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		<title>Propaganda 19 ch07 - Revision history</title>
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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_19_ch07&amp;diff=1551&amp;oldid=prev</id>
		<title>Ymgve at 20:17, 18 June 2007</title>
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				<updated>2007-06-18T20:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
           +----------------+&lt;br /&gt;
 **        |AGAINST THE WALL|        **&lt;br /&gt;
 \/        |AGAINST THE WALL|        \/&lt;br /&gt;
           +----------------+&lt;br /&gt;
________________________________________&lt;br /&gt;
In AGAINST THE WALL we will not be&lt;br /&gt;
doing boring, ordinary interviews. We&lt;br /&gt;
have seen enough of people's careers,&lt;br /&gt;
favoritefood and hi's to best friends.&lt;br /&gt;
&lt;br /&gt;
We will talk and confront people and&lt;br /&gt;
current issues. People who are in the&lt;br /&gt;
spotlight for happenings and changes&lt;br /&gt;
will answer the questions we ask. It&lt;br /&gt;
is our belief this is much more in-&lt;br /&gt;
teresting for the people who take part&lt;br /&gt;
of the scene.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +----------------------+&lt;br /&gt;
 |VENGEANCE OF ONSLAUGHT|&lt;br /&gt;
_|VENGEANCE OF ONSLAUGHT|_______________&lt;br /&gt;
 +----------------------+&lt;br /&gt;
     +---------------------------+&lt;br /&gt;
     |   Interesting organizer   |&lt;br /&gt;
     |   divorcing an effective  |&lt;br /&gt;
     |   cooperation and going   |&lt;br /&gt;
     |through a phase of changes.|&lt;br /&gt;
     +---------------------------+&lt;br /&gt;
&lt;br /&gt;
    WHY DID THE COOPERATION SPLIT UP&lt;br /&gt;
       BETWEEN YOU AND HARDCORE?&lt;br /&gt;
&lt;br /&gt;
Co-op split basically because as the&lt;br /&gt;
both groups were growing, it became&lt;br /&gt;
harder and harder for the ONSLAUGHT&lt;br /&gt;
guys to call every member in both&lt;br /&gt;
groups. Therefore our group was missing&lt;br /&gt;
&lt;br /&gt;
the attention that it needed, all in&lt;br /&gt;
all causing a sort of a break. To break&lt;br /&gt;
the co-op seemed the simple answer to&lt;br /&gt;
a large problem, and of course if we had&lt;br /&gt;
tosee the co-op die to continue ON-&lt;br /&gt;
SLAUGHT going, we would again do the&lt;br /&gt;
same thing.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
 WORD HAD IT, HARDCORE WERE CONSIDERED&lt;br /&gt;
        TOO LAZY. IS THIS TRUE?&lt;br /&gt;
&lt;br /&gt;
HARDCORE weren't too lazy. In fact, they&lt;br /&gt;
were the perfect partners in many&lt;br /&gt;
respects, although communication in&lt;br /&gt;
the group lacked a little. They&lt;br /&gt;
supplied at least half of the wares,&lt;br /&gt;
they cracked half the wares...they&lt;br /&gt;
for sure did their share (well at&lt;br /&gt;
&lt;br /&gt;
least some of them) It would have been&lt;br /&gt;
nice seeing them run wares to look&lt;br /&gt;
after their own situation.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
    FUTUREWISE, WHAT CAN WE EXPECT?&lt;br /&gt;
&lt;br /&gt;
Well, basically ONSLAUGHT is goine to&lt;br /&gt;
go through a little bit more of a&lt;br /&gt;
membership change, maybe some in-&lt;br /&gt;
teresting faces will face the axe.&lt;br /&gt;
But myself personally, I plan on full&lt;br /&gt;
steam ahead. Our legal section is very&lt;br /&gt;
strong now with quite a few talented&lt;br /&gt;
guys. So the main emphisis is working&lt;br /&gt;
on and getting someone to fix our re-&lt;br /&gt;
leases as of course this is an area&lt;br /&gt;
