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		<title>Splash 12 ch11 Compy Dying-Bah - Revision history</title>
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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Splash_12_ch11_Compy_Dying-Bah&amp;diff=2462&amp;oldid=prev</id>
		<title>Ymgve at 14:37, 22 June 2007</title>
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				<updated>2007-06-22T14:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;       ==============&lt;br /&gt;
        is 64 dying?&lt;br /&gt;
       --------------&lt;br /&gt;
   well,this is a question  that's&lt;br /&gt;
asked by many of the  dudes around&lt;br /&gt;
and  i want to express some of  my&lt;br /&gt;
own thoughts here...&lt;br /&gt;
   when i came to the scene around&lt;br /&gt;
2.5 years ago,sex'n crime was  one&lt;br /&gt;
of the first mags i've ever  read.&lt;br /&gt;
somewhere in it,omg was  complain-&lt;br /&gt;
ing about the wars and saying that&lt;br /&gt;
the scene would die in  &amp;amp;gt;1 year or&lt;br /&gt;
so&amp;amp;lt;. now,it's 2.5 years after that&lt;br /&gt;
&lt;br /&gt;
time and people are still discuss-&lt;br /&gt;
ing the same things.why? what's da&lt;br /&gt;
use? if it dies,it will...&lt;br /&gt;
   of course da scene will die one&lt;br /&gt;
day too,just like anything that is&lt;br /&gt;
living.but,i don't think that  the&lt;br /&gt;
end is too close...&lt;br /&gt;
   in fact it really's very  surp-&lt;br /&gt;
rising  that the users of such  an&lt;br /&gt;
old machine are still quite many!!&lt;br /&gt;
surely so,look at the other  eight&lt;br /&gt;
bit machines that has died long a-&lt;br /&gt;
go.i really think that the sceners&lt;br /&gt;
should  be proud of the work  they&lt;br /&gt;
&lt;br /&gt;
have done before.do you really th-&lt;br /&gt;
ink that the builder of the 64 has&lt;br /&gt;
ever thought that the things we're&lt;br /&gt;
doing on it would be possible  one&lt;br /&gt;
day? i don't think so...&lt;br /&gt;
   well,the scene is certainly not&lt;br /&gt;
dying yet.many of you probably has&lt;br /&gt;
not  recognised but as i have  al-&lt;br /&gt;
most  stopped swapping  for  eight&lt;br /&gt;
months or so,i am totally impress-&lt;br /&gt;
ed with the number of the new cool&lt;br /&gt;
newcomers.and  i have to say  that&lt;br /&gt;
i  have never seen such an  active&lt;br /&gt;
summer before.&lt;br /&gt;
&lt;br /&gt;
   first of all,only in a few mon-&lt;br /&gt;
ths there has been a fucking crow-&lt;br /&gt;
ded row of parties:light,arcade,b-&lt;br /&gt;
rutal,assemply'92  and soon to  be&lt;br /&gt;
done,trias+faces and  finally  the&lt;br /&gt;
cosmos designs party.this makes a-&lt;br /&gt;
bout  two parties per month  which&lt;br /&gt;
is terribly cool!&lt;br /&gt;
    and  what about the number  of&lt;br /&gt;
new demos??? only from the  brutal&lt;br /&gt;
party,we got&amp;amp;gt;18&amp;amp;lt;demos! and all  of&lt;br /&gt;
the  ones i have seen were  really&lt;br /&gt;
cool! this is a great effort  man!&lt;br /&gt;
and  certainly  there are more  to&lt;br /&gt;
&lt;br /&gt;
come...&lt;br /&gt;
   i just don't remember the  num-&lt;br /&gt;
ber of cracks i've received.it  of&lt;br /&gt;
course is true that the quality is&lt;br /&gt;
never like it used to be but  that&lt;br /&gt;
certainly is normal.and it doesn't&lt;br /&gt;
matter(it shouldn't) even all  the&lt;br /&gt;
companies stopped doing games!what&lt;br /&gt;
the heck? what are demo groups for&lt;br /&gt;
really? the ideas are endless,even&lt;br /&gt;
the coding will hit the limits one&lt;br /&gt;
day,the way  of the style is  open&lt;br /&gt;
to the end! just use your brains!&lt;br /&gt;
   i also want to mention about da&lt;br /&gt;
&lt;br /&gt;
amiga that many guys choose  going&lt;br /&gt;
into...&lt;br /&gt;
   firstly,the swap scene in amiga&lt;br /&gt;
sucks like hell! most of the stuff&lt;br /&gt;
takes one  or more disks  and  3.5&lt;br /&gt;
disks are much heavier.this  makes&lt;br /&gt;
swapping on amiga really expensive&lt;br /&gt;
and  if you have 20 contacts  then&lt;br /&gt;
this is really a  lot!  funny  eh?&lt;br /&gt;
many people choose the boards  and&lt;br /&gt;
this  kills the atmosphere of  the&lt;br /&gt;
scene.for example,even  if i'm not&lt;br /&gt;
in contact,i know nearly %90 of da&lt;br /&gt;
guys in the scene as the number is&lt;br /&gt;
&lt;br /&gt;
not too much.but  two guys can  be&lt;br /&gt;
in the amiga scene and never heard&lt;br /&gt;
of each other anywhere even if th-&lt;br /&gt;
ey are no lamers at all.this's so-&lt;br /&gt;
mething caused by the fucking many&lt;br /&gt;
number of people and groups. amiga&lt;br /&gt;
scene lacks the cool atmospher the&lt;br /&gt;
64 scene has.this is the most  im-&lt;br /&gt;
prtant thing that's apsent.(by the&lt;br /&gt;
way,the atmosphere of  the scene'd&lt;br /&gt;
been a bit better in the  past.)&lt;br /&gt;
   it all is true  that the  demos&lt;br /&gt;
on amiga are boring,i always look-&lt;br /&gt;
ed at amiga as a game machine  and&lt;br /&gt;
&lt;br /&gt;
it always will stay so.&lt;br /&gt;
   so,just keep it in mind that da&lt;br /&gt;
scene  is still kicking asses  and&lt;br /&gt;
it seems that it'll  go on the sa-&lt;br /&gt;
me for a pretty long time.&lt;br /&gt;
   don't forget! it's in our hands&lt;br /&gt;
to keep this machine alive,and th-&lt;br /&gt;
is gives me a kind of feeling just&lt;br /&gt;
like we are the gods!  ah,how cool&lt;br /&gt;
eh?&lt;br /&gt;
   anyway, it's high time to  give&lt;br /&gt;
the end to this lame article. send&lt;br /&gt;
your reactions,okey?&lt;br /&gt;
                &amp;amp;gt;the boss/accuracy&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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