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		<title>Skyhigh 14 ch05 MAD On - Revision history</title>
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		<title>Ymgve at 14:35, 26 June 2007</title>
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				<updated>2007-06-26T14:35:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;                 mad on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              - mad on... -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it should have been in skyhigh eleven...&lt;br /&gt;
yet i (mad/padua) got too wound up in&lt;br /&gt;
packing three years into three absolutly&lt;br /&gt;
amazing months.&lt;br /&gt;
so, here you are, a very old chapter by&lt;br /&gt;
a wise old mad. the points are still&lt;br /&gt;
relevant in the scene today...&lt;br /&gt;
&lt;br /&gt;
before this, i had better clear up some&lt;br /&gt;
questions a few of you may be asking...&lt;br /&gt;
yes, i am already on the revealed staff,&lt;br /&gt;
(i have a thing for danish mags...) and&lt;br /&gt;
i was supposed to be editing the all new&lt;br /&gt;
update magazine. it will be a few months&lt;br /&gt;
before we even consider releasing update&lt;br /&gt;
again. so why write for two (or more)&lt;br /&gt;
magazines? well, i only write about the&lt;br /&gt;
software industry for revealed, and i&lt;br /&gt;
will only write about the demo scene for&lt;br /&gt;
skyhigh.&lt;br /&gt;
biz kid wanted someone with experience,&lt;br /&gt;
good english, a flair for writing and&lt;br /&gt;
enthusiasm... but got me instead...&lt;br /&gt;
sorry biz...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
any of the points i raise in this text,&lt;br /&gt;
you can agree/disagree with or even add&lt;br /&gt;
to. simply write to either biz kid or me&lt;br /&gt;
and your views will be in the next&lt;br /&gt;
reactions chapter (along with my reply).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ should size compromise style?&lt;br /&gt;
&lt;br /&gt;
expanding sprites has never really been&lt;br /&gt;
a stylish thing to do in a demo. the&lt;br /&gt;
result is blocky and ugly.&lt;br /&gt;
yet, in the past months, there have been&lt;br /&gt;
a few demos in particular that have used&lt;br /&gt;
expanded sprites to display routines.&lt;br /&gt;
mr.sex's screen-sized wibbly wobbly&lt;br /&gt;
dragonball featured expanded sprites to&lt;br /&gt;
provide the size, which although this is&lt;br /&gt;
blocky and unstylish, it is still quite&lt;br /&gt;
impressive because of the size.&lt;br /&gt;
but should coders do this? should size&lt;br /&gt;
compromise style?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ unfair reviewing.&lt;br /&gt;
&lt;br /&gt;
a while ago (around february '94), there&lt;br /&gt;
was a demo review in a certain magazine,&lt;br /&gt;
which featured a music review by a well&lt;br /&gt;
known musician (as you can see, i'm not&lt;br /&gt;
using names, although it is obvious...).&lt;br /&gt;
the demo review was for the spirit demo,&lt;br /&gt;
'tales of mystery', and the musicians&lt;br /&gt;
under the spotlight were cane and dos.&lt;br /&gt;
the reviewer seemed to hold a big grudge&lt;br /&gt;
against both musicians, due to their use&lt;br /&gt;
of filtering. changing the filters on an&lt;br /&gt;
old c64 gives a clicking sound, which is&lt;br /&gt;
not present on the new c64. as the tunes&lt;br /&gt;
were composed on new c64's, and reviewed&lt;br /&gt;
on and an old c64, you can understand&lt;br /&gt;
that the music sounded inferior.&lt;br /&gt;
the same applies with digis. if you hear&lt;br /&gt;
a digi tune on a new c64, it isn't too&lt;br /&gt;
good. but should you review a digi music&lt;br /&gt;
on a new c64 when you know that it will&lt;br /&gt;
be a biased review? no, in my opinion&lt;br /&gt;
it would be pointless to tell both old&lt;br /&gt;
and new c64 owners that a tune is crap&lt;br /&gt;
unless you have heard that tune on both&lt;br /&gt;
computers.&lt;br /&gt;
i guess that is the point i am trying to&lt;br /&gt;
make here. the reviewer did not have the&lt;br /&gt;
right to judge music he could not have&lt;br /&gt;
heard properly. that is like me doing&lt;br /&gt;
graphics reviews when i'm not wearing my&lt;br /&gt;
glasses...&lt;br /&gt;
the musics by cane and dos are amongst&lt;br /&gt;
the best i've heard. they are both very&lt;br /&gt;
talented musicians using a very cool&lt;br /&gt;
