<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_14_ch03_RRR_Says_part_1</id>
		<title>Skyhigh 14 ch03 RRR Says part 1 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skyhigh_14_ch03_RRR_Says_part_1"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch03_RRR_Says_part_1&amp;action=history"/>
		<updated>2026-06-16T06:25:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch03_RRR_Says_part_1&amp;diff=2782&amp;oldid=prev</id>
		<title>Ymgve at 14:35, 26 June 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_14_ch03_RRR_Says_part_1&amp;diff=2782&amp;oldid=prev"/>
				<updated>2007-06-26T14:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;              rrr - part 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -    rrr's chapter - the comeback    -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
after the hot summer of 1994 rrr has re-&lt;br /&gt;
turned  to  entertain  the audience with&lt;br /&gt;
some articles and stories that definate-&lt;br /&gt;
ly reflecting my point of view.&lt;br /&gt;
&lt;br /&gt;
the  summer took, as usual, all my inte-&lt;br /&gt;
rests  in computers. as a matter of this&lt;br /&gt;
fact i sold my beloved amiga 500 for at-&lt;br /&gt;
least  dm  600,-  (amiga  500, 3 mb ram,&lt;br /&gt;
kickstart  v1.3/v2.0)  and  replaced the&lt;br /&gt;
machine with an amiga 1200 (2mb ram, 420&lt;br /&gt;
mb  harddisk  so  far)  after i borrowed&lt;br /&gt;
marc's  machine when he visited the sta-&lt;br /&gt;
tes this summer. the motivation returned&lt;br /&gt;
when  the sun left. that was a reason to&lt;br /&gt;
continue  my job here, another reason is&lt;br /&gt;
to talk about various persons who deser-&lt;br /&gt;
ved it to become a target for my stories&lt;br /&gt;
as usual, well observed and investigated&lt;br /&gt;
to avoid any troubles.&lt;br /&gt;
&lt;br /&gt;
the  autumn  brought  along  the  oxyron&lt;br /&gt;
meeting  in  flensburg,  some  very cold&lt;br /&gt;
days  so  far  and  a lot of interesting&lt;br /&gt;
topics to be written about.&lt;br /&gt;
it is sad to see that the scene is going&lt;br /&gt;
to become lamer and lamer. i am not tal-&lt;br /&gt;
king  about  the  few warez being spread&lt;br /&gt;
these  days, i am talking about the per-&lt;br /&gt;
son being around in the scene these days&lt;br /&gt;
there have always been some lame guys in&lt;br /&gt;
the  cbm  64 but in 1994 faces back that&lt;br /&gt;
there have never been more lamers around&lt;br /&gt;
and  this  lets  the  scene die, not the&lt;br /&gt;
&amp;quot;hated&amp;quot;  elite  guys  who try to squeeze&lt;br /&gt;
the  best out of the situation like they&lt;br /&gt;
did all over the year.&lt;br /&gt;
&lt;br /&gt;
a  rainy day in october, to be more pre-&lt;br /&gt;
cious  it was the 31st, somebody crashed&lt;br /&gt;
into my car. i had the pleasure to go to&lt;br /&gt;
hospital  some days and to hear from the&lt;br /&gt;
insurance  that  my car got totally des-&lt;br /&gt;
troyed.  fortunately  a  friend accepted&lt;br /&gt;
the  challenge to repair the car and -oh&lt;br /&gt;
wonder-  the  car got repaired and looks&lt;br /&gt;
better then ever.&lt;br /&gt;
three  weeks  (until now) i was not able&lt;br /&gt;
to  work,  so i used the time to write a&lt;br /&gt;
lot of articles in order to guarantee an&lt;br /&gt;
acceptable  amount of text combined with&lt;br /&gt;
a high quality level.&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -   how to become an oxyron member   -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
this  article  is  based  on true facts.&lt;br /&gt;
nothing has been added to manipulate the&lt;br /&gt;
truth from our side.&lt;br /&gt;
this  is  the  story about a person that&lt;br /&gt;
tried  to  sneak  into a famous group in&lt;br /&gt;
order  to earn some fame and to get well&lt;br /&gt;
known,  a  behavior we can not accept if&lt;br /&gt;
it  is going to be executed with help of&lt;br /&gt;
our glorious reputation.&lt;br /&gt;
&lt;br /&gt;
when i received a sending containing the&lt;br /&gt;
&amp;quot;ingenious  brain #005&amp;quot; i felt out of my&lt;br /&gt;
chair when i read the name of the sprea-&lt;br /&gt;
der.  this person called himself an oxy-&lt;br /&gt;
