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		<title>Relax 17</title>
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				<updated>2009-08-19T04:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;83.233.30.86: The story of my life and success&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the&lt;br /&gt;
magazine for the generation with an eye for the finer&lt;br /&gt;
details  in  the  CBM  64 scene, was brought to you by&lt;br /&gt;
PHUTURE   (Software  &amp;amp;  Marketing),  your  favourite&lt;br /&gt;
disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
                      ------------------&lt;br /&gt;
                    ... internal affairs ... &lt;br /&gt;
                      --------------------&lt;br /&gt;
Unfortunately we have been forced to cancel the re-&lt;br /&gt;
lease of the announced X-96 special edition.&lt;br /&gt;
&lt;br /&gt;
Our very own motivation was to release a very origi-&lt;br /&gt;
nal special edition around the X-96 party held by our&lt;br /&gt;
colleagues  in  Success &amp;amp; The Ruling Company. Unfor-&lt;br /&gt;
tunately a LOWEST budget release has been released,&lt;br /&gt;
containing  a SIMILAR idea even  if it DIDN'T come up&lt;br /&gt;
to  what  we have prepared. With the loss of the sur-&lt;br /&gt;
prise  effect the motivation has been decreased, and&lt;br /&gt;
after taking the actual date into consideration we fi-&lt;br /&gt;
nally  decided  that it is DEFINATELY TOO LATE for a&lt;br /&gt;
X-96 special.&lt;br /&gt;
Some of our photos might be released at the from our&lt;br /&gt;
colleagues in the PROPAGANDA staff prepared photo&lt;br /&gt;
CD,  some others will be, some have already been, up-&lt;br /&gt;
loaded at THE DIGITAL DUNGEON, the SCS&amp;amp;TRC*Relax&lt;br /&gt;
Internet headquarter, so there are different ways to&lt;br /&gt;
get your hands on what we have worked on.&lt;br /&gt;
Neverthless  we  still have in MIND to release a scene&lt;br /&gt;
related special edition about a special happening, but&lt;br /&gt;
we won't set a release date nor  report  anything&lt;br /&gt;
about  the  concept  in  order to AVOID cheap IMMITA-&lt;br /&gt;
TIONS! Just wait for a surprise!&lt;br /&gt;
&lt;br /&gt;
This time we have been patient even after the official&lt;br /&gt;
deadline to provide the latest information of the sce-&lt;br /&gt;
ne, we even decrunched several specific chapters to&lt;br /&gt;
update  and  upgrade them up to perfection, but what&lt;br /&gt;
else to expect from your favourite disk magazine?&lt;br /&gt;
&lt;br /&gt;
              --------------------------&lt;br /&gt;
          ... another one bites the dust ... &lt;br /&gt;
              -----------------------------&lt;br /&gt;
Much  to  our  regret  we have to start with some sad&lt;br /&gt;
and  negative  news. Our comrade and colleague DUKE&lt;br /&gt;
decided  once  again  to  close  the file &amp;quot;THE PULSE&amp;quot;,&lt;br /&gt;
unfortunately this time for good.&lt;br /&gt;
&lt;br /&gt;
Without any doubts THE PULSE used to be the leading&lt;br /&gt;
disk  magazine  in  1993  and  1994 and it was a major&lt;br /&gt;
shock  for the scene when Duke STOPPED editing for&lt;br /&gt;
the  first  time.  That  time Duke has been setting up a&lt;br /&gt;
high   standart  for  SCENE  MAGAZINES,  a  standart&lt;br /&gt;
which  influenced the media industry by rising the en-&lt;br /&gt;
tire quality level.&lt;br /&gt;
Magazines  like Vandalism News, Propaganda, Domina-&lt;br /&gt;
tion and last but not least the Relax Magazine decided&lt;br /&gt;
to  take over and cover the market and the gaps The&lt;br /&gt;
Pulse  has  left  behind. Being in heavy competition all&lt;br /&gt;
contributors  developed their very own style and up-&lt;br /&gt;
graded  their  skills  with an every single edition they&lt;br /&gt;
have provided to the CBM 64 scene.&lt;br /&gt;
With  the  reputation  of  a trendsetter and dominator&lt;br /&gt;
Duke  and  The  Pulse  finally  returned  to compete in&lt;br /&gt;
the  media  business.  After  some  starting  problems&lt;br /&gt;
the  editorial  staff  has  been  found  and  presented&lt;br /&gt;
some really FINE editions, nevertheless it never made&lt;br /&gt;
it  up again to the position of the DOMINATOR. Lots of&lt;br /&gt;
strong  competitors  were  prepared  and accepted a&lt;br /&gt;
brillaint  competition  which can be defined as the mo-&lt;br /&gt;
ther  of the steady improvements people could detect&lt;br /&gt;
in a league of their own, the board magazine area.&lt;br /&gt;
&lt;br /&gt;
Many  people  did not believe in the rebuilt version of&lt;br /&gt;
The  Pulse since they have been missing the LEADING&lt;br /&gt;
factor  by  DISREGARDING  the  fact  of  a reinforced&lt;br /&gt;
and   more  powerful  magazine  front  compared  with&lt;br /&gt;
former  days  when  The  Pulse  has been the genuine&lt;br /&gt;
SPIRITUAL LEADER and REFORMER of the standarts.&lt;br /&gt;
Surely  not  an  every single bit has been GOLD, but a&lt;br /&gt;
retrospection  in  general  can only hold the POSITIVE&lt;br /&gt;
ASPECTS,   aspects   which  can  be  checked  out  by&lt;br /&gt;
reading all existing editions, over and over again.&lt;br /&gt;
&lt;br /&gt;
Uncompetent  critism  has been spread by people who&lt;br /&gt;
misunderstood  the spiritual and liberal goods we got&lt;br /&gt;
delivered  on a MONTHLY basis,  texts which were of-&lt;br /&gt;
ten QUITE HARD  to understand for the masses, ideas&lt;br /&gt;
following  to the basic ideas and visions of the FOUN-&lt;br /&gt;
DERS, PIONEERS and the ADMINISTRATORS of the CBM&lt;br /&gt;
64 scene in a time when most of today's scene popu-&lt;br /&gt;
lation didn't know anything about the existance of the&lt;br /&gt;
CBM 64 and its scene.&lt;br /&gt;
Surely  not  everything has pleased our intentions or&lt;br /&gt;
ideas,  but  after  reading  these texts you have been&lt;br /&gt;
sure  that  the  AUTHOR  had  his  intentions, used his&lt;br /&gt;
brain  and  did  some  research instead of filling ano-&lt;br /&gt;
ther  100 blocks with useless crap to break a record&lt;br /&gt;
concerning  the textsize of the publication. LESS can&lt;br /&gt;
be MUCH MORE, that is exactly our philosophy, too!&lt;br /&gt;
The  most important fact is that he used to know what&lt;br /&gt;
he was writing about and it was no problem to discuss&lt;br /&gt;
the  content  of  an  every  single  article and getting&lt;br /&gt;
more  background  information  to prove and support&lt;br /&gt;
the information available in the articles.&lt;br /&gt;
&lt;br /&gt;
It is the destination for those who remain here to get&lt;br /&gt;
the balance right and to deliver INFORMATION instead&lt;br /&gt;
of glorification and OBJECTIVITY instead of prejudice&lt;br /&gt;
what  should  be  the primary target now, the service&lt;br /&gt;
the  Relax  Magazine  offered and the convocation we&lt;br /&gt;
followed from the very beginning.&lt;br /&gt;
&lt;br /&gt;
For  the last time we express our RESPECT to a hard&lt;br /&gt;
competitor  in the MEDIA BUSINESS and one of the few&lt;br /&gt;
advanced magazine editor colleagues left in this SCE-&lt;br /&gt;
NE,  a fanatic person always trying to improve and to&lt;br /&gt;
advance the quality level of scene magazines.&lt;br /&gt;
Regardless  from  the disappearance of one competi-&lt;br /&gt;
tor  we truely HOPE that all other competitors, may it&lt;br /&gt;
be  Propaganda,  Vandalism News, Domination and last&lt;br /&gt;
but not least the RELAX MAGAZINE, will continue their&lt;br /&gt;
BRILLIANT  jobs and continue to present an advanced&lt;br /&gt;
JOURNALISM  in  QUALIFIED and experienced produc-&lt;br /&gt;
tions  which will hopefully continue to rock the scene.&lt;br /&gt;
Competition  is  heading  to progress, and without any&lt;br /&gt;
progress  at  all  we are going to get lost as it makes&lt;br /&gt;
the  scene  world  go round.  Without progess it would&lt;br /&gt;
become  boring  and  people would lose the interest in&lt;br /&gt;
this  machine,  so  we  will  continue to try to keep the&lt;br /&gt;
spirit  alive  as a last sign of respect and honour into&lt;br /&gt;
direction THE PULSE MAGAZINE and especially DUKE,&lt;br /&gt;
the  man  who made it all possible. Live long and pros-&lt;br /&gt;
per!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       ... Software distribution in the Internet ... &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  steady  growing popularity of the INTERNET&lt;br /&gt;
VARIOUS  ways  to get your hands on the latest soft-&lt;br /&gt;
ware  became  STANDARTS these days. There are the&lt;br /&gt;
very   popular   WWW-PAGES  which  can  combine  the&lt;br /&gt;
presentation  of  information and emulate a BBS. Next&lt;br /&gt;
to the function of transfering private mails the popu-&lt;br /&gt;
lar  E-MAIL  service  can  be  used  to  DELIVER  any&lt;br /&gt;
particular piece of software in MIME (Base64) format&lt;br /&gt;
or  UUENCODED  directly  into  the  mail folder of the&lt;br /&gt;
addressee.  Another way to send and get software is&lt;br /&gt;
the INTERNET RELAY CHAT (IRC), the place to chat in&lt;br /&gt;
the  Net,  by  using  the  DCC  commands. Last but not&lt;br /&gt;
least  there are the FTP-SITES, maybe the most inte-&lt;br /&gt;
resting file bases available these days. We will have a&lt;br /&gt;
closer look at them now.&lt;br /&gt;
&lt;br /&gt;
FTP-SITES  fullfill  in  general  the same functions like&lt;br /&gt;
BOARDS,  being  a place to find the latest warez such&lt;br /&gt;
as  first releases, tools, magazines and demos aswell&lt;br /&gt;
as golden oldies and other useful software.&lt;br /&gt;
The most IMPORTANT CBM 64 scene related FTP-sites&lt;br /&gt;
are (ordered by attractivity, subjective ofcourse):&lt;br /&gt;
&lt;br /&gt;
FTP-SITE'S NAME                            ADDRESS&lt;br /&gt;
MAINTAINER(S)                              GROUP(S)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE DIGITAL DUNGEON  utopia.hacktic.nl (replay.com)&lt;br /&gt;
CBA, Burglar, Coolhand, Viking      SCS&amp;amp;TRC * RELAX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GANGSTA'S PARADISE                            ftp.inf.bme.hu&lt;br /&gt;
Lion, Mr. Wax                                 CHROMANCE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
LOSING CONTROL                  ftp.dhp.com&lt;br /&gt;
Counter Attack, Zny             PALACE * PROPAGANDA&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MOUNT TOKAY                       woland.iit.uni-miskolc.hu&lt;br /&gt;
Stake, Crossfire                  SCS &amp;amp; TRC * MOTIV 8&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE BADLANDS                          ftp.giga.or.at&lt;br /&gt;
Mr. Spock                             T'PAU&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XCLUSIV FTP                           ftp.df.lth.se&lt;br /&gt;
King Fisher                           TRIAD&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE GRIDPOINT       rsls6.sprachlit.uni-regensburg.de&lt;br /&gt;
Warp                EQUINOXE * SHOUT!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
NTSCLAND           ftp.eskimo.com&lt;br /&gt;
Skyclad, Elwix     THRESHOLD PRODUCTIONS * DRIVEN&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The ATTRACTIVITY of FTP-SITES is based on several&lt;br /&gt;
factors.  Surely the SPEED LEVEL is the most impor-&lt;br /&gt;
tant  one as there are not actually not very much file&lt;br /&gt;
bases  you  can approach with your favourite compu-&lt;br /&gt;
ter   configuration  and  almost  WITHOUT  LIMITS,  for&lt;br /&gt;
example  leeching  CBM 64 software with 28k8 can be&lt;br /&gt;
a real PLEASURE compared with the time wasting 2k4&lt;br /&gt;
(1k2 in most cases to have an acceptable line) trans-&lt;br /&gt;
fers  we  use  to  know  from  the  boards. We have to&lt;br /&gt;
admit that it depends on the Internet provider, but as&lt;br /&gt;
it  is already 1996 almost all providers should atleast&lt;br /&gt;
offer 19k2 just to set it on a slow minimum.&lt;br /&gt;
Another  advantage  is the bright palette of software&lt;br /&gt;
offered  here. You can find absolute everything here&lt;br /&gt;
such  as  the  lastest, golden oldies and rarities. This&lt;br /&gt;
positive  aspect  is based on the fact that EVERYONE&lt;br /&gt;
with  INTERNET  ACCESS can upload everything on an&lt;br /&gt;
every  FTP-site within a few minutes, not only the few&lt;br /&gt;
who can actually call out for free. Furthermore many&lt;br /&gt;
oldtimers,  people who were active in the golden past,&lt;br /&gt;
make some of their golden oldies here.&lt;br /&gt;
&lt;br /&gt;
The  FTP-sites can't completely replace the boards in&lt;br /&gt;
this scene as they can NEVER emulate the special at-&lt;br /&gt;
mosphere nor the special feeling. Nevertheless, when&lt;br /&gt;
it  comes up to the warez, it is for sure an attractive&lt;br /&gt;
service we can't effort to miss. Be sure visit THE DI-&lt;br /&gt;
GITAL DUNGEON whenever you have the chance to do&lt;br /&gt;
it,  not  only  to  get  your hands on the latest RELAX&lt;br /&gt;
editions but aswell for the huge software archive of-&lt;br /&gt;
fered here.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   ... Votesheet Spreaders and News suppliers ... &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  votesheets have been spread, as usual,&lt;br /&gt;
by  our  very  own ZAPOTEK as well as Spectator, by&lt;br /&gt;
Starlight  and by Shuze. Starting with this edition as-&lt;br /&gt;
well  DR.  SOFT  and  Violator promised to spread our&lt;br /&gt;
paper votesheets.&lt;br /&gt;
The  news  have  been supplied and confirmed by Ice-&lt;br /&gt;
ball,   Kristian  Rostoen,  DUKE,  NEWSCOPY,  Riddler,&lt;br /&gt;
BRIAN,  Ned,  Vengeance,  CURLIN,  King  Fisher, CBA,&lt;br /&gt;
Burglar, Fuben, The Meatball and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  the  host for all who are looking&lt;br /&gt;
out  for  ALL  necessary information about the scene&lt;br /&gt;
happenings.  The RELEASE CHARTS and the 1996 RE-&lt;br /&gt;
LEASE  CHARTS  are  proving  an overview about the&lt;br /&gt;
releases of the previous decade and ofcourse all re-&lt;br /&gt;
leases  of  the  year  1996.  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS are the place to look up the actual standings&lt;br /&gt;
in  the  opinion  of  the board and mail scene, a mirror&lt;br /&gt;
who  reflects  the  votes  of  people  who  filled vote-&lt;br /&gt;
sheets all over the globe and shared their results by&lt;br /&gt;
mail,  e-mail  and  on  the  boards.  The INTERVIEW has&lt;br /&gt;
been  hold  with a CENSORed person and an excellent&lt;br /&gt;
programmer, BOB is his name. The DEMO REVIEWS are&lt;br /&gt;
having a closer look at two recently releases demon-&lt;br /&gt;
strations  entitled  Litter  and Krestology. The PARTY&lt;br /&gt;
RADAR  will  have  a  look  on two major happenings in&lt;br /&gt;
nothern  (Assembly)  and  eastern  (Flag)  Europe  to&lt;br /&gt;
provide  you  with all necessary information. Our AD-&lt;br /&gt;
VERTISEMENTS  section  contains  again a lot of inte-&lt;br /&gt;
resting  mail, e-mail, FTP-site and WWW addresses, all&lt;br /&gt;
you need to satisfy the warez hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Credits for the July edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       SYNDROM/THE IMPERIUM ARTS/CREST&lt;br /&gt;
                 GASTON/THE IMPERIUM ARTS/ELYSIUM&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
                 CRUISE/TABOO PRODUCTIONS&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
We  have  to  express  our  thanks to SYNDROM/TIA/&lt;br /&gt;
CREST  who  has delivered this soundtrack after our&lt;br /&gt;
booked artist informed us about being unable to pre-&lt;br /&gt;
sent his performance this time.&lt;br /&gt;
&lt;br /&gt;
Title                                         Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;PSYCHO&amp;quot;                            SYNDROM/TIA/CREST&lt;br /&gt;
&amp;quot;HIGH VOLTAGE&amp;quot;                      GASTON/TIA/ELYSIUM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:     XXXX XXXXXXXXX&lt;br /&gt;
--------        XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                XXXXXXX&lt;br /&gt;
                &lt;br /&gt;
Internet:       xxxxx@xxxxx.xxx&lt;br /&gt;
-------         xxxxx@xxxxx.xxx&lt;br /&gt;
                &lt;br /&gt;
Boards:         HOLIDAY IN CAMBODIA&lt;br /&gt;
------          THE EVIL ISLAND&lt;br /&gt;
                THE ESCAPADE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL&lt;br /&gt;
THE DIGITAL DUNGEON                   Replay.Com&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zapotek/Alpha Flight 1970              xxxxx@xxxxx.xxx&lt;br /&gt;
RRR/Oxyron                             xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
                               SIXX/F4CG&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             May 14th, 1996&lt;br /&gt;
                             -----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  flight  will never stop! A slogan seems to become&lt;br /&gt;
reality.  A  steady  warez  support  to  the scene and&lt;br /&gt;
nowadays  a more solid group policy made again a top&lt;br /&gt;
act out of the German based crew around Marc.&lt;br /&gt;
&lt;br /&gt;
Fresh  blood  got  implanted  with  the  recruitment of&lt;br /&gt;
THE  HERETIC  and  later on NED, who will both remain&lt;br /&gt;
members of the group Netphreakers. Both are mainly&lt;br /&gt;
responsible  for h/p while The Heretic will get active,&lt;br /&gt;
on a minor level, as graphic artist, too.&lt;br /&gt;
An old compare has been welcomed back to get active&lt;br /&gt;
in  full  effect,  no  one else but SKINHEAD announced&lt;br /&gt;
his comeback and started already to call out.&lt;br /&gt;
Rumours came up, mainly spread by competiting maga-&lt;br /&gt;
zines,  that Chotaire got caught for Hacking/Phreak-&lt;br /&gt;
ing  and  based  on this fact THE PIRATE ISLAND went&lt;br /&gt;
offline.  Fact is that Chotaire got a call from the com-&lt;br /&gt;
pany WORLD LINK PREMIER and nothing else followed.&lt;br /&gt;
The Pirate Island went offline when Chotaire has been&lt;br /&gt;
in Kuwait for a while. He is already considering about&lt;br /&gt;
leaving  Germany for Kuwait, so TPI might be back on-&lt;br /&gt;
line there! Meanwhile he opened an HOMEPAGE for the&lt;br /&gt;
flight,  being the official one for all sections, including&lt;br /&gt;
PC, Amiga and CBM 64.&lt;br /&gt;
The  mail  distribution  of  the flight got reduced when&lt;br /&gt;
Violator  decided  to  leave  for  the  growing fleet of&lt;br /&gt;
Triad  while Rick got kicked out due to the fact of not&lt;br /&gt;
pleasing the leadership with his mail trading activities&lt;br /&gt;
until now.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 21):&lt;br /&gt;
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,&lt;br /&gt;
Cryonic,  Danzig,  Flash,  Ignorance,  Marc,  Max, Ned,&lt;br /&gt;
Pol  Pot,  Rayden,  Ream,  Shuze,  Skinhead,  Styx, The&lt;br /&gt;
Heretic, Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA   NEW number soon available!&lt;br /&gt;
THE EVIL ISLAND (down)                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
HTTP:                        //ns.tmx.com.ni/&amp;amp;chotaire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
One  of  the most competitive cracking groups around&lt;br /&gt;
is  DEAD! After the activity level has been reduced to&lt;br /&gt;
