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		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Pulse_14</id>
		<title>The Pulse 14</title>
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				<updated>2010-07-16T00:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;89.237.194.134: /* News journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Hello! dkdcfkd interesting dkdcfkd site!&lt;br /&gt;
&lt;br /&gt;
Very nice site!&lt;br /&gt;
&lt;br /&gt;
==Monthly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     THE MONTHLY RELEASES  by  COUNT ZERO/TALENT  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Another month has passed on, and it seems it was a rather&lt;br /&gt;
boring one. Just a couple of games were done lately, and&lt;br /&gt;
therefore this will be a rather short edition of your favourite&lt;br /&gt;
part of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Surprises are coming and going in the American scene these&lt;br /&gt;
days, as nearly no month passes on without another board&lt;br /&gt;
based group picking up or going down. I am glad to be able to&lt;br /&gt;
have one more American group this time though, but you will&lt;br /&gt;
be able to read all about this yourself in this months edition&lt;br /&gt;
of Monthly Releases.&lt;br /&gt;
 &lt;br /&gt;
Another surprise was AVANTGARDE this month, with some&lt;br /&gt;
kind of easy going attitude after months of domination in&lt;br /&gt;
the release charts.&lt;br /&gt;
 &lt;br /&gt;
And finally THE PULSE has got some competition with the&lt;br /&gt;
new magazine DOMINATION, which also features a release&lt;br /&gt;
chart. I have no idea how it will turn out though, but I will&lt;br /&gt;
wish the editor of DOMINATION, JAZZCAT, the best of luck&lt;br /&gt;
in editing this magazine in the future.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
THE US SCENE&lt;br /&gt;
-----------&lt;br /&gt;
In the first place, EMPIRE had a short guest appearance&lt;br /&gt;
with a fix. But unfortunately the game they released was put&lt;br /&gt;
out before by MOTIV 8 on NTSC. Therefore a bit of bad luck&lt;br /&gt;
for them.&lt;br /&gt;
 &lt;br /&gt;
Maybe someone should give them the games exclusively!&lt;br /&gt;
 &lt;br /&gt;
TSM only did one game this time and did not even have to fix&lt;br /&gt;
it. In other words, it was just an intro-link job done by TSM.&lt;br /&gt;
But it was still nice to see something from them nonetheless!&lt;br /&gt;
 &lt;br /&gt;
DEMONIX released along with TRC+SCS the worst game this&lt;br /&gt;
month. But afterall they did something. It is great to see them&lt;br /&gt;
back in the scene as well!&lt;br /&gt;
 &lt;br /&gt;
ARISTOCRACY is a brand new group mainly consisting of&lt;br /&gt;
members from PSI. PSI died lately, and ART is what came out&lt;br /&gt;
of it. They managed to fix one game, and I guess they will&lt;br /&gt;
continue - but only time will tell!&lt;br /&gt;
 &lt;br /&gt;
That is all for this months US scene update, and we are gone&lt;br /&gt;
for the charts with all their high and low risings!&lt;br /&gt;
                                      -----&lt;br /&gt;
To cut a long story short I will explain a couple of things&lt;br /&gt;
before I start.&lt;br /&gt;
 &lt;br /&gt;
Last months CHROMANCE ranking was once again hit by a&lt;br /&gt;
little bug from me. It must be a curse. Anyway, the preview I&lt;br /&gt;
accidently awarded AFL will remain an AFL release and&lt;br /&gt;
CHROMANCE will not gain points this issue as they normally&lt;br /&gt;
would have earned a (-1) for putting out the intro of&lt;br /&gt;
WHEEL OF FORTUNE after the game. No matter if it was their&lt;br /&gt;
fault or the fixer's fault.&lt;br /&gt;
 &lt;br /&gt;
LEGEND was found guilty for ripping off a game from AFL and&lt;br /&gt;
releasing it. The whole discussion may be followed on one of&lt;br /&gt;
the major boards. It seems to be far too confusing to explain&lt;br /&gt;
here, but you will be able to read a report about it in this&lt;br /&gt;
months edition of GLOBAL REPORT written by SKINHEAD.&lt;br /&gt;
But in all fairness, the points were awarded to ALPHA FLIGHT&lt;br /&gt;
as they should have been - so there you go.&lt;br /&gt;
 &lt;br /&gt;
The Judge has spoken like a wise man - coming up the list of&lt;br /&gt;
the games released in August.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               MONTHLY RELEASES&lt;br /&gt;
          Written by COUNT ZERO/TALENT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ALPHA FLIGHT (Ger, Hol, USA, etc.)       (13.2 Points/2.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They started their Holiday race with one of the worst games&lt;br /&gt;
this month. MASTERMIND 64 (3.8) which was originally sold&lt;br /&gt;
by GOODSOFT as a Public Domain game. Nevertheless they&lt;br /&gt;
continued with DOZO'S QUEST PRV (0.3) and the fixed version&lt;br /&gt;
of ROBOX (4.3) from CP Verlag. Later on followed the strange&lt;br /&gt;
release of MYSTERY (4.4) of which LEGEND did the rip-off.&lt;br /&gt;
The AFL version was 100% fixed though, the [L] version seems&lt;br /&gt;
to have some crashing occurance.&lt;br /&gt;
Their final strike was FLEX PRV (0.4) on which they finished&lt;br /&gt;
up the month.&lt;br /&gt;
 &lt;br /&gt;
AVANTGARDE (Ger, UK, USA)          (11.9 Points/3.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Looks like they were on holidays. ESCAPE FROM ARTH (4.9)&lt;br /&gt;
from VISUALIZE and BUBBLE MANIA (4.3) from ARTIC DESIGN&lt;br /&gt;
made it in the first two weeks. After they stocked up their&lt;br /&gt;
Line-Up with the former TRC+SCS member STEVE they also&lt;br /&gt;
got ahold of FAST FUTURE (2.7) on which they share the&lt;br /&gt;
points with LASER.&lt;br /&gt;
 &lt;br /&gt;
                 More to come ---&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
CHROMANCE (Hun, USA, Pol)             (5.6 Points/6.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Since BlueBox died from Hungary they seem to have stopped&lt;br /&gt;
calling out for most of the time. Especially HOMEBOY, a caller&lt;br /&gt;
seen on each board every day is missing to spread all the&lt;br /&gt;
wares. They recently put out NEWCOMER PRV (0.9) a 2-sided&lt;br /&gt;
preview. The full game is supposed to have 12 (!) sides (Make&lt;br /&gt;
sure to send it by mail, there is no way I will leech this!).&lt;br /&gt;
As said before the WHEEL OF FORTUNE intro completes last&lt;br /&gt;
months WHEEL OF FORTUNE and finally TRICK (4.7) from&lt;br /&gt;
ROM SOFTWARE was put out by them, fixed by the rising guys&lt;br /&gt;
in ARISTOCRACY. A short comment for this: It is a wierd&lt;br /&gt;
release again, as ROM SOFTWARE went bankrupt 1.5 years ago&lt;br /&gt;
already.&lt;br /&gt;
 &lt;br /&gt;
F4CG (Bel, Pol, USA, etc.)            (6.8 Points/5.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with TSM, SOLAR's tribe managed to release the rather&lt;br /&gt;
well translated DYLAN DOG (5.1), which is NOT the same one&lt;br /&gt;
than the one released before. Following this were a couple&lt;br /&gt;
of previews, just like MINEFIELD PRV (0.4), SLATERMAN&lt;br /&gt;
PREVIEW (0.5), SPOOK PRV (0.3) and finally JUMP PRV (0.5).&lt;br /&gt;
JUMP PRV looks EXACTLY like a rip-off of SALIVA-KID&lt;br /&gt;
though. Hope no full game of this will come out!&lt;br /&gt;
 &lt;br /&gt;
LASER (UK, USA)                    (2.7 Points/7.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Along with AVANTGARDE they released FAST FUTURE (2.7).&lt;br /&gt;
It's some kinda ALLEYKAT clone and looks pretty nice, but&lt;br /&gt;
gets boring after a while.&lt;br /&gt;
 &lt;br /&gt;
MOTIV 8 (Den, Ger, USA,etc.)          (11.7 Points/4.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
They reached for a high spot again and managed to get the&lt;br /&gt;
fourth place. For some people it is obviously a miracle how&lt;br /&gt;
they manage to keep up the steady wares flow each month.&lt;br /&gt;
Always reaching for one of the better places!&lt;br /&gt;
TECHNO PLYN (3.6) from 59 PRODUCTS was their first one,&lt;br /&gt;
even getting fixed afterwards. Another one, but not raising&lt;br /&gt;
the quality that much was FIELDS OF HADES (4.4) by&lt;br /&gt;
NINJUTSU DESIGN. For the few musicians out there they&lt;br /&gt;
spread a DMC 5.1 PACK (-) which is rather good, so grab it!&lt;br /&gt;
Right after EXCESS put out the PAL version they came up&lt;br /&gt;
with the fixed one : STEEL HEROS (3.3) from CP VERLAG.&lt;br /&gt;
This game is annoying, do not leech it.&lt;br /&gt;
WAR DEAL PRV turned out to be a fake. This actually shows&lt;br /&gt;
that there's nobody left for a decent rag, but instead people&lt;br /&gt;
come up with stupid garbage.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
TRC+SCS (Hol, Ger, USA, etc.)            (17.1 Points/1.Rank)&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
The Dutch duo finally made it to the well deserved first spot.&lt;br /&gt;
Starting off with the extremely lame game MAYDAY (3.7)&lt;br /&gt;
fixed by DEMONIX and the PAL version of CJ 4 (3.1) from&lt;br /&gt;
DIRECT DESIGNS they had a good one. Due to the unfixed&lt;br /&gt;
version of CJ they lost STEVE though.&lt;br /&gt;
BOUND (4.3) from DIRECT DESIGNS as well, is a lame Arkanoid&lt;br /&gt;
clone, lowering the quality again.&lt;br /&gt;
But all of a sudden they fired the bird with QUEENS (5.2)&lt;br /&gt;
from NEW ENTRY, which was fixed by CBA.&lt;br /&gt;
(This game might look simple, but is really nice, check it&lt;br /&gt;
out!).&lt;br /&gt;
A final touch to their image they gave with the well designed&lt;br /&gt;
DEFENDER clone STARBURST PRV (0.8).&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Was that all? I am afriad so. Just 15 games along with a lot&lt;br /&gt;
of bad ones this month was released. Let us hope that the&lt;br /&gt;
future will bring us a little more stuff to enjoy.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      MONTHLY RELEASES - CRACKING-GROUPS  &lt;br /&gt;
   ------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank     Groupname         Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.       TRC+SCS           4               17.1&lt;br /&gt;
 2.       ALPHA FLIGHT      3               13.2&lt;br /&gt;
 3.       AVANTGARDE        3               11.9&lt;br /&gt;
 4.       MOTIV 8           3               11.7&lt;br /&gt;
 5.       F4CG              1               6.8&lt;br /&gt;
 6.       CHROMANCE         1               5.6&lt;br /&gt;
 7.       LASER             1               2.7&lt;br /&gt;
 &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Not much action in here. Where have TRSI+DYTEC, TALENT,&lt;br /&gt;
EXCESS and LEGEND gone???&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        CRACKING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
       --------------------------------&lt;br /&gt;
 &lt;br /&gt;
Rank         Groupname          Releases        Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           F4CG               1               5.1&lt;br /&gt;
 2.           CHROMANCE          1               4.7&lt;br /&gt;
 3.           ALPHA FLIGHT       3               4.2&lt;br /&gt;
 4.           TRC+SCS            4               4.1&lt;br /&gt;
 5.           AVANTGARDE         3               4.0&lt;br /&gt;
 6.           MOTIV 8            3               3.8&lt;br /&gt;
 7.           LASER              1               2.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Make sure to grab the best games released this month :&lt;br /&gt;
 &lt;br /&gt;
QUEENS, DYLAN DOG and FAST FUTURE ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
DON'T LEECH :&lt;br /&gt;
 &lt;br /&gt;
MASTERMIND 64, TECHNO PLYN, STEEL HEROS, MAYDAY&lt;br /&gt;
and WAR DEAL PRV!!!&lt;br /&gt;
 &lt;br /&gt;
          FIXING-GROUPS RELEASE-CHARTS  &lt;br /&gt;
         ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           AVANTGARDE          3            14.6&lt;br /&gt;
 2.           MOTIV 8             3            11.6&lt;br /&gt;
 3.           ALPHA FLIGHT        2            8.7&lt;br /&gt;
 4.           TRC+SCS             1            5.2&lt;br /&gt;
 5.           ARISTOCRACY         1            4.7&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
          FIXING-GROUPS QUALITY-CHARTS  &lt;br /&gt;
           ------------------------------&lt;br /&gt;
Rank         Groupname           Releases     Points&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
 1.           TRC+SCS             1            5.2&lt;br /&gt;
 2.           AVANTGARDE          3            4.9&lt;br /&gt;
 3.           ARISTOCRACY         1            4.7&lt;br /&gt;
 4.           ALPHA FLIGHT        2            4.4&lt;br /&gt;
 5.           MOTIV 8             3            3.9&lt;br /&gt;
 6.           DEMONIX             1            3.7&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Is this really everything you guys out there can manage???&lt;br /&gt;
 &lt;br /&gt;
Move your lazy asses!!&lt;br /&gt;
I see that there are not that many games left, but still some&lt;br /&gt;
groups like AVT are able to release a lot of quality games.&lt;br /&gt;
Where have the standards gone ???&lt;br /&gt;
MAYDAY, WAR DEAL, etc. GET FUCKIN' REAL!&lt;br /&gt;
 &lt;br /&gt;
Otherwise we really gotta go for harder stuff and only&lt;br /&gt;
full pricers will get counted in the future ... :)&lt;br /&gt;
 &lt;br /&gt;
Nah, C'mon ... 15 games this month - 15 low budgets !!!&lt;br /&gt;
 &lt;br /&gt;
It depends on YOU the reader if people keep on coding,&lt;br /&gt;
painting and composing for games ... If YOU can't do one&lt;br /&gt;
of these things, fuckin' LEARN 'em ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bah ...&lt;br /&gt;
 &lt;br /&gt;
          I really hope next month is more exciting ...&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
                          Count Zero of TALENT&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        SATIRICA - THE AUTOPSY OF THE SCENE  &lt;br /&gt;
     -----------------------------------&lt;br /&gt;
Now that you have joined us, we can get ready for another&lt;br /&gt;
edition of the worst pyle of shit written since the time JESUS&lt;br /&gt;
sat down with a couple of bankers and financed his new book.&lt;br /&gt;
 &lt;br /&gt;
You have entered the domains of SATIRICA, the place where&lt;br /&gt;
anything can happen - and do happen. This is where we have&lt;br /&gt;
no restraints, but a vivid imagination. This is satire that&lt;br /&gt;
bites hard, put together by General Editor, DUKE.&lt;br /&gt;
 &lt;br /&gt;
IMPORTANT STATEMENT:&lt;br /&gt;
Due to the overwhelming success of SATIRICA, a lot of other&lt;br /&gt;
magazines has started doing a satiric chapter of their own.&lt;br /&gt;
We would like to encourage the readers to avoid these sorry&lt;br /&gt;
magazines though, as their satiric chapters are based on this&lt;br /&gt;
chapter - idea and state of mind. Remember, SATIRICA is the&lt;br /&gt;
ORIGINAL satiric chapter in the scene!&lt;br /&gt;
 &lt;br /&gt;
The stories included in SATIRICA are pure fiction and based&lt;br /&gt;
on a satiric state of mind. SATIRICA was not written to offend&lt;br /&gt;
any of you, but to pass on a smile in these trying times. Some&lt;br /&gt;
of what is written in SATIRICA is based on actual news, then&lt;br /&gt;
turned around 180 degrees to put together a totally crazy and&lt;br /&gt;
obscure story. I hope you like it!&lt;br /&gt;
* RICHIE recently returned to the scene after having&lt;br /&gt;
officially left the scene. During the last month, RICHIE have&lt;br /&gt;
stated to all living magazines, that he had not made a full&lt;br /&gt;
comeback (whatever that would mean), but was only going to&lt;br /&gt;
call a board or two whenever he felt like it (like he did in&lt;br /&gt;
his active days!?!). The story got even more strange, as he&lt;br /&gt;
revealed his discontent in the latest edition of ROOFS&lt;br /&gt;
ILLUSTRATED, about being left out of the updated AVT&lt;br /&gt;
member-status. According to DEFF/AVT, he was of the idea&lt;br /&gt;
that RICHIE was nolonger interested in being a part of AVT,&lt;br /&gt;
much less interested in making any contributions with the&lt;br /&gt;
work it requires to keep a group going. RICHIE replied in a&lt;br /&gt;
razy tone &amp;quot;You should not take me serious. When I say YES,&lt;br /&gt;
you know I mean NO&amp;quot;.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* PHUN SOFT INCORPORATED is dead and burried. A shocked&lt;br /&gt;
member of the group explained to GRAVE-DIGGERS CO. how he&lt;br /&gt;
was unaware the group was dieing, maybe it happened some-&lt;br /&gt;
where in between changing the groups' name into PHUCKIN'&lt;br /&gt;
STONED IMP., he just did not know. ASMODEUS and STYX was&lt;br /&gt;
equally sad and shocked, but they claimed they were glad they&lt;br /&gt;
had other projects going, otherwise it might have been too&lt;br /&gt;
hard to handle - they were off to start off a new group called&lt;br /&gt;
ARISISCRAZY.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* COUNT ZERO of TALENT appears to have gotten over his&lt;br /&gt;
major drinking problem. According to SCENE ZEITUNG in&lt;br /&gt;
Holland (?), COUNT ZERO signed up in the famous organisation&lt;br /&gt;
AA to get to the buttom of his bad habbit. But it appeared&lt;br /&gt;
SCENE ZEITUNG misunderstood the true intentions of COUNT&lt;br /&gt;
ZERO, as he joined up with AA (Active Alcoholics), meaning he&lt;br /&gt;
was only interested in increasing instead of decreasing his&lt;br /&gt;
drinking. COUNT ZERO told TALENTED DRUNKS how he was&lt;br /&gt;
having difficulties matching his income with his demand, but&lt;br /&gt;
now that he was a member of AA he was sure to get credits on&lt;br /&gt;
CARLSBERG beer 24 hours a day (special offer on TALENT&lt;br /&gt;
conferences). The founder of AA, ARROGANCE/SCS+TRC,&lt;br /&gt;
was happy to sign on yet another member, &amp;quot;We already got a&lt;br /&gt;
lot of members, such as JAZZCAT, PEACEMAKER and all&lt;br /&gt;
members from SCS+TRC and TALENT, except from BOD of&lt;br /&gt;
course! If you want to become a member, simply send a picture&lt;br /&gt;
of yourself after having drunk 20 beers to AA!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* Meanwhile at the house of CHOTAIRE/PANDORA&lt;br /&gt;
&amp;quot;Damn, did you guys ever see your mother on the toilet?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* Meanwhile at the house of MOREN/SCS+TRC&lt;br /&gt;
&amp;quot;I am glad I realised how much my old handle MORON fitted me,&lt;br /&gt;
so of course I changed it!&amp;quot;&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
   NATURES CORNER - WATCHING THE GRASS TURN GREY  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another issue of the glamorous NATURES CORNER&lt;br /&gt;
hosted by your favourite pervert POWERPLANT of LEGEND.&lt;br /&gt;
 &lt;br /&gt;
Mjellow. This month I have invited BOD of TALENT to discuss&lt;br /&gt;
the consequence of fire in the home. It is a very actual topic,&lt;br /&gt;
now with BEAVIS and BUTTHEAD running on everybody's tv's.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PWP: You recently had your library burned down, that must&lt;br /&gt;
    truly have been a devistating blow!&lt;br /&gt;
 &lt;br /&gt;
BOD: Sigh, yes. Both books were gone before I could stop&lt;br /&gt;
    the incredible fire. It was an experience I must admit I&lt;br /&gt;
    prefer not to recall, just like the time AYCEE told me&lt;br /&gt;
    she prefered men with hair on their chest - just like&lt;br /&gt;
    I do my partners!&lt;br /&gt;
 &lt;br /&gt;
PWP: Yes, well, ehrm. But hey Darren, come on. There is more&lt;br /&gt;
    to life than literature and books, and even if you did&lt;br /&gt;
    loose two books, it is not the end of the world!&lt;br /&gt;
 &lt;br /&gt;
BOD: That's easy for you to say. I still had not painted the&lt;br /&gt;
    second book through yet!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE MOVIE CORNER hosted by AJ/TRC of FRONTPAGE&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Welcome to the post-office. This month we will countdown the&lt;br /&gt;
favourite movies in the scene this month. Join me every month&lt;br /&gt;
for a look at the big titles out in a store near YOU!&lt;br /&gt;
 &lt;br /&gt;
10. BONKERS&lt;br /&gt;
Starring CROSSFIRE/MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
9. HOUSE PARTY 2&lt;br /&gt;
Starring THE TRIBUTE '94.&lt;br /&gt;
 &lt;br /&gt;
8. THE NAKED GUN 2 1/2 - THE SMELL OF FEAR&lt;br /&gt;
Starring AIRWOLF.&lt;br /&gt;
 &lt;br /&gt;
7. ABSENT WITHOUT LEAVE&lt;br /&gt;
Starring DISHY/VISION.&lt;br /&gt;
 &lt;br /&gt;
6. SWEET AND SHORT&lt;br /&gt;
Starring RADAR.&lt;br /&gt;
 &lt;br /&gt;
Those are the titles from 10 through 6. Now we will turn the&lt;br /&gt;
table and look at the top 5.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
5. JUST MY IMAGINATION&lt;br /&gt;
Starring RICHIE/AVANTGARDE&lt;br /&gt;
 &lt;br /&gt;
4. THE NEWS BOYS&lt;br /&gt;
Starring REFORMATION.&lt;br /&gt;
