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		<title>Relax 14</title>
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				<updated>2012-07-26T06:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  R3L4X  M4G4Z1N3 in December '95 was brought&lt;br /&gt;
to you by PHUTURE, your favourite disk magazine re-&lt;br /&gt;
leasing game label.&lt;br /&gt;
&lt;br /&gt;
The EDITORIAL used to be a sort of freestyle chap-&lt;br /&gt;
ter in all our previous issues, and that is exactly the&lt;br /&gt;
reason for us not to change it. This chapter contains&lt;br /&gt;
general  comments  about  various  topics  and  terms&lt;br /&gt;
packed  into one chapter while other competitors use&lt;br /&gt;
to divide it into various articles.&lt;br /&gt;
&lt;br /&gt;
     ... waiting for what the next year will bring us ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  the release-date of the December Edition got set&lt;br /&gt;
at  December  31st,  1995  most  of  you  will read this&lt;br /&gt;
text  in  the new year, to be more precise in 1996.  We&lt;br /&gt;
survived another christmas and celebrated our very&lt;br /&gt;
own  and annual christmas party in Denmark, this time&lt;br /&gt;
in  Fredericia  after having seen the locations moving&lt;br /&gt;
from Aars (1992) to Herning (1993, 1994).&lt;br /&gt;
Without  any  doubts  we have to confirm that the glo-&lt;br /&gt;
rious  days  of  the CBM 64 are finally over while re-&lt;br /&gt;
garding the effort of the software industry, but may-&lt;br /&gt;
be  it  is not only the commercial part who lost the in-&lt;br /&gt;
terest  in  this  machine. With CP Verlag another flag-&lt;br /&gt;
ship  left  the fleet, so another CBM 64 publisher dis-&lt;br /&gt;
appeared  in the endless width of the 16/32 computer&lt;br /&gt;
systems,  as  we have not detected a sign to see them&lt;br /&gt;
quitting  that sector, too. Maybe there are some per-&lt;br /&gt;
sons  who  might show their interest in filling the gap,&lt;br /&gt;
but  keeping realistic we think that we won't see much&lt;br /&gt;
better  again,  and  people who pray the opposite can&lt;br /&gt;
not be taken serious any longer. In order to hold the&lt;br /&gt;
actual  standart,  what  should  be  the MAJOR target&lt;br /&gt;
these  days,  it  is  necessary to support the few SE-&lt;br /&gt;
RIOUS  publishers  left, such as MAGNA MEDIA in Ger-&lt;br /&gt;
many or LOADSTAR (Softdisk Publishing) in the United&lt;br /&gt;
States  of  America.  Instead  of complaining about the&lt;br /&gt;
worse  situation  of the market people who are crying&lt;br /&gt;
for new software should better shut up and subscri-&lt;br /&gt;
be  the  few  commercial publications left, as an every&lt;br /&gt;
new  subscriber  can  save the existance of the com-&lt;br /&gt;
panies  and  the  &amp;quot;flood&amp;quot; of new software for this be-&lt;br /&gt;
loved 8-bit machine.&lt;br /&gt;
But  only  the  games  sector,  aswell the demo sector&lt;br /&gt;
reduced  its  activity.  No,  we  are not talking the few&lt;br /&gt;
demoes  being  spread at the various parties all over&lt;br /&gt;
the  years, we are looking at the periods between the&lt;br /&gt;
few  parties being hold. What came in this time? Abso-&lt;br /&gt;
lutely  NOTHING! And what is the reason for it? People&lt;br /&gt;
want  to  get  famous,  well  known characters looking&lt;br /&gt;
for people to adore them, that is their only motivation&lt;br /&gt;
to  WORK  on  a demo. Impressing an huge audience, to&lt;br /&gt;
see  the  demo shown on a BIG screen to freaks being&lt;br /&gt;
owners  of  various  computer systems, people voting&lt;br /&gt;
for  them  and maybe to earn some prize money is the&lt;br /&gt;
motor,  the  impulse to get the &amp;quot;new&amp;quot; demo generation&lt;br /&gt;
started.  Indeed  it  is a very sad effect of the evolu-&lt;br /&gt;
tion who made the scene what it is these days.&lt;br /&gt;
Where  is  the  fun  left who made us CREATING or IN-&lt;br /&gt;
VENTING  something  in  former days? We did not care&lt;br /&gt;
about  any  release dates, we felt free to release our&lt;br /&gt;
demoes  whenever  we  felt like doing it. We enjoyed to&lt;br /&gt;
have worked as a team in order to present something&lt;br /&gt;
what  pleased  us, and we were proud to share it with&lt;br /&gt;
the  public,  today  people are only interested in pro-&lt;br /&gt;
ducing  AMIGA/PC  cloned  trackmos, in order to keep&lt;br /&gt;
the  audience  happy  and  amazed,  not  to have some&lt;br /&gt;
fun  during  the  production. People are only satisfied&lt;br /&gt;
when  they raise or rule the charts, it is not the hob-&lt;br /&gt;
by,  not  the  fun, it is the prestige and the reputation&lt;br /&gt;
what does count for them.&lt;br /&gt;
Surely,  realising  a  trackmo  needs  much  more time&lt;br /&gt;
compared  with  a  &amp;quot;simple&amp;quot; demo, but we all do love to&lt;br /&gt;
remember  to the old times, when we could quit a part&lt;br /&gt;
with  the  space bar when we liked the leave it instead&lt;br /&gt;
of  watching  the  23rd  vector object of an optimized&lt;br /&gt;
routine,  dictated  by  a  so-called  trackmos. But the&lt;br /&gt;
&amp;quot;generation&amp;quot;  today looks like being dictated from the&lt;br /&gt;
mass  media  such  as MTV or VIVA, or maybe from the&lt;br /&gt;
other  computer systems, what is trendy, and it's not&lt;br /&gt;
only  a little bit sad how people follow their false pro-&lt;br /&gt;
phets,  in  this  case it can be defined as COMMERCIA-&lt;br /&gt;
LISM.  People  use to follow fashions they get dictated&lt;br /&gt;
instead  of  doing whatever they would like to do, that&lt;br /&gt;
is  infact really a negative movement, and the sad as-&lt;br /&gt;
pect  is  that  most  did  not even notice that they are&lt;br /&gt;
steered by a remote, secret instructor.&lt;br /&gt;
Our  wishes for 1996 are to see people releasing de-&lt;br /&gt;
finately  much  more demoes compared to 1995, to see&lt;br /&gt;
people  having  fun  again  while producing demoes in-&lt;br /&gt;
stead  of being stressed, thinking about the feedback&lt;br /&gt;
or  if  you  prefer reactions from the audience in or-&lt;br /&gt;
der  to  get  some  more  points and to raise in the so&lt;br /&gt;
overrated charts. Creating demoes should be an ex-&lt;br /&gt;
citing HOBBY, not a profession!&lt;br /&gt;
And  as  a  game  label  we  would for sure love to see&lt;br /&gt;
some  advanced  and  complex games, but more impor-&lt;br /&gt;
tant  is  one  or  even  more serious distributors who&lt;br /&gt;
are  able  to  sell  a  lot  of copies in order to make it&lt;br /&gt;
more  interesting to produce new games and to deve-&lt;br /&gt;
lope/invent  more  advanced and stunning game ideas&lt;br /&gt;
even  for this machine. Ofcourse we are realistic and&lt;br /&gt;
have  already  noticed  that you can not make the BIG&lt;br /&gt;
money with Commodore 64 games anymore, this period&lt;br /&gt;
is  already  history  what  even the most enthusiastic&lt;br /&gt;
people   might   have  remarked  yet,  but  the  income&lt;br /&gt;
should  still  be a nice donation, or if you prefer pok-&lt;br /&gt;
ket money, for the production team, an amount of mo-&lt;br /&gt;
ney  which  should  encourage the producers to work&lt;br /&gt;
on just another game.&lt;br /&gt;
There are many things all the different scene related&lt;br /&gt;
persons  are  looking  for,  we  truely hope that 1996&lt;br /&gt;
will become a good, successfull year where you will be&lt;br /&gt;
able  to  realise  your  dreams  and aims, in the scene&lt;br /&gt;
and  ofcourse  in  REAL  LIFE, what might be more im-&lt;br /&gt;
portant in our eyes.&lt;br /&gt;
&lt;br /&gt;
               ... what charts are fair charts? ...&lt;br /&gt;
               ----------------------------&lt;br /&gt;
...  is  for  sure  one  of  the  most discussed question&lt;br /&gt;
since  those  damned  CHARTS exist. But to be honest,&lt;br /&gt;
who is capable to give the ULTIMATE and only accept-&lt;br /&gt;
able  answer?  Each  chart  system  has its very own&lt;br /&gt;
gaps which make a fair judgement impossible.&lt;br /&gt;
What  is  the  general  SENSE of charts? The original&lt;br /&gt;
idea  was  to  present  a  list  of  the best ones, to be&lt;br /&gt;
more  precise  to show a compilation of different opi-&lt;br /&gt;
nion  from  various  persons  in order to find out and&lt;br /&gt;
honour  people  which  are  supposed  to  be the very&lt;br /&gt;
best ones of their kind.&lt;br /&gt;
Unfortunately, sad but true, the REALITY looks quite&lt;br /&gt;
different.  Many  people manipulate(d) or abuse(d) the&lt;br /&gt;
votes   in  order  to  get  advantage  for  themselves&lt;br /&gt;
self-voting) or their close friends (friendship votes)&lt;br /&gt;
and  this  behaviour  let  the  charts  drift away from&lt;br /&gt;
their  original  idea  towards  a  system to honour the&lt;br /&gt;
most  POPULAR,  instead  of the most skilled, persons&lt;br /&gt;
of the scene.&lt;br /&gt;
Another interesting factor while analysing the charts&lt;br /&gt;
is  the actual standart or better the general reputa-&lt;br /&gt;
tion  of a magazine in the 8-bit society. The more less&lt;br /&gt;
known  a  magazine  is,  there  more unknown persons&lt;br /&gt;
will  be  found  in the lists, and in more known magazi-&lt;br /&gt;
nes  on the other hand you will probably find members&lt;br /&gt;
of  well  reputated  groups,  in both cases regardless&lt;br /&gt;
from  the  fact  if  they  do  deserve the position of if&lt;br /&gt;
they don't do it.&lt;br /&gt;
CHARTS  created with votesheets is the standart me-&lt;br /&gt;
thod  to  build up the charts chapter in almost all ma-&lt;br /&gt;
gazines.  Most  of  the  publications using this method&lt;br /&gt;
do  not accept votes for themselves or their produc-&lt;br /&gt;
tions,  what  is  infact a fine idea in order to keep the&lt;br /&gt;
charts more objective for the audience.&lt;br /&gt;
Votesheet  SPREADER  are  another point to request&lt;br /&gt;
the  objectivitity of the presented charts. At first we&lt;br /&gt;
have  to  notice  that  most,  not all, are interested to&lt;br /&gt;
get  some  publicity and expect votes for themselves,&lt;br /&gt;
their   groups  and  their  productions,  so  the  more&lt;br /&gt;
sheets  spread  means  more points for the spreader&lt;br /&gt;
and so on. Does this mean FAIRNESS at all?&lt;br /&gt;
MEGA  CHARTS,  or  so-called  compiled  charts which&lt;br /&gt;
might  be described are ripped charts from some un-&lt;br /&gt;
qualified, uncompetent magazine &amp;quot;editors&amp;quot;, seem to be&lt;br /&gt;
the  ultimate  and  most  fair solution, unfortunately it&lt;br /&gt;
offers some bugs, too, which will be recognized on the&lt;br /&gt;
second, or maybe third view. If one group does relea-&lt;br /&gt;
se  one  or  even more issues in the period within the&lt;br /&gt;
period  between  the release of the previous and ac-&lt;br /&gt;
tual  edition  of  the  magazine  using the mega charts&lt;br /&gt;
there might appear a major disadvantage for the un-&lt;br /&gt;
lucky  crew  showing this intense activity as they are&lt;br /&gt;
twice not named in the votes taken into consideration&lt;br /&gt;
to  create  the  charts.  This is infact the only visible&lt;br /&gt;
system  error,  and  we can not change it anyway be-&lt;br /&gt;
cause  if  this problems appears and people are con-&lt;br /&gt;
sidering about removing one issue, which issue should&lt;br /&gt;
be  banned  in  order  to create the charts? There is&lt;br /&gt;
always something left worth to complain and moan, we&lt;br /&gt;
will continue using this system, and people who do not&lt;br /&gt;
believe  in  the  fairness  of our charts are invited to&lt;br /&gt;
read the index of the mail charts, to use their Pocket&lt;br /&gt;
Calculators  (PCs?)  and  to control it. The difference&lt;br /&gt;
contains  the  votes compiled from our votesheets, so&lt;br /&gt;
you  can  be sure about a rather fair, reliable charts&lt;br /&gt;
system.&lt;br /&gt;
SPLITTED  CHARTS  have  been seen lately, maybe the&lt;br /&gt;
latest  trend  using  the  coverage getting the charts&lt;br /&gt;
more  fair.  How to split them? There are so many dif-&lt;br /&gt;
ferent methods to split up or analyse the charts, but&lt;br /&gt;
the  very  best  thing is everything can be splitted up&lt;br /&gt;
as  long  as possible. One of the most simple examples&lt;br /&gt;
are the graphic artist charts. They can be splitted in&lt;br /&gt;
logo  and  picture artists. This is only beginning, as it&lt;br /&gt;
starts  here  exactly.  When we divide these cathego-&lt;br /&gt;
ries  we  have  to  start  over  and continue, starting&lt;br /&gt;
with  the  various  graphic  formats (koala bitmap, fli,&lt;br /&gt;
ifli, singlecolour hires, super hires, ...) and for those,&lt;br /&gt;
after having already read 5 chart chapters it can be&lt;br /&gt;
completed  with splitting continents and countries as-&lt;br /&gt;
well.  This  procedure  can  easily be made with all the&lt;br /&gt;
different chart entrances. Surely so new (un)packed&lt;br /&gt;
text  records  can be set up, but a reformation of an&lt;br /&gt;
already  six  years  well  working chart system is for&lt;br /&gt;
sure  not  the fitting solution to reach the aim, to get&lt;br /&gt;
more  fair  charts.  Votesheets  won't  be votesheets&lt;br /&gt;
any   longer,   they   will  metamorph  into  votebooks,&lt;br /&gt;
everything will be blown up and at the end of list the-e&lt;br /&gt;
re  is  a  frustated  and  totally confused reader who&lt;br /&gt;
won't understand what is going on anymore.&lt;br /&gt;
Some  people  do need the charts and a good position&lt;br /&gt;
will be celebrated for the rest of their life, others do&lt;br /&gt;
read and accept them while the rest does not care at&lt;br /&gt;
all.  Nevertheless  it  is only a list of names appearing&lt;br /&gt;
in  a  sub-culture  called  CBM 64 scene, and yester-&lt;br /&gt;
days top spot will be forgotten with the next list.&lt;br /&gt;
There  does  not  exist  a  system to get the ultimate,&lt;br /&gt;
most  objective  and  reliable  charts ever, neverthe-&lt;br /&gt;
less  the general system and divisions are quite use-&lt;br /&gt;
ful  and  functional,  so there is really no need to re-&lt;br /&gt;
formate  it  as  long as the improvements are real im-&lt;br /&gt;
provements, and nothing what leads into an unexpec-&lt;br /&gt;
ted, short-sighted chaos.&lt;br /&gt;
If  all  chart  positions would look similar in all various&lt;br /&gt;
magazines there would be no motivation to check them&lt;br /&gt;
out  another  time, so it is quite good to report about&lt;br /&gt;
each  magazine  having an own vote system, different&lt;br /&gt;
rankings,  all  factors  what  makes  it  interesting  to&lt;br /&gt;
check  out,  to  wonder and to complain about what we&lt;br /&gt;
get  offered, something we really do not want to miss,&lt;br /&gt;
as long as it is getting spoiled.&lt;br /&gt;
... to be continued ... IF NECCESSARY!&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Some  regards  to  SHUZE and ZAPOTEK/Alpha Flight&lt;br /&gt;
for spreading our votesheets, and to all how suppor-&lt;br /&gt;
ted  us  with information and news such as CBA/TRC&amp;amp;&lt;br /&gt;
SCS, Zny/Palace and so on.&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL  REPORT  contains  the  latest news and&lt;br /&gt;
rumours,  while  you find in the RELEASE CHARTS the&lt;br /&gt;
list  of  all  releases  in  the  period  back to previous&lt;br /&gt;
issue.  More  charts  can  be  found in the BOARD and&lt;br /&gt;
MAIL CHARTS, created by the voters on the boards/&lt;br /&gt;
Internet and by mail.  The RELAX AWARDS will be send&lt;br /&gt;
over to the persons which performed something spe-&lt;br /&gt;
cial  in  their  cathegory  -  subjective objectivity of-&lt;br /&gt;
course. INTERVIEW was held with the spanker number&lt;br /&gt;
one  on  the Net, CBA! Just enjoy it! A detailed PARTY&lt;br /&gt;
REPORT  can be found, together with an invitation for&lt;br /&gt;
a special demo party in Northern Germany. Be there&lt;br /&gt;
or  be dead! Last but not there are the ADVERTISE-&lt;br /&gt;
MENTS for those who are interested in enlarging the&lt;br /&gt;
amount of contacts or whatever else.&lt;br /&gt;
&lt;br /&gt;
For sure you are missing the DEMO REVIEWS this time&lt;br /&gt;
but  it  was  IMPOSSIBLE  to edit them within 3 days in&lt;br /&gt;
the  quality  you  used  to  know  from  us. Please find&lt;br /&gt;
them in the upcoming edition.&lt;br /&gt;
&lt;br /&gt;
             * Credits for the December edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ANGEE/THERAPY&lt;br /&gt;
                 ARNE/ALPHA FLIGHT 1970&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKIDROW/EX-ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
                    &lt;br /&gt;
E-mail:             HIC      ++X/XXX/XXX-XXXX&lt;br /&gt;
-----               ESC      ++XX/XXXX-XXXXXX&lt;br /&gt;
                    TEI      ++X/XXX/XXX-XXXX&lt;br /&gt;
                    (leave your mail on Marc's accounts)&lt;br /&gt;
                    &lt;br /&gt;
Internet:           RRR       xxxxx@xxxxx.xxx&lt;br /&gt;
-------             MAX       xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                        MARC/ALPHA Flight 1970&lt;br /&gt;
MAIN EDITOR                        MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                        RRR/OXYRON&lt;br /&gt;
CO-EDITOR                          FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                          PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best  regards  and  a happy new year, in the name of&lt;br /&gt;
the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * R3L4X M4G4Z1N3 *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         December 31st, 1995&lt;br /&gt;
                        ------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  our  last global report in the year 1995.&lt;br /&gt;
This  year the Relax Magazine used to be your favou-&lt;br /&gt;
rite news host, and in the year 1996 we hope to hold,&lt;br /&gt;
and  what  seems  to be more important, we still try to&lt;br /&gt;
improve  our  very  own  standart, providing you with&lt;br /&gt;
the  latest  news  instead of poor and weak observed&lt;br /&gt;
speculations   from  the  editors  or  their  notorious&lt;br /&gt;
&amp;quot;news&amp;quot; suppliers.&lt;br /&gt;
&lt;br /&gt;
                        * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In the winter months Alpha Flight has shown some ac-&lt;br /&gt;
tivity, but all in all in was a quiet month for the flight-&lt;br /&gt;
ers,  without  any big movements or stunning actions,&lt;br /&gt;
but then AFL Poland felt like entertaining the scene.&lt;br /&gt;
&lt;br /&gt;
Spider,  the name standing for confusion these days,&lt;br /&gt;
seems to have joined Motiv 8, while Styx, who acts as&lt;br /&gt;
one  of  the  main  organisers  these days, still claims&lt;br /&gt;
that  Spider still belongs to AFL. Anyway, we will keep&lt;br /&gt;
you updated, as long as possible.&lt;br /&gt;
A  similar  situation  was caused by the second polish&lt;br /&gt;
member  called Blaze, who was supposed to take over&lt;br /&gt;
the  leadership  of  the polish section. Chromance an-&lt;br /&gt;
nounced  several  times to have him recruited, on the&lt;br /&gt;
other  hand Blaze assured still belonging to the flight&lt;br /&gt;
was  can be discribed as an entertaining sequence in&lt;br /&gt;
a  time when boredom overhelmed the scene. To get it&lt;br /&gt;
to  an end the dutch cooperation of SCS &amp;amp; TRC seems&lt;br /&gt;
to  be  group  he  is actually a member of, but for how&lt;br /&gt;
how long?&lt;br /&gt;
Actually  various  guys  in  Germany  got  caught  for&lt;br /&gt;
abusing PBXes, and as a matter of a fact that the po-&lt;br /&gt;
lice  found  Xenox's  address  in our of their raids he&lt;br /&gt;
felt  like putting down THE ESCAPADE. Fortunately he&lt;br /&gt;
was  not visited by the police yet so things went back&lt;br /&gt;
to  normal  and  it  went  online again. Germans should&lt;br /&gt;
take  care  while  abusing the lines of other european&lt;br /&gt;
companies  such  as the British Telecom which caught&lt;br /&gt;
Gizmo/ex-Accpect  who  has been starting this fuzz.&lt;br /&gt;
The  result  is that the european Telecoms settled up&lt;br /&gt;
an agreement to TRACE all lines when there are sus-&lt;br /&gt;
pects about hackers/illegal users in their system.&lt;br /&gt;
With  Cryonic,  a  former  member of Pioneers back in&lt;br /&gt;
1990/91,  teamed  up  in form of being a programmer,&lt;br /&gt;
what is for sure the positive headline for this month.&lt;br /&gt;
In  order  to  clean  up with certain rumours cruising&lt;br /&gt;
around  Ignorance and Marc we can assure that both&lt;br /&gt;
have  NOT  joined the army RECENTLY, unlike certain&lt;br /&gt;
other  concurence  magazines wrote. Fact is that the&lt;br /&gt;
army  is  Ignorance's  job  and not the usual one year&lt;br /&gt;
service  which  makes people reducing their activity,&lt;br /&gt;
while  Marc  re-started his education and his heading&lt;br /&gt;
for a master's degree. Facts, facts, facts, .....&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 15):&lt;br /&gt;
Ancient  Mariner,  Calypso,  Chotaire,  Cryonic,  Igno-&lt;br /&gt;
rance, Marc,  Max,  Mercenary, Pol Pot, Ream, Shuze,&lt;br /&gt;
Skinhead, Styx, Xenonx and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance  is  boasting  full  of  activity this month, a&lt;br /&gt;
fact  we  can  not  name  when we review the past few&lt;br /&gt;
weeks,  mainly  in form of many new members. Time will&lt;br /&gt;
tell  if  they  are  an enrichment for them, as quantity&lt;br /&gt;
does not mean quality.&lt;br /&gt;
&lt;br /&gt;
The  month  started  with booting their promising mail&lt;br /&gt;
trader  called  Scatman,  another  person of the well&lt;br /&gt;
know stamp cheaters being hunted at the moment.&lt;br /&gt;
Their US-HQ Final Genocide got a new number, please&lt;br /&gt;
see  below,  and  Edge  Of Midnight is said to go online&lt;br /&gt;
again in a not too far distant.&lt;br /&gt;
Sage, the brother of Lotus, who recently returned to&lt;br /&gt;
the  scene,  joined  &amp;lt;C&amp;gt;  as  a  music composer. All the&lt;br /&gt;
other  persons who joined in are related with the mo-&lt;br /&gt;
dem  scene,  even  if they are not too well known yet.&lt;br /&gt;
In  the  USA  Zeyex  got recruited as a modem trader&lt;br /&gt;
and original supplier, while with XXL for Country Jail&lt;br /&gt;
and  Fusion  for Final Genocide teamed up in order to&lt;br /&gt;
serve  a s co-sysops,  while  Fusion  will be active as&lt;br /&gt;
board graphic-artist, too.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 27):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-&lt;br /&gt;
mortal,  Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,&lt;br /&gt;
Motion,  Mr.  Wax,  Rough,  Rug  Rat, Sage, Skud, Skull,&lt;br /&gt;
Spermbird,  Syco,  Techno,  The  Unholy, Will, XXL and&lt;br /&gt;
Zeyex.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
OVERDOSE                         ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics did cooperated in the past few months&lt;br /&gt;
with  the  Avantgarde  crew which took over the part&lt;br /&gt;
of  cracking  and  fixing while F4CG supplied the coop&lt;br /&gt;
releases.&lt;br /&gt;
&lt;br /&gt;
Walker,  their  swedish  mail  trader,  has  to  join  the&lt;br /&gt;
army  starting  on  January  1st, 1996. This will cause&lt;br /&gt;
him  reducing  his  scene  activity  alot. $ixx, formerly&lt;br /&gt;
known as Goz, took over his contacts while Intruder/&lt;br /&gt;
Avantgarde will care about the charts chapter of the&lt;br /&gt;
magazine Propaganda.&lt;br /&gt;
In  order to keep up the warez front in the mail scene&lt;br /&gt;
they  have  recruited  the polish swapper Chash, who&lt;br /&gt;
got  taken  in on trial to prove if his activity will come&lt;br /&gt;
up to F4CG's standart.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 25):&lt;br /&gt;
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and&lt;br /&gt;
Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK                            BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  is  the  house  of  a  bunch  of skilled persons&lt;br /&gt;
which unfortunately specialised on NTSC fixing warez&lt;br /&gt;
for  other groups. In the past few months some chan-&lt;br /&gt;
ges  occured to prove them being capable to compete&lt;br /&gt;
with the major cracking groups aswell.&lt;br /&gt;
&lt;br /&gt;
In  their  seek  to  enlarge  their activity aswell in the&lt;br /&gt;
cracking  side of the illegal business Moby/ex-Nipson&lt;br /&gt;
from Poland joined in as original supplier.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 16):&lt;br /&gt;
Curlin,  Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,&lt;br /&gt;
Lawnmoverman, Marcus, Moby, Peacemaker, Raze, Sa-&lt;br /&gt;
botage, Tranziie, Tyroon, Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
                                       &lt;br /&gt;
                              * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  danish  based cracking group always standing in&lt;br /&gt;
the fire of public critism due to their unusual methods&lt;br /&gt;
and  visions seems to form a nice demo section, in or-&lt;br /&gt;
der  to  enlarge  their activity to the legal part of the&lt;br /&gt;
scene, too.&lt;br /&gt;
&lt;br /&gt;
The  show  begun with Spider/ex-Alpha Flight teaming&lt;br /&gt;
up  with  them.  The  situation  around  Spider  isstill a&lt;br /&gt;
little  bit  mysterious,  as a few groups containing Afl&lt;br /&gt;
still claiming him to be a member of their groups.&lt;br /&gt;
In  order  to enlarge their polish section MHD/ex-Fe-&lt;br /&gt;
niks  joined  as  composer  to  be  another member of&lt;br /&gt;
their  announced  demo  section.  Their composer TMG&lt;br /&gt;
joined  the  eastern german based demo group Siesta&lt;br /&gt;
as second crew next to Motiv 8.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 17):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego,  Ibanez,  Iceball, Larry, Mason, MHD, Merlin, Mi-&lt;br /&gt;
zar, Stone, TG-Acme and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                        ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                           ++XX/XXXX/XXXX&lt;br /&gt;
FTP: INTERPARK                          BBS.CC.UNIUD.IT&lt;br /&gt;
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/&lt;br /&gt;
&lt;br /&gt;
                              * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  month  we  got  really disappointed by the group&lt;br /&gt;
which  used  to  have  the  biggest  fluctuation  in  the&lt;br /&gt;
CBM 64 history. It seems that they becam serious and&lt;br /&gt;
surprised  the  scene with some unexpected releases&lt;br /&gt;
from their side.&lt;br /&gt;
&lt;br /&gt;
Sharp, a part of Accuracy who have joined Onslaught&lt;br /&gt;
a few weeks ago, officially lef the scene for PC.&lt;br /&gt;
Kinley/ex-Paradox  joined in as cracker. Grafee/ex-&lt;br /&gt;
Feniks/ex-Equinoxe   got  recruited  as  programmer&lt;br /&gt;
and  original  supplier, who seems to be another mem-&lt;br /&gt;
ber for the demo section named as Onslaught Design.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 28):&lt;br /&gt;
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,&lt;br /&gt;
Jazzcat,   Jolz,  Kinley,  Meff,  Morbid,  Morrisey,  Mr.&lt;br /&gt;
Brain, Ram Jam, Rap, Shades, Sphere, The Twins, TMM&lt;br /&gt;
Troube, Vengeance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Somehow  it  seems  that the dutch cooperation has a&lt;br /&gt;
very  strong  period  since  a  few months after their&lt;br /&gt;
so-called   summer   break.   Unfortunately   the   big&lt;br /&gt;
headlines  around  this  group will be officially spread&lt;br /&gt;
on  January  1st,  1996, so we can not report about it&lt;br /&gt;
yet. Keep patient.&lt;br /&gt;
&lt;br /&gt;
From  the  Czech  Republic  some  fresh blood got im-&lt;br /&gt;
plantated  with  Bacillus and Allitaice, both well known&lt;br /&gt;
for  their  efforts  in the czech group Citadel. Having&lt;br /&gt;
this  both  members  in their reigns, SCS &amp;amp; TRC is the&lt;br /&gt;
first   top  cracking  group  having  a  czech  section&lt;br /&gt;
these days.&lt;br /&gt;
While  Alpha  Flight  and  Chromance still claim to have&lt;br /&gt;
him  in  their  own lines SCS &amp;amp; TRC took him on board,&lt;br /&gt;
Blaze  is the person we are talking about. It is always&lt;br /&gt;
funny  to  see  how  loyal  people  are  towards  their&lt;br /&gt;
groups.  He  teamed  up  as  an  original  supplier and&lt;br /&gt;
cracker,  being  another  member in their polish sec-&lt;br /&gt;
tion.&lt;br /&gt;
Another  interested  point is the membership of Tris-&lt;br /&gt;
tan, former member of Empire. On our direct request&lt;br /&gt;
Tristan  explained  not owning a working CBM 64 any-&lt;br /&gt;
more  nor  being  active  since  1992, so the effort he&lt;br /&gt;
can  put in the cooperation might be rather question-&lt;br /&gt;
able.&lt;br /&gt;
The  Alchemist once again forgot to pay his phone bill&lt;br /&gt;
so The Dungeon went down once again just because&lt;br /&gt;
Kyle forgot to pay his phoneline. We keep patient.&lt;br /&gt;
Last  but  not least, being still worth to be menitoned,&lt;br /&gt;
The  Digital  Dungeon,  also  known  as Pitel, moved its&lt;br /&gt;
address  to  Utopia.Hacktic.NL.  Whenever you are on&lt;br /&gt;
the  net,  log  in  anonymous  for  the latest warez, its&lt;br /&gt;
definately worth being visited!&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 31):&lt;br /&gt;
Action  Jackson,  Alchemist,  Allitaice, Bacillus, Blaze,&lt;br /&gt;
Burglar,  Cavron,  CBA,  Count  Zero,  Crede, Dannie,&lt;br /&gt;
Def  Beat, H-Bloxx, Jity, JRC, Lord Crucifier, Micron,&lt;br /&gt;
Moren, Mystery, Nightshade, Replay, Rebel Mc, Sailor,&lt;br /&gt;
Sliver,  Spectator,  Splatterhead, Stake, Titanic, Trax&lt;br /&gt;
and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                          ++X/XXX/XXX-XXXX&lt;br /&gt;
STATE OF THE ART                     ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON             Utopia.Hacktic.NL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * Single News and Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* The danish demo group Bonzai is considering about&lt;br /&gt;
   a serious comeback and producing some demoes on&lt;br /&gt;
   this  machine  again.  According  to  Scortia, Ricky,&lt;br /&gt;
   Crush,  Dize and himself (all known as Silents DK on&lt;br /&gt;
   the  Amiga  and  living  together  in  an appartment)&lt;br /&gt;
   got  inspiration  and  want  to  prove  that they are&lt;br /&gt;
   still capable to compete on this machine.&lt;br /&gt;
&lt;br /&gt;
* The groups Acrise and Excess went in cooperation&lt;br /&gt;
   and  can  not  be  taken as a great surprise as the&lt;br /&gt;
   group  is mainly built up by former Excess members&lt;br /&gt;
   or  Excess  related persons. ALL releases are go-&lt;br /&gt;
   ing to be publish using the coop label.&lt;br /&gt;
   Red Rock got a board online. Its name is COVERAGE&lt;br /&gt;
   (+XX/XXXX-XXXXX). Furthermore there is another&lt;br /&gt;
   party taking place in Emsdetten from January 6th,&lt;br /&gt;
   1996  to  January  7th,  1996,  being  located in the&lt;br /&gt;
   PFADFINDERHEIM in Emsdetten. The entrance fee is&lt;br /&gt;
   DM 20,-- for two nights and DM 5,-- for one night.&lt;br /&gt;
&lt;br /&gt;
Not  a  very busy period, nevertheless some interes-&lt;br /&gt;
ting things worth to be read have been collected. See&lt;br /&gt;
you here again in the next issue.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Games        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            - 1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Active (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released only a little preview called ACINNA&lt;br /&gt;
(0.3 pts).&lt;br /&gt;
&lt;br /&gt;
                 * Alpha Flight 1970 (14.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The flight started with the fixed versions of JOE&lt;br /&gt;
(3.6 pts), Turbo Racer (3.9) from Butterfly&lt;br /&gt;
Productions, WORLY (4.2 pts) one extra point will be&lt;br /&gt;
given for the translation and ZINJ COMPLEX (1.0 pts)&lt;br /&gt;
they released the pal versions some weeks ago so&lt;br /&gt;
i give only one point for the Pal/Ntsc fix. Last but&lt;br /&gt;
not least they uploaded a cool graphic tool called&lt;br /&gt;
GODOT (0.0 pts) from Magna Media and three pre-&lt;br /&gt;
views BALLZ (1.0 pts), IDUNA II (0.2 pts) and  RED 20&lt;br /&gt;
(0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Avantgarde (8.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of LACED TILES&lt;br /&gt;
(4.8 pts) from Magna Media, the previews of COLOURA&lt;br /&gt;
2 (1.0 pts) and LORD MC SUN (0.7 pts). And together&lt;br /&gt;
with F4CG they  uploaded the preview of PINZ (0.5p.)&lt;br /&gt;
and the fixed version of WONKY WORM (1.6) of course&lt;br /&gt;
the points will be shared between both groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Chromance (11.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed versions of FLARE (3.1p.)&lt;br /&gt;
SHIFTY BALLS (3.2 pts) and ALIOTH (4.3 pts) they&lt;br /&gt;
changed the graphic in to english so one extra point&lt;br /&gt;
will be given. And not to forget that they released the&lt;br /&gt;
MULTI COLOUR INTERLACE EDITOR (0.0 pts) and that&lt;br /&gt;
they Pal/Ntsc fixed for Motiv 8, BOUNCY (1.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Together with Avantgarde they released the fixed&lt;br /&gt;
version of WONKY WORM (1.6 pts) and the preview of&lt;br /&gt;
PINZ (0.5 pts), so the points will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Hitmen (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released with the previews of AKE (0.3 pts),&lt;br /&gt;
ALIOTH (0.3 pts) followed by the fixed version of&lt;br /&gt;
CROSS IT (3.1 pts) from Direct Design and VARI (1.0p)p&lt;br /&gt;
fixed by Peacemaker for Scs+Trc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Laxity (0.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the preview of W.-COMMANDER (0.1 p.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Motiv 8 (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the tool of WRAPTOR (0.0 pts), it&lt;br /&gt;
is a kind of Diskzipper and the preview of BRICK&lt;br /&gt;
WALL (0.3 pts) and the pal version of BOUNCY (2.1p)&lt;br /&gt;
that got fixed by Chromance later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Onslaught (13.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their wares rush started with the previews of&lt;br /&gt;
BAFFLE (0.4 pts) by Feniks, TUC (0.4 pts), Bastard&lt;br /&gt;
(02. pts) and the fixed versions of SUPERBALL&lt;br /&gt;
(3.1 pts), QUOTA (3.7 pts) from Electric Boys and&lt;br /&gt;
SWORD OF HONOUR (1.0 pts). S.O.H. is over the six&lt;br /&gt;
months limit but i give one extra point for something&lt;br /&gt;
special. SPACEARENA 2 (2.1 pts) and ACTIONAUTS 2&lt;br /&gt;
(2.8 pts) doesn't need an Pal/Ntsc fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * SCS+TRC (7.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the pal version of SPEEDY SLUG&lt;br /&gt;
(4.0 pts), the preview of THE CROSS (0.3 pts), VARI&lt;br /&gt;
(3.1 pts) fixed by Peacemaker of Hitmen and a tool&lt;br /&gt;
called THE BITMAP WATCHER (0.0 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Storm (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released a usefull tool called MANDELBROT&lt;br /&gt;
BROT EDITOR (0.0 pts) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * Xenon (1.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the 99% preview of MISFORTUNE&lt;br /&gt;
(1.0 pts) from Bad Bytes Entertainment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       The official Release-Charts December 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (3)      Alpha Flight 1970             14.3&lt;br /&gt;
02.    (4)      Onslaught                     13.7&lt;br /&gt;
03.    (2)      Chromance                     11.6&lt;br /&gt;
04.    (6)      Avantgarde                    8.6&lt;br /&gt;
05.    (1)      SCS+TRC                       7.4&lt;br /&gt;
06.    (/)      Hitmen                        4.7&lt;br /&gt;
07.    (/)      Motiv 8                       2.4&lt;br /&gt;
08.    (8)      F4CG                          2.1&lt;br /&gt;
09.    (7)      Xenon                         1.0&lt;br /&gt;
10.    (9)      Laxity                        0.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts December 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (3)      Alpha Flight 1970             4&lt;br /&gt;
       (1)      Chromance                     &lt;br /&gt;
02.    (3)      Avantgarde                    2&lt;br /&gt;
       (/)      Hitmen                        &lt;br /&gt;
       (2)      Onslaught                     &lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
Thanks for his help to    The Ignorance/Afl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by mailing your votes to Max' or RRR's&lt;br /&gt;
account  and  it  will be taken into condiseration while&lt;br /&gt;
counting the votes.&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Oxyron                        84&lt;br /&gt;
02.    (1)      Byterapers                    82&lt;br /&gt;
03.    (3)      Reflex                        77&lt;br /&gt;
04.    (5)      Camelot                       63&lt;br /&gt;
05.    (4)      Agony Design                  56&lt;br /&gt;
06.    (7)      Censor Design                 42&lt;br /&gt;
07.    (6)      Fairlight                     34&lt;br /&gt;
08.    (9)      Taboo                         25&lt;br /&gt;
09.    (8)      Focus                         22&lt;br /&gt;
10.    (10)     Triad                         16&lt;br /&gt;
&lt;br /&gt;
A  quite  silent month here. Oxyron was voted back on&lt;br /&gt;
number one, Byterapers have fallen down on two. The&lt;br /&gt;
rest  remained  unchanged, except for Camelot over-&lt;br /&gt;
taking  Agony  Design, Taboo and Focus changed pla-&lt;br /&gt;
ces, too.&lt;br /&gt;
More  movement can be expected after all the contri-&lt;br /&gt;
butions  of THE PARTY V have been released and no-&lt;br /&gt;
ticed by the voters.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              87&lt;br /&gt;
02.   (4)       Graham/Oxyron                   82&lt;br /&gt;
03.   (2)       TTS/Oxyron                      76&lt;br /&gt;
04.   (3)       Quiss/Reflex                    72&lt;br /&gt;
05.   (6)       Druid/Agony Design              61&lt;br /&gt;
06.   (5)       Slammer/Camelot                 54&lt;br /&gt;
07.   (7)       MMS/Taboo                       49&lt;br /&gt;
08.   (/)       Axis/Oxyron                     36&lt;br /&gt;
09.   (9)       Crossbow/Crest                  29&lt;br /&gt;
10.   (10)      Glasnost/Camelot                14&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  is  still leading this list, followed by Graham,&lt;br /&gt;
who  seems  be  more  than only an insider tip to take&lt;br /&gt;
over  the  top of the programmer's charts, a position&lt;br /&gt;
hold  by  Oxyron since 3 years by now. TTS and Quiss&lt;br /&gt;
lost  one  position,  same  goes  for  Slammer who got&lt;br /&gt;
beaten  by  Druid this time. At the end of the list a fa-&lt;br /&gt;
dilar  face  has  re-entered  the  charts,  a man well&lt;br /&gt;
known as Axis, a man capable to programm everything&lt;br /&gt;
defined  as  a  computer. Brush has left the chars, no&lt;br /&gt;
idea how to describe his actual status.&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Success &amp;amp; TRC               83&lt;br /&gt;
02.   (1)       Avantgarde                  79&lt;br /&gt;
03.   (2)       Alpha Flight 1970           70&lt;br /&gt;
04.   (5)       Chromance                   64&lt;br /&gt;
05.   (4)       F4CG                        57&lt;br /&gt;
06.   (6)       Onslaught                   52&lt;br /&gt;
07.   (7)       Motiv 8                     44&lt;br /&gt;
08.   (8)       Atlantis                    35&lt;br /&gt;
09.   (9)       Hardcore                    28&lt;br /&gt;
10.   (10)      Fairlight                   22&lt;br /&gt;
&lt;br /&gt;
Surprise,  surprise!  Avantgarde  got  beaten  by the&lt;br /&gt;
ruling   cooperation  from  the  Netherlands,  sending&lt;br /&gt;
them back to two, still having the flight on their neck.&lt;br /&gt;
Furthermore  Chromance  and  F4CG  changed places&lt;br /&gt;
while the rest remains unchanged.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Ignorance/AFL                   82&lt;br /&gt;
02.   (3)       Burglar/SCS                     75&lt;br /&gt;
03.   (1)       Jack Alien/AVT                  73&lt;br /&gt;
04.   (4)       Antitrack/F4CG                  62&lt;br /&gt;
05.   (6)       Hain/F4CG                       58&lt;br /&gt;
06.   (7)       Bacchus/FLT                     51&lt;br /&gt;
07.   (5)       Kirby/ATL                       44&lt;br /&gt;
08.   (9)       CBA/TRC                         33&lt;br /&gt;
09.   (8)       Skinhead/AFL                    26&lt;br /&gt;
10.   (9)       Moren/SCS                       20&lt;br /&gt;
                                                &lt;br /&gt;
Ignorance  took  over  the  crown  to be voted as the&lt;br /&gt;
best cracker, follwed by Burglar, Good old Jack Alien&lt;br /&gt;
was  sent  back  to  three.  Except  for some position&lt;br /&gt;
changed there happened not too much interesting, so&lt;br /&gt;
we  will quit here. Maybe we should add that there are&lt;br /&gt;
no new entries, so no one left the charts aswell.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    81&lt;br /&gt;
02.   (3)       Electric/Extend                 75&lt;br /&gt;
03.   (2)       Ogami/Fairlight                 73&lt;br /&gt;
04.   (6)       Carrion/Elysium                 69&lt;br /&gt;
05.   (4)       Creeper/Antic                   62&lt;br /&gt;
06.   (5)       RRR/Oxyron                      57&lt;br /&gt;
07.   (7)       Roder/Agony                     43&lt;br /&gt;
08.   (/)       Joe/Wrath Design                36&lt;br /&gt;
09.   (9)       Mirage/Focus                    27&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                16&lt;br /&gt;
&lt;br /&gt;
The  graphic artist list offered some changes, even if&lt;br /&gt;
most  are  simple  position changes. Cruise is still the&lt;br /&gt;
worthy  leader, followed by Electric and Ogami. At the&lt;br /&gt;
end  we  send  a last salute to Scope, who left the list&lt;br /&gt;
and got replaced by Joe, who curiously was not in the&lt;br /&gt;
list from the very beginning.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  88&lt;br /&gt;
02.   (3)       Shogoon/Taboo                   74&lt;br /&gt;
03.   (2)       Syndrom/TIA/Crest               65&lt;br /&gt;
04.   (5)       Jeroen Tel/Focus                59&lt;br /&gt;
05.   (4)       PVCF/Reflex                     52&lt;br /&gt;
06.   (6)       Jeff/Camelot                    45&lt;br /&gt;
07.   (7)       Danko/Censor                    39&lt;br /&gt;
08.   (8)       Red Devil/Fairlight             32&lt;br /&gt;
09.   (10)      EVS/20cc                        26&lt;br /&gt;
10.   (9)       Reyn Ouwehand                   21&lt;br /&gt;
&lt;br /&gt;
PRI  is  for  sure  the  well  deserved  master  of  the&lt;br /&gt;
groove  this year, followed by Shogoon and Syndrom.&lt;br /&gt;
Nothing  really  new  in here, so what the heck should&lt;br /&gt;
we  add here? Nice to see people like Jeroen Tel, EVS&lt;br /&gt;
and  Reyn  Ouwehand still capable to compete with the&lt;br /&gt;
young highsporns.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    66&lt;br /&gt;
02.   (2)       Alpha Flight                  62&lt;br /&gt;
03.   (4)       Success &amp;amp; TRC                 52&lt;br /&gt;
04.   (3)       Hitmen                        47&lt;br /&gt;
05.   (/)       Onslaught                     38&lt;br /&gt;
06.   (5)       F4CG                          22&lt;br /&gt;
                                              &lt;br /&gt;
07.   (6)       Empire                        17&lt;br /&gt;
08.   (7)       Demonix                       12&lt;br /&gt;
09.   (/)       ./.                           ./.&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
Well,  atleast we can report to have found a new name&lt;br /&gt;
in  here  with  Onslaught  entering the top &amp;quot;ten&amp;quot;. Just&lt;br /&gt;
curious  that  all  the  american groups are still in, as&lt;br /&gt;
almost  all fixes are done by european/australian ba-&lt;br /&gt;
sed  groups.  Avantgarde and Alpha Flight are still on&lt;br /&gt;
top,  followed  by  the  ruling cooperation and Hitmen.&lt;br /&gt;
The american groups can be found at the end.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/Hitmen                 69&lt;br /&gt;
02.   (2)       Suicide/AVT                       62&lt;br /&gt;
03.   (3)       CBA/TRC                           54&lt;br /&gt;
04.   (4)       Pudwerx/ex-AVT                    51&lt;br /&gt;
05.   (5)       Ignorance/AFL                     46&lt;br /&gt;
06.   (6)       Jack Alien/AVT                    42&lt;br /&gt;
07.   (7)       Booze/Empire                      38&lt;br /&gt;
08.   (/)       Jolz/Onslaught                    24&lt;br /&gt;
09.   (9)       Rich/Empire                       22&lt;br /&gt;
10.   (8)       Mercenary/AFL                     18&lt;br /&gt;
&lt;br /&gt;
Peacemaker,  Suicide  and  CBA  are  still  the leading&lt;br /&gt;
personalities  here. Sidekick has left the charts while&lt;br /&gt;
Jolz  entered  them,  who  entertained the few ameri-&lt;br /&gt;
cans  left  with  some  surprises,  versions  of  games&lt;br /&gt;
people did not expect to see working on NTSC.&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving  E-mail  to  Marc or on Internet by leaving&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Controversial 7/Accept              DECEMBER 1995&lt;br /&gt;
Propaganda Gold/independent         DECEMBER 1995&lt;br /&gt;
The Pulse December/independent      DECEMBER 1995&lt;br /&gt;
The Tribune54/Angry                 DECEMBER 1995&lt;br /&gt;
Vandalism News 26/Onslaught         DECEMBER 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        58&lt;br /&gt;
02.    (2)      Reflex                        53&lt;br /&gt;
03.    (4)      Camelot                       47&lt;br /&gt;
04.    (3)      Byterapers                    46&lt;br /&gt;
05.    (7)      Agony Design                  34&lt;br /&gt;
06.    (5)      Taboo                         30&lt;br /&gt;
07.    (8)      Antic                         21&lt;br /&gt;
08.    (6)      Fairlight                     20&lt;br /&gt;
09.    (/)      Crest                         10&lt;br /&gt;
10.    (10)     Nipson                        7&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  still  the  well deserved leader in the demo&lt;br /&gt;
scene,  followed by Reflex, who are supposed to take&lt;br /&gt;
over the leadership after the effort they have put in&lt;br /&gt;
their The Party releases. Anyway people should read&lt;br /&gt;
what  they  wrote  in their Mathematica note, worth to&lt;br /&gt;
be  read  and  make  up your own mind about it. Crest&lt;br /&gt;
re-entered, sending Censor out to nowhere. Bob ex-&lt;br /&gt;
plained  that  there  won't  be  another  CBM 64 demo&lt;br /&gt;
from Censor anymore.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              93&lt;br /&gt;
02.   (3)       Slammer/Camelot                 85&lt;br /&gt;
03.   (2)       TTS/Oxyron                      77&lt;br /&gt;
04.   (4)       Graham/Oxyron                   68&lt;br /&gt;
05.   (5)       Quiss/Reflex                    52&lt;br /&gt;
06.   (6)       MMS/Taboo                       45&lt;br /&gt;
07.   (10)      Druid/Agony Design              28&lt;br /&gt;
08.   (9)       Axis/Oxyron                     26&lt;br /&gt;
09.   (/)       KM/Taboo                        15&lt;br /&gt;
10.   (8)       Crossbow/Crest                  14&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  remains  on  the  top spot while Slammer and&lt;br /&gt;
TTS  changed  places. Graham and QUISS should defi-&lt;br /&gt;
nately  earn  much  better  positions  in  our opinion!&lt;br /&gt;
Just check out their latest work.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    60&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 50&lt;br /&gt;
03.   (3)       F4CG                          47&lt;br /&gt;
04.   (5)       Chromance                     41&lt;br /&gt;
05.   (4)       Alpha Flight 1970             38&lt;br /&gt;
06.   (7)       Motiv 8                       24&lt;br /&gt;
07.   (10)      Onslaught                     21&lt;br /&gt;
08.   (9)       Hardcore                      15&lt;br /&gt;
09.   (/)       Acrise &amp;amp; Excess               12&lt;br /&gt;
10.   (8)       Atlantis                      11&lt;br /&gt;
&lt;br /&gt;
Nothing  new at the top with Avantgarde and the coop&lt;br /&gt;
Success  &amp;amp;  The  Ruling Company aswell as F4CG. Not&lt;br /&gt;
Not that much worth being talked about.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  60&lt;br /&gt;
02.   (2)       Burglar/SCS                     54&lt;br /&gt;
03.   (3)       Hain/F4CG                       45&lt;br /&gt;
04.   (4)       CBA/TRC                         41&lt;br /&gt;
05.   (6)       Ignorance/AFL                   33&lt;br /&gt;
06.   (5)       Derbyshire Ram/Avt              27&lt;br /&gt;
07.   (9)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (7)       Bacchus/FLT                     12&lt;br /&gt;
09.   (9)       Moonchild/FLT                   9&lt;br /&gt;
10.   (/)       Ream/AFL                        7&lt;br /&gt;
&lt;br /&gt;
Nothing  happened  in  here!  Absolutely  nothing? Ex-&lt;br /&gt;
cept  for the fact that Ream replaced Skinhead there&lt;br /&gt;
were  only  some  minor  position  changes,  and we do&lt;br /&gt;
not feel like adding any comments here in any way.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    58&lt;br /&gt;
02.   (2)       Electric/Extend                 53&lt;br /&gt;
03.   (4)       Joe/Wrath Design                50&lt;br /&gt;
04.   (5)       Fazee/Taboo                     37&lt;br /&gt;
05.   (3)       Creeper/Antic                   36&lt;br /&gt;
06.   (7)       RRR/Oxyron                      24&lt;br /&gt;
07.   (6)       Ogami/Fairlight                 20&lt;br /&gt;
08.   (8)       Carrion/Elysium                 16&lt;br /&gt;
09.   (/)       Biz Kid/Camelot                 8&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                6&lt;br /&gt;
&lt;br /&gt;
Cruise,  Electric  and  Joe at the top, the rest moved&lt;br /&gt;
slightly.  Biz  Kid  entered  the list, replacing Rob, his&lt;br /&gt;
group mate. Each month the same changes. :-)&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  60&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               46&lt;br /&gt;
03.   (3)       PVCF/Reflex                     44&lt;br /&gt;
04.   (4)       Compod/Charged/...              42&lt;br /&gt;
05.   (8)       Shogoon/Taboo/Agony  37         &lt;br /&gt;
06.   (5)       Jeff/Camelot/CZP                29&lt;br /&gt;
07.   (6)       Fanta/Bass/Oxyron               25&lt;br /&gt;
08.   (/)       Drax/Vibrants/Crest             13&lt;br /&gt;
09.   (7)       Zyron/Antic/Swemix              10&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                9&lt;br /&gt;
&lt;br /&gt;
Good  old PRI is the well deserved leader in here, fol-&lt;br /&gt;
lowed  by  Syndrom  and  PVCF,  like  in  the  previous&lt;br /&gt;
month. Drax re-entered, sending Red Devil out of the&lt;br /&gt;
top ten.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    78&lt;br /&gt;
02.   (2)       Calypso/AMN/AFL                 71&lt;br /&gt;
03.   (3)       Spermbird/&amp;lt;C&amp;gt;/Ex                54&lt;br /&gt;
04.   (5)       Derbyshire Ram/Avt              48&lt;br /&gt;
05.   (4)       Splatterhead/TRC                47&lt;br /&gt;
06.   (/)       Bizarre/Onslaught               29&lt;br /&gt;
07.   (/)       Walker/F4CG                     28&lt;br /&gt;
08.   (7)       Sebaloz/Lepsi Dev.              13&lt;br /&gt;
09.   (/)       Shuze/AFL                       12&lt;br /&gt;
10.   (6)       Starlight/Therapy               10&lt;br /&gt;
&lt;br /&gt;
These charts always move in the most expressive&lt;br /&gt;
way. Changes, changes, changes, ...  Intruder, Calypso&lt;br /&gt;
and  Spermbird  are  on  top,  Dr.  Kaos,  Dr. Soft and&lt;br /&gt;
Avalanche  left  while  Bizarre,  Walker and Shuze en-&lt;br /&gt;
tered the charts. Action, action, action, ...&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Skyhigh                        58&lt;br /&gt;
02.   (1)       Nitro                          46&lt;br /&gt;
03.   (4)       Vandalism News                 42&lt;br /&gt;
04.   (5)       Domination                     40&lt;br /&gt;
05.   (8)       Relax Magazine                 36&lt;br /&gt;
06.   (3)       Shout!                         30&lt;br /&gt;
07.   (6)       Mendip                         30&lt;br /&gt;
08.   (9)       Propaganda                     23&lt;br /&gt;
09.   (/)       The Pulse Magazine             21&lt;br /&gt;
10.   (7)       The Tribune                    11&lt;br /&gt;
&lt;br /&gt;
As  you  use  to know it from the former months, Sky-&lt;br /&gt;
high  and  Nitro  changed  places  again.  The brilliant&lt;br /&gt;
BOARD  magazines  are  going stronger and stronger,&lt;br /&gt;
attacking  the  top  spot  in  the  near future. Keep in&lt;br /&gt;
mind  that  VN  only  got 5 out of 6 votes, as their list&lt;br /&gt;
got  used  in  here,  too.  The Pulse is back here, too,&lt;br /&gt;
nice  to see Duke and Co. back on a well deserved top&lt;br /&gt;
ten  spot. Revealed won't be release anymore, accor-&lt;br /&gt;
ding  to  Kring,  and left the charts because of a lack&lt;br /&gt;
of votes.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Relax Awards==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          * THE RELAX MAGAZINE AWARDS 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As another year passed we feel free to honour these&lt;br /&gt;
persons who made a major effort in their cathegories&lt;br /&gt;
out  of  the  board and mail charts. These awards are&lt;br /&gt;
for  sure  subjective,  nevertheless made rather ob-&lt;br /&gt;
jective in our very own opinion.&lt;br /&gt;
&lt;br /&gt;
                   * BEST DEMO GROUP 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                                  REFLEX&lt;br /&gt;
&lt;br /&gt;
Reflex  released  a  lot of brilliant demoes and has gi-&lt;br /&gt;
ven  the  name activity a very new meaning, a meaning&lt;br /&gt;
we  seem  to  have lost some time ago in a dark period&lt;br /&gt;
where lazyness rules.&lt;br /&gt;
&lt;br /&gt;
                        * BEST CODER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            QUISS/REFLEX&lt;br /&gt;
&lt;br /&gt;
Matthias  has  realised  almost unbelievable effects in&lt;br /&gt;
his  brillaint styled trackmos, next to the fact that he&lt;br /&gt;
coded  some  nice  games  plus certain excellent tools&lt;br /&gt;
which make him being a worthy leader in this cathego-&lt;br /&gt;
ry.&lt;br /&gt;
&lt;br /&gt;
                * BEST CRACKING GROUP 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                              AVANTGARDE&lt;br /&gt;
No one was able to beat the men around Deff when it&lt;br /&gt;
comes around releasing first releases. Furthermore&lt;br /&gt;
they have released almost an every release working&lt;br /&gt;
100%, fixed and in a nice presented version.&lt;br /&gt;
&lt;br /&gt;
                      * BEST CRACKER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
When  it  comes  around  making the shortest possible&lt;br /&gt;
and  most  trained  version  Thomas is the name to be&lt;br /&gt;
told.  Being  rather  active  he managed to get almost&lt;br /&gt;
an  every  game  much shorter as the concurence, so&lt;br /&gt;
there are no doubts who is the number one here.&lt;br /&gt;
&lt;br /&gt;
                 * BEST GRAPHIC ARTIST 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             CRUISE/TABOO&lt;br /&gt;
&lt;br /&gt;
Not  only  his  brilliant art show called Ritual II amazed&lt;br /&gt;
the  masses,  furthermore  he  did  a  lot of excellent&lt;br /&gt;
game  graphics  making  him the name to be told here.&lt;br /&gt;
&lt;br /&gt;
                     * BEST COMPOSER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
               SHOGOON/TABOO/AGONY DESIGN&lt;br /&gt;
&lt;br /&gt;
When  you have been listening to all the brilliant tunes&lt;br /&gt;
released  in  the  Agony  Designs demo LOVE there is&lt;br /&gt;
one  choice  possible here: Shogoon. One of his major&lt;br /&gt;
advantages  is   that   he   is   using   the   Hardtrack&lt;br /&gt;
Composer  a  quite  different  music  editor  than  the&lt;br /&gt;
masses, and this is what you hear. Well done!&lt;br /&gt;
&lt;br /&gt;
                   * BEST MAIL TRADER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
             SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
&lt;br /&gt;
Returning  from  the  ashes  of  nowhere  Ruben took&lt;br /&gt;
over  a massive amount of contacts and used to swap&lt;br /&gt;
in  a  nearly impossible speed. Unfortunately he actu-&lt;br /&gt;
ally  disappeared  as  fast  as  he appears, due to his&lt;br /&gt;
job.&lt;br /&gt;
&lt;br /&gt;
                     * BEST MAGAZINE 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                           VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
The  crew around Vengeance managed it to get it re-&lt;br /&gt;
gular  released, offering a quite high text standart in&lt;br /&gt;
comparison   with  the  large  rest.  Nevertheless  no&lt;br /&gt;
other magazine managed it to release as much issues&lt;br /&gt;
as  VN  in 1995, so Matt and Jose are the well deser-&lt;br /&gt;
ved winners over here.&lt;br /&gt;
&lt;br /&gt;
                    * BEST NTSC FIXER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                       SUICIDE/AVANTGARDE&lt;br /&gt;
&lt;br /&gt;
When  there was something no other fixer managed to&lt;br /&gt;
fix  Chris took over the keyboard and has shown how&lt;br /&gt;
it  works  and  runs perfectly. Coming back and being&lt;br /&gt;
the  shooting  star  in  1995,  so  the choice was made&lt;br /&gt;
quite easy.&lt;br /&gt;
&lt;br /&gt;
                       * TOP FIXING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                              AVANTGARDE&lt;br /&gt;
&lt;br /&gt;
Avantgarde  is  not  only  to  most valueable cracking&lt;br /&gt;
group,  furthermore  they  even  managed it to be the&lt;br /&gt;
leading  fixing  crew  back  in  1995. Suicide and Jack&lt;br /&gt;
Alien  have  shown their immense strength, and that is&lt;br /&gt;
what we appreciate. Well done, Robert and Chris.&lt;br /&gt;
&lt;br /&gt;
Expect  the  next official Relax Awards in the Decem-&lt;br /&gt;
ber Edition of 1996. Party on.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Held by Max and RRR, typed by Max so please forgive&lt;br /&gt;
all typing and styling errors. :-)&lt;br /&gt;
&lt;br /&gt;
Today I have the pleasure to bring you an interesting&lt;br /&gt;
interview with a well known dude, who is long enough&lt;br /&gt;
this fantastic scene. It is CBA of The Ruling Company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relax: Hello Niels. As usual we ask our guests to&lt;br /&gt;
introduce themselves, so you are invited to share as&lt;br /&gt;
much personal information as possible with us, coming&lt;br /&gt;
up to what you are interested in sharing with us&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CBA: Okey here I go, my real name is Niels A. I am&lt;br /&gt;
23 years old and live in a city called Zaandam (where&lt;br /&gt;
is moved recently) sharing an apartment together&lt;br /&gt;
with Nightshade and Tim from Success PC. I work as a&lt;br /&gt;
computer supervisor at an elevator safety company&lt;br /&gt;
in Amsterdam and in my spare time I like to visit&lt;br /&gt;
concerts and festivals who often take place in&lt;br /&gt;
Holland and in Denmark etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: After the personal data it is time for the scene&lt;br /&gt;
data. What about your detailed scene history?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: It all started when I got for 11th birthday a&lt;br /&gt;
commodore c64 and allready fastly got hooked on the&lt;br /&gt;
idea of getting  lotsa illegal copied games. At that&lt;br /&gt;
time I allready noticed the starting from various&lt;br /&gt;
cracking groups and their so called intro's .. I got&lt;br /&gt;
bored with playing games andand started to learn&lt;br /&gt;
basic, in '85 when I was allready able to program a&lt;br /&gt;
bit I formed my first ever group called THE GANG&lt;br /&gt;
with a few friends of mine. That time I got to learn the&lt;br /&gt;
basics of machine code very fast and we started to&lt;br /&gt;
release music ripps and other stuff. Already soon I&lt;br /&gt;
started to crack games who I got from a computer&lt;br /&gt;
software hire-library from England., cracking the&lt;br /&gt;
game from tape and then returning it was what I've&lt;br /&gt;
done most around that time, I started to mail-trade&lt;br /&gt;
with groups like Fire Eagle, The Wizards and The&lt;br /&gt;
Last Science. In '88 I went to visit my first ever copy&lt;br /&gt;
party, the WWE*MGF*Joy party, that party our group&lt;br /&gt;
splitted up and I started my second group called&lt;br /&gt;
OASE, where I continued cracking games, allready&lt;br /&gt;
soon I got bored and called up TDJ/WWE and joined&lt;br /&gt;
WORLD WIDE  EXPRESSIVE at the end of '89. In '90&lt;br /&gt;
when WWE died after the HORIZON party I teamed up&lt;br /&gt;
with TRC where I am still at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: Well, the handle CBA sounds quite weird to me ;-)&lt;br /&gt;
if you ask me. How did you come to the handle and&lt;br /&gt;
especially, is there a deeper meaning of it? I allready&lt;br /&gt;
supposed it to be your first attempt to say the ABC&lt;br /&gt;
correct... :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Not really, I guess my handle was made up at the&lt;br /&gt;
I just bought my first c64, I was playing games a lot&lt;br /&gt;
and when you did enter the highscore, most of the&lt;br /&gt;
time you were only able to type 3 chars .., I always&lt;br /&gt;
typed CBA, why? Don't ask me... a year later I made up&lt;br /&gt;
the meaning COPYRIGHT BREAKER AGAIN for it.. and&lt;br /&gt;
even more later it ment the first 3 letter from really&lt;br /&gt;
nice girls namely: Cornelia, Brigitte, Arielle, and finally&lt;br /&gt;
I made for the fun CHRISTIANE BACKER ADDICTED...&lt;br /&gt;
while Christiane infact is written with a K!.. hehe..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: In the very beginning TRC used to be well known&lt;br /&gt;
for their demo section with members like e.g. Reyn&lt;br /&gt;
Ouwehand. What was the reason to morph more into&lt;br /&gt;
a cracking group all over the years?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: When I teamed up with them in '90, it seemed that&lt;br /&gt;
most old TRC members got bored and went over to&lt;br /&gt;
other computers, I started cracking and Action-&lt;br /&gt;
Jackson started to send me lotsa originals, from&lt;br /&gt;
there we quickly turned into a cracking/demo group,&lt;br /&gt;
'92 saw the release of the last TRC demo called&lt;br /&gt;
September Celebsation, from that point also most of&lt;br /&gt;
the demo coding members quited the scene mainly&lt;br /&gt;
because of school activities and never came back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: TRC is a group most learnt to know as a part of a&lt;br /&gt;
cooperation all over the years, in former times it was&lt;br /&gt;
WWE, today it is Success. What are the exact reasons&lt;br /&gt;
for this policy, and please add the group history of&lt;br /&gt;
TRC, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Before I joined in TRC was in coop with WWE, in '90&lt;br /&gt;
went into cooperation with the legendary spanish&lt;br /&gt;
blasters, the TRC*TBI cooperation sadly ended as&lt;br /&gt;
JR.Predator died, jan'94 saw the light of the&lt;br /&gt;
TRC*SCS cooperation and the main reason behind&lt;br /&gt;
all our cooperations is the good friendship we have&lt;br /&gt;
with the other group, meaning we are also good&lt;br /&gt;
friends with them out of this subculture scene&lt;br /&gt;
fantasy !   :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: During the last time it seemed as if the TRC*SCS&lt;br /&gt;
coop would still only exist between CBA &amp;amp; SCS.. Have&lt;br /&gt;
you never thought about joining SCS? I guess the&lt;br /&gt;
graphicans would be happy about that, as they would&lt;br /&gt;
have less work while painting intro-logos! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: That might be true, as it seemed that most of the&lt;br /&gt;
actually TRC members from the beginning weren't&lt;br /&gt;
that active anylonger and infact most of the stuff&lt;br /&gt;
was done by myself, TRC*SCS ain't anylonger two&lt;br /&gt;
seperate groups, perhaps some people still think&lt;br /&gt;
that.. We've grown together!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: What do you think about the present euro H*P&lt;br /&gt;
scene? There have been a lot of busts in germany&lt;br /&gt;
lately, what caused that more and more people stop&lt;br /&gt;
calling out. Do you think that will mean the end of the&lt;br /&gt;
US-BBSes? How is the situation particulary in the&lt;br /&gt;
netherlands at the moment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well this year I saw the first ever bust for&lt;br /&gt;
blueboxing in holland, a good friend of mine was using&lt;br /&gt;
a new trick and got busted on it big time, after that&lt;br /&gt;
most tricks died and a lot of people got scared, the&lt;br /&gt;
dutch H/P scene hasn't been that big as before...&lt;br /&gt;
Only a few people have always been able to call out&lt;br /&gt;
using either CC/BB or VMB dialouts..., I guess the&lt;br /&gt;
main reason for the lack of callers is that it's getting&lt;br /&gt;
harder and harder than it was a few years ago.., also&lt;br /&gt;
seeing a good friend getting busted big time makes&lt;br /&gt;
you think about the risk even more, for Holland the sit&lt;br /&gt;
uation is still very good concerning H*P, tollfree numb&lt;br /&gt;
ers are changing fast and give us new interesting sys&lt;br /&gt;
tems to hack at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: The internet is getting more and more popular&lt;br /&gt;
these days, and you are involved from the pioneer&lt;br /&gt;
days.  What is your opinion about this new &amp;quot;media&amp;quot;&lt;br /&gt;
and what changed all over the years?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: This new media is like the third step into computer&lt;br /&gt;
commuication from my point of view. I started of with&lt;br /&gt;
mail-trading, then in '89 I went to the modem scene,&lt;br /&gt;
calling boards, up and downloading files. Now you&lt;br /&gt;
have the internet where you can communicate with&lt;br /&gt;
e-mail and files so fast that the other options before&lt;br /&gt;
just dissapear into nothing, the main thing about&lt;br /&gt;
the net that changed over the years is the better&lt;br /&gt;
access for everybody directly to the net, in the&lt;br /&gt;
beginning days you could only get access through a&lt;br /&gt;
hacked university account, nowadays the net became&lt;br /&gt;
a public good and every living human is able to get&lt;br /&gt;
connected to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: When we are talking about ftp-sites, the Digital&lt;br /&gt;
Dungeon is one of the major sites for the cbm 64. It&lt;br /&gt;
would be nice to read more about, its history and the&lt;br /&gt;
reasons for changing addresses lately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: The Digital Dungeon was founded when I got in&lt;br /&gt;
touch with Dimitri *Viking* at a local SCS*TRC meeting&lt;br /&gt;
he offered me disk-space on his university test&lt;br /&gt;
computer, the site started the next day running on a&lt;br /&gt;
64kb connection and was very slow, allready soon I&lt;br /&gt;
started to transfer lotsa c64 files to the net and&lt;br /&gt;
with the help from our american member Coolhand the&lt;br /&gt;
site got to be popular very quickly as we were the&lt;br /&gt;
only ones who had illegal *haha* c64 games online.&lt;br /&gt;
After Pitel got a 2megabit connection and the c64 cd&lt;br /&gt;
from Bod got online, activity of the site became&lt;br /&gt;
extremely high, with sometimes more than 10 ftp users&lt;br /&gt;
leeching at the same time. The real owner of the site&lt;br /&gt;
(the root) didn't like that c64 idea from the beginning&lt;br /&gt;
and got irretated about the many people leeching&lt;br /&gt;
their asses off, causing lotsa delays for other users&lt;br /&gt;
from the Pitel computer while they were working. A&lt;br /&gt;
month or two ago he got really sick about the whole&lt;br /&gt;
thing and we had to move from the site (main reason;&lt;br /&gt;
having illegal software online! haha..), fastly I started&lt;br /&gt;
searching for a new site and I got a few offers, I&lt;br /&gt;
started talking to Mr. Ammo/Triad about the problem&lt;br /&gt;
and he knew somebody at utopia.hacktic.nl who used&lt;br /&gt;
to be on c64 long ago, after lotsa mail swaps and&lt;br /&gt;
getting things straight, I was able to continue running&lt;br /&gt;
TDD. Since then lotsa things have been improved&lt;br /&gt;
about the site and we still have a huge flow of&lt;br /&gt;
leechers, leeching sometimes more than 30mb a day&lt;br /&gt;
of c64 wares only!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: The Dungeon became the victim of a sick creature&lt;br /&gt;
who formatted it several times in the past few months&lt;br /&gt;
Please comment the situation out of your sight, and&lt;br /&gt;
are there any suspects wich turn out to become&lt;br /&gt;
proven facts about the identity of this lamer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well one thing can be said about these happenings,&lt;br /&gt;
it always got formatted when we in TRC*SCS had a&lt;br /&gt;
great month release-wise.., perhaps some person&lt;br /&gt;
just can't stand the fact of us being # 1, I guess he&lt;br /&gt;
can't compete with us and therefore he starts&lt;br /&gt;
formatting the board, I really don't see the point of&lt;br /&gt;
doing that..Sofar we don't have a clue who the person&lt;br /&gt;
might be, but hell this person must be really sick, and&lt;br /&gt;
if I ever meet him I will surely make him sorry for&lt;br /&gt;
what he has done to us and especially to Kyle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: As a person participating in the scene for a quite&lt;br /&gt;
long period, what is your honest opinion about the&lt;br /&gt;
scene today and in former times, especially covering&lt;br /&gt;
the modem scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well if I compare nowadays scene to a few years&lt;br /&gt;
ago, say like '93 when competition still was high on&lt;br /&gt;
the USA boards and compare it to nowadays I can&lt;br /&gt;
only say that the fun of doing a first release ain't&lt;br /&gt;
that great anymore. It used to be really a kick to get&lt;br /&gt;
a game out first knowing some other group was&lt;br /&gt;
cracking it around the same time, beating them just&lt;br /&gt;
by a few hours was really exciting, sometimes it still&lt;br /&gt;
happens nowadays but it will never be the same like&lt;br /&gt;
former times when a Euro group depended on an&lt;br /&gt;
american fixing group and when hearing on the phone&lt;br /&gt;
while talking to Booze/Empire that Count 0 from RSI&lt;br /&gt;
allready called a few minutes before with the same&lt;br /&gt;
game. hehe that was really fucked up.. fastly throwing&lt;br /&gt;
it out Pal didn't help a thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: Wich game contained the hardest protection you&lt;br /&gt;
have ever removed, and why was it so difficult?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: I guess the first years when I cracked games from&lt;br /&gt;
tape was really something fucked up for me as then I&lt;br /&gt;
didn't understand the $ 0300 tape memory and kept&lt;br /&gt;
on reseting my good old dutch KCS power-cartridge&lt;br /&gt;
meaning the loss of the memory. The game Thrust&lt;br /&gt;
gave me many nights of non sleep as I wasn't able to&lt;br /&gt;
get it of tape 100%. Remember Complex? I gave it right&lt;br /&gt;
away to Burglar as he is much better as me in these&lt;br /&gt;
to say...sort of a JUDGEMENT DAY like AVT always&lt;br /&gt;
wrote..hehe...  :-)&lt;br /&gt;
&lt;br /&gt;
R: Everything has to come to an end, and here we&lt;br /&gt;
offer our talk guests to add whatever they feel like&lt;br /&gt;
writing here, sending out greetings or messages.&lt;br /&gt;
Anyway, thanks a lot for being patient, Niels! I wish&lt;br /&gt;
you a happy new year!&lt;br /&gt;
&lt;br /&gt;
C: Okey thanks for the interview and here we go with&lt;br /&gt;
a Happy Newyear to: (no order) All in TRC*SCS, Max,&lt;br /&gt;
Deff, Peacemaker, Cybernoid, Swan Song, Side Sector,&lt;br /&gt;
Tranziie, Mr. Ammo, Rich, Jayce, The Unholy, Iron Cat,&lt;br /&gt;
Motley, Jucke, Newscopy, Deathangel Booze, Aktie,&lt;br /&gt;
Equinox, Viking, Vengeance, Intruder, Case, Scat,&lt;br /&gt;
Chameleon, Fireball(megmyx), Villain, Moloch, Deathlok&lt;br /&gt;
Grego, Heatcliff, Steve, Eliminator, Harlequin (scs pc),&lt;br /&gt;
Tim (scs pc), Scout (scs pc) and everybody else I&lt;br /&gt;
know.&lt;br /&gt;
&lt;br /&gt;
Thanks  for  being  here,  Niels.  Please  make sure to&lt;br /&gt;
get  your  hands  on  the  next edition, too, as we will&lt;br /&gt;
get another interesting interview for you here.&lt;br /&gt;
&lt;br /&gt;
Well, that was it from me! Have a wonderfull newyear's&lt;br /&gt;
booze and simply enjoy another year of C64 history!&lt;br /&gt;
&lt;br /&gt;
Untill then.....Max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Partyreport *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
We  have  for  sure  been present at The Party V and&lt;br /&gt;
will  share  our  impressions  with  you  in the new few&lt;br /&gt;
lines,  followed  by an invitation to the Symposium '96,&lt;br /&gt;
a party being held in Germany next April. But first we&lt;br /&gt;
took  care  about  THE  PARTY,  probably the biggest&lt;br /&gt;
scene  party,  hold  traditionally  annual  in Denmark,&lt;br /&gt;
Skandinavia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * The Organisation *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  very  first  time no CBM 64 groups dared to&lt;br /&gt;
take  over  the  part of the organisers, but to be ho-&lt;br /&gt;
nest,  there  were  no  major  changes compared with&lt;br /&gt;
the previous years. Everything is more 16-bit orien-&lt;br /&gt;
tated,  and the CBM 64 owners got accepted as pay-&lt;br /&gt;
ing  guess who were allowed to show their demoes on&lt;br /&gt;
the big screen.&lt;br /&gt;
&lt;br /&gt;
The  party  place Dronning Magrethe Hallen in Frede-&lt;br /&gt;
rica  is  located near to the german border (120 kilo-&lt;br /&gt;
metres) and offered space for around 4000 visitors&lt;br /&gt;
was  is  quite big in comparison with e.g. Herning. Ne-&lt;br /&gt;
vertheless  around  3000  freaks  from the CBM 64,&lt;br /&gt;
PC,  Amiga,  Atari,  Archimedes  and  Mac  scene have&lt;br /&gt;
shown up to celebrate their annual convention here.&lt;br /&gt;
The  DMH  offered  toilets, cafeteria and snack shops&lt;br /&gt;
in  order  to  keep  the body running well, the shower&lt;br /&gt;
facilities  have  been  in a near located swimming pool&lt;br /&gt;
where you had to pay fees in order to take a shower&lt;br /&gt;
what  is  nothing  but  ANNOYING!  Please  read  more&lt;br /&gt;
about it later.&lt;br /&gt;
After  having been cleaned the toilets looked alright,&lt;br /&gt;
but  just one hour later there was a real mess again.&lt;br /&gt;
We  wonder  that  they  did  not  take an entrance fee&lt;br /&gt;
here  again,  but  maybe,  after having read this text,&lt;br /&gt;
they might do it.&lt;br /&gt;
The entrance fee was quite high with DKK 250,-- and&lt;br /&gt;
the  prices  in  the  cafeteria were even higher (1,5 l&lt;br /&gt;
Coke,  Pommes and a French Hot Dog = DKK 60,--) so&lt;br /&gt;
nothing  really  changed  in  comparison with the pre-&lt;br /&gt;
vious years.&lt;br /&gt;
The  competitions  have  been runned one a really BIG&lt;br /&gt;
screen   and   the   sound  equipment  was  really  im-&lt;br /&gt;
pressing,  unfortunately  the  volume  level  has  been&lt;br /&gt;
set too high. Except for problems during the PC com-&lt;br /&gt;
petitions everything worked fine here.&lt;br /&gt;
As  usual,  some  may call it tradition in here, no alco-&lt;br /&gt;
hol  was  allowed  at the party place. The guards even&lt;br /&gt;
dared  to  search in the luggage for it if they had any&lt;br /&gt;
suspects.  Alcoholized  persons,  such as Jihad, even&lt;br /&gt;
got temporary banned from the party place.&lt;br /&gt;
The  planned shedule was not held in exactly and even&lt;br /&gt;
the  end  cerenomy  with  the awards was delayed and&lt;br /&gt;
took place one hour later.&lt;br /&gt;
&lt;br /&gt;
               * The Competitions (CBM 64) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the  CBM  64 seems not to be the most popular&lt;br /&gt;
computer  anymore  in  the  eyes of the organisers it&lt;br /&gt;
did  not  surprised  us  to  see them only arranging a&lt;br /&gt;
demo  competition. Like in the previous year the gra-&lt;br /&gt;
phic  and  music competition was held by CBM 64 sce-&lt;br /&gt;
ne  related  persons  having  the  official  status  as&lt;br /&gt;
standart  party  visitors.  This  time F4CG and Reflex&lt;br /&gt;
organised  a  COMPETITION for the ones who dared to&lt;br /&gt;
join  in,  unfortunately during the music contest there&lt;br /&gt;
appeared some bugs (playing musics twice) and inter-&lt;br /&gt;
ferences  (sound  problems,  technical!)  but  all in all&lt;br /&gt;
they  did  a  nice  job,  pleasing  the  audience and the&lt;br /&gt;
contributors.&lt;br /&gt;
&lt;br /&gt;
The demo competition was supposed to become rather&lt;br /&gt;
interesting  this time as a lot of groups announced to&lt;br /&gt;
contribute, unfortunately most seemed to be rumours&lt;br /&gt;
or  people  did  not  manage  it to finish their produc-&lt;br /&gt;
tions  in time. With Oxyron, Reflex and Antic some well&lt;br /&gt;
known  compete,  while  with  Smash Designs, No Name&lt;br /&gt;
and  Siesta  among  others some ambious ones got on&lt;br /&gt;
start for the hunt of the PRIZE MONEY.&lt;br /&gt;
&lt;br /&gt;
* Demo Competition *                                * PRIZE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. Reflex &amp;quot;MATHEMATICA&amp;quot;                          USD 300,--&lt;br /&gt;
2. Oxyron &amp;quot;DAWNFALL&amp;quot;                             USD 200,--&lt;br /&gt;
3. Smash Designs &amp;quot;FLATLINE&amp;quot;                      USD 100,--&lt;br /&gt;
&lt;br /&gt;
* Graphic Competition *                            * Points *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. PVT/Reflex                                            68&lt;br /&gt;
2. Creeper/Antic                                         47&lt;br /&gt;
3. Calamity/Laxity                                       41&lt;br /&gt;
3. Rayden/Chalice                                        41&lt;br /&gt;
5. Stasi/Noice                                           20&lt;br /&gt;
&lt;br /&gt;
* Music Competition *                                * Points *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. Mitch/Crest &amp;amp; Dane/Triad                       52&lt;br /&gt;
2. Jeff/CZP/Camelot                               45&lt;br /&gt;
3. Fanta/Bass/Oxyron                              30&lt;br /&gt;
4. KB/TOM                                         25&lt;br /&gt;
5. Bordeaux/Acrise &amp;amp; Excess                       23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * The Audience *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  the  fact  that  masses  of  people on various&lt;br /&gt;
systems  have  shown  up it was quite hard taking the&lt;br /&gt;
right  filter  in  order  to  sort  out  the  few  CBM 64&lt;br /&gt;
freaks  around here. This list might be incorrect, but&lt;br /&gt;
it  might  contain the most important persons around,&lt;br /&gt;
holding people which are/were a part of this scene:&lt;br /&gt;
OXYRON  (TTS, Axis, Fuben, Fanta, Graham, Slide, Sy-&lt;br /&gt;
rincs, Starfox, Asmodis and RRR)&lt;br /&gt;
CAMELOT (Biz Kid, Slammer, Cruzer, Raz, Kring, Jeff,&lt;br /&gt;
Neptune, Duck LaRock and Glasnost)&lt;br /&gt;
ATLANTIS (SMD, Chaotic, Kirby and TUC)&lt;br /&gt;
AVANTGARDE  (Intruder,  Jack Alien, Weasel, Suicide,&lt;br /&gt;
Cupid and Renegade)&lt;br /&gt;
X-RATED (Danzig and Stan)&lt;br /&gt;
CREST (Mitch, Syndrom and Deekay)&lt;br /&gt;
ONSLAUGHT (Code 18, Donar, TMM and Heavyhead)&lt;br /&gt;
THE PULSE MAGAZINE (Duke and KBS)&lt;br /&gt;
TABOO (Acidchild)&lt;br /&gt;
CHALICE (Rayden, Alien and Big Boost)&lt;br /&gt;
REFLEX   (PVCF,  Quiss,  PVT,  Felidae,  Happymaker,&lt;br /&gt;
Hogan, Zorc, Condor and Guru)&lt;br /&gt;
ANTIC (Zyron, Depeh, Earthquake and Creeper)&lt;br /&gt;
TALENT  (GZ, Count Zero and Greenfrog)&lt;br /&gt;
MOTIV  8  (Greenfrog,  Iceball,  Crossfire, Stone, Bird&lt;br /&gt;
and TMG)&lt;br /&gt;
F4CG (Newscopy, Jucke, Motley, Neotec and Walker)&lt;br /&gt;
SCS &amp;amp; TRC (Count Zero)&lt;br /&gt;
LAXITY (Didi, Vague and Calamity)&lt;br /&gt;
SILENTS (Scortia, Dize, Crush and Ricky)&lt;br /&gt;
CENSOR (Bob and Swallow)&lt;br /&gt;
MASTERS DESIGN GROUP (Sky)&lt;br /&gt;
HITMEN (Tranziie, Curlin, Jihad and Tyron)&lt;br /&gt;
VIBRANTS (Jens Christian Huus)&lt;br /&gt;
PLUSH (Honk)&lt;br /&gt;
ACRISE &amp;amp; EXCESS (The Authentic and Bordeaux)&lt;br /&gt;
AMBUSH (Macx)&lt;br /&gt;
AMBIENT (Taper)&lt;br /&gt;
TRSI (Anarchy and OB)&lt;br /&gt;
FLASH INC. (Unifier, Warp 8 and Morpheus)&lt;br /&gt;
BYTERAPERS INC. (Grendel)&lt;br /&gt;
SMASH DESIGNS (AEG and Rorschach)&lt;br /&gt;
SIESTA (Adder and HLSP)&lt;br /&gt;
TOM (KB and Luke)&lt;br /&gt;
PARALYZE (TGI and Dodger)&lt;br /&gt;
ACTIVE (Riddler)&lt;br /&gt;
NOICE (Zzap and Stasi)&lt;br /&gt;
COSMIC STYLE (Warp 8 and Earthquake)&lt;br /&gt;
WARRIORS OF THE WASTELAND (Sorex)&lt;br /&gt;
NO NAME (Celtic)&lt;br /&gt;
&lt;br /&gt;
                              * Summary *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  sure  it  is  very nice to meet each year directly&lt;br /&gt;
after christmas all friends and contacts of the scene&lt;br /&gt;
and positive or even negative nerds sitting infront of&lt;br /&gt;
their computer, preparing various productions in or-&lt;br /&gt;
der  to  get them released during the convention. Un-&lt;br /&gt;
fortunately,  taking  THE PARTY V as an example, our&lt;br /&gt;
beloved  pardy  organised by a sub-culture known as&lt;br /&gt;
computer  scene, it all turned by 360 degrees, head-&lt;br /&gt;
ing  away  from  a party into a commercial happening.&lt;br /&gt;
The  spirit got lost and the commercial interests seem&lt;br /&gt;
to  be  more important these days, starting with a ra-&lt;br /&gt;
ther  high entrance fee of DKK 250,- (and DKK 300,-&lt;br /&gt;
when you entered the party place before the official&lt;br /&gt;
start!),   following   by   the  merchandising  programm&lt;br /&gt;
supporting this convention, starting with the traditio-&lt;br /&gt;
nal  t-shirts  being  offered  for  DKK 70,-- up to the&lt;br /&gt;
official TPV CD-Rom for DKK 150,--. The most annoy-&lt;br /&gt;
ing fact was that the visitors had to pay for an every&lt;br /&gt;
single  shower they took, being divided into two diffe-&lt;br /&gt;
rent  periods  from  08.00  -  10.00  for DKK 10,- and&lt;br /&gt;
from  10.00  -  18.00 for DKK 25,-. We wonder that we&lt;br /&gt;
had  not  to  pay  for using the toilet, but we presume&lt;br /&gt;
that  will  be introduced for the new christmas party.&lt;br /&gt;
If  all  parties  follow  this  trend  it seems to be much&lt;br /&gt;
better  organising  own,  private meetings, where you&lt;br /&gt;
can have more FUN for maybe a fifth of what you use&lt;br /&gt;
to pay here.&lt;br /&gt;
The  official  party  t-shirts  you could buy there had&lt;br /&gt;
as  a  motive  M&amp;amp;M  advertisements,  while  on  the  big&lt;br /&gt;
screens always that annoying MC Donalds spot run to&lt;br /&gt;
bore the audience.&lt;br /&gt;
For  sure  it  was  nice to meet group mates, friends,&lt;br /&gt;
contacts  and  even enemies there, but to be honest,&lt;br /&gt;
they  might  come  up  other  chances  to  see a more&lt;br /&gt;
funny  party,  taking notice of the existence from the&lt;br /&gt;
one and only computer, the CBM 64.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And  now  we  feel  free to publish the most important&lt;br /&gt;
facts about the soon coming Symposium '96 party, all&lt;br /&gt;
collected in the OFFICIAL party invitation at The Par-&lt;br /&gt;
ty  1995,  first  released on CBM 64 by the Relax Ma-&lt;br /&gt;
gazine.&lt;br /&gt;
&lt;br /&gt;
                             * INVITATION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            SYMPOSIUM '96&lt;br /&gt;
&lt;br /&gt;
                                   WHAT...&lt;br /&gt;
                                  ------&lt;br /&gt;
... this  text  wants  to  tell  you  is that there will be a&lt;br /&gt;
very  delicious  computer demo festival in 1996, invol-&lt;br /&gt;
ving  the platforms which are important in the guild of&lt;br /&gt;
the  demomakers, namely Amiga, PC, CBM 64, Archime-&lt;br /&gt;
des  and  Atari ST/Falcon, which you should consider&lt;br /&gt;
twice at least if you can afford to miss it.&lt;br /&gt;
&lt;br /&gt;
                                    WHO?&lt;br /&gt;
                                    ----&lt;br /&gt;
This  event  is  held by three of the most experienced&lt;br /&gt;
party  organizer teams in Germany, the people behind&lt;br /&gt;
the  680XX-Convention, the Black Box Symposium and&lt;br /&gt;
the  Fried  Bits. For the Symposium '96, which we plan&lt;br /&gt;
to  become the best german party so far, these three&lt;br /&gt;
teams  fusioned  for  not  standing  in  competition  to&lt;br /&gt;
each  other  but making everything together and bet-&lt;br /&gt;
ter  than ever! The groups involved are: POLKA BRO-&lt;br /&gt;
THERS,  LEGO  CLUB, PHANTASM (Amiga), AVENA, AB-&lt;br /&gt;
SENSE (Atari) and OXYRON (CBM 64).&lt;br /&gt;
&lt;br /&gt;
                                   WHEN?&lt;br /&gt;
                                   -----&lt;br /&gt;
Eastern 1996. Length is ofcourse full size: April 5th,&lt;br /&gt;
1996  (12.00 CET) to April 8th, 1996 (12.00 CET). That&lt;br /&gt;
covers 4 days of FUN and EXPERIENCE.&lt;br /&gt;
&lt;br /&gt;
                                  Where?&lt;br /&gt;
                                  ------&lt;br /&gt;
Facilities  consist  of  a nice convention center called&lt;br /&gt;
&amp;quot;BURG  SEEVETAL&amp;quot;  and are located in the very near&lt;br /&gt;
surrounding of Hamburg, Germany.&lt;br /&gt;
&lt;br /&gt;
You  can  reach  it via everything. If you are going to&lt;br /&gt;
come  by  train  you  have  to  reach Hamburg Haupt-&lt;br /&gt;
bahnhof  (main  station)  and  take  the  S3  or S31 to&lt;br /&gt;
Harburg,  where  we will pick you up by the Symposium&lt;br /&gt;
shuttle  service. Coming by plane, use the bus shuttle&lt;br /&gt;
service  to  the  station Ohlsdorf, wait for the U1, get&lt;br /&gt;
out  at  Hamburg  Hauptbahnhof  and,  again,  take the&lt;br /&gt;
S3/S31  to reach Harburg. If you arrive by ship, then&lt;br /&gt;
you'll  have  to  take  the U3 at Landungsbruecken to&lt;br /&gt;
reach  the  Hauptbahnhof.  If you come by spaceship,&lt;br /&gt;
there  is  a  big area on the other side of the Sympo-&lt;br /&gt;
sium  convention  center;  please try to land it there.&lt;br /&gt;
For  the  fact  that you intend to come by car, please&lt;br /&gt;
order  the  FLYER  while  using  the following contact&lt;br /&gt;
addresses.&lt;br /&gt;
&lt;br /&gt;
                            COMPETITIONS?&lt;br /&gt;
                            -------------&lt;br /&gt;
Yes,  a  lot.  Not only demo- and introcompetitions for&lt;br /&gt;
all  the different computer systems and the usual mo-&lt;br /&gt;
dule-,  multichannel  and  graphic competitions are in-&lt;br /&gt;
cluded. There will also be competitions for videodemos&lt;br /&gt;
next  to a wild-, a coding competition (4k), and so on.&lt;br /&gt;
We  will even hold an Acorn Archimedes/Risc PC com-&lt;br /&gt;
petition,  if there will be enough entries present. Or a&lt;br /&gt;
Silicon  Graphics  demo  competition,  if more than one&lt;br /&gt;
entries exist .... NO LIMITS!&lt;br /&gt;
The  prices  will  entirely consist of sponsored stuff,&lt;br /&gt;
just  like  at  former  Symposiums.  For  more detailed&lt;br /&gt;
information  concerning  them or about conditions for&lt;br /&gt;
the competition entries, see CONTACT ...&lt;br /&gt;
&lt;br /&gt;
                                    PLUS&lt;br /&gt;
                                    ----&lt;br /&gt;
A  number  of  surprises  like  prominent  guests from&lt;br /&gt;
Software  Houses  and Computer Companies, quiz ga-&lt;br /&gt;
mes, NUDE GIRLS and much more attractions.&lt;br /&gt;
&lt;br /&gt;
                                  Contact&lt;br /&gt;
                                  ------&lt;br /&gt;
                               WWW-PAGE:&lt;br /&gt;
HTTP://134.28.37.10/-Frank/bbx-sym96/bbx96.htlm&lt;br /&gt;
&lt;br /&gt;
                     ORGANIZERS VIA E-MAIL:&lt;br /&gt;
            Gandalf: Gandalf^BlackBox.Shnet.Org&lt;br /&gt;
      Rawstyle: Rawstyle^Online.Fire.Dbn.Dinet.Com&lt;br /&gt;
                     Crash: CrashPB^AOL.Com&lt;br /&gt;
                    Choas: II9621^FH-Wedel.De&lt;br /&gt;
&lt;br /&gt;
                               SNAIL MAIL:&lt;br /&gt;
Frank Schliefer, Am Musterplatz 27, 21220 Seevetal,&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
                                    BBS:&lt;br /&gt;
                          +XX(X)XXXX/XXXXX&lt;br /&gt;
                          +XX(X)XXXX/XXXX&lt;br /&gt;
                         +XX(X)XXXX/XXXXXX&lt;br /&gt;
                    +XX(X)XXXX/XXXXXX (ISDN)&lt;br /&gt;
&lt;br /&gt;
If  there  are  any  questions  left, please contact the&lt;br /&gt;
above  mentioned  e-mail  address or the Relax Maga-&lt;br /&gt;
zine for further details.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Advertisements *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you have&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increases between the past few&lt;br /&gt;
months.  Therefore  we  installed  a  new presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                   * Truss/Acrise &amp;amp; Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX XXX X.&lt;br /&gt;
X., XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Illegal swap on PC, all Acrise warez, 100% reply&lt;br /&gt;
&lt;br /&gt;
             * Druid/Agony Design/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXX,   XXXXXXX  X/XX,  XX-XXX  XXXXXXX-XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* NO ordinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
                          * Dr. Soft/Albion *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* fast 'n cool swap, cover swap, reply guaranteed&lt;br /&gt;
&lt;br /&gt;
             * Blaze/Alpha Flight 1970/Galicya *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXXXXXX,  XX.  XXXXX  X/X, XX-XXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                    * Ream/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXX  XXXX,  XXXXXXXXXXXX XX, XXXX XX XXX, XXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
                   * Shuze/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX,    XX    XXXXXXXXXX   XXXXX,   XXXXX,   XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * Zapotek/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 P.O. Box 140, 3801 Boe, Norway&lt;br /&gt;
&lt;br /&gt;
* CBM 64, Amiga, VHS, Covers &amp;amp; Sheets&lt;br /&gt;
&lt;br /&gt;
              * Calypso/Amn/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
                           * Joker/Angry *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXX-&lt;br /&gt;
XXXXXXX XXXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                      * Dr. Science/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Dr. Who/Atlantis/Fluid *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
           XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
                         * Freddie/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
                        * Robocop/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                * Derbyshire Ram/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXX,   XX   XXXXXXXX  XXXX,  XXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Intruder/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
          XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Moloch/Bronx *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXX,  XXXXXXXX  XXX.  XXXXXXXX  XXX.,  XXXXXX  XX&lt;br /&gt;
XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Mike D./Chalice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX   XX,   XXXXX  XXXXXX,&lt;br /&gt;
XXXXXXX     /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX&lt;br /&gt;
&lt;br /&gt;
* Friendship, C64 hardware repair, MOD-swapping&lt;br /&gt;
&lt;br /&gt;
              * Spermbird/Chromance/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
          XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXX,  XXXXXXXXXX  XX,  XXXX  XX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
                         * Quorthon/Delta *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 100% reply to disk, new and old, slow A1200 swap&lt;br /&gt;
&lt;br /&gt;
              * Johnny Walker/Diamond Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
I  am  searching for analog and digital Laserdisks as-&lt;br /&gt;
well as VHS tapes and CD-I's from all over the world,&lt;br /&gt;
furthermore  I  am searching for posters and sound-&lt;br /&gt;
tracks  (vinyl  only) but please keep in mind HORROR/&lt;br /&gt;
SPLATTER movies only!&lt;br /&gt;
Dial ++XX/XXXX/XXXXX (XXXXXX)&lt;br /&gt;
&lt;br /&gt;
                  * Wozio/Elysium/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always and Astoria HQ, ESM and &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
         * H-Bloxx/Excess &amp;amp; Acrise/TRC &amp;amp; SCS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;XXXXXX&amp;quot;, XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Nitro, Rock'n Role, Originals, 100% back&lt;br /&gt;
&lt;br /&gt;
                * Nasty Boy/Excess &amp;amp; Acrise *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
           XXX XXX XXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Originals, Latest Excess wares, 100% reply&lt;br /&gt;
&lt;br /&gt;
                      * Scratch/ex-Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXXXXX,  XXXXXXXXXXXXX.  X,  XXXXX  XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Paranoia, mega swapping, graffity warez, try it now&lt;br /&gt;
&lt;br /&gt;
                           * Walker/F4CG *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                       * B-Wyze/Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
         XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Tranziie/Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXXXXXX.   X,   XXXXX   XXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * FLI/Ingenting *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Ingenting, 100% reply, FD 2000/1581&lt;br /&gt;
&lt;br /&gt;
                             * Didi/Laxity *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
     XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
                           * Vague/Laxity *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX,&lt;br /&gt;
XXXXXXX                                      /++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                  * Frank/Lepsi Developments*&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                * Sebaloz/Lepsi Developments *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXX  XXX  XXXX,  X/X XXXXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Clive/Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXX   X,   XXXX  XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* fast &amp;amp; hot C64/PC swapping, hottest Motiv 8 warez&lt;br /&gt;
&lt;br /&gt;
                            * Zzap/Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* SLOW but C00L swapping&lt;br /&gt;
&lt;br /&gt;
                          * Celtic/No Name *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX                             /++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                  * Funxilla/No Name/U-Turn *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XX  XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX,                          /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                    * Donar/Onslaught/APS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Grafee/Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXXX,  XXXXXXXXXXX X/XX, XX-XXX XXX-&lt;br /&gt;
XXXX, XXXXXX                            /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
                     * Vengeance/Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX',  X  XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
                                              -------&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
                    * Scrapper/Oxyron (PC) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                 * Junkie/Palace/Doom Patrol *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * PC SOFTWARE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Distributor  of  quality  games and Commodore acces-&lt;br /&gt;
soires  and  hardware.  We  also publish the excellent&lt;br /&gt;
Commodore  Action  (price  GBP 1,95; GBP 2,50 over-&lt;br /&gt;
seas),  and  run  one  of  the  leading  UK  Commodore&lt;br /&gt;
clubs:  Commodore  Magic.  For  more  details send an&lt;br /&gt;
SSAE  or,  if not in UK an international reply coupon,&lt;br /&gt;
to:   XX   XXXXXXXX,  XX  XXXXXXXX  XXXX,  XXXXXXXXX,&lt;br /&gt;
XXXXXXX, XXXXXXXXX, XXX XXX, XXXXXXX.&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
if  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
                       * 2ge/React/Feniks *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  X.X.  XXX  XX,  XXX  XX XXXXXXXXXX XX,&lt;br /&gt;
XXXXXXXX                                        /+XX/X/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
* wanna know how to connect an Amiga with a CBM 64&lt;br /&gt;
&lt;br /&gt;
                          * Matthew/React *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXX,  XXXXXX  XXX,  XXXXX  XXXXXXX,  XXXXX&lt;br /&gt;
XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 swap demos &amp;amp; tools&lt;br /&gt;
&lt;br /&gt;
                           * Funny/Replay *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX  XX.,  XXXXXXXXXXXXXX,  XXXXXXX  XXX. XX,&lt;br /&gt;
XXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Droopy/Shelters *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXXXX,  XXXXXXXXXX  XX/X,  XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 join Shelters, making games&lt;br /&gt;
&lt;br /&gt;
                      * AEG/Smash Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX'  X&amp;quot;XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX-&lt;br /&gt;
XXXXXX, XXXXXXX                    /+XX/(X)XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
* swapping, joining, gfx and nice coder talk&lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXX  XXXXXXX,  XXXXX  XXXXX  XXX.  X,  XXXX XX&lt;br /&gt;
XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX  X,  XXXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXX,  XXXXXXXXXXXXXX.  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Cresh/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXX,   X.  XXXXXXX  X  X,  XX-XXX  XXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Vergo/Therapy *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXX  XXXXXXXXX,  XXXXXXXXX. XX, XXXX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* legal swap, friendship, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                        * Dr. Doom/U-Turn *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXXX,  XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX&lt;br /&gt;
                                 /XXXXXX.XXXXXXX^XXXXXXX.XX.XX&lt;br /&gt;
&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                    * JJ/XL-C-US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
                    * XL/XL. C. US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* I  am  not  looking for any swap contacts, although I&lt;br /&gt;
   would  not mind a coder contact, as I don't have one&lt;br /&gt;
   to  swap  routines  with  etc.  100%  reply. NO stamp&lt;br /&gt;
   cheating.&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
             * Mac Gyver/ex-The Airwolf Team *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                                 * Zinia *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX,  XXXXXXXXXXX  XXX.  X, XXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of text.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Main_Page"/>
				<updated>2012-05-29T08:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the Commodore 64 Diskmag Wiki'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DUE TO SPAM ALL EDITING RIGHTS HAVE BEEN REVOKED.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute, contact me at CSDb, #c-64 at IrcNet or at ymgve.aa@gmail.com and I'll make  you an editor.&lt;br /&gt;
&lt;br /&gt;
===News===&lt;br /&gt;
* 2011-may-17 Added Digital Talk #91&lt;br /&gt;
* 2010-aug-04 Added Filth 1-5&lt;br /&gt;
* 2009-jun-25 Added Peresztrojka 01-02 (HU)&lt;br /&gt;
* 2009-jun-23 Added Híradó 05-06 (HU), Widobet 01(HU)&lt;br /&gt;
* 2009-may-21 Added Frontpage 18-28&lt;br /&gt;
* 2009-may-12 Added Paranews 1-9&lt;br /&gt;
* 2009-feb-14 Added ArachnoPhobia 1-6&lt;br /&gt;
* 2008-jul-28 All real issues of Corruption completed&lt;br /&gt;
* 2008-jul-24 All issues of Are We The Best added&lt;br /&gt;
* 2008-jul-21 All issues of The Crest added&lt;br /&gt;
* 2008-jun-06 Added World News issues 1-2, 4-6&lt;br /&gt;
* 2008-may-14 All Relax issues completed&lt;br /&gt;
* 2008-feb-10 Added Addybook issues 1-4&lt;br /&gt;
* 2008-feb-03 Added Network issues 1-3&lt;br /&gt;
* 2008-jan-20 Added Condom issues 1-7&lt;br /&gt;
* 2007-dec-13 Fixed some corrupted chapters&lt;br /&gt;
* 2007-nov-29 Quick-added (almost no editing) the rest of the Skyhigh issues. Magazine now complete.&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
* [[List of all magazines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magazines with issues converted''&lt;br /&gt;
&lt;br /&gt;
* [[Addybook]]&lt;br /&gt;
* [[ArachnoPhobia]] by Spiders-crew, ROLE&lt;br /&gt;
* [[Are We The Best]] by Chromance&lt;br /&gt;
* [[Brutal Recall]] by Brutal&lt;br /&gt;
* [[Condom]]&lt;br /&gt;
* [[Corruption]] by G*P, DOM, ATG&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[Emanuelle]] by The Ancient Temple, Fairlight&lt;br /&gt;
* [[Fatal News]] by Censor Design&lt;br /&gt;
* [[Filth]] by Trust&lt;br /&gt;
* [[Frontpage]] by The Ruling Company&lt;br /&gt;
* [[Gamers Guide]] by Triad&lt;br /&gt;
* [[Hotshot]] by Flash Inc.&lt;br /&gt;
* [[Jamaica]] by JAM&lt;br /&gt;
* [[Mamba]] by Crazy/Ikari and Talent/Enigma&lt;br /&gt;
* [[Network]] by Comic Pirates&lt;br /&gt;
* [[Nordic Scene Review]]&lt;br /&gt;
* [[Opinion]] by Secure&lt;br /&gt;
* [[Paranews]] by Paramount&lt;br /&gt;
* [[Propaganda]] by G*P, Chaos&lt;br /&gt;
* [[Recollection]] &lt;br /&gt;
* [[Reformation]] by Fairlight&lt;br /&gt;
* [[Relax]] by Relax Magazine Staff&lt;br /&gt;
* [[Sex 'n Crime]] by Amok&lt;br /&gt;
* [[Skyhigh]] by Oxyron, Camelot&lt;br /&gt;
* [[Splash]] by Accuracy&lt;br /&gt;
* [[Solid Matter]] by Silicon Ltd.&lt;br /&gt;
* [[The Best]] by Alpha Flight 1970&lt;br /&gt;
* [[The Crest]]&lt;br /&gt;
* [[ViNews]] by Vision, Hitmen, Triad&lt;br /&gt;
* [[World News]] by Silicon, Cross&lt;br /&gt;
&lt;br /&gt;
''External Resources''&lt;br /&gt;
* [http://magicdisk.untergrund.net magicdisk.untergrund.net] All issues of the famous commercial (german) Diskmag converted to plain text.&lt;br /&gt;
&lt;br /&gt;
''Other stuff''&lt;br /&gt;
* [[C64_Diskmag_Wiki:Guidelines|Guidelines]]&lt;br /&gt;
* [http://c64mags.untergrund.net/files/conversion_scripts.zip conversion_scripts.zip] Python scripts used for the conversion of the diskmags. Highly specialized and messy code, wear a necklace of garlic and don't look directly at the text for longer than a few seconds at the time.&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=DT_87_31</id>
		<title>DT 87 31</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=DT_87_31"/>
				<updated>2011-08-18T12:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Babylalawt (Talk); changed back to last version by Nyquist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_18_ch06</id>
		<title>Propaganda 18 ch06</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_18_ch06"/>
				<updated>2011-08-18T12:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Xuxiadale (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
           ** +----------+ ..&lt;br /&gt;
           \/ |PROPAGANDA| /\&lt;br /&gt;
              |PROPAGANDA|&lt;br /&gt;
______________|  Q       |___________Z&lt;br /&gt;
              |  QUIZZ   |&lt;br /&gt;
              +----------+&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
To let of steam from the somewhat ser-&lt;br /&gt;
 ious focus on our beloved magazine, we&lt;br /&gt;
 have included a quizz for you&lt;br /&gt;
 to take part of. The questions are not&lt;br /&gt;
 that tricky, and if you feel that you&lt;br /&gt;
 have all the right answers, we urge&lt;br /&gt;
 you to send them in to Propaganda-&lt;br /&gt;
 house, allowing the first 3 to win&lt;br /&gt;
 a prize.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.LONG GONE STRIDER FROM FAIRLIGHT USED&lt;br /&gt;
  TO GO UNDER ANOTHER HANDLE, UNTIL&lt;br /&gt;
  FINALLY CHANGING. WHAT WAS THE&lt;br /&gt;
  HANDLE?&lt;br /&gt;
&lt;br /&gt;
2.WHO WAS THE LEADER OF THE BRITTISH&lt;br /&gt;
  FAME FUSION?&lt;br /&gt;
&lt;br /&gt;
3.BEFORE JANITOR JOINED TRIAD, WHAT&lt;br /&gt;
  GROUP WAS HE IN?&lt;br /&gt;
&lt;br /&gt;
4.THE MUSICIAN IN THE DEMOGROOUP&lt;br /&gt;
  THE JUDGES WAS USING ROB HUBBARD'S&lt;br /&gt;
  ROUTINE. WHAT WAS HIS HANDLE?&lt;br /&gt;
&lt;br /&gt;
5.WHAT WAS THE FIRST GROUP TO&lt;br /&gt;
  OFFICIALLY BREAK THE BORDER ON&lt;br /&gt;
  THE 64?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6.THE ROCKMONITOR WAS QUITE A POPULAR&lt;br /&gt;
  MUSICEDITOR IN THE LATE 80'S. WHAT&lt;br /&gt;
  GROUP STOOD BEHIND IT?&lt;br /&gt;
&lt;br /&gt;
7.WHEN KARL XII LEFT THE SCENE, WHAT&lt;br /&gt;
  GROUP WAS HE IN THEN?&lt;br /&gt;
&lt;br /&gt;
8.WHO MADE THE MUSIC FOR THE GAME&lt;br /&gt;
  GHOULS N' GHOSTS?&lt;br /&gt;
&lt;br /&gt;
9.&amp;quot;TRASHER&amp;quot; WAS A POPULAR DEMO IN&lt;br /&gt;
  LATE 1988. WHO MADE IT?&lt;br /&gt;
&lt;br /&gt;
10.BEFORE THE NORWEIGANS DECIDED TO&lt;br /&gt;
   FORM THE ALL SO POPULAR ILLUSION,&lt;br /&gt;
   WHAT TWO GROUPS DID THEY COME FROM?&lt;br /&gt;
&lt;br /&gt;
11.WHO GOT THE FIRSTRELEASE OF LEMMINGS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.WHO WAS THE SYSOP OF THE LEGENDARY&lt;br /&gt;
   BOARD CHANNEL0?&lt;br /&gt;
&lt;br /&gt;
13.WHEN THE GERMAN STRIKE FORCE WERE&lt;br /&gt;
   ACTIVE, THEY USED TO BE IN COOPER-&lt;br /&gt;
   ATION WITH ANOTHER GROUP. WHICH?&lt;br /&gt;
&lt;br /&gt;
14.NARC OF LEGEND CHANGED HIS HANDLE&lt;br /&gt;
   IN 1992. TO WHAT?&lt;br /&gt;
&lt;br /&gt;
15.WHAT COMPANY CREATED THE FLASH8-CARD?&lt;br /&gt;
&lt;br /&gt;
16.WHAT GROUP WAS GENESIS*PROJECT IN&lt;br /&gt;
   COOPERATION WITH DURING 1988-1989?&lt;br /&gt;
&lt;br /&gt;
17.WHAT HANDLE DID STINGRAY(EX.CRAZY)&lt;br /&gt;
   ALSO GO UNDER?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18.HCS 5005 WAS FORMED IN WHAT COUNTRY?&lt;br /&gt;
&lt;br /&gt;
19.CYCLEBURNER/CONTEX HAD ANOTHER&lt;br /&gt;
   HANDLE BEFORE 1989. WHAT WAS IT,&lt;br /&gt;
   AND WHAT GROUP WAS HE IN?&lt;br /&gt;
&lt;br /&gt;
20.WHO CODED THE LEGENDARY FAIRLIGHT-&lt;br /&gt;
   INTRO?&lt;br /&gt;
&lt;br /&gt;
21.WHAT MAGAZINE DID DEFF &amp;amp;amp; JACK DANIELS&lt;br /&gt;
   PRODUCE BEFORE AVANTGARDE?&lt;br /&gt;
&lt;br /&gt;
22.IF I SAY &amp;quot;PULL THE TRIGGER!&amp;quot;, WHO&lt;br /&gt;
   DO YOU THINK OF?&lt;br /&gt;
&lt;br /&gt;
23.WHAT WAS THE NAME OF BONES FAMOUS&lt;br /&gt;
   DEMOSERIES?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
24.WHAT DID THE FIGURES (EG. &amp;quot;34 LEFT..)&lt;br /&gt;
   MEAN IN EVERY 711-CRACK?&lt;br /&gt;
&lt;br /&gt;
25.WHO WAS THE SYSOP OF MAD MAD WORLD?&lt;br /&gt;
&lt;br /&gt;
26.WHICH GERMAN GROUP FEATURED SNACKY,&lt;br /&gt;
   MR.PRESIDENT, DELTA (RSI AMIGA) AND&lt;br /&gt;
   TCC (RSI AMIGA)?&lt;br /&gt;
&lt;br /&gt;
27.WHO EDITED THE PAPERMAGAZINE&lt;br /&gt;
   ILLEGAL?&lt;br /&gt;
&lt;br /&gt;
28.JERRY OF TRIAD HAS A SON WHO HAS&lt;br /&gt;
   BEEN INVOLVED IN THE SCENE. WHAT&lt;br /&gt;
   WAS HIS HANDLE?&lt;br /&gt;
&lt;br /&gt;
29.WHAT WAS DANKO'S PREVIOUS HANDLE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
30.THE CRUELCRUNCHER MUST BE REGARDED&lt;br /&gt;
   AS ONE OF THE BIGGEST RELEASES IN&lt;br /&gt;
   HISTORY. WHO SAW TO IT, IT SAW LIGHT&lt;br /&gt;
   OF DAY IN LATE 1988, AND UNDER WHAT&lt;br /&gt;
   GROUP?&lt;br /&gt;
&lt;br /&gt;
31.WHAT GROUP WAS THE GROUP RCS 2100&lt;br /&gt;
   A MEMBER OF?&lt;br /&gt;
&lt;br /&gt;
31.NOSAH OF DCS PUBLISHED A FAMOUS&lt;br /&gt;
   PAPERMAGAZINE. WHAT WAS ITS NAME?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
32.WHO MADE THE MUSIC FOR BAD CAT?&lt;br /&gt;
&lt;br /&gt;
33.ELRIC, LONG LOST SWEDE FORMED A&lt;br /&gt;
   GROUP THAT LATER RESULTED IN LIGHT&lt;br /&gt;
   MANY YEARS LATER. WHICH ONE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
34.WHAT WAS GOLLUM OF FAIRLIGHT A&lt;br /&gt;
   MEMBER OF BEFORE JOINING?&lt;br /&gt;
&lt;br /&gt;
35.NETWORK CAME FROM WHAT COUNTRY?&lt;br /&gt;
&lt;br /&gt;
36.A BRITTISH TEAM CODED THE FAMOUS&lt;br /&gt;
   &amp;quot;DIGITAL ACID&amp;quot;. WHO?&lt;br /&gt;
&lt;br /&gt;
37.WHAT WAS THE NAME OF TRANSCOM'S&lt;br /&gt;
   PAPERMAGAZINE?&lt;br /&gt;
&lt;br /&gt;
38.WHAT IS POWERPLANT(EX.LEGEND) REAL&lt;br /&gt;
   JOB?&lt;br /&gt;
&lt;br /&gt;
39.WHO EDITED THE VERY FIRST ISSUE&lt;br /&gt;
   OF PROPAGANDA?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   If you feel you have all the right&lt;br /&gt;
  answers, do not hesitate to send in&lt;br /&gt;
      a sheet with your notes on.&lt;br /&gt;
&lt;br /&gt;
         +--------------------+&lt;br /&gt;
         |  Propaganda House  |&lt;br /&gt;
         |XXXXXXXXXXXXXXXXXXXX|&lt;br /&gt;
         |XXXXXXXXXXXXXXXXXXXX|&lt;br /&gt;
         |XXXXXXXXXXXXXXXXXXXX|&lt;br /&gt;
         |XXXXXXXXXXXXXXXXXXXX|&lt;br /&gt;
         +--------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=DT_85_01</id>
		<title>DT 85 01</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=DT_85_01"/>
				<updated>2011-08-18T12:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Hentdehui (Talk); changed back to last version by Nyquist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_10_ch04_The_1993_Party_Report</id>
		<title>Skyhigh 10 ch04 The 1993 Party Report</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Skyhigh_10_ch04_The_1993_Party_Report"/>
				<updated>2011-08-18T12:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Merrdaywen (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;          the 1993 party report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        report from THE PARTY'93&lt;br /&gt;
       --------------------------&lt;br /&gt;
&lt;br /&gt;
by PRI/TIA/OXYRON.&lt;br /&gt;
&lt;br /&gt;
hello  and  welcome  to another, already&lt;br /&gt;
almost traditional party report of mine.&lt;br /&gt;
as usual, it contains:&lt;br /&gt;
&lt;br /&gt;
    1. the party and its events&lt;br /&gt;
    2. competition results&lt;br /&gt;
    3. a list of the groups present&lt;br /&gt;
    4. a personal comment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the party was organized by camelot (64),&lt;br /&gt;
and silents,lemon and spaceballs (amiga/&lt;br /&gt;
pc). it took  place in  a big exhibition&lt;br /&gt;
centre at herning,denmark, starting mon-&lt;br /&gt;
day, december 27th,at 9.00 hours (or was&lt;br /&gt;
it 10.00 ?) and ending wednesday, decem-&lt;br /&gt;
ber 29th, at 15.00 hours. the exhibition&lt;br /&gt;
centre really was a huge place, twice or&lt;br /&gt;
even three times  as big as on any party&lt;br /&gt;
i've ever been to - aars'91,'92 and tcc.&lt;br /&gt;
five (!) of the  nine  halls  were used,&lt;br /&gt;
the biggest one as main party hall, two&lt;br /&gt;
smaller ones  in  addition  for the same&lt;br /&gt;
purpose, as  well as  two for  sleeping.&lt;br /&gt;
the entrance hall had a very representa-&lt;br /&gt;
tive  design, and institutions such as a&lt;br /&gt;
a bank, a kiosk , a cafeteria , a large&lt;br /&gt;
bistro, an ice-cream stand, and of cour-&lt;br /&gt;
se  the  information counter  were to be&lt;br /&gt;
found there. furthermore, there were se-&lt;br /&gt;
veral exhibition  and  selling stands of&lt;br /&gt;
well-known  computer firms in one of the&lt;br /&gt;
smaller party-halls.&lt;br /&gt;
the facilities  in  the sleeping-halls&lt;br /&gt;
were  very  good. many  separating walls&lt;br /&gt;
had been  put  all around there, so  you&lt;br /&gt;
had many little  corners  you  could lay&lt;br /&gt;
down  in. also  special  corridors  were&lt;br /&gt;
marked, so you didn't  have to walk over&lt;br /&gt;
people. best, however, were the large a-&lt;br /&gt;
reas of  isolation mat  laid  out every-&lt;br /&gt;
where! the  only  disturbing  thing were&lt;br /&gt;
the loudspeakers which  never were swit-&lt;br /&gt;
ched  off in  these  halls, so every few&lt;br /&gt;
minutes you were woken up by the organi-&lt;br /&gt;
zers' calls!&lt;br /&gt;
talking about loudspeakers, there  did&lt;br /&gt;
not seem  to  be any electronical signal&lt;br /&gt;
or  jingle to  introduce  the  calls, so&lt;br /&gt;
they kept making &amp;quot;ding-dong&amp;quot;-like noises&lt;br /&gt;
with their own  voices  which really got&lt;br /&gt;
on your nerves later on. but on the who-&lt;br /&gt;
le, the  technical  equipment was rather&lt;br /&gt;
good and also well-positioned: there we-&lt;br /&gt;
re two big  screens, one  quite  big one&lt;br /&gt;
in  one  of the smaller party-halls, and&lt;br /&gt;
one  very big  one in the main hall. the&lt;br /&gt;
projectors were fixed  high above on wi-&lt;br /&gt;
res hanging down from the ceiling, which&lt;br /&gt;
saved a lot of space. the  speakers were&lt;br /&gt;
not that big, but  of good  quality. for&lt;br /&gt;
my taste they only could have been a bit&lt;br /&gt;
louder during the competitions, in order&lt;br /&gt;
to draw  more  attention  to them and to&lt;br /&gt;
carry the sound also to the further cor-&lt;br /&gt;
ners of  the  hall. furthermore, the big&lt;br /&gt;
screen was positioned  not on the short,&lt;br /&gt;
but on the long  side  of the rectangle-&lt;br /&gt;
formed  hall, which made it possible for&lt;br /&gt;
more people to watch it.&lt;br /&gt;
at last - the showers, as  well as the&lt;br /&gt;
toilets, were  very  clean, so the clea-&lt;br /&gt;
ning staff did a really good job!&lt;br /&gt;
like at aars'92, the  party's  own tv-&lt;br /&gt;
channels  were  broadcast. inbetween&lt;br /&gt;
events the screens  were used  in a very&lt;br /&gt;
informative way, showing info such as a-&lt;br /&gt;
bout upcoming competitions and deadlines&lt;br /&gt;
which also  were announced via loudspea-&lt;br /&gt;
ker. furthermore, the whole pogramme and&lt;br /&gt;
time-table  printed  on  paper was to be&lt;br /&gt;
found in  several  corners of the halls.&lt;br /&gt;
quite  a  bit  of  surprise-competitions&lt;br /&gt;
such  as  tug of war, karaoke  and body-&lt;br /&gt;
crashing  (1,5 l coke ex! )  were  being&lt;br /&gt;
held, which was  real fun. for the first&lt;br /&gt;
time ever, programming seminars were of-&lt;br /&gt;
fered; there also was  the  new category&lt;br /&gt;
&amp;quot;dealer demo&amp;quot; in the amiga competitions,&lt;br /&gt;
which, however, only  had  two  entries.&lt;br /&gt;
another new event was  the c64 cult-demo&lt;br /&gt;
show, in which important highlights from&lt;br /&gt;
the old times were shown.&lt;br /&gt;
in the  competition shows  one  got to&lt;br /&gt;
see some rather nice stuff  on  all sys-&lt;br /&gt;
tems. it  was, however, striking that a-&lt;br /&gt;
bout  half  of  the  pc demoes  crashed.&lt;br /&gt;
therefore  we  saw an  excellent 64 demo&lt;br /&gt;
show with lots of quality stuff - all in&lt;br /&gt;
all 10 demoes. also in  the graphics and&lt;br /&gt;
the  music  show there were  some rather&lt;br /&gt;
nice contributions to be found.&lt;br /&gt;
regrettably, the  time limits for  the&lt;br /&gt;
music  and  the  demo contributions  had&lt;br /&gt;
been reduced  from  5 minutes  for music&lt;br /&gt;
and  20 minutes  for demo (according  to&lt;br /&gt;
camelot's invitation file) to 4 minutes/&lt;br /&gt;
15 minutes (paper invitation). but  most&lt;br /&gt;
of the participating  tunes were already&lt;br /&gt;
faded out after 2 minutes  or even 1.30,&lt;br /&gt;
for no obvious reason -there mostly even&lt;br /&gt;
were long breaks in between. during  the&lt;br /&gt;
demoshow, however, the  total  limit  of&lt;br /&gt;
2 hours and  also  the 15 minutes' limit&lt;br /&gt;
for each  demo  even were exceeded: many&lt;br /&gt;
demo groups, especially  those whose de-&lt;br /&gt;
moes were of  a longer  duration than 15&lt;br /&gt;
minutes, had criticized  the lowering of&lt;br /&gt;
the limit, so  after  long  negotiations&lt;br /&gt;
with the organizers a jury was formed by&lt;br /&gt;
one coder each  participating group. out&lt;br /&gt;
of a total number of 18 this jury selec-&lt;br /&gt;
ted the best 10 demoes to be on the com-&lt;br /&gt;
petition show, which  finally lasted for&lt;br /&gt;
over two and a half hours.&lt;br /&gt;
&lt;br /&gt;
just like last  x-mas, votes had to be&lt;br /&gt;
delivered on  a specially formatted disk&lt;br /&gt;
which in the end  were to be read out by&lt;br /&gt;
the organizers' computers. this was dis-&lt;br /&gt;
played on the big screen  and was called&lt;br /&gt;
&amp;quot;live  counting&amp;quot;. the  display, however,&lt;br /&gt;
was quite confusing for many paople, and&lt;br /&gt;
even the  organizers  themselves  didn't&lt;br /&gt;
always seem to be sure about the results&lt;br /&gt;
when handing out the prizes: the guy who&lt;br /&gt;
did the talking during the amiga ceremo-&lt;br /&gt;
ny seemed quite  uncertain and sometimes&lt;br /&gt;
wasn't even able  to  read  the winners'&lt;br /&gt;
names from the screen. while  the 64 re-&lt;br /&gt;
sults concerning  demo and  music seemed&lt;br /&gt;
to match with  the  screen  display, the&lt;br /&gt;
graphics results  even differed totally,&lt;br /&gt;
which was supposed to  be due to (quote)&lt;br /&gt;
&amp;quot;some amiga guy&amp;quot; who had  &amp;quot;fucked up the&lt;br /&gt;
system&amp;quot;.&lt;br /&gt;
before i come over to  the results i'd&lt;br /&gt;
like to say that we in oxyron do not ta-&lt;br /&gt;
ke them fully  seriously  as we strongly&lt;br /&gt;
believe the competitions have been mani-&lt;br /&gt;
pulated! (see my comment)&lt;br /&gt;
&lt;br /&gt;
but now here are the full results.&lt;br /&gt;
+--------------&amp;amp;gt; demo &amp;amp;lt;----------------+&lt;br /&gt;
&lt;br /&gt;
           place points group&lt;br /&gt;
      ----------------------------&lt;br /&gt;
        1.   (1640) CAMELOT&lt;br /&gt;
        2.   (1328) CENSOR DESIGN&lt;br /&gt;
        3.   (1044) FOCUS&lt;br /&gt;
        4.   ( 704) fairlight&lt;br /&gt;
        5.   ( 400) oxyron&lt;br /&gt;
        6.   ( 224) dual crew&lt;br /&gt;
+---------------- demo ----------------+&lt;br /&gt;
&lt;br /&gt;
              place point&lt;br /&gt;
        -----------------------&lt;br /&gt;
          7.   ( 168) silicon&lt;br /&gt;
          8.   (  96) antic&lt;br /&gt;
               (  96) spirit&lt;br /&gt;
         10.   (  48) w.o.w.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+------------&amp;amp;gt; graphics &amp;amp;lt;--------------+&lt;br /&gt;
&lt;br /&gt;
          place points artist&lt;br /&gt;
    -------------------------------&lt;br /&gt;
      1.   (740)  OXIDY/FAIRLIGHT&lt;br /&gt;
      2.   (604)  DANE/TRIAD&lt;br /&gt;
      3.   (364)  DEEKAY/CREST&lt;br /&gt;
      4.   (288)  mad/padua&lt;br /&gt;
      5.   (224)  creeper/antic&lt;br /&gt;
      6.   (220)  stasi/noice&lt;br /&gt;
      7.   (204)  ivan/smash des.&lt;br /&gt;
           (204)  joe/antic&lt;br /&gt;
      9.   (196)  scat/red sector&lt;br /&gt;
     10.   (188)  floris/chromance&lt;br /&gt;
     11.   (160)  felidae/reflex&lt;br /&gt;
     12.   (140)  mirage/focus&lt;br /&gt;
     13.   ( 76)  electric/extend&lt;br /&gt;
     14.   ( 72)  syndrom/crest&lt;br /&gt;
     15.   ( 64)  mystic/crossline&lt;br /&gt;
     16.   ( 56)  ?/?&lt;br /&gt;
     17.   ( 52)  hein holt/focus&lt;br /&gt;
           ( 52)  shadowolf/paralyze&lt;br /&gt;
     19.   ( 48)  hi-lite/success&lt;br /&gt;
     20.   ( 40)  sander/focus&lt;br /&gt;
           ( 40)  rob/camelot&lt;br /&gt;
     22.   ( 32)  sdi/alpha flight&lt;br /&gt;
     23.   ( 24)  p.s./eastgang&lt;br /&gt;
           ( 24)  drunken man/?&lt;br /&gt;
     25.   ( 20)  avalanche/atlantis&lt;br /&gt;
           ( 20)  sundancer/regina&lt;br /&gt;
     27.   ( 12)  the leader/bsab&lt;br /&gt;
           ( 12)  awa/tsr/wow&lt;br /&gt;
           ( 12)  pollux/equinoxe&lt;br /&gt;
           ( 12)  aeg/smash des.&lt;br /&gt;
     31.   (  8)  mike/?&lt;br /&gt;
     32.   (  4)  alcohol/bronx&lt;br /&gt;
           (  4)  panic/earthquake&lt;br /&gt;
     34.   (  0)  yoga/wow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+--------------&amp;amp;gt; music &amp;amp;lt;---------------+&lt;br /&gt;
&lt;br /&gt;
          place points artist&lt;br /&gt;
   -----------------------------------&lt;br /&gt;
     1.   (1000) RED DEVIL/FAIRLIGHT&lt;br /&gt;
     2.   ( 488) BLUES/LIGHT&lt;br /&gt;
     3.   ( 384) ZYRON/ANTIC&lt;br /&gt;
     4.   ( 320) ody/eastgang&lt;br /&gt;
     5.   ( 308) amadeus/meka design&lt;br /&gt;
     6.   ( 176) doh/cryptoburners&lt;br /&gt;
     7.   ( 160) erik af ekhage/indy&lt;br /&gt;
     8.   ( 152) licket/noice&lt;br /&gt;
     9.   ( 148) echo/comic pirates&lt;br /&gt;
    10.   ( 140) m.harestad/moz(ic)art&lt;br /&gt;
    11.   ( 124) emax/trsi&lt;br /&gt;
    12.   ( 100) yoko/fiction&lt;br /&gt;
    13.   (  92) shark/regina&lt;br /&gt;
    14.   (  80) tango/triad&lt;br /&gt;
    15.   (  56) trident&amp;amp;amp;dane/triad&lt;br /&gt;
          (  56) danko/censor design&lt;br /&gt;
    17.   (  20) syndrom/tia/crest&lt;br /&gt;
    18.   (  16) morbid/shazam&lt;br /&gt;
    19.   (  12) thor/extend&lt;br /&gt;
          (  12) b.i.o./creatures&lt;br /&gt;
    21.   (   0) pri/tia/oxyron&lt;br /&gt;
          (   0) herr tie/mtv&lt;br /&gt;
          (   0) the alien/b.c.d.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                +-----+&lt;br /&gt;
now for a  (probably incomplete) list of&lt;br /&gt;
the groups present at the party:&lt;br /&gt;
&lt;br /&gt;
alpha flight, amnesia, antic,  atlantis,&lt;br /&gt;
black code,bronx, bsab, camelot, censor,&lt;br /&gt;
chromance,comic pirates,crest,creatures,&lt;br /&gt;
crossline, dual crew,eastgang, equinoxe,&lt;br /&gt;
excess,extend, fairlight, fiction,focus,&lt;br /&gt;
genesis, jam, light, lore of arts, meka,&lt;br /&gt;
noice, oxyron, padua,  paralyze, reflex,&lt;br /&gt;
regina, silicon, smash, spirit, success,&lt;br /&gt;
tia, topaz, trc, triad, trsi, wow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well, now i will  come  over to the last&lt;br /&gt;
part of  this report: the  personal com-&lt;br /&gt;
ment!&lt;br /&gt;
first off- in my opinion, on the whole&lt;br /&gt;
this party was the  most  well organized&lt;br /&gt;
one so far, except for one important as-&lt;br /&gt;
pect: the competitions, that is, the mu-&lt;br /&gt;
sic show, the confusing mode of counting&lt;br /&gt;
and announcing the winners, and of cour-&lt;br /&gt;
se the results.&lt;br /&gt;
while in camelot's file-invitation the&lt;br /&gt;
time limit for each tune had been set to&lt;br /&gt;
5 minutes, it had been reduced to 4 when&lt;br /&gt;
the paper-invitation  came out. but none&lt;br /&gt;
of the tunes was  actually played longer&lt;br /&gt;
than two or even only one and a half mi-&lt;br /&gt;
nutes! a lot of people -including myself&lt;br /&gt;
- were  quite  pissed  about  this. many&lt;br /&gt;
composers had done  tunes  which were a-&lt;br /&gt;
bout  three  or  four minutes  long  and&lt;br /&gt;
which they had spent quite a bit of work&lt;br /&gt;
in. it seems many  people do not realize&lt;br /&gt;
that it is very  important  to listen to&lt;br /&gt;
the whole  tune, not  only to  its first&lt;br /&gt;
one or two  minutes. when  you look at a&lt;br /&gt;
picture, you don't  only watch the lower&lt;br /&gt;
or the upper part, either - you look  at&lt;br /&gt;
the whole one! and that's what it should&lt;br /&gt;
be  like  concerning  music. some  tunes&lt;br /&gt;
need a longer  time  to build up, others&lt;br /&gt;
have major changes only after some minu-&lt;br /&gt;
tes, and so on. so  if  you don't listen&lt;br /&gt;
long enough, you  might estimate the tu-&lt;br /&gt;
ne's  character and  quality wrongly! so&lt;br /&gt;
to all future party organizers: make su-&lt;br /&gt;
re to play all tunes  fully, and if this&lt;br /&gt;
is not possible, form  a  jury to select&lt;br /&gt;
the best ones. better disadvantage  only&lt;br /&gt;
some competitors than all of them!&lt;br /&gt;
  over to the  next point - the counting&lt;br /&gt;
of the votes. while  at aars'92 the pro-&lt;br /&gt;
mised &amp;quot;live counting&amp;quot; had not taken pla-&lt;br /&gt;
ce, it was realized  this time, but in a&lt;br /&gt;
quite confusing way. without  any intro-&lt;br /&gt;
duction, they  started  to display info-&lt;br /&gt;
screens containing data about the parti-&lt;br /&gt;
cipants and their  current  positions in&lt;br /&gt;
each   competition.  regrettably   these&lt;br /&gt;
screens were flipped  quite fast, and so&lt;br /&gt;
it wasn't really  possible  to gain much&lt;br /&gt;
information  from  them, which  lead  to&lt;br /&gt;
confusion  among  people. finally,  when&lt;br /&gt;
all votes had been counted and the win-&lt;br /&gt;
ners were to be announced,the organizers&lt;br /&gt;
did not even seem to be able to stop the&lt;br /&gt;
required display for each competition as&lt;br /&gt;
it kept switching over all the time.&lt;br /&gt;
furthermore there didn't seem to be a-&lt;br /&gt;
ny monitor or not  even any written form&lt;br /&gt;
which told the  organizers  the results,&lt;br /&gt;
so they always had to  twist their heads&lt;br /&gt;
to read from  the  big  screen, in which&lt;br /&gt;
one of the amiga  organizers even failed&lt;br /&gt;
as he wasn't able to read the names! ri-&lt;br /&gt;
diculous really...&lt;br /&gt;
now some words on the disk-voting sys-&lt;br /&gt;
tem, which in my opinion perhaps is easy&lt;br /&gt;
to handle by the organizers, but defina-&lt;br /&gt;
tely inconvenient for the voters: as on-&lt;br /&gt;
ly the competitor's  number, but not his&lt;br /&gt;
name is counted, it is  hard to memorize&lt;br /&gt;
all numbers you want  to vote for, espe-&lt;br /&gt;
cially  if  there is a greater amount of&lt;br /&gt;
competitors and  if  you  perhaps change&lt;br /&gt;
your  mind  during a compo show. to help&lt;br /&gt;
the people out  who  had  forgotten  the&lt;br /&gt;
numbers, only  one  or  two  small lists&lt;br /&gt;
were  laid  out at the information coun-&lt;br /&gt;
ter, however, the 64 demo-compo was left&lt;br /&gt;
out there! the voting system at tcc  had&lt;br /&gt;
been much better - you had all the names&lt;br /&gt;
and numbers displayed  on one screen and&lt;br /&gt;
could enter your votes directly into the&lt;br /&gt;
computer. i do hope people stick to this&lt;br /&gt;
system in the future!&lt;br /&gt;
but now let me finally lose some words&lt;br /&gt;
about the competition results. what fol-&lt;br /&gt;
lows now does not only represent my per-&lt;br /&gt;
sonal  opinion, but  also  those  of  my&lt;br /&gt;
groupmates, furthermore  those  of  many&lt;br /&gt;
other people i spoke to at the party.&lt;br /&gt;
if you take a  closer look  at the re-&lt;br /&gt;
sults, you  surely  will  agree  with my&lt;br /&gt;
claim that there  has  been  some  VOTE-&lt;br /&gt;
CHEATING going on, or  the  results have&lt;br /&gt;
been FAKED, or even both.&lt;br /&gt;
  look at  the  demo-results. camelot at&lt;br /&gt;
#1 is absolutely justified, censor at #2&lt;br /&gt;
is ok, too. but focus at #3, in front of&lt;br /&gt;
fairlight and oxyron? very strange. dual&lt;br /&gt;
crew and silicon in front of  spirit and&lt;br /&gt;
antic? weird. (already  when the coders'&lt;br /&gt;
jury selected  the  10 best demoes, e.g.&lt;br /&gt;
ours was ranked top 3 or higher, so... )&lt;br /&gt;
there also was  a  rumour circulating,&lt;br /&gt;
saying fairlight-members  were  supposed&lt;br /&gt;
to have delivered a lot of disks contai-&lt;br /&gt;
ning  votes for  themselves. this  would&lt;br /&gt;
explain why on  both  music and graphics&lt;br /&gt;
compo there are fairlight-members at #1.&lt;br /&gt;
another fact which adds to this supposi-&lt;br /&gt;
tion is red devil  getting  the exact a-&lt;br /&gt;
munt of 1000 points, while the differen-&lt;br /&gt;
ce to #2 is over 500 points. now if this&lt;br /&gt;
is not cheated  you  can call me moskva-&lt;br /&gt;
tv! not to mention  my  own place at #21&lt;br /&gt;
with 0 (in  words: zero) points. absolu-&lt;br /&gt;
tely ridiculous... without any arrogance&lt;br /&gt;
- i was one of the  most well-known com-&lt;br /&gt;
posers there, and i  dare to say my tune&lt;br /&gt;
wasn't bad either, furthermore there we-&lt;br /&gt;
re quite some  people  who  told me they&lt;br /&gt;
had voted me top 5  or  higher, so don't&lt;br /&gt;
try to tell me anything...&lt;br /&gt;
there are some  more curiosities to be&lt;br /&gt;
found in both the music and graphics re-&lt;br /&gt;
sults, e.g hein holt  only  at #17, even&lt;br /&gt;
lower than the  FAKE  picture &amp;quot;crossfire&lt;br /&gt;
sucks&amp;quot; at #16, and so on...  furthermore&lt;br /&gt;
the rather doubtful excuse that &amp;quot;some a-&lt;br /&gt;
miga guy&amp;quot; was supposed  to  have &amp;quot;fucked&lt;br /&gt;
up the system&amp;quot;  when  the organizers did&lt;br /&gt;
the announcement of the 64 graphics win-&lt;br /&gt;
ners, which  was  absolutely incongruent&lt;br /&gt;
to the display on the big screen.&lt;br /&gt;
to put it in a nutshell - i do not ha-&lt;br /&gt;
ve any proofs  for  my claim, but it all&lt;br /&gt;
seems very suspicious, doesn't it? so in&lt;br /&gt;
my and also many other  people's opinion&lt;br /&gt;
either  the  organizers  must  have  had&lt;br /&gt;
their hands in there somewhere, or there&lt;br /&gt;
must have been some  voters who cheated,&lt;br /&gt;
or even both.&lt;br /&gt;
anyway, as the whole party was as much&lt;br /&gt;
fun it is really a pity that these inci-&lt;br /&gt;
dents occured at the  end, so  the great&lt;br /&gt;
atmosphere suddenly  was  destroyed. but&lt;br /&gt;
i still think  on  the  whole  it  was a&lt;br /&gt;
great event and a milestone  in the his-&lt;br /&gt;
tory of parties. - now  my  wish for the&lt;br /&gt;
next party is: general organization like&lt;br /&gt;
herning, voting  system  like  tcc, fair&lt;br /&gt;
competitions and decent results like tcc&lt;br /&gt;
or aars! let's see if it comes true...&lt;br /&gt;
&lt;br /&gt;
                +-----+&lt;br /&gt;
at last i  would  like  to  make clear&lt;br /&gt;
that my  comment is  ment to be taken as&lt;br /&gt;
serious  matter-of-fact  criticism,  but&lt;br /&gt;
definately not as  any personal offence.&lt;br /&gt;
so i hope there won't occure any hostile&lt;br /&gt;
feelings!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if anybody would like to comment on this&lt;br /&gt;
feel free to contact me under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            XXXXXXXXXXXXXXX&lt;br /&gt;
            XXXXXXXXXXXXXXX&lt;br /&gt;
            XXXXXXXXXXXXXXX&lt;br /&gt;
            XXXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
            XXXXXXXXXXXXXXX&lt;br /&gt;
i'm off the keys...&lt;br /&gt;
&lt;br /&gt;
                   yours,&lt;br /&gt;
&lt;br /&gt;
                         PRI/TIA/OXYRON&lt;br /&gt;
                        +--------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ps. this chapter was also brought in the&lt;br /&gt;
now dead 'addybook!' but i think and i&lt;br /&gt;
belive that it's so important (and maybe&lt;br /&gt;
no so spread) that it ofcoz should be&lt;br /&gt;
brought in this mag.&lt;br /&gt;
&lt;br /&gt;
so enjoy! and if you think pri is wrong&lt;br /&gt;
then contact him!!            (BIZ KID)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=DT_87_02</id>
		<title>DT 87 02</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=DT_87_02"/>
				<updated>2011-08-18T12:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Merrdaywen (Talk); changed back to last version by Nyquist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Frontpage_24</id>
		<title>Frontpage 24</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Frontpage_24"/>
				<updated>2011-08-18T12:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Jiabajingwt (Talk); changed back to last version by Hollowman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
  THE RULING COMPANY proudly presents:  &lt;br /&gt;
                                        &lt;br /&gt;
 * FRONTPAGE twenty-four,X-MASS issue * &lt;br /&gt;
                                        &lt;br /&gt;
 this TRC-production was released at da &lt;br /&gt;
 TRC party in the hague *27-29/12/92*!  &lt;br /&gt;
 the CREDITZ 4 this special X-MAS issue &lt;br /&gt;
 -intro music 'jinglebells' by DEFBEAT- &lt;br /&gt;
 introcoding done by TRAX,rest by defb. &lt;br /&gt;
 - intro-gfx by RMC,issue gfx by TRAX - &lt;br /&gt;
 LAST X-MAS/wham converted by HITHOUSE! &lt;br /&gt;
 texteditor: ACTION JACKSON of **TRC**  &lt;br /&gt;
 again as you could expect we kick yar  &lt;br /&gt;
 ass with a NEW outfit of frontpage,the &lt;br /&gt;
 X-MAS ISSUE! hope you'll enjoy it ass  &lt;br /&gt;
 itz looking cool again.. just released &lt;br /&gt;
 after CAMELOT'S pardey in december     &lt;br /&gt;
 ************************************** &lt;br /&gt;
 * what you can EXPECT this time are: * &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 *     latest NEWS from the scene     * &lt;br /&gt;
 *   VIDEO &amp;amp; cinema news and REVIEWS  * &lt;br /&gt;
 *        AJ's swapping charts        * &lt;br /&gt;
 *           SPECIAL THINGS           * &lt;br /&gt;
 *   NEWS from the scene nov/dec'92   * &lt;br /&gt;
  *  ------------------------------  *  &lt;br /&gt;
 -ESQUIRE(gfx) left TRC                 &lt;br /&gt;
 -deff &amp;amp; jack daniels QUITED the scene! &lt;br /&gt;
 -DEVICE is born both in usa &amp;amp; germany  &lt;br /&gt;
 -shocker left f4cg &amp;amp; rejoined SUCCESS  &lt;br /&gt;
 -THE RULING COMPANY got their own      &lt;br /&gt;
  musicgroup called 'EUROJAM'!          &lt;br /&gt;
  members are ironcat &amp;amp; harmony prod.   &lt;br /&gt;
 -DRAKE &amp;amp; JANEC joined DOMINATORS       &lt;br /&gt;
 -ATMOS(org.supp.) joined LEGEND....    &lt;br /&gt;
 -hellfire/red sector left the scene... &lt;br /&gt;
 -also DEXTER &amp;amp; HIC/x-factor quited!    &lt;br /&gt;
 -da rest of x-factor joined DOMINATORS &lt;br /&gt;
 -MC-T-FLY quited his swapping activity &lt;br /&gt;
 -trisch,louie &amp;amp; valentine(all FACES)   &lt;br /&gt;
  left the 64 to build it on AMIGA!     &lt;br /&gt;
 -the COMMUNIST joined BOD's TALENT.    &lt;br /&gt;
 -cellux &amp;amp; streamline/FACES quited too! &lt;br /&gt;
 -SODAPOP &amp;amp; TRONIC have joined ILLUSION &lt;br /&gt;
 -when xxx/talent joined LEGEND, enigma &lt;br /&gt;
  lost TRIGGER &amp;amp; JATAGAN to TALENT.     &lt;br /&gt;
 -twc(fixer),posnuds(trance) &amp;amp; ikarus   &lt;br /&gt;
  joined RSI while ANARCHY quited.....  &lt;br /&gt;
 -AARON/FLT moved to BELGIUM becoz of   &lt;br /&gt;
  tax problems (NO TAX IN BELGIUM??)    &lt;br /&gt;
 -rough/F4CG rejoined CHROMANCE &amp;amp; jayce &lt;br /&gt;
  left them to join dominators          &lt;br /&gt;
 -HOAXERS got pommac &amp;amp; toft as members! &lt;br /&gt;
 -THE TORCH is the only swedish EPIC-er &lt;br /&gt;
 -MICRON joined SUCCESS while the yank  &lt;br /&gt;
  was kicked out.                       &lt;br /&gt;
 -DARKSLAYER(hacker) joined TALENT      &lt;br /&gt;
 -BIONOMIX &amp;amp; WESTBAM joined LEGEND      &lt;br /&gt;
 -ROCKSTAR/dom joined ARCADE            &lt;br /&gt;
 -astaroth(cracker) have joined SPIRIT  &lt;br /&gt;
 UPDATE us-board news 24 december 1992! &lt;br /&gt;
 ************************************** &lt;br /&gt;
 - THE FORUM/ILS is permanently OFFLINE &lt;br /&gt;
 - FOR PLAY/RSI is down since 18-12     &lt;br /&gt;
 - MYSTIC CAVERN/TALENT is disconnected &lt;br /&gt;
 - GALAXY HIGH/TRC+2D whq:XXX-XXX-XXXX  &lt;br /&gt;
 FURTHER OTHER NEWS is that....         &lt;br /&gt;
 -LEGACY is back after a SHORT DEATH!   &lt;br /&gt;
 -the GERMAN BLUE BOXING SYSTEM died... &lt;br /&gt;
  they fuckin' need cards now...        &lt;br /&gt;
 -AIRWOLF/SCS cracks games for AFL as   &lt;br /&gt;
  the only AFL member (how usefull?!)   &lt;br /&gt;
 -CHROMANCE kicked out JUDAS, while     &lt;br /&gt;
  REDAX &amp;amp; CRYPTODANCER(x-triumw.) have  &lt;br /&gt;
  joined them. further CHROMANCE will   &lt;br /&gt;
  publish a PAPERMAG called IMAGINATION &lt;br /&gt;
 -LITHIUM is a new australian group...  &lt;br /&gt;
 -ayatollah/FLT will quit the 64 scene! &lt;br /&gt;
 AMIGA  LEGEND-PARTY in holland!  AMIGA &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 as LEGEND/F4CG 64-party is cancelled   &lt;br /&gt;
 in x-mas.. LEGEND/amiga-holland gives  &lt;br /&gt;
 you the ultimate party to freak out!   &lt;br /&gt;
 HEREZ sum INFORMATION what,where,who?  &lt;br /&gt;
       *** LEGEND-AMIGA-PARTY ***       &lt;br /&gt;
           ------------------           &lt;br /&gt;
 START: saturday 23 january at 10.00    &lt;br /&gt;
 END  : sunday   24 january at 22.00    &lt;br /&gt;
 PARTY-PRICE: 15 guildens/15dm          &lt;br /&gt;
 ************************************** &lt;br /&gt;
 what can you expect at LEGEND'S PARTY? &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 PARTY-COMPETITIONS:                    &lt;br /&gt;
 DEMO(1st.prize/A DUTCH GIRL for some   &lt;br /&gt;
 hours fun!+condoms!),MUSIC,GRAFIX and  &lt;br /&gt;
 INDOOR SOCCER compo in a sportshall!   &lt;br /&gt;
 also a STRIPTEASE show is held on 23-1 &lt;br /&gt;
 in the evening! INDOOR-SOCCER tourna-  &lt;br /&gt;
 ment will be held on 23 january, so    &lt;br /&gt;
 itz time to BEAT &amp;amp; KICK your contacts! &lt;br /&gt;
 indoor-soccer is played five-to-five.. &lt;br /&gt;
 ADMISSION FEE to indoor soccer fl.2,50 &lt;br /&gt;
 PARTY PLACE:                           &lt;br /&gt;
 there are 4 rooms &amp;amp; one sportshall.the &lt;br /&gt;
 MAIN ROOM got 2 BARS &amp;amp; a stage for the &lt;br /&gt;
 competitions &amp;amp; striptease. ROOM 3 got  &lt;br /&gt;
 4 billiards &amp;amp; ROOM 4 is 4 MODEMS only! &lt;br /&gt;
 ** ** ** ** ** ** ** ** ** ** ** ** ** &lt;br /&gt;
 HOW TO GET THERE?                      &lt;br /&gt;
 train/bus - go to MAIN station of      &lt;br /&gt;
 's-hertogenbosch, TAKE BUS 61 or 62    &lt;br /&gt;
 direction 'kruiskamp',get off at last  &lt;br /&gt;
 stop 'boschmeer singel'. ask for a     &lt;br /&gt;
 shopping centre: HELFTHEUVEL PASSAGE!  &lt;br /&gt;
 BY CAR: follow s'hertogenbosch-west..  &lt;br /&gt;
         leave highway,follow vlijmense &lt;br /&gt;
         weg till helftheuvel weg!      &lt;br /&gt;
 HERE YOU'LL SEE PARTY SIGNS ON DA ROAD &lt;br /&gt;
 CONTACT LEGEND for further info at:    &lt;br /&gt;
 XX XXX XXXX,XXXX XX XXXXXXXXX,XXXXXXX! &lt;br /&gt;
 REACTION 2 CONCLUSION in WORLD NEWS 18 &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 there was a fuckin' lame CONCLUSION    &lt;br /&gt;
 from the EDITOR of WORLD NEWS claiming &lt;br /&gt;
 that guys with handles of 'NIGHTSHADE' &lt;br /&gt;
 have STOLEN their HANDLE from the REAL &lt;br /&gt;
 REAL(??) 'NIGHTSHADE/SCS'. he told you &lt;br /&gt;
 that our member called:THE NIGHTSHADE, &lt;br /&gt;
 who's in the scene for over 8 years    &lt;br /&gt;
 with this handle STOLE it from NSD/SCS &lt;br /&gt;
 (doesnt have his handle at least for   &lt;br /&gt;
 8 years!) further is 'THE NIGHTSHADE'  &lt;br /&gt;
 a member from SCOOPEX,now SPREADPOINT, &lt;br /&gt;
 for over 8 years with this handle! so  &lt;br /&gt;
 THE POINT is that our member(TRC) was  &lt;br /&gt;
 the first &amp;amp; NEVER STOLE it as was CON- &lt;br /&gt;
 CLUDED in WORLD NEWS #18! we are not   &lt;br /&gt;
 MAD but we don't like WRONG ARTICLES!  &lt;br /&gt;
 FILM &amp;amp; VIDEO NEWS,REVIEWS december'92! &lt;br /&gt;
 * * * * * * * * * * * * * * * * * * *  &lt;br /&gt;
 -BASIC INSTINCT 2 is called 'FINAL IN- &lt;br /&gt;
  STINCT, with SHARON STONE out in '93! &lt;br /&gt;
 -in production goes'the good son' with &lt;br /&gt;
  MACAULAY CULKIN, to live at EVIL-aunt &lt;br /&gt;
 -A.SCWARZENEGGER is now going ahead    &lt;br /&gt;
  with THE LAST ACTION HERO,where a FAN &lt;br /&gt;
  TEACHES the beefy action star 2b NICE &lt;br /&gt;
 -with FLESH AND BLOOD, a bizarre tale  &lt;br /&gt;
  of a man falling in love with the wo- &lt;br /&gt;
  man whose parents were murdered by    &lt;br /&gt;
  HIS FATHER. starring DENNIS QUAID and &lt;br /&gt;
  MEG RYAN as the love-duo!             &lt;br /&gt;
 -currently in production:R.WILLIAMS in &lt;br /&gt;
  BARRY LEVINSON'S TOYS...          *** &lt;br /&gt;
 -rebecca de mornay returns in the psy- &lt;br /&gt;
  cho thriller BEYOND INNOCENCE.        &lt;br /&gt;
 -with a bit disappointment i have to   &lt;br /&gt;
  say that 'DIE HARD 3' is cancelled 4  &lt;br /&gt;
  the time being coz steven seagal's    &lt;br /&gt;
  'UNDER SIEGE' dominates the us market &lt;br /&gt;
  die hard 3-initially a terrorist      &lt;br /&gt;
  bloodbath on a cruise ship IS ON HOLD &lt;br /&gt;
 -currently shooting THRILLER 'the ris- &lt;br /&gt;
  ing sun' opposite SEAN CONNERY &amp;amp; TIA  &lt;br /&gt;
  (wayne's world girl) CARRERA...       &lt;br /&gt;
 -GEENA DAVIS may try to fit in the     &lt;br /&gt;
  screwball comedy 'THE RUNAWAY BRIDE', &lt;br /&gt;
  HARRISON FORD tipped 4 the male lead. &lt;br /&gt;
 BLADERUNNER: h.ford,r.hauer,s.young    &lt;br /&gt;
         *         *         *          &lt;br /&gt;
 an UPDATED version of the original...  &lt;br /&gt;
 la-2019, deckard(ford) hunts down 4    &lt;br /&gt;
 androids who've escaped from their OFF &lt;br /&gt;
 WORLD &amp;amp; returned to earth 2 meet their &lt;br /&gt;
 maker. THIS VERSION is a seminal work  &lt;br /&gt;
 and a undeniable CLASSIC!              &lt;br /&gt;
 ************************************** &lt;br /&gt;
 SNEAKERS:r.redford,d.aykroyd,r.phoenix &lt;br /&gt;
  * * *   b.kingsley,s.poitier.         &lt;br /&gt;
 5 HACKERS are set up in an ingenious   &lt;br /&gt;
 round of blackmail,theft,covert opera- &lt;br /&gt;
 tions,murder &amp;amp; disorganised crime as   &lt;br /&gt;
 they set about nicking a TOP SECRET DE &lt;br /&gt;
 CODING gizmo from a russian scientist. &lt;br /&gt;
 a comedy-thriller for cyberpunks and   &lt;br /&gt;
 COMPUTER HACKERS (like we are!).       &lt;br /&gt;
 BUFFY,THE VAMPIRE SLAYER:k.swanson,    &lt;br /&gt;
           d.sutherland,l.perry,r.hauer &lt;br /&gt;
 cheerleader BUFFY(swanson) has a defi- &lt;br /&gt;
 nate game plan:graduate college &amp;amp; goto &lt;br /&gt;
 europe,marry christian slater and die! &lt;br /&gt;
 what she doesn't COUNT on, is a VISIT  &lt;br /&gt;
 from a cracky old COOT,claiming she's  &lt;br /&gt;
 the CHOOSEN-ONE to kill ALL VAMPIRES!  &lt;br /&gt;
 pretty soon her neighbourhood's over-  &lt;br /&gt;
 run with undead teens. BUFFY takes up  &lt;br /&gt;
 KUNG-FU and starts staking out the     &lt;br /&gt;
 local graveyard. see it now or buy...  &lt;br /&gt;
 *AJ'S SWAPPING charts of nov/dec 1992* &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 25. robocop   of atlantis         *--* &lt;br /&gt;
 24. markus    of deicide          *34* &lt;br /&gt;
 23. shocker   of success          *27* &lt;br /&gt;
 22. trigger   of enigma           *29* &lt;br /&gt;
 21. janec     of dominators       * 1* &lt;br /&gt;
 20. rcs       of brutal           * 7* &lt;br /&gt;
 19. rune      of hoaxers          *16* &lt;br /&gt;
 18. trix      of camelot          *--* &lt;br /&gt;
 17. ayatollah of fairlight        * 2* &lt;br /&gt;
 16. tg-acme   of cross/epic       *31* &lt;br /&gt;
 15. deff      of dominators       *15* &lt;br /&gt;
 14. bulldog   of spirit           *14* &lt;br /&gt;
 13. drake     of dominators       * 3* &lt;br /&gt;
 12. airwolf   of success          *--* &lt;br /&gt;
 11. crossfire of epic             *12* &lt;br /&gt;
 10. a-man     of arcade           * 8* &lt;br /&gt;
 9. spiderman of dominators        *18* &lt;br /&gt;
 8. double-t  of success           *--* &lt;br /&gt;
 7. bod       of talent            * 4* &lt;br /&gt;
 6. moren     of success           * 5* &lt;br /&gt;
 5. solar     of f4cg              *11* &lt;br /&gt;
 4. mr.wax    of chromance         *10* &lt;br /&gt;
 3. DENSE     of RED SECTOR INC.   * 6* &lt;br /&gt;
 2. SCAT      of RED SECTOR INC.   *--* &lt;br /&gt;
 1. DERBYRAM  of ILLUSION          *--* &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 the number at the end of each line re- &lt;br /&gt;
  presents a former score in issue #23  &lt;br /&gt;
 letz INTRODUCE a NEW chart... a chart  &lt;br /&gt;
 with potential.. * AJ'S VHS SWAPPING * &lt;br /&gt;
 -------------------------------------- &lt;br /&gt;
 10.drake/dom       9.ayatollah/flt     &lt;br /&gt;
  8.rockstar/arcade 7.wolf/vision       &lt;br /&gt;
  6.razy/legend     5.tlb/ex-manowar    &lt;br /&gt;
  4.reaper/legacy                       &lt;br /&gt;
  3.TRIX/CAMELOT                        &lt;br /&gt;
  2.MIKE/VISION-AMIGA                   &lt;br /&gt;
  1.JUSTICE/EX-IKARI                    &lt;br /&gt;
 *  *  *  *  *  *  *  *  *  *  *  *  *  &lt;br /&gt;
 -contact me for swapping at next page- &lt;br /&gt;
 contact 'THE RULING COMPANY' for all   &lt;br /&gt;
 kinds of swapping:amiga,64,vhs,g.gear! &lt;br /&gt;
    XXXXXX XXXXXXXX (action-jackson)    &lt;br /&gt;
           XXXXXXXXXXXXXXX XX           &lt;br /&gt;
   *       XXXX XX  XXX XXXX        *   &lt;br /&gt;
     *        - XXXXXXX -         *     &lt;br /&gt;
 *   just got sum more INFO for all you &lt;br /&gt;
 party-freaks outhere..    * * * * * *  &lt;br /&gt;
 --PHONE/UK:XX-XXX XXXX for tickets  -- &lt;br /&gt;
 join all in the debate at ARENA 93,the &lt;br /&gt;
 annual show for computer &amp;amp; videogames. &lt;br /&gt;
 4-7 march'93 in dublin,eire. BE THERE! &lt;br /&gt;
 closing this X-MAS ISSUE with WISHING  &lt;br /&gt;
 all our READERS a great new year in'93 &lt;br /&gt;
 ************************************** &lt;br /&gt;
 FRONTPAGE #24 was released on 27/29-12 &lt;br /&gt;
 in 1992 at THE RULING COMPANY pardey ! &lt;br /&gt;
 signed: ACTION-JACKSON/RULING COMPANY  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch09_Mag_Reviews</id>
		<title>Domination 04 ch09 Mag Reviews</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch09_Mag_Reviews"/>
				<updated>2011-08-18T12:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Kulalaenty (Talk); changed back to last version by 220.253.98.148&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magazine Reviews&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This is the second chapter I edited for the 4th issue of Domination. Bizarre here, by the way.... Well, what could a chapter called &amp;quot;mag review” be about? I don't know... hehe..!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Let's better get serious... unless a few exceptions, most of today's mag reviews just consist of a chapter list and a strange percentage, whose amount isn't checkable at all. Further more, certain people use mag reviews to slag a group with that they got trouble... that means the review is a totally unobjective piece of poodle turd... pretty lame in my opinion. As I said... some mags DO have decent reviews... I won't name them here, you know who you are, don't you? I think it would be nice to have a kind of mag-release charts... I know that it is impossible, because most mags get released only 4-5 times a year with exceptions of course, but I think you agree with me in general... I still want to review every mag I get, though, and will take everything into consideration. At the end of the year, I plan to reveal the best mags of 1995... I really regret that I haven't returned to the scene earlier... so I could have covered all mag released this year. I think you do understand that I'm not willing to read them all over again, besides the fact that I almost didn't get any mag back in January, when I came back.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I have thought of a system that tries to consider everything, a mag can offer, such as the text of course, the outfit, extras, the way of editing the mag, the graphics, etc, etc...   On the next page(s), I'll show you what the system is like up to know. I do personally like it as I think it is an objective way to review. I would really appreciate your comments on that. Especially if you have ideas how to improve it, coz it is NOT perfect of course... First, I should say that a mag can score points in 6 different &amp;quot;categories&amp;quot;. The maximum amount of points per category is 10... It can go down until 0, with steps of 0.1 points. Well... the first thing is the OUTFIT. You can get a high amount of points by having a good menu, proportional text, nice graphics, IRQ-Loader, easy handling, a fast and good text display, short loading times... etc... You can get 0-1, 0 Points for the Outfit... any outstanding sensations, such as proportional upscroller (ED. you Jesper...) gets extra points, these extra points are explained later. Of course the TEXT plays an important role in a mag. Every chapter is rated 0-10 P. The result, divided by the amount of chapters, is your score concerning the text! Of course it is important, how much text your mag offers. It would be easy to get 10 points by having one great chapter... 10 divided by 1 is 10... So there will be 0-10 points for the amount of text in general. But (hehe)... it's easy to have 31713 Blocks of text, when your mag had a one year delay... that means, 0-10 points will be given for the time that has passed since the previous issue has been released. Ok... but... it would be easy (yes... again... hehe) to write down uninteresting bullcrap just to increase the amount of chapters and text... so a 3rd score for the 3rd category gets counted... I judge the text' interest in general... 0-10 Points can be scored...   These 3 scores divided by 3; result in 0-10 points. That is your score for category 3!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pheew... but that's not all... the 4th categories consists of 4 small extra things that can easily in-/decrease the fun reading your mag.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 1 : The INTRO, if there is none, P1 will be ignored! &amp;lt;br/&amp;gt;  &lt;br /&gt;
Point 2 : Spelling mistakes. If there are too many, the points go down dramatically...&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 3 : The amount of zax. One gets 0.1 points (I doubt, anyone would dare to release a mag without music. that would be 0.0!)&amp;lt;br/&amp;gt;&lt;br /&gt;
If every chapter has got a different zak, you get 9-10 points... (depends on the zaks'            quality)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 4 : ENGLISH, such as grammar and your choice of words. I don't wanna &amp;quot;play&amp;quot; a teacher or something...but I can judge if it's bad or not. I know that my English isn't the best... hmm. I would judge myself with 7.8 points... (out of 10 of coz'). The 4 scores divided by 4 results in your score for the 4th category. The next one is my general impression of the mag.. 0-10 points can be scored..   Ok... the 6th and last real category has got to be explained a bit.. I think, and most of you will agree that the most liked, most read and most important chapters of a diskmag are the NEWS and the CHARTS. So I take the 2 scores for the News and the Chart- section, divide it by 2 and add that score to the current result of categories 1-5 . These 2 chapters are so important, that's why I think I have to do it that way.           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... that can be the final score for your mag. But wait.. as I announced earlier that final score can be higher or lower, after having considered any SPECIALS.. These specials ca be everything that hasn't yet been counted. I will give you a detailed report about those specials things every time. It may of course also be possible not to have any specials. Well... Now I show you a small list, how to handle the final score:    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &lt;br /&gt;
          60 points: You must be god &amp;lt;br/&amp;gt;&lt;br /&gt;
          50 + points: A fantastic mag &amp;lt;br/&amp;gt;&lt;br /&gt;
          40 + points: A good mag &amp;lt;br/&amp;gt;&lt;br /&gt;
          30 + points: Nothing special &amp;lt;br/&amp;gt;&lt;br /&gt;
          20 + points: Should be improved &amp;lt;br/&amp;gt;&lt;br /&gt;
          under 20 points: Fuck off lamer ! &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Confused? Well I am... hehe... but it will look easier after having seen some reviews... The first one will be:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SKYHIGH ISSUE 16&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The OUTFIT:&amp;lt;br/&amp;gt; &lt;br /&gt;
No need to give you detailed information, because this is one of the most spread mags around. I don't like 2 sided mags so much, but that doesn't affect the score. The fact that the menu has been the same for ages now, decreases the score a bit (0.5)... Score: 8.9           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
TEXT:&amp;lt;br/&amp;gt;&lt;br /&gt;
Editorial: Information about this issue's chapters and other facts about the mag... Score: 7.9    Biz-mix: A really good chapter, we learn about his point of view on the &amp;quot;RRR-Saga&amp;quot;, new supporters like Caprice Design, who has become Biz Kid's new Chart-slave (hehe..). Intruder had a good idea in supplying the mag with old legendary demos...  which got spread with the mag. This time it's an old X-Ample Demo from 1989. We also learn that Quadro-speed tunes have already been used since 1986 by Martin Galway. Well... Biz Kid wants our opinion about his great big addy chapter... he always publishes the same addies every issue, so there are more than 200 I think (not counted...). As long as they get updated every time, it's great. My opinion, Jesper: Keep it up like that, but remove addies of people who have quitted the scene. Various dudes who have done it, were still in. If you are unsure about some dudes, ask around, because it sucks to contact someone, who ain't available anymore, eh? Another aspect he mentions is a phenomenon that I have also noticed. Some people just don't get the correct spelling of certain people or groups, you can often see Jeroen Tel, Success, or whatever... you forgot to mention Bizzare, Bizzarre,  etc... I am Bizarre.... Also funny is Choitare, Choitaire instead of Chotaire! Well... a great chapter... with a great score :   Score: 9.2     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cupid: ..........   This is a chapter written by Cupid...where he is stating his point of view on various themes....I agree with his opinions... yep...   Score: 7.6     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mad on: ..............   Mad/Padua explains some changes in England's phone-system, plus he slags Shout... oh well... I also expected far more of Shout... but on the other hand, it looks like Ingenious Brain and I loved that one. The Reformation part is too weak, I think....   Score: 7.1  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with Decoy/Excess/Natural Beat:..............   Just a normal interview, normal questions, normal answers...   Score: 7.8     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with The Mistress/Angry:...............   Next page...   This is one off the most outstanding interviews, I ever read. Good questions, great answers. We learn a lot about the Mistress... For example, she admits to being bi-sexual. She likes trio sex and also sado-masochism... great interview... really good, Jesper..   Score:9.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with Spermbird/Excess:..............   Hmm... I think, he has been interviewed a million times or so until now. This one though doesn't provide any new facts... so it is nothing special...   Score: 7.5       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demo Reviews:.............   Mad/Padua reviews some demos in a good way, I personally like the Megastyle demo though... the only problem is that only very few demos got reviewed, so that chapter is too short...   Score: 6.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vision:.............   Cupid repeats his great thoughts about people who can't code but have good ideas, well. we could already read that in Mendip 7...   Score:6.8     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demo of the year (D.O.T.Y):..............   Yes, people... a shame that only a few groups contributed to that anti-Nazi demo! Think about it, people, it's really worth to release it, to show our strength against the Nazis' small minded crap !   Score:7.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pirate:.............   A definition of Pirate BBS'. Good idea, but all they wrote just counted for PC-boards...     Score: 7.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
News:..........   I'm afraid, but the News-chapter seems to be the weakest one of the whole issue. Many important incidents were missing. Others were old... far too less for the current No.1 Mail related disk mag.   Score:4.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Charts:..............   Cool. Long lists. Many votes, really objective. Unless the news, THIS is what to expect of THE No 1 mag.! Cool! I hope Caprice Design, the new chart-editor, can keep it up...   Score:9.2   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Birthday:.............   A birthday list of most sceners! Really long and cool!   Score: 7.7     &lt;br /&gt;
Boards:.............  Just some board numbers... some of ‘em are already down... a bit more research would have been necessary, but still a good list if you lost some board numbers and maybe want to call more unknown boards...   Score:6.8       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Addies:.............   The biggest addy chapter of all mags I think... at least I haven't yet seen a bigger one this year. Well... they publish the same addies in every issue, so the chapter just gets updated, in case some people moved, or changed their handle/group. A good idea, because 80% of every issue's addies are the same! So a lot of work can be saved. The chapter could be improved by removing addies of sceners who have quitted the scene... maybe here a bit more research would be useful, too..?!   Score:9.5 (!)     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spread the word:............... Yes, spread it!  Score:7.4   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reactions:................   Well...   Score:7.5     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks:...............   A list of all voters... is that really necessary? I don't think so...   Score:4.0   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
How to use Skyhigh:.................. Some information about how to use it...   Score:5.1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well... that concludes the chapter list... The average score and the final result for section 2, text, is: 7.3     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The 3rd section follows next..  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
Amount of text: 9.0, a lot of chapters... cool!   Delay: 7.9, it's been quite some time since the last issue. All chapters, such as articles, are really interesting, definitely NO BULLCRAP to increase the text amount. Great! 9.6 Points.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That means, the 3rd section gets judged with 8.8   (All 3 points divided by 3 ) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Next one...   The 4th source of points consists of 4 sub-sections:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Intro: Cool, but I prefer coloured ones. 8.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
Spelling mistakes: Almost NONE. GREAT job! 9.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Amount of zaks: Only 3, so only 3.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
English: All editors know how to edit a mag! 8.9 &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The final score for this section is 7.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hmm... the next points are given for the News and Chart section, as they are the most important ones in most mags. (According to those, who only read these 2 chapters! There are lot of people, who do so!)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
News: 4.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
Charts: 9.2   &amp;lt;br/&amp;gt;          &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
in all: 6.7 &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My overall impression of Skyhigh 16:   8.9     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That's almost all... but we got a few extras that have to be appreciated... I simply have to reward the use of a proportional up-scroller with 5.0 points. Further more, Skyhigh offers to spread a search-advertisement for you, a good idea, 0.5 points. The same (0.5) is given for the spread of old demos. Really nice. One bad thing though is the use of the slogan &amp;quot;The next generation&amp;quot;. The mag INTERNAL has already used that one back in 1991 (or even earlier, but I read my first Internal that year). I don't accuse Jesper of ripping it, I just inform you... I still have to  &amp;quot;steal&amp;quot; 2.0 points.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THE RESULT: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit                  8.9 &amp;lt;br/&amp;gt;&lt;br /&gt;
Text                    7.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Section 3               8.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Section 4               7.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Charts/News             6.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall Impression      8.9 &amp;lt;br/&amp;gt;&lt;br /&gt;
Extras (+)              6.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
Extras (-)              2.0   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
In all:                 52.3 Points!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations for that great diskmag!           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next magazine is the first issue of the mag Viewture by Mental.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... it should be considered as a preview only, so don't judge it too hard. But I'm afraid. I have got a lot of negative things to say... I do not intend to slag them in anyway... but I just can't deny what I have seen... Well... let's start.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit:&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... it looks like a mag from 1991 or so... no proportional text, no IRQ loader. That’s not a big problem at all. The main problem is a) that the Menu has to be reloaded (loading time !!!!) every time and b) you can't flip the pages with the Joystick. You have to press &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot;. Well, the chapters have to be chosen with that joystick... so very unhandy ...hmm sorry... I can only give 1.8 Points...     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The text:&amp;lt;br/&amp;gt;&lt;br /&gt;
Editorial:..............   Some introduction words, as usual, just a bit too short. Score: 5.1     &lt;br /&gt;
News:.............   I think, that chapter was edited back in March or February... it's not bad, just outdated. The problem is that News should be really new not old... Score: 3.4     &lt;br /&gt;
Charts:..............   A very short list... but it's always hard to get support for a &amp;quot;not-yet existing&amp;quot; mag... so quite understandable. But where were the best Musicians and Coders? And Top 5 Mags and Swappers is far too less... The amount of points is also missing.... hmm... improve that  please... Score: 3.9   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with the former leader of Shadow:..................   Pretty good, but only the usual questions, so I can only give an average score: Score: 5.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Did you know:.............. Bah... a very short chapter, some of the &amp;quot;did you know&amp;quot; were good, though..   Score: 3.4   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Report:.............. The text was lost, so no report was included... oh well...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mixed:..............   Maybe the biggest fake. This chapter included the party-invitation for the X-95. It has already been held before the mag got released... Ok... I understand that there was a big delay, but it was simply a M U S T to remove that chapter. Nothing can be more useless than this chapter....   Score: 0.0 (!)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
It's enough:.............. Hey... this one is a good chapter. Some more facts about that strange HUNTER dude are given... yeah! Try to reach that chapter's standard with every chapter...   Score: 7.8   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Addies:...............   12 addies or so.....   Score: 2.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last words:.................   Well... nothing special... last words... the name tells it all...  Score: 4.3     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final rating for section 2, TEXT is:   3.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
What about the amount of text: 3.9 As it's just the preview issue, there is no release-delay... But I think, the editors really tried to write some interesting chapters, they all are just far too short... I think 7.0 is appropriate for the texts general interest. So... the final rating for section 3 is: 5.5&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Now over to the 4th section that consists of 4 sub-sections:   &amp;lt;br/&amp;gt;&lt;br /&gt;
Intro: 2.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Spelling mistakes: 7.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
Amount of zax: 1.3 (only one tune) &amp;lt;br/&amp;gt;&lt;br /&gt;
English: 1.9 (Hardly any correct sentence can be found) &amp;lt;br/&amp;gt;&lt;br /&gt;
Final rating for section 4: 3.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The next part of the review is just the average score of News and Charts:  3.75   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
My overall impression is: 2.9     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... there were neither positive nor negative specials to be added here... which now concludes the review of Viewture 1:   20.75     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hmm... a really low score... but remember that it was just the preview. I think, there is some potential. The editors should try hard to improve the text. The outfit also needs some &amp;quot;updates&amp;quot; but the text is more important. Try to get hotter news. Or simply edit this chapter as last and release the mag immediately after having finished the news-section. It's a must to install a joystick control for the text display! Just improve the mag from issue to issue... Let's see what the first &amp;quot;real&amp;quot; issue will be like...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
One more mag to go for this issue. Well I am really sorry. But my copies of the new Relax and Tribune bug...so a complete review is not possible... shit... maybe I'll put them into the next issue of Vandalism News, that's if I get 100 % versions... Anyway... the mag that is going to be reviewed next is the return issue of SPLASH... only a couple of issue were released within 12 months... they promised to release it on a 5 week basis from now on... I doubt that, to be honest... but I wouldn't mind being wrong on that, hehe! As always the review is divided into 6 sections, each of them consists of some sub-sections... look onto the 2nd chapter to see the review...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Brutal_Recall_12_ch03</id>
		<title>Brutal Recall 12 ch03</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Brutal_Recall_12_ch03"/>
				<updated>2011-08-18T12:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Kulalaenty (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          &amp;quot;what has happened!&amp;quot;&lt;br /&gt;
----------------------------------------&lt;br /&gt;
 welcome again to this most loved&lt;br /&gt;
 chapter in every mag! alot happened&lt;br /&gt;
 since we last released 'brutal recall'!&lt;br /&gt;
 well just go ahead and read&lt;br /&gt;
 &amp;quot;what has happend!&amp;quot;&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
-the aars party'92 is beeing held by&lt;br /&gt;
 (amiga) crionics, crystal, anarcy and&lt;br /&gt;
 (c64) camelot!&lt;br /&gt;
&lt;br /&gt;
-genesis got alot of new members like:&lt;br /&gt;
 rick, motley, sodapop and more!&lt;br /&gt;
 paradize is now also genesis euro hq!&lt;br /&gt;
&lt;br /&gt;
-propaganda is said to not being&lt;br /&gt;
 released anymore!&lt;br /&gt;
&lt;br /&gt;
-vogue joined oxyron as a graphician!&lt;br /&gt;
&lt;br /&gt;
-aslive/hysteric joined flash inc., but&lt;br /&gt;
 he is still in hysteric too!&lt;br /&gt;
&lt;br /&gt;
-r.c.s. left legend to join brutal,&lt;br /&gt;
 just 2 days after this baze/illusion&lt;br /&gt;
 joined legend,stopped mega swapping,&lt;br /&gt;
 he now has 56 contacts left out of&lt;br /&gt;
 250! but he re-joined illusion after&lt;br /&gt;
 4 days!&lt;br /&gt;
 also mirage+skater/censor designs,&lt;br /&gt;
 prophet/starion, lifestyle/success,&lt;br /&gt;
 x-factor and massive onslaught both&lt;br /&gt;
 excalibur all joined legend!&lt;br /&gt;
 striker/attacker should have joined&lt;br /&gt;
 aswell!!&lt;br /&gt;
&lt;br /&gt;
-dizzy/image quit the scene, also&lt;br /&gt;
 dr.disk/legacy quit the scene!&lt;br /&gt;
&lt;br /&gt;
-pri/ex.ddt joined oxyron!&lt;br /&gt;
&lt;br /&gt;
-the champ joined maniax!&lt;br /&gt;
&lt;br /&gt;
-jayce/chromance joined dominators. also&lt;br /&gt;
 tbb left chromance to join arcade.&lt;br /&gt;
 warhead/faces joined chromance!&lt;br /&gt;
&lt;br /&gt;
-voyage/rebels joined vagabonds!&lt;br /&gt;
&lt;br /&gt;
-rumours saying that acrise is dead are&lt;br /&gt;
 not true, alot of old members are&lt;br /&gt;
 still in the group!&lt;br /&gt;
&lt;br /&gt;
-pompom, crypt, wopper and decoy design&lt;br /&gt;
 all joined spirit, decoy design also&lt;br /&gt;
 joined empire as a 2nd group!&lt;br /&gt;
&lt;br /&gt;
-mad/compagnions changed his handle into&lt;br /&gt;
 crazy and joined clique, also ice&lt;br /&gt;
 joined them, while janso and jonsku got&lt;br /&gt;
 kicked out! also stormbringer/ex.abyss&lt;br /&gt;
 and trice/ex.oxyron joined clique!&lt;br /&gt;
&lt;br /&gt;
-calladan is dead again!&lt;br /&gt;
&lt;br /&gt;
-ghoul, sat, flower, jason, objector all&lt;br /&gt;
 from laser inc. joined unicess,&lt;br /&gt;
 ghost joined dominators, laser inc.&lt;br /&gt;
 is dead! also faith joined unicess as&lt;br /&gt;
 a mega swapper!  unicess should also be&lt;br /&gt;
 in war with x-factor!&lt;br /&gt;
&lt;br /&gt;
-slator and blockbuster both ex.ddt&lt;br /&gt;
 joined chromance!&lt;br /&gt;
&lt;br /&gt;
-redstar aint joining any new crew at&lt;br /&gt;
 all even though lotta mags claimed so!&lt;br /&gt;
 he will stay groupless!&lt;br /&gt;
&lt;br /&gt;
-dense/hysteric joined spirit, so&lt;br /&gt;
 bullet-proof is now a spirit-production&lt;br /&gt;
&lt;br /&gt;
-stormbringer/clique got busted by the&lt;br /&gt;
 cops and post but they didn't find&lt;br /&gt;
 anything illegal!&lt;br /&gt;
&lt;br /&gt;
-alot of hysteric members left to reform&lt;br /&gt;
 red sector inc. on the c64!&lt;br /&gt;
&lt;br /&gt;
-armitage/extacy renamed into skar and&lt;br /&gt;
 went in coop with del who joined their&lt;br /&gt;
 forces lately, their jobs are...&lt;br /&gt;
 crack, code, gfx, covers originals!&lt;br /&gt;
&lt;br /&gt;
-stormbringer/clique joined x-rated as&lt;br /&gt;
 a 2nd group! he's on trial for one&lt;br /&gt;
 month!&lt;br /&gt;
&lt;br /&gt;
-cam/atlantis has stoped on the c64 but&lt;br /&gt;
 is in tech on amiga!&lt;br /&gt;
&lt;br /&gt;
-stack j., yale, sir gbs left fate,&lt;br /&gt;
 yale and sir gbs joined faces!&lt;br /&gt;
&lt;br /&gt;
-sopan/oxyron was kicked out coz he&lt;br /&gt;
 was letting fellows join, without&lt;br /&gt;
 asking the leader yazoo!&lt;br /&gt;
&lt;br /&gt;
-rainbow is now a silicon board!&lt;br /&gt;
&lt;br /&gt;
-tim/silicon left the scene!&lt;br /&gt;
&lt;br /&gt;
-extince came back to the scene and&lt;br /&gt;
 joined maniax, also the hawk joined&lt;br /&gt;
 them!&lt;br /&gt;
&lt;br /&gt;
-luke/sunrise renamed into master jay!&lt;br /&gt;
&lt;br /&gt;
-wolf/ex.unique returned to the scene&lt;br /&gt;
 and joined vision, also buzzard joined&lt;br /&gt;
 them!&lt;br /&gt;
&lt;br /&gt;
-macro nit/ex.dom joined pandora!&lt;br /&gt;
&lt;br /&gt;
-rumours is saying that elegance/enigma&lt;br /&gt;
 joined oxyron!&lt;br /&gt;
&lt;br /&gt;
-cst/varsity was kicked out, and joined&lt;br /&gt;
 nirvana!&lt;br /&gt;
&lt;br /&gt;
-deadline died, all members joined&lt;br /&gt;
 illusion!&lt;br /&gt;
&lt;br /&gt;
-ashilles/megaunit joined acrise!&lt;br /&gt;
&lt;br /&gt;
-a new group called motion is formed!&lt;br /&gt;
 the members are folx who gave up coding&lt;br /&gt;
 for about 2 years ago! some of the&lt;br /&gt;
 members were in the old group antimon!&lt;br /&gt;
 all the members live in norway!&lt;br /&gt;
 the main members (and coders) are:&lt;br /&gt;
 elwood, joe and mr. fantasy! motion has&lt;br /&gt;
 just released one demo called&lt;br /&gt;
 'bytes in motion'!&lt;br /&gt;
&lt;br /&gt;
-there will soon be a danish board again&lt;br /&gt;
 it'll be called 'the centrum' and it&lt;br /&gt;
 will of-coz be 24 hours! sysop will be&lt;br /&gt;
 iron boss/brutal!&lt;br /&gt;
&lt;br /&gt;
-maniac/brutal quit the scene and&lt;br /&gt;
 dazzler took his place!&lt;br /&gt;
&lt;br /&gt;
-tg-acme/cross joined image!&lt;br /&gt;
&lt;br /&gt;
-a new elite group should have been&lt;br /&gt;
 born called.. wonderland!&lt;br /&gt;
&lt;br /&gt;
-an american card-hacker called french&lt;br /&gt;
 hawk joined dominators!&lt;br /&gt;
&lt;br /&gt;
-viper/x-rated rejoined rebels after&lt;br /&gt;
 he was kicked out of x-rated! also&lt;br /&gt;
 hibish/ex.rebels rejoined and he will&lt;br /&gt;
 do an anti jerry/triad demo, if he&lt;br /&gt;
 should not apologize!&lt;br /&gt;
&lt;br /&gt;
-dylan left maniax, joined shine, left&lt;br /&gt;
 again and joined hitmen!&lt;br /&gt;
&lt;br /&gt;
-corsair/heartbeat joined extacy!&lt;br /&gt;
&lt;br /&gt;
-calypso/ex.crystal joined f4cg after&lt;br /&gt;
 being in varsity for 3 days!&lt;br /&gt;
&lt;br /&gt;
-tbm joined mayhem also revhead/hoodlums&lt;br /&gt;
 joined them!&lt;br /&gt;
&lt;br /&gt;
-darkman. shadow and revenge joined&lt;br /&gt;
 extacy!&lt;br /&gt;
&lt;br /&gt;
-the real 'conic' is back again,&lt;br /&gt;
 actually they never died! they will&lt;br /&gt;
 release public scandal again, and it is&lt;br /&gt;
 not a unicess mag as some say! also a&lt;br /&gt;
 demo should be on it's way!&lt;br /&gt;
&lt;br /&gt;
-predicant/ex.ndc, starkiller/ex.acrise&lt;br /&gt;
 tesla/ex.acrise and ex.baboons all&lt;br /&gt;
 joined vagabonds!&lt;br /&gt;
&lt;br /&gt;
-dr.j/the force joined image as a 2nd&lt;br /&gt;
 group!&lt;br /&gt;
&lt;br /&gt;
-tech/wow joined triad, also&lt;br /&gt;
 wingo/oxyron/wrath design joined triad!&lt;br /&gt;
&lt;br /&gt;
-nigel/ex.contex returned to the scene&lt;br /&gt;
 again and joined vision, also zeus,&lt;br /&gt;
 shogun and scope all ex.death-sector&lt;br /&gt;
 joined vision!&lt;br /&gt;
&lt;br /&gt;
-malcom joined unicess!&lt;br /&gt;
&lt;br /&gt;
-vision will soon release a new magazine&lt;br /&gt;
 called 'coma'!&lt;br /&gt;
&lt;br /&gt;
-death left oxyron and rejoined hitmen!&lt;br /&gt;
&lt;br /&gt;
-silver/baboons, flatline/ndc and&lt;br /&gt;
 sony/ex.radical all joined hitmen!&lt;br /&gt;
&lt;br /&gt;
-psychofox, and wit joined heartbeat!&lt;br /&gt;
 while floppyman was kicked out!&lt;br /&gt;
&lt;br /&gt;
-x-tro joined trinomic as a swapper,&lt;br /&gt;
 also gordon joined them!&lt;br /&gt;
&lt;br /&gt;
-jk, tango and vain got kicked out of&lt;br /&gt;
 gothic design! bogomil/maniax joined&lt;br /&gt;
 gothic!&lt;br /&gt;
&lt;br /&gt;
-creeper/flash inc. stopped swapping!&lt;br /&gt;
&lt;br /&gt;
-x-factor will only produce games in the&lt;br /&gt;
 future!   5 of their members,including&lt;br /&gt;
 ecco and exulans, joined dominators.&lt;br /&gt;
 scenic joined brutal!&lt;br /&gt;
&lt;br /&gt;
-panther/brutal quit the scene,so the&lt;br /&gt;
 magazine 'independent' is taken out of&lt;br /&gt;
 production!&lt;br /&gt;
&lt;br /&gt;
-hotline is back once again!!&lt;br /&gt;
 members are silver surfer,nol,ratman&lt;br /&gt;
 and several others..&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_03_ch04</id>
		<title>Propaganda 03 ch04</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_03_ch04"/>
				<updated>2011-02-13T20:11:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Truelandwen (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      THIS MONTH WE INTERVIEWED&lt;br /&gt;
      THIS MONTH WE INTERVIEWED...&lt;br /&gt;
      ____________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...WALTER KONRAD OF &amp;quot;DOUBLE DENSITY&amp;quot;&lt;br /&gt;
Did you ever try to sell a game to&lt;br /&gt;
MAGIC DISK,GAME ON or GOLDEN DISK?&lt;br /&gt;
Did they refuse it? Then WALTER is the&lt;br /&gt;
one you have to shoot! Hehe! He's the&lt;br /&gt;
man in charge...&lt;br /&gt;
&lt;br /&gt;
...&amp;quot;KOKOMO&amp;quot; VIDEO GAMES PRODUCTION&lt;br /&gt;
Two girls built a coding group.&lt;br /&gt;
(They made that &amp;quot;HISKADO&amp;quot; game!)&lt;br /&gt;
...We interviewed both of them on a&lt;br /&gt;
conferrence.&lt;br /&gt;
&lt;br /&gt;
...TYGER OF GENESIS*PROJECT&lt;br /&gt;
SNACKY is the best cracker ever on&lt;br /&gt;
the C64,but was quite lazy the last&lt;br /&gt;
few months. TYGER is the new generation!&lt;br /&gt;
&lt;br /&gt;
...OLIVER LINDAU ALIAS VETO OF G*P&lt;br /&gt;
He made the graphics for ROLLING RONNIE.&lt;br /&gt;
&lt;br /&gt;
    WALTER KONRAD OF DOUBLE DENSITY&lt;br /&gt;
    WALTER KONRAD OF DOUBLE DENSITY&lt;br /&gt;
    _______________________________&lt;br /&gt;
EVERYBODY KNOWS YOU WORK FOR &amp;quot;DOUBLE&lt;br /&gt;
DENSITY&amp;quot;. WHAT EXACTLY IS YOUR JOB?&lt;br /&gt;
&lt;br /&gt;
To get as much money as I can... Shit,&lt;br /&gt;
to get some good games which will be&lt;br /&gt;
released under that label. Notice that&lt;br /&gt;
2D is also active on Amiga,PC and ST.&lt;br /&gt;
It is not really a full-time job, since&lt;br /&gt;
I've got lots of other stuff to do for&lt;br /&gt;
the company.&lt;br /&gt;
If you've got a good game don't hesitate&lt;br /&gt;
to send it to me. It doesn't matter if&lt;br /&gt;
it's a low-budget game. I think lots of&lt;br /&gt;
people got something wrong with the term&lt;br /&gt;
&amp;quot;low-budget&amp;quot; because there are a lot of&lt;br /&gt;
low-cost games which are better than any&lt;br /&gt;
full-price.&lt;br /&gt;
&lt;br /&gt;
YOU HAVE NOT ALWAYS HAD THIS JOB. WHAT&lt;br /&gt;
DID YOU DO BEFORE AND HOW DID YOU GET&lt;br /&gt;
THE JOB?&lt;br /&gt;
&lt;br /&gt;
My first computer was a C64 in 1985.&lt;br /&gt;
Later I was in a few groups (Mega,WOD&lt;br /&gt;
and 711) when I got in touch with some&lt;br /&gt;
nice people. In 1988 CP VERLAG asked me&lt;br /&gt;
to join their team and so I did...&lt;br /&gt;
&lt;br /&gt;
IN HOW FAR ARE YOU STILL IN CONTACT&lt;br /&gt;
WITH THE ILLEGAL SCENE?&lt;br /&gt;
&lt;br /&gt;
Sometimes you might see me at some&lt;br /&gt;
parties. I'm still in touch with my&lt;br /&gt;
best friends from back then (Mr.Cursor,&lt;br /&gt;
Hobbit...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUT TODAY'S SCENE?&lt;br /&gt;
&lt;br /&gt;
I'm a bit disappointed about the scene&lt;br /&gt;
as real friendship seems to be gone.&lt;br /&gt;
What counts is to blame anyother and&lt;br /&gt;
everybody claims to be the coolest.&lt;br /&gt;
&lt;br /&gt;
TRUE. WELL,WHAT DO YOU THINK,WHEN WILL&lt;br /&gt;
THE C64 DIE?&lt;br /&gt;
&lt;br /&gt;
On 19th of August 1992! Hehe... No,it'll&lt;br /&gt;
never die,if there are guys like you&lt;br /&gt;
using it!&lt;br /&gt;
&lt;br /&gt;
ANY FUTURE PLANS?&lt;br /&gt;
&lt;br /&gt;
I'm on Amiga since 1989,I got a 386 in&lt;br /&gt;
199O and I'll keep with the company!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT DOES YOUR DAY LOOK LIKE?&lt;br /&gt;
&lt;br /&gt;
  8:OO -  8:3O reading newspaper&lt;br /&gt;
  8:3O -  9:OO getting breakfast&lt;br /&gt;
  9:OO - 1O:OO reading the mail&lt;br /&gt;
 1O:OO - 12:OO misceleanous&lt;br /&gt;
 12:OO - 12:3O out for lunch&lt;br /&gt;
 12:3O - 14:OO checking some games&lt;br /&gt;
 14:OO - 18:OO negotiate with programers&lt;br /&gt;
&lt;br /&gt;
WHAT OTHER THAN COMPUTING DO YOU DO?&lt;br /&gt;
&lt;br /&gt;
Having a good time with my girl,travel&lt;br /&gt;
around the world,driving my car and&lt;br /&gt;
having fun with good friends.&lt;br /&gt;
&lt;br /&gt;
DO YOU HAVE A STEADY GIRLFRIEND?&lt;br /&gt;
&lt;br /&gt;
Yes! Daniela lives with me for 3 years&lt;br /&gt;
now.&lt;br /&gt;
&lt;br /&gt;
TELL US YOUR FAVOURITES,PLEASE...&lt;br /&gt;
&lt;br /&gt;
CAR.....: Porsche 928 S4&lt;br /&gt;
FOOD....: Italian,Chinese&lt;br /&gt;
DRINK...: Coke,Wine,Orange Juice&lt;br /&gt;
BOOKS...: everything of Tom Clancy&lt;br /&gt;
GAMES...: Turrican II, Speedball II&lt;br /&gt;
MUSIC...: Technotronic,Talk Talk...&lt;br /&gt;
ACTOR...: Bruce Willis&lt;br /&gt;
MOVIES..: Naked Gun 2 1/2&lt;br /&gt;
COUNTRY.: Australia&lt;br /&gt;
COMPUTER: Amiga,PC&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUT &amp;quot;PROPAGANDA&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Bullshit! Hehe! No,it looks like a very&lt;br /&gt;
good disk-mag!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE THREE THINGS YOU'D NEED IF YOU'D BE&lt;br /&gt;
BANNED ON A DESERT ISLAND?&lt;br /&gt;
&lt;br /&gt;
Three girls! No,but I'd by lucky to be&lt;br /&gt;
there with Daniela,some gallons of&lt;br /&gt;
Coke and a swimming belt!&lt;br /&gt;
&lt;br /&gt;
IF YOU COULD MEET A FAMOUS PERSON,DEAD&lt;br /&gt;
OR ALIVE,WHO SHOULD IT BE AND WHY?&lt;br /&gt;
&lt;br /&gt;
Saddam Hussein... To drown him in a&lt;br /&gt;
puddle of oil!&lt;br /&gt;
&lt;br /&gt;
THANKS FOR THE INTERVIEW!&lt;br /&gt;
&lt;br /&gt;
Any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 KOKOMO&lt;br /&gt;
                 KOKOMO&lt;br /&gt;
                 ______&lt;br /&gt;
HI! TELL US A BIT ABOUT YOURSELF!&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
I'm 19 years old and I'm an apprentice.&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
I'm two years younger than her and I am&lt;br /&gt;
an apprentice aswell.&lt;br /&gt;
&lt;br /&gt;
THAT WAS AN INCREDIBLY GOOD DESCRIBTION.&lt;br /&gt;
AND HOW DID YOU EVER GET INTO COMPUTING?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
We know each other for about 9 years now&lt;br /&gt;
and used to play mega-hits like PAPERBOY&lt;br /&gt;
together... Hummm... Quite a while ago&lt;br /&gt;
now.&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
But we starting doing things ourselves&lt;br /&gt;
only about 2 years ago. Only trying and&lt;br /&gt;
testing for about half a year until we&lt;br /&gt;
figured out how to do things. SYLVIA&lt;br /&gt;
started coding (starting with Basic of&lt;br /&gt;
course) and I drew some graphics.&lt;br /&gt;
&lt;br /&gt;
DID YOU EVER HAVE ANYTHING TO DO WITH&lt;br /&gt;
THE (ILLEGAL) SCENE? WHAT DO YOU THINK&lt;br /&gt;
ABOUT THE SCENE?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Not really. Then again,yes,I tried to&lt;br /&gt;
crack 2 or 3 games,just for fun,only&lt;br /&gt;
to learn a little more about coding...&lt;br /&gt;
Well,I hate lamers like VERDICT,they&lt;br /&gt;
stole our game HISKADO before it was&lt;br /&gt;
completely finished!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DO YOU TWO HAVE A BOYFRIEND?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Either one of us even has her own!&lt;br /&gt;
&lt;br /&gt;
DO THEY HAVE A COMPUTER?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
No. Just playing (testing) our games&lt;br /&gt;
ever once in a while.&lt;br /&gt;
&lt;br /&gt;
HOW MANY GAMES HAVE YOU MADE?&lt;br /&gt;
&lt;br /&gt;
All in all we made seven,but you can&lt;br /&gt;
forget five of them right away. They&lt;br /&gt;
were baaaaaaaaad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT ABOUT THE TWO OTHER GAMES THEN?&lt;br /&gt;
&lt;br /&gt;
HISKADO and SHILLY SHALLY (Well,that one&lt;br /&gt;
is not really finished yet).&lt;br /&gt;
&lt;br /&gt;
WHAT IS IT ABOUT?&lt;br /&gt;
&lt;br /&gt;
No comment!&lt;br /&gt;
&lt;br /&gt;
WHAT KIND OF MUSIC DO YOU LISTEN TO?&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Charlatans,Chris Isaak,Ska,'5Os Oldies.&lt;br /&gt;
...well,anything but Hip Hop.&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Bob Marley,Alice Cooper,Clash,Violent&lt;br /&gt;
Femmes,ACDC,Oldies from the 5Os and'6Os,&lt;br /&gt;
Joy Division,Hooters,Sisters of Mercy&lt;br /&gt;
and all other Hip Hoppers... Hehehe!&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUUT &amp;quot;PROPAGANDA&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
The ANTI-MAMBA intro is quite nice!!&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Ahh,well... pffft... sure... nice...&lt;br /&gt;
&lt;br /&gt;
WHAT OTHER THAN COMPUTING DO YOU DO?&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Paaaaaarties! (No copypartiies anyway!),&lt;br /&gt;
Body Shaping and Sqash.&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Parties (Yes,yes...),Badminton,Squash,&lt;br /&gt;
shopping,reading or simply nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHY NOT COPY-PARTIES?&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Because most boys are too arrogant...&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Pah! Crap!&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
No,really!&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
These parties are simply boring.&lt;br /&gt;
&lt;br /&gt;
THREE THINGS YOU'D NEED ON A DESERTED&lt;br /&gt;
ISLAND...&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
A straw,cigarettes and a hammock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
A hammer (for the coconuts),Sylvia's&lt;br /&gt;
Teddy,and hair-spray.&lt;br /&gt;
&lt;br /&gt;
ANY FUTURE PLANS?&lt;br /&gt;
&lt;br /&gt;
SYLVIA:&lt;br /&gt;
Getting more professional in coding and&lt;br /&gt;
meeting a lot oof new people.&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Dito.&lt;br /&gt;
&lt;br /&gt;
ANYTHING ELSE LEFT TO BE SAID?&lt;br /&gt;
&lt;br /&gt;
ANDREA:&lt;br /&gt;
Hummm,yes,if anyone wants to contact us,&lt;br /&gt;
write to PROPGANDA,they'll pass it over.&lt;br /&gt;
(And send pictures! Hehehe!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        TYGER OF GENESIS PROJECT&lt;br /&gt;
        TYGER OF GENESIS PROJECT&lt;br /&gt;
        ________________________&lt;br /&gt;
