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		<title>Ymgve at 16:48, 29 November 2007</title>
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				<updated>2007-11-29T16:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Game Reviews&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK, and here is issue 19's Game Reviews chapter.&lt;br /&gt;
And what lovely morsel do I have for you this time?&lt;br /&gt;
&lt;br /&gt;
Well, I begin with one of this years most promising&lt;br /&gt;
looking games, and I guess by the end we will have&lt;br /&gt;
found out if the game lives up to all the original&lt;br /&gt;
expectations, or whether it is just a dissapointment.&lt;br /&gt;
&lt;br /&gt;
Yes, I start with:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALKERZ&lt;br /&gt;
WALKERZ&lt;br /&gt;
&lt;br /&gt;
(copyright Electric Boyz Entertainment Software,&lt;br /&gt;
a New Entry production)&lt;br /&gt;
&lt;br /&gt;
As you may know, I had promised this game for&lt;br /&gt;
review for the last issue of the magazine, but due&lt;br /&gt;
to a very untrusting Russ Michaels at EBES, I did&lt;br /&gt;
nt get it until a few days after the deadline, which&lt;br /&gt;
unfortunately meant you had Sword of Honour&lt;br /&gt;
instead.&lt;br /&gt;
&lt;br /&gt;
But, here it is this time.&lt;br /&gt;
&lt;br /&gt;
As you may remember, I gave you a little review of&lt;br /&gt;
the preview before, and I said the game was looking&lt;br /&gt;
very nice, and it was (notice the word &amp;quot;was&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
But, I will start from the start.&lt;br /&gt;
&lt;br /&gt;
Upon opening my large package from EBES, I found&lt;br /&gt;
in there was Sword of Honour (I bought the game on&lt;br /&gt;
3.5 inch disk, after reviewing the game), but there&lt;br /&gt;
was no Walkerz to be found. So, I opened up the&lt;br /&gt;
Sword of Honour box. And there was Walkerz, in a&lt;br /&gt;
small plastic bag, with the instructions shoved in&lt;br /&gt;
the disk envelope. Of course, it was half hidden&lt;br /&gt;
under the lavish presentation of Sword of Honour,&lt;br /&gt;
but, it was there all the same.&lt;br /&gt;
&lt;br /&gt;
So, upon tearing open the cheap plastic bag, which&lt;br /&gt;
was the kind you normally expect to get meat in,&lt;br /&gt;
and not computer software, I found the cheaply&lt;br /&gt;
printed instructions, obviously just printed out from&lt;br /&gt;
a C64 then photocopied. Mark the packaging down.&lt;br /&gt;
I dread to think what would have been done if I had&lt;br /&gt;
not had Sword of Honour in there, I would have&lt;br /&gt;
maybe just got a little piece of cardboard to keep&lt;br /&gt;
the pack rigid. If I was lucky.&lt;br /&gt;
&lt;br /&gt;
So, I convinced myself that even with this dreadful&lt;br /&gt;
display of packaging, that I would find a good game&lt;br /&gt;
hidden in there.&lt;br /&gt;
&lt;br /&gt;
Just in case you do not know, there is a detailed&lt;br /&gt;
plot to Walkerz, but it is much like the plot in the&lt;br /&gt;
old classic &amp;quot;Quarx&amp;quot;, where the plot gives you some&lt;br /&gt;
rubbish about saving the world, then admits the&lt;br /&gt;
plot is a load of rubbish. But, the basic idea of the&lt;br /&gt;
game is that lots of little blokes walk around the&lt;br /&gt;
screen, and there are holes in the walkways, and&lt;br /&gt;
you must fill the holes with your one platform, so&lt;br /&gt;
they can safely walk across, and not fall to a&lt;br /&gt;
messy end. Hey you, at the back, yeah you, the one&lt;br /&gt;
who said &amp;quot;That sounds a bit like Lemmings&amp;quot;, you're&lt;br /&gt;
wrong, Lemmings was original at the time...&lt;br /&gt;
&lt;br /&gt;