a  NOT competitive level the group was declared to be&lt;br /&gt;
dead.&lt;br /&gt;
&lt;br /&gt;
Deff, Intruder, Renegade, Jack Alien and Cupid alrea-&lt;br /&gt;
dy  joined  the friends in F4CG, the fate of the rest is&lt;br /&gt;
quite uncertain, but we will keep you updated.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= RIP):&lt;br /&gt;
./.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MEPHISTO,  former member of Pandora, teamed up as&lt;br /&gt;
modem  trader  and card supplier to replace MOTION,&lt;br /&gt;
who  left  for  the growing forces of Hitmen. LION has&lt;br /&gt;
left  his  second group Resource so Gangsta's Para-&lt;br /&gt;
dise  is now runned exclusive for Chromance, and due&lt;br /&gt;
to  the  popularity  of  the  homepages  a CHROMANCE&lt;br /&gt;
HOMEPAGE is already under production.&lt;br /&gt;
SKULL  and  ALIAS  MEDRON have been removed from&lt;br /&gt;
the  actual  status while Alias Medron might return as&lt;br /&gt;
soon as he is getting active again.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 25):&lt;br /&gt;
AMC,  Bolee,  Deviant,  Fusion,  Griff, Immortal, Janee,&lt;br /&gt;
Jaydee,  Jazzy  D,  Lion,  Lotus,  Mephisto,  Mr.  Wax,&lt;br /&gt;
Rough,  Rug  Rat,  Sage, Scratcher, Skud, Spermbird,&lt;br /&gt;
Syco, Techno, The Unholy, Will, XXL and Zeyex&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                            ++X/XXX/XXX-XXXX&lt;br /&gt;
OVERDOSE                               ++XX/(X)XX-XXXXXX&lt;br /&gt;
GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
There happened not that much in F4CG, but what hap-&lt;br /&gt;
pened  hasn't  been  too  fortunate.  Nevertheless all&lt;br /&gt;
might  be  looking  more  positive in the next weeks or&lt;br /&gt;
months,  as  people are waiting for the so-called jud-&lt;br /&gt;
gement day.&lt;br /&gt;
&lt;br /&gt;
Right AFTER our deadline we got the information that&lt;br /&gt;
DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE&lt;br /&gt;
from  the  fresh buried group Avantgarde completed&lt;br /&gt;
the  group,  what  is  for sure a big deal for the fan-&lt;br /&gt;
tastics!&lt;br /&gt;
CYBORG  doesn't  think that DREAMPARK, the once so&lt;br /&gt;
popular  Avantgarde,  F4CG  and  Propaganda  head-&lt;br /&gt;
quarter,  will  be  online again as board, atleast not in&lt;br /&gt;
the  next months. He already started to SELL OUT his&lt;br /&gt;
CBM  64  equipment, what should be a statement which&lt;br /&gt;
does not need any comments.&lt;br /&gt;
Unfortunately INTERPARK had to be taken down after&lt;br /&gt;
getting  full online for some weeks again. A while ago,&lt;br /&gt;
we  reported  about  it  in the previous edition, it was&lt;br /&gt;
only  online  on  a  temporary basis, now it's down for&lt;br /&gt;
good.  But  a  replacement  is  already in seight, same&lt;br /&gt;
goes  for  a  new  worldheadquarter so F4CG is cur-&lt;br /&gt;
rently working on a their own JUDGEMENT DAY.&lt;br /&gt;
Information  about  THE  TRIBUTE  1996  party can be&lt;br /&gt;
found on the PROPAGANDA homepage, for sure worth&lt;br /&gt;
being visited!&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 30):&lt;br /&gt;
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,&lt;br /&gt;
Cyborg,  Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack&lt;br /&gt;
Alien,  King,  Maja,  Morris,  Motley, Mr. Alpha, Neotec,&lt;br /&gt;
Newscopy,   Playboy,   Renegade,  Scorpie,  Smasher,&lt;br /&gt;
Sneaper, Solar, Total Chaos, Walker and Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
HTTP:                   //www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * GRAFFITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  a long time it was very silent around the Hunga-&lt;br /&gt;
rian  demo  group,  but  these days it seems they are&lt;br /&gt;
waking up again.&lt;br /&gt;
&lt;br /&gt;
The  group's history is very similar to most others as&lt;br /&gt;
all  members grew up and the REAL LIFE became more&lt;br /&gt;
important. Their old members Trays and Maxwell toge-&lt;br /&gt;
ther with Cybortech have formed a printing company,&lt;br /&gt;
Grabowski and Davis are studying, Cheesion is coding&lt;br /&gt;
databases  for  commercial  companies  and  Fletcher&lt;br /&gt;
and  Brian  are building up a sound studio in order to&lt;br /&gt;
PRODUCE  young  talents in Hungary. Both are aswell&lt;br /&gt;
AUTHORIZED  dealers of brands like Fatar, Clavia and&lt;br /&gt;
Waldorf  there.  Brian  is aswell a SALES MANAGER of&lt;br /&gt;
studio  equipment  and  started  to  study informatics&lt;br /&gt;
while  Fletcher  studies  to become an electronic EN-&lt;br /&gt;
GENEER.&lt;br /&gt;
New  in  their rows are Clareance and Ollie, both for-&lt;br /&gt;
mer members of Chorus. Because of this change Cho-&lt;br /&gt;
rus died.&lt;br /&gt;
The  long awaited demo &amp;quot;JUSTINBLUE&amp;quot; is already fini-&lt;br /&gt;
shed  by  90%  and  is supposed to be released at the&lt;br /&gt;
end of 1996, to be more exactly in October or Novem-&lt;br /&gt;
ber.  Furthermore  a new DMC version is supposed to&lt;br /&gt;
be released.&lt;br /&gt;
&lt;br /&gt;
Current Graffity memberstatus looks like (= 9):&lt;br /&gt;
Brian,  Calt,  Cheesion,  Clarence,  Cybortech,  Davis,&lt;br /&gt;
Fletcher, Grabowski and Ollie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  group  around Curlin, Jihad and Peacemaker has&lt;br /&gt;
already  transformed  in a multifunctional group, hav-&lt;br /&gt;
ing  a  well  working cracking, fixing and demo section&lt;br /&gt;
being   capable   to  compete  with  the  leading  teams&lt;br /&gt;
around these days.&lt;br /&gt;
&lt;br /&gt;
The information around Hitmen starts with Motion/ex-&lt;br /&gt;
Chromance  completing the forces to serve as modem&lt;br /&gt;
trader  and  to get active in the H/P business for the&lt;br /&gt;
based  group. Furthermore Stan/ex-X-Rated teamed&lt;br /&gt;
up as mail trader. Last but not least two new implants&lt;br /&gt;
for  the  demo  section have been found with Banshee&lt;br /&gt;
from  Poland and Balance from Hungary, both graphic&lt;br /&gt;
artists.  Their  work  can  be  found  in  the follow-up&lt;br /&gt;
demo Cucumber Juice 2.&lt;br /&gt;
Dr.  Doom  has  been  kicked  out  after  his computer&lt;br /&gt;
equipment  broke  and  he  didn't  stay in contact with&lt;br /&gt;
the  leadership to inform them about the actual situa-&lt;br /&gt;
tion. Rumours say he already left the scene.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 19):&lt;br /&gt;
Balance,  Banshee,  Curlin,  Groepaz,  Hi-Lite, Jayce,&lt;br /&gt;
Jihad,  Jinx,  Luke,  Marcus, Motion, Peacemaker, Ra-&lt;br /&gt;
coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor-&lt;br /&gt;
tex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Danish  pride  is  still  going  strong releasewise&lt;br /&gt;
even if their releases might NOT belong to the middle-&lt;br /&gt;
class these days, but on the other hand they are ac-&lt;br /&gt;
tually building up a very PROMISING demo section.&lt;br /&gt;
&lt;br /&gt;
The  polish  section,  being  lead  by MHD after Spider&lt;br /&gt;
quitted  the  scene,  made another recruitment called&lt;br /&gt;
RIME,  a  coder.  His  first  pieces of work for Motiv 8&lt;br /&gt;
might be seen in a not too far distant.&lt;br /&gt;
Unlike  printed  elsewhere,  to be exactly in Vandalism&lt;br /&gt;
News issue # 27, L.A. Style has definately NOT left the&lt;br /&gt;
danish  based  group  for Acrise &amp;amp; Excess. After re-&lt;br /&gt;
leasing Track-Player the author Lyon has decided to&lt;br /&gt;
start working on a more advanced editor which is ac-&lt;br /&gt;
tually  promised  to  become  one  of  the best editors&lt;br /&gt;
ever made.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 21):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,&lt;br /&gt;
Merlin,  MHD,  Nuke,  Rime,  Sphere , Stone, The Fresh&lt;br /&gt;
Prince and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
THE HIDDEN                      ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
HTTP:    //www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Releasewise  it  was  a good month for Onslaught, ne-&lt;br /&gt;
vertheless  there's still the sour taste of controver-&lt;br /&gt;
sials  around  these releases coming from MANY cor-&lt;br /&gt;
ners  in  the  scene.  Memberwise the line up has been&lt;br /&gt;
filled up once more.&lt;br /&gt;
&lt;br /&gt;
After the split of the Hardcore and Onslaught coope-&lt;br /&gt;
ration believe thought all would end in HARDCORE, but&lt;br /&gt;
they were totally WRONG. Onslaught survived and re-&lt;br /&gt;
infiltrated  most  members,  now even NEBULA, an all-&lt;br /&gt;
round  talent, B-WYZE and COMMUNIST left the almost&lt;br /&gt;
dead Hardcore for the Australian based group. From&lt;br /&gt;
Ambush  joined  QUASAR  as  graphic artist and ZAKK&lt;br /&gt;
as  programmer.  Last  but not least MOSES entered,&lt;br /&gt;
having in his luggage the board SANITARIUM.&lt;br /&gt;
After not having shown a lifesign for quite a while the&lt;br /&gt;
east German swapper Code 18 has been removed from&lt;br /&gt;
the  active  memberlist while Heavyhead seems to be a&lt;br /&gt;
little bit unactive because of his army service. CHAO-&lt;br /&gt;
TIC has been kicked out for several reasons and joi-&lt;br /&gt;
Smash  Design.  Last  but  not  least Jazzcat's HOUSE&lt;br /&gt;
burnt  down!  The  only  thing  he could recover after&lt;br /&gt;
returning  from  a three days long trip were some old&lt;br /&gt;
coins from his collection, NO personal item is left! Ac-&lt;br /&gt;
tually  it's  reported  that he uses to live in some kind&lt;br /&gt;
barrack  right  now.  Not  Jazzcat nor his room-mate&lt;br /&gt;
had  a  fire insurance so it's quite uncertain for them&lt;br /&gt;
to  get  any penny back. The fire has been started by&lt;br /&gt;
an  electrical default, just for those who are interes-&lt;br /&gt;
ted in HOT details. Right after the fire CYRAX decided&lt;br /&gt;
to leave them aswell. Detailed reasons are NOT known&lt;br /&gt;
yet.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 34):&lt;br /&gt;
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,&lt;br /&gt;
Donar,  Doom,  Gop,  Grafee,  Grize,  Hardsequencer,&lt;br /&gt;
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,&lt;br /&gt;
Morbid,  Morrisey, Mr. Brain, Nebula, Quasar, Ramirez&lt;br /&gt;
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-&lt;br /&gt;
geance, Witty and Zakk&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
SANITARIUM                              ++XX/XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  in  all a good period for SCS &amp;amp; TRC with some nice&lt;br /&gt;
releases  and  some useful completations to the mem-&lt;br /&gt;
berstatus in order to guarantee to warez flood being&lt;br /&gt;
spread well across Europe.&lt;br /&gt;
&lt;br /&gt;
The  ruling  cooperation  enlarged  their  activities in&lt;br /&gt;
the  very  important  mail distribution with two brand-&lt;br /&gt;
new entries. FUNXILLA/NoName/U-turn joined in from&lt;br /&gt;
Holland  aswell as EL BANDITOS/Fatum from Poland in&lt;br /&gt;
order to spread the Dutch releases.&lt;br /&gt;
The Polish graphic artist SLIVER has left them to be-&lt;br /&gt;
come  a member of TRIAD as there is no real need for&lt;br /&gt;
a fulltime graphic artist in the cooperation.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 20):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo, El Banditos, Funxilla, Lord&lt;br /&gt;
Crucifier, Micron, Moren, Nightshade, Replay, Specta-&lt;br /&gt;
tor, Splatterhead, Stake, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE               ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        replay.com&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ancient group Triad has shown an immense acti-&lt;br /&gt;
vity lately by recruiting a lot of people in the hope to&lt;br /&gt;
find again the old strength.&lt;br /&gt;
&lt;br /&gt;
At first Sliver from  SCS&amp;amp;TRC decided to team up in&lt;br /&gt;
order to replace Dane, who left for Crest due to the&lt;br /&gt;
fact  that  he  is cooperation with Mitch when it comes&lt;br /&gt;
up  to  produce  CBM  64 music. Furthermore Father&lt;br /&gt;
Dagon,  Disaster,  Taper,  Quorthon and The Meatball&lt;br /&gt;
from  Ambient  decided  to team up. Out of this new si-&lt;br /&gt;
tuation  Ambient  died. Last but not least Violator left&lt;br /&gt;
Alpha  Flight in order to become active as mail trader&lt;br /&gt;
in the Swedish based group.&lt;br /&gt;
&lt;br /&gt;
Current Triad memberstatus looks like (= 15):&lt;br /&gt;
Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry,&lt;br /&gt;
King  Fisher,  Mr. Ammo, Quorthon, Sailor, Tao, Taper,&lt;br /&gt;
The Meatball, Twoflower and Violator&lt;br /&gt;
&lt;br /&gt;
Triad worldheadquarter(s)/board(s):&lt;br /&gt;
THE STUDIO     ++XX/(X)XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT  ++XX/(X)XX-XXXXXX&lt;br /&gt;
ANTIDOTE       ++XX/(X)XX-XXXXX&lt;br /&gt;
HTTP:          //www.df.lth.se/&amp;amp;triad/triad-home.html&lt;br /&gt;
FTP: XCLUZIV FTP                     ftp.df.lth.se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* ACTIVE explained  that MOON does not belong to the&lt;br /&gt;
   active Active memberstatus. He was going to re-&lt;br /&gt;
   turn into the scene when he was arraning a game&lt;br /&gt;
   soundtrack a while ago and showed interest in do-&lt;br /&gt;
   ing further musics on  this  system, too. Sadly his&lt;br /&gt;
   activity  turned down again. Some of his unreleased&lt;br /&gt;
   tunes  might  be  released either in a collection and&lt;br /&gt;
   in the &amp;quot;7 YEARS ACTIVE&amp;quot; celebration demo though.&lt;br /&gt;
   MOON  himself  stated  on  the  IRC that he is NOT in&lt;br /&gt;
   Active  but  still  a FLASHer. It all seems to be a BIG&lt;br /&gt;
   misunderstanding!&lt;br /&gt;
&lt;br /&gt;
   Current Active memberstatus looks like (= 10):&lt;br /&gt;
   Artlace,  Dexter,  Foxy,  Injun  Inc.,  Riddler, Stash,&lt;br /&gt;
   Surfer, Trasher, Trident and Wolverine&lt;br /&gt;
&lt;br /&gt;
   Active worldheadquarter(s)/board(s):&lt;br /&gt;
   VIRTUAL LIGHT                        ++XX/(X)XX-XXXXXX&lt;br /&gt;
   HTTP:                           //jota.sm.luth.se/&amp;amp;d95-pen&lt;br /&gt;
&lt;br /&gt;
* With  NED and THE HERETIC two members of the no-&lt;br /&gt;
   torious NETPHREAKERS joined Alpha Flight, but re-&lt;br /&gt;
   main in the h/p group as double members.&lt;br /&gt;
&lt;br /&gt;
   Current N*P memberstatus looks like (= 7):&lt;br /&gt;
   Chaotic,  Deceiver, Necrophilist, Ned, Rainbow War-&lt;br /&gt;
   rior, Savage and The Heretic&lt;br /&gt;
&lt;br /&gt;
* Unlike  printed elsewhere, FUBEN won't stop produ-&lt;br /&gt;
   cing demos on the CBM 64! Actually his new CBM 64&lt;br /&gt;
   demo  is under production and is going to be relea-&lt;br /&gt;
   sed  until  October  1996, furthermore productions&lt;br /&gt;
   on PC and Amiga and planned from his side.&lt;br /&gt;
&lt;br /&gt;
   Current Oxyron memberstatus looks like (= 7):&lt;br /&gt;
   Axis, Fanta, Fuben, Graham, PRI, RRR and TTS&lt;br /&gt;
&lt;br /&gt;
* The golden days of REFLEX belonging to the leading&lt;br /&gt;
   demo  groups  seems  to  be  over after the for the&lt;br /&gt;
   breakthru  responsible  members QUISS, PVCF, PVT&lt;br /&gt;
   aswell as GURU decided to leave the chapter Reflex&lt;br /&gt;
   (CBM 64)  far  behind them in order to concentrate&lt;br /&gt;
   on  their  PC project REFLEX 64, a demo release is&lt;br /&gt;
   already  planned  for The Party 1996. According to&lt;br /&gt;
   PVCF they couldn't accept the current group poli-&lt;br /&gt;
   cy  finally  leading  them  to this step, while it seems&lt;br /&gt;
   that  QUISS  has  finally lost his interest in the CBM&lt;br /&gt;
   64 after finishing the game CENTRIC.&lt;br /&gt;
&lt;br /&gt;
* SHAPE  announced a FAMOUS accession with no one&lt;br /&gt;
   else but Geir Tjelta/Moz(IC)art, one of the best CBM&lt;br /&gt;
   64 musicians ever.&lt;br /&gt;
   Unfortunately  The  Pulse  Magazine, released using&lt;br /&gt;
   the Shape label, won't be released anymore as Duke&lt;br /&gt;
   has stopped the production for good.&lt;br /&gt;
&lt;br /&gt;
   Current Shape memberstatus looks like (= 14):&lt;br /&gt;
   Andreas W. Andersen, Hans Petters Andersen, Rolf&lt;br /&gt;
   Runar  Bakke,  Duke,  Haakon  Flesland, Glenn Rune&lt;br /&gt;
   Gallefoss,  Morten,  Snorre  Narum,   Kjell  Nordbo,&lt;br /&gt;
   Sveinung  Pedersen,  Kristian Rostoen, Eiving Som-&lt;br /&gt;
   mersten, Gier Tjelta and Richard Velta&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1    -    8.0 points&lt;br /&gt;
Budget Eames        4. 1    -    6.0 points&lt;br /&gt;
Low Budget          2. 1    -    4.0 points&lt;br /&gt;
PD/Shareware        1.0     -    2.0 points&lt;br /&gt;
Previews            0.0     -    1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      NEW NUMBER!!!!!!&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   cooperation   released   only   a   little   preview&lt;br /&gt;
called ASTROMINE (0.5 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (14.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  pride started with the fixed versions of&lt;br /&gt;
CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6)&lt;br /&gt;
and  last  but  not  least  released  the  long  awaited&lt;br /&gt;
CENTRIC (7.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * AVANTGARDE (4.4) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ONLY  game  they  have  uploaded  was the fixed&lt;br /&gt;
version  of  INSANITY  (4.4 pts), which is DEFINATELY&lt;br /&gt;
the  LAST  release  to be released under the AVANT-&lt;br /&gt;
GARDE label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (0.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  had a very bad start because they rereleased&lt;br /&gt;
CAMBOGIA (- 7 pts), F4CG released it some time back&lt;br /&gt;
and they released a tool called D.J. Mixer (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The only thing that they released was the unplayable&lt;br /&gt;
preview of SKIDMARK (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  based  group  released  the 100% work-&lt;br /&gt;
ing and fixed version of ICEMANIA (4.7 pts) from APS&lt;br /&gt;
Onslaught FAILED with their version it crashed after&lt;br /&gt;
the intro on NTSC and was not fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (8.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their wares rush started with TOWERS OF LOADSTAR&lt;br /&gt;
(0.0 pts),  QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1),&lt;br /&gt;
MOONRAKER   (2.1 pts),   MONSTER  POWER  (2.2 pts),&lt;br /&gt;
PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1),&lt;br /&gt;
STACK'EM   TETRIS   (2.1 pts)   and   GEMS   (2.1 pts),&lt;br /&gt;
followed  by  the  previews of SUPER POGO (0.0 pts),&lt;br /&gt;
POGOSTICK  (0.0 pts),  KISS  OF  DEATH (0.4 pts) and&lt;br /&gt;
some   tools   called  TRACKPLAYER  V3.0  (0.0 pts),&lt;br /&gt;
TJARTORNER  V1.0 (0.0 pts) and the SCS-RELOCATOR&lt;br /&gt;
(0.0 ts).  And at the end they re-released TENEMENT&lt;br /&gt;
(- 7 pts), Shazam released it 1.5 years back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * NO NAME (2.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  first  time  they uploaded FIELDS (2.6 pts),&lt;br /&gt;
