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		<title>Ymgve at 20:08, 18 June 2007</title>
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				<updated>2007-06-18T20:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;+-------+&lt;br /&gt;
|DRAZTIC|                         +----+&lt;br /&gt;
|DRAZTIC|                         |Draz|&lt;br /&gt;
+-------+                         +----+&lt;br /&gt;
________________________________________&lt;br /&gt;
Hi! I'm DRAZ and this is my debute chap-&lt;br /&gt;
ter in PROPAGANDA. That makes me the new&lt;br /&gt;
addition to the PROPAGANDA staff...&lt;br /&gt;
Maybe you haven't heard of me before,but&lt;br /&gt;
I'm a member of F4CG demosection. A new&lt;br /&gt;
section built up by some old members of&lt;br /&gt;
a demogroup called: Noice.&lt;br /&gt;
Well, enough about that. This chapter is&lt;br /&gt;
not going to contain the story of me jo-&lt;br /&gt;
ining F4CG a while back. Nope, the topic&lt;br /&gt;
of this issue is:&lt;br /&gt;
&lt;br /&gt;
                      GAMES&lt;br /&gt;
                      GAMES..&lt;br /&gt;
                      _______&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I will try my best to give you an inter-&lt;br /&gt;
esting point of view concerninhg the&lt;br /&gt;
gamesmarket. So here we go...&lt;br /&gt;
&lt;br /&gt;
 GAMES IN THE PAST&lt;br /&gt;
 GAMES IN THE PAST&lt;br /&gt;
________________________________________&lt;br /&gt;
I believe that many of you often hear or&lt;br /&gt;
even say that the old days were better&lt;br /&gt;
times... When visiting grandparents they&lt;br /&gt;
always tell you how good life was back&lt;br /&gt;
in '38 and so on. I myself are very tir-&lt;br /&gt;
ed of hearing that all the time. But not&lt;br /&gt;
when it comes down to games, because it&lt;br /&gt;
is true.&lt;br /&gt;
How often do you play a newly released&lt;br /&gt;
game? I'm pretty sure that many of you&lt;br /&gt;
don't even check the new games out befor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
spreading them or putting them in your&lt;br /&gt;
diskboxes. Atleast I'm like that. If I&lt;br /&gt;
play a game, (which by the way doesn't&lt;br /&gt;
happen that often) it's always an old&lt;br /&gt;
good one, made by an old company.&lt;br /&gt;
Back in the old days, companies like:&lt;br /&gt;
ELECTRONIC ARTS, MICROPROSE, SYSTEM 3 &amp;amp;amp;&lt;br /&gt;
many more made awesome games which are&lt;br /&gt;
fun to play. My personal favourites are:&lt;br /&gt;
&lt;br /&gt;
PIRATES/MICROPROSE: One of the very best&lt;br /&gt;
games ever to be produced. A brilliant&lt;br /&gt;
idea and game which has kept me infront&lt;br /&gt;
of my computer for many hours.&lt;br /&gt;
SKATE OR DIE/ELECTRONIC ARTS: Another&lt;br /&gt;
golden game, very cool graphics!&lt;br /&gt;
LODERUNNER/KINGSOFT: A very old and sim-&lt;br /&gt;
ple game, addicting game.&lt;br /&gt;
MYTH/SYSTEM 3: Stunning graphics and so-&lt;br /&gt;
&lt;br /&gt;
und which kept me going to the end.&lt;br /&gt;
THE TRAIN/ACCOLADE: Another hit, making&lt;br /&gt;
you try to beat those fucking nazis. A&lt;br /&gt;
very good game with an original idea.&lt;br /&gt;
&lt;br /&gt;
    I could go on like this forever!&lt;br /&gt;
    _______________________________Z&lt;br /&gt;
&lt;br /&gt;
 QUALITY                            d=b&lt;br /&gt;
 QUALITY                            'o'&lt;br /&gt;
____________________________________/_\_&lt;br /&gt;
Now we've come to something seldom found&lt;br /&gt;
in games today, namely: QUALITY!&lt;br /&gt;
Once again I'll have to mantion older&lt;br /&gt;
companies like ELECTRONIC ARTS, ACCOLADE&lt;br /&gt;
MICROPROSE and many more who had more&lt;br /&gt;
style and quality in their games than&lt;br /&gt;
