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		<title>Ymgve at 15:10, 20 June 2007</title>
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				<updated>2007-06-20T15:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
        DEMO AND GRAPHICS REVIEWS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;THE LAST TRAKTOR III&amp;quot; FROM HORIZON&lt;br /&gt;
   &amp;quot;THE LAST TRAKTOR III&amp;quot; FROM HORIZON&lt;br /&gt;
   -----------------------------------&lt;br /&gt;
      pos. at the democompetition: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 the demo contains:&lt;br /&gt;
 -----------------&lt;br /&gt;
 * intro: some introducing graphics and&lt;br /&gt;
   text&lt;br /&gt;
 * a raytracing animation displayed in&lt;br /&gt;
   some special eci-interlace mode&lt;br /&gt;
   (featuring single colour resolution&lt;br /&gt;
    with 7 grey colours)&lt;br /&gt;
 * a realtime vector part, with fast&lt;br /&gt;
   filled vectors + hidden line vectors&lt;br /&gt;
   with plot transforming + glenz&lt;br /&gt;
   vectors&lt;br /&gt;
 * end-part: an upscroll with some kind&lt;br /&gt;
   of single colour interlace&lt;br /&gt;
&lt;br /&gt;
 grades and comments:&lt;br /&gt;
 -------------------&lt;br /&gt;
 code by exilon+boogaloo+pernod of&lt;br /&gt;
         horizon .................. 9.0&lt;br /&gt;
&lt;br /&gt;
 one intro, one end part, and only two&lt;br /&gt;
 real parts - but they feature some&lt;br /&gt;
 really amazing code.&lt;br /&gt;
&lt;br /&gt;
 gfx by pernod of horizon, joakim mar-&lt;br /&gt;
        tensson, commodore ........ 6.5&lt;br /&gt;
&lt;br /&gt;
 some of the graphics is nice, but the&lt;br /&gt;
 full-screen truck picture in the intro&lt;br /&gt;
 and the unserious ruler logo in the&lt;br /&gt;
 vector part are just ugly.&lt;br /&gt;
&lt;br /&gt;
 music by boogaloo of horizon, bappa-&lt;br /&gt;
          lander of light ......... 7.5&lt;br /&gt;
&lt;br /&gt;
 some really pleasant tunes with nice&lt;br /&gt;
 sounds and so on. one of boogaloo's&lt;br /&gt;
 and one of bappalander's tunes are al-&lt;br /&gt;
 ready released, but the other 2 tunes&lt;br /&gt;
 are brand new to the scene.&lt;br /&gt;
&lt;br /&gt;
 design ........................... 6.5&lt;br /&gt;
&lt;br /&gt;
 the raytracing part is designed in a&lt;br /&gt;
 cool way, but the 3 other parts are a&lt;br /&gt;
 bit empty.&lt;br /&gt;
&lt;br /&gt;
 ideas ............................ 8.0&lt;br /&gt;
&lt;br /&gt;
 really nice amiga-inspired stuff, with&lt;br /&gt;
 improvements of the ever-inspiring&lt;br /&gt;
 subjects of raytracing and vector&lt;br /&gt;
 graphics.&lt;br /&gt;
&lt;br /&gt;
 OVERALL .......................... 7.5&lt;br /&gt;
 OVERALL .......................... 7.5&lt;br /&gt;
&lt;br /&gt;
 final remark:&lt;br /&gt;
 ------------&lt;br /&gt;
 if you have any interest at all in&lt;br /&gt;
 demos that are mainly made to show&lt;br /&gt;
 coding skills, you have to get this!!&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;CREST LIGHT&amp;quot; FROM CREST&lt;br /&gt;
        &amp;quot;CREST LIGHT&amp;quot; FROM CREST&lt;br /&gt;
        ------------------------&lt;br /&gt;
    pos. at the democompetition: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 the demo contains:&lt;br /&gt;
 -----------------&lt;br /&gt;
 * intro: first some introducing stuff,&lt;br /&gt;
   and then some all-border-cocacola-&lt;br /&gt;
   styled gfx and a scroll&lt;br /&gt;
 * credits part: a multi colour char&lt;br /&gt;
   logo moving up and down besides a&lt;br /&gt;
   single colour char upscroll, and&lt;br /&gt;
   some sprites building up chars&lt;br /&gt;
   behind the scroll&lt;br /&gt;
 * a flexing and stretching afli (hires&lt;br /&gt;
   fli) scroll with lots of different&lt;br /&gt;
   moves&lt;br /&gt;