NTSC fixed by SCS+TRC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (9.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the previews of CENTRIC (0.7 p.)&lt;br /&gt;
MOOD  (0.7 pts)  and  PARALAX  V2 (0.4 pts) and the&lt;br /&gt;
fixed  versions  of  PIECES  (3.6 pts)  and  INTO  THE&lt;br /&gt;
NATURE (4.5 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (10.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Dutch  cooperation  stroke  back  with  the fixed&lt;br /&gt;
version  of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed&lt;br /&gt;
for  No  Name and already Pal/Ntsc working versions&lt;br /&gt;
of  FASTBALL (2.5 pts) and FRED THE FRUITER (2.6)&lt;br /&gt;
and the preview of CAR-O-MATIC (0.7 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  years Triad is back in the first-release scene&lt;br /&gt;
with a small preview of MOOD V2 (0.8 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           The official Release-Charts JULY 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             14.6&lt;br /&gt;
02.    (6)      SCS+TRC                       10.0&lt;br /&gt;
03.    (2)      Onslaught                     9.9&lt;br /&gt;
04.    (3)      Motiv 8                       8.2&lt;br /&gt;
05.    (9)      Hitmen                        5.7&lt;br /&gt;
06.    (4)      Avantgarde                    4.4&lt;br /&gt;
07.    (/)      No Name                       2.6&lt;br /&gt;
08.    (/)      Triad                         0.8&lt;br /&gt;
09.    (/)      Acrise+Excess                 0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            The official Fixing-Charts JULY 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight                  2&lt;br /&gt;
       (2)      Onslaught                     &lt;br /&gt;
       (3)      Scs+TRC                       &lt;br /&gt;
02.    (1)      Avantgarde                    1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS:  In the May Edition of the Release Charts I made a&lt;br /&gt;
mistake in the calculation of the points for SCS &amp;amp; TRC&lt;br /&gt;
but it got already fixed in the YEARLY CHARTS now.&lt;br /&gt;
Furthermore I gave SCS &amp;amp; TRC the points for the fix-&lt;br /&gt;
ed version of ON ICE, but the AVANTGARDE version is&lt;br /&gt;
fixed  a  little  bit  better,  so  it  got corrected in the&lt;br /&gt;
YEARLY CHARTS, too.&lt;br /&gt;
&lt;br /&gt;
Thanks for their help go to: Count Zer0/SCS &amp;amp; TRC&lt;br /&gt;
                                          The Ignorance/AFL&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  yearly release charts for 1996, a&lt;br /&gt;
chapter  what  will  be  filled  with statistics about the&lt;br /&gt;
first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE &amp;amp; EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts      Pal&lt;br /&gt;
Hangman Preview                    -1.0 pts&lt;br /&gt;
Shootout                           -7.0 pts      Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
Astromine Preview                   0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview               0.3 pts&lt;br /&gt;
Dave Speed Preview                0.5 pts&lt;br /&gt;
Worms Preview                     0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (35.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview                0.5 pts&lt;br /&gt;
F.B.M. Editor                     0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe              1.0 pts     Fix&lt;br /&gt;
A.P.E.X. Preview                  0.5 pts&lt;br /&gt;
Hope to Hopp Preview              0.5 pts&lt;br /&gt;
TRONIK                            3.4 pts     Fix&lt;br /&gt;
Super H.-I.-FLI-Editor            0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)      1.9 pts     Fix&lt;br /&gt;
Don't be angry                    6.4 pts     Fix&lt;br /&gt;
Dari                              3.1 pts     Fix&lt;br /&gt;
Kill the sorcers                  3.1 pts     Fix&lt;br /&gt;
Custer                            3.9 pts     Fix&lt;br /&gt;
Vin Tim                           3.6 pts     Fix&lt;br /&gt;
Centric                           7.1 pts&lt;br /&gt;
                                  &lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (31.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
Dumi (Fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
On Ice 100%                       3.4 pts     Fix&lt;br /&gt;
Insanity                          4.4 pts    Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ballz                           4.5 pts    Fix&lt;br /&gt;
Hangman Preview                 0.2 pts&lt;br /&gt;
Toxic Preview                   0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)          2.5 pts     Fix&lt;br /&gt;
Grumpy Bumper Pinball           2.1 pts     P/N&lt;br /&gt;
Dune 2 Preview                  0.1 pts&lt;br /&gt;
Professional Sound Studio       0.0 pts&lt;br /&gt;
Ignoramus                       1.0 pts     Fix&lt;br /&gt;
Prince of Persia Preview        0.1 pts&lt;br /&gt;
Fields of Hades                -7.0 pts&lt;br /&gt;
Space Worms                     2.0 pts     Fix&lt;br /&gt;
Megabrain Preview               0.5 pts&lt;br /&gt;
Super Saper                     2.1 pts     P/N&lt;br /&gt;
Drunken Bat and Balls           1.0 pts     Fix&lt;br /&gt;
Cambogia                       -7.0 pts     P/N&lt;br /&gt;
D.J. Mixer Preview              0.0 pts&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                         * F4CG (15.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Bombmania                         1.9 pts     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
Skidmark Preview                  0.0 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (11.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)        1.0 pts   Fix&lt;br /&gt;
Summix                            4.2 pts   Fix&lt;br /&gt;
Colony V2 Preview                 0.5 pts&lt;br /&gt;
Future World V2 Preview           1.0 pts&lt;br /&gt;
Icemania                          4.7 pts   Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)                  3.0 pts     Fix&lt;br /&gt;
Colours                            - 7.0 pts&lt;br /&gt;
Star Wars Preview                    0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)                  2.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (27.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts     P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts     P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tetris Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts     P/N&lt;br /&gt;
Owens Escape                    2.1 pts     P/N&lt;br /&gt;
Statur Party                    0.0 pts     P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts     Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts     P/N&lt;br /&gt;
Remote Control                  2.2 pts     P/N&lt;br /&gt;
The Search                      2.1 pts     P/N&lt;br /&gt;
The Pit                         2.1 pts     P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts     P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts     P/N&lt;br /&gt;
Towers of Loadstar              0.0 pts     P/N&lt;br /&gt;
Quiz Bang                       2.1 pts     P/N&lt;br /&gt;
Robot Raiders                   2.1 pts     P/N&lt;br /&gt;
Trackplayer V3.0                0.0 pts&lt;br /&gt;
Tjartorner V1.0                 0.0 pts&lt;br /&gt;
Moonraker                       2.1 pts     P/N&lt;br /&gt;
Monster Power                   2.2 pts     P/N&lt;br /&gt;
Professor Calhoon               0.0 pts     P/N&lt;br /&gt;
Skyfall Ace                     2.1 pts     P/N&lt;br /&gt;
Super Pogo Preview              0.0 pts&lt;br /&gt;
Pogostick Preview               0.0 pts&lt;br /&gt;
Stack'em Tetris                 2.1 pts     P/N&lt;br /&gt;
Gems                            2.1 pts     P/N&lt;br /&gt;
Kiss of Death Preview           0.4 pts&lt;br /&gt;
SCS Relocator                   0.0 pts&lt;br /&gt;
Tenement                       -7.0 pts     P/N&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                        * No Name (2.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fields (Fixed by SCS+TRC)       2.6 pts   Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (22.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts    Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts    Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts    Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts    Fix&lt;br /&gt;
Pieces                          3.6 pts    Fix&lt;br /&gt;
Centric Preview                 0.7 pts&lt;br /&gt;
Into the Nature                 4.5 pts    Fix&lt;br /&gt;
Mood Preview                    0.7 pts&lt;br /&gt;
Paralax Preview (V2)            0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (23.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts     Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
Invertus                         3.2 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
Fastball                         2.5 pts     P/N&lt;br /&gt;
Fields (fixed for No Name)       1.0 pts     Fix&lt;br /&gt;
Fred the Fruiter                 2.6 pts     P/N&lt;br /&gt;
Car-O-Matic Preview              0.7 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Triad (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mood Preview V2                     0.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview                   0.3 pts&lt;br /&gt;
Navigator (fix by Scs &amp;amp; Trc)     2.1 pts       Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Alpha Flight 1970             35.0&lt;br /&gt;
02.    (1)      Avantgarde                    31.0&lt;br /&gt;
03.    (3)      Motiv 8                       27.7&lt;br /&gt;
04.    (5)      Success &amp;amp; TRC                 23.7&lt;br /&gt;
05.    (4)      Onslaught                     22.5&lt;br /&gt;
06.    (6)      F4CG                          15.9&lt;br /&gt;
07.    (8)      Hitmen                        11.4&lt;br /&gt;
08.    (7)      Chromance                     2.4&lt;br /&gt;
       (9)      Xenon                         2.4&lt;br /&gt;
09.    (10)     Atlantis                      2.1&lt;br /&gt;
10.    (11)     Active                        0.9&lt;br /&gt;
11.    (/)      Triad                         0.8&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Avantgarde                    11&lt;br /&gt;
02.    (2)      Alpha Flight                  8&lt;br /&gt;
03.    (3)      SCS &amp;amp; TRC                     7&lt;br /&gt;
04.    (4)      Onslaught                     6&lt;br /&gt;
05.    (3)      Chromance                     5&lt;br /&gt;
06.    (5)      Hitmen                        3&lt;br /&gt;
07.    (6)      Motiv 8                       1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hi all,&lt;br /&gt;
&lt;br /&gt;
I'm happy to provide here www.theinvestblog.com an a worth thinking of&lt;br /&gt;
type of earning.  Can you imagine a person &lt;br /&gt;
can make up to  3% a per day through investments  without limitations in without sum limits?  &lt;br /&gt;
I. e. that even having US$1.000,00 one can  earn  the same amount  in a monthly!&lt;br /&gt;
&lt;br /&gt;
If anyone gets interested welcome to my blog www.theinvestblog.com .&lt;br /&gt;
&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the charts. The chart3 are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Unplugged 3/U-Turn                         MAY 1996&lt;br /&gt;
Vandalism News 27/Onslaught Design         MAY 1996&lt;br /&gt;
Chaotic Country 4/Therapy                  JUNE 1996&lt;br /&gt;
Domination 7/Independent                   JUNE 1996&lt;br /&gt;
Vendetta 2/Eagleware Int.                  JUNE 1996&lt;br /&gt;
Nitro 21/Acrise &amp;amp; Excess                   JULY 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        65&lt;br /&gt;
03.    (3)      Byterapers                    57&lt;br /&gt;
04.    (4)      Camelot                       43&lt;br /&gt;
05.    (5)      Agony Design                  41&lt;br /&gt;
06.    (7)      Crest                         26&lt;br /&gt;
07.    (6)      Taboo                         24&lt;br /&gt;
08.    (8)      Antic                         12&lt;br /&gt;
09.    (9)      Nipson                        11&lt;br /&gt;
10.    (10)     Smash Design                  10&lt;br /&gt;
                                              &lt;br /&gt;
The  battle for the top position has been rather close&lt;br /&gt;
this  time,  but as the creative gang behind Reflex de-&lt;br /&gt;
cided  to leave it's obvious that they can't defend this&lt;br /&gt;
ranking  for a long period. CREST and Taboo changed&lt;br /&gt;
positions in the midfield while CENSOR got replaced by&lt;br /&gt;
Smash at position 10.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              67&lt;br /&gt;
02.   (2)       Quiss/Reflex 64 (PC)            64&lt;br /&gt;
03.   (3)       Graham/Oxyron                   55&lt;br /&gt;
04.   (6)       Druid/Agony Design              42&lt;br /&gt;
05.   (5)       Slammer/Camelot                 38&lt;br /&gt;
06.   (4)       TTS/Oxyron                      28&lt;br /&gt;
07.   (9)       Fuben/Oxyron                    24&lt;br /&gt;
08.   (7)       MMS/Taboo                       16&lt;br /&gt;
09.   (8)       Crossbow/Crest                  12&lt;br /&gt;
10.   (/)       AEG/Smash Design                8&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  is  on  the  top,  followed by a person who is&lt;br /&gt;
looking  for further targets in the PC scene, Quiss is&lt;br /&gt;
his  name. Fuben did a big step into direction midfield,&lt;br /&gt;
while at the end KM got replaced by AEG.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    69&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 64&lt;br /&gt;
03.   (5)       F4CG                          50&lt;br /&gt;
04.   (4)       Alpha Flight 1970             49&lt;br /&gt;
05.   (3)       Chromance                     48&lt;br /&gt;
06.   (6)       Onslaught                     23&lt;br /&gt;
07.   (9)       Hitmen                        17&lt;br /&gt;
08.   (7)       Motiv 8                       13&lt;br /&gt;
09.   (/)       Laxity                        12&lt;br /&gt;
10.   (8)       Atlantis                      11&lt;br /&gt;
                                              &lt;br /&gt;
Avantgarde  is  still at the top, but for how long after&lt;br /&gt;
the  low activity level shown lately. More INTERESTING&lt;br /&gt;
are  the  steady  position  changes behind the leading&lt;br /&gt;
duo,  this time F4CG has won the race, followed by Al-&lt;br /&gt;
pha  Flight and Chromance. At the end Laxity has kik-&lt;br /&gt;
ked  Hardcore's  ass,  sending  them back to the wide&lt;br /&gt;
depths  of  nowhere  what  is the land out of our very&lt;br /&gt;
own TOP TEN.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/F4CG                 70&lt;br /&gt;
02.   (2)       Burglar/SCS                     60&lt;br /&gt;
03.   (3)       Hain/F4CG                       51&lt;br /&gt;
04.   (4)       CBA/TRC                         47&lt;br /&gt;
05.   (5)       Ignorance/AFL                   42&lt;br /&gt;
06.   (6)       Derbyshire Ram/x-Avt  28        &lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (/)       Didi/Laxity                     17&lt;br /&gt;
09.   (9)       Moonchild/FLT                   13&lt;br /&gt;
10.   (8)       Bacchus/FLT                     9&lt;br /&gt;
&lt;br /&gt;
Jack Alien, Burglar and Hain. Nothing new here. Good&lt;br /&gt;
old Ignorance could be higher. At the end Didi enter-&lt;br /&gt;
ed and showed Ream the way out of the top ten. What&lt;br /&gt;
a pity.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    59&lt;br /&gt;
02.   (4)       Creeper/Antic                   57&lt;br /&gt;
03.   (2)       Joe/Wrath Design                53&lt;br /&gt;
04.   (3)       Electric/Extend                 46&lt;br /&gt;
05.   (6)       RRR/Oxyron                      45&lt;br /&gt;
06.   (/)       Astaroth/Agony                  25&lt;br /&gt;
07.   (6)       Fazee/Taboo                     14&lt;br /&gt;
08.   (7)       Carrion/Elysium                 13&lt;br /&gt;
09.   (10)      Cupid/F4CG                      11&lt;br /&gt;
10.   (9)       Ogami/Fairlight                 10&lt;br /&gt;
                                                &lt;br /&gt;
No  surprises  here  except  for  Astaroth taking the&lt;br /&gt;
charts by storm as he entered at 6 while Biz-Kid had&lt;br /&gt;
to leave the top ten once again. A steady process.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  68&lt;br /&gt;
02.   (3)       PVCF/Reflex 64 (PC)             58&lt;br /&gt;
03.   (2)       Syndrom/TIA/Crest               45&lt;br /&gt;
04.   (7)       Fanta/Bass/Oxyron               44&lt;br /&gt;
05.   (5)       Compod/Charged/...              35&lt;br /&gt;
06.   (6)       Shogoon/Taboo                   34&lt;br /&gt;
07.   (4)       Jeff/CZP/Camelot                26&lt;br /&gt;
08.   (8)       Drax/Vibrants/Crest             14&lt;br /&gt;
09.   (9)       Moog/Agony Design               13&lt;br /&gt;
10.   (10)      Zyron/F4CG/Swemix               10&lt;br /&gt;
&lt;br /&gt;
What  has  happened here? PRI at the top, followed by&lt;br /&gt;
PVCF  and  Syndrom who changed places. Fanta made&lt;br /&gt;
a big step into direction top. At the end alltime legend&lt;br /&gt;
JEROEN  TEL  has left the top ten, being replaced by&lt;br /&gt;
Moog.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/F4CG                   58&lt;br /&gt;
02.   (4)       Spermbird/&amp;lt;C&amp;gt;                   50&lt;br /&gt;
03.   (2)       Derbyshire Ram/x-Avt  43        &lt;br /&gt;
04.   (6)       Splatterhead/TRC                42&lt;br /&gt;
05.   (7)       Shuze/AFL                       35&lt;br /&gt;
06.   (3)       Calypso/AFL/AMN                 23&lt;br /&gt;
07.   (/)       Dr. Soft/Albion                 18&lt;br /&gt;
08.   (/)       Dr. Kaos/RFX/AGY                17&lt;br /&gt;
09.   (/)       Funxilla/SCS &amp;amp; TRC              16&lt;br /&gt;
10.   (5)       Bizarre/Onslaught               15&lt;br /&gt;
&lt;br /&gt;
THE  FASTEST MOVING CHARTS! No other one deser-&lt;br /&gt;
ves  this time, nowhere else it fits that perfectly as in&lt;br /&gt;
here.  Intruder,  Spermbird  and  Derbyshire Ram are&lt;br /&gt;
the  lucky  ones who  collected enough votes to be on&lt;br /&gt;
top. What else happened? Three went, three new ones&lt;br /&gt;
came  along.  Spectator,  Sebaloz  and Syco said good&lt;br /&gt;
bye  while  Dr. Soft,  Dr. Kaos and Funxilla introduced&lt;br /&gt;
themselves here. But for how long? ;)&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Skyhigh                        66&lt;br /&gt;
02.   (2)       Vandalism News                 57&lt;br /&gt;
03.   (5)       Relax Magazine                 50&lt;br /&gt;
04.   (4)       Domination                     44&lt;br /&gt;
05.   (3)       Nitro                          40&lt;br /&gt;
06.   (6)       Propaganda                     39&lt;br /&gt;
07.   (7)       The Pulse Magazine             36&lt;br /&gt;
08.   (8)       The Tribune                    15&lt;br /&gt;
09.   (10)      Mendip                         12&lt;br /&gt;
10.   (/)       Driven                         8&lt;br /&gt;
&lt;br /&gt;
Skyhigh  managed it to defend their top position. Con-&lt;br /&gt;
gratulations  after the steady come and go. Vandalism&lt;br /&gt;
