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		<title>Hotshot 14 ch06 The Reviews - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_14_ch06_The_Reviews&amp;diff=2154&amp;oldid=prev</id>
		<title>Ymgve at 14:38, 20 June 2007</title>
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				<updated>2007-06-20T14:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
              THE REVIEWS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
             PUBLIC SCANDAL&lt;br /&gt;
             PUBLIC SCANDAL&lt;br /&gt;
             --------------&lt;br /&gt;
 this is a new magazine from the new&lt;br /&gt;
 group conic . you might think this is&lt;br /&gt;
 just a lame mag, but no... check this&lt;br /&gt;
 review out and then fix the magazine!!&lt;br /&gt;
 ---&lt;br /&gt;
 first you enter the intro, which is&lt;br /&gt;
 quite nice and includes a original&lt;br /&gt;
 idea. you can first see some logos at&lt;br /&gt;
 the top changing. some lines under,&lt;br /&gt;
 there's a normal scroller. and there's&lt;br /&gt;
 the special effect.in the upper border&lt;br /&gt;
 a little ball comes up. bouncing down&lt;br /&gt;
 on a blue field and disappears like&lt;br /&gt;
 something falling into the water. real&lt;br /&gt;
 cool.&lt;br /&gt;
&lt;br /&gt;
 after pressing space, you enter a nice&lt;br /&gt;
 screen with cool graphics. up on the&lt;br /&gt;
 top you'll find a public scandal logo.&lt;br /&gt;
 in the middle some text giving some&lt;br /&gt;
 info what chapter you're gonna read &amp;amp;amp;&lt;br /&gt;
 how to choose it. down under there's a&lt;br /&gt;
 logo telling what chapter you're gonna&lt;br /&gt;
 read, it's some kinda icon thing, and&lt;br /&gt;
 there are some credits in the down&lt;br /&gt;
 border.&lt;br /&gt;
&lt;br /&gt;
 after choosing a chapter it loads for&lt;br /&gt;
 about 7-8 seconds. the reading-screen&lt;br /&gt;
 looks like: the icon logo on the top,&lt;br /&gt;
 under there's the text screen with&lt;br /&gt;
 some rasterbars marking the top and&lt;br /&gt;
 bottom of the text area. for the diff-&lt;br /&gt;
 erent chapters there's a different&lt;br /&gt;
 text changer. a little effect but it's&lt;br /&gt;
 nice.&lt;br /&gt;
&lt;br /&gt;
 the text (****):&lt;br /&gt;
 ----------------&lt;br /&gt;
 well, it's kool. you certainly don't&lt;br /&gt;
 horse around by writing some shit text&lt;br /&gt;
 and that means that you keep to the&lt;br /&gt;
 subject (quite strange, but read r'n r&lt;br /&gt;
 and you know what i mean). the editors&lt;br /&gt;
 of &amp;quot;public&amp;quot; are doing a fine job.&lt;br /&gt;
&lt;br /&gt;
 the outfit (***+):&lt;br /&gt;
 ------------------&lt;br /&gt;
 yea, cool. much graphics, and i like&lt;br /&gt;
 that. what more to say ?&lt;br /&gt;
&lt;br /&gt;
 complainments&lt;br /&gt;
 --------------&lt;br /&gt;
 the font (sucks!)&lt;br /&gt;
 the name of the chapters&lt;br /&gt;
&lt;br /&gt;
 jewels:&lt;br /&gt;
 -------&lt;br /&gt;
 loads fast (really)&lt;br /&gt;
 nice grapihcs and musics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               VINEWS&lt;br /&gt;
               VINEWS&lt;br /&gt;
               ------&lt;br /&gt;
