<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_13_ch04</id>
		<title>Propaganda 13 ch04 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Propaganda_13_ch04"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_13_ch04&amp;action=history"/>
		<updated>2026-06-16T20:43:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_13_ch04&amp;diff=1485&amp;oldid=prev</id>
		<title>Ymgve at 19:28, 18 June 2007</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_13_ch04&amp;diff=1485&amp;oldid=prev"/>
				<updated>2007-06-18T19:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 T   I&lt;br /&gt;
 The Interview&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
 Who will face the wall this time?&lt;br /&gt;
 Who is interesting enough for you guys?&lt;br /&gt;
&lt;br /&gt;
 Well, tough question, but as I began&lt;br /&gt;
 to gamble with idea, I realized it'd&lt;br /&gt;
 come better our digging up oldies,&lt;br /&gt;
 having them reflect on today's scene.&lt;br /&gt;
&lt;br /&gt;
 So I dug, made a few phone calls to&lt;br /&gt;
 some of my old friends, far back.&lt;br /&gt;
 I talked to them, and this one was&lt;br /&gt;
 the first to slip away from my fingers.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P - STATE YOUR NAME AND WHAT YOU HAVE&lt;br /&gt;
    BEEN RESPONSIBLE FOR THROUGH YOUR&lt;br /&gt;
    YEARS OF EFFICIENCY.&lt;br /&gt;
&lt;br /&gt;
S - First of all, in a way I'm very&lt;br /&gt;
    grateful for being interviewed. In&lt;br /&gt;
    a way it gives me a chance to let&lt;br /&gt;
    out air that I've had with me for&lt;br /&gt;
    a long time. I go by the name, or&lt;br /&gt;
    should I say went by the name&lt;br /&gt;
    MR.PINGE and I have been in a few&lt;br /&gt;
    Swedish groups since my start early&lt;br /&gt;
    1986.&lt;br /&gt;
&lt;br /&gt;
    My years of effiency, haha, were&lt;br /&gt;
    during 1986-1989 I guess, and I&lt;br /&gt;
    started as a solo-guy, under my&lt;br /&gt;
    handle, doing small demos that&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    were spread locally. Fortunately,&lt;br /&gt;
    I had good contact with a few im-&lt;br /&gt;
    portant people here in Sweden at&lt;br /&gt;
    that time, and my work was spread&lt;br /&gt;
    nationwide. One day, early 1986&lt;br /&gt;
    I was located in one of the local&lt;br /&gt;
    computershops, when I saw this&lt;br /&gt;
    suspicious guy trapped over a 128,&lt;br /&gt;
    trying to hide what he was doing.&lt;br /&gt;
    What he actually was doing, was&lt;br /&gt;
    cracking games, right in the store,&lt;br /&gt;
    only to take them home and pollish&lt;br /&gt;
    his work. This was NOBODY, one&lt;br /&gt;
    of the talented crackers at that&lt;br /&gt;
    time. We started talking, and before&lt;br /&gt;
    I knew it, we were starting up a&lt;br /&gt;
    group, a cracking one of course,&lt;br /&gt;
    that was going to be named into&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    WCC - WEST COAST CRACKERS. A very&lt;br /&gt;
    wellknown Swedish group called&lt;br /&gt;
    WASP - WE AGAINST SOFTWARE PRO-&lt;br /&gt;
    TECTION teamed up with us, and all&lt;br /&gt;
    of a sudden names like LANCELOT&lt;br /&gt;
    and SIR GALAHAD were in the group.&lt;br /&gt;
    One of the most active guys in the&lt;br /&gt;
    group, concerning cracking was of&lt;br /&gt;
