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		<title>Ymgve at 20:18, 8 June 2010</title>
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				<updated>2010-06-08T20:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                 *  Demo reviews  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome reader to the legal reviews of the Domination.&lt;br /&gt;
Here we examine either the latest releases or the yet&lt;br /&gt;
un-reviewed demos.&lt;br /&gt;
This edition we have recieved help from several known&lt;br /&gt;
profiles and as issues progress, we hope to establish&lt;br /&gt;
a stable and sound legal team that can cover this&lt;br /&gt;
chapter in all areas.&lt;br /&gt;
Tested for your pleasure this issue:&lt;br /&gt;
 &lt;br /&gt;
* 'Krestology' by Crest&lt;br /&gt;
* 'Nine' by Reflex.&lt;br /&gt;
* 'I love you' by Wrath Design.&lt;br /&gt;
* 'Bondage' by Crest.&lt;br /&gt;
* 'TP 6 music' by various artists.&lt;br /&gt;
 &lt;br /&gt;
The latter two are located in the second demo review&lt;br /&gt;
chapter and are performed by Metal/Vibrants/Cml.&lt;br /&gt;
                                                                                             Enjoy.&lt;br /&gt;
KRESTOLOGY 100 percent  by  CREST&lt;br /&gt;
-------------------------&lt;br /&gt;
The eagerly awaited new Crest demo has finally&lt;br /&gt;
arrived. Firstly a 90 percent version, followed soon&lt;br /&gt;
after by the complete and final version.&lt;br /&gt;
 &lt;br /&gt;
This graphics show/demo takes up an entire two sides,&lt;br /&gt;
each part featuring beautiful graphics in several&lt;br /&gt;
different formats.&lt;br /&gt;
The first picture is that of a mermaid which is in IFLI&lt;br /&gt;
format, some people may also notice that the fin of&lt;br /&gt;
the mermaid is in the lowerborder and is made up of&lt;br /&gt;
interlaced sprites!&lt;br /&gt;
The interlaced sprites are used in several pictures&lt;br /&gt;
throughout the demo, it certainly gives that extra&lt;br /&gt;
touch. For example, the side border graphics of the&lt;br /&gt;
two girls kissing is made up of a character set that&lt;br /&gt;
has been interlaced, the shoes of the nude girl laying&lt;br /&gt;
on her side in the turn disk part are made up of&lt;br /&gt;
interlaced sprites, because the shoes in this picture&lt;br /&gt;
extend into the left border of the fli format by three&lt;br /&gt;
characters.&lt;br /&gt;
Not everything is sprites however, for example in&lt;br /&gt;
one section there is featured a graphics slide show of&lt;br /&gt;
five super hires interlaced fli pictures (shifli) on the&lt;br /&gt;
left side of these pictures ants run up and down the&lt;br /&gt;
screen while the next picture is loading.&lt;br /&gt;
These are not sprites as wrongly stated by a certain&lt;br /&gt;
German lamer and speculated by several others.&lt;br /&gt;
 &lt;br /&gt;
To mention the loader system brings back some fond&lt;br /&gt;
memories of the demo. Some original ideas have been&lt;br /&gt;
incorporated to make loading time very pleasant,&lt;br /&gt;
amusing or just plain cool!&lt;br /&gt;
Basically the whole demo is a trackmo, meaning irq&lt;br /&gt;
loading of every part, a shift lock routine has been&lt;br /&gt;
included to pause parts also, but anyway getting back&lt;br /&gt;
to the loading system. The irq loader sometimes takes&lt;br /&gt;
a bit of time to load some of the big pictures into&lt;br /&gt;
memory, so Crest have included some on screen antics&lt;br /&gt;
to fill the space. One of these is the &amp;quot;pig&amp;quot; part, a pig&lt;br /&gt;
walks along the screen and before he exits through&lt;br /&gt;
the left side he bounces off and lands back where he&lt;br /&gt;
began, he then tries again and again and before long&lt;br /&gt;
he is bouncing and rotating through the air.&lt;br /&gt;
Other sections are birds flying across a desert&lt;br /&gt;
island or ants that run along the screen.&lt;br /&gt;
I've noticed some people have made comments on the&lt;br /&gt;
irq loader and it being slow, what must be understood&lt;br /&gt;
