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		<title>Xiii: Created page with &quot;&lt;pre&gt;                                          ----------------------------------------     party report from'the party 1992                part ii,the final'                 ...&quot;</title>
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				<updated>2013-11-02T18:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;                                          ----------------------------------------     party report from&amp;#039;the party 1992                part ii,the final&amp;#039;                 ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                                        &lt;br /&gt;
----------------------------------------&lt;br /&gt;
    party report from'the party 1992    &lt;br /&gt;
           part ii,the final'           &lt;br /&gt;
               by diabolo               &lt;br /&gt;
----------------------------------------&lt;br /&gt;
                                        &lt;br /&gt;
welcome reader to the report from the   &lt;br /&gt;
aars x-mas party which was arranged by  &lt;br /&gt;
camelot on the c64 in cold denmark.     &lt;br /&gt;
the party start was set on the 27th of  &lt;br /&gt;
december 0800 cet. we (benno/trance,rrr/&lt;br /&gt;
oxyron and me) already arrived at 0730  &lt;br /&gt;
at the conference centre after we had   &lt;br /&gt;
driven in our car during the night.     &lt;br /&gt;
we were astonished that there were      &lt;br /&gt;
already quite many cars on the parkiing &lt;br /&gt;
place half an hour before the official  &lt;br /&gt;
beginning. it was very cold outside     &lt;br /&gt;
and we were lucky when we discovered    &lt;br /&gt;
that one could already enter the warm(!)&lt;br /&gt;
hall. we went torwards the place where  &lt;br /&gt;
you had to pay the entrence money. there&lt;br /&gt;
was a very long row of people waiting.  &lt;br /&gt;
it took us 2+1/2 hours(!)to get to the  &lt;br /&gt;
desk where we had to pay the entrence   &lt;br /&gt;
fee. after having paid we got a white-  &lt;br /&gt;
orange band round our wrist which       &lt;br /&gt;
should make it easier for the organizers&lt;br /&gt;
to see if people had paid or not.       &lt;br /&gt;
furthermore a 3.5 votedisc was handed   &lt;br /&gt;
out which allowed us to vote for the    &lt;br /&gt;
various competitions on an amiga.       &lt;br /&gt;
unfortunately an error occured on these &lt;br /&gt;
discs but it was repared after giving   &lt;br /&gt;
 the discs back to an organizer.        &lt;br /&gt;
a little sheet with a timetable of the  &lt;br /&gt;
competitions and other things was       &lt;br /&gt;
available at the information desc.      &lt;br /&gt;
after having fetched our equipment out  &lt;br /&gt;
of my car and installing it,we had a    &lt;br /&gt;
look through the halls. in hall 1 was   &lt;br /&gt;
the information where you also could    &lt;br /&gt;
deposit your contribution for the compos&lt;br /&gt;
later on, a little computer shop with   &lt;br /&gt;
discs etc, a cafeteria, a snackbar and  &lt;br /&gt;
ofcourse the 600x550 cm large screen on &lt;br /&gt;
which mtv,compos,information and live-  &lt;br /&gt;
pictures,which were shot in the halls,  &lt;br /&gt;
were displayed. this carpeted hall was  &lt;br /&gt;
resrved for amigas and pc's. on the     &lt;br /&gt;
reserved tables were sheets on which    &lt;br /&gt;
groupnames were written. the same had   &lt;br /&gt;
been done in hall 2 which was planned   &lt;br /&gt;
to be the c64 hall. but more than half  &lt;br /&gt;
of the hall was occupied by amigas and  &lt;br /&gt;
pc's later on. at the edge of hall 2 was&lt;br /&gt;
the main entrence. both,hall 1 and 2,   &lt;br /&gt;
were divided into parts by moveable     &lt;br /&gt;
partition walls. on the edges of some   &lt;br /&gt;
