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		<title>Skyhigh 13 ch03 RRR Says - Revision history</title>
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		<title>Ymgve at 15:57, 25 June 2007</title>
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				<updated>2007-06-25T15:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;                rrr says&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              rrr's chapter&lt;br /&gt;
            - -- ------- -- -&lt;br /&gt;
&lt;br /&gt;
after some weeks of lazyness i have de-&lt;br /&gt;
cided to return in full effect as an&lt;br /&gt;
editor of the skyhigh. furthermore marc/&lt;br /&gt;
afl will be back very soon aswell in or-&lt;br /&gt;
der to edit the release charts and the&lt;br /&gt;
entire board chapter. at first i would&lt;br /&gt;
like to start with some demo reviews of&lt;br /&gt;
of the most important releases of the&lt;br /&gt;
summer next to the oxyron production but&lt;br /&gt;
before starting the business text i&lt;br /&gt;
would like to supply you with the member&lt;br /&gt;
status of oxyron (in a-z order):&lt;br /&gt;
&lt;br /&gt;
cbm64: asmodis, axis, biz-kid, graham,&lt;br /&gt;
------ pri, rrr, scrapper, slide and tts&lt;br /&gt;
&lt;br /&gt;
amiga: akc, axis, phytagoras, rrr, smir-&lt;br /&gt;
------ nov, slide, starfox, tts, vange-&lt;br /&gt;
       lis.&lt;br /&gt;
&lt;br /&gt;
sadly i have to proclaim that peace left&lt;br /&gt;
our forces to team up with noice. all&lt;br /&gt;
the best for you thomas!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              demo reviews&lt;br /&gt;
            - -- ------ -- -&lt;br /&gt;
&lt;br /&gt;
there have been a lot of remarkable de-&lt;br /&gt;
moes being released this summer, but un-&lt;br /&gt;
fortunately i am not able to review all&lt;br /&gt;
of them. for example i think reviewing&lt;br /&gt;
coma light 12, a demo from my own group,&lt;br /&gt;
might be interpreted as an unfair review&lt;br /&gt;
so i am only going to review demoes from&lt;br /&gt;
the concurence. no hard feelings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
lunacy 6/antic                      /swe&lt;br /&gt;
----------------------------------------&lt;br /&gt;
lunacy 6 was created by three very acti-&lt;br /&gt;
ve guys, to be more precious they are&lt;br /&gt;
depeh (programmer), creeper (artist) and&lt;br /&gt;
zyron (composer).&lt;br /&gt;
two animated eyes start the introduction&lt;br /&gt;
followed by some information text about&lt;br /&gt;
the demo and at the end a raytracer can&lt;br /&gt;
be found on vector planes.&lt;br /&gt;
the loader gives the credits, firstly&lt;br /&gt;
the coder is introduced in connection&lt;br /&gt;
with a glass painted by creeper, while&lt;br /&gt;
loading for the second time the artist&lt;br /&gt;
is going to be introduced with a teddy&lt;br /&gt;
bear motive and last but not least the&lt;br /&gt;
composer is going be to introduced with&lt;br /&gt;
a picture showing the right half of a&lt;br /&gt;
man's face.&lt;br /&gt;
the second part contains a rotate twis-&lt;br /&gt;
ter with 1008 (!) realtime calculations&lt;br /&gt;
displaying 7 colours (3 colours are&lt;br /&gt;
added while using sprites - iasc?). the&lt;br /&gt;
twister is divided into there windows, a&lt;br /&gt;
zoomed in the middle of right half co-&lt;br /&gt;
vered by two smaller ones (real cbm 64&lt;br /&gt;
resolution).&lt;br /&gt;
the transparent vector part presents a&lt;br /&gt;
face of a girl (4 colours) with a trans-&lt;br /&gt;