companies today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find it utterly strange that this fact&lt;br /&gt;
is true, even if it is! It should be mu-&lt;br /&gt;
ch easier today to make better games wi-&lt;br /&gt;
th higher quality. I mean, today we know&lt;br /&gt;
more about the C64, we've got better&lt;br /&gt;
tools and we should be able to come up&lt;br /&gt;
with good ideas for new games. But appa-&lt;br /&gt;
rantly that's NOT the case gameproducers&lt;br /&gt;
of today.&lt;br /&gt;
&lt;br /&gt;
           .. BUDGETLABELS ..&lt;br /&gt;
           -- BUDGETLABELS --&lt;br /&gt;
________________________________________&lt;br /&gt;
Even certain old budgetlabels have done&lt;br /&gt;
budgetgames which are better than most&lt;br /&gt;
new fullprice games nowadays.&lt;br /&gt;
Take CODEMASTERS for instance... They&lt;br /&gt;
always made short and cheap games, that&lt;br /&gt;
was their motto. But some of their games&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
are actually better than certain fullpr-&lt;br /&gt;
ice games are today. Some of them are&lt;br /&gt;
even fun to play! Ofcourse I didn't thi-&lt;br /&gt;
nk of them like that back then, but take&lt;br /&gt;
BMX SIMULATOR. Nice graphics, rather si-&lt;br /&gt;
mple idea but it beats many games relea-&lt;br /&gt;
sed during 199O-1994.&lt;br /&gt;
Now we've come to a time in history I&lt;br /&gt;
think many of us want to forget, atleast&lt;br /&gt;
when it comes to games.&lt;br /&gt;
&lt;br /&gt;
         .. C   FADING AWAY ..&lt;br /&gt;
         &amp;amp;gt;&amp;amp;lt; C64 FADING AWAY &amp;amp;gt;&amp;amp;lt;&lt;br /&gt;
________________________________________&lt;br /&gt;
We all saw the C64 market slowly fading&lt;br /&gt;
away. 199O - The beginning of what many&lt;br /&gt;
of us thought to be the end... The C64&lt;br /&gt;
wasn't going to be produced anymore, the&lt;br /&gt;
gamesmarket was dying...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The major gamecompanies, one by one dro-&lt;br /&gt;
pped the C64 to move on to the other new&lt;br /&gt;
formats introduced on the market.&lt;br /&gt;
This however made many sceners to see&lt;br /&gt;
their chance to make an easy buck here&lt;br /&gt;
and there by making dull puzzlegames or&lt;br /&gt;
fullpricers which hadn't been thought&lt;br /&gt;
through enough. 199O-1994 were a golden&lt;br /&gt;
age for those guys, who wanted to make&lt;br /&gt;
a couple of thousands out of all those&lt;br /&gt;
puzzlegames released.&lt;br /&gt;
During this period, atleast I didn't pl-&lt;br /&gt;
ay many of the games released. Ofcourse&lt;br /&gt;
there were some really good games relea-&lt;br /&gt;
sed. CREATURES, MAYHEM IN MONSTERLAND,&lt;br /&gt;
LEMMINGS and a few more. But most of the&lt;br /&gt;
games were pure crap!&lt;br /&gt;
All those puzzlegames, poor quality,more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
puzzlegames even worse than the first&lt;br /&gt;
ones,cracked by a million groups because&lt;br /&gt;
none of them had no protection. How hard&lt;br /&gt;
could it be?!Whenever a quality game got&lt;br /&gt;
released the amount of cracked versions&lt;br /&gt;
decreased like nothing else. Only the&lt;br /&gt;
old and good groups were able to crack&lt;br /&gt;
those games... Strange!?! Anyway, that&lt;br /&gt;
period of time was quite boring, atleast&lt;br /&gt;
I thought so. But all eventually comes&lt;br /&gt;
to an end.Some of the not so old eastern&lt;br /&gt;
groups began making games, and good ones&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
                +-----------+&lt;br /&gt;
           ..   |Where's    |&lt;br /&gt;
           -- _ |my Pirates?|&lt;br /&gt;
                +-----------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        .. THE EASTERN SCENE ..&lt;br /&gt;
