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		<title>Jazzcat: Created page with &quot;&lt;pre&gt;     G I O R G I O     A R M A N I      -----------------------------  hello dudes, it's GIORGIO ARMANI corner which takes you to a new dimension of gossiping. several to...&quot;</title>
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				<updated>2013-01-09T10:40:11Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;     G I O R G I O     A R M A N I      -----------------------------  hello dudes, it&amp;#039;s GIORGIO ARMANI corner which takes you to a new dimension of gossiping. several to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;     G I O R G I O     A R M A N I&lt;br /&gt;
     -----------------------------&lt;br /&gt;
&lt;br /&gt;
hello dudes, it's GIORGIO ARMANI corner&lt;br /&gt;
which takes you to a new dimension of&lt;br /&gt;
gossiping. several topics will be&lt;br /&gt;
discussed in this chapter. they are:&lt;br /&gt;
&lt;br /&gt;
         1 - LINK ISSUE 10&lt;br /&gt;
         2 - MY FUTURE&lt;br /&gt;
         3 - SCENE PARTY 1993&lt;br /&gt;
         4 - INSPIRATIONS&lt;br /&gt;
         5 - COOL FRIENDS&lt;br /&gt;
         6 - AMIGA SCENE&lt;br /&gt;
         7 - NIK NAX&lt;br /&gt;
link issue no. 10&lt;br /&gt;
-----------------&lt;br /&gt;
welcome to this new format and hope you&lt;br /&gt;
enjoyed your stay. yeah, this is my very&lt;br /&gt;
first attempt in coding a mag. a month&lt;br /&gt;
ago, i wouldn't even dream of coding the&lt;br /&gt;
menu interface. you see, it all got more&lt;br /&gt;
and more complex as i go along. in this&lt;br /&gt;
format, i have extended the text area up&lt;br /&gt;
to 24,000 bytes of text for each chapter&lt;br /&gt;
with the text reader, menu interface,&lt;br /&gt;
sprites and bitmap koala. this is quite&lt;br /&gt;
an accomplishment. don't forget to look&lt;br /&gt;
at the ADVANCED FLI-SPRITE at the bottom&lt;br /&gt;
of the chapter reader screen. yep, its&lt;br /&gt;
a world first!!! also, the text&lt;br /&gt;
decrunches itself during loadinf. yes!!&lt;br /&gt;
and conseqently, we have the ability to&lt;br /&gt;
feed 500 pages of text on one side of&lt;br /&gt;
the disk. that is if we ever need to&lt;br /&gt;
make a mag of this magnitude monthly!!!&lt;br /&gt;
&lt;br /&gt;
although we decided to keep this format&lt;br /&gt;
for a while, but the scope for expansion&lt;br /&gt;
is enormous. my code structure will&lt;br /&gt;
allow further fancy functionality to be&lt;br /&gt;
built-in the future LINK. for the moment&lt;br /&gt;
we'll keep that a secret but please look&lt;br /&gt;
out for future releases to see the&lt;br /&gt;
difference.&lt;br /&gt;
my future:&lt;br /&gt;
----------&lt;br /&gt;
as you know TSR-PLX have splitted into 2&lt;br /&gt;
groups. however, i have decided to stay&lt;br /&gt;
in both. although i have other offers of&lt;br /&gt;
joining other groups, i think i'll stay&lt;br /&gt;
in tsr-plx for a while yet. i will,&lt;br /&gt;
however, help out others in their demo&lt;br /&gt;
or whatever. just give me some advanced&lt;br /&gt;
notice first. the mentality of groups is&lt;br /&gt;
what made the oz scene separate and&lt;br /&gt;
uncompetitive. i'll seek to change just&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
TOGETHER, WE'LL MAKE A DIFFERENCE !!!!!!&lt;br /&gt;
