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		<title>Hotshot 12 ch06 The Reviews - Revision history</title>
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		<title>Ymgve at 14:22, 20 June 2007</title>
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				<updated>2007-06-20T14:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      *&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;+%&lt;br /&gt;
      *    THE REVIEWS   ;;&lt;br /&gt;
      *                  ;;&lt;br /&gt;
      &amp;amp;gt;&amp;amp;lt;$&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_;&lt;br /&gt;
        &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSPIRE by OREGON&lt;br /&gt;
type: megademo&lt;br /&gt;
&lt;br /&gt;
THE INTRO simulates a login into&lt;br /&gt;
a mainframe computer (you don't&lt;br /&gt;
have to type in anything your-&lt;br /&gt;
self, as you'll see the commands&lt;br /&gt;
being &amp;quot;typed in&amp;quot; for you).&lt;br /&gt;
first a password is entered, and&lt;br /&gt;
then various commands are given&lt;br /&gt;
to list information about the&lt;br /&gt;
demo. the coolest effect is&lt;br /&gt;
after the command &amp;quot;define c-64&lt;br /&gt;
demo interface system&amp;quot;, when a&lt;br /&gt;
linevectorroutine with a rota-&lt;br /&gt;
ting c64 appears inside a square&lt;br /&gt;
at the bottom of the screen.&lt;br /&gt;
this is completely unexpected&lt;br /&gt;
the first time you see it 'cause&lt;br /&gt;
the rest of the screen only&lt;br /&gt;
contains some text...&lt;br /&gt;
when the command &amp;quot;initiate&lt;br /&gt;
project conspire&amp;quot; is given, you&lt;br /&gt;
will first have to wait a while&lt;br /&gt;
and then the music will start&lt;br /&gt;
and the intro will show some&lt;br /&gt;
fullscreen single color logos&lt;br /&gt;
saying: this,is,con,spire.&lt;br /&gt;
after that the intro ends, and&lt;br /&gt;
the computer tries to load the&lt;br /&gt;
first part, but the installed&lt;br /&gt;
diskturbo didn't work on the&lt;br /&gt;
reviewer's drive, so i had to&lt;br /&gt;
load each part seperately...&lt;br /&gt;
&lt;br /&gt;
PART 1 - FLEXTECH features a&lt;br /&gt;
logoarea (which changes between&lt;br /&gt;
showing a oregon logo and a&lt;br /&gt;
conspire logo) that either is&lt;br /&gt;
flexing or techteching. below&lt;br /&gt;
that are some mountains and a&lt;br /&gt;
textshower which displays the&lt;br /&gt;
credits for all of the parts in&lt;br /&gt;
the demo.&lt;br /&gt;
&lt;br /&gt;
PART 2 - BOBS contains a vector-&lt;br /&gt;
bobroutine. you can use your&lt;br /&gt;
joystick to choose between 7&lt;br /&gt;
different objects. when you have&lt;br /&gt;
selected a new object, the old&lt;br /&gt;
object zooms out of the screen&lt;br /&gt;
and then the new one will zoom&lt;br /&gt;
in. if the chosen object wasn't&lt;br /&gt;
already calculated, a picture of&lt;br /&gt;
a roadworker with some moving&lt;br /&gt;
&amp;quot;zzz..&amp;quot; sprites will be shown&lt;br /&gt;
while the coordinates for the&lt;br /&gt;
object are calculated. you can&lt;br /&gt;
have all 7 objects calculated in&lt;br /&gt;
the memory at the same time, but&lt;br /&gt;
