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		<title>Skyhigh 12 ch15 Oxyron Intern - Revision history</title>
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		<title>Ymgve at 15:49, 25 June 2007</title>
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				<updated>2007-06-25T15:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;              oxy - intern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
             oxyron intern&lt;br /&gt;
&lt;br /&gt;
                part iii&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this time it's nobody else then rrr in-&lt;br /&gt;
troducing himself to the cbm 64 scene.&lt;br /&gt;
&lt;br /&gt;
it started somewhere in the eighties,&lt;br /&gt;
when something new appeared under the&lt;br /&gt;
christmas trees of my classmates, a&lt;br /&gt;
volkscomputer called cbm 64. after visi-&lt;br /&gt;
ting some friends and some sleepness&lt;br /&gt;
nights i decided to get that machine,&lt;br /&gt;
too. this happened in 1985.&lt;br /&gt;
&lt;br /&gt;
after a rather inactive time when i co-&lt;br /&gt;
ded some useless basic files i started&lt;br /&gt;
to observe the happenings of the scene&lt;br /&gt;
in 1987. i got major interested in those&lt;br /&gt;
&amp;quot;fantastic&amp;quot; sound-graphic-scroller demos&lt;br /&gt;
trademark various democreators. after&lt;br /&gt;
failing in becoming a talented coder and&lt;br /&gt;
musician there was only one thing left -&lt;br /&gt;
painting graphics.&lt;br /&gt;
&lt;br /&gt;
my first steps have been made with the&lt;br /&gt;
legendary koala painter, but that pro-&lt;br /&gt;
gramm was not the nonplusultra in my&lt;br /&gt;
opinion. later on i started to draw with&lt;br /&gt;
paint magic, one of the best graphic&lt;br /&gt;
programmes ever. it's a very compact and&lt;br /&gt;
fast editor combined with runable gra-&lt;br /&gt;
phic files. scratcher (ex-mcg, ex-para-&lt;br /&gt;
mount) and paramount design (ex-para-&lt;br /&gt;
mount) got me getting more and more in-&lt;br /&gt;
terested in drawing graphics and to be-&lt;br /&gt;
come an active member in the scene. that&lt;br /&gt;
time i've spent a lot of time with those&lt;br /&gt;
paramount guys (scratcher, dr. death,&lt;br /&gt;
sting and paramount design) but i deci-&lt;br /&gt;
ded to start my career in another group.&lt;br /&gt;
&lt;br /&gt;
that time i've choosen my handle: ra-&lt;br /&gt;
vishing rick rude. it's the name of one&lt;br /&gt;
of those wrestling heroes out of the wcw&lt;br /&gt;
i've choosen this handle in a period&lt;br /&gt;
when we were watching endless matches of&lt;br /&gt;
this sports next to our computer activi-&lt;br /&gt;
ties. a lot of my friends have choosen&lt;br /&gt;
a &amp;quot;wrestling&amp;quot; handle that time like i.e.&lt;br /&gt;
tommy/ex-mcg who became sting/paramount&lt;br /&gt;
and breaker/paramount who became doctor&lt;br /&gt;
death/paramount.&lt;br /&gt;
unfortunately this handle was very long&lt;br /&gt;
and after some dudes made some jokes&lt;br /&gt;
about it i decided to use the short form&lt;br /&gt;
only - rrr. that was the story about my&lt;br /&gt;
handle.&lt;br /&gt;
&lt;br /&gt;
i've joined alpha flight and got more&lt;br /&gt;
and more contacts. after some months in&lt;br /&gt;
alpha flight i joined the friends in&lt;br /&gt;
paramount and a lot of struggles with&lt;br /&gt;
the alpha flight crew followed. later on&lt;br /&gt;
i got some troubles with a certain para-&lt;br /&gt;