that is letting us down at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WILL VANDALISM CONTINUE BEING RELEASED?&lt;br /&gt;
&lt;br /&gt;
VANDALISM to continue? Dude...the mag&lt;br /&gt;
will never die! It will always be con-&lt;br /&gt;
tinued. Has been since January 1991.&lt;br /&gt;
Personally, if I ever lost a great&lt;br /&gt;
deal of interest with it, I will just&lt;br /&gt;
slow down the pace and will pick it&lt;br /&gt;
up again when I decide enough is enough&lt;br /&gt;
and it is time to get active.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
     WHAT IS YOUR COMMENT ABOUT THE&lt;br /&gt;
   HAZZLE WITH AVANTGARDE &amp;quot;WALKERZ&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
AVT vs. ONSLAUGHT with WALKERZ? Well,&lt;br /&gt;
what is there to say, I don't think it&lt;br /&gt;
is anything major. We got beaten by a&lt;br /&gt;
&lt;br /&gt;
better group. But it is pretty obvious&lt;br /&gt;
we had the game early as I mentioned&lt;br /&gt;
before the fixing is letting us down.&lt;br /&gt;
Fixers are essential to the future, an&lt;br /&gt;
area we plan to work on hard. Besides,&lt;br /&gt;
we are not the first group in the world&lt;br /&gt;
to be beaten by AVANTGARDE I think.&lt;br /&gt;
They work hard, and get the points.&lt;br /&gt;
Something that we have lacked lately&lt;br /&gt;
is hard work, but the pace is picking&lt;br /&gt;
up again. AVANTGARDE were better on&lt;br /&gt;
the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +----------------+&lt;br /&gt;
 |CURLIN OF HITMEN|&lt;br /&gt;
_|CURLIN OF HITMEN|_____________________&lt;br /&gt;
 +----------------+&lt;br /&gt;
        +---------------------+&lt;br /&gt;
        |  One of the people  |&lt;br /&gt;
        |behind the success of|&lt;br /&gt;
        |relaunching the hyped|&lt;br /&gt;
        |       HITMEN.       |&lt;br /&gt;
        +---------------------+&lt;br /&gt;
&lt;br /&gt;
  BRINGING BACK HITMEN WAS BRAVE. HOW&lt;br /&gt;
            COME YOU DID IT?&lt;br /&gt;
&lt;br /&gt;
HITMEN once was a group consisting of&lt;br /&gt;
JIHAD, me and others. Later on some&lt;br /&gt;
friends from our city joined too! After&lt;br /&gt;
JIHAD went to PC and I lost interest&lt;br /&gt;
in running the group, HITMEN was offi-&lt;br /&gt;
&lt;br /&gt;
cially dead. A friend of mine asked&lt;br /&gt;
if he could continue the group after&lt;br /&gt;
some months and I told him to do what-&lt;br /&gt;
ever he wanted - I didn't care anymore!&lt;br /&gt;
But then again, HITMEN was gone...&lt;br /&gt;
&lt;br /&gt;
In the beginning of August JIHAD, PEACE-&lt;br /&gt;
MAKER and I were sitting in a pub, hav-&lt;br /&gt;
ing some beers, JIHAD told us some&lt;br /&gt;
stories about his PC-life and said it&lt;br /&gt;
was rather boring. He was missing the&lt;br /&gt;
real scene, so we said let's go back&lt;br /&gt;
to the 64. He thought a while, and&lt;br /&gt;
said &amp;quot;hmmm..why not?&amp;quot;, and from there&lt;br /&gt;
we decided to rebuild HITMEN. We called&lt;br /&gt;
some good old friends and the members&lt;br /&gt;
were present. We had to organize a&lt;br /&gt;
board and then were were ready to start.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YOU STATED EARLIER IN ALPHA FLIGHT BEING&lt;br /&gt;
  BORED OF THE SCENE AS WELL AS PEACE-&lt;br /&gt;
         MAKER. ARE YOU STILL?&lt;br /&gt;
&lt;br /&gt;
Yeah, for sure me and PEACEMAKER have&lt;br /&gt;
been bored, but that has changed now as&lt;br /&gt;
I look in a different way towards the&lt;br /&gt;
scene today. I also have to admit that&lt;br /&gt;
I really have fun nowadays! Meeting once&lt;br /&gt;
a week, having beers discussing coding&lt;br /&gt;
and the like!&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
