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		<title>Ymgve at 17:27, 29 November 2007</title>
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				<updated>2007-11-29T17:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Tha Biz-mix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yohoo, and welcome to the last edition of Tha Biz-mix&lt;br /&gt;
in Skyhigh. As you might have noticed by now, then&lt;br /&gt;
this is the final issue of my magazine. Why, you ask!&lt;br /&gt;
Well read on, and you'll get the answer!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the last couple of months I have been going thru'&lt;br /&gt;
a lot of things. First of all my girl and me have moved&lt;br /&gt;
place. We sold our house and bought a flat instead.&lt;br /&gt;
The problem was that we had to be out of the house&lt;br /&gt;
on March 1st. and we couldn't move into our flat be-&lt;br /&gt;
fore April 1st. So suddenly we didn't have a place to&lt;br /&gt;
stay. Lucky for us we were offered to stay in a sum-&lt;br /&gt;
mer house in that period. But damn it was a bad time&lt;br /&gt;
to live there; it was winter and it was fucking cold.&lt;br /&gt;
But hey atleast we had a place to stay - right!&lt;br /&gt;
Anyway I did bring my C64 out there, but to tell you&lt;br /&gt;
the truth I couldn't really find time nor interesst for&lt;br /&gt;
the good old breadcase. I couldn't really manage to&lt;br /&gt;
work on Skyhigh while living in a cardboard box! Damn&lt;br /&gt;
you know how disturbing it is when your stuff is lay-&lt;br /&gt;
ing around in bags and boxes, and you can't find what&lt;br /&gt;
you really need.. So I gave up!&lt;br /&gt;
Well we moved into our flat, and I had plenty to do.&lt;br /&gt;
Unpacking, painting, decorating you name it! Time went&lt;br /&gt;
on, and I still hadn't unpacked my C64.. Eventually I&lt;br /&gt;
got so far as to unpack my C64, my floppies and the&lt;br /&gt;
most used disx. (The rest is still in a big cardboard-&lt;br /&gt;
box!!). Suddenly I realised that I didn't really had the&lt;br /&gt;
feeling for it anymore. I still love to write my texts,&lt;br /&gt;
but all the slave job with the packing/crunching and&lt;br /&gt;
all the corrosponding with various people just to get&lt;br /&gt;
the stuff in time started to get on my nerves!! (Read&lt;br /&gt;
the interview that Mitch did with me in this issue!!!)&lt;br /&gt;
&lt;br /&gt;
Another thing that made me stop up and wondering&lt;br /&gt;
whether I really wanted to continue or not, was the&lt;br /&gt;
fact, that I really didn't feel like I had more to achi&lt;br /&gt;
eve with my magazine. As I released my first issue of&lt;br /&gt;
Skyhigh back in January 1993, it was my dream to be&lt;br /&gt;
the number one mag in the scene. And as far as I can&lt;br /&gt;
see then I actually did that!&lt;br /&gt;
See it is always good to have some ideas, some vi-&lt;br /&gt;
sions in your life. I had fulfilled my dream, and it was&lt;br /&gt;
time to set some new goals. But do you know how hard&lt;br /&gt;
that is???? I don't want to brag, but I had reached&lt;br /&gt;
my goal, and then what?! When you are that far it is&lt;br /&gt;
fucking hard to keep on having inspiration for further&lt;br /&gt;
issues! I was simply stocked!!&lt;br /&gt;
The fact is that SKYHIGH hold the 1st position for&lt;br /&gt;
almost 1.5 year! And believe me fighting to get on the&lt;br /&gt;
top and fighting to stay on top is two very different&lt;br /&gt;
things! I have tried both so I know what I am talking&lt;br /&gt;
about. It wasn't really the expectations from the&lt;br /&gt;
readers, coz I don't feel it was a problem to keep 'em&lt;br /&gt;
satisfied, it was more of a personal matter I guess!!&lt;br /&gt;
It was more like : I have reached my destination, what&lt;br /&gt;
