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		<title>Propaganda 05 ch07 - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_05_ch07&amp;diff=1415&amp;oldid=prev</id>
		<title>Ymgve at 18:38, 18 June 2007</title>
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				<updated>2007-06-18T18:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;            ..   BUSTED   ..&lt;br /&gt;
            /\   BUSTED   /\&lt;br /&gt;
                 ______&lt;br /&gt;
 There has been some very bad news that&lt;br /&gt;
   is happening this month concerning&lt;br /&gt;
    most of the DOMINATORS members.&lt;br /&gt;
&lt;br /&gt;
It's hard to have all the facts at this&lt;br /&gt;
 time because it is just happening now.&lt;br /&gt;
&lt;br /&gt;
 Duke/Dom Was busted yesteday 3/11/92.&lt;br /&gt;
They were taping his phone converstions&lt;br /&gt;
 for 2 weeks. About 6 pm (U.S.time) the&lt;br /&gt;
cops came to his house and searched his&lt;br /&gt;
room, taking his computer equipment and&lt;br /&gt;
his papers with phone #s and other info.&lt;br /&gt;
The Cops also went to Dogfriend's house&lt;br /&gt;
 but as Paul refused to let them search&lt;br /&gt;
  his room, they just took him in for&lt;br /&gt;
questioning. He was released a few hours&lt;br /&gt;
&lt;br /&gt;
  later. While he was being questioned&lt;br /&gt;
   they played a tape of him having a&lt;br /&gt;
  conversation with Duke. Paul simply&lt;br /&gt;
said he did not think the voice was his&lt;br /&gt;
own and since they didn't have anything&lt;br /&gt;
else to hold him for, he was let go with&lt;br /&gt;
 the cops telling him they would return&lt;br /&gt;
the next day to do a search of his room&lt;br /&gt;
        and go thru his papers.&lt;br /&gt;
&lt;br /&gt;
 Duke on the other hand was held for 18&lt;br /&gt;
hours!! The DOM members have been unable&lt;br /&gt;
  to get in touch with him so we don't&lt;br /&gt;
know the exact details on his situation&lt;br /&gt;
                  yet.&lt;br /&gt;
&lt;br /&gt;
 Janec/G*P has also been busted. He has&lt;br /&gt;
 been charged with two counts of phone&lt;br /&gt;
    fraud for using AT&amp;amp;amp;Ts and PBXs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The cops came to Janec's house and his&lt;br /&gt;
   mother signed a paper giving them&lt;br /&gt;
  permission to search his room. They&lt;br /&gt;
  found one of his at&amp;amp;amp;t's written on a&lt;br /&gt;
                paper..&lt;br /&gt;
&lt;br /&gt;
 We are at the point where we dont know&lt;br /&gt;
     who will be taken in next. An&lt;br /&gt;
 important thing to remember is you do&lt;br /&gt;
NOT have to let the cops in unless they&lt;br /&gt;
  have a search warrant. They will try&lt;br /&gt;
   to scare you, but unless they have&lt;br /&gt;
solid proof against you, Just tell them&lt;br /&gt;
 you know nothing. A tape is not usable&lt;br /&gt;
               in court.&lt;br /&gt;
&lt;br /&gt;
  The Members of DOM are keeping a low&lt;br /&gt;
    profile until they have further&lt;br /&gt;
    information about the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  We all think someone narced on Duke,&lt;br /&gt;