  WHAT ARE THE FUTUREPLANS FOR HITMEN?&lt;br /&gt;
&lt;br /&gt;
Our futureplans? Hmmm, we will be&lt;br /&gt;
fixing some decent games for sellected&lt;br /&gt;
groups, do some releases and we are&lt;br /&gt;
&lt;br /&gt;
also working on a demosection (ed.like&lt;br /&gt;
everybody else!). We will establish&lt;br /&gt;
ourselves in the mailscene and also&lt;br /&gt;
cover the Eastern market!&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
   SHARING THE DUNGEON WITH TRC*SCS,&lt;br /&gt;
    WE WONDER IF IT WORKS PROPERLY?&lt;br /&gt;
&lt;br /&gt;
Being on THE DUNGEON together with&lt;br /&gt;
TRC*SCS works out properly so far, we&lt;br /&gt;
know the dudes for quite some time now!&lt;br /&gt;
You know that NIGHTSHADE was in HITMEN&lt;br /&gt;
some years ago...So there shouldn't be&lt;br /&gt;
any problems!&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   WHAT IS JIHAD DOING FOR THE GROUP?&lt;br /&gt;
&lt;br /&gt;
JIHAD is going to call the boards to&lt;br /&gt;
do some public relations, also he will&lt;br /&gt;
take care of getting originals for us&lt;br /&gt;
as he still has some good connections&lt;br /&gt;
to several useful people. If there is&lt;br /&gt;
need for it, he will be cracking again,&lt;br /&gt;
and also he will take care of our hard-&lt;br /&gt;
ware if problems should occur. Of course&lt;br /&gt;
he will be boozing a lot together with&lt;br /&gt;
us. Also he is planning to show up at&lt;br /&gt;
the next few parties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +-------------------------------+&lt;br /&gt;
 |CYBORG FROM AVANTGARDE AND F CG|&lt;br /&gt;
_|CYBORG FROM AVANTGARDE AND F4CG|______&lt;br /&gt;
 +-------------------------------+&lt;br /&gt;
   +-------------------------------+&lt;br /&gt;
   |       Sysop of the most       |&lt;br /&gt;
   |  popular board in the world.  |&lt;br /&gt;
   | A board running for AVANTGARDE|&lt;br /&gt;
   |  and F4CG that stood as house |&lt;br /&gt;
   |for names like GENESIS*PROJECT,|&lt;br /&gt;
   |  DOMINATORS and the magazine  |&lt;br /&gt;
   |          CORRUPTION.          |&lt;br /&gt;
   +-------------------------------+&lt;br /&gt;
&lt;br /&gt;
 WHAT TRIGGERED YOU TO REOPEN THE BBS?&lt;br /&gt;
&lt;br /&gt;
Well, to be honest, when I took down&lt;br /&gt;
DREAMPARK in 1992, I had no intentions&lt;br /&gt;
whatsoever reopening it. I did not even&lt;br /&gt;
&lt;br /&gt;
turn on my 64 until 1994 when people&lt;br /&gt;
needed help with Cyborgmodded cbase. I&lt;br /&gt;
was surprised to hear about the number&lt;br /&gt;
of people running my &amp;quot;joke&amp;quot;-version&lt;br /&gt;
at that point. I did a few changes for&lt;br /&gt;
THE DUNGEON only so they could leave&lt;br /&gt;
me alone. Then people started to ask&lt;br /&gt;
me to put DREAMPARK back up. Of course&lt;br /&gt;
I said no way, not in a million years,&lt;br /&gt;
I have too much going on in my real&lt;br /&gt;
life. I made the excuse that I wouldn't&lt;br /&gt;
put it up because I had no harddrive.&lt;br /&gt;
Well, to make a long story short,&lt;br /&gt;
CHAMELEON sent me his harddrive without&lt;br /&gt;
telling me first, so I was basically&lt;br /&gt;
obligated to put it online again.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  DREAMPARK IS THE MOST POPULAR BOARD&lt;br /&gt;
        IN THE WORLD. HOW COME?&lt;br /&gt;
&lt;br /&gt;
It is a matter of personal opinion.&lt;br /&gt;
I think it is the best but is only&lt;br /&gt;
because I want it to be. If there is&lt;br /&gt;
something I didn't like, I'd change it.&lt;br /&gt;
DREAMPARK is just my idea of the perfect&lt;br /&gt;
BBS, as are all BBS's to their respect-&lt;br /&gt;
