http://c64mags.untergrund.net/wiki/api.php?action=feedcontributions&user=83.233.30.86&feedformat=atomC64 Diskmag Wiki - User contributions [en]2024-03-29T12:51:50ZUser contributionsMediaWiki 1.19.0http://c64mags.untergrund.net/wiki/index.php?title=Relax_17Relax 172009-08-19T04:15:20Z<p>83.233.30.86: The story of my life and success</p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the<br />
magazine for the generation with an eye for the finer<br />
details in the CBM 64 scene, was brought to you by<br />
PHUTURE (Software & Marketing), your favourite<br />
disk-magazine releasing game label.<br />
<br />
------------------<br />
... internal affairs ... <br />
--------------------<br />
Unfortunately we have been forced to cancel the re-<br />
lease of the announced X-96 special edition.<br />
<br />
Our very own motivation was to release a very origi-<br />
nal special edition around the X-96 party held by our<br />
colleagues in Success & The Ruling Company. Unfor-<br />
tunately a LOWEST budget release has been released,<br />
containing a SIMILAR idea even if it DIDN'T come up<br />
to what we have prepared. With the loss of the sur-<br />
prise effect the motivation has been decreased, and<br />
after taking the actual date into consideration we fi-<br />
nally decided that it is DEFINATELY TOO LATE for a<br />
X-96 special.<br />
Some of our photos might be released at the from our<br />
colleagues in the PROPAGANDA staff prepared photo<br />
CD, some others will be, some have already been, up-<br />
loaded at THE DIGITAL DUNGEON, the SCS&TRC*Relax<br />
Internet headquarter, so there are different ways to<br />
get your hands on what we have worked on.<br />
Neverthless we still have in MIND to release a scene<br />
related special edition about a special happening, but<br />
we won't set a release date nor report anything<br />
about the concept in order to AVOID cheap IMMITA-<br />
TIONS! Just wait for a surprise!<br />
<br />
This time we have been patient even after the official<br />
deadline to provide the latest information of the sce-<br />
ne, we even decrunched several specific chapters to<br />
update and upgrade them up to perfection, but what<br />
else to expect from your favourite disk magazine?<br />
<br />
--------------------------<br />
... another one bites the dust ... <br />
-----------------------------<br />
Much to our regret we have to start with some sad<br />
and negative news. Our comrade and colleague DUKE<br />
decided once again to close the file "THE PULSE",<br />
unfortunately this time for good.<br />
<br />
Without any doubts THE PULSE used to be the leading<br />
disk magazine in 1993 and 1994 and it was a major<br />
shock for the scene when Duke STOPPED editing for<br />
the first time. That time Duke has been setting up a<br />
high standart for SCENE MAGAZINES, a standart<br />
which influenced the media industry by rising the en-<br />
tire quality level.<br />
Magazines like Vandalism News, Propaganda, Domina-<br />
tion and last but not least the Relax Magazine decided<br />
to take over and cover the market and the gaps The<br />
Pulse has left behind. Being in heavy competition all<br />
contributors developed their very own style and up-<br />
graded their skills with an every single edition they<br />
have provided to the CBM 64 scene.<br />
With the reputation of a trendsetter and dominator<br />
Duke and The Pulse finally returned to compete in<br />
the media business. After some starting problems<br />
the editorial staff has been found and presented<br />
some really FINE editions, nevertheless it never made<br />
it up again to the position of the DOMINATOR. Lots of<br />
strong competitors were prepared and accepted a<br />
brillaint competition which can be defined as the mo-<br />
ther of the steady improvements people could detect<br />
in a league of their own, the board magazine area.<br />
<br />
Many people did not believe in the rebuilt version of<br />
The Pulse since they have been missing the LEADING<br />
factor by DISREGARDING the fact of a reinforced<br />
and more powerful magazine front compared with<br />
former days when The Pulse has been the genuine<br />
SPIRITUAL LEADER and REFORMER of the standarts.<br />
Surely not an every single bit has been GOLD, but a<br />
retrospection in general can only hold the POSITIVE<br />
ASPECTS, aspects which can be checked out by<br />
reading all existing editions, over and over again.<br />
<br />
Uncompetent critism has been spread by people who<br />
misunderstood the spiritual and liberal goods we got<br />
delivered on a MONTHLY basis, texts which were of-<br />
ten QUITE HARD to understand for the masses, ideas<br />
following to the basic ideas and visions of the FOUN-<br />
DERS, PIONEERS and the ADMINISTRATORS of the CBM<br />
64 scene in a time when most of today's scene popu-<br />
lation didn't know anything about the existance of the<br />
CBM 64 and its scene.<br />
Surely not everything has pleased our intentions or<br />
ideas, but after reading these texts you have been<br />
sure that the AUTHOR had his intentions, used his<br />
brain and did some research instead of filling ano-<br />
ther 100 blocks with useless crap to break a record<br />
concerning the textsize of the publication. LESS can<br />
be MUCH MORE, that is exactly our philosophy, too!<br />
The most important fact is that he used to know what<br />
he was writing about and it was no problem to discuss<br />
the content of an every single article and getting<br />
more background information to prove and support<br />
the information available in the articles.<br />
<br />
It is the destination for those who remain here to get<br />
the balance right and to deliver INFORMATION instead<br />
of glorification and OBJECTIVITY instead of prejudice<br />
what should be the primary target now, the service<br />
the Relax Magazine offered and the convocation we<br />
followed from the very beginning.<br />
<br />
For the last time we express our RESPECT to a hard<br />
competitor in the MEDIA BUSINESS and one of the few<br />
advanced magazine editor colleagues left in this SCE-<br />
NE, a fanatic person always trying to improve and to<br />
advance the quality level of scene magazines.<br />
Regardless from the disappearance of one competi-<br />
tor we truely HOPE that all other competitors, may it<br />
be Propaganda, Vandalism News, Domination and last<br />
but not least the RELAX MAGAZINE, will continue their<br />
BRILLIANT jobs and continue to present an advanced<br />
JOURNALISM in QUALIFIED and experienced produc-<br />
tions which will hopefully continue to rock the scene.<br />
Competition is heading to progress, and without any<br />
progress at all we are going to get lost as it makes<br />
the scene world go round. Without progess it would<br />
become boring and people would lose the interest in<br />
this machine, so we will continue to try to keep the<br />
spirit alive as a last sign of respect and honour into<br />
direction THE PULSE MAGAZINE and especially DUKE,<br />
the man who made it all possible. Live long and pros-<br />
per!<br />
<br />
------------------------------------------------------------<br />
... Software distribution in the Internet ... <br />
------------------------------------------------------------<br />
With the steady growing popularity of the INTERNET<br />
VARIOUS ways to get your hands on the latest soft-<br />
ware became STANDARTS these days. There are the<br />
very popular WWW-PAGES which can combine the<br />
presentation of information and emulate a BBS. Next<br />
to the function of transfering private mails the popu-<br />
lar E-MAIL service can be used to DELIVER any<br />
particular piece of software in MIME (Base64) format<br />
or UUENCODED directly into the mail folder of the<br />
addressee. Another way to send and get software is<br />
the INTERNET RELAY CHAT (IRC), the place to chat in<br />
the Net, by using the DCC commands. Last but not<br />
least there are the FTP-SITES, maybe the most inte-<br />
resting file bases available these days. We will have a<br />
closer look at them now.<br />
<br />
FTP-SITES fullfill in general the same functions like<br />
BOARDS, being a place to find the latest warez such<br />
as first releases, tools, magazines and demos aswell<br />
as golden oldies and other useful software.<br />
The most IMPORTANT CBM 64 scene related FTP-sites<br />
are (ordered by attractivity, subjective ofcourse):<br />
<br />
FTP-SITE'S NAME ADDRESS<br />
MAINTAINER(S) GROUP(S)<br />
------------------------------------------------------------<br />
THE DIGITAL DUNGEON utopia.hacktic.nl (replay.com)<br />
CBA, Burglar, Coolhand, Viking SCS&TRC * RELAX<br />
------------------------------------------------------------<br />
GANGSTA'S PARADISE ftp.inf.bme.hu<br />
Lion, Mr. Wax CHROMANCE<br />
------------------------------------------------------------<br />
LOSING CONTROL ftp.dhp.com<br />
Counter Attack, Zny PALACE * PROPAGANDA<br />
------------------------------------------------------------<br />
MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
Stake, Crossfire SCS & TRC * MOTIV 8<br />
------------------------------------------------------------<br />
THE BADLANDS ftp.giga.or.at<br />
Mr. Spock T'PAU<br />
------------------------------------------------------------<br />
XCLUSIV FTP ftp.df.lth.se<br />
King Fisher TRIAD<br />
------------------------------------------------------------<br />
THE GRIDPOINT rsls6.sprachlit.uni-regensburg.de<br />
Warp EQUINOXE * SHOUT!<br />
------------------------------------------------------------<br />
NTSCLAND ftp.eskimo.com<br />
Skyclad, Elwix THRESHOLD PRODUCTIONS * DRIVEN<br />
------------------------------------------------------------<br />
The ATTRACTIVITY of FTP-SITES is based on several<br />
factors. Surely the SPEED LEVEL is the most impor-<br />
tant one as there are not actually not very much file<br />
bases you can approach with your favourite compu-<br />
ter configuration and almost WITHOUT LIMITS, for<br />
example leeching CBM 64 software with 28k8 can be<br />
a real PLEASURE compared with the time wasting 2k4<br />
(1k2 in most cases to have an acceptable line) trans-<br />
fers we use to know from the boards. We have to<br />
admit that it depends on the Internet provider, but as<br />
it is already 1996 almost all providers should atleast<br />
offer 19k2 just to set it on a slow minimum.<br />
Another advantage is the bright palette of software<br />
offered here. You can find absolute everything here<br />
such as the lastest, golden oldies and rarities. This<br />
positive aspect is based on the fact that EVERYONE<br />
with INTERNET ACCESS can upload everything on an<br />
every FTP-site within a few minutes, not only the few<br />
who can actually call out for free. Furthermore many<br />
oldtimers, people who were active in the golden past,<br />
make some of their golden oldies here.<br />
<br />
The FTP-sites can't completely replace the boards in<br />
this scene as they can NEVER emulate the special at-<br />
mosphere nor the special feeling. Nevertheless, when<br />
it comes up to the warez, it is for sure an attractive<br />
service we can't effort to miss. Be sure visit THE DI-<br />
GITAL DUNGEON whenever you have the chance to do<br />
it, not only to get your hands on the latest RELAX<br />
editions but aswell for the huge software archive of-<br />
fered here.<br />
<br />
------------------------------------------------------------<br />
... Votesheet Spreaders and News suppliers ... <br />
------------------------------------------------------------<br />
The RELAX votesheets have been spread, as usual,<br />
by our very own ZAPOTEK as well as Spectator, by<br />
Starlight and by Shuze. Starting with this edition as-<br />
well DR. SOFT and Violator promised to spread our<br />
paper votesheets.<br />
The news have been supplied and confirmed by Ice-<br />
ball, Kristian Rostoen, DUKE, NEWSCOPY, Riddler,<br />
BRIAN, Ned, Vengeance, CURLIN, King Fisher, CBA,<br />
Burglar, Fuben, The Meatball and many more.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
GLOBAL REPORT is the host for all who are looking<br />
out for ALL necessary information about the scene<br />
happenings. The RELEASE CHARTS and the 1996 RE-<br />
LEASE CHARTS are proving an overview about the<br />
releases of the previous decade and ofcourse all re-<br />
leases of the year 1996. BOARD CHARTS and MAIL<br />
CHARTS are the place to look up the actual standings<br />
in the opinion of the board and mail scene, a mirror<br />
who reflects the votes of people who filled vote-<br />
sheets all over the globe and shared their results by<br />
mail, e-mail and on the boards. The INTERVIEW has<br />
been hold with a CENSORed person and an excellent<br />
programmer, BOB is his name. The DEMO REVIEWS are<br />
having a closer look at two recently releases demon-<br />
strations entitled Litter and Krestology. The PARTY<br />
RADAR will have a look on two major happenings in<br />
nothern (Assembly) and eastern (Flag) Europe to<br />
provide you with all necessary information. Our AD-<br />
VERTISEMENTS section contains again a lot of inte-<br />
resting mail, e-mail, FTP-site and WWW addresses, all<br />
you need to satisfy the warez hunters.<br />
<br />
<br />
* Credits for the July edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK SYNDROM/THE IMPERIUM ARTS/CREST<br />
GASTON/THE IMPERIUM ARTS/ELYSIUM<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CRUISE/TABOO PRODUCTIONS<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
We have to express our thanks to SYNDROM/TIA/<br />
CREST who has delivered this soundtrack after our<br />
booked artist informed us about being unable to pre-<br />
sent his performance this time.<br />
<br />
Title Author<br />
------------------------------------------------------------<br />
"PSYCHO" SYNDROM/TIA/CREST<br />
"HIGH VOLTAGE" GASTON/TIA/ELYSIUM<br />
------------------------------------------------------------<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
------- xxxxx@xxxxx.xxx<br />
<br />
Boards: HOLIDAY IN CAMBODIA<br />
------ THE EVIL ISLAND<br />
THE ESCAPADE<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
THE DIGITAL DUNGEON Replay.Com<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
------------------------------------------------------------<br />
<br />
<br />
* Authorized Mail Distribution *<br />
------------------------------------------------------------<br />
ZAPOTEK/ALPHA FLIGHT 1970<br />
DR. SOFT/ALBION<br />
SIXX/F4CG<br />
------------------------------------------------------------<br />
<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* *<br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
May 14th, 1996<br />
-----------<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Facts, facts, facts, ... Welcome to THE news journal<br />
you can care about because WE do care about the<br />
content.<br />
<br />
The seek for proven information has found its end as<br />
you have finally found your favourite and most RELI-<br />
ABLE HOST around the globe in this lonely universe.<br />
Fantasy stories, expections or own opinions about<br />
the latest happenings in the world we use to live in<br />
can be found in several wrong places, this is the pla-<br />
ce for getting PURE information, prepared and<br />
collected and proven by EXPERIENCED and QUALI-<br />
FIED reporters, always hunting for the latest in the<br />
CBM 64 scene, the place we still use to life in.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
This flight will never stop! A slogan seems to become<br />
reality. A steady warez support to the scene and<br />
nowadays a more solid group policy made again a top<br />
act out of the German based crew around Marc.<br />
<br />
Fresh blood got implanted with the recruitment of<br />
THE HERETIC and later on NED, who will both remain<br />
members of the group Netphreakers. Both are mainly<br />
responsible for h/p while The Heretic will get active,<br />
on a minor level, as graphic artist, too.<br />
An old compare has been welcomed back to get active<br />
in full effect, no one else but SKINHEAD announced<br />
his comeback and started already to call out.<br />
Rumours came up, mainly spread by competiting maga-<br />
zines, that Chotaire got caught for Hacking/Phreak-<br />
ing and based on this fact THE PIRATE ISLAND went<br />
offline. Fact is that Chotaire got a call from the com-<br />
pany WORLD LINK PREMIER and nothing else followed.<br />
The Pirate Island went offline when Chotaire has been<br />
in Kuwait for a while. He is already considering about<br />
leaving Germany for Kuwait, so TPI might be back on-<br />
line there! Meanwhile he opened an HOMEPAGE for the<br />
flight, being the official one for all sections, including<br />
PC, Amiga and CBM 64.<br />