HI,MARC! DESCRIBE YOURSELF!&lt;br /&gt;
&lt;br /&gt;
I'm a 17 years old German student,about&lt;br /&gt;
185 cm tall and I got brown hair and&lt;br /&gt;
blue/green eyes... I like going to&lt;br /&gt;
parties whenever I have time and I live&lt;br /&gt;
in a small city near Wuppertal/Germany.&lt;br /&gt;
&lt;br /&gt;
HOW,WHEN,WHERE AND WHY DID YOU GET A&lt;br /&gt;
COMPUTER AND WHAT HAPPENED EVER SINCE?&lt;br /&gt;
&lt;br /&gt;
Hummm,sooooo long ago! I think I bought&lt;br /&gt;
it in 1986. The groups I was in?! Uuugh,&lt;br /&gt;
pretty embarresing... I have been in the&lt;br /&gt;
&amp;quot;Crack Kings&amp;quot; together with a friend of&lt;br /&gt;
mine,later I was alone for a while until&lt;br /&gt;
I joined PARAMOUNT. They died,so I tried&lt;br /&gt;
&lt;br /&gt;
to build up an official 64-section of&lt;br /&gt;
TRISTAR+RED SECTOR together with WILD-&lt;br /&gt;
STYLE. Finally I joined GENESIS where I&lt;br /&gt;
will remain.&lt;br /&gt;
&lt;br /&gt;
HOW DID YOU LEARN TO CRACK?&lt;br /&gt;
&lt;br /&gt;
My very first crack ever was &amp;quot;Wonder-&lt;br /&gt;
boy&amp;quot;. A friend of mine taught me how to&lt;br /&gt;
code in Assembler,so I didn't have to&lt;br /&gt;
start from scratch,but anything else I&lt;br /&gt;
learned by myself. My hardest crack&lt;br /&gt;
ever was &amp;quot;Turrican 1&amp;quot; but I improved a&lt;br /&gt;
lot ever since. Well,the hardest&lt;br /&gt;
protection I have ever seen was SNACKY's&lt;br /&gt;
NEURO-PROTECT V1.O on the &amp;quot;Disk Magazine&lt;br /&gt;
Creator&amp;quot;. But even THAT one wasn't hard&lt;br /&gt;
enough for me! Hehe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ANY OTHER HOBBIES?&lt;br /&gt;
&lt;br /&gt;
If I don't waste my time in front of the&lt;br /&gt;
computer I either play Tennis,Billiard,&lt;br /&gt;
and various other sports or I meet some&lt;br /&gt;
(girl-)friends and we go downtown...&lt;br /&gt;
Ohh,and I like MTV and California Clan!&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUT TODAY'S SCENE?&lt;br /&gt;
&lt;br /&gt;
Not too good anymore,the companies don't&lt;br /&gt;
really release that many games anylonger&lt;br /&gt;
on the C64 so it's getting a bit boring.&lt;br /&gt;
There are only very few really good&lt;br /&gt;
crackers nowadays,like: SNACKY,CRISP and&lt;br /&gt;
ROCKSTAR... I hate lamers who think they&lt;br /&gt;
are cool crackers just because they link&lt;br /&gt;
so-called mini-intros in front of un-&lt;br /&gt;
protecteted onefilers! ...And then some&lt;br /&gt;
of them even recrack!!&lt;br /&gt;
&lt;br /&gt;
TELL US YOUR FAVOURITE...&lt;br /&gt;
&lt;br /&gt;
CAR.....: Peugeot 2O5 GTI&lt;br /&gt;
FOOD....: Pizza,French Fries,Gyros etc.&lt;br /&gt;
DRINK...: Beer,Longdrinks,Coke&lt;br /&gt;
BOOKS...: Neuromancer,Cyberspace&lt;br /&gt;
GAMES...: Neuromancer,and any Lucas Film&lt;br /&gt;
          Games adventures&lt;br /&gt;
MUSIC...: Scorpions,Genesis (Phil&lt;br /&gt;
          Collins),KLF,Simple Minds&lt;br /&gt;
          and many,many more!&lt;br /&gt;
ACTOR...: Sylvester Stallone,Arnold&lt;br /&gt;
          Schwarzenegger,Bruce Willis,&lt;br /&gt;
          Freddy Krueger,Jason Morris,&lt;br /&gt;
          Michael Myers&lt;br /&gt;
MOVIE...: Die Hard 1+2,Rambo 1-3,&lt;br /&gt;
          Terminator 1+2,Flatliners,&lt;br /&gt;
          Iron Eagle 1+2,Evil Dead 1+2&lt;br /&gt;
COUNTRY.: Germany&lt;br /&gt;
COMPUTER: C128&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUT &amp;quot;PROPAGANDA&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
LAAAAAME!! (Hehe! Will I get kicked out&lt;br /&gt;
now?! No,seriously it's DA BEEEZZZZT!!)&lt;br /&gt;
&lt;br /&gt;
THE THREE THINGS YOU'D NEED ON A DESERT&lt;br /&gt;
ISLAND?&lt;br /&gt;
&lt;br /&gt;
A submarine,a map and a compass.&lt;br /&gt;
&lt;br /&gt;
IF YOU COULD MEET ANY PERSON DEAD OR&lt;br /&gt;
ALIVE,WHO SHOULD IT BE AND WHY?&lt;br /&gt;
&lt;br /&gt;
Nobody in particular,maybe some of my&lt;br /&gt;
favourite actors...&lt;br /&gt;
&lt;br /&gt;
ANY FUTURE PLANS?&lt;br /&gt;
&lt;br /&gt;
Earning loads of money and maybe getting&lt;br /&gt;
Hightech-hardware like HOLOSTORE!&lt;br /&gt;
&lt;br /&gt;
        VETO OF GENESIS PROJECT&lt;br /&gt;
        VETO OF GENESIS PROJECT&lt;br /&gt;
        _______________________&lt;br /&gt;
HI,OLIVER! PLEASE TELL US A BIT ABOUT&lt;br /&gt;
YOURSELF!&lt;br /&gt;
&lt;br /&gt;
I'm 19 years old,I'm 174 cm,the colour&lt;br /&gt;
of my hair changes about every second&lt;br /&gt;
day,right now they are natural and light&lt;br /&gt;
blond,but about a year ago they were&lt;br /&gt;
purple. I live in Wattenscheid/Germany.&lt;br /&gt;
&lt;br /&gt;
WHAT GAMES DID YOU WORK ON?&lt;br /&gt;
&lt;br /&gt;
I made the graphics for SECOND WORLD&lt;br /&gt;
(on C64,Amiga and PC),INVEST (PC) and&lt;br /&gt;
MINDBENDER,TRANSWORLD,ROLLING RONNIE,&lt;br /&gt;
RETURN OF MEDUSA,CORX,REBEL RACERS,&lt;br /&gt;
CROWN,TURN IT 2,THINK CROSS,and MONSTER&lt;br /&gt;
BUSINESS (all of these on the C64).&lt;br /&gt;
&lt;br /&gt;
HOW MUCH MONEY DO YOU EARN?&lt;br /&gt;
&lt;br /&gt;
It differs from project to project.&lt;br /&gt;
Usually the price for one of my pictures&lt;br /&gt;
is between 1OO,- and 5OO,- DM. Nowadays&lt;br /&gt;
I would charge 7OOO-8OOO DM to do all&lt;br /&gt;
the graphics for a game like ROLLING&lt;br /&gt;
RONNIE.&lt;br /&gt;
&lt;br /&gt;
DO YOU HAVE ANY IDOLS? AND WHAT DO YOU&lt;br /&gt;
THINK ABOUT ALL THESE SO-CALLED GRAPHIC&lt;br /&gt;
ARTISTS IN THE SCENE?&lt;br /&gt;
&lt;br /&gt;
I adore Michael Kosaka,he made the&lt;br /&gt;
graphics for SUMMER and WINTER GAMES!&lt;br /&gt;
The other one I like is Jim Sachs,he&lt;br /&gt;
made the graphics for DEFENDER OF THE&lt;br /&gt;
CROWN and the introduction-screen for&lt;br /&gt;
CD TV. Scene artists are important for&lt;br /&gt;
the survival of the C64,as they are the&lt;br /&gt;
&lt;br /&gt;
ones who can still concentrate on&lt;br /&gt;
graphics without submitting to the&lt;br /&gt;
pressure of a software company that&lt;br /&gt;
dictates them what to draw. Too bad&lt;br /&gt;
their reputation depends on how much&lt;br /&gt;
and how fast they draw and not how good&lt;br /&gt;
they draw...&lt;br /&gt;
&lt;br /&gt;
WHAT OTHER HOBBIES DO YOU HAVE?&lt;br /&gt;
...WHAT ABOUT A STEADY GIRLFRIEND?&lt;br /&gt;
&lt;br /&gt;
I like watching videos,reading books and&lt;br /&gt;
listening to music. No sports! (Not even&lt;br /&gt;
on TV)! And,no,I'm solo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TELL US YOUR FAVOURITE...&lt;br /&gt;
&lt;br /&gt;
CAR.....: Toyota Carina&lt;br /&gt;
FOOD....: Canelloni&lt;br /&gt;
DRINK...: Wodka,coffee&lt;br /&gt;
BOOKS...: Neuromancer (Read it 3 times!)&lt;br /&gt;
GAMES...: Susweet (64),Simulcra (Amiga),&lt;br /&gt;
          Sonic Hedgehog (Megadrive) and&lt;br /&gt;
          Rockman World (Gameboy)&lt;br /&gt;
MUSIC...: Skid Row,Iron Maiden,Judas&lt;br /&gt;
          Priest,Jean Michel Jarre&lt;br /&gt;
ACTOR...: Bette Midler,Catherine Deneuve&lt;br /&gt;
MOVIE...: Aliens&lt;br /&gt;
COUNTRY.: USA&lt;br /&gt;
COMPUTER: PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT DO YOU THINK ABOUT &amp;quot;PROPAGANDA&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
I was amazed! Still it could have more&lt;br /&gt;
text! I know,it has more text than any&lt;br /&gt;
other 64 mag,but have a look at any&lt;br /&gt;
Amiga-magazine,they are much longer...&lt;br /&gt;
Well,MAMBA has a boring outfit and it&lt;br /&gt;
is amusing to read all their wrong news.&lt;br /&gt;
PROPAGANDA rules!!!&lt;br /&gt;
&lt;br /&gt;
IN HOW FAR ARE YOU STILL IN CONTACT WITH&lt;br /&gt;
THE ILLEGAL SCENE?&lt;br /&gt;
&lt;br /&gt;
Hardly anything. Ever once in a while I&lt;br /&gt;
look around to see what's new. I'm only&lt;br /&gt;
interested in demos though.. On Amiga I&lt;br /&gt;
am in the a demogroup called DESIGN and&lt;br /&gt;
on the C64 I'm in G*P. Well,I don't have&lt;br /&gt;
much time for the scene as I'm busy doin&lt;br /&gt;
graphics for a game called LETHAL XCESS.&lt;br /&gt;
&lt;br /&gt;
ANY FUTURE PLANS?&lt;br /&gt;
&lt;br /&gt;
Maybe an own software house with own&lt;br /&gt;
marketing etc. And maybe I can help&lt;br /&gt;
other artists to improve and make money&lt;br /&gt;
with their abilities.&lt;br /&gt;
&lt;br /&gt;
OK. THANKS FOR THE INTERVIEW!&lt;br /&gt;
&lt;br /&gt;
You're welcome!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=ArachnoPhobia_02_Formula_1</id>
		<title>ArachnoPhobia 02 Formula 1</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=ArachnoPhobia_02_Formula_1"/>
				<updated>2011-02-13T20:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Sayeswtgo (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+--------------------------------------+&lt;br /&gt;
|         @@@@@@@@@@@@@@@@@@@@         |&lt;br /&gt;
|         @        @@        @         |&lt;br /&gt;
|                 @  @                 |&lt;br /&gt;
|               @@@@@@@@               |&lt;br /&gt;
|     ~~~~~~~~  @@@  @@@  ~~~~~~~~     |&lt;br /&gt;
|     ~~~~~~~~     @@     ~~~~~~~~     |&lt;br /&gt;
|     ~~~~~~    @@@@@@@@    ~~~~~~     |&lt;br /&gt;
|            @@@@@@@@@@@@@@            |&lt;br /&gt;
|   ~~~~~ @@@@@@@@@@@@@@@@@@@@ ~~~~~   |&lt;br /&gt;
|   ~~~~~    @@@@      @@@@    ~~~~~   |&lt;br /&gt;
|   ~~~~~       @@@@@@@@       ~~~~~   |&lt;br /&gt;
|   ~~~~~  @@@@@@@@@@@@@@@@@@  ~~~~~   |&lt;br /&gt;
|   ~~~~~         @@@@         ~~~~~   |&lt;br /&gt;
|@@       @@@@@@@@    @@@@@@@@       @@|&lt;br /&gt;
|@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|&lt;br /&gt;
|   EDITTED  BY: ROJ AND LIZNRT        |&lt;br /&gt;
|   EDITTED  BY: ROJ AND LIZART        |&lt;br /&gt;
 --------------------------------------+&lt;br /&gt;
&lt;br /&gt;
    Welcome in the world of Formula 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formula 1?! What the hell is this ?!&lt;br /&gt;
Well it's a new chapter for all the guys&lt;br /&gt;
who are interested in this sport.&lt;br /&gt;
&lt;br /&gt;
We (ROJ and LizarT) were thinking of a&lt;br /&gt;
new chapter and thought that this one&lt;br /&gt;
might be a big succes, because nobody&lt;br /&gt;
has come to this [briliant] idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+--------------------------------------+&lt;br /&gt;
|    TEAM    ENGINE       DRIVERS      |&lt;br /&gt;
+--------------------------------------+&lt;br /&gt;
| 1 Williams Renault     Hill       GBR|&lt;br /&gt;
|                        Villeneuve CAN|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 2 Benneton Renualt     Alesi      FRA|&lt;br /&gt;
|                        Berger     AUT|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 3 Ferrari  Ferrari     Schumacher GER|&lt;br /&gt;
|                        Irvine     IRL|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 4 Mc Laren Mercedes    Hakkinen   FIN|&lt;br /&gt;
|                        Coulthard  GBR|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 5 Jordan   Peugeot     Barricello BRA|&lt;br /&gt;
|                        Brundle    GBR|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 6 Ligier   Mugen-Honda Panis      FRA|&lt;br /&gt;
|                        Diniz      BRA|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 7 Sauber   Ford        Herbert    GBR|&lt;br /&gt;
|                        Frentzen   GER|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 8 Tyrell   Yamaha      Katayama   JAP|&lt;br /&gt;
|                        Salo       FIN|&lt;br /&gt;
|                                      |&lt;br /&gt;
| 9 TWR      Hart        Verstappen HOL|&lt;br /&gt;
|                        Rosset     BRA|&lt;br /&gt;
|                                      |&lt;br /&gt;
|10 Minardi  Ford        Lamy       POR|&lt;br /&gt;
|                        Lavaggi    ITA|&lt;br /&gt;
|                                      |&lt;br /&gt;
|11 Forti    Ford        Montermini ITA|&lt;br /&gt;
|                        Badoer     ITA|&lt;br /&gt;
 --------------------------------------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
GRAND PRIX  DATE    CIRCUIT     WINNER&lt;br /&gt;
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
Australia  10/03 Melbourne       Hill&lt;br /&gt;
Brasil     31/03 Inter Lagos     Hill&lt;br /&gt;
Argentina  07/04 Buenos Aires    Hill&lt;br /&gt;
Europe     28/04 Nurburgring  Villeneuve&lt;br /&gt;
San Marino 05/05 Imola           Hill&lt;br /&gt;
Monaco     19/05 Montecarlo      Panis&lt;br /&gt;
Spain      02/06 Montmelo     Schumacher&lt;br /&gt;
Canada     16/06 Montreal        Hill&lt;br /&gt;
France     30/06 M.Course        Hill&lt;br /&gt;
England    14/07 Silverstone  Villeneuve&lt;br /&gt;
Germany    28/07 Hockenheim      Hill&lt;br /&gt;
Hungary    11/08 Hungaroring  Villeneuve&lt;br /&gt;
Belgium    25/08 Spa-Franc.   Schumacher&lt;br /&gt;
Italy      08/09 Monza            ?&lt;br /&gt;
Portugal   22/09 Estoril          ?&lt;br /&gt;
Japan      13/10 Suzuka           ?&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
Now we begin with the saturday-training-&lt;br /&gt;
report made by LIZART...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salo bore the brunt and his time:&lt;br /&gt;
1:29.164.&lt;br /&gt;
Later on Gerhard Berger came on the&lt;br /&gt;
track but unfortunately he spinned in&lt;br /&gt;
his &amp;quot;flying&amp;quot; lap, but he set a&lt;br /&gt;
time 1:36.485.&lt;br /&gt;
&lt;br /&gt;
5 minutes after Salo's start came Ukyo&lt;br /&gt;
Katayama and Jacques Villeneuve on the&lt;br /&gt;
track. The rest followed.&lt;br /&gt;
Villeneuve set a good time, and got&lt;br /&gt;
Pole Position 1:24.804&lt;br /&gt;
After a lot of good laps, Damon Hill&lt;br /&gt;
kicked Jacques Villeneuve from the Pole&lt;br /&gt;
Position, his time 1:24.668&lt;br /&gt;
&lt;br /&gt;
Schumacher came on the track, but he&lt;br /&gt;
didn't come further than the 2nd place.&lt;br /&gt;
By the time the training had already 55&lt;br /&gt;
minutes begon, Damon Hill improved his&lt;br /&gt;
time into 1:24.204.&lt;br /&gt;
The classification with 1:30 minutes to&lt;br /&gt;
go was:&lt;br /&gt;
        1.Hill        1:24.204&lt;br /&gt;
        2.Villeneuve     0.317&lt;br /&gt;
        3.Schumacher     0.577&lt;br /&gt;
        4.Hakkinen       0.735&lt;br /&gt;
        5.Coulthard      0.772&lt;br /&gt;
        6.Alesi          0.997&lt;br /&gt;
&lt;br /&gt;
Schumacher wasn't able to ride a better&lt;br /&gt;
time, so Damon Hill took the Pole&lt;br /&gt;
Position.&lt;br /&gt;
&lt;br /&gt;
Here you've got the endresults of the&lt;br /&gt;
saterday training editted by ROJ.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
     TRAINING    BEST LAP  GAP    SPEED&lt;br /&gt;
----------------------------------------&lt;br /&gt;
 1 D.Hill        1:24.204        246.686&lt;br /&gt;
 2 J.Villeneuve  1:24.521  0.317 245.761&lt;br /&gt;
 3 M.Schumacher  1:24.781  0.577 245.007&lt;br /&gt;
 4 M.Hakkinen    1:24.939  0.735 244.552&lt;br /&gt;
 5 D.Coulthard   1:24.976  0.772 244.445&lt;br /&gt;
 6 J.Alesi       1:25.201  0.997 243.790&lt;br /&gt;
 7 E.Irvine      1:25.226  1.022 243.728&lt;br /&gt;
 8 G.Berger      1:25.470  1.266 243.032&lt;br /&gt;
 9 M.Brundle     1:26.037  1.833 241.431&lt;br /&gt;
10 R.Barrichello 1:26.194  1.990 240.991&lt;br /&gt;
11 O.Panis       1:26.206  2.002 240.957&lt;br /&gt;
12 J.Herbert     1:26.345  2.141 240.569&lt;br /&gt;
13 H.Frentzen    1:26.505  2.301 240.124&lt;br /&gt;
14 P.Diniz       1:26.726  2.522 239.513&lt;br /&gt;
15 J.Verstappen  1:27.270  3.066 238.019&lt;br /&gt;
16 U.Katayama    1:28.234  4.030 235.419&lt;br /&gt;
17 M.Salo        1:28.472  4.268 234.786&lt;br /&gt;
18 P.Lamy        1:28.933  4.729 233.569&lt;br /&gt;
19 R.Rosset      1:29.181  4.977 232.919&lt;br /&gt;
20 G.Lavaggi     1:29.833  5.629 231.229&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
Thanx ROJ, for the statistics.&lt;br /&gt;
Now I will give you a full report of&lt;br /&gt;
the GP of Italy held on sunday in Monza&lt;br /&gt;
&lt;br /&gt;
The warm-up lap went well, but&lt;br /&gt;
Oliver Panis couldn't start his car,&lt;br /&gt;
so he had to start at the last position.&lt;br /&gt;
T&lt;br /&gt;
THE START:&lt;br /&gt;
&lt;br /&gt;
Alesi made a very good start and took&lt;br /&gt;
the lead, but Hill got past him after&lt;br /&gt;
half of a round.&lt;br /&gt;
After the first lap we've got :&lt;br /&gt;
&lt;br /&gt;
1.Hill&lt;br /&gt;
2.Alesi&lt;br /&gt;
3.Hakkinen&lt;br /&gt;
4.Villeneuve&lt;br /&gt;
5.Coulthard&lt;br /&gt;
6.Schumacher&lt;br /&gt;
&lt;br /&gt;
After a few corners Coulthard misses the&lt;br /&gt;
turn and ends-up in the gravel...&lt;br /&gt;
Schumacher passed Villeneuve and gains&lt;br /&gt;
the fourth place, Berger is now on the&lt;br /&gt;
6th place, because coulthard&lt;br /&gt;
dropped out.&lt;br /&gt;
The 2nd-lap-classification is&lt;br /&gt;
&lt;br /&gt;
 1.Hill&lt;br /&gt;
 2.Alesi&lt;br /&gt;
 3.Hakkinen&lt;br /&gt;
 4.Schumacher&lt;br /&gt;
 5.Villeneuve&lt;br /&gt;
 6.Berger&lt;br /&gt;
 7.Irvine&lt;br /&gt;
 8.Herbert&lt;br /&gt;
 9.Brundle&lt;br /&gt;
10.Barrichello&lt;br /&gt;
11.Frentzen&lt;br /&gt;
12.Verstappen&lt;br /&gt;
13.Diniz&lt;br /&gt;
14.Katayama&lt;br /&gt;
15.Panis&lt;br /&gt;
16.Salo&lt;br /&gt;
17.Lamy&lt;br /&gt;
18.Rosset&lt;br /&gt;
19.Lavaggi&lt;br /&gt;
&lt;br /&gt;
Hill makes a large gap and leads.&lt;br /&gt;
Hakkinen has hit the tyres along the&lt;br /&gt;
track and went off but came on again.&lt;br /&gt;
Katayama went in the pitlane for a new&lt;br /&gt;
nose (of the car) and was setted on a&lt;br /&gt;
lap by Hill who still leads.&lt;br /&gt;
Then suddenly Berger's car stopped&lt;br /&gt;
working and that was the end of Berger's&lt;br /&gt;
race in Italy.&lt;br /&gt;
Classification after 5 laps is:&lt;br /&gt;
&lt;br /&gt;
 1.Hill&lt;br /&gt;
 2.Alesi&lt;br /&gt;
 3.Schumacher&lt;br /&gt;
 4.Villeneuve&lt;br /&gt;
 5.Irvine&lt;br /&gt;
 6.Brundle&lt;br /&gt;
&lt;br /&gt;
Hill leads the Grand Prix of Italy,but&lt;br /&gt;
he hits the tyres in the first corner&lt;br /&gt;
and spins.&lt;br /&gt;
The lead is now again in the hands of&lt;br /&gt;
Alesi and that will stay for a while.&lt;br /&gt;
Schumacher is not doing anything to&lt;br /&gt;
overtake the leading position and Alesi&lt;br /&gt;
can't get away from Schumacher...&lt;br /&gt;
Classificattion after 12 laps:&lt;br /&gt;
&lt;br /&gt;
 1.Alesi&lt;br /&gt;
 2.Schumacher&lt;br /&gt;
 3.Irvine&lt;br /&gt;
 4.Brundle&lt;br /&gt;
 5.Barrichello&lt;br /&gt;
 6.Herbert&lt;br /&gt;
 7.Verstappen&lt;br /&gt;
 8.Diniz&lt;br /&gt;
 9.Hakkinen&lt;br /&gt;
10.Villeneuve(he just made a pitstop)&lt;br /&gt;
11.Rosset&lt;br /&gt;
12.Lamy&lt;br /&gt;
13.Katayama&lt;br /&gt;
&lt;br /&gt;
Lamy's car engine stops working and he's&lt;br /&gt;
out of the race.&lt;br /&gt;
Hakkinen is working very hard to fight&lt;br /&gt;
back and gets back to the 7th just&lt;br /&gt;
behind Diniz.&lt;br /&gt;
Irvine's wheel-hang-up breaks off so&lt;br /&gt;
Eddie loses his third position&lt;br /&gt;
and he is out of the game.&lt;br /&gt;
The classification after 27 laps:&lt;br /&gt;
&lt;br /&gt;
 1.Alesi&lt;br /&gt;
 2.Schumacher&lt;br /&gt;
 3.Brundle&lt;br /&gt;
 4.Barrichello&lt;br /&gt;
 5.Hakkinen&lt;br /&gt;
 6.Herbert&lt;br /&gt;
 7.Diniz&lt;br /&gt;
 8.Verstappen&lt;br /&gt;
 9.Villeneuve (he has big troubles!)&lt;br /&gt;
10.Rosset&lt;br /&gt;
11.Katayama&lt;br /&gt;
&lt;br /&gt;
The pitstops are now coming and a lot of&lt;br /&gt;
changes will take place.&lt;br /&gt;
Alesi makes a pitstop and comes on the&lt;br /&gt;
2nd place on the track.&lt;br /&gt;
2 laps after Alesi's pitstop,&lt;br /&gt;
Schumacher comes in for a pitstop.&lt;br /&gt;
It was a good stop, and he gets the lead&lt;br /&gt;
of the Grand Prix of Italy.&lt;br /&gt;
Hakkinen makes his pitstop well and&lt;br /&gt;
comes on the track at the 3rd palce, so&lt;br /&gt;
he had a good comeback.&lt;br /&gt;
The classification after 38 laps:&lt;br /&gt;
&lt;br /&gt;
 1.Schumacher&lt;br /&gt;
 2.Alesi&lt;br /&gt;
 3.Hakkinen&lt;br /&gt;
 4.Brundle&lt;br /&gt;
 5.Barrichello&lt;br /&gt;
 6.Diniz&lt;br /&gt;
 7.Herbert&lt;br /&gt;
 8.Villeneuve&lt;br /&gt;
 9.Verstappen&lt;br /&gt;
10.Rosset&lt;br /&gt;
11.Katayama&lt;br /&gt;
&lt;br /&gt;
Rosset's front wheel-hang-up breaks off&lt;br /&gt;
so Rosset loses the chance of getting&lt;br /&gt;
the some points.&lt;br /&gt;
Schumacher has built up a big gap&lt;br /&gt;
between himself and Alesi, but bumps up&lt;br /&gt;
against the tyres.&lt;br /&gt;
Schumacher lost a few seconds but his&lt;br /&gt;
car was still OK!&lt;br /&gt;
Then Schumacher's lead increases&lt;br /&gt;
and he will probably win the GP&lt;br /&gt;
of Italy.&lt;br /&gt;
Herbert doesn't reach the finish but he&lt;br /&gt;
has gained the 9th place and here's are&lt;br /&gt;
the positions of the rest of the&lt;br /&gt;
racers at the end of the race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            @ @ @ @ @&lt;br /&gt;
           @ @ @ @ @&lt;br /&gt;
          @ @ @ @ @&lt;br /&gt;
         @ @ @ @ @&lt;br /&gt;
        @ @ @ @ @&lt;br /&gt;
       @  THE WINNER OF THE G P OF ITALY&lt;br /&gt;
      @   THE WINNER OF THE G.P.OF ITALY&lt;br /&gt;
     @    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
    @           MICHAEL SCHUMACHER&lt;br /&gt;
             ...MICHAEL SCHUMACHER...&lt;br /&gt;
                ,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
 H&lt;br /&gt;
 Here are the end-results:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1. Michael Schumacher(GER) 1.17m43,632s&lt;br /&gt;
    Ferrari&lt;br /&gt;
 2. Jean Alesi(FRA)              18,265s&lt;br /&gt;
    Benetton-Renault&lt;br /&gt;
 3. Mika Hakkinen(FIN)         1m06,635s&lt;br /&gt;
    Mc Laren-Mercedes&lt;br /&gt;
 4. Martin Brundle(GBR)        1m25,217s&lt;br /&gt;
    Jordan-Peugeot&lt;br /&gt;
 5. Rubens Barrichello(BRA)    1m25,475s&lt;br /&gt;
    Jordan-Peugeot&lt;br /&gt;
 6. Pedro Diniz(BRA)               lap 1&lt;br /&gt;
    Ligier-Mugen-Honda&lt;br /&gt;
 7. Jacques Villeneuve(CAN)        lap 1&lt;br /&gt;
    Williams-Renault&lt;br /&gt;
 8. Jos Verstappen(HOL)            lap 1&lt;br /&gt;
    TWR-Hart&lt;br /&gt;
 9. Johnny Herbert(GBR)            lap 2&lt;br /&gt;
    Sauber-Ford&lt;br /&gt;
10. Ukyo Katyama(JAP)              lap 2&lt;br /&gt;
    Tyrrell-Yamaha&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Average speed winner: 236,034 km/h&lt;br /&gt;
                      ,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
Leaders in the race:&lt;br /&gt;
,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
Lap 1  till Lap 5  &amp;amp;gt; Hill&lt;br /&gt;
Lap 6  till Lap 30 &amp;amp;gt; Alesi&lt;br /&gt;
Lap 31 till Finish &amp;amp;gt; Schumacher!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fastest lap:&lt;br /&gt;
,,,,,,,,,,,,&lt;br /&gt;
Schumacher,50 lap 1.26,110 (241,226km/h)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A&lt;br /&gt;
And now the drops out:&lt;br /&gt;
,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
Ricardo Rosset      Broken wheel-hang-up&lt;br /&gt;
TWR-Hart            in lap 35.&lt;br /&gt;
&lt;br /&gt;
Eddie Irvine        Broken wheel-hang-up&lt;br /&gt;
Ferrari             in lap 23.&lt;br /&gt;
&lt;br /&gt;
Pedro Lamy          Motor stops&lt;br /&gt;
Minardi-Ford        in lap 12.&lt;br /&gt;
&lt;br /&gt;
Mika Salo           Motor stops&lt;br /&gt;
Tyrrell-Yamaha      in lap 9.&lt;br /&gt;
&lt;br /&gt;
Heiz-H. Frentzen    Broken wheel-hang-up&lt;br /&gt;
Sauber-Ford         in lap 7.&lt;br /&gt;
&lt;br /&gt;
Damon Hill          Broken wheel-hang-up&lt;br /&gt;
Williams-Renualt    in lap 5.&lt;br /&gt;
&lt;br /&gt;
Giovanni Lavaggi    Motor stops&lt;br /&gt;
Minardi-Ford        in lap 5&lt;br /&gt;
&lt;br /&gt;
Gerhard Berger      Gearbox&lt;br /&gt;
Benneton-Renault    in lap 5&lt;br /&gt;
&lt;br /&gt;
Olivier Panis       Drive up with&lt;br /&gt;
Ligier-Mugen-Honda  Katayama in lap 2&lt;br /&gt;
&lt;br /&gt;
David Coulthard     Broken wheel-hang-up&lt;br /&gt;
Mc Laren-Mercedes   in the 1st lap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The race was excited, there were more&lt;br /&gt;
than 80.000 visitors and the weather&lt;br /&gt;
was sunny.&lt;br /&gt;
The winner has driven 305,772 km&lt;br /&gt;
(53 rounds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    WORLD CHAMPIONSHIP DRIVERS 1996&lt;br /&gt;
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       DRIVER            COUNTRY  POINTS&lt;br /&gt;
&lt;br /&gt;
 1. Damon Hill             GBR      81&lt;br /&gt;
 2. Jacgues Villeneuve     CAN      86&lt;br /&gt;
 3. Michael Schumacher     GER      49&lt;br /&gt;
 4. Jean Alesi             FRA      44&lt;br /&gt;
 5. Mika Hakkinen          FIN      27&lt;br /&gt;
 6. David Coulthard        GBR      18&lt;br /&gt;
 7. Gerhard Berger         AUT      17&lt;br /&gt;
 8. Rubens Barrichello     BRA      14&lt;br /&gt;
 9. Olivier Panis          FRA      13&lt;br /&gt;
10. Eddie Irvine           IRL       9&lt;br /&gt;
11. Heinz-Harald Frentzen  GER       6&lt;br /&gt;
 -. Martin Brundle         GBR       6&lt;br /&gt;
13. Mika Salo              FIN       5&lt;br /&gt;
14. Johnny Herbert         GBR       4&lt;br /&gt;
15. Pedro Diniz            BRA       2&lt;br /&gt;
16. Jos Verstappen         HOL       1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      WORLD CHAMPIONSHIP TEAMS 1996&lt;br /&gt;
      ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    TEAM                          POINTS&lt;br /&gt;
&lt;br /&gt;
 1. Williams-Renualt                149&lt;br /&gt;
 2. Benneton-Renault                 55&lt;br /&gt;
 3. Ferrari                          48&lt;br /&gt;
 4. Mc Laren-Mercedes                41&lt;br /&gt;
 5. Jordan-Peugeot                   15&lt;br /&gt;
 6. Ligier-Mugen-Honda               14&lt;br /&gt;
 7. Sauber-Ford                      10&lt;br /&gt;
 8. Tyrrell-Yamaha                    5&lt;br /&gt;
 9. TWR-Hart                          1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Williams is already World Champion&lt;br /&gt;
         for the eights time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
  NEWS AND RUMOURS IN THE FORMULA 1&lt;br /&gt;
  NEWS AND RUMOURS IN THE FORMULA 1&lt;br /&gt;
  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
THE GRAND PRIX OF AUSTRIA IS BACK IN THE&lt;br /&gt;
FORMULA 1 SCENE.  ,,,,,,,&lt;br /&gt;
,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
The G.P. of Austria is back on the&lt;br /&gt;
calendar of the Formula 1 circus!&lt;br /&gt;
For the 1st time in 9 years the Formula&lt;br /&gt;
1 drivers are back on the that circuit.&lt;br /&gt;
In August 1997 the first race will take&lt;br /&gt;
place on the Zeltweg circuit.&lt;br /&gt;
&lt;br /&gt;
The F.I.A. has the Grand Prix of Europe&lt;br /&gt;
and the Grand Prix of Hungary are&lt;br /&gt;
scratched for next year.&lt;br /&gt;
the location for the race of 5&lt;br /&gt;
October is not known yet!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
JORDAN IN NEGOTIATIONN WITH RALF&lt;br /&gt;
SCHUMACHER                  ,,,,&lt;br /&gt;
,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
Ian Philips from the Jordan-Peugot-Team&lt;br /&gt;
has confirmed that they want to have&lt;br /&gt;
Ralf Shumacher, brother of two times&lt;br /&gt;
worldchampion: Michael Schumacher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not because his name is Schumacher, but&lt;br /&gt;
because he is a very fast driver and he&lt;br /&gt;
wants to be a Worldchampion&amp;quot;: so said&lt;br /&gt;
Ian Philips.&lt;br /&gt;
&lt;br /&gt;
We heard that Ralf Schumacher's sponsor&lt;br /&gt;
has signed a contract with Mc Laren.&lt;br /&gt;
So Ralf Schumacher is linked in with&lt;br /&gt;
Mc Laren. We keep you informed about&lt;br /&gt;
this subject in the next issue's+!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
WILLIAMS AXE Hill&lt;br /&gt;
,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damon Hill will leave Williams at the&lt;br /&gt;
end of this season.&lt;br /&gt;
Even if he succeeds in winning the World&lt;br /&gt;
Title.&lt;br /&gt;
&lt;br /&gt;
Williams has signed a contract with the&lt;br /&gt;
highly-rated German Heinz-Harald-Frentze&lt;br /&gt;
Next year he will be Jacques Villeneuves&lt;br /&gt;
partner.&lt;br /&gt;
&lt;br /&gt;
Hill is talking with several teams and&lt;br /&gt;
or people such as:&lt;br /&gt;
&lt;br /&gt;
Jackie Stewart (starts a new F1 team)&lt;br /&gt;
&lt;br /&gt;
Jordan-Peugot&lt;br /&gt;
&lt;br /&gt;
Mc Laren-Mercedes&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
If you have any question about Jos&lt;br /&gt;
Verstappen write to:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Jos Verstappen Fanclub&lt;br /&gt;
&lt;br /&gt;
Stationsweg 51&lt;br /&gt;
6065 EX  Montfort&lt;br /&gt;
The Netherlands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember Jos The Boss (but when does he&lt;br /&gt;
get a good car???)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is nothing left to say, so we will&lt;br /&gt;
see you when the next race has taken&lt;br /&gt;
place.&lt;br /&gt;
We hope that you have enjoyed our&lt;br /&gt;
article!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           Goodbye for now, LIZART &amp;amp;amp; ROJ&lt;br /&gt;
                            ,,,,,,,,,,,,&lt;br /&gt;
           Music by Fodor Sandor&lt;br /&gt;
                    ,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
             @@@@@@@@@@@@@&lt;br /&gt;
 @           @  @  @  @  @           @&lt;br /&gt;
      @         @ @ @ @         @&lt;br /&gt;
          ~~~~  @@   @@  ~~~~&lt;br /&gt;
   @    @ ~  ~  @ @@@ @  ~  ~ @    @&lt;br /&gt;
 @        ~ ~~~@       @~~~ ~        @&lt;br /&gt;
     @    ~ ~ ~ @  1  @ ~ ~ ~    @&lt;br /&gt;
        @ ~ ~ ~@@@ 1 @@@~ ~ ~ @&lt;br /&gt;
          ~~~ ~ @@   @@ ~ ~~~&lt;br /&gt;
------------~~~  @@@@@  ~~~-------------&lt;br /&gt;
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,&lt;br /&gt;
&lt;br /&gt;
   NEXT RACE THE GRAND PRIX OF SUZUKA&lt;br /&gt;
   NEXT RACE THE GRAND PRIX OF SUZUKA&lt;br /&gt;
   ----------------------------------&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Mamba_04_ch05_Hits_and_Flops</id>
		<title>Mamba 04 ch05 Hits and Flops</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Mamba_04_ch05_Hits_and_Flops"/>
				<updated>2011-01-06T00:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by Valera (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
  hello.&lt;br /&gt;
  here are six reviews for you.&lt;br /&gt;
  remember that i give only my&lt;br /&gt;
  personal opinion here!&lt;br /&gt;
  your opinion about a game can be&lt;br /&gt;
  totally different.&lt;br /&gt;
&lt;br /&gt;
    i reviewed the following games&lt;br /&gt;
    this months :&lt;br /&gt;
&lt;br /&gt;
    1. chambers of shaolin&lt;br /&gt;
    2. world soccer&lt;br /&gt;
    3. mountain bike racer&lt;br /&gt;
    4. fast food&lt;br /&gt;
    5. after the war&lt;br /&gt;
    6. maze mania&lt;br /&gt;
&lt;br /&gt;
      chambers of shaolin - thalion&lt;br /&gt;
&lt;br /&gt;
  train your body to be prepared for&lt;br /&gt;
  the fight by absolving the 3 chambers&lt;br /&gt;
  of shaolin : the test of balance&lt;br /&gt;
               the test of speed&lt;br /&gt;
               the test of strenghts&lt;br /&gt;
&lt;br /&gt;
  keep in equal balance by hopping on&lt;br /&gt;
  thin wooden pins to collect signs&lt;br /&gt;
  in a certain time.&lt;br /&gt;
  if you lose the balance you fall into&lt;br /&gt;
  acid.&lt;br /&gt;
  in the second chamber you have to cut&lt;br /&gt;
  ropes which avoid the flood of the&lt;br /&gt;
  room. you manage that by hitting a&lt;br /&gt;
&lt;br /&gt;
  ball, which slackens the water-&lt;br /&gt;
  shutting. you have to do it on 2&lt;br /&gt;
  sides. but look out, the ball can&lt;br /&gt;
  also hit yourself.&lt;br /&gt;
  a timelimit is set here, too.&lt;br /&gt;
  the third chamber comprises the test&lt;br /&gt;
  of strenghts.first you have to decide&lt;br /&gt;
  where your hand shall hit the board,&lt;br /&gt;
  then you have to collect strenghts by&lt;br /&gt;
  shaking your joystick.&lt;br /&gt;
  after each test your provisional&lt;br /&gt;
  result is shown to you.&lt;br /&gt;
  now you have to fight. your skill&lt;br /&gt;
  depends on your result of the&lt;br /&gt;
  training. musics and graphics are&lt;br /&gt;
  well done.            valuation : 83&lt;br /&gt;
&lt;br /&gt;
      world soccer - zeppelin games&lt;br /&gt;
&lt;br /&gt;
  world soccer is another soccer-&lt;br /&gt;
  simulation, but this time with nice&lt;br /&gt;
  graphics and effects.&lt;br /&gt;
  you are the trainer and manager of&lt;br /&gt;
  a club of your choice.&lt;br /&gt;
  so you are able to create an own team&lt;br /&gt;
  and to sell and buy new players.&lt;br /&gt;
  a reporter comments the whole game&lt;br /&gt;
  with your team. it is a live report.&lt;br /&gt;
  during the half-time you have the&lt;br /&gt;
  chance to change some options.&lt;br /&gt;
  on the whole it is just another&lt;br /&gt;
  soccer-manager, but with nice effects&lt;br /&gt;
  and graphics.        valuation : 73&lt;br /&gt;
&lt;br /&gt;
  mountain bike racer - zeppelin games&lt;br /&gt;
&lt;br /&gt;
  the second zeppelin game this month&lt;br /&gt;
  challanges you to solve a difficult&lt;br /&gt;
  course with your mountain bike.&lt;br /&gt;
  this game also contains some nice&lt;br /&gt;
  graphics and special options.&lt;br /&gt;
  you can, for example, buy further&lt;br /&gt;
  equipment to ease the race like&lt;br /&gt;
  an oil can, fat tyres or a time boost&lt;br /&gt;
  you gain the money for the shop by&lt;br /&gt;
  solving the course in a good time.&lt;br /&gt;
  the nice title-sound was made by&lt;br /&gt;
  adam gilmore! the game reminds me of&lt;br /&gt;
  kickstart, the fans of these oldies&lt;br /&gt;
  will enjoy it.      valuation : 69&lt;br /&gt;
&lt;br /&gt;
         fast food - codemasters&lt;br /&gt;
&lt;br /&gt;
  this game, produced by vision&lt;br /&gt;
  software, reminds me of a pacman-&lt;br /&gt;
  adulteration. you have to collect&lt;br /&gt;
  food (fast) by avoiding the contact&lt;br /&gt;
  with a ghost. you can collect&lt;br /&gt;
  different food which enables you to&lt;br /&gt;
  fight the ghost. after you have&lt;br /&gt;
  collected all the food you come to&lt;br /&gt;
  the following level.&lt;br /&gt;
  a level-selector allows you to select&lt;br /&gt;
  a level from one to twenty, but there&lt;br /&gt;
  are much more levels. the game&lt;br /&gt;
  consist of some nice graphics.you can&lt;br /&gt;
  not demand more for this price. v:52&lt;br /&gt;
&lt;br /&gt;
         after the war - dynamic&lt;br /&gt;
&lt;br /&gt;
  this game consist of 2 parts. each&lt;br /&gt;
  part is divided into 3 levels. after&lt;br /&gt;
  the first part you get a code for&lt;br /&gt;
  the second part. (7781)&lt;br /&gt;
  you steer a fighter who owns no arm&lt;br /&gt;
  except his fists and feets.&lt;br /&gt;
  after each level a big enemy is&lt;br /&gt;
  already waiting for you.&lt;br /&gt;
  the second mission arises much fun;&lt;br /&gt;
  you now own a machine-gun with auto-&lt;br /&gt;
  fire. you can steer your weapon in&lt;br /&gt;
  all directions, you even can easily&lt;br /&gt;
  shoot your enemies above yourself.the&lt;br /&gt;
  mon-music sounds pretty good.  v: 86&lt;br /&gt;
&lt;br /&gt;
          maze mania - hewson&lt;br /&gt;
&lt;br /&gt;
  your task is to steer the hero called&lt;br /&gt;
  flippo through 16 labyrinths by&lt;br /&gt;
  changing the colours of the fields&lt;br /&gt;
  into one colour. the inhabitants of&lt;br /&gt;
  these labhyrinths try to catch you.&lt;br /&gt;
  the difficulty is, that you sometimes&lt;br /&gt;
  have to touch a field different times&lt;br /&gt;
  or from different ways to dye it.when&lt;br /&gt;
  all fields have the same colour you&lt;br /&gt;
  have to reach a certain field to come&lt;br /&gt;
  to the next level. you sometimes have&lt;br /&gt;
  to jump over holes which can suddenly&lt;br /&gt;
  appear. the graphics are well done,&lt;br /&gt;
  the music is average. valuation : 78&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_02</id>
		<title>Hotshot 02</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_02"/>
				<updated>2010-10-23T20:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
_     - hotshot news #02 -     _&lt;br /&gt;
________________________________&lt;br /&gt;
        --- THE MENU ---&lt;br /&gt;
&lt;br /&gt;
   1.........menu &amp;amp; editorial&lt;br /&gt;
   2.........news and rumours&lt;br /&gt;
   3...................charts&lt;br /&gt;
   4............advertisments&lt;br /&gt;
   5................interview&lt;br /&gt;
   6.........magazine reviews&lt;br /&gt;
   7.............game reviews&lt;br /&gt;
   8................about mag&lt;br /&gt;
________________________________&lt;br /&gt;
      ---  EDITORIAL!  ---&lt;br /&gt;
&lt;br /&gt;
all coding by: ZODIAC/FLASH INC.&lt;br /&gt;
graphics by:   SHARP/FLASH INC.&lt;br /&gt;
stars by:      ZODIAC/FLASH INC.&lt;br /&gt;
music by:      JCH/THE VIBRANTS&lt;br /&gt;
writing by:    most by MORPHEUS&lt;br /&gt;
               + some by DEXION&lt;br /&gt;
               - OF FLASH INC. -&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==News and Rumors==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
         NEWS'N'RUMOURS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* a new group is born in norway&lt;br /&gt;
  called SKYDESIGN.&lt;br /&gt;
* mike and headhunter left&lt;br /&gt;
  sphinx and joined ALPHA FLIGHT&lt;br /&gt;
* warboy was kicked out of&lt;br /&gt;
  alpha flight.&lt;br /&gt;
* lars of twins joined TRC.&lt;br /&gt;
* rumours says that ACTUAL is&lt;br /&gt;
  dead. true or false?&lt;br /&gt;
* STAGE is a new dutch importer&lt;br /&gt;
  group.&lt;br /&gt;
* RCA 717 changed his name to&lt;br /&gt;
  RCA. (big diff.)&lt;br /&gt;
* AGGRESSOR and DUFT'90 joined&lt;br /&gt;
  future technologies a depart-&lt;br /&gt;
  ment of AMOK.&lt;br /&gt;
* the federation against ATG&lt;br /&gt;
  is over.&lt;br /&gt;
* MEGADEATH and MEGASTYLE INC.&lt;br /&gt;
  have both the same name on&lt;br /&gt;
  their mags, MEGAZINE. the fact&lt;br /&gt;
  is that MEGADEATH had the name&lt;br /&gt;
  long before megastyle..&lt;br /&gt;
* ARRAY is now dead!&lt;br /&gt;
* BATMAN(ex g*p) joined ddt and&lt;br /&gt;
  changed his handle to DIABLO.&lt;br /&gt;
* GRAVESTONE/UA joined full&lt;br /&gt;
  force. two weeks later he left&lt;br /&gt;
  the computer scene.&lt;br /&gt;
* SHAKIN(ex array) joined stash.&lt;br /&gt;
* ZOIDS is dead!&lt;br /&gt;
* RAZOR of PHEONIX changed his&lt;br /&gt;
  handle to NICO.&lt;br /&gt;
* YOGA(ex yankees) joined&lt;br /&gt;
  unicess. unicess members in&lt;br /&gt;
  belgium is now:&lt;br /&gt;
  DIVINE-EXOR-EINSTEIN and YOGA.&lt;br /&gt;
* jetset crew joined fatal error&lt;br /&gt;
* SPACIE/GP left the computer&lt;br /&gt;
  scene.&lt;br /&gt;
* GP's birthday demo will be&lt;br /&gt;
  release soon.&lt;br /&gt;
* ICE-T was kicked out from&lt;br /&gt;
  NASTY.&lt;br /&gt;
* AERO joined NASTY.&lt;br /&gt;
* SHINE left nasty and joined&lt;br /&gt;
  HURRICANE.&lt;br /&gt;
* DARK left too, but joined&lt;br /&gt;
  TRAVELLERS...&lt;br /&gt;
* HEWITT left DUNEX and joined&lt;br /&gt;
  DEPREDATORS.&lt;br /&gt;
* DOYLE left aswell, but joined&lt;br /&gt;
  DEMOTION.&lt;br /&gt;
* DUNEX is in war with DEMOTION.&lt;br /&gt;
* lotsa members from THE FOXFIRE&lt;br /&gt;
  CREW joined MANOWAR.&lt;br /&gt;
* YOG/ATG is coding on a game.&lt;br /&gt;
* EINSTEIN/ATG is coding on&lt;br /&gt;
  a sampler.&lt;br /&gt;
* TWILIGHT ZONE is dead! all&lt;br /&gt;
  members rebuilt and joined&lt;br /&gt;
  the good old 'FUSION'. also&lt;br /&gt;
  some old members joined...&lt;br /&gt;
* WAREHOUSE and ROCKSTAR left&lt;br /&gt;
  CONTEX and joined the good old&lt;br /&gt;
  FAIRLIGHT.&lt;br /&gt;
* FOX left UPFRONT and joined&lt;br /&gt;
  BONZAI.&lt;br /&gt;
* SALEZAR didn't stay alive for&lt;br /&gt;
  long. CULT 73 joined RIZING,&lt;br /&gt;
  WISCH joined FLASH INC. and&lt;br /&gt;
  DRAC and EUZKERA joined S451.&lt;br /&gt;
  ZED/REACTION also joined S451.&lt;br /&gt;
* HAWKEYE/MATRIX stopped.&lt;br /&gt;
* BIONIC/TROPIC stopped all&lt;br /&gt;
  swapping activeties.&lt;br /&gt;
* TWS changed his name back to&lt;br /&gt;
  MERLIN and at the same time&lt;br /&gt;
  he and XEROX joined ZONE 45.&lt;br /&gt;
* members from TETRAGON joined&lt;br /&gt;
  a new group called CROSS.&lt;br /&gt;
* POWPIN and JADAWIN joined WOT.&lt;br /&gt;
* DRAKE left CONTEX and joined&lt;br /&gt;
  DOMINATORS.&lt;br /&gt;
* MAVERICK left OPALE and joined&lt;br /&gt;
  BABYGANG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
          THE CHARTS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      THE BEST DEMOGROUPS:&lt;br /&gt;
     ______________________&lt;br /&gt;
       1. HORIZON&lt;br /&gt;
       2. crest&lt;br /&gt;
       3. nato+fairlight&lt;br /&gt;
       4. flash inc.&lt;br /&gt;
       5. bones&lt;br /&gt;
       6. upfront, blackmail&lt;br /&gt;
       7. megastyle inc.&lt;br /&gt;
       8. contex&lt;br /&gt;
       9. rizing&lt;br /&gt;
      10. censor design&lt;br /&gt;
      11. logic&lt;br /&gt;
      12. x-ample&lt;br /&gt;
      13. light&lt;br /&gt;
      14. full force&lt;br /&gt;
&lt;br /&gt;
    THE BEST CRACKERGROUPS:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. IKARI + TALENT&lt;br /&gt;
       2. genesis project&lt;br /&gt;
       3. illusion&lt;br /&gt;
       4. censor design&lt;br /&gt;
       5. dominators&lt;br /&gt;
       6. crazy&lt;br /&gt;
       7. legend&lt;br /&gt;
       8. fairlight&lt;br /&gt;
       9. success&lt;br /&gt;
      10. paramount&lt;br /&gt;
      11. dynamix&lt;br /&gt;
      12. f4cg&lt;br /&gt;
      13. light, action&lt;br /&gt;
      14. depredators&lt;br /&gt;
&lt;br /&gt;
      THE BEST DESIGNERS:&lt;br /&gt;
     ____________________&lt;br /&gt;
       1. ORC/BLACK MAIL&lt;br /&gt;
       2. hein design/density&lt;br /&gt;
       3. artline designs&lt;br /&gt;
       4. michael detert&lt;br /&gt;
       5. vip/crest&lt;br /&gt;
       6. gotcha/crazy&lt;br /&gt;
       7. robert, redstar&lt;br /&gt;
       8. the sarge/fairlight&lt;br /&gt;
       9. scrap/genesis&lt;br /&gt;
      10. bizzmo/genesis&lt;br /&gt;
&lt;br /&gt;
       THE BEST MUSICANS:&lt;br /&gt;
      ____________________&lt;br /&gt;
       1. JENS-CHRISTIAN HUUS&lt;br /&gt;
       2. maniacs of noise&lt;br /&gt;
       3. drax/vibk 20cc&lt;br /&gt;
       4. danko/invoice&lt;br /&gt;
       5. link/the vibrants&lt;br /&gt;
       6. jesper olsen/amok&lt;br /&gt;
       7. iq 64/shape&lt;br /&gt;
       8. edward van santen&lt;br /&gt;
       9. m. schneider&lt;br /&gt;
      10. laxity/scoop&lt;br /&gt;
&lt;br /&gt;
    THE BEST SINGLE CODERS:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. MADUPLEC/NATO&lt;br /&gt;
       2. kjer/hz, mr. cursor&lt;br /&gt;
       3. crossbow/crest&lt;br /&gt;
       4. zodiac/flash inc.&lt;br /&gt;
       5. scroll/megastyle inc.&lt;br /&gt;
       6. hannes sommer/cd&lt;br /&gt;
       7. cycleburner/contex&lt;br /&gt;
       8. raistlin/genesis p.&lt;br /&gt;
       9. omega supreme/panorama&lt;br /&gt;
&lt;br /&gt;
   THE BEST SINGLE CRACKERS:&lt;br /&gt;
  ___________________________&lt;br /&gt;
       1. SNACKY/GENESIS P.&lt;br /&gt;
       2. just ice/i+t&lt;br /&gt;
       3. tycoon/triad&lt;br /&gt;
       4. goblin/genesis p.&lt;br /&gt;
       5. bod/i+t&lt;br /&gt;
       6. jihad/action&lt;br /&gt;
       7. rockstar/fairlight&lt;br /&gt;
       8. weasel/crazy&lt;br /&gt;
       9. macronit/dominators&lt;br /&gt;
      10. dogfriend/dominators&lt;br /&gt;
&lt;br /&gt;
    THE BEST DISC MAGAZINE:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. SEX'N'CRIME&lt;br /&gt;
       2. mamba&lt;br /&gt;
       3. hotshot&lt;br /&gt;
       4. scene express&lt;br /&gt;
       5. smooth criminal&lt;br /&gt;
       6. lethal news&lt;br /&gt;
       7. endemic&lt;br /&gt;
       8. slowpoke news&lt;br /&gt;
       9. megazine&lt;br /&gt;
      10. corruption&lt;br /&gt;
&lt;br /&gt;
      THE BEST VHS FILMS:&lt;br /&gt;
     _____________________&lt;br /&gt;
       1. WAR OF THE ROSES&lt;br /&gt;
       2. turner &amp;amp; hooch&lt;br /&gt;
       3. tango &amp;amp; cash&lt;br /&gt;
       4. born on the fourth...&lt;br /&gt;
       5. when harry met sally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         THAT'S ALL....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advertisements==&lt;br /&gt;
(removed)&lt;br /&gt;
&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
         THE INTERVIEW&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this month we have a interview&lt;br /&gt;
with FLAMINGO of LIGHT !&lt;br /&gt;
ok. H= HOTSHOT, F= FLAMINGO.&lt;br /&gt;
&lt;br /&gt;
H= hello there! please tell me&lt;br /&gt;
   your real name.&lt;br /&gt;
F= my name is OSKAR STAL.&lt;br /&gt;
H= and your age is?&lt;br /&gt;
F= 15 years old.&lt;br /&gt;
H= what's YOUR job in LIGHT?&lt;br /&gt;
F= i'm coding and swapping.&lt;br /&gt;
H= in how many groups have you&lt;br /&gt;
   been in, and what's their&lt;br /&gt;
   name?&lt;br /&gt;
F= it's 4 ones. first it was a&lt;br /&gt;
   group called MICRO SERVICE.&lt;br /&gt;
   that was the time i coded in&lt;br /&gt;
   basic.. after that i joined&lt;br /&gt;
   a group called TITAN. well,&lt;br /&gt;
   i didn't stay there to long,&lt;br /&gt;
   so i joined TRIAD. after&lt;br /&gt;
   releasing some demos for them&lt;br /&gt;
   i left and joined LIGHT,&lt;br /&gt;
   and where i still am.&lt;br /&gt;
H= how many members are there in&lt;br /&gt;
   LIGHT and what's their name?&lt;br /&gt;
F= there's 6 of them named:&lt;br /&gt;
   WACO, GOBLIN, RASH, ICECUBE,&lt;br /&gt;
   SHADE and ME.&lt;br /&gt;
H= who found the name LIGHT?&lt;br /&gt;
F= i think i was goblin.&lt;br /&gt;
H= when did you bought your 64?&lt;br /&gt;
F= in the end of 1986.&lt;br /&gt;
H= how did you got the interest&lt;br /&gt;
   to start coding?&lt;br /&gt;
F= i read the manual and started&lt;br /&gt;
   to CODE in BASIC three days&lt;br /&gt;
   after i got my computer. one&lt;br /&gt;
   of the reasons is that i&lt;br /&gt;
   didn't know anyone who had&lt;br /&gt;
   this marvellous computer.&lt;br /&gt;
   in SUMMER'88 i started to&lt;br /&gt;
   code in machine language.&lt;br /&gt;
H= when did you got famous?&lt;br /&gt;
F= first it was not so many who&lt;br /&gt;
   know who i was, but with the&lt;br /&gt;
   time i got more and more&lt;br /&gt;
   wellknown. nearly all the&lt;br /&gt;
   swedes know who i am.&lt;br /&gt;
H= what's YOUR future plans?&lt;br /&gt;
F= i will continue computing&lt;br /&gt;
   until it get's boring.&lt;br /&gt;
H= who is your best PALS on&lt;br /&gt;
   the scene?&lt;br /&gt;
F= the lighters...&lt;br /&gt;
H= who is THE BEST CODER?&lt;br /&gt;
F= i don't really know, but i&lt;br /&gt;
   like KJER's mathematics&lt;br /&gt;
   calculations.&lt;br /&gt;
H= THE BEST GRAPHIXER?&lt;br /&gt;
F= well i don't know really,&lt;br /&gt;
   but i think it's the guys who&lt;br /&gt;
   besides drawing logos and&lt;br /&gt;
   fonts makes ALL KINDS of&lt;br /&gt;
   pictures like: girls, land-&lt;br /&gt;
   scape etc.&lt;br /&gt;
H= and THE BEST MUSICAN?&lt;br /&gt;
F= well, i think it's&lt;br /&gt;
   MANIACS OF NOISE.&lt;br /&gt;
H= how many HOURS a DAY do you&lt;br /&gt;
   spend computing?&lt;br /&gt;
F= i don't compute that much.&lt;br /&gt;
   some hours in the weekends&lt;br /&gt;
   and when i don't have some-&lt;br /&gt;
   thing to do.&lt;br /&gt;
H= what do you think about the&lt;br /&gt;
   scene novadays?&lt;br /&gt;
F= i think it's a petty that&lt;br /&gt;
   some GOOD guys leaves for the&lt;br /&gt;
   AMIGA. and i think it's goin&lt;br /&gt;
   forwand but VERY SLOW!&lt;br /&gt;
H= what do you think about&lt;br /&gt;
   cracking?&lt;br /&gt;
F= i think it's boring. i will&lt;br /&gt;
   not start to crack myself&lt;br /&gt;
   but if someone didn't do it&lt;br /&gt;
   you couldn't get games,&lt;br /&gt;
   'cause who want's to buy a&lt;br /&gt;
   game for 150 SKR.&lt;br /&gt;
H= that's ofcoz'. well, what do&lt;br /&gt;
   you think about the LAMIGA?&lt;br /&gt;
F= i don't gonna buy one, 'cause&lt;br /&gt;
   i don't have the strength to&lt;br /&gt;
   learn how the machine works&lt;br /&gt;
   as i did with the C64!&lt;br /&gt;
H= aren't LIGHT gonna do a MAG?&lt;br /&gt;
F= when JEDI was a member of our&lt;br /&gt;
   group, we thought about it&lt;br /&gt;
   but when he LEFT due to some&lt;br /&gt;
   problems we haven't plan&lt;br /&gt;
   anything.&lt;br /&gt;
H= in YOUR OWN oppinion, wich is&lt;br /&gt;
   the BEST DISC-MAGAZINE?&lt;br /&gt;
F= i don't really know. i think&lt;br /&gt;
   it's SEX'N'CRIME, but i don't&lt;br /&gt;
   like their DEMOGROUP list.&lt;br /&gt;
   and i also think that there's&lt;br /&gt;
   too many mags right now.&lt;br /&gt;
H= what about HOTSHOT then?&lt;br /&gt;
F= i think the scrollers in the&lt;br /&gt;
   intro is abit strange but the&lt;br /&gt;
   REST IS OK.&lt;br /&gt;
H= who is the BIGGEST asshole?&lt;br /&gt;
F= i don't know because i don't&lt;br /&gt;
   know one.&lt;br /&gt;
H= please describe A LAMER?&lt;br /&gt;
F= it's a guy who think he&lt;br /&gt;
   can code.&lt;br /&gt;
H= now some questions BESIDE&lt;br /&gt;
   THE COMPUTER. what are you&lt;br /&gt;
   doin' on your sparetime?&lt;br /&gt;
F= looking at vi---SPA---ISSUE 2&lt;br /&gt;
   my friends.&lt;br /&gt;
H= do you have a GIRLFRIEND?&lt;br /&gt;
F= NO...&lt;br /&gt;
H= what is your FAVOURITE:&lt;br /&gt;
   FOOD     = spagetti&lt;br /&gt;
   MOVIE    = don't know.&lt;br /&gt;
   COUNTRY  = some sunny place&lt;br /&gt;
   MAGAZINE = larsson&lt;br /&gt;
   GAME     = last ninja&lt;br /&gt;
   MUSIC    = nothin' special.&lt;br /&gt;
   SPORT    = ishockey&lt;br /&gt;
   ANIMAL   = nothin' special.&lt;br /&gt;
H= what makes you HAPPY/ANGRY?&lt;br /&gt;
F= the thing that makes me ANGRY&lt;br /&gt;
   is when the demolists is&lt;br /&gt;
   SO FUCKED UP i can't belive&lt;br /&gt;
   it myself! and the thing that&lt;br /&gt;
   makes me HAPPY is when people&lt;br /&gt;
   likes what you do, and when&lt;br /&gt;
   your high voted on the lists!&lt;br /&gt;
H= do you got any ENEMIES?&lt;br /&gt;
F= no, i try to avoid to gjt&lt;br /&gt;
   ones...&lt;br /&gt;
H= and now as the final and the&lt;br /&gt;
   most used question. what&lt;br /&gt;
   should you bring to a desert&lt;br /&gt;
   island?&lt;br /&gt;
F= a BOAT to row home with,&lt;br /&gt;
   a_GIRL and some FOOD.&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
ok. THANX for the interview !&lt;br /&gt;
yo DANKO: you can't complain on&lt;br /&gt;
this interview 'cause it's good.&lt;br /&gt;
the interview with KJER/HZ was&lt;br /&gt;
a fast one. we didn't have the&lt;br /&gt;
time to do a longer and better&lt;br /&gt;
one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
        MAGAZINE REVIEWS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  CORRUPTION/ACTUAL TRADING G.&lt;br /&gt;
 ______________________________&lt;br /&gt;
&lt;br /&gt;
first of all you can see a quite&lt;br /&gt;
cool intro coded by spc with zak&lt;br /&gt;
by maniacs of noise and some&lt;br /&gt;
nice graphics by some dude!&lt;br /&gt;
(not mentioned!)&lt;br /&gt;
well, the mag haves a quite cool&lt;br /&gt;
layout! some new ideas indeed!&lt;br /&gt;
the things you can edit is:&lt;br /&gt;
EDITORIAL, NEWS &amp;amp; RUMOURS,&lt;br /&gt;
CHARTS, INTERVIEW, REPORTS, SEX-&lt;br /&gt;
STORY, WANTED and REACTIONS.&lt;br /&gt;
the sadest thing is the SEX-&lt;br /&gt;
STORY. i think you guys should&lt;br /&gt;
find something else to write!!&lt;br /&gt;
the storys are NOT funny to&lt;br /&gt;
read, and they are nothing of&lt;br /&gt;
interest... exept the sex-story&lt;br /&gt;
the mag is worth voting on&lt;br /&gt;
(and so i did!).&lt;br /&gt;
WELL, GOOD WORK DUDES!&lt;br /&gt;
&lt;br /&gt;
 ratings: 79 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          MIRAGE/UNION&lt;br /&gt;
         ______________&lt;br /&gt;
&lt;br /&gt;
another one of 'these' mags. i&lt;br /&gt;
say: poor layout with a cool&lt;br /&gt;
logo! you choose between:&lt;br /&gt;
NEWS &amp;amp; RUMOURS, INTERVIEW,&lt;br /&gt;
CHARTS, ADRESSES, EDITORIAL,&lt;br /&gt;
REACTIONS, GAME REVIEWS and&lt;br /&gt;
LAST MINUTE. these thing are&lt;br /&gt;
qiute good... when you have&lt;br /&gt;
choosen the thing you wanted&lt;br /&gt;
it will load a new screen.&lt;br /&gt;
it looks COOL!!&lt;br /&gt;
anyway, this isn't my favourite&lt;br /&gt;
magazine, but it's cool to read!&lt;br /&gt;
&lt;br /&gt;
 ratings: 62 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  SEX'N'CRIME/AMOK CODING DEP.&lt;br /&gt;
 ______________________________&lt;br /&gt;
&lt;br /&gt;
well what can u say?&lt;br /&gt;
this magazine is absolutley the&lt;br /&gt;
BEST one!&lt;br /&gt;
first there's a cool intro coded&lt;br /&gt;
by CHRIS with graphics by SCRAP,&lt;br /&gt;
and music by DEEK.&lt;br /&gt;
when you edit the mag, you'll&lt;br /&gt;
a brilliant layout with a cool&lt;br /&gt;
logo by HEIN DESIGN/DIART and&lt;br /&gt;
music by JESPER OLSEN/AMOK.&lt;br /&gt;
you can edit the helpscreen by&lt;br /&gt;
pressing 'H'. in there you can&lt;br /&gt;
find some very useful things.&lt;br /&gt;
1. enter the mailbox&lt;br /&gt;
2. printer menu&lt;br /&gt;
3. sequence hunter&lt;br /&gt;
   (searches for a word.)&lt;br /&gt;
4. fullscreens scroller&lt;br /&gt;
&lt;br /&gt;
the only thing i can complain on&lt;br /&gt;
is: if you press 1-0 and keeps&lt;br /&gt;
the key down the 1-0 marks will&lt;br /&gt;
bug! anyway, this magazine is&lt;br /&gt;
t h e  B E S T !&lt;br /&gt;
&lt;br /&gt;
 ratings: 96 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       ARS PUPLICA/CROSS&lt;br /&gt;
      ___________________&lt;br /&gt;
&lt;br /&gt;
first there's a intro with a BIG&lt;br /&gt;
logo and a scroller(good lookin'&lt;br /&gt;
indeed!) . when you edit the mag&lt;br /&gt;
you can see the BEST layout&lt;br /&gt;
so far. the typemachine is a&lt;br /&gt;
real cool idea! well you can&lt;br /&gt;
edit alot of things, but i think&lt;br /&gt;
you guys should wrote more stuff&lt;br /&gt;
on each thing! this magazine is&lt;br /&gt;
among the BEST!&lt;br /&gt;
&lt;br /&gt;
 ratings: 84 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       LETHAL NEWS/BONZAI&lt;br /&gt;
      ____________________&lt;br /&gt;
&lt;br /&gt;
first you can see a first class&lt;br /&gt;
intro with nice graphics from&lt;br /&gt;
FOX, and music by MON. there's&lt;br /&gt;
alot of action in the intro,&lt;br /&gt;
lotsa things movin(i like that!)&lt;br /&gt;
when you enter the mag, there's&lt;br /&gt;
another cool logo by FOX and&lt;br /&gt;
again the music by MON. well,&lt;br /&gt;
i don't like the layout that&lt;br /&gt;
much! the rasters and the fld-&lt;br /&gt;
scroller destroys it all !&lt;br /&gt;
although i like the rest! lotsa&lt;br /&gt;
interesting things !&lt;br /&gt;
it's contains a lot of cool&lt;br /&gt;
things, and it's fun to read !&lt;br /&gt;
VERY GOOD WORK!&lt;br /&gt;
&lt;br /&gt;
 ratings: 79 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
some things are negative, but&lt;br /&gt;
don't get sad or angry 'cause&lt;br /&gt;
you know: NO ONES PERFECT !&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
          GAME REVIEWS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 well, we all know that in the&lt;br /&gt;
  BEGINNING of this year there&lt;br /&gt;
  were only released SHIT-GAMES&lt;br /&gt;
  from the SOFTWARE COMPANIES!&lt;br /&gt;
 i also thought that the ruling&lt;br /&gt;
 C-64 was going to get a BITTER&lt;br /&gt;
 DEATH... but then i was WRONG,&lt;br /&gt;
   and i'm sure i was not the&lt;br /&gt;
 only one either...  it really&lt;br /&gt;
   seems like the software&lt;br /&gt;
  companies have got their ASS&lt;br /&gt;
     IN SPEED, finally!&lt;br /&gt;
 so, this time i'm really PROUD&lt;br /&gt;
 of PRESENTING some REVIEWS on&lt;br /&gt;
   some very POPULAR GAMES...&lt;br /&gt;
          HERE WE GO...&lt;br /&gt;
--------------------------------&lt;br /&gt;
         1. HAMMERFIST&lt;br /&gt;
&lt;br /&gt;
 well, i've always meant that&lt;br /&gt;
 the 'LAST NINJA 2' is the best&lt;br /&gt;
 game ever made on the C-64,&lt;br /&gt;
 but yesterday i and my friend&lt;br /&gt;
 ( scorpie of hoaxers ) decided&lt;br /&gt;
 to PLAY this game. after i had&lt;br /&gt;
 played some minutes i became&lt;br /&gt;
 so FUCKING IMPRESSED, and the&lt;br /&gt;
 game is the BEST GAME i've EVER&lt;br /&gt;
 played!!!!  NO DOUBT!!!!&lt;br /&gt;
    the graphic and playability&lt;br /&gt;
 is the BEST i've ever seen on&lt;br /&gt;
 a game, and the music is very&lt;br /&gt;
 GOOD aswell.  the point in the&lt;br /&gt;
 game is to DESTROY the SECURITY&lt;br /&gt;
 system at the different STAGES,&lt;br /&gt;
 and at the last stage you have&lt;br /&gt;
 to destroy the big 'BRAIN' who&lt;br /&gt;
 has made all the WICKEDNESS in&lt;br /&gt;
 the game...  the 'THE END'-&lt;br /&gt;
 screen is like i've always WAN-&lt;br /&gt;
 TED a 'the end'-screen TO BE.&lt;br /&gt;
    the programming is very good&lt;br /&gt;
 and the game contains a lot of&lt;br /&gt;
 WELL-MADE SPRITES.&lt;br /&gt;
    YOU ALL ought to PLAY this&lt;br /&gt;
 MARVELLOUS GAME!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:     100p.&lt;br /&gt;
             SOUND:         86p.&lt;br /&gt;
             PLAYABILITY:   92p.&lt;br /&gt;
             CODE:          95p.&lt;br /&gt;
             IN ALL:        93P.&lt;br /&gt;
&lt;br /&gt;
 THANK to BOD OF I+T for sending&lt;br /&gt;
 me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         2. IMPOSSAMOLE&lt;br /&gt;
&lt;br /&gt;
 well, this game i a NICE game&lt;br /&gt;
 too.  the JOYSTICK control is&lt;br /&gt;
 a little bit BAD some places,&lt;br /&gt;
 but that DOES NOT really mat-&lt;br /&gt;
 ter anyway. it was a little&lt;br /&gt;
 problem to figure out what the&lt;br /&gt;
 point is in the game, but i&lt;br /&gt;
 think it is the same as in&lt;br /&gt;
 HAMMERFIST. the graphic is not&lt;br /&gt;
 so very IMPRESSING, but i like&lt;br /&gt;
 the MUSIC! the 'the end' screen&lt;br /&gt;
 was bad, and the last battle&lt;br /&gt;
 was an EASY FIGHT...   the game&lt;br /&gt;
 reminds me about giana sisters&lt;br /&gt;
 and the cool game called rick&lt;br /&gt;
 dangerous, and it's PRETTY&lt;br /&gt;
 FUNNY!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      58p.&lt;br /&gt;
             SOUND:         82p.&lt;br /&gt;
             PLAYABILITY:   56p.&lt;br /&gt;
             CODE:          45p.&lt;br /&gt;
             IN ALL:        60P.&lt;br /&gt;
&lt;br /&gt;
 THANK to DAMIEN OF GENESIS P.&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
    3. OPERATION THUNDERBOLT&lt;br /&gt;
&lt;br /&gt;
 this game reminds me about OPE-&lt;br /&gt;
 RATION WOLF!! the graphic is&lt;br /&gt;
 not to boast about, but the&lt;br /&gt;
 CODE is NOT so very BAD. the&lt;br /&gt;
 playability is MISERABLE!!&lt;br /&gt;
 anyway the game is WORTH to&lt;br /&gt;
 PLAY...   the point is to KILL&lt;br /&gt;
 as many MEN as possible ( i&lt;br /&gt;
 think! ) !!  DON'T buy it...&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      35p.&lt;br /&gt;
             SOUND:         52p.&lt;br /&gt;
             PLAYABILITY:   31p.&lt;br /&gt;
             CODE:          58p.&lt;br /&gt;
             IN ALL:        44P.&lt;br /&gt;
&lt;br /&gt;
 THANK to ANTITRACK OF COSMOS&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
           4. HOTROD&lt;br /&gt;
&lt;br /&gt;
 this game is a pretty GOOD one.&lt;br /&gt;
 the graphical INTRODUCTION is&lt;br /&gt;
 very COOL, and also with DIGI-&lt;br /&gt;
 TIZED music!  the game has got&lt;br /&gt;
 a nice playability and graphic&lt;br /&gt;
 aswell.&lt;br /&gt;
    the point in this game is to&lt;br /&gt;
 WIN the race ( oh?! ), and you&lt;br /&gt;
 are able to BUY things which&lt;br /&gt;
 IMPROVE the car and make it&lt;br /&gt;
 better!  when i played the game&lt;br /&gt;
 i had some problems in the&lt;br /&gt;
 beginning, but after some hard&lt;br /&gt;
 PRACTICE i finally became a&lt;br /&gt;
 GOOD DRIVER!!  this game is&lt;br /&gt;
 worth its PRICE!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      77p.&lt;br /&gt;
             SOUND:         75p.&lt;br /&gt;
             PLAYABILITY:   60p.&lt;br /&gt;
             CODE:          56p.&lt;br /&gt;
             IN ALL:        67P.&lt;br /&gt;
&lt;br /&gt;
 THANK to BOD OF I+T for sending&lt;br /&gt;
 me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         5. DANDARE III&lt;br /&gt;
&lt;br /&gt;
 dandare is a very COOL game!&lt;br /&gt;
 and i really think this game is&lt;br /&gt;
 the COOLEST of the three&lt;br /&gt;
 dandare games which have been&lt;br /&gt;
 RELEASED. i'm sure i'm not the&lt;br /&gt;
 only one eiter...&lt;br /&gt;
    the graphic is very good, so&lt;br /&gt;
 is the gameplay aswell!!&lt;br /&gt;
 the sound is also pretty good.&lt;br /&gt;
    i had not so very much time&lt;br /&gt;
 to play this game, but my first&lt;br /&gt;
 IMPRESSION was that this game&lt;br /&gt;
 is WORTH its PRICE!! try it!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      91p.&lt;br /&gt;
             SOUND:         78p.&lt;br /&gt;
             PLAYABILITY:   83p.&lt;br /&gt;
             CODE:          65p.&lt;br /&gt;
             IN ALL:        79P.&lt;br /&gt;
&lt;br /&gt;
 THANK to DAMIEN OF GENESIS P.&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         6. SONIC BOOM&lt;br /&gt;
&lt;br /&gt;
 eh... well... this game is PURE&lt;br /&gt;
 CRAP!!!!  the graphic is bad,&lt;br /&gt;
 the sound is bad and the play-&lt;br /&gt;
 ability was bad!&lt;br /&gt;
    personally i prefer BLUEMAX&lt;br /&gt;
 instead of this game.&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      32p.&lt;br /&gt;
             SOUND:         39p.&lt;br /&gt;
             PLAYABILITY:   38p.&lt;br /&gt;
             CODE:          56p.&lt;br /&gt;
             IN ALL:        41P.&lt;br /&gt;
&lt;br /&gt;
 THANK to CURSE OF ATG for send-&lt;br /&gt;
 ing me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
 well, thats all folks!  i hope&lt;br /&gt;
 you think i've been FAIR in the&lt;br /&gt;
 EVALUATING of those GAMES.&lt;br /&gt;
 personally i think i've been&lt;br /&gt;
 MORE than FAIR!!  if you DON'T&lt;br /&gt;
 AGREE in the JUDGEMENT, then&lt;br /&gt;
 SEND me a LETTER!!&lt;br /&gt;
&lt;br /&gt;
 signed DEXION OF 'HOTSHOT' red.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About Mag==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
      ---  ABOUT MAG  ---&lt;br /&gt;
&lt;br /&gt;
HOTSHOT will be released every&lt;br /&gt;
month.&lt;br /&gt;
VOTE FOR THE BEST:&lt;br /&gt;
10 demogroups   10 crackergroups&lt;br /&gt;
10 musicans     10 designers&lt;br /&gt;
10 single crakr 10 single coders&lt;br /&gt;
10 disc-mags    10 todays demos&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
please send VOTES  REACTIONS&lt;br /&gt;
NEWS  INTERVIEWS and YOUR ADDY&lt;br /&gt;
if you want it printed in the&lt;br /&gt;
magazine. send to one of us:&lt;br /&gt;
&lt;br /&gt;
    MORPHEUS        EPSILON&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
     ZODIAC          DEXION&lt;br /&gt;
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XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
THANKS TO the following guys for&lt;br /&gt;
NEWS, VOTINGS etc.&lt;br /&gt;
&lt;br /&gt;
stranger/motion   hagbard/cicen&lt;br /&gt;
guys in zone 45   i-man/royalty&lt;br /&gt;
hellguard/fenix   the voice&lt;br /&gt;
apache/mute 101   walker/oneway&lt;br /&gt;
raistlin/g*p      stryker/sharks&lt;br /&gt;
blitter/network   kruger/sok&lt;br /&gt;
junior/chaos      loom/tat&lt;br /&gt;
1mb/motion        oberon&lt;br /&gt;
GHOST/MANOWAR     and the rest..&lt;br /&gt;
&lt;br /&gt;
the following guys, voted for&lt;br /&gt;
MANOWAR's mag BIG DIG, but they&lt;br /&gt;
didn't finnish the mag,so we got&lt;br /&gt;
the sheets. thanx also goes to:&lt;br /&gt;
&lt;br /&gt;
agressor/amok     trc/bad bros.&lt;br /&gt;
muscle/rca        floyd/atg&lt;br /&gt;
crash/capitol     mare/stash&lt;br /&gt;
mutant/stash      red hawk&lt;br /&gt;
feezy/role        nico/pheonix&lt;br /&gt;
divine/unicess    ghost+king/mwr&lt;br /&gt;
gtl/fatal error   incognito/crl&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_02</id>
		<title>Hotshot 02</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Hotshot_02"/>
				<updated>2010-10-23T20:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 194.106.219.254 (Talk); changed back to last version by 219.238.239.79&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Hello! gegacgd interesting gegacgd site!&lt;br /&gt;
&lt;br /&gt;
==News and Rumors==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
         NEWS'N'RUMOURS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* a new group is born in norway&lt;br /&gt;
  called SKYDESIGN.&lt;br /&gt;
* mike and headhunter left&lt;br /&gt;
  sphinx and joined ALPHA FLIGHT&lt;br /&gt;
* warboy was kicked out of&lt;br /&gt;
  alpha flight.&lt;br /&gt;
* lars of twins joined TRC.&lt;br /&gt;
* rumours says that ACTUAL is&lt;br /&gt;
  dead. true or false?&lt;br /&gt;
* STAGE is a new dutch importer&lt;br /&gt;
  group.&lt;br /&gt;
* RCA 717 changed his name to&lt;br /&gt;
  RCA. (big diff.)&lt;br /&gt;
* AGGRESSOR and DUFT'90 joined&lt;br /&gt;
  future technologies a depart-&lt;br /&gt;
  ment of AMOK.&lt;br /&gt;
* the federation against ATG&lt;br /&gt;
  is over.&lt;br /&gt;
* MEGADEATH and MEGASTYLE INC.&lt;br /&gt;
  have both the same name on&lt;br /&gt;
  their mags, MEGAZINE. the fact&lt;br /&gt;
  is that MEGADEATH had the name&lt;br /&gt;
  long before megastyle..&lt;br /&gt;
* ARRAY is now dead!&lt;br /&gt;
* BATMAN(ex g*p) joined ddt and&lt;br /&gt;
  changed his handle to DIABLO.&lt;br /&gt;
* GRAVESTONE/UA joined full&lt;br /&gt;
  force. two weeks later he left&lt;br /&gt;
  the computer scene.&lt;br /&gt;
* SHAKIN(ex array) joined stash.&lt;br /&gt;
* ZOIDS is dead!&lt;br /&gt;
* RAZOR of PHEONIX changed his&lt;br /&gt;
  handle to NICO.&lt;br /&gt;
* YOGA(ex yankees) joined&lt;br /&gt;
  unicess. unicess members in&lt;br /&gt;
  belgium is now:&lt;br /&gt;
  DIVINE-EXOR-EINSTEIN and YOGA.&lt;br /&gt;
* jetset crew joined fatal error&lt;br /&gt;
* SPACIE/GP left the computer&lt;br /&gt;
  scene.&lt;br /&gt;
* GP's birthday demo will be&lt;br /&gt;
  release soon.&lt;br /&gt;
* ICE-T was kicked out from&lt;br /&gt;
  NASTY.&lt;br /&gt;
* AERO joined NASTY.&lt;br /&gt;
* SHINE left nasty and joined&lt;br /&gt;
  HURRICANE.&lt;br /&gt;
* DARK left too, but joined&lt;br /&gt;
  TRAVELLERS...&lt;br /&gt;
* HEWITT left DUNEX and joined&lt;br /&gt;
  DEPREDATORS.&lt;br /&gt;
* DOYLE left aswell, but joined&lt;br /&gt;
  DEMOTION.&lt;br /&gt;
* DUNEX is in war with DEMOTION.&lt;br /&gt;
* lotsa members from THE FOXFIRE&lt;br /&gt;
  CREW joined MANOWAR.&lt;br /&gt;
* YOG/ATG is coding on a game.&lt;br /&gt;
* EINSTEIN/ATG is coding on&lt;br /&gt;
  a sampler.&lt;br /&gt;
* TWILIGHT ZONE is dead! all&lt;br /&gt;
  members rebuilt and joined&lt;br /&gt;
  the good old 'FUSION'. also&lt;br /&gt;
  some old members joined...&lt;br /&gt;
* WAREHOUSE and ROCKSTAR left&lt;br /&gt;
  CONTEX and joined the good old&lt;br /&gt;
  FAIRLIGHT.&lt;br /&gt;
* FOX left UPFRONT and joined&lt;br /&gt;
  BONZAI.&lt;br /&gt;
* SALEZAR didn't stay alive for&lt;br /&gt;
  long. CULT 73 joined RIZING,&lt;br /&gt;
  WISCH joined FLASH INC. and&lt;br /&gt;
  DRAC and EUZKERA joined S451.&lt;br /&gt;
  ZED/REACTION also joined S451.&lt;br /&gt;
* HAWKEYE/MATRIX stopped.&lt;br /&gt;
* BIONIC/TROPIC stopped all&lt;br /&gt;
  swapping activeties.&lt;br /&gt;
* TWS changed his name back to&lt;br /&gt;
  MERLIN and at the same time&lt;br /&gt;
  he and XEROX joined ZONE 45.&lt;br /&gt;
* members from TETRAGON joined&lt;br /&gt;
  a new group called CROSS.&lt;br /&gt;
* POWPIN and JADAWIN joined WOT.&lt;br /&gt;
* DRAKE left CONTEX and joined&lt;br /&gt;
  DOMINATORS.&lt;br /&gt;
* MAVERICK left OPALE and joined&lt;br /&gt;
  BABYGANG.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
          THE CHARTS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      THE BEST DEMOGROUPS:&lt;br /&gt;
     ______________________&lt;br /&gt;
       1. HORIZON&lt;br /&gt;
       2. crest&lt;br /&gt;
       3. nato+fairlight&lt;br /&gt;
       4. flash inc.&lt;br /&gt;
       5. bones&lt;br /&gt;
       6. upfront, blackmail&lt;br /&gt;
       7. megastyle inc.&lt;br /&gt;
       8. contex&lt;br /&gt;
       9. rizing&lt;br /&gt;
      10. censor design&lt;br /&gt;
      11. logic&lt;br /&gt;
      12. x-ample&lt;br /&gt;
      13. light&lt;br /&gt;
      14. full force&lt;br /&gt;
&lt;br /&gt;
    THE BEST CRACKERGROUPS:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. IKARI + TALENT&lt;br /&gt;
       2. genesis project&lt;br /&gt;
       3. illusion&lt;br /&gt;
       4. censor design&lt;br /&gt;
       5. dominators&lt;br /&gt;
       6. crazy&lt;br /&gt;
       7. legend&lt;br /&gt;
       8. fairlight&lt;br /&gt;
       9. success&lt;br /&gt;
      10. paramount&lt;br /&gt;
      11. dynamix&lt;br /&gt;
      12. f4cg&lt;br /&gt;
      13. light, action&lt;br /&gt;
      14. depredators&lt;br /&gt;
&lt;br /&gt;
      THE BEST DESIGNERS:&lt;br /&gt;
     ____________________&lt;br /&gt;
       1. ORC/BLACK MAIL&lt;br /&gt;
       2. hein design/density&lt;br /&gt;
       3. artline designs&lt;br /&gt;
       4. michael detert&lt;br /&gt;
       5. vip/crest&lt;br /&gt;
       6. gotcha/crazy&lt;br /&gt;
       7. robert, redstar&lt;br /&gt;
       8. the sarge/fairlight&lt;br /&gt;
       9. scrap/genesis&lt;br /&gt;
      10. bizzmo/genesis&lt;br /&gt;
&lt;br /&gt;
       THE BEST MUSICANS:&lt;br /&gt;
      ____________________&lt;br /&gt;
       1. JENS-CHRISTIAN HUUS&lt;br /&gt;
       2. maniacs of noise&lt;br /&gt;
       3. drax/vibk 20cc&lt;br /&gt;
       4. danko/invoice&lt;br /&gt;
       5. link/the vibrants&lt;br /&gt;
       6. jesper olsen/amok&lt;br /&gt;
       7. iq 64/shape&lt;br /&gt;
       8. edward van santen&lt;br /&gt;
       9. m. schneider&lt;br /&gt;
      10. laxity/scoop&lt;br /&gt;
&lt;br /&gt;
    THE BEST SINGLE CODERS:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. MADUPLEC/NATO&lt;br /&gt;
       2. kjer/hz, mr. cursor&lt;br /&gt;
       3. crossbow/crest&lt;br /&gt;
       4. zodiac/flash inc.&lt;br /&gt;
       5. scroll/megastyle inc.&lt;br /&gt;
       6. hannes sommer/cd&lt;br /&gt;
       7. cycleburner/contex&lt;br /&gt;
       8. raistlin/genesis p.&lt;br /&gt;
       9. omega supreme/panorama&lt;br /&gt;
&lt;br /&gt;
   THE BEST SINGLE CRACKERS:&lt;br /&gt;
  ___________________________&lt;br /&gt;
       1. SNACKY/GENESIS P.&lt;br /&gt;
       2. just ice/i+t&lt;br /&gt;
       3. tycoon/triad&lt;br /&gt;
       4. goblin/genesis p.&lt;br /&gt;
       5. bod/i+t&lt;br /&gt;
       6. jihad/action&lt;br /&gt;
       7. rockstar/fairlight&lt;br /&gt;
       8. weasel/crazy&lt;br /&gt;
       9. macronit/dominators&lt;br /&gt;
      10. dogfriend/dominators&lt;br /&gt;
&lt;br /&gt;
    THE BEST DISC MAGAZINE:&lt;br /&gt;
   _________________________&lt;br /&gt;
       1. SEX'N'CRIME&lt;br /&gt;
       2. mamba&lt;br /&gt;
       3. hotshot&lt;br /&gt;
       4. scene express&lt;br /&gt;
       5. smooth criminal&lt;br /&gt;
       6. lethal news&lt;br /&gt;
       7. endemic&lt;br /&gt;
       8. slowpoke news&lt;br /&gt;
       9. megazine&lt;br /&gt;
      10. corruption&lt;br /&gt;
&lt;br /&gt;
      THE BEST VHS FILMS:&lt;br /&gt;
     _____________________&lt;br /&gt;
       1. WAR OF THE ROSES&lt;br /&gt;
       2. turner &amp;amp; hooch&lt;br /&gt;
       3. tango &amp;amp; cash&lt;br /&gt;
       4. born on the fourth...&lt;br /&gt;
       5. when harry met sally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         THAT'S ALL....&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advertisements==&lt;br /&gt;
(removed)&lt;br /&gt;
&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
         THE INTERVIEW&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this month we have a interview&lt;br /&gt;
with FLAMINGO of LIGHT !&lt;br /&gt;
ok. H= HOTSHOT, F= FLAMINGO.&lt;br /&gt;
&lt;br /&gt;
H= hello there! please tell me&lt;br /&gt;
   your real name.&lt;br /&gt;
F= my name is OSKAR STAL.&lt;br /&gt;
H= and your age is?&lt;br /&gt;
F= 15 years old.&lt;br /&gt;
H= what's YOUR job in LIGHT?&lt;br /&gt;
F= i'm coding and swapping.&lt;br /&gt;
H= in how many groups have you&lt;br /&gt;
   been in, and what's their&lt;br /&gt;
   name?&lt;br /&gt;
F= it's 4 ones. first it was a&lt;br /&gt;
   group called MICRO SERVICE.&lt;br /&gt;
   that was the time i coded in&lt;br /&gt;
   basic.. after that i joined&lt;br /&gt;
   a group called TITAN. well,&lt;br /&gt;
   i didn't stay there to long,&lt;br /&gt;
   so i joined TRIAD. after&lt;br /&gt;
   releasing some demos for them&lt;br /&gt;
   i left and joined LIGHT,&lt;br /&gt;
   and where i still am.&lt;br /&gt;
H= how many members are there in&lt;br /&gt;
   LIGHT and what's their name?&lt;br /&gt;
F= there's 6 of them named:&lt;br /&gt;
   WACO, GOBLIN, RASH, ICECUBE,&lt;br /&gt;
   SHADE and ME.&lt;br /&gt;
H= who found the name LIGHT?&lt;br /&gt;
F= i think i was goblin.&lt;br /&gt;
H= when did you bought your 64?&lt;br /&gt;
F= in the end of 1986.&lt;br /&gt;
H= how did you got the interest&lt;br /&gt;
   to start coding?&lt;br /&gt;
F= i read the manual and started&lt;br /&gt;
   to CODE in BASIC three days&lt;br /&gt;
   after i got my computer. one&lt;br /&gt;
   of the reasons is that i&lt;br /&gt;
   didn't know anyone who had&lt;br /&gt;
   this marvellous computer.&lt;br /&gt;
   in SUMMER'88 i started to&lt;br /&gt;
   code in machine language.&lt;br /&gt;
H= when did you got famous?&lt;br /&gt;
F= first it was not so many who&lt;br /&gt;
   know who i was, but with the&lt;br /&gt;
   time i got more and more&lt;br /&gt;
   wellknown. nearly all the&lt;br /&gt;
   swedes know who i am.&lt;br /&gt;
H= what's YOUR future plans?&lt;br /&gt;
F= i will continue computing&lt;br /&gt;
   until it get's boring.&lt;br /&gt;
H= who is your best PALS on&lt;br /&gt;
   the scene?&lt;br /&gt;
F= the lighters...&lt;br /&gt;
H= who is THE BEST CODER?&lt;br /&gt;
F= i don't really know, but i&lt;br /&gt;
   like KJER's mathematics&lt;br /&gt;
   calculations.&lt;br /&gt;
H= THE BEST GRAPHIXER?&lt;br /&gt;
F= well i don't know really,&lt;br /&gt;
   but i think it's the guys who&lt;br /&gt;
   besides drawing logos and&lt;br /&gt;
   fonts makes ALL KINDS of&lt;br /&gt;
   pictures like: girls, land-&lt;br /&gt;
   scape etc.&lt;br /&gt;
H= and THE BEST MUSICAN?&lt;br /&gt;
F= well, i think it's&lt;br /&gt;
   MANIACS OF NOISE.&lt;br /&gt;
H= how many HOURS a DAY do you&lt;br /&gt;
   spend computing?&lt;br /&gt;
F= i don't compute that much.&lt;br /&gt;
   some hours in the weekends&lt;br /&gt;
   and when i don't have some-&lt;br /&gt;
   thing to do.&lt;br /&gt;
H= what do you think about the&lt;br /&gt;
   scene novadays?&lt;br /&gt;
F= i think it's a petty that&lt;br /&gt;
   some GOOD guys leaves for the&lt;br /&gt;
   AMIGA. and i think it's goin&lt;br /&gt;
   forwand but VERY SLOW!&lt;br /&gt;
H= what do you think about&lt;br /&gt;
   cracking?&lt;br /&gt;
F= i think it's boring. i will&lt;br /&gt;
   not start to crack myself&lt;br /&gt;
   but if someone didn't do it&lt;br /&gt;
   you couldn't get games,&lt;br /&gt;
   'cause who want's to buy a&lt;br /&gt;
   game for 150 SKR.&lt;br /&gt;
H= that's ofcoz'. well, what do&lt;br /&gt;
   you think about the LAMIGA?&lt;br /&gt;
F= i don't gonna buy one, 'cause&lt;br /&gt;
   i don't have the strength to&lt;br /&gt;
   learn how the machine works&lt;br /&gt;
   as i did with the C64!&lt;br /&gt;
H= aren't LIGHT gonna do a MAG?&lt;br /&gt;
F= when JEDI was a member of our&lt;br /&gt;
   group, we thought about it&lt;br /&gt;
   but when he LEFT due to some&lt;br /&gt;
   problems we haven't plan&lt;br /&gt;
   anything.&lt;br /&gt;
H= in YOUR OWN oppinion, wich is&lt;br /&gt;
   the BEST DISC-MAGAZINE?&lt;br /&gt;
F= i don't really know. i think&lt;br /&gt;
   it's SEX'N'CRIME, but i don't&lt;br /&gt;
   like their DEMOGROUP list.&lt;br /&gt;
   and i also think that there's&lt;br /&gt;
   too many mags right now.&lt;br /&gt;
H= what about HOTSHOT then?&lt;br /&gt;
F= i think the scrollers in the&lt;br /&gt;
   intro is abit strange but the&lt;br /&gt;
   REST IS OK.&lt;br /&gt;
H= who is the BIGGEST asshole?&lt;br /&gt;
F= i don't know because i don't&lt;br /&gt;
   know one.&lt;br /&gt;
H= please describe A LAMER?&lt;br /&gt;
F= it's a guy who think he&lt;br /&gt;
   can code.&lt;br /&gt;
H= now some questions BESIDE&lt;br /&gt;
   THE COMPUTER. what are you&lt;br /&gt;
   doin' on your sparetime?&lt;br /&gt;
F= looking at vi---SPA---ISSUE 2&lt;br /&gt;
   my friends.&lt;br /&gt;
H= do you have a GIRLFRIEND?&lt;br /&gt;
F= NO...&lt;br /&gt;
H= what is your FAVOURITE:&lt;br /&gt;
   FOOD     = spagetti&lt;br /&gt;
   MOVIE    = don't know.&lt;br /&gt;
   COUNTRY  = some sunny place&lt;br /&gt;
   MAGAZINE = larsson&lt;br /&gt;
   GAME     = last ninja&lt;br /&gt;
   MUSIC    = nothin' special.&lt;br /&gt;
   SPORT    = ishockey&lt;br /&gt;
   ANIMAL   = nothin' special.&lt;br /&gt;
H= what makes you HAPPY/ANGRY?&lt;br /&gt;
F= the thing that makes me ANGRY&lt;br /&gt;
   is when the demolists is&lt;br /&gt;
   SO FUCKED UP i can't belive&lt;br /&gt;
   it myself! and the thing that&lt;br /&gt;
   makes me HAPPY is when people&lt;br /&gt;
   likes what you do, and when&lt;br /&gt;
   your high voted on the lists!&lt;br /&gt;
H= do you got any ENEMIES?&lt;br /&gt;
F= no, i try to avoid to gjt&lt;br /&gt;
   ones...&lt;br /&gt;
H= and now as the final and the&lt;br /&gt;
   most used question. what&lt;br /&gt;
   should you bring to a desert&lt;br /&gt;
   island?&lt;br /&gt;
F= a BOAT to row home with,&lt;br /&gt;
   a_GIRL and some FOOD.&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
ok. THANX for the interview !&lt;br /&gt;
yo DANKO: you can't complain on&lt;br /&gt;
this interview 'cause it's good.&lt;br /&gt;
the interview with KJER/HZ was&lt;br /&gt;
a fast one. we didn't have the&lt;br /&gt;
time to do a longer and better&lt;br /&gt;
one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
        MAGAZINE REVIEWS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  CORRUPTION/ACTUAL TRADING G.&lt;br /&gt;
 ______________________________&lt;br /&gt;
&lt;br /&gt;
first of all you can see a quite&lt;br /&gt;
cool intro coded by spc with zak&lt;br /&gt;
by maniacs of noise and some&lt;br /&gt;
nice graphics by some dude!&lt;br /&gt;
(not mentioned!)&lt;br /&gt;
well, the mag haves a quite cool&lt;br /&gt;
layout! some new ideas indeed!&lt;br /&gt;
the things you can edit is:&lt;br /&gt;
EDITORIAL, NEWS &amp;amp; RUMOURS,&lt;br /&gt;
CHARTS, INTERVIEW, REPORTS, SEX-&lt;br /&gt;
STORY, WANTED and REACTIONS.&lt;br /&gt;
the sadest thing is the SEX-&lt;br /&gt;
STORY. i think you guys should&lt;br /&gt;
find something else to write!!&lt;br /&gt;
the storys are NOT funny to&lt;br /&gt;
read, and they are nothing of&lt;br /&gt;
interest... exept the sex-story&lt;br /&gt;
the mag is worth voting on&lt;br /&gt;
(and so i did!).&lt;br /&gt;
WELL, GOOD WORK DUDES!&lt;br /&gt;
&lt;br /&gt;
 ratings: 79 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          MIRAGE/UNION&lt;br /&gt;
         ______________&lt;br /&gt;
&lt;br /&gt;
another one of 'these' mags. i&lt;br /&gt;
say: poor layout with a cool&lt;br /&gt;
logo! you choose between:&lt;br /&gt;
NEWS &amp;amp; RUMOURS, INTERVIEW,&lt;br /&gt;
CHARTS, ADRESSES, EDITORIAL,&lt;br /&gt;
REACTIONS, GAME REVIEWS and&lt;br /&gt;
LAST MINUTE. these thing are&lt;br /&gt;
qiute good... when you have&lt;br /&gt;
choosen the thing you wanted&lt;br /&gt;
it will load a new screen.&lt;br /&gt;
it looks COOL!!&lt;br /&gt;
anyway, this isn't my favourite&lt;br /&gt;
magazine, but it's cool to read!&lt;br /&gt;
&lt;br /&gt;
 ratings: 62 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  SEX'N'CRIME/AMOK CODING DEP.&lt;br /&gt;
 ______________________________&lt;br /&gt;
&lt;br /&gt;
well what can u say?&lt;br /&gt;
this magazine is absolutley the&lt;br /&gt;
BEST one!&lt;br /&gt;
first there's a cool intro coded&lt;br /&gt;
by CHRIS with graphics by SCRAP,&lt;br /&gt;
and music by DEEK.&lt;br /&gt;
when you edit the mag, you'll&lt;br /&gt;
a brilliant layout with a cool&lt;br /&gt;
logo by HEIN DESIGN/DIART and&lt;br /&gt;
music by JESPER OLSEN/AMOK.&lt;br /&gt;
you can edit the helpscreen by&lt;br /&gt;
pressing 'H'. in there you can&lt;br /&gt;
find some very useful things.&lt;br /&gt;
1. enter the mailbox&lt;br /&gt;
2. printer menu&lt;br /&gt;
3. sequence hunter&lt;br /&gt;
   (searches for a word.)&lt;br /&gt;
4. fullscreens scroller&lt;br /&gt;
&lt;br /&gt;
the only thing i can complain on&lt;br /&gt;
is: if you press 1-0 and keeps&lt;br /&gt;
the key down the 1-0 marks will&lt;br /&gt;
bug! anyway, this magazine is&lt;br /&gt;
t h e  B E S T !&lt;br /&gt;
&lt;br /&gt;
 ratings: 96 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       ARS PUPLICA/CROSS&lt;br /&gt;
      ___________________&lt;br /&gt;
&lt;br /&gt;
first there's a intro with a BIG&lt;br /&gt;
logo and a scroller(good lookin'&lt;br /&gt;
indeed!) . when you edit the mag&lt;br /&gt;
you can see the BEST layout&lt;br /&gt;
so far. the typemachine is a&lt;br /&gt;
real cool idea! well you can&lt;br /&gt;
edit alot of things, but i think&lt;br /&gt;
you guys should wrote more stuff&lt;br /&gt;
on each thing! this magazine is&lt;br /&gt;
among the BEST!&lt;br /&gt;
&lt;br /&gt;
 ratings: 84 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       LETHAL NEWS/BONZAI&lt;br /&gt;
      ____________________&lt;br /&gt;
&lt;br /&gt;
first you can see a first class&lt;br /&gt;
intro with nice graphics from&lt;br /&gt;
FOX, and music by MON. there's&lt;br /&gt;
alot of action in the intro,&lt;br /&gt;
lotsa things movin(i like that!)&lt;br /&gt;
when you enter the mag, there's&lt;br /&gt;
another cool logo by FOX and&lt;br /&gt;
again the music by MON. well,&lt;br /&gt;
i don't like the layout that&lt;br /&gt;
much! the rasters and the fld-&lt;br /&gt;
scroller destroys it all !&lt;br /&gt;
although i like the rest! lotsa&lt;br /&gt;
interesting things !&lt;br /&gt;
it's contains a lot of cool&lt;br /&gt;
things, and it's fun to read !&lt;br /&gt;
VERY GOOD WORK!&lt;br /&gt;
&lt;br /&gt;
 ratings: 79 percent out of 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
some things are negative, but&lt;br /&gt;
don't get sad or angry 'cause&lt;br /&gt;
you know: NO ONES PERFECT !&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
          GAME REVIEWS&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 well, we all know that in the&lt;br /&gt;
  BEGINNING of this year there&lt;br /&gt;
  were only released SHIT-GAMES&lt;br /&gt;
  from the SOFTWARE COMPANIES!&lt;br /&gt;
 i also thought that the ruling&lt;br /&gt;
 C-64 was going to get a BITTER&lt;br /&gt;
 DEATH... but then i was WRONG,&lt;br /&gt;
   and i'm sure i was not the&lt;br /&gt;
 only one either...  it really&lt;br /&gt;
   seems like the software&lt;br /&gt;
  companies have got their ASS&lt;br /&gt;
     IN SPEED, finally!&lt;br /&gt;
 so, this time i'm really PROUD&lt;br /&gt;
 of PRESENTING some REVIEWS on&lt;br /&gt;
   some very POPULAR GAMES...&lt;br /&gt;
          HERE WE GO...&lt;br /&gt;
--------------------------------&lt;br /&gt;
         1. HAMMERFIST&lt;br /&gt;
&lt;br /&gt;
 well, i've always meant that&lt;br /&gt;
 the 'LAST NINJA 2' is the best&lt;br /&gt;
 game ever made on the C-64,&lt;br /&gt;
 but yesterday i and my friend&lt;br /&gt;
 ( scorpie of hoaxers ) decided&lt;br /&gt;
 to PLAY this game. after i had&lt;br /&gt;
 played some minutes i became&lt;br /&gt;
 so FUCKING IMPRESSED, and the&lt;br /&gt;
 game is the BEST GAME i've EVER&lt;br /&gt;
 played!!!!  NO DOUBT!!!!&lt;br /&gt;
    the graphic and playability&lt;br /&gt;
 is the BEST i've ever seen on&lt;br /&gt;
 a game, and the music is very&lt;br /&gt;
 GOOD aswell.  the point in the&lt;br /&gt;
 game is to DESTROY the SECURITY&lt;br /&gt;
 system at the different STAGES,&lt;br /&gt;
 and at the last stage you have&lt;br /&gt;
 to destroy the big 'BRAIN' who&lt;br /&gt;
 has made all the WICKEDNESS in&lt;br /&gt;
 the game...  the 'THE END'-&lt;br /&gt;
 screen is like i've always WAN-&lt;br /&gt;
 TED a 'the end'-screen TO BE.&lt;br /&gt;
    the programming is very good&lt;br /&gt;
 and the game contains a lot of&lt;br /&gt;
 WELL-MADE SPRITES.&lt;br /&gt;
    YOU ALL ought to PLAY this&lt;br /&gt;
 MARVELLOUS GAME!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:     100p.&lt;br /&gt;
             SOUND:         86p.&lt;br /&gt;
             PLAYABILITY:   92p.&lt;br /&gt;
             CODE:          95p.&lt;br /&gt;
             IN ALL:        93P.&lt;br /&gt;
&lt;br /&gt;
 THANK to BOD OF I+T for sending&lt;br /&gt;
 me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         2. IMPOSSAMOLE&lt;br /&gt;
&lt;br /&gt;
 well, this game i a NICE game&lt;br /&gt;
 too.  the JOYSTICK control is&lt;br /&gt;
 a little bit BAD some places,&lt;br /&gt;
 but that DOES NOT really mat-&lt;br /&gt;
 ter anyway. it was a little&lt;br /&gt;
 problem to figure out what the&lt;br /&gt;
 point is in the game, but i&lt;br /&gt;
 think it is the same as in&lt;br /&gt;
 HAMMERFIST. the graphic is not&lt;br /&gt;
 so very IMPRESSING, but i like&lt;br /&gt;
 the MUSIC! the 'the end' screen&lt;br /&gt;
 was bad, and the last battle&lt;br /&gt;
 was an EASY FIGHT...   the game&lt;br /&gt;
 reminds me about giana sisters&lt;br /&gt;
 and the cool game called rick&lt;br /&gt;
 dangerous, and it's PRETTY&lt;br /&gt;
 FUNNY!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      58p.&lt;br /&gt;
             SOUND:         82p.&lt;br /&gt;
             PLAYABILITY:   56p.&lt;br /&gt;
             CODE:          45p.&lt;br /&gt;
             IN ALL:        60P.&lt;br /&gt;
&lt;br /&gt;
 THANK to DAMIEN OF GENESIS P.&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
    3. OPERATION THUNDERBOLT&lt;br /&gt;
&lt;br /&gt;
 this game reminds me about OPE-&lt;br /&gt;
 RATION WOLF!! the graphic is&lt;br /&gt;
 not to boast about, but the&lt;br /&gt;
 CODE is NOT so very BAD. the&lt;br /&gt;
 playability is MISERABLE!!&lt;br /&gt;
 anyway the game is WORTH to&lt;br /&gt;
 PLAY...   the point is to KILL&lt;br /&gt;
 as many MEN as possible ( i&lt;br /&gt;
 think! ) !!  DON'T buy it...&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      35p.&lt;br /&gt;
             SOUND:         52p.&lt;br /&gt;
             PLAYABILITY:   31p.&lt;br /&gt;
             CODE:          58p.&lt;br /&gt;
             IN ALL:        44P.&lt;br /&gt;
&lt;br /&gt;
 THANK to ANTITRACK OF COSMOS&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
           4. HOTROD&lt;br /&gt;
&lt;br /&gt;
 this game is a pretty GOOD one.&lt;br /&gt;
 the graphical INTRODUCTION is&lt;br /&gt;
 very COOL, and also with DIGI-&lt;br /&gt;
 TIZED music!  the game has got&lt;br /&gt;
 a nice playability and graphic&lt;br /&gt;
 aswell.&lt;br /&gt;
    the point in this game is to&lt;br /&gt;
 WIN the race ( oh?! ), and you&lt;br /&gt;
 are able to BUY things which&lt;br /&gt;
 IMPROVE the car and make it&lt;br /&gt;
 better!  when i played the game&lt;br /&gt;
 i had some problems in the&lt;br /&gt;
 beginning, but after some hard&lt;br /&gt;
 PRACTICE i finally became a&lt;br /&gt;
 GOOD DRIVER!!  this game is&lt;br /&gt;
 worth its PRICE!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      77p.&lt;br /&gt;
             SOUND:         75p.&lt;br /&gt;
             PLAYABILITY:   60p.&lt;br /&gt;
             CODE:          56p.&lt;br /&gt;
             IN ALL:        67P.&lt;br /&gt;
&lt;br /&gt;
 THANK to BOD OF I+T for sending&lt;br /&gt;
 me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         5. DANDARE III&lt;br /&gt;
&lt;br /&gt;
 dandare is a very COOL game!&lt;br /&gt;
 and i really think this game is&lt;br /&gt;
 the COOLEST of the three&lt;br /&gt;
 dandare games which have been&lt;br /&gt;
 RELEASED. i'm sure i'm not the&lt;br /&gt;
 only one eiter...&lt;br /&gt;
    the graphic is very good, so&lt;br /&gt;
 is the gameplay aswell!!&lt;br /&gt;
 the sound is also pretty good.&lt;br /&gt;
    i had not so very much time&lt;br /&gt;
 to play this game, but my first&lt;br /&gt;
 IMPRESSION was that this game&lt;br /&gt;
 is WORTH its PRICE!! try it!!&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      91p.&lt;br /&gt;
             SOUND:         78p.&lt;br /&gt;
             PLAYABILITY:   83p.&lt;br /&gt;
             CODE:          65p.&lt;br /&gt;
             IN ALL:        79P.&lt;br /&gt;
&lt;br /&gt;
 THANK to DAMIEN OF GENESIS P.&lt;br /&gt;
 for sending me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
         6. SONIC BOOM&lt;br /&gt;
&lt;br /&gt;
 eh... well... this game is PURE&lt;br /&gt;
 CRAP!!!!  the graphic is bad,&lt;br /&gt;
 the sound is bad and the play-&lt;br /&gt;
 ability was bad!&lt;br /&gt;
    personally i prefer BLUEMAX&lt;br /&gt;
 instead of this game.&lt;br /&gt;
&lt;br /&gt;
             GRAPHICS:      32p.&lt;br /&gt;
             SOUND:         39p.&lt;br /&gt;
             PLAYABILITY:   38p.&lt;br /&gt;
             CODE:          56p.&lt;br /&gt;
             IN ALL:        41P.&lt;br /&gt;
&lt;br /&gt;
 THANK to CURSE OF ATG for send-&lt;br /&gt;
 ing me this GAME.&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
 well, thats all folks!  i hope&lt;br /&gt;
 you think i've been FAIR in the&lt;br /&gt;
 EVALUATING of those GAMES.&lt;br /&gt;
 personally i think i've been&lt;br /&gt;
 MORE than FAIR!!  if you DON'T&lt;br /&gt;
 AGREE in the JUDGEMENT, then&lt;br /&gt;
 SEND me a LETTER!!&lt;br /&gt;
&lt;br /&gt;
 signed DEXION OF 'HOTSHOT' red.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About Mag==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
________________________________&lt;br /&gt;
      ---  ABOUT MAG  ---&lt;br /&gt;
&lt;br /&gt;
HOTSHOT will be released every&lt;br /&gt;
month.&lt;br /&gt;
VOTE FOR THE BEST:&lt;br /&gt;
10 demogroups   10 crackergroups&lt;br /&gt;
10 musicans     10 designers&lt;br /&gt;
10 single crakr 10 single coders&lt;br /&gt;
10 disc-mags    10 todays demos&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&lt;br /&gt;
please send VOTES  REACTIONS&lt;br /&gt;
NEWS  INTERVIEWS and YOUR ADDY&lt;br /&gt;
if you want it printed in the&lt;br /&gt;
magazine. send to one of us:&lt;br /&gt;
&lt;br /&gt;
    MORPHEUS        EPSILON&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
     ZODIAC          DEXION&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXXXX   XXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
THANKS TO the following guys for&lt;br /&gt;
NEWS, VOTINGS etc.&lt;br /&gt;
&lt;br /&gt;
stranger/motion   hagbard/cicen&lt;br /&gt;
guys in zone 45   i-man/royalty&lt;br /&gt;
hellguard/fenix   the voice&lt;br /&gt;
apache/mute 101   walker/oneway&lt;br /&gt;
raistlin/g*p      stryker/sharks&lt;br /&gt;
blitter/network   kruger/sok&lt;br /&gt;
junior/chaos      loom/tat&lt;br /&gt;
1mb/motion        oberon&lt;br /&gt;
GHOST/MANOWAR     and the rest..&lt;br /&gt;
&lt;br /&gt;
the following guys, voted for&lt;br /&gt;
MANOWAR's mag BIG DIG, but they&lt;br /&gt;
didn't finnish the mag,so we got&lt;br /&gt;
the sheets. thanx also goes to:&lt;br /&gt;
&lt;br /&gt;
agressor/amok     trc/bad bros.&lt;br /&gt;
muscle/rca        floyd/atg&lt;br /&gt;
crash/capitol     mare/stash&lt;br /&gt;
mutant/stash      red hawk&lt;br /&gt;
feezy/role        nico/pheonix&lt;br /&gt;
divine/unicess    ghost+king/mwr&lt;br /&gt;
gtl/fatal error   incognito/crl&lt;br /&gt;
&lt;br /&gt;
________________________________&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Filth_05</id>
		<title>Filth 05</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Filth_05"/>
				<updated>2010-10-23T20:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 217.153.63.83 (Talk); changed back to last version by Hollowman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==about trust==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
              HI HAI HO !!              &lt;br /&gt;
              ------------              &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  this is MAGIC EYE writin' again !!    &lt;br /&gt;
  i REALIZED allready that ya have      &lt;br /&gt;
  choosen ABOUT TRUST !! GO...          &lt;br /&gt;
  alot of activities in de group dis    &lt;br /&gt;
  month !!!                             &lt;br /&gt;
                                        &lt;br /&gt;
  -BAD BOY/(EX-)TAIL and X-ECTOR/(EX-)  &lt;br /&gt;
   TAIL joined us again                 &lt;br /&gt;
  -TONIC an GFX-man joined TRUST        &lt;br /&gt;
  -SKATER/(EX-)SLIME joined TRUST       &lt;br /&gt;
  -SKATER do now also the FILTH         &lt;br /&gt;
  -the FILTH will get a NEW OUTFIT      &lt;br /&gt;
  -TRUST will CODE a MEGADEMO           &lt;br /&gt;
   releasing DATE unknown               &lt;br /&gt;
  -R'N'B is no longer in TRUST coz      &lt;br /&gt;
   of INACTIVITY                        &lt;br /&gt;
                                        &lt;br /&gt;
  ok here is the COMPLETELY MEMBER-     &lt;br /&gt;
  STATUS OF TRUST                       &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  TRANS AM    :HQ/SWAPPER               &lt;br /&gt;
  MAGIC EYE   :FILTH/SWAPPER            &lt;br /&gt;
  MAD         :GFX/SWAPPER              &lt;br /&gt;
  BAD BOY     :CODER/SWAPPER            &lt;br /&gt;
  X-ECTOR     :CODER/GFX/SWAPPER        &lt;br /&gt;
  SKATER      :FILTH/SWAPPER/CRACKER/GFX&lt;br /&gt;
  DEMON       :SWAPPER/CRACKER/CODER    &lt;br /&gt;
  DAX         :GFX/SWAPPER              &lt;br /&gt;
  TONIC       :GFX/SWAPPER              &lt;br /&gt;
                                        &lt;br /&gt;
  and no more...                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  better check out other rubrics !!     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==news and rumours==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            NEWS AND RUMOURS            &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
- TYREE and SP/DIGITECH joined X-RAY!   &lt;br /&gt;
                                        &lt;br /&gt;
- TYREE/X-RAY quitted the 64 scene!!!   &lt;br /&gt;
                                        &lt;br /&gt;
- DOMINATOR/DUALIS searchs for a new    &lt;br /&gt;
  group to join!(he's a swapper and     &lt;br /&gt;
  cover designer!)                      &lt;br /&gt;
                                        &lt;br /&gt;
- BREGO was kicked out of RUTHLES and   &lt;br /&gt;
  joined PARAMOUNT!                     &lt;br /&gt;
                                        &lt;br /&gt;
- MATT and VINZZ of rank01/AKRAK joined &lt;br /&gt;
  the Warriors Of Wasteland!            &lt;br /&gt;
                                        &lt;br /&gt;
- MR.SMART and INFOCOMIE/NATO joined    &lt;br /&gt;
  BONZAI!                               &lt;br /&gt;
                                        &lt;br /&gt;
- WOLF joined TRAUMA!                   &lt;br /&gt;
                                        &lt;br /&gt;
- ACCU/ACTION joined the BRAINBOMBS!    &lt;br /&gt;
                                        &lt;br /&gt;
- JIHEAD/ACTION found his own group     &lt;br /&gt;
  called HITMEN!it's one of the ruling  &lt;br /&gt;
  cracking groups in germany!!!         &lt;br /&gt;
                                        &lt;br /&gt;
- after VISION is dead all german member&lt;br /&gt;
  joined HITMEN and all others LIGHT!!  &lt;br /&gt;
                                        &lt;br /&gt;
- DEATHSTRALKER and BEACHTIGER/MPD      &lt;br /&gt;
  joined the Warriors Of Wasteland!!    &lt;br /&gt;
                                        &lt;br /&gt;
- TRISTAR is not dead as some mags wrote&lt;br /&gt;
                                        &lt;br /&gt;
- GOTCHA/CRAZY joined the coder team    &lt;br /&gt;
  BYTERIDERS and is now totaly legal!   &lt;br /&gt;
                                        &lt;br /&gt;
- GOTCHA is also in TALENT!!            &lt;br /&gt;
                                        &lt;br /&gt;
- CRAZY is not dead!!!                  &lt;br /&gt;
                                        &lt;br /&gt;
- a new group is born called GIANTS!!   &lt;br /&gt;
  mambers are from ACCURACY,LAZER and   &lt;br /&gt;
  BROWBEAT!!                            &lt;br /&gt;
                                        &lt;br /&gt;
- remark is again under the MEGA IND.   &lt;br /&gt;
  label as the editors left RUTHLESS!!  &lt;br /&gt;
                                        &lt;br /&gt;
- BADE BOY and a other dude(forgot his  &lt;br /&gt;
  name!)rejoined TRUST!!!               &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
- BLITZ/PARAMOUNT joined MANOWAR!!!     &lt;br /&gt;
                                        &lt;br /&gt;
- BONK and HEATSEEKER/CREST got kicked  &lt;br /&gt;
  out!!                                 &lt;br /&gt;
                                        &lt;br /&gt;
- TNM/TRANS-X , DAVE/EJECT ,MONTY/X-OUT &lt;br /&gt;
  and 501/POISON joined HYSTERIC!!!     &lt;br /&gt;
                                        &lt;br /&gt;
- SES/FEAR joined GENESIS PROJECT and   &lt;br /&gt;
  published an 290 sprite multiplexer   &lt;br /&gt;
  in an german computer newspaper called&lt;br /&gt;
  64'er!!!                              &lt;br /&gt;
                                        &lt;br /&gt;
- SKATER/SLIME joined TRUST!!!          &lt;br /&gt;
                                        &lt;br /&gt;
- 3DK and JACK DANIELS of PARAMOUNT     &lt;br /&gt;
  joined GENESIS PROJECT!!!             &lt;br /&gt;
                                        &lt;br /&gt;
- corruption is now under the GENESIS   &lt;br /&gt;
  PROJECT label!!!                      &lt;br /&gt;
                                        &lt;br /&gt;
- ICS is in coop with the CFA           &lt;br /&gt;
                                        &lt;br /&gt;
- DRUID/ROLE joined OXYGEN              &lt;br /&gt;
                                        &lt;br /&gt;
- ELWOOD/WOW was busted by the post and &lt;br /&gt;
  the cops!he stopped swapping!         &lt;br /&gt;
                                        &lt;br /&gt;
- rock'n role has got a new cool outfit!&lt;br /&gt;
                                        &lt;br /&gt;
- FAST EDDIE FELSON/MPD joined DUALIS!!!&lt;br /&gt;
                                        &lt;br /&gt;
- IVORY/RADIUS joined BRONX!            &lt;br /&gt;
                                        &lt;br /&gt;
- MPD is dead!!!                        &lt;br /&gt;
                                        &lt;br /&gt;
- after splitted,the editors from mamba &lt;br /&gt;
  are PYLE of ILLUSION and TYCOON of    &lt;br /&gt;
  TALENT!!                              &lt;br /&gt;
                                        &lt;br /&gt;
- WATCHER and POWER/X-PLICIT got caught!&lt;br /&gt;
  addresses were found!!                &lt;br /&gt;
                                        &lt;br /&gt;
- FACE/SUNRISE was also cought!nothing  &lt;br /&gt;
  was found!!                           &lt;br /&gt;
                                        &lt;br /&gt;
- HAWK of GLOOM renamed into SCAT!!     &lt;br /&gt;
                                        &lt;br /&gt;
- ORION,STRIKER and METAL of DUALIS will&lt;br /&gt;
  make a second mag called dynasty!!    &lt;br /&gt;
                                        &lt;br /&gt;
- SLAYER/DUALIS left the scene!!        &lt;br /&gt;
                                        &lt;br /&gt;
- BITMAN/RADICAL joined sabian!!        &lt;br /&gt;
                                        &lt;br /&gt;
- DEATHBIRD/X-RATED has also left the   &lt;br /&gt;
  scene!!                               &lt;br /&gt;
                                        &lt;br /&gt;
- GENERAL HARDY/DUALIS is back in the   &lt;br /&gt;
  scene!he is a coder,modemtrader and   &lt;br /&gt;
  the hq!!!                             &lt;br /&gt;
                                        &lt;br /&gt;
- NYAALATHATEA/SUNRISE joined GLOOM!!!  &lt;br /&gt;
                                        &lt;br /&gt;
- RICK,CHRIS,MANIAC,SKY and THAGE of    &lt;br /&gt;
  PARAMOUNT formed his own group called &lt;br /&gt;
  pandora!!(that's a rumour!!!)         &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
             SKATER/TRUST               &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==last words==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
               LAST WORDS               &lt;br /&gt;
               ----------               &lt;br /&gt;
                                        &lt;br /&gt;
  yo guyz, i hope ya have enjoyed the   &lt;br /&gt;
  ISSUE#5 more than de last one !!      &lt;br /&gt;
                                        &lt;br /&gt;
  here we go with de THANX              &lt;br /&gt;
                                        &lt;br /&gt;
  ALL TRUST MEMBERS                     &lt;br /&gt;
  ANARCHIST/SILICON                     &lt;br /&gt;
  BOMB/DUALIS                           &lt;br /&gt;
  ETOS/HYSTERIC                         &lt;br /&gt;
  MYXIN/DUPLEX                          &lt;br /&gt;
  EXTREME                               &lt;br /&gt;
  AND ALL WE'VE FORGOTTEN               &lt;br /&gt;
  note that ya will be COUNTED next     &lt;br /&gt;
  TIME !!!!!                            &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  and here are the GREETINGS (no ORDER) &lt;br /&gt;
                                        &lt;br /&gt;
  ABYSS,CSA,DUPLEX,DUALIS,WARRIORS,     &lt;br /&gt;
  COCOON,EXTREME,HITMEN,ACTION,G*P,     &lt;br /&gt;
  PARAMOUNT,X-RAY,CRAZY,CROSS,FOXBAT,   &lt;br /&gt;
  COCYN,XETREX,ROLE,PRESENTS,SECURITY,  &lt;br /&gt;
  X-PLICIT,SLIME,HYSTERIC,RAINBOW,      &lt;br /&gt;
  DEMOTION,ALIVE,RADICAL,WOW,GLOOM,     &lt;br /&gt;
  SILICON,TROPIC,MPD,...                &lt;br /&gt;
                                        &lt;br /&gt;
  AND TO ALL FORGOTTEN ONES             &lt;br /&gt;
                                        &lt;br /&gt;
  this chaos was caused by SEVERAL      &lt;br /&gt;
  TIME PROBLEMS !!!                     &lt;br /&gt;
                                        &lt;br /&gt;
  if ya wanna published something here  &lt;br /&gt;
  then TELL us !!!                      &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  BYE FOR NOW ...                       &lt;br /&gt;
                                        &lt;br /&gt;
       MAGIC EYE + SKATER OF TRUST      &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                  SPACE                 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==message board==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
             MESSAGE BOARD              &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
EXTREME needs all kind of MEMBERS       &lt;br /&gt;
if you are interrested in joining       &lt;br /&gt;
then write to:XXX XXXXXX X              &lt;br /&gt;
              XXXX XXXXXXXXXX           &lt;br /&gt;
              X-XXXXXXX                 &lt;br /&gt;
                                        &lt;br /&gt;
search for REAL HOT originals to trade  &lt;br /&gt;
if you have you should not miss to      &lt;br /&gt;
contact me!!! (MAGIC EYE/TRUST)         &lt;br /&gt;
                                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
               INTERVIEW                &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
now you can read a little interview done&lt;br /&gt;
by skater/trust!!!it's with an guy you  &lt;br /&gt;
may know!!                              &lt;br /&gt;
                                        &lt;br /&gt;
? skater of trust                       &lt;br /&gt;
D dominator of dualis                   &lt;br /&gt;
                                        &lt;br /&gt;
? yo mate!tell us something about your- &lt;br /&gt;
  self!handle,groupname,age,...         &lt;br /&gt;
                                        &lt;br /&gt;
D ok.i'm DOMINATOR of DUALIS and nearly &lt;br /&gt;
  15 years old! my size is around 1.75m!&lt;br /&gt;
                                        &lt;br /&gt;
? how long do you have your computer and&lt;br /&gt;
  was the c64 your first one?           &lt;br /&gt;
                                        &lt;br /&gt;
D i got my compi in summer 1989 and it  &lt;br /&gt;
  was my first real one!i don't think   &lt;br /&gt;
  that a ATARI 2600 is a real one!      &lt;br /&gt;
                                        &lt;br /&gt;
? what's your job in your group?        &lt;br /&gt;
                                        &lt;br /&gt;
D i do SWAPPING and COVER DESIGNING!    &lt;br /&gt;
                                        &lt;br /&gt;
? when did you start to swap?           &lt;br /&gt;
                                        &lt;br /&gt;
D that must be around JUNY in the LAST  &lt;br /&gt;
  YEAR!                                 &lt;br /&gt;
                                        &lt;br /&gt;
? what do you think about the (l)amiga? &lt;br /&gt;
                                        &lt;br /&gt;
D i don't have one and don't know if it &lt;br /&gt;
  is a COOL MACHINE,but i think it's    &lt;br /&gt;
  really cool to play!                  &lt;br /&gt;
                                        &lt;br /&gt;
? what's your favourite CRACKING,CODER  &lt;br /&gt;
  and COMPOSING group?                  &lt;br /&gt;
                                        &lt;br /&gt;
D i think GENESIS PROJECT,LEGEND and    &lt;br /&gt;
  IKARI+TALENT still rules the crackers &lt;br /&gt;
  the best coding groups are at the     &lt;br /&gt;
  moment CREST,BONZAI and TRIAD!!!      &lt;br /&gt;
  the best composers are the VIBRANTS!  &lt;br /&gt;
                                        &lt;br /&gt;
? were you ever on a copy party?if yes  &lt;br /&gt;
  do you like it?                       &lt;br /&gt;
                                        &lt;br /&gt;
D no,i was never on such one,but i think&lt;br /&gt;
  if i have time i'll drive to someone! &lt;br /&gt;
                                        &lt;br /&gt;
? how much time do you sit in front of  &lt;br /&gt;
  your computer in one day?             &lt;br /&gt;
                                        &lt;br /&gt;
D i think 6 hours!(in the most of the   &lt;br /&gt;
  time i copy stuff for some lamers who &lt;br /&gt;
  buy it from me!!(hehe)                &lt;br /&gt;
                                        &lt;br /&gt;
? is it true that you search for a NEW  &lt;br /&gt;
  GROUP?                                &lt;br /&gt;
                                        &lt;br /&gt;
D yes that's true,because i think DUALIS&lt;br /&gt;
  releases not to much and i'll wait for&lt;br /&gt;
  some offers from ELITE groups to join &lt;br /&gt;
  (ed:look in the contact corner for his&lt;br /&gt;
  address!)                             &lt;br /&gt;
                                        &lt;br /&gt;
? what's in your opinion the best movies&lt;br /&gt;
  you have EVER seen?                   &lt;br /&gt;
                                        &lt;br /&gt;
D i think that's ROBOCOP 2,DIE HARD 2   &lt;br /&gt;
  and TOTAL RECALL!                     &lt;br /&gt;
                                        &lt;br /&gt;
? yeahh!that's totaly my taste!         &lt;br /&gt;
  whould you greets someone?if yes do it&lt;br /&gt;
  here!                                 &lt;br /&gt;
                                        &lt;br /&gt;
D ok. some greets to YOU,chaos,gp,slime,&lt;br /&gt;
  x-plicit,mpd,extend,action,wow,sense  &lt;br /&gt;
  design,bronx,role,ics,weird,snap,x-ray&lt;br /&gt;
  ,style,trauma,twilight,tat,the froce, &lt;br /&gt;
  all dualis members and the rest!!!    &lt;br /&gt;
                                        &lt;br /&gt;
? ok.thanx for the interview!see you l8r&lt;br /&gt;
                                        &lt;br /&gt;
D bye!                                  &lt;br /&gt;
                                        &lt;br /&gt;
----------------------------------------&lt;br /&gt;
that was the interview!i hope you liked &lt;br /&gt;
it and now load another chapter of this &lt;br /&gt;
cool mag!!                              &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
              SKATER/TRUST              &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==credits==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         WELCOME TO THE CREDITS         &lt;br /&gt;
         ----------------------         &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  this time the CREDITS are TOTAL       &lt;br /&gt;
  CORRECT !! SORRY to all those guyz    &lt;br /&gt;
  which were WRONG or NOT CREDITED !!   &lt;br /&gt;
  so here we go...                      &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  INTRO: coding...    DARRY/EXTREME     &lt;br /&gt;
         trust-logo...BAD BOY/TRUST     &lt;br /&gt;
         filth-logo...DARRY/EXTREME     &lt;br /&gt;
         sound...     R'N'B/TRUST       &lt;br /&gt;
         char...      I DON'T KNOW      &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  MAIN MENUE: code... DARRY/EXTREME     &lt;br /&gt;
              char... BAD BOY/TRUST     &lt;br /&gt;
              sprites BAD BOY/TRUST     &lt;br /&gt;
              ghost...RIPPED BB/TRUST   &lt;br /&gt;
              planets BAD BOY/TRUST     &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  TEXT-PART: coding...DARRY/EXTREME     &lt;br /&gt;
             char...  BAD BOY/TRUSt     &lt;br /&gt;
             picture  BAD BOY/TRUST     &lt;br /&gt;
             sprites  BAD BOY/TRUSt     &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
           ALL TEXT WRITTEN BY          &lt;br /&gt;
                                        &lt;br /&gt;
          MAGIC EYE AND SKATER          &lt;br /&gt;
                                        &lt;br /&gt;
                   OF                   &lt;br /&gt;
                                        &lt;br /&gt;
                T R U S T               &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                   (W)ord MAGIC EYE     &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                PRESS IT     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==contacts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                CONTACTS                &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
if ya search sum cool contacts then ya  &lt;br /&gt;
are right !!!                           &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  magic eye of TRUST                    &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXXXXXX XXXXXX             &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  also for sum COOL articles !!!!       &lt;br /&gt;
                                        &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  trans am of TRUST                     &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXX X                       &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  for ELITE swapping and ORIGINALS !!!  &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  mad of TRUST                          &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXX X                       &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  for ELITE trading !!!!!!!!!!!!!!!!!   &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  dax of TRUST                          &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXX X                       &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  for sum HOT'N'COOL stuff !!!!!!       &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  demon of TRUST                        &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XX-XXXXXXXXXXXX                &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  to get always the HOTTEST CRAX !!!!!  &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  skater of TRUST                       &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXXXXXXXXX                 &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
                                        &lt;br /&gt;
  for trading HOT stuff + COOL CRAX     &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  x-ector of TRUST                      &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXXXXXX X                  &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  tonic of TRUST                        &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XX-XXXXXXXXXXXX                &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  bad boy of TRUST                      &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXX X                      &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  imbecile of DUALIS                    &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXX X                       &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
               only ELITE               &lt;br /&gt;
  ------------------------------------- &lt;br /&gt;
  for a HOT+FAST c-64 trading write to  &lt;br /&gt;
                                        &lt;br /&gt;
  EXTREME                               &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXXXXXX                    &lt;br /&gt;
  X-XXXXXXX                             &lt;br /&gt;
--------------------------------------- &lt;br /&gt;
  for votes and all kinda crap for the  &lt;br /&gt;
                  FILTH                 &lt;br /&gt;
                                        &lt;br /&gt;
SKATER/TRUST        MAGIC EYE/TRUST     &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXXXXX.   X-XXXX XXXX.XXXXXX  &lt;br /&gt;
                                        &lt;br /&gt;
also for hot trading!!!                 &lt;br /&gt;
----------------------------------------&lt;br /&gt;
FRESH/EXOTIC        ETOS/HYSTERIC       &lt;br /&gt;
XXX XXXXXX X        XXXXXXXXXXX         &lt;br /&gt;
X-XXXX XXXXXX X     X-XXXX XXXXXXX      &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
legal!!!!           origis+hot stuff!!  &lt;br /&gt;
----------------------------------------&lt;br /&gt;
SCRATCH/SLIME       AMAROK/SECURITY     &lt;br /&gt;
XXX XXXXX X         XXXXXXXXXXXXX XX    &lt;br /&gt;
X-XXXX XXXXXXX.     XXXX XXXXXXX        &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
legal!!             legal!!!            &lt;br /&gt;
----------------------------------------&lt;br /&gt;
USID/X-PLICIT       GORBI/DUPLEX        &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXXXX     X-XXXX XXXXXXXX     &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
hot trading!!       for newstyle+swap!! &lt;br /&gt;
----------------------------------------&lt;br /&gt;
ANTICHRIST/G*P      FEF/DUALIS          &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXX       X-XXXX XXXXXXXXXXX  &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
cool g*p stuff!     hot swapping!!      &lt;br /&gt;
----------------------------------------&lt;br /&gt;
FLASH/HYSTERIC      STORM/RAINBOW       &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXX X      X-XXXX XXXXXXXXXX   &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
cool stuff!!        hot trade!!!        &lt;br /&gt;
----------------------------------------&lt;br /&gt;
CS/DEMOTION         REBEL/EXOTIC        &lt;br /&gt;
XXXXXXXXX XX        XXXXXXXXX XX        &lt;br /&gt;
XXXX XXXXXXXXXXX    X-XXXX XXXXXX       &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
 legal swap!!       legal swap+our mag! &lt;br /&gt;
----------------------------------------&lt;br /&gt;
BETRAYER/SLIME      WHISP/EXTREME       &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXXXX     X-XXXX XXXXXXXXXX   &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
for swapping!       cool stuff!!        &lt;br /&gt;
----------------------------------------&lt;br /&gt;
DOMINATOR/DUALIS    RICK/PARAMOUNT      &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXXXXX.   X-XXXX XXXXXXXXXXXX &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
for offers+swap!    elite swapping!!!!  &lt;br /&gt;
----------------------------------------&lt;br /&gt;
BLACK CAT/WARRIORS  STORM/ALIVE         &lt;br /&gt;
XXX XXXXXX X        XXX XXXXXX X        &lt;br /&gt;
X-XXXX XXXXXXXXX    X-XXXX XXXXXXXXXXX  &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
legal trade!!!         cool stuff!!!    &lt;br /&gt;
----------------------------------------&lt;br /&gt;
JOE/RADICAL         MATT/RANK01/WOW     &lt;br /&gt;
XXX XXXXXX X        XXXXXXXXXX XX       &lt;br /&gt;
X-XXXX XXXXXXXXXX   X-XXXX XXXXXXXX     &lt;br /&gt;
XXXXXXX             XXXXXXX             &lt;br /&gt;
                                        &lt;br /&gt;
hot trading!!!!        elite swap!!!!   &lt;br /&gt;
----------------------------------------&lt;br /&gt;
bomb of DUALIS                          &lt;br /&gt;
XXX XXXXXX-X                            &lt;br /&gt;
X-XXXX XXXXXXXXX                        &lt;br /&gt;
X-XXXXXXX                               &lt;br /&gt;
--------------------------------------- &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
  AND NO MORE ...                       &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                EDITORIAL               &lt;br /&gt;
                ---------               &lt;br /&gt;
                                        &lt;br /&gt;
  shit sittin' in front of de TV and    &lt;br /&gt;
  don't what to write !!!               &lt;br /&gt;
                                        &lt;br /&gt;
  ok let us write sum crap !!!          &lt;br /&gt;
                                        &lt;br /&gt;
  first i wanna say that we need an     &lt;br /&gt;
                COMPOSER                &lt;br /&gt;
  a real cool one !!look out for de hq! &lt;br /&gt;
  this MAG is from now WRITTEN by       &lt;br /&gt;
           MAGIC EYE + SKATER           &lt;br /&gt;
                                        &lt;br /&gt;
  i hope that we can present ya issue#6 &lt;br /&gt;
  with a NEW OUTFIT !!                  &lt;br /&gt;
                                        &lt;br /&gt;
  there will be also sum CHARTS next    &lt;br /&gt;
  time !! so try to get de VOTE-SHEET ! &lt;br /&gt;
                                        &lt;br /&gt;
  we also can present an INTERVIEW dis  &lt;br /&gt;
  time !!! so ya see we are fuckin'     &lt;br /&gt;
  active, but we need more crap for     &lt;br /&gt;
  de mag !!! addys are coming !!!       &lt;br /&gt;
  i'm once again in hard TIME PRESSURE !&lt;br /&gt;
                                        &lt;br /&gt;
  so here are the ADDYS:                &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                  FILTH                 &lt;br /&gt;
                                        &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXX. XXXXXX      MAGIC EYE    &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                  FILTH                 &lt;br /&gt;
                                        &lt;br /&gt;
  XXX XXXXXX-X                          &lt;br /&gt;
  X-XXXX XXXXXXXXXXXXXX    SKATER       &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
          i'm OFF   MAGIC EYE   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Help:Contents</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Help:Contents"/>
				<updated>2010-10-23T20:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 82.210.188.137 (Talk); changed back to last version by Vargaviktor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Steps to add quickly a magazine ==&lt;br /&gt;
&lt;br /&gt;
===Create the converter, and convert it to a preformated text.&amp;lt;br/&amp;gt;===&lt;br /&gt;
Conversion means, that ''&amp;amp;lt;pre&amp;amp;gt;'' tags are at the start and ''&amp;amp;lt;/pre&amp;amp;gt;''at the end of the page, and all the non standard ASCII chars are escaped. For example accented &amp;amp;Aacute; is replaced with the ''&amp;amp;amp;Aacute;''.&lt;br /&gt;
&lt;br /&gt;
===Create the Magazine article&amp;lt;br/&amp;gt;===&lt;br /&gt;
You enter the name into the search box, then if the page does not exists, click on the ''create this page'' link.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through an example:&amp;lt;br/&amp;gt;&lt;br /&gt;
When I added [[Híradó]] (Hungarian disc magazine), I enter it into the search box then clicked on the link.&lt;br /&gt;
&lt;br /&gt;
===Add the Issues to the Magazine page&amp;lt;br/&amp;gt;===&lt;br /&gt;
Add all the issues of that magazine, in the following format:&lt;br /&gt;
&amp;lt;pre&amp;gt;[[&amp;lt;magazine number|magazine #number&amp;gt;]]&amp;lt;br/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through an example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;[[&amp;lt;Híradó 01|Híradó #01]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[&amp;lt;Híradó 02|Híradó #02]]&amp;lt;br/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Add the Articles to the Issue page&amp;lt;br/&amp;gt;===&lt;br /&gt;
After you added the Magazine issues, click on one of the Issues, then on that empty page click on the ''create this page'' link.&amp;lt;br/&amp;gt;&lt;br /&gt;
Add all the Articles of that Issue, in the following format:&lt;br /&gt;
&amp;lt;pre&amp;gt;[[&amp;lt;magazine number article|article&amp;gt;]]&amp;lt;br/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through an example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;[[Híradó 05 Bevezető|Bevezető]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Híradó 05 Hírek|Hírek]]&amp;lt;br/&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guidelines for naming:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. I derived the Article names from the Articles found in the menu of the Disc magazine.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. The Contact articles are not added to follow the [[C64_Diskmag_Wiki:Guidelines|Guidelines]], but the Article title is added to that Issue.&amp;lt;/br&amp;gt; (Simply enter it, then put after it a &amp;amp;lt;br/&amp;amp;gt;.)&lt;br /&gt;
&lt;br /&gt;
===Copy the text of the Articles&amp;lt;br/&amp;gt;===&lt;br /&gt;
After you added the Articles, click on one of the Article, then on that empty page click on the ''create this page'' link.&amp;lt;br/&amp;gt;&lt;br /&gt;
Then copy the preconverted page, and click on the Save page button.&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_14</id>
		<title>The Pulse 14</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_14"/>
				<updated>2010-08-18T11:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    WELCOME TO  &lt;br /&gt;
 &lt;br /&gt;
    THE PULSE MAGAZINE - THE SEPTEMBER EDITION  &lt;br /&gt;
  ------------------------------------------&lt;br /&gt;
Welcome dear readers to the 14 edition of the internationally&lt;br /&gt;
distributed THE PULSE MAGAZINE - produced by REGINA.&lt;br /&gt;
This is your guide to the World of Cracking, Demo and Modem&lt;br /&gt;
Information. We pass on our wisdom.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE is released in the beginning of every&lt;br /&gt;
month. We serve text material for all types of sceners, all&lt;br /&gt;
you need to do is to look for your favourite topics in our&lt;br /&gt;
vast variety of chapters.&lt;br /&gt;
 &lt;br /&gt;
PREFACE is the chapter where you can find all necessary&lt;br /&gt;
forms of information needed to read and support THE PULSE.&lt;br /&gt;
We salute our competition, and hope for a more healthy fight&lt;br /&gt;
in the struggle to obtain the status as the best magazine.&lt;br /&gt;
 &lt;br /&gt;
INSTRUCTIONS : Use JOYSTICK in PORT 2. Left and right to&lt;br /&gt;
              change PAGES and FIRE to reach the MENU.&lt;br /&gt;
              In MENU move joystick up and down to select&lt;br /&gt;
              chapter, and press FIRE to LOAD. Move your&lt;br /&gt;
              JOYSTICK left and right in menu to change&lt;br /&gt;
              PAGES, and FIRE to READ.&lt;br /&gt;
      THE PULSE MAGAZINE - THE HOUSE STAFF  &lt;br /&gt;
     -------------------------------------&lt;br /&gt;
General Editor           DUKE/REGINA&lt;br /&gt;
Co-Editor                CROSSFIRE/MOTIV 8&lt;br /&gt;
U.S Correspondent        COUNT-ZERO/TALENT&lt;br /&gt;
U.S Correspondent        SKINHEAD/ALPHA FLIGHT&lt;br /&gt;
U.S/Euro Correspondent   HOMEBOY/CHROMANCE&lt;br /&gt;
Euro Correspondent       SPLATTERHEAD/CHROMANCE&lt;br /&gt;
Euro Correspondent       KBS/REGINA&lt;br /&gt;
THE EVIL ISLAND Sysop    ANCIENT MARINER/CHROMANCE&lt;br /&gt;
DOMINIC Sysop            TRICKET/MOTIV 8&lt;br /&gt;
Programming Critic       STEVE/REGINA&lt;br /&gt;
Graphical Critic         NEPTUNE/CAMELOT&lt;br /&gt;
Musical Critic           METAL/VIBRANTS&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
SKINHEAD joined the staff as our new U.S Correspondent,&lt;br /&gt;
he will take over the role of JAZZCAT, who was fired due to&lt;br /&gt;
inactivity - probably the best anyway, as he will be busy with&lt;br /&gt;
doing his own new magazine DOMINATION.&lt;br /&gt;
 &lt;br /&gt;
DRAX decided to leave the staff due to lack of interest for&lt;br /&gt;
the job as our musical critic, in his place we signed on his&lt;br /&gt;
colleague from VIBRANTS, METAL - he will take over the job&lt;br /&gt;
from the next edition on.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
         THE PULSE MAGAZINE - THE CREDITS  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Intro Programming                  DR.ZIVAGO/REGINA&lt;br /&gt;
Intro Graphics                     MERCURY/REGINA&lt;br /&gt;
Outfit Programming                 DR.ZIVAGO/REGINA&lt;br /&gt;
Outfit Graphics                    KRING/CAMELOT&lt;br /&gt;
Soundtrack                         DRAX/VIBRANTS&lt;br /&gt;
Loader                             ICEBALL/MOTIV 8&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
           USE YOUR PHONE AND CONTACT US AT :&lt;br /&gt;
 &lt;br /&gt;
          THE PULSE MAGAZINE + CHROMANCE WHQ&lt;br /&gt;
           THE EVIL ISLAND ( XXX-XXX-XXXX )&lt;br /&gt;
              -------------------------&lt;br /&gt;
 &lt;br /&gt;
              THE PULSE MAGAZINE + MOTIV 8 EHQ&lt;br /&gt;
               DOMINIC ( +XX - XXXXXXXX )&lt;br /&gt;
                   ---------------------&lt;br /&gt;
 &lt;br /&gt;
                     REGINA WHQ&lt;br /&gt;
               WESTPOINT ( +XX - XXXXXXXX )&lt;br /&gt;
             -----------------------&lt;br /&gt;
     THE PULSE HOTLINE - DENMARK (+XX - XXXXXXXX)&lt;br /&gt;
     THE PULSE HOTLINE - GERMANY (+XX - XXXXXXXX)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
      THE PULSE MAGAZINE CAN BE REACHED AT  &lt;br /&gt;
    ------------------------------------&lt;br /&gt;
These are the official addresses for our editorial. We accept&lt;br /&gt;
News, Information, Reports, Stories, Statements, Reactions&lt;br /&gt;
or whatever that may be in our readers interest.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE WHQ THE PULSE MAGAZINE SUPPORT&lt;br /&gt;
DUKE/REGINA (N.O.E)    SPLATTERHEAD/CHROMANCE&lt;br /&gt;
XXXX XXXXX             XXXX XXXXXXX&lt;br /&gt;
XXXXXXXXXXXX XX        XXXXXXXXXXXX. X&lt;br /&gt;
XXXX XXXXXXX           XXXX XX XXXXXXXXXX&lt;br /&gt;
XXXXXXX                XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
This is the official address for THE BLACKBOARD. We accept&lt;br /&gt;
any kind of advertisement related to the scene.&lt;br /&gt;
 &lt;br /&gt;
THE BLACKBOARD&lt;br /&gt;
KBS/REGINA (N.O.E)&lt;br /&gt;
XXX XXXX XXXXXXXXX&lt;br /&gt;
XXXXXX X, XXXXXX XXXXX&lt;br /&gt;
XXXX XXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Mail your contributions no later than the 25th of this month.&lt;br /&gt;
This is the deadline for the OCTOBER edition.&lt;br /&gt;
    THE PROGRAM GUIDE - THE SEPTEMBER EDITION  &lt;br /&gt;
   -----------------------------------------&lt;br /&gt;
PREFACE                       Editorial/Introduction&lt;br /&gt;
NEWS JOURNAL                  News/Facts&lt;br /&gt;
MONTHLY RELEASES              1st-Release Charts&lt;br /&gt;
SATIRICA                      Satiric Stories/Views&lt;br /&gt;
GLOBAL REPORT                 Scene/Reports&lt;br /&gt;
BOARD REPORT                  News/Reports&lt;br /&gt;
PROFILE                       Interview/Portrait&lt;br /&gt;
OVERALL CHARTS                Voted Charts/Comments&lt;br /&gt;
WORLD OF DEMOS                Demo and Graphics Reviews&lt;br /&gt;
SPECIAL ASSIGNMENT            Debate/Information&lt;br /&gt;
THE BLACKBOARD                Advertisements&lt;br /&gt;
MEET THE PRESS                Reactions/Comments&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
THE PULSE MAGAZINE sends their thanks to these sceners&lt;br /&gt;
for helping out with the making of the September edition..&lt;br /&gt;
Skinhead, Calypso, Cresh, Riddler, Avalanche, RRR, Mr.Wax,&lt;br /&gt;
Merlin, Black Widow, Syndrom, TG-Acme, Walker, Xenon,&lt;br /&gt;
Mason, The Alchemist, Peacemaker, Zirco and everyone else&lt;br /&gt;
that helped us with news and other practical things. We&lt;br /&gt;
would also like to thank News Press, Metamorphosis, CCC,&lt;br /&gt;
Moonlight, Nitro, Skyhigh and Domination for their help with&lt;br /&gt;
this edition.&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==News journal==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     NEWS JOURNAL - THE MONTHLY HEADLINES  &lt;br /&gt;
    --------------------------------------&lt;br /&gt;
Welcome to another edition of the NEWS JOURNAL. This is&lt;br /&gt;
the most fast and detailed source for news and information&lt;br /&gt;
in the scene, so keep yourself updated by reading the&lt;br /&gt;
monthly report from the NEWS JOURNAL.&lt;br /&gt;
 &lt;br /&gt;
In order for us to be able to offer such a detailed news&lt;br /&gt;
section every month, we need full support from all of you&lt;br /&gt;
readers out there. Therefore we urge you to send us NEWS,&lt;br /&gt;
STORIES and REPORTS to the following address before the&lt;br /&gt;
25th of every month - which is the official deadline.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
NEWS JOURNAL is presented by General Editor DUKE. If you&lt;br /&gt;
have any questions or complaints to what is written in NEWS&lt;br /&gt;
JOURNAL, you are free to let us know at the above written&lt;br /&gt;
address. The news was collected by DUKE, CROSSFIRE and&lt;br /&gt;
SPLATTERHEAD. Many thanks go out to all that supported&lt;br /&gt;
us by sending news and reports.&lt;br /&gt;
* ALPHA FLIGHT 1970 had another busy month adding new&lt;br /&gt;
members to the group. LEMMING/PANIC as well as LEADER&lt;br /&gt;
and HAWK joined up with the successful flight. The known&lt;br /&gt;
swapper BIZARRE decided to leave TRANCE to return to&lt;br /&gt;
ALPHA FLIGHT, while SUPREME made an amazing comeback&lt;br /&gt;
to the scene after a break of a couple of months. Adding to&lt;br /&gt;
the comeback, SUPREME decided to re-change his handle&lt;br /&gt;
into SKINHEAD. But he underlines that although his handle&lt;br /&gt;
could tricker som people into thinking he is a right-winged&lt;br /&gt;
skinhead in real life, he is actually not. The final news from&lt;br /&gt;
the flight was just as promising, as REALM, former HOTLINE&lt;br /&gt;
member, joined up and already supplied two 1st releases.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* ATLANTIS appear to be getting ready to get back in&lt;br /&gt;
earlier times top-form, as they recruited the Danish&lt;br /&gt;
graphicians SMD to the group. SMD have been cruising&lt;br /&gt;
around in several groups for a long time, but appear to be&lt;br /&gt;
positive about having joined ATLANTIS. Other new names in&lt;br /&gt;
ATLANTIS this month, were RAMJAM (Musician and cracker),&lt;br /&gt;
MR.GIGA (Swapper) and GANGSTAR (Musician and swapper),&lt;br /&gt;
all of which will be a part of the new ATLANTIS expecting to&lt;br /&gt;
gain more attention in the near future.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
     + NEWS JOURNAL - THE PULSE MAGAZINE +&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* CHROMANCE followed a busy summer up by taking in AMC/&lt;br /&gt;
CHARGED from Poland who joined in. His job will mainly be&lt;br /&gt;
original supplying, but will also function as a swapper and&lt;br /&gt;
graphician. AMC is the neighbour of WOZIO/CHROMANCE, who&lt;br /&gt;
joined the army in late July. Meanwhile back in Hungary,&lt;br /&gt;
STAKE got himself a modem and started calling overseas.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* EXCESS had a lot of things boiling on the stove the past&lt;br /&gt;
month, looking to work their way into stardom by collecting&lt;br /&gt;
new and talented members. First off BTS (Graphician) and&lt;br /&gt;
SPINBALL (Coder) left MENTAL to join EXCESS. In addition&lt;br /&gt;
to that, LIQUID (former member of X-AMPLE) joined up with&lt;br /&gt;
EXCESS as a coder. His first production is said to become&lt;br /&gt;
the new outfit for NITRO, set for release in the near future.&lt;br /&gt;
A busy month for EXCESS ended by SGT.PEPPER leaving the&lt;br /&gt;
scene, while MIDFIT was announced not to be a part of the&lt;br /&gt;
group. The official updated member-status goes as follows:&lt;br /&gt;
RED ROCK, SENTINEL, LUKA, MR.RAGE, GASH, DECOY,&lt;br /&gt;
SPERMBIRD, JOSH, MINDCRIME, LIQUID, ALIEN PROPHET,&lt;br /&gt;
TROUBLE, BTS, SPINBALL, AUTHENTIC, OUTLAW, MASTER S,&lt;br /&gt;
RENEGADE, NEW DESIGN and CAT.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* One of the groups who normally stay away from the famous&lt;br /&gt;
spotlight, F4CG, brought with them a lot of announcements the&lt;br /&gt;
whole month through. Beginning in Europe, MORRIS, a Polish&lt;br /&gt;
coder from PIMSOFT, joined up with F4CG. In addition to that,&lt;br /&gt;
F4CG recruited SLAYER from FUN FACTORY (Swapper), who&lt;br /&gt;
later renamed into SYNDICATE. Crossing the sea to the&lt;br /&gt;
states, the old F4CG member CARCASS re-joined to help the&lt;br /&gt;
American section grow. Following up on that, MOLOCH/ex.&lt;br /&gt;
ARMAGEDDON teamed up as a supplier (but of what?).&lt;br /&gt;
To conclude a busy period for F4CG, ZIRCO left CHROMANCE&lt;br /&gt;
in order to join up with the FANTASTIC 4, where he put up&lt;br /&gt;
TUNNEL OF WARES, the board earlier run by STORMRIDER&lt;br /&gt;
who recently ceased all his activities to persue a career on&lt;br /&gt;
the IBM scene. Due to all of these changes, here follows an&lt;br /&gt;
updated member-status of F4CG : SOLAR, FEN1, KING, HAIN,&lt;br /&gt;
PLAYBOY, BITMAN, MAJA, THERION, SPARK, ANTITRACK,&lt;br /&gt;
SNEAPER, MR.ALPHA, IDOL, NEOTEC, ZIRCO, MOLOCH,&lt;br /&gt;
CARCASS, SYNDICATE and MORRIS.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
               More to come ---&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The most popular group in the charts these days FAIRLIGHT&lt;br /&gt;
announced how LEXI was nolonger considered a true member&lt;br /&gt;
anymore. Nor was MENDRAKE, who according to FAIRLIGHT did&lt;br /&gt;
not fullfil his promises. MENDRAKE was never a real member&lt;br /&gt;
though, but only on trial till he was dismissed. Back on the&lt;br /&gt;
home front WARES AQUARIUM changed its number, as SLEDGE&lt;br /&gt;
moved to STOCKHOLM. The new number is +46-08-891264.&lt;br /&gt;
Another FAIRLIGHT member, ENDURO, moved to a different&lt;br /&gt;
location. ENDURO now lives and studies in Gothenburg, but&lt;br /&gt;
will still release REFORMATION, which should be out in mid&lt;br /&gt;
September.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* PADUA was able to boast a brand new American member.&lt;br /&gt;
DEATHLOK, who was the remaining member of the shattered&lt;br /&gt;
PSI, joined up with PADUA, but also teamed up with the US&lt;br /&gt;
group STYLE as his second group. The current member-status&lt;br /&gt;
of PADUA goes as follows : ANONYM, CHIEF, LEONARDO,&lt;br /&gt;
ARENA, CRETE, DIABLO, POLONUS, MAD, POMMAC, JADAWIN&lt;br /&gt;
and DEATHLOK.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* XENON appear to be growing, but slowly. SOREBALL (Coder)&lt;br /&gt;
and SOUNX (Graphician) joined up with XENON, while DYLOTIC&lt;br /&gt;
brought back his board running on C*Base 3.1, using two 1541&lt;br /&gt;
and two 1581 drives.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* MOTIV 8 was able to hapily announce the return of the&lt;br /&gt;
Swedish phreaker and swapper THE FRESH PRINCE to the&lt;br /&gt;
group. TFP made a big comeback to the mail-scene, but only&lt;br /&gt;
one week following his comeback he was busted by AT&amp;amp;T for&lt;br /&gt;
his phreaking activities. He still remains active in the&lt;br /&gt;
mail-scene dispite of this though. Another phreaker in&lt;br /&gt;
MOTIV 8 who had been away for a while, VORTEX, decided to&lt;br /&gt;
return to the boards again.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
+ THE AMERICAN SCENE +&lt;br /&gt;
---------------------&lt;br /&gt;
* PHUN SOFT INCORPORATED was once a proud and very&lt;br /&gt;
respectable group, which was left to die a long time ago. A&lt;br /&gt;
couple of years later it was brought back to life by a group&lt;br /&gt;
of Americans, but their intentions were far from it based on&lt;br /&gt;
respect. PSI only managed to stay alive for a short while,&lt;br /&gt;
now back in the grave after being disgraced by being renamed&lt;br /&gt;
by the &amp;quot;grave-diggers&amp;quot; into PHUCKIN' STONED IMPORTERS.&lt;br /&gt;
The remains of the group was scattered all over the world,&lt;br /&gt;
as WHITE LIGHTNING took down REBELLION and quitted the&lt;br /&gt;
scene. ASMODEUS, STYX and STABALIZER joined up with the&lt;br /&gt;
new fixing-group ARISTOCRACY. The new and official member-&lt;br /&gt;
status of ARISTOCRACY, goes like this : NATAS, ASMODEUS,&lt;br /&gt;
STYX and CR. Their newly gained board EDGE OF MIDNIGHT&lt;br /&gt;
turned HQ for ARISTOCRACY - sharing it with CHROMANCE.&lt;br /&gt;
* The old DOMINATORS-board DREAM PARK will soon be&lt;br /&gt;
re-opened, this time by the REAL old sysop CYBORG/ex.DOM,&lt;br /&gt;
who also started calling out a again (mainly to THE DUNGEON).&lt;br /&gt;
When his board gets back up, it will be running approx. 6 times&lt;br /&gt;
faster than an ordinary Cyborg Modded C*Base board. More&lt;br /&gt;
info on this later.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* LEGEND was kicked off their WHQ-board over the last few&lt;br /&gt;
years THE SHAOLIN TEMPLE, because the sysop AYCEE/TSM&lt;br /&gt;
claimed the board lacked support from the LEGEND members,&lt;br /&gt;
both in terms of getting wares uploaded and general commer-&lt;br /&gt;
cialized-support towards the board. As a reaction to this,&lt;br /&gt;
ATMOS/LEGEND decided to quit the scene, but returned&lt;br /&gt;
again. TST continues under the TSM-flag though.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* MIZAR (former NAPALM member) ha join up with EMPIRE.&lt;br /&gt;
The once proud and kicking Canadian group, announced that&lt;br /&gt;
they were planning a major comeback to the wares-scene.&lt;br /&gt;
A couple of EMPIRE members are already calling out.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
                 More to come ---&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
+ WORLDWIDE NEWS UPDATE +&lt;br /&gt;
------------------------&lt;br /&gt;
* After having lived in CHILE for a few months, CHOTAIRE/&lt;br /&gt;
PANDORA flew back to Germany to finish his education. He&lt;br /&gt;
will still be calling out whenever possible though, but not as&lt;br /&gt;
regular as before.&lt;br /&gt;
 &lt;br /&gt;
* STAN left X-RATED due to the groups' rising in-activity.&lt;br /&gt;
 &lt;br /&gt;
* OLLIE/PRIDE/CHORUS is back in the scene.&lt;br /&gt;
 &lt;br /&gt;
* The new GRAFFITY demo is going to be released soon, it&lt;br /&gt;
will be called JUST IN BLUE. A new CREST and CAMELOT&lt;br /&gt;
demo is also to be expected very soon, which indicates the&lt;br /&gt;
demo-market is growing.&lt;br /&gt;
 &lt;br /&gt;
* STONE/ex.TALENT joined DYTEC.&lt;br /&gt;
 &lt;br /&gt;
* DR.KAOS/EXCESS joined AGONY.&lt;br /&gt;
 &lt;br /&gt;
* STEVE/SUCCESS joined AVANTGARDE.&lt;br /&gt;
 &lt;br /&gt;
* JAZZCAT/LEGEND released the first edition of his very&lt;br /&gt;
talked about magazine, DOMINATION. You will be able to read&lt;br /&gt;
a full report about it in MEET THE PRESS.&lt;br /&gt;
* Another board was opened in Germany this month. This&lt;br /&gt;
one is probably the first H/P (Hack/Phreak) board in&lt;br /&gt;
Europe. The board has no name so far, but it is HQ for the&lt;br /&gt;
European H/P group THA PHREAKAZ. The board runs on&lt;br /&gt;
Cyborg Modded C*Base, and since the board is 100%&lt;br /&gt;
concerned on the H/P scene, there is only a 1581 online for&lt;br /&gt;
wares. Only the finest in the world of H/P'ing will gain access&lt;br /&gt;
to the board. The board can be reached on +49/2137-13943.&lt;br /&gt;
The sysop is PEACEMAKER, who besides being a member of&lt;br /&gt;
THA PHREAKAZ still also remains in both MOTIV 8 and his&lt;br /&gt;
fixing-group BYRONIC.&lt;br /&gt;
 &lt;br /&gt;
* PUSSYFOOTER re-joined WOW as co-leader of the group.&lt;br /&gt;
 &lt;br /&gt;
* ZORE/VISION joined PALACE.&lt;br /&gt;
 &lt;br /&gt;
* RAMIREZ left AFL an joined forces with TALENT.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
+ DID YOU KNOW +&lt;br /&gt;
---------------&lt;br /&gt;
* The man behind the shameful rebuildings of legendary&lt;br /&gt;
groups like IKARI, is at it again. The man in question is of&lt;br /&gt;
course the German HUNTER, and this time he rebuilt the&lt;br /&gt;
old cracking-group ENIGMA.&lt;br /&gt;
 &lt;br /&gt;
* NEEDFUL THINGS is a n board in Germany sysop'ed by a guy&lt;br /&gt;
named FUTURELINE, which is known to many people as the&lt;br /&gt;
worst enemy ever of LEXI/FAIRLIGHT. His board runs in&lt;br /&gt;
FULLY Germany language (pretty lame, uh?). The number is&lt;br /&gt;
+XX/XXXX-XXXXX. It runs on Cyborg Modded C*Base, and&lt;br /&gt;
has 40 MG HD online, and JIFFY-DOS. Graphics online was&lt;br /&gt;
made by XENON/AFL.&lt;br /&gt;
 &lt;br /&gt;
* PEACEMAKER and LAWNMOWER MAN from the H/P group&lt;br /&gt;
THA PHREAKAZ was mentioned in a loca news-paper in&lt;br /&gt;
MASSICHUSETTS/USA for hacking nearly 200 cards off one&lt;br /&gt;
of their phone-areas (area code 413). Paper's date 17/08.&lt;br /&gt;
 &lt;br /&gt;
* HULKSTER/ex.DOMINATORS is about to go to jail. He is&lt;br /&gt;
accused for doing heavy fire-crackers, and for copying&lt;br /&gt;
video-movies, and for illegal software. They want 2.8 million&lt;br /&gt;
dollars in return to all sort of software companies, to cover&lt;br /&gt;
their loss of income.&lt;br /&gt;
 &lt;br /&gt;
* The American and former member of Illusion, BRETT,&lt;br /&gt;
announced plans to release a book about his experience in&lt;br /&gt;
the modem scene. The book may not b released until a&lt;br /&gt;
couple of years, though.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The AVANTGARDE WHQ, FORUM, was visited by a lot of&lt;br /&gt;
old American sceners, such as STORMBRINGER (ex.MAYHEM,&lt;br /&gt;
XDS, RANDOM), THOR (ex.ATC, RANDOM, GLORY), MASTER&lt;br /&gt;
KRACKER (ex.NFI, INC, MIRAGE) and CYBORG (ex.DOM). More&lt;br /&gt;
oldies are reported to follow, all a part of the future on&lt;br /&gt;
FORUM! According to THOR, it was DEFF who was calling up&lt;br /&gt;
old sceners to encourage them to call the board.&lt;br /&gt;
 &lt;br /&gt;
* DANE/TRIAD has made a name of himself making high class&lt;br /&gt;
pictures of lucious women, but it appears that some of his&lt;br /&gt;
pictures originate from earlier released digitalized pictures.&lt;br /&gt;
This appears to be a scandal of a high magnitude in the eyes&lt;br /&gt;
of the graphicians world-wide.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Signed,&lt;br /&gt;
DUKE/REGINA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Monthly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     THE MONTHLY RELEASES  by  COUNT ZERO/TALENT  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Another month has passed on, and it seems it was a rather&lt;br /&gt;
boring one. Just a couple of games were done lately, and&lt;br /&gt;
therefore this will be a rather short edition of your favourite&lt;br /&gt;
part of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Surprises are coming and going in the American scene these&lt;br /&gt;
days, as nearly no month passes on without another board&lt;br /&gt;
based group picking up or going down. I am glad to be able to&lt;br /&gt;
have one more American group this time though, but you will&lt;br /&gt;
be able to read all about this yourself in this months edition&lt;br /&gt;
of Monthly Releases.&lt;br /&gt;
 &lt;br /&gt;
Another surprise was AVANTGARDE this month, with some&lt;br /&gt;
kind of easy going attitude after months of domination in&lt;br /&gt;
the release charts.&lt;br /&gt;
 &lt;br /&gt;
And finally THE PULSE has got some competition with the&lt;br /&gt;
new magazine DOMINATION, which also features a release&lt;br /&gt;
chart. I have no idea how it will turn out though, but I will&lt;br /&gt;
wish the editor of DOMINATION, JAZZCAT, the best of luck&lt;br /&gt;
in editing this magazine in the future.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
THE US SCENE&lt;br /&gt;
-----------&lt;br /&gt;
In the first place, EMPIRE had a short guest appearance&lt;br /&gt;
with a fix. But unfortunately the game they released was put&lt;br /&gt;
out before by MOTIV 8 on NTSC. Therefore a bit of bad luck&lt;br /&gt;
for them.&lt;br /&gt;
 &lt;br /&gt;
Maybe someone should give them the games exclusively!&lt;br /&gt;
 &lt;br /&gt;
TSM only did one game this time and did not even have to fix&lt;br /&gt;
it. In other words, it was just an intro-link job done by TSM.&lt;br /&gt;
But it was still nice to see something from them nonetheless!&lt;br /&gt;
 &lt;br /&gt;
DEMONIX released along with TRC+SCS the worst game this&lt;br /&gt;
month. But afterall they did something. It is great to see them&lt;br /&gt;
back in the scene as well!&lt;br /&gt;
 &lt;br /&gt;
ARISTOCRACY is a brand new group mainly consisting of&lt;br /&gt;
members from PSI. PSI died lately, and ART is what came out&lt;br /&gt;
of it. They managed to fix one game, and I guess they will&lt;br /&gt;
continue - but only time will tell!&lt;br /&gt;
 &lt;br /&gt;
That is all for this months US scene update, and we are gone&lt;br /&gt;
for the charts with all their high and low risings!&lt;br /&gt;
                                      -----&lt;br /&gt;
To cut a long story short I will explain a couple of things&lt;br /&gt;
before I start.&lt;br /&gt;
 &lt;br /&gt;
Last months CHROMANCE ranking was once again hit by a&lt;br /&gt;
little bug from me. It must be a curse. Anyway, the preview I&lt;br /&gt;
accidently awarded AFL will remain an AFL release and&lt;br /&gt;
CHROMANCE will not gain points this issue as they normally&lt;br /&gt;
would have earned a (-1) for putting out the intro of&lt;br /&gt;
WHEEL OF FORTUNE after the game. No matter if it was their&lt;br /&gt;
fault or the fixer's fault.&lt;br /&gt;
 &lt;br /&gt;
LEGEND was found guilty for ripping off a game from AFL and&lt;br /&gt;
releasing it. The whole discussion may be followed on one of&lt;br /&gt;
the major boards. It seems to be far too confusing to explain&lt;br /&gt;
here, but you will be able to read a report about it in this&lt;br /&gt;
months edition of GLOBAL REPORT written by SKINHEAD.&lt;br /&gt;
But in all fairness, the points were awarded to ALPHA FLIGHT&lt;br /&gt;
as they should have been - so there you go.&lt;br /&gt;
 &lt;br /&gt;
The Judge has spoken like a wise man - coming up the list of&lt;br /&gt;
the games released in August.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               MONTHLY RELEASES&lt;br /&gt;
          Written by COUNT ZERO/TALENT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ALPHA FLIGHT (Ger, Hol, USA, etc.)       (13.2 Points/2.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They started their Holiday race with one of the worst games&lt;br /&gt;
this month. MASTERMIND 64 (3.8) which was originally sold&lt;br /&gt;
by GOODSOFT as a Public Domain game. Nevertheless they&lt;br /&gt;
continued with DOZO'S QUEST PRV (0.3) and the fixed version&lt;br /&gt;
of ROBOX (4.3) from CP Verlag. Later on followed the strange&lt;br /&gt;
release of MYSTERY (4.4) of which LEGEND did the rip-off.&lt;br /&gt;
The AFL version was 100% fixed though, the [L] version seems&lt;br /&gt;
to have some crashing occurance.&lt;br /&gt;
Their final strike was FLEX PRV (0.4) on which they finished&lt;br /&gt;
up the month.&lt;br /&gt;
 &lt;br /&gt;
AVANTGARDE (Ger, UK, USA)          (11.9 Points/3.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Looks like they were on holidays. ESCAPE FROM ARTH (4.9)&lt;br /&gt;
from VISUALIZE and BUBBLE MANIA (4.3) from ARTIC DESIGN&lt;br /&gt;
made it in the first two weeks. After they stocked up their&lt;br /&gt;
Line-Up with the former TRC+SCS member STEVE they also&lt;br /&gt;
got ahold of FAST FUTURE (2.7) on which they share the&lt;br /&gt;
points with LASER.&lt;br /&gt;
 &lt;br /&gt;
                 More to come ---&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
CHROMANCE (Hun, USA, Pol)             (5.6 Points/6.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Since BlueBox died from Hungary they seem to have stopped&lt;br /&gt;
calling out for most of the time. Especially HOMEBOY, a caller&lt;br /&gt;
seen on each board every day is missing to spread all the&lt;br /&gt;
wares. They recently put out NEWCOMER PRV (0.9) a 2-sided&lt;br /&gt;
preview. The full game is supposed to have 12 (!) sides (Make&lt;br /&gt;
sure to send it by mail, there is no way I will leech this!).&lt;br /&gt;
As said before the WHEEL OF FORTUNE intro completes last&lt;br /&gt;
months WHEEL OF FORTUNE and finally TRICK (4.7) from&lt;br /&gt;
ROM SOFTWARE was put out by them, fixed by the rising guys&lt;br /&gt;
in ARISTOCRACY. A short comment for this: It is a wierd&lt;br /&gt;
release again, as ROM SOFTWARE went bankrupt 1.5 years ago&lt;br /&gt;
already.&lt;br /&gt;
 &lt;br /&gt;
F4CG (Bel, Pol, USA, etc.)            (6.8 Points/5.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with TSM, SOLAR's tribe managed to release the rather&lt;br /&gt;
well translated DYLAN DOG (5.1), which is NOT the same one&lt;br /&gt;
than the one released before. Following this were a couple&lt;br /&gt;
of previews, just like MINEFIELD PRV (0.4), SLATERMAN&lt;br /&gt;
PREVIEW (0.5), SPOOK PRV (0.3) and finally JUMP PRV (0.5).&lt;br /&gt;
JUMP PRV looks EXACTLY like a rip-off of SALIVA-KID&lt;br /&gt;
though. Hope no full game of this will come out!&lt;br /&gt;
 &lt;br /&gt;
LASER (UK, USA)                    (2.7 Points/7.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with AVANTGARDE they released FAST FUTURE (2.7).&lt;br /&gt;
It's some kinda ALLEYKAT clone and looks pretty nice, but&lt;br /&gt;
gets boring after a while.&lt;br /&gt;
 &lt;br /&gt;
MOTIV 8 (Den, Ger, USA,etc.)          (11.7 Points/4.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They reached for a high spot again and managed to get the&lt;br /&gt;
fourth place. For some people it is obviously a miracle how&lt;br /&gt;
they manage to keep up the steady wares flow each month.&lt;br /&gt;
Always reaching for one of the better places!&lt;br /&gt;
TECHNO PLYN (3.6) from 59 PRODUCTS was their first one,&lt;br /&gt;
even getting fixed afterwards. Another one, but not raising&lt;br /&gt;
the quality that much was FIELDS OF HADES (4.4) by&lt;br /&gt;
NINJUTSU DESIGN. For the few musicians out there they&lt;br /&gt;
spread a DMC 5.1 PACK (-) which is rather good, so grab it!&lt;br /&gt;
Right after EXCESS put out the PAL version they came up&lt;br /&gt;
with the fixed one : STEEL HEROS (3.3) from CP VERLAG.&lt;br /&gt;
This game is annoying, do not leech it.&lt;br /&gt;
WAR DEAL PRV turned out to be a fake. This actually shows&lt;br /&gt;
that there's nobody left for a decent rag, but instead people&lt;br /&gt;
come up with stupid garbage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
TRC+SCS (Hol, Ger, USA, etc.)            (17.1 Points/1.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
The Dutch duo finally made it to the well deserved first spot.&lt;br /&gt;
Starting off with the extremely lame game MAYDAY (3.7)&lt;br /&gt;
fixed by DEMONIX and the PAL version of CJ 4 (3.1) from&lt;br /&gt;
DIRECT DESIGNS they had a good one. Due to the unfixed&lt;br /&gt;
version of CJ they lost STEVE though.&lt;br /&gt;
BOUND (4.3) from DIRECT DESIGNS as well, is a lame Arkanoid&lt;br /&gt;
clone, lowering the quality again.&lt;br /&gt;
But all of a sudden they fired the bird with QUEENS (5.2)&lt;br /&gt;
from NEW ENTRY, which was fixed by CBA.&lt;br /&gt;
(This game might look simple, but is really nice, check it&lt;br /&gt;
out!).&lt;br /&gt;
A final touch to their image they gave with the well designed&lt;br /&gt;
DEFENDER clone STARBURST PRV (0.8).&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Was that all? I am afriad so. Just 15 games along with a lot&lt;br /&gt;
of bad ones this month was released. Let us hope that the&lt;br /&gt;
future will bring us a little more stuff to enjoy.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      MONTHLY RELEASES - CRACKING-GROUPS  &lt;br /&gt;
   ------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank     Groupname         Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.       TRC+SCS           4               17.1&lt;br /&gt;
 2.       ALPHA FLIGHT      3               13.2&lt;br /&gt;
 3.       AVANTGARDE        3               11.9&lt;br /&gt;
 4.       MOTIV 8           3               11.7&lt;br /&gt;
 5.       F4CG              1               6.8&lt;br /&gt;
 6.       CHROMANCE         1               5.6&lt;br /&gt;
 7.       LASER             1               2.7&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Not much action in here. Where have TRSI+DYTEC, TALENT,&lt;br /&gt;
EXCESS and LEGEND gone???&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        CRACKING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
       --------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank         Groupname          Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           F4CG               1               5.1&lt;br /&gt;
 2.           CHROMANCE          1               4.7&lt;br /&gt;
 3.           ALPHA FLIGHT       3               4.2&lt;br /&gt;
 4.           TRC+SCS            4               4.1&lt;br /&gt;
 5.           AVANTGARDE         3               4.0&lt;br /&gt;
 6.           MOTIV 8            3               3.8&lt;br /&gt;
 7.           LASER              1               2.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Make sure to grab the best games released this month :&lt;br /&gt;
 &lt;br /&gt;
QUEENS, DYLAN DOG and FAST FUTURE ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
DON'T LEECH :&lt;br /&gt;
 &lt;br /&gt;
MASTERMIND 64, TECHNO PLYN, STEEL HEROS, MAYDAY&lt;br /&gt;
and WAR DEAL PRV!!!&lt;br /&gt;
 &lt;br /&gt;
          FIXING-GROUPS RELEASE-CHARTS  &lt;br /&gt;
         ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           AVANTGARDE          3            14.6&lt;br /&gt;
 2.           MOTIV 8             3            11.6&lt;br /&gt;
 3.           ALPHA FLIGHT        2            8.7&lt;br /&gt;
 4.           TRC+SCS             1            5.2&lt;br /&gt;
 5.           ARISTOCRACY         1            4.7&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
          FIXING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
           ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           TRC+SCS             1            5.2&lt;br /&gt;
 2.           AVANTGARDE          3            4.9&lt;br /&gt;
 3.           ARISTOCRACY         1            4.7&lt;br /&gt;
 4.           ALPHA FLIGHT        2            4.4&lt;br /&gt;
 5.           MOTIV 8             3            3.9&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Is this really everything you guys out there can manage???&lt;br /&gt;
 &lt;br /&gt;
Move your lazy asses!!&lt;br /&gt;
I see that there are not that many games left, but still some&lt;br /&gt;
groups like AVT are able to release a lot of quality games.&lt;br /&gt;
Where have the standards gone ???&lt;br /&gt;
MAYDAY, WAR DEAL, etc. GET FUCKIN' REAL!&lt;br /&gt;
 &lt;br /&gt;
Otherwise we really gotta go for harder stuff and only&lt;br /&gt;
full pricers will get counted in the future ... :)&lt;br /&gt;
 &lt;br /&gt;
Nah, C'mon ... 15 games this month - 15 low budgets !!!&lt;br /&gt;
 &lt;br /&gt;
It depends on YOU the reader if people keep on coding,&lt;br /&gt;
painting and composing for games ... If YOU can't do one&lt;br /&gt;
of these things, fuckin' LEARN 'em ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bah ...&lt;br /&gt;
 &lt;br /&gt;
          I really hope next month is more exciting ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                          Count Zero of TALENT&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        SATIRICA - THE AUTOPSY OF THE SCENE  &lt;br /&gt;
     -----------------------------------&lt;br /&gt;
Now that you have joined us, we can get ready for another&lt;br /&gt;
edition of the worst pyle of shit written since the time JESUS&lt;br /&gt;
sat down with a couple of bankers and financed his new book.&lt;br /&gt;
 &lt;br /&gt;
You have entered the domains of SATIRICA, the place where&lt;br /&gt;
anything can happen - and do happen. This is where we have&lt;br /&gt;
no restraints, but a vivid imagination. This is satire that&lt;br /&gt;
bites hard, put together by General Editor, DUKE.&lt;br /&gt;
 &lt;br /&gt;
IMPORTANT STATEMENT:&lt;br /&gt;
Due to the overwhelming success of SATIRICA, a lot of other&lt;br /&gt;
magazines has started doing a satiric chapter of their own.&lt;br /&gt;
We would like to encourage the readers to avoid these sorry&lt;br /&gt;
magazines though, as their satiric chapters are based on this&lt;br /&gt;
chapter - idea and state of mind. Remember, SATIRICA is the&lt;br /&gt;
ORIGINAL satiric chapter in the scene!&lt;br /&gt;
 &lt;br /&gt;
The stories included in SATIRICA are pure fiction and based&lt;br /&gt;
on a satiric state of mind. SATIRICA was not written to offend&lt;br /&gt;
any of you, but to pass on a smile in these trying times. Some&lt;br /&gt;
of what is written in SATIRICA is based on actual news, then&lt;br /&gt;
turned around 180 degrees to put together a totally crazy and&lt;br /&gt;
obscure story. I hope you like it!&lt;br /&gt;
* RICHIE recently returned to the scene after having&lt;br /&gt;
officially left the scene. During the last month, RICHIE have&lt;br /&gt;
stated to all living magazines, that he had not made a full&lt;br /&gt;
comeback (whatever that would mean), but was only going to&lt;br /&gt;
call a board or two whenever he felt like it (like he did in&lt;br /&gt;
his active days!?!). The story got even more strange, as he&lt;br /&gt;
revealed his discontent in the latest edition of ROOFS&lt;br /&gt;
ILLUSTRATED, about being left out of the updated AVT&lt;br /&gt;
member-status. According to DEFF/AVT, he was of the idea&lt;br /&gt;
that RICHIE was nolonger interested in being a part of AVT,&lt;br /&gt;
much less interested in making any contributions with the&lt;br /&gt;
work it requires to keep a group going. RICHIE replied in a&lt;br /&gt;
razy tone &amp;quot;You should not take me serious. When I say YES,&lt;br /&gt;
you know I mean NO&amp;quot;.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* PHUN SOFT INCORPORATED is dead and burried. A shocked&lt;br /&gt;
member of the group explained to GRAVE-DIGGERS CO. how he&lt;br /&gt;
was unaware the group was dieing, maybe it happened some-&lt;br /&gt;
where in between changing the groups' name into PHUCKIN'&lt;br /&gt;
STONED IMP., he just did not know. ASMODEUS and STYX was&lt;br /&gt;
equally sad and shocked, but they claimed they were glad they&lt;br /&gt;
had other projects going, otherwise it might have been too&lt;br /&gt;
hard to handle - they were off to start off a new group called&lt;br /&gt;
ARISISCRAZY.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* COUNT ZERO of TALENT appears to have gotten over his&lt;br /&gt;
major drinking problem. According to SCENE ZEITUNG in&lt;br /&gt;
Holland (?), COUNT ZERO signed up in the famous organisation&lt;br /&gt;
AA to get to the buttom of his bad habbit. But it appeared&lt;br /&gt;
SCENE ZEITUNG misunderstood the true intentions of COUNT&lt;br /&gt;
ZERO, as he joined up with AA (Active Alcoholics), meaning he&lt;br /&gt;
was only interested in increasing instead of decreasing his&lt;br /&gt;
drinking. COUNT ZERO told TALENTED DRUNKS how he was&lt;br /&gt;
having difficulties matching his income with his demand, but&lt;br /&gt;
now that he was a member of AA he was sure to get credits on&lt;br /&gt;
CARLSBERG beer 24 hours a day (special offer on TALENT&lt;br /&gt;
conferences). The founder of AA, ARROGANCE/SCS+TRC,&lt;br /&gt;
was happy to sign on yet another member, &amp;quot;We already got a&lt;br /&gt;
lot of members, such as JAZZCAT, PEACEMAKER and all&lt;br /&gt;
members from SCS+TRC and TALENT, except from BOD of&lt;br /&gt;
course! If you want to become a member, simply send a picture&lt;br /&gt;
of yourself after having drunk 20 beers to AA!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* Meanwhile at the house of CHOTAIRE/PANDORA&lt;br /&gt;
&amp;quot;Damn, did you guys ever see your mother on the toilet?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* Meanwhile at the house of MOREN/SCS+TRC&lt;br /&gt;
&amp;quot;I am glad I realised how much my old handle MORON fitted me,&lt;br /&gt;
so of course I changed it!&amp;quot;&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
   NATURES CORNER - WATCHING THE GRASS TURN GREY  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another issue of the glamorous NATURES CORNER&lt;br /&gt;
hosted by your favourite pervert POWERPLANT of LEGEND.&lt;br /&gt;
 &lt;br /&gt;
Mjellow. This month I have invited BOD of TALENT to discuss&lt;br /&gt;
the consequence of fire in the home. It is a very actual topic,&lt;br /&gt;
now with BEAVIS and BUTTHEAD running on everybody's tv's.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PWP: You recently had your library burned down, that must&lt;br /&gt;
    truly have been a devistating blow!&lt;br /&gt;
 &lt;br /&gt;
BOD: Sigh, yes. Both books were gone before I could stop&lt;br /&gt;
    the incredible fire. It was an experience I must admit I&lt;br /&gt;
    prefer not to recall, just like the time AYCEE told me&lt;br /&gt;
    she prefered men with hair on their chest - just like&lt;br /&gt;
    I do my partners!&lt;br /&gt;
 &lt;br /&gt;
PWP: Yes, well, ehrm. But hey Darren, come on. There is more&lt;br /&gt;
    to life than literature and books, and even if you did&lt;br /&gt;
    loose two books, it is not the end of the world!&lt;br /&gt;
 &lt;br /&gt;
BOD: That's easy for you to say. I still had not painted the&lt;br /&gt;
    second book through yet!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE MOVIE CORNER hosted by AJ/TRC of FRONTPAGE&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Welcome to the post-office. This month we will countdown the&lt;br /&gt;
favourite movies in the scene this month. Join me every month&lt;br /&gt;
for a look at the big titles out in a store near YOU!&lt;br /&gt;
 &lt;br /&gt;
10. BONKERS&lt;br /&gt;
Starring CROSSFIRE/MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
9. HOUSE PARTY 2&lt;br /&gt;
Starring THE TRIBUTE '94.&lt;br /&gt;
 &lt;br /&gt;
8. THE NAKED GUN 2 1/2 - THE SMELL OF FEAR&lt;br /&gt;
Starring AIRWOLF.&lt;br /&gt;
 &lt;br /&gt;
7. ABSENT WITHOUT LEAVE&lt;br /&gt;
Starring DISHY/VISION.&lt;br /&gt;
 &lt;br /&gt;
6. SWEET AND SHORT&lt;br /&gt;
Starring RADAR.&lt;br /&gt;
 &lt;br /&gt;
Those are the titles from 10 through 6. Now we will turn the&lt;br /&gt;
table and look at the top 5.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
5. JUST MY IMAGINATION&lt;br /&gt;
Starring RICHIE/AVANTGARDE&lt;br /&gt;
 &lt;br /&gt;
4. THE NEWS BOYS&lt;br /&gt;
Starring REFORMATION.&lt;br /&gt;
 &lt;br /&gt;
3. LEAVING NORMAL&lt;br /&gt;
Starring STEVE/AVANTGARDE (ex.SCS)&lt;br /&gt;
 &lt;br /&gt;
2. DOES THIS MEAN WE ARE MARRIED?&lt;br /&gt;
Starring SORCERESS and ANTICHRIST.&lt;br /&gt;
 &lt;br /&gt;
And the UNBEATABLE number ONE for SEPTEMBER.&lt;br /&gt;
 &lt;br /&gt;
1. THE LAST ACTION HERO&lt;br /&gt;
Starring ACTION JACKSON/TRC.&lt;br /&gt;
 &lt;br /&gt;
This has been the MOVIE CORNER presented to you by&lt;br /&gt;
ACTION JACKSON/TRC, editor of FRONTPAGE.&lt;br /&gt;
 &lt;br /&gt;
Join us in OCTOBER - when we will reveal a whole different&lt;br /&gt;
chart of the best movies in the eyes of the 64 sceners.&lt;br /&gt;
 &lt;br /&gt;
ACTION JACKSON&lt;br /&gt;
(hehe.. Not really.. Wooops!)&lt;br /&gt;
* Last month we was able to tell a shocking tale, which&lt;br /&gt;
revealed how CHOTAIRE/PANDORA was traveling all over the&lt;br /&gt;
world to meet a nice girl, one he could talk to about his deep&lt;br /&gt;
thoughts. After returning to Germany from a stressful trip&lt;br /&gt;
to CHILE (which was quite the failure) CHOTAIRE announced&lt;br /&gt;
on LARRY SING LIVE, CNN, that he had finally met his bride&lt;br /&gt;
to be. CHOTAIRE said in a happy, almost sad tone &amp;quot;She is&lt;br /&gt;
perfect, I am glad I am such a hunk, she just couldn't resist&lt;br /&gt;
me&amp;quot;. CHOTAIRE is planning on holding an open weeding in&lt;br /&gt;
Germany (free food for everyone, limited portion for AIRWOLF&lt;br /&gt;
though) with his future bride, IMA DORK from Dusseldorf.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The English phreaker and cracker STEVE/SCS+TRC left&lt;br /&gt;
to join up with AVANTGARDE. According to STEVE, he was a&lt;br /&gt;
bit tired of being such a SUCCESS, and therefore joined up&lt;br /&gt;
with AVANTGARDE. In truth he left SUCCESS because he lost&lt;br /&gt;
a bet with MOREN about who was best at English - apparently&lt;br /&gt;
he was better (?). Now try and see if you can make logic out&lt;br /&gt;
of that story - if you can, send a picture of your mom putting&lt;br /&gt;
you in bed with a red goblin-hat, and we will sell it to the&lt;br /&gt;
papers for you award. Now how is that?!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
           SATIRICA - THE PULSE MAGAZINE&lt;br /&gt;
             The ORIGINAL Satiric chapter&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The infamous PETER of AVANTGARDE is back in the scene&lt;br /&gt;
after a global trip with his organisation GREENPEACE. PETER&lt;br /&gt;
announced how he was working in CUBA, making sure the&lt;br /&gt;
Cubans left for America in sail-boards, so they would not hurt&lt;br /&gt;
nature by using gasoline. &amp;quot;It was great fun, I plan on doing it&lt;br /&gt;
again sometime soon!&amp;quot;. Most of the Cubans who left in sail-&lt;br /&gt;
boats never reached their destination though, only going 2&lt;br /&gt;
miles per hour in their boats, dieing due to lack of food.&lt;br /&gt;
PETER was still in a cheerful mood, &amp;quot;To think I saved a fish&lt;br /&gt;
or two because of my efforts, really makes me feel good&amp;quot;.&lt;br /&gt;
PETER plan on making a major promotional effort for AVT in&lt;br /&gt;
the near future, using oil to write AVANTGARDE in the&lt;br /&gt;
Atlantic ocean so it is readable even from the moon.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      DOES THIS AREA REMIND YOU OF PROPAGANDA?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The pro/scene magazine REVEALED produced by CAMELOT&lt;br /&gt;
have taken a turn to the worse in the last couple of months.&lt;br /&gt;
It appears the reason why REVEALED is still delayed, is due&lt;br /&gt;
to the General Editor KRING, having great difficulties making&lt;br /&gt;
up his mind about the look of their new outfit. In a recorded&lt;br /&gt;
conversation from KRING and ROB, we overheard their&lt;br /&gt;
opinions on the new REVEALED outfit:&lt;br /&gt;
 &lt;br /&gt;
KRG : This outfit is absolutely great!&lt;br /&gt;
ROB : No doubt about it, I simply love it!&lt;br /&gt;
KRG : Well, it's not the greatest ever done, though!&lt;br /&gt;
ROB : No, but close!&lt;br /&gt;
KRG : I would say it's above average!&lt;br /&gt;
ROB : Yes, but it does appear to lack certain things. Like a&lt;br /&gt;
      text-display, maybe!?!&lt;br /&gt;
KRG : Come to think of it, I don't really like it!&lt;br /&gt;
ROB : No, it kind of looks a bit ugly!&lt;br /&gt;
KRG : Yeah, it makes me sick!&lt;br /&gt;
ROB : Sure does, yurk. I think I am going to throw up!&lt;br /&gt;
 &lt;br /&gt;
Through this recorded conversation, we could establish that&lt;br /&gt;
REVEALED may not be as close to be released as many would&lt;br /&gt;
have hoped. But apparently the voters are happy about the&lt;br /&gt;
long delay, as REVEALED is getting more votes now than when&lt;br /&gt;
they were releasing!&lt;br /&gt;
* The most happy and peaceful person in the scene, BIZKID,&lt;br /&gt;
has had his first outbirst of anger in his still young life. It&lt;br /&gt;
all began a summer morning, when BIZKID was outside the door&lt;br /&gt;
to get the morning paper, when the paper-boy tossed the&lt;br /&gt;
paper in a small lake just outside the house. BIZKID was not&lt;br /&gt;
at all angry, &amp;quot;Ah, it could happen to anyone&amp;quot;, he said.&lt;br /&gt;
Turning around to enter the house, he realised he had&lt;br /&gt;
slammed the door shit, and had left the keys inside. &amp;quot;Ah,&lt;br /&gt;
it could happen to anyone&amp;quot;, BIZKID said, and walked down-&lt;br /&gt;
town to a lock-smith. Returning to the house, the lock-smith&lt;br /&gt;
accidently broke a huge hole in the door by hammering a&lt;br /&gt;
screw-driver into the center of the door. &amp;quot;Ah, it could happen&lt;br /&gt;
to anyone&amp;quot;, BIZKID smiled. One thing was positive, it was&lt;br /&gt;
still a beautiful day, and the birds were singing - but all of&lt;br /&gt;
a sudden, BIZKID noticed how a bird had craped on his hair.&lt;br /&gt;
&amp;quot;Ah, it could happen to anyone&amp;quot;, he said walking into his&lt;br /&gt;
house to wash his hair. The phone rang, it was a critic who&lt;br /&gt;
was not at all happy with the way BIZKID was editing SKYHIGH&lt;br /&gt;
- but then BIZKID cracked, shouting &amp;quot;What is it to you,&lt;br /&gt;
stupid low-life, worthless human being, lamer&amp;quot; hanging up the&lt;br /&gt;
phone in discontent. BIZKID was nolonger the happy and&lt;br /&gt;
friendly guy, he was - BIZMAN! BIZMAD plans to release a&lt;br /&gt;
new action movie, entitled THE LAST BIZKID, featuring naked&lt;br /&gt;
woman and dead people, by the end of the month.&lt;br /&gt;
                                      THE END&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   GLOBAL REPORT - INTERNATIONAL CORRESPONDENCE  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another edition of GLOBAL REPORT, the place to&lt;br /&gt;
be for international information delivered by the very best of&lt;br /&gt;
journalists in this field.&lt;br /&gt;
 &lt;br /&gt;
This month we do not have any party-reports for you, but we&lt;br /&gt;
still have a packed edition nonetheless.&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The September official opinion polls.     (RESEARCH)&lt;br /&gt;
                                            &lt;br /&gt;
* Biased term for first-releases.           (ARTICLE)&lt;br /&gt;
                                            &lt;br /&gt;
* The AFL vs. DYTEC quarrel.                (OPEN LETTER)&lt;br /&gt;
                                            &lt;br /&gt;
* The JAZZCAT scandal.                      (ARTICLE)&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
There you have it, a freshly packed edition for you this month&lt;br /&gt;
of high quality text. We would like to encourage all of our&lt;br /&gt;
readers to send us articles of any form, party-reports,&lt;br /&gt;
party-invitations or anything else that might suit this&lt;br /&gt;
information chapter. The usual host of GLOBAL REPORT is&lt;br /&gt;
of course General Editor, DUKE.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
       THE OFFICIAL OPINION POLLS FOR SEPTEMBER  &lt;br /&gt;
      ---------------------------------------&lt;br /&gt;
POLL # 1&lt;br /&gt;
-------&lt;br /&gt;
When would you prefer to see magazines released?&lt;br /&gt;
 &lt;br /&gt;
1.  I would like for them to be released on a monthly basis.&lt;br /&gt;
2. They can release whenever the want, I do not care.&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
5. It depends on the magazine, I cannot tell.&lt;br /&gt;
6. I do not read magazines, therefore do not care.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
 &lt;br /&gt;
1.  The demo-scene has always been good at letting the mags&lt;br /&gt;
   know what is going on.&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
   and reports from the demo-scene.&lt;br /&gt;
4. This is a tricky question, I do not know.&lt;br /&gt;
POLL # 3&lt;br /&gt;
-------&lt;br /&gt;
How would you describe a first-release of a game?&lt;br /&gt;
 &lt;br /&gt;
1.  A game is a first-release when it is released first in the&lt;br /&gt;
   mail-scene.&lt;br /&gt;
2. A game is a first-release when it is released first on the&lt;br /&gt;
   major boards in the states.&lt;br /&gt;
3. A game is a first-release when it is made official, whether&lt;br /&gt;
   it be in the mail-scene or on the boards.&lt;br /&gt;
4. I do not have an opinion on this subject.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the competition that goes on&lt;br /&gt;
between the available magazines in the scene today?&lt;br /&gt;
 &lt;br /&gt;
1.  I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
   the time to make them fore competetive.&lt;br /&gt;
4. They should not compete this much, we do not need it to&lt;br /&gt;
   make the scene better.&lt;br /&gt;
5. I don't know and don't care.&lt;br /&gt;
                                     -----&lt;br /&gt;
          BIASED TERM FOR FIRST-RELEASES  &lt;br /&gt;
        -------------------------------&lt;br /&gt;
MET of MAYHEM recently released a note to the public,&lt;br /&gt;
criticizing the current definition of the term first-release.&lt;br /&gt;
According to MET, a lot of people, including himself, are very&lt;br /&gt;
unhappy with the fact, that a game is not considered a first-&lt;br /&gt;
release before it is released on the American boards. This is&lt;br /&gt;
a good point from MET, but this discussion have earlier been&lt;br /&gt;
had on both the boards as well as in the mail-scene.&lt;br /&gt;
 &lt;br /&gt;
The reason why the games need to be released on the US&lt;br /&gt;
boards to obtain status as a first-release, is that it is the&lt;br /&gt;
most official place for games these days. Releasing a game by&lt;br /&gt;
mail can cause difficulties in terms of appointing the true&lt;br /&gt;
first-release, like in the old days where people cheated with&lt;br /&gt;
the release-date, later to claim the first-release, although&lt;br /&gt;
no one had seen the game on its true release-date. The only&lt;br /&gt;
way to avoid these type of misunderstandings, is to declare&lt;br /&gt;
the American boards as the official home of the first-&lt;br /&gt;
releases, this way all magazines are able to make the most&lt;br /&gt;
fair and complete chart.&lt;br /&gt;
 &lt;br /&gt;
This however may not be fair to those who are unable to call&lt;br /&gt;
the US boards, or unwilling due to the morale issue involved.&lt;br /&gt;
But it is the best and most accurate way, therefore all&lt;br /&gt;
cracking-groups ought to get a hold of atleast one phreaker&lt;br /&gt;
to make sure their wares are noticed. Another way would be&lt;br /&gt;
to send your releases (those who are alleged first-releases)&lt;br /&gt;
to the following address :&lt;br /&gt;
 &lt;br /&gt;
MONTHLY RELEASES&lt;br /&gt;
XXXXXXX XXXX&lt;br /&gt;
XXXXXXX XXXXXXX.XX&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
This would be a safe way for you to be sure that your game&lt;br /&gt;
would be awarded the points and status it deserves. We are&lt;br /&gt;
aware that this may only work for THE PULSE MAGAZINE,&lt;br /&gt;
but at the present time most of the scene go by our chart,&lt;br /&gt;
as the official release-chart of today.&lt;br /&gt;
 &lt;br /&gt;
We would like for everyone who has a strong opinion in this&lt;br /&gt;
subject, to send us an opinion letter - making the scene,&lt;br /&gt;
the board and mail-sceners aware of how you think things&lt;br /&gt;
should be done, making the most fair result for everyone to&lt;br /&gt;
enjoy. Thanks in advance!&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
       THE ALPHA FLIGHT vs. DYTEC QUARREL  &lt;br /&gt;
       ----------------------------------&lt;br /&gt;
Though the quarrel already seemed to be over and gone, it will&lt;br /&gt;
continue once more, with some interesting text written by the&lt;br /&gt;
most involved person in this scandal - namely SKINHEAD of&lt;br /&gt;
ALPHA FLIGHT, who finally found the time to respond to some&lt;br /&gt;
of the accusations against him and his group. Here follows the&lt;br /&gt;
exclusive response written by SKINHEAD for THE PULSE!&lt;br /&gt;
 &lt;br /&gt;
Dear DYTEC members..&lt;br /&gt;
----------------&lt;br /&gt;
It's been some time ago when i received a letter written by a&lt;br /&gt;
group called 'DYTEC' that never really was a known or even a&lt;br /&gt;
respectable group to me. However, I had a look at this&lt;br /&gt;
mentioned note and nearly dropped the bottle of beer I just&lt;br /&gt;
opened when I read the accusations against myself.&lt;br /&gt;
 &lt;br /&gt;
Back to the facts. You guys claim I should have re-cracked&lt;br /&gt;
your version of LEMMINGS because it looks like the ones you&lt;br /&gt;
have done. Well I feel really sorry, but in that case you guys&lt;br /&gt;
RE-cracked MY mail version of LEMMINGS insted. Fact is I&lt;br /&gt;
never got a hold of the DTC version, so why should I bother&lt;br /&gt;
to wait weeks for another version of a group when infact AFL&lt;br /&gt;
had the first release of that title and furthermore I already&lt;br /&gt;
                                       -----&lt;br /&gt;
have done a good version! Everybody knows that I am a decent&lt;br /&gt;
cracker, so why should I have cared about a version, that is&lt;br /&gt;
far below my version, quality-wise!&lt;br /&gt;
 &lt;br /&gt;
Another funny thing is the level de-packer you fellows are&lt;br /&gt;
mentioning all the time. It originally got written by me using&lt;br /&gt;
fast I/O and is as a matter of fact probably the best and&lt;br /&gt;
shortest around. It contains my initials and drive routines so&lt;br /&gt;
you would have to scratch them and remove $cd4f otherwise&lt;br /&gt;
it wouldn't initalize the interupt.&lt;br /&gt;
 &lt;br /&gt;
The way I used to locate the levels onto the disk is the way&lt;br /&gt;
it originally has been on the disk, and I am talking about the&lt;br /&gt;
level order since the main files got removed and exchanged.&lt;br /&gt;
However, incase you have chosen the same order that would&lt;br /&gt;
not be a big deal 'coz that simply is the easiest way to remain&lt;br /&gt;
the original drive reader. The routine DYTEC mentioned that&lt;br /&gt;
checks the two last files of a side to give you a detailed info&lt;br /&gt;
of the level order and if necessary to change the disk side.&lt;br /&gt;
I put all my routines at $d800 since that is the only un-used&lt;br /&gt;
location to deal with until you initialize the loader and past&lt;br /&gt;
the game trainer before you can transfer those routines to&lt;br /&gt;
$5000. The Trainer codes that check whether you choose&lt;br /&gt;
a cheat or not get stored at $0300 and will be afterwards&lt;br /&gt;
                                      -----&lt;br /&gt;
exchanged with the mentioned drive checker to $d000.&lt;br /&gt;
 &lt;br /&gt;
The trainer menue contains the usual routines so it saves a&lt;br /&gt;
#$01 for 'yes'or a #$00 for 'no' at $0300 depending on what&lt;br /&gt;
you have chosen. The same with the so special routine you&lt;br /&gt;
guyz brag about that checks if a lemming get trained or not&lt;br /&gt;
but infact never has been coded by DYTEC since that is my&lt;br /&gt;
very own routine that i already used on games like e.g. 'THE&lt;br /&gt;
SIMPSONS' or 'STREETFIGHTER 2' and a lot of other titles!&lt;br /&gt;
 &lt;br /&gt;
Now that I listed everything that you guyz in Dytec complained&lt;br /&gt;
about, I force you to come back to the indeed very interesting&lt;br /&gt;
question, WHO the RE-cracker might be in this case?&lt;br /&gt;
I agree it was a smart thought you did to involve AFL into a&lt;br /&gt;
cracking scandal to get more known in the first place, but&lt;br /&gt;
stupid like you guys are you forgot to change my codes in&lt;br /&gt;
the Level depacker that you ripped from my version, since&lt;br /&gt;
it is quite obvious you had no clue how to get the loader to&lt;br /&gt;
work without using my initals. Therefore you changed the&lt;br /&gt;
depack effect to make it look like it would be a different&lt;br /&gt;
loader. Well, just for the few around that still don't believe&lt;br /&gt;
I can give you the source code of the dep.routine so you get&lt;br /&gt;
a chance to check it out by yourself!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I still ask myself how low people can go just to get famous.&lt;br /&gt;
I advise you, next time you go and take other's version's,&lt;br /&gt;
to check out with whom you mess around, otherwise there will&lt;br /&gt;
soon be some people that will slap you around, and believe me&lt;br /&gt;
you won't want that to happen..&lt;br /&gt;
 &lt;br /&gt;
                               (c) SUPREME/AFL 1994&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
And yet another scandal hit the scene, boardwise. Mainly&lt;br /&gt;
involved is JAZZCAT of LEGEND who recently was caught in&lt;br /&gt;
the act of re-cracking one of the latest releases from AFL.&lt;br /&gt;
The story seems to be quite weird in the first place, but we&lt;br /&gt;
will get you behind it.&lt;br /&gt;
 &lt;br /&gt;
It all started with a game entitled 'MYSTERY' which was coded&lt;br /&gt;
by DIABLO/PADUA and arranged by RRR/OXYRON including&lt;br /&gt;
the art work. Both were just searching for a good software&lt;br /&gt;
company that would probably buy the game. Meanwhile JAZZ-&lt;br /&gt;
CAT offered RRR to try selling the game to a company. For&lt;br /&gt;
that purpose we gave him the game including some codes from&lt;br /&gt;
me along with the initials on different locations, just for&lt;br /&gt;
the safety. However, after some time JAZZCAT told RRR that&lt;br /&gt;
he made a contract with VISUALIZE and the money would reach&lt;br /&gt;
him within a few days.&lt;br /&gt;
                                       -----&lt;br /&gt;
Time passed and while RRR was waiting for the promised&lt;br /&gt;
money, JAZZCAT decided to give the game to STEALTH of&lt;br /&gt;
TSM in order to get a fixed version. So just a few days later&lt;br /&gt;
the LEGEND version hit the boards but NOT the money. Now we&lt;br /&gt;
take a look at their version and notice that it included an&lt;br /&gt;
intro saying it has a copyright by VISUALIZE containing an&lt;br /&gt;
interupt loader to the main game. Infact the original game was&lt;br /&gt;
just a single file and it would be a pain in the ass if a&lt;br /&gt;
company would make two parts of it when the whole game only&lt;br /&gt;
consist of less then 100 blocks. However, we got suspicious&lt;br /&gt;
and got in contact with VISUALIZE the same day, and guess&lt;br /&gt;
what they told us? They never heard about that game and&lt;br /&gt;
furthermore they never talked or even promised someone to&lt;br /&gt;
buy it. The next mistake was done by TSM when they didn't&lt;br /&gt;
notice the IRQ loader would not work on NTSC that way. So the&lt;br /&gt;
NTSC users couldn't even reach the main part of the game&lt;br /&gt;
without correcting the drive reader.&lt;br /&gt;
Now let's make a little summary including all facts...&lt;br /&gt;
 &lt;br /&gt;
The LEGEND Version still include ALPHA FLIGHT's codes and&lt;br /&gt;
initials. The version has two files containing a fake company&lt;br /&gt;
intro that was probably just linked infront the game by JAZZ-&lt;br /&gt;
CAT to make the game look like a good budget release. And&lt;br /&gt;
last but not least, it doesn't work Ntsc-wise !!&lt;br /&gt;
 &lt;br /&gt;
All these circumstances convinced us to release a 100%&lt;br /&gt;
version of that game and not because we wanted to gain&lt;br /&gt;
the points for it, but on purpose to show the world how low&lt;br /&gt;
some people can go just to get stupid points. It's really&lt;br /&gt;
disappointing that RRR probably wlll never get the money&lt;br /&gt;
for the game, though we already made a new contract with&lt;br /&gt;
C/P VERLAG. So my message for the people outside that still&lt;br /&gt;
support this machine with games - watch out for backstabbers&lt;br /&gt;
like JAZZCAT, simply make your own deal and contracts with&lt;br /&gt;
the software company's whether he promise you a big amount&lt;br /&gt;
of money or not, mostly their only aim is to get another&lt;br /&gt;
first release and the money you were looking for is gone&lt;br /&gt;
forever.&lt;br /&gt;
 &lt;br /&gt;
                             (c) SKINHEAD/AFL 1994&lt;br /&gt;
                            -----------------&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          BOARD-REPORT  by  CROSSFIRE  &lt;br /&gt;
         ----------------------------&lt;br /&gt;
Yes, indeed! Another month has passed away, and we return&lt;br /&gt;
to bring you another dose of your favorite board-report,&lt;br /&gt;
hosted by CROSSFIRE of MOTIV 8.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
BUT....... Before we start, we would like to place a correction&lt;br /&gt;
to a minor mistake done last month. In the list of the top-euro&lt;br /&gt;
boards we listed the European HQ of ALPHA FLIGHT, namely&lt;br /&gt;
&amp;quot;ESCAPADE&amp;quot;.. Now, we have been contacted by the sysop,&lt;br /&gt;
XENOX/AFL who informed us of a small mishap - The number we&lt;br /&gt;
printed was in-complete! As it turns out, the two last digits&lt;br /&gt;
was lost while the article was written. The real number goes as&lt;br /&gt;
following : +49/5341-395697.. Anyone should feel free to&lt;br /&gt;
e-mail the author of this chapter, SHOULD you find other mis-&lt;br /&gt;
haps and they WILL be corrected - fair and square..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THIS month we will introduce you to a new board located in&lt;br /&gt;
Germany. It is a H/P-board and has already become extremely&lt;br /&gt;
popular. Read the board-report and you will learn..&lt;br /&gt;
This month we also put a spotlight on THE DUNGEON, that re-&lt;br /&gt;
cently dropped G*P and took on SCS*TRC.. Furthermore, we&lt;br /&gt;
have a report from TUNNEL OF WARES, that recently changed&lt;br /&gt;
not only NUMBER, but also SYSOP..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, GENESIS*PROJECT lost their hq THE DUNGEON, due&lt;br /&gt;
to them not being able to call the US. Rumours has it, that a&lt;br /&gt;
new G*P-board is coming up, but until then you will have to&lt;br /&gt;
wait with patience. THE DUNGEON became hq for SCS*TRC in-&lt;br /&gt;
stead, and curious as a real reporter HAS to be (BOOH! .ed),&lt;br /&gt;
THE PULSE caught up with the sysop THE ALCHEMIST who&lt;br /&gt;
also recently joined up with the co-op, while both himself and&lt;br /&gt;
his board still also remains DEMONIX-hq sideways..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ladies and gentlemen, please welcome THE ALCHEMIST/DMX&lt;br /&gt;
and SCS*TRC, the sysop of THE DUNGEON, whom we will now&lt;br /&gt;
force to have a seat in our cousey red chair.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ok, about my board and the switch from G*P to SCS*TRC :&lt;br /&gt;
As you can see, G*P is very -VERY- inactive these days, and&lt;br /&gt;
this was my main-reason to take on SCS*TRC. After TONY&lt;br /&gt;
(MOTLEY/G*P) got in trouble and could not supply codes or&lt;br /&gt;
cards to the group, I have not received a call for 2 months&lt;br /&gt;
from ANY of the members. PROPAGANDA has not been released&lt;br /&gt;
since -..damn, i cannot remember.. I think it was the month of&lt;br /&gt;
March 1994...&lt;br /&gt;
                   - --- -&lt;br /&gt;
ANYHOW, I did not want to drop G*P as I tried to talk ENNO&lt;br /&gt;
(BURGLAR/SCS) and NIELS (CBA/TRC) into letting me keep&lt;br /&gt;
them on and share the board..                 -Next Page!&lt;br /&gt;
..like they did with DIVINE ULTIMATUM over a year ago, but&lt;br /&gt;
SCS*TRC did not want to, so I just kept PROPAGANDA.&lt;br /&gt;
                   - --- -&lt;br /&gt;
NEWSCOPY, JUCKE and MOTLEY are really good friends,&lt;br /&gt;
which was the hardest reason to let them go. I hope that they&lt;br /&gt;
respect my decision and know that I am doing the right thing&lt;br /&gt;
since my board was dropping from #3 and down to #5, even&lt;br /&gt;
under REBELLION, which made me laugh and mad at the same&lt;br /&gt;
time. I think of course this is strictly my own opinion and&lt;br /&gt;
everyone has his rights, that my board is ranked either #2&lt;br /&gt;
or #3..&lt;br /&gt;
                   - --- -&lt;br /&gt;
I know that PUDWERX' board (THE FORUM) should be #1, and&lt;br /&gt;
MORRISSEY's board (DOWN BY LAW) should be #2, then mine&lt;br /&gt;
#33. Like I said, this is my opinion, I am sure some will dis-&lt;br /&gt;
agree, then again some might say it is better than #3 or&lt;br /&gt;