 &lt;br /&gt;
3. LEAVING NORMAL&lt;br /&gt;
Starring STEVE/AVANTGARDE (ex.SCS)&lt;br /&gt;
 &lt;br /&gt;
2. DOES THIS MEAN WE ARE MARRIED?&lt;br /&gt;
Starring SORCERESS and ANTICHRIST.&lt;br /&gt;
 &lt;br /&gt;
And the UNBEATABLE number ONE for SEPTEMBER.&lt;br /&gt;
 &lt;br /&gt;
1. THE LAST ACTION HERO&lt;br /&gt;
Starring ACTION JACKSON/TRC.&lt;br /&gt;
 &lt;br /&gt;
This has been the MOVIE CORNER presented to you by&lt;br /&gt;
ACTION JACKSON/TRC, editor of FRONTPAGE.&lt;br /&gt;
 &lt;br /&gt;
Join us in OCTOBER - when we will reveal a whole different&lt;br /&gt;
chart of the best movies in the eyes of the 64 sceners.&lt;br /&gt;
 &lt;br /&gt;
ACTION JACKSON&lt;br /&gt;
(hehe.. Not really.. Wooops!)&lt;br /&gt;
* Last month we was able to tell a shocking tale, which&lt;br /&gt;
revealed how CHOTAIRE/PANDORA was traveling all over the&lt;br /&gt;
world to meet a nice girl, one he could talk to about his deep&lt;br /&gt;
thoughts. After returning to Germany from a stressful trip&lt;br /&gt;
to CHILE (which was quite the failure) CHOTAIRE announced&lt;br /&gt;
on LARRY SING LIVE, CNN, that he had finally met his bride&lt;br /&gt;
to be. CHOTAIRE said in a happy, almost sad tone &amp;quot;She is&lt;br /&gt;
perfect, I am glad I am such a hunk, she just couldn't resist&lt;br /&gt;
me&amp;quot;. CHOTAIRE is planning on holding an open weeding in&lt;br /&gt;
Germany (free food for everyone, limited portion for AIRWOLF&lt;br /&gt;
though) with his future bride, IMA DORK from Dusseldorf.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The English phreaker and cracker STEVE/SCS+TRC left&lt;br /&gt;
to join up with AVANTGARDE. According to STEVE, he was a&lt;br /&gt;
bit tired of being such a SUCCESS, and therefore joined up&lt;br /&gt;
with AVANTGARDE. In truth he left SUCCESS because he lost&lt;br /&gt;
a bet with MOREN about who was best at English - apparently&lt;br /&gt;
he was better (?). Now try and see if you can make logic out&lt;br /&gt;
of that story - if you can, send a picture of your mom putting&lt;br /&gt;
you in bed with a red goblin-hat, and we will sell it to the&lt;br /&gt;
papers for you award. Now how is that?!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
           SATIRICA - THE PULSE MAGAZINE&lt;br /&gt;
             The ORIGINAL Satiric chapter&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The infamous PETER of AVANTGARDE is back in the scene&lt;br /&gt;
after a global trip with his organisation GREENPEACE. PETER&lt;br /&gt;
announced how he was working in CUBA, making sure the&lt;br /&gt;
Cubans left for America in sail-boards, so they would not hurt&lt;br /&gt;
nature by using gasoline. &amp;quot;It was great fun, I plan on doing it&lt;br /&gt;
again sometime soon!&amp;quot;. Most of the Cubans who left in sail-&lt;br /&gt;
boats never reached their destination though, only going 2&lt;br /&gt;
miles per hour in their boats, dieing due to lack of food.&lt;br /&gt;
PETER was still in a cheerful mood, &amp;quot;To think I saved a fish&lt;br /&gt;
or two because of my efforts, really makes me feel good&amp;quot;.&lt;br /&gt;
PETER plan on making a major promotional effort for AVT in&lt;br /&gt;
the near future, using oil to write AVANTGARDE in the&lt;br /&gt;
Atlantic ocean so it is readable even from the moon.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      DOES THIS AREA REMIND YOU OF PROPAGANDA?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* The pro/scene magazine REVEALED produced by CAMELOT&lt;br /&gt;
have taken a turn to the worse in the last couple of months.&lt;br /&gt;
It appears the reason why REVEALED is still delayed, is due&lt;br /&gt;
to the General Editor KRING, having great difficulties making&lt;br /&gt;
up his mind about the look of their new outfit. In a recorded&lt;br /&gt;
conversation from KRING and ROB, we overheard their&lt;br /&gt;
opinions on the new REVEALED outfit:&lt;br /&gt;
 &lt;br /&gt;
KRG : This outfit is absolutely great!&lt;br /&gt;
ROB : No doubt about it, I simply love it!&lt;br /&gt;
KRG : Well, it's not the greatest ever done, though!&lt;br /&gt;
ROB : No, but close!&lt;br /&gt;
KRG : I would say it's above average!&lt;br /&gt;
ROB : Yes, but it does appear to lack certain things. Like a&lt;br /&gt;
      text-display, maybe!?!&lt;br /&gt;
KRG : Come to think of it, I don't really like it!&lt;br /&gt;
ROB : No, it kind of looks a bit ugly!&lt;br /&gt;
KRG : Yeah, it makes me sick!&lt;br /&gt;
ROB : Sure does, yurk. I think I am going to throw up!&lt;br /&gt;
 &lt;br /&gt;
Through this recorded conversation, we could establish that&lt;br /&gt;
REVEALED may not be as close to be released as many would&lt;br /&gt;
have hoped. But apparently the voters are happy about the&lt;br /&gt;
long delay, as REVEALED is getting more votes now than when&lt;br /&gt;
they were releasing!&lt;br /&gt;
* The most happy and peaceful person in the scene, BIZKID,&lt;br /&gt;
has had his first outbirst of anger in his still young life. It&lt;br /&gt;
all began a summer morning, when BIZKID was outside the door&lt;br /&gt;
to get the morning paper, when the paper-boy tossed the&lt;br /&gt;
paper in a small lake just outside the house. BIZKID was not&lt;br /&gt;
at all angry, &amp;quot;Ah, it could happen to anyone&amp;quot;, he said.&lt;br /&gt;
Turning around to enter the house, he realised he had&lt;br /&gt;
slammed the door shit, and had left the keys inside. &amp;quot;Ah,&lt;br /&gt;
it could happen to anyone&amp;quot;, BIZKID said, and walked down-&lt;br /&gt;
town to a lock-smith. Returning to the house, the lock-smith&lt;br /&gt;
accidently broke a huge hole in the door by hammering a&lt;br /&gt;
screw-driver into the center of the door. &amp;quot;Ah, it could happen&lt;br /&gt;
to anyone&amp;quot;, BIZKID smiled. One thing was positive, it was&lt;br /&gt;
still a beautiful day, and the birds were singing - but all of&lt;br /&gt;
a sudden, BIZKID noticed how a bird had craped on his hair.&lt;br /&gt;
&amp;quot;Ah, it could happen to anyone&amp;quot;, he said walking into his&lt;br /&gt;
house to wash his hair. The phone rang, it was a critic who&lt;br /&gt;
was not at all happy with the way BIZKID was editing SKYHIGH&lt;br /&gt;
- but then BIZKID cracked, shouting &amp;quot;What is it to you,&lt;br /&gt;
stupid low-life, worthless human being, lamer&amp;quot; hanging up the&lt;br /&gt;
phone in discontent. BIZKID was nolonger the happy and&lt;br /&gt;
friendly guy, he was - BIZMAN! BIZMAD plans to release a&lt;br /&gt;
new action movie, entitled THE LAST BIZKID, featuring naked&lt;br /&gt;
woman and dead people, by the end of the month.&lt;br /&gt;
                                      THE END&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   GLOBAL REPORT - INTERNATIONAL CORRESPONDENCE  &lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Welcome to another edition of GLOBAL REPORT, the place to&lt;br /&gt;
be for international information delivered by the very best of&lt;br /&gt;
journalists in this field.&lt;br /&gt;
 &lt;br /&gt;
This month we do not have any party-reports for you, but we&lt;br /&gt;
still have a packed edition nonetheless.&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* The September official opinion polls.     (RESEARCH)&lt;br /&gt;
                                            &lt;br /&gt;
* Biased term for first-releases.           (ARTICLE)&lt;br /&gt;
                                            &lt;br /&gt;
* The AFL vs. DYTEC quarrel.                (OPEN LETTER)&lt;br /&gt;
                                            &lt;br /&gt;
* The JAZZCAT scandal.                      (ARTICLE)&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
There you have it, a freshly packed edition for you this month&lt;br /&gt;
of high quality text. We would like to encourage all of our&lt;br /&gt;
readers to send us articles of any form, party-reports,&lt;br /&gt;
party-invitations or anything else that might suit this&lt;br /&gt;
information chapter. The usual host of GLOBAL REPORT is&lt;br /&gt;
of course General Editor, DUKE.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
       THE OFFICIAL OPINION POLLS FOR SEPTEMBER  &lt;br /&gt;
      ---------------------------------------&lt;br /&gt;
POLL # 1&lt;br /&gt;
-------&lt;br /&gt;
When would you prefer to see magazines released?&lt;br /&gt;
 &lt;br /&gt;
1.  I would like for them to be released on a monthly basis.&lt;br /&gt;
2. They can release whenever the want, I do not care.&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
5. It depends on the magazine, I cannot tell.&lt;br /&gt;
6. I do not read magazines, therefore do not care.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
 &lt;br /&gt;
1.  The demo-scene has always been good at letting the mags&lt;br /&gt;
   know what is going on.&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
   and reports from the demo-scene.&lt;br /&gt;
4. This is a tricky question, I do not know.&lt;br /&gt;
POLL # 3&lt;br /&gt;
-------&lt;br /&gt;
How would you describe a first-release of a game?&lt;br /&gt;
 &lt;br /&gt;
1.  A game is a first-release when it is released first in the&lt;br /&gt;
   mail-scene.&lt;br /&gt;
2. A game is a first-release when it is released first on the&lt;br /&gt;
   major boards in the states.&lt;br /&gt;
3. A game is a first-release when it is made official, whether&lt;br /&gt;
   it be in the mail-scene or on the boards.&lt;br /&gt;
4. I do not have an opinion on this subject.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4&lt;br /&gt;
-------&lt;br /&gt;
What is your opinion of the competition that goes on&lt;br /&gt;
between the available magazines in the scene today?&lt;br /&gt;
 &lt;br /&gt;
1.  I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
   the time to make them fore competetive.&lt;br /&gt;
4. They should not compete this much, we do not need it to&lt;br /&gt;
   make the scene better.&lt;br /&gt;
5. I don't know and don't care.&lt;br /&gt;
                                     -----&lt;br /&gt;
          BIASED TERM FOR FIRST-RELEASES  &lt;br /&gt;
        -------------------------------&lt;br /&gt;
MET of MAYHEM recently released a note to the public,&lt;br /&gt;
criticizing the current definition of the term first-release.&lt;br /&gt;
According to MET, a lot of people, including himself, are very&lt;br /&gt;
unhappy with the fact, that a game is not considered a first-&lt;br /&gt;
release before it is released on the American boards. This is&lt;br /&gt;
a good point from MET, but this discussion have earlier been&lt;br /&gt;
had on both the boards as well as in the mail-scene.&lt;br /&gt;
 &lt;br /&gt;
The reason why the games need to be released on the US&lt;br /&gt;
boards to obtain status as a first-release, is that it is the&lt;br /&gt;
most official place for games these days. Releasing a game by&lt;br /&gt;
mail can cause difficulties in terms of appointing the true&lt;br /&gt;
first-release, like in the old days where people cheated with&lt;br /&gt;
the release-date, later to claim the first-release, although&lt;br /&gt;
no one had seen the game on its true release-date. The only&lt;br /&gt;
way to avoid these type of misunderstandings, is to declare&lt;br /&gt;
the American boards as the official home of the first-&lt;br /&gt;
releases, this way all magazines are able to make the most&lt;br /&gt;
fair and complete chart.&lt;br /&gt;
 &lt;br /&gt;
This however may not be fair to those who are unable to call&lt;br /&gt;
the US boards, or unwilling due to the morale issue involved.&lt;br /&gt;
But it is the best and most accurate way, therefore all&lt;br /&gt;
cracking-groups ought to get a hold of atleast one phreaker&lt;br /&gt;
to make sure their wares are noticed. Another way would be&lt;br /&gt;
to send your releases (those who are alleged first-releases)&lt;br /&gt;
to the following address :&lt;br /&gt;
 &lt;br /&gt;
MONTHLY RELEASES&lt;br /&gt;
XXXXXXX XXXX&lt;br /&gt;
XXXXXXX XXXXXXX.XX&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
This would be a safe way for you to be sure that your game&lt;br /&gt;
would be awarded the points and status it deserves. We are&lt;br /&gt;
aware that this may only work for THE PULSE MAGAZINE,&lt;br /&gt;
but at the present time most of the scene go by our chart,&lt;br /&gt;
as the official release-chart of today.&lt;br /&gt;
 &lt;br /&gt;
We would like for everyone who has a strong opinion in this&lt;br /&gt;
subject, to send us an opinion letter - making the scene,&lt;br /&gt;
the board and mail-sceners aware of how you think things&lt;br /&gt;
should be done, making the most fair result for everyone to&lt;br /&gt;
enjoy. Thanks in advance!&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
       THE ALPHA FLIGHT vs. DYTEC QUARREL  &lt;br /&gt;
       ----------------------------------&lt;br /&gt;
Though the quarrel already seemed to be over and gone, it will&lt;br /&gt;
continue once more, with some interesting text written by the&lt;br /&gt;
most involved person in this scandal - namely SKINHEAD of&lt;br /&gt;
ALPHA FLIGHT, who finally found the time to respond to some&lt;br /&gt;
of the accusations against him and his group. Here follows the&lt;br /&gt;
exclusive response written by SKINHEAD for THE PULSE!&lt;br /&gt;
 &lt;br /&gt;
Dear DYTEC members..&lt;br /&gt;
----------------&lt;br /&gt;
It's been some time ago when i received a letter written by a&lt;br /&gt;
group called 'DYTEC' that never really was a known or even a&lt;br /&gt;
respectable group to me. However, I had a look at this&lt;br /&gt;
mentioned note and nearly dropped the bottle of beer I just&lt;br /&gt;
opened when I read the accusations against myself.&lt;br /&gt;
 &lt;br /&gt;
Back to the facts. You guys claim I should have re-cracked&lt;br /&gt;
your version of LEMMINGS because it looks like the ones you&lt;br /&gt;
have done. Well I feel really sorry, but in that case you guys&lt;br /&gt;
RE-cracked MY mail version of LEMMINGS insted. Fact is I&lt;br /&gt;
never got a hold of the DTC version, so why should I bother&lt;br /&gt;
to wait weeks for another version of a group when infact AFL&lt;br /&gt;
had the first release of that title and furthermore I already&lt;br /&gt;
                                       -----&lt;br /&gt;
have done a good version! Everybody knows that I am a decent&lt;br /&gt;
cracker, so why should I have cared about a version, that is&lt;br /&gt;
far below my version, quality-wise!&lt;br /&gt;
 &lt;br /&gt;
Another funny thing is the level de-packer you fellows are&lt;br /&gt;
mentioning all the time. It originally got written by me using&lt;br /&gt;
fast I/O and is as a matter of fact probably the best and&lt;br /&gt;
shortest around. It contains my initials and drive routines so&lt;br /&gt;
you would have to scratch them and remove $cd4f otherwise&lt;br /&gt;
it wouldn't initalize the interupt.&lt;br /&gt;
 &lt;br /&gt;
The way I used to locate the levels onto the disk is the way&lt;br /&gt;
it originally has been on the disk, and I am talking about the&lt;br /&gt;
level order since the main files got removed and exchanged.&lt;br /&gt;
However, incase you have chosen the same order that would&lt;br /&gt;
not be a big deal 'coz that simply is the easiest way to remain&lt;br /&gt;
the original drive reader. The routine DYTEC mentioned that&lt;br /&gt;
checks the two last files of a side to give you a detailed info&lt;br /&gt;
of the level order and if necessary to change the disk side.&lt;br /&gt;
I put all my routines at $d800 since that is the only un-used&lt;br /&gt;
location to deal with until you initialize the loader and past&lt;br /&gt;
the game trainer before you can transfer those routines to&lt;br /&gt;
$5000. The Trainer codes that check whether you choose&lt;br /&gt;
a cheat or not get stored at $0300 and will be afterwards&lt;br /&gt;
                                      -----&lt;br /&gt;
exchanged with the mentioned drive checker to $d000.&lt;br /&gt;
 &lt;br /&gt;
The trainer menue contains the usual routines so it saves a&lt;br /&gt;
#$01 for 'yes'or a #$00 for 'no' at $0300 depending on what&lt;br /&gt;
you have chosen. The same with the so special routine you&lt;br /&gt;
guyz brag about that checks if a lemming get trained or not&lt;br /&gt;
but infact never has been coded by DYTEC since that is my&lt;br /&gt;
very own routine that i already used on games like e.g. 'THE&lt;br /&gt;
SIMPSONS' or 'STREETFIGHTER 2' and a lot of other titles!&lt;br /&gt;
 &lt;br /&gt;
Now that I listed everything that you guyz in Dytec complained&lt;br /&gt;
about, I force you to come back to the indeed very interesting&lt;br /&gt;
question, WHO the RE-cracker might be in this case?&lt;br /&gt;
I agree it was a smart thought you did to involve AFL into a&lt;br /&gt;
cracking scandal to get more known in the first place, but&lt;br /&gt;
stupid like you guys are you forgot to change my codes in&lt;br /&gt;
the Level depacker that you ripped from my version, since&lt;br /&gt;
it is quite obvious you had no clue how to get the loader to&lt;br /&gt;
work without using my initals. Therefore you changed the&lt;br /&gt;
depack effect to make it look like it would be a different&lt;br /&gt;
loader. Well, just for the few around that still don't believe&lt;br /&gt;
I can give you the source code of the dep.routine so you get&lt;br /&gt;
a chance to check it out by yourself!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
I still ask myself how low people can go just to get famous.&lt;br /&gt;
I advise you, next time you go and take other's version's,&lt;br /&gt;
to check out with whom you mess around, otherwise there will&lt;br /&gt;
soon be some people that will slap you around, and believe me&lt;br /&gt;
you won't want that to happen..&lt;br /&gt;
 &lt;br /&gt;
                               (c) SUPREME/AFL 1994&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
And yet another scandal hit the scene, boardwise. Mainly&lt;br /&gt;
involved is JAZZCAT of LEGEND who recently was caught in&lt;br /&gt;
the act of re-cracking one of the latest releases from AFL.&lt;br /&gt;
The story seems to be quite weird in the first place, but we&lt;br /&gt;
will get you behind it.&lt;br /&gt;
 &lt;br /&gt;
It all started with a game entitled 'MYSTERY' which was coded&lt;br /&gt;
by DIABLO/PADUA and arranged by RRR/OXYRON including&lt;br /&gt;
the art work. Both were just searching for a good software&lt;br /&gt;
company that would probably buy the game. Meanwhile JAZZ-&lt;br /&gt;
CAT offered RRR to try selling the game to a company. For&lt;br /&gt;
that purpose we gave him the game including some codes from&lt;br /&gt;
me along with the initials on different locations, just for&lt;br /&gt;
the safety. However, after some time JAZZCAT told RRR that&lt;br /&gt;
he made a contract with VISUALIZE and the money would reach&lt;br /&gt;
him within a few days.&lt;br /&gt;
                                       -----&lt;br /&gt;
Time passed and while RRR was waiting for the promised&lt;br /&gt;
money, JAZZCAT decided to give the game to STEALTH of&lt;br /&gt;
TSM in order to get a fixed version. So just a few days later&lt;br /&gt;
the LEGEND version hit the boards but NOT the money. Now we&lt;br /&gt;
take a look at their version and notice that it included an&lt;br /&gt;
intro saying it has a copyright by VISUALIZE containing an&lt;br /&gt;
interupt loader to the main game. Infact the original game was&lt;br /&gt;
just a single file and it would be a pain in the ass if a&lt;br /&gt;
company would make two parts of it when the whole game only&lt;br /&gt;
consist of less then 100 blocks. However, we got suspicious&lt;br /&gt;
and got in contact with VISUALIZE the same day, and guess&lt;br /&gt;
what they told us? They never heard about that game and&lt;br /&gt;
furthermore they never talked or even promised someone to&lt;br /&gt;
buy it. The next mistake was done by TSM when they didn't&lt;br /&gt;
notice the IRQ loader would not work on NTSC that way. So the&lt;br /&gt;
NTSC users couldn't even reach the main part of the game&lt;br /&gt;
without correcting the drive reader.&lt;br /&gt;
Now let's make a little summary including all facts...&lt;br /&gt;
 &lt;br /&gt;
The LEGEND Version still include ALPHA FLIGHT's codes and&lt;br /&gt;
initials. The version has two files containing a fake company&lt;br /&gt;
intro that was probably just linked infront the game by JAZZ-&lt;br /&gt;
CAT to make the game look like a good budget release. And&lt;br /&gt;
last but not least, it doesn't work Ntsc-wise !!&lt;br /&gt;
 &lt;br /&gt;
All these circumstances convinced us to release a 100%&lt;br /&gt;
version of that game and not because we wanted to gain&lt;br /&gt;
the points for it, but on purpose to show the world how low&lt;br /&gt;
some people can go just to get stupid points. It's really&lt;br /&gt;
disappointing that RRR probably wlll never get the money&lt;br /&gt;
for the game, though we already made a new contract with&lt;br /&gt;
C/P VERLAG. So my message for the people outside that still&lt;br /&gt;
support this machine with games - watch out for backstabbers&lt;br /&gt;
