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		<title>Mamba 08 ch02 The Interview - Revision history</title>
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		<title>Ymgve at 00:01, 29 June 2007</title>
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				<updated>2007-06-29T00:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;  the interview&lt;br /&gt;
  -------------&lt;br /&gt;
  yes u see right! this time we offer&lt;br /&gt;
  you only one interview, because a guy&lt;br /&gt;
  called jch has send us a book about&lt;br /&gt;
  his life (he,he,he, just a joke).&lt;br /&gt;
  well i will lean on his introduction&lt;br /&gt;
  and let him simply go like this:&lt;br /&gt;
&lt;br /&gt;
  hi! actually i got several offers&lt;br /&gt;
  from different mags for an interview,&lt;br /&gt;
  but after seeing mamba i'm convinced&lt;br /&gt;
  that u are the one that ought to get&lt;br /&gt;
  it. i hope u'r aware of the fact that&lt;br /&gt;
  i have been interviewed once before&lt;br /&gt;
  in 'lethal news no.2', anyway those&lt;br /&gt;
  questions they asked me there was&lt;br /&gt;
  standart questions for all types of&lt;br /&gt;
  work (a little boring) so i thought&lt;br /&gt;
  your questions were a little funnier!&lt;br /&gt;
  anyway let me get on with the inter-&lt;br /&gt;
  view. i hope it won't be too long for&lt;br /&gt;
  mamba! (eg.we love writing books,...)&lt;br /&gt;
&lt;br /&gt;
  m:mamba&lt;br /&gt;
&lt;br /&gt;
  j:jch&lt;br /&gt;
&lt;br /&gt;
  m: yo jens, tell us something about&lt;br /&gt;
     your person and where do you live.&lt;br /&gt;
&lt;br /&gt;
  j: ok, here we go: i'm jens christian&lt;br /&gt;
     huus, maybe better known as jch.&lt;br /&gt;
     i was born 26/2-1966 and therefore&lt;br /&gt;
     must be 24 today and i live in&lt;br /&gt;
     denmark. i can't tell u my weight&lt;br /&gt;
     and height as i haven't measured&lt;br /&gt;
     it recently and sure as hell won't&lt;br /&gt;
     fuzz down after the rule now!&lt;br /&gt;
     anyway i'm quite normal looking&lt;br /&gt;
     actually. as i told one of my con-&lt;br /&gt;
     tacts a few days ago (he asked me&lt;br /&gt;
     the same question), i don't miss&lt;br /&gt;
     any legs or anything!&lt;br /&gt;
&lt;br /&gt;
  m: what's your group, your task in it&lt;br /&gt;
     and what are your abilities?&lt;br /&gt;
&lt;br /&gt;
  j: i'm a musician in vibrants (sur-&lt;br /&gt;
     prise, surprise!). i also did all&lt;br /&gt;
     the music tools we use in the&lt;br /&gt;
     group, like players, editors, re-&lt;br /&gt;
     locaters, packers and stuff like&lt;br /&gt;
     that. i know a great lot about the&lt;br /&gt;
     sid-chip if i may say so, but i&lt;br /&gt;
     don't think my demo coding abili-&lt;br /&gt;
     ties is anything to write home a-&lt;br /&gt;
     bout!&lt;br /&gt;
&lt;br /&gt;
  m: when was your group built,why,how&lt;br /&gt;
     and who is in?&lt;br /&gt;
&lt;br /&gt;
  j: well, the group vibrants was actu-&lt;br /&gt;
     ally the result of a craze that&lt;br /&gt;
     once went around, you see every&lt;br /&gt;
     musician seemed to create a music&lt;br /&gt;
     group. in the beginning i thought&lt;br /&gt;
     this was not for me but then link&lt;br /&gt;
     the first to get my editor, sug-&lt;br /&gt;
     gested that we should create a&lt;br /&gt;
     group too, and fast! reason was&lt;br /&gt;
     that i was going to the pcw-show&lt;br /&gt;
     in england and we wanted to have&lt;br /&gt;
     it already by then - so, we tried&lt;br /&gt;
     to figure out a good name for the&lt;br /&gt;
     group. on the phone, link and i&lt;br /&gt;
     went through names like 'dudes of&lt;br /&gt;
