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		<title>Propaganda 24 ch02 - Revision history</title>
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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_24_ch02&amp;diff=1605&amp;oldid=prev</id>
		<title>Ymgve at 20:53, 18 June 2007</title>
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				<updated>2007-06-18T20:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;+-------------------+&lt;br /&gt;
|THE INTERNET CHARTS|&lt;br /&gt;
|THE INTERNET CHARTS| hosted by&lt;br /&gt;
+-------------------+&lt;br /&gt;
                      COUNT ZERO/SCS*TRC&lt;br /&gt;
 O&lt;br /&gt;
 Once upon in time there was a quarrel.&lt;br /&gt;
 It didn't stay alone for too long&lt;br /&gt;
 though and quickly a community of&lt;br /&gt;
 problems, quarrels and ignorance was&lt;br /&gt;
 formed. Many people like to call that&lt;br /&gt;
 community  a  'SCENE'.  Others joined&lt;br /&gt;
 this 'scene' to become immortals.&lt;br /&gt;
 Most of them failed ...&lt;br /&gt;
 The list is back to punish.&lt;br /&gt;
 We are here to honor the good and&lt;br /&gt;
 damn the bad.&lt;br /&gt;
 Follow the rules and become immortal.&lt;br /&gt;
 Ignore them and be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+---------+&lt;br /&gt;
|THE RULES| based on Psychobilly's Pulse&lt;br /&gt;
|THE RULES| rules. Revised for the net.&lt;br /&gt;
+---------+&lt;br /&gt;
&lt;br /&gt;
 Your release has to be uploaded to&lt;br /&gt;
 either one or both ftp sites which&lt;br /&gt;
 are currently taken into consideration&lt;br /&gt;
 for the list.&lt;br /&gt;
&lt;br /&gt;
 These are:&lt;br /&gt;
&lt;br /&gt;
 XXXXXXXXXXXXXXX  Gangstar's Paradise&lt;br /&gt;
 XXXXXXXXXXXXXXX  The Digital Dungeon&lt;br /&gt;
&lt;br /&gt;
 Uploads go into  pub/c64/incoming/&lt;br /&gt;
 The files are moved to the appropriate&lt;br /&gt;
 directories by the maintainers later&lt;br /&gt;
 on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Whenever the upload has happened you&lt;br /&gt;
 HAVE to mail us.&lt;br /&gt;
&lt;br /&gt;
 Either mail me, Count Zero at:&lt;br /&gt;
&lt;br /&gt;
 countO(at)scs-trc.net    or Newscopy at&lt;br /&gt;
&lt;br /&gt;
 newscopy(at)algonet.se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 If you do NOT send us a mail, we will&lt;br /&gt;
 ignore the release.&lt;br /&gt;
 For example, I ignored this time:&lt;br /&gt;
&lt;br /&gt;
 ALL Motiv8 releases,the Laxity release&lt;br /&gt;
 'WORDS DON'T COME EASY' along with&lt;br /&gt;
 Armageddon's 'LAZER DUEL'.&lt;br /&gt;
&lt;br /&gt;
 No Mail - No Points ... Period&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Your mail doesn't have to include the&lt;br /&gt;
 release again. Just the name of the&lt;br /&gt;
 release is fine ... additional comments&lt;br /&gt;
 are welcome, but not needed.&lt;br /&gt;
 Incase you release is a 1OO% version of&lt;br /&gt;
 a game, please state whatever was&lt;br /&gt;
 corrupt on a previous version.&lt;br /&gt;
&lt;br /&gt;
 Your mail is taken as a timestamp.&lt;br /&gt;
 It is quite impossible to fake the&lt;br /&gt;
 time on my mailserver, so this is&lt;br /&gt;
 a very secure method to get a release's&lt;br /&gt;
 time.&lt;br /&gt;
&lt;br /&gt;
 We will NOT accept mails from anonymous&lt;br /&gt;
 remailers if your original address is&lt;br /&gt;
 not known to us. Use your ISP's&lt;br /&gt;
 mailserver or let someone else handle&lt;br /&gt;
 your internet relations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 We are not spending points on releases&lt;br /&gt;