The mail distribution of the flight got reduced when<br />
Violator decided to leave for the growing fleet of<br />
Triad while Rick got kicked out due to the fact of not<br />
pleasing the leadership with his mail trading activities<br />
until now.<br />
<br />
Current Alpha Flight memberstatus looks like (= 21):<br />
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,<br />
Cryonic, Danzig, Flash, Ignorance, Marc, Max, Ned,<br />
Pol Pot, Rayden, Ream, Shuze, Skinhead, Styx, The<br />
Heretic, Xenox and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA NEW number soon available!<br />
THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
HTTP: //ns.tmx.com.ni/&chotaire<br />
<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
One of the most competitive cracking groups around<br />
is DEAD! After the activity level has been reduced to<br />
a NOT competitive level the group was declared to be<br />
dead.<br />
<br />
Deff, Intruder, Renegade, Jack Alien and Cupid alrea-<br />
dy joined the friends in F4CG, the fate of the rest is<br />
quite uncertain, but we will keep you updated.<br />
<br />
Current Avantgarde memberstatus looks like (= RIP):<br />
./.<br />
<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
MEPHISTO, former member of Pandora, teamed up as<br />
modem trader and card supplier to replace MOTION,<br />
who left for the growing forces of Hitmen. LION has<br />
left his second group Resource so Gangsta's Para-<br />
dise is now runned exclusive for Chromance, and due<br />
to the popularity of the homepages a CHROMANCE<br />
HOMEPAGE is already under production.<br />
SKULL and ALIAS MEDRON have been removed from<br />
the actual status while Alias Medron might return as<br />
soon as he is getting active again.<br />
<br />
Current Chromance memberstatus looks like (= 25):<br />
AMC, Bolee, Deviant, Fusion, Griff, Immortal, Janee,<br />
Jaydee, Jazzy D, Lion, Lotus, Mephisto, Mr. Wax,<br />
Rough, Rug Rat, Sage, Scratcher, Skud, Spermbird,<br />
Syco, Techno, The Unholy, Will, XXL and Zeyex<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
BASS PLANET ++X/XXX/XXX-XXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
GANGSTA'S PARADISE ftp.inf.bme.hu<br />
<br />
<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
There happened not that much in F4CG, but what hap-<br />
pened hasn't been too fortunate. Nevertheless all<br />
might be looking more positive in the next weeks or<br />
months, as people are waiting for the so-called jud-<br />
gement day.<br />
<br />
Right AFTER our deadline we got the information that<br />
DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE<br />
from the fresh buried group Avantgarde completed<br />
the group, what is for sure a big deal for the fan-<br />
tastics!<br />
CYBORG doesn't think that DREAMPARK, the once so<br />
popular Avantgarde, F4CG and Propaganda head-<br />
quarter, will be online again as board, atleast not in<br />
the next months. He already started to SELL OUT his<br />
CBM 64 equipment, what should be a statement which<br />
does not need any comments.<br />
Unfortunately INTERPARK had to be taken down after<br />
getting full online for some weeks again. A while ago,<br />
we reported about it in the previous edition, it was<br />
only online on a temporary basis, now it's down for<br />
good. But a replacement is already in seight, same<br />
goes for a new worldheadquarter so F4CG is cur-<br />
rently working on a their own JUDGEMENT DAY.<br />
Information about THE TRIBUTE 1996 party can be<br />
found on the PROPAGANDA homepage, for sure worth<br />
being visited!<br />
<br />
Current F4CG memberstatus looks like (= 30):<br />
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,<br />
Cyborg, Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack<br />
Alien, King, Maja, Morris, Motley, Mr. Alpha, Neotec,<br />
Newscopy, Playboy, Renegade, Scorpie, Smasher,<br />
Sneaper, Solar, Total Chaos, Walker and Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* GRAFFITY *<br />
------------------------------------------------------------<br />
For a long time it was very silent around the Hunga-<br />
rian demo group, but these days it seems they are<br />
waking up again.<br />
<br />
The group's history is very similar to most others as<br />
all members grew up and the REAL LIFE became more<br />
important. Their old members Trays and Maxwell toge-<br />
ther with Cybortech have formed a printing company,<br />
Grabowski and Davis are studying, Cheesion is coding<br />
databases for commercial companies and Fletcher<br />
and Brian are building up a sound studio in order to<br />
PRODUCE young talents in Hungary. Both are aswell<br />
AUTHORIZED dealers of brands like Fatar, Clavia and<br />
Waldorf there. Brian is aswell a SALES MANAGER of<br />
studio equipment and started to study informatics<br />
while Fletcher studies to become an electronic EN-<br />
GENEER.<br />
New in their rows are Clareance and Ollie, both for-<br />
mer members of Chorus. Because of this change Cho-<br />
rus died.<br />
The long awaited demo "JUSTINBLUE" is already fini-<br />
shed by 90% and is supposed to be released at the<br />
end of 1996, to be more exactly in October or Novem-<br />
ber. Furthermore a new DMC version is supposed to<br />
be released.<br />
<br />
Current Graffity memberstatus looks like (= 9):<br />
Brian, Calt, Cheesion, Clarence, Cybortech, Davis,<br />
Fletcher, Grabowski and Ollie<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
The group around Curlin, Jihad and Peacemaker has<br />
already transformed in a multifunctional group, hav-<br />
ing a well working cracking, fixing and demo section<br />
being capable to compete with the leading teams<br />
around these days.<br />
<br />
The information around Hitmen starts with Motion/ex-<br />
Chromance completing the forces to serve as modem<br />
trader and to get active in the H/P business for the<br />
based group. Furthermore Stan/ex-X-Rated teamed<br />
up as mail trader. Last but not least two new implants<br />
for the demo section have been found with Banshee<br />
from Poland and Balance from Hungary, both graphic<br />
artists. Their work can be found in the follow-up<br />
demo Cucumber Juice 2.<br />
Dr. Doom has been kicked out after his computer<br />
equipment broke and he didn't stay in contact with<br />
the leadership to inform them about the actual situa-<br />
tion. Rumours say he already left the scene.<br />
<br />
Current Hitmen memberstatus looks like (= 19):<br />
Balance, Banshee, Curlin, Groepaz, Hi-Lite, Jayce,<br />
Jihad, Jinx, Luke, Marcus, Motion, Peacemaker, Ra-<br />
coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor-<br />
tex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
The Danish pride is still going strong releasewise<br />
even if their releases might NOT belong to the middle-<br />
class these days, but on the other hand they are ac-<br />
tually building up a very PROMISING demo section.<br />
<br />
The polish section, being lead by MHD after Spider<br />
quitted the scene, made another recruitment called<br />
RIME, a coder. His first pieces of work for Motiv 8<br />
might be seen in a not too far distant.<br />
Unlike printed elsewhere, to be exactly in Vandalism<br />
News issue # 27, L.A. Style has definately NOT left the<br />
danish based group for Acrise & Excess. After re-<br />
leasing Track-Player the author Lyon has decided to<br />
start working on a more advanced editor which is ac-<br />
tually promised to become one of the best editors<br />
ever made.<br />
<br />
Current Motiv 8 memberstatus looks like (= 21):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,<br />
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,<br />
Merlin, MHD, Nuke, Rime, Sphere , Stone, The Fresh<br />
Prince and TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
LIQUID PALACE ++X/XXX/XXX-XXXX<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
THE HIDDEN ++XX/XXXX-XXXXXX<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Releasewise it was a good month for Onslaught, ne-<br />
vertheless there's still the sour taste of controver-<br />
sials around these releases coming from MANY cor-<br />
ners in the scene. Memberwise the line up has been<br />
filled up once more.<br />
<br />
After the split of the Hardcore and Onslaught coope-<br />
ration believe thought all would end in HARDCORE, but<br />
they were totally WRONG. Onslaught survived and re-<br />
infiltrated most members, now even NEBULA, an all-<br />
round talent, B-WYZE and COMMUNIST left the almost<br />
dead Hardcore for the Australian based group. From<br />
Ambush joined QUASAR as graphic artist and ZAKK<br />
as programmer. Last but not least MOSES entered,<br />
having in his luggage the board SANITARIUM.<br />
After not having shown a lifesign for quite a while the<br />
east German swapper Code 18 has been removed from<br />
the active memberlist while Heavyhead seems to be a<br />
little bit unactive because of his army service. CHAO-<br />
TIC has been kicked out for several reasons and joi-<br />
Smash Design. Last but not least Jazzcat's HOUSE<br />
burnt down! The only thing he could recover after<br />
returning from a three days long trip were some old<br />
coins from his collection, NO personal item is left! Ac-<br />
tually it's reported that he uses to live in some kind<br />
barrack right now. Not Jazzcat nor his room-mate<br />
had a fire insurance so it's quite uncertain for them<br />
to get any penny back. The fire has been started by<br />
an electrical default, just for those who are interes-<br />
ted in HOT details. Right after the fire CYRAX decided<br />
to leave them aswell. Detailed reasons are NOT known<br />
yet.<br />
<br />
Current Onslaught memberstatus looks like (= 34):<br />
ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole,<br />
Donar, Doom, Gop, Grafee, Grize, Hardsequencer,<br />
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,<br />
Morbid, Morrisey, Mr. Brain, Nebula, Quasar, Ramirez<br />
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-<br />
geance, Witty and Zakk<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX/XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
SANITARIUM ++XX/XXX-XXXXXX<br />
<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
All in all a good period for SCS & TRC with some nice<br />
releases and some useful completations to the mem-<br />
berstatus in order to guarantee to warez flood being<br />
spread well across Europe.<br />
<br />
The ruling cooperation enlarged their activities in<br />
the very important mail distribution with two brand-<br />
new entries. FUNXILLA/NoName/U-turn joined in from<br />
Holland aswell as EL BANDITOS/Fatum from Poland in<br />
order to spread the Dutch releases.<br />
The Polish graphic artist SLIVER has left them to be-<br />
come a member of TRIAD as there is no real need for<br />
a fulltime graphic artist in the cooperation.<br />
<br />
Current SCS&TRC memberstatus looks like (= 20):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, El Banditos, Funxilla, Lord<br />
Crucifier, Micron, Moren, Nightshade, Replay, Specta-<br />
tor, Splatterhead, Stake, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADISE ++XX/XXXX-XXXXX<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: THE DIGITAL DUNGEON replay.com<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
<br />
* TRIAD *<br />
------------------------------------------------------------<br />
The ancient group Triad has shown an immense acti-<br />
vity lately by recruiting a lot of people in the hope to<br />
find again the old strength.<br />
<br />
At first Sliver from SCS&TRC decided to team up in<br />
order to replace Dane, who left for Crest due to the<br />
fact that he is cooperation with Mitch when it comes<br />
up to produce CBM 64 music. Furthermore Father<br />
Dagon, Disaster, Taper, Quorthon and The Meatball<br />
from Ambient decided to team up. Out of this new si-<br />
tuation Ambient died. Last but not least Violator left<br />
Alpha Flight in order to become active as mail trader<br />
in the Swedish based group.<br />
<br />
Current Triad memberstatus looks like (= 15):<br />
Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry,<br />
King Fisher, Mr. Ammo, Quorthon, Sailor, Tao, Taper,<br />
The Meatball, Twoflower and Violator<br />
<br />
Triad worldheadquarter(s)/board(s):<br />
THE STUDIO ++XX/(X)XX-XXXXXX<br />
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX<br />
ANTIDOTE ++XX/(X)XX-XXXXX<br />
HTTP: //www.df.lth.se/&triad/triad-home.html<br />
FTP: XCLUZIV FTP ftp.df.lth.se<br />
<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* ACTIVE explained that MOON does not belong to the<br />
active Active memberstatus. He was going to re-<br />
turn into the scene when he was arraning a game<br />
soundtrack a while ago and showed interest in do-<br />
ing further musics on this system, too. Sadly his<br />
activity turned down again. Some of his unreleased<br />
tunes might be released either in a collection and<br />
in the "7 YEARS ACTIVE" celebration demo though.<br />
MOON himself stated on the IRC that he is NOT in<br />
Active but still a FLASHer. It all seems to be a BIG<br />
misunderstanding!<br />
<br />
Current Active memberstatus looks like (= 10):<br />
Artlace, Dexter, Foxy, Injun Inc., Riddler, Stash,<br />
Surfer, Trasher, Trident and Wolverine<br />
<br />
Active worldheadquarter(s)/board(s):<br />
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX<br />
HTTP: //jota.sm.luth.se/&d95-pen<br />
<br />
* With NED and THE HERETIC two members of the no-<br />
torious NETPHREAKERS joined Alpha Flight, but re-<br />
main in the h/p group as double members.<br />
<br />
Current N*P memberstatus looks like (= 7):<br />
Chaotic, Deceiver, Necrophilist, Ned, Rainbow War-<br />
rior, Savage and The Heretic<br />
<br />
* Unlike printed elsewhere, FUBEN won't stop produ-<br />
cing demos on the CBM 64! Actually his new CBM 64<br />
demo is under production and is going to be relea-<br />
sed until October 1996, furthermore productions<br />
on PC and Amiga and planned from his side.<br />
<br />
Current Oxyron memberstatus looks like (= 7):<br />
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS<br />
<br />
* The golden days of REFLEX belonging to the leading<br />
demo groups seems to be over after the for the<br />
breakthru responsible members QUISS, PVCF, PVT<br />
aswell as GURU decided to leave the chapter Reflex<br />
(CBM 64) far behind them in order to concentrate<br />
on their PC project REFLEX 64, a demo release is<br />
already planned for The Party 1996. According to<br />
PVCF they couldn't accept the current group poli-<br />
cy finally leading them to this step, while it seems<br />
that QUISS has finally lost his interest in the CBM<br />
64 after finishing the game CENTRIC.<br />
<br />
* SHAPE announced a FAMOUS accession with no one<br />
else but Geir Tjelta/Moz(IC)art, one of the best CBM<br />
64 musicians ever.<br />
Unfortunately The Pulse Magazine, released using<br />
the Shape label, won't be released anymore as Duke<br />
has stopped the production for good.<br />
<br />
Current Shape memberstatus looks like (= 14):<br />
Andreas W. Andersen, Hans Petters Andersen, Rolf<br />
Runar Bakke, Duke, Haakon Flesland, Glenn Rune<br />
Gallefoss, Morten, Snorre Narum, Kjell Nordbo,<br />
Sveinung Pedersen, Kristian Rostoen, Eiving Som-<br />
mersten, Gier Tjelta and Richard Velta<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
MARC<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Eames 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed uithin 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
-----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ -2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration uhilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia NEW NUMBER!!!!!!<br />
----------------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.5 pts) *<br />
------------------------------------------------------------<br />
The cooperation released only a little preview<br />
called ASTROMINE (0.5 pts).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (14.6 pts) *<br />
------------------------------------------------------------<br />
The German pride started with the fixed versions of<br />
CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6)<br />
and last but not least released the long awaited<br />
CENTRIC (7.1 pts).<br />
<br />
<br />
* AVANTGARDE (4.4) *<br />
------------------------------------------------------------<br />
The ONLY game they have uploaded was the fixed<br />
version of INSANITY (4.4 pts), which is DEFINATELY<br />
the LAST release to be released under the AVANT-<br />
GARDE label.<br />
<br />
<br />
* CHROMANCE (0.0 pts)<br />
------------------------------------------------------------<br />
