<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_14_ch18_MAD_Reviews</id>
		<title>Skyhigh 14 ch18 MAD Reviews - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_14_ch18_MAD_Reviews"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch18_MAD_Reviews&amp;action=history"/>
		<updated>2026-06-18T06:47:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch18_MAD_Reviews&amp;diff=2792&amp;oldid=prev</id>
		<title>Ymgve at 14:42, 26 June 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch18_MAD_Reviews&amp;diff=2792&amp;oldid=prev"/>
				<updated>2007-06-26T14:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;               mad reviews&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this chapter was supposed to be in a&lt;br /&gt;
previous issue, but it never arrived in&lt;br /&gt;
time so i decided to bring it now!&lt;br /&gt;
&lt;br /&gt;
                                biz kid&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
            - the reviews -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
welcome to this months reviews, and also&lt;br /&gt;
to a new reviewer... MAD/PADUA.&lt;br /&gt;
&lt;br /&gt;
you will notice in the reviews that no&lt;br /&gt;
marks are given for code, gfx, music or&lt;br /&gt;
the demo itself. all you will get is my&lt;br /&gt;
humble opinion, make your own mind up&lt;br /&gt;
when you view the stuff yourselves...&lt;br /&gt;
&lt;br /&gt;
now on with the reviews...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i'll start with COMALIGHT 12/OXYRON.&lt;br /&gt;
before any of you start crying about an&lt;br /&gt;
oxyron review in an oxyron mag... get a&lt;br /&gt;
life! i wrote this review for UPDATE,&lt;br /&gt;
before i had even started writing for&lt;br /&gt;
SKYHIGH. besides, i'm not an oxyron&lt;br /&gt;
member, so why should you care???&lt;br /&gt;
&lt;br /&gt;
the coder(s):      TTS&lt;br /&gt;
                   AXIS&lt;br /&gt;
                   GRAHAM&lt;br /&gt;
&lt;br /&gt;
the artist(s):     BIZ KID&lt;br /&gt;
                   RRR&lt;br /&gt;
                   ASMODIS&lt;br /&gt;
&lt;br /&gt;
the composer(s):   P.R.I.&lt;br /&gt;
&lt;br /&gt;
the format of the demo is a one-sided&lt;br /&gt;
trackmo (text screen loader).&lt;br /&gt;
&lt;br /&gt;
oxyron demos are (in)famous for their&lt;br /&gt;
innovative routines, that many sceners&lt;br /&gt;
thought impossible on a 1mhz breadcase.&lt;br /&gt;
comalight 12 is certainly no exception!&lt;br /&gt;
some of the technical delights in this&lt;br /&gt;
production are: realtime mandelbrot,&lt;br /&gt;
which is wrapped around a sphere (blocky&lt;br /&gt;
but colourful and fast!), realtime&lt;br /&gt;
rotating zoomer (a zooming, flexing,&lt;br /&gt;
twisting colour extravaganza!), realtime&lt;br /&gt;
gourand shaded vector cube (slow, but it&lt;br /&gt;
can be done!), side (and top) border&lt;br /&gt;
zoomscroller, realtime texture mapping&lt;br /&gt;
(a real 3-d maze) and a spaceballs&lt;br /&gt;
inspired dancer (160 animations- which&lt;br /&gt;
are rotated, outlined and inversed!)&lt;br /&gt;
&lt;br /&gt;
there are plenty more little effects&lt;br /&gt;
which really give the whole demo a very&lt;br /&gt;
proffesional look.&lt;br /&gt;
&lt;br /&gt;
about the code: well, all i can say is&lt;br /&gt;
that it is sickeningly good... oxyron&lt;br /&gt;
show they have no idea what the word&lt;br /&gt;
'limitation' means (a dictionary is in&lt;br /&gt;
the post guys...). i'm glad to see&lt;br /&gt;
GRAHAM taking a more active role also,&lt;br /&gt;
this guy deserves to join tts and axis&lt;br /&gt;
in the coder charts! oxyron show great&lt;br /&gt;
capabilities in both timing-code and&lt;br /&gt;
maths-code.&lt;br /&gt;
&lt;br /&gt;
about the graphics: biz kid shows he has&lt;br /&gt;
alot of artistic talent (both on and off&lt;br /&gt;
the c64- check out his funky diskcover!)&lt;br /&gt;
rrr also should not be forgotten (except&lt;br /&gt;
the dice piccy...) the best examples of&lt;br /&gt;
the graphics are logos.&lt;br /&gt;
&lt;br /&gt;
about the music: p.r.i. provides a good&lt;br /&gt;
soundtrack, with varied styles (funky&lt;br /&gt;
to classical!).&lt;br /&gt;
&lt;br /&gt;
