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		<title>Ymgve at 19:20, 8 June 2010</title>
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				<updated>2010-06-08T19:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                 * Demo Reviews *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome dear readers to another step into the legal&lt;br /&gt;
scene of the C64.&lt;br /&gt;
Here the latest demonstrations and productions are&lt;br /&gt;
presented and judged by the following judges..&lt;br /&gt;
Tao and Twoflower from Triad and Mitch and Dane&lt;br /&gt;
of Crest.&lt;br /&gt;
 &lt;br /&gt;
This issue we have under scrutination..&lt;br /&gt;
* Cucumber Juice by Hitmen&lt;br /&gt;
* Torture 6 by Padua&lt;br /&gt;
 &lt;br /&gt;
If you feel like your legal production should be in need&lt;br /&gt;
of the Domination stamp of approval, merely leave&lt;br /&gt;
email or feedback on any c64 boards worldwide to one&lt;br /&gt;
in the staff.&lt;br /&gt;
Enjoy..&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Cucumber Juice by HITMEN.&lt;br /&gt;
-------------------&lt;br /&gt;
A review by Tao of Triad.&lt;br /&gt;
 &lt;br /&gt;
Description:&lt;br /&gt;
Wowsers! only old music throughout the demo, that&lt;br /&gt;
surely was my first reaction..&lt;br /&gt;
The demo starts with an OLD crack intro. This intro is&lt;br /&gt;
quickly replaced by a logo originally painted by&lt;br /&gt;
Scrap for Genesis, converted in to a Hitmen logo.&lt;br /&gt;
&lt;br /&gt;
After this, a most wonderful &amp;quot;Cucumber Juice&amp;quot; logo&lt;br /&gt;
hits the screen, a logo made in multicolor that looks&lt;br /&gt;
splendid.. on top of this logo is some kind of sprite&lt;br /&gt;
text swinger..&lt;br /&gt;
This is followed by a picture made with the original&lt;br /&gt;
commodore chartset.. (for those who never call bbs's)&lt;br /&gt;
by Tyron which swings to and forth. Really a master&lt;br /&gt;
piece this one aswell..&lt;br /&gt;
 &lt;br /&gt;
After this a plottunnel appears with a logo below.&lt;br /&gt;
This time the logo is a remake off Bonzai's copy of the&lt;br /&gt;
old game company ELITE's logo type (JC: also seen in&lt;br /&gt;
Dutch Breeze by Bml)&lt;br /&gt;
The next part consists of a nude girl, not really the&lt;br /&gt;
nicest one i've see actually, but it's ok at least.&lt;br /&gt;
This picture is delimited by 2 rasterbars (WHOA!) and&lt;br /&gt;
some really funny raster effects appear now and&lt;br /&gt;
then on top of the picture.&lt;br /&gt;
On the left side of the picture is a Hitmen logo which&lt;br /&gt;
actually doesn't stand out that much either if you're&lt;br /&gt;
looking for quality graphics..&lt;br /&gt;
 &lt;br /&gt;
After you've either waited for a while or pressed&lt;br /&gt;
space, a logoboozer-part appears. An old concept, but&lt;br /&gt;
because of the fact the logo already from the start is&lt;br /&gt;
'tinted', it becomes very cool anyway.&lt;br /&gt;
This is followed by a wonderful FLI alien drawn by&lt;br /&gt;
Thunder.&lt;br /&gt;
Now, a strange one follows, a sprite-bender and a&lt;br /&gt;
sprite stretcher. Ok, it's really easy to do, but it sure&lt;br /&gt;
looks nice.&lt;br /&gt;
The next part contains the sisters of mercy logo&lt;br /&gt;
and Hitmen logo, all in sprites, which i kinda liked.&lt;br /&gt;
A fire routine burns behind all this, a really nice one.&lt;br /&gt;
 &lt;br /&gt;
Next, a bouncing AFLI logo by Death with a color plasma&lt;br /&gt;
behind.. nothing new really.&lt;br /&gt;
But then my favourite appears, it is a&lt;br /&gt;
graphic rotator/circlescroller in charmode! Powerful&lt;br /&gt;
