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		<title>Ymgve at 21:05, 18 June 2007</title>
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				<updated>2007-06-18T21:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
             8-BIT THOUGHTS&lt;br /&gt;
             ______________&lt;br /&gt;
      Observations of our digital&lt;br /&gt;
      culture as seen by two great&lt;br /&gt;
       thinkers from PROPAGANDA.&lt;br /&gt;
&lt;br /&gt;
            +---------------+&lt;br /&gt;
            |               |&lt;br /&gt;
            |               |&lt;br /&gt;
            |               |&lt;br /&gt;
            |       ?       |&lt;br /&gt;
            |               |&lt;br /&gt;
            |               |&lt;br /&gt;
            |               |&lt;br /&gt;
            +---------------+&lt;br /&gt;
&lt;br /&gt;
        BY JACK DANIELS &amp;amp;amp; MIDFIT&lt;br /&gt;
        ________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SOME THOUGHS ON A CLOUDY MONDAY...&lt;br /&gt;
                    +----------------+&lt;br /&gt;
                    |by Jack Daniels.|&lt;br /&gt;
                    +----------------+&lt;br /&gt;
&lt;br /&gt;
What is the scene all about? Some recent&lt;br /&gt;
incidents made me think about this basic&lt;br /&gt;
question once more. I don't want to talk&lt;br /&gt;
about the things that have happened over&lt;br /&gt;
the last weeks or months - some know&lt;br /&gt;
what I am talking about, others don't.&lt;br /&gt;
All I want is you to think, think about&lt;br /&gt;
what I write here.&lt;br /&gt;
&lt;br /&gt;
It really makes me wonder, today as much&lt;br /&gt;
as eleven or twelve years ago, when I&lt;br /&gt;
entered the scene, how serious some&lt;br /&gt;
people take the scene. It seems to me&lt;br /&gt;
as if those guys want to compensate&lt;br /&gt;
&lt;br /&gt;
their luckless or even destroyed pri-&lt;br /&gt;
vate life in the scene. I have seen lots&lt;br /&gt;
of pretenders over the years, on the&lt;br /&gt;
boards for example they have been trying&lt;br /&gt;
to impress the others by their behaviour&lt;br /&gt;
but when it came to a meeting IRL (=in&lt;br /&gt;
real life) you could see who is behind&lt;br /&gt;
the mask and sometimes couldn't resist&lt;br /&gt;
laughing. If only half of what people&lt;br /&gt;
wrote and said over the years would be&lt;br /&gt;
true, we would all be driving Porsche.&lt;br /&gt;
&lt;br /&gt;
People try to build up an image which is&lt;br /&gt;
the absolute contrast of what they are&lt;br /&gt;
in real life. All the want is to gather&lt;br /&gt;
some attention and respect. Hiding be-&lt;br /&gt;
hind handles as well as the Internet as&lt;br /&gt;
in this or any other scene allows them&lt;br /&gt;
to be someone else, just like during&lt;br /&gt;
carnival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand this is a chance for&lt;br /&gt;
those people to gather some selfconfi-&lt;br /&gt;
dence but it is a danger on the other&lt;br /&gt;
hand as well. Users of the Internet and&lt;br /&gt;
sceners are mostly anonymous - noone has&lt;br /&gt;
to know the real identity of them and&lt;br /&gt;
they can pretend to be anyone they want&lt;br /&gt;
to be, unless they take of their masks.&lt;br /&gt;
&lt;br /&gt;
I just read an article about the first&lt;br /&gt;
group of &amp;quot;anonymous Internet addicts&amp;quot;&lt;br /&gt;
here in Germany. The stories of most of&lt;br /&gt;
