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		<title>Hotshot 10 ch06 The Reviews - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_10_ch06_The_Reviews&amp;diff=2122&amp;oldid=prev</id>
		<title>Ymgve at 14:14, 20 June 2007</title>
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				<updated>2007-06-20T14:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      *&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;+%&lt;br /&gt;
      *    THE REVIEWS   ;;&lt;br /&gt;
      *                  ;;&lt;br /&gt;
      &amp;amp;gt;&amp;amp;lt;$&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_;&lt;br /&gt;
        &amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       DAIMON by SUNRISE&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
THE INTRO starts with a logo&lt;br /&gt;
coming up on the screen, 2 pixel&lt;br /&gt;
lines at a time. below that you&lt;br /&gt;
will find a 2x2 upscroller.after&lt;br /&gt;
that the intro starts showing&lt;br /&gt;
several different pictures by&lt;br /&gt;
plotting them on the screen.&lt;br /&gt;
&lt;br /&gt;
THE MENU contains a 1x1 char-&lt;br /&gt;
scroller below a hires picture.&lt;br /&gt;
above the picture some sprites&lt;br /&gt;
are placed with the names of the&lt;br /&gt;
different parts. you can move a&lt;br /&gt;
white arrow to select what part&lt;br /&gt;
you want to load, but the turbo&lt;br /&gt;
loader didn't work on the re-&lt;br /&gt;
viewer's diskdrive!!!&lt;br /&gt;
&lt;br /&gt;
PART 1 - SHUBNIGGURATH contains&lt;br /&gt;
a picture moving with a hardware&lt;br /&gt;
scroller in the x-direction,and&lt;br /&gt;
a small scroll. besides that is&lt;br /&gt;
a routine that shows different&lt;br /&gt;
small 3 color logos by covering&lt;br /&gt;
different areas of the logo at&lt;br /&gt;
different times.&lt;br /&gt;
&lt;br /&gt;
PART 2 - CTHUCHU contains a pic-&lt;br /&gt;
ture moving with a hardware&lt;br /&gt;
scroller in the x-direction. the&lt;br /&gt;
sideborder is open, and features&lt;br /&gt;
some sprites with upscrollers&lt;br /&gt;
but they're moving in a somewhat&lt;br /&gt;
bugged way.&lt;br /&gt;
&lt;br /&gt;
PART 3 - YOG-SUTHOTH contains a&lt;br /&gt;
techteching upscrollers with the&lt;br /&gt;
same char all over it ($3fff&lt;br /&gt;
effect) and some rasters.it goes&lt;br /&gt;
from the very last line of the&lt;br /&gt;
screen's textarea and into the&lt;br /&gt;
upborder. above that you can&lt;br /&gt;
find some moving sprites that&lt;br /&gt;
goes into the sideborder.&lt;br /&gt;
&lt;br /&gt;
PART 4 - NYARLATHOTEP contains a&lt;br /&gt;
picture moving with a hardware&lt;br /&gt;
scroller in the x-direction, but&lt;br /&gt;
the colorcopying routine copies&lt;br /&gt;
SHIT into the colormemory on the&lt;br /&gt;
very leftmost and rightmost col-&lt;br /&gt;
umn and that is a lousy bug.&lt;br /&gt;
below that you can find a 1x1&lt;br /&gt;
charscroller and above that is&lt;br /&gt;
some moving spritegraphics.&lt;br /&gt;
&lt;br /&gt;
PART 5 - AZATHOTH has got a pic&lt;br /&gt;
that moves up and down in a fld,&lt;br /&gt;
and when it moves up it reveals&lt;br /&gt;
some moving sprites. besides the&lt;br /&gt;
picture is a small moving multi-&lt;br /&gt;
colour scroll and above it is a&lt;br /&gt;
stretching and rotating area.&lt;br /&gt;
&lt;br /&gt;
PART 6 - ITHAQUA has got a tech-&lt;br /&gt;
techscroll, one moving hireslogo&lt;br /&gt;
and a techteching hireslogo.&lt;br /&gt;
&lt;br /&gt;
PART 7 - HASTUR has got a flic-&lt;br /&gt;
kering spriteroutine in the down&lt;br /&gt;
border and a hireslogo - that's&lt;br /&gt;
bigger than the showing area -&lt;br /&gt;
which is moving in y-direction.&lt;br /&gt;
in the upperborder there are&lt;br /&gt;
moving sprites that changes text&lt;br /&gt;
once in a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        code:       40 p&lt;br /&gt;
