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		<title>Corruption 07 ch08 Mishmash - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Corruption_07_ch08_Mishmash&amp;diff=3203&amp;oldid=prev</id>
		<title>Ymgve at 21:56, 5 July 2007</title>
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				<updated>2007-07-05T21:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;elcome to the rubric called&lt;br /&gt;
MISHMASH, containing all kind&lt;br /&gt;
of different serious, funny,&lt;br /&gt;
strange, cool, etc things.&lt;br /&gt;
this month we've got the true&lt;br /&gt;
facts about CHARLES DEENEN and&lt;br /&gt;
MANIACS OF NOISE, based upon a&lt;br /&gt;
story which was written in&lt;br /&gt;
culture's paper-mag SHOCK #2.&lt;br /&gt;
-------------------------------&lt;br /&gt;
last venlo meeting (augustus&lt;br /&gt;
1990) one of our staff-writers&lt;br /&gt;
showed an article to CHARLES&lt;br /&gt;
DEENEN which concerned him and&lt;br /&gt;
his behaviour. we from &amp;quot;CORRUP-&lt;br /&gt;
TION&amp;quot; know him well and we&lt;br /&gt;
already knew that a few of the&lt;br /&gt;
written &amp;quot;facts&amp;quot; are false. we&lt;br /&gt;
asked him to tell us the REAL&lt;br /&gt;
FACTS about everything. we do&lt;br /&gt;
NOT want to kiss his ass, but&lt;br /&gt;
we just want to prove that&lt;br /&gt;
stories like this are NOT&lt;br /&gt;
neccesary (unless they are&lt;br /&gt;
totally true !!). every GOOD&lt;br /&gt;
magazine does a lot of research&lt;br /&gt;
before they come up with wild-&lt;br /&gt;
west stories. all the following&lt;br /&gt;
statements have been checked&lt;br /&gt;
by us.&lt;br /&gt;
&lt;br /&gt;
all quoted text are the real&lt;br /&gt;
answers:&lt;br /&gt;
&lt;br /&gt;
first the story about the&lt;br /&gt;
synthesizer performance. &amp;quot;C.D&lt;br /&gt;
said he had agreed to come if&lt;br /&gt;
all expenses should be payed&lt;br /&gt;
and if JEROEN TEL wanted to go&lt;br /&gt;
as well. after a chat with&lt;br /&gt;
jeroen we laughed about such a&lt;br /&gt;
silly question (who want to&lt;br /&gt;
play on a stupid copy party&lt;br /&gt;
for almost nothing ??). but c.d&lt;br /&gt;
felt sorry for this little kid&lt;br /&gt;
and said jeroen and he would&lt;br /&gt;
come. c.d said they kept on&lt;br /&gt;
ringing (who would take them&lt;br /&gt;
serious ??) and had to come up&lt;br /&gt;
with some excuses. luckily (??)&lt;br /&gt;
jeroen had a motor-cycle&lt;br /&gt;
accident a day before this so&lt;br /&gt;
called party and this was our&lt;br /&gt;
excuse. indeed jeroen didn't&lt;br /&gt;
have a scratch (although he had&lt;br /&gt;
a sore hand), but who cares ??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
now the adjusted and corrected&lt;br /&gt;
&amp;quot;facts&amp;quot; which pim wrote:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;c.d made a routine on the C64,&lt;br /&gt;
 AMIGA, ATARI ST, NINTENDO&lt;br /&gt;
 GAME-BOY and NINTENDO GAME-&lt;br /&gt;
 CONSOLE. the c64 routine was&lt;br /&gt;
 in no way ripped from any&lt;br /&gt;
 other existing routine. we&lt;br /&gt;
 don't care about you thinking&lt;br /&gt;
 or telling it, but just for&lt;br /&gt;
 the record. the raster-time&lt;br /&gt;