tables were plastic bags which were used&lt;br /&gt;
as dustliners. later on the first day   &lt;br /&gt;
both halls were filled and all space the&lt;br /&gt;
halls offered was needed to accommodate &lt;br /&gt;
all people. the third hall was t`e      &lt;br /&gt;
sleeping hall where you could sleep on  &lt;br /&gt;
the ground. one bad thing was that it   &lt;br /&gt;
was strictly forbidden to sleep in the  &lt;br /&gt;
other halls. it made no sense to me why &lt;br /&gt;
i should not sleep on my chair in front &lt;br /&gt;
of my equipment. two times some         &lt;br /&gt;
organizers forced me to sleep in hall 3;&lt;br /&gt;
but without success. later,rrr told me, &lt;br /&gt;
they threatened to cancel the compos or &lt;br /&gt;
the party if people were going on with  &lt;br /&gt;
sleeping in the halls.                  &lt;br /&gt;
the halls were always clean as the hired&lt;br /&gt;
personal did their job. only in the     &lt;br /&gt;
three (!) toilets was a little mews     &lt;br /&gt;
because the bin for the used papertowels&lt;br /&gt;
was too small so that there was soon a  &lt;br /&gt;
hill of th3se. i only discovered two (!)&lt;br /&gt;
showers,one for men,one for women which &lt;br /&gt;
could luckily be used by everybody.     &lt;br /&gt;
nevertheless there was always a row of  &lt;br /&gt;
people in front of the showers and      &lt;br /&gt;
people had to wait 1+1/2 hours to have a&lt;br /&gt;
shower.                                 &lt;br /&gt;
we builed up our computer in the middle &lt;br /&gt;
of hall 2. at the same table was the    &lt;br /&gt;
oxyron crew busily finishing their      &lt;br /&gt;
demoparts. people and groups that i     &lt;br /&gt;
personally saw at the party are:        &lt;br /&gt;
oxyron (tts,graham,axis,slide,rrr,kirk, &lt;br /&gt;
pri,...)                                &lt;br /&gt;
trance (benno,asmodis,luka,...)         &lt;br /&gt;
antic (incubus,zyron,...)               &lt;br /&gt;
padua (syndrom,bulldog,...)             &lt;br /&gt;
spirit (ans,bulldog,...)                &lt;br /&gt;
smash design (tardox,ivan,...)          &lt;br /&gt;
varsity                                 &lt;br /&gt;
nitro/rebels                            &lt;br /&gt;
and some more.                          &lt;br /&gt;
around 1 o'clock in the morning was a   &lt;br /&gt;
little techno concert which i           &lt;br /&gt;
unfortunately missed just as the game   &lt;br /&gt;
competition.                            &lt;br /&gt;
the amiga graphics compo was really     &lt;br /&gt;
great. alltogether there were about 50  &lt;br /&gt;
pics. some pictures they showed were    &lt;br /&gt;
just brilliant and close to perfection. &lt;br /&gt;
in my opinion the picture with some     &lt;br /&gt;
flying dragons as theme was the best.   &lt;br /&gt;
but there were many more good pictures, &lt;br /&gt;
many of the good ones were showing two  &lt;br /&gt;
fighting humans in former times. one    &lt;br /&gt;
picture was supposed to be a joke and it&lt;br /&gt;
made everybody laugh. it was a flying   &lt;br /&gt;
bird that could have been drawn by a    &lt;br /&gt;
child of 5 years and it got loud        &lt;br /&gt;
applause.                               &lt;br /&gt;
the music compo was not that good as    &lt;br /&gt;
the musics sounded all the same. the    &lt;br /&gt;
projectionists printed that about 250   &lt;br /&gt;
musics were handed in for the sound     &lt;br /&gt;
compo and only 34 were chosen to be     &lt;br /&gt;
played. the amount of musics were       &lt;br /&gt;
probably a joke because i don't think   &lt;br /&gt;
that 250 musicians were present at the  &lt;br /&gt;
party.                                  &lt;br /&gt;
the fast-intro-compo was one of the most&lt;br /&gt;
amusing parts of all competitions.      &lt;br /&gt;
some were really simple. just a logo and&lt;br /&gt;
