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		<title>Hotshot 11 ch06 The Reviews - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_11_ch06_The_Reviews&amp;diff=2130&amp;oldid=prev</id>
		<title>Ymgve at 14:18, 20 June 2007</title>
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				<updated>2007-06-20T14:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      *&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;+%&lt;br /&gt;
      *    THE REVIEWS   ;;&lt;br /&gt;
      *                  ;;&lt;br /&gt;
      &amp;amp;gt;&amp;amp;lt;$&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_;&lt;br /&gt;
        &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      7TH HEAVEN by GLOOM&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
this demo starts with a text-&lt;br /&gt;
screen with some text about the&lt;br /&gt;
demo. after pressing space, you&lt;br /&gt;
get to THE MENU which consists&lt;br /&gt;
of a picture by ego of gloom and&lt;br /&gt;
a flashing arrow which you can&lt;br /&gt;
move around (with a joystick in&lt;br /&gt;
the second joystickport) to 7&lt;br /&gt;
different boxes, each one repre-&lt;br /&gt;
senting one of the demoparts.&lt;br /&gt;
when you press fire the computer&lt;br /&gt;
starts to load the chosen part&lt;br /&gt;
but the diskturbo they've used&lt;br /&gt;
doesn't work on 1541-ii drives.&lt;br /&gt;
all demogroups, please check if&lt;br /&gt;
your diskturbo works on all&lt;br /&gt;
drives before linking - 'cause&lt;br /&gt;
it really gives a bad impression&lt;br /&gt;
of a demo when the loader bugs&lt;br /&gt;
so you have to load each part&lt;br /&gt;
seperately.&lt;br /&gt;
&lt;br /&gt;
PART 1 starts with a &amp;quot;let's do&lt;br /&gt;
it!&amp;quot; sample. after that, a 148&lt;br /&gt;
sprites multiplexer shows up.&lt;br /&gt;
this rout changes between dif-&lt;br /&gt;
ferent moves, but none of them&lt;br /&gt;
makes the sprites move in x and&lt;br /&gt;
y at the same time, only in&lt;br /&gt;
either x or y. on the left and&lt;br /&gt;
right side of this routine there&lt;br /&gt;
is some ugly graphics, and below&lt;br /&gt;
the sprites some textscreens are&lt;br /&gt;
being plotted out at the hires&lt;br /&gt;
screen with different colors.&lt;br /&gt;
&lt;br /&gt;
PART 2 features a cool little&lt;br /&gt;
&amp;quot;demogame&amp;quot; where you should move&lt;br /&gt;
your sprite from the left side&lt;br /&gt;
of the playfield to the right&lt;br /&gt;
side without touching any of the&lt;br /&gt;
alien sprites or running out of&lt;br /&gt;
time. the game has got several&lt;br /&gt;
different levels, but you've&lt;br /&gt;
only got one life. the part has&lt;br /&gt;
also got 2 equalizers, a moving&lt;br /&gt;
logo, a 1x2 scroll with raster&lt;br /&gt;
colors in it, and some raster-&lt;br /&gt;
colors surrounding the screen in&lt;br /&gt;
the up- and downborder.&lt;br /&gt;
&lt;br /&gt;
PART 3 gives you the opportunity&lt;br /&gt;
to watch some animations of a&lt;br /&gt;
cigarette packeting, rotating&lt;br /&gt;
from a front view to a position&lt;br /&gt;
where you see the left side of&lt;br /&gt;
the packet. below that is a&lt;br /&gt;
gloom logo with a techtech move&lt;br /&gt;
on it, and above the cigarette&lt;br /&gt;
packets you can find a rout that&lt;br /&gt;
switches between being a dycp&lt;br /&gt;
scroller and a dycp textshower&lt;br /&gt;
with different text falling down&lt;br /&gt;
to different lines.&lt;br /&gt;
&lt;br /&gt;
PART 4 has got a ugly logo that&lt;br /&gt;
is interlaced in the x-direction&lt;br /&gt;
so it features 320 pixels in x,&lt;br /&gt;
even if it is multicolor. below&lt;br /&gt;
that is an even uglier 3 color-&lt;br /&gt;