where-ever my board is ranked..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
             + THE PULSE MAGAZINE +&lt;br /&gt;
              ---------------------&lt;br /&gt;
                 The Ultimative&lt;br /&gt;
                  Power Surge!&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
          THE START-UP OF &amp;quot;THE DUNGEON&amp;quot;  &lt;br /&gt;
       -------------------------------&lt;br /&gt;
First off, I started in the scene in 1989. ICE COLDKILL lived&lt;br /&gt;
near me and introduced me to MARCELLOUS (CHAMELEON) and&lt;br /&gt;
he started me out with this board. He gave me the chance to&lt;br /&gt;
get in the door. He send me C*Base because at the time I was&lt;br /&gt;
running a local board on Ivory V5,0. I started out with 2 1541&lt;br /&gt;
drives, 2 1571's, 2 1581's, a C128, an 1902 and a 1200 modem.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I quickly bought my Supra 2400 baud-modem and a few weeks&lt;br /&gt;
later my handle started out when I was on the local scene as&lt;br /&gt;
SPOT SPORT, since I play a lot of volleyball and wear SPOT&lt;br /&gt;
SPORT clothing, but ICE COLDKILL said it was lame. Since I&lt;br /&gt;
played AD&amp;amp;D a lot, I picked THE ALCHEMIST.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I cannot remember everything, but I started out with FAIR-&lt;br /&gt;
LIGHT as their hq and then FOE joined in as well as RMJCC.&lt;br /&gt;
Then I took on PADUA. Next it was RAGE, then DEMONIX and&lt;br /&gt;
GENESIS*PROJECT (incl.PROPAGANDA!) and finally SCS*TRC.&lt;br /&gt;
I am sure that I left a group out as well. Of course there was&lt;br /&gt;
the time I was supposed to run as ALPHA FLIGHT and RED&lt;br /&gt;
SECTOR INC.-hq as well, but they could not ever make a final&lt;br /&gt;
decision, but that's ok.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                    -Next Page!-&lt;br /&gt;
in 1993 I traded my C128/64 and 1902 plus an 1581 and a couple&lt;br /&gt;
of 1541's for the 4 megs ramlink, Super Snapshot V5 and the&lt;br /&gt;
Swiftlink Cartridge. Then in late 1993 I bought the CMD case&lt;br /&gt;
and controller from a guy in California for 100 US-Dollars,&lt;br /&gt;
then went to a local computer-store and bought a 85 meg SCSI&lt;br /&gt;
2 drive to install for 92 US-Dollars. So I have an 85 megs SCSI&lt;br /&gt;
for 192 US-Callers. Hehe..&lt;br /&gt;
                   - --- -&lt;br /&gt;
Signed,&lt;br /&gt;
THE ALCHEMIST/DEMONIX/SCS*TRC..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                  THE DUNGEON  &lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
     Sysop: THE ALCHEMIST/DEMONIX/SUCCESS*TRC&lt;br /&gt;
     Co-Sysops: BURGLAR/SCS*TRC and CBA/TRC*SCS&lt;br /&gt;
 DEMONIX and SUCCESS*THE RULING COMPANY WORLD-HQ!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Online System: C128 (in 64-mode), Ramlink W/4 Megs, CMD 85&lt;br /&gt;
            SCSI 2 (parallel), Hayes Accura 14.4/14.4 modem&lt;br /&gt;
            Swiftlink Cart and 1902 40/80 coloumn Monitor.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Offlink System: C128 W/Jiffydos + 64K Video-Chip, 1 1581 W/&lt;br /&gt;
            Jiffydos, 1 1541-II W/Jiffydos, Super Snap-&lt;br /&gt;
            shot V5.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, a new board was opened in Germany, and had it been&lt;br /&gt;
just ANOTHER one, we probably wouldn't bother telling you&lt;br /&gt;
about it, but this board is infact -VERY- different from the&lt;br /&gt;
rest.. This is a board, that DOES have a warsub, but it hasn't&lt;br /&gt;
been in use yet, since all users there are friends just calling&lt;br /&gt;
for the one and only purpose of having a blast.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board has no name, and is known to the public only as&lt;br /&gt;
&amp;quot;THE PHREAKAZ HQ&amp;quot;. As quick minds would probably have fi-&lt;br /&gt;
gured out by now, the board is the official HQ for the very&lt;br /&gt;
first European based H/P-group ever - THA PHREAKAZ!!!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The sysop is PEACEMAKER/THA PHREAKAZ/M8/BYRONIC.&lt;br /&gt;
We caught up with him and asked him to give us some details&lt;br /&gt;
about his board. After a long time of bitching he gave us his&lt;br /&gt;
technical data, and they go like this........&lt;br /&gt;
                   - --- -&lt;br /&gt;
System is running on:   1 Commodore 64 /PAL&lt;br /&gt;
                   2 1541 drives&lt;br /&gt;
                   1 1581 drive&lt;br /&gt;
                   1 1802 monitor&lt;br /&gt;
                   1 Discovery 2400 C Modem&lt;br /&gt;
                   1 AT&amp;amp;T Telephone&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The software used is Cyborg Modded C*Base V3.1. One 1581-&lt;br /&gt;
drive runs as System-disk and UD-area, while a 1541 runs as&lt;br /&gt;
backup UD and the last 1541 takes on e-mail and posts.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board contains of:&lt;br /&gt;
-----------------&lt;br /&gt;
6 Sub-Boards:  1. Crap-Talk              - General info&lt;br /&gt;
               2. Codez'n'Shit           - Special H/P-sub&lt;br /&gt;
               3. Some Warez             - Posted uploads&lt;br /&gt;
               4. Partyland              - Goes without saying&lt;br /&gt;
               5. Threat me!             - The Warsub&lt;br /&gt;
               6. Love'n'Sex             - CAN be interesting!&lt;br /&gt;
                   - --- -&lt;br /&gt;
2 Wares-Drives:    1. Warez&lt;br /&gt;
                   2. H/P Files&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board is mainly for fun and H/P-stuff for specially selec-&lt;br /&gt;
ted users. It does not have much disc-space, but since plenty&lt;br /&gt;
of other German boards has gotten that, it was not taken as a&lt;br /&gt;
serious point! Simply call and have a ball!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                THA PHREAKAZ HQ  &lt;br /&gt;
                  +XX/XXXX-XXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Last month TUNNEL OF WARES as we knew it was taken off-&lt;br /&gt;
line. After F4CG had been boardless for some time, they got&lt;br /&gt;
the idea to sign on ZIRCO/CHROMANCE, and let him run the&lt;br /&gt;
board from there. ZIRCO knew the old sysop STORMRIDER very&lt;br /&gt;
well, both living in BROOKLYN/NY and all. ZIRCO agreed and&lt;br /&gt;
he succeeded the task very graciously. We asked him for a low&lt;br /&gt;
down and we got it. The board is one of the three old survi-&lt;br /&gt;
ving boards in the scene, and should there make good reading.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE PULSE MAGAZINE threw ZIRCO down in our infamous red&lt;br /&gt;
chair and forced us to give him the story of the board. As it&lt;br /&gt;
turned out we didn't have to threathen him at all..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
TUNNEL OF WARES was originally run by a guy named PATH-&lt;br /&gt;
FINDER on a 128/64 and a 20 meg CMD HD back around 1988.&lt;br /&gt;
At any rate, TUNNEL OF WARES grew to be one of the most&lt;br /&gt;
populare N.Y.-Elite boards, and was reaching pinnacle status&lt;br /&gt;
among all sceners at the time, thanks to a cool BBS-program,&lt;br /&gt;
a nice sysop and a decent group.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Due to circumstances not revealed by me, the board was sold&lt;br /&gt;
to a guy named SLAYER, who later changed his handle into&lt;br /&gt;
STORMRIDER, and ran the board from PATHFINDER's 128, and&lt;br /&gt;
added some other enhancements such as CMD's Jiffy-Dos,..&lt;br /&gt;
..and upgraded to a Cyborg Modded C*Base with some kick-ass&lt;br /&gt;
mods, and took 20CC in as a second HQ-group, NEXT to F4CG.&lt;br /&gt;
                   - --- -&lt;br /&gt;
STORMRIDER ran the board for 3-4 years, and just recently&lt;br /&gt;
at or around June of this year, he decided to persue the IBM-&lt;br /&gt;
scene, and TOW was unexpectedly taken down. This left F4CG&lt;br /&gt;
boardless for a brief while.&lt;br /&gt;
                   - --- -&lt;br /&gt;
SOLAR, organizer of F4CG + a good friend, asked me to take&lt;br /&gt;
the throne as sysop of TOW, since I knew STORMRIDER pretty&lt;br /&gt;
well, had a decent size HD, and a dedicated line. TUNNEL OF&lt;br /&gt;
WARES went back online August 1st, and is running with the&lt;br /&gt;
following equipment:&lt;br /&gt;
                   - --- -&lt;br /&gt;
     -Commodore 64 running UCBBS 1.3&lt;br /&gt;
     -1541 Drive&lt;br /&gt;
     -40 Megs CMD HardDrive&lt;br /&gt;
     -Aprotek 2400 bps modem&lt;br /&gt;
     -Epyx Fastloader Cart&lt;br /&gt;
     -1802 Monitor&lt;br /&gt;
     ..and some disfunctional Jiffy-Dos chips..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               THE PULSE MAGAZINE  &lt;br /&gt;
               ..First with the last!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
I chose to run UCBBS over C*BASE for a few reasons:&lt;br /&gt;
                   - --- -&lt;br /&gt;
  1. It's short, quick, and straight forward. Nothing fancy&lt;br /&gt;
    about it. It does the job that the group requires.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  2. With the tremendous amount of C*Base-boards currently&lt;br /&gt;
      being run, I thought a change of pace was in order.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  3. CRASHING! - I know the sleepless nights that TOMMY&lt;br /&gt;
      (STORMRIDER) had when he had to attempt to re-boot&lt;br /&gt;
      C*BASE successfully without another crash. I honestly&lt;br /&gt;
      didn't want to experience THAT!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Then again, WHO KNOWS? I might consider running C*BASE as&lt;br /&gt;
it seems that some users can't get enough of it..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
              + TUNNEL OF WAREZ +&lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
                  41.2 Megs Online&lt;br /&gt;
             12/24oo 24hrs Elite Only!&lt;br /&gt;
             * F4CG World-Headquarter *&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    + THE SEPTEMBER PROFILE - THE INTERVIEW +&lt;br /&gt;
   ---------------------------------------&lt;br /&gt;
Welcome once again curious readers to the forum of the&lt;br /&gt;
famous and successful sons and daughters of the scene.&lt;br /&gt;
This month we have invited a very exciting scener, one I&lt;br /&gt;
definitely guarantee will cause great interest among all of&lt;br /&gt;
you readers.&lt;br /&gt;
 &lt;br /&gt;
This months profile started his career in the scene at a&lt;br /&gt;
time where todays major groups were not even considered,&lt;br /&gt;
but at a time where everything was new and growing.&lt;br /&gt;
Our guest made a name of himself through many years of&lt;br /&gt;
service in the cracking-scene, but he was later to leave&lt;br /&gt;
the scene. Ironically enough he returned to become one of&lt;br /&gt;
the few people who fight for the existance of the scene in&lt;br /&gt;
a remarkable way. He took over one of the largest operations&lt;br /&gt;
in the scene, taking it into a direction that gave it new ways&lt;br /&gt;
of amazing the people and its many fans and followers.&lt;br /&gt;
 &lt;br /&gt;
You may know our guest best as the new and inspiring editor&lt;br /&gt;
of the diskmagazine PROPAGANDA. He is a very liked person&lt;br /&gt;
in the scene, undoubtedly because of his positive nature and&lt;br /&gt;
his work to promote the 64-scene. It is with great pleasure I&lt;br /&gt;
present this months profile, in his last interview for any&lt;br /&gt;
 &lt;br /&gt;
[D] Welcome JOCHEN. Please give the readers a description&lt;br /&gt;
of your person, in and off the scene.&lt;br /&gt;
 &lt;br /&gt;
[S] Hello ALEX. Well, like you have already mentioned, my name&lt;br /&gt;
is JOCHEN, probably well known under the SKINHEAD and&lt;br /&gt;
SUPREME handles. I still go to school to gain the highest&lt;br /&gt;
possible examination here in Germany, though it already&lt;br /&gt;
bothered me a lot with my 20 years. In my barely sufficient&lt;br /&gt;
spare time, I play soccer and hang out with friends. The other&lt;br /&gt;
time I am either busy with my beautiful girl or doing stuff&lt;br /&gt;
like cracking games, watching STEVEN KING movies or giving&lt;br /&gt;
interviews to certain magazines. I am recently a member of&lt;br /&gt;
ALPHA FLIGHT since their return to the scene, June last&lt;br /&gt;
year. My main job consists of cracking and releasing games.&lt;br /&gt;
Furthermor, I still provide the boards with my presence, that&lt;br /&gt;
still matters a lot to me and once in a while I also fix some&lt;br /&gt;
wares if necessary. But all in all I am still that lazy guy I&lt;br /&gt;
used to be over the years.&lt;br /&gt;
 &lt;br /&gt;
[D] You are probably best known as the straight-forward&lt;br /&gt;
cracker. Please give our readers a resume of your career in&lt;br /&gt;
the C64 scene up to now.&lt;br /&gt;
 &lt;br /&gt;
[S] My career started a little confusing. Me and SKID ROW/&lt;br /&gt;
AFL went through a lot of cracking groups in the past. I have&lt;br /&gt;
been a member of ANARCHY, ELITE, DYNAMIX, HYSTERIC,&lt;br /&gt;
DEADLINE, TALENT, GENESIS, CALADAN and ALPHA FLIGHT&lt;br /&gt;
just to mention a few. There were probably some more I might&lt;br /&gt;
have forgotten, but those are the important ones that formed&lt;br /&gt;
and shaped me to what I am today. However, the first long&lt;br /&gt;
break I took on my interesting scene journey, was in 1990 when&lt;br /&gt;
all of a sudden I was visited by the German cops. As usual&lt;br /&gt;
they stole all my stuff and addresses, but due to a very good&lt;br /&gt;
lawyer I managed to come out with slight bruises. I am still&lt;br /&gt;
sorry for the people they probably busted afterwards, haha.&lt;br /&gt;
When I returned to the scene in 1991 it was some kind of a big&lt;br /&gt;
surprise. Meanwhile the scene had changed a lot, good and&lt;br /&gt;
known groups had made major changes and a couple of new&lt;br /&gt;
faces had appeared. However, it was time to create something&lt;br /&gt;
new, something that would really surprise everyone, I am&lt;br /&gt;
talking about THE INSIDERS, which was formed by SKID ROW,&lt;br /&gt;
AUTOPSY (now HOODLUM on the Amiga), TRISTAN/ex.ELITE,&lt;br /&gt;
MR.PRESIDENT/ex.TRSI, LAZINESS, HELLFIRE, MAD MOUSE&lt;br /&gt;
and me. First we thought about re-builting ELITE together&lt;br /&gt;
with good old CONAN, but all of a sudden that project was&lt;br /&gt;
cancelled when NORMAL changed his mind again and felt sick&lt;br /&gt;
of the C64-scene. Without him we did not like to re-build&lt;br /&gt;
ELITE, though we had the permission to do it. Anyway, we&lt;br /&gt;
brought up the group and started to call the boards using&lt;br /&gt;
the first blue box ever done on the 64 by HELLFIRE. I still&lt;br /&gt;
remember when a few people got afraid they could probably get&lt;br /&gt;
beaten and started to involve us in wars, they immidiately got&lt;br /&gt;
spread through the world of the modem-scene. Most of them&lt;br /&gt;
were simply jealous that we found out how to code and use a&lt;br /&gt;
blue-box when infact the others still had to use lame calling-&lt;br /&gt;
cards. Great time though when you were still able to call&lt;br /&gt;
global through AT&amp;amp;T with a simple 2400/2600 and 2400/2400&lt;br /&gt;
HQ tone, but the group only lasted for a quite short period&lt;br /&gt;
since AUTOPSY went back to the Amiga and TRISTAN, MAD&lt;br /&gt;
MOUSE and LAZINESS turned out to be more inactive. We&lt;br /&gt;
either had the choice to let THE INSIDERS rest in peace or&lt;br /&gt;
go on with another good group. That was when we got attentive&lt;br /&gt;
to HYSTERIC, a steady growing group. So THE INSIDERS+&lt;br /&gt;
HYSTERIC co-operation was born, with a lot of good releases&lt;br /&gt;
and success we raised in the charts. Later, the few still&lt;br /&gt;
active members of the INSIDERS went over to HYSTERIC,&lt;br /&gt;
that's when the INSIDERS died for good. In between the&lt;br /&gt;
HYSTERIC times, I teamed up with some groups like TALENT&lt;br /&gt;
and DEADLINE just to discover some new groups and people,&lt;br /&gt;
though some groups really consist to the top of the scene, I&lt;br /&gt;
never really cared much about them, and always came back to&lt;br /&gt;
HYSTERIC where I got my friends in for a long time, I will&lt;br /&gt;
never regret those times when we had good and bad ones. But&lt;br /&gt;
there exist sunny and rainy days ever since. However, one&lt;br /&gt;
day the time had come when I realised HYSTERIC was about to&lt;br /&gt;
die soon. That happened when PSYCHOBILLY decided to&lt;br /&gt;
rebuilt RED SECTOR together with BENSON, TERMO, MRP&lt;br /&gt;
and IRATA. I did not like that idea, and instead formed a new&lt;br /&gt;
group with the rest of HYSTERIC, that went over to my side&lt;br /&gt;
and some more familiar faces better known as NEWSCOPY,&lt;br /&gt;
JUCKE, SODAPOP, TRONIC, ADOLF and DR.COOL. Well, we&lt;br /&gt;
had some success with releasing some titles and traded with&lt;br /&gt;
EMPIRE for a while. But even though the group had the&lt;br /&gt;
appearance and all possibilities to reach the top of the&lt;br /&gt;
charts I never had this special satisfaction, that should be&lt;br /&gt;
a big presuppose for every leader who wants to lead his group&lt;br /&gt;
to the top. Furthermore, I constantly received some mail&lt;br /&gt;
from SORCERESS and ANTICHRIST asking me to join G*P as&lt;br /&gt;
a cracker. I announced the sudden death of CALADAN and&lt;br /&gt;
joined G*P. Simply because I did not feel like losing my group&lt;br /&gt;
mates, I took them with me, SKID ROW, JUCKE, SODAPOP,&lt;br /&gt;
TRONIC, SECRET MAN and HONESTY. It all turned out to be&lt;br /&gt;
quite cool with the best board behind us, called MYSTIC&lt;br /&gt;
CAVERN. We had a great time though I had a lot of times&lt;br /&gt;
quarrels with either TIGER or STING because everyone&lt;br /&gt;
claimed to be the better cracker, haha. Funny though, since&lt;br /&gt;
they have not done anything and LA STYLE and me used to be&lt;br /&gt;
the only active members. SNACKY quit, SES coded his last&lt;br /&gt;
intro, while THE GOBLIN announced his comeback, but never&lt;br /&gt;
did. Later TYGER felt asleep as well while DEBBIE and OLIVER&lt;br /&gt;
got more and more problems with their relationship. Once&lt;br /&gt;
more the time had come to do something new instead, so I&lt;br /&gt;
opened a board called GODLAND for a change. At the&lt;br /&gt;
beginning I had some serious problems with my systems, but&lt;br /&gt;
after a while that got fixed as well, and the board picked&lt;br /&gt;
up soon with steady callers from all over the globe, even&lt;br /&gt;
though I ran it independant. A few weeks later, I also left&lt;br /&gt;
GENESIS PROJECT and got really  sick of the scene, that&lt;br /&gt;
got more lame each day. I decided to stop all the projects I&lt;br /&gt;
had, and thought why bother wasting time on plans and people&lt;br /&gt;
that you have to kick in the ass day by day. However, I&lt;br /&gt;
stopped in the scene for over a half year, but nevertheless&lt;br /&gt;
I still had this strange feeling in my fingers that probably&lt;br /&gt;
everyone can imagine. Once a scener, always a scener.&lt;br /&gt;
Anyway, I returned to the boards and slapped some people&lt;br /&gt;
around and had fun with the rookies, that was the first time&lt;br /&gt;
I got in touch with ALPHA FLIGHT, that really looked&lt;br /&gt;
promising to me. SKID ROW andd HONESTY followed and&lt;br /&gt;
there we still are and probably will be until there is nothing&lt;br /&gt;
left that can keep us in the scene. Suddenly you do not feel&lt;br /&gt;
to change groups anymore, like I have done in the past. I will&lt;br /&gt;
stick with my friends in ALPHA FLIGHT, and care about their&lt;br /&gt;
success.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
[D] You recently returned to the scene, making somewhat of a&lt;br /&gt;
comeback in the cracking and modem-scene. What was the&lt;br /&gt;
reason for this comeback, and why did you leave the scene&lt;br /&gt;
earlier this year in the first place?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, I did not really leave the scene, I always tend to&lt;br /&gt;
turn myself back into somewhat of a private person once in&lt;br /&gt;
a while. I am not a computer animal, though I already spent a&lt;br /&gt;
couple of nights with cracking or trading wares. Furthermore&lt;br /&gt;
ALPHA FLIGHT recently took a summer break since nobody&lt;br /&gt;
of us really feels like sitting inside a room looking at a&lt;br /&gt;
stupid monitor when infact outside the sun burns and the&lt;br /&gt;
girls are wet. That is a good time for cold beers and relaxing&lt;br /&gt;
stuff. But do not worry, we are back now with the usual&lt;br /&gt;
amount of wares, and a constant support board-wise.&lt;br /&gt;
 &lt;br /&gt;
[D] You are known as a notorious cracker, who never really&lt;br /&gt;
made it in the charts. Have you plans to reach a certain&lt;br /&gt;
status in the scene, that would allow you to enter the top of&lt;br /&gt;
the charts?&lt;br /&gt;
 &lt;br /&gt;
[S] A good question indeed. Actually I think I never had the&lt;br /&gt;
time to care that much about sprading my cracks through the&lt;br /&gt;
mail scene when infact it is there the main voters are. Now&lt;br /&gt;
that we also added a couple of good mail-traders some time&lt;br /&gt;
ago, I am climbling the charts constantly now. Another&lt;br /&gt;
interesting view is that certain people simply do not like to&lt;br /&gt;
vote for a cracker who's handle is SKINHEAD, eventhough I&lt;br /&gt;
already explained so many times, that I am not a skinhead and&lt;br /&gt;
neither am I right winged. It is just the name itself that&lt;br /&gt;
impress me, no matter what it reflect. By the way, there also&lt;br /&gt;
exists SHARP-skins, that stands for 'SkinHeads Against&lt;br /&gt;
Right Policy'. However, I decided to change my handle into&lt;br /&gt;
SUPREME some time ago just to avoid further confusions&lt;br /&gt;
eventhough I usually do not really care what othe people&lt;br /&gt;
think or write about me. Suddenly I appear in the charts,&lt;br /&gt;
because most of the people like my cracking style and&lt;br /&gt;
appreciate if a game is decent cracked (IFFL+Multi trained)&lt;br /&gt;
with a good looking intro infront. I call myself a scroll-text&lt;br /&gt;
animal, because I use to write good and interesting texts&lt;br /&gt;
unlike other people who just write the title of the game, the&lt;br /&gt;
crackers name and the greetings, and that is it. I know, I&lt;br /&gt;
deviate a little from the main question, but let me pick up&lt;br /&gt;
another topic, namely the GAMERS GUIDE. Before I want to&lt;br /&gt;
mention that I neither have something personally against the&lt;br /&gt;
editors or want to offend them in any way, but the way they&lt;br /&gt;
do that magazine is horrible in the first place. They&lt;br /&gt;
realised simply too late that they forced people to use lame&lt;br /&gt;
and short intros just to make their cracks as short as&lt;br /&gt;
possible, even find trainers when there are none anymore.&lt;br /&gt;
Honestly, who really gives a fuck if a crack has 20 blocks&lt;br /&gt;
more but therefore contain a well looking intro. Well, I could&lt;br /&gt;
go into deeper details, but I will be nice and close that&lt;br /&gt;
topic here. Back to the purpose of this interview I presume&lt;br /&gt;
everybody wants to reach a sepcial standart in the scene&lt;br /&gt;
so that is why we do all this stuff like releasing wares or&lt;br /&gt;
wonderful demos, graphics, etc. It is just a matter of time&lt;br /&gt;
when the people realise for whom they have to vote for, the&lt;br /&gt;
active people, and those that provide the scene with&lt;br /&gt;
something useful. I do not want to name any names, but I&lt;br /&gt;
still cannot understand why still certain groups and&lt;br /&gt;
crackers get votes when their last crack was years ago.&lt;br /&gt;
They might have been good once, but simply compare it with&lt;br /&gt;
e.g. the music charts. There are a lot of great hits, they&lt;br /&gt;
were number one, but one day felt down simply because there&lt;br /&gt;
were new ones that deserved to be in the top as well. Anyway,&lt;br /&gt;
I recently use my old handle for all the cracks I do and I know&lt;br /&gt;
people will appreciate the quality of the wares instead of&lt;br /&gt;
looking at a handle. If I watch a wonderful demo from a group&lt;br /&gt;
with a stupid name, I look at the quality in the first place,&lt;br /&gt;
and vote for them because they have done something amazing.&lt;br /&gt;
Well, I do not really care if I am number one in the single&lt;br /&gt;
cracker charts, as long as my cracks will get appreciated&lt;br /&gt;
was what they are.&lt;br /&gt;
 &lt;br /&gt;
[D] I could not agree with youmore. It is so stupid of people&lt;br /&gt;
to prejudge others by either their looks or their handle, it&lt;br /&gt;
is sad to see that such naive people are still part of this&lt;br /&gt;
scene. Be open-minded, have a liberal attitude towards your&lt;br /&gt;
fellow-sceners, if not in the real world, atleast in the scene.&lt;br /&gt;
You have a glorious career in many known and respected&lt;br /&gt;
cracking-groups. Which group did you prefer being in the&lt;br /&gt;
most/least, and why?&lt;br /&gt;
 &lt;br /&gt;
[S] Uhm, that's a hard one. I do not think I would regret&lt;br /&gt;
anything I have done in the past, and neither what groups I&lt;br /&gt;
have been in. In every group I had my great times and once&lt;br /&gt;
they pass, like good and bad years. Each group formed and&lt;br /&gt;
saved me important experiences I used for my career. But&lt;br /&gt;
though I think the best of times I had was the time it all&lt;br /&gt;
started, when the scene was still alive and kicking ass. I&lt;br /&gt;
guess it is obvious that I also remember having a good time&lt;br /&gt;
with INSIDERS and HYSTERIC, GENESIS PROJECT and of&lt;br /&gt;
course ALPHA FLIGHT since I was/am a member of all three&lt;br /&gt;
groups for a very long period.&lt;br /&gt;
 &lt;br /&gt;
[D] Now you are best known as MR.ALPHA FLIGHT. How is&lt;br /&gt;
ALPHA FLIGHT organised these days, and what is the&lt;br /&gt;
current member-status of the group?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, ALPHA FLIGHT has a very great intern relation-&lt;br /&gt;
ship. At this place I have to send some big thinks to MARC&lt;br /&gt;
who did a great organisation through the time, I think we&lt;br /&gt;
work like every top cracking group should work. We have&lt;br /&gt;
strict rules and jobs everybody has to follow otherwise you&lt;br /&gt;
would not make it to the top. Each member has the task to&lt;br /&gt;
give all his power into it and get the things rolling ahead.&lt;br /&gt;
I remember people, they used to have a good name but did&lt;br /&gt;
nothing beside hanging around with those people we do not&lt;br /&gt;
get along and they will get kicked out immidiately. The same&lt;br /&gt;
happens to someone who will mess up twice for the group, just&lt;br /&gt;
to avoid getting a bad reputation, that probably sounds hard,&lt;br /&gt;
but though we are fair and our aim is to get the group going,&lt;br /&gt;
you can compare it with the business of a serious company&lt;br /&gt;
where all the people have to work correctly and fast,&lt;br /&gt;
otherwise they will get booted out. However, the management&lt;br /&gt;
and the organisations will be done and discussed from the&lt;br /&gt;
old staff, MARC, MAX and myself that is. ALPHA FLIGHT&lt;br /&gt;
consists out of old familiar faces, like MARC, MAX, SKID ROW,&lt;br /&gt;
ARNE, HONESTY, POL POT and new very talented ones such&lt;br /&gt;
as MURPHY, PHU-Q, STYX and CENTAURION. Also LEMMING,&lt;br /&gt;
XENON and other people are very important spread-wise. All&lt;br /&gt;
in all, we have got a great team where some new faces might&lt;br /&gt;
appear soon and therefore others have to go.&lt;br /&gt;
 &lt;br /&gt;
[D] It is known to many, that ALPHA FLIGHT is a very&lt;br /&gt;
ambitions group when it comes to the charts. Why do you&lt;br /&gt;
think AFL still have not reached the top of the charts when&lt;br /&gt;
it comes to the voted charts?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, actually ALPHA FLIGHT belongs to the top 3&lt;br /&gt;
cracking groups in the world, and that is what the voting&lt;br /&gt;
charts reflects. You are right we probably have not reached&lt;br /&gt;
the number one spot yet, but simply compare ALPHA FLIGHT&lt;br /&gt;
to SUCCESS+TRC, they should be still number one in most of&lt;br /&gt;
the charts. Well, they do a good job spreading their wares&lt;br /&gt;
for a couple of years now. Originally ALPHA FLIGHT was only&lt;br /&gt;
supposed to be a releasing group, existing board-wise such&lt;br /&gt;
as TALENT. But I liked the idea to make such trouble in the&lt;br /&gt;
mail-scene as well. That is when we started to provide the&lt;br /&gt;
scene with major versions of good originals. Nowadays we&lt;br /&gt;
mostly crack everything we get our hands on, and that is&lt;br /&gt;
worth to be spread. We added a lot of good mail-traders to&lt;br /&gt;
ge the stuff around the world, and get honoured for the work&lt;br /&gt;
we spent on the wares. Now the people appreciate ALPHA&lt;br /&gt;
FLIGHT wares due to the good quality and give their votes&lt;br /&gt;
to us. So we might see a few changes very soon, beside other&lt;br /&gt;
groups who do good cracks as well. And there is another&lt;br /&gt;
appeal to the people who constantly vote. If you simply do&lt;br /&gt;
not know who to vote for, do not vote at all. Make up your&lt;br /&gt;
mind who you give the points, do not be lame and look at&lt;br /&gt;
other charts just to see who is high and who is not.&lt;br /&gt;
Appreciate quality and activity instead of a good name.&lt;br /&gt;
Look at the small groups and vote them instead of groups&lt;br /&gt;
who have not cracked one single game for ages or demo-&lt;br /&gt;
groups who did not release anything for a long time.&lt;br /&gt;
 &lt;br /&gt;
[D] You are also a heavy swapper, atleast you used to be.&lt;br /&gt;
What is your opinion of the swapping-scene, compared to the&lt;br /&gt;
modem-scene?&lt;br /&gt;
 &lt;br /&gt;
[S] I really never used to be a big swapper. Even not in my&lt;br /&gt;
former times. The highest amount of contacts I ever had were&lt;br /&gt;
around 40-50 people, I just re-started to send out some&lt;br /&gt;
stuff to my best contacts and friends scene-wise. I just&lt;br /&gt;
wanted to get a little behind the still so big mail-scene. Most&lt;br /&gt;
of the guys who call the boards tend to call it the lamer&lt;br /&gt;
scene. But I always appreciated the swappers work though I&lt;br /&gt;
can still not imagine how someone can copy and send out over&lt;br /&gt;
200 sendings a week. Well, the big difference between the&lt;br /&gt;
mail-scene and the modem-scene are the people behind it. The&lt;br /&gt;
mail-sceners are still interested with who they trade, and&lt;br /&gt;
what they trade. The time does not really matter, and the lack&lt;br /&gt;
of quality is low apart the modem-scene allows a steady&lt;br /&gt;
contact with the people who frequently call out.&lt;br /&gt;
However, each scene has it's disadv. and advantages. I am not&lt;br /&gt;
really into big letters and that crap, I am a cracker so the&lt;br /&gt;
wares are the main thing that matters in the first place,&lt;br /&gt;
though I also like disk-magazines a lot, but they must be&lt;br /&gt;
properly written and include good and fast news and articles.&lt;br /&gt;
 &lt;br /&gt;
[D] You were planning on re-releasing the old and legendary&lt;br /&gt;
magazine, RELAX. But now that you have announced those&lt;br /&gt;
plans to be dead, maybe you could tell us the reason for this?&lt;br /&gt;
 &lt;br /&gt;
[S] Yes. Everybody who expected that magazine in time can&lt;br /&gt;
write a letter to our great, but lazy coders to complain. I am&lt;br /&gt;
not the one who is responsible for the huge delay, even if I&lt;br /&gt;
announced the magazines some time earlier this year. I already&lt;br /&gt;
had a couple of articles done, and was only waiting for the&lt;br /&gt;
code itself, but somehow it never reached me. I really got fed&lt;br /&gt;
up with the idea to kick the coders twice a day to force them&lt;br /&gt;
to finish the code in time. Anyway, if I might ever get the&lt;br /&gt;
code, I would continue the magazine, since a lot of people&lt;br /&gt;
were asking for it. Just wait and see. Probably thecoders took&lt;br /&gt;
the name of the magazine too serious and anytime they hear&lt;br /&gt;
the name RELAX, they start relaxing until they forget what&lt;br /&gt;
they were about to do.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
[D] You just joined up with the notorious staff at THE PULSE&lt;br /&gt;
MAGAZINE. What are your future plans for THE PULSE, and&lt;br /&gt;
what do you hope to be able to serve the readers with in&lt;br /&gt;
your future reports?&lt;br /&gt;
 &lt;br /&gt;
[S] That is right. I plan to provide THE PULSE with various&lt;br /&gt;
articles about other people and their groups. I will be there&lt;br /&gt;
when something special happens. I also plan to make a summary&lt;br /&gt;
of the scene for each month including somewhat of a satiric&lt;br /&gt;
touch. I am not concerned to a certain chapter, I am able to&lt;br /&gt;
do everything from a report to the charts. If you want, you&lt;br /&gt;
can go on holiday for a while DUKE, haha.&lt;br /&gt;
 &lt;br /&gt;
[D] Heh, that would be nice - but I would miss it in the end.&lt;br /&gt;
What would your ideal magazine be like, and how would you&lt;br /&gt;
rate today's media in the scene compared to the older days?&lt;br /&gt;
 &lt;br /&gt;
[S] To be honest THE PULSE is already somewhat of the&lt;br /&gt;
&amp;quot;ideal&amp;quot; magazine. I like the professional style, and the&lt;br /&gt;
objective views of the editors. It deserves to be called the&lt;br /&gt;
best magazine of today, but I also appreciate other magazines&lt;br /&gt;
and their work. It would be quite disappointing if there would&lt;br /&gt;
not be any competition at all. The quality of most magazine&lt;br /&gt;
are raising up. However, the outfit looks similar because the&lt;br /&gt;
trend goes to the 80 sign character set. Some years ago,&lt;br /&gt;
there were only a few respectable magazines around, such&lt;br /&gt;
as MAMBA, PROPAGANDA, SHOCK and CORRUPTION. The&lt;br /&gt;
rest either include really old text and news or lame articles&lt;br /&gt;
and uninteresting intern crap, nobody wanted to read anyway.&lt;br /&gt;
A lot of groups just followed the trend of doing a magazine,&lt;br /&gt;
but did not realise that a proper written magazine also&lt;br /&gt;
consists of a good spelled English and articles with sence&lt;br /&gt;
and not just based on purpose to make some group propa-&lt;br /&gt;
ganda. Nowadays it is probably easier to make a good maga-&lt;br /&gt;
zine since the scene got smaller and the news and rumours&lt;br /&gt;
go through earlier than in the past. Therefore I still would&lt;br /&gt;
like to see more good magazines around, though you got some&lt;br /&gt;
good competition lately with DOMINATION and VANDALISM&lt;br /&gt;
NEWS.&lt;br /&gt;
 &lt;br /&gt;
[D] Among many others, we have helped the quality level to&lt;br /&gt;
go up in general since we entered the scene - and that is a&lt;br /&gt;
fact. The GENESIS PROJECY party is soon to be held in&lt;br /&gt;
Sweden, and we expect it to get a whole lot of visitors. What&lt;br /&gt;
is your opinion on the arrangements of this party, and are&lt;br /&gt;
you planning on going?&lt;br /&gt;
 &lt;br /&gt;
[S] It is a great idea, and I appreciate it a lot when people&lt;br /&gt;
go and plan to make a party that does not matter if a computer&lt;br /&gt;
&amp;quot;only&amp;quot; meeting or somewhat of a big booze and fun party,&lt;br /&gt;
though probably I would prefer the last one, haha. Too bad I&lt;br /&gt;
did not get a hold of any informations yet. When and where the&lt;br /&gt;
party will be held, but I presume it will be in Gothenburg,&lt;br /&gt;
Sweden, when it is supposed to be a G*P party. I cannot say&lt;br /&gt;
anything if I or anyone else of my group mates will be able to&lt;br /&gt;
come. I would like to. Furthermore ALPHA FLIGHT also plan to&lt;br /&gt;
make a pure C64 party soon, we just have to make up some&lt;br /&gt;
opinion polls before, to know how many people would be&lt;br /&gt;
interested in coming.&lt;br /&gt;
 &lt;br /&gt;
[D] You are a frequent caller to the states. How would you&lt;br /&gt;
describe the current situation at the American boards to be?&lt;br /&gt;
 &lt;br /&gt;
[S] Wll, it always depends on the callers. If you take the&lt;br /&gt;
lack of callers into consideration, the boards still run good,&lt;br /&gt;
but you cannot really compare it to the older days where most&lt;br /&gt;
of all major boards got 30-40 callers each day. Nowadays you&lt;br /&gt;
had a good day when you received 15 calls, an important factor&lt;br /&gt;
is the way to call out. A lot of people do not get frequent&lt;br /&gt;
cards, and blue boxing is blocked in most countries, though&lt;br /&gt;
there are still some ways to fool the law. I would say the&lt;br /&gt;
current situation is &amp;quot;dry&amp;quot;, but I hope it will be better now&lt;br /&gt;
that we passed the summer and we are straight going to the&lt;br /&gt;
autumn period. Another lame behaviour from certain people&lt;br /&gt;
is when they try to use someones backdoor or constantly&lt;br /&gt;
try to fuck up a board. This recently happened to certain&lt;br /&gt;
major boards and is in my opinion on of the lowest things&lt;br /&gt;
someone could do. I am glad HIC is backdoor free, some&lt;br /&gt;
people should think twice how many good boards are left and&lt;br /&gt;
how much time and money a sysop spent in running a good&lt;br /&gt;
board.&lt;br /&gt;
 &lt;br /&gt;
[D] I will second that. What are your future plans in the&lt;br /&gt;
scene, do you plan on staying till the bitter end?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, my plans are as mentioned to kick ass with ALPHA&lt;br /&gt;
FLIGHT and to provide the scene with something useful. Right&lt;br /&gt;
now I cannot say how long I will stay and if there probably&lt;br /&gt;
will be a day when I try to call a board and realise there is&lt;br /&gt;
none, and the same with the wares and the scene. However,&lt;br /&gt;
I am not a guy who quits and come back just to quit again -&lt;br /&gt;
and come back. If I get tired of the scene and feel there is&lt;br /&gt;
nothing left that could keep me in, I simply would stop&lt;br /&gt;
without making such a big deal out of it. Who really cares&lt;br /&gt;
about someone who quit the scene. But do not worry, I still&lt;br /&gt;
have enough fun and reasons to stay until an unknown day!&lt;br /&gt;
 &lt;br /&gt;
[D] We are cruising towards the end of this interview. Would&lt;br /&gt;
you perhaps like to send out some greetings before we close&lt;br /&gt;
the book on this one?&lt;br /&gt;
[S] Yes, I would like to send out some greetings to my best&lt;br /&gt;
friends like: SKID ROW, MARC, MAX, SECRET MAN, HONESTY,&lt;br /&gt;
POL POT, DUKE, CROSSFIRE, ALCHEMIST, PSYCHOBILLY,&lt;br /&gt;
ANCIENT MARINER, MRP, BENSON, MAJESTY, BOD, RADAR,&lt;br /&gt;
AUTOPSY, PUDWERX, RRR, STORMBRINGER, FEN1, KING,&lt;br /&gt;
HAIN, NEWSCOPY, JUCKE, TRONIC and to all in ALPHA FLIGHT&lt;br /&gt;
of course. Furthermore I would like to thank you ALEX, for&lt;br /&gt;
such a good inteview. I already have done a couple for some&lt;br /&gt;
different magazines, but this one really kept me busy with&lt;br /&gt;
writing. Also thanks to MARLBORO for their support, to my&lt;br /&gt;
girl-friend for interupting me a lot, though I do not regret&lt;br /&gt;
it, haha. Hope to see anyone of you guys, atleast on the&lt;br /&gt;
ALPHA FLIGHT autumn conference.&lt;br /&gt;
 &lt;br /&gt;
[D] Thanks a lot, it was a pleasure and an honour!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       THE OVERALL CHARTS - SEPTEMBER EDITION  &lt;br /&gt;
      --------------------------------------&lt;br /&gt;
We return to take a fresh look at the overall charts, based&lt;br /&gt;
on 7 Magazines released in the past month. We award 10 points&lt;br /&gt;
for the number one, down to 1 point for the 10th place.&lt;br /&gt;
 &lt;br /&gt;
The votes was counted by KBS and DUKE, and as usual your&lt;br /&gt;
host is DUKE. Be sure to send us your magazine, so that your&lt;br /&gt;
votes will be counted here as well.&lt;br /&gt;
 &lt;br /&gt;
The following 7 Magazines deserves the credits as the ones&lt;br /&gt;
we used in the making of the Overall Charts. We send them our&lt;br /&gt;
thanks on behalf of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
NEWSPRESS #14/REBELS     SKYHIGH #12/OXYRON&lt;br /&gt;
METAMORPHOSIS #6/AGONY   DOMINATION #1&lt;br /&gt;
MOONLIGHT 8/GOTHIC DESIGNS CCC #1/THERAPY&lt;br /&gt;
NITRO #16/EXCESS&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The best DEMO GROUPS, CODERS, GRAPHICIANS, MUSICIANS,&lt;br /&gt;
CRACKING GROUPS, CRACKERS, MAGAZINES, SWAPPERS and&lt;br /&gt;
the OVERALL CHART are coming up on the following pages.&lt;br /&gt;
There will also be a lot of important remarks about the charts&lt;br /&gt;
in every catagory, be sure to read them as well.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Comments from the Editor,&lt;br /&gt;
 &lt;br /&gt;
The Overall Charts have now run for a lot of months now,&lt;br /&gt;
finally forming a system that is easily predictable. We are&lt;br /&gt;
able to declare this, as the charts have proven to move&lt;br /&gt;
in a very slow pace, always being behind the scene about&lt;br /&gt;
4-5 months.&lt;br /&gt;
 &lt;br /&gt;
Looking at the scene today, we find two sectors. The legal&lt;br /&gt;
scene is ruling the legal market - meaning they have all the&lt;br /&gt;
best coders, graphicians and musicians. While the illegal&lt;br /&gt;
scene is alone with its own charts. Only a few groups are&lt;br /&gt;
able to boast about their activity in both parts of the scene,&lt;br /&gt;
one of them being Fairlight - who are represented in all of&lt;br /&gt;
the charts in the magazines today. This is also notable in&lt;br /&gt;
the final overall chart, which they have ruled for the past&lt;br /&gt;
couple of months. But will they keep their winning streak?&lt;br /&gt;
 &lt;br /&gt;
SCS+TRC describes themselves as the ruling co-operation,&lt;br /&gt;
and no doubt I would be the last person to disagree. But are&lt;br /&gt;
they really this untouchable, that no one is able to shake&lt;br /&gt;
them off the top of the voters cracking charts? All of this&lt;br /&gt;
will be answered in this months Overall Charts.&lt;br /&gt;
 &lt;br /&gt;
DUKE (General Editor)&lt;br /&gt;
   BEST DEMO GROUPS - SEPTEMBER 1994     [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       OXYRON                       64&lt;br /&gt;
   2     (2)       CAMELOT                      56&lt;br /&gt;
   3     (3)       CREST                        55&lt;br /&gt;
   4     (4)       CENSOR DESIGN                52&lt;br /&gt;
   5     (5)       FAIRLIGHT                    44&lt;br /&gt;
   6     (6)       TRIAD                        37&lt;br /&gt;
   7     (7)       ANTIC                        22&lt;br /&gt;
   -     (8)       TABOO                        22&lt;br /&gt;
   9     (9)       FOCUS                        11&lt;br /&gt;
   10    (-)       TOPAZ BEERLINE               10&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ OXYRON is still considered the best demo group in the C64&lt;br /&gt;
scene, which is understandable. The rest of the chart from&lt;br /&gt;
position 2-9 remains unchanged from last month, which tells&lt;br /&gt;
a very boring tale of how original the voters are these days.&lt;br /&gt;
 &lt;br /&gt;
* A lot of new demos are out on the streets these days, with&lt;br /&gt;
BEYOND FORCE, BYTERAPERS INC. among others being&lt;br /&gt;
potential groups to watch out for in this chart. The brand&lt;br /&gt;
new CAMELOT demo is out, which could award them the first&lt;br /&gt;
place next month. Interesting months are to come!&lt;br /&gt;
   BEST CODERS - SEPTEMBER 1994             [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (2)       CROSSBOW/CREST             60&lt;br /&gt;
   2     (1)       TTS/OXYRON                 58&lt;br /&gt;
   3     (3)       TRON/FAIRLIGHT             49&lt;br /&gt;
   4     (4)       SLAMMER/CAMELOT            48&lt;br /&gt;
   5     (7)       MMS/TABOO                  37&lt;br /&gt;
   6     (5)       ZODIAC/FLASH INC.          34&lt;br /&gt;
   7     (5)       BOB/CENSOR DESIGN          33&lt;br /&gt;
   8     (8)       D'ARC/TOPAZ BEERLINE       14&lt;br /&gt;
   9     (10)      KING FISHER/TRIAD          11&lt;br /&gt;
   -     (-)       KM/TABOO                   11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ The tale of the two best coders in the scene continues,&lt;br /&gt;
but how long can they keep on switching place infront of&lt;br /&gt;
other equally good coders? Time will tell, obviously!&lt;br /&gt;
 &lt;br /&gt;
* Just like the demo-group charts, there is not a lot of&lt;br /&gt;
movements going on in this chart. Hopefully we will see some&lt;br /&gt;
more active coders in this chart over the next couple of&lt;br /&gt;
months instead of some of the inactive ones above. New to&lt;br /&gt;
the chart though, is KM from TABOO - who replaced&lt;br /&gt;
GLASNOST. But surely he will return again!?!&lt;br /&gt;
   BEST GRAPHICIANS - SEPTEMBER 1994    [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CREEPER/ANTIC              65&lt;br /&gt;
   -     (2)       ELECTRIC/EXTEND            65&lt;br /&gt;
   3     (3)       OGAMI/FAIRLIGHT            52&lt;br /&gt;
   -     (4)       JOE/WRATH DESIGNS          52&lt;br /&gt;
   5     (6)       CRUISE/ELYSIUM             36&lt;br /&gt;
   6     (5)       HEIN HOLT/FOCUS            35&lt;br /&gt;
   7     (-)       ROB/CAMELOT                17&lt;br /&gt;
   8     (7)       MIRAGE/FOCUS               16&lt;br /&gt;
   9     (10)      CARRION/ELYSIUM            15&lt;br /&gt;
   10    (9)       BIZKID/OXYRON              11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ We have two graphicians on this months number one, both&lt;br /&gt;
of them top graphicians - very familiar to the charts as well.&lt;br /&gt;
CREEPER was absolutely great in the latest ANTIC demo!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of changes in this chart either, only one positive&lt;br /&gt;
re-entry in the form of ROB of CAMELOT. He is indeed&lt;br /&gt;
worthy of being voted for. Out goes DANE, who we have not&lt;br /&gt;
seen or heard from in a long time.&lt;br /&gt;
 &lt;br /&gt;
* I would say it is about time we got some new names in here!&lt;br /&gt;
   BEST MUSICIANS - SEPTEMBER 1994       [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SYNDROM/TIA/CREST          59&lt;br /&gt;
   2     (2)       JEROEN TEL/PHYZICS         51&lt;br /&gt;
   3     (4)       DRAX/VIBRANTS/CREST        45&lt;br /&gt;
   4     (3)       P.R.I./TIA/OXYRON          35&lt;br /&gt;
   5     (5)       DANKO/CENSOR DESIGN        27&lt;br /&gt;
   6     (9)       JEFF/CAMELOT               24&lt;br /&gt;
   7     (7)       ZYRON/ANTIC                18&lt;br /&gt;
   -     (-)       SHOGOON/AGONY              18&lt;br /&gt;
   9     (6)       RED DEVIL/FAIRLIGHT        15&lt;br /&gt;
   10    (10)      A-MAN/AVANTGARDE           13&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SYNDROM not surprisingly still the number one world-wide.&lt;br /&gt;
But what has JEROEN TEL done lately to make up for all the&lt;br /&gt;
votes he keep getting? Better award P.R.I. for the great&lt;br /&gt;
music he keeps on producing - he is worthy no doubt.&lt;br /&gt;
 &lt;br /&gt;
* The top remains almost unchanged, why we got a very&lt;br /&gt;
interesting new entry - SHOGOON/AGONY. He has been&lt;br /&gt;
putting out a lot of really good tunes lately, and we can&lt;br /&gt;
expect to hear more of him - also in the charts. But where&lt;br /&gt;
are the great musicians from BLUES MUZ'?&lt;br /&gt;
   BEST CRACKING GROUP - SEPTEMBER 1994       [Illegal]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME..                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SCS+TRC                     69&lt;br /&gt;
   2     (3)       AVANTGARDE                  50&lt;br /&gt;
   3     (5)       ALPHA FLIGHT                47&lt;br /&gt;
   4     (6)       CHROMANCE                   46&lt;br /&gt;
   5     (4)       TALENT                      44&lt;br /&gt;
   6     (2)       TRSI+DYTEC                  43&lt;br /&gt;
   7     (9)       TRIAD                       22&lt;br /&gt;
   8     (8)       LEGEND                      20&lt;br /&gt;
   9     (7)       MOTIV 8                     15&lt;br /&gt;
   10    (-)       EXCESS                      11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SCS+TRC still the holders of the number one spot, I wonder&lt;br /&gt;
if they are going for a record - trying to beat LEGEND's old&lt;br /&gt;
record of two years on the number one spot.&lt;br /&gt;
 &lt;br /&gt;
* A lot of interesting movements in the chart this month. AFL&lt;br /&gt;
moving up into the top 3, well capable of going even further.&lt;br /&gt;
CHROMANCE also seem to be going in that direction together&lt;br /&gt;
with AVANTGARDE. TRSI+DYTEC took a major blow, moving&lt;br /&gt;
down the chart 4 places. MOTIV 8 also lost votes, not very&lt;br /&gt;
far though. In closing FAIRLIGHT made room for EXCESS!&lt;br /&gt;
   BEST CRACKERS - SEPTEMBER 1994         [Illegal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...           POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       BURGLAR/SCS+TRC           60&lt;br /&gt;
   2     (3)       POWERPLANT/LEGEND         45&lt;br /&gt;
   3     (2)       JACK ALIEN/AVT            44&lt;br /&gt;
   4     (4)       HAIN/F4CG                 34&lt;br /&gt;
   5     (5)       COUNT ZERO/TALENT         29&lt;br /&gt;
   6     (7)       BACCHUS/FAIRLIGHT         21&lt;br /&gt;
   7     (8)       XXX/TALENT                21&lt;br /&gt;
   8     (6)       DERBYSHIRE RAM/AVT        19&lt;br /&gt;
   9     (-)       BENSON/ex.RSI             19&lt;br /&gt;
   10    (-)       CHRYSAGON/TALENT          18&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ BURGLAR managed to hold on to the crown for yet another&lt;br /&gt;
month, but with an amazing amount of points - look at the&lt;br /&gt;
point difference between BURGLAR and POWERPLANT!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of movements in the top 5, but then all of a sudden&lt;br /&gt;
things start to happen. BACCHUS is moving up together with&lt;br /&gt;
XXX, while the popular DERBYSHIRE RAM is moving down the&lt;br /&gt;
table. Meanwhile CHRYSAGON re-enters the chart, but what&lt;br /&gt;
is BENSON doing here? He left the scene months ago to start&lt;br /&gt;
a new family. The voters seem to live in the wrong time-zone!&lt;br /&gt;
   BEST MAGAZINES - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    MAGAZINE NAME...         POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       THE PULSE/REGINA         65&lt;br /&gt;
   2     (3)       NITRO/EXCESS             55&lt;br /&gt;
   3     (6)       REVEALED/CAMELOT         43&lt;br /&gt;
   4     (2)       SKYHIGH/OXYRON           41&lt;br /&gt;
   5     (8)       REFORMATION/FAIRLIGHT    37&lt;br /&gt;
   6     (4)       ING.BRAIN/EQUINOXE       37&lt;br /&gt;
   7     (10)      JAMAICA                  32&lt;br /&gt;
   8     (5)       SPLASH/ACCURACY          27&lt;br /&gt;
   9     (9)       UPDATE/PADUA             19&lt;br /&gt;
   10    (6)       NETWORK/COMIC PIRATES    15&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ THE PULSE still the number one magazine in the voters&lt;br /&gt;
opinion, and looks to be able to hold it for months to come.&lt;br /&gt;
Just look at the point difference down to the second place!&lt;br /&gt;
 &lt;br /&gt;
* REVEALED storm the chart, dispite the fact that they have&lt;br /&gt;
not released an edition for months. SKYHIGH are forced down&lt;br /&gt;
the chart, they ought to be higher though.&lt;br /&gt;
 &lt;br /&gt;
* NEWSPRESS are getting better and should be entering the&lt;br /&gt;
chart in the near future, as could DOMINATION, a new mag.&lt;br /&gt;
   BEST SWAPPERS - SEPTEMBER 1994      [Overall Charts]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...          POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CALYPSO/AMNESIA          67&lt;br /&gt;
   2     (5)       NIGHTSHADE/SCS+TRC       45&lt;br /&gt;
   3     (4)       DERBYSHIRE RAM/AVT       40&lt;br /&gt;
   4     (-)       BIZARRE/ALPHA FLIGHT     29&lt;br /&gt;
   -     (3)       TABASCO/FAIRLIGHT        29&lt;br /&gt;
   6     (2)       SPLATTERHEAD             28&lt;br /&gt;
   7     (8)       CASH                     17&lt;br /&gt;
   8     (-)       SPERMBIRD/EXCESS         16&lt;br /&gt;
   9     (7)       KBS/REGINA               15&lt;br /&gt;
   10    (8)       LEECH/COMIC PIRATES      14&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ CALYPSO continues his cult-status in the scene, breaking&lt;br /&gt;
all records as the most voted upon swapper in the history of&lt;br /&gt;
the scene - but the record keeps on going.&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE moves up the chart to a second place, but is in&lt;br /&gt;
no way a threat to CALYPSO, nor is DERBYSHIRE RAM who is&lt;br /&gt;
back in his normal chart position.&lt;br /&gt;
 &lt;br /&gt;
* BIZARRE is back in the charts, together with his former&lt;br /&gt;
group ALPHA FLIGHT. SPLATTERHEAD moves down!&lt;br /&gt;
   OVERALL CHART - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       FAIRLIGHT                    247&lt;br /&gt;
   2     (3)       CREST                        219&lt;br /&gt;
   3     (2)       OXYRON                       201&lt;br /&gt;
   4     (6)       CAMELOT                      196&lt;br /&gt;
   5     (5)       SCS+TRC                      174&lt;br /&gt;
   6     (4)       AVANTGARDE                   166&lt;br /&gt;
   7     (7)       CENSOR DESIGN                112&lt;br /&gt;
   -     (10)      TALENT                       112&lt;br /&gt;
   9     (8)       ANTIC                        105&lt;br /&gt;
   10    (-)       TIA                          94&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ FAIRLIGHT keeps on roaming the charts, and therefore can&lt;br /&gt;
keep on holding the number one position in the overall chart,&lt;br /&gt;
as the best group in the scene.&lt;br /&gt;
 &lt;br /&gt;
* In general there is not a lot of movements going on here,&lt;br /&gt;
which clearly states how the charts are slow these days. One&lt;br /&gt;
surprise though, TIA entered the chart on the 10th place.&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
That concludes this edition of OVERALL CHARTS. Be sure to&lt;br /&gt;
check in next month for a brand new and exciting chart!/DUKE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of demos==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       WORLD OF DEMOS - THE CRITICS CORNER  &lt;br /&gt;
    -----------------------------------&lt;br /&gt;
The wonderful WORLD of DEMOS returns to delight you with&lt;br /&gt;
another edition of demo reviews - we give you a detailed&lt;br /&gt;
insight on what is HOT and what is NOT in the demo scene&lt;br /&gt;
this month.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Help us to keep providing our readers with a broad list of&lt;br /&gt;
hot demos, by sending us your latest release. This is the&lt;br /&gt;
address to send to:&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
DRAX decided after a while of consideration, that he was no&lt;br /&gt;
longer interested in working for WORLD OF DEMOS. In his&lt;br /&gt;
place we welcome METAL/VIBRANTS. This is the WOD staff:&lt;br /&gt;
 &lt;br /&gt;
General Editor     : DUKE/REGINA&lt;br /&gt;
Programming Critic : STEVE/REGINA&lt;br /&gt;
Graphical Critic   : NEPTUNE/CAMELOT&lt;br /&gt;
Musical Critic     : METAL/VIBRANTS&lt;br /&gt;
WORLD OF DEMOS KAOS....&lt;br /&gt;
-------------------&lt;br /&gt;
The WORLD OF DEMOS staff had to undergo yet some extreme&lt;br /&gt;
changes, and along with that came some unfortunate problems.&lt;br /&gt;
DRAX decided to resign the staff at a very late stage, leaving&lt;br /&gt;
very little time for us to replace him. We did manage to find&lt;br /&gt;
one very qualified person though, METAL, who will start&lt;br /&gt;
working for WORLD OF DEMOS from October on. Another not&lt;br /&gt;
very fortunate problem that struck parts of the staff, was&lt;br /&gt;
illness. Therefore STEVE is the only available critic ready&lt;br /&gt;
for this edition of WORLD OF DEMOS - but as usual he has&lt;br /&gt;
some entertaining text for you to read.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The SEPTEMBER demo program&lt;br /&gt;
----------------------&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL      ANTIC&lt;br /&gt;
EUROPE +4                       TOUGH&lt;br /&gt;
INHUMANITY                      EXILE&lt;br /&gt;
WORLD OF CODE II                BYTERAPERS&lt;br /&gt;
ATTACK OF STUPIDOS 3            BEYOND FORCE&lt;br /&gt;
WHAT'S AMIGA?                   CONTRAST DESIGNS&lt;br /&gt;
IMPACT DEMO                     IMPACT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Stay tuned after the reviews, as we will bring you the latest&lt;br /&gt;
results from the parties that took place in Europe.&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL  by  ANTIC (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
This demo was quite a surprise. I never really thought very&lt;br /&gt;
very high of ANTIC - I mean, they do have capable members,&lt;br /&gt;
but none of them ever stood up from the crowd. All they used&lt;br /&gt;
to do was stuff seen ages ago, with little or no improvement&lt;br /&gt;
to it. But this trackmo is something completely different.&lt;br /&gt;
First a pair of eyes pops up! I do not know what they are doing&lt;br /&gt;
there, but they are there! They look around, fade down, and a&lt;br /&gt;
moviefader introduces us to the creators: ZYRON, CREEPER&lt;br /&gt;
and DEPEH. Then an animated raytracing appears. It looks ok,&lt;br /&gt;
as the whole rendered image rotates around its own y-axis&lt;br /&gt;
(a bit like a vector tv-box, with images on each side of the&lt;br /&gt;
box. Here however, the image is the same on all 4 sides of the&lt;br /&gt;
box).&lt;br /&gt;
After some IRQ-loading, a rotate-twister appears. Apparently&lt;br /&gt;
1008 dots are rotated over 2 bit planes realtime, and it looks&lt;br /&gt;
very cool. The rotation-thing is ok, but the twisting is real&lt;br /&gt;
neat. It is also hard to explain, but imagine a 7 coloured&lt;br /&gt;
picture, where a whirlpool starts in the middle, and drags the&lt;br /&gt;
picture with it. The image is visualized in 2 different sizes,&lt;br /&gt;
(One big (extended) so you can see what is going on, and two&lt;br /&gt;
small, so you can see it in normal resolution. Also, all of&lt;br /&gt;
these images change to half size from time to time. This way,&lt;br /&gt;
only half the number of points has to be calculated, making&lt;br /&gt;
the rotater faster. Looks good - but small. Next up is a&lt;br /&gt;
transparent vector-image on the bitmap picture (a see-&lt;br /&gt;
through image over a picture of a girl!). Even though the&lt;br /&gt;
girl is very pale (coders will know why - colours available is&lt;br /&gt;
limited to 2 per 4x8-square), the effect looks ok. It's pretty&lt;br /&gt;
fast too.&lt;br /&gt;
The last &amp;quot;real&amp;quot; part is my absolute favourite. It is also, in&lt;br /&gt;
my opinion, one of the best effects this year! The effect is&lt;br /&gt;
not very complicated - it's transforming line-vector, where&lt;br /&gt;
all sorts of different objects transform into other objects.&lt;br /&gt;
The cool thing about it though, is the speed (it's fast!), and&lt;br /&gt;
that some of the objects are moving while transforming. I&lt;br /&gt;
adore the guy climbing up the monitor and the vectorcube&lt;br /&gt;
made from one line only. Most excellent visual effect!&lt;br /&gt;
While loading the end part, DEPEH tries to get into people's&lt;br /&gt;
heads how to properly erase the screen (using the $E544&lt;br /&gt;
routine. However, I would like to say that there is only one&lt;br /&gt;
proper way of doing this on the C64. That is by storing the&lt;br /&gt;
desired values into screen memory (eg. 0400-07E8) and&lt;br /&gt;
colour memory (D400-D7E8).&lt;br /&gt;
 &lt;br /&gt;
An example follows on th next page!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      LDX #$00&lt;br /&gt;
KAOS  LDA #$20          (SPACE)&lt;br /&gt;
      STA $0400,x&lt;br /&gt;
      STA $0500,x&lt;br /&gt;
      STA $0600,x&lt;br /&gt;
      STA $06E8,x&lt;br /&gt;
      LDA #$06            (BLUE)&lt;br /&gt;
      STA $D400,x&lt;br /&gt;
      STA $D500,x&lt;br /&gt;
      STA $D600,x&lt;br /&gt;
      STA $D6E8,x&lt;br /&gt;
      INX&lt;br /&gt;
      BNE KAOS&lt;br /&gt;
 &lt;br /&gt;
But why do this, when using the E544-rom routine is so much&lt;br /&gt;
easier? Simply because it is possible to create your own&lt;br /&gt;
eproms (rom's) on the C64. And somewhere out there, there is&lt;br /&gt;
a geek who fucked his eproms up or changed it cause he liked&lt;br /&gt;
his own version better than the original.&lt;br /&gt;
And then, if the E544 rom routine is not identical to what you&lt;br /&gt;
think it is, calling it will be no good. The result may be&lt;br /&gt;
unpredictable, and your colours may very well screw up.&lt;br /&gt;
I know you think I am over-reacting. Why should you use my&lt;br /&gt;
way of doing it, just because 0,5% of the C64 users have&lt;br /&gt;
screwed up kernals?&lt;br /&gt;
But look at it this way; my way of doing it always works on&lt;br /&gt;
ALL machines, the E544 rom routine will most likely work and&lt;br /&gt;
do the same. But you can never be sure, can you?&lt;br /&gt;
The end part of this demo is simply a text+upscroller with&lt;br /&gt;
info and credits.&lt;br /&gt;
 &lt;br /&gt;
RATING : 85%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
EUROPE +4  by  TOUGH (REVIEW)&lt;br /&gt;
------------------------&lt;br /&gt;
What? A demo with 4 trainters? Atleast that is what I thought&lt;br /&gt;
when I first saw the filename. But actually it is a demo with a&lt;br /&gt;
political message, which is nice for a change.&lt;br /&gt;
Before we go on, notice that this demo consists of one 242&lt;br /&gt;
blocks huge file only, and to ensure that everyone (even&lt;br /&gt;
those without cartridges) could load it, a boot-sequence is&lt;br /&gt;
installed. Therefoe you must remove your cartridge, load ,8,1&lt;br /&gt;
and wait a million years! Oh well. First an intro-intro: A&lt;br /&gt;
EUROPE logo surrounded by (12 I guess, but I did not count)&lt;br /&gt;
circling stars. On we go.&lt;br /&gt;
In the intro, the strange name of the demo is explained. It is&lt;br /&gt;
a tribute to the four (hopefully) new members of the&lt;br /&gt;
European community: Finland, Norway, Sweden and Austria.&lt;br /&gt;
The effect on the intro screen is a logo TOUGH with an&lt;br /&gt;
overlay multi lexer circling over it. The Y-distance of the&lt;br /&gt;
sprites is quite small, but I doubt it's any record (that is&lt;br /&gt;
what they claim in the scroll). We space on.&lt;br /&gt;
The first real part of this demo is also &amp;quot;a record&amp;quot;. It's 28&lt;br /&gt;
DYCPS with different speeds. Now, I know that SCROLL of&lt;br /&gt;
MEGASTYLE (who by the way is my all time favourite coder)&lt;br /&gt;
did 25 of these, and that he did also did 50 (but with one&lt;br /&gt;
speed only). Therefore, this probably is a record. But what&lt;br /&gt;
an utterly out-dated, boring record. DYCPS turned me on 4&lt;br /&gt;
years ago, but they sure do not do that anymore. SPAACE!&lt;br /&gt;
Next part is somewhat better though. Over half the screen is&lt;br /&gt;
covered with neat looking plasma. Again, JASON claims to&lt;br /&gt;
be the author of a record, and again I am not really sure if&lt;br /&gt;
it is. Frankly, I do not remember the size of the biggest I&lt;br /&gt;
have seen, so I am in no position to doubt his words.&lt;br /&gt;
I do have my doubts though. (Ohh, and CROSSBOW/CREST&lt;br /&gt;
is not Austrian, as the scroller says. He is German!).&lt;br /&gt;
The next part is as weird as the others. Another freaking&lt;br /&gt;
record! This time it is the common 80-split routin (done with&lt;br /&gt;
FLI) with 2 independant rasterbars behind it. Again, I do not&lt;br /&gt;
know if it was ever done before (I have a hard time remember-&lt;br /&gt;
ing all those records from back 3-4 years ago). All I know is&lt;br /&gt;
that CREST did FLI with removed sideborders. And eventhough&lt;br /&gt;
that was a bit faked, it still beats these two rastersplits.&lt;br /&gt;
But the most important thing about this part is: The scroll&lt;br /&gt;
text! (What?). You see, this part is a tribute to Finland (one&lt;br /&gt;
of the four countries joining the EEC). But in the scroll,&lt;br /&gt;
JASON asks a question: Where was Finland before joining&lt;br /&gt;
Europe? Part of Asia, Africa or Australia?&lt;br /&gt;
Ehrem!! Now pay attention, school boy: Europe and the EEC&lt;br /&gt;
are two different things. Europe is a part of the world, and&lt;br /&gt;
not something you can join or leave. Finland has been part&lt;br /&gt;
of Europe for many many years (some some war god knows&lt;br /&gt;
when). The EEC (European Economics Community) is a group&lt;br /&gt;
of 12 European countries with common economical interest.&lt;br /&gt;
Finland is not a part of this group, but would like to be. A&lt;br /&gt;
national voting will decide if the Finnish people want to join&lt;br /&gt;
or not! It is that simple. Go to school one day!&lt;br /&gt;
Having said this, we return to what's important (hehe.. As if&lt;br /&gt;
the C64 was, and international politics wasn't!).&lt;br /&gt;
The last part is a huge 111x24 chars logo techteching. The&lt;br /&gt;
sinus-speed/distance can be controlled by a joystick.&lt;br /&gt;
Overall, this demo has some good programming in it, but the&lt;br /&gt;
effects are really not up to todays standards. I am not&lt;br /&gt;
saying this because I do not like the effects. I do, and I&lt;br /&gt;
would prefer them over most vector-objects any day. But&lt;br /&gt;
I think that we coders are the only people still interested&lt;br /&gt;
in raster-effects like these. Generally, people want to see&lt;br /&gt;
loads of graphics, things rotating and twisting, and stuff&lt;br /&gt;
converted from other machines. Like it or not. It's the fact.&lt;br /&gt;
RATING : 65%.&lt;br /&gt;
INHUMANITY  by  EXILE (REVIEW)&lt;br /&gt;
-------------------------&lt;br /&gt;
This demo is only 83 blocks long. And it has got to be the&lt;br /&gt;
best 83 blocks I have seen for a long time. It's a dentro,&lt;br /&gt;
which is short for demo/intro (sophisticated intro).&lt;br /&gt;
After running, we're informed that the dentro was made for&lt;br /&gt;
the FUN FACTORY demo-competition. The text appears in&lt;br /&gt;
&amp;quot;Zooming letters&amp;quot;, just like on many PC/Amiga dentros.&lt;br /&gt;
After that, a common chessboard-zoomer appears. Nothing&lt;br /&gt;
special about it, but keep in mind that this and everything&lt;br /&gt;
else you see was put into one file - without any decrunching&lt;br /&gt;
here and there.&lt;br /&gt;
Next up are some big rotating letters (around their own Y-&lt;br /&gt;
axis). They are followed by some 3 coloured filled transfor-&lt;br /&gt;
ming vectorimages. The vector-routine also includes a fast&lt;br /&gt;
GLENZ-object. The last effect in the demo is a line-vector&lt;br /&gt;
diamond-sort-of-thing rotating and transforming.&lt;br /&gt;
Not a very long demo, but for 83 blocks, it's pretty darn&lt;br /&gt;
amazing!&lt;br /&gt;
 &lt;br /&gt;
RATING : 80%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
WORLD OF CODE II  by  BYTERAPERS (REVIEW)&lt;br /&gt;
----------------------------------&lt;br /&gt;
It feels like just the other day I was reviewing WORLD OF&lt;br /&gt;
CODE from BYTERAPERS. That demo was good. And now they&lt;br /&gt;
are back (or should I say he's back) with a new demo.&lt;br /&gt;
MR.SEX returns!&lt;br /&gt;
I really do not know what kind of drugs MR.SEX is on, but he&lt;br /&gt;
must be on something. How else can anyone release this much&lt;br /&gt;
good stuff in such a short while? MR.SEX must be out of&lt;br /&gt;
school or unemployed!!!&lt;br /&gt;
Anyway. The thing that gets in your face first is a Finnish&lt;br /&gt;
flag zooming up on the entire screen. Then BYTERAPERS&lt;br /&gt;
PRESENTS is transformed into the screen (one letter&lt;br /&gt;
transforms into another and leaves a print), whereafter a&lt;br /&gt;
WORLD OF CODE 2 logo appears.&lt;br /&gt;
Enough introducing. Next effect is a vectorcity. It's actually&lt;br /&gt;
only a bunch of black sticks rotating around the Y-axis, but&lt;br /&gt;
it is intended to look like a city, and it does.&lt;br /&gt;
Then some rasterbars! Rasterbars? Yep, and it's the old&lt;br /&gt;
fashioned ones with no splits or anything. But the great&lt;br /&gt;
thing about them is that they have flexible Z-axis. This means&lt;br /&gt;
that the vectorbars (rotating around the X-axis) looks really&lt;br /&gt;
3D. BYTERAPERS are not the first to do this effect. Still, it&lt;br /&gt;
looks cool.&lt;br /&gt;
                                      -----&lt;br /&gt;
Then a zoomer appears. And if anyone has seen 2ND REALITY&lt;br /&gt;
from FUTURE CREW (PC) you will know what I mean when I say&lt;br /&gt;
rotating zoomer. In this C64 version, a bitmap picture rotates&lt;br /&gt;
around its own Z-axis while zooming in and out. Really big,&lt;br /&gt;
smooth and great looking!&lt;br /&gt;
Obligatoric vector stuff comes next. A huge ball (takes up the&lt;br /&gt;
entire screen) appears, and stars'n stuff start noving around&lt;br /&gt;
on the ball. I think there's a word for this sort of routine,&lt;br /&gt;
but it seem to have slipped my mind. Anyway, it's seen before,&lt;br /&gt;
but this one is incredibly big.&lt;br /&gt;
After an IFLI (interlaced FLI) picture more vectorobjects&lt;br /&gt;
appear. This time we're talking texture-mapping on C64!! A&lt;br /&gt;
6-sided box with bitmap pictures on each side. Eventhough&lt;br /&gt;
the pictures stay where they are (the box is more like &amp;quot;see-&lt;br /&gt;
through&amp;quot; than texture-mapped) the thing looks good.&lt;br /&gt;
But here's the best: The next object is lightsourced with&lt;br /&gt;
texture mapping. This looks incredibly good. Last is a dot-&lt;br /&gt;
thrower telling you that the credits (and end screen) comes&lt;br /&gt;
up. The end screen is a bitmap picture with an interlaced&lt;br /&gt;
sprite-upscroll on it.&lt;br /&gt;
In my opinion, MR.SEX is the best active coder around these&lt;br /&gt;
days. If you have not already started voting for him, do it&lt;br /&gt;
now!&lt;br /&gt;
 &lt;br /&gt;
RATING : 90%.&lt;br /&gt;
ATTACK OF STUPIDOS 3  by  BEYOND FORCE (REVIEW)&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Another demo from a major demo-group this month? Impressive.&lt;br /&gt;
Parties (namely ASSEMBLY '94) really brings out the best in&lt;br /&gt;
people.&lt;br /&gt;
The introduction of this demo is quite professional. First&lt;br /&gt;
some interlaced text telling us that it's BEYOND FORCE, and&lt;br /&gt;
then text on a plasma-background tells us when the demo was&lt;br /&gt;
released. The plasmabackground was cool to look at, compared&lt;br /&gt;
to all the original movie-faders!&lt;br /&gt;
First part is a filled vectorcity, exactly like the one in&lt;br /&gt;
WORLD OF CODE 2. I think this one looks better (atleast it&lt;br /&gt;
has better design), but it keeps on rotating for ages, and&lt;br /&gt;
since you can press space, it gets really really boring.&lt;br /&gt;
Finally the drive loads, and a line-vector part appears. The&lt;br /&gt;
surfaces in routine are triangles made up from a lot of small&lt;br /&gt;
triangles. Therefore, each surface consists of a lot of lines.&lt;br /&gt;
But let me hurry on tothe next part, which is my favourite.&lt;br /&gt;
It is called realtime-zooming MANDELBROTFRACTALS, which&lt;br /&gt;
is just what it is. But the fractals just keep zooming and&lt;br /&gt;
zooming like there was no end to it, making this look really&lt;br /&gt;
awesome! Fractalzooming is seen before, but I think this one&lt;br /&gt;
is the best sofar.&lt;br /&gt;
Last part is even more vectorobjects. The routine is really&lt;br /&gt;
fast, but also extremely boring. It has all the regular filled&lt;br /&gt;
objects, some glenzobjects, an object with stencil filling, a&lt;br /&gt;
house, transforming objects and what do I know. Impressive,&lt;br /&gt;
but incredibly boring!&lt;br /&gt;
RATING : 80%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
WHAT'S AMIGA?  by  CONTRAST DESIGNS (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
- I know. Isn't that some computer from Commodore, the&lt;br /&gt;
company that used to be? Oh well. Instead, let's cheer over&lt;br /&gt;
the fact that the C64 will kep going strong, the Amiga will&lt;br /&gt;
die soon, and that the PC will become even stronger!&lt;br /&gt;
And back to this demo, from a group I never heard of before.&lt;br /&gt;
But that doesn't mean they can't be as good as anyone else.&lt;br /&gt;
Unfortunately, the intro leaves a bad taste in your mouth. It&lt;br /&gt;
looks like a low budget crack, or some demo years back. It's&lt;br /&gt;
only messy design, logos and a few scrollers. But hell, they&lt;br /&gt;
are only intros, so let's go on.&lt;br /&gt;
1ST PART is a fractal-sort-of-thing like BONZAI did at the&lt;br /&gt;
DANIAX-party in MIDDELFART years ago. I do not know what&lt;br /&gt;
it's called, but it's a triangle made up from small triangles&lt;br /&gt;
(yeah, looks a bit like the one in ATTACK OF STUPIDOS 3,&lt;br /&gt;
only this one does not move!). After it has been calculated,&lt;br /&gt;
a sprite-upscroller appears. Interesting.&lt;br /&gt;
2ND PART consists of a bitmap-picture with a $3FFF scroll&lt;br /&gt;
in the lower border. The scroll has 6 D020 splits, and one&lt;br /&gt;
D016 splits under it.&lt;br /&gt;
4TH PART is rather strange. All you get is a logo in the upper&lt;br /&gt;
part of the screen, and then some weird drawing-routine in&lt;br /&gt;
the bottom. This routine is totally unpredictable, and I&lt;br /&gt;
really do not know what it's doing? You can press fire for&lt;br /&gt;
some options (something about &amp;quot;random&amp;quot;, which is not the&lt;br /&gt;
word I prefer to hear with drawing-routines. (Now I am really&lt;br /&gt;
tempted to say that it looks somewhat like NEPTUNE's&lt;br /&gt;
newest incredible randomdrawingroutineinventions. But I&lt;br /&gt;
won't.. Hehe!). Hey.. Space worked.. Lucky me.&lt;br /&gt;
Contrary to the other parts of this demo, the next part is&lt;br /&gt;
good. Or maybe I should say funny. Cause it really is. First&lt;br /&gt;
you see some weird flag with a scroller in the middle. But&lt;br /&gt;
then hell breaks loose, the music changes, a guru meditation&lt;br /&gt;
appears, and even a well-known C64 basic-error sneaks up on&lt;br /&gt;
you. (Of course, it is all faked, and quite funny to watch!).&lt;br /&gt;
THE END PART consists of a couple of logo-swings and a&lt;br /&gt;
2x2 scroller. Apart from the funny flag-part, there's really&lt;br /&gt;
not much to come for in this demo.&lt;br /&gt;
 &lt;br /&gt;
RATING : 35%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
IMPACT DEMO  by  IMPACT (REVIEW)&lt;br /&gt;
---------------------------&lt;br /&gt;
Now here's an original name for a demo! It's IMPACT's first&lt;br /&gt;
demo.. And frankly; you can tell!!&lt;br /&gt;
After a strange flickering intro, a plotter appears. It is&lt;br /&gt;
very small (moves within a 8x8 chars field) and has a low&lt;br /&gt;
amount o dots. Lame.&lt;br /&gt;
After some picture, part 2 appears. This is completely&lt;br /&gt;
different from the first part, since this actually looks cool.&lt;br /&gt;
It's a floffy, meaning that you can control the width of each&lt;br /&gt;
raster line. (That was a lame explanation!! Anyway, it's the&lt;br /&gt;
princip CAMELOT used to do their FILLED VECTOR GRAPHICS&lt;br /&gt;
in PRODUKTHANDLER KOM HER if you remember that one!&lt;br /&gt;
Then another plotter part appears. And it's as lame as the&lt;br /&gt;
one before - only this time a few dots are plotted into a&lt;br /&gt;
bitmap-screen and are not deleted (leaving a shade). Totally&lt;br /&gt;
lame.&lt;br /&gt;
Next part uses the same floffy routine as before. But here&lt;br /&gt;
it is used to transform images between eachother. Looks&lt;br /&gt;
really neat.&lt;br /&gt;
The last two parts are total crap. Just some movie-fading&lt;br /&gt;
greetings and a text-upscroller. Strange demo. Generally&lt;br /&gt;
totally lame, but the two floffy parts seem totally misplaced,&lt;br /&gt;
as they are actually good.&lt;br /&gt;
RATING : 30%.&lt;br /&gt;
The SEPTEMBER demo program (RATINGS)&lt;br /&gt;
-------------------------------&lt;br /&gt;
LUNACY 6/ANTIC                             85%&lt;br /&gt;
EUROPE +4/TOUGH                            65%&lt;br /&gt;
INHUMANITY/EXILE                           80%&lt;br /&gt;
WORLD OF CODE II/BYTERAPERS                90%&lt;br /&gt;
A.O.S 3/BEYOND FORCE                       80%&lt;br /&gt;
WHAT'S AMIGA?/CONTRAST DESIGNS             35%&lt;br /&gt;
IMPACT DEMO/IMPACT                         30%&lt;br /&gt;
 &lt;br /&gt;
Those are the ratings, and the best demo of the month is&lt;br /&gt;
clearly WORLD OF CODE II from the BYTERAPERS, pulling&lt;br /&gt;
home a 90% rating - just like the first demo from them.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PARTY RESULTS....&lt;br /&gt;
--------------&lt;br /&gt;
As stated earlier in this edition, we end WORLD OF DEMOS&lt;br /&gt;
with the competition results from the latest parties that just&lt;br /&gt;
took place in Europe.&lt;br /&gt;
 &lt;br /&gt;
This month we have the results from these parties :&lt;br /&gt;
 &lt;br /&gt;
- FUN FACTORY PARTY - THE SUMMERING '94 PARTY.&lt;br /&gt;
- ASSEMBLY '94 PARTY IN HELSINKI, FINLAND.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
FUN FACTORY COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. REVOLUTION PRV./CHORUS&lt;br /&gt;
2. SUMMER SANTA CLAUS/CHAOS+LETHARGY&lt;br /&gt;
3. PIMPIN POWER 1994/GULAS CLAN&lt;br /&gt;
4. INHUMANITY/EXILE&lt;br /&gt;
(-According to attenders, the results should've been biased).&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ASSEMBLY'94 COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. ATTACK OF STUBIDOS 3/BEYOND FORCE&lt;br /&gt;
2. WORLD OF CODE 2/BYTERAPERS&lt;br /&gt;
3. BEST OF.../TRINOMIC&lt;br /&gt;
 &lt;br /&gt;
MUSIC COMPETITION&lt;br /&gt;
1  GENIUS/PALACE&lt;br /&gt;
2. THOR/EXTEND&lt;br /&gt;
3. AMJ/SIDE B/TOPAZ&lt;br /&gt;
 &lt;br /&gt;
GRAPHICS COMPETITION&lt;br /&gt;
1. ELECTRIC/EXTEND&lt;br /&gt;
2. MIKE/PANIC&lt;br /&gt;
3. MR.SEX/BYTERAPERS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Special assignment==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   SPECIAL ASSIGNMENT - INFORMATION AND DEBATE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Welcome to another edition of SPECIAL ASSIGNMENT. This&lt;br /&gt;
is the place to be, if you are interested in a good debate or&lt;br /&gt;
in learning something from informative articles.&lt;br /&gt;
 &lt;br /&gt;
We would like to encourage everyone out there to write us&lt;br /&gt;
articles about topics of your own choice - or to tell us your&lt;br /&gt;
opinion about the topics we discuss. We need your help to&lt;br /&gt;
make this chapter even better. Here follows the program:&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE OFFICIAL OPINION POLL RESULTS&lt;br /&gt;
As stated above, this is the freshly voted opinion polls,&lt;br /&gt;
created by the help of people from the mail and board scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE ISOLATED DEMO-SCENE.&lt;br /&gt;
An article written by General Editor, DUKE. The main topic&lt;br /&gt;
of this article, is if the demo-scene is honest and fair with&lt;br /&gt;
the scene media.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE INTERNET CORNER&lt;br /&gt;
MASON/MOTIV 8 returns with a huge report about the major&lt;br /&gt;
net, known as the Internet. As always he will teach about&lt;br /&gt;
different terms, useful to those planning to use this system!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
      + OFFICIAL OPINION POLLS RESEARCH +&lt;br /&gt;
        --------------------------------&lt;br /&gt;
We return with the result of last months four opinion polls,&lt;br /&gt;
which was officially spread along with THE PULSE MAGAZINE.&lt;br /&gt;
The polls are also available on our WHQ, THE EVIL ISLAND,&lt;br /&gt;
which allows a broader audience the chance to answer our&lt;br /&gt;
polls - making a better and more clear result.&lt;br /&gt;
 &lt;br /&gt;
This month 56 people took part in our opinion poll, 44 of them&lt;br /&gt;
originate from THE EVIL ISLAND. We would therefore like to&lt;br /&gt;
urge more people to send us your answers to the poll, this is&lt;br /&gt;
the best way to reach the most objective result. We send our&lt;br /&gt;
thanks to everyone that did take part, and hope you will keep&lt;br /&gt;
on supporting the poll research - for a healthy debate.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Mail your answers to the following address:&lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
ALEX HYLKE&lt;br /&gt;
VALMUEMARKEN 34&lt;br /&gt;
9000 AALBORG&lt;br /&gt;
DENMARK&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This months new opinion poll is posted in GLOBAL REPORT,&lt;br /&gt;
but will also be available in form of a note released&lt;br /&gt;
together with this edition of THE PULSE.&lt;br /&gt;
POLL # 1 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion of the old scene mentality, which claims&lt;br /&gt;
the scene is divided in groups. Ranging from the absolute&lt;br /&gt;
elite to the lame?&lt;br /&gt;
- -- --- ---- ---------------- ----- ---- --- -- -&lt;br /&gt;
1. It is for the scene.Therefore I am for it.            55%&lt;br /&gt;
2. Personally I think it isa load of bullshit.           29%&lt;br /&gt;
3. I do not have an opinion on that subject.             11%&lt;br /&gt;
4. I think it is destructiveto the scene.                 5%&lt;br /&gt;
5. It goes against me. ThereforeI am against it.          0%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
We have had a lively debate going for the last couple of&lt;br /&gt;
months, discussing if the term 'elite' was still a part of the&lt;br /&gt;
current scene - which could be described as the new age.&lt;br /&gt;
By the looks of this poll, we could establish that 34% of the&lt;br /&gt;
sceners are against it, while more than half, 55%, are for it.&lt;br /&gt;
A small percentage, 11%, do not have an opinion on this&lt;br /&gt;
subject - but fact remains, the scene has made a positive&lt;br /&gt;
verdict towards perhaps the scene's oldest heritage, the&lt;br /&gt;
ranking system in the scene.&lt;br /&gt;
 &lt;br /&gt;
I am pleased with the result, but find it alarming to see 34%&lt;br /&gt;
of the sceners are against the constitution of the scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
Now that the GENESIS PROJECT party, Tribute '94, has been&lt;br /&gt;
officially announced to be held in Gothenburg, Sweden, this&lt;br /&gt;
November, do you then think you will be going?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1. I cannot afford it. Plain and simple.               32%&lt;br /&gt;
2. Absolutely. Would not miss it for the world.        21%&lt;br /&gt;
3. No. I do not have the time.                         20%&lt;br /&gt;
4. I am not sure. I have to think it over.             18%&lt;br /&gt;
5. Hell no. I hate parties. Especially the C64 ones.    9%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This poll is quite interesting, especially as this concerns an&lt;br /&gt;
event only a couple of months away. The result may not please&lt;br /&gt;
the arrangers, GENESIS PROJECT, though, as it reveals how&lt;br /&gt;
a great number of people plan on not going.&lt;br /&gt;
 &lt;br /&gt;
The total amount of people going are 21% of the voters, but&lt;br /&gt;
the amount of potential visitors is 39% which is a pretty high&lt;br /&gt;
number considering it being a C64 party.&lt;br /&gt;
 &lt;br /&gt;
A lot of people seem to be out of money in the November month,&lt;br /&gt;
while 20% do not have the time. But I am still optimistic, and&lt;br /&gt;
expect a large number of people going to this huge event.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 3 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the total coverage THE PULSE&lt;br /&gt;
provides the scene?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  It has the right amount of coverage. There is&lt;br /&gt;
   something for everyone to read.                      52%&lt;br /&gt;
2. I do not care about THE PULSE, to be honest.         23%&lt;br /&gt;
3. It needs more coverage from the cracking/modem&lt;br /&gt;
    scene.                                              11%&lt;br /&gt;
4. In my opinion it is too concerned about the elite.    9%&lt;br /&gt;
5. It needs more coverage from the demo scene.           5%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Another (in my opinion) brilliant poll which is able to answer&lt;br /&gt;
a lot of questions on my behalf. A large number, over half of&lt;br /&gt;
the voters, are satisfied with the current amount of coverage&lt;br /&gt;
we serve our readers.&lt;br /&gt;
 &lt;br /&gt;
It appears from this poll, that only a very small amount of&lt;br /&gt;
people want more coverage from the cracking/modem or demo&lt;br /&gt;
scene, which is a satisfying on our account - while the 23%&lt;br /&gt;
who do not care about THE PULSE are mainly Americans or&lt;br /&gt;
full blooded phreakers, who does not read magazines. We will&lt;br /&gt;
keep on fighting though, heh.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the C64 scene as it is today, as&lt;br /&gt;
opposed to what it was in the earlier days?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  I am depressed with what the scene has turned into. 34%&lt;br /&gt;
2. The scene will always stay great, no matter what&lt;br /&gt;
    period of time we look at it.                       32%&lt;br /&gt;
3. The scene is at its lowest point. It can only get&lt;br /&gt;
    better.                                             14%&lt;br /&gt;
4. It seems everyone do not care about the C64&lt;br /&gt;
    computer and the future for the scene.               9%&lt;br /&gt;
-. I am planning on quitting the scene, due to the state&lt;br /&gt;
    it has turned into.                                  9%&lt;br /&gt;
5. The scene is better today, than it was in the earlier&lt;br /&gt;
    times.                                               2%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The most depressing poll we have had sofar. A third of the&lt;br /&gt;
voters are far from satisfied with the current state of the&lt;br /&gt;
scene, as opposed to 32% who are happy with the scene as&lt;br /&gt;
it is at the moment.&lt;br /&gt;
 &lt;br /&gt;
We can conclude from this poll, that a total of 66% of the&lt;br /&gt;
sceners are depressed with the scene, while only 34% are&lt;br /&gt;
happy with it. VERY bad news!                  -----&lt;br /&gt;
     ISOLATED DEMO-SCENE vs. OPEN CRACKING-SCENE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
The scene is divided in two catagories; the legal and the&lt;br /&gt;
illegal scene. Both of them parts of the 64-scene. But what&lt;br /&gt;
is the difference between these two parts when it comes to&lt;br /&gt;
their approach to the media. This will be this months topic&lt;br /&gt;
for discussion in SPECIAL ASSIGNMENT.&lt;br /&gt;
 &lt;br /&gt;
During the past couple of months, THE PULSE MAGAZINE have&lt;br /&gt;
ben approached by several people, who wanted to see a larger&lt;br /&gt;
coverage of the demo-scene. This request is also familiar to&lt;br /&gt;
other magazines, but what is the main problem in this request?&lt;br /&gt;
The fact that the demo-scene is isolated, making it nearly&lt;br /&gt;
impossible to cover completely. This is the reason why the&lt;br /&gt;
cracking-scene gets much more attention, because it makes&lt;br /&gt;
sure the magazine get the material needed to complete a&lt;br /&gt;
thorough coverage.&lt;br /&gt;
 &lt;br /&gt;
But why does it have to be this way? All demo-groups have&lt;br /&gt;
swappers, and therefore they have the essential ground to&lt;br /&gt;
make public relation. For some reason they fail in this,&lt;br /&gt;
probably about 85% of the demo-scene does, as opposed to&lt;br /&gt;
some 10% in the cracking-scene. These are shocking numbers,&lt;br /&gt;
atleast for the magazine editors who try to get as much news&lt;br /&gt;
as possible.&lt;br /&gt;
Are the magazines to blaim for not covering the demo-scene&lt;br /&gt;
properly? During the last couple of years it has been blaimed,&lt;br /&gt;
although it is a biased opinion of the critics. The magazines&lt;br /&gt;
simply have no possibility of covering the demo-scene, simply&lt;br /&gt;
because the demo-scene is not interested in working with the&lt;br /&gt;
midea. The cracking-scene on the other hand, has shown&lt;br /&gt;
great interest to work with the media, and keeps on supplying&lt;br /&gt;
news, reports and material. The demo-scene can apparently&lt;br /&gt;
only be covered, if the magazine reach out to get the news,&lt;br /&gt;
but this requires a whole lot of work, and will be extremely&lt;br /&gt;
expensive in stamps alone - and will most definitely cause&lt;br /&gt;
a serious form of stress for the magazines editors.&lt;br /&gt;
 &lt;br /&gt;
If we take a look at today's demo-scene, we would see a lot&lt;br /&gt;
of good and fairly active groups. The term fairly active is&lt;br /&gt;
used due to the amount of products released, but where are&lt;br /&gt;
the demo-groups when they have released their demos? They&lt;br /&gt;
are gone from the scene, working on new products - or not&lt;br /&gt;
doing anything at all. In other words, they are isolated from&lt;br /&gt;
the scene, another reason why a lot of demo-groups are often&lt;br /&gt;
announced dead by the public, only later to return with a new&lt;br /&gt;
demo. Maybe if the demo-groups signed on a couple of good&lt;br /&gt;
swappers, they would get more attention in the media, thereby&lt;br /&gt;
avoiding the rumours that normally gets around when a demo-&lt;br /&gt;
group have been inactive product-wise for a while. It is the&lt;br /&gt;
swappers who are responsible for the public relation, but&lt;br /&gt;
howcome most are incapable of doing this job in the demo-&lt;br /&gt;
scene?&lt;br /&gt;
 &lt;br /&gt;
Moving on to the cracking-scene, we see a whole different&lt;br /&gt;
picture. Granted, the cracking-scene is able to release more&lt;br /&gt;
products due to the amount of games released monthly, but&lt;br /&gt;
still there is a major difference in their way to work with the&lt;br /&gt;
media. Most cracking-groups have a lot of swappers, primarily&lt;br /&gt;
to release their products, but also to get a lot of attention&lt;br /&gt;
in the magazines, making their reputation better, and some-&lt;br /&gt;
times it even gets them higher in the charts. A perfect&lt;br /&gt;
example of excellent PR work is seen from SCS+TRC and now&lt;br /&gt;
also ALPHA FLIGHT, who are probably the best at this job in&lt;br /&gt;
the scene today.&lt;br /&gt;
 &lt;br /&gt;
Comparing the two parts of the scene, you would find that&lt;br /&gt;
they are far different. What part of the scene is then the&lt;br /&gt;
original based on the 64 spirit? Which one is the 64 famous&lt;br /&gt;
on? There are obviously a lot of different opinions on this&lt;br /&gt;
matter, but when speaking with sceners on other systems,&lt;br /&gt;
their greatest respect for the 64 bounds in the co-opera-&lt;br /&gt;
tion between the scene-groups, and last but not least its&lt;br /&gt;
outstanding media. No doubt the cracking-scene has all that,&lt;br /&gt;
while the demo-scene is an outrage on this matter.&lt;br /&gt;
We need to get the demo-scene back on its feet, working&lt;br /&gt;
with the rest of the scene to give it the scene quality we can&lt;br /&gt;
all be proud of.&lt;br /&gt;
 &lt;br /&gt;
We at SPECIAL ASSIGNMENT would love to hear your opinion&lt;br /&gt;
on this topic for next months follow-up debate on this topic.&lt;br /&gt;
We also urge other magazine-editors to react to this topic,&lt;br /&gt;
this is one that concerns us all in more than one way.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Signed,&lt;br /&gt;
DUKE&lt;br /&gt;
General Editor&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Next up we end this months SPECIAL ASSIGNMENT with yet&lt;br /&gt;
another episode in the work of Internet, with your usual host&lt;br /&gt;
MASON of MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
 &lt;br /&gt;
             THE WORLD OF INTERNET  &lt;br /&gt;
            -----------------------&lt;br /&gt;
Hello and welcome to the next lesson in the use of Internet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Before starting, we want to say &amp;quot;thanks&amp;quot; to BACCHUS/FLT&lt;br /&gt;
for &amp;quot;correcting&amp;quot; our previous articles, un-necesarry as it in-&lt;br /&gt;
deed was. All we can tell you is that people not able to follow&lt;br /&gt;
these special lessons simply isn't dedicated and interested&lt;br /&gt;
enough. It is NOT an easy thing to learn, so if you REALLY do&lt;br /&gt;
wanna learn it then concentrate - don't argue!!!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well.. Let's get the show on the road.. This time I will tell&lt;br /&gt;
you about IRC and some other telnet-places..&lt;br /&gt;
                   - --- -&lt;br /&gt;
                     IRC&lt;br /&gt;
                        ---&lt;br /&gt;
What is IRC? Well, IRC is nearly the same as a chat-site, only&lt;br /&gt;
here you have between 80 and 100 channels and there's people&lt;br /&gt;
on nearly every one. However, here comes the problem: I have&lt;br /&gt;
been on the #64 channel lots of times, but it is empty! There-&lt;br /&gt;
fore use this channel more often. When you're talking to other&lt;br /&gt;
people on the channels you can send privates and files while&lt;br /&gt;
you are talking to them.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                   - Next Page -&lt;br /&gt;
Let me give you some adresses for IRC-servers:&lt;br /&gt;
 &lt;br /&gt;
     sci.dixie.edu 6677&lt;br /&gt;
     exuokmax.ecn.ecn.uknor.edu 6677&lt;br /&gt;
     caen.fr.eu.undernet.org 6677&lt;br /&gt;
     irc.tuzvo.sk 6668&lt;br /&gt;
     irc.funet.fi 6677&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well, last time I promised you some telnet-places for Archie:&lt;br /&gt;
 &lt;br /&gt;
     archie.ans.net&lt;br /&gt;
     archie.sura.net&lt;br /&gt;
     archie.unl.edu&lt;br /&gt;
     archie.rutgers.edu&lt;br /&gt;
     archie.doc.ic.ac.uk&lt;br /&gt;
     archie.funet.fi&lt;br /&gt;
     archie.luth.se&lt;br /&gt;
     archie.th-darmstadt.de&lt;br /&gt;
     archie.univie.ac.at&lt;br /&gt;
     archie.cs.huji.ac.il&lt;br /&gt;
     archie.au&lt;br /&gt;
     archie.nz&lt;br /&gt;
     archie.sogang.ac.kr&lt;br /&gt;
     archie.ncu.edu.tw&lt;br /&gt;
     archie.kuis.kyoto-u.ac.jp           - Next Page -&lt;br /&gt;
     archie.wide.ad.jp&lt;br /&gt;
     archie.univ-rennes1.fr&lt;br /&gt;
     archie.ac.il&lt;br /&gt;
     archie.unipi.it&lt;br /&gt;
     archie.hana.nm.kr&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
     archie.nctuccca.edu.tw&lt;br /&gt;
     archie.hensa.ac.uk&lt;br /&gt;
     archie.internic.net&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
                   - --- -&lt;br /&gt;
That's all for this time - Short, but good. I will be back next&lt;br /&gt;
time with some more adresses for Telnet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
If you have any questions, you can contact me on the following&lt;br /&gt;
address:&lt;br /&gt;
 &lt;br /&gt;
             an98861 + anon.penet.fi&lt;br /&gt;
             -----------------&lt;br /&gt;
             &lt;br /&gt;
             Signed, MASON/MOTIV 8&lt;br /&gt;
              ------------------&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==The Blackboard==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      THE BLACKBOARD - ADVERTISEMENT CHAPTER  &lt;br /&gt;
   ----------------------------------------&lt;br /&gt;
Hello once again and welcome to the advertisement chapter in&lt;br /&gt;
this, the September edition of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Introduced last month was a new way of typing the addresses&lt;br /&gt;
after and since nobody reacted negative about this, you'll&lt;br /&gt;
also be confronted with it this month...&lt;br /&gt;
 &lt;br /&gt;
Whenever you see a cross (   ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is only interested in LEGAL&lt;br /&gt;
wares, such as demos and so on.&lt;br /&gt;
Whenever you see a crown ( * ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is interested in both&lt;br /&gt;
ILLEGAL and LEGAL wares.&lt;br /&gt;
 &lt;br /&gt;
If you can't wait to see your own address in this magazine,&lt;br /&gt;
simply just write your address on a piece of paper and send it&lt;br /&gt;
to KBS/REGINA preferably before the 20th of September.&lt;br /&gt;
Then you get your address A-Z sorted and printed in here&lt;br /&gt;
every month. Ok, now. Go ahead and find yourself some more&lt;br /&gt;
contacts.&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        BAD BYTES ENTERTAINMENT SOFTWARE&lt;br /&gt;
       ------------------------------&lt;br /&gt;
is still looking for talented coders who are interested to earn&lt;br /&gt;
a fortune by creating games and tools.&lt;br /&gt;
 &lt;br /&gt;
If you are interested to work with an experienced team,&lt;br /&gt;
consisting of top-programmers, artists and musicians, do not&lt;br /&gt;
hesitate to contact us under the following address:&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bad Bytes Entertainment Software&lt;br /&gt;
 &lt;br /&gt;
C/O TIMO BUSCHMANN&lt;br /&gt;
XXXXXXXXXXXXXXXXXXX XX&lt;br /&gt;
XXXXX XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Send us some examples of your work together with some facts&lt;br /&gt;
about yourself. If you already have a game finished and you&lt;br /&gt;
want us to sell it, do not hesitate to contact us aswell.&lt;br /&gt;
 &lt;br /&gt;
DO NOT MISS YOUR CHANCE!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  LEMMING/AFL/PANIC DESIGNS, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STYX/AFL, XXXXXX XXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GLUT/AGONY DESIGN, XXXXXX XXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CALYPSO/AMNESIA+SILICON LIMITED., XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GARTH/ARCOSS, XXXXXXX XXX XXXX,&lt;br /&gt;
XXX. XXXXXXXXXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROBOCOP/ATLANTIS, XXXXXX, X.X. XXX XX,&lt;br /&gt;
XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TROOPER/ATLANTIS/AGONY DESIGN, XXXXXX XXXXX,&lt;br /&gt;
XXXXX XXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECILON/AVANTGARDE, XXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  NEPTUNE/CAMELOT, XXXX' XXXXXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SAT/CAMELOT, XXXX' XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SLAMMER/CAMELOT, XXXX XXXXXXX, XXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BARRACUDA/CANUS PATROL/A.D., XXXX XXXXXX,&lt;br /&gt;
XXX X X X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* AMC/CHARGED, XXXX XXXXXX, XXXXXXX X/XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOLUNTEER/CHORUS, XXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXX X, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SAILOR/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPLATTERHEAD/CHROMANCE, XXXX' XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STAKE/CHROMANCE/CHERUBS, XXXXXX XXXXXX,&lt;br /&gt;
XXXXXX X. XX, XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TITANIC/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WOZIO/CHROMANCE/AGONY DESIGN, XXXXXXX XXXXX,&lt;br /&gt;
XX. XXXXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LEECH/COMIC PIRATES, &amp;quot;XXXXXX&amp;quot;, XXXXXXXXXXX,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* REEKOL/COUPLE, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IMPETIGO/CRESCENT, XXXXXX XXXXX, XXXXXXXXXX XXX,&lt;br /&gt;
XXXXXX XXX. X/XX, XXXXX XXXXXXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TRANTOR/DESERT NOMADS, XXXXXX, XXXXX XXXXXXX XX,&lt;br /&gt;
X/X XX XXXXXXXX, XXXXX XX XXXXXXX, XXXXXX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  AUTHENTIC/EXCESS, XXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECOY/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEW DESIGN/EXCESS, XXXX, X.X. XXX XXXX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RED ROCK/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPERMBIRD/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IDOL/F4CG, XXXX' X. XXXXXX, XX. XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HAIN/F4CG, XXXXX XXXXXXXXX, X.X. XXX XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MAJA/F4CG, XXXXX XXXXXXXX, XXXXXXXXXX X/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* SPARK/F4CG, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDICATE/F4CG, XXXX XXXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TABASCO/FAIRLIGHT, MXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX X. XXXXXXXXX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GHOST/FICTION, XXXXXXXX XXXXXX, XXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* YODA/FICTION, XXXX XXXXXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JVD/FOCUS, XXXXXX XXX XXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ARTHUR/FUN FACTORY, XXXXXX XXXX, XXXXX XXX. XX,&lt;br /&gt;
XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* FUNNY/FUN FACTORY, XXXXX XXXXX XX.,&lt;br /&gt;
XXXXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TROOP/FUSION, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* XPOSER+TUC/FUSION/REBELS, X.+X. XXXXXXX,&lt;br /&gt;
XX XXX XXX XXXXXX, XXXX XXXXXXX, XXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEWSCOPY/GENESIS PROJECT, XXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WALKER/GENESIS PROJECT, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAMJAM/GROOVE D-SIGNS, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SEPTIC/IMPULSE, XXXXX X. XXX, XXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERDICT/IMPULSE, XXXXXX XXXXX, XXXXXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CORPSE/INOX, XXXXXX XXXXXX, XXXXXX XX.XXXX XX.X/X&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  CRUEL/INZANE, XXX XXXXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DIAMOND/INZANE/GOTHIC, XXXXX XXXXXXXXXXXXX,&lt;br /&gt;
X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BUNGALOW/JAM, XXXXX XXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TCHAD/JAM, XXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXX XXXXXXXX, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZIMBO/LIQUID, XXXXXX XXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CASCADE/MEGAUNIT, XXXXXXX XXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BIRD/MOTIV 8, XXXXX XXXX, XXXXXXXXXXXXX X, XX. XX.,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DANIEL/MOTIV 8, XXXXXX XXXXXXXX, XXXXX-XXXXXX X,&lt;br /&gt;
X.X. XXX XXXXX, XXXXXX XXXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IBANEZ/MOTIV 8, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MASON, XXXXX XXXXXXXX,&lt;br /&gt;
XX-XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX                   ?&lt;br /&gt;
 &lt;br /&gt;
* SUN DANCER/DOM- PC, XXX XXXXXXXXXX, XXXXXXX XX,&lt;br /&gt;
X.X, XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TFP/MOTIV 8, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX  XX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
XXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* MALAKAI/NERDS/POWERAGE/BCD, XXXXX XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX XX, XXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* POISON/NERDS, XXXXXXX XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXX XX, XXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GIGABYTE/NO NAME, XXXXXXXXX XXXXXXXX-XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX, XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LOUIS/NO NAME, XXXX XXXXXX,&lt;br /&gt;
XXXXXX-XXXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SCOFFER/NOICE/UTOPIA, XXXX XXXXXXXX, XXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  STASI/NOICE, XXXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  RRR/OXYRON, XXXX XXXXXXXXX, XXXXXXXXXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  POMMAC/PADUA, XXXXX XXXXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JUNKIE/PALACE/DOOM PATROL, XXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TOMMY BACKWOODS/PANIC DESIGNS, XXXXX XXXX,&lt;br /&gt;
XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CHAOTIC/REBELS, XXX XXXXXXX, XXXXXXX XX X,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEOTEC/REBELS/F4CG, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUZUKI/REBELS/TRD, XXXX XXXXXXX, XXXXXXXXXXXX. X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZAPOTEK/REBELS, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  DR.ZIVAGO, XXXXX XXXXX, XXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  KBS/REGINA, XXX XXXX XXXXXXXX, XXXXXX X,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MERCURY/REGINA, XXXXXXXX XXXX, XXXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DASH/ROLE, XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MOREN/SCS+TRC, XXXXXX XXXXXX, X.X. XXX XXXXX,&lt;br /&gt;
XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE/SCS+TRC, XXXXXXX X/X XXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SHOCKER/SCS+TRC, XXXXXXXX XXXXXX,&lt;br /&gt;
XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VENGEANCE/SCS+TRC, X XXXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GOP/SHAZAM, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
XXXX XXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* AOMEBA/SIESTA/EXTACY/WOW, XXXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXX XXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COUNT ZERO/TALENT, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MAVERICK/THE REMEMBERS, XXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ELWIN/THE SHARKS, PXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HODORY/THERAPY, XXXXXX XXXXXXX, XXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERGO/THERAPY, XXXX XXXX XXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDROM/TIA/CREST, XXXXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MACHO MAN/TPF, XXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* ANARCHY/TRD, XXXX, X.X. XXX XXX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* FATMAN/TRD, XXXX XXXXXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROOSTER/TRD, XXXXXXX X. XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STONE/TRD, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAVE/TRIAD, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VAIN/TRIAD, XXXXX XXXXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SOLID/TSR, XXX XXXXXXXX, XXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* PUSSYFOOTER/WOW, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STASH/WRATH DESIGNS/AFL, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* OXBOW/XENON, XXXX XXX XXXXXXXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPECTATOR/XENON/AFL, XXXXXX XXX XXXXXXXX,&lt;br /&gt;
XXX XXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COOL-1, XXX XXXXX, XX XXXXXXXX XXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUSIEUZI, XXXXX XXXXXX, X.X. XXX XXXX, XXXXXXX,&lt;br /&gt;
XXXXX, XXXXX - XXXX, XXXXXX XXXXXX XX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOYAGE, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Here ends this months advertisement chapter. Feel welcome to&lt;br /&gt;
send in relevant material, so that this chapter can remain&lt;br /&gt;
updated!&lt;br /&gt;
                             signed&lt;br /&gt;
                          KBS/REGINA&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      MEET THE PRESS - WORLD OF MAGAZINES  &lt;br /&gt;
   -------------------------------------&lt;br /&gt;
Welcome to the official reaction chapter of the information&lt;br /&gt;
guide THE PULSE MAGAZINE. We accept reactions of any form&lt;br /&gt;
to this chapter, where we will answer your questions and take&lt;br /&gt;
advices into consideration.&lt;br /&gt;
 &lt;br /&gt;
MEET THE PRESS also offers objective reports on actual&lt;br /&gt;
magazines released now. But majorly wants for people to send&lt;br /&gt;
us reactions, be it positive or negative - we will salute any&lt;br /&gt;
form of readerinteraction.&lt;br /&gt;
 &lt;br /&gt;
The address to send to :&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
You will also be able to express your opinion about the&lt;br /&gt;
sceners', magazines and everything else that has anything&lt;br /&gt;
to do with the world of information in the C64 scene.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
REACTION FROM CALYPSO/AMNESIA,&lt;br /&gt;
Usually I do not write reactions, but I will make an exception&lt;br /&gt;
in this case. I see THE PULSE as one of the better magazines&lt;br /&gt;
in the scene, covering some new ideas with always interesting&lt;br /&gt;
text about interesting people and subjects. This make me&lt;br /&gt;
look forward to a new issue every month.&lt;br /&gt;
In addition I would like to say, that I get a bit irritated by&lt;br /&gt;
all the those people that keep complaining over THE PULSE&lt;br /&gt;
mainly being based on the elite side of the scene. Of course&lt;br /&gt;
it is, and why should't it be? Afterall, there are dosens of&lt;br /&gt;
magazines covering the same ideas and subjects every month.&lt;br /&gt;
I wonder why those people that keep complaining still read THE&lt;br /&gt;
PULSE. If they do not like it, they should't read it! That&lt;br /&gt;
easy. Probably they like the magazine more than they want to&lt;br /&gt;
admit. Keep up the good work!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks a lot for the reaction, I appreciate your positive&lt;br /&gt;
words about THE PULSE. You are absolutely correct, that&lt;br /&gt;
there are a whole lot of other magazines mainly based on&lt;br /&gt;
elite coverage, and there is a very good reason for that -&lt;br /&gt;
it makes a lot more interesting reading. I have to admit, I&lt;br /&gt;
would hate covering news from groups I never heard of before,&lt;br /&gt;
that would be too boring and would surely ruin the business.&lt;br /&gt;
People will always complain, athough I always figured it was&lt;br /&gt;
the old people in the world who complained about everything&lt;br /&gt;
in sight. Obviously the scene has a lot of these complainish&lt;br /&gt;
type of people, nothing we can do about it, except learn to&lt;br /&gt;
live with bad criticism - which I have. But I hope the sceners&lt;br /&gt;
would put on a smiley face, instead of always being so damn&lt;br /&gt;
negative!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REACTION FROM BLACK WIDOW/GOTHIC DESIGNS,&lt;br /&gt;
The main menu is a bit hard to read with the green text on the&lt;br /&gt;
black back-ground, the flashes also makes it a little hard to&lt;br /&gt;
see. However, I like the way that you have the chapter and&lt;br /&gt;
who wrote it appear at the bottom of the screen. All in all,&lt;br /&gt;
it's a good read with a lot of variety and text.&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
I am aware of the visual problem our menu appear to have&lt;br /&gt;
caused many people. When putting the outfit together, we&lt;br /&gt;
did not consider the menu to hold such a problem, and&lt;br /&gt;
therefore we never changed it. Another factor is the fact&lt;br /&gt;
that the coder of the outfit, DR.ZIVAGO, is currently taking&lt;br /&gt;
a break from the scene - which is the reason we never&lt;br /&gt;
changed it. But one thing is for sure, a nw outfit is on its&lt;br /&gt;
way, and will be out together with the next edition of&lt;br /&gt;
THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
REACTION FROM AVALANCHE/ATLANTIS,&lt;br /&gt;
All in all, THE PULSE is one of todays best magazines. It's&lt;br /&gt;
very actual, the quality of texts is steady and the presen-&lt;br /&gt;
tation has its own style. What I am missing is a better view&lt;br /&gt;
into the entire demo-scene. Here THE PULSE is simply&lt;br /&gt;
lacking. Another critic must go to the actual menu-screen:&lt;br /&gt;
The text display in multi-colour and the &amp;quot;colour-scroll&amp;quot; are&lt;br /&gt;
really no good for visual trained people. Anyway, all in all&lt;br /&gt;
it's one of the best. Keep it up!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks for the positive reaction, spiced with a bit of&lt;br /&gt;
criticism. I do agree we lack a lot when it comes to covering&lt;br /&gt;
the demo-scene, but so does every other magazine in the&lt;br /&gt;
scene. You will be able to read more about this problem in&lt;br /&gt;
this edition of SPECIAL ASSIGNMENT, which should tell the&lt;br /&gt;
tale of why we do have more text about the demo-scene.&lt;br /&gt;
About the menu I can only refer to my comments for the&lt;br /&gt;
earlier written reaction - but do not dispair, a new outfit&lt;br /&gt;
is on its way, and surely you can do with this one till then.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The monthly reports on actual magazines follows, this month&lt;br /&gt;
we looked at NEWS PRESS and DOMINATION which was just&lt;br /&gt;
recently released.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REPORT ON NEWS PRESS/REBELS..&lt;br /&gt;
--------------------------&lt;br /&gt;
We looked at the latest edition, issue 14.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS has gone through some changes since the last&lt;br /&gt;
time it was released, excusing the fact that it has been a&lt;br /&gt;
long delay since we last saw it.&lt;br /&gt;
 &lt;br /&gt;
The editors of NEWS PRESS are NEOTEC, DEEKAY, MR.WAX&lt;br /&gt;
and VIPER. The general editors however, are NEOTEC and&lt;br /&gt;
VIPER of REBELS.&lt;br /&gt;
 &lt;br /&gt;
The brand new outfit is original, with a text-display consis-&lt;br /&gt;
ting of a proportional chaset, using a small control menu in&lt;br /&gt;
the bottom of the screen. The chapter-menu is equally good&lt;br /&gt;
looking, with nice graphics and a simple text-display.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS still offers the original chapters as before,&lt;br /&gt;
but new to the program is the US board report, including the&lt;br /&gt;
release-chart - following the latest trend. NEWS PRESS is&lt;br /&gt;
still very attentive towards the graphics-scene, serving&lt;br /&gt;
two chapters about computer graphics and disk-cover&lt;br /&gt;
graphics. NEWS PRESS also includes updated news and voted&lt;br /&gt;
charts, ending with a nice and long advertisement section.&lt;br /&gt;
A good and long program.&lt;br /&gt;
The English is as good as you could ask from any scene&lt;br /&gt;
magazine, while NEWS PRESS also moved towards the&lt;br /&gt;
professional attitude introduced to the scene by, guess who!&lt;br /&gt;
 &lt;br /&gt;
The best about NEWS PRESS, is the excellent work on the&lt;br /&gt;
chapters it serves, and a good and worthy professional&lt;br /&gt;
attitude towards the scene. Does not waste the readers time,&lt;br /&gt;
but manage to say what is sufficient in a sufficient amount&lt;br /&gt;
of time.&lt;br /&gt;
 &lt;br /&gt;
The worst about NEWS PRESS, is that it should have had&lt;br /&gt;
atleast one chapter offering good debates or atleast some&lt;br /&gt;
articles - making the magazine interact with the readers&lt;br /&gt;
about important scene topics. It also lacks an interview&lt;br /&gt;
chapter, which is a definite must for a scene magazine.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS is a good magazine, well worth reading. The&lt;br /&gt;
editors are serious in their approach towards the scene, and&lt;br /&gt;
NEWS PRESS also gives their best to be more competetive&lt;br /&gt;
against the other magazines in the scene - which is good.&lt;br /&gt;
 &lt;br /&gt;
Basically you could define NEWS PRESS as a top cracking&lt;br /&gt;
and graphics-scene magazine. It does concern other areas&lt;br /&gt;
though, but mainly the before mentioned.&lt;br /&gt;
                                     -----&lt;br /&gt;
REPORT ON DOMINATION&lt;br /&gt;
------------------&lt;br /&gt;
We looked at the first edition of this brand new magazine. It&lt;br /&gt;
was not released under any label.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION has been announced to be released for quite a&lt;br /&gt;
while, and finally it was made available to us all. This is&lt;br /&gt;
what we saw and felt about it, after reading it through.&lt;br /&gt;
 &lt;br /&gt;
Although DOMINATION is a huge creation, it was all put&lt;br /&gt;
together by one man alone, JAZZCAT/LEGEND. He proves to&lt;br /&gt;
be a great editor, like he did when he worked for THE PULSE&lt;br /&gt;
and VANDALISM NEWS. But to think that he should be able to&lt;br /&gt;
continue making DOMINATION all by himself is absurd - but&lt;br /&gt;
very admireable if he can continue at the pace he is going.&lt;br /&gt;
 &lt;br /&gt;
The intro is absolutely awesome, with superb graphics from&lt;br /&gt;
ROB of CAMELOT. The outfit itself is a bit of a blow really,&lt;br /&gt;
with an upscroller like every other magazine. The graphics&lt;br /&gt;
remains good, while the menu is somewhat boring. All the&lt;br /&gt;
graphics, musc and coding was made exclusively for&lt;br /&gt;
DOMINATION.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION offers 14 chapters, but some are based on the&lt;br /&gt;
same topic - like a couple of charts and addresses chapters.&lt;br /&gt;
DOMINATION has a good program on its hands, with the&lt;br /&gt;
latest news, an alright release-chart, a voted chart, a&lt;br /&gt;
couple of excellent interviews, good reviews (mags, demos,&lt;br /&gt;
music and graphics) and finally an illegal chapter for the&lt;br /&gt;
hack/phreak interested. In other words, DOMINATION has&lt;br /&gt;
something for everyone to read.&lt;br /&gt;
 &lt;br /&gt;
The English is excellent. Although JAZZCAT is Australian,&lt;br /&gt;
he still manages to write in an easy to read method, making it&lt;br /&gt;
possible for those who are not that good at English to keep&lt;br /&gt;
up.&lt;br /&gt;
 &lt;br /&gt;
The best thing about DOMINATION, is the large variety of&lt;br /&gt;
text, as stated earlier - there is something for everyone to&lt;br /&gt;
read. Another good thing, is that the editor, JAZZCAT, knows&lt;br /&gt;
what he is talking about.&lt;br /&gt;
 &lt;br /&gt;
There is not really anything mentionable when it comes to the&lt;br /&gt;
worst thing. DOMINATION is able to provide what it promises,&lt;br /&gt;
which is what we are supposed to look at. As a scene magazine,&lt;br /&gt;
it is well qualified.&lt;br /&gt;
 &lt;br /&gt;
What can I say, other than repeat the words JAZZCAT wrote&lt;br /&gt;
about THE PULSE - &amp;quot;This mag as a overall scene outlook on&lt;br /&gt;
its feel&amp;quot;. (Whatever that would mean, heh).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_14</id>
		<title>The Pulse 14</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_14"/>
				<updated>2010-08-18T11:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 96.31.86.184 (Talk); changed back to last version by 89.237.194.134&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Hello! dkdcfkd interesting dkdcfkd site!&lt;br /&gt;
&lt;br /&gt;
Very nice site!&lt;br /&gt;
&lt;br /&gt;
==Monthly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     THE MONTHLY RELEASES  by  COUNT ZERO/TALENT  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Another month has passed on, and it seems it was a rather&lt;br /&gt;
boring one. Just a couple of games were done lately, and&lt;br /&gt;
therefore this will be a rather short edition of your favourite&lt;br /&gt;
part of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Surprises are coming and going in the American scene these&lt;br /&gt;
days, as nearly no month passes on without another board&lt;br /&gt;
based group picking up or going down. I am glad to be able to&lt;br /&gt;
have one more American group this time though, but you will&lt;br /&gt;
be able to read all about this yourself in this months edition&lt;br /&gt;
of Monthly Releases.&lt;br /&gt;
 &lt;br /&gt;
Another surprise was AVANTGARDE this month, with some&lt;br /&gt;
kind of easy going attitude after months of domination in&lt;br /&gt;
the release charts.&lt;br /&gt;
 &lt;br /&gt;
And finally THE PULSE has got some competition with the&lt;br /&gt;
new magazine DOMINATION, which also features a release&lt;br /&gt;
chart. I have no idea how it will turn out though, but I will&lt;br /&gt;
wish the editor of DOMINATION, JAZZCAT, the best of luck&lt;br /&gt;
in editing this magazine in the future.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
THE US SCENE&lt;br /&gt;
-----------&lt;br /&gt;
In the first place, EMPIRE had a short guest appearance&lt;br /&gt;
with a fix. But unfortunately the game they released was put&lt;br /&gt;
out before by MOTIV 8 on NTSC. Therefore a bit of bad luck&lt;br /&gt;
for them.&lt;br /&gt;
 &lt;br /&gt;
Maybe someone should give them the games exclusively!&lt;br /&gt;
 &lt;br /&gt;
TSM only did one game this time and did not even have to fix&lt;br /&gt;
it. In other words, it was just an intro-link job done by TSM.&lt;br /&gt;
But it was still nice to see something from them nonetheless!&lt;br /&gt;
 &lt;br /&gt;
DEMONIX released along with TRC+SCS the worst game this&lt;br /&gt;
month. But afterall they did something. It is great to see them&lt;br /&gt;
back in the scene as well!&lt;br /&gt;
 &lt;br /&gt;
ARISTOCRACY is a brand new group mainly consisting of&lt;br /&gt;
members from PSI. PSI died lately, and ART is what came out&lt;br /&gt;
of it. They managed to fix one game, and I guess they will&lt;br /&gt;
continue - but only time will tell!&lt;br /&gt;
 &lt;br /&gt;
That is all for this months US scene update, and we are gone&lt;br /&gt;
for the charts with all their high and low risings!&lt;br /&gt;
                                      -----&lt;br /&gt;
To cut a long story short I will explain a couple of things&lt;br /&gt;
before I start.&lt;br /&gt;
 &lt;br /&gt;
Last months CHROMANCE ranking was once again hit by a&lt;br /&gt;
little bug from me. It must be a curse. Anyway, the preview I&lt;br /&gt;
accidently awarded AFL will remain an AFL release and&lt;br /&gt;
CHROMANCE will not gain points this issue as they normally&lt;br /&gt;
would have earned a (-1) for putting out the intro of&lt;br /&gt;
WHEEL OF FORTUNE after the game. No matter if it was their&lt;br /&gt;
fault or the fixer's fault.&lt;br /&gt;
 &lt;br /&gt;
LEGEND was found guilty for ripping off a game from AFL and&lt;br /&gt;
releasing it. The whole discussion may be followed on one of&lt;br /&gt;
the major boards. It seems to be far too confusing to explain&lt;br /&gt;
here, but you will be able to read a report about it in this&lt;br /&gt;
months edition of GLOBAL REPORT written by SKINHEAD.&lt;br /&gt;
But in all fairness, the points were awarded to ALPHA FLIGHT&lt;br /&gt;
as they should have been - so there you go.&lt;br /&gt;
 &lt;br /&gt;
The Judge has spoken like a wise man - coming up the list of&lt;br /&gt;
the games released in August.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               MONTHLY RELEASES&lt;br /&gt;
          Written by COUNT ZERO/TALENT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ALPHA FLIGHT (Ger, Hol, USA, etc.)       (13.2 Points/2.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They started their Holiday race with one of the worst games&lt;br /&gt;
this month. MASTERMIND 64 (3.8) which was originally sold&lt;br /&gt;
by GOODSOFT as a Public Domain game. Nevertheless they&lt;br /&gt;
continued with DOZO'S QUEST PRV (0.3) and the fixed version&lt;br /&gt;
of ROBOX (4.3) from CP Verlag. Later on followed the strange&lt;br /&gt;
release of MYSTERY (4.4) of which LEGEND did the rip-off.&lt;br /&gt;
The AFL version was 100% fixed though, the [L] version seems&lt;br /&gt;
to have some crashing occurance.&lt;br /&gt;
Their final strike was FLEX PRV (0.4) on which they finished&lt;br /&gt;
up the month.&lt;br /&gt;
 &lt;br /&gt;
AVANTGARDE (Ger, UK, USA)          (11.9 Points/3.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Looks like they were on holidays. ESCAPE FROM ARTH (4.9)&lt;br /&gt;
from VISUALIZE and BUBBLE MANIA (4.3) from ARTIC DESIGN&lt;br /&gt;
made it in the first two weeks. After they stocked up their&lt;br /&gt;
Line-Up with the former TRC+SCS member STEVE they also&lt;br /&gt;
got ahold of FAST FUTURE (2.7) on which they share the&lt;br /&gt;
points with LASER.&lt;br /&gt;
 &lt;br /&gt;
                 More to come ---&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
CHROMANCE (Hun, USA, Pol)             (5.6 Points/6.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Since BlueBox died from Hungary they seem to have stopped&lt;br /&gt;
calling out for most of the time. Especially HOMEBOY, a caller&lt;br /&gt;
seen on each board every day is missing to spread all the&lt;br /&gt;
wares. They recently put out NEWCOMER PRV (0.9) a 2-sided&lt;br /&gt;
preview. The full game is supposed to have 12 (!) sides (Make&lt;br /&gt;
sure to send it by mail, there is no way I will leech this!).&lt;br /&gt;
As said before the WHEEL OF FORTUNE intro completes last&lt;br /&gt;
months WHEEL OF FORTUNE and finally TRICK (4.7) from&lt;br /&gt;
ROM SOFTWARE was put out by them, fixed by the rising guys&lt;br /&gt;
in ARISTOCRACY. A short comment for this: It is a wierd&lt;br /&gt;
release again, as ROM SOFTWARE went bankrupt 1.5 years ago&lt;br /&gt;
already.&lt;br /&gt;
 &lt;br /&gt;
F4CG (Bel, Pol, USA, etc.)            (6.8 Points/5.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with TSM, SOLAR's tribe managed to release the rather&lt;br /&gt;
well translated DYLAN DOG (5.1), which is NOT the same one&lt;br /&gt;
than the one released before. Following this were a couple&lt;br /&gt;
of previews, just like MINEFIELD PRV (0.4), SLATERMAN&lt;br /&gt;
PREVIEW (0.5), SPOOK PRV (0.3) and finally JUMP PRV (0.5).&lt;br /&gt;
JUMP PRV looks EXACTLY like a rip-off of SALIVA-KID&lt;br /&gt;
though. Hope no full game of this will come out!&lt;br /&gt;
 &lt;br /&gt;
LASER (UK, USA)                    (2.7 Points/7.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with AVANTGARDE they released FAST FUTURE (2.7).&lt;br /&gt;
It's some kinda ALLEYKAT clone and looks pretty nice, but&lt;br /&gt;
gets boring after a while.&lt;br /&gt;
 &lt;br /&gt;
MOTIV 8 (Den, Ger, USA,etc.)          (11.7 Points/4.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They reached for a high spot again and managed to get the&lt;br /&gt;
fourth place. For some people it is obviously a miracle how&lt;br /&gt;
they manage to keep up the steady wares flow each month.&lt;br /&gt;
Always reaching for one of the better places!&lt;br /&gt;
TECHNO PLYN (3.6) from 59 PRODUCTS was their first one,&lt;br /&gt;
even getting fixed afterwards. Another one, but not raising&lt;br /&gt;
the quality that much was FIELDS OF HADES (4.4) by&lt;br /&gt;
NINJUTSU DESIGN. For the few musicians out there they&lt;br /&gt;
spread a DMC 5.1 PACK (-) which is rather good, so grab it!&lt;br /&gt;
Right after EXCESS put out the PAL version they came up&lt;br /&gt;
with the fixed one : STEEL HEROS (3.3) from CP VERLAG.&lt;br /&gt;
This game is annoying, do not leech it.&lt;br /&gt;
WAR DEAL PRV turned out to be a fake. This actually shows&lt;br /&gt;
that there's nobody left for a decent rag, but instead people&lt;br /&gt;
come up with stupid garbage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
TRC+SCS (Hol, Ger, USA, etc.)            (17.1 Points/1.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
The Dutch duo finally made it to the well deserved first spot.&lt;br /&gt;
Starting off with the extremely lame game MAYDAY (3.7)&lt;br /&gt;
fixed by DEMONIX and the PAL version of CJ 4 (3.1) from&lt;br /&gt;
DIRECT DESIGNS they had a good one. Due to the unfixed&lt;br /&gt;
version of CJ they lost STEVE though.&lt;br /&gt;
BOUND (4.3) from DIRECT DESIGNS as well, is a lame Arkanoid&lt;br /&gt;
clone, lowering the quality again.&lt;br /&gt;
But all of a sudden they fired the bird with QUEENS (5.2)&lt;br /&gt;
from NEW ENTRY, which was fixed by CBA.&lt;br /&gt;
(This game might look simple, but is really nice, check it&lt;br /&gt;
out!).&lt;br /&gt;
A final touch to their image they gave with the well designed&lt;br /&gt;
DEFENDER clone STARBURST PRV (0.8).&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Was that all? I am afriad so. Just 15 games along with a lot&lt;br /&gt;
of bad ones this month was released. Let us hope that the&lt;br /&gt;
future will bring us a little more stuff to enjoy.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      MONTHLY RELEASES - CRACKING-GROUPS  &lt;br /&gt;
   ------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank     Groupname         Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.       TRC+SCS           4               17.1&lt;br /&gt;
 2.       ALPHA FLIGHT      3               13.2&lt;br /&gt;
 3.       AVANTGARDE        3               11.9&lt;br /&gt;
 4.       MOTIV 8           3               11.7&lt;br /&gt;
 5.       F4CG              1               6.8&lt;br /&gt;
 6.       CHROMANCE         1               5.6&lt;br /&gt;
 7.       LASER             1               2.7&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Not much action in here. Where have TRSI+DYTEC, TALENT,&lt;br /&gt;
EXCESS and LEGEND gone???&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        CRACKING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
       --------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank         Groupname          Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           F4CG               1               5.1&lt;br /&gt;
 2.           CHROMANCE          1               4.7&lt;br /&gt;
 3.           ALPHA FLIGHT       3               4.2&lt;br /&gt;
 4.           TRC+SCS            4               4.1&lt;br /&gt;
 5.           AVANTGARDE         3               4.0&lt;br /&gt;
 6.           MOTIV 8            3               3.8&lt;br /&gt;
 7.           LASER              1               2.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Make sure to grab the best games released this month :&lt;br /&gt;
 &lt;br /&gt;
QUEENS, DYLAN DOG and FAST FUTURE ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
DON'T LEECH :&lt;br /&gt;
 &lt;br /&gt;
MASTERMIND 64, TECHNO PLYN, STEEL HEROS, MAYDAY&lt;br /&gt;
and WAR DEAL PRV!!!&lt;br /&gt;
 &lt;br /&gt;
          FIXING-GROUPS RELEASE-CHARTS  &lt;br /&gt;
         ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           AVANTGARDE          3            14.6&lt;br /&gt;
 2.           MOTIV 8             3            11.6&lt;br /&gt;
 3.           ALPHA FLIGHT        2            8.7&lt;br /&gt;
 4.           TRC+SCS             1            5.2&lt;br /&gt;
 5.           ARISTOCRACY         1            4.7&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
          FIXING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
           ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           TRC+SCS             1            5.2&lt;br /&gt;
 2.           AVANTGARDE          3            4.9&lt;br /&gt;
 3.           ARISTOCRACY         1            4.7&lt;br /&gt;
 4.           ALPHA FLIGHT        2            4.4&lt;br /&gt;
 5.           MOTIV 8             3            3.9&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Is this really everything you guys out there can manage???&lt;br /&gt;
 &lt;br /&gt;
Move your lazy asses!!&lt;br /&gt;
I see that there are not that many games left, but still some&lt;br /&gt;
groups like AVT are able to release a lot of quality games.&lt;br /&gt;
Where have the standards gone ???&lt;br /&gt;
MAYDAY, WAR DEAL, etc. GET FUCKIN' REAL!&lt;br /&gt;
 &lt;br /&gt;
Otherwise we really gotta go for harder stuff and only&lt;br /&gt;
full pricers will get counted in the future ... :)&lt;br /&gt;
 &lt;br /&gt;
Nah, C'mon ... 15 games this month - 15 low budgets !!!&lt;br /&gt;
 &lt;br /&gt;
It depends on YOU the reader if people keep on coding,&lt;br /&gt;
painting and composing for games ... If YOU can't do one&lt;br /&gt;
of these things, fuckin' LEARN 'em ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bah ...&lt;br /&gt;
 &lt;br /&gt;
          I really hope next month is more exciting ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                          Count Zero of TALENT&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        SATIRICA - THE AUTOPSY OF THE SCENE  &lt;br /&gt;
     -----------------------------------&lt;br /&gt;
Now that you have joined us, we can get ready for another&lt;br /&gt;
edition of the worst pyle of shit written since the time JESUS&lt;br /&gt;
sat down with a couple of bankers and financed his new book.&lt;br /&gt;
 &lt;br /&gt;
You have entered the domains of SATIRICA, the place where&lt;br /&gt;
anything can happen - and do happen. This is where we have&lt;br /&gt;
no restraints, but a vivid imagination. This is satire that&lt;br /&gt;
bites hard, put together by General Editor, DUKE.&lt;br /&gt;
 &lt;br /&gt;
IMPORTANT STATEMENT:&lt;br /&gt;
Due to the overwhelming success of SATIRICA, a lot of other&lt;br /&gt;
magazines has started doing a satiric chapter of their own.&lt;br /&gt;
We would like to encourage the readers to avoid these sorry&lt;br /&gt;
magazines though, as their satiric chapters are based on this&lt;br /&gt;
chapter - idea and state of mind. Remember, SATIRICA is the&lt;br /&gt;
ORIGINAL satiric chapter in the scene!&lt;br /&gt;
 &lt;br /&gt;
The stories included in SATIRICA are pure fiction and based&lt;br /&gt;
on a satiric state of mind. SATIRICA was not written to offend&lt;br /&gt;
any of you, but to pass on a smile in these trying times. Some&lt;br /&gt;
of what is written in SATIRICA is based on actual news, then&lt;br /&gt;
turned around 180 degrees to put together a totally crazy and&lt;br /&gt;
obscure story. I hope you like it!&lt;br /&gt;
* RICHIE recently returned to the scene after having&lt;br /&gt;
officially left the scene. During the last month, RICHIE have&lt;br /&gt;
stated to all living magazines, that he had not made a full&lt;br /&gt;
comeback (whatever that would mean), but was only going to&lt;br /&gt;
call a board or two whenever he felt like it (like he did in&lt;br /&gt;
his active days!?!). The story got even more strange, as he&lt;br /&gt;
revealed his discontent in the latest edition of ROOFS&lt;br /&gt;
ILLUSTRATED, about being left out of the updated AVT&lt;br /&gt;
member-status. According to DEFF/AVT, he was of the idea&lt;br /&gt;
that RICHIE was nolonger interested in being a part of AVT,&lt;br /&gt;
much less interested in making any contributions with the&lt;br /&gt;
work it requires to keep a group going. RICHIE replied in a&lt;br /&gt;
razy tone &amp;quot;You should not take me serious. When I say YES,&lt;br /&gt;
you know I mean NO&amp;quot;.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* PHUN SOFT INCORPORATED is dead and burried. A shocked&lt;br /&gt;
member of the group explained to GRAVE-DIGGERS CO. how he&lt;br /&gt;
was unaware the group was dieing, maybe it happened some-&lt;br /&gt;
where in between changing the groups' name into PHUCKIN'&lt;br /&gt;
STONED IMP., he just did not know. ASMODEUS and STYX was&lt;br /&gt;
equally sad and shocked, but they claimed they were glad they&lt;br /&gt;
had other projects going, otherwise it might have been too&lt;br /&gt;
hard to handle - they were off to start off a new group called&lt;br /&gt;
ARISISCRAZY.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* COUNT ZERO of TALENT appears to have gotten over his&lt;br /&gt;
major drinking problem. According to SCENE ZEITUNG in&lt;br /&gt;
Holland (?), COUNT ZERO signed up in the famous organisation&lt;br /&gt;
AA to get to the buttom of his bad habbit. But it appeared&lt;br /&gt;
SCENE ZEITUNG misunderstood the true intentions of COUNT&lt;br /&gt;
ZERO, as he joined up with AA (Active Alcoholics), meaning he&lt;br /&gt;
was only interested in increasing instead of decreasing his&lt;br /&gt;
drinking. COUNT ZERO told TALENTED DRUNKS how he was&lt;br /&gt;
having difficulties matching his income with his demand, but&lt;br /&gt;
now that he was a member of AA he was sure to get credits on&lt;br /&gt;
CARLSBERG beer 24 hours a day (special offer on TALENT&lt;br /&gt;
conferences). The founder of AA, ARROGANCE/SCS+TRC,&lt;br /&gt;
was happy to sign on yet another member, &amp;quot;We already got a&lt;br /&gt;
lot of members, such as JAZZCAT, PEACEMAKER and all&lt;br /&gt;
members from SCS+TRC and TALENT, except from BOD of&lt;br /&gt;
course! If you want to become a member, simply send a picture&lt;br /&gt;
of yourself after having drunk 20 beers to AA!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* Meanwhile at the house of CHOTAIRE/PANDORA&lt;br /&gt;
&amp;quot;Damn, did you guys ever see your mother on the toilet?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* Meanwhile at the house of MOREN/SCS+TRC&lt;br /&gt;
&amp;quot;I am glad I realised how much my old handle MORON fitted me,&lt;br /&gt;
so of course I changed it!&amp;quot;&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
   NATURES CORNER - WATCHING THE GRASS TURN GREY  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another issue of the glamorous NATURES CORNER&lt;br /&gt;
hosted by your favourite pervert POWERPLANT of LEGEND.&lt;br /&gt;
 &lt;br /&gt;
Mjellow. This month I have invited BOD of TALENT to discuss&lt;br /&gt;
the consequence of fire in the home. It is a very actual topic,&lt;br /&gt;
now with BEAVIS and BUTTHEAD running on everybody's tv's.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PWP: You recently had your library burned down, that must&lt;br /&gt;
    truly have been a devistating blow!&lt;br /&gt;
 &lt;br /&gt;
BOD: Sigh, yes. Both books were gone before I could stop&lt;br /&gt;
    the incredible fire. It was an experience I must admit I&lt;br /&gt;
    prefer not to recall, just like the time AYCEE told me&lt;br /&gt;
    she prefered men with hair on their chest - just like&lt;br /&gt;
    I do my partners!&lt;br /&gt;
 &lt;br /&gt;
PWP: Yes, well, ehrm. But hey Darren, come on. There is more&lt;br /&gt;
    to life than literature and books, and even if you did&lt;br /&gt;
    loose two books, it is not the end of the world!&lt;br /&gt;
 &lt;br /&gt;
BOD: That's easy for you to say. I still had not painted the&lt;br /&gt;
    second book through yet!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE MOVIE CORNER hosted by AJ/TRC of FRONTPAGE&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Welcome to the post-office. This month we will countdown the&lt;br /&gt;
favourite movies in the scene this month. Join me every month&lt;br /&gt;
for a look at the big titles out in a store near YOU!&lt;br /&gt;
 &lt;br /&gt;
10. BONKERS&lt;br /&gt;
Starring CROSSFIRE/MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
9. HOUSE PARTY 2&lt;br /&gt;
Starring THE TRIBUTE '94.&lt;br /&gt;
 &lt;br /&gt;
8. THE NAKED GUN 2 1/2 - THE SMELL OF FEAR&lt;br /&gt;
Starring AIRWOLF.&lt;br /&gt;
 &lt;br /&gt;
7. ABSENT WITHOUT LEAVE&lt;br /&gt;
Starring DISHY/VISION.&lt;br /&gt;
 &lt;br /&gt;
6. SWEET AND SHORT&lt;br /&gt;
Starring RADAR.&lt;br /&gt;
 &lt;br /&gt;
Those are the titles from 10 through 6. Now we will turn the&lt;br /&gt;
table and look at the top 5.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
5. JUST MY IMAGINATION&lt;br /&gt;
Starring RICHIE/AVANTGARDE&lt;br /&gt;
 &lt;br /&gt;
4. THE NEWS BOYS&lt;br /&gt;
Starring REFORMATION.&lt;br /&gt;
 &lt;br /&gt;
3. LEAVING NORMAL&lt;br /&gt;
Starring STEVE/AVANTGARDE (ex.SCS)&lt;br /&gt;
 &lt;br /&gt;
2. DOES THIS MEAN WE ARE MARRIED?&lt;br /&gt;
Starring SORCERESS and ANTICHRIST.&lt;br /&gt;
 &lt;br /&gt;
And the UNBEATABLE number ONE for SEPTEMBER.&lt;br /&gt;
 &lt;br /&gt;
1. THE LAST ACTION HERO&lt;br /&gt;
Starring ACTION JACKSON/TRC.&lt;br /&gt;
 &lt;br /&gt;
This has been the MOVIE CORNER presented to you by&lt;br /&gt;
ACTION JACKSON/TRC, editor of FRONTPAGE.&lt;br /&gt;
 &lt;br /&gt;
Join us in OCTOBER - when we will reveal a whole different&lt;br /&gt;
chart of the best movies in the eyes of the 64 sceners.&lt;br /&gt;
 &lt;br /&gt;
ACTION JACKSON&lt;br /&gt;
(hehe.. Not really.. Wooops!)&lt;br /&gt;
* Last month we was able to tell a shocking tale, which&lt;br /&gt;
revealed how CHOTAIRE/PANDORA was traveling all over the&lt;br /&gt;
world to meet a nice girl, one he could talk to about his deep&lt;br /&gt;
thoughts. After returning to Germany from a stressful trip&lt;br /&gt;
to CHILE (which was quite the failure) CHOTAIRE announced&lt;br /&gt;
on LARRY SING LIVE, CNN, that he had finally met his bride&lt;br /&gt;
to be. CHOTAIRE said in a happy, almost sad tone &amp;quot;She is&lt;br /&gt;
perfect, I am glad I am such a hunk, she just couldn't resist&lt;br /&gt;
me&amp;quot;. CHOTAIRE is planning on holding an open weeding in&lt;br /&gt;
Germany (free food for everyone, limited portion for AIRWOLF&lt;br /&gt;
though) with his future bride, IMA DORK from Dusseldorf.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The English phreaker and cracker STEVE/SCS+TRC left&lt;br /&gt;
to join up with AVANTGARDE. According to STEVE, he was a&lt;br /&gt;
bit tired of being such a SUCCESS, and therefore joined up&lt;br /&gt;
with AVANTGARDE. In truth he left SUCCESS because he lost&lt;br /&gt;
a bet with MOREN about who was best at English - apparently&lt;br /&gt;
he was better (?). Now try and see if you can make logic out&lt;br /&gt;
of that story - if you can, send a picture of your mom putting&lt;br /&gt;
you in bed with a red goblin-hat, and we will sell it to the&lt;br /&gt;
papers for you award. Now how is that?!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
           SATIRICA - THE PULSE MAGAZINE&lt;br /&gt;
             The ORIGINAL Satiric chapter&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The infamous PETER of AVANTGARDE is back in the scene&lt;br /&gt;
after a global trip with his organisation GREENPEACE. PETER&lt;br /&gt;
announced how he was working in CUBA, making sure the&lt;br /&gt;
Cubans left for America in sail-boards, so they would not hurt&lt;br /&gt;
nature by using gasoline. &amp;quot;It was great fun, I plan on doing it&lt;br /&gt;
again sometime soon!&amp;quot;. Most of the Cubans who left in sail-&lt;br /&gt;
boats never reached their destination though, only going 2&lt;br /&gt;
miles per hour in their boats, dieing due to lack of food.&lt;br /&gt;
PETER was still in a cheerful mood, &amp;quot;To think I saved a fish&lt;br /&gt;
or two because of my efforts, really makes me feel good&amp;quot;.&lt;br /&gt;
PETER plan on making a major promotional effort for AVT in&lt;br /&gt;
the near future, using oil to write AVANTGARDE in the&lt;br /&gt;
Atlantic ocean so it is readable even from the moon.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      DOES THIS AREA REMIND YOU OF PROPAGANDA?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The pro/scene magazine REVEALED produced by CAMELOT&lt;br /&gt;
have taken a turn to the worse in the last couple of months.&lt;br /&gt;
It appears the reason why REVEALED is still delayed, is due&lt;br /&gt;
to the General Editor KRING, having great difficulties making&lt;br /&gt;
up his mind about the look of their new outfit. In a recorded&lt;br /&gt;
conversation from KRING and ROB, we overheard their&lt;br /&gt;
opinions on the new REVEALED outfit:&lt;br /&gt;
 &lt;br /&gt;
KRG : This outfit is absolutely great!&lt;br /&gt;
ROB : No doubt about it, I simply love it!&lt;br /&gt;
KRG : Well, it's not the greatest ever done, though!&lt;br /&gt;
ROB : No, but close!&lt;br /&gt;
KRG : I would say it's above average!&lt;br /&gt;
ROB : Yes, but it does appear to lack certain things. Like a&lt;br /&gt;
      text-display, maybe!?!&lt;br /&gt;
KRG : Come to think of it, I don't really like it!&lt;br /&gt;
ROB : No, it kind of looks a bit ugly!&lt;br /&gt;
KRG : Yeah, it makes me sick!&lt;br /&gt;
ROB : Sure does, yurk. I think I am going to throw up!&lt;br /&gt;
 &lt;br /&gt;
Through this recorded conversation, we could establish that&lt;br /&gt;
REVEALED may not be as close to be released as many would&lt;br /&gt;
have hoped. But apparently the voters are happy about the&lt;br /&gt;
long delay, as REVEALED is getting more votes now than when&lt;br /&gt;
they were releasing!&lt;br /&gt;
* The most happy and peaceful person in the scene, BIZKID,&lt;br /&gt;
has had his first outbirst of anger in his still young life. It&lt;br /&gt;
all began a summer morning, when BIZKID was outside the door&lt;br /&gt;
to get the morning paper, when the paper-boy tossed the&lt;br /&gt;
paper in a small lake just outside the house. BIZKID was not&lt;br /&gt;
at all angry, &amp;quot;Ah, it could happen to anyone&amp;quot;, he said.&lt;br /&gt;
Turning around to enter the house, he realised he had&lt;br /&gt;
slammed the door shit, and had left the keys inside. &amp;quot;Ah,&lt;br /&gt;
it could happen to anyone&amp;quot;, BIZKID said, and walked down-&lt;br /&gt;
town to a lock-smith. Returning to the house, the lock-smith&lt;br /&gt;
accidently broke a huge hole in the door by hammering a&lt;br /&gt;
screw-driver into the center of the door. &amp;quot;Ah, it could happen&lt;br /&gt;
to anyone&amp;quot;, BIZKID smiled. One thing was positive, it was&lt;br /&gt;
still a beautiful day, and the birds were singing - but all of&lt;br /&gt;
a sudden, BIZKID noticed how a bird had craped on his hair.&lt;br /&gt;
&amp;quot;Ah, it could happen to anyone&amp;quot;, he said walking into his&lt;br /&gt;
house to wash his hair. The phone rang, it was a critic who&lt;br /&gt;
was not at all happy with the way BIZKID was editing SKYHIGH&lt;br /&gt;
- but then BIZKID cracked, shouting &amp;quot;What is it to you,&lt;br /&gt;
stupid low-life, worthless human being, lamer&amp;quot; hanging up the&lt;br /&gt;
phone in discontent. BIZKID was nolonger the happy and&lt;br /&gt;
friendly guy, he was - BIZMAN! BIZMAD plans to release a&lt;br /&gt;
new action movie, entitled THE LAST BIZKID, featuring naked&lt;br /&gt;
woman and dead people, by the end of the month.&lt;br /&gt;
                                      THE END&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   GLOBAL REPORT - INTERNATIONAL CORRESPONDENCE  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another edition of GLOBAL REPORT, the place to&lt;br /&gt;
be for international information delivered by the very best of&lt;br /&gt;
journalists in this field.&lt;br /&gt;
 &lt;br /&gt;
This month we do not have any party-reports for you, but we&lt;br /&gt;
still have a packed edition nonetheless.&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The September official opinion polls.     (RESEARCH)&lt;br /&gt;
                                            &lt;br /&gt;
* Biased term for first-releases.           (ARTICLE)&lt;br /&gt;
                                            &lt;br /&gt;
* The AFL vs. DYTEC quarrel.                (OPEN LETTER)&lt;br /&gt;
                                            &lt;br /&gt;
* The JAZZCAT scandal.                      (ARTICLE)&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
There you have it, a freshly packed edition for you this month&lt;br /&gt;
of high quality text. We would like to encourage all of our&lt;br /&gt;
readers to send us articles of any form, party-reports,&lt;br /&gt;
party-invitations or anything else that might suit this&lt;br /&gt;
information chapter. The usual host of GLOBAL REPORT is&lt;br /&gt;
of course General Editor, DUKE.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
       THE OFFICIAL OPINION POLLS FOR SEPTEMBER  &lt;br /&gt;
      ---------------------------------------&lt;br /&gt;
POLL # 1&lt;br /&gt;
-------&lt;br /&gt;
When would you prefer to see magazines released?&lt;br /&gt;
 &lt;br /&gt;
1.  I would like for them to be released on a monthly basis.&lt;br /&gt;
2. They can release whenever the want, I do not care.&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
5. It depends on the magazine, I cannot tell.&lt;br /&gt;
6. I do not read magazines, therefore do not care.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
 &lt;br /&gt;
1.  The demo-scene has always been good at letting the mags&lt;br /&gt;
   know what is going on.&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
   and reports from the demo-scene.&lt;br /&gt;
4. This is a tricky question, I do not know.&lt;br /&gt;
POLL # 3&lt;br /&gt;
-------&lt;br /&gt;
How would you describe a first-release of a game?&lt;br /&gt;
 &lt;br /&gt;
1.  A game is a first-release when it is released first in the&lt;br /&gt;
   mail-scene.&lt;br /&gt;
2. A game is a first-release when it is released first on the&lt;br /&gt;
   major boards in the states.&lt;br /&gt;
3. A game is a first-release when it is made official, whether&lt;br /&gt;
   it be in the mail-scene or on the boards.&lt;br /&gt;
4. I do not have an opinion on this subject.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the competition that goes on&lt;br /&gt;
between the available magazines in the scene today?&lt;br /&gt;
 &lt;br /&gt;
1.  I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
   the time to make them fore competetive.&lt;br /&gt;
4. They should not compete this much, we do not need it to&lt;br /&gt;
   make the scene better.&lt;br /&gt;
5. I don't know and don't care.&lt;br /&gt;
                                     -----&lt;br /&gt;
          BIASED TERM FOR FIRST-RELEASES  &lt;br /&gt;
        -------------------------------&lt;br /&gt;
MET of MAYHEM recently released a note to the public,&lt;br /&gt;
criticizing the current definition of the term first-release.&lt;br /&gt;
According to MET, a lot of people, including himself, are very&lt;br /&gt;
unhappy with the fact, that a game is not considered a first-&lt;br /&gt;
release before it is released on the American boards. This is&lt;br /&gt;
a good point from MET, but this discussion have earlier been&lt;br /&gt;
had on both the boards as well as in the mail-scene.&lt;br /&gt;
 &lt;br /&gt;
The reason why the games need to be released on the US&lt;br /&gt;
boards to obtain status as a first-release, is that it is the&lt;br /&gt;
most official place for games these days. Releasing a game by&lt;br /&gt;
mail can cause difficulties in terms of appointing the true&lt;br /&gt;
first-release, like in the old days where people cheated with&lt;br /&gt;
the release-date, later to claim the first-release, although&lt;br /&gt;
no one had seen the game on its true release-date. The only&lt;br /&gt;
way to avoid these type of misunderstandings, is to declare&lt;br /&gt;
the American boards as the official home of the first-&lt;br /&gt;
releases, this way all magazines are able to make the most&lt;br /&gt;
fair and complete chart.&lt;br /&gt;
 &lt;br /&gt;
This however may not be fair to those who are unable to call&lt;br /&gt;
the US boards, or unwilling due to the morale issue involved.&lt;br /&gt;
But it is the best and most accurate way, therefore all&lt;br /&gt;
cracking-groups ought to get a hold of atleast one phreaker&lt;br /&gt;
to make sure their wares are noticed. Another way would be&lt;br /&gt;
to send your releases (those who are alleged first-releases)&lt;br /&gt;
to the following address :&lt;br /&gt;
 &lt;br /&gt;
MONTHLY RELEASES&lt;br /&gt;
XXXXXXX XXXX&lt;br /&gt;
XXXXXXX XXXXXXX.XX&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
This would be a safe way for you to be sure that your game&lt;br /&gt;
would be awarded the points and status it deserves. We are&lt;br /&gt;
aware that this may only work for THE PULSE MAGAZINE,&lt;br /&gt;
but at the present time most of the scene go by our chart,&lt;br /&gt;
as the official release-chart of today.&lt;br /&gt;
 &lt;br /&gt;
We would like for everyone who has a strong opinion in this&lt;br /&gt;
subject, to send us an opinion letter - making the scene,&lt;br /&gt;
the board and mail-sceners aware of how you think things&lt;br /&gt;
should be done, making the most fair result for everyone to&lt;br /&gt;
enjoy. Thanks in advance!&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
       THE ALPHA FLIGHT vs. DYTEC QUARREL  &lt;br /&gt;
       ----------------------------------&lt;br /&gt;
Though the quarrel already seemed to be over and gone, it will&lt;br /&gt;
continue once more, with some interesting text written by the&lt;br /&gt;
most involved person in this scandal - namely SKINHEAD of&lt;br /&gt;
ALPHA FLIGHT, who finally found the time to respond to some&lt;br /&gt;
of the accusations against him and his group. Here follows the&lt;br /&gt;
exclusive response written by SKINHEAD for THE PULSE!&lt;br /&gt;
 &lt;br /&gt;
Dear DYTEC members..&lt;br /&gt;
----------------&lt;br /&gt;
It's been some time ago when i received a letter written by a&lt;br /&gt;
group called 'DYTEC' that never really was a known or even a&lt;br /&gt;
respectable group to me. However, I had a look at this&lt;br /&gt;
mentioned note and nearly dropped the bottle of beer I just&lt;br /&gt;
opened when I read the accusations against myself.&lt;br /&gt;
 &lt;br /&gt;
Back to the facts. You guys claim I should have re-cracked&lt;br /&gt;
your version of LEMMINGS because it looks like the ones you&lt;br /&gt;
have done. Well I feel really sorry, but in that case you guys&lt;br /&gt;
RE-cracked MY mail version of LEMMINGS insted. Fact is I&lt;br /&gt;
never got a hold of the DTC version, so why should I bother&lt;br /&gt;
to wait weeks for another version of a group when infact AFL&lt;br /&gt;
had the first release of that title and furthermore I already&lt;br /&gt;
                                       -----&lt;br /&gt;
have done a good version! Everybody knows that I am a decent&lt;br /&gt;
cracker, so why should I have cared about a version, that is&lt;br /&gt;
far below my version, quality-wise!&lt;br /&gt;
 &lt;br /&gt;
Another funny thing is the level de-packer you fellows are&lt;br /&gt;
mentioning all the time. It originally got written by me using&lt;br /&gt;
fast I/O and is as a matter of fact probably the best and&lt;br /&gt;
shortest around. It contains my initials and drive routines so&lt;br /&gt;
you would have to scratch them and remove $cd4f otherwise&lt;br /&gt;
it wouldn't initalize the interupt.&lt;br /&gt;
 &lt;br /&gt;
The way I used to locate the levels onto the disk is the way&lt;br /&gt;
it originally has been on the disk, and I am talking about the&lt;br /&gt;
level order since the main files got removed and exchanged.&lt;br /&gt;
However, incase you have chosen the same order that would&lt;br /&gt;
not be a big deal 'coz that simply is the easiest way to remain&lt;br /&gt;
the original drive reader. The routine DYTEC mentioned that&lt;br /&gt;
checks the two last files of a side to give you a detailed info&lt;br /&gt;
of the level order and if necessary to change the disk side.&lt;br /&gt;
I put all my routines at $d800 since that is the only un-used&lt;br /&gt;
location to deal with until you initialize the loader and past&lt;br /&gt;
the game trainer before you can transfer those routines to&lt;br /&gt;
$5000. The Trainer codes that check whether you choose&lt;br /&gt;
a cheat or not get stored at $0300 and will be afterwards&lt;br /&gt;
                                      -----&lt;br /&gt;
exchanged with the mentioned drive checker to $d000.&lt;br /&gt;
 &lt;br /&gt;
The trainer menue contains the usual routines so it saves a&lt;br /&gt;
#$01 for 'yes'or a #$00 for 'no' at $0300 depending on what&lt;br /&gt;
you have chosen. The same with the so special routine you&lt;br /&gt;
guyz brag about that checks if a lemming get trained or not&lt;br /&gt;
but infact never has been coded by DYTEC since that is my&lt;br /&gt;
very own routine that i already used on games like e.g. 'THE&lt;br /&gt;
SIMPSONS' or 'STREETFIGHTER 2' and a lot of other titles!&lt;br /&gt;
 &lt;br /&gt;
Now that I listed everything that you guyz in Dytec complained&lt;br /&gt;
about, I force you to come back to the indeed very interesting&lt;br /&gt;
question, WHO the RE-cracker might be in this case?&lt;br /&gt;
I agree it was a smart thought you did to involve AFL into a&lt;br /&gt;
cracking scandal to get more known in the first place, but&lt;br /&gt;
stupid like you guys are you forgot to change my codes in&lt;br /&gt;
the Level depacker that you ripped from my version, since&lt;br /&gt;
it is quite obvious you had no clue how to get the loader to&lt;br /&gt;
work without using my initals. Therefore you changed the&lt;br /&gt;
depack effect to make it look like it would be a different&lt;br /&gt;
loader. Well, just for the few around that still don't believe&lt;br /&gt;
I can give you the source code of the dep.routine so you get&lt;br /&gt;
a chance to check it out by yourself!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I still ask myself how low people can go just to get famous.&lt;br /&gt;
I advise you, next time you go and take other's version's,&lt;br /&gt;
to check out with whom you mess around, otherwise there will&lt;br /&gt;
soon be some people that will slap you around, and believe me&lt;br /&gt;
you won't want that to happen..&lt;br /&gt;
 &lt;br /&gt;
                               (c) SUPREME/AFL 1994&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
And yet another scandal hit the scene, boardwise. Mainly&lt;br /&gt;
involved is JAZZCAT of LEGEND who recently was caught in&lt;br /&gt;
the act of re-cracking one of the latest releases from AFL.&lt;br /&gt;
The story seems to be quite weird in the first place, but we&lt;br /&gt;
will get you behind it.&lt;br /&gt;
 &lt;br /&gt;
It all started with a game entitled 'MYSTERY' which was coded&lt;br /&gt;
by DIABLO/PADUA and arranged by RRR/OXYRON including&lt;br /&gt;
the art work. Both were just searching for a good software&lt;br /&gt;
company that would probably buy the game. Meanwhile JAZZ-&lt;br /&gt;
CAT offered RRR to try selling the game to a company. For&lt;br /&gt;
that purpose we gave him the game including some codes from&lt;br /&gt;
me along with the initials on different locations, just for&lt;br /&gt;
the safety. However, after some time JAZZCAT told RRR that&lt;br /&gt;
he made a contract with VISUALIZE and the money would reach&lt;br /&gt;
him within a few days.&lt;br /&gt;
                                       -----&lt;br /&gt;
Time passed and while RRR was waiting for the promised&lt;br /&gt;
money, JAZZCAT decided to give the game to STEALTH of&lt;br /&gt;
TSM in order to get a fixed version. So just a few days later&lt;br /&gt;
the LEGEND version hit the boards but NOT the money. Now we&lt;br /&gt;
take a look at their version and notice that it included an&lt;br /&gt;
intro saying it has a copyright by VISUALIZE containing an&lt;br /&gt;
interupt loader to the main game. Infact the original game was&lt;br /&gt;
just a single file and it would be a pain in the ass if a&lt;br /&gt;
company would make two parts of it when the whole game only&lt;br /&gt;
consist of less then 100 blocks. However, we got suspicious&lt;br /&gt;
and got in contact with VISUALIZE the same day, and guess&lt;br /&gt;
what they told us? They never heard about that game and&lt;br /&gt;
furthermore they never talked or even promised someone to&lt;br /&gt;
buy it. The next mistake was done by TSM when they didn't&lt;br /&gt;
notice the IRQ loader would not work on NTSC that way. So the&lt;br /&gt;
NTSC users couldn't even reach the main part of the game&lt;br /&gt;
without correcting the drive reader.&lt;br /&gt;
Now let's make a little summary including all facts...&lt;br /&gt;
 &lt;br /&gt;
The LEGEND Version still include ALPHA FLIGHT's codes and&lt;br /&gt;
initials. The version has two files containing a fake company&lt;br /&gt;
intro that was probably just linked infront the game by JAZZ-&lt;br /&gt;
CAT to make the game look like a good budget release. And&lt;br /&gt;
last but not least, it doesn't work Ntsc-wise !!&lt;br /&gt;
 &lt;br /&gt;
All these circumstances convinced us to release a 100%&lt;br /&gt;
version of that game and not because we wanted to gain&lt;br /&gt;
the points for it, but on purpose to show the world how low&lt;br /&gt;
some people can go just to get stupid points. It's really&lt;br /&gt;
disappointing that RRR probably wlll never get the money&lt;br /&gt;
for the game, though we already made a new contract with&lt;br /&gt;
C/P VERLAG. So my message for the people outside that still&lt;br /&gt;
support this machine with games - watch out for backstabbers&lt;br /&gt;
like JAZZCAT, simply make your own deal and contracts with&lt;br /&gt;
the software company's whether he promise you a big amount&lt;br /&gt;
of money or not, mostly their only aim is to get another&lt;br /&gt;
first release and the money you were looking for is gone&lt;br /&gt;
forever.&lt;br /&gt;
 &lt;br /&gt;
                             (c) SKINHEAD/AFL 1994&lt;br /&gt;
                            -----------------&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          BOARD-REPORT  by  CROSSFIRE  &lt;br /&gt;
         ----------------------------&lt;br /&gt;
Yes, indeed! Another month has passed away, and we return&lt;br /&gt;
to bring you another dose of your favorite board-report,&lt;br /&gt;
hosted by CROSSFIRE of MOTIV 8.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
BUT....... Before we start, we would like to place a correction&lt;br /&gt;
to a minor mistake done last month. In the list of the top-euro&lt;br /&gt;
boards we listed the European HQ of ALPHA FLIGHT, namely&lt;br /&gt;
&amp;quot;ESCAPADE&amp;quot;.. Now, we have been contacted by the sysop,&lt;br /&gt;
XENOX/AFL who informed us of a small mishap - The number we&lt;br /&gt;
printed was in-complete! As it turns out, the two last digits&lt;br /&gt;
was lost while the article was written. The real number goes as&lt;br /&gt;
following : +49/5341-395697.. Anyone should feel free to&lt;br /&gt;
e-mail the author of this chapter, SHOULD you find other mis-&lt;br /&gt;
haps and they WILL be corrected - fair and square..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THIS month we will introduce you to a new board located in&lt;br /&gt;
Germany. It is a H/P-board and has already become extremely&lt;br /&gt;
popular. Read the board-report and you will learn..&lt;br /&gt;
This month we also put a spotlight on THE DUNGEON, that re-&lt;br /&gt;
cently dropped G*P and took on SCS*TRC.. Furthermore, we&lt;br /&gt;
have a report from TUNNEL OF WARES, that recently changed&lt;br /&gt;
not only NUMBER, but also SYSOP..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, GENESIS*PROJECT lost their hq THE DUNGEON, due&lt;br /&gt;
to them not being able to call the US. Rumours has it, that a&lt;br /&gt;
new G*P-board is coming up, but until then you will have to&lt;br /&gt;
wait with patience. THE DUNGEON became hq for SCS*TRC in-&lt;br /&gt;
stead, and curious as a real reporter HAS to be (BOOH! .ed),&lt;br /&gt;
THE PULSE caught up with the sysop THE ALCHEMIST who&lt;br /&gt;
also recently joined up with the co-op, while both himself and&lt;br /&gt;
his board still also remains DEMONIX-hq sideways..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ladies and gentlemen, please welcome THE ALCHEMIST/DMX&lt;br /&gt;
and SCS*TRC, the sysop of THE DUNGEON, whom we will now&lt;br /&gt;
force to have a seat in our cousey red chair.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ok, about my board and the switch from G*P to SCS*TRC :&lt;br /&gt;
As you can see, G*P is very -VERY- inactive these days, and&lt;br /&gt;
this was my main-reason to take on SCS*TRC. After TONY&lt;br /&gt;
(MOTLEY/G*P) got in trouble and could not supply codes or&lt;br /&gt;
cards to the group, I have not received a call for 2 months&lt;br /&gt;
from ANY of the members. PROPAGANDA has not been released&lt;br /&gt;
since -..damn, i cannot remember.. I think it was the month of&lt;br /&gt;
March 1994...&lt;br /&gt;
                   - --- -&lt;br /&gt;
ANYHOW, I did not want to drop G*P as I tried to talk ENNO&lt;br /&gt;
(BURGLAR/SCS) and NIELS (CBA/TRC) into letting me keep&lt;br /&gt;
them on and share the board..                 -Next Page!&lt;br /&gt;
..like they did with DIVINE ULTIMATUM over a year ago, but&lt;br /&gt;
SCS*TRC did not want to, so I just kept PROPAGANDA.&lt;br /&gt;
                   - --- -&lt;br /&gt;
NEWSCOPY, JUCKE and MOTLEY are really good friends,&lt;br /&gt;
which was the hardest reason to let them go. I hope that they&lt;br /&gt;
respect my decision and know that I am doing the right thing&lt;br /&gt;
since my board was dropping from #3 and down to #5, even&lt;br /&gt;
under REBELLION, which made me laugh and mad at the same&lt;br /&gt;
time. I think of course this is strictly my own opinion and&lt;br /&gt;
everyone has his rights, that my board is ranked either #2&lt;br /&gt;
or #3..&lt;br /&gt;
                   - --- -&lt;br /&gt;
I know that PUDWERX' board (THE FORUM) should be #1, and&lt;br /&gt;
MORRISSEY's board (DOWN BY LAW) should be #2, then mine&lt;br /&gt;
#33. Like I said, this is my opinion, I am sure some will dis-&lt;br /&gt;
agree, then again some might say it is better than #3 or&lt;br /&gt;
where-ever my board is ranked..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
             + THE PULSE MAGAZINE +&lt;br /&gt;
              ---------------------&lt;br /&gt;
                 The Ultimative&lt;br /&gt;
                  Power Surge!&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
          THE START-UP OF &amp;quot;THE DUNGEON&amp;quot;  &lt;br /&gt;
       -------------------------------&lt;br /&gt;
First off, I started in the scene in 1989. ICE COLDKILL lived&lt;br /&gt;
near me and introduced me to MARCELLOUS (CHAMELEON) and&lt;br /&gt;
he started me out with this board. He gave me the chance to&lt;br /&gt;
get in the door. He send me C*Base because at the time I was&lt;br /&gt;
running a local board on Ivory V5,0. I started out with 2 1541&lt;br /&gt;
drives, 2 1571's, 2 1581's, a C128, an 1902 and a 1200 modem.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I quickly bought my Supra 2400 baud-modem and a few weeks&lt;br /&gt;
later my handle started out when I was on the local scene as&lt;br /&gt;
SPOT SPORT, since I play a lot of volleyball and wear SPOT&lt;br /&gt;
SPORT clothing, but ICE COLDKILL said it was lame. Since I&lt;br /&gt;
played AD&amp;amp;D a lot, I picked THE ALCHEMIST.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I cannot remember everything, but I started out with FAIR-&lt;br /&gt;
LIGHT as their hq and then FOE joined in as well as RMJCC.&lt;br /&gt;
Then I took on PADUA. Next it was RAGE, then DEMONIX and&lt;br /&gt;
GENESIS*PROJECT (incl.PROPAGANDA!) and finally SCS*TRC.&lt;br /&gt;
I am sure that I left a group out as well. Of course there was&lt;br /&gt;
the time I was supposed to run as ALPHA FLIGHT and RED&lt;br /&gt;
SECTOR INC.-hq as well, but they could not ever make a final&lt;br /&gt;
decision, but that's ok.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                    -Next Page!-&lt;br /&gt;
in 1993 I traded my C128/64 and 1902 plus an 1581 and a couple&lt;br /&gt;
of 1541's for the 4 megs ramlink, Super Snapshot V5 and the&lt;br /&gt;
Swiftlink Cartridge. Then in late 1993 I bought the CMD case&lt;br /&gt;
and controller from a guy in California for 100 US-Dollars,&lt;br /&gt;
then went to a local computer-store and bought a 85 meg SCSI&lt;br /&gt;
2 drive to install for 92 US-Dollars. So I have an 85 megs SCSI&lt;br /&gt;
for 192 US-Callers. Hehe..&lt;br /&gt;
                   - --- -&lt;br /&gt;
Signed,&lt;br /&gt;
THE ALCHEMIST/DEMONIX/SCS*TRC..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                  THE DUNGEON  &lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
     Sysop: THE ALCHEMIST/DEMONIX/SUCCESS*TRC&lt;br /&gt;
     Co-Sysops: BURGLAR/SCS*TRC and CBA/TRC*SCS&lt;br /&gt;
 DEMONIX and SUCCESS*THE RULING COMPANY WORLD-HQ!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Online System: C128 (in 64-mode), Ramlink W/4 Megs, CMD 85&lt;br /&gt;
            SCSI 2 (parallel), Hayes Accura 14.4/14.4 modem&lt;br /&gt;
            Swiftlink Cart and 1902 40/80 coloumn Monitor.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Offlink System: C128 W/Jiffydos + 64K Video-Chip, 1 1581 W/&lt;br /&gt;
            Jiffydos, 1 1541-II W/Jiffydos, Super Snap-&lt;br /&gt;
            shot V5.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, a new board was opened in Germany, and had it been&lt;br /&gt;
just ANOTHER one, we probably wouldn't bother telling you&lt;br /&gt;
about it, but this board is infact -VERY- different from the&lt;br /&gt;
rest.. This is a board, that DOES have a warsub, but it hasn't&lt;br /&gt;
been in use yet, since all users there are friends just calling&lt;br /&gt;
for the one and only purpose of having a blast.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board has no name, and is known to the public only as&lt;br /&gt;
&amp;quot;THE PHREAKAZ HQ&amp;quot;. As quick minds would probably have fi-&lt;br /&gt;
gured out by now, the board is the official HQ for the very&lt;br /&gt;
first European based H/P-group ever - THA PHREAKAZ!!!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The sysop is PEACEMAKER/THA PHREAKAZ/M8/BYRONIC.&lt;br /&gt;
We caught up with him and asked him to give us some details&lt;br /&gt;
about his board. After a long time of bitching he gave us his&lt;br /&gt;
technical data, and they go like this........&lt;br /&gt;
                   - --- -&lt;br /&gt;
System is running on:   1 Commodore 64 /PAL&lt;br /&gt;
                   2 1541 drives&lt;br /&gt;
                   1 1581 drive&lt;br /&gt;
                   1 1802 monitor&lt;br /&gt;
                   1 Discovery 2400 C Modem&lt;br /&gt;
                   1 AT&amp;amp;T Telephone&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The software used is Cyborg Modded C*Base V3.1. One 1581-&lt;br /&gt;
drive runs as System-disk and UD-area, while a 1541 runs as&lt;br /&gt;
backup UD and the last 1541 takes on e-mail and posts.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board contains of:&lt;br /&gt;
-----------------&lt;br /&gt;
6 Sub-Boards:  1. Crap-Talk              - General info&lt;br /&gt;
               2. Codez'n'Shit           - Special H/P-sub&lt;br /&gt;
               3. Some Warez             - Posted uploads&lt;br /&gt;
               4. Partyland              - Goes without saying&lt;br /&gt;
               5. Threat me!             - The Warsub&lt;br /&gt;
               6. Love'n'Sex             - CAN be interesting!&lt;br /&gt;
                   - --- -&lt;br /&gt;
2 Wares-Drives:    1. Warez&lt;br /&gt;
                   2. H/P Files&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board is mainly for fun and H/P-stuff for specially selec-&lt;br /&gt;
ted users. It does not have much disc-space, but since plenty&lt;br /&gt;
of other German boards has gotten that, it was not taken as a&lt;br /&gt;
serious point! Simply call and have a ball!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                THA PHREAKAZ HQ  &lt;br /&gt;
                  +XX/XXXX-XXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Last month TUNNEL OF WARES as we knew it was taken off-&lt;br /&gt;
line. After F4CG had been boardless for some time, they got&lt;br /&gt;
the idea to sign on ZIRCO/CHROMANCE, and let him run the&lt;br /&gt;
board from there. ZIRCO knew the old sysop STORMRIDER very&lt;br /&gt;
well, both living in BROOKLYN/NY and all. ZIRCO agreed and&lt;br /&gt;
he succeeded the task very graciously. We asked him for a low&lt;br /&gt;
down and we got it. The board is one of the three old survi-&lt;br /&gt;
ving boards in the scene, and should there make good reading.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE PULSE MAGAZINE threw ZIRCO down in our infamous red&lt;br /&gt;
chair and forced us to give him the story of the board. As it&lt;br /&gt;
turned out we didn't have to threathen him at all..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
TUNNEL OF WARES was originally run by a guy named PATH-&lt;br /&gt;
FINDER on a 128/64 and a 20 meg CMD HD back around 1988.&lt;br /&gt;
At any rate, TUNNEL OF WARES grew to be one of the most&lt;br /&gt;
populare N.Y.-Elite boards, and was reaching pinnacle status&lt;br /&gt;
among all sceners at the time, thanks to a cool BBS-program,&lt;br /&gt;
a nice sysop and a decent group.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Due to circumstances not revealed by me, the board was sold&lt;br /&gt;
to a guy named SLAYER, who later changed his handle into&lt;br /&gt;
STORMRIDER, and ran the board from PATHFINDER's 128, and&lt;br /&gt;
added some other enhancements such as CMD's Jiffy-Dos,..&lt;br /&gt;
..and upgraded to a Cyborg Modded C*Base with some kick-ass&lt;br /&gt;
mods, and took 20CC in as a second HQ-group, NEXT to F4CG.&lt;br /&gt;
                   - --- -&lt;br /&gt;
STORMRIDER ran the board for 3-4 years, and just recently&lt;br /&gt;
at or around June of this year, he decided to persue the IBM-&lt;br /&gt;
scene, and TOW was unexpectedly taken down. This left F4CG&lt;br /&gt;
boardless for a brief while.&lt;br /&gt;
                   - --- -&lt;br /&gt;
SOLAR, organizer of F4CG + a good friend, asked me to take&lt;br /&gt;
the throne as sysop of TOW, since I knew STORMRIDER pretty&lt;br /&gt;
well, had a decent size HD, and a dedicated line. TUNNEL OF&lt;br /&gt;
WARES went back online August 1st, and is running with the&lt;br /&gt;
following equipment:&lt;br /&gt;
                   - --- -&lt;br /&gt;
     -Commodore 64 running UCBBS 1.3&lt;br /&gt;
     -1541 Drive&lt;br /&gt;
     -40 Megs CMD HardDrive&lt;br /&gt;
     -Aprotek 2400 bps modem&lt;br /&gt;
     -Epyx Fastloader Cart&lt;br /&gt;
     -1802 Monitor&lt;br /&gt;
     ..and some disfunctional Jiffy-Dos chips..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               THE PULSE MAGAZINE  &lt;br /&gt;
               ..First with the last!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
I chose to run UCBBS over C*BASE for a few reasons:&lt;br /&gt;
                   - --- -&lt;br /&gt;
  1. It's short, quick, and straight forward. Nothing fancy&lt;br /&gt;
    about it. It does the job that the group requires.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  2. With the tremendous amount of C*Base-boards currently&lt;br /&gt;
      being run, I thought a change of pace was in order.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  3. CRASHING! - I know the sleepless nights that TOMMY&lt;br /&gt;
      (STORMRIDER) had when he had to attempt to re-boot&lt;br /&gt;
      C*BASE successfully without another crash. I honestly&lt;br /&gt;
      didn't want to experience THAT!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Then again, WHO KNOWS? I might consider running C*BASE as&lt;br /&gt;
it seems that some users can't get enough of it..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
              + TUNNEL OF WAREZ +&lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
                  41.2 Megs Online&lt;br /&gt;
             12/24oo 24hrs Elite Only!&lt;br /&gt;
             * F4CG World-Headquarter *&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    + THE SEPTEMBER PROFILE - THE INTERVIEW +&lt;br /&gt;
   ---------------------------------------&lt;br /&gt;
Welcome once again curious readers to the forum of the&lt;br /&gt;
famous and successful sons and daughters of the scene.&lt;br /&gt;
This month we have invited a very exciting scener, one I&lt;br /&gt;
definitely guarantee will cause great interest among all of&lt;br /&gt;
you readers.&lt;br /&gt;
 &lt;br /&gt;
This months profile started his career in the scene at a&lt;br /&gt;
time where todays major groups were not even considered,&lt;br /&gt;
but at a time where everything was new and growing.&lt;br /&gt;
Our guest made a name of himself through many years of&lt;br /&gt;
service in the cracking-scene, but he was later to leave&lt;br /&gt;
the scene. Ironically enough he returned to become one of&lt;br /&gt;
the few people who fight for the existance of the scene in&lt;br /&gt;
a remarkable way. He took over one of the largest operations&lt;br /&gt;
in the scene, taking it into a direction that gave it new ways&lt;br /&gt;
of amazing the people and its many fans and followers.&lt;br /&gt;
 &lt;br /&gt;
You may know our guest best as the new and inspiring editor&lt;br /&gt;
of the diskmagazine PROPAGANDA. He is a very liked person&lt;br /&gt;
in the scene, undoubtedly because of his positive nature and&lt;br /&gt;
his work to promote the 64-scene. It is with great pleasure I&lt;br /&gt;
present this months profile, in his last interview for any&lt;br /&gt;
 &lt;br /&gt;
[D] Welcome JOCHEN. Please give the readers a description&lt;br /&gt;
of your person, in and off the scene.&lt;br /&gt;
 &lt;br /&gt;
[S] Hello ALEX. Well, like you have already mentioned, my name&lt;br /&gt;
is JOCHEN, probably well known under the SKINHEAD and&lt;br /&gt;
SUPREME handles. I still go to school to gain the highest&lt;br /&gt;
possible examination here in Germany, though it already&lt;br /&gt;
bothered me a lot with my 20 years. In my barely sufficient&lt;br /&gt;
spare time, I play soccer and hang out with friends. The other&lt;br /&gt;
time I am either busy with my beautiful girl or doing stuff&lt;br /&gt;
like cracking games, watching STEVEN KING movies or giving&lt;br /&gt;
interviews to certain magazines. I am recently a member of&lt;br /&gt;
ALPHA FLIGHT since their return to the scene, June last&lt;br /&gt;
year. My main job consists of cracking and releasing games.&lt;br /&gt;
Furthermor, I still provide the boards with my presence, that&lt;br /&gt;
still matters a lot to me and once in a while I also fix some&lt;br /&gt;
wares if necessary. But all in all I am still that lazy guy I&lt;br /&gt;
used to be over the years.&lt;br /&gt;
 &lt;br /&gt;
[D] You are probably best known as the straight-forward&lt;br /&gt;
cracker. Please give our readers a resume of your career in&lt;br /&gt;
the C64 scene up to now.&lt;br /&gt;
 &lt;br /&gt;
[S] My career started a little confusing. Me and SKID ROW/&lt;br /&gt;
AFL went through a lot of cracking groups in the past. I have&lt;br /&gt;
been a member of ANARCHY, ELITE, DYNAMIX, HYSTERIC,&lt;br /&gt;
DEADLINE, TALENT, GENESIS, CALADAN and ALPHA FLIGHT&lt;br /&gt;
just to mention a few. There were probably some more I might&lt;br /&gt;
have forgotten, but those are the important ones that formed&lt;br /&gt;
and shaped me to what I am today. However, the first long&lt;br /&gt;
break I took on my interesting scene journey, was in 1990 when&lt;br /&gt;
all of a sudden I was visited by the German cops. As usual&lt;br /&gt;
they stole all my stuff and addresses, but due to a very good&lt;br /&gt;
lawyer I managed to come out with slight bruises. I am still&lt;br /&gt;
sorry for the people they probably busted afterwards, haha.&lt;br /&gt;
When I returned to the scene in 1991 it was some kind of a big&lt;br /&gt;
surprise. Meanwhile the scene had changed a lot, good and&lt;br /&gt;
known groups had made major changes and a couple of new&lt;br /&gt;
faces had appeared. However, it was time to create something&lt;br /&gt;
new, something that would really surprise everyone, I am&lt;br /&gt;
talking about THE INSIDERS, which was formed by SKID ROW,&lt;br /&gt;
AUTOPSY (now HOODLUM on the Amiga), TRISTAN/ex.ELITE,&lt;br /&gt;
MR.PRESIDENT/ex.TRSI, LAZINESS, HELLFIRE, MAD MOUSE&lt;br /&gt;
and me. First we thought about re-builting ELITE together&lt;br /&gt;
with good old CONAN, but all of a sudden that project was&lt;br /&gt;
cancelled when NORMAL changed his mind again and felt sick&lt;br /&gt;
of the C64-scene. Without him we did not like to re-build&lt;br /&gt;
ELITE, though we had the permission to do it. Anyway, we&lt;br /&gt;
brought up the group and started to call the boards using&lt;br /&gt;
the first blue box ever done on the 64 by HELLFIRE. I still&lt;br /&gt;
remember when a few people got afraid they could probably get&lt;br /&gt;
beaten and started to involve us in wars, they immidiately got&lt;br /&gt;
spread through the world of the modem-scene. Most of them&lt;br /&gt;
were simply jealous that we found out how to code and use a&lt;br /&gt;
blue-box when infact the others still had to use lame calling-&lt;br /&gt;
cards. Great time though when you were still able to call&lt;br /&gt;
global through AT&amp;amp;T with a simple 2400/2600 and 2400/2400&lt;br /&gt;
HQ tone, but the group only lasted for a quite short period&lt;br /&gt;
since AUTOPSY went back to the Amiga and TRISTAN, MAD&lt;br /&gt;
MOUSE and LAZINESS turned out to be more inactive. We&lt;br /&gt;
either had the choice to let THE INSIDERS rest in peace or&lt;br /&gt;
go on with another good group. That was when we got attentive&lt;br /&gt;
to HYSTERIC, a steady growing group. So THE INSIDERS+&lt;br /&gt;
HYSTERIC co-operation was born, with a lot of good releases&lt;br /&gt;
and success we raised in the charts. Later, the few still&lt;br /&gt;
active members of the INSIDERS went over to HYSTERIC,&lt;br /&gt;
that's when the INSIDERS died for good. In between the&lt;br /&gt;
HYSTERIC times, I teamed up with some groups like TALENT&lt;br /&gt;
and DEADLINE just to discover some new groups and people,&lt;br /&gt;
though some groups really consist to the top of the scene, I&lt;br /&gt;
never really cared much about them, and always came back to&lt;br /&gt;
HYSTERIC where I got my friends in for a long time, I will&lt;br /&gt;
never regret those times when we had good and bad ones. But&lt;br /&gt;
there exist sunny and rainy days ever since. However, one&lt;br /&gt;
day the time had come when I realised HYSTERIC was about to&lt;br /&gt;
die soon. That happened when PSYCHOBILLY decided to&lt;br /&gt;
rebuilt RED SECTOR together with BENSON, TERMO, MRP&lt;br /&gt;
and IRATA. I did not like that idea, and instead formed a new&lt;br /&gt;
group with the rest of HYSTERIC, that went over to my side&lt;br /&gt;
and some more familiar faces better known as NEWSCOPY,&lt;br /&gt;
JUCKE, SODAPOP, TRONIC, ADOLF and DR.COOL. Well, we&lt;br /&gt;
had some success with releasing some titles and traded with&lt;br /&gt;
EMPIRE for a while. But even though the group had the&lt;br /&gt;
appearance and all possibilities to reach the top of the&lt;br /&gt;
charts I never had this special satisfaction, that should be&lt;br /&gt;
a big presuppose for every leader who wants to lead his group&lt;br /&gt;
to the top. Furthermore, I constantly received some mail&lt;br /&gt;
from SORCERESS and ANTICHRIST asking me to join G*P as&lt;br /&gt;
a cracker. I announced the sudden death of CALADAN and&lt;br /&gt;
joined G*P. Simply because I did not feel like losing my group&lt;br /&gt;
mates, I took them with me, SKID ROW, JUCKE, SODAPOP,&lt;br /&gt;
TRONIC, SECRET MAN and HONESTY. It all turned out to be&lt;br /&gt;
quite cool with the best board behind us, called MYSTIC&lt;br /&gt;
CAVERN. We had a great time though I had a lot of times&lt;br /&gt;
quarrels with either TIGER or STING because everyone&lt;br /&gt;
claimed to be the better cracker, haha. Funny though, since&lt;br /&gt;
they have not done anything and LA STYLE and me used to be&lt;br /&gt;
the only active members. SNACKY quit, SES coded his last&lt;br /&gt;
intro, while THE GOBLIN announced his comeback, but never&lt;br /&gt;
did. Later TYGER felt asleep as well while DEBBIE and OLIVER&lt;br /&gt;
got more and more problems with their relationship. Once&lt;br /&gt;
more the time had come to do something new instead, so I&lt;br /&gt;
opened a board called GODLAND for a change. At the&lt;br /&gt;
beginning I had some serious problems with my systems, but&lt;br /&gt;
after a while that got fixed as well, and the board picked&lt;br /&gt;
up soon with steady callers from all over the globe, even&lt;br /&gt;
though I ran it independant. A few weeks later, I also left&lt;br /&gt;
GENESIS PROJECT and got really  sick of the scene, that&lt;br /&gt;
got more lame each day. I decided to stop all the projects I&lt;br /&gt;
had, and thought why bother wasting time on plans and people&lt;br /&gt;
that you have to kick in the ass day by day. However, I&lt;br /&gt;
stopped in the scene for over a half year, but nevertheless&lt;br /&gt;
I still had this strange feeling in my fingers that probably&lt;br /&gt;
everyone can imagine. Once a scener, always a scener.&lt;br /&gt;
Anyway, I returned to the boards and slapped some people&lt;br /&gt;
around and had fun with the rookies, that was the first time&lt;br /&gt;
I got in touch with ALPHA FLIGHT, that really looked&lt;br /&gt;
promising to me. SKID ROW andd HONESTY followed and&lt;br /&gt;
there we still are and probably will be until there is nothing&lt;br /&gt;
left that can keep us in the scene. Suddenly you do not feel&lt;br /&gt;
to change groups anymore, like I have done in the past. I will&lt;br /&gt;
stick with my friends in ALPHA FLIGHT, and care about their&lt;br /&gt;
success.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
[D] You recently returned to the scene, making somewhat of a&lt;br /&gt;
comeback in the cracking and modem-scene. What was the&lt;br /&gt;
reason for this comeback, and why did you leave the scene&lt;br /&gt;
earlier this year in the first place?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, I did not really leave the scene, I always tend to&lt;br /&gt;
turn myself back into somewhat of a private person once in&lt;br /&gt;
a while. I am not a computer animal, though I already spent a&lt;br /&gt;
couple of nights with cracking or trading wares. Furthermore&lt;br /&gt;
ALPHA FLIGHT recently took a summer break since nobody&lt;br /&gt;
of us really feels like sitting inside a room looking at a&lt;br /&gt;
stupid monitor when infact outside the sun burns and the&lt;br /&gt;
girls are wet. That is a good time for cold beers and relaxing&lt;br /&gt;
stuff. But do not worry, we are back now with the usual&lt;br /&gt;
amount of wares, and a constant support board-wise.&lt;br /&gt;
 &lt;br /&gt;
[D] You are known as a notorious cracker, who never really&lt;br /&gt;
made it in the charts. Have you plans to reach a certain&lt;br /&gt;
status in the scene, that would allow you to enter the top of&lt;br /&gt;
the charts?&lt;br /&gt;
 &lt;br /&gt;
[S] A good question indeed. Actually I think I never had the&lt;br /&gt;
time to care that much about sprading my cracks through the&lt;br /&gt;
mail scene when infact it is there the main voters are. Now&lt;br /&gt;
that we also added a couple of good mail-traders some time&lt;br /&gt;
ago, I am climbling the charts constantly now. Another&lt;br /&gt;
interesting view is that certain people simply do not like to&lt;br /&gt;
vote for a cracker who's handle is SKINHEAD, eventhough I&lt;br /&gt;
already explained so many times, that I am not a skinhead and&lt;br /&gt;
neither am I right winged. It is just the name itself that&lt;br /&gt;
impress me, no matter what it reflect. By the way, there also&lt;br /&gt;
exists SHARP-skins, that stands for 'SkinHeads Against&lt;br /&gt;
Right Policy'. However, I decided to change my handle into&lt;br /&gt;
SUPREME some time ago just to avoid further confusions&lt;br /&gt;
eventhough I usually do not really care what othe people&lt;br /&gt;
think or write about me. Suddenly I appear in the charts,&lt;br /&gt;
because most of the people like my cracking style and&lt;br /&gt;
appreciate if a game is decent cracked (IFFL+Multi trained)&lt;br /&gt;
with a good looking intro infront. I call myself a scroll-text&lt;br /&gt;
animal, because I use to write good and interesting texts&lt;br /&gt;
unlike other people who just write the title of the game, the&lt;br /&gt;
crackers name and the greetings, and that is it. I know, I&lt;br /&gt;
deviate a little from the main question, but let me pick up&lt;br /&gt;
another topic, namely the GAMERS GUIDE. Before I want to&lt;br /&gt;
mention that I neither have something personally against the&lt;br /&gt;
editors or want to offend them in any way, but the way they&lt;br /&gt;
do that magazine is horrible in the first place. They&lt;br /&gt;
realised simply too late that they forced people to use lame&lt;br /&gt;
and short intros just to make their cracks as short as&lt;br /&gt;
