<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_25_ch09</id>
		<title>Propaganda 25 ch09 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_25_ch09"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_25_ch09&amp;action=history"/>
		<updated>2026-06-22T19:00:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_25_ch09&amp;diff=1624&amp;oldid=prev</id>
		<title>Ymgve at 21:05, 18 June 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_25_ch09&amp;diff=1624&amp;oldid=prev"/>
				<updated>2007-06-18T21:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;        +----------------------+&lt;br /&gt;
        |MEET THE PRESS        |&lt;br /&gt;
        |MEET THE PRESS BY DUKE|&lt;br /&gt;
        +----------------------+&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
The scene media has profound power to be&lt;br /&gt;
a positive influence. It has the chance&lt;br /&gt;
to tie the link between the consumer&lt;br /&gt;
and the producer, but also the other&lt;br /&gt;
way around. It represents the voice of&lt;br /&gt;
the scene, and does therefore deserve&lt;br /&gt;
to be heard.&lt;br /&gt;
&lt;br /&gt;
MEET THE PRESS is dedicated to the&lt;br /&gt;
people behind the magazines, who are&lt;br /&gt;
responsible for the scene being one,&lt;br /&gt;
a family - together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           M       T   P&lt;br /&gt;
           MEETING THE PRESS&lt;br /&gt;
           _________________&lt;br /&gt;
&lt;br /&gt;
It has become somewhat of a pleasurable&lt;br /&gt;
routine of mine to check in on my&lt;br /&gt;
American friends, the creators behind&lt;br /&gt;
DRIVEN, once in a while.&lt;br /&gt;
&lt;br /&gt;
I have always had great affection for&lt;br /&gt;
the ntsc scene, which probably is due&lt;br /&gt;
to my history of calling the American&lt;br /&gt;
boards in the past. Those days the&lt;br /&gt;
cracking/fixing part of the NTSC scene&lt;br /&gt;
ran with most of the attention, but&lt;br /&gt;
today the demo scene is pretty much all&lt;br /&gt;
that is left to keep the home of our&lt;br /&gt;
beloved computer alive and kicking in&lt;br /&gt;
the name of the C64 - and the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRIVEN is to me a great example of the&lt;br /&gt;
one true reason why I love the magazine&lt;br /&gt;
business, as it was created in an&lt;br /&gt;
attempt to motivate the scene. Working&lt;br /&gt;
hard to do just that, they have&lt;br /&gt;
successfully injected new energy into&lt;br /&gt;
the old NTSC demo scene, and as a&lt;br /&gt;
result, we see a more lively NTSC demo&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
In addition, they have also managed to&lt;br /&gt;
bring more attention to a part of the&lt;br /&gt;
scene, that has been starving for&lt;br /&gt;
attention since the dawn of time.&lt;br /&gt;
&lt;br /&gt;
I met up with two of the front figures&lt;br /&gt;
of DRIVEN, COOLHAND and ELWIX, and we&lt;br /&gt;
spoke about the popular American&lt;br /&gt;
magazine, that has just released its&lt;br /&gt;
24th edition to the world.&lt;br /&gt;
&lt;br /&gt;
 (D) = DUKE/PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
 (A) = THE AMERICANS, COOLHAND &amp;amp;amp; ELWIX&lt;br /&gt;
&lt;br /&gt;
IMPORTANT NOTICE: COOLHAND and ELWIX&lt;br /&gt;
decided to answer all questions together&lt;br /&gt;
as though they were one voice.&lt;br /&gt;
________________________________________&lt;br /&gt;
(D) Welcome COOLHAND and ELWIX. Thank&lt;br /&gt;
    you both for granting us this&lt;br /&gt;
    interview.&lt;br /&gt;
&lt;br /&gt;
(A) No problem! It was nice and friendly&lt;br /&gt;
    of PROPAGANDA to ask.&lt;br /&gt;
&lt;br /&gt;
(D) Well, as you know, it is our&lt;br /&gt;
    business to ask questions, and&lt;br /&gt;
    luckily we work in a scene of&lt;br /&gt;
    helpful people - which is the reason&lt;br /&gt;
    why the scene is still going strong,&lt;br /&gt;
&lt;br /&gt;
    if you ask me. Anyway, let me begin&lt;br /&gt;
    by commenting the great work you&lt;br /&gt;
    guys have done to keep the world&lt;br /&gt;
    informed on an otherwise unknown&lt;br /&gt;
    part of the world. You have most&lt;br /&gt;
    definitely brought the NTSC scene&lt;br /&gt;
    back as a part of the scene, and&lt;br /&gt;
    we all benefit from that.&lt;br /&gt;
&lt;br /&gt;
(A) Thanks, and we certainly hope most&lt;br /&gt;
    people agree with you - while it is&lt;br /&gt;
    smaller and less active, the NTSC&lt;br /&gt;