picture moving in x-direction,&lt;br /&gt;
with a small single color earth&lt;br /&gt;
globe moving inside a square on&lt;br /&gt;
that picture. above all this is&lt;br /&gt;
a upscroller that is one char&lt;br /&gt;
wide and as high as the 3 color-&lt;br /&gt;
picture. around there is also an&lt;br /&gt;
arrow moving in the x direction,&lt;br /&gt;
and when it hits the scroller&lt;br /&gt;
the scroller will bounce with&lt;br /&gt;
the arrow.&lt;br /&gt;
&lt;br /&gt;
PART 5 contains a ugly hires-&lt;br /&gt;
picture and a multiplex scroller&lt;br /&gt;
(one char in each sprite) which&lt;br /&gt;
is moving around in a circle.&lt;br /&gt;
&lt;br /&gt;
PART 6 has got a plotter with&lt;br /&gt;
rather few plots, a moving logo&lt;br /&gt;
and a sprite scroller and the&lt;br /&gt;
maniacs of noise's DIGITUNE&lt;br /&gt;
&amp;quot;outrun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
PART 7 has got a fli-logo, an&lt;br /&gt;
unexpanded 2x2 scroll in the&lt;br /&gt;
sideborder, some moving tts-&lt;br /&gt;
sprites in the downborder and&lt;br /&gt;
one of those cheated &amp;quot;unlimited&lt;br /&gt;
bobs&amp;quot; routines. after a while,&lt;br /&gt;
the bob area is erased and that&lt;br /&gt;
rout starts over with another&lt;br /&gt;
move.&lt;br /&gt;
&lt;br /&gt;
         REVIEW POINTS:&lt;br /&gt;
code:   &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;     60p&lt;br /&gt;
graphics:                    35p&lt;br /&gt;
music:                       50p&lt;br /&gt;
overall:                     48p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SHAPED UP by SHAPE DESIGN&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
this demo starts with a screen&lt;br /&gt;
with some white text on a blue&lt;br /&gt;
background and some music.if you&lt;br /&gt;
press space extremely carefully,&lt;br /&gt;
you get to see another textpage&lt;br /&gt;
and if you press space again (or&lt;br /&gt;
if you pressed space too fast&lt;br /&gt;
the first time!!), the drive&lt;br /&gt;
starts loading the intro.nowhere&lt;br /&gt;
in the demo is any diskturbo&lt;br /&gt;
installed so you'll have to&lt;br /&gt;
stand the normal slowload.&lt;br /&gt;
&lt;br /&gt;
THE INTRO contains a big, nice-&lt;br /&gt;
looking hireslogo + an expanded&lt;br /&gt;
spritescroller with the built&lt;br /&gt;
in font + a routine that shows&lt;br /&gt;
a few animations of a small 3&lt;br /&gt;
color logo zooming in and out,&lt;br /&gt;
but the coder has only centered&lt;br /&gt;
the move in x - not in y - so&lt;br /&gt;
when the logo zooms out,it moves&lt;br /&gt;
towards the top of the logo area&lt;br /&gt;
as they're shrinking it in y and&lt;br /&gt;
haven't done any centering...&lt;br /&gt;
the music is a digi-tune.&lt;br /&gt;
&lt;br /&gt;
PART 1 contains a picture with&lt;br /&gt;
some simple sprite arrows moving&lt;br /&gt;
over it. they've opened the down&lt;br /&gt;
border aswell to put an expanded&lt;br /&gt;
spritescroller with the built in&lt;br /&gt;
font down there... and that's&lt;br /&gt;
really all!!!! reminds me of&lt;br /&gt;
several old demos from 1986-87..&lt;br /&gt;
&lt;br /&gt;
PART 2 has got 25 lightblue dycp&lt;br /&gt;
scrolls, each moving inside its&lt;br /&gt;
own charheight (like all other&lt;br /&gt;
groups made in 1989-90).. above&lt;br /&gt;
it is some ugly singlecolor&lt;br /&gt;
sinusmove thing in sprites. this&lt;br /&gt;
and the last part ruins this&lt;br /&gt;
demo's possibilities as a design&lt;br /&gt;
and graphicsdemo totally.&lt;br /&gt;
&lt;br /&gt;
PART 3 features a &amp;quot;shaped up&amp;quot;&lt;br /&gt;
logo + some stars + a rotating&lt;br /&gt;
small &amp;quot;shape design&amp;quot; logo in&lt;br /&gt;
3 colors. it rotates in the z-&lt;br /&gt;