I happily put the disk in my drive, and pressed F3,&lt;br /&gt;
expecting a nice directory. Great, a small sign saying&lt;br /&gt;
Walkerz Pal, a main file, and a lot of numbered ones.&lt;br /&gt;
And what is this? Oh, that's nice. One of EBES's&lt;br /&gt;
public notes about cracking their games, just above&lt;br /&gt;
the wholly unprofessional &amp;quot;184 blocks free&amp;quot; sign.&lt;br /&gt;
That is very nice (NOT!)&lt;br /&gt;
&lt;br /&gt;
Anyway, I loaded the main file, and was surprised&lt;br /&gt;
by a nice Electric Boyz logo coming up, nothing fancy&lt;br /&gt;
but just in case I had forgotten who had taken&lt;br /&gt;
six pounds of my money, it was handy..... All the&lt;br /&gt;
(For the readers, and for you Paul... If you're talking&lt;br /&gt;
about that 'round' EB logo in the beginning then I, Biz&lt;br /&gt;
Kid did that logo!!! - Surprise eh!!    -ed!)&lt;br /&gt;
All the same, it does show that little bit of effort&lt;br /&gt;
has been put in there, and is nice to see.&lt;br /&gt;
&lt;br /&gt;
Just wait for a few &amp;quot;Dah dah dah&amp;quot; effects, and up&lt;br /&gt;
comes the game, looking very nice, with some very&lt;br /&gt;
good looking graphics, but considering this is from&lt;br /&gt;
the team that brought us the stunning Arc Doors, I&lt;br /&gt;
expected nothing less. The credits roll on nicely,&lt;br /&gt;
and I hit fire, expecting a long loading time, but no,&lt;br /&gt;
the IRQ loader kicks in, and in seconds the first&lt;br /&gt;
level is upon me. That is always a major bonus for&lt;br /&gt;
me, as I love fast loading games.&lt;br /&gt;
&lt;br /&gt;
I start playing the first level, bopping along to the&lt;br /&gt;
enjoyable soundtrack. And I carry on playing the&lt;br /&gt;
first level. And I play it some more. And finally I&lt;br /&gt;
finish it. I had to save 50 Walkerz, which takes quite&lt;br /&gt;
a while, and pressing up and down for a few minutes&lt;br /&gt;
is rather tedious, it must be said.&lt;br /&gt;
&lt;br /&gt;
Anyway, level two loads in, with the IRQ loader&lt;br /&gt;
kicking in again. Hmm, I now have 3 spaces to fill.&lt;br /&gt;
I play on, and on, and on, and finally die with about&lt;br /&gt;
3 Walkerz left to save. So, I wait for the password&lt;br /&gt;
for that level to come up. It doesn't. I enter my&lt;br /&gt;
name in the high score table, still waiting for my&lt;br /&gt;
password to pop up. It still doesn't, and jumps back&lt;br /&gt;
to the title screen.&lt;br /&gt;
&lt;br /&gt;
So, I have to play through level 1 again. Oh goody.&lt;br /&gt;
&lt;br /&gt;
I play through level one again, and complete level&lt;br /&gt;
two the second time, and go onto level 3, still happy&lt;br /&gt;
with the IRQ loader. I die. By now, the challenge is&lt;br /&gt;
quite high. But I have to play through level 1 and 2&lt;br /&gt;
again, just to get back to where I want to! In an&lt;br /&gt;
action game, like Narc, or Midnight Resistance, that&lt;br /&gt;
is fine, but in a virtual puzzle game, that just sucks.&lt;br /&gt;
&lt;br /&gt;
So, I carry on, and on my fifth game, I am just sick&lt;br /&gt;
of playing through the same levels again and again.&lt;br /&gt;
So, I give up.&lt;br /&gt;
&lt;br /&gt;
Then, I decide it is time to look at the game from a&lt;br /&gt;
critical point of view, and here we go. If you look at&lt;br /&gt;
the levels of the game, you will soon see that&lt;br /&gt;
although the graphics are impressive, they are&lt;br /&gt;
very cluttered, and can often cause a lot of&lt;br /&gt;
confusion when the Walkerz blend in (which, after&lt;br /&gt;
playing thrugh level 1 five times, they soon start to&lt;br /&gt;
as your eyes go funny...) On new levels you actually&lt;br /&gt;