 well, it's actually a re-review and&lt;br /&gt;
 that is caused by the new outfit. it's&lt;br /&gt;
 the one from gamers guide, but since&lt;br /&gt;
 we haven't reviewed &amp;quot;gg&amp;quot; we decided to&lt;br /&gt;
 do it with vinews instead.&lt;br /&gt;
 ---&lt;br /&gt;
 first you enter the intro. a big piccy&lt;br /&gt;
 by thunder (where's he in the charts?)&lt;br /&gt;
 and in the down border a 2x1 scroller.&lt;br /&gt;
 a quite simple intro. boring music.&lt;br /&gt;
&lt;br /&gt;
 when entering the mag, you'll be met&lt;br /&gt;
 by a logo waving at the top. you can&lt;br /&gt;
 stop it by pressing the left shiftkey.&lt;br /&gt;
 under that, you will find the text&lt;br /&gt;
 area. the only difference between &amp;quot;gg&amp;quot;&lt;br /&gt;
 and vinews is some of the rasters, and&lt;br /&gt;
 ofcourse the logo. the logo is a real&lt;br /&gt;
 cool one. on the left there's a guy&lt;br /&gt;
 pointing his finger, then the vinews&lt;br /&gt;
 logo and then ??antichrist?? anyway it&lt;br /&gt;
 is a pig. the tune you can hear is a&lt;br /&gt;
 mix between famous swedish songs (the&lt;br /&gt;
 national, idas song etc). great!&lt;br /&gt;
&lt;br /&gt;
 this mag interruptloads so there is&lt;br /&gt;
 just one screen. the loading is quite&lt;br /&gt;
 fast and that's good (or can it depend&lt;br /&gt;
 on the length of the text?).&lt;br /&gt;
&lt;br /&gt;
 the text (***-):&lt;br /&gt;
 ----------------&lt;br /&gt;
 well, if you compare with earlier&lt;br /&gt;
 issues of vinews, it have been im-&lt;br /&gt;
 proved a lot, but on the other hand&lt;br /&gt;
 it's not that much text if you compare&lt;br /&gt;
 with other mags. you need more.&lt;br /&gt;
&lt;br /&gt;
 the outfit (***+):&lt;br /&gt;
 ------------------&lt;br /&gt;
 i like it, i truly do. i think it was&lt;br /&gt;
 a good idea to take the gamers guide&lt;br /&gt;
 outfit instead of using the earlier&lt;br /&gt;
 versions of vinews main-routine. it's&lt;br /&gt;
 also very easy to handle (joy steering&lt;br /&gt;
 etc). no problems here.&lt;br /&gt;
&lt;br /&gt;
 complainments:&lt;br /&gt;
 --------------&lt;br /&gt;
 boring colours&lt;br /&gt;
 sometimes boring text&lt;br /&gt;
&lt;br /&gt;
 jewels:&lt;br /&gt;
 -------&lt;br /&gt;
 antichrist portrait&lt;br /&gt;
 interrupt loader&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
     THE UN-NAMED DEMO BY CAMELOT&lt;br /&gt;
     THE UN-NAMED DEMO BY CAMELOT&lt;br /&gt;
     ----------------------------&lt;br /&gt;
 - the intro -&lt;br /&gt;
&lt;br /&gt;
 some text is being displayed, and&lt;br /&gt;
 changed using a fld-routine. at one&lt;br /&gt;
 occasion, a picture shows up instead&lt;br /&gt;
 of the text.&lt;br /&gt;
&lt;br /&gt;
 - part one -&lt;br /&gt;
&lt;br /&gt;
 this part contains 111 bobs + a logo +&lt;br /&gt;
 a small textshower.&lt;br /&gt;
 first you see those 111 single color&lt;br /&gt;
 bobs moving around in a sinus, and&lt;br /&gt;
 that looks ok..&lt;br /&gt;
 after a while, the bad thing about&lt;br /&gt;
 this part appears. the bob routine&lt;br /&gt;
 starts to show a bob scroll, instead&lt;br /&gt;
 of just moving around the bobs in a&lt;br /&gt;
