<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Network_02_Demo_review</id>
		<title>Network 02 Demo review - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Network_02_Demo_review"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Network_02_Demo_review&amp;action=history"/>
		<updated>2026-06-20T11:30:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Network_02_Demo_review&amp;diff=3954&amp;oldid=prev</id>
		<title>Ymgve at 23:24, 2 February 2008</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Network_02_Demo_review&amp;diff=3954&amp;oldid=prev"/>
				<updated>2008-02-02T23:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt; *Demo review&lt;br /&gt;
&lt;br /&gt;
 Yes, another month passed and again we&lt;br /&gt;
 fought against the Major Waynes fleet&lt;br /&gt;
 and plundered a lot of goods.&lt;br /&gt;
 Now, back on our island, we'll take a&lt;br /&gt;
 closer look at the plundered stuff and&lt;br /&gt;
 we now open a chest, which is titled&lt;br /&gt;
 with: 'JUSTINTIME'. This chest is a&lt;br /&gt;
 good from the ship called 'Graffity'&lt;br /&gt;
 and it took some cannonballs to get it&lt;br /&gt;
 So swing on your cannon......&lt;br /&gt;
 Croon opens the chest and I see...&lt;br /&gt;
&lt;br /&gt;
 *The intro, featuring a multicolor&lt;br /&gt;
  Graffity-logo, an hires presents,&lt;br /&gt;
  a multicolor bitmap JUSTINTIME-swing&lt;br /&gt;
  routine and a nice 3 by 3 DYPP-&lt;br /&gt;
  Scroller.&lt;br /&gt;
&lt;br /&gt;
  It was coded by Eaglet, with grafic&lt;br /&gt;
  from David and a nice music by Brian.&lt;br /&gt;
  All Graffity members...&lt;br /&gt;
&lt;br /&gt;
 *2nd Part, the Globe Scroller&lt;br /&gt;
&lt;br /&gt;
  Well, a very nice pixel-scroller with&lt;br /&gt;
  8 different sinus-modes and colors.&lt;br /&gt;
  It is controllable with space.&lt;br /&gt;
&lt;br /&gt;
  The grafic was pixeled by Davis, the&lt;br /&gt;
  music is from Trays and Grabowsky&lt;br /&gt;
  coded the part.&lt;br /&gt;
  It's a new kind of scrolling, as I&lt;br /&gt;
  tried myself, but it's a lot better&lt;br /&gt;
  than mine, although my routine is a&lt;br /&gt;
  bit older.&lt;br /&gt;
&lt;br /&gt;
 *Six chars high Two by Two FLI DYCP is&lt;br /&gt;
  the name for the third part of&lt;br /&gt;
  JUSTINTIME by GRAFFITY PRODUCT.&lt;br /&gt;
&lt;br /&gt;
  Nothing to add, as the name tells it&lt;br /&gt;
  all.&lt;br /&gt;
  But without the code from Cheesion,&lt;br /&gt;
  the artwork from Cybortech and the&lt;br /&gt;
  music from Trays, the part would not&lt;br /&gt;
  exist. Also it features a nice build&lt;br /&gt;
  it up routine and nice colors for the&lt;br /&gt;
  scroller..&lt;br /&gt;
&lt;br /&gt;
 *Part 4. is titled with:&lt;br /&gt;
  'Interference circles, with sprite&lt;br /&gt;
  priority.'&lt;br /&gt;
&lt;br /&gt;
  Well, as mentioned in the scrolltext,&lt;br /&gt;
  it really looks nice to me, because&lt;br /&gt;
  it is told to have four colors.&lt;br /&gt;
  But this part was only made just for&lt;br /&gt;
  fun and it's not so bad...&lt;br /&gt;
  Anyway, coded by Grabowsky, with&lt;br /&gt;
  musical suply from Trays and grafic&lt;br /&gt;
  from Davis.&lt;br /&gt;
&lt;br /&gt;
 *The fifth part again features some-&lt;br /&gt;
  thing strange.&lt;br /&gt;
  Two interlaced logos at the same&lt;br /&gt;
  place. To be precise: I saw a colored&lt;br /&gt;
  hires-GRAFFITY-logo, with a multi-&lt;br /&gt;
  color-PRODUCT-logo over it. And the&lt;br /&gt;
  clue is, that you can switch between&lt;br /&gt;
  interlace on/off with the space-bar.&lt;br /&gt;
  I suppose the GRAFFITY-Logo to be&lt;br /&gt;
  pixeled in sprites, because that&lt;br /&gt;
  seems to be the only way to code a&lt;br /&gt;
  part like that.&lt;br /&gt;
  The Idea, the Graffity-logo and the&lt;br /&gt;