ive sysops. I'm glad people like DREAM&lt;br /&gt;
PARK, it just means my opinion of a&lt;br /&gt;
good BBS  is he same as the majority&lt;br /&gt;
of the users. I think it is a balanced&lt;br /&gt;
mix of cutting-edge software, speed and&lt;br /&gt;
users. Nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Also I try not to gett involved in the&lt;br /&gt;
discussions too much. I think too much&lt;br /&gt;
sysop-involvment is bad. The BBS is for&lt;br /&gt;
&lt;br /&gt;
the users and not for the sysop.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
  HOW MUCH TIME DO YOU SPEND WITH THE&lt;br /&gt;
            BOARD EVERY DAY?&lt;br /&gt;
&lt;br /&gt;
Well, I do not spend much time with&lt;br /&gt;
DREAMPARK at all, which is why it pro-&lt;br /&gt;
bably will be online for a long time.&lt;br /&gt;
There is no maintenance I ever have to&lt;br /&gt;
do. I created DREAMPARK with the idea&lt;br /&gt;
that I wanted it to run itself. For&lt;br /&gt;
example the BBS automatically keeps&lt;br /&gt;
the UD's clean. It sorts the directories&lt;br /&gt;
from oldest to newest alphabetiaclly.&lt;br /&gt;
Then after 3O days it takes files out&lt;br /&gt;
of the UD's and puts them into the&lt;br /&gt;
proper wares-archives, so they are&lt;br /&gt;
still available and cluttering up the&lt;br /&gt;
&lt;br /&gt;
drives. But to answer your question,&lt;br /&gt;
I'd say roughly 2O-3O minutes per week.&lt;br /&gt;
Only to read mail, validate users&lt;br /&gt;
and occassionally scan the subs.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
  HAS THE SCENE CHANGED MUCH SINCE THE&lt;br /&gt;
             OLD DREAMPARK?&lt;br /&gt;
&lt;br /&gt;
The scene hasn't really changed much,&lt;br /&gt;
except the decline of quality BBS's&lt;br /&gt;
these days. As far as the users go,&lt;br /&gt;
most are still around, and the ones&lt;br /&gt;
that are gone, have been replaced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     WHAT WOULD YOU WANT TO CHANGE&lt;br /&gt;
            WITH DREAMPARK?&lt;br /&gt;
&lt;br /&gt;
Really the only thing I would like to&lt;br /&gt;
change would be hardware-additions. Such&lt;br /&gt;
as Turbomaster CPU to increase the&lt;br /&gt;
speed even more and a Swiftlink so I&lt;br /&gt;
could put up my 14.4 modem. As far as&lt;br /&gt;
software, there are a few minor changes&lt;br /&gt;
I would like to do some day.&lt;br /&gt;
&lt;br /&gt;
                   *&lt;br /&gt;
&lt;br /&gt;
      WHAT ELSE DO YOU DO FOR THE&lt;br /&gt;
               64-SCENE?&lt;br /&gt;
&lt;br /&gt;
As far as I know, I don't do anything&lt;br /&gt;
for the 64 scene except run a quality-&lt;br /&gt;
BBS. In the past I have done a little&lt;br /&gt;
&lt;br /&gt;
of everything. As for now, my real life&lt;br /&gt;
is gooing too good for me to spend time&lt;br /&gt;
in the 64-scene. I have give the best&lt;br /&gt;
I can to the 64-scene and that is&lt;br /&gt;
DREAMPARK. If people think I'm lame&lt;br /&gt;
for not doing anything else, so be it.&lt;br /&gt;
DREAMPARK is a far better accomplish-&lt;br /&gt;
ment in my opinion, than most sceners&lt;br /&gt;
have done.&lt;br /&gt;
&lt;br /&gt;
How many people can say they nearly&lt;br /&gt;
single-handedly changed the 64-BBS-&lt;br /&gt;
standard from UCBBS? Does anyone even&lt;br /&gt;
run UCBBS any longer? This is now way&lt;br /&gt;
to rag on PUDWERX, Jason is a great guy&lt;br /&gt;
and the best NTSC-fixer ever. I just&lt;br /&gt;
think DREAMPARK has better software.&lt;br /&gt;
If I didn't think that, I would run&lt;br /&gt;
UCBBS, wouldn't I?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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