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		<title>Brutal Recall 10 ch04 - Revision history</title>
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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Brutal_Recall_10_ch04&amp;diff=1847&amp;oldid=prev</id>
		<title>Ymgve at 00:50, 19 June 2007</title>
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				<updated>2007-06-19T00:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
          &amp;quot;the scene... today!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
              by tch/brutal&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
hello readers!&lt;br /&gt;
here i am again to give some comment to&lt;br /&gt;
a special thing which happened in the&lt;br /&gt;
scene lately..&lt;br /&gt;
before i start,i'll print a letter which&lt;br /&gt;
was sent to me by 'bacchus of fairlight'&lt;br /&gt;
in which he also discusses some points&lt;br /&gt;
of this scene...&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
howdy hackers!&lt;br /&gt;
&lt;br /&gt;
after reading the mag for the last&lt;br /&gt;
couple of issues, i must give you my&lt;br /&gt;
point of view on the subjects&lt;br /&gt;
&amp;quot;the scene&amp;quot; and &amp;quot;the c64 future&amp;quot;.&lt;br /&gt;
----------------------------------------&lt;br /&gt;
first the scene:&lt;br /&gt;
many things in this scene still amazes&lt;br /&gt;
me, but quite a few awoke my disgust.&lt;br /&gt;
----------------------------------------&lt;br /&gt;
as you might know i'm the main cracker&lt;br /&gt;
in the swedish group fairlight. we are&lt;br /&gt;
one of the oldest groups still active,&lt;br /&gt;
so we have a long history to look back&lt;br /&gt;
on. one thing, that strikes me is how&lt;br /&gt;
             many of the newcomers,who&lt;br /&gt;
    _ABCDE   lack the history of the&lt;br /&gt;
    _FGHIJ   scene.  one of the things&lt;br /&gt;
    _KLLMN   that brings you into the&lt;br /&gt;
    _OPQRS   scene is the fact that you&lt;br /&gt;
    TUVWXY   are amired by quite a few&lt;br /&gt;
    ZÅÄÓÖÜ   lads. finding that most&lt;br /&gt;
    !&amp;quot;#$%&amp;amp;amp;   newcomers have never heard&lt;br /&gt;
     '()*    and do not bother about the&lt;br /&gt;
names of the dudes i admire; gollum/flt,&lt;br /&gt;
mr.z/triad, janitor/triad, mr.lee/711,&lt;br /&gt;
the dynamic duo to name but a few.&lt;br /&gt;
i think someone ought to do the job of&lt;br /&gt;
writing the history of the scene and&lt;br /&gt;
spread it, and that all major groups&lt;br /&gt;
demand historical knowledge before&lt;br /&gt;
accepting new members. do not take this&lt;br /&gt;
too serious, but admit that i've got a&lt;br /&gt;
point here!&lt;br /&gt;
----------------------------------------&lt;br /&gt;
the subject of &amp;quot;budget lables&amp;quot;, which&lt;br /&gt;
groups release budget games on, is also&lt;br /&gt;
pathetic. if a game stinks,you&lt;br /&gt;
only release it if you can do   XYZÅÄÓ&lt;br /&gt;
a good version on it. a group   ÖÜ !&amp;quot;#&lt;br /&gt;
does not earn any credits from  $%&amp;amp;amp;'()&lt;br /&gt;
releasing a crap version of a   *+,-./&lt;br /&gt;
crapgame, so why do the work if 012345&lt;br /&gt;
you don't get credits anyway?&lt;br /&gt;
the article in the last issue fully&lt;br /&gt;
covered the issue!&lt;br /&gt;
----------------------------------------&lt;br /&gt;
next; group swapping! when going to&lt;br /&gt;
school, i always separated classmates&lt;br /&gt;
from mates going to my class. following&lt;br /&gt;