is the sheer size of graphics, music and coding&lt;br /&gt;
routines which must be loaded into memory.&lt;br /&gt;
For example, there is a conversion of one of Boris&lt;br /&gt;
Vallejo's pictures which is in IFLI in contrast to Hein&lt;br /&gt;
Holt's FLI version in the famous 'Dutch Breeze', but&lt;br /&gt;
even this is only around 80 percent of it's true size.&lt;br /&gt;
The main artist of the demo, Deekay, decides to take&lt;br /&gt;
it to it's full proportion with a 1 and a half screen IFLI&lt;br /&gt;
picture, with music and joystick control to alter the&lt;br /&gt;
up and down movement.&lt;br /&gt;
This brilliant picture takes up the ENTIRE memory of&lt;br /&gt;
the C64, so you can imagine why the irq loader may take&lt;br /&gt;
a little time. The loading routine also suites fine with&lt;br /&gt;
the music, going at the right pace so the viewer has&lt;br /&gt;
enough time to have a good listen to each tune.&lt;br /&gt;
The graphics by Deekay throughout the demo are of&lt;br /&gt;
top quality, something original i thought was the&lt;br /&gt;
Eaglesoft Inc. dedication part.&lt;br /&gt;
This is an intro of the famous cracking group and how&lt;br /&gt;
it may look today, a very beautiful IFLI picture of an&lt;br /&gt;
eagle about to take off and a female next to it&lt;br /&gt;
gesturing for it to do so.&lt;br /&gt;
Underneath this is a typical scroll text, this whole part&lt;br /&gt;
is something nice to see, differing from the&lt;br /&gt;
mainstream demos that are made solely for the big&lt;br /&gt;
screen.&lt;br /&gt;
Quite nice is the turn disk part which has a lady laying&lt;br /&gt;
on her side fully naked. This picture is very nice, but&lt;br /&gt;
what catches your attention is the eyes of the female,&lt;br /&gt;
they wink and when you turn the disk the lady smiles.&lt;br /&gt;
 &lt;br /&gt;
Another part that people may notice is the Crest logo&lt;br /&gt;
stretcher over the IFLI picture of the Unicorn running&lt;br /&gt;
across the bridge. This picture and routine looks&lt;br /&gt;
brilliant, Crossbow must have been really stretched&lt;br /&gt;
for memory as the logo that is being stretched uses&lt;br /&gt;
130 characters where its normally 256 characters.&lt;br /&gt;
&lt;br /&gt;
The music throughout the demonstration is very&lt;br /&gt;
impressive, lately in the scene we have scene most&lt;br /&gt;
demos featuring hard techno soundtracks, Crest&lt;br /&gt;
prove that a jazzy melodic sound is much better in this&lt;br /&gt;
demo with contributions from Drax, Mitch + Dane and&lt;br /&gt;
even from the inactive Xayne, Msk and Deek.&lt;br /&gt;
There are 17 musics throughout the demo and all of&lt;br /&gt;
them can be listened to seperately in a Krestology&lt;br /&gt;
music file located in the&amp;quot;Kresology goody-bag&amp;quot; disk,&lt;br /&gt;
which will be discussed later on.&lt;br /&gt;
 &lt;br /&gt;
Crest certainly have proved that there is still a way of&lt;br /&gt;
making a demo in which you don't need to stand 10 feet&lt;br /&gt;
away from the screen to get the full visual effect.&lt;br /&gt;
They have gone against the mainstream in music,&lt;br /&gt;
graphics and coding to make probably the best ever&lt;br /&gt;
graphical demo on C64.&lt;br /&gt;
Pictures like the full screen in side borders &amp;quot;sunset&amp;quot;,&lt;br /&gt;
which contains interlaced sprites to go into the side&lt;br /&gt;
borders, or the Underlay Fli picture in the final part,&lt;br /&gt;
incorporating a new graphical format and stretching&lt;br /&gt;
the C64's capabilities once again.&lt;br /&gt;
 &lt;br /&gt;
Additional to the demo is the &amp;quot;Krestology Good-Bag&amp;quot;&lt;br /&gt;
this is a seperate side with some extra things.&lt;br /&gt;
It contains the '38 track installer' so that you can&lt;br /&gt;
copy it with a regular copier and then install the extra&lt;br /&gt;
tracks later on.&lt;br /&gt;
'Krestology Music', contains all 17 music tracks that&lt;br /&gt;
are featured in the demo, all are executable without&lt;br /&gt;
loading. A 'Part Selector', which you can use to load&lt;br /&gt;