these people were horrible. They gave up&lt;br /&gt;
all private contacts outside the net and&lt;br /&gt;
spent all of their day online. A lot of&lt;br /&gt;
them lost their jobs because they could&lt;br /&gt;
not concentrate on anything else than&lt;br /&gt;
the Internet. They were nervous and were&lt;br /&gt;
just waiting to come home and switch the&lt;br /&gt;
&lt;br /&gt;
computer on. Just like a drug. Is that&lt;br /&gt;
the real meaning? (ED.YES!)&lt;br /&gt;
&lt;br /&gt;
The computer and especially the scene is&lt;br /&gt;
and will always be a hobby, no drug and&lt;br /&gt;
especially no substitute for the real&lt;br /&gt;
life. If God wanted us to live our life&lt;br /&gt;
in the Internet we would have been born&lt;br /&gt;
as bytes. So honestly, what is the se-&lt;br /&gt;
nse of warring about a first-release,&lt;br /&gt;
having trouble with others, cheating&lt;br /&gt;
and pretending to be somebody you&lt;br /&gt;
aren't? Okay, the scene needs competi-&lt;br /&gt;
tion like every place in the world, if&lt;br /&gt;
virtual or real, but some people just&lt;br /&gt;
take it too seriously and exaggerate the&lt;br /&gt;
whole affair. What is it that counts?&lt;br /&gt;
Meeting people as well as in private,&lt;br /&gt;
having fun and the friendship is what&lt;br /&gt;
counts, not who was first in releasing&lt;br /&gt;
&lt;br /&gt;
a game or who is the best in ragging&lt;br /&gt;
others down.&lt;br /&gt;
&lt;br /&gt;
The friendship in the scene of the&lt;br /&gt;
Commodore 64 is something very special&lt;br /&gt;
and unusal and that is what makes the&lt;br /&gt;
scene itself so special in comparsion&lt;br /&gt;
with others. Let us keep it that way!&lt;br /&gt;
&lt;br /&gt;
In the next issue of PROPAGANDA I will&lt;br /&gt;
talk and write about this particular&lt;br /&gt;
aspect of the everlasting C64-scene -&lt;br /&gt;
the friendship. Stay tuned..&lt;br /&gt;
&lt;br /&gt;
I'd appreciate your feedback.&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
JACK DANIELS, PROPAGANDA MAGAZINE&lt;br /&gt;
JDOFF4CG@AOL.COM&lt;br /&gt;
&lt;br /&gt;
+-------------------------+     +------+&lt;br /&gt;
|MOVING TO THE NET    NOWI|     |Midfit|&lt;br /&gt;
|MOVING TO THE NET _  NOW.|     +------+&lt;br /&gt;
+-------------------------+&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
Hello Propaganda reader,&lt;br /&gt;
&lt;br /&gt;
after exchanging several e-mails with&lt;br /&gt;
NEWSCOPY I am very happy to be chosen&lt;br /&gt;
to report about the wide virtual world&lt;br /&gt;
of the Internet, the place to be and the&lt;br /&gt;
place, once visited making you addicted,&lt;br /&gt;
resulting in a high phonebill. I want to&lt;br /&gt;
speak about the FUTURE of the BOARDSCENE&lt;br /&gt;
today as it is a very actual topic due&lt;br /&gt;
to all USBBS'es being blacklisted by the&lt;br /&gt;
major USA Phonecompanies making it im-&lt;br /&gt;
possible to reach them at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Commodore 64 was always a BBS-inf-&lt;br /&gt;
luenced sysstem and some newcomers may&lt;br /&gt;
ask themselves why it was like that.&lt;br /&gt;
Well, the question is easily answered by&lt;br /&gt;
covering the happenings during the years&lt;br /&gt;
of 1986/87. The fresh n' young C64-scene&lt;br /&gt;
was at that point still a mailtrader&lt;br /&gt;
world. It was simply a lot people who&lt;br /&gt;