parent vector moving about it. it really&lt;br /&gt;
looks nice in my opinion.&lt;br /&gt;
next part is a shadow morph parts with&lt;br /&gt;
some real big objects but it did not&lt;br /&gt;
looks so neat in my opinion.&lt;br /&gt;
the last part contains a singlecolour&lt;br /&gt;
hires fullscreen picture (calculated&lt;br /&gt;
with d-paint on the amiga like the in-&lt;br /&gt;
formation in the rotate twister part as-&lt;br /&gt;
well) followed by a fullscreen (40*25&lt;br /&gt;
characters) upscroller giving some in-&lt;br /&gt;
formation about the parts and some con-&lt;br /&gt;
tact addresses.&lt;br /&gt;
lunacy 6 (the lost sequal) is, like most&lt;br /&gt;
antic productions, a very nice designed&lt;br /&gt;
demo worth to called one of the top de-&lt;br /&gt;
monstrations being released so far in&lt;br /&gt;
1994.&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 83%&lt;br /&gt;
------- vic manipulation: 72%&lt;br /&gt;
        sid manipulation: 87%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
attack of stupidos iii/beyond force /fin&lt;br /&gt;
----------------------------------------&lt;br /&gt;
the living dead has shown once again&lt;br /&gt;
with an impressive demo that they are&lt;br /&gt;
still alive and it is once again gremlin&lt;br /&gt;
who is responsible for the coding, no&lt;br /&gt;
credits given more the graphics and the&lt;br /&gt;
soundtrack got composed by ole marius&lt;br /&gt;
pedersen, lars hoff, h.j.e., jeff and&lt;br /&gt;
skyline technics.&lt;br /&gt;
the intro shows some information text&lt;br /&gt;
combines with a kind of charplasma ap-&lt;br /&gt;
pearing later on.&lt;br /&gt;
the first real part presents, it seems&lt;br /&gt;
to be some kind of fashion these days, a&lt;br /&gt;
filled vectorcity calculated in realtime&lt;br /&gt;
while on the background a bitmap planet&lt;br /&gt;
can be spotted. it looks quite excellent&lt;br /&gt;
in my opinion, well styled!&lt;br /&gt;
part two contains the so-called sierpin-&lt;br /&gt;
ski effects hard to be coded and calcu-&lt;br /&gt;
lated in the way they are going to be&lt;br /&gt;
presented here, but if you have not had&lt;br /&gt;
a look onto the coding the part is quite&lt;br /&gt;
boring in my opinion.&lt;br /&gt;
the next parts brings some more action,&lt;br /&gt;
realtime zooming mandelbrot fractals in&lt;br /&gt;
two different pictures but the part is&lt;br /&gt;
indeed comparable with the oxyron's coma&lt;br /&gt;
light 11 end part released at the party&lt;br /&gt;
1993 where the animation was more com-&lt;br /&gt;
plex.&lt;br /&gt;
the last part presents some filled vec-&lt;br /&gt;
tors with some new and improved routines&lt;br /&gt;
worth being watched.&lt;br /&gt;
beyond force proved once again that they&lt;br /&gt;
can compete with today's top programmers&lt;br /&gt;
in any way.&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 86%&lt;br /&gt;
------- vic manipulation: 72%&lt;br /&gt;
        sid manipulation: 78%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
world of code ii/byterapers inc.    /fin&lt;br /&gt;
----------------------------------------&lt;br /&gt;
the second stunning demo within a few&lt;br /&gt;
months presented by the most active pro-&lt;br /&gt;
grammer this year, mr. sex, who is once&lt;br /&gt;
again responsible for the coding of the&lt;br /&gt;
entire demo, graphics were drawn/conver-&lt;br /&gt;
ted by mr. sex and deadbeat/the sharks&lt;br /&gt;
while some musics were added from jch&lt;br /&gt;
