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		<title>Hotshot 16 ch06 The Reviews - Revision history</title>
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		<updated>2026-06-17T23:14:20Z</updated>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_16_ch06_The_Reviews&amp;diff=2170&amp;oldid=prev</id>
		<title>Ymgve at 14:47, 20 June 2007</title>
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				<updated>2007-06-20T14:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
              THE  REVIEWS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
         m a g    r e v i e w s&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 first of all i just want to say some-&lt;br /&gt;
 thing. ehh, we will from now on do&lt;br /&gt;
 reviews on all magazines that arrives&lt;br /&gt;
 in our mail-boxes. we will also tell&lt;br /&gt;
 you what we really think, lame or not!&lt;br /&gt;
 don't agree,but don't make a hard time&lt;br /&gt;
 for us just because we don't have the&lt;br /&gt;
 same opinion. but i think most of you&lt;br /&gt;
 think the same as we do.&lt;br /&gt;
&lt;br /&gt;
 if we give points on the loadertime,&lt;br /&gt;
 you'll find a little comment in either&lt;br /&gt;
 &amp;quot;complainments&amp;quot; or &amp;quot;jewels&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
           THUNDER / VICTORY&lt;br /&gt;
           THUNDER / VICTORY&lt;br /&gt;
         ---------------------&lt;br /&gt;
 first up is a quite cool intro with a&lt;br /&gt;
 digitized picture(stolen?) on a guy&lt;br /&gt;
 reading the news. under that you will&lt;br /&gt;
 find a normal 1x1 scroller. a small&lt;br /&gt;
 bug was descovered. (*)&lt;br /&gt;
&lt;br /&gt;
 after space you will enter the main-&lt;br /&gt;
 menu. there, at the top you'll find a&lt;br /&gt;
 thunder logo. under that you can find&lt;br /&gt;
 some 8 tv's (a find of icons), showing&lt;br /&gt;
 the things you can choose between.&lt;br /&gt;
 when choosing a chapter it starts to&lt;br /&gt;
 interrupt load.entering the textscreen&lt;br /&gt;
 you'll find some simple rasters cover-&lt;br /&gt;
 ing the whole text area. they also got&lt;br /&gt;
 these normal flashes .&lt;br /&gt;
&lt;br /&gt;
 the text: is kinda strange to me. you&lt;br /&gt;
 flip through the pages in no-time. the&lt;br /&gt;
 only good thing i found was the inter-&lt;br /&gt;
 view. addresses, lamer and preview is&lt;br /&gt;
 just a few examples how lame it can&lt;br /&gt;
 be. (**)&lt;br /&gt;
&lt;br /&gt;
 the outfit: is ugly! bad graphics and&lt;br /&gt;
 design.the text screen is ok but again&lt;br /&gt;
 too simple and no kinda graphics. (*)&lt;br /&gt;
&lt;br /&gt;
 complainments: well, i'm sad to say&lt;br /&gt;
 that this mag is worthless. there is&lt;br /&gt;
 so many other good mag that makes this&lt;br /&gt;
 mag a disaster. i actually read it for&lt;br /&gt;
 5 times. found anything interesting?&lt;br /&gt;
 no!!&lt;br /&gt;
&lt;br /&gt;
 jewels: well, the loader was ok.&lt;br /&gt;
&lt;br /&gt;
            OVERALL: 1.3&lt;br /&gt;
            OVERALL: 1.3&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
        GARFIELD NEWS / ACCURACY&lt;br /&gt;
        GARFIELD NEWS / ACCURACY&lt;br /&gt;
      ----------------------------&lt;br /&gt;
 first up you can find a normal intro.&lt;br /&gt;
 the intro itself is not good. there is&lt;br /&gt;
 no cool graphics and design. i think&lt;br /&gt;
 these kinda logos was popular back in&lt;br /&gt;
 1987 or something. the coding is not&lt;br /&gt;
 good either, but i don't think that's&lt;br /&gt;
 nessesary for an  intro. (**)&lt;br /&gt;
&lt;br /&gt;
 you simply press space to enter the&lt;br /&gt;
 magazine. there you can find much of&lt;br /&gt;
 graphics(but bad) all over the screen.&lt;br /&gt;
 you simply choose a chapter and press&lt;br /&gt;
 the button. the coder of the mag used&lt;br /&gt;
 a interrupt loader with a nice plot-&lt;br /&gt;