exchanged their latest productions and&lt;br /&gt;
cracks. And what else could be made as&lt;br /&gt;
putting all these nice games on a floppy&lt;br /&gt;
and send it over the to the place of&lt;br /&gt;
their contacts. There were so many games&lt;br /&gt;
released a month that everybody had di-&lt;br /&gt;
fferent games and made different send-&lt;br /&gt;
ings. While the Europeans seemd to be&lt;br /&gt;
happy to work in this kind of way, the&lt;br /&gt;
USA scen, covering groups like EAGLE&lt;br /&gt;
SOFT INCORPORATED, ALLIANCE, NEPA who&lt;br /&gt;
&lt;br /&gt;
were not pleased with the mailway of&lt;br /&gt;
spreading cracks. It needed weeks for&lt;br /&gt;
a European crack from groups like HOT-&lt;br /&gt;
LINE and TRIAD to reach the states by&lt;br /&gt;
mail. And the other way around, of&lt;br /&gt;
course.&lt;br /&gt;
&lt;br /&gt;
The USA, as the new modern world had&lt;br /&gt;
always had very reasonable prices on&lt;br /&gt;
hardware. And up-to-date. At this point&lt;br /&gt;
the Americans were already exchaning&lt;br /&gt;
their files through modems (at that time&lt;br /&gt;
only at a mere 75 Bauds). This way of&lt;br /&gt;
transfering brought the American scene&lt;br /&gt;
on to a new idea of importing all the&lt;br /&gt;
amazine quality and quantity from Eur-&lt;br /&gt;
ope. You must know that the European&lt;br /&gt;
titles were never intended to be re-&lt;br /&gt;
leased in America, maybe due to the fact&lt;br /&gt;
that companies did not quite know how&lt;br /&gt;
&lt;br /&gt;
to fix or for some other reason. The&lt;br /&gt;
games situation was not shinging bright,&lt;br /&gt;
nice titles from EPYX but not enough to&lt;br /&gt;
cover the thirst and demand. The Amer-&lt;br /&gt;
icans began to direct their interest in&lt;br /&gt;
importing software from Europe. The plan&lt;br /&gt;
was easy as they were already used to&lt;br /&gt;
call up their European contacts through&lt;br /&gt;
the use of tollfree PBX'es and the use&lt;br /&gt;
of codes they received from the American&lt;br /&gt;
hack/phreak-scene. Furthermore modems&lt;br /&gt;
were cheap in the states while they cost&lt;br /&gt;
a fortune in Europe. The Americans star-&lt;br /&gt;
ted to buy modems for their European&lt;br /&gt;
connections. The modems were either&lt;br /&gt;
carded or bought by a supporter of the&lt;br /&gt;
USA-groups who got games in exchange.&lt;br /&gt;
The American groups started calling&lt;br /&gt;
Europeans like HEADBANGER and HOTLINE&lt;br /&gt;
and convinced them exchange software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wish on the American scene was to&lt;br /&gt;
be on an exclusive tradingbasis with as&lt;br /&gt;
many of the European crackinggroups as&lt;br /&gt;
possible. I don't need to tell you that&lt;br /&gt;
it was plain easy to import a game -&lt;br /&gt;
you only needed buy the cool groups the&lt;br /&gt;
modem, have a code and dial your Euro-&lt;br /&gt;
pean partner.&lt;br /&gt;
&lt;br /&gt;
It did not take long for the groups to&lt;br /&gt;
get in trouble. They exchanged software&lt;br /&gt;
and the great difference between Euro-&lt;br /&gt;
pean 64's and American ones. Diskloaders&lt;br /&gt;
crashed and intros as well as games fl-&lt;br /&gt;
ickered like hell. Many actually thought&lt;br /&gt;
that their American/European partners&lt;br /&gt;
were not able to code properly and la-&lt;br /&gt;
ughed. It led to the fact that people&lt;br /&gt;
