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		<title>Splash 19 ch12 Legal Highlights - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Splash_19_ch12_Legal_Highlights&amp;diff=2628&amp;oldid=prev</id>
		<title>Ymgve at 13:58, 23 June 2007</title>
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				<updated>2007-06-23T13:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
legal highlights.......by digahole&lt;br /&gt;
&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
the concept of this chapter is to&lt;br /&gt;
share my opinions about the latest&lt;br /&gt;
legal productions around and their&lt;br /&gt;
creators.so, chill out, and take a&lt;br /&gt;
look at the list of tonights lucky&lt;br /&gt;
names.&lt;br /&gt;
&lt;br /&gt;
STILL CRUISIN............FLASH INC&lt;br /&gt;
MIGHT...........LEPSI DEVELOPMENTS&lt;br /&gt;
PLUSH ETHICS.................PLUSH&lt;br /&gt;
FROYD'S MSX.....LEPSI DEVELOPMENTS&lt;br /&gt;
PLAZMOLYTIC..................REACT&lt;br /&gt;
AMBUSHMANIA.................AMBUSH&lt;br /&gt;
NINJA 2 MUZ........DIGITAL DESIGNS G&lt;br /&gt;
RITUAL 2.....................TABOO&lt;br /&gt;
ZONE OF DARKNESS PRV.....TABOO DES&lt;br /&gt;
LONG LIFE................576 KBYTE&lt;br /&gt;
&lt;br /&gt;
     BACK IN A FLASH OR NOT ?&lt;br /&gt;
&lt;br /&gt;
the first one,&amp;quot;still cruisin&amp;quot;,was&lt;br /&gt;
a shock.i never thought flash inc.&lt;br /&gt;
was out there struggling to come&lt;br /&gt;
back -and with such weakness.there&lt;br /&gt;
are only three members left and&lt;br /&gt;
they are not the ones who made fhi&lt;br /&gt;
what it is,and could never be.&lt;br /&gt;
&lt;br /&gt;
sorry guys,but you can't just pop&lt;br /&gt;
around ruining a fucking cool re-&lt;br /&gt;
putation.how about joining another&lt;br /&gt;
group ? b'coz from the quality of&lt;br /&gt;
your production,it is obvious that&lt;br /&gt;
you can only take a step back,but&lt;br /&gt;
not forth.&lt;br /&gt;
&lt;br /&gt;
their small note-demo starts with&lt;br /&gt;
an average introduction part,which&lt;br /&gt;
is followed by a poorer designed&lt;br /&gt;
screen where you choose one of the&lt;br /&gt;
scroll-texts written by morpheus&lt;br /&gt;
and the spy.&lt;br /&gt;
&lt;br /&gt;
       LEPSI COLLECTIONISTS&lt;br /&gt;
&lt;br /&gt;
my latest illness is a bit weird!?&lt;br /&gt;
i feel sick when i don't recieve a&lt;br /&gt;
disk from sebaloz full of lepsi's&lt;br /&gt;
music or tool or logo collections.&lt;br /&gt;
please help me doctor!(now that is&lt;br /&gt;
absolutely not funny -ed2)&lt;br /&gt;
&lt;br /&gt;
the kids,this time,have come up&lt;br /&gt;
with a logo collection and a musix&lt;br /&gt;
collection.both are under average;&lt;br /&gt;
although froyd's music coll.bears&lt;br /&gt;
a fine logo painted by cupid.the&lt;br /&gt;
tunes are very polish-like and the&lt;br /&gt;
logos are almost the same with the&lt;br /&gt;
same shaping style of vertical&lt;br /&gt;
blocks.&lt;br /&gt;
&lt;br /&gt;
erm,there was also another coll.&lt;br /&gt;
from the lepsi collectionists.that&lt;br /&gt;
one is frank's intro coll.aargh,i&lt;br /&gt;
really can not understand why some&lt;br /&gt;
people think it is a cool job to&lt;br /&gt;
gather a dozen of poor intros.&lt;br /&gt;
&lt;br /&gt;
the only thing i can advise these&lt;br /&gt;
dudes is to use all that stuff to&lt;br /&gt;