axis and moves into the screen&lt;br /&gt;
in z aswell. this effect is&lt;br /&gt;
built up by very few animations,&lt;br /&gt;
so it doesn't move smooth at&lt;br /&gt;
all!! they've probably drawn&lt;br /&gt;
each of those animations by hand&lt;br /&gt;
instead of calculating them, as&lt;br /&gt;
the middle point for the rota-&lt;br /&gt;
tion isn't fixed but jump around&lt;br /&gt;
the logo in a strange way.&lt;br /&gt;
sometimes the spacechecking rout&lt;br /&gt;
doesn't manage to switch off the&lt;br /&gt;
interrupt properly, and just&lt;br /&gt;
removes the &amp;quot;shaped up&amp;quot; logo and&lt;br /&gt;
the stars, leaving only the&lt;br /&gt;
rotating thing with a blue back-&lt;br /&gt;
ground - instead of actually&lt;br /&gt;
leaving the part and loading the&lt;br /&gt;
next one!&lt;br /&gt;
&lt;br /&gt;
PART 4 is together with part 2&lt;br /&gt;
the parts that ruins this demo's&lt;br /&gt;
chances as a graphics and design&lt;br /&gt;
demo. without these ugly parts&lt;br /&gt;
the graphics rating for this&lt;br /&gt;
demo had probably been a bit&lt;br /&gt;
higher.. well this part contains&lt;br /&gt;
a ugly shapelogo which is ani-&lt;br /&gt;
mated to look like it is dypping&lt;br /&gt;
and above that is a small 3-&lt;br /&gt;
color picture moving around. on&lt;br /&gt;
the same area as the picture is&lt;br /&gt;
some sprites with credits. the&lt;br /&gt;
credits sprites are white, the&lt;br /&gt;
picture is grey, the logo is&lt;br /&gt;
blue and the border and back-&lt;br /&gt;
ground color is lightgrey ...&lt;br /&gt;
ugly as hell!&lt;br /&gt;
&lt;br /&gt;
         REVIEW POINTS:&lt;br /&gt;
code    &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;     13p&lt;br /&gt;
graphics:                    45p&lt;br /&gt;
music:                       60p&lt;br /&gt;
overall:                     39p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     TV PREVIEW by RUTHLESS&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
THE INTRO consists of a big side&lt;br /&gt;
borderlogo, some presentation&lt;br /&gt;
text (with some colors that move&lt;br /&gt;
behind it) and a scroll.&lt;br /&gt;
&lt;br /&gt;
PART 1 has got an plotting area&lt;br /&gt;
where some strange but cool pat-&lt;br /&gt;
terns are being plotted.when the&lt;br /&gt;
area is filled, the part erases&lt;br /&gt;
it and starts to show another&lt;br /&gt;
pattern. infront of this is also&lt;br /&gt;
a little multiplexer. in the up-&lt;br /&gt;
border, above this area, is a&lt;br /&gt;
'rtv' sign which is painted in&lt;br /&gt;
the same style and placed in the&lt;br /&gt;
same position on the screen as&lt;br /&gt;
the 'mtv' mark. below the plot&lt;br /&gt;
area is a 3-color ruthless logo&lt;br /&gt;
which is bigger than the screen&lt;br /&gt;
in x, and it's swinging in x to&lt;br /&gt;
show the whole logo. in the down&lt;br /&gt;
and sideborder is a spritescroll&lt;br /&gt;
(one character in each sprite).&lt;br /&gt;
&lt;br /&gt;
PART 2 contains a plotter and&lt;br /&gt;
below it a controlarea with lots&lt;br /&gt;
of parameters that you are able&lt;br /&gt;
to change (like TAIL and such&lt;br /&gt;
functions). this screen looks a&lt;br /&gt;
bit empty. the demo is a bit&lt;br /&gt;
strange linked 'cause once in a&lt;br /&gt;
while the demo continues through&lt;br /&gt;
this part when you press space&lt;br /&gt;
in part 1, and you'll end up&lt;br /&gt;
directly in part 3.&lt;br /&gt;
&lt;br /&gt;
PART 3 contains a ruthless logo&lt;br /&gt;
built up with some squares in&lt;br /&gt;
different colors. around it is a&lt;br /&gt;
chess pattern with rastercolors&lt;br /&gt;
in it.below that is a 2x2 scroll&lt;br /&gt;
and the 'rtv' sign again. after&lt;br /&gt;
