<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://c64mags.untergrund.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Domination_08_Magazine_Reviews</id>
		<title>Domination 08 Magazine Reviews - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://c64mags.untergrund.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Domination_08_Magazine_Reviews"/>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Magazine_Reviews&amp;action=history"/>
		<updated>2026-06-15T01:30:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Magazine_Reviews&amp;diff=5415&amp;oldid=prev</id>
		<title>Ymgve at 20:18, 8 June 2010</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Magazine_Reviews&amp;diff=5415&amp;oldid=prev"/>
				<updated>2010-06-08T20:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                             *  Magazine reviews  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome once again to the recorded observations of&lt;br /&gt;
the scene media.&lt;br /&gt;
The magazine industry has taken quite a fall from&lt;br /&gt;
peaking times in 1995/96, but i'm sure with the&lt;br /&gt;
departure of magazines like The Pulse and Skyhigh it&lt;br /&gt;
will allow for new blood in the market.&lt;br /&gt;
 &lt;br /&gt;
In this edition I will review two new magazines, one that&lt;br /&gt;
is board/net based totally, and the other that is mainly&lt;br /&gt;
a mail based magazine. These are:&lt;br /&gt;
 &lt;br /&gt;
PROPAGANDA edition #22 by Newscopy/F4cg and staff.&lt;br /&gt;
and..&lt;br /&gt;
PALLADIUM edition #2 by Ascraeus.&lt;br /&gt;
 &lt;br /&gt;
If you wish your magazine or group's magazine judged&lt;br /&gt;
in the Domination, simply leave feedback to the email&lt;br /&gt;
or address published in the editorial, let us begin..&lt;br /&gt;
PROPAGANDA edition #22&lt;br /&gt;
-----------------&lt;br /&gt;
After a HUGE delay the magazine with an attitude is&lt;br /&gt;
back. I had personal doubts whether I would see this&lt;br /&gt;
magazine again, but a pleasant surprise to see NC and&lt;br /&gt;
staff take up the reins once more.&lt;br /&gt;
 &lt;br /&gt;
Upon loading the magazine you are presented with a&lt;br /&gt;
basic intro comprising of quotes from various&lt;br /&gt;
sceners and profiles on what they think of the mag.&lt;br /&gt;
After this the intro automatically fades off and the&lt;br /&gt;
main magazine depacks and is on the screen.&lt;br /&gt;
 &lt;br /&gt;
The first thing you notice with the magazine is the&lt;br /&gt;
improved size of text in the directory, instead of the&lt;br /&gt;
usual 400-500 blks the magazine takes up almost an&lt;br /&gt;
entire side, which is certainly promising.&lt;br /&gt;
There are 13 chapters in all, each chapter can be&lt;br /&gt;
selected using the joystick in port 2 and moving from&lt;br /&gt;
left to right where the chapters are depicted in&lt;br /&gt;
graphical icons.&lt;br /&gt;
Selecting a chapter, the magazine irq loads the text&lt;br /&gt;
into memory, which is in proportional font.&lt;br /&gt;
Lets examine the chapters a bit more closely.&lt;br /&gt;
 &lt;br /&gt;
Editorial -&lt;br /&gt;
The main editor Newscopy has a chat about the latest&lt;br /&gt;
developments within the magazine, reasons for the&lt;br /&gt;
big delay and the general credits. This time, unlike in&lt;br /&gt;
previous editions, the editorial is not consumed by&lt;br /&gt;
antaganisations, which gives a more presenting and&lt;br /&gt;
professional touch.&lt;br /&gt;
 &lt;br /&gt;
The List -&lt;br /&gt;
As with most board/net related magazines, there is&lt;br /&gt;