from the beginning only the&lt;br /&gt;
object called &amp;quot;cross&amp;quot; is already&lt;br /&gt;
calculated.&lt;br /&gt;
&lt;br /&gt;
PART 3 - 302 SPRITES features a&lt;br /&gt;
multiplexer in the same style as&lt;br /&gt;
the so-called &amp;quot;290 sprites&lt;br /&gt;
multiplexer&amp;quot; by s.e.s. !&lt;br /&gt;
the multiplexer occupies both&lt;br /&gt;
the textarea on the screen and&lt;br /&gt;
the up &amp;amp;amp; downborder.there's also&lt;br /&gt;
a oregon spritelogo at the right&lt;br /&gt;
most columns of the textarea and&lt;br /&gt;
this spritelogo also goes from&lt;br /&gt;
the upborder to the downborder.&lt;br /&gt;
there's also some 3fff chars&lt;br /&gt;
from the upborder to the end of&lt;br /&gt;
the textarea, saying &amp;quot;oregon..&lt;br /&gt;
quality never goes out of style&amp;quot;&lt;br /&gt;
and below that, there's some&lt;br /&gt;
rastercolors in the downborder.&lt;br /&gt;
&lt;br /&gt;
PART 4 - BOUNCING contains a&lt;br /&gt;
hireslogo, a 1 line high greets&lt;br /&gt;
shower, some oregon sprites in&lt;br /&gt;
the downborder, a scroll, and a&lt;br /&gt;
huge ball moving around. when&lt;br /&gt;
the ball hits the scroll, the&lt;br /&gt;
scroll moves down in a fld.&lt;br /&gt;
&lt;br /&gt;
PART 5 - VECTORS features a line&lt;br /&gt;
vector. you can change between&lt;br /&gt;
8 different objects. when you&lt;br /&gt;
select a new object, the old one&lt;br /&gt;
zooms out from the screen and&lt;br /&gt;
the new one zooms in. if the&lt;br /&gt;
chosen object wasn't already&lt;br /&gt;
calculated, a &amp;quot;conspire&amp;quot; logo&lt;br /&gt;
will be shown while the co-&lt;br /&gt;
ordinates are calculated.you can&lt;br /&gt;
have all objects in the memory&lt;br /&gt;
at the same time, but only one&lt;br /&gt;
of them is already calculated&lt;br /&gt;
from the beginning.&lt;br /&gt;
&lt;br /&gt;
PART 6 - FLI SCROLL features a&lt;br /&gt;
rather high fli scroll.there is&lt;br /&gt;
nohting done to hide the area&lt;br /&gt;
where the scroll leaves the&lt;br /&gt;
screen (at the leftmost position&lt;br /&gt;
of the usable fli area), so the&lt;br /&gt;
text doesn't leave the left side&lt;br /&gt;
of the screen in a smooth way.&lt;br /&gt;
below that is a &amp;quot;oregon&amp;quot; logo,&lt;br /&gt;
a little vector with hidden&lt;br /&gt;
lines showing the mtv mark&lt;br /&gt;
rotating around, and some moun-&lt;br /&gt;
tains that reaches the down-&lt;br /&gt;
border in some x positions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CODE by dub 1 of oregon.........&lt;br /&gt;
............................70 p&lt;br /&gt;
&lt;br /&gt;
GRAPHICS by dub 1,excel,blue,&lt;br /&gt;
esprit,butch of oregon. pain of&lt;br /&gt;
x-factor. karl and shez of house&lt;br /&gt;
designs.....................60 p&lt;br /&gt;
&lt;br /&gt;
MUSIC was ripped............50 p&lt;br /&gt;
&lt;br /&gt;
overall rating..............60 p&lt;br /&gt;
&lt;br /&gt;
comment: all in all a nice demo&lt;br /&gt;
from a group who deserves a lot&lt;br /&gt;
more attention.&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
REVENGE by FOCUS&lt;br /&gt;
type: one filedemo&lt;br /&gt;
&lt;br /&gt;