They had a very bad start because they rereleased<br />
CAMBOGIA (- 7 pts), F4CG released it some time back<br />
and they released a tool called D.J. Mixer (0.0 pts).<br />
<br />
<br />
* F4CG (0.0 pts) *<br />
------------------------------------------------------------<br />
The only thing that they released was the unplayable<br />
preview of SKIDMARK (0.0 pts).<br />
<br />
<br />
* HITMEN (4.7 pts) *<br />
------------------------------------------------------------<br />
The German based group released the 100% work-<br />
ing and fixed version of ICEMANIA (4.7 pts) from APS<br />
Onslaught FAILED with their version it crashed after<br />
the intro on NTSC and was not fixed.<br />
<br />
<br />
* MOTIV 8 (8.2 pts) *<br />
------------------------------------------------------------<br />
Their wares rush started with TOWERS OF LOADSTAR<br />
(0.0 pts), QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1),<br />
MOONRAKER (2.1 pts), MONSTER POWER (2.2 pts),<br />
PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1),<br />
STACK'EM TETRIS (2.1 pts) and GEMS (2.1 pts),<br />
followed by the previews of SUPER POGO (0.0 pts),<br />
POGOSTICK (0.0 pts), KISS OF DEATH (0.4 pts) and<br />
some tools called TRACKPLAYER V3.0 (0.0 pts),<br />
TJARTORNER V1.0 (0.0 pts) and the SCS-RELOCATOR<br />
(0.0 ts). And at the end they re-released TENEMENT<br />
(- 7 pts), Shazam released it 1.5 years back.<br />
<br />
<br />
* NO NAME (2.6 pts) *<br />
------------------------------------------------------------<br />
For the first time they uploaded FIELDS (2.6 pts),<br />
NTSC fixed by SCS+TRC.<br />
<br />
<br />
* ONSLAUGHT (9.9 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of CENTRIC (0.7 p.)<br />
MOOD (0.7 pts) and PARALAX V2 (0.4 pts) and the<br />
fixed versions of PIECES (3.6 pts) and INTO THE<br />
NATURE (4.5 pts)<br />
<br />
<br />
* SUCCESS & TRC (10.0 pts) *<br />
------------------------------------------------------------<br />
The Dutch cooperation stroke back with the fixed<br />
version of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed<br />
for No Name and already Pal/Ntsc working versions<br />
of FASTBALL (2.5 pts) and FRED THE FRUITER (2.6)<br />
and the preview of CAR-O-MATIC (0.7 pts).<br />
<br />
<br />
* TRIAD (0.8 pts) *<br />
------------------------------------------------------------<br />
After years Triad is back in the first-release scene<br />
with a small preview of MOOD V2 (0.8 pts).<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
<br />
The official Release-Charts JULY 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 1970 14.6<br />
02. (6) SCS+TRC 10.0<br />
03. (2) Onslaught 9.9<br />
04. (3) Motiv 8 8.2<br />
05. (9) Hitmen 5.7<br />
06. (4) Avantgarde 4.4<br />
07. (/) No Name 2.6<br />
08. (/) Triad 0.8<br />
09. (/) Acrise+Excess 0.5<br />
<br />
<br />
<br />
The official Fixing-Charts JULY 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 2<br />
(2) Onslaught <br />
(3) Scs+TRC <br />
02. (1) Avantgarde 1<br />
<br />
<br />
PS: In the May Edition of the Release Charts I made a<br />
mistake in the calculation of the points for SCS & TRC<br />
but it got already fixed in the YEARLY CHARTS now.<br />
Furthermore I gave SCS & TRC the points for the fix-<br />
ed version of ON ICE, but the AVANTGARDE version is<br />
fixed a little bit better, so it got corrected in the<br />
YEARLY CHARTS, too.<br />
<br />
Thanks for their help go to: Count Zer0/SCS & TRC<br />
The Ignorance/AFL<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Yearly Releases==<br />
<pre><br />
* THE OFFICIAL 1996 RELEASE CHARTS *<br />
------------------------------------------------------------<br />
Feel welcomed to yearly release charts for 1996, a<br />
chapter what will be filled with statistics about the<br />
first release competition in 1996.<br />
<br />
Infact the idea behind this chapter is not that new<br />
but it's definately very informative and helpful for all<br />
persons who are interested in detailed information<br />
about the releases in 1996 as it will contain game tit-<br />
les, fixing or cooperating groups, the points and the<br />
status (PAL: PAL only, PAL/NTSC: game was already<br />
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-<br />
stalled).<br />
This overview might be a useful documentation in or-<br />
der to avoid re-releases, only to give a short exam-<br />
ple. Furthermore it is the place to define your cur-<br />
rent position, and ofcourse the position of the con-<br />
curence who are all heading for the crown at the end<br />
of 1996.<br />
<br />
The rules that this charts are following can be found<br />
in the Release Charts chapter.<br />
<br />
Here we go...<br />
<br />
<br />
* ACRISE & EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
Colours 2.1 pts Pal<br />
Crazy News Preview 0.4 pts<br />
Wall Street 2 0.0 pts Pal<br />
Hangman Preview -1.0 pts<br />
Shootout -7.0 pts Pal<br />
Smash Preview 0.4 pts<br />
Astromine Preview 0.5 pts<br />
<br />
<br />
* ACTIVE (0.9 pts) *<br />
------------------------------------------------------------<br />
Minesweepah Preview 0.3 pts<br />
Dave Speed Preview 0.5 pts<br />
Worms Preview 0.1 pts<br />
<br />
<br />
* ALPHA FLIGHT 1970 (35.0 pts) *<br />
------------------------------------------------------------<br />
Mick Words Preview 0.5 pts<br />
F.B.M. Editor 0.0 pts<br />
Rings & Stars Deluxe 1.0 pts Fix<br />
A.P.E.X. Preview 0.5 pts<br />
Hope to Hopp Preview 0.5 pts<br />
TRONIK 3.4 pts Fix<br />
Super H.-I.-FLI-Editor 0.0 pts<br />
Fields of Hades (w. SCS+TRC) 1.9 pts Fix<br />
Don't be angry 6.4 pts Fix<br />
Dari 3.1 pts Fix<br />
Kill the sorcers 3.1 pts Fix<br />
Custer 3.9 pts Fix<br />
Vin Tim 3.6 pts Fix<br />
Centric 7.1 pts<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
Shootout (fixed by Avt) 2.1 pts Fix<br />
<br />
<br />
* Avantgarde (31.0 pts) *<br />
------------------------------------------------------------<br />
Cubic 3.4 pts Fix<br />
Apollo 14 Preview 0.6 pts<br />
Delite 2.5 pts P/N<br />
Shootout (fixed for Atl) 1.0 pts Fix<br />
Blob (fixed for Laxity) 1.0 pts Fix<br />
Bombel (with F4CG) 2.1 pts Fix<br />
Lost (with F4CG) 1.6 pts Fix<br />
Wyspa-The Island (with F4CG) 1.9 pts Fix<br />
Bombmania (with F4CG) 1.9 pts Fix<br />
Cardland 3.8 pts Fix<br />
Fortress (with F4CG) 2.4 pts Fix<br />
Dumi (Fixed for Laxity) 1.0 pts Fix<br />
On Ice 100% 3.4 pts Fix<br />
Insanity 4.4 pts Fix<br />
<br />
<br />
<br />
* CHROMANCE (2.4 pts) *<br />
------------------------------------------------------------<br />
Ballz 4.5 pts Fix<br />
Hangman Preview 0.2 pts<br />
Toxic Preview 0.3 pts<br />
Oter (fixed by Hitmen) 2.5 pts Fix<br />
Grumpy Bumper Pinball 2.1 pts P/N<br />
Dune 2 Preview 0.1 pts<br />
Professional Sound Studio 0.0 pts<br />
Ignoramus 1.0 pts Fix<br />
Prince of Persia Preview 0.1 pts<br />
Fields of Hades -7.0 pts<br />
Space Worms 2.0 pts Fix<br />
Megabrain Preview 0.5 pts<br />
Super Saper 2.1 pts P/N<br />
Drunken Bat and Balls 1.0 pts Fix<br />
Cambogia -7.0 pts P/N<br />
D.J. Mixer Preview 0.0 pts<br />
<br />
<br />
* F4CG (15.9 pts) *<br />
------------------------------------------------------------<br />
Girltris Preview 0.8 pts<br />
Mangaoid Preview 0.3 pts<br />
Bombel (with Avt) 2.1 pts Fix<br />
Lost (with Avt) 1.6 pts Fix<br />
Wyspa-The Island (with Avt) 1.9 pts Fix<br />
Bombmania 1.9 pts Fix<br />
Fortress 2.4 pts Fix<br />
Chwat 3.4 pts P/N<br />
Lions o/t Universe 2 Prv. 0.5 pts<br />
Jim Slim Prv. 1.0 pts<br />
Skidmark Preview 0.0 pts<br />
<br />
<br />
<br />
* HITMEN (11.4 pts) *<br />
------------------------------------------------------------<br />
Oter (fixed for Chromance) 1.0 pts Fix<br />
Summix 4.2 pts Fix<br />
Colony V2 Preview 0.5 pts<br />
Future World V2 Preview 1.0 pts<br />
Icemania 4.7 pts Fix<br />
<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
Blob (fixed by Avt) 3.0 pts Fix<br />
Colours - 7.0 pts<br />
Star Wars Preview 0.2 pts<br />
Dumi (fixed by Avt) 2.4 pts Fix<br />
<br />
<br />
* MOTIV 8 (27.7 pts) *<br />
------------------------------------------------------------<br />
Fuzzy Fisherman 0.0 pts P/N<br />
Stars & Rings 0.0 pts P/N<br />
Confusing Quest 2 Prv. 0.0 pts<br />
Stars & Rings Deluxe Prv. 0.0 pts<br />
Future Tetris Prv. 0.4 pts<br />
Pologonamy Preview 0.1 pts<br />
Ace of Hearts Prv. 0.5 pts<br />
Boxes Preview 0.3 pts<br />
American Basketbal Heroes 2.1 pts<br />
Sput Preview 0.2 pts<br />
Confusing Quest 2 0.0 pts P/N<br />
Owens Escape 2.1 pts P/N<br />
Statur Party 0.0 pts P/N<br />
Drunken Bat & Balls Prv. 0.0 pts<br />
S. Edit V1.0 0.0 pts<br />
Phu 3.2 pts Fix<br />
Drunken Bat & Balls 2.1 pts P/N<br />
Remote Control 2.2 pts P/N<br />
The Search 2.1 pts P/N<br />
The Pit 2.1 pts P/N<br />
Solitaire Golf 0.0 pts P/N<br />
Stealth Bomb 2.1 pts P/N<br />
Towers of Loadstar 0.0 pts P/N<br />
Quiz Bang 2.1 pts P/N<br />
Robot Raiders 2.1 pts P/N<br />
Trackplayer V3.0 0.0 pts<br />
Tjartorner V1.0 0.0 pts<br />
Moonraker 2.1 pts P/N<br />
Monster Power 2.2 pts P/N<br />
Professor Calhoon 0.0 pts P/N<br />
Skyfall Ace 2.1 pts P/N<br />
Super Pogo Preview 0.0 pts<br />
Pogostick Preview 0.0 pts<br />
Stack'em Tetris 2.1 pts P/N<br />
Gems 2.1 pts P/N<br />
Kiss of Death Preview 0.4 pts<br />
SCS Relocator 0.0 pts<br />
Tenement -7.0 pts P/N<br />
<br />
<br />
* No Name (2.6 pts) *<br />
------------------------------------------------------------<br />
Fields (Fixed by SCS+TRC) 2.6 pts Fix<br />
<br />
<br />
* ONSLAUGHT (22.5 pts) *<br />
------------------------------------------------------------<br />
Drug Bird Preview 1.0 pts<br />
Spinball Preview 0.2 pts<br />
Jori Preview 0.2 pts<br />
Ice Tea 3.6 pts Fix<br />
Snakey Preview 0.1 pts<br />
Speedy Slug (fix for SCS&TRC) 1.0 pts Fix<br />
Burago Rally 100% 8.0 pts Fix<br />
Mortal Dogfight 0.8 pts Fix<br />
Pieces 3.6 pts Fix<br />
Centric Preview 0.7 pts<br />
Into the Nature 4.5 pts Fix<br />
Mood Preview 0.7 pts<br />
Paralax Preview (V2) 0.5 pts<br />
<br />
<br />
<br />
* PALACE (0.5 pts) *<br />
------------------------------------------------------------<br />
Misfire Preview 0.5 pts<br />
<br />
<br />
* SUCCESS & TRC (23.7 pts) *<br />
------------------------------------------------------------<br />
Sonny the Snail 4.1 pts Fix<br />
Isolation Preview 0.3 pts<br />
Incerator Preview 0.4 pts<br />
Oklahoma Kid 3.6 pts Fix<br />
Fields of Hades (with AFL) 1.9 pts Fix<br />
Navigator (fixed for Xenon) 1.0 pts Fix<br />
Invertus 3.2 pts Fix<br />
Aknakereso 2.4 pts P/N<br />
Fastball 2.5 pts P/N<br />
Fields (fixed for No Name) 1.0 pts Fix<br />
Fred the Fruiter 2.6 pts P/N<br />
Car-O-Matic Preview 0.7 pts<br />
<br />
<br />
* Triad (0.8 pts) *<br />
------------------------------------------------------------<br />
Mood Preview V2 0.8 pts<br />
<br />
<br />
* XENON (2.4 pts) *<br />
------------------------------------------------------------<br />
Stoned Preview 0.3 pts<br />
Navigator (fix by Scs & Trc) 2.1 pts Fix<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts of 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Alpha Flight 1970 35.0<br />
02. (1) Avantgarde 31.0<br />
03. (3) Motiv 8 27.7<br />
04. (5) Success & TRC 23.7<br />
05. (4) Onslaught 22.5<br />
06. (6) F4CG 15.9<br />
07. (8) Hitmen 11.4<br />
08. (7) Chromance 2.4<br />
(9) Xenon 2.4<br />
09. (10) Atlantis 2.1<br />
10. (11) Active 0.9<br />
11. (/) Triad 0.8<br />
<br />
<br />
The official Fixing-Charts of the year 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 11<br />
02. (2) Alpha Flight 8<br />
03. (3) SCS & TRC 7<br />
04. (4) Onslaught 6<br />
05. (3) Chromance 5<br />
06. (5) Hitmen 3<br />
07. (6) Motiv 8 1<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
<br />
</pre><br />
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==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The chart3 are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail/charts are what people like to define as mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
Unplugged 3/U-Turn MAY 1996<br />
Vandalism News 27/Onslaught Design MAY 1996<br />
Chaotic Country 4/Therapy JUNE 1996<br />
Domination 7/Independent JUNE 1996<br />
Vendetta 2/Eagleware Int. JUNE 1996<br />
Nitro 21/Acrise & Excess JULY 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 66<br />
02. (2) Reflex 65<br />
03. (3) Byterapers 57<br />
04. (4) Camelot 43<br />
05. (5) Agony Design 41<br />
06. (7) Crest 26<br />
07. (6) Taboo 24<br />
08. (8) Antic 12<br />
09. (9) Nipson 11<br />
10. (10) Smash Design 10<br />
<br />
The battle for the top position has been rather close<br />
this time, but as the creative gang behind Reflex de-<br />
cided to leave it's obvious that they can't defend this<br />
ranking for a long period. CREST and Taboo changed<br />
positions in the midfield while CENSOR got replaced by<br />
Smash at position 10.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 67<br />
02. (2) Quiss/Reflex 64 (PC) 64<br />
03. (3) Graham/Oxyron 55<br />
04. (6) Druid/Agony Design 42<br />
05. (5) Slammer/Camelot 38<br />
06. (4) TTS/Oxyron 28<br />
07. (9) Fuben/Oxyron 24<br />
08. (7) MMS/Taboo 16<br />
09. (8) Crossbow/Crest 12<br />
10. (/) AEG/Smash Design 8<br />
<br />
Mr. Sex is on the top, followed by a person who is<br />
looking for further targets in the PC scene, Quiss is<br />
his name. Fuben did a big step into direction midfield,<br />
while at the end KM got replaced by AEG.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
bank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 69<br />
02. (2) Success & TRC 64<br />
03. (5) F4CG 50<br />
04. (4) Alpha Flight 1970 49<br />
05. (3) Chromance 48<br />
06. (6) Onslaught 23<br />
07. (9) Hitmen 17<br />
08. (7) Motiv 8 13<br />
09. (/) Laxity 12<br />
10. (8) Atlantis 11<br />
<br />
Avantgarde is still at the top, but for how long after<br />
the low activity level shown lately. More INTERESTING<br />
are the steady position changes behind the leading<br />
duo, this time F4CG has won the race, followed by Al-<br />
pha Flight and Chromance. At the end Laxity has kik-<br />
ked Hardcore's ass, sending them back to the wide<br />
depths of nowhere what is the land out of our very<br />
own TOP TEN.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/F4CG 70<br />
02. (2) Burglar/SCS 60<br />
03. (3) Hain/F4CG 51<br />
04. (4) CBA/TRC 47<br />
05. (5) Ignorance/AFL 42<br />
06. (6) Derbyshire Ram/x-Avt 28 <br />
07. (7) Mr. Wax/<C> 23<br />
08. (/) Didi/Laxity 17<br />
09. (9) Moonchild/FLT 13<br />
10. (8) Bacchus/FLT 9<br />
<br />
Jack Alien, Burglar and Hain. Nothing new here. Good<br />
old Ignorance could be higher. At the end Didi enter-<br />
ed and showed Ream the way out of the top ten. What<br />
a pity.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 59<br />
02. (4) Creeper/Antic 57<br />
03. (2) Joe/Wrath Design 53<br />
04. (3) Electric/Extend 46<br />
05. (6) RRR/Oxyron 45<br />
06. (/) Astaroth/Agony 25<br />
07. (6) Fazee/Taboo 14<br />
08. (7) Carrion/Elysium 13<br />
09. (10) Cupid/F4CG 11<br />
10. (9) Ogami/Fairlight 10<br />
<br />
No surprises here except for Astaroth taking the<br />
charts by storm as he entered at 6 while Biz-Kid had<br />
to leave the top ten once again. A steady process.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 68<br />
02. (3) PVCF/Reflex 64 (PC) 58<br />
03. (2) Syndrom/TIA/Crest 45<br />
04. (7) Fanta/Bass/Oxyron 44<br />
05. (5) Compod/Charged/... 35<br />
06. (6) Shogoon/Taboo 34<br />
07. (4) Jeff/CZP/Camelot 26<br />
08. (8) Drax/Vibrants/Crest 14<br />
09. (9) Moog/Agony Design 13<br />
10. (10) Zyron/F4CG/Swemix 10<br />
<br />
What has happened here? PRI at the top, followed by<br />
PVCF and Syndrom who changed places. Fanta made<br />
a big step into direction top. At the end alltime legend<br />
JEROEN TEL has left the top ten, being replaced by<br />
Moog.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/F4CG 58<br />
02. (4) Spermbird/<C> 50<br />
03. (2) Derbyshire Ram/x-Avt 43 <br />
04. (6) Splatterhead/TRC 42<br />
05. (7) Shuze/AFL 35<br />
06. (3) Calypso/AFL/AMN 23<br />
07. (/) Dr. Soft/Albion 18<br />
08. (/) Dr. Kaos/RFX/AGY 17<br />
09. (/) Funxilla/SCS & TRC 16<br />
10. (5) Bizarre/Onslaught 15<br />
<br />
THE FASTEST MOVING CHARTS! No other one deser-<br />
ves this time, nowhere else it fits that perfectly as in<br />
here. Intruder, Spermbird and Derbyshire Ram are<br />
the lucky ones who collected enough votes to be on<br />
top. What else happened? Three went, three new ones<br />
came along. Spectator, Sebaloz and Syco said good<br />
bye while Dr. Soft, Dr. Kaos and Funxilla introduced<br />
themselves here. But for how long? ;)<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (1) Skyhigh 66<br />
02. (2) Vandalism News 57<br />
03. (5) Relax Magazine 50<br />
04. (4) Domination 44<br />
05. (3) Nitro 40<br />
06. (6) Propaganda 39<br />