 written in Basic (even if it contains&lt;br /&gt;
 some ML instructions) or if the&lt;br /&gt;
 program was created using any of the&lt;br /&gt;
 known construction kits, game-makers&lt;br /&gt;
 or seucks.&lt;br /&gt;
&lt;br /&gt;
 Points are given on english games ONLY.&lt;br /&gt;
 Multilanguage is welcome aswell.&lt;br /&gt;
 Game graphics don't need to be&lt;br /&gt;
 translated, incase they are not&lt;br /&gt;
 elementary to the game or it's&lt;br /&gt;
 playability.&lt;br /&gt;
&lt;br /&gt;
 The general 6 months rule and the&lt;br /&gt;
 known 24 hours rule apply to this list&lt;br /&gt;
 aswell. They are known from the Pulse&lt;br /&gt;
 Magazine and are not repeated here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Points are spent like this:&lt;br /&gt;
&lt;br /&gt;
 O.O - 3.O For the QUALITY of the GAME.&lt;br /&gt;
&lt;br /&gt;
 O.O - 2.O For the QUALITY of the CRACK.&lt;br /&gt;
&lt;br /&gt;
 + 2.O     For a PAL/NTSC FIXED release.&lt;br /&gt;
&lt;br /&gt;
 + 1.O     For an already PAL/NTSC&lt;br /&gt;
           working release or if the&lt;br /&gt;
           game was released on one of&lt;br /&gt;
           these systems before.&lt;br /&gt;
&lt;br /&gt;
 O.1 - 1.O For something special&lt;br /&gt;
&lt;br /&gt;
 - 1.O     For ANY cracking bugs, 2nd&lt;br /&gt;
           versions or things we simply&lt;br /&gt;
           dislike (No Trainers, No&lt;br /&gt;
           Levelpacking, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 O.O - 3.O For TOOLS!&lt;br /&gt;
&lt;br /&gt;
 O.O - 1.O For Previews&lt;br /&gt;
&lt;br /&gt;
 - 5.O     For ANY re-release&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
&lt;br /&gt;
 Previews HAVE to be playable. So-called&lt;br /&gt;
 V2 previews will be mentioned, but will&lt;br /&gt;
 get no points.&lt;br /&gt;
&lt;br /&gt;
 PAL/NTSC seems to be a topic lasting&lt;br /&gt;
 forever. A game is considered fixed&lt;br /&gt;
 whenever it looks like the PAL version.&lt;br /&gt;
 It is allowed to move sprites from the&lt;br /&gt;
 upper to the lower border to make them&lt;br /&gt;
 more visible, BUT slowing down music&lt;br /&gt;
 and game play is NOT needed.&lt;br /&gt;
&lt;br /&gt;
 I am not going to discuss whether that&lt;br /&gt;
 particular game requires a special&lt;br /&gt;
 fix-byte to slow down the timer or not.&lt;br /&gt;
 There are enough people out there who&lt;br /&gt;
 can lead a serious discussion. I mostly&lt;br /&gt;
 stick to what opinion I made up myself,&lt;br /&gt;
 but aswell I do listen to what people&lt;br /&gt;
 tell me. So if you think that YOU are&lt;br /&gt;
 right, prove it to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +-------------------------------------+&lt;br /&gt;
 |The list in this issue was started at|&lt;br /&gt;
 |                                     |&lt;br /&gt;
 |  the 6th of June and closed on the  |&lt;br /&gt;
 |                                     |&lt;br /&gt;
 |       28th of August in 1997.       |&lt;br /&gt;
 +-------------------------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Before we start off, I would like to&lt;br /&gt;
 introduce you to Count Zero's&lt;br /&gt;
 discussion cemetary.&lt;br /&gt;
&lt;br /&gt;
 Burying the public discussions which&lt;br /&gt;
 might have been there since the last&lt;br /&gt;
 issue seems to be a needed topic.&lt;br /&gt;
&lt;br /&gt;
 Since the beginning of June there have&lt;br /&gt;
 been 4 releases which got into public&lt;br /&gt;
 discussion.&lt;br /&gt;
&lt;br /&gt;