    course NO.1, who later on became&lt;br /&gt;
    STRIDER of FAIRLIGHT. We were&lt;br /&gt;
    cracking a lot, and TRIAD, the&lt;br /&gt;
    biggest group of all hated us,&lt;br /&gt;
    as we really threatened them. We&lt;br /&gt;
    had a lot of originals, as many&lt;br /&gt;
    of our members were working in&lt;br /&gt;
    computershops throughout Sweden,&lt;br /&gt;
    and we were getting along terribly&lt;br /&gt;
    well with people outside Sweden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Oh boy, I had a great time in WCC,&lt;br /&gt;
    but things came to an end in March&lt;br /&gt;
    1987 and we shocked the whole&lt;br /&gt;
    country by splitting up into two&lt;br /&gt;
    groups. NO.1 formed FAIRLIGHT (and&lt;br /&gt;
    he in fact made his first cracks&lt;br /&gt;
    for the group under his old handle&lt;br /&gt;
    before changing to STRIDER). Me,&lt;br /&gt;
    I did not join FAIRLIGHT, but I&lt;br /&gt;
    formed RELAX together with JANITOR&lt;br /&gt;
    (who had joined WCC in its latest&lt;br /&gt;
    days). All of a sudden we were&lt;br /&gt;
    competitors with some of our old&lt;br /&gt;
    groupmates, and they were beating&lt;br /&gt;
    us. We were struggling with only&lt;br /&gt;
    one original a month, while FLT&lt;br /&gt;
    seemed to be getting hands on al-&lt;br /&gt;
    most everything being put out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Then JANITOR made the cracks that&lt;br /&gt;
    put us ahead of many, being ROAD&lt;br /&gt;
    RUNNER and THE LAST NINJA, that&lt;br /&gt;
    were considered very good by many.&lt;br /&gt;
    At this time I had gotten myself&lt;br /&gt;
    a modem and I was getting along a&lt;br /&gt;
    lot with the Yanks, that wanted&lt;br /&gt;
    all wares possible. Haha. I re-&lt;br /&gt;
    member JANITOR really hated them&lt;br /&gt;
    Yanks, while I found it pretty&lt;br /&gt;
    funny exchanging wares and so with&lt;br /&gt;
    them.&lt;br /&gt;
&lt;br /&gt;
    Anyway, we were having a hard time&lt;br /&gt;
    surrviving somehow, while FAIRLIGHT&lt;br /&gt;
    did not. When TRIAD gave us an&lt;br /&gt;
    offer to join, everything seemed&lt;br /&gt;
    to work out. It was pretty strange&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    since TRIAD had been our competitors&lt;br /&gt;
    and enemies during the WCC-days, but&lt;br /&gt;
    it seemed like those days were gone.&lt;br /&gt;
    It might have been an easier way&lt;br /&gt;
    to join one of the biggest groups&lt;br /&gt;
    in the world, but looking back now,&lt;br /&gt;
    I know things couldn't have been&lt;br /&gt;
    done better, so by September 1987&lt;br /&gt;
    we joined up with TRIAD. Being in&lt;br /&gt;
    TRIAD was fabulous. Not only were&lt;br /&gt;
    they the biggest group in the world&lt;br /&gt;
    but it opened whole new dimensions.&lt;br /&gt;
    I had been coding a lot for both&lt;br /&gt;
    WCC and RELAX, and had put out a&lt;br /&gt;
    few demos, but now I could con-&lt;br /&gt;
    centrate on the modemworld, that&lt;br /&gt;
    was quickly growing. I met a lot&lt;br /&gt;
    of nice people through the modeming,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    some that I still keep in touch with&lt;br /&gt;
    some that I don't. TRIAD was a dream&lt;br /&gt;
    but when JANITOR decided to leave&lt;br /&gt;