07. (7) The Pulse Magazine 36<br />
08. (8) The Tribune 15<br />
09. (10) Mendip 12<br />
10. (/) Driven 8<br />
<br />
Skyhigh managed it to defend their top position. Con-<br />
gratulations after the steady come and go. Vandalism<br />
again on two. What else happened? SHOUT IS OUT fi-<br />
nally! Not for real, but out of our charts after taking<br />
a break for almost two years, while the AMERICAN<br />
shooting star Driven entered at ten.<br />
<br />
<br />
Don't complain if you dislike the results, grab a pen<br />
(or your favourite text/e-mail processor for our<br />
very own DIGITAL VOTESHEET) and fill our RELAX, or<br />
any other, votesheet to influence the results next<br />
time.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
As usual we have been searching for a very inte-<br />
resting scene profile, and the quest has been rather<br />
rather successful again.<br />
This time we can present a guest who made out of the<br />
hobby computer his profession, a programmer people<br />
are still paying respect, no one else but BOB/CEN-<br />
SOR has spent some time answering our questions,<br />
again held via Internet on a pretentious level.<br />
<br />
<br />
?: Hello Robert. Welcome in the bi-monthly talkshow of<br />
the Relax Magazine on this ancient 8-bit computer.<br />
Please introduce yourself to our readers with all non<br />
computer related facts you are interested in to sha-<br />
re with us here.<br />
<br />
!: Hello there. Non computer related facts? Should I<br />
say that there is no such thing for me (hehe)? j/k ;)<br />
As my name already have been mentioned I will try to<br />
mention another side of my name which I haven't men-<br />
tioned so much earlier. My whole name is XXXXXX<br />
XXXXXX XXXXXXXX and I was born in 1971.07.02 in<br />
Norrkoping/Sweden. My parents come from Hungary<br />
and moved to Sweden back in 1969. By having Hunga-<br />
rian parents I learnt to speak Hungarian language.<br />
All our relatives live in Hungary. I believe I am the<br />
only member of our big family who became obsessed<br />
with computers. Well somebody got to chance the tra-<br />
dition and start a new one. ;) My father was a sports<br />
fan of boxing and wrestling, he also was a boxer in<br />
his younger age. When I was 8 years old I started to<br />
sport a lot (wrestling). As a young wrestler I became<br />
quite good at it, and in the age of 14-15 years I was<br />
among the 5 best wrestlers in Sweden in my weight<br />
class. I reached a 4th place in the Swedish champion-<br />
ship of wrestling for youngsters -15 years, and two<br />
3rd places in a big cup where several Nordic coun-<br />
tries competed aswell (quite big). But in the age of 15<br />
years I bought my first computer, a Commodore 64<br />
(1986), that spoiled my wrestling career. I do some<br />
wrestling even today but just to keep me fit, nothing<br />
serious! Later I went to the gymnasium of technology<br />
to become an engineer (gymnasium engineer) to follow<br />
my parents' footsteps. But my computer career went<br />
before school, with other words I was quite bad in the<br />
gymnasium. ;) Simply too much CBM 64, hehe! After 4<br />
years in gymnasium I graduated and then I just took<br />
my chance to study some more in the royal institute<br />
of technology (university of technology) for two more<br />
years to become a real engineer of electronics and<br />
computers (something similar to the batchula exam of<br />
technology). Well, I guess this will sort things out for<br />
some? Other data about me: hair dark-brown, eyes<br />
light blue, weight 75 kg and length 180 cm (179 hmpf).<br />
Favourite movies: all mafia movies with Robert De Niro<br />
and Al Pachino, Pulp Fiction, Natural Born Killers<br />
and ofcourse some heavy SciFi movies aswell (Blade-<br />
runner, Star Wars). Favourite drinks: BEEER BEEER<br />
I've loved beer since I was 3 years old. It wouldn't<br />
surprise me if my first words in this life was BEEEER<br />
not MOM or DAD, BEEEEER. Favourite food: a large<br />
beef steak! Dreams: fast cars and lotsa money (fast<br />
cars isn't that everybody's dream?). I love to drive<br />
fast with a car, possibly as fast as the car can do (in<br />
Sweden that's absolutely forbidden, that makes it<br />
even more interesting to drive fast. You'll lose your<br />
driving licence IF you get caught).<br />
<br />
<br />
?: Next to the personal facts we are ofcourse inte-<br />
rested in your computer scene career. One of the<br />
most asked questions is how did you get your handle<br />
so we follow the trend here.<br />
<br />
!: About my handle, to make a long story short. Ro-<br />
bert in English is BOB, so it became Bob and stayed<br />
that way. And at that time all the arcade games had<br />
only 3 letter highscore tables, so hey, it fits perfect!<br />
<br />
<br />
?: With Triad and Censor Design two admired demo<br />
groups have been stations in your non-commercial<br />
computer career on the CBM 64. Please inform us<br />
about these former times, as these groups reflect a<br />
lot of glory to most of us who were present that time<br />
!: Triad: Before all the now known as Censor guys met<br />
up here in Triad, there is a quite long tale to tell how<br />
we actually met! But I believe that story should be<br />
told an other time. Anyway in the TRIAD times every-<br />
body where there as of today known as Censor mem-<br />
bers, mainly the inner circle of Censor. Somehow Tri-<br />
ad was parted into several of inner groups that time.<br />
As I remember right we had old stofiles in Triad which<br />
didn't do much but took mostly the honour of what o-<br />
thers did. Well, there came a new time, modeming to US<br />
(export/import/first releases). We did probably 90%<br />
of Triads productions at that time in cracks and de-<br />
mos etc. We even made ourselves our names, people<br />
started to know who we in Triad were. Especially at<br />
OUR DEMOS in Triad time, we even took a 2nd place at<br />
a party in Eskiltuna right after Horizon. We also<br />
started to make fast cracks. But fast cracks as you<br />
know that IS NOT Triad's policy, only SLOW and OLD<br />
cracks, hehe, well that was the most important thing<br />
to be first with a crack (FIRST RELEASES), I believe<br />
is the same even today. Jerry's main point was that<br />
he should control all cracks before they could be<br />
spread. That was a problem! Well, we couldn't wait for<br />
his old thinking, he didn't even got a bloody modem at<br />
that time, should that go by mail? Hardly! We put a<br />
sack on it and did it our way. I believe Jerry never<br />
liked our way to do things, hehehe. Anyway, by this<br />
Triad was put on the map again! It was a cool time of<br />
wild parties at Psychos and Senseis place. Actually<br />
the first Wonderland demo ever set the sight of earth<br />
was actually in Triad by Psycho. I don't even remem-<br />
ber all the demos we released there?<br />
Censor: Well, a winning team shouldn't be changed so<br />
we gathered us together and made some hits. We<br />
started to make some real hot cracks and took the<br />
world by surprise back in 1989, by releasing the<br />
BEST games on the market as first releases and then<br />
we also had some hits with our demos by winning a<br />
demo competition in Norway (Porsgrun party by Sha-<br />
pe back in 89). All this together made us unbelievable<br />
popular.<br />
The glory of our time went on through 89, 90, 91 and<br />
then the cracking scene started to fade out for us,<br />
but we still held on the throne for the demo scene<br />
and the mags (SHOCK). Well, mainly everything we did<br />
went to be a success. But the glory didn't end there<br />
yet. We started to make our most famous demos later<br />
on known as Wonderland 9, 10 and Spasmolytic, so<br />
there came a new era of success through out the<br />
time of 92, 93 (94). In the meantime of 92 and 93 we<br />
also made some demos for the Sega Megadrive and to<br />
the SNES (consoles). We even took that scene by<br />
surprise and made out of it. People from all over the<br />
computer types started to know who we were.<br />
<br />
<br />
?: In 1989 there was the big cut between Jerry/Triad<br />
on the one and you on the other side. A lot of friends<br />
followed you and Censor Design was born. What hap-<br />
pened exactly?<br />
<br />
!: As I mentioned before we had our ideas how to run<br />
a group (obviously not bad ideas) but Jerry didn't<br />
approved our ways of dealing. Simply he saw me as<br />
the leading figure and thought that if he kicked me<br />
out the problem was solved. The problems has then<br />
just begun for poor old Jerry. But the FINAL ignition<br />
for Jerry to kick me out was actually that I somehow<br />
have delaed together with a good old friend of mine<br />
to make a corporation crack with a group called Vir-<br />
gin, but nothing happened so I thought that was no-<br />
thing more to it. One day a crack comes out under<br />
the name of Triad aswell and gets it from one of his<br />
contacts, he began to be furious over me (mainly) so<br />
I flied out! Perhaps Jerry remembers more details?<br />
<br />
<br />
?: Censor was and is still a well respected demo and<br />
cracking group and this concept has been tried to<br />
copy by various groups without success so far. What<br />
is the exact story of Censor Design, and what was<br />
the secret of your success?<br />
<br />
!: The secret of our succcess was probably that we<br />
were just as good in everything we wanted to do,<br />
cracks, demos, mags etc. and we also competed in<br />
various competitions and placed ourselves among the<br />
best. We had a great combination of skills that we<br />
could use in a maximum efforts, gfx, coding, music,<br />
cracking, mags, boards, importing etc. We invented a<br />
lot of new things that I have noticed many people are<br />
trying to copy from us aswell even today. Perhaps it<br />
was our intensive fantasies which took us that long.<br />
We never did anything that others have already done<br />
unless it could be done in a 100 times more impressing<br />
way. I believe the same went for our mag Shock. But<br />
there could also be something with our personalities<br />
which could have lead us to the success aswell, be-<br />
cause at a party before everybody knew if Censor<br />
where there or not, you could notice it! I do miss of<br />
today that many people have become more or less a-<br />
nonymous so it doesn't matter anymore what some-<br />
body do, if he can't be seen or noticed they don't<br />
exist to be noticed at all! That could be an important<br />
issue! But mainly I believe somehow that most of these<br />
factors mixing together went to be a good result.<br />
<br />
<br />
?: Since Censor isn't that active as in former times<br />
on the CBM 64 our readers would like to know what<br />
happened to the other members of Censor and what<br />
are they doing these days? Are you still in contact<br />
with most of them?<br />
<br />
!: Yup! Most of the Censor dudes have their own com-<br />
panies now and we are working together on the con-<br />
soles for producing games, and another part of Cen-<br />
sor is doing multimedia stuff for PC. So our computer<br />
hobbies have paid out to be a good investment for life<br />
all our knowledge we have accumulated is probably<br />
yet even of today's BEST in the computer world, that<br />
doesn't matter on which CPU you work on or platform<br />
as they are basicly the same. Or as we used to say<br />
"same shit different name" (Danko's uncle has inven-<br />
ted that sentence).<br />
<br />
<br />
?: Actually you are working on the game Bouncy Balls<br />
for Cherry Software. What was your motivation for<br />
that production and can we expect further commer-<br />
cial productions from you on this computer system?<br />
<br />
!: Well, my game Bouncy Balls was actually started<br />
back in late 1989 to see if I could code a game. But my<br />
inspiration of that game died as fast as I got it. One<br />
of my good friends Pavel was the one to invent the<br />
game, he wanted to make it on the Amiga which there<br />
is actually a little playable version, he made it toge-<br />
ther with another friend of mine, Lorien/Def Jam<br />
(Amiga) but unfortunately Lorien isn't here to see<br />
the day of Bouncy Balls to be released. He died in a<br />
tragic accident back in 1991. However, Bouncy Balls<br />
became a bit different than Pavels original idea but it<br />
still holds the basic concept of jumping out of the<br />
screen to win.<br />
Time to time my inspiration came back to make a little<br />
of the game here and there but it was neve mentioned<br />
to be something out of it, then I dropped the project<br />
for a couple of years. Finally one day back in late<br />
1994 I was looking back in my disk box and found my<br />
old little game Bouncy Balls and started to talk with<br />
Cherry Software about that I had an almost unfinish-<br />
ed game lying around in my disk box. The game was so<br />
playable that I could have it finished it as a budget<br />
game at time! But then I wanted to make a prestigefull<br />
game out of Bouncy Balls with good coding and good<br />
design (to make it to a fullprice game), just for the<br />
principle. I started to remake the whole game from<br />
the end of 1994, and then the game started to take<br />
shape of its own, but Bouncy Balls was never at a<br />
high priority for me to finish as fast as possible but<br />
just to have something to pollish! I didn't spent far<br />
too much time on doing it just a couple of month/year<br />
Yes I know it sounds like it have taken far too long to<br />
make that game but if we count the work time of this<br />
game it would still be a totallyof an average time to<br />
make a game of today, a bit more then one year. But<br />
in the end stages of the game I've got some assistant<br />
programming help from Creeper/Antic, he is not just<br />
a grafician, also a coder, and Zyron/F4CG, not just a<br />
musician, a coder aswell. That helped me out to finish<br />
this game due to that I was quite busy on my real<br />
project for the SONY PLAYSTATION. I simply didn't<br />
have the time to finish Bouncy Balls, that is also an<br />
explaination why the game took so damn much time to<br />
finish. The game should be released in any day so en-<br />
joy. If I ever do another game for the 64 then there<br />
should be some very overwhelming reason! MONEY!<br />
A drean import order of over one million CBM 64 co-<br />
pies of my game then I would make another game! Only<br />
then. Well, unfortunately there isn't much money to be<br />
made on the CBM 64 anymore. I have already made a<br />
game (Bouncy Balls) which I have put all my heart into<br />
the work just for the sake of CBM 64 I think that will<br />
perhaps do for a while. My work for the CBM 64 is<br />
done, I have started on a professional basis on deve-<br />
loping games for the consoles there isn't much time<br />
left of doing anything else! I have actually some tool<br />
programs which I would like to sell for other gamede-<br />
velopers on the CBM 64, my well known definer editor<br />
which codes the code for you! Hehe, well it enhances<br />
the colour cycling and flashing on pictures in pro-<br />
gramming time, and the result is stunning, just look at<br />
any of our latest demos or Bouncy Balls, they are<br />
filled with that system so there are some tools left to<br />
be sold. If you guys are interested in that please<br />
turn to Cherry Software or to me and then I'll see if<br />
the demand of a tool like that is so high that I should<br />
release it (sell it ofcourse).<br />
<br />
<br />
?: Lately some rumours appeared, saying you will re-<br />
start to produce intros on the CBM 64. Is that TRUE<br />
and can we expect maybe another great Censor demo<br />
as many people are still waiting for it? This is the<br />
chance to stop all speculations by providing facts<br />
people can care about.<br />
<br />
!: Well, as I mentioned before, I haven't got any spare-<br />
time left of sitting in front of my, ahm I mean Dragons<br />
CBM 64 (I STOLE it from him and started to code) my<br />
work takes up all my time. But hey, who knows per-<br />
haps one day in the future I will code another RAJ<br />
RAJ or something like that? You never know.<br />
<br />
<br />
?: We know you are producing games on the console<br />
sector on a professional basis. What games have you<br />
produced so far and what projects can we expect in<br />
the near future?<br />
<br />
!: We are together working under a label called NEU-<br />
ROSTONE. The production of Neurostone haven't<br />
been much yet, but there have been made two con-<br />
versions of the NHL 95 and 96 icehockey game to<br />
