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		<title>Mamba 15 ch05 Hits and Flops - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Mamba_15_ch05_Hits_and_Flops&amp;diff=2960&amp;oldid=prev</id>
		<title>Ymgve at 21:48, 29 June 2007</title>
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				<updated>2007-06-29T21:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
  hits &amp;amp;amp; flops&lt;br /&gt;
  ------------&lt;br /&gt;
&lt;br /&gt;
  yep, guys ! besides the usual stuff&lt;br /&gt;
  we got something new to keep your&lt;br /&gt;
  attention !&lt;br /&gt;
&lt;br /&gt;
  we are going to set up charts by&lt;br /&gt;
  counting the first-releases on&lt;br /&gt;
  certain boards in the usa, and we&lt;br /&gt;
  won't say we weren't inspirated by&lt;br /&gt;
  former us-magazines like chaos&lt;br /&gt;
  chronicle and elite euphoria !&lt;br /&gt;
&lt;br /&gt;
  you'll see the first charts made up&lt;br /&gt;
  in this way from the mext issue on !&lt;br /&gt;
&lt;br /&gt;
  here are already some rules and&lt;br /&gt;
  explanations...&lt;br /&gt;
&lt;br /&gt;
  * the boards taken into consideration&lt;br /&gt;
    are the forum(random/ils/dom)&lt;br /&gt;
    2nd to none (nec/legend) and&lt;br /&gt;
    warez castle (ikari + talent)&lt;br /&gt;
&lt;br /&gt;
  * the first 100% working version&lt;br /&gt;
    counts.&lt;br /&gt;
&lt;br /&gt;
  * if there is more than one version&lt;br /&gt;
    spread over these 3 boards, the&lt;br /&gt;
    2:1 majority counts.&lt;br /&gt;
    but, however, if a game is only on&lt;br /&gt;
    one board, and it is levelpacked&lt;br /&gt;
&lt;br /&gt;
    on the contrary to the version(s)&lt;br /&gt;
    on the other 2 boards, the level-&lt;br /&gt;
    packed version dominates.&lt;br /&gt;
&lt;br /&gt;
  * if one of the listed board's is&lt;br /&gt;
    down, it will be not taken into&lt;br /&gt;
    consideration, if there's a release&lt;br /&gt;
    in that time.&lt;br /&gt;
&lt;br /&gt;
  * subject to alteration&lt;br /&gt;
&lt;br /&gt;
  * grab the next issue for the first&lt;br /&gt;
    charts this way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ok, and here's the usual stuff...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  first here comes a list of the&lt;br /&gt;
  latest releases,which will be dropped&lt;br /&gt;
  from the next issue on.&lt;br /&gt;
&lt;br /&gt;
  further, have a look at these game&lt;br /&gt;
  reviews :&lt;br /&gt;
&lt;br /&gt;
  sarakon      /starbyte&lt;br /&gt;
  exterminator /audiogenic&lt;br /&gt;
  dino wars    /magic bytes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  lettrix            legend/nei&lt;br /&gt;
  * think about it...by software 2000&lt;br /&gt;
&lt;br /&gt;
  scumm              action/nei&lt;br /&gt;
  * ole, game on&lt;br /&gt;
&lt;br /&gt;
  total recall       legend/nei i+t/tsm&lt;br /&gt;
  * another typical ocean-release&lt;br /&gt;
&lt;br /&gt;
  crime time         genesis/exodus&lt;br /&gt;
  * excellent starbyte production&lt;br /&gt;
&lt;br /&gt;
  st dragon          censor/exodus&lt;br /&gt;
  * the sales curve's new label : storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  kickbox vigilante      i+t/tsm&lt;br /&gt;
  * nice release by zeppelin games&lt;br /&gt;
&lt;br /&gt;
  chase hq ii;sci        legend/nei&lt;br /&gt;
  * by ocean, on cartridge&lt;br /&gt;
&lt;br /&gt;
  shadow of the beast    legend/nei&lt;br /&gt;
  * average game, released by ocean/&lt;br /&gt;
    psygnosis also only on cartridge&lt;br /&gt;