    scene can still make a great&lt;br /&gt;
    contribution to the whole world&lt;br /&gt;
    demo scene, in our opinion. It is&lt;br /&gt;
    still &amp;quot;rebuilding&amp;quot; so the future&lt;br /&gt;
    should be even better for it, if we&lt;br /&gt;
    work hard to keep it alive and&lt;br /&gt;
    growing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             THE POPULARITY&lt;br /&gt;
             THE POPULARITY&lt;br /&gt;
&lt;br /&gt;
(D) DRIVEN continues to amaze everyone.&lt;br /&gt;
    Although a small magazine compared&lt;br /&gt;
    to others, it is as stabile and&lt;br /&gt;
    reliable as ever. What is the reason&lt;br /&gt;
    for the success of DRIVEN, and do&lt;br /&gt;
    you find it has grown to become,&lt;br /&gt;
    what you had hoped in the starting&lt;br /&gt;
    phase?&lt;br /&gt;
&lt;br /&gt;
(A) Lets start with the second question&lt;br /&gt;
    first. My hope at the start was just&lt;br /&gt;
    to create some kind of regular&lt;br /&gt;
    support and driving force to get the&lt;br /&gt;
    NTSC demo scene back into some&lt;br /&gt;
    respectable activity and growing&lt;br /&gt;
    again. I set out to only cover the&lt;br /&gt;
    kind of outfit with something&lt;br /&gt;
&lt;br /&gt;
    relatively new (a very flexible&lt;br /&gt;
    color proportional engine).&lt;br /&gt;
&lt;br /&gt;
    But basically my primary desire was&lt;br /&gt;
    to just do something that might&lt;br /&gt;
    increase the size of the NTSC scene,&lt;br /&gt;
    both in terms of demos released and&lt;br /&gt;
    active sceners involved. getting&lt;br /&gt;
    people involved - that was a major&lt;br /&gt;
    goal for DRIVEN.&lt;br /&gt;
&lt;br /&gt;
    Why is DRIVEN successful? Of course&lt;br /&gt;
    this begs the question of whether&lt;br /&gt;
    DRIVEN IS successfull.. We would&lt;br /&gt;
    like to think yes, but there is&lt;br /&gt;
    still much left to be done to keep&lt;br /&gt;
    the demo scene living and moving&lt;br /&gt;
    forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    There were some decisions I made&lt;br /&gt;
    prior to the first issue that were&lt;br /&gt;
    clearly good; some were made with&lt;br /&gt;
    purpose, some were just lucky moves&lt;br /&gt;
    that in retrospect were good ideas&lt;br /&gt;
    but at the time did not seem of any&lt;br /&gt;
    importance. I wanted to do something&lt;br /&gt;
    interesting and somewhat different&lt;br /&gt;
    with the outfit, to give it some&lt;br /&gt;
    initial appeal (the color propor-&lt;br /&gt;
    tional as I mentioned); I decided&lt;br /&gt;
    to forgo the classic NTSC diskmag&lt;br /&gt;
    approach of full disk issues packed&lt;br /&gt;
    with submitted art, music, and&lt;br /&gt;
    demo pages as well as text -&lt;br /&gt;
    because I didn't want to have to&lt;br /&gt;
    reply on anyone but myself initially&lt;br /&gt;
    for material - otherwise the&lt;br /&gt;
    magazine would have bogged and&lt;br /&gt;
    slowed down; I wanted to release&lt;br /&gt;
&lt;br /&gt;
    extremely regularly so hopefully by&lt;br /&gt;
    example the NTSC demo scene would&lt;br /&gt;
    follow and start pumping up the&lt;br /&gt;
    activity too.&lt;br /&gt;
&lt;br /&gt;
    Lucky choices were made when I asked&lt;br /&gt;
    COOLHAND to help out on the first&lt;br /&gt;
    issue with an Internet oriented&lt;br /&gt;
    article. I ended up asking him to&lt;br /&gt;
    be the co-editor, and only because&lt;br /&gt;
    of this has DRIVEN lasted this far.&lt;br /&gt;
&lt;br /&gt;
    It was also fortuitous that DRIVEN&lt;br /&gt;
    was single filed. At the time it&lt;br /&gt;
    was just logical to make it one&lt;br /&gt;
    filed for the smaller amount of&lt;br /&gt;
    material, but as it happens, I&lt;br /&gt;
    believe this is the reason DRIVEN&lt;br /&gt;
    managed to catch on so well in PAL&lt;br /&gt;
    lands - 1 file is so damn easy for&lt;br /&gt;
&lt;br /&gt;
    swappers to copy and fit onto their&lt;br /&gt;
    swap disks. DRIVEN ended up being&lt;br /&gt;
    spread fairly well from what we&lt;br /&gt;
    can tell, with almost no&lt;br /&gt;
    intervention from us (our gratitude&lt;br /&gt;
    to all the swappers who spread&lt;br /&gt;
    DRIVEN in the early days as well as&lt;br /&gt;
    in the present!). Seeing this occur&lt;br /&gt;
    was why we devoted ourselves to also&lt;br /&gt;
    cover the PAL demo scene from about&lt;br /&gt;
