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		<title>Ymgve at 20:19, 8 June 2010</title>
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				<updated>2010-06-08T20:19:48Z</updated>
		
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                        * Interview: Rob Hubbard *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome reader to the regular Interview section of&lt;br /&gt;
Domination. This time we have some interesting profiles&lt;br /&gt;
from the past and present.&lt;br /&gt;
In this chapter the Domination magazine is proud to&lt;br /&gt;
introduce a legendary C64 musician from the past.&lt;br /&gt;
Music from such commercial titles like Commando, Mega&lt;br /&gt;
Apocalypse and International Karate 1 + 2.&lt;br /&gt;
I proudly present to you..&lt;br /&gt;
 &lt;br /&gt;
               &amp;amp;gt;&amp;amp;gt; ROB HUBBARD of ELECTRONIC ARTS &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
This Interview was originally conducted for the legal&lt;br /&gt;
publication Commodore Fever by Everlasting Style, but&lt;br /&gt;
after it's release, i feel it deserves publication in this&lt;br /&gt;
magazine for 'scene recognition' and for those who&lt;br /&gt;
respect Rob Hubbard, as one of the most original and&lt;br /&gt;
possibly best musicians on this machine. Enjoy..&lt;br /&gt;
 &lt;br /&gt;
D - Domination&lt;br /&gt;
R - Rob Hubbard/EA&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Welcome to the media, and this magazine, i am quite&lt;br /&gt;
sure most people know who you are, or at least seen&lt;br /&gt;
you in the credits page of Commercial software.&lt;br /&gt;
But could you please state who you are and give the&lt;br /&gt;
audience some knowing of what you do..&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I started in the computer scene in 1982 and moved to&lt;br /&gt;
the USA in 1988 working for Electronic Arts.&lt;br /&gt;
My job title is Audio Tech. Director, better known as&lt;br /&gt;
Rob Hubbard.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
On C64 i remember your musical work for such&lt;br /&gt;
classics as 'Mega Apocalypse'. THere are many other&lt;br /&gt;
titles i've long forgotten, how many games have&lt;br /&gt;
featured tracks you have composed? is it possible to&lt;br /&gt;
name them all?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Action Biker - Masteronics&lt;br /&gt;
Hunter Patrol - Masteronics&lt;br /&gt;
Monty on the run - Micro Projects/Gremlin graphics&lt;br /&gt;
Gremlins -  i don't think this was published&lt;br /&gt;
Master of Magic - Digital Computers/Masteronic&lt;br /&gt;
Chimera - Firebird&lt;br /&gt;
The Last V8 - Digital Computers/Masteronic&lt;br /&gt;
Battle of Britain - P.s.s.&lt;br /&gt;
Human Race - Masteronic (Originally called &amp;quot;Evolution&amp;quot;)&lt;br /&gt;
Spirit of Adventure - Masteronic&lt;br /&gt;
Phantom of the Asteroids&lt;br /&gt;
Thing on a spring - Gremlin&lt;br /&gt;
Gerry the germ - Firebird&lt;br /&gt;
Commando - Elite&lt;br /&gt;
One man and his droid - Masteronic&lt;br /&gt;
Zoids - Martech&lt;br /&gt;
Rasputin - Firebird&lt;br /&gt;
Crazy Comets  - Martech&lt;br /&gt;
Geoff Capes Strongman - Martech&lt;br /&gt;
Show Jumping - Alligata&lt;br /&gt;
Formula 1 - Masteronic&lt;br /&gt;
Thrust - Firebird&lt;br /&gt;
International Karate - System 3&lt;br /&gt;
Kentilla - Masteronic&lt;br /&gt;
Vollyball - Masteronic&lt;br /&gt;
Samfox Poker - Martech&lt;br /&gt;
Spellbound - Masteronic&lt;br /&gt;
Video poker - Masteronic&lt;br /&gt;
Warhawk - Firebird&lt;br /&gt;
W.a.r. - Martech&lt;br /&gt;
Ninja - Masteronic&lt;br /&gt;
Chain Reaction/Zoolook - Kele line Games&lt;br /&gt;
Flash Gordon - Masteronic&lt;br /&gt;
Sanxion - Thalamus&lt;br /&gt;
Sigma 7 - Durell&lt;br /&gt;
Knukebusters - Melbourne House&lt;br /&gt;
Lightforce - Gargoyle Games&lt;br /&gt;
Thanatos - Durell&lt;br /&gt;
Tarzan - Martech&lt;br /&gt;
Food Fued - Firebird (2 versions that never shipped)&lt;br /&gt;
Dragon's Lair 2 - Software Projects&lt;br /&gt;
Deepstrike - Durell&lt;br /&gt;
Wiz - Melbourne House&lt;br /&gt;
Shockway Rider - Gargoyle games&lt;br /&gt;
Delta - Thalamus (special interactive loading tune)&lt;br /&gt;
Ace 2 - Cascade Games&lt;br /&gt;
Sabotuer 2 - Durell&lt;br /&gt;
Monty on the run 2 - Gremlin&lt;br /&gt;
Nemesis the Warlock - Martech&lt;br /&gt;
I Ball - Firebird&lt;br /&gt;
Virgin Atlantic Flyer - Maxwell Technology Ltd&lt;br /&gt;
International Karate plus - System 3&lt;br /&gt;
19 - Cascade games&lt;br /&gt;
Pulsator - Martech  (can't remember what this is)&lt;br /&gt;
Trojan - Durell (can't remember anything about this)&lt;br /&gt;
Pandora - Firebird&lt;br /&gt;