 vector effect. nice!!, i must say.&lt;br /&gt;
 after a while, you'll enter the text&lt;br /&gt;
 screen. the amout of graphics is ok&lt;br /&gt;
 (but still bad). on the top there's a&lt;br /&gt;
 picture of garfield. it's from a gfx-&lt;br /&gt;
 print program, and they did not credit&lt;br /&gt;
 the guy who made it! they stole it and&lt;br /&gt;
 tried make us believe they made!! one&lt;br /&gt;
 thing that really disturbed me was all&lt;br /&gt;
 those ugly flashings. as said before,&lt;br /&gt;
 ever heard of design?&lt;br /&gt;
&lt;br /&gt;
 the text: is kinda different. what i&lt;br /&gt;
 liked was the interview and the charts&lt;br /&gt;
 was ok too. but what really made me&lt;br /&gt;
 puke was the stupid sex-story , lamers&lt;br /&gt;
 guide and who gives a fuck about what&lt;br /&gt;
 happends in the &amp;quot;real&amp;quot; music business.&lt;br /&gt;
 buy a music paper magazine instead!!&lt;br /&gt;
 the rest is ok (is there any?). (**)&lt;br /&gt;
&lt;br /&gt;
 the outfit: is not of my taste. maybe&lt;br /&gt;
 i compare too much with shock etc. but&lt;br /&gt;
 you must draw a line somewhere, right?&lt;br /&gt;
 (**)&lt;br /&gt;
&lt;br /&gt;
 complainments: i think there have been&lt;br /&gt;
 too much issues released, let over the&lt;br /&gt;
 job to the professionals! i think that&lt;br /&gt;
 accuraacy should spend more time on&lt;br /&gt;
 their promissing demos!&lt;br /&gt;
&lt;br /&gt;
 jewels: argh!the interrupt load effect&lt;br /&gt;
 was cool!!&lt;br /&gt;
&lt;br /&gt;
            OVERALL: 2.0&lt;br /&gt;
            OVERALL: 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
         d e m o r e v i e w s&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 from this issue, we've decided to&lt;br /&gt;
 remove the &amp;quot;whole demo&amp;quot; and &amp;quot;overall&amp;quot;&lt;br /&gt;
 grades from our demo reviews,'cause&lt;br /&gt;
 we felt that this kind of mathematical&lt;br /&gt;
 average values of all the parts don't&lt;br /&gt;
 say very much about the reviewed demo.&lt;br /&gt;
 read the text and the points given to&lt;br /&gt;
 each part and try to judge the demo's&lt;br /&gt;
 overall qualities yourself instead.&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;WE CAN DO ON OUR OWN&amp;quot; BY VISION&lt;br /&gt;
    &amp;quot;WE CAN DO ON OUR OWN&amp;quot; BY VISION&lt;br /&gt;
    --------------------------------&lt;br /&gt;
 part 1:&lt;br /&gt;
&lt;br /&gt;
 this part includes some reversed space&lt;br /&gt;
 chars with $d800-colours moving on 'em&lt;br /&gt;
 in some sinus waves + a multiplexer&lt;br /&gt;
 scroll.&lt;br /&gt;
&lt;br /&gt;
 code by icon                    ***&lt;br /&gt;
 graphics by icon                ***&lt;br /&gt;
 music by drax of vibrants       ***&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 2:&lt;br /&gt;
&lt;br /&gt;
 in this part, you can change between&lt;br /&gt;
 listening to a normal tune or 1-bit&lt;br /&gt;
 sampled music played through your&lt;br /&gt;
 computer from your computer tape&lt;br /&gt;
 recorder. the part also features the&lt;br /&gt;
 tutan-khamon picture (used once in a&lt;br /&gt;
 while by horizon...) moving in the x&lt;br /&gt;
 direction out into the sideborders,&lt;br /&gt;
 some spritescrollers which changes&lt;br /&gt;
 their x positions each rasterline, and&lt;br /&gt;
 an expanded vision spritelogo that is&lt;br /&gt;
 scrolling.&lt;br /&gt;
&lt;br /&gt;
 code by houbba                  ***&lt;br /&gt;
 gfx by sai + houbba + ???       ***&lt;br /&gt;
 music by rob hubbard            ****&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 3:&lt;br /&gt;
&lt;br /&gt;
 this part features a rather big plasma&lt;br /&gt;
 (techteching fli &amp;quot;splits&amp;quot;) routine,&lt;br /&gt;
 without eci colours. this routine up-&lt;br /&gt;
 dates each frame so it looks much more&lt;br /&gt;
 smooth than glasnost's two plasma&lt;br /&gt;
 routines.&lt;br /&gt;