now?&lt;br /&gt;
&lt;br /&gt;
The answer to this is quite clear to me:&lt;br /&gt;
&lt;br /&gt;
It's time to set a new destination..&lt;br /&gt;
&lt;br /&gt;
So combined with all the hard work, and the loss of&lt;br /&gt;
inspiration I came to the conclusion that it was about&lt;br /&gt;
time to stop Skyhigh. I don't want to see my mag dive&lt;br /&gt;
just because I don't have more goals to reach. No&lt;br /&gt;
then it is much better to stop it, and perhaps start&lt;br /&gt;
up new projects! So as from this issue Skyhigh is no&lt;br /&gt;
longer. To put it straight:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKYHIGH IS DEAD&lt;br /&gt;
SKYHIGH IS DEAD&lt;br /&gt;
&lt;br /&gt;
So to all of you out there, please stop voting for&lt;br /&gt;
Skyhigh anymore. And to all mag-editors: please re-&lt;br /&gt;
move Skyhigh from the charts!! Thank you!!&lt;br /&gt;
&lt;br /&gt;
So what is my future plans? Hmm, I don't really know.&lt;br /&gt;
One thing is sure, I will NOT quit the C64!!!!!&lt;br /&gt;
I have some plans about writing on a freelance basis,&lt;br /&gt;
and for a new magazine which will be of a quite diffe-&lt;br /&gt;
rent kind as seen before (more specialized!!). Further&lt;br /&gt;
more then I want to start a bit on the PC aswell. And&lt;br /&gt;
finally I am trying to organize the Camelot posse! So&lt;br /&gt;
I have enough to do in the future. Just be sure that&lt;br /&gt;
I will stay in the scene!!! I will just play some other&lt;br /&gt;
roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
I would like to thank everybody out there for the&lt;br /&gt;
massive support I have been given the last 3.5 years.&lt;br /&gt;
Without you it couldn't have happend.&lt;br /&gt;
&lt;br /&gt;
I would also like to thank all the gfx'ers, composers&lt;br /&gt;
and coders who've contributed to Skyhigh along the&lt;br /&gt;
way. I really appriciated your help.&lt;br /&gt;
&lt;br /&gt;
At last I would like to shout out a giant yohoooo to&lt;br /&gt;
all my co-editors!! You have all done a brilliant job&lt;br /&gt;
for me and for Skyhigh. I know that we will stay in&lt;br /&gt;
contact in the future. Who knows, maybe we will work&lt;br /&gt;
together on other projetcs as well!&lt;br /&gt;
&lt;br /&gt;
The very final greeting must go to my groupmate and&lt;br /&gt;
very good friend RAZ. You did it Rasmus!! You showed&lt;br /&gt;
the scene what an outfit should look like!&lt;br /&gt;
A lot of people said it couldn't be done, but it could!&lt;br /&gt;
The worlds first C64 magazine with proportional up-&lt;br /&gt;
scroll. A feather in your hat, if you ask me!!&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To all my fellow colleagues out there I would pass&lt;br /&gt;
on the mic. It is now your turn to show the world what&lt;br /&gt;
the art of C64 magazines is all about! If any of you&lt;br /&gt;
would be interested in a chapter sometime don't he-&lt;br /&gt;
sitate contacting me! Good luck in the future!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIZ KID/CAMELOT&lt;br /&gt;
BIZ KID/CAMELOT&lt;br /&gt;
&lt;br /&gt;
XXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
An era has passed. The light is dimmed and it is time&lt;br /&gt;
to say goodbye. I am sure I will miss this, but I have&lt;br /&gt;
made up my mind! It sure is a sad moment, but don't&lt;br /&gt;
worry I will be back with other projects; other mags&lt;br /&gt;
which we will lead to the top!&lt;br /&gt;
The question remains: what will the mag-charts look&lt;br /&gt;
like without &amp;quot;Skyhigh - the next generation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Bye for now.&lt;br /&gt;
&lt;br /&gt;
BIZ KID&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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