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		<title>Skyhigh 05 ch15 Demo Reviews - Revision history</title>
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		<title>Ymgve at 14:32, 4 August 2007</title>
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				<updated>2007-08-04T14:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
           yo... this is axis&lt;br /&gt;
&lt;br /&gt;
   and another chapter of the skyhigh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   in this issue you will find reviews&lt;br /&gt;
         of the following demos:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         ECAMA FLUORID / ORAGDO&lt;br /&gt;
&lt;br /&gt;
        CRYSTAL SHEEP / CHARGED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  so let's start with the first review!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             ecama fluorid:&lt;br /&gt;
             --------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
intro: in the intro you see a 3d&lt;br /&gt;
------ starfield with multicolour plots,&lt;br /&gt;
       a 1x1 scroll and an average logo.&lt;br /&gt;
       the sound is nice.&lt;br /&gt;
&lt;br /&gt;
1.part: in part one there is a normal&lt;br /&gt;
------- eci-tech-tech, like you perhaps&lt;br /&gt;
        know from an old camelot demo,&lt;br /&gt;
        the usual 1x1 scroll and a 3&lt;br /&gt;
        coloured logo which looks a bit&lt;br /&gt;
        like drawn in 1988.&lt;br /&gt;
        the only special thing at this&lt;br /&gt;
        part is the menu, in which you&lt;br /&gt;
        can edit your own sinus-waves.&lt;br /&gt;
        the sound is a bit weird.&lt;br /&gt;
&lt;br /&gt;
2.part: the second part features some&lt;br /&gt;
------- very fast, but ugly looking&lt;br /&gt;
        shadebobs and ofcoz the usual&lt;br /&gt;
        1x1 scroll (great oxy-design).&lt;br /&gt;
        this time the sound was really&lt;br /&gt;
        nice choosen.&lt;br /&gt;
&lt;br /&gt;
3.part: this part really surprised me.&lt;br /&gt;
------- it features some slow but real-&lt;br /&gt;
        time calculated filled vectors.&lt;br /&gt;
        a nice work done by wiz (cool).&lt;br /&gt;
        the graphics seemed also getting&lt;br /&gt;
        better. a really nice part and a&lt;br /&gt;
        nice framemeter idea.&lt;br /&gt;
        also a nice tune.&lt;br /&gt;
&lt;br /&gt;
4.part: after those stunning vectors wiz&lt;br /&gt;
------- presented his multi-elastic-line&lt;br /&gt;
        which is really fast (nearly as&lt;br /&gt;
        fast as the one, done by graham)&lt;br /&gt;
        again some nice gfx and a tune&lt;br /&gt;
        done by the syndrom (great).&lt;br /&gt;
&lt;br /&gt;
5.part: the next part featured a bob&lt;br /&gt;
------- routine, which is pretty fast,&lt;br /&gt;
        but there is only one sinus wave&lt;br /&gt;
        and another bad thing is the&lt;br /&gt;
        bad design of this part(hehe).&lt;br /&gt;
        the music is old but nice.&lt;br /&gt;
        the gfx are not bad, too.&lt;br /&gt;
&lt;br /&gt;
6.part: and again a part done by wiz.&lt;br /&gt;
------- he presents a fullscreen fli&lt;br /&gt;
        plazma. i think i can say this&lt;br /&gt;
        is the main effect in this part,&lt;br /&gt;
        except of the music by syndrom.&lt;br /&gt;
&lt;br /&gt;
7.part: another vector presentation of&lt;br /&gt;
------- wiz/orgado. this time 7 color&lt;br /&gt;
        vector bobs. surely a hard code,&lt;br /&gt;
        but again bad design. nice tune&lt;br /&gt;
        and gfx.&lt;br /&gt;
&lt;br /&gt;
creditz: code  - wiz, penta, mad cat&lt;br /&gt;
-------- gfx   - vangelis, redman, penta&lt;br /&gt;
         sound - syndrom, o'neill, peace&lt;br /&gt;
                 gaston&lt;br /&gt;
&lt;br /&gt;
comment: this demo really surprised me.&lt;br /&gt;
-------- the coding standart is far over&lt;br /&gt;
         the average. the gfx are only&lt;br /&gt;
         logos, but some of them were&lt;br /&gt;
         nice. the most tunes were done&lt;br /&gt;
         by the syndrom/tia/crest&lt;br /&gt;
         (exclusively) and ofcoz nice.&lt;br /&gt;
         i think wiz could become a&lt;br /&gt;
         second tts in this scene.&lt;br /&gt;
         i think each coding freak has&lt;br /&gt;
         to get this demo for his&lt;br /&gt;
         collection.&lt;br /&gt;
&lt;br /&gt;
rankings: code   - 8.2/10&lt;br /&gt;
--------- gfx    - 5.5/10&lt;br /&gt;
