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		<title>Ymgve at 16:07, 29 November 2007</title>
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				<updated>2007-11-29T16:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is Shuze back again with a revolutionary new&lt;br /&gt;
chapter for you (well, maybe, anyway!).&lt;br /&gt;
&lt;br /&gt;
GAME REVIEWS&lt;br /&gt;
&lt;br /&gt;
No, not release charts, game reviews. You know,&lt;br /&gt;
those things that used to appear in Zzap!64 and still&lt;br /&gt;
appear in PC and Amiga mags (as well as the con-&lt;br /&gt;
soles).&lt;br /&gt;
&lt;br /&gt;
Very few mags have ever thought of doing this, even&lt;br /&gt;
though most paper mags used to use game reviews&lt;br /&gt;
as their main reasons for living!&lt;br /&gt;
&lt;br /&gt;
This month, I have decided to review 1 full game, and&lt;br /&gt;
one preview of a forthcoming game, which looks&lt;br /&gt;
pretty spanking hot, and a complete review should&lt;br /&gt;
appear in Skyhigh 18, when I get the full version.&lt;br /&gt;
&lt;br /&gt;
And, YES, I will actually buy the full version!&lt;br /&gt;
&lt;br /&gt;
So, on with the main review of the issue!&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BLACK QUIZ&lt;br /&gt;
&lt;br /&gt;
from ART PROJECT STUDIOS&lt;br /&gt;
&lt;br /&gt;
(Code by Marc Teufel and Matthias Kramm, Graphics&lt;br /&gt;
by Marc Teufel, Music by Bluez Mues)&lt;br /&gt;
&lt;br /&gt;
Well, a German production from the Art Project&lt;br /&gt;
guys (in this case, Seytan/Arcoss and Quiss/Reflex),&lt;br /&gt;
but why do I state that it is a German production?&lt;br /&gt;
&lt;br /&gt;
Well, its in German.&lt;br /&gt;
&lt;br /&gt;
It definitely is.&lt;br /&gt;
&lt;br /&gt;
Almost positively in fact.&lt;br /&gt;
&lt;br /&gt;
Of course, for a game which involves understanding&lt;br /&gt;
words, it is not too much use for me, as I do not&lt;br /&gt;
undertand German. BUT, fortunately those kind guys&lt;br /&gt;
in SCS+TRC gave a hand by translating the game in&lt;br /&gt;
their version of it. Of course, I already had the&lt;br /&gt;
original sent to me by Marc Teufel of New Entry, so&lt;br /&gt;
I am not stealing their game.&lt;br /&gt;
&lt;br /&gt;
So, the game begins with a pretty bog-standard&lt;br /&gt;
intro, you probably couldn't even call it an intro,&lt;br /&gt;
just a decent sized logo saying &amp;quot;ART PROJECT&amp;quot;, but&lt;br /&gt;
its very well drawn, with some nice music to go with&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
Then, upon pressing fire on Joy Port 2 (how many&lt;br /&gt;
people, like me, pressed space until they were blue&lt;br /&gt;
in the face?) the IRQ loader kicks in, and on rolls&lt;br /&gt;
the game, with a prompt telling you to press fire.&lt;br /&gt;
&lt;br /&gt;
Up to this stage, the game looks very professional&lt;br /&gt;
indeed, with some superb graphics, and no glitches,&lt;br /&gt;
as well as the fast loader, which restores faith&lt;br /&gt;
in games (after COMPLEX, yawn). The relaxing music&lt;br /&gt;
is still there, and you get to a title screen, then&lt;br /&gt;
upon pressing fire, although the coder seems to&lt;br /&gt;
prefer showing you the graphics than reading the&lt;br /&gt;
joy port, as I found myself pressing fire quite a&lt;br /&gt;
few times before it said &amp;quot;Oh, yeah, you want to go&lt;br /&gt;
on do you?&amp;quot; or suchlike.&lt;br /&gt;
&lt;br /&gt;
Then, the screen where you select how many players&lt;br /&gt;
and their names appears, nicely presented again,&lt;br /&gt;
there has been a lot of attention paid to design on&lt;br /&gt;
this game, which is good to see.&lt;br /&gt;
&lt;br /&gt;
Then, major flaw number 1.&lt;br /&gt;
&lt;br /&gt;
Giving a list of name for people to choose from may&lt;br /&gt;
seem like a great idea in theory, but seems to me&lt;br /&gt;
to be more like a waste of memory in holding the&lt;br /&gt;
names when a simple text inputter would have been&lt;br /&gt;
much better. That was pretty annoying, as I didn't&lt;br /&gt;
want to call myself &amp;quot;Rainer&amp;quot;, but, I chose that, as,&lt;br /&gt;
well, it was raining outside!!&lt;br /&gt;
&lt;br /&gt;
Then, some more nice graphics flash up, and we get&lt;br /&gt;
into the questions! Yes, some more great graphics&lt;br /&gt;
accompany an ultimately dull quiz game.&lt;br /&gt;
&lt;br /&gt;
The ideas are all there, the graphics and music are&lt;br /&gt;
definitely there, but then, all it is is a quiz-game, as&lt;br /&gt;
you would expect from a game with the title :&lt;br /&gt;
BLACK QUIZ.&lt;br /&gt;
&lt;br /&gt;
But why do I give such a negative impression of the&lt;br /&gt;
game?&lt;br /&gt;
&lt;br /&gt;
The first problem is one that you get with ALL quiz&lt;br /&gt;
games where you type in your answers, simply that&lt;br /&gt;
if you phrase your answer differently to the one&lt;br /&gt;
given, you get it wrong.&lt;br /&gt;
&lt;br /&gt;
A particularly bad example is the inconsitency in&lt;br /&gt;
names, that is, they way that some answer have first&lt;br /&gt;
names, and some only have surnames. The worst&lt;br /&gt;