any part in the demo. 'Fli profi demopic' is a fli picture&lt;br /&gt;
by Crossbow!! It is quite nice, especially for a coder! 8)&lt;br /&gt;
'True Color-Trip', which is the executable Shifli picture&lt;br /&gt;
that won the X-96 graphics competition.&lt;br /&gt;
Crest also include their tools such as 'Super Hires Fli&lt;br /&gt;
Editor V1.0', 'Super Hires Interlace Fli Editor V1.0' and&lt;br /&gt;
'Underlay Fli Editor V1.0', which should keep all the&lt;br /&gt;
artists happy out there for quite some time.&lt;br /&gt;
The 'Crest Demo maker' is also located on the disk to&lt;br /&gt;
help people make their productions.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Also 'Crests Demo List' which contains all 39 Crest&lt;br /&gt;
demos with informations on when they were released&lt;br /&gt;
and what size they are.&lt;br /&gt;
 &lt;br /&gt;
Overall&lt;br /&gt;
-----&lt;br /&gt;
This has to be one of the best if not the best graphics&lt;br /&gt;
demos ever on C64. Deekay will certainly rise in the&lt;br /&gt;
charts with his brilliant contributions to this demo, and&lt;br /&gt;
it will be very hard to get much better than this.&lt;br /&gt;
Totally original C64 effects and great design by both&lt;br /&gt;
Crossbow and Deekay along with some very good music&lt;br /&gt;
give this demo a  98/100!&lt;br /&gt;
Coded by Crossbow of Crest&lt;br /&gt;
Graphics by Deekay, Gbf and Crossbow of Crest.&lt;br /&gt;
Musics by Drax, Mitch+Dane,Xayne,Msk and Deek of&lt;br /&gt;
Crest. Meet Crest is coming soon, thumbs up!!&lt;br /&gt;
Mr.Sex/Byterapers about Krestology:&lt;br /&gt;
&amp;quot;Krestology is nice and a graphically superior demo,&lt;br /&gt;
even though it doesn't have any wild effects&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Anonym/Padua about Krestology:&lt;br /&gt;
&amp;quot;Very nice graphics demo, also includes quite a bit of&lt;br /&gt;
nice coding. The Crest style is still alive. Keep your&lt;br /&gt;
thumb's up!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about Krestology:&lt;br /&gt;
&amp;quot;Wanna see cool code? wanna listen to great tunes?&lt;br /&gt;
wanna see nice graphics? Go and watch &amp;quot;Krestology!&amp;quot;&lt;br /&gt;
The music itself is a good reason to watch the whole&lt;br /&gt;
demo. Ok, more or less it is a picture show that&lt;br /&gt;
surprises with cool FX while your watching, but I like&lt;br /&gt;
this release.&lt;br /&gt;
It gained 1st place at the X96 and it was the right&lt;br /&gt;
decision. Not much else to say, just enjoy it!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
NINE by Reflex&lt;br /&gt;
----------&lt;br /&gt;
A new REFLEX demo, thankfully this East German based&lt;br /&gt;
group never left the scene, but only got rid of their&lt;br /&gt;
arrogant main coder, Quiss.&lt;br /&gt;
Lets have a small examination of the winning demo entry&lt;br /&gt;
at THE PARTY 6 in Denmark.&lt;br /&gt;
 &lt;br /&gt;
Firstly, this demo is the ninth demo by Reflex, hence&lt;br /&gt;
the name.&lt;br /&gt;
Being two sides of a disk, it is probably their largest&lt;br /&gt;
production disk wise, besides their earlier released&lt;br /&gt;
'Mathematica'.&lt;br /&gt;
To begin with the demo starts with a nice music by&lt;br /&gt;
Jeff/Camelot/Hype, and the roman letters IX are&lt;br /&gt;
shown on the screen. Inside these roman letters is a&lt;br /&gt;
'lighting effect', which was first seen in the Byteraper&lt;br /&gt;
demo 'Follow the Sign 3'. I am not sure of it's technical&lt;br /&gt;
name, but do know that it is from the PC originally, still&lt;br /&gt;
it looks rather nice.&lt;br /&gt;
Not long after this we are presented with a full screen&lt;br /&gt;
IFLI picture painted by Earthquake. The picture looks&lt;br /&gt;
very nice, showing a mermaid girl swimming down the&lt;br /&gt;
screen with other figures blended in. Difficult to&lt;br /&gt;
explain, but quite typical of under rated Earthquake.&lt;br /&gt;
&lt;br /&gt;
As usual with lots of demos lately we have some 4x4&lt;br /&gt;
effects and other routines which are more suited for&lt;br /&gt;