about the design: oxyron have really&lt;br /&gt;
improved their demo styling over the&lt;br /&gt;
past year, and CL12 is simply dripping&lt;br /&gt;
with design. everything fades in and out&lt;br /&gt;
(in some really nice ways), the effects&lt;br /&gt;
and gfx are displayed in unusual ways.&lt;br /&gt;
&lt;br /&gt;
the bad points: apart from the ORIGINAL&lt;br /&gt;
title, not much at all! if anything is&lt;br /&gt;
at fault, it is the slight blockiness of&lt;br /&gt;
some of the routines (although they are&lt;br /&gt;
still remarkable to look at!) i guess it&lt;br /&gt;
was either blockiness or a smaller (and&lt;br /&gt;
less impressive) routine. oxyron made&lt;br /&gt;
the right choice. read my (mad's) other&lt;br /&gt;
chapter for more discussion on this...&lt;br /&gt;
&lt;br /&gt;
overall: quite simply a remarkable demo.&lt;br /&gt;
easily the best i've seen this year so&lt;br /&gt;
far. it is a shame that oxyron didn't&lt;br /&gt;
release it at a party, it would have won&lt;br /&gt;
for sure.&lt;br /&gt;
no doubt we can expect COMALIGHT 13 at&lt;br /&gt;
the x-mas party! roll on december...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
next up, from the assembly party,&lt;br /&gt;
ATTACK OF STUBIDOS 3/BEYOND FORCE.&lt;br /&gt;
&lt;br /&gt;
the coder(s):      GREMLIN&lt;br /&gt;
&lt;br /&gt;
due to sufficient lack of credits, i&lt;br /&gt;
won't mention artists or composers. all&lt;br /&gt;
the graphics and musics have been used&lt;br /&gt;
before (i think...).&lt;br /&gt;
&lt;br /&gt;
this four part demo uses a standard load&lt;br /&gt;
with no special effects...&lt;br /&gt;
&lt;br /&gt;
effects featured in this demo:&lt;br /&gt;
+full screen, one colour plasma (smooth,&lt;br /&gt;
but an old idea).&lt;br /&gt;
+zooming, rotating skyscrapers (nice)&lt;br /&gt;
+sirpinski triangles (very cool part!&lt;br /&gt;
(and very cleverly done!) features&lt;br /&gt;
single, double, hidden-side pyramidal&lt;br /&gt;
and removed-side bi-pyramidal shapes.)&lt;br /&gt;
+vector part (with the usual 3 colour&lt;br /&gt;
polygons, transforming glenz (nice!) and&lt;br /&gt;
stencil-sided polyhedrons...&lt;br /&gt;
&lt;br /&gt;
about the coding: gremlin easily shows&lt;br /&gt;
his quality as a coder. his routines are&lt;br /&gt;
smooth and fast, and he deserves chart&lt;br /&gt;
status!&lt;br /&gt;
&lt;br /&gt;
about the graphics: nice selection, pity&lt;br /&gt;
they arn't new.&lt;br /&gt;
&lt;br /&gt;
about the musics: ditto...&lt;br /&gt;
&lt;br /&gt;
about the design: very average... no&lt;br /&gt;
attempt has been made to fade in or out.&lt;br /&gt;
&lt;br /&gt;
the bad points: i would have liked to&lt;br /&gt;
see new graphics and hear new musics in&lt;br /&gt;
this demo. i'm sure if gremlin asked&lt;br /&gt;
some guys for exclusive gfx or musics,&lt;br /&gt;
he would be swamped with them! also more&lt;br /&gt;
styling of his parts would be good.&lt;br /&gt;
&lt;br /&gt;
overall: worthy of keeping, just for the&lt;br /&gt;
code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
another demo from the assembly party:&lt;br /&gt;
WORLD OF CODE 2/BYTERAPERS.&lt;br /&gt;
&lt;br /&gt;
the coder(s):      MR.SEX&lt;br /&gt;
&lt;br /&gt;
the artist(s):     MR.SEX&lt;br /&gt;
                   DEADBEAT/SHARKS&lt;br /&gt;
&lt;br /&gt;
the music in this demo is old, so don't&lt;br /&gt;
expect much of a review about musics.&lt;br /&gt;
&lt;br /&gt;
the demo uses the trackmo format (text&lt;br /&gt;
screen loader).&lt;br /&gt;
&lt;br /&gt;
effects featured:&lt;br /&gt;
&lt;br /&gt;
+pixel morpher&lt;br /&gt;
+zooming skyscrapers&lt;br /&gt;
+3-d rasters&lt;br /&gt;
+3 col picture rotater+zoomer&lt;br /&gt;
+full screen(in top+bottom borders)&lt;br /&gt;
 jelly dragonball.&lt;br /&gt;
+stencil vector using pictures (3 col)&lt;br /&gt;
+pixel sprutter&lt;br /&gt;
+upscroller over 'ifli' (NOT!) picture&lt;br /&gt;
&lt;br /&gt;
about the code: not bad at all! not as&lt;br /&gt;
impressive as world of code 1, but good&lt;br /&gt;
anyway. the stencil vector part and&lt;br /&gt;
(blocky) dragonball were very good. the&lt;br /&gt;
stencil vector used moving pictures in&lt;br /&gt;
the stencil to give a cool impression of&lt;br /&gt;