 was big because of the less&lt;br /&gt;
 time c.d had spend on writing&lt;br /&gt;
 it. if JEROEN wanted to have a&lt;br /&gt;
 new extension in the routine&lt;br /&gt;
 this had to be done quickly,&lt;br /&gt;
 so no time was left to do any&lt;br /&gt;
 improvements. also the routine&lt;br /&gt;
 was totally built in a way to&lt;br /&gt;
 accept other data from other&lt;br /&gt;
 play-routines and to work as&lt;br /&gt;
 quick as possible with it in&lt;br /&gt;
 certain assemblers.&lt;br /&gt;
 C.D wrote an amiga-driver&lt;br /&gt;
 which was reasonable (it did&lt;br /&gt;
 the work). M.O.N got more and&lt;br /&gt;
 more orders in that time to do&lt;br /&gt;
 music for amiga. c.d hired a&lt;br /&gt;
 guy called FREDERIC HAHN.&lt;br /&gt;
 after doing several try-outs&lt;br /&gt;
 he agreed with c.d that he did&lt;br /&gt;
 not qualify to do music for&lt;br /&gt;
 M.O.N. after a while frederic&lt;br /&gt;
 rang c.d asking him to do the&lt;br /&gt;
 music for UNREAL. frederic&lt;br /&gt;
 also said c.d had to use his&lt;br /&gt;
 routine for it. c.d (and R.O)&lt;br /&gt;
 used frederic's routine to do&lt;br /&gt;
 the ingame tunes. frederic&lt;br /&gt;
 afterwards agreed that c.d&lt;br /&gt;
 could use his routine to do&lt;br /&gt;
 future planned pieces. c.d&lt;br /&gt;
 also improved the player on&lt;br /&gt;
 some points and at the moment&lt;br /&gt;
 frederic is writing an editor&lt;br /&gt;
 for the play-routine. all that&lt;br /&gt;
 crap about hiring frederic,&lt;br /&gt;
 getting legal rights and&lt;br /&gt;
 kicking is pure nonsense. ring&lt;br /&gt;
 frederic hahn if you have any&lt;br /&gt;
 doubt about this. sound-fx-&lt;br /&gt;
 play routines were written by&lt;br /&gt;
 c.d&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C.D never kicked JEROEN TEL&lt;br /&gt;
 out of M.O.N., but it was time&lt;br /&gt;
 to split up. jeroen was&lt;br /&gt;
 getting slow (it took him 4&lt;br /&gt;
 months to do BAD BLOOD music)&lt;br /&gt;
 and c.d got tired of all the&lt;br /&gt;
 responsibilities and all the&lt;br /&gt;
 paper-work (most of the time&lt;br /&gt;
 until late at night). jeroen&lt;br /&gt;
 indeed made a new player for&lt;br /&gt;
 the c64, but this one was&lt;br /&gt;
 designed to forfill jeroen's&lt;br /&gt;
 needs only. yes, this means&lt;br /&gt;
 shorter raster-time, but it&lt;br /&gt;
 had nothing to do whether&lt;br /&gt;
 jeroen needed c.d or not&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHOCK magazine stated that c.d&lt;br /&gt;
 never had any contracts with&lt;br /&gt;
 software companies. at this&lt;br /&gt;
 time C.D picked some contracts&lt;br /&gt;
 out of an index and showed&lt;br /&gt;
 them to us. MANIACS OF NOISE&lt;br /&gt;
 was a registered firm (unless&lt;br /&gt;
 some so called music-companies&lt;br /&gt;
 like LORDS OF SONICS). it is&lt;br /&gt;
 useless for stupid 16 year old&lt;br /&gt;
 kids to sign contracts. they&lt;br /&gt;
 aren't legal anyway. the&lt;br /&gt;
 reason why M.O.N was a legal&lt;br /&gt;
 firm is not the software&lt;br /&gt;
 industry, but the company's&lt;br /&gt;
 presentation video's. video-&lt;br /&gt;
 production firms want to be&lt;br /&gt;
 insured of delivery. if you're&lt;br /&gt;