the big screen and remind you of the IBM.&lt;br /&gt;
Hard to ignore though, is the rather nice looking&lt;br /&gt;
3 dimensional rotating landscape, something that&lt;br /&gt;
should be advanced upon technically and visually by&lt;br /&gt;
other coders.&lt;br /&gt;
After this, another part well remembered is the 6 plane&lt;br /&gt;
chessboard zooming effect. This was done in one of&lt;br /&gt;
the earlier Reflex productions, but this time the&lt;br /&gt;
routine has been speeded up quite considerably.&lt;br /&gt;
Be warned however, this effect can leave you spinning&lt;br /&gt;
if your disorientated on  cannabis  or the like.. }&lt;br /&gt;
 &lt;br /&gt;
The next part that catches your attention is the 128&lt;br /&gt;
color animation of a skier. This animation shows in&lt;br /&gt;
several frames a man skiing down a slope.&lt;br /&gt;
This effect seems to the viewer to be ported down&lt;br /&gt;
from some other system, but regardless, it looks very&lt;br /&gt;
nice, but really only one of these &amp;quot;long distance&amp;quot;&lt;br /&gt;
effects.&lt;br /&gt;
 &lt;br /&gt;
The last picture is depicted from the game 'Primal Rage'&lt;br /&gt;
and is painted in IFLI by Warp 8.&lt;br /&gt;
It is of a gorilla opening it's jaws and looks very nice.&lt;br /&gt;
 &lt;br /&gt;
Also on the disk is a bonus part by Zorc, which is only 6&lt;br /&gt;
blocks long, and a disk note with credits.&lt;br /&gt;
Speaking of this disk note, why do Reflex have such a&lt;br /&gt;
problem with Byterapers &amp;quot;pc suxxx  byterapers too.&amp;quot;&lt;br /&gt;
This may be completely irrellevant to the review, but&lt;br /&gt;
just something interesting I thought to mention.&lt;br /&gt;
Perhaps in the news section of this edition I will include&lt;br /&gt;
the Reflex and Byterapers views on these remarks,&lt;br /&gt;
but lets get back to the review.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Overall&lt;br /&gt;
-----&lt;br /&gt;
Graphically, this would be Reflex's best achievement to&lt;br /&gt;
date. All contributions, in particular Earthquake,&lt;br /&gt;
Aomeba and Warp 8, are very nice.&lt;br /&gt;
The demo didn't seem to be as impressive as some of&lt;br /&gt;
their earlier productions and I think they are showing&lt;br /&gt;
too much attention to the big screen, instead of&lt;br /&gt;
creating original C64 effects or improving existing&lt;br /&gt;
ones.&lt;br /&gt;
The 'Ski Animation' is quite impressive visually and I&lt;br /&gt;
believe this is the part that managed to get most of the&lt;br /&gt;
votes at The Party 6, especially from the PC users.&lt;br /&gt;
&lt;br /&gt;
The demo is quite impressive even though not as good&lt;br /&gt;
as other Reflex demos. It recieves as 85/100.&lt;br /&gt;
Design by Felidae and Jim Jack.&lt;br /&gt;
Coding by Zorc, Adder and Felidae.&lt;br /&gt;
Graphics by Earthquake,Adder,Felidae,Aomeba,Warp 8.&lt;br /&gt;
Music exclusively by Jeff/Cml/Hype and Praiser.&lt;br /&gt;
 &lt;br /&gt;
Mr.Sex/Byterapers about Nine:&lt;br /&gt;
&amp;quot;Nine was quite okay, but not near the quality of the&lt;br /&gt;
other Reflex demos.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Anonym/Padua about Nine:&lt;br /&gt;
&amp;quot;A nice job - like most of the time. Even though I am not&lt;br /&gt;
really that much of a fan of the demos that are mainly&lt;br /&gt;
designed for the big screen.&lt;br /&gt;
But for those who like it.. also the people in Reflex seem&lt;br /&gt;
to invest quite a bit of thinking before they start&lt;br /&gt;
coding and I kinda like that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about Nine:&lt;br /&gt;
&amp;quot;Reflex... Mathematica... TP'96... 4 x 4 stuff...&amp;quot; was what I&lt;br /&gt;
thought when I enjoyed the C64 demo competition at the&lt;br /&gt;
Party 6 in Denmark and it was Reflex to show their&lt;br /&gt;
demo. Reflex showed their qualities and abilities in&lt;br /&gt;
quite a lot of demos.&lt;br /&gt;
The period when demos like Mathematica and Oxyron's&lt;br /&gt;
Dawnfall came out impressed me a lot and I liked the&lt;br /&gt;