included a first release list of the latest games&lt;br /&gt;
cracked and presented to the C64 community as first.&lt;br /&gt;
This edition doesn't actually contain such a list but&lt;br /&gt;
instead presents, what they hope to be a revolution&lt;br /&gt;
in the general scene tradition of first releases.&lt;br /&gt;
Instead of the first releases being based on the major&lt;br /&gt;
American boards, they now introduce the FTP sites on&lt;br /&gt;
the Internet as the illegal focus point.&lt;br /&gt;
This boasts a whole new set of rules and point system&lt;br /&gt;
and they hope it will catch on to the leading cracking&lt;br /&gt;
groups in the scene.&lt;br /&gt;
This chapter is presented by Countzero/Scs*Trc.&lt;br /&gt;
 &lt;br /&gt;
Propa World -&lt;br /&gt;
This is a mixed chapter on Propaganda related works&lt;br /&gt;
and topics of interest to do with the magazine.&lt;br /&gt;
It contains news on the new 'Propaganda Express'&lt;br /&gt;
magazine which is emailed on the Internet every two&lt;br /&gt;
weeks, showing a new form of C64 related media.&lt;br /&gt;
They also discuss a 'Intro competition' with related&lt;br /&gt;
prizes and advertisments to recruit more staff into&lt;br /&gt;
the magazine.&lt;br /&gt;
 &lt;br /&gt;
News -&lt;br /&gt;
The news in the Propaganda is focued mainly on the&lt;br /&gt;
boards and the Internet. It is in typical A-Z format, with&lt;br /&gt;
some one liners for single news. Unfortunately quite&lt;br /&gt;
some people expressed disgust in some incorrect&lt;br /&gt;
news and member lists, but this ofcourse can be&lt;br /&gt;
judged by any individual, but I know that magazines&lt;br /&gt;
cannot be perfect so the public must allow for errors&lt;br /&gt;
from time to time.&lt;br /&gt;
 &lt;br /&gt;
Charts -&lt;br /&gt;
This editions charts are based on votesheets recieved&lt;br /&gt;
through the autumn of 1996. They contain the following&lt;br /&gt;
catagories.&lt;br /&gt;
Top 10 Cracking group, Demo group, Single cracker,&lt;br /&gt;
Single coder, Single graphician, Single musician and&lt;br /&gt;
Single swapper.&lt;br /&gt;
The thing I noticed a little wrong in one of the charts&lt;br /&gt;
was that Calypso/Alphaflight/Amnesia was in the&lt;br /&gt;
Swapper chart twice and two different placings.&lt;br /&gt;
Unfortunately no points are shown, so there is no way&lt;br /&gt;
of telling how close the competitive talents are in the&lt;br /&gt;
chart chapter.&lt;br /&gt;
 &lt;br /&gt;
Cool Groups - (divided over three chapters)&lt;br /&gt;
This new section in Propaganda is an overview on what&lt;br /&gt;
they consider to be the most famous illegal groups in&lt;br /&gt;
the past and present of the C64 scene.&lt;br /&gt;
This huge and nice coverage spans over three&lt;br /&gt;
chapters and is well written, a nice idea.&lt;br /&gt;
 &lt;br /&gt;
When In Holland -&lt;br /&gt;
This is sort of a party report on the X-96 party in&lt;br /&gt;
The Netherlands, with some satirical twists contained&lt;br /&gt;
throught it, a nice read.&lt;br /&gt;
 &lt;br /&gt;
Debate -&lt;br /&gt;
This chapter is hosted by ex-Newspress editor,&lt;br /&gt;
Neotec/F4cg/Atlantis and covers the topic of legal&lt;br /&gt;
scene versus illegal scene in an interesting way. Note&lt;br /&gt;
that this is only an opinion from Neotec and is not some&lt;br /&gt;
kind of official judgement. More chapters like this&lt;br /&gt;
in magazines, would do the media good.&lt;br /&gt;
 &lt;br /&gt;
Scenetown -&lt;br /&gt;
This is another new chapter in the Propaganda and is&lt;br /&gt;
a storyline style satirica chapter which is nicely&lt;br /&gt;