   but will we ever know who it was?&lt;br /&gt;
Seems that as soon as the group started&lt;br /&gt;
releasing,they have this happen to them.&lt;br /&gt;
 Whoever you are who did this, and I'm&lt;br /&gt;
  saying this because it just seems to&lt;br /&gt;
strange that it happened all of a sudden&lt;br /&gt;
by itself, you are tearing the 64 scene&lt;br /&gt;
apart. For whatever sickminded reasons&lt;br /&gt;
 you have for doing such a thing, if we&lt;br /&gt;
  ever find out who you are it will be&lt;br /&gt;
the first time in the 64 scene where we&lt;br /&gt;
 all come together and make an example&lt;br /&gt;
 out of you! So,I suggest you get down&lt;br /&gt;
  on your knees and pray we never find&lt;br /&gt;
            out who you are!&lt;br /&gt;
&lt;br /&gt;
 To the DOM guys, we hope for the best&lt;br /&gt;
       and we are with you 1OO%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            THE DEMO REVIEWS&lt;br /&gt;
            THE DEMO REVIEWS&lt;br /&gt;
            ________________&lt;br /&gt;
DEMOs have throughout the years been of&lt;br /&gt;
  great importance to the C64 scene...&lt;br /&gt;
  Without the hard working coders, the&lt;br /&gt;
 diligent graphic artists and the funky&lt;br /&gt;
 musicians, this scene would have been&lt;br /&gt;
 dead ages ago!! Not even the amount of&lt;br /&gt;
   people upgrading (i.e. the AMIGA)&lt;br /&gt;
 seems to stop the demo-creators! They&lt;br /&gt;
are well aware of the gigantic audience&lt;br /&gt;
out there...-The biggest audience on any&lt;br /&gt;
         home computer today!!!&lt;br /&gt;
&lt;br /&gt;
This is why I am honoured to be the one&lt;br /&gt;
 introducing you all to the chapter of&lt;br /&gt;
PROPAGANDA dedicated to the DEMO SCENE.&lt;br /&gt;
 I am (hopefully) from now on editor of&lt;br /&gt;
this chapter... I am STEVE of X-FACTOR!&lt;br /&gt;
&lt;br /&gt;
  As the regular PROPAGANDA reader has&lt;br /&gt;
already observed, this is the first timz&lt;br /&gt;
I do the demo reviews for PROPAGANDA...&lt;br /&gt;
Hopefully you, both authors and 'users',&lt;br /&gt;
will enjoy the following pages... But do&lt;br /&gt;
not forget that what I write is strictly&lt;br /&gt;
 MY personal opinion!! So don't get too&lt;br /&gt;
 pissed off (Or exited for that matter)&lt;br /&gt;
about my statements...z You can slag me&lt;br /&gt;
if I write incorrect technical info, but&lt;br /&gt;
   you can only argue with me if you&lt;br /&gt;
           DISAGREE with me!&lt;br /&gt;
&lt;br /&gt;
To those of you who don't know me (God,&lt;br /&gt;
have mercy with the bewildered spirits!)&lt;br /&gt;
I can say that I am a programmer! You'll&lt;br /&gt;
find some of my work in TIMEWASTER 1 and&lt;br /&gt;
2, Armageddon 1+3 and varzous 1-pagers!&lt;br /&gt;
 (And I STILL hold the record of coding&lt;br /&gt;
the longest scroller ever!! Baaah!)&lt;br /&gt;
&lt;br /&gt;
But now let's get started! I will credit&lt;br /&gt;
CODING,GRAPHICS,MUSIC(If it's made for&lt;br /&gt;
 the demo!),DESIGN and ORIGINALITY in a&lt;br /&gt;
