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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_24_ch06&amp;diff=1609&amp;oldid=prev</id>
		<title>Ymgve at 20:56, 18 June 2007</title>
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				<updated>2007-06-18T20:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;   +--------------------------------+&lt;br /&gt;
   |SCENE ILLUSTRATED - HIGHLIGHTING|&lt;br /&gt;
   |SCENE ILLUSTRATED - HIGHLIGHTING|&lt;br /&gt;
   +--------------------------------+&lt;br /&gt;
             HOSTED BY DUKE&lt;br /&gt;
  T&lt;br /&gt;
- THE OPINION POLLS            VOTING&lt;br /&gt;
  _________________            ______&lt;br /&gt;
  T&lt;br /&gt;
- THE SCENE TODAY              INTERVIEW&lt;br /&gt;
  _______________              _________&lt;br /&gt;
  T&lt;br /&gt;
- THE SCENE TIMELINE           QUIZ&lt;br /&gt;
  __________________           ____&lt;br /&gt;
  D&lt;br /&gt;
- DEBATE OF THE DAY            ARTICLE&lt;br /&gt;
  _________________            _______&lt;br /&gt;
  T&lt;br /&gt;
- THE READERS' PAGE            LETTERS&lt;br /&gt;
  _________________            _______&lt;br /&gt;
&lt;br /&gt;
     +T--------------------------+&lt;br /&gt;
     |THE OPINION POLLS - POLL #1|&lt;br /&gt;
     +---------------------------+&lt;br /&gt;
&lt;br /&gt;
LEGEND is back in the scene. They have&lt;br /&gt;
promised to become active and once&lt;br /&gt;
again be a factor on the C64. What do&lt;br /&gt;
you think?&lt;br /&gt;
&lt;br /&gt;
1. LEGEND will not release anything.&lt;br /&gt;
&lt;br /&gt;
2. They will not be able to meet the&lt;br /&gt;
   expectations.&lt;br /&gt;
&lt;br /&gt;
3. They will probably do okay.&lt;br /&gt;
&lt;br /&gt;
4. LEGEND will rule like they did in&lt;br /&gt;
   the past.&lt;br /&gt;
&lt;br /&gt;
5. I have no opinion on this matter.&lt;br /&gt;
&lt;br /&gt;
      +T--------------------------+&lt;br /&gt;
      |THE OPINION POLLS - POLL #2|&lt;br /&gt;
      +---------------------------+&lt;br /&gt;
&lt;br /&gt;
SECOND TO NONE becomes the first real&lt;br /&gt;
C64 BBS on the internet. Will this mean&lt;br /&gt;
the final end to the American based&lt;br /&gt;
BBS's?&lt;br /&gt;
&lt;br /&gt;
1. Definitely.&lt;br /&gt;
&lt;br /&gt;
2. Maybe.&lt;br /&gt;
&lt;br /&gt;
3. No.&lt;br /&gt;
&lt;br /&gt;
4. I do not know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      +T--------------------------+&lt;br /&gt;
      |THE OPINION POLLS - POLL #3|&lt;br /&gt;
      +---------------------------+&lt;br /&gt;
&lt;br /&gt;
The magazines try to each out to become&lt;br /&gt;
more useful it its readers. What do you&lt;br /&gt;
miss the most in today's magazines?&lt;br /&gt;
&lt;br /&gt;
- Better scene coverage.&lt;br /&gt;
&lt;br /&gt;
- Something new.&lt;br /&gt;
&lt;br /&gt;
- Interaction.&lt;br /&gt;
&lt;br /&gt;
- Fun.&lt;br /&gt;
&lt;br /&gt;
- Nothing.&lt;br /&gt;
&lt;br /&gt;
    FIND THE RESULTS OF THE POLLS IN&lt;br /&gt;
             PROPAGANDA #25&lt;br /&gt;
&lt;br /&gt;
+T--------------+&lt;br /&gt;
|THE SCENE TODAY|    A LEGEND LIVES ON..&lt;br /&gt;
+---------------+    ___________________&lt;br /&gt;
&lt;br /&gt;
LEGEND was formed in BELGIUM at a time,&lt;br /&gt;
where the C64 was probably the most&lt;br /&gt;
talked about computer in the world -&lt;br /&gt;
and the scene behind it was quite over-&lt;br /&gt;
populated with game and demo&lt;br /&gt;
enthusiasts.&lt;br /&gt;
&lt;br /&gt;
It was an ambitious group of people,&lt;br /&gt;
who stood behind the achievements of&lt;br /&gt;
LEGEND - and they impressed everyone,&lt;br /&gt;
even to the degree, that IKARI saw it&lt;br /&gt;
as a wise move to team up with them.&lt;br /&gt;
They now had power, respect, friends and&lt;br /&gt;
foes - but best of all, they ruled the&lt;br /&gt;
charts worldwide. LEGEND was on its&lt;br /&gt;
way to becoming a true legend.&lt;br /&gt;
&lt;br /&gt;
Everyone with a COMMODORE 64, with or&lt;br /&gt;
without any connection to the scene,&lt;br /&gt;
has to admit knowing and respecting the&lt;br /&gt;
achievements of this group. They have&lt;br /&gt;
had a hand in releasing some of the&lt;br /&gt;
biggest titles ever, and with POWERPLANT&lt;br /&gt;
as the most gifted cracker in the world,&lt;br /&gt;
no job was big enough to be passed on&lt;br /&gt;
to others.&lt;br /&gt;
&lt;br /&gt;