    and did so with a demo put on THE&lt;br /&gt;
    SARGE'S game &amp;quot;Tiger Hell&amp;quot;, it some-&lt;br /&gt;
    how lost a lot of the magic for me.&lt;br /&gt;
    Not very long after that, I said&lt;br /&gt;
    farewell to the scene, taking a&lt;br /&gt;
    lot of good memories with me, and&lt;br /&gt;
    apperently putting a name in the&lt;br /&gt;
    history of cracking as I got to do&lt;br /&gt;
    an interview like this 5-6 years&lt;br /&gt;
    later.&lt;br /&gt;
&lt;br /&gt;
P - COMPARING THE SCENE YOU EXPERIENCED&lt;br /&gt;
    TO THE ONE OF TODAY, WHAT IS YOUR&lt;br /&gt;
    COMMENT?&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S - Oh God, it is pretty hard to com-&lt;br /&gt;
    pare the two entirely different&lt;br /&gt;
    scenes that have appeared. I loved&lt;br /&gt;
    the scene back then. We had a lot&lt;br /&gt;
    of fun, even though things were&lt;br /&gt;
    very primitive. I mean, apart from&lt;br /&gt;
    ILLEGAL there were no other mag-&lt;br /&gt;
    azines, and it was always the event&lt;br /&gt;
    of the month when it showed up.&lt;br /&gt;
&lt;br /&gt;
    Today's scene seems to have dev-&lt;br /&gt;
    eloped into a more businesslike&lt;br /&gt;
    thing, but it sounds pretty ex-&lt;br /&gt;
    citing with a lot more competition.&lt;br /&gt;
    This fixing-thing and boardstuff&lt;br /&gt;
    was slowly taking shape when I&lt;br /&gt;
    quit, but as it looks now, it is&lt;br /&gt;
    plain fact that a firstreleased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    game should be working both PAL&lt;br /&gt;
    and NTSC. Also I find it good with&lt;br /&gt;
    a lot of magazine being released.&lt;br /&gt;
    I mean, not only does it cover a&lt;br /&gt;
    lot more of what goes on, but with&lt;br /&gt;
    many magazines, competition will&lt;br /&gt;
    appear and with that, better mag-&lt;br /&gt;
    azines. As I understand it, they&lt;br /&gt;
    are very proffesional and give&lt;br /&gt;
    very accurate looks at the scene.&lt;br /&gt;
&lt;br /&gt;
    When we were around, we cracked&lt;br /&gt;
    for the mere fun. Sure, we had our&lt;br /&gt;
    quarrels with SCC (SWEDISH CRACKING&lt;br /&gt;
    CREW) and TRIAD, but it was never&lt;br /&gt;
    at a very serious level. Ehrm.&lt;br /&gt;
    It was a naive friendship with&lt;br /&gt;
    a lot of devoted 64-people, and&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    fortunately things worked out very&lt;br /&gt;
    well for us.&lt;br /&gt;
&lt;br /&gt;
P - ANY PARTICULAR EVENTS YOU CAME&lt;br /&gt;
    TO MEMORIZE?&lt;br /&gt;
&lt;br /&gt;
S - Man, I have tons of memories. Like&lt;br /&gt;
    the one I told you about the guy&lt;br /&gt;
    in the shop. I remember the meetings&lt;br /&gt;
    we had, especially a WCC-SCC-TRIAD&lt;br /&gt;
    meeting Christmas 1986. Everybody&lt;br /&gt;
    was pissing each other off, as the&lt;br /&gt;
    none of the groups liked each other,&lt;br /&gt;
    but still we had a jolly good time.&lt;br /&gt;
    (that is the first time I met you&lt;br /&gt;
    by the way, Per, and that was an&lt;br /&gt;
    event speaking for itself wasn't&lt;br /&gt;
    it? Haha!). After that meeting I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    sat down for 3 days coding a &amp;quot;FUCK&lt;br /&gt;
    SCC-demo&amp;quot; that featured screens from&lt;br /&gt;