scale from 1 to 1O - 1O being the best!&lt;br /&gt;
I will try to review anything that gets&lt;br /&gt;
out, but I will need YOU to send me your&lt;br /&gt;
 products if you want to be sure it is&lt;br /&gt;
  reviewed here... I can't swap my way&lt;br /&gt;
 into getting EVERY release, you know!!&lt;br /&gt;
    (Address will follow later on!)&lt;br /&gt;
&lt;br /&gt;
 The following demos will be reviewed:&lt;br /&gt;
&lt;br /&gt;
        WET DREAMS 2 by PARADIZE&lt;br /&gt;
&lt;br /&gt;
     ONE YEAR CAMELOT 3 by CAMELOT&lt;br /&gt;
&lt;br /&gt;
       DUTCH BREEZE by BLACKMAIL&lt;br /&gt;
                                   Gooo!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Name:WET DREAMS II    From:PARADIZE&lt;br /&gt;
       WET DREAMS II         PARADIZE&lt;br /&gt;
&lt;br /&gt;
  Finally PARADIZE is back with a new&lt;br /&gt;
 demo. Their latest production was (as&lt;br /&gt;
  far as I know) WET DREAMS 1, a good&lt;br /&gt;
  demo with some new ideas... So I was&lt;br /&gt;
   anxious to see their new product.&lt;br /&gt;
&lt;br /&gt;
               THE INTRO&lt;br /&gt;
 A good looking PARADIZE BITMAP logo is&lt;br /&gt;
   placed in the top of the screen...&lt;br /&gt;
  The logo is in the SIDEBORDERS, too.&lt;br /&gt;
MOZICART logo is (slowly!) pixelized in&lt;br /&gt;
the lower part of the screen... It (the&lt;br /&gt;
 MOZICART logo) dissapears again, some&lt;br /&gt;
lines of text are thrown onto the screen&lt;br /&gt;
 and a new part appears... (Notice the&lt;br /&gt;
real nice 'fade' routine used in for the&lt;br /&gt;
PARADIZE logo.Also using the borderkill!&lt;br /&gt;
&lt;br /&gt;
The next part (part of the introduction)&lt;br /&gt;
  contains a WET DREAMS logo, and the&lt;br /&gt;
number &amp;quot;2&amp;quot; rotating around the a couple&lt;br /&gt;
of axis'.. It's precalculated but looks&lt;br /&gt;
     O.K though. Real catchy music!&lt;br /&gt;
&lt;br /&gt;
   MENU/PART-SELECTOR (Or whatever..)&lt;br /&gt;
 Consists of a flexing PARADIZE logo in&lt;br /&gt;
  the top (...Now WHERE did I see THAT&lt;br /&gt;
            before.. Hehe!)&lt;br /&gt;
 A 3D starbackground (Nice looking, but&lt;br /&gt;
not calculated, as far as I can see...)&lt;br /&gt;
 is behind a text telling you to choose&lt;br /&gt;
               a part...&lt;br /&gt;
&lt;br /&gt;
                GAMEBOY&lt;br /&gt;
-Is an funny part inspired by Nintendo's&lt;br /&gt;
GAMEBOY. A 2 pictures high Gameboy(Drawn&lt;br /&gt;
 in Hi-Res) waves up'n down... And when&lt;br /&gt;
you presss SHIFTLOCK, the action comes.&lt;br /&gt;
&lt;br /&gt;
   The screen freezes and if the LCD-&lt;br /&gt;
display on the gameboy is visual to you,&lt;br /&gt;
you're able to play a cool little TETRIS&lt;br /&gt;
                 game!&lt;br /&gt;
 Good to see something new... And even&lt;br /&gt;
 the coding isn't exactly incredible, I&lt;br /&gt;
 will add extra points because I'm glad&lt;br /&gt;
 the PARADIZE'rs coded this little game&lt;br /&gt;
for their DEMO instead of eg. selling it&lt;br /&gt;
    to Magic Disk!!!!!  Nice going!&lt;br /&gt;
&lt;br /&gt;
               CHESSBOARD&lt;br /&gt;