again  on  two.  What else happened? SHOUT IS OUT fi-&lt;br /&gt;
nally!  Not for real, but out of our charts after taking&lt;br /&gt;
a  break  for  almost  two  years,  while the AMERICAN&lt;br /&gt;
shooting star Driven entered at ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't  complain  if  you  dislike the results, grab a pen&lt;br /&gt;
(or  your  favourite  text/e-mail  processor  for our&lt;br /&gt;
very own DIGITAL VOTESHEET) and fill our RELAX, or&lt;br /&gt;
any  other,  votesheet  to  influence the results next&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As usual we have been searching for a very inte-&lt;br /&gt;
resting scene profile, and the quest has been rather&lt;br /&gt;
rather successful again.&lt;br /&gt;
This time we can present a guest who made out of the&lt;br /&gt;
hobby computer his profession, a programmer people&lt;br /&gt;
are  still  paying  respect, no one else but BOB/CEN-&lt;br /&gt;
SOR has spent some time answering our questions,&lt;br /&gt;
again held via Internet on a pretentious level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Hello Robert. Welcome in the bi-monthly talkshow of&lt;br /&gt;
the  Relax  Magazine  on this ancient 8-bit computer.&lt;br /&gt;
Please introduce yourself to our readers with all non&lt;br /&gt;
computer related facts you are interested in to sha-&lt;br /&gt;
re with us here.&lt;br /&gt;
&lt;br /&gt;
!:  Hello  there.  Non computer related facts? Should I&lt;br /&gt;
say  that  there is no such thing for me (hehe)? j/k ;)&lt;br /&gt;
As  my  name already have been mentioned I will try to&lt;br /&gt;
mention  another side of my name which I haven't men-&lt;br /&gt;
tioned  so  much  earlier.  My  whole  name  is  XXXXXX&lt;br /&gt;
XXXXXX   XXXXXXXX  and  I  was  born  in  1971.07.02  in&lt;br /&gt;
Norrkoping/Sweden.  My  parents come from Hungary&lt;br /&gt;
and moved to Sweden back in 1969. By having Hunga-&lt;br /&gt;
rian  parents  I  learnt to speak Hungarian language.&lt;br /&gt;
All  our  relatives  live  in  Hungary.  I believe I am the&lt;br /&gt;
only  member  of  our big family who became obsessed&lt;br /&gt;
with computers. Well somebody got to chance the tra-&lt;br /&gt;
dition  and start a new one. ;) My father was a sports&lt;br /&gt;
fan  of  boxing  and  wrestling, he also was a boxer in&lt;br /&gt;
his  younger  age. When I was 8 years old I started to&lt;br /&gt;
sport  a lot (wrestling). As a young wrestler I became&lt;br /&gt;
quite  good  at  it,  and in the age of 14-15 years I was&lt;br /&gt;
among  the  5  best  wrestlers in Sweden in my weight&lt;br /&gt;
class. I reached a 4th place in the Swedish champion-&lt;br /&gt;
ship  of  wrestling for youngsters -15 years, and two&lt;br /&gt;
3rd  places  in  a big cup where several Nordic coun-&lt;br /&gt;
tries  competed aswell (quite big). But in the age of 15&lt;br /&gt;
years  I  bought  my  first  computer, a Commodore 64&lt;br /&gt;
(1986),  that  spoiled  my  wrestling  career. I do some&lt;br /&gt;
wrestling  even  today but just to keep me fit, nothing&lt;br /&gt;
serious!  Later I went to the gymnasium of technology&lt;br /&gt;
to become an engineer (gymnasium engineer) to follow&lt;br /&gt;
my  parents' footsteps. But my computer career went&lt;br /&gt;
before school, with other words I was quite bad in the&lt;br /&gt;
gymnasium.  ;)  Simply  too much CBM 64, hehe! After 4&lt;br /&gt;
years  in  gymnasium  I graduated and then I just took&lt;br /&gt;
my  chance  to  study some more in the royal institute&lt;br /&gt;
of technology (university of technology) for two more&lt;br /&gt;
years  to  become  a real engineer of electronics and&lt;br /&gt;
computers (something similar to the batchula exam of&lt;br /&gt;
technology).  Well,  I guess this will sort things out for&lt;br /&gt;
some?  Other  data  about  me: hair dark-brown, eyes&lt;br /&gt;
light blue, weight 75 kg and length 180 cm (179 hmpf).&lt;br /&gt;
Favourite movies: all mafia movies with Robert De Niro&lt;br /&gt;
and  Al  Pachino,  Pulp  Fiction,  Natural  Born  Killers&lt;br /&gt;
and  ofcourse some heavy SciFi movies aswell (Blade-&lt;br /&gt;
runner,  Star Wars). Favourite drinks: BEEER BEEER&lt;br /&gt;
I've  loved  beer  since  I  was 3 years old. It wouldn't&lt;br /&gt;
surprise  me if my first words in this life was BEEEER&lt;br /&gt;
not  MOM  or  DAD,  BEEEEER. Favourite food: a large&lt;br /&gt;
beef  steak!  Dreams: fast cars and lotsa money (fast&lt;br /&gt;
cars  isn't  that  everybody's dream?). I love to drive&lt;br /&gt;
fast with a car, possibly as fast as the car can do (in&lt;br /&gt;
Sweden  that's  absolutely  forbidden,  that  makes  it&lt;br /&gt;
even  more  interesting to drive fast. You'll lose your&lt;br /&gt;
driving licence IF you get caught).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Next  to  the personal facts we are ofcourse inte-&lt;br /&gt;
rested  in  your  computer  scene  career. One of the&lt;br /&gt;
most  asked  questions is how did you get your handle&lt;br /&gt;
so we follow the trend here.&lt;br /&gt;
&lt;br /&gt;
!:  About  my  handle,  to make a long story short. Ro-&lt;br /&gt;
bert  in  English  is BOB, so it became Bob and stayed&lt;br /&gt;
that  way.  And  at  that time all the arcade games had&lt;br /&gt;
only 3 letter highscore tables, so hey, it fits perfect!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  With  Triad  and  Censor  Design  two admired demo&lt;br /&gt;
groups  have  been  stations in your non-commercial&lt;br /&gt;
computer  career  on  the  CBM  64. Please inform us&lt;br /&gt;
about  these  former times, as these groups reflect a&lt;br /&gt;
lot of glory to most of us who were present that time&lt;br /&gt;
!: Triad: Before all the now known as Censor guys met&lt;br /&gt;
up  here  in Triad, there is a quite long tale to tell how&lt;br /&gt;
we  actually  met!  But  I  believe  that story should be&lt;br /&gt;
told  an  other time. Anyway in the TRIAD times every-&lt;br /&gt;
body where there as of today known as Censor mem-&lt;br /&gt;
bers, mainly the inner circle of Censor. Somehow Tri-&lt;br /&gt;
ad was parted into several of inner groups that time.&lt;br /&gt;
As I remember right we had old stofiles in Triad which&lt;br /&gt;
didn't  do much but took mostly the honour of what o-&lt;br /&gt;
thers did. Well, there came a new time, modeming to US&lt;br /&gt;
(export/import/first  releases).  We did probably 90%&lt;br /&gt;
of  Triads  productions at that time in cracks and de-&lt;br /&gt;
mos  etc.  We  even made ourselves our names, people&lt;br /&gt;
started  to  know  who we in Triad were. Especially at&lt;br /&gt;
OUR DEMOS in Triad time, we even took a 2nd place at&lt;br /&gt;
a  party  in  Eskiltuna  right  after  Horizon.  We  also&lt;br /&gt;
started  to make fast cracks. But fast cracks as you&lt;br /&gt;
know  that  IS  NOT  Triad's policy, only SLOW and OLD&lt;br /&gt;
cracks,  hehe,  well  that was the most important thing&lt;br /&gt;
to  be  first with a crack (FIRST RELEASES), I believe&lt;br /&gt;
is the same even today. Jerry's main point was that&lt;br /&gt;
he should control all cracks before they could be&lt;br /&gt;
spread. That was a problem! Well, we couldn't wait for&lt;br /&gt;
his old thinking, he didn't even got a bloody modem at&lt;br /&gt;
that time, should that go by mail? Hardly! We put a&lt;br /&gt;
sack on it and did it our way. I believe Jerry never&lt;br /&gt;
liked our way to do things, hehehe. Anyway, by this&lt;br /&gt;
Triad was put on the map again! It was a cool time of&lt;br /&gt;
wild parties at Psychos  and Senseis place. Actually&lt;br /&gt;
the first Wonderland demo ever set the sight of earth&lt;br /&gt;
was actually in Triad by Psycho. I don't even remem-&lt;br /&gt;
ber all the demos we released there?&lt;br /&gt;
Censor: Well, a winning team shouldn't be changed so&lt;br /&gt;
we gathered us together and made some hits. We&lt;br /&gt;
started to make some real hot cracks and took the&lt;br /&gt;
world by surprise back in 1989, by releasing the&lt;br /&gt;
BEST games on the market as first releases and then&lt;br /&gt;
we also had some hits with our demos by winning a&lt;br /&gt;
demo competition in Norway (Porsgrun party by Sha-&lt;br /&gt;
pe back in 89). All this together made us unbelievable&lt;br /&gt;
popular.&lt;br /&gt;
The glory of our time went on through 89, 90, 91 and&lt;br /&gt;
then the cracking scene started to fade out for us,&lt;br /&gt;
but we still held on the throne for the demo scene&lt;br /&gt;
and the mags (SHOCK). Well, mainly everything we did&lt;br /&gt;
went to be a success. But the glory didn't end there&lt;br /&gt;
yet. We started to make our most famous demos later&lt;br /&gt;
on known as Wonderland 9, 10 and Spasmolytic, so&lt;br /&gt;
there came a new era of  success through out the&lt;br /&gt;
time of 92, 93 (94). In the meantime of 92 and 93 we&lt;br /&gt;
also made some demos for the Sega Megadrive and to&lt;br /&gt;
the SNES (consoles). We even took that scene by&lt;br /&gt;
surprise and made out of it. People from all over the&lt;br /&gt;
computer types started to know who we were.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: In 1989 there was the big cut between Jerry/Triad&lt;br /&gt;
on the one and you on the other side. A lot of friends&lt;br /&gt;
followed you and Censor Design was born. What hap-&lt;br /&gt;
pened exactly?&lt;br /&gt;
&lt;br /&gt;
!: As I mentioned before we had our ideas how to run&lt;br /&gt;
a group (obviously not bad ideas) but Jerry didn't&lt;br /&gt;
approved our ways of dealing. Simply he saw me as&lt;br /&gt;
the leading figure and thought that if he kicked me&lt;br /&gt;
out the problem was solved. The problems has then&lt;br /&gt;
just begun for poor old Jerry. But the FINAL ignition&lt;br /&gt;
for Jerry  to kick me out was actually that I somehow&lt;br /&gt;
have delaed together with a good old friend of mine&lt;br /&gt;
to make a corporation crack with a group called Vir-&lt;br /&gt;
gin, but nothing happened so I thought that was no-&lt;br /&gt;
thing more to it. One day a crack comes out under&lt;br /&gt;
the name of Triad aswell and gets it from one of his&lt;br /&gt;
contacts, he began to be furious over me (mainly) so&lt;br /&gt;
I flied out! Perhaps Jerry remembers more details?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Censor was  and is still a well respected demo and&lt;br /&gt;
cracking  group  and  this  concept has been tried to&lt;br /&gt;
copy by various groups without success so far. What&lt;br /&gt;
is  the  exact  story  of  Censor Design, and what was&lt;br /&gt;
the secret of your success?&lt;br /&gt;
&lt;br /&gt;
!: The secret of our succcess was probably that we&lt;br /&gt;
were just as good in everything we wanted to do,&lt;br /&gt;
cracks, demos, mags etc. and we also competed in&lt;br /&gt;
various competitions and placed ourselves among the&lt;br /&gt;
best. We had a great combination of skills that we&lt;br /&gt;
could use in a maximum efforts, gfx, coding, music,&lt;br /&gt;
cracking, mags, boards, importing etc. We invented a&lt;br /&gt;
lot of new things that I have noticed many people are&lt;br /&gt;
trying to copy from us aswell even today. Perhaps it&lt;br /&gt;
was our intensive fantasies which took us that long.&lt;br /&gt;
We never did anything that others have already done&lt;br /&gt;
unless it could be done in a 100 times more impressing&lt;br /&gt;
way. I believe the same went for our mag Shock. But&lt;br /&gt;
there could also be something with our personalities&lt;br /&gt;
which could have lead us to the success aswell, be-&lt;br /&gt;
cause at a party  before everybody knew if Censor&lt;br /&gt;
where there or not, you could notice it! I do miss of&lt;br /&gt;
today that many people have become more or less a-&lt;br /&gt;
nonymous so it doesn't matter anymore what some-&lt;br /&gt;
body do, if he can't be seen or noticed they don't&lt;br /&gt;
exist to be noticed at all! That could be an important&lt;br /&gt;
issue! But mainly I believe somehow that most of these&lt;br /&gt;
factors mixing together went to be a good result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Since Censor isn't  that active as in former times&lt;br /&gt;
on the CBM 64 our readers would like to know what&lt;br /&gt;
happened to the other members of Censor and what&lt;br /&gt;
are they doing these days? Are you still in contact&lt;br /&gt;
with most of them?&lt;br /&gt;
&lt;br /&gt;
!: Yup! Most of the Censor dudes have their own com-&lt;br /&gt;
panies  now and we are working together on the con-&lt;br /&gt;
soles for producing games, and another part of Cen-&lt;br /&gt;
sor  is doing multimedia stuff for PC. So our computer&lt;br /&gt;
hobbies have paid out to be a good investment for life&lt;br /&gt;
all our knowledge we have accumulated is probably&lt;br /&gt;
yet even of today's BEST in the computer world, that&lt;br /&gt;
doesn't matter on which CPU you work on or platform&lt;br /&gt;
as they are basicly the same. Or as we used to say&lt;br /&gt;
&amp;quot;same  shit different name&amp;quot; (Danko's uncle has inven-&lt;br /&gt;
ted that sentence).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Actually you are working on the game Bouncy Balls&lt;br /&gt;
for Cherry Software. What was your motivation for&lt;br /&gt;
that production and can we expect further commer-&lt;br /&gt;
cial productions from you on this computer system?&lt;br /&gt;
&lt;br /&gt;
!: Well, my game Bouncy Balls was actually started&lt;br /&gt;
back in late 1989 to see if I could code a game. But my&lt;br /&gt;
inspiration of that game died as fast as I got it. One&lt;br /&gt;
of my good friends Pavel was the one to invent the&lt;br /&gt;
game, he wanted to make it on the Amiga which there&lt;br /&gt;
is actually a little playable version, he made it toge-&lt;br /&gt;
ther with another friend of mine, Lorien/Def Jam&lt;br /&gt;
(Amiga) but unfortunately Lorien isn't here to see&lt;br /&gt;
the day of Bouncy Balls to be released. He died in a&lt;br /&gt;
tragic accident back in 1991. However, Bouncy Balls&lt;br /&gt;
became a bit different than Pavels original idea but it&lt;br /&gt;
still holds the basic concept of jumping out of the&lt;br /&gt;
screen to win.&lt;br /&gt;
Time  to  time my inspiration came back to make a little&lt;br /&gt;
of the game here and there but it was neve mentioned&lt;br /&gt;
to be something out of it, then I dropped the project&lt;br /&gt;
for a couple of years. Finally one day back in late&lt;br /&gt;
1994 I was looking back in my disk box and found my&lt;br /&gt;
old little game Bouncy  Balls and started to talk with&lt;br /&gt;
Cherry  Software about that I had an almost unfinish-&lt;br /&gt;
ed game lying around in my disk box. The game was so&lt;br /&gt;
playable that I could have it finished it as a budget&lt;br /&gt;
game at time! But then I wanted to make a prestigefull&lt;br /&gt;
game out of Bouncy Balls with good coding and good&lt;br /&gt;
design (to make it to a fullprice game), just for the&lt;br /&gt;
principle. I started to remake the whole game from&lt;br /&gt;
the end of 1994, and then the game started to take&lt;br /&gt;
shape of its own, but Bouncy Balls was never at a&lt;br /&gt;
high priority for me to finish as fast as possible but&lt;br /&gt;
just to have something to pollish! I didn't spent far&lt;br /&gt;
too much time on doing it just a couple of month/year&lt;br /&gt;
Yes I know it sounds like it have taken far too long to&lt;br /&gt;
make that game but if we count the work time of this&lt;br /&gt;
game it would still be a totallyof an average time to&lt;br /&gt;
make a game of today, a bit more then one year. But&lt;br /&gt;
in the end stages of the game I've got some assistant&lt;br /&gt;
programming  help from Creeper/Antic, he is not just&lt;br /&gt;
a grafician, also a coder, and Zyron/F4CG, not just a&lt;br /&gt;
musician,  a  coder aswell. That helped me out to finish&lt;br /&gt;
this game due to that I was quite busy on my real&lt;br /&gt;
project for the SONY PLAYSTATION. I simply didn't&lt;br /&gt;
have  the  time  to  finish Bouncy Balls, that is also an&lt;br /&gt;
explaination  why  the game took so damn much time to&lt;br /&gt;
finish. The game should be released in any day so en-&lt;br /&gt;
joy. If I ever do another game for the 64 then there&lt;br /&gt;
should be some very overwhelming reason! MONEY!&lt;br /&gt;
A drean import order of over one million CBM 64 co-&lt;br /&gt;
pies of my game then I would make another game! Only&lt;br /&gt;
then. Well, unfortunately there isn't much money to be&lt;br /&gt;
made on the CBM 64 anymore. I have already made a&lt;br /&gt;
game (Bouncy Balls) which I have put all my heart into&lt;br /&gt;
the  work just for the sake of CBM 64 I think that will&lt;br /&gt;
perhaps do for a while. My work for the CBM 64 is&lt;br /&gt;
done, I have started on a professional basis on deve-&lt;br /&gt;
loping games for the consoles there isn't much time&lt;br /&gt;
left of doing anything else! I have actually some tool&lt;br /&gt;
programs  which I would like to sell for other gamede-&lt;br /&gt;
velopers on the CBM 64, my well known definer editor&lt;br /&gt;
which  codes  the code for you! Hehe, well it enhances&lt;br /&gt;
the colour cycling and flashing on pictures in pro-&lt;br /&gt;
gramming time, and the result is stunning, just look at&lt;br /&gt;
any of our latest demos or Bouncy Balls, they are&lt;br /&gt;
filled with that system so there are some tools left to&lt;br /&gt;
be sold. If you guys are interested in that please&lt;br /&gt;
turn to Cherry Software or to me and then I'll see if&lt;br /&gt;
the demand of a tool like that is so high that I should&lt;br /&gt;
release it (sell it ofcourse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Lately some rumours appeared, saying you will re-&lt;br /&gt;
start to produce intros on the CBM 64. Is that TRUE&lt;br /&gt;
and can we expect maybe another great Censor demo&lt;br /&gt;
as many people are still waiting for it? This is the&lt;br /&gt;
chance to stop all speculations by providing facts&lt;br /&gt;
people can care about.&lt;br /&gt;
&lt;br /&gt;
!: Well, as I mentioned before, I haven't got any spare-&lt;br /&gt;
time left of sitting in front of my, ahm I mean Dragons&lt;br /&gt;
CBM 64 (I STOLE it from him and started to code) my&lt;br /&gt;
work takes up all my time. But hey, who knows per-&lt;br /&gt;
haps one day in the future I will code another RAJ&lt;br /&gt;
RAJ  or something like that? You never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: We know  you are producing games on the console&lt;br /&gt;
sector on a professional basis. What games have you&lt;br /&gt;
produced so far and what projects can we expect in&lt;br /&gt;
the near future?&lt;br /&gt;
&lt;br /&gt;
!: We are together working under a label called NEU-&lt;br /&gt;
ROSTONE.  The  production of Neurostone haven't&lt;br /&gt;
been much yet, but  there have been made two con-&lt;br /&gt;
versions of the NHL 95 and 96 icehockey game to&lt;br /&gt;
the Swedish ELITSERIEN (Swedish hockey league) 95&lt;br /&gt;
and  96.  We are currently making our first real game&lt;br /&gt;
for  the  CONSOLE  MARKET.  You'll see when it comes&lt;br /&gt;
out (a heavy 3D game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to the console sector, are there any other&lt;br /&gt;
computer systems which might be interesting for you&lt;br /&gt;
in order to expand your activities, may it be in the&lt;br /&gt;