 Ordered by release date they are:&lt;br /&gt;
&lt;br /&gt;
  - Magical Formula&lt;br /&gt;
  - Castles&lt;br /&gt;
  - Ice Guyz&lt;br /&gt;
  - Plasm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Magical Formula:&lt;br /&gt;
&lt;br /&gt;
 This game was definately first-released&lt;br /&gt;
 on the net by ALPHAFLIGHT.&lt;br /&gt;
 I got their mail a few hours before&lt;br /&gt;
 the mail concerning the Laxity and&lt;br /&gt;
 Chromance version. Their version was&lt;br /&gt;
 fixed fine, although the crack could&lt;br /&gt;
 have been better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Castles:&lt;br /&gt;
&lt;br /&gt;
 The discussion about this game needing&lt;br /&gt;
 a fix or not raged for about 4 weeks.&lt;br /&gt;
 The ONSLAUGHT version which was spread&lt;br /&gt;
 only contained a silly fix for the&lt;br /&gt;
 joystickbutton and for the loader they&lt;br /&gt;
 implemented.&lt;br /&gt;
&lt;br /&gt;
 From my side only 1 point for an&lt;br /&gt;
 already PAL/NTSC game will be added,&lt;br /&gt;
 as nobody from ONS was able to provide&lt;br /&gt;
 me ON THE NET with an original of the&lt;br /&gt;
 game.&lt;br /&gt;
 Also Mr.Wax of Chromance was asked for&lt;br /&gt;
 an original, but he replied that&lt;br /&gt;
 he doesn't have it.&lt;br /&gt;
 If it takes a group 4 weeks and longer&lt;br /&gt;
 to prove something like this with a&lt;br /&gt;
 single upload, I am sorry.&lt;br /&gt;
 Everybody is fast on the release&lt;br /&gt;
 itself, but seems to fear to prove&lt;br /&gt;
 things.&lt;br /&gt;
 I would STILL like to get the full&lt;br /&gt;
 original of this game, so mail it to&lt;br /&gt;
 me whenever you are one of the 3&lt;br /&gt;
 peoples on this planet owning a copy&lt;br /&gt;
 of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Ice Guyz:&lt;br /&gt;
&lt;br /&gt;
 This one was simple. Skinhead fucked&lt;br /&gt;
 up this brilliant game and it was just&lt;br /&gt;
 a matter of time until a 1OO% version&lt;br /&gt;
 would be released.&lt;br /&gt;
&lt;br /&gt;
 Plasm:&lt;br /&gt;
&lt;br /&gt;
 Hitmen returned with a bang and some&lt;br /&gt;
 people didn't seem to like it.&lt;br /&gt;
 Deff might have backstabbed F4CG by&lt;br /&gt;
 giving quite some games to Hitmen, but&lt;br /&gt;
 still F4CG does not need to change&lt;br /&gt;
 their fixing and release philosophy&lt;br /&gt;
 from one day to the next.&lt;br /&gt;
 An unfixed music does NOT mean that&lt;br /&gt;
 a 1OO% version is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 My exhausting statements about&lt;br /&gt;
 cracking, fixing and 1OO% versions can&lt;br /&gt;
 be found on 2ND TO NONE - Legend's&lt;br /&gt;
 World Wide Wait Headquarter ... :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Now, finally, it's&lt;br /&gt;
&lt;br /&gt;
 ... time to give points&lt;br /&gt;
 ... time to deduct points&lt;br /&gt;
 ... time to finish off some heads&lt;br /&gt;
&lt;br /&gt;
 ... time for the UNIQUE Internet&lt;br /&gt;
&lt;br /&gt;
                        Release List.&lt;br /&gt;
&lt;br /&gt;
     +----------------------------+&lt;br /&gt;
     |The World's Insane - So Am I|&lt;br /&gt;
     +----------------------------+&lt;br /&gt;
&lt;br /&gt;
+----------------+&lt;br /&gt;
|ALPHAFLIGHT     |            5.O Points&lt;br /&gt;
|ALPHAFLIGHT 197O|&lt;br /&gt;
+----------------+&lt;br /&gt;
 The Flight was on vacation it seems.&lt;br /&gt;
 They did a quickie on MAGICAL FORMULA&lt;br /&gt;
 (c) Magna/Media and Electric Brains&lt;br /&gt;
 which gave them 5.O points,&lt;br /&gt;
 including the 2.O for the fix.&lt;br /&gt;