THE INTRO contains a big revenge&lt;br /&gt;
logo, some cavegraphics and a&lt;br /&gt;
little focuslogo. after a while&lt;br /&gt;
the focus logo starts moving in&lt;br /&gt;
x and zooming in and out, and a&lt;br /&gt;
1x1 scroll appears.&lt;br /&gt;
&lt;br /&gt;
THE PART features some vector&lt;br /&gt;
balls above a logoarea, which&lt;br /&gt;
changes between showing a focus&lt;br /&gt;
hireslogo and a 3 color revenge&lt;br /&gt;
logo which is more than one&lt;br /&gt;
screen wide.&lt;br /&gt;
below that is some animations&lt;br /&gt;
showing 3 different 3d objects&lt;br /&gt;
(not built up by lines).&lt;br /&gt;
all the objects are shown on the&lt;br /&gt;
screen besides each other at&lt;br /&gt;
the same time.&lt;br /&gt;
at the bottom of the screen is&lt;br /&gt;
a scroll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CODE by the dark judge,keysystem&lt;br /&gt;
of focus....................70 p&lt;br /&gt;
&lt;br /&gt;
GRAPHICS by compyx,vulcan,atom-&lt;br /&gt;
rock of focus...............80 p&lt;br /&gt;
&lt;br /&gt;
MUSIC was ripped............50 p&lt;br /&gt;
&lt;br /&gt;
overall rating..............67 p&lt;br /&gt;
&lt;br /&gt;
comment: another really stylish&lt;br /&gt;
demo from focus.the code and the&lt;br /&gt;
calculations are cool too..&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
WONDERLAND 8 by CENSOR DESIGN&lt;br /&gt;
type: megademo&lt;br /&gt;
&lt;br /&gt;
THE INTRO shows 3 men walking on&lt;br /&gt;
a bridge above a waterfall. all&lt;br /&gt;
of a sudden a monster rises from&lt;br /&gt;
the water. the men starts to&lt;br /&gt;
shoot at it.one of them hits the&lt;br /&gt;
monster, and it falls down dead.&lt;br /&gt;
now a space alien rises from the&lt;br /&gt;
water and shoots down the three&lt;br /&gt;
men from the bridge..&lt;br /&gt;
after that a new screen appears.&lt;br /&gt;
on the top is a wonderland logo&lt;br /&gt;
(which looks like it's built up&lt;br /&gt;
by expanded sprites) and below&lt;br /&gt;
that is a 2x2 upscroller.&lt;br /&gt;
this demo is made in the same&lt;br /&gt;
way as &amp;quot;4th dimension&amp;quot; by the&lt;br /&gt;
voice: you can press space in&lt;br /&gt;
each part if you want to, but if&lt;br /&gt;
you don't do that the demo will&lt;br /&gt;
continue by itself after you've&lt;br /&gt;
seen all the effects in each&lt;br /&gt;
part. there's no space checking&lt;br /&gt;
rout in the intro, so you have&lt;br /&gt;
to see all of it each time.&lt;br /&gt;
&lt;br /&gt;
PART 1 contains a 2x2 megadycp&lt;br /&gt;
where each char is rotating in&lt;br /&gt;
the z axis. behind that is a&lt;br /&gt;
sprite star routine that shows&lt;br /&gt;
some text and graphics patterns.&lt;br /&gt;
geggin got some help with the&lt;br /&gt;
code from boogaloo/horizon.&lt;br /&gt;
&lt;br /&gt;
PART 2 begins with an expanded&lt;br /&gt;
spritescroller in the up- and&lt;br /&gt;
sideborder, and the name of a&lt;br /&gt;
camera flashing on the screen.&lt;br /&gt;
after a while, some flying birds&lt;br /&gt;
and jumping dolphins appears.&lt;br /&gt;
there's also some cornersprites&lt;br /&gt;
which symbolizes the camera.&lt;br /&gt;
when you've been watching this&lt;br /&gt;
