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		<title>Jamaica 11 ch07 Interview - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Jamaica_11_ch07_Interview&amp;diff=2341&amp;oldid=prev</id>
		<title>Ymgve at 14:50, 21 June 2007</title>
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				<updated>2007-06-21T14:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;interview                       bungalow&lt;br /&gt;
----------------------------------------&lt;br /&gt;
boozoo freaks! here i am, back with&lt;br /&gt;
another interview for your enterainment!&lt;br /&gt;
this time we're going to talk to a&lt;br /&gt;
member of one of sweden's most famous&lt;br /&gt;
groups ever!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? bungalow&lt;br /&gt;
! badger&lt;br /&gt;
&lt;br /&gt;
? first, please tell us a little about&lt;br /&gt;
  yourself!&lt;br /&gt;
&lt;br /&gt;
! name: daniel stenberg&lt;br /&gt;
  age: 24 in november&lt;br /&gt;
  shoe size: 43 (swedish measure)&lt;br /&gt;
  length: 190 cm&lt;br /&gt;
  job: c/unix/x11 programmer at&lt;br /&gt;
       frontec railway systems ab&lt;br /&gt;
  lives: in a two-room apartment with my&lt;br /&gt;
         girlfriend anja in solna, a bit&lt;br /&gt;
         north from stockholm&lt;br /&gt;
  hobbies: programming, indoor bandy,&lt;br /&gt;
           canoe polo&lt;br /&gt;
  handle: badger/horizon&lt;br /&gt;
  email: daniel.stenberg*sth.frontec.se&lt;br /&gt;
      (where * is the usual alpha-sign!)&lt;br /&gt;
&lt;br /&gt;
  irc: i'm often the #amiga and #frexxed&lt;br /&gt;
       channels using the nick badger!&lt;br /&gt;
&lt;br /&gt;
? when did you get your first computer&lt;br /&gt;
  and who were your first friends in the&lt;br /&gt;
  computer business?&lt;br /&gt;
&lt;br /&gt;
! i bought my c64 together with my&lt;br /&gt;
  younger brother (known as zagor) in&lt;br /&gt;
  the year of 1985. kjer was already&lt;br /&gt;
  then a friend of mine, and we started&lt;br /&gt;
  coding basic stuff together pretty&lt;br /&gt;
  right away.&lt;br /&gt;
&lt;br /&gt;
? how did you get your handle?&lt;br /&gt;
&lt;br /&gt;
! i used to call myself D$85 for a few&lt;br /&gt;
  years, but when horizon was formed, i&lt;br /&gt;
  changed my handle to BADGER. actually,&lt;br /&gt;
  when i was about to select a new&lt;br /&gt;
  handle i scanned a dictionary and&lt;br /&gt;
  found the word &amp;quot;badger&amp;quot; in it. later,&lt;br /&gt;
  i decided to use that as handle, but i&lt;br /&gt;
  misspelt it... and i thougt &amp;quot;nah, this&lt;br /&gt;
  is even better!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
! tell us about your computer career in&lt;br /&gt;
  brief.&lt;br /&gt;
&lt;br /&gt;
? i, kjer and zagor started our first&lt;br /&gt;
  group during the autumn 1987 and&lt;br /&gt;
  called ourselves confusing solution,&lt;br /&gt;
  shortened CONSOL. we released our&lt;br /&gt;
  first demo in august and we joined the&lt;br /&gt;
  triad/fairlight parrt around x-mas&lt;br /&gt;
  1987. at the party we met some strange&lt;br /&gt;
  who called themselves thundercats, and&lt;br /&gt;
  we became really great friends with&lt;br /&gt;
  those swell guys! later in '88&lt;br /&gt;
  thundercats invited us to their&lt;br /&gt;
  &amp;quot;mini-party&amp;quot; in uppsala. we went there&lt;br /&gt;
  and met the people in SSS (super swap&lt;br /&gt;
  sweden) who, after watching our demos&lt;br /&gt;
  released so far, asked us to join&lt;br /&gt;
  their group. we joined them immediat-&lt;br /&gt;
  ely.&lt;br /&gt;
  later that year, by the summertime,&lt;br /&gt;
  thundercats and sss merged into one&lt;br /&gt;
  single group: HORIZON.&lt;br /&gt;
  horizon has existed since then. we&lt;br /&gt;
  shrank a lot the first year, since&lt;br /&gt;
  there were a lot of inactive people&lt;br /&gt;
  and some people simply quit the&lt;br /&gt;
  computer-scene.&lt;br /&gt;
&lt;br /&gt;
? could you tell us some more about sss?&lt;br /&gt;
&lt;br /&gt;