This part is a new version of the chess-&lt;br /&gt;
 board part in WET DREAMS 1. The impro-&lt;br /&gt;
  vement is that the board now handles&lt;br /&gt;
COLORS, too!! I actually liked the first&lt;br /&gt;
 version of this routine better, as the&lt;br /&gt;
 chessfield is pretty small this time!&lt;br /&gt;
The coding is very simple.. A stretching&lt;br /&gt;
  FLI routine for the Y axis, and the&lt;br /&gt;
&lt;br /&gt;
 X-axis manipulation is done by trans-&lt;br /&gt;
ferring new data (bitmap + colors) into&lt;br /&gt;
     the top line of the stretcher!&lt;br /&gt;
The part doesn't actually give me a hard&lt;br /&gt;
 on, but it is not low standard either!&lt;br /&gt;
&lt;br /&gt;
                 PLASMA&lt;br /&gt;
   An ORIGO inspired part I guess.. A&lt;br /&gt;
plasma routine using interlace! (I know,&lt;br /&gt;
  interlace is a completely misleading&lt;br /&gt;
   word for this, but after some geek&lt;br /&gt;
 decided to call it that, everyone else&lt;br /&gt;
on this computer does it too! Interlace&lt;br /&gt;
 usually means that you'll get a higher&lt;br /&gt;
 RESOLUTION! On the C64 it means 'more&lt;br /&gt;
 colors'! Ohwell..)  The 'interlace' is&lt;br /&gt;
done partly by pushing the screen 4 bits&lt;br /&gt;
down and 4 bits to the right each second&lt;br /&gt;
 frame.. And even though it DOES give a&lt;br /&gt;
  nice coloreffect, there are NOT 4O96&lt;br /&gt;
&lt;br /&gt;
      colors as the authors calim!&lt;br /&gt;
But a good part with good design and O.K&lt;br /&gt;
            code, afterall!&lt;br /&gt;
&lt;br /&gt;
                GARGOYLE&lt;br /&gt;
Is a graphic-oriented part. It has a (In&lt;br /&gt;
 my opinion, though I'm no graphician!)&lt;br /&gt;
 great looking picture of JAMES BROWN..&lt;br /&gt;
(Erh.. Whoops! A GARGOYLE, ofcoz! hehe!!&lt;br /&gt;
  Only those who read the scroll will&lt;br /&gt;
understand me!)   The picture is partly&lt;br /&gt;
in the lower borders, and a real raster-&lt;br /&gt;
 time consuming scroll is in the upper&lt;br /&gt;
 border. There's practically no code in&lt;br /&gt;
  this part, but as I already said, it&lt;br /&gt;
              looks good!&lt;br /&gt;
&lt;br /&gt;
                 GREETS&lt;br /&gt;
 Is nothing new whatsoever!! -And real&lt;br /&gt;
simple coded too..  The graphics are (as&lt;br /&gt;
&lt;br /&gt;
usual) real good! A linecruncher-routine&lt;br /&gt;
  with VSP moves text/pictures around!&lt;br /&gt;
                Boring!&lt;br /&gt;
&lt;br /&gt;
                 VECTOR&lt;br /&gt;
 Includes the very first filled vector&lt;br /&gt;
made in Holland ever(!) (Atleast that's&lt;br /&gt;
 what PARADIZE says, I wouldn't know!)&lt;br /&gt;
 The objects are not animated, which is&lt;br /&gt;
 what makes this part good! But still,&lt;br /&gt;
there's absolutely nothing new about in&lt;br /&gt;
 it!!  The objects are pretty slow, but&lt;br /&gt;
this is probably the best coded part of&lt;br /&gt;
          this demo, anyway!!&lt;br /&gt;
&lt;br /&gt;
              EUROPE 1992&lt;br /&gt;
 Now THIS is a strange part! A picture&lt;br /&gt;
  of Europe appears, you select which&lt;br /&gt;