&lt;br /&gt;
 code by icon                    ****&lt;br /&gt;
 graphics by icon                ***&lt;br /&gt;
 music by moon of flash (not reviewed)&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 4:&lt;br /&gt;
&lt;br /&gt;
 this part features a 1x1 mega dypp-&lt;br /&gt;
 scroller with word-flashing.&lt;br /&gt;
&lt;br /&gt;
 code by houbba                  ****&lt;br /&gt;
 graphics by houbba              **&lt;br /&gt;
 music by moon of flash (not reviewed)&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 5:&lt;br /&gt;
&lt;br /&gt;
 this part includes two sprite up-&lt;br /&gt;
 scrollers, and a rather big dycp.&lt;br /&gt;
&lt;br /&gt;
 code by icon                    ***&lt;br /&gt;
 graphics by icon                ***&lt;br /&gt;
 music by drax of vibrants       ***&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 6:&lt;br /&gt;
&lt;br /&gt;
 this part features a fli-area with&lt;br /&gt;
 sprites in the sideborders (with only&lt;br /&gt;
 each second line painted) with raster&lt;br /&gt;
 colours in the sprites + three more&lt;br /&gt;
 sprites moving around in a dysp with&lt;br /&gt;
 the same raster colours.&lt;br /&gt;
 after a while, the fli splits in the&lt;br /&gt;
 fli area starts to move! these moves&lt;br /&gt;
 can be controlled with a joystick.&lt;br /&gt;
&lt;br /&gt;
 code by houbba                  *****&lt;br /&gt;
 graphics by icon+houbba         ***&lt;br /&gt;
 music by rage of megastyle      ****&lt;br /&gt;
 design                          ****&lt;br /&gt;
&lt;br /&gt;
 part 7:&lt;br /&gt;
&lt;br /&gt;
 this part includes a hires logo + some&lt;br /&gt;
 dxycp chars presenting some text.&lt;br /&gt;
&lt;br /&gt;
 code by gryzor                  ***&lt;br /&gt;
 graphics by icon                ****&lt;br /&gt;
 music by jch of vibrants        ***&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;FREESTYLE&amp;quot; FROM CLIQUE&lt;br /&gt;
        &amp;quot;FREESTYLE&amp;quot; FROM CLIQUE&lt;br /&gt;
        -----------------------&lt;br /&gt;
 loader:&lt;br /&gt;
&lt;br /&gt;
 code by walking stress+master   ***&lt;br /&gt;
 graphics by mad+prince+remix    **&lt;br /&gt;
 music by babyface               ***&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 intro (after one accolade-introduction&lt;br /&gt;
 and one tv-introduction):&lt;br /&gt;
&lt;br /&gt;
 it features some bended &amp;quot;vertical&lt;br /&gt;
 rasters&amp;quot; inside a logo+some equalizers&lt;br /&gt;
 +other small graphical effects.&lt;br /&gt;
&lt;br /&gt;
 code by walking stress          ***&lt;br /&gt;
 graphics by w.stress+remix+???  ***&lt;br /&gt;
 music by guy shavitt of sidc.s. ****&lt;br /&gt;
 design                          ****&lt;br /&gt;
&lt;br /&gt;
 part 1:&lt;br /&gt;
&lt;br /&gt;
 this part features a plot scroll with&lt;br /&gt;
 over 300 plots in one frame. the plots&lt;br /&gt;
 move around in some real crewl moves,&lt;br /&gt;
 included some that are changing the&lt;br /&gt;
 pixel positions of the &amp;quot;track&amp;quot; while&lt;br /&gt;
 it's scrolling.&lt;br /&gt;
&lt;br /&gt;
 code by prof. fate              ****&lt;br /&gt;
 graphics by flint+babyface      **&lt;br /&gt;
 music by drax of vibrants       ****&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 2:&lt;br /&gt;
&lt;br /&gt;
 this part features 2 unsmooth moving&lt;br /&gt;
 dycpscrollers + a graphics equalizer&lt;br /&gt;
 with some x-rated animations featuring&lt;br /&gt;
 a bottle.&lt;br /&gt;
&lt;br /&gt;
 code by exotic                  **&lt;br /&gt;
 graphics by andre/house des+??? **&lt;br /&gt;
 music by ??? (old!!)            ***&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 3:&lt;br /&gt;
&lt;br /&gt;
 this part features a realtime calcu-&lt;br /&gt;
 lated line vector graphics routine&lt;br /&gt;
 with hidden surfaces.the fact that the&lt;br /&gt;
 vector calculations are made in real-&lt;br /&gt;
 time means that you're able to change&lt;br /&gt;