 * 768 plots in realtime updating every&lt;br /&gt;
   frame&lt;br /&gt;
 * 20 megadycps without ora. press fire&lt;br /&gt;
   on joy#2 to reach a menu, where you&lt;br /&gt;
   can switch the different dycp'ers&lt;br /&gt;
   on and off&lt;br /&gt;
 * a 24 chars high 'endless bobs' rout&lt;br /&gt;
   in the sideborder. you can change&lt;br /&gt;
   between different sinuses by&lt;br /&gt;
   pressing left arrow&lt;br /&gt;
 * char fpp over an afli-techtech&lt;br /&gt;
   (the techtech sinus doesn't move&lt;br /&gt;
   more than a few chars.. made with&lt;br /&gt;
   bankswitching!?)&lt;br /&gt;
 * 25 chars high sideborderscroll, with&lt;br /&gt;
   128 plots and a crest symbol in the&lt;br /&gt;
   down border&lt;br /&gt;
&lt;br /&gt;
 grades and comments:&lt;br /&gt;
 -------------------&lt;br /&gt;
 code by crossbow+vision of crest . 6.5&lt;br /&gt;
&lt;br /&gt;
 not at all as good as people expected,&lt;br /&gt;
 we guess. the only parts that manage&lt;br /&gt;
 to keep the old crest style is the two&lt;br /&gt;
 afli parts. the other parts seem to&lt;br /&gt;
 be attempts to break some boring world&lt;br /&gt;
 record that most people were tired of&lt;br /&gt;
 a long time ago.&lt;br /&gt;
&lt;br /&gt;
 gfx by crossbow+slice+mac+vision of&lt;br /&gt;
        crest, commodore .......... 7.0&lt;br /&gt;
&lt;br /&gt;
 logos and fonts in different graphics&lt;br /&gt;
 formats, but still looking nice.&lt;br /&gt;
&lt;br /&gt;
 music by msk+drax+xayne+deek of&lt;br /&gt;
          crest ................... 7.5&lt;br /&gt;
&lt;br /&gt;
 design ........................... 7.5&lt;br /&gt;
&lt;br /&gt;
 ideas ............................ 5.5&lt;br /&gt;
&lt;br /&gt;
 well, improved plot routines or dycp&lt;br /&gt;
 parts are not really our idea of&lt;br /&gt;
 &amp;quot;how to make an interesting demo in&lt;br /&gt;
  the year of 1992&amp;quot;. boring..&lt;br /&gt;
&lt;br /&gt;
 OVERALL .......................... 6.8&lt;br /&gt;
 OVERALL .......................... 6.8&lt;br /&gt;
&lt;br /&gt;
 final remark:&lt;br /&gt;
 ------------&lt;br /&gt;
 not the huge success most people were&lt;br /&gt;
 expecting after having waited over one&lt;br /&gt;
 year since &amp;quot;ice cream castle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;WONDERLAND IX - A NEW BEGINNING&amp;quot;&lt;br /&gt;
   &amp;quot;WONDERLAND IX - A NEW BEGINNING&amp;quot;&lt;br /&gt;
   ---------------------------------&lt;br /&gt;
           FROM CENSOR DESIGN&lt;br /&gt;
           FROM CENSOR DESIGN&lt;br /&gt;
           ------------------&lt;br /&gt;
    pos. at the democompetition: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 the demo contains:&lt;br /&gt;
 -----------------&lt;br /&gt;
 * intro: some introducing text and&lt;br /&gt;
   animations&lt;br /&gt;
 * another of t h o s e hardware&lt;br /&gt;
   scrollers (this time showing you a&lt;br /&gt;
   picture of a girl, and her eye in&lt;br /&gt;
   the picture is animated) with a&lt;br /&gt;
   multicolour scroll moving over it&lt;br /&gt;
 * sample part with two logos moving&lt;br /&gt;
   around, and a dycp&lt;br /&gt;
 * strange scrollers (they're supposed&lt;br /&gt;
   to look like they're bent around a&lt;br /&gt;
   surface, but as they only can change&lt;br /&gt;
   bending position for each char, they&lt;br /&gt;
   end up looking ugly) + a colour-&lt;br /&gt;
   moving thing that's bent in the same&lt;br /&gt;
   way with lots of moves + sprite&lt;br /&gt;
   balls moving around&lt;br /&gt;
 * 8-bit sampling, and two x-moving&lt;br /&gt;
   'splitted' scrollers that moves with&lt;br /&gt;
   priority over each other&lt;br /&gt;
 * while watching some text this part&lt;br /&gt;
   is building up a few hires screens&lt;br /&gt;
   with graphics looking like the&lt;br /&gt;