&lt;br /&gt;
+---------+&lt;br /&gt;
|CHROMANCE|                   O.O Points&lt;br /&gt;
|CHROMANCE|&lt;br /&gt;
+---------+&lt;br /&gt;
 Just a BASIC preview named NETHER (0.0)&lt;br /&gt;
 made it through the net. What happened&lt;br /&gt;
 to last time's number two ?&lt;br /&gt;
&lt;br /&gt;
 And last time's number one seems to be&lt;br /&gt;
 asleep aswell.&lt;br /&gt;
&lt;br /&gt;
+----+&lt;br /&gt;
|F CG|                       -O.5 Points&lt;br /&gt;
|F4CG|&lt;br /&gt;
+----+&lt;br /&gt;
 F4CG obviously had a bad time.&lt;br /&gt;
 They had quite some games on the run,&lt;br /&gt;
 but it looks like  they lost in the&lt;br /&gt;
 very end.&lt;br /&gt;
 First of all I have to apologize for&lt;br /&gt;
 leaving out ESCAPE WHILE YOU CAN PRV.&lt;br /&gt;
 (O.1) last time.&lt;br /&gt;
 They started off with 'RUNDES LEDER'&lt;br /&gt;
 (O.O) which was written in Basic and&lt;br /&gt;
 afterall is a revised edition of&lt;br /&gt;
 STARBYTE SUPER SOCCER.&lt;br /&gt;
 Nevertheless the Fantastics continued&lt;br /&gt;
 with MR.ANT PRV (O.2), COLEE PRV. (O.4)&lt;br /&gt;
 and FROGS AND FLIES PRV. (O.5).&lt;br /&gt;
 All this was followed by PLASM PRV.&lt;br /&gt;
 (O.4) which set a sign for Hitmen to&lt;br /&gt;
&lt;br /&gt;
 release the full version.&lt;br /&gt;
 PLASM 100% FIX was considered a&lt;br /&gt;
 re-release violating the 24-hours rule&lt;br /&gt;
 (-5.O).&lt;br /&gt;
&lt;br /&gt;
 Still they didn't give up and released&lt;br /&gt;
 MR.ANT (2.9) which didn't need a fix&lt;br /&gt;
 at all. The music in this release was&lt;br /&gt;
 fixed aswell, but obviously the game&lt;br /&gt;
 itself didn't need it.&lt;br /&gt;
 The rest of the release was well done&lt;br /&gt;
 though.&lt;br /&gt;
&lt;br /&gt;
  +---------------------------------+&lt;br /&gt;
  |To Fix or Not To Fix, That IS the|&lt;br /&gt;
  |                                 |&lt;br /&gt;
  |        the question here.       |&lt;br /&gt;
  +---------------------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+------+&lt;br /&gt;
|HITMEN|                     1O.2 Points&lt;br /&gt;
|HITMEN|&lt;br /&gt;
+------+&lt;br /&gt;
 The german based group had a great&lt;br /&gt;
 comeback with two warez rushes, which&lt;br /&gt;
 outlasted most groups around.&lt;br /&gt;
 Out of a sudden they released&lt;br /&gt;
 BARREL BUNGER PRV. (O.2), CROSS INVERT&lt;br /&gt;
 PRV. (O.4), the very nicely done&lt;br /&gt;
 MAXIMUM OVERDRIVE PRV. (O.7) and the&lt;br /&gt;
 full version of PLASM +FIX (3.1).&lt;br /&gt;
 On the Plasm release a -1.O was done,&lt;br /&gt;
 as the HiScore-Saver was still on when&lt;br /&gt;
 the trainers were selected (We had that&lt;br /&gt;
 last time aswell).&lt;br /&gt;
&lt;br /&gt;
 The release of PIC RECOLOURATOR got&lt;br /&gt;
 1.1 points. This simple but handy tool&lt;br /&gt;
 was done by Bob/Censor.&lt;br /&gt;
&lt;br /&gt;
 Their second rush started with the full&lt;br /&gt;
 version of COLEE +FIX (4.3) and was&lt;br /&gt;
 finished off with LABE ME PRV. and&lt;br /&gt;
 ON TABLE PRV. (both O.2).&lt;br /&gt;
&lt;br /&gt;
 Even when looking at the quarrels they&lt;br /&gt;
 had with F4CG they did a nice comeback.&lt;br /&gt;
 Let's hope they will stay a little&lt;br /&gt;
 longer and bring some competition with&lt;br /&gt;
 them.&lt;br /&gt;
&lt;br /&gt;
+------+&lt;br /&gt;
|LAXITY|                      2.2 Points&lt;br /&gt;
|LAXITY|&lt;br /&gt;
+------+&lt;br /&gt;
 They had SWEEPMINER (2.2) and UTOPIA&lt;br /&gt;
 PRV. (O.O). A nice preview, but german&lt;br /&gt;