possible, even find trainers when there are none anymore.&lt;br /&gt;
Honestly, who really gives a fuck if a crack has 20 blocks&lt;br /&gt;
more but therefore contain a well looking intro. Well, I could&lt;br /&gt;
go into deeper details, but I will be nice and close that&lt;br /&gt;
topic here. Back to the purpose of this interview I presume&lt;br /&gt;
everybody wants to reach a sepcial standart in the scene&lt;br /&gt;
so that is why we do all this stuff like releasing wares or&lt;br /&gt;
wonderful demos, graphics, etc. It is just a matter of time&lt;br /&gt;
when the people realise for whom they have to vote for, the&lt;br /&gt;
active people, and those that provide the scene with&lt;br /&gt;
something useful. I do not want to name any names, but I&lt;br /&gt;
still cannot understand why still certain groups and&lt;br /&gt;
crackers get votes when their last crack was years ago.&lt;br /&gt;
They might have been good once, but simply compare it with&lt;br /&gt;
e.g. the music charts. There are a lot of great hits, they&lt;br /&gt;
were number one, but one day felt down simply because there&lt;br /&gt;
were new ones that deserved to be in the top as well. Anyway,&lt;br /&gt;
I recently use my old handle for all the cracks I do and I know&lt;br /&gt;
people will appreciate the quality of the wares instead of&lt;br /&gt;
looking at a handle. If I watch a wonderful demo from a group&lt;br /&gt;
with a stupid name, I look at the quality in the first place,&lt;br /&gt;
and vote for them because they have done something amazing.&lt;br /&gt;
Well, I do not really care if I am number one in the single&lt;br /&gt;
cracker charts, as long as my cracks will get appreciated&lt;br /&gt;
was what they are.&lt;br /&gt;
 &lt;br /&gt;
[D] I could not agree with youmore. It is so stupid of people&lt;br /&gt;
to prejudge others by either their looks or their handle, it&lt;br /&gt;
is sad to see that such naive people are still part of this&lt;br /&gt;
scene. Be open-minded, have a liberal attitude towards your&lt;br /&gt;
fellow-sceners, if not in the real world, atleast in the scene.&lt;br /&gt;
You have a glorious career in many known and respected&lt;br /&gt;
cracking-groups. Which group did you prefer being in the&lt;br /&gt;
most/least, and why?&lt;br /&gt;
 &lt;br /&gt;
[S] Uhm, that's a hard one. I do not think I would regret&lt;br /&gt;
anything I have done in the past, and neither what groups I&lt;br /&gt;
have been in. In every group I had my great times and once&lt;br /&gt;
they pass, like good and bad years. Each group formed and&lt;br /&gt;
saved me important experiences I used for my career. But&lt;br /&gt;
though I think the best of times I had was the time it all&lt;br /&gt;
started, when the scene was still alive and kicking ass. I&lt;br /&gt;
guess it is obvious that I also remember having a good time&lt;br /&gt;
with INSIDERS and HYSTERIC, GENESIS PROJECT and of&lt;br /&gt;
course ALPHA FLIGHT since I was/am a member of all three&lt;br /&gt;
groups for a very long period.&lt;br /&gt;
 &lt;br /&gt;
[D] Now you are best known as MR.ALPHA FLIGHT. How is&lt;br /&gt;
ALPHA FLIGHT organised these days, and what is the&lt;br /&gt;
current member-status of the group?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, ALPHA FLIGHT has a very great intern relation-&lt;br /&gt;
ship. At this place I have to send some big thinks to MARC&lt;br /&gt;
who did a great organisation through the time, I think we&lt;br /&gt;
work like every top cracking group should work. We have&lt;br /&gt;
strict rules and jobs everybody has to follow otherwise you&lt;br /&gt;
would not make it to the top. Each member has the task to&lt;br /&gt;
give all his power into it and get the things rolling ahead.&lt;br /&gt;
I remember people, they used to have a good name but did&lt;br /&gt;
nothing beside hanging around with those people we do not&lt;br /&gt;
get along and they will get kicked out immidiately. The same&lt;br /&gt;
happens to someone who will mess up twice for the group, just&lt;br /&gt;
to avoid getting a bad reputation, that probably sounds hard,&lt;br /&gt;
but though we are fair and our aim is to get the group going,&lt;br /&gt;
you can compare it with the business of a serious company&lt;br /&gt;
where all the people have to work correctly and fast,&lt;br /&gt;
otherwise they will get booted out. However, the management&lt;br /&gt;
and the organisations will be done and discussed from the&lt;br /&gt;
old staff, MARC, MAX and myself that is. ALPHA FLIGHT&lt;br /&gt;
consists out of old familiar faces, like MARC, MAX, SKID ROW,&lt;br /&gt;
ARNE, HONESTY, POL POT and new very talented ones such&lt;br /&gt;
as MURPHY, PHU-Q, STYX and CENTAURION. Also LEMMING,&lt;br /&gt;
XENON and other people are very important spread-wise. All&lt;br /&gt;
in all, we have got a great team where some new faces might&lt;br /&gt;
appear soon and therefore others have to go.&lt;br /&gt;
 &lt;br /&gt;
[D] It is known to many, that ALPHA FLIGHT is a very&lt;br /&gt;
ambitions group when it comes to the charts. Why do you&lt;br /&gt;
think AFL still have not reached the top of the charts when&lt;br /&gt;
it comes to the voted charts?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, actually ALPHA FLIGHT belongs to the top 3&lt;br /&gt;
cracking groups in the world, and that is what the voting&lt;br /&gt;
charts reflects. You are right we probably have not reached&lt;br /&gt;
the number one spot yet, but simply compare ALPHA FLIGHT&lt;br /&gt;
to SUCCESS+TRC, they should be still number one in most of&lt;br /&gt;
the charts. Well, they do a good job spreading their wares&lt;br /&gt;
for a couple of years now. Originally ALPHA FLIGHT was only&lt;br /&gt;
supposed to be a releasing group, existing board-wise such&lt;br /&gt;
as TALENT. But I liked the idea to make such trouble in the&lt;br /&gt;
mail-scene as well. That is when we started to provide the&lt;br /&gt;
scene with major versions of good originals. Nowadays we&lt;br /&gt;
mostly crack everything we get our hands on, and that is&lt;br /&gt;
worth to be spread. We added a lot of good mail-traders to&lt;br /&gt;
ge the stuff around the world, and get honoured for the work&lt;br /&gt;
we spent on the wares. Now the people appreciate ALPHA&lt;br /&gt;
FLIGHT wares due to the good quality and give their votes&lt;br /&gt;
to us. So we might see a few changes very soon, beside other&lt;br /&gt;
groups who do good cracks as well. And there is another&lt;br /&gt;
appeal to the people who constantly vote. If you simply do&lt;br /&gt;
not know who to vote for, do not vote at all. Make up your&lt;br /&gt;
mind who you give the points, do not be lame and look at&lt;br /&gt;
other charts just to see who is high and who is not.&lt;br /&gt;
Appreciate quality and activity instead of a good name.&lt;br /&gt;
Look at the small groups and vote them instead of groups&lt;br /&gt;
who have not cracked one single game for ages or demo-&lt;br /&gt;
groups who did not release anything for a long time.&lt;br /&gt;
 &lt;br /&gt;
[D] You are also a heavy swapper, atleast you used to be.&lt;br /&gt;
What is your opinion of the swapping-scene, compared to the&lt;br /&gt;
modem-scene?&lt;br /&gt;
 &lt;br /&gt;
[S] I really never used to be a big swapper. Even not in my&lt;br /&gt;
former times. The highest amount of contacts I ever had were&lt;br /&gt;
around 40-50 people, I just re-started to send out some&lt;br /&gt;
stuff to my best contacts and friends scene-wise. I just&lt;br /&gt;
wanted to get a little behind the still so big mail-scene. Most&lt;br /&gt;
of the guys who call the boards tend to call it the lamer&lt;br /&gt;
scene. But I always appreciated the swappers work though I&lt;br /&gt;
can still not imagine how someone can copy and send out over&lt;br /&gt;
200 sendings a week. Well, the big difference between the&lt;br /&gt;
mail-scene and the modem-scene are the people behind it. The&lt;br /&gt;
mail-sceners are still interested with who they trade, and&lt;br /&gt;
what they trade. The time does not really matter, and the lack&lt;br /&gt;
of quality is low apart the modem-scene allows a steady&lt;br /&gt;
contact with the people who frequently call out.&lt;br /&gt;
However, each scene has it's disadv. and advantages. I am not&lt;br /&gt;
really into big letters and that crap, I am a cracker so the&lt;br /&gt;
wares are the main thing that matters in the first place,&lt;br /&gt;
though I also like disk-magazines a lot, but they must be&lt;br /&gt;
properly written and include good and fast news and articles.&lt;br /&gt;
 &lt;br /&gt;
[D] You were planning on re-releasing the old and legendary&lt;br /&gt;
magazine, RELAX. But now that you have announced those&lt;br /&gt;
plans to be dead, maybe you could tell us the reason for this?&lt;br /&gt;
 &lt;br /&gt;
[S] Yes. Everybody who expected that magazine in time can&lt;br /&gt;
write a letter to our great, but lazy coders to complain. I am&lt;br /&gt;
not the one who is responsible for the huge delay, even if I&lt;br /&gt;
announced the magazines some time earlier this year. I already&lt;br /&gt;
had a couple of articles done, and was only waiting for the&lt;br /&gt;
code itself, but somehow it never reached me. I really got fed&lt;br /&gt;
up with the idea to kick the coders twice a day to force them&lt;br /&gt;
to finish the code in time. Anyway, if I might ever get the&lt;br /&gt;
code, I would continue the magazine, since a lot of people&lt;br /&gt;
were asking for it. Just wait and see. Probably thecoders took&lt;br /&gt;
the name of the magazine too serious and anytime they hear&lt;br /&gt;
the name RELAX, they start relaxing until they forget what&lt;br /&gt;
they were about to do.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
[D] You just joined up with the notorious staff at THE PULSE&lt;br /&gt;
MAGAZINE. What are your future plans for THE PULSE, and&lt;br /&gt;
what do you hope to be able to serve the readers with in&lt;br /&gt;
your future reports?&lt;br /&gt;
 &lt;br /&gt;
[S] That is right. I plan to provide THE PULSE with various&lt;br /&gt;
articles about other people and their groups. I will be there&lt;br /&gt;
when something special happens. I also plan to make a summary&lt;br /&gt;
of the scene for each month including somewhat of a satiric&lt;br /&gt;
touch. I am not concerned to a certain chapter, I am able to&lt;br /&gt;
do everything from a report to the charts. If you want, you&lt;br /&gt;
can go on holiday for a while DUKE, haha.&lt;br /&gt;
 &lt;br /&gt;
[D] Heh, that would be nice - but I would miss it in the end.&lt;br /&gt;
What would your ideal magazine be like, and how would you&lt;br /&gt;
rate today's media in the scene compared to the older days?&lt;br /&gt;
 &lt;br /&gt;
[S] To be honest THE PULSE is already somewhat of the&lt;br /&gt;
&amp;quot;ideal&amp;quot; magazine. I like the professional style, and the&lt;br /&gt;
objective views of the editors. It deserves to be called the&lt;br /&gt;
best magazine of today, but I also appreciate other magazines&lt;br /&gt;
and their work. It would be quite disappointing if there would&lt;br /&gt;
not be any competition at all. The quality of most magazine&lt;br /&gt;
are raising up. However, the outfit looks similar because the&lt;br /&gt;
trend goes to the 80 sign character set. Some years ago,&lt;br /&gt;
there were only a few respectable magazines around, such&lt;br /&gt;
as MAMBA, PROPAGANDA, SHOCK and CORRUPTION. The&lt;br /&gt;
rest either include really old text and news or lame articles&lt;br /&gt;
and uninteresting intern crap, nobody wanted to read anyway.&lt;br /&gt;
A lot of groups just followed the trend of doing a magazine,&lt;br /&gt;
but did not realise that a proper written magazine also&lt;br /&gt;
consists of a good spelled English and articles with sence&lt;br /&gt;
and not just based on purpose to make some group propa-&lt;br /&gt;
ganda. Nowadays it is probably easier to make a good maga-&lt;br /&gt;
zine since the scene got smaller and the news and rumours&lt;br /&gt;
go through earlier than in the past. Therefore I still would&lt;br /&gt;
like to see more good magazines around, though you got some&lt;br /&gt;
good competition lately with DOMINATION and VANDALISM&lt;br /&gt;
NEWS.&lt;br /&gt;
 &lt;br /&gt;
[D] Among many others, we have helped the quality level to&lt;br /&gt;
go up in general since we entered the scene - and that is a&lt;br /&gt;
fact. The GENESIS PROJECY party is soon to be held in&lt;br /&gt;
Sweden, and we expect it to get a whole lot of visitors. What&lt;br /&gt;
is your opinion on the arrangements of this party, and are&lt;br /&gt;
you planning on going?&lt;br /&gt;
 &lt;br /&gt;
[S] It is a great idea, and I appreciate it a lot when people&lt;br /&gt;
go and plan to make a party that does not matter if a computer&lt;br /&gt;
&amp;quot;only&amp;quot; meeting or somewhat of a big booze and fun party,&lt;br /&gt;
though probably I would prefer the last one, haha. Too bad I&lt;br /&gt;
did not get a hold of any informations yet. When and where the&lt;br /&gt;
party will be held, but I presume it will be in Gothenburg,&lt;br /&gt;
Sweden, when it is supposed to be a G*P party. I cannot say&lt;br /&gt;
anything if I or anyone else of my group mates will be able to&lt;br /&gt;
come. I would like to. Furthermore ALPHA FLIGHT also plan to&lt;br /&gt;
make a pure C64 party soon, we just have to make up some&lt;br /&gt;
opinion polls before, to know how many people would be&lt;br /&gt;
interested in coming.&lt;br /&gt;
 &lt;br /&gt;
[D] You are a frequent caller to the states. How would you&lt;br /&gt;
describe the current situation at the American boards to be?&lt;br /&gt;
 &lt;br /&gt;
[S] Wll, it always depends on the callers. If you take the&lt;br /&gt;
lack of callers into consideration, the boards still run good,&lt;br /&gt;
but you cannot really compare it to the older days where most&lt;br /&gt;
of all major boards got 30-40 callers each day. Nowadays you&lt;br /&gt;
had a good day when you received 15 calls, an important factor&lt;br /&gt;
is the way to call out. A lot of people do not get frequent&lt;br /&gt;
cards, and blue boxing is blocked in most countries, though&lt;br /&gt;
there are still some ways to fool the law. I would say the&lt;br /&gt;
current situation is &amp;quot;dry&amp;quot;, but I hope it will be better now&lt;br /&gt;
that we passed the summer and we are straight going to the&lt;br /&gt;
autumn period. Another lame behaviour from certain people&lt;br /&gt;
is when they try to use someones backdoor or constantly&lt;br /&gt;
try to fuck up a board. This recently happened to certain&lt;br /&gt;
major boards and is in my opinion on of the lowest things&lt;br /&gt;
someone could do. I am glad HIC is backdoor free, some&lt;br /&gt;
people should think twice how many good boards are left and&lt;br /&gt;
how much time and money a sysop spent in running a good&lt;br /&gt;
board.&lt;br /&gt;
 &lt;br /&gt;
[D] I will second that. What are your future plans in the&lt;br /&gt;
scene, do you plan on staying till the bitter end?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, my plans are as mentioned to kick ass with ALPHA&lt;br /&gt;
FLIGHT and to provide the scene with something useful. Right&lt;br /&gt;
now I cannot say how long I will stay and if there probably&lt;br /&gt;
will be a day when I try to call a board and realise there is&lt;br /&gt;
none, and the same with the wares and the scene. However,&lt;br /&gt;
I am not a guy who quits and come back just to quit again -&lt;br /&gt;
and come back. If I get tired of the scene and feel there is&lt;br /&gt;
nothing left that could keep me in, I simply would stop&lt;br /&gt;
without making such a big deal out of it. Who really cares&lt;br /&gt;
about someone who quit the scene. But do not worry, I still&lt;br /&gt;
have enough fun and reasons to stay until an unknown day!&lt;br /&gt;
 &lt;br /&gt;
[D] We are cruising towards the end of this interview. Would&lt;br /&gt;
you perhaps like to send out some greetings before we close&lt;br /&gt;
the book on this one?&lt;br /&gt;
[S] Yes, I would like to send out some greetings to my best&lt;br /&gt;
friends like: SKID ROW, MARC, MAX, SECRET MAN, HONESTY,&lt;br /&gt;
POL POT, DUKE, CROSSFIRE, ALCHEMIST, PSYCHOBILLY,&lt;br /&gt;
ANCIENT MARINER, MRP, BENSON, MAJESTY, BOD, RADAR,&lt;br /&gt;
AUTOPSY, PUDWERX, RRR, STORMBRINGER, FEN1, KING,&lt;br /&gt;
HAIN, NEWSCOPY, JUCKE, TRONIC and to all in ALPHA FLIGHT&lt;br /&gt;
of course. Furthermore I would like to thank you ALEX, for&lt;br /&gt;
such a good inteview. I already have done a couple for some&lt;br /&gt;
different magazines, but this one really kept me busy with&lt;br /&gt;
writing. Also thanks to MARLBORO for their support, to my&lt;br /&gt;
girl-friend for interupting me a lot, though I do not regret&lt;br /&gt;
it, haha. Hope to see anyone of you guys, atleast on the&lt;br /&gt;
ALPHA FLIGHT autumn conference.&lt;br /&gt;
 &lt;br /&gt;
[D] Thanks a lot, it was a pleasure and an honour!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       THE OVERALL CHARTS - SEPTEMBER EDITION  &lt;br /&gt;
      --------------------------------------&lt;br /&gt;
We return to take a fresh look at the overall charts, based&lt;br /&gt;
on 7 Magazines released in the past month. We award 10 points&lt;br /&gt;
for the number one, down to 1 point for the 10th place.&lt;br /&gt;
 &lt;br /&gt;
The votes was counted by KBS and DUKE, and as usual your&lt;br /&gt;
host is DUKE. Be sure to send us your magazine, so that your&lt;br /&gt;
votes will be counted here as well.&lt;br /&gt;
 &lt;br /&gt;
The following 7 Magazines deserves the credits as the ones&lt;br /&gt;
we used in the making of the Overall Charts. We send them our&lt;br /&gt;
thanks on behalf of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
NEWSPRESS #14/REBELS     SKYHIGH #12/OXYRON&lt;br /&gt;
METAMORPHOSIS #6/AGONY   DOMINATION #1&lt;br /&gt;
MOONLIGHT 8/GOTHIC DESIGNS CCC #1/THERAPY&lt;br /&gt;
NITRO #16/EXCESS&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The best DEMO GROUPS, CODERS, GRAPHICIANS, MUSICIANS,&lt;br /&gt;
CRACKING GROUPS, CRACKERS, MAGAZINES, SWAPPERS and&lt;br /&gt;
the OVERALL CHART are coming up on the following pages.&lt;br /&gt;
There will also be a lot of important remarks about the charts&lt;br /&gt;
in every catagory, be sure to read them as well.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Comments from the Editor,&lt;br /&gt;
 &lt;br /&gt;
The Overall Charts have now run for a lot of months now,&lt;br /&gt;
finally forming a system that is easily predictable. We are&lt;br /&gt;
able to declare this, as the charts have proven to move&lt;br /&gt;
in a very slow pace, always being behind the scene about&lt;br /&gt;
4-5 months.&lt;br /&gt;
 &lt;br /&gt;
Looking at the scene today, we find two sectors. The legal&lt;br /&gt;
scene is ruling the legal market - meaning they have all the&lt;br /&gt;
best coders, graphicians and musicians. While the illegal&lt;br /&gt;
scene is alone with its own charts. Only a few groups are&lt;br /&gt;
able to boast about their activity in both parts of the scene,&lt;br /&gt;
one of them being Fairlight - who are represented in all of&lt;br /&gt;
the charts in the magazines today. This is also notable in&lt;br /&gt;
the final overall chart, which they have ruled for the past&lt;br /&gt;
couple of months. But will they keep their winning streak?&lt;br /&gt;
 &lt;br /&gt;
SCS+TRC describes themselves as the ruling co-operation,&lt;br /&gt;
and no doubt I would be the last person to disagree. But are&lt;br /&gt;
they really this untouchable, that no one is able to shake&lt;br /&gt;
them off the top of the voters cracking charts? All of this&lt;br /&gt;
will be answered in this months Overall Charts.&lt;br /&gt;
 &lt;br /&gt;
DUKE (General Editor)&lt;br /&gt;
   BEST DEMO GROUPS - SEPTEMBER 1994     [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       OXYRON                       64&lt;br /&gt;
   2     (2)       CAMELOT                      56&lt;br /&gt;
   3     (3)       CREST                        55&lt;br /&gt;
   4     (4)       CENSOR DESIGN                52&lt;br /&gt;
   5     (5)       FAIRLIGHT                    44&lt;br /&gt;
   6     (6)       TRIAD                        37&lt;br /&gt;
   7     (7)       ANTIC                        22&lt;br /&gt;
   -     (8)       TABOO                        22&lt;br /&gt;
   9     (9)       FOCUS                        11&lt;br /&gt;
   10    (-)       TOPAZ BEERLINE               10&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ OXYRON is still considered the best demo group in the C64&lt;br /&gt;
scene, which is understandable. The rest of the chart from&lt;br /&gt;
position 2-9 remains unchanged from last month, which tells&lt;br /&gt;
a very boring tale of how original the voters are these days.&lt;br /&gt;
 &lt;br /&gt;
* A lot of new demos are out on the streets these days, with&lt;br /&gt;
BEYOND FORCE, BYTERAPERS INC. among others being&lt;br /&gt;
potential groups to watch out for in this chart. The brand&lt;br /&gt;
new CAMELOT demo is out, which could award them the first&lt;br /&gt;
place next month. Interesting months are to come!&lt;br /&gt;
   BEST CODERS - SEPTEMBER 1994             [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (2)       CROSSBOW/CREST             60&lt;br /&gt;
   2     (1)       TTS/OXYRON                 58&lt;br /&gt;
   3     (3)       TRON/FAIRLIGHT             49&lt;br /&gt;
   4     (4)       SLAMMER/CAMELOT            48&lt;br /&gt;
   5     (7)       MMS/TABOO                  37&lt;br /&gt;
   6     (5)       ZODIAC/FLASH INC.          34&lt;br /&gt;
   7     (5)       BOB/CENSOR DESIGN          33&lt;br /&gt;
   8     (8)       D'ARC/TOPAZ BEERLINE       14&lt;br /&gt;
   9     (10)      KING FISHER/TRIAD          11&lt;br /&gt;
   -     (-)       KM/TABOO                   11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ The tale of the two best coders in the scene continues,&lt;br /&gt;
but how long can they keep on switching place infront of&lt;br /&gt;
other equally good coders? Time will tell, obviously!&lt;br /&gt;
 &lt;br /&gt;
* Just like the demo-group charts, there is not a lot of&lt;br /&gt;
movements going on in this chart. Hopefully we will see some&lt;br /&gt;
more active coders in this chart over the next couple of&lt;br /&gt;
months instead of some of the inactive ones above. New to&lt;br /&gt;
the chart though, is KM from TABOO - who replaced&lt;br /&gt;
GLASNOST. But surely he will return again!?!&lt;br /&gt;
   BEST GRAPHICIANS - SEPTEMBER 1994    [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CREEPER/ANTIC              65&lt;br /&gt;
   -     (2)       ELECTRIC/EXTEND            65&lt;br /&gt;
   3     (3)       OGAMI/FAIRLIGHT            52&lt;br /&gt;
   -     (4)       JOE/WRATH DESIGNS          52&lt;br /&gt;
   5     (6)       CRUISE/ELYSIUM             36&lt;br /&gt;
   6     (5)       HEIN HOLT/FOCUS            35&lt;br /&gt;
   7     (-)       ROB/CAMELOT                17&lt;br /&gt;
   8     (7)       MIRAGE/FOCUS               16&lt;br /&gt;
   9     (10)      CARRION/ELYSIUM            15&lt;br /&gt;
   10    (9)       BIZKID/OXYRON              11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ We have two graphicians on this months number one, both&lt;br /&gt;
of them top graphicians - very familiar to the charts as well.&lt;br /&gt;
CREEPER was absolutely great in the latest ANTIC demo!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of changes in this chart either, only one positive&lt;br /&gt;
re-entry in the form of ROB of CAMELOT. He is indeed&lt;br /&gt;
worthy of being voted for. Out goes DANE, who we have not&lt;br /&gt;
seen or heard from in a long time.&lt;br /&gt;
 &lt;br /&gt;
* I would say it is about time we got some new names in here!&lt;br /&gt;
   BEST MUSICIANS - SEPTEMBER 1994       [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SYNDROM/TIA/CREST          59&lt;br /&gt;
   2     (2)       JEROEN TEL/PHYZICS         51&lt;br /&gt;
   3     (4)       DRAX/VIBRANTS/CREST        45&lt;br /&gt;
   4     (3)       P.R.I./TIA/OXYRON          35&lt;br /&gt;
   5     (5)       DANKO/CENSOR DESIGN        27&lt;br /&gt;
   6     (9)       JEFF/CAMELOT               24&lt;br /&gt;
   7     (7)       ZYRON/ANTIC                18&lt;br /&gt;
   -     (-)       SHOGOON/AGONY              18&lt;br /&gt;
   9     (6)       RED DEVIL/FAIRLIGHT        15&lt;br /&gt;
   10    (10)      A-MAN/AVANTGARDE           13&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SYNDROM not surprisingly still the number one world-wide.&lt;br /&gt;
But what has JEROEN TEL done lately to make up for all the&lt;br /&gt;
votes he keep getting? Better award P.R.I. for the great&lt;br /&gt;
music he keeps on producing - he is worthy no doubt.&lt;br /&gt;
 &lt;br /&gt;
* The top remains almost unchanged, why we got a very&lt;br /&gt;
interesting new entry - SHOGOON/AGONY. He has been&lt;br /&gt;
putting out a lot of really good tunes lately, and we can&lt;br /&gt;
expect to hear more of him - also in the charts. But where&lt;br /&gt;
are the great musicians from BLUES MUZ'?&lt;br /&gt;
   BEST CRACKING GROUP - SEPTEMBER 1994       [Illegal]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME..                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SCS+TRC                     69&lt;br /&gt;
   2     (3)       AVANTGARDE                  50&lt;br /&gt;
   3     (5)       ALPHA FLIGHT                47&lt;br /&gt;
   4     (6)       CHROMANCE                   46&lt;br /&gt;
   5     (4)       TALENT                      44&lt;br /&gt;
   6     (2)       TRSI+DYTEC                  43&lt;br /&gt;
   7     (9)       TRIAD                       22&lt;br /&gt;
   8     (8)       LEGEND                      20&lt;br /&gt;
   9     (7)       MOTIV 8                     15&lt;br /&gt;
   10    (-)       EXCESS                      11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SCS+TRC still the holders of the number one spot, I wonder&lt;br /&gt;
if they are going for a record - trying to beat LEGEND's old&lt;br /&gt;
record of two years on the number one spot.&lt;br /&gt;
 &lt;br /&gt;
* A lot of interesting movements in the chart this month. AFL&lt;br /&gt;
moving up into the top 3, well capable of going even further.&lt;br /&gt;
CHROMANCE also seem to be going in that direction together&lt;br /&gt;
with AVANTGARDE. TRSI+DYTEC took a major blow, moving&lt;br /&gt;
down the chart 4 places. MOTIV 8 also lost votes, not very&lt;br /&gt;
far though. In closing FAIRLIGHT made room for EXCESS!&lt;br /&gt;
   BEST CRACKERS - SEPTEMBER 1994         [Illegal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...           POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       BURGLAR/SCS+TRC           60&lt;br /&gt;
   2     (3)       POWERPLANT/LEGEND         45&lt;br /&gt;
   3     (2)       JACK ALIEN/AVT            44&lt;br /&gt;
   4     (4)       HAIN/F4CG                 34&lt;br /&gt;
   5     (5)       COUNT ZERO/TALENT         29&lt;br /&gt;
   6     (7)       BACCHUS/FAIRLIGHT         21&lt;br /&gt;
   7     (8)       XXX/TALENT                21&lt;br /&gt;
   8     (6)       DERBYSHIRE RAM/AVT        19&lt;br /&gt;
   9     (-)       BENSON/ex.RSI             19&lt;br /&gt;
   10    (-)       CHRYSAGON/TALENT          18&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ BURGLAR managed to hold on to the crown for yet another&lt;br /&gt;
month, but with an amazing amount of points - look at the&lt;br /&gt;
point difference between BURGLAR and POWERPLANT!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of movements in the top 5, but then all of a sudden&lt;br /&gt;
things start to happen. BACCHUS is moving up together with&lt;br /&gt;
XXX, while the popular DERBYSHIRE RAM is moving down the&lt;br /&gt;
table. Meanwhile CHRYSAGON re-enters the chart, but what&lt;br /&gt;
is BENSON doing here? He left the scene months ago to start&lt;br /&gt;
a new family. The voters seem to live in the wrong time-zone!&lt;br /&gt;
   BEST MAGAZINES - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    MAGAZINE NAME...         POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       THE PULSE/REGINA         65&lt;br /&gt;
   2     (3)       NITRO/EXCESS             55&lt;br /&gt;
   3     (6)       REVEALED/CAMELOT         43&lt;br /&gt;
   4     (2)       SKYHIGH/OXYRON           41&lt;br /&gt;
   5     (8)       REFORMATION/FAIRLIGHT    37&lt;br /&gt;
   6     (4)       ING.BRAIN/EQUINOXE       37&lt;br /&gt;
   7     (10)      JAMAICA                  32&lt;br /&gt;
   8     (5)       SPLASH/ACCURACY          27&lt;br /&gt;
   9     (9)       UPDATE/PADUA             19&lt;br /&gt;
   10    (6)       NETWORK/COMIC PIRATES    15&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ THE PULSE still the number one magazine in the voters&lt;br /&gt;
opinion, and looks to be able to hold it for months to come.&lt;br /&gt;
Just look at the point difference down to the second place!&lt;br /&gt;
 &lt;br /&gt;
* REVEALED storm the chart, dispite the fact that they have&lt;br /&gt;
not released an edition for months. SKYHIGH are forced down&lt;br /&gt;
the chart, they ought to be higher though.&lt;br /&gt;
 &lt;br /&gt;
* NEWSPRESS are getting better and should be entering the&lt;br /&gt;
chart in the near future, as could DOMINATION, a new mag.&lt;br /&gt;
   BEST SWAPPERS - SEPTEMBER 1994      [Overall Charts]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...          POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CALYPSO/AMNESIA          67&lt;br /&gt;
   2     (5)       NIGHTSHADE/SCS+TRC       45&lt;br /&gt;
   3     (4)       DERBYSHIRE RAM/AVT       40&lt;br /&gt;
   4     (-)       BIZARRE/ALPHA FLIGHT     29&lt;br /&gt;
   -     (3)       TABASCO/FAIRLIGHT        29&lt;br /&gt;
   6     (2)       SPLATTERHEAD             28&lt;br /&gt;
   7     (8)       CASH                     17&lt;br /&gt;
   8     (-)       SPERMBIRD/EXCESS         16&lt;br /&gt;
   9     (7)       KBS/REGINA               15&lt;br /&gt;
   10    (8)       LEECH/COMIC PIRATES      14&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ CALYPSO continues his cult-status in the scene, breaking&lt;br /&gt;
all records as the most voted upon swapper in the history of&lt;br /&gt;
the scene - but the record keeps on going.&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE moves up the chart to a second place, but is in&lt;br /&gt;
no way a threat to CALYPSO, nor is DERBYSHIRE RAM who is&lt;br /&gt;
back in his normal chart position.&lt;br /&gt;
 &lt;br /&gt;
* BIZARRE is back in the charts, together with his former&lt;br /&gt;
group ALPHA FLIGHT. SPLATTERHEAD moves down!&lt;br /&gt;
   OVERALL CHART - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       FAIRLIGHT                    247&lt;br /&gt;
   2     (3)       CREST                        219&lt;br /&gt;
   3     (2)       OXYRON                       201&lt;br /&gt;
   4     (6)       CAMELOT                      196&lt;br /&gt;
   5     (5)       SCS+TRC                      174&lt;br /&gt;
   6     (4)       AVANTGARDE                   166&lt;br /&gt;
   7     (7)       CENSOR DESIGN                112&lt;br /&gt;
   -     (10)      TALENT                       112&lt;br /&gt;
   9     (8)       ANTIC                        105&lt;br /&gt;
   10    (-)       TIA                          94&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ FAIRLIGHT keeps on roaming the charts, and therefore can&lt;br /&gt;
keep on holding the number one position in the overall chart,&lt;br /&gt;
as the best group in the scene.&lt;br /&gt;
 &lt;br /&gt;
* In general there is not a lot of movements going on here,&lt;br /&gt;
which clearly states how the charts are slow these days. One&lt;br /&gt;
surprise though, TIA entered the chart on the 10th place.&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
That concludes this edition of OVERALL CHARTS. Be sure to&lt;br /&gt;
check in next month for a brand new and exciting chart!/DUKE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of demos==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       WORLD OF DEMOS - THE CRITICS CORNER  &lt;br /&gt;
    -----------------------------------&lt;br /&gt;
The wonderful WORLD of DEMOS returns to delight you with&lt;br /&gt;
another edition of demo reviews - we give you a detailed&lt;br /&gt;
insight on what is HOT and what is NOT in the demo scene&lt;br /&gt;
this month.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Help us to keep providing our readers with a broad list of&lt;br /&gt;
hot demos, by sending us your latest release. This is the&lt;br /&gt;
address to send to:&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
DRAX decided after a while of consideration, that he was no&lt;br /&gt;
longer interested in working for WORLD OF DEMOS. In his&lt;br /&gt;
place we welcome METAL/VIBRANTS. This is the WOD staff:&lt;br /&gt;
 &lt;br /&gt;
General Editor     : DUKE/REGINA&lt;br /&gt;
Programming Critic : STEVE/REGINA&lt;br /&gt;
Graphical Critic   : NEPTUNE/CAMELOT&lt;br /&gt;
Musical Critic     : METAL/VIBRANTS&lt;br /&gt;
WORLD OF DEMOS KAOS....&lt;br /&gt;
-------------------&lt;br /&gt;
The WORLD OF DEMOS staff had to undergo yet some extreme&lt;br /&gt;
changes, and along with that came some unfortunate problems.&lt;br /&gt;
DRAX decided to resign the staff at a very late stage, leaving&lt;br /&gt;
very little time for us to replace him. We did manage to find&lt;br /&gt;
one very qualified person though, METAL, who will start&lt;br /&gt;
working for WORLD OF DEMOS from October on. Another not&lt;br /&gt;
very fortunate problem that struck parts of the staff, was&lt;br /&gt;
illness. Therefore STEVE is the only available critic ready&lt;br /&gt;
for this edition of WORLD OF DEMOS - but as usual he has&lt;br /&gt;
some entertaining text for you to read.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The SEPTEMBER demo program&lt;br /&gt;
----------------------&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL      ANTIC&lt;br /&gt;
EUROPE +4                       TOUGH&lt;br /&gt;
INHUMANITY                      EXILE&lt;br /&gt;
WORLD OF CODE II                BYTERAPERS&lt;br /&gt;
ATTACK OF STUPIDOS 3            BEYOND FORCE&lt;br /&gt;
WHAT'S AMIGA?                   CONTRAST DESIGNS&lt;br /&gt;
IMPACT DEMO                     IMPACT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Stay tuned after the reviews, as we will bring you the latest&lt;br /&gt;
results from the parties that took place in Europe.&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL  by  ANTIC (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
This demo was quite a surprise. I never really thought very&lt;br /&gt;
very high of ANTIC - I mean, they do have capable members,&lt;br /&gt;
but none of them ever stood up from the crowd. All they used&lt;br /&gt;
to do was stuff seen ages ago, with little or no improvement&lt;br /&gt;
to it. But this trackmo is something completely different.&lt;br /&gt;
First a pair of eyes pops up! I do not know what they are doing&lt;br /&gt;
there, but they are there! They look around, fade down, and a&lt;br /&gt;
moviefader introduces us to the creators: ZYRON, CREEPER&lt;br /&gt;
and DEPEH. Then an animated raytracing appears. It looks ok,&lt;br /&gt;
as the whole rendered image rotates around its own y-axis&lt;br /&gt;
(a bit like a vector tv-box, with images on each side of the&lt;br /&gt;
box. Here however, the image is the same on all 4 sides of the&lt;br /&gt;
box).&lt;br /&gt;
After some IRQ-loading, a rotate-twister appears. Apparently&lt;br /&gt;
1008 dots are rotated over 2 bit planes realtime, and it looks&lt;br /&gt;
very cool. The rotation-thing is ok, but the twisting is real&lt;br /&gt;
neat. It is also hard to explain, but imagine a 7 coloured&lt;br /&gt;
picture, where a whirlpool starts in the middle, and drags the&lt;br /&gt;
picture with it. The image is visualized in 2 different sizes,&lt;br /&gt;
(One big (extended) so you can see what is going on, and two&lt;br /&gt;
small, so you can see it in normal resolution. Also, all of&lt;br /&gt;
these images change to half size from time to time. This way,&lt;br /&gt;
only half the number of points has to be calculated, making&lt;br /&gt;
the rotater faster. Looks good - but small. Next up is a&lt;br /&gt;
transparent vector-image on the bitmap picture (a see-&lt;br /&gt;
through image over a picture of a girl!). Even though the&lt;br /&gt;
girl is very pale (coders will know why - colours available is&lt;br /&gt;
limited to 2 per 4x8-square), the effect looks ok. It's pretty&lt;br /&gt;
fast too.&lt;br /&gt;
The last &amp;quot;real&amp;quot; part is my absolute favourite. It is also, in&lt;br /&gt;
my opinion, one of the best effects this year! The effect is&lt;br /&gt;
not very complicated - it's transforming line-vector, where&lt;br /&gt;
all sorts of different objects transform into other objects.&lt;br /&gt;
The cool thing about it though, is the speed (it's fast!), and&lt;br /&gt;
that some of the objects are moving while transforming. I&lt;br /&gt;
adore the guy climbing up the monitor and the vectorcube&lt;br /&gt;
made from one line only. Most excellent visual effect!&lt;br /&gt;
While loading the end part, DEPEH tries to get into people's&lt;br /&gt;
heads how to properly erase the screen (using the $E544&lt;br /&gt;
routine. However, I would like to say that there is only one&lt;br /&gt;
proper way of doing this on the C64. That is by storing the&lt;br /&gt;
desired values into screen memory (eg. 0400-07E8) and&lt;br /&gt;
colour memory (D400-D7E8).&lt;br /&gt;
 &lt;br /&gt;
An example follows on th next page!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      LDX #$00&lt;br /&gt;
KAOS  LDA #$20          (SPACE)&lt;br /&gt;
      STA $0400,x&lt;br /&gt;
      STA $0500,x&lt;br /&gt;
      STA $0600,x&lt;br /&gt;
      STA $06E8,x&lt;br /&gt;
      LDA #$06            (BLUE)&lt;br /&gt;
      STA $D400,x&lt;br /&gt;
      STA $D500,x&lt;br /&gt;
      STA $D600,x&lt;br /&gt;
      STA $D6E8,x&lt;br /&gt;
      INX&lt;br /&gt;
      BNE KAOS&lt;br /&gt;
 &lt;br /&gt;
But why do this, when using the E544-rom routine is so much&lt;br /&gt;
easier? Simply because it is possible to create your own&lt;br /&gt;
eproms (rom's) on the C64. And somewhere out there, there is&lt;br /&gt;
a geek who fucked his eproms up or changed it cause he liked&lt;br /&gt;
his own version better than the original.&lt;br /&gt;
And then, if the E544 rom routine is not identical to what you&lt;br /&gt;
think it is, calling it will be no good. The result may be&lt;br /&gt;
unpredictable, and your colours may very well screw up.&lt;br /&gt;
I know you think I am over-reacting. Why should you use my&lt;br /&gt;
way of doing it, just because 0,5% of the C64 users have&lt;br /&gt;
screwed up kernals?&lt;br /&gt;
But look at it this way; my way of doing it always works on&lt;br /&gt;
ALL machines, the E544 rom routine will most likely work and&lt;br /&gt;
do the same. But you can never be sure, can you?&lt;br /&gt;
The end part of this demo is simply a text+upscroller with&lt;br /&gt;
info and credits.&lt;br /&gt;
 &lt;br /&gt;
RATING : 85%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
EUROPE +4  by  TOUGH (REVIEW)&lt;br /&gt;
------------------------&lt;br /&gt;
What? A demo with 4 trainters? Atleast that is what I thought&lt;br /&gt;
when I first saw the filename. But actually it is a demo with a&lt;br /&gt;
political message, which is nice for a change.&lt;br /&gt;
Before we go on, notice that this demo consists of one 242&lt;br /&gt;
blocks huge file only, and to ensure that everyone (even&lt;br /&gt;
those without cartridges) could load it, a boot-sequence is&lt;br /&gt;
installed. Therefoe you must remove your cartridge, load ,8,1&lt;br /&gt;
and wait a million years! Oh well. First an intro-intro: A&lt;br /&gt;
EUROPE logo surrounded by (12 I guess, but I did not count)&lt;br /&gt;
circling stars. On we go.&lt;br /&gt;
In the intro, the strange name of the demo is explained. It is&lt;br /&gt;
a tribute to the four (hopefully) new members of the&lt;br /&gt;
European community: Finland, Norway, Sweden and Austria.&lt;br /&gt;
The effect on the intro screen is a logo TOUGH with an&lt;br /&gt;
overlay multi lexer circling over it. The Y-distance of the&lt;br /&gt;
sprites is quite small, but I doubt it's any record (that is&lt;br /&gt;
what they claim in the scroll). We space on.&lt;br /&gt;
The first real part of this demo is also &amp;quot;a record&amp;quot;. It's 28&lt;br /&gt;
DYCPS with different speeds. Now, I know that SCROLL of&lt;br /&gt;
MEGASTYLE (who by the way is my all time favourite coder)&lt;br /&gt;
did 25 of these, and that he did also did 50 (but with one&lt;br /&gt;
speed only). Therefore, this probably is a record. But what&lt;br /&gt;
an utterly out-dated, boring record. DYCPS turned me on 4&lt;br /&gt;
years ago, but they sure do not do that anymore. SPAACE!&lt;br /&gt;
Next part is somewhat better though. Over half the screen is&lt;br /&gt;
covered with neat looking plasma. Again, JASON claims to&lt;br /&gt;
be the author of a record, and again I am not really sure if&lt;br /&gt;
it is. Frankly, I do not remember the size of the biggest I&lt;br /&gt;
have seen, so I am in no position to doubt his words.&lt;br /&gt;
I do have my doubts though. (Ohh, and CROSSBOW/CREST&lt;br /&gt;
is not Austrian, as the scroller says. He is German!).&lt;br /&gt;
The next part is as weird as the others. Another freaking&lt;br /&gt;
record! This time it is the common 80-split routin (done with&lt;br /&gt;
FLI) with 2 independant rasterbars behind it. Again, I do not&lt;br /&gt;
know if it was ever done before (I have a hard time remember-&lt;br /&gt;
ing all those records from back 3-4 years ago). All I know is&lt;br /&gt;
that CREST did FLI with removed sideborders. And eventhough&lt;br /&gt;
that was a bit faked, it still beats these two rastersplits.&lt;br /&gt;
But the most important thing about this part is: The scroll&lt;br /&gt;
text! (What?). You see, this part is a tribute to Finland (one&lt;br /&gt;
of the four countries joining the EEC). But in the scroll,&lt;br /&gt;
JASON asks a question: Where was Finland before joining&lt;br /&gt;
Europe? Part of Asia, Africa or Australia?&lt;br /&gt;
Ehrem!! Now pay attention, school boy: Europe and the EEC&lt;br /&gt;
are two different things. Europe is a part of the world, and&lt;br /&gt;
not something you can join or leave. Finland has been part&lt;br /&gt;
of Europe for many many years (some some war god knows&lt;br /&gt;
when). The EEC (European Economics Community) is a group&lt;br /&gt;
of 12 European countries with common economical interest.&lt;br /&gt;
Finland is not a part of this group, but would like to be. A&lt;br /&gt;
national voting will decide if the Finnish people want to join&lt;br /&gt;
or not! It is that simple. Go to school one day!&lt;br /&gt;
Having said this, we return to what's important (hehe.. As if&lt;br /&gt;
the C64 was, and international politics wasn't!).&lt;br /&gt;
The last part is a huge 111x24 chars logo techteching. The&lt;br /&gt;
sinus-speed/distance can be controlled by a joystick.&lt;br /&gt;
Overall, this demo has some good programming in it, but the&lt;br /&gt;
effects are really not up to todays standards. I am not&lt;br /&gt;
saying this because I do not like the effects. I do, and I&lt;br /&gt;
would prefer them over most vector-objects any day. But&lt;br /&gt;
I think that we coders are the only people still interested&lt;br /&gt;
in raster-effects like these. Generally, people want to see&lt;br /&gt;
loads of graphics, things rotating and twisting, and stuff&lt;br /&gt;
converted from other machines. Like it or not. It's the fact.&lt;br /&gt;
RATING : 65%.&lt;br /&gt;
INHUMANITY  by  EXILE (REVIEW)&lt;br /&gt;
-------------------------&lt;br /&gt;
This demo is only 83 blocks long. And it has got to be the&lt;br /&gt;
best 83 blocks I have seen for a long time. It's a dentro,&lt;br /&gt;
which is short for demo/intro (sophisticated intro).&lt;br /&gt;
After running, we're informed that the dentro was made for&lt;br /&gt;
the FUN FACTORY demo-competition. The text appears in&lt;br /&gt;
&amp;quot;Zooming letters&amp;quot;, just like on many PC/Amiga dentros.&lt;br /&gt;
After that, a common chessboard-zoomer appears. Nothing&lt;br /&gt;
special about it, but keep in mind that this and everything&lt;br /&gt;
else you see was put into one file - without any decrunching&lt;br /&gt;
here and there.&lt;br /&gt;
Next up are some big rotating letters (around their own Y-&lt;br /&gt;
axis). They are followed by some 3 coloured filled transfor-&lt;br /&gt;
ming vectorimages. The vector-routine also includes a fast&lt;br /&gt;
GLENZ-object. The last effect in the demo is a line-vector&lt;br /&gt;
diamond-sort-of-thing rotating and transforming.&lt;br /&gt;
Not a very long demo, but for 83 blocks, it's pretty darn&lt;br /&gt;
amazing!&lt;br /&gt;
 &lt;br /&gt;
RATING : 80%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
WORLD OF CODE II  by  BYTERAPERS (REVIEW)&lt;br /&gt;
----------------------------------&lt;br /&gt;
It feels like just the other day I was reviewing WORLD OF&lt;br /&gt;
CODE from BYTERAPERS. That demo was good. And now they&lt;br /&gt;
are back (or should I say he's back) with a new demo.&lt;br /&gt;
MR.SEX returns!&lt;br /&gt;
I really do not know what kind of drugs MR.SEX is on, but he&lt;br /&gt;
must be on something. How else can anyone release this much&lt;br /&gt;
good stuff in such a short while? MR.SEX must be out of&lt;br /&gt;
school or unemployed!!!&lt;br /&gt;
Anyway. The thing that gets in your face first is a Finnish&lt;br /&gt;
flag zooming up on the entire screen. Then BYTERAPERS&lt;br /&gt;
PRESENTS is transformed into the screen (one letter&lt;br /&gt;
transforms into another and leaves a print), whereafter a&lt;br /&gt;
WORLD OF CODE 2 logo appears.&lt;br /&gt;
Enough introducing. Next effect is a vectorcity. It's actually&lt;br /&gt;
only a bunch of black sticks rotating around the Y-axis, but&lt;br /&gt;
it is intended to look like a city, and it does.&lt;br /&gt;
Then some rasterbars! Rasterbars? Yep, and it's the old&lt;br /&gt;
fashioned ones with no splits or anything. But the great&lt;br /&gt;
thing about them is that they have flexible Z-axis. This means&lt;br /&gt;
that the vectorbars (rotating around the X-axis) looks really&lt;br /&gt;
3D. BYTERAPERS are not the first to do this effect. Still, it&lt;br /&gt;
looks cool.&lt;br /&gt;
                                      -----&lt;br /&gt;
Then a zoomer appears. And if anyone has seen 2ND REALITY&lt;br /&gt;
from FUTURE CREW (PC) you will know what I mean when I say&lt;br /&gt;
rotating zoomer. In this C64 version, a bitmap picture rotates&lt;br /&gt;
around its own Z-axis while zooming in and out. Really big,&lt;br /&gt;
smooth and great looking!&lt;br /&gt;
Obligatoric vector stuff comes next. A huge ball (takes up the&lt;br /&gt;
entire screen) appears, and stars'n stuff start noving around&lt;br /&gt;
on the ball. I think there's a word for this sort of routine,&lt;br /&gt;
but it seem to have slipped my mind. Anyway, it's seen before,&lt;br /&gt;
but this one is incredibly big.&lt;br /&gt;
After an IFLI (interlaced FLI) picture more vectorobjects&lt;br /&gt;
appear. This time we're talking texture-mapping on C64!! A&lt;br /&gt;
6-sided box with bitmap pictures on each side. Eventhough&lt;br /&gt;
the pictures stay where they are (the box is more like &amp;quot;see-&lt;br /&gt;
through&amp;quot; than texture-mapped) the thing looks good.&lt;br /&gt;
But here's the best: The next object is lightsourced with&lt;br /&gt;
texture mapping. This looks incredibly good. Last is a dot-&lt;br /&gt;
thrower telling you that the credits (and end screen) comes&lt;br /&gt;
up. The end screen is a bitmap picture with an interlaced&lt;br /&gt;
sprite-upscroll on it.&lt;br /&gt;
In my opinion, MR.SEX is the best active coder around these&lt;br /&gt;
days. If you have not already started voting for him, do it&lt;br /&gt;
now!&lt;br /&gt;
 &lt;br /&gt;
RATING : 90%.&lt;br /&gt;
ATTACK OF STUPIDOS 3  by  BEYOND FORCE (REVIEW)&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Another demo from a major demo-group this month? Impressive.&lt;br /&gt;
Parties (namely ASSEMBLY '94) really brings out the best in&lt;br /&gt;
people.&lt;br /&gt;
The introduction of this demo is quite professional. First&lt;br /&gt;
some interlaced text telling us that it's BEYOND FORCE, and&lt;br /&gt;
then text on a plasma-background tells us when the demo was&lt;br /&gt;
released. The plasmabackground was cool to look at, compared&lt;br /&gt;
to all the original movie-faders!&lt;br /&gt;
First part is a filled vectorcity, exactly like the one in&lt;br /&gt;
WORLD OF CODE 2. I think this one looks better (atleast it&lt;br /&gt;
has better design), but it keeps on rotating for ages, and&lt;br /&gt;
since you can press space, it gets really really boring.&lt;br /&gt;
Finally the drive loads, and a line-vector part appears. The&lt;br /&gt;
surfaces in routine are triangles made up from a lot of small&lt;br /&gt;
triangles. Therefore, each surface consists of a lot of lines.&lt;br /&gt;
But let me hurry on tothe next part, which is my favourite.&lt;br /&gt;
It is called realtime-zooming MANDELBROTFRACTALS, which&lt;br /&gt;
is just what it is. But the fractals just keep zooming and&lt;br /&gt;
zooming like there was no end to it, making this look really&lt;br /&gt;
awesome! Fractalzooming is seen before, but I think this one&lt;br /&gt;
is the best sofar.&lt;br /&gt;
Last part is even more vectorobjects. The routine is really&lt;br /&gt;
fast, but also extremely boring. It has all the regular filled&lt;br /&gt;
objects, some glenzobjects, an object with stencil filling, a&lt;br /&gt;
house, transforming objects and what do I know. Impressive,&lt;br /&gt;
but incredibly boring!&lt;br /&gt;
RATING : 80%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
WHAT'S AMIGA?  by  CONTRAST DESIGNS (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
- I know. Isn't that some computer from Commodore, the&lt;br /&gt;
company that used to be? Oh well. Instead, let's cheer over&lt;br /&gt;
the fact that the C64 will kep going strong, the Amiga will&lt;br /&gt;
die soon, and that the PC will become even stronger!&lt;br /&gt;
And back to this demo, from a group I never heard of before.&lt;br /&gt;
But that doesn't mean they can't be as good as anyone else.&lt;br /&gt;
Unfortunately, the intro leaves a bad taste in your mouth. It&lt;br /&gt;
looks like a low budget crack, or some demo years back. It's&lt;br /&gt;
only messy design, logos and a few scrollers. But hell, they&lt;br /&gt;
are only intros, so let's go on.&lt;br /&gt;
1ST PART is a fractal-sort-of-thing like BONZAI did at the&lt;br /&gt;
DANIAX-party in MIDDELFART years ago. I do not know what&lt;br /&gt;
it's called, but it's a triangle made up from small triangles&lt;br /&gt;
(yeah, looks a bit like the one in ATTACK OF STUPIDOS 3,&lt;br /&gt;
only this one does not move!). After it has been calculated,&lt;br /&gt;
a sprite-upscroller appears. Interesting.&lt;br /&gt;
2ND PART consists of a bitmap-picture with a $3FFF scroll&lt;br /&gt;
in the lower border. The scroll has 6 D020 splits, and one&lt;br /&gt;
D016 splits under it.&lt;br /&gt;
4TH PART is rather strange. All you get is a logo in the upper&lt;br /&gt;
part of the screen, and then some weird drawing-routine in&lt;br /&gt;
the bottom. This routine is totally unpredictable, and I&lt;br /&gt;
really do not know what it's doing? You can press fire for&lt;br /&gt;
some options (something about &amp;quot;random&amp;quot;, which is not the&lt;br /&gt;
word I prefer to hear with drawing-routines. (Now I am really&lt;br /&gt;
tempted to say that it looks somewhat like NEPTUNE's&lt;br /&gt;
newest incredible randomdrawingroutineinventions. But I&lt;br /&gt;
won't.. Hehe!). Hey.. Space worked.. Lucky me.&lt;br /&gt;
Contrary to the other parts of this demo, the next part is&lt;br /&gt;
good. Or maybe I should say funny. Cause it really is. First&lt;br /&gt;
you see some weird flag with a scroller in the middle. But&lt;br /&gt;
then hell breaks loose, the music changes, a guru meditation&lt;br /&gt;
appears, and even a well-known C64 basic-error sneaks up on&lt;br /&gt;
you. (Of course, it is all faked, and quite funny to watch!).&lt;br /&gt;
THE END PART consists of a couple of logo-swings and a&lt;br /&gt;
2x2 scroller. Apart from the funny flag-part, there's really&lt;br /&gt;
not much to come for in this demo.&lt;br /&gt;
 &lt;br /&gt;
RATING : 35%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
IMPACT DEMO  by  IMPACT (REVIEW)&lt;br /&gt;
---------------------------&lt;br /&gt;
Now here's an original name for a demo! It's IMPACT's first&lt;br /&gt;
demo.. And frankly; you can tell!!&lt;br /&gt;
After a strange flickering intro, a plotter appears. It is&lt;br /&gt;
very small (moves within a 8x8 chars field) and has a low&lt;br /&gt;
amount o dots. Lame.&lt;br /&gt;
After some picture, part 2 appears. This is completely&lt;br /&gt;
different from the first part, since this actually looks cool.&lt;br /&gt;
It's a floffy, meaning that you can control the width of each&lt;br /&gt;
raster line. (That was a lame explanation!! Anyway, it's the&lt;br /&gt;
princip CAMELOT used to do their FILLED VECTOR GRAPHICS&lt;br /&gt;
in PRODUKTHANDLER KOM HER if you remember that one!&lt;br /&gt;
Then another plotter part appears. And it's as lame as the&lt;br /&gt;
one before - only this time a few dots are plotted into a&lt;br /&gt;
bitmap-screen and are not deleted (leaving a shade). Totally&lt;br /&gt;
lame.&lt;br /&gt;
Next part uses the same floffy routine as before. But here&lt;br /&gt;
it is used to transform images between eachother. Looks&lt;br /&gt;
really neat.&lt;br /&gt;
The last two parts are total crap. Just some movie-fading&lt;br /&gt;
greetings and a text-upscroller. Strange demo. Generally&lt;br /&gt;
totally lame, but the two floffy parts seem totally misplaced,&lt;br /&gt;
as they are actually good.&lt;br /&gt;
RATING : 30%.&lt;br /&gt;
The SEPTEMBER demo program (RATINGS)&lt;br /&gt;
-------------------------------&lt;br /&gt;
LUNACY 6/ANTIC                             85%&lt;br /&gt;
EUROPE +4/TOUGH                            65%&lt;br /&gt;
INHUMANITY/EXILE                           80%&lt;br /&gt;
WORLD OF CODE II/BYTERAPERS                90%&lt;br /&gt;
A.O.S 3/BEYOND FORCE                       80%&lt;br /&gt;
WHAT'S AMIGA?/CONTRAST DESIGNS             35%&lt;br /&gt;
IMPACT DEMO/IMPACT                         30%&lt;br /&gt;
 &lt;br /&gt;
Those are the ratings, and the best demo of the month is&lt;br /&gt;
clearly WORLD OF CODE II from the BYTERAPERS, pulling&lt;br /&gt;
home a 90% rating - just like the first demo from them.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PARTY RESULTS....&lt;br /&gt;
--------------&lt;br /&gt;
As stated earlier in this edition, we end WORLD OF DEMOS&lt;br /&gt;
with the competition results from the latest parties that just&lt;br /&gt;
took place in Europe.&lt;br /&gt;
 &lt;br /&gt;
This month we have the results from these parties :&lt;br /&gt;
 &lt;br /&gt;
- FUN FACTORY PARTY - THE SUMMERING '94 PARTY.&lt;br /&gt;
- ASSEMBLY '94 PARTY IN HELSINKI, FINLAND.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
FUN FACTORY COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. REVOLUTION PRV./CHORUS&lt;br /&gt;
2. SUMMER SANTA CLAUS/CHAOS+LETHARGY&lt;br /&gt;
3. PIMPIN POWER 1994/GULAS CLAN&lt;br /&gt;
4. INHUMANITY/EXILE&lt;br /&gt;
(-According to attenders, the results should've been biased).&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ASSEMBLY'94 COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. ATTACK OF STUBIDOS 3/BEYOND FORCE&lt;br /&gt;
2. WORLD OF CODE 2/BYTERAPERS&lt;br /&gt;
3. BEST OF.../TRINOMIC&lt;br /&gt;
 &lt;br /&gt;
MUSIC COMPETITION&lt;br /&gt;
1  GENIUS/PALACE&lt;br /&gt;
2. THOR/EXTEND&lt;br /&gt;
3. AMJ/SIDE B/TOPAZ&lt;br /&gt;
 &lt;br /&gt;
GRAPHICS COMPETITION&lt;br /&gt;
1. ELECTRIC/EXTEND&lt;br /&gt;
2. MIKE/PANIC&lt;br /&gt;
3. MR.SEX/BYTERAPERS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Special assignment==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   SPECIAL ASSIGNMENT - INFORMATION AND DEBATE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Welcome to another edition of SPECIAL ASSIGNMENT. This&lt;br /&gt;
is the place to be, if you are interested in a good debate or&lt;br /&gt;
in learning something from informative articles.&lt;br /&gt;
 &lt;br /&gt;
We would like to encourage everyone out there to write us&lt;br /&gt;
articles about topics of your own choice - or to tell us your&lt;br /&gt;
opinion about the topics we discuss. We need your help to&lt;br /&gt;
make this chapter even better. Here follows the program:&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE OFFICIAL OPINION POLL RESULTS&lt;br /&gt;
As stated above, this is the freshly voted opinion polls,&lt;br /&gt;
created by the help of people from the mail and board scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE ISOLATED DEMO-SCENE.&lt;br /&gt;
An article written by General Editor, DUKE. The main topic&lt;br /&gt;
of this article, is if the demo-scene is honest and fair with&lt;br /&gt;
the scene media.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE INTERNET CORNER&lt;br /&gt;
MASON/MOTIV 8 returns with a huge report about the major&lt;br /&gt;
net, known as the Internet. As always he will teach about&lt;br /&gt;
different terms, useful to those planning to use this system!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
      + OFFICIAL OPINION POLLS RESEARCH +&lt;br /&gt;
        --------------------------------&lt;br /&gt;
We return with the result of last months four opinion polls,&lt;br /&gt;
which was officially spread along with THE PULSE MAGAZINE.&lt;br /&gt;
The polls are also available on our WHQ, THE EVIL ISLAND,&lt;br /&gt;
which allows a broader audience the chance to answer our&lt;br /&gt;
polls - making a better and more clear result.&lt;br /&gt;
 &lt;br /&gt;
This month 56 people took part in our opinion poll, 44 of them&lt;br /&gt;
originate from THE EVIL ISLAND. We would therefore like to&lt;br /&gt;
urge more people to send us your answers to the poll, this is&lt;br /&gt;
the best way to reach the most objective result. We send our&lt;br /&gt;
thanks to everyone that did take part, and hope you will keep&lt;br /&gt;
on supporting the poll research - for a healthy debate.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Mail your answers to the following address:&lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
ALEX HYLKE&lt;br /&gt;
VALMUEMARKEN 34&lt;br /&gt;
9000 AALBORG&lt;br /&gt;
DENMARK&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This months new opinion poll is posted in GLOBAL REPORT,&lt;br /&gt;
but will also be available in form of a note released&lt;br /&gt;
together with this edition of THE PULSE.&lt;br /&gt;
POLL # 1 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion of the old scene mentality, which claims&lt;br /&gt;
the scene is divided in groups. Ranging from the absolute&lt;br /&gt;
elite to the lame?&lt;br /&gt;
- -- --- ---- ---------------- ----- ---- --- -- -&lt;br /&gt;
1. It is for the scene.Therefore I am for it.            55%&lt;br /&gt;
2. Personally I think it isa load of bullshit.           29%&lt;br /&gt;
3. I do not have an opinion on that subject.             11%&lt;br /&gt;
4. I think it is destructiveto the scene.                 5%&lt;br /&gt;
5. It goes against me. ThereforeI am against it.          0%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
We have had a lively debate going for the last couple of&lt;br /&gt;
months, discussing if the term 'elite' was still a part of the&lt;br /&gt;
current scene - which could be described as the new age.&lt;br /&gt;
By the looks of this poll, we could establish that 34% of the&lt;br /&gt;
sceners are against it, while more than half, 55%, are for it.&lt;br /&gt;
A small percentage, 11%, do not have an opinion on this&lt;br /&gt;
subject - but fact remains, the scene has made a positive&lt;br /&gt;
verdict towards perhaps the scene's oldest heritage, the&lt;br /&gt;
ranking system in the scene.&lt;br /&gt;
 &lt;br /&gt;
I am pleased with the result, but find it alarming to see 34%&lt;br /&gt;
of the sceners are against the constitution of the scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
Now that the GENESIS PROJECT party, Tribute '94, has been&lt;br /&gt;
officially announced to be held in Gothenburg, Sweden, this&lt;br /&gt;
November, do you then think you will be going?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1. I cannot afford it. Plain and simple.               32%&lt;br /&gt;
2. Absolutely. Would not miss it for the world.        21%&lt;br /&gt;
3. No. I do not have the time.                         20%&lt;br /&gt;
4. I am not sure. I have to think it over.             18%&lt;br /&gt;
5. Hell no. I hate parties. Especially the C64 ones.    9%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This poll is quite interesting, especially as this concerns an&lt;br /&gt;
event only a couple of months away. The result may not please&lt;br /&gt;
the arrangers, GENESIS PROJECT, though, as it reveals how&lt;br /&gt;
a great number of people plan on not going.&lt;br /&gt;
 &lt;br /&gt;
The total amount of people going are 21% of the voters, but&lt;br /&gt;
the amount of potential visitors is 39% which is a pretty high&lt;br /&gt;
number considering it being a C64 party.&lt;br /&gt;
 &lt;br /&gt;
A lot of people seem to be out of money in the November month,&lt;br /&gt;
while 20% do not have the time. But I am still optimistic, and&lt;br /&gt;
expect a large number of people going to this huge event.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 3 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the total coverage THE PULSE&lt;br /&gt;
provides the scene?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  It has the right amount of coverage. There is&lt;br /&gt;
   something for everyone to read.                      52%&lt;br /&gt;
2. I do not care about THE PULSE, to be honest.         23%&lt;br /&gt;
3. It needs more coverage from the cracking/modem&lt;br /&gt;
    scene.                                              11%&lt;br /&gt;
4. In my opinion it is too concerned about the elite.    9%&lt;br /&gt;
5. It needs more coverage from the demo scene.           5%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Another (in my opinion) brilliant poll which is able to answer&lt;br /&gt;
a lot of questions on my behalf. A large number, over half of&lt;br /&gt;
the voters, are satisfied with the current amount of coverage&lt;br /&gt;
we serve our readers.&lt;br /&gt;
 &lt;br /&gt;
It appears from this poll, that only a very small amount of&lt;br /&gt;
people want more coverage from the cracking/modem or demo&lt;br /&gt;
scene, which is a satisfying on our account - while the 23%&lt;br /&gt;
who do not care about THE PULSE are mainly Americans or&lt;br /&gt;
full blooded phreakers, who does not read magazines. We will&lt;br /&gt;
keep on fighting though, heh.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the C64 scene as it is today, as&lt;br /&gt;
opposed to what it was in the earlier days?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  I am depressed with what the scene has turned into. 34%&lt;br /&gt;
2. The scene will always stay great, no matter what&lt;br /&gt;
    period of time we look at it.                       32%&lt;br /&gt;
3. The scene is at its lowest point. It can only get&lt;br /&gt;
    better.                                             14%&lt;br /&gt;
4. It seems everyone do not care about the C64&lt;br /&gt;
    computer and the future for the scene.               9%&lt;br /&gt;
-. I am planning on quitting the scene, due to the state&lt;br /&gt;
    it has turned into.                                  9%&lt;br /&gt;
5. The scene is better today, than it was in the earlier&lt;br /&gt;
    times.                                               2%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The most depressing poll we have had sofar. A third of the&lt;br /&gt;
voters are far from satisfied with the current state of the&lt;br /&gt;
scene, as opposed to 32% who are happy with the scene as&lt;br /&gt;
it is at the moment.&lt;br /&gt;
 &lt;br /&gt;
We can conclude from this poll, that a total of 66% of the&lt;br /&gt;
sceners are depressed with the scene, while only 34% are&lt;br /&gt;
happy with it. VERY bad news!                  -----&lt;br /&gt;
     ISOLATED DEMO-SCENE vs. OPEN CRACKING-SCENE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
The scene is divided in two catagories; the legal and the&lt;br /&gt;
illegal scene. Both of them parts of the 64-scene. But what&lt;br /&gt;
is the difference between these two parts when it comes to&lt;br /&gt;
their approach to the media. This will be this months topic&lt;br /&gt;
for discussion in SPECIAL ASSIGNMENT.&lt;br /&gt;
 &lt;br /&gt;
During the past couple of months, THE PULSE MAGAZINE have&lt;br /&gt;
ben approached by several people, who wanted to see a larger&lt;br /&gt;
coverage of the demo-scene. This request is also familiar to&lt;br /&gt;
other magazines, but what is the main problem in this request?&lt;br /&gt;
The fact that the demo-scene is isolated, making it nearly&lt;br /&gt;
impossible to cover completely. This is the reason why the&lt;br /&gt;
cracking-scene gets much more attention, because it makes&lt;br /&gt;
sure the magazine get the material needed to complete a&lt;br /&gt;
thorough coverage.&lt;br /&gt;
 &lt;br /&gt;
But why does it have to be this way? All demo-groups have&lt;br /&gt;
swappers, and therefore they have the essential ground to&lt;br /&gt;
make public relation. For some reason they fail in this,&lt;br /&gt;
probably about 85% of the demo-scene does, as opposed to&lt;br /&gt;
some 10% in the cracking-scene. These are shocking numbers,&lt;br /&gt;
atleast for the magazine editors who try to get as much news&lt;br /&gt;
as possible.&lt;br /&gt;
Are the magazines to blaim for not covering the demo-scene&lt;br /&gt;
properly? During the last couple of years it has been blaimed,&lt;br /&gt;
although it is a biased opinion of the critics. The magazines&lt;br /&gt;
simply have no possibility of covering the demo-scene, simply&lt;br /&gt;
because the demo-scene is not interested in working with the&lt;br /&gt;
midea. The cracking-scene on the other hand, has shown&lt;br /&gt;
great interest to work with the media, and keeps on supplying&lt;br /&gt;
news, reports and material. The demo-scene can apparently&lt;br /&gt;
only be covered, if the magazine reach out to get the news,&lt;br /&gt;
but this requires a whole lot of work, and will be extremely&lt;br /&gt;
expensive in stamps alone - and will most definitely cause&lt;br /&gt;
a serious form of stress for the magazines editors.&lt;br /&gt;
 &lt;br /&gt;
If we take a look at today's demo-scene, we would see a lot&lt;br /&gt;
of good and fairly active groups. The term fairly active is&lt;br /&gt;
used due to the amount of products released, but where are&lt;br /&gt;
the demo-groups when they have released their demos? They&lt;br /&gt;
are gone from the scene, working on new products - or not&lt;br /&gt;
doing anything at all. In other words, they are isolated from&lt;br /&gt;
the scene, another reason why a lot of demo-groups are often&lt;br /&gt;
announced dead by the public, only later to return with a new&lt;br /&gt;
demo. Maybe if the demo-groups signed on a couple of good&lt;br /&gt;
swappers, they would get more attention in the media, thereby&lt;br /&gt;
avoiding the rumours that normally gets around when a demo-&lt;br /&gt;
group have been inactive product-wise for a while. It is the&lt;br /&gt;
swappers who are responsible for the public relation, but&lt;br /&gt;
howcome most are incapable of doing this job in the demo-&lt;br /&gt;
scene?&lt;br /&gt;
 &lt;br /&gt;
Moving on to the cracking-scene, we see a whole different&lt;br /&gt;
picture. Granted, the cracking-scene is able to release more&lt;br /&gt;
products due to the amount of games released monthly, but&lt;br /&gt;
still there is a major difference in their way to work with the&lt;br /&gt;
media. Most cracking-groups have a lot of swappers, primarily&lt;br /&gt;
to release their products, but also to get a lot of attention&lt;br /&gt;
in the magazines, making their reputation better, and some-&lt;br /&gt;
times it even gets them higher in the charts. A perfect&lt;br /&gt;
example of excellent PR work is seen from SCS+TRC and now&lt;br /&gt;
also ALPHA FLIGHT, who are probably the best at this job in&lt;br /&gt;
the scene today.&lt;br /&gt;
 &lt;br /&gt;
Comparing the two parts of the scene, you would find that&lt;br /&gt;
they are far different. What part of the scene is then the&lt;br /&gt;
original based on the 64 spirit? Which one is the 64 famous&lt;br /&gt;
on? There are obviously a lot of different opinions on this&lt;br /&gt;
matter, but when speaking with sceners on other systems,&lt;br /&gt;
their greatest respect for the 64 bounds in the co-opera-&lt;br /&gt;
tion between the scene-groups, and last but not least its&lt;br /&gt;
outstanding media. No doubt the cracking-scene has all that,&lt;br /&gt;
while the demo-scene is an outrage on this matter.&lt;br /&gt;
We need to get the demo-scene back on its feet, working&lt;br /&gt;
with the rest of the scene to give it the scene quality we can&lt;br /&gt;
all be proud of.&lt;br /&gt;
 &lt;br /&gt;
We at SPECIAL ASSIGNMENT would love to hear your opinion&lt;br /&gt;
on this topic for next months follow-up debate on this topic.&lt;br /&gt;
We also urge other magazine-editors to react to this topic,&lt;br /&gt;
this is one that concerns us all in more than one way.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Signed,&lt;br /&gt;
DUKE&lt;br /&gt;
General Editor&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Next up we end this months SPECIAL ASSIGNMENT with yet&lt;br /&gt;
another episode in the work of Internet, with your usual host&lt;br /&gt;
MASON of MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
 &lt;br /&gt;
             THE WORLD OF INTERNET  &lt;br /&gt;
            -----------------------&lt;br /&gt;
Hello and welcome to the next lesson in the use of Internet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Before starting, we want to say &amp;quot;thanks&amp;quot; to BACCHUS/FLT&lt;br /&gt;
for &amp;quot;correcting&amp;quot; our previous articles, un-necesarry as it in-&lt;br /&gt;
deed was. All we can tell you is that people not able to follow&lt;br /&gt;
these special lessons simply isn't dedicated and interested&lt;br /&gt;
enough. It is NOT an easy thing to learn, so if you REALLY do&lt;br /&gt;
wanna learn it then concentrate - don't argue!!!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well.. Let's get the show on the road.. This time I will tell&lt;br /&gt;
you about IRC and some other telnet-places..&lt;br /&gt;
                   - --- -&lt;br /&gt;
                     IRC&lt;br /&gt;
                        ---&lt;br /&gt;
What is IRC? Well, IRC is nearly the same as a chat-site, only&lt;br /&gt;
here you have between 80 and 100 channels and there's people&lt;br /&gt;
on nearly every one. However, here comes the problem: I have&lt;br /&gt;
been on the #64 channel lots of times, but it is empty! There-&lt;br /&gt;
fore use this channel more often. When you're talking to other&lt;br /&gt;
people on the channels you can send privates and files while&lt;br /&gt;
you are talking to them.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                   - Next Page -&lt;br /&gt;
Let me give you some adresses for IRC-servers:&lt;br /&gt;
 &lt;br /&gt;
     sci.dixie.edu 6677&lt;br /&gt;
     exuokmax.ecn.ecn.uknor.edu 6677&lt;br /&gt;
     caen.fr.eu.undernet.org 6677&lt;br /&gt;
     irc.tuzvo.sk 6668&lt;br /&gt;
     irc.funet.fi 6677&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well, last time I promised you some telnet-places for Archie:&lt;br /&gt;
 &lt;br /&gt;
     archie.ans.net&lt;br /&gt;
     archie.sura.net&lt;br /&gt;
     archie.unl.edu&lt;br /&gt;
     archie.rutgers.edu&lt;br /&gt;
     archie.doc.ic.ac.uk&lt;br /&gt;
     archie.funet.fi&lt;br /&gt;
     archie.luth.se&lt;br /&gt;
     archie.th-darmstadt.de&lt;br /&gt;
     archie.univie.ac.at&lt;br /&gt;
     archie.cs.huji.ac.il&lt;br /&gt;
     archie.au&lt;br /&gt;
     archie.nz&lt;br /&gt;
     archie.sogang.ac.kr&lt;br /&gt;
     archie.ncu.edu.tw&lt;br /&gt;
     archie.kuis.kyoto-u.ac.jp           - Next Page -&lt;br /&gt;
     archie.wide.ad.jp&lt;br /&gt;
     archie.univ-rennes1.fr&lt;br /&gt;
     archie.ac.il&lt;br /&gt;
     archie.unipi.it&lt;br /&gt;
     archie.hana.nm.kr&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
     archie.nctuccca.edu.tw&lt;br /&gt;
     archie.hensa.ac.uk&lt;br /&gt;
     archie.internic.net&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
                   - --- -&lt;br /&gt;
That's all for this time - Short, but good. I will be back next&lt;br /&gt;
time with some more adresses for Telnet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
If you have any questions, you can contact me on the following&lt;br /&gt;
address:&lt;br /&gt;
 &lt;br /&gt;
             an98861 + anon.penet.fi&lt;br /&gt;
             -----------------&lt;br /&gt;
             &lt;br /&gt;
             Signed, MASON/MOTIV 8&lt;br /&gt;
              ------------------&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==The Blackboard==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      THE BLACKBOARD - ADVERTISEMENT CHAPTER  &lt;br /&gt;
   ----------------------------------------&lt;br /&gt;
Hello once again and welcome to the advertisement chapter in&lt;br /&gt;
this, the September edition of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Introduced last month was a new way of typing the addresses&lt;br /&gt;
after and since nobody reacted negative about this, you'll&lt;br /&gt;
also be confronted with it this month...&lt;br /&gt;
 &lt;br /&gt;
Whenever you see a cross (   ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is only interested in LEGAL&lt;br /&gt;
wares, such as demos and so on.&lt;br /&gt;
Whenever you see a crown ( * ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is interested in both&lt;br /&gt;
ILLEGAL and LEGAL wares.&lt;br /&gt;
 &lt;br /&gt;
If you can't wait to see your own address in this magazine,&lt;br /&gt;
simply just write your address on a piece of paper and send it&lt;br /&gt;
to KBS/REGINA preferably before the 20th of September.&lt;br /&gt;
Then you get your address A-Z sorted and printed in here&lt;br /&gt;
every month. Ok, now. Go ahead and find yourself some more&lt;br /&gt;
contacts.&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        BAD BYTES ENTERTAINMENT SOFTWARE&lt;br /&gt;
       ------------------------------&lt;br /&gt;
is still looking for talented coders who are interested to earn&lt;br /&gt;
a fortune by creating games and tools.&lt;br /&gt;
 &lt;br /&gt;
If you are interested to work with an experienced team,&lt;br /&gt;
consisting of top-programmers, artists and musicians, do not&lt;br /&gt;
hesitate to contact us under the following address:&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bad Bytes Entertainment Software&lt;br /&gt;
 &lt;br /&gt;
C/O TIMO BUSCHMANN&lt;br /&gt;
XXXXXXXXXXXXXXXXXXX XX&lt;br /&gt;
XXXXX XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Send us some examples of your work together with some facts&lt;br /&gt;
about yourself. If you already have a game finished and you&lt;br /&gt;
want us to sell it, do not hesitate to contact us aswell.&lt;br /&gt;
 &lt;br /&gt;
DO NOT MISS YOUR CHANCE!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  LEMMING/AFL/PANIC DESIGNS, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STYX/AFL, XXXXXX XXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GLUT/AGONY DESIGN, XXXXXX XXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CALYPSO/AMNESIA+SILICON LIMITED., XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GARTH/ARCOSS, XXXXXXX XXX XXXX,&lt;br /&gt;
XXX. XXXXXXXXXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROBOCOP/ATLANTIS, XXXXXX, X.X. XXX XX,&lt;br /&gt;
XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TROOPER/ATLANTIS/AGONY DESIGN, XXXXXX XXXXX,&lt;br /&gt;
XXXXX XXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECILON/AVANTGARDE, XXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  NEPTUNE/CAMELOT, XXXX' XXXXXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SAT/CAMELOT, XXXX' XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SLAMMER/CAMELOT, XXXX XXXXXXX, XXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BARRACUDA/CANUS PATROL/A.D., XXXX XXXXXX,&lt;br /&gt;
XXX X X X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* AMC/CHARGED, XXXX XXXXXX, XXXXXXX X/XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOLUNTEER/CHORUS, XXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXX X, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SAILOR/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPLATTERHEAD/CHROMANCE, XXXX' XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STAKE/CHROMANCE/CHERUBS, XXXXXX XXXXXX,&lt;br /&gt;
XXXXXX X. XX, XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TITANIC/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WOZIO/CHROMANCE/AGONY DESIGN, XXXXXXX XXXXX,&lt;br /&gt;
XX. XXXXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LEECH/COMIC PIRATES, &amp;quot;XXXXXX&amp;quot;, XXXXXXXXXXX,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* REEKOL/COUPLE, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IMPETIGO/CRESCENT, XXXXXX XXXXX, XXXXXXXXXX XXX,&lt;br /&gt;
XXXXXX XXX. X/XX, XXXXX XXXXXXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TRANTOR/DESERT NOMADS, XXXXXX, XXXXX XXXXXXX XX,&lt;br /&gt;
X/X XX XXXXXXXX, XXXXX XX XXXXXXX, XXXXXX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  AUTHENTIC/EXCESS, XXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECOY/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEW DESIGN/EXCESS, XXXX, X.X. XXX XXXX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RED ROCK/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPERMBIRD/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IDOL/F4CG, XXXX' X. XXXXXX, XX. XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HAIN/F4CG, XXXXX XXXXXXXXX, X.X. XXX XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MAJA/F4CG, XXXXX XXXXXXXX, XXXXXXXXXX X/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* SPARK/F4CG, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDICATE/F4CG, XXXX XXXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TABASCO/FAIRLIGHT, MXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX X. XXXXXXXXX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GHOST/FICTION, XXXXXXXX XXXXXX, XXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* YODA/FICTION, XXXX XXXXXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JVD/FOCUS, XXXXXX XXX XXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ARTHUR/FUN FACTORY, XXXXXX XXXX, XXXXX XXX. XX,&lt;br /&gt;
XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* FUNNY/FUN FACTORY, XXXXX XXXXX XX.,&lt;br /&gt;
XXXXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TROOP/FUSION, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* XPOSER+TUC/FUSION/REBELS, X.+X. XXXXXXX,&lt;br /&gt;
XX XXX XXX XXXXXX, XXXX XXXXXXX, XXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEWSCOPY/GENESIS PROJECT, XXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WALKER/GENESIS PROJECT, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAMJAM/GROOVE D-SIGNS, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SEPTIC/IMPULSE, XXXXX X. XXX, XXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERDICT/IMPULSE, XXXXXX XXXXX, XXXXXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CORPSE/INOX, XXXXXX XXXXXX, XXXXXX XX.XXXX XX.X/X&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  CRUEL/INZANE, XXX XXXXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DIAMOND/INZANE/GOTHIC, XXXXX XXXXXXXXXXXXX,&lt;br /&gt;
X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BUNGALOW/JAM, XXXXX XXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TCHAD/JAM, XXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXX XXXXXXXX, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZIMBO/LIQUID, XXXXXX XXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CASCADE/MEGAUNIT, XXXXXXX XXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BIRD/MOTIV 8, XXXXX XXXX, XXXXXXXXXXXXX X, XX. XX.,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DANIEL/MOTIV 8, XXXXXX XXXXXXXX, XXXXX-XXXXXX X,&lt;br /&gt;
X.X. XXX XXXXX, XXXXXX XXXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IBANEZ/MOTIV 8, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MASON, XXXXX XXXXXXXX,&lt;br /&gt;
XX-XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX                   ?&lt;br /&gt;
 &lt;br /&gt;
* SUN DANCER/DOM- PC, XXX XXXXXXXXXX, XXXXXXX XX,&lt;br /&gt;
X.X, XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TFP/MOTIV 8, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX  XX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
XXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* MALAKAI/NERDS/POWERAGE/BCD, XXXXX XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX XX, XXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* POISON/NERDS, XXXXXXX XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXX XX, XXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GIGABYTE/NO NAME, XXXXXXXXX XXXXXXXX-XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX, XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LOUIS/NO NAME, XXXX XXXXXX,&lt;br /&gt;
XXXXXX-XXXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SCOFFER/NOICE/UTOPIA, XXXX XXXXXXXX, XXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  STASI/NOICE, XXXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  RRR/OXYRON, XXXX XXXXXXXXX, XXXXXXXXXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  POMMAC/PADUA, XXXXX XXXXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JUNKIE/PALACE/DOOM PATROL, XXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TOMMY BACKWOODS/PANIC DESIGNS, XXXXX XXXX,&lt;br /&gt;
XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CHAOTIC/REBELS, XXX XXXXXXX, XXXXXXX XX X,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEOTEC/REBELS/F4CG, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUZUKI/REBELS/TRD, XXXX XXXXXXX, XXXXXXXXXXXX. X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZAPOTEK/REBELS, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  DR.ZIVAGO, XXXXX XXXXX, XXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  KBS/REGINA, XXX XXXX XXXXXXXX, XXXXXX X,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MERCURY/REGINA, XXXXXXXX XXXX, XXXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DASH/ROLE, XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MOREN/SCS+TRC, XXXXXX XXXXXX, X.X. XXX XXXXX,&lt;br /&gt;
XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE/SCS+TRC, XXXXXXX X/X XXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SHOCKER/SCS+TRC, XXXXXXXX XXXXXX,&lt;br /&gt;
XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VENGEANCE/SCS+TRC, X XXXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GOP/SHAZAM, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
XXXX XXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* AOMEBA/SIESTA/EXTACY/WOW, XXXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXX XXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COUNT ZERO/TALENT, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MAVERICK/THE REMEMBERS, XXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ELWIN/THE SHARKS, PXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HODORY/THERAPY, XXXXXX XXXXXXX, XXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERGO/THERAPY, XXXX XXXX XXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDROM/TIA/CREST, XXXXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MACHO MAN/TPF, XXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* ANARCHY/TRD, XXXX, X.X. XXX XXX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* FATMAN/TRD, XXXX XXXXXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROOSTER/TRD, XXXXXXX X. XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STONE/TRD, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAVE/TRIAD, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VAIN/TRIAD, XXXXX XXXXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SOLID/TSR, XXX XXXXXXXX, XXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* PUSSYFOOTER/WOW, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STASH/WRATH DESIGNS/AFL, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* OXBOW/XENON, XXXX XXX XXXXXXXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPECTATOR/XENON/AFL, XXXXXX XXX XXXXXXXX,&lt;br /&gt;
XXX XXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COOL-1, XXX XXXXX, XX XXXXXXXX XXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUSIEUZI, XXXXX XXXXXX, X.X. XXX XXXX, XXXXXXX,&lt;br /&gt;
XXXXX, XXXXX - XXXX, XXXXXX XXXXXX XX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOYAGE, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Here ends this months advertisement chapter. Feel welcome to&lt;br /&gt;
send in relevant material, so that this chapter can remain&lt;br /&gt;
updated!&lt;br /&gt;
                             signed&lt;br /&gt;
                          KBS/REGINA&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      MEET THE PRESS - WORLD OF MAGAZINES  &lt;br /&gt;
   -------------------------------------&lt;br /&gt;
Welcome to the official reaction chapter of the information&lt;br /&gt;
guide THE PULSE MAGAZINE. We accept reactions of any form&lt;br /&gt;
to this chapter, where we will answer your questions and take&lt;br /&gt;
advices into consideration.&lt;br /&gt;
 &lt;br /&gt;
MEET THE PRESS also offers objective reports on actual&lt;br /&gt;
magazines released now. But majorly wants for people to send&lt;br /&gt;
us reactions, be it positive or negative - we will salute any&lt;br /&gt;
form of readerinteraction.&lt;br /&gt;
 &lt;br /&gt;
The address to send to :&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
You will also be able to express your opinion about the&lt;br /&gt;
sceners', magazines and everything else that has anything&lt;br /&gt;
to do with the world of information in the C64 scene.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
REACTION FROM CALYPSO/AMNESIA,&lt;br /&gt;
Usually I do not write reactions, but I will make an exception&lt;br /&gt;
in this case. I see THE PULSE as one of the better magazines&lt;br /&gt;
in the scene, covering some new ideas with always interesting&lt;br /&gt;
text about interesting people and subjects. This make me&lt;br /&gt;
look forward to a new issue every month.&lt;br /&gt;
In addition I would like to say, that I get a bit irritated by&lt;br /&gt;
all the those people that keep complaining over THE PULSE&lt;br /&gt;
mainly being based on the elite side of the scene. Of course&lt;br /&gt;
it is, and why should't it be? Afterall, there are dosens of&lt;br /&gt;
magazines covering the same ideas and subjects every month.&lt;br /&gt;
I wonder why those people that keep complaining still read THE&lt;br /&gt;
PULSE. If they do not like it, they should't read it! That&lt;br /&gt;
easy. Probably they like the magazine more than they want to&lt;br /&gt;
admit. Keep up the good work!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks a lot for the reaction, I appreciate your positive&lt;br /&gt;
words about THE PULSE. You are absolutely correct, that&lt;br /&gt;
there are a whole lot of other magazines mainly based on&lt;br /&gt;
elite coverage, and there is a very good reason for that -&lt;br /&gt;
it makes a lot more interesting reading. I have to admit, I&lt;br /&gt;
would hate covering news from groups I never heard of before,&lt;br /&gt;
that would be too boring and would surely ruin the business.&lt;br /&gt;
People will always complain, athough I always figured it was&lt;br /&gt;
the old people in the world who complained about everything&lt;br /&gt;
in sight. Obviously the scene has a lot of these complainish&lt;br /&gt;
type of people, nothing we can do about it, except learn to&lt;br /&gt;
live with bad criticism - which I have. But I hope the sceners&lt;br /&gt;
would put on a smiley face, instead of always being so damn&lt;br /&gt;
negative!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REACTION FROM BLACK WIDOW/GOTHIC DESIGNS,&lt;br /&gt;
The main menu is a bit hard to read with the green text on the&lt;br /&gt;
black back-ground, the flashes also makes it a little hard to&lt;br /&gt;
see. However, I like the way that you have the chapter and&lt;br /&gt;
who wrote it appear at the bottom of the screen. All in all,&lt;br /&gt;
it's a good read with a lot of variety and text.&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
I am aware of the visual problem our menu appear to have&lt;br /&gt;
caused many people. When putting the outfit together, we&lt;br /&gt;
did not consider the menu to hold such a problem, and&lt;br /&gt;
therefore we never changed it. Another factor is the fact&lt;br /&gt;
that the coder of the outfit, DR.ZIVAGO, is currently taking&lt;br /&gt;
a break from the scene - which is the reason we never&lt;br /&gt;
changed it. But one thing is for sure, a nw outfit is on its&lt;br /&gt;
way, and will be out together with the next edition of&lt;br /&gt;
THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
REACTION FROM AVALANCHE/ATLANTIS,&lt;br /&gt;
All in all, THE PULSE is one of todays best magazines. It's&lt;br /&gt;
very actual, the quality of texts is steady and the presen-&lt;br /&gt;
tation has its own style. What I am missing is a better view&lt;br /&gt;
into the entire demo-scene. Here THE PULSE is simply&lt;br /&gt;
lacking. Another critic must go to the actual menu-screen:&lt;br /&gt;
The text display in multi-colour and the &amp;quot;colour-scroll&amp;quot; are&lt;br /&gt;
really no good for visual trained people. Anyway, all in all&lt;br /&gt;
it's one of the best. Keep it up!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks for the positive reaction, spiced with a bit of&lt;br /&gt;
criticism. I do agree we lack a lot when it comes to covering&lt;br /&gt;
the demo-scene, but so does every other magazine in the&lt;br /&gt;
scene. You will be able to read more about this problem in&lt;br /&gt;
this edition of SPECIAL ASSIGNMENT, which should tell the&lt;br /&gt;
tale of why we do have more text about the demo-scene.&lt;br /&gt;
About the menu I can only refer to my comments for the&lt;br /&gt;
earlier written reaction - but do not dispair, a new outfit&lt;br /&gt;
is on its way, and surely you can do with this one till then.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The monthly reports on actual magazines follows, this month&lt;br /&gt;
we looked at NEWS PRESS and DOMINATION which was just&lt;br /&gt;
recently released.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REPORT ON NEWS PRESS/REBELS..&lt;br /&gt;
--------------------------&lt;br /&gt;
We looked at the latest edition, issue 14.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS has gone through some changes since the last&lt;br /&gt;
time it was released, excusing the fact that it has been a&lt;br /&gt;
long delay since we last saw it.&lt;br /&gt;
 &lt;br /&gt;
The editors of NEWS PRESS are NEOTEC, DEEKAY, MR.WAX&lt;br /&gt;
and VIPER. The general editors however, are NEOTEC and&lt;br /&gt;
VIPER of REBELS.&lt;br /&gt;
 &lt;br /&gt;
The brand new outfit is original, with a text-display consis-&lt;br /&gt;
ting of a proportional chaset, using a small control menu in&lt;br /&gt;
the bottom of the screen. The chapter-menu is equally good&lt;br /&gt;
looking, with nice graphics and a simple text-display.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS still offers the original chapters as before,&lt;br /&gt;
but new to the program is the US board report, including the&lt;br /&gt;
release-chart - following the latest trend. NEWS PRESS is&lt;br /&gt;
still very attentive towards the graphics-scene, serving&lt;br /&gt;
two chapters about computer graphics and disk-cover&lt;br /&gt;
graphics. NEWS PRESS also includes updated news and voted&lt;br /&gt;
charts, ending with a nice and long advertisement section.&lt;br /&gt;
A good and long program.&lt;br /&gt;
The English is as good as you could ask from any scene&lt;br /&gt;
magazine, while NEWS PRESS also moved towards the&lt;br /&gt;
professional attitude introduced to the scene by, guess who!&lt;br /&gt;
 &lt;br /&gt;
The best about NEWS PRESS, is the excellent work on the&lt;br /&gt;
chapters it serves, and a good and worthy professional&lt;br /&gt;
attitude towards the scene. Does not waste the readers time,&lt;br /&gt;
but manage to say what is sufficient in a sufficient amount&lt;br /&gt;
of time.&lt;br /&gt;
 &lt;br /&gt;
The worst about NEWS PRESS, is that it should have had&lt;br /&gt;
atleast one chapter offering good debates or atleast some&lt;br /&gt;
articles - making the magazine interact with the readers&lt;br /&gt;
about important scene topics. It also lacks an interview&lt;br /&gt;
chapter, which is a definite must for a scene magazine.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS is a good magazine, well worth reading. The&lt;br /&gt;
editors are serious in their approach towards the scene, and&lt;br /&gt;
NEWS PRESS also gives their best to be more competetive&lt;br /&gt;
against the other magazines in the scene - which is good.&lt;br /&gt;
 &lt;br /&gt;
Basically you could define NEWS PRESS as a top cracking&lt;br /&gt;
and graphics-scene magazine. It does concern other areas&lt;br /&gt;
though, but mainly the before mentioned.&lt;br /&gt;
                                     -----&lt;br /&gt;
REPORT ON DOMINATION&lt;br /&gt;
------------------&lt;br /&gt;
We looked at the first edition of this brand new magazine. It&lt;br /&gt;
was not released under any label.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION has been announced to be released for quite a&lt;br /&gt;
while, and finally it was made available to us all. This is&lt;br /&gt;
what we saw and felt about it, after reading it through.&lt;br /&gt;
 &lt;br /&gt;
Although DOMINATION is a huge creation, it was all put&lt;br /&gt;
together by one man alone, JAZZCAT/LEGEND. He proves to&lt;br /&gt;
be a great editor, like he did when he worked for THE PULSE&lt;br /&gt;
and VANDALISM NEWS. But to think that he should be able to&lt;br /&gt;
continue making DOMINATION all by himself is absurd - but&lt;br /&gt;
very admireable if he can continue at the pace he is going.&lt;br /&gt;
 &lt;br /&gt;
The intro is absolutely awesome, with superb graphics from&lt;br /&gt;
ROB of CAMELOT. The outfit itself is a bit of a blow really,&lt;br /&gt;
with an upscroller like every other magazine. The graphics&lt;br /&gt;
remains good, while the menu is somewhat boring. All the&lt;br /&gt;
graphics, musc and coding was made exclusively for&lt;br /&gt;
DOMINATION.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION offers 14 chapters, but some are based on the&lt;br /&gt;
same topic - like a couple of charts and addresses chapters.&lt;br /&gt;
DOMINATION has a good program on its hands, with the&lt;br /&gt;
latest news, an alright release-chart, a voted chart, a&lt;br /&gt;
couple of excellent interviews, good reviews (mags, demos,&lt;br /&gt;
music and graphics) and finally an illegal chapter for the&lt;br /&gt;
hack/phreak interested. In other words, DOMINATION has&lt;br /&gt;
something for everyone to read.&lt;br /&gt;
 &lt;br /&gt;
The English is excellent. Although JAZZCAT is Australian,&lt;br /&gt;
he still manages to write in an easy to read method, making it&lt;br /&gt;
possible for those who are not that good at English to keep&lt;br /&gt;
up.&lt;br /&gt;
 &lt;br /&gt;
The best thing about DOMINATION, is the large variety of&lt;br /&gt;
text, as stated earlier - there is something for everyone to&lt;br /&gt;
read. Another good thing, is that the editor, JAZZCAT, knows&lt;br /&gt;
what he is talking about.&lt;br /&gt;
 &lt;br /&gt;
There is not really anything mentionable when it comes to the&lt;br /&gt;
worst thing. DOMINATION is able to provide what it promises,&lt;br /&gt;
which is what we are supposed to look at. As a scene magazine,&lt;br /&gt;
it is well qualified.&lt;br /&gt;
 &lt;br /&gt;
What can I say, other than repeat the words JAZZCAT wrote&lt;br /&gt;
about THE PULSE - &amp;quot;This mag as a overall scene outlook on&lt;br /&gt;
its feel&amp;quot;. (Whatever that would mean, heh).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_17</id>
		<title>The Pulse 17</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_17"/>
				<updated>2010-07-04T11:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 94.142.130.189 (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       +  WELCOME TO  +&lt;br /&gt;
&lt;br /&gt;
     +  THE PULSE MAGAZINE  -  THE OCTOBER EDITION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the 17th edition of the worldwide distributed&lt;br /&gt;
scripture THE PULSE MAGAZINE - released as an independent&lt;br /&gt;
production on a monthly basis. This is your guide to the world&lt;br /&gt;
of information within the Cracking, Demo and Modem-scene. &lt;br /&gt;
&lt;br /&gt;
We send our respect and greetings to our friends/colleagues;&lt;br /&gt;
&lt;br /&gt;
PROPAGANDA, SKYHIGH, VANDALISM NEWS, DOMINATION,&lt;br /&gt;
RELAX, NITRO, SPLASH and IMMORTAL FLASH. Also a giant&lt;br /&gt;
hello to all our friends and supporters worldwide.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS : Use JOYSTICK in PORT II and move LEFT/&lt;br /&gt;
                  RIGHT to switch between pages. Press FIRE&lt;br /&gt;
                  to reach the menu.&lt;br /&gt;
COMMENTS FROM THE EDITOR                              PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WE ACCEPT NO DELAY - NOR SHOULD YOU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I presume most of you remember this wellknown slogan,&lt;br /&gt;
originally practised by THE PULSE MAGAZINE. But the last&lt;br /&gt;
two months we had to put our slogan behind us, as we have&lt;br /&gt;
had some problems getting our otherwise excellent staff&lt;br /&gt;
settled in the new magazine environment. Therefore the&lt;br /&gt;
market was left without THE PULSE MAGAZINE for the last&lt;br /&gt;
two months, we hope you can forgive us for this.&lt;br /&gt;
&lt;br /&gt;
We were discussing the possibility of releasing on a 2 month&lt;br /&gt;
basis, instead of the otherwise popular 1 month interval. But&lt;br /&gt;
now we have agreed, that either we release monthly or we do&lt;br /&gt;
not release at all. I hope this will bring some enjoyment in the&lt;br /&gt;
minds of our most faithful readers, who have been wondering&lt;br /&gt;
what was up with us.&lt;br /&gt;
But now we are back, and hopefully with a staff working&lt;br /&gt;
without any delay problems or writersblock. We are also able&lt;br /&gt;
to present a brand new outfit, produced by SYNDROM and&lt;br /&gt;
EARTHQUAKE. I think you would find we are now in the race of&lt;br /&gt;
best looking outfit - thanks to them. Hopefully this will get&lt;br /&gt;
some of the more superficial voters, to once again&lt;br /&gt;
acknowledge us as a leading magazine. Although I have&lt;br /&gt;
always been of the firm opinion, that it ought to be the text&lt;br /&gt;
that matters. &lt;br /&gt;
&lt;br /&gt;
I would like to encourage all of you, to study this edition of&lt;br /&gt;
MEET THE PRESS, as it holds some important information&lt;br /&gt;
about the future of THE PULSE MAGAZINE. Also read all the&lt;br /&gt;
informative and entertaining chapters presented. In short, I&lt;br /&gt;
can honestly say; WE ARE BACK IN FULL EFFECT!&lt;br /&gt;
&lt;br /&gt;
General Editor,&lt;br /&gt;
DUKE&lt;br /&gt;
THE HOUSE STAFF                                       PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GENERAL EDITOR                       DUKE&lt;br /&gt;
ASSISTENT EDITOR                     CROSSFIRE/MOTIV 8&lt;br /&gt;
U.S. CORRESPONDENT                   CHOTAIRE/AFL+PANDORA&lt;br /&gt;
INTERNET CORRESPONDENT               PLAYBOY/F4CG&lt;br /&gt;
LEGAL CORRESPONDENT                  TDJ/FOCUS&lt;br /&gt;
EURO CORRESPONDENT                   KBS/ONSLAUGHT&lt;br /&gt;
PROGRAMMING CRITIC                   MR.SEX/BYTERAPERS&lt;br /&gt;
MUSICAL CRITIC                       THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICAL CRITIC                     EARTHQUAKE/ANTIC/CS&lt;br /&gt;
&lt;br /&gt;
We  are searching for a couple of fine editors to join our&lt;br /&gt;
otherwise excellent staff. &lt;br /&gt;
&lt;br /&gt;
              MONTHLY RELEASES editor WANTED.&lt;br /&gt;
&lt;br /&gt;
             PHREAKERS calling overseas WANTED.&lt;br /&gt;
THE CREDITS                                           PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PROGRAMMING                         THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICS                              EARTHQUAKE/ANTIC/CS&lt;br /&gt;
MUSIC                                 METAL+DRAX/VIBRANTS&lt;br /&gt;
&lt;br /&gt;
THE INTERNET ADDRESSES                                PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DUKE                  TRASH WWW.AALBORGES.DK&lt;br /&gt;
CROSSFIRE             PLAYBOY BBS.CC.UNIUD.IT&lt;br /&gt;
TDJ                   TDJ BART.NL&lt;br /&gt;
SYNDROM               HARTUNG RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
MR.SEX                B150542 PROFFA.CC.TUT.FI&lt;br /&gt;
EARTHQUAKE            DSC INFORMATIK.TU-CHEMNITZ.DE&lt;br /&gt;
&lt;br /&gt;
It is also possible to meet us at the popular channel #C-64 on&lt;br /&gt;
the IRC. This is also the place to communicate with sceners&lt;br /&gt;
from all over the world - only on the internet ofcourse.&lt;br /&gt;
HOW TO CONTACT                                        PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Incase you are not an owner of an internet account, you can&lt;br /&gt;
reach us at the following two addresses for our editorial. We&lt;br /&gt;
gladly accept News, Information, Reports, Statements,&lt;br /&gt;
Reactions, Addresses or whatever that may be relevant to the&lt;br /&gt;
readers of THE PULSE MAGAZINE. All material must be made&lt;br /&gt;
available to us no later than the 28th of OCTOBER. Please&lt;br /&gt;
notice the special address for the ADVERTISEMENTS.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE WHQ              ADVERTISEMENTS&lt;br /&gt;
XXXX XXXXX                          XXX XXXX XXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXX XX                    XXXXXX X&lt;br /&gt;
XXXX XXXXXXX                        XXXXXX XXXXX&lt;br /&gt;
XXXXXXX                             XXXX XXXXXX&lt;br /&gt;
                                    XXXXXXX&lt;br /&gt;
(Also use this address if you &lt;br /&gt;
 are a mag-editor - to swap)&lt;br /&gt;
THE PROGRAM GUIDE                                     PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PREFACE                            INTRODUCTION/EDITORIAL&lt;br /&gt;
NEWS JOURNAL                       NEWS/FACTS&lt;br /&gt;
WORLD OF DEMOS                     DEMO REVIEWS&lt;br /&gt;
SATIRICA                           SATIRIC STORIES/VIEWS&lt;br /&gt;
PROFILE                            INTERVIEW/TALKSHOW&lt;br /&gt;
SCENE ILLUSTRATED                  DEBATE/INFORMATION&lt;br /&gt;
THE BOARD REPORT                   NEWS/REPORT&lt;br /&gt;
MEET THE PRESS                     INTERACTION/MEDIA&lt;br /&gt;
TALES FROM THE DARKSIDE            DEMO DEBATE&lt;br /&gt;
THE INTERNET REPORT                INFORMATION/USERS&lt;br /&gt;
OVERALL CHARTS                     VOTED CHARTS/ANALYSIS&lt;br /&gt;
ADVERTISEMENTS                     SWAP ADVERTS&lt;br /&gt;
&lt;br /&gt;
We are still short of our MONTHLY RELEASES chapter. If you&lt;br /&gt;
have experience within the cracking-scene, and call the&lt;br /&gt;
American boards on a regular basis - you could join our staff!&lt;br /&gt;
GENERAL INFORMATION                                   PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is a complete C64 scene based&lt;br /&gt;
magazine. As the only C64 magazine, we are dedicated to&lt;br /&gt;
giving you an insight about all the corners of the scene - in&lt;br /&gt;
short, we cover the world, because the C64's business is our&lt;br /&gt;
business.&lt;br /&gt;
&lt;br /&gt;
The contents of this edition may not have to be the opinion of&lt;br /&gt;
all editors in the staff of THE PULSE MAGAZINE. Each editor&lt;br /&gt;
is of his own seperate opinion, but feels free to express that&lt;br /&gt;
opinion without having to express the overall opinion of THE&lt;br /&gt;
PULSE MAGAZINE.&lt;br /&gt;
&lt;br /&gt;
Thanks must go to those that helped us in the making of this&lt;br /&gt;
edition. We depend on help from all sceners, therefore we urge&lt;br /&gt;
everyone to take part in our many debates as well as sending&lt;br /&gt;
us news and information. We appreciate the support!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==News journal==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       +  NEWS JOURNAL  -  MONTHLY SCENE REPORT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We bring you another exclusive update of the current scene&lt;br /&gt;
situation, as it looks in the eyes of the News Journal&lt;br /&gt;
reporters. Join us every month, for an inside look at the news&lt;br /&gt;
with competent views.&lt;br /&gt;
&lt;br /&gt;
In order for us to have the most complete news report, we&lt;br /&gt;
need the help of our readers, to send us news and reports. If&lt;br /&gt;
you are situated where the action happens, you could join us&lt;br /&gt;
as a European Correspondent. We can be contacted using any&lt;br /&gt;
of the addresses or numbers printed in our introduction &lt;br /&gt;
chapter, PREFACE.&lt;br /&gt;
&lt;br /&gt;
NEWS JOURNAL is as always anchored by DUKE, assisted in&lt;br /&gt;
the news gathering by CROSSFIRE and our new Correspondent&lt;br /&gt;
CHOTAIRE/ALPHA FLIGHT.&lt;br /&gt;
ALPHA FLIGHT (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT has had a very uneasy fall transition, with&lt;br /&gt;
major conflicts between SKINHEAD and the latest signing,&lt;br /&gt;
CHOTAIRE. The conflict started with SKINHEAD being forced&lt;br /&gt;
to leave, but he was later to return to the flight. According to&lt;br /&gt;
SKINHEAD, his hostility towards CHOTAIRE will not have any&lt;br /&gt;
effect with regards to his performance for ALPHA FLIGHT -&lt;br /&gt;
therefore solving the problems for the other members.&lt;br /&gt;
CHOTAIRE also joined up with the Germans in EXCESS, and&lt;br /&gt;
will also stay with NEMESIS under the handle of IMPERATOR.&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT were also able to announce the signing of&lt;br /&gt;
another new member, SPIDER (not the one known from&lt;br /&gt;
SILICON LTD.) joined as a swapper.&lt;br /&gt;
&lt;br /&gt;
Two of the most prominent members of ALPHA FLIGHT,&lt;br /&gt;
IGNORANCE and MARC, is put out of action for a while. (MORE)&lt;br /&gt;
ALPHA FLIGHT  (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
IGNORANCE is reportedly not able to call out for a while, and&lt;br /&gt;
MARC joined the army, leaving the leadership to another&lt;br /&gt;
member.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE EVIL ISLAND             XXX - XXX - XXXX&lt;br /&gt;
             HOLIDAY INN CAMBODIA        XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANCIENT MARINER, ARNE, CALYPSO, CHOTAIRE,&lt;br /&gt;
IGNORANCE, MARC, MAX, MURPHY, POL POT, REAM, SHUZE,&lt;br /&gt;
SKINHEAD, SPIDER, STYX, ZAPOTEK and XENON.&lt;br /&gt;
AVANTGARDE (GER, USA, ENG, SWI, POL, etc.) &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Perhaps the biggest profile of AVANTGARDE, DEFF, is back&lt;br /&gt;
from his stay at the hospital. This should also mean, that he&lt;br /&gt;
resumed his work for PROPAGANDA and RELAX. &lt;br /&gt;
&lt;br /&gt;
Meanwhile AVANTGARDE decided to sign on the leader of&lt;br /&gt;
AGONY, DRUID, who becomes the first member of a possible&lt;br /&gt;
Polish section of AVANTGARDE.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CHAMELEON, CYBORG, DEFF, DERBYSHIRE RAM,&lt;br /&gt;
DRUID, FREESTYLE, INTRUDER, JACK ALIEN, JACK&lt;br /&gt;
DANIELS, RAGE, RENEGADE, SKYWOLF, SUICIDE, THORN,&lt;br /&gt;
TRICOM, TRIMONE and WEASEL.&lt;br /&gt;
CHROMANCE (HUN, GER, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
CHROMANCE have started showing more sign of life, as JAZZY&lt;br /&gt;
D was spotted calling out regulary again. Also the leader of&lt;br /&gt;
CHROMANCE, MR.WAX, returned to boost the side, in its&lt;br /&gt;
attempt to reach previous times status. &lt;br /&gt;
&lt;br /&gt;
Meanwhile the Swedish sysop of THE HIGHWAY, JOYRIDE,&lt;br /&gt;
along with STAKE and HOMEBOY left CHROMANCE to boost&lt;br /&gt;
their concentration on their membership of ONSLAUGHT. &lt;br /&gt;
&lt;br /&gt;
To balance their memberstatus, they signed on MOTION of&lt;br /&gt;
DESTROY, and LION of CHAOS.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IMMORTAL, JAZZY D, LION, MEPHON, MOOSE,&lt;br /&gt;
MOTION, MR.WAX, PAINKILLER, SCATMAN, SPERMBIRD,&lt;br /&gt;
SYCO and T.L.&lt;br /&gt;
F4CG (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The summer has been long for many, and especially for one of&lt;br /&gt;
the oldest organisations in the scene, F4CG. But after a rather&lt;br /&gt;
inactive period, the leader SOLAR decided to boost some life&lt;br /&gt;
into the otherwise members-wise strong group. &lt;br /&gt;
&lt;br /&gt;
As a result, MAJA and HAIN were spotted calling out again,&lt;br /&gt;
while the Swedes NEWSCOPY and MOTLEY also found their&lt;br /&gt;
way back to their previous activities. &lt;br /&gt;
&lt;br /&gt;
In addition to the already strong modem equipped side of the&lt;br /&gt;
group, the German trader NEOTEC is said to start calling out&lt;br /&gt;
as well. Meanwhile they signed on a coder and cracker called&lt;br /&gt;
ARISTO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
F4CG  (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
SITES      : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANTITRACK, ARISTO, BITMAN, CEREBUS,&lt;br /&gt;
CYBERSURFER, CYBORG, DECODER, DEVIL, DRAZ, FEN1,&lt;br /&gt;
HAIN, KING, MAJA, MORRIS, MOTLEY, MR.ALPHA, NEOTEC,&lt;br /&gt;
PLAYBOY, SMASHER, SNEAPER, SOLAR, TC, THERION and&lt;br /&gt;
WALKER.&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
FAIRLIGHT is still a great mystery to many, atleast with&lt;br /&gt;
what their ambitions with SHOUT is concerned. The long&lt;br /&gt;
awaited follow-up release to the somewhat disappointing&lt;br /&gt;
debute edition, is still to be expected on the market. It seems&lt;br /&gt;
as if FAIRLIGHT have totally given up on SHOUT, for whatever&lt;br /&gt;
reason we can only speculate about. Read an exclusive&lt;br /&gt;
interview with BACCHUS about the current SHOUT situation in&lt;br /&gt;
MEET THE PRESS.&lt;br /&gt;
&lt;br /&gt;
A lot of things are happening in FAIRLIGHT, with HARLEKIN&lt;br /&gt;
and his wife happily expecting a baby. In addition to this,&lt;br /&gt;
HARLEKIN has started working on a few things - and&lt;br /&gt;
according to BACCHUS, a demo should appear in the future.&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT coder, TRON, is out of the army again. This&lt;br /&gt;
time it was due to astmatic symptoms, that could      &amp;lt;MORE&amp;gt;&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lead to astma, so he was called off. He is currently working,&lt;br /&gt;
and his BBS project (C*Base on PC) is again progressing.&lt;br /&gt;
BACCHUS started coding C on the Amiga to produce utilities&lt;br /&gt;
for the time when he will be porting his C64 collections to a&lt;br /&gt;
CD. Meanwhile ROWDY quit work on a petrolstation, and is&lt;br /&gt;
now back in school. He was bored, and wanted to go on in life.&lt;br /&gt;
ROWDY can therefore be found on the internet, along with&lt;br /&gt;
SPIROU - both joining a very active FAIRLIGHT mass on the&lt;br /&gt;
internet.&lt;br /&gt;
&lt;br /&gt;
BOARDS      : WARES AQUARIUM          +XX - XXX - XXXX&lt;br /&gt;
             THE FISH BOWL            +XX - XXXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BACCHUS, HARLEKIN, HIGHLANDER, OGAMI, RED&lt;br /&gt;
DEVIL, ROWDY, SLEDGE, SPIROU, TABASCO and TRON.&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The most controversial and talked about co-operation this&lt;br /&gt;
year, HARDCORE and ONSLAIGHT, has come to an end.&lt;br /&gt;
ONSLAUGHT decided to stop the somewhat successful&lt;br /&gt;
partnership, after conflicts with RAMIREZ of HARDCORE, who&lt;br /&gt;
allegedly should have attempted to persuade ONSLAUGHT&lt;br /&gt;
members into joining HARDCORE. His ambitions ended in the&lt;br /&gt;
death of the co-operation, which is regreted by both groups.&lt;br /&gt;
&lt;br /&gt;
Although most of the scene did not seem to leave HARDCORE&lt;br /&gt;
much of a chance on their own, they managed to sign on the&lt;br /&gt;
leader of ATLANTIS, DR.DISK. He is supposed to boost some&lt;br /&gt;
action into the proud side. &lt;br /&gt;
&lt;br /&gt;
Being without a board after the farewell to ONSLAUGHT, they&lt;br /&gt;
were accepted onto the American BBS, IN LIVING COLOR.&lt;br /&gt;
They will have to share the board for the moment         &amp;lt;MORE&amp;gt;&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
though, as it is already owned by MOTIV 8. &lt;br /&gt;
&lt;br /&gt;
Meanwhile they were able to add a couple of more names to&lt;br /&gt;
their status, as BINGOBYTE of PADUA (formerly known as&lt;br /&gt;
CREAT) and GORDON signed on for the HARDCORE team.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : B-WYZE, BINGOBYTE, BLOCKBUSTER, CARLOS,&lt;br /&gt;
DOOZE, DR.DISK, GORDON, LEEWAY, Q-TIP, RAMIREZ, RAP,&lt;br /&gt;
SHOCKER, VOLUNTEER and ZORE.&lt;br /&gt;
HITMEN  (GER, SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary German cracking-group, HITMEN, is back in the&lt;br /&gt;
scene with some of its original profiles in the memberstatus.&lt;br /&gt;
In addition to the already announced memberstatus, they&lt;br /&gt;
managed to sign on the TRIAD trader from Sweden, TRANZIIE.&lt;br /&gt;
&lt;br /&gt;
A rumour spread, that THE MYSTICAL PARADISE is to return&lt;br /&gt;
serving as the European HQ for HITMEN. Time will reveal the&lt;br /&gt;
true nature of this rumour ofcourse.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE DUNGEON              XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CURLIN, CROEPAZ, HI-LITE, JIHAD, JINX,&lt;br /&gt;
LAWNMOVER MAN, PEACEMAKER, RACOON, RAZE, TRANZIIE,&lt;br /&gt;
TYROON and VORTEX.&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Danish based team, MOTIV 8, has launched a minor&lt;br /&gt;
campaign, in order to clear any ongoing rumours staged by the&lt;br /&gt;
sysop of WESTPOINT, HEAVY HEAD, that they were supposed&lt;br /&gt;
to be NEO-NAZI's. According to the boss of MOTIV 8,&lt;br /&gt;
CROSSFIRE, the rumours are ridiculous, especially when&lt;br /&gt;
considering the fact that VORTEX (real name KADIR) a former&lt;br /&gt;
member of MOTIV 8, and STONE (real name KHALED) proved&lt;br /&gt;
the multicultural policy of MOTIV 8. This case shows how&lt;br /&gt;
easy it is to some sceners, to take advantage at the rage built&lt;br /&gt;
in the scene against racism and Nazism. All anyone has to do&lt;br /&gt;
to &amp;quot;get rid off&amp;quot; or &amp;quot;create problems for&amp;quot; someone, is to spread&lt;br /&gt;
rumours about them being either racists or Nazi's. It is a&lt;br /&gt;
pityful situation the scene has to deal with, as this report&lt;br /&gt;
shows evidence of innocent sceners being subject of cruel&lt;br /&gt;
rumours and false allegations.&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Meanwhile on the more practical front of MOTIV 8, they claim&lt;br /&gt;
to open a brand new site in Sweden. MASON/M8 is currently&lt;br /&gt;
working fulltime on the configurations of the site, so it will&lt;br /&gt;
obviously belong to MOTIV 8 completely. Rumours has it&lt;br /&gt;
though, that RAZOR 1911 from the PC (old RAZOR EXPRESS&lt;br /&gt;
from the 80ies on the C64) will return to the C64, and if this&lt;br /&gt;
happens, the site will be shared amongst MOTIV 8 and RAZOR.&lt;br /&gt;
&lt;br /&gt;
Looking to gain a site, MOTIV 8 had to give up their popular&lt;br /&gt;
European HQ, MOUNT OLYMPUS. The sysop, BIRD, decided to&lt;br /&gt;
leave, due to conflicts between MOTIV 8 and both HEAVY&lt;br /&gt;
HEAD and JASON of ONSLAUGHT. As a result of this, BIRD&lt;br /&gt;
joined up with reformed PANDORA, and consequently his&lt;br /&gt;
board, MOUNT OLUMPUS because the new Scandinavian&lt;br /&gt;
PANDORA HQ. Rumours add to the story, how BIRD should be&lt;br /&gt;
considering bringing his magazine EARTHSHAKE back  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
on the market. However, knowing the market of today, he may&lt;br /&gt;
face a hard journey to the top, as the magazine industry has&lt;br /&gt;
progressed immensely since his last release of EARTHSHAKE.&lt;br /&gt;
But regardless of the current situation, we wish him the best&lt;br /&gt;
of luck with making it a success.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 still has IN LIVING COLOR running for them as their&lt;br /&gt;
WHQ, and it is not blacklisted like the rumour claims. IN&lt;br /&gt;
LIVING COLOR is back and running perfectly like before,&lt;br /&gt;
therefore people are invited to call back at its usual number.&lt;br /&gt;
In addition to bringing ILC back online again, the sysop&lt;br /&gt;
GREGO/M8 even started calling out again.&lt;br /&gt;
&lt;br /&gt;
Another comeback was reported from MOTIV 8, as their&lt;br /&gt;
shared Italian FTP-site with F4CG went online again.&lt;br /&gt;
PLAYBOY/F4CG had to exchange the harddisk of the    &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lineux, and ran into complicated problems. The site went&lt;br /&gt;
online again in late July, and can now be reached again using&lt;br /&gt;
the internet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile rumours are spreading, that MIZAR/M8 should&lt;br /&gt;
have been jailed, sentenced with his hacker-charges. All his&lt;br /&gt;
phonelines has been disconnected, his personal line as well as&lt;br /&gt;
the one he ran his board, INTERTRADE, on. More info will&lt;br /&gt;
follow, as it is revealed.&lt;br /&gt;
&lt;br /&gt;
ICEBALL/M8 finally joined the internet, while STONE/M8&lt;br /&gt;
stopped swapping and started concentrating on an&lt;br /&gt;
Amiga-career instead. He is still active on the C64 for some&lt;br /&gt;
time though, as he wants to finish a few projects he started,&lt;br /&gt;
amongst them, the co-op demo soon coming from M8 and&lt;br /&gt;
PADUA.                                                  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, HOL, NOR)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The whereabouts of the M8 trader, TG-ACME, is solved.&lt;br /&gt;
According to SAURON/ILLUSION, TG-ACME is in the midst&lt;br /&gt;
of serving the Norwegian army. But he is still reachable&lt;br /&gt;
through the internet.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 were able to boast their very own homepages on the&lt;br /&gt;
World Wide Web (WWW). The pages are handled by&lt;br /&gt;
GREENFROG/M8 and can be reached on the following address :&lt;br /&gt;
http://www.informatik.uni-oldenburg.de/-grfrog/&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX  (USA)&lt;br /&gt;
SITES        : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BINJINX, CLIVE, CROSSFIRE, EDDIE,&lt;br /&gt;
GREENFROG, GREGO, IBANEZ, ICEBALL, MASON, MERLIN,&lt;br /&gt;
MIZAR, NATAS, STONE and TG-ACME.&lt;br /&gt;
ONSLAUGHT  (GER, AUS, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Despite the contriversial event, the break-up between&lt;br /&gt;
ONSLAUGHT and HARDCORE, ONSLAUGHT remains to be very&lt;br /&gt;
active, expanding on a universial basis. The American BBS,&lt;br /&gt;
DEADZONE, therefore became the new WHQ for VANDALISM&lt;br /&gt;
NEWS and ONSLAUGHT. The sysop of DEADZONE, TROUBLE,&lt;br /&gt;
also joined up with ONSLAUGHT.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the legal section of ONSLAUGHT, ONSLAUGHT&lt;br /&gt;
DESIGN, signed on ASV (ex. ANTIC and OXYRON) who will&lt;br /&gt;
operate as a musician, graphician and programmer. The&lt;br /&gt;
talented PEET and CUBEHEAD of KAOS DESIGNS also joined&lt;br /&gt;
up with ONSLAUGHT DESIGN, working as graphicians and&lt;br /&gt;
musicians.&lt;br /&gt;
&lt;br /&gt;
In addition to the new signings, ONSLAUGHT DESIGN decided&lt;br /&gt;
to kick out THE TWINS and TMM.                         &amp;lt;MORE&amp;gt;&lt;br /&gt;
ONSLAUGHT  (GER, DEN, AUS, POL, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS      : DOWN BY LAW             XXX-XXX-XXXX&lt;br /&gt;
             DEAD ZONE                XXX - XXX - XXXX&lt;br /&gt;
             WESTPOINT                +XX - XXXX - XXXX&lt;br /&gt;
             THE HIGHWAY              +XX - XXXX - XXXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ASV, BIZARRE, CUBEHEAD, DOOM, GRIZE, GOP,&lt;br /&gt;
HARD SEQUENCER, HEAVY HEAD, HOMEBOY, JASON,&lt;br /&gt;
JAZZCAT, JOLZ, KBS, MINISTRY, MORBID, MORRISEY,&lt;br /&gt;
PETE, RAM JAM, SHADES, STAKE, TROUBLE, VENGEANCE&lt;br /&gt;
and WITTY.&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
After what must be described as a somewhat unsuccessful&lt;br /&gt;
comeback, PANDORA looks to be back in full effect with&lt;br /&gt;
several first-releases. In addition to the success, they&lt;br /&gt;
were able to add such prominent members as WEASEL from&lt;br /&gt;
AVANTGARDE, who joined PANDORA as his second group. &lt;br /&gt;
&lt;br /&gt;
Another recent signing, was DEATHLOK, who joined PANDORA&lt;br /&gt;
taking his well-known bot on the IRC - &amp;quot;F4CGLINK&amp;quot; - along&lt;br /&gt;
with him. The bot will now be running for PANDORA ofcourse.&lt;br /&gt;
&lt;br /&gt;
The controversial NEMESIS does not have anything to do with&lt;br /&gt;
the actual PANDORA. Apparently NEMESIS was merely a&lt;br /&gt;
personal warfare held against ATTRACTION to bring him back&lt;br /&gt;
to computing. Well, we must admit it worked. Also having&lt;br /&gt;
added MOUNT OLYMPUS to their list of boards, they are now&lt;br /&gt;
able to boast 3 worldwide boards. MOUNT OLYMPUS        &amp;lt;MORE&amp;gt;&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
being their Scandinavian HQ, FINAL GENOCIDE operates as&lt;br /&gt;
the Canadian HQ, and finally their European HQ, THE&lt;br /&gt;
SANITARIUM.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : AMPUTATOR, ATTRACTION, BIRD, DEATHLOK,&lt;br /&gt;
DEVIANT, MEPHISTO, MOSES, PROTHEUS, SKY, THAGE,&lt;br /&gt;
WEASEL and XENTOR.&lt;br /&gt;
SCS*TRC  (HOL, GER, POL, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Returning to the co-operation, SCS*TRC, they added the&lt;br /&gt;
Polish cracker, TECHNO (ex. G*P).&lt;br /&gt;
 &lt;br /&gt;
THE LOST EMPIRE should now be down for indefinately.&lt;br /&gt;
Reportedly due to the lack and loss of almost all its previous&lt;br /&gt;
callers.&lt;br /&gt;
&lt;br /&gt;
BOARDS : THE DUNGEON                  XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
SITES    : pitel-lnx.ibk.fnt.hvu.nl&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ACTION JACKSON, ALCHEMIST, CAVRON, CBA,&lt;br /&gt;
CREDO, CRUZE, DANNIE, JITY, JRC, LORD CRUCIFIER,&lt;br /&gt;
MICRON, MOREN, MR.DISK, MYSTRI, REPLAY, SAILOR,&lt;br /&gt;
SILVER, SPECTATOR, SPLATTERHEAD, TECHNO, TITANIC&lt;br /&gt;
and TRAX.&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary cracking-group, TALENT, is still considered as&lt;br /&gt;
one of the most popular labels in the scene today, despite its&lt;br /&gt;
severe inactivity problems. But it was to be ROCKSTAR who&lt;br /&gt;
stole the headlines, as he was introduced to the media as a&lt;br /&gt;
new member of the Finnish group PALACE. We caught up with&lt;br /&gt;
ROCKSTAR, and asked him about the contriversial move.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This was due to a very entertaining night at the Assembly&lt;br /&gt;
1995 in Helsinki. 2NY/PALACE kept asking me to join, so I&lt;br /&gt;
finally accepted. Seemed a good idea at the time&amp;quot; ROCKSTAR&lt;br /&gt;
explained. But despite joining a new group, ROCKSTAR was&lt;br /&gt;
still reluctant about the possibility that he should become&lt;br /&gt;
more active in the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not likely. I just like to hang out with some of the guys in&lt;br /&gt;
PALACE. What my membership actually means              &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
remains largely unspecified at the moment&amp;quot;. But the biggest&lt;br /&gt;
and most interesting question, was what this move would&lt;br /&gt;
mean for his involvement with TALENT. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never left TALENT. I am sure BOD would have told me if he&lt;br /&gt;
had decided to kill the group off. I guess it is still a possibility&lt;br /&gt;
that TALENT will get active one time or another. In any case,&lt;br /&gt;
my involvement with PALACE will not mean any conflict of&lt;br /&gt;
interests for me. There are actually a couple of pet projects on&lt;br /&gt;
my mind, that I would like to finish some time - but for which&lt;br /&gt;
group, that will not be a problem&amp;quot; ROCKSTAR explained.&lt;br /&gt;
Having established the current situation of ROCKSTAR, our&lt;br /&gt;
reporter CROSSFIRE took on the group as a whole, led by one&lt;br /&gt;
of the most infamous sceners through time, BOD. The story&lt;br /&gt;
follows on the next page.&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TALENT is NOT dead. True, they lost a lot of members to&lt;br /&gt;
ONSLAUGHT and MOTIV 8, while some of them quit (like&lt;br /&gt;
COUNT ZERO who joined FAIRLIGHT SNES). But BOD, old time&lt;br /&gt;
leader and still in the group, never declared the group dead,&lt;br /&gt;
meaning they are still active, only not very active.&lt;br /&gt;
&lt;br /&gt;
On the topic of BOD, he is preparing to follow up his success a&lt;br /&gt;
few months back with the C64-CD-ROM with a second CD,&lt;br /&gt;
containing more C64-stuff. Supporting him is CROSSFIRE/M8&lt;br /&gt;
who is currently collecting a bunch of stuff for him. Most&lt;br /&gt;
likely, all older issues of THE PULSE MAGAZINE will be&lt;br /&gt;
available on the CD, so getting a hold of it should be a true&lt;br /&gt;
bargain. Date of release is not sure yet, but we will ofcourse&lt;br /&gt;
keep you posted.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BOD, ROCKSTAR, SORCERER.&lt;br /&gt;
THE PULSE MAGAZINE  (DK, GER, FIN, HOL, ITA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The independant production, THE PULSE MAGAZINE, remains&lt;br /&gt;
independant for the time being. According to the General&lt;br /&gt;
Editor, DUKE, he was still not sure about what group would be&lt;br /&gt;
the best choice for THE PULSE - therefore postponing a&lt;br /&gt;
possible move to a brand new label. &lt;br /&gt;
&lt;br /&gt;
He denies rumours that THE PULSE should move back to one&lt;br /&gt;
of its former labels, PANDORA. DUKE explains - &amp;quot;I have not&lt;br /&gt;
had any talks with ATTRACTION of PANDORA since the return&lt;br /&gt;
of the group, so the rumours are obviously based on pure&lt;br /&gt;
speculations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is searching for a respectable label,&lt;br /&gt;
that is able to assist in the quest to bring the former number&lt;br /&gt;
one magazine back into the top of the charts.&lt;br /&gt;
TRSI  (Ger)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The former great, TRSI, are having severe problems holding&lt;br /&gt;
on to their members at the moment. Not having released much&lt;br /&gt;
lately, they saw STAN, MOUSTAINE and DANZIG leave to put&lt;br /&gt;
the old group X-RATED back together.&lt;br /&gt;
&lt;br /&gt;
According to our sources, X-RATED should also be back on the&lt;br /&gt;
streets with their old magazine SANFORIZED. &lt;br /&gt;
&lt;br /&gt;
Meanwhile MIDFIT quit the C64-scene, in hope of a new&lt;br /&gt;
career on the SNES. The legendary RADWAR party, is once&lt;br /&gt;
again to be held by TRSI. The event was supposed to be held&lt;br /&gt;
in September, but according to IRATA, it will take place on&lt;br /&gt;
October 21st through 22nd.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IRATA, CONAN, MWS, CRISP, UYANILE and&lt;br /&gt;
THE BREAKER.&lt;br /&gt;
WORLD NEWS UPDATES&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* The German co-editor of VANDALISM NEWS, BIZARRE,&lt;br /&gt;
joined up with ACCEPT. He is also well-known for his efforts&lt;br /&gt;
as a mega-trader through the past years.&lt;br /&gt;
&lt;br /&gt;
* The ATLANTIS board, POWER ENGINE, is down and recieving&lt;br /&gt;
a brand new number. It is schedualed to be back in mid&lt;br /&gt;
September, running on CyberMod with promising graphics.&lt;br /&gt;
&lt;br /&gt;
* OXYRON is back in the headlines, as they signed on FANTA&lt;br /&gt;
from PLUSH. He was apparently displeased with the inactivity&lt;br /&gt;
of PLUSH, and therefore his ambitions took him to OXYRON.&lt;br /&gt;
&lt;br /&gt;
* PALACE was able to introduce themselves to the prestigious&lt;br /&gt;
list of groups integrated on the internet. They did so, by&lt;br /&gt;
launching a brand new FTP-site - put online for C64 users. The&lt;br /&gt;
site can be reached at the following address : dhp.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  THE BOARD REPORT  -  CYBERSPACE ON THE C64  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As we race down the map, we find another board located in&lt;br /&gt;
wild Germany. This being one of the two European&lt;br /&gt;
headquarters of the much acclaimed ALPHA FLIGHT, namely&lt;br /&gt;
THE ESCAPADE. CROSSFIRE bids you welcome!&lt;br /&gt;
&lt;br /&gt;
First off, I feel a urgent need to thank the sysop XENOX/AFL&lt;br /&gt;
for bearing over me, and giving me the information twice.&lt;br /&gt;
This was due to yours truly making a mistake - yes, believe it&lt;br /&gt;
or not, even I am not perfect. Although close :) &lt;br /&gt;
&lt;br /&gt;
But anyway, let fun be fun, and let us carry on.&lt;br /&gt;
&lt;br /&gt;
Finally before we start, I have to once again point your&lt;br /&gt;
attention to the fact, that you can reach me on the internet&lt;br /&gt;
on this address: &amp;quot;c01 dec5102.aarhues.dk&amp;quot;. Incase you should&lt;br /&gt;
have a question or suggestion.&lt;br /&gt;
THE ESCAPADE                         BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE ESCAPADE went online on January 2nd 1994, very shortly&lt;br /&gt;
after the sysop, at the time being groupless, had brought his&lt;br /&gt;
modem and started calling a few of the big european boards&lt;br /&gt;
that time. &lt;br /&gt;
&lt;br /&gt;
XENON, or IRON as he was called at first, from the very&lt;br /&gt;
beginning had decided to create a very special board not&lt;br /&gt;
looking like any other. Therefore he spend several months&lt;br /&gt;
creating graphics and prompts, and it shows clearly how well&lt;br /&gt;
he managed to this day : 10 different end screens, 5 different&lt;br /&gt;
cursor-menus plus a sea of different colorful prompts - one of&lt;br /&gt;
the few boards where it is actually possible to make several&lt;br /&gt;
calls, and have it looks different every time. &lt;br /&gt;
&lt;br /&gt;
Many prefer UCBBS because it is like it is, but personally I&lt;br /&gt;
very much enjoy to call a BBS as colourful as this one, &amp;lt;More&amp;gt;&lt;br /&gt;
far more than the tidious and always so &amp;quot;boring&amp;quot; looking&lt;br /&gt;
UCBBS - taste vary, ofcourse.&lt;br /&gt;
&lt;br /&gt;
The board runs, as you may have guessed having read the text&lt;br /&gt;
above, on the Cyborg modded C*Base, which is by now,&lt;br /&gt;
starting to bore me, because nearly everybody does&lt;br /&gt;
nowadays.&lt;br /&gt;
&lt;br /&gt;
Either way, the board is virtually crashfree these days. Seven&lt;br /&gt;
months without a single crash - but then in early June 1995, a&lt;br /&gt;
tremendous error happened, and the sysop had to set up the&lt;br /&gt;
entire board again, but he did, and to this day it runs as&lt;br /&gt;
perfect as ever again.&lt;br /&gt;
&lt;br /&gt;
Getting back to the story of the board, it first ran under some&lt;br /&gt;
group named &amp;quot;JUST-US&amp;quot; which turned out to be a fake-group,&lt;br /&gt;
and as a result thereof, got kicked off the board. XENOX got a&lt;br /&gt;
phonecall from RED ROCK/EXCESS offering him to join &amp;lt;More&amp;gt;&lt;br /&gt;
and let his board be the european headquarters of EXCESS,&lt;br /&gt;
and so he did, still going under the handle of IRON. Months&lt;br /&gt;
went by, and the amount of callers improved all the time.&lt;br /&gt;
&lt;br /&gt;
One day, IRON got a phonecall from STARKILLER and&lt;br /&gt;
HONESTY of ALPHA FLIGHT offering him and his board to join&lt;br /&gt;
AFL. As he was getting quite fed up with EXCESS due to&lt;br /&gt;
various reasons, he accepted and joined AFL and changed his&lt;br /&gt;
handle into XENOX, which is the one he is using now.&lt;br /&gt;
&lt;br /&gt;
This incident, him leaving EXCESS, started a lot of arguments&lt;br /&gt;
between EXCESS, and AFL and especially people calling the&lt;br /&gt;
AFL WHQ at that time, THE EVIL ISLAND, got more ragging&lt;br /&gt;
from both sides than they bargained for. Still, in the end,&lt;br /&gt;
EXCESS had to respect XENOX' choice and write off their&lt;br /&gt;
EHQ for ALPHA FLIGHT.&lt;br /&gt;
&lt;br /&gt;
              &lt;br /&gt;
THE ESCAPADE has a quite huge CMD 85 megabyte harddisk&lt;br /&gt;
for wares, and has a jiffy-dos to speed up the board, and&lt;br /&gt;
there is no doubt, that his board definately has a lot of&lt;br /&gt;
potential.&lt;br /&gt;
&lt;br /&gt;
THE ESCAPADE has 7 subs, not all for the public though:&lt;br /&gt;
&lt;br /&gt;
           1. Latest Gossip&lt;br /&gt;
           2. Yer Uploads&lt;br /&gt;
           3. 4 Germans Only&lt;br /&gt;
           4. Pardey Zone (Which is actually the war-sub!)&lt;br /&gt;
           5. Relax News&lt;br /&gt;
           6. Board Zone (Boardadverts/Boardgraphics!)&lt;br /&gt;
           7. Alpha Flight Private (Selfexplanatory)&lt;br /&gt;
&lt;br /&gt;
The board started off in 1994 with 12 different subs, but got&lt;br /&gt;
about the half amount cut off, due to nobody wanting to read&lt;br /&gt;
for hours and hours.. &lt;br /&gt;
THE ESCAPADE presents the following drives:&lt;br /&gt;
&lt;br /&gt;
           1. Latest Warez&lt;br /&gt;
           2. AFL'70 drive (for AFL-releases ONLY!)&lt;br /&gt;
           3. Graphix &amp;amp; Musix drive&lt;br /&gt;
           4. Tools&lt;br /&gt;
           5. Magazines&lt;br /&gt;
           6. Originals&lt;br /&gt;
&lt;br /&gt;
Plus a few additions, slightly less important (according to&lt;br /&gt;
XENOX) :&lt;br /&gt;
&lt;br /&gt;
           7. C-Base&lt;br /&gt;
           8. Requests&lt;br /&gt;
           9. Older wares (Really old games - Great games!)&lt;br /&gt;
&lt;br /&gt;
That was a presentation of the subs and drives THE&lt;br /&gt;
ESCAPADES offers its users. Now for the practical data.&lt;br /&gt;
That concludes this months board visit - our subject was the&lt;br /&gt;
German board, THE ESCAPADE. Thanks to XENON for&lt;br /&gt;
participating in this edition of BOARD REPORT. &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     +  THE ESCAPADE  +&lt;br /&gt;
&lt;br /&gt;
             ALPHA FLIGHT european headquarters&lt;br /&gt;
&lt;br /&gt;
                      +XX/XXXX-XXXXXX&lt;br /&gt;
 &lt;br /&gt;
        Cyborg modded C-Base  +  Online 24 hours a day&lt;br /&gt;
&lt;br /&gt;
                Sysops : XENON/ALPHA FLIGHT&lt;br /&gt;
&lt;br /&gt;
    Co-sysops : MARC, SKINHEAD and STYX/ALPHA FLIGHT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Up next, the worldwide board-list. We will keep you updated&lt;br /&gt;
on the boards worth using those hard-to-come-by cards.&lt;br /&gt;
THE WORLDWIDE BBS-LIST               BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As a brand new feature to the Board Report, we will bring you&lt;br /&gt;
a monthly update on the available C64-boards online in the&lt;br /&gt;
scene today. This will be accompanied by other features, all to&lt;br /&gt;
come in the near future - exclusive to THE PULSE. &lt;br /&gt;
&lt;br /&gt;
BOARD                 GROUP                      NUMBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DOWN BY LAW           ONSLAUGHT                  XXX-XXX-XXXX&lt;br /&gt;
THE DUNGEON           SCS*TRC+DMX+HITMEN         XXX-XXX-XXXX&lt;br /&gt;
DREAM PARK            F4CG-AVANTGARDE            XXX-XXX-XXXX&lt;br /&gt;
HOLIDAY INN CAM.      ALPHA FLIGHT               XXX-XXX-XXXX&lt;br /&gt;
IN LIVING COLOR       MOTIV 8                    XXX-XXX-XXXX&lt;br /&gt;
DEADZONE              ONSLAUGHT                  XXX-XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE        PANDORA                    XXX-XXX-XXXX&lt;br /&gt;
FORTR. OF DOOM        ATLANTIS                   XXX-XXX-XXXX&lt;br /&gt;
Having had a look at the list of American boards available to&lt;br /&gt;
the world of board fanatics, we return to Europe - to take a&lt;br /&gt;
glance at the best of boards this continent has to offer. In&lt;br /&gt;
short, here you have the European C64 boards.&lt;br /&gt;
&lt;br /&gt;
BOARDS                GROUPS                NUMBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PIRATE ISLAND     AFL+PANDORA           +XX/XXXX-XXXXXX&lt;br /&gt;
THE ESCAPADE          ALPHA FLIGHT          +XX/XXXX-XXXXXX&lt;br /&gt;
SANITARIUM            PANDORA               +XX/XXX-XXXXXX&lt;br /&gt;
STATE OF THE ART      SCS*TRC               +XX/XXXX-XXXXX&lt;br /&gt;
THE DECADENCE         INDEPENDENT           +XX/XXXX-XXXXX&lt;br /&gt;
WARES AQUARIUM        FAIRLIGHT             +XX-XXX-XXXX&lt;br /&gt;
THE HIGHWAY           CHROMANCE             +XX/XX-XXXXX&lt;br /&gt;
THE STUDIO            TRIAD                 +XX/XXXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS         PANDORA               +XX/XXXX-XXXX&lt;br /&gt;
POWER ENGINE          ATLANTIS              +XX/XX-XXXXXX&lt;br /&gt;
DIGITAL WIZARD        PALACE                +XXX-XXX-XXXX&lt;br /&gt;
FINAL COMMENTS                       BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This concludes another edition of the Board Report, with a&lt;br /&gt;
look at THE ESCAPADE and the worldwide board-list. We will&lt;br /&gt;
obviously return with more goodies in the bag next month, so&lt;br /&gt;
be sure to check this report when it is out.&lt;br /&gt;
&lt;br /&gt;
As previously stated, we are currently working on improving&lt;br /&gt;
this section notably. We have already thought of a few good&lt;br /&gt;
ideas to make this chapter a more informative and confertable&lt;br /&gt;
addition to THE PULSE - but we would also like to hear from&lt;br /&gt;
you, if you have some cool ideas on what could be a positive&lt;br /&gt;
feature to this section.&lt;br /&gt;
&lt;br /&gt;
This edition of BOARD REPORT was written by CROSSFIRE,&lt;br /&gt;
with assistance from DUKE. The Worldwide Board-List was&lt;br /&gt;
produced by CROSSFIRE - with great help from CHOTAIRE.&lt;br /&gt;
Thanks for joining us, see you next month!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Scene Illustrated==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  SCENE ILLUSTRATED  -  DEBATE AND INFORMATION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to SCENE ILLUSTRATED, our debate and information&lt;br /&gt;
section with guaranteed entertainment. As always, your host&lt;br /&gt;
is General Editor, DUKE. This is what is in store for you.&lt;br /&gt;
&lt;br /&gt;
SCENE ILLUSTRATED will give you the best of news, debate&lt;br /&gt;
and scene information on a monthly basis. We will keep your &lt;br /&gt;
blood boiling with the profound SPECIAL ASSIGNMENT topics.&lt;br /&gt;
In addition to our debates, we offer independent articles&lt;br /&gt;
written by various sceners about various issues. We will also&lt;br /&gt;
keep your knowledge about scene history intact, with the &lt;br /&gt;
MONTHLY TIMELINE - see if you remember the happenings.&lt;br /&gt;
&lt;br /&gt;
If you have any sorts of information suitable for a larger&lt;br /&gt;
audience or an article with a scene-related topic, please send&lt;br /&gt;
it to us before the 28th of October. But first, we bring you&lt;br /&gt;
this months OPINION-POLLS!&lt;br /&gt;
        +  THE SCENE ILLUSTRATED OPINION POLLS  +&lt;br /&gt;
         -------------------------------&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
Which way of communicating would you prefer the scene to&lt;br /&gt;
concentrate on in the future?&lt;br /&gt;
&lt;br /&gt;
1. The scene is best off sticking to the good old and traditional&lt;br /&gt;
    mail-trading.&lt;br /&gt;
&lt;br /&gt;
2. We need the edge the American board-scene gives us,&lt;br /&gt;
    therefore we should keep on meeting overseas.&lt;br /&gt;
&lt;br /&gt;
3. The internet is the way to go, let's take on the challenge of&lt;br /&gt;
    integrating ourselves on the market.&lt;br /&gt;
&lt;br /&gt;
4. Although it may seem a bit messy, then using all forms of&lt;br /&gt;
    communication would be most preferable.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion about magazines, which are announced &lt;br /&gt;
several months before release - blown out of proportion in&lt;br /&gt;
excellence, and then only manages to release ONE edition?&lt;br /&gt;
&lt;br /&gt;
1. I like it fine, that's why I vote for them.&lt;br /&gt;
&lt;br /&gt;
2. I feel cheated. Don't talk the talk if you can't walk the&lt;br /&gt;
    walk.&lt;br /&gt;
3. They can do what they want, as long as I get entertained.&lt;br /&gt;
&lt;br /&gt;
4. The people responsible for this should be punished. Doing a &lt;br /&gt;
    magazine is a commitment to the scene, who look towards&lt;br /&gt;
    the magazines to keep them long-term informed.&lt;br /&gt;
&lt;br /&gt;
5. If they manage to pull one good edition off, then that is&lt;br /&gt;
    good enough for me. Be it number 1 or 10.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
Situation check. How do you think the C64 is doing after the&lt;br /&gt;
summer of 1995 - is its PULSE still beating?&lt;br /&gt;
&lt;br /&gt;
1. The scene is dead, it has been for a long time. The few &lt;br /&gt;
    users don't make up for a scene - it's pathetic.&lt;br /&gt;
&lt;br /&gt;
2. The scene has never been better. It is kicking like never &lt;br /&gt;
    before - I haven't ever had so much fun in my scene career!&lt;br /&gt;
&lt;br /&gt;
3. It is going down hill for the scene, it has been for the last&lt;br /&gt;
    couple of years. But there is still life on earth.&lt;br /&gt;
&lt;br /&gt;
4. For a moment things looked grim, but now the scene is &lt;br /&gt;
    doing better. Let's keep up the good work.&lt;br /&gt;
&lt;br /&gt;
That's all the polls for this months.. Read on, more to come!&lt;br /&gt;
  +  SPECIAL ASSIGNMENT  -  THE INTERNET AND THE C64  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Internet is an exciting new addition to the scene, with a&lt;br /&gt;
world of communication possibilities. A lot of sceners have&lt;br /&gt;
already integrated themselves on the internet, and also&lt;br /&gt;
respected magazines such as PROPAGANDA and THE PULSE&lt;br /&gt;
have used the new market for commercial and communication&lt;br /&gt;
purposes.&lt;br /&gt;
&lt;br /&gt;
But recently there has been a lot of talks, about how&lt;br /&gt;
important a role the internet should play in the future of the&lt;br /&gt;
C64 scene. Many people claim it will destroy the traditional&lt;br /&gt;
mail- and board-scene. While others say it is simply a matter&lt;br /&gt;
of survival - claiming we must evolve in order to secure the&lt;br /&gt;
existance of the C64-scene in the years to come.&lt;br /&gt;
&lt;br /&gt;
It is without a doubt the same debate, which there has&lt;br /&gt;
always been between the mail- and modem-scene.        &amp;lt;CONT&amp;gt;&lt;br /&gt;
People with access to modem and calling-cards praised this&lt;br /&gt;
communication form, while those with only the mail-trading&lt;br /&gt;
possibility wanted a scene based on pure mail-communication.&lt;br /&gt;
Therefore we can draw parallels to the internet versus the&lt;br /&gt;
other communication options. Those for the internet, is those&lt;br /&gt;
who have access - and obviously those against it has not. It&lt;br /&gt;
may appear selfish of people to stand in the way of others&lt;br /&gt;
using the internet, simply because they have no access to it.&lt;br /&gt;
But considering the very commercial scene we have today,&lt;br /&gt;
some will loose in the battle of the voters. An example would&lt;br /&gt;
be the magazines SKYHIGH, VANDALISM NEWS and&lt;br /&gt;
DOMINATION - all of which has no access to the internet.&lt;br /&gt;
&lt;br /&gt;
But like it or not, the internet is here to stay. And many C64&lt;br /&gt;
sceners have already integrated themselves, making new&lt;br /&gt;
territory for the C64 to rule. We caught up with one of the&lt;br /&gt;
pilgrims established on the Internet, CBA, known as the&lt;br /&gt;
co-founder of the site, THE DIGITAL DUNGEON!           &amp;lt;CONT&amp;gt;&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE &lt;br /&gt;
&amp;lt;C&amp;gt; CBA/TRC+SCS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Greetings CBA!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt; Yoo DUKE :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  THE DIGITAL DUNGEON is now considered, by far I&lt;br /&gt;
     presume, the best site available on the internet for&lt;br /&gt;
     c64-sceners. Who came up with the idea to start a site&lt;br /&gt;
     on this exciting new territory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  The idea was already in my head for a long time, and when&lt;br /&gt;
     I met up with VIKING &amp;lt;DIMITRI&amp;gt; things started to role&lt;br /&gt;
     very quickly for us. He was owner of a little test computer&lt;br /&gt;
     and had no problems with me running a ftp site on there. &lt;br /&gt;
     The next day the pitel was born and the response was&lt;br /&gt;
     huge, mainly because all the illegal games were &lt;br /&gt;
     on-line. I got a lot of reactions from Americans claiming it&lt;br /&gt;
     was illegal and that we are going to get arrested.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  Well, I most certainly hope not. But I would think going&lt;br /&gt;
     after C64 pirates is a joke anyway. The popular site is&lt;br /&gt;
     controlled and maintained by four sceners, could you&lt;br /&gt;
     please tell us who they are - and describe for us their&lt;br /&gt;
     duties as far as the site goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Sure, here we go: COOLHAND - Supplier of C64 stuff he &lt;br /&gt;
     leeches off boards or gets through other ways. &lt;br /&gt;
     VIKING - Root, pitel maintainer. BURGLAR - Pitel&lt;br /&gt;
     maintainer. CBA - Pitel maintainer, new stuff supplier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  You have earlier spoken negative about the board-scene,&lt;br /&gt;
     claiming it was dead, and that we ought to look towards&lt;br /&gt;
     the internet as a future solution to the scene communi-&lt;br /&gt;
     cation problems. Could you please explain those opinions.&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, the main reason behind that is the lack of codes to&lt;br /&gt;
     to call out for most groups. Internet however can be&lt;br /&gt;
     called in your own countru, and allows you to get stuff for&lt;br /&gt;
     cheap phone-rates. I know myself that board atmosphere&lt;br /&gt;
     is something special, and it can never be the same on the&lt;br /&gt;
     internet. But as I see right now that after the pitel site&lt;br /&gt;
     came on, a lot of other sides popped out of the ground and&lt;br /&gt;
     a lot of sceners found their ways to internet, so basicly&lt;br /&gt;
     the scene is already building their ways on internet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  How do you predict the future, in terms of internet usage&lt;br /&gt;
     from the C64-sceners?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, I think that time will tell, but as far as I can see&lt;br /&gt;
     right now, more and more people get interested and also&lt;br /&gt;
     because of the media paying a lot of attention to internet&lt;br /&gt;
     nowadays. The C64 scene will surely follow soon, &lt;br /&gt;
     especially when people are running out of codes!&lt;br /&gt;
&amp;lt;D&amp;gt;  Thank you very much for joining us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  You're welcome, hope to see you again at the PARTY 95&lt;br /&gt;
     in Denmark.&lt;br /&gt;
&lt;br /&gt;
That concludes this months edition of SPECIAL ASSIGNMENT.&lt;br /&gt;
This months topic, the internet, was requested by a&lt;br /&gt;
mail-trader - who wanted to know more about the internet -&lt;br /&gt;
as well as its advantages.&lt;br /&gt;
&lt;br /&gt;
Having had the opportunity of using the internet, I can&lt;br /&gt;
absolutely recommend it to all of you. It does not only provide&lt;br /&gt;
you the possibility of pulling information about anything in the &lt;br /&gt;
world, it leaves room for you to communicate with hundreds of&lt;br /&gt;
C64 enthusiasts.&lt;br /&gt;
&lt;br /&gt;
Coming up next, the MONTHLY TIMELINE!&lt;br /&gt;
THE MONTHLY TIMELINE&lt;br /&gt;
----------------&lt;br /&gt;
What year did the following events occour?&lt;br /&gt;
&lt;br /&gt;
1.  The infamous Danish cracking-group, THE DOMINATORS,&lt;br /&gt;
    announced its final farewell to the C64 and moved for the&lt;br /&gt;
    PC-scene.&lt;br /&gt;
&lt;br /&gt;
2.  The American legends from ROWDY AMERICAN&lt;br /&gt;
    DISTRIBUTORS &amp;lt;RAD&amp;gt; announced their return to the&lt;br /&gt;
    C64-scene.&lt;br /&gt;
&lt;br /&gt;
3.  RED SECTOR INC. ruled the cracking-charts, as the first&lt;br /&gt;
    group to knock off LEGEND from the prestigious number one&lt;br /&gt;
    spot in the cracking-group charts.&lt;br /&gt;
&lt;br /&gt;
The answers to this months TIMELINE events, can be found&lt;br /&gt;
later in this edition of SCENE ILLUSTRATED.&lt;br /&gt;
QUALITY OF RELEASES                    by CROSSFIRE/MOTIV 8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As you could have read in a magazine recently, apparently we&lt;br /&gt;
in MOTIV 8 &amp;quot;shocked&amp;quot; the scene by putting out, quote,&lt;br /&gt;
&amp;quot;wares no other groups would bother to touch&amp;quot;, unquote, and&lt;br /&gt;
because of this statement we feel an urgent need to tell OUR&lt;br /&gt;
point of view aswell. Fair is fair, and that is the way it HAS to&lt;br /&gt;
be.&lt;br /&gt;
&lt;br /&gt;
As the games-interested part of the scene will have noticed&lt;br /&gt;
by now, the amount released these days is decreasing tremen-&lt;br /&gt;
dously, when you compare it to the amount of wares being&lt;br /&gt;
released only 3 years ago. This is ofcourse due to the all the&lt;br /&gt;
time decreasing interest on the market for the C64, these days&lt;br /&gt;
where even the Amiga is history and the PC seems to be the&lt;br /&gt;
only computer with the capacity to make it out there, in the&lt;br /&gt;
&amp;quot;real world&amp;quot;. Well, OBVIOUSLY, people doesn't bother to code&lt;br /&gt;
anything for the C64, and why is that?&lt;br /&gt;
Well, the question is quite irrelevent, since everybody can see&lt;br /&gt;
the sense and logic in it - Ofcourse, what point is there to&lt;br /&gt;
code software when chances that you will ever get any cash&lt;br /&gt;
out of it is slim? THAT brings me to the stand I've taken!&lt;br /&gt;
&lt;br /&gt;
Let me quote a guy who will remain anonymous for now, who&lt;br /&gt;
posted a message on a board recently - a message I can only&lt;br /&gt;
see SENSE in, and I quote &amp;quot;We should forget budget-labels,&lt;br /&gt;
and start appreciating every game that gets released in the&lt;br /&gt;
scene today!&amp;quot;. EXACTLY! who really CARES, if the game is in&lt;br /&gt;
poor quality - you probably won't play it anyway, and if you&lt;br /&gt;
dislike the single games you'll probably even format the disk&lt;br /&gt;
anyway, so who would give a damn whether the games was&lt;br /&gt;
released by MOTIV 8 or by THE BINGO TEAM anyway?&lt;br /&gt;
&lt;br /&gt;
People might think we do it for the points, but again here is a&lt;br /&gt;
seriously big misunderstanding. As you've realized if you usjd&lt;br /&gt;
your brain and not your running mouth to think with,    &amp;lt;MORE&amp;gt;&lt;br /&gt;
..we don't GET any points for these games, we barely even get&lt;br /&gt;
a mention of it, but we STILL fullfill our goals and THAT alone&lt;br /&gt;
gives us the satisfaction we want - To KNOW we made our&lt;br /&gt;
point and that we don't really CARE what people has to say&lt;br /&gt;
about it. In my eyes, the people complaining about the quality&lt;br /&gt;
of wares released by other groups is REALLY the ones who&lt;br /&gt;
only release for the points and their reason for complaining is&lt;br /&gt;
only their own fear of losing their precious points, the ONLY&lt;br /&gt;
thing they fight for - Now, let's discuss what is REALLY the&lt;br /&gt;
shocking part, in my eyes THAT is what is so poor about it all&lt;br /&gt;
these days!&lt;br /&gt;
&lt;br /&gt;
If you wish to react to this, you can give your own point of&lt;br /&gt;
view for publishment in THE PULSE or if you wish to discuss&lt;br /&gt;
this with me personally, feel free to e-mail me on the internet&lt;br /&gt;
on the following address : c01 dec5102.aarhues.dk &lt;br /&gt;
&lt;br /&gt;
CROSSFIRE/MOTIV 8, September 9th 1995.&lt;br /&gt;
THE ASSEMBLY '95 COMPETITIONS&lt;br /&gt;
-----------------------&lt;br /&gt;
As a special feature, with help from MR.SEX/THE PULSE, we&lt;br /&gt;
are able to present you with the results from the ASSEMBLY&lt;br /&gt;
1995 party held in Finland. Although I was presented with all&lt;br /&gt;
of the results from PC and AMIGA as well, I will only list the&lt;br /&gt;
top results - but ofcourse the C64 results will be fully covered.&lt;br /&gt;
&lt;br /&gt;
C64 DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  EXTREMES  by  BYTERAPERS INC.&lt;br /&gt;
2.  BREAK THROUGH II  by  PANIC.&lt;br /&gt;
3.  7 YEARS  by  BEYOND FORCE.&lt;br /&gt;
4.  IT'S COMING  by  CREST.&lt;br /&gt;
5.  BIZARRE  by  SYMPTOM C64 SECTION.&lt;br /&gt;
6.  TRIBUTE TO ALBERT HOFMANN  by  CHAOS C64 DIVISION.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;CONT&amp;gt;&lt;br /&gt;
C64 MUSIC COMPETITION&lt;br /&gt;
-----------------&lt;br /&gt;
1.  ZARDAX/ORIGO DREAMLINE  with  MARTINISM.&lt;br /&gt;
2.  THOR/EXTEND  with  KIRTA.&lt;br /&gt;
3.  DR.VOICE/PANIC  with  COMPOMUSIC.&lt;br /&gt;
4.  AMJ/SIDE B  with  SYS 4096.&lt;br /&gt;
5.  WARLOCK/PANIC  with  COMPOTUNE.&lt;br /&gt;
6.  BARRACUDA/EXTEND  with  BRAINSCANALOOP.&lt;br /&gt;
&lt;br /&gt;
C64 GRAPHICS COMPETITION&lt;br /&gt;
-------------------&lt;br /&gt;
1.  DR.DICK/BYTERAPERS INC.  with  DRAGON.&lt;br /&gt;
2.  DEBRIS/PANIC/EXTACY  with  COMPOPICTURE.&lt;br /&gt;
3.  VOTKA/PULLO  with  ANIMAALI.&lt;br /&gt;
&lt;br /&gt;
That's all the results we got from the C64 competitions held&lt;br /&gt;
at the ASSEMBLY 1995 party. A big event especially for&lt;br /&gt;
BYTERAPERS INC., who were able to boast 2 titles!&lt;br /&gt;
Here follows some of the results from the PC- and AMIGA&lt;br /&gt;
competitions. We will only show the TOP 3 though.&lt;br /&gt;
&lt;br /&gt;
PC DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  STARS : WONDERS OF THE WORLD  by  NOON.&lt;br /&gt;
2.  PSYCHIC LINK  by  JUICE.&lt;br /&gt;
3.  DX PROJECT  by  REALTECH.&lt;br /&gt;
&lt;br /&gt;
AMIGA DEMO COMPETITION&lt;br /&gt;
------------------&lt;br /&gt;
1.  ZIF  by  PARALLAX.&lt;br /&gt;
2.  LOGIC  by  PYGMY PROJECTS.&lt;br /&gt;
3.  MIRACLES  by  STELLAR.&lt;br /&gt;
&lt;br /&gt;
That's about all we can handle with what information from&lt;br /&gt;
other systems are concerned. But it was nice to know though,&lt;br /&gt;
that the ASSEMBLY proved successful for the C64-sceners.&lt;br /&gt;
   +  THE SCENE ILLUSTRATED OPINION POLL - ANSWERS  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Here follows the answers to the last editions opinion polls. We&lt;br /&gt;
start off with the first poll. &lt;br /&gt;
&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
1. I would like for them to be released on a monthly basis.&lt;br /&gt;
&lt;br /&gt;
2. They can release whenever they want, I do not care.&lt;br /&gt;
&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
&lt;br /&gt;
5. It depends on the magazine, therefore I do not care.&lt;br /&gt;
&lt;br /&gt;
1=56%  -  2=9%  -  3=0%  -  4=22%  -  5=13%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
&lt;br /&gt;
1. The demo-scene has always been good at letting the mags&lt;br /&gt;
    know what is going on.&lt;br /&gt;
&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
    and reports from the demo-scene.&lt;br /&gt;
&lt;br /&gt;
4. This is a tricky question. I do not know.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=70%  -  3=17%  -  4=4%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the competition that goes on between&lt;br /&gt;
the available magazines in the scene today?&lt;br /&gt;
&lt;br /&gt;
1. I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
    the time to make them more competetive.&lt;br /&gt;
4. They should not compete this much, we  do not need it to&lt;br /&gt;
    make the scene better.&lt;br /&gt;
5. I do not know and do not care.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=0%  -  3=91%  -  4=0%.  Answers = 23 people.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We are running out of space, therefore we'll get right to the&lt;br /&gt;
MONTHLY TIMELINE. The events described occoured in July&lt;br /&gt;
1993. Source: THE PULSE issue 2, released in August 1993.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        +  SATIRICA  -  THE AUTOPSY OF THE SCENE  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome back to the domains of SATIRICA. We take pride in&lt;br /&gt;
basing out stories on lies and rumours. This means, if there is&lt;br /&gt;
something contriversial being spread around about you - feel&lt;br /&gt;
safe, that you will be able to read about it here, along with the&lt;br /&gt;
rest of the world.&lt;br /&gt;
&lt;br /&gt;
Since the last edition, a lot of people have been sending us&lt;br /&gt;
letters and post-cards, as well as notes through the internet.&lt;br /&gt;
To those who took the time to write, we would just like to say&lt;br /&gt;
&amp;quot;The same to YOU!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
REGARDING SATIRICA,  &lt;br /&gt;
The stories included in SATIRICA are pure fiction, all of which&lt;br /&gt;
are based on a satiric state of mind. We do not want to offend&lt;br /&gt;
anyone, but rather pass on a smile in these trying times. &lt;br /&gt;
We hope you will enjoy the read. General Editor, DUKE.&lt;br /&gt;
       PLAYBOY EMBARKS UPON THE FOOTBALL SCENE..&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Italian phreaker, PLAYBOY/F4CG, has taken on a new&lt;br /&gt;
hobby. Apparently he was spotted at a football game, running&lt;br /&gt;
out on the field in the nude. He was obviously carried away by&lt;br /&gt;
the police, but according to a recent rumour, he should have&lt;br /&gt;
signed a lucrative 4 year contract with the SERIE A club,&lt;br /&gt;
INTER MILAN. &lt;br /&gt;
&lt;br /&gt;
According to the president of INTER MILAN, PLAYBOY was&lt;br /&gt;
hired as their new mascot. &amp;quot;He made such a positive&lt;br /&gt;
impression on me at our last game, that I decided to sign him&lt;br /&gt;
before AC MILAN would&amp;quot; stated the controversial INTER boss.&lt;br /&gt;
PLAYBOY is overjoyed with the contract, stating he always&lt;br /&gt;
wanted to get into football - but he had not dreamt in his&lt;br /&gt;
wildest dreams, that he would enter like this. PLAYBOY can be&lt;br /&gt;
seen naked at the next home game against PARMA, who is&lt;br /&gt;
said to bring along a naked impressionist of NEWSCOPY.&lt;br /&gt;
                THE SATIRIC TOP FIVE LIST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TOPIC : Five possible ways TALENT could actually become&lt;br /&gt;
          active again.&lt;br /&gt;
&lt;br /&gt;
5. BOD gets a calling-card.&lt;br /&gt;
&lt;br /&gt;
4. BOD allows 20 newcommers to join TALENT, forcing them to&lt;br /&gt;
    spread his old cracks.&lt;br /&gt;
 &lt;br /&gt;
3. ROCKSTAR gets his modem and phone-wire untangled, and&lt;br /&gt;
    finds his way back to the boards.&lt;br /&gt;
&lt;br /&gt;
2. BOD beats up ANTICHRIST in a regular streetfight in NEW&lt;br /&gt;
    YORK, for thereafter to marry SORCERESS - and force her&lt;br /&gt;
    to reopen MYSTIC CAVERN as TALENT WHQ.&lt;br /&gt;
&lt;br /&gt;
1. The TALENT members buys a C64!&lt;br /&gt;
         BIZ KID TIRED OF  &amp;quot;NICE GUY&amp;quot;  REPUTATION&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The editor of SKYHIGH, BIZ KID, explained to THE PULSE in&lt;br /&gt;
an interview, how he was annoyed with constantly being put&lt;br /&gt;
out to be such a nice guy. &amp;quot;I am really not a nice guy, I once&lt;br /&gt;
stole a SNICKERS from the local candy store&amp;quot; claimed an&lt;br /&gt;
embarrased BIZ KID. Having had problems with his otherwise&lt;br /&gt;
clean conscience after the armed robbery, he visited the&lt;br /&gt;
church every Sunday for two years. &amp;quot;I hope that I will be able&lt;br /&gt;
to forgive myself, with time I guess I will be able to think of&lt;br /&gt;
myself as a nice guy again&amp;quot; said a modest BIZ KID.&lt;br /&gt;
&lt;br /&gt;
But according to NICEGUY MAGAZINE, BIZ KID was seen&lt;br /&gt;
telling off an old lady in the street to go stick her head in the&lt;br /&gt;
toilet, and flush. Expert on good behavour, JAZZCAT, claims&lt;br /&gt;
BIZ KID was acting this way because of his new membership&lt;br /&gt;
with CAMELOT. &amp;quot;We all know what those Danes in CAMELOT&lt;br /&gt;
are like, they are a bad influence&amp;quot; claimed JAZZCAT. &lt;br /&gt;
         TRUTH ABOUT MAJOR SHOUT DELAY REVEALED&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, is still expected to put out&lt;br /&gt;
its follow-up release to the debute edition put out many&lt;br /&gt;
months ago. According to SHOUT editors, ENDURO should have&lt;br /&gt;
lost the guide HOW TO DO A MAGAZINE, and since then he has&lt;br /&gt;
had constant writers-block. According to BACCHUS, this may&lt;br /&gt;
explain why ENDURO has been moving around so much lately&lt;br /&gt;
&amp;quot;He must have been out searching for the book!?!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another problem appeared, as ENDURO complained that he had&lt;br /&gt;
forgotten how to start the SHOUT editor. &amp;quot;It's been so long&lt;br /&gt;
since the debute edition, that I have forgotten completely&lt;br /&gt;
how to start the bloddy editor&amp;quot; stated ENDURO. A friendly&lt;br /&gt;
person told ENDURO to try and RUN the editor, but ENDURO&lt;br /&gt;
denied this - &amp;quot;Just because that was the same problem for&lt;br /&gt;
the REFORMATION editor, it doesn't mean it's the same for&lt;br /&gt;
the SHOUT editor&amp;quot; stated ENDURO.&lt;br /&gt;
     +  NATURES CORNER  -  WATCHING OLD PWP R.I.P  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome dear readers, to another episode of Natures Corner -&lt;br /&gt;
this one sadly the last, as we bid farewell to our good friend&lt;br /&gt;
and mentor, POWERPLANT of LEGEND.&lt;br /&gt;
&lt;br /&gt;
The 1st of October 1995, POWERPLANT of LEGEND sadly faded&lt;br /&gt;
away, as he accidently tied his foot to the top of a lightpost in&lt;br /&gt;
the middle of the desert in the USA. POWERPLANT was found -&lt;br /&gt;
not looking good, an estimated 28 days after the actual&lt;br /&gt;
accident.&lt;br /&gt;
&lt;br /&gt;
His body was brought back to his home country Belgium,&lt;br /&gt;
where a local burger joint held a huge reception in honour of&lt;br /&gt;
his memory. Owner of the burger joint, ABDUL SPRINGSTEEN,&lt;br /&gt;
claimed he did not know POWERPLANT very well, but had him&lt;br /&gt;
to thank for the success of his burger bar. &amp;quot;He is responsible&lt;br /&gt;
for 50% of my profits the last 8 years, this was the least I&lt;br /&gt;
could do&amp;quot; stated a clearly touched ABDUL SPRINGSTEEN. The&lt;br /&gt;
reception was a huge success, except for perhaps the&lt;br /&gt;
embarrasing fact, that MOREN/SCS had stolen the huge&lt;br /&gt;
crucifix from the church earlier the same day. &amp;quot;I'll simply slap&lt;br /&gt;
on some cool paint, and then this cool cross will look good in&lt;br /&gt;
my room&amp;quot; stated a very drunk MOREN to the shocked masses.&lt;br /&gt;
&lt;br /&gt;
JACK DANIELS also brought to himself a bit of bad attention,&lt;br /&gt;
as he told an old lady to bend infront of him, so he had&lt;br /&gt;
something to rest his feet on. The old lady however, did not&lt;br /&gt;
seem to mind. Atleast she was on the ground face-down most&lt;br /&gt;
of the time - probably because of shock, when POWERPLANT&lt;br /&gt;
jumped out of his coffin to order a huge milkshake with fries.&lt;br /&gt;
We will miss POWERPLANT, he was only 10.950 days old.&lt;br /&gt;
&lt;br /&gt;
* Meanwhile at the house of BOD/TALENT&lt;br /&gt;
&amp;quot;Who says NOTHING is impossible? I have been doing&lt;br /&gt;
NOTHING for years!!&amp;quot;. &lt;br /&gt;
        FINNISH ROCKSTAR TO MAKE SHOCKING MOVE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The infamous Finnish cracker and fixer, ROCKSTAR of&lt;br /&gt;
TALENT, stole the headlines this month, as he made an&lt;br /&gt;
unexpected move to the Finnish group PALACE. &lt;br /&gt;
&lt;br /&gt;
ROCKSTAR explained in an interview to IGLOS AND C64'ERS,&lt;br /&gt;
that he did not recall joining PALACE - and that he did not&lt;br /&gt;
even remember being asked to join. &lt;br /&gt;
&lt;br /&gt;
However, a well known C64 detective, SHERLOCK SMUCK,&lt;br /&gt;
reported that PALACE should be planning to build a major&lt;br /&gt;
Finnish group syndicate, getting known sceners drunk, for&lt;br /&gt;
thereafter to persuade them into joining PALACE - securing a&lt;br /&gt;
signed signature from the victims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
PALACE denies this, claiming they have never heard such a&lt;br /&gt;
ridiculous accusation. 2NY/PALACE did however state &amp;quot;It was&lt;br /&gt;
a good idea though..&amp;quot; followed by a smart smile. &lt;br /&gt;
&lt;br /&gt;
The latest member to sign on for PALACE, was the&lt;br /&gt;
AVANTGARDE member JACK DANIELS. But that one did not&lt;br /&gt;
really count, as he previously stated to the German magazine,&lt;br /&gt;
DRUNK'R'US, that he would join any group - as long as he was&lt;br /&gt;
guaranteed an unlimited supply of free beers.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            SATIRICA&lt;br /&gt;
&lt;br /&gt;
                THE LEADING TABLOID MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
     MOTIV 8 ATTEMPTS TO DISARM FALSE ACCUSATIONS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The boss and joystick-controller of MOTIV 8, CROSSFIRE, has&lt;br /&gt;
converted to ISLAM as well as renaming himself into &amp;quot;ALI ALI&lt;br /&gt;
AND SOME MORE ALI'S&amp;quot;. This was due to some very nasty&lt;br /&gt;
rumours spreading, that he was supposed to be a NAZI.&lt;br /&gt;
&amp;quot;Those rumours are ridiculous, everyone knows I am not a&lt;br /&gt;
German&amp;quot; stated CROSSFIRE to SIEG STALIN. It appears many&lt;br /&gt;
people are not aware of the fact, that CROSSFIRE is infact&lt;br /&gt;
the leader of the infamous anti-nazi party NAZIN (sponsored&lt;br /&gt;
by NIZAN). Last week he organised an operation on the HQ of&lt;br /&gt;
the Danish neo-nazi's, in which he spraypainted 'ADOLF WAS&lt;br /&gt;
A HAMSTER' and 'EVA BRAUN LIKES WIENERS' all over their&lt;br /&gt;
house. CROSSFIRE is confident, that with this information&lt;br /&gt;
being brought out to the public, he will nolonger be accused of&lt;br /&gt;
being something as silly as a Nazi. But everything has its&lt;br /&gt;
price, now CROSSFIRE is being overrun with Nazi's, wanting&lt;br /&gt;
his Islamic head on a silver plate.&lt;br /&gt;
        SOLAR CHARGED FOR HERRASEMENT OF HOST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Next months guest of PROFILE, SOLAR/F4CG, was today&lt;br /&gt;
sentenced to 4 years of community service for herrasement of&lt;br /&gt;
the interviewer, DUKE. Apparently SOLAR had forced DUKE to&lt;br /&gt;
keep a constant flow of questions coming his way,&lt;br /&gt;
eventhough the interview had pretty much covered his whole&lt;br /&gt;
life - from when he was a young kid running around the local&lt;br /&gt;
park, ingraving his name on the trees - till present date, where&lt;br /&gt;
he successfully runs a larger company importing goods from&lt;br /&gt;
various nations. DUKE was so exhausted at the end of the&lt;br /&gt;
interview, that he tried to make a run for it - when SOLAR&lt;br /&gt;
took out a chicken-laser, and blasted DUKE to pieces. SOLAR&lt;br /&gt;
explained to the police, how he was provoked by DUKE, when&lt;br /&gt;
he suggested SOLAR was at fault for the money flow problems&lt;br /&gt;
in his company. DUKE furthermore asked, maybe it would be a&lt;br /&gt;
good idea to actually sell the imported goods - SOLAR shouted&lt;br /&gt;
&amp;quot;Sell them? What kind of a stupid idea is that?&amp;quot;. &lt;br /&gt;
        TASMANIAN BOXING EVENT A HUGE SUCCESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The biggest highlight of the month to take place in the&lt;br /&gt;
sporting part of the scene, was the long awaited boxing&lt;br /&gt;
title-match between the champion JAZZ &amp;quot;THE DINGO&lt;br /&gt;
SLAYER&amp;quot; CAT and the contenter DINGO McNEALEY. &lt;br /&gt;
&lt;br /&gt;
The match inked by the Scene Boxing Federation (SBF) was to&lt;br /&gt;
be held in the home country of the champion, TASMANIA. A&lt;br /&gt;
huge crowd of 328 met up, half of them expecting it to be a&lt;br /&gt;
good old fashion dog-fight - leaving after they were told it was&lt;br /&gt;
not. Well, not really!?!&lt;br /&gt;
&lt;br /&gt;
The champion, JAZZCAT, having served 3 months in jail for&lt;br /&gt;
smoking hash in the backseat of a police-car (?), was happy to&lt;br /&gt;
be out of prison once again. He had gained weight in prison,&lt;br /&gt;
and looked set for a good fight. A reporter asked him before&lt;br /&gt;
the match about his chances, and about his secret      &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
that made him gain 290 pounds in jail. A modest JAZZCAT&lt;br /&gt;
replied, &amp;quot;Oye, it all came from spanking my wiener. Check out&lt;br /&gt;
my right arm.. Wooouuuwww&amp;quot;. The reporter was impressed,&lt;br /&gt;
and so was the home crowd who was ready for a good fight.&lt;br /&gt;
&lt;br /&gt;
The game was set to go off, and when the bell rang, DINGO&lt;br /&gt;
McNEALEY charged JAZZCAT in hope for an early winning&lt;br /&gt;
punch. But luck was with JAZZAT, as he managed to swing&lt;br /&gt;
his right arm into a perfectly placed uppercut - that saw&lt;br /&gt;
DINGO McNEALEY fly out of the ring face-first, while&lt;br /&gt;
JAZZCAT lost his shorts due to his slight weight-problem.&lt;br /&gt;
The crowd cheered, content with both events. JAZZCAT&lt;br /&gt;
managed to keep his title, although it was a hard fight.&lt;br /&gt;
The fight lasted an amazing 2 seconds, and that makes a&lt;br /&gt;
record for JAZZCAT, who has 58 knock-outs on his record, 57&lt;br /&gt;
of them in the 17th second of round 10.&lt;br /&gt;
       BOD CLAIMS THERE IS STILL SOME TALENT LEFT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The lord of the British royal family, BOD of TALENT, announced&lt;br /&gt;
on CNN during the summer holidays, that TALENT was not at&lt;br /&gt;
all dead as most of the press had predicted, it was still alive&lt;br /&gt;
and kicking. &amp;quot;Sure there are no members in the group, and&lt;br /&gt;
we're not releasing anything. But that doesn't mean the group&lt;br /&gt;
is dead, does it?&amp;quot; stated BOD to the interviewing king, LARRY&lt;br /&gt;
SING. &lt;br /&gt;
&lt;br /&gt;
During the show, BOD was able to show pictures of a lady he&lt;br /&gt;
once met in a train - that apparently had seen someone, that&lt;br /&gt;
could have been a member of TALENT. &amp;quot;There ya go, hardcore&lt;br /&gt;
evidence that TALENT is around and kicking&amp;quot; said BOD in a&lt;br /&gt;
joyfull mood, as he corrected his tie in the back of his head.&lt;br /&gt;
BOD is expected to fly to TASMANIA in September, to do a&lt;br /&gt;
movie with JAZZCAT about a new form of marcial arts,&lt;br /&gt;
called DINGO'RATE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  THE OCTOBER PROFILE  -  BIZ KID/CAMELOT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This edition of PROFILE, we will take a deeper look, at what&lt;br /&gt;
we feel is one of the biggest success-stories in the new&lt;br /&gt;
generation of magazines. There have been many tales of&lt;br /&gt;
greatness in the past many years, but this unsong hero we are&lt;br /&gt;
about to meet, have inspirated others in his field on how he&lt;br /&gt;
feels a real scene(magazine should be done.&lt;br /&gt;
&lt;br /&gt;
Although he seems to have a somewhat exaggerated modest&lt;br /&gt;
attitude towards the scene, and his own achievement, there&lt;br /&gt;
is no denying, he is on his way to reach the C64-scene hall of&lt;br /&gt;
fame. With an almost unstopable determination to fight for the&lt;br /&gt;
scene, as well as human rights, he has consolidated his&lt;br /&gt;
magazine as a top of the chart production.&lt;br /&gt;
&lt;br /&gt;
But I better bring out my guest for you to know more. Please&lt;br /&gt;
welcome, the editor of SKYHIGH, BIZ KID of CAMELOT.&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE&lt;br /&gt;
&amp;lt;B&amp;gt; BIZ KID/CAMELOT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome Jesper, and congratulations on the success you&lt;br /&gt;
      you are having with SKYHIGH. I have really enjoyed the&lt;br /&gt;
      last many editions. First of all, what inspired you to &lt;br /&gt;
      become a magazine editor?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, actually it is quite a surprise that you picked me as&lt;br /&gt;
      a victim for your magazine, but still I feel flattered. In &lt;br /&gt;
      other words; thanks a lot for doing this interview with me.&lt;br /&gt;
      Secondly, I would like to say, that it is nice to hear from&lt;br /&gt;
      another editor, that he or she appreciates my magazine.&lt;br /&gt;
      It gives you this extra kick - right? What inspired me?&lt;br /&gt;
      Hmm, I think that I saw an opportunity to reach far if I&lt;br /&gt;
      did my own magazine. As I entered the scene in 1992 &lt;br /&gt;
      (I think) I started doing graphics, but I felt I had the &lt;br /&gt;
      flair for something more, something regular, so to speak.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      I entered the scene for real after the legendary scene&lt;br /&gt;
      magazines like MAMBA and SEX'n'CRIME had left. So&lt;br /&gt;
      I actually never grew up with any magazine. SCRIPT&lt;br /&gt;
      died soon after, and I never saw many issues. Only one&lt;br /&gt;
      magazine I can remember a bit is BRUTAL RECALL, but &lt;br /&gt;
      I believed I could fill in; don't really know. I have always&lt;br /&gt;
      enjoyed reading a lot, and the same goes for writing, so&lt;br /&gt;
      it seemed like a natural thing to do for me. Another&lt;br /&gt;
      essential thing was that, in this way I could reach quite&lt;br /&gt;
      a lot of sceners with my products, and in the same way &lt;br /&gt;
      get to be a bit known. I think you can compare it to &lt;br /&gt;
      graffity - a thing I did a lot 8-9 years back. When it came&lt;br /&gt;
      to the point, maybe it is all about showing off. Nothing&lt;br /&gt;
      negative in that. What it means is; show the people what&lt;br /&gt;
      you can do. Just like graffity; when you had made&lt;br /&gt;
      something new, it is a thrill to show it to someone.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      Pride is a good word to end this question with I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Additing to your list the fact, that doing a magazine is the&lt;br /&gt;
      easiest way to become known - thus gaining a lot of new&lt;br /&gt;
      friends, and you have the opportunity to be center of all&lt;br /&gt;
      the action. If anyone claims the scene is dead, just try&lt;br /&gt;
      and start a magazine - you will quickly change your mind.&lt;br /&gt;
      Your latest decision to sign for CAMELOT may have &lt;br /&gt;
      surprised a great deal of sceners. What made CAMELOT&lt;br /&gt;
      the perfect choice for you, and what do they have to &lt;br /&gt;
      offer you as a group?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Leaving OXYRON for CAMELOT was not an easy thing to&lt;br /&gt;
      do. I believe that everyone knows the story, but in short:&lt;br /&gt;
      I had the feeling that OXYRON was dying, and I had to &lt;br /&gt;
      find another group to continue my work. Finding a new&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      group really wasn't that hard. I have had a close friendship&lt;br /&gt;
      with RAZ for quite some time, and he asked me if I would &lt;br /&gt;
      like to be a Camel. He asked the other members, who took&lt;br /&gt;
      a vote, and then suddenly I was in. Opposite you, then I&lt;br /&gt;
      don't think that it surprised a lot of sceners. I believe that&lt;br /&gt;
      most of them saw it coming. What makes CAMELOT the &lt;br /&gt;
      perfect choice? Well, I don't know if it is the perfect&lt;br /&gt;
      choice, but they sure have the advantages for me. They &lt;br /&gt;
      are a legendary group with some top-notch coders/&lt;br /&gt;
      graphicians/composers. They are all Danish, which makes&lt;br /&gt;
      the phonebill quite smaller. And I have some good friends&lt;br /&gt;
      here too.&lt;br /&gt;
      Actually I compare CAMELOT very much to OXYRON. &lt;br /&gt;
      Somehow they look quite the same, and I have a great &lt;br /&gt;
      time with both of these groups. Actually I still visit some &lt;br /&gt;
      of the OXYRON-meetings now and then. In a way you can &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      say that my mind haven't really left OXYRON at all. I really&lt;br /&gt;
      enjoyed being together with my true friends down there to&lt;br /&gt;
      mention a few : TTS, AXIS, SCRAPPER, DANTE, GRAHAM,&lt;br /&gt;
      PYTHAGORAS and some more. And who knows, if OXYRON &lt;br /&gt;
      had shown a bit more lifesigns, if there hadn't been all &lt;br /&gt;
      these 'misunderstandings', if CAMELOT hadn't asked me &lt;br /&gt;
      to join, and so on, then I would for 100% sure still be in&lt;br /&gt;
      OXYRON. OXYRON is the 1st real group I was in, besides&lt;br /&gt;
      BLAZE ofcourse, and it will always have a place in my&lt;br /&gt;
      mind.&lt;br /&gt;
      What can CAMELOT offer me? Hmm, what could OXYRON&lt;br /&gt;
      offer me? I guess a thing both offers me is friendship and&lt;br /&gt;
      fun. They both have some great coders and musicians. &lt;br /&gt;
      Well, I don't know what to answer! Somehow I don't think&lt;br /&gt;
      that I have left OXYRON for real yet.&lt;br /&gt;
&amp;lt;D&amp;gt; Have you spoken to KRING about SKYHIGH becoming the&lt;br /&gt;
      new CAMELOT magazine? He must be disturbed about&lt;br /&gt;
      REVEALED being pushed aside?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Honestly, I have never spoken to KRING, so I don't really&lt;br /&gt;
      know what he thinks about SKYHIGH, and about being &lt;br /&gt;
      'pushed aside'. Personally I think that he has ruined &lt;br /&gt;
      REVEALED with all that cyber shit, not that I don't like&lt;br /&gt;
      cyber, but not in the way it was presented in REVEALED.&lt;br /&gt;
      Enough said!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; SKYHIGH has never had an interest in the board-market,&lt;br /&gt;
      although that appears to be one of the key-areas a&lt;br /&gt;
      magazine needs to get to the elite sceners. Howcome you&lt;br /&gt;
      have not included more cracking-scene related text, and&lt;br /&gt;
      instead concentrated primarily on the demo- and mail-&lt;br /&gt;
      scene?&lt;br /&gt;
&amp;lt;B&amp;gt; Well, this is easy to answer. I never have had a modem;&lt;br /&gt;
      never tried to call out to boards. Never even seen &lt;br /&gt;
      someone do it. I simply don't know jack shit about these&lt;br /&gt;
      things. This certainly should explain the lack of board&lt;br /&gt;
      orientated stuff in my mag. Actually I would love to have&lt;br /&gt;
      some BBS orientated stuff in my magazine, but sofar I&lt;br /&gt;
      haven't succeeded in finding an editor to edit such &lt;br /&gt;
      chapters. So if there is someone out there who would &lt;br /&gt;
      like to do a BBS chapter for SKYHIGH, they should contact&lt;br /&gt;
      me as soon as possible. The address comes later.&lt;br /&gt;
      Saying that the board-market appears to be one of the &lt;br /&gt;
      key-areas in a magazine today isn't exactly right to me.&lt;br /&gt;
      SKYHIGH never really have had something about boards, &lt;br /&gt;
      and see how it is doing in the charts. So according to what&lt;br /&gt;
      you say, then my magazine will not reach the elite-&lt;br /&gt;
      sceners, so what? I never wanted to reach any socalled&lt;br /&gt;
      'elite-sceners', as a matter of fact then I don't like the&lt;br /&gt;
      term 'elite'. This term brings a lot of bad attitudes and &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      vibes with it, I think. Cracking-scene related stuff? Well,&lt;br /&gt;
      everybody who knows me, should know that I hate cracks.&lt;br /&gt;
      I am 100% legal. Playing games doesn't really mean much &lt;br /&gt;
      to me. Sure, I sometimes load up TURRICAN II and have &lt;br /&gt;
      some hours of fun, but I don't play that much. Concerning&lt;br /&gt;
      the cracker-scene, then I don't know much about that&lt;br /&gt;
      either, but I guess that is natural, as most of the crackers&lt;br /&gt;
      have contact on the boards and so on. This doesn't mean &lt;br /&gt;
      that I do not like the cracking-scene. As a matter of fact,&lt;br /&gt;
      then it often annoys me that I don't know more about it.&lt;br /&gt;
      Sometimes some of my friends and contacts call me up.&lt;br /&gt;
      But when they start chatting about the latest inside the&lt;br /&gt;
      cracker-scene, I don't know what to answer, because I&lt;br /&gt;
      simply don't know much about the handles. &lt;br /&gt;
      So this is the reason why I concentrate on the mail- and&lt;br /&gt;
      demo-scene. I just write about the things which interest&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      me and which I know a bit.&lt;br /&gt;
      Then again, this doesn't mean that the cracker scene is&lt;br /&gt;
      abandoned from SKYHIGH. Honestly, then I don't see any&lt;br /&gt;
      problem in having this in my mag, but it will have to be &lt;br /&gt;
      hosted by someone else than me. Someone who knows,&lt;br /&gt;
      and is involved in the entire thing. Actually I could see this&lt;br /&gt;
      coming in a future issue of SKYHIGH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Reading SKYHIGH it is notable that you make an extra&lt;br /&gt;
      effort to be as friendly as possible, trying to please&lt;br /&gt;
      everyone, without stepping on somebody's toes. How&lt;br /&gt;
      would you describe that approach to your readers, and has &lt;br /&gt;
      it been hard keeping a calm attitude in what would be &lt;br /&gt;
      described as a real rough business?&lt;br /&gt;
&amp;lt;B&amp;gt; Oh no, here we go again. The always oh so nice BIZ KID.&lt;br /&gt;
      Damn I don't think I am more friendly than most others. &lt;br /&gt;
      But I don't believe that being friendly will lead you much &lt;br /&gt;
      longer than being the opposite. Trying to please&lt;br /&gt;
      everybody! Well, I don't know, maybe. I don't put any &lt;br /&gt;
      effort into being as friendly as possible. I just try to be&lt;br /&gt;
      myself; nothing more, nothing less. I think many have got &lt;br /&gt;
      the wrong interpretation of me. I will not try to be friendly&lt;br /&gt;
      no matter what. If I don't agree with something, I will &lt;br /&gt;
      step forward and say it, or I will maybe not comment it at&lt;br /&gt;
      all. Always looking for confrontations is not a wise move. &lt;br /&gt;
      It sure can cause a lot of problems. And why have these&lt;br /&gt;
      problems if it can be avoided. You also know, that I can &lt;br /&gt;
      get nasty and tell people what I really mean. Often there&lt;br /&gt;
      is no use to do so, so I simply don't. But hey, this is a&lt;br /&gt;
      funny question to get from a person who has a reputation&lt;br /&gt;
      for being arrogant and confrontation seeking. Sure it isn't&lt;br /&gt;
      always easy to keep your temper down. But I think I have&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      improved a lot, and is able to control it quite good. Ten &lt;br /&gt;
      years back or so, I would get very irritated and nasty, but &lt;br /&gt;
      now it is a part of growing up. See, I am almost an &lt;br /&gt;
      oldtimer in this &amp;quot;world&amp;quot; with my 25 years. To me it is just&lt;br /&gt;
      a hobby, nothing more than fun. I leave the rough business&lt;br /&gt;
      to all the others, and simply do it my way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are most certainly in your rights to do so. I would like&lt;br /&gt;
      to add to my socalled reputation, that I am really a nice&lt;br /&gt;
      guy if you get to know me. And most importantly, I care &lt;br /&gt;
      about the scene, and pull my weight in the quest to make &lt;br /&gt;
      the scene a better place to be. Therefore, I guess my&lt;br /&gt;
      type of editing originates from my era as a phreaker, &lt;br /&gt;
      calling the boards and debating with people who had very&lt;br /&gt;
      strong and firm opinions. Those were the days when&lt;br /&gt;
      IKARI, TALENT, DOMINATORS, EXCALIBUR, LEGEND and&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      others roamed the boards - and if you know them, you also&lt;br /&gt;
      know that being nice will get you nowhere in a discussion.&lt;br /&gt;
      Anyway, let us get the spotlight back on you, please :)&lt;br /&gt;
      How great do you think the difference is between the top&lt;br /&gt;
      magazines in the scene today, and which magazines do &lt;br /&gt;
      you prefer?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; The difference in the magazine top? Well, I don't really&lt;br /&gt;
      know what to say. There is no magazine which is the &lt;br /&gt;
      absolute number one at the moment - eventhough&lt;br /&gt;
      SKYHIGH has taken the 1st position in most magazines&lt;br /&gt;
      the last year. In the old times mags like MAMBA or&lt;br /&gt;
      SCRIPT would dominate the mag charts all over. Today&lt;br /&gt;
      the top magazines are more alike. The big gap between &lt;br /&gt;
      the top rank and the others simply doesn't exist. It is a&lt;br /&gt;
      bit difficult to explain, but the magazines have improved&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      a lot lately. One year ago the scene was bombed with new&lt;br /&gt;
      mags every week. Most of these magazines were of a very&lt;br /&gt;
      poor quality, and couldn't reach the readers. Many groups&lt;br /&gt;
      tried to get some cheap points by having their own mag.&lt;br /&gt;
      They never thought about the hard job doing them. You&lt;br /&gt;
      yourself know how much work there has to be put into an&lt;br /&gt;
      issue. It isn't something you just do. Not everybody can &lt;br /&gt;
      do it properly. Sure, everybody can do a mag, so what. If&lt;br /&gt;
      the contents is boring or hasn't got much to do with the &lt;br /&gt;
      scene at all, it won't survive very long.&lt;br /&gt;
      Today the magazines are of a more equal quality. &lt;br /&gt;
      Unfortunately this often results in a kind of mainstream&lt;br /&gt;
      magazines. In other words, the mags start to look very &lt;br /&gt;
      alike, and that is not good. This is also why we - RAZ and&lt;br /&gt;
