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		<title>Relax 15</title>
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				<updated>2008-01-14T15:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The R3L4X M4G4Z1N3*  in February '96 was brought&lt;br /&gt;
to  you,  as you used to know it in the previous year,&lt;br /&gt;
by PHUTURE, your favourite disk-magazine releasing&lt;br /&gt;
game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           ... introduction ...&lt;br /&gt;
                           --------------&lt;br /&gt;
Again  we have returned to present another fine edi-&lt;br /&gt;
tion  containing  the  latest  happenings  from all over&lt;br /&gt;
the  world.  This  time it is our 15th &amp;quot;anniversary&amp;quot; but&lt;br /&gt;
we  decided not to bore you with any celebration text,&lt;br /&gt;
something we could have done with issue 13 aswell, as&lt;br /&gt;
it  was  our 6 YEARS anniversary, a period which co-&lt;br /&gt;
vered  the  golden  main, when the CBM 64 was one of&lt;br /&gt;
the most attractive machines, until now, where almost&lt;br /&gt;
no  one else but the genuine CBM 64 scene population&lt;br /&gt;
still  dares to touch it and present his very own com-&lt;br /&gt;
puter  system  proudly in a world counting instead of&lt;br /&gt;
KB now at a configuration starting at 8 MB.&lt;br /&gt;
It  was Mr. MICROSOFT, no one else but Bill Gates, who&lt;br /&gt;
once said: &amp;quot;640 KB should be enough for everyone!&amp;quot;,&lt;br /&gt;
and  it  is the same person offering software working&lt;br /&gt;
efficient  at  PENTIUM  processors  with  min. 8 MB of&lt;br /&gt;
RAM only.&lt;br /&gt;
At THE PARTY V in Denmark the PC users, having ma-&lt;br /&gt;
chines with 8 MB, quadro (or even more) CD ROM dri-&lt;br /&gt;
ves,  Windows  95 and all other facilities to survive in&lt;br /&gt;
todays  computer world, were stunning while watching&lt;br /&gt;
the  CBM  64 competition, as the CBM 64 demo groups&lt;br /&gt;
have  shown  what  on  this old breadcase almost NO-&lt;br /&gt;
THING  is  impossible, ofcourse on a more limited basis&lt;br /&gt;
what  reason  can  be  found  in the hardware, as our&lt;br /&gt;
little  64  KB  calculator can't be compared with a up-&lt;br /&gt;
graded  PC  with  8  MB  Ram as standart and a lot of&lt;br /&gt;
extra memory added with graphic and sound cards.&lt;br /&gt;
Surely  the CBM 64 can be upgraded with Ram Expan-&lt;br /&gt;
sion  Units,  Harddisks,  Accelerator  Cards and many&lt;br /&gt;
more  &amp;quot;useless&amp;quot;  expansions  in order to come closer&lt;br /&gt;
to PC or Amiga machines. But to be honest, the feeling&lt;br /&gt;
won't be the same anymore, would it?&lt;br /&gt;
Six  years  in review, and expect for any minor chan-&lt;br /&gt;
ges on the SID and VIC chip the machine remained the&lt;br /&gt;
same,  and  the  quality of the demo productions, tools&lt;br /&gt;
and  standart  in  general  increased while the quality&lt;br /&gt;
of the games decreased what is a fact of commercial-&lt;br /&gt;
ism  and  people  who  want to play games do it usually&lt;br /&gt;
on consoles and Amiga/PC these days.&lt;br /&gt;
Anyway there is one ideal other systems can't STEAL&lt;br /&gt;
us,  it  is  OUR  scene, the scene which was the model&lt;br /&gt;
origin  of  all other scenes, and to be honest, no copy&lt;br /&gt;
can  compete  with  the  ORIGINAL, not in the previous&lt;br /&gt;
years, not today, and probably not in the future.&lt;br /&gt;
Keep  it always in mind, as NO ONE can remove it from&lt;br /&gt;
our REMEMBRANCE, not even the few new &amp;quot;prophets&amp;quot;&lt;br /&gt;
who  think  they  can reform our society and the uni-&lt;br /&gt;
que  system  which worked well all over the years. We&lt;br /&gt;
have seen them arriving and we have seen them ALL&lt;br /&gt;
disappearing to nowhere, where they have started.&lt;br /&gt;
&lt;br /&gt;
                               ... critism ...&lt;br /&gt;
                                ---------&lt;br /&gt;
Lately  we  could  see  one of these overrated &amp;quot;FUN&amp;quot;&lt;br /&gt;
magazines  complaining about SERIOUS scene journa-&lt;br /&gt;
lism.  Their  most  impressive ARGUMENT was saying if&lt;br /&gt;
they  are  interested  in  reading SERIOUS texts they&lt;br /&gt;
would  buy a NEWSPAPER. This is for sure very CLE-&lt;br /&gt;
VER  because if we want to read some funny texts we&lt;br /&gt;
CAN'T  buy a COMIC BOOK, can we? ;) We are for sure&lt;br /&gt;
IMPRESSED now.&lt;br /&gt;
People  started  to  COMPLAIN  about  the actual text&lt;br /&gt;
amount we offer at the the moment. They claim it could&lt;br /&gt;
be  higher  when we would split the discussions of our&lt;br /&gt;
Editorial  into different chapters. The result would be&lt;br /&gt;
more BUT shorter chapters while the text amount re-&lt;br /&gt;
mains the same. We feel quite comfortable with the ac-&lt;br /&gt;
tual text amount, nevertheless TWO new chapters will&lt;br /&gt;
hit  your  screen  in the next edition, chapters fitting&lt;br /&gt;
perfectly into our magazine concept.&lt;br /&gt;
&lt;br /&gt;
      ... experiments with another innovative idea ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  our standart votesheet got spread across the&lt;br /&gt;
land  a  new, interesting plan got realised, even if it is&lt;br /&gt;
still  on an experimental basis, the DIGITAL votesheet&lt;br /&gt;
launched  the  mail  folder of the CBM 64 users active&lt;br /&gt;
on the Internet.&lt;br /&gt;
This  digital  votesheet can be used for our very own&lt;br /&gt;
BOARD  CHARTS,  what  makes voting here much more&lt;br /&gt;
comfortable, on the other hand it is possible to use it&lt;br /&gt;
to  contribute  when it comes up to the MAIL CHARTS,&lt;br /&gt;
too, by marking the charts system at the beginning on&lt;br /&gt;
our  &amp;quot;sheet&amp;quot;.  After  releasing  the  version  1.0 many&lt;br /&gt;
people  contributed  with useful tips how to improve it&lt;br /&gt;
in  order  to  get  it more user-friendly, so meanwhile&lt;br /&gt;
we  updated  it  up to version 1.4 which is actually the&lt;br /&gt;
nonplusultra,  as  long  as your text- or e-mail editor&lt;br /&gt;
can display minimum 65 characters per line. It is defi-&lt;br /&gt;
nately not necessary to select OVERWRITE mode any-&lt;br /&gt;
more,  as  it should work fine on all systems in INSERT&lt;br /&gt;
mode, too.&lt;br /&gt;
We  take  care about the persons marking their votes&lt;br /&gt;
to  be  used  for the board charts being a part of the&lt;br /&gt;
board  scene  in  order  to  prevent  any manipulation&lt;br /&gt;
which could falsify them, otherwise there would not be&lt;br /&gt;
a need for board charts.&lt;br /&gt;
Next to your votes we have prepared space for your&lt;br /&gt;
advertisement,  for  news, memberstatus and boards/&lt;br /&gt;
FTP-sites  and  homepages  in  order  to present the&lt;br /&gt;
activity  of  your  group  and to support it simply with&lt;br /&gt;
spreading  it  in one of the most actual board magazi-&lt;br /&gt;
nes around, being steady present on the elite boards&lt;br /&gt;
aswell  as  on  the  Internet  (channel  # c-64) and of-&lt;br /&gt;
course  in  the  mail  scene,  covering the bright mass&lt;br /&gt;
of  CBM  64  users and scene related persons world-&lt;br /&gt;
wide on both, PAL and NTSC systems.&lt;br /&gt;
If  your  mail folder has not been filled with the digital&lt;br /&gt;
votesheet  and  you are interested in participating in&lt;br /&gt;
this  revolutionary voting system please do us a spe-&lt;br /&gt;
cial favour and contact us using the Internet contact&lt;br /&gt;
addresses  mentioned  later  (see:  WHERE  TO ORDER&lt;br /&gt;
THE  DIGITAL  VOTESHEET?) in this chapter. Thanks a&lt;br /&gt;
lot in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             ... cracking scene in deep trouble ...&lt;br /&gt;
             ------------------------------&lt;br /&gt;
For  sure  it  is  no secret anymore that the game in-&lt;br /&gt;
stry  decreased their activity all over the years. Ne-&lt;br /&gt;
vertheless  the  groups are still capable to release a&lt;br /&gt;
lot of NEW warez month by month. How does it work?&lt;br /&gt;
There  are  for  sure  many  tricks  people  might not&lt;br /&gt;
even  dare  to  dream about, tricks which support the&lt;br /&gt;
neverending  flood  of  new  games  for this system in&lt;br /&gt;
order  to  keep the cracking groups competive in to-&lt;br /&gt;
days competition.&lt;br /&gt;
&lt;br /&gt;
In the very beginning it were the legendary crackers&lt;br /&gt;
and  cracking  groups  who  made this machine to be-&lt;br /&gt;
come  the  most  popular 8-bit home computer ever in&lt;br /&gt;
computer history.&lt;br /&gt;
It  was  the  challenge  man  versus  machine, cracker&lt;br /&gt;
against the protection and underground versus com-&lt;br /&gt;
mercialism  responsible  for  the glory and admiration&lt;br /&gt;
the circle of software PIRATES earned from the ever&lt;br /&gt;
growing  CBM  64  scene.  Unfortunately the situation&lt;br /&gt;
changed  all over the years and it is totally different&lt;br /&gt;
these  days.  Today  it  is  NOT  the  challenge under-&lt;br /&gt;
ground   versus   commercialism.  Now  it  is  cracking&lt;br /&gt;
group versus software developers what means scene&lt;br /&gt;
related  persons  backstabbing  themselves to be the&lt;br /&gt;
lightening star in the dark universe.&lt;br /&gt;
We  observed  the  market  and  present  some of the&lt;br /&gt;
MOST  popular  tricks in order to keep you informed,&lt;br /&gt;
without telling any names here.&lt;br /&gt;
&lt;br /&gt;
One of the most popular tricks of cracking groups is&lt;br /&gt;
to  hide  behind  a  game label or company, to contact&lt;br /&gt;
game  creators  with  UTOPICAL  promises  containing&lt;br /&gt;
income  and  amount  of  copies  they  expect to sale.&lt;br /&gt;
Most  times  the  author  will  recognize to be trapped&lt;br /&gt;
after receiving the &amp;quot;cracked&amp;quot; version of his produc-&lt;br /&gt;
tion,  but nothing else what is coming up. No money, no&lt;br /&gt;
copies  sold.  When  the author requests the facts he&lt;br /&gt;
just  gets  the answer that the &amp;quot;company&amp;quot; is not inte-&lt;br /&gt;
rested  in  the game anymore because it doesn't come&lt;br /&gt;
up to their expectations.&lt;br /&gt;
Another interesting trick is to release self-made ga-&lt;br /&gt;
mes. On the one hand there is the chance to recruit a&lt;br /&gt;
demo  section  responsible  to  supply  these produc-&lt;br /&gt;
tions  without  any  other  jobs,  or that any members&lt;br /&gt;
create games to earn some money and give them later&lt;br /&gt;
on to their group in order to keep it capable to com-&lt;br /&gt;
pete.&lt;br /&gt;
It seems to be a fashion to update old games with new&lt;br /&gt;
graphics  and  fresh  sounds,  some do not even think&lt;br /&gt;
about  any  updates and release it in its original ver-&lt;br /&gt;
sion,  just  changing the dates. It is very entertaining&lt;br /&gt;
to see that some can't even manage this.&lt;br /&gt;
The  latest  fashion is to use SEUCK or the legendary&lt;br /&gt;
GAME  MAKER  to  create  games,  fixing the code, re-&lt;br /&gt;
moving  all  what  could lead in the attention into some&lt;br /&gt;
kind  of  construction kit, installing musics and adding&lt;br /&gt;
self-made  intros with nice graphics and musics. What&lt;br /&gt;
is  left?  CAMOUFLAGED  Constructing  Kit games, and&lt;br /&gt;
what  is  more sad to see, all these so-called experts&lt;br /&gt;
do not even recognize it. The situation is quite poor!&lt;br /&gt;
&lt;br /&gt;
Nevertheless will DO appreciate the effort people put&lt;br /&gt;
into  the  challenge  to  entertain  the  entire  CBM 64&lt;br /&gt;
scene  with new games, and to be honest, without tho-&lt;br /&gt;
se  fakes  we would not enjoy the scene in the way we&lt;br /&gt;
do these days, would we?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
We have to express your respect to ZAPOTEK (both,&lt;br /&gt;
mail and digital votesheet!), Shuze, INTRUDER and last&lt;br /&gt;
but  not  least  Starlight for spreading and collecting&lt;br /&gt;
our  votesheets. In the near future some more names&lt;br /&gt;
will  appear here, starting when we have received the&lt;br /&gt;
first  sheet  from them as it would be useless to name&lt;br /&gt;
persons here who have not done anything yet.&lt;br /&gt;
The   news  were  delivered  and  confirmed  by  CBA,&lt;br /&gt;
Warp,  Scroll,  ICEBALL, Jazzcat, DUKE, Tao, CROSS-&lt;br /&gt;
FIRE, Newscopy and many more who have cooperated&lt;br /&gt;
and  contributed in any way like ZARDAX with his bril-&lt;br /&gt;
liant soundtrack called RETROGRAD or METAL for the&lt;br /&gt;
interesting  interview  just  to name a few of them all.&lt;br /&gt;
Many thanks for your contributions.&lt;br /&gt;
&lt;br /&gt;
For  sure  we  would  like greet all who FILLED IN and&lt;br /&gt;
RETURNED  our  paper  votesheets,  and ofcourse to&lt;br /&gt;
the  people  who  did  the same with the DIGITAL vote-&lt;br /&gt;
sheet  and  made  this experiment rather successfull&lt;br /&gt;
until now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL  REPORT  covers  the  most  interesting&lt;br /&gt;
facts  from  the  board  and  mail scene, covering the&lt;br /&gt;
period  between  January  1st,  1996  until the actual&lt;br /&gt;
spreaddate  what  is  for sure the correct defination&lt;br /&gt;
for the RELEASE CHARTS, too, with the single excep-&lt;br /&gt;
tion  what  the  subject  of  this chapter are for sure&lt;br /&gt;
the  releases  from  the  few software pirates left on&lt;br /&gt;
this  planet.  The  chapters  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS  surely  do  not  need an introduction as it is&lt;br /&gt;
the  place to find the CBM 64 scene charts here. The&lt;br /&gt;
INTERVIEW this time will feature no one else but Metal&lt;br /&gt;
of  our  alltime  favourite  Vibrants  answering all our&lt;br /&gt;
questions,  what  is  for sure another highlight in our&lt;br /&gt;
interview  series. Our PARTY RADAR will focus on the&lt;br /&gt;
X96  party  in Holland this time and contains for sure&lt;br /&gt;
all important facts and information you need to know.&lt;br /&gt;
ADVERTISMENTS features addresses, phone numbers&lt;br /&gt;
and  E-mail  addresses, all you need in order to con-&lt;br /&gt;
tact  people  in any way. The DEMO REVIEWS will cover&lt;br /&gt;
productions from Profik and Antic this time.&lt;br /&gt;
&lt;br /&gt;
             * Credits for the February edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ZARDAX/ORIGO DREAMLINE&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  introduction  picture  got  inspirated  by  the im-&lt;br /&gt;
pressing  Amiga IFF-picture called THE DRYADS made&lt;br /&gt;
by ARCHMAGE/Andromeda.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet:           xxxxx@xxxxx.xxx&lt;br /&gt;
-------&lt;br /&gt;
Boards:            leave  mail  for Marc/AFL at HOLIDAY&lt;br /&gt;
------             INN  CAMBODIA,  THE EVIL ISLAND and&lt;br /&gt;
                       THE ESCAPADE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RRR/Oxyron                             xxxxx@xxxxx.xxx&lt;br /&gt;
Zapotek/Alpha Flight 1970              xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* &lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        February 25th, 1996&lt;br /&gt;
                        -----------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Our  Global  Report  is  the  host  for  the MOST inte-&lt;br /&gt;
resting  happenings  in  the CBM 64 SCENE SOCIETY.&lt;br /&gt;
As you used to know it in the PREVIOUS years we are&lt;br /&gt;
for  sure prepared  in  1996 to PROVIDE you with the&lt;br /&gt;
LATEST and most ACTUAL information available in the&lt;br /&gt;
gazine scene, too.&lt;br /&gt;
Unlike  other  publications  these  days WE check our&lt;br /&gt;
NEWS,  if  necessary  even  a second or third time di-&lt;br /&gt;
rectly  by  requesting  the facts at the adress of the&lt;br /&gt;
involved groups, in order to avoid spreading rumours&lt;br /&gt;
here.  Instead  of  receiving  our  &amp;quot;news&amp;quot;  from three&lt;br /&gt;
months  old  votesheets we get them directly from the&lt;br /&gt;
major  boards  and  the  Internet,  what  should  be  a&lt;br /&gt;
proof for the RELIABILITY of the content presented&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All in all it was quite a silent period for the flight. Ne-&lt;br /&gt;
vertheless  they  have  managed  it  put  out a steady&lt;br /&gt;
amount  of releases and added some more members in&lt;br /&gt;
order to become stronger than ever in the future.&lt;br /&gt;
&lt;br /&gt;
Alpha Flight hit the Internet with their bot Commodore&lt;br /&gt;
what  can  be  found  on channel # c-64 in the popular&lt;br /&gt;
IRC,  set  up  by Chotaire. Zapotek is already working&lt;br /&gt;
on  his  homepage  so a trend into direction INTERNET&lt;br /&gt;
was detected in the endless flight, too.&lt;br /&gt;
Memberwise   the   flighters   proudly  announced  the&lt;br /&gt;
comeback of their former pilot SKID ROW, who has re-&lt;br /&gt;
started  his  activities as cracker, fixer, programmer&lt;br /&gt;
and  graphic artist. Furthermore a polish section has&lt;br /&gt;
been  reborn  with  ARCHANGEL/Vermes,  followed by&lt;br /&gt;
FLASH who got recruited as programmer and graphic&lt;br /&gt;
artist. Another comeback has been made by RICK/ex-&lt;br /&gt;
Paramount,  who  will serve as a mail trader in the fu-&lt;br /&gt;
ture.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 19):&lt;br /&gt;
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-&lt;br /&gt;
nic,  Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,&lt;br /&gt;
Ream,  Rick,  Shuze,  Skid Row, Skinhead, Styx, Xenox&lt;br /&gt;
and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  breeze  of  1996 brought some DARK CLOUDS on&lt;br /&gt;
the  BLUE  SKY  of the Avantgarde clan. Let's wait to&lt;br /&gt;
see  if  the  success  story continues like in the pre-&lt;br /&gt;
vious years.&lt;br /&gt;
&lt;br /&gt;
At  first  SUICIDE,  Avantgarde's main fixer, explained&lt;br /&gt;
to  LEAVE  the  scene,  followed by the fact that their&lt;br /&gt;
mail-traders have dropped a lot of contacts. DERBY-&lt;br /&gt;
SHIRE  RAM  was  removed 60 names from his contact&lt;br /&gt;
list  while  INTRUDER  shorted  his one by 50 entries,&lt;br /&gt;
refering  to  the fact that his heading for a MASTER'S&lt;br /&gt;
DEGREE  does  not leave that much sparetime to con-&lt;br /&gt;
tinue swapping on his former level.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 18):&lt;br /&gt;
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire&lt;br /&gt;
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal&lt;br /&gt;
Rage,  Renegade, Skywolf, Thorn, Tricom, Trimone and&lt;br /&gt;
Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Many  months  AGO  the  fleet  of  Chromance was in a&lt;br /&gt;
really  bad  condition  with  a  lot  of  KNOWN members&lt;br /&gt;
leaving for new shores. Meanwhile the fleet is refitted&lt;br /&gt;
again and back in FULL effect, proving that they still&lt;br /&gt;
belong to the BEST pirates on the oceans.&lt;br /&gt;
&lt;br /&gt;
Chromance  finally  got  their  hands  on  another  US&lt;br /&gt;
board  called  BASS  PLANET,  sysop  is SCRATCHER.&lt;br /&gt;
This  is  ofcourse  NOT Scratcher/ex-PARAMOUNT so&lt;br /&gt;
we  believe in a pure random that he has choosen this&lt;br /&gt;
handle to operate in the CBM 64 scene.&lt;br /&gt;
Another  new sailor here in HEDGEHOG, who is said to&lt;br /&gt;
be  an OLD polish scener, increased his activity level&lt;br /&gt;
and signed up.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 27):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-&lt;br /&gt;
mortal,  Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,&lt;br /&gt;
Motion,  Mr.  Wax,  Rough,  Rug  Rat, Sage, Skud, Skull,&lt;br /&gt;
Spermbird,  Syco,  Techno,  The  Unholy, Will, XXL and&lt;br /&gt;
Zeyex.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
OVERDOSE                         ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  many  days and months of silence passed Equi-&lt;br /&gt;
noxe  seems to be back in business with Warp (former&lt;br /&gt;
Mr.  Warp)  returning and taking over the command of&lt;br /&gt;
the steerless ship.&lt;br /&gt;
&lt;br /&gt;
Actually  Warp is trying to get structures back to the&lt;br /&gt;
group,  reforming  the organisation to get things well&lt;br /&gt;
working  like  in former times. At first they started to&lt;br /&gt;
enlarge  their  activities in the mail front with the new&lt;br /&gt;
swedish mail trading talent MacX who will remain in his&lt;br /&gt;
group Ambush, Punisher, aswell a member of Ambush,&lt;br /&gt;
and  last  but  not  least  Caledonian  who seems to be&lt;br /&gt;
quite  new  in the scene. Equinoxe is interested in ta-&lt;br /&gt;
lented  programmers,  graphic artists and music com-&lt;br /&gt;
posers  to  join  forces  and aswell in an independent&lt;br /&gt;
polish section like in the past.&lt;br /&gt;
Ofcourse  Equinoxe  already invaded the Internet and&lt;br /&gt;
runs  an  own  homepage  including guest book, scene&lt;br /&gt;
news  and  online votesheets for SHOUT!. A FTP-site,&lt;br /&gt;
maintained  by Warp, is already &amp;quot;online&amp;quot;, featuring le-&lt;br /&gt;
gal warez only. It's name is THE GRIDPOINT.&lt;br /&gt;
SHOUT!  will  be  back  in  a  few  weeks. Fact it that it&lt;br /&gt;
won't  be  released under the cooperation Equinoxe &amp;amp;&lt;br /&gt;
Fairlight  anymore,  a cooperation which only covered&lt;br /&gt;
the  production  of  the  magazine.  Actually SHOUT! is&lt;br /&gt;
looking  for  competent  editors, covering all subjects&lt;br /&gt;
of  the  scene  and  even  more, who are interested in&lt;br /&gt;
in contributing on a steady basis.&lt;br /&gt;
&lt;br /&gt;
Current Equinoxe memberstatus looks like (= 13):&lt;br /&gt;
Agnus  Dei,  Antifan, Bitbreaker, Caledonian,  Droopy,&lt;br /&gt;
Goat,  MacX,  Mav,  Nucleus, Punisher, Suck, Warp and&lt;br /&gt;
Wile Coyote&lt;br /&gt;
&lt;br /&gt;
Equinoxe worldheadquarter(s)/board(s):&lt;br /&gt;
FTP: GRIDPOINT      rsls6.sprachlit.uni-regensburg.de&lt;br /&gt;
HTTP://rphc1.physik.uni-regensburg.de/&amp;amp;pem03049/&lt;br /&gt;
eqn/&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics  increase  their  effort  in  the  SNES&lt;br /&gt;
scene.  Nevertheless they are still active on the CBM&lt;br /&gt;
64,  putting  out a solid amount of quality warez, most&lt;br /&gt;
times in cooperation with Avantgarde.&lt;br /&gt;
&lt;br /&gt;
F4CG's  demo  section  has  got a member with ZYRON&lt;br /&gt;
who got recruited in order to serve as composer and&lt;br /&gt;
coder.  Unlike  OTHER SOURCES reported, MOLOCH is&lt;br /&gt;
STILL a member of this group.&lt;br /&gt;
PROPAGANDA  is  delayed  because  of  the  fact that&lt;br /&gt;
DEFF can't call out, what make him unable to finish the&lt;br /&gt;
list,  atleast  this is the official statement we received&lt;br /&gt;
directly via Internet. In the near future there will ap-&lt;br /&gt;
pear  a  sister magazine, called PROPAGANDA MUSIC,&lt;br /&gt;
covering  the  aspects of SID music. Sixx is the editor&lt;br /&gt;
of the magazine, being steadily under observation.&lt;br /&gt;
GEGGIN  and  SLAYGON,  both CENSOR, work on PRO-&lt;br /&gt;
PAGANDA  SNES  and will cooperate with F4CG in the&lt;br /&gt;
future there, too.&lt;br /&gt;
DECODER and KING got booted out of the group, rea-&lt;br /&gt;
sons  leading  to this step were UNINTEREST and UN-&lt;br /&gt;
ACTIVY from both persons.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 25):&lt;br /&gt;
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and&lt;br /&gt;
Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK               ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK          bbs.cc.uniud.it&lt;br /&gt;
HTTP:                   //www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen is well known for their FIXES. This period they&lt;br /&gt;
released  a  lot  of fine wares not &amp;quot;only&amp;quot; as the fixing&lt;br /&gt;
part. Furthermore HITMEN alwalys belongs to the few&lt;br /&gt;
groups these days being capable to call out.&lt;br /&gt;
&lt;br /&gt;
DODGER has been removed from the memberstatus as&lt;br /&gt;
his  deeds and behaviour did not COOPERATE with the&lt;br /&gt;
official group policy.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 16):&lt;br /&gt;
Curlin,  Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-&lt;br /&gt;
verman,  Marcus,  Moby,  Peacemaker,  Racoon, Raze,&lt;br /&gt;
Sabotage, Tranziie, Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON              online again on March 15th, 1996&lt;br /&gt;
MYSTICAL PARADIZE        ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM           ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As we already reported in the November 1995 edition&lt;br /&gt;
Megastyle  WON'T  release a major demo production in&lt;br /&gt;
1996. Rumours pretending the opposite are definately&lt;br /&gt;
WRONG.&lt;br /&gt;
&lt;br /&gt;
SCROLL explained that the productivy level of MSP in&lt;br /&gt;
1996  will remain LOW due to the fact that he restarts&lt;br /&gt;
working   in   April.  However,  there  might  exist  the&lt;br /&gt;
chance  to  see small tools/utilities and perhaps some&lt;br /&gt;
SMALL  demoes  which  are  supposed to run on PAL/&lt;br /&gt;
NTSC   as   Scroll  finally  received  his  long-awaited&lt;br /&gt;
NTSC chip.&lt;br /&gt;
Actually   MSP   concentrates   their  activity  on  the&lt;br /&gt;
cracking label LURID and TRICYCLE, having the policy&lt;br /&gt;
to remove the protections from golden oldies only.&lt;br /&gt;
Finally  Scroll  has set up an HOMEPAGE on the Inter-&lt;br /&gt;
net,  proving  that  the group is still activity on a NOT&lt;br /&gt;
detectable leve for the masses in the scene.&lt;br /&gt;
&lt;br /&gt;
Current Megastyle memberstatus looks like (= 9):&lt;br /&gt;
Brooz,  Cycleburner,  Lizard, Rage, Scroll, Shok'Ray,&lt;br /&gt;
Space Roy and Sur-Price&lt;br /&gt;
&lt;br /&gt;
Megastyle worldheadquarter(s)/board(s):&lt;br /&gt;
HTTP:                              //www.nordnett.no/&amp;amp;scroll&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  a  long and dark period Motiv 8 finally was able&lt;br /&gt;
to  be  present  on  the  american boards again. Fur-&lt;br /&gt;
thermore  they  are currently recruiting a competive&lt;br /&gt;
DEMO  SECTION  in  order  to enlarge their activity in&lt;br /&gt;
this  part  of  the  scene,  too,  so  things are looking&lt;br /&gt;
promising for them at the moment.&lt;br /&gt;
&lt;br /&gt;
We  can  report  about  a  new US headquarter called&lt;br /&gt;
Galaxy,  runned by Galactus who left Hardcore to join&lt;br /&gt;
the  danish  pride, but later on both agreed to DIVIDE&lt;br /&gt;
the  partnership.  The  Internet  activities  have been&lt;br /&gt;
enlarged  by  sharing  the  new SCS&amp;amp;TRC site &amp;quot;Mount&lt;br /&gt;
Tokay&amp;quot;, nevertheless Crossfire explained that they'll&lt;br /&gt;
continue   supporting  &amp;quot;Interpark&amp;quot;  aswell, supporting&lt;br /&gt;
both FTP-sites on a similar level.&lt;br /&gt;
The  Fresh Prince has returned to the active part of&lt;br /&gt;
the  danish  group  again, serving them as mail trader&lt;br /&gt;
in  their  distribution front, which got enlarged by the&lt;br /&gt;
dutch  swapper  Nuke,  who will remain in the commer-&lt;br /&gt;
cial  group  XL.C.US  Software as second group. Nuke&lt;br /&gt;
is  no  one  else  but Peter Staaks of EAGLEWARE IN-&lt;br /&gt;
TERNATIONAL PRODUCTIONS, creator of a lot of com-&lt;br /&gt;
puter games in the past few years.&lt;br /&gt;
Lyon/Feniks  (author  of  the TRACKPLAYER) teamed&lt;br /&gt;
up  as  programmer for the demo section lead by Ice-&lt;br /&gt;
ball and Greenfrog. MHD did NOT leave Motiv 8 for the&lt;br /&gt;
cooperation  of  Acrise  &amp;amp;  Excess, but joined them to&lt;br /&gt;
be  a  member of Motiv 8, Acrise &amp;amp; Excess and Feniks&lt;br /&gt;
right now.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 19):&lt;br /&gt;
BinJinx,   Bird,   Clive,   Crossfire,   Eddie,  Galactus,&lt;br /&gt;
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-&lt;br /&gt;
lin,  MHD,  Nuke,  Spider, Stone, The Fresh Prince and&lt;br /&gt;
TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
FTP: INTERPARK                  bbs.cc.uniud.it&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
HTTP:    //www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  many months being the group with the HIGHEST&lt;br /&gt;
fluctuation ever in scene history and a lot of contro-&lt;br /&gt;
versial  situations Onslaught managed to SOLVE their&lt;br /&gt;
START  problems.  They already GROWN UP and belong&lt;br /&gt;
to the leading cracking groups these days.&lt;br /&gt;
&lt;br /&gt;
In order to expand their fixing activities THE UNHOLY&lt;br /&gt;
of  Demonix, who'll ofcourse REMAIN in Demonix as 1st&lt;br /&gt;
group,  has signed up. From their former cooperation&lt;br /&gt;
partner Hardcore RAMIREZ and SHOCKER joined for-&lt;br /&gt;
ces.  Many  people expected that Ramirez has left the&lt;br /&gt;
scene  months ago after the problems around the or-&lt;br /&gt;
ganisation  in  Hardcore,  but now it seems he is back&lt;br /&gt;
to  become  more  active  again. Shocker will serve as&lt;br /&gt;
mail trader.&lt;br /&gt;
Bizarre  got CAUGHT for abusing a german VMB. He is&lt;br /&gt;
supposed  to  PAY a PENALTY FEE around $20.000!&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 31):&lt;br /&gt;
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,&lt;br /&gt;
Jazzcat,   Jolz,  Kinley,  Meff,  Morbid,  Morrisey,  Mr.&lt;br /&gt;
Brain,   Ramirez,   Ram  Jam,  Rap,  Shades,  Shocker,&lt;br /&gt;
Sphere,  The Twins, The Unholy, TMM, Trobule, Venge-&lt;br /&gt;
ance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                * SHAPE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After 5 years of silence the norwegian legend finally&lt;br /&gt;
has  returned  to  impress  the  audience  again  with&lt;br /&gt;
stunning  performances  to  show  that  they are still&lt;br /&gt;
able to compete with today's demo groups.&lt;br /&gt;
&lt;br /&gt;
Next  to  their  lately  released  demo  BLUE  FOREST&lt;br /&gt;
another  important  information  put  the group in the&lt;br /&gt;
spotlight of the public interest. DUKE, former member&lt;br /&gt;
of Regina and the man behind the success of The Pul-&lt;br /&gt;
se Magazine, decided to accept their offer and found&lt;br /&gt;
a  new  home  for  The  Pulse. In the future Shape will&lt;br /&gt;
take  care  about  new  magazine  outfits what was an&lt;br /&gt;
important factor for Duke's decision.&lt;br /&gt;
Certain  members  of Shape have found SHAPE SOFT-&lt;br /&gt;
WARE,  a  new  game label with fully independence from&lt;br /&gt;
the basis group Shape.&lt;br /&gt;
&lt;br /&gt;
Current Shape memberstatus looks like (= 14):&lt;br /&gt;
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-&lt;br /&gt;
ter,   Kjell,   Kristian,  Morten,  Richard,  Rolf  Runar,&lt;br /&gt;
Snorre and Sveining&lt;br /&gt;
&lt;br /&gt;
Shape worldheadquarter(s)/board(s):&lt;br /&gt;
DRUGSTORE                                    ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
New  year,  new  aims.  The  dutch cooperation made a&lt;br /&gt;
major clean up in order to prove the efficiency of the&lt;br /&gt;
remaining team.&lt;br /&gt;
&lt;br /&gt;
As  the  Internet  is getting more and more scenewise&lt;br /&gt;
the successors set up a second FTP-site in Hungary&lt;br /&gt;
called  &amp;quot;Mount  Tokay&amp;quot;.  Maintainer is ofcourse STAKE&lt;br /&gt;
who  decided  to  share  the site with Motiv 8, a group&lt;br /&gt;
being very active on the Internet.&lt;br /&gt;
As promised starting with the new year the dutch co-&lt;br /&gt;
operation removed a lot of inactive members in order&lt;br /&gt;
to reduce their memberstatus. Victims of the clean up&lt;br /&gt;
have been the following persons in a-z order:&lt;br /&gt;
Case,  Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.&lt;br /&gt;
Disk,  Mistri and Sailor. Their actual fate is not known&lt;br /&gt;
to us.&lt;br /&gt;
Blaze  confused  the  scene again and continued were&lt;br /&gt;
he  stopped  in  the previous edition. After joining the&lt;br /&gt;
cooperation  he  LEFT  the  scene due to school pro-&lt;br /&gt;
blems in order to return just a few days later to stay&lt;br /&gt;
independent  for  a while. Time will tell what will happen&lt;br /&gt;
in the next days.&lt;br /&gt;
Unlike  other  sources  reported Scatman has NEVER&lt;br /&gt;
joined the ruling cooperation!&lt;br /&gt;
THE DUNGEON will be online again on March 15th, 1996&lt;br /&gt;
as ALCHEMIST moved houses.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 21):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo,  H-Bloxx,  Lord Crucifier,&lt;br /&gt;
Micron, Moren, Nightshade, Replay, Sliver, Spectator,&lt;br /&gt;
Splatterhead, Stake, Titanic, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON           online again on March 15th, 1996&lt;br /&gt;
FTP: THE DIGITAL DUNGEON              utopia.hacktic.nl&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish&lt;br /&gt;
   board  destinated to be a Triad BBS and the Driven&lt;br /&gt;
   Magazine EHQ.&lt;br /&gt;
&lt;br /&gt;
* THE  PULSE  MAGAZINE  enlarged  their activities in&lt;br /&gt;
   the  board  front  with  signing  up MOUNT OLYMPUS&lt;br /&gt;
   (Motiv  8) as EHQ and enlarged their activity on the&lt;br /&gt;
   Internet with an homepage created by Earthquake:&lt;br /&gt;
   HTTP://WWW.TU-Chemnitz.De/&amp;amp;DSC/Pulse&lt;br /&gt;
&lt;br /&gt;
* PALACE  filled their rows with THE UNDERTAKER of&lt;br /&gt;
   QUARTEX (Amiga).&lt;br /&gt;
   Current Palace memberstatus looks like this (= 15):&lt;br /&gt;
   2ny,  Ace, Artic, B.P., CounterAttack, Delta, Flotsam&lt;br /&gt;
   Hoffi,  Junkie,  Kreator,  Oca,  Page, Pain, Rockstar&lt;br /&gt;
   and Undertaker&lt;br /&gt;
   Palace worldheadquarter(s)/board(s):&lt;br /&gt;
   FTP: LOSING CONTROL                           ftp.dhp.com&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1    -     8.0 points&lt;br /&gt;
Budget Games        4. 1    -     6.0 points&lt;br /&gt;
Low Budget          2. 1    -     4.0 points&lt;br /&gt;
PD/Shareware        1.0     -     2.0 points&lt;br /&gt;
Previews            0.0     -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/  - 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also possible to get one EXTRA POINT for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  new  cooperation  had  a very bad start with the&lt;br /&gt;
preview  of  CRAZY  NEWS  (0.3 pts) the full games of&lt;br /&gt;
COLOURS  (2. 1 pts)  and  WALLSTREET  2  (0.0  pts),&lt;br /&gt;
a  compiled  basic  game.  And  the  RE-RELEASES  of&lt;br /&gt;
SHOOT OUT (- 7 pts), Avantgarde &amp;amp; Atlantis released&lt;br /&gt;
the  fixed  version some days earlier and the preview&lt;br /&gt;
of HANGMAN (- 1 pts), Chromance released it 2 weeks&lt;br /&gt;
ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the preview of MINESWHEEPER (0.3p).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (2.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the previews of MICK WORDS (0.5p)&lt;br /&gt;
from  Butterfly  Productions,  A.P.E.X.  (0.5  pts)  and&lt;br /&gt;
HOPE  TO  HOPP  2  (0.5  pts)  from  Magna Media and&lt;br /&gt;
RINGS  AND STARS DELUXE (1.0 pts) from XLCUS, it's&lt;br /&gt;
a  GAME  MAKER  game  but I give one extra point be-&lt;br /&gt;
cause they fixed the game intro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  SHOOTOUT (2.1) and Avantgarde fixed&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * AVANTGARDE (12.2) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush started with DELITE (2.5 pts). The&lt;br /&gt;
game   doesn't   need   a   NTSC  fix,  the  preview  of&lt;br /&gt;
APOLLO   14   (0.6  pts)  and  the  fixed  versions  of&lt;br /&gt;
CUBIC  (3.4  pts), SHOOTOUT (1.0 pts) fixed for Atlan-&lt;br /&gt;
tis,  BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)&lt;br /&gt;
and  LOST  (1.6 pts) together with F4CG so the points&lt;br /&gt;
will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (10.6 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed versions of BALLZ (4.4p)&lt;br /&gt;
and  IGNORAMUS  (1.0  pts).  Ignoramus is a S.E.U.C.K.&lt;br /&gt;
game  but  they  fixed  it  so  I  will give one points for&lt;br /&gt;
something  special.  GRUMPY BUMPER P. (2.1 pts) from&lt;br /&gt;
Loadstar  doesn't  need  a fix and OTER (2.5 pts) got&lt;br /&gt;
fixed by Hitmen, followed by the previews of HANGMAN&lt;br /&gt;
(0.2  pts),  TOXIC  (0.3  pts),  DUNE  2  (0.1 pts) and a&lt;br /&gt;
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (4.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the previews of GIRLTRIS (0.8 p)&lt;br /&gt;
from  LK  Avalon,  MANGAOID  (0.3  pts) and released&lt;br /&gt;
BOMBEL  (2.1  pts)  and  LOST  (1.6 pts) together with&lt;br /&gt;
Avantgarde, so the points will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (5.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of SUMMIX (4.2 pts),&lt;br /&gt;
the  preview of COLONY (0.5 pts) and OTER (1.0 pts),&lt;br /&gt;
fixed for Chromance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  uploaded  the preview of STAR WARS (0.2 pts),&lt;br /&gt;
BLOB  (3.0  pts)  fixed  by  Avantgarde  and  RE-RE-&lt;br /&gt;
LEASED  COLOURS (- 7 points), Acrise &amp;amp; Excess re-&lt;br /&gt;
leased it 5 days earlier on the Dead Zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MAYHEM (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The only thing that i can mention is a S.E.U.C.K. game&lt;br /&gt;
called MONSTER MASH 2 (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (3.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  following games and previews are all made with a&lt;br /&gt;
Game  Maker  -  so NO points. STARS &amp;amp; RINGS 3 PRV,&lt;br /&gt;
STARS  &amp;amp;  RINGS  DELUXE  PRV,  CONFUSING QUEST 2&lt;br /&gt;
PRV, STARS &amp;amp; RINGS 3 and FUZZY FISHERMAN.&lt;br /&gt;
Followed by the previews of FUTURE TETRIS (0.4 pts)&lt;br /&gt;
POLOGONAMY  (0.1  pts),  BOXES  (0.3  pts),  ACES OF&lt;br /&gt;
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS&lt;br /&gt;
(2.1 pts), the game doesn't need a fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ONSLAUGHT (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  the  previews  of DRUG BIRD (1.0 pts)&lt;br /&gt;
and SPINBALL (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (8.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  fixed versions of OKLAHOMA&lt;br /&gt;
KID  (3.6  pts),  SONNY  THE  SNAIL  (4.1  pts) and the&lt;br /&gt;
previews   of   ISOLATION  (0.3  pts)  and  INCERATOR&lt;br /&gt;
(0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the preview of STONED (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The official RELEASE-CHARTS February 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (4)      Avantgarde                    12.2&lt;br /&gt;
02.    (3)      Chromance                     10.6&lt;br /&gt;
03.    (5)      SCS+TRC                       8.4&lt;br /&gt;
04.    (6)      Hitmen                        5.7&lt;br /&gt;
05.    (8)      F4CG                          4.8&lt;br /&gt;
06.    (7)      Motiv 8                       3.4&lt;br /&gt;
07.    (1)      Alpha Flight 1970             2.5&lt;br /&gt;
08.    (/)      Atlantis                      2.1&lt;br /&gt;
09.    (2)      Onslaught                     1.2&lt;br /&gt;
10.    (/)      Active                        0.3&lt;br /&gt;
11.    (9)      Xenox                         0.3&lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
        The official FIXING-CHARTS February 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Avantgarde                    5&lt;br /&gt;
02.    (1)      Chromance                     2&lt;br /&gt;
       (2)      Hitmen                        &lt;br /&gt;
       (/)      SCS+TRC                       &lt;br /&gt;
       (1)      Alpha Flight 1970             1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by  using our very own DIGITAL VOTE-&lt;br /&gt;
SHEET  or  just  by sending an e-mail containing your&lt;br /&gt;
votes to Zapotek or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        172&lt;br /&gt;
02.    (3)      Reflex                        169&lt;br /&gt;
03.    (2)      Byterapers                    164&lt;br /&gt;
04.    (4)      Camelot                       139&lt;br /&gt;
05.    (5)      Agony Design                  126&lt;br /&gt;
06.    (8)      Taboo                         119&lt;br /&gt;
07.    (10)     Triad                         102&lt;br /&gt;
08.    (6)      Censor Design                 97&lt;br /&gt;
09.    (7)      Fairlight                     89&lt;br /&gt;
10.    (/)      Profik                        68&lt;br /&gt;
&lt;br /&gt;
The race for the crown of the demo groups is getting&lt;br /&gt;
closer  and  closer.  OXYRON  was  able to defend the&lt;br /&gt;
top spot, just having a few more points compared with&lt;br /&gt;
REFLEX and BYTERAPERS on the following places.&lt;br /&gt;
At the end PROFIK earned enough points to enter our&lt;br /&gt;
charts,  sending FOCUS down to eleven. Let's see for&lt;br /&gt;
how long.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (4)       Quiss/Reflex                    192&lt;br /&gt;
02.   (1)       Mr. Sex/Byterapers              185&lt;br /&gt;
03.   (2)       Graham/Oxyron                   179&lt;br /&gt;
04.   (3)       TTS/Oxyron                      163&lt;br /&gt;
05.   (5)       Druid/Agony Design              142&lt;br /&gt;
06.   (6)       Slammer/Camelot                 139&lt;br /&gt;
07.   (8)       Axis/Oxyron                     112&lt;br /&gt;
08.   (7)       Slammer/Camelot                 98&lt;br /&gt;
09.   (9)       Crossbow/Crest                  79&lt;br /&gt;
10.   (/)       Fuben/Oxyron                    65&lt;br /&gt;
                                                &lt;br /&gt;
After the impressing demo MATHEMATICA it is no won-&lt;br /&gt;
der that QUISS was voted on number ONE here, send-&lt;br /&gt;
ing MR. SEX back to TWO and GRAHAM to THREE.&lt;br /&gt;
At  the  end FUBEN replaced GLASNOST and he is the&lt;br /&gt;
FOURTH  (!!) Oxyron coder in the top ten! Impressing,&lt;br /&gt;
or what?&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Avantgarde                     193&lt;br /&gt;
02.   (3)       Alpha Flight 1970              187&lt;br /&gt;
03.   (1)       Success &amp;amp; TRC                  185&lt;br /&gt;
04.   (4)       Chromance                      174&lt;br /&gt;
05.   (5)       F4CG                           170&lt;br /&gt;
06.   (6)       Onslaught                      164&lt;br /&gt;
07.   (/)       Hitmen                         162&lt;br /&gt;
08.   (7)       Motiv 8                        143&lt;br /&gt;
09.   (8)       Atlantis                       132&lt;br /&gt;
10.   (10)      Fairlight                      120&lt;br /&gt;
                                               &lt;br /&gt;
This time AVANTGARDE got back its pole position here&lt;br /&gt;
followed  by  ALPHA  FLIGHT  1970 and last time's TOP&lt;br /&gt;
RANKED  group  SUCCESS  &amp;amp;  THE RULING COMPANY.&lt;br /&gt;
HITMEN  entered the charts at 7, replacing Hardcore&lt;br /&gt;
who seem to be not that active anymore.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   189&lt;br /&gt;
02.   (3)       Jack Alien/AVT                  175&lt;br /&gt;
03.   (2)       Burglar/SCS                     166&lt;br /&gt;
04.   (5)       Hain/F4CG                       153&lt;br /&gt;
05.   (8)       CBA/TRC                         145&lt;br /&gt;
06.   (4)       Antitrack/F4CG                  128&lt;br /&gt;
07.   (6)       Bacchus/FLT                     123&lt;br /&gt;
08.   (7)       Kirby/ATL                       115&lt;br /&gt;
09.   (9)       Skinhead/AFL                    100&lt;br /&gt;
10.   (/)       Playboy/F4CG                    95&lt;br /&gt;
&lt;br /&gt;
IGNORANCE  got  voted  as  the  # 1 cracker here, with&lt;br /&gt;
JACK  ALIEN and BURGLAR in his neck. New in here is&lt;br /&gt;
PLAYBOY   who   replaced  Moren,  the  rest  remains&lt;br /&gt;
more  or  less unchanged, except for some MINOR po-&lt;br /&gt;
sition changes.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    194&lt;br /&gt;
02.   (2)       Electric/Extend                 189&lt;br /&gt;
03.   (5)       Creeper/Antic                   172&lt;br /&gt;
04.   (4)       Carrion/Elysium                 169&lt;br /&gt;
05.   (3)       Ogami/Fairlight                 152&lt;br /&gt;
06.   (6)       RRR/Oxyron                      128&lt;br /&gt;
07.   (8)       Joe/Wrath Design                115&lt;br /&gt;
08.   (/)       Fazee/Taboo                     100&lt;br /&gt;
09.   (7)       Roder/Agony                     99&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                76&lt;br /&gt;
&lt;br /&gt;
CRUISE,  ELECTRIC  and  CREEPER  are  on top, what&lt;br /&gt;
seems  to  be  no  surprise  at all. The rest of the top&lt;br /&gt;
ten  remained  more  or  less  unchanged,  except for&lt;br /&gt;
FAZEE,  who  entered  the  charts and replaced good&lt;br /&gt;
old MIRAGE&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  182&lt;br /&gt;
02.   (5)       PVCF/Reflex                     164&lt;br /&gt;
03.   (3)       Syndrom/TIA/Crest               157&lt;br /&gt;
04.   (2)       Shogoon/Taboo                   149&lt;br /&gt;
05.   (6)       Jeff/Camelot                    143&lt;br /&gt;
06.   (/)       Fanta/Bass/Oxyron               126&lt;br /&gt;
07.   (8)       Red Devil/Fairlight             104&lt;br /&gt;
08.   (/)       Zyron/F4CG                      102&lt;br /&gt;
09.   (/)       Compod/Charged/...              98&lt;br /&gt;
10.   (4)       Jeroen Tel/Focus                92&lt;br /&gt;
&lt;br /&gt;
PRI  is  the ABSOLUTE number one, in both, board and&lt;br /&gt;
mail  charts. PVCF moved certain positions up to two,&lt;br /&gt;
SYNDROM  remained  at  three.  A lot happened here,&lt;br /&gt;
with  FANTA,  ZYRON and COMPOD entering the board&lt;br /&gt;
charts,  replacing the alltime heroes EDWIN VAN SAN-&lt;br /&gt;
TEN, REYN OUWEHAND and DANKO. We appreciate any&lt;br /&gt;
movement in order to prevent boredom.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    174&lt;br /&gt;
02.   (2)       Alpha Flight 1970             156&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                 143&lt;br /&gt;
04.   (4)       Hitmen                        127&lt;br /&gt;
05.   (/)       Chromance                     103&lt;br /&gt;
06.   (5)       Onslaught                     88&lt;br /&gt;
07.   (6)       F4CG                          73&lt;br /&gt;
08.   (7)       Empire                        38&lt;br /&gt;
09.   (8)       Demonix                       27&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
AVANTGARDE,  ALPHA  FLIGHT  1970  and SUCCESS &amp;amp;&lt;br /&gt;
THE  RULING COMPANY are the leading fixing groups,&lt;br /&gt;
atleast it's the opinion of the board scene. CHROMAN-&lt;br /&gt;
CE   entered   the   charts,  and  the  american  fixing&lt;br /&gt;
groups  are,  due  to  a  lack  of  activity, NOT able to&lt;br /&gt;
CHALLENGE  their european COMPETITORS anymore.&lt;br /&gt;
Without  any  doubts  they  may DISAPPEAR sooner or&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    189&lt;br /&gt;
02.   (5)       Ignorance/AFL                     166&lt;br /&gt;
03.   (3)       CBA/TRC                           153&lt;br /&gt;
04.   (6)       Jack Alien/AVT                    142&lt;br /&gt;
05.   (2)       Suicide/AVT                       139&lt;br /&gt;
06.   (6)       Jolz/Onslaught                    125&lt;br /&gt;
07.   (4)       Pudwerx/ex-AVT                    93&lt;br /&gt;
08.   (/)       Burglar/SCS                       79&lt;br /&gt;
09.   (7)       Booze/Empire                      37&lt;br /&gt;
10.   (10)      Mercenary/AFL                     24&lt;br /&gt;
&lt;br /&gt;
PEACEMAKER  is  the  ABSOLUTE number one fixer in&lt;br /&gt;
here,  followed  by  IGNORANCE,  who CLIMBED certain&lt;br /&gt;
positions,  and  CBA.  There  are  still  many  INACTIVE&lt;br /&gt;
americans  in  here. With BURGLAR we have a new en-&lt;br /&gt;
try,  replacing RICH who seem to have left the top ten&lt;br /&gt;
for good. Aren't there any NEW names to enter here?&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
The Grapevine 17/The Dark Realm       DECEMBER 1995&lt;br /&gt;
Domination 6/Independent              JANUARY 1996&lt;br /&gt;
Nitro 20/Acrise &amp;amp; Excess              JANUARY 1996&lt;br /&gt;
Rock'n Role 20/Role                   JANUARY 1996&lt;br /&gt;
Skyhigh 20/Camelot                    JANUARY 1996&lt;br /&gt;
Unplugged 1/U-Turn                    JANUARY 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        62&lt;br /&gt;
03.    (4)      Byterapers                    54&lt;br /&gt;
04.    (3)      Camelot                       49&lt;br /&gt;
05.    (5)      Agony Design                  39&lt;br /&gt;
06.    (6)      Taboo                         34&lt;br /&gt;
07.    (9)      Crest                         24&lt;br /&gt;
08.    (7)      Antic                         19&lt;br /&gt;
09.    (10)     Nipson                        12&lt;br /&gt;
10.    (/)      Censor Design                 10&lt;br /&gt;
&lt;br /&gt;
The race for the TOP SPOT is getting closer and clo-&lt;br /&gt;
ser.  OXYRON  is  still leading with Reflex, Byterapers&lt;br /&gt;
and  Camelot  on  the  following  positions.  At  the end&lt;br /&gt;
CENSOR  DESIGN  re-entered  the  charts,  replacing&lt;br /&gt;
with Fairlight another oldtimer.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              68&lt;br /&gt;
02.   (5)       Quiss/Reflex                    52&lt;br /&gt;
03.   (2)       Slammer/Camelot                 51&lt;br /&gt;
04.   (3)       TTS/Oxyron                      50&lt;br /&gt;
05.   (4)       Graham/Oxyron                   49&lt;br /&gt;
06.   (6)       MMS/Taboo                       29&lt;br /&gt;
07.   (7)       Druid/Agony Design              21&lt;br /&gt;
08.   (10)      Crossbow/Crest                  11&lt;br /&gt;
09.   (9)       KM/Taboo                        7&lt;br /&gt;
10.   (8)       Axis/Oxyron                     6&lt;br /&gt;
&lt;br /&gt;
Next to MINOR position changes nothing has happened&lt;br /&gt;
here.  MR. SEX is still the person holding the pole po-&lt;br /&gt;
sition.  Nevertheless  we  are  waiting  for  a reaction&lt;br /&gt;
from  his  side towards the text in Mathematica. QUISS&lt;br /&gt;
jumped  from  5  to  2  and  GRAHAM  should  be  much&lt;br /&gt;
HIGHER!&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    60&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 52&lt;br /&gt;
03.   (5)       Alpha Flight 1970             45&lt;br /&gt;
04.   (3)       F4CG                          44&lt;br /&gt;
05.   (4)       Chromance                     40&lt;br /&gt;
06.   (6)       Motiv 8                       21&lt;br /&gt;
07.   (7)       Onslaught                     19&lt;br /&gt;
08.   (8)       Hardcore                      17&lt;br /&gt;
09.   (10)      Atlantis                      13&lt;br /&gt;
10.   (9)       Acrise &amp;amp; Excess               10&lt;br /&gt;
&lt;br /&gt;
In  the cracking business not that much happened as-&lt;br /&gt;
well. AVANTGARDE and SUCCESS &amp;amp; THE RULING COM-&lt;br /&gt;
PANY  still  at  the  top,  this  time followed by ALPHA&lt;br /&gt;
FLIGHT  1970  who  have  overtaken F4CG and Chro-&lt;br /&gt;
mance  this time. The rest remained more or less UN-&lt;br /&gt;
CHANGED.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  58&lt;br /&gt;
02.   (2)       Burglar/SCS                     57&lt;br /&gt;
03.   (3)       Hain/F4CG                       46&lt;br /&gt;
04.   (5)       Ignorance/AFL                   34&lt;br /&gt;
05.   (6)       Derbyshire Ram/AVT              30&lt;br /&gt;
06.   (4)       CBA/TRC                         27&lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (8)       Bacchus/FLT                     17&lt;br /&gt;
09.   (9)       Moonchild/FLT                   10&lt;br /&gt;
10.   (10)      Ream/AFL                        7&lt;br /&gt;
&lt;br /&gt;
It's  getting  BORING  over here. The third top ten list&lt;br /&gt;
covering  a  few  MINOR  changes  only. The top three&lt;br /&gt;
remains  unchanged  with  JACK ALIEN, BURGLAR and&lt;br /&gt;
HAIN.  IGNORANCE climbed 1 and CBA has lost 2 places&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    66&lt;br /&gt;
02.   (3)       Joe/Wrath Design                62&lt;br /&gt;
03.   (2)       Electric/Extend                 56&lt;br /&gt;
04.   (5)       Creeper/Antic                   55&lt;br /&gt;
05.   (4)       Fazee/Taboo                     38&lt;br /&gt;
06.   (6)       RRR/Oxyron                      27&lt;br /&gt;
07.   (7)       Ogami/Fairlight                 15&lt;br /&gt;
08.   (8)       Carrion/Elysium                 14&lt;br /&gt;
09.   (/)       Astaroth/Agony                  11&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                10&lt;br /&gt;
&lt;br /&gt;
CRUISE  is  the  man when it comes up to CBM 64 gra-&lt;br /&gt;
phics  these days, followed by JOE and ELECTRIC who&lt;br /&gt;
changed  places.  At  the  end ASTAROTH entered the&lt;br /&gt;
charts, replacing Biz Kid who left once again.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  70&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               59&lt;br /&gt;
03.   (3)       PVCF/Reflex                     58&lt;br /&gt;
04.   (4)       Compod/Charged/...              43&lt;br /&gt;
05.   (5)       Shogoon/Taboo/Agony  29         &lt;br /&gt;
06.   (6)       Jeff/Camelot/CZP                28&lt;br /&gt;
07.   (7)       Fanta/Bass/Oxyron               27&lt;br /&gt;
08.   (9)       Zyron/F4CG/Swemix               23&lt;br /&gt;
09.   (8)       Drax/Vibrants/Crest             16&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                10&lt;br /&gt;
&lt;br /&gt;
PRI is still holding the well deserved number one posi-&lt;br /&gt;
tion  of the most VALUEABLE music composer around&lt;br /&gt;
these  days,  followed  by  SYNDROM and PVCF on the&lt;br /&gt;
following  places.  Even the rest remains more or less&lt;br /&gt;
unchanged.   Names   like   METAL   and  ZARDAX  are&lt;br /&gt;
missing here.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    50&lt;br /&gt;
02.   (2)       Calypso/AMN/AFL                 42&lt;br /&gt;
03.   (4)       Derbyshire Ram/AVT              37&lt;br /&gt;
04.   (3)       Spermbird/&amp;lt;C&amp;gt;                   33&lt;br /&gt;
05.   (5)       Splatterhead/TRC                28&lt;br /&gt;
06.   (9)       Shuze/AFL                       12&lt;br /&gt;
07.   (/)       Spectator/SCS                   11&lt;br /&gt;
08.   (6)       Bizarre/ONS                     10&lt;br /&gt;
09.   (8)       Sebaloz/LD                      9&lt;br /&gt;
10.   (7)       Walker/F4CG                     7&lt;br /&gt;
&lt;br /&gt;
INTRUDER,  CALYPSO  and  DERBYSHIRE RAM are the&lt;br /&gt;
leading persons in the mail trading front. SHUZE did a&lt;br /&gt;
major step into direction top. SPECTATOR re-entered&lt;br /&gt;
the  charts,  replacing  STARLIGHT  who  did  not  get&lt;br /&gt;
enough points to qualify for the top ten this time.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Vandalism News                 62&lt;br /&gt;
02.   (1)       Skyhigh                        60&lt;br /&gt;
03.   (2)       Nitro                          46&lt;br /&gt;
04.   (4)       Domination                     45&lt;br /&gt;
05.   (6)       Shout!                         40&lt;br /&gt;
06.   (8)       Propaganda                     36&lt;br /&gt;
07.   (5)       Relax Magazine                 32&lt;br /&gt;
08.   (7)       Mendip                         24&lt;br /&gt;
09.   (9)       The Pulse Magazine             19&lt;br /&gt;
10.   (10)      The Tribune                    15&lt;br /&gt;
&lt;br /&gt;
For  the  first  time VANDALISM NEWS has taken over&lt;br /&gt;
the  pole position here, followed by SKYHIGH and NIT-&lt;br /&gt;
RO. The rest remains unchanged, except for some MI-&lt;br /&gt;
NOR position changes.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In  our  endless seek to look out for interesting pro-&lt;br /&gt;
files we meet Metal/Vibrants in the crusades through&lt;br /&gt;
the  IRC,  and there were no doubts that he has to be&lt;br /&gt;
the person to show up in the talk show this month, of-&lt;br /&gt;
course held via the Internet.&lt;br /&gt;
The following +/- 20K will present Metal and some un-&lt;br /&gt;
known facts about him, proving that he is sure one of&lt;br /&gt;
these few &amp;quot;oldtimers&amp;quot; left still trying the best to keep&lt;br /&gt;
the  CBM  64 SOCIETY alive, something we can not re-&lt;br /&gt;
port about too much persons these days.&lt;br /&gt;
Surely  there  is  no  need to introduce him as almost&lt;br /&gt;
everyone should know atleast his work, so let's start&lt;br /&gt;
to come to the fact instead of wasting expensive me-&lt;br /&gt;
mory with small talk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Hello  Torben.  As  usual we start over here with a&lt;br /&gt;
short  personal  introduction,  containing  everything&lt;br /&gt;
you  feel  worth  to be published here, except for any&lt;br /&gt;
computer data.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  my  name  is  Torben  Hansen. I'm 23 years old&lt;br /&gt;
and  still  looking  good, even though the grey colour-&lt;br /&gt;
scale is taking over. I live together with my girl friend&lt;br /&gt;
MERETE  and  our  unborn  child. I'm 3.5 years though&lt;br /&gt;
my studies to become a land-surveyor, which involves&lt;br /&gt;
some  math and law stuff. I guess that'll do for the in-&lt;br /&gt;
troduction.&lt;br /&gt;
&lt;br /&gt;
?:  You  have been a member of many famous groups.&lt;br /&gt;
Please  inform us about your computer history here,&lt;br /&gt;
from  the  very beginning until today's situation, con-&lt;br /&gt;
taining  all  groups  which  have been stations in your&lt;br /&gt;
career.&lt;br /&gt;
&lt;br /&gt;
!:  I'll  give it a try ... my first computer was a CBM 64,&lt;br /&gt;
and  I  bought it in early 1986. For about a year or so&lt;br /&gt;
I  didn't  do  anything but play games. But then his guy&lt;br /&gt;
at  my school, TIGER (now working at Funcom Produc-&lt;br /&gt;
tions  Ireland)  introduced  me  to  the  scene  and he&lt;br /&gt;
taught  me  to  code  mnemonic.  He  took  me  into  his&lt;br /&gt;
group  ZONE  7,  and  I joined as a coder/swapper. It&lt;br /&gt;
had  members like Tiger and Drax's big brother, PET,&lt;br /&gt;
who today work for RAINBOW ARTS, and who has been&lt;br /&gt;
a member of such glory scene groups such as Jewels&lt;br /&gt;
and  Upfront.  Zone  7  changed  name into Deadline in&lt;br /&gt;
1988 (not the one later to be known cracking group).&lt;br /&gt;
When  I  was  in  Deadline  I started to compose and to&lt;br /&gt;
draw  graphics  aswell.  Deadline  died  and I joined up&lt;br /&gt;
with  a  local  group called The Atomic Freaks (1988),&lt;br /&gt;
which  shortly  after  teamed  up with some more guys&lt;br /&gt;
and created U2. In U2 I got contact to TDJ/Worldwide&lt;br /&gt;
Expressive  (WWE)  and  he took me in (1988-89), and&lt;br /&gt;
so  WWE  was  my  first  really  known group. In WWE I&lt;br /&gt;
contacted  Trap/Abnormal,  who's  work I had admired&lt;br /&gt;
when  he  was in Razor Express (1987). Anyway, Trap&lt;br /&gt;
asked  me  to join Abnormal since he was the only da-&lt;br /&gt;
nish  member,  and  so I joined Abnormal in 1989. When&lt;br /&gt;
Abnormal  died  I  got  an  offer  from  my good friend&lt;br /&gt;
Drake/Contex (later Dominators) to join them (1989).&lt;br /&gt;
Since my life in Context was pretty dull I wasn't sorry&lt;br /&gt;
when  Contex  died  -  I  would probably have left them&lt;br /&gt;
anyway  coz Flex made it pretty clear to me that they&lt;br /&gt;
wouldn't  use  my  music  in any Contex demos. So, for&lt;br /&gt;
the  first  time  I was without a group. Drax, whom I've&lt;br /&gt;
known  ever  since  he  started  in  the scene, was at&lt;br /&gt;
that  time in Amok. He was very tired of this group, so&lt;br /&gt;
to  follow up the trend of the late 80's, we formed our&lt;br /&gt;
very  own music-label Unitech Designs (1990). After 3&lt;br /&gt;
music  demos  and  no  reactions  we gave up the idea&lt;br /&gt;
and  Drax  went  into  Vibrants, and Trap asked me to&lt;br /&gt;
join  his  rebuilt group BONZAI (1990), and we all know&lt;br /&gt;
wjat  that  lead  to.  When  we  agreed to bury Bonzai&lt;br /&gt;
(just  after  arranging  The  Party  1991)  most  of us&lt;br /&gt;
teamed  up  with  the  also close to dead danish group&lt;br /&gt;
STARION  (1992).  Besides Walt's demo Oksen, I thin we&lt;br /&gt;
all did nothing in Starion. My long time swapping friend&lt;br /&gt;
Morpheus of FLASH INC. jad numerous times asked me&lt;br /&gt;
to  join  up  with  Flash Inc. and so I did in 1992. It was&lt;br /&gt;
also  in  1992  when  I joined VIBRANTS, yes, I wasn't a&lt;br /&gt;
member   before.  Just  because  my  music  could  be&lt;br /&gt;
played in the Deluxe-driver didn't mean that you were&lt;br /&gt;
a  member  of  the Vibrants. Neither Scortia, Zonix or&lt;br /&gt;
MSK  were  ever members. Now back to Flash Inc. I did&lt;br /&gt;
not  do  too  much for FHI, as I didn't have a C64. Ac-&lt;br /&gt;
tually I hadn't had a C64 since '91 or so when it broke&lt;br /&gt;
I had kept up my music-making by borrowing a friends&lt;br /&gt;
C64,  but  in  1993 that was over aswell. So, when FHI&lt;br /&gt;
died  I  joined  REGINA more or less just to stay in the&lt;br /&gt;
scene, together with a friend of mine, Steve/ex-CML.&lt;br /&gt;
Shortly  after  that  I  have joined CAMELOT (1993). I&lt;br /&gt;
kinda lost track of the scene from 1993 to 1994, as I&lt;br /&gt;
didn't   have   a  C64,  and  only  heard  a  few  things&lt;br /&gt;
through Drax, but since he wasn't too active either it&lt;br /&gt;
was  a  total  blur.  Then in 1994 I finally bought a new&lt;br /&gt;
C64, and finally started to do something for Camelot.&lt;br /&gt;
In  1995  my long time friend Deff/Avantgarde started&lt;br /&gt;
a  pressure-campaign  in  order  to  siege me for the&lt;br /&gt;
demo  section,  and he succeeded ... And finally to cut&lt;br /&gt;
a  long story short (erm, a bit too late for that, eh?!),&lt;br /&gt;
in  1995  I also joined the Internet group MARVEL, and&lt;br /&gt;
the re-grouped WWE, but neither of these groups are&lt;br /&gt;
active  -  don't  ask me why I'm a member ... I know this&lt;br /&gt;
was a long answer, but hey ... you asked for the whole&lt;br /&gt;
thang, and you got it! On with the next one ...&lt;br /&gt;
&lt;br /&gt;
?: You  have become a quite popular musician all over&lt;br /&gt;
the  years.  What made you to become a music instead&lt;br /&gt;
of  a  programmer  or  graphic artist? Have you been&lt;br /&gt;
involved with music before your scene career, too?&lt;br /&gt;
&lt;br /&gt;
!:  No,  not really. I played the guitar for a few years,&lt;br /&gt;
when I was still a kid, but that's all. When I entered the&lt;br /&gt;
scene  in  1987 I got a tool called Soundmonitor, and I&lt;br /&gt;
got  very  inspirated  to make music in it, even though&lt;br /&gt;
my  friends  would argue about the word 'music'. How-&lt;br /&gt;
ever  my  main-activities  were programming and gra-&lt;br /&gt;
phics,  so you could say, that I've been around. I more&lt;br /&gt;
or less stopped drawing when I entered Bonzai, and I&lt;br /&gt;
stopped coding at about the same time ...&lt;br /&gt;
&lt;br /&gt;
?:  When  we  are  looking  today  on  the  music labels&lt;br /&gt;
around  we  always  remember  the  glory  days, when&lt;br /&gt;
&amp;quot;bands&amp;quot;  like  the  Maniacs  of Noise or Vibrants have&lt;br /&gt;
been  around. Please tell us something about the Vib-&lt;br /&gt;
rants, and maybe something about the other members&lt;br /&gt;
and what they are doing the days.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  if  you  compare  the  Vibrants 5-6 years ago&lt;br /&gt;
with the Vibrants today, it's a different group in many&lt;br /&gt;
ways.  The  main difference is that we now operate on&lt;br /&gt;
other systems than the C64 (namely the PC). Another&lt;br /&gt;
thing,  that  has  changed  is  the activity-level, which&lt;br /&gt;
has  gone  way down. About the members, there are a&lt;br /&gt;
few changes from the past: JCH ofcoz is still around,&lt;br /&gt;
even though his activity-level couldn't drop any lower&lt;br /&gt;
Today  JCH  isn't  doing  much.  He has made an Adlib-&lt;br /&gt;
Editor  and some other utilities for the PC. Something&lt;br /&gt;
happened  to  him,  when  he left the C64. He got very&lt;br /&gt;
unsatisfied  with  his  own  musical  skills, and besides&lt;br /&gt;
converting  some old C64-tunes to adlib, that's all the&lt;br /&gt;
music   he's   made  since  he  left  the  scene.  Lately&lt;br /&gt;
though  he's  tried  a  music-comeback with some XM-&lt;br /&gt;
mods, which have been spreaded. All I can say is, that&lt;br /&gt;
the  rest  of us in Vibrants kick his ass everytime we&lt;br /&gt;
talk to him to either do some programming or to make&lt;br /&gt;
some  music.  JCH  is only 'active' on the PC. JO (Jes-&lt;br /&gt;
per  Olsen) got assigned to the danish software label&lt;br /&gt;
Brainbug  in  1993,  and he followed them to Germany,&lt;br /&gt;
when  they  were  bought  by  RAINBOW ARTS. He has,&lt;br /&gt;
much  like  JCH,  more  or  less  put  his  music  in the&lt;br /&gt;
background, mainly because he likes to programm ga-&lt;br /&gt;
mes  more. He still makes some noises though, but no-&lt;br /&gt;
thing  seriously.  JO  is  only 'active' on PC. DRAX has&lt;br /&gt;
been  through  a time where he hasn't made nearly as&lt;br /&gt;
much  music  as  he  used  to.  After  he got a PC he's&lt;br /&gt;
mainly  been  making  Midi  and  Adlib,  and not so much&lt;br /&gt;
C64  music.  Today he has divided his activity into two&lt;br /&gt;
parts:  during  weekdays  he's  in  Aarhus,  where  he&lt;br /&gt;
studies,  and  here  he has his PC. In the weekends he&lt;br /&gt;
travels  home  to  his  parents,  and  this is where his&lt;br /&gt;
C64 is. So, Drax is still active on the C64, and also on&lt;br /&gt;
the  PC, where he's even started to make XM-modules&lt;br /&gt;
aswell.  LAXITY is very hung up to his work in Norway&lt;br /&gt;
for  FUNCOM PRODUCTIONS. He makes music for their&lt;br /&gt;
games  -  the  latest  production  he's  working  on  is&lt;br /&gt;
DRAGON HEART, where he makes the music partly with&lt;br /&gt;
JEROEN TEL, who also works for FUNCOM in Norway.&lt;br /&gt;
LAX  is  not  'active'  on the C64 anymore, but it hap-&lt;br /&gt;
pens  that  he  turns  the old machine on and makes a&lt;br /&gt;
tune  - just check out that demo 'Mr. Thomas/VIB&amp;quot;. He&lt;br /&gt;
makes  a  lot  of  Midi-music in almost all cathegories,&lt;br /&gt;
except  TECHNO. And  finally myself - well, that's what&lt;br /&gt;
this interview is about, so let's go on with it, shall we?&lt;br /&gt;
&lt;br /&gt;
?:  Lately  you  have  spread  the complete Newplayer&lt;br /&gt;
20.G4  package,  a music editor set some people kept&lt;br /&gt;
as  a  private  utility,  even  if  it was said to be public&lt;br /&gt;
domain  since  already two years. What was your very&lt;br /&gt;
own motivation to do it, and what do think about peop-&lt;br /&gt;
le &amp;quot;improving&amp;quot; these tools instead of writing their own&lt;br /&gt;
routines?&lt;br /&gt;
&lt;br /&gt;
!:  Well, first of all, it's very wrong that the Newplayer&lt;br /&gt;
was  said  to  be  public domain 2 years ago, when the&lt;br /&gt;
14.G0  unfortunately  got  spread. It hasn't ever been&lt;br /&gt;
PD  before  JCH  spreaded the whole pack! As for my&lt;br /&gt;
motivation  to  spread the pack I must say that I did it&lt;br /&gt;
only because JCH wanted to spread the whole thing, I&lt;br /&gt;
still  think  it was wrong of him to spread it, but it was&lt;br /&gt;
not  me  to  decide, and so I decided that if he were to&lt;br /&gt;
to  spead  it  as a PC pack, I might aswell spread it on&lt;br /&gt;
C64 to please those, who hasn't got a PC and a x1541&lt;br /&gt;
cable to transfer the files. If people wants to improve&lt;br /&gt;
the  tools,  they  are free to do so - JCH stated that&lt;br /&gt;
clearly in his spreadnotes, and I stated it very clear-&lt;br /&gt;
ly  in  my spreadarticle in Skyhigh # 19. However, I also&lt;br /&gt;
stated  that  if  someone were to improve the Newpla-&lt;br /&gt;
yer  or  the  Editor  calling it their own would be very&lt;br /&gt;
lame, coz it would be like shitting all over JCH and the&lt;br /&gt;
tremenous  amount  of work he put into these tools. If&lt;br /&gt;
people   respect  that  I  see  no  reason  why  people&lt;br /&gt;
shouldn't improve the Newplayer or the Editor.&lt;br /&gt;
&lt;br /&gt;
?:  In comparison with other editors, what are the ad-&lt;br /&gt;
vantages/disadvantages of JCH's routine? Why did it&lt;br /&gt;
become your favourite one?&lt;br /&gt;
&lt;br /&gt;
!:  Hmm,  the first question is fairly simple - there are&lt;br /&gt;
very  few disadvantates of the Newplayer. It's a good&lt;br /&gt;
solid routine which is wrapped in a very user-friend-&lt;br /&gt;
ly  editor  with  alot of commands and tables to adjust&lt;br /&gt;
the  values of the instruments. If I were to point out a&lt;br /&gt;
few  disadvantages  of the Newplayer, I can only think&lt;br /&gt;
of  a  few  things, and those are mainly new commands&lt;br /&gt;
for  the  editor.  E.g.  I  think  it would be great with a&lt;br /&gt;
command  to set various filter values on the base-in-&lt;br /&gt;
strument  -  however, Syndrom has already implented&lt;br /&gt;
this  in the 20.G5 player, which still isn't ready folks!&lt;br /&gt;
Why  did  I  choose it? Well, I didn't just choose it. I saw&lt;br /&gt;
it  for  the  first time at the 2000AD party in Esbjerg&lt;br /&gt;
1989,  where  JCH  gave  it to Drax. Since Drax and I&lt;br /&gt;
hung  out  alot I got to try it out at this place, and of-&lt;br /&gt;