like JAZZCAT, simply make your own deal and contracts with&lt;br /&gt;
the software company's whether he promise you a big amount&lt;br /&gt;
of money or not, mostly their only aim is to get another&lt;br /&gt;
first release and the money you were looking for is gone&lt;br /&gt;
forever.&lt;br /&gt;
 &lt;br /&gt;
                             (c) SKINHEAD/AFL 1994&lt;br /&gt;
                            -----------------&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          BOARD-REPORT  by  CROSSFIRE  &lt;br /&gt;
         ----------------------------&lt;br /&gt;
Yes, indeed! Another month has passed away, and we return&lt;br /&gt;
to bring you another dose of your favorite board-report,&lt;br /&gt;
hosted by CROSSFIRE of MOTIV 8.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
BUT....... Before we start, we would like to place a correction&lt;br /&gt;
to a minor mistake done last month. In the list of the top-euro&lt;br /&gt;
boards we listed the European HQ of ALPHA FLIGHT, namely&lt;br /&gt;
&amp;quot;ESCAPADE&amp;quot;.. Now, we have been contacted by the sysop,&lt;br /&gt;
XENOX/AFL who informed us of a small mishap - The number we&lt;br /&gt;
printed was in-complete! As it turns out, the two last digits&lt;br /&gt;
was lost while the article was written. The real number goes as&lt;br /&gt;
following : +49/5341-395697.. Anyone should feel free to&lt;br /&gt;
e-mail the author of this chapter, SHOULD you find other mis-&lt;br /&gt;
haps and they WILL be corrected - fair and square..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THIS month we will introduce you to a new board located in&lt;br /&gt;
Germany. It is a H/P-board and has already become extremely&lt;br /&gt;
popular. Read the board-report and you will learn..&lt;br /&gt;
This month we also put a spotlight on THE DUNGEON, that re-&lt;br /&gt;
cently dropped G*P and took on SCS*TRC.. Furthermore, we&lt;br /&gt;
have a report from TUNNEL OF WARES, that recently changed&lt;br /&gt;
not only NUMBER, but also SYSOP..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, GENESIS*PROJECT lost their hq THE DUNGEON, due&lt;br /&gt;
to them not being able to call the US. Rumours has it, that a&lt;br /&gt;
new G*P-board is coming up, but until then you will have to&lt;br /&gt;
wait with patience. THE DUNGEON became hq for SCS*TRC in-&lt;br /&gt;
stead, and curious as a real reporter HAS to be (BOOH! .ed),&lt;br /&gt;
THE PULSE caught up with the sysop THE ALCHEMIST who&lt;br /&gt;
also recently joined up with the co-op, while both himself and&lt;br /&gt;
his board still also remains DEMONIX-hq sideways..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ladies and gentlemen, please welcome THE ALCHEMIST/DMX&lt;br /&gt;
and SCS*TRC, the sysop of THE DUNGEON, whom we will now&lt;br /&gt;
force to have a seat in our cousey red chair.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Ok, about my board and the switch from G*P to SCS*TRC :&lt;br /&gt;
As you can see, G*P is very -VERY- inactive these days, and&lt;br /&gt;
this was my main-reason to take on SCS*TRC. After TONY&lt;br /&gt;
(MOTLEY/G*P) got in trouble and could not supply codes or&lt;br /&gt;
cards to the group, I have not received a call for 2 months&lt;br /&gt;
from ANY of the members. PROPAGANDA has not been released&lt;br /&gt;
since -..damn, i cannot remember.. I think it was the month of&lt;br /&gt;
March 1994...&lt;br /&gt;
                   - --- -&lt;br /&gt;
ANYHOW, I did not want to drop G*P as I tried to talk ENNO&lt;br /&gt;
(BURGLAR/SCS) and NIELS (CBA/TRC) into letting me keep&lt;br /&gt;
them on and share the board..                 -Next Page!&lt;br /&gt;
..like they did with DIVINE ULTIMATUM over a year ago, but&lt;br /&gt;
SCS*TRC did not want to, so I just kept PROPAGANDA.&lt;br /&gt;
                   - --- -&lt;br /&gt;
NEWSCOPY, JUCKE and MOTLEY are really good friends,&lt;br /&gt;
which was the hardest reason to let them go. I hope that they&lt;br /&gt;
respect my decision and know that I am doing the right thing&lt;br /&gt;
since my board was dropping from #3 and down to #5, even&lt;br /&gt;
under REBELLION, which made me laugh and mad at the same&lt;br /&gt;
time. I think of course this is strictly my own opinion and&lt;br /&gt;
everyone has his rights, that my board is ranked either #2&lt;br /&gt;
or #3..&lt;br /&gt;
                   - --- -&lt;br /&gt;
I know that PUDWERX' board (THE FORUM) should be #1, and&lt;br /&gt;
MORRISSEY's board (DOWN BY LAW) should be #2, then mine&lt;br /&gt;
#33. Like I said, this is my opinion, I am sure some will dis-&lt;br /&gt;
agree, then again some might say it is better than #3 or&lt;br /&gt;
where-ever my board is ranked..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
             + THE PULSE MAGAZINE +&lt;br /&gt;
              ---------------------&lt;br /&gt;
                 The Ultimative&lt;br /&gt;
                  Power Surge!&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
          THE START-UP OF &amp;quot;THE DUNGEON&amp;quot;  &lt;br /&gt;
       -------------------------------&lt;br /&gt;
First off, I started in the scene in 1989. ICE COLDKILL lived&lt;br /&gt;
near me and introduced me to MARCELLOUS (CHAMELEON) and&lt;br /&gt;
he started me out with this board. He gave me the chance to&lt;br /&gt;
get in the door. He send me C*Base because at the time I was&lt;br /&gt;
running a local board on Ivory V5,0. I started out with 2 1541&lt;br /&gt;
drives, 2 1571's, 2 1581's, a C128, an 1902 and a 1200 modem.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I quickly bought my Supra 2400 baud-modem and a few weeks&lt;br /&gt;
later my handle started out when I was on the local scene as&lt;br /&gt;
SPOT SPORT, since I play a lot of volleyball and wear SPOT&lt;br /&gt;
SPORT clothing, but ICE COLDKILL said it was lame. Since I&lt;br /&gt;
played AD&amp;amp;D a lot, I picked THE ALCHEMIST.&lt;br /&gt;
                   - --- -&lt;br /&gt;
I cannot remember everything, but I started out with FAIR-&lt;br /&gt;
LIGHT as their hq and then FOE joined in as well as RMJCC.&lt;br /&gt;
Then I took on PADUA. Next it was RAGE, then DEMONIX and&lt;br /&gt;
GENESIS*PROJECT (incl.PROPAGANDA!) and finally SCS*TRC.&lt;br /&gt;
I am sure that I left a group out as well. Of course there was&lt;br /&gt;
the time I was supposed to run as ALPHA FLIGHT and RED&lt;br /&gt;
SECTOR INC.-hq as well, but they could not ever make a final&lt;br /&gt;
decision, but that's ok.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                    -Next Page!-&lt;br /&gt;
in 1993 I traded my C128/64 and 1902 plus an 1581 and a couple&lt;br /&gt;
of 1541's for the 4 megs ramlink, Super Snapshot V5 and the&lt;br /&gt;
Swiftlink Cartridge. Then in late 1993 I bought the CMD case&lt;br /&gt;
and controller from a guy in California for 100 US-Dollars,&lt;br /&gt;
then went to a local computer-store and bought a 85 meg SCSI&lt;br /&gt;
2 drive to install for 92 US-Dollars. So I have an 85 megs SCSI&lt;br /&gt;
for 192 US-Callers. Hehe..&lt;br /&gt;
                   - --- -&lt;br /&gt;
Signed,&lt;br /&gt;
THE ALCHEMIST/DEMONIX/SCS*TRC..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                  THE DUNGEON  &lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
     Sysop: THE ALCHEMIST/DEMONIX/SUCCESS*TRC&lt;br /&gt;
     Co-Sysops: BURGLAR/SCS*TRC and CBA/TRC*SCS&lt;br /&gt;
 DEMONIX and SUCCESS*THE RULING COMPANY WORLD-HQ!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Online System: C128 (in 64-mode), Ramlink W/4 Megs, CMD 85&lt;br /&gt;
            SCSI 2 (parallel), Hayes Accura 14.4/14.4 modem&lt;br /&gt;
            Swiftlink Cart and 1902 40/80 coloumn Monitor.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Offlink System: C128 W/Jiffydos + 64K Video-Chip, 1 1581 W/&lt;br /&gt;
            Jiffydos, 1 1541-II W/Jiffydos, Super Snap-&lt;br /&gt;
            shot V5.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Lately, a new board was opened in Germany, and had it been&lt;br /&gt;
just ANOTHER one, we probably wouldn't bother telling you&lt;br /&gt;
about it, but this board is infact -VERY- different from the&lt;br /&gt;
rest.. This is a board, that DOES have a warsub, but it hasn't&lt;br /&gt;
been in use yet, since all users there are friends just calling&lt;br /&gt;
for the one and only purpose of having a blast.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board has no name, and is known to the public only as&lt;br /&gt;
&amp;quot;THE PHREAKAZ HQ&amp;quot;. As quick minds would probably have fi-&lt;br /&gt;
gured out by now, the board is the official HQ for the very&lt;br /&gt;
first European based H/P-group ever - THA PHREAKAZ!!!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The sysop is PEACEMAKER/THA PHREAKAZ/M8/BYRONIC.&lt;br /&gt;
We caught up with him and asked him to give us some details&lt;br /&gt;
about his board. After a long time of bitching he gave us his&lt;br /&gt;
technical data, and they go like this........&lt;br /&gt;
                   - --- -&lt;br /&gt;
System is running on:   1 Commodore 64 /PAL&lt;br /&gt;
                   2 1541 drives&lt;br /&gt;
                   1 1581 drive&lt;br /&gt;
                   1 1802 monitor&lt;br /&gt;
                   1 Discovery 2400 C Modem&lt;br /&gt;
                   1 AT&amp;amp;T Telephone&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The software used is Cyborg Modded C*Base V3.1. One 1581-&lt;br /&gt;
drive runs as System-disk and UD-area, while a 1541 runs as&lt;br /&gt;
backup UD and the last 1541 takes on e-mail and posts.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board contains of:&lt;br /&gt;
-----------------&lt;br /&gt;
6 Sub-Boards:  1. Crap-Talk              - General info&lt;br /&gt;
               2. Codez'n'Shit           - Special H/P-sub&lt;br /&gt;
               3. Some Warez             - Posted uploads&lt;br /&gt;
               4. Partyland              - Goes without saying&lt;br /&gt;
               5. Threat me!             - The Warsub&lt;br /&gt;
               6. Love'n'Sex             - CAN be interesting!&lt;br /&gt;
                   - --- -&lt;br /&gt;
2 Wares-Drives:    1. Warez&lt;br /&gt;
                   2. H/P Files&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The board is mainly for fun and H/P-stuff for specially selec-&lt;br /&gt;
ted users. It does not have much disc-space, but since plenty&lt;br /&gt;
of other German boards has gotten that, it was not taken as a&lt;br /&gt;
serious point! Simply call and have a ball!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
                THA PHREAKAZ HQ  &lt;br /&gt;
                  +XX/XXXX-XXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Last month TUNNEL OF WARES as we knew it was taken off-&lt;br /&gt;
line. After F4CG had been boardless for some time, they got&lt;br /&gt;
the idea to sign on ZIRCO/CHROMANCE, and let him run the&lt;br /&gt;
board from there. ZIRCO knew the old sysop STORMRIDER very&lt;br /&gt;
well, both living in BROOKLYN/NY and all. ZIRCO agreed and&lt;br /&gt;
he succeeded the task very graciously. We asked him for a low&lt;br /&gt;
down and we got it. The board is one of the three old survi-&lt;br /&gt;
ving boards in the scene, and should there make good reading.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
THE PULSE MAGAZINE threw ZIRCO down in our infamous red&lt;br /&gt;
chair and forced us to give him the story of the board. As it&lt;br /&gt;
turned out we didn't have to threathen him at all..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
TUNNEL OF WARES was originally run by a guy named PATH-&lt;br /&gt;
FINDER on a 128/64 and a 20 meg CMD HD back around 1988.&lt;br /&gt;
At any rate, TUNNEL OF WARES grew to be one of the most&lt;br /&gt;
populare N.Y.-Elite boards, and was reaching pinnacle status&lt;br /&gt;
among all sceners at the time, thanks to a cool BBS-program,&lt;br /&gt;
a nice sysop and a decent group.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Due to circumstances not revealed by me, the board was sold&lt;br /&gt;
to a guy named SLAYER, who later changed his handle into&lt;br /&gt;
STORMRIDER, and ran the board from PATHFINDER's 128, and&lt;br /&gt;
added some other enhancements such as CMD's Jiffy-Dos,..&lt;br /&gt;
..and upgraded to a Cyborg Modded C*Base with some kick-ass&lt;br /&gt;
mods, and took 20CC in as a second HQ-group, NEXT to F4CG.&lt;br /&gt;
                   - --- -&lt;br /&gt;
STORMRIDER ran the board for 3-4 years, and just recently&lt;br /&gt;
at or around June of this year, he decided to persue the IBM-&lt;br /&gt;
scene, and TOW was unexpectedly taken down. This left F4CG&lt;br /&gt;
boardless for a brief while.&lt;br /&gt;
                   - --- -&lt;br /&gt;
SOLAR, organizer of F4CG + a good friend, asked me to take&lt;br /&gt;
the throne as sysop of TOW, since I knew STORMRIDER pretty&lt;br /&gt;
well, had a decent size HD, and a dedicated line. TUNNEL OF&lt;br /&gt;
WARES went back online August 1st, and is running with the&lt;br /&gt;
following equipment:&lt;br /&gt;
                   - --- -&lt;br /&gt;
     -Commodore 64 running UCBBS 1.3&lt;br /&gt;
     -1541 Drive&lt;br /&gt;
     -40 Megs CMD HardDrive&lt;br /&gt;
     -Aprotek 2400 bps modem&lt;br /&gt;
     -Epyx Fastloader Cart&lt;br /&gt;
     -1802 Monitor&lt;br /&gt;
     ..and some disfunctional Jiffy-Dos chips..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
               THE PULSE MAGAZINE  &lt;br /&gt;
               ..First with the last!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
I chose to run UCBBS over C*BASE for a few reasons:&lt;br /&gt;
                   - --- -&lt;br /&gt;
  1. It's short, quick, and straight forward. Nothing fancy&lt;br /&gt;
    about it. It does the job that the group requires.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  2. With the tremendous amount of C*Base-boards currently&lt;br /&gt;
      being run, I thought a change of pace was in order.&lt;br /&gt;
                   - --- -&lt;br /&gt;
  3. CRASHING! - I know the sleepless nights that TOMMY&lt;br /&gt;
      (STORMRIDER) had when he had to attempt to re-boot&lt;br /&gt;
      C*BASE successfully without another crash. I honestly&lt;br /&gt;
      didn't want to experience THAT!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Then again, WHO KNOWS? I might consider running C*BASE as&lt;br /&gt;
it seems that some users can't get enough of it..&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
 &lt;br /&gt;
              + TUNNEL OF WAREZ +&lt;br /&gt;
                  XXX-XXX-XXXX&lt;br /&gt;
                  41.2 Megs Online&lt;br /&gt;
             12/24oo 24hrs Elite Only!&lt;br /&gt;
             * F4CG World-Headquarter *&lt;br /&gt;
 &lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    + THE SEPTEMBER PROFILE - THE INTERVIEW +&lt;br /&gt;
   ---------------------------------------&lt;br /&gt;
Welcome once again curious readers to the forum of the&lt;br /&gt;
famous and successful sons and daughters of the scene.&lt;br /&gt;
This month we have invited a very exciting scener, one I&lt;br /&gt;
definitely guarantee will cause great interest among all of&lt;br /&gt;
you readers.&lt;br /&gt;
 &lt;br /&gt;
This months profile started his career in the scene at a&lt;br /&gt;
time where todays major groups were not even considered,&lt;br /&gt;
but at a time where everything was new and growing.&lt;br /&gt;
Our guest made a name of himself through many years of&lt;br /&gt;
service in the cracking-scene, but he was later to leave&lt;br /&gt;
the scene. Ironically enough he returned to become one of&lt;br /&gt;
the few people who fight for the existance of the scene in&lt;br /&gt;
a remarkable way. He took over one of the largest operations&lt;br /&gt;
in the scene, taking it into a direction that gave it new ways&lt;br /&gt;
of amazing the people and its many fans and followers.&lt;br /&gt;
 &lt;br /&gt;
You may know our guest best as the new and inspiring editor&lt;br /&gt;
of the diskmagazine PROPAGANDA. He is a very liked person&lt;br /&gt;
in the scene, undoubtedly because of his positive nature and&lt;br /&gt;
his work to promote the 64-scene. It is with great pleasure I&lt;br /&gt;
present this months profile, in his last interview for any&lt;br /&gt;
 &lt;br /&gt;
[D] Welcome JOCHEN. Please give the readers a description&lt;br /&gt;
of your person, in and off the scene.&lt;br /&gt;
 &lt;br /&gt;
[S] Hello ALEX. Well, like you have already mentioned, my name&lt;br /&gt;
is JOCHEN, probably well known under the SKINHEAD and&lt;br /&gt;
SUPREME handles. I still go to school to gain the highest&lt;br /&gt;
possible examination here in Germany, though it already&lt;br /&gt;
bothered me a lot with my 20 years. In my barely sufficient&lt;br /&gt;
spare time, I play soccer and hang out with friends. The other&lt;br /&gt;
time I am either busy with my beautiful girl or doing stuff&lt;br /&gt;
like cracking games, watching STEVEN KING movies or giving&lt;br /&gt;
interviews to certain magazines. I am recently a member of&lt;br /&gt;
ALPHA FLIGHT since their return to the scene, June last&lt;br /&gt;
year. My main job consists of cracking and releasing games.&lt;br /&gt;
Furthermor, I still provide the boards with my presence, that&lt;br /&gt;
still matters a lot to me and once in a while I also fix some&lt;br /&gt;
wares if necessary. But all in all I am still that lazy guy I&lt;br /&gt;
used to be over the years.&lt;br /&gt;
 &lt;br /&gt;
[D] You are probably best known as the straight-forward&lt;br /&gt;
cracker. Please give our readers a resume of your career in&lt;br /&gt;
the C64 scene up to now.&lt;br /&gt;
 &lt;br /&gt;
[S] My career started a little confusing. Me and SKID ROW/&lt;br /&gt;
AFL went through a lot of cracking groups in the past. I have&lt;br /&gt;
been a member of ANARCHY, ELITE, DYNAMIX, HYSTERIC,&lt;br /&gt;
DEADLINE, TALENT, GENESIS, CALADAN and ALPHA FLIGHT&lt;br /&gt;
just to mention a few. There were probably some more I might&lt;br /&gt;
have forgotten, but those are the important ones that formed&lt;br /&gt;
and shaped me to what I am today. However, the first long&lt;br /&gt;
break I took on my interesting scene journey, was in 1990 when&lt;br /&gt;
all of a sudden I was visited by the German cops. As usual&lt;br /&gt;
they stole all my stuff and addresses, but due to a very good&lt;br /&gt;
lawyer I managed to come out with slight bruises. I am still&lt;br /&gt;
sorry for the people they probably busted afterwards, haha.&lt;br /&gt;
When I returned to the scene in 1991 it was some kind of a big&lt;br /&gt;
surprise. Meanwhile the scene had changed a lot, good and&lt;br /&gt;
known groups had made major changes and a couple of new&lt;br /&gt;
faces had appeared. However, it was time to create something&lt;br /&gt;
new, something that would really surprise everyone, I am&lt;br /&gt;
talking about THE INSIDERS, which was formed by SKID ROW,&lt;br /&gt;
AUTOPSY (now HOODLUM on the Amiga), TRISTAN/ex.ELITE,&lt;br /&gt;
MR.PRESIDENT/ex.TRSI, LAZINESS, HELLFIRE, MAD MOUSE&lt;br /&gt;
and me. First we thought about re-builting ELITE together&lt;br /&gt;
with good old CONAN, but all of a sudden that project was&lt;br /&gt;
cancelled when NORMAL changed his mind again and felt sick&lt;br /&gt;
of the C64-scene. Without him we did not like to re-build&lt;br /&gt;
ELITE, though we had the permission to do it. Anyway, we&lt;br /&gt;
brought up the group and started to call the boards using&lt;br /&gt;
the first blue box ever done on the 64 by HELLFIRE. I still&lt;br /&gt;
remember when a few people got afraid they could probably get&lt;br /&gt;
beaten and started to involve us in wars, they immidiately got&lt;br /&gt;
spread through the world of the modem-scene. Most of them&lt;br /&gt;
were simply jealous that we found out how to code and use a&lt;br /&gt;
blue-box when infact the others still had to use lame calling-&lt;br /&gt;
cards. Great time though when you were still able to call&lt;br /&gt;
global through AT&amp;amp;T with a simple 2400/2600 and 2400/2400&lt;br /&gt;
HQ tone, but the group only lasted for a quite short period&lt;br /&gt;
since AUTOPSY went back to the Amiga and TRISTAN, MAD&lt;br /&gt;
MOUSE and LAZINESS turned out to be more inactive. We&lt;br /&gt;
either had the choice to let THE INSIDERS rest in peace or&lt;br /&gt;
go on with another good group. That was when we got attentive&lt;br /&gt;
to HYSTERIC, a steady growing group. So THE INSIDERS+&lt;br /&gt;
HYSTERIC co-operation was born, with a lot of good releases&lt;br /&gt;
and success we raised in the charts. Later, the few still&lt;br /&gt;
active members of the INSIDERS went over to HYSTERIC,&lt;br /&gt;
that's when the INSIDERS died for good. In between the&lt;br /&gt;
HYSTERIC times, I teamed up with some groups like TALENT&lt;br /&gt;
and DEADLINE just to discover some new groups and people,&lt;br /&gt;
though some groups really consist to the top of the scene, I&lt;br /&gt;
never really cared much about them, and always came back to&lt;br /&gt;
