<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_20_Cherry_Software</id>
		<title>Skyhigh 20 Cherry Software - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_20_Cherry_Software"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_20_Cherry_Software&amp;action=history"/>
		<updated>2026-06-11T23:31:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_20_Cherry_Software&amp;diff=3862&amp;oldid=prev</id>
		<title>Ymgve at 17:21, 29 November 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_20_Cherry_Software&amp;diff=3862&amp;oldid=prev"/>
				<updated>2007-11-29T17:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Cherry Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1995 was the year where a Swedish based software&lt;br /&gt;
firm had its breakthrough. This was the year where&lt;br /&gt;
they really played with the muscles. What most pro-&lt;br /&gt;
bably started within a little group of people, has&lt;br /&gt;
started to grow and to show the face to the rest of&lt;br /&gt;
the world. I am naturally talking about:&lt;br /&gt;
&lt;br /&gt;
C H E R R Y   S O F T W A R E&lt;br /&gt;
C H E R R Y   S O F T W A R E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yep, this name shouldn't be unknown to the readers&lt;br /&gt;
of this magazine. A few issues back Skyhigh brought&lt;br /&gt;
another article from the above mentioned software&lt;br /&gt;
firm.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had this idea to give them another shot in&lt;br /&gt;
this magazine, so I had some letter corrospondance&lt;br /&gt;
with the secretary of Cherry Software. Surprise,&lt;br /&gt;
surprise... Suddenly there was this letter in my mail&lt;br /&gt;
from Sweden. A quite anonymeous envelope with a&lt;br /&gt;
hand writing I had never seen before. With crossed&lt;br /&gt;
fingers I opened it, and yes... certainly I had got a&lt;br /&gt;
positive reply.&lt;br /&gt;
&lt;br /&gt;
A letter from the Marketing manager Per Jacobsson&lt;br /&gt;
(which heaps of you also know as the main power be-&lt;br /&gt;
hind the Tribute Party and ofcourse as Newscopy of&lt;br /&gt;
F4CG!!) stated the fact that they, Cherry software&lt;br /&gt;
(from now on named as CS!), were happy to see their&lt;br /&gt;
article brought in Skyhigh, and would love to have&lt;br /&gt;
this piece of free advertisements and to help both&lt;br /&gt;
themselves and me with some CS update.&lt;br /&gt;
&lt;br /&gt;
I was supplied with the official Press release from&lt;br /&gt;
December 1995, An insider mag, and some previews.&lt;br /&gt;
The previews has already been circulating in the C64&lt;br /&gt;
(cracker) scene for a while and therefore has no use&lt;br /&gt;
for me. I could have enclosed some of them, but I do&lt;br /&gt;
not find them attractive enough, as most of you most&lt;br /&gt;
certainly has seen them before. To be a bit more pre-&lt;br /&gt;
cise then I can inform you that the the previews&lt;br /&gt;
where promising titles like:&lt;br /&gt;
&lt;br /&gt;
ZONE OF DARKNESS&lt;br /&gt;
ZONE OF DARKNESS&lt;br /&gt;
&lt;br /&gt;
BOUNCY BALLS&lt;br /&gt;
BOUNCY BALLS&lt;br /&gt;
&lt;br /&gt;
MAGICAL FORMULA&lt;br /&gt;
MAGICAL FORMULA&lt;br /&gt;
&lt;br /&gt;
FUTURE WORLD&lt;br /&gt;
FUTURE WORLD&lt;br /&gt;
&lt;br /&gt;
So the word 'active' sure gets a meaning here. Four&lt;br /&gt;
titles which should be close to be released soon, and&lt;br /&gt;
more on its way.&lt;br /&gt;
For those of you who haven't seen, or heard about&lt;br /&gt;
these titles I will fill in some details.&lt;br /&gt;
&lt;br /&gt;
ZONE OF DARKNESS.&lt;br /&gt;
This is a very promising project from CS. The team be-&lt;br /&gt;
hind this production involves people from the very&lt;br /&gt;
popular Polish group Taboo!! In the preview you see a&lt;br /&gt;
car of filled vectors (I think) driving through a land-&lt;br /&gt;
scape drawn by Cruise. Look out for this one!&lt;br /&gt;
&lt;br /&gt;
BOUNCY BALLS&lt;br /&gt;
This game has been previewed in most of the commer-&lt;br /&gt;
cial magazines, counting mags like Commodore Format,&lt;br /&gt;
64'er, Commodore World and more. The team behind the&lt;br /&gt;
project involves wellknown people from the (former?)&lt;br /&gt;
Censor Designs.&lt;br /&gt;
&lt;br /&gt;
MAGICAL FORMULA&lt;br /&gt;
I guess the title tells it all. This is naturally a car&lt;br /&gt;
game. So for all the high-speed, octane loving freaks&lt;br /&gt;
Better watch out.&lt;br /&gt;
&lt;br /&gt;
FUTURE WORLD.&lt;br /&gt;
The last one, is based on the ELITE plot (the game&lt;br /&gt;
ELITE that is.) The code will be taken care of by no&lt;br /&gt;
one else than my good Swedish pal Henrik Hagberg, or&lt;br /&gt;