 not registered (in holland one&lt;br /&gt;
 has to registered at the cham-&lt;br /&gt;
 bers of trade &amp;quot;KAMER VAN KOOP-&lt;br /&gt;
 HANDEL&amp;quot;) they can't execute&lt;br /&gt;
 any contract in case of non-&lt;br /&gt;
 delivery etc. software com-&lt;br /&gt;
 panies want to be insured that&lt;br /&gt;
 one delivers the music (or&lt;br /&gt;
 soundeffects) within the given&lt;br /&gt;
 time-limit. if one fails, they&lt;br /&gt;
 can declare all the costs they&lt;br /&gt;
 had. in other words: M.O.N.&lt;br /&gt;
 had to pay for delivery screw-&lt;br /&gt;
 ups. also these contracts&lt;br /&gt;
 secured us of being paid. if&lt;br /&gt;
 companies are not willing to&lt;br /&gt;
 pay their debts, you can ask&lt;br /&gt;
 for total sell-out of such a&lt;br /&gt;
 firm, but only in case you're&lt;br /&gt;
 a registered firm as well.&lt;br /&gt;
 oh, anyone out there who is&lt;br /&gt;
 still thinking c.d. made this&lt;br /&gt;
 story up, ask c.d if you can&lt;br /&gt;
 see some contracts. he'll&lt;br /&gt;
 show them to you.&lt;br /&gt;
 if pim is familiar with all&lt;br /&gt;
 the leading software firms,&lt;br /&gt;
 he must know of the contracts&lt;br /&gt;
 and agreements. ask software&lt;br /&gt;
 firms like MICORPHOSE,DINAMIC,&lt;br /&gt;
 ORIGIN,INTERPLAY,HEWSON etc.&lt;br /&gt;
 they will tell you all the&lt;br /&gt;
 details about it. yeah pim,&lt;br /&gt;
 life is a bitch, or not....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the choice of music depends on&lt;br /&gt;
 the taste of development&lt;br /&gt;
 manager. their is only one&lt;br /&gt;
 software firm who let the&lt;br /&gt;
 programmer decide what he&lt;br /&gt;
 wants; DOUBLE DENSITY. but off&lt;br /&gt;
 course, our LITTLE PIM/LOUDNES&lt;br /&gt;
 made a trillion soundtracks&lt;br /&gt;
 for games and knows all the&lt;br /&gt;
 details. it is true that the&lt;br /&gt;
 choice of music depends on the&lt;br /&gt;
 budget from the software firm,&lt;br /&gt;
 but that's a lucky guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;a long time ago, c.d did his&lt;br /&gt;
 music editing with a P.C,&lt;br /&gt;
 using a modified p.d.s system.&lt;br /&gt;
 but after 3 weeks it was more&lt;br /&gt;
 a pain in the ass than any&lt;br /&gt;
 help, so everything has been&lt;br /&gt;
 sold to somebody in venray,&lt;br /&gt;
 holland. name and address can&lt;br /&gt;
 be obtained by c.d&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;in the end NERD PIM wrote&lt;br /&gt;
 something about soundeffects&lt;br /&gt;
 on the c64. he said c.d does&lt;br /&gt;
 not know how his routine works&lt;br /&gt;
 and that the effects are based&lt;br /&gt;
 upon pure luck. well, we don't&lt;br /&gt;
 know if pim has counted all&lt;br /&gt;
 the soundeffects c.d made in&lt;br /&gt;
 last few years, but the number&lt;br /&gt;
 is more than 2000. if somebody&lt;br /&gt;
 did more than 2000 good&lt;br /&gt;
 soundeffects, you have to&lt;br /&gt;
 admit that such a person knows&lt;br /&gt;
 what he's doing. although&lt;br /&gt;
 most unnatural complex sfx are&lt;br /&gt;
 test and trial soundeffects,&lt;br /&gt;
 everyone who has done soundfx&lt;br /&gt;
 for games knows that the&lt;br /&gt;