ron member being at the same time in at-&lt;br /&gt;
least  three groups, unbelievable for an&lt;br /&gt;
oxyron  member.  the  name  of the guy i&lt;br /&gt;
am  talking about is &amp;quot;suzuki&amp;quot;, who seems&lt;br /&gt;
to be a dytec and equinoxe member.&lt;br /&gt;
&lt;br /&gt;
after  reading  that i took my telephone&lt;br /&gt;
and  called up &amp;quot;suzuki&amp;quot;. he told me that&lt;br /&gt;
tts  (who  was  not active on the cbm 64&lt;br /&gt;
since  march  1994)  allowed him to join&lt;br /&gt;
oxyron  when biz-kid, the current leader&lt;br /&gt;
of  oxyron, agrees. furthermore he star-&lt;br /&gt;
ted  that axis allowed him to join, too.&lt;br /&gt;
at  first i would like to point out that&lt;br /&gt;
biz kid  is not the leader of oxyron and&lt;br /&gt;
to  be  honest, he will never become the&lt;br /&gt;
leader of this group. oxyron is based on&lt;br /&gt;
a democratic system and most of the mem-&lt;br /&gt;
bers have to be informed about the group&lt;br /&gt;
politics  and  have the right for a veto&lt;br /&gt;
in  order to save the group, atleast the&lt;br /&gt;
group  members that are active since the&lt;br /&gt;
very  beginning of oxyron are allowed to&lt;br /&gt;
take  somebody  in the group. at the mo-&lt;br /&gt;
ment those members are: tts, slide, gra-&lt;br /&gt;
ham, axis, pri and my person.&lt;br /&gt;
some  minutes  later  i  had axis on the&lt;br /&gt;
line  and  he  could not remember to let&lt;br /&gt;
somebody  join  our forces. according to&lt;br /&gt;
axis's statement i have informed the guy&lt;br /&gt;
that he is no member of oxyron.&lt;br /&gt;
he  tried to reflect the discussion into&lt;br /&gt;
another  direction while pretending that&lt;br /&gt;
tts allowed him to join before he &amp;quot;left&amp;quot;&lt;br /&gt;
the  cbm  64.  i informed him once again&lt;br /&gt;
that  he is no member of oxyron nor that&lt;br /&gt;
he will ever become one.&lt;br /&gt;
&lt;br /&gt;
at  the  oxyron-meeting  in flensburg we&lt;br /&gt;
have  discussed that subject once again,&lt;br /&gt;
this  time with the entire oxyron cbm 64&lt;br /&gt;
crew  (scrapper and biz-kid did not show&lt;br /&gt;
up) and the entire crew stands behind my&lt;br /&gt;
decision  as  nobody  was informed about&lt;br /&gt;
the  happening and nobody accepts him as&lt;br /&gt;
oxyron member.&lt;br /&gt;
i  asked  tts  if he does know a certain&lt;br /&gt;
susu (suzuki, ex-hitman) and he answered&lt;br /&gt;
that he's some kind of sinewy person but&lt;br /&gt;
nothing about that person being a member&lt;br /&gt;
of  oxyron. axis confirmed that he knows&lt;br /&gt;
suzuki  aswell and he does not even have&lt;br /&gt;
knowledge about him being a member, too,&lt;br /&gt;
expect  for the information from my side&lt;br /&gt;
given some days ago.&lt;br /&gt;
&lt;br /&gt;
furthermore we do not allow members that&lt;br /&gt;
are active in more then one group! there&lt;br /&gt;
is no need for that kind of dudes in our&lt;br /&gt;
strong  group. we agreed in 1993 to have&lt;br /&gt;
a  creative group with members only that&lt;br /&gt;
have some kind of skills concerning pro-&lt;br /&gt;
gramming  (tts,  graham, axis, slide and&lt;br /&gt;
scrapper),  composing  (pri) and drawing&lt;br /&gt;
(asmodis, biz-kid and me). we agreed not&lt;br /&gt;
to  enlarge the group with dudes that do&lt;br /&gt;
not have a special skill like i.e. susu.&lt;br /&gt;
&lt;br /&gt;
to  come  to an end, we agreed that i am&lt;br /&gt;
responsible for public relations and new&lt;br /&gt;
members  in  the future, due to the fact&lt;br /&gt;
that i am the best informed person about&lt;br /&gt;
the scene in oxyron and are able to pre-&lt;br /&gt;
sent a long and successful scene career.&lt;br /&gt;
&lt;br /&gt;
in  former times we have kicked out mem-&lt;br /&gt;
bers  that let someone join without per-&lt;br /&gt;
mission  but  due to our knowledge it is&lt;br /&gt;
a  fact that suzuki told biz-kid that he&lt;br /&gt;
has  the permission from tts and axis to&lt;br /&gt;
join and he believed into the story. un-&lt;br /&gt;
fortunately bk did not request the facts&lt;br /&gt;
so he agreed to let him &amp;quot;join&amp;quot;.&lt;br /&gt;
in  the  future  we won't see happenings&lt;br /&gt;