and drax.&lt;br /&gt;
at first the finnish banner is going to&lt;br /&gt;
be zoomed and then the letters &amp;quot;bytera-&lt;br /&gt;
pers presents&amp;quot; are going to be displayed&lt;br /&gt;
while using a very neat morphosis routi-&lt;br /&gt;
ne, then a filled vectorcity appears&lt;br /&gt;
above a world of code ii singlecolour&lt;br /&gt;
hires logo. the next part contains a&lt;br /&gt;
rasterscale routine like being shown in&lt;br /&gt;
coma light 11 from oxyron some months&lt;br /&gt;
ago.&lt;br /&gt;
after that an updated version of the&lt;br /&gt;
zoomer being presented in world of code&lt;br /&gt;
is coming up, again it contains four co-&lt;br /&gt;
lours and is, like always, calculated in&lt;br /&gt;
realtime according to the words of the&lt;br /&gt;
programmer.&lt;br /&gt;
a vector show is coming up, showing some&lt;br /&gt;
of the best vector routines on the cbm&lt;br /&gt;
64 so far. the first object is a full-&lt;br /&gt;
screen animated dragonball which is ex-&lt;br /&gt;
panding to the upper and lower border&lt;br /&gt;
reaching the biggest point of it's ex-&lt;br /&gt;
pansion.&lt;br /&gt;
in order to cool the brains down an aver&lt;br /&gt;
age interlace fli picture has been shown&lt;br /&gt;
(the picture was converted from the ami-&lt;br /&gt;
ga and got fixed by mr. sex).&lt;br /&gt;
the next vector objects have presented&lt;br /&gt;
some excellent complex fill routines&lt;br /&gt;
that challenges the top of the program-&lt;br /&gt;
mers these days and belongs to the best&lt;br /&gt;
being shown so far on the cbm 64.&lt;br /&gt;
the last part contains some pixelized&lt;br /&gt;
text followed by an upscroller (2x2&lt;br /&gt;
characterset) about an interlace fli&lt;br /&gt;
picture (to be exactly: two interlaced&lt;br /&gt;
artstudio pictures according to deadbeat&lt;br /&gt;
(the sharks) who gave the information&lt;br /&gt;
infront of his competition picture at&lt;br /&gt;
the assembly 1994). the text is giving&lt;br /&gt;
some information about the parts, byte-&lt;br /&gt;
rapers and contains ofcause the contact&lt;br /&gt;
addresses.&lt;br /&gt;
mr. sex is really one of the best and&lt;br /&gt;
active programmers and in my opinion&lt;br /&gt;
byterapers inc. will become a name in&lt;br /&gt;
the demo scene once again.&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 89%&lt;br /&gt;
------- vic manipulation: 80%&lt;br /&gt;
        sid manipulation: 86%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crystal sheep iii/charged           /pol&lt;br /&gt;
----------------------------------------&lt;br /&gt;
charged is another of the rising groups&lt;br /&gt;
from poland who are able to show that in&lt;br /&gt;
the future some polish groups might rule&lt;br /&gt;
the charts like i.e. agony, taboo and&lt;br /&gt;
elysium. responsible for this demonstra-&lt;br /&gt;
tion are the programmers sir art and&lt;br /&gt;
jackal, the artists called cronos, amc&lt;br /&gt;
and stone while the composers namely&lt;br /&gt;
cleve and compod were involved with this&lt;br /&gt;
project.&lt;br /&gt;
the intro contains next to a nice fli&lt;br /&gt;
picture one of the best zoom routines on&lt;br /&gt;
this 8-bit machine. with this routine it&lt;br /&gt;
is possible to control each word and&lt;br /&gt;
each letter seperately, so this effect&lt;br /&gt;
looks very neat in my eyes.&lt;br /&gt;
the next part shows a charged logo while&lt;br /&gt;
a lot of different routines got loaded&lt;br /&gt;
in like a plot routine, an elastic line&lt;br /&gt;