 ring-modulated sounds are the&lt;br /&gt;
 difficultiest ones to do,&lt;br /&gt;
 especially when you just start&lt;br /&gt;
 experimenting with them. but&lt;br /&gt;
 why should ZZAP c64-magazine&lt;br /&gt;
 write &amp;quot;this sword-clang is the&lt;br /&gt;
 best thing i've heard on the&lt;br /&gt;
 c64 so far, it's even better&lt;br /&gt;
 than the BARBARIAN one&amp;quot; in&lt;br /&gt;
 their 'MYTH' review if c.d&lt;br /&gt;
 did it 'just on pure luck'.&lt;br /&gt;
 but just in case; anyone who&lt;br /&gt;
 wants to know exactly how the&lt;br /&gt;
 c64 routines work can write&lt;br /&gt;
 to c.d and ask. if pim&lt;br /&gt;
 obtained the info about this&lt;br /&gt;
 from R.OUWEHAND than it's not&lt;br /&gt;
 his fault. indeed c.d didn't&lt;br /&gt;
 know exactly anymore how the&lt;br /&gt;
 c64 play-routine worked when&lt;br /&gt;
 explaining it to the kiddo&lt;br /&gt;
 r.ouwehand. if you keep in&lt;br /&gt;
 mind that he didn't do any&lt;br /&gt;
 work on the c64 since a YEAR,&lt;br /&gt;
 it's not such a miracle.&lt;br /&gt;
 everybody who's interested can&lt;br /&gt;
 buy the soundeffect and music-&lt;br /&gt;
 editor from DIGITAL MARKETING&lt;br /&gt;
 starting from november 1st.&lt;br /&gt;
 off course the player is the&lt;br /&gt;
 same thing as always, but the&lt;br /&gt;
 editor is something completely&lt;br /&gt;
 different this time. both&lt;br /&gt;
 editors are designed to make&lt;br /&gt;
 full use of the c64, and&lt;br /&gt;
 giving you every option you&lt;br /&gt;
 need. examples: none of the&lt;br /&gt;
 editors until now had a&lt;br /&gt;
 function to save the source-&lt;br /&gt;
 code of a player and the data&lt;br /&gt;
 to an assembler. this time&lt;br /&gt;
 it's not you being a slave of&lt;br /&gt;
 an editor, but the editor&lt;br /&gt;
 being a total slave from you!!&lt;br /&gt;
 please ask any further details&lt;br /&gt;
 to DIGITAL MARKETING GERMANY&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
if any disk/paper-magazine&lt;br /&gt;
wants to write a beefy story&lt;br /&gt;
about any person and which is&lt;br /&gt;
in any way false, just forget&lt;br /&gt;
it. CORRUPTION will write the&lt;br /&gt;
real background story again !!&lt;br /&gt;
also if any disk/paper magazine&lt;br /&gt;
get hold of a &amp;quot;story&amp;quot;, please&lt;br /&gt;
CHECK IT OUT first and try to&lt;br /&gt;
ask honest people if it's true&lt;br /&gt;
or not. hey shock, if this pim&lt;br /&gt;
person is polite, let him make&lt;br /&gt;
excuses to c.d.&lt;br /&gt;
&lt;br /&gt;
a couple of other facts:&lt;br /&gt;
&lt;br /&gt;
- C.D is going to work for a&lt;br /&gt;
  firm called INTERPLAY (pro-&lt;br /&gt;
  ducers of games like battle&lt;br /&gt;
  chess and dragon wars) doing&lt;br /&gt;
  players, music, game-routines&lt;br /&gt;
  etc. on all available home-&lt;br /&gt;
  computer and game-console&lt;br /&gt;
  formats (mainly fm-towns, p.c&lt;br /&gt;
  nintendo and cd-tv).&lt;br /&gt;
- JEROEN TEL is going to work&lt;br /&gt;
  for a firm called ICONOTEK&lt;br /&gt;
  doing music and games for a&lt;br /&gt;
  new gaming-system called&lt;br /&gt;
  PRIVATE EYE. he is going to&lt;br /&gt;
  a 2 month course first to&lt;br /&gt;