this line of thought i also have&lt;br /&gt;
&amp;quot;computer pals&amp;quot; as well as &amp;quot;pals dealing&lt;br /&gt;
&lt;br /&gt;
    IJK     IJK     IJK     IJK     IJK&lt;br /&gt;
 LMNOPQ  LMNOPQ  LMNOPQ  LMNOPQ  LMNOPQ&lt;br /&gt;
 RSTUVW  RSTUVW  RSTUVW  RSTUVW  RSTUVW&lt;br /&gt;
&lt;br /&gt;
with computers&amp;quot;. a group consisting of&lt;br /&gt;
only &amp;quot;computerpals&amp;quot; does not have the&lt;br /&gt;
strength to go on forever. we in flt&lt;br /&gt;
have a stiff core of good friends, whom&lt;br /&gt;
you can trust in all weathers. they wont&lt;br /&gt;
leave the group for another one. i lead&lt;br /&gt;
the forces and push them with phone-&lt;br /&gt;
calls and membersendings, and during my&lt;br /&gt;
frequent laziness periods, aaron is&lt;br /&gt;
allways there to fill the gap. i'm very&lt;br /&gt;
sceptical to members abroad, as i want&lt;br /&gt;
to be able to afford frequent chats with&lt;br /&gt;
all members. i guess the contacting of&lt;br /&gt;
ayatollah/ex. t.a.t. was basically a way&lt;br /&gt;
to get our hands on a diskmag to be&lt;br /&gt;
spread under our lable. basically this&lt;br /&gt;
kind of using people for your own&lt;br /&gt;
purposes is wrong and not a lasting&lt;br /&gt;
arrangement. in the diskmags i can&lt;br /&gt;
follow the frequent creations of new&lt;br /&gt;
groups and the deaths of others.&lt;br /&gt;
mainly it's the same people jumping&lt;br /&gt;
around. i can't figure why!&lt;br /&gt;
computing is basically fun, and i want&lt;br /&gt;
to have fun together with my best pals.&lt;br /&gt;
do these people have a need for change&lt;br /&gt;
or is it the            pityfull fact&lt;br /&gt;
that groups like  H:;K  these are just&lt;br /&gt;
formed and guys  GLMNOP only accepted&lt;br /&gt;
for their jobs?? QRSTUV we also sometime&lt;br /&gt;
kick members who W&amp;amp;lt;YZÅÄ are becomming&lt;br /&gt;
too lazy,even to   ÓÖ   fill a place in&lt;br /&gt;
the memberlists.  Ü !Ü these are too&lt;br /&gt;
lazy to be picked &amp;quot;#$% up by some other&lt;br /&gt;
group. a few have &amp;amp;amp;'89 quited (rockstar+&lt;br /&gt;
servant) after a       short guest-&lt;br /&gt;
appearance but most like it together&lt;br /&gt;
with us and stay as they feel they have&lt;br /&gt;
a place to fill in our fellowship.&lt;br /&gt;
with this point of view on groups, i&lt;br /&gt;
can only feel pity for the notorious&lt;br /&gt;
&amp;quot;groupjmpers&amp;quot;. changing groups too often&lt;br /&gt;
just proves that you have a deep lack of&lt;br /&gt;
wanted skills, are sociologically&lt;br /&gt;
dreadfully boring to talk to or that you&lt;br /&gt;
are a restless soul searching for&lt;br /&gt;
something better you'll never get.&lt;br /&gt;
----------------------------------------&lt;br /&gt;
the future of the c64:&lt;br /&gt;
a lot of talk has been around on this&lt;br /&gt;
subject. my opinion is very clear here;&lt;br /&gt;
the c64 will live practically forever,&lt;br /&gt;
but the number of users will diminish&lt;br /&gt;
into practically nothing. this will not&lt;br /&gt;
         happen over night, as the&lt;br /&gt;
 *+,-./0 eastern countries will become&lt;br /&gt;
 1234567 active and bring a new spring&lt;br /&gt;
 89:;&amp;amp;lt;=&amp;amp;gt; to the ol' commie. we can see&lt;br /&gt;
 ?_ABCDE this on a lot of other computer&lt;br /&gt;
   FGH  scenes,like: the spectrum,&lt;br /&gt;
       the bbc and others.&lt;br /&gt;
these scenes are not dead, but so&lt;br /&gt;