          sound  - 7.6/10&lt;br /&gt;
          design - 3.5/10&lt;br /&gt;
          ---------------&lt;br /&gt;
          all    - 6.2/10&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
         crystal sheep / charged&lt;br /&gt;
         -----------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
intro: the guys of charged present an&lt;br /&gt;
------ intro with some interlace logo&lt;br /&gt;
       movement, some movie flashers and&lt;br /&gt;
       a nice logo. the sound is also&lt;br /&gt;
       nice.&lt;br /&gt;
&lt;br /&gt;
1.part: something like a 3 colour plasma&lt;br /&gt;
------- in the sideborder, no special&lt;br /&gt;
        design but again nice gfx and&lt;br /&gt;
        sound.&lt;br /&gt;
&lt;br /&gt;
2.part: this part features all border&lt;br /&gt;
------- vertical bars. they seemed to&lt;br /&gt;
        be made with 8 stretched sprites&lt;br /&gt;
        there is music which is not so&lt;br /&gt;
        nice. i think this is all&lt;br /&gt;
        important for this part.&lt;br /&gt;
&lt;br /&gt;
3.part: in this part sir presents&lt;br /&gt;
------- 1.some very slow vectors&lt;br /&gt;
        2.256 sin-plots in 1 direction&lt;br /&gt;
        3.so-called mora (sinus lines)&lt;br /&gt;
&lt;br /&gt;
        the logo has some really weird&lt;br /&gt;
        colors, but the sound is nice.&lt;br /&gt;
&lt;br /&gt;
4.part: again one of those boring 2048&lt;br /&gt;
------- plotterscrolls. the routine&lt;br /&gt;
        looks a bit like my one in&lt;br /&gt;
        coma light 8. the tune is&lt;br /&gt;
        not bad, but again some weird&lt;br /&gt;
        colours in the logo.&lt;br /&gt;
&lt;br /&gt;
5.part: do you like bobs - we don't.&lt;br /&gt;
------- these bobs in part 5 are only&lt;br /&gt;
        moved in one direction, but&lt;br /&gt;
        they calculated some nice sinus&lt;br /&gt;
        waves. the logo has got some&lt;br /&gt;
        nice outlines, but the sound&lt;br /&gt;
        is a little bit boring.&lt;br /&gt;
&lt;br /&gt;
6.part: this part features a pseudo&lt;br /&gt;
------- line vector calculated with&lt;br /&gt;
        sinus waves. they use 3 colours&lt;br /&gt;
        and some shadow effects.&lt;br /&gt;
        the logo is not so cool, but&lt;br /&gt;
        cool sound.&lt;br /&gt;
&lt;br /&gt;
7.part: now there follows a nice shade-&lt;br /&gt;
------- lines part, which looks like&lt;br /&gt;
        the one from coma light 9.&lt;br /&gt;
        7 colours are used and normal&lt;br /&gt;
        lores. the design of this part&lt;br /&gt;
        is nice and there are some nice&lt;br /&gt;
        painted trees.&lt;br /&gt;
&lt;br /&gt;
8.part: this is the end part of this&lt;br /&gt;
------- demo. it has got a stunning fast&lt;br /&gt;
        bob metamorphosis. this effect&lt;br /&gt;
        looks pretty cool. the sound&lt;br /&gt;
        and gfx are ok.&lt;br /&gt;
&lt;br /&gt;
loader: the loader is a nice irq-loading&lt;br /&gt;
------- system. they used some really&lt;br /&gt;
        cool gfx done by cronos in it.&lt;br /&gt;
        the ideas in the loader are nice&lt;br /&gt;
        except of one which features&lt;br /&gt;
        something like a swastika&lt;br /&gt;
        (hakenkreuz).&lt;br /&gt;
&lt;br /&gt;
creditz: code  - sir art, jackal&lt;br /&gt;
-------- gfx   - cronos, stone&lt;br /&gt;
         sound - compod&lt;br /&gt;
&lt;br /&gt;
comment: this demo from charged is a&lt;br /&gt;
-------- nice designed demo, which got&lt;br /&gt;
         a not too bad code and some&lt;br /&gt;
         cool gfx by cronos. the sounds&lt;br /&gt;
         are also cool. i think you&lt;br /&gt;
         have to get this one for your&lt;br /&gt;
         collection. it's no super demo&lt;br /&gt;
         like e.g. wonderland x , but&lt;br /&gt;
         it's nice...&lt;br /&gt;
&lt;br /&gt;
rankings: code   - 5.9/10&lt;br /&gt;
--------- gfx    - 6.6/10&lt;br /&gt;
          sound  - 5.8/10&lt;br /&gt;
          design - 6.9/10&lt;br /&gt;
          ---------------&lt;br /&gt;
          all    - 6.3/10&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
  so that were all my reviews for this&lt;br /&gt;
   issue. i hope you have enjoyed this&lt;br /&gt;
 chapter, but now press fire to read one&lt;br /&gt;
        of the other chapters...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             axis is off...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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