coz the whole editor-system, which is far more user-&lt;br /&gt;
friendly  than  any  duration-players,  attracted  me!&lt;br /&gt;
However,  JCH didn't just give the editor to anybody,&lt;br /&gt;
so  I  had to amke alot of convincing - and after some&lt;br /&gt;
exchange of disks, I too got the editor, infact only 2&lt;br /&gt;
months  after  Drax  got  it.  That  Drax made a zillion&lt;br /&gt;
more tunes than I did is another matter ... The reason&lt;br /&gt;
why  it's  always  been  my  fave tool is definately be-&lt;br /&gt;
cause  JCH  made new versions of the Newplayer and&lt;br /&gt;
added  new  features to the editor, so the whole sys-&lt;br /&gt;
tem  was  always  up-to-date,  and therefore I saw no&lt;br /&gt;
reason  to  look for other players. I've tried out both&lt;br /&gt;
the  Music-Assembler  and  DMC  6.0, but it's just not&lt;br /&gt;
the  same.  At  the  moment  I'm  trying out JEFF'S new&lt;br /&gt;
editor,  and I must say that this editor is the first one&lt;br /&gt;
that could pull me away from the Newplayer.&lt;br /&gt;
&lt;br /&gt;
?:  Many  people thought you are inactive these days,&lt;br /&gt;
so  it  was  a  real surprise to see you joining up with&lt;br /&gt;
Avantgarde  these  days.  What  was  the  reason  for&lt;br /&gt;
that kind of comeback?&lt;br /&gt;
&lt;br /&gt;
!:  There  we have it again. Just because someone has&lt;br /&gt;
not  released  anything  for  a  while  everybody just&lt;br /&gt;
jumps  to  the  conclusion  that  this  guy  has left the&lt;br /&gt;
scene,  kinda  like  when everyone thought Crest was&lt;br /&gt;
stonedead!  Anyway,  I've  been out of biz for a while,&lt;br /&gt;
since  I  have several other things to attend to. Why I&lt;br /&gt;
did  join  Avantgarde,  well,  it wasn't ment as a come-&lt;br /&gt;
back,  but  more  a way to my music out, coz let's face&lt;br /&gt;
it,  CAMELOT  haven't  exactly been active for quite a&lt;br /&gt;
while  now.  But  again,  why  AVT?  Why  join an illegal&lt;br /&gt;
group? Well, as I mentioned before in my group-histo-&lt;br /&gt;
ry  it  was  all because of Deff, who had put the pres-&lt;br /&gt;
sure  on  me  to  team  up with them in order to built a&lt;br /&gt;
demo  section. About the cracking-biz, heck I've been&lt;br /&gt;
in  cracking  groups  before  -  Abnormal, Contex and&lt;br /&gt;
Bonzai  cracked  games,  and  I have no problems with&lt;br /&gt;
being  in  a group that has crackers as long as there&lt;br /&gt;
still is a demo section.&lt;br /&gt;
&lt;br /&gt;
?:  You  are  aswell  active  on PC. On The Party V we&lt;br /&gt;
were  able to listen to your module(s) in the Analogue&lt;br /&gt;
demo.  Why  did  you  decide to enter the PC world in-&lt;br /&gt;
stead  of  the Amiga, who is said to be the big brother&lt;br /&gt;
of the CBM 64?&lt;br /&gt;
&lt;br /&gt;
!:  Well,  indeed  I  have  been  active  on  the  Amiga. I&lt;br /&gt;
bought  it back in 1989 when I was in Abnormal, and so&lt;br /&gt;
my  first Amiga group was Abnormal, although I think I&lt;br /&gt;
was the only member of Abnormal Amiga. Anyway, from&lt;br /&gt;
Abnormal   I   went   through  a  number  of different&lt;br /&gt;
groups  and  ended up in the one and only C64 legend&lt;br /&gt;
UPFRONT! In 1992 I got fed up with the Amiga, so I sold&lt;br /&gt;
it and bought a PC instead. So, I have been in the Ami-&lt;br /&gt;
ga-scene,  but  I never really felt comfortable with it.&lt;br /&gt;
Anyway, now I'm active on the PC and I do stuff for my&lt;br /&gt;
dutch group Analogue and my danish (inactive) camel-&lt;br /&gt;
colleagues  in  Camelot PC ... and ofcoz some releases&lt;br /&gt;
under the VIBRANTS label.&lt;br /&gt;
&lt;br /&gt;
?:  What  kind  of  editors  do  you  use on the PC, and&lt;br /&gt;
what  are  the  advantages/disadvantages  compared&lt;br /&gt;
with other trackers spread around? What formats do&lt;br /&gt;
you prefer (.S3M, .XM, ...) for your modules?&lt;br /&gt;
&lt;br /&gt;
!:  On  the PC I use different editors for each format.&lt;br /&gt;
If I am to compose AdLib-music I use the Vibrants Ed-&lt;br /&gt;
Lib 1.05 editor, but due to different things this editor&lt;br /&gt;
has  no real use anymore, and JCH has spread it. If I&lt;br /&gt;
am  going  to  compose  Midi-music  I use CakeWalk 3.0&lt;br /&gt;
Pro  hooked up with my Korg X3, which has a magnifi-&lt;br /&gt;
cent GeneralMidi-interface. For modules I've tried al-&lt;br /&gt;
most  every  darn format there is, but at this point in&lt;br /&gt;
time  I  use  only the .XM-format (FastTracker 2). The&lt;br /&gt;
advantages  ...  well,  the  EdLib was simply a superior&lt;br /&gt;
adlib-editor,   because  you  had  the  opportunity  to&lt;br /&gt;
make  instruments  with  many operators and even an&lt;br /&gt;
arpeggio-table,  so  it  reminds  me  a  bit of the New-&lt;br /&gt;
player  editor on the C64. The reason why I don't use&lt;br /&gt;
it anymore is that it was made with game-music in mind&lt;br /&gt;
and  indeed  it  was  used for that. However, if you're&lt;br /&gt;
making music for games today you have to make it for&lt;br /&gt;
several different sound-cards, which means that you&lt;br /&gt;
either  have  one  editor  for  all formats or you face&lt;br /&gt;
some  hard convertion work! JCH saw that the EdLib-&lt;br /&gt;
editor  has  no  future,  and  now  we compose in Midi-&lt;br /&gt;
format for games. JO and JCH have made a little pro-&lt;br /&gt;
gramm  that can play the Midi-file on both a GM-inter-&lt;br /&gt;
face such as the Roland SCC-1 or on an adlib-card, it&lt;br /&gt;
allows  you  setup  a special instruments pack for the&lt;br /&gt;
adlib  sounds, so you can regulate that aswell. Unfor-&lt;br /&gt;
tunately  this tool is not (C) Vibrants as Rainbow Arts&lt;br /&gt;
have  (C)  on it, due to JO being a RA employee ... that&lt;br /&gt;
kind sucks!&lt;br /&gt;
&lt;br /&gt;
?:  Actually  old CBM 64 music composers like Laxity &amp;amp;&lt;br /&gt;
Jeroen  Tel  are working for Funcom in Norway, doing&lt;br /&gt;
music  professional for games. Do you have any ambi-&lt;br /&gt;
tions to do something similar or aren't you interested&lt;br /&gt;
in  it  at  all,  seeing  making  music  just as a hobby to&lt;br /&gt;
&amp;quot;waste&amp;quot; some sparetime?&lt;br /&gt;
&lt;br /&gt;
!:  Well, in fact I did get the offer from Funcom Norway&lt;br /&gt;
to  go  there and work instead of Geir Tjelta, who was&lt;br /&gt;
heading  for  the  army. If they'd called me up 4 years&lt;br /&gt;
ago I would have gone without hesitation, but today I'm&lt;br /&gt;
3/4 through my university education and I have sett-&lt;br /&gt;
led  down  with  my girl and started a family. As far as&lt;br /&gt;
my  ambitions  are concerned, I want to continue mak-&lt;br /&gt;
ing  music  for  games, even though it's harder to get&lt;br /&gt;
freelance-contracts. Making music will never be any-&lt;br /&gt;
thing more than a hobby to me, but indeed it will never&lt;br /&gt;
be a WASTE of my sparetime!&lt;br /&gt;
&lt;br /&gt;
?:  As  we  could  see in the beginning of the interview&lt;br /&gt;
you are actually a member of five groups. How do you&lt;br /&gt;
manage  it  or  have  you set some priorities for your&lt;br /&gt;
&amp;quot;favourite&amp;quot;  groups,  as  it  must  take a lot of time to&lt;br /&gt;
please them all in the same way?&lt;br /&gt;
&lt;br /&gt;
!:  Yes,  I have set some priorities for these groups -&lt;br /&gt;
that's  definately  necessary!  My  priority  list is like&lt;br /&gt;
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64&lt;br /&gt;
PC  inactive, AVANTGARDE C64, MARVEL C64 inactive&lt;br /&gt;
and  WWE  C64. It's quite a list, so one might I didn't do&lt;br /&gt;
anything  but compose for these groups, however, do&lt;br /&gt;
remember  this:  Analogue make 1-2 demos yearly, and&lt;br /&gt;
we're  3 musicians to do the music for that (MCA, NAO&lt;br /&gt;
and  myself).  Camelot makes nothing. Avantgarde will&lt;br /&gt;
(hopefully)   make  some  stuff,  and  this  will  require&lt;br /&gt;
some  tunes.  Marvel  and  WWE  are  doing nothing. So&lt;br /&gt;
you  see,  all  in  all  I'm  not  at  all  hung  up on these&lt;br /&gt;
groups ....&lt;br /&gt;
&lt;br /&gt;
?:  The  Internet  became  a  quite  attractive place to&lt;br /&gt;
meet  many  old  and  actual CBM 64 related persons.&lt;br /&gt;
What do you think about this rather new media?&lt;br /&gt;
&lt;br /&gt;
!:  I like the Internet and I use it regulary - mainly be-&lt;br /&gt;
cause  I  have free access at University. I use the In-&lt;br /&gt;
ternet to leech the latest stuff from the C64 and PC.&lt;br /&gt;
Then there's e-mail, WWW and finally not to be forgot-&lt;br /&gt;
ten  there's IRC! What my feelings are concerning the&lt;br /&gt;
Internet ... well, one could easily start writing endless&lt;br /&gt;
theories  about the consequences of the Internet be-&lt;br /&gt;
coming so cast, however, I won't bore you with it ... so&lt;br /&gt;
far  I  feel  good  about the Internet, and I think it will&lt;br /&gt;
tribute to the continual existance of the C64, despite&lt;br /&gt;
what  most  board-sceners  seem  to  think: to you I'd&lt;br /&gt;
like  to say ... the only difference between the boards&lt;br /&gt;
and  the  Internet  is that the Internet is Not a closed&lt;br /&gt;
area  for  a  selected  group of 'elite' people to call -&lt;br /&gt;
this  one's for everybody, and indeed that's what will&lt;br /&gt;
keep the C64 alive. What's so wrong about moving the&lt;br /&gt;
board-scene  along with natural development - go IN-&lt;br /&gt;
TERNET!&lt;br /&gt;
&lt;br /&gt;
?:  Unfortunately  everything  has to come to an end,&lt;br /&gt;
even this interview does not make any exception. This&lt;br /&gt;
is  the place to add a final word and to send out some&lt;br /&gt;
greetings,  if you would like to. Many thanks for being&lt;br /&gt;
our talk guest and for being patient all the time.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  my  final  words  would be pointed towards the&lt;br /&gt;
whole  C64-scene.  When  voting  for  a magazine, re-&lt;br /&gt;
member this:&lt;br /&gt;
&lt;br /&gt;
       &amp;quot;Don't just vote for activity and friendship -&lt;br /&gt;
                   vote for activity and talent!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally  I  would  like  to  thank  you  Timo,  for wasting&lt;br /&gt;
some  space  in  your great magazine for an interview&lt;br /&gt;
with  me  ...  a  total burn-out ;) And I would like to say&lt;br /&gt;
hi  to  everyone  at  # c-64 and to the rest of you out&lt;br /&gt;
there  ... you know who you are!! And now back to you&lt;br /&gt;
Timo ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to Metal's effort it became a quite interesting in-&lt;br /&gt;
terview,  so  we truely hope you enjoyed reading it as&lt;br /&gt;
much  as  we  like  editing  it.  Be  sure to re-load this&lt;br /&gt;
chapter  next  time  when  another interesting profile&lt;br /&gt;
will  become  the target of our question attack to dis-&lt;br /&gt;
cover the last secrets of this universe.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
At THE PARTY V a lot of good demoes were released,&lt;br /&gt;
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON&lt;br /&gt;
and  some  others from No Name, Smash Design, Antic&lt;br /&gt;
and  many  more  just  to  name  a  few.  There are no&lt;br /&gt;
doubts to define it as a successfull ending of 1995.&lt;br /&gt;
&lt;br /&gt;
1996  started quite promising aswell, with productions&lt;br /&gt;
from  AGONY  DESIGN  called &amp;quot;PAIN&amp;quot; and ofcourse the&lt;br /&gt;
first  demo  since  1991  from  SHAPE, and the name is&lt;br /&gt;
&amp;quot;BLUE FOREST&amp;quot;. Unfortunately, after this quite good&lt;br /&gt;
start  not that much followed, so we can't await to see&lt;br /&gt;
the productions released at the next conventions like&lt;br /&gt;
X-96 or SYMPOSIUM '96.&lt;br /&gt;
&lt;br /&gt;
Ofcourse  we  intended  to  have a look at most of the&lt;br /&gt;
demonstrations,  but  caused by TECHNICAL problems&lt;br /&gt;
and  the  DEADLINE  we  had  a  look on the &amp;quot;Mergezo&lt;br /&gt;
Anyag  III&amp;quot;  from  Profik and &amp;quot;Retroactive&amp;quot; from Antic&lt;br /&gt;
only.&lt;br /&gt;
&lt;br /&gt;
Anyway, here WE go ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * MERGEZO ANYAG 3/PROFIK *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Profik  is  a  PROMISING group from Hungary following&lt;br /&gt;
the  tradition of solid hungarian demo groups. Unfor-&lt;br /&gt;
tunately  they  have  advertised their previous demo&lt;br /&gt;
as  Coma Light 13 what is ofcourse excellent in order&lt;br /&gt;
to  gain ATTENTION and to get the demo spread, but it&lt;br /&gt;
does  not  speak for the group in our opinion. Never-&lt;br /&gt;
theless this time they have not done it, and so hope is&lt;br /&gt;
left for their future productions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * FUBEN about the coding *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This trackmo is coded by Profi 1 and Profi 1.5!&lt;br /&gt;
&lt;br /&gt;
It  starts  up  with  some  gfx  in the intro and sort of&lt;br /&gt;
STAR WARS-scroller (an upscroller turned around to&lt;br /&gt;
the Z-AXIS). It DOESN'T run in one frame and was co-&lt;br /&gt;
ded before.&lt;br /&gt;
After  the  intro  there is a LOADING part which looks&lt;br /&gt;
nearly  the  same  like  COMA  LIGHT  12's  loaderpart&lt;br /&gt;
(blue background, moving 'LOADING' sprites, ...).&lt;br /&gt;
By  the  way, all parts are just EQUAL-CHAR PACKED&lt;br /&gt;
but why?)!&lt;br /&gt;
The next part featurs a swirl ROTATOR (the same like&lt;br /&gt;
in  Radio  Napalm/REFLEX)  combined with waves (new&lt;br /&gt;
on C64). Nice effects actually, but a bit TOO SMALL in&lt;br /&gt;
my eyes! I forgot to mention the 4x4 resolution.&lt;br /&gt;
Next  effect is a TEXTURE MAPPED GLOBE, something&lt;br /&gt;
looking  similar  to  GRAHAM's  spherical projection in&lt;br /&gt;
PARTS,  but here in 4x4 resolution and screen-filling&lt;br /&gt;
(in two frames, too).&lt;br /&gt;
An  EOR-filled-HiRes-vector-tunnel  follows, this time&lt;br /&gt;
in a square with 128x128 pixels! This effect is SIMPLY&lt;br /&gt;
done but nice to watch.&lt;br /&gt;
Next is a TEXTURED TUNNEL (looking quite SIMILAR to&lt;br /&gt;
AXIS'  routine  in  LAMENESS RULEZ/OXYRON). I just&lt;br /&gt;
wonder  why  they  have  RECODED  exactly the same&lt;br /&gt;
again?!  The  second  texture is ROTATED, but it's no-&lt;br /&gt;
thing  else  than  scrolling  the  textures  up  or down&lt;br /&gt;
(=changing the pointers to the texture).&lt;br /&gt;
Another  Oxyron classic follows: a TEXTURED VECTOR&lt;br /&gt;
cube  (see:  LAMENESS  RULEZ).  This one looks even&lt;br /&gt;
more  worse  than  AXIS's  first try (he IMPROVED his&lt;br /&gt;
routine, which is NOT RELEASED yet). This one runs a&lt;br /&gt;
faster  than Axis' one, but Axis' cube was BIGGER and&lt;br /&gt;
he  also  rotated  a texture additionally. Evenso I was&lt;br /&gt;
surprised  seeing  this  effect  here  again.  Did I say&lt;br /&gt;
that this effect is in 4x4 resolution again?&lt;br /&gt;
A  new  effect  comes  up. This time TWO LENSES move&lt;br /&gt;
over  a  2x2 texture (4 colours). I am not sure, but I&lt;br /&gt;
think  this  version is the FIRST, which really DISTORT&lt;br /&gt;
a  texture  under the lenses. Other routines just EX-&lt;br /&gt;
PAND the texture.&lt;br /&gt;
Finally  the  end arrives. An AMIGA-CONVERTED RAY-&lt;br /&gt;
TRACE-animation  (on Y-expanded multicolor sprites)&lt;br /&gt;
with  20  pictures MOTIVATES you to push your reset&lt;br /&gt;
button.  Over  the  animation there you see some text&lt;br /&gt;
written, giving credits and so on.&lt;br /&gt;
&lt;br /&gt;
First, I  have to say that ALL parts FADE in and out,&lt;br /&gt;
which  is  a base for DESIGN, that is BADLY needed in&lt;br /&gt;
TRACKMO.  This  demo is surely HARD coded. Evenso,&lt;br /&gt;
there are many recoded effects, which WEREN'T even&lt;br /&gt;
improved!&lt;br /&gt;
I  can't  wait  to  see the next PROFIK demo and I think&lt;br /&gt;
that is a group with great POTENTIAL!&lt;br /&gt;
I give a rating of 73%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * RRR about the graphics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ALL  graphics  in  this  production,  starting from the&lt;br /&gt;
charactersets   to  the  logos,  have  been  drawn  by&lt;br /&gt;
PROFI 2.&lt;br /&gt;
&lt;br /&gt;
The  trackmo starts with a fullscreen multicolour bit-&lt;br /&gt;
map PROFIK bitmap in 3D, followed by a MERGEZO logo&lt;br /&gt;
at  the  left and an ANYAG logo at the right side, both&lt;br /&gt;
surrounded  by  a lightgrey background. In the middle&lt;br /&gt;
of  the screen you can find a triange, and in the cen-&lt;br /&gt;
ter  you can find a 3. In comparison with the graphics&lt;br /&gt;
at  both  sides  of  the screen the ones located in the&lt;br /&gt;
middle  look quite poor. Next in the row there is again&lt;br /&gt;
a  Profik  multicolour  bitmap  logo  at  the  top  of the&lt;br /&gt;
screen,  followed  by one at the right side of screen,&lt;br /&gt;
again  in  multicolour  bitmap  format, what can be said&lt;br /&gt;
about  the  next  two ones following in the same order&lt;br /&gt;
like the previous two ones.&lt;br /&gt;
To  describe  them would be a total waste of time as it&lt;br /&gt;
seem  to  be  COPIES  out of logos I have seen before&lt;br /&gt;
in  old  demoes  from the major demo groups. There is&lt;br /&gt;
nothing NEW and SPECIAL in them, but that does NOT&lt;br /&gt;
mean that the graphics don't look nice. Therefore the&lt;br /&gt;
rating  is at 67%, as there is hardly anything else but&lt;br /&gt;
logos in this production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * PRI about the musics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  tunes  for  this  demo were composed by Roy/Re-&lt;br /&gt;
play. They are of different QUALITY and character.&lt;br /&gt;
The  intro is a common TECHNO tune with RATHER OLD&lt;br /&gt;
instruments, the HIHAT sounds more like a brush. But&lt;br /&gt;
later  on  some nice effects come in. THe second tune&lt;br /&gt;
starts  with  that  OH-SO-POPULAR  (in &amp;quot;real&amp;quot; music)&lt;br /&gt;
fast  snare  fade  in and is a good deal, better than in&lt;br /&gt;
the intro, with some changes, breakdowns and harmo-&lt;br /&gt;
nic  passages.  The  portamento-bass  is neat (maybe&lt;br /&gt;
some older Oxyron-tune had an effect on the compo-&lt;br /&gt;
ser  there?). Only a pity that there's no fade out. But&lt;br /&gt;
this  critism  has  to  be  addressed to the coder. The&lt;br /&gt;
end-tune  finally  reminds me of Andre, a former Oxy-&lt;br /&gt;
ron  member  from  the early days, now active in Ons-&lt;br /&gt;
laught.  That  WEIRD  leadsounds,  the  NON-INVERTED&lt;br /&gt;
chords, the not very GROOVY   rhythm... typical Andre&lt;br /&gt;
like. How come Roy composed something which sounds&lt;br /&gt;
exactly like this?&lt;br /&gt;
But  anyway  ... without the MAIN TUNE for this sound-&lt;br /&gt;
track  wouldn't be too world-moving, but altogether it&lt;br /&gt;
is worth 75%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * RETROACTIVE/ANTIC PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Antic  is  a  group  always  well known for really good&lt;br /&gt;
looking demonstrations which are NOT too hard coded&lt;br /&gt;
in  comparison with lots of other competitors. Never-&lt;br /&gt;
theless  the  audience  appreciates  their  work very&lt;br /&gt;
much.  Unfortunately,  like  MOST  other  demo groups&lt;br /&gt;
well, they have decreased their activity level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * FUBEN about the coding *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This demo is entirely coded by Depeh.&lt;br /&gt;
&lt;br /&gt;
All  starts up with an INTERNET simulation with an ani-&lt;br /&gt;
mated Antic-logo in the lower bottom.&lt;br /&gt;
The next part features a fullscreen animation on 4x8&lt;br /&gt;
resolution.   Additionally   there   are  some  SPRITES&lt;br /&gt;
showing some text. Nothing impressive!&lt;br /&gt;
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it&lt;br /&gt;
is calculated on an area of 50x24 pixels on 4x4. This&lt;br /&gt;
version  is  definetely too SLOW and too UNEXACT. As&lt;br /&gt;
always  on  C64  there are just TEXTURED walls. This&lt;br /&gt;
version  is nothing against Graham's new Wolfenstein,&lt;br /&gt;
he coded recently.&lt;br /&gt;
Next effect is showing a textured object,which trans-&lt;br /&gt;
forms  itself.  It really looks funny but is nothing than&lt;br /&gt;
a normal MOVELIST effect in my eyes! By the way, this&lt;br /&gt;
effect  is  running  in 4x2! In the background there is&lt;br /&gt;
the MICROSOFT Windows outfit shown...nice idea!&lt;br /&gt;
Finally  the  end appears. Some little KOALA-graphics&lt;br /&gt;
fading in and out with some sprites giving the credits&lt;br /&gt;
&lt;br /&gt;
All  in  all a rather POOR demo containing some FUNNY&lt;br /&gt;
IDEAS  though.  No  real  CODING  effects  to see in it&lt;br /&gt;
beside of the Wolfenstein part. My rating: 36%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * RRR about the graphics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  graphics  in  this  demonstration were drawn by a&lt;br /&gt;
person  most expected to have left the scene, no one&lt;br /&gt;
else but Creeper decided to add his pixels here.&lt;br /&gt;
&lt;br /&gt;
The  first  graphic we got to see is some kind of NET-&lt;br /&gt;
SCAPE  screen,  which most PC Internet users should&lt;br /&gt;
now,  filled  with a lot of colourful icons what looks in-&lt;br /&gt;
deed  quite  nice but can not be called an outstanding&lt;br /&gt;
graphical  masterpiece,  anyway  it  is  function  what&lt;br /&gt;
seems to be more important here. This got followed by&lt;br /&gt;
a  screen we use to know as one of the most adverti-&lt;br /&gt;
sed  and commercial computer production dividing the&lt;br /&gt;
nation  these  days,  a Microsoft WINDOWS FOR WORK-&lt;br /&gt;
GROUPS  screen.  You  all  know the latest version of&lt;br /&gt;
Windows  offers  functions which Apple or Amiga ope-&lt;br /&gt;
rating  systems  (OS) offer since almost ten years by&lt;br /&gt;
now.  Both PC screens, the Netscape and the Windows&lt;br /&gt;
screen got designed  in  320  X 200 pixel resolution,&lt;br /&gt;
are  quite  colourful  and come close to the original in&lt;br /&gt;
my  opinion.  What  know follows in something you have&lt;br /&gt;
not  expected  after regarding the graphics until now,&lt;br /&gt;
another   Windows  application  screen  appears,  this&lt;br /&gt;
time  of  the  PROGRAMM  MANAGER,  again  containing&lt;br /&gt;
some fine colourful icons and all the other &amp;quot;crap&amp;quot; you&lt;br /&gt;
use to know from the 16/32 bit machines.&lt;br /&gt;
The  endpart  is  quite  different.  Here  we  find some&lt;br /&gt;
nice  multicolour  bitmap graphics, unfortunately most&lt;br /&gt;
of  them  were  quite old and already shown in certain&lt;br /&gt;
Flash Inc and Antic productions.&lt;br /&gt;
&lt;br /&gt;
All  in  all  the graphics Creeper did for this demo are&lt;br /&gt;
surely  quite  nice  and serve the ideas of the produ-&lt;br /&gt;
cers,  nevertheless  they  are not too hard to create&lt;br /&gt;
and  the cool graphics in the endpart are partly damn&lt;br /&gt;
old what will ofcourse prevent a top score. This leads&lt;br /&gt;
me to a rating of 59%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * PRI about the musics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The soundtrack for this production got added by Zy-&lt;br /&gt;
ron,  who  left his former comrades in Antic for F4CG&lt;br /&gt;
these days.&lt;br /&gt;
&lt;br /&gt;
ZYRON  is without any doubts a composer with a very&lt;br /&gt;
personal  note. It may not be everybody's cup of tea,&lt;br /&gt;
but, so to speak, a deaf man can recognize his tunes,&lt;br /&gt;
which also goes for this demo.&lt;br /&gt;
The intro features a very distortion-like techno (how&lt;br /&gt;
to  call it exactly? Noise techno or something?) tune,&lt;br /&gt;
but  after  some  seconds  it  is skipped. The next one&lt;br /&gt;
comes in some kind of ROCK sound with some psyche-&lt;br /&gt;
delic  effects  and  some  typically  WEIRD lead sounds&lt;br /&gt;
and  melodies.  In  the &amp;quot;radar&amp;quot; part there's something&lt;br /&gt;
more  mysterious  ... with some a little bit too loud ar-&lt;br /&gt;
peggios   and   some   nice  sync-effects,  partly  like&lt;br /&gt;
KRAFTWERK, next to a broad bass. Again some critism&lt;br /&gt;
to  the coders ... STOP cutting off tunes that abrupt-&lt;br /&gt;
ly!!  Fading them out belongs to &amp;quot;the good style&amp;quot; now-&lt;br /&gt;
adays.&lt;br /&gt;
&lt;br /&gt;
But this doesn't diminish the rating, which is 74%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your FAVOURITE reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  party  radar  is  no  new chapter in general, it is&lt;br /&gt;
just the new definition for our party report chapter.&lt;br /&gt;
This  chapter  will  cover,  next  to the reports of the&lt;br /&gt;
major  parties  taking  place  in  western  Europe and&lt;br /&gt;
perhaps  eastern Europe, too, ofcourse all important&lt;br /&gt;
invitations.  This  was  our  motivation  for  the  minor&lt;br /&gt;
change  of  the  name,  as  an invitation can be hardly&lt;br /&gt;
presented using party report, atleast not in our opi-&lt;br /&gt;
nion and our sense of perfection.&lt;br /&gt;
&lt;br /&gt;
In  our  previous edition we presented all facts of the&lt;br /&gt;
SYMPOSIUM  '96  taking  place  exactly  on  the  same&lt;br /&gt;
weekend  like  the  following  event,  what  was a good&lt;br /&gt;
reason  for  us  NOT  to  release it in one edition. Ne-&lt;br /&gt;
vertheless, finally here it is and here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Success and The Ruling Company organise in April:&lt;br /&gt;
&lt;br /&gt;
                         X-96 the successor&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  last  years  success  we  are going to fly even&lt;br /&gt;
higher. It will be more wicked than last year's party ..&lt;br /&gt;
&lt;br /&gt;
The  party  will take place on April 6th and 7th, 1996.&lt;br /&gt;
Some things changed, other remained the same, but it&lt;br /&gt;
will be FUN for sure.&lt;br /&gt;
&lt;br /&gt;
The  entrance  fee is about 30 dutch guilders, though&lt;br /&gt;
German  Marks  can  be  changed against a DEM 1,-- =&lt;br /&gt;
HFL 1,-- (only PAPER, no small exchange).&lt;br /&gt;
&lt;br /&gt;
The party will be held in the same place as last year's&lt;br /&gt;
so  those  who  have  already been there know how to&lt;br /&gt;
find  it.  More  rooms  will be available and we also ar-&lt;br /&gt;
ranged a sleeping facility (do NOT forget your sleep-&lt;br /&gt;
ing  bag!!!!!). Furthermore we have a meetingplace with&lt;br /&gt;
a  bar  and  a  videocorner,  different rooms for both&lt;br /&gt;
CBM  64  and  PC. Outside is a big parking place and a&lt;br /&gt;
cafeteria  which  will  sell  all  kinds of snacks. Prices&lt;br /&gt;
will  be  reasonable  ...  (not  like TP5). The partyplace&lt;br /&gt;
can  hold  about  500  participants  so it's imperative&lt;br /&gt;
that  you  make  reservations. Those who do not make&lt;br /&gt;
them might be refused at the entrance.&lt;br /&gt;
&lt;br /&gt;
                       The party will feature:&lt;br /&gt;
                        ------------------&lt;br /&gt;
* 24 hours showing of the latest movies&lt;br /&gt;
* probably a party network&lt;br /&gt;
* performances&lt;br /&gt;
* competitions ofcourse&lt;br /&gt;
* and some funny things ....&lt;br /&gt;
&lt;br /&gt;
                Some things to keep in mind are:&lt;br /&gt;
                ---------------------------&lt;br /&gt;
* bring your own power cables (grounded)&lt;br /&gt;
* space  is  limited,  so  you can bring a computer but&lt;br /&gt;
   when  you  bring  amplifiers etc. we can't guarantee&lt;br /&gt;
   that you can place them at the party&lt;br /&gt;
&lt;br /&gt;
                     Rules for the competition:&lt;br /&gt;
                     ---------------------&lt;br /&gt;
* the demo should NOT have been released yet&lt;br /&gt;
* each group can participate with ONE demo&lt;br /&gt;
* the demo will be RELEASED at the party&lt;br /&gt;
* the  demo  will  be judged by a competent and partly&lt;br /&gt;
   expert JURY&lt;br /&gt;
* the  demo must run on a DX2-66 minimum, but will be&lt;br /&gt;
   displayed  on  a Pentium 100 MhZ, 15 MB Ram and in-&lt;br /&gt;
   tegrated  videocard  (brand  will  be announced in a&lt;br /&gt;
   later  note).  Sound  will  come  from  a Gravis Ultra&lt;br /&gt;
   Sound PRO with about 4 MB. You do not need Sound&lt;br /&gt;
   Blaster  support  and  the demo does not has to be&lt;br /&gt;
   Windows 95 compatible.&lt;br /&gt;
* there will be a music, graphic and intro competition&lt;br /&gt;
* the  same  rules  apply  here  expect  for the music&lt;br /&gt;
   competition.  Musics  must  be  playable  in XM, MOD,&lt;br /&gt;
   S3M etc. or you must support your own player.&lt;br /&gt;
&lt;br /&gt;
                            How to behave?&lt;br /&gt;
                            -------------&lt;br /&gt;
* people  who behave criminally will be handed over to&lt;br /&gt;
   the policy. Softdrugs are allowed though.&lt;br /&gt;
* we are NOT responsible for losses.&lt;br /&gt;
* we  server  alcohol  but when you are to drunk you&lt;br /&gt;
   will be REMOVED from the party place.&lt;br /&gt;
* between  00:00  h  and  06:00 h it's either inside or&lt;br /&gt;
   outside.&lt;br /&gt;
* at any time the organisers keep the right to refuse&lt;br /&gt;
   admittance.&lt;br /&gt;
* racist signs and behaviour will NOT be tolerated&lt;br /&gt;
&lt;br /&gt;
                    How to make reservations?&lt;br /&gt;
                    -----------------------&lt;br /&gt;
Write  a paper including your name, handle, number of&lt;br /&gt;
computers  you  bring along, number of persons, for-&lt;br /&gt;
mat (CBM 64 or PC), groups, etc... and send this to:&lt;br /&gt;
&lt;br /&gt;
                                    X-96&lt;br /&gt;
                            XXXXXXXXXXX XX&lt;br /&gt;
                           XXXX XX XXXXXXX&lt;br /&gt;
                            XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet: Serve to the homepage:&lt;br /&gt;
               HTTP://WWW.XS4ALL.NL/&amp;amp;Herkel&lt;br /&gt;
&lt;br /&gt;
E-mail: fill out the .frm for and mail it to:&lt;br /&gt;
                           CBA^XS4ALL.NL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Partyplace address is:&lt;br /&gt;
                       -------------------&lt;br /&gt;
                          Buurthuis Einstein&lt;br /&gt;
                       Stroyemborchdreef 12&lt;br /&gt;
            3506 GL Utrecht (Overvecht Noord)&lt;br /&gt;
       ++31/30-2614845 (ONLY at the party date)&lt;br /&gt;
&lt;br /&gt;
For more information call ++31/75-6704225 (Tim) or&lt;br /&gt;
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL&lt;br /&gt;
                    /pub/c64/Party/Invitation&lt;br /&gt;
for  further  information,  route descriptions and the&lt;br /&gt;
reservation form among other useful files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * SYMPOSIUM '96 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Enclosed please find the party invitation and a detai-&lt;br /&gt;
led map which might be rather helpful to find the par-&lt;br /&gt;
ty  location,  both  as EXECUTABLE files added on the&lt;br /&gt;
disk.&lt;br /&gt;
&lt;br /&gt;
                      Updated Organiser List&lt;br /&gt;
                       -------------------&lt;br /&gt;
AMIGA:        POLKA BROS, LEGO &amp;amp; PHANTASM&lt;br /&gt;
PC:           CUBIC TEAM&lt;br /&gt;
ATARI:        ARENA &amp;amp; ABSCENCE&lt;br /&gt;
CBM 64:       OXYRON&lt;br /&gt;
&lt;br /&gt;
                      NEW Internet Homepage&lt;br /&gt;
                      -------------------&lt;br /&gt;
            HTTP://193.59.3.15/&amp;amp;rawstyle/sym96&lt;br /&gt;
&lt;br /&gt;
In  the near future Oxyron will release an updated in-&lt;br /&gt;
vation file containing the latest changes and informa-&lt;br /&gt;
tion in order to keep you up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that the Relax Magazine staff will be pre-&lt;br /&gt;
sent  at  both  parties  and we intend to report about&lt;br /&gt;
both events in our NEXT edition.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                              * ACHERON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Exact:   XXXXXXX  XXXXXXXXXX,  XXXX  XX/XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXX                                         (-&amp;gt; ICON)&lt;br /&gt;
* 4 swap, 4 covers, cool friendship&lt;br /&gt;
&lt;br /&gt;
Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.&lt;br /&gt;
XX, XX-XXX XXXX, XXXXXX       (-&amp;gt; ARISE, BRONX, G8D)&lt;br /&gt;
* Swap non stop, 100% reply to all, orries wanted&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Nasty Boy:   XXX   XXXXXX,   XXXXX  XXXXXX,  XXXXXXX&lt;br /&gt;
* originals, 100% to all, looking for more contacts&lt;br /&gt;
&lt;br /&gt;
Truss:  XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX&lt;br /&gt;
XXX X. X., XXXXXXX&lt;br /&gt;
* Illegal swap on PC, all Acrise warez, 100% reply&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                          /Gothrek^Vm.Amu.Edu.PL&lt;br /&gt;
* nice  &amp;amp;  quality  swap, good cover swap ctx needed,&lt;br /&gt;
* RPG &amp;amp; Fantasy warez, just try it&lt;br /&gt;
&lt;br /&gt;
Worm:  XXXX  XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,&lt;br /&gt;
Poland      (-&amp;gt; ESTATE, NSTG, LEPSI DEVELOPMENTS)&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Alpha Flight is looking for more talented mailtraders,&lt;br /&gt;
who  will  make  sure the AFL releases will get spread&lt;br /&gt;
around the globe.&lt;br /&gt;
The  mailtrader  we are looking for has got atleast 70&lt;br /&gt;
contacts,  situated  in different nations and should be&lt;br /&gt;
known as 'FAST' and 'RELIABLE'.&lt;br /&gt;
&lt;br /&gt;
If YOU think this job will suit you perfectly (no matter&lt;br /&gt;
what  kind  of  group  you are currently supporting),&lt;br /&gt;
write to the following address immediately:&lt;br /&gt;
&lt;br /&gt;
Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Please  note  that  EVERYONE  will  get  a reply. Make&lt;br /&gt;
sure  to  act  fast. Who knows, you might be a member&lt;br /&gt;
of one of the LEADING  cracking  groups sooner than&lt;br /&gt;
you think!&lt;br /&gt;
&lt;br /&gt;
Calypso:  TXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Shuze:  XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                      /Sveinung.Bergkvist^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  XX.  XXXXXXX,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie:  XXXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid:  XXXXXXXXX  XXXXXXXX,  XXXXXXXX  XX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
* Gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motion:  JXXXX  XXXXXXX,  XXXX  XXXX, XXX XX XXXXXXXX,&lt;br /&gt;