inactive that they are hardly very much&lt;br /&gt;
alive either. this will happen for the&lt;br /&gt;
c64 too. in sweden, practically no new&lt;br /&gt;
c64's are sold, and without the stream&lt;br /&gt;
of new users, no new generation will&lt;br /&gt;
follow the mighty traditions of the&lt;br /&gt;
swedish legends, fairlight, wcc, scc,&lt;br /&gt;
triad, relax and so on. we see the&lt;br /&gt;
burial of magazines addicted to the 64,&lt;br /&gt;
as people now buy an amiga as the first&lt;br /&gt;
computer. the gameproduction is going&lt;br /&gt;
down, and if no games are released, even&lt;br /&gt;
fewer reasons exist for the purchase of&lt;br /&gt;
a new c64, which makes it even more&lt;br /&gt;
stupid for any company to release a c64&lt;br /&gt;
game. this is in fact happening, and&lt;br /&gt;
there is nothing we can do about it!&lt;br /&gt;
----------------------------------------&lt;br /&gt;
for your information, i just cannot&lt;br /&gt;
establish enough energy to go to the&lt;br /&gt;
amigascene. you are lame for a very long&lt;br /&gt;
period, when changing systems, and i&lt;br /&gt;
guess i can't take that shame! so i&lt;br /&gt;
guess i'll stay with you on this system&lt;br /&gt;
untill the bitter end!&lt;br /&gt;
&lt;br /&gt;
                   /bacchus of fairlight&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
thanx to bacchus for this article!&lt;br /&gt;
he's got some very good points   XYZÅÄÓ&lt;br /&gt;
here and that's why i'll add a   ÖÜ !&amp;quot;#&lt;br /&gt;
few lines to his text...         $%&amp;amp;amp;'()&lt;br /&gt;
the fact about knowing the       *+,-./&lt;br /&gt;
history of things is important   012345&lt;br /&gt;
to everything as you can learn of&lt;br /&gt;
mistakes and successes made by other&lt;br /&gt;
people before you!  it's good to know&lt;br /&gt;
who started this and how they did it!!&lt;br /&gt;
i myself do not know too much about the&lt;br /&gt;
history of the scene as i'm only part of&lt;br /&gt;
it for about 5 years now,when the ruling&lt;br /&gt;
company and blackmail were found out of&lt;br /&gt;
the notorious ice-squad!&lt;br /&gt;
as you came up with the idea to write&lt;br /&gt;
the historical background of the scene,i&lt;br /&gt;
am now asking if you could do that for&lt;br /&gt;
us!!  you can write about anything you&lt;br /&gt;
wish and i'll make sure it's be printed!&lt;br /&gt;
i think this is the only way to make the&lt;br /&gt;
newcomers more familiar to the scene so&lt;br /&gt;
they will understand more about it!&lt;br /&gt;
and if they understand it better,they&lt;br /&gt;
will probably have more troubles to go&lt;br /&gt;
to any other systems..&lt;br /&gt;
  about group-jumpers now.. i also had&lt;br /&gt;
plans to leave brutal,in which i've been&lt;br /&gt;
since i formed it in august 1990,for a&lt;br /&gt;
'better' group.  the offer was perfect,&lt;br /&gt;
but when i heard the reaction of most of&lt;br /&gt;
the remaining brutalers,that they would&lt;br /&gt;
leave the scene after the brutal-party&lt;br /&gt;
because they were shocked that someone&lt;br /&gt;
like me gives more about charts than&lt;br /&gt;
about friendship,i really thought it&lt;br /&gt;
over and over again and i stayed as i&lt;br /&gt;
simply couldn't loose friends in this&lt;br /&gt;
way,just because i had to be selfish!!!&lt;br /&gt;
some may call me stupid,but as you also&lt;br /&gt;
mentioned,fun is what this is all about,&lt;br /&gt;
and how could i have fun by loosing some&lt;br /&gt;