lose a Walker or two before you realise there are&lt;br /&gt;
holes in the ground in certain places.&lt;br /&gt;
&lt;br /&gt;
The next major thing I have about the game is that&lt;br /&gt;
it is rathe too difficult. You can only have 5 Walkerz&lt;br /&gt;
die, before it is game over. That is scandalous,&lt;br /&gt;
especially when there is no password system for&lt;br /&gt;
you to start again. To put it honestly, you will die&lt;br /&gt;
every time you get onto a new level, and after game&lt;br /&gt;
over, if you can be bothered playing through all the&lt;br /&gt;
same levels again, you will jst advance one level at&lt;br /&gt;
a time. Something tells me the boys at New Entry&lt;br /&gt;
could have done with finding a few people to test&lt;br /&gt;
their game for the difficulty level before they&lt;br /&gt;
decided on 5 lives.&lt;br /&gt;
&lt;br /&gt;
But, all this time there is a nice soundtrack in the&lt;br /&gt;
background, which doesn't irritate you too much,&lt;br /&gt;
although it could in the long term.&lt;br /&gt;
&lt;br /&gt;
My overall impression of Walkerz is that the game&lt;br /&gt;
is nice for a game costing only six pounds, but it&lt;br /&gt;
couldn't have cut the cheese a few years back, not&lt;br /&gt;
even with a superb loading system, and nice music.&lt;br /&gt;
&lt;br /&gt;
I found the game had a diabolical problem with no&lt;br /&gt;
password system, and that ruins the game overall.&lt;br /&gt;
&lt;br /&gt;
Anyway, time for my final words on this game:&lt;br /&gt;
&lt;br /&gt;
GRAPHICS 79%&lt;br /&gt;
GRAPHICS 79%&lt;br /&gt;
(Nicely drawn, and nice animation on the Walkerz, but&lt;br /&gt;
they are cluttered and confusing)&lt;br /&gt;
MUSIC 85%&lt;br /&gt;
MUSIC 85%&lt;br /&gt;
(Two impressive tunes, both of which fit the game&lt;br /&gt;
very well)&lt;br /&gt;
PLAYABILITY 87%&lt;br /&gt;
PLAYABILITY 87%&lt;br /&gt;
(Very easy to start playing, with no instructions to&lt;br /&gt;
be read, or anything like that)&lt;br /&gt;
LASTABILITY 61%&lt;br /&gt;
LASTABILITY 61%&lt;br /&gt;
(A criminal lack of a password system cripples long&lt;br /&gt;
term play of this game)&lt;br /&gt;
&lt;br /&gt;
OVERALL : 76%&lt;br /&gt;
OVERALL : 76%&lt;br /&gt;
(worthwhile for puzzle fans, or action fans, but a&lt;br /&gt;
few silly mistakes ruin the game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STOP PRESS!&lt;br /&gt;
STOP PRESS!&lt;br /&gt;
&lt;br /&gt;
Recent rumours state that EBES have raised the&lt;br /&gt;
price of Walkerz to 9 pounds 99 pence, but are not&lt;br /&gt;
telling anyone until they order the game, and are&lt;br /&gt;
then demanding 4 pounds from people! Rumours are&lt;br /&gt;
that this isa deliberate con-job by Russ Michaels,&lt;br /&gt;
although I don't know yet. Apparantly the Trading&lt;br /&gt;
Standards Office has been informed of this, and they&lt;br /&gt;
are about to set up an investigation into EBES. More&lt;br /&gt;
on that when I hear some more gossip (hehehe, I'm&lt;br /&gt;
worse than an old woman....)&lt;br /&gt;
&lt;br /&gt;
OK, unfortunately I have had no other software this&lt;br /&gt;
month that deserves reviewing, other than the long&lt;br /&gt;
awaited Zinj Complex, which was reviewed in the UK&lt;br /&gt;
mag Commodore Format a long time ago, and received&lt;br /&gt;
a good review. It really isn't worth reviewing, as the&lt;br /&gt;
game is truly dire, just grab the AFL version of it&lt;br /&gt;
and see for yourself.&lt;br /&gt;
&lt;br /&gt;
OK, that's it for this month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shuze/AFL'70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?----&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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