But all adventures must eventually come&lt;br /&gt;
to an end, and so did this one. LEGEND&lt;br /&gt;
withdrew from the scene to pursue other&lt;br /&gt;
markets. LEGEND never gave up on the&lt;br /&gt;
market, the market gave up on LEGEND.&lt;br /&gt;
&lt;br /&gt;
 d=b +----------------------------+ d=b&lt;br /&gt;
 'o' |PROPAGANDA - who dares wins!| 'o'&lt;br /&gt;
 /_\ +----------------------------+ /_\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today it is our privilege to welcome&lt;br /&gt;
back LEGEND by presenting an exclusive&lt;br /&gt;
interview with one of the main&lt;br /&gt;
characters behind the legendary team.&lt;br /&gt;
&lt;br /&gt;
WESTBAM, formerly known as NARC, was&lt;br /&gt;
primarily known as the supplier, co-&lt;br /&gt;
leader and voice of LEGEND on the&lt;br /&gt;
American boards. We meet him in this&lt;br /&gt;
exclusive interview, and talked about&lt;br /&gt;
the group, the members, the wares and&lt;br /&gt;
the comeback to the COMMODORE 64.&lt;br /&gt;
&lt;br /&gt;
        +----------------------+&lt;br /&gt;
        | (D) DUKE, PROPAGANDA |&lt;br /&gt;
        |                      |&lt;br /&gt;
        | (W) WESTBAM/LEGEND   |&lt;br /&gt;
        +----------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) Welcome Michael. Thank you for&lt;br /&gt;
    granting us this exclusive inter-&lt;br /&gt;
    view.&lt;br /&gt;
&lt;br /&gt;
(W) You're welcome, man. I'm always in&lt;br /&gt;
    the mood to talk to &amp;quot;real&amp;quot; scene&lt;br /&gt;
    elites from the old days of course.&lt;br /&gt;
&lt;br /&gt;
(D) I appreciate it. Okay, let us begin.&lt;br /&gt;
    We have tons of stuff to cover.&lt;br /&gt;
&lt;br /&gt;
             +------------+&lt;br /&gt;
             |THE COMEBACK|&lt;br /&gt;
             |THE COMEBACK|&lt;br /&gt;
             +------------+&lt;br /&gt;
&lt;br /&gt;
(D) The news of the return of LEGEND has&lt;br /&gt;
    been spread throughout the world,&lt;br /&gt;
    and the response has been very&lt;br /&gt;
    positive. What is the reason for&lt;br /&gt;
&lt;br /&gt;
    this surprising comeback, and who&lt;br /&gt;
    mastered the plan?&lt;br /&gt;
&lt;br /&gt;
(W) Well, first of all, I don't really&lt;br /&gt;
    agree on that the response has&lt;br /&gt;
    been positive. Most groups that&lt;br /&gt;
    &amp;quot;rule&amp;quot; this scene nowadays comment&lt;br /&gt;
    the comeback with phrases like:&lt;br /&gt;
    &amp;quot;They cannot compete anymore&amp;quot;...&lt;br /&gt;
    Quite amusing I might say. Well,&lt;br /&gt;
    the actual idea came from UNCLE D&lt;br /&gt;
    and myself. We wanted to move some&lt;br /&gt;
    kind of homepage up looking like an&lt;br /&gt;
    old 64 BBS to have a place to talk&lt;br /&gt;
    to old elites. Then, ANTITRACK and&lt;br /&gt;
    POWERPLANT were involved in these&lt;br /&gt;
    plans on additional help. To get&lt;br /&gt;
    this project straight, we noticed&lt;br /&gt;
    there was still some kind of scene&lt;br /&gt;
    alive, and we also noticed we&lt;br /&gt;
&lt;br /&gt;
    could still release games faster&lt;br /&gt;
    than other groups (we think at&lt;br /&gt;
    least).. SO we decided to give the&lt;br /&gt;
    64 a last highlight with the&lt;br /&gt;
    comeback of one of its most&lt;br /&gt;
    successful groups of all time...&lt;br /&gt;
&lt;br /&gt;
(D) I will be looking forward to seeing&lt;br /&gt;
    you guys unfold yet again. The&lt;br /&gt;
    expectations for a quick return to&lt;br /&gt;
    the charts are high, perhaps even&lt;br /&gt;
    overwhelming. When can we expect to&lt;br /&gt;
    see something solid from you guys?&lt;br /&gt;
&lt;br /&gt;
(W) We were pretty sure from the&lt;br /&gt;
    beginning, that people will expect&lt;br /&gt;
    something special from us, and we&lt;br /&gt;
    hope we can live up to these&lt;br /&gt;
    expectations. We plan to start&lt;br /&gt;
    releasing games as soon as our new&lt;br /&gt;
&lt;br /&gt;
    HQ - SECOND TO NONE - has been&lt;br /&gt;
    finished coding. This start can be&lt;br /&gt;
    expected for somewhere in September.&lt;br /&gt;
&lt;br /&gt;
(D) The scene is quite different today,&lt;br /&gt;
    as the competition may not be as&lt;br /&gt;
    intense as it was, when LEGEND was&lt;br /&gt;
    ruling the charts. Where do you&lt;br /&gt;