XXXXXX                         /++XX/XXX-XXXXX XXX XXXXX&lt;br /&gt;
* all &amp;lt;C&amp;gt; warez, Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  JXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                       /Hartung^RMHS2.URZ.TU-Dresden.De&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++XX/XXX-XXXXX&lt;br /&gt;
       /Markus.Peter^RPHC1.Physik.Uni-Regensburg.De&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
XXXXXX                                        /Motley^Algonet.Se&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                           /Newscopy^Algonet.Se&lt;br /&gt;
&lt;br /&gt;
Sixx:  TXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                          /Sixx^Algonet.Se&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * FRACTION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Alpha:  XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX&lt;br /&gt;
XXXXXXXXX, XXXXX               (-&amp;gt; LEPSI DEVELOPMENTS)&lt;br /&gt;
* Disk = 100% reply, Friendship, fast 'n cool swapping&lt;br /&gt;
&lt;br /&gt;
Cha$h:  XXXXX  XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX (-&amp;gt; F4CG)              /+XX/XXXX-XXXXX&lt;br /&gt;
* Megaswapping, Disk = 100% reply, Fraction HQ&lt;br /&gt;
&lt;br /&gt;
                              * GALICYA *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Nazgul:  XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Tiamat:   XXXXX   XXXXXXXXXX,   XXXXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX                 /+XX/XXX-XXXXXX&lt;br /&gt;
* Megaswapping, 100% reply to all&lt;br /&gt;
&lt;br /&gt;
                             * HARDCORE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  XXXX,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Vague:  JXXXX  XXXXX,  XXXXXXXXXXXXX.  XX, XXXXX XXXX-&lt;br /&gt;
XXXXXXX, XXXXXXX                        /++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Frank:  XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Sebaloz:   XXXXXXX   XXXXX   XXX  XXXX,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * MAYHEM *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Silver Bullet:  XXXXX  XXXXX,  X XXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
* C64  &amp;amp; Amiga 1200, NEW &amp;amp; OLD, (il)legal, friendship,&lt;br /&gt;
* personal notes, covers/sheets, reliable friend, ....&lt;br /&gt;
&lt;br /&gt;
                              * MIRACLES *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Psychik:  XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
* NO ordinary swapping, only elite, friendship, PUNX&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* fast &amp;amp; hot C64/PC swapping, hottest Motiv 8 warez&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +46/42-83773&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-&lt;br /&gt;
XXX, XXX XXXXXXXXXXX                             (-&amp;gt; U-TURN)&lt;br /&gt;
                                             /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Code 18:  XXXXXXX  XXXXX,  XXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX&lt;br /&gt;
XXXX, XXXXXXXX, XXXXXXXXX       /Jazzcat^Vision.Net.Au&lt;br /&gt;
* Domination,  The  Pulse, Hack &amp;amp; Phreak trade, legal&lt;br /&gt;
* only,   simply   the  best,  VMB:  ++X/XXX/XXX-XXXX,&lt;br /&gt;
* VMB +XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX        /xxxxx@xxxxx.xxx&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY:                                                /ZNY^CUTE.FI&lt;br /&gt;
* I luve Ozzy Osbourne # 1&lt;br /&gt;
&lt;br /&gt;
Junkie:  Pasi  Vainonen, Kumparet 4, 46800 A-koski,&lt;br /&gt;
Finland                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
                                * REACT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2ge:  XXXXX  XXXXX,  X.X.  XXX  XX,  XXXXX XXXXXXXXXX&lt;br /&gt;
XX, XXXXXXXX                (-&amp;gt; FENIKS) /+XX/X/XXX-XXX&lt;br /&gt;
* wanna know how to connect an Amiga with a CBM 64&lt;br /&gt;
&lt;br /&gt;
Matthew:  XXXXXX  XXXXX, XXXXXX XXX, XXXXX XXXXXXX,&lt;br /&gt;
XXXXX XXXXXXXX&lt;br /&gt;
* 4 swap demos &amp;amp; tools&lt;br /&gt;
&lt;br /&gt;
                                * SAMAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Diverse:   XXXXXX   XXXXXXX,   XX.  XXXXXX  XX,  XX-XXX&lt;br /&gt;
XXXXXXXX, XXXXXX                     (-&amp;gt;FUGAZI GRAPHICX)&lt;br /&gt;
                            /Strazak^Andante.AE.Katowice.PL&lt;br /&gt;
* covers, anything, but I'm busy, meet me at # C-64&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
H-Bloxx:  &amp;quot;RM&amp;quot;,  X.X.  XXX XXX XXX, XXXXX XXXX. XXXX-&lt;br /&gt;
XXXX, XXXXXXX                        (-&amp;gt; ACRISE &amp;amp; EXCESS)&lt;br /&gt;
* hot megawap, 100% back&lt;br /&gt;
&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                      (-&amp;gt; STORM)&lt;br /&gt;
* 100% reply, illegal/legal and oldies&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ACIDCHILD:  XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SAILOR:  XXXXX  XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * U-TURN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX                          (-&amp;gt; HITMEN)&lt;br /&gt;
&lt;br /&gt;
Flashlight:  X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* swapping with a girl&lt;br /&gt;
&lt;br /&gt;
                          * WRATH DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stash:  XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,&lt;br /&gt;
XXXXXX                      /XXXXXX.XXXXXXX^Ferrari.Ct.Se&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                             * X-VECTOR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Phyton:  XXXXXX  XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-&lt;br /&gt;
XXX, XXXXXX                             (-&amp;gt; VCS, EPH, BD, RSS)&lt;br /&gt;
* swap, no polish dudes, always answer, try ...&lt;br /&gt;
&lt;br /&gt;
                      * XL. C. US SOFTWARE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-&lt;br /&gt;
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
XL:  XX.X.XX  XXXXXXXX,  XXXXXX  XXXXXX, XXXXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * GROUPLESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Hunho:  XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* 4 the latest, friendship rules and you know that!&lt;br /&gt;
&lt;br /&gt;
XXXXX:  XXXXXX  XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-&lt;br /&gt;
XXXX, XXXXX XXXXXXXX&lt;br /&gt;
* very fast turbo swap, 4 covers, always fast reply&lt;br /&gt;
&lt;br /&gt;
Zinia:  XXXXX  XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_16</id>
		<title>Relax 16</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_16"/>
				<updated>2008-01-14T15:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X M4G4Z1N3*  MAY  1996 edition (issue # 16), the&lt;br /&gt;
magazine for the generation with an eye for the finer&lt;br /&gt;
details  in  the  CBM  64 scene, was brought to you by&lt;br /&gt;
PHUTURE   (Software  &amp;amp;  Marketing),  your  favourite&lt;br /&gt;
disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           ... SPECIAL edition under production ...&lt;br /&gt;
           --------------------------------&lt;br /&gt;
For  the  very  first  time  in  the history of the Relax&lt;br /&gt;
Magazine  a  special  edition is under production. This&lt;br /&gt;
special  is  supposed  to  be released in the middle of&lt;br /&gt;
May  1996  and  can NOT be compared to all the stan-&lt;br /&gt;
dart  issues  we have released after our comeback in&lt;br /&gt;
1994, 5 years after the first release of this produc-&lt;br /&gt;
tion.&lt;br /&gt;
It will be some kind of freestyle production, still scene&lt;br /&gt;
related, but not that kind of serious like our previous&lt;br /&gt;
productions which seemed to be a hit in the bulls eye.&lt;br /&gt;
As  the  content  of  this  special  still  has to be kept&lt;br /&gt;
secret  to  avoid  any kind of IMMITATION we just want&lt;br /&gt;
to  add  here  that  we  intend  to  release some more&lt;br /&gt;
specials in the future, but definately not on a regular&lt;br /&gt;
basis.&lt;br /&gt;
The  audial  entertainment  will be performed by SHO-&lt;br /&gt;
GOON/Taboo Productions, so it's quite clear that you&lt;br /&gt;
can't afford to miss this edition, too. Furthermore the&lt;br /&gt;
credits  for programming and graphics will go to Ray-&lt;br /&gt;
den/Afl and RRR/Oxyron. This extra is something you&lt;br /&gt;
CAN'T afford to miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            ... PartyMANIA ...&lt;br /&gt;
                            -------------&lt;br /&gt;
1996  seems  to  be the party year compared with the&lt;br /&gt;
previous  years,  with  four  parties  taking  place  in&lt;br /&gt;
March and April 1996.&lt;br /&gt;
&lt;br /&gt;
Padua   invited  the  celebration  generation  to  visit&lt;br /&gt;
Potsdam  and  the  Convention  96. All in all this party&lt;br /&gt;
did  not  seem to be a big hit with two of the top three&lt;br /&gt;
demos  being  more  or  less  RE-RELEASES,  as they&lt;br /&gt;
have  been  shown  or  spread  already  in  1995. The&lt;br /&gt;
problem  in  here  is  whom to blame, the GROUPS, who&lt;br /&gt;
seem  to  never  have  heard the word FAIRPLAY be-&lt;br /&gt;
fore, or the ORGANISERS, who did not check the con-&lt;br /&gt;
tributions  due  to  a lack of information about what is&lt;br /&gt;
going on in the scene these days?&lt;br /&gt;
The  second  event  was the Symposium 96, being held&lt;br /&gt;
in  a castle in Seevetal, near Hamburg. Oxyron invited&lt;br /&gt;
the  masses  and  lots  of  people  came despite of the&lt;br /&gt;
fact  that  the  X-96 got hold in the same weekend, to&lt;br /&gt;
be  more  precise  in  Utrecht,  where  Success &amp;amp; The&lt;br /&gt;
Ruling  Company  opened  the doors to welcome mostly&lt;br /&gt;
persons  who seem to belong to the illegal part of the&lt;br /&gt;
scene.  Both  gatherings  could proudly announce the&lt;br /&gt;
release  of  some  nice and unexpected demo produc-&lt;br /&gt;
tions,  demos  which have been dedicated to be relea-&lt;br /&gt;
sed at the specific events.&lt;br /&gt;
Last but not least the hungarian force Resource was&lt;br /&gt;
responsible   for  the  Scenest  96  in  Budapest,  the&lt;br /&gt;
Bangkok  of  eastern  Europe.  One  acceptable  demo&lt;br /&gt;
has  hit the scene, so releasewise it wasn't a success&lt;br /&gt;
regarded from a far distant.&lt;br /&gt;
&lt;br /&gt;
For  a  more  detailed REPORT about the X-96 please&lt;br /&gt;
check out the PARTY RADAR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                ... ESCOM sells Amiga licences ...&lt;br /&gt;
                --------------------------&lt;br /&gt;
ESCOM,  the german computer computer which bought&lt;br /&gt;
the  remainder  of  the  bankrupt COMMODORE empire&lt;br /&gt;
exactly one year ago, is considering about selling the&lt;br /&gt;
daughter company AMIGA TECHNOLOGIES to VIScorp,&lt;br /&gt;
an US-based company located in Chicago.&lt;br /&gt;
&lt;br /&gt;
40 Millions Dollars is exactly the prize VIScorp has to&lt;br /&gt;
pay for the exclusive rights for the Amiga technology&lt;br /&gt;
in  order  to become the leader in the market for TV-&lt;br /&gt;
set-top-boxes,  an  area where AMIGA computers are&lt;br /&gt;
predestinated for.&lt;br /&gt;
The WALKER-project (the forthcoming AMIGA genera-&lt;br /&gt;
tion)  has been cancelled because of the mass of cri-&lt;br /&gt;
tism that followed after the presentation at the CeBit&lt;br /&gt;
in  Hannover  (1996).  VIScorp  already announced to&lt;br /&gt;
continue  the  production of the established and suc-&lt;br /&gt;
cessfull 1200 and 4000 serials.&lt;br /&gt;
&lt;br /&gt;
Meanwhile   there   are   rumours   spread  reporting&lt;br /&gt;
about  a  possible  fusion  of  Escom and Vobis. At the&lt;br /&gt;
moment chartered accountants, hired from Vobis, are&lt;br /&gt;
sneaking  in  Escom's  book-holding,  preparing  facts&lt;br /&gt;
and  information.  The  step  has  been  possible after&lt;br /&gt;
Helmut  Just  has been elected as the principal of the&lt;br /&gt;
boards   of  directors  in  Escom,  replacing  Manfred&lt;br /&gt;
Schmitt, who decided to retire from Escom. An impor-&lt;br /&gt;
tant  factor  of  the  fusion  idea  is  Siemens Nixdorf&lt;br /&gt;
(SNI),  being  a  stock  holder of both stock corpora-&lt;br /&gt;
tions.&lt;br /&gt;
&lt;br /&gt;
Enthusiastic  scene  related  persons  and magazines&lt;br /&gt;
who  praised ESCOM, setting all their hope in them, as&lt;br /&gt;
the  messiah  for  the  CBM 64 technology generation&lt;br /&gt;
and  its  revival,  where  proven to be wrong, not only&lt;br /&gt;
in  this  case.  Unfortunately it is no secret anymore,&lt;br /&gt;
our  beloved  CBM  64 is out of fashion when it comes&lt;br /&gt;
up  to  the  bright  mass  of computer producers AND&lt;br /&gt;
customers.   Nevertheless  the  machine  still  has  its&lt;br /&gt;
place  in  our  hearts  and  it won't  be forgotten, re-&lt;br /&gt;
gardless what machines we will use in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       ... FTP-sites and the First Release System ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  still growing popularity, and if we do believe&lt;br /&gt;
in  the  so-called  media  experts this is just the very&lt;br /&gt;
beginning  of  the  trend, of the INTERNET the discus-&lt;br /&gt;
sion  about merging FTP-sites next to the popular US&lt;br /&gt;
boards  into the for many years existing First Relea-&lt;br /&gt;
se  System what can be found in the different release&lt;br /&gt;
charts  of  various  board-based  magazines  spread&lt;br /&gt;
around.  Is  there  a  good  reason  for a reformation&lt;br /&gt;
right now?&lt;br /&gt;
&lt;br /&gt;
The story can be told very fast, as the idea behind it&lt;br /&gt;
is  quite  simple  but  effective to prove the skills and&lt;br /&gt;
organisation  of ELITE cracking groups proving their&lt;br /&gt;
strength in here. The group being capable to present&lt;br /&gt;
an  100%  working,  PAL/NTSC fixed, level-packed and&lt;br /&gt;
trained  (=  optional) version on the major US boards&lt;br /&gt;
will  earn  fame and points with their high appreciated&lt;br /&gt;
performance.  This  system  worked  well  all over the&lt;br /&gt;
years and will for sure serve the basic idea for quite&lt;br /&gt;
a while in the future, too. All who are not prepared to&lt;br /&gt;
NTSC  fix  their  releases or who can not call out are&lt;br /&gt;
out  of  the  competition, and this is exactly what divi-&lt;br /&gt;
des the bright mass of average groups from the top,&lt;br /&gt;
or  if  you prefer, from the elite crews being present&lt;br /&gt;
and active the days.&lt;br /&gt;
&lt;br /&gt;
Taking the Internet FTP-sites into consideration just&lt;br /&gt;
opens  many  questions  which can cause lots of con-&lt;br /&gt;
troversial  discussions.  Normally  any  kind of action&lt;br /&gt;
can  be  described  as positive, but unfortunately not&lt;br /&gt;
in this case, as the discussions around a fair compe-&lt;br /&gt;
tition  and  objective  release  charts won't stop from&lt;br /&gt;
an  every  single  edition  to  the next one. There are&lt;br /&gt;
many different ways to add the sites into the system,&lt;br /&gt;
but there is actually no one satisfying us at all.&lt;br /&gt;
A possible solution can be to add the major FTP-sites&lt;br /&gt;
to  the  list  of US boards which are taken into consi-&lt;br /&gt;
deration  to  create  the  release  charts. The follow-&lt;br /&gt;
ing three scenarios can be built up out of this specu-&lt;br /&gt;
lation:&lt;br /&gt;
&lt;br /&gt;
 1. US  boards and FTP-sites will be set on a level, gi-&lt;br /&gt;
    ving you the opportunity to present your releases&lt;br /&gt;
    on  the  INTERNET or the BOARDS in order to have&lt;br /&gt;
    the first release.&lt;br /&gt;
2. US boards are still the location to upload first re-&lt;br /&gt;
    leases, if the situation is unclear FTP-sites will be&lt;br /&gt;
    taken into consideration to stop the discussion&lt;br /&gt;
3. FTP-sites  are  getting  the  major source with the&lt;br /&gt;
    US boards losing more and more attractivity.&lt;br /&gt;
&lt;br /&gt;
       POSITIVE (+) and NEGATIVE (-) aspects are:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
+:   More people can take part in the competition as an&lt;br /&gt;
    every group is able to cooperate with other crews&lt;br /&gt;
    WORLDWIDE&lt;br /&gt;
-:   Too  many  different  boards  and  sites have to be&lt;br /&gt;
    checked  to  avoid  re-releases as the market will&lt;br /&gt;
    loose the transparency&lt;br /&gt;
-:   The  amount  of  re-releases  will grow because of&lt;br /&gt;
    people  who  are  only  active  on  the  Internet OR&lt;br /&gt;
    boards&lt;br /&gt;
-:  Internet  access  offers  the  advantage to upload&lt;br /&gt;
    with   MUCH   higher  CPS-rates,  what  offers  the&lt;br /&gt;
    opportunity  in  support  various  FTP-sites in the&lt;br /&gt;
    same  time  you  need  to  support  one  board  and&lt;br /&gt;
    this SPOILS the competition&lt;br /&gt;
-:   Discrimination  against  european  boards  as they&lt;br /&gt;
    are  NO  part of the game when the new media gets&lt;br /&gt;
    merged  and well reputated boars like Mystical Pa-&lt;br /&gt;
    radise,  The Escapade or The Pirate Island, just to&lt;br /&gt;
    name a few, will be IGNORED&lt;br /&gt;
-:    A critical factor are the MAINTAINERS who have to&lt;br /&gt;
    put  the files ONLINE on the sites, what does virtu-&lt;br /&gt;
    ally mean he has to be online 24 h per day in order&lt;br /&gt;
    to  guarantee  a  fair  competition, while any upload&lt;br /&gt;
    on the boards is directly available for the public&lt;br /&gt;
&lt;br /&gt;
The  Relax  Magazine has decided to continue with the&lt;br /&gt;
and  still  well  working,  over  many years approved,&lt;br /&gt;
first  release  system taking the US boards into con-&lt;br /&gt;
sideration  to  create the release charts, in order to&lt;br /&gt;
take care about worthy competitions and to follow the&lt;br /&gt;
traditions,  traditions  which seem to be the unwritten&lt;br /&gt;
laws of our CBM 64 society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Responsible  for  the rush of votesheets flooding the&lt;br /&gt;
Relax  Magazine  headquarter  have  been  ZAPOTEK,&lt;br /&gt;
Starlight, Intruder, Macx and Shuze.&lt;br /&gt;
&lt;br /&gt;
News  have  been  delivered  and  confirmed  by CBA,&lt;br /&gt;
Crossfire,  Mr. Wax,  Graham, Tranziie, Newscopy, Int-&lt;br /&gt;
ruder, Deff and many others.&lt;br /&gt;
&lt;br /&gt;
Special  help  was granted by Cresh, Cruise, MMS and&lt;br /&gt;
Shogoon for this edition and the special which is sup-&lt;br /&gt;
posed to be released in a not too far distant, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  latest  happenings  in the scene can be found, as&lt;br /&gt;
usual,  in  our  respected  and  awarded GLOBAL RE-&lt;br /&gt;
PORT  chapter.  Our  RELEASE CHARTS are again the&lt;br /&gt;
most  objective  ones  around in their catherogy, this&lt;br /&gt;
time  and in the future completed with the official 1996&lt;br /&gt;
RELEASE  CHARTS,  giving  an  overview about all re-&lt;br /&gt;
leases  having  hit  the boards since January 1st. The&lt;br /&gt;
expression   of  opinion  about  the  skills  of  certain&lt;br /&gt;
groups,  persons  and  magazines can be found in the&lt;br /&gt;
BOARD CHARTS and in the MAIL CHARTS. A look inside&lt;br /&gt;
one of the most known Taboo members will be granted&lt;br /&gt;
this  time  with  MMS  answering all our questions. The&lt;br /&gt;
 PARTY  RADAR  will  have  a  look at the event hold in&lt;br /&gt;
Utrecht/The  Netherlands (X96) where our reporter&lt;br /&gt;
has  had  for sure a nice time. Our critism about some&lt;br /&gt;
party releases can be found in the DEMO REVIEWS, so&lt;br /&gt;
be sure to read what experts think about them. If you&lt;br /&gt;
are looking for contacts the ADVERTISEMENTS chap-&lt;br /&gt;
ter is the right place to look at.&lt;br /&gt;
&lt;br /&gt;
This  edition gets completed with the external file of a&lt;br /&gt;
new  COMPANY  called  PARADE who has contacted us&lt;br /&gt;
this  week  and asked for our cooperation to get this&lt;br /&gt;
file spread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Credits for the May edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       FANTA/BASS/OXYRON&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
                 CRUISE/TABOO PRODUCTIONS&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  intro  (Schoeller)  and  the  main tune (Bushman)&lt;br /&gt;
are   both  OFCOURSE  exclusive, while &amp;quot;BUSHMAN&amp;quot; is&lt;br /&gt;
FANTA's  HUNDREDTH  (100th)  &amp;quot;module&amp;quot; ever written&lt;br /&gt;
on this ancient machine, composed in JCH's Newplayer&lt;br /&gt;
v20.G4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Internet:          xxxxx@xxxxx.xxx&lt;br /&gt;
-------&lt;br /&gt;
Boards:            leave  mail  for Marc/AFL at HOLIDAY&lt;br /&gt;
------             INN  CAMBODIA,  THE EVIL ISLAND and&lt;br /&gt;
                       THE ESCAPADE (numbers see below)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RRR/Oxyron                                   xxxxx@xxxxx.xxx&lt;br /&gt;
Zapotek/Alpha Flight 1970                    xxxxx@xxxxx.xxx &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             May 3rd, 1996&lt;br /&gt;
                             -----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The german pride managed it to do a solid job all over&lt;br /&gt;
the previous months, keeping their name out of scan-&lt;br /&gt;
dals  and  proving  to  be  one of the most competitive&lt;br /&gt;
cracking  groups  around  these days, both mail- and&lt;br /&gt;
boardwise.&lt;br /&gt;
&lt;br /&gt;
After  a  few  days being out of the scene Blaze, for-&lt;br /&gt;
mer  member  of  Alpha  Flight and later on Success &amp;amp;&lt;br /&gt;
The  Ruling  Company, returned in order to serve the&lt;br /&gt;
neverending  flight in their mission, But for how long,&lt;br /&gt;
taking Blaze's jumps into consideration? Aswell new in&lt;br /&gt;
the  team  is Rayden/Chalice, a talented programmer,&lt;br /&gt;
graphic  artist  and  music composer, who has proven&lt;br /&gt;
his  skills  in  the graphic competition of THE PARTY V&lt;br /&gt;
and  with  his contribution to the X-96 demo competi-&lt;br /&gt;
tion entitled NoFx, released under the Chalice label.&lt;br /&gt;
At  the  X-96  Danzig/ex-X-Rated  joined  in  as pro-&lt;br /&gt;
grammer,  so  the  situation  looks  like  this  that Afl&lt;br /&gt;
seems to be interested in a competitive demo section,&lt;br /&gt;
too.  Last  but  not  least Violator/ex-U-Turn/Laxity&lt;br /&gt;
got  recruited  to  guarantee  the steady flood of Afl&lt;br /&gt;
warez mailwise in the mail scene.&lt;br /&gt;
&lt;br /&gt;
Skid Row, Skinhead and The Mercenary have been ta-&lt;br /&gt;
ken out of the status due to the fact they simply do&lt;br /&gt;
not have the time at the moment to work on a steady&lt;br /&gt;
basis  with  this  machine, meaning that whenever they&lt;br /&gt;
restart  their activities they will be named in the offi-&lt;br /&gt;
cial status again.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 20):&lt;br /&gt;
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,&lt;br /&gt;
Cryonic, Danzig, Flash, Ignorance, Marc, Max, Pol Pot,&lt;br /&gt;
Rayden,   Ream,  Rick,  Shuze,  Styx,  Violator,  Xenox&lt;br /&gt;
and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
THE PIRATE ISLAND                   ++XX/XXXX/XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  seems  that  they might come up dark times for one&lt;br /&gt;
of  the  leading cracking groups since the majority of&lt;br /&gt;
the  news  around  Avantgarde  are  these  days, sad&lt;br /&gt;
but true, negative.&lt;br /&gt;
&lt;br /&gt;
Dodger,  who has been kicked out of Hitmen, has been&lt;br /&gt;
taken into the group by Deff. So much about the posi-&lt;br /&gt;
tive part.&lt;br /&gt;
Not  only  that  the Avantgarde mail trading front has&lt;br /&gt;
reduced their amount of accounts, now even Intruder&lt;br /&gt;
considers  about making a break until autumn, caused&lt;br /&gt;
by  his  education  as  he is heading for a master de-&lt;br /&gt;
gree.  Furthermore  Jack  Alien will continue his edu-&lt;br /&gt;
cation,  too, so he is forced to reduce his activity le-&lt;br /&gt;
vel a little bit aswell.&lt;br /&gt;
&lt;br /&gt;
Last  but  not  least the Avantgarde and F4CG world-&lt;br /&gt;
headquarter  went down. Unfortunately no one is able&lt;br /&gt;
to  get  in  contact  with  Cyborg,  so  the  situation is&lt;br /&gt;
quite  unclear  at  the  moment.  Fact  is that AVT and&lt;br /&gt;
F4CG started to look out for a replacement.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 19):&lt;br /&gt;
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire&lt;br /&gt;
Ram,  Dodger,  Druid, Eliminator, Jack Alien, Jack Da-&lt;br /&gt;
niels,  Metal, Rage, Renegade, Skywolf, Thorn, Tricom,&lt;br /&gt;
Trimone and Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK (down)                      ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance   has  become  a  very  popular  cracking&lt;br /&gt;
group  all  over  the  years.  The  hungarians are not&lt;br /&gt;
addicted  to  any  big  scandals  and  so  it's always a&lt;br /&gt;
little bit silent around them.&lt;br /&gt;
&lt;br /&gt;
Following  the  trend  Chromance  and Resource have&lt;br /&gt;
opened  a FTP-site in Hungary called GANGSTA'S PA-&lt;br /&gt;
RADISE,  maintained  by  Lion on the legal and Mr. Wax&lt;br /&gt;
on the illegal sector.&lt;br /&gt;
On the transfer market Chromance has been very in-&lt;br /&gt;
active this decade, nevertheless one man has left the&lt;br /&gt;
fleet  for  Onslaught,  called  Mc Byte.  More  negative&lt;br /&gt;
news  are  coming  up.  Final  Genocide  went down for&lt;br /&gt;
good. Deviant will concentrate on hacking in the futu-&lt;br /&gt;
re  and  has  definately  not  quit  the scene like some&lt;br /&gt;
have expected.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 27):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-&lt;br /&gt;
mortal,  Janee,  Jaydee, Jazzy D, Lion, Lotus, Motion,&lt;br /&gt;
Mr.  Wax,  Rough,  Rug  Rat,  Sage,  Scratcher,  Skud,&lt;br /&gt;
Skull,  Spermbird,  Syco, Techno, The Unholy, Will, XXL&lt;br /&gt;
and Zeyex.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                            ++X/XXX/XXX-XXXX&lt;br /&gt;
OVERDOSE                               ++XX/(X)XX-XXXXXX&lt;br /&gt;
GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
F4CG is a group running on a solid basis and the only&lt;br /&gt;
thing missing is a decent fixer. Nevertheless they are&lt;br /&gt;
very  competitive and very active when it comes up to&lt;br /&gt;
the PUBLIC RELATIONS front.&lt;br /&gt;
&lt;br /&gt;
Memberwise  the  fantastics  proudly  announced  the&lt;br /&gt;
return  of  Scorpie,  who  thought  all over the years&lt;br /&gt;
that  the  CBM 64 is almost dead. He is going to serve&lt;br /&gt;
them as graphic artist, like in former times.&lt;br /&gt;
&lt;br /&gt;
At  the moment Playboy has some problems to convin-&lt;br /&gt;
ce  his  university to keep them running the FTP-site&lt;br /&gt;
Interpark. A compromise has been found to let it run&lt;br /&gt;
on a temporary basis, in the weekdays between 19.00&lt;br /&gt;
and 08.00 and in the weekends fulltime. Nevertheless&lt;br /&gt;
Playboy still fights to get it online permanently again.&lt;br /&gt;
Remember to note and use the NEW address when you&lt;br /&gt;
are interested to login there.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 26):&lt;br /&gt;
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Scorpie,  Smasher, Sneaper, Solar, Total Chaos, Wal-&lt;br /&gt;
ker and Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK (down)                      ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK                         chiampon.sci.uniud.it&lt;br /&gt;
HTTP:                   //www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen,  the  well  known  german  fixing  and cracking&lt;br /&gt;
group, enlarged their activities and entered the demo&lt;br /&gt;
scene with a surprising second position at the X-96.&lt;br /&gt;
&lt;br /&gt;
In  order  to  continue  their effort in this sector the&lt;br /&gt;
Hitmen are looking for talented programmers, graphic&lt;br /&gt;
artists  and music composers. In their seek to expand&lt;br /&gt;
they  have  recruited  Luke,  being  known  as former&lt;br /&gt;
member of the already dead group Rebels. He is going&lt;br /&gt;
to serve them as programmer.&lt;br /&gt;
In order to keep the balance right Moby has been re-&lt;br /&gt;
moved from the status, based on his inactivity.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 17):&lt;br /&gt;
Curlin, Dr. Doom, Groepaz, Hi-Lite, Jayce, Jihad, Jinx&lt;br /&gt;
Lawnmoverman,  Luke,  Marcus, Peacemaker, Racoon,&lt;br /&gt;
Raze, Sabotage, Tranziie, Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motiv 8 had a rather strong period releasewise, even&lt;br /&gt;
if  the quality of the releases has been at a moderate&lt;br /&gt;
level.  Furthermore  they enlarged their list of head-&lt;br /&gt;
quarters with two brandnew entries.&lt;br /&gt;
&lt;br /&gt;
After  the  total disaster with Galactus and his board&lt;br /&gt;
Galaxy  the  danish  based team luckily announced the&lt;br /&gt;
infiltration  of  Liquid  Palace and its sysop Sphere, a&lt;br /&gt;
former  member  of  Chromance and Onslaught. Hope-&lt;br /&gt;
fully  this can be confirmed as a more decent decision&lt;br /&gt;
after the previous failures.&lt;br /&gt;
L.A.  Style, former member of Action and Genesis, has&lt;br /&gt;
made  his  comeback  in the CBM 64 scene. He decided&lt;br /&gt;
to  go  online  again  with his board Hack Check, being&lt;br /&gt;
know as former EHQ for G*P, these days running un-&lt;br /&gt;
der the name The Hidden.&lt;br /&gt;
MHD, who is a member of Feniks next to Motiv 8, deci-&lt;br /&gt;
ded  to  leave  his  third group Acrise &amp;amp; Excess after&lt;br /&gt;
having a closer look at its structures.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 21):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,&lt;br /&gt;
Merlin,  MHD,  Nuke, Sphere, Spider, Stone, The Fresh&lt;br /&gt;
Prince and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
THE HIDDEN                      ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: INTERPARK                  chiampon.sci.uniud.it&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
HTTP:    //www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
People  did  not  expect  and still can not believe it, it&lt;br /&gt;
really  looks  like  Onslaught having become a serious&lt;br /&gt;
competitor  for  the  top cracking groups, working on&lt;br /&gt;
a solid and noiseless basis all over previous months.&lt;br /&gt;
&lt;br /&gt;
In  former  times  being  known  for  taking  everyone&lt;br /&gt;
available  on the market and removing them as fast as&lt;br /&gt;
they got recruited, Onslaught's policy seemed to have&lt;br /&gt;
turned  by 180 degrees. These days it looks that they&lt;br /&gt;
complement  their  team, one of these useless comple-&lt;br /&gt;
ments  is  Macx/Ambush,  who  left  his  second group&lt;br /&gt;
Equinoxe  and  stopped his work for The Pulse Maga-&lt;br /&gt;
zine in order to get active as swapper for Onslaught&lt;br /&gt;
and to work for Vandalism News in the future.&lt;br /&gt;
Furthermore  McByte,  former member of Chromance&lt;br /&gt;
and Paradox, decided to put his effort in the CBM 64&lt;br /&gt;
scene under the Onslaught flag.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 32):&lt;br /&gt;
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,&lt;br /&gt;
Jazzcat,  Jolz,  Kinley,  Macx,  McByte,  Meff,  Morbid,&lt;br /&gt;
Morrisey,  Mr. Brain, Ramirez, Ram Jam, Rap, Shades,&lt;br /&gt;
Shocker, The Twins, The Unholy, TMM, Trouble, Venge-&lt;br /&gt;
ance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FIRE WALK WITH ME. The Oxyron headquarter doesn't&lt;br /&gt;
exist  anymore  at the old address, nevertheless not&lt;br /&gt;
even  a  fire  inferno  can stop the german demo ma-&lt;br /&gt;
niacs.&lt;br /&gt;
&lt;br /&gt;
At  first  the  Oxyron  headquarter  in Flensburg has&lt;br /&gt;
burned  down, to be exactly the flat where Slide, Dan-&lt;br /&gt;
te  and  Pythagoras used to life in. Next to the above-&lt;br /&gt;
mentioned  persons  aswell  TTS  and  Axis  have  lost&lt;br /&gt;
their equipment in the fire. Fortunately the harddisks&lt;br /&gt;
did  stand  the  fire  so  TTS' game could be rescued,&lt;br /&gt;
what would have been a fatally loss since he spent al-&lt;br /&gt;
ready   1,6   years  on  its  development.  The  damage&lt;br /&gt;
(computer  equipment only) is about DM 20.000,--, so&lt;br /&gt;
you  might  be  able  to  make  a  picture for yourself&lt;br /&gt;
about the mass of hardware destroyed in the fire.&lt;br /&gt;
&lt;br /&gt;
On  the CBM 64 Fuben released the 4 years celebra-&lt;br /&gt;
tion  demo, which was in fact an half year too late and&lt;br /&gt;
still  it  was  rather  incomplete. The most positive as-&lt;br /&gt;
pect  is  that the audience has recogniced that PRI is&lt;br /&gt;
still  in business, always confirmed by the RELAX MA-&lt;br /&gt;
GAZINE  where he fills the job of a co-editor respon-&lt;br /&gt;
sible  for  the music reviews and always denied by the&lt;br /&gt;
&amp;quot;well informed&amp;quot; concurence we use to define as yellow&lt;br /&gt;
press.&lt;br /&gt;
&lt;br /&gt;
Current Oxyron memberstatus looks like (= 7):&lt;br /&gt;
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   dutch  cooperation  has  been  responsible  for&lt;br /&gt;
another  highlight  in  the  CBM  64  party  history by&lt;br /&gt;
organising  the  X-96  party  in  Utrecht/Holland, but&lt;br /&gt;
that is not all we can report about.&lt;br /&gt;
&lt;br /&gt;
As  usual  we  start  with the positive facts. The Dun-&lt;br /&gt;
geon,  worldheadquarter  for  Success  &amp;amp;  The Ruling&lt;br /&gt;
Company,  Hitmen  and Demonix is finally back online, a&lt;br /&gt;
board  for sure being worth to be called. Please note&lt;br /&gt;
the number below.&lt;br /&gt;
&lt;br /&gt;
The  shocking news came right after the X-96 party:&lt;br /&gt;
Burglar was PARALYZED! When the Successers were&lt;br /&gt;
cleaning  the  party  place  and  Burglar  was lifting a&lt;br /&gt;
table  it happened - his complete right side got para-&lt;br /&gt;
lyzed. After having brought to hospital and staying in&lt;br /&gt;
it  for  some  days CBA finally came up with the infor-&lt;br /&gt;
mation  about  Burglar  having left the hospital to re-&lt;br /&gt;
cover at home from the incident.&lt;br /&gt;
The  german  swapper H-Bloxx was left the dutch co-&lt;br /&gt;
operation  in  order  to concentrate on the other co-&lt;br /&gt;
operation  he  uses  to  be a member of, Acrise &amp;amp; Ex-&lt;br /&gt;
cess.  The  loss in the distribution sector got comple-&lt;br /&gt;