 sinus - and it looks rather ugly as&lt;br /&gt;
 the scroll is updated too slow (not&lt;br /&gt;
 each frame). when the scroll wraps,&lt;br /&gt;
 you see the sinus bobs again.&lt;br /&gt;
&lt;br /&gt;
 - part two -&lt;br /&gt;
&lt;br /&gt;
 this part contains a scroll, and a&lt;br /&gt;
 plasma field with some colors moving&lt;br /&gt;
 around (in some kind of circles, it&lt;br /&gt;
 looks like). it's rather big, but&lt;br /&gt;
 again: the part updates rather slow&lt;br /&gt;
 so it is flickering and gives an&lt;br /&gt;
 un-smooth impression.&lt;br /&gt;
&lt;br /&gt;
 - part three -&lt;br /&gt;
&lt;br /&gt;
 this part shows some bitmap graphics&lt;br /&gt;
 moving around in some cool movements,&lt;br /&gt;
 called &amp;quot;floffy&amp;quot; (=techtech+dypp).&lt;br /&gt;
 it also features a 1x1-scroll and a&lt;br /&gt;
 hireslogo. in between each &amp;quot;object&amp;quot;,&lt;br /&gt;
 there's a pause where some calc's are&lt;br /&gt;
 made.&lt;br /&gt;
 this is also the only part in the demo&lt;br /&gt;
 that features some kind of design.&lt;br /&gt;
&lt;br /&gt;
 - part four -&lt;br /&gt;
&lt;br /&gt;
 first there is a screen with a logo&lt;br /&gt;
 and some text. when you press space,&lt;br /&gt;
 the real part begins. it is a full-&lt;br /&gt;
 screen text zoomer which is able to&lt;br /&gt;
 rotate the text in both x and y, and&lt;br /&gt;
 to move the &amp;quot;middlepoint&amp;quot; for the&lt;br /&gt;
 text in both x and y.&lt;br /&gt;
 however, one of the more crucial prob-&lt;br /&gt;
 lems to be solved when coding a zoomer&lt;br /&gt;
 has been avoided in this part with a&lt;br /&gt;
 kind of cheating.&lt;br /&gt;
 as you see while watching the part,&lt;br /&gt;
 it always moves very fast and unsmooth&lt;br /&gt;
 when the text gets bigger than a&lt;br /&gt;
 certain size in both x and y.&lt;br /&gt;
 when the area of the text gets to&lt;br /&gt;
 the x-size where each pixel is some&lt;br /&gt;
 bytes big, it just doubles that size&lt;br /&gt;
 for the next update of the zoomer, so&lt;br /&gt;
 it don't have to plot the x-positions&lt;br /&gt;
 anymore, just store the sprite defs&lt;br /&gt;
 like (0:no pixel in the font,$ff:a&lt;br /&gt;
 pixel in the font).&lt;br /&gt;
 so unlike real zoomers, this one&lt;br /&gt;
 can't zoom from the smallest to the&lt;br /&gt;
 biggest size with the same speed all&lt;br /&gt;
 the time. instead, when it gets to a&lt;br /&gt;
 certain size it is forced to move very&lt;br /&gt;
 fast. another example of &amp;quot;breaking a&lt;br /&gt;
 world record by making faked code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 code by glasnost .................. 75&lt;br /&gt;
&lt;br /&gt;
 graphics by vic, dan dare, glasnost,&lt;br /&gt;
 scooby/light, beast/??? ........... 60&lt;br /&gt;
&lt;br /&gt;
 music: duck larock, moz(ic)art,&lt;br /&gt;
 boogaloo/hz + an unknown dude ..... 55&lt;br /&gt;
&lt;br /&gt;
 quality ........................... 70&lt;br /&gt;
&lt;br /&gt;
 overall ........................... 65&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 comment:&lt;br /&gt;
&lt;br /&gt;
 the quality of the code differs a lot&lt;br /&gt;
 in the different parts. the only part&lt;br /&gt;