started to fix for each other. FBR and&lt;br /&gt;
&lt;br /&gt;
ESI on the American side, and HOTLINE,&lt;br /&gt;
PAPILLIONS, TRIAD and RADWARE on the&lt;br /&gt;
European.&lt;br /&gt;
&lt;br /&gt;
All in all, it was easy to import a&lt;br /&gt;
game and it didn't require much know-&lt;br /&gt;
ledge. You didn't even need a good su-&lt;br /&gt;
pplier who could give you fast originals&lt;br /&gt;
for no money. Quite quickly a flow of&lt;br /&gt;
import-only-groups grew up, mainly on&lt;br /&gt;
the American side, but THE SOFTRUNNER&lt;br /&gt;
GROUP is an example of a European import&lt;br /&gt;
-only label. Quickly these groups real-&lt;br /&gt;
ized that it was totally pointless to&lt;br /&gt;
import several versions of the same&lt;br /&gt;
game and started to import an EXLCUSIVE&lt;br /&gt;
VERSION. This meant that if for instance&lt;br /&gt;
FBR imported the TRIAD-version and man-&lt;br /&gt;
aged to fix loader-systems nobody else&lt;br /&gt;
would import the FAIRLIGHT-version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the same time the time-difference was&lt;br /&gt;
between Europe and the USA was starting&lt;br /&gt;
to bother the involve. Bulletin board&lt;br /&gt;
systems had been around for quite a long&lt;br /&gt;
time but had never been accessed by the&lt;br /&gt;
Europeans. To enable the Europeans to&lt;br /&gt;
call them and upload their games, they&lt;br /&gt;
tried to get wares-addicted freaks into&lt;br /&gt;
the business. These would be supplying&lt;br /&gt;
the Europeans with codes. In later time,&lt;br /&gt;
the BBS'es became more of a wares-data&lt;br /&gt;
base, but not only for one group but for&lt;br /&gt;
all groups. Virtually all European of&lt;br /&gt;
class had modems and uploaded their&lt;br /&gt;
software at all times.&lt;br /&gt;
&lt;br /&gt;
The term FIRST RELEASE came up due to&lt;br /&gt;
an agreement beteween American groups&lt;br /&gt;
so there would be no double-imports.&lt;br /&gt;
&lt;br /&gt;
The challenge was speed and quality and&lt;br /&gt;
wars filled the message-areas on the&lt;br /&gt;
baords. This is also what made the&lt;br /&gt;
boards so popular - to be part of the&lt;br /&gt;
competition, to exchange the latest and&lt;br /&gt;
to be in contact with the elite. And at&lt;br /&gt;
that point it was very attractive beca-&lt;br /&gt;
use there were several ways to call out&lt;br /&gt;
for free both for America and Europe.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, times changed. Phreaking&lt;br /&gt;
became a business supported by the Amiga&lt;br /&gt;
and PC quickly gaining ground. They re-&lt;br /&gt;
alized selling ways to call out was more&lt;br /&gt;
profitable than selling the game itself.&lt;br /&gt;
They would be selling calling cards,&lt;br /&gt;
PBX'es or Blueboxes. Many people follow-&lt;br /&gt;
ed this trend and in 1993 it began to&lt;br /&gt;
get worse for these people. The profit&lt;br /&gt;
they gained was gone, FBI in cooperation&lt;br /&gt;
&lt;br /&gt;
with INTERPOL attacked the people behind&lt;br /&gt;
the supply and we all know how that end-&lt;br /&gt;
ed. Several people got busted and seve-&lt;br /&gt;
ral people got out of their mess by co-&lt;br /&gt;
operating with the law.&lt;br /&gt;
&lt;br /&gt;
More people got busted and it did not&lt;br /&gt;
take long until there was a real lack&lt;br /&gt;
of cards. Even the big groups couldn't&lt;br /&gt;
call out any longer. To make the sit-&lt;br /&gt;