     volume' and stuff like that but i&lt;br /&gt;
     thought most of them were either&lt;br /&gt;
     too silly or sounded like 'maniacs&lt;br /&gt;
     of noise' - in the end i came up&lt;br /&gt;
     with something upon 'ants', you&lt;br /&gt;
     know, the small thingies crawling&lt;br /&gt;
     around on yer shoes when u walk a-&lt;br /&gt;
     round in the forest!?!...&lt;br /&gt;
     'audio ants' was then the best&lt;br /&gt;
     shot until then, but somehow link&lt;br /&gt;
     didn't quite like it. then i came&lt;br /&gt;
     to think of some of the mechanics&lt;br /&gt;
     in a music-player like arpeggio,&lt;br /&gt;
     slide, pulsating and vibratio!&lt;br /&gt;
     suddenly i just had it! we just&lt;br /&gt;
     spliced together vibratio and ants&lt;br /&gt;
     and had - vibrants!!! later on i&lt;br /&gt;
     discovered that the word vibrant&lt;br /&gt;
     actually existed too, but that&lt;br /&gt;
     just makes it even better. so, in&lt;br /&gt;
     the beginning we were just link&lt;br /&gt;
     and i, and i think it was in au-&lt;br /&gt;
     gust '89 or somewhere. but while&lt;br /&gt;
     we were creating this group, drax&lt;br /&gt;
     had by then got my editor a long&lt;br /&gt;
     time ago and so had metal. they&lt;br /&gt;
     created a group called unitech,&lt;br /&gt;
     but as drax got even better and&lt;br /&gt;
     better we decided to let him enter&lt;br /&gt;
     the group - needless to say, he&lt;br /&gt;
     was more than willing to enter&lt;br /&gt;
     vibrants - so there you all have&lt;br /&gt;
     it!&lt;br /&gt;
&lt;br /&gt;
  m: (just an interview in itself, eh?)&lt;br /&gt;
     anyway, you got famous! do you&lt;br /&gt;
     care? how was yer career and where&lt;br /&gt;
      id u start?&lt;br /&gt;
&lt;br /&gt;
  j: well, i must be, obviously as i'm&lt;br /&gt;
     on the top of most disc-mag charts&lt;br /&gt;
     all the time! i don't think this&lt;br /&gt;
     is quite fair though as i can&lt;br /&gt;
     think of at least 5 people who&lt;br /&gt;
     ought to be higher than me, but it&lt;br /&gt;
     unfortunately also depends on how&lt;br /&gt;
     active a person is. tim follin&lt;br /&gt;
     rarly releases musics in in games,&lt;br /&gt;
     still he should be on the top. but&lt;br /&gt;
     of course it sometimes makes me&lt;br /&gt;
     smile, i'm a human afterall! i do&lt;br /&gt;
     not like boasting around though, i&lt;br /&gt;
     always keep in mind what my limi-&lt;br /&gt;
     tations really are and how i can&lt;br /&gt;
     improve both, my music and my rou-&lt;br /&gt;
     tine. let me see, where did it all&lt;br /&gt;
     start...  yes, if i should take it&lt;br /&gt;
     from the absolute beginning i&lt;br /&gt;
     think it started when chris huels-&lt;br /&gt;
     beck released his sound-monitor&lt;br /&gt;
     for the very first time. now that&lt;br /&gt;
     is a long time ago! anyway, at&lt;br /&gt;
     that time i was very much fond of&lt;br /&gt;
     rob hubbard, i simply thought he&lt;br /&gt;
     was the best and i wished he would&lt;br /&gt;
     stay on the 64 for evermore. as i&lt;br /&gt;
     heard his music through all the&lt;br /&gt;
     time i more and more wanted to&lt;br /&gt;
     create my own music-routine. i&lt;br /&gt;
     dreamed of it a lot without really&lt;br /&gt;
     pulling myself together and when&lt;br /&gt;
     sound-monitor then arrived i&lt;br /&gt;
     thought, &amp;quot;yeah! here is the music-&lt;br /&gt;
     editor i've been waiting for!&amp;quot;&lt;br /&gt;
     - but when i saw how much time it&lt;br /&gt;
     took and especially how much memo-&lt;br /&gt;
     ry it ate i suddenly exploded and&lt;br /&gt;