the Swedish ELITSERIEN (Swedish hockey league) 95<br />
and 96. We are currently making our first real game<br />
for the CONSOLE MARKET. You'll see when it comes<br />
out (a heavy 3D game).<br />
<br />
<br />
?: Next to the console sector, are there any other<br />
computer systems which might be interesting for you<br />
in order to expand your activities, may it be in the<br />
demo or game business? If not, why couldn'tyt you i-<br />
magine it?<br />
<br />
!: Well, of today's game market it is so widely spread<br />
that one game will be converted to all formats anyway<br />
With other words you are not platform depended any-<br />
more. "Same shit, different name", the only difference<br />
is the graphic layout, the rest is just to copy! You al-<br />
so earn great deal of more more to convert your<br />
game to another platform aswell, so in the end you're<br />
ending up to be on all platforms you can imagine.<br />
<br />
<br />
?: The Censor posse is well known for their party ap-<br />
pearances, atleast it looked like this in former times<br />
when the organisers got grey hair when Censor<br />
members entered. What computer parties have you<br />
visited until now?<br />
<br />
!: Uhhh! We have been on a lot of parties, too many to<br />
remember them all. We were mostly on all major events<br />
that I know. And we will continue to show up on some<br />
parties just to meet our old friends and keep in touch<br />
with people in general. The best programmers, grafi-<br />
cians and musicians are to be found in the demo sce-<br />
ne. If we want to expand our activities then we know<br />
whom to hire etc. And ofcourse partying itself is an<br />
important issue of our life (style), hehe! We simply en-<br />
joy it!<br />
<br />
<br />
?: After the LIGHT/HORIZON party there have been<br />
disagreements between the organisers and Censor.<br />
Many rumours have been spread, there has been<br />
much hassle, but what exactly happened there and<br />
filled the articles of the scene gazettes that time?<br />
<br />
!: Well, let's say a slightly overreaction from the or-<br />
ganisers side. We were nice boys at the party, didn't<br />
do much. At that time the HZ team Badger, Zagor and<br />
Kjer mainly hated our guts and wanted to get even<br />
with us at any prize. Goblin was ofcourse following<br />
them like a puppy following it's mate (even though he<br />
is a good friend on mine). So when the smallest miss<br />
step we did just like drink a little then the things<br />
started to move. But ofcourse the problems with the<br />
principals office invaded by Censor members isn't to-<br />
tally untrue. But I still think it was an overreaction<br />
and vengase against us. But we got even with them<br />
later on, I still believe Badger and Zagor hate our<br />
guts even more today.<br />
<br />
<br />
?: To come back to the present, how did you like THE<br />
PARTY V?<br />
<br />
!: Well, "THE PARTY" have been commercialised busi-<br />
ness so it isn't the same feeling as any of the good<br />
old parties. So, I don't like them anymore. I didn't even<br />
paid the entrance at last time I was there simply was<br />
not worth it. But because of the party is in Denmark<br />
and the beers are so cheap over there it doesn't<br />
stop me to be there.<br />
<br />
<br />
?: Next to visiting parties the Internet has become<br />
the place to meet contacts and friends. What do you<br />
think about this "new" media and how do you see it's<br />
influence to the computer scene in general?<br />
<br />
!: That's good, it is far better then the old style of<br />
doing it. Now everything goes much faster more of<br />
the groups products are more reachable than be-<br />
fore. If you want something you just go to the net and<br />
d/l it (and you will always find it!). You can talk to<br />
your friends from the other side of the world more<br />
often and in real time (I LOVE IT). The scene by this<br />
has taken a new turn, but could also lead that it's not<br />
pure CBM 64 anymore. It could be more or less just<br />
websides in the end for some groups, but I think that<br />
are all positive signs for the scene.<br />
<br />
<br />
?: Everything has to come to an end and this inter-<br />
view doesn't make an exception. This is the place for<br />
some final words, greetings or whatever else you<br />
feel like adding here. Thanks a lot for being this<br />
month's guest in our talk show.<br />
<br />
!: I highly recommend you guys to make your own com-<br />
pany and start consulting in programming or (do the<br />
same as us), the people who are very good coders on<br />
CBM 64 are probably the best coders in the world<br />
(overall) for the other platforms aswell. There is mo-<br />
ney to be made out of your hobby, A LOT! And a CBM<br />
64 coder is not just good in making fast and smart<br />
codes, they are also used to memory optimisation<br />
which is something the rest of the world doesn't know<br />
a jack shit about. And that is starting to be a problem<br />
in today's way of programming. WAKE UP GUYS, there<br />
is a market that you are experts on and the old ge-<br />
neration don't know a jack shit about COMPUTERS! We<br />
are the new wave of evolution, we are the dudes who<br />
will probably make CPU history with revolutionary<br />
programming and stuff like that. Just look at MICRO-<br />
SOFT, over 100 Megabytes of crap just to set up<br />
some WINDOWS enviroment! Amiga has only 250 Kilo-<br />
bytes to do the same! Time for some serious business<br />
TIME FOR A CHANGE!<br />
And ofcourse live your life before life lives on you.<br />
Greetings to all my friends in this scene and buy my<br />
game (Bouncy Balls).<br />
<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
The demo industry seems to have gone into the more<br />
or less well deserved summer breaks, but soon com-<br />
ing parties such as the Assembly in Finland or The<br />
Tribute 1996 in Sweden next to The Party 1996 in<br />
Denmark will for sure guarantee some further and<br />
interesting releases.<br />
<br />
This time we decided to have a closer look at Litter<br />
from the Polish based group Lepsi Developments and<br />
ofcourse, after waiting about two months for it, fi-<br />
nally the 100% version of Krestology, the winning<br />
contributor at the X-96 in April 1996. Meanwhile, bet-<br />
ween the party version and the final version aswell a<br />
"light" version has been released at the programm-<br />
disk of the German distributor Magna Media (64'er<br />
Magazine), containing a few parts from the second<br />
diskside.<br />
<br />
The future of the demo scene looks quite promising<br />
with a lot of interesting projects to be released soon<br />
such as from Oxyron, Byterapers, Fairlight, Triad,<br />
Crest and No Name just to name a few of them all who<br />
are actually producing demos. Let's see if they can<br />
meet our approvals, but let's first start with the ac-<br />
tual reviews.<br />
<br />
<br />
* LITTER/LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Lepsi Development is one of the typical "new" Polish<br />
groups with lots of double (second group) members,<br />
having already released some graphic, music and in-<br />
tro collections. Litter seems to be their debut in the<br />
demo scene.<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
This demo is coded by Mr.Ballon, Zielok & RB.<br />
<br />
The Trackmo starts up with a usual intro, containing<br />
the introductions and credits. All faded in and out<br />
with boring colorflashes.<br />
In the first effect, there are some rings moving over<br />
some other to get an interference effect. But nothing<br />
special at all.<br />
Next is an FPP-plasma using the $D011 trick, followed<br />
by a few shadebobs on 8x8 resoloution (laced).<br />
I think yet, I have already seen better shadebobs.<br />
And then again, there are those interference rings.<br />
I can't understand why people still code this effect as<br />
the idea is really old now.<br />
After those rings anyway, a lupe effect comes up.<br />
This effect is faked as the picture isn't really dis-<br />
torted. I guess there are just some expanded sprites<br />
moving over screen. However, this is definetely NO<br />
distortion effect.<br />
After showing the memberstatus and the greetings<br />
the demo reaches its end.<br />
<br />
The "Hiddenpart" (a part, which you can select after<br />
starting the note-file) is showing some colorfull<br />
shadebobs. Something like the shadebobs in Coma-<br />
Light 11 by Axis.<br />
<br />
All in all, Litter isn't a hard coded trackmo. Beside<br />
this, there are no new effects at all. My rating: 26%<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
Csezso, Leo, Sebaloz and Valsary are responsible<br />
for the visuals in this trackmo.<br />
<br />
The show starts with a singlecolour hires Lepsi De-<br />
velopments logo, followed by a Litter logo, aswell in<br />
singlecolour hires format, both of moderate quality.<br />
The next piece of artwork is again in singlecolour hi-<br />
res format, a face on the left side of the screen and<br />
a LD logo in the right corner. The face looks quite<br />
acceptable, even if he man could be shaved again, and<br />
the LD logo is nothing special at all. The first multico-<br />
lour bitmap work can be found in a fullscreen picture<br />
showing some kind of mutant, no clue what it is,<br />
standing in some sort of Gate, I presume? All in all it's<br />
quite POOR. Last but not least, the best at last, there<br />
is a nice Lepsi logo [Yes, I love chessboards, how<br />
could you guess it?;)]. Nevertheless Csezso seems to<br />
fit in the tradition of good Hungarian logo artists<br />
such as CLAIRVOYANT/Faces.<br />
<br />
Hmh, the artwork in this production is, with a single<br />
exception, NOT WORTH to be used in 1996, atleast<br />
people could expect, or better DEMAND, it! The rating<br />
can only be at 35%!<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
The soundtrack for this trackmo was composed by<br />
Gregfeel and Shy.<br />
<br />
The musical score falls in three parts: the intro, for<br />
which Gregfeel is responsible, a main tune and an<br />
outro, which both were done by Shy. Curiously<br />
enough, the last mentioned guy doesn't seem to be<br />
shy at all when it comes to doing dissonant composi-<br />
tions. Another musician who likes to do so is Zyron,<br />
but Shy does it in a little bit different way. Definately<br />
the bassline does not match at all, so the strongest<br />
passages are those without... The outro comes with<br />
less bright instruments and a kick of DARK WAVE at-<br />
mosphere. Here I rather like the bass pattern, but<br />
the bad hardrestart of the basedrum at the very<br />
beginning lowers the rating again. Gregfeel's tune<br />
fits in an intro rather well. Using combined triangle/<br />
saw/pulse waveforms can evoke problems on old SIDs<br />
when using a too wide range for the pulse width, but<br />
here it seems to be OK.<br />
<br />
All in all I'd like to say this soundtrack is worth 67%.<br />
<br />
<br />
* KRESTOLOGY/CREST *<br />
------------------------------------------------------------<br />
Crest, a group which does not need a special intro-<br />
duction, a group which has delivered a lot of stunning<br />
productions so far and Krestology doesn't make an<br />
exception. After almost two years of abstinence from<br />
the demo scene they returned in an impressing way,<br />
and a second demo is already on the way, known un-<br />
der the project name "Meet Crest".<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
Finally, Krestology 100% is released; a demo entirely<br />
coded by Crossbow of Crest, with some assistant<br />
code by FGTH and Syndrom.<br />
In this review, I won't mention all routines, as there<br />
are simply too many of them. I'll just take a look at<br />
the special ones, NOT at the loader parts!<br />
<br />
After a quite well polished intro, a nice animation<br />
follows, which teachs you to press the shift lock key<br />
to hold the parts. Then a usual FLI-Interlace picture<br />
comes up, followed by a huge compound-sprites movin'<br />
across the screen. Nice! I think I saw this effect first<br />
in a Cosmos Design Production. But this routine gives<br />
me the rest. That is the right Crest style I like!<br />
Next stunning effect is sort of FPP effect combined<br />
with a fullscreen interlace FLI picture.<br />
The next part is a tribute to the legendary Cracker-<br />
group EagleSoft Inc., as their old intro was recoded<br />
with a compound sprite moving over an interlace<br />
picture again. In the lower part of the screen there<br />
is a nice scroller as it was in the original intro.<br />
But the routine is the same seen before in the demo.<br />
After a cool fade out with some filled sines some<br />
super-hires-pics are displayed.<br />
Then after turning around the disk, a nice BSE-<br />
simulation comes up. No, that isn't the name of a new<br />
effect. Just check it out!<br />
The next effect coming up is another typical Crest<br />
part, where nothing is impossible. A TWO-SCREEN<br />
interlace FLI pictures get wanked vertically with the<br />
line-crunch technique. A sprite scroller above makes<br />
the introduction for this effect.<br />
After this, a nice hires interlace FLI picture is shown<br />
Next effect is an interlaced picture going through<br />
the boarders, which is wanked additionally.<br />
After some loading there is my favourite routine.<br />
An interlace (bitmap?) picture is distorted in Y-<br />
direction. Additionally there are some sprites moving<br />
across the screen. Well, this effect looks a bit FPP-<br />
like but how do you want to distort a bitmap picture<br />
with the FPP-trick? Well, this part is one of those<br />
$D011 routines, I never understood how they work.<br />
The last nice effect is an interlaced picture going<br />
through the side-boarders. And it's looking quite<br />
cool!<br />
And finally there is the end-part, which is actually<br />
a music-collection dedicated to Xayne.<br />
<br />
All in all, a very great demo of Crest' standart. I<br />
got really impressed by a few routines. And generally,<br />
the demo is very cool designed and contains a new<br />
intro and ending concept. In my eyes, Krestology 100%<br />
is for sure the best demo of 1996 so far.<br />
<br />
I give a rating of 92%!<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
The visual stimulation for this demonstration has<br />
been prepared by Crossbow, Deekay and GBF.<br />
<br />
At the very beginning there is the usual Crest single<br />
colour hires "dude", followed by a NICE drawn mer-<br />
maid in IFLI format. Unfortunately lots of very light<br />
colours have been used so you get the impression<br />
that the pictures might jump out of the screen very<br />
soon. Next in the row is an hires single colour anima-<br />
tion showing a hand pressing a key, followed by ano-<br />
ther IFLI picture showing a girl on the left side of the<br />
screen holding a diamond in her hand. On the right<br />
side there are two small, posing persons looking like<br />
statues. In the background there are some mountains<br />
and at the top you can see some planets. Above the<br />
picture there is a huge girl in sprites format drifting<br />
around. The picture itself is based on Mack/Melon's<br />
64 colour image "Lydie". The show continues with<br />
another IFLI picture, this time the well known "Uni-<br />
corn" from Tony/Alcatraz. Again very detailed pre-<br />
senting, using well choosen colours in general. In-<br />
front of the picture there is a 4-coloured (3 plus<br />
background colour) Crest logo in the standart reso-<br />
lution 160X200. Compared with most other graphics it<br />
looks quite ordinary. Eaglesoft Inc. was honoured<br />
with the next IFLI picture, showing an eagle and a<br />
warrior located on the right side. It's well realised<br />
but the colour combinations is partly a little bit con-<br />
fusing.<br />
Now starts the first official graphics part, introdu-<br />
cing Crest's super hires fli editor. The presentation<br />
screen is quite nice with a very good AFLI Crest<br />
logo on the right side and some nice animated single-<br />
colour animated hires sprites which are, without any<br />
doubt, supposed to be ants. In the middle of the<br />
screen the attention is lead to the SHF pictures,<br />
starting with a colourful robot-lady, a vampire we<br />
use to know as Dracula, another robot lady which is<br />
not so exactly drawn like the previous one, DANNY's<br />
(now TBL and Nah-Kolour if I remember correctly)<br />
fantastic "WINTERQUEEN" and finally a zebra girl, no-<br />
thing but a good drawn girl with a zebra texture. All<br />
pictures are very detailed and colourful. Finally a<br />