ted  with  the  polish swapper Titanic, who finally came&lt;br /&gt;
up with the decision to leave the scene for good.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 19):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,   Count  Zero,  Credo,  Lord  Crucifier,  Micron,&lt;br /&gt;
Moren,    Nightshade,    Replay,    Sliver,    Spectator,&lt;br /&gt;
Splatterhead, Stake, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* The results from the parties held in March and Ap-&lt;br /&gt;
   ril 1996 look like this:&lt;br /&gt;
&lt;br /&gt;
   * CONVENTION  96, held by PADUA in Potsdam/Ger-&lt;br /&gt;
      many from March 2nd to 3rd:&lt;br /&gt;
&lt;br /&gt;
      1. &amp;quot;Access Denied&amp;quot;              Reflex&lt;br /&gt;
      2. &amp;quot;Torture VI&amp;quot;                 Padua&lt;br /&gt;
      3. &amp;quot;Respect&amp;quot;                    Fuse&lt;br /&gt;
&lt;br /&gt;
   *    SYMPOSIUM 96,  held by Oxyron in Seevetal/Ger-&lt;br /&gt;
      many from April 5th to 8th:&lt;br /&gt;
&lt;br /&gt;
      1. &amp;quot;Centric Preview&amp;quot;           Cyance&lt;br /&gt;
      2. &amp;quot;Electric&amp;quot;                  Smash Designs&lt;br /&gt;
      3. &amp;quot;4 Years&amp;quot;                   Oxyron&lt;br /&gt;
&lt;br /&gt;
   * X-96,  held  by Success &amp;amp; TRC in Utrecht/Holland&lt;br /&gt;
      from April 6th to 7th:&lt;br /&gt;
&lt;br /&gt;
      1. &amp;quot;Krestology&amp;quot;              Crest&lt;br /&gt;
      2. &amp;quot;Cucumber Juice&amp;quot;          Hitmen&lt;br /&gt;
      3. &amp;quot;NoFX&amp;quot;                    Chalice&lt;br /&gt;
&lt;br /&gt;
   * SCENEST 96, held by Resource in Budapest/Hun-&lt;br /&gt;
      gary from April 12th to 14th:&lt;br /&gt;
&lt;br /&gt;
      1. &amp;quot;Ellenanyag&amp;quot;                  Profik&lt;br /&gt;
      2. &amp;quot;Television&amp;quot;                  TRSI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There  was  not  that  much  action compared with the&lt;br /&gt;
content  of  the  previous  editions, nevertheless it is&lt;br /&gt;
still  worth being read and informative. See you in the&lt;br /&gt;
next edition.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6.1     -    8.0 points&lt;br /&gt;
Budget Eames        4.1     -    6.0 points&lt;br /&gt;
Low Budget          2.1     -    4.0 points&lt;br /&gt;
PD/Shareware        1.0     -    2.0 points&lt;br /&gt;
Previews            0.0     -    1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/  - 2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   cooperation   has   released   a  preview  called&lt;br /&gt;
SMASH (0.4 pts) only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Active  returned  with  the  previews  of DAVE SPEED&lt;br /&gt;
(0.5 pts) and WORMS (0.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (18.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The german pride startrted with the fixed version of&lt;br /&gt;
TRONIK  (3.8  pts)  from SecTech. In the first version&lt;br /&gt;
the  loader  didn't  work  on  NTSC  so a second, 100%&lt;br /&gt;
running version hit the boards. This is a good reason&lt;br /&gt;
to  give  one  minus  point.  Their  next strike was the&lt;br /&gt;
SUPER-HIRES-INTERLACE-FLI-EDITOR    (0.0    pts),&lt;br /&gt;
coded  by CREST and copyright by Magna Media. Last&lt;br /&gt;
but not least they presented in cooperation with SCS&lt;br /&gt;
&amp;amp;  TRC the official sales version of FIELDS OF HADES&lt;br /&gt;
(1.9 pts) from Magna Media and finally they came along&lt;br /&gt;
with  DON'T  BE  ANGRY (6.4 pts), a budget came from&lt;br /&gt;
Muekra Datentechnik and the NTSC-fixed versions of&lt;br /&gt;
DARI  (3.1  pts) and KILL THE SORCERS (3.1 pts), both&lt;br /&gt;
from Butterfly Productions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * AVANTGARDE (12.0) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares rush started with some cooperation re-&lt;br /&gt;
leases  with  the  Fantastic  Four Cracking Group, so&lt;br /&gt;
WYSPA  -  THE  ISLAND (1.9 pts), BOMBMANIA (1.9 pts)&lt;br /&gt;
and  FORTRESS  (2.4  pts),  all  ofcourse NTSC fixed.&lt;br /&gt;
Later  on  AVT  fixed  for  Laxity  DUMI (1.0 pts) from&lt;br /&gt;
IMAIC,  followed  be  the  fixed  version  of CARDLAND&lt;br /&gt;
(3.8 pts) from Nemesis Productions and the so-called&lt;br /&gt;
100%  version  from  ON ICE (1.0 pts). I gave one point&lt;br /&gt;
only   for   something   special   because  SCS  &amp;amp;  TRC&lt;br /&gt;
brought  out  ON ICE  some  days earlier and only the&lt;br /&gt;
instruction file was missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (0.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They   released   the   previews   of  THE  PRINCE  OF&lt;br /&gt;
PERSIA  (0.1 pts)  and  MEGABRAIN  (0.5 pts), followed&lt;br /&gt;
by  the fixed version of SPACE WORMS (2.0 pts), a PD&lt;br /&gt;
game  and  re-released  FIELDS  OF  HADES (-7 pts)&lt;br /&gt;
from  Magna  Media,  AFL  and  SCS &amp;amp; TRC released it&lt;br /&gt;
earlier.  With  SUPER-HIRES-INTERLACE-FLI-EDITOR&lt;br /&gt;
from Crest Chromance presented another re-relea-&lt;br /&gt;
se,  as  AFL  released  it  earlier,  too. Finally SUPER&lt;br /&gt;
SAPER (2.1 pts) found the way to the boards, running&lt;br /&gt;
on PAL/NTSC and DRUNKEN BAT AND BALLS (1.0 pts)&lt;br /&gt;
a game they have fixed for Motiv 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (11.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   fantastics  started  over  with  the  preview  of&lt;br /&gt;
LIONS  OF  THE  UNIVERSE  2  (0.5  pts) from Cosmos&lt;br /&gt;
Design  and  CHWAT (1.4 pts) from Vermes. Some coop&lt;br /&gt;
releases with AVT followed, so the points will be sha-&lt;br /&gt;
red.  The  titles  are  WYSPA  - THE ISLAND (1.9 pts),&lt;br /&gt;
BOMBMANIA (1.9 pts) and FORTRESS (2.4 pts). Just to&lt;br /&gt;
end  the  releases,  the  preview of JIM SLIM (1.0 pts)&lt;br /&gt;
has found its way to the boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (1.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  german  based  group released the second ver-&lt;br /&gt;
sion   of  a  promising  game  preview  called  FUTURE&lt;br /&gt;
WORLD (1.0 pts) from Nemesis Productions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (2.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  young group released DUMI (2.5 pts) from IMAIC,&lt;br /&gt;
NTSC fixed by Avantgarde.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (16.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This   quite   good  period  for  Motiv  8  started  with&lt;br /&gt;
OWENS  ESCAPE  (2.1  pts), DRUNKEN BAT AND BALLS&lt;br /&gt;
(2.1  pts),  REMOTE  CONTROL  (2.0  pts), THE SEARCH&lt;br /&gt;
(2.1   pts)   and   THE  PIT  (2.1  pts).  For  CONFUSING&lt;br /&gt;
QUEST  II  (0.0 pts), STATUE PARTY (0.0 pts) and SO-&lt;br /&gt;
LITAIRE GOLF (0.0 pts) no points will be given as they&lt;br /&gt;
are  made in basic, compiled basic or in game makers.&lt;br /&gt;
Last  but  not  least  they  released  the previews of&lt;br /&gt;
SPUT  (0.2  pts), DRUNKEN BAT AND BALLS (0.0 pts)&lt;br /&gt;
the  fixed  version  of  PHU (3.2 pts) and a tool called&lt;br /&gt;
S. EDIT (0.0 pts), followed by STEALTH BOMB (2.1 pts)&lt;br /&gt;
from Loadstar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (17.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  the  preview  of JORI (0.2 pts) that is&lt;br /&gt;
NOT   FROM  PHUTURE  unlike  Onslaught  claimed  and&lt;br /&gt;
SNAKEY  (0.1  pts).  And they released the fixed ver-&lt;br /&gt;
sions of ICE TEA (3.6 pts), MORTAL DOGFIGHT (4.8 p.)&lt;br /&gt;
the  100%  fixed  version of BURAGO RALLY (8.0 pts)&lt;br /&gt;
and fixed for SCS &amp;amp; TRC SPEEDY SLUG (1.0 pts) from&lt;br /&gt;
Magna Media.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the little preview of MISFIRE (0.5 p.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (7.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The dutch cooperation stroke back with the fixed ver&lt;br /&gt;
sion of ON ICE (3.4 pts) and in cooperation with Alpha&lt;br /&gt;
Flight  the  official sales version of FIELDS OF HADES&lt;br /&gt;
(1.0  pts)  from  Magna  Media.  Finally they have fixed&lt;br /&gt;
NAVIGATOR   (1.0  pts)  for  Xenon  and  AKNAKERESO&lt;br /&gt;
(2.4 pts) from Different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Xenon (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCS &amp;amp; TRC fixed NAVIGATOR (2.1 pts) for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          The official Release-Charts APRIL 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (7)      Alpha Flight 1970             18.3&lt;br /&gt;
02.    (9)      Onslaught                     17.7&lt;br /&gt;
03.    (6)      Motiv 8                       16.1&lt;br /&gt;
04.    (1)      Avantgarde                    12.0&lt;br /&gt;
05.    (5)      F4CG                          11.1&lt;br /&gt;
06.    (3)      SCS+TRC                       7.8&lt;br /&gt;
07.    (/)      Laxity                        2.5&lt;br /&gt;
08.    (11)     Xenon                         2.1&lt;br /&gt;
09.    (4)      Hitmen                        1.0&lt;br /&gt;
10.    (10)     Active                        0.6&lt;br /&gt;
10.    (/)      Palace                        0.5&lt;br /&gt;
11.    (/)      Acrise+Excess                 0.4&lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
            The official Fixing-Charts APRIL 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Avantgarde                    5&lt;br /&gt;
       (3)      Alpha Flight                  &lt;br /&gt;
02.    (/)      Onslaught                     4&lt;br /&gt;
03.    (3)      SCS+TRC                       3&lt;br /&gt;
       (2)      Chromance                     &lt;br /&gt;
04.    (/)      Motiv 8                       1&lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==1996 Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  a  brand new chapter in the Relax&lt;br /&gt;
Magazine,  a  chapter what will be filled with statistics&lt;br /&gt;
about the first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE &amp;amp; EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2. 1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts       Pal&lt;br /&gt;
Hangman Preview                     - 1.0 pts&lt;br /&gt;
Shootout                            - 7.0 pts     Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview               0.3 pts&lt;br /&gt;
Dave Speed Preview                0.5 pts&lt;br /&gt;
Worms Preview                     0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (20.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview                0.5 pts&lt;br /&gt;
F.B.M. Editor                     0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe              1.0 pts     Fix&lt;br /&gt;
A.P.E.X. Preview                  0.5 pts&lt;br /&gt;
Hope to Hopp Preview              0.5 pts&lt;br /&gt;
TRONIK                            3.4 pts     Fix&lt;br /&gt;
Super H.-I.-FLI-Editor            0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)      1.9 pts     Fix&lt;br /&gt;
Don't be angry                    6.4 pts     Fix&lt;br /&gt;
Dari                              3.1 pts     Fix&lt;br /&gt;
Kill the sorcers                  3.1 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (24.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
Dumi (Fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
On Ice 100%                       1.0 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (9.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ballz                           4.5 pts      Fix&lt;br /&gt;
Hangman Preview                 0.2 pts&lt;br /&gt;
Toxic Preview                   0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)          2.5 pts      Fix&lt;br /&gt;
Grumpy Bumper Pinball           2.1 pts      P/N&lt;br /&gt;
Dune 2 Preview                  0.1 pts&lt;br /&gt;
Professional Sound Studio       0.0 pts&lt;br /&gt;
Ignoramus                       1.0 pts      Fix&lt;br /&gt;
Prince of Persia Preview        0.1 pts&lt;br /&gt;
Fields of Hades                -7.0 pts&lt;br /&gt;
Space Worms                     2.0 pts      Fix&lt;br /&gt;
Megabrain Preview               0.5 pts&lt;br /&gt;
Super Saper                     2.1 pts      P/N&lt;br /&gt;
Drunken Bat and Balls           1.0 pts      Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (15.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Bombmania                         1.9 pts     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (6.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)        1.0 pts     Fix&lt;br /&gt;
Summix                            4.2 pts     Fix&lt;br /&gt;
Colony V2 Preview                 0.5 pts&lt;br /&gt;
Future World V2 Preview           1.0 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)                  3.0 pts     Fix&lt;br /&gt;
Colours                             -7.0 pts&lt;br /&gt;
Star Wars Preview                    0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)                  2.4 pts     Fix&lt;br /&gt;
                                     &lt;br /&gt;
                                     &lt;br /&gt;
                        * MOTIV 8 (19.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts    P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts    P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tretis Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts     P/N&lt;br /&gt;
Owens Escape                    2.1 pts     P/N&lt;br /&gt;
Statur Party                    0.0 pts     P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts     Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts     P/N&lt;br /&gt;
Remote Control                  2.2 pts     P/N&lt;br /&gt;
The Search                      2.1 pts     P/N&lt;br /&gt;
The Pit                         2.1 pts     P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts     P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (12.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts     Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts     Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts     Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts     Fix&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (17.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts     Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
On Ice                           3.4 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview                   0.3 pts&lt;br /&gt;
Navigator (fix by Scs &amp;amp; Trc)     2.1 pts       Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Avantgarde                    24.2&lt;br /&gt;
02.    (/)      Alpha Flight 1970             20.4&lt;br /&gt;
03.    (/)      Motiv 8                       19.5&lt;br /&gt;
04.    (/)      Onslaught                     18.9&lt;br /&gt;
05.    (/)      Success &amp;amp; TRC                 17.1&lt;br /&gt;
06.    (/)      F4CG                          15.9&lt;br /&gt;
07.    (/)      Chromance                     9.4&lt;br /&gt;
08.    (/)      Hitmen                        6.7&lt;br /&gt;
09.    (/)      Xenon                         2.4&lt;br /&gt;
10.    (/)      Atlantis                      2.1&lt;br /&gt;
11.    (/)      Active                        0.8&lt;br /&gt;
12.    (/)      Palace                        0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Avantgarde                    10&lt;br /&gt;
02.    (/)      Alpha Flight                  6&lt;br /&gt;
03.    (/)      SCS &amp;amp; TRC                     5&lt;br /&gt;
       (/)      Chromance                     &lt;br /&gt;
04.    (/)      Onslaught                     4&lt;br /&gt;
05.    (/)      Hitmen                        2&lt;br /&gt;
06.    (/)      Motiv 8                       1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND in the United States of Ame-&lt;br /&gt;
rica.  Furthermore  it  is  possible to vote by sending&lt;br /&gt;
e-mail to Marc/Afl at an every elite board worldwide.&lt;br /&gt;
There  exists  the  opportunity to vote via INTERNET,&lt;br /&gt;
too,  by  using  our  very own DIGITAL VOTESEEHT or&lt;br /&gt;
just  by  sending  an  e-mail  containing your votes to&lt;br /&gt;
ZAPOTEK or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        146&lt;br /&gt;
02.    (2)      Reflex                        139&lt;br /&gt;
03.    (3)      Byterapers                    136&lt;br /&gt;
04.    (5)      Agony Design                  128&lt;br /&gt;
05.    (4)      Camelot                       122&lt;br /&gt;
06.    (6)      Taboo                         117&lt;br /&gt;
07.    (7)      Triad                         109&lt;br /&gt;
08.    (/)      Crest                         98&lt;br /&gt;
09.    (10)     Profik                        84&lt;br /&gt;
10.    (9)      Fairlight                     63&lt;br /&gt;
&lt;br /&gt;
OXYRON  is  the  leading  force  in  here,  followed, as&lt;br /&gt;
usual,  by  the  REFLEX  and BYTERAPERS gangs who&lt;br /&gt;
are heading for the top spot, too.&lt;br /&gt;
After  having released a new demo Crest gained a lot&lt;br /&gt;
of  votes,  making  them  able to re-enter the charts.&lt;br /&gt;
Unfortunately Censor Design moved down to eleven.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              140&lt;br /&gt;
02.   (3)       Graham/Oxyron                   138&lt;br /&gt;
03.   (1)       Quiss/Reflex                    127&lt;br /&gt;
04.   (4)       TTS/Oxyron                      113&lt;br /&gt;
05.   (5)       Druid/Agony Design              102&lt;br /&gt;
06.   (6)       Slammer/Camelot                 96&lt;br /&gt;
07.   (7)       Axis/Oxyron                     77&lt;br /&gt;
08.   (8)       MMS/Taboo                       73&lt;br /&gt;
09.   (9)       Crossbow/Crest                  68&lt;br /&gt;
10.   (/)       Fuben/Oxyron                    65&lt;br /&gt;
                                                &lt;br /&gt;
Mr. Sex and Graham have earned more points in com-&lt;br /&gt;
parison  with  Quiss, so both overtook him without any&lt;br /&gt;
problems.  The rest remains more or less unchanged,&lt;br /&gt;
unfortunately  it  seems  there is no one who can give&lt;br /&gt;
these competitors some competition.&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Success &amp;amp; TRC                 139&lt;br /&gt;
02.   (2)       Alpha Flight 1970             138&lt;br /&gt;
03.   (1)       Avantgarde                    137&lt;br /&gt;
04.   (6)       Onslaught                     114&lt;br /&gt;
05.   (4)       Chromance                     109&lt;br /&gt;
06.   (5)       F4CG                          102&lt;br /&gt;
07.   (7)       Hitmen                        94&lt;br /&gt;
08.   (8)       Motiv 8                       87&lt;br /&gt;
09.   (/)       Acrise &amp;amp; Excess               72&lt;br /&gt;
10.   (9)       Atlantis                      66&lt;br /&gt;
&lt;br /&gt;
Unexpected votes caused a major clean-up here. The&lt;br /&gt;
race  for  the  top  spot has never been so close like&lt;br /&gt;
this  time,  with  SCS  &amp;amp; TRC, AFL and AVT being MILES&lt;br /&gt;
ahead infront of the others. Onslaught surprises the&lt;br /&gt;
masses  with  a  fourth  position,  passing groups like&lt;br /&gt;
&amp;lt;C&amp;gt; and F4CG on the following places.&lt;br /&gt;
At  the  end  the  cooperation of Acrise &amp;amp; Excess en-&lt;br /&gt;
tered, sending good old Fairlight out of seight.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   142&lt;br /&gt;
02.   (2)       Jack Alien/AVT                  138&lt;br /&gt;
03.   (3)       Burglar/SCS                     131&lt;br /&gt;
04.   (5)       CBA/TRC                         124&lt;br /&gt;
05.   (4)       Hain/F4CG                       117&lt;br /&gt;
06.   (7)       Bacchus/FLT                     108&lt;br /&gt;
07.   (6)       Antitrack/F4CG                  99&lt;br /&gt;
08.   (9)       Skinhead/AFL                    87&lt;br /&gt;
09.   (10)      Playboy/F4CG                    84&lt;br /&gt;
10.   (/)       Moren/SCS                       79&lt;br /&gt;
&lt;br /&gt;
The  board  scene has seen IGNORANCE again at top,&lt;br /&gt;
followed  by JACK  ALIEN and BURGLAR. Next to some&lt;br /&gt;
minor position changes MOREN re-entered the charts&lt;br /&gt;
and kicked KIRBY out.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    150&lt;br /&gt;
02.   (2)       Electric/Extend                 142&lt;br /&gt;
03.   (3)       Creeper/Antic                   134&lt;br /&gt;
04.   (5)       Ogami/Fairlight                 129&lt;br /&gt;
05.   (4)       Carrion/Elysium                 114&lt;br /&gt;
06.   (8)       Fazee/Taboo                     102&lt;br /&gt;
07.   (6)       RRR/Oxyron                      98&lt;br /&gt;
08.   (9)       Roder/Agony                     86&lt;br /&gt;
09.   (7)       Joe/Wrath Design                74&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                65&lt;br /&gt;
&lt;br /&gt;
A  few  minor  position  changes,  that's all we can re-&lt;br /&gt;
port  here.  CRUISE,  ELECTRIC and CREEPER are the&lt;br /&gt;
well deserved leaders in here. No big suprised here,&lt;br /&gt;
so let's continue with the next one.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  146&lt;br /&gt;
02.   (3)       Syndrom/TIA/Crest               138&lt;br /&gt;
03.   (4)       Shogoon/Taboo                   132&lt;br /&gt;
04.   (2)       PVCF/Reflex                     124&lt;br /&gt;
05.   (5)       Jeff/Camelot                    107&lt;br /&gt;
06.   (6)       Fanta/Bass/Oxyron               96&lt;br /&gt;
07.   (8)       Zyron/F4CG                      88&lt;br /&gt;
08.   (7)       Red Devil/FLT                   79&lt;br /&gt;
09.   (9)       Compod/Charged/...              75&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                67&lt;br /&gt;
&lt;br /&gt;
What  happening  in  the  SID area? PRI, SYNDROM and&lt;br /&gt;
SHOGOON  are  the  top  three  trio, followed by PVCF&lt;br /&gt;
who  has  fallen  down  to  four. In this list we still find&lt;br /&gt;
Red Devil who seems to be rather inactive these days&lt;br /&gt;
so  we  may  ask if there aren't any active composers&lt;br /&gt;
outta there who might deserve your votes, too?&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    142&lt;br /&gt;
02.   (2)       Alpha Flight 1970             137&lt;br /&gt;
03.   (4)       Hitmen                        133&lt;br /&gt;
04.   (3)       Success &amp;amp; TRC                 129&lt;br /&gt;
05.   (6)       Onslaught                     103&lt;br /&gt;
06.   (5)       Chromance                     99&lt;br /&gt;
07.   (7)       F4CG                          84&lt;br /&gt;
08.   (/)       Motiv 8                       68&lt;br /&gt;
09.   (8)       Empire                        37&lt;br /&gt;
10.   (9)       Demonix                       22&lt;br /&gt;
                                              &lt;br /&gt;
The fixing charts are an european domain these days&lt;br /&gt;
but  that is no secret anymore. AVANTGARDE, ALPHA&lt;br /&gt;
FLIGHT, HITMEN and SUCCESS &amp;amp; TRC are said, accor-&lt;br /&gt;
ding  to the voters, to be the best of its kind. The On-&lt;br /&gt;
slaughters  fixing  division,  namely  Jolz,  started  to&lt;br /&gt;
show that people have to take him serious aswell. The&lt;br /&gt;
americans at the end might get their votes still out of&lt;br /&gt;
respect  since  americans  haven't  done  a  fix since&lt;br /&gt;
ages.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    189&lt;br /&gt;
02.   (2)       Ignorance/AFL                     166&lt;br /&gt;
03.   (3)       CBA/TRC                           153&lt;br /&gt;
04.   (4)       Jack Alien/AVT                    142&lt;br /&gt;
05.   (6)       Jolz/Onslaught                    139&lt;br /&gt;
06.   (8)       Burglar/SCS                       125&lt;br /&gt;
07.   (5)       Suicide/AVT                       93&lt;br /&gt;
08.   (7)       Pudwerx/ex-AVT                    79&lt;br /&gt;
09.   (9)       Booze/Empire                      37&lt;br /&gt;
10.   (10)      Mercenary/AFL                     24&lt;br /&gt;
&lt;br /&gt;
Yeah, yeah, yeah. The same situation as above. Euro-&lt;br /&gt;
pe  the  place  to  look  for  single  fixers aswell. With&lt;br /&gt;
the PEACEMAKER, IGNORANCE and CBA the top three&lt;br /&gt;
has been named. Hence the name of JOLZ, since he is&lt;br /&gt;
doing a fine job these days.&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the charts. The chart3 are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Propaganda 21/Independent                 MARCH 1996&lt;br /&gt;
Unplugged 2/U-Turn                        MARCH 1996&lt;br /&gt;
Contrast 04/No Name                       APRIL 1996&lt;br /&gt;
The Pulse Magazine April Edition/Shape    APRIL 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        49&lt;br /&gt;
02.    (2)      Reflex                        46&lt;br /&gt;
03.    (3)      Byterapers                    39&lt;br /&gt;
04.    (4)      Camelot                       36&lt;br /&gt;
05.    (5)      Agony Design                  29&lt;br /&gt;
06.    (6)      Taboo                         26&lt;br /&gt;
07.    (7)      Crest                         17&lt;br /&gt;
08.    (8)      Antic                         13&lt;br /&gt;
09.    (9)      Nipson                        11&lt;br /&gt;
10.    (10)     Censor Design                 5&lt;br /&gt;
                                              &lt;br /&gt;
This  is  supposed  to be a premier in the Relax Maga-&lt;br /&gt;
zine  as  for  the  very first time in the history of the&lt;br /&gt;
mail  chart  there  was  absolutely no movement in the&lt;br /&gt;
demo group charts.&lt;br /&gt;
Oxyron  is  leading,  Reflex  and  Byterapers  can  be&lt;br /&gt;
found  at  the  following  positions,  Antic,  Nipson and&lt;br /&gt;
Censor Design cover up the end.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)       Mr. Sex/Byterapers              50&lt;br /&gt;
02.    (2)       Quiss/Reflex                    43&lt;br /&gt;
03.    (5)       Graham/Oxyron                   38&lt;br /&gt;
04.    (4)       TTS/Oxyron                      35&lt;br /&gt;
05.    (3)       Slammer/Camelot                 34&lt;br /&gt;
06.    (7)       Druid/Agony Design              23&lt;br /&gt;
07.    (6)       MMS/Taboo                       21&lt;br /&gt;
08.    (8)       Crossbow/Crest                  9&lt;br /&gt;
09.    (/)       Fuben/Oxyron                    8&lt;br /&gt;
                                                 &lt;br /&gt;
&lt;br /&gt;
Mr.  Sex is still the number one in the voters' opinion,&lt;br /&gt;
followed by Quiss. Graham can be found on three, but&lt;br /&gt;
after  having  released  the full NTSC compatible ver-&lt;br /&gt;
sion  of  Dawnfall  there are no doubts who is the ge-&lt;br /&gt;
nuine leader of the pack.&lt;br /&gt;
At  the  end Fuben entered the charts, while Axis got&lt;br /&gt;
cend back to 11.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    48&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 45&lt;br /&gt;
03.   (5)       Chromance                     38&lt;br /&gt;
04.   (3)       Alpha Flight 1970             36&lt;br /&gt;
05.   (4)       F4CG                          32&lt;br /&gt;
06.   (7)       Onslaught                     24&lt;br /&gt;
07.   (6)       Motiv 8                       20&lt;br /&gt;
08.   (9)       Atlantis                      12&lt;br /&gt;
09.   (/)       Hitmen                        9&lt;br /&gt;
10.   (8)       Hardcore                      7&lt;br /&gt;
&lt;br /&gt;
It's  NOT  very  interesting to look at the top with the&lt;br /&gt;
leading  groups  Avantgarde  and  Success &amp;amp; The Ru-&lt;br /&gt;
ling  Company. No, it's more interesting to watch Alpha&lt;br /&gt;
flight,   Chromance  and  F4CG  continously  changing&lt;br /&gt;
place  to keep the charts more interesting.&lt;br /&gt;
At the end Hitmen entered and replaced Acrise &amp;amp; Ex-&lt;br /&gt;
cess while the rather inactive Hardcore could defend&lt;br /&gt;
a top ten spot. That's life!&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  50&lt;br /&gt;
02.   (2)       Burglar/SCS                     45&lt;br /&gt;
03.   (3)       Hain/F4CG                       36&lt;br /&gt;
04.   (6)       CBA/TRC                         35&lt;br /&gt;
05.   (4)       Ignorance/AFL                   33&lt;br /&gt;
06.   (5)       Derbyshire Ram/AVT              24&lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     22&lt;br /&gt;
08.   (8)       Bacchus/FLT                     11&lt;br /&gt;
09.   (9)       Moonchild/FLT                   9&lt;br /&gt;
10.   (10)      Ream/AFL                        6&lt;br /&gt;
&lt;br /&gt;
Everything  we  could  detect  here were three minor&lt;br /&gt;
position  changes.  Nothing  new  in here, even if good&lt;br /&gt;
old  IGNORANCE  should  be  HIGHER, MUCH HIGHER, as&lt;br /&gt;
his versions beat most others by far.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    47&lt;br /&gt;
02.   (2)       Joe/Wrath Design                46&lt;br /&gt;
03.   (3)       Electric/Extend                 42&lt;br /&gt;
04.   (4)       Creeper/Antic                   30&lt;br /&gt;
05.   (6)       RRR/Oxyron                      27&lt;br /&gt;
06.   (5)       Fazee/Taboo                     23&lt;br /&gt;
07.   (8)       Carrion/Elysium                 15&lt;br /&gt;
08.   (/)       Biz Kid/Camelot                 10&lt;br /&gt;
09.   (7)       Ogami/Fairlight                 9&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                8&lt;br /&gt;
&lt;br /&gt;
That  we  can find Cruise is at the top is for sure not&lt;br /&gt;
only  caused  by the logo he drew for this edition, but&lt;br /&gt;
by  the  masses of outstanding IFLI graphics he made&lt;br /&gt;
all over the years. Joe, Electric and Creeper remain&lt;br /&gt;
unchaoged on the following positions.&lt;br /&gt;
At  the  end of the list Biz Kid re-entered once again&lt;br /&gt;
the  charts  and  replaced Astaroth, who felt down to&lt;br /&gt;
twelve.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  50&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               44&lt;br /&gt;
03.   (3)       PVCF/Reflex                     41&lt;br /&gt;
04.   (6)       Jeff/CZP/Camelot                31&lt;br /&gt;
05.   (4)       Compod/Charged/...              27&lt;br /&gt;
06.   (5)       Shogoon/Taboo                   24&lt;br /&gt;
07.   (7)       Fanta/Bass/Oxyron               21&lt;br /&gt;
08.   (8)       Zyron/F4CG/Swemix               17&lt;br /&gt;
09.   (9)       Drax/Vibrants/Crest             11&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                8&lt;br /&gt;
&lt;br /&gt;
With  his  tracks in &amp;quot;4 years Oxyron&amp;quot; hopefully all the&lt;br /&gt;
persons  claimed  that  PRI has left the scene will re-&lt;br /&gt;
main  in  silence  and stop spreading rumours without&lt;br /&gt;
any  background.  PVCF was able to get more points,&lt;br /&gt;
so he/and Syndrom changed places.&lt;br /&gt;
The  rest  remained more or less unchanged, still na-&lt;br /&gt;
mes like ZARDAX or METAL are missing here!&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    46&lt;br /&gt;
02.   (3)       Derbyshire Ram/AVT              40&lt;br /&gt;
03.   (2)       Calypso/AFL/AMN                 33&lt;br /&gt;
04.   (4)       Spermbird/&amp;lt;C&amp;gt;                   29&lt;br /&gt;
05.   (8)       Bizarre/Onslaught               24&lt;br /&gt;
06.   (5)       Splatterhead/TRC                23&lt;br /&gt;
07.   (6)       Shuze/AFL                       22&lt;br /&gt;
08.   (7)       Spectator/SCS                   14&lt;br /&gt;
09.   (9)       Sebaloz/LD                      11&lt;br /&gt;
10.   (/)       Syco/&amp;lt;C&amp;gt;                        6&lt;br /&gt;
                                                &lt;br /&gt;
The  fastest moving charts did not move that fast like&lt;br /&gt;
in  the  previous months, just curious. Intruder is the&lt;br /&gt;
leading  mail  trader,  followed by Derbyshire Ram and&lt;br /&gt;
Calypso. All three have decreased their activity.&lt;br /&gt;
At  the  end  Syco  re-entered the charts once again&lt;br /&gt;
and replaced Walker, the soldier.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Skyhigh                        47&lt;br /&gt;
02.   (1)       Vandalism News                 43&lt;br /&gt;
03.   (3)       Nitro                          40&lt;br /&gt;
04.   (4)       Domination                     33&lt;br /&gt;
05.   (7)       Relax Magazine                 30&lt;br /&gt;
06.   (6)       Propaganda                     25&lt;br /&gt;
07.   (9)       The Pulse Magazine             19&lt;br /&gt;
08.   (5)       Shout!                         18&lt;br /&gt;
09.   (/)       The Tribune                    11&lt;br /&gt;
10.   (10)      Mendip                         8&lt;br /&gt;
&lt;br /&gt;
Will  it  ever  happen  that  a  magazine can remain for&lt;br /&gt;
two  editions  at  the top spot? NOT until now! Skyhigh,&lt;br /&gt;
being  a  steady  factor  in the circulation around the&lt;br /&gt;
so  much appreciated number one position, is back on&lt;br /&gt;
top, followed by Vandalism News and Nitro.&lt;br /&gt;
There  are ofcourse some other minor position chan-&lt;br /&gt;
ges, but they don't really deserve a comment here.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the April edition talk show. As usually we&lt;br /&gt;
have  been  searching  for  an  interesting  interview&lt;br /&gt;
partner.  This  time  we  can  announce  to have met a&lt;br /&gt;
person from eastern Europe, to be more exactly from&lt;br /&gt;
Poland,  a  personality  who  made  a name for himself&lt;br /&gt;
due  to his skills as programmer, skills he has proven&lt;br /&gt;
in a lot of demos and games all over the years, MMS is&lt;br /&gt;
his name, a member of Taboo Productions.&lt;br /&gt;
&lt;br /&gt;
But  there  is  no  need  for a long introduction so we&lt;br /&gt;
just start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Hello  Marek.  Feel  welcome  in  the talkshow of the&lt;br /&gt;
Relax Magazine. At the very beginning of an every in-&lt;br /&gt;
terview  we  are  interested  in  some  personal  (non&lt;br /&gt;
computer) data about our interview partners, atleast&lt;br /&gt;
the data you like to spread about yourself.&lt;br /&gt;
&lt;br /&gt;
!:  Ok,  here  I go. My real name is Marek Matula and I'm&lt;br /&gt;
20  years  old. I live in Katowice, the south of Poland.&lt;br /&gt;
Right  now I'm studying computer-science on the Sile-&lt;br /&gt;
sian  Technical  University  in  Gliwice. My hobbies are&lt;br /&gt;
sports, especially skiing on winter and windsurfing on&lt;br /&gt;
summer  and  of  course  also coding on C64 and PC.&lt;br /&gt;
And  that's  the short, very short, resume of my per-&lt;br /&gt;
son...&lt;br /&gt;
&lt;br /&gt;
?:  Even if it seems to be quite logic how you got your&lt;br /&gt;
handle,  let  our  readers show something about your&lt;br /&gt;
computer  career  and  about  the  way  you got your&lt;br /&gt;
handle.&lt;br /&gt;
&lt;br /&gt;
!: He!  He!  Why  the  hell  does everyone ask me about&lt;br /&gt;
