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		<title>Mamba 16 ch01 The Month in Brief - Revision history</title>
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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Mamba_16_ch01_The_Month_in_Brief&amp;diff=2964&amp;oldid=prev</id>
		<title>Ymgve at 22:06, 29 June 2007</title>
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				<updated>2007-06-29T22:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
  hello !!&lt;br /&gt;
  as you can see we structured the&lt;br /&gt;
  magazine in a new way in order to&lt;br /&gt;
  improve the quality of the different&lt;br /&gt;
  columns and the whole magazine...&lt;br /&gt;
&lt;br /&gt;
  certain subjects has been skipped,&lt;br /&gt;
  but we also got some new and&lt;br /&gt;
  interesting things for you !&lt;br /&gt;
&lt;br /&gt;
  in deatil you will see the changes&lt;br /&gt;
  by hunting through the different&lt;br /&gt;
  columns...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  this chapter was mainly installed&lt;br /&gt;
  in order to give you a short survey&lt;br /&gt;
  about the whole magazine, but you'll&lt;br /&gt;
  also find here (i.e.) all the new&lt;br /&gt;
  releases made this month, both, demos&lt;br /&gt;
  and games...including the new charts,&lt;br /&gt;
  (besides the old ones) and some demo-&lt;br /&gt;
  reviews...&lt;br /&gt;
&lt;br /&gt;
  further we will inform you about&lt;br /&gt;
  headline news (in case there are any)&lt;br /&gt;
  but also a foreword or anything like&lt;br /&gt;
  that from us !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      for any further questions&lt;br /&gt;
&lt;br /&gt;
              write to&lt;br /&gt;
&lt;br /&gt;
               mamba&amp;amp;lt;&lt;br /&gt;
           XXXXXXXXXXXXXX&lt;br /&gt;
           XXXXXXXXXXXXXX&lt;br /&gt;
           XXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         more's coming up...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  some of you already heard about our&lt;br /&gt;
  latest project...&lt;br /&gt;
&lt;br /&gt;
  it is a papermag, but really no usual&lt;br /&gt;
  one...presumably we will release only&lt;br /&gt;
  one issue of it...&lt;br /&gt;
&lt;br /&gt;
  the special thing about this magazine&lt;br /&gt;
  is, that you'll mostly find pictures&lt;br /&gt;
  of the scene-dudes in the mag, but&lt;br /&gt;
  also cool interviews, great gotcha-&lt;br /&gt;
  graphics and yet more...&lt;br /&gt;
&lt;br /&gt;
  we already got a couple of pictures,&lt;br /&gt;
  but we still want yours...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  you might say now, why sending a&lt;br /&gt;
  picture, i'll get an issue in venlo&lt;br /&gt;
  or i'll copy it from a friend...&lt;br /&gt;
&lt;br /&gt;
  but you are certainly wrong !!!&lt;br /&gt;
&lt;br /&gt;
  only people who send a picture of&lt;br /&gt;
  yourself to us will get an issue in&lt;br /&gt;
  return (for free, of course!)&lt;br /&gt;
&lt;br /&gt;
  you can try to copy it, but the&lt;br /&gt;
  quality will suffer hard !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  in case you are interested to see&lt;br /&gt;
  the elite of the scene, including&lt;br /&gt;
  yourself, just send your picture&lt;br /&gt;
  (no copy) to&lt;br /&gt;
&lt;br /&gt;
         the big picture!&lt;br /&gt;
          XXXXXXXXXXXXXX&lt;br /&gt;
          XXXXXXXXXXXXXX&lt;br /&gt;
          XXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
  ...and enclose your address...&lt;br /&gt;
&lt;br /&gt;
  there exists no deadline yet, but&lt;br /&gt;
  don't hesitate, nevertheless !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  at this place you will usually find&lt;br /&gt;
  the headliners of this month, but&lt;br /&gt;
  no really thrilling things happened,&lt;br /&gt;
  next time more ?!&lt;br /&gt;
&lt;br /&gt;
  ...and here is, as announced, the&lt;br /&gt;
  monthly list of first-releases and&lt;br /&gt;
  the charts resulting from all the&lt;br /&gt;
  first-releases...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        first or not to be first&lt;br /&gt;
        -^-^-^-^-^-^-^-^-^-^-^-^&lt;br /&gt;
&lt;br /&gt;
  we already introduced the new subject&lt;br /&gt;
  in the last issue (#15), we are going&lt;br /&gt;
  to make charts by counting first&lt;br /&gt;
  releases on 0hree major boards in the&lt;br /&gt;
  states. look at the last issue for&lt;br /&gt;