a while the chess pattern starts&lt;br /&gt;
moving in the y direction. if&lt;br /&gt;
you wait some seconds more, each&lt;br /&gt;
square in the pattern will start&lt;br /&gt;
to zoom in and out...&lt;br /&gt;
&lt;br /&gt;
          REVIEW POINTS:&lt;br /&gt;
code:    &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;    70p&lt;br /&gt;
graphics:                    63p&lt;br /&gt;
music:                       70p&lt;br /&gt;
overall:                     67p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   ICE CREAM CASTLE by CREST&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
THE INTRODUCTION shows a well-&lt;br /&gt;
animated single color man&lt;br /&gt;
(painted in the same style that&lt;br /&gt;
don martin uses) walking along&lt;br /&gt;
some road. for each step the man&lt;br /&gt;
makes, you hear a soundeffect.&lt;br /&gt;
after a short while, the man&lt;br /&gt;
meets the icecream salesman, and&lt;br /&gt;
stops to buy some icecream from&lt;br /&gt;
him. now the music starts, and&lt;br /&gt;
you get to choose from a menu&lt;br /&gt;
which demoparts you want to see&lt;br /&gt;
and in which order. one bad de-&lt;br /&gt;
tail is that once you have&lt;br /&gt;
selected a part you can't change&lt;br /&gt;
your mind and erase that selec-&lt;br /&gt;
tion. when you choose &amp;quot;that's&lt;br /&gt;
all&amp;quot; in the menu, you'll leave&lt;br /&gt;
the introduction and the parts&lt;br /&gt;
will be loaded in the order you&lt;br /&gt;
have chosen.&lt;br /&gt;
&lt;br /&gt;
PART 1 - VANILLA ICE contains a&lt;br /&gt;
fli flexible pixel position(fpp)&lt;br /&gt;
rout without the usual empty&lt;br /&gt;
area on the leftmost part of the&lt;br /&gt;
screen (instead all 40 columns&lt;br /&gt;
are being used!)&lt;br /&gt;
&lt;br /&gt;
PART 2 - CHOCOLATE ICE contains&lt;br /&gt;
a cool routine, that switches&lt;br /&gt;
between a hirespicture &amp;amp;amp; single&lt;br /&gt;
color chars on the same raster-&lt;br /&gt;
line. in between the picture and&lt;br /&gt;
the textscreen is some moving&lt;br /&gt;
colors moving in a sinus (so the&lt;br /&gt;
'split'-position for the two&lt;br /&gt;
screens move along with those&lt;br /&gt;
colors). these 'split'-colors&lt;br /&gt;
change x-position over every&lt;br /&gt;
new charpointer line (after 8&lt;br /&gt;
rasterlines) so it hasn't got&lt;br /&gt;
the same position all over the&lt;br /&gt;
picture.&lt;br /&gt;
&lt;br /&gt;
PART 3 - BANANA ICE contains a&lt;br /&gt;
highres screen and a 120 sprites&lt;br /&gt;
multiplexer in front of the pic-&lt;br /&gt;
ture and in the up- and down&lt;br /&gt;
border. there's no music in this&lt;br /&gt;
part and you have to press&lt;br /&gt;
restore to leave.&lt;br /&gt;
&lt;br /&gt;
PART 4 - PINE APPLE ICE contains&lt;br /&gt;
an unexpanded 3x3 flexible pixel&lt;br /&gt;
position scroll in the side&lt;br /&gt;
border, showing many different&lt;br /&gt;
moves, such as: mirror scroll,&lt;br /&gt;
single pixel fld, stretchscroll,&lt;br /&gt;
two fld scrolls over each other&lt;br /&gt;
and a turning scroll.&lt;br /&gt;
&lt;br /&gt;
PART 5 - ORANGE ICE contains a&lt;br /&gt;
7 picture (!) hardwarescroller&lt;br /&gt;
moving in the x-direction. the&lt;br /&gt;
pictures are ripped from &amp;quot;def.&lt;br /&gt;
of the crown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
PART 6 - APPLE ICE features a&lt;br /&gt;
multiplex rout with 16 sprites,&lt;br /&gt;
and each sprite has got all its&lt;br /&gt;
3 colors different from the&lt;br /&gt;
surrounding sprites. you can&lt;br /&gt;
control the speed of the sprite&lt;br /&gt;
movements with a joystick in&lt;br /&gt;
port 2. rather often, this part&lt;br /&gt;
bugs out totally instead of&lt;br /&gt;