 the x and y and z rotation increase&lt;br /&gt;
 while watching which is cool, but it&lt;br /&gt;
 also makes the part update much slower&lt;br /&gt;
 than a vector routine with precalc'ed&lt;br /&gt;
 data. anyway, some of the objects in&lt;br /&gt;
 this part are really designed in a&lt;br /&gt;
 cool and original way (for example:&lt;br /&gt;
 &amp;quot;the punk&amp;quot; and the impossible object.)&lt;br /&gt;
 and some of the 32 objects are&lt;br /&gt;
 transforming while you're watching 'em&lt;br /&gt;
&lt;br /&gt;
 code by master                  ****&lt;br /&gt;
 gfx by prince (objects by mad)  ***&lt;br /&gt;
 music by jch of vibrants        ****&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 endpart:&lt;br /&gt;
&lt;br /&gt;
 code by master                  ***&lt;br /&gt;
 graphics by flint+prince        **&lt;br /&gt;
 music from the game beastiality ***&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;VIOLATOR 2&amp;quot; FROM GENESIS*PROJECT&lt;br /&gt;
   &amp;quot;VIOLATOR 2&amp;quot; FROM GENESIS*PROJECT&lt;br /&gt;
   ---------------------------------&lt;br /&gt;
 the diskturbo bugs sometimes on a&lt;br /&gt;
 1541-ii drive.&lt;br /&gt;
&lt;br /&gt;
 intro:&lt;br /&gt;
&lt;br /&gt;
 it features a textplotarea with pro-&lt;br /&gt;
 portional chars (53 on a row).&lt;br /&gt;
&lt;br /&gt;
 code by scrap                   ***&lt;br /&gt;
 graphics by scrap               ***&lt;br /&gt;
 music by deek                   ****&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 1:&lt;br /&gt;
&lt;br /&gt;
 this part contains a real crewl piccie&lt;br /&gt;
 by bizzmo, and a small area that's&lt;br /&gt;
 fading up/down two logos over each&lt;br /&gt;
 other at the same time.&lt;br /&gt;
&lt;br /&gt;
 code by scrap                   ***&lt;br /&gt;
 graphics by bizzmo              *****&lt;br /&gt;
 music by deek                   ****&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 2:&lt;br /&gt;
&lt;br /&gt;
 this part features a routine that show&lt;br /&gt;
 73 dxycp-chars moving around, not up-&lt;br /&gt;
 dating each frame.&lt;br /&gt;
&lt;br /&gt;
 code by scrap                   **&lt;br /&gt;
 graphics by scrap               **&lt;br /&gt;
 music by hje                    ****&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 3:&lt;br /&gt;
&lt;br /&gt;
 this part features a dxycp-scroll with&lt;br /&gt;
 200 faked bobs (they can't be placed&lt;br /&gt;
 at any x-position, they must move 8&lt;br /&gt;
 x-pixels (one char) each time).&lt;br /&gt;
&lt;br /&gt;
 code by scrap                   ***&lt;br /&gt;
 graphics by scrap               ***&lt;br /&gt;
 music by hje                    ****&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 part 4:&lt;br /&gt;
&lt;br /&gt;
 this part features 101 dxycp balls.&lt;br /&gt;
 you can change the x-add,y-add,x-speed&lt;br /&gt;
 and y-speed values with a joystick.&lt;br /&gt;
&lt;br /&gt;
 code by scrap                   ***&lt;br /&gt;
 graphics by scrap               ***&lt;br /&gt;
 music by reyn ouwehand (a long&lt;br /&gt;
 time ago when he was in trc!)   ***&lt;br /&gt;
 design                          **&lt;br /&gt;
&lt;br /&gt;
 part 5:&lt;br /&gt;
&lt;br /&gt;
 this part contains a hardware upscroll&lt;br /&gt;
 that's able to continously scroll up&lt;br /&gt;
 (it never changes its direction) 7&lt;br /&gt;
 pictures,by storing them in a crunched&lt;br /&gt;
 way in the memory - and decrunching&lt;br /&gt;
 rows when needed. you can freeze it&lt;br /&gt;
 with the commodore key.&lt;br /&gt;
&lt;br /&gt;
 code by fgth                    ****&lt;br /&gt;
 graphics by bizzmo and taken from&lt;br /&gt;
 &amp;quot;defender of the crown&amp;quot;         ****&lt;br /&gt;
 music by deek                   ****&lt;br /&gt;
 design                          ***&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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