probably better known as Devil of F4CG. Unfortunate&lt;br /&gt;
ly then I was never catched by the Elite fever back&lt;br /&gt;
then, but for all you who were; prepare for this one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The insider magazine is only for CS employes, and I&lt;br /&gt;
can therefore not reveal any of it contents for the&lt;br /&gt;
scene. But the press release...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PRESS RELEASE / DECEMBER 1995&lt;br /&gt;
MARKETING DIVISON, CHERRY SOFTWARE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* CHERRY SOFTWARE continues to grow. In house and&lt;br /&gt;
freelancing, the sphere consist of 58 people, all&lt;br /&gt;
currently working with fullprice productions for the&lt;br /&gt;
Commodore 64. Chery Software will be covering the&lt;br /&gt;
consoles and other formats spring next year, but&lt;br /&gt;
will in no way cease production of software for the&lt;br /&gt;
Commodore 64. Per Jacobsson, Chairman say &amp;quot;It is&lt;br /&gt;
still very financially motivated to work with the 8 bit&lt;br /&gt;
wonder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* CHERRY SOFTWARE and plenty of titles have been&lt;br /&gt;
covered in Swedish, German and Polsih magazines re-&lt;br /&gt;
cently. Computerpress has marvelled about the forth&lt;br /&gt;
comming productions.&lt;br /&gt;
&lt;br /&gt;
* BOUNCY BALLS will be the first game in a set of huge&lt;br /&gt;
marketingstunts by the company. The cute, addictive&lt;br /&gt;
game, featuring bouncing NIGEL will be out before&lt;br /&gt;
Christmas. The preview was seen on the coverdisk of&lt;br /&gt;
64'er not long ago, and features a neat 3-player&lt;br /&gt;
possibility. A polish magazine hyped it as &amp;quot;the best&lt;br /&gt;
game since Mayhem in Monsterland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* MAGICAL FORMULA is another cute game, being de-&lt;br /&gt;
veloped by ELECTRIC BRAINS DEVELOPMENTS and NEW&lt;br /&gt;
ENTRY. EBD was involved in the making of another&lt;br /&gt;
huge success, being LEMMINGS on the 64. New Entry&lt;br /&gt;
have recently programmed WALKERZ from ELECTRIC&lt;br /&gt;
BOYS ENTERTAINMENT SOFTWARE (EBES).&lt;br /&gt;
&lt;br /&gt;
* FUTURE WORLD is being developed by NEMESIS PRO-&lt;br /&gt;
DUCTION for CHERRY SOFTWARE. Being the first of its&lt;br /&gt;
kind since ELITE (FIREBIRD 1986), the game brings high&lt;br /&gt;
hopes on the market. The game will be covered on 2&lt;br /&gt;
disksides, with some stunning effects yet to be seen.&lt;br /&gt;
Future World will be available in late 1995.&lt;br /&gt;
&lt;br /&gt;
* DAVE SPEED and SCORPION are two games at a very&lt;br /&gt;
early stage. The programmers has done miracles with&lt;br /&gt;
both games. Dave Speed is a GIANA SISTERS look-a-&lt;br /&gt;
like with incredible gameplay, while Scorpion very&lt;br /&gt;
well could go as a sequel to the successful TURRICAN&lt;br /&gt;
games from RAINBOW ARTS. Releasedate is yet unknown.&lt;br /&gt;
&lt;br /&gt;
* For car-racing addicts, we have developed MAXIMUM&lt;br /&gt;
OVERDIRVE with a German inhouse team. If you ever&lt;br /&gt;
played SLICKS (CODEMASTERS, 1992), you will love this&lt;br /&gt;
highly enchanced type of game. The game is set for&lt;br /&gt;
release March 1996.&lt;br /&gt;
&lt;br /&gt;
* COSMOS DESIGNS, makers of the popular HEAVEN-&lt;br /&gt;
BOUND (EBES, 1994), have signed up to work with&lt;br /&gt;
Cherry Software. Their next title will feature their&lt;br /&gt;
famous GOTTIFANT, even though it is still inknown&lt;br /&gt;
when it will be launched. A preview will be available&lt;br /&gt;
soon. &amp;quot;We are very pleased to be working with Cosmos&lt;br /&gt;
Designs, being one of the most professionals devel-&lt;br /&gt;
opers we know in the field&amp;quot;, say Per Jacobsson.&lt;br /&gt;
&lt;br /&gt;
* CHERRY SOFTWARE are digging into the possibilities&lt;br /&gt;
of making a DOOM-clone on the Commodore 64. A ta-&lt;br /&gt;
lented demoprogrammer has developed a routine that&lt;br /&gt;
would very well do the job, but according to Mathias&lt;br /&gt;
Hedblom, Head of Staff, &amp;quot;we have to evaluate the&lt;br /&gt;
work behind it, being a very complex production.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Due to immense expansion in Cherry Software, 2&lt;br /&gt;
sistercompanies have been formed. Cherry Software /&lt;br /&gt;
German Division will mostly market and communicate&lt;br /&gt;
with media in Germany, while Cherry Software / Polish&lt;br /&gt;
Division will cover everything from sales to media-&lt;br /&gt;
coverage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of stuff going on you may say. It really seems&lt;br /&gt;