like  this  one  in  our group again. be&lt;br /&gt;
sure about checking your internal stuff.&lt;br /&gt;
&lt;br /&gt;
it  is  really  sad  to see how low some&lt;br /&gt;
some  guys can get in order to earn some&lt;br /&gt;
fame.&lt;br /&gt;
just  to  let  you know, some days after&lt;br /&gt;
&amp;quot;kicking out&amp;quot; the person introduced him-&lt;br /&gt;
self  still  as an oxyron member at sor-&lt;br /&gt;
cerer/talent's  address  and applied for&lt;br /&gt;
for  the talent member. do i have to add&lt;br /&gt;
more  about  that person? i presume i do&lt;br /&gt;
not need to!&lt;br /&gt;
&lt;br /&gt;
p.s.: sorcerer renamed to xaver and left&lt;br /&gt;
      the scene some days ago.&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -        &amp;quot;mystery&amp;quot; a mystery?        -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
after  having  read several articles and&lt;br /&gt;
stories about the game &amp;quot;mystery&amp;quot;, a game&lt;br /&gt;
developed by diabolo/padua, the syndrom/&lt;br /&gt;
tia/crest  and  my very own person, rrr/&lt;br /&gt;
oxyron,  i  decided to uncover the truth&lt;br /&gt;
as  i am finally bored about the rumours&lt;br /&gt;
and  lies spread around in various disk-&lt;br /&gt;
magzine these days.&lt;br /&gt;
&lt;br /&gt;
the  game &amp;quot;mystery&amp;quot; was created in early&lt;br /&gt;
1992  under the &amp;quot;virtual reality&amp;quot; label,&lt;br /&gt;
the private label of diabolo and rrr. we&lt;br /&gt;
planned  to release a mass of low bugdet&lt;br /&gt;
games  in  order to earn some money with&lt;br /&gt;
our  skills but unfortunately both of us&lt;br /&gt;
lost more and more the interest into the&lt;br /&gt;
label and in game-development after this&lt;br /&gt;
project was finished. no one cared about&lt;br /&gt;
selling  the  game so we put it into our&lt;br /&gt;
diskboxes  and &amp;quot;forgot&amp;quot; the existance of&lt;br /&gt;
this production.&lt;br /&gt;
these  lines  proved  that this game was&lt;br /&gt;
definately not a &amp;quot;first blood&amp;quot; creation.&lt;br /&gt;
&lt;br /&gt;
the  original out of my diskbox has been&lt;br /&gt;
shown  to  various  alpha flight members&lt;br /&gt;
who told me to sell the game in order to&lt;br /&gt;
present a first release for afl. somehow&lt;br /&gt;
jazzcat, an alpha flight member and con-&lt;br /&gt;
tact  of mine, heard something about the&lt;br /&gt;
game  and  offered  me to sell the game.&lt;br /&gt;
as  nobody trusted jazzcat we decided to&lt;br /&gt;
upload a coded version onto the evil is-&lt;br /&gt;
land, that time alpha flight headquarter&lt;br /&gt;
this  coded version was nothing else but&lt;br /&gt;
the cracked alpha flight version.&lt;br /&gt;
in  order  to  check  this load legend's&lt;br /&gt;
&amp;quot;mainfile&amp;quot;  to $0801, enter a monitor to&lt;br /&gt;
replace  the  start  jmp in the depacker&lt;br /&gt;
from $080d into $fce2. after leaving and&lt;br /&gt;
typing  list you will find the following&lt;br /&gt;
basic  line  &amp;quot;4650 sys2061&amp;quot;. 4650 is the&lt;br /&gt;
old postcode of gelsenkirchen and i have&lt;br /&gt;
placed the number in most of the packers&lt;br /&gt;
and crunchers i am using these days so i&lt;br /&gt;
presume  jazzcat  nor tsm have a similar&lt;br /&gt;
basic  line output in their versions. he&lt;br /&gt;
used  a  monitor and changed the company&lt;br /&gt;
name  in  the  packed file so he was not&lt;br /&gt;
able to have a look into the whole memo-&lt;br /&gt;
ry of the program.&lt;br /&gt;
a sales version would have been produced&lt;br /&gt;
completely from the authors of the game,&lt;br /&gt;
namely  diabolo,  syndrom and me. we are&lt;br /&gt;
capable of creating an intro and are de-&lt;br /&gt;
finately not in the need of x-radical to&lt;br /&gt;
code an intro for us.&lt;br /&gt;
&lt;br /&gt;
jazzcat  promised a big salery in compa-&lt;br /&gt;
rison  with  the german magazines (magic&lt;br /&gt;
disk, game on and markt und technik only&lt;br /&gt;
to name a few). unfortunately i believed&lt;br /&gt;
him as he seemed to be a friend of mine.&lt;br /&gt;
that time there was no word about roya-&lt;br /&gt;
lities.&lt;br /&gt;
fact  is  that royalities are a big risk&lt;br /&gt;