      I, are trying to come up with new ideas all the time; new&lt;br /&gt;
      concepts, new areas, new improvements. A good example&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      could be: The extras SKYHIGH have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I follow your point. I actually attempted to do THE PULSE&lt;br /&gt;
      back in 1990, but after doing only a mere 3 editions, I had&lt;br /&gt;
      to realise I needed much more experience about the&lt;br /&gt;
      subjects I was supposed to be writing &amp;quot;wisely&amp;quot; about. &lt;br /&gt;
      But later I returned, having learned the ways of the scene,&lt;br /&gt;
      and for good or bad, this is what I am able to present. &lt;br /&gt;
      What in your opinion should be the ingredients for an ideal&lt;br /&gt;
      scene magazine?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; This is impossible to answer, because it depends on what&lt;br /&gt;
      kind of magazine it will be, or for who it is directed. Just&lt;br /&gt;
      take THE PULSE and SKYHIGH. Two very different &lt;br /&gt;
      magazines. Yours for the BBS scene, and mine for the&lt;br /&gt;
      mail/demo scene - to put it simplistic.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      What I think a C64 scene magazine should never content&lt;br /&gt;
      is non-scene stuff. Copying the latest music-charts from &lt;br /&gt;
      MTV or some music-paper-mahgazine is nonsense. &lt;br /&gt;
      Reviewing the newest CD's is pure crap too. If people &lt;br /&gt;
      wants to read about this, they should buy the respective&lt;br /&gt;
      magazines or go to the right channels.&lt;br /&gt;
      Recently I saw in RELAX that &amp;quot;they don't have to use&lt;br /&gt;
      material from other systems to fill their magazine&amp;quot;. End&lt;br /&gt;
      of quote. Bullshit, the C64, the Amiga and the PC all have&lt;br /&gt;
      something in common; the scenes, groups and releases.&lt;br /&gt;
      No matter what TIMO (RRR) says, then I do believe that&lt;br /&gt;
      getting input from other scenes is a great way to keep&lt;br /&gt;
      our scene alive. Just take a look at all these routines &lt;br /&gt;
      invented on the Amiga or PC which is converted to the &lt;br /&gt;
      C64. News like the ESCOM buying Commodore is a very &lt;br /&gt;
      important thing to bring.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      In short : C64 based stuff has 1st priority and then &lt;br /&gt;
      computer orientated stuff. NO non-computer stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I agree with your point of view, and it is a mentality I&lt;br /&gt;
      have tried to spread in THE PULSE as well. There is &lt;br /&gt;
      absolutely no future in spreading music-charts, especially&lt;br /&gt;
      when there is a world of subjects to discuss about the &lt;br /&gt;
      C64-scene. About THE PULSE, I disagree with your &lt;br /&gt;
      analysis. We have but a few board-related chapters, if not&lt;br /&gt;
      only our BOARD-REPORT. The rest is demo and mail-scene&lt;br /&gt;
      orientated, and ofcourse basic information for everyone.&lt;br /&gt;
      Anyway, if people keep saying we are a board-related &lt;br /&gt;
      magazine long enough, everyone will start to believe it. &lt;br /&gt;
      Eventhough fact is another. Anyway, SKYHIGH has done&lt;br /&gt;
      real well, it is a well balanced magazine. What are your&lt;br /&gt;
      future plans with SKYHIGH?&lt;br /&gt;
&amp;lt;B&amp;gt; Hmm, this is quite a delicate matter. I don't really want&lt;br /&gt;
      to reveal too much. But to mention a few things : I will try&lt;br /&gt;
      to get it back on track by releasing more regulary again.&lt;br /&gt;
      Eventhough this isn't easy. Then I will try to find new&lt;br /&gt;
      ideas, new concepts all the time. SKYHIGH should be &lt;br /&gt;
      known for new ideas, trendsetting. About the co-editors;&lt;br /&gt;
      yes I too think I have got some great ones in my team. &lt;br /&gt;
      And I would like to thank each and one of them right here&lt;br /&gt;
      and right now. You are doing a great job buddies. Keep up&lt;br /&gt;
      the good work. That's all I will reveal, sorry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I welcome all new ideas within the magazine-industry, we&lt;br /&gt;
      at THE PULSE has also had to live with other magazines&lt;br /&gt;
      immitating our chapters and writing-methods. It is nice to&lt;br /&gt;
      see our colleagues working towards new and better &lt;br /&gt;
      solutions to making a better magazine. What in you opinion&lt;br /&gt;
      is the biggest responsibilities for a scene-magazine?&lt;br /&gt;
&amp;lt;B&amp;gt; I don't know if you can call it responsibility, but I believe&lt;br /&gt;
      that releasing the magazine almost regularily is the least &lt;br /&gt;
      you can do. I also see it as a kind of responsibility to &lt;br /&gt;
      inform the readers about the up-coming parties. You know&lt;br /&gt;
      bringing the invitations, so they know where to go. Finally &lt;br /&gt;
      you should ofcourse try not to bring lies. Unfortunately &lt;br /&gt;
      this sometimes does happen, because you can't check out&lt;br /&gt;
      everything. But bringing lies deliberately is wrong.&lt;br /&gt;
      Otherwise I don't see any responsibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are correct, that checking all information that we as&lt;br /&gt;
      a media receives is very much near impossible. But then&lt;br /&gt;
      there is ofcourse the responsibility of having good and&lt;br /&gt;
      solid sources, but even they can be mislead. Anyway,&lt;br /&gt;
      would you describe yourself as a modern scene loyalist?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Scene-loyalist? Isn't that your term for 'elite'? To tell&lt;br /&gt;
      you the truth I've never understood that term. But one&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      thing is for sure : I do not see myself as elite. This term&lt;br /&gt;
      always sounds bad in my ears, I always compared it with&lt;br /&gt;
      nasty attitudes, arrogance and stupid wars. But maybe I&lt;br /&gt;
      have misunderstood your definition?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Yes you did Jesper, I was refering to you as loyal towards&lt;br /&gt;
      the scene - as in you would work hard, and stick around to&lt;br /&gt;
      see it become better. Anyway, we are running out of time,&lt;br /&gt;
      so I would like to thank you for this interesting &lt;br /&gt;
      conversation. Good luck with SKYHIGH in the future, I look&lt;br /&gt;
      forward to following your work - as good colleagues in the&lt;br /&gt;
      magazine-business should do :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; It is me thanking - oh my god, there is that friendly&lt;br /&gt;
      gesture again, heheh. Well, I have something on my mind,&lt;br /&gt;
      which I would like to say before ending. Eventhough I&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      never have been really keen on THE PULSE, I admire the &lt;br /&gt;
      success it has got. I too, admire the way THE PULSE is&lt;br /&gt;
      produced, by more editors who know what they are doing.&lt;br /&gt;
      I am sorry to say it, but I find THE PULSE a bit boring.&lt;br /&gt;
      Don't take it personal, because this is just natural I &lt;br /&gt;
      think. I don't interest me for, or know much about the&lt;br /&gt;
      board-scene. And as THE PULSE is very board-orientated&lt;br /&gt;
      it is natural that it doesn't appeal to me. If I was into&lt;br /&gt;
      BBS, then our mags probably wouldn't be that different&lt;br /&gt;
      at all. Finally I would like to credit you for your English,&lt;br /&gt;
      that trip to the states has definately paid off. Respect!&lt;br /&gt;
      After this, I would like to greet all my true friends in&lt;br /&gt;
      OXYRON and CAMELOT. A hi to the angry posse, and to&lt;br /&gt;
      all my contacts. And as promised my address:&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
                     BIZ KID of CAMELOT&lt;br /&gt;
                     XXXXXX XXXXXXXXXX&lt;br /&gt;
                     XXXXXXXXXX XX, X.XXXXX&lt;br /&gt;
                     XXXX XXXXXX&lt;br /&gt;
                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
      Okay, that was all from the BIZ MAN. I will wrap this up&lt;br /&gt;
      by once again thanking you for doing this interview, and&lt;br /&gt;
      good luck to you too. Don't give a damn about my words&lt;br /&gt;
      onto THE PULSE. Just keep up the great work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; No problem, I admire people who speaks their mind -&lt;br /&gt;
      I am a supporter of that myself. About THE PULSE once &lt;br /&gt;
      being more of a board-related magazine, I would like for&lt;br /&gt;
      everyone to look through our new altered program. We&lt;br /&gt;
      actually do have many chapters for someone like you&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      BIZ KID, and actually we have declined dramatically in our&lt;br /&gt;
      cracking-scene reporting - something we hope to improve&lt;br /&gt;
      in the future editions. Anyway, hopefully in the future you&lt;br /&gt;
      too can enjoy THE PULSE, as a family magazine :)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Well, there you go. Eventhough we are competitors in the&lt;br /&gt;
charts and on the market, it is actually possible to both&lt;br /&gt;
respect and credit eachother. That is in my opinion the way to&lt;br /&gt;
go for a more harmonic scene - the truth will always take you&lt;br /&gt;
much further.&lt;br /&gt;
&lt;br /&gt;
That about does it for another edition of PROFILE. We will&lt;br /&gt;
return next month, with a superfamous guest. Furthermore we&lt;br /&gt;
are fortunate enough to be the first to get a real interview&lt;br /&gt;
with this person. The November guest is non other than the&lt;br /&gt;
leader of F4CG and editor of PIRATES, SOLAR. See you then!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Internet Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                     The Internet Chapter&lt;br /&gt;
                     --------------&lt;br /&gt;
&lt;br /&gt;
Hi there everybody and welcome to the one and only (luckily&lt;br /&gt;
for you!!!!!!) INTERNET dedicated chapter in the reviving&lt;br /&gt;
PULSE!!!!!...&lt;br /&gt;
&lt;br /&gt;
A lot has already been said about this matter, which is&lt;br /&gt;
becoming a more and more popular way to communicate,&lt;br /&gt;
therefore I am not willing to teach you anything about how to&lt;br /&gt;
use the NET; I would simply like to give you -month by month-&lt;br /&gt;
some hints, which will tell you where to find the most&lt;br /&gt;
interesting things of the Cyberspace.&lt;br /&gt;
&lt;br /&gt;
Ofcourse any comment or feedback is warmly welcome just as&lt;br /&gt;
any suggenstion is.  So, please, feel free to contact me both&lt;br /&gt;
on the NET at:   playboy bbs.cc.uniud.it&lt;br /&gt;
                                                          -- &lt;br /&gt;
...or by SNAIL-MAIL at:&lt;br /&gt;
&lt;br /&gt;
                        XXXXXX XXXXXXX&lt;br /&gt;
                      XXX XXX XXXXXX' XXX&lt;br /&gt;
                     XXXXX XXXXXXXX -XX-&lt;br /&gt;
                           XXXXX&lt;br /&gt;
&lt;br /&gt;
          (NO HANDLES ON THE ENVELOPE,  PLEASE!!!!!!)&lt;br /&gt;
&lt;br /&gt;
...or even by phone: +XX.XXX.XXX.XXX&lt;br /&gt;
&lt;br /&gt;
OK. I think this should be enough for introducing this new&lt;br /&gt;
chapter, so let's lead to the body of the Article (finally!!!!)...&lt;br /&gt;
&lt;br /&gt;
This month I will examine some of the best C=64 related FTP&lt;br /&gt;
sites  (as said before you ARE supposed to know what does &lt;br /&gt;
FTP site mean!!!!)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
First of all I think YOU ought to know that a detailed list of all&lt;br /&gt;
the C=64 related sites is being released on the Commodore 8&lt;br /&gt;
bit machines NewsGroup  (COMP.SYS.CBM that is :-) around&lt;br /&gt;
the 15th of each month...  nevertheless this list is not 100%&lt;br /&gt;
complete as the person who cares about it  (I am very sorry,&lt;br /&gt;
but I don't remember neither his name nor his E-mail address)&lt;br /&gt;
does not check the sites personally and therefore only the&lt;br /&gt;
INFO that the maintainers E-mail him is included, which&lt;br /&gt;
means that on some sites NO info is given, just the ADDRESS.&lt;br /&gt;
&lt;br /&gt;
As another US Diskmag may treat the US FTP sites matter&lt;br /&gt;
I better will concentrate my attention on the European side of&lt;br /&gt;
the stuff.&lt;br /&gt;
&lt;br /&gt;
I will start by mentioning my very own FTP site (advert ? :-D):&lt;br /&gt;
&lt;br /&gt;
                      BBS.CC.UNIUD.IT&lt;br /&gt;
                                                          -- &lt;br /&gt;
This is the official F4CG+MOTIV8 FTP site. Being maintained&lt;br /&gt;
by me with a strong support from a close friend of mine:&lt;br /&gt;
Crossfire/M8, right.  Due to this you can always find some&lt;br /&gt;
nice stuff in the WAREZ directory (/pub/c64/games/0-7).&lt;br /&gt;
This site is also in CO-OP with the T'Pau FTP site:&lt;br /&gt;
&lt;br /&gt;
                      ERIS.GIGA.OR.AT&lt;br /&gt;
&lt;br /&gt;
which is maintained by Mr.Spock/T'PAU (which is an old but&lt;br /&gt;
cool demogroup which is planning to make it's comeback demo&lt;br /&gt;
in the near future after 3 years of absence... - Lazyness rules&lt;br /&gt;
Guenther, or?:-/). This means that you can find most stuff on&lt;br /&gt;
both sites... but only concerning the legal side of it. In fact the&lt;br /&gt;
T'PAU FTP site is only containing Demos and Tools... &lt;br /&gt;
My site is mainly legal aswell... but I am reinforcing it by the&lt;br /&gt;
game side aswell... brick by brick :-)&lt;br /&gt;
&lt;br /&gt;
                                                          -- &lt;br /&gt;
Well, the next site to be mentioned is for sure the TRC+SCS&lt;br /&gt;
FTP site:&lt;br /&gt;
&lt;br /&gt;
                   PITEL-LNX.IBK.FNT.HVU.NL&lt;br /&gt;
&lt;br /&gt;
...which is situated in the Netherlands  (smart, eh?...:).&lt;br /&gt;
It is maintained by many guys: CBA and Burglar of TRC+SCS&lt;br /&gt;
C=64 section, Viking of TRC+SCS PC section, Coolhand (a cool&lt;br /&gt;
american trader) and BOD  (does it ring a bell? and ILLUSION?&lt;br /&gt;
not? bah... turn the computer off LAMER!).&lt;br /&gt;
All in all to be honest I have to admit that this is for sure the&lt;br /&gt;
very best C=64 FTP site concerning the illegal stuff.  Ofcourse&lt;br /&gt;
a big part in this is done by the fact that many people maintain&lt;br /&gt;
it...&lt;br /&gt;
On the other hand it lacks a lot on the legal side, but this is&lt;br /&gt;
just their AIM as it started, so we don't care about this (right&lt;br /&gt;
Dimitri? :-D)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
Only one thing I don't understand about this FTP site.  They&lt;br /&gt;
have a welcome.msg in 40 columns (which is ofcourse cool!)&lt;br /&gt;
and they state:  &amp;quot;WE  USE  REAL  C=64'S,  WE  DON'T  NEED&lt;br /&gt;
TO  EMULATE!!!&amp;quot;...   and then when you check the games dir&lt;br /&gt;
you find out that most of the old games are in the -.D64-&lt;br /&gt;
EMULATOR format.... a bit weird, isn't it?&lt;br /&gt;
&lt;br /&gt;
This is not my business though, I believe, so I will just leave&lt;br /&gt;
this to you to check it out yourself.&lt;br /&gt;
&lt;br /&gt;
OK. Next one please... &lt;br /&gt;
&lt;br /&gt;
                        FTP.FUNET.FI&lt;br /&gt;
&lt;br /&gt;
...is being maintained by Mysti+Deadbeat/The Sharks, Marko&lt;br /&gt;
Makela (which is a real C=64 hardware wizard!!!) and some&lt;br /&gt;
more people. &lt;br /&gt;
                                                          -- &lt;br /&gt;
The site is one of the biggest in the whole Europe (not&lt;br /&gt;
containing ONLY C=64 Stuff).  The area contains software for&lt;br /&gt;
all Commodore 8 bit Platforms (only legal stuff ofcourse)  and&lt;br /&gt;
also some very useful documents such as the Disassembled&lt;br /&gt;
ROM of 1541 or C=64 and many documents on how to build cool&lt;br /&gt;
hardware by yourself (In Example adding a second SID chip to&lt;br /&gt;
have the C=64 working Stereo, or Connecting a Western Digital&lt;br /&gt;
Hard Disk Drive directly to your C=64 or even building an&lt;br /&gt;
RS-232 interface with a related software to use it... COOL I&lt;br /&gt;
SAY).&lt;br /&gt;
They really have a big area...   but they lack one thing:&lt;br /&gt;
organization.  Mainly you can see the /incoming area full with&lt;br /&gt;
one month old stuff.  The site is big and very few people care&lt;br /&gt;
about the uploads of the users.&lt;br /&gt;
&lt;br /&gt;
All in all it still is a cool site, just needs some more attention&lt;br /&gt;
from it's parents (right Jarkko and Timo? :-)....&lt;br /&gt;
                                                          -- &lt;br /&gt;
Ok. This is all for this month. Take care to get the next&lt;br /&gt;
*GREAT* edition of the *PULSE* magazine from your local&lt;br /&gt;
PULSE dealer. In the next edition I will talk about the other&lt;br /&gt;
most important FTP sites concerning CBM 64 software in&lt;br /&gt;
Europe. Till that time be sure to (E-)Mail me anything you may&lt;br /&gt;
want to see printed in here.... I will also print reactions if&lt;br /&gt;
worthy...&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                         Playboy/F4CG&lt;br /&gt;
                                  The Pulse Magazine CO-Editor&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 1==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you have it - your favourite chapter is back for good.&lt;br /&gt;
After last issue not having WOD included, I might enlight you&lt;br /&gt;
how this could happen. We ofcourse finished the chapter in&lt;br /&gt;
time, but due to problems with transfering the text back down&lt;br /&gt;
to the c64 after emailing it to Duke he did not make it in time...&lt;br /&gt;
Tough luck! Anyway, things are settled now - so there should&lt;br /&gt;
not be any droppings in the future anymore...&lt;br /&gt;
&lt;br /&gt;
We will take a closer look on the demos released recently to&lt;br /&gt;
enlight you what is hot and what is not...&lt;br /&gt;
&lt;br /&gt;
Programming Critic:                 MR.SEX/BYTERAPERS&lt;br /&gt;
Graphical Critic:                   EARTHQUAKE/CS/ANTIC&lt;br /&gt;
Musical Critic:                     THE SYNDROM/TIA/CREST&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         The Program:&lt;br /&gt;
                        ---------&lt;br /&gt;
                   1. Fantasy by Chromance&lt;br /&gt;
                   2. Nergezo Anyagil by Profik&lt;br /&gt;
                   3. Lilith by Aspheron&lt;br /&gt;
                   4. Love by Agony&lt;br /&gt;
                   5. Defect Failure by The Coders&lt;br /&gt;
                   6. Plazmolytic by React&lt;br /&gt;
&lt;br /&gt;
We feel sorry about some of the reviews being rather old, but&lt;br /&gt;
you know the reasons... Further we got several unfinished&lt;br /&gt;
reviews being prepared for next month's edition, so we may&lt;br /&gt;
promise an even larger WORLD OF DEMOS next month...&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
FANTASY by CHROMANCE&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, once again we have got a demo made by a cracking&lt;br /&gt;
group. And now it's again time to start making reviews,&lt;br /&gt;
Eventhough the weather is so hot that I would rather like to&lt;br /&gt;
go and grab a few or more bottles of beer. Well, it has to wait -&lt;br /&gt;
now for the business...&lt;br /&gt;
The demo starts with very typical fadings etc., and then&lt;br /&gt;
comes a bitmaplogo using FLD. In the bottom of the screen&lt;br /&gt;
there is a bitmapscroller which infact has already been&lt;br /&gt;
invented in the last decade. So the coding of the first part is&lt;br /&gt;
far from being hard to do, but serves it's purpose though.&lt;br /&gt;
The next part fades in and a PLOT TUNNEL becomes visible to&lt;br /&gt;
the center of the screen. It consists of a few dotted circles&lt;br /&gt;
only, which do not even zoom in, but atleast move with xy-&lt;br /&gt;
sines. Then some letters start to zoom in from the tunnel, but&lt;br /&gt;
again they are made with a few dots only.&lt;br /&gt;
After loading there comes the end part where you see line-&lt;br /&gt;
crunched bitmapmovement with some text poked into sprites,&lt;br /&gt;
which are layed over that picture. Nothing very special again.&lt;br /&gt;
All in all this demo has been designed quite nicely, as all parts&lt;br /&gt;
fade in and out, but it was a bit too short. There even could&lt;br /&gt;
have been a bug in the loader, because it didn't work with my&lt;br /&gt;
1541, but luckily I was able to load all parts manually.&lt;br /&gt;
&lt;br /&gt;
33% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The nice intropicture, showing a warrior holding a big axe,&lt;br /&gt;
looks as it is an own creation, because there is a small error in&lt;br /&gt;
the proportion of the head (the forehead is a bit too small). &lt;br /&gt;
Nevertheless this picture is nice and impressed me quite a lot.&lt;br /&gt;
Even better is the great Chromance-logo. This one is actually&lt;br /&gt;
devided into two blocks of stone. The devilish head in profile&lt;br /&gt;
on the left side has been pixeled extremely good. On the right&lt;br /&gt;
side you are able to see the fragment &amp;quot;romanc&amp;quot;. In the black&lt;br /&gt;
space between thes two stones the letters &amp;quot;c&amp;quot; and &amp;quot;h&amp;quot;&lt;br /&gt;
appear, while the &amp;quot;c&amp;quot; influences the surface of the left stone.&lt;br /&gt;
I like the small 3D-Effect very much and I think that this logo&lt;br /&gt;
belongs to the best ever painted on the C-64.&lt;br /&gt;
Moving to the graphic of the next part you have to admire a&lt;br /&gt;
well-pixeled warrior again. This time he owns a skull as head&lt;br /&gt;
and lifts his arm with a sword. Unfortunately the same image&lt;br /&gt;
has been mirrored to the right - another picture would have&lt;br /&gt;
been a better solution. The last part contains a clipart of a dog&lt;br /&gt;
wearing a ring in his ear. The quality of this picture is not as&lt;br /&gt;
good as the ones previously seen. But at all, LORD RED did an&lt;br /&gt;
excellent job with his graphics.&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 85%&lt;br /&gt;
&lt;br /&gt;
                                                    turn page...&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Ok, the beginning of the intromusic fits the intro very well.&lt;br /&gt;
SKULL, who also made all other tunes used in that demo, did a&lt;br /&gt;
good job on the maintheme, on thing I disliked though, he&lt;br /&gt;
(ab)used an enormous glide in the melody. But at all, this tune&lt;br /&gt;
is ok and you won't forget it so fast. Over to the next part we&lt;br /&gt;
hear a conversion of fxrtyszc... (geez, forgot the names). Well,&lt;br /&gt;
everybody I saw listening to that tune recognized it to be a&lt;br /&gt;
conversion, so I think Skull did it very well. Ok, the melody is&lt;br /&gt;
going strange every now and then, but hey - it is not easy to&lt;br /&gt;
convert singing, especially if it is such slow-rap like in this&lt;br /&gt;
music. The end-music starts with some chords and a kinda&lt;br /&gt;
&amp;quot;asking&amp;quot; lead thrown into the silence. After a while the real&lt;br /&gt;
tune starts which is pretty ok, it even reminds me on the&lt;br /&gt;
legendary tunes MOON used to compose back in the good old&lt;br /&gt;
times. I think everybody should keep that Skull-dude in mind&lt;br /&gt;
and watch out for his future-releases...&lt;br /&gt;
                                            73% for the music...&lt;br /&gt;
NERGEZO ANYAGIL by PROFIK&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, here it comes - COMA LIGHT 13 from OXYRON ... not ?&lt;br /&gt;
Yep, this was the fake CL13 demo which turns out to be&lt;br /&gt;
released under the PROFIK label. After some fake texts they&lt;br /&gt;
start with a PROFIK logo and a STARWARS-scroller. That&lt;br /&gt;
scroller is made with dots which isn't really the best way to&lt;br /&gt;
do that, because you can't make it really big and fast then.&lt;br /&gt;
And there even have been some HOLES in the letters. They&lt;br /&gt;
SHOULD have made it with bitrotating (by calculating&lt;br /&gt;
positions correctly you will get a really fast and nice looking&lt;br /&gt;
routine). Ok, let's go to the next part, which is a ZOOMING&lt;br /&gt;
CHESSBOARD. Uhh... I'm wondering why there seem to be so&lt;br /&gt;
many of those in recent demos. Well, there were ugly rasters&lt;br /&gt;
behind the board, but it didn't make that effect any better.&lt;br /&gt;
Well, they said it wasn't any record or extremely code, but the&lt;br /&gt;
next thing was supposed to be WORLD RECORD. It's a CIRCLE&lt;br /&gt;
SCROLLER consisting of 4080 DOTS. Hmm... in fact I think I&lt;br /&gt;
have seen a demo with such an amount of dots already.&lt;br /&gt;
Actually there probably are not even 4080 dots, but dot&lt;br /&gt;
positions. And to make an effect like this you don't have to&lt;br /&gt;
plot 4080 dots in each frame. It's enough to plot only the first&lt;br /&gt;
dot of each characterline and to erase the last of that line.&lt;br /&gt;
Well, I hope you understood what I ment.&lt;br /&gt;
After long loading some more dots come in. This time they are&lt;br /&gt;
made with double sinus movement. Nothing really amazing,&lt;br /&gt;
but the TRANSFORMING is done very nicely. Ok, next to come&lt;br /&gt;
are even more dots. Now they are in the shape of a spiral&lt;br /&gt;
scroller, which is made of 640 dots. Well, this kind of scroll is&lt;br /&gt;
not good to make with pure dots, as the same effect can be&lt;br /&gt;
done faster with other routines. But all in all it's ok , just too&lt;br /&gt;
small. The chessboard strikes back again in the shape of a&lt;br /&gt;
turn-disk part. This is just a normal chessboard with sprites&lt;br /&gt;
over it. There seems to be a bug in that routine, as it some-&lt;br /&gt;
times flicker before the sprites get visible. After turning the&lt;br /&gt;
disk there comes a VECTOR-CITY which is presented with&lt;br /&gt;
expanded sprites. It is similar to those in WOC2 &amp;amp; A.O.S. 3, but&lt;br /&gt;
this one has a nice picture as background, which makes it&lt;br /&gt;
pleasant to watch. Next thing is just a simple PLASMA made&lt;br /&gt;
by charcolors and then it's all over and the upscroller comes&lt;br /&gt;
to tell you the credits. Well, this was quite an average demo&lt;br /&gt;
with even some nice parts. The fake in the intro wasn't good&lt;br /&gt;
and so I will give:&lt;br /&gt;
&lt;br /&gt;
54% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
Well, the fake-intro-logo is nothing special at all. But I was&lt;br /&gt;
quite surprised about the first PROFIK-logo, as it was made&lt;br /&gt;
using a very interesting charset. The next one looks ok, but it&lt;br /&gt;
is without any doubt, that the letters have been all made by&lt;br /&gt;
copying one shape... And I find it lame to use converted&lt;br /&gt;
pictures even without retouching them. The logo in the vector&lt;br /&gt;
city part only shows, that PROFI2 did not put much effort in&lt;br /&gt;
painting it, as it was made by copying again. But one thing&lt;br /&gt;
which is quite remarkable is, that all charsets were of a very&lt;br /&gt;
high quality. Not too much graphic in that demo, too bad.&lt;br /&gt;
&lt;br /&gt;
46% for the graphic...&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, time for an easy job, as all music in this demo has been&lt;br /&gt;
used before, and, as I said last time, won't be reviewed. I will&lt;br /&gt;
only rate the choice of the tunes and how they fit the demo.&lt;br /&gt;
Ok, it's always clever to use music by JEROEN TEL, as there&lt;br /&gt;
is no one disliking his music, is there ? The other music used&lt;br /&gt;
there was made by AUDIAL ARTS and PRI, and does not fit the&lt;br /&gt;
demo too well.&lt;br /&gt;
&lt;br /&gt;
11% for the music...&lt;br /&gt;
LILITH by ASPHERON&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, this is the last demo to review this time and it starts&lt;br /&gt;
with some bouncing fade-in texts. Then comes an Aspheron-&lt;br /&gt;
logo and the credits are shown using STRETCHING SPRITES.&lt;br /&gt;
Nice idea and looks quite good, but nothing hard to code.&lt;br /&gt;
After a picture some FILLED VECTOR objects appear. Yeah,&lt;br /&gt;
everyone is doing these nowadays. In this demo the objects&lt;br /&gt;
are simple, but atleast one GLENZ object is included to prove&lt;br /&gt;
that they can do it. Well, this routine is not slow, but neither&lt;br /&gt;
the fastest of today. Next one is a logo with FPP. The logo is&lt;br /&gt;
stretched and multiplyed nicely with $d011 and $d018 code.&lt;br /&gt;
Each line has it's own $d016 value to move it horizontally by&lt;br /&gt;
0-7 pixels. Well, this effect is very old and familiar from older&lt;br /&gt;
demos. Argh... then come INTERLACED SHADEBOBS which&lt;br /&gt;
look really ugly at first. I personally didn't like that flickering&lt;br /&gt;
due to interlace, but after the colors got removed and some&lt;br /&gt;
blue bobs came in and started to fade it looked a lot better.&lt;br /&gt;
Still nothing new or brilliant. Then comes the worst part of&lt;br /&gt;
this demo. They call it CYCLEMORA. Well, it's just some&lt;br /&gt;
circles and dots drawn to a small area and the black holes in&lt;br /&gt;
between do make the interference effect. This part is totally&lt;br /&gt;
lame and reminds me on my first experience with coding&lt;br /&gt;
(almost 15 years ago with some lame CPM-computers). I think&lt;br /&gt;
you all know those tutorial languages like LOCO where you&lt;br /&gt;
were supposed to make pictures like this with simple loops.&lt;br /&gt;
Yep, the next part is called SLOPING RASTERS. They said it's&lt;br /&gt;
more original to make rasters than bars. Uhh.. proper bars&lt;br /&gt;
could have been much better looking than this. Finally you&lt;br /&gt;
reach the end after one more picture. And the end part is&lt;br /&gt;
nothing special again... Just an upscroller and some bobs &amp;amp;&lt;br /&gt;
dots drawn to the screen. Well, atleast there was a quite nice&lt;br /&gt;
design-effect on the logo, which comes in line by line.&lt;br /&gt;
Hmm, there were some above average parts in that demo, but&lt;br /&gt;
then some weaker parts drop down the overall rating of this&lt;br /&gt;
demo. Too bad, as if they would have replaced some parts by&lt;br /&gt;
some fresher routines, it could have been a good demo, but&lt;br /&gt;
now it drops down somewhere we call land of average demos...&lt;br /&gt;
 &lt;br /&gt;
45% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The first graphic you see on your screen may give you a small&lt;br /&gt;
shock. The &amp;quot;Aspheron&amp;quot; logo appears in an awefull resolution&lt;br /&gt;
and strange colors not common for a non-fake production.&lt;br /&gt;
Next XPO, the graphician, shows an IFLI-picture with not&lt;br /&gt;
more than 6 colors I guess. The girl image does not look bad at&lt;br /&gt;
all, but the hair looks strange and everything else was painted&lt;br /&gt;
too simple for my taste. XPO also did the Apheron-logo shown&lt;br /&gt;
in the vector-part. The outlines and the copied colors were&lt;br /&gt;
seen in many logos before - so nothing innovative. PETER's 3-&lt;br /&gt;
color logo used in his FPP-part features the old style of multi-&lt;br /&gt;
colorlogos used way back in the early 90's. His next logo is an&lt;br /&gt;
example for noncreative logo-massproduction, but looks not&lt;br /&gt;
as good as XPO's performance. The creator copied the fillings&lt;br /&gt;
and just connected these blocks in order to get characters - I&lt;br /&gt;
really don't like that. The next graphic was done by WORM,&lt;br /&gt;
who called his FLI-picture &amp;quot;Meeting&amp;quot;. It shows a classical&lt;br /&gt;
fantasy-scene with a powerful hero fighting against a&lt;br /&gt;
monster. This, something of a mixture between a gorilla and a&lt;br /&gt;
droll, holds a spikeclub. WORM was able to paint the monster&lt;br /&gt;
with some nice light-effects, The person in the lower left&lt;br /&gt;
border can not be recognized as male/female clearly. All in all&lt;br /&gt;
this picture is good, but it could be much better if WORM&lt;br /&gt;
would have concentrated on pixeling more. There are some&lt;br /&gt;
strange colors for example on the legs of the hero and on the&lt;br /&gt;
other person that simply doesn't look good. The next picture&lt;br /&gt;
called &amp;quot;Ladies&amp;quot; by WORM too uses IFLI and shows two nice&lt;br /&gt;
women. One more conversion of a picture by BORIS VALLEJO,&lt;br /&gt;
but it looks good at all. Though there are lots of pixels that&lt;br /&gt;
flicker too much. Antialiasing would have given a better result.&lt;br /&gt;
Because of the flickering I first didn't notice the cut-off head&lt;br /&gt;
the woman with the colorful sword is holding. So, even in this&lt;br /&gt;
good picture some things could have done better. The end-logo&lt;br /&gt;
by PETER is not worth being mentioned - remember what I&lt;br /&gt;
said about logo-massproduction. Just watch all the small&lt;br /&gt;
sprites of the Aspheron members :)&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Another demo starting with a ripped music, though with the&lt;br /&gt;
extremely good PARADISE'91-tune by DEEK. Next to come is a&lt;br /&gt;
nice tune by FANTA, but even this tune has been used before.&lt;br /&gt;
Space we press and I wonder if there will ever come some&lt;br /&gt;
unreleased music. Ahh, the FPP-part is it, which has got&lt;br /&gt;
music by AKADEM, whether it is an exclusive tune or not -&lt;br /&gt;
who knows ? Atleast I didn't hear it before. The music itself is&lt;br /&gt;
quite good with some fancy rythm and some nice breaks,&lt;br /&gt;
though the instruments have been made by PRI I presume.&lt;br /&gt;
Next music was done by DRAX a long time ago and has also&lt;br /&gt;
been used before. And this one even lasts until the endpart, so&lt;br /&gt;
I give, thinking that AKADEM's tune was exclusive,&lt;br /&gt;
&lt;br /&gt;
45% for the music...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOVE by AGONY&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, time to review Agony's latest demo. And this time they&lt;br /&gt;
came up with a two sider full of routines, graphics and music.&lt;br /&gt;
But let's come to the business...&lt;br /&gt;
&lt;br /&gt;
The demo starts with a nice STAR TUNNEL ANIMATION &lt;br /&gt;
(converted from amiga) and is followed by various design&lt;br /&gt;
effects and text until a huge VOXEL SCAPE suddenly comes&lt;br /&gt;
in. It is displayed in 4*4 FLI mode, but unfortunately it's just&lt;br /&gt;
an animation of 79 frames. Looks cool though.&lt;br /&gt;
The next effect is supposed to be world's first LINE TUNNEL,&lt;br /&gt;
but I'm sure that it has been done ages ago. Just take a look&lt;br /&gt;
at some old games. After all this one doesn't even look good&lt;br /&gt;
enough, because of the bug in the movement. Ok, next one is a&lt;br /&gt;
Plot-effect... just some dots falling down as a design effect&lt;br /&gt;
while loading...&lt;br /&gt;
After some nice gfx there comes a ROTATE TWISTER, which&lt;br /&gt;
unfortunately is in 8*8 resolution and looks quite ugly in my&lt;br /&gt;
opinion. It runs in every frame though, but there have been&lt;br /&gt;
several better ones in other demos.&lt;br /&gt;
The show goes on and after some gfx and simple CHESSBOARD&lt;br /&gt;
effects Agony presents a nice part where you can see a part of&lt;br /&gt;
a picture through an ELASTIC BALL. This is very easy to make&lt;br /&gt;
with some sprites bordering that circle area and switching&lt;br /&gt;
everything to black elsewhere...&lt;br /&gt;
Well, next one is nothing else but a PLOT CYCLONE. Nothing&lt;br /&gt;
really amazing, but it's an original part compared to usual&lt;br /&gt;
double sine dots. Ok, again gfx and then SIERPINSKI fractal&lt;br /&gt;
triangle is about to fade in. Simple, but not bad at all. After&lt;br /&gt;
those dot effects they show their line routines in the form of&lt;br /&gt;
SPIRAL effects, which looks ok too. It is updated with quite&lt;br /&gt;
reasonable speed as there are a lot of lines.&lt;br /&gt;
Next one to be mentioned is a kind of INTERFERENCE FPP&lt;br /&gt;
effect and then more nice pictures are being displayed before&lt;br /&gt;
reaching TRANSPARENTLY filled lines. It looks nice and is&lt;br /&gt;
quite fast, but could be bigger. Infact this was the last&lt;br /&gt;
realtime routine in this demo, because the next effect to come&lt;br /&gt;
is a RAYTRACING ANIMATION and then credits and some&lt;br /&gt;
ANIMATIONS converted from the STARWARS movie. Those&lt;br /&gt;
animations are displayed in 4*4 resolutions in 4 colors, which&lt;br /&gt;
makes them quite rough, but after all they look better than&lt;br /&gt;
you possibly would think.&lt;br /&gt;
Hmm... Overally this demo was good. Mainly because of&lt;br /&gt;
excellent gfx, animation and design, but it lacks a bit of code&lt;br /&gt;
which will result in:&lt;br /&gt;
&lt;br /&gt;
62% for coding...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The demo starts with a nice startunnel - done by a non-Agony&lt;br /&gt;
member named Tom/TPD. Everything is precalculated&lt;br /&gt;
(ofcourse). After fading out this animation the screen is filled&lt;br /&gt;
by a moving square, which is a nice idea in my opinion. Now an&lt;br /&gt;
Agony-logo (without the &amp;quot;o&amp;quot;) moves in and a yellow square&lt;br /&gt;
flies on the place of the expected &amp;quot;o&amp;quot; while it turns around&lt;br /&gt;
like hell. The logo itself consists of lines mostly and fits well&lt;br /&gt;
to the effect. After a &amp;quot;presents&amp;quot; using an Amiga-charset a&lt;br /&gt;
Love-logo also done by Astaroth appears. I don't like it, as the&lt;br /&gt;
fillings are quite strange...&lt;br /&gt;
Now we jump over another square filling part, the&lt;br /&gt;
precalculated 79 pictures animation of a flight over a&lt;br /&gt;
landscape (with a very similar to the Love-demo on the amiga&lt;br /&gt;
looking hires-logo) and the Vectortunnel, which is very ugly in&lt;br /&gt;
my opinion. Astaroth presents another hires artwork after that&lt;br /&gt;
cool fade-in effect (bouncing dots). This time he painted a&lt;br /&gt;
dragon, which looks quite good. The following IFLI-picture by&lt;br /&gt;
Roder is fantasy-orientated too. He called it &amp;quot;Conan&amp;quot; and it&lt;br /&gt;
looks fantastic. A warrior swings his sword to hit a caveman&lt;br /&gt;
with a stone-axe while there are more of them in the hills in&lt;br /&gt;
the background. He made it to paint rather detailed - only the&lt;br /&gt;
dark lines around most objects leave a bad impression.&lt;br /&gt;
The graphic by Astaroth showed in the rot-twister part tends&lt;br /&gt;
to be surrealistic. His IFLI-picture looks better. He uses read&lt;br /&gt;
and brown colors to display a fantasy scene warrior, armed&lt;br /&gt;
with an axe and riding a dragon...&lt;br /&gt;
Now let's have a look on the &amp;quot;Flip Disk&amp;quot; picture by Astaroth.&lt;br /&gt;
This one is great! A very well pixeled dragon on the right side&lt;br /&gt;
proves, that he paints the best hires-pictures at the moment.&lt;br /&gt;
The &amp;quot;s&amp;quot; letter of the logo on the left side is actually a lense&lt;br /&gt;
and it magnifies the chessboard under it (plus a face in a white&lt;br /&gt;
area). The IFLI-logo-picture by Skyle who painted a blond girl&lt;br /&gt;
features nice style combined with extremely good pixeling.&lt;br /&gt;
I hope to see more of his work as his following koala-logo is&lt;br /&gt;
cool, too. This time he painted a man's eye before the&lt;br /&gt;
characters. The 1.5 screens wide hires-picture by&lt;br /&gt;
hires-maniac Astaroth is quite impressive. He seems to like&lt;br /&gt;
chessboards and eyes, which are to be found here aswell.&lt;br /&gt;
Anyway, good work - maybe not the right motiv for using&lt;br /&gt;
hires. Astaroth gives us a surrealistic imagae again, which is a&lt;br /&gt;
vision of horror. The man with the eye...&lt;br /&gt;
Infront of the raytraced animation sequence the most active&lt;br /&gt;
Agony-graphician shows his ability to produce stuff in FLI,&lt;br /&gt;
too. It is quite good for my taste as it doesn't look as usual.&lt;br /&gt;
Coming to the very last screen we find (again!) hires art. The&lt;br /&gt;
citadel (looking comic-like) has a nice gadget, in detail the&lt;br /&gt;
lighted yellow window and is in contrast to the right side,&lt;br /&gt;
which reminds me of the style of Felidae/Reflex - two&lt;br /&gt;
dimensions and different.&lt;br /&gt;
When I first watched this demo I was very impressed by this&lt;br /&gt;
flood of graphics, ideas and it's great design and liking, but&lt;br /&gt;
somehow there is a bad aftertaste, as the Agony guys&lt;br /&gt;
included so many precalculations and effects that are only&lt;br /&gt;
possible using an Amiga/PC. I missed the original C64-spirit -&lt;br /&gt;
but drawing a conclusion this demo is state of the art!&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 90%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     ...to be continued in WORLD OF DEMOS 2 ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOVE by AGONY (continued...)&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
All music in this demo was composed by SHOGOON - that&lt;br /&gt;
should tell you something about what to expect! Jazz &amp;amp; funk&lt;br /&gt;
on a top-level!&lt;br /&gt;
The intro tune starts with some film-like harmonies and some&lt;br /&gt;
ringmodulated effect-sounds. Then it turns up the speed -&lt;br /&gt;
sounding techno-like, which seems to be very popular these&lt;br /&gt;
days, especially in poland. But to point it out - SHOGOON does&lt;br /&gt;
very well know about how to do proper instruments and stuff..&lt;br /&gt;
When the Rot-twister comes in, a new music starts, which is&lt;br /&gt;
quite experimental in style, but still high-speeded... After&lt;br /&gt;
some time the style changes again into some normal&lt;br /&gt;
demo-music...&lt;br /&gt;
After turning the disk there it is - a jazz tune by him! He really&lt;br /&gt;
knows how to do it, groovy rythm and still good harmonies...&lt;br /&gt;
But I think this tune is a bit too short, it just lasts about 1 &lt;br /&gt;
minute and then restarts...&lt;br /&gt;
The next music is typical SHOGOON-style too, I'm not even&lt;br /&gt;
sure what style of music it is... By the way, one thing has to&lt;br /&gt;
be mentioned... The whole demo contains a minor bug, but is&lt;br /&gt;
still of importance, atleast for musicians... When switching&lt;br /&gt;
from one effect to another, they don't keep track of the right&lt;br /&gt;
raster-distance while playing the music... I mean, it happens&lt;br /&gt;
that the music gets played 2 times a frame while switching -&lt;br /&gt;
it gives an ugly &amp;quot;jump&amp;quot;...&lt;br /&gt;
Anyway, the last tune is somewhat slower, too short in my&lt;br /&gt;
opinion though, but it contains some VERY interesting breaks&lt;br /&gt;
and harmony-changes...&lt;br /&gt;
To sum it all up - SHOGOON is a very talented composer with a&lt;br /&gt;
lot of original ideas and the ability to perform it very well on&lt;br /&gt;
the SID...&lt;br /&gt;
&lt;br /&gt;
90 % for the music...&lt;br /&gt;
PLAZMOLYTIC by REACT&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Yep, as you may guess, this demo will include quite a lot of&lt;br /&gt;
different plasmas. First one after a nice introduction is a kind&lt;br /&gt;
of silence-bars like the one in old TOPAZ demos, but this time&lt;br /&gt;
there are lot's of nice patterns and rasters. Looks quite nice.&lt;br /&gt;
Next part is 128 FLI SPLITS, which you have most likely seen&lt;br /&gt;
before. And then comes a new plasma, which is done with 4&lt;br /&gt;
colors and looks like to be bars with different x&amp;amp;y-patterns.&lt;br /&gt;
Okey, after next loading, it's time for a CHESSBOARD ZOOMER&lt;br /&gt;
(familiar eh?). Well, nothing new again, but nicely presented as&lt;br /&gt;
the whole demo is. Finally there is one more plasma before&lt;br /&gt;
reaching the end part with a DYCP scroller and greetings...&lt;br /&gt;
Overally this demo was very nice looking and I was positively&lt;br /&gt;
surprised about what those Slovakian dudes in REACT can&lt;br /&gt;
make. After all, those routines aren't very new or hardcore,&lt;br /&gt;
but if you like even a bit about plasmas, this is just for you.&lt;br /&gt;
&lt;br /&gt;
65 % for coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
This time the show starts with a low quality REACT-logo in&lt;br /&gt;
hires, which looks like done in 10 minutes, while the charset,&lt;br /&gt;
presenting the team behind the production, is much better.&lt;br /&gt;
Appearing in sync with the music is the next graphic - a&lt;br /&gt;
Plazmolytic Koala picture. The letters of the logo were done a&lt;br /&gt;
dozen times before and the bubble-plasma-background is not&lt;br /&gt;
very impressive, but I know that there isn't much more&lt;br /&gt;
possible in this graphic mode. The logo casts a shadow on the&lt;br /&gt;
background which gives a slight 3-dimensional effect.&lt;br /&gt;
The next graphic is a cyan &amp;quot;react&amp;quot; logo with bent outlines,&lt;br /&gt;
which reminded me immedeatly of the &amp;quot;WOM&amp;quot; logo (a chain of&lt;br /&gt;
record-shops here in Germany). Now we turn over to a very&lt;br /&gt;
well done plazmolytic logo. The characters are different from &lt;br /&gt;
the normal outlines used in koala-logos. The colors turn from&lt;br /&gt;
blue to grey and cyan.&lt;br /&gt;
The interlace FLI picture shows a feared face. It looks really&lt;br /&gt;
impressive and I just asked myself, why did the graphician&lt;br /&gt;
paint so ugly looking bubbles around it ? In my opinion this&lt;br /&gt;
doesn't fit right to the picture's message.&lt;br /&gt;
Next we have a react logo again. It is not as good as the&lt;br /&gt;
multicolor logos before. The outlines of the characters are&lt;br /&gt;
very simple in contrast to the filling, which uses the&lt;br /&gt;
graphicmode as good as possible - but still it doesn't look&lt;br /&gt;
nice.&lt;br /&gt;
&lt;br /&gt;
Ratings for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
The intro music starts with some  simple harmonies and some&lt;br /&gt;
standard accords, but all of a sudden it gets faded away...&lt;br /&gt;
Next one sounds quite nice, though the instruments leave&lt;br /&gt;
something to be desired. But the composer did a good job on&lt;br /&gt;
the melody, it's quite impressing and you can easily keep it in&lt;br /&gt;
mind. The next music is just some simple bassline combined&lt;br /&gt;
with some fast drums - not really worth mentioning...&lt;br /&gt;
Arrrgh! The following tune makes my OLD sidchip doing things&lt;br /&gt;
you all know as Filter-CLICKS. Do people never learn ???&lt;br /&gt;
Beside this, the tune itself is (again) nothing outstanding at&lt;br /&gt;
all - but after some time it atleast has got some sort of nice&lt;br /&gt;
melody. To be honest, this demo bores me quite a lot (music-&lt;br /&gt;
wise), as the next tune is of the same standart like the two&lt;br /&gt;
before...&lt;br /&gt;
Wow! The last part features some cool groovy music with&lt;br /&gt;
high-quality sounds, BUT it was made by Geir Tjelta and&lt;br /&gt;
ofcourse used before... Too bad!&lt;br /&gt;
&lt;br /&gt;
43 % for the music....&lt;br /&gt;
DEFECT FAILURE by THE CODERS&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
This demo starts with nice VECTOR DOTS, which are&lt;br /&gt;
displayed on expanded sprites and gives it a stylish start. If&lt;br /&gt;
we got one plasma-demo to review we got one DOT demo too,&lt;br /&gt;
as the next effect is SINE-DOTS. It's quite nice, but too&lt;br /&gt;
ordinary as it's made just with different y-position. More and&lt;br /&gt;
more and more dots :) Even SHADE DOTS, like in the next part.&lt;br /&gt;
They were made with 6 colors (3 of them put into sprites).&lt;br /&gt;
Again an old idea.&lt;br /&gt;
Then The Coders show you more vectors. First with some&lt;br /&gt;
vector dots and then with &amp;quot;fat lines&amp;quot;, which looks good. And&lt;br /&gt;
finally some rubber vectors (wire frame though).&lt;br /&gt;
This &amp;quot;little&amp;quot; trackmo was very nicely designed and enjoyable,&lt;br /&gt;
so I will give...&lt;br /&gt;
                                             ... 60 % for coding ...&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The hires-logos included in the intro look a bit boring and were&lt;br /&gt;
probably done with a charset from Amiga or PC. After a&lt;br /&gt;
&amp;quot;presents&amp;quot; falling out (cool) of the screen the graphician gives&lt;br /&gt;
us a &amp;quot;Defect Failure&amp;quot; logo, which is a 3-colored hires&lt;br /&gt;
construcion with strange characters. Finally the first multi-&lt;br /&gt;
color logo hits you screen saying &amp;quot;The Coders loading...&amp;quot;. The&lt;br /&gt;
&amp;quot;sine dots&amp;quot; logo is not as good as the effect beside it. Atleast&lt;br /&gt;
they have a good sense of humour, as they dar to quote&lt;br /&gt;
Scooter :/ . After presenting their 6-color shadeplot routine,&lt;br /&gt;
they display a &amp;quot;Coders&amp;quot; logo... again. The FLI-picture following&lt;br /&gt;
up is called &amp;quot;Sexparty&amp;quot; - just a copy that looks okay, but in&lt;br /&gt;
FLI there is more possible. I remember seeing the image in the&lt;br /&gt;
Gfx compo on the Party 3 (on Amiga...). Sadly this is supposed&lt;br /&gt;
to be the only real artwork in this demo. After that there is on&lt;br /&gt;
more coders logo. I start to dislike tht, because the artists&lt;br /&gt;
could have spent their time painting more creative things like&lt;br /&gt;
small pictures or things like that. The only graphic in the next&lt;br /&gt;
part are some sprites. And afterwards we have again a logo&lt;br /&gt;
showing who made this demo. In a way it looks like the&lt;br /&gt;
previous one - now there's no way to forget the name of this&lt;br /&gt;
group anymore... The end is close and so it's time to present&lt;br /&gt;
the credits. Here they included some original effects. The&lt;br /&gt;
different jobs (like music) are &amp;quot;written&amp;quot; onto the screen and&lt;br /&gt;
get erased later, which I did like quite much.&lt;br /&gt;
After all the final end screen assembles very well on the&lt;br /&gt;
screen at remains there until you reset your machine...&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 55 %&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, another polish demo, so it's nothing new if I tell you that&lt;br /&gt;
the music is mainly techno-styled. Though this time it's&lt;br /&gt;
performed quite well. The credits say it was done by some&lt;br /&gt;
member of IDLERS (Haldor?). Who ever it was, he did the job&lt;br /&gt;
quite well - the music is by far not boring and also technically&lt;br /&gt;
without any bugs... Maybe just some of the instruments could&lt;br /&gt;
have been done better... Especially the snare-drum is getting&lt;br /&gt;
wrapped too early every time - but that could be a bug in the&lt;br /&gt;
player aswell (like in JCH's old players)...&lt;br /&gt;
The tune in the end-part is double-speeded, featuring some&lt;br /&gt;
of the infamous multispeed instruments... There are different&lt;br /&gt;
opinions about using multispeed for music or not. I personally&lt;br /&gt;
think that you don't make much profit in using it if you can't&lt;br /&gt;
do it perfectly like f.e. Jeroen Tel or JEFF, but anyway....&lt;br /&gt;
&lt;br /&gt;
72 % for the music...&lt;br /&gt;
&lt;br /&gt;
These were all reviews for this edition... If you want your&lt;br /&gt;
demo reviewed or want to comment on anything, feel free to&lt;br /&gt;
contact us on the usual adresses...&lt;br /&gt;
&lt;br /&gt;
Still to come is the compiled result of all the reviews so far,&lt;br /&gt;
so you better go on reading and turn the page...&lt;br /&gt;
                   BEST DEMOS IN 1995&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
        1. LOVE by Agony                          76.0&lt;br /&gt;
        2. RADIO NAPALM by REFLEX                 71.6&lt;br /&gt;
        3. PLAZMOLYTIC by REACT                   61.3&lt;br /&gt;
        4. DEFECT FAILURE by THE CODERS           60.3&lt;br /&gt;
        5. FANTASY by CHROMANCE                   57.0&lt;br /&gt;
           PARTS By OXYRON                        57.0&lt;br /&gt;
        7. LILITH by ASPHERON                     51.2&lt;br /&gt;
        8. TECHNET 2 by SAMAR                     49.3&lt;br /&gt;
        9. THE GREAT KLOAKKMAN... by MSP          48.5&lt;br /&gt;
        10.NERGEZO ANYAGIL by PROFIK              44.2&lt;br /&gt;
        11.W.O.T.T.I.F.T.D. by F4CG               42.0&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
                                                   /WOD-Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    O V E R A L L   C H A R T S   &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome! For some time now,      on the first place. 9 points to&lt;br /&gt;
it has been uncertain what       number 2, 8 to number 3 and&lt;br /&gt;
will happen to the Release-      so on... If a chart has equal&lt;br /&gt;
charts, but as always you can    places, I'll have to give out&lt;br /&gt;
be sure to get an updated look   equal amount of points to&lt;br /&gt;
at the current charts, with      those. I end with giving out 1&lt;br /&gt;
this, THE OVERALL CHARTS...      point to the last one(s). So,&lt;br /&gt;
                                 when I've collected all the&lt;br /&gt;
I'm KBS/ONSLAUGHT and I've       datas, I count for each&lt;br /&gt;
been looking through some of     catagory how many there are,&lt;br /&gt;
the latest magazines released,   how many that qualified, how&lt;br /&gt;
to make this list. Now, here's   many new entries, how many&lt;br /&gt;
how I do it:                     left the chart, how many&lt;br /&gt;
                                 charts that was used to make&lt;br /&gt;
If a chart has 10 names, it's 10 this chart and finally all the&lt;br /&gt;
pts. to the group/scener/mag     points and votes.&lt;br /&gt;
So, as you can see, I have to    it, no doubts about that! But,&lt;br /&gt;
put a lot of effort into this,   in order for me to keep doing&lt;br /&gt;
before you, the reader, can      this, I need all the support I&lt;br /&gt;
finally have a look at this...   can get. So, if you get some &lt;br /&gt;
But, nevertheless, I gladly do   mags, please send them to:&lt;br /&gt;
&lt;br /&gt;
     KBS - Dalvej 8 - Vester Nebel - 6040 Egtved - Denmark&lt;br /&gt;
&lt;br /&gt;
This month thanks goes to:&lt;br /&gt;
&lt;br /&gt;
Raiders Of (the) Lost Empire...... for ROCK'N'ROLE #19&lt;br /&gt;
The Propaganda-staff............ for PROPAGANDA #17+18&lt;br /&gt;
Onslaught Design............... for VANDALISM NEWS #23&lt;br /&gt;
Camelot............................... for SKYHIGH #18&lt;br /&gt;
Excess.................................. for NITRO #19&lt;br /&gt;
&lt;br /&gt;
Now, onto the charts... &lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Demogroups counted      :  17&lt;br /&gt;
Demogroups qualified    :  11&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Demogroups left         :  1&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
1&lt;br /&gt;
01.   (01)   Oxyron              Germany            57    6&lt;br /&gt;
02.   (02)   Byterapers          Finland            48    6&lt;br /&gt;
02.   (02)   Camelot             Denmark            48    5&lt;br /&gt;
03.   (08)   Reflex              Germany            35    5&lt;br /&gt;
04.   (03)   Fairlight           Sweden,OZ          32    5&lt;br /&gt;
05.   (07)   Taboo               Poland,Germany     21    5&lt;br /&gt;
06.   (05)   Censor              Sweden             19    5&lt;br /&gt;
07.   (06)   Antic Productions   Sweden             17    5&lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (10)   Agony Design        Poland,Hun,Ger     14    3&lt;br /&gt;
09.   (04)   Crest               Germany,Denmark    10    3&lt;br /&gt;
10.   ( - )  Nipson              Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* OXYRON still manages to rule   * REFLEX upped themselves&lt;br /&gt;
  the charts, being on 1st for    again, moving from 8th up to&lt;br /&gt;
  quite some time now.            3rd...! Some move!&lt;br /&gt;
&lt;br /&gt;
* BYTERAPERS and CAMELOT         * By the looks of it, the guys&lt;br /&gt;
  still seems to be facing the    in the eversofamous&lt;br /&gt;
  same situation as last issue,   CENSOR, are on their way&lt;br /&gt;
  where both also got in on an    down the chart, while&lt;br /&gt;
  equal 2nd place.                TRIAD already was flushed&lt;br /&gt;
                                  out this issue.&lt;br /&gt;
BEST CODERS - OCTOBER 1995                             Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Coders counted       :  19&lt;br /&gt;
Coders qualified     :  10&lt;br /&gt;
New entries          :  1&lt;br /&gt;
Coders left          :  2&lt;br /&gt;
Charts counted       :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Mr. Sex/Byterapers  Finland            57    6&lt;br /&gt;
02.   (01)   TTS/Oxyron          Germany            55    6&lt;br /&gt;
03.   (04)   Slammer/Camelot     Denmark            41    5&lt;br /&gt;
04.   (06)   Graham/Oxyron       Germany            38    6&lt;br /&gt;
05.   (07)   Axis/Oxyron         Germany            23    4&lt;br /&gt;
06.   (06)   Tron/Fairlight      Sweden             16    4&lt;br /&gt;
07.   (08)   Bob/Censor          Sweden             14    4&lt;br /&gt;
08.   (05)   MMS/Taboo           Poland             13    2&lt;br /&gt;
BEST CODERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Quiss/Reflex        Germany            12    2&lt;br /&gt;
10.   (09)   Druid/Agony Design  Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* A rather unknown talent has    * CROSSBOW/CREST has been&lt;br /&gt;
  hit the coder-chart. I'm        doing some diving since the&lt;br /&gt;
  ofcourse speaking of the        last edition. Apparently, he&lt;br /&gt;
  quizmaster himself, QUISS       forgot to check if there was&lt;br /&gt;
  of REFLEX. Surely, he knows     any water in the pool, before&lt;br /&gt;
  what coding is, but his group   he jumped out. KM/TABOO&lt;br /&gt;
  is obviously better known to    dropped out aswell, while  &lt;br /&gt;
  the scene, than he is. Well,    MR. SEX/BYTERAPERS went&lt;br /&gt;
  it should be exciting to see    past TTS/OXYRON. Finally,&lt;br /&gt;
  if he manages to climb into     one might say.&lt;br /&gt;
  the top 5...&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                        Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Graphicians counted     :  16&lt;br /&gt;
Graphicians qualified   :  10&lt;br /&gt;
New entries             :  0&lt;br /&gt;
Graphicians left        :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Creeper/Antic Prod. Sweden             55    6&lt;br /&gt;
02.   (01)   Electric            Finland            54    6&lt;br /&gt;
03.   (05)   Joe/Wrath Design    Sweden             45    6&lt;br /&gt;
04.   (03)   Cruise/Taboo        Poland             41    5&lt;br /&gt;
05.   (04)   Ogami/Fairlight     Sweden             32    5&lt;br /&gt;
06.   (06)   Fazee/Taboo         Poland             22    5&lt;br /&gt;
07.   (08)   RRR/Oxyron/B.B.     Germany            18    5&lt;br /&gt;
08.   (09)   Hein/Focus          Holland            14    3&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                         Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (09)   Biz Kid/Camelot     Denmark            13    3&lt;br /&gt;
10.   (07)   Carrion/Elysium     Poland             8     1&lt;br /&gt;
&lt;br /&gt;
* In the world of graphics we    * Bubblers for this catagory&lt;br /&gt;
  find that the massive           are: CUPID/XTC/EQX+FLT &amp;amp;&lt;br /&gt;
  changes has completely          RODER/AGONY DESIGN who&lt;br /&gt;
  vanished for some reason. I     both showed us some nice &amp;amp;&lt;br /&gt;
  can only point out one          awesome gfx, lately.&lt;br /&gt;
  rather strange happening,&lt;br /&gt;
  namely JOE/WRATH, who          * Last issue I wrote that &lt;br /&gt;
  was sent up from 5th place      EXTEND was dead, but I'm&lt;br /&gt;
  to 3rd! Honestly, how much      not so sure anymore. Can&lt;br /&gt;
  did you see from him during     anybody verify this, please?&lt;br /&gt;
  the summer??? I just ask!       &lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                            Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Musicians counted       :  16&lt;br /&gt;
Musicians qualified     :  14&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Musicians left          :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   P.R.I./Oxyron/Tia   Germany            59    6&lt;br /&gt;
02.   (02)   Syndrom/Tia/Crest   Germany            55    6&lt;br /&gt;
03.   (03)   Fanta/Oxyron        Germany            30    5&lt;br /&gt;
04.   (04)   Compod/Fatum        Poland             29    5&lt;br /&gt;
04.   (03)   Jeff/Camelot/CZP    Denmark            29    5&lt;br /&gt;
05.   (07)   PVCF/Reflex         Germany            23    4&lt;br /&gt;
06.   (02)   Zyron/(A)/Swemix    Sweden             20    5&lt;br /&gt;
07.   (06)   Red Devil/Fairlight Sweden             19    5&lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                           Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (02)   Drax/Vibr./Crest    Denmark            12    3&lt;br /&gt;
08.   (03)   Jeroen Tel/Focus    Holland            12    3&lt;br /&gt;
09.   (05)   Shogoon/TBO/AGY     Poland             11    3&lt;br /&gt;
10.   (08)   E.V. Santen/20CC    Holland            7     1&lt;br /&gt;
10.   ( - )  J.V. Dongen/Focus   Holland            7     1&lt;br /&gt;
&lt;br /&gt;
* As always, if there are new    * Germany's domain as the&lt;br /&gt;
  ones entering, some has to      best musicians is now even&lt;br /&gt;
  loose some positions. And       harder to beat, with FANTA&lt;br /&gt;
  that was just the case for      starting to interfear with&lt;br /&gt;
  dudes like ZYRON, DRAX,         the top 3. There's a whole&lt;br /&gt;
  JT, RED DEVIL &amp;amp; SHOGOON,        new breed of German musi-&lt;br /&gt;
  who all went down this time,    cians, only PVCF and FANTA&lt;br /&gt;
  although it's not over yet!     reached the chart though.&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackergroups counted   :  15&lt;br /&gt;
Crackergroups qualified :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Crackergroups left      :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Avantgarde          Germany,US,UK      59    6&lt;br /&gt;
02.   (02)   Success+TRC         Holland,Germany    52    6&lt;br /&gt;
03.   (04)   F4CG                Belgium,Sweden     48    6&lt;br /&gt;
04.   (03)   Chromance           Hungary,Germany    40    6&lt;br /&gt;
05.   (04)   Alpha Flight 1970   Germany,Norway     38    6&lt;br /&gt;
06.   ( - )  Hardcore            Germany            23    5&lt;br /&gt;
07.   (10)   Atlantis            Switz.,Germany     19    6&lt;br /&gt;
08.   ( - )  Onslaught           OZ,Ger,Den,Hun     17    4&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.Pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (08)   Motiv 8             Denmark,US,Ger     12    4&lt;br /&gt;
10.   (06)   Dytec               Germany            10    4&lt;br /&gt;
10.   ( - )  Fairlight           Sweden,Germany     10    4&lt;br /&gt;
&lt;br /&gt;
* With the loss of several key-  * ONSLAUGHT &amp;amp; HARDCORE&lt;br /&gt;
  members, EXCESS is now          finally arrived the charts,&lt;br /&gt;
  without doubt a sinking         although not being together&lt;br /&gt;
  ship, as they didn't manage     from now on...&lt;br /&gt;
  to get enough points to stay.&lt;br /&gt;
                                 * The delight of the eternal &lt;br /&gt;
* It's easy to spot who's the     might, FAIRLIGHT, might&lt;br /&gt;
  elite on this chart, just look  come as a surprise to some,&lt;br /&gt;
  at the pointdifference          due to the usual slow period&lt;br /&gt;
  between position 5 and 6!       the summer is.&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackers counted        :  21&lt;br /&gt;
Crackers qualified      :  10&lt;br /&gt;
New entries             :  2&lt;br /&gt;
Crackers left           :  3&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Jack Alien/AVT      Germany            60    6&lt;br /&gt;
02.   (03)   Burglar/SCS+TRC     Holland            54    6&lt;br /&gt;
03.   (02)   Hain/F4CG           Poland             46    6&lt;br /&gt;
04.   (06)   CBA/Success+TRC     Holland            40    6&lt;br /&gt;
05.   (04)   Derbyshire/AVT      England            33    5&lt;br /&gt;
06.   (05)   Bacchus/Fairlight   Sweden             28    5&lt;br /&gt;
07.   ( - )  Ignorance/AFL       Germany            15    3&lt;br /&gt;
08.   (06)   Mr.Wax/Chromance    Hungary            12    4&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (10)   Moonchild/Fairlight Poland             11    2&lt;br /&gt;
10.   ( - )  Skinhead/AFL        Germany            10    3&lt;br /&gt;
&lt;br /&gt;
* The first thing that comes to  * JACK, the ALIEN mindbender&lt;br /&gt;
  my mind, is the fact that the   in AVANTGARDE, scored top&lt;br /&gt;
  previous page still contains    grade in every crackerchart,&lt;br /&gt;
  the same salted crackers, as    this month, namely 10 points&lt;br /&gt;
  usual. Ok, some are atleast     out of 10 possible in as much&lt;br /&gt;
  active, but there's certainly   6 charts! Also BURGLAR of&lt;br /&gt;
  some that are NOT!              SCS+TRC should be noted for&lt;br /&gt;
                                  always being on the second&lt;br /&gt;
* IGNORANCE will no longer be     spot in the same 6 charts!&lt;br /&gt;
  IGNORED, as he figured out      That's 9 out of 10 possible,&lt;br /&gt;
  how get among the best...       if you're into maths.&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                          Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Magazines counted       :  17&lt;br /&gt;
Magazines qualified     :  10&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Magazines left          :  4&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Skyhigh/Camelot     Denmark            50    5&lt;br /&gt;
02.   (01)   Nitro/Excess        Germany            45    5&lt;br /&gt;
03.   (10)   Shout/EQX+FLT       Germany,Sweden     42    6&lt;br /&gt;
04.   (05)   Vandalism/ONS       OZ,Germany         37    5&lt;br /&gt;
05.   (07)   Domination          OZ                 33    6&lt;br /&gt;
06.   (09)   The Tribune/Angry   Holland,UK         31    5&lt;br /&gt;
07.   (08)   Mendip/Arcoss       Holland            23    5&lt;br /&gt;
08.   (08)   Insider/Reflex      Germany            17    4&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                           Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (03)  +Jamaica/Jam         Sweden             12    3&lt;br /&gt;
10.   ( - )  Relax/Bad Bytes     Germany            7     2&lt;br /&gt;
&lt;br /&gt;
* FINALLY! We managed to get     * The first issue of SHOUT&lt;br /&gt;
  rid of the dead bodies... I'm   could very well be described&lt;br /&gt;
  ofcourse talking about the 4    as the magazine of the year,&lt;br /&gt;
  magazines by the names of:      but now, after half a year,&lt;br /&gt;
  REFORMATION, REVEALED,          there's still no sign of life on&lt;br /&gt;
  NEWS PRESS &amp;amp; INGENIOUS          the planet SHOUT. Anyway,&lt;br /&gt;
  BRAIN. Altough I mentioned      I find it very peculiar that&lt;br /&gt;
  REVEALED, I haven't got any     they jumped from 10th pos.&lt;br /&gt;
  information saying that they    all the way up to 3rd pos. &amp;amp;&lt;br /&gt;
  died. But, I doubt that we'll   that's without releasing &lt;br /&gt;
  ever see another issue...!      fucking anything... Hmm.&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Swappers counted        :  29&lt;br /&gt;
Swappers qualified      :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Swappers left           :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Intruder/AVT        Germany            56    6&lt;br /&gt;
02.   (01)   CLS/Amnesia/AFL     Holland            55    6&lt;br /&gt;
03.   (04)   SPH./SCS+TRC        Holland            40    6&lt;br /&gt;
04.   (03)   Derbyshire/AVT      England            38    5&lt;br /&gt;
05.   (05)   Spermbird/EX/Chr.   Germany            25    4&lt;br /&gt;
06.   (07)   Sebaloz/Lepsi Dev.  Poland             18    3&lt;br /&gt;
07.   (08)   Starlight/Therapy   Norway             15    4&lt;br /&gt;
08.   (10)   Dr. Kaos/Agony      Germany            14    3&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                            Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   ( - )  H-Bloxx/Excess      Germany            14    3&lt;br /&gt;
08.   ( - )  Syco/Chromance      Holland            14    2&lt;br /&gt;
09.   ( - )  Gigabyte/No Name    Denmark            7     2&lt;br /&gt;
10.   (06)   Tabasco/Fairlight   Sweden             6     2&lt;br /&gt;
&lt;br /&gt;
* INTRUDER/AVANTGARDE            * GIGABYTE/NO NAME's &lt;br /&gt;
  takes over the top spot! I      goodbye to the scene has&lt;br /&gt;
  had the feeling that it would   apparently not affected his&lt;br /&gt;
  happen &amp;amp; now it did! Calypso    voters as of yet, but atleast&lt;br /&gt;
  is still close though, since    if he should ever return, it's&lt;br /&gt;
  his second place is only 1      save to say that he ended in&lt;br /&gt;
  point lower...                  the top.&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Groups counted          :  39&lt;br /&gt;
Groups qualified        :  10&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Groups left             :  3&lt;br /&gt;
Charts counted          :  48&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Oxyron              Germany            250   6&lt;br /&gt;
02.   (01)   Avantgarde          Germany,US,UK      246   5&lt;br /&gt;
03.   (03)   Fairlight           Sweden,Germany     196   9&lt;br /&gt;
04.   (05)   Success+TRC         Holland,US,Ger     186   4&lt;br /&gt;
05.   (04)   Camelot             Denmark            181   5&lt;br /&gt;
06.   (08)   Alpha Flight 1970   Germany,Norway     118   4&lt;br /&gt;
07.   ( - )  The Imperium Arts   Germany,Swe,Hun    114   2&lt;br /&gt;
08.   (06)   Taboo               Poland,Germany     108   5&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                       Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Byterapers          Finland            105   2&lt;br /&gt;
10.   ( - )  F4CG                Belgium,Sweden     94    2&lt;br /&gt;
&lt;br /&gt;
* THE IMPERIUM ARTS seems        * Bubblers for this chart is as&lt;br /&gt;
  like a rather good group to be  follows: ANTIC, EXCESS and&lt;br /&gt;
  in, and it's funny that a little CHROMANCE. Both ANTIC &amp;amp;&lt;br /&gt;
  group as this one are able to   EXCESS left the chart this&lt;br /&gt;
  compete with all the big        time, but still they're very&lt;br /&gt;
  groups. But, it's ofcourse      close to the chart though.&lt;br /&gt;
  because of the big names as:&lt;br /&gt;
  PANORAMA INCORPORATED          * AVANTGARDE, this summers&lt;br /&gt;
  and SYNDROM who made TIA        number one group, was&lt;br /&gt;
  what it is today.               beated by OXYRON by 4 pts.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Tales from TDJ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Tales From The Darkside *&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Those who have read my article in the pre-previous (watch&lt;br /&gt;
that stuttering now Judge) edition of the Pulse may remember&lt;br /&gt;
that I was in a somewhat optimistic mood. With Assembly '95&lt;br /&gt;
coming up, lots of groups had expressed interest in releasing&lt;br /&gt;
a demo there. Finally the future of the 64 seemed bright again.&lt;br /&gt;
      &lt;br /&gt;
As we know now, my optimism was left unrewarded. Only six&lt;br /&gt;
demo's were released, which is just one more than on X-95, a&lt;br /&gt;
party way smaller than the 'biggest scene event ever'. Also,&lt;br /&gt;
the quality of those demo's wasn't as high as I had hoped for.&lt;br /&gt;
Ofcourse BYTERAPERS came up with a fine piece of work once&lt;br /&gt;
more, even though I did not like 'EXTREMES' as much as their&lt;br /&gt;
W.O.C. series. BEYOND FORCE's '7 YEARS' was 'okay-ish', but&lt;br /&gt;
bearing in mind the 'groundbreakers' the group is wellknown&lt;br /&gt;
for I had hoped for something better. CREST's 'coming-soon-&lt;br /&gt;
tro' was funny but should not be seen as a serious product.&lt;br /&gt;
The other half of the releases weren't worth much. SYMPTOM&lt;br /&gt;
and CHAOS had better stayed on the pc and as for the PANIC&lt;br /&gt;
demo .. well, I admit it had some nice coding but am I the only&lt;br /&gt;
one who thought it was UGLY as hell ??&lt;br /&gt;
&lt;br /&gt;
This brings me to the main subject of my article: WHY ?? Why&lt;br /&gt;
did I (and with me, many others) believe there actually would&lt;br /&gt;
be a whole bunch of good c64 demo's on Assembly ?? It's not&lt;br /&gt;
like that particular party is known for the large number of top  &lt;br /&gt;
c64 demo's released there throughout the years. Plus it is a&lt;br /&gt;
well-known fact that most groups (on ANY machine) may aim&lt;br /&gt;
to give out a demo on a party, but usually fail in doing just&lt;br /&gt;
that. So once more I ask you, WHY ??&lt;br /&gt;
&lt;br /&gt;
The easy answer here is WISHFUL THINKING: all of us are&lt;br /&gt;
ofcourse hoping the c64 demo scene will survice, and every &lt;br /&gt;
time we see a new demo, we can imagine that yes, it actually&lt;br /&gt;
might stand a chance in doing so.&lt;br /&gt;
Better still: maybe, just maybe, things will become as good as&lt;br /&gt;
in the golden days of the late 80's: new exciting productions &lt;br /&gt;
almost everyday, top groups living up to their reputation, new &lt;br /&gt;
legends being born as yet another world record is broken, fast&lt;br /&gt;
changing charts instead of today's static affairs .. HEAVEN !!&lt;br /&gt;
&lt;br /&gt;
This answer brings up yet another question though: why do we&lt;br /&gt;
want things to become like that ?? Wasn't one time enough ??&lt;br /&gt;
Shouldn't we just be thankful for those happy days and GO ON&lt;br /&gt;
with our lives ?? In the eyes of the outsider we most certainly&lt;br /&gt;
should. So, why don't we ?? To answer that question, I think&lt;br /&gt;
it is necessary to split up the group of people on the c64 today.&lt;br /&gt;
&lt;br /&gt;
A large part of our present scene-population has never really&lt;br /&gt;
experienced those golden days like they wish they had. Either&lt;br /&gt;
they weren't into c64 demo's back then, or they were in some&lt;br /&gt;
small (lame) group whose biggest effort was being mentioned&lt;br /&gt;
in the SEX &amp;amp; CRIME or greeted by a group that DID matter.&lt;br /&gt;
And while such people may have reached a bit of fame in 1995,&lt;br /&gt;
it can never be compared to being one of the 'elite' back when&lt;br /&gt;
things still were cool. Chances are that people belonging to&lt;br /&gt;
this group will claim that today's scene in fact IS as good as&lt;br /&gt;
it was in the late eighties, only to satisfy their own personal&lt;br /&gt;
need for acknowledgement.&lt;br /&gt;
&lt;br /&gt;
As for the considerable smaller amount of sceners which were&lt;br /&gt;
part of the top back then, why do they long back ?? Probably&lt;br /&gt;
because they realise that they will never reach the same level&lt;br /&gt;
on another machine. It's a well-known fact that my teammate&lt;br /&gt;
JEROEN TEL for example, may have done some great tunes on&lt;br /&gt;
the NES, the SNES and the PC, but none of them as good as&lt;br /&gt;
the wonderful stuff he did on the c64. And where are all those&lt;br /&gt;
super-coders who declared the c64 beaten and wanted to test&lt;br /&gt;
their luck on more powerful machines ?? Ofcourse, a few guys&lt;br /&gt;
managed to make the transition succesfully, but their number&lt;br /&gt;
is rather small compared to those that tried and failed.&lt;br /&gt;
Also, at best such guys ended up in the sub-top. Example: the&lt;br /&gt;
SILENTS DK on amiga, a team consisting of several ex Bonzai&lt;br /&gt;
members (such as Ricky &amp;amp; Dize). While their last demo's were&lt;br /&gt;
quite cool, they're nothing compared to the products of groups&lt;br /&gt;
like SANITY or ANDROMEDA.&lt;br /&gt;
&lt;br /&gt;
Taking things a step further, there is the subject of 'fame' ..&lt;br /&gt;
Being famous on one computer (c64) and then having to start&lt;br /&gt;
over fighting for that fame on another (amiga, pc) might prove&lt;br /&gt;
too big a challenge for most people. So instead they decide to&lt;br /&gt;
let things be and either return to their safe haven, or quit in&lt;br /&gt;
total. Some of them try for a while, seeking the company of&lt;br /&gt;
fellow ex-c64'rs, and protecting themselves by claiming that&lt;br /&gt;
'they just want to have a little fun, no need to become as big&lt;br /&gt;
as we once were anymore'. But then, after a while, when this &lt;br /&gt;
scenario really takes place and they suddenly find themselves&lt;br /&gt;
not belonging to 'the chosen ones' anymore they throw the&lt;br /&gt;
towel in the ring, giving up after all ..&lt;br /&gt;
The best example I can give you here is BONZAI PC. Trap,&lt;br /&gt;
Walt, Metal, Xerox, Tiger and several others tried their best&lt;br /&gt;
to bring some c64 flavor into the world of pc demo's. Later on &lt;br /&gt;
some more c64'rs joined, such as Mirage, Unifier and myself. &lt;br /&gt;
Things didn't work out however, and nowadays Bonzai pc is no&lt;br /&gt;
longer. Trap decided to pull the plug, as the group would never&lt;br /&gt;
reach the same status as on the c64. Case closed ..&lt;br /&gt;
&lt;br /&gt;
So, the c64 veteran decides to stay where he is, afraid he may&lt;br /&gt;
lose his position. After all, history has shown that there really&lt;br /&gt;
isn't much hope .. Better than to become just another face in&lt;br /&gt;
another scene, he choses to retain his status in the one scene&lt;br /&gt;
that does  matter, that of the c64.&lt;br /&gt;
&lt;br /&gt;
But that's not all !! The sceners also want the ex-sceners to&lt;br /&gt;
return. Come back to the c64, bring us your magic like you&lt;br /&gt;
used to do in the past, make things good again !! Cycleburner,&lt;br /&gt;
holy master of the sample-mixes, come and bring us joy !!&lt;br /&gt;
Maduplec, genius coder who brought us so much pleasure in&lt;br /&gt;
the past, return to us and give us more !! Let us become a&lt;br /&gt;
happy nation of c64 users, work together, fuck the pc &amp;amp; amiga&lt;br /&gt;
scene !! Fuck real life for that matter !!&lt;br /&gt;
&lt;br /&gt;
Fuck real life ?? What's got real life to do with the c64 ??&lt;br /&gt;
&lt;br /&gt;
Time to play the psycho-analysist here. Let us take a random&lt;br /&gt;
scener. When the golden days of the c64 took place he was 17&lt;br /&gt;
or 18 years old, just as many others playing a pivotal role back&lt;br /&gt;
then. He still  lived with his parents and all that mattered to&lt;br /&gt;
him were demo's and having fun with his friends. No problems&lt;br /&gt;
with money, no responsibilities other than sending out some&lt;br /&gt;
packs now and then, and doing a demo whenever, however he&lt;br /&gt;
liked it. Nowadays he's about 24, living on his own or with a&lt;br /&gt;
girlfriend/wife maybe, and faces huge problems. He probably&lt;br /&gt;
has debts, things at work or in school are not working out, life&lt;br /&gt;
in general sucks. Thus he longs back to the past ..&lt;br /&gt;
Time for some escapism, time for the c64. The beloved commy&lt;br /&gt;
becomes a link to better days .. He plays the role of war-hero&lt;br /&gt;
with great pride, boasting about the days when the c64 scene&lt;br /&gt;
really was the best imaginable. And for a brief moment he just&lt;br /&gt;
might succeed in breaking free from the cold realism of today's&lt;br /&gt;
world ..&lt;br /&gt;
&lt;br /&gt;
Ofcourse this doesn't go for YOU. YOU stay on the c64 because&lt;br /&gt;
you like it, all your scene-mates are here and the amiga &amp;amp; pc&lt;br /&gt;
scenes aren't as nice, as friendly as that of the c64. This may&lt;br /&gt;
be true, in fact I think it is true for most of us but look beyond&lt;br /&gt;
that, be honest .. aren't you just afraid to lose your innocence,&lt;br /&gt;
your joy, like the others .. like me ??&lt;br /&gt;
&lt;br /&gt;
Yes, like me. There, I said it. No need to keep on hiding myself&lt;br /&gt;
behind the mirror I have been holding before you. God knows, I&lt;br /&gt;
love the c64, more than any of my other computers and I could&lt;br /&gt;
not imagine life without it but still, shouldn't I at least try ??&lt;br /&gt;
Naah, did that, didn't like it so I returned .. What about other&lt;br /&gt;
scenes then ?? Well, I managed to form a new pc group which&lt;br /&gt;
may very well be the strongest in Holland and could play a big&lt;br /&gt;
role in the global demo scene as well. So yes, I do feel I have a&lt;br /&gt;
chance in becoming a 'well-known' face once again, but yet I&lt;br /&gt;
cannot let go of my c64 history either. Fact: out of the 9 guys&lt;br /&gt;
in that group (Analogue, in case you're interested), 5 hail from&lt;br /&gt;
the c64, 4 of which even are Focus members !! So am I making&lt;br /&gt;
the same mistake as several others did before me ?? No, don't&lt;br /&gt;
think so, because those other 4 c64'rs are all true masters in&lt;br /&gt;
their field and were asked not out of friendship alone, but also&lt;br /&gt;
because of their qualities as well. For the pc scene differs too&lt;br /&gt;
much from that of the c64, and a more professional attitude is &lt;br /&gt;
necessary to survive, friendship groups just don't work most&lt;br /&gt;
of the time. Yes indeed, I do think our group stands a chance&lt;br /&gt;
of making it to the top, and with it, the 5 c64'rs that are in it.&lt;br /&gt;
&lt;br /&gt;
For those who want to know: Metal, MCA, Hein, Mirage, Tdj.&lt;br /&gt;
Whoops, there it is. The truth, or at least the dark side of it.&lt;br /&gt;
So now we know this, shouldn't we all grow up and leave the&lt;br /&gt;
c64, trying our luck on another machine (this time not making&lt;br /&gt;
the same mistakes our predecessors did), or acting really adult&lt;br /&gt;
and leave demo's alone once and for all ??&lt;br /&gt;
&lt;br /&gt;
Ofcourse not, don't be silly. No matter what I said, no matter&lt;br /&gt;
how bad I may have made you feel, it all boils down to the fact&lt;br /&gt;
that we are still having fun, or at least pretend we are. And so&lt;br /&gt;
we keep hoping for better times to come by. After all, if those&lt;br /&gt;
demo's promised for Assembly weren't released there, they&lt;br /&gt;
might as well be on Wired, or The Party 5 .. And maybe, just&lt;br /&gt;
maybe, things WILL become as they once were. All our heroes&lt;br /&gt;
will return and the c64 demo-scene will reach great heights&lt;br /&gt;
once more. Fools for hoping ?? Yes we most certainly are ..&lt;br /&gt;
And so help me God, I hope we will never change.&lt;br /&gt;
&lt;br /&gt;
C64, I love you ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  MEET THE PRESS  -  A WORLD OF MAGAZINES  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The media in the scene has profound power to be a positive&lt;br /&gt;
influence. This is where we come in, welcome to another&lt;br /&gt;
edition of MEET THE PRESS. The section dedicated to take on&lt;br /&gt;
the media - the organisers in the C64-scene.&lt;br /&gt;
&lt;br /&gt;
MEET THE PRESS also operates as the official reaction&lt;br /&gt;
section of THE PULSE MAGAZINE. We invite you to send us&lt;br /&gt;
your thoughts and views, be they positive or negative, about&lt;br /&gt;
this magazine. We will print your letters in the next edition,&lt;br /&gt;
if they reach us before the 28th of October.&lt;br /&gt;
&lt;br /&gt;
This edition we have a huge program for you. We have taken a&lt;br /&gt;
look at the whereabouts of SHOUT, and come up with some &lt;br /&gt;
very surprising news. We also bring interesting media-related&lt;br /&gt;
articles with news and views, as well as the obligatory&lt;br /&gt;
magazine reviews. General Editor, DUKE, bids you welcome.&lt;br /&gt;
FUTURE AMBITIONS                         THE PULSE MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE has not been given the best of&lt;br /&gt;
reactions since its comeback in June 1995. Most of the media&lt;br /&gt;
and its otherwise loyal readers, agree that THE PULSE is not&lt;br /&gt;
living up to earlier standard, and in general is missing&lt;br /&gt;
something of its old glow and style.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE have considered those reactions seriously,&lt;br /&gt;
and we would therefore like to share with our readers the&lt;br /&gt;
future plans for THE PULSE, which hopefully will be realised&lt;br /&gt;
within the next couple of months. If not sooner. &lt;br /&gt;
&lt;br /&gt;
Since the very start of this magazine, we have always looked&lt;br /&gt;
towards our readers to get new inspiration and ideas for what&lt;br /&gt;
could become a good and popular addition to this magazine.&lt;br /&gt;
This was what brought us to the top within this industry in&lt;br /&gt;
the past, and what we hope will bring us even higher   &amp;lt;MORE&amp;gt;&lt;br /&gt;
as we embark upon the future with even greater ambitions&lt;br /&gt;
than before. We have learned to live with the fact, that the&lt;br /&gt;
average reader of THE PULSE expects a lot, and he is in his&lt;br /&gt;
good right, because we set the standard ourselves - and&lt;br /&gt;
should be able to live up to it as well.&lt;br /&gt;
&lt;br /&gt;
But the actual problem is, what should be the standard of a&lt;br /&gt;
top magazine in the scene today? We have many good offers&lt;br /&gt;
on the market today, but very few (if any) address all of the&lt;br /&gt;
needs requested by the average scener. This is where we&lt;br /&gt;
come into the picture, we want to serve all sceners with&lt;br /&gt;
quality information and entertainment - in a manor that is&lt;br /&gt;
neccessary to keep all sceners satisfied and active in the time&lt;br /&gt;
to come.&lt;br /&gt;
&lt;br /&gt;
It is our ambition to serve all the corners of the scene, and&lt;br /&gt;
report on them in detail as well. This requires a wide and&lt;br /&gt;
experienced staff, one we have had severe problems     &amp;lt;MORE&amp;gt;&lt;br /&gt;
putting together. We have been blessed with the finding of&lt;br /&gt;
some very skilled and popular editors, but we are still in great&lt;br /&gt;
need of editors - especially within the game scene and&lt;br /&gt;
industry which seems to be a common problem within the C64&lt;br /&gt;
media these days.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE offers probably the very best of demo&lt;br /&gt;
reviews and analysis in the history, and we have been able to&lt;br /&gt;
boast this since the start of our chapter, WORLD OF DEMOS.&lt;br /&gt;
The latest signings of SYNDROM, EARTHQUAKE and MR.SEX&lt;br /&gt;
has kept on our tradition, and we are very proud of this part&lt;br /&gt;
THE PULSE has to offer.&lt;br /&gt;
&lt;br /&gt;
The actual mail- and modem-scene has been merged in an&lt;br /&gt;
expanded news section, covering the part of the scene that is&lt;br /&gt;
in demand, with what news reporting is concerned. We realise&lt;br /&gt;
that certain newcommer groups and sceners may pass our&lt;br /&gt;
newsdesk by, but we are of the firm opinion, that our  &amp;lt;MORE&amp;gt;&lt;br /&gt;
readers want to be informed about the known parts of the&lt;br /&gt;
scene - so the new additions to the C64 may have to make a&lt;br /&gt;
little noise before they get heard, atleast by our news&lt;br /&gt;
department. I think there is a mutual understandment about&lt;br /&gt;
this policy, atleast throughout the world of respected&lt;br /&gt;
magazines.&lt;br /&gt;
&lt;br /&gt;
Entertainment must be described as a new addition to&lt;br /&gt;
magazine, although we at THE PULSE has held entertainment&lt;br /&gt;
very high in our priorities since the beginning. I think it is safe&lt;br /&gt;
to say, that news, charts and advertisements do not go under&lt;br /&gt;
this cathegory - which leaves half of the scene magazines out&lt;br /&gt;
of the entertainment industry. No, entertainment must be&lt;br /&gt;
debates, interviews or in general enjoyable chapters that&lt;br /&gt;
cannot be associated or compared with heavy and solid&lt;br /&gt;
statistics and charts.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
We at THE PULSE has tried to broaden our program, bringing&lt;br /&gt;
our readers more entertainment, instead of more statistics.&lt;br /&gt;
The scene is supposed to have a fund side, as well as a&lt;br /&gt;
serious side. I would like to think, that anyone spending a lot&lt;br /&gt;
of time on something, would hold it somewhat serious to a&lt;br /&gt;
certain degree. Personally I do not spend that much time on&lt;br /&gt;
the C64 these days as I would like to - but still enough for me&lt;br /&gt;
to keep an edge required to do an information magazine.&lt;br /&gt;
Dispite the small amount of time, I still hold the C64 as&lt;br /&gt;
serious - because it is something I have had so much&lt;br /&gt;
enjoyment from. That should be obvious to anyone.&lt;br /&gt;
&lt;br /&gt;
Anyway, returning to the subject of entertainment in the&lt;br /&gt;
media, we have had great success with our additions&lt;br /&gt;
SATIRICA and the debate section SPECIAL ASSIGNMENT. We&lt;br /&gt;
have also acknowledged the media as an important part of the&lt;br /&gt;
scene, and therefore created an actual debate and information&lt;br /&gt;
chapter to treat the magazine industry. It all comes   &amp;lt;MORE&amp;gt;&lt;br /&gt;
down to one thing, serving all parts of the scene, pushing for&lt;br /&gt;
growth in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Although we have had somewhat bad reviews, there was some&lt;br /&gt;
good ones I admit, then I still think we are on the right track.&lt;br /&gt;
In our effort to prove our existance, we have yet again&lt;br /&gt;
released another packed edition of material suitable to be&lt;br /&gt;
catagorised as quality entertainment and information. But&lt;br /&gt;
please remember, a magazine is only as strong as the&lt;br /&gt;
interaction it recieves from its readers. This should be a&lt;br /&gt;
strong hint to all of you passive magazine readers out there.&lt;br /&gt;
&lt;br /&gt;
It is time the magazine readers did their fair share of work,&lt;br /&gt;
and supported the scene magazines. This way, we can all&lt;br /&gt;
benefit with fast news, information and entertainment. &lt;br /&gt;
&lt;br /&gt;
General Editor, &lt;br /&gt;
DUKE&lt;br /&gt;
SHOUT UNDER SPOTLIGHT                        MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, remains unreleased for&lt;br /&gt;
another month, and questions have started being raised by the&lt;br /&gt;
majority of the scene about its current whereabouts. But the&lt;br /&gt;
reactions of the SHOUT disappearance have not been as&lt;br /&gt;
negative as you would think, this is proved by the current&lt;br /&gt;
chart situation of SHOUT. It seems as if a magazine is better&lt;br /&gt;
off not releasing to get votes - as crackers and coders are.&lt;br /&gt;
CROSSBOW for instance has never been given more votes in&lt;br /&gt;
his career as active, as in the last 3 inactive years.&lt;br /&gt;
&lt;br /&gt;
But enough about the somewhat biased charts, we turn our&lt;br /&gt;
focus towards the SHOUT leadership. We wanted to get an&lt;br /&gt;
interview with main editor, ENDURO, but although approached&lt;br /&gt;
by us twice, we have not heard from him. Therefore we talked&lt;br /&gt;
to former leader of FAIRLIGHT, BACCHUS, who was asked&lt;br /&gt;
about the current SHOUT situation. &lt;br /&gt;
&amp;lt;D&amp;gt; DUKE/MEET THE PRESS&lt;br /&gt;
&amp;lt;B&amp;gt; BACCHUS/FAIRLIGHT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome BACCHUS. It has now been a while since the&lt;br /&gt;
      first edition of SHOUT was released. One question: &lt;br /&gt;
      What's up?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, I guess I am not the right person to answer.&lt;br /&gt;
      MARTIN (ENDURO) has been moving around a LOT since &lt;br /&gt;
      he moved to Gothenburg, and without a steady place in&lt;br /&gt;
      space, it is hard to be creative. I have not heard from him&lt;br /&gt;
      in quite some time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Do you think it was a mistake for you to merge the two&lt;br /&gt;
      magazines, REFORMATION and INGENIOUS BRAIN. I&lt;br /&gt;
      mean, perhaps the project just got too large for anyone&lt;br /&gt;
      to handle.&lt;br /&gt;
&amp;lt;B&amp;gt; Saying yes would be patronizing the attempt, which I&lt;br /&gt;
      wouldn't do for the world. We though (and still think)&lt;br /&gt;
      the IB team were (and still are) great coders, and as&lt;br /&gt;
      TRON had joined the army, we had a substancial lack of&lt;br /&gt;
      coding resources. With ENDURO as a creative writer,&lt;br /&gt;
      IB was an excellent choice as a partner in this situation.&lt;br /&gt;
      I had done the code modifications in the last couple of &lt;br /&gt;
      issues, and it was mainly to lift this burdon off me (to &lt;br /&gt;
      poke around in TRON's code), that we took the step. I&lt;br /&gt;
      still think it was right at the time, and even with the &lt;br /&gt;
      information I have at hand today, I feel we couldn't really&lt;br /&gt;
      have done anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; What can we expect in the future, in terms of a magazine&lt;br /&gt;
      released under the label of FAIRLIGHT?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; I hope ENDURO is done moving, so he can start working &lt;br /&gt;
      again.&lt;br /&gt;
Looking for an explanation about the status and whereabouts&lt;br /&gt;
of SHOUT, we were given a rather shocking statement from&lt;br /&gt;
SLEDGE of FAIRLIGHT. According to him, SHOUT is now&lt;br /&gt;
officially dead and forgotten. Furthermore, he did not think the&lt;br /&gt;
main editor of SHOUT, ENDURO, would ever produce another&lt;br /&gt;
magazine again in the future.&lt;br /&gt;
&lt;br /&gt;
However, SLEDGE claimed FAIRLIGHT was not to be&lt;br /&gt;
considered as gone from the media spotlight. They have&lt;br /&gt;
currently plans to put out a brand new magazine, according to&lt;br /&gt;
SLEDGE this one with a different concept. The new concept&lt;br /&gt;
should be a wide coverage of the demo-scene with&lt;br /&gt;
programming tips and debate. But as the past has taught us,&lt;br /&gt;
we should not believe in anything - before we see it.&lt;br /&gt;
&lt;br /&gt;
This should therefore mean, that SHOUT can be considered as&lt;br /&gt;
dead and gone. I hope this also means the end of the ridiculous&lt;br /&gt;
amount of votes it got in all the charts. &lt;br /&gt;
PROPAGANDA HOLDS ANNIVERSARY                 MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The latest edition of PROPAGANDA, issue number 19, was able&lt;br /&gt;
to proclaim special features in the upcoming anniversary&lt;br /&gt;
release, the 20th edition. It is with great anticipation, that&lt;br /&gt;
we look forward to that occation, especially considering the&lt;br /&gt;
fact, that PROPAGANDA seems to get better and better by&lt;br /&gt;
every release.&lt;br /&gt;
&lt;br /&gt;
The 19th edition proved even more stylish, and a well-prepared&lt;br /&gt;
staff of excellent editors makes PROPAGANDA a delight to&lt;br /&gt;
read. It may not be directed towards the whole market, but it&lt;br /&gt;
covers the games-industry and cracking-scene so well, that&lt;br /&gt;
anyone keen on scene success must love this one too.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE, would therefore like to extend out&lt;br /&gt;
congratulations on reaching the 20th edition, of what has been&lt;br /&gt;
a glorious magazine history. Here's to 20 more!&lt;br /&gt;
GAMERS GUIDE IS &amp;quot;THE BEST&amp;quot;                   MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It is known to everyone, that the infamous collectors&lt;br /&gt;
magazine, THE GAMERS GUIDE, is gone and dead. This mean&lt;br /&gt;
the end of a long era of magazines to keep record of the games&lt;br /&gt;
released - comparing them, coming to a conclusion about what&lt;br /&gt;
versions were best, ultimately granting certain groups glory in&lt;br /&gt;
the field of blockbusting.&lt;br /&gt;
&lt;br /&gt;
But now the scene is introduced to a brand new magazine,&lt;br /&gt;
that could easily be described as the ultimate successor of&lt;br /&gt;
the Gamers Guide. Atleast this newcomer, THE BEST, takes&lt;br /&gt;
on the same market and subject - the games.&lt;br /&gt;
&lt;br /&gt;
As the introduction edition so elegantly explained, the rules&lt;br /&gt;
are the same as those of the GAMERS GUIDE. Thus comparing&lt;br /&gt;
and granting the GAMERS GUIDE the deserved respect, thank&lt;br /&gt;
you for that. The editors do also appear to be very    &amp;lt;MORE&amp;gt;&lt;br /&gt;
respectable, in the shape of REAM of ALPHA FLIGHT, and the&lt;br /&gt;
known trader, CALYPSO of ALPHA FLIGHT and the Dutch side&lt;br /&gt;
AMNESIA. By providing two excellent chapters : the&lt;br /&gt;
futurewatch type chapter looking at games to come, as well&lt;br /&gt;
as the game of the month chapter, they have left the readers&lt;br /&gt;
with a hunger and lust for more.&lt;br /&gt;
&lt;br /&gt;
What is to be expected in the future from THE BEST is yet to&lt;br /&gt;
be seen. But we predict they will take the scene serious&lt;br /&gt;
enough, to grant us another look at the best of THE BEST.&lt;br /&gt;
&lt;br /&gt;
The games that is!&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
JUMP ON THE BANDWAGON,&lt;br /&gt;
We all like to follow a winner, the same seems to work in the&lt;br /&gt;
scene. With GAMERS GUIDE came many copies of the well&lt;br /&gt;
known concept, but as they died out the scene was left with&lt;br /&gt;
no alternative. Now we have one again - and then, 2, 3, 4, etc.&lt;br /&gt;
MAGAZINE REVIEWS                             MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the popular MAGAZINE REVIEWS section. The&lt;br /&gt;
part of MEET THE PRESS where we take a deeper look at&lt;br /&gt;
a few selected magazines, released recently on the C64.&lt;br /&gt;
&lt;br /&gt;
This edition we have looked at the 19th edition of NITRO, but&lt;br /&gt;
also the 18the edition of SKYHIGH. Make sure to read this&lt;br /&gt;
months PROFILE - our guest, editor of SKYHIGH, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
           Explanations for the point-system.&lt;br /&gt;
&lt;br /&gt;
                  *          :   Aweful&lt;br /&gt;
                  **         :   Bad&lt;br /&gt;
                  ***        :   Acceptable&lt;br /&gt;
                  ****       :   Good&lt;br /&gt;
                  *****      :   Great&lt;br /&gt;
                  ******     :   Excellent&lt;br /&gt;
SUBJECT    :  NITRO, 19th edition.&lt;br /&gt;
LABEL      :  EXCESS.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It's been a while since we looked at the last edition of NITRO,&lt;br /&gt;
and the same goes for the general audience, as NITRO returns&lt;br /&gt;
after a delay. This edition was released on the 29th of August.&lt;br /&gt;
&lt;br /&gt;
Being accostomed with the usual two disk-sides filled with&lt;br /&gt;
text, this edition must have been somewhat of a&lt;br /&gt;
disappointment to the average NITRO reader. But having a&lt;br /&gt;
wide range of scene-related text, they quality as a magazine,&lt;br /&gt;
that is well worth the reading.&lt;br /&gt;
&lt;br /&gt;
The NITRO outfit is not very reader-friendly in my opinion. The&lt;br /&gt;
choice of colours in the text-area is simply annoying, and the&lt;br /&gt;
MAMBA type animated sprites really leaves a huge&lt;br /&gt;
question-mark about the actual originality of NITRO. But&lt;br /&gt;
enough about the superficial part.&lt;br /&gt;
In general we have to agree with NITRO as a magazine, that is&lt;br /&gt;
able to keep its readers well supplied about global happenings&lt;br /&gt;
within the scene. The odd detail about NITRO, is the fact that&lt;br /&gt;
they have always been considered as among the best within&lt;br /&gt;
the business by the voters. But looking through the magazine,&lt;br /&gt;
it is quite hard to see a certain area, in which they qualify&lt;br /&gt;
themselves as superior. But considering that most of the&lt;br /&gt;
voters are from the mail-scene, a magazine such as NITRO -&lt;br /&gt;
which is primarily directed towards the mail-scene, is&lt;br /&gt;
destined to do well in the charts.&lt;br /&gt;
&lt;br /&gt;
Their actual program for this issue, comprised of the typical&lt;br /&gt;
news, charts, interview and reaction section. In addition they&lt;br /&gt;
had excellent demo- and magazine-reviews. Their special&lt;br /&gt;
report about all the current active magazines in the scene,&lt;br /&gt;
was simply a blockbuster. I definately rate H-BLOXX as one of&lt;br /&gt;
the most talented editors in NITRO - which is otherwise&lt;br /&gt;
known as a magazine with low quality in terms of       &amp;lt;MORE&amp;gt;&lt;br /&gt;
the English and editing. The idea for this chapter was bold, as&lt;br /&gt;
I predict H-BLOXX would have needed a huge amount of hours&lt;br /&gt;
to come to a conclusion about more than 30 magazines. Well&lt;br /&gt;
done.&lt;br /&gt;
&lt;br /&gt;
It is quite hard to rate a magazine such as NITRO. I guess the&lt;br /&gt;
average scener is well supplied by NITRO, and would rate it a&lt;br /&gt;
lot higher than I probably would. But then again, maybe it is a&lt;br /&gt;
question of magazine-mentality - we all have our own&lt;br /&gt;
preferences, and thank god for that. I personally prefer a more&lt;br /&gt;
conservative type of editing, with a touch of class and&lt;br /&gt;
originality to top it off. But hopefully NITRO will join the&lt;br /&gt;
league of those, who has practised those areas of editing, in&lt;br /&gt;
the near future.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT : ***.&lt;br /&gt;
SUBJECT    :  SKYHIGH, 18th edition.&lt;br /&gt;
LABEL      :  CAMELOT.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We follow up on this months PROFILE, BIZ KID of CAMELOT,&lt;br /&gt;
by giving his magazine SKYHIGH, a full body examination. This&lt;br /&gt;
magazine is also boasting the chart position, as the worlds&lt;br /&gt;
current number one. Atleast, that is what the voters have&lt;br /&gt;
made it - but now, let us have a closer look at the magazine,&lt;br /&gt;
SKYHIGH. This edition was released on the 1st of September&lt;br /&gt;
by CAMELOT.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH has primarily made a name of itself providing a lot of&lt;br /&gt;
text. The magazine is normally released on two disk-sides,&lt;br /&gt;
putting it in the lenght catagory with magazines such as&lt;br /&gt;
NITRO and SPLASH. But that would also be where the&lt;br /&gt;
comparison stops.&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
SKYHIGH has a nice calmness to it. The attempt to create a&lt;br /&gt;
nice atmosphere around it was a success. It's maybe the good&lt;br /&gt;
looking outfit which is responsible for that, but also the text&lt;br /&gt;
is nice and does not give you any contriversial subjects to&lt;br /&gt;
wonder about. It is debatable whether that is good or not -&lt;br /&gt;
depends on the reader.&lt;br /&gt;
&lt;br /&gt;
Speaking of the outfit. I think it would be obvious to anyone,&lt;br /&gt;
that a magazine produced by CAMELOT, would be destined to&lt;br /&gt;
have a nice outfit. This one is no exception. The menu&lt;br /&gt;
presents the chapters via a type of window-system, although&lt;br /&gt;
not like the one you would find in the otherwise splendid&lt;br /&gt;
REVEALED outfit - but close enough. The magazine offers 3&lt;br /&gt;
types of music, with fine graphics by the editor, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH does not offer anything for the cracking-scene or&lt;br /&gt;
board-minded sceners. It is not a policy of SKYHIGH though,&lt;br /&gt;
but probably the result of the environment it comes around to.&lt;br /&gt;
Eventhough SKYHIGH may be situated at a comfortable&lt;br /&gt;
number one spot in the charts, it really hurts me to see such&lt;br /&gt;
large parts of the scene left out. BIZ KID may be of the&lt;br /&gt;
opinion, that if SKYHIGH is number one in the charts, then the&lt;br /&gt;
market must be totally satisfied. But I strongly disagree with&lt;br /&gt;
that, as I would predict only some 30% of the sceners actually&lt;br /&gt;
vote - and only 5% of those are active in the cracking-scene. If&lt;br /&gt;
you made a total poll of all sceners, SKYHIGH would be placed&lt;br /&gt;
much lower in the charts - which I think should be considered.&lt;br /&gt;
It is not always a matter of votes, it is more a matter of&lt;br /&gt;
serving the scene the best you can - and that means all&lt;br /&gt;
corners of the scene, atleast if you want to claim the title as&lt;br /&gt;
a top SCENE (as a whole) magazine.&lt;br /&gt;
&lt;br /&gt;
But I will not hassle BIZ KID about the lack of market-&lt;br /&gt;
coverage, rather than comment on what is presented.&lt;br /&gt;
SKYHIGH offers a good selection of chapters - something for&lt;br /&gt;
everyone in the legal mail-scene. Looking at the chapters,&lt;br /&gt;
the news section first spring to my mind. It is horrible short -&lt;br /&gt;
and contains a lot of information, about groups I have never&lt;br /&gt;
heard of before - and probably never will again. It is a good&lt;br /&gt;
initiative of BIZ KID to extend a helping hand to the&lt;br /&gt;
newcommers and unknown, but it is terrible boring for me as a&lt;br /&gt;
reader, to read about some new Polish group who released a&lt;br /&gt;
note of some sort. Just to make a crazy example.&lt;br /&gt;
&lt;br /&gt;
The news department of SKYHIGH can easily be described, by&lt;br /&gt;
looking at its coverage of the major scene events, such as the&lt;br /&gt;
breakup of HARDCORE and ONSLAUGHT. SKYHIGH had 4 lines&lt;br /&gt;
of text about the event, which really makes me wonder about&lt;br /&gt;
SKYHIGH's skill at covering the scene or atleast reporting&lt;br /&gt;
about major happenings. The excuse that HARDCORE and&lt;br /&gt;
ONSLAUGHT should be a cracking-group and therefore not&lt;br /&gt;
interesting to SKYHIGH is not valid, as both groups are active&lt;br /&gt;
in the demo-scene as well.&lt;br /&gt;
I realise I have been awefully negative, but in good right I&lt;br /&gt;
might add, therefore I will turn my eyes to the best part of&lt;br /&gt;
SKYHIGH - the Advertisement section. It seems to me, the&lt;br /&gt;
thing SKYHIGH is best at, is getting the high rate of&lt;br /&gt;
readerinteraction. They have bundles of addresses, huge&lt;br /&gt;
CHART statistics, several interviews (but with somewhat&lt;br /&gt;
unknown people. Am I really the only one who wants to read&lt;br /&gt;
about famous people in the scene?). SKYHIGH also has a nice&lt;br /&gt;
editorial, with BIZ KID in full effect. He is definately best as&lt;br /&gt;
an editor, when he can comment on issues that concerns him,&lt;br /&gt;
and talk about various subjects he is familiar with.&lt;br /&gt;
&lt;br /&gt;
It is as hard to rate SKYHIGH, as it is to find any demoreviews&lt;br /&gt;
in it (should a demo-magazine not have demo-reviews?). If I&lt;br /&gt;
give it a bad rating, I would be called a jerk - because that&lt;br /&gt;
would be going against the will of the voters. But as the&lt;br /&gt;
charts mean less and less to me - especially since SHOUT&lt;br /&gt;
appeared in the TOP 3 several months back, I'll ignore it.&lt;br /&gt;
SKYHIGH is a steady released magazine, and that really&lt;br /&gt;
speaks in its favour. It has a lot of interesting text, but lacks&lt;br /&gt;
in the two major areas it OUGHT to be good in - the News&lt;br /&gt;
coverage, and the Demo-Reviews areas. It has some fine&lt;br /&gt;
features, but they really seem too simple for me to give them&lt;br /&gt;
a top grade - the new ideas really seemed far away in my mind.&lt;br /&gt;
Therefore I will take a chance, giving the current number one&lt;br /&gt;
magazine the following rating - considering that just because&lt;br /&gt;
a music piece is the number one in the charts, it does not&lt;br /&gt;
necessarily mean it is the best around.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT  :  ****&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
With those final words, another edition of MEET THE PRESS&lt;br /&gt;
has come to an end. I hope you have enjoyed the reading, and&lt;br /&gt;
will support all of the fine magazines the scene has to offer.&lt;br /&gt;
We will see you next month with more MAGAZINE gossip, see&lt;br /&gt;
you then.                                               /DUKE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                -&amp;gt;  A D V E R T I S E M E N T S  &amp;lt;-&lt;br /&gt;
                 --------------------- &lt;br /&gt;
Once again welcome to the        could be improved in the&lt;br /&gt;
world of advertising!            future issues. Speaking of&lt;br /&gt;
                                 improvements, I've made a&lt;br /&gt;
It has become clear to me        new addysheet, similar to the&lt;br /&gt;
that the commercial value of     one we had in former times.&lt;br /&gt;
getting your address printed     MAKE GOOD USE OF IT!&lt;br /&gt;
in this magazine, is quite       &lt;br /&gt;
good, due to the wide range      I would like to thank the guy&lt;br /&gt;
of people this magazine          formerly known as ARTHUR of&lt;br /&gt;
reaches. But, nevertheless,      FUN FACTORY for making the&lt;br /&gt;
I would like to receive some     nice logo for it. (Keep up the&lt;br /&gt;
reactions on what you feel       good work, Nagy!)&lt;br /&gt;
&lt;br /&gt;
  Send in your reactions and adverts to the following address:&lt;br /&gt;
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   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DEREK/ASPHERON/ANTI, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXXXX XX/X, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOMEY/PANIC DESIGNS, XXXXX XXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
*  DOOM/ONSLAUGHT, XXXXX XXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOXX/NOICE/SWEMIX, XXXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DUKE, XXXX XXXXX, XXX XXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FRANK/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FREDDIE/ATLANTIS, XXXXXX XXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FUNNY/REPLAY, XXXXX XXXXX XX., XXXXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  GLUT/AGONY, XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GOP/ONSLAUGHT, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
   XXXX XXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRAFEE/FENIKS, XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,&lt;br /&gt;
   XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRIMLOCK/ACCURACY, XXXXX XXXXXX, XX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  HEAVY HEAD/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXX X,&lt;br /&gt;
   XXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  IBANEZ/MOTIV X, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  ICE/LEPSI DEVELOPMENT, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ICEBALL/MOTIV 8, XXXXX XXXX XXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  INTRUDER/AVANTGARDE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JASON/ONSLAUGHT, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAYCE/ONSLAUGHT, XXXXXXX XXXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAZZCAT/ONSLAUGHT, X/X XXXXX XXXXXXX, XX XXXXX XX.,&lt;br /&gt;
   XXXX XX. XXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
*  JER/PANIC DESIGNS, XXXX XXXXXXXX, XXXXXXXXXXX X-X X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JUNKIE/PALACE/DOOM PATROL, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  LIGHT, XXXX XXXXXXXX, X. XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAJA/FANTASTIC 4 CRACKING GROUP, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MARCUS/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAVERICK/NIPSON, XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
*  MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MORBID/ONSLAUGHT, XXXXXX XXXXXXXX, XX XXXXXX XXXXXX,&lt;br /&gt;
   XXXX XXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MR. WAX/CHROMANCE, XXXXXX XXXXXX, XXXXXXX XXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NEOTEC/ATLANTIS/FANTASTIC FOUR CRACKING GROUP,&lt;br /&gt;
   XXXXXXX XXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NIGHTSHADE/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXXXX X.X. XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PHARAOH/FAIRLIGHT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  PLATOON/DIGITAL EXORCISM/INZANE/GOTHIC DESIGNS,&lt;br /&gt;
   X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PROPHET, XXXX XXXXXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  R.B./LEPSI DEVELOPMENT/EQUINOXE, XXXXXX XXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXX XXX/X/XX, XX-XXX XXXXXXX XX., XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMBO/THERAPY, XXXXX XXXX, XXXX X. XX/X,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMJAM/ONSLAUGHT, XXXXXX XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RANZ/MEGAUNIT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  RAP/JABOLE/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXX X/XX, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  REEKOL/REACT, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ROBOCOP/ATLANTIS, X.X. XXX XX,&lt;br /&gt;
   XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RRR/OXYRON/BAD BYTES, XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SAILOR/TABOO/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SCARE/LEPSI DEVELOPMENT/NEOPLASIA, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  SEBALOZ/LEPSI DEVELOPMENT/KEEN ACID, XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  SHARK/SHAPE/BLUES MUZ', XXXXX XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXX XXX, XXXX XXXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHOCKER/HARDCORE, XXXXXXXX XXXXXX, XX XXXXXX XXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHUZE/ALPHA FLIGHT, XXXX, XX XXXXXXXXXX XXXXX, XXXXXX,&lt;br /&gt;
   XXXXXXXXX, XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SONOR/AGONY, XXXXXX XXXXX, XXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPARK/ELYSIUM/TABOO, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
*  SPECTATOR/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   X.X. XXXXXXXX, XXXXXXXXXX XXX. X, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPERMBIRD/EXCESS/CHROMANCE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPIDER/ATLANTIS/ALPHA FLIGHT, XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPLATTERHEAD/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXXXX. X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STEREO/DYNAMIC TECHNOLOGIES, XXXXXX XXXXXX,&lt;br /&gt;
   XXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STONE/MOTIV 8, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
*  SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TALE/MENTAL, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
   XXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  THE AUTHENTIC/EXCESS, XXXXX XXXXXXXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXX XX, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TITANIC/SUCCESS+THE RULING COMPANY, X. XXXXXXXX,&lt;br /&gt;
   XXXXXXXXX XX/XX, XX-XXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRANZIIE/HITMEN, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
*  TROOP/ATLANTIS, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRUSS/ACRISE, XXXX XXXXXXXX, XXXXXXXXXXXXX XX, XX.XX.,&lt;br /&gt;
   XXXX XXX. XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VENGEANCE/ONSLAUGHT/MEGASTYLE, XXXX, X XXXXXX XXX.,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VIOLATOR/NOFX, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX X X,&lt;br /&gt;
   XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VOLUNTEER/HARDCORE, XXXX XXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  WALKER/FANTASTIC FOUR CRACKING GROUP, X. XXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
*  ZAPOTEK/ALPHA FLIGHT, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
   X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
  XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before ending this chapter, I   4. Try to include some kinda&lt;br /&gt;
would like you to remember        disk-protection for a change.&lt;br /&gt;
some of the following things      It keeps the stuff intact...&lt;br /&gt;
concerning the use of the&lt;br /&gt;
addresses:                      Now, when that is said, my&lt;br /&gt;
                                business here is done.&lt;br /&gt;
1. Never write the handle or&lt;br /&gt;
   groupname on the envelope.   Till next month...&lt;br /&gt;
2. Always use enough stamps.    &lt;br /&gt;
3. Never use tape or glue on&lt;br /&gt;
   the first sending.                        KBS/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Brutal_Recall_07_ch29</id>
		<title>Brutal Recall 07 ch29</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Brutal_Recall_07_ch29"/>
				<updated>2010-07-04T11:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by ClementSimon (Talk); changed back to last version by Ymgve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
             OUR REGARDS...&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
as always there's an end to the good and&lt;br /&gt;
  nice things...&lt;br /&gt;
  it's been a pleasure to bring you this&lt;br /&gt;
  latest issue but unfortunately it's&lt;br /&gt;
  goodbye for now...&lt;br /&gt;
  but before we leave,we'd like to thank&lt;br /&gt;
  the following people for their great&lt;br /&gt;
  support...&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
voyage                          accuracy&lt;br /&gt;
THE BOSS                        ACCURACY&lt;br /&gt;
flexible                      alcoholics&lt;br /&gt;
prowl                         alcoholics&lt;br /&gt;
depeh                              antic&lt;br /&gt;
exalt                              antic&lt;br /&gt;
wingo                             asgard&lt;br /&gt;
patriot                         babygang&lt;br /&gt;
t.e.h                                bat&lt;br /&gt;
machine                            blaze&lt;br /&gt;
x-raffi                        brainbomz&lt;br /&gt;
tsp                              cheyens&lt;br /&gt;
vernest                          cheyens&lt;br /&gt;
ROUGH                          CHROMANCE&lt;br /&gt;
power                             chrome&lt;br /&gt;
scotch                            clique&lt;br /&gt;
incubus                           cocoon&lt;br /&gt;
domix                          collision&lt;br /&gt;
objector                           conic&lt;br /&gt;
MAC                                CREST&lt;br /&gt;
red hawk                           cross&lt;br /&gt;
marc                         depredators&lt;br /&gt;
slator                       depredators&lt;br /&gt;
yaemon                       depredators&lt;br /&gt;
godfather                    depredators&lt;br /&gt;
blockbuster                  depredators&lt;br /&gt;
derbyshire ram                dominators&lt;br /&gt;
olorin                        dominators&lt;br /&gt;
klf+emf                           duplex&lt;br /&gt;
MIKE                              DUPLEX&lt;br /&gt;
sbr                              eclipse&lt;br /&gt;
slice                             exotic&lt;br /&gt;
dr.acid                           extend&lt;br /&gt;
greg                               faces&lt;br /&gt;
aaron                          fairlight&lt;br /&gt;
creeper                        fairlight&lt;br /&gt;
gerwin                         fairlight&lt;br /&gt;
skywize                          hoaxers&lt;br /&gt;
ayatollah                        hotline&lt;br /&gt;
flash                           hysteric&lt;br /&gt;
the demented                    hysteric&lt;br /&gt;
mr.perfect                      hysteric&lt;br /&gt;
wildcat                              ics&lt;br /&gt;
sanz                        ionix design&lt;br /&gt;
wolvenne                             jam&lt;br /&gt;
flower                         laser inc&lt;br /&gt;
sham                               light&lt;br /&gt;
walker                             light&lt;br /&gt;
hitman                               lod&lt;br /&gt;
slayer                             origo&lt;br /&gt;
jason                               orbs&lt;br /&gt;
scott                       porno design&lt;br /&gt;
subway                            pulsar&lt;br /&gt;
death                            radical&lt;br /&gt;
strike zone                      radical&lt;br /&gt;
ghost                              razor&lt;br /&gt;
skoda                              razor&lt;br /&gt;
viper                             rebels&lt;br /&gt;
boz                                 role&lt;br /&gt;
gambler                             role&lt;br /&gt;
in'n'outsider                    silence&lt;br /&gt;
earthshaker                 silicon ltd.&lt;br /&gt;
tom                      skid row+talent&lt;br /&gt;
pete                     skid row+talent&lt;br /&gt;
hammer                the ancient temple&lt;br /&gt;
hercules                 the cracker duo&lt;br /&gt;
razor                          the force&lt;br /&gt;
zoris                          the force&lt;br /&gt;
beat                               topaz&lt;br /&gt;
d'arc                              topaz&lt;br /&gt;
oze                                  tpf&lt;br /&gt;
aktie                              triad&lt;br /&gt;
BREGO                              TRIAD&lt;br /&gt;
racoon                             triad&lt;br /&gt;
scooter                         trimomic&lt;br /&gt;
sylvio                        triumwyrat&lt;br /&gt;
wolf                              unique&lt;br /&gt;
alf                               vanity&lt;br /&gt;
aztec                                wow&lt;br /&gt;
darkness                    wrath design&lt;br /&gt;
zak                                xzess&lt;br /&gt;
ecco                            x-factor&lt;br /&gt;
exulans                         x-factor&lt;br /&gt;
prophet                         x-factor&lt;br /&gt;
spiderman                       x-factor&lt;br /&gt;
x-ector                          x-large&lt;br /&gt;
dean                     ex.alpha flight&lt;br /&gt;
tg-acme                        ex.duplex&lt;br /&gt;
brainy                        ex.inceria&lt;br /&gt;
asics&lt;br /&gt;
levis&lt;br /&gt;
shadow&lt;br /&gt;
kreator&lt;br /&gt;
&lt;br /&gt;
and also all that spread our votesheets&lt;br /&gt;
  all around the entire world like:&lt;br /&gt;
&lt;br /&gt;
jake                              pulsar&lt;br /&gt;
ghost                              razor&lt;br /&gt;
beat                               topaz&lt;br /&gt;
bomb                          ex.x-rated&lt;br /&gt;
&lt;br /&gt;
and ofcourse all the BRUTAL swappers...&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
well,we've got to leave you for now,but&lt;br /&gt;
  stay tuned because we're back before&lt;br /&gt;
  you know it!!&lt;br /&gt;
&lt;br /&gt;
             -brutal recall-&lt;br /&gt;
     we know it before it happened!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_17</id>
		<title>The Pulse 17</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_17"/>
				<updated>2010-06-22T05:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: Reverted edits by 212.95.58.161 (Talk); changed back to last version by Hollowman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       +  WELCOME TO  +&lt;br /&gt;
&lt;br /&gt;
     +  THE PULSE MAGAZINE  -  THE OCTOBER EDITION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the 17th edition of the worldwide distributed&lt;br /&gt;
scripture THE PULSE MAGAZINE - released as an independent&lt;br /&gt;
production on a monthly basis. This is your guide to the world&lt;br /&gt;
of information within the Cracking, Demo and Modem-scene. &lt;br /&gt;
&lt;br /&gt;
We send our respect and greetings to our friends/colleagues;&lt;br /&gt;
&lt;br /&gt;
PROPAGANDA, SKYHIGH, VANDALISM NEWS, DOMINATION,&lt;br /&gt;
RELAX, NITRO, SPLASH and IMMORTAL FLASH. Also a giant&lt;br /&gt;
hello to all our friends and supporters worldwide.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS : Use JOYSTICK in PORT II and move LEFT/&lt;br /&gt;
                  RIGHT to switch between pages. Press FIRE&lt;br /&gt;
                  to reach the menu.&lt;br /&gt;
COMMENTS FROM THE EDITOR                              PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WE ACCEPT NO DELAY - NOR SHOULD YOU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I presume most of you remember this wellknown slogan,&lt;br /&gt;
originally practised by THE PULSE MAGAZINE. But the last&lt;br /&gt;
two months we had to put our slogan behind us, as we have&lt;br /&gt;
had some problems getting our otherwise excellent staff&lt;br /&gt;
settled in the new magazine environment. Therefore the&lt;br /&gt;
market was left without THE PULSE MAGAZINE for the last&lt;br /&gt;
two months, we hope you can forgive us for this.&lt;br /&gt;
&lt;br /&gt;
We were discussing the possibility of releasing on a 2 month&lt;br /&gt;
basis, instead of the otherwise popular 1 month interval. But&lt;br /&gt;
now we have agreed, that either we release monthly or we do&lt;br /&gt;
not release at all. I hope this will bring some enjoyment in the&lt;br /&gt;
minds of our most faithful readers, who have been wondering&lt;br /&gt;
what was up with us.&lt;br /&gt;
But now we are back, and hopefully with a staff working&lt;br /&gt;
without any delay problems or writersblock. We are also able&lt;br /&gt;
to present a brand new outfit, produced by SYNDROM and&lt;br /&gt;
EARTHQUAKE. I think you would find we are now in the race of&lt;br /&gt;
best looking outfit - thanks to them. Hopefully this will get&lt;br /&gt;
some of the more superficial voters, to once again&lt;br /&gt;
acknowledge us as a leading magazine. Although I have&lt;br /&gt;
always been of the firm opinion, that it ought to be the text&lt;br /&gt;
that matters. &lt;br /&gt;
&lt;br /&gt;
I would like to encourage all of you, to study this edition of&lt;br /&gt;
MEET THE PRESS, as it holds some important information&lt;br /&gt;
about the future of THE PULSE MAGAZINE. Also read all the&lt;br /&gt;
informative and entertaining chapters presented. In short, I&lt;br /&gt;
can honestly say; WE ARE BACK IN FULL EFFECT!&lt;br /&gt;
&lt;br /&gt;
General Editor,&lt;br /&gt;
DUKE&lt;br /&gt;
THE HOUSE STAFF                                       PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GENERAL EDITOR                       DUKE&lt;br /&gt;
ASSISTENT EDITOR                     CROSSFIRE/MOTIV 8&lt;br /&gt;
U.S. CORRESPONDENT                   CHOTAIRE/AFL+PANDORA&lt;br /&gt;
INTERNET CORRESPONDENT               PLAYBOY/F4CG&lt;br /&gt;
LEGAL CORRESPONDENT                  TDJ/FOCUS&lt;br /&gt;
EURO CORRESPONDENT                   KBS/ONSLAUGHT&lt;br /&gt;
PROGRAMMING CRITIC                   MR.SEX/BYTERAPERS&lt;br /&gt;
MUSICAL CRITIC                       THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICAL CRITIC                     EARTHQUAKE/ANTIC/CS&lt;br /&gt;
&lt;br /&gt;
We  are searching for a couple of fine editors to join our&lt;br /&gt;
otherwise excellent staff. &lt;br /&gt;
&lt;br /&gt;
              MONTHLY RELEASES editor WANTED.&lt;br /&gt;
&lt;br /&gt;
             PHREAKERS calling overseas WANTED.&lt;br /&gt;
THE CREDITS                                           PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PROGRAMMING                         THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICS                              EARTHQUAKE/ANTIC/CS&lt;br /&gt;
MUSIC                                 METAL+DRAX/VIBRANTS&lt;br /&gt;
&lt;br /&gt;
THE INTERNET ADDRESSES                                PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DUKE                  TRASH WWW.AALBORGES.DK&lt;br /&gt;
CROSSFIRE             PLAYBOY BBS.CC.UNIUD.IT&lt;br /&gt;
TDJ                   TDJ BART.NL&lt;br /&gt;
SYNDROM               HARTUNG RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
MR.SEX                B150542 PROFFA.CC.TUT.FI&lt;br /&gt;
EARTHQUAKE            DSC INFORMATIK.TU-CHEMNITZ.DE&lt;br /&gt;
&lt;br /&gt;
It is also possible to meet us at the popular channel #C-64 on&lt;br /&gt;
the IRC. This is also the place to communicate with sceners&lt;br /&gt;
from all over the world - only on the internet ofcourse.&lt;br /&gt;
HOW TO CONTACT                                        PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Incase you are not an owner of an internet account, you can&lt;br /&gt;
reach us at the following two addresses for our editorial. We&lt;br /&gt;
gladly accept News, Information, Reports, Statements,&lt;br /&gt;
Reactions, Addresses or whatever that may be relevant to the&lt;br /&gt;
readers of THE PULSE MAGAZINE. All material must be made&lt;br /&gt;
available to us no later than the 28th of OCTOBER. Please&lt;br /&gt;
notice the special address for the ADVERTISEMENTS.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE WHQ              ADVERTISEMENTS&lt;br /&gt;
XXXX XXXXX                          XXX XXXX XXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXX XX                    XXXXXX X&lt;br /&gt;
XXXX XXXXXXX                        XXXXXX XXXXX&lt;br /&gt;
XXXXXXX                             XXXX XXXXXX&lt;br /&gt;
                                    XXXXXXX&lt;br /&gt;
(Also use this address if you &lt;br /&gt;
 are a mag-editor - to swap)&lt;br /&gt;
THE PROGRAM GUIDE                                     PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PREFACE                            INTRODUCTION/EDITORIAL&lt;br /&gt;
NEWS JOURNAL                       NEWS/FACTS&lt;br /&gt;
WORLD OF DEMOS                     DEMO REVIEWS&lt;br /&gt;
SATIRICA                           SATIRIC STORIES/VIEWS&lt;br /&gt;
PROFILE                            INTERVIEW/TALKSHOW&lt;br /&gt;
SCENE ILLUSTRATED                  DEBATE/INFORMATION&lt;br /&gt;
THE BOARD REPORT                   NEWS/REPORT&lt;br /&gt;
MEET THE PRESS                     INTERACTION/MEDIA&lt;br /&gt;
TALES FROM THE DARKSIDE            DEMO DEBATE&lt;br /&gt;
THE INTERNET REPORT                INFORMATION/USERS&lt;br /&gt;
OVERALL CHARTS                     VOTED CHARTS/ANALYSIS&lt;br /&gt;
ADVERTISEMENTS                     SWAP ADVERTS&lt;br /&gt;
&lt;br /&gt;
We are still short of our MONTHLY RELEASES chapter. If you&lt;br /&gt;
have experience within the cracking-scene, and call the&lt;br /&gt;
American boards on a regular basis - you could join our staff!&lt;br /&gt;
GENERAL INFORMATION                                   PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is a complete C64 scene based&lt;br /&gt;
magazine. As the only C64 magazine, we are dedicated to&lt;br /&gt;
giving you an insight about all the corners of the scene - in&lt;br /&gt;
short, we cover the world, because the C64's business is our&lt;br /&gt;
business.&lt;br /&gt;
&lt;br /&gt;
The contents of this edition may not have to be the opinion of&lt;br /&gt;
all editors in the staff of THE PULSE MAGAZINE. Each editor&lt;br /&gt;
is of his own seperate opinion, but feels free to express that&lt;br /&gt;
opinion without having to express the overall opinion of THE&lt;br /&gt;
PULSE MAGAZINE.&lt;br /&gt;
&lt;br /&gt;
Thanks must go to those that helped us in the making of this&lt;br /&gt;
edition. We depend on help from all sceners, therefore we urge&lt;br /&gt;
everyone to take part in our many debates as well as sending&lt;br /&gt;
us news and information. We appreciate the support!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==News journal==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       +  NEWS JOURNAL  -  MONTHLY SCENE REPORT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We bring you another exclusive update of the current scene&lt;br /&gt;
situation, as it looks in the eyes of the News Journal&lt;br /&gt;
reporters. Join us every month, for an inside look at the news&lt;br /&gt;
with competent views.&lt;br /&gt;
&lt;br /&gt;
In order for us to have the most complete news report, we&lt;br /&gt;
need the help of our readers, to send us news and reports. If&lt;br /&gt;
you are situated where the action happens, you could join us&lt;br /&gt;
as a European Correspondent. We can be contacted using any&lt;br /&gt;
of the addresses or numbers printed in our introduction &lt;br /&gt;
chapter, PREFACE.&lt;br /&gt;
&lt;br /&gt;
NEWS JOURNAL is as always anchored by DUKE, assisted in&lt;br /&gt;
the news gathering by CROSSFIRE and our new Correspondent&lt;br /&gt;
CHOTAIRE/ALPHA FLIGHT.&lt;br /&gt;
ALPHA FLIGHT (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT has had a very uneasy fall transition, with&lt;br /&gt;
major conflicts between SKINHEAD and the latest signing,&lt;br /&gt;
CHOTAIRE. The conflict started with SKINHEAD being forced&lt;br /&gt;
to leave, but he was later to return to the flight. According to&lt;br /&gt;
SKINHEAD, his hostility towards CHOTAIRE will not have any&lt;br /&gt;
effect with regards to his performance for ALPHA FLIGHT -&lt;br /&gt;
therefore solving the problems for the other members.&lt;br /&gt;
CHOTAIRE also joined up with the Germans in EXCESS, and&lt;br /&gt;
will also stay with NEMESIS under the handle of IMPERATOR.&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT were also able to announce the signing of&lt;br /&gt;
another new member, SPIDER (not the one known from&lt;br /&gt;
SILICON LTD.) joined as a swapper.&lt;br /&gt;
&lt;br /&gt;
Two of the most prominent members of ALPHA FLIGHT,&lt;br /&gt;
IGNORANCE and MARC, is put out of action for a while. (MORE)&lt;br /&gt;
ALPHA FLIGHT  (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
IGNORANCE is reportedly not able to call out for a while, and&lt;br /&gt;
MARC joined the army, leaving the leadership to another&lt;br /&gt;
member.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE EVIL ISLAND             XXX - XXX - XXXX&lt;br /&gt;
             HOLIDAY INN CAMBODIA        XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANCIENT MARINER, ARNE, CALYPSO, CHOTAIRE,&lt;br /&gt;
IGNORANCE, MARC, MAX, MURPHY, POL POT, REAM, SHUZE,&lt;br /&gt;
SKINHEAD, SPIDER, STYX, ZAPOTEK and XENON.&lt;br /&gt;
AVANTGARDE (GER, USA, ENG, SWI, POL, etc.) &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Perhaps the biggest profile of AVANTGARDE, DEFF, is back&lt;br /&gt;
from his stay at the hospital. This should also mean, that he&lt;br /&gt;
resumed his work for PROPAGANDA and RELAX. &lt;br /&gt;
&lt;br /&gt;
Meanwhile AVANTGARDE decided to sign on the leader of&lt;br /&gt;
AGONY, DRUID, who becomes the first member of a possible&lt;br /&gt;
Polish section of AVANTGARDE.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CHAMELEON, CYBORG, DEFF, DERBYSHIRE RAM,&lt;br /&gt;
DRUID, FREESTYLE, INTRUDER, JACK ALIEN, JACK&lt;br /&gt;
DANIELS, RAGE, RENEGADE, SKYWOLF, SUICIDE, THORN,&lt;br /&gt;
TRICOM, TRIMONE and WEASEL.&lt;br /&gt;
CHROMANCE (HUN, GER, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
CHROMANCE have started showing more sign of life, as JAZZY&lt;br /&gt;
D was spotted calling out regulary again. Also the leader of&lt;br /&gt;
CHROMANCE, MR.WAX, returned to boost the side, in its&lt;br /&gt;
attempt to reach previous times status. &lt;br /&gt;
&lt;br /&gt;
Meanwhile the Swedish sysop of THE HIGHWAY, JOYRIDE,&lt;br /&gt;
along with STAKE and HOMEBOY left CHROMANCE to boost&lt;br /&gt;
their concentration on their membership of ONSLAUGHT. &lt;br /&gt;
&lt;br /&gt;
To balance their memberstatus, they signed on MOTION of&lt;br /&gt;
DESTROY, and LION of CHAOS.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IMMORTAL, JAZZY D, LION, MEPHON, MOOSE,&lt;br /&gt;
MOTION, MR.WAX, PAINKILLER, SCATMAN, SPERMBIRD,&lt;br /&gt;
SYCO and T.L.&lt;br /&gt;
F4CG (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The summer has been long for many, and especially for one of&lt;br /&gt;
the oldest organisations in the scene, F4CG. But after a rather&lt;br /&gt;
inactive period, the leader SOLAR decided to boost some life&lt;br /&gt;
into the otherwise members-wise strong group. &lt;br /&gt;
&lt;br /&gt;
As a result, MAJA and HAIN were spotted calling out again,&lt;br /&gt;
while the Swedes NEWSCOPY and MOTLEY also found their&lt;br /&gt;
way back to their previous activities. &lt;br /&gt;
&lt;br /&gt;
In addition to the already strong modem equipped side of the&lt;br /&gt;
group, the German trader NEOTEC is said to start calling out&lt;br /&gt;
as well. Meanwhile they signed on a coder and cracker called&lt;br /&gt;
ARISTO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
F4CG  (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
SITES      : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANTITRACK, ARISTO, BITMAN, CEREBUS,&lt;br /&gt;
CYBERSURFER, CYBORG, DECODER, DEVIL, DRAZ, FEN1,&lt;br /&gt;
HAIN, KING, MAJA, MORRIS, MOTLEY, MR.ALPHA, NEOTEC,&lt;br /&gt;
PLAYBOY, SMASHER, SNEAPER, SOLAR, TC, THERION and&lt;br /&gt;
WALKER.&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
FAIRLIGHT is still a great mystery to many, atleast with&lt;br /&gt;
what their ambitions with SHOUT is concerned. The long&lt;br /&gt;
awaited follow-up release to the somewhat disappointing&lt;br /&gt;
debute edition, is still to be expected on the market. It seems&lt;br /&gt;
as if FAIRLIGHT have totally given up on SHOUT, for whatever&lt;br /&gt;
reason we can only speculate about. Read an exclusive&lt;br /&gt;
interview with BACCHUS about the current SHOUT situation in&lt;br /&gt;
MEET THE PRESS.&lt;br /&gt;
&lt;br /&gt;
A lot of things are happening in FAIRLIGHT, with HARLEKIN&lt;br /&gt;
and his wife happily expecting a baby. In addition to this,&lt;br /&gt;
HARLEKIN has started working on a few things - and&lt;br /&gt;
according to BACCHUS, a demo should appear in the future.&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT coder, TRON, is out of the army again. This&lt;br /&gt;
time it was due to astmatic symptoms, that could      &amp;lt;MORE&amp;gt;&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lead to astma, so he was called off. He is currently working,&lt;br /&gt;
and his BBS project (C*Base on PC) is again progressing.&lt;br /&gt;
BACCHUS started coding C on the Amiga to produce utilities&lt;br /&gt;
for the time when he will be porting his C64 collections to a&lt;br /&gt;
CD. Meanwhile ROWDY quit work on a petrolstation, and is&lt;br /&gt;
now back in school. He was bored, and wanted to go on in life.&lt;br /&gt;
ROWDY can therefore be found on the internet, along with&lt;br /&gt;
SPIROU - both joining a very active FAIRLIGHT mass on the&lt;br /&gt;
internet.&lt;br /&gt;
&lt;br /&gt;
BOARDS      : WARES AQUARIUM          +XX - XXX - XXXX&lt;br /&gt;
             THE FISH BOWL            +XX - XXXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BACCHUS, HARLEKIN, HIGHLANDER, OGAMI, RED&lt;br /&gt;
DEVIL, ROWDY, SLEDGE, SPIROU, TABASCO and TRON.&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The most controversial and talked about co-operation this&lt;br /&gt;
year, HARDCORE and ONSLAIGHT, has come to an end.&lt;br /&gt;
ONSLAUGHT decided to stop the somewhat successful&lt;br /&gt;
partnership, after conflicts with RAMIREZ of HARDCORE, who&lt;br /&gt;
allegedly should have attempted to persuade ONSLAUGHT&lt;br /&gt;
members into joining HARDCORE. His ambitions ended in the&lt;br /&gt;
death of the co-operation, which is regreted by both groups.&lt;br /&gt;
&lt;br /&gt;
Although most of the scene did not seem to leave HARDCORE&lt;br /&gt;
much of a chance on their own, they managed to sign on the&lt;br /&gt;
leader of ATLANTIS, DR.DISK. He is supposed to boost some&lt;br /&gt;
action into the proud side. &lt;br /&gt;
&lt;br /&gt;
Being without a board after the farewell to ONSLAUGHT, they&lt;br /&gt;
were accepted onto the American BBS, IN LIVING COLOR.&lt;br /&gt;
They will have to share the board for the moment         &amp;lt;MORE&amp;gt;&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
though, as it is already owned by MOTIV 8. &lt;br /&gt;
&lt;br /&gt;
Meanwhile they were able to add a couple of more names to&lt;br /&gt;
their status, as BINGOBYTE of PADUA (formerly known as&lt;br /&gt;
CREAT) and GORDON signed on for the HARDCORE team.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : B-WYZE, BINGOBYTE, BLOCKBUSTER, CARLOS,&lt;br /&gt;
DOOZE, DR.DISK, GORDON, LEEWAY, Q-TIP, RAMIREZ, RAP,&lt;br /&gt;
SHOCKER, VOLUNTEER and ZORE.&lt;br /&gt;
HITMEN  (GER, SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary German cracking-group, HITMEN, is back in the&lt;br /&gt;
scene with some of its original profiles in the memberstatus.&lt;br /&gt;
In addition to the already announced memberstatus, they&lt;br /&gt;
managed to sign on the TRIAD trader from Sweden, TRANZIIE.&lt;br /&gt;
&lt;br /&gt;
A rumour spread, that THE MYSTICAL PARADISE is to return&lt;br /&gt;
serving as the European HQ for HITMEN. Time will reveal the&lt;br /&gt;
true nature of this rumour ofcourse.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE DUNGEON              XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CURLIN, CROEPAZ, HI-LITE, JIHAD, JINX,&lt;br /&gt;
LAWNMOVER MAN, PEACEMAKER, RACOON, RAZE, TRANZIIE,&lt;br /&gt;
TYROON and VORTEX.&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Danish based team, MOTIV 8, has launched a minor&lt;br /&gt;
campaign, in order to clear any ongoing rumours staged by the&lt;br /&gt;
sysop of WESTPOINT, HEAVY HEAD, that they were supposed&lt;br /&gt;
to be NEO-NAZI's. According to the boss of MOTIV 8,&lt;br /&gt;
CROSSFIRE, the rumours are ridiculous, especially when&lt;br /&gt;
considering the fact that VORTEX (real name KADIR) a former&lt;br /&gt;
member of MOTIV 8, and STONE (real name KHALED) proved&lt;br /&gt;
the multicultural policy of MOTIV 8. This case shows how&lt;br /&gt;
easy it is to some sceners, to take advantage at the rage built&lt;br /&gt;
in the scene against racism and Nazism. All anyone has to do&lt;br /&gt;
to &amp;quot;get rid off&amp;quot; or &amp;quot;create problems for&amp;quot; someone, is to spread&lt;br /&gt;
rumours about them being either racists or Nazi's. It is a&lt;br /&gt;
pityful situation the scene has to deal with, as this report&lt;br /&gt;
shows evidence of innocent sceners being subject of cruel&lt;br /&gt;
rumours and false allegations.&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Meanwhile on the more practical front of MOTIV 8, they claim&lt;br /&gt;
to open a brand new site in Sweden. MASON/M8 is currently&lt;br /&gt;
working fulltime on the configurations of the site, so it will&lt;br /&gt;
obviously belong to MOTIV 8 completely. Rumours has it&lt;br /&gt;
though, that RAZOR 1911 from the PC (old RAZOR EXPRESS&lt;br /&gt;
from the 80ies on the C64) will return to the C64, and if this&lt;br /&gt;
happens, the site will be shared amongst MOTIV 8 and RAZOR.&lt;br /&gt;
&lt;br /&gt;
Looking to gain a site, MOTIV 8 had to give up their popular&lt;br /&gt;
European HQ, MOUNT OLYMPUS. The sysop, BIRD, decided to&lt;br /&gt;
leave, due to conflicts between MOTIV 8 and both HEAVY&lt;br /&gt;
HEAD and JASON of ONSLAUGHT. As a result of this, BIRD&lt;br /&gt;
joined up with reformed PANDORA, and consequently his&lt;br /&gt;
board, MOUNT OLUMPUS because the new Scandinavian&lt;br /&gt;
PANDORA HQ. Rumours add to the story, how BIRD should be&lt;br /&gt;
considering bringing his magazine EARTHSHAKE back  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
on the market. However, knowing the market of today, he may&lt;br /&gt;
face a hard journey to the top, as the magazine industry has&lt;br /&gt;
progressed immensely since his last release of EARTHSHAKE.&lt;br /&gt;
But regardless of the current situation, we wish him the best&lt;br /&gt;
of luck with making it a success.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 still has IN LIVING COLOR running for them as their&lt;br /&gt;
WHQ, and it is not blacklisted like the rumour claims. IN&lt;br /&gt;
LIVING COLOR is back and running perfectly like before,&lt;br /&gt;
therefore people are invited to call back at its usual number.&lt;br /&gt;
In addition to bringing ILC back online again, the sysop&lt;br /&gt;
GREGO/M8 even started calling out again.&lt;br /&gt;
&lt;br /&gt;
Another comeback was reported from MOTIV 8, as their&lt;br /&gt;
shared Italian FTP-site with F4CG went online again.&lt;br /&gt;
PLAYBOY/F4CG had to exchange the harddisk of the    &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lineux, and ran into complicated problems. The site went&lt;br /&gt;
online again in late July, and can now be reached again using&lt;br /&gt;
the internet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile rumours are spreading, that MIZAR/M8 should&lt;br /&gt;
have been jailed, sentenced with his hacker-charges. All his&lt;br /&gt;
phonelines has been disconnected, his personal line as well as&lt;br /&gt;
the one he ran his board, INTERTRADE, on. More info will&lt;br /&gt;
follow, as it is revealed.&lt;br /&gt;
&lt;br /&gt;
ICEBALL/M8 finally joined the internet, while STONE/M8&lt;br /&gt;
stopped swapping and started concentrating on an&lt;br /&gt;
Amiga-career instead. He is still active on the C64 for some&lt;br /&gt;
time though, as he wants to finish a few projects he started,&lt;br /&gt;
amongst them, the co-op demo soon coming from M8 and&lt;br /&gt;
PADUA.                                                  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, HOL, NOR)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The whereabouts of the M8 trader, TG-ACME, is solved.&lt;br /&gt;
According to SAURON/ILLUSION, TG-ACME is in the midst&lt;br /&gt;
of serving the Norwegian army. But he is still reachable&lt;br /&gt;
through the internet.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 were able to boast their very own homepages on the&lt;br /&gt;
World Wide Web (WWW). The pages are handled by&lt;br /&gt;
GREENFROG/M8 and can be reached on the following address :&lt;br /&gt;
http://www.informatik.uni-oldenburg.de/-grfrog/&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX  (USA)&lt;br /&gt;
SITES        : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BINJINX, CLIVE, CROSSFIRE, EDDIE,&lt;br /&gt;
GREENFROG, GREGO, IBANEZ, ICEBALL, MASON, MERLIN,&lt;br /&gt;
MIZAR, NATAS, STONE and TG-ACME.&lt;br /&gt;
ONSLAUGHT  (GER, AUS, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Despite the contriversial event, the break-up between&lt;br /&gt;
ONSLAUGHT and HARDCORE, ONSLAUGHT remains to be very&lt;br /&gt;
active, expanding on a universial basis. The American BBS,&lt;br /&gt;
DEADZONE, therefore became the new WHQ for VANDALISM&lt;br /&gt;
NEWS and ONSLAUGHT. The sysop of DEADZONE, TROUBLE,&lt;br /&gt;
also joined up with ONSLAUGHT.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the legal section of ONSLAUGHT, ONSLAUGHT&lt;br /&gt;
DESIGN, signed on ASV (ex. ANTIC and OXYRON) who will&lt;br /&gt;
operate as a musician, graphician and programmer. The&lt;br /&gt;
talented PEET and CUBEHEAD of KAOS DESIGNS also joined&lt;br /&gt;
up with ONSLAUGHT DESIGN, working as graphicians and&lt;br /&gt;
musicians.&lt;br /&gt;
&lt;br /&gt;
In addition to the new signings, ONSLAUGHT DESIGN decided&lt;br /&gt;
to kick out THE TWINS and TMM.                         &amp;lt;MORE&amp;gt;&lt;br /&gt;
ONSLAUGHT  (GER, DEN, AUS, POL, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS      : DOWN BY LAW             XXX-XXX-XXXX&lt;br /&gt;
             DEAD ZONE                XXX - XXX - XXXX&lt;br /&gt;
             WESTPOINT                +XX - XXXX - XXXX&lt;br /&gt;
             THE HIGHWAY              +XX - XXXX - XXXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ASV, BIZARRE, CUBEHEAD, DOOM, GRIZE, GOP,&lt;br /&gt;
HARD SEQUENCER, HEAVY HEAD, HOMEBOY, JASON,&lt;br /&gt;
JAZZCAT, JOLZ, KBS, MINISTRY, MORBID, MORRISEY,&lt;br /&gt;
PETE, RAM JAM, SHADES, STAKE, TROUBLE, VENGEANCE&lt;br /&gt;
and WITTY.&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
After what must be described as a somewhat unsuccessful&lt;br /&gt;
comeback, PANDORA looks to be back in full effect with&lt;br /&gt;
several first-releases. In addition to the success, they&lt;br /&gt;
were able to add such prominent members as WEASEL from&lt;br /&gt;
AVANTGARDE, who joined PANDORA as his second group. &lt;br /&gt;
&lt;br /&gt;
Another recent signing, was DEATHLOK, who joined PANDORA&lt;br /&gt;
taking his well-known bot on the IRC - &amp;quot;F4CGLINK&amp;quot; - along&lt;br /&gt;
with him. The bot will now be running for PANDORA ofcourse.&lt;br /&gt;
&lt;br /&gt;
The controversial NEMESIS does not have anything to do with&lt;br /&gt;
the actual PANDORA. Apparently NEMESIS was merely a&lt;br /&gt;
personal warfare held against ATTRACTION to bring him back&lt;br /&gt;
to computing. Well, we must admit it worked. Also having&lt;br /&gt;
added MOUNT OLYMPUS to their list of boards, they are now&lt;br /&gt;
able to boast 3 worldwide boards. MOUNT OLYMPUS        &amp;lt;MORE&amp;gt;&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
being their Scandinavian HQ, FINAL GENOCIDE operates as&lt;br /&gt;
the Canadian HQ, and finally their European HQ, THE&lt;br /&gt;
SANITARIUM.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : AMPUTATOR, ATTRACTION, BIRD, DEATHLOK,&lt;br /&gt;
DEVIANT, MEPHISTO, MOSES, PROTHEUS, SKY, THAGE,&lt;br /&gt;
WEASEL and XENTOR.&lt;br /&gt;
SCS*TRC  (HOL, GER, POL, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Returning to the co-operation, SCS*TRC, they added the&lt;br /&gt;
Polish cracker, TECHNO (ex. G*P).&lt;br /&gt;
 &lt;br /&gt;
THE LOST EMPIRE should now be down for indefinately.&lt;br /&gt;
Reportedly due to the lack and loss of almost all its previous&lt;br /&gt;
callers.&lt;br /&gt;
&lt;br /&gt;
BOARDS : THE DUNGEON                  XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
SITES    : pitel-lnx.ibk.fnt.hvu.nl&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ACTION JACKSON, ALCHEMIST, CAVRON, CBA,&lt;br /&gt;
CREDO, CRUZE, DANNIE, JITY, JRC, LORD CRUCIFIER,&lt;br /&gt;
MICRON, MOREN, MR.DISK, MYSTRI, REPLAY, SAILOR,&lt;br /&gt;
SILVER, SPECTATOR, SPLATTERHEAD, TECHNO, TITANIC&lt;br /&gt;
and TRAX.&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary cracking-group, TALENT, is still considered as&lt;br /&gt;
one of the most popular labels in the scene today, despite its&lt;br /&gt;
severe inactivity problems. But it was to be ROCKSTAR who&lt;br /&gt;
stole the headlines, as he was introduced to the media as a&lt;br /&gt;
new member of the Finnish group PALACE. We caught up with&lt;br /&gt;
ROCKSTAR, and asked him about the contriversial move.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This was due to a very entertaining night at the Assembly&lt;br /&gt;
1995 in Helsinki. 2NY/PALACE kept asking me to join, so I&lt;br /&gt;
finally accepted. Seemed a good idea at the time&amp;quot; ROCKSTAR&lt;br /&gt;
explained. But despite joining a new group, ROCKSTAR was&lt;br /&gt;
still reluctant about the possibility that he should become&lt;br /&gt;
more active in the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not likely. I just like to hang out with some of the guys in&lt;br /&gt;
PALACE. What my membership actually means              &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
remains largely unspecified at the moment&amp;quot;. But the biggest&lt;br /&gt;
and most interesting question, was what this move would&lt;br /&gt;
mean for his involvement with TALENT. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never left TALENT. I am sure BOD would have told me if he&lt;br /&gt;
had decided to kill the group off. I guess it is still a possibility&lt;br /&gt;
that TALENT will get active one time or another. In any case,&lt;br /&gt;
my involvement with PALACE will not mean any conflict of&lt;br /&gt;
interests for me. There are actually a couple of pet projects on&lt;br /&gt;
my mind, that I would like to finish some time - but for which&lt;br /&gt;
group, that will not be a problem&amp;quot; ROCKSTAR explained.&lt;br /&gt;
Having established the current situation of ROCKSTAR, our&lt;br /&gt;
reporter CROSSFIRE took on the group as a whole, led by one&lt;br /&gt;
of the most infamous sceners through time, BOD. The story&lt;br /&gt;
follows on the next page.&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TALENT is NOT dead. True, they lost a lot of members to&lt;br /&gt;
ONSLAUGHT and MOTIV 8, while some of them quit (like&lt;br /&gt;
COUNT ZERO who joined FAIRLIGHT SNES). But BOD, old time&lt;br /&gt;
leader and still in the group, never declared the group dead,&lt;br /&gt;
meaning they are still active, only not very active.&lt;br /&gt;
&lt;br /&gt;
On the topic of BOD, he is preparing to follow up his success a&lt;br /&gt;
few months back with the C64-CD-ROM with a second CD,&lt;br /&gt;
containing more C64-stuff. Supporting him is CROSSFIRE/M8&lt;br /&gt;
who is currently collecting a bunch of stuff for him. Most&lt;br /&gt;
likely, all older issues of THE PULSE MAGAZINE will be&lt;br /&gt;
available on the CD, so getting a hold of it should be a true&lt;br /&gt;
bargain. Date of release is not sure yet, but we will ofcourse&lt;br /&gt;
keep you posted.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BOD, ROCKSTAR, SORCERER.&lt;br /&gt;
THE PULSE MAGAZINE  (DK, GER, FIN, HOL, ITA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The independant production, THE PULSE MAGAZINE, remains&lt;br /&gt;
independant for the time being. According to the General&lt;br /&gt;
Editor, DUKE, he was still not sure about what group would be&lt;br /&gt;
the best choice for THE PULSE - therefore postponing a&lt;br /&gt;
possible move to a brand new label. &lt;br /&gt;
&lt;br /&gt;
He denies rumours that THE PULSE should move back to one&lt;br /&gt;
of its former labels, PANDORA. DUKE explains - &amp;quot;I have not&lt;br /&gt;
had any talks with ATTRACTION of PANDORA since the return&lt;br /&gt;
of the group, so the rumours are obviously based on pure&lt;br /&gt;
speculations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is searching for a respectable label,&lt;br /&gt;
that is able to assist in the quest to bring the former number&lt;br /&gt;
one magazine back into the top of the charts.&lt;br /&gt;
TRSI  (Ger)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The former great, TRSI, are having severe problems holding&lt;br /&gt;
on to their members at the moment. Not having released much&lt;br /&gt;
lately, they saw STAN, MOUSTAINE and DANZIG leave to put&lt;br /&gt;
the old group X-RATED back together.&lt;br /&gt;
&lt;br /&gt;
According to our sources, X-RATED should also be back on the&lt;br /&gt;
streets with their old magazine SANFORIZED. &lt;br /&gt;
&lt;br /&gt;
Meanwhile MIDFIT quit the C64-scene, in hope of a new&lt;br /&gt;
career on the SNES. The legendary RADWAR party, is once&lt;br /&gt;
again to be held by TRSI. The event was supposed to be held&lt;br /&gt;
in September, but according to IRATA, it will take place on&lt;br /&gt;
October 21st through 22nd.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IRATA, CONAN, MWS, CRISP, UYANILE and&lt;br /&gt;
THE BREAKER.&lt;br /&gt;
WORLD NEWS UPDATES&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* The German co-editor of VANDALISM NEWS, BIZARRE,&lt;br /&gt;
joined up with ACCEPT. He is also well-known for his efforts&lt;br /&gt;
as a mega-trader through the past years.&lt;br /&gt;
&lt;br /&gt;
* The ATLANTIS board, POWER ENGINE, is down and recieving&lt;br /&gt;
a brand new number. It is schedualed to be back in mid&lt;br /&gt;
September, running on CyberMod with promising graphics.&lt;br /&gt;
&lt;br /&gt;
* OXYRON is back in the headlines, as they signed on FANTA&lt;br /&gt;
from PLUSH. He was apparently displeased with the inactivity&lt;br /&gt;
of PLUSH, and therefore his ambitions took him to OXYRON.&lt;br /&gt;
&lt;br /&gt;
* PALACE was able to introduce themselves to the prestigious&lt;br /&gt;
list of groups integrated on the internet. They did so, by&lt;br /&gt;
launching a brand new FTP-site - put online for C64 users. The&lt;br /&gt;
site can be reached at the following address : dhp.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  THE BOARD REPORT  -  CYBERSPACE ON THE C64  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As we race down the map, we find another board located in&lt;br /&gt;
wild Germany. This being one of the two European&lt;br /&gt;
headquarters of the much acclaimed ALPHA FLIGHT, namely&lt;br /&gt;
THE ESCAPADE. CROSSFIRE bids you welcome!&lt;br /&gt;
&lt;br /&gt;
First off, I feel a urgent need to thank the sysop XENOX/AFL&lt;br /&gt;
for bearing over me, and giving me the information twice.&lt;br /&gt;
This was due to yours truly making a mistake - yes, believe it&lt;br /&gt;
or not, even I am not perfect. Although close :) &lt;br /&gt;
&lt;br /&gt;
But anyway, let fun be fun, and let us carry on.&lt;br /&gt;
&lt;br /&gt;
Finally before we start, I have to once again point your&lt;br /&gt;
attention to the fact, that you can reach me on the internet&lt;br /&gt;
on this address: &amp;quot;c01 dec5102.aarhues.dk&amp;quot;. Incase you should&lt;br /&gt;
have a question or suggestion.&lt;br /&gt;
THE ESCAPADE                         BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE ESCAPADE went online on January 2nd 1994, very shortly&lt;br /&gt;
after the sysop, at the time being groupless, had brought his&lt;br /&gt;
modem and started calling a few of the big european boards&lt;br /&gt;
that time. &lt;br /&gt;
&lt;br /&gt;
XENON, or IRON as he was called at first, from the very&lt;br /&gt;
beginning had decided to create a very special board not&lt;br /&gt;
looking like any other. Therefore he spend several months&lt;br /&gt;
creating graphics and prompts, and it shows clearly how well&lt;br /&gt;
he managed to this day : 10 different end screens, 5 different&lt;br /&gt;
cursor-menus plus a sea of different colorful prompts - one of&lt;br /&gt;
the few boards where it is actually possible to make several&lt;br /&gt;
calls, and have it looks different every time. &lt;br /&gt;
&lt;br /&gt;
Many prefer UCBBS because it is like it is, but personally I&lt;br /&gt;
very much enjoy to call a BBS as colourful as this one, &amp;lt;More&amp;gt;&lt;br /&gt;
far more than the tidious and always so &amp;quot;boring&amp;quot; looking&lt;br /&gt;
UCBBS - taste vary, ofcourse.&lt;br /&gt;
&lt;br /&gt;
The board runs, as you may have guessed having read the text&lt;br /&gt;
above, on the Cyborg modded C*Base, which is by now,&lt;br /&gt;
starting to bore me, because nearly everybody does&lt;br /&gt;
nowadays.&lt;br /&gt;
&lt;br /&gt;
Either way, the board is virtually crashfree these days. Seven&lt;br /&gt;
months without a single crash - but then in early June 1995, a&lt;br /&gt;
tremendous error happened, and the sysop had to set up the&lt;br /&gt;
entire board again, but he did, and to this day it runs as&lt;br /&gt;
perfect as ever again.&lt;br /&gt;
&lt;br /&gt;
Getting back to the story of the board, it first ran under some&lt;br /&gt;
group named &amp;quot;JUST-US&amp;quot; which turned out to be a fake-group,&lt;br /&gt;
and as a result thereof, got kicked off the board. XENOX got a&lt;br /&gt;
phonecall from RED ROCK/EXCESS offering him to join &amp;lt;More&amp;gt;&lt;br /&gt;
and let his board be the european headquarters of EXCESS,&lt;br /&gt;
and so he did, still going under the handle of IRON. Months&lt;br /&gt;
went by, and the amount of callers improved all the time.&lt;br /&gt;
&lt;br /&gt;
One day, IRON got a phonecall from STARKILLER and&lt;br /&gt;
HONESTY of ALPHA FLIGHT offering him and his board to join&lt;br /&gt;
AFL. As he was getting quite fed up with EXCESS due to&lt;br /&gt;
various reasons, he accepted and joined AFL and changed his&lt;br /&gt;
handle into XENOX, which is the one he is using now.&lt;br /&gt;
&lt;br /&gt;
This incident, him leaving EXCESS, started a lot of arguments&lt;br /&gt;
between EXCESS, and AFL and especially people calling the&lt;br /&gt;
AFL WHQ at that time, THE EVIL ISLAND, got more ragging&lt;br /&gt;
from both sides than they bargained for. Still, in the end,&lt;br /&gt;
EXCESS had to respect XENOX' choice and write off their&lt;br /&gt;
EHQ for ALPHA FLIGHT.&lt;br /&gt;
&lt;br /&gt;
              &lt;br /&gt;
THE ESCAPADE has a quite huge CMD 85 megabyte harddisk&lt;br /&gt;
for wares, and has a jiffy-dos to speed up the board, and&lt;br /&gt;
there is no doubt, that his board definately has a lot of&lt;br /&gt;
potential.&lt;br /&gt;
&lt;br /&gt;
THE ESCAPADE has 7 subs, not all for the public though:&lt;br /&gt;
&lt;br /&gt;
           1. Latest Gossip&lt;br /&gt;
           2. Yer Uploads&lt;br /&gt;
           3. 4 Germans Only&lt;br /&gt;
           4. Pardey Zone (Which is actually the war-sub!)&lt;br /&gt;
           5. Relax News&lt;br /&gt;
           6. Board Zone (Boardadverts/Boardgraphics!)&lt;br /&gt;
           7. Alpha Flight Private (Selfexplanatory)&lt;br /&gt;
&lt;br /&gt;
The board started off in 1994 with 12 different subs, but got&lt;br /&gt;
about the half amount cut off, due to nobody wanting to read&lt;br /&gt;
for hours and hours.. &lt;br /&gt;
THE ESCAPADE presents the following drives:&lt;br /&gt;
&lt;br /&gt;
           1. Latest Warez&lt;br /&gt;
           2. AFL'70 drive (for AFL-releases ONLY!)&lt;br /&gt;
           3. Graphix &amp;amp; Musix drive&lt;br /&gt;
           4. Tools&lt;br /&gt;
           5. Magazines&lt;br /&gt;
           6. Originals&lt;br /&gt;
&lt;br /&gt;
Plus a few additions, slightly less important (according to&lt;br /&gt;
XENOX) :&lt;br /&gt;
&lt;br /&gt;
           7. C-Base&lt;br /&gt;
           8. Requests&lt;br /&gt;
           9. Older wares (Really old games - Great games!)&lt;br /&gt;
&lt;br /&gt;
That was a presentation of the subs and drives THE&lt;br /&gt;
ESCAPADES offers its users. Now for the practical data.&lt;br /&gt;
That concludes this months board visit - our subject was the&lt;br /&gt;
German board, THE ESCAPADE. Thanks to XENON for&lt;br /&gt;
participating in this edition of BOARD REPORT. &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     +  THE ESCAPADE  +&lt;br /&gt;
&lt;br /&gt;
             ALPHA FLIGHT european headquarters&lt;br /&gt;
&lt;br /&gt;
                      +XX/XXXX-XXXXXX&lt;br /&gt;
 &lt;br /&gt;
        Cyborg modded C-Base  +  Online 24 hours a day&lt;br /&gt;
&lt;br /&gt;
                Sysops : XENON/ALPHA FLIGHT&lt;br /&gt;
&lt;br /&gt;
    Co-sysops : MARC, SKINHEAD and STYX/ALPHA FLIGHT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Up next, the worldwide board-list. We will keep you updated&lt;br /&gt;
on the boards worth using those hard-to-come-by cards.&lt;br /&gt;
THE WORLDWIDE BBS-LIST               BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As a brand new feature to the Board Report, we will bring you&lt;br /&gt;
a monthly update on the available C64-boards online in the&lt;br /&gt;
scene today. This will be accompanied by other features, all to&lt;br /&gt;
come in the near future - exclusive to THE PULSE. &lt;br /&gt;
&lt;br /&gt;
BOARD                 GROUP                      NUMBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DOWN BY LAW           ONSLAUGHT                  XXX-XXX-XXXX&lt;br /&gt;
THE DUNGEON           SCS*TRC+DMX+HITMEN         XXX-XXX-XXXX&lt;br /&gt;
DREAM PARK            F4CG-AVANTGARDE            XXX-XXX-XXXX&lt;br /&gt;
HOLIDAY INN CAM.      ALPHA FLIGHT               XXX-XXX-XXXX&lt;br /&gt;
IN LIVING COLOR       MOTIV 8                    XXX-XXX-XXXX&lt;br /&gt;
DEADZONE              ONSLAUGHT                  XXX-XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE        PANDORA                    XXX-XXX-XXXX&lt;br /&gt;
FORTR. OF DOOM        ATLANTIS                   XXX-XXX-XXXX&lt;br /&gt;
Having had a look at the list of American boards available to&lt;br /&gt;
the world of board fanatics, we return to Europe - to take a&lt;br /&gt;
glance at the best of boards this continent has to offer. In&lt;br /&gt;
short, here you have the European C64 boards.&lt;br /&gt;
&lt;br /&gt;
BOARDS                GROUPS                NUMBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PIRATE ISLAND     AFL+PANDORA           +XX/XXXX-XXXXXX&lt;br /&gt;
THE ESCAPADE          ALPHA FLIGHT          +XX/XXXX-XXXXXX&lt;br /&gt;
SANITARIUM            PANDORA               +XX/XXX-XXXXXX&lt;br /&gt;
STATE OF THE ART      SCS*TRC               +XX/XXXX-XXXXX&lt;br /&gt;
THE DECADENCE         INDEPENDENT           +XX/XXXX-XXXXX&lt;br /&gt;
WARES AQUARIUM        FAIRLIGHT             +XX-XXX-XXXX&lt;br /&gt;
THE HIGHWAY           CHROMANCE             +XX/XX-XXXXX&lt;br /&gt;
THE STUDIO            TRIAD                 +XX/XXXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS         PANDORA               +XX/XXXX-XXXX&lt;br /&gt;
POWER ENGINE          ATLANTIS              +XX/XX-XXXXXX&lt;br /&gt;
DIGITAL WIZARD        PALACE                +XXX-XXX-XXXX&lt;br /&gt;
FINAL COMMENTS                       BOARD REPORT OCTOBER&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This concludes another edition of the Board Report, with a&lt;br /&gt;
look at THE ESCAPADE and the worldwide board-list. We will&lt;br /&gt;
obviously return with more goodies in the bag next month, so&lt;br /&gt;
be sure to check this report when it is out.&lt;br /&gt;
&lt;br /&gt;
As previously stated, we are currently working on improving&lt;br /&gt;
this section notably. We have already thought of a few good&lt;br /&gt;
ideas to make this chapter a more informative and confertable&lt;br /&gt;
addition to THE PULSE - but we would also like to hear from&lt;br /&gt;
you, if you have some cool ideas on what could be a positive&lt;br /&gt;
feature to this section.&lt;br /&gt;
&lt;br /&gt;
This edition of BOARD REPORT was written by CROSSFIRE,&lt;br /&gt;
with assistance from DUKE. The Worldwide Board-List was&lt;br /&gt;
produced by CROSSFIRE - with great help from CHOTAIRE.&lt;br /&gt;
Thanks for joining us, see you next month!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Scene Illustrated==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  SCENE ILLUSTRATED  -  DEBATE AND INFORMATION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to SCENE ILLUSTRATED, our debate and information&lt;br /&gt;
section with guaranteed entertainment. As always, your host&lt;br /&gt;
is General Editor, DUKE. This is what is in store for you.&lt;br /&gt;
&lt;br /&gt;
SCENE ILLUSTRATED will give you the best of news, debate&lt;br /&gt;
and scene information on a monthly basis. We will keep your &lt;br /&gt;
blood boiling with the profound SPECIAL ASSIGNMENT topics.&lt;br /&gt;
In addition to our debates, we offer independent articles&lt;br /&gt;
written by various sceners about various issues. We will also&lt;br /&gt;
keep your knowledge about scene history intact, with the &lt;br /&gt;
MONTHLY TIMELINE - see if you remember the happenings.&lt;br /&gt;
&lt;br /&gt;
If you have any sorts of information suitable for a larger&lt;br /&gt;
audience or an article with a scene-related topic, please send&lt;br /&gt;
it to us before the 28th of October. But first, we bring you&lt;br /&gt;
this months OPINION-POLLS!&lt;br /&gt;
        +  THE SCENE ILLUSTRATED OPINION POLLS  +&lt;br /&gt;
         -------------------------------&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
Which way of communicating would you prefer the scene to&lt;br /&gt;
concentrate on in the future?&lt;br /&gt;
&lt;br /&gt;
1. The scene is best off sticking to the good old and traditional&lt;br /&gt;
    mail-trading.&lt;br /&gt;
&lt;br /&gt;
2. We need the edge the American board-scene gives us,&lt;br /&gt;
    therefore we should keep on meeting overseas.&lt;br /&gt;
&lt;br /&gt;
3. The internet is the way to go, let's take on the challenge of&lt;br /&gt;
    integrating ourselves on the market.&lt;br /&gt;
&lt;br /&gt;
4. Although it may seem a bit messy, then using all forms of&lt;br /&gt;
    communication would be most preferable.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion about magazines, which are announced &lt;br /&gt;
several months before release - blown out of proportion in&lt;br /&gt;
excellence, and then only manages to release ONE edition?&lt;br /&gt;
&lt;br /&gt;
1. I like it fine, that's why I vote for them.&lt;br /&gt;
&lt;br /&gt;
2. I feel cheated. Don't talk the talk if you can't walk the&lt;br /&gt;
    walk.&lt;br /&gt;
3. They can do what they want, as long as I get entertained.&lt;br /&gt;
&lt;br /&gt;
4. The people responsible for this should be punished. Doing a &lt;br /&gt;
    magazine is a commitment to the scene, who look towards&lt;br /&gt;
    the magazines to keep them long-term informed.&lt;br /&gt;
&lt;br /&gt;
5. If they manage to pull one good edition off, then that is&lt;br /&gt;
    good enough for me. Be it number 1 or 10.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
Situation check. How do you think the C64 is doing after the&lt;br /&gt;
summer of 1995 - is its PULSE still beating?&lt;br /&gt;
&lt;br /&gt;
1. The scene is dead, it has been for a long time. The few &lt;br /&gt;
    users don't make up for a scene - it's pathetic.&lt;br /&gt;
&lt;br /&gt;
2. The scene has never been better. It is kicking like never &lt;br /&gt;
    before - I haven't ever had so much fun in my scene career!&lt;br /&gt;
&lt;br /&gt;
3. It is going down hill for the scene, it has been for the last&lt;br /&gt;
    couple of years. But there is still life on earth.&lt;br /&gt;
&lt;br /&gt;
4. For a moment things looked grim, but now the scene is &lt;br /&gt;
    doing better. Let's keep up the good work.&lt;br /&gt;
&lt;br /&gt;
That's all the polls for this months.. Read on, more to come!&lt;br /&gt;
  +  SPECIAL ASSIGNMENT  -  THE INTERNET AND THE C64  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Internet is an exciting new addition to the scene, with a&lt;br /&gt;
world of communication possibilities. A lot of sceners have&lt;br /&gt;
already integrated themselves on the internet, and also&lt;br /&gt;
respected magazines such as PROPAGANDA and THE PULSE&lt;br /&gt;
have used the new market for commercial and communication&lt;br /&gt;
purposes.&lt;br /&gt;
&lt;br /&gt;
But recently there has been a lot of talks, about how&lt;br /&gt;
important a role the internet should play in the future of the&lt;br /&gt;
C64 scene. Many people claim it will destroy the traditional&lt;br /&gt;
mail- and board-scene. While others say it is simply a matter&lt;br /&gt;
of survival - claiming we must evolve in order to secure the&lt;br /&gt;
existance of the C64-scene in the years to come.&lt;br /&gt;
&lt;br /&gt;
It is without a doubt the same debate, which there has&lt;br /&gt;
always been between the mail- and modem-scene.        &amp;lt;CONT&amp;gt;&lt;br /&gt;
People with access to modem and calling-cards praised this&lt;br /&gt;
communication form, while those with only the mail-trading&lt;br /&gt;
possibility wanted a scene based on pure mail-communication.&lt;br /&gt;
Therefore we can draw parallels to the internet versus the&lt;br /&gt;
other communication options. Those for the internet, is those&lt;br /&gt;
who have access - and obviously those against it has not. It&lt;br /&gt;
may appear selfish of people to stand in the way of others&lt;br /&gt;
using the internet, simply because they have no access to it.&lt;br /&gt;
But considering the very commercial scene we have today,&lt;br /&gt;
some will loose in the battle of the voters. An example would&lt;br /&gt;
be the magazines SKYHIGH, VANDALISM NEWS and&lt;br /&gt;
DOMINATION - all of which has no access to the internet.&lt;br /&gt;
&lt;br /&gt;
But like it or not, the internet is here to stay. And many C64&lt;br /&gt;
sceners have already integrated themselves, making new&lt;br /&gt;
territory for the C64 to rule. We caught up with one of the&lt;br /&gt;
pilgrims established on the Internet, CBA, known as the&lt;br /&gt;
co-founder of the site, THE DIGITAL DUNGEON!           &amp;lt;CONT&amp;gt;&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE &lt;br /&gt;
&amp;lt;C&amp;gt; CBA/TRC+SCS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Greetings CBA!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt; Yoo DUKE :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  THE DIGITAL DUNGEON is now considered, by far I&lt;br /&gt;
     presume, the best site available on the internet for&lt;br /&gt;
     c64-sceners. Who came up with the idea to start a site&lt;br /&gt;
     on this exciting new territory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  The idea was already in my head for a long time, and when&lt;br /&gt;
     I met up with VIKING &amp;lt;DIMITRI&amp;gt; things started to role&lt;br /&gt;
     very quickly for us. He was owner of a little test computer&lt;br /&gt;
     and had no problems with me running a ftp site on there. &lt;br /&gt;
     The next day the pitel was born and the response was&lt;br /&gt;
     huge, mainly because all the illegal games were &lt;br /&gt;
     on-line. I got a lot of reactions from Americans claiming it&lt;br /&gt;
     was illegal and that we are going to get arrested.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  Well, I most certainly hope not. But I would think going&lt;br /&gt;
     after C64 pirates is a joke anyway. The popular site is&lt;br /&gt;
     controlled and maintained by four sceners, could you&lt;br /&gt;
     please tell us who they are - and describe for us their&lt;br /&gt;
     duties as far as the site goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Sure, here we go: COOLHAND - Supplier of C64 stuff he &lt;br /&gt;
     leeches off boards or gets through other ways. &lt;br /&gt;
     VIKING - Root, pitel maintainer. BURGLAR - Pitel&lt;br /&gt;
     maintainer. CBA - Pitel maintainer, new stuff supplier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  You have earlier spoken negative about the board-scene,&lt;br /&gt;
     claiming it was dead, and that we ought to look towards&lt;br /&gt;
     the internet as a future solution to the scene communi-&lt;br /&gt;
     cation problems. Could you please explain those opinions.&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, the main reason behind that is the lack of codes to&lt;br /&gt;
     to call out for most groups. Internet however can be&lt;br /&gt;
     called in your own countru, and allows you to get stuff for&lt;br /&gt;
     cheap phone-rates. I know myself that board atmosphere&lt;br /&gt;
     is something special, and it can never be the same on the&lt;br /&gt;
     internet. But as I see right now that after the pitel site&lt;br /&gt;
     came on, a lot of other sides popped out of the ground and&lt;br /&gt;
     a lot of sceners found their ways to internet, so basicly&lt;br /&gt;
     the scene is already building their ways on internet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  How do you predict the future, in terms of internet usage&lt;br /&gt;
     from the C64-sceners?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, I think that time will tell, but as far as I can see&lt;br /&gt;
     right now, more and more people get interested and also&lt;br /&gt;
     because of the media paying a lot of attention to internet&lt;br /&gt;
     nowadays. The C64 scene will surely follow soon, &lt;br /&gt;
     especially when people are running out of codes!&lt;br /&gt;
&amp;lt;D&amp;gt;  Thank you very much for joining us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  You're welcome, hope to see you again at the PARTY 95&lt;br /&gt;
     in Denmark.&lt;br /&gt;
&lt;br /&gt;
That concludes this months edition of SPECIAL ASSIGNMENT.&lt;br /&gt;
This months topic, the internet, was requested by a&lt;br /&gt;
mail-trader - who wanted to know more about the internet -&lt;br /&gt;
as well as its advantages.&lt;br /&gt;
&lt;br /&gt;
Having had the opportunity of using the internet, I can&lt;br /&gt;
absolutely recommend it to all of you. It does not only provide&lt;br /&gt;
you the possibility of pulling information about anything in the &lt;br /&gt;
world, it leaves room for you to communicate with hundreds of&lt;br /&gt;
C64 enthusiasts.&lt;br /&gt;
&lt;br /&gt;
Coming up next, the MONTHLY TIMELINE!&lt;br /&gt;
THE MONTHLY TIMELINE&lt;br /&gt;
----------------&lt;br /&gt;
What year did the following events occour?&lt;br /&gt;
&lt;br /&gt;
1.  The infamous Danish cracking-group, THE DOMINATORS,&lt;br /&gt;
    announced its final farewell to the C64 and moved for the&lt;br /&gt;
    PC-scene.&lt;br /&gt;
&lt;br /&gt;
2.  The American legends from ROWDY AMERICAN&lt;br /&gt;
    DISTRIBUTORS &amp;lt;RAD&amp;gt; announced their return to the&lt;br /&gt;
    C64-scene.&lt;br /&gt;
&lt;br /&gt;
3.  RED SECTOR INC. ruled the cracking-charts, as the first&lt;br /&gt;
    group to knock off LEGEND from the prestigious number one&lt;br /&gt;
    spot in the cracking-group charts.&lt;br /&gt;
&lt;br /&gt;
The answers to this months TIMELINE events, can be found&lt;br /&gt;
later in this edition of SCENE ILLUSTRATED.&lt;br /&gt;
QUALITY OF RELEASES                    by CROSSFIRE/MOTIV 8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As you could have read in a magazine recently, apparently we&lt;br /&gt;
in MOTIV 8 &amp;quot;shocked&amp;quot; the scene by putting out, quote,&lt;br /&gt;
&amp;quot;wares no other groups would bother to touch&amp;quot;, unquote, and&lt;br /&gt;
because of this statement we feel an urgent need to tell OUR&lt;br /&gt;
point of view aswell. Fair is fair, and that is the way it HAS to&lt;br /&gt;
be.&lt;br /&gt;
&lt;br /&gt;
As the games-interested part of the scene will have noticed&lt;br /&gt;
by now, the amount released these days is decreasing tremen-&lt;br /&gt;
dously, when you compare it to the amount of wares being&lt;br /&gt;
released only 3 years ago. This is ofcourse due to the all the&lt;br /&gt;
time decreasing interest on the market for the C64, these days&lt;br /&gt;
where even the Amiga is history and the PC seems to be the&lt;br /&gt;
only computer with the capacity to make it out there, in the&lt;br /&gt;
&amp;quot;real world&amp;quot;. Well, OBVIOUSLY, people doesn't bother to code&lt;br /&gt;
anything for the C64, and why is that?&lt;br /&gt;
Well, the question is quite irrelevent, since everybody can see&lt;br /&gt;
the sense and logic in it - Ofcourse, what point is there to&lt;br /&gt;
code software when chances that you will ever get any cash&lt;br /&gt;
out of it is slim? THAT brings me to the stand I've taken!&lt;br /&gt;
&lt;br /&gt;
Let me quote a guy who will remain anonymous for now, who&lt;br /&gt;
posted a message on a board recently - a message I can only&lt;br /&gt;
see SENSE in, and I quote &amp;quot;We should forget budget-labels,&lt;br /&gt;
and start appreciating every game that gets released in the&lt;br /&gt;
scene today!&amp;quot;. EXACTLY! who really CARES, if the game is in&lt;br /&gt;
poor quality - you probably won't play it anyway, and if you&lt;br /&gt;
dislike the single games you'll probably even format the disk&lt;br /&gt;
anyway, so who would give a damn whether the games was&lt;br /&gt;
released by MOTIV 8 or by THE BINGO TEAM anyway?&lt;br /&gt;
&lt;br /&gt;
People might think we do it for the points, but again here is a&lt;br /&gt;
seriously big misunderstanding. As you've realized if you usjd&lt;br /&gt;
your brain and not your running mouth to think with,    &amp;lt;MORE&amp;gt;&lt;br /&gt;
..we don't GET any points for these games, we barely even get&lt;br /&gt;
a mention of it, but we STILL fullfill our goals and THAT alone&lt;br /&gt;
gives us the satisfaction we want - To KNOW we made our&lt;br /&gt;
point and that we don't really CARE what people has to say&lt;br /&gt;
about it. In my eyes, the people complaining about the quality&lt;br /&gt;
of wares released by other groups is REALLY the ones who&lt;br /&gt;
only release for the points and their reason for complaining is&lt;br /&gt;
only their own fear of losing their precious points, the ONLY&lt;br /&gt;
thing they fight for - Now, let's discuss what is REALLY the&lt;br /&gt;
shocking part, in my eyes THAT is what is so poor about it all&lt;br /&gt;
these days!&lt;br /&gt;
&lt;br /&gt;
If you wish to react to this, you can give your own point of&lt;br /&gt;
view for publishment in THE PULSE or if you wish to discuss&lt;br /&gt;
this with me personally, feel free to e-mail me on the internet&lt;br /&gt;
on the following address : c01 dec5102.aarhues.dk &lt;br /&gt;
&lt;br /&gt;
CROSSFIRE/MOTIV 8, September 9th 1995.&lt;br /&gt;
THE ASSEMBLY '95 COMPETITIONS&lt;br /&gt;
-----------------------&lt;br /&gt;
As a special feature, with help from MR.SEX/THE PULSE, we&lt;br /&gt;
are able to present you with the results from the ASSEMBLY&lt;br /&gt;
1995 party held in Finland. Although I was presented with all&lt;br /&gt;
of the results from PC and AMIGA as well, I will only list the&lt;br /&gt;
top results - but ofcourse the C64 results will be fully covered.&lt;br /&gt;
&lt;br /&gt;
C64 DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  EXTREMES  by  BYTERAPERS INC.&lt;br /&gt;
2.  BREAK THROUGH II  by  PANIC.&lt;br /&gt;
3.  7 YEARS  by  BEYOND FORCE.&lt;br /&gt;
4.  IT'S COMING  by  CREST.&lt;br /&gt;
5.  BIZARRE  by  SYMPTOM C64 SECTION.&lt;br /&gt;
6.  TRIBUTE TO ALBERT HOFMANN  by  CHAOS C64 DIVISION.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;CONT&amp;gt;&lt;br /&gt;
C64 MUSIC COMPETITION&lt;br /&gt;
-----------------&lt;br /&gt;
1.  ZARDAX/ORIGO DREAMLINE  with  MARTINISM.&lt;br /&gt;
2.  THOR/EXTEND  with  KIRTA.&lt;br /&gt;
3.  DR.VOICE/PANIC  with  COMPOMUSIC.&lt;br /&gt;
4.  AMJ/SIDE B  with  SYS 4096.&lt;br /&gt;
5.  WARLOCK/PANIC  with  COMPOTUNE.&lt;br /&gt;
6.  BARRACUDA/EXTEND  with  BRAINSCANALOOP.&lt;br /&gt;
&lt;br /&gt;
C64 GRAPHICS COMPETITION&lt;br /&gt;
-------------------&lt;br /&gt;
1.  DR.DICK/BYTERAPERS INC.  with  DRAGON.&lt;br /&gt;
2.  DEBRIS/PANIC/EXTACY  with  COMPOPICTURE.&lt;br /&gt;
3.  VOTKA/PULLO  with  ANIMAALI.&lt;br /&gt;
&lt;br /&gt;
That's all the results we got from the C64 competitions held&lt;br /&gt;
at the ASSEMBLY 1995 party. A big event especially for&lt;br /&gt;
BYTERAPERS INC., who were able to boast 2 titles!&lt;br /&gt;
Here follows some of the results from the PC- and AMIGA&lt;br /&gt;
competitions. We will only show the TOP 3 though.&lt;br /&gt;
&lt;br /&gt;
PC DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  STARS : WONDERS OF THE WORLD  by  NOON.&lt;br /&gt;
2.  PSYCHIC LINK  by  JUICE.&lt;br /&gt;
3.  DX PROJECT  by  REALTECH.&lt;br /&gt;
&lt;br /&gt;
AMIGA DEMO COMPETITION&lt;br /&gt;
------------------&lt;br /&gt;
1.  ZIF  by  PARALLAX.&lt;br /&gt;
2.  LOGIC  by  PYGMY PROJECTS.&lt;br /&gt;
3.  MIRACLES  by  STELLAR.&lt;br /&gt;
&lt;br /&gt;
That's about all we can handle with what information from&lt;br /&gt;
other systems are concerned. But it was nice to know though,&lt;br /&gt;
that the ASSEMBLY proved successful for the C64-sceners.&lt;br /&gt;
   +  THE SCENE ILLUSTRATED OPINION POLL - ANSWERS  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Here follows the answers to the last editions opinion polls. We&lt;br /&gt;
start off with the first poll. &lt;br /&gt;
&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
1. I would like for them to be released on a monthly basis.&lt;br /&gt;
&lt;br /&gt;
2. They can release whenever they want, I do not care.&lt;br /&gt;
&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
&lt;br /&gt;
5. It depends on the magazine, therefore I do not care.&lt;br /&gt;
&lt;br /&gt;
1=56%  -  2=9%  -  3=0%  -  4=22%  -  5=13%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
&lt;br /&gt;
1. The demo-scene has always been good at letting the mags&lt;br /&gt;
    know what is going on.&lt;br /&gt;
&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
    and reports from the demo-scene.&lt;br /&gt;
&lt;br /&gt;
4. This is a tricky question. I do not know.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=70%  -  3=17%  -  4=4%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the competition that goes on between&lt;br /&gt;
the available magazines in the scene today?&lt;br /&gt;
&lt;br /&gt;
1. I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
    the time to make them more competetive.&lt;br /&gt;
4. They should not compete this much, we  do not need it to&lt;br /&gt;
    make the scene better.&lt;br /&gt;
5. I do not know and do not care.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=0%  -  3=91%  -  4=0%.  Answers = 23 people.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We are running out of space, therefore we'll get right to the&lt;br /&gt;
MONTHLY TIMELINE. The events described occoured in July&lt;br /&gt;
1993. Source: THE PULSE issue 2, released in August 1993.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        +  SATIRICA  -  THE AUTOPSY OF THE SCENE  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome back to the domains of SATIRICA. We take pride in&lt;br /&gt;
basing out stories on lies and rumours. This means, if there is&lt;br /&gt;
something contriversial being spread around about you - feel&lt;br /&gt;
safe, that you will be able to read about it here, along with the&lt;br /&gt;
rest of the world.&lt;br /&gt;
&lt;br /&gt;
Since the last edition, a lot of people have been sending us&lt;br /&gt;
letters and post-cards, as well as notes through the internet.&lt;br /&gt;
To those who took the time to write, we would just like to say&lt;br /&gt;
&amp;quot;The same to YOU!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
REGARDING SATIRICA,  &lt;br /&gt;
The stories included in SATIRICA are pure fiction, all of which&lt;br /&gt;
are based on a satiric state of mind. We do not want to offend&lt;br /&gt;
anyone, but rather pass on a smile in these trying times. &lt;br /&gt;
We hope you will enjoy the read. General Editor, DUKE.&lt;br /&gt;
       PLAYBOY EMBARKS UPON THE FOOTBALL SCENE..&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Italian phreaker, PLAYBOY/F4CG, has taken on a new&lt;br /&gt;
hobby. Apparently he was spotted at a football game, running&lt;br /&gt;
out on the field in the nude. He was obviously carried away by&lt;br /&gt;
the police, but according to a recent rumour, he should have&lt;br /&gt;
signed a lucrative 4 year contract with the SERIE A club,&lt;br /&gt;
INTER MILAN. &lt;br /&gt;
&lt;br /&gt;
According to the president of INTER MILAN, PLAYBOY was&lt;br /&gt;
hired as their new mascot. &amp;quot;He made such a positive&lt;br /&gt;
impression on me at our last game, that I decided to sign him&lt;br /&gt;
before AC MILAN would&amp;quot; stated the controversial INTER boss.&lt;br /&gt;
PLAYBOY is overjoyed with the contract, stating he always&lt;br /&gt;
wanted to get into football - but he had not dreamt in his&lt;br /&gt;
wildest dreams, that he would enter like this. PLAYBOY can be&lt;br /&gt;
seen naked at the next home game against PARMA, who is&lt;br /&gt;
said to bring along a naked impressionist of NEWSCOPY.&lt;br /&gt;
                THE SATIRIC TOP FIVE LIST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TOPIC : Five possible ways TALENT could actually become&lt;br /&gt;
          active again.&lt;br /&gt;
&lt;br /&gt;
5. BOD gets a calling-card.&lt;br /&gt;
&lt;br /&gt;
4. BOD allows 20 newcommers to join TALENT, forcing them to&lt;br /&gt;
    spread his old cracks.&lt;br /&gt;
 &lt;br /&gt;
3. ROCKSTAR gets his modem and phone-wire untangled, and&lt;br /&gt;
    finds his way back to the boards.&lt;br /&gt;
&lt;br /&gt;
2. BOD beats up ANTICHRIST in a regular streetfight in NEW&lt;br /&gt;
    YORK, for thereafter to marry SORCERESS - and force her&lt;br /&gt;
    to reopen MYSTIC CAVERN as TALENT WHQ.&lt;br /&gt;
&lt;br /&gt;
1. The TALENT members buys a C64!&lt;br /&gt;