HYSTERIC where I got my friends in for a long time, I will&lt;br /&gt;
never regret those times when we had good and bad ones. But&lt;br /&gt;
there exist sunny and rainy days ever since. However, one&lt;br /&gt;
day the time had come when I realised HYSTERIC was about to&lt;br /&gt;
die soon. That happened when PSYCHOBILLY decided to&lt;br /&gt;
rebuilt RED SECTOR together with BENSON, TERMO, MRP&lt;br /&gt;
and IRATA. I did not like that idea, and instead formed a new&lt;br /&gt;
group with the rest of HYSTERIC, that went over to my side&lt;br /&gt;
and some more familiar faces better known as NEWSCOPY,&lt;br /&gt;
JUCKE, SODAPOP, TRONIC, ADOLF and DR.COOL. Well, we&lt;br /&gt;
had some success with releasing some titles and traded with&lt;br /&gt;
EMPIRE for a while. But even though the group had the&lt;br /&gt;
appearance and all possibilities to reach the top of the&lt;br /&gt;
charts I never had this special satisfaction, that should be&lt;br /&gt;
a big presuppose for every leader who wants to lead his group&lt;br /&gt;
to the top. Furthermore, I constantly received some mail&lt;br /&gt;
from SORCERESS and ANTICHRIST asking me to join G*P as&lt;br /&gt;
a cracker. I announced the sudden death of CALADAN and&lt;br /&gt;
joined G*P. Simply because I did not feel like losing my group&lt;br /&gt;
mates, I took them with me, SKID ROW, JUCKE, SODAPOP,&lt;br /&gt;
TRONIC, SECRET MAN and HONESTY. It all turned out to be&lt;br /&gt;
quite cool with the best board behind us, called MYSTIC&lt;br /&gt;
CAVERN. We had a great time though I had a lot of times&lt;br /&gt;
quarrels with either TIGER or STING because everyone&lt;br /&gt;
claimed to be the better cracker, haha. Funny though, since&lt;br /&gt;
they have not done anything and LA STYLE and me used to be&lt;br /&gt;
the only active members. SNACKY quit, SES coded his last&lt;br /&gt;
intro, while THE GOBLIN announced his comeback, but never&lt;br /&gt;
did. Later TYGER felt asleep as well while DEBBIE and OLIVER&lt;br /&gt;
got more and more problems with their relationship. Once&lt;br /&gt;
more the time had come to do something new instead, so I&lt;br /&gt;
opened a board called GODLAND for a change. At the&lt;br /&gt;
beginning I had some serious problems with my systems, but&lt;br /&gt;
after a while that got fixed as well, and the board picked&lt;br /&gt;
up soon with steady callers from all over the globe, even&lt;br /&gt;
though I ran it independant. A few weeks later, I also left&lt;br /&gt;
GENESIS PROJECT and got really  sick of the scene, that&lt;br /&gt;
got more lame each day. I decided to stop all the projects I&lt;br /&gt;
had, and thought why bother wasting time on plans and people&lt;br /&gt;
that you have to kick in the ass day by day. However, I&lt;br /&gt;
stopped in the scene for over a half year, but nevertheless&lt;br /&gt;
I still had this strange feeling in my fingers that probably&lt;br /&gt;
everyone can imagine. Once a scener, always a scener.&lt;br /&gt;
Anyway, I returned to the boards and slapped some people&lt;br /&gt;
around and had fun with the rookies, that was the first time&lt;br /&gt;
I got in touch with ALPHA FLIGHT, that really looked&lt;br /&gt;
promising to me. SKID ROW andd HONESTY followed and&lt;br /&gt;
there we still are and probably will be until there is nothing&lt;br /&gt;
left that can keep us in the scene. Suddenly you do not feel&lt;br /&gt;
to change groups anymore, like I have done in the past. I will&lt;br /&gt;
stick with my friends in ALPHA FLIGHT, and care about their&lt;br /&gt;
success.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
[D] You recently returned to the scene, making somewhat of a&lt;br /&gt;
comeback in the cracking and modem-scene. What was the&lt;br /&gt;
reason for this comeback, and why did you leave the scene&lt;br /&gt;
earlier this year in the first place?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, I did not really leave the scene, I always tend to&lt;br /&gt;
turn myself back into somewhat of a private person once in&lt;br /&gt;
a while. I am not a computer animal, though I already spent a&lt;br /&gt;
couple of nights with cracking or trading wares. Furthermore&lt;br /&gt;
ALPHA FLIGHT recently took a summer break since nobody&lt;br /&gt;
of us really feels like sitting inside a room looking at a&lt;br /&gt;
stupid monitor when infact outside the sun burns and the&lt;br /&gt;
girls are wet. That is a good time for cold beers and relaxing&lt;br /&gt;
stuff. But do not worry, we are back now with the usual&lt;br /&gt;
amount of wares, and a constant support board-wise.&lt;br /&gt;
 &lt;br /&gt;
[D] You are known as a notorious cracker, who never really&lt;br /&gt;
made it in the charts. Have you plans to reach a certain&lt;br /&gt;
status in the scene, that would allow you to enter the top of&lt;br /&gt;
the charts?&lt;br /&gt;
 &lt;br /&gt;
[S] A good question indeed. Actually I think I never had the&lt;br /&gt;
time to care that much about sprading my cracks through the&lt;br /&gt;
mail scene when infact it is there the main voters are. Now&lt;br /&gt;
that we also added a couple of good mail-traders some time&lt;br /&gt;
ago, I am climbling the charts constantly now. Another&lt;br /&gt;
interesting view is that certain people simply do not like to&lt;br /&gt;
vote for a cracker who's handle is SKINHEAD, eventhough I&lt;br /&gt;
already explained so many times, that I am not a skinhead and&lt;br /&gt;
neither am I right winged. It is just the name itself that&lt;br /&gt;
impress me, no matter what it reflect. By the way, there also&lt;br /&gt;
exists SHARP-skins, that stands for 'SkinHeads Against&lt;br /&gt;
Right Policy'. However, I decided to change my handle into&lt;br /&gt;
SUPREME some time ago just to avoid further confusions&lt;br /&gt;
eventhough I usually do not really care what othe people&lt;br /&gt;
think or write about me. Suddenly I appear in the charts,&lt;br /&gt;
because most of the people like my cracking style and&lt;br /&gt;
appreciate if a game is decent cracked (IFFL+Multi trained)&lt;br /&gt;
with a good looking intro infront. I call myself a scroll-text&lt;br /&gt;
animal, because I use to write good and interesting texts&lt;br /&gt;
unlike other people who just write the title of the game, the&lt;br /&gt;
crackers name and the greetings, and that is it. I know, I&lt;br /&gt;
deviate a little from the main question, but let me pick up&lt;br /&gt;
another topic, namely the GAMERS GUIDE. Before I want to&lt;br /&gt;
mention that I neither have something personally against the&lt;br /&gt;
editors or want to offend them in any way, but the way they&lt;br /&gt;
do that magazine is horrible in the first place. They&lt;br /&gt;
realised simply too late that they forced people to use lame&lt;br /&gt;
and short intros just to make their cracks as short as&lt;br /&gt;
possible, even find trainers when there are none anymore.&lt;br /&gt;
Honestly, who really gives a fuck if a crack has 20 blocks&lt;br /&gt;
more but therefore contain a well looking intro. Well, I could&lt;br /&gt;
go into deeper details, but I will be nice and close that&lt;br /&gt;
topic here. Back to the purpose of this interview I presume&lt;br /&gt;
everybody wants to reach a sepcial standart in the scene&lt;br /&gt;
so that is why we do all this stuff like releasing wares or&lt;br /&gt;
wonderful demos, graphics, etc. It is just a matter of time&lt;br /&gt;
when the people realise for whom they have to vote for, the&lt;br /&gt;
active people, and those that provide the scene with&lt;br /&gt;
something useful. I do not want to name any names, but I&lt;br /&gt;
still cannot understand why still certain groups and&lt;br /&gt;
crackers get votes when their last crack was years ago.&lt;br /&gt;
They might have been good once, but simply compare it with&lt;br /&gt;
e.g. the music charts. There are a lot of great hits, they&lt;br /&gt;
were number one, but one day felt down simply because there&lt;br /&gt;
were new ones that deserved to be in the top as well. Anyway,&lt;br /&gt;
I recently use my old handle for all the cracks I do and I know&lt;br /&gt;
people will appreciate the quality of the wares instead of&lt;br /&gt;
looking at a handle. If I watch a wonderful demo from a group&lt;br /&gt;
with a stupid name, I look at the quality in the first place,&lt;br /&gt;
and vote for them because they have done something amazing.&lt;br /&gt;
Well, I do not really care if I am number one in the single&lt;br /&gt;
cracker charts, as long as my cracks will get appreciated&lt;br /&gt;
was what they are.&lt;br /&gt;
 &lt;br /&gt;
[D] I could not agree with youmore. It is so stupid of people&lt;br /&gt;
to prejudge others by either their looks or their handle, it&lt;br /&gt;
is sad to see that such naive people are still part of this&lt;br /&gt;
scene. Be open-minded, have a liberal attitude towards your&lt;br /&gt;
fellow-sceners, if not in the real world, atleast in the scene.&lt;br /&gt;
You have a glorious career in many known and respected&lt;br /&gt;
cracking-groups. Which group did you prefer being in the&lt;br /&gt;
most/least, and why?&lt;br /&gt;
 &lt;br /&gt;
[S] Uhm, that's a hard one. I do not think I would regret&lt;br /&gt;
anything I have done in the past, and neither what groups I&lt;br /&gt;
have been in. In every group I had my great times and once&lt;br /&gt;
they pass, like good and bad years. Each group formed and&lt;br /&gt;
saved me important experiences I used for my career. But&lt;br /&gt;
though I think the best of times I had was the time it all&lt;br /&gt;
started, when the scene was still alive and kicking ass. I&lt;br /&gt;
guess it is obvious that I also remember having a good time&lt;br /&gt;
with INSIDERS and HYSTERIC, GENESIS PROJECT and of&lt;br /&gt;
course ALPHA FLIGHT since I was/am a member of all three&lt;br /&gt;
groups for a very long period.&lt;br /&gt;
 &lt;br /&gt;
[D] Now you are best known as MR.ALPHA FLIGHT. How is&lt;br /&gt;
ALPHA FLIGHT organised these days, and what is the&lt;br /&gt;
current member-status of the group?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, ALPHA FLIGHT has a very great intern relation-&lt;br /&gt;
ship. At this place I have to send some big thinks to MARC&lt;br /&gt;
who did a great organisation through the time, I think we&lt;br /&gt;
work like every top cracking group should work. We have&lt;br /&gt;
strict rules and jobs everybody has to follow otherwise you&lt;br /&gt;
would not make it to the top. Each member has the task to&lt;br /&gt;
give all his power into it and get the things rolling ahead.&lt;br /&gt;
I remember people, they used to have a good name but did&lt;br /&gt;
nothing beside hanging around with those people we do not&lt;br /&gt;
get along and they will get kicked out immidiately. The same&lt;br /&gt;
happens to someone who will mess up twice for the group, just&lt;br /&gt;
to avoid getting a bad reputation, that probably sounds hard,&lt;br /&gt;
but though we are fair and our aim is to get the group going,&lt;br /&gt;
you can compare it with the business of a serious company&lt;br /&gt;
where all the people have to work correctly and fast,&lt;br /&gt;
otherwise they will get booted out. However, the management&lt;br /&gt;
and the organisations will be done and discussed from the&lt;br /&gt;
old staff, MARC, MAX and myself that is. ALPHA FLIGHT&lt;br /&gt;
consists out of old familiar faces, like MARC, MAX, SKID ROW,&lt;br /&gt;
ARNE, HONESTY, POL POT and new very talented ones such&lt;br /&gt;
as MURPHY, PHU-Q, STYX and CENTAURION. Also LEMMING,&lt;br /&gt;
XENON and other people are very important spread-wise. All&lt;br /&gt;
in all, we have got a great team where some new faces might&lt;br /&gt;
appear soon and therefore others have to go.&lt;br /&gt;
 &lt;br /&gt;
[D] It is known to many, that ALPHA FLIGHT is a very&lt;br /&gt;
ambitions group when it comes to the charts. Why do you&lt;br /&gt;
think AFL still have not reached the top of the charts when&lt;br /&gt;
it comes to the voted charts?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, actually ALPHA FLIGHT belongs to the top 3&lt;br /&gt;
cracking groups in the world, and that is what the voting&lt;br /&gt;
charts reflects. You are right we probably have not reached&lt;br /&gt;
the number one spot yet, but simply compare ALPHA FLIGHT&lt;br /&gt;
to SUCCESS+TRC, they should be still number one in most of&lt;br /&gt;
the charts. Well, they do a good job spreading their wares&lt;br /&gt;
for a couple of years now. Originally ALPHA FLIGHT was only&lt;br /&gt;
supposed to be a releasing group, existing board-wise such&lt;br /&gt;
as TALENT. But I liked the idea to make such trouble in the&lt;br /&gt;
mail-scene as well. That is when we started to provide the&lt;br /&gt;
scene with major versions of good originals. Nowadays we&lt;br /&gt;
mostly crack everything we get our hands on, and that is&lt;br /&gt;
worth to be spread. We added a lot of good mail-traders to&lt;br /&gt;
ge the stuff around the world, and get honoured for the work&lt;br /&gt;
we spent on the wares. Now the people appreciate ALPHA&lt;br /&gt;
FLIGHT wares due to the good quality and give their votes&lt;br /&gt;
to us. So we might see a few changes very soon, beside other&lt;br /&gt;
groups who do good cracks as well. And there is another&lt;br /&gt;
appeal to the people who constantly vote. If you simply do&lt;br /&gt;
not know who to vote for, do not vote at all. Make up your&lt;br /&gt;
mind who you give the points, do not be lame and look at&lt;br /&gt;
other charts just to see who is high and who is not.&lt;br /&gt;
Appreciate quality and activity instead of a good name.&lt;br /&gt;
Look at the small groups and vote them instead of groups&lt;br /&gt;
who have not cracked one single game for ages or demo-&lt;br /&gt;
groups who did not release anything for a long time.&lt;br /&gt;
 &lt;br /&gt;
[D] You are also a heavy swapper, atleast you used to be.&lt;br /&gt;
What is your opinion of the swapping-scene, compared to the&lt;br /&gt;
modem-scene?&lt;br /&gt;
 &lt;br /&gt;
[S] I really never used to be a big swapper. Even not in my&lt;br /&gt;
former times. The highest amount of contacts I ever had were&lt;br /&gt;
around 40-50 people, I just re-started to send out some&lt;br /&gt;
stuff to my best contacts and friends scene-wise. I just&lt;br /&gt;
wanted to get a little behind the still so big mail-scene. Most&lt;br /&gt;
of the guys who call the boards tend to call it the lamer&lt;br /&gt;
scene. But I always appreciated the swappers work though I&lt;br /&gt;
can still not imagine how someone can copy and send out over&lt;br /&gt;
200 sendings a week. Well, the big difference between the&lt;br /&gt;
mail-scene and the modem-scene are the people behind it. The&lt;br /&gt;
mail-sceners are still interested with who they trade, and&lt;br /&gt;
what they trade. The time does not really matter, and the lack&lt;br /&gt;
of quality is low apart the modem-scene allows a steady&lt;br /&gt;
contact with the people who frequently call out.&lt;br /&gt;
However, each scene has it's disadv. and advantages. I am not&lt;br /&gt;
really into big letters and that crap, I am a cracker so the&lt;br /&gt;
wares are the main thing that matters in the first place,&lt;br /&gt;
though I also like disk-magazines a lot, but they must be&lt;br /&gt;
properly written and include good and fast news and articles.&lt;br /&gt;
 &lt;br /&gt;
[D] You were planning on re-releasing the old and legendary&lt;br /&gt;
magazine, RELAX. But now that you have announced those&lt;br /&gt;
plans to be dead, maybe you could tell us the reason for this?&lt;br /&gt;
 &lt;br /&gt;
[S] Yes. Everybody who expected that magazine in time can&lt;br /&gt;
write a letter to our great, but lazy coders to complain. I am&lt;br /&gt;
not the one who is responsible for the huge delay, even if I&lt;br /&gt;
announced the magazines some time earlier this year. I already&lt;br /&gt;
had a couple of articles done, and was only waiting for the&lt;br /&gt;
code itself, but somehow it never reached me. I really got fed&lt;br /&gt;
up with the idea to kick the coders twice a day to force them&lt;br /&gt;
to finish the code in time. Anyway, if I might ever get the&lt;br /&gt;
code, I would continue the magazine, since a lot of people&lt;br /&gt;
were asking for it. Just wait and see. Probably thecoders took&lt;br /&gt;
the name of the magazine too serious and anytime they hear&lt;br /&gt;
the name RELAX, they start relaxing until they forget what&lt;br /&gt;
they were about to do.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
[D] You just joined up with the notorious staff at THE PULSE&lt;br /&gt;
MAGAZINE. What are your future plans for THE PULSE, and&lt;br /&gt;
what do you hope to be able to serve the readers with in&lt;br /&gt;
your future reports?&lt;br /&gt;
 &lt;br /&gt;
[S] That is right. I plan to provide THE PULSE with various&lt;br /&gt;
articles about other people and their groups. I will be there&lt;br /&gt;
when something special happens. I also plan to make a summary&lt;br /&gt;
of the scene for each month including somewhat of a satiric&lt;br /&gt;
touch. I am not concerned to a certain chapter, I am able to&lt;br /&gt;
do everything from a report to the charts. If you want, you&lt;br /&gt;
can go on holiday for a while DUKE, haha.&lt;br /&gt;
 &lt;br /&gt;
[D] Heh, that would be nice - but I would miss it in the end.&lt;br /&gt;
What would your ideal magazine be like, and how would you&lt;br /&gt;
rate today's media in the scene compared to the older days?&lt;br /&gt;
 &lt;br /&gt;
[S] To be honest THE PULSE is already somewhat of the&lt;br /&gt;
&amp;quot;ideal&amp;quot; magazine. I like the professional style, and the&lt;br /&gt;
objective views of the editors. It deserves to be called the&lt;br /&gt;
best magazine of today, but I also appreciate other magazines&lt;br /&gt;
and their work. It would be quite disappointing if there would&lt;br /&gt;
not be any competition at all. The quality of most magazine&lt;br /&gt;
are raising up. However, the outfit looks similar because the&lt;br /&gt;
trend goes to the 80 sign character set. Some years ago,&lt;br /&gt;
there were only a few respectable magazines around, such&lt;br /&gt;
as MAMBA, PROPAGANDA, SHOCK and CORRUPTION. The&lt;br /&gt;
rest either include really old text and news or lame articles&lt;br /&gt;
and uninteresting intern crap, nobody wanted to read anyway.&lt;br /&gt;
A lot of groups just followed the trend of doing a magazine,&lt;br /&gt;
but did not realise that a proper written magazine also&lt;br /&gt;
consists of a good spelled English and articles with sence&lt;br /&gt;
and not just based on purpose to make some group propa-&lt;br /&gt;
ganda. Nowadays it is probably easier to make a good maga-&lt;br /&gt;
zine since the scene got smaller and the news and rumours&lt;br /&gt;
go through earlier than in the past. Therefore I still would&lt;br /&gt;
like to see more good magazines around, though you got some&lt;br /&gt;
good competition lately with DOMINATION and VANDALISM&lt;br /&gt;
NEWS.&lt;br /&gt;
 &lt;br /&gt;
[D] Among many others, we have helped the quality level to&lt;br /&gt;
go up in general since we entered the scene - and that is a&lt;br /&gt;
fact. The GENESIS PROJECY party is soon to be held in&lt;br /&gt;
Sweden, and we expect it to get a whole lot of visitors. What&lt;br /&gt;
is your opinion on the arrangements of this party, and are&lt;br /&gt;
you planning on going?&lt;br /&gt;
 &lt;br /&gt;
[S] It is a great idea, and I appreciate it a lot when people&lt;br /&gt;
go and plan to make a party that does not matter if a computer&lt;br /&gt;
&amp;quot;only&amp;quot; meeting or somewhat of a big booze and fun party,&lt;br /&gt;
though probably I would prefer the last one, haha. Too bad I&lt;br /&gt;
did not get a hold of any informations yet. When and where the&lt;br /&gt;
party will be held, but I presume it will be in Gothenburg,&lt;br /&gt;
Sweden, when it is supposed to be a G*P party. I cannot say&lt;br /&gt;
anything if I or anyone else of my group mates will be able to&lt;br /&gt;
come. I would like to. Furthermore ALPHA FLIGHT also plan to&lt;br /&gt;
make a pure C64 party soon, we just have to make up some&lt;br /&gt;
opinion polls before, to know how many people would be&lt;br /&gt;
interested in coming.&lt;br /&gt;
 &lt;br /&gt;
[D] You are a frequent caller to the states. How would you&lt;br /&gt;
describe the current situation at the American boards to be?&lt;br /&gt;
 &lt;br /&gt;
[S] Wll, it always depends on the callers. If you take the&lt;br /&gt;
lack of callers into consideration, the boards still run good,&lt;br /&gt;
but you cannot really compare it to the older days where most&lt;br /&gt;
of all major boards got 30-40 callers each day. Nowadays you&lt;br /&gt;
had a good day when you received 15 calls, an important factor&lt;br /&gt;
is the way to call out. A lot of people do not get frequent&lt;br /&gt;
cards, and blue boxing is blocked in most countries, though&lt;br /&gt;
there are still some ways to fool the law. I would say the&lt;br /&gt;