demo  or  game business? If not, why couldn'tyt you i-&lt;br /&gt;
magine it?&lt;br /&gt;
&lt;br /&gt;
!: Well, of today's game market it is so widely spread&lt;br /&gt;
that one game will be converted to all formats anyway&lt;br /&gt;
With other words you are not platform depended any-&lt;br /&gt;
more. &amp;quot;Same shit, different name&amp;quot;, the only difference&lt;br /&gt;
is the graphic layout, the rest is just to copy! You al-&lt;br /&gt;
so earn great deal of more more to convert your&lt;br /&gt;
game  to another platform aswell, so in the end you're&lt;br /&gt;
ending up to be on all platforms you can imagine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: The Censor posse is well known for their party ap-&lt;br /&gt;
pearances, atleast  it looked like this in former times&lt;br /&gt;
when the organisers got grey hair when  Censor&lt;br /&gt;
members entered. What computer parties have you&lt;br /&gt;
visited until now?&lt;br /&gt;
&lt;br /&gt;
!: Uhhh! We have been on a lot of parties, too many to&lt;br /&gt;
remember them all. We were mostly on all major events&lt;br /&gt;
that I know. And we will continue to show up on some&lt;br /&gt;
parties just to meet our old friends and keep in touch&lt;br /&gt;
with people in general. The best programmers, grafi-&lt;br /&gt;
cians and musicians are to be found in the demo sce-&lt;br /&gt;
ne. If we  want to expand our activities then we know&lt;br /&gt;
whom to hire etc. And ofcourse partying itself is an&lt;br /&gt;
important issue of our life (style), hehe! We simply en-&lt;br /&gt;
joy it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: After the LIGHT/HORIZON party there have been&lt;br /&gt;
disagreements between the organisers and Censor.&lt;br /&gt;
Many rumours have been spread, there has been&lt;br /&gt;
much hassle, but what exactly happened there and&lt;br /&gt;
filled the articles of the scene gazettes that time?&lt;br /&gt;
&lt;br /&gt;
!: Well, let's say a slightly overreaction from the or-&lt;br /&gt;
ganisers side. We were nice boys at the party, didn't&lt;br /&gt;
do much. At that time the HZ team Badger, Zagor and&lt;br /&gt;
Kjer mainly hated our guts and wanted to get even&lt;br /&gt;
with us at any prize. Goblin was ofcourse following&lt;br /&gt;
them like a puppy following it's mate (even though he&lt;br /&gt;
is a good friend on mine). So when the smallest miss&lt;br /&gt;
step we did just like drink a little  then the things&lt;br /&gt;
started to move. But ofcourse the problems with the&lt;br /&gt;
principals office invaded by Censor members isn't to-&lt;br /&gt;
tally untrue. But I still think it was an overreaction&lt;br /&gt;
and vengase against us. But we got even with them&lt;br /&gt;
later on, I still believe Badger and Zagor hate our&lt;br /&gt;
guts even more today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: To come back to the present, how did you like THE&lt;br /&gt;
 PARTY  V?&lt;br /&gt;
&lt;br /&gt;
!:  Well,  &amp;quot;THE PARTY&amp;quot; have been commercialised busi-&lt;br /&gt;
ness so it isn't the same feeling as any of the good&lt;br /&gt;
old parties. So, I don't like them anymore. I didn't even&lt;br /&gt;
paid the entrance at last time I was there simply was&lt;br /&gt;
not worth it. But because of the party is in Denmark&lt;br /&gt;
and the beers are so cheap over there it doesn't&lt;br /&gt;
stop me to be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to visiting parties the Internet has become&lt;br /&gt;
the place to meet contacts and friends. What do you&lt;br /&gt;
think  about  this &amp;quot;new&amp;quot; media and how do you see it's&lt;br /&gt;
influence to the computer scene in general?&lt;br /&gt;
&lt;br /&gt;
!: That's good, it is far better then the old style of&lt;br /&gt;
doing it. Now everything goes much faster more of&lt;br /&gt;
the groups products are more reachable than be-&lt;br /&gt;
fore. If you want something you just go to the net and&lt;br /&gt;
d/l it (and you will always find it!). You can talk to&lt;br /&gt;
your friends from the other side of the world more&lt;br /&gt;
often and in real time (I LOVE IT). The scene by this&lt;br /&gt;
has taken a new turn, but could also lead that it's not&lt;br /&gt;
pure CBM 64  anymore. It could be more or less just&lt;br /&gt;
websides in the end for some groups, but I think that&lt;br /&gt;
are all positive signs for the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Everything has to come to an end and this inter-&lt;br /&gt;
view doesn't make an exception. This is the place for&lt;br /&gt;
some final words, greetings or whatever else you&lt;br /&gt;
feel like adding here. Thanks a lot for being this&lt;br /&gt;
month's guest in our talk show.&lt;br /&gt;
&lt;br /&gt;
!: I highly recommend you guys to make your own com-&lt;br /&gt;
pany and start consulting in programming or (do the&lt;br /&gt;
same as us), the people who are very good coders on&lt;br /&gt;
CBM 64 are probably the  best coders in the world&lt;br /&gt;
(overall) for the other platforms aswell. There is mo-&lt;br /&gt;
ney  to  be made out of your hobby, A LOT! And a CBM&lt;br /&gt;
64 coder is not just good in making fast and smart&lt;br /&gt;
codes, they are also used to memory  optimisation&lt;br /&gt;
which is something the rest of the world doesn't know&lt;br /&gt;
a jack shit about. And that is starting to be a problem&lt;br /&gt;
in today's way of programming. WAKE UP GUYS, there&lt;br /&gt;
is a market that you are experts on and the old ge-&lt;br /&gt;
neration don't know a jack shit about COMPUTERS! We&lt;br /&gt;
are the new wave of evolution, we are the dudes who&lt;br /&gt;
will probably make CPU history with  revolutionary&lt;br /&gt;
programming and stuff like that. Just look at MICRO-&lt;br /&gt;
SOFT, over 100 Megabytes of crap just to set up&lt;br /&gt;
some WINDOWS enviroment! Amiga has only 250 Kilo-&lt;br /&gt;
bytes to do the same! Time for some serious business&lt;br /&gt;
TIME FOR A CHANGE!&lt;br /&gt;
And ofcourse live your life before life lives on you.&lt;br /&gt;
Greetings to all my friends in this scene and buy my&lt;br /&gt;
game (Bouncy Balls).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo industry seems to have gone into the more&lt;br /&gt;
or  less well deserved summer breaks, but soon com-&lt;br /&gt;
ing  parties  such  as  the Assembly in Finland or The&lt;br /&gt;
Tribute  1996  in  Sweden  next  to  The Party 1996 in&lt;br /&gt;
Denmark  will  for  sure  guarantee some further and&lt;br /&gt;
interesting releases.&lt;br /&gt;
&lt;br /&gt;
This  time  we  decided to have a closer look at Litter&lt;br /&gt;
from the Polish based group Lepsi Developments and&lt;br /&gt;
ofcourse,  after  waiting  about  two months for it, fi-&lt;br /&gt;
nally  the  100%  version  of  Krestology,  the  winning&lt;br /&gt;
contributor at the X-96 in April 1996. Meanwhile, bet-&lt;br /&gt;
ween  the party version and the final version aswell a&lt;br /&gt;
&amp;quot;light&amp;quot; version has been released at the programm-&lt;br /&gt;
disk of the German distributor Magna Media (64'er&lt;br /&gt;
Magazine),  containing  a  few  parts from the second&lt;br /&gt;
diskside.&lt;br /&gt;
&lt;br /&gt;
The  future  of  the demo scene looks quite promising&lt;br /&gt;
with a lot of interesting projects to be released soon&lt;br /&gt;
such  as  from  Oxyron,  Byterapers, Fairlight, Triad,&lt;br /&gt;
Crest  and No Name just to name a few of them all who&lt;br /&gt;
are  actually  producing  demos. Let's see if they can&lt;br /&gt;
meet  our approvals, but let's first start with the ac-&lt;br /&gt;
tual reviews.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * LITTER/LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi  Development  is one of the typical &amp;quot;new&amp;quot; Polish&lt;br /&gt;
groups  with  lots of double (second group) members,&lt;br /&gt;
having  already released some graphic, music and in-&lt;br /&gt;
tro  collections.  Litter seems to be their debut in the&lt;br /&gt;
demo scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                    -----------------------&lt;br /&gt;
This demo is coded by Mr.Ballon, Zielok &amp;amp; RB.&lt;br /&gt;
&lt;br /&gt;
The  Trackmo  starts up with a usual intro, containing&lt;br /&gt;
the  introductions  and  credits.  All  faded in and out&lt;br /&gt;
with boring colorflashes.&lt;br /&gt;
In  the first effect, there are some rings moving over&lt;br /&gt;
some other to get an interference effect. But nothing&lt;br /&gt;
special at all.&lt;br /&gt;
Next  is an FPP-plasma using the $D011 trick, followed&lt;br /&gt;
by   a  few  shadebobs  on  8x8  resoloution  (laced).&lt;br /&gt;
I  think  yet,  I  have  already seen better shadebobs.&lt;br /&gt;
And  then again, there are those interference rings.&lt;br /&gt;
I can't understand why people still code this effect as&lt;br /&gt;
the idea is really old now.&lt;br /&gt;
After  those  rings  anyway,  a  lupe effect comes up.&lt;br /&gt;
This  effect  is  faked  as the picture isn't really dis-&lt;br /&gt;
torted. I guess there are just some expanded sprites&lt;br /&gt;
moving  over  screen.  However,  this is definetely NO&lt;br /&gt;
distortion effect.&lt;br /&gt;
After  showing  the  memberstatus  and the greetings&lt;br /&gt;
the demo reaches its end.&lt;br /&gt;
&lt;br /&gt;
The  &amp;quot;Hiddenpart&amp;quot; (a part, which you can select after&lt;br /&gt;
starting   the   note-file)  is  showing  some  colorfull&lt;br /&gt;
shadebobs.  Something  like  the  shadebobs in Coma-&lt;br /&gt;
Light 11 by Axis.&lt;br /&gt;
&lt;br /&gt;
All  in  all,  Litter  isn't  a hard coded trackmo. Beside&lt;br /&gt;
this, there are no new effects at all. My rating: 26%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
Csezso,  Leo,  Sebaloz  and  Valsary  are responsible&lt;br /&gt;
for the visuals in this trackmo.&lt;br /&gt;
&lt;br /&gt;
The  show  starts with a singlecolour hires Lepsi De-&lt;br /&gt;
velopments  logo,  followed  by  a Litter logo, aswell in&lt;br /&gt;
singlecolour  hires  format, both of moderate quality.&lt;br /&gt;
The  next piece of artwork is again in singlecolour hi-&lt;br /&gt;
res  format, a face on the left side of the screen and&lt;br /&gt;
a  LD  logo  in  the  right corner. The face looks quite&lt;br /&gt;
acceptable, even if he man could be shaved again, and&lt;br /&gt;
the LD logo is nothing special at all. The first multico-&lt;br /&gt;
lour bitmap work can be found in a fullscreen picture&lt;br /&gt;
showing  some  kind  of  mutant,  no  clue  what  it  is,&lt;br /&gt;
standing in some sort of Gate, I presume? All in all it's&lt;br /&gt;
quite POOR. Last but not least, the best at last, there&lt;br /&gt;
is  a  nice  Lepsi  logo  [Yes,  I love chessboards, how&lt;br /&gt;
could you guess it?;)]. Nevertheless Csezso seems to&lt;br /&gt;
fit  in  the  tradition  of  good  Hungarian  logo artists&lt;br /&gt;
such as CLAIRVOYANT/Faces.&lt;br /&gt;
&lt;br /&gt;
Hmh,  the  artwork  in  this production is, with a single&lt;br /&gt;
exception, NOT WORTH to be used in 1996, atleast&lt;br /&gt;
people could expect, or better DEMAND, it! The rating&lt;br /&gt;
can only be at 35%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
The  soundtrack  for  this  trackmo was composed by&lt;br /&gt;
Gregfeel and Shy.&lt;br /&gt;
&lt;br /&gt;
The musical score falls in three parts: the intro, for&lt;br /&gt;
which Gregfeel is responsible, a main tune  and an&lt;br /&gt;
outro,  which  both  were  done by Shy. Curiously&lt;br /&gt;
enough, the last mentioned guy doesn't seem to be&lt;br /&gt;
shy  at  all when it comes to doing dissonant composi-&lt;br /&gt;
tions.  Another  musician who likes to do so is Zyron,&lt;br /&gt;
but Shy does it in a little bit different way. Definately&lt;br /&gt;
the  bassline  does  not match at all, so the strongest&lt;br /&gt;
passages  are  those  without...  The outro comes with&lt;br /&gt;
less  bright instruments and a kick of DARK WAVE at-&lt;br /&gt;
mosphere. Here I rather like the bass pattern, but&lt;br /&gt;
the bad hardrestart of the basedrum  at the very&lt;br /&gt;
beginning  lowers  the  rating  again.  Gregfeel's  tune&lt;br /&gt;
fits  in  an intro rather well. Using combined triangle/&lt;br /&gt;
saw/pulse waveforms can evoke problems on old SIDs&lt;br /&gt;
when  using  a too wide range for the pulse width, but&lt;br /&gt;
here it seems to be OK.&lt;br /&gt;
&lt;br /&gt;
All in all I'd like to say this soundtrack is worth 67%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * KRESTOLOGY/CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Crest,  a  group  which does not need a special intro-&lt;br /&gt;
duction, a group which has delivered a lot of stunning&lt;br /&gt;
productions  so  far  and Krestology doesn't make an&lt;br /&gt;
exception.  After almost two years of abstinence from&lt;br /&gt;
the  demo scene they returned in an impressing way,&lt;br /&gt;
and  a  second demo is already on the way, known un-&lt;br /&gt;
der the project name &amp;quot;Meet Crest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                   -----------------------&lt;br /&gt;
Finally, Krestology  100% is released; a demo entirely&lt;br /&gt;
coded by Crossbow of Crest, with some assistant&lt;br /&gt;
code by FGTH and Syndrom.&lt;br /&gt;
In this review, I  won't mention all routines, as there&lt;br /&gt;
are  simply  too  many  of  them. I'll just take a look at&lt;br /&gt;
the special ones, NOT at the loader parts!&lt;br /&gt;
&lt;br /&gt;
After  a  quite  well  polished  intro,  a  nice  animation&lt;br /&gt;
follows,  which  teachs you to press the shift lock key&lt;br /&gt;
to  hold the parts. Then a usual FLI-Interlace picture&lt;br /&gt;
comes up, followed by a huge compound-sprites movin'&lt;br /&gt;
across the screen. Nice! I think I saw this effect first&lt;br /&gt;
in a Cosmos Design Production. But this routine gives&lt;br /&gt;
me the rest. That is the right Crest style I like!&lt;br /&gt;
Next  stunning  effect  is sort of FPP effect combined&lt;br /&gt;
with a fullscreen interlace FLI picture.&lt;br /&gt;
The  next part is a tribute to the legendary Cracker-&lt;br /&gt;
group  EagleSoft  Inc., as their old intro was recoded&lt;br /&gt;
with   a  compound  sprite  moving  over  an  interlace&lt;br /&gt;
picture  again.  In  the lower part of the screen there&lt;br /&gt;
is a nice scroller as it was in the original intro.&lt;br /&gt;
But  the routine is the same seen before in the demo.&lt;br /&gt;
After  a  cool  fade  out  with  some  filled  sines some&lt;br /&gt;
super-hires-pics are displayed.&lt;br /&gt;
Then after turning around the disk, a  nice  BSE-&lt;br /&gt;
simulation comes up.  No, that isn't the name of a new&lt;br /&gt;
effect. Just check it out!&lt;br /&gt;
The next effect coming up is another typical Crest&lt;br /&gt;
part,  where nothing is impossible. A  TWO-SCREEN&lt;br /&gt;
interlace  FLI  pictures get wanked vertically with the&lt;br /&gt;
line-crunch technique. A sprite scroller above makes&lt;br /&gt;
the introduction for this effect.&lt;br /&gt;
After this, a nice hires interlace FLI picture is shown&lt;br /&gt;
Next effect is an interlaced picture going through&lt;br /&gt;
the boarders, which is wanked additionally.&lt;br /&gt;
After some loading there is my favourite routine.&lt;br /&gt;
An interlace (bitmap?) picture is distorted in  Y-&lt;br /&gt;
direction.  Additionally there are some sprites moving&lt;br /&gt;
across the screen. Well, this effect looks a bit FPP-&lt;br /&gt;
like but how do you want to distort a bitmap picture&lt;br /&gt;
with the FPP-trick? Well, this part  is one of those&lt;br /&gt;
$D011 routines, I never understood how they work.&lt;br /&gt;
The last nice effect is an interlaced picture going&lt;br /&gt;
through  the side-boarders. And it's looking quite&lt;br /&gt;
cool!&lt;br /&gt;
And  finally  there  is  the  end-part, which is actually&lt;br /&gt;
a music-collection dedicated to Xayne.&lt;br /&gt;
&lt;br /&gt;
All in all, a very great demo of Crest' standart. I&lt;br /&gt;
got really impressed by a few routines. And generally,&lt;br /&gt;
the demo is very cool  designed and contains a new&lt;br /&gt;
intro and ending concept. In my eyes, Krestology 100%&lt;br /&gt;
is for sure the best demo of 1996 so far.&lt;br /&gt;
&lt;br /&gt;
I give a rating of 92%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The   visual  stimulation  for  this  demonstration  has&lt;br /&gt;
been prepared by Crossbow, Deekay and GBF.&lt;br /&gt;
&lt;br /&gt;
At  the very beginning there is the usual Crest single&lt;br /&gt;
colour  hires  &amp;quot;dude&amp;quot;,  followed by a NICE drawn mer-&lt;br /&gt;
maid  in  IFLI  format.  Unfortunately lots of very light&lt;br /&gt;
colours  have  been  used  so  you get the impression&lt;br /&gt;
that  the  pictures  might jump out of the screen very&lt;br /&gt;
soon. Next in the row is an hires single colour anima-&lt;br /&gt;
tion  showing a hand pressing a key, followed by ano-&lt;br /&gt;
ther IFLI picture showing a girl on the left side of the&lt;br /&gt;
screen  holding  a  diamond  in her hand. On the right&lt;br /&gt;
side  there are two small,  posing persons looking like&lt;br /&gt;
statues. In the background there are some mountains&lt;br /&gt;
and  at  the  top you can see some planets. Above the&lt;br /&gt;
picture  there is a huge girl in sprites format drifting&lt;br /&gt;
around.  The  picture  itself is based on Mack/Melon's&lt;br /&gt;
64  colour  image  &amp;quot;Lydie&amp;quot;.  The  show  continues with&lt;br /&gt;
another  IFLI  picture,  this  time the well known &amp;quot;Uni-&lt;br /&gt;
corn&amp;quot;  from  Tony/Alcatraz. Again very detailed pre-&lt;br /&gt;
senting,  using  well  choosen  colours  in general. In-&lt;br /&gt;
front  of  the  picture  there  is a 4-coloured (3 plus&lt;br /&gt;
background colour) Crest logo in the standart reso-&lt;br /&gt;
lution 160X200. Compared with most other graphics it&lt;br /&gt;
looks  quite  ordinary.  Eaglesoft  Inc.  was  honoured&lt;br /&gt;
with  the  next  IFLI  picture,  showing  an eagle and a&lt;br /&gt;
warrior  located  on  the  right  side. It's well realised&lt;br /&gt;
but  the  colour combinations is partly a little bit con-&lt;br /&gt;
fusing.&lt;br /&gt;
Now  starts  the  first official graphics part, introdu-&lt;br /&gt;
cing  Crest's  super hires fli editor. The presentation&lt;br /&gt;
screen  is  quite  nice  with  a  very  good AFLI Crest&lt;br /&gt;
logo  on the right side and some nice animated single-&lt;br /&gt;
colour  animated  hires sprites which are, without any&lt;br /&gt;
doubt,  supposed  to  be  ants.  In  the  middle  of  the&lt;br /&gt;
screen  the  attention  is  lead  to  the SHF pictures,&lt;br /&gt;
starting  with  a  colourful  robot-lady,  a  vampire we&lt;br /&gt;
use to know as Dracula, another robot lady which is&lt;br /&gt;
not  so  exactly drawn like the previous one, DANNY's&lt;br /&gt;
(now  TBL  and  Nah-Kolour  if I remember correctly)&lt;br /&gt;
fantastic &amp;quot;WINTERQUEEN&amp;quot; and finally a zebra girl, no-&lt;br /&gt;
thing  but  a good drawn girl with a zebra texture. All&lt;br /&gt;
pictures  are  very  detailed  and  colourful. Finally a&lt;br /&gt;
singlecolour  hires  spider is shown. The first side of&lt;br /&gt;
the  demo ends with another IFLI picture presenting a&lt;br /&gt;
NICE  girl with animated eyes. Again too much light co-&lt;br /&gt;
lours have been used so it flickers like hell again.&lt;br /&gt;