     and thought &amp;quot;never!&amp;quot; - i became so&lt;br /&gt;
     angry that i sad down and coded my&lt;br /&gt;
     own routine. in the beginning it&lt;br /&gt;
     took 11 chars of rastertime(!) but&lt;br /&gt;
     it was only 18 blocks or something&lt;br /&gt;
     and that was what mattered to me&lt;br /&gt;
     most at that time. okay, later i&lt;br /&gt;
     then, through my (at that time)&lt;br /&gt;
     lousy contacts got in touch with&lt;br /&gt;
     excell who joined the group i was&lt;br /&gt;
     in, 'new men'. later he created&lt;br /&gt;
     jewels together with fletch, doc&lt;br /&gt;
     and gandalf and i joined them as&lt;br /&gt;
     well and they also used some of my&lt;br /&gt;
     very bad, musics i made. but what&lt;br /&gt;
     the heck, i had my own routine and&lt;br /&gt;
     was really special at that time!&lt;br /&gt;
     but it was first in ikari (which i&lt;br /&gt;
     never joined, but was still good&lt;br /&gt;
     friend with excell and co.) that&lt;br /&gt;
     my music began to improve and they&lt;br /&gt;
     used a lot of it in their intros&lt;br /&gt;
     infront of their crax. this way,&lt;br /&gt;
     people began to ask who this jch&lt;br /&gt;
     was anyway and then it just went&lt;br /&gt;
     in one direction... in the begin-&lt;br /&gt;
     ning of 1989 i then created a mu-&lt;br /&gt;
     sic-editor we use today, which im-&lt;br /&gt;
     proved my music even more as i&lt;br /&gt;
     never got 100 per cent used to&lt;br /&gt;
     composing in turbo-assembler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  m: what do you think about cracking&lt;br /&gt;
     or simply the illegal scene, have&lt;br /&gt;
     you got any friends there?&lt;br /&gt;
&lt;br /&gt;
  j: ever since the beginning of my&lt;br /&gt;
     musical experiments i got cracks&lt;br /&gt;
     floating on my table, especially&lt;br /&gt;
     from rooze and excell. i've always&lt;br /&gt;
     loved games but never the prices&lt;br /&gt;
     of 'em so i've really not bothered&lt;br /&gt;
     to much about how angry the soft-&lt;br /&gt;
     ware houses get over it. think a-&lt;br /&gt;
     bout it this way, the computer&lt;br /&gt;
     firms won't admit it but i know it&lt;br /&gt;
     is true, the success of a computer&lt;br /&gt;
     depends on how many crackers sup-&lt;br /&gt;
     port the machine.&lt;br /&gt;
     this is why the atari st lost to&lt;br /&gt;
     the amiga, because the pricetag on&lt;br /&gt;
     atari was low enough to blow away&lt;br /&gt;
     the amiga. all english mags even&lt;br /&gt;
     supported the atari st most in the&lt;br /&gt;
     beginnings but all crackers went&lt;br /&gt;
     to the amiga in great numbers than&lt;br /&gt;
     the atari. so all illegal software&lt;br /&gt;
     was easier to get on the amiga,&lt;br /&gt;
     thus, the amiga was the one people&lt;br /&gt;
     wanted to buy.&lt;br /&gt;
     dear computer firm, if you wanna&lt;br /&gt;
     create a successful computer then&lt;br /&gt;
     make sure the crackers will sup-&lt;br /&gt;
     port the machine 100 per cent -&lt;br /&gt;
     tough luck, tramiel. better luck&lt;br /&gt;
     next time!&lt;br /&gt;
     i have some friends who really&lt;br /&gt;
     care about cracks, like ikari and&lt;br /&gt;
     talent (dk) and the current group&lt;br /&gt;
     rooze'n magic are in, called class&lt;br /&gt;
     (they were in dcs before). rooze&lt;br /&gt;
     gives me all the 64 games i desire&lt;br /&gt;
     but i rarely get anything for my&lt;br /&gt;
     amiga - it collects dust nowadays.&lt;br /&gt;
&lt;br /&gt;
  m: why aren't u illegal?&lt;br /&gt;
&lt;br /&gt;