current situation is &amp;quot;dry&amp;quot;, but I hope it will be better now&lt;br /&gt;
that we passed the summer and we are straight going to the&lt;br /&gt;
autumn period. Another lame behaviour from certain people&lt;br /&gt;
is when they try to use someones backdoor or constantly&lt;br /&gt;
try to fuck up a board. This recently happened to certain&lt;br /&gt;
major boards and is in my opinion on of the lowest things&lt;br /&gt;
someone could do. I am glad HIC is backdoor free, some&lt;br /&gt;
people should think twice how many good boards are left and&lt;br /&gt;
how much time and money a sysop spent in running a good&lt;br /&gt;
board.&lt;br /&gt;
 &lt;br /&gt;
[D] I will second that. What are your future plans in the&lt;br /&gt;
scene, do you plan on staying till the bitter end?&lt;br /&gt;
 &lt;br /&gt;
[S] Well, my plans are as mentioned to kick ass with ALPHA&lt;br /&gt;
FLIGHT and to provide the scene with something useful. Right&lt;br /&gt;
now I cannot say how long I will stay and if there probably&lt;br /&gt;
will be a day when I try to call a board and realise there is&lt;br /&gt;
none, and the same with the wares and the scene. However,&lt;br /&gt;
I am not a guy who quits and come back just to quit again -&lt;br /&gt;
and come back. If I get tired of the scene and feel there is&lt;br /&gt;
nothing left that could keep me in, I simply would stop&lt;br /&gt;
without making such a big deal out of it. Who really cares&lt;br /&gt;
about someone who quit the scene. But do not worry, I still&lt;br /&gt;
have enough fun and reasons to stay until an unknown day!&lt;br /&gt;
 &lt;br /&gt;
[D] We are cruising towards the end of this interview. Would&lt;br /&gt;
you perhaps like to send out some greetings before we close&lt;br /&gt;
the book on this one?&lt;br /&gt;
[S] Yes, I would like to send out some greetings to my best&lt;br /&gt;
friends like: SKID ROW, MARC, MAX, SECRET MAN, HONESTY,&lt;br /&gt;
POL POT, DUKE, CROSSFIRE, ALCHEMIST, PSYCHOBILLY,&lt;br /&gt;
ANCIENT MARINER, MRP, BENSON, MAJESTY, BOD, RADAR,&lt;br /&gt;
AUTOPSY, PUDWERX, RRR, STORMBRINGER, FEN1, KING,&lt;br /&gt;
HAIN, NEWSCOPY, JUCKE, TRONIC and to all in ALPHA FLIGHT&lt;br /&gt;
of course. Furthermore I would like to thank you ALEX, for&lt;br /&gt;
such a good inteview. I already have done a couple for some&lt;br /&gt;
different magazines, but this one really kept me busy with&lt;br /&gt;
writing. Also thanks to MARLBORO for their support, to my&lt;br /&gt;
girl-friend for interupting me a lot, though I do not regret&lt;br /&gt;
it, haha. Hope to see anyone of you guys, atleast on the&lt;br /&gt;
ALPHA FLIGHT autumn conference.&lt;br /&gt;
 &lt;br /&gt;
[D] Thanks a lot, it was a pleasure and an honour!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       THE OVERALL CHARTS - SEPTEMBER EDITION  &lt;br /&gt;
      --------------------------------------&lt;br /&gt;
We return to take a fresh look at the overall charts, based&lt;br /&gt;
on 7 Magazines released in the past month. We award 10 points&lt;br /&gt;
for the number one, down to 1 point for the 10th place.&lt;br /&gt;
 &lt;br /&gt;
The votes was counted by KBS and DUKE, and as usual your&lt;br /&gt;
host is DUKE. Be sure to send us your magazine, so that your&lt;br /&gt;
votes will be counted here as well.&lt;br /&gt;
 &lt;br /&gt;
The following 7 Magazines deserves the credits as the ones&lt;br /&gt;
we used in the making of the Overall Charts. We send them our&lt;br /&gt;
thanks on behalf of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
NEWSPRESS #14/REBELS     SKYHIGH #12/OXYRON&lt;br /&gt;
METAMORPHOSIS #6/AGONY   DOMINATION #1&lt;br /&gt;
MOONLIGHT 8/GOTHIC DESIGNS CCC #1/THERAPY&lt;br /&gt;
NITRO #16/EXCESS&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The best DEMO GROUPS, CODERS, GRAPHICIANS, MUSICIANS,&lt;br /&gt;
CRACKING GROUPS, CRACKERS, MAGAZINES, SWAPPERS and&lt;br /&gt;
the OVERALL CHART are coming up on the following pages.&lt;br /&gt;
There will also be a lot of important remarks about the charts&lt;br /&gt;
in every catagory, be sure to read them as well.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Comments from the Editor,&lt;br /&gt;
 &lt;br /&gt;
The Overall Charts have now run for a lot of months now,&lt;br /&gt;
finally forming a system that is easily predictable. We are&lt;br /&gt;
able to declare this, as the charts have proven to move&lt;br /&gt;
in a very slow pace, always being behind the scene about&lt;br /&gt;
4-5 months.&lt;br /&gt;
 &lt;br /&gt;
Looking at the scene today, we find two sectors. The legal&lt;br /&gt;
scene is ruling the legal market - meaning they have all the&lt;br /&gt;
best coders, graphicians and musicians. While the illegal&lt;br /&gt;
scene is alone with its own charts. Only a few groups are&lt;br /&gt;
able to boast about their activity in both parts of the scene,&lt;br /&gt;
one of them being Fairlight - who are represented in all of&lt;br /&gt;
the charts in the magazines today. This is also notable in&lt;br /&gt;
the final overall chart, which they have ruled for the past&lt;br /&gt;
couple of months. But will they keep their winning streak?&lt;br /&gt;
 &lt;br /&gt;
SCS+TRC describes themselves as the ruling co-operation,&lt;br /&gt;
and no doubt I would be the last person to disagree. But are&lt;br /&gt;
they really this untouchable, that no one is able to shake&lt;br /&gt;
them off the top of the voters cracking charts? All of this&lt;br /&gt;
will be answered in this months Overall Charts.&lt;br /&gt;
 &lt;br /&gt;
DUKE (General Editor)&lt;br /&gt;
   BEST DEMO GROUPS - SEPTEMBER 1994     [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       OXYRON                       64&lt;br /&gt;
   2     (2)       CAMELOT                      56&lt;br /&gt;
   3     (3)       CREST                        55&lt;br /&gt;
   4     (4)       CENSOR DESIGN                52&lt;br /&gt;
   5     (5)       FAIRLIGHT                    44&lt;br /&gt;
   6     (6)       TRIAD                        37&lt;br /&gt;
   7     (7)       ANTIC                        22&lt;br /&gt;
   -     (8)       TABOO                        22&lt;br /&gt;
   9     (9)       FOCUS                        11&lt;br /&gt;
   10    (-)       TOPAZ BEERLINE               10&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ OXYRON is still considered the best demo group in the C64&lt;br /&gt;
scene, which is understandable. The rest of the chart from&lt;br /&gt;
position 2-9 remains unchanged from last month, which tells&lt;br /&gt;
a very boring tale of how original the voters are these days.&lt;br /&gt;
 &lt;br /&gt;
* A lot of new demos are out on the streets these days, with&lt;br /&gt;
BEYOND FORCE, BYTERAPERS INC. among others being&lt;br /&gt;
potential groups to watch out for in this chart. The brand&lt;br /&gt;
new CAMELOT demo is out, which could award them the first&lt;br /&gt;
place next month. Interesting months are to come!&lt;br /&gt;
   BEST CODERS - SEPTEMBER 1994             [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (2)       CROSSBOW/CREST             60&lt;br /&gt;
   2     (1)       TTS/OXYRON                 58&lt;br /&gt;
   3     (3)       TRON/FAIRLIGHT             49&lt;br /&gt;
   4     (4)       SLAMMER/CAMELOT            48&lt;br /&gt;
   5     (7)       MMS/TABOO                  37&lt;br /&gt;
   6     (5)       ZODIAC/FLASH INC.          34&lt;br /&gt;
   7     (5)       BOB/CENSOR DESIGN          33&lt;br /&gt;
   8     (8)       D'ARC/TOPAZ BEERLINE       14&lt;br /&gt;
   9     (10)      KING FISHER/TRIAD          11&lt;br /&gt;
   -     (-)       KM/TABOO                   11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ The tale of the two best coders in the scene continues,&lt;br /&gt;
but how long can they keep on switching place infront of&lt;br /&gt;
other equally good coders? Time will tell, obviously!&lt;br /&gt;
 &lt;br /&gt;
* Just like the demo-group charts, there is not a lot of&lt;br /&gt;
movements going on in this chart. Hopefully we will see some&lt;br /&gt;
more active coders in this chart over the next couple of&lt;br /&gt;
months instead of some of the inactive ones above. New to&lt;br /&gt;
the chart though, is KM from TABOO - who replaced&lt;br /&gt;
GLASNOST. But surely he will return again!?!&lt;br /&gt;
   BEST GRAPHICIANS - SEPTEMBER 1994    [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CREEPER/ANTIC              65&lt;br /&gt;
   -     (2)       ELECTRIC/EXTEND            65&lt;br /&gt;
   3     (3)       OGAMI/FAIRLIGHT            52&lt;br /&gt;
   -     (4)       JOE/WRATH DESIGNS          52&lt;br /&gt;
   5     (6)       CRUISE/ELYSIUM             36&lt;br /&gt;
   6     (5)       HEIN HOLT/FOCUS            35&lt;br /&gt;
   7     (-)       ROB/CAMELOT                17&lt;br /&gt;
   8     (7)       MIRAGE/FOCUS               16&lt;br /&gt;
   9     (10)      CARRION/ELYSIUM            15&lt;br /&gt;
   10    (9)       BIZKID/OXYRON              11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ We have two graphicians on this months number one, both&lt;br /&gt;
of them top graphicians - very familiar to the charts as well.&lt;br /&gt;
CREEPER was absolutely great in the latest ANTIC demo!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of changes in this chart either, only one positive&lt;br /&gt;
re-entry in the form of ROB of CAMELOT. He is indeed&lt;br /&gt;
worthy of being voted for. Out goes DANE, who we have not&lt;br /&gt;
seen or heard from in a long time.&lt;br /&gt;
 &lt;br /&gt;
* I would say it is about time we got some new names in here!&lt;br /&gt;
   BEST MUSICIANS - SEPTEMBER 1994       [Legal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...            POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SYNDROM/TIA/CREST          59&lt;br /&gt;
   2     (2)       JEROEN TEL/PHYZICS         51&lt;br /&gt;
   3     (4)       DRAX/VIBRANTS/CREST        45&lt;br /&gt;
   4     (3)       P.R.I./TIA/OXYRON          35&lt;br /&gt;
   5     (5)       DANKO/CENSOR DESIGN        27&lt;br /&gt;
   6     (9)       JEFF/CAMELOT               24&lt;br /&gt;
   7     (7)       ZYRON/ANTIC                18&lt;br /&gt;
   -     (-)       SHOGOON/AGONY              18&lt;br /&gt;
   9     (6)       RED DEVIL/FAIRLIGHT        15&lt;br /&gt;
   10    (10)      A-MAN/AVANTGARDE           13&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SYNDROM not surprisingly still the number one world-wide.&lt;br /&gt;
But what has JEROEN TEL done lately to make up for all the&lt;br /&gt;
votes he keep getting? Better award P.R.I. for the great&lt;br /&gt;
music he keeps on producing - he is worthy no doubt.&lt;br /&gt;
 &lt;br /&gt;
* The top remains almost unchanged, why we got a very&lt;br /&gt;
interesting new entry - SHOGOON/AGONY. He has been&lt;br /&gt;
putting out a lot of really good tunes lately, and we can&lt;br /&gt;
expect to hear more of him - also in the charts. But where&lt;br /&gt;
are the great musicians from BLUES MUZ'?&lt;br /&gt;
   BEST CRACKING GROUP - SEPTEMBER 1994       [Illegal]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME..                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       SCS+TRC                     69&lt;br /&gt;
   2     (3)       AVANTGARDE                  50&lt;br /&gt;
   3     (5)       ALPHA FLIGHT                47&lt;br /&gt;
   4     (6)       CHROMANCE                   46&lt;br /&gt;
   5     (4)       TALENT                      44&lt;br /&gt;
   6     (2)       TRSI+DYTEC                  43&lt;br /&gt;
   7     (9)       TRIAD                       22&lt;br /&gt;
   8     (8)       LEGEND                      20&lt;br /&gt;
   9     (7)       MOTIV 8                     15&lt;br /&gt;
   10    (-)       EXCESS                      11&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ SCS+TRC still the holders of the number one spot, I wonder&lt;br /&gt;
if they are going for a record - trying to beat LEGEND's old&lt;br /&gt;
record of two years on the number one spot.&lt;br /&gt;
 &lt;br /&gt;
* A lot of interesting movements in the chart this month. AFL&lt;br /&gt;
moving up into the top 3, well capable of going even further.&lt;br /&gt;
CHROMANCE also seem to be going in that direction together&lt;br /&gt;
with AVANTGARDE. TRSI+DYTEC took a major blow, moving&lt;br /&gt;
down the chart 4 places. MOTIV 8 also lost votes, not very&lt;br /&gt;
far though. In closing FAIRLIGHT made room for EXCESS!&lt;br /&gt;
   BEST CRACKERS - SEPTEMBER 1994         [Illegal Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...           POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       BURGLAR/SCS+TRC           60&lt;br /&gt;
   2     (3)       POWERPLANT/LEGEND         45&lt;br /&gt;
   3     (2)       JACK ALIEN/AVT            44&lt;br /&gt;
   4     (4)       HAIN/F4CG                 34&lt;br /&gt;
   5     (5)       COUNT ZERO/TALENT         29&lt;br /&gt;
   6     (7)       BACCHUS/FAIRLIGHT         21&lt;br /&gt;
   7     (8)       XXX/TALENT                21&lt;br /&gt;
   8     (6)       DERBYSHIRE RAM/AVT        19&lt;br /&gt;
   9     (-)       BENSON/ex.RSI             19&lt;br /&gt;
   10    (-)       CHRYSAGON/TALENT          18&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ BURGLAR managed to hold on to the crown for yet another&lt;br /&gt;
month, but with an amazing amount of points - look at the&lt;br /&gt;
point difference between BURGLAR and POWERPLANT!&lt;br /&gt;
 &lt;br /&gt;
* Not a lot of movements in the top 5, but then all of a sudden&lt;br /&gt;
things start to happen. BACCHUS is moving up together with&lt;br /&gt;
XXX, while the popular DERBYSHIRE RAM is moving down the&lt;br /&gt;
table. Meanwhile CHRYSAGON re-enters the chart, but what&lt;br /&gt;
is BENSON doing here? He left the scene months ago to start&lt;br /&gt;
a new family. The voters seem to live in the wrong time-zone!&lt;br /&gt;
   BEST MAGAZINES - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    MAGAZINE NAME...         POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       THE PULSE/REGINA         65&lt;br /&gt;
   2     (3)       NITRO/EXCESS             55&lt;br /&gt;
   3     (6)       REVEALED/CAMELOT         43&lt;br /&gt;
   4     (2)       SKYHIGH/OXYRON           41&lt;br /&gt;
   5     (8)       REFORMATION/FAIRLIGHT    37&lt;br /&gt;
   6     (4)       ING.BRAIN/EQUINOXE       37&lt;br /&gt;
   7     (10)      JAMAICA                  32&lt;br /&gt;
   8     (5)       SPLASH/ACCURACY          27&lt;br /&gt;
   9     (9)       UPDATE/PADUA             19&lt;br /&gt;
   10    (6)       NETWORK/COMIC PIRATES    15&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ THE PULSE still the number one magazine in the voters&lt;br /&gt;
opinion, and looks to be able to hold it for months to come.&lt;br /&gt;
Just look at the point difference down to the second place!&lt;br /&gt;
 &lt;br /&gt;
* REVEALED storm the chart, dispite the fact that they have&lt;br /&gt;
not released an edition for months. SKYHIGH are forced down&lt;br /&gt;
the chart, they ought to be higher though.&lt;br /&gt;
 &lt;br /&gt;
* NEWSPRESS are getting better and should be entering the&lt;br /&gt;
chart in the near future, as could DOMINATION, a new mag.&lt;br /&gt;
   BEST SWAPPERS - SEPTEMBER 1994      [Overall Charts]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    SCENERS NAME...          POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       CALYPSO/AMNESIA          67&lt;br /&gt;
   2     (5)       NIGHTSHADE/SCS+TRC       45&lt;br /&gt;
   3     (4)       DERBYSHIRE RAM/AVT       40&lt;br /&gt;
   4     (-)       BIZARRE/ALPHA FLIGHT     29&lt;br /&gt;
   -     (3)       TABASCO/FAIRLIGHT        29&lt;br /&gt;
   6     (2)       SPLATTERHEAD             28&lt;br /&gt;
   7     (8)       CASH                     17&lt;br /&gt;
   8     (-)       SPERMBIRD/EXCESS         16&lt;br /&gt;
   9     (7)       KBS/REGINA               15&lt;br /&gt;
   10    (8)       LEECH/COMIC PIRATES      14&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ CALYPSO continues his cult-status in the scene, breaking&lt;br /&gt;
all records as the most voted upon swapper in the history of&lt;br /&gt;
the scene - but the record keeps on going.&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE moves up the chart to a second place, but is in&lt;br /&gt;
no way a threat to CALYPSO, nor is DERBYSHIRE RAM who is&lt;br /&gt;
back in his normal chart position.&lt;br /&gt;
 &lt;br /&gt;
* BIZARRE is back in the charts, together with his former&lt;br /&gt;
group ALPHA FLIGHT. SPLATTERHEAD moves down!&lt;br /&gt;
   OVERALL CHART - SEPTEMBER 1994       [Overall Chart]&lt;br /&gt;
 &lt;br /&gt;
  POS.  L.POS.    GROUP NAME...                POINTS&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
   1     (1)       FAIRLIGHT                    247&lt;br /&gt;
   2     (3)       CREST                        219&lt;br /&gt;
   3     (2)       OXYRON                       201&lt;br /&gt;
   4     (6)       CAMELOT                      196&lt;br /&gt;
   5     (5)       SCS+TRC                      174&lt;br /&gt;
   6     (4)       AVANTGARDE                   166&lt;br /&gt;
   7     (7)       CENSOR DESIGN                112&lt;br /&gt;
   -     (10)      TALENT                       112&lt;br /&gt;
   9     (8)       ANTIC                        105&lt;br /&gt;
   10    (-)       TIA                          94&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
+ FAIRLIGHT keeps on roaming the charts, and therefore can&lt;br /&gt;
keep on holding the number one position in the overall chart,&lt;br /&gt;
as the best group in the scene.&lt;br /&gt;
 &lt;br /&gt;
* In general there is not a lot of movements going on here,&lt;br /&gt;
which clearly states how the charts are slow these days. One&lt;br /&gt;
surprise though, TIA entered the chart on the 10th place.&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
That concludes this edition of OVERALL CHARTS. Be sure to&lt;br /&gt;
check in next month for a brand new and exciting chart!/DUKE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of demos==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       WORLD OF DEMOS - THE CRITICS CORNER  &lt;br /&gt;
    -----------------------------------&lt;br /&gt;
The wonderful WORLD of DEMOS returns to delight you with&lt;br /&gt;
another edition of demo reviews - we give you a detailed&lt;br /&gt;
insight on what is HOT and what is NOT in the demo scene&lt;br /&gt;
this month.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Help us to keep providing our readers with a broad list of&lt;br /&gt;
hot demos, by sending us your latest release. This is the&lt;br /&gt;
address to send to:&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
DRAX decided after a while of consideration, that he was no&lt;br /&gt;
longer interested in working for WORLD OF DEMOS. In his&lt;br /&gt;
place we welcome METAL/VIBRANTS. This is the WOD staff:&lt;br /&gt;
 &lt;br /&gt;
General Editor     : DUKE/REGINA&lt;br /&gt;
Programming Critic : STEVE/REGINA&lt;br /&gt;
Graphical Critic   : NEPTUNE/CAMELOT&lt;br /&gt;
Musical Critic     : METAL/VIBRANTS&lt;br /&gt;
WORLD OF DEMOS KAOS....&lt;br /&gt;
-------------------&lt;br /&gt;
The WORLD OF DEMOS staff had to undergo yet some extreme&lt;br /&gt;
changes, and along with that came some unfortunate problems.&lt;br /&gt;
DRAX decided to resign the staff at a very late stage, leaving&lt;br /&gt;
very little time for us to replace him. We did manage to find&lt;br /&gt;
one very qualified person though, METAL, who will start&lt;br /&gt;
working for WORLD OF DEMOS from October on. Another not&lt;br /&gt;
very fortunate problem that struck parts of the staff, was&lt;br /&gt;
illness. Therefore STEVE is the only available critic ready&lt;br /&gt;
for this edition of WORLD OF DEMOS - but as usual he has&lt;br /&gt;
some entertaining text for you to read.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The SEPTEMBER demo program&lt;br /&gt;
----------------------&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL      ANTIC&lt;br /&gt;
EUROPE +4                       TOUGH&lt;br /&gt;
INHUMANITY                      EXILE&lt;br /&gt;
WORLD OF CODE II                BYTERAPERS&lt;br /&gt;
ATTACK OF STUPIDOS 3            BEYOND FORCE&lt;br /&gt;
WHAT'S AMIGA?                   CONTRAST DESIGNS&lt;br /&gt;
IMPACT DEMO                     IMPACT&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Stay tuned after the reviews, as we will bring you the latest&lt;br /&gt;
results from the parties that took place in Europe.&lt;br /&gt;
LUNACY 6 - THE LOST SEQUEL  by  ANTIC (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
This demo was quite a surprise. I never really thought very&lt;br /&gt;
very high of ANTIC - I mean, they do have capable members,&lt;br /&gt;
but none of them ever stood up from the crowd. All they used&lt;br /&gt;
to do was stuff seen ages ago, with little or no improvement&lt;br /&gt;
to it. But this trackmo is something completely different.&lt;br /&gt;
First a pair of eyes pops up! I do not know what they are doing&lt;br /&gt;