(not really, but BLOODY cool!)&lt;br /&gt;
Finally, the end part arrives with 2 scrols; 1 upscroll&lt;br /&gt;
and 1 downscroll both showing the same text. But the&lt;br /&gt;
downscroll has a different color and swings sideways.&lt;br /&gt;
 &lt;br /&gt;
Summary:&lt;br /&gt;
Well the demo has it's bright moments and is worth&lt;br /&gt;
watching once or twice, but i don't think that i'd keep&lt;br /&gt;
it in my &amp;quot;most often watched&amp;quot; box..&lt;br /&gt;
The coding was performed by Jihad,Groepaz,Curlin,&lt;br /&gt;
Peacemaker and graphics by Tyron,Death,Thunder.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Torture VI by Padua&lt;br /&gt;
 --------------&lt;br /&gt;
A review by Twoflower, Dane and Micth.&lt;br /&gt;
 &lt;br /&gt;
Description:&lt;br /&gt;
Again the Padua crew strikes the scene with the sixth&lt;br /&gt;
demo in their series of Torture demos.&lt;br /&gt;
As usual, it's contents are of high quality you could&lt;br /&gt;
expect from a group like Padua, but unfortunately&lt;br /&gt;
they seemed to have hooked onto the ever-popular&lt;br /&gt;
style which Reflex have brought into the scene, a style&lt;br /&gt;
the reviewers wish to be a quickly passed phase in the&lt;br /&gt;
history of C64 demos.&lt;br /&gt;
But with or without Reflex style, this demo is the best&lt;br /&gt;
one of the Torture demos which have been released so&lt;br /&gt;
far by the guys in Padua.&lt;br /&gt;
 &lt;br /&gt;
I overlook the fact that the reviewers sighed when&lt;br /&gt;
the demo was loaded, since they were watching a&lt;br /&gt;
huge Reflex logo made in single colored board graphics&lt;br /&gt;
and the intro is well made.&lt;br /&gt;
When you run the demo, sprites remove the text on&lt;br /&gt;
the screen in a smooth way and the border fades into&lt;br /&gt;
a dark brown.&lt;br /&gt;
As a well fitting background to this, a nice tune by&lt;br /&gt;
JADAWIN floats out from the speakers.&lt;br /&gt;
Then, the still dark-blue screen transforms into&lt;br /&gt;
a precalculated vector object, swirling into the&lt;br /&gt;
center of the screen.&lt;br /&gt;
All of this is looking very neat and is one of the better&lt;br /&gt;
effects i have seen in it's general.&lt;br /&gt;
Suddenly, a Padua logo appears on the screen. The&lt;br /&gt;
logo is first looking as it is made in no more than three&lt;br /&gt;
colors, but after a closer look, the reviewers&lt;br /&gt;
realized that it contained atleast five.&lt;br /&gt;
Concerning the fact that the logo most probably have&lt;br /&gt;
been made in standard koala format, the reviewers&lt;br /&gt;
came to the conclusion that it could have been easily&lt;br /&gt;
improved by adding some more color.&lt;br /&gt;
 &lt;br /&gt;
Behind the logo, a square suddenly flickers in,&lt;br /&gt;
completing the logo. Not that impressive, but an&lt;br /&gt;
interesting idea for sure.&lt;br /&gt;
After this, the logo fades away, the screen turns&lt;br /&gt;
black and a new Torture logo suddenly fades in,&lt;br /&gt;
letter by letter.&lt;br /&gt;
The effect itself is very nicely performed by ANONYM&lt;br /&gt;
but the shapes of the logo seem to be straight off&lt;br /&gt;
converted from the Amiga, since they are very like&lt;br /&gt;
the ones in a commonly used charset.&lt;br /&gt;
&lt;br /&gt;
A pulsating, multicolored '6' appears behind the logo,&lt;br /&gt;
giving it a neat look.&lt;br /&gt;
For some seconds nothing happens, but then the logo&lt;br /&gt;
and music fade away, and the demo leaves the intro&lt;br /&gt;
phase, coded by Anonym, just to let us enjoy the main&lt;br /&gt;
part of the demo. After the promising intro sequence&lt;br /&gt;