these days. imagine how much copies have&lt;br /&gt;
to be sold to reach an equal amount like&lt;br /&gt;
from  german  diskmagazines. those disk-&lt;br /&gt;
magazines are paying in advance so there&lt;br /&gt;
is  definately no risk for the producers&lt;br /&gt;
of the games/tools.&lt;br /&gt;
german  disk-magazines  means low budget&lt;br /&gt;
for crackers while royalities means bud-&lt;br /&gt;
get and more points in the release chart&lt;br /&gt;
and that is very important for the ille-&lt;br /&gt;
gal scen but definately not for the pro-&lt;br /&gt;
ducers.&lt;br /&gt;
&lt;br /&gt;
the  fact  that  makes me still angry is&lt;br /&gt;
to  see  jazzcat pretending to have sold&lt;br /&gt;
the   game  to  &amp;quot;visualize  developments&lt;br /&gt;
group&amp;quot;.  he  is  refering  to his &amp;quot;good&amp;quot;&lt;br /&gt;
friend  john  wells,  who  is indeed the&lt;br /&gt;
owner of &amp;quot;visualize&amp;quot; and a reliable per-&lt;br /&gt;
son due to my knowledge.&lt;br /&gt;
it  is  very  interesting to see jazzcat&lt;br /&gt;
doing  some  major mistakes, not only in&lt;br /&gt;
his article but in a personal note, too.&lt;br /&gt;
if  john  is a good friend of him i won-&lt;br /&gt;
der about the spelling error in the name&lt;br /&gt;
not  only  once,  but  permanent in both&lt;br /&gt;
texts.  jon wells is the name, not john!&lt;br /&gt;
pure random? i am able to write the name&lt;br /&gt;
of good friends correctly.&lt;br /&gt;
&lt;br /&gt;
it  is  very  interesting to see jazzcat&lt;br /&gt;
offering some help in order to prove his&lt;br /&gt;
statements.  it is curious from my point&lt;br /&gt;
of view.&lt;br /&gt;
the  most  simple  way to prove it is to&lt;br /&gt;
order the current pricelist of visualize&lt;br /&gt;
that  contains all productions until the&lt;br /&gt;
end  of  1994.  not even an updated list&lt;br /&gt;
contained  &amp;quot;mystery&amp;quot;,  even  if the list&lt;br /&gt;
was  ordered three months after the game&lt;br /&gt;
has been &amp;quot;sold&amp;quot; to visualize.&lt;br /&gt;
furthermore  requesting  those facts jon&lt;br /&gt;
wells  informed  me  about  never having&lt;br /&gt;
heard of the game &amp;quot;mystery&amp;quot; until i sent&lt;br /&gt;
him a copy of the game.&lt;br /&gt;
&lt;br /&gt;
the game is not sold (yet) as it is much&lt;br /&gt;
more  difficult to sell a released game.&lt;br /&gt;
it  was  not  sold to &amp;quot;visualize&amp;quot; nor to&lt;br /&gt;
&amp;quot;cp verlag&amp;quot;.&lt;br /&gt;
fact is that i do not care about persons&lt;br /&gt;
cracking  my  productions after the game&lt;br /&gt;
is  sold so i did not get the point from&lt;br /&gt;
david in his article. fact is that nobo-&lt;br /&gt;
dy will get a copy of my productions un-&lt;br /&gt;
less  the game is sold and the money has&lt;br /&gt;
been  transfered onto my account so that&lt;br /&gt;
i am able to pay the development crew.&lt;br /&gt;
&lt;br /&gt;
the  only  thing  i would love to see is&lt;br /&gt;
jazzcat confirming this story. i can not&lt;br /&gt;
see a single reason to continue his ver-&lt;br /&gt;
sion  as  i  have  checked it and proved&lt;br /&gt;
the contrary.&lt;br /&gt;
i have to add that i was very angry when&lt;br /&gt;
i realised it but the game is as good as&lt;br /&gt;
sold  now so i do not care about it any-&lt;br /&gt;
more.  it  is  true, there are much more&lt;br /&gt;
important things then a twelve years old&lt;br /&gt;
eight bit machine, but that is no reason&lt;br /&gt;
for  ripping  someone  off and to end an&lt;br /&gt;
friendship for 4.6 points in the charts!&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 - how to use calling cards correctly -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
it  seems to become a fashion these days&lt;br /&gt;
to  release  of  kind of &amp;quot;h/p&amp;quot; or if you&lt;br /&gt;
prefer &amp;quot;illegal&amp;quot; chapters in today's ma-&lt;br /&gt;
gazines.&lt;br /&gt;
regarding  the content of those chapters&lt;br /&gt;
is facing back what i have expected: al-&lt;br /&gt;
most everything written down by those so&lt;br /&gt;
called &amp;quot;hackers&amp;quot; or &amp;quot;phreakers&amp;quot; has been&lt;br /&gt;
copied from sources out of the 16/32 bit&lt;br /&gt;
