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		<title>Ymgve at 20:21, 8 June 2010</title>
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				<updated>2010-06-08T20:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;GREMLIN/BEYOND FORCE interview continued..&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Your handle, GREMLIN, why did you choose this name?&lt;br /&gt;
and have you had any other handles?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Actually all the credit for picking my name goes to&lt;br /&gt;
Barracuda. He is nowadays in Extend as far as i know.&lt;br /&gt;
He was the one who suggested the name to me and&lt;br /&gt;
after a while of consideration i took it and have it ever&lt;br /&gt;
since. It is also my only handle i've used in the scene.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you ever done any commercial work on C64 or&lt;br /&gt;
other platforms, such as games or utilities? or have&lt;br /&gt;
any future plans to do so?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I have had some plans to code a game and i coded a long&lt;br /&gt;
time ago a two player tetris clone with bizarre pieces,&lt;br /&gt;
but it turned out that i was not going to make it a&lt;br /&gt;
commercial product and it isn't finished up to this day.&lt;br /&gt;
Anyway, i haven't had any really serious attempts to&lt;br /&gt;
make money with my C64. It's only a nice hobby. But when&lt;br /&gt;
talking about other platforms, i sure am going to make&lt;br /&gt;
money with computers.&lt;br /&gt;
Besides i am studying computer science in a University&lt;br /&gt;
and in a few years i'm going to be diploma engineer, so&lt;br /&gt;
i'll probably work pretty much with computers in the&lt;br /&gt;
future.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What words of advise can you offer to the learning&lt;br /&gt;
programmers out there? How should they go about&lt;br /&gt;
things to improve their abilities?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Ofcourse if they are really into programming, the best&lt;br /&gt;
way to learn it the right way is to study computer&lt;br /&gt;
science. If not in the university then in some kinda&lt;br /&gt;
institution or something like that. Aslo it helps if you&lt;br /&gt;
have good skills in mathematics. So you never know&lt;br /&gt;
too much about mathematics.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Anything you wish to change to your demo entry at&lt;br /&gt;
Assembly? Also the placings, a lot of people say WRATH&lt;br /&gt;
should have been higher, whats your opinion?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
There is only one thing i would like to change in the&lt;br /&gt;
demo and its the vertical mapping routine, which should&lt;br /&gt;
have included a really fast doom clone and some more&lt;br /&gt;
interesting effects. Now it is just nearly finished and&lt;br /&gt;
shows only a small piece of it's potential. There are&lt;br /&gt;
deadlines you know.&lt;br /&gt;
 &lt;br /&gt;
About the placings, i'm very happy with my second place&lt;br /&gt;
finish. Byterapers deserve well their victory and&lt;br /&gt;
Mr.Sex is really a great coder. Too bad he couldn't&lt;br /&gt;
have the best effects included in the demo. Actually&lt;br /&gt;
the comeback of Byterapers is a good example of a&lt;br /&gt;
proper comeback of a great team, since they are&lt;br /&gt;
still producing high quality wares.&lt;br /&gt;
And my opinion about WRATH.. hmm.. i don't know. It may&lt;br /&gt;
well be that the demo should have been placed higher,&lt;br /&gt;
but i'm sure as hell not the right person to answer&lt;br /&gt;
that, because i don't remember one single effect from&lt;br /&gt;
the demo (and no, i'm not proud of that).&lt;br /&gt;
 &lt;br /&gt;
One more thing that sucks about Assembly.&lt;br /&gt;
They haven't paid the prices yet for this year and not&lt;br /&gt;
for the last year either. I'm a bit mad about this.&lt;br /&gt;
Other prices for other categories have been paid but&lt;br /&gt;
not the C64 prices. I know they aren't that big prices,&lt;br /&gt;
but you tend to feel that C64 isn't that important to&lt;br /&gt;
the organisers which really sucks. They always&lt;br /&gt;
promise to pay but never seem to get it done.&lt;br /&gt;
This is why i'm going to boycott Assembly'97 if there is&lt;br /&gt;
going to be one and they haven't paid the prices&lt;br /&gt;
before it. I'd like to use this opportunity to say to all&lt;br /&gt;
fans on C64 that you shouldn't release anything on&lt;br /&gt;
C64 at Assembly '97 unless the organisers start to&lt;br /&gt;
show some respect to our machine. Go to some other&lt;br /&gt;
party.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your goals in real life and in the scene?&lt;br /&gt;