  music are from Jay, while Cheesion&lt;br /&gt;
  coded the part and Davis made the&lt;br /&gt;
  artwork..&lt;br /&gt;
&lt;br /&gt;
 *&amp;quot;Ball shaped scroll projector&amp;quot; is the&lt;br /&gt;
  name, they called the next part,&lt;br /&gt;
  which was again coded by Grabowsky.&lt;br /&gt;
  The grafic and text were performed by&lt;br /&gt;
  Davis and the nice music was composed&lt;br /&gt;
  by Trays..&lt;br /&gt;
&lt;br /&gt;
  It's really a routine, I haven't seen&lt;br /&gt;
  before, but one thing was totally&lt;br /&gt;
  uncultimative.&lt;br /&gt;
  You see a big ball wanking over a&lt;br /&gt;
  hires-scoller and the scroller is&lt;br /&gt;
  projected into the ball. That's&lt;br /&gt;
  really cool, but they inserted a'stop&lt;br /&gt;
  the ball' mode and instead of the&lt;br /&gt;
  text is floating trough the, in the&lt;br /&gt;
  middle placed, ball! The text in the&lt;br /&gt;
  ball is still wanking as it was&lt;br /&gt;
  before.&lt;br /&gt;
  That gave the routine a look of&lt;br /&gt;
  impossible precalculated shit, but&lt;br /&gt;
  ofcause it can't be precalculated,&lt;br /&gt;
  because of the variable text-bytes...&lt;br /&gt;
&lt;br /&gt;
  Anyway, mega-cool idea and I think it&lt;br /&gt;
  took some time to code this kind of&lt;br /&gt;
  scrolling action....&lt;br /&gt;
 *The seventh part again shows, what&lt;br /&gt;
  the coders in GRAFFITY are able to&lt;br /&gt;
  produce and it shows a splitted&lt;br /&gt;
  screen, with an hires FPD on the&lt;br /&gt;
  left and a multicolor FLI-Picture on&lt;br /&gt;
  the right side of the screen.&lt;br /&gt;
  Also a big scroller fits the action.&lt;br /&gt;
&lt;br /&gt;
  Artwork by Cybortech with a music&lt;br /&gt;
  made by Jay and coding from Cheesion!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 *The last and most sad part is the&lt;br /&gt;
  End-Part, which was produced by&lt;br /&gt;
  Davis, who made the grafic, Trays&lt;br /&gt;
  who composed the tune and Grabowsky,&lt;br /&gt;
  who coded the upscroller and the&lt;br /&gt;
  special music-player.&lt;br /&gt;
&lt;br /&gt;
  To see is a hires scroller over a&lt;br /&gt;
  grey background and in order to&lt;br /&gt;
  express their thanx they also&lt;br /&gt;
  included some nice hires-logos and&lt;br /&gt;
  fonts...&lt;br /&gt;
 Grabowsky coded the four-times-music&lt;br /&gt;
 player for the excellent music from&lt;br /&gt;
 Trays..&lt;br /&gt;
&lt;br /&gt;
 And that's it...&lt;br /&gt;
&lt;br /&gt;
 To the grades:&lt;br /&gt;
&lt;br /&gt;
 For the Coding,I would give 91% of 100&lt;br /&gt;
 and that not because we got a greet in&lt;br /&gt;
 the intro-part. No, just because it&lt;br /&gt;
 was one of the best coded and designed&lt;br /&gt;
 demos, I saw the last times.&lt;br /&gt;
&lt;br /&gt;
 The Grafics are quite also quite nice,&lt;br /&gt;
 but I talked with Brix and Flim Flam&lt;br /&gt;
 and so we only spended 73% of 100 pts!&lt;br /&gt;
 But anyway, you might have another&lt;br /&gt;
 opinion, but as you know that opinions&lt;br /&gt;
 are very different.&lt;br /&gt;
&lt;br /&gt;
 Musics are the third important thing&lt;br /&gt;
 in a demo and ofcause Jay, Trays and&lt;br /&gt;
 Brian did a good job in there and I&lt;br /&gt;
 would say that they deserve 90 points&lt;br /&gt;
 for their class of musical artwork!&lt;br /&gt;
&lt;br /&gt;
 All in all the demo reaches an average&lt;br /&gt;
 number of points, which is 84.7% of&lt;br /&gt;
 100 aviable points.&lt;br /&gt;
&lt;br /&gt;
 In my school, the teacher would sign&lt;br /&gt;
 my work with 'GUT' and that's quite&lt;br /&gt;
 good at least..&lt;br /&gt;
&lt;br /&gt;
                                   -PJD&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>