Starpaws - Software Projects&lt;br /&gt;
Wolf - Gargoyle games (no idea what this was)&lt;br /&gt;
Bmx Kids - Firebird (has samples in it)&lt;br /&gt;
Big 4 pack/Arcade Classics - Firebird (uses samples)&lt;br /&gt;
Rainbow Dragon - Firebird (uses samples)&lt;br /&gt;
Mega Apocalypse - Martech (follow up 'Crazy Comets')&lt;br /&gt;
????? - Firebird (some kind of train game)&lt;br /&gt;
Skate or Die - Electronic Arts&lt;br /&gt;
1 on 1 - Electronic Arts&lt;br /&gt;
Kings of the beach - Electronic Arts&lt;br /&gt;
Hockey - Electronic Arts&lt;br /&gt;
 &lt;br /&gt;
Other miscellaneous stuff from the 1980's..&lt;br /&gt;
Thunder Cats - Atari St&lt;br /&gt;
Jupitor Probe - Atari St&lt;br /&gt;
Hydrafoil Amstrad - Spectrum&lt;br /&gt;
Extirpator - Atari St&lt;br /&gt;
Goldrunner - Atari St, based on Human Race tune&lt;br /&gt;
5 a side soccer - Amstrad only&lt;br /&gt;
Music score for Knight Tyme&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
The most popular musicians seemed to have always&lt;br /&gt;
adapted to the development of their own music editor.&lt;br /&gt;
JCH, JEROEN TEL, FALCO PAUL etc.. did you code your&lt;br /&gt;
own editor? and have you used other musician's&lt;br /&gt;
editors??&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I used my own source code and driver. Everything was&lt;br /&gt;
done in machine code. I have not used any other editor&lt;br /&gt;
on C64, but i have used many MIDI sequencer programs.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
You have been on several computer formats for quite&lt;br /&gt;
a few years now. Please give the readers a history on&lt;br /&gt;
when you first started and what has happened up to&lt;br /&gt;
the present day.&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I started in 1982 learning BASIC programming and then&lt;br /&gt;
got a C64. I learned 6502 and later moved to Z80 for&lt;br /&gt;
Amstrad and Spectrum machines. I did projects on the&lt;br /&gt;
Atari 8 bit machines and then on the Atari St and Amiga.&lt;br /&gt;
In 1988 i moved to the USA and started working for EA.&lt;br /&gt;
I did projects on the PC,NES,SNES and Sega Genesis.&lt;br /&gt;
I have supervised other projects on the Playstation&lt;br /&gt;
and Sega Saturn.&lt;br /&gt;
Nowadays i am not writing music anymore, but doing&lt;br /&gt;
more management of the projects.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your favourites:&lt;br /&gt;
Food: Italian&lt;br /&gt;
Drink: Red wine&lt;br /&gt;
Movie: Star Wars Trilogy&lt;br /&gt;
C64 game: Thing on a spring&lt;br /&gt;
Ibm game: Most adventure games&lt;br /&gt;
Amiga game: Populous&lt;br /&gt;
Demo group: -&lt;br /&gt;
C64 musician: Martin Galway or David Whittaker&lt;br /&gt;
C64 graphician: -&lt;br /&gt;
C64 programmer: Tony Crowther or YAK&lt;br /&gt;
Real life music group: Lots of bands&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What Computer/Musical related equipment do you own?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I own a PC Pentium and i still have an old C64.&lt;br /&gt;
I have a Piano, but no other music equipment.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Which musicians do you respect? and why??&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I like many classical composers ranging from Mozart&lt;br /&gt;
to Stravinscky. I also like Ralph Vaughn Williams and&lt;br /&gt;
Prokovief.&lt;br /&gt;
There are some film composers that i like such as John&lt;br /&gt;
Williams and Jerry Goldsmith.&lt;br /&gt;
I respect these people because i have studied their&lt;br /&gt;
music in depth. They all have natural ability and&lt;br /&gt;
mastery of melody, harmony and rhythm.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
How much time do you spend on a music? and which one&lt;br /&gt;
is your longest amount of time spent on?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Most of the C64 projects were done in a day or two.&lt;br /&gt;
The longest project was spread over 2 weeks (Delta).&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Do you like conversions of music? If so, how should it&lt;br /&gt;
be done to be accepted by the public?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
You have to do the best you can when you are doing&lt;br /&gt;
a conversion from one platform to another.&lt;br /&gt;
You have to make reasonably intelligent decisions&lt;br /&gt;
about how the music is going to be ported.&lt;br /&gt;
In extreme cases, it is often better to rewrite the&lt;br /&gt;
music for the new platform.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Which skills have you improved most over the years?&lt;br /&gt;