  j: oh but i am! if the police ever&lt;br /&gt;
     would visit my place they would be&lt;br /&gt;
     in for a very big shock as i have&lt;br /&gt;
     1900 (!) disx for my 64, collected&lt;br /&gt;
     since 1985. i've most games since&lt;br /&gt;
     then (please don't write to me for&lt;br /&gt;
     &amp;quot;super cycle&amp;quot; or something, i do&lt;br /&gt;
     not have the time to swap 'nostal-&lt;br /&gt;
     gic' software!). i don't think i&lt;br /&gt;
     have ever scratched any of the 64&lt;br /&gt;
     disx i've received. before i got&lt;br /&gt;
     into the scene at all, in 1984 or&lt;br /&gt;
     something i even broke loaders&lt;br /&gt;
     like 'novaload' and the like. i&lt;br /&gt;
     can still remember i wrote&lt;br /&gt;
     &amp;quot;cracked by jch&amp;quot; in the basic sys,&lt;br /&gt;
     very funny really! today i don't&lt;br /&gt;
     do anything illegal as i concen-&lt;br /&gt;
     trate on music only.&lt;br /&gt;
&lt;br /&gt;
  m: do you earn money for your musix,&lt;br /&gt;
     or why do you give them out and to&lt;br /&gt;
     whom??&lt;br /&gt;
  j: we've just recently begun compo-&lt;br /&gt;
     sing for games. when i got to the&lt;br /&gt;
     pc-show in '89 i tried to contact&lt;br /&gt;
     8 different software houses and&lt;br /&gt;
     gave them all a disc but none of&lt;br /&gt;
     them replied. today we're doing&lt;br /&gt;
     music for for private people, some&lt;br /&gt;
     from england and some from austria&lt;br /&gt;
     i did the music for a danish game&lt;br /&gt;
     too once, it was called 'oswald'&lt;br /&gt;
     and i earned a 1.5 mbyte expansion&lt;br /&gt;
     for my amiga doing it, but that's&lt;br /&gt;
     all i've got until now - but money&lt;br /&gt;
     really doesn't matter for me as i&lt;br /&gt;
     am doing it as a sort of hobby.&lt;br /&gt;
     drax on the other hand wants money&lt;br /&gt;
     bad! of course i want some money&lt;br /&gt;
     for it, but i can't crawl under&lt;br /&gt;
     anybody if i have to. if people&lt;br /&gt;
     ask me for music i usually reply&lt;br /&gt;
     that i'm too busy doing music for&lt;br /&gt;
     games (but that's the truth,&lt;br /&gt;
     really!) and just send them a big&lt;br /&gt;
     collection of some music we've&lt;br /&gt;
     done through time. perhaps one&lt;br /&gt;
     here and there haven't been used&lt;br /&gt;
     and i tell the guy to pick 'em out&lt;br /&gt;
     himself, judging if he really&lt;br /&gt;
     haven't heard it before! i also&lt;br /&gt;
     have a couple of unused tunes&lt;br /&gt;
     which i put aside if somebody real&lt;br /&gt;
     cool asks me for some music - now&lt;br /&gt;
     don't joke it please! it does hap-&lt;br /&gt;
     pen - i think the last time was&lt;br /&gt;
     in 1989 - no kidding!&lt;br /&gt;
&lt;br /&gt;
  m: (well sometimes it happens, i know&lt;br /&gt;
     it jens, he,he,he...)&lt;br /&gt;
     but tell me, what do u think of&lt;br /&gt;
     other musicians? do u think u are&lt;br /&gt;
     second best to anyone else?&lt;br /&gt;
&lt;br /&gt;
  j: there are some real aces in the&lt;br /&gt;
     business, some of them have quit&lt;br /&gt;
     today but might return, like jo-&lt;br /&gt;
     hannes bjerregaard and jeroen tel.&lt;br /&gt;
     other fantastic composers are&lt;br /&gt;
     laxity, tim follin and moppe of&lt;br /&gt;
     system 6581. i also like chris&lt;br /&gt;
     huelsbeck a lot. he often uses&lt;br /&gt;
     some wonderful echo-sounds and his&lt;br /&gt;
     amiga-player sounds very smooth&lt;br /&gt;
     too. one thing is saying that &amp;quot;he&lt;br /&gt;
     is better than me&amp;quot; and &amp;quot;he is&lt;br /&gt;