like they seriously mean it, and that it isn't just&lt;br /&gt;
notions in the heads. No, on the opposite it really&lt;br /&gt;
seems like there'll be games released to the hungry&lt;br /&gt;
game addicts.&lt;br /&gt;
&lt;br /&gt;
Looking through all the names and groups this may&lt;br /&gt;
not occure as a big surprise to anyone. When people&lt;br /&gt;
from Taboo, Censor Design, Cosmos Designs and more,&lt;br /&gt;
take Cherry Software for serious and sign up with 'em&lt;br /&gt;
for game products it should be taken much more than&lt;br /&gt;
a pad on the shoulder, and I know that CS is aware of&lt;br /&gt;
this. I belive they really know they're into something&lt;br /&gt;
here.&lt;br /&gt;
To tell you the truth then I personally wouldn't had&lt;br /&gt;
given the C64 game-industry much of a chance for a&lt;br /&gt;
further living. But I must admit after having seen the&lt;br /&gt;
proffesionalism, the results and the enthusiasm of&lt;br /&gt;
Cherry Software I am about to give it another go!&lt;br /&gt;
Yes I actually believe in them. No asslicking here, I&lt;br /&gt;
really think they got what it takes to get far. Just&lt;br /&gt;
take a look at it; CS has 58 people under their wings.&lt;br /&gt;
Not 58 people which is friends from the same town in&lt;br /&gt;
Sweden, no 58 people from all over Europe. Not only&lt;br /&gt;
do they have their headquarter in Sweden, they also&lt;br /&gt;
have opened up divisions in countries like Poland and&lt;br /&gt;
Germany. Everybody knows that Germany took over&lt;br /&gt;
the throne as UK abandoned the game production, and&lt;br /&gt;
just take a look at Poland. Heaps of brilliant new&lt;br /&gt;
talents in the shape of coders, composers and gra-&lt;br /&gt;
phicians are about to conquer the world. New blood&lt;br /&gt;
has been transfused into the 'C64 veins'.&lt;br /&gt;
I tip my hat for Cherry Software for daring to take&lt;br /&gt;
the chance, for believing in them selves. I too starts&lt;br /&gt;
believing in them! That combined with their experience&lt;br /&gt;
and the wellknown 'workers' leave me with lots of&lt;br /&gt;
hope for the future. But not only do they believe in&lt;br /&gt;
themselves, they also seems to have remembered&lt;br /&gt;
what it's all about, what keep it all running. Allow me&lt;br /&gt;
to quote Per Jacobsson in the editorial of their in-&lt;br /&gt;
sider magazine (I hope this is ok with you Per!!):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Many of our people wonder if there is a shot for&lt;br /&gt;
fame and fortune in the Commodore 64. We are optimis&lt;br /&gt;
tic and have dared more than any company on the 64&lt;br /&gt;
today.................But we have to keep one delicate thing&lt;br /&gt;
in mind as we do this: It is fun to make games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There you got it... It is not just cold business, you&lt;br /&gt;
must still have fun with it, you must have your heart&lt;br /&gt;
with it aswell. This is what it's all about...&lt;br /&gt;
&lt;br /&gt;
My respect for that....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At last I will say that a lot more is going on in the&lt;br /&gt;
game industry than I thought. I have seen many well-&lt;br /&gt;
known names in the supplied material; many of my&lt;br /&gt;
friends around in the scene are also fighting to keep&lt;br /&gt;
up the games, and with that the C64 alive. So come on&lt;br /&gt;
readers, why not make sure that the C64 will live for&lt;br /&gt;
a long time to come.. Do you have some skills which&lt;br /&gt;
people like Cherry Software could use and you even&lt;br /&gt;
might make a few bucks on it aswell, then maybe you&lt;br /&gt;
should give game developing a serious thought.&lt;br /&gt;
&lt;br /&gt;
I will wrap this up with a little message to CS. I would&lt;br /&gt;
like to offer my help, in the shape of disk space for&lt;br /&gt;
this magazine. In other words, I will be honoured if&lt;br /&gt;
you would consider any future articles or perhaps&lt;br /&gt;
even a regular chapter in this magazine.&lt;br /&gt;
Finally I will bring he address of Cherry Software, if&lt;br /&gt;
you have any ideas, questions or whatever. And do&lt;br /&gt;
remember the words of Per: it is fun to....&lt;br /&gt;
&lt;br /&gt;
biz kid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHERRY SOFTWARE&lt;br /&gt;
CHERRY SOFTWARE&lt;br /&gt;
&lt;br /&gt;
Rullargatan 9, S-415 26 Gothenburg, Sweden&lt;br /&gt;
&lt;br /&gt;
Tel: +46-31-373297    Fax: +46-31-372397&lt;br /&gt;
E-mail: cherry*algonet.se&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>