    issue #7 onwards, and we've gotten&lt;br /&gt;
    excellent support from many PAL&lt;br /&gt;
    sceners submitting their work.&lt;br /&gt;
&lt;br /&gt;
    But apart from the beginning our&lt;br /&gt;
    success is pretty simple. We try&lt;br /&gt;
    hard to deliver quality content; we&lt;br /&gt;
    we continually trying to involve all&lt;br /&gt;
    sceners in DRIVEN by asking for&lt;br /&gt;
    articles from almost anyone; we try&lt;br /&gt;
&lt;br /&gt;
    not to repeat too much of the same&lt;br /&gt;
    &amp;quot;regular articles&amp;quot; and push hard for&lt;br /&gt;
    variety: we've covered the&lt;br /&gt;
    commercial scene to some extend;&lt;br /&gt;
    we don't engage in quarrels. We're&lt;br /&gt;
    here for the scene and not for the&lt;br /&gt;
    magazine, because what good would&lt;br /&gt;
    it do having ourselves trying to&lt;br /&gt;
    look like gods in front of an&lt;br /&gt;
    audience of 3? What we want is to&lt;br /&gt;
    be a small role in a giant active&lt;br /&gt;
    scene playing itself to an audience&lt;br /&gt;
    of thousands of interested demo&lt;br /&gt;
    fans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               THE STAFF&lt;br /&gt;
               THE STAFF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) Please tell us about the current&lt;br /&gt;
    status of DRIVEN, and describe the&lt;br /&gt;
    people behind it.&lt;br /&gt;
&lt;br /&gt;
(A) As we answer these questions #24&lt;br /&gt;
    was just released. We had our&lt;br /&gt;
    longest break yet (3 months) over&lt;br /&gt;
    summer, but we're back on track to&lt;br /&gt;
    finish this year and kick off the&lt;br /&gt;
    next. People currently taking an&lt;br /&gt;
    active role in the mag: ELWIX,&lt;br /&gt;
    COOLHAND, CYBERNOID, DOKKEN,&lt;br /&gt;
    ZKYCLAD, DR. SOFT, STASH, FALCON,&lt;br /&gt;
    and EL BANDITOS.&lt;br /&gt;
&lt;br /&gt;
    The first two of these are the main&lt;br /&gt;
    editors of course. The next two are&lt;br /&gt;
    contributing with their demo&lt;br /&gt;
    reviews, the next provides some news&lt;br /&gt;
    and commercial scene coverage, and&lt;br /&gt;
&lt;br /&gt;
    the last 4 make up the legal&lt;br /&gt;
    release list helpers, tho school&lt;br /&gt;
    and other things kept them too busy&lt;br /&gt;
    recently.&lt;br /&gt;
&lt;br /&gt;
    We would like to find a dedicated&lt;br /&gt;
    PAL demoscener with a desire to take&lt;br /&gt;
    an active role in driven. In the&lt;br /&gt;
    past we've had great help from a&lt;br /&gt;
    few different PAL friends, but what&lt;br /&gt;
    we really need is someone to take on&lt;br /&gt;
    a role of PAL co-editor and really&lt;br /&gt;
    work on the PAL demo scene coverage&lt;br /&gt;
    with us. Someone with a level of&lt;br /&gt;
    control over the PAL content nearly&lt;br /&gt;
    equal to ELWIX and COOLHAND. This&lt;br /&gt;
    person should ideally be on the&lt;br /&gt;
    inet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    We're basically offering the chance&lt;br /&gt;
    to help shape the content and&lt;br /&gt;
    even to some extend the direction&lt;br /&gt;
    of driven, if this person would be&lt;br /&gt;
    willing to put in the same amount&lt;br /&gt;
    of work and effort as the current&lt;br /&gt;
    co-editors. (Any takers? Heh).&lt;br /&gt;
&lt;br /&gt;
(D) JAZZCAT is a former member of the&lt;br /&gt;
    DRIVEN staff. What is your opinion&lt;br /&gt;
    of this extremely involved C64&lt;br /&gt;
    scener and his work for DRIVEN?&lt;br /&gt;
&lt;br /&gt;
(A) JAZZCAT (if we recall right) had&lt;br /&gt;
    actually offered himself to help out&lt;br /&gt;
    with the magazine, which is quite&lt;br /&gt;
    cool. We accepted and he started&lt;br /&gt;
    supplying some demo scene news and&lt;br /&gt;
    2 or 3 articles over the course of&lt;br /&gt;
    a few issues. Lately his help&lt;br /&gt;
&lt;br /&gt;
    dropped off as, we imagine, he is&lt;br /&gt;
    mostly focused back on his own&lt;br /&gt;
    machine. So we're in fact basically&lt;br /&gt;
    let him go off the staff, of course&lt;br /&gt;
    *not* on bad terms. Our impression&lt;br /&gt;
    of him is similar to all the staff&lt;br /&gt;
    who've helped with DRIVEN over its&lt;br /&gt;
    life, that is to say we really&lt;br /&gt;
    appreciate their help and support,&lt;br /&gt;
    and we'd be quite happy for them&lt;br /&gt;
    to come back and be more involved&lt;br /&gt;