singlecolour hires spider is shown. The first side of<br />
the demo ends with another IFLI picture presenting a<br />
NICE girl with animated eyes. Again too much light co-<br />
lours have been used so it flickers like hell again.<br />
The second side starts with an animated little pig and<br />
a singlecolour hires "BSE" logo, but here I am a little<br />
bit confused as I thought the cows went mad, not the<br />
pigs, but who cares? The next picture is dedicated to<br />
Black Mail's "DUTCH BREEZE" demo, showing the com-<br />
plete version of a picture shown in the dutch master-<br />
piece. This one is again in IFLI format and is around<br />
1 1/2 screens high. It shows two warriors, a girl and a<br />
dragon who is lacking a bit compared with the rest of<br />
the artwork. After this hommage the next graphics<br />
part starts, the introduction of a new graphics for-<br />
mat - SHIF (super hires interlace fli), resolution 96X<br />
168, another follow-up in the family of Super Hires<br />
editors. This show starts with a very impressing con-<br />
versation of a H.G. Giger painting, followed by ano-<br />
ther robot lady, this time wearing some sort of aqua-<br />
lung, again very colourful realised. Last but not least<br />
there is a skull remembering me a little bit to the<br />
Terminator 2 title pic, nevertheless this is a bit diffe-<br />
rent and again very good colour combinations have<br />
been used to improve the impression effect, coming<br />
very close to the ultimate TRUECOLOR palette.<br />
Now some kind of big robot in comic/manga style and<br />
IFLI can be seen here, complete by a hires overlay<br />
sprite animation showing a Bavarian, atleast he looks<br />
like a mixture between a Bavarian and the main cha-<br />
racter out of the LucasArts adventure "Monkey Is-<br />
land", reporting about the next part. Here is some<br />
kind of reptile on the left side and a Crest logo on<br />
the right side of the screen. It could be IFLI, but be-<br />
cause of using not that much colours it could be MCI,<br />
too, but that doesn't relatives the impression that it<br />
is supposed to be a POOR contribution compared with<br />
the other graphics in this demonstration. In the<br />
middle of the screen there's a huge picture showing<br />
the "Siren's Song" motive from B. Vallejo, it's nice,<br />
but lacks of colours, depending on the routine.<br />
The next part seems to be a loader, showing animated<br />
flamingos (sprites) flyingabout an ocean and a small<br />
island with palms, done in standart hires (320X200),<br />
I presume. Nothing special at all but nice for a loader<br />
part. Another IFLI pictures follows, showing a space<br />
cowboy riding his horse. It's looking quite interesting<br />
but partly aswell rather unfinished in my opinion. In<br />
the next part there's a multicolour Crest spritelogo,<br />
quite nice in form and filling. The following IFLI picture<br />
is a sunset (sundown in American English). The loca-<br />
tion is somewhere in autumn/winter simply because<br />
the trees are bare, wearing no visible green at all.<br />
Looks quite good as the colour palette has been<br />
choosen well again.<br />
Finally the last part contains another new graphics<br />
format, UFLI, which is hires and sprites if I under-<br />
stood it correctly. The presented Crest logo is inte-<br />
resting and complex in form and style (Graffity?!),<br />
but this graphics format won't bring a reformation to<br />
the market. Finally the huge charset should be menti-<br />
oned as it looks quite good, too, even if it's partly<br />
hard to read in its presentation.<br />
<br />
On the first look the artwork of Krestology comes<br />
close to perfection, on a second, more critical view<br />
it's still impressing. Unfortunately it lacks of origina-l<br />
lity as most motives are well known and already very<br />
often seen before, inspirated by B. Vallejo, H.G. Gi-<br />
ger and H. Sorayama just to name a few, even if this<br />
presentation is at a very high level with a well deser-<br />
ved percentage of 87%, taking ALL graphics, not only<br />
the highlights, into consideration.<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
For the soundtrack responsible persons are Deek,<br />
Drax, Mitch & Dane, MSK and Xayne.<br />
<br />
As we are used to from the VIBRANTS and their sym-<br />
phatizers I would like to define as SYMPHATISANTS,<br />
as we are used to from these guys this (RATHER<br />
HUGE) soundtrack comes with excellent instruments<br />
which make the tunes sound "round", "full", etc. just<br />
what people call the Vibrants (or better Newplayer?)<br />
sound. Drax again proves to be the master of jazz-<br />
funk groove, but the cooperation of Mitch & Dane,<br />
who together with Drax contributed the major part<br />
of the tunes, is not foar behind. Furthermore Crest<br />
reminds us of three, as they call it, sleeping well<br />
known composers, namely Deek, MSK and Xayne, by<br />
adding one tune each. The one by Xayne is very<br />
short and not really spectacular, but it features a<br />
nice violin sound. MSK's "Rain" should be known to<br />
everybody, and together with Deek's "Lazity", which<br />
perfectly imitates long-gone Laxity's style of arran-<br />
ging a tune (so I should rather say we are reminded<br />
of four composers) as well as with two tunes by Drax<br />
the endpart is complete. Here, you have some kind of<br />
music selector (with funny faces to it), where you can<br />
choose a tune which suits your current mood. Obvi-<br />
ously the Cresters expected the probality of the<br />
mood to be rather on the sad side - judging after the<br />
tunes' titles "happy", "neutral", "sad" and "crying"<br />
(sniff)! I wonder why? Because the demo is over?<br />
Because of the "sleeping" composers (maybe their<br />
are more than sleeping after all? Or?<br />
Well. Most of the other tunes, which actually are 17<br />
altogether, are more on the happy, funky and jazzy<br />
side. The cover of that old disco-tune "Upside down"<br />
by Mitch & Dane is a real neat idea for the turn-disk<br />
part, "Jigsaw" comes with a fine calm intro, and "So-<br />
(u)long" reminds me a bit of a tune of my own (?)...<br />
However, for my taste there are too many parts/<br />
moods changing too fast in this tune, where "Hip<br />
Trips" has only one groove, no theme and just jam-<br />
ming, which can get a little boring, but anyway...<br />
"Nymphoman" by Drax was first used in our previous<br />
demo, wasn't it? I really like that bridge with that real<br />
definite line the lead plays, also the short bass solo<br />
comes across very good. Another funny idea is that<br />
woman shaking to the rhythm of "Funghus", groovy<br />
tune by the way. This time Drax included quite a bit of<br />
his "BOMBASTIQUE" tunes (one of which even has his<br />
name), with an octaved bass and a very fat lead.<br />
<br />
All in all this soundtrack is just RATHER GOOD. Even<br />
if some tunes sound a bit similar, and even if there is<br />
a lack of laid back, relaxed tunes (at least that's<br />
what I feel), it still is worth a rating of 89%.<br />
<br />
<br />
Well, after having had a look at the actual produc-<br />
tions we would like to convince and encourage you to<br />
produce further demonstrations or, if you prefer,<br />
trackmos. Releases keep the scene alive, and that<br />
should be our major goal these days.<br />
<br />
<br />
Best regards from your favourite reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
Due to public demand we decided to present the al-<br />
most complete one by one copy of the original As-<br />
sembly 1996, and not only the CBM 64 specific parts.<br />
<br />
<br />
ASSEMBLY 1996 from 16th to 18th August in the Hel-<br />
sinki Fair Centre<br />
<br />
WHEN AND WHERE?<br />
Assembly '96 will be held in Finland's largest confe-<br />
rence centrum, called as the Helsinki Fair Centre.<br />
The Fair Centre is located in central Helsinki. The<br />
street address of the fair centre is Rautatielaisen-<br />
katu 3.<br />
<br />
HOW TO GET TO THE PARTYPLACE<br />
You will either arrive by plane, by boat, by bus, by<br />
train or by car. If you are lucky enough to come by<br />
car, you should be able to find the party place very<br />
easily. If you come by plane and have lots of stuff<br />
with you, we would recommend to take a taxi, other-<br />
wise you should come by bus (cheaper). And if you<br />
come by boat (to Helsinki sea port) and have lots of<br />
luggage, take the taxi, or take a tram or walk to the<br />
Central Railway station and take any local train from<br />
there.<br />
<br />
Local area bus tickets in Finland vary from around<br />
$2 to $4 US. The taxi is ofcourse more expensive.<br />
For example to take a normal taxi from the airport to<br />
the party place will cost one person around $30 -<br />
$40 US. But if you take the Airport Taxi, it will be a<br />
<br />
lot cheaper (about half the price).<br />
If you take a local train from the Central railway<br />
station, get off at the first stop (Pasila) and you can<br />
see the Helsinki Fair Centre from there.<br />
<br />
COMPETITIONS<br />
The organisers reserve the right to make any chan-<br />
ges to the competition rules, and to disqualify any<br />
entry if it is not suitable to attend the competitions<br />
for some reasons.<br />
<br />
Atleast one of the authors of a competiting product<br />
has to be present at the party place in order to at-<br />
tend the competitions and to receive possible prizes.<br />
In the solo competitions (music, graphics, 4 KB) the<br />
author has to be present.<br />
<br />
A jury composed of known scene people (maybe even<br />
you!) will select an amount of 15 entries in each com-<br />
petition to the finals (to be shown on the big screen<br />
to the audience). There will be different people in the<br />
PC and Amiga juries.<br />
<br />
In the graphics competition, the raytracing and also<br />
in the 4 KB intro competition on PC, the competition<br />
version of the entry must not display the author's<br />
name or group in any way. This will prevent the au-<br />
thor's name from affecting the vote. After the an-<br />
nouncement of the results, the versions which are<br />
spread can include the author's signature. In the mu-<br />
sic competitions, we will not show the author's name<br />
while we play the song in the competition. We will show<br />
the size of the tune, the number of channels used and<br />
the tracker used on the screen.<br />
<br />
In the graphics, music, raytracing, animation and 4 KB<br />
intro competitions we will show the name of the song/<br />
picture, but only if it will not give hints who has made<br />
it. "Maximum Running Length" below is only the amount<br />
of time we will show a particular piece of art on the<br />
big screen. The demos/intros will have to run without<br />
ANY user interaction once started (althought there<br />
can be a setup screen). The filenames of the produc-<br />
tions have to comply with the ISO-9660 standart.<br />
<br />
This means that the only characters allowed in file-<br />
names are "A-Z" and "0-9". The maximum length of<br />
the filename is 8 + 3 characters as in MS-DOS stan-<br />
dard.<br />
<br />
The production MUST NOT save any files (for example<br />
configuration files) on the hard disk or disk.<br />
<br />
In the music, graphics, raytracing and 4 KB intro<br />
competitions only one of the authors (if there are<br />
more than one) can be the official author of the com-<br />
petiting piece of art. For example, if two coders work<br />
on the same 4 KB intro, only one of them can receive<br />
the prize and his name in the party results. After all,<br />
these three competitions are ment to be solo compe-<br />
titions.<br />
<br />
The authors have to habe all copyrights to their pro-<br />
duction.<br />
If you have any questions about the rules, kindly<br />
contact ASSEMBLY Organizing.<br />
<br />
THE VOTING SYSTEM<br />
We will use a disk voting system. Once you enter the<br />
place, you will be given the voting disk, which will in-<br />
clude the voting program. We are going to have PC<br />
formatted DD disk with both Amiga and PC voting pro-<br />
gram.<br />
<br />
JURY<br />
Before you can give your opinion, a jury composed<br />
of known scene people will qualify the products to the<br />
finals. The members of the jury give points from 1 to<br />
10 for each product and the average of the points<br />
will be the final score. 15 best scoring products will<br />
qualify to finals. If there is more than one product<br />
that qualified as 15th the jury will commonly decide<br />
which one of them will qualify.<br />
<br />
PC COMPETITION RULES<br />
The competition machine we will use:<br />
- Pentium 100 MHz with 8 MB of RAM<br />
- MS-DOS 7.0<br />
- 2 MB PCI SVGA-board with S3<br />
- 1 MB Gravis UltraSound sound card or original<br />
Sound Blaster Pro 2.0<br />
- 550 KB free base memory<br />
<br />
Software configuration in the computer will include<br />
MS-DOS 7.0, with HIMEM and EMM386. The configura-<br />
tion will not be changed during the competition.<br />
<br />
One must be able to exit from PC-Demos and intros<br />
at any time by pressing <ESC>.<br />
<br />
PC-Demos and intros must check if the enviromental<br />
variables for either GUS or SoundBlaster. If the<br />
check finds both it chooses GUS.<br />
<br />
The formats of the enviromental variables are:<br />
GUS: : GUS = 220, 1, 1, 11,7 (address, dma, dma, gus irq,<br />
sb irq)<br />
SB: Blaster = A220 I7 D1 T1 (a = address, i = irq, d =<br />
dma)<br />
<br />
In the PC 64 KB intro competition two versions of the<br />
intro can be submitted. The competiting version which<br />
is under 65536 bytes long and supports either GUS<br />
or SB and the release version which supports both.<br />
Release version can be over 65536 bytes long. Com-<br />
peting 64 KB intro cannot be in any case longer than<br />
65536 bytes. Both release and competition version<br />
has to be submitted to the organisers before the<br />
deadline.<br />
<br />
The main reason why SVGA modes with higher resolu-<br />
tion than 640X480 aren't allowed is because the ma-<br />
ximum resolution supported by the video/data pro-<br />
jectors we have is 640X480. And even if the projec-<br />
tors could show higher resolutions, the picture quali-<br />
ty of different high resolution graphics modes would<br />
not look that much different from one another (a vi-<br />
deo projector is NOT the same as a monitor).<br />
<br />
You should note that the picture produced by a video<br />
projector is not as good as a monitor picture. The vi-<br />
deo projector does not show pale colours well and<br />
in some cases can even lose them completely. Also the<br />
contrast can be different. These are commom pro-<br />
blems with all video projectors and simply can't be<br />
corrected. Please try to understand these restric-<br />
tions.<br />
<br />
Demos and intros must work with 256 colour only<br />
SVGA-board (eg. TRIDENT), but they can also use op-<br />
tionally hardware dependent screen modes (eg.<br />
320 X 200 X 16.7 M).<br />
<br />
Note that you can now enter more than one demo or<br />
64 KB intro to the competitions, if you so desire.<br />
<br />
DEMO<br />
- Maximum size in executable form is 4096 KB<br />
- Maximum showing time is 8 minutes, the demo itself<br />
can be longer<br />
- Maximum base memory requirement is 550 KB<br />
- 100% VGA register level compatible graphics modes<br />
and SVGA modes up to 640 X 480 are accepted<br />
- Pure animation files are not accepted<br />
- Also executalbes only including an animation and an<br />
animation player will not be accepted, this is not an<br />
animation competition<br />
- Gravis UltraSound (1024 KB) and SB PRO/SB 16<br />
support required. Also the demo has to have no<br />
sound option.<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
INTRO<br />
- Maximum size in executable form is 64 KB (65536<br />
bytes)<br />
- Maximum showing time is 5 minutes<br />
- Maximum base memory requirement is 550 KB<br />
- 100% VGA register level compatible graphics modes<br />
and SVGA modes up to 640 X 480 are accepted<br />
- Pure animation files are not accepted<br />
- Also executalbes only including an animation and an<br />
animation player will not be accepted, this is not an<br />
animation competition<br />
- Gravis UltraSound (1024 KB) and SB PRO/SB 16<br />
support required. This version can be over 65536<br />
bytes long. Also a no sound option is required.<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The intro MUST NOT save anything on the hard disk<br />
<br />
4 KB INTRO<br />
- Maximum size in executable form is 4096 bytes<br />
- Maximum showing time is 3 minutes<br />
- Maximum base memory requirement is 550 KB<br />
