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		<title>Skyhigh 19 About Seytan of Aps/Arcoss - Revision history</title>
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		<title>Ymgve at 16:45, 29 November 2007</title>
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				<updated>2007-11-29T16:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;About Seytan of Aps/Arcoss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here is an interview conducted by Shuze, and I&lt;br /&gt;
ask:&lt;br /&gt;
&lt;br /&gt;
SEYTAN/APS/ARCOSS&lt;br /&gt;
SEYTAN/APS/ARCOSS&lt;br /&gt;
&lt;br /&gt;
to step up the the keyboard, and talk about his&lt;br /&gt;
deepest darkest desires ('n' stuff....)&lt;br /&gt;
&lt;br /&gt;
(Sk = Skyhigh&lt;br /&gt;
S     = Seytan  )&lt;br /&gt;
&lt;br /&gt;
Sk: Hi Marc, well, I know you are Marc, but the&lt;br /&gt;
readers may not, so could you tell all of them who&lt;br /&gt;
you are please (name, age, etc)&lt;br /&gt;
&lt;br /&gt;
S: Nice, you've choosen me for an interview. In the&lt;br /&gt;
scene I'm known as SEYTAN/ARCOSS/APS and in real&lt;br /&gt;
life I am called Marc Teufel, I'm proud to be 19 years&lt;br /&gt;
old, I'm 1.73m tall, dark-brown haired and I'm living&lt;br /&gt;
in germany.&lt;br /&gt;
&lt;br /&gt;
Sk: Well, now we've had the personal stuff, how&lt;br /&gt;
about telling us what you do in the scene?&lt;br /&gt;
&lt;br /&gt;
S:I joined the scene in October 1993 when Red Rock&lt;br /&gt;
let me join Excess. Yes, he was the person who&lt;br /&gt;
helped me alot! After staying some time in Excess I&lt;br /&gt;
left and joined Reflex but as they thought I am a&lt;br /&gt;
bad artist or something like this, they kicked me out!&lt;br /&gt;
After being groupless some time, I joined Climax but&lt;br /&gt;
as this group is really unactive I left again and&lt;br /&gt;
finally teamed up with Arcoss. This group is really&lt;br /&gt;
cool, big friendship, I will never leave them!&lt;br /&gt;
Well, APS is my 2nd group wich I founded together&lt;br /&gt;
with MISTADOBALINA in March of 1993. This group is,&lt;br /&gt;
as you know, a gameproducing crew and we plan to&lt;br /&gt;
make more professional actiongames in the future.&lt;br /&gt;
In both groups I am Grafican trying to make some&lt;br /&gt;
cool artworks but don't forget, I'm one of those&lt;br /&gt;
newer sceners who really can't be compared with&lt;br /&gt;
Cruise or RRR, for example.&lt;br /&gt;
&lt;br /&gt;
Sk: So, you are an artist mainly. Of course, we all&lt;br /&gt;
knew that, as we saw your &amp;quot;REFLEX&amp;quot; logo in their&lt;br /&gt;
demo &amp;quot;Radio Napalm&amp;quot;. Do you do a lot of work for&lt;br /&gt;
your two groups as an artist, or do you do more&lt;br /&gt;
art for other people (i.e. logo's for other people)?&lt;br /&gt;
&lt;br /&gt;
S: By the way, I did not only the Reflex Logo for&lt;br /&gt;
&amp;quot;Radio Napalm&amp;quot;, I also did a (lame) logo for their&lt;br /&gt;
earlier released &amp;quot;Cafe'Odd&amp;quot; - but we all know -&lt;br /&gt;
without (great) coders like Quiss and Guru, Reflex&lt;br /&gt;
surely won't be a top demogroup like it today is.&lt;br /&gt;
Well, to answer your question, the most works I do&lt;br /&gt;
for APS and Arcoss, so we in Arcoss just released&lt;br /&gt;
my very first graficscollection &amp;quot;Artcore&amp;quot;. I also did&lt;br /&gt;
alot of grafics for upcoming APS-Games but on the&lt;br /&gt;