    if they so desire. But anyway, our&lt;br /&gt;
    search for a PAL co-editor was&lt;br /&gt;
    mentioned before.&lt;br /&gt;
&lt;br /&gt;
(D) A while back, COOLHAND revealed&lt;br /&gt;
    plans for driven to switch to an&lt;br /&gt;
    IFFL-type file format. As we know,&lt;br /&gt;
    this obviously never happened. What&lt;br /&gt;
    is the reason for this?&lt;br /&gt;
&lt;br /&gt;
(A) After lots of struggling and getting&lt;br /&gt;
    opinions and trying to make up our&lt;br /&gt;
    minds, we finally decided driven&lt;br /&gt;
    cannot be made much better overall,&lt;br /&gt;
    currently, from being beigger. That&lt;br /&gt;
    sounds odd, but knowing the full&lt;br /&gt;
    picture: the time our lives allow&lt;br /&gt;
    us to work on each issue, the&lt;br /&gt;
    already mentioned advantages for us&lt;br /&gt;
    in being single filed, and the&lt;br /&gt;
    general feeling of most sceners we&lt;br /&gt;
    asked that driven was good as it&lt;br /&gt;
    is, we backed off from making any&lt;br /&gt;
    radical change in format.&lt;br /&gt;
&lt;br /&gt;
    We currently get just about the&lt;br /&gt;
    perfect amount of articles submitted&lt;br /&gt;
    or written by ourselves every month&lt;br /&gt;
    or so to keep up regular releases&lt;br /&gt;
    (1-2 months apart) without getting&lt;br /&gt;
&lt;br /&gt;
    too much backlog or running too low.&lt;br /&gt;
    DRIVEN issues contain essentially&lt;br /&gt;
    31O-33O blocks of equ-packed text.&lt;br /&gt;
    For now, once again considering the&lt;br /&gt;
    big picture, this feels &amp;quot;right&amp;quot; for&lt;br /&gt;
    us. In the future we might&lt;br /&gt;
    re-evaluate this - if activity in&lt;br /&gt;
    the scene keeps growing, if we take&lt;br /&gt;
    on additional reliable help, etc.&lt;br /&gt;
    And of course we welcome the scene's&lt;br /&gt;
    opinion on what they'd like to see!&lt;br /&gt;
&lt;br /&gt;
(D) DRIVEN is a perfect example of a&lt;br /&gt;
    magazine acting as flag-bearer to&lt;br /&gt;
    boost a scene, that is sufferinng&lt;br /&gt;
    from lack of activity. How do you&lt;br /&gt;
    keep America and Canada interested&lt;br /&gt;
    in the C64?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(A) Interestingly, by just being what we&lt;br /&gt;
    are. To clarify, we don't go under&lt;br /&gt;
    the assumption that DRIVEN is the&lt;br /&gt;
    sole force keeping the NTSC scene&lt;br /&gt;
    alive; we are one of several&lt;br /&gt;
    &amp;quot;factors&amp;quot; helping to do that, others&lt;br /&gt;
    being the active demo groups&lt;br /&gt;
    themselves, CMD with their huge&lt;br /&gt;
    product lines and fine magazine,&lt;br /&gt;
    LOADSTAR, etc.&lt;br /&gt;
&lt;br /&gt;
    DRIVEN offers a varied but&lt;br /&gt;
    consistent range of articles and&lt;br /&gt;
    information on many aspects of the&lt;br /&gt;
    C64. Editorials and articles on&lt;br /&gt;
    demo scene issues and timely reviews&lt;br /&gt;
    of new NTSC demo releases are key&lt;br /&gt;
    areas which driven maintains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    The interest is there; as you say,&lt;br /&gt;
    driven is just a &amp;quot;flag-bearer&amp;quot; or&lt;br /&gt;
    central point of information to keep&lt;br /&gt;
    that interest focused on the demo&lt;br /&gt;
    scene, our main purpose for being.&lt;br /&gt;
&lt;br /&gt;
           THE RESPONSIBILIES&lt;br /&gt;
           THE RESPONSIBILIES&lt;br /&gt;
&lt;br /&gt;
(D) How do you maintain a critical tone&lt;br /&gt;
    towards the developments of the NTSC&lt;br /&gt;
    scene, when at the same time, you&lt;br /&gt;
    try to encourage optimism?&lt;br /&gt;
&lt;br /&gt;
(A) Balanced reporting is probably the&lt;br /&gt;
    best way to describe our formula,&lt;br /&gt;
    both in our editorials and in our&lt;br /&gt;
    demo reviews. In the reviews, for&lt;br /&gt;
    instance, we do tend to emphasize&lt;br /&gt;
    (but not exaggerate) the positive&lt;br /&gt;
&lt;br /&gt;
    values we see in a demo. But at the&lt;br /&gt;
    same time we try to offer&lt;br /&gt;
    constructive comments and&lt;br /&gt;
    suggestions as to how the demo&lt;br /&gt;
    being reviewed, and future releases,&lt;br /&gt;
    might be improved. Ragging or&lt;br /&gt;
    unproductive comparisons to other&lt;br /&gt;
    demos do not have a place in driven.&lt;br /&gt;
    Optimism is in the eyes of the&lt;br /&gt;