mount artist and due to this i had to&lt;br /&gt;
leave paramount. then i've read in the&lt;br /&gt;
legendary magazine &amp;quot;sex'n crime&amp;quot; that i&lt;br /&gt;
am a member of depredators, so i've been&lt;br /&gt;
active in ddt some months. paramount de-&lt;br /&gt;
sign started to claim that i should have&lt;br /&gt;
stolen an original from paramount and i&lt;br /&gt;
lost the interest in the cbm 64 scene&lt;br /&gt;
and left it in early 1990.&lt;br /&gt;
&lt;br /&gt;
late 1990 i felt bored and started to&lt;br /&gt;
paint some graphics again. some of them&lt;br /&gt;
have been used in &amp;quot;frantic ii&amp;quot; and&lt;br /&gt;
&amp;quot;breathless&amp;quot;, two fantastic hoaxers de-&lt;br /&gt;
mos. late 1991 i'd my comeback in a&lt;br /&gt;
group called abyss connection (members&lt;br /&gt;
of this group have been i.e. diabolo/pa-&lt;br /&gt;
dua, anarchy &amp;amp;amp; posdnugs/trsi, silver/ex-&lt;br /&gt;
rsi, underdog/atlantis and michael stre-&lt;br /&gt;
lecki, the coder of gepa and flip). af-&lt;br /&gt;
ter some months abyss died and curve got&lt;br /&gt;
built up. due to the lack of support in&lt;br /&gt;
the topic demo section i've left the&lt;br /&gt;
group for oxyron in june 1992 where i'll&lt;br /&gt;
stay to the end of my cbm 64 career.&lt;br /&gt;
&lt;br /&gt;
meanwhile i bought me an amiga 500 at&lt;br /&gt;
the amiga expo in cologne. in april 1993&lt;br /&gt;
i've joined genetix on the amiga (most&lt;br /&gt;
of the members were cbm 64 sceners like&lt;br /&gt;
i.e. dmc, tg-acme, anarchy, cruel, to be&lt;br /&gt;
continued...). after some nice months&lt;br /&gt;
genetix got more and more inactive as&lt;br /&gt;
dmc, the leader, was heading into direc-&lt;br /&gt;
tion super nintendo. first i've decided&lt;br /&gt;
to stay independent and nowadays i'm&lt;br /&gt;
active in the amiga section of oxyron,&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
some days infront of the party 1993 i&lt;br /&gt;
got again in contact with marc and max/&lt;br /&gt;
afl! some interesting chats followed and&lt;br /&gt;
after the party i agreed to support them&lt;br /&gt;
in form of a membership (2nd group).&lt;br /&gt;
some months passed and i got more and&lt;br /&gt;
more involved with the amiga scene. due&lt;br /&gt;
to the fact that i have to work on the&lt;br /&gt;
amiga 500 aswell i made the decision to&lt;br /&gt;
leave alpha flight as i can't support&lt;br /&gt;
2 computer sections and 2 groups at the&lt;br /&gt;
same time. sad but true!&lt;br /&gt;
&lt;br /&gt;
next to drawing graphics and swapping i&lt;br /&gt;
have been writing some articles for va-&lt;br /&gt;
rious magazines like bitmania, addybook,&lt;br /&gt;
vandalism news and skyhigh. i'm using a&lt;br /&gt;
very controversial style to edit my ar-&lt;br /&gt;
ticles coz i'm a fan of gene/ex-ils's&lt;br /&gt;
articles for shock. don't take them to&lt;br /&gt;
hard or serious. always remember: the&lt;br /&gt;
cbm 64 is only a hobby and not a pro-&lt;br /&gt;
fession. life is just a game, enjoy&lt;br /&gt;
playing it.&lt;br /&gt;
&lt;br /&gt;
after past and present it's time for the&lt;br /&gt;
future now. on the cbm 64 i'll continue&lt;br /&gt;
drawing graphics, swapping and editing&lt;br /&gt;
diskmagazines. i'll start editing a le-&lt;br /&gt;
gal chapter in relax, the long awainted&lt;br /&gt;
magazine.&lt;br /&gt;
furthermore i'll start calling out more&lt;br /&gt;
regular in the future.&lt;br /&gt;
i already joined up with the promising&lt;br /&gt;