other hand I also do arts for good friends of mine.&lt;br /&gt;
&lt;br /&gt;
Sk: Art Project Studios is, as we know, a game&lt;br /&gt;
coding outfit. What has been done by the team in the&lt;br /&gt;
past, and who is involved in it? How did the people&lt;br /&gt;
who are in the team at the moment get to be there?&lt;br /&gt;
&lt;br /&gt;
S: APS (Art Project Studios) was founded in March 93&lt;br /&gt;
by Mistadobalina (today he is more than unactive!)&lt;br /&gt;
and me. At the first time we were only 3 members&lt;br /&gt;
(Roop, Mistadobalina and me) but as Roop got a girl&lt;br /&gt;
and Mistadobalina was too lazy, we released nothing&lt;br /&gt;
than a toolcollection. Than, I contacted Quiss who&lt;br /&gt;
in this time was totally unknown! He joined and we&lt;br /&gt;
started on the first APS Game called &amp;quot;Muehle&amp;quot;. This&lt;br /&gt;
happened at the end of 1993. We got to big friends&lt;br /&gt;
and as he lived not far away from me, we arranged&lt;br /&gt;
some meetings, too. Later SONIC joined us and re-&lt;br /&gt;
leased his first APS-Game named &amp;quot;Oracle 2&amp;quot;. Later&lt;br /&gt;
PVCF also joined and so we had a great musician too,&lt;br /&gt;
one of the best tekknocomposers around! We did&lt;br /&gt;
games like &amp;quot;Nova 2&amp;quot;, &amp;quot;Geometric&amp;quot; and &amp;quot;Cyberball&amp;quot; and&lt;br /&gt;
earned a lot of money, heheheh.... In August 1994,&lt;br /&gt;
Quiss and me had a little meeting in Munich and here&lt;br /&gt;
he gave me the first versions of APS-Painter, he&lt;br /&gt;
coded esspecially for me. Using this painter I de-&lt;br /&gt;
signed all my other grafics, mainly those AFLI ones&lt;br /&gt;
like the Reflex Logo and the &amp;quot;Geometric 2&amp;quot; Grafics.&lt;br /&gt;
To talk about &amp;quot;Geometric 2&amp;quot;, on this game I am really&lt;br /&gt;
proud!! Why ? It was a hell of work to do all those&lt;br /&gt;
AFLI Grafics, by the way the &amp;quot;Geometric 2&amp;quot; Grafics&lt;br /&gt;
were my first in this format. Well, as Quiss and me&lt;br /&gt;
have some problems he left us because it's more&lt;br /&gt;
than shit to have to guys in one group who have a&lt;br /&gt;
conflict. I won't say we have a &amp;quot;war&amp;quot; because wars&lt;br /&gt;
are childish!! This something between Quiss and me&lt;br /&gt;
(Ueberrascht, Matthias?).&lt;br /&gt;
&lt;br /&gt;
Sk: Are there any sceners you have ever looked at&lt;br /&gt;
and thought, I wish I could paint like him (/her)? If&lt;br /&gt;
so, did you start making similar artwork to them, or&lt;br /&gt;
do you hink you have your own style?&lt;br /&gt;
&lt;br /&gt;
S: Yes, the persons in my case is Cruise (Pictures)&lt;br /&gt;
and Compyx (Logos), this two artists are the best&lt;br /&gt;
and the most copied ones, too. Yes, once I made&lt;br /&gt;
similar grafics to them but today I can say I&lt;br /&gt;
developed my own style.&lt;br /&gt;
&lt;br /&gt;
Sk: As I hinted at the last questions, there's a lot&lt;br /&gt;
of people stealing other peoples art style (i.e. all&lt;br /&gt;
the people copying Cruise's style, and all the&lt;br /&gt;
people using the same coloring techniques). What do&lt;br /&gt;
you think of that? Do you think that simply because&lt;br /&gt;
someone cannot think of a decent style of their&lt;br /&gt;
own that it makes them a bad artist?&lt;br /&gt;
&lt;br /&gt;