     worse&amp;quot; and so on, but what really&lt;br /&gt;
     matters is does the music sound&lt;br /&gt;
     good, does it have a good chorus,&lt;br /&gt;
     is it varied enough and so on. it&lt;br /&gt;
     is always nice to hear that some-&lt;br /&gt;
     one likes your music, but what&lt;br /&gt;
     really makes me happy is when a&lt;br /&gt;
     musician, in particular a good&lt;br /&gt;
     musician says you've done a good&lt;br /&gt;
     tune there. that really warms you&lt;br /&gt;
     up - because you then know it&lt;br /&gt;
     really is good. the musician him-&lt;br /&gt;
     self is the most critical judge u&lt;br /&gt;
     can find.&lt;br /&gt;
  m: do u have a favorite tune from ya&lt;br /&gt;
     group ?&lt;br /&gt;
&lt;br /&gt;
  j: well, the best link has done is a&lt;br /&gt;
     title and hiscore tune he made at&lt;br /&gt;
     the 2000 ad copy-party. they were&lt;br /&gt;
     really professional, they had a&lt;br /&gt;
     great melody both of them!&lt;br /&gt;
     drax is more like an assembly line&lt;br /&gt;
     he has produced tons of music&lt;br /&gt;
     through time so it is difficult&lt;br /&gt;
     for me to say which is best, but&lt;br /&gt;
     still i think i would vote for his&lt;br /&gt;
     'poison' he made for a maduplec&lt;br /&gt;
     demo once, it was very well put&lt;br /&gt;
     together. the best i have done was&lt;br /&gt;
     maybe 'push it' or 'batman'. i've&lt;br /&gt;
     never ever 100 per cent satisfied&lt;br /&gt;
     with a tune i've done though.&lt;br /&gt;
&lt;br /&gt;
  m: what are your hobbies besides com-&lt;br /&gt;
     puting?&lt;br /&gt;
&lt;br /&gt;
  j: not many. i once saw a lot of vi-&lt;br /&gt;
     deos but movies are very samy and&lt;br /&gt;
     predictable these days. oh yes, i&lt;br /&gt;
     have an arcade machine hooked up&lt;br /&gt;
     to my amiga monitor and i sometime&lt;br /&gt;
     gamble on it - i've these print-&lt;br /&gt;
     cards for it: mag max, super cobra&lt;br /&gt;
     elevator action, burnin rubber,&lt;br /&gt;
     xain'd sleena, tokio and tutankham&lt;br /&gt;
     (drool,drool!) it hurts my monitor&lt;br /&gt;
     a lot though as i sometimes have&lt;br /&gt;
     to turn it 90 degrees in order to&lt;br /&gt;
     play f.ex.burnin rubber.&lt;br /&gt;
&lt;br /&gt;
  m: what kind of music-style do you&lt;br /&gt;
     prefer? what music do u listen to?&lt;br /&gt;
&lt;br /&gt;
  j: now that's a funny question, be-&lt;br /&gt;
     cause that is one of my biggest&lt;br /&gt;
     problems when composing, getting&lt;br /&gt;
     the style i want. i often want to&lt;br /&gt;
     do a,say, fast funky tune but&lt;br /&gt;
     might end up with a mody song. a&lt;br /&gt;
     fast song with a good rythm and&lt;br /&gt;
     chords that'll make it run cold&lt;br /&gt;
     down your neck is what i prefer to&lt;br /&gt;
     do. easier written than done! i&lt;br /&gt;
     did that a little in 'batman', i&lt;br /&gt;
     thought. as to what music i listen&lt;br /&gt;
     to, well almost only 64 music, as&lt;br /&gt;
     i have to keep track of what other&lt;br /&gt;
     people make. this again is the&lt;br /&gt;
     reason why i almost haven't got&lt;br /&gt;
     any real music for the cd-player.&lt;br /&gt;
&lt;br /&gt;
  m: do u have enemies in the scene?&lt;br /&gt;
&lt;br /&gt;
  j: no not as far as i know. somebody&lt;br /&gt;
     thinks my music is crap, but that&lt;br /&gt;
     doesn't nessecarily make them my&lt;br /&gt;
     enemies. it's impossible to satis-&lt;br /&gt;
     fy everybody, f.ex. i think the&lt;br /&gt;
     new acid style sounds great some-&lt;br /&gt;
     times, but i hate heavy metal!&lt;br /&gt;