 and in BASIC. Anyways it's worth a&lt;br /&gt;
 check for sure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+---------+&lt;br /&gt;
|ONSLAUGHT|                   6.7 Points&lt;br /&gt;
|ONSLAUGHT|&lt;br /&gt;
+---------+&lt;br /&gt;
 The australian lead group had a good&lt;br /&gt;
 bunch of previews and a nice full&lt;br /&gt;
 game this time. PENNY PRV. (O.4) and&lt;br /&gt;
 TERRITORY PRV. (O.3) went through&lt;br /&gt;
 without problems. The V2 preview of&lt;br /&gt;
 MICRO ASSASSINS got no points&lt;br /&gt;
 afterall.&lt;br /&gt;
 The great and rather complete preview&lt;br /&gt;
 of ICE GUYZ (O.8) could have been&lt;br /&gt;
 cracked better.&lt;br /&gt;
 Finally CASTLES (5.2) made it to the&lt;br /&gt;
 FTP's. The last one is a well done game&lt;br /&gt;
 with nice graphics. Only the quarrels&lt;br /&gt;
 about the game made it worth a much&lt;br /&gt;
 closer look. Nevertheless a full point&lt;br /&gt;
 was added for the translation.&lt;br /&gt;
&lt;br /&gt;
+------------------------------+&lt;br /&gt;
|SUCCESS     THE RULING COMPANY|    19.1&lt;br /&gt;
|SUCCESS AND THE RULING COMPANY|  Points&lt;br /&gt;
+------------------------------+&lt;br /&gt;
 The ruling COOP had a nice time during&lt;br /&gt;
 summer. Lazyness and vactions didn't&lt;br /&gt;
 seem to stop the releases of&lt;br /&gt;
 ALERT PRV. (O.3) and ASSASSINS PRV.&lt;br /&gt;
 (O.4).&lt;br /&gt;
 Just when it came to full games there&lt;br /&gt;
 were some nice ones. BLOX (2.9), a&lt;br /&gt;
 reversi typo-game was already working&lt;br /&gt;
 PAL/NTSC. HYPERCARS (3.5) was released&lt;br /&gt;
 by Armageddon before, but the TRC*SCS&lt;br /&gt;
 version contained a complete and fixed&lt;br /&gt;
 intro, while the Armageddon version was&lt;br /&gt;
 just a rip-off.&lt;br /&gt;
 The fixed SQUARES (4.2) was another&lt;br /&gt;
 slapstick release, just like&lt;br /&gt;
 REMEMBER (3.5). On REMEMBER a -1.O was&lt;br /&gt;
&lt;br /&gt;
 accomplished as a second version was&lt;br /&gt;
 needed to make the release perfect.&lt;br /&gt;
 Although the bug on this game was in&lt;br /&gt;
 the original aswell, I stick to what&lt;br /&gt;
 I say ... In this particular case I&lt;br /&gt;
 wrote 'debugged' on the game.&lt;br /&gt;
 Wasn't true in the first place and had&lt;br /&gt;
 to become reality.&lt;br /&gt;
&lt;br /&gt;
 Burglar's hunt for points wasn't over&lt;br /&gt;
 until then though. A well done crack&lt;br /&gt;
 of ICE GUYZ (4.3) had to follow.&lt;br /&gt;
 The game remained PAL though it's&lt;br /&gt;
 a 1OO% version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        AND THE WINNER IS&lt;br /&gt;
        AND THE WINNER IS ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 d=b SUCCESS AND THE RULING COMPANY d=b&lt;br /&gt;
 'o' SUCCESS AND THE RULING COMPANY 'o'&lt;br /&gt;
 /_\                                /_\&lt;br /&gt;
              19.1 POINTS&lt;br /&gt;
&lt;br /&gt;
 **   HITMEN                        ..&lt;br /&gt;
 \/   HITMEN ........ 1O.2 Points   \/&lt;br /&gt;
&lt;br /&gt;
 ..   ONSLAUGHT                     ..&lt;br /&gt;
 \/   ONSLAUGHT ...... 6.7 Points   \/&lt;br /&gt;
&lt;br /&gt;
 ..                                 ..&lt;br /&gt;
 --   ALPHAFLIGHT .... 5.O Points   --&lt;br /&gt;
      LAXITY ......... 2.2 Points&lt;br /&gt;
      CHROMANCE ...... O.O Points&lt;br /&gt;
&lt;br /&gt;
 ..   F4CG .......... -O.5 Points   ..&lt;br /&gt;
 /\                                 /\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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