   map for some platform game, and when&lt;br /&gt;
   it is finished these screens are&lt;br /&gt;
   moved in a hardware scroll&lt;br /&gt;
 * turn-disk-over part&lt;br /&gt;
 * two three-colour pictures besides&lt;br /&gt;
   each other on the screen, that are&lt;br /&gt;
   moving around in different x and y&lt;br /&gt;
   directions&lt;br /&gt;
 * another screen with 8-bit sampling,&lt;br /&gt;
   with some screens with text and&lt;br /&gt;
   graphics that are shown while&lt;br /&gt;
   listening&lt;br /&gt;
 * this is the sequel to a part in&lt;br /&gt;
   'wonderland 7'. first it shows you a&lt;br /&gt;
   picture standing still, and then it&lt;br /&gt;
   gives up that picture and shows an&lt;br /&gt;
   y-moving hardware scroll with five&lt;br /&gt;
   other pictures (and with some ani-&lt;br /&gt;
   mation on eddie's mouth on the first&lt;br /&gt;
   screen)&lt;br /&gt;
&lt;br /&gt;
 grades and comments:&lt;br /&gt;
 -------------------&lt;br /&gt;
 (there are very few credits in this&lt;br /&gt;
 demo, so we decided to skip the names&lt;br /&gt;
 usually listed in each segment of the&lt;br /&gt;
 grades.)&lt;br /&gt;
&lt;br /&gt;
 code ............................. 6.0&lt;br /&gt;
&lt;br /&gt;
 there's nothing wrong with the code as&lt;br /&gt;
 it's made in an okay way to put to-&lt;br /&gt;
 gether everything (show all the hires&lt;br /&gt;
 pictures and play the sampled music&lt;br /&gt;
 and so on), but you won't find any&lt;br /&gt;
 kind of hard-coded routines in it.&lt;br /&gt;
&lt;br /&gt;
 graphics ......................... 8.0&lt;br /&gt;
&lt;br /&gt;
 the eddie pictures in the last part&lt;br /&gt;
 and the girl with the eye in the first&lt;br /&gt;
 part are really totally great.&lt;br /&gt;
 the graphics in the first sampling&lt;br /&gt;
 part (two logos+dycp) are really ugly,&lt;br /&gt;
 and the rest of the demo contains some&lt;br /&gt;
 rather average graphics.&lt;br /&gt;
&lt;br /&gt;
 music ............................ 7.5&lt;br /&gt;
&lt;br /&gt;
 it's cool that the sound effects in&lt;br /&gt;
 some of the tunes are directly linked&lt;br /&gt;
 to what's shown on the screen.&lt;br /&gt;
 the music without samples (by danko?)&lt;br /&gt;
 are not some of their best composi-&lt;br /&gt;
 tions, most of the tunes in their last&lt;br /&gt;
 few demos were better.&lt;br /&gt;
&lt;br /&gt;
 design ........................... 7.0&lt;br /&gt;
&lt;br /&gt;
 some of the hardware scroller parts&lt;br /&gt;
 are designed in a great way, but some&lt;br /&gt;
 of the other parts are not that good&lt;br /&gt;
 designed.&lt;br /&gt;
&lt;br /&gt;
 ideas ............................ 6.0&lt;br /&gt;
&lt;br /&gt;
 OVERALL .......................... 6.9&lt;br /&gt;
 OVERALL .......................... 6.9&lt;br /&gt;
&lt;br /&gt;
 final remark:&lt;br /&gt;
 ------------&lt;br /&gt;
 some parts are not that ruling, but if&lt;br /&gt;
 you like sample music and cool gfx&lt;br /&gt;
 moving around in hardware scrolls, we&lt;br /&gt;
 guess you'll find most parts in the&lt;br /&gt;
 demo really great.&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
       &amp;quot;COMA LIGHT V&amp;quot; FROM OXYRON&lt;br /&gt;
       &amp;quot;COMA LIGHT V&amp;quot; FROM OXYRON&lt;br /&gt;
       --------------------------&lt;br /&gt;
    pos. at the democompetition: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 the demo contains:&lt;br /&gt;
 -----------------&lt;br /&gt;
 * intro: some text are shown with&lt;br /&gt;
   a transformation routine that cal-&lt;br /&gt;
   culates and plots the transformation&lt;br /&gt;
   in realtime&lt;br /&gt;
 * some fli-split-moving stuff called&lt;br /&gt;
   &amp;quot;copper action&amp;quot;&lt;br /&gt;
 * line vector graphics part with lots&lt;br /&gt;
   of objects&lt;br /&gt;