the reviewers had high expectations for main part of&lt;br /&gt;
the demonstration, hoping to see some new, interesting&lt;br /&gt;
and uncommon effects.&lt;br /&gt;
Our disappointment was total when we glanced at the&lt;br /&gt;
first effect which is a plasma in the controversial&lt;br /&gt;
4x4 pixel chunky, too often in demos nowadays.&lt;br /&gt;
The size of the plasma, coded by Leonardo is 50x47&lt;br /&gt;
4x4 pixels, and it is neither especially fast or&lt;br /&gt;
impressive.&lt;br /&gt;
We've all seen it before - the standard Reflex styled&lt;br /&gt;
stuff.&lt;br /&gt;
Reviewer #3, Mitch, started to laugh loudly as he&lt;br /&gt;
noticed the disappointment in the eyes of the other&lt;br /&gt;
two.&lt;br /&gt;
The only positive thing the reviewers could find in this&lt;br /&gt;
part is the grey colored sideborder, which is later&lt;br /&gt;
used consequently during the entire demo.&lt;br /&gt;
The using of the sideborders is all in all a nice little&lt;br /&gt;
move which cheered up the entire team a little.&lt;br /&gt;
The music by Zyron did on the contrary disappoint us.&lt;br /&gt;
As all were looking at themselves as quite experienced&lt;br /&gt;
musicians, we did all have much to add. A comment from&lt;br /&gt;
one of the reviewers, Dane, was; &amp;quot;Music should be&lt;br /&gt;
used to keep up the interest in the demo, but in this&lt;br /&gt;
case the boring bass almost made me fall asleep,&lt;br /&gt;
luckily the screechy arpeggios and the flat awake,&lt;br /&gt;
ofcourse also 'Vibrato' and 'release' Honestly we have&lt;br /&gt;
heard much better from Zyron, but as we think we&lt;br /&gt;
have heard the tune before, we can't be sure if the&lt;br /&gt;
Padua crew have lended it from Zyron, in if this is the&lt;br /&gt;
case, you cannot be blamed for having used it in this&lt;br /&gt;
production.&lt;br /&gt;
 &lt;br /&gt;
But if we for a moment forget about the music and&lt;br /&gt;
continue to look at the demonstration itself, we'll find&lt;br /&gt;
the chunky plasma soon disappears and the&lt;br /&gt;
sideborder changes color from gray to dark blue.&lt;br /&gt;
After a little while, a big circle interference is visible&lt;br /&gt;
at the middle of the screen.&lt;br /&gt;
The effect itself may not be the best of it's kind, but&lt;br /&gt;
it still serves the prupose well. The removal and&lt;br /&gt;
placing of the second circle could have been done a lot&lt;br /&gt;
smoother, though.&lt;br /&gt;
After this effect has been visible for a time, the&lt;br /&gt;
screen turns black and the borders turn into a light&lt;br /&gt;
grey.&lt;br /&gt;
Broad, interlacing light grey lins fill up the screen and&lt;br /&gt;
once again the terrified 4x4 mode.&lt;br /&gt;
This time it is a fullscreen interlaced plasman which&lt;br /&gt;
might have looked cool if the reviewers would have&lt;br /&gt;
worn sun glasses, watching the demo from a distance&lt;br /&gt;
of about 10 meters away.&lt;br /&gt;
At last the effect disappears, turning the screen&lt;br /&gt;
black and the borders grey. Slowly an IFLI picture by&lt;br /&gt;
Ablaze is appearing on the screen. The picture&lt;br /&gt;
displays a motive consisting of a roman soldier holding&lt;br /&gt;
two daggers with a couple of mountains in the&lt;br /&gt;
background scenery.&lt;br /&gt;
On top of the picture, a small Padua logo is added.&lt;br /&gt;
After the picture, the funniest part of the demo&lt;br /&gt;
starts.&lt;br /&gt;
Squares of differented sizes and colors appear in a&lt;br /&gt;
random way on the screen, leaving only the center of&lt;br /&gt;
the screen free from them.&lt;br /&gt;