    beholder, or driven reader in this&lt;br /&gt;
    case. We may try to plan the seeds&lt;br /&gt;
    of optimism for those who read&lt;br /&gt;
    DRIVEN, but we do so by being honest&lt;br /&gt;
    and accurate. So far, many people&lt;br /&gt;
    have takenn those seeds and&lt;br /&gt;
    produced a fairly healthy and&lt;br /&gt;
    growing demo scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         THE PAL AND NTSC SCENE&lt;br /&gt;
         THE PAL AND NTSC SCENE&lt;br /&gt;
&lt;br /&gt;
(D) What is the difference between the&lt;br /&gt;
    driven coverage of PAL activities&lt;br /&gt;
    and the coverage served by PAL&lt;br /&gt;
    magazines, if any?&lt;br /&gt;
&lt;br /&gt;
(A) DRIVEN is focused primarily on the&lt;br /&gt;
    demo scene. We generally do not&lt;br /&gt;
    cover any news or events unless it&lt;br /&gt;
    is linked somehow with the demo&lt;br /&gt;
    scene. The expectations are&lt;br /&gt;
    occasional commercial scene articles&lt;br /&gt;
    and coverage of Internet related&lt;br /&gt;
    topics, though we see the latter as&lt;br /&gt;
    as clearly beneficial to the demo&lt;br /&gt;
    scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Of course, DRIVEN carries less text&lt;br /&gt;
    per issue than other magazines, but&lt;br /&gt;
    we try and make it up with regular&lt;br /&gt;
    releases. Due to the space limits&lt;br /&gt;
    we filter out some &amp;quot;plainer&amp;quot; news&lt;br /&gt;
    and leave the room for interviews,&lt;br /&gt;
    group stories, party results/reports&lt;br /&gt;
    and the PAL legal release list. In&lt;br /&gt;
    summary we try and get the most&lt;br /&gt;
    important PAL demo news out to the&lt;br /&gt;
    demo scene fast and accurately, and&lt;br /&gt;
    in our opinion we often accomplish&lt;br /&gt;
    this, but it's up to the PAL&lt;br /&gt;
    readers to be the real judge of our&lt;br /&gt;
    effectiveness.&lt;br /&gt;
&lt;br /&gt;
    Finally, and obviously, we cover&lt;br /&gt;
    the NTSC scene to a high degree, as&lt;br /&gt;
    the fundamental purpose of the&lt;br /&gt;
    magazine is keeping the NTSC demo&lt;br /&gt;
&lt;br /&gt;
    scene pushing forward. Our hope is&lt;br /&gt;
    by covering both the ntsc and pal&lt;br /&gt;
    demo scene, we will do three things:&lt;br /&gt;
    provide PAL readers with timely&lt;br /&gt;
    material directed straight to them&lt;br /&gt;
    at the same time as getting them&lt;br /&gt;
    interested and informed that there&lt;br /&gt;
    really is a demo scene in North&lt;br /&gt;
    America, and has been since the late&lt;br /&gt;
    8O's; get NTSC readers interested&lt;br /&gt;
    and informed about the overseas&lt;br /&gt;
    scene so they realize just how huge&lt;br /&gt;
    and active the worldwide C64 demo&lt;br /&gt;
    scene is; and to bridge these gaps&lt;br /&gt;
    between the demoscenes and hopefully&lt;br /&gt;
    start communicating and working&lt;br /&gt;
    together in whatever ways are&lt;br /&gt;
    possible and that will extend the&lt;br /&gt;
    life of the C64.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) What PAL magazines are available to&lt;br /&gt;
    the NTSC-market today - referring to&lt;br /&gt;
    the fixing problem, most PAL&lt;br /&gt;
    magazines have remained unsolved.&lt;br /&gt;
&lt;br /&gt;
(A) Refer to DRIVEN #2O which had an&lt;br /&gt;
    article answering just this question&lt;br /&gt;
    in a little more detail... But&lt;br /&gt;
    generally a quick list from memory&lt;br /&gt;
    looks like: ADWARP, CONTRAST,&lt;br /&gt;
    DOMINATION, EMPHATIC, PROPAGANDA,&lt;br /&gt;
    RELAX, TRIBUNE, VANDALISM NEWS,&lt;br /&gt;
    and a couple others; they've all&lt;br /&gt;
    released issues normally working&lt;br /&gt;
    well enough in NTSC.&lt;br /&gt;
&lt;br /&gt;
    The biggest trouble in NTSC when it&lt;br /&gt;
    comes to diskmags is *loaders*. So&lt;br /&gt;
    hopefully more PAL diskmags will&lt;br /&gt;
    start using known NTSC/PAL loaders -&lt;br /&gt;
&lt;br /&gt;
    a lot of NTSC sceners are interested&lt;br /&gt;
    just as much in the PAL demo scene&lt;br /&gt;
    so it can only help you!&lt;br /&gt;
&lt;br /&gt;
               THE FUTURE&lt;br /&gt;
               THE FUTURE&lt;br /&gt;
&lt;br /&gt;
(D) Please let us in on the future plans&lt;br /&gt;
    of DRIVEN.&lt;br /&gt;
&lt;br /&gt;
(A) We're currently running the second&lt;br /&gt;