         BIZ KID TIRED OF  &amp;quot;NICE GUY&amp;quot;  REPUTATION&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The editor of SKYHIGH, BIZ KID, explained to THE PULSE in&lt;br /&gt;
an interview, how he was annoyed with constantly being put&lt;br /&gt;
out to be such a nice guy. &amp;quot;I am really not a nice guy, I once&lt;br /&gt;
stole a SNICKERS from the local candy store&amp;quot; claimed an&lt;br /&gt;
embarrased BIZ KID. Having had problems with his otherwise&lt;br /&gt;
clean conscience after the armed robbery, he visited the&lt;br /&gt;
church every Sunday for two years. &amp;quot;I hope that I will be able&lt;br /&gt;
to forgive myself, with time I guess I will be able to think of&lt;br /&gt;
myself as a nice guy again&amp;quot; said a modest BIZ KID.&lt;br /&gt;
&lt;br /&gt;
But according to NICEGUY MAGAZINE, BIZ KID was seen&lt;br /&gt;
telling off an old lady in the street to go stick her head in the&lt;br /&gt;
toilet, and flush. Expert on good behavour, JAZZCAT, claims&lt;br /&gt;
BIZ KID was acting this way because of his new membership&lt;br /&gt;
with CAMELOT. &amp;quot;We all know what those Danes in CAMELOT&lt;br /&gt;
are like, they are a bad influence&amp;quot; claimed JAZZCAT. &lt;br /&gt;
         TRUTH ABOUT MAJOR SHOUT DELAY REVEALED&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, is still expected to put out&lt;br /&gt;
its follow-up release to the debute edition put out many&lt;br /&gt;
months ago. According to SHOUT editors, ENDURO should have&lt;br /&gt;
lost the guide HOW TO DO A MAGAZINE, and since then he has&lt;br /&gt;
had constant writers-block. According to BACCHUS, this may&lt;br /&gt;
explain why ENDURO has been moving around so much lately&lt;br /&gt;
&amp;quot;He must have been out searching for the book!?!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another problem appeared, as ENDURO complained that he had&lt;br /&gt;
forgotten how to start the SHOUT editor. &amp;quot;It's been so long&lt;br /&gt;
since the debute edition, that I have forgotten completely&lt;br /&gt;
how to start the bloddy editor&amp;quot; stated ENDURO. A friendly&lt;br /&gt;
person told ENDURO to try and RUN the editor, but ENDURO&lt;br /&gt;
denied this - &amp;quot;Just because that was the same problem for&lt;br /&gt;
the REFORMATION editor, it doesn't mean it's the same for&lt;br /&gt;
the SHOUT editor&amp;quot; stated ENDURO.&lt;br /&gt;
     +  NATURES CORNER  -  WATCHING OLD PWP R.I.P  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome dear readers, to another episode of Natures Corner -&lt;br /&gt;
this one sadly the last, as we bid farewell to our good friend&lt;br /&gt;
and mentor, POWERPLANT of LEGEND.&lt;br /&gt;
&lt;br /&gt;
The 1st of October 1995, POWERPLANT of LEGEND sadly faded&lt;br /&gt;
away, as he accidently tied his foot to the top of a lightpost in&lt;br /&gt;
the middle of the desert in the USA. POWERPLANT was found -&lt;br /&gt;
not looking good, an estimated 28 days after the actual&lt;br /&gt;
accident.&lt;br /&gt;
&lt;br /&gt;
His body was brought back to his home country Belgium,&lt;br /&gt;
where a local burger joint held a huge reception in honour of&lt;br /&gt;
his memory. Owner of the burger joint, ABDUL SPRINGSTEEN,&lt;br /&gt;
claimed he did not know POWERPLANT very well, but had him&lt;br /&gt;
to thank for the success of his burger bar. &amp;quot;He is responsible&lt;br /&gt;
for 50% of my profits the last 8 years, this was the least I&lt;br /&gt;
could do&amp;quot; stated a clearly touched ABDUL SPRINGSTEEN. The&lt;br /&gt;
reception was a huge success, except for perhaps the&lt;br /&gt;
embarrasing fact, that MOREN/SCS had stolen the huge&lt;br /&gt;
crucifix from the church earlier the same day. &amp;quot;I'll simply slap&lt;br /&gt;
on some cool paint, and then this cool cross will look good in&lt;br /&gt;
my room&amp;quot; stated a very drunk MOREN to the shocked masses.&lt;br /&gt;
&lt;br /&gt;
JACK DANIELS also brought to himself a bit of bad attention,&lt;br /&gt;
as he told an old lady to bend infront of him, so he had&lt;br /&gt;
something to rest his feet on. The old lady however, did not&lt;br /&gt;
seem to mind. Atleast she was on the ground face-down most&lt;br /&gt;
of the time - probably because of shock, when POWERPLANT&lt;br /&gt;
jumped out of his coffin to order a huge milkshake with fries.&lt;br /&gt;
We will miss POWERPLANT, he was only 10.950 days old.&lt;br /&gt;
&lt;br /&gt;
* Meanwhile at the house of BOD/TALENT&lt;br /&gt;
&amp;quot;Who says NOTHING is impossible? I have been doing&lt;br /&gt;
NOTHING for years!!&amp;quot;. &lt;br /&gt;
        FINNISH ROCKSTAR TO MAKE SHOCKING MOVE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The infamous Finnish cracker and fixer, ROCKSTAR of&lt;br /&gt;
TALENT, stole the headlines this month, as he made an&lt;br /&gt;
unexpected move to the Finnish group PALACE. &lt;br /&gt;
&lt;br /&gt;
ROCKSTAR explained in an interview to IGLOS AND C64'ERS,&lt;br /&gt;
that he did not recall joining PALACE - and that he did not&lt;br /&gt;
even remember being asked to join. &lt;br /&gt;
&lt;br /&gt;
However, a well known C64 detective, SHERLOCK SMUCK,&lt;br /&gt;
reported that PALACE should be planning to build a major&lt;br /&gt;
Finnish group syndicate, getting known sceners drunk, for&lt;br /&gt;
thereafter to persuade them into joining PALACE - securing a&lt;br /&gt;
signed signature from the victims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
PALACE denies this, claiming they have never heard such a&lt;br /&gt;
ridiculous accusation. 2NY/PALACE did however state &amp;quot;It was&lt;br /&gt;
a good idea though..&amp;quot; followed by a smart smile. &lt;br /&gt;
&lt;br /&gt;
The latest member to sign on for PALACE, was the&lt;br /&gt;
AVANTGARDE member JACK DANIELS. But that one did not&lt;br /&gt;
really count, as he previously stated to the German magazine,&lt;br /&gt;
DRUNK'R'US, that he would join any group - as long as he was&lt;br /&gt;
guaranteed an unlimited supply of free beers.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            SATIRICA&lt;br /&gt;
&lt;br /&gt;
                THE LEADING TABLOID MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
     MOTIV 8 ATTEMPTS TO DISARM FALSE ACCUSATIONS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The boss and joystick-controller of MOTIV 8, CROSSFIRE, has&lt;br /&gt;
converted to ISLAM as well as renaming himself into &amp;quot;ALI ALI&lt;br /&gt;
AND SOME MORE ALI'S&amp;quot;. This was due to some very nasty&lt;br /&gt;
rumours spreading, that he was supposed to be a NAZI.&lt;br /&gt;
&amp;quot;Those rumours are ridiculous, everyone knows I am not a&lt;br /&gt;
German&amp;quot; stated CROSSFIRE to SIEG STALIN. It appears many&lt;br /&gt;
people are not aware of the fact, that CROSSFIRE is infact&lt;br /&gt;
the leader of the infamous anti-nazi party NAZIN (sponsored&lt;br /&gt;
by NIZAN). Last week he organised an operation on the HQ of&lt;br /&gt;
the Danish neo-nazi's, in which he spraypainted 'ADOLF WAS&lt;br /&gt;
A HAMSTER' and 'EVA BRAUN LIKES WIENERS' all over their&lt;br /&gt;
house. CROSSFIRE is confident, that with this information&lt;br /&gt;
being brought out to the public, he will nolonger be accused of&lt;br /&gt;
being something as silly as a Nazi. But everything has its&lt;br /&gt;
price, now CROSSFIRE is being overrun with Nazi's, wanting&lt;br /&gt;
his Islamic head on a silver plate.&lt;br /&gt;
        SOLAR CHARGED FOR HERRASEMENT OF HOST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Next months guest of PROFILE, SOLAR/F4CG, was today&lt;br /&gt;
sentenced to 4 years of community service for herrasement of&lt;br /&gt;
the interviewer, DUKE. Apparently SOLAR had forced DUKE to&lt;br /&gt;
keep a constant flow of questions coming his way,&lt;br /&gt;
eventhough the interview had pretty much covered his whole&lt;br /&gt;
life - from when he was a young kid running around the local&lt;br /&gt;
park, ingraving his name on the trees - till present date, where&lt;br /&gt;
he successfully runs a larger company importing goods from&lt;br /&gt;
various nations. DUKE was so exhausted at the end of the&lt;br /&gt;
interview, that he tried to make a run for it - when SOLAR&lt;br /&gt;
took out a chicken-laser, and blasted DUKE to pieces. SOLAR&lt;br /&gt;
explained to the police, how he was provoked by DUKE, when&lt;br /&gt;
he suggested SOLAR was at fault for the money flow problems&lt;br /&gt;
in his company. DUKE furthermore asked, maybe it would be a&lt;br /&gt;
good idea to actually sell the imported goods - SOLAR shouted&lt;br /&gt;
&amp;quot;Sell them? What kind of a stupid idea is that?&amp;quot;. &lt;br /&gt;
        TASMANIAN BOXING EVENT A HUGE SUCCESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The biggest highlight of the month to take place in the&lt;br /&gt;
sporting part of the scene, was the long awaited boxing&lt;br /&gt;
title-match between the champion JAZZ &amp;quot;THE DINGO&lt;br /&gt;
SLAYER&amp;quot; CAT and the contenter DINGO McNEALEY. &lt;br /&gt;
&lt;br /&gt;
The match inked by the Scene Boxing Federation (SBF) was to&lt;br /&gt;
be held in the home country of the champion, TASMANIA. A&lt;br /&gt;
huge crowd of 328 met up, half of them expecting it to be a&lt;br /&gt;
good old fashion dog-fight - leaving after they were told it was&lt;br /&gt;
not. Well, not really!?!&lt;br /&gt;
&lt;br /&gt;
The champion, JAZZCAT, having served 3 months in jail for&lt;br /&gt;
smoking hash in the backseat of a police-car (?), was happy to&lt;br /&gt;
be out of prison once again. He had gained weight in prison,&lt;br /&gt;
and looked set for a good fight. A reporter asked him before&lt;br /&gt;
the match about his chances, and about his secret      &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
that made him gain 290 pounds in jail. A modest JAZZCAT&lt;br /&gt;
replied, &amp;quot;Oye, it all came from spanking my wiener. Check out&lt;br /&gt;
my right arm.. Wooouuuwww&amp;quot;. The reporter was impressed,&lt;br /&gt;
and so was the home crowd who was ready for a good fight.&lt;br /&gt;
&lt;br /&gt;
The game was set to go off, and when the bell rang, DINGO&lt;br /&gt;
McNEALEY charged JAZZCAT in hope for an early winning&lt;br /&gt;
punch. But luck was with JAZZAT, as he managed to swing&lt;br /&gt;
his right arm into a perfectly placed uppercut - that saw&lt;br /&gt;
DINGO McNEALEY fly out of the ring face-first, while&lt;br /&gt;
JAZZCAT lost his shorts due to his slight weight-problem.&lt;br /&gt;
The crowd cheered, content with both events. JAZZCAT&lt;br /&gt;
managed to keep his title, although it was a hard fight.&lt;br /&gt;
The fight lasted an amazing 2 seconds, and that makes a&lt;br /&gt;
record for JAZZCAT, who has 58 knock-outs on his record, 57&lt;br /&gt;
of them in the 17th second of round 10.&lt;br /&gt;
       BOD CLAIMS THERE IS STILL SOME TALENT LEFT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The lord of the British royal family, BOD of TALENT, announced&lt;br /&gt;
on CNN during the summer holidays, that TALENT was not at&lt;br /&gt;
all dead as most of the press had predicted, it was still alive&lt;br /&gt;
and kicking. &amp;quot;Sure there are no members in the group, and&lt;br /&gt;
we're not releasing anything. But that doesn't mean the group&lt;br /&gt;
is dead, does it?&amp;quot; stated BOD to the interviewing king, LARRY&lt;br /&gt;
SING. &lt;br /&gt;
&lt;br /&gt;
During the show, BOD was able to show pictures of a lady he&lt;br /&gt;
once met in a train - that apparently had seen someone, that&lt;br /&gt;
could have been a member of TALENT. &amp;quot;There ya go, hardcore&lt;br /&gt;
evidence that TALENT is around and kicking&amp;quot; said BOD in a&lt;br /&gt;
joyfull mood, as he corrected his tie in the back of his head.&lt;br /&gt;
BOD is expected to fly to TASMANIA in September, to do a&lt;br /&gt;
movie with JAZZCAT about a new form of marcial arts,&lt;br /&gt;
called DINGO'RATE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  THE OCTOBER PROFILE  -  BIZ KID/CAMELOT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This edition of PROFILE, we will take a deeper look, at what&lt;br /&gt;
we feel is one of the biggest success-stories in the new&lt;br /&gt;
generation of magazines. There have been many tales of&lt;br /&gt;
greatness in the past many years, but this unsong hero we are&lt;br /&gt;
about to meet, have inspirated others in his field on how he&lt;br /&gt;
feels a real scene(magazine should be done.&lt;br /&gt;
&lt;br /&gt;
Although he seems to have a somewhat exaggerated modest&lt;br /&gt;
attitude towards the scene, and his own achievement, there&lt;br /&gt;
is no denying, he is on his way to reach the C64-scene hall of&lt;br /&gt;
fame. With an almost unstopable determination to fight for the&lt;br /&gt;
scene, as well as human rights, he has consolidated his&lt;br /&gt;
magazine as a top of the chart production.&lt;br /&gt;
&lt;br /&gt;
But I better bring out my guest for you to know more. Please&lt;br /&gt;
welcome, the editor of SKYHIGH, BIZ KID of CAMELOT.&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE&lt;br /&gt;
&amp;lt;B&amp;gt; BIZ KID/CAMELOT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome Jesper, and congratulations on the success you&lt;br /&gt;
      you are having with SKYHIGH. I have really enjoyed the&lt;br /&gt;
      last many editions. First of all, what inspired you to &lt;br /&gt;
      become a magazine editor?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, actually it is quite a surprise that you picked me as&lt;br /&gt;
      a victim for your magazine, but still I feel flattered. In &lt;br /&gt;
      other words; thanks a lot for doing this interview with me.&lt;br /&gt;
      Secondly, I would like to say, that it is nice to hear from&lt;br /&gt;
      another editor, that he or she appreciates my magazine.&lt;br /&gt;
      It gives you this extra kick - right? What inspired me?&lt;br /&gt;
      Hmm, I think that I saw an opportunity to reach far if I&lt;br /&gt;
      did my own magazine. As I entered the scene in 1992 &lt;br /&gt;
      (I think) I started doing graphics, but I felt I had the &lt;br /&gt;
      flair for something more, something regular, so to speak.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      I entered the scene for real after the legendary scene&lt;br /&gt;
      magazines like MAMBA and SEX'n'CRIME had left. So&lt;br /&gt;
      I actually never grew up with any magazine. SCRIPT&lt;br /&gt;
      died soon after, and I never saw many issues. Only one&lt;br /&gt;
      magazine I can remember a bit is BRUTAL RECALL, but &lt;br /&gt;
      I believed I could fill in; don't really know. I have always&lt;br /&gt;
      enjoyed reading a lot, and the same goes for writing, so&lt;br /&gt;
      it seemed like a natural thing to do for me. Another&lt;br /&gt;
      essential thing was that, in this way I could reach quite&lt;br /&gt;
      a lot of sceners with my products, and in the same way &lt;br /&gt;
      get to be a bit known. I think you can compare it to &lt;br /&gt;
      graffity - a thing I did a lot 8-9 years back. When it came&lt;br /&gt;
      to the point, maybe it is all about showing off. Nothing&lt;br /&gt;
      negative in that. What it means is; show the people what&lt;br /&gt;
      you can do. Just like graffity; when you had made&lt;br /&gt;
      something new, it is a thrill to show it to someone.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      Pride is a good word to end this question with I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Additing to your list the fact, that doing a magazine is the&lt;br /&gt;
      easiest way to become known - thus gaining a lot of new&lt;br /&gt;
      friends, and you have the opportunity to be center of all&lt;br /&gt;
      the action. If anyone claims the scene is dead, just try&lt;br /&gt;
      and start a magazine - you will quickly change your mind.&lt;br /&gt;
      Your latest decision to sign for CAMELOT may have &lt;br /&gt;
      surprised a great deal of sceners. What made CAMELOT&lt;br /&gt;
      the perfect choice for you, and what do they have to &lt;br /&gt;
      offer you as a group?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Leaving OXYRON for CAMELOT was not an easy thing to&lt;br /&gt;
      do. I believe that everyone knows the story, but in short:&lt;br /&gt;
      I had the feeling that OXYRON was dying, and I had to &lt;br /&gt;
      find another group to continue my work. Finding a new&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      group really wasn't that hard. I have had a close friendship&lt;br /&gt;
      with RAZ for quite some time, and he asked me if I would &lt;br /&gt;
      like to be a Camel. He asked the other members, who took&lt;br /&gt;
      a vote, and then suddenly I was in. Opposite you, then I&lt;br /&gt;
      don't think that it surprised a lot of sceners. I believe that&lt;br /&gt;
      most of them saw it coming. What makes CAMELOT the &lt;br /&gt;
      perfect choice? Well, I don't know if it is the perfect&lt;br /&gt;
      choice, but they sure have the advantages for me. They &lt;br /&gt;
      are a legendary group with some top-notch coders/&lt;br /&gt;
      graphicians/composers. They are all Danish, which makes&lt;br /&gt;
      the phonebill quite smaller. And I have some good friends&lt;br /&gt;
      here too.&lt;br /&gt;
      Actually I compare CAMELOT very much to OXYRON. &lt;br /&gt;
      Somehow they look quite the same, and I have a great &lt;br /&gt;
      time with both of these groups. Actually I still visit some &lt;br /&gt;
      of the OXYRON-meetings now and then. In a way you can &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      say that my mind haven't really left OXYRON at all. I really&lt;br /&gt;
      enjoyed being together with my true friends down there to&lt;br /&gt;
      mention a few : TTS, AXIS, SCRAPPER, DANTE, GRAHAM,&lt;br /&gt;
      PYTHAGORAS and some more. And who knows, if OXYRON &lt;br /&gt;
      had shown a bit more lifesigns, if there hadn't been all &lt;br /&gt;
      these 'misunderstandings', if CAMELOT hadn't asked me &lt;br /&gt;
      to join, and so on, then I would for 100% sure still be in&lt;br /&gt;
      OXYRON. OXYRON is the 1st real group I was in, besides&lt;br /&gt;
      BLAZE ofcourse, and it will always have a place in my&lt;br /&gt;
      mind.&lt;br /&gt;
      What can CAMELOT offer me? Hmm, what could OXYRON&lt;br /&gt;
      offer me? I guess a thing both offers me is friendship and&lt;br /&gt;
      fun. They both have some great coders and musicians. &lt;br /&gt;
      Well, I don't know what to answer! Somehow I don't think&lt;br /&gt;
      that I have left OXYRON for real yet.&lt;br /&gt;
&amp;lt;D&amp;gt; Have you spoken to KRING about SKYHIGH becoming the&lt;br /&gt;
      new CAMELOT magazine? He must be disturbed about&lt;br /&gt;
      REVEALED being pushed aside?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Honestly, I have never spoken to KRING, so I don't really&lt;br /&gt;
      know what he thinks about SKYHIGH, and about being &lt;br /&gt;
      'pushed aside'. Personally I think that he has ruined &lt;br /&gt;
      REVEALED with all that cyber shit, not that I don't like&lt;br /&gt;
      cyber, but not in the way it was presented in REVEALED.&lt;br /&gt;
      Enough said!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; SKYHIGH has never had an interest in the board-market,&lt;br /&gt;
      although that appears to be one of the key-areas a&lt;br /&gt;
      magazine needs to get to the elite sceners. Howcome you&lt;br /&gt;
      have not included more cracking-scene related text, and&lt;br /&gt;
      instead concentrated primarily on the demo- and mail-&lt;br /&gt;
      scene?&lt;br /&gt;
&amp;lt;B&amp;gt; Well, this is easy to answer. I never have had a modem;&lt;br /&gt;
      never tried to call out to boards. Never even seen &lt;br /&gt;
      someone do it. I simply don't know jack shit about these&lt;br /&gt;
      things. This certainly should explain the lack of board&lt;br /&gt;
      orientated stuff in my mag. Actually I would love to have&lt;br /&gt;
      some BBS orientated stuff in my magazine, but sofar I&lt;br /&gt;
      haven't succeeded in finding an editor to edit such &lt;br /&gt;
      chapters. So if there is someone out there who would &lt;br /&gt;
      like to do a BBS chapter for SKYHIGH, they should contact&lt;br /&gt;
      me as soon as possible. The address comes later.&lt;br /&gt;
      Saying that the board-market appears to be one of the &lt;br /&gt;
      key-areas in a magazine today isn't exactly right to me.&lt;br /&gt;
      SKYHIGH never really have had something about boards, &lt;br /&gt;
      and see how it is doing in the charts. So according to what&lt;br /&gt;
      you say, then my magazine will not reach the elite-&lt;br /&gt;
      sceners, so what? I never wanted to reach any socalled&lt;br /&gt;
      'elite-sceners', as a matter of fact then I don't like the&lt;br /&gt;
      term 'elite'. This term brings a lot of bad attitudes and &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      vibes with it, I think. Cracking-scene related stuff? Well,&lt;br /&gt;
      everybody who knows me, should know that I hate cracks.&lt;br /&gt;
      I am 100% legal. Playing games doesn't really mean much &lt;br /&gt;
      to me. Sure, I sometimes load up TURRICAN II and have &lt;br /&gt;
      some hours of fun, but I don't play that much. Concerning&lt;br /&gt;
      the cracker-scene, then I don't know much about that&lt;br /&gt;
      either, but I guess that is natural, as most of the crackers&lt;br /&gt;
      have contact on the boards and so on. This doesn't mean &lt;br /&gt;
      that I do not like the cracking-scene. As a matter of fact,&lt;br /&gt;
      then it often annoys me that I don't know more about it.&lt;br /&gt;
      Sometimes some of my friends and contacts call me up.&lt;br /&gt;
      But when they start chatting about the latest inside the&lt;br /&gt;
      cracker-scene, I don't know what to answer, because I&lt;br /&gt;
      simply don't know much about the handles. &lt;br /&gt;
      So this is the reason why I concentrate on the mail- and&lt;br /&gt;
      demo-scene. I just write about the things which interest&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      me and which I know a bit.&lt;br /&gt;
      Then again, this doesn't mean that the cracker scene is&lt;br /&gt;
      abandoned from SKYHIGH. Honestly, then I don't see any&lt;br /&gt;
      problem in having this in my mag, but it will have to be &lt;br /&gt;
      hosted by someone else than me. Someone who knows,&lt;br /&gt;
      and is involved in the entire thing. Actually I could see this&lt;br /&gt;
      coming in a future issue of SKYHIGH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Reading SKYHIGH it is notable that you make an extra&lt;br /&gt;
      effort to be as friendly as possible, trying to please&lt;br /&gt;
      everyone, without stepping on somebody's toes. How&lt;br /&gt;
      would you describe that approach to your readers, and has &lt;br /&gt;
      it been hard keeping a calm attitude in what would be &lt;br /&gt;
      described as a real rough business?&lt;br /&gt;
&amp;lt;B&amp;gt; Oh no, here we go again. The always oh so nice BIZ KID.&lt;br /&gt;
      Damn I don't think I am more friendly than most others. &lt;br /&gt;
      But I don't believe that being friendly will lead you much &lt;br /&gt;
      longer than being the opposite. Trying to please&lt;br /&gt;
      everybody! Well, I don't know, maybe. I don't put any &lt;br /&gt;
      effort into being as friendly as possible. I just try to be&lt;br /&gt;
      myself; nothing more, nothing less. I think many have got &lt;br /&gt;
      the wrong interpretation of me. I will not try to be friendly&lt;br /&gt;
      no matter what. If I don't agree with something, I will &lt;br /&gt;
      step forward and say it, or I will maybe not comment it at&lt;br /&gt;
      all. Always looking for confrontations is not a wise move. &lt;br /&gt;
      It sure can cause a lot of problems. And why have these&lt;br /&gt;
      problems if it can be avoided. You also know, that I can &lt;br /&gt;
      get nasty and tell people what I really mean. Often there&lt;br /&gt;
      is no use to do so, so I simply don't. But hey, this is a&lt;br /&gt;
      funny question to get from a person who has a reputation&lt;br /&gt;
      for being arrogant and confrontation seeking. Sure it isn't&lt;br /&gt;
      always easy to keep your temper down. But I think I have&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      improved a lot, and is able to control it quite good. Ten &lt;br /&gt;
      years back or so, I would get very irritated and nasty, but &lt;br /&gt;
      now it is a part of growing up. See, I am almost an &lt;br /&gt;
      oldtimer in this &amp;quot;world&amp;quot; with my 25 years. To me it is just&lt;br /&gt;
      a hobby, nothing more than fun. I leave the rough business&lt;br /&gt;
      to all the others, and simply do it my way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are most certainly in your rights to do so. I would like&lt;br /&gt;
      to add to my socalled reputation, that I am really a nice&lt;br /&gt;
      guy if you get to know me. And most importantly, I care &lt;br /&gt;
      about the scene, and pull my weight in the quest to make &lt;br /&gt;
      the scene a better place to be. Therefore, I guess my&lt;br /&gt;
      type of editing originates from my era as a phreaker, &lt;br /&gt;
      calling the boards and debating with people who had very&lt;br /&gt;
      strong and firm opinions. Those were the days when&lt;br /&gt;
      IKARI, TALENT, DOMINATORS, EXCALIBUR, LEGEND and&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      others roamed the boards - and if you know them, you also&lt;br /&gt;
      know that being nice will get you nowhere in a discussion.&lt;br /&gt;
      Anyway, let us get the spotlight back on you, please :)&lt;br /&gt;
      How great do you think the difference is between the top&lt;br /&gt;
      magazines in the scene today, and which magazines do &lt;br /&gt;
      you prefer?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; The difference in the magazine top? Well, I don't really&lt;br /&gt;
      know what to say. There is no magazine which is the &lt;br /&gt;
      absolute number one at the moment - eventhough&lt;br /&gt;
      SKYHIGH has taken the 1st position in most magazines&lt;br /&gt;
      the last year. In the old times mags like MAMBA or&lt;br /&gt;
      SCRIPT would dominate the mag charts all over. Today&lt;br /&gt;
      the top magazines are more alike. The big gap between &lt;br /&gt;
      the top rank and the others simply doesn't exist. It is a&lt;br /&gt;
      bit difficult to explain, but the magazines have improved&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      a lot lately. One year ago the scene was bombed with new&lt;br /&gt;
      mags every week. Most of these magazines were of a very&lt;br /&gt;
      poor quality, and couldn't reach the readers. Many groups&lt;br /&gt;
      tried to get some cheap points by having their own mag.&lt;br /&gt;
      They never thought about the hard job doing them. You&lt;br /&gt;
      yourself know how much work there has to be put into an&lt;br /&gt;
      issue. It isn't something you just do. Not everybody can &lt;br /&gt;
      do it properly. Sure, everybody can do a mag, so what. If&lt;br /&gt;
      the contents is boring or hasn't got much to do with the &lt;br /&gt;
      scene at all, it won't survive very long.&lt;br /&gt;
      Today the magazines are of a more equal quality. &lt;br /&gt;
      Unfortunately this often results in a kind of mainstream&lt;br /&gt;
      magazines. In other words, the mags start to look very &lt;br /&gt;
      alike, and that is not good. This is also why we - RAZ and&lt;br /&gt;
      I, are trying to come up with new ideas all the time; new&lt;br /&gt;
      concepts, new areas, new improvements. A good example&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      could be: The extras SKYHIGH have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I follow your point. I actually attempted to do THE PULSE&lt;br /&gt;
      back in 1990, but after doing only a mere 3 editions, I had&lt;br /&gt;
      to realise I needed much more experience about the&lt;br /&gt;
      subjects I was supposed to be writing &amp;quot;wisely&amp;quot; about. &lt;br /&gt;
      But later I returned, having learned the ways of the scene,&lt;br /&gt;
      and for good or bad, this is what I am able to present. &lt;br /&gt;
      What in your opinion should be the ingredients for an ideal&lt;br /&gt;
      scene magazine?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; This is impossible to answer, because it depends on what&lt;br /&gt;
      kind of magazine it will be, or for who it is directed. Just&lt;br /&gt;
      take THE PULSE and SKYHIGH. Two very different &lt;br /&gt;
      magazines. Yours for the BBS scene, and mine for the&lt;br /&gt;
      mail/demo scene - to put it simplistic.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      What I think a C64 scene magazine should never content&lt;br /&gt;
      is non-scene stuff. Copying the latest music-charts from &lt;br /&gt;
      MTV or some music-paper-mahgazine is nonsense. &lt;br /&gt;
      Reviewing the newest CD's is pure crap too. If people &lt;br /&gt;
      wants to read about this, they should buy the respective&lt;br /&gt;
      magazines or go to the right channels.&lt;br /&gt;
      Recently I saw in RELAX that &amp;quot;they don't have to use&lt;br /&gt;
      material from other systems to fill their magazine&amp;quot;. End&lt;br /&gt;
      of quote. Bullshit, the C64, the Amiga and the PC all have&lt;br /&gt;
      something in common; the scenes, groups and releases.&lt;br /&gt;
      No matter what TIMO (RRR) says, then I do believe that&lt;br /&gt;
      getting input from other scenes is a great way to keep&lt;br /&gt;
      our scene alive. Just take a look at all these routines &lt;br /&gt;
      invented on the Amiga or PC which is converted to the &lt;br /&gt;
      C64. News like the ESCOM buying Commodore is a very &lt;br /&gt;
      important thing to bring.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      In short : C64 based stuff has 1st priority and then &lt;br /&gt;
      computer orientated stuff. NO non-computer stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I agree with your point of view, and it is a mentality I&lt;br /&gt;
      have tried to spread in THE PULSE as well. There is &lt;br /&gt;
      absolutely no future in spreading music-charts, especially&lt;br /&gt;
      when there is a world of subjects to discuss about the &lt;br /&gt;
      C64-scene. About THE PULSE, I disagree with your &lt;br /&gt;
      analysis. We have but a few board-related chapters, if not&lt;br /&gt;
      only our BOARD-REPORT. The rest is demo and mail-scene&lt;br /&gt;
      orientated, and ofcourse basic information for everyone.&lt;br /&gt;
      Anyway, if people keep saying we are a board-related &lt;br /&gt;
      magazine long enough, everyone will start to believe it. &lt;br /&gt;
      Eventhough fact is another. Anyway, SKYHIGH has done&lt;br /&gt;
      real well, it is a well balanced magazine. What are your&lt;br /&gt;
      future plans with SKYHIGH?&lt;br /&gt;
&amp;lt;B&amp;gt; Hmm, this is quite a delicate matter. I don't really want&lt;br /&gt;
      to reveal too much. But to mention a few things : I will try&lt;br /&gt;
      to get it back on track by releasing more regulary again.&lt;br /&gt;
      Eventhough this isn't easy. Then I will try to find new&lt;br /&gt;
      ideas, new concepts all the time. SKYHIGH should be &lt;br /&gt;
      known for new ideas, trendsetting. About the co-editors;&lt;br /&gt;
      yes I too think I have got some great ones in my team. &lt;br /&gt;
      And I would like to thank each and one of them right here&lt;br /&gt;
      and right now. You are doing a great job buddies. Keep up&lt;br /&gt;
      the good work. That's all I will reveal, sorry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I welcome all new ideas within the magazine-industry, we&lt;br /&gt;
      at THE PULSE has also had to live with other magazines&lt;br /&gt;
      immitating our chapters and writing-methods. It is nice to&lt;br /&gt;
      see our colleagues working towards new and better &lt;br /&gt;
      solutions to making a better magazine. What in you opinion&lt;br /&gt;
      is the biggest responsibilities for a scene-magazine?&lt;br /&gt;
&amp;lt;B&amp;gt; I don't know if you can call it responsibility, but I believe&lt;br /&gt;
      that releasing the magazine almost regularily is the least &lt;br /&gt;
      you can do. I also see it as a kind of responsibility to &lt;br /&gt;
      inform the readers about the up-coming parties. You know&lt;br /&gt;
      bringing the invitations, so they know where to go. Finally &lt;br /&gt;
      you should ofcourse try not to bring lies. Unfortunately &lt;br /&gt;
      this sometimes does happen, because you can't check out&lt;br /&gt;
      everything. But bringing lies deliberately is wrong.&lt;br /&gt;
      Otherwise I don't see any responsibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are correct, that checking all information that we as&lt;br /&gt;
      a media receives is very much near impossible. But then&lt;br /&gt;
      there is ofcourse the responsibility of having good and&lt;br /&gt;
      solid sources, but even they can be mislead. Anyway,&lt;br /&gt;
      would you describe yourself as a modern scene loyalist?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Scene-loyalist? Isn't that your term for 'elite'? To tell&lt;br /&gt;
      you the truth I've never understood that term. But one&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      thing is for sure : I do not see myself as elite. This term&lt;br /&gt;
      always sounds bad in my ears, I always compared it with&lt;br /&gt;
      nasty attitudes, arrogance and stupid wars. But maybe I&lt;br /&gt;
      have misunderstood your definition?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Yes you did Jesper, I was refering to you as loyal towards&lt;br /&gt;
      the scene - as in you would work hard, and stick around to&lt;br /&gt;
      see it become better. Anyway, we are running out of time,&lt;br /&gt;
      so I would like to thank you for this interesting &lt;br /&gt;
      conversation. Good luck with SKYHIGH in the future, I look&lt;br /&gt;
      forward to following your work - as good colleagues in the&lt;br /&gt;
      magazine-business should do :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; It is me thanking - oh my god, there is that friendly&lt;br /&gt;
      gesture again, heheh. Well, I have something on my mind,&lt;br /&gt;
      which I would like to say before ending. Eventhough I&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      never have been really keen on THE PULSE, I admire the &lt;br /&gt;
      success it has got. I too, admire the way THE PULSE is&lt;br /&gt;
      produced, by more editors who know what they are doing.&lt;br /&gt;
      I am sorry to say it, but I find THE PULSE a bit boring.&lt;br /&gt;
      Don't take it personal, because this is just natural I &lt;br /&gt;
      think. I don't interest me for, or know much about the&lt;br /&gt;
      board-scene. And as THE PULSE is very board-orientated&lt;br /&gt;
      it is natural that it doesn't appeal to me. If I was into&lt;br /&gt;
      BBS, then our mags probably wouldn't be that different&lt;br /&gt;
      at all. Finally I would like to credit you for your English,&lt;br /&gt;
      that trip to the states has definately paid off. Respect!&lt;br /&gt;
      After this, I would like to greet all my true friends in&lt;br /&gt;
      OXYRON and CAMELOT. A hi to the angry posse, and to&lt;br /&gt;
      all my contacts. And as promised my address:&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
                     BIZ KID of CAMELOT&lt;br /&gt;
                     XXXXXX XXXXXXXXXX&lt;br /&gt;
                     XXXXXXXXXX XX, X.XXXXX&lt;br /&gt;
                     XXXX XXXXXX&lt;br /&gt;
                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
      Okay, that was all from the BIZ MAN. I will wrap this up&lt;br /&gt;
      by once again thanking you for doing this interview, and&lt;br /&gt;
      good luck to you too. Don't give a damn about my words&lt;br /&gt;
      onto THE PULSE. Just keep up the great work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; No problem, I admire people who speaks their mind -&lt;br /&gt;
      I am a supporter of that myself. About THE PULSE once &lt;br /&gt;
      being more of a board-related magazine, I would like for&lt;br /&gt;
      everyone to look through our new altered program. We&lt;br /&gt;
      actually do have many chapters for someone like you&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      BIZ KID, and actually we have declined dramatically in our&lt;br /&gt;
      cracking-scene reporting - something we hope to improve&lt;br /&gt;
      in the future editions. Anyway, hopefully in the future you&lt;br /&gt;
      too can enjoy THE PULSE, as a family magazine :)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Well, there you go. Eventhough we are competitors in the&lt;br /&gt;
charts and on the market, it is actually possible to both&lt;br /&gt;
respect and credit eachother. That is in my opinion the way to&lt;br /&gt;
go for a more harmonic scene - the truth will always take you&lt;br /&gt;
much further.&lt;br /&gt;
&lt;br /&gt;
That about does it for another edition of PROFILE. We will&lt;br /&gt;
return next month, with a superfamous guest. Furthermore we&lt;br /&gt;
are fortunate enough to be the first to get a real interview&lt;br /&gt;
with this person. The November guest is non other than the&lt;br /&gt;
leader of F4CG and editor of PIRATES, SOLAR. See you then!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Internet Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                     The Internet Chapter&lt;br /&gt;
                     --------------&lt;br /&gt;
&lt;br /&gt;
Hi there everybody and welcome to the one and only (luckily&lt;br /&gt;
for you!!!!!!) INTERNET dedicated chapter in the reviving&lt;br /&gt;
PULSE!!!!!...&lt;br /&gt;
&lt;br /&gt;
A lot has already been said about this matter, which is&lt;br /&gt;
becoming a more and more popular way to communicate,&lt;br /&gt;
therefore I am not willing to teach you anything about how to&lt;br /&gt;
use the NET; I would simply like to give you -month by month-&lt;br /&gt;
some hints, which will tell you where to find the most&lt;br /&gt;
interesting things of the Cyberspace.&lt;br /&gt;
&lt;br /&gt;
Ofcourse any comment or feedback is warmly welcome just as&lt;br /&gt;
any suggenstion is.  So, please, feel free to contact me both&lt;br /&gt;
on the NET at:   playboy bbs.cc.uniud.it&lt;br /&gt;
                                                          -- &lt;br /&gt;
...or by SNAIL-MAIL at:&lt;br /&gt;
&lt;br /&gt;
                        XXXXXX XXXXXXX&lt;br /&gt;
                      XXX XXX XXXXXX' XXX&lt;br /&gt;
                     XXXXX XXXXXXXX -XX-&lt;br /&gt;
                           XXXXX&lt;br /&gt;
&lt;br /&gt;
          (NO HANDLES ON THE ENVELOPE,  PLEASE!!!!!!)&lt;br /&gt;
&lt;br /&gt;
...or even by phone: +XX.XXX.XXX.XXX&lt;br /&gt;
&lt;br /&gt;
OK. I think this should be enough for introducing this new&lt;br /&gt;
chapter, so let's lead to the body of the Article (finally!!!!)...&lt;br /&gt;
&lt;br /&gt;
This month I will examine some of the best C=64 related FTP&lt;br /&gt;
sites  (as said before you ARE supposed to know what does &lt;br /&gt;
FTP site mean!!!!)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
First of all I think YOU ought to know that a detailed list of all&lt;br /&gt;
the C=64 related sites is being released on the Commodore 8&lt;br /&gt;
bit machines NewsGroup  (COMP.SYS.CBM that is :-) around&lt;br /&gt;
the 15th of each month...  nevertheless this list is not 100%&lt;br /&gt;
complete as the person who cares about it  (I am very sorry,&lt;br /&gt;
but I don't remember neither his name nor his E-mail address)&lt;br /&gt;
does not check the sites personally and therefore only the&lt;br /&gt;
INFO that the maintainers E-mail him is included, which&lt;br /&gt;
means that on some sites NO info is given, just the ADDRESS.&lt;br /&gt;
&lt;br /&gt;
As another US Diskmag may treat the US FTP sites matter&lt;br /&gt;
I better will concentrate my attention on the European side of&lt;br /&gt;
the stuff.&lt;br /&gt;
&lt;br /&gt;
I will start by mentioning my very own FTP site (advert ? :-D):&lt;br /&gt;
&lt;br /&gt;
                      BBS.CC.UNIUD.IT&lt;br /&gt;
                                                          -- &lt;br /&gt;
This is the official F4CG+MOTIV8 FTP site. Being maintained&lt;br /&gt;
by me with a strong support from a close friend of mine:&lt;br /&gt;
Crossfire/M8, right.  Due to this you can always find some&lt;br /&gt;
nice stuff in the WAREZ directory (/pub/c64/games/0-7).&lt;br /&gt;
This site is also in CO-OP with the T'Pau FTP site:&lt;br /&gt;
&lt;br /&gt;
                      ERIS.GIGA.OR.AT&lt;br /&gt;
&lt;br /&gt;
which is maintained by Mr.Spock/T'PAU (which is an old but&lt;br /&gt;
cool demogroup which is planning to make it's comeback demo&lt;br /&gt;
in the near future after 3 years of absence... - Lazyness rules&lt;br /&gt;
Guenther, or?:-/). This means that you can find most stuff on&lt;br /&gt;
both sites... but only concerning the legal side of it. In fact the&lt;br /&gt;
T'PAU FTP site is only containing Demos and Tools... &lt;br /&gt;
My site is mainly legal aswell... but I am reinforcing it by the&lt;br /&gt;
game side aswell... brick by brick :-)&lt;br /&gt;
&lt;br /&gt;
                                                          -- &lt;br /&gt;
Well, the next site to be mentioned is for sure the TRC+SCS&lt;br /&gt;
FTP site:&lt;br /&gt;
&lt;br /&gt;
                   PITEL-LNX.IBK.FNT.HVU.NL&lt;br /&gt;
&lt;br /&gt;
...which is situated in the Netherlands  (smart, eh?...:).&lt;br /&gt;
It is maintained by many guys: CBA and Burglar of TRC+SCS&lt;br /&gt;
C=64 section, Viking of TRC+SCS PC section, Coolhand (a cool&lt;br /&gt;
american trader) and BOD  (does it ring a bell? and ILLUSION?&lt;br /&gt;
not? bah... turn the computer off LAMER!).&lt;br /&gt;
All in all to be honest I have to admit that this is for sure the&lt;br /&gt;
very best C=64 FTP site concerning the illegal stuff.  Ofcourse&lt;br /&gt;
a big part in this is done by the fact that many people maintain&lt;br /&gt;
it...&lt;br /&gt;
On the other hand it lacks a lot on the legal side, but this is&lt;br /&gt;
just their AIM as it started, so we don't care about this (right&lt;br /&gt;
Dimitri? :-D)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
Only one thing I don't understand about this FTP site.  They&lt;br /&gt;
have a welcome.msg in 40 columns (which is ofcourse cool!)&lt;br /&gt;
and they state:  &amp;quot;WE  USE  REAL  C=64'S,  WE  DON'T  NEED&lt;br /&gt;
TO  EMULATE!!!&amp;quot;...   and then when you check the games dir&lt;br /&gt;
you find out that most of the old games are in the -.D64-&lt;br /&gt;
EMULATOR format.... a bit weird, isn't it?&lt;br /&gt;
&lt;br /&gt;
This is not my business though, I believe, so I will just leave&lt;br /&gt;
this to you to check it out yourself.&lt;br /&gt;
&lt;br /&gt;
OK. Next one please... &lt;br /&gt;
&lt;br /&gt;
                        FTP.FUNET.FI&lt;br /&gt;
&lt;br /&gt;
...is being maintained by Mysti+Deadbeat/The Sharks, Marko&lt;br /&gt;
Makela (which is a real C=64 hardware wizard!!!) and some&lt;br /&gt;
more people. &lt;br /&gt;
                                                          -- &lt;br /&gt;
The site is one of the biggest in the whole Europe (not&lt;br /&gt;
containing ONLY C=64 Stuff).  The area contains software for&lt;br /&gt;
all Commodore 8 bit Platforms (only legal stuff ofcourse)  and&lt;br /&gt;
also some very useful documents such as the Disassembled&lt;br /&gt;
ROM of 1541 or C=64 and many documents on how to build cool&lt;br /&gt;
hardware by yourself (In Example adding a second SID chip to&lt;br /&gt;
have the C=64 working Stereo, or Connecting a Western Digital&lt;br /&gt;
Hard Disk Drive directly to your C=64 or even building an&lt;br /&gt;
RS-232 interface with a related software to use it... COOL I&lt;br /&gt;
SAY).&lt;br /&gt;
They really have a big area...   but they lack one thing:&lt;br /&gt;
organization.  Mainly you can see the /incoming area full with&lt;br /&gt;
one month old stuff.  The site is big and very few people care&lt;br /&gt;
about the uploads of the users.&lt;br /&gt;
&lt;br /&gt;
All in all it still is a cool site, just needs some more attention&lt;br /&gt;
from it's parents (right Jarkko and Timo? :-)....&lt;br /&gt;
                                                          -- &lt;br /&gt;
Ok. This is all for this month. Take care to get the next&lt;br /&gt;
*GREAT* edition of the *PULSE* magazine from your local&lt;br /&gt;
PULSE dealer. In the next edition I will talk about the other&lt;br /&gt;
most important FTP sites concerning CBM 64 software in&lt;br /&gt;
Europe. Till that time be sure to (E-)Mail me anything you may&lt;br /&gt;
want to see printed in here.... I will also print reactions if&lt;br /&gt;
worthy...&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                         Playboy/F4CG&lt;br /&gt;
                                  The Pulse Magazine CO-Editor&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 1==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you have it - your favourite chapter is back for good.&lt;br /&gt;
After last issue not having WOD included, I might enlight you&lt;br /&gt;
how this could happen. We ofcourse finished the chapter in&lt;br /&gt;
time, but due to problems with transfering the text back down&lt;br /&gt;
to the c64 after emailing it to Duke he did not make it in time...&lt;br /&gt;
Tough luck! Anyway, things are settled now - so there should&lt;br /&gt;
not be any droppings in the future anymore...&lt;br /&gt;
&lt;br /&gt;
We will take a closer look on the demos released recently to&lt;br /&gt;
enlight you what is hot and what is not...&lt;br /&gt;
&lt;br /&gt;
Programming Critic:                 MR.SEX/BYTERAPERS&lt;br /&gt;
Graphical Critic:                   EARTHQUAKE/CS/ANTIC&lt;br /&gt;
Musical Critic:                     THE SYNDROM/TIA/CREST&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         The Program:&lt;br /&gt;
                        ---------&lt;br /&gt;
                   1. Fantasy by Chromance&lt;br /&gt;
                   2. Nergezo Anyagil by Profik&lt;br /&gt;
                   3. Lilith by Aspheron&lt;br /&gt;
                   4. Love by Agony&lt;br /&gt;
                   5. Defect Failure by The Coders&lt;br /&gt;
                   6. Plazmolytic by React&lt;br /&gt;
&lt;br /&gt;
We feel sorry about some of the reviews being rather old, but&lt;br /&gt;
you know the reasons... Further we got several unfinished&lt;br /&gt;
reviews being prepared for next month's edition, so we may&lt;br /&gt;
promise an even larger WORLD OF DEMOS next month...&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
FANTASY by CHROMANCE&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, once again we have got a demo made by a cracking&lt;br /&gt;
group. And now it's again time to start making reviews,&lt;br /&gt;
Eventhough the weather is so hot that I would rather like to&lt;br /&gt;
go and grab a few or more bottles of beer. Well, it has to wait -&lt;br /&gt;
now for the business...&lt;br /&gt;
The demo starts with very typical fadings etc., and then&lt;br /&gt;
comes a bitmaplogo using FLD. In the bottom of the screen&lt;br /&gt;
there is a bitmapscroller which infact has already been&lt;br /&gt;
invented in the last decade. So the coding of the first part is&lt;br /&gt;
far from being hard to do, but serves it's purpose though.&lt;br /&gt;
The next part fades in and a PLOT TUNNEL becomes visible to&lt;br /&gt;
the center of the screen. It consists of a few dotted circles&lt;br /&gt;
only, which do not even zoom in, but atleast move with xy-&lt;br /&gt;
sines. Then some letters start to zoom in from the tunnel, but&lt;br /&gt;
again they are made with a few dots only.&lt;br /&gt;
After loading there comes the end part where you see line-&lt;br /&gt;
crunched bitmapmovement with some text poked into sprites,&lt;br /&gt;
which are layed over that picture. Nothing very special again.&lt;br /&gt;
All in all this demo has been designed quite nicely, as all parts&lt;br /&gt;
fade in and out, but it was a bit too short. There even could&lt;br /&gt;
have been a bug in the loader, because it didn't work with my&lt;br /&gt;
1541, but luckily I was able to load all parts manually.&lt;br /&gt;
&lt;br /&gt;
33% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The nice intropicture, showing a warrior holding a big axe,&lt;br /&gt;
looks as it is an own creation, because there is a small error in&lt;br /&gt;
the proportion of the head (the forehead is a bit too small). &lt;br /&gt;
Nevertheless this picture is nice and impressed me quite a lot.&lt;br /&gt;
Even better is the great Chromance-logo. This one is actually&lt;br /&gt;
devided into two blocks of stone. The devilish head in profile&lt;br /&gt;
on the left side has been pixeled extremely good. On the right&lt;br /&gt;
side you are able to see the fragment &amp;quot;romanc&amp;quot;. In the black&lt;br /&gt;
space between thes two stones the letters &amp;quot;c&amp;quot; and &amp;quot;h&amp;quot;&lt;br /&gt;
appear, while the &amp;quot;c&amp;quot; influences the surface of the left stone.&lt;br /&gt;
I like the small 3D-Effect very much and I think that this logo&lt;br /&gt;
belongs to the best ever painted on the C-64.&lt;br /&gt;
Moving to the graphic of the next part you have to admire a&lt;br /&gt;
well-pixeled warrior again. This time he owns a skull as head&lt;br /&gt;
and lifts his arm with a sword. Unfortunately the same image&lt;br /&gt;
has been mirrored to the right - another picture would have&lt;br /&gt;
been a better solution. The last part contains a clipart of a dog&lt;br /&gt;
wearing a ring in his ear. The quality of this picture is not as&lt;br /&gt;
good as the ones previously seen. But at all, LORD RED did an&lt;br /&gt;
excellent job with his graphics.&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 85%&lt;br /&gt;
&lt;br /&gt;
                                                    turn page...&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Ok, the beginning of the intromusic fits the intro very well.&lt;br /&gt;
SKULL, who also made all other tunes used in that demo, did a&lt;br /&gt;
good job on the maintheme, on thing I disliked though, he&lt;br /&gt;
(ab)used an enormous glide in the melody. But at all, this tune&lt;br /&gt;
is ok and you won't forget it so fast. Over to the next part we&lt;br /&gt;
hear a conversion of fxrtyszc... (geez, forgot the names). Well,&lt;br /&gt;
everybody I saw listening to that tune recognized it to be a&lt;br /&gt;
conversion, so I think Skull did it very well. Ok, the melody is&lt;br /&gt;
going strange every now and then, but hey - it is not easy to&lt;br /&gt;
convert singing, especially if it is such slow-rap like in this&lt;br /&gt;
music. The end-music starts with some chords and a kinda&lt;br /&gt;
&amp;quot;asking&amp;quot; lead thrown into the silence. After a while the real&lt;br /&gt;
tune starts which is pretty ok, it even reminds me on the&lt;br /&gt;
legendary tunes MOON used to compose back in the good old&lt;br /&gt;
times. I think everybody should keep that Skull-dude in mind&lt;br /&gt;
and watch out for his future-releases...&lt;br /&gt;
                                            73% for the music...&lt;br /&gt;
NERGEZO ANYAGIL by PROFIK&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, here it comes - COMA LIGHT 13 from OXYRON ... not ?&lt;br /&gt;
Yep, this was the fake CL13 demo which turns out to be&lt;br /&gt;
released under the PROFIK label. After some fake texts they&lt;br /&gt;
start with a PROFIK logo and a STARWARS-scroller. That&lt;br /&gt;
scroller is made with dots which isn't really the best way to&lt;br /&gt;
do that, because you can't make it really big and fast then.&lt;br /&gt;
And there even have been some HOLES in the letters. They&lt;br /&gt;
SHOULD have made it with bitrotating (by calculating&lt;br /&gt;
positions correctly you will get a really fast and nice looking&lt;br /&gt;
routine). Ok, let's go to the next part, which is a ZOOMING&lt;br /&gt;
CHESSBOARD. Uhh... I'm wondering why there seem to be so&lt;br /&gt;
many of those in recent demos. Well, there were ugly rasters&lt;br /&gt;
behind the board, but it didn't make that effect any better.&lt;br /&gt;
Well, they said it wasn't any record or extremely code, but the&lt;br /&gt;
next thing was supposed to be WORLD RECORD. It's a CIRCLE&lt;br /&gt;
SCROLLER consisting of 4080 DOTS. Hmm... in fact I think I&lt;br /&gt;
have seen a demo with such an amount of dots already.&lt;br /&gt;
Actually there probably are not even 4080 dots, but dot&lt;br /&gt;
positions. And to make an effect like this you don't have to&lt;br /&gt;
plot 4080 dots in each frame. It's enough to plot only the first&lt;br /&gt;
dot of each characterline and to erase the last of that line.&lt;br /&gt;
Well, I hope you understood what I ment.&lt;br /&gt;
After long loading some more dots come in. This time they are&lt;br /&gt;
made with double sinus movement. Nothing really amazing,&lt;br /&gt;
but the TRANSFORMING is done very nicely. Ok, next to come&lt;br /&gt;
are even more dots. Now they are in the shape of a spiral&lt;br /&gt;
scroller, which is made of 640 dots. Well, this kind of scroll is&lt;br /&gt;
not good to make with pure dots, as the same effect can be&lt;br /&gt;
done faster with other routines. But all in all it's ok , just too&lt;br /&gt;
small. The chessboard strikes back again in the shape of a&lt;br /&gt;
turn-disk part. This is just a normal chessboard with sprites&lt;br /&gt;
over it. There seems to be a bug in that routine, as it some-&lt;br /&gt;
times flicker before the sprites get visible. After turning the&lt;br /&gt;
disk there comes a VECTOR-CITY which is presented with&lt;br /&gt;
expanded sprites. It is similar to those in WOC2 &amp;amp; A.O.S. 3, but&lt;br /&gt;
this one has a nice picture as background, which makes it&lt;br /&gt;
pleasant to watch. Next thing is just a simple PLASMA made&lt;br /&gt;
by charcolors and then it's all over and the upscroller comes&lt;br /&gt;
to tell you the credits. Well, this was quite an average demo&lt;br /&gt;
with even some nice parts. The fake in the intro wasn't good&lt;br /&gt;
and so I will give:&lt;br /&gt;
&lt;br /&gt;
54% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
Well, the fake-intro-logo is nothing special at all. But I was&lt;br /&gt;
quite surprised about the first PROFIK-logo, as it was made&lt;br /&gt;
using a very interesting charset. The next one looks ok, but it&lt;br /&gt;
is without any doubt, that the letters have been all made by&lt;br /&gt;
copying one shape... And I find it lame to use converted&lt;br /&gt;
pictures even without retouching them. The logo in the vector&lt;br /&gt;
city part only shows, that PROFI2 did not put much effort in&lt;br /&gt;
painting it, as it was made by copying again. But one thing&lt;br /&gt;
which is quite remarkable is, that all charsets were of a very&lt;br /&gt;
high quality. Not too much graphic in that demo, too bad.&lt;br /&gt;
&lt;br /&gt;
46% for the graphic...&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, time for an easy job, as all music in this demo has been&lt;br /&gt;
used before, and, as I said last time, won't be reviewed. I will&lt;br /&gt;
only rate the choice of the tunes and how they fit the demo.&lt;br /&gt;
Ok, it's always clever to use music by JEROEN TEL, as there&lt;br /&gt;
is no one disliking his music, is there ? The other music used&lt;br /&gt;
there was made by AUDIAL ARTS and PRI, and does not fit the&lt;br /&gt;
demo too well.&lt;br /&gt;
&lt;br /&gt;
11% for the music...&lt;br /&gt;
LILITH by ASPHERON&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, this is the last demo to review this time and it starts&lt;br /&gt;
with some bouncing fade-in texts. Then comes an Aspheron-&lt;br /&gt;
logo and the credits are shown using STRETCHING SPRITES.&lt;br /&gt;
Nice idea and looks quite good, but nothing hard to code.&lt;br /&gt;
After a picture some FILLED VECTOR objects appear. Yeah,&lt;br /&gt;
everyone is doing these nowadays. In this demo the objects&lt;br /&gt;
are simple, but atleast one GLENZ object is included to prove&lt;br /&gt;
that they can do it. Well, this routine is not slow, but neither&lt;br /&gt;
the fastest of today. Next one is a logo with FPP. The logo is&lt;br /&gt;
stretched and multiplyed nicely with $d011 and $d018 code.&lt;br /&gt;
Each line has it's own $d016 value to move it horizontally by&lt;br /&gt;
0-7 pixels. Well, this effect is very old and familiar from older&lt;br /&gt;
demos. Argh... then come INTERLACED SHADEBOBS which&lt;br /&gt;
look really ugly at first. I personally didn't like that flickering&lt;br /&gt;
due to interlace, but after the colors got removed and some&lt;br /&gt;
blue bobs came in and started to fade it looked a lot better.&lt;br /&gt;
Still nothing new or brilliant. Then comes the worst part of&lt;br /&gt;
this demo. They call it CYCLEMORA. Well, it's just some&lt;br /&gt;
circles and dots drawn to a small area and the black holes in&lt;br /&gt;
between do make the interference effect. This part is totally&lt;br /&gt;
lame and reminds me on my first experience with coding&lt;br /&gt;
(almost 15 years ago with some lame CPM-computers). I think&lt;br /&gt;
you all know those tutorial languages like LOCO where you&lt;br /&gt;
were supposed to make pictures like this with simple loops.&lt;br /&gt;
Yep, the next part is called SLOPING RASTERS. They said it's&lt;br /&gt;
more original to make rasters than bars. Uhh.. proper bars&lt;br /&gt;
could have been much better looking than this. Finally you&lt;br /&gt;
reach the end after one more picture. And the end part is&lt;br /&gt;
nothing special again... Just an upscroller and some bobs &amp;amp;&lt;br /&gt;
dots drawn to the screen. Well, atleast there was a quite nice&lt;br /&gt;
design-effect on the logo, which comes in line by line.&lt;br /&gt;
Hmm, there were some above average parts in that demo, but&lt;br /&gt;
then some weaker parts drop down the overall rating of this&lt;br /&gt;
demo. Too bad, as if they would have replaced some parts by&lt;br /&gt;
some fresher routines, it could have been a good demo, but&lt;br /&gt;
now it drops down somewhere we call land of average demos...&lt;br /&gt;
 &lt;br /&gt;
45% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The first graphic you see on your screen may give you a small&lt;br /&gt;
shock. The &amp;quot;Aspheron&amp;quot; logo appears in an awefull resolution&lt;br /&gt;
and strange colors not common for a non-fake production.&lt;br /&gt;
Next XPO, the graphician, shows an IFLI-picture with not&lt;br /&gt;
more than 6 colors I guess. The girl image does not look bad at&lt;br /&gt;
all, but the hair looks strange and everything else was painted&lt;br /&gt;
too simple for my taste. XPO also did the Apheron-logo shown&lt;br /&gt;
in the vector-part. The outlines and the copied colors were&lt;br /&gt;
seen in many logos before - so nothing innovative. PETER's 3-&lt;br /&gt;
color logo used in his FPP-part features the old style of multi-&lt;br /&gt;
colorlogos used way back in the early 90's. His next logo is an&lt;br /&gt;
example for noncreative logo-massproduction, but looks not&lt;br /&gt;
as good as XPO's performance. The creator copied the fillings&lt;br /&gt;
and just connected these blocks in order to get characters - I&lt;br /&gt;
really don't like that. The next graphic was done by WORM,&lt;br /&gt;
who called his FLI-picture &amp;quot;Meeting&amp;quot;. It shows a classical&lt;br /&gt;
fantasy-scene with a powerful hero fighting against a&lt;br /&gt;
monster. This, something of a mixture between a gorilla and a&lt;br /&gt;
droll, holds a spikeclub. WORM was able to paint the monster&lt;br /&gt;
with some nice light-effects, The person in the lower left&lt;br /&gt;
border can not be recognized as male/female clearly. All in all&lt;br /&gt;
this picture is good, but it could be much better if WORM&lt;br /&gt;
would have concentrated on pixeling more. There are some&lt;br /&gt;
strange colors for example on the legs of the hero and on the&lt;br /&gt;
other person that simply doesn't look good. The next picture&lt;br /&gt;
called &amp;quot;Ladies&amp;quot; by WORM too uses IFLI and shows two nice&lt;br /&gt;
women. One more conversion of a picture by BORIS VALLEJO,&lt;br /&gt;
but it looks good at all. Though there are lots of pixels that&lt;br /&gt;
flicker too much. Antialiasing would have given a better result.&lt;br /&gt;
Because of the flickering I first didn't notice the cut-off head&lt;br /&gt;
the woman with the colorful sword is holding. So, even in this&lt;br /&gt;
good picture some things could have done better. The end-logo&lt;br /&gt;
by PETER is not worth being mentioned - remember what I&lt;br /&gt;
said about logo-massproduction. Just watch all the small&lt;br /&gt;
sprites of the Aspheron members :)&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Another demo starting with a ripped music, though with the&lt;br /&gt;
extremely good PARADISE'91-tune by DEEK. Next to come is a&lt;br /&gt;
nice tune by FANTA, but even this tune has been used before.&lt;br /&gt;
Space we press and I wonder if there will ever come some&lt;br /&gt;
unreleased music. Ahh, the FPP-part is it, which has got&lt;br /&gt;
music by AKADEM, whether it is an exclusive tune or not -&lt;br /&gt;
who knows ? Atleast I didn't hear it before. The music itself is&lt;br /&gt;
quite good with some fancy rythm and some nice breaks,&lt;br /&gt;
though the instruments have been made by PRI I presume.&lt;br /&gt;
Next music was done by DRAX a long time ago and has also&lt;br /&gt;
been used before. And this one even lasts until the endpart, so&lt;br /&gt;
I give, thinking that AKADEM's tune was exclusive,&lt;br /&gt;
&lt;br /&gt;
45% for the music...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOVE by AGONY&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, time to review Agony's latest demo. And this time they&lt;br /&gt;
came up with a two sider full of routines, graphics and music.&lt;br /&gt;
But let's come to the business...&lt;br /&gt;
&lt;br /&gt;
The demo starts with a nice STAR TUNNEL ANIMATION &lt;br /&gt;
(converted from amiga) and is followed by various design&lt;br /&gt;
effects and text until a huge VOXEL SCAPE suddenly comes&lt;br /&gt;
in. It is displayed in 4*4 FLI mode, but unfortunately it's just&lt;br /&gt;
an animation of 79 frames. Looks cool though.&lt;br /&gt;
The next effect is supposed to be world's first LINE TUNNEL,&lt;br /&gt;
but I'm sure that it has been done ages ago. Just take a look&lt;br /&gt;
at some old games. After all this one doesn't even look good&lt;br /&gt;
enough, because of the bug in the movement. Ok, next one is a&lt;br /&gt;
Plot-effect... just some dots falling down as a design effect&lt;br /&gt;
while loading...&lt;br /&gt;
After some nice gfx there comes a ROTATE TWISTER, which&lt;br /&gt;
unfortunately is in 8*8 resolution and looks quite ugly in my&lt;br /&gt;
opinion. It runs in every frame though, but there have been&lt;br /&gt;
several better ones in other demos.&lt;br /&gt;
The show goes on and after some gfx and simple CHESSBOARD&lt;br /&gt;
effects Agony presents a nice part where you can see a part of&lt;br /&gt;
a picture through an ELASTIC BALL. This is very easy to make&lt;br /&gt;
with some sprites bordering that circle area and switching&lt;br /&gt;
everything to black elsewhere...&lt;br /&gt;
Well, next one is nothing else but a PLOT CYCLONE. Nothing&lt;br /&gt;
really amazing, but it's an original part compared to usual&lt;br /&gt;
double sine dots. Ok, again gfx and then SIERPINSKI fractal&lt;br /&gt;
triangle is about to fade in. Simple, but not bad at all. After&lt;br /&gt;
those dot effects they show their line routines in the form of&lt;br /&gt;
SPIRAL effects, which looks ok too. It is updated with quite&lt;br /&gt;
reasonable speed as there are a lot of lines.&lt;br /&gt;
Next one to be mentioned is a kind of INTERFERENCE FPP&lt;br /&gt;
effect and then more nice pictures are being displayed before&lt;br /&gt;
reaching TRANSPARENTLY filled lines. It looks nice and is&lt;br /&gt;
quite fast, but could be bigger. Infact this was the last&lt;br /&gt;
realtime routine in this demo, because the next effect to come&lt;br /&gt;
is a RAYTRACING ANIMATION and then credits and some&lt;br /&gt;
ANIMATIONS converted from the STARWARS movie. Those&lt;br /&gt;
animations are displayed in 4*4 resolutions in 4 colors, which&lt;br /&gt;
makes them quite rough, but after all they look better than&lt;br /&gt;
you possibly would think.&lt;br /&gt;
Hmm... Overally this demo was good. Mainly because of&lt;br /&gt;
excellent gfx, animation and design, but it lacks a bit of code&lt;br /&gt;
which will result in:&lt;br /&gt;
&lt;br /&gt;
62% for coding...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The demo starts with a nice startunnel - done by a non-Agony&lt;br /&gt;
member named Tom/TPD. Everything is precalculated&lt;br /&gt;
(ofcourse). After fading out this animation the screen is filled&lt;br /&gt;
by a moving square, which is a nice idea in my opinion. Now an&lt;br /&gt;
Agony-logo (without the &amp;quot;o&amp;quot;) moves in and a yellow square&lt;br /&gt;
flies on the place of the expected &amp;quot;o&amp;quot; while it turns around&lt;br /&gt;
like hell. The logo itself consists of lines mostly and fits well&lt;br /&gt;
to the effect. After a &amp;quot;presents&amp;quot; using an Amiga-charset a&lt;br /&gt;
Love-logo also done by Astaroth appears. I don't like it, as the&lt;br /&gt;
fillings are quite strange...&lt;br /&gt;
Now we jump over another square filling part, the&lt;br /&gt;
precalculated 79 pictures animation of a flight over a&lt;br /&gt;
landscape (with a very similar to the Love-demo on the amiga&lt;br /&gt;
looking hires-logo) and the Vectortunnel, which is very ugly in&lt;br /&gt;
my opinion. Astaroth presents another hires artwork after that&lt;br /&gt;
cool fade-in effect (bouncing dots). This time he painted a&lt;br /&gt;
dragon, which looks quite good. The following IFLI-picture by&lt;br /&gt;
Roder is fantasy-orientated too. He called it &amp;quot;Conan&amp;quot; and it&lt;br /&gt;
looks fantastic. A warrior swings his sword to hit a caveman&lt;br /&gt;
with a stone-axe while there are more of them in the hills in&lt;br /&gt;
the background. He made it to paint rather detailed - only the&lt;br /&gt;
dark lines around most objects leave a bad impression.&lt;br /&gt;
The graphic by Astaroth showed in the rot-twister part tends&lt;br /&gt;
to be surrealistic. His IFLI-picture looks better. He uses read&lt;br /&gt;
and brown colors to display a fantasy scene warrior, armed&lt;br /&gt;
with an axe and riding a dragon...&lt;br /&gt;
Now let's have a look on the &amp;quot;Flip Disk&amp;quot; picture by Astaroth.&lt;br /&gt;
This one is great! A very well pixeled dragon on the right side&lt;br /&gt;
proves, that he paints the best hires-pictures at the moment.&lt;br /&gt;
The &amp;quot;s&amp;quot; letter of the logo on the left side is actually a lense&lt;br /&gt;
and it magnifies the chessboard under it (plus a face in a white&lt;br /&gt;
area). The IFLI-logo-picture by Skyle who painted a blond girl&lt;br /&gt;
features nice style combined with extremely good pixeling.&lt;br /&gt;
I hope to see more of his work as his following koala-logo is&lt;br /&gt;
cool, too. This time he painted a man's eye before the&lt;br /&gt;
characters. The 1.5 screens wide hires-picture by&lt;br /&gt;
hires-maniac Astaroth is quite impressive. He seems to like&lt;br /&gt;
chessboards and eyes, which are to be found here aswell.&lt;br /&gt;
Anyway, good work - maybe not the right motiv for using&lt;br /&gt;
hires. Astaroth gives us a surrealistic imagae again, which is a&lt;br /&gt;
vision of horror. The man with the eye...&lt;br /&gt;
Infront of the raytraced animation sequence the most active&lt;br /&gt;
Agony-graphician shows his ability to produce stuff in FLI,&lt;br /&gt;
too. It is quite good for my taste as it doesn't look as usual.&lt;br /&gt;
Coming to the very last screen we find (again!) hires art. The&lt;br /&gt;
citadel (looking comic-like) has a nice gadget, in detail the&lt;br /&gt;
lighted yellow window and is in contrast to the right side,&lt;br /&gt;
which reminds me of the style of Felidae/Reflex - two&lt;br /&gt;
dimensions and different.&lt;br /&gt;
When I first watched this demo I was very impressed by this&lt;br /&gt;
flood of graphics, ideas and it's great design and liking, but&lt;br /&gt;
somehow there is a bad aftertaste, as the Agony guys&lt;br /&gt;
included so many precalculations and effects that are only&lt;br /&gt;
possible using an Amiga/PC. I missed the original C64-spirit -&lt;br /&gt;
but drawing a conclusion this demo is state of the art!&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 90%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     ...to be continued in WORLD OF DEMOS 2 ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOVE by AGONY (continued...)&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
All music in this demo was composed by SHOGOON - that&lt;br /&gt;
should tell you something about what to expect! Jazz &amp;amp; funk&lt;br /&gt;
on a top-level!&lt;br /&gt;
The intro tune starts with some film-like harmonies and some&lt;br /&gt;
ringmodulated effect-sounds. Then it turns up the speed -&lt;br /&gt;
sounding techno-like, which seems to be very popular these&lt;br /&gt;
days, especially in poland. But to point it out - SHOGOON does&lt;br /&gt;
very well know about how to do proper instruments and stuff..&lt;br /&gt;
When the Rot-twister comes in, a new music starts, which is&lt;br /&gt;
quite experimental in style, but still high-speeded... After&lt;br /&gt;
some time the style changes again into some normal&lt;br /&gt;
demo-music...&lt;br /&gt;
After turning the disk there it is - a jazz tune by him! He really&lt;br /&gt;
knows how to do it, groovy rythm and still good harmonies...&lt;br /&gt;
But I think this tune is a bit too short, it just lasts about 1 &lt;br /&gt;
minute and then restarts...&lt;br /&gt;
The next music is typical SHOGOON-style too, I'm not even&lt;br /&gt;
sure what style of music it is... By the way, one thing has to&lt;br /&gt;
be mentioned... The whole demo contains a minor bug, but is&lt;br /&gt;
still of importance, atleast for musicians... When switching&lt;br /&gt;
from one effect to another, they don't keep track of the right&lt;br /&gt;
raster-distance while playing the music... I mean, it happens&lt;br /&gt;
that the music gets played 2 times a frame while switching -&lt;br /&gt;
it gives an ugly &amp;quot;jump&amp;quot;...&lt;br /&gt;
Anyway, the last tune is somewhat slower, too short in my&lt;br /&gt;
opinion though, but it contains some VERY interesting breaks&lt;br /&gt;
and harmony-changes...&lt;br /&gt;
To sum it all up - SHOGOON is a very talented composer with a&lt;br /&gt;
lot of original ideas and the ability to perform it very well on&lt;br /&gt;
the SID...&lt;br /&gt;
&lt;br /&gt;
90 % for the music...&lt;br /&gt;
PLAZMOLYTIC by REACT&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Yep, as you may guess, this demo will include quite a lot of&lt;br /&gt;
different plasmas. First one after a nice introduction is a kind&lt;br /&gt;
of silence-bars like the one in old TOPAZ demos, but this time&lt;br /&gt;
there are lot's of nice patterns and rasters. Looks quite nice.&lt;br /&gt;
Next part is 128 FLI SPLITS, which you have most likely seen&lt;br /&gt;
before. And then comes a new plasma, which is done with 4&lt;br /&gt;
colors and looks like to be bars with different x&amp;amp;y-patterns.&lt;br /&gt;
Okey, after next loading, it's time for a CHESSBOARD ZOOMER&lt;br /&gt;
(familiar eh?). Well, nothing new again, but nicely presented as&lt;br /&gt;
the whole demo is. Finally there is one more plasma before&lt;br /&gt;
reaching the end part with a DYCP scroller and greetings...&lt;br /&gt;
Overally this demo was very nice looking and I was positively&lt;br /&gt;
surprised about what those Slovakian dudes in REACT can&lt;br /&gt;
make. After all, those routines aren't very new or hardcore,&lt;br /&gt;
but if you like even a bit about plasmas, this is just for you.&lt;br /&gt;
&lt;br /&gt;
65 % for coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
This time the show starts with a low quality REACT-logo in&lt;br /&gt;
hires, which looks like done in 10 minutes, while the charset,&lt;br /&gt;
presenting the team behind the production, is much better.&lt;br /&gt;
Appearing in sync with the music is the next graphic - a&lt;br /&gt;
Plazmolytic Koala picture. The letters of the logo were done a&lt;br /&gt;
dozen times before and the bubble-plasma-background is not&lt;br /&gt;
very impressive, but I know that there isn't much more&lt;br /&gt;
possible in this graphic mode. The logo casts a shadow on the&lt;br /&gt;
background which gives a slight 3-dimensional effect.&lt;br /&gt;
The next graphic is a cyan &amp;quot;react&amp;quot; logo with bent outlines,&lt;br /&gt;
which reminded me immedeatly of the &amp;quot;WOM&amp;quot; logo (a chain of&lt;br /&gt;
record-shops here in Germany). Now we turn over to a very&lt;br /&gt;
well done plazmolytic logo. The characters are different from &lt;br /&gt;
the normal outlines used in koala-logos. The colors turn from&lt;br /&gt;
blue to grey and cyan.&lt;br /&gt;
The interlace FLI picture shows a feared face. It looks really&lt;br /&gt;
impressive and I just asked myself, why did the graphician&lt;br /&gt;
paint so ugly looking bubbles around it ? In my opinion this&lt;br /&gt;
doesn't fit right to the picture's message.&lt;br /&gt;
Next we have a react logo again. It is not as good as the&lt;br /&gt;
multicolor logos before. The outlines of the characters are&lt;br /&gt;
very simple in contrast to the filling, which uses the&lt;br /&gt;
graphicmode as good as possible - but still it doesn't look&lt;br /&gt;
nice.&lt;br /&gt;
&lt;br /&gt;
Ratings for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
The intro music starts with some  simple harmonies and some&lt;br /&gt;
standard accords, but all of a sudden it gets faded away...&lt;br /&gt;
Next one sounds quite nice, though the instruments leave&lt;br /&gt;
something to be desired. But the composer did a good job on&lt;br /&gt;
the melody, it's quite impressing and you can easily keep it in&lt;br /&gt;
mind. The next music is just some simple bassline combined&lt;br /&gt;
with some fast drums - not really worth mentioning...&lt;br /&gt;
Arrrgh! The following tune makes my OLD sidchip doing things&lt;br /&gt;
you all know as Filter-CLICKS. Do people never learn ???&lt;br /&gt;
Beside this, the tune itself is (again) nothing outstanding at&lt;br /&gt;
all - but after some time it atleast has got some sort of nice&lt;br /&gt;
melody. To be honest, this demo bores me quite a lot (music-&lt;br /&gt;
wise), as the next tune is of the same standart like the two&lt;br /&gt;
before...&lt;br /&gt;
Wow! The last part features some cool groovy music with&lt;br /&gt;
high-quality sounds, BUT it was made by Geir Tjelta and&lt;br /&gt;
ofcourse used before... Too bad!&lt;br /&gt;
&lt;br /&gt;
43 % for the music....&lt;br /&gt;
DEFECT FAILURE by THE CODERS&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
This demo starts with nice VECTOR DOTS, which are&lt;br /&gt;
displayed on expanded sprites and gives it a stylish start. If&lt;br /&gt;
we got one plasma-demo to review we got one DOT demo too,&lt;br /&gt;
as the next effect is SINE-DOTS. It's quite nice, but too&lt;br /&gt;
ordinary as it's made just with different y-position. More and&lt;br /&gt;
more and more dots :) Even SHADE DOTS, like in the next part.&lt;br /&gt;
They were made with 6 colors (3 of them put into sprites).&lt;br /&gt;
Again an old idea.&lt;br /&gt;
Then The Coders show you more vectors. First with some&lt;br /&gt;
vector dots and then with &amp;quot;fat lines&amp;quot;, which looks good. And&lt;br /&gt;
finally some rubber vectors (wire frame though).&lt;br /&gt;
This &amp;quot;little&amp;quot; trackmo was very nicely designed and enjoyable,&lt;br /&gt;
so I will give...&lt;br /&gt;
                                             ... 60 % for coding ...&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The hires-logos included in the intro look a bit boring and were&lt;br /&gt;
probably done with a charset from Amiga or PC. After a&lt;br /&gt;
&amp;quot;presents&amp;quot; falling out (cool) of the screen the graphician gives&lt;br /&gt;
us a &amp;quot;Defect Failure&amp;quot; logo, which is a 3-colored hires&lt;br /&gt;
construcion with strange characters. Finally the first multi-&lt;br /&gt;
color logo hits you screen saying &amp;quot;The Coders loading...&amp;quot;. The&lt;br /&gt;
&amp;quot;sine dots&amp;quot; logo is not as good as the effect beside it. Atleast&lt;br /&gt;
they have a good sense of humour, as they dar to quote&lt;br /&gt;
Scooter :/ . After presenting their 6-color shadeplot routine,&lt;br /&gt;
they display a &amp;quot;Coders&amp;quot; logo... again. The FLI-picture following&lt;br /&gt;
up is called &amp;quot;Sexparty&amp;quot; - just a copy that looks okay, but in&lt;br /&gt;
FLI there is more possible. I remember seeing the image in the&lt;br /&gt;
Gfx compo on the Party 3 (on Amiga...). Sadly this is supposed&lt;br /&gt;
to be the only real artwork in this demo. After that there is on&lt;br /&gt;
more coders logo. I start to dislike tht, because the artists&lt;br /&gt;
could have spent their time painting more creative things like&lt;br /&gt;
small pictures or things like that. The only graphic in the next&lt;br /&gt;
part are some sprites. And afterwards we have again a logo&lt;br /&gt;
showing who made this demo. In a way it looks like the&lt;br /&gt;
previous one - now there's no way to forget the name of this&lt;br /&gt;
group anymore... The end is close and so it's time to present&lt;br /&gt;
the credits. Here they included some original effects. The&lt;br /&gt;
different jobs (like music) are &amp;quot;written&amp;quot; onto the screen and&lt;br /&gt;
get erased later, which I did like quite much.&lt;br /&gt;
After all the final end screen assembles very well on the&lt;br /&gt;
screen at remains there until you reset your machine...&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 55 %&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, another polish demo, so it's nothing new if I tell you that&lt;br /&gt;
the music is mainly techno-styled. Though this time it's&lt;br /&gt;
performed quite well. The credits say it was done by some&lt;br /&gt;
member of IDLERS (Haldor?). Who ever it was, he did the job&lt;br /&gt;
quite well - the music is by far not boring and also technically&lt;br /&gt;
without any bugs... Maybe just some of the instruments could&lt;br /&gt;
have been done better... Especially the snare-drum is getting&lt;br /&gt;
wrapped too early every time - but that could be a bug in the&lt;br /&gt;
player aswell (like in JCH's old players)...&lt;br /&gt;
The tune in the end-part is double-speeded, featuring some&lt;br /&gt;
of the infamous multispeed instruments... There are different&lt;br /&gt;
opinions about using multispeed for music or not. I personally&lt;br /&gt;
think that you don't make much profit in using it if you can't&lt;br /&gt;
do it perfectly like f.e. Jeroen Tel or JEFF, but anyway....&lt;br /&gt;
&lt;br /&gt;
72 % for the music...&lt;br /&gt;
&lt;br /&gt;
These were all reviews for this edition... If you want your&lt;br /&gt;
demo reviewed or want to comment on anything, feel free to&lt;br /&gt;
contact us on the usual adresses...&lt;br /&gt;
&lt;br /&gt;
Still to come is the compiled result of all the reviews so far,&lt;br /&gt;
so you better go on reading and turn the page...&lt;br /&gt;
                   BEST DEMOS IN 1995&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
        1. LOVE by Agony                          76.0&lt;br /&gt;
        2. RADIO NAPALM by REFLEX                 71.6&lt;br /&gt;
        3. PLAZMOLYTIC by REACT                   61.3&lt;br /&gt;
        4. DEFECT FAILURE by THE CODERS           60.3&lt;br /&gt;
        5. FANTASY by CHROMANCE                   57.0&lt;br /&gt;
           PARTS By OXYRON                        57.0&lt;br /&gt;
        7. LILITH by ASPHERON                     51.2&lt;br /&gt;
        8. TECHNET 2 by SAMAR                     49.3&lt;br /&gt;
        9. THE GREAT KLOAKKMAN... by MSP          48.5&lt;br /&gt;
        10.NERGEZO ANYAGIL by PROFIK              44.2&lt;br /&gt;
        11.W.O.T.T.I.F.T.D. by F4CG               42.0&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
                                                   /WOD-Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    O V E R A L L   C H A R T S   &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome! For some time now,      on the first place. 9 points to&lt;br /&gt;
it has been uncertain what       number 2, 8 to number 3 and&lt;br /&gt;
will happen to the Release-      so on... If a chart has equal&lt;br /&gt;
charts, but as always you can    places, I'll have to give out&lt;br /&gt;
be sure to get an updated look   equal amount of points to&lt;br /&gt;
at the current charts, with      those. I end with giving out 1&lt;br /&gt;
this, THE OVERALL CHARTS...      point to the last one(s). So,&lt;br /&gt;
                                 when I've collected all the&lt;br /&gt;
I'm KBS/ONSLAUGHT and I've       datas, I count for each&lt;br /&gt;
been looking through some of     catagory how many there are,&lt;br /&gt;
the latest magazines released,   how many that qualified, how&lt;br /&gt;
to make this list. Now, here's   many new entries, how many&lt;br /&gt;
how I do it:                     left the chart, how many&lt;br /&gt;
                                 charts that was used to make&lt;br /&gt;
If a chart has 10 names, it's 10 this chart and finally all the&lt;br /&gt;
pts. to the group/scener/mag     points and votes.&lt;br /&gt;
So, as you can see, I have to    it, no doubts about that! But,&lt;br /&gt;
put a lot of effort into this,   in order for me to keep doing&lt;br /&gt;
before you, the reader, can      this, I need all the support I&lt;br /&gt;
finally have a look at this...   can get. So, if you get some &lt;br /&gt;
But, nevertheless, I gladly do   mags, please send them to:&lt;br /&gt;
&lt;br /&gt;
     KBS - Dalvej 8 - Vester Nebel - 6040 Egtved - Denmark&lt;br /&gt;
&lt;br /&gt;
This month thanks goes to:&lt;br /&gt;
&lt;br /&gt;
Raiders Of (the) Lost Empire...... for ROCK'N'ROLE #19&lt;br /&gt;
The Propaganda-staff............ for PROPAGANDA #17+18&lt;br /&gt;
Onslaught Design............... for VANDALISM NEWS #23&lt;br /&gt;
Camelot............................... for SKYHIGH #18&lt;br /&gt;
Excess.................................. for NITRO #19&lt;br /&gt;
&lt;br /&gt;
Now, onto the charts... &lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Demogroups counted      :  17&lt;br /&gt;
Demogroups qualified    :  11&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Demogroups left         :  1&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
1&lt;br /&gt;
01.   (01)   Oxyron              Germany            57    6&lt;br /&gt;
02.   (02)   Byterapers          Finland            48    6&lt;br /&gt;
02.   (02)   Camelot             Denmark            48    5&lt;br /&gt;
03.   (08)   Reflex              Germany            35    5&lt;br /&gt;
04.   (03)   Fairlight           Sweden,OZ          32    5&lt;br /&gt;
05.   (07)   Taboo               Poland,Germany     21    5&lt;br /&gt;
06.   (05)   Censor              Sweden             19    5&lt;br /&gt;
07.   (06)   Antic Productions   Sweden             17    5&lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (10)   Agony Design        Poland,Hun,Ger     14    3&lt;br /&gt;
09.   (04)   Crest               Germany,Denmark    10    3&lt;br /&gt;
10.   ( - )  Nipson              Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* OXYRON still manages to rule   * REFLEX upped themselves&lt;br /&gt;
  the charts, being on 1st for    again, moving from 8th up to&lt;br /&gt;
  quite some time now.            3rd...! Some move!&lt;br /&gt;
&lt;br /&gt;
* BYTERAPERS and CAMELOT         * By the looks of it, the guys&lt;br /&gt;
  still seems to be facing the    in the eversofamous&lt;br /&gt;
  same situation as last issue,   CENSOR, are on their way&lt;br /&gt;
  where both also got in on an    down the chart, while&lt;br /&gt;
  equal 2nd place.                TRIAD already was flushed&lt;br /&gt;
                                  out this issue.&lt;br /&gt;
BEST CODERS - OCTOBER 1995                             Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Coders counted       :  19&lt;br /&gt;
Coders qualified     :  10&lt;br /&gt;
New entries          :  1&lt;br /&gt;
Coders left          :  2&lt;br /&gt;
Charts counted       :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Mr. Sex/Byterapers  Finland            57    6&lt;br /&gt;
02.   (01)   TTS/Oxyron          Germany            55    6&lt;br /&gt;
03.   (04)   Slammer/Camelot     Denmark            41    5&lt;br /&gt;
04.   (06)   Graham/Oxyron       Germany            38    6&lt;br /&gt;
05.   (07)   Axis/Oxyron         Germany            23    4&lt;br /&gt;
06.   (06)   Tron/Fairlight      Sweden             16    4&lt;br /&gt;
07.   (08)   Bob/Censor          Sweden             14    4&lt;br /&gt;
08.   (05)   MMS/Taboo           Poland             13    2&lt;br /&gt;
BEST CODERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Quiss/Reflex        Germany            12    2&lt;br /&gt;
10.   (09)   Druid/Agony Design  Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* A rather unknown talent has    * CROSSBOW/CREST has been&lt;br /&gt;
  hit the coder-chart. I'm        doing some diving since the&lt;br /&gt;
  ofcourse speaking of the        last edition. Apparently, he&lt;br /&gt;
  quizmaster himself, QUISS       forgot to check if there was&lt;br /&gt;
  of REFLEX. Surely, he knows     any water in the pool, before&lt;br /&gt;
  what coding is, but his group   he jumped out. KM/TABOO&lt;br /&gt;
  is obviously better known to    dropped out aswell, while  &lt;br /&gt;
  the scene, than he is. Well,    MR. SEX/BYTERAPERS went&lt;br /&gt;
  it should be exciting to see    past TTS/OXYRON. Finally,&lt;br /&gt;
  if he manages to climb into     one might say.&lt;br /&gt;
  the top 5...&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                        Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Graphicians counted     :  16&lt;br /&gt;
Graphicians qualified   :  10&lt;br /&gt;
New entries             :  0&lt;br /&gt;
Graphicians left        :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Creeper/Antic Prod. Sweden             55    6&lt;br /&gt;
02.   (01)   Electric            Finland            54    6&lt;br /&gt;
03.   (05)   Joe/Wrath Design    Sweden             45    6&lt;br /&gt;
04.   (03)   Cruise/Taboo        Poland             41    5&lt;br /&gt;
05.   (04)   Ogami/Fairlight     Sweden             32    5&lt;br /&gt;
06.   (06)   Fazee/Taboo         Poland             22    5&lt;br /&gt;
07.   (08)   RRR/Oxyron/B.B.     Germany            18    5&lt;br /&gt;
08.   (09)   Hein/Focus          Holland            14    3&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                         Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (09)   Biz Kid/Camelot     Denmark            13    3&lt;br /&gt;
10.   (07)   Carrion/Elysium     Poland             8     1&lt;br /&gt;
&lt;br /&gt;
* In the world of graphics we    * Bubblers for this catagory&lt;br /&gt;
  find that the massive           are: CUPID/XTC/EQX+FLT &amp;amp;&lt;br /&gt;
  changes has completely          RODER/AGONY DESIGN who&lt;br /&gt;
  vanished for some reason. I     both showed us some nice &amp;amp;&lt;br /&gt;
  can only point out one          awesome gfx, lately.&lt;br /&gt;
  rather strange happening,&lt;br /&gt;
  namely JOE/WRATH, who          * Last issue I wrote that &lt;br /&gt;
  was sent up from 5th place      EXTEND was dead, but I'm&lt;br /&gt;
  to 3rd! Honestly, how much      not so sure anymore. Can&lt;br /&gt;
  did you see from him during     anybody verify this, please?&lt;br /&gt;
  the summer??? I just ask!       &lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                            Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Musicians counted       :  16&lt;br /&gt;
Musicians qualified     :  14&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Musicians left          :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   P.R.I./Oxyron/Tia   Germany            59    6&lt;br /&gt;
02.   (02)   Syndrom/Tia/Crest   Germany            55    6&lt;br /&gt;
03.   (03)   Fanta/Oxyron        Germany            30    5&lt;br /&gt;
04.   (04)   Compod/Fatum        Poland             29    5&lt;br /&gt;
04.   (03)   Jeff/Camelot/CZP    Denmark            29    5&lt;br /&gt;
05.   (07)   PVCF/Reflex         Germany            23    4&lt;br /&gt;
06.   (02)   Zyron/(A)/Swemix    Sweden             20    5&lt;br /&gt;
07.   (06)   Red Devil/Fairlight Sweden             19    5&lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                           Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (02)   Drax/Vibr./Crest    Denmark            12    3&lt;br /&gt;
08.   (03)   Jeroen Tel/Focus    Holland            12    3&lt;br /&gt;
09.   (05)   Shogoon/TBO/AGY     Poland             11    3&lt;br /&gt;
10.   (08)   E.V. Santen/20CC    Holland            7     1&lt;br /&gt;
10.   ( - )  J.V. Dongen/Focus   Holland            7     1&lt;br /&gt;
&lt;br /&gt;
* As always, if there are new    * Germany's domain as the&lt;br /&gt;
  ones entering, some has to      best musicians is now even&lt;br /&gt;
  loose some positions. And       harder to beat, with FANTA&lt;br /&gt;
  that was just the case for      starting to interfear with&lt;br /&gt;
  dudes like ZYRON, DRAX,         the top 3. There's a whole&lt;br /&gt;
  JT, RED DEVIL &amp;amp; SHOGOON,        new breed of German musi-&lt;br /&gt;
  who all went down this time,    cians, only PVCF and FANTA&lt;br /&gt;
  although it's not over yet!     reached the chart though.&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackergroups counted   :  15&lt;br /&gt;
Crackergroups qualified :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Crackergroups left      :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Avantgarde          Germany,US,UK      59    6&lt;br /&gt;
02.   (02)   Success+TRC         Holland,Germany    52    6&lt;br /&gt;
03.   (04)   F4CG                Belgium,Sweden     48    6&lt;br /&gt;
04.   (03)   Chromance           Hungary,Germany    40    6&lt;br /&gt;
05.   (04)   Alpha Flight 1970   Germany,Norway     38    6&lt;br /&gt;
06.   ( - )  Hardcore            Germany            23    5&lt;br /&gt;
07.   (10)   Atlantis            Switz.,Germany     19    6&lt;br /&gt;
08.   ( - )  Onslaught           OZ,Ger,Den,Hun     17    4&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.Pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (08)   Motiv 8             Denmark,US,Ger     12    4&lt;br /&gt;
10.   (06)   Dytec               Germany            10    4&lt;br /&gt;
10.   ( - )  Fairlight           Sweden,Germany     10    4&lt;br /&gt;
&lt;br /&gt;
* With the loss of several key-  * ONSLAUGHT &amp;amp; HARDCORE&lt;br /&gt;
  members, EXCESS is now          finally arrived the charts,&lt;br /&gt;
  without doubt a sinking         although not being together&lt;br /&gt;
  ship, as they didn't manage     from now on...&lt;br /&gt;
  to get enough points to stay.&lt;br /&gt;
                                 * The delight of the eternal &lt;br /&gt;
* It's easy to spot who's the     might, FAIRLIGHT, might&lt;br /&gt;
  elite on this chart, just look  come as a surprise to some,&lt;br /&gt;
  at the pointdifference          due to the usual slow period&lt;br /&gt;
  between position 5 and 6!       the summer is.&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackers counted        :  21&lt;br /&gt;
Crackers qualified      :  10&lt;br /&gt;
New entries             :  2&lt;br /&gt;
Crackers left           :  3&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Jack Alien/AVT      Germany            60    6&lt;br /&gt;
02.   (03)   Burglar/SCS+TRC     Holland            54    6&lt;br /&gt;
03.   (02)   Hain/F4CG           Poland             46    6&lt;br /&gt;
04.   (06)   CBA/Success+TRC     Holland            40    6&lt;br /&gt;
05.   (04)   Derbyshire/AVT      England            33    5&lt;br /&gt;
06.   (05)   Bacchus/Fairlight   Sweden             28    5&lt;br /&gt;
07.   ( - )  Ignorance/AFL       Germany            15    3&lt;br /&gt;
08.   (06)   Mr.Wax/Chromance    Hungary            12    4&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (10)   Moonchild/Fairlight Poland             11    2&lt;br /&gt;
10.   ( - )  Skinhead/AFL        Germany            10    3&lt;br /&gt;
&lt;br /&gt;
* The first thing that comes to  * JACK, the ALIEN mindbender&lt;br /&gt;
  my mind, is the fact that the   in AVANTGARDE, scored top&lt;br /&gt;
  previous page still contains    grade in every crackerchart,&lt;br /&gt;
  the same salted crackers, as    this month, namely 10 points&lt;br /&gt;
  usual. Ok, some are atleast     out of 10 possible in as much&lt;br /&gt;
  active, but there's certainly   6 charts! Also BURGLAR of&lt;br /&gt;
  some that are NOT!              SCS+TRC should be noted for&lt;br /&gt;
                                  always being on the second&lt;br /&gt;
* IGNORANCE will no longer be     spot in the same 6 charts!&lt;br /&gt;
  IGNORED, as he figured out      That's 9 out of 10 possible,&lt;br /&gt;
  how get among the best...       if you're into maths.&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                          Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Magazines counted       :  17&lt;br /&gt;
Magazines qualified     :  10&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Magazines left          :  4&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Skyhigh/Camelot     Denmark            50    5&lt;br /&gt;
02.   (01)   Nitro/Excess        Germany            45    5&lt;br /&gt;
03.   (10)   Shout/EQX+FLT       Germany,Sweden     42    6&lt;br /&gt;
04.   (05)   Vandalism/ONS       OZ,Germany         37    5&lt;br /&gt;
05.   (07)   Domination          OZ                 33    6&lt;br /&gt;
06.   (09)   The Tribune/Angry   Holland,UK         31    5&lt;br /&gt;
07.   (08)   Mendip/Arcoss       Holland            23    5&lt;br /&gt;
08.   (08)   Insider/Reflex      Germany            17    4&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                           Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (03)  +Jamaica/Jam         Sweden             12    3&lt;br /&gt;
10.   ( - )  Relax/Bad Bytes     Germany            7     2&lt;br /&gt;
&lt;br /&gt;
* FINALLY! We managed to get     * The first issue of SHOUT&lt;br /&gt;
  rid of the dead bodies... I'm   could very well be described&lt;br /&gt;
  ofcourse talking about the 4    as the magazine of the year,&lt;br /&gt;
  magazines by the names of:      but now, after half a year,&lt;br /&gt;
  REFORMATION, REVEALED,          there's still no sign of life on&lt;br /&gt;
  NEWS PRESS &amp;amp; INGENIOUS          the planet SHOUT. Anyway,&lt;br /&gt;
  BRAIN. Altough I mentioned      I find it very peculiar that&lt;br /&gt;
  REVEALED, I haven't got any     they jumped from 10th pos.&lt;br /&gt;
  information saying that they    all the way up to 3rd pos. &amp;amp;&lt;br /&gt;
  died. But, I doubt that we'll   that's without releasing &lt;br /&gt;
  ever see another issue...!      fucking anything... Hmm.&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Swappers counted        :  29&lt;br /&gt;
Swappers qualified      :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Swappers left           :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Intruder/AVT        Germany            56    6&lt;br /&gt;
02.   (01)   CLS/Amnesia/AFL     Holland            55    6&lt;br /&gt;
03.   (04)   SPH./SCS+TRC        Holland            40    6&lt;br /&gt;
04.   (03)   Derbyshire/AVT      England            38    5&lt;br /&gt;
05.   (05)   Spermbird/EX/Chr.   Germany            25    4&lt;br /&gt;
06.   (07)   Sebaloz/Lepsi Dev.  Poland             18    3&lt;br /&gt;
07.   (08)   Starlight/Therapy   Norway             15    4&lt;br /&gt;
08.   (10)   Dr. Kaos/Agony      Germany            14    3&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                            Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   ( - )  H-Bloxx/Excess      Germany            14    3&lt;br /&gt;
08.   ( - )  Syco/Chromance      Holland            14    2&lt;br /&gt;
09.   ( - )  Gigabyte/No Name    Denmark            7     2&lt;br /&gt;
10.   (06)   Tabasco/Fairlight   Sweden             6     2&lt;br /&gt;
&lt;br /&gt;
* INTRUDER/AVANTGARDE            * GIGABYTE/NO NAME's &lt;br /&gt;
  takes over the top spot! I      goodbye to the scene has&lt;br /&gt;
  had the feeling that it would   apparently not affected his&lt;br /&gt;
  happen &amp;amp; now it did! Calypso    voters as of yet, but atleast&lt;br /&gt;
  is still close though, since    if he should ever return, it's&lt;br /&gt;
  his second place is only 1      save to say that he ended in&lt;br /&gt;
  point lower...                  the top.&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Groups counted          :  39&lt;br /&gt;
Groups qualified        :  10&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Groups left             :  3&lt;br /&gt;
Charts counted          :  48&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Oxyron              Germany            250   6&lt;br /&gt;
02.   (01)   Avantgarde          Germany,US,UK      246   5&lt;br /&gt;
03.   (03)   Fairlight           Sweden,Germany     196   9&lt;br /&gt;
04.   (05)   Success+TRC         Holland,US,Ger     186   4&lt;br /&gt;
05.   (04)   Camelot             Denmark            181   5&lt;br /&gt;
06.   (08)   Alpha Flight 1970   Germany,Norway     118   4&lt;br /&gt;
07.   ( - )  The Imperium Arts   Germany,Swe,Hun    114   2&lt;br /&gt;
08.   (06)   Taboo               Poland,Germany     108   5&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                       Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Byterapers          Finland            105   2&lt;br /&gt;
10.   ( - )  F4CG                Belgium,Sweden     94    2&lt;br /&gt;
&lt;br /&gt;
* THE IMPERIUM ARTS seems        * Bubblers for this chart is as&lt;br /&gt;
  like a rather good group to be  follows: ANTIC, EXCESS and&lt;br /&gt;
  in, and it's funny that a little CHROMANCE. Both ANTIC &amp;amp;&lt;br /&gt;
  group as this one are able to   EXCESS left the chart this&lt;br /&gt;
  compete with all the big        time, but still they're very&lt;br /&gt;
  groups. But, it's ofcourse      close to the chart though.&lt;br /&gt;
  because of the big names as:&lt;br /&gt;
  PANORAMA INCORPORATED          * AVANTGARDE, this summers&lt;br /&gt;
  and SYNDROM who made TIA        number one group, was&lt;br /&gt;
  what it is today.               beated by OXYRON by 4 pts.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Tales from TDJ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Tales From The Darkside *&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Those who have read my article in the pre-previous (watch&lt;br /&gt;
that stuttering now Judge) edition of the Pulse may remember&lt;br /&gt;
that I was in a somewhat optimistic mood. With Assembly '95&lt;br /&gt;
coming up, lots of groups had expressed interest in releasing&lt;br /&gt;
a demo there. Finally the future of the 64 seemed bright again.&lt;br /&gt;
      &lt;br /&gt;
As we know now, my optimism was left unrewarded. Only six&lt;br /&gt;
demo's were released, which is just one more than on X-95, a&lt;br /&gt;
party way smaller than the 'biggest scene event ever'. Also,&lt;br /&gt;
the quality of those demo's wasn't as high as I had hoped for.&lt;br /&gt;
Ofcourse BYTERAPERS came up with a fine piece of work once&lt;br /&gt;
more, even though I did not like 'EXTREMES' as much as their&lt;br /&gt;
W.O.C. series. BEYOND FORCE's '7 YEARS' was 'okay-ish', but&lt;br /&gt;
bearing in mind the 'groundbreakers' the group is wellknown&lt;br /&gt;
for I had hoped for something better. CREST's 'coming-soon-&lt;br /&gt;
tro' was funny but should not be seen as a serious product.&lt;br /&gt;
The other half of the releases weren't worth much. SYMPTOM&lt;br /&gt;
and CHAOS had better stayed on the pc and as for the PANIC&lt;br /&gt;
demo .. well, I admit it had some nice coding but am I the only&lt;br /&gt;
one who thought it was UGLY as hell ??&lt;br /&gt;
&lt;br /&gt;
This brings me to the main subject of my article: WHY ?? Why&lt;br /&gt;
did I (and with me, many others) believe there actually would&lt;br /&gt;
be a whole bunch of good c64 demo's on Assembly ?? It's not&lt;br /&gt;
like that particular party is known for the large number of top  &lt;br /&gt;
c64 demo's released there throughout the years. Plus it is a&lt;br /&gt;
well-known fact that most groups (on ANY machine) may aim&lt;br /&gt;
to give out a demo on a party, but usually fail in doing just&lt;br /&gt;
that. So once more I ask you, WHY ??&lt;br /&gt;
&lt;br /&gt;
The easy answer here is WISHFUL THINKING: all of us are&lt;br /&gt;
ofcourse hoping the c64 demo scene will survice, and every &lt;br /&gt;
time we see a new demo, we can imagine that yes, it actually&lt;br /&gt;
might stand a chance in doing so.&lt;br /&gt;
Better still: maybe, just maybe, things will become as good as&lt;br /&gt;
in the golden days of the late 80's: new exciting productions &lt;br /&gt;
almost everyday, top groups living up to their reputation, new &lt;br /&gt;
legends being born as yet another world record is broken, fast&lt;br /&gt;
changing charts instead of today's static affairs .. HEAVEN !!&lt;br /&gt;
&lt;br /&gt;
This answer brings up yet another question though: why do we&lt;br /&gt;
want things to become like that ?? Wasn't one time enough ??&lt;br /&gt;
Shouldn't we just be thankful for those happy days and GO ON&lt;br /&gt;
with our lives ?? In the eyes of the outsider we most certainly&lt;br /&gt;
should. So, why don't we ?? To answer that question, I think&lt;br /&gt;
it is necessary to split up the group of people on the c64 today.&lt;br /&gt;
&lt;br /&gt;
A large part of our present scene-population has never really&lt;br /&gt;
experienced those golden days like they wish they had. Either&lt;br /&gt;
they weren't into c64 demo's back then, or they were in some&lt;br /&gt;
small (lame) group whose biggest effort was being mentioned&lt;br /&gt;
in the SEX &amp;amp; CRIME or greeted by a group that DID matter.&lt;br /&gt;
And while such people may have reached a bit of fame in 1995,&lt;br /&gt;
it can never be compared to being one of the 'elite' back when&lt;br /&gt;
things still were cool. Chances are that people belonging to&lt;br /&gt;
this group will claim that today's scene in fact IS as good as&lt;br /&gt;
it was in the late eighties, only to satisfy their own personal&lt;br /&gt;
need for acknowledgement.&lt;br /&gt;
&lt;br /&gt;
As for the considerable smaller amount of sceners which were&lt;br /&gt;
part of the top back then, why do they long back ?? Probably&lt;br /&gt;
because they realise that they will never reach the same level&lt;br /&gt;
on another machine. It's a well-known fact that my teammate&lt;br /&gt;
JEROEN TEL for example, may have done some great tunes on&lt;br /&gt;
the NES, the SNES and the PC, but none of them as good as&lt;br /&gt;
the wonderful stuff he did on the c64. And where are all those&lt;br /&gt;
super-coders who declared the c64 beaten and wanted to test&lt;br /&gt;
their luck on more powerful machines ?? Ofcourse, a few guys&lt;br /&gt;
managed to make the transition succesfully, but their number&lt;br /&gt;
is rather small compared to those that tried and failed.&lt;br /&gt;
Also, at best such guys ended up in the sub-top. Example: the&lt;br /&gt;
SILENTS DK on amiga, a team consisting of several ex Bonzai&lt;br /&gt;
members (such as Ricky &amp;amp; Dize). While their last demo's were&lt;br /&gt;
quite cool, they're nothing compared to the products of groups&lt;br /&gt;
like SANITY or ANDROMEDA.&lt;br /&gt;
&lt;br /&gt;
Taking things a step further, there is the subject of 'fame' ..&lt;br /&gt;
Being famous on one computer (c64) and then having to start&lt;br /&gt;
over fighting for that fame on another (amiga, pc) might prove&lt;br /&gt;
too big a challenge for most people. So instead they decide to&lt;br /&gt;
let things be and either return to their safe haven, or quit in&lt;br /&gt;
total. Some of them try for a while, seeking the company of&lt;br /&gt;
fellow ex-c64'rs, and protecting themselves by claiming that&lt;br /&gt;
'they just want to have a little fun, no need to become as big&lt;br /&gt;
as we once were anymore'. But then, after a while, when this &lt;br /&gt;
scenario really takes place and they suddenly find themselves&lt;br /&gt;
not belonging to 'the chosen ones' anymore they throw the&lt;br /&gt;
towel in the ring, giving up after all ..&lt;br /&gt;
The best example I can give you here is BONZAI PC. Trap,&lt;br /&gt;
Walt, Metal, Xerox, Tiger and several others tried their best&lt;br /&gt;
to bring some c64 flavor into the world of pc demo's. Later on &lt;br /&gt;
some more c64'rs joined, such as Mirage, Unifier and myself. &lt;br /&gt;
Things didn't work out however, and nowadays Bonzai pc is no&lt;br /&gt;
longer. Trap decided to pull the plug, as the group would never&lt;br /&gt;
reach the same status as on the c64. Case closed ..&lt;br /&gt;
&lt;br /&gt;
So, the c64 veteran decides to stay where he is, afraid he may&lt;br /&gt;
lose his position. After all, history has shown that there really&lt;br /&gt;
isn't much hope .. Better than to become just another face in&lt;br /&gt;
another scene, he choses to retain his status in the one scene&lt;br /&gt;
that does  matter, that of the c64.&lt;br /&gt;
&lt;br /&gt;
But that's not all !! The sceners also want the ex-sceners to&lt;br /&gt;
return. Come back to the c64, bring us your magic like you&lt;br /&gt;
used to do in the past, make things good again !! Cycleburner,&lt;br /&gt;
holy master of the sample-mixes, come and bring us joy !!&lt;br /&gt;
Maduplec, genius coder who brought us so much pleasure in&lt;br /&gt;
the past, return to us and give us more !! Let us become a&lt;br /&gt;
happy nation of c64 users, work together, fuck the pc &amp;amp; amiga&lt;br /&gt;
scene !! Fuck real life for that matter !!&lt;br /&gt;
&lt;br /&gt;
Fuck real life ?? What's got real life to do with the c64 ??&lt;br /&gt;
&lt;br /&gt;
Time to play the psycho-analysist here. Let us take a random&lt;br /&gt;
scener. When the golden days of the c64 took place he was 17&lt;br /&gt;
or 18 years old, just as many others playing a pivotal role back&lt;br /&gt;
then. He still  lived with his parents and all that mattered to&lt;br /&gt;
him were demo's and having fun with his friends. No problems&lt;br /&gt;
with money, no responsibilities other than sending out some&lt;br /&gt;
packs now and then, and doing a demo whenever, however he&lt;br /&gt;
liked it. Nowadays he's about 24, living on his own or with a&lt;br /&gt;
girlfriend/wife maybe, and faces huge problems. He probably&lt;br /&gt;
has debts, things at work or in school are not working out, life&lt;br /&gt;
in general sucks. Thus he longs back to the past ..&lt;br /&gt;
Time for some escapism, time for the c64. The beloved commy&lt;br /&gt;
becomes a link to better days .. He plays the role of war-hero&lt;br /&gt;
with great pride, boasting about the days when the c64 scene&lt;br /&gt;
really was the best imaginable. And for a brief moment he just&lt;br /&gt;
might succeed in breaking free from the cold realism of today's&lt;br /&gt;
world ..&lt;br /&gt;
&lt;br /&gt;
Ofcourse this doesn't go for YOU. YOU stay on the c64 because&lt;br /&gt;
you like it, all your scene-mates are here and the amiga &amp;amp; pc&lt;br /&gt;
scenes aren't as nice, as friendly as that of the c64. This may&lt;br /&gt;
be true, in fact I think it is true for most of us but look beyond&lt;br /&gt;
that, be honest .. aren't you just afraid to lose your innocence,&lt;br /&gt;
your joy, like the others .. like me ??&lt;br /&gt;
&lt;br /&gt;
Yes, like me. There, I said it. No need to keep on hiding myself&lt;br /&gt;
behind the mirror I have been holding before you. God knows, I&lt;br /&gt;
love the c64, more than any of my other computers and I could&lt;br /&gt;
not imagine life without it but still, shouldn't I at least try ??&lt;br /&gt;
Naah, did that, didn't like it so I returned .. What about other&lt;br /&gt;
scenes then ?? Well, I managed to form a new pc group which&lt;br /&gt;
may very well be the strongest in Holland and could play a big&lt;br /&gt;
role in the global demo scene as well. So yes, I do feel I have a&lt;br /&gt;
chance in becoming a 'well-known' face once again, but yet I&lt;br /&gt;
cannot let go of my c64 history either. Fact: out of the 9 guys&lt;br /&gt;
in that group (Analogue, in case you're interested), 5 hail from&lt;br /&gt;
the c64, 4 of which even are Focus members !! So am I making&lt;br /&gt;
the same mistake as several others did before me ?? No, don't&lt;br /&gt;
think so, because those other 4 c64'rs are all true masters in&lt;br /&gt;
their field and were asked not out of friendship alone, but also&lt;br /&gt;
because of their qualities as well. For the pc scene differs too&lt;br /&gt;
much from that of the c64, and a more professional attitude is &lt;br /&gt;
necessary to survive, friendship groups just don't work most&lt;br /&gt;
of the time. Yes indeed, I do think our group stands a chance&lt;br /&gt;
of making it to the top, and with it, the 5 c64'rs that are in it.&lt;br /&gt;
&lt;br /&gt;
For those who want to know: Metal, MCA, Hein, Mirage, Tdj.&lt;br /&gt;
Whoops, there it is. The truth, or at least the dark side of it.&lt;br /&gt;
So now we know this, shouldn't we all grow up and leave the&lt;br /&gt;
c64, trying our luck on another machine (this time not making&lt;br /&gt;
the same mistakes our predecessors did), or acting really adult&lt;br /&gt;
and leave demo's alone once and for all ??&lt;br /&gt;
&lt;br /&gt;
Ofcourse not, don't be silly. No matter what I said, no matter&lt;br /&gt;
how bad I may have made you feel, it all boils down to the fact&lt;br /&gt;
that we are still having fun, or at least pretend we are. And so&lt;br /&gt;
we keep hoping for better times to come by. After all, if those&lt;br /&gt;
demo's promised for Assembly weren't released there, they&lt;br /&gt;
might as well be on Wired, or The Party 5 .. And maybe, just&lt;br /&gt;
maybe, things WILL become as they once were. All our heroes&lt;br /&gt;
will return and the c64 demo-scene will reach great heights&lt;br /&gt;
once more. Fools for hoping ?? Yes we most certainly are ..&lt;br /&gt;
And so help me God, I hope we will never change.&lt;br /&gt;
&lt;br /&gt;
C64, I love you ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  MEET THE PRESS  -  A WORLD OF MAGAZINES  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The media in the scene has profound power to be a positive&lt;br /&gt;
influence. This is where we come in, welcome to another&lt;br /&gt;
edition of MEET THE PRESS. The section dedicated to take on&lt;br /&gt;
the media - the organisers in the C64-scene.&lt;br /&gt;
&lt;br /&gt;
MEET THE PRESS also operates as the official reaction&lt;br /&gt;
section of THE PULSE MAGAZINE. We invite you to send us&lt;br /&gt;
your thoughts and views, be they positive or negative, about&lt;br /&gt;
this magazine. We will print your letters in the next edition,&lt;br /&gt;
if they reach us before the 28th of October.&lt;br /&gt;
&lt;br /&gt;
This edition we have a huge program for you. We have taken a&lt;br /&gt;
look at the whereabouts of SHOUT, and come up with some &lt;br /&gt;
very surprising news. We also bring interesting media-related&lt;br /&gt;
articles with news and views, as well as the obligatory&lt;br /&gt;
magazine reviews. General Editor, DUKE, bids you welcome.&lt;br /&gt;
FUTURE AMBITIONS                         THE PULSE MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE has not been given the best of&lt;br /&gt;
reactions since its comeback in June 1995. Most of the media&lt;br /&gt;
and its otherwise loyal readers, agree that THE PULSE is not&lt;br /&gt;
living up to earlier standard, and in general is missing&lt;br /&gt;
something of its old glow and style.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE have considered those reactions seriously,&lt;br /&gt;
and we would therefore like to share with our readers the&lt;br /&gt;
future plans for THE PULSE, which hopefully will be realised&lt;br /&gt;
within the next couple of months. If not sooner. &lt;br /&gt;
&lt;br /&gt;
Since the very start of this magazine, we have always looked&lt;br /&gt;
towards our readers to get new inspiration and ideas for what&lt;br /&gt;
could become a good and popular addition to this magazine.&lt;br /&gt;
This was what brought us to the top within this industry in&lt;br /&gt;
the past, and what we hope will bring us even higher   &amp;lt;MORE&amp;gt;&lt;br /&gt;
as we embark upon the future with even greater ambitions&lt;br /&gt;
than before. We have learned to live with the fact, that the&lt;br /&gt;
average reader of THE PULSE expects a lot, and he is in his&lt;br /&gt;
good right, because we set the standard ourselves - and&lt;br /&gt;
should be able to live up to it as well.&lt;br /&gt;
&lt;br /&gt;
But the actual problem is, what should be the standard of a&lt;br /&gt;
top magazine in the scene today? We have many good offers&lt;br /&gt;
on the market today, but very few (if any) address all of the&lt;br /&gt;
needs requested by the average scener. This is where we&lt;br /&gt;
come into the picture, we want to serve all sceners with&lt;br /&gt;
quality information and entertainment - in a manor that is&lt;br /&gt;
neccessary to keep all sceners satisfied and active in the time&lt;br /&gt;
to come.&lt;br /&gt;
&lt;br /&gt;
It is our ambition to serve all the corners of the scene, and&lt;br /&gt;
report on them in detail as well. This requires a wide and&lt;br /&gt;
experienced staff, one we have had severe problems     &amp;lt;MORE&amp;gt;&lt;br /&gt;
putting together. We have been blessed with the finding of&lt;br /&gt;
some very skilled and popular editors, but we are still in great&lt;br /&gt;
need of editors - especially within the game scene and&lt;br /&gt;
industry which seems to be a common problem within the C64&lt;br /&gt;
media these days.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE offers probably the very best of demo&lt;br /&gt;
reviews and analysis in the history, and we have been able to&lt;br /&gt;
boast this since the start of our chapter, WORLD OF DEMOS.&lt;br /&gt;
The latest signings of SYNDROM, EARTHQUAKE and MR.SEX&lt;br /&gt;
has kept on our tradition, and we are very proud of this part&lt;br /&gt;
THE PULSE has to offer.&lt;br /&gt;
&lt;br /&gt;
The actual mail- and modem-scene has been merged in an&lt;br /&gt;
expanded news section, covering the part of the scene that is&lt;br /&gt;
in demand, with what news reporting is concerned. We realise&lt;br /&gt;
that certain newcommer groups and sceners may pass our&lt;br /&gt;
newsdesk by, but we are of the firm opinion, that our  &amp;lt;MORE&amp;gt;&lt;br /&gt;
readers want to be informed about the known parts of the&lt;br /&gt;
scene - so the new additions to the C64 may have to make a&lt;br /&gt;
little noise before they get heard, atleast by our news&lt;br /&gt;
department. I think there is a mutual understandment about&lt;br /&gt;
this policy, atleast throughout the world of respected&lt;br /&gt;
magazines.&lt;br /&gt;
&lt;br /&gt;
Entertainment must be described as a new addition to&lt;br /&gt;
magazine, although we at THE PULSE has held entertainment&lt;br /&gt;
very high in our priorities since the beginning. I think it is safe&lt;br /&gt;
to say, that news, charts and advertisements do not go under&lt;br /&gt;
this cathegory - which leaves half of the scene magazines out&lt;br /&gt;
of the entertainment industry. No, entertainment must be&lt;br /&gt;
debates, interviews or in general enjoyable chapters that&lt;br /&gt;
cannot be associated or compared with heavy and solid&lt;br /&gt;
statistics and charts.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
We at THE PULSE has tried to broaden our program, bringing&lt;br /&gt;
our readers more entertainment, instead of more statistics.&lt;br /&gt;
The scene is supposed to have a fund side, as well as a&lt;br /&gt;
serious side. I would like to think, that anyone spending a lot&lt;br /&gt;
of time on something, would hold it somewhat serious to a&lt;br /&gt;
certain degree. Personally I do not spend that much time on&lt;br /&gt;
the C64 these days as I would like to - but still enough for me&lt;br /&gt;
to keep an edge required to do an information magazine.&lt;br /&gt;
Dispite the small amount of time, I still hold the C64 as&lt;br /&gt;
serious - because it is something I have had so much&lt;br /&gt;
enjoyment from. That should be obvious to anyone.&lt;br /&gt;
&lt;br /&gt;
Anyway, returning to the subject of entertainment in the&lt;br /&gt;
media, we have had great success with our additions&lt;br /&gt;
SATIRICA and the debate section SPECIAL ASSIGNMENT. We&lt;br /&gt;
have also acknowledged the media as an important part of the&lt;br /&gt;
scene, and therefore created an actual debate and information&lt;br /&gt;
chapter to treat the magazine industry. It all comes   &amp;lt;MORE&amp;gt;&lt;br /&gt;
down to one thing, serving all parts of the scene, pushing for&lt;br /&gt;
growth in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Although we have had somewhat bad reviews, there was some&lt;br /&gt;
good ones I admit, then I still think we are on the right track.&lt;br /&gt;
In our effort to prove our existance, we have yet again&lt;br /&gt;
released another packed edition of material suitable to be&lt;br /&gt;
catagorised as quality entertainment and information. But&lt;br /&gt;
please remember, a magazine is only as strong as the&lt;br /&gt;
interaction it recieves from its readers. This should be a&lt;br /&gt;
strong hint to all of you passive magazine readers out there.&lt;br /&gt;
&lt;br /&gt;
It is time the magazine readers did their fair share of work,&lt;br /&gt;
and supported the scene magazines. This way, we can all&lt;br /&gt;
benefit with fast news, information and entertainment. &lt;br /&gt;
&lt;br /&gt;
General Editor, &lt;br /&gt;
DUKE&lt;br /&gt;
SHOUT UNDER SPOTLIGHT                        MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, remains unreleased for&lt;br /&gt;
another month, and questions have started being raised by the&lt;br /&gt;
majority of the scene about its current whereabouts. But the&lt;br /&gt;
reactions of the SHOUT disappearance have not been as&lt;br /&gt;
negative as you would think, this is proved by the current&lt;br /&gt;
chart situation of SHOUT. It seems as if a magazine is better&lt;br /&gt;
off not releasing to get votes - as crackers and coders are.&lt;br /&gt;
CROSSBOW for instance has never been given more votes in&lt;br /&gt;
his career as active, as in the last 3 inactive years.&lt;br /&gt;
&lt;br /&gt;
But enough about the somewhat biased charts, we turn our&lt;br /&gt;
focus towards the SHOUT leadership. We wanted to get an&lt;br /&gt;
interview with main editor, ENDURO, but although approached&lt;br /&gt;
by us twice, we have not heard from him. Therefore we talked&lt;br /&gt;
to former leader of FAIRLIGHT, BACCHUS, who was asked&lt;br /&gt;
about the current SHOUT situation. &lt;br /&gt;
&amp;lt;D&amp;gt; DUKE/MEET THE PRESS&lt;br /&gt;
&amp;lt;B&amp;gt; BACCHUS/FAIRLIGHT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome BACCHUS. It has now been a while since the&lt;br /&gt;
      first edition of SHOUT was released. One question: &lt;br /&gt;
      What's up?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, I guess I am not the right person to answer.&lt;br /&gt;
      MARTIN (ENDURO) has been moving around a LOT since &lt;br /&gt;
      he moved to Gothenburg, and without a steady place in&lt;br /&gt;
      space, it is hard to be creative. I have not heard from him&lt;br /&gt;
      in quite some time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Do you think it was a mistake for you to merge the two&lt;br /&gt;
      magazines, REFORMATION and INGENIOUS BRAIN. I&lt;br /&gt;
      mean, perhaps the project just got too large for anyone&lt;br /&gt;
      to handle.&lt;br /&gt;
&amp;lt;B&amp;gt; Saying yes would be patronizing the attempt, which I&lt;br /&gt;
      wouldn't do for the world. We though (and still think)&lt;br /&gt;
      the IB team were (and still are) great coders, and as&lt;br /&gt;
      TRON had joined the army, we had a substancial lack of&lt;br /&gt;
      coding resources. With ENDURO as a creative writer,&lt;br /&gt;
      IB was an excellent choice as a partner in this situation.&lt;br /&gt;
      I had done the code modifications in the last couple of &lt;br /&gt;
      issues, and it was mainly to lift this burdon off me (to &lt;br /&gt;
      poke around in TRON's code), that we took the step. I&lt;br /&gt;
      still think it was right at the time, and even with the &lt;br /&gt;
      information I have at hand today, I feel we couldn't really&lt;br /&gt;
      have done anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; What can we expect in the future, in terms of a magazine&lt;br /&gt;
      released under the label of FAIRLIGHT?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; I hope ENDURO is done moving, so he can start working &lt;br /&gt;
      again.&lt;br /&gt;
Looking for an explanation about the status and whereabouts&lt;br /&gt;
of SHOUT, we were given a rather shocking statement from&lt;br /&gt;
SLEDGE of FAIRLIGHT. According to him, SHOUT is now&lt;br /&gt;
officially dead and forgotten. Furthermore, he did not think the&lt;br /&gt;
main editor of SHOUT, ENDURO, would ever produce another&lt;br /&gt;
magazine again in the future.&lt;br /&gt;
&lt;br /&gt;
However, SLEDGE claimed FAIRLIGHT was not to be&lt;br /&gt;
considered as gone from the media spotlight. They have&lt;br /&gt;
currently plans to put out a brand new magazine, according to&lt;br /&gt;
SLEDGE this one with a different concept. The new concept&lt;br /&gt;
should be a wide coverage of the demo-scene with&lt;br /&gt;
programming tips and debate. But as the past has taught us,&lt;br /&gt;
we should not believe in anything - before we see it.&lt;br /&gt;
&lt;br /&gt;
This should therefore mean, that SHOUT can be considered as&lt;br /&gt;
dead and gone. I hope this also means the end of the ridiculous&lt;br /&gt;
amount of votes it got in all the charts. &lt;br /&gt;
PROPAGANDA HOLDS ANNIVERSARY                 MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The latest edition of PROPAGANDA, issue number 19, was able&lt;br /&gt;
to proclaim special features in the upcoming anniversary&lt;br /&gt;
release, the 20th edition. It is with great anticipation, that&lt;br /&gt;
we look forward to that occation, especially considering the&lt;br /&gt;
fact, that PROPAGANDA seems to get better and better by&lt;br /&gt;
every release.&lt;br /&gt;
&lt;br /&gt;
The 19th edition proved even more stylish, and a well-prepared&lt;br /&gt;
staff of excellent editors makes PROPAGANDA a delight to&lt;br /&gt;
read. It may not be directed towards the whole market, but it&lt;br /&gt;
covers the games-industry and cracking-scene so well, that&lt;br /&gt;
anyone keen on scene success must love this one too.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE, would therefore like to extend out&lt;br /&gt;
congratulations on reaching the 20th edition, of what has been&lt;br /&gt;
a glorious magazine history. Here's to 20 more!&lt;br /&gt;
GAMERS GUIDE IS &amp;quot;THE BEST&amp;quot;                   MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It is known to everyone, that the infamous collectors&lt;br /&gt;
magazine, THE GAMERS GUIDE, is gone and dead. This mean&lt;br /&gt;
the end of a long era of magazines to keep record of the games&lt;br /&gt;
released - comparing them, coming to a conclusion about what&lt;br /&gt;
versions were best, ultimately granting certain groups glory in&lt;br /&gt;
the field of blockbusting.&lt;br /&gt;
&lt;br /&gt;
But now the scene is introduced to a brand new magazine,&lt;br /&gt;
that could easily be described as the ultimate successor of&lt;br /&gt;
the Gamers Guide. Atleast this newcomer, THE BEST, takes&lt;br /&gt;
on the same market and subject - the games.&lt;br /&gt;
&lt;br /&gt;
As the introduction edition so elegantly explained, the rules&lt;br /&gt;
are the same as those of the GAMERS GUIDE. Thus comparing&lt;br /&gt;
and granting the GAMERS GUIDE the deserved respect, thank&lt;br /&gt;
you for that. The editors do also appear to be very    &amp;lt;MORE&amp;gt;&lt;br /&gt;
respectable, in the shape of REAM of ALPHA FLIGHT, and the&lt;br /&gt;
known trader, CALYPSO of ALPHA FLIGHT and the Dutch side&lt;br /&gt;
AMNESIA. By providing two excellent chapters : the&lt;br /&gt;
futurewatch type chapter looking at games to come, as well&lt;br /&gt;
as the game of the month chapter, they have left the readers&lt;br /&gt;
with a hunger and lust for more.&lt;br /&gt;
&lt;br /&gt;
What is to be expected in the future from THE BEST is yet to&lt;br /&gt;
be seen. But we predict they will take the scene serious&lt;br /&gt;
enough, to grant us another look at the best of THE BEST.&lt;br /&gt;
&lt;br /&gt;
The games that is!&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
JUMP ON THE BANDWAGON,&lt;br /&gt;
We all like to follow a winner, the same seems to work in the&lt;br /&gt;
scene. With GAMERS GUIDE came many copies of the well&lt;br /&gt;
known concept, but as they died out the scene was left with&lt;br /&gt;
no alternative. Now we have one again - and then, 2, 3, 4, etc.&lt;br /&gt;
MAGAZINE REVIEWS                             MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the popular MAGAZINE REVIEWS section. The&lt;br /&gt;
part of MEET THE PRESS where we take a deeper look at&lt;br /&gt;
a few selected magazines, released recently on the C64.&lt;br /&gt;
&lt;br /&gt;
This edition we have looked at the 19th edition of NITRO, but&lt;br /&gt;
also the 18the edition of SKYHIGH. Make sure to read this&lt;br /&gt;
months PROFILE - our guest, editor of SKYHIGH, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
           Explanations for the point-system.&lt;br /&gt;
&lt;br /&gt;
                  *          :   Aweful&lt;br /&gt;
                  **         :   Bad&lt;br /&gt;
                  ***        :   Acceptable&lt;br /&gt;
                  ****       :   Good&lt;br /&gt;
                  *****      :   Great&lt;br /&gt;
                  ******     :   Excellent&lt;br /&gt;
SUBJECT    :  NITRO, 19th edition.&lt;br /&gt;
LABEL      :  EXCESS.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It's been a while since we looked at the last edition of NITRO,&lt;br /&gt;
and the same goes for the general audience, as NITRO returns&lt;br /&gt;
after a delay. This edition was released on the 29th of August.&lt;br /&gt;
&lt;br /&gt;
Being accostomed with the usual two disk-sides filled with&lt;br /&gt;
text, this edition must have been somewhat of a&lt;br /&gt;
disappointment to the average NITRO reader. But having a&lt;br /&gt;
wide range of scene-related text, they quality as a magazine,&lt;br /&gt;
that is well worth the reading.&lt;br /&gt;
&lt;br /&gt;
The NITRO outfit is not very reader-friendly in my opinion. The&lt;br /&gt;
choice of colours in the text-area is simply annoying, and the&lt;br /&gt;
MAMBA type animated sprites really leaves a huge&lt;br /&gt;
question-mark about the actual originality of NITRO. But&lt;br /&gt;
enough about the superficial part.&lt;br /&gt;
In general we have to agree with NITRO as a magazine, that is&lt;br /&gt;
able to keep its readers well supplied about global happenings&lt;br /&gt;
within the scene. The odd detail about NITRO, is the fact that&lt;br /&gt;
they have always been considered as among the best within&lt;br /&gt;
the business by the voters. But looking through the magazine,&lt;br /&gt;
it is quite hard to see a certain area, in which they qualify&lt;br /&gt;
themselves as superior. But considering that most of the&lt;br /&gt;
voters are from the mail-scene, a magazine such as NITRO -&lt;br /&gt;
which is primarily directed towards the mail-scene, is&lt;br /&gt;
destined to do well in the charts.&lt;br /&gt;
&lt;br /&gt;
Their actual program for this issue, comprised of the typical&lt;br /&gt;
news, charts, interview and reaction section. In addition they&lt;br /&gt;
had excellent demo- and magazine-reviews. Their special&lt;br /&gt;
report about all the current active magazines in the scene,&lt;br /&gt;
was simply a blockbuster. I definately rate H-BLOXX as one of&lt;br /&gt;
the most talented editors in NITRO - which is otherwise&lt;br /&gt;
known as a magazine with low quality in terms of       &amp;lt;MORE&amp;gt;&lt;br /&gt;
the English and editing. The idea for this chapter was bold, as&lt;br /&gt;
I predict H-BLOXX would have needed a huge amount of hours&lt;br /&gt;
to come to a conclusion about more than 30 magazines. Well&lt;br /&gt;
done.&lt;br /&gt;
&lt;br /&gt;
It is quite hard to rate a magazine such as NITRO. I guess the&lt;br /&gt;
average scener is well supplied by NITRO, and would rate it a&lt;br /&gt;
lot higher than I probably would. But then again, maybe it is a&lt;br /&gt;
question of magazine-mentality - we all have our own&lt;br /&gt;
preferences, and thank god for that. I personally prefer a more&lt;br /&gt;
conservative type of editing, with a touch of class and&lt;br /&gt;
originality to top it off. But hopefully NITRO will join the&lt;br /&gt;
league of those, who has practised those areas of editing, in&lt;br /&gt;
the near future.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT : ***.&lt;br /&gt;
SUBJECT    :  SKYHIGH, 18th edition.&lt;br /&gt;
LABEL      :  CAMELOT.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We follow up on this months PROFILE, BIZ KID of CAMELOT,&lt;br /&gt;
by giving his magazine SKYHIGH, a full body examination. This&lt;br /&gt;
magazine is also boasting the chart position, as the worlds&lt;br /&gt;
current number one. Atleast, that is what the voters have&lt;br /&gt;
made it - but now, let us have a closer look at the magazine,&lt;br /&gt;
SKYHIGH. This edition was released on the 1st of September&lt;br /&gt;
by CAMELOT.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH has primarily made a name of itself providing a lot of&lt;br /&gt;
text. The magazine is normally released on two disk-sides,&lt;br /&gt;
putting it in the lenght catagory with magazines such as&lt;br /&gt;
NITRO and SPLASH. But that would also be where the&lt;br /&gt;
comparison stops.&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
SKYHIGH has a nice calmness to it. The attempt to create a&lt;br /&gt;
nice atmosphere around it was a success. It's maybe the good&lt;br /&gt;
looking outfit which is responsible for that, but also the text&lt;br /&gt;
is nice and does not give you any contriversial subjects to&lt;br /&gt;
wonder about. It is debatable whether that is good or not -&lt;br /&gt;
depends on the reader.&lt;br /&gt;
&lt;br /&gt;
Speaking of the outfit. I think it would be obvious to anyone,&lt;br /&gt;
that a magazine produced by CAMELOT, would be destined to&lt;br /&gt;
have a nice outfit. This one is no exception. The menu&lt;br /&gt;
presents the chapters via a type of window-system, although&lt;br /&gt;
not like the one you would find in the otherwise splendid&lt;br /&gt;
REVEALED outfit - but close enough. The magazine offers 3&lt;br /&gt;
types of music, with fine graphics by the editor, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH does not offer anything for the cracking-scene or&lt;br /&gt;
board-minded sceners. It is not a policy of SKYHIGH though,&lt;br /&gt;
but probably the result of the environment it comes around to.&lt;br /&gt;
Eventhough SKYHIGH may be situated at a comfortable&lt;br /&gt;
number one spot in the charts, it really hurts me to see such&lt;br /&gt;
large parts of the scene left out. BIZ KID may be of the&lt;br /&gt;
opinion, that if SKYHIGH is number one in the charts, then the&lt;br /&gt;
market must be totally satisfied. But I strongly disagree with&lt;br /&gt;
that, as I would predict only some 30% of the sceners actually&lt;br /&gt;
vote - and only 5% of those are active in the cracking-scene. If&lt;br /&gt;
you made a total poll of all sceners, SKYHIGH would be placed&lt;br /&gt;
much lower in the charts - which I think should be considered.&lt;br /&gt;
It is not always a matter of votes, it is more a matter of&lt;br /&gt;
serving the scene the best you can - and that means all&lt;br /&gt;
corners of the scene, atleast if you want to claim the title as&lt;br /&gt;
a top SCENE (as a whole) magazine.&lt;br /&gt;
&lt;br /&gt;
But I will not hassle BIZ KID about the lack of market-&lt;br /&gt;
coverage, rather than comment on what is presented.&lt;br /&gt;
SKYHIGH offers a good selection of chapters - something for&lt;br /&gt;
everyone in the legal mail-scene. Looking at the chapters,&lt;br /&gt;
the news section first spring to my mind. It is horrible short -&lt;br /&gt;
and contains a lot of information, about groups I have never&lt;br /&gt;
heard of before - and probably never will again. It is a good&lt;br /&gt;
initiative of BIZ KID to extend a helping hand to the&lt;br /&gt;
newcommers and unknown, but it is terrible boring for me as a&lt;br /&gt;
reader, to read about some new Polish group who released a&lt;br /&gt;
note of some sort. Just to make a crazy example.&lt;br /&gt;
&lt;br /&gt;
The news department of SKYHIGH can easily be described, by&lt;br /&gt;
looking at its coverage of the major scene events, such as the&lt;br /&gt;
breakup of HARDCORE and ONSLAUGHT. SKYHIGH had 4 lines&lt;br /&gt;
of text about the event, which really makes me wonder about&lt;br /&gt;
SKYHIGH's skill at covering the scene or atleast reporting&lt;br /&gt;
about major happenings. The excuse that HARDCORE and&lt;br /&gt;
ONSLAUGHT should be a cracking-group and therefore not&lt;br /&gt;
interesting to SKYHIGH is not valid, as both groups are active&lt;br /&gt;
in the demo-scene as well.&lt;br /&gt;
I realise I have been awefully negative, but in good right I&lt;br /&gt;
might add, therefore I will turn my eyes to the best part of&lt;br /&gt;
SKYHIGH - the Advertisement section. It seems to me, the&lt;br /&gt;
thing SKYHIGH is best at, is getting the high rate of&lt;br /&gt;
readerinteraction. They have bundles of addresses, huge&lt;br /&gt;
CHART statistics, several interviews (but with somewhat&lt;br /&gt;
unknown people. Am I really the only one who wants to read&lt;br /&gt;
about famous people in the scene?). SKYHIGH also has a nice&lt;br /&gt;
editorial, with BIZ KID in full effect. He is definately best as&lt;br /&gt;
an editor, when he can comment on issues that concerns him,&lt;br /&gt;
and talk about various subjects he is familiar with.&lt;br /&gt;
&lt;br /&gt;
It is as hard to rate SKYHIGH, as it is to find any demoreviews&lt;br /&gt;
in it (should a demo-magazine not have demo-reviews?). If I&lt;br /&gt;
give it a bad rating, I would be called a jerk - because that&lt;br /&gt;
would be going against the will of the voters. But as the&lt;br /&gt;
charts mean less and less to me - especially since SHOUT&lt;br /&gt;
appeared in the TOP 3 several months back, I'll ignore it.&lt;br /&gt;
SKYHIGH is a steady released magazine, and that really&lt;br /&gt;
speaks in its favour. It has a lot of interesting text, but lacks&lt;br /&gt;
in the two major areas it OUGHT to be good in - the News&lt;br /&gt;
coverage, and the Demo-Reviews areas. It has some fine&lt;br /&gt;
features, but they really seem too simple for me to give them&lt;br /&gt;
a top grade - the new ideas really seemed far away in my mind.&lt;br /&gt;
Therefore I will take a chance, giving the current number one&lt;br /&gt;
magazine the following rating - considering that just because&lt;br /&gt;
a music piece is the number one in the charts, it does not&lt;br /&gt;
necessarily mean it is the best around.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT  :  ****&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
With those final words, another edition of MEET THE PRESS&lt;br /&gt;
has come to an end. I hope you have enjoyed the reading, and&lt;br /&gt;
will support all of the fine magazines the scene has to offer.&lt;br /&gt;
We will see you next month with more MAGAZINE gossip, see&lt;br /&gt;
you then.                                               /DUKE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                -&amp;gt;  A D V E R T I S E M E N T S  &amp;lt;-&lt;br /&gt;
                 --------------------- &lt;br /&gt;
Once again welcome to the        could be improved in the&lt;br /&gt;
world of advertising!            future issues. Speaking of&lt;br /&gt;
                                 improvements, I've made a&lt;br /&gt;
It has become clear to me        new addysheet, similar to the&lt;br /&gt;
that the commercial value of     one we had in former times.&lt;br /&gt;
getting your address printed     MAKE GOOD USE OF IT!&lt;br /&gt;
in this magazine, is quite       &lt;br /&gt;
good, due to the wide range      I would like to thank the guy&lt;br /&gt;
of people this magazine          formerly known as ARTHUR of&lt;br /&gt;
reaches. But, nevertheless,      FUN FACTORY for making the&lt;br /&gt;
I would like to receive some     nice logo for it. (Keep up the&lt;br /&gt;
reactions on what you feel       good work, Nagy!)&lt;br /&gt;
&lt;br /&gt;
  Send in your reactions and adverts to the following address:&lt;br /&gt;
&lt;br /&gt;
       KBS, XXXXXX X, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
+  = Legal swap only&lt;br /&gt;
*  = Both legal &amp;amp; illegal swap&lt;br /&gt;
&lt;br /&gt;
*  ALMIGHTY GOD/D. NOMADS, XXXXXXXX XXXXX XXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXXX, XXXXX XX XXXXXXXX, XXXXX&lt;br /&gt;
&lt;br /&gt;
+  ANDREAS/SHAPE, XXXXXXX X. XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ARISTOCRAT/NIPSON, XXXXXX XXXXXXXXX, X.X. XXX XXX,&lt;br /&gt;
   XX-XXX XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ASV/ONSLAUGHT, XXXXX XXXXXXXXXX, XXXXXXXXXXXXXXX. X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
+  AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  BALANCE, XXXX XXXXXX, XXXXX X. XX, XXXX. X.,&lt;br /&gt;
   XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  BIRD/PANDORA, XXXXX XXXX, XXXXXXXXXXXXXX X, XX.XX.,&lt;br /&gt;
   XXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  BIZARRE/ONSLAUGHT, X/X XXXXXX XXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CALYPSO/AMNESIA/ALPHA FLIGHT, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CHAOTIC/ATLANTIS, XXX XXXXXXX, XXXXXXX XX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CHASH/LEPSI DEVELOPMENT/CAUTION, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXX X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
*  CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X,&lt;br /&gt;
   XXXX XXXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CODA/DYNAMIC TECHNOLOGIES, XXXXXXXXXXX &amp;quot;XXXX&amp;quot;,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CRUZE/SCS+TRC/LITHIUM, XXXXXXX XXXXX, X XXXXXXXX XX.,&lt;br /&gt;
   XXXX XXXXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CYKE/MEGAUNIT, XXXXXX XXXXXXXX, XXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DEREK/ASPHERON/ANTI, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXXXX XX/X, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOMEY/PANIC DESIGNS, XXXXX XXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
*  DOOM/ONSLAUGHT, XXXXX XXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOXX/NOICE/SWEMIX, XXXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DUKE, XXXX XXXXX, XXX XXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FRANK/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FREDDIE/ATLANTIS, XXXXXX XXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FUNNY/REPLAY, XXXXX XXXXX XX., XXXXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  GLUT/AGONY, XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GOP/ONSLAUGHT, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
   XXXX XXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRAFEE/FENIKS, XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,&lt;br /&gt;
   XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRIMLOCK/ACCURACY, XXXXX XXXXXX, XX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  HEAVY HEAD/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXX X,&lt;br /&gt;
   XXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  IBANEZ/MOTIV X, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  ICE/LEPSI DEVELOPMENT, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ICEBALL/MOTIV 8, XXXXX XXXX XXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  INTRUDER/AVANTGARDE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JASON/ONSLAUGHT, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAYCE/ONSLAUGHT, XXXXXXX XXXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAZZCAT/ONSLAUGHT, X/X XXXXX XXXXXXX, XX XXXXX XX.,&lt;br /&gt;
   XXXX XX. XXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
*  JER/PANIC DESIGNS, XXXX XXXXXXXX, XXXXXXXXXXX X-X X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JUNKIE/PALACE/DOOM PATROL, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  LIGHT, XXXX XXXXXXXX, X. XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAJA/FANTASTIC 4 CRACKING GROUP, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MARCUS/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAVERICK/NIPSON, XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
*  MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MORBID/ONSLAUGHT, XXXXXX XXXXXXXX, XX XXXXXX XXXXXX,&lt;br /&gt;
   XXXX XXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MR. WAX/CHROMANCE, XXXXXX XXXXXX, XXXXXXX XXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NEOTEC/ATLANTIS/FANTASTIC FOUR CRACKING GROUP,&lt;br /&gt;
   XXXXXXX XXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NIGHTSHADE/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXXXX X.X. XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PHARAOH/FAIRLIGHT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  PLATOON/DIGITAL EXORCISM/INZANE/GOTHIC DESIGNS,&lt;br /&gt;
   X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PROPHET, XXXX XXXXXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  R.B./LEPSI DEVELOPMENT/EQUINOXE, XXXXXX XXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXX XXX/X/XX, XX-XXX XXXXXXX XX., XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMBO/THERAPY, XXXXX XXXX, XXXX X. XX/X,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMJAM/ONSLAUGHT, XXXXXX XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RANZ/MEGAUNIT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  RAP/JABOLE/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXX X/XX, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  REEKOL/REACT, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ROBOCOP/ATLANTIS, X.X. XXX XX,&lt;br /&gt;
   XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RRR/OXYRON/BAD BYTES, XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SAILOR/TABOO/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SCARE/LEPSI DEVELOPMENT/NEOPLASIA, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  SEBALOZ/LEPSI DEVELOPMENT/KEEN ACID, XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  SHARK/SHAPE/BLUES MUZ', XXXXX XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXX XXX, XXXX XXXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHOCKER/HARDCORE, XXXXXXXX XXXXXX, XX XXXXXX XXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHUZE/ALPHA FLIGHT, XXXX, XX XXXXXXXXXX XXXXX, XXXXXX,&lt;br /&gt;
   XXXXXXXXX, XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SONOR/AGONY, XXXXXX XXXXX, XXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPARK/ELYSIUM/TABOO, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
*  SPECTATOR/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   X.X. XXXXXXXX, XXXXXXXXXX XXX. X, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPERMBIRD/EXCESS/CHROMANCE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPIDER/ATLANTIS/ALPHA FLIGHT, XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPLATTERHEAD/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXXXX. X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STEREO/DYNAMIC TECHNOLOGIES, XXXXXX XXXXXX,&lt;br /&gt;
   XXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STONE/MOTIV 8, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
*  SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TALE/MENTAL, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
   XXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  THE AUTHENTIC/EXCESS, XXXXX XXXXXXXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXX XX, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TITANIC/SUCCESS+THE RULING COMPANY, X. XXXXXXXX,&lt;br /&gt;
   XXXXXXXXX XX/XX, XX-XXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRANZIIE/HITMEN, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
*  TROOP/ATLANTIS, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRUSS/ACRISE, XXXX XXXXXXXX, XXXXXXXXXXXXX XX, XX.XX.,&lt;br /&gt;
   XXXX XXX. XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VENGEANCE/ONSLAUGHT/MEGASTYLE, XXXX, X XXXXXX XXX.,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VIOLATOR/NOFX, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX X X,&lt;br /&gt;
   XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VOLUNTEER/HARDCORE, XXXX XXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  WALKER/FANTASTIC FOUR CRACKING GROUP, X. XXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
*  ZAPOTEK/ALPHA FLIGHT, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
   X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
  XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before ending this chapter, I   4. Try to include some kinda&lt;br /&gt;
would like you to remember        disk-protection for a change.&lt;br /&gt;
some of the following things      It keeps the stuff intact...&lt;br /&gt;
concerning the use of the&lt;br /&gt;
addresses:                      Now, when that is said, my&lt;br /&gt;
                                business here is done.&lt;br /&gt;
1. Never write the handle or&lt;br /&gt;
   groupname on the envelope.   Till next month...&lt;br /&gt;
2. Always use enough stamps.    &lt;br /&gt;
3. Never use tape or glue on&lt;br /&gt;
   the first sending.                        KBS/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Derbyshire_Ram</id>
		<title>Domination 08 Derbyshire Ram</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Derbyshire_Ram"/>
				<updated>2010-06-08T20:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                   *  Guest editor: Derbyshire Ram  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
Well there is still not much to report for 'Domination'&lt;br /&gt;
from the United Kingdom, the scene is certainly&lt;br /&gt;
picking up here but in a particular way, little or no&lt;br /&gt;
software available, but certainly more Commodore&lt;br /&gt;
users than for the past three years.&lt;br /&gt;
 &lt;br /&gt;
It is almost impossible to count the 'fanzines'&lt;br /&gt;
appearing on the scene, but by far the best is&lt;br /&gt;
'computer' (now 'Commodore Scene'), this is edited by&lt;br /&gt;
Richard Bowen (ED: see GAME SCENE for further info)&lt;br /&gt;
along with a host of co-contributors, most of who i&lt;br /&gt;
thought had left the scene for good, it appears that&lt;br /&gt;
quite a few new games will appear from notable&lt;br /&gt;
programmers mainly for use on the cover disk,&lt;br /&gt;
but some will certainly be sold as commercial projects&lt;br /&gt;
in the near future.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Currently quite a lot f programmers outside the UK&lt;br /&gt;
are trying to sell or get people to sell their games&lt;br /&gt;
over here sadly.&lt;br /&gt;
Some have already been seen on the cracking scene&lt;br /&gt;
as they have already been distributed elsewhere in&lt;br /&gt;
Europe, so how well they will sell is anyone's guess.&lt;br /&gt;
 &lt;br /&gt;
One pain in the butt is 'Eaglesoft', no need to mention&lt;br /&gt;
any names here, but they are trying to rip off the&lt;br /&gt;
UK market like hell with some below average tack.&lt;br /&gt;
 &lt;br /&gt;
The problem is that here we have loads of new users&lt;br /&gt;
also who really do not understand the 'scene', these&lt;br /&gt;
are being taken for a right ride.&lt;br /&gt;
(Are you taking note 'Nuke'?)&lt;br /&gt;
 &lt;br /&gt;
No new games are emerging, 'Mayhem' are just about&lt;br /&gt;
the only active group left in the United Kingdom,&lt;br /&gt;
if you like S.e.u.c.k. and &amp;quot;interlace&amp;quot;, then thats ok,&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
but it is not really what we want.&lt;br /&gt;
More to tell when more happens.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                      Derbyshire Ram&lt;br /&gt;
                                                                      December 1996&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Jack_Daniels</id>
		<title>Domination 08 Jack Daniels</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Jack_Daniels"/>
				<updated>2010-06-08T20:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                       *  Guest editor: Jack Daniels  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
 &lt;br /&gt;
                                   &amp;amp;gt;&amp;amp;gt; Remembering &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
What is it, i sometimes wonder, that made the C64 scene&lt;br /&gt;
so  special in contrast to other scenes. And then again,&lt;br /&gt;
what happened to it, that the good old flair is gone&lt;br /&gt;
nowadays?&lt;br /&gt;
Why do old 'legends' quit the scene and move towards&lt;br /&gt;
other targest?&lt;br /&gt;
A lot of questions, but theanswer is easy, or seems to&lt;br /&gt;
be easy to me.&lt;br /&gt;
 &lt;br /&gt;
The Commodore 64 was not the first home-computer,&lt;br /&gt;
but it was a major development concerning the&lt;br /&gt;
quality in comparisson to the VIC 20, Texas instruments&lt;br /&gt;
The C64 turned out to be the most sold home-computer&lt;br /&gt;
worldwide.&lt;br /&gt;
 &lt;br /&gt;
When we started in the scene, we were young, were&lt;br /&gt;
mainly going to school and had lots of spare-time to&lt;br /&gt;
to spend on the C64.&lt;br /&gt;
I remember the times when 3DK and me have been mail&lt;br /&gt;
trading with more than 200 contacts, plus we edited&lt;br /&gt;
Corruption, called the boards and did some other&lt;br /&gt;
(more or less) usefull stuff for the groups we have&lt;br /&gt;
been in.&lt;br /&gt;
Spending a whole weekend (from Friday afternoon till&lt;br /&gt;
Sunday evening) infront of the monitor, was nothing&lt;br /&gt;
special. Copying lika a maniac, writing articles&lt;br /&gt;
throughout the night, no big deal.&lt;br /&gt;
 &lt;br /&gt;
Today, having so much free-time is just a dream.&lt;br /&gt;
We all got older, left school, start working, studying&lt;br /&gt;
or whatever and cannot spend so much time for the&lt;br /&gt;
computer.&lt;br /&gt;
Another point is that in the beginning of the C64 scene&lt;br /&gt;
there was no alternative. The Amiga scene was the only&lt;br /&gt;
concurence, but everyone who had his root's in the&lt;br /&gt;
C64 scene disliked the Amiga. So the C64 scene was the&lt;br /&gt;
only thing to be active in.&lt;br /&gt;
But then all of a sudden, people started getting PC's&lt;br /&gt;
and consoles. The PC started being a must for&lt;br /&gt;
everyone who wants to keep up to date. Slowly people&lt;br /&gt;
realised that you can also use the consoles and PC for&lt;br /&gt;
cracks, demos and magazines.&lt;br /&gt;
The 64 scene got struck, people needed new challenge&lt;br /&gt;
as almost everything on the 64 that could be done had&lt;br /&gt;
been done. This and the lack of time made a lot of&lt;br /&gt;
people and groups leave the Commodore 64.&lt;br /&gt;
Once you start work or to study you have to realise&lt;br /&gt;
that there are more important things in life than&lt;br /&gt;
hanging infront of a computer like the 64.&lt;br /&gt;
 &lt;br /&gt;
The latest development is the internet. Being on PC&lt;br /&gt;
allows you to combine all things you want to do with the&lt;br /&gt;
one computer. You can play games, write letters, do&lt;br /&gt;
calculations, surf the internet and so on.&lt;br /&gt;
The Commodore 64 is simply not advanced enough to be&lt;br /&gt;
competetive with the PC.&lt;br /&gt;
But comparing these two computers isjust like&lt;br /&gt;
comparing a Ferrari with a Lada.&lt;br /&gt;
So far, the article sounds like i do not like and do not&lt;br /&gt;
have a C64 anymore, but thats wrong. Let me try to&lt;br /&gt;
explain the fascination of the Commodore 64...&lt;br /&gt;
 &lt;br /&gt;
The 64 is the machine where we all started on, it's also&lt;br /&gt;
the computer we all grew up with.&lt;br /&gt;
Everyone has some positive memories about being a&lt;br /&gt;
part of the C64 scene. I do not know a single person,&lt;br /&gt;
who regrets his time in the 64 scene. It's something&lt;br /&gt;
that was a part of our youth and for some even a big&lt;br /&gt;
part.&lt;br /&gt;
 &lt;br /&gt;
I can only give you my point  of view. I am not really&lt;br /&gt;
involved into the C64 scene anylonger, as i simply do&lt;br /&gt;
not have the time to. Plus i do not have a working C64&lt;br /&gt;
right now, but this will be changed soon, as i still&lt;br /&gt;
collect C64 wares, mainly oldies.&lt;br /&gt;
I have a few hundred disks with a lot of goodies from&lt;br /&gt;
various years of the 64 scene. I am glad that i am still&lt;br /&gt;
in contact with some guys from the 64 scene worldwide&lt;br /&gt;
either by email or regular mail.&lt;br /&gt;
Visiting computer parties like the Tribute is always fun&lt;br /&gt;
meeting people from all over the world, having a beer,&lt;br /&gt;
a chat, having fun as we all have a common basis.&lt;br /&gt;
One thing is definate, i will always keep my C64 with all&lt;br /&gt;
it's disks and memories. No matter how fastand big the&lt;br /&gt;
PC's will be.&lt;br /&gt;
 &lt;br /&gt;
The 64 was and still is a part of my life, nobody who has&lt;br /&gt;
not been involved there can understand it. My brother&lt;br /&gt;
always laughs his ass off when he sees me playing old&lt;br /&gt;
games on the C64. But that's an experience all  of you&lt;br /&gt;
have made.&lt;br /&gt;
 &lt;br /&gt;
This article wasn't meant to judge anything, it shall&lt;br /&gt;
just give you a short glance of the developments in the&lt;br /&gt;
C64 scene in the last years. It only reflects my&lt;br /&gt;
personal opinion.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
If you have any comments or ideas, feel free to&lt;br /&gt;
contact me under the following email address:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Also if you are interested in some C64 oldie swapping.&lt;br /&gt;
Thats it for today, enjoy the C64 as i do.&lt;br /&gt;
 &lt;br /&gt;
Yours Sincerly&lt;br /&gt;
Jack Daniels&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Violator</id>
		<title>Domination 08 Violator</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Violator"/>
				<updated>2010-06-08T20:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                   *  Guest editor: Violator/Afl *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
                            &amp;amp;gt;&amp;amp;gt;  The Swedish scene  &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
Hello this is Violator/Afl writing this small chapter&lt;br /&gt;
just so you can see whats up in the Swedish scene.&lt;br /&gt;
As you might have noticed, the scene in Sweden is not&lt;br /&gt;
that active as some years ago.&lt;br /&gt;
The amount of sceners are slowly decreasing, but&lt;br /&gt;
still some old sceners come back too.&lt;br /&gt;
 &lt;br /&gt;
Today we only have 4 boards, if you don't count the&lt;br /&gt;
small and unnoticed boards like Fossie Bbs (a PD board)&lt;br /&gt;
Here you have the numbers of the Swedish boards.&lt;br /&gt;
Antidote XXXXXXXXXXXXX Triad+Wrath Designs+Afl&lt;br /&gt;
Sysop: Taper/Triad.&lt;br /&gt;
The Studio XXXXXXXXXXXXX Triad, Sysop: Jerry/Triad.&lt;br /&gt;
Virtual Light XXXXXXXXXXXXX Triad+Active+Driven&lt;br /&gt;
Sysop: Tao/Triad.&lt;br /&gt;
Wares Aquarium XXXXXXXXXXXXX Fairlight+Hitmen&lt;br /&gt;
Sysop: Sledge/Fairlight.&lt;br /&gt;
 &lt;br /&gt;
So give them all a call to help the Swedish board scene.&lt;br /&gt;
The active groups inSweden are easily counted these&lt;br /&gt;
days. Some of them are not that active, but here you&lt;br /&gt;
have a list of them.&lt;br /&gt;
Some of the groups are not based in Sweden, but they&lt;br /&gt;
have some members in Sweden.&lt;br /&gt;
Active, Triad, Fairlight, Hitmen, Onslaught, F4cg,&lt;br /&gt;
Flash Inc, Alter, Lepsi, Crest, Noice, Megaunit,&lt;br /&gt;
Ascraeus, Nitros, Wrath Designs, Nostalgia, Antic.&lt;br /&gt;
 &lt;br /&gt;
Still there are rumours that Censor, Light and Horizon&lt;br /&gt;
will do a comeback on the 64, but honestly i don't think&lt;br /&gt;
so. (Ed: Censor for sure, Light maybe..)&lt;br /&gt;
But i hope you prove me wrong with releasing some&lt;br /&gt;
really nice demos.&lt;br /&gt;
Then what can we expect from the Swedish scene in the&lt;br /&gt;
future? Lately both Fairlight and Triad have taken on a&lt;br /&gt;
lot of new members to make a massive comeback onto&lt;br /&gt;
the really active scene again.&lt;br /&gt;
A lot of the groups in Sweden are talking about a lot of&lt;br /&gt;
projects. But still we haven't seen much at all.&lt;br /&gt;
I will try to type something about the latest releases&lt;br /&gt;
from some of the groups in Sweden.&lt;br /&gt;
 &lt;br /&gt;
FAIRLIGHT: released some quality cracks in the last&lt;br /&gt;
months. But they just lost their talented Polish&lt;br /&gt;
cracker Moonchild to Hitmen.&lt;br /&gt;
Sledge is still doing a great job with his board WAQ&lt;br /&gt;
which is considered by many foreign guys as the best&lt;br /&gt;
board in Sweden.&lt;br /&gt;
Planned releases are 'LEGALIZE IT', a  demo by Tron.&lt;br /&gt;
'REFORMATION ISSUE #11', 'DEVIL TRACKS 3' and some&lt;br /&gt;
small projects such as a single file demo and tools.&lt;br /&gt;
 &lt;br /&gt;
TRIAD: Gained a lot of new members in the last 2 months.&lt;br /&gt;
&lt;br /&gt;
Quality cracks have been released and a firstie too.&lt;br /&gt;
Cracks will always come as long as there are the games&lt;br /&gt;
A small demo and a picture by Sliver that won the&lt;br /&gt;
Flags'96 party this year.&lt;br /&gt;
Triad has three boards up and running at the moment.&lt;br /&gt;
Antidote is rumoured to be the best thing that has&lt;br /&gt;
happened to the Swedish scene in years.&lt;br /&gt;
Planned release are as always quality cracks, demos,&lt;br /&gt;
a gfx collection, a mag (ED: Swapper's Guide) and some&lt;br /&gt;
first releases now and then.&lt;br /&gt;
 &lt;br /&gt;
F4CG: A lot of cracks and first releases. As always.&lt;br /&gt;
They have lost their board in the states some time ago.&lt;br /&gt;
(ED: Dream Park, shared with Avt).&lt;br /&gt;
They gained another, (ED: Holiday Inn Cambodia) but&lt;br /&gt;
they lost that one too some days later.&lt;br /&gt;
The best thing that has happened to F4cg according&lt;br /&gt;
to many, is that they got some of the Avantgarde&lt;br /&gt;
members when Avt died.&lt;br /&gt;
Planned things are the Tribute 2 in November and a&lt;br /&gt;
demo is also said to be produced by Devil and some&lt;br /&gt;
more members.&lt;br /&gt;
(ED: sad news being that their Tribute party was&lt;br /&gt;
cancelled and they have lost a lot of members lately)&lt;br /&gt;
 &lt;br /&gt;
FLASH INC: Not much has been heard from this group.&lt;br /&gt;
The last few months only Morpheus seems to be the&lt;br /&gt;
active guy in FHI when it comes to calling the Swedish&lt;br /&gt;
boards.&lt;br /&gt;
Planned releases are the comeback of their mag&lt;br /&gt;
Hotshot. It's votesheet was spread some months ago.&lt;br /&gt;
But since there has been almost no sign of them at all.&lt;br /&gt;
The last i heard was that their German member called&lt;br /&gt;
Warp 8 had done a totally new outfit for their mag and&lt;br /&gt;
he was also coding some demo parts for their demo.&lt;br /&gt;
(ED: also heard that Moon was to release a msx coll.)&lt;br /&gt;
 &lt;br /&gt;
ANTIC: Not much has happened since they released&lt;br /&gt;
their demo on the Party V in Denmark. But some rumour&lt;br /&gt;
says that they will release a demo in the near future.&lt;br /&gt;
A 2nd graphics collection by Creeper is also said to&lt;br /&gt;
be released. (ED: titled: 'Creepshow 2')&lt;br /&gt;
 &lt;br /&gt;
ACTIVE: Well not much has happened n this group over&lt;br /&gt;
the last months. But now that the summer is over they&lt;br /&gt;
have been spotted on some Swedish boards.&lt;br /&gt;
Trident is composing a lot of tunes these days.&lt;br /&gt;
Rumour has it they will release their 7 years demo in&lt;br /&gt;
the near future.&lt;br /&gt;
 &lt;br /&gt;
ALTER: is the most active group in Sweden, if you look&lt;br /&gt;
at the amount of demos in the last year.&lt;br /&gt;
But now some of the members have joined the Polish&lt;br /&gt;
group Lepsi Developments, and one member for Noice.&lt;br /&gt;
But even if they only have 3 or 4 members left, they&lt;br /&gt;
still managed to release another small demo called&lt;br /&gt;
'Yet another meeting demo'.&lt;br /&gt;
 &lt;br /&gt;
WRATH DESIGNS: Just recently took 4th place at the&lt;br /&gt;
Assembly'96 with their demo 'Stupidity 3' A really good&lt;br /&gt;
demo. Most said that they deserved 2nd place in the&lt;br /&gt;
compo.&lt;br /&gt;
With this demo they marked their return into the&lt;br /&gt;
active scene after 1.5 years of silence.&lt;br /&gt;
More demos are to be released in the future. All we can&lt;br /&gt;
hope for is that it won't take another 18 months to be&lt;br /&gt;
released. They also share the bbs Antidote with Triad.&lt;br /&gt;
MEGAUNIT: Their latest release ws released on the&lt;br /&gt;
Assembly '96 party. It was their 3rd note writer&lt;br /&gt;
collection. They have members from a lot of places&lt;br /&gt;
around the globe.&lt;br /&gt;
Planned releases are 'SCS COLLECTION 3', 'DEAFMANIA 2',&lt;br /&gt;
and a demo and a graphics collection from Ranz &amp;amp;amp; Jb.&lt;br /&gt;
 &lt;br /&gt;
NOICE: Not much has happened to this demo group.&lt;br /&gt;
They gained some members and lost some.&lt;br /&gt;
RUmour has it that they are planning to release a demo&lt;br /&gt;
and a gfx collection by Stasi.&lt;br /&gt;
But those rumours have been in the air for a longtime&lt;br /&gt;
now.&lt;br /&gt;
But they say that it will come soon, so we will just have&lt;br /&gt;
to wait and see.&lt;br /&gt;
 &lt;br /&gt;
Well there you have it. I only took those groups which&lt;br /&gt;
have a real hq in Sweden. Game lables in Sweden????&lt;br /&gt;
Well sure we have two of those.&lt;br /&gt;
One is not that unknown called Cherry Soft which has&lt;br /&gt;
spread some really nice previews of their coming&lt;br /&gt;
games.&lt;br /&gt;
Games like 'Bouncy Balls' and a lot more high quality&lt;br /&gt;
games and then we have a new games lable called&lt;br /&gt;
Ambush Designs. Some of you mmight recognize this&lt;br /&gt;
group. But if you didn't know it, Ambush is dead as a&lt;br /&gt;
demo lable.&lt;br /&gt;
They will only release high quality games for the 64.&lt;br /&gt;
Not one day coded puzzle games, but real games like in&lt;br /&gt;
the old days. Nice graphics,music and nicely styled.&lt;br /&gt;
Fun games that you don't throw away after some hours&lt;br /&gt;
Support the scene with buying games.&lt;br /&gt;
&lt;br /&gt;
The final point on gender today is my personal view on&lt;br /&gt;
the scene today.&lt;br /&gt;
I know you all know that it's not the same as some years&lt;br /&gt;
ago, but it's still a place where you have fun. Think&lt;br /&gt;
about it.&lt;br /&gt;
Can you really imagine how much the scene has meant&lt;br /&gt;
for us all??? I mean how many guys have been in the&lt;br /&gt;
the scene???&lt;br /&gt;
 &lt;br /&gt;
Some compare the scene to drugs and why not.&lt;br /&gt;
I get a kick from swapping. I love to open those sends&lt;br /&gt;
and i really like those demos.&lt;br /&gt;
Just take an old demo and turn it on, there you are in a&lt;br /&gt;
new world.&lt;br /&gt;
Some get their kick from cracking and some from&lt;br /&gt;
hacking cards. We all do our part for the scene.&lt;br /&gt;
 &lt;br /&gt;
With some final words i would like to say to you all,&lt;br /&gt;
thanks.. and i really mean it.&lt;br /&gt;
Because if it wasn't for you their wouldn't be what we&lt;br /&gt;
all call the scene.&lt;br /&gt;
Keep it alive by  doing your part.&lt;br /&gt;
We have what many others don't have these days.&lt;br /&gt;
Fun and friendship, isn't that what its all about? You&lt;br /&gt;
tell me.&lt;br /&gt;
 &lt;br /&gt;
Yours sincerly&lt;br /&gt;
Violator/Alpaflight&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_5</id>
		<title>Domination 08 Interview 5</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_5"/>
				<updated>2010-06-08T20:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                      *   Interview - Motley/F4cg   *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome dear reader to the already mammoth interview&lt;br /&gt;
section of Domination.&lt;br /&gt;
The following interview has taken over two years to be&lt;br /&gt;
realised, having spoken with the 'victim' on a&lt;br /&gt;
conference, we arranged to have this interview done&lt;br /&gt;
quite some time ago, but it never became a reality,&lt;br /&gt;
until now atleast.&lt;br /&gt;
 &lt;br /&gt;
Presenting a good friend of mine, the one, the only..&lt;br /&gt;
 &lt;br /&gt;
                               &amp;amp;gt;&amp;amp;gt; MOTLEY of F4CG &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
An active member of the Fantastic Four Cracking&lt;br /&gt;
Group, responsible for their famous website on the&lt;br /&gt;
Internet and for his efforts in the long gone Genesis&lt;br /&gt;
Project.&lt;br /&gt;
Enjoy.&lt;br /&gt;
General Editor.&lt;br /&gt;
D - Domination&lt;br /&gt;
M - Motley/F4cg&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Welcome to the Domination magazine, firstly, as normal,&lt;br /&gt;
please introduce yourself to the readers.&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
Well.. my name is XXXXXXXXXXXX, 23 years old, known by&lt;br /&gt;
the name Motley, a member of the oldest living family,&lt;br /&gt;
known as F4CG and the Internet manager of&lt;br /&gt;
PROPAGANDA.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
For sometime now you have been somewhat inactive on&lt;br /&gt;
the board/mail scene, although your Internet&lt;br /&gt;
activities as with most sceners these days, is quite&lt;br /&gt;
strong. Will you again return to previous activities?&lt;br /&gt;
What are your future plans on the C64?&lt;br /&gt;
And what are your current jobs for Fantastic Four&lt;br /&gt;
Cracking Group?&lt;br /&gt;
M)&lt;br /&gt;
My inactivities most strongly started when my best&lt;br /&gt;
friend Scope/F4cg died in a accident. For that reason&lt;br /&gt;
it has been quite difficult for me to get the old &amp;quot;click&amp;quot;&lt;br /&gt;
when it comes to activities on the C64 scene.&lt;br /&gt;
Slowly, but safely, i'm raising my activity on the scene&lt;br /&gt;
again.&lt;br /&gt;
When it comes to board activities, i'm not sure if i will&lt;br /&gt;
pick that up, as i already got caught for hacking and&lt;br /&gt;
carding a few years back and it kind of left it's traces&lt;br /&gt;
to the whole deal of making calls. I'm not planning to get&lt;br /&gt;
caught again. When it comes to the Internet, i see&lt;br /&gt;
myself more like a &amp;quot;senior&amp;quot; when it comes to sceners&lt;br /&gt;
on the net (and irc), except maybe for a few American&lt;br /&gt;
demo groups.&lt;br /&gt;
So i decided to stick to it, as an interesting counter&lt;br /&gt;
part for the boards. And suddenly the INTERNET&lt;br /&gt;
hysteria started.. And here we all are.&lt;br /&gt;
When it comes to my future plans concerning the C64&lt;br /&gt;
scene, i will continue my work with PROPAGANDA On-line,&lt;br /&gt;
the Internet version of PROPAGANDA magazine.&lt;br /&gt;
Putting Propaganda On-line seemed to create some&lt;br /&gt;
kind of trend on the C64 Internet community, seeing&lt;br /&gt;
more mags getting their way to the net in the form of&lt;br /&gt;
Homepages.&lt;br /&gt;
My activities concerning F4CG willincrease in near or&lt;br /&gt;
late future, probably some part on the &amp;quot;cracking&amp;quot;&lt;br /&gt;
field, aswell on the Intro-coding field.&lt;br /&gt;
We'll see...&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
You have been around for quite sometime, i remember&lt;br /&gt;
when i first asked you for this interview several&lt;br /&gt;
years ago, but the vortex of time forced it to be&lt;br /&gt;
delayed until now.&lt;br /&gt;
Your scene career must be quite extensive, could you&lt;br /&gt;
please give the readers some background on what&lt;br /&gt;
groups you have been in, what jobs you have&lt;br /&gt;
performed and the basic highlights and history of&lt;br /&gt;
Motley.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
Well.. The first &amp;quot;known-for-it's-skills&amp;quot; group i joined&lt;br /&gt;
was ROYALTY (with members like Kingfisher/Triad and&lt;br /&gt;
Alfatech/Censor Design), DEATHSECTOR (remember the&lt;br /&gt;
demos, Budweiser 1-3, Heineken and Koff?), during my&lt;br /&gt;
time travelling a board, i met this boy who was quite sad&lt;br /&gt;
and destroyed that nobody called his board, so i&lt;br /&gt;
decided to give him a hand. I renamed the board to&lt;br /&gt;
Black Rain, and together with 2 other groups, we&lt;br /&gt;
managed to raise that board up, later the board&lt;br /&gt;
renamed and is in today's board history remembered&lt;br /&gt;
as a TOP-ELITE board, namely  * Divine Ultimatum * with&lt;br /&gt;
the Sysop  Chameleon.&lt;br /&gt;
After DSR i joined Vision with  Scope, there i got to&lt;br /&gt;
know the boys Newscopy/F4CG and Jucke/GP that led&lt;br /&gt;
into a lifetime friendship.&lt;br /&gt;
After Vision i joined Genesis Project, after some&lt;br /&gt;
fuck ups from people (no names) i was forced to leave&lt;br /&gt;
it, i spent a year around hacking/phreaking, also&lt;br /&gt;
starting the H/P group * Phreakuenz * with friends.&lt;br /&gt;
I wasn't playing an active role in the C64 scene, more&lt;br /&gt;
like on the h/p scene, then i was asked to join&lt;br /&gt;
Red Sector Inc, and i did. After 7 hours Newscopy&lt;br /&gt;
asked me if i wanted to join Genesis Project and after&lt;br /&gt;
a little thinking i decided to rejoin them.&lt;br /&gt;
I stayed there 'till the end, when we decided to take&lt;br /&gt;
GP to the grave and most of us joined F4CG, my&lt;br /&gt;
current group. Under my time in various groups i did&lt;br /&gt;
mail trading, modem trading, intro coding, cracking,&lt;br /&gt;
hacking and phreaking, i also worked as one of the&lt;br /&gt;
staff members in a long forgotten magazine called&lt;br /&gt;
World News, after that i dedicated my &amp;quot;magazine&amp;quot; life&lt;br /&gt;
to Propaganda and have stayed there ever since.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
I'm not sure if you are aware, but the current C64&lt;br /&gt;
magazine industry has boomed in quality, with board&lt;br /&gt;
based magazines pushing joirnalism to a peak never&lt;br /&gt;
witnessed before in the C64 history.&lt;br /&gt;
What is your opinions on the magazines of today&lt;br /&gt;
compared with several years ago? is there room for&lt;br /&gt;
more improvements?&lt;br /&gt;
M)&lt;br /&gt;
The journalism in the magazine for sure has grown a&lt;br /&gt;
more professional touch to the magazine industry,&lt;br /&gt;
except for a few &amp;quot;magazine-wars&amp;quot; here and there&lt;br /&gt;
(hint)  8)&lt;br /&gt;
The past years i really haven't read that many&lt;br /&gt;
magazines, but comparing todays few top magazines&lt;br /&gt;
with the magazines 5-7 years back, a slight difference&lt;br /&gt;
could be noticed.&lt;br /&gt;
Few weeks back i was reading the first issue of&lt;br /&gt;
PROPAGANDA written ofcourse by the DUDE himself,&lt;br /&gt;
Antichrist/GP, i found it VERY entertaining, this guy&lt;br /&gt;
was pushing the other magazines to the ground with his&lt;br /&gt;
hard words. And i mean REALLY pushing and he made&lt;br /&gt;
one hell of a good job with it aswell.&lt;br /&gt;
I think todays magazine may not quite share the same&lt;br /&gt;
humorous journalistic approaches of that time, but i&lt;br /&gt;
guess times change.&lt;br /&gt;
Ofcourse magazines of today have finally realised&lt;br /&gt;
what Antichrist realised back in the old days when he&lt;br /&gt;
created the first Disk Based magazine in the world&lt;br /&gt;
Sex'n'Crime, that media is power.&lt;br /&gt;
Ofcourse there will always be magazines that may use&lt;br /&gt;
that advantage for their own private purposes, but i&lt;br /&gt;
think that with todays journalism, you all Scene-&lt;br /&gt;
journalists have to think twice before you cross the&lt;br /&gt;
line, b'coz the journalism today is more dedicated to&lt;br /&gt;
research than ever before.&lt;br /&gt;
 &lt;br /&gt;
So a word of wisdom to all C64 Scene journalists out&lt;br /&gt;
there: &amp;quot;Think before you write, or regret it infront of&lt;br /&gt;
the whole scene for the rest of your career&amp;quot; 8)&lt;br /&gt;
Other than that i think it's really good to have all these&lt;br /&gt;
magazines still running and i'm hoping that more will&lt;br /&gt;
show up, especially on the demo side. One very positive&lt;br /&gt;
sign i saw on the scene thepast year(s) was a new born&lt;br /&gt;
magazine on the American market, namely DRIVEN (keep&lt;br /&gt;
up the good work boys) giving a small boost to the&lt;br /&gt;
American demo industry and also giving more of an&lt;br /&gt;
inside view of NTSC coding demo groups of today.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
If you had a choice to create the ALL TIME C64 SCENE&lt;br /&gt;
GROUP and had the chance to grab any scener from&lt;br /&gt;
current times as member, who would you take in and&lt;br /&gt;
why? and what would you call the group (Motley Crew 8)&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
An interesting though. Really hard to say about&lt;br /&gt;
CURRENT TIME scneers..&lt;br /&gt;
Well.. first of all iwould take Electric/Extend for his&lt;br /&gt;
excellent graphics, MrSex/Byterapers and&lt;br /&gt;
Bob/Censor Design for their excellent coding skills,&lt;br /&gt;
Walker/F4cg for his swapping skills, Pri/Oxyron,&lt;br /&gt;
Drax/Vibrants and Amj/SideB/Byterapers for their&lt;br /&gt;
creative music styles and Newscopy/F4cg for his&lt;br /&gt;
good leader characteristics.&lt;br /&gt;
This would make a perfect DEMO group. But for a&lt;br /&gt;
PERFECT cracking group i would really need some&lt;br /&gt;
people from the old scene, but that's another story :)&lt;br /&gt;
Name of the group? Dream Team? :) Neeext....&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your favourites of ALL-TIME:&lt;br /&gt;
Crack Group: Ikari + Talent&lt;br /&gt;
Cracker: Snacky/GP&lt;br /&gt;
Bbs: Mystic Cavern/GP&lt;br /&gt;
H/P: (what? group? person?) this is actually an&lt;br /&gt;
ANTI-HERO, CLIFFSTOLL (who caught the german CCC and&lt;br /&gt;
wrote the book - The Cuckoo's Egg)&lt;br /&gt;
Painter: Electric/Extend&lt;br /&gt;
Coder: MrSex/Byterapers&lt;br /&gt;
Musician: Martin Galway (game music), Drax/Vibrants&lt;br /&gt;
(demo music)&lt;br /&gt;
Swapper: Charlie/Varsity (R.I.P.)&lt;br /&gt;
Magazine: Propaganda&lt;br /&gt;
NTSC fixer: Vizz/Empire&lt;br /&gt;
Game: Bounty Bob Strikes Back (Miner 2049'er Part 2)&lt;br /&gt;
Demo: Suburbia/1001 Crew&lt;br /&gt;
Scene Party: Horizon '90&lt;br /&gt;
Scene Year: 1989&lt;br /&gt;
Food: Pasta&lt;br /&gt;
Drink: a cold bottle of (Finnish) [Gin -  Long Drink]&lt;br /&gt;
Woman: Marilyn Monroe&lt;br /&gt;
Movie: Star Wars Trilogy &amp;amp;amp; Apocalypse Now&lt;br /&gt;
Hobby: Mixing music and designing graphics&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Your handle MOTLEY, where did you get it from?&lt;br /&gt;
What is the reason for you to choose this handle, and&lt;br /&gt;
is it your only one?&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
My handle originally comes from MOTLEY CRUE, hahaha..&lt;br /&gt;
not that hard to guess, back in the old times i liked the&lt;br /&gt;
group quite much and i really needed to comeup with a&lt;br /&gt;
handle, my other frinds had stupid handles like MrEvil&lt;br /&gt;
and shit like that so after awhile i decided to take that&lt;br /&gt;
as my handle after checking the dictionary what it&lt;br /&gt;
meant :) Check yourself :)&lt;br /&gt;
Once on my scene career i decided to support a semi&lt;br /&gt;
small German group called Extacy (yes, i know, there&lt;br /&gt;
were atleast 3 of them), as i didn't want people to know&lt;br /&gt;
that it was me, Chameleon came up with the name&lt;br /&gt;
Pyromancer for me.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
The illegal scene has gone through changes for the&lt;br /&gt;
worse over the last couple of years. English&lt;br /&gt;
companies have  sold  out to go Amiga and Console&lt;br /&gt;
crazy and only strong believers have stayed with the&lt;br /&gt;
C64.&lt;br /&gt;
What do you think is the best way for the scene to&lt;br /&gt;
thrive once again, games? Internet? Market in other&lt;br /&gt;
countries?&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
Ironically the game market has been converted in to a&lt;br /&gt;
form where SCENERS produce the games. But i think&lt;br /&gt;
that is only a positive sign.&lt;br /&gt;
More games for the people! The Internet has for sure&lt;br /&gt;
given anew more flexible BOOST to the scene itself.&lt;br /&gt;
Slowly the cracking market is converting more and&lt;br /&gt;
more into the Internet, Propaganda introducing the&lt;br /&gt;
idea of counting first releases from the Net than from&lt;br /&gt;
the boards.&lt;br /&gt;
Giving wider perspective. This is only a natural&lt;br /&gt;
evolution for the cracking market and the only thing&lt;br /&gt;
that will save the competition of 1st releases.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
When GENESIS PROJECT died, were you at all reluctant&lt;br /&gt;
to join F4CG? Was there any other group you and your&lt;br /&gt;
Swedish counterparts had in mind?&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
There was no &amp;quot;empty&amp;quot; time between the death of GP and&lt;br /&gt;
us joining F4CG. After some time of thinking we decided&lt;br /&gt;
to put GP to it's everlasting sleep and at the same time&lt;br /&gt;
join F4CG. It was quite natural that the Swedish part of&lt;br /&gt;
GP &amp;quot;the family&amp;quot; would join F4CG together, except for&lt;br /&gt;
Jucke who didn't really like the whole idea of taking GP&lt;br /&gt;
down.&lt;br /&gt;
I wasn't really sure what i felt about it, as GP was very&lt;br /&gt;
close to my heart. But after some time, the feeling of a&lt;br /&gt;
family came back in a form of F4CG.&lt;br /&gt;
When we &amp;quot;the family&amp;quot; joined F4CG, we brought our GP&lt;br /&gt;
way-of-thinking with us and adapted it to the core of&lt;br /&gt;
F4CG.&lt;br /&gt;
 &lt;br /&gt;
So we made F4CG &amp;quot;shine&amp;quot; even more brightly like GP&lt;br /&gt;
did. Others can ofcourse have a different view about&lt;br /&gt;
this matter, but this is my perspective about the whole&lt;br /&gt;
deal. Very positive.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Rumours about our lost friend Scope/F4cg say that&lt;br /&gt;
he was murdered, could you clear this up and tell the&lt;br /&gt;
readers any further news that may put the&lt;br /&gt;
curiousness to rest.&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
Scope's death of today is still a mystery that never&lt;br /&gt;
will be solved. There are only 2 possibilities. He fell on&lt;br /&gt;
the tracks on the subway or he was pushed when he&lt;br /&gt;
was under heavy influence of alcohol. We will never&lt;br /&gt;
know the truth, but only carry the hurting memory in&lt;br /&gt;
our hearts.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
For new sceners entering the scene, what words of&lt;br /&gt;
advice could you give them so that they could more&lt;br /&gt;
easily achieve what they wish, should a scener go&lt;br /&gt;
legal or illegal? and what is your definition of &amp;quot;LAME&amp;quot;&lt;br /&gt;
and &amp;quot;ELITE&amp;quot;?&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
Word of advice to the newbies: Check who you are&lt;br /&gt;
talking with/about, think before you act, know the&lt;br /&gt;
history of the C64 scene, don't try to act cocky&lt;br /&gt;
before you are worth doing that, respect elders.&lt;br /&gt;
Definition of LAME and ELITE. The lame part suites well&lt;br /&gt;
on Mr.Brain(less)/Onslaught when i met him on IRC.&lt;br /&gt;
After his failing attempts to loud-mouth at me the&lt;br /&gt;
whole channel decided to jump at him. It's not really any&lt;br /&gt;
news, if the people on the channel see a pure lame&lt;br /&gt;
wanna-be they will for sure react.&lt;br /&gt;
The most hilarious part of it was when he was trying to&lt;br /&gt;
rag on Shark/INC, if you boys know your scene&lt;br /&gt;
history then you know Shark will more or less win.&lt;br /&gt;
Checking Mr.Brain's scene knowledge showed his very&lt;br /&gt;
little knowabouts of the scene personalities on this&lt;br /&gt;
specific channel, making a total fool out of himself&lt;br /&gt;
(teach your people, David :)&lt;br /&gt;
Then again he probably is just another nice guy&lt;br /&gt;
&amp;quot;trying&amp;quot; to protect something he doesn't have. Let's&lt;br /&gt;
just say that he made an ass out of himself that time.&lt;br /&gt;
Ever since i haven't had any debates with him. That is&lt;br /&gt;
ONE definition of a lamer, or a LAME act.&lt;br /&gt;
 &lt;br /&gt;
The whole perspective of lameness is quite wide and we&lt;br /&gt;
could spend a whole night discussing it, but i think you&lt;br /&gt;
all get the picture. ELITE, also an interesting subject&lt;br /&gt;
to talk about, like LAMENESS is about perception.&lt;br /&gt;
What makes one elite and why? Elitism is most of the&lt;br /&gt;
time about attitude. Some have it, some don't.&lt;br /&gt;
Usually the ones who don't have it and are still&lt;br /&gt;
searching for it will never find it and automatically fall&lt;br /&gt;
into the opposite catogory. These words may sound&lt;br /&gt;
cocky and not that positive, but that's the way the&lt;br /&gt;
scene works, accept it or leave.&lt;br /&gt;
About the legal and illegal issues concerning the part&lt;br /&gt;
of newbies, i think that the choice shall be totally&lt;br /&gt;
personal. The two scenes, crack-scene and&lt;br /&gt;
demo-scene are quite different from each other and&lt;br /&gt;
follow a bit different guidelines.&lt;br /&gt;
If you are new and don't know what to choose, i think&lt;br /&gt;
you should try'em both. You will most likely survive&lt;br /&gt;
longer on the demo scene.&lt;br /&gt;
 &lt;br /&gt;
Go for it, support the scene, give it a try, be a hero or&lt;br /&gt;
fool, the choice is yours. Good luck.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Definately agree with you concerning attitude with&lt;br /&gt;
elite and lameness, i also believe that a persons action&lt;br /&gt;
and releases count also. Moving on, do you have any&lt;br /&gt;
scene/commercial related activities on any other&lt;br /&gt;
computer/console format? and what are your&lt;br /&gt;
ventures on the Internet these days? is it the future?&lt;br /&gt;
M)&lt;br /&gt;
Around '88 i spent a few years simultaneously being a&lt;br /&gt;
part of the ATARI ST scene, after that i really haven't&lt;br /&gt;
had that much interest joining other scenes.&lt;br /&gt;
Well i could add that i spent some glorious years on the&lt;br /&gt;
hack/phreak scene though (ed: same), and almost&lt;br /&gt;
started even two PC-Demo groups, but they really&lt;br /&gt;
didn't make me &amp;quot;click&amp;quot;.&lt;br /&gt;
C64 scene will always be my scene, always and forever.&lt;br /&gt;
&lt;br /&gt;
Concerning Internet, today i work professionally with&lt;br /&gt;
developing Internet applications and systems aswell as&lt;br /&gt;
working as a Webmaster and a Webdesigner at a small&lt;br /&gt;
company here in Stockholm City.&lt;br /&gt;
On the scene side i will continue adapting the C64 to the&lt;br /&gt;
net in any possible best way with working with the&lt;br /&gt;
[Propaganda Magazine] On-Line and creating few C64&lt;br /&gt;
related sites on the side. When it comes to the question&lt;br /&gt;
if the Net is the future? No, it's not the future, it's the&lt;br /&gt;
PRESENT and it will grow and grow 'till a perfect&lt;br /&gt;
harmony will be found concerning the issues&lt;br /&gt;
C64 vs. The Net.&lt;br /&gt;
But i still believe in a strong mail-scene activity.&lt;br /&gt;
Thoughit will decrease drastically in the past coming&lt;br /&gt;
5 years and transform into a pure Net-Courier deal.&lt;br /&gt;
 &lt;br /&gt;
Something of an interest about the net is when old&lt;br /&gt;
ex-sceners are taking an interesting approach to&lt;br /&gt;
todays scene and even returning in a sense.&lt;br /&gt;
Suddenly when everyone hit the net, the past and&lt;br /&gt;
present scene emerged in a way. You find yourself&lt;br /&gt;
meeting someone who was your &amp;quot;hero&amp;quot; way back on&lt;br /&gt;
the scene and really interact with him, learn to know&lt;br /&gt;
him and even perhaps brainwash him to re-join the&lt;br /&gt;
wonderful life of the scene.&lt;br /&gt;
So Internet definitely gave a NEW life for the scene&lt;br /&gt;
itself.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Over the years there must be quite a few people you&lt;br /&gt;
have befriended and made association with, here is&lt;br /&gt;
the time to send some international greetings..&lt;br /&gt;
M)&lt;br /&gt;
I send my golden handshakes to these people/groups:&lt;br /&gt;
Cycleburner/Msp, Qed/Triangle, Kingfisher and&lt;br /&gt;
Arrow/Triad, Bob+Geggin+Pyscho+Alfatech/Censor&lt;br /&gt;
Design, Tgd/Camelot, DeathSector, Sledge/Flt, Gene&lt;br /&gt;
and Freestyle/Illusion, The old GP clan, Shark/Inc,&lt;br /&gt;
Dd/Fbr, Bod/Talent, Majesty/Onslaught, Scs+Trc,&lt;br /&gt;
Byterapers, Hitmen, Scat and Psychobilly/Trsi, Wow,&lt;br /&gt;
Case/Rmj, Cc, Witty/Onslaught, The NTSC-sceners&lt;br /&gt;
and ofcourse to everyone in my group and probably&lt;br /&gt;
a few hundred more that i don't remember...&lt;br /&gt;
It's been fun, dudes :)&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time Tony, are there any last words&lt;br /&gt;
to leave a final impression on the audience?&lt;br /&gt;
 &lt;br /&gt;
M)&lt;br /&gt;
If you never had it, you never will.. The Scene'96.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Dear reader hope you've enjoyed this very long&lt;br /&gt;
and interesting interview.&lt;br /&gt;
It was conducted over the Internet.&lt;br /&gt;
Check out the Propaganda homepage at:&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
                                                                        Sincere Regards;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_4</id>
		<title>Domination 08 Interview 4</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_4"/>
				<updated>2010-06-08T20:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                        *  Interview: Walker/F4cg  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome back reader to this already mammoth&lt;br /&gt;
interview section this edition.&lt;br /&gt;
This time it features no coder, graphician or musician,&lt;br /&gt;
but a mail trader from the past who still remains with&lt;br /&gt;
us today.&lt;br /&gt;