&lt;br /&gt;
  dick tracy             censor/kfi&lt;br /&gt;
  * by walt disney&lt;br /&gt;
&lt;br /&gt;
  arcade trivia quiz     i+t/tsm&lt;br /&gt;
  * the first multi-loader by zeppelin&lt;br /&gt;
    games ???&lt;br /&gt;
&lt;br /&gt;
  titbit              legend/nei&lt;br /&gt;
  * released by double density&lt;br /&gt;
&lt;br /&gt;
  dino wars           paramount/destiny&lt;br /&gt;
  * oh boy, look at the review&lt;br /&gt;
&lt;br /&gt;
  exterminator        action/nei&lt;br /&gt;
  * audiogenic against vermin&lt;br /&gt;
&lt;br /&gt;
  western contest     legend/nei&lt;br /&gt;
  * also coming from golden disc, 2d&lt;br /&gt;
&lt;br /&gt;
  dragon strike       random&lt;br /&gt;
  * nice game by ssi/ea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  top cat/beverky hills   i+t/tsm&lt;br /&gt;
  * another hi-tec comic-game&lt;br /&gt;
&lt;br /&gt;
  robocop ii              legend/nei&lt;br /&gt;
  * ...and another ocean-cartridge&lt;br /&gt;
&lt;br /&gt;
  3d-soccer               ics/substance&lt;br /&gt;
  * decent soccer-game by simulmondo&lt;br /&gt;
&lt;br /&gt;
  line of fire            genesis/rnd&lt;br /&gt;
  * a low-quality us-gold/sega product&lt;br /&gt;
&lt;br /&gt;
  welltris                crazy/tsm&lt;br /&gt;
  * ...riots in sight...by infogrames&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  labyrinth              action/nei&lt;br /&gt;
  *budget by blue stone/software agency&lt;br /&gt;
&lt;br /&gt;
  never ending story ii  action/nei&lt;br /&gt;
  * nice game, by linel software&lt;br /&gt;
&lt;br /&gt;
  bill &amp;amp;amp; ted's...        nec&lt;br /&gt;
  * capstone software&lt;br /&gt;
&lt;br /&gt;
  ash &amp;amp;amp; dave's...darts   i+t/tsm&lt;br /&gt;
  * a budget by codemasters&lt;br /&gt;
&lt;br /&gt;
  twinworld              extasy/random&lt;br /&gt;
  * cool release by ubi soft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ultima vi, the false prophets   nec&lt;br /&gt;
  * finally released, by origin systems&lt;br /&gt;
&lt;br /&gt;
  tough guys             action/nei&lt;br /&gt;
  * a game by double density&lt;br /&gt;
&lt;br /&gt;
  double sphere          paramount/rnd&lt;br /&gt;
  * space-rugby by double density,&lt;br /&gt;
    programmed by digital excess (also&lt;br /&gt;
    sarakon)&lt;br /&gt;
&lt;br /&gt;
  and here some previews...&lt;br /&gt;
  lotus esprit   /gremlin   (illusion)&lt;br /&gt;
  robocop ii     /ocean     (illusion)&lt;br /&gt;
  chips          /us-gold   (i+t/tsm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           sarakon - starbyte&lt;br /&gt;
&lt;br /&gt;
  your task is to find two identical&lt;br /&gt;
  signs out of a field of many&lt;br /&gt;
  different signs. but the two ident-&lt;br /&gt;
  ical items must be placed in a direct&lt;br /&gt;
  junction.&lt;br /&gt;
  you have to solve 40 levels, the&lt;br /&gt;
  structure of the levels change aswell&lt;br /&gt;
  as the time-limit.&lt;br /&gt;
  many programm-technical titbits,&lt;br /&gt;
  good graphics and a good tune make&lt;br /&gt;
  the game very attractive, especially&lt;br /&gt;
  for 'thinker'.&lt;br /&gt;
  not to forget the intro with some&lt;br /&gt;
  nice pictures...    valuation : 87%&lt;br /&gt;
&lt;br /&gt;
        exterminator - audiogenic&lt;br /&gt;
&lt;br /&gt;
  a weird game, you are kind of a&lt;br /&gt;
  vermin-killer, you have to clean&lt;br /&gt;
  rooms by steering a big hand, which&lt;br /&gt;
  just bruises the vermin...&lt;br /&gt;
  you also can crush the vermin by&lt;br /&gt;