 * 3d plotball in realtime with 384&lt;br /&gt;
   plots (and 384 more that are cal-&lt;br /&gt;
   culated but hidden)&lt;br /&gt;
 * realtime multi colour colourcycling&lt;br /&gt;
   calculator&lt;br /&gt;
 * colourful vertical splits routine&lt;br /&gt;
 * very fast mandelbrot fractal cal-&lt;br /&gt;
   culator, but the code seems to be&lt;br /&gt;
   a bit limited as it only can cal-&lt;br /&gt;
   culate fractals in two sizes&lt;br /&gt;
   (the original size of the picture,&lt;br /&gt;
   and a special zoom-size that cannot&lt;br /&gt;
   be changed. there is a sprite window&lt;br /&gt;
   that you can move around to select&lt;br /&gt;
   what area of the original picture&lt;br /&gt;
   you want zoomed, but you can't&lt;br /&gt;
   change the size of this window or go&lt;br /&gt;
   on to zoom further into an already&lt;br /&gt;
   zoomed picture!)&lt;br /&gt;
 * an afli plasma routine&lt;br /&gt;
 * turn-the-disk part with a logofloffy&lt;br /&gt;
   in realtime&lt;br /&gt;
 * a single colour hires picture by&lt;br /&gt;
   kirk&lt;br /&gt;
 * another vector part, first showing&lt;br /&gt;
   you a tv pyramid and then a tv cube&lt;br /&gt;
 * realtime mutating hidden line rubber&lt;br /&gt;
   vector&lt;br /&gt;
 * lamer extermination part with a pic&lt;br /&gt;
   by ego&lt;br /&gt;
 * realtime chessboard zoom + a filled&lt;br /&gt;
   vector cube&lt;br /&gt;
 * plotscroll with up to 2048 plots..&lt;br /&gt;
   however, in the two highest modes&lt;br /&gt;
   (1536 and 2048 plots) the same part&lt;br /&gt;
   of the scrolltext are displayed in&lt;br /&gt;
   two different sinuses on two diffe-&lt;br /&gt;
   rent parts of the screen&lt;br /&gt;
 * 3d bob-ball with hidden bobs + a&lt;br /&gt;
   dycp over a hires logo&lt;br /&gt;
 * the end part&lt;br /&gt;
&lt;br /&gt;
 grades and comments:&lt;br /&gt;
 -------------------&lt;br /&gt;
 code by tts+caprix+graham+axis of&lt;br /&gt;
         oxyron ................... 8.0&lt;br /&gt;
&lt;br /&gt;
 a bit different quality of the code in&lt;br /&gt;
 the different parts, but lots of the&lt;br /&gt;
 effects shown in this demo are really&lt;br /&gt;
 cool.&lt;br /&gt;
&lt;br /&gt;
 gfx by kirk+yazoo+tts+ego+akc+graham&lt;br /&gt;
        of oxyron ................. 6.5&lt;br /&gt;
&lt;br /&gt;
 music by p.r.i.+dave+andre of oxyron,&lt;br /&gt;
          vernest of x-factor ..... 6.0&lt;br /&gt;
&lt;br /&gt;
 the tune by vernest is made exclu-&lt;br /&gt;
 sively for oxyron.&lt;br /&gt;
&lt;br /&gt;
 design ........................... 6.0&lt;br /&gt;
&lt;br /&gt;
 most parts in the demo are built up by&lt;br /&gt;
 an effect + a logo + a scroll. in some&lt;br /&gt;
 of the parts, the coding effects are&lt;br /&gt;
 not made in a way that looks really&lt;br /&gt;
 good, either.&lt;br /&gt;
&lt;br /&gt;
 ideas ............................ 7.5&lt;br /&gt;
&lt;br /&gt;
 nothing really completely original,&lt;br /&gt;
 but they manage to improve old ideas&lt;br /&gt;
 in an interesting way (you know, not&lt;br /&gt;
 just to break a record but to expand&lt;br /&gt;
 the idea of a part) and put together&lt;br /&gt;
 several old ideas to something new.&lt;br /&gt;
&lt;br /&gt;
 OVERALL .......................... 6.8&lt;br /&gt;
 OVERALL .......................... 6.8&lt;br /&gt;
&lt;br /&gt;
 final remark:&lt;br /&gt;
 ------------&lt;br /&gt;
 if you like demos with vector graphics&lt;br /&gt;
 and transformation and fractal calc's,&lt;br /&gt;
 you've got to get this one as the code&lt;br /&gt;
 is great in some of the parts.&lt;br /&gt;
 the graphics, music and design are not&lt;br /&gt;
 that exceptional though.&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
 now we are proud to present graphics&lt;br /&gt;
 reviews for the first time in the long&lt;br /&gt;