    year of the &amp;quot;NTSC 4K Compo&amp;quot; with&lt;br /&gt;
    events in 4K demo, 4K art, and 4K&lt;br /&gt;
    music this time (*anyone* is welcome&lt;br /&gt;
    to enter, entries are judged on NTSC&lt;br /&gt;
    machines, deadline is December 11th,&lt;br /&gt;
    send your entries to COOLHAND or&lt;br /&gt;
    ELWIX).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    We'll release another issue this&lt;br /&gt;
    year and then hiatus for about 2&lt;br /&gt;
    months until January of 98. We're&lt;br /&gt;
    pretty happy with 1997, the scene&lt;br /&gt;
    was slower during summertime but&lt;br /&gt;
    recently got extremely active again.&lt;br /&gt;
    Several new guys got active and&lt;br /&gt;
    some old NTSC legends even returned.&lt;br /&gt;
    We hope 1998 keeps the trend of a&lt;br /&gt;
    growing, more active demo scene.&lt;br /&gt;
    What it means for DRIVEN is that we&lt;br /&gt;
    need to keep trying hard to push for&lt;br /&gt;
    quantity and quality demo releases,&lt;br /&gt;
    get new sceners involved, and set an&lt;br /&gt;
    example by keeping ourselves coming&lt;br /&gt;
    out regular as well. Expect another&lt;br /&gt;
    year of at least bimonthly issues.&lt;br /&gt;
&lt;br /&gt;
    Future content should include a&lt;br /&gt;
    series of articles coveringng the&lt;br /&gt;
&lt;br /&gt;
    history of diskmagazines in NTSC,&lt;br /&gt;
    increased interviews with NTSC and&lt;br /&gt;
    PAL demo sceners, improved quality&lt;br /&gt;
    of our PAL demo scene coverage (by&lt;br /&gt;
    finding a PAL co-editor, ummm, did&lt;br /&gt;
    we say that yet? heh), continued&lt;br /&gt;
    coverage of C64-and-Internet&lt;br /&gt;
    related topics, and maybe some cool&lt;br /&gt;
    surprises. We're going to work on&lt;br /&gt;
    the DRIVEN Homepage as well and try&lt;br /&gt;
    to make it a bigger central&lt;br /&gt;
    information/gathering place for&lt;br /&gt;
    demo scene freaks worldwide.&lt;br /&gt;
&lt;br /&gt;
(D) Thank you both for taking part in&lt;br /&gt;
    this interview and keep up the&lt;br /&gt;
    great work as a positive media&lt;br /&gt;
    institution!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(A) We thank you very much for asking&lt;br /&gt;
    us. Our final words to our readers&lt;br /&gt;
    can only be: just keep up the&lt;br /&gt;
    activity, keep up the quality, and&lt;br /&gt;
    help us keep building up the demo&lt;br /&gt;
    scene, both in NTSC and in PAL!&lt;br /&gt;
&lt;br /&gt;
Contact DRIVEN with your comments,&lt;br /&gt;
ideas, suggestions, criticism, or&lt;br /&gt;
entries for the 4K Compo:&lt;br /&gt;
&lt;br /&gt;
EMAIL  : sakers@ai.org           or&lt;br /&gt;
         coolhand@kaiwan.com&lt;br /&gt;
&lt;br /&gt;
POSTAL : 22 Cottonwood Ct,&lt;br /&gt;
         Greencastle, IN 46135&lt;br /&gt;
         USA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         +T---M--------R------+&lt;br /&gt;
         |THE MAGAZINE REVIEWS|&lt;br /&gt;
         +--------------------+&lt;br /&gt;
&lt;br /&gt;
Welcome to the obligatory magazine&lt;br /&gt;
reviews, which has always been a popular&lt;br /&gt;
part of meet the press.&lt;br /&gt;
&lt;br /&gt;
I have made myself the owner of the&lt;br /&gt;
latest c64 magazines to have reached the&lt;br /&gt;
internet, and will now serve you my&lt;br /&gt;
humble opinion, on the experience of&lt;br /&gt;
reading them.&lt;br /&gt;
&lt;br /&gt;
The point-system on which the magazines&lt;br /&gt;
are rated should be obvious once it&lt;br /&gt;
appears. They will appear after all of&lt;br /&gt;
the reviews. Hope they are taken as a&lt;br /&gt;
sign, that improvement is always a&lt;br /&gt;
possibility in the world. Remember that!&lt;br /&gt;
&lt;br /&gt;
SUBJECT     : NITRO, 24TH EDITION.&lt;br /&gt;
LABEL       : EXCESS.&lt;br /&gt;
RELEASED ON : OCTOBER, 1997.&lt;br /&gt;
________________________________________&lt;br /&gt;
Well, blimey! Nitro is back on the&lt;br /&gt;
magascene stage with another edition,&lt;br /&gt;
and what a powerful return it was as&lt;br /&gt;
well. According to the editors, it took&lt;br /&gt;
them more than 6 months to put together&lt;br /&gt;
this edition, so that certainly puts a&lt;br /&gt;
lot of expectations on this comeback -&lt;br /&gt;
of sorts - issue.&lt;br /&gt;
&lt;br /&gt;
NITRO is notorious for its lengthy&lt;br /&gt;
issues, usually taking up whole disks.&lt;br /&gt;
The main reason for this, was the&lt;br /&gt;