country you come from, and then Holland&lt;br /&gt;
  zooms up and starts rotating! Ehrm?&lt;br /&gt;
&lt;br /&gt;
                CREDITS&lt;br /&gt;
The final part! A bended logo rotates in&lt;br /&gt;
the top of the screen over some bit-map&lt;br /&gt;
pictures.. Below, the credits are fading&lt;br /&gt;
               up'n down!&lt;br /&gt;
&lt;br /&gt;
              CONCLUSION:&lt;br /&gt;
WET DREAMS 2 from PARADIZE is good demo!&lt;br /&gt;
 Not great.. It lacks of real original&lt;br /&gt;
ideas and extravagant code! I know that&lt;br /&gt;
the coders from PARADIZE are better than&lt;br /&gt;
  their parts in WET DREAMS 2 showed..&lt;br /&gt;
Hopefully they will proove themselves in&lt;br /&gt;
   the games they'll be making now?!&lt;br /&gt;
 Anyway, the graphics were great! -And&lt;br /&gt;
what about the music?! I didn't mention&lt;br /&gt;
           the music at all?&lt;br /&gt;
 Simply because all the tunes (By Geir&lt;br /&gt;
 Tjelta/MOZICART) are SO good that thay&lt;br /&gt;
    deserve a 9 without discussion!&lt;br /&gt;
&lt;br /&gt;
     WET DREAMS 2/PARADIZE - MARKS:&lt;br /&gt;
            Coding:.......O6&lt;br /&gt;
            Music:........O9&lt;br /&gt;
            Graphics:.....O8&lt;br /&gt;
            Design:.......O9&lt;br /&gt;
            Originality...O6&lt;br /&gt;
            AVERAGE.......08&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name:ONE YEAR CAMELOT III   From:CAMELOT&lt;br /&gt;
     ONE YEAR CAMELOT III        CAMELOT&lt;br /&gt;
&lt;br /&gt;
CAMELOT is a fairly new demogroup consi-&lt;br /&gt;
 sting of people from various group eg.&lt;br /&gt;
     LIGHT, VISION, LASER + more..&lt;br /&gt;
&lt;br /&gt;
 They got well-known after 'THE UNNAMED&lt;br /&gt;
DEMO' (With the cool zoomer!) - Now they&lt;br /&gt;
   definately got their breakthrough!&lt;br /&gt;
&lt;br /&gt;
               THE INTRO&lt;br /&gt;
A nice picture by SCOOBY/LIGHT shows up&lt;br /&gt;
on the screen in a nice way. The picture&lt;br /&gt;
 dissapears and a cool starfield shows&lt;br /&gt;
 up. It is a little corny, but it gives&lt;br /&gt;
an incredible feeling of 3D! Text about&lt;br /&gt;
 the demo is fading up'n down over the&lt;br /&gt;
               starfield.&lt;br /&gt;
&lt;br /&gt;
             SUT R0V MOSTER&lt;br /&gt;
Is a fullscreen DYPP scroll.(The first!)&lt;br /&gt;
The DYPP itself is built on animations,&lt;br /&gt;
but it still looks cool and smooth. And&lt;br /&gt;
  another very important thing is that&lt;br /&gt;
most of the rastertime is still LEFT in&lt;br /&gt;
  that screen.. The coder was only too&lt;br /&gt;
lazy to add more too it!(Typical..hehe!)&lt;br /&gt;
&lt;br /&gt;
        JEG ELSKER BROS(Me too!)&lt;br /&gt;
Is a small effect part to fill the disk!&lt;br /&gt;
&lt;br /&gt;
A huge wave of graphics fills the screen&lt;br /&gt;
(Hard to describe, but reminds of a huge&lt;br /&gt;
        4O-FLIsplits routine..)&lt;br /&gt;
&lt;br /&gt;
            PELLEPALLEP0LLE&lt;br /&gt;
Seems to be a Flash Inc. inspired part..&lt;br /&gt;
A vector-dot ball with 128 dots!!! Yes,&lt;br /&gt;