 history of this magazine!&lt;br /&gt;
 we'll go through the top 10 pictures&lt;br /&gt;
 from the gfx competition at the sams0&lt;br /&gt;
 party.&lt;br /&gt;
&lt;br /&gt;
 (1) sensei / censor design&lt;br /&gt;
 gfx format: multi colour hires picture&lt;br /&gt;
 comment: a picture of a girl with a&lt;br /&gt;
 gun, only painted with the 3 grey&lt;br /&gt;
 colours. nice, but her hair and the&lt;br /&gt;
 gun are painted a bit strange.&lt;br /&gt;
&lt;br /&gt;
 (2) pal / offence&lt;br /&gt;
 gfx format: multi colour hires picture&lt;br /&gt;
 comment: a picture of a naked angel,&lt;br /&gt;
 lifting one of her hands to the sky.&lt;br /&gt;
 looks much much better than sensei's&lt;br /&gt;
 picture in our opinion.&lt;br /&gt;
&lt;br /&gt;
 (3) dragon / censor design&lt;br /&gt;
 gfx format: multi colour hires picture&lt;br /&gt;
 comment: a close-up picture of a&lt;br /&gt;
 girl's face, without much colours, but&lt;br /&gt;
 looking really realistic. several big&lt;br /&gt;
 areas on the screen are just filled&lt;br /&gt;
 with one colour, without using any&lt;br /&gt;
 fill pattern at all.&lt;br /&gt;
&lt;br /&gt;
 (4) creeper / flash incorporated&lt;br /&gt;
 gfx format: fli picture&lt;br /&gt;
 -not reviewed 'cause he's a flash inc.&lt;br /&gt;
  member-&lt;br /&gt;
  &lt;br /&gt;
 (5) d.a. / sunrise&lt;br /&gt;
 gfx format: multi colour hires picture  &lt;br /&gt;
 comment: a view of a city, with some    &lt;br /&gt;
 rocks and a tree in the foreground and  &lt;br /&gt;
 some skyscrapes in the background.      &lt;br /&gt;
 goodlooking, colourful!&lt;br /&gt;
                                      &lt;br /&gt;
 (6) tch / brutal                        &lt;br /&gt;
 gfx format: fli picture                 &lt;br /&gt;
 comment: a picture of a skeleton        &lt;br /&gt;
 pirate trying to attack someone. cool,  &lt;br /&gt;
 but some of the stuff in tch's          &lt;br /&gt;
 &amp;quot;piction 1-2&amp;quot; gfx demos was better.&lt;br /&gt;
                                      &lt;br /&gt;
 (7) ans / spirit                        &lt;br /&gt;
 gfx format: fli with d016-flipping      &lt;br /&gt;
             interlace                   &lt;br /&gt;
 comment: another picture of a naked     &lt;br /&gt;
 girl. the weird gfx-format makes the    &lt;br /&gt;
 picture flicker, but it also gives it   &lt;br /&gt;
 a high resolution which makes it look   &lt;br /&gt;
 really detailed (especially the face).  &lt;br /&gt;
 cool enough to have deserved a place    &lt;br /&gt;
 in the top 5 in our opinion.&lt;br /&gt;
                                      &lt;br /&gt;
 (8) paladin / collision                 &lt;br /&gt;
 gfx format: fli picture                 &lt;br /&gt;
 comment: some strange, out-of-this-     &lt;br /&gt;
 world monster with a sword. cool, very  &lt;br /&gt;
 colourful and detailed. this should     &lt;br /&gt;
 also have been in the top 5.&lt;br /&gt;
                                      &lt;br /&gt;
 (9) redwiz / offence                    &lt;br /&gt;
 gfx format: multi colour hires picture  &lt;br /&gt;
 comment: another picture of a girl.     &lt;br /&gt;
 this one is not that special, and the   &lt;br /&gt;
 old pictures by redwiz in the &amp;quot;wiz up   &lt;br /&gt;
 and urp&amp;quot; demo was better.&lt;br /&gt;
                                      &lt;br /&gt;
 (10) joe / antic                        &lt;br /&gt;
 gfx format: multi colour hires picture  &lt;br /&gt;
 comment: an antic logo + a naked girl   &lt;br /&gt;
 lying down. the colour combinations     &lt;br /&gt;
 and filling are a bit strange on some   &lt;br /&gt;
 parts of the picture, but still ok.&lt;br /&gt;
                                      &lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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