    plan on finding the motivation to&lt;br /&gt;
    impress people, and even remain as&lt;br /&gt;
    a group?&lt;br /&gt;
&lt;br /&gt;
(W) Motivation, good question man. I&lt;br /&gt;
    think the members of LEGEND have&lt;br /&gt;
    always been tied with the 64&lt;br /&gt;
    development pretty harsh and&lt;br /&gt;
    working with this system again after&lt;br /&gt;
    years should be enough motivation&lt;br /&gt;
    to lead the computer into its last&lt;br /&gt;
    years I guess.&lt;br /&gt;
&lt;br /&gt;
    Talking about a group. I don't think&lt;br /&gt;
    we have a member that thinks of any&lt;br /&gt;
    better place to stick in the 64&lt;br /&gt;
    scene than LEGEND - The Will of God.&lt;br /&gt;
&lt;br /&gt;
(D) Loyalty is admirable quality.&lt;br /&gt;
    What about SHOCK then? Have you&lt;br /&gt;
    spoken to SKATER about bringing it&lt;br /&gt;
    back to the scene?&lt;br /&gt;
&lt;br /&gt;
(W) SHOCK will never be released as a&lt;br /&gt;
    disk magazine anymore. Still, also&lt;br /&gt;
    SHOCK will have its revival. But&lt;br /&gt;
    how, that is still secret.. We shall&lt;br /&gt;
    see..&lt;br /&gt;
&lt;br /&gt;
(D) I will be looking forward to see,&lt;br /&gt;
    what that is all about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              +---------+&lt;br /&gt;
              |THE GROUP|&lt;br /&gt;
              |THE GROUP|&lt;br /&gt;
              +---------+&lt;br /&gt;
&lt;br /&gt;
(D) The majority of the scene is well&lt;br /&gt;
    aware of the highlights, that&lt;br /&gt;
    shaped the glorious success of&lt;br /&gt;
    LEGEND. But for those who were not&lt;br /&gt;
    around or just fail to remember,&lt;br /&gt;
    please give us a history lesson on&lt;br /&gt;
    the LEGEND past up to present date.&lt;br /&gt;
&lt;br /&gt;
(W) LEGEND was formed in late 1987 as a&lt;br /&gt;
    group that imported NTSC games to&lt;br /&gt;
    Europe. Legend got pretty well&lt;br /&gt;
    known back then already because of&lt;br /&gt;
    the high quality pal fixes we&lt;br /&gt;
    released. In 1988 the group had its&lt;br /&gt;
    first success with releasing games&lt;br /&gt;
&lt;br /&gt;
    first. LEGENDS breakthrough was&lt;br /&gt;
    caused through EXCALIBUR being&lt;br /&gt;
    founded and starting to fix. So&lt;br /&gt;
    LEGEND+EXC started releasing games&lt;br /&gt;
    first in a wide mass. The death of&lt;br /&gt;
    EXC followed our partnership with&lt;br /&gt;
    NORTH EAST IMPORTERS, which had&lt;br /&gt;
    with HORIZON the best NTSC fixer&lt;br /&gt;
    ever. This was the time LEGEND&lt;br /&gt;
    basically dominated the scene. After&lt;br /&gt;
    the split of the I+T coop (the best&lt;br /&gt;
    coop ever) most of their members&lt;br /&gt;
    joined LEGEND and lead LEGEND into&lt;br /&gt;
    an ever more dominating position.&lt;br /&gt;
    After almost 5 very successful&lt;br /&gt;
    years, most members were kinda fed&lt;br /&gt;
    up with the 64 scene, so LEGEND died&lt;br /&gt;
    in 1993. At that time we had started&lt;br /&gt;
    our PC activities which made LEGEND&lt;br /&gt;
    - The Will of God, the #1 European&lt;br /&gt;
&lt;br /&gt;
    PC group for a year. But a few very&lt;br /&gt;
    important members getting busted&lt;br /&gt;
    put an end to these activities in&lt;br /&gt;
    1994. Now in 1997 we finally found&lt;br /&gt;
    together again to give LEGEND a&lt;br /&gt;
    revival nobody expected..&lt;br /&gt;
&lt;br /&gt;
(D) Glad to see, you are back on the one&lt;br /&gt;
    true system. What is the single most&lt;br /&gt;
    memorable performance, you believe,&lt;br /&gt;
    LEGEND had as a group?&lt;br /&gt;
&lt;br /&gt;
(W) The most memorable point in the&lt;br /&gt;
    history must have been the fact we&lt;br /&gt;
    started to beat I+T, the strongest&lt;br /&gt;
    competition back then.. Although&lt;br /&gt;
    ILLUSION, CENSOR DESIGN or&lt;br /&gt;
    DOMINATORS have been strong&lt;br /&gt;
    competition as well, beating IKARI+&lt;br /&gt;
    TALENT was the highest mountain we&lt;br /&gt;
&lt;br /&gt;
    climbed.&lt;br /&gt;
&lt;br /&gt;
(D) It was certainly a highlight, we&lt;br /&gt;
    will all remember. What is the&lt;br /&gt;
    worst episode LEGEND had as a group,&lt;br /&gt;
