<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_15_ch04</id>
		<title>Propaganda 15 ch04 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_15_ch04"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_15_ch04&amp;action=history"/>
		<updated>2026-06-13T22:09:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_15_ch04&amp;diff=1503&amp;oldid=prev</id>
		<title>Ymgve at 19:39, 18 June 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_15_ch04&amp;diff=1503&amp;oldid=prev"/>
				<updated>2007-06-18T19:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 I            M&lt;br /&gt;
 Interviews - Meet the people&lt;br /&gt;
________________________________________&lt;br /&gt;
Today we have been having discussions&lt;br /&gt;
with one of the potential future soft-&lt;br /&gt;
ware companies on this machine. We do&lt;br /&gt;
so, because we consider it to be a&lt;br /&gt;
proper support in the market of games,&lt;br /&gt;
and by doing so, people might pay&lt;br /&gt;
attention to situation we are dealing&lt;br /&gt;
with.&lt;br /&gt;
&lt;br /&gt;
We have put CHERRY SOFTWARE against the&lt;br /&gt;
wall, or the two people behind the con-&lt;br /&gt;
cept that is, to find out what lurks&lt;br /&gt;
behind it and whatever the future may&lt;br /&gt;
bring from them.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WE WELCOME Simon Mannheimer, PRESIDENT&lt;br /&gt;
AT CHERRY SOFTWARE AND Peter Jones,&lt;br /&gt;
ECONOMIC MANAGER.&lt;br /&gt;
&lt;br /&gt;
DO TELL US ABOUT Cherry Software AND&lt;br /&gt;
ITS CURRENT ACTIVITIES.&lt;br /&gt;
&lt;br /&gt;
(Simon) - Cherry Software, the concept&lt;br /&gt;
itself was born summer 1993, when I was&lt;br /&gt;
dealing with Russian partners in the&lt;br /&gt;
trade. We saw a highly potential market&lt;br /&gt;
in Commodore 64-software growing in&lt;br /&gt;
Eastern Europe, and a lot of talents&lt;br /&gt;
to use for this market. We set up some&lt;br /&gt;
pretty fine deals with freelancing&lt;br /&gt;
talents and started distributing both&lt;br /&gt;
old and new software in Russia. However,&lt;br /&gt;
having our headoffice in Gothenburg,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sweden, I have gotten touch with quite&lt;br /&gt;
a few people on what you people would&lt;br /&gt;
normally call &amp;quot;the scene&amp;quot;. What we have&lt;br /&gt;
always believed in, is that there is&lt;br /&gt;
still a very potential games-market on&lt;br /&gt;
the Commodore 64, something that few&lt;br /&gt;
companies realize today. So what we&lt;br /&gt;
did, was to set up advertising deals&lt;br /&gt;
with magazines and fanzines that were&lt;br /&gt;
related to the Commodore 64, and as it&lt;br /&gt;
looks today, we have a very potential&lt;br /&gt;
future. One of our freelancing-teams,&lt;br /&gt;
has been working on the full-price&lt;br /&gt;
game BOUNCY BALLS for quite some time,&lt;br /&gt;
and being at a final stage, we are about&lt;br /&gt;
to advertise it the United Kingdom,&lt;br /&gt;
Russia, Poland, Sweden, USA and Germany.&lt;br /&gt;
There may very well be basis for further&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
advertising in the future. But looking&lt;br /&gt;
at it as it is, we'll reach over&lt;br /&gt;
8OO.OOO readers, and figures of sales&lt;br /&gt;
speak of a minimum of 2O.OOO copies&lt;br /&gt;
per game.&lt;br /&gt;
&lt;br /&gt;
BUT IS THERE REALLY A POTENTIAL MARKET&lt;br /&gt;
FOR THE COMMODORE 64 TODAY?&lt;br /&gt;
&lt;br /&gt;
(Peter) - You see, that is the main-&lt;br /&gt;
problem today. People and companies&lt;br /&gt;
barely see the possibilties. In the&lt;br /&gt;
United Kingdom, the Commodore 64 is&lt;br /&gt;
a machine for very young kids, and a&lt;br /&gt;
machine for lower class people, that&lt;br /&gt;
cannot afford the more expensive alt-&lt;br /&gt;
ernatives offered today, such as SNES,&lt;br /&gt;
SEGA, PC, Amiga. To reach them, we have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commodore Format. In Poland and Russia,&lt;br /&gt;
known as fairly poor countries, the 64&lt;br /&gt;
is still reaching for a peak, where the&lt;br /&gt;
64 stands tall and buyers exist in&lt;br /&gt;
masses. Germany has always been a big&lt;br /&gt;