starting properly.&lt;br /&gt;
&lt;br /&gt;
PART 7 - PENUTS ICE contains an&lt;br /&gt;
unexpanded 2x2 scroll with some&lt;br /&gt;
different fonts, infront of a&lt;br /&gt;
hires picture.&lt;br /&gt;
&lt;br /&gt;
PART 8 - ALMOND ICE features&lt;br /&gt;
some cheated &amp;quot;vertical rasters&amp;quot;&lt;br /&gt;
(8 moving over each other, with&lt;br /&gt;
different colors). each color-&lt;br /&gt;
pixel aren't as thick as in&lt;br /&gt;
megastyle's routine.&lt;br /&gt;
&lt;br /&gt;
PART 9 - LEMON ICE has got a&lt;br /&gt;
ball moving in the upborder. on&lt;br /&gt;
it, there's a scroll moving with&lt;br /&gt;
different y-positions for the&lt;br /&gt;
different x-positions on the&lt;br /&gt;
scroll (but those y-positions&lt;br /&gt;
doesn't move, so it's not like&lt;br /&gt;
a dycp or so..). below it, you&lt;br /&gt;
will find a fli hardware scroll&lt;br /&gt;
that moves (rather fast..)&lt;br /&gt;
between 3 fli pictures in the&lt;br /&gt;
y direction.&lt;br /&gt;
&lt;br /&gt;
PART 10 - PEACH ICE has got a&lt;br /&gt;
logo moving with fpp (flexible&lt;br /&gt;
pixel position) over some hires&lt;br /&gt;
fli-colors.&lt;br /&gt;
&lt;br /&gt;
PART 11 - PISTACHIO ICE is the&lt;br /&gt;
answer to the so-called &amp;quot;290&lt;br /&gt;
sprites multiplexer&amp;quot; by s.e.s. !&lt;br /&gt;
this part features 600 small&lt;br /&gt;
characters in sprites on the&lt;br /&gt;
screen and in the up- and down-&lt;br /&gt;
border. each char has got a&lt;br /&gt;
different x-position. the music&lt;br /&gt;
in this part is the tune from&lt;br /&gt;
the game &amp;quot;cauldron ii&amp;quot; which&lt;br /&gt;
uses very little rastertime.&lt;br /&gt;
when the music is switched off,&lt;br /&gt;
you can move your joystick for a&lt;br /&gt;
few different functions, such as&lt;br /&gt;
x-expansion on/off, rastercolors&lt;br /&gt;
on/off, stop the x-moves.&lt;br /&gt;
if you switch on the rasterbars&lt;br /&gt;
and then turn on the music again&lt;br /&gt;
there'll appear some timing bugs&lt;br /&gt;
in the rasterbars.&lt;br /&gt;
&lt;br /&gt;
PART 12 - STRAWBERRY ICE has got&lt;br /&gt;
a singlecolor bordermegadycp&lt;br /&gt;
over a multicolor borderlogo.&lt;br /&gt;
the dycp flickers a bit in the&lt;br /&gt;
right border.&lt;br /&gt;
&lt;br /&gt;
PART 13 - CHERRY ICE contains a&lt;br /&gt;
fli-area with 40 &amp;quot;splits&amp;quot; (one&lt;br /&gt;
at each x charposition, so there&lt;br /&gt;
is no fli timing area..) and a&lt;br /&gt;
8 sprites scroll on it. below is&lt;br /&gt;
a logo, and some non-moving fli&lt;br /&gt;
patterns.&lt;br /&gt;
&lt;br /&gt;
          REVIEW POINTS:&lt;br /&gt;
code:    &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;    85p&lt;br /&gt;
graphics:                    82p&lt;br /&gt;
music:                       88p&lt;br /&gt;
overall:                     85p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  *  ;*&amp;amp;lt;&amp;amp;lt;;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;*&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;*  ;*&amp;amp;lt;&amp;amp;lt;;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;&lt;br /&gt;
  *  ;*  ;   ;*   *  ;*  ;   ;&lt;br /&gt;
  *&amp;amp;lt;&amp;amp;lt;;*  ;   ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;*&amp;amp;lt;&amp;amp;lt;;*  ;   ;&lt;br /&gt;
  *  ;*  ;   ;   ;*  ;*  ;   ;&lt;br /&gt;
  *  ;*  ;   ;   ;*  ;*  ;   ;&lt;br /&gt;
  *  ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;_   ;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_*  ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;_   ;&lt;br /&gt;
  *                          ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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