a scroller looking like a standard intro&lt;br /&gt;
on the c64 but below the amiga standard.&lt;br /&gt;
one intro that looked quite good in the &lt;br /&gt;
beginning did selfdestruction as the    &lt;br /&gt;
line routine which was supposed to look &lt;br /&gt;
quite well wrote the datas in the       &lt;br /&gt;
bitmap of the logo. but i don't want to &lt;br /&gt;
slag on all intros as i'm not sure how  &lt;br /&gt;
much time they groups had to finish     &lt;br /&gt;
their intros,                           &lt;br /&gt;
the'normal'intro-compo was astonishing. &lt;br /&gt;
some intros looked like demoparts with  &lt;br /&gt;
excellent coding. the'intro'from rebels &lt;br /&gt;
was one of the best. but also some      &lt;br /&gt;
others whose names i can't remember     &lt;br /&gt;
had the same quality. one featured      &lt;br /&gt;
raytracing, another 3d-views out of a   &lt;br /&gt;
vehicle driving through a city.         &lt;br /&gt;
i can't say anyting about the amiga     &lt;br /&gt;
demo-compo because we were alredy on our&lt;br /&gt;
way back to germany when it started.    &lt;br /&gt;
the pc demo-compo was quite good if i   &lt;br /&gt;
consider that the scene on pc is not    &lt;br /&gt;
that large yet. most of the demos       &lt;br /&gt;
contained standard effects like dycps,  &lt;br /&gt;
multiplexing and techtech. only some    &lt;br /&gt;
contained filled vector cubes which were&lt;br /&gt;
not as good as on amiga or c64 if i look&lt;br /&gt;
at coma light 8. but i liked most of the&lt;br /&gt;
demos.                                  &lt;br /&gt;
the c64 graphics compo had some really  &lt;br /&gt;
nice pictures,totally about 25. the best&lt;br /&gt;
ones were from ans/spirit, ivan/smash   &lt;br /&gt;
design and some more. in my view the    &lt;br /&gt;
winning pic was the picture from a      &lt;br /&gt;
gfx-artist from vision,showing a vamp   &lt;br /&gt;
carrying a lady in front of a castle    &lt;br /&gt;
in the moonlight.                       &lt;br /&gt;
in the music competition 14 sounds took &lt;br /&gt;
part. the music from devilock/x-rated   &lt;br /&gt;
had a good rythm but was not diversified&lt;br /&gt;
enough to have the number one spot.     &lt;br /&gt;
personally i think that the tune from   &lt;br /&gt;
steel/scs/origo was the best one.       &lt;br /&gt;
at 5 o'clock in the morning the c64     &lt;br /&gt;
demo-compo was held. totally about      &lt;br /&gt;
11 groups took part like noice,varsity, &lt;br /&gt;
trance,oxyron,visual reality,smash      &lt;br /&gt;
design,starion,dunex and some more.     &lt;br /&gt;
the best demo was undoubted coma light 8&lt;br /&gt;
from oxyron. the demos from visual      &lt;br /&gt;
reality and starion were good,too.      &lt;br /&gt;
but both did not get spread. starion    &lt;br /&gt;
did not spread it because it seems to   &lt;br /&gt;
become fashion to keep one's demo after &lt;br /&gt;
the compo. visual reality did not link  &lt;br /&gt;
their demo in time so that they showed  &lt;br /&gt;
the parts seperately with a monitor.    &lt;br /&gt;
perhaps people awaited more demos from  &lt;br /&gt;
some elite groups but the demo-compo    &lt;br /&gt;
and the graphics+music competition were &lt;br /&gt;
of a high standard.                     &lt;br /&gt;
finally i can say that the party was a  &lt;br /&gt;
success. the organization was good,     &lt;br /&gt;
the sound equipment and the big screen  &lt;br /&gt;
made the compos a real enjoyment and    &lt;br /&gt;
the quantity of wares that were released&lt;br /&gt;
was ok.                                 &lt;br /&gt;
                                        &lt;br /&gt;
                                        &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xiii</name></author>	</entry>

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