scene  or  from  legendary hackers. most&lt;br /&gt;
used  source is &amp;quot;jolly roger's cookbook&amp;quot;&lt;br /&gt;
and it is sad to see that the content is&lt;br /&gt;
copied  word for word is most magazines.&lt;br /&gt;
my  harddisk contains around five to six&lt;br /&gt;
megabytes  of  h/p text sources so i can&lt;br /&gt;
call myself a reliable source.&lt;br /&gt;
&lt;br /&gt;
the  following post has been found on an&lt;br /&gt;
amiga  board in nordrhein-westfalen/ger-&lt;br /&gt;
many. it was written in german by a cer-&lt;br /&gt;
tain  &amp;quot;mci&amp;quot; who tried to give the public&lt;br /&gt;
a  short manual how to use calling cards&lt;br /&gt;
correctly.&lt;br /&gt;
&lt;br /&gt;
some  of  you  might have been wondering&lt;br /&gt;
about the fast dead of some cards. it is&lt;br /&gt;
not based on the quality of the cards or&lt;br /&gt;
of the supplier nor the at&amp;amp;amp;t operator.&lt;br /&gt;
&lt;br /&gt;
if  you  got  some fresh cards delivered&lt;br /&gt;
keep  in mind that the owner of the card&lt;br /&gt;
is  calling  with  it, too, atleast once&lt;br /&gt;
per week. furthermore you should not use&lt;br /&gt;
the card too long at the first days. the&lt;br /&gt;
optimal way to initiate a card is coming&lt;br /&gt;
up:&lt;br /&gt;
the  first  day  you should not call the&lt;br /&gt;
united states longer then 2 hours. avoid&lt;br /&gt;
to re-dial!&lt;br /&gt;
the second day call around 2 hours, too.&lt;br /&gt;
remember to avoid re-dials again!&lt;br /&gt;
now you are able to abuse the card with-&lt;br /&gt;
out  any  problems.  to guarantee a long&lt;br /&gt;
life  keep  in  mind to follow these in-&lt;br /&gt;
structions:&lt;br /&gt;
1. do not call partylines&lt;br /&gt;
2. do not re-dial&lt;br /&gt;
3. no global calls via at&amp;amp;amp;t (use sprint)&lt;br /&gt;
&lt;br /&gt;
if  the  calling card got initiated like&lt;br /&gt;
that  it  might  work  around one or two&lt;br /&gt;
weeks.&lt;br /&gt;
&lt;br /&gt;
the latest rumour is that blue-boxing in&lt;br /&gt;
germany  is  possible again! i am trying&lt;br /&gt;
to get the latest information about that&lt;br /&gt;
in  order  to  keep you informed. do not&lt;br /&gt;
expect  me to publish the frequencies as&lt;br /&gt;
using  them  is extremly illegal, world-&lt;br /&gt;
wide,  and  it would be boring to be the&lt;br /&gt;
majority  of the scene using the techni-&lt;br /&gt;
que because the more users the danger to&lt;br /&gt;
let the system die will increase a lot!&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -         the pulse obituary         -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
a note appeared at several us-boards and&lt;br /&gt;
it  was  responsible  for a shock. a big&lt;br /&gt;
shock for a lot of readers of one of the&lt;br /&gt;
most  interesting  magazines  since disk&lt;br /&gt;
magazines have been spotted in the scene&lt;br /&gt;
&lt;br /&gt;
duke,  the  main editor of the pulse and&lt;br /&gt;
the  leader  of  regina, decided to quit&lt;br /&gt;
the  scene  and  to declare the death of&lt;br /&gt;
regina  and of the pulse magazine. it is&lt;br /&gt;
really  sad  to  see  another old scener&lt;br /&gt;
quitting  the  scene.  i  know that some&lt;br /&gt;
guys  and girls from the netherlands and&lt;br /&gt;
great britain have cheered some weeks by&lt;br /&gt;
now  but what will happen in the future?&lt;br /&gt;
&lt;br /&gt;
the pulse brought us the hottest news in&lt;br /&gt;
comparison with the bright mass of maga-&lt;br /&gt;
zines released today that took their so-&lt;br /&gt;
called news from 3 years old votesheets.&lt;br /&gt;
they  presented each month the most dis-&lt;br /&gt;
cussed chapter in the cracking scene:&lt;br /&gt;
the  release  charts.  but  only release&lt;br /&gt;
charts  that  can  be found in almost an&lt;br /&gt;
every  magazine these days but the offi-&lt;br /&gt;
cial   release  charts  everybody  cared&lt;br /&gt;
about.&lt;br /&gt;
the  interview  chapter  introduced each&lt;br /&gt;
month  old  legends  and interviews like&lt;br /&gt;
that  have been much better then today's&lt;br /&gt;
standart.&lt;br /&gt;
each  month the pulse tried to get their&lt;br /&gt;
readers  into debates with a lot of very&lt;br /&gt;