  hitting your fist on the floor !&lt;br /&gt;
  it's possible to perish by being&lt;br /&gt;
  shot by the vermin, tanks (?) etc.&lt;br /&gt;
  although the fun of playing vanishes&lt;br /&gt;
  very fast, the game makes a lot of&lt;br /&gt;
  fun for some time, because of the&lt;br /&gt;
  awesome graphics and the original&lt;br /&gt;
  game-play and built-in jokes...&lt;br /&gt;
                        valuation : 80%&lt;br /&gt;
&lt;br /&gt;
         dino wars - magic bytes&lt;br /&gt;
&lt;br /&gt;
  honestly, i still don't know how to&lt;br /&gt;
  play this game, i guess nobody can&lt;br /&gt;
  avoid to reset after a few minutes.&lt;br /&gt;
&lt;br /&gt;
  only the programming and graphics of&lt;br /&gt;
  the game is enough, even if there&lt;br /&gt;
  would be a good gameplay.&lt;br /&gt;
  the graphics are part digitized, part&lt;br /&gt;
  lousy painted. the coding is half in&lt;br /&gt;
  basic, half mc. the game is half in&lt;br /&gt;
  german, half in english. the game&lt;br /&gt;
  bugs like hell...baaaaaaaaaah&lt;br /&gt;
&lt;br /&gt;
                        valuation : .2%&lt;br /&gt;
            the demo reviews&lt;br /&gt;
           ------------------&lt;br /&gt;
  uohh, a lot of demos came out this&lt;br /&gt;
  month. i'm wondering why people give&lt;br /&gt;
  us such a flood of demos in january&lt;br /&gt;
  and in the end of the year (90)?!&lt;br /&gt;
  anyway i reviewed some (lot) of them&lt;br /&gt;
  and tried to give you a fair survey.&lt;br /&gt;
  the points below of each review is&lt;br /&gt;
  of coz no voted result of the crowd&lt;br /&gt;
  but our personal point of view. so&lt;br /&gt;
  if you disagree with our decision of&lt;br /&gt;
  giving points, write your anger to:&lt;br /&gt;
&lt;br /&gt;
              mamba staff&amp;amp;lt;&lt;br /&gt;
             XXXXXXXXXXXXXX&lt;br /&gt;
             XXXXXXXXXXXXXX&lt;br /&gt;
  the best demo since issue 14 of mamba&lt;br /&gt;
  is the demo 'graphixmania 2' by mda.&lt;br /&gt;
  the swiss trio managed to code a&lt;br /&gt;
  piece of art which shouldn't miss in&lt;br /&gt;
  your collection!&lt;br /&gt;
  here's a short survey of what we saw:&lt;br /&gt;
  intro: the metro goldwin meyer lion&lt;br /&gt;
  was digitized in color and voice&lt;br /&gt;
  modified for the mda-label for their&lt;br /&gt;
  very own introduction, nice idea but&lt;br /&gt;
  once produced by the voice before...&lt;br /&gt;
  part one: broken on our disc, sorry,&lt;br /&gt;
  but please send again...&lt;br /&gt;
  part two: a nice vector-scroll with&lt;br /&gt;
  joy-control, an mda logo jumping on&lt;br /&gt;
  an other logo. nice scroll effect in&lt;br /&gt;
  the bottom and cool music by joe.&lt;br /&gt;
  part three: nice joystick-part. you&lt;br /&gt;
  can toggle your stick and arrange to&lt;br /&gt;
  puke the shit out of the animated&lt;br /&gt;
  crap-head the puke of which begins to&lt;br /&gt;
  build a pyramid of letters. by&lt;br /&gt;
  pressing the button the pyramid gets&lt;br /&gt;
  shot down till it's end and you can&lt;br /&gt;
  puke again, yuk!&lt;br /&gt;
  down under a double-spinning scroller&lt;br /&gt;
  spinning around of each other.&lt;br /&gt;
  part four: the bobs part. coolest&lt;br /&gt;
  bob routine i ever saw so far. ugly&lt;br /&gt;
  background scroller and the logo is&lt;br /&gt;
  not the best. the bobs are able to be&lt;br /&gt;
  modified by joystick. the music in&lt;br /&gt;
  this part is phobia like...&lt;br /&gt;
&lt;br /&gt;