there, but they are there! They look around, fade down, and a&lt;br /&gt;
moviefader introduces us to the creators: ZYRON, CREEPER&lt;br /&gt;
and DEPEH. Then an animated raytracing appears. It looks ok,&lt;br /&gt;
as the whole rendered image rotates around its own y-axis&lt;br /&gt;
(a bit like a vector tv-box, with images on each side of the&lt;br /&gt;
box. Here however, the image is the same on all 4 sides of the&lt;br /&gt;
box).&lt;br /&gt;
After some IRQ-loading, a rotate-twister appears. Apparently&lt;br /&gt;
1008 dots are rotated over 2 bit planes realtime, and it looks&lt;br /&gt;
very cool. The rotation-thing is ok, but the twisting is real&lt;br /&gt;
neat. It is also hard to explain, but imagine a 7 coloured&lt;br /&gt;
picture, where a whirlpool starts in the middle, and drags the&lt;br /&gt;
picture with it. The image is visualized in 2 different sizes,&lt;br /&gt;
(One big (extended) so you can see what is going on, and two&lt;br /&gt;
small, so you can see it in normal resolution. Also, all of&lt;br /&gt;
these images change to half size from time to time. This way,&lt;br /&gt;
only half the number of points has to be calculated, making&lt;br /&gt;
the rotater faster. Looks good - but small. Next up is a&lt;br /&gt;
transparent vector-image on the bitmap picture (a see-&lt;br /&gt;
through image over a picture of a girl!). Even though the&lt;br /&gt;
girl is very pale (coders will know why - colours available is&lt;br /&gt;
limited to 2 per 4x8-square), the effect looks ok. It's pretty&lt;br /&gt;
fast too.&lt;br /&gt;
The last &amp;quot;real&amp;quot; part is my absolute favourite. It is also, in&lt;br /&gt;
my opinion, one of the best effects this year! The effect is&lt;br /&gt;
not very complicated - it's transforming line-vector, where&lt;br /&gt;
all sorts of different objects transform into other objects.&lt;br /&gt;
The cool thing about it though, is the speed (it's fast!), and&lt;br /&gt;
that some of the objects are moving while transforming. I&lt;br /&gt;
adore the guy climbing up the monitor and the vectorcube&lt;br /&gt;
made from one line only. Most excellent visual effect!&lt;br /&gt;
While loading the end part, DEPEH tries to get into people's&lt;br /&gt;
heads how to properly erase the screen (using the $E544&lt;br /&gt;
routine. However, I would like to say that there is only one&lt;br /&gt;
proper way of doing this on the C64. That is by storing the&lt;br /&gt;
desired values into screen memory (eg. 0400-07E8) and&lt;br /&gt;
colour memory (D400-D7E8).&lt;br /&gt;
 &lt;br /&gt;
An example follows on th next page!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      LDX #$00&lt;br /&gt;
KAOS  LDA #$20          (SPACE)&lt;br /&gt;
      STA $0400,x&lt;br /&gt;
      STA $0500,x&lt;br /&gt;
      STA $0600,x&lt;br /&gt;
      STA $06E8,x&lt;br /&gt;
      LDA #$06            (BLUE)&lt;br /&gt;
      STA $D400,x&lt;br /&gt;
      STA $D500,x&lt;br /&gt;
      STA $D600,x&lt;br /&gt;
      STA $D6E8,x&lt;br /&gt;
      INX&lt;br /&gt;
      BNE KAOS&lt;br /&gt;
 &lt;br /&gt;
But why do this, when using the E544-rom routine is so much&lt;br /&gt;
easier? Simply because it is possible to create your own&lt;br /&gt;
eproms (rom's) on the C64. And somewhere out there, there is&lt;br /&gt;
a geek who fucked his eproms up or changed it cause he liked&lt;br /&gt;
his own version better than the original.&lt;br /&gt;
And then, if the E544 rom routine is not identical to what you&lt;br /&gt;
think it is, calling it will be no good. The result may be&lt;br /&gt;
unpredictable, and your colours may very well screw up.&lt;br /&gt;
I know you think I am over-reacting. Why should you use my&lt;br /&gt;
way of doing it, just because 0,5% of the C64 users have&lt;br /&gt;
screwed up kernals?&lt;br /&gt;
But look at it this way; my way of doing it always works on&lt;br /&gt;
ALL machines, the E544 rom routine will most likely work and&lt;br /&gt;
do the same. But you can never be sure, can you?&lt;br /&gt;
The end part of this demo is simply a text+upscroller with&lt;br /&gt;
info and credits.&lt;br /&gt;
 &lt;br /&gt;
RATING : 85%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
EUROPE +4  by  TOUGH (REVIEW)&lt;br /&gt;
------------------------&lt;br /&gt;
What? A demo with 4 trainters? Atleast that is what I thought&lt;br /&gt;
when I first saw the filename. But actually it is a demo with a&lt;br /&gt;
political message, which is nice for a change.&lt;br /&gt;
Before we go on, notice that this demo consists of one 242&lt;br /&gt;
blocks huge file only, and to ensure that everyone (even&lt;br /&gt;
those without cartridges) could load it, a boot-sequence is&lt;br /&gt;
installed. Therefoe you must remove your cartridge, load ,8,1&lt;br /&gt;
and wait a million years! Oh well. First an intro-intro: A&lt;br /&gt;
EUROPE logo surrounded by (12 I guess, but I did not count)&lt;br /&gt;
circling stars. On we go.&lt;br /&gt;
In the intro, the strange name of the demo is explained. It is&lt;br /&gt;
a tribute to the four (hopefully) new members of the&lt;br /&gt;
European community: Finland, Norway, Sweden and Austria.&lt;br /&gt;
The effect on the intro screen is a logo TOUGH with an&lt;br /&gt;
overlay multi lexer circling over it. The Y-distance of the&lt;br /&gt;
sprites is quite small, but I doubt it's any record (that is&lt;br /&gt;
what they claim in the scroll). We space on.&lt;br /&gt;
The first real part of this demo is also &amp;quot;a record&amp;quot;. It's 28&lt;br /&gt;
DYCPS with different speeds. Now, I know that SCROLL of&lt;br /&gt;
MEGASTYLE (who by the way is my all time favourite coder)&lt;br /&gt;
did 25 of these, and that he did also did 50 (but with one&lt;br /&gt;
speed only). Therefore, this probably is a record. But what&lt;br /&gt;
an utterly out-dated, boring record. DYCPS turned me on 4&lt;br /&gt;
years ago, but they sure do not do that anymore. SPAACE!&lt;br /&gt;
Next part is somewhat better though. Over half the screen is&lt;br /&gt;
covered with neat looking plasma. Again, JASON claims to&lt;br /&gt;
be the author of a record, and again I am not really sure if&lt;br /&gt;
it is. Frankly, I do not remember the size of the biggest I&lt;br /&gt;
have seen, so I am in no position to doubt his words.&lt;br /&gt;
I do have my doubts though. (Ohh, and CROSSBOW/CREST&lt;br /&gt;
is not Austrian, as the scroller says. He is German!).&lt;br /&gt;
The next part is as weird as the others. Another freaking&lt;br /&gt;
record! This time it is the common 80-split routin (done with&lt;br /&gt;
FLI) with 2 independant rasterbars behind it. Again, I do not&lt;br /&gt;
know if it was ever done before (I have a hard time remember-&lt;br /&gt;
ing all those records from back 3-4 years ago). All I know is&lt;br /&gt;
that CREST did FLI with removed sideborders. And eventhough&lt;br /&gt;
that was a bit faked, it still beats these two rastersplits.&lt;br /&gt;
But the most important thing about this part is: The scroll&lt;br /&gt;
text! (What?). You see, this part is a tribute to Finland (one&lt;br /&gt;
of the four countries joining the EEC). But in the scroll,&lt;br /&gt;
JASON asks a question: Where was Finland before joining&lt;br /&gt;
Europe? Part of Asia, Africa or Australia?&lt;br /&gt;
Ehrem!! Now pay attention, school boy: Europe and the EEC&lt;br /&gt;
are two different things. Europe is a part of the world, and&lt;br /&gt;
not something you can join or leave. Finland has been part&lt;br /&gt;
of Europe for many many years (some some war god knows&lt;br /&gt;
when). The EEC (European Economics Community) is a group&lt;br /&gt;
of 12 European countries with common economical interest.&lt;br /&gt;
Finland is not a part of this group, but would like to be. A&lt;br /&gt;
national voting will decide if the Finnish people want to join&lt;br /&gt;
or not! It is that simple. Go to school one day!&lt;br /&gt;
Having said this, we return to what's important (hehe.. As if&lt;br /&gt;
the C64 was, and international politics wasn't!).&lt;br /&gt;
The last part is a huge 111x24 chars logo techteching. The&lt;br /&gt;
sinus-speed/distance can be controlled by a joystick.&lt;br /&gt;
Overall, this demo has some good programming in it, but the&lt;br /&gt;
effects are really not up to todays standards. I am not&lt;br /&gt;
saying this because I do not like the effects. I do, and I&lt;br /&gt;
would prefer them over most vector-objects any day. But&lt;br /&gt;
I think that we coders are the only people still interested&lt;br /&gt;
in raster-effects like these. Generally, people want to see&lt;br /&gt;
loads of graphics, things rotating and twisting, and stuff&lt;br /&gt;
converted from other machines. Like it or not. It's the fact.&lt;br /&gt;
RATING : 65%.&lt;br /&gt;
INHUMANITY  by  EXILE (REVIEW)&lt;br /&gt;
-------------------------&lt;br /&gt;
This demo is only 83 blocks long. And it has got to be the&lt;br /&gt;
best 83 blocks I have seen for a long time. It's a dentro,&lt;br /&gt;
which is short for demo/intro (sophisticated intro).&lt;br /&gt;
After running, we're informed that the dentro was made for&lt;br /&gt;
the FUN FACTORY demo-competition. The text appears in&lt;br /&gt;
&amp;quot;Zooming letters&amp;quot;, just like on many PC/Amiga dentros.&lt;br /&gt;
After that, a common chessboard-zoomer appears. Nothing&lt;br /&gt;
special about it, but keep in mind that this and everything&lt;br /&gt;
else you see was put into one file - without any decrunching&lt;br /&gt;
here and there.&lt;br /&gt;
Next up are some big rotating letters (around their own Y-&lt;br /&gt;
axis). They are followed by some 3 coloured filled transfor-&lt;br /&gt;
ming vectorimages. The vector-routine also includes a fast&lt;br /&gt;
GLENZ-object. The last effect in the demo is a line-vector&lt;br /&gt;
diamond-sort-of-thing rotating and transforming.&lt;br /&gt;
Not a very long demo, but for 83 blocks, it's pretty darn&lt;br /&gt;
amazing!&lt;br /&gt;
 &lt;br /&gt;
RATING : 80%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
WORLD OF CODE II  by  BYTERAPERS (REVIEW)&lt;br /&gt;
----------------------------------&lt;br /&gt;
It feels like just the other day I was reviewing WORLD OF&lt;br /&gt;
CODE from BYTERAPERS. That demo was good. And now they&lt;br /&gt;
are back (or should I say he's back) with a new demo.&lt;br /&gt;
MR.SEX returns!&lt;br /&gt;
I really do not know what kind of drugs MR.SEX is on, but he&lt;br /&gt;
must be on something. How else can anyone release this much&lt;br /&gt;
good stuff in such a short while? MR.SEX must be out of&lt;br /&gt;
school or unemployed!!!&lt;br /&gt;
Anyway. The thing that gets in your face first is a Finnish&lt;br /&gt;
flag zooming up on the entire screen. Then BYTERAPERS&lt;br /&gt;
PRESENTS is transformed into the screen (one letter&lt;br /&gt;
transforms into another and leaves a print), whereafter a&lt;br /&gt;
WORLD OF CODE 2 logo appears.&lt;br /&gt;
Enough introducing. Next effect is a vectorcity. It's actually&lt;br /&gt;
only a bunch of black sticks rotating around the Y-axis, but&lt;br /&gt;
it is intended to look like a city, and it does.&lt;br /&gt;
Then some rasterbars! Rasterbars? Yep, and it's the old&lt;br /&gt;
fashioned ones with no splits or anything. But the great&lt;br /&gt;
thing about them is that they have flexible Z-axis. This means&lt;br /&gt;
that the vectorbars (rotating around the X-axis) looks really&lt;br /&gt;
3D. BYTERAPERS are not the first to do this effect. Still, it&lt;br /&gt;
looks cool.&lt;br /&gt;
                                      -----&lt;br /&gt;
Then a zoomer appears. And if anyone has seen 2ND REALITY&lt;br /&gt;
from FUTURE CREW (PC) you will know what I mean when I say&lt;br /&gt;
rotating zoomer. In this C64 version, a bitmap picture rotates&lt;br /&gt;
around its own Z-axis while zooming in and out. Really big,&lt;br /&gt;
smooth and great looking!&lt;br /&gt;
Obligatoric vector stuff comes next. A huge ball (takes up the&lt;br /&gt;
entire screen) appears, and stars'n stuff start noving around&lt;br /&gt;
on the ball. I think there's a word for this sort of routine,&lt;br /&gt;
but it seem to have slipped my mind. Anyway, it's seen before,&lt;br /&gt;
but this one is incredibly big.&lt;br /&gt;
After an IFLI (interlaced FLI) picture more vectorobjects&lt;br /&gt;
appear. This time we're talking texture-mapping on C64!! A&lt;br /&gt;
6-sided box with bitmap pictures on each side. Eventhough&lt;br /&gt;
the pictures stay where they are (the box is more like &amp;quot;see-&lt;br /&gt;
through&amp;quot; than texture-mapped) the thing looks good.&lt;br /&gt;
But here's the best: The next object is lightsourced with&lt;br /&gt;
texture mapping. This looks incredibly good. Last is a dot-&lt;br /&gt;
thrower telling you that the credits (and end screen) comes&lt;br /&gt;
up. The end screen is a bitmap picture with an interlaced&lt;br /&gt;
sprite-upscroll on it.&lt;br /&gt;
In my opinion, MR.SEX is the best active coder around these&lt;br /&gt;
days. If you have not already started voting for him, do it&lt;br /&gt;
now!&lt;br /&gt;
 &lt;br /&gt;
RATING : 90%.&lt;br /&gt;
ATTACK OF STUPIDOS 3  by  BEYOND FORCE (REVIEW)&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Another demo from a major demo-group this month? Impressive.&lt;br /&gt;
Parties (namely ASSEMBLY '94) really brings out the best in&lt;br /&gt;
people.&lt;br /&gt;
The introduction of this demo is quite professional. First&lt;br /&gt;
some interlaced text telling us that it's BEYOND FORCE, and&lt;br /&gt;
then text on a plasma-background tells us when the demo was&lt;br /&gt;
released. The plasmabackground was cool to look at, compared&lt;br /&gt;
to all the original movie-faders!&lt;br /&gt;
First part is a filled vectorcity, exactly like the one in&lt;br /&gt;
WORLD OF CODE 2. I think this one looks better (atleast it&lt;br /&gt;
has better design), but it keeps on rotating for ages, and&lt;br /&gt;
since you can press space, it gets really really boring.&lt;br /&gt;
Finally the drive loads, and a line-vector part appears. The&lt;br /&gt;
surfaces in routine are triangles made up from a lot of small&lt;br /&gt;
triangles. Therefore, each surface consists of a lot of lines.&lt;br /&gt;
But let me hurry on tothe next part, which is my favourite.&lt;br /&gt;
It is called realtime-zooming MANDELBROTFRACTALS, which&lt;br /&gt;
is just what it is. But the fractals just keep zooming and&lt;br /&gt;
zooming like there was no end to it, making this look really&lt;br /&gt;
awesome! Fractalzooming is seen before, but I think this one&lt;br /&gt;
is the best sofar.&lt;br /&gt;
Last part is even more vectorobjects. The routine is really&lt;br /&gt;
fast, but also extremely boring. It has all the regular filled&lt;br /&gt;
objects, some glenzobjects, an object with stencil filling, a&lt;br /&gt;
house, transforming objects and what do I know. Impressive,&lt;br /&gt;
but incredibly boring!&lt;br /&gt;
RATING : 80%.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
WHAT'S AMIGA?  by  CONTRAST DESIGNS (REVIEW)&lt;br /&gt;
--------------------------------------&lt;br /&gt;
- I know. Isn't that some computer from Commodore, the&lt;br /&gt;
company that used to be? Oh well. Instead, let's cheer over&lt;br /&gt;
the fact that the C64 will kep going strong, the Amiga will&lt;br /&gt;
die soon, and that the PC will become even stronger!&lt;br /&gt;
And back to this demo, from a group I never heard of before.&lt;br /&gt;
But that doesn't mean they can't be as good as anyone else.&lt;br /&gt;
Unfortunately, the intro leaves a bad taste in your mouth. It&lt;br /&gt;
looks like a low budget crack, or some demo years back. It's&lt;br /&gt;
only messy design, logos and a few scrollers. But hell, they&lt;br /&gt;
are only intros, so let's go on.&lt;br /&gt;
1ST PART is a fractal-sort-of-thing like BONZAI did at the&lt;br /&gt;
DANIAX-party in MIDDELFART years ago. I do not know what&lt;br /&gt;
it's called, but it's a triangle made up from small triangles&lt;br /&gt;
(yeah, looks a bit like the one in ATTACK OF STUPIDOS 3,&lt;br /&gt;
only this one does not move!). After it has been calculated,&lt;br /&gt;
a sprite-upscroller appears. Interesting.&lt;br /&gt;
2ND PART consists of a bitmap-picture with a $3FFF scroll&lt;br /&gt;
in the lower border. The scroll has 6 D020 splits, and one&lt;br /&gt;
D016 splits under it.&lt;br /&gt;
4TH PART is rather strange. All you get is a logo in the upper&lt;br /&gt;
part of the screen, and then some weird drawing-routine in&lt;br /&gt;
the bottom. This routine is totally unpredictable, and I&lt;br /&gt;
really do not know what it's doing? You can press fire for&lt;br /&gt;
some options (something about &amp;quot;random&amp;quot;, which is not the&lt;br /&gt;
word I prefer to hear with drawing-routines. (Now I am really&lt;br /&gt;
tempted to say that it looks somewhat like NEPTUNE's&lt;br /&gt;
newest incredible randomdrawingroutineinventions. But I&lt;br /&gt;
won't.. Hehe!). Hey.. Space worked.. Lucky me.&lt;br /&gt;
Contrary to the other parts of this demo, the next part is&lt;br /&gt;
good. Or maybe I should say funny. Cause it really is. First&lt;br /&gt;
you see some weird flag with a scroller in the middle. But&lt;br /&gt;
then hell breaks loose, the music changes, a guru meditation&lt;br /&gt;
appears, and even a well-known C64 basic-error sneaks up on&lt;br /&gt;
you. (Of course, it is all faked, and quite funny to watch!).&lt;br /&gt;
THE END PART consists of a couple of logo-swings and a&lt;br /&gt;
2x2 scroller. Apart from the funny flag-part, there's really&lt;br /&gt;
not much to come for in this demo.&lt;br /&gt;
 &lt;br /&gt;
RATING : 35%.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
IMPACT DEMO  by  IMPACT (REVIEW)&lt;br /&gt;
---------------------------&lt;br /&gt;
Now here's an original name for a demo! It's IMPACT's first&lt;br /&gt;
demo.. And frankly; you can tell!!&lt;br /&gt;
After a strange flickering intro, a plotter appears. It is&lt;br /&gt;
very small (moves within a 8x8 chars field) and has a low&lt;br /&gt;
amount o dots. Lame.&lt;br /&gt;
After some picture, part 2 appears. This is completely&lt;br /&gt;
different from the first part, since this actually looks cool.&lt;br /&gt;
It's a floffy, meaning that you can control the width of each&lt;br /&gt;
raster line. (That was a lame explanation!! Anyway, it's the&lt;br /&gt;
princip CAMELOT used to do their FILLED VECTOR GRAPHICS&lt;br /&gt;
in PRODUKTHANDLER KOM HER if you remember that one!&lt;br /&gt;
Then another plotter part appears. And it's as lame as the&lt;br /&gt;
one before - only this time a few dots are plotted into a&lt;br /&gt;
bitmap-screen and are not deleted (leaving a shade). Totally&lt;br /&gt;
lame.&lt;br /&gt;
Next part uses the same floffy routine as before. But here&lt;br /&gt;
it is used to transform images between eachother. Looks&lt;br /&gt;
really neat.&lt;br /&gt;
The last two parts are total crap. Just some movie-fading&lt;br /&gt;
greetings and a text-upscroller. Strange demo. Generally&lt;br /&gt;
totally lame, but the two floffy parts seem totally misplaced,&lt;br /&gt;
as they are actually good.&lt;br /&gt;
RATING : 30%.&lt;br /&gt;
The SEPTEMBER demo program (RATINGS)&lt;br /&gt;
-------------------------------&lt;br /&gt;
LUNACY 6/ANTIC                             85%&lt;br /&gt;
EUROPE +4/TOUGH                            65%&lt;br /&gt;
INHUMANITY/EXILE                           80%&lt;br /&gt;
WORLD OF CODE II/BYTERAPERS                90%&lt;br /&gt;
A.O.S 3/BEYOND FORCE                       80%&lt;br /&gt;
WHAT'S AMIGA?/CONTRAST DESIGNS             35%&lt;br /&gt;
IMPACT DEMO/IMPACT                         30%&lt;br /&gt;
 &lt;br /&gt;
Those are the ratings, and the best demo of the month is&lt;br /&gt;
clearly WORLD OF CODE II from the BYTERAPERS, pulling&lt;br /&gt;
home a 90% rating - just like the first demo from them.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
PARTY RESULTS....&lt;br /&gt;
--------------&lt;br /&gt;
As stated earlier in this edition, we end WORLD OF DEMOS&lt;br /&gt;
with the competition results from the latest parties that just&lt;br /&gt;
took place in Europe.&lt;br /&gt;
 &lt;br /&gt;
This month we have the results from these parties :&lt;br /&gt;
 &lt;br /&gt;
- FUN FACTORY PARTY - THE SUMMERING '94 PARTY.&lt;br /&gt;
- ASSEMBLY '94 PARTY IN HELSINKI, FINLAND.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
FUN FACTORY COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. REVOLUTION PRV./CHORUS&lt;br /&gt;
2. SUMMER SANTA CLAUS/CHAOS+LETHARGY&lt;br /&gt;
3. PIMPIN POWER 1994/GULAS CLAN&lt;br /&gt;
4. INHUMANITY/EXILE&lt;br /&gt;
(-According to attenders, the results should've been biased).&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
ASSEMBLY'94 COMPETITION RESULTS :&lt;br /&gt;
-----------------------------&lt;br /&gt;
DEMO COMPETITION&lt;br /&gt;
1. ATTACK OF STUBIDOS 3/BEYOND FORCE&lt;br /&gt;
2. WORLD OF CODE 2/BYTERAPERS&lt;br /&gt;
3. BEST OF.../TRINOMIC&lt;br /&gt;
 &lt;br /&gt;
MUSIC COMPETITION&lt;br /&gt;
1  GENIUS/PALACE&lt;br /&gt;
2. THOR/EXTEND&lt;br /&gt;
3. AMJ/SIDE B/TOPAZ&lt;br /&gt;