 that i found really good was the&lt;br /&gt;
 &amp;quot;doublesinusfloffy&amp;quot; part. the other&lt;br /&gt;
 parts seems like some kind of attempts&lt;br /&gt;
 to gain world records or something.&lt;br /&gt;
 the graphics are average or below,&lt;br /&gt;
 except the cool hireslogo in the&lt;br /&gt;
 floffy part and the end-of-demo pic.&lt;br /&gt;
 some of the tunes in the demo are made&lt;br /&gt;
 by camelot's own musician, duck larock&lt;br /&gt;
 and his tunes sounds rather nice.&lt;br /&gt;
 three tunes in the demo were ripped.&lt;br /&gt;
 the tunes by moz(ic)art and boogaloo&lt;br /&gt;
 are good but very old, so everyone has&lt;br /&gt;
 heard them a lot by now.&lt;br /&gt;
 the tune in the intro by an unknown&lt;br /&gt;
 composer features very poor sounds,&lt;br /&gt;
 like it was ripped from a game from&lt;br /&gt;
 1986 or something..&lt;br /&gt;
 this demo don't feature any of glas-&lt;br /&gt;
 nost's best parts so far, but there&lt;br /&gt;
 are some aspects of it that we found&lt;br /&gt;
 to be cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         VISUAL DELIGHT BY FOCUS&lt;br /&gt;
         VISUAL DELIGHT BY FOCUS&lt;br /&gt;
         -----------------------&lt;br /&gt;
 focus won the demo competition at the&lt;br /&gt;
 silicon ltd-party with a preview of&lt;br /&gt;
 this, and now it's released. the demo&lt;br /&gt;
 consists of one intro, one credits&lt;br /&gt;
 file, one turndiscoverpart and 11 demo&lt;br /&gt;
 parts.&lt;br /&gt;
&lt;br /&gt;
 - positive things about the demo -&lt;br /&gt;
&lt;br /&gt;
 * all code,graphics and music in the&lt;br /&gt;
 demo is made by focus members.&lt;br /&gt;
 * the graphics in the demo are just&lt;br /&gt;
 extremely cool. this is probably the&lt;br /&gt;
 demo with the highest over-all&lt;br /&gt;
 graphics quality ever!(there have been&lt;br /&gt;
 other demos with just as good pictures&lt;br /&gt;
 but not as many - and not with the&lt;br /&gt;
 same high overall graphical quality&lt;br /&gt;
 all over the demo). nearly all the&lt;br /&gt;
 parts are very well-designed, too.&lt;br /&gt;
 * lots of long,weird scrolltexts by&lt;br /&gt;
 tdj.&lt;br /&gt;
&lt;br /&gt;
 - negative things about the demo -&lt;br /&gt;
&lt;br /&gt;
 * the coding in the demo is unoriginal&lt;br /&gt;
 and not very impressive in most parts.&lt;br /&gt;
 those parts include routines like:&lt;br /&gt;
 hardware scrollers, multiplexers, hard&lt;br /&gt;
 ware scrollers moving into the border&lt;br /&gt;
 (with or without sprites above), dycp-&lt;br /&gt;
 routines changing between two logos,&lt;br /&gt;
 a double sinus plotter with changable&lt;br /&gt;
 parameters and some sprites moving&lt;br /&gt;
 over the plots into the sideborder,&lt;br /&gt;
 more hardware scrollers..&lt;br /&gt;
 some of those parts are probably made&lt;br /&gt;
 to show the graphics in them (like&lt;br /&gt;
 the fucking cool graphics in the&lt;br /&gt;
 &amp;quot;head and hat&amp;quot; part!).&lt;br /&gt;
 there were 4 parts with a bit more&lt;br /&gt;
 original coding, and they are reviewed&lt;br /&gt;
 below.&lt;br /&gt;
 * the diskturbo didn't work on the&lt;br /&gt;