I'm sure many of you know him for his deeds in groups&lt;br /&gt;
like  Oneway, Light, Active, G*P and more recently, F4cg&lt;br /&gt;
Proudly i present a personal friend and a really nice&lt;br /&gt;
guy!&lt;br /&gt;
                                    WALKER of F4CG&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D - Domination&lt;br /&gt;
W - Walker/F4cg&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Hello Jonas and welcome to the magazine. You are quite&lt;br /&gt;
well known already in the scene, but some may still be&lt;br /&gt;
unfamiliar with you.&lt;br /&gt;
So, please introduce yourself to the audience..&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Hi David! Well, well. Where shall i start.&lt;br /&gt;
Male. Born in Sweden on 26th June, 1976. Blond, fair&lt;br /&gt;
hair and blue eyes. I like being with friends, beers,&lt;br /&gt;
cider and i got a big passion for women.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
How does it feel to have finished with the army and&lt;br /&gt;
return to normal scene activities? Does the army&lt;br /&gt;
change people in any sense?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
I am in the Airforce, not the army. However, as i will&lt;br /&gt;
continue my military training next year it will be great&lt;br /&gt;
to have some months being a &amp;quot;civilian&amp;quot;.&lt;br /&gt;
I will either go to Bosnia as an Un/ifor-soldier or i&lt;br /&gt;
will become an officer in the Swedish Airforce.&lt;br /&gt;
I can't really say that people change after their&lt;br /&gt;
military training.&lt;br /&gt;
Some might, especially if you are a ranger. Afterall, i&lt;br /&gt;
don't know. I have changed for the bad, but for the&lt;br /&gt;
good.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
I've known you for a few years myself, but i'm quite&lt;br /&gt;
sure you've been around longer than that. Could you&lt;br /&gt;
give the readers a history on when you joined the C64&lt;br /&gt;
scene, what groups you've been in, and any highlights&lt;br /&gt;
in your scene career.&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
In Spring 1989 i got my C64. It was the old dustbin with&lt;br /&gt;
a tape recorder and some tapes. A friend of mine had&lt;br /&gt;
already a disk drive and i enjoyed more being at his&lt;br /&gt;
place playing games from disks.&lt;br /&gt;
In the Summer i bought my own disk drive, and i started&lt;br /&gt;
to collect everything i got my hands on.&lt;br /&gt;
That Autumn i started to get mags and demos from&lt;br /&gt;
another neighbour who bought disks from a guy in the&lt;br /&gt;
&amp;quot;yellow pages&amp;quot;.&lt;br /&gt;
We started calling around some Swedish people, asking&lt;br /&gt;
them to swap with us. At that time we built our first&lt;br /&gt;
group, PUBLIC ENEMY.&lt;br /&gt;
Some of my first contacts was Richard/FLT,&lt;br /&gt;
Questor/ONEWAY and Waco/LIGHT. All of them elite guys&lt;br /&gt;
but somehow tired of lamers calling them all the time.&lt;br /&gt;
I got another contact, Slice/FUTURE DESIGN (became&lt;br /&gt;
Antic later on), and he told me that there already&lt;br /&gt;
existed a P.E., so we changed our name to STRATO.&lt;br /&gt;
I got more and more contacts and suddenly one day in&lt;br /&gt;
January 1990, Questor/Oneway asked me to join them&lt;br /&gt;
and so i did.&lt;br /&gt;
I was in their group for a while, never got any wares&lt;br /&gt;
or so and got kicked out two weeks after the Horizon&lt;br /&gt;
party.&lt;br /&gt;
Tried to join several groups, but ended up in the&lt;br /&gt;
Swedish demo group WARRANT.&lt;br /&gt;
Had a really good time there with some group meetings&lt;br /&gt;
and so on. When i was in Oneway, i advertised in&lt;br /&gt;
Sex'n'Crime after contacts. So in the August 1990,&lt;br /&gt;
after i had came home from my vacation, i had over 150&lt;br /&gt;
sendings laying on my bed. That was the jolly times.&lt;br /&gt;
After some months in WRT some troubles came up,&lt;br /&gt;
Oneway accused me for stealing their music player and&lt;br /&gt;
their packers.&lt;br /&gt;
As the WRT guys was close friends with Oneway, they&lt;br /&gt;
believed them. So without letting the Warrant leader&lt;br /&gt;
know it, they kicked me out.&lt;br /&gt;
I called up Hellraiser/PARAGON and suddenly i was in&lt;br /&gt;
there.&lt;br /&gt;
Poison/Warrant, the leader of WRT, came home from&lt;br /&gt;
vacation and called me up and begged on his knees for&lt;br /&gt;
me to rejoin them. The time in PARAGON was just great.&lt;br /&gt;
Lots of cracks and even some demos.&lt;br /&gt;
When Sham/ZONE 45 joined them we got a mag,&lt;br /&gt;
Smooth Criminal! But all good things must come to an end&lt;br /&gt;
When Sham joined LIGHT i followed him.&lt;br /&gt;
Hellraiser got really upset, because he got an offer&lt;br /&gt;
from CENSOR DESIGN some months earlier, and&lt;br /&gt;
refused. He refered to group loyalty.&lt;br /&gt;
The time in LIGHT was somehow different. Being in&lt;br /&gt;
group which is already highly established is just too&lt;br /&gt;
easy. Its just to spread their wares, but afterall&lt;br /&gt;
isn't it too nice to be forgotten in the memberstatus,&lt;br /&gt;
which Sham and i was in Brutal III demo.&lt;br /&gt;
In Light i had some quarrals with some members,&lt;br /&gt;
especially Spirou. So for some months i also was&lt;br /&gt;
Partyman/Tristar and i also was a member of Deicide,&lt;br /&gt;
ofcourse not at the same time.&lt;br /&gt;
Light got more and more inactive and i got an offer&lt;br /&gt;
from ACTIVE and i joined them.&lt;br /&gt;
Was in there for a while just spreading their cracks.&lt;br /&gt;
One day Newscopy and Jucke of Genesis Project&lt;br /&gt;
called me up and asked me to join, and so i did.&lt;br /&gt;
The time in G*P was just great, we had lots of good&lt;br /&gt;
times at our meetings and at parties around&lt;br /&gt;
Scandinavia.&lt;br /&gt;
At January 1st G*P died and most of us joined F4CG,&lt;br /&gt;
and thats it, my scene career.&lt;br /&gt;
I must say that looking at over 150 sendings and&lt;br /&gt;
joining G*P are the true highlights but getting a modem&lt;br /&gt;
rules too!&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are  your jobs in  F4cg? and what have been your&lt;br /&gt;
past duties? have you ever coded, painted or done&lt;br /&gt;
music?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Well, i guss i am the only C64 guy who are still truely in&lt;br /&gt;
classic mail swapping. I also get originals and do&lt;br /&gt;
modeming, if you call that duties. I will also get an&lt;br /&gt;
Internet account in December.&lt;br /&gt;
To be honest, i have tried everything. But due to no&lt;br /&gt;
skills everything failed and i got bored of it,&lt;br /&gt;
mail trading rules!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What is your opinion on the decline in megaswapping&lt;br /&gt;
lately and have you ever yourself had problems with&lt;br /&gt;
the post?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Well, people grow up. Get real jobs or study at&lt;br /&gt;
University so i can understand that people got no time&lt;br /&gt;
for it. However was it times when people like RCS,&lt;br /&gt;
ASLIVE, DEATHSTALKER, DENSE, BAZE and NIGHTSHADE&lt;br /&gt;
was around.&lt;br /&gt;
After i had got those 150 sendings, i had no money to&lt;br /&gt;
send at all. So i cheated all  stamps and put less stamps&lt;br /&gt;
on the letters. The post took them all and i had to get&lt;br /&gt;
the disks at the Police office.&lt;br /&gt;
When i joined G*P i was about to do a mega send,&lt;br /&gt;
cheated all stamps and they never dried enough, the&lt;br /&gt;
post took them all, but i got them back two days later,&lt;br /&gt;
the first took four months.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
In your absense from the scene, SIXX/F4CG took over&lt;br /&gt;
your contacts.&lt;br /&gt;
Rumours say that you didn't like the way he dealt with&lt;br /&gt;
your mail friends, or that some people disliked SIXX for&lt;br /&gt;
some unknown reasons.&lt;br /&gt;
What is the truth in this? Just hype or...?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Then the rumour is wrong! Sixx wanted to start&lt;br /&gt;
mailswapping and then we saw the perfect time to start&lt;br /&gt;
was when i was about to join the Airforce.&lt;br /&gt;
He got my contacts and made it his way, the Amiga way.&lt;br /&gt;
I can also understand that some people might dislike&lt;br /&gt;
his way. No Letters, no notes, just the lastest wares&lt;br /&gt;
on one disk.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Magazines come and go, but in the last two years the&lt;br /&gt;
quality has improved. What are your favourite&lt;br /&gt;
magazines these days and why?&lt;br /&gt;
W)&lt;br /&gt;
Propaganda, Driven, Domination, Relax and Vandalism!&lt;br /&gt;
Are there any other?&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What do you think is the most enjoyable section of the&lt;br /&gt;
scene? Mail, Board, or Internet? Should the boards&lt;br /&gt;
be kept for tradition or should the Internet take over&lt;br /&gt;
in hope of some old sceners returning?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
From my point of view, i must say mail. I have always&lt;br /&gt;
mail traded and will always do until the day when i put&lt;br /&gt;
my C64 in the basement.&lt;br /&gt;
The boards are nice, the problem is how to find ways&lt;br /&gt;
to call out.&lt;br /&gt;
Things to call oncome and the phone companies are&lt;br /&gt;
getting safer and safer. The board scene will&lt;br /&gt;
decrease while the Internet will get BIG!&lt;br /&gt;
The net is the future.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Some members of F4CG and ONSLAUGHT have been in&lt;br /&gt;
disagreement with each other for some months now.&lt;br /&gt;
The media battles on, involving conflicts between this&lt;br /&gt;
mag, Propaganda and Vandalism News.&lt;br /&gt;
What do you have to say on this subject, is it right to&lt;br /&gt;
keep the battle going? or do you think it should be&lt;br /&gt;
settled? or is there another way?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Silly question, i think its just crap, and i see no point&lt;br /&gt;
being involved in it.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
If you had a choice in choosing any scener, any mag,&lt;br /&gt;
or any bbs for the ULTIMATE group (todays scene)&lt;br /&gt;
who would they be and what would you call the group?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
First, i will divide the group into three sections,&lt;br /&gt;
crack, demo and mag sections.&lt;br /&gt;
 &lt;br /&gt;
Crack Section:&lt;br /&gt;
Suppliers: Newscopy and Splatterhead.&lt;br /&gt;
Crackers: Ignorance, Jack Alien, The Burglar and Ream&lt;br /&gt;
Fixers: Crackers mentioned above and Jolz.&lt;br /&gt;
Board: WHQ The Dungeon, EHQ Wares Aquarium.&lt;br /&gt;
Sysops: The Alchemist and Sledge.&lt;br /&gt;
 &lt;br /&gt;
Demo Section:&lt;br /&gt;
Coders: Crossbow, Druid, MrSex, Graham,Goz,Devil,Kf&lt;br /&gt;
Gfx'ers: Deekay, Cruise, Carrion, Owen and Draz.&lt;br /&gt;
Musicians: Mitch, Dane and Zyron.&lt;br /&gt;
 &lt;br /&gt;
Mag Section:&lt;br /&gt;
The mag would be a mix between The Pulse, Driven,&lt;br /&gt;
Propaganda,Domination,Corruption,Mamba and&lt;br /&gt;
Vandalism.&lt;br /&gt;
 &lt;br /&gt;
Editors: Duke, Elwix, Newscopy, Jazzcat, Jack Daniels,&lt;br /&gt;
Peter, Vengeance and so on...&lt;br /&gt;
 &lt;br /&gt;
The group would be called  THE KINGS!&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Your all tim-favourites of the following:&lt;br /&gt;
Crack groups: Ikari+Talent,Dominators,Legend,Triad,&lt;br /&gt;
Fairlight and lots more.&lt;br /&gt;
Crackers: Tri-Dos,Strider,Powerplant,Macronit,3d,&lt;br /&gt;
Rockstar and more.&lt;br /&gt;
Demo  groups: Triad, Censor Design, Scoop Design,&lt;br /&gt;
Ian+Mic, Ash+Dave, 2000AD, Ikari, Nato,Life/Riffs,&lt;br /&gt;
Crest, Tat and lots more.&lt;br /&gt;
Coders: Bob,Swallow,Crossbow,Maduplec,Kingfisher,&lt;br /&gt;
Daw,Spikes and more.&lt;br /&gt;
Graphicians: The Sarge, Dragon, Sensei, Di-Art and&lt;br /&gt;
Electric.&lt;br /&gt;
Musicians: Jch,Drax,Rob Hubbard,Matt+Fred Gray.&lt;br /&gt;
Magazines: Sex'n'Crime, Corruption.&lt;br /&gt;
Demos: Wonderland series.&lt;br /&gt;
Bbs: Wares Aquarium and The Dungeon.&lt;br /&gt;
Sexual position: Up her ass!&lt;br /&gt;
Music group: Kiss,Danzig,Laibach,Type-o-Negative,&lt;br /&gt;
old hardrock.&lt;br /&gt;
Woman: Blond, big breasts, long legs.&lt;br /&gt;
Food: Steaks, Pizza, Hamburgers.&lt;br /&gt;
Drink: Beer, Cider and Fanta.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What do you think is the best hope for scene&lt;br /&gt;
rejuvination? Polish/Czech appearance? Legal&lt;br /&gt;
fanzine increase? more games?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
I have no idea. Maybe a mix of all?!?&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your goals in real life and in the scene? Tell&lt;br /&gt;
us what you hope to achieve..&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Real life, become and officer in the Swedish Airforce.&lt;br /&gt;
Continue doing what i do, getting a FAST Pentium and&lt;br /&gt;
maybe a Nintendo 64.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
I'm sure you have quite a few people you wish to say&lt;br /&gt;
hello to, feel free to do so.&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Sure, hello! to: Newscopy, Motley, Sixx, Riddler,&lt;br /&gt;
Trasher, Motion, Twoflower, Jayce, Marcus, Aktie,&lt;br /&gt;
Tranziie, Draz, Devil, Zyron, Jucke, Taper, Surder,&lt;br /&gt;
Gerwin, Sledge, Enduro, Tomcat, Ice, Sodapop, Tronic,&lt;br /&gt;
Total Chaos, Sham, Hellraiser, Zator, Dirty C, Ra,&lt;br /&gt;
Master Jam, Morpheus, Creeper, Violator, Satan, Ray,&lt;br /&gt;
Baze, R.c.s., Duke, Neotec, Splatterhead, Spectator,&lt;br /&gt;
Lord Crucifer, Styx, Sdi, Nightshade, Cba, Poison,&lt;br /&gt;
White Lion, Smiley, Dense, Brego, X-Raffi, Jazzcat,&lt;br /&gt;
Vengeance and lots, lots more..&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time Walker, i hope you enjoy this&lt;br /&gt;
edition. Any last words to leave a final impression on&lt;br /&gt;
the audience?&lt;br /&gt;
 &lt;br /&gt;
W)&lt;br /&gt;
Nope. Bye!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This interview was conducted via snailmail, hope you&lt;br /&gt;
enjoyed it!&lt;br /&gt;
                                                                               Best Regards;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_3b</id>
		<title>Domination 08 Interview 3b</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_3b"/>
				<updated>2010-06-08T20:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;GREMLIN/BEYOND FORCE interview continued..&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Your handle, GREMLIN, why did you choose this name?&lt;br /&gt;
and have you had any other handles?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Actually all the credit for picking my name goes to&lt;br /&gt;
Barracuda. He is nowadays in Extend as far as i know.&lt;br /&gt;
He was the one who suggested the name to me and&lt;br /&gt;
after a while of consideration i took it and have it ever&lt;br /&gt;
since. It is also my only handle i've used in the scene.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you ever done any commercial work on C64 or&lt;br /&gt;
other platforms, such as games or utilities? or have&lt;br /&gt;
any future plans to do so?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I have had some plans to code a game and i coded a long&lt;br /&gt;
time ago a two player tetris clone with bizarre pieces,&lt;br /&gt;
but it turned out that i was not going to make it a&lt;br /&gt;
commercial product and it isn't finished up to this day.&lt;br /&gt;
Anyway, i haven't had any really serious attempts to&lt;br /&gt;
make money with my C64. It's only a nice hobby. But when&lt;br /&gt;
talking about other platforms, i sure am going to make&lt;br /&gt;
money with computers.&lt;br /&gt;
Besides i am studying computer science in a University&lt;br /&gt;
and in a few years i'm going to be diploma engineer, so&lt;br /&gt;
i'll probably work pretty much with computers in the&lt;br /&gt;
future.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What words of advise can you offer to the learning&lt;br /&gt;
programmers out there? How should they go about&lt;br /&gt;
things to improve their abilities?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Ofcourse if they are really into programming, the best&lt;br /&gt;
way to learn it the right way is to study computer&lt;br /&gt;
science. If not in the university then in some kinda&lt;br /&gt;
institution or something like that. Aslo it helps if you&lt;br /&gt;
have good skills in mathematics. So you never know&lt;br /&gt;
too much about mathematics.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Anything you wish to change to your demo entry at&lt;br /&gt;
Assembly? Also the placings, a lot of people say WRATH&lt;br /&gt;
should have been higher, whats your opinion?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
There is only one thing i would like to change in the&lt;br /&gt;
demo and its the vertical mapping routine, which should&lt;br /&gt;
have included a really fast doom clone and some more&lt;br /&gt;
interesting effects. Now it is just nearly finished and&lt;br /&gt;
shows only a small piece of it's potential. There are&lt;br /&gt;
deadlines you know.&lt;br /&gt;
 &lt;br /&gt;
About the placings, i'm very happy with my second place&lt;br /&gt;
finish. Byterapers deserve well their victory and&lt;br /&gt;
Mr.Sex is really a great coder. Too bad he couldn't&lt;br /&gt;
have the best effects included in the demo. Actually&lt;br /&gt;
the comeback of Byterapers is a good example of a&lt;br /&gt;
proper comeback of a great team, since they are&lt;br /&gt;
still producing high quality wares.&lt;br /&gt;
And my opinion about WRATH.. hmm.. i don't know. It may&lt;br /&gt;
well be that the demo should have been placed higher,&lt;br /&gt;
but i'm sure as hell not the right person to answer&lt;br /&gt;
that, because i don't remember one single effect from&lt;br /&gt;
the demo (and no, i'm not proud of that).&lt;br /&gt;
 &lt;br /&gt;
One more thing that sucks about Assembly.&lt;br /&gt;
They haven't paid the prices yet for this year and not&lt;br /&gt;
for the last year either. I'm a bit mad about this.&lt;br /&gt;
Other prices for other categories have been paid but&lt;br /&gt;
not the C64 prices. I know they aren't that big prices,&lt;br /&gt;
but you tend to feel that C64 isn't that important to&lt;br /&gt;
the organisers which really sucks. They always&lt;br /&gt;
promise to pay but never seem to get it done.&lt;br /&gt;
This is why i'm going to boycott Assembly'97 if there is&lt;br /&gt;
going to be one and they haven't paid the prices&lt;br /&gt;
before it. I'd like to use this opportunity to say to all&lt;br /&gt;
fans on C64 that you shouldn't release anything on&lt;br /&gt;
C64 at Assembly '97 unless the organisers start to&lt;br /&gt;
show some respect to our machine. Go to some other&lt;br /&gt;
party.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your goals in real life and in the scene?&lt;br /&gt;
Tell us what you hope to achieve..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Hmmm.. my goals.. well i don't have any. Okay, to be&lt;br /&gt;
honest i have some goals one is ofcourse finishing&lt;br /&gt;
this interview. But to real life plans. My number one&lt;br /&gt;
goal is to continue my studies and try to graduate&lt;br /&gt;
some day and get a nice job before it. Well there are&lt;br /&gt;
some other plans but i'll probably keep'em to myself.&lt;br /&gt;
In C64 scene my biggest goal is to keep the great&lt;br /&gt;
traditions of Beyond Force alive. I'm happy to say that&lt;br /&gt;
i'm not the only one left though. I have no serious plans&lt;br /&gt;
to produce something extraordinary but to have fun&lt;br /&gt;
in the scene as well as i can.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What has BEYOND FORCE got planned on C64 in the&lt;br /&gt;
future? could you give us any news or memberstatus?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
The  biggest plan we have is now arranging a meeting,&lt;br /&gt;
which will be held in Sam/Beyond Force's place in&lt;br /&gt;
January 1997. This is really the first proper meeting&lt;br /&gt;
we've had for a long, long time and many Beyonders&lt;br /&gt;
should be present. We may even release a meeting&lt;br /&gt;
demo or something, you never know.&lt;br /&gt;
I'll try to give some sort of memberstatus. It won't be&lt;br /&gt;
complete, i won't make such stupid promises, but here&lt;br /&gt;
goes:&lt;br /&gt;
Hazor,Axeman,Sam,Solomon,Tnt,Gremlin,Pioneer,Boss,&lt;br /&gt;
Rsb,Himuli,Xentrix,Napalm,Tlb,Jake,Sage,Jogi,Ali,Dare,&lt;br /&gt;
Max and some others.. Sorry can't remember all there&lt;br /&gt;
is so many of us. I have to say that many of them are&lt;br /&gt;
nowadays more into PCs but they still have an interest&lt;br /&gt;
in the good old C64.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Whats your opinion on the demo group Reflex and their&lt;br /&gt;
past demos Access Denied, Radio Napalm and&lt;br /&gt;
Mathematica?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Well, well, well.. ehm Reflex? Reflex who? Just kidding.&lt;br /&gt;
To be honest i didn't know about them before Assembly&lt;br /&gt;
1996 where they released a demo, which bugged like&lt;br /&gt;
hell in the democompo. Too bad. One member of Reflex&lt;br /&gt;
told that there was some very interesting stuff that&lt;br /&gt;
wsn't shown on the big screen.&lt;br /&gt;
At Assembly many active C64 people told me about&lt;br /&gt;
Reflex and i had a chance to see some parts of their&lt;br /&gt;
releases. I have to say that i was pretty impressed.&lt;br /&gt;
This is exactly the problem when you have breaks in&lt;br /&gt;
scene activities, you really don't know whats in or&lt;br /&gt;
whats out, though it can be a benefit too when you&lt;br /&gt;
make a demo. That way you don't tend to get ideas from&lt;br /&gt;
other people's demos.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Heres your chance to say hellos to your friends and&lt;br /&gt;
aquaintances, go for it..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I'll keep it short and send greetings to everyone i've&lt;br /&gt;
swapped with, been in contact with and especially all&lt;br /&gt;
the good friends i've had in the scene through to this&lt;br /&gt;
day (this is one question which could have had an&lt;br /&gt;
answer way too large).&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time Gremlin, i hope you enjoy this&lt;br /&gt;
edition of Domination. any last words to leave a final&lt;br /&gt;
impression on the readers?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Thanks to you too. I'm very honored to be interviewed&lt;br /&gt;
to a disk magazine which at least to me seemed to be&lt;br /&gt;
of pretty high standard. And this is to all the sceners&lt;br /&gt;
out there, try to get a hold of our old demos aswell as&lt;br /&gt;
the new ones, if you haven't seen'em and be prepared&lt;br /&gt;
to have a brand new product from the everlasting&lt;br /&gt;
Beyond Force sometime in 1997 and the huge 10-years&lt;br /&gt;
demo in 1998. Keep the faith!&lt;br /&gt;
 &lt;br /&gt;
Signed: Gremlin/Beyond Force.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
So this draws a conclusion to the very interesting&lt;br /&gt;
interview i with the main programmer of Beyond Force.&lt;br /&gt;
If you have the availability of the Internet check out&lt;br /&gt;
the Beyond Force web page at:&lt;br /&gt;
 &lt;br /&gt;
                         XXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                                             Yours;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_3a</id>
		<title>Domination 08 Interview 3a</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_3a"/>
				<updated>2010-06-08T20:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                *  Interview: Gremlin/Beyond Force  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome dear reader to the interview section.&lt;br /&gt;
You may have enjoyed some of the previous&lt;br /&gt;
personalities interviewed already this edition, this&lt;br /&gt;
one doesn't make an exception in the quality&lt;br /&gt;
entertainment standard either.&lt;br /&gt;
 &lt;br /&gt;
Being in the scene for over a decade, he is a&lt;br /&gt;
programmer of exceptional ability.&lt;br /&gt;
From the roots of the Finnish elite, he has helped&lt;br /&gt;
produce many demonstrations on C64 for the&lt;br /&gt;
established group, BEYOND FORCE.&lt;br /&gt;
 &lt;br /&gt;
Proudly presenting to you, BF's main programmer..&lt;br /&gt;
 &lt;br /&gt;
                       &amp;amp;gt;&amp;amp;gt; GREMLIN of BEYOND FORCE &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D - Domination&lt;br /&gt;
G - Gremlin/Beyond Force&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Hello Gremlin and a warm welcome to the DOMINATION&lt;br /&gt;
magazine.&lt;br /&gt;
You are quite known already in the C64 scene, but some&lt;br /&gt;
may still be unfamiliar with you, please introduce&lt;br /&gt;
yourself to the audience..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Okay.. I'm Gremlin of Beyond Force, my real name is&lt;br /&gt;
XXXXXXXXXXXXXXX, i'm 21 years old and studying&lt;br /&gt;
computer science in Helsinki University of Technology&lt;br /&gt;
for the third year after passing my second year&lt;br /&gt;
doing my military service.&lt;br /&gt;
In case you didn't know, Helsinki is ofcourse the&lt;br /&gt;
capital of Finland.&lt;br /&gt;
(btw: you can check my homepage at:&lt;br /&gt;
                      XXXXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
You are probably best known for your work in&lt;br /&gt;
Beyond Force, but could you please give us a history&lt;br /&gt;
on when you first entered the scene and what groups&lt;br /&gt;
and events have happened up until present time..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I got my C-64 more or less a decade ago in 1986 and i&lt;br /&gt;
got interested in all these crackers and demo groups&lt;br /&gt;
pretty soon. I followed the scene a pretty long time&lt;br /&gt;
before i picked on doing something for myself.&lt;br /&gt;
It was much of just swapping wares and admiring the&lt;br /&gt;
work of various people like Finnish Gold and the rest.&lt;br /&gt;
I really wasn't in any group back in those days. It was&lt;br /&gt;
in the beginning of 1990 when we started a group&lt;br /&gt;
named Cursor with a few friends (Doom, Barracuda&lt;br /&gt;
and some others) in my home town Savonlinna.&lt;br /&gt;
I'm not very proud of these products we did release&lt;br /&gt;
during the early months of 1990, but we were pretty&lt;br /&gt;
productive and started to get an idea of the&lt;br /&gt;
capabilities of the machine. At the time me and my&lt;br /&gt;
friends were not anymore very impressed by all&lt;br /&gt;
multiplexers and rastersplit routines the demos were&lt;br /&gt;
full of at the time. Instead we were very impressed by&lt;br /&gt;
demos from Horizon, Beyond Force and Origo, just to&lt;br /&gt;
name a few..&lt;br /&gt;
Most of the time they included very innovative and&lt;br /&gt;
original stuff, which seemed to lift'em to another&lt;br /&gt;
level from the masses.&lt;br /&gt;
 &lt;br /&gt;
In May 1990 we changed the name into Dream, a Danish&lt;br /&gt;
section was formed, some people stopped the scene&lt;br /&gt;
and some joined (like Slayer who is in Origo these days)&lt;br /&gt;
Dream released a few demos during the summer 1990&lt;br /&gt;
(Destruction 1 &amp;amp;amp; 2 which were cided by me and some&lt;br /&gt;
other demos by the Danish section).&lt;br /&gt;
In the fall, me and Slayer were offered to join a brand&lt;br /&gt;
new group called Topaz Beerline, which hadn't really&lt;br /&gt;
done anything yet, but the people behind the name were&lt;br /&gt;
former members of Browbeat and some others.&lt;br /&gt;
The main man behind the group was Coax of Topaz, who&lt;br /&gt;
tragically died in an accident in the Spring 1991.&lt;br /&gt;
Our first release in Topaz Beerline was Warming Up&lt;br /&gt;
which was coded by me and D'arc of Topaz, the demo&lt;br /&gt;
was coded in a hurry just to establish a name for&lt;br /&gt;
Topaz and to let people know about us.&lt;br /&gt;
It was after this demo when Hazor of Beyond Force&lt;br /&gt;
asked me to join them (someone could talk about&lt;br /&gt;
recruiting).&lt;br /&gt;
I was ofcourse very excited to join a group whose&lt;br /&gt;
work i had watched with amazement - all those demos&lt;br /&gt;
like Phantasie, Charlatan, Splitter, Metamorphosis,&lt;br /&gt;
Insanity and Poor.&lt;br /&gt;
You really can't understand how amazing something&lt;br /&gt;
like Charlatan seemed at the time when there was no&lt;br /&gt;
Fli and to think what kind of mathematics were needed&lt;br /&gt;
to calculate metamorphosis or how the hell someone&lt;br /&gt;
could make two logos go over each other in dypp and&lt;br /&gt;
tech-tech with C64.&lt;br /&gt;
Before really joining Beyond Force i finished my last&lt;br /&gt;
demo parts released for Topaz Beerline in a demo&lt;br /&gt;
called Heating Up.&lt;br /&gt;
 &lt;br /&gt;
In fall 1990 we started to code a bigger demo for&lt;br /&gt;
Beyond Force.&lt;br /&gt;
It was to be released in the Easter 1991 at Horizon's&lt;br /&gt;
party which was eventually held in Huddinge, Sweden.&lt;br /&gt;
A lot of people showed up but the party wsn't the huge&lt;br /&gt;
C64 event it was the year before when Origo won with&lt;br /&gt;
an amazing Eldorado in a competition which many&lt;br /&gt;
(including me) consider &amp;quot;the competition&amp;quot; of the whole&lt;br /&gt;
existance of the C64 scene.&lt;br /&gt;
I mean in the Easter 1990 there were - everyone - in&lt;br /&gt;
the competition.&lt;br /&gt;
Well back to 1991 Horizon party - the democompo&lt;br /&gt;
turned out to be our success as we won with a demo&lt;br /&gt;
named &amp;quot;Anal Intruder&amp;quot; (the name really has nothing to&lt;br /&gt;
do with the routines), Flash Inc was second and&lt;br /&gt;
Panoramic Designs was third.&lt;br /&gt;
So the demo includes my first work for Beyond Force.&lt;br /&gt;
After that i have released various demos with many&lt;br /&gt;
friends from Beyond Force, there's a story behind&lt;br /&gt;
everyone of them, but if i start to write details, this&lt;br /&gt;
article will become way too huge. Instead i'll give you&lt;br /&gt;
some kind of list (demo name, where and when it was&lt;br /&gt;
released and the result in the demo competition).&lt;br /&gt;
Besides these demos are probably more known for all&lt;br /&gt;
the people in the scene.&lt;br /&gt;
 &lt;br /&gt;
Anal Intruder                Horizon '9   1       1st in democompo&lt;br /&gt;
Attack of Stubidos       Gathering '91      1st in democompo&lt;br /&gt;
Partytrap          Light&amp;amp;amp;Phenomena '92  2nd in democompo&lt;br /&gt;
Oh no more dots            Assembly '92     2nd in democompo&lt;br /&gt;
Attack of Stubidos 2    Assembly '93     2nd in democompo&lt;br /&gt;
Attack of Stupidos 3   Assembly '94      1st in democompo&lt;br /&gt;
Seven Years                  Assembly '95      3rd in democompo&lt;br /&gt;
Nothing but code           Assembly '96      2nd in democompo&lt;br /&gt;
 &lt;br /&gt;
The last five demos were entirely coded by me (except&lt;br /&gt;
the loaders and music-routines). So this gives you&lt;br /&gt;
some kinda picture (expecially if you haven't or have&lt;br /&gt;
seen the demos) of the events that have occured&lt;br /&gt;
related to demos that we have released in Beyond&lt;br /&gt;
Force.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What jobs do you do on C64? and have you had any&lt;br /&gt;
jobs in the past that you no longer perform such as&lt;br /&gt;
music or graphics?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
My main job is ofcourse coding and all the things&lt;br /&gt;
related to it like creating appropriate algorithms for&lt;br /&gt;
calculations and simplyfing the math to the level it&lt;br /&gt;
can be used with the very limited arithmetic and logical&lt;br /&gt;
operations of C64.&lt;br /&gt;
Besides coding i have always swapped a bit. Sometime&lt;br /&gt;
in 1990 i was very active with about 30 contacts and&lt;br /&gt;
sending stuff all the time, but since i have faded a bit&lt;br /&gt;
and nowadays it is very limited because i simply don't&lt;br /&gt;
have the time to do it (mainly because of my studies).&lt;br /&gt;
I also have drawn logos (especially when i was in Dream&lt;br /&gt;
if you can get hold of Destruction 1 + 2 you can see&lt;br /&gt;
some of my graphics).&lt;br /&gt;
Since those days i really haven't drawn that much,&lt;br /&gt;
mainly just concentrated on coding.&lt;br /&gt;
D)&lt;br /&gt;
What in your opinion should a demo contain to make it&lt;br /&gt;
appeal to the public and make it's standard above&lt;br /&gt;
average?&lt;br /&gt;
Are trackmos the way to go, traditional 'seperate part'&lt;br /&gt;
style or maybe a mixture of both?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I think that a demo serves it's purpose always if it has&lt;br /&gt;
a new idea. New ideas can really make up for&lt;br /&gt;
everything else. Also if a routine is made especially&lt;br /&gt;
fast (means made faster than anyone has ever done it)&lt;br /&gt;
it can make a demo great.&lt;br /&gt;
I always enjoy when someone has invented a new way&lt;br /&gt;
of making some routine and the new way is unusually&lt;br /&gt;
fast. Also average code linked with fab music and&lt;br /&gt;
terrific graphics can make a great demo.&lt;br /&gt;
When we get to the style of demos, trackmos are&lt;br /&gt;
definately the way to go. You can't compare old&lt;br /&gt;
multi part demos with trackmos. There is no way to&lt;br /&gt;
argue that. I also think that every trackmo should have&lt;br /&gt;
some sort of style which lasts from start to finish.&lt;br /&gt;
It makes the whole thing a lot more enjoyable.&lt;br /&gt;
I'd like to think i have managed to make something like&lt;br /&gt;
it in my latest demo &amp;quot;Nothing but code&amp;quot;, but it can be&lt;br /&gt;
very much different from it and better though.&lt;br /&gt;
 &lt;br /&gt;
Also i think you should think very carefully what you&lt;br /&gt;
write in your demos. And to write it right.&lt;br /&gt;
There's nothing  more annoying than bad english in&lt;br /&gt;
demos, though i have to confess that i have done some&lt;br /&gt;
demos i would like to write texts again.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What would you say would be your personal greatest&lt;br /&gt;
achievement on C64? Is there a routine you want to&lt;br /&gt;
programme, but haven't yet done so?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
This is a really tough question. Huh.. in assembly 1994&lt;br /&gt;
i thought that this was it. I had coded a demo all by&lt;br /&gt;
myself and also won the demo competition with some&lt;br /&gt;
routines i was really satisfied with at the time.&lt;br /&gt;
I couldn't do anything much better after it, i thought.&lt;br /&gt;
Later i thought that one thing the demo lacked was the&lt;br /&gt;
style of loader that is used in trackmos.&lt;br /&gt;
That's why i think that the best demo i have made is&lt;br /&gt;
&amp;quot;Nothing but code&amp;quot; which has routines which i'm just ok&lt;br /&gt;
with and the whole thing just works out well.&lt;br /&gt;
 &lt;br /&gt;
Actually there are a few routines of mine that are my&lt;br /&gt;
personal favourites. One is the 3-d starfield.&lt;br /&gt;
The whole main routine is in zeropage and it draws two&lt;br /&gt;
stars in one loop and the loop is below 128 bytes long.&lt;br /&gt;
I mean i optimised the thing so long and it seems even&lt;br /&gt;
nowadays impossible to make it run faster. (just try! I&lt;br /&gt;
haven't made a faster routine yet).&lt;br /&gt;
By the way it was released in the intro of &amp;quot;Party Trap&amp;quot;&lt;br /&gt;
and it can draw up to 170 stars/frame without music.&lt;br /&gt;
One other really optimised routine is in the final part&lt;br /&gt;
of &amp;quot;Attack of Stubidos 3&amp;quot; and imean with that the filled&lt;br /&gt;
vectors. The routine uses a lot of undocumented&lt;br /&gt;
commands and everything, including the 3d calculations&lt;br /&gt;
is in real time.&lt;br /&gt;
The third and maybe the most complicated one is the&lt;br /&gt;
texture mapping routine in my newest demo. It uses&lt;br /&gt;
very fast routines for one thing, but also the&lt;br /&gt;
algorithm is very optimised.&lt;br /&gt;
The program finds faster ways of calculating some&lt;br /&gt;
parts of new image when possible. It is really hard to&lt;br /&gt;
tell how it works exactly. I think it would require a very&lt;br /&gt;
article to list everything in detail.&lt;br /&gt;
One more thing about my latest demo. Many may wonder&lt;br /&gt;
why it takes only a few hundred blocks of disk-space.&lt;br /&gt;
This has nothing to do with the demo being short, it's&lt;br /&gt;
about one thing that i'm a bit proud of. My code is not&lt;br /&gt;
even packed, it just generates most of the code by&lt;br /&gt;
itself, actually all the unrolled loops are generated in&lt;br /&gt;
the beginning of a new part and almost all the tables&lt;br /&gt;
too.&lt;br /&gt;
So you can try to imagine how compact it would be if it&lt;br /&gt;
was packed, let alone crunched.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your all-time favourites:&lt;br /&gt;
 &lt;br /&gt;
Cracker group: none&lt;br /&gt;
Cracker: none&lt;br /&gt;
Demo group: Finnish  Gold, Horizon, Origo, Blackmail&lt;br /&gt;
Demo: Contest demo  (released Byterapers party 1988)&lt;br /&gt;
Coder: Fcs/Fig, Solomon/Beyond Force, Kjer/Horizon&lt;br /&gt;
              Clf/Origo, Tnt/Beyond Force, Bx/Origo&lt;br /&gt;
Musician: Rob Hubbard, Rock/Finnish Gold, Jeroen Tel,&lt;br /&gt;
                   Zardax/Origo, Jch, Amj/Byterapers&lt;br /&gt;
Graphician: Gotcha, Electric/Extend, Orc&amp;amp;amp;Hd/Blackmail&lt;br /&gt;
Disk magazine: Mamba, The one and only &amp;quot;Sex'n'Crime&amp;quot;&lt;br /&gt;
Scene party: Horizon's easter parties through 1989-91&lt;br /&gt;
Sexual position: Heh you got it totally wrong here, it's&lt;br /&gt;
                               about person not about the position.&lt;br /&gt;
Food: Pizza, Hamburgers, A good beef in a restaurant&lt;br /&gt;
Drink: Grape lemonade, Beer, etc..&lt;br /&gt;
Woman: Can't pick one.. i like so many of 'em&lt;br /&gt;
Movie: Pulp Fiction, Trainspotting&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What programmers do you respect and why?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Well, it's really a tough question to answer.  But in&lt;br /&gt;
general i think programmers respect other&lt;br /&gt;
programmers, especially the good ones.&lt;br /&gt;
Sometimes they respect programming a bit too much&lt;br /&gt;
though. To some programmers there is nothing else but&lt;br /&gt;
code in demos. That's simply because programmers&lt;br /&gt;
know so well what is hard to code and if they don't&lt;br /&gt;
know how something is done, it always impresses them.&lt;br /&gt;
I myself think that demos are not just about coding,&lt;br /&gt;
even though my latest demo &amp;quot;Nothing but code&amp;quot;&lt;br /&gt;
features only coding. This is just simply because we&lt;br /&gt;
don't have any active graphicians nor musicians in&lt;br /&gt;
Beyond Force.&lt;br /&gt;
Besides i wanted to experiment how it would work out to&lt;br /&gt;
make a demo based only on coding.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you ever been in a serious disagreement with any&lt;br /&gt;
other scener or group?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
No not really. I get along with people pretty well usually&lt;br /&gt;
but you know sometimes some people irritate you so&lt;br /&gt;
much that you say things that shouldn't be taken too&lt;br /&gt;
seriously.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
The scene has gone into a slump compared with&lt;br /&gt;
previous glory days.&lt;br /&gt;
What do you think is the best hopeto rejuvinate the&lt;br /&gt;
scene, more games? more demos?? or?..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
The games are not very important, though it all started&lt;br /&gt;
with cracking them. Sure it helps if a lot of games are&lt;br /&gt;
being released, but the issue is to keep producing top&lt;br /&gt;
quality legal wares and to do it on a regular basis so&lt;br /&gt;
that a group doesn't come along and then cease to&lt;br /&gt;
exist the next day.&lt;br /&gt;
I mean there are many groups nowadays, but there is&lt;br /&gt;
not the feeling there used to be. One thing which should&lt;br /&gt;
be carefully considered is the new sections of old&lt;br /&gt;
groups - they shouldn't release just anything.&lt;br /&gt;
They should try to keep up the name, not to terrorize&lt;br /&gt;
the reputation.&lt;br /&gt;
In the old days when an elite group released something,&lt;br /&gt;
it really was cool every single time.&lt;br /&gt;
Though i have to admit that there are great teams with&lt;br /&gt;
great products even nowadays. Things have been&lt;br /&gt;
worse. One thing not to be overlooked is the releasing&lt;br /&gt;
of diskmags. I think they are very essential and they&lt;br /&gt;
keep up the communication between many old and new&lt;br /&gt;
freaks. Actually on the technical side, many mags are&lt;br /&gt;
really impressive. The thing they should really start&lt;br /&gt;
on doing is to lift the standard of their articles, which&lt;br /&gt;
isn't by no means an easy job.&lt;br /&gt;
                                                                               CONTINUED IN&lt;br /&gt;
                                                                              NEXT CHAPTER&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_2</id>
		<title>Domination 08 Interview 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview_2"/>
				<updated>2010-06-08T20:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                       *  Interview  -  Goblin/Light  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Welcome once again to this edition's interview section.&lt;br /&gt;
This time we journey into the career of a established&lt;br /&gt;
scener from the past.&lt;br /&gt;
He is the main organiser and founder of one of the&lt;br /&gt;
legendary Swedish demo groups of all time.&lt;br /&gt;
Presenting to the scene..&lt;br /&gt;
 &lt;br /&gt;
                              &amp;amp;gt;&amp;amp;gt;  GOBLIN  of  LIGHT  &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
Some of you may have remembered their comeback&lt;br /&gt;
demo titled 'BRUTAL COMEBACK'.&lt;br /&gt;
Also the collectors out there would also know of the&lt;br /&gt;
old Light magazine 'SMOOTH CRIMINAL'.&lt;br /&gt;
The following scener has been involved in all these&lt;br /&gt;
productions as well as a graphician to the Brutal&lt;br /&gt;
series and other demos, enjoy.&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
D - Domination&lt;br /&gt;
G - Goblin/Light&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Hello and welcome to the media. You are quite known&lt;br /&gt;
already in the scene, but some may still be unfamiliar&lt;br /&gt;
with you, please introduce yourself to the readers.&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Hi there, bah! Well, i am Goblin, founder of the&lt;br /&gt;
legendary Light.&lt;br /&gt;
I started computing way back in '83, when i got my&lt;br /&gt;
first computer, a VIC-20. In '84 i got my first&lt;br /&gt;
Commodore 64.&lt;br /&gt;
I wasborn in Karlstad/Sweden on February 13, 1974,&lt;br /&gt;
but i presently reside in a small town in the vicinity of&lt;br /&gt;
Stockholm. I just got home from a 10 month service for&lt;br /&gt;
the UN and NATO in Croatia and (mainly) Hungary, so i&lt;br /&gt;
now work as a substitute teacher while i am preparing&lt;br /&gt;
myself for a trip around the world, which i, my brother&lt;br /&gt;
and a very good friend of mine (Hi Martin!) will&lt;br /&gt;
commence on October 26, 1996. We will be gone for&lt;br /&gt;
about a year and a half. Please read more about our&lt;br /&gt;
journey later in this interview.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What would you regard as your best personal&lt;br /&gt;
achievement on C64?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I guess that would be starting up Lightway back in&lt;br /&gt;
October 1988, and making it one of the all-time&lt;br /&gt;
appreciated crew in the history of the C64.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Could you please give the audience a history on when&lt;br /&gt;
you joined the C64 scene, what groups you've been in,&lt;br /&gt;
and any highlights in your scene career.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Well... I started producing lame demos and swapping in a&lt;br /&gt;
local group that we called &amp;quot;The Black Riders&amp;quot;, before&lt;br /&gt;
my pals got tired of the computer. Soon i got and offer&lt;br /&gt;
to join Tronix, a Swedish group, which i did.&lt;br /&gt;
Then in March 1988, i met Elric and joined Agile.&lt;br /&gt;
But due to some internal problems, i left, and got alot&lt;br /&gt;
of Agile people to join me in my new group, Light in&lt;br /&gt;
October 1988.&lt;br /&gt;
The rest is history... i've been there ever since, apart&lt;br /&gt;
from some later cooperations with Agile and Fairlight&lt;br /&gt;
(for five days! We must have been on drugs or&lt;br /&gt;
something...)&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your jobs in Light? and what have been your&lt;br /&gt;
past duties? have you ever done music or coded??&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Like mentioned earlier, i am the leader and organiser,&lt;br /&gt;
getting new people, getting people to DO stuff and&lt;br /&gt;
other things like that.&lt;br /&gt;
I  paint a bit, and i am editing SMOOTH CRIMINAL and help&lt;br /&gt;
out with our Web-page on the Internet.&lt;br /&gt;
Alot of these you could describe as past duties, since&lt;br /&gt;
we at the moment are lting quite low.. But we'll be back,&lt;br /&gt;
Bah!&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Can you give us any news on upcoming productions&lt;br /&gt;
from LIGHT, will Smooth Criminal be returning?&lt;br /&gt;
A new Brutality??&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
A new demo WILL be released, sooner or later!&lt;br /&gt;
Brutality 2, Brutal 4, Brutal Nintendo or whatever.&lt;br /&gt;
We'll try to release some more Smooth Criminals.&lt;br /&gt;
I talk to the others like Scooby, Rasg and Yabba quite&lt;br /&gt;
often, Flamingo and i meet alot, and we always talk&lt;br /&gt;
about new Light stuff. We'll see!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What words of advise can you offer to the learning&lt;br /&gt;
painters out there, how should they go about things&lt;br /&gt;
to improve their abilities?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Look at other peoples work, observe what is good.&lt;br /&gt;
Take your time, don't finish a work in one day.&lt;br /&gt;
Pictures have the tendency to change while the&lt;br /&gt;
computer is turned off...&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Magazines come and go, but in the last two years the&lt;br /&gt;
quality has improved. What are your favourite&lt;br /&gt;
magazines these days and why?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I haven't seen many mags recently, but yours seems&lt;br /&gt;
cool! My all-time favourites would be Magic-News,&lt;br /&gt;
Corruption and Brutal Recall.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What do you think is the most enjoyable section of the&lt;br /&gt;
scene. MAIL, BOARD or INTERNET.&lt;br /&gt;
Should the boards be kept for tradition or should the&lt;br /&gt;
Internet take over in hope of some old sceners&lt;br /&gt;
returning?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Boards are a part of the history of the 64, but i really&lt;br /&gt;
don't know their importance anymore.&lt;br /&gt;
Internet has it all... and many of the old timers are&lt;br /&gt;
there - i love it!&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
If you had a choice in choosing any scener, any mag&lt;br /&gt;
or any bbs for the ULTIMATE group, who would they&lt;br /&gt;
be and what would you call the group?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Whooeee... ok, here goes: Naturally, i only get to pick&lt;br /&gt;
Swedes, right?!&lt;br /&gt;
Coders:  All in Horizon, Flamingo,Yabba and Bob/Censor&lt;br /&gt;
Crackers: Mr.Z and Janitor/Triad, Injun inc and&lt;br /&gt;
Tycoon.&lt;br /&gt;
Graphicians: The Sarge/Triad, Scooby, Sensei/Censor&lt;br /&gt;
If they are busy, i would have to paint something..&lt;br /&gt;
Music: Thomas Danko Jr. Thats all you need.&lt;br /&gt;
Board: Wares Aquarium, which originally is a Light-BBS,&lt;br /&gt;
at that time run by Jedi/Light. It ruled!&lt;br /&gt;
Mags: Smooth Criminal and Shock.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Your all time favourites of the following:&lt;br /&gt;
Crack groups: Old Triad, Papillons and Ikari.&lt;br /&gt;
Crackers: Mr.Z/Triad, Tycoon, Strider (No.1)/Wcc-Flt&lt;br /&gt;
Demo groups: Horizon, The Judges, Scoop, Mdg.&lt;br /&gt;
Coders: Flamingo and Yabba, Kjer/Horizon,&lt;br /&gt;
Glasnost/Camelot, Fcs.Finnish Gold.&lt;br /&gt;
Graphicians: Hein Design, Dokk, Bob, The Sarge/Triad.&lt;br /&gt;
Musicians: Danko, Skyline Technics, Lords of Sonics,&lt;br /&gt;
Rob Hubbard, Martin Galway, Mon.&lt;br /&gt;
Magazines: Brutal Recall, Magic News,Mamba,Corruption&lt;br /&gt;
Demos: Last Traktor III/Horizon, Contest Demo/Finnish&lt;br /&gt;
Gold, Radwar Party Demo/Mdg.&lt;br /&gt;
Sexual position: Don't care, as long as it's the good old&lt;br /&gt;
in-out, in-out. Sucky-sucky at its best!&lt;br /&gt;
Woman: Jenny&lt;br /&gt;
Food: Anything as long as it's dead, and good tasting...&lt;br /&gt;
Drink: Absolute Vodka Kurant and Blixt Gordon.&lt;br /&gt;
Political Group: I symphasize fully with the Rebel&lt;br /&gt;
Alliance.&lt;br /&gt;
&lt;br /&gt;
D)&lt;br /&gt;
What do you think is the best hope for scene&lt;br /&gt;
rejuvination??&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Internet is doing a damn good job for the old commie.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your goals in real life and the scene? Tell&lt;br /&gt;
us what you hope to achieve..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Well, when i, sooner or later, will come home from my&lt;br /&gt;
around-the-world-trip, i will start studying, probably&lt;br /&gt;
computers. Get a good job, earn alot of money so that&lt;br /&gt;
i can have alot of vacations..&lt;br /&gt;
When it comes to Light, all our goals are already&lt;br /&gt;
accomplished. We would like to get some more demos out&lt;br /&gt;
though.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What graphicians do you respect and why?&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
The graphicians that i respect most are the early ones&lt;br /&gt;
like Bob and Dokk, cause they really set new standards&lt;br /&gt;
and produced beautiful art when the 64 still was a baby&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you ever done any commercial work on the C64&lt;br /&gt;
and other formats?? (games,utilities etc..)&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Nope, there's been some plans, but too lazy coders bah&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
The handle GOBLIN, is there a reason for choosing it?&lt;br /&gt;
Have you had any other handles??&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
I had it as a grafitti handle a long time ago, (like'83)&lt;br /&gt;
So when the time came to have one in the computer&lt;br /&gt;
business, it just came along.. Pretty ugly one, though..&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Do you know when the LIGHT Web-page on the Internet&lt;br /&gt;
will be fully completed?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Soon man, VERY soon. As a matter of fact, i am working&lt;br /&gt;
on it just now.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Well here is a chance to say hello to any friends out&lt;br /&gt;
there, feel free..&lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
That list would be just too long, and i would miss out too&lt;br /&gt;
many! Just &amp;quot;HI, Bah!&amp;quot; to all you out there who has, do&lt;br /&gt;
and always WILL see the Light.&lt;br /&gt;
Light - Brutality Itself!&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time, i hope you enjoy this edition.&lt;br /&gt;
Any last words for a final impression on the audience?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
G)&lt;br /&gt;
Yes! On October 26, me and my pal Martin are going for&lt;br /&gt;
a, like one and a half year trip around the globe!&lt;br /&gt;
Our route is: Russia/Moscow, Mongolia (Ulan Bator),&lt;br /&gt;
China (Beijing), down through China to Hong Kong and&lt;br /&gt;
Macao, Vietnam, Thailand, Malaysia, Singapore,&lt;br /&gt;
Indonesia, Australia, New Zealand, Cook Islands,&lt;br /&gt;
Fiji Islands, Hawaii, United States and finally back to&lt;br /&gt;
Europe!!!&lt;br /&gt;
If any of you out there live where we are going, it&lt;br /&gt;
would be cooool if you let us know!&lt;br /&gt;
Email us at: Zaphod(at)hem.passagen.se&lt;br /&gt;
This will be checked on a regular basis while we're out!&lt;br /&gt;
 &lt;br /&gt;
Thats it! Thanx for your time..  Goblin/Light is out!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                                        Regards&lt;br /&gt;
                                                                                     Jazzcat of&lt;br /&gt;
                                                                                       Onslaught&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview</id>
		<title>Domination 08 Interview</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Interview"/>
				<updated>2010-06-08T20:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                        * Interview: Rob Hubbard *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome reader to the regular Interview section of&lt;br /&gt;
Domination. This time we have some interesting profiles&lt;br /&gt;
from the past and present.&lt;br /&gt;
In this chapter the Domination magazine is proud to&lt;br /&gt;
introduce a legendary C64 musician from the past.&lt;br /&gt;
Music from such commercial titles like Commando, Mega&lt;br /&gt;
Apocalypse and International Karate 1 + 2.&lt;br /&gt;
I proudly present to you..&lt;br /&gt;
 &lt;br /&gt;
               &amp;amp;gt;&amp;amp;gt; ROB HUBBARD of ELECTRONIC ARTS &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
 &lt;br /&gt;
This Interview was originally conducted for the legal&lt;br /&gt;
publication Commodore Fever by Everlasting Style, but&lt;br /&gt;
after it's release, i feel it deserves publication in this&lt;br /&gt;
magazine for 'scene recognition' and for those who&lt;br /&gt;
respect Rob Hubbard, as one of the most original and&lt;br /&gt;
possibly best musicians on this machine. Enjoy..&lt;br /&gt;
 &lt;br /&gt;
D - Domination&lt;br /&gt;
R - Rob Hubbard/EA&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Welcome to the media, and this magazine, i am quite&lt;br /&gt;
sure most people know who you are, or at least seen&lt;br /&gt;
you in the credits page of Commercial software.&lt;br /&gt;
But could you please state who you are and give the&lt;br /&gt;
audience some knowing of what you do..&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I started in the computer scene in 1982 and moved to&lt;br /&gt;
the USA in 1988 working for Electronic Arts.&lt;br /&gt;
My job title is Audio Tech. Director, better known as&lt;br /&gt;
Rob Hubbard.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
On C64 i remember your musical work for such&lt;br /&gt;
classics as 'Mega Apocalypse'. THere are many other&lt;br /&gt;
titles i've long forgotten, how many games have&lt;br /&gt;
featured tracks you have composed? is it possible to&lt;br /&gt;
name them all?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Action Biker - Masteronics&lt;br /&gt;
Hunter Patrol - Masteronics&lt;br /&gt;
Monty on the run - Micro Projects/Gremlin graphics&lt;br /&gt;
Gremlins -  i don't think this was published&lt;br /&gt;
Master of Magic - Digital Computers/Masteronic&lt;br /&gt;
Chimera - Firebird&lt;br /&gt;
The Last V8 - Digital Computers/Masteronic&lt;br /&gt;
Battle of Britain - P.s.s.&lt;br /&gt;
Human Race - Masteronic (Originally called &amp;quot;Evolution&amp;quot;)&lt;br /&gt;
Spirit of Adventure - Masteronic&lt;br /&gt;
Phantom of the Asteroids&lt;br /&gt;
Thing on a spring - Gremlin&lt;br /&gt;
Gerry the germ - Firebird&lt;br /&gt;
Commando - Elite&lt;br /&gt;
One man and his droid - Masteronic&lt;br /&gt;
Zoids - Martech&lt;br /&gt;
Rasputin - Firebird&lt;br /&gt;
Crazy Comets  - Martech&lt;br /&gt;
Geoff Capes Strongman - Martech&lt;br /&gt;
Show Jumping - Alligata&lt;br /&gt;
Formula 1 - Masteronic&lt;br /&gt;
Thrust - Firebird&lt;br /&gt;
International Karate - System 3&lt;br /&gt;
Kentilla - Masteronic&lt;br /&gt;
Vollyball - Masteronic&lt;br /&gt;
Samfox Poker - Martech&lt;br /&gt;
Spellbound - Masteronic&lt;br /&gt;
Video poker - Masteronic&lt;br /&gt;
Warhawk - Firebird&lt;br /&gt;
W.a.r. - Martech&lt;br /&gt;
Ninja - Masteronic&lt;br /&gt;
Chain Reaction/Zoolook - Kele line Games&lt;br /&gt;
Flash Gordon - Masteronic&lt;br /&gt;
Sanxion - Thalamus&lt;br /&gt;
Sigma 7 - Durell&lt;br /&gt;
Knukebusters - Melbourne House&lt;br /&gt;
Lightforce - Gargoyle Games&lt;br /&gt;
Thanatos - Durell&lt;br /&gt;
Tarzan - Martech&lt;br /&gt;
Food Fued - Firebird (2 versions that never shipped)&lt;br /&gt;
Dragon's Lair 2 - Software Projects&lt;br /&gt;
Deepstrike - Durell&lt;br /&gt;
Wiz - Melbourne House&lt;br /&gt;
Shockway Rider - Gargoyle games&lt;br /&gt;
Delta - Thalamus (special interactive loading tune)&lt;br /&gt;
Ace 2 - Cascade Games&lt;br /&gt;
Sabotuer 2 - Durell&lt;br /&gt;
Monty on the run 2 - Gremlin&lt;br /&gt;
Nemesis the Warlock - Martech&lt;br /&gt;
I Ball - Firebird&lt;br /&gt;
Virgin Atlantic Flyer - Maxwell Technology Ltd&lt;br /&gt;
International Karate plus - System 3&lt;br /&gt;
19 - Cascade games&lt;br /&gt;
Pulsator - Martech  (can't remember what this is)&lt;br /&gt;
Trojan - Durell (can't remember anything about this)&lt;br /&gt;
Pandora - Firebird&lt;br /&gt;
Starpaws - Software Projects&lt;br /&gt;
Wolf - Gargoyle games (no idea what this was)&lt;br /&gt;
Bmx Kids - Firebird (has samples in it)&lt;br /&gt;
Big 4 pack/Arcade Classics - Firebird (uses samples)&lt;br /&gt;
Rainbow Dragon - Firebird (uses samples)&lt;br /&gt;
Mega Apocalypse - Martech (follow up 'Crazy Comets')&lt;br /&gt;
????? - Firebird (some kind of train game)&lt;br /&gt;
Skate or Die - Electronic Arts&lt;br /&gt;
1 on 1 - Electronic Arts&lt;br /&gt;
Kings of the beach - Electronic Arts&lt;br /&gt;
Hockey - Electronic Arts&lt;br /&gt;
 &lt;br /&gt;
Other miscellaneous stuff from the 1980's..&lt;br /&gt;
Thunder Cats - Atari St&lt;br /&gt;
Jupitor Probe - Atari St&lt;br /&gt;
Hydrafoil Amstrad - Spectrum&lt;br /&gt;
Extirpator - Atari St&lt;br /&gt;
Goldrunner - Atari St, based on Human Race tune&lt;br /&gt;
5 a side soccer - Amstrad only&lt;br /&gt;
Music score for Knight Tyme&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
The most popular musicians seemed to have always&lt;br /&gt;
adapted to the development of their own music editor.&lt;br /&gt;
JCH, JEROEN TEL, FALCO PAUL etc.. did you code your&lt;br /&gt;
own editor? and have you used other musician's&lt;br /&gt;
editors??&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I used my own source code and driver. Everything was&lt;br /&gt;
done in machine code. I have not used any other editor&lt;br /&gt;
on C64, but i have used many MIDI sequencer programs.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
You have been on several computer formats for quite&lt;br /&gt;
a few years now. Please give the readers a history on&lt;br /&gt;
when you first started and what has happened up to&lt;br /&gt;
the present day.&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I started in 1982 learning BASIC programming and then&lt;br /&gt;
got a C64. I learned 6502 and later moved to Z80 for&lt;br /&gt;
Amstrad and Spectrum machines. I did projects on the&lt;br /&gt;
Atari 8 bit machines and then on the Atari St and Amiga.&lt;br /&gt;
In 1988 i moved to the USA and started working for EA.&lt;br /&gt;
I did projects on the PC,NES,SNES and Sega Genesis.&lt;br /&gt;
I have supervised other projects on the Playstation&lt;br /&gt;
and Sega Saturn.&lt;br /&gt;
Nowadays i am not writing music anymore, but doing&lt;br /&gt;
more management of the projects.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What are your favourites:&lt;br /&gt;
Food: Italian&lt;br /&gt;
Drink: Red wine&lt;br /&gt;
Movie: Star Wars Trilogy&lt;br /&gt;
C64 game: Thing on a spring&lt;br /&gt;
Ibm game: Most adventure games&lt;br /&gt;
Amiga game: Populous&lt;br /&gt;
Demo group: -&lt;br /&gt;
C64 musician: Martin Galway or David Whittaker&lt;br /&gt;
C64 graphician: -&lt;br /&gt;
C64 programmer: Tony Crowther or YAK&lt;br /&gt;
Real life music group: Lots of bands&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What Computer/Musical related equipment do you own?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I own a PC Pentium and i still have an old C64.&lt;br /&gt;
I have a Piano, but no other music equipment.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Which musicians do you respect? and why??&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I like many classical composers ranging from Mozart&lt;br /&gt;
to Stravinscky. I also like Ralph Vaughn Williams and&lt;br /&gt;
Prokovief.&lt;br /&gt;
There are some film composers that i like such as John&lt;br /&gt;
Williams and Jerry Goldsmith.&lt;br /&gt;
I respect these people because i have studied their&lt;br /&gt;
music in depth. They all have natural ability and&lt;br /&gt;
mastery of melody, harmony and rhythm.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
How much time do you spend on a music? and which one&lt;br /&gt;
is your longest amount of time spent on?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Most of the C64 projects were done in a day or two.&lt;br /&gt;
The longest project was spread over 2 weeks (Delta).&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Do you like conversions of music? If so, how should it&lt;br /&gt;
be done to be accepted by the public?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
You have to do the best you can when you are doing&lt;br /&gt;
a conversion from one platform to another.&lt;br /&gt;
You have to make reasonably intelligent decisions&lt;br /&gt;
about how the music is going to be ported.&lt;br /&gt;
In extreme cases, it is often better to rewrite the&lt;br /&gt;
music for the new platform.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Which skills have you improved most over the years?&lt;br /&gt;
Improvisation? musical theory? techniques?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I have always been good at music theory and&lt;br /&gt;
composition techniques. I have improved greatly in&lt;br /&gt;
film music styles and orchestration.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What do you think is your best work on C64?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
There was a middle period which produced the best&lt;br /&gt;
stuff. The early games were very safe and&lt;br /&gt;
generally middle of the road.&lt;br /&gt;
I think Sanxion would have to be my favorite.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What style of music do you think it best to improve a&lt;br /&gt;
musicians skills. Classical? Jazz? Spanish Guitar even?&lt;br /&gt;
Or does it matter per individual?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Classical music is good to study as you can generally&lt;br /&gt;
buy the scores. You can study the score and learn&lt;br /&gt;
about arranging melody development and harmony - it&lt;br /&gt;
just takes a lot of work.&lt;br /&gt;
Jazz is more about playing - it is more fun to play than&lt;br /&gt;
to listen to, unless you are listening to the great&lt;br /&gt;
legends of Jazz.&lt;br /&gt;
In all music you should always try to find the elements&lt;br /&gt;
which make  it good music apposed to trite music.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
What has ELECTRONIC ARTS got planned for the future?&lt;br /&gt;
Can you reveal any secrets?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
We are always pushing the new technologies here at&lt;br /&gt;
EA. That means, graphics, audio and gameplay.&lt;br /&gt;
Check out our new Playstation titles MADDEN 97 and&lt;br /&gt;
SOVIET STRIKE.&lt;br /&gt;
We meet with people like Dolby Labs and Intel and try to&lt;br /&gt;
influence the direction that new technologies are&lt;br /&gt;
going.&lt;br /&gt;
The new things are Dolby surround sound and then&lt;br /&gt;
DVD - Rom with AC-3 audio.&lt;br /&gt;
In Europe the audio is MPEG 2 7.1. These are very cool&lt;br /&gt;
audio technologies and should be standard by 1999!&lt;br /&gt;
The big  problem for software companies is the huge&lt;br /&gt;
cost of development - that means that your product&lt;br /&gt;
HAS to be successful and that the companies don't take&lt;br /&gt;
any risks.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Did you get paid much per game? Which title reaped the&lt;br /&gt;
most reward in:&lt;br /&gt;
A) SATISFACTION   and   B) MONEY&lt;br /&gt;
R)&lt;br /&gt;
Back in the mid 80's i was making (for me at the time)&lt;br /&gt;
fairly good money. I think the biggest i got paid for was&lt;br /&gt;
DELTA. The most satisfying were SANXION, KENTILLA,&lt;br /&gt;
THING ON A SPRING and MASTER OF MAGIC.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Have you had any serious disagreements with the&lt;br /&gt;
production team or distributing lable?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
I've had my disagreements - i still find it insane that&lt;br /&gt;
many producers make decisions about audio without&lt;br /&gt;
any real knowledge of what they are talking about.&lt;br /&gt;
Nowadays i just try to help them as much as i can and&lt;br /&gt;
inform them of the various implications of their&lt;br /&gt;
decisions.&lt;br /&gt;
I try not to get involved with their choices and feelings&lt;br /&gt;
about music content, unless it is really bad.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
I am quite sure over the years you have accumilated&lt;br /&gt;
quite a lot of friends and aquaintances. Here is your&lt;br /&gt;
chance to say hellos..&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
Just to say hello and thanks to everyon i've met over&lt;br /&gt;
the years.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks for your time, any last words to leave a final&lt;br /&gt;
impression on the audience?&lt;br /&gt;
 &lt;br /&gt;
R)&lt;br /&gt;
The C64 era was great fun, and we developed a special&lt;br /&gt;
culture that will never be recreated again.&lt;br /&gt;
We all had a blast doing those games.&lt;br /&gt;
 &lt;br /&gt;
D)&lt;br /&gt;
Thanks once again pal, enjoy life and prosper!&lt;br /&gt;
 &lt;br /&gt;
So there you have it, the one and only ROB HUBBARD.&lt;br /&gt;
This interview was conducted over the Internet, next&lt;br /&gt;
edition we will feature another classic &amp;quot;blast from the&lt;br /&gt;
past&amp;quot; so stay tuned.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Regards;&lt;br /&gt;
Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
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 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_Awards</id>
		<title>Domination 08 The Awards</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_Awards"/>
				<updated>2010-06-08T20:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                   *  The Awards  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome readers to the official Domination awards.&lt;br /&gt;
This edition, the awards is not based on an issue to&lt;br /&gt;
issue basis, but is based on the entire scene year of&lt;br /&gt;
1996.&lt;br /&gt;
The yearly awards, so to speak, are only the opinion&lt;br /&gt;
of the Domination magazine.&lt;br /&gt;
We observe the releases and achievements of&lt;br /&gt;
individuals and groups and take judgement upon them&lt;br /&gt;
in our own way.&lt;br /&gt;
All groups, members and in general the entire scene&lt;br /&gt;
can recieve an award in this chapter.&lt;br /&gt;
 &lt;br /&gt;
In this chapter we give awards in the following&lt;br /&gt;
catogories:&lt;br /&gt;
Demo Group, Demo, Programmer, Musician, Graphician,&lt;br /&gt;
Cracking Group, Cracker, Ntsc Fixer, Game, Magazine&lt;br /&gt;
and Event.&lt;br /&gt;
                                                                                             Enjoy&lt;br /&gt;
                      DEMO GROUP OF THE YEAR AWARD&lt;br /&gt;
                      ----------------------&lt;br /&gt;
                                              CREST&lt;br /&gt;
 &lt;br /&gt;
Crest are back with some high quality releases. The&lt;br /&gt;
best graphics/effects demo ever on C64 was&lt;br /&gt;
released by them entitled 'Krestology' (reviewed in this&lt;br /&gt;
edition). This features some original C64 effects and&lt;br /&gt;
some of the best graphics you will ever witness on this&lt;br /&gt;
machine.&lt;br /&gt;
Also coming from them was three new graphics&lt;br /&gt;
formats, all coded by Crossbow. Super Hires Interlace&lt;br /&gt;
Fli, Super Hires Fli and Underlay Fli.&lt;br /&gt;
Will keep graphicians happy for quite sometime.&lt;br /&gt;
Also reviewed in this edition was their music demo&lt;br /&gt;
called 'Bondage', featuring exceptional ability from the&lt;br /&gt;
talented duo Mitch + Dane.&lt;br /&gt;
 &lt;br /&gt;
Runners Up:&lt;br /&gt;
BYTERAPERS for their sole release FOS 3, very nice!&lt;br /&gt;
REFLEX for MATHEMATICA and more recently NINE.&lt;br /&gt;
                              DEMO OF THE YEAR AWARD&lt;br /&gt;
                              ------------------&lt;br /&gt;
                                    FOLLOW THE SIGN 3&lt;br /&gt;
 &lt;br /&gt;
Byterapers certainly surprised a lot of people with&lt;br /&gt;
their good performance in Fos 3.&lt;br /&gt;
The demo features great graphics, excellent effects&lt;br /&gt;
and routines and certainly converts a lot of routines&lt;br /&gt;
from other platforms never before seen on the C64.&lt;br /&gt;
This demo also features a larger and better amount&lt;br /&gt;
of graphics than any of the other Byterapers demos,&lt;br /&gt;
such as the World Of Code series or more recently,&lt;br /&gt;
Extremes.&lt;br /&gt;
Mr.Sex/(B) certainly deserves credit for this release,&lt;br /&gt;
even though it's only 75 percent complete!&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
KRESTOLOGY by Crest, more graphical but really stylish&lt;br /&gt;
proving that you can make a better demo with C64 fx.&lt;br /&gt;
NINE by REFLEX certainly proves that Quiss wasn't the&lt;br /&gt;
entire part of this East German group, great stuff!&lt;br /&gt;
                      PROGRAMMER OF THE YEAR AWARD&lt;br /&gt;
                      -----------------------&lt;br /&gt;
                                    CROSSBOW/CREST&lt;br /&gt;
 &lt;br /&gt;
Roland certainly has done some fine stuff.&lt;br /&gt;
The double sided, 40 track per side Krestology, being&lt;br /&gt;
a good example of how to stretch the C64 to it's limits&lt;br /&gt;
in terms of disk space and memory.&lt;br /&gt;
Some great effects and excellent designing assisted&lt;br /&gt;
by graphician Deekay certainly made this a demo to be&lt;br /&gt;
remembered.&lt;br /&gt;
Other works by him were three new graphic utilities&lt;br /&gt;
which opened up new horizons for the painters.&lt;br /&gt;
He is given the award because he stayed with the C64&lt;br /&gt;
effects and never went to big screen effects like a&lt;br /&gt;
lot of other groups have done.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
MR.SEX/BYTERAPERS for his fine efforts in Follow the&lt;br /&gt;
sign 3.&lt;br /&gt;
QUISS/REFLEX for his good efforts in Mathematica.&lt;br /&gt;
                           MUSICIAN OF THE YEAR AWARD&lt;br /&gt;
                           --------------------&lt;br /&gt;
                            MITCH + DANE/HYPE!/CREST&lt;br /&gt;
 &lt;br /&gt;
The talented duo have over the year of 1996 filled our&lt;br /&gt;
ears with some great tunes.&lt;br /&gt;
Their music-demo Bondage, being one of a very high&lt;br /&gt;
standard, their contributing musics to the Krestology&lt;br /&gt;
demo aswell as competition winning entries, magazine&lt;br /&gt;
tunes and the like have certainly proved a point.&lt;br /&gt;
Their ability to get good sounds from the C64, great&lt;br /&gt;
melody and generally going against the mainstream of&lt;br /&gt;
all the techno composers there are these days.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
Jeff/HYPE!/Camelot for his comeback musics on C64,&lt;br /&gt;
featured in the demo NINE by Reflex, and especially for&lt;br /&gt;
his unique sounds in the Anal'ogue tune he entered at&lt;br /&gt;
The Party 6 in Denmark last December.&lt;br /&gt;
Morbid/BASS/Onslaught for two music collections last&lt;br /&gt;
year, magazine music and consistancy in quality.&lt;br /&gt;
                         GRAPHICIAN OF THE YEAR AWARD&lt;br /&gt;
                         ----------------------&lt;br /&gt;
                            DEEKAY/CREST/ONSLAUGHT&lt;br /&gt;
 &lt;br /&gt;
Daniel certainly proved he is amongst the best in the&lt;br /&gt;
business with his extraordinary paintings in the&lt;br /&gt;
Krestology demo released by Crest.&lt;br /&gt;
He has fully utilised the new graphic formats and&lt;br /&gt;
surprised quite a few people with his quality and sheer&lt;br /&gt;
amount of pictures and logos featured in the demo.&lt;br /&gt;
He has also done work for Onslaught and the magazine&lt;br /&gt;
Vandalism News, which features some nice graphics&lt;br /&gt;
such as the loading logo and the main Vandalism logo&lt;br /&gt;
itself. Not only in graphics, but design, as Krestology&lt;br /&gt;
was designed by both Crossbow and Deekay.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
JOE/WRATH DESIGN for his great pictures, although&lt;br /&gt;
some are converted, he has persisted in quality.&lt;br /&gt;
TYRANT/THERAPY for some great full screen pictures&lt;br /&gt;
and for support graphics for the Chaotic Country mag&lt;br /&gt;
                    CRACKING GROUP OF THE YEAR AWARD&lt;br /&gt;
                    -------------------------&lt;br /&gt;
                                     ALPHAFLIGHT 1970&lt;br /&gt;
 &lt;br /&gt;
Alphaflight persisted all year round with a fine amount&lt;br /&gt;
of first releases including some of the best games of&lt;br /&gt;
1996.&lt;br /&gt;
Dave Speed was released by them, a Giana sisters&lt;br /&gt;
style game that was very nice. They managed to&lt;br /&gt;
maintain a constant flow of releases, ntsc fix and 100&lt;br /&gt;
percent fix wares, having the fastest bbs in the scene&lt;br /&gt;
and also having web pages on the net and support on&lt;br /&gt;
the ftp sites. Thus proving they could manage and&lt;br /&gt;
utilise themselves confidentally and efficientally in the&lt;br /&gt;
cracking scene.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
SUCCESS * TRC continued with a good flow of releases,&lt;br /&gt;
especially towards the latter part of the year.&lt;br /&gt;
CHROMANCE continued as a leading cracking group also&lt;br /&gt;
with many first releases, with even some full pricers.&lt;br /&gt;
                          CRACKER OF THE YEAR AWARD&lt;br /&gt;
                          --------------------&lt;br /&gt;
                                  MOONCHILD/HITMEN&lt;br /&gt;
 &lt;br /&gt;
His great first release versions certainly told the&lt;br /&gt;
board scene of his talent in cracking games.&lt;br /&gt;
But speaking for himself most was the mail versions&lt;br /&gt;
of software, his cracks would always contain&lt;br /&gt;
numerous trainers, polish to english translations and&lt;br /&gt;
little things like bug fixing, one filing a multi filed game&lt;br /&gt;
ect that made his a good quality cracker.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
JACK ALIEN/HITMEN earlier in Avantgarde and then in&lt;br /&gt;
F4cg, JA continued his fine quality with cracking and&lt;br /&gt;
ntsc fixing games.&lt;br /&gt;
IGNORANCE/ALPHAFLIGHT also fixing his releases aswell&lt;br /&gt;
as doing translations and 100 percent releases sure is&lt;br /&gt;
a good cracker.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                           NTSC/PAL FIXER OF THE YEAR AWARD&lt;br /&gt;
                    -------------------------&lt;br /&gt;
                                    JOLZ/ONSLAUGHT&lt;br /&gt;
 &lt;br /&gt;
The year of 1996 Onslaught's code/fixer/cracker&lt;br /&gt;
certainly provided some hard ntsc fixes for the scene&lt;br /&gt;
Other groups simply could not bring out the ntsc&lt;br /&gt;
versions of first releases so Jolz tried his talent.&lt;br /&gt;
Fixes such as Burago Rally, Centric, Speedy Slug and&lt;br /&gt;
Misfortune surprised the scene. Only let down was the&lt;br /&gt;
quantity, but he certainly performed the most difficult&lt;br /&gt;
of the fixes that year.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
PEACEMAKER/HITMEN for his consistant flow of Hitmen&lt;br /&gt;
ntsc/pal releases during 1996.&lt;br /&gt;
MASSIVE ONSLAUGHT/STYLE being the only fixer in the&lt;br /&gt;
United States to really standard out. MO did some great&lt;br /&gt;
ntsc fixing on several european legal releases under&lt;br /&gt;
the lable of Style.&lt;br /&gt;
 &lt;br /&gt;
    DDK                              GAME OF THE YEAR AWARD&lt;br /&gt;
                              ------------------&lt;br /&gt;
                                          DAVE SPEED&lt;br /&gt;
 &lt;br /&gt;
This magnificient Giana Sisters style game was proudly&lt;br /&gt;
released by Alphaflight late last year.&lt;br /&gt;
Great graphics, game play and in general just&lt;br /&gt;
different from the mainstream puzzle game that a lot&lt;br /&gt;
of people make for a quick dollar.&lt;br /&gt;
Memories of former times on C64 flooded back with&lt;br /&gt;
this game, unfortunately unfixable for American users&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
MISFORTUNE by Everlasting Style was finally released&lt;br /&gt;
by Onslaught in the later part of the year.&lt;br /&gt;
This excellent platform style game reminds you of&lt;br /&gt;
Creatures by Apex Productions.&lt;br /&gt;
BOOM is a three-dimensional game which is both huge&lt;br /&gt;
and steaming with playability. Excellent intro sequence&lt;br /&gt;
and presentation graphics make this full price game&lt;br /&gt;
from 576 Kbyte a game worthy of your collection.&lt;br /&gt;
                          MAGAZINE OF THE YEAR AWARD&lt;br /&gt;
                          ---------------------&lt;br /&gt;
                                              DRIVEN&lt;br /&gt;
 &lt;br /&gt;
This American based one file magazine certainly has&lt;br /&gt;
provided some very good reading.&lt;br /&gt;
Over the entire of 1996 the Driven staff have&lt;br /&gt;
released a magazine on a consistant level, a magazine&lt;br /&gt;
that covers all aspects of the scene and will certainly&lt;br /&gt;
lead the ntsc scene out of recession.&lt;br /&gt;
The text unlike a lot of other magazines is completely&lt;br /&gt;
objective in every manner. We hope they will continue&lt;br /&gt;
their fine performances.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
RELAX by Phuture (Software + Marketing) has been&lt;br /&gt;
released on a consistant level, providing the scene&lt;br /&gt;
with up to date informative editions.&lt;br /&gt;
VANDALISM NEWS by Onslaught Design gets an award for&lt;br /&gt;
their innovative original outfit seen in edition #27 and&lt;br /&gt;
broad scene coverage, more issues should have came.&lt;br /&gt;
                                           EVENT OF THE YEAR&lt;br /&gt;
                                   --------------&lt;br /&gt;
                                          THE PARTY 6&lt;br /&gt;
 &lt;br /&gt;
This event was probably the largest event in 1996 in&lt;br /&gt;
terms of releases for the C64.&lt;br /&gt;
15 C64 demonstrations, 20 Graphics entries and 15&lt;br /&gt;
music entries certainly gave the mail scene something&lt;br /&gt;
to do.&lt;br /&gt;
Demos released by top names such as Reflex, Smash&lt;br /&gt;
Design, Graffity, Resource and Xenon boosted the&lt;br /&gt;
demo scene activities.&lt;br /&gt;
 &lt;br /&gt;
Runners up:&lt;br /&gt;
X-96 in Holland. Maybe not the largest amount of&lt;br /&gt;
releases, but in terms of pure scene enjoyment, this&lt;br /&gt;
would have to be one of the most talked about parties&lt;br /&gt;
all year!&lt;br /&gt;
ASSEMBLY'96 was the party which showed new and long&lt;br /&gt;
waited productions from groups like Byterapers,&lt;br /&gt;
Beyond Force and Wrath Designs.&lt;br /&gt;
So there you have it, remember these are only the&lt;br /&gt;
opinions of the Domination magazine.&lt;br /&gt;
Comments ofcourse can be mailed to the editorial&lt;br /&gt;
address or if you want your production or work&lt;br /&gt;
take into consideration, it can also be sent to us.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                           /==================\&lt;br /&gt;
                           |  The Domination Awards    |&lt;br /&gt;
                             |    ----------------     |&lt;br /&gt;
                           |      Performed by some,      |&lt;br /&gt;
                           | and perfected by others   |&lt;br /&gt;
                           \==================/&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Magazine_Reviews</id>
		<title>Domination 08 Magazine Reviews</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Magazine_Reviews"/>
				<updated>2010-06-08T20:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                             *  Magazine reviews  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome once again to the recorded observations of&lt;br /&gt;
the scene media.&lt;br /&gt;
The magazine industry has taken quite a fall from&lt;br /&gt;
peaking times in 1995/96, but i'm sure with the&lt;br /&gt;
departure of magazines like The Pulse and Skyhigh it&lt;br /&gt;
will allow for new blood in the market.&lt;br /&gt;
 &lt;br /&gt;
In this edition I will review two new magazines, one that&lt;br /&gt;
is board/net based totally, and the other that is mainly&lt;br /&gt;
a mail based magazine. These are:&lt;br /&gt;
 &lt;br /&gt;
PROPAGANDA edition #22 by Newscopy/F4cg and staff.&lt;br /&gt;
and..&lt;br /&gt;
PALLADIUM edition #2 by Ascraeus.&lt;br /&gt;
 &lt;br /&gt;
If you wish your magazine or group's magazine judged&lt;br /&gt;
in the Domination, simply leave feedback to the email&lt;br /&gt;
or address published in the editorial, let us begin..&lt;br /&gt;
PROPAGANDA edition #22&lt;br /&gt;
-----------------&lt;br /&gt;
After a HUGE delay the magazine with an attitude is&lt;br /&gt;
back. I had personal doubts whether I would see this&lt;br /&gt;
magazine again, but a pleasant surprise to see NC and&lt;br /&gt;
staff take up the reins once more.&lt;br /&gt;
 &lt;br /&gt;
Upon loading the magazine you are presented with a&lt;br /&gt;
basic intro comprising of quotes from various&lt;br /&gt;
sceners and profiles on what they think of the mag.&lt;br /&gt;
After this the intro automatically fades off and the&lt;br /&gt;
main magazine depacks and is on the screen.&lt;br /&gt;
 &lt;br /&gt;
The first thing you notice with the magazine is the&lt;br /&gt;
improved size of text in the directory, instead of the&lt;br /&gt;
usual 400-500 blks the magazine takes up almost an&lt;br /&gt;
entire side, which is certainly promising.&lt;br /&gt;
There are 13 chapters in all, each chapter can be&lt;br /&gt;
selected using the joystick in port 2 and moving from&lt;br /&gt;
left to right where the chapters are depicted in&lt;br /&gt;
graphical icons.&lt;br /&gt;
Selecting a chapter, the magazine irq loads the text&lt;br /&gt;
into memory, which is in proportional font.&lt;br /&gt;
Lets examine the chapters a bit more closely.&lt;br /&gt;
 &lt;br /&gt;
Editorial -&lt;br /&gt;
The main editor Newscopy has a chat about the latest&lt;br /&gt;
developments within the magazine, reasons for the&lt;br /&gt;
big delay and the general credits. This time, unlike in&lt;br /&gt;
previous editions, the editorial is not consumed by&lt;br /&gt;
antaganisations, which gives a more presenting and&lt;br /&gt;
professional touch.&lt;br /&gt;
 &lt;br /&gt;
The List -&lt;br /&gt;
As with most board/net related magazines, there is&lt;br /&gt;
included a first release list of the latest games&lt;br /&gt;
cracked and presented to the C64 community as first.&lt;br /&gt;
This edition doesn't actually contain such a list but&lt;br /&gt;
instead presents, what they hope to be a revolution&lt;br /&gt;
in the general scene tradition of first releases.&lt;br /&gt;
Instead of the first releases being based on the major&lt;br /&gt;
American boards, they now introduce the FTP sites on&lt;br /&gt;
the Internet as the illegal focus point.&lt;br /&gt;
This boasts a whole new set of rules and point system&lt;br /&gt;
and they hope it will catch on to the leading cracking&lt;br /&gt;
groups in the scene.&lt;br /&gt;
This chapter is presented by Countzero/Scs*Trc.&lt;br /&gt;
 &lt;br /&gt;
Propa World -&lt;br /&gt;
This is a mixed chapter on Propaganda related works&lt;br /&gt;
and topics of interest to do with the magazine.&lt;br /&gt;
It contains news on the new 'Propaganda Express'&lt;br /&gt;
magazine which is emailed on the Internet every two&lt;br /&gt;
weeks, showing a new form of C64 related media.&lt;br /&gt;
They also discuss a 'Intro competition' with related&lt;br /&gt;
prizes and advertisments to recruit more staff into&lt;br /&gt;
the magazine.&lt;br /&gt;
 &lt;br /&gt;
News -&lt;br /&gt;
The news in the Propaganda is focued mainly on the&lt;br /&gt;
boards and the Internet. It is in typical A-Z format, with&lt;br /&gt;
some one liners for single news. Unfortunately quite&lt;br /&gt;
some people expressed disgust in some incorrect&lt;br /&gt;
news and member lists, but this ofcourse can be&lt;br /&gt;
judged by any individual, but I know that magazines&lt;br /&gt;
cannot be perfect so the public must allow for errors&lt;br /&gt;
from time to time.&lt;br /&gt;
 &lt;br /&gt;
Charts -&lt;br /&gt;
This editions charts are based on votesheets recieved&lt;br /&gt;
through the autumn of 1996. They contain the following&lt;br /&gt;
catagories.&lt;br /&gt;
Top 10 Cracking group, Demo group, Single cracker,&lt;br /&gt;
Single coder, Single graphician, Single musician and&lt;br /&gt;
Single swapper.&lt;br /&gt;
The thing I noticed a little wrong in one of the charts&lt;br /&gt;
was that Calypso/Alphaflight/Amnesia was in the&lt;br /&gt;
Swapper chart twice and two different placings.&lt;br /&gt;
Unfortunately no points are shown, so there is no way&lt;br /&gt;
of telling how close the competitive talents are in the&lt;br /&gt;
chart chapter.&lt;br /&gt;
 &lt;br /&gt;
Cool Groups - (divided over three chapters)&lt;br /&gt;
This new section in Propaganda is an overview on what&lt;br /&gt;
they consider to be the most famous illegal groups in&lt;br /&gt;
the past and present of the C64 scene.&lt;br /&gt;
This huge and nice coverage spans over three&lt;br /&gt;
chapters and is well written, a nice idea.&lt;br /&gt;
 &lt;br /&gt;
When In Holland -&lt;br /&gt;
This is sort of a party report on the X-96 party in&lt;br /&gt;
The Netherlands, with some satirical twists contained&lt;br /&gt;
throught it, a nice read.&lt;br /&gt;
 &lt;br /&gt;
Debate -&lt;br /&gt;
This chapter is hosted by ex-Newspress editor,&lt;br /&gt;
Neotec/F4cg/Atlantis and covers the topic of legal&lt;br /&gt;
scene versus illegal scene in an interesting way. Note&lt;br /&gt;
that this is only an opinion from Neotec and is not some&lt;br /&gt;
kind of official judgement. More chapters like this&lt;br /&gt;
in magazines, would do the media good.&lt;br /&gt;
 &lt;br /&gt;
Scenetown -&lt;br /&gt;
This is another new chapter in the Propaganda and is&lt;br /&gt;
a storyline style satirica chapter which is nicely&lt;br /&gt;
written and enjoyable to read.&lt;br /&gt;
 &lt;br /&gt;
Annual Awards -&lt;br /&gt;
This original chapter in Propaganda is probably one of&lt;br /&gt;
the most read throughout the magazine.&lt;br /&gt;
The staff give their own opinion on which group&lt;br /&gt;
production or scener deserves recognition for&lt;br /&gt;
achievement or quality.&lt;br /&gt;
Included is awards in Group of the year, Board of the&lt;br /&gt;
year, Demo group of the year, Surprise of the year,&lt;br /&gt;
Comeback of the year, Cracker of the year, Coder of&lt;br /&gt;
the year, Artist of the year, Musician of the year,&lt;br /&gt;
Swapper of the year, Magazine of the year, Demo of&lt;br /&gt;
the year, Game  of the year, Disappointment of the&lt;br /&gt;
year and Party of the year.&lt;br /&gt;
This is a quite nice chapter and should be incorporated&lt;br /&gt;
into all good magazines.&lt;br /&gt;
 &lt;br /&gt;
Advertisments -&lt;br /&gt;
This is the address section hosted by mail trader,&lt;br /&gt;
Intruder/F4cg, outdated addies and for swappers&lt;br /&gt;
it has always been on the small side.&lt;br /&gt;
What the mail scene enjoys and thrives on is a large&lt;br /&gt;
address section. Magazines such as 'Skyhigh' owe&lt;br /&gt;
some of their success to the huge mail import into the&lt;br /&gt;
magazine. But taken into consideration, Propaganda&lt;br /&gt;
is a board/net based magazine after all.&lt;br /&gt;
 &lt;br /&gt;
WHO DID WHAT?&lt;br /&gt;
C64 coding is performed by Devil + Goz.&lt;br /&gt;
Internet by Motley. (ed: Interview this edition!)&lt;br /&gt;
Fonts by Ses.&lt;br /&gt;
Graphics by Scope (R.I.P.)&lt;br /&gt;
Music by Zyron.&lt;br /&gt;
 &lt;br /&gt;
General Editing by Newscopy.&lt;br /&gt;
Co-Editing by Count Zero.&lt;br /&gt;
Public Affairs and news gathering by Sixx,Walker and&lt;br /&gt;
Tranziie.&lt;br /&gt;
Addresses by Inruder.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
OVERALL:&lt;br /&gt;
------&lt;br /&gt;
Propaganda #22 offers a lot of good reading, with&lt;br /&gt;
generally good english and grammar throughout.&lt;br /&gt;
This edition is somewhat of a let down in comparison to&lt;br /&gt;
previous issues, but they still manage to deliver some&lt;br /&gt;
good chapters above the average quality.&lt;br /&gt;
Propaganda is also available in an online format on the&lt;br /&gt;
Internet which allows the staff to appeal to a wide&lt;br /&gt;
audience in the net and board scenes respectively.&lt;br /&gt;
Some down parts are that their attitude is directed in&lt;br /&gt;
the  wrong way on some occassions.&lt;br /&gt;
It is fine to have one, and demonstrate it also, but if&lt;br /&gt;
you are retaliating on someone or something it is often&lt;br /&gt;
best to have your facts right. The problem in the mag&lt;br /&gt;
is that they get their personal opinions mixed up with&lt;br /&gt;
the realities in the scene.&lt;br /&gt;
Consistancy is a problem with this magazine also (as&lt;br /&gt;
with this magazine I truly admit!!) it would be nice to&lt;br /&gt;
see it on a regular basis, but the Propaganda Express&lt;br /&gt;
looks promising and we can only wait.&lt;br /&gt;
The music in each edition is always pleasant to read to,&lt;br /&gt;
it always has a nostalgic feel to it, instead of the new&lt;br /&gt;
techno/fast way a lot of musicians have adapted to in&lt;br /&gt;
today's scene.&lt;br /&gt;
 &lt;br /&gt;
The outfit is simple and to the point, but maybe the&lt;br /&gt;
presentation could be improved a small bit, the actual&lt;br /&gt;
Propaganda logo is quite basic, but then again a&lt;br /&gt;
magazine should be looked at for its text content but&lt;br /&gt;
presentation always helps.&lt;br /&gt;
Hopefully we will see Propaganda again soon, they are&lt;br /&gt;
always seeking new ways to appeal to readers which is&lt;br /&gt;
nice to see.&lt;br /&gt;
An above average magazine that has a good foundation&lt;br /&gt;
to become even better.&lt;br /&gt;
 &lt;br /&gt;
                                             82/100&lt;br /&gt;
                                              -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
PALLADIUM edition #2 by Ascraeus&lt;br /&gt;
------------------------&lt;br /&gt;
Its always nice to recieve a new magazine, a breath of&lt;br /&gt;
fresh air in the media scene.&lt;br /&gt;
When I read the first edition of Palladium I thought&lt;br /&gt;
there is definately room for improvement, and with&lt;br /&gt;
edition number two the guys in Asc have done just that.&lt;br /&gt;
 &lt;br /&gt;
To begin with, the magazine takes up more than a single&lt;br /&gt;
side of a disk. The intro file and magazine outfit are&lt;br /&gt;
located on one side and the chapters,music plus outfit&lt;br /&gt;
fill up the other side of the disk.&lt;br /&gt;
Loading up the intro you are presented by an&lt;br /&gt;
Ascraeus logo by Ksin/Tengu/Asc, this fades away&lt;br /&gt;
and then you are presented with some text lines which&lt;br /&gt;
introduce the magazine.&lt;br /&gt;
After this the Palladium logo and picture are nicely&lt;br /&gt;
presented on the screen, this time painted by&lt;br /&gt;
Algemaj/Tridam/Censure. The intro music is composed&lt;br /&gt;
my the magazines main editor, Moloch.&lt;br /&gt;
 &lt;br /&gt;
After the intro I am rather surprised.&lt;br /&gt;
A totally new outfit is presented, not only for the&lt;br /&gt;
magazine itself, but in a scene history perspective&lt;br /&gt;
also.&lt;br /&gt;
With this edition brings the first disk magazine in&lt;br /&gt;
IFLI mode ever!!&lt;br /&gt;
In the main menu is a nice IFLI picture of a grim reaper&lt;br /&gt;
with other presentation graphics. The chapter titles&lt;br /&gt;
are located on the right of the screen, and can be&lt;br /&gt;
selected with a joystick in port two.&lt;br /&gt;
Choosing a chapter and the outfit irq loads the text&lt;br /&gt;
and this decrunches and comes onto the screen.&lt;br /&gt;
Each chapter has an IFLI logo on the bottom section of&lt;br /&gt;
the screen, the text itself is in a proportional font&lt;br /&gt;
done by Madhead/Ascraeus.&lt;br /&gt;
Once reading the chapter you can press fire to get&lt;br /&gt;
back the the chapter menu. This part seems to be the&lt;br /&gt;
bad point of the magazine as the menu has to be&lt;br /&gt;
reloaded due to memory restrictions because of the&lt;br /&gt;
IFLI format. Maybe this could be avoided someway, as&lt;br /&gt;
the menu contains it's own seperate music, which is not&lt;br /&gt;
necessary, as the mag could work with the current&lt;br /&gt;
chapter music always in memory.&lt;br /&gt;
Each chapter has it's own individual music and the&lt;br /&gt;
magazine has a total of 18 musics, none of which are&lt;br /&gt;
exclusive, but a fine choice of musicians none the less.&lt;br /&gt;
 &lt;br /&gt;
There are 16 chapters in total and they cover a good&lt;br /&gt;
range of topics.&lt;br /&gt;
 &lt;br /&gt;
Editorial -&lt;br /&gt;
Here is located the credits for the magazine, general&lt;br /&gt;
editor chit chat from main editor Moloch and the coder&lt;br /&gt;
Madhead.&lt;br /&gt;
 &lt;br /&gt;
News -&lt;br /&gt;
The news section is located in two chapters and is&lt;br /&gt;
edited by Digahole/Onslaught. The news has been&lt;br /&gt;
gathered from the boards, Internet and mail.&lt;br /&gt;
Quite nicely written and a good amount also, the news&lt;br /&gt;
is printed in group format and also single. Considering&lt;br /&gt;
this is a mainly mail orientated magazine, the news is&lt;br /&gt;
quite fresh compared to magazines like Nitro or&lt;br /&gt;
Internal, which have older news due to their&lt;br /&gt;
foundation being in the mail based scene.&lt;br /&gt;
 &lt;br /&gt;
Addies -&lt;br /&gt;
Here is the advertisment section which is quite good in&lt;br /&gt;
size, the good thing about this is that there is a good&lt;br /&gt;
amount of addresses of sceners located in Turkiye,&lt;br /&gt;
Poland and other Eastern european countries.&lt;br /&gt;
Most magazines released in these countries generally&lt;br /&gt;
are in a non-english format, so this chapter is helpful&lt;br /&gt;
if your trying to locate an Eastern european scener.&lt;br /&gt;
 &lt;br /&gt;
Interview -&lt;br /&gt;
The interview in this edition is conducted by&lt;br /&gt;
Arcane/Ascraeus and is with Onslaught member&lt;br /&gt;
Digahole.&lt;br /&gt;
Quite a nice little read, more questions could of been&lt;br /&gt;
asked though, but still nice.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Demo Reviews -&lt;br /&gt;
The demo reviews are conducted by Madhead and&lt;br /&gt;
reviewed in this edition is Daze by Resource and&lt;br /&gt;
Design Overdose by Xenon.&lt;br /&gt;
 &lt;br /&gt;
Mag Reviews -&lt;br /&gt;
Only one magazine reviewed this time and that is&lt;br /&gt;
Emphatic issue #4 by Nitros Development.&lt;br /&gt;
A good review I thought, as they analyze everything&lt;br /&gt;
carefully and objectively.&lt;br /&gt;
 &lt;br /&gt;
Gfx Reviews -&lt;br /&gt;
In this chapter they review nine of the twenty graphics&lt;br /&gt;
entries of The Party 6 in Denmark.&lt;br /&gt;
 &lt;br /&gt;
Charts -&lt;br /&gt;
The mail charts are quite nice and updated. The&lt;br /&gt;
catagories included are; Demo groups, Coders,&lt;br /&gt;
Graphicians, Musicians, Magazines, Swappers and&lt;br /&gt;
Crack group. I believe they should have included the&lt;br /&gt;
top cracker also, as this is time consuming job.&lt;br /&gt;
Tool Reviews -&lt;br /&gt;
Something a bit different than most othr magazines is&lt;br /&gt;
the tool reviews chapter.&lt;br /&gt;
Observed and evaluated in this edition is the good old&lt;br /&gt;
Turbo Assembler and the new Underlay Fli Editor v1.0&lt;br /&gt;
by Crest.&lt;br /&gt;
 &lt;br /&gt;
Fantastic -&lt;br /&gt;
This chapter is written by Arcane/Asc and is basically&lt;br /&gt;
his say on anything and everything. Some parts are&lt;br /&gt;
interesting whilst others are amusing. This type of&lt;br /&gt;
chapter would have better fitted in a more serious&lt;br /&gt;
sense in the editorial section though.&lt;br /&gt;
 &lt;br /&gt;
Dr. Razor -&lt;br /&gt;
This is the satirical/joke chapter written by Razor&lt;br /&gt;
Ramon. It is good, but needs improvement in some areas&lt;br /&gt;
he should try and keep on a general theme with each&lt;br /&gt;
issues, as it seems it is written in a 'what ever comes&lt;br /&gt;
to the mind' type style.&lt;br /&gt;
 &lt;br /&gt;
Groups -&lt;br /&gt;
Located in this chapter is the latest member lists of&lt;br /&gt;
groups, in some cases showing what each member's&lt;br /&gt;
job is also.&lt;br /&gt;
This chapter should just be included in the news&lt;br /&gt;
section, as it is basically news anyway.&lt;br /&gt;
 &lt;br /&gt;
Spread -&lt;br /&gt;
This type of chapter has been seen before in other&lt;br /&gt;
magazines. It is a kind of message base, where the&lt;br /&gt;
scener can publish a note to the scene or individual&lt;br /&gt;
scener. A nice idea, but only if it gets good support,&lt;br /&gt;
otherwise the chapter should be emitted.&lt;br /&gt;
 &lt;br /&gt;
Reactions -&lt;br /&gt;
The readers feedback on the first edition to the&lt;br /&gt;
editorial.&lt;br /&gt;
 &lt;br /&gt;
Heavy Metal World -&lt;br /&gt;
This is a non-scene related chapter that is based on&lt;br /&gt;
the music industry. It contains a review and the latest&lt;br /&gt;
news on heavy metal.&lt;br /&gt;
I really enjoyed this chapter because metal music is&lt;br /&gt;
the style I like, but I can imagine that this chapter only&lt;br /&gt;
appeals to a group of people.&lt;br /&gt;
They should discuss other types of music also, as&lt;br /&gt;
the more people a magazine can appeal to, the more&lt;br /&gt;
readers it will gain.&lt;br /&gt;
 &lt;br /&gt;
Final Words -&lt;br /&gt;
General thanks you and regards to the people that&lt;br /&gt;
helped produce and make the magazine possible.&lt;br /&gt;
 &lt;br /&gt;
WHO DID WHAT?&lt;br /&gt;
 &lt;br /&gt;
Intro logos by Ksin and Algemaj.&lt;br /&gt;
Intro music by Moloch.&lt;br /&gt;
Intro coding by Madhead.&lt;br /&gt;
 &lt;br /&gt;
Chapter music by Mhd, Fuben, Praiser, Drax and more.&lt;br /&gt;
Menu music by Snap.&lt;br /&gt;
Menu graphics by Ksin.&lt;br /&gt;
Chapter graphics by Arcane and Madhead.&lt;br /&gt;
Proportional font by Madhead.&lt;br /&gt;
Magazine coding by Madhead.&lt;br /&gt;
 &lt;br /&gt;
General editing by Moloch.&lt;br /&gt;
Co-editing by Razor Ramon, Madhead, Arcane, Digahole.&lt;br /&gt;
 &lt;br /&gt;
 OVERALL&lt;br /&gt;
------&lt;br /&gt;
Firstly the magazine is the only Turkish magazine left,&lt;br /&gt;
after the demise of the popular Splash magazine by&lt;br /&gt;
Accuracy.&lt;br /&gt;
Generally the text is of good standard, with a few&lt;br /&gt;
grammar and spelling errors here and there.&lt;br /&gt;
The magazine offers a good read and compared to&lt;br /&gt;
other mail based magazines rates quite highly.&lt;br /&gt;
The presentation is superb, and admiration goes to&lt;br /&gt;
the original concept of the IFLI routine included, this&lt;br /&gt;
allows for more better defined graphics, but in turn&lt;br /&gt;
slows things down a bit, naturally.&lt;br /&gt;
The only real problem is, that the main outfit needs to&lt;br /&gt;
be reloaded all the time. If they can find away around&lt;br /&gt;
this and clean up the chapters just a little, the mag&lt;br /&gt;
would improve dramatically.&lt;br /&gt;
&lt;br /&gt;
It certainly was a surprise when I recieved this mag&lt;br /&gt;
and I can see it has a bright future has they have some&lt;br /&gt;
good editors and the magazine isn't totally mail based,&lt;br /&gt;
especially with the presense of Digahole in the staff.&lt;br /&gt;
Keep up the fine work Ascraeus, sky is the limit!&lt;br /&gt;
 &lt;br /&gt;
                                           80/100&lt;br /&gt;
                                           -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well thats all we have to offer in the media department&lt;br /&gt;
for this edition, for further enjoyment have a browse&lt;br /&gt;
of the MEDIA JUDGEMENT chapter for further&lt;br /&gt;
opinions and discussion on scene disk magazines.&lt;br /&gt;
&lt;br /&gt;
                                                                                 Kind regards&lt;br /&gt;
                                                                               General Editor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Demo_Reviews_2</id>
		<title>Domination 08 Demo Reviews 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Demo_Reviews_2"/>
				<updated>2010-06-08T20:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                *  Demo reviews 2  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Presenting once again the reviews section on the&lt;br /&gt;
scenes legal releases.&lt;br /&gt;
This time hosted by Metal/Vibrants/Camelot.&lt;br /&gt;
Since the death of Skyhigh I didn't think I would do any&lt;br /&gt;
more articles - but, then out of the blue came Jazzcat&lt;br /&gt;
and asked me to conduct some reviews for the&lt;br /&gt;
Domination magazine.&lt;br /&gt;
As I like Domination and regard it as the only competitor&lt;br /&gt;
for Relax magazine (Hi Timo!), I had no long thoughts&lt;br /&gt;
about starting to write articles.&lt;br /&gt;
 &lt;br /&gt;
Enough about that - I'm back and here's what this is all&lt;br /&gt;
about - on with the reviews!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                             Review of the music demo:&lt;br /&gt;
                                             BONDAGE&lt;br /&gt;
                                                   by&lt;br /&gt;
                                               CREST&lt;br /&gt;
 &lt;br /&gt;
  Featuring music from Mitch + Dane of HYPE! and Crest.&lt;br /&gt;
                         Reviewed by Metal of Vibrants.&lt;br /&gt;
 &lt;br /&gt;
The music-compilation was created mainly by Mitch and&lt;br /&gt;
Dane and was released in Autumn of 1996, thus it's&lt;br /&gt;
about time someone bothered to review this darn thing.&lt;br /&gt;
 &lt;br /&gt;
The demo starts with the by now wellknown sticky-man&lt;br /&gt;
which signatures that this is indeed a Crest production&lt;br /&gt;
Anyway, you get to choose between the demo itself and&lt;br /&gt;
an included note. Well, I'm most interested in the lurking&lt;br /&gt;
contents of the demo, so I hit the '1' key. Some chords&lt;br /&gt;
turn up and I get a little feeling of some 80's&lt;br /&gt;
instrumentation (a bit Rob'ish actually) - quite moody.&lt;br /&gt;
Shortly after a powerful bass hits and takes over the&lt;br /&gt;
action, which carries over into some classical chords&lt;br /&gt;
with a typical Jeroen Tel lead. I later found out that&lt;br /&gt;
this was  actually the beginning of the first tune&lt;br /&gt;
&amp;quot;Maine&amp;quot;.&lt;br /&gt;
The screen shifts to the main screen which is rather&lt;br /&gt;
boring to look at, even though the colorcycling plasma&lt;br /&gt;
or whatever it is (coding is not for me!) looks ok.&lt;br /&gt;
Anyway, the &amp;quot;plasma&amp;quot; runs in a regtagular square, and&lt;br /&gt;
on top is written the titlesof each of the 5 tunes.&lt;br /&gt;
The tune currently playing is highlighted.&lt;br /&gt;
Anyway - on with the review - even though I think I&lt;br /&gt;
should remark that this review is based on the fact&lt;br /&gt;
that Mitch+Dane are perhaps the best team composing&lt;br /&gt;
on the C64 these days, so instead of praising their&lt;br /&gt;
music I've focused on what could have been different&lt;br /&gt;
to add that 4th dimension to the music.&lt;br /&gt;
On with the show..&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;MAINE&amp;quot; is the first tune, and as I said before it's kind&lt;br /&gt;
of a classical tune with a touch of Jeroen Tel (the lead)&lt;br /&gt;
The tune itself is very well composed, but I think the&lt;br /&gt;
lead has a few soft spots which I think doesn't suit it&lt;br /&gt;
very well. As a point the lead makes a little squeak off&lt;br /&gt;
like a blues-lead, which I really think should have been&lt;br /&gt;
left out. Oh well, besides that little thing I think it's a&lt;br /&gt;
good tune! Using my own little review-system, which I&lt;br /&gt;
also used while writing for Skyhigh, I will give this&lt;br /&gt;
tune:&lt;br /&gt;
Style: 90/100   -   Skills: 85/100   -   Sounds: 90/100&lt;br /&gt;
Overall: 88 1/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Drown me in love&amp;quot; is the next tune. I had heard some of&lt;br /&gt;
this tune before, as Mitch usually sends me lots of&lt;br /&gt;
worktunes - and knowing Mitch+Dane's work as I do,&lt;br /&gt;
I think this tune is very typical for the 2 of them.&lt;br /&gt;
It's because of a funky tune which has some really&lt;br /&gt;
catchy chords and a fairly good lead. I'm ofcourse&lt;br /&gt;
here to do some critics, so I'll do that.&lt;br /&gt;
I think the lead instrument is way to squeaky - and&lt;br /&gt;
together with the echos it sounds quite annoying really&lt;br /&gt;
The bass sometimes shifts filter-settings, which in&lt;br /&gt;
some cases sounds ok, but as with most things you&lt;br /&gt;
have to know when it sounds good and when it doesn't -&lt;br /&gt;
unfortunately this tune has a few of those shifts&lt;br /&gt;
which doesn't sound that good. The lead itself has some&lt;br /&gt;
parts which I think is too messy, but still I think that&lt;br /&gt;
this tune requires these ratings:&lt;br /&gt;
Style: 90/100  -  Skills: 80/100  -  Sound: 80/100&lt;br /&gt;
Overall: 83 1/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Miranda&amp;quot; is up next - and here we have a genuine&lt;br /&gt;
lovesong ;) Anyway, this is a very well composed tune,&lt;br /&gt;
which has a kind of pop'ed jazz style. The rhythm and&lt;br /&gt;
the chords make a fine harmony, which at first may&lt;br /&gt;
sound a bit strange for the usual techno-listener, but&lt;br /&gt;
as we all know - listen and learn is the thing to do.&lt;br /&gt;
The lead is also very relaxed and you can almost&lt;br /&gt;
imagine some fancy fake-that singer singing the lead&lt;br /&gt;
while the crowd of 14 year old girls scream in the&lt;br /&gt;
background... hmm.. well, seriously this is a tune, which&lt;br /&gt;
could easily be converted to real-life, even though I&lt;br /&gt;
would probably have made those breaks differently:&lt;br /&gt;
Style: 85/100  -  Skills: 85/100  -  Sound: 85/100&lt;br /&gt;
Overall: 85/100.&lt;br /&gt;
&amp;quot;Liptoman&amp;quot; is next. This tune is quite funky and reminds&lt;br /&gt;
me of some old danish tv-series called: &amp;quot;En by i&lt;br /&gt;
provinsen&amp;quot; - it has some of that mellow feeling that&lt;br /&gt;
characterises a detective in his hard work trying to&lt;br /&gt;
break the next case with the help of a whiskey bottle.&lt;br /&gt;
Anyway, I think the title is a bit off, as I don't really&lt;br /&gt;
imagine myself sipping to a cup of Lipton-tea and&lt;br /&gt;
feeling like this tune. Oh well, I'm a coffee addict, so I&lt;br /&gt;
might be a bit prejudistic about that, so let's get on&lt;br /&gt;
with the tune. I think this is the best tune of the bunch&lt;br /&gt;
it's close to being perfect performed. The lead is not&lt;br /&gt;
too exagerated at any point in time, which both Drax&lt;br /&gt;
and Jeroen Tel tend to do on the PC these days (my&lt;br /&gt;
opinion). It also has something very important IMO -&lt;br /&gt;
namely an easily recognised theme which is so&lt;br /&gt;
important in the more mainstream funk-music, which&lt;br /&gt;
Mitch+Dane stands for. The funk-style is not rarely&lt;br /&gt;
seen, even though techno takes over more and more,&lt;br /&gt;
so my ratings are these:&lt;br /&gt;
Style: 90/100  -  Skills: 95/100  -  Sounds: 85/100&lt;br /&gt;
Overall: 90/100.&lt;br /&gt;
&amp;quot;Winona&amp;quot; - last tune in the pack. My first thoughts&lt;br /&gt;
were: &amp;quot;Oh? Did they convert a Laxity tune?&amp;quot;, because&lt;br /&gt;
it sounded a lot like a tune Laxity would have done.&lt;br /&gt;
Hell, even the instruments were the same - perhaps&lt;br /&gt;
not the lead, but still. The tune is a very laid back pop&lt;br /&gt;
tune with an emotional feeling.&lt;br /&gt;
I'd say that this is a very good performed tune - in&lt;br /&gt;
almost every way. As in some of the other tunes, I think&lt;br /&gt;
the lead is a bit too squeaky, which I think is a matter&lt;br /&gt;
of taste.. so, these are the ratings:&lt;br /&gt;
Style: 85/100  -  Skills:  90/100  -  Sound:  95/100&lt;br /&gt;
Overall: 90/100.&lt;br /&gt;
 &lt;br /&gt;
This concludes the review of the main part of Bondage&lt;br /&gt;
but as there was note included in the demo, we should&lt;br /&gt;
also take a look at that. We reload the demo again, and&lt;br /&gt;
press &amp;quot;2&amp;quot; for the note..&lt;br /&gt;
The note looks unlike most other notes included in&lt;br /&gt;
various demos and such. It's good to see that people&lt;br /&gt;
still bother to do a nice designed noter for their&lt;br /&gt;
productions instead ofjust using some of the noters&lt;br /&gt;
available everywhere. The tune playing here is&lt;br /&gt;
Mitch+Dane's conversion of Drax's adlib tune &amp;quot;Bus&amp;quot;,&lt;br /&gt;
and if I may say this tune is very very good, not only&lt;br /&gt;
because Drax did it, but because Mitch+Dane&lt;br /&gt;
converted it so well, that it sounds better than the&lt;br /&gt;
original! I know Drax also liked this c64 version alot,&lt;br /&gt;
so I see no other reason than to give this a total of:&lt;br /&gt;
Style: 90/100  -  Skills: 90/100  -  Sound: 100/100&lt;br /&gt;
Overall: 93 1/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
In the note Mitch+Dane write their own ratings to each&lt;br /&gt;
tune - these ratings are:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Maine&amp;quot;                        4.3 / 5 - 86 percent&lt;br /&gt;
&amp;quot;Drown me in love&amp;quot;    3.5 / 5 - 70 percent&lt;br /&gt;
&amp;quot;Miranda&amp;quot;                    4.0 / 5 - 80 percent&lt;br /&gt;
&amp;quot;Liptonman&amp;quot;                 4.6 / 5 - 92 percent&lt;br /&gt;
&amp;quot;Winona&amp;quot;                       3.8 / 5 - 76 percent&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
My rating:&lt;br /&gt;
&amp;quot;Maine&amp;quot;                         88 1/3 percent + 2  1/3&lt;br /&gt;
&amp;quot;Drown me in love&amp;quot;     83 1/3 percent + 13  1/&lt;br /&gt;
&amp;quot;Miranda&amp;quot;                     85 percent + 5 percent&lt;br /&gt;
&amp;quot;Liptonman&amp;quot;                  90 percent - 2 percent&lt;br /&gt;
&amp;quot;Winona&amp;quot;                        90 percent + 14 percent&lt;br /&gt;
 &lt;br /&gt;
Hmm, it seems as if I have rated the tunes somewhat&lt;br /&gt;
higher than they themselves did. Oh well, the composer&lt;br /&gt;
is always the worst critic ;) That concludes this review.&lt;br /&gt;
If you haven't checked this music-demo out yet - go&lt;br /&gt;
and do so immediately!&lt;br /&gt;
 &lt;br /&gt;
    Review of the music from the music-competition at:&lt;br /&gt;
 &lt;br /&gt;
                                     THE  PARTY  6&lt;br /&gt;
 &lt;br /&gt;
                      Reviewed by Metal of Vibrants&lt;br /&gt;
 &lt;br /&gt;
First of all I'd like to say that each review of the music&lt;br /&gt;
that participated at The Party 6 was written while&lt;br /&gt;
listening to that particular tune.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;ANAL'OGUE&amp;quot; by Jeff/HYPE!/Camelot&lt;br /&gt;
Another quadro-speed hardboiled techno-tune from&lt;br /&gt;
Jeff. It's only fair to say that Jeff is the man behind&lt;br /&gt;
the absolute best techno-music produced on a c64!&lt;br /&gt;
This tune is no exception from the usual stuff Jeff&lt;br /&gt;
makes - it's very pulsating and has a lot of great&lt;br /&gt;
analogue effects, including a hard 303-like base and&lt;br /&gt;
new plings and noises I have never heard on a C64.&lt;br /&gt;
The tune itself is simple as with all other techno, but&lt;br /&gt;
it's actually quite varied as the beat is not just&lt;br /&gt;
stomping away - the snare-markings are heavily&lt;br /&gt;
influenced by the jungle-style and I believe that Jeff&lt;br /&gt;
used some shuffling in his tune, judging from the beat.&lt;br /&gt;
I must say I find it very hard to believe that this tune&lt;br /&gt;
only came 4th in the competition..&lt;br /&gt;
Style: 80/100  -  Skills: 95/100  -  Sound: 100/100&lt;br /&gt;
Overall: 91 2/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;GLORIA&amp;quot; by Mitch+Dane/HYPE!/Crest&lt;br /&gt;
The first sequences of this tune are converted from&lt;br /&gt;
the pc-tune &amp;quot;stranglehold&amp;quot;, which Jeroen Tel made&lt;br /&gt;
using only sinus-samples.&lt;br /&gt;
I think the conversion together with the rest of the&lt;br /&gt;
tune, which btw, is also kind of a conversion as Mitch&lt;br /&gt;
had done some sequences of the tune on PC before&lt;br /&gt;
doing this tune with Dane. However, the finished result&lt;br /&gt;
sounds a lot better on the C64 than the PC version did&lt;br /&gt;
I found it a bit too odd even though it's very Jarre'ish&lt;br /&gt;
(not the lead!). The tune has a lot of nice melodic&lt;br /&gt;
passages which I guess is also why it won the compo -&lt;br /&gt;
it's also somewhat inspired by Jeroen Tel I think,&lt;br /&gt;
expecially the way the chords play the melody and the&lt;br /&gt;
echo on the lead in the breaks must have been some&lt;br /&gt;
what inspired by the tune Jeroen Tel did for the intro&lt;br /&gt;
in Blackmail's demo &amp;quot;Dutch Breeze&amp;quot;. However, I think&lt;br /&gt;
that if Jeroen had made a similar tune, this one would&lt;br /&gt;
be better, as it's really quite good!&lt;br /&gt;
Style: 90/100  -  Skills: 90/100  -  Sound: 90/100&lt;br /&gt;
Overall: 90/100.&lt;br /&gt;
&amp;quot;SLAPPED BASS&amp;quot; by Fuben/Oxyron&lt;br /&gt;
Another Drax like tune from Fuben. The tune is in the&lt;br /&gt;
style, which Drax usually makes his funky stuff -&lt;br /&gt;
Fuben tries to copy this and I can quickly conclude that&lt;br /&gt;
he's not even close to the real thing. Even though&lt;br /&gt;
Fuben has made some nice chords and breaks - not to&lt;br /&gt;
mention a very jazzy lead, he's made one huge mistake,&lt;br /&gt;
and that's to add some air in between all the solos!&lt;br /&gt;
Also some more variation in the sequences is needed -&lt;br /&gt;
the same chords simply play for much too long.. and&lt;br /&gt;
with that lead just jumping around on those blue notes&lt;br /&gt;
it gets kinda messy. I must say however, that&lt;br /&gt;
comparing to the Drax like tune Fuben competed with at&lt;br /&gt;
The Party 5, this tune is way better. So, Fuben - you've&lt;br /&gt;
come a bit closer, but still you're far away.. why not&lt;br /&gt;
try to create something that is really 'you' - develop&lt;br /&gt;
yourself and you'll find that you might want to do stuff&lt;br /&gt;
different from what Drax would do. It sounds like you&lt;br /&gt;
have the potential and the &amp;quot;ear&amp;quot; to go further!&lt;br /&gt;
Style: 80/100  -  Skills: 80/100  -  Sound: 80/100&lt;br /&gt;
Overall: 80/100.&lt;br /&gt;
&amp;quot;FRUIT FEST DONE&amp;quot; by Simple/Role&lt;br /&gt;
The intention was to make a funny and happy tune, and&lt;br /&gt;
that was partly achieved, but geez.. those chords!!&lt;br /&gt;
Argh... they play way off the melody! I have no further&lt;br /&gt;
words than.. go find a music-theory book ASAP!&lt;br /&gt;
Style: 60/100  -  Skills: 30/100  -  Sound: 60/100&lt;br /&gt;
Overall: 50/100.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;COMPOTUNE 1&amp;quot; by Eco/Excess&lt;br /&gt;
This tune starts off very icely with some sinus-like&lt;br /&gt;
plings carrying a nice tune, but ofcourse he had to&lt;br /&gt;
ruin it with a false chord. Anyway, I though this was&lt;br /&gt;
going to be very atmospheric tune, and then that&lt;br /&gt;
terrible kick-drum sets in.. well, euro-techno it is, and&lt;br /&gt;
besides a few errors it sounds fairly ok - the snare&lt;br /&gt;
drum sounds rather interesting. Well, as it turns out I&lt;br /&gt;
was right about the tune being atmospheric after all -&lt;br /&gt;
the tune would suit a magazine or demo quite well I think&lt;br /&gt;
Actually I like it more after a few times. You did ok, Eco.&lt;br /&gt;
Style: 70/100  -  Skills: 65/100  -  Sound: 80/100&lt;br /&gt;
Overall: 71  2/3 of 100.&lt;br /&gt;
&amp;quot;SPACE DREAM&amp;quot; by Idefix/Smash Design&lt;br /&gt;
Errr... techno-music sounding like it was made in&lt;br /&gt;
Future Composer. This is total crap. Full of annoying&lt;br /&gt;
shifts and erros... geez... I can't even hear this to the&lt;br /&gt;
end.&lt;br /&gt;
Style: 50/100  -  Skills: 25/100  -  Sound: 10/100&lt;br /&gt;
Overall: 28 1/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;FIVE PEOPLE IN A FORD FIESTA&amp;quot; by Bordeaux/Acrise&lt;br /&gt;
Considering Bordeaux had help from Eco/Ecess, I&lt;br /&gt;
still think this tune is helplessly annoying! I know&lt;br /&gt;
Bordeaux likes PVCF's music a lot, but comparing this&lt;br /&gt;
to any of the work PVCF did, I prefer PVCF's techno&lt;br /&gt;
over this, and bear in mind how much I can't stand PVCF&lt;br /&gt;
music.. puke.. When I first saw the results from TP6&lt;br /&gt;
and saw that Bordeaux came 2nd I wondered if perhaps&lt;br /&gt;
he had done something new and innovative (coz I&lt;br /&gt;
actually DO like techno and trance - even the hard&lt;br /&gt;
stuff!), but then Mitch tells me about a certain guy&lt;br /&gt;
fixing a lot of votes and thereby secure himself a high&lt;br /&gt;
position. Well, Bordeaux, those tricks might work at a&lt;br /&gt;
party, but it sure as hell won't affect my review -&lt;br /&gt;
this tune is nothing special, and infact if someone&lt;br /&gt;
cared to do a conversion of this and turn it into a&lt;br /&gt;
real song I find it hard to believe that it would sound&lt;br /&gt;
good...&lt;br /&gt;
Style: 50/100  -  Skills: 40/100  -  Style: 40/100&lt;br /&gt;
Overall: 43 1/3 of 100.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;SVERIGE&amp;quot; by Cyberbrain/No Name&lt;br /&gt;
A load of hardcore samples put together in order to&lt;br /&gt;
create a tune.. well, they DID make a tune, and it sounds&lt;br /&gt;
ok too, but come on.. this is not the PC - samples suck&lt;br /&gt;
on a C64, but someone still hasn't figured that out.&lt;br /&gt;
I admit that the sample quality is good, but still I think&lt;br /&gt;
that this is not at all what C64 music competition is all&lt;br /&gt;
about.. since this tune is all samples, I find no use for&lt;br /&gt;
the ratings.&lt;br /&gt;
Overall: n/a.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;NITRO&amp;quot; by Soney/Smash Design&lt;br /&gt;
Another techno-like tune which sounds like it was made&lt;br /&gt;
with Future Composer... what's with those Smash-guys?&lt;br /&gt;
Well, this tune is no exception from the other Smash&lt;br /&gt;
tune - it's full of harmonic errors which make it hard&lt;br /&gt;
to listen to without feeling that ache in your stomach..&lt;br /&gt;
burp..&lt;br /&gt;
Style: 50/100  -  Skills: 50/100  -  Sound: 50/100&lt;br /&gt;
Overall: 50/100.&lt;br /&gt;
 &lt;br /&gt;
This concludes the reviews of the music from TP6.&lt;br /&gt;
As usual I end this by putting up a table which shows the&lt;br /&gt;
tune's position in the original TP6 results - and besides&lt;br /&gt;
that I put the positions compiled from my overall&lt;br /&gt;
ratings. Usually I get a totally different result than the&lt;br /&gt;
original, but then again - this is just my opinion..&lt;br /&gt;
 &lt;br /&gt;
On the next page is the chart, with the number in the&lt;br /&gt;
brackets showing the results from TP6.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
1. (4) &amp;quot;Anal'ogue&amp;quot; by Jeff/HYPE/Cml       - 91 2/3 perc.&lt;br /&gt;
2. (1) &amp;quot;Gloria&amp;quot; by Mitch+Dane/HYPE/Crest  - 90 perc.&lt;br /&gt;
3. (3) &amp;quot;Slapped Bass&amp;quot; by Fuben/Oxyron  - 80 perc.&lt;br /&gt;
4. (7) &amp;quot;Compo tune 1&amp;quot; by Eco/Excess    - 71 2/3 perc.&lt;br /&gt;
5. (14) &amp;quot;Fruit Fest Done&amp;quot; by Simple/Role   - 50 perc.&lt;br /&gt;
    (12) &amp;quot;Nitro&amp;quot; by Soney/Smash Design     -50 perc.&lt;br /&gt;
6. (2) &amp;quot;F.p.i.a.f.f.&amp;quot; by Bordeaux/Acrise   - 43 1/3 perc.&lt;br /&gt;
7. (15) &amp;quot;Space Dream&amp;quot; by Idefix/Smash  - 28 1/3 perc.&lt;br /&gt;
n/a (11) &amp;quot;Sverige&amp;quot; by Cyberbrain/NoName   - n/a.&lt;br /&gt;
 &lt;br /&gt;
It seems I pushed Mitch+Dane off the number 1 spot -&lt;br /&gt;
I think it was caused by the score I gave Jeff for his&lt;br /&gt;
sound, but his sound his really quite unique. I think we&lt;br /&gt;
all know why Bordeaux ended up at 7.. If we look at the&lt;br /&gt;
rest of the tunes I think the positions are approx. the&lt;br /&gt;
same.&lt;br /&gt;
 &lt;br /&gt;
                                                                                            Yours;&lt;br /&gt;
                                                                                          Torben&lt;br /&gt;
                                                                           Metal/Vibrants&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Demo_Reviews</id>
		<title>Domination 08 Demo Reviews</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Demo_Reviews"/>
				<updated>2010-06-08T20:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                 *  Demo reviews  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome reader to the legal reviews of the Domination.&lt;br /&gt;
Here we examine either the latest releases or the yet&lt;br /&gt;
un-reviewed demos.&lt;br /&gt;
This edition we have recieved help from several known&lt;br /&gt;
profiles and as issues progress, we hope to establish&lt;br /&gt;
a stable and sound legal team that can cover this&lt;br /&gt;
chapter in all areas.&lt;br /&gt;
Tested for your pleasure this issue:&lt;br /&gt;
 &lt;br /&gt;
* 'Krestology' by Crest&lt;br /&gt;
* 'Nine' by Reflex.&lt;br /&gt;
* 'I love you' by Wrath Design.&lt;br /&gt;
* 'Bondage' by Crest.&lt;br /&gt;
* 'TP 6 music' by various artists.&lt;br /&gt;
 &lt;br /&gt;
The latter two are located in the second demo review&lt;br /&gt;
chapter and are performed by Metal/Vibrants/Cml.&lt;br /&gt;
                                                                                             Enjoy.&lt;br /&gt;
KRESTOLOGY 100 percent  by  CREST&lt;br /&gt;
-------------------------&lt;br /&gt;
The eagerly awaited new Crest demo has finally&lt;br /&gt;
arrived. Firstly a 90 percent version, followed soon&lt;br /&gt;
after by the complete and final version.&lt;br /&gt;
 &lt;br /&gt;
This graphics show/demo takes up an entire two sides,&lt;br /&gt;
each part featuring beautiful graphics in several&lt;br /&gt;
different formats.&lt;br /&gt;
The first picture is that of a mermaid which is in IFLI&lt;br /&gt;
format, some people may also notice that the fin of&lt;br /&gt;
the mermaid is in the lowerborder and is made up of&lt;br /&gt;
interlaced sprites!&lt;br /&gt;
The interlaced sprites are used in several pictures&lt;br /&gt;
throughout the demo, it certainly gives that extra&lt;br /&gt;
touch. For example, the side border graphics of the&lt;br /&gt;
two girls kissing is made up of a character set that&lt;br /&gt;
has been interlaced, the shoes of the nude girl laying&lt;br /&gt;
on her side in the turn disk part are made up of&lt;br /&gt;
interlaced sprites, because the shoes in this picture&lt;br /&gt;
extend into the left border of the fli format by three&lt;br /&gt;
characters.&lt;br /&gt;
Not everything is sprites however, for example in&lt;br /&gt;
one section there is featured a graphics slide show of&lt;br /&gt;
five super hires interlaced fli pictures (shifli) on the&lt;br /&gt;
left side of these pictures ants run up and down the&lt;br /&gt;
screen while the next picture is loading.&lt;br /&gt;
These are not sprites as wrongly stated by a certain&lt;br /&gt;
German lamer and speculated by several others.&lt;br /&gt;
 &lt;br /&gt;
To mention the loader system brings back some fond&lt;br /&gt;
memories of the demo. Some original ideas have been&lt;br /&gt;
incorporated to make loading time very pleasant,&lt;br /&gt;
amusing or just plain cool!&lt;br /&gt;
Basically the whole demo is a trackmo, meaning irq&lt;br /&gt;
loading of every part, a shift lock routine has been&lt;br /&gt;
included to pause parts also, but anyway getting back&lt;br /&gt;
to the loading system. The irq loader sometimes takes&lt;br /&gt;
a bit of time to load some of the big pictures into&lt;br /&gt;
memory, so Crest have included some on screen antics&lt;br /&gt;
to fill the space. One of these is the &amp;quot;pig&amp;quot; part, a pig&lt;br /&gt;
walks along the screen and before he exits through&lt;br /&gt;
the left side he bounces off and lands back where he&lt;br /&gt;
began, he then tries again and again and before long&lt;br /&gt;
he is bouncing and rotating through the air.&lt;br /&gt;
Other sections are birds flying across a desert&lt;br /&gt;
island or ants that run along the screen.&lt;br /&gt;
I've noticed some people have made comments on the&lt;br /&gt;
irq loader and it being slow, what must be understood&lt;br /&gt;
is the sheer size of graphics, music and coding&lt;br /&gt;
routines which must be loaded into memory.&lt;br /&gt;
For example, there is a conversion of one of Boris&lt;br /&gt;
Vallejo's pictures which is in IFLI in contrast to Hein&lt;br /&gt;
Holt's FLI version in the famous 'Dutch Breeze', but&lt;br /&gt;
even this is only around 80 percent of it's true size.&lt;br /&gt;
The main artist of the demo, Deekay, decides to take&lt;br /&gt;
it to it's full proportion with a 1 and a half screen IFLI&lt;br /&gt;
picture, with music and joystick control to alter the&lt;br /&gt;
up and down movement.&lt;br /&gt;
This brilliant picture takes up the ENTIRE memory of&lt;br /&gt;
the C64, so you can imagine why the irq loader may take&lt;br /&gt;
a little time. The loading routine also suites fine with&lt;br /&gt;
the music, going at the right pace so the viewer has&lt;br /&gt;
enough time to have a good listen to each tune.&lt;br /&gt;
The graphics by Deekay throughout the demo are of&lt;br /&gt;
top quality, something original i thought was the&lt;br /&gt;
Eaglesoft Inc. dedication part.&lt;br /&gt;
This is an intro of the famous cracking group and how&lt;br /&gt;
it may look today, a very beautiful IFLI picture of an&lt;br /&gt;
eagle about to take off and a female next to it&lt;br /&gt;
gesturing for it to do so.&lt;br /&gt;
Underneath this is a typical scroll text, this whole part&lt;br /&gt;
is something nice to see, differing from the&lt;br /&gt;
mainstream demos that are made solely for the big&lt;br /&gt;
screen.&lt;br /&gt;
Quite nice is the turn disk part which has a lady laying&lt;br /&gt;
on her side fully naked. This picture is very nice, but&lt;br /&gt;
what catches your attention is the eyes of the female,&lt;br /&gt;
they wink and when you turn the disk the lady smiles.&lt;br /&gt;
 &lt;br /&gt;
Another part that people may notice is the Crest logo&lt;br /&gt;
stretcher over the IFLI picture of the Unicorn running&lt;br /&gt;
across the bridge. This picture and routine looks&lt;br /&gt;
brilliant, Crossbow must have been really stretched&lt;br /&gt;
for memory as the logo that is being stretched uses&lt;br /&gt;
130 characters where its normally 256 characters.&lt;br /&gt;
&lt;br /&gt;
The music throughout the demonstration is very&lt;br /&gt;
impressive, lately in the scene we have scene most&lt;br /&gt;
demos featuring hard techno soundtracks, Crest&lt;br /&gt;
prove that a jazzy melodic sound is much better in this&lt;br /&gt;
demo with contributions from Drax, Mitch + Dane and&lt;br /&gt;
even from the inactive Xayne, Msk and Deek.&lt;br /&gt;
There are 17 musics throughout the demo and all of&lt;br /&gt;
them can be listened to seperately in a Krestology&lt;br /&gt;
music file located in the&amp;quot;Kresology goody-bag&amp;quot; disk,&lt;br /&gt;
which will be discussed later on.&lt;br /&gt;
 &lt;br /&gt;
Crest certainly have proved that there is still a way of&lt;br /&gt;
making a demo in which you don't need to stand 10 feet&lt;br /&gt;
away from the screen to get the full visual effect.&lt;br /&gt;
They have gone against the mainstream in music,&lt;br /&gt;
graphics and coding to make probably the best ever&lt;br /&gt;
graphical demo on C64.&lt;br /&gt;
Pictures like the full screen in side borders &amp;quot;sunset&amp;quot;,&lt;br /&gt;
which contains interlaced sprites to go into the side&lt;br /&gt;
borders, or the Underlay Fli picture in the final part,&lt;br /&gt;
incorporating a new graphical format and stretching&lt;br /&gt;
the C64's capabilities once again.&lt;br /&gt;
 &lt;br /&gt;
Additional to the demo is the &amp;quot;Krestology Good-Bag&amp;quot;&lt;br /&gt;
this is a seperate side with some extra things.&lt;br /&gt;
It contains the '38 track installer' so that you can&lt;br /&gt;
copy it with a regular copier and then install the extra&lt;br /&gt;
tracks later on.&lt;br /&gt;
'Krestology Music', contains all 17 music tracks that&lt;br /&gt;
are featured in the demo, all are executable without&lt;br /&gt;
loading. A 'Part Selector', which you can use to load&lt;br /&gt;
any part in the demo. 'Fli profi demopic' is a fli picture&lt;br /&gt;
by Crossbow!! It is quite nice, especially for a coder! 8)&lt;br /&gt;
'True Color-Trip', which is the executable Shifli picture&lt;br /&gt;
that won the X-96 graphics competition.&lt;br /&gt;
Crest also include their tools such as 'Super Hires Fli&lt;br /&gt;
Editor V1.0', 'Super Hires Interlace Fli Editor V1.0' and&lt;br /&gt;
'Underlay Fli Editor V1.0', which should keep all the&lt;br /&gt;
artists happy out there for quite some time.&lt;br /&gt;
The 'Crest Demo maker' is also located on the disk to&lt;br /&gt;
help people make their productions.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Also 'Crests Demo List' which contains all 39 Crest&lt;br /&gt;
demos with informations on when they were released&lt;br /&gt;
and what size they are.&lt;br /&gt;
 &lt;br /&gt;
Overall&lt;br /&gt;
-----&lt;br /&gt;
This has to be one of the best if not the best graphics&lt;br /&gt;
demos ever on C64. Deekay will certainly rise in the&lt;br /&gt;
charts with his brilliant contributions to this demo, and&lt;br /&gt;
it will be very hard to get much better than this.&lt;br /&gt;
Totally original C64 effects and great design by both&lt;br /&gt;
Crossbow and Deekay along with some very good music&lt;br /&gt;
give this demo a  98/100!&lt;br /&gt;
Coded by Crossbow of Crest&lt;br /&gt;
Graphics by Deekay, Gbf and Crossbow of Crest.&lt;br /&gt;
Musics by Drax, Mitch+Dane,Xayne,Msk and Deek of&lt;br /&gt;
Crest. Meet Crest is coming soon, thumbs up!!&lt;br /&gt;
Mr.Sex/Byterapers about Krestology:&lt;br /&gt;
&amp;quot;Krestology is nice and a graphically superior demo,&lt;br /&gt;
even though it doesn't have any wild effects&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Anonym/Padua about Krestology:&lt;br /&gt;
&amp;quot;Very nice graphics demo, also includes quite a bit of&lt;br /&gt;
nice coding. The Crest style is still alive. Keep your&lt;br /&gt;
thumb's up!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about Krestology:&lt;br /&gt;
&amp;quot;Wanna see cool code? wanna listen to great tunes?&lt;br /&gt;
wanna see nice graphics? Go and watch &amp;quot;Krestology!&amp;quot;&lt;br /&gt;
The music itself is a good reason to watch the whole&lt;br /&gt;
demo. Ok, more or less it is a picture show that&lt;br /&gt;
surprises with cool FX while your watching, but I like&lt;br /&gt;
this release.&lt;br /&gt;
It gained 1st place at the X96 and it was the right&lt;br /&gt;
decision. Not much else to say, just enjoy it!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
NINE by Reflex&lt;br /&gt;
----------&lt;br /&gt;
A new REFLEX demo, thankfully this East German based&lt;br /&gt;
group never left the scene, but only got rid of their&lt;br /&gt;
arrogant main coder, Quiss.&lt;br /&gt;
Lets have a small examination of the winning demo entry&lt;br /&gt;
at THE PARTY 6 in Denmark.&lt;br /&gt;
 &lt;br /&gt;
Firstly, this demo is the ninth demo by Reflex, hence&lt;br /&gt;
the name.&lt;br /&gt;
Being two sides of a disk, it is probably their largest&lt;br /&gt;
production disk wise, besides their earlier released&lt;br /&gt;
'Mathematica'.&lt;br /&gt;
To begin with the demo starts with a nice music by&lt;br /&gt;
Jeff/Camelot/Hype, and the roman letters IX are&lt;br /&gt;
shown on the screen. Inside these roman letters is a&lt;br /&gt;
'lighting effect', which was first seen in the Byteraper&lt;br /&gt;
demo 'Follow the Sign 3'. I am not sure of it's technical&lt;br /&gt;
name, but do know that it is from the PC originally, still&lt;br /&gt;
it looks rather nice.&lt;br /&gt;
Not long after this we are presented with a full screen&lt;br /&gt;
IFLI picture painted by Earthquake. The picture looks&lt;br /&gt;
very nice, showing a mermaid girl swimming down the&lt;br /&gt;
screen with other figures blended in. Difficult to&lt;br /&gt;
explain, but quite typical of under rated Earthquake.&lt;br /&gt;
&lt;br /&gt;
As usual with lots of demos lately we have some 4x4&lt;br /&gt;
effects and other routines which are more suited for&lt;br /&gt;
the big screen and remind you of the IBM.&lt;br /&gt;
Hard to ignore though, is the rather nice looking&lt;br /&gt;
3 dimensional rotating landscape, something that&lt;br /&gt;
should be advanced upon technically and visually by&lt;br /&gt;
other coders.&lt;br /&gt;
After this, another part well remembered is the 6 plane&lt;br /&gt;
chessboard zooming effect. This was done in one of&lt;br /&gt;
the earlier Reflex productions, but this time the&lt;br /&gt;
routine has been speeded up quite considerably.&lt;br /&gt;
Be warned however, this effect can leave you spinning&lt;br /&gt;
if your disorientated on  cannabis  or the like.. }&lt;br /&gt;
 &lt;br /&gt;
The next part that catches your attention is the 128&lt;br /&gt;
color animation of a skier. This animation shows in&lt;br /&gt;
several frames a man skiing down a slope.&lt;br /&gt;
This effect seems to the viewer to be ported down&lt;br /&gt;
from some other system, but regardless, it looks very&lt;br /&gt;
nice, but really only one of these &amp;quot;long distance&amp;quot;&lt;br /&gt;
effects.&lt;br /&gt;
 &lt;br /&gt;
The last picture is depicted from the game 'Primal Rage'&lt;br /&gt;
and is painted in IFLI by Warp 8.&lt;br /&gt;
It is of a gorilla opening it's jaws and looks very nice.&lt;br /&gt;
 &lt;br /&gt;
Also on the disk is a bonus part by Zorc, which is only 6&lt;br /&gt;
blocks long, and a disk note with credits.&lt;br /&gt;
Speaking of this disk note, why do Reflex have such a&lt;br /&gt;
problem with Byterapers &amp;quot;pc suxxx  byterapers too.&amp;quot;&lt;br /&gt;
This may be completely irrellevant to the review, but&lt;br /&gt;
just something interesting I thought to mention.&lt;br /&gt;
Perhaps in the news section of this edition I will include&lt;br /&gt;
the Reflex and Byterapers views on these remarks,&lt;br /&gt;
but lets get back to the review.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Overall&lt;br /&gt;
-----&lt;br /&gt;
Graphically, this would be Reflex's best achievement to&lt;br /&gt;
date. All contributions, in particular Earthquake,&lt;br /&gt;
Aomeba and Warp 8, are very nice.&lt;br /&gt;
The demo didn't seem to be as impressive as some of&lt;br /&gt;
their earlier productions and I think they are showing&lt;br /&gt;
too much attention to the big screen, instead of&lt;br /&gt;
creating original C64 effects or improving existing&lt;br /&gt;
ones.&lt;br /&gt;
The 'Ski Animation' is quite impressive visually and I&lt;br /&gt;
believe this is the part that managed to get most of the&lt;br /&gt;
votes at The Party 6, especially from the PC users.&lt;br /&gt;
&lt;br /&gt;
The demo is quite impressive even though not as good&lt;br /&gt;
as other Reflex demos. It recieves as 85/100.&lt;br /&gt;
Design by Felidae and Jim Jack.&lt;br /&gt;
Coding by Zorc, Adder and Felidae.&lt;br /&gt;
Graphics by Earthquake,Adder,Felidae,Aomeba,Warp 8.&lt;br /&gt;
Music exclusively by Jeff/Cml/Hype and Praiser.&lt;br /&gt;
 &lt;br /&gt;
Mr.Sex/Byterapers about Nine:&lt;br /&gt;
&amp;quot;Nine was quite okay, but not near the quality of the&lt;br /&gt;
other Reflex demos.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Anonym/Padua about Nine:&lt;br /&gt;
&amp;quot;A nice job - like most of the time. Even though I am not&lt;br /&gt;
really that much of a fan of the demos that are mainly&lt;br /&gt;
designed for the big screen.&lt;br /&gt;
But for those who like it.. also the people in Reflex seem&lt;br /&gt;
to invest quite a bit of thinking before they start&lt;br /&gt;
coding and I kinda like that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about Nine:&lt;br /&gt;
&amp;quot;Reflex... Mathematica... TP'96... 4 x 4 stuff...&amp;quot; was what I&lt;br /&gt;
thought when I enjoyed the C64 demo competition at the&lt;br /&gt;
Party 6 in Denmark and it was Reflex to show their&lt;br /&gt;
demo. Reflex showed their qualities and abilities in&lt;br /&gt;
quite a lot of demos.&lt;br /&gt;
The period when demos like Mathematica and Oxyron's&lt;br /&gt;
Dawnfall came out impressed me a lot and I liked the&lt;br /&gt;
 &lt;br /&gt;
4 x 4 stuff.&lt;br /&gt;
But I think every period has it's end. Just take a look&lt;br /&gt;
at the music market. &amp;quot;Back to the roots&amp;quot; or just&lt;br /&gt;
stealing ideas from former times.&lt;br /&gt;
What I mean is where are demos like 'Red Storm' (Triad)&lt;br /&gt;
or 'Ice Cream Castle' (Crest)? or couldn't they just&lt;br /&gt;
show their abilities in using effects like in the old&lt;br /&gt;
demos?&lt;br /&gt;
4 x 4 is now at the time where nearly every demo crew&lt;br /&gt;
does it, or at least is trying to do it. The effects are&lt;br /&gt;
the same, just a few new looking 4 x 4 styles are used&lt;br /&gt;
and everybody doing new demos yet, it is copying the&lt;br /&gt;
demo before.&lt;br /&gt;
 &lt;br /&gt;
To come to an end, if there would not have been the&lt;br /&gt;
animated skiier, I for myself would think that the&lt;br /&gt;
Smash Design demo 'Triage' could have done the&lt;br /&gt;
first place.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I LOVE YOU by Wrath Design&lt;br /&gt;
-------------------&lt;br /&gt;
Well, this quite small one file production certainly&lt;br /&gt;
caught my attention more than a lot of multi file demos.&lt;br /&gt;
To begin with some music in Dmc starts by Ed.&lt;br /&gt;
He has really only started composing, but it still sounds&lt;br /&gt;
good and suits this demo fine.&lt;br /&gt;
After a while the picture of Ed himself painted by Joe&lt;br /&gt;
comes onto the right of the screen.&lt;br /&gt;
To the left of the screen quickly come the credits of&lt;br /&gt;
this small production.&lt;br /&gt;
After the credits flash on and off, the picture of Ed&lt;br /&gt;
goes away and so does the credit page. The credit&lt;br /&gt;
page is replaced with the picture of a girl, who is&lt;br /&gt;
blinking in a realistic manner and is looking up into the&lt;br /&gt;
blank screen where the picture of Ed was earlier.&lt;br /&gt;
Soon the blank screen is slowly feeled with these&lt;br /&gt;
spinning and zooming hearts. This effect is quite hard&lt;br /&gt;
to describe but the hearts seem to be zooming closer&lt;br /&gt;
and closer all the time before they zoom totally in and&lt;br /&gt;
then out of the screen.&lt;br /&gt;
Then the picture fades out and so does the strange&lt;br /&gt;
music.&lt;br /&gt;
 &lt;br /&gt;
Overall;&lt;br /&gt;
This demo certainly has a deeper meaning and may not&lt;br /&gt;
appeal to all sceners, however it certainly came to me&lt;br /&gt;
in a positive way.&lt;br /&gt;
The design was smooth and simple and damn good, more&lt;br /&gt;
productions like these instead of copying other demos&lt;br /&gt;
routines would do the scene much good.&lt;br /&gt;
83/100.&lt;br /&gt;
 &lt;br /&gt;
Code by Ed/Wrath Design&lt;br /&gt;
Graphics by Joe/Wrath Design&lt;br /&gt;
Music by Ed/Wrath Design.&lt;br /&gt;
 &lt;br /&gt;
Tyron/Hitmen about I love you:&lt;br /&gt;
&amp;quot;The first thing coming to my mind was:&lt;br /&gt;
&amp;quot;Hmm.. lets have a look, what this one filer could be!?!&amp;quot;&lt;br /&gt;
and right after I finished this thought the whole thing&lt;br /&gt;
was over. I was surprised by this quite strange sound&lt;br /&gt;
in addition to the pictures and the action, and I have to&lt;br /&gt;
admit, that it is nice.&lt;br /&gt;
I like it and I wish Wrath Design would bring some more&lt;br /&gt;
stuff to  the survivers of the C64 scene!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well thats the end of Demo Reviews 1, load the second&lt;br /&gt;
chapters for some more observations and evaluation&lt;br /&gt;
by Metal/Vibrants.&lt;br /&gt;
If you wish to make any contributions, please contact&lt;br /&gt;
the editorial, we hope you enjoyed the reading!&lt;br /&gt;
 &lt;br /&gt;
                                                                                       Regards;&lt;br /&gt;
                                                                             General Editor&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Hack_-_Phreak_2</id>
		<title>Domination 08 Hack - Phreak 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Hack_-_Phreak_2"/>
				<updated>2010-06-08T20:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                 *  Hack + Phreak  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome back once again reader to the illegal section&lt;br /&gt;
of the  Domination  magazine.&lt;br /&gt;
Due to popular demand, this chapter is back on a&lt;br /&gt;
regular basis, many emails and personal notes have&lt;br /&gt;
reassured me of the scene's interest in this chapter.&lt;br /&gt;
 &lt;br /&gt;
In particular, i've recieved various mails wanting&lt;br /&gt;
information on 'Boxing', what is it, what it does and what&lt;br /&gt;
types of 'Boxing' there is, so in this issue i will write a&lt;br /&gt;
bit about it, along with some other goodies at the end.&lt;br /&gt;
 &lt;br /&gt;
Also for the inquisitive reader, supplied within the&lt;br /&gt;
main code of this magazine outfit is three virgin at+t&lt;br /&gt;
cards, they are genuine, so try find them and be the&lt;br /&gt;
lucky first to use them, but be quick!&lt;br /&gt;
 &lt;br /&gt;
Regards;&lt;br /&gt;
General Editor.&lt;br /&gt;
BOXING - A small guide.&lt;br /&gt;
----------------&lt;br /&gt;
Boxing, electronic boxes that avoid the paying for&lt;br /&gt;
telephone calls or telecommunication services.&lt;br /&gt;
There are many boxes designed to have various&lt;br /&gt;
effects, from bugging a line (Beige box), to sending&lt;br /&gt;
lethal voltages across telephone wires (Urine box).&lt;br /&gt;
The phreaker could even gain operator control on&lt;br /&gt;
some long distance systems.&lt;br /&gt;
It is widely known however, that with the advent of&lt;br /&gt;
newer telecom systems, phreaking and boxing is&lt;br /&gt;
getting harder, many of the boxes will no longer work&lt;br /&gt;
and others are detectable. This will vary from country&lt;br /&gt;
to country because different systems are used.&lt;br /&gt;
Today, only the experienced phreakers can&lt;br /&gt;
successfully phreak.&lt;br /&gt;
 &lt;br /&gt;
Boxes started out as concepts which became possible&lt;br /&gt;
when the party built the electronics required. Some&lt;br /&gt;
boxes are also known to possibly work in theory but&lt;br /&gt;
are impossible in practise.&lt;br /&gt;
Boxes are traditionally named after colors, but when&lt;br /&gt;
all the colors were used other names were adopted.&lt;br /&gt;
 &lt;br /&gt;
Colored boxes&lt;br /&gt;
----------&lt;br /&gt;
AQUA BOX&lt;br /&gt;
The Aqua is described as a device that allows the&lt;br /&gt;
phreaker to break out of a &amp;quot;Lock in trace&amp;quot;, which&lt;br /&gt;
people like the FBI use to hold up a telephone line, not&lt;br /&gt;
allowing the phreaker to hang-up until the trace is&lt;br /&gt;
complete. The concept of a lock in trace is simple, if&lt;br /&gt;
you are familiar with three-way conversations then&lt;br /&gt;
you can say the third-party is the party tracing the&lt;br /&gt;
call. Once the trace is in progress the tracer sends an&lt;br /&gt;
electrical current down the phone line, which holds up&lt;br /&gt;
the connection even if the phreaker hangs-up the&lt;br /&gt;
phone. This device can be made by using a BEOC (Basic&lt;br /&gt;
Electrical Output Socket) and some component which&lt;br /&gt;
draws a lot of current, for example a light bulb.&lt;br /&gt;
Connecting this device to the phone line and it will drain&lt;br /&gt;
all electricity from it, leaving no current to hold up the&lt;br /&gt;
line.&lt;br /&gt;
 &lt;br /&gt;
BEIGE BOX&lt;br /&gt;
A Beige box is a DIY linesman's hand-set which can be&lt;br /&gt;
hooked up outside person's house. This device allows&lt;br /&gt;
you to tap into someone else's phone line. This box can&lt;br /&gt;
be used to do things you would not do from your own&lt;br /&gt;
phone line, like using other boxes to make free long&lt;br /&gt;
distance phone calles and to eavesdrop into another&lt;br /&gt;
person's phone-call.&lt;br /&gt;
 &lt;br /&gt;
BLACK BOX&lt;br /&gt;
The Black box is a device which, when connected to&lt;br /&gt;
your phone line, prevents the party calling you being&lt;br /&gt;
charged. The way it works is fairly straightforward;&lt;br /&gt;
when the phone rings, the voltage on the line is quite&lt;br /&gt;
high, typically around 40 volts, when the phone is&lt;br /&gt;
answered this voltage drops down to around 10 volts.&lt;br /&gt;
The Black box keeps the voltage on the line at 40 volts,&lt;br /&gt;
so while your talking on the phone, the phone company&lt;br /&gt;
thinks the phone is ringing therefore no charge for&lt;br /&gt;
the call is made, because effectively no one has&lt;br /&gt;
answered the call! Suspicions are aroused if the caller&lt;br /&gt;
makes a lengthy phone call, as who would keep a phone&lt;br /&gt;
ringing for half an hour? This box does not work on&lt;br /&gt;
several new systems.&lt;br /&gt;
 &lt;br /&gt;
BLAST BOX&lt;br /&gt;
There really isn't much to this device. It is simply an&lt;br /&gt;
amplifier (4-5 watts) which is connected to the&lt;br /&gt;
microphone of the telephone which, when activated,&lt;br /&gt;
makes loud noises, and if the person recieving the call&lt;br /&gt;
has the phone close to their ear.. well, they will not be&lt;br /&gt;
too pleased.&lt;br /&gt;
 &lt;br /&gt;
BLOTTO BOX&lt;br /&gt;
Although it started out as a concept and a joke, this&lt;br /&gt;
box is nasty in nature and can result in serious injury&lt;br /&gt;
to the instigator and recipient. The Blotto box works&lt;br /&gt;
with very high voltages and is designed to render an&lt;br /&gt;
entire phone network paralysed. The box emits&lt;br /&gt;
electrical impulses which open up all the lines for the&lt;br /&gt;
area code and makes every phone ring, the only way t&lt;br /&gt;
stop it is by cutting off the line or turning of the&lt;br /&gt;
supply of voltage. It is said that electrocution can&lt;br /&gt;
occur from someone picking up the phone which is&lt;br /&gt;
close to the voltage source.&lt;br /&gt;
 &lt;br /&gt;
BLUE BOX&lt;br /&gt;
This box is fairly sophisticated and requires a good&lt;br /&gt;
level of knowledge about telecommunication systems&lt;br /&gt;
and electronics to understand how it works. Put simply,&lt;br /&gt;
this box is designed to enable the user to act as though&lt;br /&gt;
they are an operator; giving operator level access to&lt;br /&gt;
the telephone system by seizing the trunk. This enable&lt;br /&gt;
the user to use special switch functions of the&lt;br /&gt;
operator via MF, KP and ST tones.&lt;br /&gt;
The usual purpose of the Blue box is to make free long&lt;br /&gt;
distance phone calls using the tones provided by this&lt;br /&gt;
box. This box is mostly obsolete because the more&lt;br /&gt;
modern phone systems use Out-band signalling. This&lt;br /&gt;
means that nothing which is sent over the voice section&lt;br /&gt;
of the line can control the switches. Only the older&lt;br /&gt;
In-band systems are vulnerable to the Blue box.&lt;br /&gt;
Typically in relation to this boxing has been impossible&lt;br /&gt;
in several countries, like America, United Kingdom,&lt;br /&gt;
Australia and more recently, Germany.&lt;br /&gt;
 &lt;br /&gt;
BROWN BOX&lt;br /&gt;
All that is required for this box is a slight modification&lt;br /&gt;
to any telephone in a household to create a party line&lt;br /&gt;
effect. It entails taking any two lines in the house and&lt;br /&gt;
connecting them together, which causes a slight&lt;br /&gt;
volume loss on the line.&lt;br /&gt;
 &lt;br /&gt;
BUD BOX&lt;br /&gt;
This allows a phreaker to take advantage of a&lt;br /&gt;
neighbour's phone lines. All that needs to be done is to&lt;br /&gt;
run a wire to the telecom box attached to the&lt;br /&gt;
neighbour's house, open the box and attach a cable to&lt;br /&gt;
it. then attach a phone at your end of the cable. Once&lt;br /&gt;
you've done this, you can make phone calls at no&lt;br /&gt;
expense, it also allows you to use other boxes with a&lt;br /&gt;
minimal chance of getting caught.&lt;br /&gt;
BUSY BOX&lt;br /&gt;
The Busy box is intended to get revenge on a neighbour&lt;br /&gt;
who annoys you. This device is attached to the&lt;br /&gt;
telephone box outside the victim's house and disables&lt;br /&gt;
the phone line. Once the Busy box is installed, the&lt;br /&gt;
victim will not get a dial tone.&lt;br /&gt;
 &lt;br /&gt;
CHART BOX&lt;br /&gt;
The Chart box is a means of using the electricity which&lt;br /&gt;
is present on the telephone line. Once the Chart box is&lt;br /&gt;
attached to the phone line 12 volts can be obtained&lt;br /&gt;
which can be raised by using a transformer and&lt;br /&gt;
adjusted to the desired voltage by using a rheostat.&lt;br /&gt;
 &lt;br /&gt;
CHEESE BOX&lt;br /&gt;
This box is named after the box the device was found&lt;br /&gt;
in. The Cheese box will create the effect of pay-phone&lt;br /&gt;
These boxes were used by bookies to call customers&lt;br /&gt;
without having the line traced by the police. Using the&lt;br /&gt;
number to the &amp;quot;intercept operator&amp;quot; found in a prefix,&lt;br /&gt;
the box would forward the call (using call forwarding)&lt;br /&gt;
to the operator. This would create the effect of&lt;br /&gt;
leaving the phone off the hook (which would wait for&lt;br /&gt;
some money to be depositied). For the money depositing&lt;br /&gt;
effect the Red box would be used. Then a call would be&lt;br /&gt;
placed to someone without much risk of being traced.&lt;br /&gt;
 &lt;br /&gt;
CHROME BOX&lt;br /&gt;
This box is based around OptoComs, which are devices&lt;br /&gt;
that work on traffic lights to allow emergency service&lt;br /&gt;
quick passage to an incident. It works on the principle&lt;br /&gt;
of detecting the pattern of the emergency service's&lt;br /&gt;
strobe lights. The Chrome box is a strobe light which&lt;br /&gt;
the sensors on traffic lights can detect with a&lt;br /&gt;
pre-set pattern and thus allowing you to skip traffic&lt;br /&gt;
lights.&lt;br /&gt;
 &lt;br /&gt;
CLEAR BOX&lt;br /&gt;
This deviced is based around a pay phone which waits&lt;br /&gt;
for the recipient to answer before requesting any&lt;br /&gt;
money. If you deposit money then the mouth piece is&lt;br /&gt;
enabled; if not, then the recipient cannot hear you.&lt;br /&gt;
The components necessary are an amplifier and a&lt;br /&gt;
telephone suction cup induction pick-up. These&lt;br /&gt;
components, when used correctly, will allow the caller&lt;br /&gt;
to communicated with the recipient. A call can last as&lt;br /&gt;
long as needed as the telephone will still be requesting&lt;br /&gt;
the money. This box doesn't work on some new phone&lt;br /&gt;
systems though.&lt;br /&gt;
 &lt;br /&gt;
COPPER BOX&lt;br /&gt;
This box can lead to serious consequences for anyone&lt;br /&gt;
who tries it. The Copper box was conceived to do&lt;br /&gt;
serious damage to a phone companies equipment.&lt;br /&gt;
Firstly, the phreaker needs to obtain an extended or&lt;br /&gt;
phone company port, such as an MCI or AT+T access&lt;br /&gt;
number. Then, with access to a computer and modem&lt;br /&gt;
which can autodial using tones, the phreaker dials the&lt;br /&gt;
long distance service and enters the code. The code is&lt;br /&gt;
entered again and the process continually repeated.&lt;br /&gt;
The tone will keep increasing in volume with every&lt;br /&gt;
redial until no more sounds are accepted. He or she&lt;br /&gt;
would keep the phone off the hook until the tone calms&lt;br /&gt;
down or stops and then repeats again. When the port&lt;br /&gt;
stops answering, then that's it! The feedback&lt;br /&gt;
overloads the amplifiers, these can render telephone&lt;br /&gt;
companies extenders damaged.&lt;br /&gt;
 &lt;br /&gt;
DARK BOX&lt;br /&gt;
The Dark box is one of the newer boxes on the scene.&lt;br /&gt;
It is designed to offer a safer and more interesting&lt;br /&gt;
way to commit telecommunications fraud. This device&lt;br /&gt;
does not use any attack diallers or special tones, but&lt;br /&gt;
is based around the ordinary DTMF tones found on&lt;br /&gt;
most telephones. When this box is used properly it&lt;br /&gt;
allows the user to dial any number regardless of&lt;br /&gt;
distance without being charged or traced. It can also&lt;br /&gt;
be used to simulate multi-line bridges, loop lines and&lt;br /&gt;
direct dial-ins. To utilise this box, it is plugged into&lt;br /&gt;
two telephone lines or one end into another box. When&lt;br /&gt;
incoming call is sensed, the box answers the call and&lt;br /&gt;
transfers it to the other line or onto the loop. Once&lt;br /&gt;
the call has finished the box senses the hang up and&lt;br /&gt;
awaits its next call.&lt;br /&gt;
GREEN BOX&lt;br /&gt;
The green box was invented because, to use a Red box,&lt;br /&gt;
you have to pay to start with. This is quite obviously&lt;br /&gt;
against the principles that phreakers stand for.&lt;br /&gt;
This box generates tones which represent coin&lt;br /&gt;
collect, coin return and ring back, each of which have&lt;br /&gt;
a different frequency.&lt;br /&gt;
Green boxing can only commence when the operator&lt;br /&gt;
release signal is sent to alert the MF detectors at the&lt;br /&gt;
CO. At this stage the Green Box tones are sent to the CO&lt;br /&gt;
and are interpreted and send back, which either&lt;br /&gt;
returns or collects the coin. If the message is sent&lt;br /&gt;
back to collect the coin, then it must be grounded,&lt;br /&gt;
there are two wires involved in this process. The trick&lt;br /&gt;
is to stop this pulse from being grounded. This is&lt;br /&gt;
achieved by cutting wires. The next stage is to hang up&lt;br /&gt;
the phone and wait for about fifteen seconds incase&lt;br /&gt;
another pulse is sent, then reconnect the two wires.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
INFINITY BOX&lt;br /&gt;
The Infinity box is a remotely activated bugging device&lt;br /&gt;
this is activated by a phone call which then activates&lt;br /&gt;
a microphone within the bug. When plugged into a phone&lt;br /&gt;
line this box will intercept a call and capture into the&lt;br /&gt;
phone, any sound which can be heard in the room.&lt;br /&gt;
 &lt;br /&gt;
LIGHT BOX&lt;br /&gt;
The idea behind this box is useful to anyone who wishes&lt;br /&gt;
to be sure of holding a private conversation on the&lt;br /&gt;
phone, without anyone listening in on an extension line.&lt;br /&gt;
Degradation of the line is normally quite noticable&lt;br /&gt;
when an extension line is picked up or a telephone&lt;br /&gt;
monitor activated, but if either of these events occur&lt;br /&gt;
at the same time as the phreaker answers the call,&lt;br /&gt;
nothing may be suspected. The Light box makes it easy&lt;br /&gt;
it easy to tell if the line is being listened into, as a light&lt;br /&gt;
goes on when the box detects a drop in the line's&lt;br /&gt;
voltage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
NEON BOX&lt;br /&gt;
The Neon box adds an external microphone to the&lt;br /&gt;
telephone. This box involves a slight modification to the&lt;br /&gt;
telephone's circuitry, but when done, will allow you to&lt;br /&gt;
send tones and incoming information directly to the&lt;br /&gt;
telephone without the loss and interference you get&lt;br /&gt;
from the telephone's own microphone. The design is&lt;br /&gt;
also extended to allow the phreaker to record a&lt;br /&gt;
conversation and the touch tones of the numbers&lt;br /&gt;
being entered. Many phreakers set up such devices at&lt;br /&gt;
public telephones at Airports, where they can record&lt;br /&gt;
calling card and credit card details of tourists or&lt;br /&gt;
business people.&lt;br /&gt;
 &lt;br /&gt;
RED BOX&lt;br /&gt;
This box is related to the Green box. The red box&lt;br /&gt;
simulates the coin tone to allow the pay-phone to fool&lt;br /&gt;
the operators computer automated coin toll system&lt;br /&gt;
into thinking that money has been deposited, when in&lt;br /&gt;
fact it has not. Whenever a coin is deposited in a pay&lt;br /&gt;
phone the phone indicates what coin has been put in by&lt;br /&gt;
combinations of tone burst. Each burst has different&lt;br /&gt;
value. This device outputs tone bursts through a&lt;br /&gt;
speaker which is placed against the telephones mouth&lt;br /&gt;
piece. For some pay-phones a coin has to be deposited&lt;br /&gt;
to open up the microphone to start with.&lt;br /&gt;
The Red box will not work on Customer Owned Coin&lt;br /&gt;
Operated Telephones, because the telephone itself&lt;br /&gt;
determines what coins have been deposited.&lt;br /&gt;
&lt;br /&gt;
SILVER BOX&lt;br /&gt;
A standard tone telephone has twelve tones usually in&lt;br /&gt;
the configuration (left to right)&lt;br /&gt;
1,2,3,4,5,6,7,8,9,*,0,#. Each tone has a different&lt;br /&gt;
sound/frequency to signify the nuber or operation to&lt;br /&gt;
be used. The Silver box makes an alteration to the&lt;br /&gt;
phone which creates an extra four tones, these are&lt;br /&gt;
DTMF tones A,B,C and D, which replace the 3,6,9,#&lt;br /&gt;
column on your phone. A,B,C and D create a different&lt;br /&gt;
set of tones, although it is not sure as to the purpose&lt;br /&gt;
of A,B,C and D buttons, it is supposed to create an&lt;br /&gt;
interesting effect when used with older telephone&lt;br /&gt;
exchanges. These buttons are also reputed to have&lt;br /&gt;
had military purposes.&lt;br /&gt;
 &lt;br /&gt;
TRON BOX&lt;br /&gt;
The Tron box is designed to reverse the phase of&lt;br /&gt;
power to your house which could slow down the&lt;br /&gt;
electricity meter or even reverse it. Anyone without&lt;br /&gt;
a clear understanding of what they are doing should&lt;br /&gt;
not try it, because of serious risk of electrocution.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
There are many other box types also, but i have no&lt;br /&gt;
information on them yet. Anyone of you ever called&lt;br /&gt;
the net and seen people writing differently, using&lt;br /&gt;
numbers as letters and other characters?&lt;br /&gt;
This is called the K-RAD ALPHABET, it originated from a&lt;br /&gt;
form of phreaker jargon found on irc #hack on the&lt;br /&gt;
internet.&lt;br /&gt;
On the following page is a typical K-RAD &amp;quot;Kilo-Radical&amp;quot;&lt;br /&gt;
alphabet, but there are many other variations.&lt;br /&gt;
 &lt;br /&gt;
K-RAD     ALPHABETIC                 K-RAD      ALPHABETIC&lt;br /&gt;
    4                    A                                5                    S&lt;br /&gt;
    8                    B                                +                    T&lt;br /&gt;
     [                     C                                 L                    U&lt;br /&gt;
     I)                     D                                 V                       V&lt;br /&gt;
    3                    E                                 W                    W&lt;br /&gt;
    I=                    F                                x                      X&lt;br /&gt;
       G                     G                                 y                    Y&lt;br /&gt;
    I-I                    H                                 7                    Z&lt;br /&gt;
     1                     I&lt;br /&gt;
     I                     J              This semi-coded alphabet is&lt;br /&gt;
     I&amp;amp;lt;                    K              often used on the internet, but&lt;br /&gt;
      1                     L              also has been seen within the&lt;br /&gt;
     M                    M               scene and on the boards.&lt;br /&gt;
      N                     N&lt;br /&gt;
      0                     O&lt;br /&gt;
        P                     P&lt;br /&gt;
      Q                     Q&lt;br /&gt;
      R                     R&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
A small but fitting conclusion to this editions Hack and&lt;br /&gt;
Phreak chapter.&lt;br /&gt;
Next edition we will be venturing into Cellular Phone&lt;br /&gt;
Phreaking (mobile phones) different forms of&lt;br /&gt;
tracing and manipulation someone over the phone.&lt;br /&gt;
Any comments can be emailed to:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
# - alphazer0&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I trust you've enjoyed this issues h/p contributions&lt;br /&gt;
and I look forward to seeing you in the next edition.&lt;br /&gt;
 &lt;br /&gt;
                                                                                        Regards;&lt;br /&gt;
                                                                              General Editor&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Hack_-_Phreak</id>
		<title>Domination 08 Hack - Phreak</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Hack_-_Phreak"/>
				<updated>2010-06-08T20:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                               *  Hack and Phreak  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome back to the hack and phreak chapter, which&lt;br /&gt;
has laid somewhat absent from recent editions.&lt;br /&gt;
This edition, and hopefully from now on it will be back&lt;br /&gt;
hopefullyon a permanent basis.&lt;br /&gt;
This time, as promised in last edition, it is presented&lt;br /&gt;
by none other than Kingfisher of Triad.&lt;br /&gt;
Without any further delay, over to KF..&lt;br /&gt;
 &lt;br /&gt;
Me and Cia:&lt;br /&gt;
--------&lt;br /&gt;
At about 11:00 hours AM local Swedish timethe 19th of&lt;br /&gt;
September 1996, a Swedish hacker broke into the CIA&lt;br /&gt;
webserver and altered the homepage of the&lt;br /&gt;
American military intelligence agency.&lt;br /&gt;
Central Intelligence Agency, and changed it's name into&lt;br /&gt;
Central Stupidity Agency, and at the top of the page&lt;br /&gt;
was written &amp;quot;We only got one thing to say: Stop lying&lt;br /&gt;
Bo Skarinder&amp;quot;.&lt;br /&gt;
The hacker signed the message with the group alias&lt;br /&gt;
&amp;quot;Power Through Resistance&amp;quot;.&lt;br /&gt;
The heading alluded to state-attorney Skarinder's&lt;br /&gt;
prosecution of the informal Swedish hacker&lt;br /&gt;
organization SHA, Swedish Hackers Association, put on&lt;br /&gt;
charges for breaking into computer DIAB, Telia&lt;br /&gt;
(Sweden's biggest phone company), KTH (the Royal&lt;br /&gt;
School of higher technical education), the Swedish&lt;br /&gt;
Agency for Administrative Development and some other&lt;br /&gt;
companies, and for the usual At&amp;amp;amp;t credit card frauds.&lt;br /&gt;
 &lt;br /&gt;
about 15:00 hours same day, i recieved e-mail from&lt;br /&gt;
Svenska Dagbladet (short: SvD - major Swedish&lt;br /&gt;
newspaper): &amp;quot;call us back right away&amp;quot;.&lt;br /&gt;
I did so, still unaware of the incident having taken&lt;br /&gt;
place at all.&lt;br /&gt;
At SvD Lennart Lundquist had heard of the intrusion&lt;br /&gt;
via CNN, who after recieving an anonymous hint made&lt;br /&gt;
the incident one of their headlines of the day.&lt;br /&gt;
After that he and the assistant Webmaster at SvD&lt;br /&gt;
attempted some Sherlock Holmes status in order to&lt;br /&gt;
find out who was behind all this.&lt;br /&gt;
At a swift glance of the hacked homepage he noticed&lt;br /&gt;
3 links to the underground server.&lt;br /&gt;
* Flashback *, 3 links to a certain hacker group&lt;br /&gt;
called TRIAD, and 1 link each to &amp;quot;HACKERZ.ORG&amp;quot; and the&lt;br /&gt;
adult magazine &amp;quot;Playboy&amp;quot;.&lt;br /&gt;
So he started digging into things with this, as his only&lt;br /&gt;
available data.&lt;br /&gt;
 &lt;br /&gt;
To obtain further information he entered the IRC&lt;br /&gt;
channel #flashback on Euronet, a realtime chat for&lt;br /&gt;
the underground magazine bearing the same name.&lt;br /&gt;
Without telling his journalistic intentions, he started&lt;br /&gt;
asking about the hack.&lt;br /&gt;
A not so very in-the-know regular, who also just&lt;br /&gt;
heard about the hack, said something about &amp;quot;Triad&lt;br /&gt;
possibly involved&amp;quot;.&lt;br /&gt;
No sooner said than done, this was a clue. Lennart&lt;br /&gt;
started working following up the hypothesis that&lt;br /&gt;
TRIAD were responsible for the hack. After all, they&lt;br /&gt;
we're linked at the cracked homepage, weren't they?&lt;br /&gt;
The person in charge of the Triad homepages&lt;br /&gt;
happens to beme. This is easy to find out by simply&lt;br /&gt;
checking the URL (Uniform Resource Locator) of the&lt;br /&gt;
page, and if you enter the page you can easily find my&lt;br /&gt;
full name (Linus Walleij), complete with mail address and&lt;br /&gt;
all. As i use a Unix-shell anyone can easily investigate&lt;br /&gt;
some few facts about me, as when i was last logged in,&lt;br /&gt;
using the Unix-command, 'finger'.&lt;br /&gt;
 &lt;br /&gt;
When Lennart did this, he found out that i had been&lt;br /&gt;
logged in at about midnight local Swedish time. (I had&lt;br /&gt;
been at a terminal reading mail and chatting on IRC.)&lt;br /&gt;
CIA had stated that the intrusion had been committed&lt;br /&gt;
inbetween 24:00 Swedish time (18:00 local American&lt;br /&gt;
time, as the personal left work at the company hosting&lt;br /&gt;
CIA webserver) and 13:30 (7:30 local American time,&lt;br /&gt;
when work resumedand the alterations discovered).&lt;br /&gt;
Somehow he misinterpreted this as a statement that&lt;br /&gt;
the intrusion actually &amp;quot;took place&amp;quot; at midnight, and was&lt;br /&gt;
discovered half past one PM.&lt;br /&gt;
 &lt;br /&gt;
Then he could sum up the following premises:&lt;br /&gt;
1: The intrusion occured midnight, local Swedish time.&lt;br /&gt;
2: Linus Walleij was logged on at this time.&lt;br /&gt;
3: Triad were linked on the hacked pages. Triad are&lt;br /&gt;
&amp;quot;hackers&amp;quot;.&lt;br /&gt;
4: A someone at the IRC-channel #flashback makes a&lt;br /&gt;
wild guess that Triad have something to do with it.&lt;br /&gt;
5: Linus Walleij maintains the Triad homepages and&lt;br /&gt;
also bears the login name and e-mail address &amp;quot;Triad&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Suspicion:&lt;br /&gt;
To sum it all up: all indicative &amp;quot;evidence&amp;quot; pointed out&lt;br /&gt;
tht Triad through Linus Walleij were responsible of the&lt;br /&gt;
intrusion. This was the hypothesis i was confronted&lt;br /&gt;
with as i called up SvD and got to talk with Lennart's&lt;br /&gt;
assistant.&lt;br /&gt;
However: an important part of this jigsaw puzzle was&lt;br /&gt;
missing -- expert knowledge of the field.&lt;br /&gt;
As you know, the very word &amp;quot;hacker&amp;quot; can mean&lt;br /&gt;
anything inbetween &amp;quot;computer enthusiast&amp;quot; and&lt;br /&gt;
&amp;quot;criminal computer spy&amp;quot;. Myself i have nothing against&lt;br /&gt;
being called &amp;quot;hacker&amp;quot; in the first sense, and i guess&lt;br /&gt;
everybody in Triad are hackers in that sense. To be&lt;br /&gt;
precise, we are a bunch of Commodore C64 enthusiast&lt;br /&gt;
active in Sweden since 1986. As far as i know, nobody&lt;br /&gt;
in Triad has ever hacked into any computer system --&lt;br /&gt;
if for nothing else, than for the simple reason that&lt;br /&gt;
C64-programming doesn't bring skills like that.&lt;br /&gt;
Anyone with true knowledge of Swedish hackers would&lt;br /&gt;
have known this.&lt;br /&gt;
 &lt;br /&gt;
A couple of days later the actual responses, that is&lt;br /&gt;
&amp;quot;Power Through Resistance&amp;quot; themselves, went public&lt;br /&gt;
and declared that the crack was done at about 11:00&lt;br /&gt;
AM, local Swedish time -- just a few hours before it&lt;br /&gt;
was discovered.&lt;br /&gt;
None of this was known to SvD, who without asking&lt;br /&gt;
printed my name in the newspaper and exposed me in&lt;br /&gt;
public as a member of the suspect association &amp;quot;Triad&amp;quot;&lt;br /&gt;
probably still convinced that i had a part in this, but&lt;br /&gt;
hindered from saying so in public by possible&lt;br /&gt;
defamation charges. Thus they did second best and&lt;br /&gt;
handed out my name, which is extremely rude in the&lt;br /&gt;
case of civil citiziens unwillingly exposed in public light,&lt;br /&gt;
which i -- i guarantee -- indeed was.&lt;br /&gt;
I might need to point out that this is in no way illegal&lt;br /&gt;
- just utterly bad manners, probably arousen by&lt;br /&gt;
sensationalism.&lt;br /&gt;
&lt;br /&gt;
Another quoted person however, they didn't name:&lt;br /&gt;
the hacker-expert at Vetenskapsjournalisterna&lt;br /&gt;
(a company for Scientific Journalism) who was instead&lt;br /&gt;
named &amp;quot;a person with good contactsamong Swedish&lt;br /&gt;
hackers&amp;quot;. I might add that &amp;quot;I&amp;quot; was the person who&lt;br /&gt;
hinted SvD to call this person up as i noticed they&lt;br /&gt;
weren't very experienced in the hacker business.&lt;br /&gt;
(They also told me this: &amp;quot;This is all new to us.)&lt;br /&gt;
 &lt;br /&gt;
Second Thoughts:&lt;br /&gt;
Well, what does all this matter, after Dagens Nyheter&lt;br /&gt;
(the largest  Swedish newspaper), Dagens Eko (the&lt;br /&gt;
main Swedish news radio network), IT-nyheterna (the&lt;br /&gt;
biggest Swedish online-paper) and Internet Guiden&lt;br /&gt;
(the major Swedish Internet magazine) all stood up&lt;br /&gt;
behind me, printed my version and sort of made the&lt;br /&gt;
public denial for SvD (as they wouldn't do it themselves)&lt;br /&gt;
 &lt;br /&gt;
Well, for me it meant a lot of undeserved attention,&lt;br /&gt;
plus an aura of mysticism which seems to glow around&lt;br /&gt;
me in Sweden's autumn darkness. Never before have&lt;br /&gt;
so many journalists requested my &amp;quot;expertise&amp;quot;&lt;br /&gt;
concerning hackers (which i somehow have -- in any&lt;br /&gt;
case compared with some certain others) and never&lt;br /&gt;
before have i had such great possibilities of&lt;br /&gt;
publishing my little scriptures as i have now.&lt;br /&gt;
That7s a dream for a 23-year-old guy who only two&lt;br /&gt;
years ago, attended courses in creative writing.&lt;br /&gt;
After things calmed down i named the whole event&lt;br /&gt;
involving CNN, Svd, and all the other mass media my&lt;br /&gt;
&amp;quot;15 minutes of Fame&amp;quot; a term coined by Visual artist&lt;br /&gt;
Andy Warhol. After all it's a bit of fun looking back&lt;br /&gt;
upon,  though i was terribly upset as it was all going on.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Power Through Resistance followed up the hack by&lt;br /&gt;
breaking into Internet Guiden's homepage, making&lt;br /&gt;
nasty remarks regarding their &amp;quot;security expert&amp;quot; all&lt;br /&gt;
over the index page, an event they chose to silence.&lt;br /&gt;
CIA, well, they now announce that all calls are being&lt;br /&gt;
logged, and that it is an indictable crime to alter the&lt;br /&gt;
contents of their webspace. Ofcourse they are&lt;br /&gt;
talking American law here -- Swedish authorities still&lt;br /&gt;
don't give a damn what intrusions are being made by&lt;br /&gt;
Swedish hackers in the USA, as far as it doesn't harm&lt;br /&gt;
our diplomatic relations. Power Through Resistance,&lt;br /&gt;
who or whom it may be, can feel all comfortable, at&lt;br /&gt;
least what concerns the police.&lt;br /&gt;
Military intelligence might show some interest, and even&lt;br /&gt;
open up possibilities for well-paid work according to&lt;br /&gt;
the principle &amp;quot;if you can't beat'em, join 'em&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Ofcourse this is a horrible pity for CIA -- this Uncle&lt;br /&gt;
Sam's terror-apparatus, which apart from publishing&lt;br /&gt;
webpages also deliver weapons to the  freaked-out&lt;br /&gt;
assasins &amp;quot;Contras&amp;quot; in the Nicaragua and the&lt;br /&gt;
FMLN-guerilla in El Salavador, supports terror deeds&lt;br /&gt;
in Cuba and the Middle East, keeps the drugdealers&lt;br /&gt;
of Costa Rica afloat and so forth.&lt;br /&gt;
I must truly admit how hard it is to go to sleep at night&lt;br /&gt;
knowing that this formidable decent organization&lt;br /&gt;
suffered from evil Swedish hackers. But i guess that's&lt;br /&gt;
the can you have to carry in the struggle to maintain&lt;br /&gt;
USA as a primary anti-communist world-police force.&lt;br /&gt;
A thankless task indeed. (This is called sarcasm.)&lt;br /&gt;
 &lt;br /&gt;
The Swedish Hackers Association, playing only a minor&lt;br /&gt;
part this time, were sentenced to conditional&lt;br /&gt;
sentences and fines they can easily afford, keeping in&lt;br /&gt;
mind their well-paid works as IT-experts for huge&lt;br /&gt;
companies and authorities. One member was freed of&lt;br /&gt;
all charges.&lt;br /&gt;
And SvD... Well, i've got nothing to add in. It would be like&lt;br /&gt;
shooting a sitting duck.&lt;br /&gt;
 &lt;br /&gt;
                                   XXXXXXXXXXXXXX  AKA  Kingfisher / Triad&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_BBS_Guide</id>
		<title>Domination 08 BBS Guide</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_BBS_Guide"/>
				<updated>2010-06-08T20:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                    * The BBS-Guide *&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Hello and welcome to a start of a new chapter series.&lt;br /&gt;
In my opinion the name of the chapter says enough&lt;br /&gt;
about its content, but let me explain, what the chapter&lt;br /&gt;
should be for.&lt;br /&gt;
Every issue of Domination you should be introduced&lt;br /&gt;
a little into the C64 BBS scene. That means every issue&lt;br /&gt;
I will introduce some boards, their outlook, their&lt;br /&gt;
action, who's hangin' arround on this board, hardware&lt;br /&gt;
that is used to run the BBS and so on... .. .&lt;br /&gt;
 &lt;br /&gt;
Now I will start to give you a little look into the world of&lt;br /&gt;
bulletin boards:&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Virtual Light:&lt;br /&gt;
---------&lt;br /&gt;
*Hardware:&lt;br /&gt;
 &lt;br /&gt;
Commodore C128&lt;br /&gt;
Commodore 1571 disc-drive&lt;br /&gt;
Commodore 1581 disc-drive&lt;br /&gt;
Aprotek 2400 bps mini-modem&lt;br /&gt;
CMD 40 HD&lt;br /&gt;
Jiffy Dos&lt;br /&gt;
 &lt;br /&gt;
*Software:&lt;br /&gt;
 &lt;br /&gt;
C*Base Tao-modded&lt;br /&gt;
 &lt;br /&gt;
*Subs:&lt;br /&gt;
 &lt;br /&gt;
1st: Cacophony &amp;amp;amp; Shittalk!&lt;br /&gt;
2nd: On the dirs...&lt;br /&gt;
3rd: Political Discussion!&lt;br /&gt;
4th: Request Sub!&lt;br /&gt;
5th: Scenish Chitchat...&lt;br /&gt;
6th: The Gourmet Restaurant!&lt;br /&gt;
7th: Music, Art &amp;amp;amp; Creativity!&lt;br /&gt;
8th: Testers Corner...&lt;br /&gt;
 &lt;br /&gt;
*Ud's:&lt;br /&gt;
 &lt;br /&gt;
1st: Triad-Warez!&lt;br /&gt;
2nd: Active Stuff!&lt;br /&gt;
3rd: &amp;amp;gt;Driven Magazine!&amp;amp;lt;&lt;br /&gt;
4th: Disc-Magazines&lt;br /&gt;
5th: Tools &amp;amp;amp; Notes&lt;br /&gt;
6th: Demos (Fresh Ones...)&lt;br /&gt;
7th: Demos (Request ONLY!)&lt;br /&gt;
8th: Games (Newer Shit...)&lt;br /&gt;
9th: Games (Request ONLY!)&lt;br /&gt;
10th: Sysop Area!&lt;br /&gt;
11th: Temporary...&lt;br /&gt;
12th: Needs Testing...&lt;br /&gt;
 &lt;br /&gt;
*Sysops:&lt;br /&gt;
 &lt;br /&gt;
Tao/TRIAD              &amp;amp;gt; Sysop&lt;br /&gt;
Twoflower/TRIAD &amp;amp;gt; Cosysop&lt;br /&gt;
Riddler/ACTIVE    &amp;amp;gt; Cosysop&lt;br /&gt;
 &lt;br /&gt;
*Other:&lt;br /&gt;
A lot of different people hanging around. The BBS&lt;br /&gt;
is worth beeing called.. } Quite nice action and that the&lt;br /&gt;
board is in Sweden brings some different people into&lt;br /&gt;
the subs than in the USA...&lt;br /&gt;
 &lt;br /&gt;
*Number:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
The Dungeon:&lt;br /&gt;
----------&lt;br /&gt;
*Hardware:&lt;br /&gt;
 &lt;br /&gt;
Commodore C128&lt;br /&gt;
Commodore 1541 II disk-drive&lt;br /&gt;
Aprotek C2400 bps mini-modem&lt;br /&gt;
CMD 85 HD&lt;br /&gt;
CMD Ramlink 4 meg 60 ns&lt;br /&gt;
 &lt;br /&gt;
*Software:&lt;br /&gt;
 &lt;br /&gt;
C*base Cyborg Elite Mod&lt;br /&gt;
 &lt;br /&gt;
*Subs:&lt;br /&gt;
 &lt;br /&gt;
1st: Scene-Paranoia!&lt;br /&gt;
2nd: Warez - 0-1!&lt;br /&gt;
3rd: Whine Bagz!&lt;br /&gt;
4th: Inet-Site/Addys&lt;br /&gt;
5th: Germans&lt;br /&gt;
... and different private subs&lt;br /&gt;
 &lt;br /&gt;
*Ud's:&lt;br /&gt;
 &lt;br /&gt;
1st: 0-1 dayz&lt;br /&gt;
2nd: Magz/Demoz&lt;br /&gt;
3rd: Utilz&lt;br /&gt;
4th: Hitmen Only&lt;br /&gt;
5th: Groups Drive&lt;br /&gt;
6th: Request/Oldies&lt;br /&gt;
 &lt;br /&gt;
*Sysops:&lt;br /&gt;
&lt;br /&gt;
Kyle                         &amp;amp;gt; Sysop&lt;br /&gt;
Moren/SCS*TRC        &amp;amp;gt; Cosysop&lt;br /&gt;
CBA/SCS*TRC            &amp;amp;gt; Cosysop&lt;br /&gt;
Peacemaker/HITMEN &amp;amp;gt; Cosysop&lt;br /&gt;
Burglar/SCS*TRC      &amp;amp;gt; Cosysop&lt;br /&gt;
Swan Song/DEMONIX  &amp;amp;gt; Cosysop&lt;br /&gt;
 &lt;br /&gt;
*Other:&lt;br /&gt;
SCS*TRC and HITMEN guys supporting their BBS in quite&lt;br /&gt;
a good way. Every 24 hours the ammount of posts in&lt;br /&gt;
the first sub is growing about 15-20 new posts.&lt;br /&gt;
One of the 'old' boards still online. Sad that boards like&lt;br /&gt;
HIC (due to an HD crash) is down and also boards like&lt;br /&gt;
'Down By Law' and DREAM PARK do not exist anymore...&lt;br /&gt;
 &lt;br /&gt;
*Number:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Warez Aquarium:&lt;br /&gt;
------------&lt;br /&gt;
*Hardware:&lt;br /&gt;
 &lt;br /&gt;
Commodore C64 II&lt;br /&gt;
Commodore 1541 disk-drive&lt;br /&gt;
2400 bps modem&lt;br /&gt;
CMD HD 540 MB&lt;br /&gt;
Ramlink with 16 MB RAM&lt;br /&gt;
Jiffy Dos&lt;br /&gt;
 &lt;br /&gt;
*Software:&lt;br /&gt;
 &lt;br /&gt;
C*base v3.2&lt;br /&gt;
 &lt;br /&gt;
*Subs:&lt;br /&gt;
 &lt;br /&gt;
1st: Sub # One...&lt;br /&gt;
2nd: News &amp;amp;amp; Announce&lt;br /&gt;
3rd: On the drives...&lt;br /&gt;
4th: Boards Art &amp;amp;amp; Adds&lt;br /&gt;
5th: Music for the masses&lt;br /&gt;
6th: The 64 Elite&lt;br /&gt;
7th: Skitprat pa svenska&lt;br /&gt;
8th: Caught on the net&lt;br /&gt;
 &lt;br /&gt;
*Ud's:&lt;br /&gt;
 &lt;br /&gt;
1st: Crackin games - New Stuff&lt;br /&gt;
2nd: Demos &amp;amp;amp; mags! - The latest&lt;br /&gt;
3rd: Hitmen cracks - Mercyful!&lt;br /&gt;
4th: Tools archive - 4 your 64&lt;br /&gt;
5th: Communication - commie online&lt;br /&gt;
6th: Play it again - Sid modules!&lt;br /&gt;
7th: .GIF gallery! - 64 pictures&lt;br /&gt;
8th: Crackin games - Archive #1&lt;br /&gt;
9th: Crackin games - Archive #2&lt;br /&gt;
10th: Crackin games - Archive #3&lt;br /&gt;
11th: Crackin games - Archive #4&lt;br /&gt;
12th:  User requests - Temp files!&lt;br /&gt;
13th: Fairlight 64! - Cool stuff!&lt;br /&gt;
 &lt;br /&gt;
*Sysops:&lt;br /&gt;
 &lt;br /&gt;
Sledge/FAIRLIGHT &amp;amp;gt; Sysop&lt;br /&gt;
Spirou/FAIRLIGHT &amp;amp;gt; Cosysop&lt;br /&gt;
Tranziie/HITMEN   &amp;amp;gt; Cosysop&lt;br /&gt;
Jucke/F4CG           &amp;amp;gt; Cosysop&lt;br /&gt;
 &lt;br /&gt;
*Other:&lt;br /&gt;
One of my personal favourite boards, the best in Swe-&lt;br /&gt;
den in my eyes. (I know that I should stay objective, but&lt;br /&gt;
...) If you enter the area of the subs, a lot of nice dis-&lt;br /&gt;
cussions will hit your eyes. FAIRLIGHT is rarely seen&lt;br /&gt;
and also HITMEN is not often seen at the moment. From&lt;br /&gt;
time to time you are able to meet Jucke.. }&lt;br /&gt;
Nice GFX to see as also on TD and some very friendly&lt;br /&gt;
and often seen sysop on this BBS. It is not usual that&lt;br /&gt;
you can see the sysop of his board regulary! On some&lt;br /&gt;
boards it is hard to reach the sysop... But more about&lt;br /&gt;
this later }&lt;br /&gt;
 &lt;br /&gt;
*Number:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Dead Zone:&lt;br /&gt;
--------&lt;br /&gt;
*Hardware:&lt;br /&gt;
 &lt;br /&gt;
Commodore C64 I&lt;br /&gt;
CMD 85 MB&lt;br /&gt;
Jiffy Dos&lt;br /&gt;
 &lt;br /&gt;
*Subs:&lt;br /&gt;
 &lt;br /&gt;
1st: Elite Greetz&lt;br /&gt;
2nd: Latest Uploadz&lt;br /&gt;
3rd: Hack/Phreak&lt;br /&gt;
4th: Vandalism News&lt;br /&gt;
5th: Gfx N Artwork!&lt;br /&gt;
6th: Cool Boardz!&lt;br /&gt;
7th: The I Hate Sub&lt;br /&gt;
 &lt;br /&gt;
*Ud's:&lt;br /&gt;
 &lt;br /&gt;
1st: Firsties!&lt;br /&gt;
2nd: Previews&lt;br /&gt;
3rd: Latest Warez&lt;br /&gt;
4th: Onslaught!&lt;br /&gt;
5th: Vandalism!&lt;br /&gt;
6th: H/P Utilities!&lt;br /&gt;
7th: Games + Stuff!&lt;br /&gt;
8th C*Base Files&lt;br /&gt;
9th: Request Drive&lt;br /&gt;
10th: Demo Dump!&lt;br /&gt;
11th: Disk Magz&lt;br /&gt;
 &lt;br /&gt;
*Sysops:&lt;br /&gt;
 &lt;br /&gt;
Trouble/ONSLAUGHT      &amp;amp;gt; Sysop&lt;br /&gt;
Homeboy/ONSLAUGHT    &amp;amp;gt; Cosysop&lt;br /&gt;
Bizarre/ONSLAUGHT      &amp;amp;gt; Cosysop&lt;br /&gt;
Vengeance/ONSLAUGHT &amp;amp;gt; Cosysop&lt;br /&gt;
 &lt;br /&gt;
*Other:&lt;br /&gt;
A ONSLAUGHT reigned boards as  you can see. Also the&lt;br /&gt;
sysop is often seen. Belongs to one of the well visited&lt;br /&gt;
boards in the US, besides TD and some others..&lt;br /&gt;
&lt;br /&gt;
*Number:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This was this editions' issue of the boardguide. Hope-&lt;br /&gt;
fully this chapter forfills your imagination. I did it in&lt;br /&gt;
this way to prevent objectivity from my side. If any&lt;br /&gt;
sysop of any board has got a little story to tell about&lt;br /&gt;
his board, do not hestitate! Send it to:&lt;br /&gt;
 &lt;br /&gt;
                                       XXXXXXXXXXXXX&lt;br /&gt;
                                       XXXXXXXXXXXXX&lt;br /&gt;
                                       XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Or leave e-mail to:&lt;br /&gt;
 &lt;br /&gt;
                            XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
(* = at-sign)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I wish you a good 1997 and see you next time!&lt;br /&gt;
 &lt;br /&gt;
Faithfully, your Tyron&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Party_Runes</id>
		<title>Domination 08 Party Runes</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Party_Runes"/>
				<updated>2010-06-08T20:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;                                      * Party Runes *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Featuring TP6 in Aars, information about x97-Take-&lt;br /&gt;
over, Mekka+Symposium'97 and Siliconvention '97...&lt;br /&gt;
 &lt;br /&gt;
On dec. the 26th it was 100% sure. I will move my ass to&lt;br /&gt;
DK. After a long trip with some difficulties we arrived&lt;br /&gt;
at the partyplace. 'The end of an era' it was called, but&lt;br /&gt;
none at the party took notice of this in my opinion.&lt;br /&gt;
This time the party was held from the 27th to the 29th&lt;br /&gt;
of December in Aars. Planned were two halls with tables&lt;br /&gt;
and a third one for sleeping. But as I thought before,&lt;br /&gt;
too many people wanted to take part in the action, so&lt;br /&gt;
that they took the third hall and filled it with tables to&lt;br /&gt;
get more space for the party people. That was the&lt;br /&gt;
first point, badly organised in my eyes. Over 3000&lt;br /&gt;
people and only one little hall in the town and some&lt;br /&gt;
corner third hall to sleep in. Another point to mention is&lt;br /&gt;
the fact that there were definatly not enough toilets. I&lt;br /&gt;
the morning they were totally overcrowded. And if I&lt;br /&gt;
had known that the door from the cafeteria to the&lt;br /&gt;
partyhalls was not watched for, I would have not payed&lt;br /&gt;
the admission, quite frankly. But this point was not the&lt;br /&gt;
mistake of the organisers. As HEAVY HEAD stated, the&lt;br /&gt;
owner of the cafe' did not allow to close this passage.&lt;br /&gt;
But enough of this, as I all in all had my fun!&lt;br /&gt;
With paying 250 crowns we were allowed to enter the&lt;br /&gt;
partyplace. To the right you had the big screen, where&lt;br /&gt;
the compos were shown in a good quality, I have to&lt;br /&gt;
admit } ! The rest of the halls was full of computer-&lt;br /&gt;
and hi-fi equipment, all those geeks brought with them&lt;br /&gt;
Some of them used their stuff to code, paint and com-&lt;br /&gt;
pose etc., but as seen on every party the most people&lt;br /&gt;
were playing Doom, Duke Nukem 3D or games like this,&lt;br /&gt;
watching porno giffs or crap like that. Why the hell&lt;br /&gt;
couldn't they just stay at home and play it there?&lt;br /&gt;
Probably they simply belong to these parties?!?&lt;br /&gt;
They belong to this parties more than all those horny,&lt;br /&gt;
pornowatching spankers, sitting slavering infront of&lt;br /&gt;
their TV set. And the later the evening, the more per-&lt;br /&gt;
vert the videos got. Fuck you! Damn idiots. When I wanna&lt;br /&gt;
spank my weener, I do it at home! }&lt;br /&gt;
Nevermind! Alcohol and drugs were forbidden, like at&lt;br /&gt;
the DK parties before. Nevertheless we brought our&lt;br /&gt;
dope and beer to the place and had it inside, without&lt;br /&gt;
any of those red dressed guys noticing us doing so.&lt;br /&gt;
Back to the point when I entered. As WEASEL told me&lt;br /&gt;
that they will have their tables right infront of the big&lt;br /&gt;
screen, I turned right, to have a look if they already&lt;br /&gt;
arrived. They did! (Now the time has come to mention&lt;br /&gt;
that WEASEL organised a bus to DK from Munich via&lt;br /&gt;
whole Germany. Nice that some people do so! Applause&lt;br /&gt;
from my side, Juergen }) I had some nice conversation&lt;br /&gt;
and met alot of people, so that all the compos were held&lt;br /&gt;
without me watching. }&lt;br /&gt;
I enjoyed the atmosphere and 48 hours of action. The&lt;br /&gt;
time for C64 demo competition was near and the around&lt;br /&gt;
200 C64 nerds streamed towards the screen. Also most&lt;br /&gt;
of the other people were watching the competition and&lt;br /&gt;
giving applause, sometimes rightly and sometimes they&lt;br /&gt;