! super swap sweden was founded by natas&lt;br /&gt;
  and they were swapping a lot and did a&lt;br /&gt;
  few cracks (the alchemist did) before&lt;br /&gt;
  they met us. we did the first demos&lt;br /&gt;
  for sss and the main reason we joined&lt;br /&gt;
  them was because they were nice people&lt;br /&gt;
  and sss was known and had a huge&lt;br /&gt;
  number of contacts; our demos got&lt;br /&gt;
  spread much better!&lt;br /&gt;
&lt;br /&gt;
? what have been the most fun and most&lt;br /&gt;
  exciting things during your career&lt;br /&gt;
  on the c64?&lt;br /&gt;
&lt;br /&gt;
! it's really a tricky question and it&lt;br /&gt;
  has no simple answer. i was involved&lt;br /&gt;
  so many years, i met so many people&lt;br /&gt;
  and got so many experiences that&lt;br /&gt;
  naming one or even a few is very hard.&lt;br /&gt;
  of course, among the best moments were&lt;br /&gt;
  those times when we got confirmations&lt;br /&gt;
  from the scene that they liked our&lt;br /&gt;
  stuff, that people actually enjoyed&lt;br /&gt;
  watching the demos we spent a lot of&lt;br /&gt;
  hours each day to create. like when we&lt;br /&gt;
  won demo competitions, were number one&lt;br /&gt;
  in the charts for months and when&lt;br /&gt;
  people wrote me and told me how much&lt;br /&gt;
  they liked our stuff!&lt;br /&gt;
&lt;br /&gt;
? can you give us the member-status and&lt;br /&gt;
  tell us about former members?&lt;br /&gt;
&lt;br /&gt;
! you mean &amp;quot;current&amp;quot; status? horizon&lt;br /&gt;
  isn't exactly alive and kicking. we&lt;br /&gt;
  haven't done anything prouductive&lt;br /&gt;
  released under our label for about two&lt;br /&gt;
  years (&amp;quot;the last traktor iii&amp;quot; is our&lt;br /&gt;
  latest/last demo), but we have never&lt;br /&gt;
  officially quit and i think that we&lt;br /&gt;
  will never do that either. members of&lt;br /&gt;
  horizon that were with us to the end&lt;br /&gt;
  and most of the time are :&lt;br /&gt;
  badger (me), zagor, kjer, mastermind,&lt;br /&gt;
  boogaloo, exilon, judge and pernod.&lt;br /&gt;
  when horizon was formed, two large&lt;br /&gt;
  groups were merged into one. for a&lt;br /&gt;
  while we had a huge number of members,&lt;br /&gt;
  but not too long afterwards we were a&lt;br /&gt;
  smaller bunch from which gaston and&lt;br /&gt;
  sir gawain left when slowly quitting&lt;br /&gt;
  the scene.&lt;br /&gt;
&lt;br /&gt;
? what do you think made horizon so&lt;br /&gt;
  successful on the c64?&lt;br /&gt;
&lt;br /&gt;
! lots of advanced coding. i think that&lt;br /&gt;
  is the main reason. doing stuff that&lt;br /&gt;
  no one had ever done before was and is&lt;br /&gt;
  still a good way to make people open&lt;br /&gt;
  their eyes for your stuff. we were&lt;br /&gt;
  always a bunch of cheerful and very&lt;br /&gt;
  skilled programmers (as an example, we&lt;br /&gt;
  were seven coders capable of coding a&lt;br /&gt;
  true d.y.s.p.) who never put much&lt;br /&gt;
  efforts in the graphical details of&lt;br /&gt;
  the demos, and who always had a good&lt;br /&gt;
  time when getting together and coding.&lt;br /&gt;
&lt;br /&gt;
? can you give us a list of all&lt;br /&gt;
  horizon's demos?&lt;br /&gt;
&lt;br /&gt;
! i think so. i discussed this matter&lt;br /&gt;
  with kjer, and we think this is the&lt;br /&gt;
  incomplete list in a random order of&lt;br /&gt;
  all horizon's demos coded on the c64&lt;br /&gt;
  (we've only made one single demo on&lt;br /&gt;
  the amiga):&lt;br /&gt;
&lt;br /&gt;
  let's disco&lt;br /&gt;
  looking good&lt;br /&gt;
  dolly party&lt;br /&gt;
  snake or die&lt;br /&gt;
  love this now&lt;br /&gt;
  bounty hunter&lt;br /&gt;
  coding is an art&lt;br /&gt;
  a lot of old shit&lt;br /&gt;
  expertelligence&lt;br /&gt;
  beatable&lt;br /&gt;
  biltandborste&lt;br /&gt;
  the last traktor iii&lt;br /&gt;
&lt;br /&gt;
? gosh, that's a huge list!&lt;br /&gt;
&lt;br /&gt;
? what made you leave the c64 and go&lt;br /&gt;
  amiga?&lt;br /&gt;
&lt;br /&gt;