of my best friends?!?  yes,i know that&lt;br /&gt;
there can also be friendship between two&lt;br /&gt;
guys from different groups,but it's not&lt;br /&gt;
the same!!  you don't have the same&lt;br /&gt;
goals,as you both want different groups&lt;br /&gt;
to kick serious ass!  you mostly won't&lt;br /&gt;
discuss internal groupmatters with&lt;br /&gt;
eachother as those facts should stay&lt;br /&gt;
secrets most of the time...&lt;br /&gt;
it's just too bad that not all brutalers&lt;br /&gt;
live in one country as we now only have&lt;br /&gt;
a groupmeeting once or twice a year!!&lt;br /&gt;
ofcourse some members meet from time to&lt;br /&gt;
time,but it's much cooler if almost all&lt;br /&gt;
members are present!!  and on those&lt;br /&gt;
meetings,we don't really care much about&lt;br /&gt;
computing,as you computer best when you&lt;br /&gt;
are alone anyway!  we just have fun like&lt;br /&gt;
hell,going to a snackbar at 03.00 a.m.&lt;br /&gt;
seeing a move,messing around..&lt;br /&gt;
in the time i was in denmark last year,&lt;br /&gt;
we could only finish 1 intro!!&lt;br /&gt;
the computer is nice,it brought'n'keeps&lt;br /&gt;
us together,but if you are together then&lt;br /&gt;
forget about it and spend time with&lt;br /&gt;
eachother and not with the computer!!&lt;br /&gt;
&lt;br /&gt;
_ABCDE it's true that there are not that&lt;br /&gt;
_FGHIJ many people who buy a commodore&lt;br /&gt;
_KLLMN sixtyfour anymore,as the kids&lt;br /&gt;
_OPQRS want other computers like the&lt;br /&gt;
TUVWXY &amp;quot;gameboy&amp;quot; and sega-master-systems&lt;br /&gt;
ZÅÄÓÖÜ  instead of the good old cbm64!&lt;br /&gt;
!&amp;quot;#$%&amp;amp;amp; i think that's the mean reason&lt;br /&gt;
 '()* why there are less game on the c64&lt;br /&gt;
     as this market is becoming smaller&lt;br /&gt;
and smaller due to the flourish market&lt;br /&gt;
of those handhelds!!  this is the newest&lt;br /&gt;
rage nowadays just like the cbm64 some&lt;br /&gt;
years ago!!  on the other hand,more kids&lt;br /&gt;
can afford to buy a cbm64 as the prices&lt;br /&gt;
of this machine go down that much!!&lt;br /&gt;
there is still hope that more and more&lt;br /&gt;
kids want a cbm64 as they see that the&lt;br /&gt;
games are cheaper than those cardtridges&lt;br /&gt;
of the nintendo and master-systems.&lt;br /&gt;
and as the cbm64 is pretty popular in&lt;br /&gt;
the eastern countries,the demand of&lt;br /&gt;
games will raise again!!&lt;br /&gt;
all in all there's a pretty good future&lt;br /&gt;
for this machine behind all the dark&lt;br /&gt;
cloudes of amiga..&lt;br /&gt;
just as you said,the c64 will never die!&lt;br /&gt;
it will always remain in my heart! this&lt;br /&gt;
machine gave,and still gives,me the time&lt;br /&gt;
of my life as it's more than just a&lt;br /&gt;
hobby!!  i think this counts for most of&lt;br /&gt;
you too!!  and just as you said,if you&lt;br /&gt;
move to another system you'll be lame&lt;br /&gt;
again!!  well,you maybe got a little bit&lt;br /&gt;
of experience of how to handle things,&lt;br /&gt;
but you'll have to start all over again!&lt;br /&gt;
if you quit the c64 all the time you've&lt;br /&gt;
spend on it is just a waste!!  you could&lt;br /&gt;
better have been working!!  i know this&lt;br /&gt;
machine is a waste of time,but as long&lt;br /&gt;
as it is fun to be in contact with guys&lt;br /&gt;
which have a c64 too,i'll stay on this&lt;br /&gt;
machine!! friendship is much easier if&lt;br /&gt;
you got something,like a c64,incommon!!&lt;br /&gt;