software company &amp;quot;bad bytes&amp;quot; and some&lt;br /&gt;
interested projects will be born very&lt;br /&gt;
soon. please find more details about&lt;br /&gt;
this subject at the end of this article.&lt;br /&gt;
on other systems i have to paint the gfx&lt;br /&gt;
for the nearly finished amiga demo and&lt;br /&gt;
to start over with my swapping activi-&lt;br /&gt;
ties.&lt;br /&gt;
enlarging my activities to the pc and&lt;br /&gt;
snes scene are planned, but i think i&lt;br /&gt;
don't have enough sparetime to realise&lt;br /&gt;
this dreams.&lt;br /&gt;
&lt;br /&gt;
some of you might have been missing some&lt;br /&gt;
personal details but my intention is to&lt;br /&gt;
review my scene career, not my private&lt;br /&gt;
life. i'm sharing details of my private&lt;br /&gt;
life with some closer scene friends but&lt;br /&gt;
it's not dedicated for my person unknown&lt;br /&gt;
readers.&lt;br /&gt;
&lt;br /&gt;
to end this file i'd like to greet some&lt;br /&gt;
of my friends in the scene like (no or-&lt;br /&gt;
der):&lt;br /&gt;
&lt;br /&gt;
oxyron: pri, tts, axis, scrapper, slide,&lt;br /&gt;
        peace, machine, asmodis, graham&lt;br /&gt;
        biz-kid&lt;br /&gt;
afl   : marc, max, styx, skid row, rami-&lt;br /&gt;
        rez, murphy, secret man, honesty&lt;br /&gt;
        pha q, leeway, dark&lt;br /&gt;
spirit: unifier&lt;br /&gt;
focus : tdj&lt;br /&gt;
taboo : acidchild&lt;br /&gt;
avt   : derbyshire ram&lt;br /&gt;
trd   : anarchy, posdnugs, fatman, stone&lt;br /&gt;
atl   : avalanche, trooper&lt;br /&gt;
scs   : vengeance, guzzler, morbid&lt;br /&gt;
legend: jazzcat&lt;br /&gt;
[c]   : syco&lt;br /&gt;
motiv8: merlin, tpf, pussyfooter&lt;br /&gt;
regina: duke, kbs&lt;br /&gt;
gothic: black widow&lt;br /&gt;
shazam: gop, jim morrison&lt;br /&gt;
cml   : kring, slammer&lt;br /&gt;
noice : stasi&lt;br /&gt;
padua : diabolo&lt;br /&gt;
palace: junkie, delta&lt;br /&gt;
vision: wolf, zore, mr. smart&lt;br /&gt;
triad : rave, roadrunna&lt;br /&gt;
faces : clairvoyant, cop&lt;br /&gt;
extacy: joker&lt;br /&gt;
lth   : witch&lt;br /&gt;
hxs   : rune, humanoid&lt;br /&gt;
antic : xor&lt;br /&gt;
f4cg  : maja&lt;br /&gt;
off   : hp&lt;br /&gt;
crts  : lord red&lt;br /&gt;
msi   : frode&lt;br /&gt;
xenon : oxbow&lt;br /&gt;
arcoss: garth&lt;br /&gt;
tmd   : sidewinder&lt;br /&gt;
panic : debris&lt;br /&gt;
bcd   : lybis&lt;br /&gt;
eqn   : grafee&lt;br /&gt;
ff/jam: funny&lt;br /&gt;
ex-[p]: scratcher, dr. death&lt;br /&gt;
???   : code 18 (gavin), smd&lt;br /&gt;
&lt;br /&gt;
i'm still looking out for new contacts&lt;br /&gt;
on both machines, the amiga and the cbm&lt;br /&gt;
64.&lt;br /&gt;
&lt;br /&gt;
if you're a talented coder and you want&lt;br /&gt;
to code games for &amp;quot;bad bytes&amp;quot; (graphics&lt;br /&gt;
and musics, if required concepts, will&lt;br /&gt;
be supplied) or you want to have your&lt;br /&gt;
game sold under the &amp;quot;bad bytes&amp;quot; label&lt;br /&gt;
don't hesitate to contact me.&lt;br /&gt;
&lt;br /&gt;
after this quiet boring text it's time&lt;br /&gt;
to press fire and to load another chap-&lt;br /&gt;
ter of this month's skyhigh.&lt;br /&gt;
&lt;br /&gt;
best regards,&lt;br /&gt;
               rrr/oxyron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              - june 1994 -&lt;br /&gt;
&lt;br /&gt;
- -- ------------------------------ -- -&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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