The  second side starts with an animated little pig and&lt;br /&gt;
a  singlecolour hires &amp;quot;BSE&amp;quot; logo, but here I am a little&lt;br /&gt;
bit  confused  as I thought the cows went mad, not the&lt;br /&gt;
pigs, but who cares? The next picture is dedicated to&lt;br /&gt;
Black Mail's &amp;quot;DUTCH BREEZE&amp;quot; demo, showing the com-&lt;br /&gt;
plete version of a picture shown in the dutch master-&lt;br /&gt;
piece.  This  one  is again in IFLI format and is around&lt;br /&gt;
1 1/2 screens high. It shows two warriors, a girl and a&lt;br /&gt;
dragon who is lacking a bit compared with the rest of&lt;br /&gt;
the  artwork.  After  this  hommage the next graphics&lt;br /&gt;
part  starts,  the introduction of a new graphics for-&lt;br /&gt;
mat  - SHIF (super hires interlace fli), resolution 96X&lt;br /&gt;
168,  another  follow-up  in  the  family of Super Hires&lt;br /&gt;
editors. This show starts with a very impressing con-&lt;br /&gt;
versation  of  a  H.G.  Giger painting, followed by ano-&lt;br /&gt;
ther robot lady, this time wearing some sort of aqua-&lt;br /&gt;
lung, again very colourful realised. Last but not least&lt;br /&gt;
there  is  a  skull  remembering  me  a  little  bit to the&lt;br /&gt;
Terminator 2 title pic, nevertheless this is a bit diffe-&lt;br /&gt;
rent  and  again  very good colour combinations have&lt;br /&gt;
been  used  to  improve the impression effect, coming&lt;br /&gt;
very close to the ultimate TRUECOLOR palette.&lt;br /&gt;
Now  some  kind of big robot in comic/manga style and&lt;br /&gt;
IFLI  can  be  seen  here, complete by a hires overlay&lt;br /&gt;
sprite  animation showing a Bavarian, atleast he looks&lt;br /&gt;
like  a  mixture between a Bavarian and the main cha-&lt;br /&gt;
racter  out  of the LucasArts adventure &amp;quot;Monkey Is-&lt;br /&gt;
land&amp;quot;,  reporting  about  the  next  part. Here is some&lt;br /&gt;
kind  of  reptile  on  the  left side and a Crest logo on&lt;br /&gt;
the  right  side of the screen. It could be IFLI, but be-&lt;br /&gt;
cause  of using not that much colours it could be MCI,&lt;br /&gt;
too,  but  that doesn't relatives the impression that it&lt;br /&gt;
is supposed to be a POOR contribution compared with&lt;br /&gt;
the   other   graphics  in  this  demonstration.  In  the&lt;br /&gt;
middle  of  the screen there's a huge picture showing&lt;br /&gt;
the  &amp;quot;Siren's  Song&amp;quot;  motive  from B. Vallejo, it's nice,&lt;br /&gt;
but lacks of colours, depending on the routine.&lt;br /&gt;
The next part seems to be a loader, showing animated&lt;br /&gt;
flamingos  (sprites)  flyingabout an ocean and a small&lt;br /&gt;
island with palms, done in standart hires (320X200),&lt;br /&gt;
I  presume. Nothing special at all but nice for a loader&lt;br /&gt;
part.  Another  IFLI pictures follows, showing a space&lt;br /&gt;
cowboy  riding his horse. It's looking quite interesting&lt;br /&gt;
but  partly  aswell  rather  unfinished in my opinion. In&lt;br /&gt;
the  next part there's a multicolour Crest spritelogo,&lt;br /&gt;
quite nice in form and filling. The following IFLI picture&lt;br /&gt;
is  a  sunset (sundown in American English). The loca-&lt;br /&gt;
tion  is  somewhere  in  autumn/winter simply because&lt;br /&gt;
the  trees  are  bare, wearing no visible green at all.&lt;br /&gt;
Looks  quite  good  as  the  colour  palette  has  been&lt;br /&gt;
choosen well again.&lt;br /&gt;
Finally  the  last  part contains another new graphics&lt;br /&gt;
format,  UFLI,  which  is  hires  and sprites if I under-&lt;br /&gt;
stood  it correctly. The presented Crest logo is inte-&lt;br /&gt;
resting  and  complex  in  form and style (Graffity?!),&lt;br /&gt;
but this graphics format won't bring a reformation to&lt;br /&gt;
the market. Finally the huge charset should be menti-&lt;br /&gt;
oned  as  it  looks  quite  good,  too, even if it's partly&lt;br /&gt;
hard to read in its presentation.&lt;br /&gt;
&lt;br /&gt;
On  the  first  look  the  artwork of Krestology comes&lt;br /&gt;
close  to  perfection,  on  a second, more critical view&lt;br /&gt;
it's  still impressing. Unfortunately it lacks of origina-l&lt;br /&gt;
lity  as most motives are well known and already very&lt;br /&gt;
often  seen  before,  inspirated by B. Vallejo, H.G. Gi-&lt;br /&gt;
ger  and  H. Sorayama just to name a few, even if this&lt;br /&gt;
presentation is at a very high level with a well deser-&lt;br /&gt;
ved percentage of 87%, taking ALL graphics, not only&lt;br /&gt;
the highlights, into consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
For the soundtrack responsible persons are Deek,&lt;br /&gt;
Drax, Mitch &amp;amp; Dane, MSK and Xayne.&lt;br /&gt;
&lt;br /&gt;
As  we are used to from the VIBRANTS and their sym-&lt;br /&gt;
phatizers I would like to define as SYMPHATISANTS,&lt;br /&gt;
as we are used to from these guys this (RATHER&lt;br /&gt;
HUGE) soundtrack comes with excellent instruments&lt;br /&gt;
which  make  the tunes sound &amp;quot;round&amp;quot;, &amp;quot;full&amp;quot;, etc. just&lt;br /&gt;
what people call the Vibrants (or better Newplayer?)&lt;br /&gt;
sound.  Drax again proves to be the master of jazz-&lt;br /&gt;
funk groove, but the cooperation  of Mitch &amp;amp; Dane,&lt;br /&gt;
who together with Drax contributed the major part&lt;br /&gt;
of  the  tunes, is not foar behind. Furthermore Crest&lt;br /&gt;
reminds us of three, as they call it, sleeping well&lt;br /&gt;
known composers, namely Deek, MSK and Xayne, by&lt;br /&gt;
adding one tune each. The one by Xayne is  very&lt;br /&gt;
short and not really spectacular, but it features a&lt;br /&gt;
nice violin sound. MSK's &amp;quot;Rain&amp;quot; should be known to&lt;br /&gt;
everybody,  and  together with Deek's &amp;quot;Lazity&amp;quot;, which&lt;br /&gt;
perfectly imitates long-gone Laxity's style of arran-&lt;br /&gt;
ging a tune (so I should rather say we are reminded&lt;br /&gt;
of four composers) as well as with two tunes by Drax&lt;br /&gt;
the  endpart is complete. Here, you have some kind of&lt;br /&gt;
music selector (with funny faces to it), where you can&lt;br /&gt;
choose a tune which suits your current mood. Obvi-&lt;br /&gt;
ously the Cresters expected the probality of  the&lt;br /&gt;
mood to be rather on the sad side - judging after the&lt;br /&gt;
tunes' titles &amp;quot;happy&amp;quot;, &amp;quot;neutral&amp;quot;, &amp;quot;sad&amp;quot; and &amp;quot;crying&amp;quot;&lt;br /&gt;
(sniff)! I wonder why? Because the demo is over?&lt;br /&gt;
Because  of  the  &amp;quot;sleeping&amp;quot;  composers (maybe their&lt;br /&gt;
are more than sleeping after all? Or?&lt;br /&gt;
Well. Most of the other  tunes, which actually are 17&lt;br /&gt;
altogether, are more on the happy, funky and jazzy&lt;br /&gt;
side. The cover of that old disco-tune &amp;quot;Upside down&amp;quot;&lt;br /&gt;
by Mitch &amp;amp; Dane is a real neat idea for the turn-disk&lt;br /&gt;
part, &amp;quot;Jigsaw&amp;quot; comes with a fine calm intro, and &amp;quot;So-&lt;br /&gt;
(u)long&amp;quot; reminds me a bit of a tune of my own (?)...&lt;br /&gt;
However, for my taste there are too many parts/&lt;br /&gt;
moods changing too fast in this tune, where  &amp;quot;Hip&lt;br /&gt;
Trips&amp;quot; has only one  groove, no theme and just jam-&lt;br /&gt;
ming, which can get a little boring, but anyway...&lt;br /&gt;
&amp;quot;Nymphoman&amp;quot;  by Drax was first used in our previous&lt;br /&gt;
demo, wasn't it? I really like that bridge with that real&lt;br /&gt;
definite  line  the  lead plays, also the short bass solo&lt;br /&gt;
comes  across  very good. Another funny idea is that&lt;br /&gt;
woman shaking to the  rhythm of &amp;quot;Funghus&amp;quot;, groovy&lt;br /&gt;
tune by the way. This time Drax included quite a bit of&lt;br /&gt;
his  &amp;quot;BOMBASTIQUE&amp;quot; tunes (one of which even has his&lt;br /&gt;
name), with an octaved bass and a very fat lead.&lt;br /&gt;
&lt;br /&gt;
All in all this soundtrack is just RATHER GOOD. Even&lt;br /&gt;
if some tunes sound a bit similar, and even if there is&lt;br /&gt;
a lack of laid back, relaxed tunes  (at least that's&lt;br /&gt;
what I feel), it still is worth a rating of 89%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well,  after  having  had  a  look at the actual produc-&lt;br /&gt;
tions  we would like to convince and encourage you to&lt;br /&gt;
produce  further  demonstrations  or,  if you prefer,&lt;br /&gt;
trackmos.  Releases  keep  the  scene  alive, and that&lt;br /&gt;
should be our major goal these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  public  demand we decided to present the al-&lt;br /&gt;
most  complete  one  by  one  copy of the original As-&lt;br /&gt;
sembly 1996, and not only the CBM 64 specific parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSEMBLY  1996 from 16th to 18th August in the Hel-&lt;br /&gt;
sinki Fair Centre&lt;br /&gt;
&lt;br /&gt;
                          WHEN AND WHERE?&lt;br /&gt;
Assembly  '96  will  be held in Finland's largest confe-&lt;br /&gt;
rence  centrum,  called  as  the Helsinki Fair Centre.&lt;br /&gt;
The  Fair  Centre  is  located  in  central Helsinki. The&lt;br /&gt;
street  address  of the fair centre is Rautatielaisen-&lt;br /&gt;
katu 3.&lt;br /&gt;
&lt;br /&gt;
             HOW TO GET TO THE PARTYPLACE&lt;br /&gt;
You  will  either  arrive  by  plane, by boat, by bus, by&lt;br /&gt;
train  or  by  car. If you are lucky enough to come by&lt;br /&gt;
car,  you  should  be able to find the party place very&lt;br /&gt;
easily.  If  you  come  by  plane  and have lots of stuff&lt;br /&gt;
with  you,  we  would recommend to take a taxi, other-&lt;br /&gt;
wise  you  should  come  by  bus (cheaper). And if you&lt;br /&gt;
come  by  boat (to Helsinki sea port) and have lots of&lt;br /&gt;
luggage,  take  the  taxi, or take a tram or walk to the&lt;br /&gt;
Central  Railway  station and take any local train from&lt;br /&gt;
there.&lt;br /&gt;
&lt;br /&gt;
Local  area  bus  tickets in Finland vary from around&lt;br /&gt;
$2  to  $4  US.  The taxi is ofcourse more expensive.&lt;br /&gt;
For example to take a normal taxi from the airport to&lt;br /&gt;
the  party  place  will  cost  one person around $30 -&lt;br /&gt;
$40  US.  But  if  you take the Airport Taxi, it will be a&lt;br /&gt;
&lt;br /&gt;
lot cheaper (about half the price).&lt;br /&gt;
If  you  take  a  local  train  from  the  Central railway&lt;br /&gt;
station,  get off at the first stop (Pasila) and you can&lt;br /&gt;
see the Helsinki Fair Centre from there.&lt;br /&gt;
&lt;br /&gt;
                             COMPETITIONS&lt;br /&gt;
The  organisers reserve the right to make any chan-&lt;br /&gt;
ges  to  the  competition  rules,  and  to disqualify any&lt;br /&gt;
entry  if  it  is  not suitable to attend the competitions&lt;br /&gt;
for some reasons.&lt;br /&gt;
&lt;br /&gt;
Atleast  one  of the authors of a competiting product&lt;br /&gt;
has  to  be present at the party place in order to at-&lt;br /&gt;
tend the competitions and to receive possible prizes.&lt;br /&gt;
In  the  solo  competitions  (music, graphics, 4 KB) the&lt;br /&gt;
author has to be present.&lt;br /&gt;
&lt;br /&gt;
A  jury composed of known scene people (maybe even&lt;br /&gt;
you!)  will select an amount of 15 entries in each com-&lt;br /&gt;
petition  to  the  finals (to be shown on the big screen&lt;br /&gt;
to  the audience). There will be different people in the&lt;br /&gt;
PC and Amiga juries.&lt;br /&gt;
&lt;br /&gt;
In  the  graphics  competition, the raytracing and also&lt;br /&gt;
in  the  4  KB  intro competition on PC, the competition&lt;br /&gt;
version  of  the  entry  must  not display the author's&lt;br /&gt;
name  or  group  in  any way. This will prevent the au-&lt;br /&gt;
thor's  name  from  affecting  the  vote. After the an-&lt;br /&gt;
nouncement  of  the  results,  the  versions which are&lt;br /&gt;
spread can include the author's signature. In the mu-&lt;br /&gt;
sic  competitions,  we  will not show the author's name&lt;br /&gt;
while  we play the song in the competition. We will show&lt;br /&gt;
the size of the tune, the number of channels used and&lt;br /&gt;
the tracker used on the screen.&lt;br /&gt;
&lt;br /&gt;
In the graphics, music, raytracing, animation and 4 KB&lt;br /&gt;
intro  competitions we will show the name of the song/&lt;br /&gt;
picture,  but  only if it will not give hints who has made&lt;br /&gt;
it. &amp;quot;Maximum Running Length&amp;quot; below is only the amount&lt;br /&gt;
of  time  we  will  show a particular piece of art on the&lt;br /&gt;
big screen. The demos/intros will have to run without&lt;br /&gt;
ANY  user  interaction once started (althought there&lt;br /&gt;
can be a setup screen). The filenames of the produc-&lt;br /&gt;
tions have to comply with the ISO-9660 standart.&lt;br /&gt;
&lt;br /&gt;
This  means  that  the only characters allowed in file-&lt;br /&gt;
names  are  &amp;quot;A-Z&amp;quot;  and  &amp;quot;0-9&amp;quot;. The maximum length of&lt;br /&gt;
the  filename is 8 + 3 characters as in MS-DOS stan-&lt;br /&gt;
dard.&lt;br /&gt;
&lt;br /&gt;
The production MUST NOT save any files (for example&lt;br /&gt;
configuration files) on the hard disk or disk.&lt;br /&gt;
&lt;br /&gt;
In  the  music,  graphics,  raytracing  and  4  KB intro&lt;br /&gt;
competitions  only  one  of  the  authors (if there are&lt;br /&gt;
more than one) can be the official author of the com-&lt;br /&gt;
petiting piece of art. For example, if two coders work&lt;br /&gt;
on  the same 4 KB intro, only one of them can receive&lt;br /&gt;
the prize and his name in the party results. After all,&lt;br /&gt;
these  three competitions are ment to be solo compe-&lt;br /&gt;
titions.&lt;br /&gt;
&lt;br /&gt;
The authors have to habe all copyrights to their pro-&lt;br /&gt;
duction.&lt;br /&gt;
If  you  have  any  questions  about  the  rules, kindly&lt;br /&gt;
contact ASSEMBLY Organizing.&lt;br /&gt;
&lt;br /&gt;
                         THE VOTING SYSTEM&lt;br /&gt;
We  will  use  a disk voting system. Once you enter the&lt;br /&gt;
place,  you  will  be given the voting disk, which will in-&lt;br /&gt;
clude  the  voting  program.  We  are going to have PC&lt;br /&gt;
formatted DD disk with both Amiga and PC voting pro-&lt;br /&gt;
gram.&lt;br /&gt;
&lt;br /&gt;
                                    JURY&lt;br /&gt;
Before  you  can  give  your opinion, a jury composed&lt;br /&gt;
of known scene people will qualify the products to the&lt;br /&gt;
finals.  The  members  of the jury give points from 1 to&lt;br /&gt;
10  for  each  product  and  the average of the points&lt;br /&gt;
will  be  the final score. 15 best scoring products will&lt;br /&gt;
qualify  to  finals.  If  there  is more than one product&lt;br /&gt;
that  qualified  as  15th  the  jury will commonly decide&lt;br /&gt;
which one of them will qualify.&lt;br /&gt;
&lt;br /&gt;
                      PC COMPETITION RULES&lt;br /&gt;
The competition machine we will use:&lt;br /&gt;
- Pentium 100 MHz with 8 MB of RAM&lt;br /&gt;
- MS-DOS 7.0&lt;br /&gt;
- 2 MB PCI SVGA-board with S3&lt;br /&gt;
- 1  MB  Gravis  UltraSound  sound  card  or  original&lt;br /&gt;
   Sound Blaster Pro 2.0&lt;br /&gt;
- 550 KB free base memory&lt;br /&gt;
&lt;br /&gt;
Software  configuration  in  the  computer will include&lt;br /&gt;
MS-DOS  7.0, with HIMEM and EMM386. The configura-&lt;br /&gt;
tion will not be changed during the competition.&lt;br /&gt;
&lt;br /&gt;
One  must  be  able  to exit from PC-Demos and intros&lt;br /&gt;
at any time by pressing &amp;lt;ESC&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
PC-Demos  and intros must check if the enviromental&lt;br /&gt;
variables   for  either  GUS  or  SoundBlaster.  If  the&lt;br /&gt;
check finds both it chooses GUS.&lt;br /&gt;
&lt;br /&gt;
The formats of the enviromental variables are:&lt;br /&gt;
GUS: : GUS = 220, 1, 1, 11,7 (address,  dma, dma, gus irq,&lt;br /&gt;
                                      sb irq)&lt;br /&gt;
SB:   Blaster = A220 I7 D1 T1 (a = address, i = irq, d =&lt;br /&gt;
                                          dma)&lt;br /&gt;
&lt;br /&gt;
In the PC 64 KB intro competition two versions of the&lt;br /&gt;
intro can be submitted. The competiting version which&lt;br /&gt;
is  under  65536 bytes long and supports either GUS&lt;br /&gt;
or  SB and the release version which supports both.&lt;br /&gt;
Release version can be over 65536 bytes long. Com-&lt;br /&gt;
peting  64 KB intro cannot be in any case longer than&lt;br /&gt;
65536  bytes.  Both  release and competition version&lt;br /&gt;
has  to  be  submitted  to  the  organisers before the&lt;br /&gt;
deadline.&lt;br /&gt;
&lt;br /&gt;
The main reason why SVGA modes with higher resolu-&lt;br /&gt;
tion than 640X480 aren't allowed is because the ma-&lt;br /&gt;
ximum  resolution  supported  by the video/data pro-&lt;br /&gt;
jectors we have is 640X480. And even if the projec-&lt;br /&gt;
tors could show higher resolutions, the picture quali-&lt;br /&gt;
ty  of  different high resolution graphics modes would&lt;br /&gt;
not  look  that much different from one another (a vi-&lt;br /&gt;
deo projector is NOT the same as a monitor).&lt;br /&gt;
&lt;br /&gt;
You should note that the picture produced by a video&lt;br /&gt;
projector is not as good as a monitor picture. The vi-&lt;br /&gt;
deo  projector  does  not  show  pale colours well and&lt;br /&gt;
in some cases can even lose them completely. Also the&lt;br /&gt;
contrast  can  be  different.  These are commom pro-&lt;br /&gt;
blems  with  all  video  projectors  and simply can't be&lt;br /&gt;
corrected.  Please  try to understand these restric-&lt;br /&gt;
tions.&lt;br /&gt;
&lt;br /&gt;
Demos  and  intros  must  work  with  256 colour only&lt;br /&gt;
SVGA-board (eg. TRIDENT), but they can also use op-&lt;br /&gt;
tionally   hardware   dependent   screen  modes  (eg.&lt;br /&gt;
320 X 200 X 16.7 M).&lt;br /&gt;
&lt;br /&gt;
Note  that  you can now enter more than one demo or&lt;br /&gt;
64 KB intro to the competitions, if you so desire.&lt;br /&gt;
&lt;br /&gt;
DEMO&lt;br /&gt;
- Maximum size in executable form is 4096 KB&lt;br /&gt;
- Maximum  showing  time  is 8 minutes, the demo itself&lt;br /&gt;
   can be longer&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   and SVGA modes up to 640 X 480 are accepted&lt;br /&gt;
- Pure animation files are not accepted&lt;br /&gt;
- Also  executalbes only including an animation and an&lt;br /&gt;
   animation  player will not be accepted, this is not an&lt;br /&gt;
   animation competition&lt;br /&gt;
- Gravis  UltraSound  (1024  KB)  and  SB  PRO/SB 16&lt;br /&gt;
   support  required.  Also  the  demo  has  to have no&lt;br /&gt;
   sound option.&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
INTRO&lt;br /&gt;
- Maximum  size  in  executable  form is 64 KB (65536&lt;br /&gt;
   bytes)&lt;br /&gt;
- Maximum showing time is 5 minutes&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   and SVGA modes up to 640 X 480 are accepted&lt;br /&gt;
- Pure animation files are not accepted&lt;br /&gt;
- Also  executalbes only including an animation and an&lt;br /&gt;
   animation  player will not be accepted, this is not an&lt;br /&gt;
   animation competition&lt;br /&gt;
- Gravis  UltraSound  (1024  KB)  and  SB  PRO/SB 16&lt;br /&gt;
   support  required. This version can be over 65536&lt;br /&gt;