    you would most like to forget about?&lt;br /&gt;
&lt;br /&gt;
(W) The worst moment was the death from&lt;br /&gt;
    EXCALIBUR before we started to trade&lt;br /&gt;
    with NEI. We basically got sliced&lt;br /&gt;
    into pieces by EXODUS &amp;amp;amp; their&lt;br /&gt;
    European partners..&lt;br /&gt;
&lt;br /&gt;
             +-----------+&lt;br /&gt;
             |THE MEMBERS|&lt;br /&gt;
             |THE MEMBERS|&lt;br /&gt;
             +-----------+&lt;br /&gt;
&lt;br /&gt;
(D) LEGEND has always featured a long&lt;br /&gt;
    line of greatly talented and&lt;br /&gt;
&lt;br /&gt;
    mature members, which appears to&lt;br /&gt;
    still be the case with the comeback&lt;br /&gt;
    just made. Please give us an&lt;br /&gt;
    actual memberlist, and a short&lt;br /&gt;
    description of each legender.&lt;br /&gt;
&lt;br /&gt;
(W) The revival memberlist looks like&lt;br /&gt;
    this: GOLDFISH, POWERPLANT, XXX,&lt;br /&gt;
    ANTITRACK, DOC, FLETCH, UNCLE D,&lt;br /&gt;
    MIDFIT, WESTBAM. These people come&lt;br /&gt;
    back for sure. We are not sure about&lt;br /&gt;
    additional members yet. However,&lt;br /&gt;
    the group will keep its policy to&lt;br /&gt;
    have a small amount of members.&lt;br /&gt;
&lt;br /&gt;
(D) Many of the names in LEGEND appear&lt;br /&gt;
    to be of people, who were known for&lt;br /&gt;
    their laziness at times. To be&lt;br /&gt;
    honest, who is in the group for a&lt;br /&gt;
    purpose, and who is in the group&lt;br /&gt;
&lt;br /&gt;
    acting as passive members for&lt;br /&gt;
    nostalgic reasons?&lt;br /&gt;
&lt;br /&gt;
(W) I don't agree on the point LEGEND&lt;br /&gt;
    had lazy members. With lazy members&lt;br /&gt;
    we wouldn't have reached the place&lt;br /&gt;
    we reached I think. People that&lt;br /&gt;
    didn't want to do anything for the&lt;br /&gt;
    group's success have always been&lt;br /&gt;
    removed. All of the above mentioned&lt;br /&gt;
    members will be active. Old LEGEND&lt;br /&gt;
    members besides will still be&lt;br /&gt;
    remembered, but won't be part of&lt;br /&gt;
    the comeback I guess..&lt;br /&gt;
&lt;br /&gt;
(D) I agree, activity results in&lt;br /&gt;
    success - if you have the talent&lt;br /&gt;
    of course. GOLDFISH was once the&lt;br /&gt;
    leader of LEGEND. He called the&lt;br /&gt;
    American boards often, and was&lt;br /&gt;
&lt;br /&gt;
    famed for his outgoing nature. When&lt;br /&gt;
    he decided to stop his activities,&lt;br /&gt;
    the burden of leading the group was&lt;br /&gt;
    put in the hands of others. Now that&lt;br /&gt;
    he is back, who will be the leader -&lt;br /&gt;
    if any?&lt;br /&gt;
&lt;br /&gt;
(W) In the first years of existence&lt;br /&gt;
    GOLDFISH &amp;amp;amp; POWERPLANT were in&lt;br /&gt;
    charge. After GOLDFISH gave up on&lt;br /&gt;
    the C64, I took his position over.&lt;br /&gt;
    Nowadays we don't need a &amp;quot;leader&amp;quot;&lt;br /&gt;
    anymore I think. But for group&lt;br /&gt;
    concerns, POWERPLANT and myself are&lt;br /&gt;
    in charge of everything.&lt;br /&gt;
&lt;br /&gt;
(D) DOC is one of the most notorious&lt;br /&gt;
    crackers the world has ever seen.&lt;br /&gt;
    He has had a hand in hundreds and&lt;br /&gt;
    hundreds of games, but despite of&lt;br /&gt;
&lt;br /&gt;
    that, he has remained anonymous.&lt;br /&gt;
    In fact, DOC never (in my recollect-&lt;br /&gt;
    tion) wrote a scrolltext or&lt;br /&gt;
    appeared in an interview. Who is&lt;br /&gt;
    DOC? Does the scene interest him?&lt;br /&gt;
    And why the silence?&lt;br /&gt;
&lt;br /&gt;
(W) DOC didn't go for the fame unlike&lt;br /&gt;
    most other crackers. He enjoyed&lt;br /&gt;
    cracking just for the hell of it.&lt;br /&gt;
    He never wrote scrolltexts as he&lt;br /&gt;
    didn't really care about it.&lt;br /&gt;
    Nevertheless he is probably the&lt;br /&gt;
    best 64 cracker ever (member of&lt;br /&gt;
    JEWELS, IKARI, I+T, LEGEND). He&lt;br /&gt;
    cracked games NOONE else was able&lt;br /&gt;
    to (e.g. TOKI)...&lt;br /&gt;
&lt;br /&gt;
(D) He will remain one of the great&lt;br /&gt;
    mysteries of the scene then, unless&lt;br /&gt;
&lt;br /&gt;
    you could talk him into writing one&lt;br /&gt;
    of them scrolltexts to tell us&lt;br /&gt;