        graphics:   27 p&lt;br /&gt;
        music:      50 p&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
   TENDANCE by POWERS OF PAIN&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
THE INTRO consists of a moving&lt;br /&gt;
logo, two flashing scrolls and&lt;br /&gt;
a routine that changes between&lt;br /&gt;
text screens by moving two&lt;br /&gt;
rasterlines towards each other.&lt;br /&gt;
nothing special, but it looks&lt;br /&gt;
kinda nice to me.&lt;br /&gt;
&lt;br /&gt;
IRQ-LOADER has got a moving logo&lt;br /&gt;
and a few textlines that shows&lt;br /&gt;
how many blocks that haven't yet&lt;br /&gt;
been loaded and a 1x1 scroll.&lt;br /&gt;
it loads fast, so the loading&lt;br /&gt;
delays won't be disturbing like&lt;br /&gt;
in some slower irq-loaders.&lt;br /&gt;
&lt;br /&gt;
PART 1 - BOBSCROLL this part&lt;br /&gt;
features a bobscrollroutine -&lt;br /&gt;
which changes char in the middle&lt;br /&gt;
of the bob area - and a hires&lt;br /&gt;
picture.&lt;br /&gt;
&lt;br /&gt;
PART 2 - 16 MEGADYCPS&lt;br /&gt;
this boring part has got 16 mega&lt;br /&gt;
dycps without ora (UGLY!!) and&lt;br /&gt;
a scroll below it.&lt;br /&gt;
&lt;br /&gt;
PART 3 - PARALLAXTECHTECH&lt;br /&gt;
this part has got a small piccie&lt;br /&gt;
which tech-techs. over and under&lt;br /&gt;
it are 2 scrolls built up by one&lt;br /&gt;
completely filled char, and the&lt;br /&gt;
scrolls have got different speed&lt;br /&gt;
and colors. below that you will&lt;br /&gt;
find another hires logo.&lt;br /&gt;
&lt;br /&gt;
PART 4 - 3DBOB MOVES is a part&lt;br /&gt;
that contains a bunch of bobs&lt;br /&gt;
moving in 3d, building up pieces&lt;br /&gt;
of text in different formations.&lt;br /&gt;
the part also contains a logo&lt;br /&gt;
and a scroller.&lt;br /&gt;
&lt;br /&gt;
PART 5 - DIAGONAL SCROLLS this&lt;br /&gt;
part includes several diagonal&lt;br /&gt;
scrolls over the whole screen,&lt;br /&gt;
with a dycp and logo moving in-&lt;br /&gt;
front of it.&lt;br /&gt;
&lt;br /&gt;
PART 6 - BALLPART .. a few balls&lt;br /&gt;
moving in the wellknown routine&lt;br /&gt;
where a bunch of balls have been&lt;br /&gt;
hanged up to some kind of &amp;quot;roof&amp;quot;&lt;br /&gt;
with calculated lines. the rout&lt;br /&gt;
pulls one ball out and let it&lt;br /&gt;
down against the rest of those&lt;br /&gt;
balls with different amounts of&lt;br /&gt;
strength. the part contains a&lt;br /&gt;
textshowing rout and a flashing&lt;br /&gt;
scroller too.&lt;br /&gt;
&lt;br /&gt;
PART 7 - THE END&lt;br /&gt;
this is a graphical endpart,&lt;br /&gt;
where you enter several commands&lt;br /&gt;
and get different kinds of mess-&lt;br /&gt;
ages displayed. it features a&lt;br /&gt;
x-moving hardwarescroller too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        code:      65 p&lt;br /&gt;
        graphics:  74 p&lt;br /&gt;
        music:     70 p&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  *  ;*&amp;amp;lt;&amp;amp;lt;;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;*&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;*  ;*&amp;amp;lt;&amp;amp;lt;;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;&lt;br /&gt;
  *  ;*  ;   ;*   *  ;*  ;   ;&lt;br /&gt;
  *&amp;amp;lt;&amp;amp;lt;;*  ;   ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;;*&amp;amp;lt;&amp;amp;lt;;*  ;   ;&lt;br /&gt;
  *  ;*  ;   ;   ;*  ;*  ;   ;&lt;br /&gt;
  *  ;*  ;   ;   ;*  ;*  ;   ;&lt;br /&gt;
  *  ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;_   ;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;_*  ;&amp;amp;gt;&amp;amp;lt;&amp;amp;lt;_   ;&lt;br /&gt;
  *                          ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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