written and enjoyable to read.&lt;br /&gt;
 &lt;br /&gt;
Annual Awards -&lt;br /&gt;
This original chapter in Propaganda is probably one of&lt;br /&gt;
the most read throughout the magazine.&lt;br /&gt;
The staff give their own opinion on which group&lt;br /&gt;
production or scener deserves recognition for&lt;br /&gt;
achievement or quality.&lt;br /&gt;
Included is awards in Group of the year, Board of the&lt;br /&gt;
year, Demo group of the year, Surprise of the year,&lt;br /&gt;
Comeback of the year, Cracker of the year, Coder of&lt;br /&gt;
the year, Artist of the year, Musician of the year,&lt;br /&gt;
Swapper of the year, Magazine of the year, Demo of&lt;br /&gt;
the year, Game  of the year, Disappointment of the&lt;br /&gt;
year and Party of the year.&lt;br /&gt;
This is a quite nice chapter and should be incorporated&lt;br /&gt;
into all good magazines.&lt;br /&gt;
 &lt;br /&gt;
Advertisments -&lt;br /&gt;
This is the address section hosted by mail trader,&lt;br /&gt;
Intruder/F4cg, outdated addies and for swappers&lt;br /&gt;
it has always been on the small side.&lt;br /&gt;
What the mail scene enjoys and thrives on is a large&lt;br /&gt;
address section. Magazines such as 'Skyhigh' owe&lt;br /&gt;
some of their success to the huge mail import into the&lt;br /&gt;
magazine. But taken into consideration, Propaganda&lt;br /&gt;
is a board/net based magazine after all.&lt;br /&gt;
 &lt;br /&gt;
WHO DID WHAT?&lt;br /&gt;
C64 coding is performed by Devil + Goz.&lt;br /&gt;
Internet by Motley. (ed: Interview this edition!)&lt;br /&gt;
Fonts by Ses.&lt;br /&gt;
Graphics by Scope (R.I.P.)&lt;br /&gt;
Music by Zyron.&lt;br /&gt;
 &lt;br /&gt;
General Editing by Newscopy.&lt;br /&gt;
Co-Editing by Count Zero.&lt;br /&gt;
Public Affairs and news gathering by Sixx,Walker and&lt;br /&gt;
Tranziie.&lt;br /&gt;
Addresses by Inruder.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
OVERALL:&lt;br /&gt;
------&lt;br /&gt;
Propaganda #22 offers a lot of good reading, with&lt;br /&gt;
generally good english and grammar throughout.&lt;br /&gt;
This edition is somewhat of a let down in comparison to&lt;br /&gt;
previous issues, but they still manage to deliver some&lt;br /&gt;
good chapters above the average quality.&lt;br /&gt;
Propaganda is also available in an online format on the&lt;br /&gt;
Internet which allows the staff to appeal to a wide&lt;br /&gt;
audience in the net and board scenes respectively.&lt;br /&gt;
Some down parts are that their attitude is directed in&lt;br /&gt;
the  wrong way on some occassions.&lt;br /&gt;
It is fine to have one, and demonstrate it also, but if&lt;br /&gt;
you are retaliating on someone or something it is often&lt;br /&gt;
best to have your facts right. The problem in the mag&lt;br /&gt;
is that they get their personal opinions mixed up with&lt;br /&gt;
the realities in the scene.&lt;br /&gt;
Consistancy is a problem with this magazine also (as&lt;br /&gt;
with this magazine I truly admit!!) it would be nice to&lt;br /&gt;
see it on a regular basis, but the Propaganda Express&lt;br /&gt;
looks promising and we can only wait.&lt;br /&gt;
The music in each edition is always pleasant to read to,&lt;br /&gt;
it always has a nostalgic feel to it, instead of the new&lt;br /&gt;
techno/fast way a lot of musicians have adapted to in&lt;br /&gt;
today's scene.&lt;br /&gt;
 &lt;br /&gt;
The outfit is simple and to the point, but maybe the&lt;br /&gt;
presentation could be improved a small bit, the actual&lt;br /&gt;
Propaganda logo is quite basic, but then again a&lt;br /&gt;
magazine should be looked at for its text content but&lt;br /&gt;