Tell us what you hope to achieve..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Hmmm.. my goals.. well i don't have any. Okay, to be&lt;br /&gt;
honest i have some goals one is ofcourse finishing&lt;br /&gt;
this interview. But to real life plans. My number one&lt;br /&gt;
goal is to continue my studies and try to graduate&lt;br /&gt;
some day and get a nice job before it. Well there are&lt;br /&gt;
some other plans but i'll probably keep'em to myself.&lt;br /&gt;
In C64 scene my biggest goal is to keep the great&lt;br /&gt;
traditions of Beyond Force alive. I'm happy to say that&lt;br /&gt;
i'm not the only one left though. I have no serious plans&lt;br /&gt;
to produce something extraordinary but to have fun&lt;br /&gt;
in the scene as well as i can.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What has BEYOND FORCE got planned on C64 in the&lt;br /&gt;
future? could you give us any news or memberstatus?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
The  biggest plan we have is now arranging a meeting,&lt;br /&gt;
which will be held in Sam/Beyond Force's place in&lt;br /&gt;
January 1997. This is really the first proper meeting&lt;br /&gt;
we've had for a long, long time and many Beyonders&lt;br /&gt;
should be present. We may even release a meeting&lt;br /&gt;
demo or something, you never know.&lt;br /&gt;
I'll try to give some sort of memberstatus. It won't be&lt;br /&gt;
complete, i won't make such stupid promises, but here&lt;br /&gt;
goes:&lt;br /&gt;
Hazor,Axeman,Sam,Solomon,Tnt,Gremlin,Pioneer,Boss,&lt;br /&gt;
Rsb,Himuli,Xentrix,Napalm,Tlb,Jake,Sage,Jogi,Ali,Dare,&lt;br /&gt;
Max and some others.. Sorry can't remember all there&lt;br /&gt;
is so many of us. I have to say that many of them are&lt;br /&gt;
nowadays more into PCs but they still have an interest&lt;br /&gt;
in the good old C64.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Whats your opinion on the demo group Reflex and their&lt;br /&gt;
past demos Access Denied, Radio Napalm and&lt;br /&gt;
Mathematica?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Well, well, well.. ehm Reflex? Reflex who? Just kidding.&lt;br /&gt;
To be honest i didn't know about them before Assembly&lt;br /&gt;
1996 where they released a demo, which bugged like&lt;br /&gt;
hell in the democompo. Too bad. One member of Reflex&lt;br /&gt;
told that there was some very interesting stuff that&lt;br /&gt;
wsn't shown on the big screen.&lt;br /&gt;
At Assembly many active C64 people told me about&lt;br /&gt;
Reflex and i had a chance to see some parts of their&lt;br /&gt;
releases. I have to say that i was pretty impressed.&lt;br /&gt;
This is exactly the problem when you have breaks in&lt;br /&gt;
scene activities, you really don't know whats in or&lt;br /&gt;
whats out, though it can be a benefit too when you&lt;br /&gt;
make a demo. That way you don't tend to get ideas from&lt;br /&gt;
other people's demos.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Heres your chance to say hellos to your friends and&lt;br /&gt;
aquaintances, go for it..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I'll keep it short and send greetings to everyone i've&lt;br /&gt;
swapped with, been in contact with and especially all&lt;br /&gt;
the good friends i've had in the scene through to this&lt;br /&gt;
day (this is one question which could have had an&lt;br /&gt;
answer way too large).&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time Gremlin, i hope you enjoy this&lt;br /&gt;
edition of Domination. any last words to leave a final&lt;br /&gt;
impression on the readers?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Thanks to you too. I'm very honored to be interviewed&lt;br /&gt;
to a disk magazine which at least to me seemed to be&lt;br /&gt;
of pretty high standard. And this is to all the sceners&lt;br /&gt;
out there, try to get a hold of our old demos aswell as&lt;br /&gt;
the new ones, if you haven't seen'em and be prepared&lt;br /&gt;
to have a brand new product from the everlasting&lt;br /&gt;
Beyond Force sometime in 1997 and the huge 10-years&lt;br /&gt;
demo in 1998. Keep the faith!&lt;br /&gt;
 &lt;br /&gt;
Signed: Gremlin/Beyond Force.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
So this draws a conclusion to the very interesting&lt;br /&gt;
interview i with the main programmer of Beyond Force.&lt;br /&gt;
If you have the availability of the Internet check out&lt;br /&gt;
the Beyond Force web page at:&lt;br /&gt;
 &lt;br /&gt;
                         XXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                                             Yours;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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