interesting  and well invented ideas but&lt;br /&gt;
the  problem  might  have been that duke&lt;br /&gt;
took the scene a little bit too serious.&lt;br /&gt;
ideas  like  building  up national teams&lt;br /&gt;
and leagues are completely nonsense, but&lt;br /&gt;
the  idea  that  stands  behind it shows&lt;br /&gt;
that  he tried bring fresh wind into the&lt;br /&gt;
scene.&lt;br /&gt;
do  not forget his fabolous article with&lt;br /&gt;
the  topic &amp;quot;socialism&amp;quot;. socialism is not&lt;br /&gt;
practicable  in  the real world so where&lt;br /&gt;
is  the reason to install this system in&lt;br /&gt;
the  cbm 64 scene that always lived from&lt;br /&gt;
the  elite  scene and the standarts they&lt;br /&gt;
have  invented  all over the years (fli,&lt;br /&gt;
iffl, ifli, super hires, etc..).&lt;br /&gt;
&lt;br /&gt;
nevertheless address ripping sounds very&lt;br /&gt;
funny.  atleast duke was not responsible&lt;br /&gt;
for  the blackboard chapter. furthermore&lt;br /&gt;
it  sounds  very suspect as i received a&lt;br /&gt;
lot  of votesheets from guys that put up&lt;br /&gt;
to five addresses onto a votesheet where&lt;br /&gt;
i can not find a visual connection. i do&lt;br /&gt;
not  know if nephelim has checked out if&lt;br /&gt;
maybe a friend/contact of him was respon&lt;br /&gt;
sible  for his address being printed. by&lt;br /&gt;
the  way, the votesheets i have been re-&lt;br /&gt;
fering  to  were  skyhigh  and vandalism&lt;br /&gt;
news  votesheets  to avoid misunderstan-&lt;br /&gt;
dings.  i  personally can not believe in&lt;br /&gt;
the fact until i get a confirmation from&lt;br /&gt;
duke himself and i guess that will never&lt;br /&gt;
happen (because he left the scene and we&lt;br /&gt;
are not in contact anymore).&lt;br /&gt;
&lt;br /&gt;
i  do  not have believed everything that&lt;br /&gt;
got  printed  in  the  pulse as i am not&lt;br /&gt;
that  blind  as some might think now but&lt;br /&gt;
the  great presentation of its texts may&lt;br /&gt;
not occur in the near future again. fact&lt;br /&gt;
is  that the content of the magazine was&lt;br /&gt;
filled  100% with scene related stories,&lt;br /&gt;
if they were partly objetive, subjective&lt;br /&gt;
or  even manipulated is another question&lt;br /&gt;
to  be  discussed  later on. most of the&lt;br /&gt;
magazines  today use to hide their know-&lt;br /&gt;
ledge  and lack of information with pre-&lt;br /&gt;
senting  chapters like music news and/or&lt;br /&gt;
charts,  but  is that the right function&lt;br /&gt;
of a scene magazine? this question could&lt;br /&gt;
be  answered  very  easy  in my point of&lt;br /&gt;
view.&lt;br /&gt;
&lt;br /&gt;
there  was always a big competition bet-&lt;br /&gt;
ween the magazines for the mailscene and&lt;br /&gt;
the  pulse magazine, a board-based maga-&lt;br /&gt;
zine.  i  guess there is the main diffe-&lt;br /&gt;
rence  both competitors never really fi-&lt;br /&gt;
gured  out: the entire articles and sto-&lt;br /&gt;
ries  written in magazines like skyhigh,&lt;br /&gt;
ingenious  brain  or the tribune only to&lt;br /&gt;
name  a few are more interesting for the&lt;br /&gt;
mailscene.  the  mailscene  consists  of&lt;br /&gt;
dudes  being  around since several years&lt;br /&gt;
and of dudes/groups that are called new-&lt;br /&gt;
commers.  for those newcommers the mail-&lt;br /&gt;
scene  magazines are much more important&lt;br /&gt;
and informative then board-based magazi-&lt;br /&gt;
nes  of  the so-called elite scene. most&lt;br /&gt;
of  the  newcommer even have problems to&lt;br /&gt;
follow  the  discussions about first re-&lt;br /&gt;
leases  and  all  the  problems combined&lt;br /&gt;
that  topic  so it might not be very in-&lt;br /&gt;
teresting  to read and support magazines&lt;br /&gt;
handling those &amp;quot;elite&amp;quot; discussions.&lt;br /&gt;
the  pulse  was a magazine for the board&lt;br /&gt;
or,  if  you prefer, cracking scene able&lt;br /&gt;
to  call  the boards worldwide while the&lt;br /&gt;
pulse  also handled information/news for&lt;br /&gt;
the top demo groups.&lt;br /&gt;
the  intention  of the previous lines is&lt;br /&gt;
that  all those different types of maga-&lt;br /&gt;