   bytes long. Also a no sound option is required.&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The intro MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
4 KB INTRO&lt;br /&gt;
- Maximum size in executable form is 4096 bytes&lt;br /&gt;
- Maximum showing time is 3 minutes&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- NO MUSIC or other sound is allowed (this is because&lt;br /&gt;
   this is a coder's competition, not musicians')&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   are accepted (no SVGA/VESA)&lt;br /&gt;
- Only one intro by one coder&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The intro MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
                    AMIGA COMPETITION RULES&lt;br /&gt;
The competition machine is a A1200 with 2 megs chip +&lt;br /&gt;
4 megs fast with 68030/50 MHz processor.&lt;br /&gt;
&lt;br /&gt;
One  must be able to exit from Amiga demos and intros&lt;br /&gt;
at any time by pressing left mouse-button.&lt;br /&gt;
&lt;br /&gt;
DEMO&lt;br /&gt;
- Maximum size is 4 megabytes&lt;br /&gt;
- Must be harddisk installable&lt;br /&gt;
- Maximum showing time is 8 minutes&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- Maximum length of the file name is 8 + 3 characters&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
INTRO&lt;br /&gt;
- Maximum size in executable form is 64 KB&lt;br /&gt;
- Maximum showing time is 5 minutes&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- Maximum length of the file name is 8 + 3 characters&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
                  THE GRAPHICS COMPETITIONS&lt;br /&gt;
GRAPHICS&lt;br /&gt;
- The maximum resolution allowed is 640 X 480&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lours is 256&lt;br /&gt;
- The  palette  is  the  standart 16,7 million color true&lt;br /&gt;
   color palette&lt;br /&gt;
- Pictures  drawn  with Amiga will be shown with Amiga&lt;br /&gt;
   Brilliance (no executables!)&lt;br /&gt;
- PC  pictures  will  have to be in standard LBM, PCX,&lt;br /&gt;
   TGA or GIF format&lt;br /&gt;
- Pictures  drawn  with  PC  will  be shown with CSHOW&lt;br /&gt;
   (or some other good picture viewer)&lt;br /&gt;
- Scanned,  ripped  or raytraced pictures will be dis-&lt;br /&gt;
   qualified&lt;br /&gt;
- In  addition,  you  must submit a version of the final&lt;br /&gt;
   picture  which  doesn't  have  your  signature on it&lt;br /&gt;
   (which will be shown on the big screen)&lt;br /&gt;
- Only one picture by one graphic artist&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
RAYTRACING&lt;br /&gt;
- The maximum resolution allowed is 640 X 480&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lours is 16.7 million&lt;br /&gt;
- Pictures  will  be  shown on PC with true color card&lt;br /&gt;
   (no executables!)&lt;br /&gt;
- Pictures have to be in JPG or TARGA format&lt;br /&gt;
- In  addition,  you  must submit a version of the final&lt;br /&gt;
   picture  which  doesn't  have  your  signature on it&lt;br /&gt;
   (which will be shown on the big screen)&lt;br /&gt;
- Only one picture by one graphic artist&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
ANIMATION&lt;br /&gt;
- The maximum running length is 3 minutes&lt;br /&gt;
- The frame rate of the animation has to be 12.5 pics/&lt;br /&gt;
   sec&lt;br /&gt;
- The  animation itself must be in MPEG-1 format with-&lt;br /&gt;
   out any sound&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lors is 16.7 million&lt;br /&gt;
- The maximum resolution is 320 X 200&lt;br /&gt;
- Please us CMPEG 1.0 for creating MPEG-file for ma-&lt;br /&gt;
   ximum  compatibility.  Use  parameters:  -v1 -d0 -m0&lt;br /&gt;
   ipb.ctl  [list]  [mpeg.mpg]  (you can download the file&lt;br /&gt;
   from  our  WWW-site  or from any other major FTP-&lt;br /&gt;
   site)&lt;br /&gt;
- The animation will be played with ASSEMBLY Organi-&lt;br /&gt;
   zing  MPEG  player  (you  can  download  it from our&lt;br /&gt;
   WWW-site)&lt;br /&gt;
- You  can  supply  an  audio track for the animation.&lt;br /&gt;
   The  audio  track  must have following characteris-&lt;br /&gt;
   tics:  RAW  (unsigned  8  bit, mono) format, playback&lt;br /&gt;
   rate 12288&lt;br /&gt;
- The  animation  must be delivered to us on hard disk&lt;br /&gt;
   or on CD-ROM&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
                     THE MUSIC COMPETITIONS&lt;br /&gt;
We  will  not  show  the name of author on the screen,&lt;br /&gt;
but  we  will  show the size of the tune, the number of&lt;br /&gt;
channels  used  and  the  tracker used on the screen&lt;br /&gt;
while playing the tune.&lt;br /&gt;
&lt;br /&gt;
4 CHANNEL&lt;br /&gt;
- Maximum size is 880 KB (= one Amiga disk)&lt;br /&gt;
- Maximum amount of channels is 4&lt;br /&gt;
- Maximum running length is 3 minutes&lt;br /&gt;
- All  songs  will be played with the Amiga ProTracker&lt;br /&gt;
   v2.x (MOD)&lt;br /&gt;
- Entries  must  be  in MOD-format  (no  executables,&lt;br /&gt;
   no renamed, no powerpacked)&lt;br /&gt;
- Only one song by one musician&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
MULTICHANNEL&lt;br /&gt;
- Maximum amount of channels is 32&lt;br /&gt;
- Maximum  size  of the song isn 1024 KB in a playable&lt;br /&gt;
   format (including all samples, pattern data, etc.)&lt;br /&gt;
- Maximum amount of channels is 4&lt;br /&gt;
- Maximum running length is 3 minutes&lt;br /&gt;
- the  format  has  to  be  some of the following: S3M,&lt;br /&gt;
   MOD, XM, MTM and ULT&lt;br /&gt;
- All  songs will be played with a PC compatible player&lt;br /&gt;
   using a 1 MB Gravis UltraSound&lt;br /&gt;
- Only one song by one musician&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
                          WILD COMPETITION&lt;br /&gt;
- The  productions  can  be anything from a computer&lt;br /&gt;
   generated  animations,  demos  on ancient or exotic&lt;br /&gt;
   computers  to plain video art. The only requirement&lt;br /&gt;
   is that the productions are cool&lt;br /&gt;
- Maximum  showing  time is 15 minutes, the production&lt;br /&gt;
   itself can be longer&lt;br /&gt;
- The production has to be delivered on a VHS cas-&lt;br /&gt;
   sette (european PAL format). The cassette will not&lt;br /&gt;
   be returned&lt;br /&gt;
- No  copyrighted  material  or  material that violates&lt;br /&gt;
   Finnish  or  international laws is allowed in the pro-&lt;br /&gt;
   duction&lt;br /&gt;
- Maximum  30  productions  will  be  shown on the big&lt;br /&gt;
   screen   during  the  night  between  Saturday  and&lt;br /&gt;
   Sunday&lt;br /&gt;
&lt;br /&gt;
                 COMMODORE 64 COMPETITIONS&lt;br /&gt;
GENERAL RULES&lt;br /&gt;
- Only  one  contribution  from  each  group/artist  is&lt;br /&gt;
   accepted for each competition serie&lt;br /&gt;
- Contributions   must  be  100%  finished  before  the&lt;br /&gt;
   deadline,  because  we  will  copy  and  spread all of&lt;br /&gt;
   them at the party.&lt;br /&gt;
- The  deadlines  aren't  too flexible so please deliver&lt;br /&gt;
   your  contributions  in  time  (in other words: Early&lt;br /&gt;
   enough) to avoid hassle&lt;br /&gt;
- Your  contribution  disks  won't be returned (Doing&lt;br /&gt;
   so  would  cause an enormous hassle, just use your&lt;br /&gt;
   imagination and guess why!)&lt;br /&gt;
&lt;br /&gt;
RULES FOR THE C64 DEMO COMPETITION&lt;br /&gt;
- The  demo  will be run on a standard C64 with origi-&lt;br /&gt;
   nal 1541 drive and an Action Replay MK 6 cartridge&lt;br /&gt;
- Each demo will be shown for a maximum of 15 minutes&lt;br /&gt;
- Coding  your  demos in such a manner that pressing&lt;br /&gt;
   space  isn't  necessary  to  proceed is high recom-&lt;br /&gt;
   mended.  If, however, your demo should require any&lt;br /&gt;
   user  interaction,  we  want a person from the con-&lt;br /&gt;
   tributing  group  to  run the demo. After all, there's&lt;br /&gt;
   no  way  we  could  possibly  know which effects the&lt;br /&gt;
   coder  would like to be shown a little bit longer than&lt;br /&gt;
   the others&lt;br /&gt;
- At  least one perosn must be present from the con-&lt;br /&gt;
   tributing group (If it's not a group release (Which is&lt;br /&gt;
   extremely  unlikely),  then  the  coder must be pre-&lt;br /&gt;
   sent him/herself)&lt;br /&gt;
&lt;br /&gt;
RULES FOR C64 GRAPHICS COMPETITION&lt;br /&gt;
- The picture must be an executable file&lt;br /&gt;
- ALL graphic formats are accepted&lt;br /&gt;
- Only  the  picture  must  be  seen on the screen; no&lt;br /&gt;
   scroller  or  any  other  moving things are allowed.&lt;br /&gt;
   Background  music's  acceptable  (Not recommend-&lt;br /&gt;
   able, though), but during the competition no one will&lt;br /&gt;
   hear it (Audio equipment will be turned off)&lt;br /&gt;
- Please  try  to  give  your  picture  some (sensible)&lt;br /&gt;
   name  to  avoid too many &amp;quot;un-named&amp;quot; pictures com-&lt;br /&gt;
   peting&lt;br /&gt;
- The artist must be present at the party&lt;br /&gt;
&lt;br /&gt;
RULES FOR C64 MUSIC COMPETITION&lt;br /&gt;
- The tune must be an executable file&lt;br /&gt;
- Only  your  imagination's  the  limit;  samples  are of&lt;br /&gt;
   course accepted&lt;br /&gt;
- Each  tune  will  be  played  for max. 3 minutes (This&lt;br /&gt;
   doesn't  mean  you'd  have  to  cut  the tune at 3:00&lt;br /&gt;
   sharp,  though!  Even  if  your  tune won't be played&lt;br /&gt;
   for  more  than  three  minutes at the party, people&lt;br /&gt;
   will play it longer at home.&lt;br /&gt;
- Please  try  to give your tune some (sensible) name&lt;br /&gt;
   too avoid too many &amp;quot;un-named&amp;quot; tunes competing&lt;br /&gt;
- The artist must be present at the party&lt;br /&gt;
&lt;br /&gt;
The  official  C64  competition  organisers are: Dead-&lt;br /&gt;
beat/The Sharks,   Mysdee/The  Sharks  &amp;amp;  Dr. Dick/&lt;br /&gt;
Byterapers&lt;br /&gt;
&lt;br /&gt;
Please find further details in PARTY RADAR II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Further   details  about  the  Assembly  1996  can  be&lt;br /&gt;
found here, as the official invitation text continues...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      SPECIAL COMPETITIONS&lt;br /&gt;
We  will have all traditional ASSEMBLY special compe-&lt;br /&gt;
titions.  The  competitions  include for example soccer,&lt;br /&gt;
disk throwing and modem throwing.&lt;br /&gt;
&lt;br /&gt;
                                  PRIZES&lt;br /&gt;
The  total  value  of all the prizes in US dollars will be&lt;br /&gt;
over US $35.000 (not including software).&lt;br /&gt;
All  damages  to  the Fair centre, other surroundings&lt;br /&gt;
and  other damages caused by the party visitors will&lt;br /&gt;
be  REDUCED  from  the prizes before any prizes are&lt;br /&gt;
paid.  This  is because of previous trouble with people&lt;br /&gt;
breaking up places, furnitures and spraying the walls&lt;br /&gt;
and thus causing damage of many thousand dollars.&lt;br /&gt;
&lt;br /&gt;
The actual prizes may be software, hardware or pure&lt;br /&gt;
cash.  This  depends  on  our  sponsors. The following&lt;br /&gt;
list  includes  only  the  preliminary list of prizes (the&lt;br /&gt;
final  list  will  be  published  at  the party place). Also&lt;br /&gt;
keep  in  mind that the money exchange rates also af-&lt;br /&gt;
fect  this  list  (at the time of writing this text file one&lt;br /&gt;
US dollar was 4.85 finnish marks).&lt;br /&gt;
&lt;br /&gt;
We  will  try  to  give  cash prizes in the PC and AMIGA&lt;br /&gt;
demo  competitions.  The  prizes in other competitions&lt;br /&gt;
may be more or less various hardware and software.&lt;br /&gt;
&lt;br /&gt;
All cash prizes will be paid in Finnish currency.&lt;br /&gt;
&lt;br /&gt;
PC COMPETITION Prize Values (not incl. software):&lt;br /&gt;
    PC DEMO            64 KB INTRO            4 KB INTRO&lt;br /&gt;
1. $ 4100             $  1600                    $ 450&lt;br /&gt;
2. $ 2000             $   800                    $ 350&lt;br /&gt;
3. $ 1400             $   500                    $ 250&lt;br /&gt;
4. $ 700              $   300                    $ 150&lt;br /&gt;
5. $ 300              $   200                    $ 100&lt;br /&gt;
&lt;br /&gt;
AMIGA COMPETITION Prize Values (not incl. software):&lt;br /&gt;
    AMIGA Demo          64 KB&lt;br /&gt;
1. $  4100              $  1600&lt;br /&gt;
2. $  1400              $   500&lt;br /&gt;
3. $   700              $   300&lt;br /&gt;
&lt;br /&gt;
ART COMPETITION prize values (not incl. software):&lt;br /&gt;
     Music          Graphic/&lt;br /&gt;
     4/32 Ch.     Raytrace      Animation      Wild&lt;br /&gt;
1.  $ 450          $ 450          $ 1600          $ 450&lt;br /&gt;
2.  $ 350          $ 350          $  800          $ 250&lt;br /&gt;
3.  $ 250          $ 250          $  500          $ 100&lt;br /&gt;
4.  $ 150          $ 150          $  300&lt;br /&gt;
5.  $ 100          $ 100          $  200&lt;br /&gt;
&lt;br /&gt;
COMMODORE 64 COMPETITION PRIZES:&lt;br /&gt;
In  the  C64 competitions we will give only cash as fol-&lt;br /&gt;
lows:&lt;br /&gt;
     Demo              Graphics             Music&lt;br /&gt;
1.  $ 400             $ 200                 $ 200&lt;br /&gt;
2.  $ 150             $  75                 $  75&lt;br /&gt;
3.  $  50             $  25                 $  25&lt;br /&gt;
&lt;br /&gt;
                           PARTY FEATURES&lt;br /&gt;
Next is the list of most important features at our&lt;br /&gt;
party:&lt;br /&gt;
&lt;br /&gt;
                           AUDIO AND VIDEO&lt;br /&gt;
The  main  hall is equipped with a powerful sound sys-&lt;br /&gt;
tem.  The system supports stereo output and will be a&lt;br /&gt;
real kicker with 10.000 watts of pure sound power.&lt;br /&gt;
The  big  screen in the main hall is over 8 meters wide&lt;br /&gt;
and supports the 640 X 480 resolution.&lt;br /&gt;
&lt;br /&gt;
                                   HALLS&lt;br /&gt;
The  party  area  is  composed  of two halls. The halls&lt;br /&gt;
are  seperated  by  a heavy curtain. The main area is&lt;br /&gt;
4500 square meters (equals 1500 computer places).&lt;br /&gt;
The  sleeping  hall  is  on the first floor this year (the&lt;br /&gt;
sleeping  hall  used  last  year  is  being repaired this&lt;br /&gt;
year). The sound proofing isn't as good as last year,&lt;br /&gt;
but   sleeping  isn't  mandatory  at  parties).  Sleeping&lt;br /&gt;
area is almost as big as last year. Remember to bring&lt;br /&gt;
your own sleeping bags.&lt;br /&gt;
Neither   of   the   halls  have  windows  so  the  video&lt;br /&gt;
screens  will  look absolutely fabulous at the competi-&lt;br /&gt;
tions and it will be dark enough to sleep.&lt;br /&gt;
&lt;br /&gt;
                                SERVICES&lt;br /&gt;
The  party place is the biggest fair centre in Finland.&lt;br /&gt;
It will feature 24h food service (yes, we have Coke!),&lt;br /&gt;
24h  security personnel, 24h professional electrian,&lt;br /&gt;
24h  luggage preservation service and cleaning per-&lt;br /&gt;
sonnel.  Also  24h  help  desk with friendly personnel&lt;br /&gt;
will  be  available  to  help  you  out with problems you&lt;br /&gt;
might encounter.&lt;br /&gt;
Plenty  of  toilets and some showers will be available.&lt;br /&gt;
Cool party t-shirts will be sold for low price.&lt;br /&gt;
&lt;br /&gt;
                              PARKING FEE&lt;br /&gt;
Unfortunately the ASSEMBLY'96 visitors have to pay&lt;br /&gt;
for  their  weekend  parking.  The  cost  is  not  much&lt;br /&gt;
though,  it  is  40  FIM  for  weekend parking. You will&lt;br /&gt;
have  a  weekend parking ticket and a special Assem-&lt;br /&gt;
bly parking area at your use.&lt;br /&gt;
&lt;br /&gt;
                       NETWORK INFORMATION&lt;br /&gt;
The  network  information  will  be  released  later  on&lt;br /&gt;
when  the  details  of the party network will be clear.&lt;br /&gt;
The  PartyNet  will  feature full Internet access and a&lt;br /&gt;
party server with all releases online.&lt;br /&gt;
&lt;br /&gt;
                            ASM'96 CD-ROM&lt;br /&gt;
All  the  participating  pieces of art from the competi-&lt;br /&gt;
tions will be assembled to a single ASSEMBLY '96 CD-&lt;br /&gt;
ROM.  This  will be a unique possibility for everyone to&lt;br /&gt;
get  hundreds  of megabytes data containing ALL de-&lt;br /&gt;
mos,  intros,  pics,  mods,  etc.  published  at ASM '96.&lt;br /&gt;
THERE'S  NO  OTHER  EASY  WAY  TO  COLLECT THEM&lt;br /&gt;
ALL!&lt;br /&gt;
&lt;br /&gt;
We  will  pay  royalties  of the net revenue of the CD-&lt;br /&gt;
ROM  disks  to  the  winners (which sign the exclusive&lt;br /&gt;
CD-ROM  distribution  agreement)  in the competitions&lt;br /&gt;
(expect for Amiga and C64) as follows (in percents):&lt;br /&gt;
&lt;br /&gt;
CODE COMPETITIONS&lt;br /&gt;
     DEMO              INTRO               4 KB INTRO&lt;br /&gt;
1.    2.5%               0.7%                     0.4%&lt;br /&gt;
2.    2.0%               0.5%                     0.3%&lt;br /&gt;
3.    1.5%               0.4%                     0.1%&lt;br /&gt;
&lt;br /&gt;
ART COMPETITIONS&lt;br /&gt;
     Music          Graphic/&lt;br /&gt;
     4/32 Ch.     Raytrace      Animation&lt;br /&gt;
1.     0.4%             0.4%             0.7%&lt;br /&gt;
2.     0.3%             0.3%             0.5%&lt;br /&gt;
3.     0.1%             0.1%             0.4%&lt;br /&gt;
&lt;br /&gt;
If you do a fix for the production after the party and&lt;br /&gt;
you  wish to include it on the CD-ROM kindly send it to&lt;br /&gt;
any  places  listed  in  the contact addresses. In case&lt;br /&gt;
of problems, please contact ASSEMBLY   ORGANISING.&lt;br /&gt;
&lt;br /&gt;
All  productions  which  wish to have possibility of re-&lt;br /&gt;
ceiving royalties have to include a statement that the&lt;br /&gt;
author(s)  retain  all  copyrights. See RIGHTS.TXT for&lt;br /&gt;
an  adequate  copyright  license. We suggest that you&lt;br /&gt;
include  the  copyright license into the software (into&lt;br /&gt;
the  demo's/intro's  end screen, to the pattern names&lt;br /&gt;
of  music  tune  for  example)  to ensure that it is not&lt;br /&gt;
removed.&lt;br /&gt;
&lt;br /&gt;
The  biggest reason for requiring exclusive distribu-&lt;br /&gt;
tion  contracts  for  winning productions is to ensure&lt;br /&gt;
that  nobody else will sell the production on a CD-ROM&lt;br /&gt;
What  has happened before is that companies just put&lt;br /&gt;
your  productions  on a CD-ROM and pay no royalties&lt;br /&gt;
wha t so  ever  to  the author. This way they can sell&lt;br /&gt;
the CD-ROM cheaper. Because ASSEMBLY Organizing&lt;br /&gt;
is  dedicated  to  work with the scene we want to stop&lt;br /&gt;
this.  The  only  way  to  do is to have adequate copy-&lt;br /&gt;
right licenses (see the RIGHTS.TXT and INFO.TXT) and&lt;br /&gt;
exclusive distribution agreements.&lt;br /&gt;
&lt;br /&gt;
The  royalties  will  be  paid twice in the period of one&lt;br /&gt;
year  after  the  release  of  the  CD-ROM  disk in the&lt;br /&gt;
form  of  a  cheque by mail. This means the last royal-&lt;br /&gt;
ties  for  the  ASSEMBLY '96 CD-ROM disk will be paid&lt;br /&gt;
around ASSEMBLY '97 time.&lt;br /&gt;
&lt;br /&gt;
               ASSEMBLY '95 CD-ROM (eRAVE 1)&lt;br /&gt;
The  complete collection of ALL ASSEMBLY '95 relea-&lt;br /&gt;
ses is now available. With over 100 great demos, more&lt;br /&gt;
than  350  different music tunes and much much more&lt;br /&gt;