    the cool game &amp;quot;Blood n' guts&amp;quot;,&lt;br /&gt;
    where I could chop the heads vis-&lt;br /&gt;
    ually of the members. God, did I&lt;br /&gt;
    laugh doing that! Even though&lt;br /&gt;
    I really liked both WCC and TRIAD,&lt;br /&gt;
    I liked RELAX the most. I mean,&lt;br /&gt;
    RELAX was my group, built up by&lt;br /&gt;
    me and JANITOR and we were doing&lt;br /&gt;
    such a good job. Oh yes, one great&lt;br /&gt;
    memory was when IAN &amp;amp;amp; MIC joined&lt;br /&gt;
    TRIAD, since they were always my&lt;br /&gt;
    favourite demoprogrammers.&lt;br /&gt;
&lt;br /&gt;
P - WHAT DO YOU THINK OF TODAY'S&lt;br /&gt;
    TRIAD AND FAIRLIGHT, CONSIDERING&lt;br /&gt;
    THE ORIGINS OF THE GROUPS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S - I think it is shit that two old&lt;br /&gt;
    names can still be around without&lt;br /&gt;
    the original members. From what I&lt;br /&gt;
    heard STRIDER should still be&lt;br /&gt;
    taking care of FAIRLIGHT on the&lt;br /&gt;
    PC or something, and I guess that&lt;br /&gt;
    is OK, but all these people on the&lt;br /&gt;
    Commodore 64 don't have a clue. I&lt;br /&gt;
    mean perhaps both TRIAD and FLT&lt;br /&gt;
    are doing quite a job, but it is&lt;br /&gt;
    still not what it once was.&lt;br /&gt;
&lt;br /&gt;
    Funny thing that you tell me, that&lt;br /&gt;
    FAIRLIGHT turned out to become&lt;br /&gt;
    quite some demogroup. I mean back&lt;br /&gt;
    in the early years I remember&lt;br /&gt;
    them only putting out a demo&lt;br /&gt;
    or two from VODOO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P - ANY COMMENTS ON THE AMIGA SCENE&lt;br /&gt;
    AS IT TURNED OUT?&lt;br /&gt;
&lt;br /&gt;
S - Yeah, I was very interested on the&lt;br /&gt;
    Amiga, back in the days when they&lt;br /&gt;
    still were producing the Amiga 1OOO.&lt;br /&gt;
    I remember RELAX having an Amiga&lt;br /&gt;
    section back in 1987, and I was&lt;br /&gt;
    pretty impressed with the games I&lt;br /&gt;
    saw. My smaller brother, SNOOKIE,&lt;br /&gt;
    who formed THE SILENTS on the 64&lt;br /&gt;
    and then brought the group to the&lt;br /&gt;
    Amiga was active quite a while on&lt;br /&gt;
    the machine, and I grew very fond&lt;br /&gt;
    of the demos that were coming out,&lt;br /&gt;
    and I guess they are still im-&lt;br /&gt;
    proving. My brother quit when&lt;br /&gt;
    things got out of hand on the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Amiga, and rightly so, as money and&lt;br /&gt;
    all come to corrupt the whole shit.&lt;br /&gt;
&lt;br /&gt;
    I've been told the PC-scene has&lt;br /&gt;
    become quite some place, bearing&lt;br /&gt;
    resemblence to yesterday's 64-&lt;br /&gt;
    scene, but I doubt I could find&lt;br /&gt;
    anything in it for me now.&lt;br /&gt;
&lt;br /&gt;
P - WOULD YOU EVER CONSIDERING DOING&lt;br /&gt;
    A COMEBACK ON THE COMMODORE 64?&lt;br /&gt;
&lt;br /&gt;
S - Hell no! As far as I'm concerned&lt;br /&gt;
    I've done my share on that machine,&lt;br /&gt;
    and I probably wouldn't find an&lt;br /&gt;
    empty space for me to fill. I could&lt;br /&gt;
    probably not crack, and I think it'd&lt;br /&gt;
    take some time adapting to the new&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    scene, with all the different rules&lt;br /&gt;