Improvisation? musical theory? techniques?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I have always been good at music theory and&lt;br /&gt;
composition techniques. I have improved greatly in&lt;br /&gt;
film music styles and orchestration.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What do you think is your best work on C64?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
There was a middle period which produced the best&lt;br /&gt;
stuff. The early games were very safe and&lt;br /&gt;
generally middle of the road.&lt;br /&gt;
I think Sanxion would have to be my favorite.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What style of music do you think it best to improve a&lt;br /&gt;
musicians skills. Classical? Jazz? Spanish Guitar even?&lt;br /&gt;
Or does it matter per individual?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Classical music is good to study as you can generally&lt;br /&gt;
buy the scores. You can study the score and learn&lt;br /&gt;
about arranging melody development and harmony - it&lt;br /&gt;
just takes a lot of work.&lt;br /&gt;
Jazz is more about playing - it is more fun to play than&lt;br /&gt;
to listen to, unless you are listening to the great&lt;br /&gt;
legends of Jazz.&lt;br /&gt;
In all music you should always try to find the elements&lt;br /&gt;
which make  it good music apposed to trite music.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What has ELECTRONIC ARTS got planned for the future?&lt;br /&gt;
Can you reveal any secrets?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
We are always pushing the new technologies here at&lt;br /&gt;
EA. That means, graphics, audio and gameplay.&lt;br /&gt;
Check out our new Playstation titles MADDEN 97 and&lt;br /&gt;
SOVIET STRIKE.&lt;br /&gt;
We meet with people like Dolby Labs and Intel and try to&lt;br /&gt;
influence the direction that new technologies are&lt;br /&gt;
going.&lt;br /&gt;
The new things are Dolby surround sound and then&lt;br /&gt;
DVD - Rom with AC-3 audio.&lt;br /&gt;
In Europe the audio is MPEG 2 7.1. These are very cool&lt;br /&gt;
audio technologies and should be standard by 1999!&lt;br /&gt;
The big  problem for software companies is the huge&lt;br /&gt;
cost of development - that means that your product&lt;br /&gt;
HAS to be successful and that the companies don't take&lt;br /&gt;
any risks.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Did you get paid much per game? Which title reaped the&lt;br /&gt;
most reward in:&lt;br /&gt;
A) SATISFACTION   and   B) MONEY&lt;br /&gt;
R)&lt;br /&gt;
Back in the mid 80's i was making (for me at the time)&lt;br /&gt;
fairly good money. I think the biggest i got paid for was&lt;br /&gt;
DELTA. The most satisfying were SANXION, KENTILLA,&lt;br /&gt;
THING ON A SPRING and MASTER OF MAGIC.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you had any serious disagreements with the&lt;br /&gt;
production team or distributing lable?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I've had my disagreements - i still find it insane that&lt;br /&gt;
many producers make decisions about audio without&lt;br /&gt;
any real knowledge of what they are talking about.&lt;br /&gt;
Nowadays i just try to help them as much as i can and&lt;br /&gt;
inform them of the various implications of their&lt;br /&gt;
decisions.&lt;br /&gt;
I try not to get involved with their choices and feelings&lt;br /&gt;
about music content, unless it is really bad.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
I am quite sure over the years you have accumilated&lt;br /&gt;
quite a lot of friends and aquaintances. Here is your&lt;br /&gt;
chance to say hellos..&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Just to say hello and thanks to everyon i've met over&lt;br /&gt;
the years.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time, any last words to leave a final&lt;br /&gt;
impression on the audience?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
The C64 era was great fun, and we developed a special&lt;br /&gt;
culture that will never be recreated again.&lt;br /&gt;
We all had a blast doing those games.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks once again pal, enjoy life and prosper!&lt;br /&gt;
 &lt;br /&gt;
So there you have it, the one and only ROB HUBBARD.&lt;br /&gt;
This interview was conducted over the Internet, next&lt;br /&gt;
edition we will feature another classic &amp;quot;blast from the&lt;br /&gt;
past&amp;quot; so stay tuned.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Regards;&lt;br /&gt;
Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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