routine, a filled elastic line routine&lt;br /&gt;
combined with an eor (polygon) effect, a&lt;br /&gt;
very nice presented multicolour gel vec-&lt;br /&gt;
tor object while the object that is re-&lt;br /&gt;
sponsible for the bounce effect is a&lt;br /&gt;
little charged sprite logo in form of&lt;br /&gt;
the legendary black and white melon logo&lt;br /&gt;
on the amiga, a walking vector object&lt;br /&gt;
similar to the legoland iii demo by fair&lt;br /&gt;
light but the only thing i am missing in&lt;br /&gt;
here is the animated chessboard under-&lt;br /&gt;
ground and finally a filled vectorcity&lt;br /&gt;
(seems to be some kind of fashion these&lt;br /&gt;
days).&lt;br /&gt;
the next part, containing various vector&lt;br /&gt;
effects like i.e. filled, glenz and&lt;br /&gt;
transforming objects, was introduced by&lt;br /&gt;
a very colourful fli picture. the screen&lt;br /&gt;
got divided into two halves while the&lt;br /&gt;
left half contains a singlecolour hires&lt;br /&gt;
picture with a girl's face while the&lt;br /&gt;
right half is the vector area.&lt;br /&gt;
the hybrid vector part is a world first,&lt;br /&gt;
due to my knowledge, on the cbm 64. the&lt;br /&gt;
idea is based on the hybrid vector intro&lt;br /&gt;
from the silents on the amiga but unfor-&lt;br /&gt;
tunately the screens looks a little bit&lt;br /&gt;
empty.&lt;br /&gt;
the forthcoming part presents a tunnel&lt;br /&gt;
plotter routine, size 6x6 characters.&lt;br /&gt;
finally the end part is coming up, dis-&lt;br /&gt;
playing a &amp;quot;the end&amp;quot; multicolour bitmap&lt;br /&gt;
logo with some information text about&lt;br /&gt;
the demonstration file.&lt;br /&gt;
the demo contains a lot of amiga conver-&lt;br /&gt;
sations, nice and well presented. some&lt;br /&gt;
more original ideas would be fine.&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 79%&lt;br /&gt;
------- vic manipulation: 72%&lt;br /&gt;
        sid manipulation: 69%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
europe +4/tough                     /ger&lt;br /&gt;
----------------------------------------&lt;br /&gt;
tough is a group which normally releases&lt;br /&gt;
demoes if there is a competition held by&lt;br /&gt;
certain german magazines/disk magazines.&lt;br /&gt;
this time tough release the sequal to&lt;br /&gt;
europe in order to celebrate some well&lt;br /&gt;
known countries that apply for the mem-&lt;br /&gt;
bership of the european community. the&lt;br /&gt;
entire demonstration was coded by jason,&lt;br /&gt;
like always, and it looks like being one&lt;br /&gt;
of the good old crest productions what&lt;br /&gt;
is ment as a compliment from my side.&lt;br /&gt;
the musical support was managed by hje&lt;br /&gt;
and the syndrom/tia/crest.&lt;br /&gt;
the intro starts like the &amp;quot;europe's #1&amp;quot;&lt;br /&gt;
intro from genesis, this one contains an&lt;br /&gt;
europe instead a genesis logo.&lt;br /&gt;
after an effect that looks like your tv&lt;br /&gt;
set when you turn off the cbm 64 the&lt;br /&gt;
real intro starts where the starts cyc-&lt;br /&gt;
ling about the logo got replaced with&lt;br /&gt;
the banners of the european community&lt;br /&gt;
members that transform sometimes back to&lt;br /&gt;
stars. a 1x1 scroller can be found at&lt;br /&gt;
the buttom of the screen.&lt;br /&gt;
the next part is a typical crest-part or&lt;br /&gt;
one of the endless tries to realise a&lt;br /&gt;
new dycp-records. i always enjoyed to&lt;br /&gt;