for a while, a picture of a girl&lt;br /&gt;
appears instead and the camera&lt;br /&gt;
sprites are removed. this leads&lt;br /&gt;
to a hardware scroller with two&lt;br /&gt;
pictures in y direction.&lt;br /&gt;
&lt;br /&gt;
PART 3 features the upper half&lt;br /&gt;
of the girlpicture from the last&lt;br /&gt;
part, and some moving heart-&lt;br /&gt;
animations over it. the main&lt;br /&gt;
thing in this part is swallow of&lt;br /&gt;
censor's sample mix of &amp;quot;pray&amp;quot; by&lt;br /&gt;
mc hammer. when the mix gets to&lt;br /&gt;
the rap parts of the song, the&lt;br /&gt;
picture disappears and each word&lt;br /&gt;
in the lyrics appears on the&lt;br /&gt;
screen, built up by reversed&lt;br /&gt;
spacechars.&lt;br /&gt;
&lt;br /&gt;
PART 4 is the most hardcoded&lt;br /&gt;
part in this demo. it features a&lt;br /&gt;
x-moving hardware scroller with&lt;br /&gt;
several pictures (built up by&lt;br /&gt;
copying small gfx blocks, like&lt;br /&gt;
fonts or logos, and where each&lt;br /&gt;
piece of graphics is used&lt;br /&gt;
several times in the pictures).&lt;br /&gt;
not bad at all, but horizon made&lt;br /&gt;
a bigger version of this which&lt;br /&gt;
also included a y-move, in their&lt;br /&gt;
demo &amp;quot;biltandborste&amp;quot;.&lt;br /&gt;
in PART 4 there's also an&lt;br /&gt;
expanded spritescroller in the&lt;br /&gt;
sideborder, that looks a little&lt;br /&gt;
bit three dimensional, as the&lt;br /&gt;
sprites move faster in the&lt;br /&gt;
middle of the screen and slower&lt;br /&gt;
in the border.&lt;br /&gt;
&lt;br /&gt;
PART 5 is some kind of graphics&lt;br /&gt;
show. first a small man walks&lt;br /&gt;
across the screen, and then a&lt;br /&gt;
picture of a man scrolls into&lt;br /&gt;
the screen. the man starts&lt;br /&gt;
shooting (you both see that on&lt;br /&gt;
the screen, and hear some&lt;br /&gt;
shooting-samples) and the screen&lt;br /&gt;
is covered with blood.&lt;br /&gt;
a picture of a planet out in&lt;br /&gt;
space appears on the screen with&lt;br /&gt;
a fld, and a little space ship&lt;br /&gt;
appears and travels to the&lt;br /&gt;
planet. the picture disappears&lt;br /&gt;
with a fld.&lt;br /&gt;
&lt;br /&gt;
PART 6 contains some zooming&lt;br /&gt;
balls, a net moving around the&lt;br /&gt;
screen and a stretched sprite&lt;br /&gt;
scroller in the sideborder with&lt;br /&gt;
some rastercolors behind it.&lt;br /&gt;
the net updates rather slow, so&lt;br /&gt;
it doesn't look very smooth..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CODE by psycho,bob,guran,swallow&lt;br /&gt;
and geggin of censor........60 p&lt;br /&gt;
&lt;br /&gt;
GRAPHICS by dragon,sensei,taito,&lt;br /&gt;
skater &amp;amp;amp; geggin of censor...80 p&lt;br /&gt;
&lt;br /&gt;
MUSIC by danko (ex-censor) and a&lt;br /&gt;
sample mix by swallow.......90 p&lt;br /&gt;
&lt;br /&gt;
overall rating..............77 p&lt;br /&gt;
&lt;br /&gt;
comment: this demo is an attempt&lt;br /&gt;
to create an original and funny&lt;br /&gt;
demo, instead of showing some&lt;br /&gt;
advanced coding. they have&lt;br /&gt;
succeeded with doing that in at&lt;br /&gt;
least some of the parts.&lt;br /&gt;