light-sourcing!&lt;br /&gt;
&lt;br /&gt;
about the graphics: quite poor really.&lt;br /&gt;
the end picture is okay, and the good&lt;br /&gt;
fonts look ported (true?). there is a&lt;br /&gt;
ifli pic half way through ported from&lt;br /&gt;
the amiga, why i don't know, because it&lt;br /&gt;
is so ugly and flickery! the loading&lt;br /&gt;
font is also really bad...&lt;br /&gt;
&lt;br /&gt;
about the music: old but good tunes from&lt;br /&gt;
the vibrants family. the end tune is a&lt;br /&gt;
recent one, and they all sound good.&lt;br /&gt;
&lt;br /&gt;
about the design: well, i like trackmo's&lt;br /&gt;
but i'd like to see something a little&lt;br /&gt;
more interesting than a text screen when&lt;br /&gt;
loading.&lt;br /&gt;
&lt;br /&gt;
the bad points: most graphics, lack of&lt;br /&gt;
new musics.&lt;br /&gt;
&lt;br /&gt;
overall: a good demo, spoiled by a few&lt;br /&gt;
things that could have been avoided. it&lt;br /&gt;
is the same problem with beyond force -&lt;br /&gt;
there is one great coder, with no visual&lt;br /&gt;
or audial backup...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
as i've mentioned the assembly party,&lt;br /&gt;
i'll mention the graphics and music&lt;br /&gt;
competitions. only one from each compo&lt;br /&gt;
really stunned me. AMJ/TOPAZ's music was&lt;br /&gt;
cool, playing in twin speed. amj is a&lt;br /&gt;
very good composer, he deserves higher&lt;br /&gt;
in the music charts.&lt;br /&gt;
ELECTRIC/EXTEND's ifli pic just blew me&lt;br /&gt;
away. the colours mix so well, and the&lt;br /&gt;
usual flickering isn't that apparent.&lt;br /&gt;
this pic must be the best i've seen in&lt;br /&gt;
ifli format. electric/extend is one of&lt;br /&gt;
the finest (and active) artists that&lt;br /&gt;
this scene has ever known...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the last demo review for this month is&lt;br /&gt;
none other than CAMEL-PARK/CAMELOT!!!&lt;br /&gt;
&lt;br /&gt;
the guys responsible are...&lt;br /&gt;
&lt;br /&gt;
coder(s):          RAZ&lt;br /&gt;
                   CRUZER&lt;br /&gt;
                   GLASNOST&lt;br /&gt;
&lt;br /&gt;
artist(s):         VIC&lt;br /&gt;
                   ROB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
musician(s):       JEFF&lt;br /&gt;
                   DUCK LA ROCK&lt;br /&gt;
                   LAXITY/???&lt;br /&gt;
                   DRAX/vibrants&lt;br /&gt;
&lt;br /&gt;
the demo runs in a mixture of styles,&lt;br /&gt;
ranging from pressing space to load the&lt;br /&gt;
next part(or loader), to true trackmo&lt;br /&gt;
style (cruzer's parts).&lt;br /&gt;
&lt;br /&gt;
effects featured:&lt;br /&gt;
&lt;br /&gt;
+realtime gravity calc.ed fireworks,&lt;br /&gt;
+colour plasma,&lt;br /&gt;
+bouncing balls (realtime gravity etc),&lt;br /&gt;
+row zooming chessboard,&lt;br /&gt;
+real zoomer/morpher,&lt;br /&gt;
+eci waterfall plotter,&lt;br /&gt;
+cybervector (with glenzing),&lt;br /&gt;
+256 radius-plotter,&lt;br /&gt;
+'heat fun' (see below... !),&lt;br /&gt;
+decaying bobs,&lt;br /&gt;
+&lt;br /&gt;
+fractal calculator,&lt;br /&gt;
+expanded floffys.&lt;br /&gt;
&lt;br /&gt;
i saw some previews of this demo at the&lt;br /&gt;
party in HERNING, and i've been waiting&lt;br /&gt;
to review it ever since.&lt;br /&gt;
was i disappointed??? NO!&lt;br /&gt;
&lt;br /&gt;
the styling of the demo wasn't quite as&lt;br /&gt;
proffesional as in TOWER POWER, C-PARK&lt;br /&gt;
went for the more humourous approach&lt;br /&gt;
(the all singing, all dancing camel&lt;br /&gt;
loader in raz's parts for example (with&lt;br /&gt;
a great monty python part!))&lt;br /&gt;
&lt;br /&gt;
about the code: raz's parts come first,&lt;br /&gt;
(start to the waterfall part). raz's&lt;br /&gt;
zoomer in particular is really nice...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and so ends another chapter of SKYHIGH!&lt;br /&gt;
i hope this chapter is regarded by you&lt;br /&gt;
readers as fair. if you have any praise&lt;br /&gt;
or complaints, send them along to any&lt;br /&gt;
of the skyhigh staff, and i'll reply in&lt;br /&gt;
the reactions chapter...&lt;br /&gt;
&lt;br /&gt;
(MAD)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>