 &lt;br /&gt;
GRAPHICS COMPETITION&lt;br /&gt;
1. ELECTRIC/EXTEND&lt;br /&gt;
2. MIKE/PANIC&lt;br /&gt;
3. MR.SEX/BYTERAPERS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Special assignment==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   SPECIAL ASSIGNMENT - INFORMATION AND DEBATE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
Welcome to another edition of SPECIAL ASSIGNMENT. This&lt;br /&gt;
is the place to be, if you are interested in a good debate or&lt;br /&gt;
in learning something from informative articles.&lt;br /&gt;
 &lt;br /&gt;
We would like to encourage everyone out there to write us&lt;br /&gt;
articles about topics of your own choice - or to tell us your&lt;br /&gt;
opinion about the topics we discuss. We need your help to&lt;br /&gt;
make this chapter even better. Here follows the program:&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE OFFICIAL OPINION POLL RESULTS&lt;br /&gt;
As stated above, this is the freshly voted opinion polls,&lt;br /&gt;
created by the help of people from the mail and board scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE ISOLATED DEMO-SCENE.&lt;br /&gt;
An article written by General Editor, DUKE. The main topic&lt;br /&gt;
of this article, is if the demo-scene is honest and fair with&lt;br /&gt;
the scene media.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
* THE INTERNET CORNER&lt;br /&gt;
MASON/MOTIV 8 returns with a huge report about the major&lt;br /&gt;
net, known as the Internet. As always he will teach about&lt;br /&gt;
different terms, useful to those planning to use this system!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
      + OFFICIAL OPINION POLLS RESEARCH +&lt;br /&gt;
        --------------------------------&lt;br /&gt;
We return with the result of last months four opinion polls,&lt;br /&gt;
which was officially spread along with THE PULSE MAGAZINE.&lt;br /&gt;
The polls are also available on our WHQ, THE EVIL ISLAND,&lt;br /&gt;
which allows a broader audience the chance to answer our&lt;br /&gt;
polls - making a better and more clear result.&lt;br /&gt;
 &lt;br /&gt;
This month 56 people took part in our opinion poll, 44 of them&lt;br /&gt;
originate from THE EVIL ISLAND. We would therefore like to&lt;br /&gt;
urge more people to send us your answers to the poll, this is&lt;br /&gt;
the best way to reach the most objective result. We send our&lt;br /&gt;
thanks to everyone that did take part, and hope you will keep&lt;br /&gt;
on supporting the poll research - for a healthy debate.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Mail your answers to the following address:&lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
ALEX HYLKE&lt;br /&gt;
VALMUEMARKEN 34&lt;br /&gt;
9000 AALBORG&lt;br /&gt;
DENMARK&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This months new opinion poll is posted in GLOBAL REPORT,&lt;br /&gt;
but will also be available in form of a note released&lt;br /&gt;
together with this edition of THE PULSE.&lt;br /&gt;
POLL # 1 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion of the old scene mentality, which claims&lt;br /&gt;
the scene is divided in groups. Ranging from the absolute&lt;br /&gt;
elite to the lame?&lt;br /&gt;
- -- --- ---- ---------------- ----- ---- --- -- -&lt;br /&gt;
1. It is for the scene.Therefore I am for it.            55%&lt;br /&gt;
2. Personally I think it isa load of bullshit.           29%&lt;br /&gt;
3. I do not have an opinion on that subject.             11%&lt;br /&gt;
4. I think it is destructiveto the scene.                 5%&lt;br /&gt;
5. It goes against me. ThereforeI am against it.          0%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
We have had a lively debate going for the last couple of&lt;br /&gt;
months, discussing if the term 'elite' was still a part of the&lt;br /&gt;
current scene - which could be described as the new age.&lt;br /&gt;
By the looks of this poll, we could establish that 34% of the&lt;br /&gt;
sceners are against it, while more than half, 55%, are for it.&lt;br /&gt;
A small percentage, 11%, do not have an opinion on this&lt;br /&gt;
subject - but fact remains, the scene has made a positive&lt;br /&gt;
verdict towards perhaps the scene's oldest heritage, the&lt;br /&gt;
ranking system in the scene.&lt;br /&gt;
 &lt;br /&gt;
I am pleased with the result, but find it alarming to see 34%&lt;br /&gt;
of the sceners are against the constitution of the scene.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 2 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
Now that the GENESIS PROJECT party, Tribute '94, has been&lt;br /&gt;
officially announced to be held in Gothenburg, Sweden, this&lt;br /&gt;
November, do you then think you will be going?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1. I cannot afford it. Plain and simple.               32%&lt;br /&gt;
2. Absolutely. Would not miss it for the world.        21%&lt;br /&gt;
3. No. I do not have the time.                         20%&lt;br /&gt;
4. I am not sure. I have to think it over.             18%&lt;br /&gt;
5. Hell no. I hate parties. Especially the C64 ones.    9%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
This poll is quite interesting, especially as this concerns an&lt;br /&gt;
event only a couple of months away. The result may not please&lt;br /&gt;
the arrangers, GENESIS PROJECT, though, as it reveals how&lt;br /&gt;
a great number of people plan on not going.&lt;br /&gt;
 &lt;br /&gt;
The total amount of people going are 21% of the voters, but&lt;br /&gt;
the amount of potential visitors is 39% which is a pretty high&lt;br /&gt;
number considering it being a C64 party.&lt;br /&gt;
 &lt;br /&gt;
A lot of people seem to be out of money in the November month,&lt;br /&gt;
while 20% do not have the time. But I am still optimistic, and&lt;br /&gt;
expect a large number of people going to this huge event.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 3 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the total coverage THE PULSE&lt;br /&gt;
provides the scene?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  It has the right amount of coverage. There is&lt;br /&gt;
   something for everyone to read.                      52%&lt;br /&gt;
2. I do not care about THE PULSE, to be honest.         23%&lt;br /&gt;
3. It needs more coverage from the cracking/modem&lt;br /&gt;
    scene.                                              11%&lt;br /&gt;
4. In my opinion it is too concerned about the elite.    9%&lt;br /&gt;
5. It needs more coverage from the demo scene.           5%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Another (in my opinion) brilliant poll which is able to answer&lt;br /&gt;
a lot of questions on my behalf. A large number, over half of&lt;br /&gt;
the voters, are satisfied with the current amount of coverage&lt;br /&gt;
we serve our readers.&lt;br /&gt;
 &lt;br /&gt;
It appears from this poll, that only a very small amount of&lt;br /&gt;
people want more coverage from the cracking/modem or demo&lt;br /&gt;
scene, which is a satisfying on our account - while the 23%&lt;br /&gt;
who do not care about THE PULSE are mainly Americans or&lt;br /&gt;
full blooded phreakers, who does not read magazines. We will&lt;br /&gt;
keep on fighting though, heh.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
POLL # 4 - out of 56 votes.&lt;br /&gt;
--------------------&lt;br /&gt;
What is your opinion about the C64 scene as it is today, as&lt;br /&gt;
opposed to what it was in the earlier days?&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
1.  I am depressed with what the scene has turned into. 34%&lt;br /&gt;
2. The scene will always stay great, no matter what&lt;br /&gt;
    period of time we look at it.                       32%&lt;br /&gt;
3. The scene is at its lowest point. It can only get&lt;br /&gt;
    better.                                             14%&lt;br /&gt;
4. It seems everyone do not care about the C64&lt;br /&gt;
    computer and the future for the scene.               9%&lt;br /&gt;
-. I am planning on quitting the scene, due to the state&lt;br /&gt;
    it has turned into.                                  9%&lt;br /&gt;
5. The scene is better today, than it was in the earlier&lt;br /&gt;
    times.                                               2%&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The most depressing poll we have had sofar. A third of the&lt;br /&gt;
voters are far from satisfied with the current state of the&lt;br /&gt;
scene, as opposed to 32% who are happy with the scene as&lt;br /&gt;
it is at the moment.&lt;br /&gt;
 &lt;br /&gt;
We can conclude from this poll, that a total of 66% of the&lt;br /&gt;
sceners are depressed with the scene, while only 34% are&lt;br /&gt;
happy with it. VERY bad news!                  -----&lt;br /&gt;
     ISOLATED DEMO-SCENE vs. OPEN CRACKING-SCENE  &lt;br /&gt;
 -------------------------------------------&lt;br /&gt;
The scene is divided in two catagories; the legal and the&lt;br /&gt;
illegal scene. Both of them parts of the 64-scene. But what&lt;br /&gt;
is the difference between these two parts when it comes to&lt;br /&gt;
their approach to the media. This will be this months topic&lt;br /&gt;
for discussion in SPECIAL ASSIGNMENT.&lt;br /&gt;
 &lt;br /&gt;
During the past couple of months, THE PULSE MAGAZINE have&lt;br /&gt;
ben approached by several people, who wanted to see a larger&lt;br /&gt;
coverage of the demo-scene. This request is also familiar to&lt;br /&gt;
other magazines, but what is the main problem in this request?&lt;br /&gt;
The fact that the demo-scene is isolated, making it nearly&lt;br /&gt;
impossible to cover completely. This is the reason why the&lt;br /&gt;
cracking-scene gets much more attention, because it makes&lt;br /&gt;
sure the magazine get the material needed to complete a&lt;br /&gt;
thorough coverage.&lt;br /&gt;
 &lt;br /&gt;
But why does it have to be this way? All demo-groups have&lt;br /&gt;
swappers, and therefore they have the essential ground to&lt;br /&gt;
make public relation. For some reason they fail in this,&lt;br /&gt;
probably about 85% of the demo-scene does, as opposed to&lt;br /&gt;
some 10% in the cracking-scene. These are shocking numbers,&lt;br /&gt;
atleast for the magazine editors who try to get as much news&lt;br /&gt;
as possible.&lt;br /&gt;
Are the magazines to blaim for not covering the demo-scene&lt;br /&gt;
properly? During the last couple of years it has been blaimed,&lt;br /&gt;
although it is a biased opinion of the critics. The magazines&lt;br /&gt;
simply have no possibility of covering the demo-scene, simply&lt;br /&gt;
because the demo-scene is not interested in working with the&lt;br /&gt;
midea. The cracking-scene on the other hand, has shown&lt;br /&gt;
great interest to work with the media, and keeps on supplying&lt;br /&gt;
news, reports and material. The demo-scene can apparently&lt;br /&gt;
only be covered, if the magazine reach out to get the news,&lt;br /&gt;
but this requires a whole lot of work, and will be extremely&lt;br /&gt;
expensive in stamps alone - and will most definitely cause&lt;br /&gt;
a serious form of stress for the magazines editors.&lt;br /&gt;
 &lt;br /&gt;
If we take a look at today's demo-scene, we would see a lot&lt;br /&gt;
of good and fairly active groups. The term fairly active is&lt;br /&gt;
used due to the amount of products released, but where are&lt;br /&gt;
the demo-groups when they have released their demos? They&lt;br /&gt;
are gone from the scene, working on new products - or not&lt;br /&gt;
doing anything at all. In other words, they are isolated from&lt;br /&gt;
the scene, another reason why a lot of demo-groups are often&lt;br /&gt;
announced dead by the public, only later to return with a new&lt;br /&gt;
demo. Maybe if the demo-groups signed on a couple of good&lt;br /&gt;
swappers, they would get more attention in the media, thereby&lt;br /&gt;
avoiding the rumours that normally gets around when a demo-&lt;br /&gt;
group have been inactive product-wise for a while. It is the&lt;br /&gt;
swappers who are responsible for the public relation, but&lt;br /&gt;
howcome most are incapable of doing this job in the demo-&lt;br /&gt;
scene?&lt;br /&gt;
 &lt;br /&gt;
Moving on to the cracking-scene, we see a whole different&lt;br /&gt;
picture. Granted, the cracking-scene is able to release more&lt;br /&gt;
products due to the amount of games released monthly, but&lt;br /&gt;
still there is a major difference in their way to work with the&lt;br /&gt;
media. Most cracking-groups have a lot of swappers, primarily&lt;br /&gt;
to release their products, but also to get a lot of attention&lt;br /&gt;
in the magazines, making their reputation better, and some-&lt;br /&gt;
times it even gets them higher in the charts. A perfect&lt;br /&gt;
example of excellent PR work is seen from SCS+TRC and now&lt;br /&gt;
also ALPHA FLIGHT, who are probably the best at this job in&lt;br /&gt;
the scene today.&lt;br /&gt;
 &lt;br /&gt;
Comparing the two parts of the scene, you would find that&lt;br /&gt;
they are far different. What part of the scene is then the&lt;br /&gt;
original based on the 64 spirit? Which one is the 64 famous&lt;br /&gt;
on? There are obviously a lot of different opinions on this&lt;br /&gt;
matter, but when speaking with sceners on other systems,&lt;br /&gt;
their greatest respect for the 64 bounds in the co-opera-&lt;br /&gt;
tion between the scene-groups, and last but not least its&lt;br /&gt;
outstanding media. No doubt the cracking-scene has all that,&lt;br /&gt;
while the demo-scene is an outrage on this matter.&lt;br /&gt;
We need to get the demo-scene back on its feet, working&lt;br /&gt;
with the rest of the scene to give it the scene quality we can&lt;br /&gt;
all be proud of.&lt;br /&gt;
 &lt;br /&gt;
We at SPECIAL ASSIGNMENT would love to hear your opinion&lt;br /&gt;
on this topic for next months follow-up debate on this topic.&lt;br /&gt;
We also urge other magazine-editors to react to this topic,&lt;br /&gt;
this is one that concerns us all in more than one way.&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Signed,&lt;br /&gt;
DUKE&lt;br /&gt;
General Editor&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
Next up we end this months SPECIAL ASSIGNMENT with yet&lt;br /&gt;
another episode in the work of Internet, with your usual host&lt;br /&gt;
MASON of MOTIV 8.&lt;br /&gt;
 &lt;br /&gt;
                                       -----&lt;br /&gt;
 &lt;br /&gt;
             THE WORLD OF INTERNET  &lt;br /&gt;
            -----------------------&lt;br /&gt;
Hello and welcome to the next lesson in the use of Internet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
Before starting, we want to say &amp;quot;thanks&amp;quot; to BACCHUS/FLT&lt;br /&gt;
for &amp;quot;correcting&amp;quot; our previous articles, un-necesarry as it in-&lt;br /&gt;
deed was. All we can tell you is that people not able to follow&lt;br /&gt;
these special lessons simply isn't dedicated and interested&lt;br /&gt;
enough. It is NOT an easy thing to learn, so if you REALLY do&lt;br /&gt;
wanna learn it then concentrate - don't argue!!!&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well.. Let's get the show on the road.. This time I will tell&lt;br /&gt;
you about IRC and some other telnet-places..&lt;br /&gt;
                   - --- -&lt;br /&gt;
                     IRC&lt;br /&gt;
                        ---&lt;br /&gt;
What is IRC? Well, IRC is nearly the same as a chat-site, only&lt;br /&gt;
here you have between 80 and 100 channels and there's people&lt;br /&gt;
on nearly every one. However, here comes the problem: I have&lt;br /&gt;
been on the #64 channel lots of times, but it is empty! There-&lt;br /&gt;
fore use this channel more often. When you're talking to other&lt;br /&gt;
people on the channels you can send privates and files while&lt;br /&gt;
you are talking to them.&lt;br /&gt;
                   - --- -&lt;br /&gt;
                                   - Next Page -&lt;br /&gt;
Let me give you some adresses for IRC-servers:&lt;br /&gt;
 &lt;br /&gt;
     sci.dixie.edu 6677&lt;br /&gt;
     exuokmax.ecn.ecn.uknor.edu 6677&lt;br /&gt;
     caen.fr.eu.undernet.org 6677&lt;br /&gt;
     irc.tuzvo.sk 6668&lt;br /&gt;
     irc.funet.fi 6677&lt;br /&gt;
                   - --- -&lt;br /&gt;
Well, last time I promised you some telnet-places for Archie:&lt;br /&gt;
 &lt;br /&gt;
     archie.ans.net&lt;br /&gt;
     archie.sura.net&lt;br /&gt;
     archie.unl.edu&lt;br /&gt;
     archie.rutgers.edu&lt;br /&gt;
     archie.doc.ic.ac.uk&lt;br /&gt;
     archie.funet.fi&lt;br /&gt;
     archie.luth.se&lt;br /&gt;
     archie.th-darmstadt.de&lt;br /&gt;
     archie.univie.ac.at&lt;br /&gt;
     archie.cs.huji.ac.il&lt;br /&gt;
     archie.au&lt;br /&gt;
     archie.nz&lt;br /&gt;
     archie.sogang.ac.kr&lt;br /&gt;
     archie.ncu.edu.tw&lt;br /&gt;
     archie.kuis.kyoto-u.ac.jp           - Next Page -&lt;br /&gt;
     archie.wide.ad.jp&lt;br /&gt;
     archie.univ-rennes1.fr&lt;br /&gt;
     archie.ac.il&lt;br /&gt;
     archie.unipi.it&lt;br /&gt;
     archie.hana.nm.kr&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
     archie.nctuccca.edu.tw&lt;br /&gt;
     archie.hensa.ac.uk&lt;br /&gt;
     archie.internic.net&lt;br /&gt;
     archie.rediris.es&lt;br /&gt;
     archie.switch.ch&lt;br /&gt;
                   - --- -&lt;br /&gt;
That's all for this time - Short, but good. I will be back next&lt;br /&gt;
time with some more adresses for Telnet.&lt;br /&gt;
                   - --- -&lt;br /&gt;
If you have any questions, you can contact me on the following&lt;br /&gt;
address:&lt;br /&gt;
 &lt;br /&gt;
             an98861 + anon.penet.fi&lt;br /&gt;
             -----------------&lt;br /&gt;
             &lt;br /&gt;
             Signed, MASON/MOTIV 8&lt;br /&gt;
              ------------------&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==The Blackboard==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      THE BLACKBOARD - ADVERTISEMENT CHAPTER  &lt;br /&gt;
   ----------------------------------------&lt;br /&gt;
Hello once again and welcome to the advertisement chapter in&lt;br /&gt;
this, the September edition of THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
Introduced last month was a new way of typing the addresses&lt;br /&gt;
after and since nobody reacted negative about this, you'll&lt;br /&gt;
also be confronted with it this month...&lt;br /&gt;
 &lt;br /&gt;
Whenever you see a cross (   ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is only interested in LEGAL&lt;br /&gt;
wares, such as demos and so on.&lt;br /&gt;
Whenever you see a crown ( * ) infront of a handle, it means&lt;br /&gt;
that the person behind the handle is interested in both&lt;br /&gt;
ILLEGAL and LEGAL wares.&lt;br /&gt;
 &lt;br /&gt;
If you can't wait to see your own address in this magazine,&lt;br /&gt;
simply just write your address on a piece of paper and send it&lt;br /&gt;
to KBS/REGINA preferably before the 20th of September.&lt;br /&gt;
Then you get your address A-Z sorted and printed in here&lt;br /&gt;
every month. Ok, now. Go ahead and find yourself some more&lt;br /&gt;
contacts.&lt;br /&gt;
 &lt;br /&gt;
                                      -----&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
        BAD BYTES ENTERTAINMENT SOFTWARE&lt;br /&gt;
       ------------------------------&lt;br /&gt;
is still looking for talented coders who are interested to earn&lt;br /&gt;
a fortune by creating games and tools.&lt;br /&gt;
 &lt;br /&gt;
If you are interested to work with an experienced team,&lt;br /&gt;
consisting of top-programmers, artists and musicians, do not&lt;br /&gt;
hesitate to contact us under the following address:&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Bad Bytes Entertainment Software&lt;br /&gt;
 &lt;br /&gt;
C/O TIMO BUSCHMANN&lt;br /&gt;
XXXXXXXXXXXXXXXXXXX XX&lt;br /&gt;
XXXXX XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Send us some examples of your work together with some facts&lt;br /&gt;
about yourself. If you already have a game finished and you&lt;br /&gt;
want us to sell it, do not hesitate to contact us aswell.&lt;br /&gt;
 &lt;br /&gt;
DO NOT MISS YOUR CHANCE!&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  LEMMING/AFL/PANIC DESIGNS, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STYX/AFL, XXXXXX XXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GLUT/AGONY DESIGN, XXXXXX XXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CALYPSO/AMNESIA+SILICON LIMITED., XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GARTH/ARCOSS, XXXXXXX XXX XXXX,&lt;br /&gt;
XXX. XXXXXXXXXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROBOCOP/ATLANTIS, XXXXXX, X.X. XXX XX,&lt;br /&gt;
XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TROOPER/ATLANTIS/AGONY DESIGN, XXXXXX XXXXX,&lt;br /&gt;