i hope you realise that!!&lt;br /&gt;
    okay,my text is almost bigger than&lt;br /&gt;
the text of bacchus,and i hope it has&lt;br /&gt;
not been a waste of time to write it!!&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
now i'll continue with the chapter and&lt;br /&gt;
the thing i want to talk to you about&lt;br /&gt;
is the following...&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
*+,-./0                          *+,-./0&lt;br /&gt;
1234567    the stealing of...    1234567&lt;br /&gt;
89:;&amp;amp;lt;=&amp;amp;gt;                          89:;&amp;amp;lt;=&amp;amp;gt;&lt;br /&gt;
?_ABCDE       our outfit!!       ?_ABCDE&lt;br /&gt;
  FGH                              FGH&lt;br /&gt;
----------------------------------------&lt;br /&gt;
yep,you read it right!!&lt;br /&gt;
someone has stole the 'outfit' of your&lt;br /&gt;
favourite &amp;quot;brutal recall&amp;quot;...&lt;br /&gt;
well,they didn't exactly steal the code&lt;br /&gt;
and graphics,but they stole the mainidea&lt;br /&gt;
of which this magazine is based!!&lt;br /&gt;
they stole our way of choosing chapters!&lt;br /&gt;
maybe you know of which magazine i'm&lt;br /&gt;
talking but if you don't i'll give the&lt;br /&gt;
name of it: &amp;quot;splash&amp;quot;...&lt;br /&gt;
this is the new name for cemetary news,&lt;br /&gt;
and also this magazine is released under&lt;br /&gt;
the 'accuracy' label!!  as you all know,&lt;br /&gt;
most people are jealous creatures!!&lt;br /&gt;
when someone has success in something&lt;br /&gt;
they will start to imitate him,in the&lt;br /&gt;
hope of success for themselves!! luckily&lt;br /&gt;
this imitating is not too easy when we&lt;br /&gt;
talk about magazines!!  you can ofcourse&lt;br /&gt;
'rip' the idea of an outfit and produce&lt;br /&gt;
one that's the same or even better,but&lt;br /&gt;
what a magazine makes is the &amp;quot;text&amp;quot;!!&lt;br /&gt;
and that's something you simply can't&lt;br /&gt;
steal and change a bit!!  i'm still glad&lt;br /&gt;
that it took almost a year till someone&lt;br /&gt;
'stole' our outfit as i feared it would&lt;br /&gt;
happen right after the release of the&lt;br /&gt;
first issue..  gladly this didn't occur&lt;br /&gt;
and maybe that's the reason why we kept&lt;br /&gt;
on doing brutal recall!!  but now we&lt;br /&gt;
have an enormous amount of text and that&lt;br /&gt;
is what makes this mag one of the best!&lt;br /&gt;
you can steal as much as you want to,as&lt;br /&gt;
the scene will be negative in overall&lt;br /&gt;
anyway,as they'll say it looks just like&lt;br /&gt;
&amp;quot;brutal recall&amp;quot;...  it might even be a&lt;br /&gt;
very bad selection to imitate this mag&lt;br /&gt;
as people will expect much more of the&lt;br /&gt;
text,then with the &amp;quot;cemetary news&amp;quot;..&lt;br /&gt;
anyway,your text-output aint that good&lt;br /&gt;
as an upscroller is ruling!! (hehe!)&lt;br /&gt;
well,before i'll make more words dirty&lt;br /&gt;
about this matter,i'll end this chapter&lt;br /&gt;
with the following words...&lt;br /&gt;
----------------------------------------&lt;br /&gt;
XYZÅÄÓ                            XYZÅÄÓ&lt;br /&gt;
ÖÜ !&amp;quot;#                            ÖÜ !&amp;quot;#&lt;br /&gt;
$%&amp;amp;amp;'()  you can't steal success!  $%&amp;amp;amp;'()&lt;br /&gt;
*+,-./                            *+,-./&lt;br /&gt;
012345                            012345&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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