extensive none-scene related chapters,&lt;br /&gt;
which - according to the editors - were&lt;br /&gt;
best left cut out. I salute this&lt;br /&gt;
decision with a loud sounding cheer!&lt;br /&gt;
&lt;br /&gt;
In addition to a renovated program of&lt;br /&gt;
the magazine, the editors behind nitro&lt;br /&gt;
also proclaimed the desire to release on&lt;br /&gt;
a more permanent - reliable, if you&lt;br /&gt;
will - basis. Another reason to salute&lt;br /&gt;
the creators with a thumbs up.&lt;br /&gt;
&lt;br /&gt;
But the editors seemed to have tired of&lt;br /&gt;
quantity and therefore taken upon&lt;br /&gt;
themselves the challenge of creating a&lt;br /&gt;
more quality based magazine. Whether or&lt;br /&gt;
not they will be successful at this,&lt;br /&gt;
this review will draw a picture.&lt;br /&gt;
&lt;br /&gt;
Now having covered the stories behind&lt;br /&gt;
the magazines, I will turn my attention&lt;br /&gt;
towards the edition at hand. The 24th&lt;br /&gt;
of its kind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
nitro is fairly well written. The&lt;br /&gt;
editorial consists of SENTINEL, H-BLOXX,&lt;br /&gt;
RED ROCK, CAT and SPINBALL of EXCESS,&lt;br /&gt;
among others. They appear to have a&lt;br /&gt;
good head on their shoulders, and know&lt;br /&gt;
their way around the scene - or at least&lt;br /&gt;
enough to qualify for the gig as editor&lt;br /&gt;
of a much celebrated magazine.&lt;br /&gt;
&lt;br /&gt;
The news coverage is more of a re-cap&lt;br /&gt;
on the major stories since the last&lt;br /&gt;
edition of NITRO, and considering its&lt;br /&gt;
been a long while since that date, it&lt;br /&gt;
certainly took its toll on the news&lt;br /&gt;
chapter. What a pity!&lt;br /&gt;
&lt;br /&gt;
The charts were based on old sheets,&lt;br /&gt;
which has been laying on the editors&lt;br /&gt;
desk since the last edition as well.&lt;br /&gt;
That gave a picture of who was on top&lt;br /&gt;
&lt;br /&gt;
of the scene over half a year ago - and&lt;br /&gt;
not a accurate picture of today's&lt;br /&gt;
popular names. This chapter was best&lt;br /&gt;
left out!&lt;br /&gt;
&lt;br /&gt;
NITRO has not created any of its own&lt;br /&gt;
chapters. All are based on the ideas&lt;br /&gt;
and works of others, and therefore&lt;br /&gt;
leaves nitro with nothing but a&lt;br /&gt;
hardworking ideology. Not one chapter&lt;br /&gt;
is exclusive to NITRO!&lt;br /&gt;
&lt;br /&gt;
Generally the 24th edition was quite a&lt;br /&gt;
boring edition with no real intelligent&lt;br /&gt;
reports, no scoops or interesting&lt;br /&gt;
subjects or thoughts to leave the&lt;br /&gt;
reader even a little satisfied. This is&lt;br /&gt;
not what the editors had in mind, when&lt;br /&gt;
they set out to do this issue - or at&lt;br /&gt;
least so I hope!&lt;br /&gt;
&lt;br /&gt;
SUBJECT     : RELAX, 22ND EDITION.&lt;br /&gt;
LABEL       : PHUTURE.&lt;br /&gt;
RELEASED ON : 31ST OCTOBER, 1997.&lt;br /&gt;
________________________________________&lt;br /&gt;
Ah, yes. Another edition of relax, one&lt;br /&gt;
of the oldest and most popular media&lt;br /&gt;
institutions in the scene - or so the&lt;br /&gt;
editor eagerly reminds us.&lt;br /&gt;
&lt;br /&gt;
Very well, RELAX is an old magazine, but&lt;br /&gt;
age is not important, health is what&lt;br /&gt;
matters. That being said, I have to&lt;br /&gt;
admit, RELAX is showing no sign of old&lt;br /&gt;
age - unless it is in terms of routine&lt;br /&gt;
and experience, which more or less&lt;br /&gt;
oozes out of this fine magazine.&lt;br /&gt;
&lt;br /&gt;
Editor of RELAX, RRR, is one of the most&lt;br /&gt;
gifted editors the scene has today. He&lt;br /&gt;
has a strong, well documented opinion&lt;br /&gt;
&lt;br /&gt;
about the scene; a colourful vision of&lt;br /&gt;
the path he would like to see the scene&lt;br /&gt;
take - and on top of that, he masters&lt;br /&gt;
the queens English quite well, which&lt;br /&gt;
ought to be expected of all editors -&lt;br /&gt;
but sadly is not.&lt;br /&gt;
&lt;br /&gt;
RELAX is RRR's baby. RELAX may have been&lt;br /&gt;
born by other parents, but lately it has&lt;br /&gt;
grown to become more or less a creation&lt;br /&gt;
of RRR. He is an experienced scener&lt;br /&gt;
with knowledge about most corners of the&lt;br /&gt;
scene, which is obvious and to the&lt;br /&gt;
benefit of the RELAX readers. To make a&lt;br /&gt;
long story short, I am of the opinion,&lt;br /&gt;
that RELAX is a definite top magazine.&lt;br /&gt;
It is written by top editors and&lt;br /&gt;