presentation always helps.&lt;br /&gt;
Hopefully we will see Propaganda again soon, they are&lt;br /&gt;
always seeking new ways to appeal to readers which is&lt;br /&gt;
nice to see.&lt;br /&gt;
An above average magazine that has a good foundation&lt;br /&gt;
to become even better.&lt;br /&gt;
 &lt;br /&gt;
                                             82/100&lt;br /&gt;
                                              -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
PALLADIUM edition #2 by Ascraeus&lt;br /&gt;
------------------------&lt;br /&gt;
Its always nice to recieve a new magazine, a breath of&lt;br /&gt;
fresh air in the media scene.&lt;br /&gt;
When I read the first edition of Palladium I thought&lt;br /&gt;
there is definately room for improvement, and with&lt;br /&gt;
edition number two the guys in Asc have done just that.&lt;br /&gt;
 &lt;br /&gt;
To begin with, the magazine takes up more than a single&lt;br /&gt;
side of a disk. The intro file and magazine outfit are&lt;br /&gt;
located on one side and the chapters,music plus outfit&lt;br /&gt;
fill up the other side of the disk.&lt;br /&gt;
Loading up the intro you are presented by an&lt;br /&gt;
Ascraeus logo by Ksin/Tengu/Asc, this fades away&lt;br /&gt;
and then you are presented with some text lines which&lt;br /&gt;
introduce the magazine.&lt;br /&gt;
After this the Palladium logo and picture are nicely&lt;br /&gt;
presented on the screen, this time painted by&lt;br /&gt;
Algemaj/Tridam/Censure. The intro music is composed&lt;br /&gt;
my the magazines main editor, Moloch.&lt;br /&gt;
 &lt;br /&gt;
After the intro I am rather surprised.&lt;br /&gt;
A totally new outfit is presented, not only for the&lt;br /&gt;
magazine itself, but in a scene history perspective&lt;br /&gt;
also.&lt;br /&gt;
With this edition brings the first disk magazine in&lt;br /&gt;
IFLI mode ever!!&lt;br /&gt;
In the main menu is a nice IFLI picture of a grim reaper&lt;br /&gt;
with other presentation graphics. The chapter titles&lt;br /&gt;
are located on the right of the screen, and can be&lt;br /&gt;
selected with a joystick in port two.&lt;br /&gt;
Choosing a chapter and the outfit irq loads the text&lt;br /&gt;
and this decrunches and comes onto the screen.&lt;br /&gt;
Each chapter has an IFLI logo on the bottom section of&lt;br /&gt;
the screen, the text itself is in a proportional font&lt;br /&gt;
done by Madhead/Ascraeus.&lt;br /&gt;
Once reading the chapter you can press fire to get&lt;br /&gt;
back the the chapter menu. This part seems to be the&lt;br /&gt;
bad point of the magazine as the menu has to be&lt;br /&gt;
reloaded due to memory restrictions because of the&lt;br /&gt;
IFLI format. Maybe this could be avoided someway, as&lt;br /&gt;
the menu contains it's own seperate music, which is not&lt;br /&gt;
necessary, as the mag could work with the current&lt;br /&gt;
chapter music always in memory.&lt;br /&gt;
Each chapter has it's own individual music and the&lt;br /&gt;
magazine has a total of 18 musics, none of which are&lt;br /&gt;
exclusive, but a fine choice of musicians none the less.&lt;br /&gt;
 &lt;br /&gt;
There are 16 chapters in total and they cover a good&lt;br /&gt;
range of topics.&lt;br /&gt;
 &lt;br /&gt;
Editorial -&lt;br /&gt;
Here is located the credits for the magazine, general&lt;br /&gt;
editor chit chat from main editor Moloch and the coder&lt;br /&gt;
Madhead.&lt;br /&gt;
 &lt;br /&gt;
News -&lt;br /&gt;
The news section is located in two chapters and is&lt;br /&gt;
edited by Digahole/Onslaught. The news has been&lt;br /&gt;