watch all those demoes increasing these&lt;br /&gt;
records in the late eighties and tough&lt;br /&gt;
continues the fashion in the ninetees.&lt;br /&gt;
28 dycps with a decent sinus have been&lt;br /&gt;
counted and sometimes a vertikal raster&lt;br /&gt;
moves across the screen.&lt;br /&gt;
a plasma part is coming up and proves&lt;br /&gt;
that this demo got created in this deca-&lt;br /&gt;
de. it presents 12 fullscreen tech tech&lt;br /&gt;
effects and the tech tech and dycp are&lt;br /&gt;
updated each frame.&lt;br /&gt;
another part that beams us back to the&lt;br /&gt;
late eighties contains 80 rastersplits&lt;br /&gt;
with two independent border splits. it&lt;br /&gt;
was told that this effect was impossible&lt;br /&gt;
to realise but here is a neat presenta-&lt;br /&gt;
tion that proves it is possible. another&lt;br /&gt;
crest-style part. amazing.&lt;br /&gt;
the last part shows a big tech tech with&lt;br /&gt;
a 5 colours handling logo (blue, light&lt;br /&gt;
blue, cyan, white and black, the back-&lt;br /&gt;
ground colour). some technical details&lt;br /&gt;
are coming up now.&lt;br /&gt;
logo size: 111 x 24 chars&lt;br /&gt;
tech tech: 624 pixel&lt;br /&gt;
sinus    : 1792 bytes&lt;br /&gt;
no more to add.&lt;br /&gt;
the technical parts are reflecting the&lt;br /&gt;
good old crest style. all parts are well&lt;br /&gt;
coded and designed but unfortunately the&lt;br /&gt;
musics are not exclusively, the only ne-&lt;br /&gt;
gative aspect. the demo reminds me to&lt;br /&gt;
the good old times and i would like to&lt;br /&gt;
see some further productions from tough&lt;br /&gt;
in the near future:&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 79%&lt;br /&gt;
------- vic manipulation: 64%&lt;br /&gt;
        sid manipulation: 80%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
finally a message to some demo creators&lt;br /&gt;
that liked to offend us. it is very easy&lt;br /&gt;
to sneak around in our routines and to&lt;br /&gt;
improve them if you have more then a&lt;br /&gt;
year time for it, but it is much harder&lt;br /&gt;
to invent a routine like this and to&lt;br /&gt;
realise it without sneaking around in&lt;br /&gt;
somebody's sources. got that point? by&lt;br /&gt;
the way we won't react official in order&lt;br /&gt;
that you won't gain the attention as you&lt;br /&gt;
might hoped.&lt;br /&gt;
&lt;br /&gt;
that were the most impressive demoes re-&lt;br /&gt;
leased this summer. i would like to send&lt;br /&gt;
my regards to maja/f4cg, junkie/palace,&lt;br /&gt;
xor/antic and quiss/reflex for providing&lt;br /&gt;
the demonstrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             magazine review&lt;br /&gt;
           - -- --------- -- -&lt;br /&gt;
&lt;br /&gt;
a quite remarkable first issue of the&lt;br /&gt;
australian magazine &amp;quot;domination&amp;quot; got re-&lt;br /&gt;
leased. after some months of delay the&lt;br /&gt;
dingo &amp;quot;jazzcat&amp;quot; presented a remarkable&lt;br /&gt;
magazine with a great outfit and inte-&lt;br /&gt;
resting texts even if some of them were&lt;br /&gt;
not scene related.&lt;br /&gt;
&lt;br /&gt;
getting some more support this magazine&lt;br /&gt;
could have been a worthy competitor for&lt;br /&gt;
the pulse magazine but unfortunately,&lt;br /&gt;
based on the behavior and the attitude&lt;br /&gt;
of jazzcat connected with the release of&lt;br /&gt;
an unsold game he is as good as dead&lt;br /&gt;
boardwise and according to my informers&lt;br /&gt;