the  handle?  When  I  was  &amp;quot;inventing&amp;quot; my handle I was&lt;br /&gt;
quite  sure  that it's enough logic, but shit! It doesn't!&lt;br /&gt;
Anyway,  if  someone thinks that it came from my name&lt;br /&gt;
plus  the  word  &amp;quot;software&amp;quot;, he is completely wrong! In&lt;br /&gt;
fact  nobody except me doesn't know the real meaning&lt;br /&gt;
of &amp;quot;MMS&amp;quot;, even my groupmates!&lt;br /&gt;
My  computer  career? Well, I got my first computer in&lt;br /&gt;
1987  but  of  course  I had only some fun of it playing&lt;br /&gt;
lame  games.  I'm not sure if I can remember correctly,&lt;br /&gt;
but  I  started coding my first demo in December 1991&lt;br /&gt;
which  was  finished  in  early 1992. It has been called&lt;br /&gt;
&amp;quot;More Than Nops&amp;quot; and was really bad, mainly because&lt;br /&gt;
of  no  graphic. I did the whole demo only with my bro-&lt;br /&gt;
ther,  even  the  &amp;quot;graphic&amp;quot; was painted by ourselves.&lt;br /&gt;
Anyway,  the scene demo let us enter the scene, meet&lt;br /&gt;
some  people  and  finally create the group Taboo to-&lt;br /&gt;
gether  with  some  pals  of  us.  Since  then,  we were&lt;br /&gt;
working on some projects, i.e. demos, games, etc.&lt;br /&gt;
&lt;br /&gt;
?: In  order to solve this very last secret of the sce-&lt;br /&gt;
ne,  what  does  your handle &amp;quot;MMS&amp;quot; stand for? This is&lt;br /&gt;
the chance to free your soul, here and now.&lt;br /&gt;
&lt;br /&gt;
!: No  way!  A  secret  is  a secret! I won't solve it, not&lt;br /&gt;
even  here and now. I'd like to stay just &amp;quot;MMS&amp;quot; for the&lt;br /&gt;
scene,  even when I don't like my handle very much (it&lt;br /&gt;
sounds very stupid, don't you think? He! He!).&lt;br /&gt;
&lt;br /&gt;
?: Taboo  is  for  sure one of the leading teams in Po-&lt;br /&gt;
land,  being  the  home  for  a  couple of very talented&lt;br /&gt;
persons.  Please  tell us the detailed story about this&lt;br /&gt;
group, the past, the present and the future.&lt;br /&gt;
&lt;br /&gt;
!:  It  will  be  hard...  you know... I guess Taboo is a bit&lt;br /&gt;
different  from  the other groups on the scene. When&lt;br /&gt;
we created the group we haven't promised ourselves&lt;br /&gt;
to  make  as many demos as possible, to be high in the&lt;br /&gt;
charts  or  so...  We  were  doing  something  when  we&lt;br /&gt;
wanted  to,  and  did absolutely nothing if we didn't. No&lt;br /&gt;
one  from  Taboo  has  been  &amp;quot;thrown  out because of&lt;br /&gt;
lazyness&amp;quot;   as   some  &amp;quot;leaders&amp;quot;  write  in  magazines&lt;br /&gt;
about  their  members.  In  fact  if  anyone  wanted  to&lt;br /&gt;
&amp;quot;work&amp;quot;  with  us,  he  was a member of Taboo, doesn't&lt;br /&gt;
matter if he was doing something once a week or once&lt;br /&gt;
a  year.  That's  why I can't tell you the &amp;quot;story&amp;quot; about&lt;br /&gt;
the  group,  because  there  was  no  story  at all: we&lt;br /&gt;
have  just  done demos together, that's it! I could only&lt;br /&gt;
give  you  the  &amp;quot;detailed  story&amp;quot; like this: 1. We did our&lt;br /&gt;
first  demo. 2. We were laming around for the next six&lt;br /&gt;
months. 3. We did our second demo. And so on...&lt;br /&gt;
&lt;br /&gt;
?: Today  it is very silent around Taboo when it comes&lt;br /&gt;
up  to  demoes,  but most of us have already seen the&lt;br /&gt;
previews  of  your  mega delayed coop demo with Ely-&lt;br /&gt;
sium  called  ALTERED  STATES.  When will we see this&lt;br /&gt;
demo  in  its  final version, or aren't you interested in&lt;br /&gt;
releasing it anymore?&lt;br /&gt;
&lt;br /&gt;
!: Hmmmm...  don't know... when we all started to create&lt;br /&gt;
that  demo  we  had  just a lot of free time and it came&lt;br /&gt;
rather  fast,  but  in  the  meantime  some of us either&lt;br /&gt;
had  to  pass  some  exams  at  school/university,  or&lt;br /&gt;
stopped  to  work  on  C64  and  the  progress in the&lt;br /&gt;
demo  has  suddenly  decreased. It lasted long enough&lt;br /&gt;
to  let  the demo get old, then we did some new parts,&lt;br /&gt;
but  before we decided to release it, some more parts&lt;br /&gt;
got  released  before  by  other  groups  and so on...&lt;br /&gt;
Since  Summer 1995 we did absolutely nothing with the&lt;br /&gt;
demo  mainly  because  of  no time for it. I can't say if&lt;br /&gt;
we  finally  wish  to finish that demo, we'll do so, but I'm&lt;br /&gt;
really afraid they don't.&lt;br /&gt;
&lt;br /&gt;
?: When  it  comes  up  to  games Taboo Productions is&lt;br /&gt;
very  active,  and the preview of ZONE OF DARKNESS&lt;br /&gt;
was  simply excellent. Where did you get the ideas for&lt;br /&gt;
introductions and games like this one?&lt;br /&gt;
&lt;br /&gt;
!: Well,  to  be  honest,  it's  much  more  interesting to&lt;br /&gt;
make  the  games,  you  know,  you  don't have to code&lt;br /&gt;
part-after-part  or  effect-after-effect to the demo&lt;br /&gt;
but you are doing something really new. It's not really&lt;br /&gt;
hard  to  get  a  new  idea of a game: the problem is to&lt;br /&gt;
get  the  style  of  the  game,  but then the ideas come&lt;br /&gt;
everyday...  sometimes,  there's  only  a  problem  with&lt;br /&gt;
realising them all!&lt;br /&gt;
&lt;br /&gt;
?: ZONE OF DARKNESS will be released under Cherry&lt;br /&gt;
Software.  What  do  you expect from the cooperation&lt;br /&gt;
with  this  company  as  there  are still companies left&lt;br /&gt;
like  e.g.  MAGNA  MEDIA, which pay in advance to have&lt;br /&gt;
an income without any particular risk left?&lt;br /&gt;
&lt;br /&gt;
!: What  do  I  expect?  A  lot of $$$ of course, he he!&lt;br /&gt;
Well,  I like the idea of the company where some people&lt;br /&gt;
from  different  countries  work together to make the&lt;br /&gt;
games  be  spread worldwide, you know: low costs, big&lt;br /&gt;
profits,  that's  what  I expect :-) And you said MAGNA&lt;br /&gt;
MEDIA?  How  can  I  cooperate  with them when I have&lt;br /&gt;
never heard about them...&lt;br /&gt;
&lt;br /&gt;
?: Just  to  continue  with  your game productions, we&lt;br /&gt;
recently  heard  you  teamed  up  with &amp;quot;SHAPE SOFT-&lt;br /&gt;
WARE&amp;quot;,  the  commercial  label  of  Shape.  What  is the&lt;br /&gt;
reason  for  you  not to continue with Taboo Produc-&lt;br /&gt;
tions  but using Shape Software as the name for your&lt;br /&gt;
commercial productions?&lt;br /&gt;
&lt;br /&gt;
!: We  are  not  REALLY  going  to work for Shape IN-&lt;br /&gt;
STEAD  of  Taboo Productions... The guys from Shape&lt;br /&gt;
just asked me if I'm interested in working with them on&lt;br /&gt;
some  projects  and  I said yes. That's it! Right now we&lt;br /&gt;
haven't even to do a single game together and I'm not&lt;br /&gt;
sure  if  we  ever  will, that was only an offer, and for&lt;br /&gt;
sure  we  don't  stop to work for Taboo Productions,&lt;br /&gt;
Cherry Software, or anyone else...&lt;br /&gt;
&lt;br /&gt;
?: You are coding tools, games and stunning demo ef-&lt;br /&gt;
fects,  while  your  brother  is more known for coding&lt;br /&gt;
his  disk drive routines &amp;quot;only&amp;quot;. What is the reason for&lt;br /&gt;
this kind of different interests?&lt;br /&gt;
&lt;br /&gt;
!: You  think  so?  Then  look  to the credits of one of&lt;br /&gt;
our  demos and you'll see that's not the truth! Yeah,&lt;br /&gt;
maybe he coded a bit less than me, but still! I guess he&lt;br /&gt;
does   also  drive  routines  because  he  likes  to  do&lt;br /&gt;
hardware-concerned things and I don't.&lt;br /&gt;
&lt;br /&gt;
?: The  scene in Poland has grown all over the years,&lt;br /&gt;
so did the people who participate. How would you des-&lt;br /&gt;
cribe the scene in Poland, are there any major diffe-&lt;br /&gt;
rences left to the western Europe based groups?&lt;br /&gt;
&lt;br /&gt;
!: Do   you  think  there  are?  I  guess  there  are  no&lt;br /&gt;
&amp;quot;eastern&amp;quot;  or &amp;quot;western&amp;quot; groups anylonger. As I know&lt;br /&gt;
many  people  from  Poland  are  in  &amp;quot;western&amp;quot; groups&lt;br /&gt;
and  reversed:  people  from Germany or Netherlands&lt;br /&gt;
work with polish groups. Unfortunately now the scene&lt;br /&gt;
comes  into  decay...  Some  people  got bored with the&lt;br /&gt;
scene since there are no good parties in Poland any-&lt;br /&gt;
more or just changed the computer for PC or Amiga..&lt;br /&gt;
I  guess  the  scene  in  western  Europe  went  in the&lt;br /&gt;
same direction.&lt;br /&gt;
&lt;br /&gt;
?: We  think  there  is still a difference between &amp;quot;both&lt;br /&gt;
scenes&amp;quot;  as  many  polish  magazines often add polish&lt;br /&gt;
texts  only  and  make  their  productions useless for&lt;br /&gt;
the  rest of the world and getting in some kind of iso-&lt;br /&gt;
lation  right  now.  English  is the language to be used&lt;br /&gt;
in  the  scene,  ignoring  this means to built up an own&lt;br /&gt;
polish  scene  in  the  international  scene,  partly the&lt;br /&gt;
reality   even  looks  like  this.  What  is  your  opinion&lt;br /&gt;
about this negative movement?&lt;br /&gt;
&lt;br /&gt;
!: You're right, but I don't treat it as kind of isolation.&lt;br /&gt;
There are polish magazines in English as well as some&lt;br /&gt;
of  them are in polish. The second usually treat about&lt;br /&gt;
the  polish  scene  and  I  guess they are are useless&lt;br /&gt;
for foreigners. Let me give an example: As you live in&lt;br /&gt;
Germany,  does  it  mean that you don't read newspa-&lt;br /&gt;
pers concerned only with the region you live in? Just&lt;br /&gt;
see   it:  People  who  live  in  other  regions  of  your&lt;br /&gt;
country  could  say:  &amp;quot;Hey,  what  do  you  read those&lt;br /&gt;
papers  for?  They  don't treat about about the whole&lt;br /&gt;
Germany  but  only  your  region!&amp;quot;.  You can see it's a&lt;br /&gt;
nonsence!  If I want to read something about Poland, I&lt;br /&gt;
won't  buy  german  papers.  It's  completely  the same&lt;br /&gt;
with the computer magazines: when I want to get some&lt;br /&gt;
news  from  polish  scene,  I  read  polish  mags.  Is  it&lt;br /&gt;
strange?&lt;br /&gt;
&lt;br /&gt;
?: In  western  countries  there are hardly any shops&lt;br /&gt;
left  selling  CBM  64  hard- and software, and people&lt;br /&gt;
start  to  smile  when  you refer to a CBM 64 as your&lt;br /&gt;
favourite  computer  system  these  days. What is the&lt;br /&gt;
status of the CBM 64 in Poland?&lt;br /&gt;
&lt;br /&gt;
!: It's  quite  the  same  in  Poland I guess... It's quite a&lt;br /&gt;
nonsense  to  buy  a  C64  now  and  try  to enter the&lt;br /&gt;
scene  when  a  lot  of people leave it! As I know, many&lt;br /&gt;
of the old sceners of C64 have already bought 486's&lt;br /&gt;
or  Pentiums  a  long  time  ago treating C64 as a re-&lt;br /&gt;
membrance  from  the  past...  A  lot  of  them are still&lt;br /&gt;
known  as  members  of  C64 groups, sometimes even&lt;br /&gt;
doing  something  new  for  it, but it's totally stupid to&lt;br /&gt;
think  that  C64 is a computer with a wide future... It's&lt;br /&gt;
surely  a great computer where you can meet a lot of&lt;br /&gt;
interesting  people  with,  but  if people which are now&lt;br /&gt;
on  the  scene  will  leave  it,  I'm  sure, there won't be&lt;br /&gt;
&amp;quot;new&amp;quot;  people on C64. I'm afraid there's no real C64-&lt;br /&gt;
fans anylonger.&lt;br /&gt;
&lt;br /&gt;
?: Are  there any other computer systems you use to&lt;br /&gt;
programm  next  to  the CBM 64? If yes, what system,&lt;br /&gt;
and  why did you decide to use this and no other one?&lt;br /&gt;
What are the advantages in your opinion?&lt;br /&gt;
&lt;br /&gt;
!: Yes,  I have bought PC 2 years ago, by the way, the&lt;br /&gt;
main  reason  of  my  inactivity  on  the C64 scene. So&lt;br /&gt;
now,  even  if  I  code  something  for  C64, I write the&lt;br /&gt;
programm   on  PC  and  only  test  it  on  a  real  C64&lt;br /&gt;
(sometimes  even  not  a &amp;quot;real&amp;quot; C64, but on an emula-&lt;br /&gt;
tor).  I  have  written  a  6502  assembler for PC, and&lt;br /&gt;
coding  games  on C64 goes much faster now! I think,&lt;br /&gt;
when  I stop with C64 I will do something for PC. I have&lt;br /&gt;
already  done  a  small  game on it... I like coding on PC&lt;br /&gt;
because  it's  very &amp;quot;comfortable&amp;quot;: it's easy to write a&lt;br /&gt;
programm, to test it and everything goes much faster&lt;br /&gt;
than on the good old C64.&lt;br /&gt;
&lt;br /&gt;
?: It  wa s very  nice  to have you here, Marek. At the&lt;br /&gt;
end  we  always  offer our interview partners to give&lt;br /&gt;
us  some  final  words or comments you want to share&lt;br /&gt;
with the public, and ofcourse to greet your pals here&lt;br /&gt;
if you are interested in.&lt;br /&gt;
&lt;br /&gt;
!: Well, I'd like to greet everyone who has something in&lt;br /&gt;
common  with  the C64 scene, especially my group ma-&lt;br /&gt;
tes, my contacts and anyone I know. That's it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to re-load this chapter in our next edition in&lt;br /&gt;
order  to check out what our talk guests have to re-&lt;br /&gt;
port.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo season of 1996 started in Potsdam with the&lt;br /&gt;
CONVENTION '96, organised by Padua on the CBM 64,&lt;br /&gt;
at  the  weekend  of  March  2nd  and 3rd. Except for&lt;br /&gt;
Padua's  contribution  called  TORTURE VI nothing new&lt;br /&gt;
could  be  seen,  the re-release of ACCESS DENIED II&lt;br /&gt;
by Reflex and RESPECT by Fuse surrounded Padua's&lt;br /&gt;
demo  in the top three. Sad to see that Reflex contri-&lt;br /&gt;
buted with a demo that was shown at THE PARTY V on&lt;br /&gt;
the  big  screen  under  REFLECTIONS by Access De-&lt;br /&gt;
nied.  Regardless from the fact that this trackmo was&lt;br /&gt;
not  spread  yet,  this kind of behaviour could be dis-&lt;br /&gt;
cribed  as  quite  poor,  getting  it  to the top with the&lt;br /&gt;
note  that there is no competition left for them on the&lt;br /&gt;
CBM  64.  Keeping  in  mind  that Reflex had one and a&lt;br /&gt;
half good year by now it is rather arrogant and since&lt;br /&gt;
they  were  never  able to beat serious and advanced&lt;br /&gt;
productions   released   by  other  leading  top  demo&lt;br /&gt;
groups.  Fuse re-released their RESPECT demo once&lt;br /&gt;
again, what can't be declared as a wise move, too.&lt;br /&gt;
&lt;br /&gt;
The second day of the season has taken place on two&lt;br /&gt;
different   locations,   in   Seevetal/Germany   and  in&lt;br /&gt;
Utrecht/Holland,  where  the  SYMPOSIUM  '96  (April&lt;br /&gt;
5th  to  8th) and X-96 (April 6th and 7th) invited the&lt;br /&gt;
masses  to  show  up  and  to release their demos. As&lt;br /&gt;
organisers  stood  Oxyron in Germany and Success &amp;amp;&lt;br /&gt;
The Ruling Company behind the success of these par-&lt;br /&gt;
ties.&lt;br /&gt;
Cyance  (the game label of Reflex, the label where the&lt;br /&gt;
more  advanced  Reflex  members use to work in now)&lt;br /&gt;
released  Cyance  Preview,  a combination between an&lt;br /&gt;
advertisement,  a  demo  and a game preview, has won&lt;br /&gt;
the  competition  in  Germany. Smash Designs followed&lt;br /&gt;
on  two  and  people  already  expect  them to release&lt;br /&gt;
their  next effects in the 16X16 graphics format. Oxy-&lt;br /&gt;
ron  disappointed  the masses with a uncomplete demo&lt;br /&gt;
filled  with  masses  of  old  (ancient) routines, a demo&lt;br /&gt;
that  could  be  added to the Fantasia-series without&lt;br /&gt;
any  problem.  The  positive  thing  is  that  any  other&lt;br /&gt;
Oxyron  in  the  future can only become much better.&lt;br /&gt;
In  Holland Crest has released, after a very long time&lt;br /&gt;
of  abstinence,  again a demo called KRESTOLOGY and&lt;br /&gt;
won the competition without problems. Hitmen entered&lt;br /&gt;
the  demo  business and made a well deserved second&lt;br /&gt;
place,  followed by a Chalice trackmo called NoFx. The&lt;br /&gt;
author,  Rayden,  has already joined Alpha Flight, who&lt;br /&gt;
want to enlarge their activity level in that sector, as-&lt;br /&gt;
well.&lt;br /&gt;
&lt;br /&gt;
Day  three  was  the  Scenest '96 party held in Buda-&lt;br /&gt;
pest, organised by Resource on the 8-bit level.&lt;br /&gt;
Profik  was  responsible  for the only acceptable re-&lt;br /&gt;
lease  there,  second  was  a  demo spread under the&lt;br /&gt;
TRSI  label.  It would be sad to see TRSI going down so&lt;br /&gt;
low  these  days  with  the  fame of an excellent Amiga&lt;br /&gt;
demo section.&lt;br /&gt;
&lt;br /&gt;
All  in  all  there  is  still  some life in the CBM 64 demo&lt;br /&gt;
but we hope to see more upperclass productions this&lt;br /&gt;
year&lt;br /&gt;
&lt;br /&gt;
Since  the  did  not  exist a 100% version of the Crest&lt;br /&gt;
demo  until  now  we  decided to have a look at Chalice&lt;br /&gt;
and  Profik, two groups still in the shadows of the big&lt;br /&gt;
spotlights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             NoFx/CHALICE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chalice  was born out of the ashes of Black Code De-&lt;br /&gt;
sign  and it seems that only the about average skilled&lt;br /&gt;
members  survived the name change. This seems to be&lt;br /&gt;
the  debut  demo  so there is no need for a longer in-&lt;br /&gt;
troduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                    -----------------------&lt;br /&gt;
This  demo  is  entirely coded by Rayden/Chalice. It is&lt;br /&gt;
not a hard coded one. More a fine designed demo with&lt;br /&gt;
lots of pictures and nice FX's...&lt;br /&gt;
&lt;br /&gt;
The  show  begins  with  some text and a FLI-picture,&lt;br /&gt;
while  loading.  The  loading takes definately too long!&lt;br /&gt;
Some text follows again... a sprite... some text again...&lt;br /&gt;
It  sounds  a  bit  lame, but no way. This is what I call a&lt;br /&gt;
nice-designed intro!&lt;br /&gt;
The  loading-part  comes up, displaying some text and&lt;br /&gt;
a horizontal Eor-filler in the background (looks cool).&lt;br /&gt;
The  first  real effect beside of the bouncing scroller&lt;br /&gt;
is  a  colorplamsa  combined  with an FLI-picture. No-&lt;br /&gt;
thing  difficult  to  code. But this routine is quite fast&lt;br /&gt;
and looks fuckin' cool! Nice coding actually.&lt;br /&gt;
Later  there  is  the  end,  which  shows  a  nice logo-&lt;br /&gt;
animation.&lt;br /&gt;
&lt;br /&gt;
All  in all a fine-designed trackmo (which is a bit hard&lt;br /&gt;
to review!). No hard-code demo, but more a picture-&lt;br /&gt;
show. However, Nice to know what is Chalice-Design!&lt;br /&gt;
Rating: 60%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
All  graphics,  next  to  the code and the soundtrack,&lt;br /&gt;
have  been  realised  by Rayden, who is now a member&lt;br /&gt;
of Alpha Flight.&lt;br /&gt;
&lt;br /&gt;
At  first  there  was  a  fine  conversation  of the so-&lt;br /&gt;
called Tankard alien, combined with a party logo, pre-&lt;br /&gt;
sented  as a FLI picture, like all the other graphics in&lt;br /&gt;
this  demo  (trackmo), too. Both are looking quite nice&lt;br /&gt;
and  a  lot of colours have been used. Next in the row&lt;br /&gt;
there  is  a Chalice logo, nothing special at all, atleast&lt;br /&gt;
not in FLI format. A dog, which some of you have pro-&lt;br /&gt;
bably  seen on the Amiga, drawn by Cougar/Sanity) is&lt;br /&gt;
the  next  graphic  I have found. It is quite nice drawn&lt;br /&gt;
and  comes  close  to the original. Rayden's contribu-&lt;br /&gt;
tion to The Party V graphic competition, where he got&lt;br /&gt;
voted on position # 3, is the next one following here. It&lt;br /&gt;
shows  two  children  standing infront of some kind of&lt;br /&gt;
mountain  which  is  a  man's face, his mouth is opened&lt;br /&gt;
and some kind of cave. As a background for his plas-&lt;br /&gt;
ma routine there is a picture showing a huge eye, but&lt;br /&gt;
this  won't be taken into consideration here. Last but&lt;br /&gt;
not  least  there  is  Marylin (Monroe) on the screen,&lt;br /&gt;
quite  colourful  and  as a caricature. Personally I do&lt;br /&gt;
not like it too much.&lt;br /&gt;
&lt;br /&gt;
In  general  Rayden  did a great job, unfortunately he&lt;br /&gt;
does  everything  in  FLI  format,  some  more variety&lt;br /&gt;
using  different  formats  could be quite helpful in the&lt;br /&gt;
future. Nevertheless I think Rayden is a talent and we&lt;br /&gt;
will  hear much positive critism about him. My rating is&lt;br /&gt;
at 79%, as there is still a final touch missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
Rayden  is  responsible  for all musics in this produc-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
OH MY GOD! I have never heard such a shocking intro&lt;br /&gt;
music.  The choosen instruments are SO ugly, there is&lt;br /&gt;
absolutely  no  bass  and  the  composer was not able&lt;br /&gt;
to  transfer  the  melody  of  the &amp;quot;Muppet Show&amp;quot; cor-&lt;br /&gt;
rectly. The last passage is rythmically totally wrong!&lt;br /&gt;
&lt;br /&gt;
In  comparison  to  that  the  introduction  of the main&lt;br /&gt;
tune  starts  very  promising.  Good  choosen instru-&lt;br /&gt;
ments,  a  good  feeling,  but  then  -  another  boring&lt;br /&gt;
background  tune  dissolving  into  endless  (pseudo)&lt;br /&gt;
modulations...  with no remarkable action and unfortu-&lt;br /&gt;
nately  only  average  instruments.  The  third tune is&lt;br /&gt;
somewhat  better,  it's got a message somehow, diffe-&lt;br /&gt;
rent  parts  and  a  good  structure. The end is again&lt;br /&gt;
nothing  special,  broken  chords all over, but nothing&lt;br /&gt;
more  happens.  And most of the time, the instruments&lt;br /&gt;
are  really  not  on  the brilliant side. No hardrestart&lt;br /&gt;
etc...&lt;br /&gt;
&lt;br /&gt;
I am very sorry, but this is only worth 53%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          Ellenanyag/PROFIK&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Profik already made a name for themselves with their&lt;br /&gt;
productions,  still  standing  in the shadow of the well&lt;br /&gt;
known  and  famous  demo  groups, maybe because of&lt;br /&gt;
the  lack  of innovation and the mostly shown re-pro-&lt;br /&gt;
duction  of  routines  we all have seen very often be-&lt;br /&gt;
fore.&lt;br /&gt;
Anyway,  it is a group we can expect more from in the&lt;br /&gt;
future as they unite some skilled guys. Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                    -----------------------&lt;br /&gt;
This demo has been coded by Profi 1 and Profik 1.5.&lt;br /&gt;
&lt;br /&gt;
After  the  usual  intro stuff like logos and some text&lt;br /&gt;
the  first  effect  comes up, which is a colorplasma on&lt;br /&gt;
4x4. It looks a bit weird, but is OK for its speed. Next&lt;br /&gt;
are  some 3D-Shadebobs, which are a bit confusing in&lt;br /&gt;
my  eyes. I couldn't recognize a third dimension at all!&lt;br /&gt;
However,  some  bobs  are  flying  over the screen in&lt;br /&gt;
8x8  Hires.  Some  elastic-lines  come  up next. These&lt;br /&gt;
lines move in a sine and change their size which gives&lt;br /&gt;
the  viewer  sort  of 3D-feeling... nothing bombastique&lt;br /&gt;
although.   A  halfscreen  fire-routine  on  8x8  Hires&lt;br /&gt;
follows.  This  effect  was  seen in fullscreen in Coma-&lt;br /&gt;
Light 12.&lt;br /&gt;
After  some  loading  again,  there  is a textured cube&lt;br /&gt;
rotating  around  the  X-Axis  on  4x4. The routine is&lt;br /&gt;
quite  fast  and  is looking nice, too. Too bad the cube&lt;br /&gt;
rotating  around  just  one axis. Of course this makes&lt;br /&gt;
the  routine faster as there is no Y-interpolation.&lt;br /&gt;
Last  part  is the end. A movelist effect on 4x4. Quite&lt;br /&gt;
cool looking.&lt;br /&gt;
&lt;br /&gt;
Well,  this  production  wasn't  as good as I expected.&lt;br /&gt;
But I hope to see more from Profik in the near future&lt;br /&gt;
so the rating is at 63%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
All logos in this production have been drawn by Profi&lt;br /&gt;
2.&lt;br /&gt;
&lt;br /&gt;
The first logo I have seen was a PROFIK logo and both&lt;br /&gt;
style  and  filling  remind  be  back to 1992/93, not to&lt;br /&gt;
say it is out of fashion. The second logo, in my opinion&lt;br /&gt;
the  best  piece  of  artwork  in  this demo (trackmo),&lt;br /&gt;
was  made  out  of different components from various&lt;br /&gt;
logos  presenting ELLENANYAG, the title of this pro-&lt;br /&gt;
duction.  Another  PROFIK logo followed, again like the&lt;br /&gt;
previous two in multicolour bitmap (Koala) format. It is&lt;br /&gt;
some  kind of 3D styled and all in all not too bad look-&lt;br /&gt;
ing.  Last but not least there is the third PROFIK logo&lt;br /&gt;
in  4  colours  (three  plus background) in the legen-&lt;br /&gt;
dary 1989/90 style. Nothing special at all.&lt;br /&gt;
&lt;br /&gt;
All  in  all  the  graphics do disappoint the spectators&lt;br /&gt;
since  in  1996  people  could  expect more and better&lt;br /&gt;
artwork  in a demo. As it is some kind of dustbin-rou-&lt;br /&gt;
tines  presentation  it's maybe acceptable, so the ra-&lt;br /&gt;
ting  at  49% is surely not that destructive as expec-&lt;br /&gt;
ted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
Again  Roy/Replay  was  responsible  for Profik's au-&lt;br /&gt;
dial entertainment.&lt;br /&gt;
&lt;br /&gt;
I'm  sorry  to  say  that,  this time none of the two re-&lt;br /&gt;
viewed  soundtracks  is very interesting to listen to.&lt;br /&gt;
But anyway... let's that a look.&lt;br /&gt;
&lt;br /&gt;
The  techno  epidemic  still  seems  to  go  on  in  some&lt;br /&gt;
brains,   but  slightly  it  begins  to  morph  into  some&lt;br /&gt;
rhytmical,  more  interesting  stuff,  e.g.  in this track.&lt;br /&gt;
May  the  hi-hats  and  the base drum in the beginning&lt;br /&gt;
be  so  aswful  so  awful  because of no hardrestart,&lt;br /&gt;
the   filtered-drum-part   is  neat  though.  After  the&lt;br /&gt;
passage  with  that  weird  lead  (put  some vibrato or&lt;br /&gt;
pulse  mod.  in  there!)  even  a little breakbeatfeeling&lt;br /&gt;
comes up.&lt;br /&gt;
The  sound  effects  at  the  end are partly ok, partly&lt;br /&gt;
rather  ugly  (and  too  loud), but what is more impor-&lt;br /&gt;
tant,  absolutely  not timed to the screen action (ass-&lt;br /&gt;
kick to the coders there!).&lt;br /&gt;
&lt;br /&gt;
Therefore  my  rating for this audial entertainment is&lt;br /&gt;
only at 57%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK,  this  have  been  all productions we felt to review&lt;br /&gt;
in this production.&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Originally this was supposed to be just a simple party&lt;br /&gt;
report  about  the X-96 party held by Success &amp;amp; The&lt;br /&gt;
Ruling  Company,  but our reporter Max unfortunately&lt;br /&gt;
did  it  mix  up  with  his memoirs or better with one of&lt;br /&gt;
those travelling stories they always show in TV.&lt;br /&gt;
&lt;br /&gt;
As Max never made it to fill up two complete chapters&lt;br /&gt;
with all the texts he ever wrote he surprised not only&lt;br /&gt;
us with the loads of text he sent to complete this edi-&lt;br /&gt;
tion,  but  since  he  has prepared almost one year to&lt;br /&gt;
contribute again with an article he knew we would not&lt;br /&gt;
accept it to be beyond 40 KB.&lt;br /&gt;
&lt;br /&gt;
Nevertheless   the  following  two  chapters  might  be&lt;br /&gt;
quite  interesting to read, so enjoy the following mass&lt;br /&gt;
of text, it's M4X-time ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       ... X-96 party report or Max goes Holland ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Once  a  year in spring, Holland is the place to be and&lt;br /&gt;
to  PARTY WITH YOUR PANTS DOWN!&lt;br /&gt;
&lt;br /&gt;
This year the legendary X-Party series took place in&lt;br /&gt;
in  Utrecht  again.  The  main party was on Saturday,&lt;br /&gt;
6th  of  April.  A  lot  of old sceners promised to come&lt;br /&gt;
and  used  the  party  as  a  pretence to enjoy a long&lt;br /&gt;
weekend in the land of Hash &amp;amp; Marihuana.&lt;br /&gt;
&lt;br /&gt;
For  me,  the weekend allready started on Wednesday&lt;br /&gt;
before  the  party.  Directly  after  work, I took place&lt;br /&gt;
in  the car to drive to Rotterdam. The sun was shining,&lt;br /&gt;
as  if  it also was looking forward to a fantastic funny&lt;br /&gt;
weekend.  The  journey  took  three hours, but due to&lt;br /&gt;
a   very  good  car-hifi,  the  time  really  passed  like&lt;br /&gt;
a  few  minutes  only.  At seven o'clock PM I arrived in&lt;br /&gt;
Rotterdam,  where I wanted to meet up with CBA/TRC.&lt;br /&gt;
We  went  to  the  AHOY  Arena,  where THE SMASHING&lt;br /&gt;
PUMPKINS  had  a  gig.  It was amazing! They really did&lt;br /&gt;
a  great  concert  and played a fantastic set! Every-&lt;br /&gt;
body  was  dancing  and shouting to the rough beats.&lt;br /&gt;
If  you  are  into  such  a kind of music, I really advise&lt;br /&gt;
you  to visit this concert, because that band is really&lt;br /&gt;
worth  their  money.  They  are just doing their euro-&lt;br /&gt;
pean  tour at the moment, but that just by the way, so&lt;br /&gt;
back to the main thing.&lt;br /&gt;
&lt;br /&gt;
At  the first time I got into touch with the dutch beer,&lt;br /&gt;
but it wasn't the last time, I can promise you allready.&lt;br /&gt;
They  unfortunately  only  sold  ORANJEBOOM  wich is&lt;br /&gt;
supposed  to  be the worst dutch beer, I was told. All&lt;br /&gt;
the  years  I  always  thought  HEINEKEN would be the&lt;br /&gt;
worst one, but I really got tought something better.&lt;br /&gt;
That  stuff  we  were  drinking  at the concert tasted&lt;br /&gt;
horrible...  At  this  time  I  allready  missed  the  good&lt;br /&gt;
german  brewed  stuff!  The  concert  ended at about&lt;br /&gt;
12.30 AM and we went on the motorway to Amsterdam,&lt;br /&gt;
where  CBA,  Nightshade  and  Tim  (PC) of SCS &amp;amp; TRC&lt;br /&gt;
share  their big appartement (apPARTYment! :-) ).&lt;br /&gt;
Unfortunately   it  was  allready  damn  late  when  we&lt;br /&gt;
arrived  in  AmsterDAMNED,  so the others where all-&lt;br /&gt;
ready  asleep,  especially  Tim,  who  had  the  honour&lt;br /&gt;
to  show  up  at work the next day, and all of us other&lt;br /&gt;
people  had  a  free day on thursday. So we just took&lt;br /&gt;
one  bottle  of  bed  chatted  a  bit and almost fell into&lt;br /&gt;
deep  sleep,  because it really was a hard day for all&lt;br /&gt;
of  us!  I  brought  along  my  sleeping  bag  and an air&lt;br /&gt;
mattress  which  usually  gives  me a good immitate of&lt;br /&gt;
a  bed...  allthough  the  other  guys  were bitching me&lt;br /&gt;
about  the  matress,  as  it  was only 1.50 m long, when&lt;br /&gt;
I  for  myself  was  actually  about  1.85 m  tall... Well, I&lt;br /&gt;
have  to  admit,  that  I  can't remember when I bought&lt;br /&gt;
that  one,but when I had a look at it and finally noticed&lt;br /&gt;
that  the mattress only went down to my knees(almost&lt;br /&gt;
I  really  remembered it must have been some time ago&lt;br /&gt;
in  my childhood, when I used it the last time! Whatever&lt;br /&gt;
I  usually  don't care about things like this, I only need&lt;br /&gt;
a  quiet  place  where I can lay down and RELAX in my&lt;br /&gt;
deep inside...but someone really had something aiginst&lt;br /&gt;
me  this  night.  Not  the  other  boys,  they really had&lt;br /&gt;
silence  in  their  own  room,  but  there was this dude&lt;br /&gt;
called  COSMO!  Not  a  human  being,  but  the  cat  of&lt;br /&gt;
Nightshade's  brother,  that  they  took  for  several&lt;br /&gt;
weeks.   Everybody   knows,  cats  always  get  active&lt;br /&gt;
during  nighttimes  and  I  really  had to admit this! All&lt;br /&gt;
the  night she was walking around my sleeping bag, as&lt;br /&gt;
if  she  wanted  to  come  inside.  Then  she  noticed a&lt;br /&gt;
plastic-bag  that  stood  in  the room and really had a&lt;br /&gt;
lot  of fun with it, climbing inside, jumping out of it..and&lt;br /&gt;
this  the whole night long! You can imagine the sounds&lt;br /&gt;
of  the  plastic-bag. She was really a pain in the ass!&lt;br /&gt;
But  the zenith was reached when she was scratching&lt;br /&gt;
Nightshade's door.. AAARRRGghhh... I really wanted to&lt;br /&gt;
throw  something  at  COSMO,  but  later  on  I was too&lt;br /&gt;
tired  and really fell asleep finally! ...Must have been 3&lt;br /&gt;
or  4  hours,  that I actually slept, because Tim had to&lt;br /&gt;
work the same morning and got up at 6 o'clock....&lt;br /&gt;
Unfortunately he also had to come into the room I was&lt;br /&gt;
sleeping  in,  to grab some things... so from that point&lt;br /&gt;
of  time  the  night  was really over for me. I could lay&lt;br /&gt;
around  for  some  more  hours,  but didn't really find&lt;br /&gt;
a  single  moment  of sleep anymore. When I got up, the&lt;br /&gt;
first  walk  went  to  the toilet, that I really found with&lt;br /&gt;
the  second  attempt  only,  allthough  CBA showed me&lt;br /&gt;
all the necessary rooms the night before... Whatever,&lt;br /&gt;
I  just finished with my morning sh!*t, when I wanted to&lt;br /&gt;
use   the   toiled-cleansing,   but  there  was  none,  I&lt;br /&gt;
thought in the first moment. Funny thing, I thought,and&lt;br /&gt;
kept  on searching for that damn thing..but still didn't&lt;br /&gt;
find  it!  There  was  no  button, no rope no nothing to&lt;br /&gt;
push,  so  I  really  got  a bit impatient and the air was&lt;br /&gt;
getting  hot  and  hotter! ;-)  After  around 5 minutes&lt;br /&gt;
searching  for  it,  I  almost  tried  to  push  and move&lt;br /&gt;
every  single piece of the room and by accident I also&lt;br /&gt;
touched    the   water-pipe   and   finally   the   water&lt;br /&gt;
came and cleaned the toilett...Puh, I really was so glad&lt;br /&gt;
when  I  imagined  to ask the other dudes to clean the&lt;br /&gt;
toilet  for  me!  Hehe!  That was really more a morning&lt;br /&gt;
shock that a morning shit! ;)&lt;br /&gt;
&lt;br /&gt;
I  just  went  to the bathroom to do some washing, and&lt;br /&gt;
noticed  that there was also another door to the bath&lt;br /&gt;
room,   that  suddenly  opened...  and  a  person  came&lt;br /&gt;
inside...  ARGGGHH,  I  thought!  It's Ace, Ace Ventura!&lt;br /&gt;
(Sorry  Norbert,  I  know  you  hate  this!)  But  after&lt;br /&gt;
the  first  fright,  I  noticed that it was Nightshade. We&lt;br /&gt;
both  were  still  in  underwear,  totally sleepy looking&lt;br /&gt;
and still unwashed....But it was a big hello!&lt;br /&gt;
&lt;br /&gt;
We  took  place  in  the  living-room  chatted a bit and&lt;br /&gt;
he  also  did  a  very  good  coffee, so we fastly were&lt;br /&gt;
awake again....&lt;br /&gt;
&lt;br /&gt;