gathered from the boards, Internet and mail.&lt;br /&gt;
Quite nicely written and a good amount also, the news&lt;br /&gt;
is printed in group format and also single. Considering&lt;br /&gt;
this is a mainly mail orientated magazine, the news is&lt;br /&gt;
quite fresh compared to magazines like Nitro or&lt;br /&gt;
Internal, which have older news due to their&lt;br /&gt;
foundation being in the mail based scene.&lt;br /&gt;
 &lt;br /&gt;
Addies -&lt;br /&gt;
Here is the advertisment section which is quite good in&lt;br /&gt;
size, the good thing about this is that there is a good&lt;br /&gt;
amount of addresses of sceners located in Turkiye,&lt;br /&gt;
Poland and other Eastern european countries.&lt;br /&gt;
Most magazines released in these countries generally&lt;br /&gt;
are in a non-english format, so this chapter is helpful&lt;br /&gt;
if your trying to locate an Eastern european scener.&lt;br /&gt;
 &lt;br /&gt;
Interview -&lt;br /&gt;
The interview in this edition is conducted by&lt;br /&gt;
Arcane/Ascraeus and is with Onslaught member&lt;br /&gt;
Digahole.&lt;br /&gt;
Quite a nice little read, more questions could of been&lt;br /&gt;
asked though, but still nice.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Demo Reviews -&lt;br /&gt;
The demo reviews are conducted by Madhead and&lt;br /&gt;
reviewed in this edition is Daze by Resource and&lt;br /&gt;
Design Overdose by Xenon.&lt;br /&gt;
 &lt;br /&gt;
Mag Reviews -&lt;br /&gt;
Only one magazine reviewed this time and that is&lt;br /&gt;
Emphatic issue #4 by Nitros Development.&lt;br /&gt;
A good review I thought, as they analyze everything&lt;br /&gt;
carefully and objectively.&lt;br /&gt;
 &lt;br /&gt;
Gfx Reviews -&lt;br /&gt;
In this chapter they review nine of the twenty graphics&lt;br /&gt;
entries of The Party 6 in Denmark.&lt;br /&gt;
 &lt;br /&gt;
Charts -&lt;br /&gt;
The mail charts are quite nice and updated. The&lt;br /&gt;
catagories included are; Demo groups, Coders,&lt;br /&gt;
Graphicians, Musicians, Magazines, Swappers and&lt;br /&gt;
Crack group. I believe they should have included the&lt;br /&gt;
top cracker also, as this is time consuming job.&lt;br /&gt;
Tool Reviews -&lt;br /&gt;
Something a bit different than most othr magazines is&lt;br /&gt;
the tool reviews chapter.&lt;br /&gt;
Observed and evaluated in this edition is the good old&lt;br /&gt;
Turbo Assembler and the new Underlay Fli Editor v1.0&lt;br /&gt;
by Crest.&lt;br /&gt;
 &lt;br /&gt;
Fantastic -&lt;br /&gt;
This chapter is written by Arcane/Asc and is basically&lt;br /&gt;
his say on anything and everything. Some parts are&lt;br /&gt;
interesting whilst others are amusing. This type of&lt;br /&gt;
chapter would have better fitted in a more serious&lt;br /&gt;
sense in the editorial section though.&lt;br /&gt;
 &lt;br /&gt;
Dr. Razor -&lt;br /&gt;
This is the satirical/joke chapter written by Razor&lt;br /&gt;
Ramon. It is good, but needs improvement in some areas&lt;br /&gt;
he should try and keep on a general theme with each&lt;br /&gt;
issues, as it seems it is written in a 'what ever comes&lt;br /&gt;
to the mind' type style.&lt;br /&gt;
 &lt;br /&gt;
Groups -&lt;br /&gt;
Located in this chapter is the latest member lists of&lt;br /&gt;
groups, in some cases showing what each member's&lt;br /&gt;
job is also.&lt;br /&gt;
This chapter should just be included in the news&lt;br /&gt;
section, as it is basically news anyway.&lt;br /&gt;
 &lt;br /&gt;
Spread -&lt;br /&gt;
This type of chapter has been seen before in other&lt;br /&gt;