        \/ THE EASTERN SCENE /\&lt;br /&gt;
________________________________________&lt;br /&gt;
At first, I think none of us thought hi-&lt;br /&gt;
ghly about the new groups comming out of&lt;br /&gt;
the communist shadows. But they learned&lt;br /&gt;
fast and great talents began to show gr-&lt;br /&gt;
eat work, howing us how wrong we were...&lt;br /&gt;
Fancy demos came from the eastern parts&lt;br /&gt;
of Europe, many of them better than the&lt;br /&gt;
ones comming from the west.&lt;br /&gt;
Now the eastern groups saw their chance&lt;br /&gt;
to make money,and some of them certainly&lt;br /&gt;
took it. Some of them did like others&lt;br /&gt;
had done before, producing those ever so&lt;br /&gt;
dull puzzlegames. I'm NOT trying to say&lt;br /&gt;
that the eastern groups has been a revo-&lt;br /&gt;
lution, or gloryfy them in any way. But&lt;br /&gt;
still they have contributed some things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           .. BETTER TIMES **&lt;br /&gt;
           \/ BETTER TIMES \/&lt;br /&gt;
________________________________________&lt;br /&gt;
Well, I believe that we're once again&lt;br /&gt;
moving on to better times. The C64 are&lt;br /&gt;
once again alive and kicking. More and&lt;br /&gt;
more sceners returns, hopefully bringing&lt;br /&gt;
more life to the good old COMMODORE 64!&lt;br /&gt;
The games produced today are getting be-&lt;br /&gt;
tter and better. I think more and more&lt;br /&gt;
sceners who produces games has woken&lt;br /&gt;
from their deep sleep and realized that&lt;br /&gt;
better games, more thought through makes&lt;br /&gt;
more money than those darn small rapidly&lt;br /&gt;
done ones. I hope they've done that and&lt;br /&gt;
I hope that older companies return to&lt;br /&gt;
this 8-bit wondermachine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     ** ESCOM BRINGING NEW HOPE **&lt;br /&gt;
     \/ ESCOM BRINGING NEW HOPE \/&lt;br /&gt;
________________________________________&lt;br /&gt;
When ESCOM bought COMMODORE and revealed&lt;br /&gt;
that they are going to reproduce the C64&lt;br /&gt;
and sell it in China and eastern Europe,&lt;br /&gt;
I more or less cheered.&lt;br /&gt;
A brilliant move by them, but more impo-&lt;br /&gt;
rtantly: more C64!&lt;br /&gt;
ESCOM believes they're going to sell ab-&lt;br /&gt;
out 2 million C64's. This makes the C64&lt;br /&gt;
comming back to life again, and I do be-&lt;br /&gt;
lieve that the C64 gamemarket is back on&lt;br /&gt;
track.&lt;br /&gt;
&lt;br /&gt;
Already you can see more and more game-&lt;br /&gt;
companies starting up their engines.&lt;br /&gt;
Competition among them is comming back,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
which hopefully means better games with&lt;br /&gt;
higher quality.&lt;br /&gt;
&lt;br /&gt;
Most of the gamecompanies today are bui-&lt;br /&gt;
lt up by sceners and maybe that's a good&lt;br /&gt;
thing. Atleast it should be, considering&lt;br /&gt;
how well we know the C64. This fact sho-&lt;br /&gt;
uld result in better games, but then ag-&lt;br /&gt;
ain that wasn't the case during 199O to&lt;br /&gt;
1994!&lt;br /&gt;
&lt;br /&gt;
Well, time will for sure tell but I hope&lt;br /&gt;
that's what's going to happen.&lt;br /&gt;
So all of you who believe that they're&lt;br /&gt;
able to produce highquality games;do it!&lt;br /&gt;
You've got nothing to lose and with the&lt;br /&gt;
eastern market and China aswell as the&lt;br /&gt;
old western market, there shouldn't be&lt;br /&gt;
anything saying that you can't make good&lt;br /&gt;
&lt;br /&gt;
money out of the C64!&lt;br /&gt;
&lt;br /&gt;
               GO FOR IT&lt;br /&gt;
               GO FOR IT!!!&lt;br /&gt;
________________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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