  learn the new hardware.&lt;br /&gt;
- JOHANNES BJERREGAARD is doing&lt;br /&gt;
  music on amiga for his&lt;br /&gt;
  friends only. he's also&lt;br /&gt;
  playing in a JAZZ BAND, so if&lt;br /&gt;
  you're in kopenhagen&lt;br /&gt;
  (denmark), visit one of the&lt;br /&gt;
  jazz-clubs in town.&lt;br /&gt;
&lt;br /&gt;
MANIACS OF NOISE STOPS ALL&lt;br /&gt;
ACTIVITIES ON THE 30TH OF&lt;br /&gt;
OCTOBER IN THE COMPUTER-SCENE.&lt;br /&gt;
maniacs of noise will have a&lt;br /&gt;
name-change in the video-promo&lt;br /&gt;
world.&lt;br /&gt;
&lt;br /&gt;
watch out for the new style in&lt;br /&gt;
house music called 'FLY-HOUSE'.&lt;br /&gt;
first hit single will be 'this&lt;br /&gt;
job ain't done' by the BOYS&lt;br /&gt;
NEXT DOOR. ready for release in&lt;br /&gt;
mid september.&lt;br /&gt;
-------------------------------&lt;br /&gt;
to all magazines: please check&lt;br /&gt;
first all facts before relea-&lt;br /&gt;
sing stories which are not&lt;br /&gt;
true. others don't release such&lt;br /&gt;
a story. it's just for the mags&lt;br /&gt;
own advantage.&lt;br /&gt;
-------------------------------&lt;br /&gt;
so...here is the rest of the&lt;br /&gt;
addresses.as you have already&lt;br /&gt;
read there was no memory left&lt;br /&gt;
for the wanted corner !!!&lt;br /&gt;
&lt;br /&gt;
(removed)&lt;br /&gt;
&lt;br /&gt;
now an article by HELTER-&lt;br /&gt;
SKELTER / ATG :&lt;br /&gt;
&lt;br /&gt;
     lamer group at large&lt;br /&gt;
     --------------------&lt;br /&gt;
a new lamer group out -&amp;amp;gt; FLOP !&lt;br /&gt;
yeah...you can guess what this&lt;br /&gt;
motto is ...'our name says it&lt;br /&gt;
all'.&lt;br /&gt;
now i've seen groups such as&lt;br /&gt;
LRU and LOP put out so-so up to&lt;br /&gt;
date (meaning the current year&lt;br /&gt;
wares).&lt;br /&gt;
but the lamers in flop are&lt;br /&gt;
really lame as you can also&lt;br /&gt;
probably guess.yes,they use&lt;br /&gt;
lame INTRO-MAKERS and not like&lt;br /&gt;
lru or even lop these lamers in&lt;br /&gt;
flop not only rerelease wares&lt;br /&gt;
but they release shit that is&lt;br /&gt;
two and three years old.not to&lt;br /&gt;
mention shitty shoot'em up&lt;br /&gt;
games !&lt;br /&gt;
only in america you say ?&lt;br /&gt;
well,if that is the case,for&lt;br /&gt;
god's sake,don't even move here&lt;br /&gt;
or plane to live here for that.&lt;br /&gt;
but seriously why would anyone&lt;br /&gt;
want to be labeled a lamer,let&lt;br /&gt;
alone he in,or associated with&lt;br /&gt;
a lame group ?&lt;br /&gt;
the answer then lies within&lt;br /&gt;
these lame BASTARDS who....&lt;br /&gt;
1)claim they are elite.&lt;br /&gt;
2)try to do us a favour by re-&lt;br /&gt;
  releasing shit already out.&lt;br /&gt;
&lt;br /&gt;
puh...give us a break,people&lt;br /&gt;
like this (as lame as flop)&lt;br /&gt;
should be shot.&lt;br /&gt;
&lt;br /&gt;
why did god waste such good&lt;br /&gt;
recycable flesh on people like&lt;br /&gt;
this ?&lt;br /&gt;
&lt;br /&gt;
i guess we'll never know,but&lt;br /&gt;
until then...don't waste your&lt;br /&gt;
time by d/l flop shit because&lt;br /&gt;
their name says it all !!!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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