one thing to clear up: which group do i&lt;br /&gt;
prefer as my second group? to this end,&lt;br /&gt;
i have no solution. i loved both group&lt;br /&gt;
for their talent and fun that they&lt;br /&gt;
provide me. for that, i do not think fit&lt;br /&gt;
to make a choice - and i won't!&lt;br /&gt;
&lt;br /&gt;
so let's just say i have as much&lt;br /&gt;
loyalty towards one as i have towards&lt;br /&gt;
another. and i shall leave it as that.&lt;br /&gt;
&lt;br /&gt;
if i am asked to produce anything, it'll&lt;br /&gt;
be my honour to do so for both groups.&lt;br /&gt;
and it'll stay that way...only that. for&lt;br /&gt;
those who don't know me all too well,&lt;br /&gt;
i'll just briefly mention what i do. i&lt;br /&gt;
am currently working for PACIFIC POWER&lt;br /&gt;
as a GRADUATE ACCOUNTANT. i work 8-5&lt;br /&gt;
monday to friday. i attend university of&lt;br /&gt;
technology for my finance subjects on&lt;br /&gt;
monday night and saturday. and the scene&lt;br /&gt;
feeds in between this tight schedule.&lt;br /&gt;
&lt;br /&gt;
believe me, it is hard trying to do&lt;br /&gt;
coding, some gfx &amp;amp;amp; zak within my current&lt;br /&gt;
parameters but i'll do it for the oz&lt;br /&gt;
scene. not for my personal gain, but for&lt;br /&gt;
the good of the whole scene. of course,&lt;br /&gt;
i cannot thank you guys enough out there&lt;br /&gt;
giving me your support - in terms of the&lt;br /&gt;
CHARTS. for that i am very grateful.&lt;br /&gt;
this is where my motivation leads me in&lt;br /&gt;
organising the SCENE PARTY 1993 FOR OZ.&lt;br /&gt;
&lt;br /&gt;
the australian scene party will be held&lt;br /&gt;
on the 17-18 JULY, 1993 at PENRITH OF&lt;br /&gt;
SYDNEY. the cost will be $5 for both&lt;br /&gt;
days paying for court hire. no food,&lt;br /&gt;
accomodation will be provided for this&lt;br /&gt;
price. there'll be demo comp &amp;amp;amp; gfx comp&lt;br /&gt;
with prizes for winners. however, no&lt;br /&gt;
alcohol will be allowed. the party is&lt;br /&gt;
for both c64 or amiga. the point is to&lt;br /&gt;
have fun in celebrating the oz scene.&lt;br /&gt;
the aim is for sceners to meet their&lt;br /&gt;
friends face to face. i must have at&lt;br /&gt;
least 20 people replying or no party&lt;br /&gt;
will be held. so far, i have 10 already.&lt;br /&gt;
you must reply by 15/5/1993 by sending&lt;br /&gt;
to my addy (in the address section) of&lt;br /&gt;
your intention to come. please write me&lt;br /&gt;
your real name, handle, address,&lt;br /&gt;
telephone for registration &amp;amp;amp; contact&lt;br /&gt;
purpose. further news will be publish in&lt;br /&gt;
the future link regarding the party. a&lt;br /&gt;
paper note is being circulated with all&lt;br /&gt;
details. if you haven't got it contact&lt;br /&gt;
me! all attendee will get personal reply&lt;br /&gt;
if the party does go ahead. i hope the&lt;br /&gt;
party will be a reality.&lt;br /&gt;
INSPIRATION:&lt;br /&gt;
&lt;br /&gt;
well, in response to peoples claim about&lt;br /&gt;
TSR's comment in link 8, even though&lt;br /&gt;
uptonogood has expressed his views, i&lt;br /&gt;
have the following to say.&lt;br /&gt;
&lt;br /&gt;
when we are running a mag, we'll try to&lt;br /&gt;
be as fair as possible. news &amp;amp;amp; rumours&lt;br /&gt;
get send in for the mag to publish.&lt;br /&gt;
they are likely to be common views of&lt;br /&gt;