put together a demo.they are all&lt;br /&gt;
promising kids,but collections are&lt;br /&gt;
something that groups release when&lt;br /&gt;
there is nothing they can do else&lt;br /&gt;
at the time.&lt;br /&gt;
&lt;br /&gt;
 JOIN PPP(PROMISING PLUSH PUPILS)&lt;br /&gt;
&lt;br /&gt;
plush was one of the groups i&lt;br /&gt;
wondered what they were like.now i&lt;br /&gt;
know,that they are good at quality&lt;br /&gt;
entertainment.one interesting tang&lt;br /&gt;
is that brix,my old german pal,and&lt;br /&gt;
l'trimm has joined them lately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;plush ethics&amp;quot; is their cool music&lt;br /&gt;
collection which starts out with&lt;br /&gt;
brilliant graphics by cupid and a&lt;br /&gt;
few nice animations.the design and&lt;br /&gt;
the fade in/out effects are cool&lt;br /&gt;
aswell.&lt;br /&gt;
&lt;br /&gt;
the main screen where you choose&lt;br /&gt;
a tune from an animated jukebox is&lt;br /&gt;
also very nice,but the sad part&lt;br /&gt;
about it all is that the tunes are&lt;br /&gt;
not worth it.fanta is capable of&lt;br /&gt;
much better ones,i think.&lt;br /&gt;
&lt;br /&gt;
    OLD DAYS,OLD GAMES,OLD 64&lt;br /&gt;
&lt;br /&gt;
recently,i recieved a one file&lt;br /&gt;
thingy,which is unfortunately,in&lt;br /&gt;
fact,a collection.a guy had ripped&lt;br /&gt;
the tunes of last ninja 2 and put&lt;br /&gt;
them all in one file,to be played&lt;br /&gt;
along with some nice line-graphic&lt;br /&gt;
equalizers.&lt;br /&gt;
&lt;br /&gt;
the equalizer effect was really&lt;br /&gt;
cool,but i do not consider this to&lt;br /&gt;
be a real production,b'coz he had&lt;br /&gt;
not done anything else.the only&lt;br /&gt;
reason i am writing about that,is&lt;br /&gt;
because it made me remember the&lt;br /&gt;
golden old times.it also reminded&lt;br /&gt;
me of how good the musicians of&lt;br /&gt;
that time were even without todays&lt;br /&gt;
magical music editors.&lt;br /&gt;
&lt;br /&gt;
the tunes are so great,and yet the&lt;br /&gt;
instruments were almost the same&lt;br /&gt;
in each title.and when i remember&lt;br /&gt;
how great the game itself was,i&lt;br /&gt;
can't help but ask why people can&lt;br /&gt;
not produce such things today on&lt;br /&gt;
this cool machine.&lt;br /&gt;
&lt;br /&gt;
    IS CRUISE ALIEN OR NOT ?&lt;br /&gt;
&lt;br /&gt;
after watching taboo's latest gfx&lt;br /&gt;
demo,i considered whether or not&lt;br /&gt;
cruise was human,coz those graphix&lt;br /&gt;
are over a mortal brain and hand.&lt;br /&gt;
they must be done by a creature of&lt;br /&gt;
higher intelligence and ability.&lt;br /&gt;
&lt;br /&gt;
beside the marveleous graphics,the&lt;br /&gt;
coding,design,and the soundtrack&lt;br /&gt;
was extra ordinarily well.shogoon&lt;br /&gt;
has done a great job on that piece&lt;br /&gt;
of music.he earned my vote,but of&lt;br /&gt;
course,no one can beat k.nordbo in&lt;br /&gt;
my eye.he is a real musician.&lt;br /&gt;
&lt;br /&gt;
what i want to know is,when taboo&lt;br /&gt;
can do a demo.i guess their coders&lt;br /&gt;
are not experienced enough at the&lt;br /&gt;
math tricks to compete with quiss&lt;br /&gt;
and other smarties today.&lt;br /&gt;
&lt;br /&gt;
      REACT'S PLAZMA MONSTER           h&lt;br /&gt;
&lt;br /&gt;
react is one of the active demo&lt;br /&gt;
groups these days.well,the only&lt;br /&gt;