supported by top sceners. The news is&lt;br /&gt;
covered and edited in a professional&lt;br /&gt;
manor, while the material is collected&lt;br /&gt;
&lt;br /&gt;
by reliable, trustworthy and respectable&lt;br /&gt;
sceners. Everything appears fine and&lt;br /&gt;
dandy on the surface.&lt;br /&gt;
&lt;br /&gt;
Although RELAX has a lot of fine&lt;br /&gt;
features, and serves the sceners with a&lt;br /&gt;
qualified scene coverage, there seems to&lt;br /&gt;
be lacking something. I had difficulty&lt;br /&gt;
trying to pinpoint, what I was missing -&lt;br /&gt;
till I took another look at the program.&lt;br /&gt;
Relax does not master the art of&lt;br /&gt;
creating its own chapters - having taken&lt;br /&gt;
the easiest road, and borrowed the best&lt;br /&gt;
of others.&lt;br /&gt;
&lt;br /&gt;
GLOBAL REPORT and YEARLY RELEASES are&lt;br /&gt;
chapters, which were first founded by&lt;br /&gt;
THE PULSE MAGAZINE - in fact of the&lt;br /&gt;
same names. The demo reviews are a world&lt;br /&gt;
of demos invention. THE LOST FILES is&lt;br /&gt;
&lt;br /&gt;
inspired off the old SATIRICA - which&lt;br /&gt;
is now known as THE SCENE SHOW, and I&lt;br /&gt;
could probably go on and on.&lt;br /&gt;
&lt;br /&gt;
All right, there are no copyright laws&lt;br /&gt;
in the magazine industry on the C64 -&lt;br /&gt;
if there were, we would all be going to&lt;br /&gt;
jail - but I do think RELAX should find&lt;br /&gt;
ways to distance themselves from other&lt;br /&gt;
magazines by covering the scene in a&lt;br /&gt;
more unique way, instead of just trying&lt;br /&gt;
to beat its competitors in the same&lt;br /&gt;
events - or chapters if you will.&lt;br /&gt;
&lt;br /&gt;
However, RELAX is top of the class when&lt;br /&gt;
it comes to getting the news and serving&lt;br /&gt;
the articles in an interesting and&lt;br /&gt;
attractive way. Perhaps RRR has decided&lt;br /&gt;
to spend his energy on the writing&lt;br /&gt;
process, instead of taking the magazine&lt;br /&gt;
&lt;br /&gt;
into uncharted lands. The writing itself&lt;br /&gt;
is important, but it does not make a&lt;br /&gt;
magazine champion by itself - in my&lt;br /&gt;
humble opinion at least.&lt;br /&gt;
&lt;br /&gt;
A full coverage of the latest scene&lt;br /&gt;
events, a list of the illegal and legal&lt;br /&gt;
releases, the various charts and a guide&lt;br /&gt;
to the internet is pretty much a full&lt;br /&gt;
program for a magazine - and will leave&lt;br /&gt;
any potential reader satisfied. In&lt;br /&gt;
addition RELAX serves a lot of opinions,&lt;br /&gt;
which makes for an interesting read,&lt;br /&gt;
although much of it hardly is of the&lt;br /&gt;
interest to the scene. Three chapters&lt;br /&gt;
called GAMES PEOPLE PLAY is basically&lt;br /&gt;
RRR defending RELAX against all its&lt;br /&gt;
competitors in the magazine industry.&lt;br /&gt;
I find that to be a gross misinterpre-&lt;br /&gt;
tation of what a top magazine should use&lt;br /&gt;
&lt;br /&gt;
its resources on.&lt;br /&gt;
&lt;br /&gt;
RRR is a bit stubborn, and he is willing&lt;br /&gt;
to walk the extra mile to get his&lt;br /&gt;
opinion across - which is certainly not&lt;br /&gt;
to the benefit of the reader. RELAX is&lt;br /&gt;
much too proud for its own good, and&lt;br /&gt;
hopefully this will decrease in volume&lt;br /&gt;
in the coming editions.&lt;br /&gt;
&lt;br /&gt;
A magazine should not only be casting&lt;br /&gt;
light on itself, but instead on others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               PROPAGANDA&lt;br /&gt;
        - In it for the money -&lt;br /&gt;
       _________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUBJECT     : THE CREST, 4TH EDITION.&lt;br /&gt;
LABEL       : INDEPENDENT.&lt;br /&gt;
RELEASED ON : OCTOBER, 1997.&lt;br /&gt;
________________________________________&lt;br /&gt;
THE CREST is the best thing to have hit&lt;br /&gt;
the magazine industry this year, and&lt;br /&gt;
they have surprised us all. Following a&lt;br /&gt;
hefty debate about the name, they have&lt;br /&gt;
proven true to their goal of releasing&lt;br /&gt;
on a monthly basis - as the only mag&lt;br /&gt;
today.&lt;br /&gt;
&lt;br /&gt;
However, the scene has changed since the&lt;br /&gt;
days of THE PULSE MAGAZINE, and due to&lt;br /&gt;
the decreasing activity level, it must&lt;br /&gt;
be difficult for the editors to put&lt;br /&gt;
together an exciting edition every&lt;br /&gt;
month. And it shows!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>