it  is  the  coolest ever production by ASSEMBLY Or-&lt;br /&gt;
ganizing.  And  the  CD-ROM  is  the extremely easy to&lt;br /&gt;
use:  just  active  our  custom  built GUI and warp into&lt;br /&gt;
the  world of demos! The thrilling ASSEMBLY '95 com-&lt;br /&gt;
pilation  is  cheap!  The  price for a single item is only&lt;br /&gt;
25 US dollars!&lt;br /&gt;
&lt;br /&gt;
ASSEMBLY  Organizing  is  dedicated  to  the scene -&lt;br /&gt;
ASSENBLY  Organizing  is the only demo CD-ROM ma-&lt;br /&gt;
nufacturer  that  gives royalties to the best produc-&lt;br /&gt;
tions on the CD-ROM. Up to 20% if the net revenue of&lt;br /&gt;
the CD-ROM is handed back to the scene as royalties&lt;br /&gt;
&lt;br /&gt;
To  order  your copy please use some of the following&lt;br /&gt;
methods:&lt;br /&gt;
WWW      http://www.assembly.org/cdroms/cdrom.html&lt;br /&gt;
&lt;br /&gt;
Finnish  orders:  Assembly  Organizing, XXXXXXXXXXXXX&lt;br /&gt;
XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
Voice : XX/XXX-XXXX&lt;br /&gt;
Fax   : XX/XXX-XXXX&lt;br /&gt;
E-mail: Assembly^Assembly.Org&lt;br /&gt;
&lt;br /&gt;
Other  orders:  Romware GmbH, Gottlieb-Daimler-Str.&lt;br /&gt;
12, D-24568 Kaltenkirchen, Germany&lt;br /&gt;
Voice : ++XX/XXXX/XXXX-X&lt;br /&gt;
Fax   : ++XX/XXXX/XXXX-XX&lt;br /&gt;
E-mail: 100421.1772^Compuserve.Com&lt;br /&gt;
&lt;br /&gt;
                            ASM'96 TICKETS&lt;br /&gt;
                            BUYING TICKETS&lt;br /&gt;
There  are  two  kind  of  tickets  for ASSEMBLY'96.&lt;br /&gt;
Normal  250,- ($50 USD) ticket and 260,- ($54 USD)&lt;br /&gt;
ticket which includes computerplace reservation. You&lt;br /&gt;
can  buy  the  240,-  ticket  either at the door at the&lt;br /&gt;
happening  or  you can buy it in advance. Reservation&lt;br /&gt;
tickets are only sold in advance. The sales of the re-&lt;br /&gt;
servation tickets will be closed at 8th of August, 1996&lt;br /&gt;
&lt;br /&gt;
                 WHERE CAN I BUY MY TICKETS?&lt;br /&gt;
You can buy your ticket from ASSEMBLY Organizing.&lt;br /&gt;
Groups that want to get the group discount and com-&lt;br /&gt;
puterplace reservations have to be bought in advan-&lt;br /&gt;
ce  from ASSEMBLY Organizing. If your group buys 10&lt;br /&gt;
or  more  tickets at the same time you will receive the&lt;br /&gt;
10% group discount from the ticket prizes.&lt;br /&gt;
&lt;br /&gt;
To  order a ticket you have to pay directly to the ac-&lt;br /&gt;
count  of  ASSEMBLY  Organizing  (see contact info).&lt;br /&gt;
Make sure, when you pay directly to the account that&lt;br /&gt;
ASSEMBLY   Organizing  doesn't  get  any  additional&lt;br /&gt;
costs  and  the  amount of money covers the costs of&lt;br /&gt;
the  ordered  tickets. Also make sure that we get the&lt;br /&gt;
information  who  has  sent  the  money  and where we&lt;br /&gt;
can send the tickets. After making the payment, plea-&lt;br /&gt;
se    make    an    official    order   at   our   WWW-site&lt;br /&gt;
(http://www.assembly.org/asm96/ordertix.html).&lt;br /&gt;
&lt;br /&gt;
Groups  in  Finland  can  order  their tickets directly&lt;br /&gt;
from  our  WWW-site.  The  tickets  will  be  shipped as&lt;br /&gt;
COD  (&amp;quot;postiennakko&amp;quot;).  Please allow 20 FIM for post-&lt;br /&gt;
age costs.&lt;br /&gt;
&lt;br /&gt;
        WHY SHOULD I BUY A TICKET IN ADVANCE?&lt;br /&gt;
If  you  buy your ticket in advance you have to possi-&lt;br /&gt;
bility to use group discount of 10%. You have the pos-&lt;br /&gt;
sibility  for  group  discount  if  you  buy more than 10&lt;br /&gt;
tickets  at a time. Also the table reservation is possi-&lt;br /&gt;
ble  only by buying reservation ticket. You don't have&lt;br /&gt;
to  reserve  table  for  yourself,  but the best places&lt;br /&gt;
near  the  videoprojector  screen  go  to  the reser-&lt;br /&gt;
vers.  The earlier you reserve your place the better&lt;br /&gt;
place you get.&lt;br /&gt;
We  will  organize  special door in the first day of AS-&lt;br /&gt;
SEMBLY  '96  where  you  can  get  your  computer in&lt;br /&gt;
most conviniently.&lt;br /&gt;
&lt;br /&gt;
                                 SHEDULE&lt;br /&gt;
Partyplace will be open 24 hours/day.&lt;br /&gt;
&lt;br /&gt;
                  16th of August 1996 (FRIDAY)&lt;br /&gt;
-  1000  ASSEMBLY doors open&lt;br /&gt;
-  1900  C64 competition deadline&lt;br /&gt;
-  2100  C64 competitions&lt;br /&gt;
-  2300  Deadline for all competitions&lt;br /&gt;
&lt;br /&gt;
               17th of August 1996 (SATURDAY)&lt;br /&gt;
-  1300  4 channel competition&lt;br /&gt;
-  1400  Graphics competition&lt;br /&gt;
-  1430  32 channel competition&lt;br /&gt;
-  1530  Raytrace competition&lt;br /&gt;
-  1600  PC 4 KB intro&lt;br /&gt;
-  1700  AMIGA 64 KB intro&lt;br /&gt;
-  1830  PC 64 KB intro&lt;br /&gt;
&lt;br /&gt;
                 18th of August 1996 (SUNDAY)&lt;br /&gt;
- 0900  AMIGA DEMO competition&lt;br /&gt;
- 1130  Animation competition&lt;br /&gt;
- 1230  PC DEMO competition&lt;br /&gt;
- 1500  Vote counting&lt;br /&gt;
- 1600  Announcement  of  winners  and  prize giving&lt;br /&gt;
             ceremony&lt;br /&gt;
- 1700  Prize giving ceremony ends&lt;br /&gt;
- 2000  Doors close - ASSEMBLY '96 is over&lt;br /&gt;
&lt;br /&gt;
                               DISCLAIMER&lt;br /&gt;
We  don't  take any responsibility on the safety of the&lt;br /&gt;
equipment  people  bring  to  the party place. We sug-&lt;br /&gt;
gest  you  take an insurance for your equipment from&lt;br /&gt;
some   insurance  company.  And  remember,  you  can&lt;br /&gt;
store  your  equipment  by using the luggage preser-&lt;br /&gt;
vation  service  which  will  be  available  at the party&lt;br /&gt;
place.&lt;br /&gt;
If  you have ANY suggestions or ideas about anything&lt;br /&gt;
written in this text file, don't hesitate to contact us!&lt;br /&gt;
While  you  are visiting Finland you have to follow Fin-&lt;br /&gt;
nish laws. If you break laws at the Fair Centre we will&lt;br /&gt;
call  the police to take care of you. You will also have&lt;br /&gt;
to answer for anything you break at the party place.&lt;br /&gt;
All  damages  to  the  fair centre, other surroundings&lt;br /&gt;
and other damages will be reduced from the total&lt;br /&gt;
prize money.&lt;br /&gt;
&lt;br /&gt;
NO  ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA-&lt;br /&gt;
CY ALLOWED IN THE PARTY PLACE&lt;br /&gt;
&lt;br /&gt;
                       CONTACT INFORMATION&lt;br /&gt;
You  can  reach  us  by  many means according to the&lt;br /&gt;
following list:&lt;br /&gt;
&lt;br /&gt;
Voice : +XXX/X/XXX-XXXX&lt;br /&gt;
WWW    : http://www.assembly.org/assembly96&lt;br /&gt;
E-mail: Assembly^Assembly.Org&lt;br /&gt;
IRC    : # ASM96&lt;br /&gt;
Normal mail: ASSEMBLY '96&lt;br /&gt;
                  XXXXXXXXXXXXX XX&lt;br /&gt;
                  XXXXX XXXXXXXX&lt;br /&gt;
                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bank account for international money transfers:&lt;br /&gt;
&lt;br /&gt;
                       ASSEMBLY Organizing&lt;br /&gt;
                             208918-28217&lt;br /&gt;
                         Merita Helsinki-WTC&lt;br /&gt;
                                 FINLAND&lt;br /&gt;
                       SWIFT-CODE: MRITFIHH&lt;br /&gt;
&lt;br /&gt;
Please  include your address with the payment, where&lt;br /&gt;
you  want the tickets to be sent. Also make sure that&lt;br /&gt;
there  are  no  additional  expenses  for the receiver&lt;br /&gt;
of the payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 CONTROLLED DREAMS, RESOURCE and SPACEHAWKS&lt;br /&gt;
                                  present&lt;br /&gt;
&lt;br /&gt;
                             THE SCENESIS&lt;br /&gt;
                             ------------&lt;br /&gt;
 FLaG International Computer Scene and Role-Playing&lt;br /&gt;
                                   Party&lt;br /&gt;
 from 19th July 1996, 16:00, to 22nd July 1996, 17:00,&lt;br /&gt;
         Barczi Geza Street 2, Budapest, Hungary&lt;br /&gt;
&lt;br /&gt;
Entrance fee       : 600 HUF (USD 5,--)&lt;br /&gt;
Table reservation:  150 HUF (USD  1,--)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                Features:&lt;br /&gt;
                                --------&lt;br /&gt;
* 3000 square metres active area&lt;br /&gt;
* Enough power outlets (bring a divider)&lt;br /&gt;
* Comfortable sleeping-building with matraces&lt;br /&gt;
* McDonald's serving as buffet&lt;br /&gt;
* Showers for free&lt;br /&gt;
* 1200 W audio amplification&lt;br /&gt;
&lt;br /&gt;
Competition prizing: HUF 500.000,-- (USD 3.500,--)&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
                             COMPETITIONS:&lt;br /&gt;
                             ------------&lt;br /&gt;
* PC DEMO              * AMIGA DEMO            * C-64 DEMO&lt;br /&gt;
* PC 64K Intro         * AMIGA 40K Intro       * C-64 GFX&lt;br /&gt;
* PC 4K Intro          * AMIGA 4K Intro        * C-64 Muzak&lt;br /&gt;
* Multichannel         * 4 Channel Muzak       * GFX&lt;br /&gt;
* Raytrace             * ANSI GFX              * Lamer compo&lt;br /&gt;
* Fernandez com.       * Nostalgia             * Doom compo&lt;br /&gt;
&lt;br /&gt;
* M.A.G.U.S.             * AD&amp;amp;D                    * Mithos&lt;br /&gt;
* Cards of Power card competition&lt;br /&gt;
&lt;br /&gt;
                          Competition Rules:&lt;br /&gt;
                          ---------------&lt;br /&gt;
* C-64 DEMO:  There  are  NO  rules.  Maybe only one:&lt;br /&gt;
the demo must not reserve more than four disk sides&lt;br /&gt;
(two disks).&lt;br /&gt;
* C-64 GFX: The picture must NOT be scanned&lt;br /&gt;
* C-64 MUZAK: The music must NOT be fully digitized&lt;br /&gt;
&lt;br /&gt;
                         Competition machine:&lt;br /&gt;
                         -----------------&lt;br /&gt;
C-64: A plain C-64 with floppy drive&lt;br /&gt;
&lt;br /&gt;
                                 Deadline:&lt;br /&gt;
                                 -------&lt;br /&gt;
The compos' deadline is 21st July, 16:00.&lt;br /&gt;
&lt;br /&gt;
                               CD-writing:&lt;br /&gt;
                                ---------&lt;br /&gt;
CD-writing  will  be  possible  for  HUF  1.800,--  (USD&lt;br /&gt;
10,--).  A  party  CD  will  be released after the party&lt;br /&gt;
and can be ordered at TOMCAT's.&lt;br /&gt;
&lt;br /&gt;
                                Programs:&lt;br /&gt;
                                --------&lt;br /&gt;
Presentation on the MIRO video-digitizer card, Crea-&lt;br /&gt;
tive  Labs  presents its new TV-radio tuner card for&lt;br /&gt;
PC,  a representative from IBM and Microsoft will dis-&lt;br /&gt;
cuss  about  OS/2  and  Win95 (Local TV stations will&lt;br /&gt;
broadcast it live), Intel's introduction of the new Pen-&lt;br /&gt;
tium  PRO and its features, Non-stop Internet access&lt;br /&gt;
via  Sattelite,  many  VIDEO  movies,  medieval  kombat&lt;br /&gt;
presentation,  RPG  cardgame presentation and many&lt;br /&gt;
other surprises....&lt;br /&gt;
&lt;br /&gt;
                               Supporters:&lt;br /&gt;
                               ----------&lt;br /&gt;
IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel&lt;br /&gt;
Multimedia  Kft.,  Grafi-X-Shs  Kft. , Elender Internet,&lt;br /&gt;
Kevlar  Studio,  Trans-A Electric, Uveghaz Szamitas-&lt;br /&gt;
technikai  Aruhaz,  Silverland BT, Dungeon RPG Shop,&lt;br /&gt;
Moonbase&lt;br /&gt;
&lt;br /&gt;
                         Contact addresses:&lt;br /&gt;
                         ----------------&lt;br /&gt;
TOMCAT:  XXXXXX  XXXXX  (main organiser, responsible&lt;br /&gt;
for   computer   stuff),   ++XX/(X)XXX-XXXX,  XXXXXXX&lt;br /&gt;
Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu&lt;br /&gt;
&lt;br /&gt;
JAMES BAUD:  XXXX  XXXXXXX (other main organiser),&lt;br /&gt;
++XX/(X)XXX-XXXX,  XXXXX XXXX XX XXX X, XXXX XXXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X)&lt;br /&gt;
XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  Assembly  invitation  is almost 1:1 converted while&lt;br /&gt;
Flag's  has  been  shorted  by  the editors as the As-&lt;br /&gt;
sembly  seems  to be more interesting for our target&lt;br /&gt;
group.&lt;br /&gt;
&lt;br /&gt;
Party on, Wayne! Party on, Garth!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
COVERAGE                            ++XX/XXXX-XXXXX&lt;br /&gt;
THE DRAGONS TOWER                   ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * ACTIVE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
                           /RIDDLER^LUDD.LUTH.SE&lt;br /&gt;
&lt;br /&gt;
HTTP:                        //JOTA.SM.LUTH.SE/&amp;amp;D95-PEN&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX                    (-&amp;gt; AMORPHIS)&lt;br /&gt;
* NO swap, musics for games&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                       /GOTHREK^VM.AMU.EDU.PL&lt;br /&gt;
* reliable  &amp;amp;  quality  swap,  cover  contacts  wanted,&lt;br /&gt;
* reply guaranteed, just try it&lt;br /&gt;
&lt;br /&gt;
Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                                     (-&amp;gt; COMMO BAM)&lt;br /&gt;
* ALB/CMM warez, Unplugged/Emphatic, graphicians,&lt;br /&gt;
* speedswap, 100% reply to all 4 sure, try me!&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Marc:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Max:                                     SC0044^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Shuze:  XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                  /U952487^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  XX.  XXXXXXX,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie:  XXXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-&lt;br /&gt;
XX                                      (-&amp;gt; RESOURCE)&lt;br /&gt;
* 100% reply, cover swap, friendship, PC swap (3'5)&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                      /DSCHROETER^ACCESS.CH&lt;br /&gt;
&lt;br /&gt;
                        * ex-AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  XXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE&lt;br /&gt;
                                       (-&amp;gt; ONSLAUGHT)&lt;br /&gt;
&lt;br /&gt;
The Syndrom:  Matthias  Hartung,  Laubestr. 4, 01309&lt;br /&gt;
Dresden, Germany&lt;br /&gt;
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                         * DESERT NOMADS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Almighty God:  XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.&lt;br /&gt;
XXXXX  XX.  XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-&lt;br /&gt;
XXXX XXXXXXX, XXXXX&lt;br /&gt;
* 100%  swap  to  disksenders, Amiga 500 &amp;amp; 64 swap,&lt;br /&gt;
* friendship, for joining our forces&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++49/941-67095&lt;br /&gt;
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
                             * FAIRLIGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
* no  ordinary swap, for covers, looking for old com-&lt;br /&gt;
* mercial magazines (such as &amp;quot;RUN&amp;quot; etc.)&lt;br /&gt;
&lt;br /&gt;
Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
                                          &lt;br /&gt;
HTTP:   //WWW.LUTH.LUDD.SE/&amp;amp;WATCHMAN/FAIRLIGHT&lt;br /&gt;
FUTURE ZONE                               ++XX/X/XXXXXX&lt;br /&gt;
WAREZ AQUARIUM                            ++XX/X/XXXXXX&lt;br /&gt;
FISHBOWL                                  ++XX/X/XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-&lt;br /&gt;
XXXXXXXXX, XXXXXXX&lt;br /&gt;
* gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
Sweden                                  /MOTLEY^ALGONET.SE&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* some orries, oldies (- 89), joining Nostalgia&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE&lt;br /&gt;
* Four buying our monthly CDs on PC/Mac (Zip disks)&lt;br /&gt;
* Anything concerning F4CG &amp;amp; PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                       /SIXX^ALGONET.SE&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  KOMA,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXX                                          (-&amp;gt; COMMO BAM)&lt;br /&gt;
* cool &amp;amp; fast swap, latest Lxt warez, good friendship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   Orlando   Magic   Fan  Club,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCROLL                     SCROLL^LOGIN.NORD.EUNET.NO&lt;br /&gt;
HTTP:                   //LOGIN.NORD.EUNET.NO/&amp;amp;SCROLL&lt;br /&gt;
&lt;br /&gt;
                              * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* NO more contacts, order free graphics&lt;br /&gt;
&lt;br /&gt;
Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
* (il)legal swap C64/128, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX                               /RMESUERE^UNICALL.BE&lt;br /&gt;
&lt;br /&gt;
Ibanez:  XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK&lt;br /&gt;
&lt;br /&gt;
Larry:  XXXXX  XXXXXXXX,  &amp;quot;XXXXXXXXXX&amp;quot;,  XXXXX XXXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX    (-&amp;gt; TALENT PRODUCTIONS)&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX                       (-&amp;gt; FENIKS)&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +46/42-83773&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  JXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-&lt;br /&gt;
XXX, XXX XXXXXXXXXXX                             (-&amp;gt; U-TURN)&lt;br /&gt;
                                             /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                                        /MACX^KAJEN.COM&lt;br /&gt;
* for Vandalism News and Driven&lt;br /&gt;
&lt;br /&gt;
Mc Byte:  &amp;quot;C.K.&amp;quot;, XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:                                /MARIUS^PACIFIER.COM&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /xxxxx@xxxxx.xxx&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY: ZNY^CUTE.FI&lt;br /&gt;
* I luve Ozzy Osbourne # 1&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX           /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Spectator:   PXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                      (-&amp;gt; STORM)&lt;br /&gt;
* 100% reply, illegal/legal and oldies&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * THERAPY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Starlight:  XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX&lt;br /&gt;
* tape swap, friendship, more contacts, old demos&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
King Fisher:                    TRIAD^MARVIN.DF.LTH.SE&lt;br /&gt;
TRIAD-FTP                       FTP.DF.LTH.SE&lt;br /&gt;
HTTP:     //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
THE STUDIO                      ++XX/XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT                   ++XX/XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                       &lt;br /&gt;
Sliver:                SLIVER^BELKA.BL.PG.GDA.PL&lt;br /&gt;
                       SLIVER^TRIAD.NL.ORG&lt;br /&gt;
                       SLIVER^GUMBEERS.ELKA.PG.GDA.PL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>83.233.30.86</name></author>	</entry>

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