 reviewer's drive, so the parts had to&lt;br /&gt;
 be loaded seperately.&lt;br /&gt;
&lt;br /&gt;
 - reviewpart#1: dragoncrunch -&lt;br /&gt;
&lt;br /&gt;
 this part contains a hires picture +&lt;br /&gt;
 a flashing 1x1 scroll + a sprite&lt;br /&gt;
 effect called &amp;quot;sprite linecrunch&amp;quot;. it&lt;br /&gt;
 shows some 3-colored graphics moving&lt;br /&gt;
 in the y-direction inside the sprites.&lt;br /&gt;
 ofcourse this has nothing to do with&lt;br /&gt;
 line crunching, it's made with copying&lt;br /&gt;
 graphics data to the sprites.&lt;br /&gt;
&lt;br /&gt;
 - reviewpart#2: why not flip -&lt;br /&gt;
&lt;br /&gt;
 this part contains a hires picture&lt;br /&gt;
 with two squares. in both those&lt;br /&gt;
 squares are the same spriterolscroller&lt;br /&gt;
 which is expanded in x and y.&lt;br /&gt;
 after a while, the scroller starts to&lt;br /&gt;
 shrink in the x-direction (it's not&lt;br /&gt;
 really rotating). you can change the&lt;br /&gt;
 speed of the shrinking from 0 to 2.&lt;br /&gt;
 it's possible to make this effect&lt;br /&gt;
 better than in this part: for example&lt;br /&gt;
 it would shrink more smooth if the&lt;br /&gt;
 sprites weren't expanded in the x&lt;br /&gt;
 direction.&lt;br /&gt;
&lt;br /&gt;
 - reviewpart#3: last triumph -&lt;br /&gt;
&lt;br /&gt;
 this part contains a hires logo, three&lt;br /&gt;
 hirescharscrollers (with lots of&lt;br /&gt;
 different colors), a 1x1 textshower&lt;br /&gt;
 and some &amp;quot;1991&amp;quot; sprites moving in the&lt;br /&gt;
 downborder.&lt;br /&gt;
&lt;br /&gt;
 - reviewpart#4: vektorvektor -&lt;br /&gt;
&lt;br /&gt;
 this part is coded by keysystem (his&lt;br /&gt;
 only part for this demo), and it's&lt;br /&gt;
 the coolest coded part in the demo.&lt;br /&gt;
 the main area of the screen switches&lt;br /&gt;
 between showing a focus hireslogo, and&lt;br /&gt;
 some animations of a &amp;quot;round&amp;quot; vector&lt;br /&gt;
 object (=not built up with straight&lt;br /&gt;
 lines) with hidden surfaces. there's&lt;br /&gt;
 also a fli-scroll with a fucking cool&lt;br /&gt;
 font by compyx, some &amp;quot;equalizerplots&amp;quot;&lt;br /&gt;
 and some more moving graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 code by keysystem, x byte, compyx,&lt;br /&gt;
 the dark judge .................... 65&lt;br /&gt;
&lt;br /&gt;
 graphics by die 2 (compyx and mirage),&lt;br /&gt;
 pdb, atomrock, x byte, vulcan,&lt;br /&gt;
 genius ............................ 93&lt;br /&gt;
&lt;br /&gt;
 music by roel bosch,vincent voois...70&lt;br /&gt;
&lt;br /&gt;
 quality ........................... 75&lt;br /&gt;
&lt;br /&gt;
 overall ........................... 76&lt;br /&gt;
&lt;br /&gt;
 +------------------------------------+&lt;br /&gt;
&lt;br /&gt;
 that was all the reviews for this&lt;br /&gt;
 issue. remember: if you completely&lt;br /&gt;
 disagreed with what we wrote, don't&lt;br /&gt;
 complain - just accept the fact that&lt;br /&gt;
 you've got a different opinion than&lt;br /&gt;
 the experienced reviewers of the hot-&lt;br /&gt;
 shot staff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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