S: I think it's not bad if people copy parts of others&lt;br /&gt;
STYLE (not real grafics!) because most of them&lt;br /&gt;
create their own style later. Cruise. His art to paint&lt;br /&gt;
grafics is very successfull so don't wonder if&lt;br /&gt;
people &amp;quot;steal&amp;quot; his style to gain respect!&lt;br /&gt;
&lt;br /&gt;
Sk: Being an artist (mainly), when you look at a demo,&lt;br /&gt;
is it the artwork that catches your eyes, or are you&lt;br /&gt;
more impressed by a demo featuring world records,&lt;br /&gt;
instead of beautiful effects?&lt;br /&gt;
&lt;br /&gt;
S: Nice question. A demo featuring great grafics and&lt;br /&gt;
design is more impressive for me than real hard code.&lt;br /&gt;
Okay, less designed trackmos like &amp;quot;Radio Napalm&amp;quot;&lt;br /&gt;
or &amp;quot;World of Code&amp;quot;-Series are great but I prefer&lt;br /&gt;
those designed ones more! &amp;quot;Cortesy of Soviet&amp;quot; and&lt;br /&gt;
all Focus-Demos, to name only a few, are my faves!&lt;br /&gt;
&lt;br /&gt;
Sk: It is obvious that the scene is dying, and it will&lt;br /&gt;
die, but do you think the buying of Commodore by&lt;br /&gt;
Escom will stretch out the scene, or will it just&lt;br /&gt;
make a ompletely new one in eastern countries? Or&lt;br /&gt;
do you think the scene will have a different final&lt;br /&gt;
resting place?&lt;br /&gt;
&lt;br /&gt;
S: The scene is slow dying, I dont think that the&lt;br /&gt;
buying from Escom will stretch the scene but it won't&lt;br /&gt;
be bad if theres a new scene in china or russland&lt;br /&gt;
maybe.&lt;br /&gt;
&lt;br /&gt;
Sk: Have you visited any scene parties? If so, was it&lt;br /&gt;
good in your opinion? What do you think makes a good&lt;br /&gt;
party?&lt;br /&gt;
&lt;br /&gt;
S: Sorry, but I never was on one of those great&lt;br /&gt;
partys but I hope to be at the &amp;quot;Party V&amp;quot; this year&lt;br /&gt;
in Herning.  What a party makes good ? No idea, like&lt;br /&gt;
told, I never was at a paddy!&lt;br /&gt;
&lt;br /&gt;
Sk: Do you have a modem? If so, do you call the&lt;br /&gt;
boards? And if not, would you call the boards if you&lt;br /&gt;
did have one?&lt;br /&gt;
&lt;br /&gt;
S: I plan to buy a modem soon, Yes I am very&lt;br /&gt;
intrested to call the boards.&lt;br /&gt;
&lt;br /&gt;
Sk: Lately there have been quite a lot of new&lt;br /&gt;
sceners turning up. Some people say this is good,&lt;br /&gt;
and some say it is bad, as a lot of new sceners are&lt;br /&gt;
forcing older sceners out, as some do lower the&lt;br /&gt;
tone of the scene by their lame acts (no offence&lt;br /&gt;
meant to anyone, but some new guys act very lame&lt;br /&gt;
due to inexperience). What do you think about that?&lt;br /&gt;
&lt;br /&gt;
S: I am one of those newer sceners so I only can say&lt;br /&gt;
it is good to see fresh blood in the scene. But we,&lt;br /&gt;
the new ones, have to show respect to the &amp;quot;Elite&amp;quot;&lt;br /&gt;
(and I do!) but the &amp;quot;Elite&amp;quot; should give us newcomers&lt;br /&gt;
a chance, too! Anyway, it is lame if newcomers force&lt;br /&gt;
older sceners out!&lt;br /&gt;
&lt;br /&gt;
Sk: When you joined the scene, was it easy since you&lt;br /&gt;
were talented, or was it difficult simply because you&lt;br /&gt;
were new?&lt;br /&gt;
&lt;br /&gt;
S: For me, it was not that difficult to start in the&lt;br /&gt;
scene, because a lot of people helped me (Thanx!).&lt;br /&gt;