example I found was where there were 2 different&lt;br /&gt;
questions, and on one of them, the correct answer&lt;br /&gt;
was Albert Einstein, and on the other, it was just&lt;br /&gt;
Einstein. This is not the coders fault, but is just&lt;br /&gt;
what happens in quiz games. Admittedly, some&lt;br /&gt;
questions specify whether they want a first name,&lt;br /&gt;
or a family name, but not enough. It really needed&lt;br /&gt;
to be made into a standard of only family names.&lt;br /&gt;
&lt;br /&gt;
Other problems exist in the SCS+TRC version, but&lt;br /&gt;
maybe not in the original, with the occasional&lt;br /&gt;
spelling mistake.&lt;br /&gt;
&lt;br /&gt;
Now, I come onto the truly unforgivable mistake.&lt;br /&gt;
&lt;br /&gt;
I faced a situation at one point where I was asked&lt;br /&gt;
the same question 3 times in the space of 10&lt;br /&gt;
questions, an that is just pointless. With the amount&lt;br /&gt;
of files, you would think there are a lot of questions&lt;br /&gt;
but in 5 times of playing the game, I only ever got&lt;br /&gt;
about 4 new questions each time, with the rest con-&lt;br /&gt;
sisting of already used ones.&lt;br /&gt;
&lt;br /&gt;
Of course, when you boot up each time, there is no&lt;br /&gt;
way of changing the order so already used questions&lt;br /&gt;
are not re-used, but I think it is important that an&lt;br /&gt;
attempt is made to mix the questions. I get the feel-&lt;br /&gt;
ing that they couldn't be bothered putting any more&lt;br /&gt;
in there.&lt;br /&gt;
&lt;br /&gt;
OK, it is time for me to give some marks to this game,&lt;br /&gt;
in terms of games, not demos:&lt;br /&gt;
&lt;br /&gt;
Idea: 60% (Good initial idea, needs more development)&lt;br /&gt;
Code: 55% (Nice GFX, but some unforgivable errors)&lt;br /&gt;
Music: 85% (Just a background, and not annoying)&lt;br /&gt;
Graphics: 92% (Great logos, well designed + placed)&lt;br /&gt;
Playability: 75% (Can sit down + play straight away)&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
OVERALL: 76%&lt;br /&gt;
&lt;br /&gt;
(Nice try guys, but it needs some more work to iron&lt;br /&gt;
out a few small bugs which ruin the game)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And what is the next game to the slammer?&lt;br /&gt;
&lt;br /&gt;
WALKERZ PREVIEW&lt;br /&gt;
&lt;br /&gt;
from ELECTRIC BOYS ENTERTAINMENT SOFTWARE&lt;br /&gt;
&lt;br /&gt;
(Created by New Entry)&lt;br /&gt;
&lt;br /&gt;
Well, this is just a preview of a forthcoming game by&lt;br /&gt;
EBES, and it looks pretty brilliant.&lt;br /&gt;
&lt;br /&gt;
In case you haven't seen the preview yet, it's a game&lt;br /&gt;
much in the style of the game HUMANS, which graced&lt;br /&gt;
the slopes of the L'amiga a while ago. But not quite.&lt;br /&gt;
&lt;br /&gt;
The basic concept of the game is to move the one&lt;br /&gt;
platform you have so that you cover the holes in the&lt;br /&gt;
ground so your people (walkerz, I assume) don't fall&lt;br /&gt;
down and die. Its also much in the same vein as&lt;br /&gt;
Lemmings, and that old classic &amp;quot;Traffic&amp;quot;, where&lt;br /&gt;
things get pretty hectic at points.&lt;br /&gt;
&lt;br /&gt;
The first thing that will strike you about the game is&lt;br /&gt;
the great graphics, as they are pretty hot, with some&lt;br /&gt;
nice use of the top borders to add to the the feel of&lt;br /&gt;
the game.&lt;br /&gt;
&lt;br /&gt;
As we have come to expect from New Entry, who pro-&lt;br /&gt;
duced the fabulous Arc Doors, this game just oozes&lt;br /&gt;
quality from all over. The graphics and music set the&lt;br /&gt;
scene perfectly, and everything is slickly coded so&lt;br /&gt;
collision detection is not a  problem, as it could have&lt;br /&gt;
been.&lt;br /&gt;
&lt;br /&gt;
It must be said though, if you are comparing the&lt;br /&gt;
game to Lemmings and so on, it missed out a bit, as&lt;br /&gt;
you could feel for the Lemmings when they squeaked&lt;br /&gt;
to their death, but, alas, not for these pixelised&lt;br /&gt;
men, as they are a bit too big (but they need to be,&lt;br /&gt;
so you can see them!).&lt;br /&gt;
&lt;br /&gt;
This definitely bodes well for the full game, and&lt;br /&gt;
if all runs to plan, it should be released soon, if not&lt;br /&gt;
by the time you read this.&lt;br /&gt;
&lt;br /&gt;
The game costs 5 pounds and 99 pence, and can be&lt;br /&gt;
ordered from ELECTRIC BOYS, whose address will&lt;br /&gt;
no doubt be kicking around somewhere in the mag.&lt;br /&gt;
&lt;br /&gt;
And that is it for this issues game reviews and&lt;br /&gt;
previews. I hope you enjoyed them, and if not, tell&lt;br /&gt;
me why, and I will see what I can do (ignore you, most&lt;br /&gt;
probably! NOT!)&lt;br /&gt;
&lt;br /&gt;
SHUZE&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Any coders who want their game specially reviewed,&lt;br /&gt;
should try their luck by sending the game to:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul&lt;br /&gt;
XXXXXXXXXXXX&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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