 &lt;br /&gt;
4 x 4 stuff.&lt;br /&gt;
But I think every period has it's end. Just take a look&lt;br /&gt;
at the music market. &amp;quot;Back to the roots&amp;quot; or just&lt;br /&gt;
stealing ideas from former times.&lt;br /&gt;
What I mean is where are demos like 'Red Storm' (Triad)&lt;br /&gt;
or 'Ice Cream Castle' (Crest)? or couldn't they just&lt;br /&gt;
show their abilities in using effects like in the old&lt;br /&gt;
demos?&lt;br /&gt;
4 x 4 is now at the time where nearly every demo crew&lt;br /&gt;
does it, or at least is trying to do it. The effects are&lt;br /&gt;
the same, just a few new looking 4 x 4 styles are used&lt;br /&gt;
and everybody doing new demos yet, it is copying the&lt;br /&gt;
demo before.&lt;br /&gt;
 &lt;br /&gt;
To come to an end, if there would not have been the&lt;br /&gt;
animated skiier, I for myself would think that the&lt;br /&gt;
Smash Design demo 'Triage' could have done the&lt;br /&gt;
first place.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I LOVE YOU by Wrath Design&lt;br /&gt;
-------------------&lt;br /&gt;
Well, this quite small one file production certainly&lt;br /&gt;
caught my attention more than a lot of multi file demos.&lt;br /&gt;
To begin with some music in Dmc starts by Ed.&lt;br /&gt;
He has really only started composing, but it still sounds&lt;br /&gt;
good and suits this demo fine.&lt;br /&gt;
After a while the picture of Ed himself painted by Joe&lt;br /&gt;
comes onto the right of the screen.&lt;br /&gt;
To the left of the screen quickly come the credits of&lt;br /&gt;
this small production.&lt;br /&gt;
After the credits flash on and off, the picture of Ed&lt;br /&gt;
goes away and so does the credit page. The credit&lt;br /&gt;
page is replaced with the picture of a girl, who is&lt;br /&gt;
blinking in a realistic manner and is looking up into the&lt;br /&gt;
blank screen where the picture of Ed was earlier.&lt;br /&gt;
Soon the blank screen is slowly feeled with these&lt;br /&gt;
spinning and zooming hearts. This effect is quite hard&lt;br /&gt;
to describe but the hearts seem to be zooming closer&lt;br /&gt;
and closer all the time before they zoom totally in and&lt;br /&gt;
then out of the screen.&lt;br /&gt;
Then the picture fades out and so does the strange&lt;br /&gt;
music.&lt;br /&gt;
 &lt;br /&gt;
Overall;&lt;br /&gt;
This demo certainly has a deeper meaning and may not&lt;br /&gt;
appeal to all sceners, however it certainly came to me&lt;br /&gt;
in a positive way.&lt;br /&gt;
The design was smooth and simple and damn good, more&lt;br /&gt;
productions like these instead of copying other demos&lt;br /&gt;
routines would do the scene much good.&lt;br /&gt;
83/100.&lt;br /&gt;
 &lt;br /&gt;
Code by Ed/Wrath Design&lt;br /&gt;
Graphics by Joe/Wrath Design&lt;br /&gt;
Music by Ed/Wrath Design.&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about I love you:&lt;br /&gt;
&amp;quot;The first thing coming to my mind was:&lt;br /&gt;
&amp;quot;Hmm.. lets have a look, what this one filer could be!?!&amp;quot;&lt;br /&gt;
and right after I finished this thought the whole thing&lt;br /&gt;
was over. I was surprised by this quite strange sound&lt;br /&gt;
in addition to the pictures and the action, and I have to&lt;br /&gt;
admit, that it is nice.&lt;br /&gt;
I like it and I wish Wrath Design would bring some more&lt;br /&gt;
stuff to  the survivers of the C64 scene!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well thats the end of Demo Reviews 1, load the second&lt;br /&gt;
chapters for some more observations and evaluation&lt;br /&gt;
by Metal/Vibrants.&lt;br /&gt;
If you wish to make any contributions, please contact&lt;br /&gt;
the editorial, we hope you enjoyed the reading!&lt;br /&gt;
 &lt;br /&gt;
                                                                                       Regards;&lt;br /&gt;
                                                                             General Editor&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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