  part five: last part is the best&lt;br /&gt;
  concerning the name of the demo at&lt;br /&gt;
  least! you can see two cool painted&lt;br /&gt;
  girls half naked (lechz!) at the&lt;br /&gt;
  beach tonight..?.?!?!&lt;br /&gt;
  to the left you see the mda freak's&lt;br /&gt;
  heads, look like digitized, fully&lt;br /&gt;
  animated and can act every funny&lt;br /&gt;
  scene. to their speaking the coolest&lt;br /&gt;
  music sampled by the soundwizard tim,&lt;br /&gt;
  amazing!!!!&lt;br /&gt;
&lt;br /&gt;
  coding :91%         quantity:75%&lt;br /&gt;
  graphix:81%         ideas   :95%&lt;br /&gt;
  music  :78%         ------------&lt;br /&gt;
  design :67%         total   :81%&lt;br /&gt;
&lt;br /&gt;
  'armagedon 2' by x-factor is a sur-&lt;br /&gt;
  prise! the crew (better said skyhawk)&lt;br /&gt;
  managed to invent some new routines!&lt;br /&gt;
  started with the intro nothing&lt;br /&gt;
  special happens but in the second&lt;br /&gt;
  part already skyhawk coded a zoom-&lt;br /&gt;
  effect over a landscape. the letters&lt;br /&gt;
  tell a story which takes a while,&lt;br /&gt;
  but nice part.&lt;br /&gt;
  the second part was coded by dexter,&lt;br /&gt;
  urgh..., he frightens you to make&lt;br /&gt;
  more parts in future (hahaha just&lt;br /&gt;
  kidding, but try to improve...)&lt;br /&gt;
  anyway, third part, 180 bobs by&lt;br /&gt;
  skyhawk-suddenly turning to a bob-&lt;br /&gt;
  scroller surrounding changing letters&lt;br /&gt;
  which of coz say: x-factor...&lt;br /&gt;
  in the following part skyhawk even&lt;br /&gt;
  propered up his bob-routine by coding&lt;br /&gt;
  a scroller with various effects -&lt;br /&gt;
  never seen before, cool!&lt;br /&gt;
  in case you can't read what the&lt;br /&gt;
  scroll is doing you can read a little&lt;br /&gt;
  scroll at the bottom which shows the&lt;br /&gt;
  same text. up to 205 bobs in this&lt;br /&gt;
  routine are possible and the number&lt;br /&gt;
  of the current bobs is shown...&lt;br /&gt;
  the end-part includes a fine starrou-&lt;br /&gt;
  tine but just changes some textpages.&lt;br /&gt;
&lt;br /&gt;
  coding :78%        quantity:75%&lt;br /&gt;
  graphix:45%        ideas   :75%&lt;br /&gt;
  music  :68%        ------------&lt;br /&gt;
  design :80%        total   :70%&lt;br /&gt;
  spirited by spirit is a hit! i never&lt;br /&gt;
  heard of this group but i must say&lt;br /&gt;
  it's a pity their programmer likes&lt;br /&gt;
  the amiga rather more than the 64,&lt;br /&gt;
  at least he says so in a scroller...&lt;br /&gt;
  anyway the intro is nothing special&lt;br /&gt;
  but the second part shows a nice idea&lt;br /&gt;
  you see an amazing good animated&lt;br /&gt;
  waterfall and after some time it&lt;br /&gt;
  turns out to be a scroller. the&lt;br /&gt;
  scroller above shows some nice extra&lt;br /&gt;
  signs which were invented to inform&lt;br /&gt;
  the idiots about the important&lt;br /&gt;
  credits and some more crap...&lt;br /&gt;
  every part decrunches with music!?!?!&lt;br /&gt;
  what the fuck this should be good for&lt;br /&gt;
  as the irq-loader looks the same!&lt;br /&gt;
  the following part is no history in&lt;br /&gt;
  coding but ideas! a vulcan explodes&lt;br /&gt;
  and it's lava produces a logo to the&lt;br /&gt;
  bottom. a helicopter flying over this&lt;br /&gt;
  logo is animated with bobs-similar-&lt;br /&gt;
  sprites. a huge scroller above the&lt;br /&gt;
  screen has two planets flying over&lt;br /&gt;
  it which are animated like origo did&lt;br /&gt;