uation even worse, Blue boxing became&lt;br /&gt;
nearly impossible. Only a couple of&lt;br /&gt;
guys could call out, and it was by far&lt;br /&gt;
not as regular as it was in the past.&lt;br /&gt;
&lt;br /&gt;
We, the Commodore 64-scene always focus-&lt;br /&gt;
ed on the major BBS'es lost the American&lt;br /&gt;
part of the scene - which wasn't that&lt;br /&gt;
active any longer anyway! PC- and Amiga-&lt;br /&gt;
people searched for new ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They found the Internet and they were&lt;br /&gt;
really in the need of it. Doublereleases&lt;br /&gt;
could be avoided - something that was&lt;br /&gt;
usual due to the immense speed their&lt;br /&gt;
scenes were travelling in on the PC,&lt;br /&gt;
Amiga and on consoles. Communication&lt;br /&gt;
was now based on IRC Channels on Efnet&lt;br /&gt;
and wares flooded through FTP-sites of&lt;br /&gt;
certain elitegroups.&lt;br /&gt;
&lt;br /&gt;
And still the CBM64 stuck to their pri-&lt;br /&gt;
cinples. People tried to get hold of&lt;br /&gt;
the very last cardsuppliers and hackers&lt;br /&gt;
enabling them to call out. But we all&lt;br /&gt;
could see - the American boardscene was&lt;br /&gt;
getting slower and slower. Far too many&lt;br /&gt;
people got busted and many didn't want&lt;br /&gt;
to pay in risking a good part of their&lt;br /&gt;
life just for using cards. Still, rules&lt;br /&gt;
&lt;br /&gt;
remained and we still had to stay around&lt;br /&gt;
to get out with the firstreleases on&lt;br /&gt;
the American boards. Many groups got&lt;br /&gt;
beaten only because they ran out of ways&lt;br /&gt;
to call out.&lt;br /&gt;
&lt;br /&gt;
Some groups like MOTIV8, indeed a cont-&lt;br /&gt;
roversial group followed the PC/AMIGA-&lt;br /&gt;
and console-scene by exploring the&lt;br /&gt;
Internet. Groups like SCS*TRC, F4CG and&lt;br /&gt;
CHROMANCE started setting up FTPs and&lt;br /&gt;
the new market got a steadily growing&lt;br /&gt;
audience. More and more people expressed&lt;br /&gt;
their thoughts that it was rather point-&lt;br /&gt;
less to keep up a BBS-dominated first-&lt;br /&gt;
release-sceene if the American scene&lt;br /&gt;
vanished years ago anyway. Besides, the&lt;br /&gt;
FTP-scene is much more global than a&lt;br /&gt;
BBS. The Americans left soon accepted&lt;br /&gt;
the FTP's and it did not take very long&lt;br /&gt;
&lt;br /&gt;
for a magazine to come along. PROPA-&lt;br /&gt;
GANDA, the magazine I am writing this&lt;br /&gt;
article for was the first one to present&lt;br /&gt;
us an Internet-related Chartsystem -&lt;br /&gt;
refused to be accepted by other groups.&lt;br /&gt;
Their arguments were weak too, saying&lt;br /&gt;
the BBS-system made our scene unique&lt;br /&gt;
while calling the two remaining elite-&lt;br /&gt;
boards a call.&lt;br /&gt;
&lt;br /&gt;
The blacklisting in the USA proved&lt;br /&gt;
these people wrong. Less action is&lt;br /&gt;
taking place in the USA only, while&lt;br /&gt;
the IRC #C-64 and the audience of old&lt;br /&gt;
elite, newbees and normal sceners pay-&lt;br /&gt;
ing time to visit daily. And we're&lt;br /&gt;
seeing the other scenes who do not care&lt;br /&gt;
about codes any longer where the BBS-&lt;br /&gt;
scene is almost expolited. The Internet&lt;br /&gt;
makes it possible to exchange wares at&lt;br /&gt;
&lt;br /&gt;
a good speed and it unitess the people&lt;br /&gt;