! i can't really speak for anyone else&lt;br /&gt;
  but myself, but i wanted new limits,&lt;br /&gt;
  new challenges. i wanted to get away&lt;br /&gt;
  from the world of unlooped code, 64k&lt;br /&gt;
  memory, assembler coding and the demo&lt;br /&gt;
  thinking of the c64. coding demos for&lt;br /&gt;
  a lot of years finally make you feel&lt;br /&gt;
  bored from it.&lt;br /&gt;
&lt;br /&gt;
? what are the differences between the&lt;br /&gt;
  c64 and the amiga scene?&lt;br /&gt;
&lt;br /&gt;
! i can't really say that i ever was&lt;br /&gt;
  into the amiga scene. the first&lt;br /&gt;
  feeling i experienced when trying to&lt;br /&gt;
  code demos on amiga was that the&lt;br /&gt;
  machine gave you no real limits to try&lt;br /&gt;
  to break as the c64 had done, and that&lt;br /&gt;
  i was light years after the very best&lt;br /&gt;
  also the amiga demos were FAR too much&lt;br /&gt;
  graphics and MUCH too less advanced&lt;br /&gt;
  programming. then there were those&lt;br /&gt;
  other guys who also called themselves&lt;br /&gt;
  horizon and had done so for quite a&lt;br /&gt;
  while (since they actually were a part&lt;br /&gt;
  of us once upon a time before we&lt;br /&gt;
  explained that they were unwanted).&lt;br /&gt;
  their arguments with us really gave us&lt;br /&gt;
  a very bad taste of the amiga scene.&lt;br /&gt;
&lt;br /&gt;
? will we ever see any more c64 products&lt;br /&gt;
  from you?&lt;br /&gt;
&lt;br /&gt;
! you never know! boogaloo and exilon&lt;br /&gt;
  still work on some c64 projects from&lt;br /&gt;
  time to time...&lt;br /&gt;
&lt;br /&gt;
? are you surprised that the c64 scene&lt;br /&gt;
  is still alive?&lt;br /&gt;
&lt;br /&gt;
! not really. i met some really die-hard&lt;br /&gt;
  users when using the c64, and even&lt;br /&gt;
  when i was still active on the c64&lt;br /&gt;
  people were talking about a dead&lt;br /&gt;
  machine. the scene won't die until&lt;br /&gt;
  there is hardly anyone left that&lt;br /&gt;
  enjoys coding and playing with the&lt;br /&gt;
  box!&lt;br /&gt;
&lt;br /&gt;
? what do you think about the great&lt;br /&gt;
  development of the c64?&lt;br /&gt;
&lt;br /&gt;
! i can't really tell anything that has&lt;br /&gt;
  happened on the c64 the last two years&lt;br /&gt;
  as i haven't been following it that&lt;br /&gt;
  close. a part of my heart will always&lt;br /&gt;
  remain with those who learn and enjoy&lt;br /&gt;
  the inner secrets of the world's most&lt;br /&gt;
  fun computer...&lt;br /&gt;
&lt;br /&gt;
? now to another subject...&lt;br /&gt;
  as everybody know, horizon has held&lt;br /&gt;
  many parties during the years.&lt;br /&gt;
  what were the differences between your&lt;br /&gt;
  parties and other parties and what do&lt;br /&gt;
  you think made them so successful?&lt;br /&gt;
&lt;br /&gt;
! i think we were among the first&lt;br /&gt;
  parties that started to spread the&lt;br /&gt;
  word a long time before the event. we&lt;br /&gt;
  spread invitations to a lot of people.&lt;br /&gt;
  we were a quite well-known group and&lt;br /&gt;
  that attract visitors. i also hope&lt;br /&gt;
  that the fact that we were always&lt;br /&gt;
  having fun and that we had a lot of&lt;br /&gt;
  good friends contributing to the&lt;br /&gt;
  successful parties.&lt;br /&gt;
&lt;br /&gt;
? which of your parties are you most&lt;br /&gt;
  satisfied with?&lt;br /&gt;
&lt;br /&gt;
! i don't know. they were all too&lt;br /&gt;
  different in many ways. i guess the&lt;br /&gt;
  parties that made us feel best after-&lt;br /&gt;
  wards were the parties which had the&lt;br /&gt;
  least damage and those where we didn't&lt;br /&gt;
  have to go around cleaning for 12&lt;br /&gt;
  hours afterwards. we enjoyed them all!&lt;br /&gt;
&lt;br /&gt;
? what are the future plans of horizon?&lt;br /&gt;
&lt;br /&gt;
! horizon is only a demo-group. if we&lt;br /&gt;
  ever decide to make and release a demo&lt;br /&gt;
  again, it will be released as a&lt;br /&gt;