market, and through the right kind of&lt;br /&gt;
advertising, we can reach them. The USA&lt;br /&gt;
is a bit more difficult, but with the&lt;br /&gt;
launch of Commodore World, an American&lt;br /&gt;
magazine we can get hold of a market as&lt;br /&gt;
well. Then you have all the fanzines,&lt;br /&gt;
produced by enthusiast and die-hard&lt;br /&gt;
fans of this computer, that function as&lt;br /&gt;
an advertising basis as well.&lt;br /&gt;
&lt;br /&gt;
MONEYWISE, WOULD YOU CONSIDER IT BEING&lt;br /&gt;
AN INTERESTING MARKET THEN?&lt;br /&gt;
&lt;br /&gt;
(Peter) - Why of course! Otherwise you&lt;br /&gt;
&lt;br /&gt;
wouldn't have us sitting here! So far,&lt;br /&gt;
we've earned quite some money into the&lt;br /&gt;
company, and with BOUNCY BALLS that more&lt;br /&gt;
or less will put us on the map as a&lt;br /&gt;
serious, global company, we will reach&lt;br /&gt;
a point where there is finally money&lt;br /&gt;
in the 64 again. Calculations made by&lt;br /&gt;
us and the magazines we've been nego-&lt;br /&gt;
tiating with speak of fine sales, and&lt;br /&gt;
with that there is money with high&lt;br /&gt;
figures, both for us and the producers.&lt;br /&gt;
For companies like OCEAN and US GOLD,&lt;br /&gt;
that concentrate on CD, Consoles and&lt;br /&gt;
bigger computers, the money earned on&lt;br /&gt;
a 64 seems a lot like hot air. But for&lt;br /&gt;
us, and the programmers, it is interest-&lt;br /&gt;
ing when we can make over 8O.OOO dollars&lt;br /&gt;
per game, depending on quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IT ALL SOUNDS VERY INTERESTING, BUT WHAT&lt;br /&gt;
CAN WE EXPECT, GAMESWISE IN THE FUTURE?&lt;br /&gt;
&lt;br /&gt;
(Simon) - Well, we have some very&lt;br /&gt;
interesting projects under development.&lt;br /&gt;
BOUNCY BALLS is at a stage, where we can&lt;br /&gt;
consider it almost done, and it will be&lt;br /&gt;
featured the covertape of Commodore&lt;br /&gt;
Format pretty soon. Our In-house pro-&lt;br /&gt;
gramming team are involved in an ex-&lt;br /&gt;
citing project on a flying-game with&lt;br /&gt;
similarities to the old game TYPHOON,&lt;br /&gt;
though a lot faster and better. Some&lt;br /&gt;
of our freelancers, are involved in&lt;br /&gt;
so far secret licensed project, with&lt;br /&gt;
a famous character taking part in the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
(Peter) - Do not forget we are dealing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
with some of the old famous producers&lt;br /&gt;
in the United Kingdom for taking over&lt;br /&gt;
unfinished projects. Some conversions&lt;br /&gt;
are being talked about as well, but&lt;br /&gt;
nothing has yet been settled. There&lt;br /&gt;
are some titles that would be well&lt;br /&gt;
worth doing on the Commodore 64.&lt;br /&gt;
&lt;br /&gt;
SO WILL YOU CONTINUE ON THE COMMODORE&lt;br /&gt;
OR WILL THE COMPANY URGE FOR NEW&lt;br /&gt;
MACHINES AND STANDARDS?&lt;br /&gt;
&lt;br /&gt;
(Simon) - Well, as it looks now, we will&lt;br /&gt;
also start working on other machines,&lt;br /&gt;
but by all means, we will continue on&lt;br /&gt;
the Commodore 64 for a long time to&lt;br /&gt;
come. We are also setting up deals with&lt;br /&gt;
ATARI for productions on the JAGUAR,&lt;br /&gt;
and we have started digging into the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
world of other machines too.&lt;br /&gt;
&lt;br /&gt;
(Peter) - Yes, there is really money&lt;br /&gt;
to make on the Commodore, so we can&lt;br /&gt;
settle your fears by the aknowledge-&lt;br /&gt;
ment that we will not abandon the&lt;br /&gt;
machine you all seem to find so lovable.&lt;br /&gt;
&lt;br /&gt;
YOU HAVE TALKED MUCH ABOUT &amp;quot;IN-HOUSE-&lt;br /&gt;
PROGRAMMERS&amp;quot; AND &amp;quot;FREELANCERS&amp;quot;. HOW&lt;br /&gt;
DOES IT BASICALLY WORK BEHIND THE&lt;br /&gt;
SCENES OF CHERRY SOFTWARE?&lt;br /&gt;
&lt;br /&gt;
(Simon) - We have employed a staff of&lt;br /&gt;
in-house programmers that so far have&lt;br /&gt;
been a very productive section. Dwight&lt;br /&gt;
Clarke, a talented programmer from the&lt;br /&gt;
United Kingdom stands behind this squad&lt;br /&gt;