the scene - and so be it! if a mag is&lt;br /&gt;
not allow to express a view, then what&lt;br /&gt;
good would a mag be! we are certainly&lt;br /&gt;
not trying to start any sort of war.&lt;br /&gt;
the point is: DON'T SHOOT THE MESSAGER!&lt;br /&gt;
there is a fine point between slagging &amp;amp;amp;&lt;br /&gt;
having quality news published. quite&lt;br /&gt;
often, what is genuine news are perceive&lt;br /&gt;
as rumours. so what can mags do? the&lt;br /&gt;
best way is not to publish anything at&lt;br /&gt;
all because only god knows what is real&lt;br /&gt;
and what is false...okay, there is no&lt;br /&gt;
point in dwelling on. but i think a mag&lt;br /&gt;
must be able to express a view. maybe&lt;br /&gt;
we'll be more careful with the wording.&lt;br /&gt;
but a mag can only be as good as what&lt;br /&gt;
material goes into it. any offence taken&lt;br /&gt;
by others is regrettable.&lt;br /&gt;
&lt;br /&gt;
COOL FRIENDS:&lt;br /&gt;
&lt;br /&gt;
g'day to all cool friends who are&lt;br /&gt;
swapping with me. just like to thank&lt;br /&gt;
all of you for your support.&lt;br /&gt;
&lt;br /&gt;
still, i'll need alot more friends so i&lt;br /&gt;
need contacts. anyone out there haven't&lt;br /&gt;
had the chance to know me better, please&lt;br /&gt;
do contact me. that is of course if you&lt;br /&gt;
want a cool contact. so why not write&lt;br /&gt;
now to:  8 BOSCO PLACE&lt;br /&gt;
         QUAKERS HILL&lt;br /&gt;
         N.S.W. 2763&lt;br /&gt;
         AUSTRALIA.&lt;br /&gt;
AMIGA SCENE:&lt;br /&gt;
&lt;br /&gt;
paralax is currently the no.1 group in&lt;br /&gt;
oz. addicts is claimed to be 2nd(???)&lt;br /&gt;
&lt;br /&gt;
the a1200 &amp;amp;amp; a4000 is set to be a hit but&lt;br /&gt;
there'll surely be compatibility problem&lt;br /&gt;
with demo previously done for the a500.&lt;br /&gt;
this is because coders use unconvention-&lt;br /&gt;
al coding methodology which becomes&lt;br /&gt;
redundant when new machine is built.&lt;br /&gt;
commercial application don't normally&lt;br /&gt;
have this problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NIK NAX:&lt;br /&gt;
&lt;br /&gt;
to finish off, i urge all oz sceners to&lt;br /&gt;
unite as one. forget your group&lt;br /&gt;
mentality and your ego trips, this is&lt;br /&gt;
what made the scene with more wars and&lt;br /&gt;
less done. stick together my friends.&lt;br /&gt;
&lt;br /&gt;
only when we can truely kick ass before&lt;br /&gt;
we can really claim the prize. wars will&lt;br /&gt;
do nobody any good. so remember this!!!&lt;br /&gt;
&lt;br /&gt;
do something constructively as show the&lt;br /&gt;
world what you can do. establish a&lt;br /&gt;
reputation for australia.&lt;br /&gt;
i hope australia can find itself a place&lt;br /&gt;
on the world chart. if we can all unite&lt;br /&gt;
and share knowledge with others while&lt;br /&gt;
keeping our competitive mind running&lt;br /&gt;
9000 revs, we can then start to compete&lt;br /&gt;
seriously with the rest of the world.&lt;br /&gt;
this is my vision. and i hope it'll be&lt;br /&gt;
your too. be yours truly...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                GIORGIO ARMANI/TSR-PLX&lt;br /&gt;
                DANIEL.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jazzcat</name></author>	</entry>

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