Flash Inc. inspired, but waaaay better&lt;br /&gt;
 than Zodiacs vectordotballs.. There's&lt;br /&gt;
just a 1*1 scroller and 2 small logos on&lt;br /&gt;
the screen exept for the big ball.. But&lt;br /&gt;
 the ball is enough to make this a cool&lt;br /&gt;
                 port..&lt;br /&gt;
&lt;br /&gt;
             FARVER&amp;amp;amp;STRIBER&lt;br /&gt;
  A kinda weird part showing 6 swinth-&lt;br /&gt;
lines.. But the lines are both fast AND&lt;br /&gt;
 in 6 DIFFERENT COLORS!!! Furthermore,&lt;br /&gt;
 there's a scroll below the lines with&lt;br /&gt;
colormerging in it.. Gives an OK effect.&lt;br /&gt;
&lt;br /&gt;
             PACK-ISTAN-BUL&lt;br /&gt;
My personal favorite part of this demo!&lt;br /&gt;
It consists of a fucking cool vecot-box&lt;br /&gt;
 (W.hidden lines) with little IMAGES on&lt;br /&gt;
  the sides!!! Real Amiga quality. The&lt;br /&gt;
images are boxes, a logo,an ace-plotter,&lt;br /&gt;
 a cross.. You name it! Also, using the&lt;br /&gt;
 joy you can select a totally different&lt;br /&gt;
 thing: Transforming line-vector! Good&lt;br /&gt;
  idea to include it in the same part.&lt;br /&gt;
(Ofcoz it would be dumb to separate it,&lt;br /&gt;
 as the calculations are the same.. But&lt;br /&gt;
there ARE groups that would do it just&lt;br /&gt;
  to get another part for their demo!&lt;br /&gt;
&lt;br /&gt;
              FRISKELEELER&lt;br /&gt;
Is a y-pob plotter. Simply. It was sup-&lt;br /&gt;
 posed to have sinus'es in it too, but&lt;br /&gt;
as CAMELOT had problems in linking the&lt;br /&gt;
  demo they couldn't fix it in time..&lt;br /&gt;
&lt;br /&gt;
              FREE DET-DUR&lt;br /&gt;
 A 'raster-part' as I call them! A logo&lt;br /&gt;
i situated in the top of the screen, and&lt;br /&gt;
 under it there are 7 rastersplits! And&lt;br /&gt;
sprites overlapping the intire thing..&lt;br /&gt;
 The lower part of the screen has some&lt;br /&gt;
tricks that makes you look twice before&lt;br /&gt;
pressing space.. (Eg.a 4Ochars unexpand-&lt;br /&gt;
 ed lowerborderscroll) - But a piece of&lt;br /&gt;
         cake to code, really!&lt;br /&gt;
&lt;br /&gt;
            SVEND'S EVENTYR&lt;br /&gt;
Consists of 15 mega-dycps.. Real boring&lt;br /&gt;
 to look at, and from what I know, it's&lt;br /&gt;
 not the record either! So nozhing more&lt;br /&gt;
            about that part.&lt;br /&gt;
&lt;br /&gt;
            JEG VIL HJEM MOR&lt;br /&gt;
Is probably the part that shocks people&lt;br /&gt;
the most (As also lamers are zble to see&lt;br /&gt;
&lt;br /&gt;
          how good it looks!)&lt;br /&gt;
It's a C64 version of the famous KEFRENS&lt;br /&gt;
 (vertical) rasterbars.. The coding is&lt;br /&gt;
  nothing special, but it still looks&lt;br /&gt;
extremely good,and I know that the Amiga&lt;br /&gt;
dudes were all pretty shocked when they&lt;br /&gt;
             saw it! Hehe!&lt;br /&gt;
&lt;br /&gt;
ONE YEAR CAMELOT 3 is a demo waaay above&lt;br /&gt;
 average.. It hasn't got much zraphics,&lt;br /&gt;
 but they are not really needed either!&lt;br /&gt;
  The routines speak for themselves..&lt;br /&gt;
This demo also won the 2nd pricz at the&lt;br /&gt;