the intro and all of the demo-&lt;br /&gt;
parts feature some high quality&lt;br /&gt;
music. the graphics and design&lt;br /&gt;
should be given a high rating&lt;br /&gt;
aswell - except in the intro,&lt;br /&gt;
which lowered the final rating&lt;br /&gt;
for the graphics a bit.&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
MY, OH MY! by LIGHT&lt;br /&gt;
type: megademo&lt;br /&gt;
&lt;br /&gt;
THE INTRO is their usual demo&lt;br /&gt;
intro.&lt;br /&gt;
&lt;br /&gt;
THE INFOPART contains a flilogo,&lt;br /&gt;
an upscroller with some informa-&lt;br /&gt;
tive text, some mountains and&lt;br /&gt;
some sprites moving in the down&lt;br /&gt;
border.&lt;br /&gt;
&lt;br /&gt;
PART 1 contains 4 expanded&lt;br /&gt;
spritescrollers all over the&lt;br /&gt;
screen (including all the four&lt;br /&gt;
borders). two of the scrollers&lt;br /&gt;
change x-position each pixel and&lt;br /&gt;
the other two have got a new&lt;br /&gt;
x-position for each sprite that&lt;br /&gt;
is scrolling.&lt;br /&gt;
&lt;br /&gt;
PART 2 contains a field with 120&lt;br /&gt;
colors. below that is a 1x1 char&lt;br /&gt;
scroll, and on the bottom of the&lt;br /&gt;
screen is a hires plate with&lt;br /&gt;
some sprites moving over it.&lt;br /&gt;
after a while, a logo is plotted&lt;br /&gt;
out on top of the plate.&lt;br /&gt;
if you wait a while longer, the&lt;br /&gt;
colors in the color field start&lt;br /&gt;
to move.&lt;br /&gt;
&lt;br /&gt;
PART 3 features a hires scroll&lt;br /&gt;
containing hires chars and&lt;br /&gt;
pictures, and a dycp in the&lt;br /&gt;
upborder which uses the usual&lt;br /&gt;
technique to make it look like&lt;br /&gt;
it's unexpanded.&lt;br /&gt;
&lt;br /&gt;
PART 4 contains 7 mega dycps&lt;br /&gt;
with ora (so it haven't got any&lt;br /&gt;
of those ugly spaces covering&lt;br /&gt;
each char).&lt;br /&gt;
&lt;br /&gt;
PART 5 features a 60 char dxycp&lt;br /&gt;
routine, a scroll and some&lt;br /&gt;
graphics.&lt;br /&gt;
&lt;br /&gt;
PART 6 contains a real time&lt;br /&gt;
filled vector, some mountains&lt;br /&gt;
surrounding it, and a scroll.&lt;br /&gt;
the vector routine is not made&lt;br /&gt;
with the same method as kjer of&lt;br /&gt;
horizon used, so this routine&lt;br /&gt;
can use bigger objects than&lt;br /&gt;
kjer's routine could. some of&lt;br /&gt;
the objects in this part have&lt;br /&gt;
got more than 3 colors, and this&lt;br /&gt;
routine is able to transform&lt;br /&gt;
between the objects aswell.&lt;br /&gt;
some of the bigger objects in&lt;br /&gt;
this part is being updated a bit&lt;br /&gt;
slow...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CODE by flamingo,waco,rash and&lt;br /&gt;
yabba of light..............75 p&lt;br /&gt;
&lt;br /&gt;
GRAPHICS by goblin and scooby of&lt;br /&gt;
light and redstar of logic..65 p&lt;br /&gt;
&lt;br /&gt;
MUSIC by danko (ex-censor)..90 p&lt;br /&gt;
&lt;br /&gt;
overall rating..............77 p&lt;br /&gt;
&lt;br /&gt;
comment: this demo features much&lt;br /&gt;
better design and a bit better&lt;br /&gt;
graphics than the light demos&lt;br /&gt;
usually does. danko's music is&lt;br /&gt;
really good too.the ideas behind&lt;br /&gt;