    about who he really is. Secrecy&lt;br /&gt;
    tends to invite interest - you know.&lt;br /&gt;
    Being involved with the C64 is a&lt;br /&gt;
    very timecostly affair, at least if&lt;br /&gt;
    you have ambitions towards getting&lt;br /&gt;
    anything done. How do you manage&lt;br /&gt;
    your time?&lt;br /&gt;
&lt;br /&gt;
(W) Well, back then most LEGENDERS were&lt;br /&gt;
    students so time wasn't a problem at&lt;br /&gt;
    all. Nowadays most of us work and it&lt;br /&gt;
    is indeed a problem finding the time&lt;br /&gt;
    to do this crap. We'll see how it&lt;br /&gt;
    works out.. I have no idea yet.&lt;br /&gt;
&lt;br /&gt;
(D) The C64 will probably work its way&lt;br /&gt;
    into the schedule, like it always&lt;br /&gt;
    has done for all of us.&lt;br /&gt;
&lt;br /&gt;
          +-----------------+&lt;br /&gt;
          |THE OTHER SYSTEMS|&lt;br /&gt;
          |THE OTHER SYSTEMS|&lt;br /&gt;
          +-----------------+&lt;br /&gt;
&lt;br /&gt;
(D) The PC and the Amiga were partly&lt;br /&gt;
    responsible for putting an end to&lt;br /&gt;
    LEGENDs involvement on the C64. What&lt;br /&gt;
    was the nature of the involvement&lt;br /&gt;
    you guys had on other systems? What&lt;br /&gt;
    systems were there, and are you&lt;br /&gt;
    still engaged in any activities&lt;br /&gt;
    outside of those on the C64?&lt;br /&gt;
&lt;br /&gt;
(W) Well, LEGEND people had been&lt;br /&gt;
    involved on both, Amiga and PC. I&lt;br /&gt;
    cannot name up all projects, the&lt;br /&gt;
    most important one was PC/LEGEND&lt;br /&gt;
    for sure. About other projects, I&lt;br /&gt;
    could only name up the ones I did.&lt;br /&gt;
&lt;br /&gt;
    On Amiga I was involved with&lt;br /&gt;
    PARADOX, THE PRODIGY, CLASSIC, On&lt;br /&gt;
    PC I was with RAZOR 1911 and PC/&lt;br /&gt;
    LEGEND. I will participate on a&lt;br /&gt;
    PC project again, but we will see..&lt;br /&gt;
&lt;br /&gt;
(D) You have been involved with an&lt;br /&gt;
    impressive list of groups, I must&lt;br /&gt;
    say. What would you say is the&lt;br /&gt;
    difference between the Amiga, the&lt;br /&gt;
    PC and the C64 scene then?&lt;br /&gt;
&lt;br /&gt;
(W) The C64 has a scene. The others do&lt;br /&gt;
    not! There has never been a real&lt;br /&gt;
    Amiga/PC scene. It's just very&lt;br /&gt;
    harsh competition for 5O% bugged&lt;br /&gt;
    releases. No such things like wars&lt;br /&gt;
    on subboards, etc.. It is entirely&lt;br /&gt;
    different and hard to explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) Alright, we will leave it at that&lt;br /&gt;
    then. The PC is the place to be, if&lt;br /&gt;
    you are hooked on technology. The&lt;br /&gt;
    C64 is the place to be, if you are&lt;br /&gt;
    hooked on a scene experience. Do&lt;br /&gt;
    you agree on that observation?&lt;br /&gt;
&lt;br /&gt;
(W) I totally agree with you.&lt;br /&gt;
&lt;br /&gt;
(D) Haha.. Short answer, but right on&lt;br /&gt;
    the money! What do you believe&lt;br /&gt;
    being a C64 scener is about?&lt;br /&gt;
&lt;br /&gt;
(W) Hmmm, now that is a wierd question.&lt;br /&gt;
    Can't we cut this out?? Haha...&lt;br /&gt;
&lt;br /&gt;
(D) Sure.. Except PROPAGANDA is uncut :)&lt;br /&gt;
    You could have answered: getting&lt;br /&gt;
    wares, having fun, breaking the law,&lt;br /&gt;
    meeting folks from around the world.&lt;br /&gt;
&lt;br /&gt;
              +---------+&lt;br /&gt;
              |THE WARES|&lt;br /&gt;
              |THE WARES|&lt;br /&gt;
              +---------+&lt;br /&gt;
&lt;br /&gt;
(D) We have passed the days, when the&lt;br /&gt;
    fullprice titlegames was coming in&lt;br /&gt;
    on a frequent basis. Today most of&lt;br /&gt;
    the games come from smaller software&lt;br /&gt;
    houses and off the hands of the&lt;br /&gt;
    demo-scene - or at least, so I have&lt;br /&gt;
    heard (I am no game freak). How do&lt;br /&gt;
    you plan on getting a hold of the&lt;br /&gt;
    games, in a market that has become&lt;br /&gt;
    so difficult to manage?&lt;br /&gt;
&lt;br /&gt;
(W) We have discovered several ways on&lt;br /&gt;
    getting our hands on enough&lt;br /&gt;
    releases we think. Apart from that,&lt;br /&gt;
    coders that want to have their&lt;br /&gt;
&lt;br /&gt;