zines  are  no real concurence for each-&lt;br /&gt;
other  and it comes up to the reader who&lt;br /&gt;
decides what kind of magazine he prefers&lt;br /&gt;
as taste is different so everybody likes&lt;br /&gt;
something different, otherwise the scene&lt;br /&gt;
might become boring.&lt;br /&gt;
&lt;br /&gt;
to  come to an end, as this topic is not&lt;br /&gt;
up  to date anymore, i would like to say&lt;br /&gt;
that  i  will  miss  the pulse magazine,&lt;br /&gt;
some  may  do not. i do not know a maga-&lt;br /&gt;
zine  yet  that  is able to fill the gap&lt;br /&gt;
the pulse is leaving behind.&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -          public relations          -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
this article has been written after duke&lt;br /&gt;
/ex-regina  reacted in the last pulse of&lt;br /&gt;
towards the less interest of demo groups&lt;br /&gt;
informing  the  magazines and refered to&lt;br /&gt;
the  excellent  public  relation work of&lt;br /&gt;
cracking  groups  like  alpha flight and&lt;br /&gt;
motiv 8, only to name a few.&lt;br /&gt;
&lt;br /&gt;
there  are  very simple explainations to&lt;br /&gt;
give  a satisfying answer in my opinion.&lt;br /&gt;
demo  groups do normally not have a high&lt;br /&gt;
fluctuation  like  most  of the cracking&lt;br /&gt;
groups  as  there is no kind of pressure&lt;br /&gt;
like  first  releases.  in order to earn&lt;br /&gt;
some fame in the cracking scene you have&lt;br /&gt;
to  present  as  much  first releases as&lt;br /&gt;
possible  or  you  have to bring out the&lt;br /&gt;
highest  quality possible. in comparison&lt;br /&gt;
with the demo scene, where you only have&lt;br /&gt;
to  release atleast one kicking demo per&lt;br /&gt;
year,  there  is a big pressure to react&lt;br /&gt;
from month to month and a lot of members&lt;br /&gt;
have  to  be recruited/tested to improve&lt;br /&gt;
the  possibilities  of the groups. a lot&lt;br /&gt;
of show-offs and backstabbers can be re-&lt;br /&gt;
cruited  that way and that is the reason&lt;br /&gt;
for  the  steady coming and going there.&lt;br /&gt;
due  to  the high fluctuation there is a&lt;br /&gt;
lot of news to be reported about.&lt;br /&gt;
demo groups do not have similar problems&lt;br /&gt;
as  most  groups  are consisting of mem-&lt;br /&gt;
bers  belonging  to  the  group for many&lt;br /&gt;
years,  from time to time some are going&lt;br /&gt;
to be replaced or some members are going&lt;br /&gt;
to  be  added but it can not be compared&lt;br /&gt;
with the situation in the cracking scene&lt;br /&gt;
in  my  eyes.  demo groups are informing&lt;br /&gt;
the  magazines  about changes, the &amp;quot;pro-&lt;br /&gt;
lem&amp;quot;  might  be  that  are not that much&lt;br /&gt;
changes.&lt;br /&gt;
&lt;br /&gt;
public  relations  on  the  boards is to&lt;br /&gt;
slag  your  opponents  down and to set a&lt;br /&gt;
bright spot on the own group in order to&lt;br /&gt;
gain  some attention and to make the au-&lt;br /&gt;
dience/board  caller  interested  in the&lt;br /&gt;
loudspeaker. most times you can not call&lt;br /&gt;
this  a  decent job. it is an advertise-&lt;br /&gt;
ment  for  current/upcoming  releases in&lt;br /&gt;
order to add some new callers to the own&lt;br /&gt;
boards.&lt;br /&gt;
demo  groups normally are not present at&lt;br /&gt;
the  boards  in  the states. furthermore&lt;br /&gt;
there  is  not  that kind of competition&lt;br /&gt;
held. it would not be too wise from demo&lt;br /&gt;
coders  to  inform the public about some&lt;br /&gt;
stunning  routines/effects they are wor-&lt;br /&gt;
king on as there might be some guys able&lt;br /&gt;
to  realise a similar routine/effect in-&lt;br /&gt;
front  of  the release date and the pre-&lt;br /&gt;
sentation  won't  be  that successful as&lt;br /&gt;
when  you  are going to invent something&lt;br /&gt;
brilliant  on  a  huge screen at the va-&lt;br /&gt;
rious parties held these days.&lt;br /&gt;
&lt;br /&gt;
public  relations  depends aswell on the&lt;br /&gt;
point  of view. some are only interested&lt;br /&gt;
to  see their name/groups in the headli-&lt;br /&gt;
nes as they do not care about them being&lt;br /&gt;
positive or negative. the meaning of the&lt;br /&gt;