some of the parts are a bit old&lt;br /&gt;
and not very original, but some&lt;br /&gt;
of the parts features rather&lt;br /&gt;
impressive code aswell.&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
BREATHLESS by HOAXERS&lt;br /&gt;
type: megademo&lt;br /&gt;
(this is the second spread&lt;br /&gt;
version of this demo.)&lt;br /&gt;
&lt;br /&gt;
THE INTRO features a sideborder&lt;br /&gt;
logo and a moving &amp;quot;breathless&amp;quot;&lt;br /&gt;
logo.&lt;br /&gt;
&lt;br /&gt;
PART 1 contains a 3d plot scroll&lt;br /&gt;
between two tubes, and a logo.&lt;br /&gt;
the tubes don't move smooth at&lt;br /&gt;
all, and the plots flickers&lt;br /&gt;
like hell!&lt;br /&gt;
&lt;br /&gt;
PART 2 features a 2x2 multi&lt;br /&gt;
color dypp in a very small area&lt;br /&gt;
(like 10 chars wide or so).&lt;br /&gt;
&lt;br /&gt;
PART 3 contains a blockscroll&lt;br /&gt;
built up with some animating&lt;br /&gt;
chars. in the middle of the&lt;br /&gt;
screen, the scroll changes&lt;br /&gt;
direction and block pattern for&lt;br /&gt;
a few characters. this part also&lt;br /&gt;
includes a logo and some moving&lt;br /&gt;
sprites.&lt;br /&gt;
&lt;br /&gt;
PART 4 contains a 3 color logo,&lt;br /&gt;
where one char at the time is&lt;br /&gt;
being turned around and&lt;br /&gt;
stretched. below that is a 2x2&lt;br /&gt;
hires scroll - surrounded by&lt;br /&gt;
some sideborder chains moving in&lt;br /&gt;
the x-direction. the chains bugs&lt;br /&gt;
rather often in the right&lt;br /&gt;
border.&lt;br /&gt;
&lt;br /&gt;
PART 5 contains a 112 pixel tech&lt;br /&gt;
tech-dypp with a few different&lt;br /&gt;
sinuses, and a logo.&lt;br /&gt;
&lt;br /&gt;
PART 6 is flipped 90 degrees to&lt;br /&gt;
the left. on the left side of&lt;br /&gt;
the screen is a logo, in the&lt;br /&gt;
middle of the screen are some&lt;br /&gt;
non-smooth moving &amp;quot;vertical&lt;br /&gt;
rasters&amp;quot; and on the right side&lt;br /&gt;
of the screen is a small box&lt;br /&gt;
with a stretching multicolor-&lt;br /&gt;
scroll.&lt;br /&gt;
&lt;br /&gt;
PART 7 contains a 1x1 multicolor&lt;br /&gt;
dypp with different colors. the&lt;br /&gt;
dypp area is only around 15&lt;br /&gt;
chars in the x-direction. below&lt;br /&gt;
that are some sprites that's&lt;br /&gt;
turning and stretching. on the&lt;br /&gt;
bottom of the screen is some&lt;br /&gt;
ugly picture.&lt;br /&gt;
&lt;br /&gt;
PART 8 features a stretching&lt;br /&gt;
scroll with raster colors in it.&lt;br /&gt;
it changes between some dif-&lt;br /&gt;
ferent sinuses. one of those&lt;br /&gt;
sinuses flickers like hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CODE by firehawk,humanoid,crite&lt;br /&gt;
and smiley of hoaxers.......45 p&lt;br /&gt;
&lt;br /&gt;
GRAPHICS by shadow,crite,parody,&lt;br /&gt;
firehawk of hoaxers. crept of&lt;br /&gt;
flash inc. throb of gg. lsd of&lt;br /&gt;
war deal lamers.            40 p&lt;br /&gt;
&lt;br /&gt;
MUSIC was ripped except one lame&lt;br /&gt;
tune by humanoid............40 p&lt;br /&gt;
&lt;br /&gt;
overall rating..............42 p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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