through one concept. In former times&lt;br /&gt;
you had to search the BBS for a certain&lt;br /&gt;
people to leave him Email. Now you can&lt;br /&gt;
leave him a direct Email his account or&lt;br /&gt;
meet him on the IRC.&lt;br /&gt;
&lt;br /&gt;
What is the point of holding up in a&lt;br /&gt;
system which is considered to be dead&lt;br /&gt;
by all the other scenes? The messages&lt;br /&gt;
in the subs and the union between&lt;br /&gt;
subs and fileareas??&lt;br /&gt;
&lt;br /&gt;
Yes, the FTPs surely don't give the&lt;br /&gt;
feeling of a BBS. And a mailinglist&lt;br /&gt;
doesn't give the feeling of a sub. Why&lt;br /&gt;
transfer with 24OO bps if there are&lt;br /&gt;
enough tools to connect your 1541 to&lt;br /&gt;
a PC/Amiga and transfer files from&lt;br /&gt;
there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now there was daylight again. LEGEND&lt;br /&gt;
returned to the scene introducing a new&lt;br /&gt;
principle to live with. A web-BBS!&lt;br /&gt;
Running on the progam QCBBS invented&lt;br /&gt;
by UNCLE D, also known as DAVE/LEGEND.&lt;br /&gt;
It has been well appreciated since the&lt;br /&gt;
day of the first version running and&lt;br /&gt;
we encounter heavily growing interest&lt;br /&gt;
by the scene. Since a few months the&lt;br /&gt;
BBS offers a file-base and should be&lt;br /&gt;
seen as a great possiblity to make the&lt;br /&gt;
daily boardlife livable. No need of&lt;br /&gt;
codes. Just a very fast way to get&lt;br /&gt;
the wares around.&lt;br /&gt;
&lt;br /&gt;
Is this the step to the net? The quest-&lt;br /&gt;
ion should be: is it not? I discussed&lt;br /&gt;
this topic with several people in the&lt;br /&gt;
scene. Some are for, some against. Some&lt;br /&gt;
&lt;br /&gt;
fear the scene will die from it. It we&lt;br /&gt;
look over the whole topic, we encounter&lt;br /&gt;
that this BBS already achieved more re-&lt;br /&gt;
gular visists in the last days than any&lt;br /&gt;
American BBS did before the fall of the&lt;br /&gt;
American boards. We know that this QCBBC&lt;br /&gt;
is also something for hardcore C64-fre-&lt;br /&gt;
aks who access the net through the C64.&lt;br /&gt;
So there is absolutely no way to keep&lt;br /&gt;
up with something that is doomed to&lt;br /&gt;
die. Phreaking is doomed to die but&lt;br /&gt;
should we let our C64-scene die to?&lt;br /&gt;
No! We should try to keep up with our&lt;br /&gt;
tradition but try to find new ways,&lt;br /&gt;
encountering the facts that C64-emul-&lt;br /&gt;
ators get popular and many people who&lt;br /&gt;
are outside of the scene and who don't&lt;br /&gt;
own a C64 anylonger have now also&lt;br /&gt;
access to the latest releases of the&lt;br /&gt;
C64-scene. (ED. ALL THE STAFF OF PRO-&lt;br /&gt;
&lt;br /&gt;
PAGANDA DOES NOT AGREE. PEOPLE WHO RUN&lt;br /&gt;
EMULATORS SHOULD BURN IN HELL AND BE&lt;br /&gt;
CRUCIFIED FOR GETTING RID OF THEIR&lt;br /&gt;
C64'S IN THE FIRST PLACE. GET A NEW&lt;br /&gt;
C64!)&lt;br /&gt;
&lt;br /&gt;
Some of the sceptic audience I tried to&lt;br /&gt;
question on this subject said to me they&lt;br /&gt;
are afraid that smaller groups who are&lt;br /&gt;
not used to boards will try to get into&lt;br /&gt;
the firstreleasing business. Well, and&lt;br /&gt;
if so, I think that as long as they&lt;br /&gt;
stick to the rules and don't act dumb&lt;br /&gt;
we have to live with it.&lt;br /&gt;
&lt;br /&gt;
Every group was at a beginning phase,&lt;br /&gt;