music routine. if you have an old c64,&lt;br /&gt;
then i'm sorry, but you are missing out&lt;br /&gt;
on a real audial experience. i suggest&lt;br /&gt;
you sell your grandma and buy a new one&lt;br /&gt;
(a new c64, not a new grandma...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ 'elite'.&lt;br /&gt;
&lt;br /&gt;
i know that rrr covered this months ago,&lt;br /&gt;
but i have a few points that i want to&lt;br /&gt;
be known. the word elite is just another&lt;br /&gt;
cliche, it has lost all meaning due to&lt;br /&gt;
overuse.&lt;br /&gt;
so what is 'elite'? well, a dictionary&lt;br /&gt;
definition is this... 'a group of people&lt;br /&gt;
regarded as superior in some way and&lt;br /&gt;
therefore favoured'. now when i think of&lt;br /&gt;
superior sceners, none of the ones i&lt;br /&gt;
think of regard themselves as elite.&lt;br /&gt;
&lt;br /&gt;
and that is the difference!&lt;br /&gt;
&lt;br /&gt;
sceners regarded as elite, and sceners&lt;br /&gt;
regarding themselves as elite...&lt;br /&gt;
&lt;br /&gt;
maybe i'm taking this too seriously, i&lt;br /&gt;
don't know. it seems the one true way&lt;br /&gt;
to be 'elite' is to keep your mouth shut&lt;br /&gt;
and work hard at your chosen proffesion&lt;br /&gt;
in the scene-system. some people i know&lt;br /&gt;
have done this, and some prefer to take&lt;br /&gt;
the easy option, labelling themselves as&lt;br /&gt;
some envied deity...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+ so what next?&lt;br /&gt;
&lt;br /&gt;
so what next? i'm talking about effects&lt;br /&gt;
left to be seen on the humble c64. are&lt;br /&gt;
we nearly at an end of breakthroughs?&lt;br /&gt;
maybe, but each time i say that, i am&lt;br /&gt;
forced to eat my words. but new effects&lt;br /&gt;
are few and far between, so what else is&lt;br /&gt;
there?&lt;br /&gt;
i'm glad to see design has improved in&lt;br /&gt;
demos, and i believe that is where the&lt;br /&gt;
future of the demo lies. what started&lt;br /&gt;
with the faultless 'dutch breeze' has&lt;br /&gt;
become a standard for the top groups to&lt;br /&gt;
follow (in their own style of course!).&lt;br /&gt;
the trackmo format has become essential&lt;br /&gt;
to the overall styling of a demo, and&lt;br /&gt;
originality in displaying graphics and&lt;br /&gt;
effects is important also.&lt;br /&gt;
there are alot of very able coders in&lt;br /&gt;
the scene today, and the competition is&lt;br /&gt;
on to see who can show off their code&lt;br /&gt;
the best, not who can code more vector&lt;br /&gt;
sides etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
so, that is it for this month. i will&lt;br /&gt;
save the remaining burdens that plague&lt;br /&gt;
my tormented mind for another time. now&lt;br /&gt;
i will rest my weary eyes, and think of&lt;br /&gt;
a better world...&lt;br /&gt;
&lt;br /&gt;
zzz z  z   z&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(mad)&lt;br /&gt;
&lt;br /&gt;
- ------------------------------------ -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
              - mad off -&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
it's been a while. to those who have&lt;br /&gt;
contacted me in the past four to five&lt;br /&gt;
months, i apologise for not writing to&lt;br /&gt;
you all personally.&lt;br /&gt;
&lt;br /&gt;
my next (and last) big sending will be&lt;br /&gt;
the forthcoming padua release. after&lt;br /&gt;
that, i will only keep in contact with&lt;br /&gt;
my very best friends in this scene.&lt;br /&gt;
i'll disclose that information in the&lt;br /&gt;
usual accompanying disknotes...&lt;br /&gt;
&lt;br /&gt;
so am i quitting? well, yes and no. i'm&lt;br /&gt;
stopping 'swapping' because of certain&lt;br /&gt;
other distractions in my life, and my&lt;br /&gt;
time now has some value to it.&lt;br /&gt;
the past three months in my life have&lt;br /&gt;
made it worth living...&lt;br /&gt;
&lt;br /&gt;
i will continue sendings to a chosen few&lt;br /&gt;
guys (after the big padua sending).&lt;br /&gt;
i have not left padua, nor do i intend&lt;br /&gt;
to, and quite alot of my graphics are to&lt;br /&gt;
be used in the new demo.&lt;br /&gt;
after that, who knows?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
expect the new padua demo around the new&lt;br /&gt;
year!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(MAD)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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