production i saw from them is the&lt;br /&gt;
plazmolytic,but it's an impressive&lt;br /&gt;
piece of work.&lt;br /&gt;
&lt;br /&gt;
the demo certainly has the best&lt;br /&gt;
plazma effects ever created on 64.&lt;br /&gt;
many magnificent colors and effex&lt;br /&gt;
such as interlace plazmas are all&lt;br /&gt;
there to give your eyes pleasure.&lt;br /&gt;
&lt;br /&gt;
the design of the demo is quite&lt;br /&gt;
fine,but there were spelling mis-&lt;br /&gt;
takes in the loading screen,and&lt;br /&gt;
each effect took more time than it&lt;br /&gt;
deserved.other than that,everytang&lt;br /&gt;
looks cool.&lt;br /&gt;
&lt;br /&gt;
       AMBUSH NEEDS TO WORK&lt;br /&gt;
&lt;br /&gt;
when zzap of noice sent me a new&lt;br /&gt;
demo from the guys called ambush,i&lt;br /&gt;
said &amp;quot;who is that?&amp;quot; well,then when&lt;br /&gt;
i loaded the demo,it was obvious&lt;br /&gt;
why i did not know about them.&lt;br /&gt;
&lt;br /&gt;
the demo runs on the old spacepass&lt;br /&gt;
concept and the design is poor as&lt;br /&gt;
oxyron's previous demos.the effex&lt;br /&gt;
were quite interesting however.my&lt;br /&gt;
personal opinion about the ambush&lt;br /&gt;
dudes is that they need to work on&lt;br /&gt;
design.and they need a better gfx&lt;br /&gt;
man,because graphics are very im-&lt;br /&gt;
portant in a demo.&lt;br /&gt;
&lt;br /&gt;
   TABOO ROCKS THE GAME SCENE&lt;br /&gt;
&lt;br /&gt;
anotha superb production that came&lt;br /&gt;
out of the graced hands of taboo&lt;br /&gt;
members is zone of darkness.umma&lt;br /&gt;
telling ya boyz,this one kicks ass&lt;br /&gt;
like hell.&lt;br /&gt;
&lt;br /&gt;
although only a preview -even only&lt;br /&gt;
a demo- it astonished me with huge&lt;br /&gt;
vector animations running over&lt;br /&gt;
brilliantly painted bitmap back-&lt;br /&gt;
ground graphics together with the&lt;br /&gt;
shogoon's excellent soundtrack.&lt;br /&gt;
&lt;br /&gt;
now i really wonder what the game&lt;br /&gt;
would be like,and i could buy this&lt;br /&gt;
game were it sold as an original&lt;br /&gt;
in the compy shops,but people in&lt;br /&gt;
turkey rarely get their hands on a&lt;br /&gt;
real origi and they rarely choose&lt;br /&gt;
to buy it.&lt;br /&gt;
&lt;br /&gt;
   MORTAL COMBAT ON 64 ?! NOPE.&lt;br /&gt;
&lt;br /&gt;
one of the decent full price games&lt;br /&gt;
that reached my homebase was the&lt;br /&gt;
576 kbyte's long life.the guys are&lt;br /&gt;
hungarian,and so are the texts in&lt;br /&gt;
the game,and that sux!&lt;br /&gt;
&lt;br /&gt;
other than that,the game looks&lt;br /&gt;
really nice with big characters&lt;br /&gt;
displayed over a single color wall&lt;br /&gt;
and a small bitmap view overhead.&lt;br /&gt;
&lt;br /&gt;
the technique used in the display&lt;br /&gt;
of the dudes are quite nice.one of&lt;br /&gt;
the characters is completely made&lt;br /&gt;
out of sprites (6 to be exact-ed2)&lt;br /&gt;
and the other out of character set&lt;br /&gt;
that's usually used to display a&lt;br /&gt;
font.&lt;br /&gt;
&lt;br /&gt;
there aren't lotsa movements,but&lt;br /&gt;
still it looks and plays cool.the&lt;br /&gt;
worst part of the game concept is&lt;br /&gt;
the tunes.they are ripped out of&lt;br /&gt;
last ninja 3.baeh,lame.&lt;br /&gt;
&lt;br /&gt;
      FAIR VOTING CAMPAIGN&lt;br /&gt;
&lt;br /&gt;
lately i have come up with a quite&lt;br /&gt;