&lt;br /&gt;
  m: who are your friends then?&lt;br /&gt;
&lt;br /&gt;
  j: well i know a lot actually, like&lt;br /&gt;
     some in buds, class, i+t, crest,&lt;br /&gt;
     g*p, starion, ^front, bones, 1way&lt;br /&gt;
     and,and,and (cough,cough!) - too&lt;br /&gt;
     many!&lt;br /&gt;
&lt;br /&gt;
  m: is there still something you wanna&lt;br /&gt;
     reach?&lt;br /&gt;
&lt;br /&gt;
  j: yes, there are some goals i would&lt;br /&gt;
     very much like to get. now i have&lt;br /&gt;
     done everything i ever wanted in&lt;br /&gt;
     the demo/cracker scene, get famous&lt;br /&gt;
     and well known. most of you out&lt;br /&gt;
     there have at least heard of me,&lt;br /&gt;
     but if you turn to the real legal&lt;br /&gt;
     games-market, which real mags rule&lt;br /&gt;
     like 'zzap! 64' and so on, nobody&lt;br /&gt;
     have ever heard of me. my dream is&lt;br /&gt;
     not only doing music for some&lt;br /&gt;
     games but also to be positively&lt;br /&gt;
     mentioned in the mags, like tim&lt;br /&gt;
     follin was for ghost'n ghouls for&lt;br /&gt;
     example when 'zzap! 64' tested da&lt;br /&gt;
     game his name was on their lips&lt;br /&gt;
     all the time - boy that must be&lt;br /&gt;
     great!... (sigh!)&lt;br /&gt;
&lt;br /&gt;
  m: you make musix,so do u like people&lt;br /&gt;
     using them in any kind of demos?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  j: not at all. i make music for the&lt;br /&gt;
     crowd! actually i've made my rou-&lt;br /&gt;
     tine very easy to rip, it runs&lt;br /&gt;
     like rob hubbards, very straight&lt;br /&gt;
     forward really. but of course it's&lt;br /&gt;
     funnier to hear it in cool demos,&lt;br /&gt;
     wouldn't u say so too?&lt;br /&gt;
&lt;br /&gt;
  m: well yep, ahm would you join a&lt;br /&gt;
     company, that offers u a job and&lt;br /&gt;
     would u leave the scene???&lt;br /&gt;
&lt;br /&gt;
  j: well as i said two questions be-&lt;br /&gt;
     fore there isn't much more i can&lt;br /&gt;
     reach in the demo- and cracker-&lt;br /&gt;
     scene. if a software house did it&lt;br /&gt;
     i would think twice though, i'm&lt;br /&gt;
     actually a veeeery lazy man, i do&lt;br /&gt;
     not think i could forefil their&lt;br /&gt;
     deadlines if they offered me a job&lt;br /&gt;
     but it sure would be tempting and&lt;br /&gt;
     it could hurt to try, could it!?!&lt;br /&gt;
&lt;br /&gt;
  m: what r ur favorite demos?&lt;br /&gt;
&lt;br /&gt;
  j: world record breaking demos begin&lt;br /&gt;
     to bore my pants off - i would&lt;br /&gt;
     like to see some more design demos&lt;br /&gt;
     like blackmail's 'sophisticated 3'&lt;br /&gt;
     that was really nice, especially&lt;br /&gt;
     the graphix. i've always enjoyed&lt;br /&gt;
     mr.cursors demos too. the best de-&lt;br /&gt;
     mo crew there has ever been was&lt;br /&gt;
     upfrunt. when they existed it was&lt;br /&gt;
     in with these record breaking de-&lt;br /&gt;
     mos and they made it fun to look&lt;br /&gt;
     at. now everyone tries to be like&lt;br /&gt;
     upfront, break a new record with&lt;br /&gt;
     4857 sprites or something.&lt;br /&gt;
&lt;br /&gt;
  m: hey, what about a girlfriend? is&lt;br /&gt;
     there someone in yer life?&lt;br /&gt;
&lt;br /&gt;
  j: no. i would like to try it, but i&lt;br /&gt;
     think i'm too shy! honestly, i&lt;br /&gt;
     don't think there is any woman on&lt;br /&gt;
     earth who could stand my temper!&lt;br /&gt;
     (he,he!)&lt;br /&gt;
&lt;br /&gt;
  m: if u could change the scene,would&lt;br /&gt;
     you change anything?&lt;br /&gt;
  j: i wish rob hubbard and martin gal-&lt;br /&gt;