    that are created as time goes by.&lt;br /&gt;
    I'd probably just be another old&lt;br /&gt;
    veteran coming back for people to&lt;br /&gt;
    look up to, and that is not really&lt;br /&gt;
    edible in my eyes. I was considering&lt;br /&gt;
    doing a comeback back in 1989, as&lt;br /&gt;
    many were pushing me to do so.&lt;br /&gt;
    (thanks Per!) When NOSAH published&lt;br /&gt;
    it in IGUANA that I was thinking&lt;br /&gt;
    of putting RELAX back together, I&lt;br /&gt;
    somehow lost track of the project&lt;br /&gt;
    and never let it see light of&lt;br /&gt;
    day.&lt;br /&gt;
&lt;br /&gt;
P - WHAT ABOUT THE PEOPLE YOU CON-&lt;br /&gt;
    SIDERED GOOD BACK THEN? ANYONE&lt;br /&gt;
    PARTICULAR?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S - Well, I remember a lot of good&lt;br /&gt;
    friends that meant a lot to me.&lt;br /&gt;
    SNOKIE+DEZED+NEWSCOPY/THE SILENTS,&lt;br /&gt;
    ARTWORX, HONEY/1001, NSC (NON&lt;br /&gt;
    STOP CRACKER), THE LIGHT CIRCLE!,&lt;br /&gt;
    IAN&amp;amp;amp;MIC, ALL IN THE SUPPLY TEAM,&lt;br /&gt;
    PLUTONIUM CRACKERS, SODAN/TFC&lt;br /&gt;
    (Heard he is programming games&lt;br /&gt;
    for the Megadrive in the USA),&lt;br /&gt;
    MATCHAM/NETWORK(Great Crunchers!),&lt;br /&gt;
    EXPLORERS, COMMANDO FRONTIER&lt;br /&gt;
    (Somebody say hi to Madall!),&lt;br /&gt;
    THE PAPILLIONS, JUST ICE+NIK/IKARI,&lt;br /&gt;
    RED SECTOR, MR.Z, all in WCC&lt;br /&gt;
    and of course the rest of old TRIAD.&lt;br /&gt;
    Speaking of RED SECTOR, I heard&lt;br /&gt;
    IRATA had returned to the 64.&lt;br /&gt;
    Great! Always nice hearing that&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    old people are coming back. What&lt;br /&gt;
    if I should restart WCC. HAHA.&lt;br /&gt;
&lt;br /&gt;
P - ANY LAST WORDS TO THE PEOPLE?&lt;br /&gt;
&lt;br /&gt;
S - Not really. Keep up the work and&lt;br /&gt;
    the spirit of the best computer&lt;br /&gt;
    ever made. I'm proud to have been&lt;br /&gt;
    part of it, now take history&lt;br /&gt;
    further. Never get seduced by&lt;br /&gt;
    the Amiga or the PC. The Commodore&lt;br /&gt;
    64 started it all.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
Footnote: MR.PINGE started his career&lt;br /&gt;
          on his own, formed WCC along&lt;br /&gt;
          with WASP and other freaks,&lt;br /&gt;
          then moved on to RELAX and&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          most recently TRIAD as they&lt;br /&gt;
          were the biggest group of&lt;br /&gt;
          all. In Sweden, he, among&lt;br /&gt;
          many of are looked up on as&lt;br /&gt;
          legends that have encouraged&lt;br /&gt;
          the Swedish scene as it is&lt;br /&gt;
          to day, and it is true, that&lt;br /&gt;
          few groups, like WCC have&lt;br /&gt;
          meant so much for the&lt;br /&gt;
          Swedish Hacker Culture.&lt;br /&gt;
&lt;br /&gt;
          He's made several demos,&lt;br /&gt;
          among those &amp;quot;WCC-demo I-IV&amp;quot;&lt;br /&gt;
          and &amp;quot;FUCK SCC&amp;quot;. If you want&lt;br /&gt;
          to obtain these, or simply&lt;br /&gt;
          drop him a letter saying hi,&lt;br /&gt;
          you can do so through me.&lt;br /&gt;
          Address in Editorial.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>