But in the beginning, of my painting-career when I&lt;br /&gt;
copied others style it was harder coz this was the&lt;br /&gt;
time when I developed myself.&lt;br /&gt;
&lt;br /&gt;
Sk: Ok, its time for a BRAINSTORM!&lt;br /&gt;
&lt;br /&gt;
C64: Kult!&lt;br /&gt;
&lt;br /&gt;
Amiga: Nice Games! Deluxe Paint rulez!&lt;br /&gt;
&lt;br /&gt;
PANTS: Calvin Kline&lt;br /&gt;
&lt;br /&gt;
The Birdie Song: Alle meine Entchen, hehehe...&lt;br /&gt;
&lt;br /&gt;
Cracking: Snacky&lt;br /&gt;
&lt;br /&gt;
Fave song:Trancetekkno&lt;br /&gt;
&lt;br /&gt;
Vegetarians: Burgerking!&lt;br /&gt;
&lt;br /&gt;
Radio Napalm: Great trackmo...&lt;br /&gt;
&lt;br /&gt;
Oxyron: RRR&lt;br /&gt;
&lt;br /&gt;
Camelot: Skyhigh&lt;br /&gt;
&lt;br /&gt;
Metallica: Not bad.&lt;br /&gt;
&lt;br /&gt;
Tape deck: Walkman!&lt;br /&gt;
&lt;br /&gt;
Cindy Crawford: Franzi van Almsick is better!&lt;br /&gt;
&lt;br /&gt;
Woof! ...Miau!&lt;br /&gt;
&lt;br /&gt;
Quiss: No comment...&lt;br /&gt;
&lt;br /&gt;
DJ Bobo (!!!): .....renamed into SEYTAN !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sk: OK, that will do that for the moment. Do you like&lt;br /&gt;
jelly (the Yanks call it Jell-O, if so, what flavour)?&lt;br /&gt;
&lt;br /&gt;
S: No, I prefer meals from Burgerking...&lt;br /&gt;
&lt;br /&gt;
Sk: If there was one, just one, person you could&lt;br /&gt;
have killed, without you ever being found out, who&lt;br /&gt;
would it be, and why?&lt;br /&gt;
&lt;br /&gt;
S: The persons I would kill are these persons&lt;br /&gt;
responsible for the wars in our world. Sadam Hussein&lt;br /&gt;
and Karadcech, to name only two. Fuck them!&lt;br /&gt;
In the scene there's no one I would like to kill.&lt;br /&gt;
WARS ARE LAME...&lt;br /&gt;
&lt;br /&gt;
Sk: Are you a sports fan? If so, what do you think&lt;br /&gt;
of Dennis Bergkamp's move to Arsenal? Is it a load&lt;br /&gt;
of ARSE(nal) or is it good for him?&lt;br /&gt;
&lt;br /&gt;
S: Whaaaaaaat ?!? I hate sports!!!!!! Bah, I hate it....&lt;br /&gt;
&lt;br /&gt;
Sk: Do you have any major disagreements with any&lt;br /&gt;
sceners in particular, if so, who and why?&lt;br /&gt;
&lt;br /&gt;
S: Everybody had his own opinion and is allowed to&lt;br /&gt;
say what he thinks.&lt;br /&gt;
&lt;br /&gt;
Sk: Being involved with games so much, what do you&lt;br /&gt;
think the best game released from January 1994&lt;br /&gt;
onwards was? And how about 1995 only?&lt;br /&gt;
&lt;br /&gt;
S: Games ? The very best games released in the past&lt;br /&gt;
was &amp;quot;Mayhem&amp;quot; from Apex but also &amp;quot;Flummis World&amp;quot;&lt;br /&gt;
was great. 1995 ? No idea, what the label will release&lt;br /&gt;
but we in APS started on a actiongame.&lt;br /&gt;
&lt;br /&gt;
Sk: OK Marc, I think I'm happy now you have done that&lt;br /&gt;
for me, so will let you throw out some greets to&lt;br /&gt;
the world!&lt;br /&gt;
&lt;br /&gt;
S: Greetings to all who keep the scene alive, to all&lt;br /&gt;
my contacts and my favorite artists CRUISE, COMPYX&lt;br /&gt;
RRR, CUPID and JETAN. May the 64 never die!&lt;br /&gt;
&lt;br /&gt;
Sk: Thanks Marc.&lt;br /&gt;
&lt;br /&gt;
S: Bye, Paul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey Readers, do you know what a DYSLEXIC DEVIL&lt;br /&gt;
WORSHIPPER is ? Bye from Seytan!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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