  Danish Amiga/C64 party in Aarszlast&lt;br /&gt;
year. (Yeah..They took their time before&lt;br /&gt;
           releasing it!!!!)&lt;br /&gt;
Before I end the review of this demo let&lt;br /&gt;
me say to whoever reviews demos for HOT-&lt;br /&gt;
 SHOT: NO! SPIRIT could NEVER havezwon,&lt;br /&gt;
   not even if they were well-known!&lt;br /&gt;
&lt;br /&gt;
     The result was fair as it was!&lt;br /&gt;
&lt;br /&gt;
   1 YEAR CAMELOT 3/CAMELOT - MARKS:&lt;br /&gt;
(Notice; I left out MUSIC as Duck LZrock&lt;br /&gt;
(The CAMELOT musician) didn't do enough&lt;br /&gt;
      of the music to get marks..)&lt;br /&gt;
            Coding........O9&lt;br /&gt;
            Graphics......O8&lt;br /&gt;
            Design........O8&lt;br /&gt;
            Originality...O9&lt;br /&gt;
            AVERAGE.......09&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Since my deadline is just a couple of&lt;br /&gt;
  hours away, I will only do one more&lt;br /&gt;
 review this issue!  But - REMEMBER to&lt;br /&gt;
  send ME YOUR DEMOs if you want them&lt;br /&gt;
  reviewed here next time! The address&lt;br /&gt;
         will follow later on!&lt;br /&gt;
&lt;br /&gt;
  Name: DUTCH BREEZE    From:BLACKMAIL&lt;br /&gt;
        DUTCH BREEZE         BLACKMAIL&lt;br /&gt;
&lt;br /&gt;
 -And FINALLY! After 3 years, BLACKMAIL&lt;br /&gt;
   stroke back with the follow-up for&lt;br /&gt;
  their enormous hit, SOPHISTICATED 3.&lt;br /&gt;
Everyone was exited to see it, including&lt;br /&gt;
                  me!&lt;br /&gt;
&lt;br /&gt;
          DUTCH BREEZE (INTRO)&lt;br /&gt;
 While a part is loading, you are very&lt;br /&gt;
   professionally introduced to DUTCH&lt;br /&gt;
           BREEZE.. No code.&lt;br /&gt;
&lt;br /&gt;
             PETER &amp;amp;amp; DRAGON&lt;br /&gt;
 An animation of a dragon flying over a&lt;br /&gt;
 beautifull (Bitmap) landscape.. At the&lt;br /&gt;
end, a picture shows up and the loading&lt;br /&gt;
             (IRQ) goes on!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            3D LOADING POWER&lt;br /&gt;
   A 'double density' (The demo) and&lt;br /&gt;
  HAWKEYE (The game) inspired part! A&lt;br /&gt;
 'Dutch Breeze' logo swings across the&lt;br /&gt;
 screen, and while the IRQ loading goes&lt;br /&gt;
 on, you can control the music (Like in&lt;br /&gt;
                HAWKEYE)&lt;br /&gt;
&lt;br /&gt;
            ELITE FLI SCROLL&lt;br /&gt;
This part is very old, and may therefore&lt;br /&gt;
      by some be considered lame!&lt;br /&gt;
   But what it is, is an FLI scroller&lt;br /&gt;
   (From right to left) with a bitmap&lt;br /&gt;
           picture under it.&lt;br /&gt;
 (The idea of this part is that it was&lt;br /&gt;
 supposed to be (one of) the first FLI&lt;br /&gt;
scrolls ever.. But BLACKMAIL is SUCH an&lt;br /&gt;
active group, so they never released it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            THE COW SAYS MOO&lt;br /&gt;
 Just an IRQ loaderpart featuring a cow&lt;br /&gt;
and 2 flies! Quite neat, though!&lt;br /&gt;
&lt;br /&gt;
             ODE TO ARTISTS&lt;br /&gt;