as good as kicked out of legend.&lt;br /&gt;
to bring his action to the top he has&lt;br /&gt;
re-cracked the game &amp;quot;mystery&amp;quot; from afl&lt;br /&gt;
who gave him a coded version in order to&lt;br /&gt;
avoid re-cracks.&lt;br /&gt;
the most like nickname of jazzcat these&lt;br /&gt;
days in the boardscene is &amp;quot;kangarookie&amp;quot;,&lt;br /&gt;
just to let you know.&lt;br /&gt;
&lt;br /&gt;
according to vengeance the first relea-&lt;br /&gt;
ses jazzcat has supplied in his &amp;quot;career&amp;quot;&lt;br /&gt;
so far are public domain games like&lt;br /&gt;
&amp;quot;astro pilot&amp;quot; and a re-coded game (with&lt;br /&gt;
the full knowledge of jc as he asked&lt;br /&gt;
someone to re-code the game) called a.b.&lt;br /&gt;
cricket where jc claimed it is an aus-&lt;br /&gt;
tralian fullprice game.&lt;br /&gt;
&lt;br /&gt;
this was supposed to be a magazine re-&lt;br /&gt;
view but if there will be a second issue&lt;br /&gt;
that is the question here. nobody really&lt;br /&gt;
likes to supply jc at the moment and it&lt;br /&gt;
is the right decision after his deeds.&lt;br /&gt;
maybe he will things about it but per-&lt;br /&gt;
sons like him acting with the same poli-&lt;br /&gt;
cy can be still found with a different&lt;br /&gt;
handle.&lt;br /&gt;
&lt;br /&gt;
rating: cpu manipulation: 90%&lt;br /&gt;
        vic manipulation: --% (my work)&lt;br /&gt;
        sid manipulation: 81%&lt;br /&gt;
        txt manipulation: 82%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
news press #14 got released with a real&lt;br /&gt;
great outfit and improved text, splash&lt;br /&gt;
got released again aswell, the same can&lt;br /&gt;
be reported about the moonlight magazine&lt;br /&gt;
metamorphosis (edited by trooper/agony/&lt;br /&gt;
atlantis) got spread under the agony&lt;br /&gt;
label and agony presented a great outfit&lt;br /&gt;
and the text quality got improved aswell&lt;br /&gt;
it seems that the magazine creators are&lt;br /&gt;
taking their job much more serious these&lt;br /&gt;
days.&lt;br /&gt;
&lt;br /&gt;
- -- ------------------------------ -- -&lt;br /&gt;
&lt;br /&gt;
    BAD BYTES ENTERTAINMENT SOFTWARE&lt;br /&gt;
&lt;br /&gt;
   is still watching out for talented&lt;br /&gt;
            cpu manipulators&lt;br /&gt;
            vic manipulators&lt;br /&gt;
 in order to develope some mindblasting&lt;br /&gt;
 games for the cbm 64.&lt;br /&gt;
&lt;br /&gt;
 if you are interested send us examples&lt;br /&gt;
 of your work, the contact address is:&lt;br /&gt;
&lt;br /&gt;
    bad bytes entertainment software&lt;br /&gt;
    - -- ---------------------- -- -&lt;br /&gt;
          XXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
          XXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
          XXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
          XXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
      do not miss your chance now!&lt;br /&gt;
&lt;br /&gt;
- -- ------------------------------ -- -&lt;br /&gt;
&lt;br /&gt;
be sure to read the latest rumours about&lt;br /&gt;
australian dingos or my person point of&lt;br /&gt;
view about today's scene in the next&lt;br /&gt;
issue of &amp;quot;skyhigh&amp;quot; aswell.&lt;br /&gt;
&lt;br /&gt;
best regards,&lt;br /&gt;
&lt;br /&gt;
                rrr/oxyron&lt;br /&gt;
                ----------&lt;br /&gt;
&lt;br /&gt;
        - august/september 1994 -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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