Some  minutes  later,  CBA  also  woke up and entered&lt;br /&gt;
the  living-room.  We  all  looked  as  if  we would have&lt;br /&gt;
become  20  years  older during that night...but after&lt;br /&gt;
a  shower and a breakfast we looked smart and fancy&lt;br /&gt;
again, to continue with the party-weekend...&lt;br /&gt;
After   the   friend  of  mine,  who  joined  us  for  the&lt;br /&gt;
concert,  left to drive back to Germany again, we also&lt;br /&gt;
went  to  the  railway  station  of  Zandaam,  to take a&lt;br /&gt;
train  to  Amsterdam.  After  a  journey  of 10 minutes&lt;br /&gt;
only,  we arrived at central station Amsterdam. It was&lt;br /&gt;
about  1  pm  allready  and the city was totally crowed,&lt;br /&gt;
of course. The dudes did a small TRC*SCS sightseeing&lt;br /&gt;
tour  with  me  and were cracking tourist jokes about&lt;br /&gt;
me,  when  I  started  to  take photos. But hey, I really&lt;br /&gt;
needed alibi-photos, that I have been there...&lt;br /&gt;
After  half  an  hour  walking around, we allready had&lt;br /&gt;
a break at a cafe, took place outside and drunk some&lt;br /&gt;
beers.  It  was really a warm day and everybody tried&lt;br /&gt;
to  get  some  sunshine...  Well,  after  three beers we&lt;br /&gt;
went   along   and   stopped  some  streets  later  for&lt;br /&gt;
another cafe, to continue with our hobby! ;-)  Slightly&lt;br /&gt;
tipsy  we  continued with the Amsterdam-tour and the&lt;br /&gt;
guys  had  to  show  me  the  RED  LIGHT DISTRICT, of&lt;br /&gt;
course...  Damn,  I  have never seen so many pervert&lt;br /&gt;
porno  photos  in  those  shop-windows. The  hookers&lt;br /&gt;
were  sitting  in  windows,  waiting  to  be bought... and&lt;br /&gt;
all  this  allready  in  the afternoon, and all the places&lt;br /&gt;
were    allready   crowded.   Unbelieveable.   But   the&lt;br /&gt;
funniest  and also meanest moment was, when CBA and&lt;br /&gt;
NSD went into such a dirty and empty hooker's house&lt;br /&gt;
and  went  out  the  other  door  directly.  I of course&lt;br /&gt;
followed  them  and  was  stopped  by a bitch promptly&lt;br /&gt;
who  promised  me  the  best blow-job I have ever had.&lt;br /&gt;
After  I  was able to rescue from that HIV-mothership&lt;br /&gt;
I  met  the  guys  at the entrance door laughing about&lt;br /&gt;
me  and  the  whole  situation...  I  was  told,  that they&lt;br /&gt;
do   this   with  people  who  have  never  been  there&lt;br /&gt;
before.... heheh! Assholes! :)&lt;br /&gt;
&lt;br /&gt;
We  went  on  in  A-dam and later on we took the train&lt;br /&gt;
back  home  to  Zandaam.  When we arrived, the phone&lt;br /&gt;
was  allready  ringing. It was Peacemaker. We chatted&lt;br /&gt;
chatted  with  him, and suddenly had the idead to fool&lt;br /&gt;
Peacemaker  by reporting him that I, good old Max, am&lt;br /&gt;
now  a  SCS  &amp;amp;  TRC  member. He was really surprised&lt;br /&gt;
of  me  leaving  Alpha  Flight after 7 years, but I kept&lt;br /&gt;
him   believing   it,  by  telling  bullshit.  This  joke  was&lt;br /&gt;
actually  only  made  to  fool  him  a  bit,  but we really&lt;br /&gt;
found  it  funny  so  we  also  continued  with it on the&lt;br /&gt;
party.  So  the  rumour  of  Max  being  in  SCS  &amp;amp; TRC&lt;br /&gt;
quickly   went   around  and  even  SCS  members  like&lt;br /&gt;
Moren,  Burglar  and all the others really believed it.&lt;br /&gt;
Also   AFL  members  like  Marc  and  Ignorance  were&lt;br /&gt;
pissed  and  asked me how I could leave after 7 years.&lt;br /&gt;
Heheh!  Just  later at the end of the party on Sunday&lt;br /&gt;
we  cleared  up  the  thing  and really had a lot of fun&lt;br /&gt;
with  this.  Later  on  I  was  cracking jokes, about me&lt;br /&gt;
working for the company ''RENT A MEMBER&amp;quot;. Hahah!&lt;br /&gt;
&lt;br /&gt;
Well,  but back to the Thursday before the party. Also&lt;br /&gt;
Tim/SCS  (PC) came back home later. He really looked&lt;br /&gt;
funny  in  his  working-clothes,  with  tie  and  all that&lt;br /&gt;
belongs  to it. In the evening I gave those dutch dudes&lt;br /&gt;
a  cooking-lesson and showed how to do a first-class&lt;br /&gt;
meal!  I  did  some  pancakes! ;-) When we were enjoing&lt;br /&gt;
it,  we  allready  started  to  drink  the  beer,  that  I&lt;br /&gt;
brought   along   from   Germany...  hours  and  hours&lt;br /&gt;
passed  untill  the  beer was gone and we were hardly&lt;br /&gt;
drunk  allready.  Suddenly  somebody  had the idea to&lt;br /&gt;
do  some  vodka  shots,  and  after  I was persuaded,&lt;br /&gt;
I  also  joined  and we started with this small inofficial&lt;br /&gt;
drinking-competition.   The   best  thing  about  wodka&lt;br /&gt;
shots  is,  that  you  become  drunk  so fast, that you&lt;br /&gt;
really  have  problems  to  judge  the  time. Luckily my&lt;br /&gt;
photo-camera  displays  the  time  and  the  date onto&lt;br /&gt;
the  photos, so that you can see how late it was, when&lt;br /&gt;
you  took  them. I was taking photos the whole evening,&lt;br /&gt;
(just  a small commercial by the way, you can grab the&lt;br /&gt;
scanned  photos from the SCS &amp;amp; TRC/R3L4X ftp-site&lt;br /&gt;
at UTOPIA.HACKTIC.NL..... ;-) )&lt;br /&gt;
So  that  I  really understand what happened between&lt;br /&gt;
a  very  special 90 minutes. At 10 pm, we wer allready&lt;br /&gt;
a  bit  drunk,  and  CBA  really  looked sober. Then we&lt;br /&gt;
started  with  drinking the vodka...at 11.30 pm we were&lt;br /&gt;
totally  fucked  and  CBA  was  jumping  around  like a&lt;br /&gt;
kangaroo!!  That  was really like a time gap... Suddenly&lt;br /&gt;
he  was  trying  to  dance gabba, shouting around and&lt;br /&gt;
I  really  noticed  he  was  talking  dutch  to  me  very&lt;br /&gt;
often.  I  said,  to  him  that  he should continue to talk&lt;br /&gt;
English,  what he did for 2 minutes again, but switched&lt;br /&gt;
over  to  dutch  aftwerwards  again! Heheh! This went&lt;br /&gt;
on  all the time and we really had our fun... But the hit&lt;br /&gt;
of the evening was, when he wanted to go to the toilet&lt;br /&gt;
but  noticed  that  it was busy. But instead of waiting,&lt;br /&gt;
he went to the balcony and started to piss down from&lt;br /&gt;
the  2nd  etage  down  to  the  floor...  fortunely I was&lt;br /&gt;
fast  enough  and  had  my  camera by hand, so that I&lt;br /&gt;
could   even  take  that  photo!  heheh!  But  the  show&lt;br /&gt;
continued, when we were totally fucked and wanted to&lt;br /&gt;
go  to  bed  finally,  we were brushing our teeth. Well,&lt;br /&gt;
that  means  all of us except CBA...because he was so&lt;br /&gt;
fucked  that  he  really had problems to put the tooth&lt;br /&gt;
brush  into  his mouth, he could hardly hit the target!&lt;br /&gt;
Hehe!  Damn,  that  was  a  good  photo,  when  he was&lt;br /&gt;
standing  in  front  of the mirror and had tooth-paste&lt;br /&gt;
all   over  his  body!  My  night-sleep  was  interupted&lt;br /&gt;
several  times by some puking-noises from the toilet.&lt;br /&gt;
The  poor  toilet  was  really abused a couple of times&lt;br /&gt;
at this night!&lt;br /&gt;
&lt;br /&gt;
The  next  morning  we  got  up  very  early,  because&lt;br /&gt;
Nightshade  and  Tim,  who  belonged to the organizer&lt;br /&gt;
staff, had to leave for preparing the party-place.&lt;br /&gt;
So  it  was  my job to play CBA's nurse. He was still so&lt;br /&gt;
fucked  that  he  puked  the  whole morning. I couldn't&lt;br /&gt;
stand  the  sounds  of  his  puking  attempts  anymore&lt;br /&gt;
and  went  to  the  Albert Heijn shop and bought some&lt;br /&gt;
camomile  tea  for  him.  It  really  worked  right good,&lt;br /&gt;
because  after  a  cup  of  it, he felt better and didn't&lt;br /&gt;
puke anymore.&lt;br /&gt;
&lt;br /&gt;
At  ca.  2  o'clock  Peacemaker  and  Tyron arrived at&lt;br /&gt;
our  Party-HQ  to  join  us  for  the  X-Pre-Party at&lt;br /&gt;
the  MR.  COCOS  bar  in  Amsterdam.  I  really have to&lt;br /&gt;
admit   that   I   was   surprised,  when  I  saw  Peacey&lt;br /&gt;
entering  the  room,  allthough  he allready told me at&lt;br /&gt;
the  phone  that  he  changed  his outfit. It was almost&lt;br /&gt;
one  year  ago,  that  I have seen him the last time, so&lt;br /&gt;
I  was  really  looking  forward  to meet him again. The&lt;br /&gt;
last  time  he  visited  us at our hometown, he and RRR&lt;br /&gt;
almost  beated  up  a  drunk farmer, at a party where&lt;br /&gt;
we have been to. Anyway, Peacey really looked dark,&lt;br /&gt;
I can only say, but quite cool.&lt;br /&gt;
&lt;br /&gt;
We  didn't  hesitate  with  the  warming up, when Tyron&lt;br /&gt;
and  me  opened  the  first  can  of  beer allready. We&lt;br /&gt;
took  the  3 o'clock  train  to  the  city  and  I  had  to&lt;br /&gt;
exchange  some  more  money.  Due  to  the  fact that&lt;br /&gt;
it  was  a  bank-holiday,  I  had  to  do  this  at a place&lt;br /&gt;
where  they  rip  off  tourist's money with their crazy&lt;br /&gt;
charges...  and  they  really  fooled  me,  too. I had the&lt;br /&gt;
worst  course  I  have ever heard of... I got less than&lt;br /&gt;
100  dutch  guildens  for 100 german marks. Usually it&lt;br /&gt;
should  be vice versa, because you get more guildens&lt;br /&gt;
for  marks...  but  I  didn't  care  anyway,  because we&lt;br /&gt;
were  on  the  way  to  party!  At ca. 4 pm, we entered&lt;br /&gt;
the  MR.  COCOS  and  I  really  wondered  that  it was&lt;br /&gt;
totally  empty.  I  guess  only  20  people  were in this&lt;br /&gt;
kind  of  pub, bar and disco-mixture. The place looked&lt;br /&gt;
quite  dark  and  there  were  signatures from people&lt;br /&gt;
all  over  the  walls.  It  had  a touch of dirtyness, but&lt;br /&gt;
really  a  cool  place  to  party  I thought. All the days&lt;br /&gt;
before CBA promised it would be crowded at 5 pm for&lt;br /&gt;
the  Happy  Hour,  I  always  doubted  that, because I&lt;br /&gt;
couldn't  imagine  that  normal  people  start  partying&lt;br /&gt;
in  the  afternoon allready. But I got tought something&lt;br /&gt;
better,  because  during  the  next  half  an hour, the&lt;br /&gt;
place filled up and was totally crowded at 5 pm!&lt;br /&gt;
&lt;br /&gt;
CBA  introduced  us  quickly  to  some girls, he knows&lt;br /&gt;
so   we  were  pleased  very  soon!  The  Happy  Hour&lt;br /&gt;
started   with  a  loud  bell  of  aring  and  everybody&lt;br /&gt;
invaded   the  bar  to  order.  This  damn  blond  bitch&lt;br /&gt;
with  the  pushed  up  tits  in  her  tired  shirt (hehe!)&lt;br /&gt;
ordered   the   first   round   of  beer...  so  we  were&lt;br /&gt;
supplied  for  the  next  10 minutes,  before I ordered&lt;br /&gt;
the  next one. I really love Happy Hours, because you&lt;br /&gt;
get two for one price... something like TWO IN ONE ;-)&lt;br /&gt;
It  was  really  funny  and  we  had  our  fun.  A  lot of&lt;br /&gt;
people  promised  to come to that bar, but didn't show&lt;br /&gt;
up...   just   like   always.  Moren  was  there  with  his&lt;br /&gt;
lovely   (Never  fool  this  girl,  Sixten,  or  I  will  take&lt;br /&gt;
her! ;-))   But   most   of   the  swedes  didn't  arrive,&lt;br /&gt;
because  they  couldn't  find  their  hotel anymore, we&lt;br /&gt;
were  told  later.  Really  sad was, that we missed Bob&lt;br /&gt;
and  Alfatech/Censor,  they  entered  later but didn't&lt;br /&gt;
find  us  unfortunately.  The  next  day  Alfatech  told&lt;br /&gt;
us  that  he  picked  up  a  girl  there and fucked with&lt;br /&gt;
her  the  whole  night.  Funny  was the way he started&lt;br /&gt;
to  talk  to  her... He  just  said  &amp;quot;You  look so pretty,&lt;br /&gt;
can   I  kiss  you?&amp;quot;  and  some  minutes  later  he  was&lt;br /&gt;
sitting  on  her  bike  going  home  to  her.  She really&lt;br /&gt;
must   have   been   addicted   to  him,  because  after&lt;br /&gt;
licking  her  pussy  he  said  he  disliked her long hair&lt;br /&gt;
and  she  immediately  shaved  her  pussy! Hehe! What&lt;br /&gt;
a  woman!  I  really  tried  my  best the whole weekend&lt;br /&gt;
and  talked  to  so  many  chicks,  but  all  I  got was a&lt;br /&gt;
phone  number  and  some  kisses... no fuck at all. And&lt;br /&gt;
Alfatech  just  did  it  with this single sentence! Hehe!&lt;br /&gt;
That must be his beard! ;-)&lt;br /&gt;
&lt;br /&gt;
Later   on   at   the   bar   Count  Zero/Success  and&lt;br /&gt;
Greenfrog/Talent   arrived.   They   were  so  stoned&lt;br /&gt;
that   they   didn't   want   to  stay  there,  they  even&lt;br /&gt;
weren't   able   to   find   a   sleeping-place,   so  they&lt;br /&gt;
slept  in  their  car. Later they told us that the police&lt;br /&gt;
knocked  at  the  car  windows  and  told  them  it was&lt;br /&gt;
illegal   to  sleep  in  the  car.  So  they  had  to  drive&lt;br /&gt;
somewhere else, to continue with their sleep!&lt;br /&gt;
&lt;br /&gt;
We  left  the  MR.  COCOS  at  about  12  o'clock totally&lt;br /&gt;
fucked.  And  after  a  small snack at MC DONALDs we&lt;br /&gt;
took  the  last train. Back home we continued to drink&lt;br /&gt;
beer,  enjoined  some older party photos and listened&lt;br /&gt;
to  some  wicked  music,  because Peacemaker's music&lt;br /&gt;
taste  goes  more  into  the  independant,  dark  wave&lt;br /&gt;
direction.... Terrible! ;-)&lt;br /&gt;
&lt;br /&gt;
The  zenith  of the night was reached when Tyron was&lt;br /&gt;
brushing  his  teeth.  For  some  reason he wanted to&lt;br /&gt;
move  the  tap into another direction. But his attempt&lt;br /&gt;
was unsuccessfull, because he broke the tap!&lt;br /&gt;
Suddenly  all  the  water  was  poring  into the air and&lt;br /&gt;
Tyron  started  to  laugh extremely loud. CBA went to&lt;br /&gt;
the   bathroom,   too,   but  couldn't  laugh  about  the&lt;br /&gt;
situation  at  all.  He  was  talking dutch again just like&lt;br /&gt;
the  day  before!  &amp;quot;De  Waterkraan... de Waterkraan!&amp;quot;&lt;br /&gt;
(I   know   I  spelled  it  wrong,  but  I  hate  this  weird&lt;br /&gt;
language  anyway! :-))  They hold their fingers on the&lt;br /&gt;
hole  and  tried  to  close  it  with  a  rag... after some&lt;br /&gt;
minutes  they  noticed  that it would have been better&lt;br /&gt;
to  turn  off  the  water....  heheh!  Idiots! ;). The whole&lt;br /&gt;
situation  was  so  stupid  and funny, just like a scene&lt;br /&gt;
in  a  bad  sketch  from  Mr. Bean...  We  really became&lt;br /&gt;
laugh-flashes  and  had  to laugh the whole night, still&lt;br /&gt;
when  we  were  laying  in  the  sleeping-bags...  I  can&lt;br /&gt;
just  advise  you.... Break some taps instead of taking&lt;br /&gt;
drugs...  the  effect  will  be  better! Peacemaker also&lt;br /&gt;
cracked  a  joke  when he told us, he was a right-side&lt;br /&gt;
sleeping  and  started to complain about the couch he&lt;br /&gt;
was  sleeping  on....  10  minutes  later  after  we were&lt;br /&gt;
fooling  him,  he  noticed  how  unlogical  this  was and&lt;br /&gt;
just   turned  around  where  he  could  sleep  on  the&lt;br /&gt;
right  side,  without  falling  from the couch.... You see&lt;br /&gt;
all   were   extremely   fucked   and   stupid   at   this&lt;br /&gt;
evening! ;)&lt;br /&gt;
&lt;br /&gt;
The  next  morning  we  had  to  hurry  up  with taking&lt;br /&gt;
showers  and  all  the  stuff,  because  we  wanted  to&lt;br /&gt;
be present from the first second of the party!&lt;br /&gt;
Tyron  chauffeured  us  to  the  party  and  we  were&lt;br /&gt;
allready partying on the way to Utrecht!&lt;br /&gt;
&lt;br /&gt;
We   arrived   just  in  time,  some  minutes  before  12&lt;br /&gt;
o'clock.   There   were   allready  a  lot  of  PC  nerds&lt;br /&gt;
waiting  to  run  into  the  party  place.  A  lot  of PCs&lt;br /&gt;
stood  at  the  entrance  and  we were hoping it would&lt;br /&gt;
start   to   rain...   Unfortunately   it   didn't   and  the&lt;br /&gt;
computers were brought into the place safely.&lt;br /&gt;
&lt;br /&gt;
We  entered  exactly  at  12  o'clock  and  said hello to&lt;br /&gt;
Moren/SCS   who   was   sitting   at  the  door,  taking&lt;br /&gt;
the  30  guildens  entrance  fee.  And  again I had this&lt;br /&gt;
flashback   (just  like  last  year)  that  I  would  have&lt;br /&gt;
seen  Jim  Morisson.. ;)  We  entered  the  party place&lt;br /&gt;
and   Nightshade   showed   us   the  room,  that  they&lt;br /&gt;
had  reserved  for  the  C-64s...  Not  a  big one, but&lt;br /&gt;
we  64  freaks  are  there  for  partying  and not for&lt;br /&gt;
computing  anyway!  After  we  grabbed  a beer at the&lt;br /&gt;
bar,  we  decided  to  do  a  small  location-check  and&lt;br /&gt;
went  to  the other PC-rooms. And we couldn't believe&lt;br /&gt;
it,  but just 30 minutes after the doors were opened,&lt;br /&gt;
there  were allready so many PC-kids sitting in front&lt;br /&gt;
of  their  Windows  and  Microsoft  infected machines,&lt;br /&gt;
playing Doom, Doom II or any other stupid games.&lt;br /&gt;
&lt;br /&gt;
                       ... TO BE CONTINUED ...&lt;br /&gt;
&lt;br /&gt;
Please make sure to load in part 2 of this story, too,&lt;br /&gt;
since  Max  already  reached the subject and the title&lt;br /&gt;
of this chapter, the party itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        * PARTY RADAR - FIRST BLOOD - PART II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
At the end of part I Max already reached the party,&lt;br /&gt;
so there is no longer introduction text needed. Just&lt;br /&gt;
let him continue ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those  PC-Kiddies  were  really a pain in the ass, but&lt;br /&gt;
they  were  the  ideal  person  to  fool. Nowadays you&lt;br /&gt;
have  to  invite  PC  guys, too, to finance the project.&lt;br /&gt;
The  terrible  thing  about  them is, that they still take&lt;br /&gt;
all  the  things  so serious. In my opinion the computer&lt;br /&gt;
are  just an alibi to meet up with people and to party.&lt;br /&gt;
I  don't  want  to  stick  in front of the computer when&lt;br /&gt;
I  meet  my  friends  from  foreign  countries. The time&lt;br /&gt;
that passes is too rare for such a crap!&lt;br /&gt;
&lt;br /&gt;
Whatever,  we  had  to  fool  these  kiddies, so Peacey,&lt;br /&gt;
Tyron  and  me  went  arround  through the different&lt;br /&gt;
rooms   again.   The   party  place  was  cool  again.  A&lt;br /&gt;
small kindergarten with different rooms and a second&lt;br /&gt;
etage,   so   there  was  plenty  place  for  the  dudes&lt;br /&gt;
and   their   computers.   I  was  really  impressed  by&lt;br /&gt;
all  the  big  machines.  A  lot  of  dudes  had big loud-&lt;br /&gt;
speakers again and there was big noise everywhere.&lt;br /&gt;
The  organizers  also  hired good Bose loudspeakers&lt;br /&gt;
and  played  good music all the time, so that the party&lt;br /&gt;
feeling  came  up  quickly.  The  bar  in  the  place was&lt;br /&gt;
quite  good  and  they  had  everything  to  drink from&lt;br /&gt;
water,  cola,  coffee,  beer and whatever. They had it&lt;br /&gt;
opened  the  whole  night,  so we were able to buy our&lt;br /&gt;
beer  with no time delay! Just one sad thing was, that&lt;br /&gt;
you  couldn't  buy  food  at  that bar. For this reason&lt;br /&gt;
they  hired  a  snack-car  that  stood  in front of the&lt;br /&gt;
party  place.  You  were  able to buy chips, frikandels&lt;br /&gt;
and  all  the  stuff  you  need  for  a  healthy and long&lt;br /&gt;
life!    ;)   The   snack-bar   was   a   good   idea,   but&lt;br /&gt;
unfortunately it wasn't open the whole night. It closed&lt;br /&gt;
during  the  night  and  was opened at 9 o'clock in the&lt;br /&gt;
morning,  so  that  a  lot  of  dudes were really pissed&lt;br /&gt;
and  hungry  between  this  time. This is really a thing&lt;br /&gt;
that they have to improve for the next party.&lt;br /&gt;
&lt;br /&gt;
But  back  to  the  main  events...Peacey,Tyron and me&lt;br /&gt;
went  around  to  fool  some people. We went to almost&lt;br /&gt;
every  PC-teenie  and  asked for PORNO.GIFS... It was&lt;br /&gt;
really  funny  to  see  their  faces,  when they under-&lt;br /&gt;
stood   that  and  got  red  faces.  Almost  everybody&lt;br /&gt;
denied  to have porno pictures, so we went on an on.&lt;br /&gt;
Finally  we  found a 15 year old boy who said, he would&lt;br /&gt;
have  3  or  5  pictures... I was really surprised when&lt;br /&gt;
the gif-directory scrolled for about 2 pages!&lt;br /&gt;
Finally  we  had our gifs. We were standing in front of&lt;br /&gt;
that  computer  with  4  guys  (incl.  the  owner of the&lt;br /&gt;
pc)  and  started  with  the  gifs.  With  every  picture&lt;br /&gt;
we  three  guys were screaming and shouting louder,&lt;br /&gt;
so  that  a  lot of people became curious about what's&lt;br /&gt;
so   special.   Maybe  they  thought  we  were  amazed&lt;br /&gt;
by  a  new  demo  or  game.  Soon  there  were like 20&lt;br /&gt;
people  around  the  computer  laughing,  because  we&lt;br /&gt;
allready talked to most of them (because of the gifs!).&lt;br /&gt;
You    should    have    seen    the    colour    of    the&lt;br /&gt;
PC-teenie's face...deeply red. Suddenly he turned off&lt;br /&gt;
the   computer   and   pretended   he  would  have  to&lt;br /&gt;
continue   coding   his   demo....   Hahahah!  Too  funny&lt;br /&gt;
these  shy  dudes,  collecting  porno.gifs  and denying&lt;br /&gt;
they would ever had one....&lt;br /&gt;
&lt;br /&gt;
Later  Harlequin/SCS  (PC) was performing his dutch&lt;br /&gt;
rap-lyrics  on  the  stage.  It was quite cool allthough&lt;br /&gt;
I  didn't understand a single word of that damn pirate&lt;br /&gt;
language.  Just  some 64 freaks were jumping around,&lt;br /&gt;
and  the  PC-nerds of course just sitting or standing&lt;br /&gt;
in front of their machines.&lt;br /&gt;
&lt;br /&gt;
After  this, we went back to the main important thing.&lt;br /&gt;
Drinking beer and partying with the 64 sceners.&lt;br /&gt;
&lt;br /&gt;
The following dudes were present:&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT:  Max,  Marc,  Ignorance,  Styx,  Ream,&lt;br /&gt;
Danzig, Shuze, Rayden, Chotaire&lt;br /&gt;
&lt;br /&gt;
FOCUS: TDJ, Mirage, Jeroen Tel&lt;br /&gt;
&lt;br /&gt;
WOW: Einstein, Azzarro, Sorex, Bud, Bundy, Stormlord&lt;br /&gt;
&lt;br /&gt;
F4CG: Motley, Jucke, Solar, Newscopy, Sixx, Scorpie&lt;br /&gt;
&lt;br /&gt;
AVANTGARDE:  Weasel,  Intruder,  Jack  Alien,  Cupid,&lt;br /&gt;
Freestyle&lt;br /&gt;
&lt;br /&gt;
CENSOR: Bob, Alfatech, Geggin&lt;br /&gt;
&lt;br /&gt;
TRIAD: King Fisher, Mr. Ammo&lt;br /&gt;
&lt;br /&gt;
ONSLAUGHT: Heavy Head, Donar, Ramirez, Shocker&lt;br /&gt;
&lt;br /&gt;
SHAPE: Duke&lt;br /&gt;
&lt;br /&gt;
AMNESIA: Seal&lt;br /&gt;
&lt;br /&gt;
TALENT: Greenfrog&lt;br /&gt;
&lt;br /&gt;
CHROMANCE: Zar, Syco, Mc Byte&lt;br /&gt;
&lt;br /&gt;
OXYRON (Amiga): No-XS&lt;br /&gt;
&lt;br /&gt;
HEATWAVE: Youth, Bas-B&lt;br /&gt;
&lt;br /&gt;
CREST: Syndrom, Deekay&lt;br /&gt;
&lt;br /&gt;
DIGITAL EXCESS: Thomas Koncina, Bjoern Odendahl&lt;br /&gt;
&lt;br /&gt;
HITMEN:  Peacemaker,  Tyron, Groepaz, Curlin, Jihad,&lt;br /&gt;
Tranziie, Sabotage, Luke, Vortex, Raze&lt;br /&gt;
&lt;br /&gt;
ANGRY: Nastyness Inc&lt;br /&gt;
&lt;br /&gt;
Ex-POWERS OF PAIN: Buff&lt;br /&gt;
&lt;br /&gt;
REFLEX: Happymaker&lt;br /&gt;
&lt;br /&gt;
XENON:    Oxbow,    Carmen,   Slam,   Dylotic,   Sammy,&lt;br /&gt;
Megabrain, Crazy Bird&lt;br /&gt;
&lt;br /&gt;
ATLANTIS: Robocop&lt;br /&gt;
&lt;br /&gt;
X-LARGE: Zambo&lt;br /&gt;
&lt;br /&gt;
ex-TABOO: Acidchild&lt;br /&gt;
&lt;br /&gt;
PANDORA: Mephisto&lt;br /&gt;
&lt;br /&gt;
SUCCESS &amp;amp; TRC:  Action Jackson, Moren, CBA, Night-&lt;br /&gt;
&lt;br /&gt;
shade, Burglar, Trax, Bacillus, Allitaice, Splatterhead&lt;br /&gt;
Spectator, Count Zero, Arrogance&lt;br /&gt;
&lt;br /&gt;
I  know I might have missed up the one or other name,&lt;br /&gt;
but  please  don't  be  pissed!  It was you guys writing&lt;br /&gt;
down  your  handles  on  the  paper.  And most of you&lt;br /&gt;
have  a  lousy  handwriting! ;)  Also  sorry  if I forgot&lt;br /&gt;
somebody, I know I did for sure!&lt;br /&gt;
&lt;br /&gt;
All  in all it was quite funny this evening, but we didn't&lt;br /&gt;
want to stay at the party place for the whole night,so&lt;br /&gt;
a  couple  of  us guys decided to go out to the city of&lt;br /&gt;
Utrecht  to  party  somewhere  else. If I rember right&lt;br /&gt;
we  were  about  20  person  (me, Bob, Alfatech, CBA,&lt;br /&gt;
Moren, Mr.Ammo, King Fisher, Raze and his girlfriend,&lt;br /&gt;
Greenfrog, Count Zero ...&lt;br /&gt;
and  some  other dudes I couldn't notice anymore, due&lt;br /&gt;
to  my  alcohol  level... ;)  We  went  to  a  bus stop and&lt;br /&gt;
took  the  next  bus towards the city. Walking through&lt;br /&gt;
the  streets,  we  kept  asking every good chick for a&lt;br /&gt;
place  to  go  to...  First  we  went  to a big pub, where&lt;br /&gt;
we   could  sit  down  an  drink  a bit.  But  that  place&lt;br /&gt;
was  really  boring  I  have  to  admit.  We ordered big&lt;br /&gt;
beers  and  partied as good as it was possible in that&lt;br /&gt;
damn  place.  The  room  was  quite crowded and a lot&lt;br /&gt;
of  people  were  standing,  but  though  there was no&lt;br /&gt;
real  party  going  on.  Moren  and  me  talked  to  two&lt;br /&gt;
chicks,  but only the bad one seemed to be interested&lt;br /&gt;
so  we  went  back to the others immediately. Alfatech&lt;br /&gt;
was  laying  on  the  table, sleeping allready. Maybe he&lt;br /&gt;
was  dreaming of the girl, he picked up a day before..&lt;br /&gt;
hehe!  After  an  hour  we  decided  to  leave again to&lt;br /&gt;
take  a  snack  at  Mc  Donalds (I can't hear this name&lt;br /&gt;
anymore)  and  ended at a House-disco called TIVOLI.&lt;br /&gt;
This  place  was  bad, too. It seemed to me as if all the&lt;br /&gt;
people   would  be  on EXTACY.  And  it  was  like  this&lt;br /&gt;
I  guess...  But  allthough  we  really  had  our fun and&lt;br /&gt;
danced our asses off...&lt;br /&gt;
&lt;br /&gt;
I  tried  to  talk  to  some  girls again, but wasn't very&lt;br /&gt;
lucky.   My   first  talk  was  interupted  by  the  girl's&lt;br /&gt;
boyfriend,  so I immediately turned around to another&lt;br /&gt;
one.  But  that  girl  was touching her finger always in&lt;br /&gt;
a  very strange way... I allready thought she would be&lt;br /&gt;
so  horny,  but  then  I  noticed  her  ring  around the&lt;br /&gt;
finger.  She  told  me  that she was freshly married...&lt;br /&gt;
and   again   I   turned   away,   but   this  time  to  the&lt;br /&gt;
dancefloor.... hehe! Was really not my night this time!&lt;br /&gt;
&lt;br /&gt;
The  DJ  was  really  playing a lousy music, no gabba,&lt;br /&gt;
no  trance,  but  something  between  these  styles.  I&lt;br /&gt;
really  hated  him  for  it....  But  the  worst  thing was&lt;br /&gt;
that  the  club  closed  at  4  o'clock  allready,  so  we&lt;br /&gt;
left  and  took  some  taxis  back  to the party place,&lt;br /&gt;
the  EINSTEIN  HUIS. Most of the people were allready&lt;br /&gt;
sleeping  and we were lucky that we didn't stay at the&lt;br /&gt;
party place for all the night.&lt;br /&gt;
&lt;br /&gt;
More  and  more  I also got tired, but I won against my&lt;br /&gt;
tireness...  I  changed  my behaviour and stopped with&lt;br /&gt;
the  beer  and switched over to coffee. So I was quite&lt;br /&gt;
fit   very   soon.   At  8  o'clock  they  had  the  music&lt;br /&gt;
competition  and  we  were really enjoying most of the&lt;br /&gt;
zax.  CBA  and  me  were  dancing around through the&lt;br /&gt;
party  place,  when  they  played  METAL's  music. The&lt;br /&gt;
other   dudes,   hardly  awake,  really  seemed  to  be&lt;br /&gt;
surprised   that   we   were  so  fit.  We  fooling  some&lt;br /&gt;
PC-kids again by dancing around them....it was pretty&lt;br /&gt;
cool.&lt;br /&gt;
&lt;br /&gt;
At nine o'clock, the snack-car opened and everybody&lt;br /&gt;
ran towards it...arghh I had a healthy breakfast again&lt;br /&gt;
and   ordered   FRITES   with  a  brown  sauce,  called&lt;br /&gt;
something  like  PENADA...  Argggh  it tasted like shit.&lt;br /&gt;
I  didn't  know  that  PENADA  comes from peanut, else&lt;br /&gt;
I  wouldn't  have  bought  that  shit. I directly gave my&lt;br /&gt;
frites   away   to  Moren,  because  he  had  the  same&lt;br /&gt;
some  minutes  ago...  He  really  seemed  to  love that&lt;br /&gt;
brown  sauce...  Whatever I ordered another one, but&lt;br /&gt;
this  time  with  RED/WHITE  (ketchup  and mayonaise)&lt;br /&gt;
and was feeling better again.&lt;br /&gt;
&lt;br /&gt;
At 11 o'clock I was feeling very down, tired... I was only&lt;br /&gt;
sitting  in  couch  corner  and  watching the 64-demo&lt;br /&gt;
competition.  There  were  some quite cool demos, but&lt;br /&gt;
it was clear that Crest would win, because their demo&lt;br /&gt;
really  had  a  better  niveau than all the other ones.&lt;br /&gt;
You  can  really  see  that  these  dudes  know  their&lt;br /&gt;
business.&lt;br /&gt;
&lt;br /&gt;
These were the rankings:&lt;br /&gt;
&lt;br /&gt;
 1.) Crest (of course!)&lt;br /&gt;
2.) Hitmen (really nice demo for a cracking group)&lt;br /&gt;
&lt;br /&gt;
3.) Chalice  (last demo from Rayden for this group, as&lt;br /&gt;
                he joined AFL before the party)&lt;br /&gt;
&lt;br /&gt;
4.) Cosine&lt;br /&gt;
&lt;br /&gt;
5.) Animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After   the   demo   competition   most   of   us   dudes&lt;br /&gt;
prepared  the  things  at got ready. We stood outside&lt;br /&gt;
for  half  an  hour,  chatted  a bit and took some more&lt;br /&gt;
photos, before we said good bye to eachother&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I  drove back home together with Marc, Ignorance and&lt;br /&gt;
Rayden/AFL.  After  some minutes on the dutch high-&lt;br /&gt;
way  I  felt  asleep  and  woke up in front of my home,&lt;br /&gt;
where Marc let me out.&lt;br /&gt;
&lt;br /&gt;
All  in  all the party was a big Success (!)... They were&lt;br /&gt;
really  a  lot  of  far  foreign people, that you haven't&lt;br /&gt;
seen  for  a long time. We 64 sceners really had a big&lt;br /&gt;
party  and  showed those PC guys what the 64-scene&lt;br /&gt;
spirit   is   about:   &amp;quot;HAVING  FUN!&amp;quot;  nothing  more.  No&lt;br /&gt;
business,   no   laming  in  front  of  computers...  just&lt;br /&gt;
having pure fun!&lt;br /&gt;
&lt;br /&gt;
You  can  be  sure  to  meet  me at the next big party&lt;br /&gt;
again,   because   we   have  to  keep  up  this  spirit.&lt;br /&gt;
The  next  X-party  is planed to be a big event again,&lt;br /&gt;
with  a lot of changes to get the next party even bet-&lt;br /&gt;
ter.  The  things I heard from them really sounded in-&lt;br /&gt;
teresting, so I am looking forward to it. Stay tuned!&lt;br /&gt;
&lt;br /&gt;
I  have  to  say  thanks  to  CBA,  Nightshade  and Tim&lt;br /&gt;
expecially  for  letting  me  stay at there place! It was&lt;br /&gt;
really  cool  with  you  guys  and  I  am sure we gonna&lt;br /&gt;
repeat  this  very  soon!  Whether  in  Germany  or at&lt;br /&gt;
MR. Cocos again! ;)&lt;br /&gt;
&lt;br /&gt;
Also  a  special ;)  to the AFLers who understood our&lt;br /&gt;
MAX/AFL joke! Hehe!&lt;br /&gt;
&lt;br /&gt;
Greetings  to  all the dudes I have been together with&lt;br /&gt;
at this long weekend!  You know who you are!&lt;br /&gt;
&lt;br /&gt;
Thanks  for  reading  all  the stuff, I hope you liked it&lt;br /&gt;
a bit. You see, what's really important to me and what&lt;br /&gt;
is less...&lt;br /&gt;
See you soon on a party!&lt;br /&gt;
&lt;br /&gt;
Max/Alpha Flight 1970&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
LONG LIVE THE 64-SCENE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At  last some explaining words from me to set an inci-&lt;br /&gt;
dent Max reported about into the right light.&lt;br /&gt;
&lt;br /&gt;
The  farmer  who  was  NEARLY  beaten  up by either&lt;br /&gt;
Peacemaker  or  me  has  been  definately looking for&lt;br /&gt;
trouble,  but  after  having  been ragged down he left&lt;br /&gt;
the location and ran home... to mummy.&lt;br /&gt;
He never came back and asked for the job I have of-&lt;br /&gt;
fered him, to cut the grass infront of my house. Just&lt;br /&gt;
curious! ;)&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++XX/XXX-XXXXX&lt;br /&gt;
       /Markus.Peter^RPHC1.Physik.Uni-Regensburg.De&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
                             * FAIRLIGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MOONCHILD:          HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
HTTP:   //WWW.LUTH.LUDD.SE/&amp;amp;WATCHMAN/FAIRLIGHT&lt;br /&gt;
FUTURE ZONE                               ++XX/X/XXXXXX&lt;br /&gt;
WAREZ AQUARIUM                            ++XX/X/XXXXXX&lt;br /&gt;
FISHBOWL                                  ++XX/X/XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
XXXXXX                                        /Motley^Algonet.Se&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* some orries, oldies (- 89), joining Nostalgia&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                           /Newscopy^Algonet.Se&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                          /Sixx^Algonet.Se&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                             * HARDCORE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX       /++XX/XXX-XXXXX/Xxer^Algonet.Se&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  XXXX,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   Orlando   Magic   Fan  Club,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * MAYHEM *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Silver Bullet:  XXXXX  XXXXX,  X XXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
* C64  &amp;amp; Amiga 1200, NEW &amp;amp; OLD, (il)legal, friendship,&lt;br /&gt;
* personal notes, covers/sheets, reliable friend, ....&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCROLL                     SCROLL^LOGIN.NORD.EUNET.NO&lt;br /&gt;
HTTP:                   //LOGIN.NORD.EUNET.NO/&amp;amp;SCROLL&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX                                    /RMesuere^Unicall.BE&lt;br /&gt;
&lt;br /&gt;
Ibanez:  XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX               /Anniels^Dec5102.Aabc.DK&lt;br /&gt;
&lt;br /&gt;
Larry:  XXXXX  XXXXXXXX,  &amp;quot;XXXXXXXXXX&amp;quot;,  XXXXX XXXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX    (-&amp;gt; TALENT PRODUCTIONS)&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX                       (-&amp;gt; FENIKS)&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  TXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-&lt;br /&gt;
XXX, XXX XXXXXXXXXXX                             (-&amp;gt; U-TURN)&lt;br /&gt;
                                             /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Code 18:  XXXXXXX  XXXXX,  XXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                                          /Macx^Kajen.Com&lt;br /&gt;
&lt;br /&gt;