  once with a big one...&lt;br /&gt;
  the last part is nothing special ex-&lt;br /&gt;
  cept for the nice dycp-effect...&lt;br /&gt;
&lt;br /&gt;
  coding :45%      quantity:45%&lt;br /&gt;
  graphix:60%      ideas   :90%&lt;br /&gt;
  music  :45%      ------------&lt;br /&gt;
  design :78%      total   :59%&lt;br /&gt;
&lt;br /&gt;
  violator by genesis*project is&lt;br /&gt;
  nothing special at all. no special&lt;br /&gt;
  routines are shown even the code was&lt;br /&gt;
  seen in any demo... but the program-&lt;br /&gt;
  mer (scrap) explained he coded all&lt;br /&gt;
  for the first time. although the&lt;br /&gt;
  graphics are average the logos are&lt;br /&gt;
  quite nice. pictures seem to be&lt;br /&gt;
  difficult as 'elvira, mistress of the&lt;br /&gt;
  dark' looks like miss pigi. the music&lt;br /&gt;
  by deek is of coz coool! the demo is&lt;br /&gt;
  more or less a graphix show....&lt;br /&gt;
&lt;br /&gt;
  coding :45%       quantity:55%&lt;br /&gt;
  graphix:68%       ideas   :30%&lt;br /&gt;
  music  :83%       ------------&lt;br /&gt;
  design :56%       total   :56%&lt;br /&gt;
  'trust your eyes' by genesis project&lt;br /&gt;
  and crest is an almost complete dis-&lt;br /&gt;
  appointment. in comparrison to&lt;br /&gt;
  vision's coding in '2 years crest'&lt;br /&gt;
  he is no more to identify... it seems&lt;br /&gt;
  he just had some old parts and wanted&lt;br /&gt;
  them to release. that would be the&lt;br /&gt;
  only excuse you should hunt for this&lt;br /&gt;
  demo if you are a fan of crest or&lt;br /&gt;
  genesis. there was really no new&lt;br /&gt;
  routine,or even better made one,ex-&lt;br /&gt;
  cept for fgth's vectorgraphics!!!&lt;br /&gt;
&lt;br /&gt;
  coding :73%      quantity:75%&lt;br /&gt;
  graphix:61%      ideas   :50%&lt;br /&gt;
  music  :54%      ------------&lt;br /&gt;
  design :70%      total   :64%&lt;br /&gt;
  'wiz up &amp;amp;amp; urp - which sounds like yup&lt;br /&gt;
  &amp;amp;amp; burp - by shape (what?!), yes, they&lt;br /&gt;
  joined shape, but they just wanted to&lt;br /&gt;
  have red wiz's wot-graphix to have&lt;br /&gt;
  released! and they were right to do,&lt;br /&gt;
  coz the pixelart is quite a nice one.&lt;br /&gt;
  the coding is not the best but as&lt;br /&gt;
  said before they just wanted to give&lt;br /&gt;
  the shit out! the animations they&lt;br /&gt;
  made with the wot-logo are amazing,&lt;br /&gt;
  so we gave:&lt;br /&gt;
&lt;br /&gt;
  coding :50%      quantity:75%&lt;br /&gt;
  graphix:85%      ideas   :40%&lt;br /&gt;
  music  :75%      ------------&lt;br /&gt;
  design :69%      total   :66%&lt;br /&gt;
&lt;br /&gt;
  some more demos to be mentioned here&lt;br /&gt;
  but for which we had no time to watch&lt;br /&gt;
  them all and even upfront's and&lt;br /&gt;
  triangle's pieces we haven't seen.&lt;br /&gt;
  bonzai's demo with 15 parts should&lt;br /&gt;
  have been not that good, but if some-&lt;br /&gt;
  one want's to have those demos re-&lt;br /&gt;
  viewed in here, send 'em!!!&lt;br /&gt;
  others were:&lt;br /&gt;
  sensorical/sence, brutal 3/light,&lt;br /&gt;
  i love saddam h./house, hitsquad 7/&lt;br /&gt;
  shadows, wrecked/hoaxers, and more...&lt;br /&gt;
&lt;br /&gt;
  phhhfffhh...&lt;br /&gt;
  i might have forgotten a lot but the&lt;br /&gt;
  ammount of these demos was too much&lt;br /&gt;
  for this issue, so send 'em!!!   gta&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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