  detailed informations and the rules.&lt;br /&gt;
&lt;br /&gt;
  there have been 13 releases in the&lt;br /&gt;
  past four weeks, every release earns&lt;br /&gt;
  one point...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  american-importer-charts&lt;br /&gt;
  ------------------------&lt;br /&gt;
                                 last&lt;br /&gt;
  group                  points  month&lt;br /&gt;
  ------------------------------------&lt;br /&gt;
&lt;br /&gt;
  1. random                 05    --&lt;br /&gt;
     north east importers   05    --&lt;br /&gt;
  2. a touch of class       02    --&lt;br /&gt;
&lt;br /&gt;
  random and nei tied to the number one&lt;br /&gt;
  position.&lt;br /&gt;
  both groups got 5 releases, atc got&lt;br /&gt;
  two!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  european-charts&lt;br /&gt;
  ---------------&lt;br /&gt;
                         0   last&lt;br /&gt;
  group            points    month&lt;br /&gt;
  ------------------------------------&lt;br /&gt;
&lt;br /&gt;
  1. paramount       02        --&lt;br /&gt;
     illusion        02        --&lt;br /&gt;
     dominators      02        --&lt;br /&gt;
  2. censor          01        --&lt;br /&gt;
     action          01        --&lt;br /&gt;
     legend          01        --&lt;br /&gt;
     italian c.s.    01        --&lt;br /&gt;
     pandora         01        --&lt;br /&gt;
     hysterics       01        --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  three groups tied to the first&lt;br /&gt;
  positions, hopefully there will be&lt;br /&gt;
  more releases in the next month to&lt;br /&gt;
  make the charts look more interesting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  american-cracker-charts&lt;br /&gt;
  -----------------------&lt;br /&gt;
&lt;br /&gt;
  only one american release this month&lt;br /&gt;
&lt;br /&gt;
  7up spot cracked by mirage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  explanation&lt;br /&gt;
  -----------&lt;br /&gt;
&lt;br /&gt;
  soccer challange      illusion/nei&lt;br /&gt;
  * by alternative software&lt;br /&gt;
&lt;br /&gt;
  xenomorph             paramount/rnd&lt;br /&gt;
  * great game by pandora&lt;br /&gt;
&lt;br /&gt;
  combat zone           dom/random&lt;br /&gt;
  * by magic disc&lt;br /&gt;
&lt;br /&gt;
  super cars            illusion/rnd&lt;br /&gt;
  * by gremlin graphics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  7up spot             mirage&lt;br /&gt;
  * by virgin/mastertronic&lt;br /&gt;
&lt;br /&gt;
  hunt for red october censor/nei&lt;br /&gt;
  * game to the film, by grandslam&lt;br /&gt;
&lt;br /&gt;
  ferarri 3d-manager   ics/atc&lt;br /&gt;
  * by the italian company simulmondo&lt;br /&gt;
&lt;br /&gt;
  tanks                action/nei&lt;br /&gt;
  * by double density&lt;br /&gt;
&lt;br /&gt;
  cavmania             dom/random&lt;br /&gt;
  * budget by atlantis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  diplomacy          legend/nei&lt;br /&gt;
  * by&lt;br /&gt;
&lt;br /&gt;
  deri colours       pandora/nei&lt;br /&gt;
  * by double density&lt;br /&gt;
&lt;br /&gt;
  war for the crown2 hysteric/atc&lt;br /&gt;
  * a game by german design group&lt;br /&gt;
&lt;br /&gt;
  loopz              paramount/random&lt;br /&gt;
  * by audiogenic&lt;br /&gt;
&lt;br /&gt;
  unfortunately there was no real&lt;br /&gt;
  competition by releasing these games,&lt;br /&gt;
  no game was released by two groups at&lt;br /&gt;
  the same time...&lt;br /&gt;
&lt;br /&gt;
 kalle kloakk - looking for toiletpaper&lt;br /&gt;
&lt;br /&gt;
              by megastyle&lt;br /&gt;
&lt;br /&gt;
  on the whole this demo consists of&lt;br /&gt;
  11 different parts, scroll did again&lt;br /&gt;
  an excellent job by coding smashing&lt;br /&gt;
  fli-raster-effects(eci), a great&lt;br /&gt;
  vector-graphix-part, about 25 dycps&lt;br /&gt;
  on one screen, which gets stretched&lt;br /&gt;
  and a couple of rasters behing the&lt;br /&gt;
  scrolls(where did you stole the&lt;br /&gt;
  rastertime?), 160 rastersplits by&lt;br /&gt;
  using the left corner...and many&lt;br /&gt;
  more more or less great effects !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  some cool graphics were done by&lt;br /&gt;
  sparkler although he didn't show all&lt;br /&gt;
  his talents, i'm sure !&lt;br /&gt;
  megastyle's musician did a great job,&lt;br /&gt;
  especially in the 'red man-part'!&lt;br /&gt;