magazines. It is a kind of message base, where the&lt;br /&gt;
scener can publish a note to the scene or individual&lt;br /&gt;
scener. A nice idea, but only if it gets good support,&lt;br /&gt;
otherwise the chapter should be emitted.&lt;br /&gt;
 &lt;br /&gt;
Reactions -&lt;br /&gt;
The readers feedback on the first edition to the&lt;br /&gt;
editorial.&lt;br /&gt;
 &lt;br /&gt;
Heavy Metal World -&lt;br /&gt;
This is a non-scene related chapter that is based on&lt;br /&gt;
the music industry. It contains a review and the latest&lt;br /&gt;
news on heavy metal.&lt;br /&gt;
I really enjoyed this chapter because metal music is&lt;br /&gt;
the style I like, but I can imagine that this chapter only&lt;br /&gt;
appeals to a group of people.&lt;br /&gt;
They should discuss other types of music also, as&lt;br /&gt;
the more people a magazine can appeal to, the more&lt;br /&gt;
readers it will gain.&lt;br /&gt;
 &lt;br /&gt;
Final Words -&lt;br /&gt;
General thanks you and regards to the people that&lt;br /&gt;
helped produce and make the magazine possible.&lt;br /&gt;
 &lt;br /&gt;
WHO DID WHAT?&lt;br /&gt;
 &lt;br /&gt;
Intro logos by Ksin and Algemaj.&lt;br /&gt;
Intro music by Moloch.&lt;br /&gt;
Intro coding by Madhead.&lt;br /&gt;
 &lt;br /&gt;
Chapter music by Mhd, Fuben, Praiser, Drax and more.&lt;br /&gt;
Menu music by Snap.&lt;br /&gt;
Menu graphics by Ksin.&lt;br /&gt;
Chapter graphics by Arcane and Madhead.&lt;br /&gt;
Proportional font by Madhead.&lt;br /&gt;
Magazine coding by Madhead.&lt;br /&gt;
 &lt;br /&gt;
General editing by Moloch.&lt;br /&gt;
Co-editing by Razor Ramon, Madhead, Arcane, Digahole.&lt;br /&gt;
 &lt;br /&gt;
 OVERALL&lt;br /&gt;
------&lt;br /&gt;
Firstly the magazine is the only Turkish magazine left,&lt;br /&gt;
after the demise of the popular Splash magazine by&lt;br /&gt;
Accuracy.&lt;br /&gt;
Generally the text is of good standard, with a few&lt;br /&gt;
grammar and spelling errors here and there.&lt;br /&gt;
The magazine offers a good read and compared to&lt;br /&gt;
other mail based magazines rates quite highly.&lt;br /&gt;
The presentation is superb, and admiration goes to&lt;br /&gt;
the original concept of the IFLI routine included, this&lt;br /&gt;
allows for more better defined graphics, but in turn&lt;br /&gt;
slows things down a bit, naturally.&lt;br /&gt;
The only real problem is, that the main outfit needs to&lt;br /&gt;
be reloaded all the time. If they can find away around&lt;br /&gt;
this and clean up the chapters just a little, the mag&lt;br /&gt;
would improve dramatically.&lt;br /&gt;
&lt;br /&gt;
It certainly was a surprise when I recieved this mag&lt;br /&gt;
and I can see it has a bright future has they have some&lt;br /&gt;
good editors and the magazine isn't totally mail based,&lt;br /&gt;
especially with the presense of Digahole in the staff.&lt;br /&gt;
Keep up the fine work Ascraeus, sky is the limit!&lt;br /&gt;
 &lt;br /&gt;
                                           80/100&lt;br /&gt;
                                           -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well thats all we have to offer in the media department&lt;br /&gt;
for this edition, for further enjoyment have a browse&lt;br /&gt;
of the MEDIA JUDGEMENT chapter for further&lt;br /&gt;
opinions and discussion on scene disk magazines.&lt;br /&gt;
&lt;br /&gt;
                                                                                 Kind regards&lt;br /&gt;
                                                                               General Editor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	</feed>