- NO MUSIC or other sound is allowed (this is because<br />
this is a coder's competition, not musicians')<br />
- 100% VGA register level compatible graphics modes<br />
are accepted (no SVGA/VESA)<br />
- Only one intro by one coder<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The intro MUST NOT save anything on the hard disk<br />
<br />
AMIGA COMPETITION RULES<br />
The competition machine is a A1200 with 2 megs chip +<br />
4 megs fast with 68030/50 MHz processor.<br />
<br />
One must be able to exit from Amiga demos and intros<br />
at any time by pressing left mouse-button.<br />
<br />
DEMO<br />
- Maximum size is 4 megabytes<br />
- Must be harddisk installable<br />
- Maximum showing time is 8 minutes<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- Maximum length of the file name is 8 + 3 characters<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
INTRO<br />
- Maximum size in executable form is 64 KB<br />
- Maximum showing time is 5 minutes<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- Maximum length of the file name is 8 + 3 characters<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
THE GRAPHICS COMPETITIONS<br />
GRAPHICS<br />
- The maximum resolution allowed is 640 X 480<br />
- The maximum amount of simultaneous onscreen co-<br />
lours is 256<br />
- The palette is the standart 16,7 million color true<br />
color palette<br />
- Pictures drawn with Amiga will be shown with Amiga<br />
Brilliance (no executables!)<br />
- PC pictures will have to be in standard LBM, PCX,<br />
TGA or GIF format<br />
- Pictures drawn with PC will be shown with CSHOW<br />
(or some other good picture viewer)<br />
- Scanned, ripped or raytraced pictures will be dis-<br />
qualified<br />
- In addition, you must submit a version of the final<br />
picture which doesn't have your signature on it<br />
(which will be shown on the big screen)<br />
- Only one picture by one graphic artist<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
RAYTRACING<br />
- The maximum resolution allowed is 640 X 480<br />
- The maximum amount of simultaneous onscreen co-<br />
lours is 16.7 million<br />
- Pictures will be shown on PC with true color card<br />
(no executables!)<br />
- Pictures have to be in JPG or TARGA format<br />
- In addition, you must submit a version of the final<br />
picture which doesn't have your signature on it<br />
(which will be shown on the big screen)<br />
- Only one picture by one graphic artist<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
ANIMATION<br />
- The maximum running length is 3 minutes<br />
- The frame rate of the animation has to be 12.5 pics/<br />
sec<br />
- The animation itself must be in MPEG-1 format with-<br />
out any sound<br />
- The maximum amount of simultaneous onscreen co-<br />
lors is 16.7 million<br />
- The maximum resolution is 320 X 200<br />
- Please us CMPEG 1.0 for creating MPEG-file for ma-<br />
ximum compatibility. Use parameters: -v1 -d0 -m0<br />
ipb.ctl [list] [mpeg.mpg] (you can download the file<br />
from our WWW-site or from any other major FTP-<br />
site)<br />
- The animation will be played with ASSEMBLY Organi-<br />
zing MPEG player (you can download it from our<br />
WWW-site)<br />
- You can supply an audio track for the animation.<br />
The audio track must have following characteris-<br />
tics: RAW (unsigned 8 bit, mono) format, playback<br />
rate 12288<br />
- The animation must be delivered to us on hard disk<br />
or on CD-ROM<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
THE MUSIC COMPETITIONS<br />
We will not show the name of author on the screen,<br />
but we will show the size of the tune, the number of<br />
channels used and the tracker used on the screen<br />
while playing the tune.<br />
<br />
4 CHANNEL<br />
- Maximum size is 880 KB (= one Amiga disk)<br />
- Maximum amount of channels is 4<br />
- Maximum running length is 3 minutes<br />
- All songs will be played with the Amiga ProTracker<br />
v2.x (MOD)<br />
- Entries must be in MOD-format (no executables,<br />
no renamed, no powerpacked)<br />
- Only one song by one musician<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
MULTICHANNEL<br />
- Maximum amount of channels is 32<br />
- Maximum size of the song isn 1024 KB in a playable<br />
format (including all samples, pattern data, etc.)<br />
- Maximum amount of channels is 4<br />
- Maximum running length is 3 minutes<br />
- the format has to be some of the following: S3M,<br />
MOD, XM, MTM and ULT<br />
- All songs will be played with a PC compatible player<br />
using a 1 MB Gravis UltraSound<br />
- Only one song by one musician<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
WILD COMPETITION<br />
- The productions can be anything from a computer<br />
generated animations, demos on ancient or exotic<br />
computers to plain video art. The only requirement<br />
is that the productions are cool<br />
- Maximum showing time is 15 minutes, the production<br />
itself can be longer<br />
- The production has to be delivered on a VHS cas-<br />
sette (european PAL format). The cassette will not<br />
be returned<br />
- No copyrighted material or material that violates<br />
Finnish or international laws is allowed in the pro-<br />
duction<br />
- Maximum 30 productions will be shown on the big<br />
screen during the night between Saturday and<br />
Sunday<br />
<br />
COMMODORE 64 COMPETITIONS<br />
GENERAL RULES<br />
- Only one contribution from each group/artist is<br />
accepted for each competition serie<br />
- Contributions must be 100% finished before the<br />
deadline, because we will copy and spread all of<br />
them at the party.<br />
- The deadlines aren't too flexible so please deliver<br />
your contributions in time (in other words: Early<br />
enough) to avoid hassle<br />
- Your contribution disks won't be returned (Doing<br />
so would cause an enormous hassle, just use your<br />
imagination and guess why!)<br />
<br />
RULES FOR THE C64 DEMO COMPETITION<br />
- The demo will be run on a standard C64 with origi-<br />
nal 1541 drive and an Action Replay MK 6 cartridge<br />
- Each demo will be shown for a maximum of 15 minutes<br />
- Coding your demos in such a manner that pressing<br />
space isn't necessary to proceed is high recom-<br />
mended. If, however, your demo should require any<br />
user interaction, we want a person from the con-<br />
tributing group to run the demo. After all, there's<br />
no way we could possibly know which effects the<br />
coder would like to be shown a little bit longer than<br />
the others<br />
- At least one perosn must be present from the con-<br />
tributing group (If it's not a group release (Which is<br />
extremely unlikely), then the coder must be pre-<br />
sent him/herself)<br />
<br />
RULES FOR C64 GRAPHICS COMPETITION<br />
- The picture must be an executable file<br />
- ALL graphic formats are accepted<br />
- Only the picture must be seen on the screen; no<br />
scroller or any other moving things are allowed.<br />
Background music's acceptable (Not recommend-<br />
able, though), but during the competition no one will<br />
hear it (Audio equipment will be turned off)<br />
- Please try to give your picture some (sensible)<br />
name to avoid too many "un-named" pictures com-<br />
peting<br />
- The artist must be present at the party<br />
<br />
RULES FOR C64 MUSIC COMPETITION<br />
- The tune must be an executable file<br />
- Only your imagination's the limit; samples are of<br />
course accepted<br />
- Each tune will be played for max. 3 minutes (This<br />
doesn't mean you'd have to cut the tune at 3:00<br />
sharp, though! Even if your tune won't be played<br />
for more than three minutes at the party, people<br />
will play it longer at home.<br />
- Please try to give your tune some (sensible) name<br />
too avoid too many "un-named" tunes competing<br />
- The artist must be present at the party<br />
<br />
The official C64 competition organisers are: Dead-<br />
beat/The Sharks, Mysdee/The Sharks & Dr. Dick/<br />
Byterapers<br />
<br />
Please find further details in PARTY RADAR II.<br />
<br />
<br />
<br />
</pre><br />
==Party Radar 2==<br />
<pre><br />
* PARTY RADAR II *<br />
------------------------------------------------------------<br />
Further details about the Assembly 1996 can be<br />
found here, as the official invitation text continues...<br />
<br />
<br />
SPECIAL COMPETITIONS<br />
We will have all traditional ASSEMBLY special compe-<br />
titions. The competitions include for example soccer,<br />
disk throwing and modem throwing.<br />
<br />
PRIZES<br />
The total value of all the prizes in US dollars will be<br />
over US $35.000 (not including software).<br />
All damages to the Fair centre, other surroundings<br />
and other damages caused by the party visitors will<br />
be REDUCED from the prizes before any prizes are<br />
paid. This is because of previous trouble with people<br />
breaking up places, furnitures and spraying the walls<br />
and thus causing damage of many thousand dollars.<br />
<br />
The actual prizes may be software, hardware or pure<br />
cash. This depends on our sponsors. The following<br />
list includes only the preliminary list of prizes (the<br />
final list will be published at the party place). Also<br />
keep in mind that the money exchange rates also af-<br />
fect this list (at the time of writing this text file one<br />
US dollar was 4.85 finnish marks).<br />
<br />
We will try to give cash prizes in the PC and AMIGA<br />
demo competitions. The prizes in other competitions<br />
may be more or less various hardware and software.<br />
<br />
All cash prizes will be paid in Finnish currency.<br />
<br />
PC COMPETITION Prize Values (not incl. software):<br />
PC DEMO 64 KB INTRO 4 KB INTRO<br />
1. $ 4100 $ 1600 $ 450<br />
2. $ 2000 $ 800 $ 350<br />
3. $ 1400 $ 500 $ 250<br />
4. $ 700 $ 300 $ 150<br />
5. $ 300 $ 200 $ 100<br />
<br />
AMIGA COMPETITION Prize Values (not incl. software):<br />
AMIGA Demo 64 KB<br />
1. $ 4100 $ 1600<br />
2. $ 1400 $ 500<br />
3. $ 700 $ 300<br />
<br />
ART COMPETITION prize values (not incl. software):<br />
Music Graphic/<br />
4/32 Ch. Raytrace Animation Wild<br />
1. $ 450 $ 450 $ 1600 $ 450<br />
2. $ 350 $ 350 $ 800 $ 250<br />
3. $ 250 $ 250 $ 500 $ 100<br />
4. $ 150 $ 150 $ 300<br />
5. $ 100 $ 100 $ 200<br />
<br />
COMMODORE 64 COMPETITION PRIZES:<br />
In the C64 competitions we will give only cash as fol-<br />
lows:<br />
Demo Graphics Music<br />
1. $ 400 $ 200 $ 200<br />
2. $ 150 $ 75 $ 75<br />
3. $ 50 $ 25 $ 25<br />
<br />
PARTY FEATURES<br />
Next is the list of most important features at our<br />
party:<br />
<br />
AUDIO AND VIDEO<br />
The main hall is equipped with a powerful sound sys-<br />
tem. The system supports stereo output and will be a<br />
real kicker with 10.000 watts of pure sound power.<br />
The big screen in the main hall is over 8 meters wide<br />
and supports the 640 X 480 resolution.<br />
<br />
HALLS<br />
The party area is composed of two halls. The halls<br />
are seperated by a heavy curtain. The main area is<br />
4500 square meters (equals 1500 computer places).<br />
The sleeping hall is on the first floor this year (the<br />
sleeping hall used last year is being repaired this<br />
year). The sound proofing isn't as good as last year,<br />
but sleeping isn't mandatory at parties). Sleeping<br />
area is almost as big as last year. Remember to bring<br />
your own sleeping bags.<br />
Neither of the halls have windows so the video<br />
screens will look absolutely fabulous at the competi-<br />
tions and it will be dark enough to sleep.<br />
<br />
SERVICES<br />
The party place is the biggest fair centre in Finland.<br />
It will feature 24h food service (yes, we have Coke!),<br />
24h security personnel, 24h professional electrian,<br />
24h luggage preservation service and cleaning per-<br />
sonnel. Also 24h help desk with friendly personnel<br />
will be available to help you out with problems you<br />
might encounter.<br />
Plenty of toilets and some showers will be available.<br />
Cool party t-shirts will be sold for low price.<br />
<br />
PARKING FEE<br />
Unfortunately the ASSEMBLY'96 visitors have to pay<br />
for their weekend parking. The cost is not much<br />
though, it is 40 FIM for weekend parking. You will<br />
have a weekend parking ticket and a special Assem-<br />
bly parking area at your use.<br />
<br />
NETWORK INFORMATION<br />
The network information will be released later on<br />
when the details of the party network will be clear.<br />
The PartyNet will feature full Internet access and a<br />
party server with all releases online.<br />
<br />
ASM'96 CD-ROM<br />
All the participating pieces of art from the competi-<br />
tions will be assembled to a single ASSEMBLY '96 CD-<br />
ROM. This will be a unique possibility for everyone to<br />
get hundreds of megabytes data containing ALL de-<br />
mos, intros, pics, mods, etc. published at ASM '96.<br />
THERE'S NO OTHER EASY WAY TO COLLECT THEM<br />
ALL!<br />
<br />
We will pay royalties of the net revenue of the CD-<br />
ROM disks to the winners (which sign the exclusive<br />
CD-ROM distribution agreement) in the competitions<br />
(expect for Amiga and C64) as follows (in percents):<br />
<br />
CODE COMPETITIONS<br />
DEMO INTRO 4 KB INTRO<br />
1. 2.5% 0.7% 0.4%<br />
2. 2.0% 0.5% 0.3%<br />
3. 1.5% 0.4% 0.1%<br />
<br />
ART COMPETITIONS<br />
Music Graphic/<br />
4/32 Ch. Raytrace Animation<br />
1. 0.4% 0.4% 0.7%<br />
2. 0.3% 0.3% 0.5%<br />
3. 0.1% 0.1% 0.4%<br />
<br />
If you do a fix for the production after the party and<br />
you wish to include it on the CD-ROM kindly send it to<br />
any places listed in the contact addresses. In case<br />
of problems, please contact ASSEMBLY ORGANISING.<br />
<br />
All productions which wish to have possibility of re-<br />
ceiving royalties have to include a statement that the<br />
author(s) retain all copyrights. See RIGHTS.TXT for<br />
an adequate copyright license. We suggest that you<br />
include the copyright license into the software (into<br />
the demo's/intro's end screen, to the pattern names<br />
of music tune for example) to ensure that it is not<br />
removed.<br />
<br />
The biggest reason for requiring exclusive distribu-<br />
tion contracts for winning productions is to ensure<br />
that nobody else will sell the production on a CD-ROM<br />
What has happened before is that companies just put<br />
your productions on a CD-ROM and pay no royalties<br />
wha t so ever to the author. This way they can sell<br />
the CD-ROM cheaper. Because ASSEMBLY Organizing<br />
is dedicated to work with the scene we want to stop<br />
this. The only way to do is to have adequate copy-<br />
right licenses (see the RIGHTS.TXT and INFO.TXT) and<br />
exclusive distribution agreements.<br />
<br />
The royalties will be paid twice in the period of one<br />
year after the release of the CD-ROM disk in the<br />
form of a cheque by mail. This means the last royal-<br />
ties for the ASSEMBLY '96 CD-ROM disk will be paid<br />
around ASSEMBLY '97 time.<br />
<br />
ASSEMBLY '95 CD-ROM (eRAVE 1)<br />
The complete collection of ALL ASSEMBLY '95 relea-<br />
ses is now available. With over 100 great demos, more<br />
than 350 different music tunes and much much more<br />
it is the coolest ever production by ASSEMBLY Or-<br />
ganizing. And the CD-ROM is the extremely easy to<br />
use: just active our custom built GUI and warp into<br />
the world of demos! The thrilling ASSEMBLY '95 com-<br />
pilation is cheap! The price for a single item is only<br />
25 US dollars!<br />
<br />
ASSEMBLY Organizing is dedicated to the scene -<br />
ASSENBLY Organizing is the only demo CD-ROM ma-<br />
nufacturer that gives royalties to the best produc-<br />
tions on the CD-ROM. Up to 20% if the net revenue of<br />
the CD-ROM is handed back to the scene as royalties<br />
<br />
To order your copy please use some of the following<br />
methods:<br />
WWW http://www.assembly.org/cdroms/cdrom.html<br />
<br />
Finnish orders: Assembly Organizing, XXXXXXXXXXXXX<br />
XX, XXXXX XXXXXXXX, XXXXXXX<br />
Voice : XX/XXX-XXXX<br />
Fax : XX/XXX-XXXX<br />
E-mail: Assembly^Assembly.Org<br />
<br />
Other orders: Romware GmbH, Gottlieb-Daimler-Str.<br />
12, D-24568 Kaltenkirchen, Germany<br />
Voice : ++XX/XXXX/XXXX-X<br />
Fax : ++XX/XXXX/XXXX-XX<br />
E-mail: 100421.1772^Compuserve.Com<br />
<br />
ASM'96 TICKETS<br />
BUYING TICKETS<br />
There are two kind of tickets for ASSEMBLY'96.<br />
Normal 250,- ($50 USD) ticket and 260,- ($54 USD)<br />
ticket which includes computerplace reservation. You<br />
can buy the 240,- ticket either at the door at the<br />
happening or you can buy it in advance. Reservation<br />
tickets are only sold in advance. The sales of the re-<br />