&lt;br /&gt;
  it was a pleasure to see each part&lt;br /&gt;
  of the demo (except the x-mas part!),&lt;br /&gt;
  we are looking forward to the next&lt;br /&gt;
  msi-production...&lt;br /&gt;
&lt;br /&gt;
  coding   : 93% quantity : 80%&lt;br /&gt;
  graphics : 74% ideas    : 83%&lt;br /&gt;
  music    : 84%&lt;br /&gt;
  design   : 70% total    :^81%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        wet dreams - by paradize&lt;br /&gt;
&lt;br /&gt;
  paradize's latest is composed of&lt;br /&gt;
  8 parts, inclusing the intro and a&lt;br /&gt;
  menu where you are able to select&lt;br /&gt;
  one of six pieces of code, graphics&lt;br /&gt;
  and musics...&lt;br /&gt;
  i perosnally liked the 'let's bounce'&lt;br /&gt;
  part at the most as it contains&lt;br /&gt;
  a superb picture of a dragon by the&lt;br /&gt;
  dj and a nice scroller-sprite-effect!&lt;br /&gt;
  but also the other parts wer worth&lt;br /&gt;
  watching...like a big animated fish,&lt;br /&gt;
  a circletwist'er scroll, a nice&lt;br /&gt;
  upscroller including pictures, a game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  in the demo, (which i didn't under-&lt;br /&gt;
  stand very well), and last but not&lt;br /&gt;
  least the credits part where some&lt;br /&gt;
  neat graphics are finally shown !&lt;br /&gt;
&lt;br /&gt;
  on the whole the demo was a great&lt;br /&gt;
  success...&lt;br /&gt;
  oops, not to forget the music, all&lt;br /&gt;
  exclusive tunes(?) by great musicians&lt;br /&gt;
  like j. bjerregaard, reyn ouwehand&lt;br /&gt;
  etc.&lt;br /&gt;
&lt;br /&gt;
  coding :   81%   quantity : 75%&lt;br /&gt;
  graphics : 90%   ideas    : 69%&lt;br /&gt;
  music    : 87%&lt;br /&gt;
  design   : 69%   total    :^79%&lt;br /&gt;
&lt;br /&gt;
    sprite mania - by genesis project&lt;br /&gt;
&lt;br /&gt;
  a remarkable demo, as everything you&lt;br /&gt;
  can see on your screen, is made of&lt;br /&gt;
  sprites...&lt;br /&gt;
  the demo consists of 4 parts&lt;br /&gt;
  including a menu in order to select&lt;br /&gt;
  a 290 sprites part, a little train&lt;br /&gt;
  plus background and a big stretcher-&lt;br /&gt;
  scroll. what else can be said about&lt;br /&gt;
  the demo ? there aren't much&lt;br /&gt;
  grpahics except for a gp logo in the&lt;br /&gt;
  menu (also sprites) and the back-&lt;br /&gt;
  ground in the train-part !&lt;br /&gt;
  in the first part you see a 290-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  sprites multiplexer, in the second&lt;br /&gt;
  part a little train, a moving&lt;br /&gt;
  background and some smoke, and in&lt;br /&gt;
  the last part a biiig stretcher-&lt;br /&gt;
  scroll, which indeed, looks quite&lt;br /&gt;
  smooth and nice to watch at.&lt;br /&gt;
  musics are quite ok...&lt;br /&gt;
&lt;br /&gt;
  coding   : 92%&lt;br /&gt;
  graphics : 25%&lt;br /&gt;
  music    : 77%&lt;br /&gt;
  design   : 56%&lt;br /&gt;
  quantity : 50%&lt;br /&gt;
  ideas    : 79%&lt;br /&gt;
&lt;br /&gt;
  total    :^63%&lt;br /&gt;
&lt;br /&gt;
            techno - by action&lt;br /&gt;
&lt;br /&gt;
  this demo consists of 8 parts, but&lt;br /&gt;
  to tell the truth, brainwashing new&lt;br /&gt;
  ideas or records didn't occur in any&lt;br /&gt;
  of these parts...&lt;br /&gt;
&lt;br /&gt;
  most of the parts show scroll-,&lt;br /&gt;
  sprite-, and pixel-effects&lt;br /&gt;
  combined with mostly average graphics&lt;br /&gt;
&lt;br /&gt;
  the best part was the one with the&lt;br /&gt;
  big scroll-stretcher, one line being&lt;br /&gt;
  wobbled around and a nice logo, where&lt;br /&gt;
  kamikaze showed some of his abilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  the other parts were quite average&lt;br /&gt;
  like the fli-part, the pixel-vectors,&lt;br /&gt;
  the circle-scroller, and the&lt;br /&gt;
  multiplexer combined with a star/&lt;br /&gt;
  planet routine. also the 20-25 dycp-&lt;br /&gt;
  scrolls with the moving logo behind&lt;br /&gt;
  couldn't convince the audience.(me)&lt;br /&gt;
  most of the musics were already&lt;br /&gt;
  available in other demos before...&lt;br /&gt;
&lt;br /&gt;
  coding   : 68%  quantity : 75%&lt;br /&gt;
  graphics : 65%  ideas    : 40%&lt;br /&gt;
  music    : 49%&lt;br /&gt;
  design   : 73%  total    :^61%&lt;br /&gt;
&lt;br /&gt;
                                -return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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