  Is a collection of some of the best&lt;br /&gt;
graphics ever drawn on the C64! The code&lt;br /&gt;
 isn't anything special, and BLACKMAIL&lt;br /&gt;
  (Hein) only did one of the piccies!&lt;br /&gt;
&lt;br /&gt;
             FLIP THE FLOP&lt;br /&gt;
  Well, in the middle of the screen it&lt;br /&gt;
says TURN DISK.. And the letters in this&lt;br /&gt;
 TURN DISK logo are rotating around the&lt;br /&gt;
                Y axis..&lt;br /&gt;
&lt;br /&gt;
             THE COLLECTION&lt;br /&gt;
And here it is.. The best graphics ever&lt;br /&gt;
 done on C64! Hein design managed to do&lt;br /&gt;
 some INCREDIBLE FLI pictures, and they&lt;br /&gt;
&lt;br /&gt;
   are all in that part.. But I can't&lt;br /&gt;
  describe graphics, so why don't you&lt;br /&gt;
check it out yourself. Again, the coding&lt;br /&gt;
is nothing special. Ok, the routine that&lt;br /&gt;
  makes the pictures come looks good!&lt;br /&gt;
              But still..&lt;br /&gt;
&lt;br /&gt;
              SOFT AND WET&lt;br /&gt;
  Again, more Hein graphics! A girl on&lt;br /&gt;
 silksheets wants you to rubb her joy-&lt;br /&gt;
port (Which we all cherfully do, right?)&lt;br /&gt;
 The girl is drawn SO perfectly, and I&lt;br /&gt;
have to admit this is the first dot-girl&lt;br /&gt;
  I ever really considered beautiful!&lt;br /&gt;
(And she's still wearing her high heels,&lt;br /&gt;
a thing that REALLY makes you go wild!)&lt;br /&gt;
(Geeez.. Falling in love with a computer&lt;br /&gt;
          girl!? I'm a nerd!)&lt;br /&gt;
&lt;br /&gt;
              And finally:&lt;br /&gt;
&lt;br /&gt;
               YO FREDDIE&lt;br /&gt;
which is the end part. Neat end-logo, a&lt;br /&gt;
    text-techtech and awesome music!&lt;br /&gt;
 (Actually, this must be the first part&lt;br /&gt;
     with DEMO code in it?! Hmm..)&lt;br /&gt;
&lt;br /&gt;
    DUTCH BREEZE/BLACKMAIL - MARKS:&lt;br /&gt;
&lt;br /&gt;
            Coding........O6&lt;br /&gt;
            Music.........1O&lt;br /&gt;
            Graphics......1O&lt;br /&gt;
            Design........1O&lt;br /&gt;
            Originality...O7&lt;br /&gt;
            AVERAGE.......O9&lt;br /&gt;
&lt;br /&gt;
  And this ends the demo-previews for&lt;br /&gt;
                today!!!&lt;br /&gt;
Next time I'll home much more (And much&lt;br /&gt;
hotter) demo for you.. IF you send them&lt;br /&gt;
               to me!!!!&lt;br /&gt;
&lt;br /&gt;
 ALL DEMO'S FOR REVIEWING IN PROPAGANDA&lt;br /&gt;
    SHOULD BE SENT TO THIS ADDRESS:&lt;br /&gt;
&lt;br /&gt;
           XXXXXXXXXXXXXXXXX&lt;br /&gt;
           XXXXXXXXXXXXXXXXX&lt;br /&gt;
           XXXXXXXXXXXXXXXXX&lt;br /&gt;
           XXXXXXXXXXXXXXXXX           &lt;br /&gt;
&lt;br /&gt;
ALL demos I recieve will be reviewed in&lt;br /&gt;
    the next issue of PROPAGANDA.. I&lt;br /&gt;
               PROMISE!!!&lt;br /&gt;
&lt;br /&gt;
Ok, I hope you liked it, and see ya next&lt;br /&gt;
                 month!&lt;br /&gt;
&lt;br /&gt;
                Yours, STEVE of X-FACTOR&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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