interesting idea.it had always&lt;br /&gt;
bothered me to see unactive dudes&lt;br /&gt;
or groups in the charts,so i think&lt;br /&gt;
i found a way to prevent this.&lt;br /&gt;
&lt;br /&gt;
in order to accomplish this hard&lt;br /&gt;
job,all of the ruling and cool&lt;br /&gt;
mags have to agree on the project.&lt;br /&gt;
here is how the thing works like:&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt; figure out the long ago dead&lt;br /&gt;
  groups and sceners that are&lt;br /&gt;
  still being voted for.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt; figure out the voters for those&lt;br /&gt;
  unactive (dead) groups,and give&lt;br /&gt;
  minus points to them according&lt;br /&gt;
  to how many dead guys they vote&lt;br /&gt;
  for,or which rank they vote.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt; then make a big chart that shows&lt;br /&gt;
  the names of all these lame vote&lt;br /&gt;
  disabled assholes.&lt;br /&gt;
&lt;br /&gt;
cool,eh ? some might refuse to do&lt;br /&gt;
it,or even blame me of something.&lt;br /&gt;
(i don't know of what,but there're&lt;br /&gt;
enough dummies to find one. -ed2)&lt;br /&gt;
&lt;br /&gt;
  MAGS , NEWCOMMERS , LAMERS...&lt;br /&gt;
&lt;br /&gt;
unfortunately,there are too many&lt;br /&gt;
mags around (suprise! -ed2).the&lt;br /&gt;
one and only reason behind this is&lt;br /&gt;
because a mag is easy to code,and&lt;br /&gt;
stupid texts do not require a high&lt;br /&gt;
iq level.&lt;br /&gt;
&lt;br /&gt;
so,the new groups that bubble in&lt;br /&gt;
the scene-soup think they can take&lt;br /&gt;
their chance in this area,where a&lt;br /&gt;
dozen of unexpected glories have&lt;br /&gt;
met unexpected sceners(remix,duke,&lt;br /&gt;
neotec,etc. -ed2)&lt;br /&gt;
&lt;br /&gt;
then the idea of becomming famous&lt;br /&gt;
without having a talent overcame&lt;br /&gt;
the crowd,and the mag-rush started&lt;br /&gt;
like it had never.what followed&lt;br /&gt;
this was the better groups getting&lt;br /&gt;
tired of seeing all those mags and&lt;br /&gt;
their editors/groups getting the&lt;br /&gt;
attention they did not.so,they did&lt;br /&gt;
also start making their own mags&lt;br /&gt;
with cool outfits and effects and&lt;br /&gt;
the two-sides stupidness.&lt;br /&gt;
&lt;br /&gt;
finally,it came to this point when&lt;br /&gt;
bullshit lamers include this note&lt;br /&gt;
in their notes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;hey,xxx will be out soon,don't u&lt;br /&gt;
worry&amp;quot; (that sounds like me! -ed2)&lt;br /&gt;
&lt;br /&gt;
this chapter will probably not&lt;br /&gt;
reach every single scener,but i&lt;br /&gt;
know that all of ya weird magazine&lt;br /&gt;
editors are reading this to review&lt;br /&gt;
in your mag reviews chapter.so,i&lt;br /&gt;
have reached my goal,cause there&lt;br /&gt;
are thousands of mag editors,hah.&lt;br /&gt;
&lt;br /&gt;
thus comes the end to this part.&lt;br /&gt;
splash will be out with a much&lt;br /&gt;
faster outfit,and it should look&lt;br /&gt;
cool indeed with some nice'n'first&lt;br /&gt;
ever effects.(guess who is coding&lt;br /&gt;
it ?! me -ed2) bleed,asshole.&lt;br /&gt;
&lt;br /&gt;
      - off to dig a hole-&lt;br /&gt;
          (yep,j&amp;amp;lt;^st!)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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