and will hopefully stay with us.&lt;br /&gt;
&lt;br /&gt;
Recently, or more like the past 8 months&lt;br /&gt;
we've been dealing with freelancers, and&lt;br /&gt;
we still hunt them high and low. These&lt;br /&gt;
freelancers usually work completely&lt;br /&gt;
independtly on a complete game and then&lt;br /&gt;
come to us for valuation. If the game&lt;br /&gt;
is considered fairly budget, we sign&lt;br /&gt;
up a contract, that offers money, and&lt;br /&gt;
we distribute it on a rather quick&lt;br /&gt;
basis. If the game is good enough be&lt;br /&gt;
considered full price, we sign up a&lt;br /&gt;
contract, a lot more compex, with better&lt;br /&gt;
pay-off, royalties and more deals.&lt;br /&gt;
&lt;br /&gt;
The freelancers can also be involved in&lt;br /&gt;
different projects, that we have going,&lt;br /&gt;
which means they can be give a ceratin&lt;br /&gt;
job, or a certain effort, that is also&lt;br /&gt;
signed up through a contract.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Peter) - Right now we have a Norweigan&lt;br /&gt;
team involved in a game all together,&lt;br /&gt;
and there is an entire team with people&lt;br /&gt;
put together from 3 countries by us.&lt;br /&gt;
We do hope to find more freelancers,&lt;br /&gt;
and that is basically why we now are&lt;br /&gt;
seeking talents at &amp;quot;the scene&amp;quot; knowing&lt;br /&gt;
there is so much potential out there&lt;br /&gt;
in the field.&lt;br /&gt;
&lt;br /&gt;
(Simon) - Yes, I attended the TRIBUTE&lt;br /&gt;
trying to seek talents, and I believe&lt;br /&gt;
we had some people interested. Still,&lt;br /&gt;
I am considering going to Denmark around&lt;br /&gt;
Christmas, or at least get some inform-&lt;br /&gt;
ation spread about our activities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ANY OTHER FUTURE PLANS?&lt;br /&gt;
&lt;br /&gt;
(Simon) - Whatever the company concerns,&lt;br /&gt;
we are most probably moving into our new&lt;br /&gt;
office early next year, and by then&lt;br /&gt;
we should be coordinating even more&lt;br /&gt;
projects than now. We are employing a&lt;br /&gt;
few more people by then, not only&lt;br /&gt;
programmers. Staff manager, Information&lt;br /&gt;
manager and the story goes on.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
That puts us behind the scenes of what&lt;br /&gt;
we can expect softwarewise in the&lt;br /&gt;
future. The following pages will cover&lt;br /&gt;
requests from the people at CHERRY&lt;br /&gt;
SOFTWARE and what you can do for them..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
       **      JOB OFFERI     **&lt;br /&gt;
       \/      JOB OFFER.     \/&lt;br /&gt;
           AT CHERRY SOFTWARE&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
We at CHERRY SOFTWARE are looking for&lt;br /&gt;
skillful talents throughout the entire&lt;br /&gt;
world.&lt;br /&gt;
&lt;br /&gt;
Having worked with various people on&lt;br /&gt;
the demoscene, we now seek more talents&lt;br /&gt;
that would enjoy working in a peace-&lt;br /&gt;
ful atmosphere, involving projects on&lt;br /&gt;
the Commodore 64.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WE SEEK:&lt;br /&gt;
&lt;br /&gt;
- GAMEPRODUCING TEAMS THAT CAN COME&lt;br /&gt;
  UP WITH AN INDEPENDENT PRODUCT OR&lt;br /&gt;
  ARE WILLING TO WORK UNDER COORDINATION&lt;br /&gt;
  OF CHERRY SOFTWARE'S OWN PROJECTS.&lt;br /&gt;
&lt;br /&gt;
- CODERS THAT CAN PERFORM ENTIRE, OR&lt;br /&gt;
  PIECES OF SPECIALIZED CODE, SUCH AS&lt;br /&gt;
  GAMEINTRODUCTIONS, GAMEPROTECTIONS,&lt;br /&gt;
  LOADERS ETC.&lt;br /&gt;
&lt;br /&gt;
- MUSICIANS THAT CAN PROVIDE OUR&lt;br /&gt;
  ALREADY EXISTING GAMEPRODUCING TEAMS.&lt;br /&gt;
&lt;br /&gt;
- ARTISTS WHO CAN PAINT EITHER PICTURES,&lt;br /&gt;
  SPRITES AND GAMEGRAPHICS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- PEOPLE WHO ARE INTERESTED IN WORKING&lt;br /&gt;
  ON ONE OF OUR EXCITING GAME LICENCES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
    AND HEY, DID WE TELL YOU THERE'S&lt;br /&gt;
         MONEY TO MAKE IN THIS?&lt;br /&gt;
&lt;br /&gt;
      (ADDRESS CAN BE FOUND IN THE&lt;br /&gt;
          CLASSFIEDS CHAPTER)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>