A thin frame then materializes at that spot and inside&lt;br /&gt;
of it two vector objects start to move around.&lt;br /&gt;
We then soon realized that the vector objects are&lt;br /&gt;
transperant and glenzing.&lt;br /&gt;
 &lt;br /&gt;
By the time the vector splines disappear to be&lt;br /&gt;
replaced by a standard cubic glenz vector of the&lt;br /&gt;
kind you first saw in 'The Last Traktor III', all in all&lt;br /&gt;
this part is smooth, designed and nicely performed,&lt;br /&gt;
but it's still a fact that this kind of code would have&lt;br /&gt;
suited better a demo from 1993 than in a demo like this.&lt;br /&gt;
&lt;br /&gt;
When the vector effect have faded out some raster&lt;br /&gt;
bars start on the screen.&lt;br /&gt;
Plotted line by line, the effect itself is sort of&lt;br /&gt;
pointless and must be used to save memory and&lt;br /&gt;
eliminate some boring loading time.&lt;br /&gt;
Suddenly, some of the rasterbars change their&lt;br /&gt;
color into a broad, dark-blue raster which is located&lt;br /&gt;
at the bottom of the screen.&lt;br /&gt;
The rest of the rasters fade down to black. Then some&lt;br /&gt;
cyan vector splines start to move, reflecting itself on&lt;br /&gt;
the dark blue background, making it appear as water&lt;br /&gt;
in the same way people used to do in scrollers in the&lt;br /&gt;
old days.&lt;br /&gt;
 &lt;br /&gt;
Finally the effect fades diwn into black and the last&lt;br /&gt;
effect of the demo appears.&lt;br /&gt;
Unlukily for the reviewers, it is found to be a zooming&lt;br /&gt;
plot tunnel effect using the boring 4x4 chunky mode.&lt;br /&gt;
The lack of other visual entertainment makes it look&lt;br /&gt;
just as another demo from the hands of Reflex or&lt;br /&gt;
Byterapers.&lt;br /&gt;
Ok, the effect included many colors, but none of use&lt;br /&gt;
could see the art at all. Impressive code perhaps,&lt;br /&gt;
but with a total lack of design and idea, the code is&lt;br /&gt;
completely wasted.&lt;br /&gt;
Make it fast, designed and interesting or don't make&lt;br /&gt;
it atl all, concerning this part.&lt;br /&gt;
At last, the music fades out and the outro appears on&lt;br /&gt;
the screen. On the top and on the bottom of the screen&lt;br /&gt;
is a funny effect including two sinuses crossing&lt;br /&gt;
each other, making the space between the blue line&lt;br /&gt;
turn blue. A nice little effect similar to something we&lt;br /&gt;
have seen in one of the new Camelot demos.&lt;br /&gt;
In the background, a nice sound from Jadawin is heard&lt;br /&gt;
again proving that he is a promising musician.&lt;br /&gt;
Between the two identic effects is a three colored&lt;br /&gt;
logo, splitted into more colors. It flashes now and&lt;br /&gt;
then and is on the whole looking very nice,&lt;br /&gt;
reminding us of some old logos performed by Hein Holt.&lt;br /&gt;
Credits for this demo:&lt;br /&gt;
Graphics by ANONYM and ABLAZE.&lt;br /&gt;
Coding by LEONARDO and ANONYM.&lt;br /&gt;
Music by JADAWIN and ZYRON.&lt;br /&gt;
 &lt;br /&gt;
Overall:&lt;br /&gt;
This is one of the better demos released so far this&lt;br /&gt;
year, a demo containing very much variation and a&lt;br /&gt;
few shining ideas.&lt;br /&gt;
The similarity to other demos and the entire PC alike&lt;br /&gt;
trackloader style is far too common, though.&lt;br /&gt;
The indemo musicand lack of design in the demo pull&lt;br /&gt;
down the reviewers opinion a little, making it stop a bit&lt;br /&gt;
over the average; 67/100.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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