XXXXX XXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECILON/AVANTGARDE, XXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  NEPTUNE/CAMELOT, XXXX' XXXXXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SAT/CAMELOT, XXXX' XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SLAMMER/CAMELOT, XXXX XXXXXXX, XXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BARRACUDA/CANUS PATROL/A.D., XXXX XXXXXX,&lt;br /&gt;
XXX X X X, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* AMC/CHARGED, XXXX XXXXXX, XXXXXXX X/XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOLUNTEER/CHORUS, XXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXX X, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SAILOR/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPLATTERHEAD/CHROMANCE, XXXX' XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STAKE/CHROMANCE/CHERUBS, XXXXXX XXXXXX,&lt;br /&gt;
XXXXXX X. XX, XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TITANIC/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WOZIO/CHROMANCE/AGONY DESIGN, XXXXXXX XXXXX,&lt;br /&gt;
XX. XXXXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LEECH/COMIC PIRATES, &amp;quot;XXXXXX&amp;quot;, XXXXXXXXXXX,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* REEKOL/COUPLE, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IMPETIGO/CRESCENT, XXXXXX XXXXX, XXXXXXXXXX XXX,&lt;br /&gt;
XXXXXX XXX. X/XX, XXXXX XXXXXXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TRANTOR/DESERT NOMADS, XXXXXX, XXXXX XXXXXXX XX,&lt;br /&gt;
X/X XX XXXXXXXX, XXXXX XX XXXXXXX, XXXXXX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  AUTHENTIC/EXCESS, XXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DECOY/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEW DESIGN/EXCESS, XXXX, X.X. XXX XXXX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RED ROCK/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPERMBIRD/EXCESS, XXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IDOL/F4CG, XXXX' X. XXXXXX, XX. XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HAIN/F4CG, XXXXX XXXXXXXXX, X.X. XXX XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MAJA/F4CG, XXXXX XXXXXXXX, XXXXXXXXXX X/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* SPARK/F4CG, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDICATE/F4CG, XXXX XXXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TABASCO/FAIRLIGHT, MXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXX X. XXXXXXXXX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GHOST/FICTION, XXXXXXXX XXXXXX, XXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* YODA/FICTION, XXXX XXXXXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXX XX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JVD/FOCUS, XXXXXX XXX XXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ARTHUR/FUN FACTORY, XXXXXX XXXX, XXXXX XXX. XX,&lt;br /&gt;
XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* FUNNY/FUN FACTORY, XXXXX XXXXX XX.,&lt;br /&gt;
XXXXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TROOP/FUSION, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* XPOSER+TUC/FUSION/REBELS, X.+X. XXXXXXX,&lt;br /&gt;
XX XXX XXX XXXXXX, XXXX XXXXXXX, XXXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEWSCOPY/GENESIS PROJECT, XXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* WALKER/GENESIS PROJECT, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAMJAM/GROOVE D-SIGNS, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SEPTIC/IMPULSE, XXXXX X. XXX, XXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERDICT/IMPULSE, XXXXXX XXXXX, XXXXXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CORPSE/INOX, XXXXXX XXXXXX, XXXXXX XX.XXXX XX.X/X&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  CRUEL/INZANE, XXX XXXXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DIAMOND/INZANE/GOTHIC, XXXXX XXXXXXXXXXXXX,&lt;br /&gt;
X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BUNGALOW/JAM, XXXXX XXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TCHAD/JAM, XXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXX XXXXXXXX, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZIMBO/LIQUID, XXXXXX XXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CASCADE/MEGAUNIT, XXXXXXX XXXXXX, XXXXXXXXX XXX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* BIRD/MOTIV 8, XXXXX XXXX, XXXXXXXXXXXXX X, XX. XX.,&lt;br /&gt;
XXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DANIEL/MOTIV 8, XXXXXX XXXXXXXX, XXXXX-XXXXXX X,&lt;br /&gt;
X.X. XXX XXXXX, XXXXXX XXXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* IBANEZ/MOTIV 8, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MASON, XXXXX XXXXXXXX,&lt;br /&gt;
XX-XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX                   ?&lt;br /&gt;
 &lt;br /&gt;
* SUN DANCER/DOM- PC, XXX XXXXXXXXXX, XXXXXXX XX,&lt;br /&gt;
X.X, XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TFP/MOTIV 8, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX  XX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
XXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* MALAKAI/NERDS/POWERAGE/BCD, XXXXX XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX XX, XXXX XXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* POISON/NERDS, XXXXXXX XXXXX XXXXXX,&lt;br /&gt;
XXXXXXXX XX, XXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GIGABYTE/NO NAME, XXXXXXXXX XXXXXXXX-XXXXXXXX,&lt;br /&gt;
XXXXXXXXX XX, XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* LOUIS/NO NAME, XXXX XXXXXX,&lt;br /&gt;
XXXXXX-XXXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SCOFFER/NOICE/UTOPIA, XXXX XXXXXXXX, XXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  STASI/NOICE, XXXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  RRR/OXYRON, XXXX XXXXXXXXX, XXXXXXXXXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  POMMAC/PADUA, XXXXX XXXXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  JUNKIE/PALACE/DOOM PATROL, XXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  TOMMY BACKWOODS/PANIC DESIGNS, XXXXX XXXX,&lt;br /&gt;
XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* CHAOTIC/REBELS, XXX XXXXXXX, XXXXXXX XX X,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NEOTEC/REBELS/F4CG, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUZUKI/REBELS/TRD, XXXX XXXXXXX, XXXXXXXXXXXX. X,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ZAPOTEK/REBELS, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  DR.ZIVAGO, XXXXX XXXXX, XXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXX, XXXXXXX.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  KBS/REGINA, XXX XXXX XXXXXXXX, XXXXXX X,&lt;br /&gt;
XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MERCURY/REGINA, XXXXXXXX XXXX, XXXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* DASH/ROLE, XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X,&lt;br /&gt;
XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MOREN/SCS+TRC, XXXXXX XXXXXX, X.X. XXX XXXXX,&lt;br /&gt;
XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* NIGHTSHADE/SCS+TRC, XXXXXXX X/X XXXX,&lt;br /&gt;
XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SHOCKER/SCS+TRC, XXXXXXXX XXXXXX,&lt;br /&gt;
XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VENGEANCE/SCS+TRC, X XXXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* GOP/SHAZAM, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
XXXX XXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* AOMEBA/SIESTA/EXTACY/WOW, XXXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXX XXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COUNT ZERO/TALENT, XXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
  MAVERICK/THE REMEMBERS, XXXXXXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXXX. XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ELWIN/THE SHARKS, PXX XXXXXX X,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* HODORY/THERAPY, XXXXXX XXXXXXX, XXXXX X. X. XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VERGO/THERAPY, XXXX XXXX XXXXXXXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
  SYNDROM/TIA/CREST, XXXXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* MACHO MAN/TPF, XXXXX XXXXXX,&lt;br /&gt;
XXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* ANARCHY/TRD, XXXX, X.X. XXX XXX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* FATMAN/TRD, XXXX XXXXXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* ROOSTER/TRD, XXXXXXX X. XXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* STONE/TRD, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* RAVE/TRIAD, XXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VAIN/TRIAD, XXXXX XXXXXXX, XXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SOLID/TSR, XXX XXXXXXXX, XXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* PUSSYFOOTER/WOW, XXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
* STASH/WRATH DESIGNS/AFL, XXXXXX XXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXX X X, XXXXX XXXXX, XXXXXX&lt;br /&gt;
 &lt;br /&gt;
* OXBOW/XENON, XXXX XXX XXXXXXXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SPECTATOR/XENON/AFL, XXXXXX XXX XXXXXXXX,&lt;br /&gt;
XXX XXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* COOL-1, XXX XXXXX, XX XXXXXXXX XXXXX,&lt;br /&gt;
XXXX XXXXXXXXX, XXX, XXXXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* SUSIEUZI, XXXXX XXXXXX, X.X. XXX XXXX, XXXXXXX,&lt;br /&gt;
XXXXX, XXXXX - XXXX, XXXXXX XXXXXX XX XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
* VOYAGE, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
Here ends this months advertisement chapter. Feel welcome to&lt;br /&gt;
send in relevant material, so that this chapter can remain&lt;br /&gt;
updated!&lt;br /&gt;
                             signed&lt;br /&gt;
                          KBS/REGINA&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      MEET THE PRESS - WORLD OF MAGAZINES  &lt;br /&gt;
   -------------------------------------&lt;br /&gt;
Welcome to the official reaction chapter of the information&lt;br /&gt;
guide THE PULSE MAGAZINE. We accept reactions of any form&lt;br /&gt;
to this chapter, where we will answer your questions and take&lt;br /&gt;
advices into consideration.&lt;br /&gt;
 &lt;br /&gt;
MEET THE PRESS also offers objective reports on actual&lt;br /&gt;
magazines released now. But majorly wants for people to send&lt;br /&gt;
us reactions, be it positive or negative - we will salute any&lt;br /&gt;
form of readerinteraction.&lt;br /&gt;
 &lt;br /&gt;
The address to send to :&lt;br /&gt;
 &lt;br /&gt;
THE PULSE MAGAZINE&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
 &lt;br /&gt;
You will also be able to express your opinion about the&lt;br /&gt;
sceners', magazines and everything else that has anything&lt;br /&gt;
to do with the world of information in the C64 scene.&lt;br /&gt;
 &lt;br /&gt;
                                     -----&lt;br /&gt;
REACTION FROM CALYPSO/AMNESIA,&lt;br /&gt;
Usually I do not write reactions, but I will make an exception&lt;br /&gt;
in this case. I see THE PULSE as one of the better magazines&lt;br /&gt;
in the scene, covering some new ideas with always interesting&lt;br /&gt;
text about interesting people and subjects. This make me&lt;br /&gt;
look forward to a new issue every month.&lt;br /&gt;
In addition I would like to say, that I get a bit irritated by&lt;br /&gt;
all the those people that keep complaining over THE PULSE&lt;br /&gt;
mainly being based on the elite side of the scene. Of course&lt;br /&gt;
it is, and why should't it be? Afterall, there are dosens of&lt;br /&gt;
magazines covering the same ideas and subjects every month.&lt;br /&gt;
I wonder why those people that keep complaining still read THE&lt;br /&gt;
PULSE. If they do not like it, they should't read it! That&lt;br /&gt;
easy. Probably they like the magazine more than they want to&lt;br /&gt;
admit. Keep up the good work!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks a lot for the reaction, I appreciate your positive&lt;br /&gt;
words about THE PULSE. You are absolutely correct, that&lt;br /&gt;
there are a whole lot of other magazines mainly based on&lt;br /&gt;
elite coverage, and there is a very good reason for that -&lt;br /&gt;
it makes a lot more interesting reading. I have to admit, I&lt;br /&gt;
would hate covering news from groups I never heard of before,&lt;br /&gt;
that would be too boring and would surely ruin the business.&lt;br /&gt;
People will always complain, athough I always figured it was&lt;br /&gt;
the old people in the world who complained about everything&lt;br /&gt;
in sight. Obviously the scene has a lot of these complainish&lt;br /&gt;
type of people, nothing we can do about it, except learn to&lt;br /&gt;
live with bad criticism - which I have. But I hope the sceners&lt;br /&gt;
would put on a smiley face, instead of always being so damn&lt;br /&gt;
negative!&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REACTION FROM BLACK WIDOW/GOTHIC DESIGNS,&lt;br /&gt;
The main menu is a bit hard to read with the green text on the&lt;br /&gt;
black back-ground, the flashes also makes it a little hard to&lt;br /&gt;
see. However, I like the way that you have the chapter and&lt;br /&gt;
who wrote it appear at the bottom of the screen. All in all,&lt;br /&gt;
it's a good read with a lot of variety and text.&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
I am aware of the visual problem our menu appear to have&lt;br /&gt;
caused many people. When putting the outfit together, we&lt;br /&gt;
did not consider the menu to hold such a problem, and&lt;br /&gt;
therefore we never changed it. Another factor is the fact&lt;br /&gt;
that the coder of the outfit, DR.ZIVAGO, is currently taking&lt;br /&gt;
a break from the scene - which is the reason we never&lt;br /&gt;
changed it. But one thing is for sure, a nw outfit is on its&lt;br /&gt;
way, and will be out together with the next edition of&lt;br /&gt;
THE PULSE MAGAZINE.&lt;br /&gt;
 &lt;br /&gt;
REACTION FROM AVALANCHE/ATLANTIS,&lt;br /&gt;
All in all, THE PULSE is one of todays best magazines. It's&lt;br /&gt;
very actual, the quality of texts is steady and the presen-&lt;br /&gt;
tation has its own style. What I am missing is a better view&lt;br /&gt;
into the entire demo-scene. Here THE PULSE is simply&lt;br /&gt;
lacking. Another critic must go to the actual menu-screen:&lt;br /&gt;
The text display in multi-colour and the &amp;quot;colour-scroll&amp;quot; are&lt;br /&gt;
really no good for visual trained people. Anyway, all in all&lt;br /&gt;
it's one of the best. Keep it up!&lt;br /&gt;
 &lt;br /&gt;
COMMENTS FROM THE EDITOR,&lt;br /&gt;
Thanks for the positive reaction, spiced with a bit of&lt;br /&gt;
criticism. I do agree we lack a lot when it comes to covering&lt;br /&gt;
the demo-scene, but so does every other magazine in the&lt;br /&gt;
scene. You will be able to read more about this problem in&lt;br /&gt;
this edition of SPECIAL ASSIGNMENT, which should tell the&lt;br /&gt;
tale of why we do have more text about the demo-scene.&lt;br /&gt;
About the menu I can only refer to my comments for the&lt;br /&gt;
earlier written reaction - but do not dispair, a new outfit&lt;br /&gt;
is on its way, and surely you can do with this one till then.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
The monthly reports on actual magazines follows, this month&lt;br /&gt;
we looked at NEWS PRESS and DOMINATION which was just&lt;br /&gt;
recently released.&lt;br /&gt;
- -- --- ---- ----- ---------- ----- ---- --- -- -&lt;br /&gt;
REPORT ON NEWS PRESS/REBELS..&lt;br /&gt;
--------------------------&lt;br /&gt;
We looked at the latest edition, issue 14.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS has gone through some changes since the last&lt;br /&gt;
time it was released, excusing the fact that it has been a&lt;br /&gt;
long delay since we last saw it.&lt;br /&gt;
 &lt;br /&gt;
The editors of NEWS PRESS are NEOTEC, DEEKAY, MR.WAX&lt;br /&gt;
and VIPER. The general editors however, are NEOTEC and&lt;br /&gt;
VIPER of REBELS.&lt;br /&gt;
 &lt;br /&gt;
The brand new outfit is original, with a text-display consis-&lt;br /&gt;
ting of a proportional chaset, using a small control menu in&lt;br /&gt;
the bottom of the screen. The chapter-menu is equally good&lt;br /&gt;
looking, with nice graphics and a simple text-display.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS still offers the original chapters as before,&lt;br /&gt;
but new to the program is the US board report, including the&lt;br /&gt;
release-chart - following the latest trend. NEWS PRESS is&lt;br /&gt;
still very attentive towards the graphics-scene, serving&lt;br /&gt;
two chapters about computer graphics and disk-cover&lt;br /&gt;
graphics. NEWS PRESS also includes updated news and voted&lt;br /&gt;
charts, ending with a nice and long advertisement section.&lt;br /&gt;
A good and long program.&lt;br /&gt;
The English is as good as you could ask from any scene&lt;br /&gt;
magazine, while NEWS PRESS also moved towards the&lt;br /&gt;
professional attitude introduced to the scene by, guess who!&lt;br /&gt;
 &lt;br /&gt;
The best about NEWS PRESS, is the excellent work on the&lt;br /&gt;
chapters it serves, and a good and worthy professional&lt;br /&gt;
attitude towards the scene. Does not waste the readers time,&lt;br /&gt;
but manage to say what is sufficient in a sufficient amount&lt;br /&gt;
of time.&lt;br /&gt;
 &lt;br /&gt;
The worst about NEWS PRESS, is that it should have had&lt;br /&gt;
atleast one chapter offering good debates or atleast some&lt;br /&gt;
articles - making the magazine interact with the readers&lt;br /&gt;
about important scene topics. It also lacks an interview&lt;br /&gt;
chapter, which is a definite must for a scene magazine.&lt;br /&gt;
 &lt;br /&gt;
NEWS PRESS is a good magazine, well worth reading. The&lt;br /&gt;
editors are serious in their approach towards the scene, and&lt;br /&gt;
NEWS PRESS also gives their best to be more competetive&lt;br /&gt;
against the other magazines in the scene - which is good.&lt;br /&gt;
 &lt;br /&gt;
Basically you could define NEWS PRESS as a top cracking&lt;br /&gt;
and graphics-scene magazine. It does concern other areas&lt;br /&gt;
though, but mainly the before mentioned.&lt;br /&gt;
                                     -----&lt;br /&gt;
REPORT ON DOMINATION&lt;br /&gt;
------------------&lt;br /&gt;
We looked at the first edition of this brand new magazine. It&lt;br /&gt;
was not released under any label.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION has been announced to be released for quite a&lt;br /&gt;
while, and finally it was made available to us all. This is&lt;br /&gt;
what we saw and felt about it, after reading it through.&lt;br /&gt;
 &lt;br /&gt;
Although DOMINATION is a huge creation, it was all put&lt;br /&gt;
together by one man alone, JAZZCAT/LEGEND. He proves to&lt;br /&gt;
be a great editor, like he did when he worked for THE PULSE&lt;br /&gt;
and VANDALISM NEWS. But to think that he should be able to&lt;br /&gt;
continue making DOMINATION all by himself is absurd - but&lt;br /&gt;
very admireable if he can continue at the pace he is going.&lt;br /&gt;
 &lt;br /&gt;
The intro is absolutely awesome, with superb graphics from&lt;br /&gt;
ROB of CAMELOT. The outfit itself is a bit of a blow really,&lt;br /&gt;
with an upscroller like every other magazine. The graphics&lt;br /&gt;
remains good, while the menu is somewhat boring. All the&lt;br /&gt;
graphics, musc and coding was made exclusively for&lt;br /&gt;
DOMINATION.&lt;br /&gt;
 &lt;br /&gt;
DOMINATION offers 14 chapters, but some are based on the&lt;br /&gt;
same topic - like a couple of charts and addresses chapters.&lt;br /&gt;
DOMINATION has a good program on its hands, with the&lt;br /&gt;
latest news, an alright release-chart, a voted chart, a&lt;br /&gt;
couple of excellent interviews, good reviews (mags, demos,&lt;br /&gt;
music and graphics) and finally an illegal chapter for the&lt;br /&gt;
hack/phreak interested. In other words, DOMINATION has&lt;br /&gt;
something for everyone to read.&lt;br /&gt;
 &lt;br /&gt;
The English is excellent. Although JAZZCAT is Australian,&lt;br /&gt;
he still manages to write in an easy to read method, making it&lt;br /&gt;
possible for those who are not that good at English to keep&lt;br /&gt;
up.&lt;br /&gt;
 &lt;br /&gt;
The best thing about DOMINATION, is the large variety of&lt;br /&gt;
text, as stated earlier - there is something for everyone to&lt;br /&gt;
read. Another good thing, is that the editor, JAZZCAT, knows&lt;br /&gt;
what he is talking about.&lt;br /&gt;
 &lt;br /&gt;
There is not really anything mentionable when it comes to the&lt;br /&gt;
worst thing. DOMINATION is able to provide what it promises,&lt;br /&gt;
which is what we are supposed to look at. As a scene magazine,&lt;br /&gt;
it is well qualified.&lt;br /&gt;
 &lt;br /&gt;
What can I say, other than repeat the words JAZZCAT wrote&lt;br /&gt;
about THE PULSE - &amp;quot;This mag as a overall scene outlook on&lt;br /&gt;
its feel&amp;quot;. (Whatever that would mean, heh).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>89.237.194.134</name></author>	</entry>

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