    games cracked in a decent way at&lt;br /&gt;
    least can always donate them to us.&lt;br /&gt;
    If i'd code a game and knew it'll&lt;br /&gt;
    get cracked anyhow, I'd prefer to&lt;br /&gt;
    have it cracked by a cracker like&lt;br /&gt;
    PWP, ATT or DOC - I think.&lt;br /&gt;
&lt;br /&gt;
(D) It is an advice, that is hereby&lt;br /&gt;
    passed on to the gamemakers out&lt;br /&gt;
    there. So, do you plan on cracking&lt;br /&gt;
    any and all releases on the market?&lt;br /&gt;
&lt;br /&gt;
(W) Well, you always have to plan on&lt;br /&gt;
    getting everything. Then you can&lt;br /&gt;
    release several games as there's&lt;br /&gt;
    always some games you get beat on.&lt;br /&gt;
&lt;br /&gt;
(D) It is impossible to get all, luckily&lt;br /&gt;
    though - or less the cracking-scene&lt;br /&gt;
    would be pretty boring. There are&lt;br /&gt;
&lt;br /&gt;
    many talented crackers in LEGEND.&lt;br /&gt;
    How do you plan on dividing the&lt;br /&gt;
    responsibilities among these people,&lt;br /&gt;
    considering all of them are capable&lt;br /&gt;
    of taking on any protection?&lt;br /&gt;
&lt;br /&gt;
(W) That depends on who has the time and&lt;br /&gt;
    motivation. ANTITRACK and POWERPLANT&lt;br /&gt;
    are looking forward to the originals&lt;br /&gt;
    again.. We always had several&lt;br /&gt;
    crackers, and we always found to&lt;br /&gt;
    keep the fire burning.&lt;br /&gt;
&lt;br /&gt;
               +-------+&lt;br /&gt;
               |AMERICA|&lt;br /&gt;
               |AMERICA|&lt;br /&gt;
               +-------+&lt;br /&gt;
&lt;br /&gt;
(D) America nolonger play as important&lt;br /&gt;
    a role in the illegal scene, as it&lt;br /&gt;
&lt;br /&gt;
    did in the early 9O's. Who do you&lt;br /&gt;
    plan on signing as partners in&lt;br /&gt;
    America, or do you plan on solving&lt;br /&gt;
    the fixing problem yourselves?&lt;br /&gt;
&lt;br /&gt;
(W) Well, talking about fixing, we&lt;br /&gt;
    actually recruited MIDFIT, a&lt;br /&gt;
    promising NTSC fixer, for these&lt;br /&gt;
    purposes. Apart from that, we still&lt;br /&gt;
    have connections to some other old&lt;br /&gt;
    US fixers, that will help us out if&lt;br /&gt;
    needed.&lt;br /&gt;
&lt;br /&gt;
(D) What about HORIZON and NEI? Do you&lt;br /&gt;
    know, what he (they) are up to these&lt;br /&gt;
    days?&lt;br /&gt;
&lt;br /&gt;
(W) HORIZON is working as a programmer&lt;br /&gt;
    for CA (Computer Associates)&lt;br /&gt;
    nowadays. He sure won't come back to&lt;br /&gt;
&lt;br /&gt;
    the 64 scene. About other members,&lt;br /&gt;
    like GRIM REAPER or TDO, we will see&lt;br /&gt;
    I guess.&lt;br /&gt;
&lt;br /&gt;
(D) Speaking of American fixers. Don't&lt;br /&gt;
    you find it interesting, that&lt;br /&gt;
    HORIZON and X-FACTOR were names of&lt;br /&gt;
    American fixers, but also of&lt;br /&gt;
    European demo groups? Well, I do.&lt;br /&gt;
    Anyway, the American boards have&lt;br /&gt;
    seen better days, and more people&lt;br /&gt;
    look towards the internet to solve&lt;br /&gt;
    their communication problems. Do&lt;br /&gt;
    LEGEND plan on revisiting the&lt;br /&gt;
    American boards, or do you believe&lt;br /&gt;
    in the internet as the future&lt;br /&gt;
    center of the C64?&lt;br /&gt;
&lt;br /&gt;
(W) We don't really plan on playing a&lt;br /&gt;
    big role on US boards anymore.&lt;br /&gt;
&lt;br /&gt;
    BBS's are dead. The internet rules&lt;br /&gt;
    everything I think..&lt;br /&gt;
&lt;br /&gt;
(D) It is certainly the future. No one&lt;br /&gt;
    can argue with that.&lt;br /&gt;
&lt;br /&gt;
            +--------------+&lt;br /&gt;
            |SECOND TO NONE|&lt;br /&gt;
            |SECOND TO NONE|&lt;br /&gt;
            +--------------+&lt;br /&gt;
&lt;br /&gt;
(D) LEGEND has already taken a big step&lt;br /&gt;
    towards giving the C64 sceners a new&lt;br /&gt;
    playground on the internet. Although&lt;br /&gt;
    a private site, it is already a huge&lt;br /&gt;
    success, and the elite parts of the&lt;br /&gt;
    scene is flocking to the place.&lt;br /&gt;
    Please tell us about SECOND TO NONE&lt;br /&gt;
    and the original board, that once&lt;br /&gt;
    had the name.&lt;br /&gt;
&lt;br /&gt;
(W) SECOND TO NONE was the LEGEND/NEI/&lt;br /&gt;