servation tickets will be closed at 8th of August, 1996<br />
<br />
WHERE CAN I BUY MY TICKETS?<br />
You can buy your ticket from ASSEMBLY Organizing.<br />
Groups that want to get the group discount and com-<br />
puterplace reservations have to be bought in advan-<br />
ce from ASSEMBLY Organizing. If your group buys 10<br />
or more tickets at the same time you will receive the<br />
10% group discount from the ticket prizes.<br />
<br />
To order a ticket you have to pay directly to the ac-<br />
count of ASSEMBLY Organizing (see contact info).<br />
Make sure, when you pay directly to the account that<br />
ASSEMBLY Organizing doesn't get any additional<br />
costs and the amount of money covers the costs of<br />
the ordered tickets. Also make sure that we get the<br />
information who has sent the money and where we<br />
can send the tickets. After making the payment, plea-<br />
se make an official order at our WWW-site<br />
(http://www.assembly.org/asm96/ordertix.html).<br />
<br />
Groups in Finland can order their tickets directly<br />
from our WWW-site. The tickets will be shipped as<br />
COD ("postiennakko"). Please allow 20 FIM for post-<br />
age costs.<br />
<br />
WHY SHOULD I BUY A TICKET IN ADVANCE?<br />
If you buy your ticket in advance you have to possi-<br />
bility to use group discount of 10%. You have the pos-<br />
sibility for group discount if you buy more than 10<br />
tickets at a time. Also the table reservation is possi-<br />
ble only by buying reservation ticket. You don't have<br />
to reserve table for yourself, but the best places<br />
near the videoprojector screen go to the reser-<br />
vers. The earlier you reserve your place the better<br />
place you get.<br />
We will organize special door in the first day of AS-<br />
SEMBLY '96 where you can get your computer in<br />
most conviniently.<br />
<br />
SHEDULE<br />
Partyplace will be open 24 hours/day.<br />
<br />
16th of August 1996 (FRIDAY)<br />
- 1000 ASSEMBLY doors open<br />
- 1900 C64 competition deadline<br />
- 2100 C64 competitions<br />
- 2300 Deadline for all competitions<br />
<br />
17th of August 1996 (SATURDAY)<br />
- 1300 4 channel competition<br />
- 1400 Graphics competition<br />
- 1430 32 channel competition<br />
- 1530 Raytrace competition<br />
- 1600 PC 4 KB intro<br />
- 1700 AMIGA 64 KB intro<br />
- 1830 PC 64 KB intro<br />
<br />
18th of August 1996 (SUNDAY)<br />
- 0900 AMIGA DEMO competition<br />
- 1130 Animation competition<br />
- 1230 PC DEMO competition<br />
- 1500 Vote counting<br />
- 1600 Announcement of winners and prize giving<br />
ceremony<br />
- 1700 Prize giving ceremony ends<br />
- 2000 Doors close - ASSEMBLY '96 is over<br />
<br />
DISCLAIMER<br />
We don't take any responsibility on the safety of the<br />
equipment people bring to the party place. We sug-<br />
gest you take an insurance for your equipment from<br />
some insurance company. And remember, you can<br />
store your equipment by using the luggage preser-<br />
vation service which will be available at the party<br />
place.<br />
If you have ANY suggestions or ideas about anything<br />
written in this text file, don't hesitate to contact us!<br />
While you are visiting Finland you have to follow Fin-<br />
nish laws. If you break laws at the Fair Centre we will<br />
call the police to take care of you. You will also have<br />
to answer for anything you break at the party place.<br />
All damages to the fair centre, other surroundings<br />
and other damages will be reduced from the total<br />
prize money.<br />
<br />
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA-<br />
CY ALLOWED IN THE PARTY PLACE<br />
<br />
CONTACT INFORMATION<br />
You can reach us by many means according to the<br />
following list:<br />
<br />
Voice : +XXX/X/XXX-XXXX<br />
WWW : http://www.assembly.org/assembly96<br />
E-mail: Assembly^Assembly.Org<br />
IRC : # ASM96<br />
Normal mail: ASSEMBLY '96<br />
XXXXXXXXXXXXX XX<br />
XXXXX XXXXXXXX<br />
XXXXXXX<br />
<br />
Bank account for international money transfers:<br />
<br />
ASSEMBLY Organizing<br />
208918-28217<br />
Merita Helsinki-WTC<br />
FINLAND<br />
SWIFT-CODE: MRITFIHH<br />
<br />
Please include your address with the payment, where<br />
you want the tickets to be sent. Also make sure that<br />
there are no additional expenses for the receiver<br />
of the payment.<br />
<br />
<br />
CONTROLLED DREAMS, RESOURCE and SPACEHAWKS<br />
present<br />
<br />
THE SCENESIS<br />
------------<br />
FLaG International Computer Scene and Role-Playing<br />
Party<br />
from 19th July 1996, 16:00, to 22nd July 1996, 17:00,<br />
Barczi Geza Street 2, Budapest, Hungary<br />
<br />
Entrance fee : 600 HUF (USD 5,--)<br />
Table reservation: 150 HUF (USD 1,--)<br />
<br />
<br />
Features:<br />
--------<br />
* 3000 square metres active area<br />
* Enough power outlets (bring a divider)<br />
* Comfortable sleeping-building with matraces<br />
* McDonald's serving as buffet<br />
* Showers for free<br />
* 1200 W audio amplification<br />
<br />
Competition prizing: HUF 500.000,-- (USD 3.500,--)<br />
----------------<br />
<br />
COMPETITIONS:<br />
------------<br />
* PC DEMO * AMIGA DEMO * C-64 DEMO<br />
* PC 64K Intro * AMIGA 40K Intro * C-64 GFX<br />
* PC 4K Intro * AMIGA 4K Intro * C-64 Muzak<br />
* Multichannel * 4 Channel Muzak * GFX<br />
* Raytrace * ANSI GFX * Lamer compo<br />
* Fernandez com. * Nostalgia * Doom compo<br />
<br />
* M.A.G.U.S. * AD&D * Mithos<br />
* Cards of Power card competition<br />
<br />
Competition Rules:<br />
---------------<br />
* C-64 DEMO: There are NO rules. Maybe only one:<br />
the demo must not reserve more than four disk sides<br />
(two disks).<br />
* C-64 GFX: The picture must NOT be scanned<br />
* C-64 MUZAK: The music must NOT be fully digitized<br />
<br />
Competition machine:<br />
-----------------<br />
C-64: A plain C-64 with floppy drive<br />
<br />
Deadline:<br />
-------<br />
The compos' deadline is 21st July, 16:00.<br />
<br />
CD-writing:<br />
---------<br />
CD-writing will be possible for HUF 1.800,-- (USD<br />
10,--). A party CD will be released after the party<br />
and can be ordered at TOMCAT's.<br />
<br />
Programs:<br />
--------<br />
Presentation on the MIRO video-digitizer card, Crea-<br />
tive Labs presents its new TV-radio tuner card for<br />
PC, a representative from IBM and Microsoft will dis-<br />
cuss about OS/2 and Win95 (Local TV stations will<br />
broadcast it live), Intel's introduction of the new Pen-<br />
tium PRO and its features, Non-stop Internet access<br />
via Sattelite, many VIDEO movies, medieval kombat<br />
presentation, RPG cardgame presentation and many<br />
other surprises....<br />
<br />
Supporters:<br />
----------<br />
IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel<br />
Multimedia Kft., Grafi-X-Shs Kft. , Elender Internet,<br />
Kevlar Studio, Trans-A Electric, Uveghaz Szamitas-<br />
technikai Aruhaz, Silverland BT, Dungeon RPG Shop,<br />
Moonbase<br />
<br />
Contact addresses:<br />
----------------<br />
TOMCAT: XXXXXX XXXXX (main organiser, responsible<br />
for computer stuff), ++XX/(X)XXX-XXXX, XXXXXXX<br />
Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu<br />
<br />
JAMES BAUD: XXXX XXXXXXX (other main organiser),<br />
++XX/(X)XXX-XXXX, XXXXX XXXX XX XXX X, XXXX XXXX-<br />
XXXX<br />
<br />
ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X)<br />
XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX<br />
<br />
<br />
The Assembly invitation is almost 1:1 converted while<br />
Flag's has been shorted by the editors as the As-<br />
sembly seems to be more interesting for our target<br />
group.<br />
<br />
Party on, Wayne! Party on, Garth!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* ADVERTISEMENTS *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you HAVE<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increased between the past few<br />
months. Therefore we installed a NEW presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* ACRISE & EXCESS *<br />
------------------------------------------------------------<br />
COVERAGE ++XX/XXXX-XXXXX<br />
THE DRAGONS TOWER ++XX/XXXX-XXXXXX<br />
<br />
* ACTIVE *<br />
------------------------------------------------------------<br />
Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX<br />
/RIDDLER^LUDD.LUTH.SE<br />
<br />
HTTP: //JOTA.SM.LUTH.SE/&D95-PEN<br />
<br />
* AGONY DESIGN *<br />
------------------------------------------------------------<br />
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-<br />
XXXXX, XXXXXX (-> AVANTGARDE)<br />
* NO opdinary swapping, AGONY DESIGN HQ<br />
<br />
Moog: XXXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX XX/X,<br />
XX-XXX XXXXXXXX, XXXXXX (-> AMORPHIS)<br />
* NO swap, musics for games<br />
<br />
* ALBION *<br />
------------------------------------------------------------<br />
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX<br />
/GOTHREK^VM.AMU.EDU.PL<br />
* reliable & quality swap, cover contacts wanted,<br />
* reply guaranteed, just try it<br />
<br />
Unlock: XXXXX XXXX, XXXXXXX. XX, XXXX XXXXXXXXX,<br />
XXXXXXXXXXX (-> COMMO BAM)<br />
* ALB/CMM warez, Unplugged/Emphatic, graphicians,<br />
* speedswap, 100% reply to all 4 sure, try me!<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
Calypso: XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX<br />
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Marc: MARC1970^AOL.COM<br />
<br />
Max: SC0044^UNI-ESSEN.DE<br />
<br />
Ned: ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE<br />
* H/P (-> NETPHREAKERS)<br />
<br />
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX<br />
XXX XXXXXXXXXXX<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX<br />
/U952487^HIT.NO<br />
* CBM 64, Covers, Sheets, 100% Reply<br />
<br />
* ATLANTIS *<br />
------------------------------------------------------------<br />
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,<br />
XXXXXXXXXXX<br />
<br />
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
* C64 and Amiga swap, 100% reply<br />
<br />
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX<br />
XXXXXXX X, XXXXXXX<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-<br />
XX (-> RESOURCE)<br />
* 100% reply, cover swap, friendship, PC swap (3'5)<br />
<br />
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,<br />
XXXXXXXXXXX /DSCHROETER^ACCESS.CH<br />
<br />
* ex-AVANTGARDE *<br />
------------------------------------------------------------<br />
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,<br />
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,<br />
XXXXXXX<br />
<br />
* CHALICE *<br />
------------------------------------------------------------<br />
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-<br />
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
<br />
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Syco: XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-<br />
XXX, XXXXXXX<br />
* for <C> warez and originals<br />
<br />
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,<br />
XXXXXX (-> ELYSIUM)<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always & Astoria HQ, ESM & <C> warez<br />
<br />
* CREST *<br />
------------------------------------------------------------<br />
Deekay: KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE<br />
(-> ONSLAUGHT)<br />
<br />
The Syndrom: Matthias Hartung, Laubestr. 4, 01309<br />
Dresden, Germany<br />
/HARTUNG^RMHS2.URZ.TU-DRESDEN.DE<br />
* NOT for swapping!<br />
<br />
* DESERT NOMADS *<br />
------------------------------------------------------------<br />
Almighty God: XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.<br />
XXXXX XX. XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-<br />
XXXX XXXXXXX, XXXXX<br />
* 100% swap to disksenders, Amiga 500 & 64 swap,<br />
* friendship, for joining our forces<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-<br />
XXXX, XXXXXXX /++49/941-67095<br />
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE<br />
* 4 joining, 4 supporting SHOUT!<br />
<br />
* FAIRLIGHT *<br />
------------------------------------------------------------<br />
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-<br />
XXXXX, XXXXXX<br />
* no ordinary swap, for covers, looking for old com-<br />
* mercial magazines (such as "RUN" etc.)<br />
<br />
Moonchild: HLADKI^BETA.II.TUNIV.SZCZECIN.PL<br />
<br />
HTTP: //WWW.LUTH.LUDD.SE/&WATCHMAN/FAIRLIGHT<br />
FUTURE ZONE ++XX/X/XXXXXX<br />
WAREZ AQUARIUM ++XX/X/XXXXXX<br />
FISHBOWL ++XX/X/XXXXXXX<br />
<br />
<br />
* FANTASTIC FOUR CRACKING GROUP *<br />
------------------------------------------------------------<br />
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-<br />
XXXXXXXXX, XXXXXXX<br />
* gfx, NO swapping, Skyhigh, 128 tools<br />
<br />
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,<br />
Sweden /MOTLEY^ALGONET.SE<br />
* searching for ANIME/MANGA pictures on PC, also<br />
* trading NIN-stuff and everything concerning RAY-<br />
* TRACING on PC, objects, textures, etc ....<br />
<br />
Mr. Alpha: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXX-<br />
XXXX, XXXXXXX (-> NOSTALGIA)<br />
* some orries, oldies (- 89), joining Nostalgia<br />
<br />
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX<br />
XXX, XXXXXX /NEWSCOPY^ALGONET.SE<br />
* Four buying our monthly CDs on PC/Mac (Zip disks)<br />
* Anything concerning F4CG & PROPAGANDA<br />
<br />
Sixx: XXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,<br />
XXXXXX /SIXX^ALGONET.SE<br />
* for the latest EFFO QUADRO CIGI wares!<br />
<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Curlin: XXXXXX XXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXX, XXXXXXX<br />
* joining Hitmen, swapping<br />
<br />
Motion: XXXXX XXXXXXX, XXXX XXXX, XXXXX XXXXXXXX,<br />
XXXXXX<br />
* Amiga, PC, VHS, originals, 100% reply<br />
<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX /++XX/XXX-XXXXX/XXER^ALGONET.SE<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: KOMA, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,<br />
XXXXXXXX (-> COMMO BAM)<br />
* cool & fast swap, latest Lxt warez, good friendship<br />
<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Sebaloz: Orlando Magic Fan Club, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
SCROLL SCROLL^LOGIN.NORD.EUNET.NO<br />
HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL<br />
<br />
* MEGAUNIT *<br />
------------------------------------------------------------<br />
Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,<br />
XXXXXX<br />
* NO more contacts, order free graphics<br />
<br />
Vergo: XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX<br />
XXXXXXXXX, XXXXXX<br />
* (il)legal swap C64/128, 100% reply to disk<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-<br />
XXXXX, XXXXXXX<br />
<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX /RMESUERE^UNICALL.BE<br />
<br />
Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX<br />
XXXXXX<br />
<br />
Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX<br />
XXXX X., XXXXXXX /ANNIELS^DEC5102.AABC.DK<br />
<br />
Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX-<br />
XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS)<br />
<br />
MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX<br />
XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS)<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +46/42-83773<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: JXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,<br />
XXXXXX /MACX^KAJEN.COM<br />
* for Vandalism News and Driven<br />
<br />
Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-<br />
XXXX<br />
<br />
Jazzcat: /MARIUS^PACIFIER.COM<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 ONLY!<br />
* (game-) graphics ---------<br />
* RELAX MAGAZINE<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,<br />
XXXXXXX (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
Spectator: PXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
* THERAPY *<br />
------------------------------------------------------------<br />
Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX<br />
* tape swap, friendship, more contacts, old demos<br />
<br />
* TRIAD *<br />
------------------------------------------------------------<br />
King Fisher: TRIAD^MARVIN.DF.LTH.SE<br />
TRIAD-FTP FTP.DF.LTH.SE<br />
HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML<br />
THE STUDIO ++XX/XX-XXXXXX<br />
VIRTUAL LIGHT ++XX/XX-XXXXXX<br />
<br />
<br />
Sliver: SLIVER^BELKA.BL.PG.GDA.PL<br />
SLIVER^TRIAD.NL.ORG<br />
SLIVER^GUMBEERS.ELKA.PG.GDA.PL<br />
<br />
<br />
Violator: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,<br />
XXXXX XXXX, XXXXXX<br />
<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>83.233.30.86