  horizon demo. we do have other plans,&lt;br /&gt;
  but not necessarily involving the name&lt;br /&gt;
  of horizon.&lt;br /&gt;
&lt;br /&gt;
? what are the horizon members doing&lt;br /&gt;
  nowadays?&lt;br /&gt;
&lt;br /&gt;
! well, time has split us up. we don't&lt;br /&gt;
  have the same contact with all members&lt;br /&gt;
  anymore, but you can say that five of&lt;br /&gt;
  us are working as professional&lt;br /&gt;
  programmers and three of us are&lt;br /&gt;
  studying mathematics and/or computers.&lt;br /&gt;
  a bunch of us are trying to produce&lt;br /&gt;
  something serious from the programming&lt;br /&gt;
  efforts, and we release those products&lt;br /&gt;
  under the FREXXWARE label. boogaloo&lt;br /&gt;
  and exilon work on some c64 and amiga&lt;br /&gt;
  game projects, zagor is in charge of&lt;br /&gt;
  our dual node 1.6gb bbs, and i and&lt;br /&gt;
  kjer are programming a text-editor for&lt;br /&gt;
  amiga. we have been developing this&lt;br /&gt;
  for almost three years now and we've&lt;br /&gt;
  probably released it when you read&lt;br /&gt;
  this! it's called frexxed.&lt;br /&gt;
&lt;br /&gt;
? what are you doing nowadays, in real&lt;br /&gt;
  life and in &amp;quot;computer life&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
! real life at first then: programming&lt;br /&gt;
  for living. mainly, that means&lt;br /&gt;
  programming x11/motif in c under unix&lt;br /&gt;
  (both pc and shitty suns), but also&lt;br /&gt;
  involves other interesting things like&lt;br /&gt;
  the real-time os-9000. i develop the&lt;br /&gt;
  gui of a train supervision product&lt;br /&gt;
  (both sw and plenty of hw) aimed for&lt;br /&gt;
  train supervisor companies throughout&lt;br /&gt;
  the world!&lt;br /&gt;
  computer life: programming &amp;quot;serious&amp;quot;&lt;br /&gt;
  applications on amiga, mainly frexxed,&lt;br /&gt;
  our text-editor, but also a few other&lt;br /&gt;
  projects of different sizes. i haven't&lt;br /&gt;
  done any c64 coding in years.&lt;br /&gt;
&lt;br /&gt;
? will we see the horizon crew at the&lt;br /&gt;
  &amp;quot;veteran&amp;quot; party, held by genesis in&lt;br /&gt;
  gothenburg this autumn?&lt;br /&gt;
&lt;br /&gt;
! i didn't know that was a &amp;quot;veteran&amp;quot;&lt;br /&gt;
  party! i've only heard about that&lt;br /&gt;
  there's gonna be a party, but no&lt;br /&gt;
  details at all. i can't tell you&lt;br /&gt;
  anything about whether there will be&lt;br /&gt;
  any horizon people there or not, but&lt;br /&gt;
  some members might show up...&lt;br /&gt;
&lt;br /&gt;
? now this interview is almost over, but&lt;br /&gt;
  before we stop i ask you if you have&lt;br /&gt;
  got any last words!&lt;br /&gt;
&lt;br /&gt;
! i'd like to say hello to all my&lt;br /&gt;
  friends who read this, all those who&lt;br /&gt;
  know me and those i got things from,&lt;br /&gt;
  sent things to and with whom i had a&lt;br /&gt;
  lot of really entertaining moments and&lt;br /&gt;
  to all of you who watch our creations&lt;br /&gt;
  and enjoy them.&lt;br /&gt;
&lt;br /&gt;
? thank you daniel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well, well... i hope you enjoyed this&lt;br /&gt;
interview. now, grab your disc-box and&lt;br /&gt;
look for some oldies from horizon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if you wonder anything concerning the&lt;br /&gt;
interview-chapter or just want to trade&lt;br /&gt;
some hammocks, just write me a letter:&lt;br /&gt;
&lt;br /&gt;
            (bungalow of jam)&lt;br /&gt;
&lt;br /&gt;
             XXXXXXXXXXXXXXX&lt;br /&gt;
             XXXXXXXXXXXXXXX&lt;br /&gt;
             XXXXXXXXXXXXXXX&lt;br /&gt;
             XXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            bungalow's off...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         arrogance and decadence&lt;br /&gt;
&lt;br /&gt;
            europe endless...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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