    EXC HQ back in the 9O's. It was one&lt;br /&gt;
    of the best boards back then because&lt;br /&gt;
    of its active elite users, and the&lt;br /&gt;
    speed wares got there. Every group&lt;br /&gt;
    knew they'd have to upload their&lt;br /&gt;
    games over there to make sure to&lt;br /&gt;
    get the first release. Nowadays&lt;br /&gt;
    SECOND TO NONE will be the first&lt;br /&gt;
    real 64 BBS on the internet.&lt;br /&gt;
&lt;br /&gt;
(D) The first highlight scored by&lt;br /&gt;
    LEGEND since your comeback. :)&lt;br /&gt;
    How do you get on SECOND TO NONE?&lt;br /&gt;
&lt;br /&gt;
(W) SECOND TO NONE can be reached via&lt;br /&gt;
    WorldWideWeb. To gain access you&lt;br /&gt;
    have to contact the User Administra-&lt;br /&gt;
    tors, UNCLE D, GENE or me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) I have an account on SECOND TO NONE,&lt;br /&gt;
    and I can assure the readers, it is&lt;br /&gt;
    definitely a lot of fun. But, as it&lt;br /&gt;
    is private, many sceners are going&lt;br /&gt;
    to miss out on a cooler scene&lt;br /&gt;
    experience. Do you plan on releasing&lt;br /&gt;
    the system in the future, when it is&lt;br /&gt;
    fully developed, so that other&lt;br /&gt;
    groups/people might have an&lt;br /&gt;
    opportunity of using it?&lt;br /&gt;
&lt;br /&gt;
(W) SECOND TO NONE will remain private.&lt;br /&gt;
    But every 64 scener that is&lt;br /&gt;
    interested to get on there can&lt;br /&gt;
    leave e-mail to the user administra-&lt;br /&gt;
    tors to get an account, no problem.&lt;br /&gt;
    As soon as QCBBS will be finished,&lt;br /&gt;
    the program will be granted to&lt;br /&gt;
    other 64 groups to have more boards&lt;br /&gt;
    to call again.&lt;br /&gt;
&lt;br /&gt;
(D) That is a great gesture from LEGEND.&lt;br /&gt;
    QCBBS will serve the scene well, and&lt;br /&gt;
    encourage more activity. People fear&lt;br /&gt;
    though, the start of internet boards&lt;br /&gt;
    may be the final blow to end the&lt;br /&gt;
    days of the original boards. But&lt;br /&gt;
    then again, why should people go&lt;br /&gt;
    through the trouble of getting&lt;br /&gt;
    calling cards, breaking the law and&lt;br /&gt;
    abusing their telephones, when they&lt;br /&gt;
    can use the internet with the&lt;br /&gt;
    same result?&lt;br /&gt;
&lt;br /&gt;
(W) Exactly. Why should anyone risk&lt;br /&gt;
    his neck on abusing CC for calling&lt;br /&gt;
    a 24OO baud BBS. It is ridiculous&lt;br /&gt;
    transferring data at a speed of&lt;br /&gt;
    24OO baud, while we have ISDN&lt;br /&gt;
    128K available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D) And with SECOND TO NONE, the&lt;br /&gt;
    internet has replaced the last of&lt;br /&gt;
    what the original boardscene had&lt;br /&gt;
    to offer. May it rest in peace.&lt;br /&gt;
&lt;br /&gt;
              +----------+&lt;br /&gt;
              |THE FUTURE|&lt;br /&gt;
              |THE FUTURE|&lt;br /&gt;
              +----------+&lt;br /&gt;
&lt;br /&gt;
(D) In closing, please let us in on the&lt;br /&gt;
    future plans (or starting plans&lt;br /&gt;
    rather) of LEGEND.&lt;br /&gt;
&lt;br /&gt;
(W) Well, we'll attempt in releasing&lt;br /&gt;
    games again with the known LEGEND&lt;br /&gt;
    quality and quantity. Apart from&lt;br /&gt;
    that, we are working on several&lt;br /&gt;
    games and a protection for a&lt;br /&gt;
    company that will start publishing&lt;br /&gt;
&lt;br /&gt;
    64 games again.&lt;br /&gt;
&lt;br /&gt;
(D) Sounds promising indeed. Thank you,&lt;br /&gt;
    Michael, for taking part in this&lt;br /&gt;
    interview. Good luck with LEGEND,&lt;br /&gt;
    and hope you will enjoy your second&lt;br /&gt;
    stay on the C64!&lt;br /&gt;
&lt;br /&gt;
(W) Thank you for wasting your time on&lt;br /&gt;
    this interview. And remember, the&lt;br /&gt;
    dragon haunts... AGAIN!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           WESTBAM of LEGEND&lt;br /&gt;
           _________________&lt;br /&gt;
&lt;br /&gt;
     +----------------------------+&lt;br /&gt;
     |UP NEXT                     |&lt;br /&gt;
     |UP NEXT - THE SCENE TIMELINE|&lt;br /&gt;
     +----------------------------+&lt;br /&gt;
&lt;br /&gt;
          +T---S-----T-------+&lt;br /&gt;