so I don't understand these words. I&lt;br /&gt;
don't think anybody would have success&lt;br /&gt;
in taking place in the 64 crackingscene&lt;br /&gt;
if he does not stick his groupconcept&lt;br /&gt;
&lt;br /&gt;
tight and to the rules and the tradition&lt;br /&gt;
we have. Rags and wars will come quickly&lt;br /&gt;
if not. And by the way, if you don't&lt;br /&gt;
gvie a chance to the new groups I don't&lt;br /&gt;
see the sense in the scene. I think&lt;br /&gt;
these people forgot that a group like&lt;br /&gt;
STRIKE FORCE once was small. And a group&lt;br /&gt;
like MOVERS knew about their potential&lt;br /&gt;
and gave them the chance.&lt;br /&gt;
&lt;br /&gt;
Tradition, yes. Rules, yes. But we can't&lt;br /&gt;
reanmiate something that died. Is not&lt;br /&gt;
the Internet to be seen as a gift? I&lt;br /&gt;
think it is. Not only in private life&lt;br /&gt;
but also in the scene. It is cheap and&lt;br /&gt;
will be much cheaper in the years to&lt;br /&gt;
come. Why am I seeing such a fear when&lt;br /&gt;
I ask people about the Internet? Don't&lt;br /&gt;
they all forget there is always a tom-&lt;br /&gt;
orrow? It may not be as stunning as the&lt;br /&gt;
&lt;br /&gt;
old BBS-days in the first years but the&lt;br /&gt;
real stunning action is since long gone.&lt;br /&gt;
We are only here to keep the spirit of&lt;br /&gt;
the 64 - a spirit you cannot explain&lt;br /&gt;
that is not comparable to other scenes.&lt;br /&gt;
We should try to keep this spirit alive&lt;br /&gt;
as long as possible.  This is only pos-&lt;br /&gt;
sible if we keep our wares machine pro-&lt;br /&gt;
ducing. We got competition through the&lt;br /&gt;
boards. But is it really important where&lt;br /&gt;
the competition takes place? The thrill&lt;br /&gt;
is to beat the others.&lt;br /&gt;
&lt;br /&gt;
Think it over. Be sure that one fact&lt;br /&gt;
remains. The US boards are yesterday&lt;br /&gt;
and the Internet is the future.&lt;br /&gt;
&lt;br /&gt;
It has always been the same, since the&lt;br /&gt;
day Amiga was released. Everybody was&lt;br /&gt;
talking about the end of the C64. As&lt;br /&gt;
&lt;br /&gt;
companies like OCEAN and RAINBOW ARTS&lt;br /&gt;
stopped to produce for our beloved&lt;br /&gt;
machine people people said it was soon&lt;br /&gt;
to die. And still most of the highlights&lt;br /&gt;
of the scene had not been seen. The&lt;br /&gt;
new scene will be with us when we move&lt;br /&gt;
to the Internet. Don't try to turn back&lt;br /&gt;
time, because you can't. If we look at&lt;br /&gt;
the states, the country which is always&lt;br /&gt;
a step in front of us we encounter that&lt;br /&gt;
86% of all the public BBS'es are gone,&lt;br /&gt;
either down due to usersupport or using&lt;br /&gt;
the local cheap rates through being on-&lt;br /&gt;
line via Telnet. (ED. NOW THAT WOULD&lt;br /&gt;
BE SOMETHING! TELNET TO A C64-BOARD!)&lt;br /&gt;
And we know that 86% is no value we&lt;br /&gt;
can express through numbers. So we see&lt;br /&gt;
that we are a bit late with finally de-&lt;br /&gt;
ciding which way we want to go. We&lt;br /&gt;
should try not to be too late. Just in&lt;br /&gt;
&lt;br /&gt;
interest for our little beloved&lt;br /&gt;
C64Kbyte machine.&lt;br /&gt;
&lt;br /&gt;
Yours truly,&lt;br /&gt;
&lt;br /&gt;
MIDFIT, PROPAGANDA MAGAZINE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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