     way would return. i know this will&lt;br /&gt;
     never happen but it sure would be&lt;br /&gt;
     great. no, seriously da 64 should&lt;br /&gt;
     get of it's dying tendencies. get&lt;br /&gt;
     more software houses interrested,&lt;br /&gt;
     more quality games done. it's im-&lt;br /&gt;
     possible, forget it,64 is doomed..&lt;br /&gt;
&lt;br /&gt;
  m: have you ever been a member of the&lt;br /&gt;
     papillons?&lt;br /&gt;
&lt;br /&gt;
  j: that sure is a strange question!&lt;br /&gt;
     why do you ask? no,when they were&lt;br /&gt;
     alive i was not very welknown.even&lt;br /&gt;
     though we lived in the same city i&lt;br /&gt;
     never got to know any of them at&lt;br /&gt;
     all. i even remember a scene at&lt;br /&gt;
     dexion's party once.i then thought&lt;br /&gt;
     it was too stupid that we, papil-&lt;br /&gt;
     lons and i, didn't knew eachother&lt;br /&gt;
     although we were living in da same&lt;br /&gt;
     city - so, when i met 'lenhart' a-&lt;br /&gt;
     lone in a class-room, i tried to&lt;br /&gt;
     introduce myself: &amp;quot;hi i'm jens -&lt;br /&gt;
     i've noticed that we live in the&lt;br /&gt;
     same town (etc)&amp;quot; - &amp;quot;so what?!&amp;quot;,he&lt;br /&gt;
     answered, went out and slammed the&lt;br /&gt;
     door.&lt;br /&gt;
     nope, i never knew the papillons!&lt;br /&gt;
&lt;br /&gt;
  m: by the way, what groups were your&lt;br /&gt;
     forme ones and the former groups&lt;br /&gt;
     of the other vibrant-members?&lt;br /&gt;
  j: phew, that was a tough one! okay&lt;br /&gt;
     as far as i can remember i started&lt;br /&gt;
     in new men and then it went along&lt;br /&gt;
     like this: galaxy,2000 ad,jewels,&lt;br /&gt;
     wizax,dominators,channel 42,pro-&lt;br /&gt;
     bably some more too. i don't know&lt;br /&gt;
     if link has been in any other crew&lt;br /&gt;
     than cheyens, but anyway he still&lt;br /&gt;
     is. drax has been in nato and this&lt;br /&gt;
     music group unitech. today drax is&lt;br /&gt;
     only in vibrants. link is in both,&lt;br /&gt;
     vibrants and cheyens. i'm only in&lt;br /&gt;
     vibrants too.&lt;br /&gt;
&lt;br /&gt;
  m: have you ever joined parties? what&lt;br /&gt;
     do you think about parties?&lt;br /&gt;
&lt;br /&gt;
  j: yes, i've been at quite a few da-&lt;br /&gt;
     nish parties. i love copyparties,&lt;br /&gt;
     you meet a lot of interresting&lt;br /&gt;
     people and get a nice talk with em&lt;br /&gt;
     demo-competitions are great too,&lt;br /&gt;
     the thing with people clapping and&lt;br /&gt;
     whisteling together at good and&lt;br /&gt;
     lousy demos is just a cool feeling&lt;br /&gt;
     the last one i visited was hz's!&lt;br /&gt;
&lt;br /&gt;
  m: who is the best cracking-group?&lt;br /&gt;
&lt;br /&gt;
  j: well,here i think i've to say i+t!&lt;br /&gt;
     (sorry rooze,i can't help it),most&lt;br /&gt;
     because of doc.there is no protec-&lt;br /&gt;
     tion he can't break, i'm sure!&lt;br /&gt;
&lt;br /&gt;
  m: well thank you jens,(sorry i drop-&lt;br /&gt;
     ped the last 3 questions because&lt;br /&gt;
     they were not much of interrest&lt;br /&gt;
     and i only have this page left!)&lt;br /&gt;
     a las word u wanna say...?&lt;br /&gt;
&lt;br /&gt;
  j: i would like to list all three mem&lt;br /&gt;
     bers addresses. if you have desire&lt;br /&gt;
     in contacting us,then write to:&lt;br /&gt;
&lt;br /&gt;
 jch/vibrants link/vibrants drax/vibr.&lt;br /&gt;
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 ...thanx for the interview...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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