        - |THE SCENE TIMELINE| -&lt;br /&gt;
          +------------------+&lt;br /&gt;
&lt;br /&gt;
When did the following events occur?&lt;br /&gt;
&lt;br /&gt;
-The world famous musician, GUY SHAVITT,&lt;br /&gt;
 left the 64 to pursue goals on the PC.&lt;br /&gt;
&lt;br /&gt;
-The Dutch based group, BRUTAL, died.&lt;br /&gt;
 Most members went on to form INBREED.&lt;br /&gt;
&lt;br /&gt;
-The American hacker, MUTANT-X, returned&lt;br /&gt;
 to the 64 and teamed up with F4CG.&lt;br /&gt;
&lt;br /&gt;
-RED SECTOR INC. ruled the release&lt;br /&gt;
 charts, while SUCCESS did the voted.&lt;br /&gt;
&lt;br /&gt;
    The answer can be found later in&lt;br /&gt;
           Scene Illustrated.&lt;br /&gt;
&lt;br /&gt;
         +-------------------+&lt;br /&gt;
         |+-----------------+|&lt;br /&gt;
         ||DEBATE OF THE DAY||&lt;br /&gt;
         ||DEBATE OF THE DAY||&lt;br /&gt;
         |+-----------------+|&lt;br /&gt;
         +-------------------+&lt;br /&gt;
&lt;br /&gt;
         THE SCENE EXPERIENCE!&lt;br /&gt;
        _______________________&lt;br /&gt;
I&lt;br /&gt;
It is a joy to be a part of the C64&lt;br /&gt;
scene. A joy, that is quite unique and&lt;br /&gt;
certainly special. Why? Because there&lt;br /&gt;
is nothing like it in the world.&lt;br /&gt;
&lt;br /&gt;
When you first visit this scene, you&lt;br /&gt;
will become immediately addicted and&lt;br /&gt;
never leave. In spirit or in a more&lt;br /&gt;
direct sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scene is inhabited by a large group&lt;br /&gt;
of people, who work together, against&lt;br /&gt;
each other or for each other. It is&lt;br /&gt;
about the C64, but now always. It is&lt;br /&gt;
also about a society of open-minded&lt;br /&gt;
people, who has been brought up working&lt;br /&gt;
with people across boarders, even&lt;br /&gt;
continents. There are no politics or&lt;br /&gt;
race in the scene.&lt;br /&gt;
&lt;br /&gt;
Though it is said to be a dog eat dog&lt;br /&gt;
scene, it still seems more humane, than&lt;br /&gt;
the world we live in. This world is&lt;br /&gt;
controlled, while the scene is a great&lt;br /&gt;
believer in anarchy. Though anarchy is&lt;br /&gt;
considered a chaotic type of ideology,&lt;br /&gt;
it appears to have just the opposite&lt;br /&gt;
effect in the scene. The sceners know&lt;br /&gt;
the scene, and they know how to move&lt;br /&gt;
within it.&lt;br /&gt;
&lt;br /&gt;
The scene is not a place for ruthless&lt;br /&gt;
thugs though, laws prevent these types&lt;br /&gt;
from trespassing. Although it is&lt;br /&gt;
unwritten laws, they are followed by&lt;br /&gt;
all, upheld by all and protected by all.&lt;br /&gt;
&lt;br /&gt;
These laws and ethics, if you will,&lt;br /&gt;
secure the rights of the scene people,&lt;br /&gt;
the progress of talent, and the best&lt;br /&gt;
interests of the scene.&lt;br /&gt;
&lt;br /&gt;
However, all is not golden these days.&lt;br /&gt;
The scene is old, and shows ever growing&lt;br /&gt;
signs of weakness. The ingredients&lt;br /&gt;
needed to keep the scene healthy are&lt;br /&gt;
running outm abd attempts to nurture&lt;br /&gt;
and provoke more of these ingredients&lt;br /&gt;
have not been as successful as we could&lt;br /&gt;
have hoped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are these ingredients? Well, they&lt;br /&gt;
are quite simply ACTIVITY! If you move&lt;br /&gt;
around in the scene, it will blossom.&lt;br /&gt;
If you leave it be, it will fade away&lt;br /&gt;
and eventually die. The scene cannot&lt;br /&gt;
live on past greatness, those days are&lt;br /&gt;
long gone, and although they are fun to&lt;br /&gt;
remember, they do very little for the&lt;br /&gt;
future - a future, we all want the scene&lt;br /&gt;
to have.&lt;br /&gt;
&lt;br /&gt;
The scene was built on passion, and it&lt;br /&gt;
will shine once again on passion. How&lt;br /&gt;
will it shine? It will shine by feeding&lt;br /&gt;
it with activity, a lot of activitiy.&lt;br /&gt;
Activity in the form of interest in the&lt;br /&gt;
scene, productivity and good old Tender,&lt;br /&gt;
Love and Care.&lt;br /&gt;
                            LOAD PART II&lt;br /&gt;
                            LOAD PART II&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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