seemed not to know where e.g. pictures were scannned&lt;br /&gt;
or pixled, if you know what I mean. The rankings of the&lt;br /&gt;
competitions were like following:&lt;br /&gt;
 &lt;br /&gt;
Demo:&lt;br /&gt;
 &lt;br /&gt;
  1. Nine/REFLEX                                                1400 points&lt;br /&gt;
  2. Triage / SMASH DESIGNS                            1037 points&lt;br /&gt;
  3. Daze / RESOURCE                                         504 points&lt;br /&gt;
  4. Design Overdose / Xenon                         492 points&lt;br /&gt;
  5. Higher Love / Graffity                              372 points&lt;br /&gt;
  6. Cucumber Juice II / Hitmen                        312 points&lt;br /&gt;
  7. Noxious Visions / Coma                              285 points&lt;br /&gt;
  8. A box of toiletpaper / NoName                 236 points&lt;br /&gt;
  9. Starburst 10% / Padua                               193 points&lt;br /&gt;
10. Killa Demo / Ultimate                                     163 points&lt;br /&gt;
 11. Krinslorna from marse / Gnumuns inc. 156 points&lt;br /&gt;
12. Vibrations / Lepsi                                        116 points&lt;br /&gt;
13. Party Demo / Onslaught                              113 points&lt;br /&gt;
14. 20 kb Demo / Ipsel                                         38 points&lt;br /&gt;
15. Fli-cycled / Hightech                                   33 points&lt;br /&gt;
 &lt;br /&gt;
GFX:&lt;br /&gt;
 &lt;br /&gt;
  1. Tyrant / THERAPY                                        378 points&lt;br /&gt;
  2. Gizmo / ICEBIRD                                               341 points&lt;br /&gt;
  3. Felidae / REFLEX                                          276 points&lt;br /&gt;
  4. Deekay / Crest                                            260 points&lt;br /&gt;
  5. Warp8 / Flash Inc.                                        258 points&lt;br /&gt;
  6. Hardsequenzer / Dytec                             242 points&lt;br /&gt;
  7. Taper / Triad                                               210  points&lt;br /&gt;
  8. Calamity / Smash Designs                          185  points&lt;br /&gt;
  9. Zsarnok / Therapy                                     177 points&lt;br /&gt;
10. Aeg / Smash Designs                                    146 points&lt;br /&gt;
 11. Cupid / Hitmen / Padua                               121  points&lt;br /&gt;
12. Rayden / AFL 1970                                        113 points&lt;br /&gt;
13. Splash / Resource                                         70 points&lt;br /&gt;
      Oxidy / Wrath Designs                                  70 points&lt;br /&gt;
15. Pollux / Independent                                    54 points&lt;br /&gt;
16. BugJam / Role                                                 46 points&lt;br /&gt;
17. Joyride / Noice                                              38 points&lt;br /&gt;
      Sebaloz / Lepsi Developments                   38 points&lt;br /&gt;
19. V.O. / Plush                                                       22 points&lt;br /&gt;
20. Commander / Role                                         20 points&lt;br /&gt;
 &lt;br /&gt;
Music:&lt;br /&gt;
 &lt;br /&gt;
  1. Mitch&amp;amp;amp;Dane / CREST                                     586 points&lt;br /&gt;
  2. Bordeaux / ACRISE / XENON                       536 points&lt;br /&gt;
  3. Fuben / OXYRON                                            417  points&lt;br /&gt;
  4. Jeff / Hype                                                   330 points&lt;br /&gt;
  5. Spinball / Excess                                          324 points&lt;br /&gt;
  6. Gosh / Hack 'n Trade                                   297 points&lt;br /&gt;
  7. Eco / Excess                                                 206 points&lt;br /&gt;
  8. Fanta / Oxyron                                             196  points&lt;br /&gt;
  9. Sonic / Rozalla                                              184 points&lt;br /&gt;
10. Sundrom / Crest                                            157 points&lt;br /&gt;
 11. Cyberbrain / NoName                                  134 points&lt;br /&gt;
12. Soney / Smash Designs                               128 points&lt;br /&gt;
13. Metal Maniac / Dual Crew Shining             122 points&lt;br /&gt;
14. Simple / Role                                                    63 points&lt;br /&gt;
15. Idefix / Smash Designs                                57 points&lt;br /&gt;
 &lt;br /&gt;
A word to the competitions:&lt;br /&gt;
The demo 'Vibrations' by Lepsi Developments was not&lt;br /&gt;
shown in full length, what causes a lower position in&lt;br /&gt;
my opinion. The GFX-compo... hmm... decide by yourself&lt;br /&gt;
which pictures are drawn!! music-compo: Everybody&lt;br /&gt;
thought that JEFF would do the first place, but against&lt;br /&gt;
the thoughts MITCH&amp;amp;amp;DANE did it. And they got first with-&lt;br /&gt;
out standing next to the voting PC guys, telling them&lt;br /&gt;
whom to vote, like it is said about BORDEAUX! (Ed: Lame!)&lt;br /&gt;
 &lt;br /&gt;
Some last words:&lt;br /&gt;
If everything happens like it is planned, THE PARTY will&lt;br /&gt;
take place again. Organised by other people, who will&lt;br /&gt;
keep it alive and let not end the era! See you this year&lt;br /&gt;
at the following parties:&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                   X-97 &amp;amp;gt; Takeover&lt;br /&gt;
                                   ------------&lt;br /&gt;
The party will be held on 4th, 5th and 6th of april 1997.&lt;br /&gt;
The party place will open on friday evening and will&lt;br /&gt;
close on sunday afternoon. The party will be held in&lt;br /&gt;
Eindhoven (not in Utrecht, like '95 and '96), the Nether-&lt;br /&gt;
lands, in the Auditorium of the Technical University.&lt;br /&gt;
Eindhoven is in the south of the Netherlands.&lt;br /&gt;
 &lt;br /&gt;
Let me mention some of the partyfeatures:&lt;br /&gt;
Besides a huge big-screen and some fat audio sys-&lt;br /&gt;
tem, there will be a party-network, free internet&lt;br /&gt;
access and live performances.&lt;br /&gt;
The main partyhall is big enough for over 500 people&lt;br /&gt;
and features in-house buffet and 24 hours coffee&lt;br /&gt;
service.&lt;br /&gt;
 &lt;br /&gt;
To find more information on X-97 send e-mail to:&lt;br /&gt;
 &lt;br /&gt;
                                   x97take(at)dds.nl&lt;br /&gt;
 &lt;br /&gt;
or have a look at the official X97 www site at:&lt;br /&gt;
 &lt;br /&gt;
            http://www.hacom.nl/-jal/x97-takeover&lt;br /&gt;
 &lt;br /&gt;
          ftp: utopia.hacktic.nl/pub/c64/success-pc&lt;br /&gt;
 &lt;br /&gt;
It is very likely that these pages are moved to&lt;br /&gt;
 &lt;br /&gt;
                 http://www.tue.nl/x97-takeover&lt;br /&gt;
 &lt;br /&gt;
in the near future.....&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                             Symposium&amp;amp;amp;Mekka'97&lt;br /&gt;
                             ---------------&lt;br /&gt;
Both parties will be held together this time. The event&lt;br /&gt;
will take place from friday 28th to monday 31st of&lt;br /&gt;
march 1997.&lt;br /&gt;
The doors will be opened on the 28th at 12:00 cet.&lt;br /&gt;
Everything will happen in the&lt;br /&gt;
 &lt;br /&gt;
                    &amp;quot;Weidemarkhalle Fallingbostel&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You are able to pay in advance and if you do, you are&lt;br /&gt;
able to save 5,- DM for each person of you. For closer&lt;br /&gt;
information about this, read the invitation note, or&lt;br /&gt;
send e-mail to:&lt;br /&gt;
 &lt;br /&gt;
                amable(at)aol.com (Hardball/Amable)&lt;br /&gt;
 &lt;br /&gt;
Some of the features:&lt;br /&gt;
&amp;amp;gt; Internet with terminals with irc and web access&lt;br /&gt;
&amp;amp;gt; an Ethernet network running with a big fileserver&lt;br /&gt;
&amp;amp;gt; 6*4 metres screen &amp;amp;amp; Dolby Surround music system&lt;br /&gt;
   for the competitions&lt;br /&gt;
&amp;amp;gt; low price network equipment will be sold&lt;br /&gt;
&amp;amp;gt; live performances on the stage&lt;br /&gt;
&amp;amp;gt; lasershow + many other features....&lt;br /&gt;
 &lt;br /&gt;
Some info about the C64 compos:&lt;br /&gt;
-----------------------&lt;br /&gt;
Equipment &amp;amp;gt; New Sid-chip&lt;br /&gt;
                        Action Reply MK6&lt;br /&gt;
                       1541 II disk drive&lt;br /&gt;
 &lt;br /&gt;
Demo:      max. size &amp;amp;gt; 2 disk sides (5,25&amp;quot;)&lt;br /&gt;
                 max. time  &amp;amp;gt; 15 minutes&lt;br /&gt;
 &lt;br /&gt;
Music:     all formats are allowed. Executable file!&lt;br /&gt;
 &lt;br /&gt;
GFX:         all formats/modi are allowed. Executable file!&lt;br /&gt;
                 no names and/or handles in the picture!&lt;br /&gt;
 &lt;br /&gt;
For any further information contact:&lt;br /&gt;
 &lt;br /&gt;
AEG/Smash Designs&lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
Germany&lt;br /&gt;
Phone: XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
www-page:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
e-mail:&lt;br /&gt;
 &lt;br /&gt;
XXXXXXXXXXXXX (CHAOTIC of Hitmen and&lt;br /&gt;
                                                         Smash Designs)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                      Siliconvetion'97&lt;br /&gt;
                                      -----------&lt;br /&gt;
This party will be held at the same date as Symposium/&lt;br /&gt;
Mekka'97 will be held. That means it will be from 28th of&lt;br /&gt;
march to 31st of march 1997. The party rooms will open&lt;br /&gt;
friday 28th at 12:00 cet and will close 31st at 12:00 cet.&lt;br /&gt;
Everything will take place in:&lt;br /&gt;
 &lt;br /&gt;
                   Gemeinschaftszentrum Obervieland&lt;br /&gt;
                                   Alfred-Faust-Str.4&lt;br /&gt;
                               28277 Bremen/Germany&lt;br /&gt;
 &lt;br /&gt;
Also to this party I will mention some of the points it&lt;br /&gt;
features:&lt;br /&gt;
&amp;amp;gt; room for 200 people&lt;br /&gt;
&amp;amp;gt; powerful PA + two video beams&lt;br /&gt;
&amp;amp;gt; 10 hours Rave in the seperate disco&lt;br /&gt;
   (entrance free for party visitors)&lt;br /&gt;
&amp;amp;gt; C64 tune disco&lt;br /&gt;
&amp;amp;gt; several Internet terminals&lt;br /&gt;
&amp;amp;gt; food will be sold to fair conditions, but you are also&lt;br /&gt;
   allowed to bring your own food and drinks&lt;br /&gt;
&amp;amp;gt; you have to bring your own multipower sockets!&lt;br /&gt;
 &lt;br /&gt;
Admission: 30,- DM&lt;br /&gt;
                     If you pay in advance you can save 10,- per&lt;br /&gt;
                     visitor. that means you only have to pay&lt;br /&gt;
                     20,- DM....&lt;br /&gt;
 &lt;br /&gt;
For more information about this or other questions&lt;br /&gt;
read the invitation file or use either the following&lt;br /&gt;
e-mail addy or the official www homepage:&lt;br /&gt;
 &lt;br /&gt;
www.page:&lt;br /&gt;
 &lt;br /&gt;
http://www.siliconvention.com&lt;br /&gt;
 &lt;br /&gt;
e-mail:&lt;br /&gt;
 &lt;br /&gt;
siliconvention(at)siliconvention.com&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
So far for this times' Party Runes. In the next issue&lt;br /&gt;
you will get information about other parties in 1997 like&lt;br /&gt;
the &amp;quot;c:/97&amp;amp;gt;&amp;quot; organised on C64 by HITMEN and  OXYRON...&lt;br /&gt;
 &lt;br /&gt;
Keep on partying in 1997 like it would be 1999!&lt;br /&gt;
1997, the year of the parties! Have fun,&lt;br /&gt;
 &lt;br /&gt;
                                                                           Faithfully yours&lt;br /&gt;
                                                                              TyRoN/HiTmEn&lt;br /&gt;
 &lt;br /&gt;
STOP PRESS***STOP PRESS***STOP PRESS***STOP PRESS&lt;br /&gt;
 &lt;br /&gt;
Hot of the drives we have recieved the X-97 Takeover&lt;br /&gt;
invitation.&lt;br /&gt;
 &lt;br /&gt;
Date: 4-6 April '97&lt;br /&gt;
Where: Eindhoven, The Netherlands.&lt;br /&gt;
 &lt;br /&gt;
Organised by Success and The Ruling Company with&lt;br /&gt;
Success PC and Nostalgia PC.&lt;br /&gt;
The X-97 Takeover will take place at the Auditorium of&lt;br /&gt;
the Technical University of Eindhoven in Eindhoven/NL.&lt;br /&gt;
Doors open at the 4th of April'97 at 19:00 hours.&lt;br /&gt;
Doors close at the 6th of April'97 in the afternoon.&lt;br /&gt;
 &lt;br /&gt;
Party features:&lt;br /&gt;
- Two adjacent halls, one party hall and once cinema&lt;br /&gt;
like hall.&lt;br /&gt;
- Room for 800 persons in the party hall (C64 and PC&lt;br /&gt;
users will have seperate corners).&lt;br /&gt;
-Huge competition screen in the compo hall.&lt;br /&gt;
-MAJOR audio system in the hall.&lt;br /&gt;
-Six FREE Internet terminals.&lt;br /&gt;
-Party network connected to the Internet.&lt;br /&gt;
-Seperate sleeping places (bring your sleeping bag).&lt;br /&gt;
-5 minutes walk to the trainstation.&lt;br /&gt;
-10 minutes walk to the shopping center.&lt;br /&gt;
-Non-stop drinks/coffee supply.&lt;br /&gt;
-Big FREE parking space.&lt;br /&gt;
&lt;br /&gt;
Entrance fee is HFL 45, (no foreign currency allowed,&lt;br /&gt;
although we do exchange German paper money at a&lt;br /&gt;
1 DM - 1 HFL rate).&lt;br /&gt;
Over 40 hours of non-stop partying, free voting disk&lt;br /&gt;
(however a jury will judge on all C64 compos).&lt;br /&gt;
 &lt;br /&gt;
Entries in:&lt;br /&gt;
C64 demo, C64  graphics, C64 music.&lt;br /&gt;
A standard Commodore 64 with a normal cartridge (eg;&lt;br /&gt;
AR6, FC 3, KCS) and a 1541 drive conected to the 64 as&lt;br /&gt;
device 8. The compo machine will most likely have an old&lt;br /&gt;
sid chip, we might use 2 C64's (another one with a new&lt;br /&gt;
sid chip) but don't count on it. Just make sure you can&lt;br /&gt;
always add, when you submit your entry, if you have&lt;br /&gt;
been using an OLD or NEW sid.&lt;br /&gt;
 &lt;br /&gt;
Demo competition rules:&lt;br /&gt;
-The demo must run 100 percent on the compo machine.&lt;br /&gt;
-The demo must not have been spread/released&lt;br /&gt;
before th competition.&lt;br /&gt;
-Only one demo per group allowed.&lt;br /&gt;
-No racism.&lt;br /&gt;
-Time limit is 15 minutes, but if your demo gets too&lt;br /&gt;
boring, the organisers keep the right to cut your demo&lt;br /&gt;
short. You might want to include a 'press space'&lt;br /&gt;
routine.&lt;br /&gt;
-The demo will be released at X-97 Takeover. no&lt;br /&gt;
exceptions.&lt;br /&gt;
-At least one person of the participating group must&lt;br /&gt;
be present at the X-97 Takeover.&lt;br /&gt;
-The demo must be submitted before the deadline which&lt;br /&gt;
will be announced at the party itself.&lt;br /&gt;
-The demo mustbe submitted on a normal 5.25 inch disk,&lt;br /&gt;
the disk will NOT be returned.&lt;br /&gt;
-The organisers keep the right to disqualify an entry.&lt;br /&gt;
 &lt;br /&gt;
Graphics competition rules:&lt;br /&gt;
-Any graphics format allowed.&lt;br /&gt;
-No animations.&lt;br /&gt;
-The graphic must be in an executable C64 file.&lt;br /&gt;
-The graphic must be submitted on a 5.25 inch disk,&lt;br /&gt;
disks will not be returned.&lt;br /&gt;
-The graphic must be submitted before the deadline.&lt;br /&gt;
-Your entry must clearly state the artist and title.&lt;br /&gt;
-Only one entry per artist is allowed.&lt;br /&gt;
-The artist must be present at the party.&lt;br /&gt;
-No racism allowed.&lt;br /&gt;
-The organisers keep the right to disqulify an entry.&lt;br /&gt;
-The graphic may not be released/spread/used&lt;br /&gt;
before the competition.&lt;br /&gt;
 &lt;br /&gt;
Music competition rules:&lt;br /&gt;
-Any music format is allowed.&lt;br /&gt;
-The music must be in an executable C64 file.&lt;br /&gt;
-Your song will be played for 3 minutes maximum.&lt;br /&gt;
-An OLD sid chip will be used.&lt;br /&gt;
-Only one entry per musician.&lt;br /&gt;
-The song must be submitted before the deadline.&lt;br /&gt;
-The song must be submitted on a 5.25 inch disk, disks&lt;br /&gt;
will not be returned.&lt;br /&gt;
-The song may not have been used/spread/released&lt;br /&gt;
before the competition.&lt;br /&gt;
-The musician must be present at the party.&lt;br /&gt;
-The entry must clearly state the composers name and&lt;br /&gt;
a title.&lt;br /&gt;
-The organisers keep the right not to play all&lt;br /&gt;
submitted entries.&lt;br /&gt;
 &lt;br /&gt;
The price money is dependable on the amount of people&lt;br /&gt;
coming to X-97 Takeover, so we cannot give out any&lt;br /&gt;
information on the prices yet.&lt;br /&gt;
Hard/Software prices cannot be exchanged for&lt;br /&gt;
money.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
General party rules:&lt;br /&gt;
-Misconduct will NOT be tolerated! (this includes&lt;br /&gt;
fighting, racism, facism, etc..).&lt;br /&gt;
-The organisation and the University of Eindhoven&lt;br /&gt;
cannot be held responsible for loss/damage to your&lt;br /&gt;
personal belongings (this includes your personal&lt;br /&gt;
equipment).&lt;br /&gt;
-No smoking in the compo hall, smoking is allowed in the&lt;br /&gt;
main hall.&lt;br /&gt;
-No soft/hard drugs allowed inside the party place.&lt;br /&gt;
-If you are too drunk, you will be removed from the&lt;br /&gt;
party place.&lt;br /&gt;
-The organisation has the right to refuse admittance&lt;br /&gt;
to anyone.&lt;br /&gt;
-No sleeping in the main hall.&lt;br /&gt;
-Bring your own grounded electrical cables!&lt;br /&gt;
 &lt;br /&gt;
How to get there:&lt;br /&gt;
BY CAR&lt;br /&gt;
Drive to Eindhoven (Centrum), after leaving the&lt;br /&gt;
highway follow the signs &amp;quot;universiteit&amp;quot;.&lt;br /&gt;
Don't drive too fast, the road is PACKED with speed&lt;br /&gt;
cameras.&lt;br /&gt;
When you arrive at the University campus, follow the&lt;br /&gt;
signs auditorium, you CAN'T MISS IT. There is loads of&lt;br /&gt;
FREE parking space.&lt;br /&gt;
&lt;br /&gt;
BY TRAIN&lt;br /&gt;
Take the train to Eindhoven - Central, at the station&lt;br /&gt;
walk to the city buses and leave the station there.&lt;br /&gt;
There you can see the University campus in the North&lt;br /&gt;
East direction (check the big building with 'Technishce&lt;br /&gt;
Universiteit' on it, mind you this is not the auditorium.&lt;br /&gt;
Walk in that direction for 5 minutes. The auditorium is&lt;br /&gt;
on your left.&lt;br /&gt;
 &lt;br /&gt;
BY BUS from SWEDEN.&lt;br /&gt;
F4cg are organising a bus trip to X-97, contact&lt;br /&gt;
Newscopy/F4cg at: newscopy*algonet.se for further&lt;br /&gt;
information.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Make your reservations now:&lt;br /&gt;
 &lt;br /&gt;
VIA INTERNET&lt;br /&gt;
Use our online reservation form on the main X-97&lt;br /&gt;
Takeover Homepage:&lt;br /&gt;
http://www.tue.nl/x97-Takeover&lt;br /&gt;
 &lt;br /&gt;
VIA SNAIL/EMAIL&lt;br /&gt;
We need:&lt;br /&gt;
-Your real name            -The number of people you are&lt;br /&gt;
-Your handle                  reserving a place for&lt;br /&gt;
-Your group name         -How much computer/equipment&lt;br /&gt;
-Your address              and your friends will bring along&lt;br /&gt;
-And if you are a C64 or a PC user&lt;br /&gt;
 &lt;br /&gt;
Email the info to: tim   *dds.nl&lt;br /&gt;
                                      -&lt;br /&gt;
You can snailmail the info to:&lt;br /&gt;
X-97 Takeover&lt;br /&gt;
Peperstraat 54, 1502 Aj Zaandam, The Netherlands.&lt;br /&gt;
 &lt;br /&gt;
If you use snailmail, you won't get any confirmation, so&lt;br /&gt;
we suggest you use the online form on the main X-97&lt;br /&gt;
homepage.&lt;br /&gt;
Your reservation will be valid at least until the 5th of&lt;br /&gt;
April 13:00 hours. After that, we cannot guarantee a&lt;br /&gt;
free place for you.&lt;br /&gt;
Make your reservations as soon as possible,&lt;br /&gt;
otherwise you might not have a spot.&lt;br /&gt;
 &lt;br /&gt;
How to contact the organisers:&lt;br /&gt;
If you have any questions concerning the X-97 send&lt;br /&gt;
an email to: x97take*dds.nl&lt;br /&gt;
The main homepage: http://www.tue.nl/x97-Takeover&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                           /===============\&lt;br /&gt;
                           |       X-97 Takeover       |&lt;br /&gt;
                           \===============/&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Media_Judgement</id>
		<title>Domination 08 Media Judgement</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Media_Judgement"/>
				<updated>2010-06-08T20:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                             *   Media Judgement   *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Another new edition to the Domination magazine.&lt;br /&gt;
As portrayed in other magazines, this chapter gives&lt;br /&gt;
our opinion on magazines from the past and present.&lt;br /&gt;
We will concentrate mainly on the magazine text; this is&lt;br /&gt;
a factor i regard as most important, if you want to&lt;br /&gt;
watch a demo do so, magazines are for reading!!&lt;br /&gt;
 &lt;br /&gt;
Hopefully all informations in this chapter are correct,&lt;br /&gt;
please understand, that due to the age of some&lt;br /&gt;
magazines, this gives a greater chance of incorrect&lt;br /&gt;
information.&lt;br /&gt;
The POWER ratings i shall give are just the opinion of&lt;br /&gt;
the Domination magazine, taken into consideration is&lt;br /&gt;
firstly the grammar/english input of the magazine,&lt;br /&gt;
it's consistancy and lastly the style/user friendliness&lt;br /&gt;
of the outfit itself.&lt;br /&gt;
                                                                                        Regards;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
POWER rating:&lt;br /&gt;
******** = Excellent Quality&lt;br /&gt;
******* = High Quality&lt;br /&gt;
****** = Above Average Quality&lt;br /&gt;
***** = Average Quality&lt;br /&gt;
**** = Below Average Quality&lt;br /&gt;
*** = Poor Quality&lt;br /&gt;
** = Very Poor Quality&lt;br /&gt;
* = Formatting time&lt;br /&gt;
 &lt;br /&gt;
SHOCK by CENSOR DESIGN/LEGEND.&lt;br /&gt;
Regarded by many as the greatest board related mag&lt;br /&gt;
ever, Shock sure did set the standards for many&lt;br /&gt;
magazines to come.&lt;br /&gt;
Appearing on paper first, a disk version was later&lt;br /&gt;
created by Mirage and edited by Mirage and Skater.&lt;br /&gt;
The magazine concentrated on elite news from the&lt;br /&gt;
board scene and was supported widely by most of the&lt;br /&gt;
scene in it's time.&lt;br /&gt;
The outfit changed twice only, and of these, were&lt;br /&gt;
modified slightly with each progressive edition.&lt;br /&gt;
The english, style and originality factor were excellent&lt;br /&gt;
to say the least.&lt;br /&gt;
Shock perhaps pioneered the proportional font style&lt;br /&gt;
we see in a lot of magazines today, and was certainly&lt;br /&gt;
copied later by The Pulse magazine.&lt;br /&gt;
The outfit was pure class and nice to look upon,&lt;br /&gt;
especially towards the later of it's 13 editions.&lt;br /&gt;
With the text at a high level along with the outfit, Shock&lt;br /&gt;
sure did rock the charts for quite a time.&lt;br /&gt;
 &lt;br /&gt;
                                                          Power Rating: ********&lt;br /&gt;
 &lt;br /&gt;
NITRO by EXCESS/ACRISE+EXCESS.&lt;br /&gt;
This mail based magazine started it's life in a note&lt;br /&gt;
maker in 1992.&lt;br /&gt;
Starting off rather small, it soon gained popularity&lt;br /&gt;
and moved into a much larger text amount.&lt;br /&gt;
Edited by Sentinel, Sgt.Pepper and others, it competed&lt;br /&gt;
with Skyhigh, Network and Script for the top position&lt;br /&gt;
at a time when mail based magazines were at a strong&lt;br /&gt;
point.&lt;br /&gt;
The magazine has an average english text content,&lt;br /&gt;
with some nice chapters, but like most mail based&lt;br /&gt;
magazines, the news was sometimes old.&lt;br /&gt;
As it became more popular, the Nitro staff managed&lt;br /&gt;
to produce some two sided editions. I believe they&lt;br /&gt;
peaked at around edition #16 to #19 and then the delay&lt;br /&gt;
was too heavy, caused by problems within their group&lt;br /&gt;
and a change of outfit.&lt;br /&gt;
The magazine is still alive and is at edition #21, again&lt;br /&gt;
solely produced by Excess after the Acrise+Excess&lt;br /&gt;
cooperation split.&lt;br /&gt;
Still a nice magazine, hope they get active once again.&lt;br /&gt;
 &lt;br /&gt;
                                                             Power Rating: ******&lt;br /&gt;
 &lt;br /&gt;
PROPAGANDA by GENESIS PROJECT/Independant.&lt;br /&gt;
Edited by Antichrist (aka Omg/Amok) and at a later and&lt;br /&gt;
current stage, Newscopy, this magazine focused on&lt;br /&gt;
board related issues.&lt;br /&gt;
The magazine has changed outfit on a couple of&lt;br /&gt;
occassions, but probably their best one was the&lt;br /&gt;
original coded by SES/GP.&lt;br /&gt;
The english was often very good, with some interesting&lt;br /&gt;
chapters, a good news section and some original ideas&lt;br /&gt;
such as an awards chapter and smiley characters&lt;br /&gt;
depicting their opinion on a group's current status.&lt;br /&gt;
The first editions however were very unobjective to&lt;br /&gt;
say the least, with their own group,members,magazine&lt;br /&gt;
etc allowed in the charts and a very unobjective&lt;br /&gt;
editorial and news section.&lt;br /&gt;
Things got better as Newscopy took over where&lt;br /&gt;
Antichrist left off, the journalism was of very high&lt;br /&gt;
quality from between issues #15 to #18 but then things&lt;br /&gt;
mixed up a bit, where the staff often got facts mixed&lt;br /&gt;
up with jokes and/or opinions.&lt;br /&gt;
Nowadays the Propaganda magazine boasts a great&lt;br /&gt;
read, but still one gets the feeling that they create&lt;br /&gt;
scandals and then highlight them for the public&lt;br /&gt;
appearance. They are currently at edition #21.&lt;br /&gt;
 &lt;br /&gt;
                                                              Power Rating: *******&lt;br /&gt;
 &lt;br /&gt;
THE PULSE by GRIDPOINT/PANDORA/REGINA/SHAPE.&lt;br /&gt;
When this magazine hit the boards on it's debut issue,&lt;br /&gt;
many sceners accused it of being a cheap rip off of&lt;br /&gt;
the Shock magazine.&lt;br /&gt;
They were soon proven slightly wrong, when things&lt;br /&gt;
picked up and The Pulse became one of the legendary&lt;br /&gt;
magazines in C64 history.&lt;br /&gt;
Edited by Duke and Crossfire, the magazine covered&lt;br /&gt;
board,mail and the internet related aspects of the&lt;br /&gt;
scene.&lt;br /&gt;
Written in excellent english, they had some quite nice&lt;br /&gt;
ideas, including an extraordinary staff which&lt;br /&gt;
specialized in individual areas.&lt;br /&gt;
The Pulse magazine died after quite a few issues and&lt;br /&gt;
then returned 9 months later to find competition to&lt;br /&gt;
tough, and it never regained it's crown. At edition #23&lt;br /&gt;
Duke decided to quit once again. The Pulse had&lt;br /&gt;
probably the best legal editors and varied staff in&lt;br /&gt;
general.&lt;br /&gt;
                                                            Power Rating: ********&lt;br /&gt;
 &lt;br /&gt;
REVEALED by CAMELOT/IMN.&lt;br /&gt;
When this magazine first hit the scene, it was one&lt;br /&gt;
based highly on an original concept.&lt;br /&gt;
This concept was one focusing on the commericial&lt;br /&gt;
game industry as well as the legal demo scene.&lt;br /&gt;
Edited by Kring, it boasted a good english content&lt;br /&gt;
with quite a few chapters to choose from, ALWAYS&lt;br /&gt;
interesting interviews and news sections.&lt;br /&gt;
The magazine only made it out once and a while, and to&lt;br /&gt;
date, only has four editions, with a fifth and final on&lt;br /&gt;
the way.&lt;br /&gt;
Edition four showed a different editing style by Kring,&lt;br /&gt;
with more cyberpunk scene text, which the public in&lt;br /&gt;
majority disliked.&lt;br /&gt;
The outfit was quite nice, especially with the original&lt;br /&gt;
outfit improved upon. Quality graphics and musics&lt;br /&gt;
gave the magazine a professional look.&lt;br /&gt;
If this magazine had been released in say, 1989, it&lt;br /&gt;
would have been VERY big (due to the game industry&lt;br /&gt;
boom on C64), still a very nice read.&lt;br /&gt;
                                                            Power Rating:  *******&lt;br /&gt;
SKYHIGH by OXYRON/CAMELOT.&lt;br /&gt;
This mail based magazine originally started as a mail&lt;br /&gt;
based magazine created and edited by Bizkid.&lt;br /&gt;
As issues progressed, the magazine gained more&lt;br /&gt;
support, thus making it larger in content.&lt;br /&gt;
Skyhigh had some good text, although the news&lt;br /&gt;
section was a little old.&lt;br /&gt;
Other editors at a later date were introduced to the&lt;br /&gt;
magazine, giving it more interest and variation.&lt;br /&gt;
It was the first magazine to push the three disk side&lt;br /&gt;
marker, but this may have lead to it's death, as one&lt;br /&gt;
issue later, edition 21, it died.&lt;br /&gt;
 &lt;br /&gt;
Very popular throughout the mail scene it managed to&lt;br /&gt;
hold the number one position for quite a large amount&lt;br /&gt;
of time. The charts,addresses and other mail&lt;br /&gt;
orientated chapters were all quite impressive. The mag&lt;br /&gt;
also offered seperate add-ons within the mag such&lt;br /&gt;
as pictures, small games etc..&lt;br /&gt;
Only if Bizkid had continued.&lt;br /&gt;
                                                              Power Rating: *******&lt;br /&gt;
VANDALISM NEWS by MYSTIC/SUNRISE/THE FORCE/BCT/&lt;br /&gt;
                                    REBELS/SHAZAM/SCS+TRC and&lt;br /&gt;
                                    ONSLAUGHT DESIGN.&lt;br /&gt;
This Australian based magazine has been around for&lt;br /&gt;
quite sometime now, as one could estimate by the&lt;br /&gt;
amount of groups which have helped to produce it.&lt;br /&gt;
Edited by Vengeance it was written in good english and&lt;br /&gt;
started as a mail based magazine before changing to&lt;br /&gt;
an mail/board magazine at edition 14.&lt;br /&gt;
The editing staff started it's slow expansion with&lt;br /&gt;
Jazzcat joining as co-editor at edition 8. By edition 15&lt;br /&gt;
the staff was quite nice with more illegal board content&lt;br /&gt;
giving the magazine greater recognition on the boards.&lt;br /&gt;
Things improved even more with some added original&lt;br /&gt;
chapters and the inclusion of Bizarre as new co-edito&lt;br /&gt;
(former main editor of A-head by Trance).&lt;br /&gt;
Onslaught took over the mag, and a regular release&lt;br /&gt;
rate was seen, pushing the mag to number one in the&lt;br /&gt;
charts.&lt;br /&gt;
There has been many changes in outfit, but probably&lt;br /&gt;
the best one was seen recently in edition #27 which&lt;br /&gt;
was coded by Jolz/Onslaught Design.&lt;br /&gt;
The magazine continues to improve with each issue,&lt;br /&gt;
and will probably go to the highest rating i can give&lt;br /&gt;
here, but for now.&lt;br /&gt;
                                                            Power Rating: *******&lt;br /&gt;
 &lt;br /&gt;
SCRIPT by BRONX/CLIQUE.&lt;br /&gt;
This famous magazine originally was called 'Cemetary&lt;br /&gt;
News' and was produced by the Turkish based group&lt;br /&gt;
called Bronx.&lt;br /&gt;
Due to another magazine being called Cemetary News&lt;br /&gt;
they changed name to SCRIPT at edition number #5 and&lt;br /&gt;
it also changed to Clique magazine.&lt;br /&gt;
The main editor Remix, was a very friendly scener who&lt;br /&gt;
just happened to be a megaswapper. As with most mags&lt;br /&gt;
whose main editor is a megaswapper (i.e. Ahead,Brutal&lt;br /&gt;
Recall,Skyhigh) it was bound to become successful&lt;br /&gt;
throughout the mail scene.&lt;br /&gt;
Remix had an excellent way of writing english, it was&lt;br /&gt;
always easy to read and understand, although a little&lt;br /&gt;
too much emotion sometimes!&lt;br /&gt;
Script reminds one of Skyhigh.&lt;br /&gt;
It started off quite small, as it became more and more&lt;br /&gt;
popular, it became larger in size.&lt;br /&gt;
In the later editions it pushed to 2000 blocks of text,&lt;br /&gt;
which may have been it's downfall, as it was delayed&lt;br /&gt;
more and more as the editor had more work to do.&lt;br /&gt;
 &lt;br /&gt;
The outfit in the beginning was quite nice for it's time,&lt;br /&gt;
at a later stage they changed to a much better outfit&lt;br /&gt;
which always had well suited graphics and musics that&lt;br /&gt;
were good to look at and read to.&lt;br /&gt;
Eventually, Remix decided to leave for the Amiga scene&lt;br /&gt;
and the magazine died, boasting 14 editions.&lt;br /&gt;
It dominated the charts for quite a while, but some say&lt;br /&gt;
it was due to how much ass-licking Remix was doing.&lt;br /&gt;
Whatever the case, it was a fine read, but not an&lt;br /&gt;
all-round magazine.&lt;br /&gt;
 &lt;br /&gt;
                                                              Power Rating: *******&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
SEX 'N' CRIME by AMOK.&lt;br /&gt;
This magazine was created and edited by Omg/Amok&lt;br /&gt;
aka Antichrist/Genesis Project.&lt;br /&gt;
It was a one file mag focusing on the boards and elite&lt;br /&gt;
scene.&lt;br /&gt;
It was much like Propaganda, in the sense that there&lt;br /&gt;
was always wars and arguments throughout the mag.&lt;br /&gt;
At one stage, there was even a federation against Omg.&lt;br /&gt;
But this did not make the magazine bad, it had quite a&lt;br /&gt;
lot of interesting text, especially the interview section.&lt;br /&gt;
What it also had was a good amount of Commercial&lt;br /&gt;
scene news and reviews on the big games, which at that&lt;br /&gt;
time, were still being released from the United Kingdom.&lt;br /&gt;
The english was okay, and got even better towards the&lt;br /&gt;
magazines last issue, edition 21.&lt;br /&gt;
Sex 'n' Crime was the only one file magazine to become&lt;br /&gt;
number one.&lt;br /&gt;
 &lt;br /&gt;
                                                                Power Rating: ******&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
RELAX by BAD BYTES/PHUTURE/Indepedant.&lt;br /&gt;
This still existant long living magazine was originally a&lt;br /&gt;
one file production.&lt;br /&gt;
It's original editors were Thomas Olschewski (Tom) and&lt;br /&gt;
Marc of Alphaflight, with support from several others&lt;br /&gt;
as issues progressed.&lt;br /&gt;
In early days the Relax showed the public that charts&lt;br /&gt;
in magazines can be compiled without being manipulated.&lt;br /&gt;
The news section always held interesting bbs/mail&lt;br /&gt;
orientated news and the magazine was released every&lt;br /&gt;
third Saturday at the famous Venlo meetings.&lt;br /&gt;
By edition six the magazine was expanding and changed&lt;br /&gt;
to a  multi-file format. New graphics, menu system and&lt;br /&gt;
a whole lot more to offer improved the magazine even&lt;br /&gt;
more.&lt;br /&gt;
But then it never came out again. After quite sometime&lt;br /&gt;
it again came out, this time edited by Skinhead, Skidrow&lt;br /&gt;
Marc and Rrr.&lt;br /&gt;
Still independant, the outfit had changed, and iffl&lt;br /&gt;
routine had been included, proportional text and a big&lt;br /&gt;
improvement on the text quality, showing a more&lt;br /&gt;
professional touch.&lt;br /&gt;
The magazine seemed to be more involved with the bbs&lt;br /&gt;
scene. As editions passed it grew more and more,&lt;br /&gt;
going back to a multi-file format in the outfit and Rrr&lt;br /&gt;
of Oxyron and Marc of Alphaflight becoming more&lt;br /&gt;
prominent in the editing staff before taking over the&lt;br /&gt;
magazine entirely.&lt;br /&gt;
The magazine was controversially released under the&lt;br /&gt;
Australian based game lable 'Bad Bytes' after several&lt;br /&gt;
issues under this lable the main editor RRR changed to&lt;br /&gt;
his own lable 'Phuture productions'.&lt;br /&gt;
Today the magazine still maintains a high standard,&lt;br /&gt;
the new section is sometimes a little wrong, but they&lt;br /&gt;
always seem to get some rather good gossip from&lt;br /&gt;
either the internet or the boards where the magazine&lt;br /&gt;
is most strongly based.&lt;br /&gt;
Perhaps the most appealing chapters in the magazine&lt;br /&gt;
is the always good interview section and the 'Party&lt;br /&gt;
Radar', which is perhaps the most informative of&lt;br /&gt;
scene party chapters in any magazine of todays&lt;br /&gt;
market. I myself have had some problems with this mag&lt;br /&gt;
but being objective, I cannot let this change my&lt;br /&gt;
decision or fool my eyes of what i read elsewhere in&lt;br /&gt;
the magazine besides the Editorial and News section&lt;br /&gt;
which on occassion let their personal opinions take&lt;br /&gt;
control of their minds instead of remaining nuetral.&lt;br /&gt;
The magazine has a nice english standard, very user&lt;br /&gt;
friendly outfit with please musics and graphics and&lt;br /&gt;
scores a modest rating.&lt;br /&gt;
 &lt;br /&gt;
                                                           Power rating: *******&lt;br /&gt;
 &lt;br /&gt;
FRONTPAGE by TRC.&lt;br /&gt;
This magazine was born in 1990 and has always been&lt;br /&gt;
a one file magazine, even until it's death at edition #28&lt;br /&gt;
4 years later.&lt;br /&gt;
The magazine was original edited by Action Jackson of&lt;br /&gt;
The Ruling Company with support from Dj.&lt;br /&gt;
It contained several sections with were viewable in one&lt;br /&gt;
entire chapter which was a page changer from left to&lt;br /&gt;
right.&lt;br /&gt;
It had a standard editorial followed by a informative&lt;br /&gt;
news section which focused on the leading news only.&lt;br /&gt;
An amusing chart section with a good amount of&lt;br /&gt;
sarcasm was always amusing to read.&lt;br /&gt;
Action Jackson wrote in an understandable english,&lt;br /&gt;
he released the magazine when he wanted, putting in&lt;br /&gt;
what he wanted and was never pressured by any&lt;br /&gt;
deadlines that other magazines keep.&lt;br /&gt;
The magazine also had some non-scene related topics&lt;br /&gt;
such as a movie section, where it contained all the&lt;br /&gt;
latest movie news and updates from hollywood, which&lt;br /&gt;
i personally always enjoyed.&lt;br /&gt;
 &lt;br /&gt;
Action Jackson had once said he had ideas to expand&lt;br /&gt;
the magazine into a multi-file format, but this never&lt;br /&gt;
evenuated and the Frontpage ceased to exist after&lt;br /&gt;
edition 28.&lt;br /&gt;
A nice magazine, which was more fun than professional&lt;br /&gt;
which was also nice to see amongst all the serious&lt;br /&gt;
productions out there.&lt;br /&gt;
                                                                  Power Rating: *****&lt;br /&gt;
 &lt;br /&gt;
Thats all we have time for in 'Media Judgement' this&lt;br /&gt;
edition, this chapter will continue in edition nine.&lt;br /&gt;
If you wish your group magazine observated and&lt;br /&gt;
evaluated, then simply contact the Domination staff.&lt;br /&gt;
 &lt;br /&gt;
                                                                               Best Regards;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
                                                                     --------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Introducing</id>
		<title>Domination 08 Introducing</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Introducing"/>
				<updated>2010-06-08T20:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                  *     Introducing    *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
                                      /========\&lt;br /&gt;
                                      |     ACTIVE      |&lt;br /&gt;
                                      \========/&lt;br /&gt;
 &lt;br /&gt;
                                 By Surfer + Riddler&lt;br /&gt;
 &lt;br /&gt;
Back in the good old days I (Surfer) was the leader of&lt;br /&gt;
CFO (Crack Force Omega). When the group was&lt;br /&gt;
activated once again by me and an original member&lt;br /&gt;
Stripe, he proved himself to be lame with a capital L.&lt;br /&gt;
and i had to get rid of him.&lt;br /&gt;
So, without any original members it was borderline&lt;br /&gt;
stupid to still go under the famous name of CFO.&lt;br /&gt;
So i was looking all over for a new name, BAD was&lt;br /&gt;
suggested, but we probably would have to take a lot&lt;br /&gt;
of rags for that name, so we dished it.&lt;br /&gt;
On the way back home with my parents we stopped at a&lt;br /&gt;
gas station and i was looking at some sunglasses and&lt;br /&gt;
saw this tag, it said Active Polarized, and at that&lt;br /&gt;
moment i thought that Active sounded rather good.&lt;br /&gt;
So back at my home i did a really ugly logo, put it in a&lt;br /&gt;
intro editor and sent it off to Dexter.&lt;br /&gt;
He wondered about the group and I asked him what he&lt;br /&gt;
thought about the name.&lt;br /&gt;
He said it was cool, and i told him it was my latest idea&lt;br /&gt;
for our name.&lt;br /&gt;
So we got the name Active and made it official on the&lt;br /&gt;
1st of May 1989.&lt;br /&gt;
 &lt;br /&gt;
Injun was the main cracker, under a different name.&lt;br /&gt;
Other original members were Banshee, Ziphoid (later in&lt;br /&gt;
Razor 1911 on Amiga), The Ultimate Warrior, Dexter and&lt;br /&gt;
Surfer.&lt;br /&gt;
In a time when every second group called themselves&lt;br /&gt;
&amp;quot;Germany's #1&amp;quot;, &amp;quot;Sweden's #1&amp;quot; or whatever, Surfer&lt;br /&gt;
went against the mainstream and made fun of the&lt;br /&gt;
others stating that Active simply would be &amp;quot;The Girl's&lt;br /&gt;
#1&amp;quot;, nothing more, nothing less!&lt;br /&gt;
This has been the active slogan since then..&lt;br /&gt;
During the following years things went on without any&lt;br /&gt;
big changes in the status, some were kicked, some&lt;br /&gt;
joined..&lt;br /&gt;
We kicked out a lot of high quality cracks during&lt;br /&gt;
1989-90, but things went slower in 1991.&lt;br /&gt;
The big change came in late 1991 when Trasher joined&lt;br /&gt;
as a cracker.&lt;br /&gt;
1992 was a good year with lots of cracks from&lt;br /&gt;
Trasher, Injun and Viper(the old Fairlight member).&lt;br /&gt;
Aswell as our 3 years anniversary demo coded by&lt;br /&gt;
Dexter. The strong activity continued in 1993 when we&lt;br /&gt;
also had our first few fixed first releases.&lt;br /&gt;
We also got our first member outside of Sweden, the&lt;br /&gt;
Hungarian coder Artlace.&lt;br /&gt;
 &lt;br /&gt;
In the start of 1994 Trasher had to go to the Army&lt;br /&gt;
where he stayed for 15 months and this meant a big&lt;br /&gt;
activity drop.&lt;br /&gt;
The scene also changed a lot during these years.&lt;br /&gt;
With the big titles and firms disappearing, much of the&lt;br /&gt;
fun of cracking disappeared aswell.&lt;br /&gt;
However, we're still at it, for the old thrill's sake.&lt;br /&gt;
When some of the elders like Dexter and Injun lost the&lt;br /&gt;
fun and time for the C64, we added up with some new&lt;br /&gt;
members among old friends.. people like Trident (ED:&lt;br /&gt;
his musics are in this issue!) Wolverine, Artlace,&lt;br /&gt;
Bordeaux.. we also managed to get back an old scener&lt;br /&gt;
from old Byterapers/The Zaints known as Foxy.&lt;br /&gt;
With these additions (and some more) we hope to&lt;br /&gt;
provide you with the old Active quality in the future&lt;br /&gt;
aswell,future plans include demos from both Trident&lt;br /&gt;
and Artlace. Maybe a one file magazine too, aswell as&lt;br /&gt;
cracks ofcourse!&lt;br /&gt;
 &lt;br /&gt;
For the C64 scene we'll be at it until the day we or it&lt;br /&gt;
die, we have always done this for fun, not as a full&lt;br /&gt;
time job as some, we don't mind being 2nd to some,&lt;br /&gt;
cause we have a life.&lt;br /&gt;
&lt;br /&gt;
The Girl's number one, you know.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
A list of Active members through time:&lt;br /&gt;
(Sweden)&lt;br /&gt;
Surfer - Leader, Trader. 1989 and on.&lt;br /&gt;
Dexter - Coder. 1989 and on.&lt;br /&gt;
Injun Inc - Cracker. 1989 and on.&lt;br /&gt;
Banshee - Graphician. 1989 - 1991.&lt;br /&gt;
The Ultimate Warrior - Swapper. 1989 - 1991.&lt;br /&gt;
Doctor X - Coder. 1990 - 1992.&lt;br /&gt;
Trasher - Cracker. 1991 and on.&lt;br /&gt;
Viper - Cracker. 1992 - 1993.&lt;br /&gt;
Riddler - Trader. 1992 and on.&lt;br /&gt;
Walker - Trader. 1993.&lt;br /&gt;
Shade - Cracker. 1993 - 1996.&lt;br /&gt;
Stash - Trader. 1993 - 1996.&lt;br /&gt;
Foxy - Coder. 1995 and on.&lt;br /&gt;
Wolverine - Coder. 1995 and on.&lt;br /&gt;
Trident - Coder, Musician. 1996 and on.&lt;br /&gt;
 &lt;br /&gt;
(Hungary)&lt;br /&gt;
Artlace - Coder. 1993 and on.&lt;br /&gt;
 &lt;br /&gt;
(Germany)&lt;br /&gt;
Shok'ray - Trader, Graphician. 1995.&lt;br /&gt;
Scare - Trader. 1996 and on.&lt;br /&gt;
 &lt;br /&gt;
(Switzerland)&lt;br /&gt;
Darkness - Trader. 1996.&lt;br /&gt;
 &lt;br /&gt;
(Holland)&lt;br /&gt;
Bordeaux - Cracker. 1997 and on.&lt;br /&gt;
 &lt;br /&gt;
Active Headquarters:&lt;br /&gt;
---------------&lt;br /&gt;
                                        Virtual Light&lt;br /&gt;
                                    XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
                                     Rash Refection&lt;br /&gt;
                           XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
                                    Active Homepage&lt;br /&gt;
                     XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Contact Addresses:&lt;br /&gt;
--------------&lt;br /&gt;
Riddler of Active                         Scare of Active&lt;br /&gt;
XXXXXXXXXXX                                      XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX                      XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX           XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                                            Signed:&lt;br /&gt;
                                                                          Surfer + Riddler&lt;br /&gt;
                                                                          ------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene_3</id>
		<title>Domination 08 Game Scene 3</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene_3"/>
				<updated>2010-06-08T20:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                             *  Game Scene - Special  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Dear Reader;&lt;br /&gt;
Welcome back to a special installment in Domination.&lt;br /&gt;
Branching off from the regular 'Game Scene' contents&lt;br /&gt;
i bring you all to the pages of 'Game Scene Special'.&lt;br /&gt;
In this once only chapter i will put some light onto&lt;br /&gt;
software that never got released, at least to the&lt;br /&gt;
public.&lt;br /&gt;
Most of this information may sound bogus in this late&lt;br /&gt;
stage of the C64, but from telephone conversations,&lt;br /&gt;
letters and word of mouth, i have gathered quite a&lt;br /&gt;
juicy bit of nostalgic information that may interest&lt;br /&gt;
some of you out there.&lt;br /&gt;
 &lt;br /&gt;
To begin with BATMAN RETURNS, this game was past the&lt;br /&gt;
'preview version' stage and was being programmed by&lt;br /&gt;
Ray Bannon for Denton Designs in the United Kingdom.&lt;br /&gt;
The programmer apparently got into serious&lt;br /&gt;
disagreements with an inhouse team involved with&lt;br /&gt;
Ocean software, and vanished from the C64 and the&lt;br /&gt;
project, which was going to be marketed by Acclaim Ent&lt;br /&gt;
 &lt;br /&gt;
BARBARIAN 3, had been in development by Psygnosis&lt;br /&gt;
since 1989, apparently containing some exceptional&lt;br /&gt;
music and being a pinnacle achievement in both code&lt;br /&gt;
and visual, it never got to the shelves. It was to be&lt;br /&gt;
marketed by Empire, along with a car racing clone&lt;br /&gt;
called HOT RUBBER.&lt;br /&gt;
 &lt;br /&gt;
Storm/Sales Curve, responsible for the likes of SWIV&lt;br /&gt;
(Silkworm 2) and Troddlers (Ed: Come on Enno finish it!)&lt;br /&gt;
have the rights for conversion of the movie hit from&lt;br /&gt;
Stephen King, LAWNMOWER MAN.&lt;br /&gt;
It is uncertain whether development began, or who was&lt;br /&gt;
the team behind the mammoth production.&lt;br /&gt;
 &lt;br /&gt;
After the hit Bubble Bobble then it's sequel Rainbow&lt;br /&gt;
Islands, Ocean were set to stun it's audience again with&lt;br /&gt;
PARASOL STARS (aka Rainbow Islands 2).&lt;br /&gt;
In the public's eye it was believed a certain lazyness on&lt;br /&gt;
behalf of the programming team 'Talisman Software'&lt;br /&gt;
was the cause of no C64 version.&lt;br /&gt;
What the TRUTH is infact was that the harddrive where&lt;br /&gt;
the almost complete C64 version was stored by the&lt;br /&gt;
coder was thrown out of a window by the coder's wife.&lt;br /&gt;
This may sound like some fairy tale, but the coder was&lt;br /&gt;
apparently so eager with the production he spent most&lt;br /&gt;
of his time on the computer, to his wife's distress.&lt;br /&gt;
Massive advertising and public relation stunts were&lt;br /&gt;
performed by Ocean for the C64, costing them money&lt;br /&gt;
after the incident.&lt;br /&gt;
 &lt;br /&gt;
System 3, legendary Uk team which once had it's&lt;br /&gt;
software marketed by Activision, had quite a few&lt;br /&gt;
releases ready for the public.&lt;br /&gt;
Firstly, FUZZBALL, some of you may remember the&lt;br /&gt;
three level preview on the cover tape of 'Commodore&lt;br /&gt;
Format', unfortunately only the Amiga version was&lt;br /&gt;
fully completed.&lt;br /&gt;
Next on the list is SILLY PUTTY, apparently highly&lt;br /&gt;
original in game play and well in production. Similar was&lt;br /&gt;
HAUNTED, a 'Last Ninja' style perspective game, but&lt;br /&gt;
in the mould of ghosts,ghouls,skeletons and other&lt;br /&gt;
nasties.&lt;br /&gt;
Most of you know ofcourse International Karate 1+2&lt;br /&gt;
(ed: Rob Hubbard interview in this edition formore).&lt;br /&gt;
Well INTERNATIONAL KARATE DELUXE was well on the way&lt;br /&gt;
from multiplex master Archer Maclean. This version&lt;br /&gt;
had a sliding background (apparently) and with even&lt;br /&gt;
more computer controlled fighters in the 2  player&lt;br /&gt;
mode. (Ed: What happened with '10th Dan' Visualize?)&lt;br /&gt;
Next is an unknown game, which may have only be on the&lt;br /&gt;
storyfolder called DEADLOCK, this was to be a shoot'em&lt;br /&gt;
up.&lt;br /&gt;
Myth was a classic release from System 3, and is even&lt;br /&gt;
currently under consideration by movie producers&lt;br /&gt;
to be converted to the cinema!!&lt;br /&gt;
The sequel to be released DAWN OF STEEL: Myth 2,&lt;br /&gt;
never made it out.&lt;br /&gt;
Lastly from System 3, but never released, was&lt;br /&gt;
FLIMBO'S QUEST 2. Again programmed by Dutch Laurens&lt;br /&gt;
Van De Donk and pixeled by Arthuur Van Jole. The game&lt;br /&gt;
itself was 90 percent complete with almost all graphics&lt;br /&gt;
done, the sound effects and music had yet to be&lt;br /&gt;
started. The game is 5 levels long, each level containing&lt;br /&gt;
over 100 screens (!!!) of paralax scrolling, jump'n'run&lt;br /&gt;
mania.&lt;br /&gt;
After a conversation i had with the programmer, the&lt;br /&gt;
only reason for it being not released was that System&lt;br /&gt;
3 never paid 2 of 3 money payouts of the original&lt;br /&gt;
Flimbo's Quest. He is quite happy to sell the game and&lt;br /&gt;
its storyline.&lt;br /&gt;
 &lt;br /&gt;
Golden Axe was a hit on C64, glorious background&lt;br /&gt;
graphics and music by Jeroen Tel, but Probe didn't&lt;br /&gt;
quite make it with MAGIC SWORD  aka 'Golden Axe 2'.&lt;br /&gt;
The game was being developed in secret for quite an&lt;br /&gt;
amount of time and was to be marketed by UsGold.&lt;br /&gt;
 &lt;br /&gt;
Still with sequels, DEATHBRINGER aka 'Wrath of the&lt;br /&gt;
Demon 2' was also in production stage by the Canadian&lt;br /&gt;
based Readysoft Inc and to be marketed by Empire.&lt;br /&gt;
 &lt;br /&gt;
SECOND SAMURAI  aka  'First Samurai 2' was to be&lt;br /&gt;
originally done by Vivid Image's sister division known as&lt;br /&gt;
MirrorSoft.&lt;br /&gt;
The latter died, and shortly after System 3 also left&lt;br /&gt;
the C64, with most of the team moving over to Vivid&lt;br /&gt;
Image. To get to the point, the game was going to&lt;br /&gt;
follow it's prequel with additional programming and&lt;br /&gt;
help by the legendary John Twiddy (Last Ninja  2 etc).&lt;br /&gt;
Still with Vivid Image, does anyone remember another&lt;br /&gt;
legend, Bob Stevenson?, ofcourse most of you should.&lt;br /&gt;
He was doing all the graphics for a much anticipated&lt;br /&gt;
game called DEVIOUS DESIGNS, nothing eventuated.&lt;br /&gt;
 &lt;br /&gt;
Punk Productions (ed: i think they're Dutch??) came&lt;br /&gt;
with a nice little martial arts game called Black Panther&lt;br /&gt;
which contained some cool digi sound effects.&lt;br /&gt;
The sequel was also in the making, BLACK PANTHER 2,&lt;br /&gt;
unfortunately never made it out.&lt;br /&gt;
 &lt;br /&gt;
The Rowland brothers had ideas for a CREATURES 3&lt;br /&gt;
after the success of Mayhem in Monsterland's mail&lt;br /&gt;
order distribution scheme, but it never made it due to&lt;br /&gt;
lack of time.&lt;br /&gt;
Around 14 months ago in a phone call conversation&lt;br /&gt;
with John Rowlands/Apex productions, he told me of&lt;br /&gt;
the desire to also do a MAYHEM IN MONSTERLAND DELUXE&lt;br /&gt;
this also was scrapped due to their work on a 3D&lt;br /&gt;
orientated PC game.&lt;br /&gt;
I had then rang Phil Thorton at System 3 (designer of&lt;br /&gt;
Turbo Charge) and talked about how Apex needed&lt;br /&gt;
a commercial distributer for Mayhem, he asked for&lt;br /&gt;
a demo tape (vhs).&lt;br /&gt;
I rang John back up and he organised the tape and&lt;br /&gt;
mailed it off. The Cale brothers, Marc and Adrian,&lt;br /&gt;
we're quite impressed, but thinking of money,&lt;br /&gt;
discussed with Apex the 3d PC game which Steve and&lt;br /&gt;
John got a large contract for.&lt;br /&gt;
 &lt;br /&gt;
Lastly, Thalamus we're doing a C64 version of the&lt;br /&gt;
failed Amiga 'Armalyte 2' (Delta 3) called WINGS OF&lt;br /&gt;
PHOEBE i am not sure who the production team were to&lt;br /&gt;
be, but from rumours, it sounded promising.&lt;br /&gt;
The list could go on, as i'm sure it would.&lt;br /&gt;
It makes you grimace reading about all those titles&lt;br /&gt;
that were not to be but could have been.&lt;br /&gt;
Instead they just gather dust in the pages of C64&lt;br /&gt;
history.&lt;br /&gt;
 &lt;br /&gt;
                                                                        Long live the C64!&lt;br /&gt;
                                                                    Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene_2</id>
		<title>Domination 08 Game Scene 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene_2"/>
				<updated>2010-06-08T20:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                            *  Game Scene - Part 2  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Welcome once again dear audience to the Game Scene&lt;br /&gt;
chapter.&lt;br /&gt;
If you have gone to this chapter first, contained in&lt;br /&gt;
the 'Game Scene' chapter is some advertisments of&lt;br /&gt;
commercial game companies. Located in the 'Game&lt;br /&gt;
Scene - Special' is some interesting informations on&lt;br /&gt;
quite a lot of big unreleased games.&lt;br /&gt;
 &lt;br /&gt;
Located in this section is the commercial scene news&lt;br /&gt;
and the addresses of companies,fanzines and&lt;br /&gt;
people wishing to be a part of a production.&lt;br /&gt;
Hopefully you understand that the game scene is one&lt;br /&gt;
of the slowest moving scenes, so please excuse any of&lt;br /&gt;
the news which may remain as it is for a period of time&lt;br /&gt;
after the release of this magazine.&lt;br /&gt;
Enjoy!&lt;br /&gt;
Jazzcat/Onslaught&lt;br /&gt;
NEWS AT A GLANCE:&lt;br /&gt;
-------------&lt;br /&gt;
* Crystal Software will be releasing a game soon&lt;br /&gt;
called &amp;quot;The Legend Of Kyril&amp;quot;. Eagleware will now&lt;br /&gt;
distribute for them, they also hope to expand in the&lt;br /&gt;
next 3 years with a merger with Eagleware, which they&lt;br /&gt;
regard as inevitable.&lt;br /&gt;
Alex De Vries is General Manager.&lt;br /&gt;
Michel Vaartjes is Chief Designer.&lt;br /&gt;
 &lt;br /&gt;
* Mystery from Phuture productions will be available&lt;br /&gt;
from 'Orbital Computers' (formerly known as 'Pc Soft')&lt;br /&gt;
and it will be available for £4.99.&lt;br /&gt;
In contrast to this, Cp Verlag supposably had the right&lt;br /&gt;
to this game, so we must consider this an unofficial&lt;br /&gt;
rumour.&lt;br /&gt;
 &lt;br /&gt;
* Ambush Designs in Sweden are currently producing&lt;br /&gt;
a conversion of the Console/Pc/Amiga hit &amp;quot;Worms&amp;quot; and&lt;br /&gt;
also &amp;quot;Labyrinth 3d&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
* Thomas Koncina and Bjoern Odendahl from the old&lt;br /&gt;
software lable 'Digital Excess' are back on the C64.&lt;br /&gt;
They have some new projects already in the making&lt;br /&gt;
aswell as unfinished software due at the X-97 party.&lt;br /&gt;
 &lt;br /&gt;
* The American fanzine entitled 'The Underground'&lt;br /&gt;
has merged with Softdisk Publishing's 'Loadstar Letter'&lt;br /&gt;
This merger will boost competition within the American&lt;br /&gt;
scene, especially against such titles as 'Commodore&lt;br /&gt;
World' by Creative Micro Designs.&lt;br /&gt;
 &lt;br /&gt;
* Threshold Productions died, but basically just the&lt;br /&gt;
name, as the entire team created a new commercial&lt;br /&gt;
lable called 'Arkanix Labs'.&lt;br /&gt;
They will continue to produce games and tools on the&lt;br /&gt;
C64 with even some software modified to take&lt;br /&gt;
advantage of the Super Cpu (20 mhz accelerator).&lt;br /&gt;
For those on the Internet, they can be contacted at:&lt;br /&gt;
petars(at)arkanixlabs.com&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* Ewen Gillies, programmer of &amp;quot;Insanity&amp;quot; is apparently&lt;br /&gt;
working on a number of titles.&lt;br /&gt;
He may release in the not to distant future, a game&lt;br /&gt;
entitled called &amp;quot;Bomber Clott&amp;quot; based on the Bomber Man&lt;br /&gt;
game style. It also hasn't been confirmed yet, but he&lt;br /&gt;
may also be working on a Summer Games type game,&lt;br /&gt;
except it is based in outer space!&lt;br /&gt;
Domination will keep you up to date on any further&lt;br /&gt;
news on these mentioned titles.&lt;br /&gt;
 &lt;br /&gt;
* In the United States, a company called Computer&lt;br /&gt;
Workshops are currently programming a multi-system&lt;br /&gt;
OS, which according to them will allow you to compile&lt;br /&gt;
games on a C64 and run it on an Ibm Pc.&lt;br /&gt;
They are also developing a game titles 'Nether', which&lt;br /&gt;
will be a 3-dimensional shoot'em up.&lt;br /&gt;
 &lt;br /&gt;
* Electric Boys Entertainment Software have gone&lt;br /&gt;
bankrupt! They were responsible for distributing&lt;br /&gt;
Cmd products and the magazine Commodore World and&lt;br /&gt;
also distributed for Australian team Everlasting Style.&lt;br /&gt;
* Cherry Software have had problems to provide&lt;br /&gt;
customers with ordered games.&lt;br /&gt;
They hope to finish the packaging of the much awaited&lt;br /&gt;
&amp;quot;Bouncy Balls&amp;quot; game by Robert &amp;quot;BOB&amp;quot; Gy0rvari.&lt;br /&gt;
To follow after this will be &amp;quot;Magical Formula&amp;quot; from&lt;br /&gt;
Czech based team, New Entry.&lt;br /&gt;
Hopefully their problems will be rectified to allow them&lt;br /&gt;
to distribute ordered games such as &amp;quot;Dave Speed&amp;quot;,&lt;br /&gt;
&amp;quot;Future World&amp;quot; and &amp;quot;Maximum Overdrive&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
* Nitros Development's &amp;quot;Space Tracker&amp;quot;, when it is&lt;br /&gt;
completed, will contain a full 3-dimensional space flight&lt;br /&gt;
simulator, with filled vectors and starfield,etc..&lt;br /&gt;
Different playing situations, different endings,&lt;br /&gt;
sampled speech and quality graphics. Programmer&lt;br /&gt;
Nathan Watkins wishes to make it as interactive as&lt;br /&gt;
possible.&lt;br /&gt;
They also show interest in producing a full 3d game&lt;br /&gt;
(similar to Operation Wolfenstein) and are currently&lt;br /&gt;
producing a multi-directional color scrolling platform&lt;br /&gt;
game, similar to &amp;quot;Flimbo's Quest&amp;quot; and the genre.&lt;br /&gt;
* Members of Plush and Fairlight aswell as other C64&lt;br /&gt;
groups have developed a new magazine and disk&lt;br /&gt;
concept called GO64!&lt;br /&gt;
It will contain the latest reviews, news, geos articles,&lt;br /&gt;
coding tips and other articles exclusive to the mag.&lt;br /&gt;
For subscription of 12 issues of GO64! it will cost&lt;br /&gt;
DM 94 (German currency) and a 3 month subscription&lt;br /&gt;
is DM 24.&lt;br /&gt;
Bank orders are accepted, please write down Account&lt;br /&gt;
Number,bank-leading number and name of bank.&lt;br /&gt;
For money transfer:&lt;br /&gt;
account: 64646009          infoline/fax: +49-7195-61120&lt;br /&gt;
blz: 60921510&lt;br /&gt;
Volksbank, Winnenden.&lt;br /&gt;
Address is at the end of this chapter.&lt;br /&gt;
 &lt;br /&gt;
* A new game coding crew has entered the commercial&lt;br /&gt;
scene and they are called 'Protovision'.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* Shinjitsu Software, will be releasing a SEUCK&lt;br /&gt;
ENHANCEMENT module, which will let you add things such&lt;br /&gt;
as music and advanced intros.&lt;br /&gt;
Other tools are also in development, such as a Bitmap&lt;br /&gt;
block editor.&lt;br /&gt;
 &lt;br /&gt;
* Crystal Software have been busy establishing&lt;br /&gt;
themselves in the scene lately.&lt;br /&gt;
They have several software titles lined up such as&lt;br /&gt;
'The 9 lives of Fritz the cat', 'Shian Tiger style' and&lt;br /&gt;
'Shian - Wu Dang' which might be released in a dual&lt;br /&gt;
compilation.&lt;br /&gt;
The last in the line up is 'Erik the destroyer', already&lt;br /&gt;
officially released is 'The Legend of Kyril' unplayable&lt;br /&gt;
preview. The full game is out soon, so order it direct&lt;br /&gt;
from Crystal Software.&lt;br /&gt;
 &lt;br /&gt;
* Creative Micro Design (CMD) announced they will stop&lt;br /&gt;
producing the successful 'Swiftlink' modem interface.&lt;br /&gt;
They will replace it with the new 'Turbo 232' modem&lt;br /&gt;
interface, which improves upon the Swiftlink as it&lt;br /&gt;
enhances the ability to use modern modems by three.&lt;br /&gt;
You can now used three new highspeed modes of&lt;br /&gt;
57.6 kbps, 115.2 kbps and 230 kbps. (!!!)&lt;br /&gt;
The Turbo 232 is retailing at $39.95 US. Contact the&lt;br /&gt;
address at the end of this chapter.&lt;br /&gt;
 &lt;br /&gt;
* An unconfirmed news is that a new Internet based&lt;br /&gt;
group called MARVEL is producing Software, unsure if&lt;br /&gt;
the games will be on PC, C64 or both. But some of the&lt;br /&gt;
members are: Mirage/Focus 64, Tdj/Focus 64, Burner&lt;br /&gt;
Psy, Metal/Camelot/Vibrants.&lt;br /&gt;
 &lt;br /&gt;
* Plans on a Twin Terrors 2 are on the way, the game&lt;br /&gt;
may be a multi screen format compared to the original&lt;br /&gt;
which was recently distributed by the 'Commodore&lt;br /&gt;
Fever' magazine.&lt;br /&gt;
The game will also have enhanced weapons, larger&lt;br /&gt;
enemies and be a generally bigger and better game&lt;br /&gt;
than it's predecessor.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Commercial Addresses&lt;br /&gt;
----------------&lt;br /&gt;
ARKANIX LABS&lt;br /&gt;
Jon Mines,&lt;br /&gt;
17730 15th Avenue NE suite #229&lt;br /&gt;
Seattle, WA. 98155.&lt;br /&gt;
 &lt;br /&gt;
GO 64! (publication)                        Eagleware International&lt;br /&gt;
Enno Coners,                                   De Fazabt 42&lt;br /&gt;
Goethestrasse 22                          7905 Hd Hoogeveen&lt;br /&gt;
71364 Winnenden, Germany.        The Netherlands.&lt;br /&gt;
 &lt;br /&gt;
Crystal Software                           Apex Cd.Ltd&lt;br /&gt;
C/O Alex De Vries                           Po Box 100&lt;br /&gt;
Leemveld 158,                                  South Ockendon&lt;br /&gt;
9407 Ge Assen,                               Essex Rm 15 5hd&lt;br /&gt;
The Netherlands.                            United Kingdom.&lt;br /&gt;
Tel: +31-0592-373634&lt;br /&gt;
Fax: +31-0592-356471&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
CMD direct sales                      Commodore Mania (fanzine)&lt;br /&gt;
Postfach 58                              Mill Cottage&lt;br /&gt;
A-6410 Telfs, Austria.            Burrelton, Blairgowrie&lt;br /&gt;
                                                       Ph13 9pp, England.&lt;br /&gt;
XL.C.US Software&lt;br /&gt;
21 Stockwell Road                       Big Mouth Magazine&lt;br /&gt;
Milton Malsor,                              13 Howard Grove&lt;br /&gt;
North hampton,                            Ridleyton, South Australia&lt;br /&gt;
Nn7 3an, England.                        5008 Australia.&lt;br /&gt;
 &lt;br /&gt;
Turbo Tiger Soft.                       'ZINE 64&lt;br /&gt;
12 Starella Grove                         Chris Holgate&lt;br /&gt;
Dairy Coates Avenue                 45 Wheatlands Road&lt;br /&gt;
Hull Hu3 5dj, England.                Paignton, Devon&lt;br /&gt;
                                                          Tq4 5hx, England.&lt;br /&gt;
Commodore Action (fanzine)&lt;br /&gt;
61 Invermay Road                        Softdisk Publishing&lt;br /&gt;
Wroughton, Swindon                   606 Common Street&lt;br /&gt;
Sn4 9dl, England.                         Shreveport, LA 71101&lt;br /&gt;
                                                         United States of America&lt;br /&gt;
 &lt;br /&gt;
Yanney Software                       Korella Trading (soft/hw)&lt;br /&gt;
Po Box 224                                    1/505 Pacific Highway&lt;br /&gt;
Lebanon,                                       Belmont, Nsw, 2280,&lt;br /&gt;
PA 17042-0224                            Australia.&lt;br /&gt;
United States of America.&lt;br /&gt;
                                                         Magna Media&lt;br /&gt;
Parade Software                       Postfach 1304&lt;br /&gt;
W.Hueser                                        85531 Haar Bei Munchen&lt;br /&gt;
Horsterstrasse 26                     Germany.&lt;br /&gt;
45964 Gladbeck&lt;br /&gt;
Germany.                                       Computer Scene&lt;br /&gt;
                                                          Richard Bowen&lt;br /&gt;
Commodore Zone (fanzine)      35 Nottingham Road,&lt;br /&gt;
34 Portland Road                        Nuthall, Nottingham&lt;br /&gt;
Droitwich, Worcs                         Ng16 1dn, England.&lt;br /&gt;
Wr9 7qw, England.&lt;br /&gt;
                                                          CMD Inc,&lt;br /&gt;
Ozsi-64 (fanzine)                       Po box 646,&lt;br /&gt;
Allgomera Rd, Eungai Creek,    Eastlongmeadow,&lt;br /&gt;
Nsw, 2441, Australia.                  MA 01028, USA.&lt;br /&gt;
 &lt;br /&gt;
Everlasting Style                          Alternative Software&lt;br /&gt;
Po Box 1151                                       Heath Kirby-Miller&lt;br /&gt;
Glenorchy, Tasmania                    Po Box 7092, W.Gellong&lt;br /&gt;
7010 Australia.                                Victoria 3218&lt;br /&gt;
                                                           Australia.&lt;br /&gt;
Binary Zone Pd&lt;br /&gt;
34 Portland Road,                         Datel Electronics&lt;br /&gt;
Droitwich, Worcs,                          Govan Road,&lt;br /&gt;
Wr9 7qw, England.                           Fenton Industrial Estate&lt;br /&gt;
                                                           Fenton, Stoke on Trent&lt;br /&gt;
Cp Verlag                                          St4 2rs, England.&lt;br /&gt;
Isarstrasze 32-34                        Tel: +44-1782-744707&lt;br /&gt;
90451 Nurnberg,&lt;br /&gt;
Germany.                                          Squirm Software&lt;br /&gt;
                                                           1 Prince Arthur Terrace&lt;br /&gt;
First Blood Entertainment          Rathmines, Dublin 6&lt;br /&gt;
16 Peron Street                             Ireland.&lt;br /&gt;
St Helens, 7216,&lt;br /&gt;
Tasmania, Australia.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Commodore Fever                  -  magazine + cover disk&lt;br /&gt;
B.Wightman,                               -  game orders&lt;br /&gt;
Po Box 507, Engadine,           -  subscriptions&lt;br /&gt;
Nsw, 2233, Australia.&lt;br /&gt;
Email: brad.wightman(at)bbs.no1.com.au&lt;br /&gt;
 &lt;br /&gt;
Commodore Fever                  Commodore Fever&lt;br /&gt;
Po Box 7092                               1190 Upper Ottawa St.#49&lt;br /&gt;
Geelong West 3218                  Hamilton, Ontario, Canada&lt;br /&gt;
Victoria, Australia.                 L8w 1t8.&lt;br /&gt;
                                                      Email: brick(at)dhp.com&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Thats all for this edition, if you wish to have articles,&lt;br /&gt;
news or advertisements published in this Commercial&lt;br /&gt;
chapter just leave feedback to the editorial.&lt;br /&gt;
 &lt;br /&gt;
                                                                             Best Regards;&lt;br /&gt;
                                                                             General Editor&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene</id>
		<title>Domination 08 Game Scene</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Game_Scene"/>
				<updated>2010-06-08T20:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                    *  Game Scene  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Dear reader,&lt;br /&gt;
Welcome back to another trip into the legal game&lt;br /&gt;
making industry.&lt;br /&gt;
In this chapter you will find the normal assortment of&lt;br /&gt;
news,informations and advertisments, aswell as&lt;br /&gt;
donated documents from the companies themselves.&lt;br /&gt;
With each coming issue i will be putting more of&lt;br /&gt;
my concentration into legal endeavours, so&lt;br /&gt;
expect this chapter in other mags to flow with news&lt;br /&gt;
on my own behalf!&lt;br /&gt;
 &lt;br /&gt;
All feedback, news, documents from companies and&lt;br /&gt;
assosciates are still quite welcome to the usual&lt;br /&gt;
address and will be used in future with Vandalism News&lt;br /&gt;
and other legal publications i (Jazzcat) am involved&lt;br /&gt;
with.&lt;br /&gt;
Enjoy..&lt;br /&gt;
 &lt;br /&gt;
Commodore User   (C) Alternative Software.&lt;br /&gt;
 &lt;br /&gt;
Hello C64 world. My name is Heath Kirby-Miller.&lt;br /&gt;
I am here to inform you that i am about to launch a new&lt;br /&gt;
C-64 paper magazine. It will be called 'Commodore User'&lt;br /&gt;
Initially, each issue of C.U. will be 36 black &amp;amp;amp; white A4&lt;br /&gt;
pages, with more if the demand is there.&lt;br /&gt;
A coverdisk will be provided with each  issue of C.U.&lt;br /&gt;
containing a selection of the latest legal software.&lt;br /&gt;
C.U. will focus on both the commercial and PD side of&lt;br /&gt;
the C64.&lt;br /&gt;
 &lt;br /&gt;
The proposed content of C.U. thus far is as follows:&lt;br /&gt;
NEWS: The more the bestter, provided that it is&lt;br /&gt;
generally good. We are looking for news of&lt;br /&gt;
forthcoming C64/128 releases from commercial&lt;br /&gt;
software companies, of forthcoming releases from&lt;br /&gt;
legal groups, and of major changes to a groups&lt;br /&gt;
status or direction. Plus any other news of interest to&lt;br /&gt;
the general C64/128 community. All of this can be&lt;br /&gt;
included on the votesheet circulating the scene, so be&lt;br /&gt;
sure to get hold of one. If you want a votesheet, just&lt;br /&gt;
contact me.&lt;br /&gt;
 &lt;br /&gt;
Reader's Forum: The place to express your opinions,&lt;br /&gt;
thoughts and ask questions.&lt;br /&gt;
Classifieds: Do you have something to buy, sell or swap&lt;br /&gt;
this is the place for it. Free placement.&lt;br /&gt;
Commercial Software Reviews: Any one of the many&lt;br /&gt;
commercial software companies out there can send us&lt;br /&gt;
their latest titles, for review by the reviewing team.&lt;br /&gt;
All we ask is that the games you'd like reviewed be sent&lt;br /&gt;
to us complete with any packaging and documentation,&lt;br /&gt;
along with details of price and a contact address.&lt;br /&gt;
All of this will be used for the review.&lt;br /&gt;
Public Domain Software Reviews: Here some of the&lt;br /&gt;
many PD titles will be reviewed.&lt;br /&gt;
Charts:  Vote for your favourite: Demo groups,&lt;br /&gt;
disk magazines, graphicians, Internet sites, musicians,&lt;br /&gt;
programmers, software companies, games and demos.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
User Groups: Do you run, or are you involved in a user&lt;br /&gt;
group? Write and tell us about it. The information we&lt;br /&gt;
require, is, ofcourse the name f the group, where and&lt;br /&gt;
when it meets, the services it offers it's members and&lt;br /&gt;
the cost (if any) of obtaining membership and the&lt;br /&gt;
person to contact regarding the club.&lt;br /&gt;
All of this information will be used to establish a User&lt;br /&gt;
group listing, which will appear in each issue.&lt;br /&gt;
 &lt;br /&gt;
Fanzines: Do you produce a fanzine? This is where&lt;br /&gt;
you can write and tell us about  it. We'd like to establish&lt;br /&gt;
a Fanzines Listing so to be included let us know:&lt;br /&gt;
- name of your fanzine&lt;br /&gt;
- it's format (tape, disk or paper)&lt;br /&gt;
- it's frequency (monthly, bi-monthly etc)&lt;br /&gt;
- it's price&lt;br /&gt;
- contact address&lt;br /&gt;
Tell us what your fanzine covers and if you would like&lt;br /&gt;
us to review your fanzine send at least two&lt;br /&gt;
consecutive issues to us at the usual address.&lt;br /&gt;
The reason we ask two issues is  so that we have a&lt;br /&gt;
more balanced view of the fanzine. Often there is a&lt;br /&gt;
difficulty when reviewing a fanzine when having seen&lt;br /&gt;
only one issue, as it may not really be representative&lt;br /&gt;
of the fanzine at it's best (or worst, for that matter).&lt;br /&gt;
 &lt;br /&gt;
Can You Help?: If we cannot help you with something, or&lt;br /&gt;
feel it would be better addressed to our readers, we&lt;br /&gt;
will open it up to them.&lt;br /&gt;
Second Hand Product Guide: Hard to find old original&lt;br /&gt;
items priced to clear.&lt;br /&gt;
C64 Memories: Looking at the earlier years of the C64,&lt;br /&gt;
particularly pre-1992. Looking at the major&lt;br /&gt;
supporters of the C64 in this time - the big software&lt;br /&gt;
companies, the commercially available publications,&lt;br /&gt;
the successful (and maybe not so successful)&lt;br /&gt;
commercial software titles, hardware items that&lt;br /&gt;
revolutionized the C64 world and so forth.&lt;br /&gt;
 &lt;br /&gt;
Games Hints And Tips: For new and old games, relying on&lt;br /&gt;
your input.&lt;br /&gt;
 &lt;br /&gt;
Geos Column: Such a phenomenal system, deserving&lt;br /&gt;
coverage. Here we will provide GEOS news, reviews and&lt;br /&gt;
advice.&lt;br /&gt;
Internet Column: As many of us know, and have&lt;br /&gt;
experienced, the Internet is a fairly active centre for&lt;br /&gt;
C64 users. In this column we hope to include news, site&lt;br /&gt;
reviews, and information about the software available&lt;br /&gt;
through the Internet.&lt;br /&gt;
Hardware Reviews: This would ideally depend on the&lt;br /&gt;
support of companies dealing in such, although we will&lt;br /&gt;
also look at older items.&lt;br /&gt;
Programming Column: We would ideally like someone with&lt;br /&gt;
a good background in machine language to provide a&lt;br /&gt;
guide for beginners.&lt;br /&gt;
 &lt;br /&gt;
If you have a particular area of expertise that you&lt;br /&gt;
can write about, yet no allowance has been made for it&lt;br /&gt;
contact us as soon as possible.&lt;br /&gt;
We are looking for many people to provide information&lt;br /&gt;
for the Internet column. If you manage your group's&lt;br /&gt;
homepage tell us about it for inclusion in C.U.&lt;br /&gt;
If anyone is interested in writting the Programming&lt;br /&gt;
column contact us as soon as possible.&lt;br /&gt;
 &lt;br /&gt;
C.U. Coverdisk&lt;br /&gt;
It is our belief providing a coverdisk with each issue&lt;br /&gt;
of C.U. will significantly enhance the quality of the&lt;br /&gt;
publication and the enjoyment the reader will gain from&lt;br /&gt;
it.&lt;br /&gt;
The coverdisk will provide a way of supplying our&lt;br /&gt;
readers with a selection of the best new software&lt;br /&gt;
available on the C64. The best games, demos, utilities,&lt;br /&gt;
music, graphics, game previews and more besides.&lt;br /&gt;
We also intend to supply exclusive software titles from&lt;br /&gt;
time to time, that is software developed by leading C64&lt;br /&gt;
programmers especially for our coverdisk.&lt;br /&gt;
The coverdisk will also be means of complementing&lt;br /&gt;
information contained in the magazine itself. For&lt;br /&gt;
example (this is only a basic list): inclusion of game&lt;br /&gt;
previews discussed in the magazine, inclusion of&lt;br /&gt;
demonstration type programs (such as source code if&lt;br /&gt;
we carried a coding chapter), inclusion of detailed&lt;br /&gt;
games hints/solutions and so on.&lt;br /&gt;
 &lt;br /&gt;
Further Info&lt;br /&gt;
We would like to hear from any commercial software&lt;br /&gt;
companies who would like their latest titles reviewed.&lt;br /&gt;
Also send us your previews for inclusion on our&lt;br /&gt;
coverdisk.&lt;br /&gt;
Also, if any commercial software company out there&lt;br /&gt;
wants to distribute their titles for them here in&lt;br /&gt;
Australia, please get in contact with us.&lt;br /&gt;
We wil be establishing a homepage on the Internet at a&lt;br /&gt;
later date. Look out for it.&lt;br /&gt;
 &lt;br /&gt;
Write to us&lt;br /&gt;
For anything concerning C.U. please write to us. Send&lt;br /&gt;
a suitable sized stamped addressed envelope (or&lt;br /&gt;
international reply coupon if writing from overseas)&lt;br /&gt;
for free further information.&lt;br /&gt;
Commodore User, Heath Kirby-Miller, Po Box 7092,&lt;br /&gt;
West Geelong, Victoria, 3218.&lt;br /&gt;
 &lt;br /&gt;
First Blood Newsletter&lt;br /&gt;
Game: 'GODFLESH'&lt;br /&gt;
------------&lt;br /&gt;
Soon coming is the epic beat-em 'Godflesh'.&lt;br /&gt;
Carrying on the winning formula of International&lt;br /&gt;
Karate Plus from System 3 and arcade classic&lt;br /&gt;
Mortal Combat, leads you into the greatest beat-em up&lt;br /&gt;
of all time on C64.&lt;br /&gt;
 &lt;br /&gt;
Magnificient programming combined with graphics from&lt;br /&gt;
two of the worlds most highly regarded artists&lt;br /&gt;
alongside high quality music make this a must buy.&lt;br /&gt;
GODFLESH incorporates new routines which push your&lt;br /&gt;
c64 to it'slimits, from the animation and multi-plexor&lt;br /&gt;
routine of the fighters to the IFLI and SHIFLI&lt;br /&gt;
background and presentation graphics pushing your&lt;br /&gt;
c64's color palette to over 500 colors.&lt;br /&gt;
Addictive gameplay back boned by an epic storyline will&lt;br /&gt;
make this an instant classic.&lt;br /&gt;
For more information send to FB for an instant reply.&lt;br /&gt;
 &lt;br /&gt;
First Blood Entertainment&lt;br /&gt;
C/O David Simmons&lt;br /&gt;
16 Peron Street, St Helens,&lt;br /&gt;
7216, Tasmania, Australia.&lt;br /&gt;
 &lt;br /&gt;
Phone: 518-448-5479&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
                                    Parade Software&lt;br /&gt;
 &lt;br /&gt;
Hello C64-scene,&lt;br /&gt;
A new C64 company has entered the area in order to&lt;br /&gt;
enlarge the palette of C64 software being available&lt;br /&gt;
these days.&lt;br /&gt;
 &lt;br /&gt;
Parade Software is the name.&lt;br /&gt;
Our intentions are to release all kinds of programs&lt;br /&gt;
for our beloved computer system. Made by freaks for&lt;br /&gt;
freaks who are interested in keeping the standard of&lt;br /&gt;
the C64 to an acceptable and enjoyable level.&lt;br /&gt;
 &lt;br /&gt;
We are interested in all kinds of games.&lt;br /&gt;
Starting at low budget level, over the budget to the&lt;br /&gt;
full price level, and tools in order to be compiled on a&lt;br /&gt;
program-disk comparable to Magic Disk or Game On&lt;br /&gt;
on the low budget basis.&lt;br /&gt;
Budget and full price games will be sold seperately, on&lt;br /&gt;
a more exclusive basis.&lt;br /&gt;
When it comes to the authors income we in Parade  can&lt;br /&gt;
offer two seperate systems.&lt;br /&gt;
One a pre-arranged sum in order to be paid in&lt;br /&gt;
advance and the royalty system, which increases your&lt;br /&gt;
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 &lt;br /&gt;
If your interested in cooperating with us, do not&lt;br /&gt;
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 &lt;br /&gt;
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                                   Horster Strasse 26,&lt;br /&gt;
                             45964 Gladbeck, Germany.&lt;br /&gt;
Don't miss the chance and opportunity to support a&lt;br /&gt;
serious and reliable company right now.&lt;br /&gt;
For our very own development team we are&lt;br /&gt;
interested in recruiting all kinds of coders,&lt;br /&gt;
graphicians and musicians in order to prove that the&lt;br /&gt;
C64 is still a computer system people can care about.&lt;br /&gt;
Contact us - now!&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
EAGLEWARE INTERNATIONAL PRODUCTIONS&lt;br /&gt;
&lt;br /&gt;
CONFUSING QUEST 2 1/2. Have you ever seen the&lt;br /&gt;
previous version of this game? Most magazines&lt;br /&gt;
related it with the great CREATURES games and was&lt;br /&gt;
rates 80% by COMMODORE CRACKER..&lt;br /&gt;
Now we give you CONFUSING QUEST 2 1/2!&lt;br /&gt;
This game is much better and more confusing! Great&lt;br /&gt;
graphics and great concept!! All the different worlds&lt;br /&gt;
have an original concept and more than three&lt;br /&gt;
different tasks. COMMODORE ACTION overall rating: 70%&lt;br /&gt;
So.. why not order a copy right at COMPUTER SCENE for&lt;br /&gt;
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You won't be dissapointed.&lt;br /&gt;
 &lt;br /&gt;
DUMI is coded by the Slovakian team COMMO BAM who&lt;br /&gt;
are responsible for more great games which are&lt;br /&gt;
released by the US firm LOADSTAR and LOADSTAR&lt;br /&gt;
stands for quality. Now we sell one of their games.&lt;br /&gt;
DUMI is an addictive game with great music and graphics&lt;br /&gt;
This logical game was rated by COMPUTER SCENE at 87%&lt;br /&gt;
and COMMODORE ACTION at 87%. Get it at COMPUTER SCENE&lt;br /&gt;
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 &lt;br /&gt;
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recommended by COMMODORE FORMAT and recieved a&lt;br /&gt;
place in their PD TOP 20!! Stars and Rings 3 even&lt;br /&gt;
recieved a 100% rating from an Australian magazine!&lt;br /&gt;
All this is history and DELUXE will break all the records&lt;br /&gt;
and will ensure you for another late night behind your&lt;br /&gt;
C64!! There is even a practise part in this game and&lt;br /&gt;
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as 89%!! Available at COMPUTER SCENE for only 4.00&lt;br /&gt;
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 &lt;br /&gt;
The game FIELDS is a real cracker!&lt;br /&gt;
Produced in Poland by FUNERAL MOON! This team has a&lt;br /&gt;
great name in Eastern Europe and are coming on&lt;br /&gt;
strong in Western Europe. You all know the family game&lt;br /&gt;
Connect 4 and here is the computer version and a&lt;br /&gt;
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Try and beat the computer or play against a friend!&lt;br /&gt;
Get it from COMPUTER SCENE for only 5.00 pounds! This&lt;br /&gt;
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 &lt;br /&gt;
These games are available from the United Kingdom&lt;br /&gt;
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COMMODORE COMPUTING MAGAZINE and 'ZINE 64! If live&lt;br /&gt;
outside the UK contact us or one of our distributors!&lt;br /&gt;
EAGLEWARE INTERNATIONAL PRODUCTIONS,&lt;br /&gt;
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                               \/\/\/\/\/\/\/\/\/\/\/\/\/\/&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This is continued in the next chapter, also be sure to&lt;br /&gt;
pay special attention to the 'Game Scene - Special'&lt;br /&gt;
a once only chapter that will surely be of interest to&lt;br /&gt;
every scener.&lt;br /&gt;
News and address are located in the sequel of Game&lt;br /&gt;
Scene, happy reading.&lt;br /&gt;
 &lt;br /&gt;
General Editor&lt;br /&gt;
Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_Charts</id>
		<title>Domination 08 The Charts</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_Charts"/>
				<updated>2010-06-08T20:10:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                   *  The Charts  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome reader to the Domination charts.&lt;br /&gt;
These charts, unlike some other magazines, are based&lt;br /&gt;
on votesheets distributed through the mail, and also&lt;br /&gt;
on request on bulletin boards.&lt;br /&gt;
The charts are compiled into a Top 10 basis, as we&lt;br /&gt;
believe this is adequate in accordance to todays scene&lt;br /&gt;
 &lt;br /&gt;
This edition has seen some great sheet spreading,&lt;br /&gt;
even outside the official Domination distributor list.&lt;br /&gt;
 &lt;br /&gt;
                    Violator of Alphaflight - 45 sheets&lt;br /&gt;
                      Digahole of Onslaught - 6 sheets&lt;br /&gt;
                        Shocker of Onslaught - 2 sheets&lt;br /&gt;
 &lt;br /&gt;
Over 70 sheets were  recieved this edition, quite a few&lt;br /&gt;
were destroyed with my (Jazzcat) house, but this is&lt;br /&gt;
ample to compile 'the competition' informative. Enjoy.&lt;br /&gt;
                                                                              General Editor&lt;br /&gt;
                                      TOP DEMO GROUP&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Group:                            Points:   Last issue:&lt;br /&gt;
            #1     OXYRON                            3862             (1)&lt;br /&gt;
            #2     CREST                               3464             (7)&lt;br /&gt;
            #3     BYTERAPERS                    3455               (2)&lt;br /&gt;
            #4     Reflex                               3239             (3)&lt;br /&gt;
            #5     Camelot                            2602             (6)&lt;br /&gt;
            #6     Profik                              1540               (11)&lt;br /&gt;
            #7     Ag*ny                               1008              (4)&lt;br /&gt;
            #8       Smash Design                  1001              (5)&lt;br /&gt;
            #9     Wrath Design                   836              (-)&lt;br /&gt;
           #10     Beyond Force                  643              (13)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
OXYRON are still there, especially after 'Relighting'.&lt;br /&gt;
CREST have shuffled up the top groups with their&lt;br /&gt;
strong comeback in 1996, together with BYTERAPERS&lt;br /&gt;
they should fight for the number one.&lt;br /&gt;
Close to the top ten are Albion, Samar, Lepsi and&lt;br /&gt;
No Name.&lt;br /&gt;
                                     TOP PROGRAMMER&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Handle/Group:             Points:   Last issue:&lt;br /&gt;
            #1     GRAHAM/OXYRON             3345             (5)&lt;br /&gt;
            #2     MR.SEX/BYTERAPERS     3003             (2)&lt;br /&gt;
            #3     QUISS/REFLEX                2270              (1)&lt;br /&gt;
            #4     Crossbow/Crest           1902               (9)&lt;br /&gt;
            #5     Druid/Ag*ny/&amp;amp;lt;C&amp;amp;gt;            1252               (6)&lt;br /&gt;
            #6     Aeg/Smash Design         1006               (3)&lt;br /&gt;
            #7     Fuben/Oxyron                 924              (4)&lt;br /&gt;
            #8     Ed/Wrath Design             719               (15)&lt;br /&gt;
            #9     Gremlin/Beyond Force  655              (-)&lt;br /&gt;
           #10     Guru/Reflex                     631               (14)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
GRAHAM jumped up since last issue to snatch the top,&lt;br /&gt;
his new demo (based on 3d??) should also be out soon.&lt;br /&gt;
MR.SEX remains steady on number two, but may rise&lt;br /&gt;
after his efforts with Unsound Minds. QUISS should&lt;br /&gt;
gradually fall as he is now inactive.&lt;br /&gt;
Near the ten are Jolz, Zorc and Slammer.&lt;br /&gt;
                                       TOP GRAPHICIAN&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Handle/Group:             Points:   Last issue:&lt;br /&gt;
            #1     CRUISE/TABOO                 2392             (1)&lt;br /&gt;
            #2     JOE/WRATH DESIGN        2128             (6)&lt;br /&gt;
            #3     DEEKAY/CREST/ONS      1866             (15)&lt;br /&gt;
            #4     Rrr/Oxyron                    1365             (4)&lt;br /&gt;
            #5     Astaroth/Ag*ny             1007             (3)&lt;br /&gt;
            #6     Mike/Byterapers            783               (-)&lt;br /&gt;
            #7     Stone/Ag*ny                   673               (-)&lt;br /&gt;
            #8     Sliver/Triad                    664               (-)&lt;br /&gt;
            #9     Creeper/Antic                 550               (2)&lt;br /&gt;
           #10     Cupid/Padua/Hitmen      532               (7)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
CRUISE still holding number one, he has been inactive&lt;br /&gt;
for ages now and should not be so high.&lt;br /&gt;
JOE jumped positions after the Wrath demos but even&lt;br /&gt;
more impressively DEEKAYjumped from 15 to 3 after&lt;br /&gt;
his nice efforts in Krestology.&lt;br /&gt;
Close to the top ten are Fazee, Dane and Csezso.&lt;br /&gt;
                                          TOP MUSICIAN&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Handle/Group:             Points:   Last issue:&lt;br /&gt;
            #1     PRI/TIA/OXYRON            2608            (2)&lt;br /&gt;
            #2     MITCH+DANE/H/CREST  2510             (9)&lt;br /&gt;
            #3     DRAX/V/CREST                 1936             (6)&lt;br /&gt;
            #4     Sydrom/Tia/Crest        1776             (7)&lt;br /&gt;
            #5     Pvcf/Reflex                    1682              (1)&lt;br /&gt;
            #6     Metal/Vibrants/Cml     1394              (8)&lt;br /&gt;
            #7     Jeff/Hype/Cml             1383              (-)&lt;br /&gt;
            #8     Shogoon/Taboo             1377              (3)&lt;br /&gt;
            #9     Fanta/Bass/Oxyron    1219             (5)&lt;br /&gt;
           #10     Compod/Ag*ny                1002             (4)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
PRI still on the number one, although his activity level is&lt;br /&gt;
not that intense these days. MITCH + DANE leap two&lt;br /&gt;
position two after their great activities. DRAX creeps&lt;br /&gt;
even higher after his contributions in Krestology.&lt;br /&gt;
Closing in on the top ten are Praiser, Zardax and&lt;br /&gt;
Morbid.&lt;br /&gt;
                                  TOP CRACKING GROUP&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Group:                            Points:   Last issue:&lt;br /&gt;
            #1     SUCCESS * TRC               3392             (1)&lt;br /&gt;
            #2     ALPHAFLIGHT                   3215              (5)&lt;br /&gt;
            #3     CHROMANCE                     2506             (4)&lt;br /&gt;
            #4     F4cg                                 2330             (3)&lt;br /&gt;
            #5     Triad                                 1955              (10)&lt;br /&gt;
            #6     Hitmen                               1768              (9)&lt;br /&gt;
            #7     Onslaught                         1397              (-)&lt;br /&gt;
            #8     Laxity                                 1317               (8)&lt;br /&gt;
            #9     Fairlight                           1302              (6)&lt;br /&gt;
           #10     Motiv8                                 881               (7)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
SUCCESS * TRC prevail once more, but get some rather&lt;br /&gt;
good competition from ALPHAFLIGHT and  CHROMANCE&lt;br /&gt;
who both move upwards.&lt;br /&gt;
Near the top ten are Excess, Atlantis and U-turn.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                         TOP CRACKER&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Handle/Group:             Points:   Last issue:&lt;br /&gt;
            #1      JACK ALIEN/HITMEN       2552             (1)&lt;br /&gt;
            #2    MOONCHILD/HITMEN        1865             (10)&lt;br /&gt;
            #3    IGNORANCE/AFL/EMU      1612              (5)&lt;br /&gt;
            #4    Burglar/Scs * Trc         1477               (2)&lt;br /&gt;
            #5    Didi/Laxity                       1413              (6)&lt;br /&gt;
            #6    Cba/Trc * Scs                1080              (3)&lt;br /&gt;
            #7    Quorthon/Triad              734              (-)&lt;br /&gt;
            #8    Derbyshire Ram/F4cg    590              (8)&lt;br /&gt;
            #9    Sailor/Triad                      322              (-)&lt;br /&gt;
           #10    Crossfire/Motiv8           292              (15)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
JACK ALIEN again the number one, but this time under&lt;br /&gt;
the Hitmen lable. Rising very high since his membership&lt;br /&gt;
in Hitmen is the Polish cracker MOONCHILD.&lt;br /&gt;
IGNORANCE moves up some places after his fine cracks&lt;br /&gt;
and jewel versions.&lt;br /&gt;
Coming into the top are Jaydee, Mr Wax and Playboy.&lt;br /&gt;
                                     TOP MAIL TRADER&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Handle/Group:             Points:   Last issue:&lt;br /&gt;
            #1     VIOLATOR/AFL                  2812            (13)&lt;br /&gt;
            #2     FUNXILLA/SCS*TRC         1131              (-)&lt;br /&gt;
            #3     SPERMBIRD/&amp;amp;lt;C&amp;amp;gt;/AMN     1066             (1)&lt;br /&gt;
            #4     Derbyshire Ram/F4cg  920               (5)&lt;br /&gt;
            #5     El Baditos/Scs*Trc/U  882               (-)&lt;br /&gt;
            #6     Macx/Chromance/N      854               (-)&lt;br /&gt;
                      Intruder/F4cg                 854                 (3)&lt;br /&gt;
            #7       Starlight/Therapy          655             (12)&lt;br /&gt;
            #8     Kitana/Tdr                       573               (-)&lt;br /&gt;
            #9     Razor Ramon/Asc           502               (-)&lt;br /&gt;
           #10     Truss/Laxity                   475               (-)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
VIOLATOR taking over the lead from SPERMBIRD who&lt;br /&gt;
moves back to position three. FUNXILLA moves onto&lt;br /&gt;
number two for Scs*Trc.&lt;br /&gt;
Approaching the top ten are Acidchild, Scare and&lt;br /&gt;
Racoon.&lt;br /&gt;
                                    TOP DISK MAGAZINE&lt;br /&gt;
 &lt;br /&gt;
         Rank:  Name/Group:                Points:   Last issue:&lt;br /&gt;
            #1     VANDALISM NEWS/OD     3853             (1)&lt;br /&gt;
            #2     RELAX/PHUTURE              2961             (2)&lt;br /&gt;
            #3     NITRO/EXCESS                2022             (6)&lt;br /&gt;
            #4     Driven                                1553              (9)&lt;br /&gt;
            #5     Propaganda                    1540              (4)&lt;br /&gt;
            #6     Tribune/Angry              1438            (10)&lt;br /&gt;
            #7      Insider/Reflex                1017              (8)&lt;br /&gt;
            #8     Contrast/No Name          811              (-)&lt;br /&gt;
            #9     Emphatic/Nitros             729              (-)&lt;br /&gt;
           #10     Chaotic Country/Try    622              (-)&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
VANDALISM has been dominating quite some time now,&lt;br /&gt;
but no issue in ages so it shouldn't hold the number one&lt;br /&gt;
RELAX has been very consistant and stays steady,&lt;br /&gt;
NITRO rises some positions, but shouldn't be this high.&lt;br /&gt;
Just outside the top ten is Mendip, Internal and the&lt;br /&gt;
new and cool Palladium. Watch for Vitality and Design!&lt;br /&gt;
Well thats the end of the official Domination charts.&lt;br /&gt;
Next edition will see some slight changes, a 'ntsc fixer'&lt;br /&gt;
chart has been added, but will only be on a Top Five&lt;br /&gt;
basis.&lt;br /&gt;
Domination now also has it's own Internet votesheet,&lt;br /&gt;
if you wish to give your votes, email either myself or&lt;br /&gt;
Tyron on the Internet for a digital votesheet.&lt;br /&gt;
 &lt;br /&gt;
      &amp;quot;To remain number one, always think of yourself&lt;br /&gt;
                               as the number two..&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                                                                           Faithfully yours&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_List</id>
		<title>Domination 08 The List</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_The_List"/>
				<updated>2010-06-08T20:10:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                    *   The List   *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Feel welcome dear audience to the first release list.&lt;br /&gt;
Based on the major C64 boards in the United States.&lt;br /&gt;
All games and utilies are downloaded and fully tested&lt;br /&gt;
on both NTSC and PAL by Jazzcat/Onslaught and&lt;br /&gt;
Ultimate Hacker.&lt;br /&gt;
Our decision is final, in the unlikely occurance of an&lt;br /&gt;
error in our calculations, the problem will be rectified&lt;br /&gt;
in the next edition.&lt;br /&gt;
 &lt;br /&gt;
              &amp;amp;gt;&amp;amp;gt;  DOMINATION OFFICIAL MAJOR BOARDS  &amp;amp;lt;&amp;amp;lt;&lt;br /&gt;
                    -------------------------&lt;br /&gt;
THE DUNGEON -  XXXXXXXXXXXXX  - Success*Trc + Hitmen.&lt;br /&gt;
DEADZONE -  XXXXXXXXXXXXX  - Onslaught.&lt;br /&gt;
EDGE OF MIDNIGHT -  XXXXXXXXXXXXX  - Alphaflight + N*P.&lt;br /&gt;
THE BASS PLANET -  XXXXXXXXXXXXX  - Chromance.&lt;br /&gt;
DOWN BY LAW -  XXXXXXXXXXXXX  - Onslaught.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Domination Release rules V2.2&lt;br /&gt;
 &lt;br /&gt;
The rules are made on the basis of the Pschobilly/Rsi&lt;br /&gt;
system with modernized adjustments.&lt;br /&gt;
The point system is pre-calculated (unlike other mags)&lt;br /&gt;
meaning there is no hidden points going to one group o&lt;br /&gt;
the other, the only adjustments made on the points is&lt;br /&gt;
the quality points of a ware marked in 0.X&lt;br /&gt;
The result? One of the fairest release systems you'll&lt;br /&gt;
see in any magazine.&lt;br /&gt;
 &lt;br /&gt;
Previews:&lt;br /&gt;
Normal previews are fine, even in unplayable form.&lt;br /&gt;
Version two previews (or more) if released by the&lt;br /&gt;
same group who first released the same game preview&lt;br /&gt;
earlier are not awarded points. Only under special&lt;br /&gt;
circumstances.&lt;br /&gt;
If another group releases a second version of a&lt;br /&gt;
preview then they still get the points. This will stop&lt;br /&gt;
groups updating game previews for mere point&lt;br /&gt;
accumulation.&lt;br /&gt;
0.X points for previews (un/playable).&lt;br /&gt;
2.x points for low budget (Lk Avalon, Shareware, Pd).&lt;br /&gt;
3.x points for budget (Softdisk Pub., Magna Media).&lt;br /&gt;
5.x points for full price (576 Kbyte, E.Style, C.Soft).&lt;br /&gt;
 &lt;br /&gt;
-5 points for a re-release of a full game.&lt;br /&gt;
-1 point for a re-release of a preview.&lt;br /&gt;
-1 point for a fix file or second version.&lt;br /&gt;
 &lt;br /&gt;
No points will be awarded to games that are in basic,&lt;br /&gt;
compiled basic or made in a game maker such as Seuck,&lt;br /&gt;
Gac, Quill or Garry Kitchen's GM. Also utlities will not&lt;br /&gt;
recieve points, but will be mentioned.&lt;br /&gt;
 &lt;br /&gt;
Lamer group wares will not be counted at all.&lt;br /&gt;
 &lt;br /&gt;
An additional point for a FULL translation of a games&lt;br /&gt;
text to english. Graphical translations are not&lt;br /&gt;
necessary, but if done, will recieve a bonus point also.&lt;br /&gt;
Meaning if the game has been translated from text and&lt;br /&gt;
graphics, the group will recieve a maximum of 2 points.&lt;br /&gt;
The quality of a game is decided from the fun the ware&lt;br /&gt;
gives the player, also taken into consideration is the&lt;br /&gt;
quality of the graphics, music and the actual depth of&lt;br /&gt;
the game. A minimum of 0.1 points and a maximum of 0.9&lt;br /&gt;
points are awarded in the quality section.&lt;br /&gt;
 &lt;br /&gt;
The Ntsc/Pal system&lt;br /&gt;
A total of 2 points are awarded for a first release&lt;br /&gt;
that has not been released on PAL before and is NTSC&lt;br /&gt;
fixed so the game works fully on both PAL and NTSC.&lt;br /&gt;
This rule also applies in it's reverse state as in some&lt;br /&gt;
rare cases a game will be PAL fixed when the original&lt;br /&gt;
version only works on NTSC.&lt;br /&gt;
If the game has already been released on PAL and then&lt;br /&gt;
is released later on NTSC/PAL, only 1 point will be&lt;br /&gt;
awarded.&lt;br /&gt;
Only 1 point will be added to the total of a game that is&lt;br /&gt;
100 percent fixed (ie: another group never fully fixed&lt;br /&gt;
the game). To gain this point, the 100 percent release&lt;br /&gt;
must be on the major Usa boards within 6 months of the&lt;br /&gt;
original first release.&lt;br /&gt;
Incase a group first releases their ware on two major&lt;br /&gt;
boards only and a second group puts their version of&lt;br /&gt;
the same game on the remaining major boards.&lt;br /&gt;
The second group recieves the points ONLY if they&lt;br /&gt;
have uploaded their version within 24 hours of the&lt;br /&gt;
first groups release.&lt;br /&gt;
If it is longer than 24 hours, the second groups&lt;br /&gt;
release is considered invalid and no re-release points&lt;br /&gt;
are given, then the first group recieves the points.&lt;br /&gt;
 &lt;br /&gt;
In some rare cases, a major board might be offline,&lt;br /&gt;
so to avoid confusion other boards are taken into&lt;br /&gt;
consideration for the first release. These boards are&lt;br /&gt;
In Living Colour -  XXXXXXXXXXXXX  - Motiv8.&lt;br /&gt;
Liquid Palace -  XXXXXXXXXXXXX  - Chromance.&lt;br /&gt;
Final Genocide -  XXXXXXXXXXXXX  - Independant.&lt;br /&gt;
 &lt;br /&gt;
This editions calculations are from the months of&lt;br /&gt;
JANUARY and FEBRUARY. With all future editions, these&lt;br /&gt;
charts will be based on a bi-monthly system.&lt;br /&gt;
                                                                             Happy reading!&lt;br /&gt;
ALPHAFLIGHT 1970 (Ger, Usa, Nor, Pol)               Rank: #1&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
S. TRACKER PV       Nitros Devel.             0.3               -&lt;br /&gt;
SCORTIA PV                        ?                        0.1                -&lt;br /&gt;
REMEMBER                          ?                        4.2       Ntsc fixed&lt;br /&gt;
BRAVE                      Magna Media               5.4       Ntsc fixed&lt;br /&gt;
REVERSI                     Eagleware               4.4       Ntsc fixed&lt;br /&gt;
UPSIDE DOWN V2       Eagleware                5.5   Fixed + 100 p.&lt;br /&gt;
TARGET                 Crystal Software        3.2        Ntsc/Pal&lt;br /&gt;
STAR MERCHANT       Lk Avalon                 4.4   Fixed + Trans&lt;br /&gt;
D.MESSENGER                Samar                    4.4   Fixed + 100 p.&lt;br /&gt;
M.FORMAT V1                       ?                        0.0          Utility&lt;br /&gt;
*****************************************************&lt;br /&gt;
Comments:&lt;br /&gt;
UPSIDE DOWN V2+fx is the official sales version, early&lt;br /&gt;
versions by Chromance and F4cg have less levels. This&lt;br /&gt;
version contains new intro, game musics and additional&lt;br /&gt;
levels. STAR MERCHANT+fx+e is the ntsc fixed and&lt;br /&gt;
english translated version of the original Hitmen PAL&lt;br /&gt;
first release. D.MESSENGER made it on most  boards.&lt;br /&gt;
CHROMANCE (Hun, Pol, Ger, Can)                           Rank: #2&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
TWIN TERRORS    Commodore Fever       5.5    Fixed + 100 p.&lt;br /&gt;
UNDOROID PV       Molotow Cocktails        0.3               -&lt;br /&gt;
PICMAN PV                           ?                         0.2               -&lt;br /&gt;
I. PAIRS                  Xlcus Software          5.5       Ntsc fixed&lt;br /&gt;
GALLEON               Molotow Cocktails        7.3       Ntsc fixed&lt;br /&gt;
UNDOROID              Molotow Cocktails        4.3       Ntsc fixed&lt;br /&gt;
C.T.B PV V2          Commodore Fever       0.7               -&lt;br /&gt;
MAGIC LAND                          ?                        0.0   Textadv. + E.&lt;br /&gt;
B.OF BODHATH                    ?                        0.0   Textadv. + E.&lt;br /&gt;
L.O.KYRIL PV         Crystal Software       0.2      Unplayable&lt;br /&gt;
MR.SETAM               Public Pervers          4.2       Ntsc fixed&lt;br /&gt;
H. KILLER PV          Molotow Cocktails        0.2      Unplayable&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
GALLEON is a full price game. TWIN TERRORS is the sales&lt;br /&gt;
version. MAGIC LAND and BUDDHA OFBODHATH don't get&lt;br /&gt;
points as they're text adventures, though translated.&lt;br /&gt;
EXCESS (Ger, Hol)                                                     Rank: #7&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
DEEP VOID PV          ASSASSIN SOFT         0.2               -&lt;br /&gt;
MYS.MIRRORS PV      ASSASSIN SOFT         0.1                 -&lt;br /&gt;
48 HOURS PV           SMASH DESIGNS          0.8          Trans.&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
F4CG (Bel, Swe, Ita, Pol)                                          Rank: #4&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
WLADCA                               ?                       -5         Re-release&lt;br /&gt;
POWERTRIS            Venom Software        5.5       Ntsc fixed&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
WLADCA is a re-release from the three year old game&lt;br /&gt;
called THE KING released by Talent. They also released&lt;br /&gt;
another re-release called LINGOS, but it never made it&lt;br /&gt;
to the USA boards so no minus points. MERCHANT was&lt;br /&gt;
not counted, slowed down music is not fixing.&lt;br /&gt;
HITMEN (Ger, Swe, Pol, Usa)                                   Rank: #6&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
JAMES FLY V2 PV         Samar                  0.8                -&lt;br /&gt;
TANKS PV                        Samar                  0.7                -&lt;br /&gt;
MERCHANT                  Tim Soft                  5.8     Pal + Trans.&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
DEADLY MESSENGER is the 100 percent version of the&lt;br /&gt;
Success*Trc version but Alphaflight also released a&lt;br /&gt;
version at the same time as the Hitmen version, AFL put&lt;br /&gt;
their version on the majority of the boards.&lt;br /&gt;
The Hitmen version of Merchant contained a bug where&lt;br /&gt;
the game would reload the main file as text and course&lt;br /&gt;
problems. F4cg simply renamed the mainfile, then fixed!&lt;br /&gt;
StarMerchant released by them was later fixed and&lt;br /&gt;
released by Alphaflight, a Hitmen version was made but&lt;br /&gt;
never made it to the boards in time.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
MOTIV8 (Den, Usa, Pol, Ger)                                   Rank: #5&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
JAILBREAK                  Loadstar                4.2         Pal fixed&lt;br /&gt;
GS SPLITT V1                      ?                         0.0           Utility&lt;br /&gt;
D64 MAKER V1                    ?                         0.0           Utility&lt;br /&gt;
RIPP OFF PV           Patriot Games            0.1               -&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
ONSLAUGHT (Aust, Ger, Tr, Usa)                           Rank: #8&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
S.TRACKER PV         Nitros Devel.             -1       Re-release&lt;br /&gt;
C.BUSINESS PV                Aps                      0.6              -&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
SPACE TRACKER PRV is a re-release, as the Alphaflight&lt;br /&gt;
version made it to the boards some days earlier.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
SUCCESS * TRC (Hol, Usa, Pol, Ger)                      Rank: #3&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Name:                           Company:            Points:       Extra:&lt;br /&gt;
BLOODHAND PV          Imaic Prod.              0.5               -&lt;br /&gt;
XIOM                           Magna Media            4.4     Fixed + 101 p.&lt;br /&gt;
SCORTIA                      Eagleware              4.2      Ntsc fixed&lt;br /&gt;
*****************************************************&lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
XIOM is the 101 percent version, the Alphaflight version&lt;br /&gt;
flickers in the upscroller on ntsc a mistake by Danzig.&lt;br /&gt;
Success and The Ruling Company also first released&lt;br /&gt;
DEADLY MESSENGER + fx, in their version you could not&lt;br /&gt;
kill the yellow player. Alphaflight and Hitmen noticed&lt;br /&gt;
this and two 100 percent versions were released&lt;br /&gt;
simultaneously, but Alphaflight managed to get the&lt;br /&gt;
points with their version being on the most major&lt;br /&gt;
boards within the 24 hour time period.&lt;br /&gt;
 &lt;br /&gt;
Lets examine the charts, followed by the fixing charts.&lt;br /&gt;
 &lt;br /&gt;
   OFFICIAL RELEASE CHARTS OF JANUARY/FEBRUARY 1997&lt;br /&gt;
 ---------------------------------------&lt;br /&gt;
          Rank:  Group:                          Releases:    Points:&lt;br /&gt;
            #1      ALPHAFLIGHT                      10              31.9&lt;br /&gt;
            #2      CHROMANCE                           12               28.4&lt;br /&gt;
            #3      SUCCESS * TRC                    3                9.1&lt;br /&gt;
            #4      Hitmen                                   3                  7&lt;br /&gt;
            #5      Motiv8                                   4                 4.3&lt;br /&gt;
            #6      Excess                                 3                  1.1&lt;br /&gt;
            #7      F4cg                                      2                  0.5&lt;br /&gt;
            #8      Onslaught                             2               -0.4&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Comments:&lt;br /&gt;
Alphaflight winning once again, seems the flight is&lt;br /&gt;
really going great these days. Close behind is&lt;br /&gt;
Chromance and then followed by Scs * Trc.&lt;br /&gt;
Hitmen could have been higher, but their uploads onto&lt;br /&gt;
the American boards let them down.&lt;br /&gt;
Onslaught right at the bottom, due to the preview they&lt;br /&gt;
re-released.&lt;br /&gt;
    OFFICIAL FIXING CHARTS OF JANUARY/FEBRUARY 1997&lt;br /&gt;
---------------------------------------&lt;br /&gt;
          Rank:  Group:                          Fixes:        Points:&lt;br /&gt;
             #1     ALPHAFLIGHT                   6               28.3&lt;br /&gt;
             #2     CHROMANCE                      5               26.8&lt;br /&gt;
             #3     SUCCESS * TRC                 2                 8.6&lt;br /&gt;
             #4     F4cg                                  1                  5.5&lt;br /&gt;
             #5     Motiv8                               1                  4.2&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Comments:&lt;br /&gt;
Almost identical to the first release chart, Chromance&lt;br /&gt;
creeping up a bit more with fixes from LION and NATAS.&lt;br /&gt;
Motiv8 are included because of their PAL fix of the&lt;br /&gt;
NTSC game JAILBREAK.&lt;br /&gt;
Its a pity no American groups such as Zone 2, Demonix,&lt;br /&gt;
Empire, Style or Carcass are not contributing be&lt;br /&gt;
importing and fixing the wares. Mostly now it is done&lt;br /&gt;
to express a group's quality, not for the benefit of&lt;br /&gt;
the ntsc scener, except with the serious collector.&lt;br /&gt;
But now lets examine something a bit different..&lt;br /&gt;
FTP sites/Internet  VERSUS  Major Usa boards&lt;br /&gt;
---------------------------------&lt;br /&gt;
Which one should we take into consideration with the&lt;br /&gt;
first release system?&lt;br /&gt;
 &lt;br /&gt;
Propaganda introduced the new FTP system, ofcourse&lt;br /&gt;
all board magazines would then consider the same&lt;br /&gt;
possibilites.&lt;br /&gt;
To let people know what Domination will do, we will make&lt;br /&gt;
some of our own points followed by some quotes on a&lt;br /&gt;
small online survey we did.&lt;br /&gt;
 &lt;br /&gt;
Firstly the Internet is too easily accessible, there is&lt;br /&gt;
hardly enough games anyway, without having say 'one'&lt;br /&gt;
group releasing one ware each month because so many&lt;br /&gt;
groups will first release.&lt;br /&gt;
The great thing of boards, after the pure tradition, is&lt;br /&gt;
the fact  than only a special few can reach there. This&lt;br /&gt;
says something within itself!&lt;br /&gt;
Some groups will not have that much access to the net&lt;br /&gt;
anyway, and some people will have highspeed modems,&lt;br /&gt;
while quite a few people might still be using C64s with&lt;br /&gt;
C64 modems, giving groups with fast modems more time&lt;br /&gt;
to upload. More competition is gained with the boards,&lt;br /&gt;
plus why should we use another computer? The C64 has&lt;br /&gt;
always done everything and has been around before&lt;br /&gt;
other computers and their speed have come along.&lt;br /&gt;
The C64 scene and the first release world can still&lt;br /&gt;
quite adequately run the same way it has done.&lt;br /&gt;
Remember:&lt;br /&gt;
 &lt;br /&gt;
           &amp;quot;If you chop the roots off a growing plant,&lt;br /&gt;
                                         it will die!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
So Domination will be staying the same until, a very&lt;br /&gt;
important change in the scene will begin.&lt;br /&gt;
We have experienced through feedback a strong liking&lt;br /&gt;
to the traditional way, through all different groups.&lt;br /&gt;
On the following pages is some quotes from various&lt;br /&gt;
sceners, who share their views positive or negative..&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;A release list only from the FTP sites is lame. Because&lt;br /&gt;
many groups are uploading also their mail versions and&lt;br /&gt;
how do you know if you can - points or not!&lt;br /&gt;
But who  cares about the Propaganda?&amp;quot;&lt;br /&gt;
                                                                     - Marc/Alphaflight&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;My opinion is that the way to the boards in the past&lt;br /&gt;
and nowadays divided the scene into COOLIES and LAMER&lt;br /&gt;
Putting an FTP-release list and BOARD-release list&lt;br /&gt;
together is ok! But, only FTP is BULLSHIT!!!&lt;br /&gt;
Every lamer can get an Internet account.&amp;quot;&lt;br /&gt;
                                                           - Ignorance/Alphaflight&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;know your roots and keep the first releases board&lt;br /&gt;
wise, Internet is accessible to every lamer...&amp;quot;&lt;br /&gt;
                                                         - Splatterhead/Scs * Trc&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Us C64-sceners may be stubborn and conservative,&lt;br /&gt;
but that my friend, that is our strength...&lt;br /&gt;
We fear change, we want the old days back, and the&lt;br /&gt;
amazing thing is, in a way we do.&lt;br /&gt;
That is one of the things that brings the magic touch&lt;br /&gt;
to it all. Don't you ever forget that.&lt;br /&gt;
I like boards!&amp;quot;&lt;br /&gt;
                                                                          - Jucke/Ex-G*p&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;About the Propaganda FTP thing, I would like to say&lt;br /&gt;
that they are on a totally wrong track if they intend to&lt;br /&gt;
move the 1st release scene from the boards to the FTP&lt;br /&gt;
sites. The boards have always been the main place for&lt;br /&gt;
a 1st release and should remain that!&lt;br /&gt;
No wrong with observing the FTP releases. But 1st&lt;br /&gt;
release charts should be connected to the boards not&lt;br /&gt;
the FTP sites. If the reason for F4CG to go FTP in the&lt;br /&gt;
charts for 1st releases just because they can't call&lt;br /&gt;
the US boards anylonger, then I don't really know what&lt;br /&gt;
to say. It becomes so clear.&amp;quot;&lt;br /&gt;
                                                                       - Sledge/Fairlight&lt;br /&gt;
&amp;quot;Well, the release charts have to be taken from the&lt;br /&gt;
BOARDS as it has never been different from that&amp;quot;&lt;br /&gt;
Well what I meant is that the boards should not be&lt;br /&gt;
skipped! and thats what Propaganda does! Just&lt;br /&gt;
because they do not have the codes to call out!&amp;quot;&lt;br /&gt;
                                                                - Shocker/Onslaught&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I think its time to see the fact that Internet is taking&lt;br /&gt;
over. We should start counting the sites ALONG with the&lt;br /&gt;
U.S. boards.&lt;br /&gt;
Then the competition would be MUCH fun and tougher.&lt;br /&gt;
The ones who don't find the idea acceptable are the&lt;br /&gt;
ones who are afraid of greater competition.&amp;quot;&lt;br /&gt;
                                                                 - Digahole/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Comments:&lt;br /&gt;
Draw your own conclusions, Domination wishes to&lt;br /&gt;
please as many sceners as possible, the majority here&lt;br /&gt;
want the boards, so we will stick with the majority!!&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_USA_Scene</id>
		<title>Domination 08 USA Scene</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_USA_Scene"/>
				<updated>2010-06-08T20:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                    *  Usa Scene  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Dear Reader;&lt;br /&gt;
Welcome to the 'Usa Scene' chapter, an informative on&lt;br /&gt;
the latest happenings in the American NTSC scene.&lt;br /&gt;
News is gathered from the boards based in America,&lt;br /&gt;
over the Internet and in the successful publication&lt;br /&gt;
known as 'Driven'.&lt;br /&gt;
 &lt;br /&gt;
The American scene is rich in history and activity and&lt;br /&gt;
justly deserves a seperate chapter. In consideration&lt;br /&gt;
of the American scene being strongly connected to the&lt;br /&gt;
boards, please find a listing of C64 bulletin boards at&lt;br /&gt;
the end of this segment.&lt;br /&gt;
In addition, more American news can be located in the&lt;br /&gt;
regular News chapters.&lt;br /&gt;
Contributions are warmly welcome, please leave&lt;br /&gt;
feedback on any major American bbs or at the&lt;br /&gt;
Domination editorial address.&lt;br /&gt;
                                                                              General Editor&lt;br /&gt;
* VENOM are back in the scene once again. Legendary&lt;br /&gt;
musician 'Image' has returned to compose and paint&lt;br /&gt;
under the Venom lable.&lt;br /&gt;
Kickback/Ex-Venom also returned to the group.&lt;br /&gt;
Lastly Carcass joined in as a graphician.&lt;br /&gt;
Venom Status: (12/1/1997)&lt;br /&gt;
The Hobbit, Carcass, Guardian, Image, Kickback,&lt;br /&gt;
Wsoft&lt;br /&gt;
 &lt;br /&gt;
* A swapper called Randy joined Style.&lt;br /&gt;
 &lt;br /&gt;
* Skyclad again goes under the handle of Moloch.&lt;br /&gt;
He left Omni and with Carcass rebuilt Armageddon as&lt;br /&gt;
a legal demo group. A demo is expected from them&lt;br /&gt;
quite soon.&lt;br /&gt;
 &lt;br /&gt;
* Edge of Midnight removed Onslaught from the bbs,&lt;br /&gt;
the board is now the fastest in the world with the boost&lt;br /&gt;
of the Super Cpu 20 mhz accelerator. Alphaflight later&lt;br /&gt;
gained the board.&lt;br /&gt;
 &lt;br /&gt;
* Final Genocide  is back online, but as an independant&lt;br /&gt;
board, the number to call is XXXXXXXXXXXX.&lt;br /&gt;
 &lt;br /&gt;
* Both Holiday Inn Cambodia and The Evil Island changed&lt;br /&gt;
numbers.&lt;br /&gt;
HIC: XXXXXXXXXXXX and TEI: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* Dungeon Master joined Motiv8 as artist/fixer/coder&lt;br /&gt;
and remains in Zone 2 as his first group. He later left&lt;br /&gt;
Motiv8 and joined Alphaflight.&lt;br /&gt;
 &lt;br /&gt;
* Wsoft joined Venom as a programmer.&lt;br /&gt;
 &lt;br /&gt;
* The American fanzine 'The Underground' merged&lt;br /&gt;
with Softdisk Publishing's &amp;quot;Loadstar Letter&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
* Threshold Productions died but basically all that&lt;br /&gt;
happened was a name change, they are now called&lt;br /&gt;
Arkanix Labs and they will continue making games and&lt;br /&gt;
tools and even some software for the Super Cpu!&lt;br /&gt;
 &lt;br /&gt;
* One of the oldest boards in the Usa scene, Ironfang&lt;br /&gt;
Keep, the Rpg Whq went down forever.&lt;br /&gt;
Both Fubar/Rpg and Wraith/Rpg left the scene.&lt;br /&gt;
 &lt;br /&gt;
* From Christmas Day The Bass Planet also became&lt;br /&gt;
headquarters to Dutch based group Xenon. Which will&lt;br /&gt;
be shared with Chromance.&lt;br /&gt;
 &lt;br /&gt;
* Natas rejoined the scene and joined Chromance as&lt;br /&gt;
ntsc fixer and coder, his second group is Carcass.&lt;br /&gt;
 &lt;br /&gt;
* Holiday Inn Cambodia went down due to a hard drive&lt;br /&gt;
crash, it should be online again sometime. Pol Pot, the&lt;br /&gt;
sysop has been on the net channel #c-64 several&lt;br /&gt;
times so things look promising.&lt;br /&gt;
 &lt;br /&gt;
* The Ancient Mariner, sysop of The Evil Island has&lt;br /&gt;
been put in the inactive list of Alphaflight until his&lt;br /&gt;
bbs is back online again.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* Fungus joined Carcass as a programmer.&lt;br /&gt;
 &lt;br /&gt;
* The Dungeon was on unstable ground as it was&lt;br /&gt;
probable that it would go down forever on the 26th&lt;br /&gt;
of February due to some isdn problems Alchemist&lt;br /&gt;
was having with the phone company. But the problem&lt;br /&gt;
got fixed and the board will continue to stay online.&lt;br /&gt;
 &lt;br /&gt;
* CMD (Creative Micro Designs) announced that they&lt;br /&gt;
will discontinue the production of the Swift Link&lt;br /&gt;
modem interface and replace it with the new 'Turbo 232&lt;br /&gt;
This new interface enhances the ability to use modern&lt;br /&gt;
modems by adding three new high speed modes of&lt;br /&gt;
57.6 kbps, 115.2 kbps and an extremely fast 230 kbps!!&lt;br /&gt;
The 'Turbo 232' is retailing at 39.95 US dollars,&lt;br /&gt;
 &lt;br /&gt;
* Aahz who was previously known as Asmodeus, who&lt;br /&gt;
had left the scene in 1994 rejoined once again. He now&lt;br /&gt;
has joined Carcass as a graphician and musician.&lt;br /&gt;
Carcass status:&lt;br /&gt;
Aahz, Fungus, Jovan, Natas, Pinball Wizard.&lt;br /&gt;
* Style status:&lt;br /&gt;
Alter Ego, Deathlok, Decomp, Dw, Elwix, Firefoot,&lt;br /&gt;
Massive Onslaught, Pk, Randy, Ray, Repose, Sphere,&lt;br /&gt;
Warnock and The Wiz.&lt;br /&gt;
 &lt;br /&gt;
* Probe is the new demo coing from Armaggedon.&lt;br /&gt;
Armaggedon status:&lt;br /&gt;
Moloch: code, Carcass: graphics.&lt;br /&gt;
 &lt;br /&gt;
* NTSC cooperation demo!&lt;br /&gt;
Everyoe who wishes to contribute must sed a email to&lt;br /&gt;
Natas/Carcass/Chromance at: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
He wants to know your handle, what you will do (code,&lt;br /&gt;
music or art), how many times you will do each job and&lt;br /&gt;
ONE suggestion for the demo name.&lt;br /&gt;
Teams will be randomly selected with 1 coder, 1 artist&lt;br /&gt;
and 1 musician and then be announced.&lt;br /&gt;
Each team must do one 100 percent original demo part.&lt;br /&gt;
The demo will be multi-filed. The parts must be given no&lt;br /&gt;
later than April 1st to Natas in unpacked form with the&lt;br /&gt;
start address!&lt;br /&gt;
If you email, use UUencoded or MIME.&lt;br /&gt;
The demo will be linked and released on April 3rd.&lt;br /&gt;
 &lt;br /&gt;
AMERICAN BOARD LIST as of 7/3/97.&lt;br /&gt;
-------------------------&lt;br /&gt;
 &lt;br /&gt;
FINAL GENOCIDE:  XXXXXXXXXXXX  Independant&lt;br /&gt;
THE BASS PLANET:  XXXXXXXXXXXX  Chromance + Xenon&lt;br /&gt;
EDGE OF MIDNIGHT:  XXXXXXXXXXXX  Alphaflight&lt;br /&gt;
THE DUNGEON:  XXXXXXXXXXXX  Scs*Trc + Hitmen + Dmx&lt;br /&gt;
LIQUID PALACE:  XXXXXXXXXXXX  Motiv8&lt;br /&gt;
IN LIVING COLOR:  XXXXXXXXXXXX  Motiv8&lt;br /&gt;
DOWN BY LAW:  XXXXXXXXXXXX  Onslaught&lt;br /&gt;
DEADZONE:  XXXXXXXXXXXX  Onslaught&lt;br /&gt;
HOLIDAY INN CAMBODIA:  XXXXXXXXXXXX Alphaflight (down&lt;br /&gt;
THE EVIL ISLAND:  XXXXXXXXXXXX  Alphaflight (down)&lt;br /&gt;
FORTRESS OF DOOM:  XXXXXXXXXXXX  Atlantis&lt;br /&gt;
NEVER ENDING WARES:  XXXXXXXXXXXX  Indepedant&lt;br /&gt;
CORROSION OF CONFORMITY:  XXXXXXXXXXXX Dmx+Style&lt;br /&gt;
 &lt;br /&gt;
Well thats all in this edition of USA scene, once again&lt;br /&gt;
thanks to the Driven magazine for the their&lt;br /&gt;
informative view into the ntsc scene.&lt;br /&gt;
 &lt;br /&gt;
                                                                            Until next time...&lt;br /&gt;
                                                                    Jazzcat/Onslaught&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_News_2</id>
		<title>Domination 08 News 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_News_2"/>
				<updated>2010-06-08T20:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
Motiv8 (Den, Pol, Usa)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The motivated ones have slowed down lately due to&lt;br /&gt;
lack of cards. They are slowly building a demo section&lt;br /&gt;
with Alg a Polish graphician joiing in, but he later left&lt;br /&gt;
for Alphaflight.&lt;br /&gt;
Kosa/Tengu/Tdm joined M8 as a paper artist and&lt;br /&gt;
coder. Visby/React joined to help support the mail&lt;br /&gt;
front.&lt;br /&gt;
Their fixer Dungeon Master/Zone 2 who was a double&lt;br /&gt;
member, left them to join Alphaflight. Also Misery (the&lt;br /&gt;
former member of Crazy, X-Ray etc..) also left the&lt;br /&gt;
group.&lt;br /&gt;
 &lt;br /&gt;
Mount Olympus went offline on January 1st. Bird, the&lt;br /&gt;
sysop will now focus on the Internet, he also joined&lt;br /&gt;
Wow as a 2nd group. He should also be organising the&lt;br /&gt;
new edition of the former Bronx magazine Earthshake&lt;br /&gt;
which will come out in the future under the Motiv8 lable.&lt;br /&gt;
 &lt;br /&gt;
They lost their other fixer Natas who decided to join&lt;br /&gt;
Chromance as a double member, his first group being&lt;br /&gt;
the American based Carcass.&lt;br /&gt;
Some good news is that they gained Mendrake/Ex-Acr&lt;br /&gt;
who joined with his bbs The Dragon Tower which is now&lt;br /&gt;
running with a Super Cpu, 8 mb ramlink and 481 mb hd!&lt;br /&gt;
Larry/Motiv8/Talent will also be putting his bbs&lt;br /&gt;
Revolution back online in the not too distant future.&lt;br /&gt;
 &lt;br /&gt;
MOTIV8 status:&lt;br /&gt;
Binjinx - Bird - Clive - Crossfire - Eddie - Greenfrog&lt;br /&gt;
Grego - Ibanez - Iceball - Kosa - Larry - Lyon - Mason&lt;br /&gt;
Mendrake - Merlin - Mhd - Nuke - Tfp - Tmg - Visby.&lt;br /&gt;
 &lt;br /&gt;
Liquid Palace: XXXXXXXXXXX M8 Ushq&lt;br /&gt;
In Living Color: XXXXXXXXXXX M8 Whq&lt;br /&gt;
The Dragon Tower: XXXXXXXXXXX M8 Ehq (Laxity)&lt;br /&gt;
 &lt;br /&gt;
Mount Tokay: XXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Onslaught (Aust, Ger, Usa, Pol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The onslaught slowed down quite a bit towards the end&lt;br /&gt;
of 1996, but is starting to pick up again.&lt;br /&gt;
They lost Macx, Zakk and Rug Rat who all joined&lt;br /&gt;
Chromance.&lt;br /&gt;
However they started their activities once again by&lt;br /&gt;
recruiting several new members. Firstly Galland&lt;br /&gt;
former member of Vision and Trsi on C64 and on the&lt;br /&gt;
console former member of groups such as Elite,&lt;br /&gt;
Strike Force + Movers, Illusion, Respect and Anthrox&lt;br /&gt;
joined as cracker and ntsc fixer.&lt;br /&gt;
Following was Sting/Ex-Paramount,Afl,G*p,Enigma,Mcg&lt;br /&gt;
and other known groups, he joined as cracker, modem&lt;br /&gt;
trader and supplier.&lt;br /&gt;
To help the mail front Dj Kat/Ex-Paramount joined as&lt;br /&gt;
megaswapper.&lt;br /&gt;
Quasar, their Polish graphician left them and Ambush&lt;br /&gt;
for the group Fraction. Tbh/Msr/Lithium left both his&lt;br /&gt;
groups and joined as a coder.&lt;br /&gt;
The legal section of Onslaught released a demo at the&lt;br /&gt;
Party 6 in Denmark, which was coded by Carlos.&lt;br /&gt;
It was taken the wrong way by quite a few people as the&lt;br /&gt;
demo was coded for fun and not to compete.&lt;br /&gt;
However the megademo from Jolz is progressing and&lt;br /&gt;
will feature graphics by Deekay, Insane and Bwyze.&lt;br /&gt;
With some atmospheric sound tracks by Morbid, Rap&lt;br /&gt;
and Nebula, who has returned to activities after a&lt;br /&gt;
small break.&lt;br /&gt;
 &lt;br /&gt;
The Australian based group gained an ftp site for&lt;br /&gt;
their magazine Vandalism News, which will also be&lt;br /&gt;
shared by the independant magazine Domination. This&lt;br /&gt;
site is maintained by T'pau all editions of both mags can&lt;br /&gt;
be down loaded from: XXXXXXXXXXX&lt;br /&gt;
Apart from the legal advance on the net, Onslaught&lt;br /&gt;
also gained a ftp site for their cracking section.&lt;br /&gt;
Chromance signed them onto Gangsta's Paradise,after&lt;br /&gt;
they dismissed Hitmen for non-support.&lt;br /&gt;
Sting, Galland and Ramirez formed a cracking division&lt;br /&gt;
within Onslaught called The Luftwaffe.&lt;br /&gt;
Danish member Doom joined Wow as a 2nd group and&lt;br /&gt;
set up his own homepage.&lt;br /&gt;
False news was printed in the Relax magazine, no such&lt;br /&gt;
scener as Mayk/Aspect has ever been a member of&lt;br /&gt;
Onslaught.&lt;br /&gt;
Special birthday wishes to Rap who celebrated his&lt;br /&gt;
birth on the 7/2, greetings!&lt;br /&gt;
 &lt;br /&gt;
ONSLAUGHT status: (8/3/1997)&lt;br /&gt;
Bizarre - Bwyze - Carlos - Deekay - Digahole - Dj Kat -&lt;br /&gt;
Doom - Donar - Galland - Grafee - Homeboy - Insane -&lt;br /&gt;
Jazzcat - Jason - Jolz - McByte - Meff - Morbid -&lt;br /&gt;
Moses - MrBrain - Nebula - Ramirez - Rap - Shocker -&lt;br /&gt;
Sting - Tbh - Trouble - Unholy - Vengeance.&lt;br /&gt;
 &lt;br /&gt;
Deadzone: XXXXXXXXXXXOnslaught Whq&lt;br /&gt;
Down By Law: XXXXXXXXXXX Onslaught Ushq  (down)&lt;br /&gt;
Sanitarium: XXXXXXXXXXX Onslaught Ehq&lt;br /&gt;
 &lt;br /&gt;
Gangsta's Paradise: XXXXXXXXXXX (Chromance)&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Success * Trc (Hol, Pol, Usa, Czech)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The ruling cooperation maintained their quality&lt;br /&gt;
activities with quite a few releases towards the end of&lt;br /&gt;
last year and into the new year.&lt;br /&gt;
 &lt;br /&gt;
Burglar is quite active lately with coding intros,&lt;br /&gt;
cracking and fixing and coding the really nice&lt;br /&gt;
invitation file for the X-97 Take over. Go to the 'Party&lt;br /&gt;
Rune' chapter for details on when and where!&lt;br /&gt;
Also a happy birthday to Enno for the 2nd of February&lt;br /&gt;
El banditos, the megaswapper joined Unreal as his 2nd&lt;br /&gt;
group.&lt;br /&gt;
Because it wasn't published in several other magazines&lt;br /&gt;
Gazza/Ex-Trc returned to the scene and joined as&lt;br /&gt;
webpage maintainer. Superstition also joined the coop&lt;br /&gt;
as a cracker and coder.&lt;br /&gt;
 &lt;br /&gt;
The Dungeon almost went down forever on the 26th of&lt;br /&gt;
February. The sysop, Alchemist, had some problems&lt;br /&gt;
with the phone company. However, he worked things&lt;br /&gt;
out and his line now has installed two 64k channels.&lt;br /&gt;
So The Dungeon will continue to stay online.&lt;br /&gt;
Count Zero has been actively working for the Driven&lt;br /&gt;
and Propaganda magazines and also is maintaining&lt;br /&gt;
'Forplay' a telnettable bbs which runs on Amiga.&lt;br /&gt;
 &lt;br /&gt;
SUCCESS * TRC status: (27/2/1997) Supplied by Burglar&lt;br /&gt;
Action Jackson - Alchemist - Allitaice - Arrogance -&lt;br /&gt;
Bacillus - Burglar - Cba - Coolhand - CountZero -&lt;br /&gt;
Credo - El Banditos - Funxilla - Gazza  - Mircon -&lt;br /&gt;
Moren - Nsd - Spectator - Splatterhead - Stake -&lt;br /&gt;
Superstition - Trax - Tristan.&lt;br /&gt;
 &lt;br /&gt;
The Dungeon: XXXXXXXXXXX Scs*Trc Whq (Dmx+Hitmen)&lt;br /&gt;
The Mystical Paradise: XXXXXXXXXXX Scs*Trc Ehq (H)&lt;br /&gt;
 &lt;br /&gt;
The Digital Dungeon: XXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXX  (In construction)&lt;br /&gt;
Webpage: XXXXXXXXXXX&lt;br /&gt;
SINGLE NEWS:&lt;br /&gt;
---------&lt;br /&gt;
* Coming soon from Lepsi Development is 'Born to wild'&lt;br /&gt;
a dentro, 'Blackhole' a trackmo and 'Cd World' which is&lt;br /&gt;
a 100 tune music collection by Gregfeel.&lt;br /&gt;
 &lt;br /&gt;
* Tpm and Ratman of Silicon Ltd announced that Silicon&lt;br /&gt;
will be releasing a demo at one of the parties soon.&lt;br /&gt;
 &lt;br /&gt;
* Dr J/The Force wants his ex-contacts to recontact&lt;br /&gt;
him at: XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* Jerry/Triad quit swapping some months ago so he&lt;br /&gt;
could catologue his huge collection of software. Once&lt;br /&gt;
this is completed he will recontact his former swap&lt;br /&gt;
partners. He also plans his own magazine and hopes to&lt;br /&gt;
use or replicate the old outfit of the Gamers Guide with&lt;br /&gt;
the help of main Triad programmer, Kingfisher.&lt;br /&gt;
 &lt;br /&gt;
* Sliver/Triad will slow down his activities but will still&lt;br /&gt;
continue painting.&lt;br /&gt;
* LIGHT status: (1/2/1997) Supplied by Goblin&lt;br /&gt;
Scooby - Goblin - Yabba - Flamingo - IceCube - Injun -&lt;br /&gt;
Rash - Waco - Tycoon.&lt;br /&gt;
 &lt;br /&gt;
* Did you know that Crossbow/Crest works for the&lt;br /&gt;
motor car company Mercedes Benz?? Keep up the good&lt;br /&gt;
work Roland!&lt;br /&gt;
 &lt;br /&gt;
* Mitch + Dane/Hype/Crest are organising a music&lt;br /&gt;
cooperation demo with Vibrants entitled 'Expo' it will&lt;br /&gt;
features exclusives from Jeff, Drax, Metal, M + D.&lt;br /&gt;
However it has been delayed due to the Vibrants&lt;br /&gt;
members performing other activities.&lt;br /&gt;
 &lt;br /&gt;
* Danko/Censor has been working on his own hompage&lt;br /&gt;
on the Internet. It has all his C64 songs (over 300)&lt;br /&gt;
aswell as some other stuff such as Amiga modules and&lt;br /&gt;
trivia, it should be quite huge.&lt;br /&gt;
Rumour has it that Danko has regained some interest&lt;br /&gt;
in actively composing on C64, so we can only wait.&lt;br /&gt;
 &lt;br /&gt;
* WRATH DESIGN status: (10/1/97) Supplied by Ed&lt;br /&gt;
Blackdroid - Ed - Joe - Oxidy - Stash - Tmt.&lt;br /&gt;
 &lt;br /&gt;
* Blackdroid/Wrath is for the moment busy with the&lt;br /&gt;
Amiga 1200 section of Wrath Design.&lt;br /&gt;
Wrath are working on a new graphical demonstratio&lt;br /&gt;
featuring artwork by Oxidy and code plus music by Ed.&lt;br /&gt;
 &lt;br /&gt;
* Oxyron set up a web page at:&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* Drax and Laxity have both released a number of&lt;br /&gt;
tunes on the PC. These should soon be available&lt;br /&gt;
through the homepages soon.&lt;br /&gt;
 &lt;br /&gt;
* Bizkid/Camelot Pc will be a  father in a couple of&lt;br /&gt;
months, meaning this will be the 2nd Father in Camelot.&lt;br /&gt;
Congratulations Jesper! A warm future for your child.&lt;br /&gt;
He is now only a member of the Pc division of Cml.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The homepage conducted by Motley/F4cg&lt;br /&gt;
XXXXXXXXXXX is infact the same page&lt;br /&gt;
for which Brainbug/SoftGold (Rainbow Arts) are&lt;br /&gt;
supplying graphics for.&lt;br /&gt;
 &lt;br /&gt;
* Metal/Vibrants/Camelot will deactivate from the C64&lt;br /&gt;
for a little while. His music collection went down the&lt;br /&gt;
drain as Deff supposingly didn't give the tunes to&lt;br /&gt;
Druid who was supposed to code it.&lt;br /&gt;
This information is from Trimone/Avantgarde who is&lt;br /&gt;
infact Cresh/Taboo!&lt;br /&gt;
However, Metal never knew too much on this himself as&lt;br /&gt;
Deff never replied to him, which is also the reason why&lt;br /&gt;
Metal never followed the others into F4cg.&lt;br /&gt;
 &lt;br /&gt;
* Vibrants homepages:&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* Profik gained a new member, Profi0 who joined in as&lt;br /&gt;
a megaswapper. (ED: maybe Sebaloz???)&lt;br /&gt;
* The ancient Dominators member Macronit was&lt;br /&gt;
busted Easter time last year and he's going to trial&lt;br /&gt;
for Visa Card fraud and illegal sales of software.&lt;br /&gt;
He's looking at a claim on approx. $200,000 US dollars&lt;br /&gt;
for the Visas and about $3,000,000 US dollars for&lt;br /&gt;
selling cracked software.&lt;br /&gt;
He is so far, the biggest hacker bust in Denmark.&lt;br /&gt;
 &lt;br /&gt;
* Crest are in the future, planning to compile a all time&lt;br /&gt;
demo list for the C64.&lt;br /&gt;
They will make a program which sceners will be able to&lt;br /&gt;
load in their demo lists which will be added to the Crest&lt;br /&gt;
members list, they hope then to achieve a 100 percent&lt;br /&gt;
or near listing.&lt;br /&gt;
 &lt;br /&gt;
* Kilroy/Ex-Illusion, Ex-G*p, Ex-2000AD is interested&lt;br /&gt;
in returning to the scene and might put up his old boar&lt;br /&gt;
again.&lt;br /&gt;
 &lt;br /&gt;
* In 1998, Beyond Force will release their 10 years&lt;br /&gt;
demo, coded by Gremlin.&lt;br /&gt;
* CREST status:&lt;br /&gt;
Crossbow - Maduplec - Drax - Mitch - Dane - Syndrom&lt;br /&gt;
Xayne - Deek - Msk - Deekay - Goldrush.&lt;br /&gt;
 &lt;br /&gt;
* After the Acrise and Excess coop split a new group&lt;br /&gt;
was formed called Endless Piracy.&lt;br /&gt;
Apparently the members included Bordeaux, Gizmo,&lt;br /&gt;
Goat, Gothic, Perfectionist, Management (Skinhead),&lt;br /&gt;
Paracrax, Mendrake, Skidrow, Tristan and Zorlac.&lt;br /&gt;
Their debut ware was a re-release so the group died.&lt;br /&gt;
Zorlac:&lt;br /&gt;
&amp;quot;I deny every rumour concerning the joining of any&lt;br /&gt;
group, nothing is true about this!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* XENON status: (12/96)&lt;br /&gt;
Realm - Savvy - Oxbow - Slam - Crazy Bird - Megabrain&lt;br /&gt;
Dylotic - Sounx - Wvl - Sonar - Scratcher.&lt;br /&gt;
 &lt;br /&gt;
* Mr.Warp/Equinoxe apparently left the scene, thus&lt;br /&gt;
Shout won't come out, and he apparently stated,&lt;br /&gt;
without him, Equinoxe is dead.&lt;br /&gt;
* A new magazine by Danko,Shok'ray and others may&lt;br /&gt;
be released called Crest (no relation to the group) and&lt;br /&gt;
it will be focused on the legal demo industry.&lt;br /&gt;
 &lt;br /&gt;
* Hok and Freestyle are back in the scene, they&lt;br /&gt;
started their own cracking crew called Remember,&lt;br /&gt;
which will perform jewel versions of old games.&lt;br /&gt;
 &lt;br /&gt;
* Gene/Ex-Illusion,Ex-Ace,Ex-New Stars&lt;br /&gt;
Bam Bam/Ex-Hotline, Ex-Bros&lt;br /&gt;
and SecretMan/Ex-Afl, Ex-Hysteric&lt;br /&gt;
have been calling Edge of Midnight quite a few times!&lt;br /&gt;
 &lt;br /&gt;
* A new PC group was formed by C64 sceners Sliver&lt;br /&gt;
and Metal Maniac.&lt;br /&gt;
The group will be a fun-based crew and aren't going&lt;br /&gt;
to compete.&lt;br /&gt;
Members are:&lt;br /&gt;
Metal Maniac, Sliver, Greenfrog, Twoflower, Bismarck,&lt;br /&gt;
Kr plus more. They are called &amp;quot;Tha Alkaholiks&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
* Smash Design will be releasing a demo on C64 soon&lt;br /&gt;
called &amp;quot;Project Pitchfork&amp;quot;.&lt;br /&gt;
SMASH DESIGNS status: (7/3/1997) supplied by Chaotic&lt;br /&gt;
Aeg - Baracuda - Calamity - Chaotic - Dasheele - Emax&lt;br /&gt;
Jtr - Sonic - Willy.&lt;br /&gt;
 &lt;br /&gt;
* Digital Excess status:&lt;br /&gt;
Bjorn Odendahl (C64/Pc gfx)&lt;br /&gt;
Thomas Koncina (C64/Pc code)&lt;br /&gt;
Arndt Heitkamp (C64/Pc gfx)&lt;br /&gt;
 &lt;br /&gt;
* Fraction will release a music collection called 'Dance&lt;br /&gt;
Show' which contains 55 musics in one file. A new world&lt;br /&gt;
record!&lt;br /&gt;
 &lt;br /&gt;
* The coder Rb/Lepsi renamed to Blender and joined&lt;br /&gt;
joined Laxity as 2nd group.&lt;br /&gt;
LAXITY status: (7/3/1997) supplied by Didi&lt;br /&gt;
Animalo - Blender - Calamity - Didi - Holden - Kbs -&lt;br /&gt;
Mendrake - Truss.&lt;br /&gt;
 &lt;br /&gt;
* Albion opened a homepage at:&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* Razor/System is starting a new group called Crime.&lt;br /&gt;
 &lt;br /&gt;
* No Name status:&lt;br /&gt;
Almighty God, Cetic, Cyberbrain, Flare, Ghostrider,&lt;br /&gt;
Perff, Quac, Kilroy, Killsquad, Rorschach, Macx, Zakk,&lt;br /&gt;
Vampire, Hunter, Sleepwalker, Jb, Maestro, Madmat,&lt;br /&gt;
Vai.&lt;br /&gt;
They plan to release a mega demo called 'Holy Refuge'.&lt;br /&gt;
 &lt;br /&gt;
* Manik left both Commobam and Laxity to join Amnesia&lt;br /&gt;
as swapper.&lt;br /&gt;
 &lt;br /&gt;
* Due to the death of Acrise, Goat and Gothic built up&lt;br /&gt;
a new group called Disorder.&lt;br /&gt;
Members are:&lt;br /&gt;
Gothic, Goard, and Ghost.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Thats all the news for this edition, any feedback or&lt;br /&gt;
contributions should be made to the editorial.&lt;br /&gt;
 &lt;br /&gt;
                                                                            Happy reading;&lt;br /&gt;
                                                                             General Editor&lt;br /&gt;
 &lt;br /&gt;
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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_News</id>
		<title>Domination 08 News</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_News"/>
				<updated>2010-06-08T20:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                            *  News and Rumours  *&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome ladies and gentlemen to the news and rumours&lt;br /&gt;
section of Domination based on the fabulous C64 scene&lt;br /&gt;
Domination, as considered by some, has the broadest&lt;br /&gt;
news coverage of any magazine.&lt;br /&gt;
Group and individual news is gathered from the mail&lt;br /&gt;
and modem based scenes aswell as from the Internet,&lt;br /&gt;
phone call conversations and the back of the official&lt;br /&gt;
Domination votesheets.&lt;br /&gt;
This chapter will reveal A-Z news coverage in 'story-&lt;br /&gt;
line' form on some of the more prominant and active&lt;br /&gt;
groups. Single news and rumours may be found in News&lt;br /&gt;
Part 2.&lt;br /&gt;
In addition, we also cover the latest happenings from&lt;br /&gt;
the Usa Scene, Game Scene and Hack/Phreak scenes&lt;br /&gt;
in their own respective chapters.&lt;br /&gt;
                                                                               Best Regards;&lt;br /&gt;
                                                                     Jazzcat/Onslaught&lt;br /&gt;
                                                                               Tyron/Hitmen&lt;br /&gt;
ACTIVE (Swe, Hun, Ger, Hol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Despite not that many wares coming out, this Swedish&lt;br /&gt;
based group have been silently moving forwards.&lt;br /&gt;
Firstly the kicked Stash from their status and&lt;br /&gt;
replaced him with Swiss swapper Darkness/Atlantis.&lt;br /&gt;
Who left Atl to support the mail scene with future&lt;br /&gt;
Active releases.&lt;br /&gt;
To help Darkness, they recruited Scare/Nostalgia&lt;br /&gt;
who joined in as a German swapper.&lt;br /&gt;
 &lt;br /&gt;
Active joined the Internet ftp scene by announcing&lt;br /&gt;
their new ftp site called Rash Refection, which will be&lt;br /&gt;
maintained by members Trasher and Riddler.&lt;br /&gt;
After the fuzz of Endless Piracy, Bordeaux joined in&lt;br /&gt;
to support the group as supplier.&lt;br /&gt;
Bordeaux also celebrated his birthday on 18th of Jan.&lt;br /&gt;
so birthday greetings!&lt;br /&gt;
 &lt;br /&gt;
The group may also be releasing a disk magazine at&lt;br /&gt;
some stage, but more about this can be read in the&lt;br /&gt;
'Introducing' chapter.&lt;br /&gt;
 &lt;br /&gt;
ACTIVE status (2/2/1997) supplied by Riddler.&lt;br /&gt;
Artlace - Bordeaux - Dexter - Foxy - Injun Inc -&lt;br /&gt;
Riddler - Scare - Surfer - Trasher - Trident -&lt;br /&gt;
Wolverine.&lt;br /&gt;
 &lt;br /&gt;
Rash Refection: XXXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
ALPHAFLIGHT 1970 (Ger, Pol, Usa, Hol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The flight continued nicely into the new year by gaining&lt;br /&gt;
some new members.&lt;br /&gt;
From the Polish group Street Children came Baldhead&lt;br /&gt;
as a coder, Mad Hatter as a coder and Wizard as a&lt;br /&gt;
musician.&lt;br /&gt;
Their mail front was boosted by the return of&lt;br /&gt;
Violator who left Triad after disliking the organisation.&lt;br /&gt;
Dungeon Master/Zone 2/Motiv8 left the guys in Motiv8&lt;br /&gt;
and joined the flight as a double member. He will serve&lt;br /&gt;
as ntsc fixer. Lately he has been removed from the&lt;br /&gt;
active status due to some personal problems.&lt;br /&gt;
 &lt;br /&gt;
Alphaflight lost some boards which caused them to be&lt;br /&gt;
boardless for the first time in some years.&lt;br /&gt;
Firstly Holiday Inn Cambodia went down due to a Hard&lt;br /&gt;
Drive crash, sysop Pol Pot as thus been put on the&lt;br /&gt;
inactive status until he can buy a new hard drive.&lt;br /&gt;
 &lt;br /&gt;
In similar fashion The Evil Island also went down, with&lt;br /&gt;
the sysop Ancient Mariner being put onto the inactive&lt;br /&gt;
status until the bbs goes back online.&lt;br /&gt;
 &lt;br /&gt;
The Alphaflight musician Pernet has been taken from&lt;br /&gt;
the active status due to some work he is doing on a&lt;br /&gt;
personal CD. Long time member Max and The Heretic&lt;br /&gt;
have also been put onto the inactive list until they&lt;br /&gt;
improve their activities once again.&lt;br /&gt;
 &lt;br /&gt;
Despite the loss of their American boards they gained&lt;br /&gt;
Edge Of Midnight. Sysop Rug Rat/Chromance/N*P left&lt;br /&gt;
Chromance and joined Alphaflight as double member,&lt;br /&gt;
still remaining in Net * Phreakers.&lt;br /&gt;
The bbs was boosted with a 20mhz Super Cpu and is now&lt;br /&gt;
the fastest C64 board in the world!&lt;br /&gt;
Added to this, Ned/Alphaglight has been routing toll&lt;br /&gt;
free numbers from most countries in the world to&lt;br /&gt;
assist with the action on the bbs.&lt;br /&gt;
 &lt;br /&gt;
Alphaflight's demo section became further expanded&lt;br /&gt;
with Goldhand/Samar joining as coder as 2nd group.&lt;br /&gt;
Alg/Motiv8 left the motivated ones and joined the&lt;br /&gt;
flight as a graphician. He also joined Lepsi as his 2nd&lt;br /&gt;
group.&lt;br /&gt;
The 'Getoese' was released by them and the future of&lt;br /&gt;
the demo section looks very promising.&lt;br /&gt;
Flash/Afl/Street Children decided to join East German&lt;br /&gt;
based Reflex as his 3rd group.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Despite Ream leaving the group and the scene, the&lt;br /&gt;
magazine The Best will be released again.&lt;br /&gt;
 &lt;br /&gt;
Alphaflight for sure have been competiting quite well&lt;br /&gt;
in the race for first releases, with great support&lt;br /&gt;
from their main cracker Ignorance.&lt;br /&gt;
He has also extended his activities by starting his own&lt;br /&gt;
cracking lable called Emu, which will focus on doing&lt;br /&gt;
jewel versions of old games. Currently he is the only&lt;br /&gt;
member.&lt;br /&gt;
However their cracker/fixer/modem trader and long&lt;br /&gt;
time member Skinhead left the group to join up with the&lt;br /&gt;
fantastics in F4cg.&lt;br /&gt;
 &lt;br /&gt;
Internet wise, they expanded their activities once&lt;br /&gt;
again by gaining a ftp site.&lt;br /&gt;
Entitled Acid Nature, the site is shared with Phantasy.&lt;br /&gt;
&lt;br /&gt;
Some smaller news is that their German board&lt;br /&gt;
Escapade changed number to: XXXXXXXXXXXX which&lt;br /&gt;
now means it is'nt blacklisted over phone company At+t.&lt;br /&gt;
Xenox and Rayden are also apparently working on the&lt;br /&gt;
new magazine outfit for Rock'n'Role by Role.&lt;br /&gt;
 &lt;br /&gt;
ALPHAFLIGHT status:&lt;br /&gt;
Alg - Archangel - Baldhead - Blaze - Caledonian -&lt;br /&gt;
Calypso - Chotaire - Danzig - Flash - Goldhand -&lt;br /&gt;
Ignorance - Mad Hatter - Marc - Ned - Rayden - Rugrat&lt;br /&gt;
Styx - Violator - Wizard - Xenox - Zapotek.&lt;br /&gt;
 &lt;br /&gt;
Edge Of Midnight: XXXXXXXXXXXX Alphaflight Whq&lt;br /&gt;
Holiday Inn Cambodia: XXXXXXXXXXXX (down)&lt;br /&gt;
The Evil Island: XXXXXXXXXXXX (down)&lt;br /&gt;
Escapade: XXXXXXXXXXXX Alphaflight Ehq&lt;br /&gt;
Antidote: XXXXXXXXXXXX Alphaflight Shq (Triad+Wrath)&lt;br /&gt;
 &lt;br /&gt;
Acid Nature: XXXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Chromance (Hun, Ger, Usa, Pol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The Hungarian based group have been doing well for&lt;br /&gt;
themselves over the past few months.&lt;br /&gt;
Firstly, they gained some valuable members at the&lt;br /&gt;
expense of Onslaught.&lt;br /&gt;
Macx, Zakk and Rug Rat joined the Hungarian based&lt;br /&gt;
group. Macx had to decrease his contacts from over&lt;br /&gt;
150 to 50 due to some postal problems, but still swaps&lt;br /&gt;
with his closest friends. After The Party 6, both&lt;br /&gt;
Macx and Zakk joined No Name as 2nd group.&lt;br /&gt;
Rug Rat later left Chromance to join up with Afl, so&lt;br /&gt;
they lost their American board Edge Of Midnight.&lt;br /&gt;
However they still obtain The Bass Planet which is of&lt;br /&gt;
Christmas day shared with the Dutch based crew Xenon&lt;br /&gt;
 &lt;br /&gt;
A pleasant surprise on the boards was the return of&lt;br /&gt;
Rough. He has been seen on an international basis and&lt;br /&gt;
has also launched a magazine released under the&lt;br /&gt;
Chromance lable. Condom issue #10 may sound strange&lt;br /&gt;
to some, but has been around since the early 90's&lt;br /&gt;
and has been released under well known lables such&lt;br /&gt;
as Hitmen, Vision, Pulsar, Depredators, Duel and&lt;br /&gt;
Tristar.&lt;br /&gt;
The magazine is mainly board based and will not be&lt;br /&gt;
released on a fixed basis, but instead when Rough&lt;br /&gt;
feels it should be. Certaily a breath of fresh air into&lt;br /&gt;
the magazine scene anyway.&lt;br /&gt;
Spermbird, German trader, joined Amnesia as 2nd crew&lt;br /&gt;
Deviant put his bbs Final Genocide back online again,&lt;br /&gt;
but not under the Chromance lable, but instead as an&lt;br /&gt;
independant bbs (unlike what was wrongly stated in a&lt;br /&gt;
certain magazine).&lt;br /&gt;
 &lt;br /&gt;
To the Internet, they have been rumoured to be&lt;br /&gt;
working on their webpage for quite some time now, lets&lt;br /&gt;
hope that it becomes a reality.&lt;br /&gt;
Their popular ftp site Gangsta's Paradise gained a new&lt;br /&gt;
partner to share with it's host. Onslaught were signed&lt;br /&gt;
on in the place of Hitmen, who were kicked from the&lt;br /&gt;
site for not supporting it.&lt;br /&gt;
Perhaps the biggest and saddest news of the entire&lt;br /&gt;
edition of Domination is that Jazzy D/Chromance died.&lt;br /&gt;
He was killed whilst repairing his car in his Father's&lt;br /&gt;
garage on Sunday 16th February in the afternoon.&lt;br /&gt;
The funeral was held on the 24th of February with&lt;br /&gt;
some scene friends like Mr.Wax attending it. Also&lt;br /&gt;
attending was Jinx/Hitmen who travelled a very long&lt;br /&gt;
distance just to be there. Jazzy D died at the young&lt;br /&gt;
age of 22, Peter will be sorely missed and wherever&lt;br /&gt;
he is we wish him well.&lt;br /&gt;
 &lt;br /&gt;
                                    ..Rest In Peace..&lt;br /&gt;
                              JAZZY D/CHROMANCE&lt;br /&gt;
 &lt;br /&gt;
Moving on to much happier news, apart from Condom&lt;br /&gt;
being released as a Chromance magazine, there are&lt;br /&gt;
plans for another magazine. This time edited by&lt;br /&gt;
trader Syco.&lt;br /&gt;
 &lt;br /&gt;
First releases have been many and the Hungarian&lt;br /&gt;
based crew are competiting well on the Usa boards.&lt;br /&gt;
They gained Canadian coder and fixer Natas/Carcass&lt;br /&gt;
(former member of Armaggeddon) who joined as 2nd&lt;br /&gt;
group.&lt;br /&gt;
Also recruited was former Onslaught Hungarian&lt;br /&gt;
musician Cubehead.&lt;br /&gt;
Also despite what the Propaganda magazine wrote in&lt;br /&gt;
edition #22, Westpoint their Scandinavian bbs is still&lt;br /&gt;
online.&lt;br /&gt;
 &lt;br /&gt;
CHROMANCE status (1/1/97) supplied by Mr.Wax&lt;br /&gt;
Bolee - Cubehead - Deviant - Druid - Griff -&lt;br /&gt;
Heavyhead - Jaydee - Lion - Macx - Mr.Wax - Natas -&lt;br /&gt;
Pete - Rough - Scratcher - Skud - Spermbird - Syco -&lt;br /&gt;
Wozio - Xxl - Zakk - Zar.&lt;br /&gt;
 &lt;br /&gt;
The Bass Planet: XXXXXXXXXXXX Chromance Whq (Xenon)&lt;br /&gt;
Westpoint: XXXXXXXXXXXX Chromance Ehq (Rpg)&lt;br /&gt;
 &lt;br /&gt;
Gangsta's Paradise: XXXXXXXXXXXX (Onslaught)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
F4cg (Bel, Swe, Ita, Pol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Times are not so good lately for F4cg, with some minor&lt;br /&gt;
exceptions.&lt;br /&gt;
Release wise the promised wares rush started off&lt;br /&gt;
quite badly with two re-releases.&lt;br /&gt;
Firstly WLADCA which was released in 1993 by Talent&lt;br /&gt;
and was called The King, and Lingos, released by F4cg&lt;br /&gt;
themselves several years back. It is hard to deny&lt;br /&gt;
these being re-releases because of the fact that they&lt;br /&gt;
are too old for being mail versions.&lt;br /&gt;
They were also beaten on several games such as&lt;br /&gt;
Deadly Messenger due to their lack of cards.&lt;br /&gt;
 &lt;br /&gt;
The Tribute party was cancelled only days before the&lt;br /&gt;
actual event. A decision by the Swedish Health Institute&lt;br /&gt;
it was not appropriate arranging a party taking into&lt;br /&gt;
consideration all the accidents that could occur.&lt;br /&gt;
For example they said it was a question of fire escape&lt;br /&gt;
routes incase of emergency. The manager of the&lt;br /&gt;
nightclub where the party was to take place does not&lt;br /&gt;
want to oppose the rules that would cause him to close&lt;br /&gt;
the entire club.&lt;br /&gt;
F4cg and the Propaganda magazine will be trying to&lt;br /&gt;
arrange a Tribute 1997 if people still have confidence&lt;br /&gt;
enough to attend.&lt;br /&gt;
 &lt;br /&gt;
Propaganda #22 released, a rather nice edition&lt;br /&gt;
(reviewed in this issue of Domination) was pleasant to&lt;br /&gt;
see again. The magazine announced further expansion.&lt;br /&gt;
'Propaganda Music', a SID-related magazine edited by&lt;br /&gt;
Sixx has been put aside for a period of time, but a new&lt;br /&gt;
Propaganda magazine will see light of day. Propaganda&lt;br /&gt;
Express is an online magazine released every two&lt;br /&gt;
weeks through E-mail to subscribers.&lt;br /&gt;
&amp;quot;Media has experienced an enormous boost on the C64&lt;br /&gt;
and we are developing needs for coverage on a more&lt;br /&gt;
intense basis, even though Propaganda Express will be&lt;br /&gt;
a very small production at this point&amp;quot;, says Newscopy.&lt;br /&gt;
The Propaganda magazine also introduced the new&lt;br /&gt;
and controversial ftp related first release list, this is&lt;br /&gt;
discussed in detail in this editions 'The List'.&lt;br /&gt;
 &lt;br /&gt;
Walker returned to the mail market after an 11 month&lt;br /&gt;
visit in the Army. Sixx who took over all contacts as&lt;br /&gt;
Walker headed for the army will continue to swap with a&lt;br /&gt;
handpicked selection of people but intends like before&lt;br /&gt;
to focus on the Internet where he still provides most&lt;br /&gt;
for the group.&lt;br /&gt;
 &lt;br /&gt;
As the active parts of Avantgarde entered F4cg,&lt;br /&gt;
Derbyshire Ram was reluctant to make a decision then&lt;br /&gt;
he finally joined the fantastics. At a later stage he&lt;br /&gt;
joined Amnesia as a 2nd group. Due to organisation&lt;br /&gt;
problems he then left the group to remain in Amnesia&lt;br /&gt;
only but the pursuaded by Mr.Alpha, rejoined the&lt;br /&gt;
group on February 7th.&lt;br /&gt;
Stasi of Noice joined the fantastics as a graphician&lt;br /&gt;
and will most likely release a graphics collection under&lt;br /&gt;
the F4cg lable soon.&lt;br /&gt;
Zyron started his new music lable entitled Oxsid&lt;br /&gt;
Planetary, he has already released a good music coll.&lt;br /&gt;
under this lable over the Christmas period.&lt;br /&gt;
 &lt;br /&gt;
Some bad news is that Jack Alien left them to join up&lt;br /&gt;
with Hitmen. He was soon followed by Cupid who also,&lt;br /&gt;
apart from Hitmen, joined Padua as graphician.&lt;br /&gt;
The fantastics did a big clean up of their memberstats&lt;br /&gt;
by putting Aristo, Cybersurfer, Cyborg, Devil, Fen1,&lt;br /&gt;
Hain, King, Morris, Scorpie, Sneaper, Total Chaos and&lt;br /&gt;
Worm onto the inactive status.&lt;br /&gt;
Good news is that  Devil  has been re-instated into the&lt;br /&gt;
memberstatus as he has finished his army duties and is&lt;br /&gt;
again working on several legal projects.&lt;br /&gt;
 &lt;br /&gt;
Skinhead/Alphaflight left them for F4cg and joined in&lt;br /&gt;
as a cracker/fixer/supplier and modem trader.&lt;br /&gt;
He has been seen on the boards occassionally, and&lt;br /&gt;
through the help of American scener Fungus/Carcass&lt;br /&gt;
has been able to upload the F4cg releases, due to the&lt;br /&gt;
current calling out problem.&lt;br /&gt;
 &lt;br /&gt;
Intruder is back swapping again after the new edition&lt;br /&gt;
of the Propaganda magazine, which is a good sign.&lt;br /&gt;
Also congratulations must be forwarded to Deff&lt;br /&gt;
because he is now a father!! He has thus been put onto&lt;br /&gt;
the inactive status.&lt;br /&gt;
Further best wishes go to Derbyshire Ram who turned&lt;br /&gt;
58 on January 3rd, 1997. Happy birthday Barry!&lt;br /&gt;
 &lt;br /&gt;
F4cg's ftp site 6 Feet Under went down and will be&lt;br /&gt;
replaced by Interpark in the near future. It will be&lt;br /&gt;
again maintained by Playboy.&lt;br /&gt;
Apart from the C64, the fantastics have rocketed the&lt;br /&gt;
charts on the Macintosh-scene and are currently&lt;br /&gt;
producing their first demo on that platform.&lt;br /&gt;
Propaganda will also be released on the Mac and is set&lt;br /&gt;
for it's debut in early 1997. The main organiser of&lt;br /&gt;
F4cg-Macintosh, Sonic Wurst, will be the editor.&lt;br /&gt;
 &lt;br /&gt;
The Macintosh/PC/PSX divisions of f4cg employ over&lt;br /&gt;
30 members.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
F4CG status (26/2/1997) Supplied by Walker&lt;br /&gt;
Antitrack - Bitman - Derbyshire Ram Devil - Goz -&lt;br /&gt;
Intruder - Maja - Motley - MrAlpha - Neotec -&lt;br /&gt;
Newscopy - Playboy - Sixx - Skinhead - Smasher -&lt;br /&gt;
Solar - Stasi - Walker - Zyron.&lt;br /&gt;
 &lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Hitmen (Ger, Swe, Usa, Pol)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
The German based, all round crew, continued very&lt;br /&gt;
nicely into the new year. With several members calling&lt;br /&gt;
out, releases and internal activities.&lt;br /&gt;
 &lt;br /&gt;
They gained Chaotic/Smash Design/N*p who joined as&lt;br /&gt;
his 3rd group. Excellent graphician Cupid/F4cg was&lt;br /&gt;
signed in to help with the demo section, he also joined&lt;br /&gt;
Padua. With Cupid came the popular cracker/fixer&lt;br /&gt;
Jack Alien who also left F4cg in order to become more&lt;br /&gt;
active with in the ranks of Hitmen.&lt;br /&gt;
The Mystical Paradise, their German board, was&lt;br /&gt;
formatted by some unknown lamer. Fortunately there&lt;br /&gt;
was no unrepairable damage and the bbs was fully&lt;br /&gt;
restored.&lt;br /&gt;
A sad loss to Hitmen was Curlin leaving the scene for&lt;br /&gt;
the Pc/Psx scene. In his goodbye note he explains that&lt;br /&gt;
has had enough of the C64 and wishes to move on.&lt;br /&gt;
This leaves a hole in the organisation which will be&lt;br /&gt;
filled by other members.&lt;br /&gt;
Hitmen PC/PSX are: Curlin, Jihad and Zambo.&lt;br /&gt;
 &lt;br /&gt;
Diverse/Flt/Hitmen was said to have left the scene,&lt;br /&gt;
this is however untrue and he remains in the scene&lt;br /&gt;
currently. Infact he is painting the graphics for two&lt;br /&gt;
C64 games entitled 'Darkness Palace' an arcade game&lt;br /&gt;
and 'Alda'.&lt;br /&gt;
 &lt;br /&gt;
Hitmen seemed to lack interest in the ftp site they&lt;br /&gt;
shared with Chromance called Gangsta's Paradise.&lt;br /&gt;
As the Chromance maintainers booted them from the&lt;br /&gt;
site for not supporting with wares or promised cards.&lt;br /&gt;
Hitmen however announced their new webpage which&lt;br /&gt;
is quite nice and is definately worth checking.&lt;br /&gt;
 &lt;br /&gt;
Lastly famous musician Kristian ROstoen of Shape&lt;br /&gt;
joined Hitmen as 2nd group to express his talent&lt;br /&gt;
through the Hitmen lable also.&lt;br /&gt;
 &lt;br /&gt;
HITMEN status: (12/2/97) Supplied by Tyron&lt;br /&gt;
Balance - Banshee - Burn - Cupid - Chaotic - Diverse -&lt;br /&gt;
Groepaz - Jack Alien - Jihad - Kristian ROstoen -&lt;br /&gt;
Luke - Moonchild - Motion - Peacemaker - Racoon -&lt;br /&gt;
Rammy - Sabotage - Seven - Skud - Stan - Tranziie -&lt;br /&gt;
Tyron - Vortex - Zore.&lt;br /&gt;
 &lt;br /&gt;
The Dungeon: XXXXXXXXXXXX Hitmen whq (Scs*Trc + Dmx)&lt;br /&gt;
The Mystical Paradise: XXXXXXXXXXXX Hitmen ehq (S+T)&lt;br /&gt;
Wares Aquarium: XXXXXXXXXXXX Hitmen hq (Fairlight)&lt;br /&gt;
 &lt;br /&gt;
Webpage: XXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
---------------------------------------&lt;br /&gt;
Hype (Den, Swe, Fin)&lt;br /&gt;
---------------------------------------&lt;br /&gt;
This new music lable is infact just Cyberzound&lt;br /&gt;
Productions except with a name change to Hype.&lt;br /&gt;
They have done this in order to escape the &amp;quot;techno&lt;br /&gt;
image&amp;quot; of the former lable and to make it much more&lt;br /&gt;
easier to do logos etc.&lt;br /&gt;
 &lt;br /&gt;
Hype are currently working on a coop demo with&lt;br /&gt;
Vibrants called 'Expo', but this will be mega delayed due&lt;br /&gt;
to the inactivities from the Vibrants side.&lt;br /&gt;
Mitch is also planning to make Hype a PC lable also and&lt;br /&gt;
will involve Msk/Crest, Mitch/Crest, Drax/Vibrants&lt;br /&gt;
and a Amiga/Pc guy called Pink/Abyss. Drax, however&lt;br /&gt;
will remain a Vibrants member ofcourse.&lt;br /&gt;
 &lt;br /&gt;
HYPE status: (6/3/1997) supplied by Metal/Vibrants&lt;br /&gt;
Amj/Byterapers - Dane/Crest - Duck Larock/Camelot&lt;br /&gt;
Jeff/Camelot - Mitch/Crest - Tbb/Extend -&lt;br /&gt;
Zardax/Origo Dreamline.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Editorial</id>
		<title>Domination 08 Editorial</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08_Editorial"/>
				<updated>2010-06-08T20:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;---------------------------------------&lt;br /&gt;
                                Domination Edition #8&lt;br /&gt;
---------------------------------------&lt;br /&gt;
Welcome back to the pages of the Domination magazine.&lt;br /&gt;
A smile broadens my face, as I am quite sure most of&lt;br /&gt;
you will be very pleased with this edition's contents.&lt;br /&gt;
This issue as been my most challenging to date, and i&lt;br /&gt;
hope you all appreciate our efforts.&lt;br /&gt;
Delays again? Yes, but there a some very good&lt;br /&gt;
reasons for it, and I will try and tell you the story.&lt;br /&gt;
 &lt;br /&gt;
Firstly, as a few would already know, my house was&lt;br /&gt;
destroyed in a fire. I lost all my possessions, ofcourse&lt;br /&gt;
one of them being my C64 and collection.&lt;br /&gt;
Since the fire I have had to buy new equipment and&lt;br /&gt;
start all over again, I roughly have just over 100 disks&lt;br /&gt;
but i'm sure this will improve with help from my various&lt;br /&gt;
friends throughout the scene.&lt;br /&gt;
Along with my collection I lost my modem also, there&lt;br /&gt;
shouldn't be a problem in obtaining a new one, and I&lt;br /&gt;
already have thanks to Shocker of Onslaught.&lt;br /&gt;
After having all my possessions destroyed (ask&lt;br /&gt;
Vengeance/Onslaught what I owned and you'd almost&lt;br /&gt;
cry!) it has kind of stripped me of identity, taken&lt;br /&gt;
away everything i've worked for and most of what I&lt;br /&gt;
had loved with sentimental value.&lt;br /&gt;
I am focusing on getting my life back in order and&lt;br /&gt;
gathering what I formerly used to own, such as&lt;br /&gt;
furniture, stereo &amp;amp;amp; television, books etc..&lt;br /&gt;
To begin with i'm now doing night school at the&lt;br /&gt;
University here in Tasmania, where I am studying&lt;br /&gt;
Computers/Desktop Publishing and telecommunications&lt;br /&gt;
I have also managed to get a better job which allows me&lt;br /&gt;
to work almost full time (which means MONEY!) and all&lt;br /&gt;
this only leaves me the weekends for spare time.&lt;br /&gt;
 &lt;br /&gt;
So what does this lead to concerning the C64 you ask?&lt;br /&gt;
Well.. Domination will be delayed even more heavily,&lt;br /&gt;
unless I can find a solution.&lt;br /&gt;
Fortunately there is one, I think this magazine is&lt;br /&gt;
following the roads like SCRIPT and SKYHIGH.&lt;br /&gt;
With each edition it is getting bigger and bigger in&lt;br /&gt;
content, which leads to more work and more chance&lt;br /&gt;
of delays from other contributing editors.&lt;br /&gt;
So what I plan to do is simple, just bring it out more&lt;br /&gt;
regular with less chapters.&lt;br /&gt;
I want the magazine to reduce it's text size similar to&lt;br /&gt;
the size of the Relax magazine. One interview or two&lt;br /&gt;
per edition, smaller news section because of less&lt;br /&gt;
delay, and so forth.&lt;br /&gt;
This may give greater quality on each chapter as I&lt;br /&gt;
will put more concentration to the lesser number of&lt;br /&gt;
chapters. However, greater work in graphics and&lt;br /&gt;
music support will have to be achieved and maintained,&lt;br /&gt;
but currently this is not a problem due to the large&lt;br /&gt;
amount of friends i've gained in the legal scene.&lt;br /&gt;
 &lt;br /&gt;
Edition 10 will see an outfit change, we have something&lt;br /&gt;
nice planned that should surprise quite a few people&lt;br /&gt;
due to its originality and good design.&lt;br /&gt;
Currently, also in the making, is a paper edition of&lt;br /&gt;
Domination. Yes, it will be large, and will feature work&lt;br /&gt;
from a legendary editor and scener, no deadline, just&lt;br /&gt;
wait and see, and please, be patient as that pays off!&lt;br /&gt;
Besides, the more time you spend on something, the&lt;br /&gt;
better it is, the delay is the unfortunate setback.&lt;br /&gt;
 &lt;br /&gt;
Greater concentration will now also be focused on&lt;br /&gt;
game production. My game &amp;quot;GODFLESH&amp;quot;  will go full steam&lt;br /&gt;
ahead without the addictive illegal scene to slow me and&lt;br /&gt;
the programmer down in any way.&lt;br /&gt;
Games and the rejuvination of the market in general&lt;br /&gt;
is infact high on my priority list, any feed back, you&lt;br /&gt;
know the address.&lt;br /&gt;
 &lt;br /&gt;
I will also be back in the Vandalism News staff, doing&lt;br /&gt;
articles, interviews and to help strengthen my own&lt;br /&gt;
group's magazine.&lt;br /&gt;
I am also now after The Pulse's departure, working&lt;br /&gt;
for the American magazine Driven. With Elwix, Coolhand&lt;br /&gt;
and staff we hope to make it even more informative,&lt;br /&gt;
with a broader sight into the European market, along&lt;br /&gt;
with the American NTSC scene.&lt;br /&gt;
Some friendly comments from a friend..&lt;br /&gt;
 &lt;br /&gt;
Morbid/Onslaught/Bass:&lt;br /&gt;
------------------&lt;br /&gt;
When i saw the first issue of this magazine i knew that&lt;br /&gt;
the editor (Jazzcat) had finally done what he wanted to&lt;br /&gt;
do, which was to release an independant magazine.&lt;br /&gt;
As the life of Domination grew older it became a strong&lt;br /&gt;
competitor and one of the best board related&lt;br /&gt;
magazines in history.&lt;br /&gt;
The first outfit wasn't the best, but the latest outfit&lt;br /&gt;
used from edition four onwards definately stands out&lt;br /&gt;
from the crowd.&lt;br /&gt;
I can only imagine the time, stress and dedication that&lt;br /&gt;
David has put in and i think this deserves credit.&lt;br /&gt;
I know there would be a lot of us that could not do what&lt;br /&gt;
he has done and only a fellow mag editor would know&lt;br /&gt;
how important this job is.&lt;br /&gt;
I have been proud to support this magazine since it's&lt;br /&gt;
birth, and be one of the last nails being hammered into&lt;br /&gt;
it's coffin.&lt;br /&gt;
With due respect and appreciation i wish David a long&lt;br /&gt;
and high life and remember how much his efforts are&lt;br /&gt;
appreciated by some of us.&lt;br /&gt;
 &lt;br /&gt;
Thanks you Dwayne for the warming words, those&lt;br /&gt;
comments contribute to my sense of achievement with&lt;br /&gt;
this magazine.&lt;br /&gt;
His statement was given when I had personal doubts of&lt;br /&gt;
continuing this magazine after my house was ruined.&lt;br /&gt;
Speaking of which, we must now venture to a not so&lt;br /&gt;
happy part of the editorial..&lt;br /&gt;
 &lt;br /&gt;
Moving over to other matters of interest:&lt;br /&gt;
Not long after my house and belongings burnt to&lt;br /&gt;
nothing i heard some quite alarming news from various&lt;br /&gt;
friends on the super highway.&lt;br /&gt;
This news told of how two low fools back stabbed me&lt;br /&gt;
in the lamest way.&lt;br /&gt;
TRANZIIE  of  HITMEN  and  RRR  of OXYRON  were the&lt;br /&gt;
reported idiots.&lt;br /&gt;
Tranziie firstly said openly on Irc, channel #c-64&lt;br /&gt;
&amp;quot;fire walk with me&amp;quot; in response to the news that my&lt;br /&gt;
house had burnt down. &amp;quot;Then i wonder if he'll blame&lt;br /&gt;
Propaganda staff for it&amp;quot;.&lt;br /&gt;
RRR then said later, &amp;quot;I am the god of hell fire&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Well to both of you, I find it quite amusing that you both&lt;br /&gt;
open your little mouths when you know i am not able to&lt;br /&gt;
see it; due to no equipment.&lt;br /&gt;
But then Ijust wonder if that is just a sign of your&lt;br /&gt;
cowardice of not confronting your disliking to me&lt;br /&gt;
personally.&lt;br /&gt;
Maybe the scene could judge better than my words, of&lt;br /&gt;
their simple misconduct, low and sly acting on a fellow&lt;br /&gt;
human being, one in a extremely bad situation even.&lt;br /&gt;
While we are at it RRR of OXYRON continued his now quite&lt;br /&gt;
well known lameness in the RELAX magazine.&lt;br /&gt;
He stated in the RELAX edition 17 in the news section&lt;br /&gt;
under Onslaught about my house burning down and&lt;br /&gt;
some other wrong news, to finish he stated &amp;quot;just for&lt;br /&gt;
those that are interested in HOT details&amp;quot;.&lt;br /&gt;
In edition 18 he wrote in the editorial of a little joke of&lt;br /&gt;
mine with the votesheet. Lets examine a portion of it...&lt;br /&gt;
                    &amp;quot;Single Artist: 02. Jolz/Onslaught&amp;quot;&lt;br /&gt;
        &amp;quot;Single Cracker: 01. Deekay/Crest/Onslaught&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The entire scene is laughing at your journalism Timo.&lt;br /&gt;
Jolz has NEVER painted before and Deekay has NEVER&lt;br /&gt;
cracked before, pfff.. what a joke and you took it&lt;br /&gt;
seriously, how pathetic.&lt;br /&gt;
Moving swiftly on, lets examine the contents of the&lt;br /&gt;
new edition of PROPAGANDA, 22 to be exact.&lt;br /&gt;
Firstly congratulations to NEWSCOPY and staff for&lt;br /&gt;
managing a fine edition.&lt;br /&gt;
It has been quite a while since i've read an issue and&lt;br /&gt;
it was good to recieve it again, especially with an&lt;br /&gt;
improved amount of text.&lt;br /&gt;
But I personally don't believe this magazine has the&lt;br /&gt;
correct form of journalism in it.&lt;br /&gt;
Loading up the 'ANNUAL AWARDS' chapter I read various&lt;br /&gt;
texts before coming to the &amp;quot;Party of the year&amp;quot; award.&lt;br /&gt;
Within this section it says &amp;quot;Jazzcat's house burning&amp;quot;&lt;br /&gt;
as one of the awards. Whether this is meant as pure&lt;br /&gt;
sarcasm or not, it simply is NOT the way an editor&lt;br /&gt;
should write his magazine.&lt;br /&gt;
Both Propaganda and the Relax magazine may have to&lt;br /&gt;
rethink their journalistic approach to the scene, as&lt;br /&gt;
comments like this are on a low level and are quite&lt;br /&gt;
pathetic even for the sorry individuals behind them.&lt;br /&gt;
Amongst the chapters I  enjoyed in the Propaganda&lt;br /&gt;
#22 was the 'COOL GROUPS' chapters. In these the staff&lt;br /&gt;
would give their own opinion on the legendary groups in&lt;br /&gt;
the scene and give descriptions on each.&lt;br /&gt;
Covering three chapters, it was a nice read, but&lt;br /&gt;
ofcourse they have to stray from the chapters&lt;br /&gt;
real reason into their own personal opinions, which&lt;br /&gt;
get too involved into the journalist's report.&lt;br /&gt;
In &amp;quot;Cool Groups 2&amp;quot; it reads under the GROUP 'Jazzcat':&lt;br /&gt;
&amp;quot;They shall not be associated with the Australian&lt;br /&gt;
name ripper with the same name&amp;quot;.&lt;br /&gt;
This was most likely directed in a sarcastic way, but&lt;br /&gt;
I will treat it seriously.&lt;br /&gt;
Let me give some examples..&lt;br /&gt;
AVANTGARDE, a famous demo by CREST, later the name&lt;br /&gt;
of a top cracking group.&lt;br /&gt;
RELAX, the name of a cracking group, then the name of&lt;br /&gt;
a one file magazine (ED: unsure on which came first).&lt;br /&gt;
 &lt;br /&gt;
At one stage F4CG themselves had 2 members called&lt;br /&gt;
CYBORG. Which one &amp;quot;name ripped&amp;quot; the other?&lt;br /&gt;
 &lt;br /&gt;
I guess you get my point here, and the list could go on.&lt;br /&gt;
They merely mentioned myself because they don't have&lt;br /&gt;
a positive opinion about me.&lt;br /&gt;
This shows clearly that they are mixing their personal&lt;br /&gt;
opinions, when they should be reporting for the scene&lt;br /&gt;
and not using the magazine as some &amp;quot;weak&amp;quot; weapon.&lt;br /&gt;
But enough on this childish and to most of you, boring&lt;br /&gt;
subject.&lt;br /&gt;
 &lt;br /&gt;
I will now pass you over to the Domination co-editor,&lt;br /&gt;
as I am sure he has some enlightening words for you&lt;br /&gt;
all.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Hi there!&lt;br /&gt;
This is Tyron giving a few words to the editorial, I just&lt;br /&gt;
did two chapters this time and that is caused by the&lt;br /&gt;
fact that I got grown up and have to earn my money&lt;br /&gt;
from now on }&lt;br /&gt;
Hopefully there will be more time to do some work for&lt;br /&gt;
the next issue.&lt;br /&gt;
&lt;br /&gt;
However first of all: who of you is going to get to THE&lt;br /&gt;
party? which party? The X-97 takeover ofcourse!!&lt;br /&gt;
I myself will be present at this event representing&lt;br /&gt;
DOMINATION and HITMEN!&lt;br /&gt;
I alsowill move my ass to Symposium + Mekka '97.&lt;br /&gt;
So meet me at one of these parties. I will be catching&lt;br /&gt;
some statements, reports and interviews etc..&lt;br /&gt;
 &lt;br /&gt;
So far, I guess you all have read the Propaganda?&lt;br /&gt;
Quite nice issue in my eyes, though I've seen better&lt;br /&gt;
ones from this staff. There just were some little&lt;br /&gt;
mistakes that made me grin.&lt;br /&gt;
 &lt;br /&gt;
Here I go:&lt;br /&gt;
Not to talk about the totally wrong member status&lt;br /&gt;
there were some very small mistakes concerning&lt;br /&gt;
Curlin/Hitmen.&lt;br /&gt;
It was told that the most cracks would have been done&lt;br /&gt;
by Groepaz.. isn't this funny? He, at the moment, is&lt;br /&gt;
sitting next to me, laughing: &amp;quot;I never did a crack after&lt;br /&gt;
my comeback to C64!&amp;quot;&lt;br /&gt;
So where the hell did they get those wrong news from?&lt;br /&gt;
Is this objectivity? Ah, there I got a point.&lt;br /&gt;
 &lt;br /&gt;
Journalism should be objective, but do you think that it&lt;br /&gt;
is objective to announce Jazzcat's house burning as&lt;br /&gt;
'the best party of 1996', bad joke in my eyes.&lt;br /&gt;
Anyway, there were even more mistakes, but i'm not in&lt;br /&gt;
the mood to talk about all.&lt;br /&gt;
 &lt;br /&gt;
Thats it, hopefully you enjoy reading this edition of&lt;br /&gt;
DOMINATION! Contact me in the year of the party at:&lt;br /&gt;
 &lt;br /&gt;
                           XXXXXXXXXXXXX&lt;br /&gt;
Party on! Hopefully also JAZZY D/CHROMANCE has got&lt;br /&gt;
some nice party, wherever he is: greetings dude!&lt;br /&gt;
Rest in peace!&lt;br /&gt;
 &lt;br /&gt;
Jazzcat back, well when I heard the rumour that&lt;br /&gt;
JAZZY D had died, I was unsure at first, then my friend&lt;br /&gt;
Mr.Wax/Chromance confirmed this and I was quite&lt;br /&gt;
shocked.&lt;br /&gt;
Jazzy D died while repairing his car in his father's&lt;br /&gt;
garage, the car fell on him, killing him instantly. This&lt;br /&gt;
took place on the 16th of February in the Afternoon.&lt;br /&gt;
The funeral took place on the 24th of February and&lt;br /&gt;
Peter died at 22 years of age, so young.&lt;br /&gt;
 &lt;br /&gt;
The Domination staff pay their respect to family,&lt;br /&gt;
friends and associates of Jazzy D, he is still with us&lt;br /&gt;
in memory and always will be.&lt;br /&gt;
Where ever you are Peter, party on friend!&lt;br /&gt;
 &lt;br /&gt;
                                                 R.I.P&lt;br /&gt;
                                 Jazzy D/Chromance&lt;br /&gt;
Moving onto a more happier note, lets examine the&lt;br /&gt;
contents of Domination edition #8.&lt;br /&gt;
&lt;br /&gt;
This edition is the largest ever, containing 30 chapters&lt;br /&gt;
and around 1500 blocks of unpacked text. Certainly&lt;br /&gt;
the largest board based magazine in history.&lt;br /&gt;
This issue features exclusive music by Morbid of&lt;br /&gt;
Onslaught/Bass, he has for sure helped this edition&lt;br /&gt;
with supplying various things needed to complete the&lt;br /&gt;
magazine. Thanks Dwayne for your fine contributions.&lt;br /&gt;
Other exclusive music stems from METAL/Vibrants/Cml&lt;br /&gt;
who donated two exclusive tunes and helped in the&lt;br /&gt;
news gathering and reviews department. The intro&lt;br /&gt;
tune by him was used in the demo by Padua+Hitmen&lt;br /&gt;
called Icarus. Metal was not sure on which tune they&lt;br /&gt;
would use, so it happened to be the one for Domination.&lt;br /&gt;
This doesn't matter and I will leave things how they are.&lt;br /&gt;
 &lt;br /&gt;
Special thanks for further exclusive music from&lt;br /&gt;
ORCAN/React, TRIDENT/Active and KEYZ/Breeze.&lt;br /&gt;
Your contributions add to the Domination atmosphere!&lt;br /&gt;
The editorial staff is again shuffled, we have added&lt;br /&gt;
Metal/Vibrants/Cml as a legal correspondant and&lt;br /&gt;
news gatherer. Jack Daniels/F4cg and DerbyShire&lt;br /&gt;
Ram are back in the staff after a break with some&lt;br /&gt;
articles of interest.&lt;br /&gt;
Excellent news and votesheet contributions by&lt;br /&gt;
Violator/Alphaflight, who also has written an article&lt;br /&gt;
as a guest editor.&lt;br /&gt;
Kingfisher/Triad continues his role in this magazine&lt;br /&gt;
with his story on the CIA scandal and more in the H/p&lt;br /&gt;
chapter.&lt;br /&gt;
 &lt;br /&gt;
The Interview section this edition is possibly the best&lt;br /&gt;
ever. All interviews have been conducted by myself&lt;br /&gt;
and are with the following profiles..&lt;br /&gt;
The one and only ROB HUBBARD, famed musician from&lt;br /&gt;
the past. GOBLIN/LIGHT graphician and founding&lt;br /&gt;
member of the legendary Light. GREMLIN/BEYOND FORCE&lt;br /&gt;
main coder and organiser of Beyond Force, this is for&lt;br /&gt;
sure a long and interesting interview.&lt;br /&gt;
Next we have interviews conducted with two people&lt;br /&gt;
from the same group, this group being F4CG and the&lt;br /&gt;
sceners being WALKER, well known trader whose&lt;br /&gt;
history stems from groups such as Light, Oneway and&lt;br /&gt;
Genesis Project. MOTLEY an interview delayed by a&lt;br /&gt;
couple of years. Maintainer of websites, including the&lt;br /&gt;
popular Propaganda webpage.&lt;br /&gt;
 &lt;br /&gt;
Some new chapters also outline this edition, we have&lt;br /&gt;
now a seperate Internet Email directory. Located in&lt;br /&gt;
this chapter is 23 pages of C64 scener email addies,&lt;br /&gt;
listings of FTP and WEBPAGE address. An excellent&lt;br /&gt;
reference for any net surfer!&lt;br /&gt;
Three guest editor chapters hosted by Violator/Afl&lt;br /&gt;
Derbyshire Ram and Jack Daniels/F4cg.&lt;br /&gt;
Media Judgement is our first in a series of articles&lt;br /&gt;
describing C64 magazines from past and present.&lt;br /&gt;
Bbs Guide is also the first in a series by TYRON, which&lt;br /&gt;
gives extensive details on C64 boards internationally,&lt;br /&gt;
where to call and what to expect.&lt;br /&gt;
So, Domination entertains you in the finest way&lt;br /&gt;
possible once again, let's examine the people behind it..&lt;br /&gt;
Domination Edition #8 - Technical Realisation Details&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Intro coding and ntsc/pal fix by Lion/Chromance.&lt;br /&gt;
Intro graphics by Sliver/Triad.&lt;br /&gt;
Intro music by Metal/Vibrants/Camelot.&lt;br /&gt;
 &lt;br /&gt;
Outfit coding by Hain/F4cg and Shades/Onslaught.&lt;br /&gt;
Outfit font by Brush/Talent.&lt;br /&gt;
Outfit presentation gfx by Carrion/Elysium.&lt;br /&gt;
Domination logo by Csezso/Therapy.&lt;br /&gt;
Mag ntsc/pal fix by Donar/[o] + Burning Horizon/Not.&lt;br /&gt;
 &lt;br /&gt;
Domination musics: (in order)&lt;br /&gt;
&amp;quot;Swift Kick&amp;quot; exclusively by Morbid/Bass/Onslaught.&lt;br /&gt;
&amp;quot;3 monkeys&amp;quot; exclusively by Metal/Vibrants/Camelot.&lt;br /&gt;
&amp;quot;Selfmade&amp;quot; by Amj/HYPE!/Byterapers&lt;br /&gt;
&amp;quot;Time zak&amp;quot; exclusively by Orcan/React.&lt;br /&gt;
&amp;quot;Intro&amp;quot; exclusively by Trident/Active.&lt;br /&gt;
&amp;quot;Enigma-Elg&amp;quot; by Glenn/Blues Muz/Shape.&lt;br /&gt;
&amp;quot;The Drax-Bus&amp;quot; by Mitch + Dane/HYPE!/Crest.&lt;br /&gt;
&amp;quot;Mountain&amp;quot; exclusively by Keyz/Breeze.&lt;br /&gt;
The Domination Staff&lt;br /&gt;
---------------&lt;br /&gt;
General Editing by Jazzcat/Onslaught.&lt;br /&gt;
Co-Editing by Tyron/Hitmen.&lt;br /&gt;
 &lt;br /&gt;
Additional support in articles and news gathering by:&lt;br /&gt;
Metal/Vibrants/Cml, Derbyshire Ram, Violator/Afl,&lt;br /&gt;
Jack Daniels/F4cg, Kingfisher/Triad, Riddler/Active,&lt;br /&gt;
Mitch + Dane/HYPE!/Crest and Macx/Chromance.&lt;br /&gt;
 &lt;br /&gt;
Domination can be contacted at:&lt;br /&gt;
 &lt;br /&gt;
Jazzcat/Onslaught                        Tyron/Hitmen&lt;br /&gt;
XXXXXXXXXXXXX                                    XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXX                 or         XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXXX                                 XXXXXXXXXXXXX&lt;br /&gt;
Tasmania, Australia.                       Germany.&lt;br /&gt;
 &lt;br /&gt;
Email: XXXXXXXXXXXXX&lt;br /&gt;
Email: XXXXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
or on the official Domination headquarters:&lt;br /&gt;
 &lt;br /&gt;
DOWN BY LAW XXXXXXXXXXXXX Domination World Hq.&lt;br /&gt;
SANITARIUM XXXXXXXXXXXXX Domination European Hq.&lt;br /&gt;
THE BADLANDS  XXXXXXXXXXXXX Domination Internet Hq.&lt;br /&gt;
 &lt;br /&gt;
You can order the magazine through our official&lt;br /&gt;
spreaders, which are..&lt;br /&gt;
DJ KAT/ONSLAUGHT,VIOLATOR/AFL,SH0CKER/ONSLAUGHT,&lt;br /&gt;
WALKER/F4CG, DIGAHOLE/ONSLAUGHT and no more.&lt;br /&gt;
 &lt;br /&gt;
We trust that you enjoy this edition, which we believe&lt;br /&gt;
to be truly the finest to date.&lt;br /&gt;
All feedback, contributions, complaints and so forth&lt;br /&gt;
to be made to the editorial addresses.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Kind Regards;&lt;br /&gt;
The Domination Staff.&lt;br /&gt;
 &lt;br /&gt;
         *  DOMINATION - THE INDEPENDANT STATEMENT  *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_08</id>
		<title>Domination 08</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_08"/>
				<updated>2010-06-08T20:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ymgve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Domination 08 Editorial|Editorial]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 News|News]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 News 2|News 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 USA Scene|USA Scene]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 The List|The List]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 The Charts|The Charts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Game Scene|Game Scene]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Game Scene 2|Game Scene 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Game Scene 3|Game Scene 3]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Introducing|Introducing]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Media Judgement|Media Judgement]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Party Runes|Party Runes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 BBS Guide|BBS Guide]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Hack - Phreak|Hack + Phreak]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Hack - Phreak 2|Hack + Phreak 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Demo Reviews|Demo Reviews]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Demo Reviews 2|Demo Reviews 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Magazine Reviews|Magazine Reviews]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 The Awards|The Awards]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview|Interview]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview 2|Interview 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview 3a|Interview 3a]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview 3b|Interview 3b]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview 4|Interview 4]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Interview 5|Interview 5]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Violator|Violator]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Jack Daniels|Jack Daniels]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Derbyshire Ram|Derbyshire Ram]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Email Addresses|Email Addresses]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Domination 08 Addresses|Addresses]]&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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