word  &amp;quot;public  relations&amp;quot;  is to present&lt;br /&gt;
the firm/group in the best way possible,&lt;br /&gt;
that  contains only a positive presenta-&lt;br /&gt;
tion,  definately  not  a  negative one.&lt;br /&gt;
this  work should be decent, without the&lt;br /&gt;
big  advertisement effect to gain atten-&lt;br /&gt;
tion  not  caring  about  the way of the&lt;br /&gt;
presentation.  playing  the drums is not&lt;br /&gt;
the smartest way to persuade the audien-&lt;br /&gt;
ce. to impress might be working for some&lt;br /&gt;
time until the bright mass found out the&lt;br /&gt;
truth  and the effect turns into the ne-&lt;br /&gt;
gative way! regarding to further actions&lt;br /&gt;
it  is not very clever to complain about&lt;br /&gt;
the opponents, it is more clever to pre-&lt;br /&gt;
sent  the  own skills and advantages and&lt;br /&gt;
this will definately bring more friends!&lt;br /&gt;
&lt;br /&gt;
another  problem  might be the dictator-&lt;br /&gt;
ship that is not possible in demo groups&lt;br /&gt;
as we can not give orders to the coders.&lt;br /&gt;
each coder knows what he is able to rea-&lt;br /&gt;
lise  and  the artist and composer tries&lt;br /&gt;
to  improve  the work with some stunning&lt;br /&gt;
graphics/soundtrack.&lt;br /&gt;
furthermore  it is not possible to orga-&lt;br /&gt;
nise  demo groups in that way. everybody&lt;br /&gt;
has  to take some creative breaks in or-&lt;br /&gt;
der to return with new power and that is&lt;br /&gt;
the reason for a little lack of communi-&lt;br /&gt;
cation in those groups. the best example&lt;br /&gt;
is the happening with suzuki who used it&lt;br /&gt;
in  order  to  &amp;quot;become&amp;quot;  a member of our&lt;br /&gt;
group.  we  took our consequences out of&lt;br /&gt;
the  situation and will communicate much&lt;br /&gt;
more in the near future.&lt;br /&gt;
&lt;br /&gt;
that is my very own intention about pub-&lt;br /&gt;
lic relations. some might have different&lt;br /&gt;
opinion  so  please feel free to send in&lt;br /&gt;
your  ideas (ascii prefered) in order to&lt;br /&gt;
get published here.&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
 -  bad bytes entertainment software  -&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
in  order to invent some interesting and&lt;br /&gt;
technically  advanced  games for the cbm&lt;br /&gt;
64  we  are  still searching for skilled&lt;br /&gt;
&lt;br /&gt;
            cpu manipulators&lt;br /&gt;
            vic manipulators&lt;br /&gt;
            sid manipulators&lt;br /&gt;
&lt;br /&gt;
if  you  are  interested in working in a&lt;br /&gt;
team consisting of very skilled and well&lt;br /&gt;
known  persons  do  not hesitate to send&lt;br /&gt;
some  examples  of your work in the fol-&lt;br /&gt;
lowing direction:&lt;br /&gt;
&lt;br /&gt;
     BAD BYTES ENTERTAIMENT SOFTWARE&lt;br /&gt;
     -------------------------------&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
         XXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
furthermore  we  can  offer  you to sell&lt;br /&gt;
your already finished productions to va-&lt;br /&gt;
rious  software companies if the quality&lt;br /&gt;
is coming up to an acceptable level.&lt;br /&gt;
&lt;br /&gt;
atleast  we  are able to present another&lt;br /&gt;
highlight from bad  bytes entertainment:&lt;br /&gt;
quality  techno tapes containing the la-&lt;br /&gt;
test tracks out of the hottest clubs mi-&lt;br /&gt;
xed by experiences techno dj's. a 90 min&lt;br /&gt;
tape costs dm 30,-- containing postage &amp;amp;amp;&lt;br /&gt;
package. each tape will be mixed indivi-&lt;br /&gt;
dual - no lame tape to tape copy system!&lt;br /&gt;
&lt;br /&gt;
      do not miss your chance now!&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&lt;br /&gt;
be  sure  to  re-load this chapter while&lt;br /&gt;
reading the next issue of this magazine!&lt;br /&gt;
&lt;br /&gt;
best regards,&lt;br /&gt;
&lt;br /&gt;
              rrr/oxyron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         - november 11th, 1994 -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - -- ---------------------------- -- -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>