Mc Byte:  &amp;quot;C.K.&amp;quot;, XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX&lt;br /&gt;
XXXX, XXXXXXXX, XXXXXXXXX       /Jazzcat^Vision.Net.Au&lt;br /&gt;
* Domination,  The  Pulse, Hack &amp;amp; Phreak trade, legal&lt;br /&gt;
* only,   simply   the  best,  VMB:  ++X/XXX/XXX-XXXX,&lt;br /&gt;
* VMB +XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX        /xxxxx@xxxxx.xxx&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY: ZNY^CUTE.FI&lt;br /&gt;
* I luve Ozzy Osbourne # 1&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                      (-&amp;gt; STORM)&lt;br /&gt;
* 100% reply, illegal/legal and oldies&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SAILOR:  XXXXX  XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * THERAPY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Starlight:  XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX&lt;br /&gt;
* tape swap, friendship, more contacts, old demos&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
King Fisher:                            Triad^Marvin.Df.Lth.Se&lt;br /&gt;
TRIAD-FTP                               FTP.DF.LTH.SE&lt;br /&gt;
HTTP:     //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
THE STUDIO                              ++XX/XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT                           ++XX/XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * U-TURN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX                          (-&amp;gt; HITMEN)&lt;br /&gt;
&lt;br /&gt;
Flashlight:  X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* swapping with a girl&lt;br /&gt;
&lt;br /&gt;
Lynch:  XXXXX  XXX,  XXXXXX  XX,  XXXX  XX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* fast'n hot swap, always reply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * WRATH DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stash:  XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,&lt;br /&gt;
Sweden                      /XXXXXX.XXXXXXX^Ferrari.Ct.Se&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                      * XL. C. US SOFTWARE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-&lt;br /&gt;
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
XL:  XX.X.XX  XXXXXXXX,  XXXXXX  XXXXXX, XXXXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_17</id>
		<title>Relax 17</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_17"/>
				<updated>2008-01-14T15:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the&lt;br /&gt;
magazine for the generation with an eye for the finer&lt;br /&gt;
details  in  the  CBM  64 scene, was brought to you by&lt;br /&gt;
PHUTURE   (Software  &amp;amp;  Marketing),  your  favourite&lt;br /&gt;
disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
                      ------------------&lt;br /&gt;
                    ... internal affairs ... &lt;br /&gt;
                      --------------------&lt;br /&gt;
Unfortunately we have been forced to cancel the re-&lt;br /&gt;
lease of the announced X-96 special edition.&lt;br /&gt;
&lt;br /&gt;
Our very own motivation was to release a very origi-&lt;br /&gt;
nal special edition around the X-96 party held by our&lt;br /&gt;
colleagues  in  Success &amp;amp; The Ruling Company. Unfor-&lt;br /&gt;
tunately a LOWEST budget release has been released,&lt;br /&gt;
containing  a SIMILAR idea even  if it DIDN'T come up&lt;br /&gt;
to  what  we have prepared. With the loss of the sur-&lt;br /&gt;
prise  effect the motivation has been decreased, and&lt;br /&gt;
after taking the actual date into consideration we fi-&lt;br /&gt;
nally  decided  that it is DEFINATELY TOO LATE for a&lt;br /&gt;
X-96 special.&lt;br /&gt;
Some of our photos might be released at the from our&lt;br /&gt;
colleagues in the PROPAGANDA staff prepared photo&lt;br /&gt;
CD,  some others will be, some have already been, up-&lt;br /&gt;
loaded at THE DIGITAL DUNGEON, the SCS&amp;amp;TRC*Relax&lt;br /&gt;
Internet headquarter, so there are different ways to&lt;br /&gt;
get your hands on what we have worked on.&lt;br /&gt;
Neverthless  we  still have in MIND to release a scene&lt;br /&gt;
related special edition about a special happening, but&lt;br /&gt;
we won't set a release date nor  report  anything&lt;br /&gt;
about  the  concept  in  order to AVOID cheap IMMITA-&lt;br /&gt;
TIONS! Just wait for a surprise!&lt;br /&gt;
&lt;br /&gt;
This time we have been patient even after the official&lt;br /&gt;
deadline to provide the latest information of the sce-&lt;br /&gt;
ne, we even decrunched several specific chapters to&lt;br /&gt;
update  and  upgrade them up to perfection, but what&lt;br /&gt;
else to expect from your favourite disk magazine?&lt;br /&gt;
&lt;br /&gt;
              --------------------------&lt;br /&gt;
          ... another one bites the dust ... &lt;br /&gt;
              -----------------------------&lt;br /&gt;
Much  to  our  regret  we have to start with some sad&lt;br /&gt;
and  negative  news. Our comrade and colleague DUKE&lt;br /&gt;
decided  once  again  to  close  the file &amp;quot;THE PULSE&amp;quot;,&lt;br /&gt;
unfortunately this time for good.&lt;br /&gt;
&lt;br /&gt;
Without any doubts THE PULSE used to be the leading&lt;br /&gt;
disk  magazine  in  1993  and  1994 and it was a major&lt;br /&gt;
shock  for the scene when Duke STOPPED editing for&lt;br /&gt;
the  first  time.  That  time Duke has been setting up a&lt;br /&gt;
high   standart  for  SCENE  MAGAZINES,  a  standart&lt;br /&gt;
which  influenced the media industry by rising the en-&lt;br /&gt;
tire quality level.&lt;br /&gt;
Magazines  like Vandalism News, Propaganda, Domina-&lt;br /&gt;
tion and last but not least the Relax Magazine decided&lt;br /&gt;
to  take over and cover the market and the gaps The&lt;br /&gt;
Pulse  has  left  behind. Being in heavy competition all&lt;br /&gt;
contributors  developed their very own style and up-&lt;br /&gt;
graded  their  skills  with an every single edition they&lt;br /&gt;
have provided to the CBM 64 scene.&lt;br /&gt;
With  the  reputation  of  a trendsetter and dominator&lt;br /&gt;
Duke  and  The  Pulse  finally  returned  to compete in&lt;br /&gt;
the  media  business.  After  some  starting  problems&lt;br /&gt;
the  editorial  staff  has  been  found  and  presented&lt;br /&gt;
some really FINE editions, nevertheless it never made&lt;br /&gt;
it  up again to the position of the DOMINATOR. Lots of&lt;br /&gt;
strong  competitors  were  prepared  and accepted a&lt;br /&gt;
brillaint  competition  which can be defined as the mo-&lt;br /&gt;
ther  of the steady improvements people could detect&lt;br /&gt;
in a league of their own, the board magazine area.&lt;br /&gt;
&lt;br /&gt;
Many  people  did not believe in the rebuilt version of&lt;br /&gt;
The  Pulse since they have been missing the LEADING&lt;br /&gt;
factor  by  DISREGARDING  the  fact  of  a reinforced&lt;br /&gt;
and   more  powerful  magazine  front  compared  with&lt;br /&gt;
former  days  when  The  Pulse  has been the genuine&lt;br /&gt;
SPIRITUAL LEADER and REFORMER of the standarts.&lt;br /&gt;
Surely  not  an  every single bit has been GOLD, but a&lt;br /&gt;
retrospection  in  general  can only hold the POSITIVE&lt;br /&gt;
ASPECTS,   aspects   which  can  be  checked  out  by&lt;br /&gt;
reading all existing editions, over and over again.&lt;br /&gt;
&lt;br /&gt;
Uncompetent  critism  has been spread by people who&lt;br /&gt;
misunderstood  the spiritual and liberal goods we got&lt;br /&gt;
delivered  on a MONTHLY basis,  texts which were of-&lt;br /&gt;
ten QUITE HARD  to understand for the masses, ideas&lt;br /&gt;
following  to the basic ideas and visions of the FOUN-&lt;br /&gt;
DERS, PIONEERS and the ADMINISTRATORS of the CBM&lt;br /&gt;
64 scene in a time when most of today's scene popu-&lt;br /&gt;
lation didn't know anything about the existance of the&lt;br /&gt;
CBM 64 and its scene.&lt;br /&gt;
Surely  not  everything has pleased our intentions or&lt;br /&gt;
ideas,  but  after  reading  these texts you have been&lt;br /&gt;
sure  that  the  AUTHOR  had  his  intentions, used his&lt;br /&gt;
brain  and  did  some  research instead of filling ano-&lt;br /&gt;
ther  100 blocks with useless crap to break a record&lt;br /&gt;
concerning  the textsize of the publication. LESS can&lt;br /&gt;
be MUCH MORE, that is exactly our philosophy, too!&lt;br /&gt;
The  most important fact is that he used to know what&lt;br /&gt;
he was writing about and it was no problem to discuss&lt;br /&gt;
the  content  of  an  every  single  article and getting&lt;br /&gt;
more  background  information  to prove and support&lt;br /&gt;
the information available in the articles.&lt;br /&gt;
&lt;br /&gt;
It is the destination for those who remain here to get&lt;br /&gt;
the balance right and to deliver INFORMATION instead&lt;br /&gt;
of glorification and OBJECTIVITY instead of prejudice&lt;br /&gt;
what  should  be  the primary target now, the service&lt;br /&gt;
the  Relax  Magazine  offered and the convocation we&lt;br /&gt;
followed from the very beginning.&lt;br /&gt;
&lt;br /&gt;
For  the last time we express our RESPECT to a hard&lt;br /&gt;
competitor  in the MEDIA BUSINESS and one of the few&lt;br /&gt;
advanced magazine editor colleagues left in this SCE-&lt;br /&gt;
NE,  a fanatic person always trying to improve and to&lt;br /&gt;
advance the quality level of scene magazines.&lt;br /&gt;
Regardless  from  the disappearance of one competi-&lt;br /&gt;
tor  we truely HOPE that all other competitors, may it&lt;br /&gt;
be  Propaganda,  Vandalism News, Domination and last&lt;br /&gt;
but not least the RELAX MAGAZINE, will continue their&lt;br /&gt;
BRILLIANT  jobs and continue to present an advanced&lt;br /&gt;
JOURNALISM  in  QUALIFIED and experienced produc-&lt;br /&gt;
tions  which will hopefully continue to rock the scene.&lt;br /&gt;
Competition  is  heading  to progress, and without any&lt;br /&gt;
progress  at  all  we are going to get lost as it makes&lt;br /&gt;
the  scene  world  go round.  Without progess it would&lt;br /&gt;
become  boring  and  people would lose the interest in&lt;br /&gt;
this  machine,  so  we  will  continue to try to keep the&lt;br /&gt;
spirit  alive  as a last sign of respect and honour into&lt;br /&gt;
direction THE PULSE MAGAZINE and especially DUKE,&lt;br /&gt;
the  man  who made it all possible. Live long and pros-&lt;br /&gt;
per!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       ... Software distribution in the Internet ... &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  steady  growing popularity of the INTERNET&lt;br /&gt;
VARIOUS  ways  to get your hands on the latest soft-&lt;br /&gt;
ware  became  STANDARTS these days. There are the&lt;br /&gt;
very   popular   WWW-PAGES  which  can  combine  the&lt;br /&gt;
presentation  of  information and emulate a BBS. Next&lt;br /&gt;
to the function of transfering private mails the popu-&lt;br /&gt;
lar  E-MAIL  service  can  be  used  to  DELIVER  any&lt;br /&gt;
particular piece of software in MIME (Base64) format&lt;br /&gt;
or  UUENCODED  directly  into  the  mail folder of the&lt;br /&gt;
addressee.  Another way to send and get software is&lt;br /&gt;
the INTERNET RELAY CHAT (IRC), the place to chat in&lt;br /&gt;
the  Net,  by  using  the  DCC  commands. Last but not&lt;br /&gt;
least  there are the FTP-SITES, maybe the most inte-&lt;br /&gt;
resting file bases available these days. We will have a&lt;br /&gt;
closer look at them now.&lt;br /&gt;
&lt;br /&gt;
FTP-SITES  fullfill  in  general  the same functions like&lt;br /&gt;
BOARDS,  being  a place to find the latest warez such&lt;br /&gt;
as  first releases, tools, magazines and demos aswell&lt;br /&gt;
as golden oldies and other useful software.&lt;br /&gt;
The most IMPORTANT CBM 64 scene related FTP-sites&lt;br /&gt;
are (ordered by attractivity, subjective ofcourse):&lt;br /&gt;
&lt;br /&gt;
FTP-SITE'S NAME                            ADDRESS&lt;br /&gt;
MAINTAINER(S)                              GROUP(S)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE DIGITAL DUNGEON  utopia.hacktic.nl (replay.com)&lt;br /&gt;
CBA, Burglar, Coolhand, Viking      SCS&amp;amp;TRC * RELAX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GANGSTA'S PARADISE                            ftp.inf.bme.hu&lt;br /&gt;
Lion, Mr. Wax                                 CHROMANCE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
LOSING CONTROL                  ftp.dhp.com&lt;br /&gt;
Counter Attack, Zny             PALACE * PROPAGANDA&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MOUNT TOKAY                       woland.iit.uni-miskolc.hu&lt;br /&gt;
Stake, Crossfire                  SCS &amp;amp; TRC * MOTIV 8&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE BADLANDS                          ftp.giga.or.at&lt;br /&gt;
Mr. Spock                             T'PAU&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XCLUSIV FTP                           ftp.df.lth.se&lt;br /&gt;
King Fisher                           TRIAD&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE GRIDPOINT       rsls6.sprachlit.uni-regensburg.de&lt;br /&gt;
Warp                EQUINOXE * SHOUT!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
NTSCLAND           ftp.eskimo.com&lt;br /&gt;
Skyclad, Elwix     THRESHOLD PRODUCTIONS * DRIVEN&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The ATTRACTIVITY of FTP-SITES is based on several&lt;br /&gt;
factors.  Surely the SPEED LEVEL is the most impor-&lt;br /&gt;
tant  one as there are not actually not very much file&lt;br /&gt;
bases  you  can approach with your favourite compu-&lt;br /&gt;
ter   configuration  and  almost  WITHOUT  LIMITS,  for&lt;br /&gt;
example  leeching  CBM 64 software with 28k8 can be&lt;br /&gt;
a real PLEASURE compared with the time wasting 2k4&lt;br /&gt;
(1k2 in most cases to have an acceptable line) trans-&lt;br /&gt;
fers  we  use  to  know  from  the  boards. We have to&lt;br /&gt;
admit that it depends on the Internet provider, but as&lt;br /&gt;
it  is already 1996 almost all providers should atleast&lt;br /&gt;
offer 19k2 just to set it on a slow minimum.&lt;br /&gt;
Another  advantage  is the bright palette of software&lt;br /&gt;
offered  here. You can find absolute everything here&lt;br /&gt;
such  as  the  lastest, golden oldies and rarities. This&lt;br /&gt;
positive  aspect  is based on the fact that EVERYONE&lt;br /&gt;
with  INTERNET  ACCESS can upload everything on an&lt;br /&gt;
every  FTP-site within a few minutes, not only the few&lt;br /&gt;
who can actually call out for free. Furthermore many&lt;br /&gt;
oldtimers,  people who were active in the golden past,&lt;br /&gt;
make some of their golden oldies here.&lt;br /&gt;
&lt;br /&gt;
The  FTP-sites can't completely replace the boards in&lt;br /&gt;
this scene as they can NEVER emulate the special at-&lt;br /&gt;
mosphere nor the special feeling. Nevertheless, when&lt;br /&gt;
it  comes up to the warez, it is for sure an attractive&lt;br /&gt;
service we can't effort to miss. Be sure visit THE DI-&lt;br /&gt;
GITAL DUNGEON whenever you have the chance to do&lt;br /&gt;
it,  not  only  to  get  your hands on the latest RELAX&lt;br /&gt;
editions but aswell for the huge software archive of-&lt;br /&gt;
fered here.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   ... Votesheet Spreaders and News suppliers ... &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  votesheets have been spread, as usual,&lt;br /&gt;
by  our  very  own ZAPOTEK as well as Spectator, by&lt;br /&gt;
Starlight  and by Shuze. Starting with this edition as-&lt;br /&gt;
well  DR.  SOFT  and  Violator promised to spread our&lt;br /&gt;
paper votesheets.&lt;br /&gt;
The  news  have  been supplied and confirmed by Ice-&lt;br /&gt;
ball,   Kristian  Rostoen,  DUKE,  NEWSCOPY,  Riddler,&lt;br /&gt;
BRIAN,  Ned,  Vengeance,  CURLIN,  King  Fisher, CBA,&lt;br /&gt;
Burglar, Fuben, The Meatball and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  the  host for all who are looking&lt;br /&gt;
out  for  ALL  necessary information about the scene&lt;br /&gt;
happenings.  The RELEASE CHARTS and the 1996 RE-&lt;br /&gt;
LEASE  CHARTS  are  proving  an overview about the&lt;br /&gt;
releases of the previous decade and ofcourse all re-&lt;br /&gt;
leases  of  the  year  1996.  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS are the place to look up the actual standings&lt;br /&gt;
in  the  opinion  of  the board and mail scene, a mirror&lt;br /&gt;
who  reflects  the  votes  of  people  who  filled vote-&lt;br /&gt;
sheets all over the globe and shared their results by&lt;br /&gt;
mail,  e-mail  and  on  the  boards.  The INTERVIEW has&lt;br /&gt;
been  hold  with a CENSORed person and an excellent&lt;br /&gt;
programmer, BOB is his name. The DEMO REVIEWS are&lt;br /&gt;
having a closer look at two recently releases demon-&lt;br /&gt;
strations  entitled  Litter  and Krestology. The PARTY&lt;br /&gt;
RADAR  will  have  a  look  on two major happenings in&lt;br /&gt;
nothern  (Assembly)  and  eastern  (Flag)  Europe  to&lt;br /&gt;
provide  you  with all necessary information. Our AD-&lt;br /&gt;
VERTISEMENTS  section  contains  again a lot of inte-&lt;br /&gt;
resting  mail, e-mail, FTP-site and WWW addresses, all&lt;br /&gt;
you need to satisfy the warez hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Credits for the July edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       SYNDROM/THE IMPERIUM ARTS/CREST&lt;br /&gt;
                 GASTON/THE IMPERIUM ARTS/ELYSIUM&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
                 CRUISE/TABOO PRODUCTIONS&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
We  have  to  express  our  thanks to SYNDROM/TIA/&lt;br /&gt;
CREST  who  has delivered this soundtrack after our&lt;br /&gt;
booked artist informed us about being unable to pre-&lt;br /&gt;
sent his performance this time.&lt;br /&gt;
&lt;br /&gt;
Title                                         Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;PSYCHO&amp;quot;                            SYNDROM/TIA/CREST&lt;br /&gt;
&amp;quot;HIGH VOLTAGE&amp;quot;                      GASTON/TIA/ELYSIUM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:     XXXX XXXXXXXXX&lt;br /&gt;
--------        XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                XXXXXXX&lt;br /&gt;
                &lt;br /&gt;
Internet:       xxxxx@xxxxx.xxx&lt;br /&gt;
-------         xxxxx@xxxxx.xxx&lt;br /&gt;
                &lt;br /&gt;
Boards:         HOLIDAY IN CAMBODIA&lt;br /&gt;
------          THE EVIL ISLAND&lt;br /&gt;
                THE ESCAPADE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL&lt;br /&gt;
THE DIGITAL DUNGEON                   Replay.Com&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zapotek/Alpha Flight 1970              xxxxx@xxxxx.xxx&lt;br /&gt;
RRR/Oxyron                             xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
                               SIXX/F4CG&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             May 14th, 1996&lt;br /&gt;
                             -----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  flight  will never stop! A slogan seems to become&lt;br /&gt;
reality.  A  steady  warez  support  to  the scene and&lt;br /&gt;
nowadays  a more solid group policy made again a top&lt;br /&gt;
act out of the German based crew around Marc.&lt;br /&gt;
&lt;br /&gt;
Fresh  blood  got  implanted  with  the  recruitment of&lt;br /&gt;
THE  HERETIC  and  later on NED, who will both remain&lt;br /&gt;
members of the group Netphreakers. Both are mainly&lt;br /&gt;
responsible  for h/p while The Heretic will get active,&lt;br /&gt;
on a minor level, as graphic artist, too.&lt;br /&gt;
An old compare has been welcomed back to get active&lt;br /&gt;
in  full  effect,  no  one else but SKINHEAD announced&lt;br /&gt;
his comeback and started already to call out.&lt;br /&gt;
Rumours came up, mainly spread by competiting maga-&lt;br /&gt;
zines,  that Chotaire got caught for Hacking/Phreak-&lt;br /&gt;
ing  and  based  on this fact THE PIRATE ISLAND went&lt;br /&gt;
offline.  Fact is that Chotaire got a call from the com-&lt;br /&gt;
pany WORLD LINK PREMIER and nothing else followed.&lt;br /&gt;
The Pirate Island went offline when Chotaire has been&lt;br /&gt;
in Kuwait for a while. He is already considering about&lt;br /&gt;
leaving  Germany for Kuwait, so TPI might be back on-&lt;br /&gt;
line there! Meanwhile he opened an HOMEPAGE for the&lt;br /&gt;
flight,  being the official one for all sections, including&lt;br /&gt;
PC, Amiga and CBM 64.&lt;br /&gt;
The  mail  distribution  of  the flight got reduced when&lt;br /&gt;
Violator  decided  to  leave  for  the  growing fleet of&lt;br /&gt;
Triad  while Rick got kicked out due to the fact of not&lt;br /&gt;
pleasing the leadership with his mail trading activities&lt;br /&gt;
until now.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 21):&lt;br /&gt;
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,&lt;br /&gt;
Cryonic,  Danzig,  Flash,  Ignorance,  Marc,  Max, Ned,&lt;br /&gt;
Pol  Pot,  Rayden,  Ream,  Shuze,  Skinhead,  Styx, The&lt;br /&gt;
Heretic, Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA   NEW number soon available!&lt;br /&gt;
THE EVIL ISLAND (down)                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
HTTP:                        //ns.tmx.com.ni/&amp;amp;chotaire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
One  of  the most competitive cracking groups around&lt;br /&gt;
is  DEAD! After the activity level has been reduced to&lt;br /&gt;
a  NOT competitive level the group was declared to be&lt;br /&gt;
dead.&lt;br /&gt;
&lt;br /&gt;
Deff, Intruder, Renegade, Jack Alien and Cupid alrea-&lt;br /&gt;
dy  joined  the friends in F4CG, the fate of the rest is&lt;br /&gt;
quite uncertain, but we will keep you updated.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= RIP):&lt;br /&gt;
./.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MEPHISTO,  former member of Pandora, teamed up as&lt;br /&gt;
modem  trader  and card supplier to replace MOTION,&lt;br /&gt;
who  left  for  the growing forces of Hitmen. LION has&lt;br /&gt;
left  his  second group Resource so Gangsta's Para-&lt;br /&gt;
dise  is now runned exclusive for Chromance, and due&lt;br /&gt;
to  the  popularity  of  the  homepages  a CHROMANCE&lt;br /&gt;
HOMEPAGE is already under production.&lt;br /&gt;
SKULL  and  ALIAS  MEDRON have been removed from&lt;br /&gt;
the  actual  status while Alias Medron might return as&lt;br /&gt;
soon as he is getting active again.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 25):&lt;br /&gt;
AMC,  Bolee,  Deviant,  Fusion,  Griff, Immortal, Janee,&lt;br /&gt;
Jaydee,  Jazzy  D,  Lion,  Lotus,  Mephisto,  Mr.  Wax,&lt;br /&gt;
Rough,  Rug  Rat,  Sage, Scratcher, Skud, Spermbird,&lt;br /&gt;
Syco, Techno, The Unholy, Will, XXL and Zeyex&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                            ++X/XXX/XXX-XXXX&lt;br /&gt;
OVERDOSE                               ++XX/(X)XX-XXXXXX&lt;br /&gt;
GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
There happened not that much in F4CG, but what hap-&lt;br /&gt;
pened  hasn't  been  too  fortunate.  Nevertheless all&lt;br /&gt;
might  be  looking  more  positive in the next weeks or&lt;br /&gt;
months,  as  people are waiting for the so-called jud-&lt;br /&gt;
gement day.&lt;br /&gt;
&lt;br /&gt;
Right AFTER our deadline we got the information that&lt;br /&gt;
DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE&lt;br /&gt;
from  the  fresh buried group Avantgarde completed&lt;br /&gt;
the  group,  what  is  for sure a big deal for the fan-&lt;br /&gt;
tastics!&lt;br /&gt;
CYBORG  doesn't  think that DREAMPARK, the once so&lt;br /&gt;
popular  Avantgarde,  F4CG  and  Propaganda  head-&lt;br /&gt;
quarter,  will  be  online again as board, atleast not in&lt;br /&gt;
the  next months. He already started to SELL OUT his&lt;br /&gt;
CBM  64  equipment, what should be a statement which&lt;br /&gt;
does not need any comments.&lt;br /&gt;
Unfortunately INTERPARK had to be taken down after&lt;br /&gt;
getting  full online for some weeks again. A while ago,&lt;br /&gt;
we  reported  about  it  in the previous edition, it was&lt;br /&gt;
only  online  on  a  temporary basis, now it's down for&lt;br /&gt;
good.  But  a  replacement  is  already in seight, same&lt;br /&gt;
goes  for  a  new  worldheadquarter so F4CG is cur-&lt;br /&gt;
rently working on a their own JUDGEMENT DAY.&lt;br /&gt;
Information  about  THE  TRIBUTE  1996  party can be&lt;br /&gt;
found on the PROPAGANDA homepage, for sure worth&lt;br /&gt;
being visited!&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 30):&lt;br /&gt;
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,&lt;br /&gt;
Cyborg,  Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack&lt;br /&gt;
Alien,  King,  Maja,  Morris,  Motley, Mr. Alpha, Neotec,&lt;br /&gt;
Newscopy,   Playboy,   Renegade,  Scorpie,  Smasher,&lt;br /&gt;
Sneaper, Solar, Total Chaos, Walker and Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
HTTP:                   //www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * GRAFFITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  a long time it was very silent around the Hunga-&lt;br /&gt;
rian  demo  group,  but  these days it seems they are&lt;br /&gt;
waking up again.&lt;br /&gt;
&lt;br /&gt;
The  group's history is very similar to most others as&lt;br /&gt;
all  members grew up and the REAL LIFE became more&lt;br /&gt;
important. Their old members Trays and Maxwell toge-&lt;br /&gt;
ther with Cybortech have formed a printing company,&lt;br /&gt;
Grabowski and Davis are studying, Cheesion is coding&lt;br /&gt;
databases  for  commercial  companies  and  Fletcher&lt;br /&gt;
and  Brian  are building up a sound studio in order to&lt;br /&gt;
PRODUCE  young  talents in Hungary. Both are aswell&lt;br /&gt;
AUTHORIZED  dealers of brands like Fatar, Clavia and&lt;br /&gt;
Waldorf  there.  Brian  is aswell a SALES MANAGER of&lt;br /&gt;
studio  equipment  and  started  to  study informatics&lt;br /&gt;
while  Fletcher  studies  to become an electronic EN-&lt;br /&gt;
GENEER.&lt;br /&gt;
New  in  their rows are Clareance and Ollie, both for-&lt;br /&gt;
mer members of Chorus. Because of this change Cho-&lt;br /&gt;
rus died.&lt;br /&gt;
The  long awaited demo &amp;quot;JUSTINBLUE&amp;quot; is already fini-&lt;br /&gt;
shed  by  90%  and  is supposed to be released at the&lt;br /&gt;
end of 1996, to be more exactly in October or Novem-&lt;br /&gt;
ber.  Furthermore  a new DMC version is supposed to&lt;br /&gt;
be released.&lt;br /&gt;
&lt;br /&gt;
Current Graffity memberstatus looks like (= 9):&lt;br /&gt;
Brian,  Calt,  Cheesion,  Clarence,  Cybortech,  Davis,&lt;br /&gt;
Fletcher, Grabowski and Ollie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  group  around Curlin, Jihad and Peacemaker has&lt;br /&gt;
already  transformed  in a multifunctional group, hav-&lt;br /&gt;
ing  a  well  working cracking, fixing and demo section&lt;br /&gt;
being   capable   to  compete  with  the  leading  teams&lt;br /&gt;
around these days.&lt;br /&gt;
&lt;br /&gt;
The information around Hitmen starts with Motion/ex-&lt;br /&gt;
Chromance  completing the forces to serve as modem&lt;br /&gt;
trader  and  to get active in the H/P business for the&lt;br /&gt;
based  group. Furthermore Stan/ex-X-Rated teamed&lt;br /&gt;
up as mail trader. Last but not least two new implants&lt;br /&gt;
for  the  demo  section have been found with Banshee&lt;br /&gt;
from  Poland and Balance from Hungary, both graphic&lt;br /&gt;
artists.  Their  work  can  be  found  in  the follow-up&lt;br /&gt;
demo Cucumber Juice 2.&lt;br /&gt;
Dr.  Doom  has  been  kicked  out  after  his computer&lt;br /&gt;
equipment  broke  and  he  didn't  stay in contact with&lt;br /&gt;
the  leadership to inform them about the actual situa-&lt;br /&gt;
tion. Rumours say he already left the scene.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 19):&lt;br /&gt;
Balance,  Banshee,  Curlin,  Groepaz,  Hi-Lite, Jayce,&lt;br /&gt;
Jihad,  Jinx,  Luke,  Marcus, Motion, Peacemaker, Ra-&lt;br /&gt;
coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor-&lt;br /&gt;
tex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Danish  pride  is  still  going  strong releasewise&lt;br /&gt;
even if their releases might NOT belong to the middle-&lt;br /&gt;
class these days, but on the other hand they are ac-&lt;br /&gt;
tually building up a very PROMISING demo section.&lt;br /&gt;
&lt;br /&gt;
The  polish  section,  being  lead  by MHD after Spider&lt;br /&gt;
quitted  the  scene,  made another recruitment called&lt;br /&gt;
RIME,  a  coder.  His  first  pieces of work for Motiv 8&lt;br /&gt;
might be seen in a not too far distant.&lt;br /&gt;
Unlike  printed  elsewhere,  to be exactly in Vandalism&lt;br /&gt;
News issue # 27, L.A. Style has definately NOT left the&lt;br /&gt;
danish  based  group  for Acrise &amp;amp; Excess. After re-&lt;br /&gt;
leasing Track-Player the author Lyon has decided to&lt;br /&gt;
start working on a more advanced editor which is ac-&lt;br /&gt;
tually  promised  to  become  one  of  the best editors&lt;br /&gt;
ever made.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 21):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,&lt;br /&gt;
Merlin,  MHD,  Nuke,  Rime,  Sphere , Stone, The Fresh&lt;br /&gt;
Prince and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
THE HIDDEN                      ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
HTTP:    //www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Releasewise  it  was  a good month for Onslaught, ne-&lt;br /&gt;
vertheless  there's still the sour taste of controver-&lt;br /&gt;
sials  around  these releases coming from MANY cor-&lt;br /&gt;
ners  in  the  scene.  Memberwise the line up has been&lt;br /&gt;
filled up once more.&lt;br /&gt;
&lt;br /&gt;
After the split of the Hardcore and Onslaught coope-&lt;br /&gt;
ration believe thought all would end in HARDCORE, but&lt;br /&gt;
they were totally WRONG. Onslaught survived and re-&lt;br /&gt;
infiltrated  most  members,  now even NEBULA, an all-&lt;br /&gt;
round  talent, B-WYZE and COMMUNIST left the almost&lt;br /&gt;
dead Hardcore for the Australian based group. From&lt;br /&gt;
Ambush  joined  QUASAR  as  graphic artist and ZAKK&lt;br /&gt;
as  programmer.  Last  but not least MOSES entered,&lt;br /&gt;
having in his luggage the board SANITARIUM.&lt;br /&gt;
After not having shown a lifesign for quite a while the&lt;br /&gt;
east German swapper Code 18 has been removed from&lt;br /&gt;
the  active  memberlist while Heavyhead seems to be a&lt;br /&gt;
little bit unactive because of his army service. CHAO-&lt;br /&gt;
TIC has been kicked out for several reasons and joi-&lt;br /&gt;
Smash  Design.  Last  but  not  least Jazzcat's HOUSE&lt;br /&gt;
burnt  down!  The  only  thing  he could recover after&lt;br /&gt;
returning  from  a three days long trip were some old&lt;br /&gt;
coins from his collection, NO personal item is left! Ac-&lt;br /&gt;
tually  it's  reported  that he uses to live in some kind&lt;br /&gt;
barrack  right  now.  Not  Jazzcat nor his room-mate&lt;br /&gt;
had  a  fire insurance so it's quite uncertain for them&lt;br /&gt;
to  get  any penny back. The fire has been started by&lt;br /&gt;
an  electrical default, just for those who are interes-&lt;br /&gt;
ted in HOT details. Right after the fire CYRAX decided&lt;br /&gt;
to leave them aswell. Detailed reasons are NOT known&lt;br /&gt;
yet.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 34):&lt;br /&gt;
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,&lt;br /&gt;
Donar,  Doom,  Gop,  Grafee,  Grize,  Hardsequencer,&lt;br /&gt;
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,&lt;br /&gt;
Morbid,  Morrisey, Mr. Brain, Nebula, Quasar, Ramirez&lt;br /&gt;
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-&lt;br /&gt;
geance, Witty and Zakk&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
SANITARIUM                              ++XX/XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  in  all a good period for SCS &amp;amp; TRC with some nice&lt;br /&gt;
releases  and  some useful completations to the mem-&lt;br /&gt;
berstatus in order to guarantee to warez flood being&lt;br /&gt;
spread well across Europe.&lt;br /&gt;
&lt;br /&gt;
The  ruling  cooperation  enlarged  their  activities in&lt;br /&gt;
the  very  important  mail distribution with two brand-&lt;br /&gt;
new entries. FUNXILLA/NoName/U-turn joined in from&lt;br /&gt;
Holland  aswell as EL BANDITOS/Fatum from Poland in&lt;br /&gt;
order to spread the Dutch releases.&lt;br /&gt;
The Polish graphic artist SLIVER has left them to be-&lt;br /&gt;
come  a member of TRIAD as there is no real need for&lt;br /&gt;
a fulltime graphic artist in the cooperation.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 20):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo, El Banditos, Funxilla, Lord&lt;br /&gt;
Crucifier, Micron, Moren, Nightshade, Replay, Specta-&lt;br /&gt;
tor, Splatterhead, Stake, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE               ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        replay.com&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ancient group Triad has shown an immense acti-&lt;br /&gt;
vity lately by recruiting a lot of people in the hope to&lt;br /&gt;
find again the old strength.&lt;br /&gt;
&lt;br /&gt;
At first Sliver from  SCS&amp;amp;TRC decided to team up in&lt;br /&gt;
order to replace Dane, who left for Crest due to the&lt;br /&gt;
fact  that  he  is cooperation with Mitch when it comes&lt;br /&gt;
up  to  produce  CBM  64 music. Furthermore Father&lt;br /&gt;
Dagon,  Disaster,  Taper,  Quorthon and The Meatball&lt;br /&gt;
from  Ambient  decided  to team up. Out of this new si-&lt;br /&gt;
tuation  Ambient  died. Last but not least Violator left&lt;br /&gt;
Alpha  Flight in order to become active as mail trader&lt;br /&gt;
in the Swedish based group.&lt;br /&gt;
&lt;br /&gt;
Current Triad memberstatus looks like (= 15):&lt;br /&gt;
Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry,&lt;br /&gt;
King  Fisher,  Mr. Ammo, Quorthon, Sailor, Tao, Taper,&lt;br /&gt;
The Meatball, Twoflower and Violator&lt;br /&gt;
&lt;br /&gt;
Triad worldheadquarter(s)/board(s):&lt;br /&gt;
THE STUDIO     ++XX/(X)XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT  ++XX/(X)XX-XXXXXX&lt;br /&gt;
ANTIDOTE       ++XX/(X)XX-XXXXX&lt;br /&gt;
HTTP:          //www.df.lth.se/&amp;amp;triad/triad-home.html&lt;br /&gt;
FTP: XCLUZIV FTP                     ftp.df.lth.se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* ACTIVE explained  that MOON does not belong to the&lt;br /&gt;
   active Active memberstatus. He was going to re-&lt;br /&gt;
   turn into the scene when he was arraning a game&lt;br /&gt;
   soundtrack a while ago and showed interest in do-&lt;br /&gt;
   ing further musics on  this  system, too. Sadly his&lt;br /&gt;
   activity  turned down again. Some of his unreleased&lt;br /&gt;
   tunes  might  be  released either in a collection and&lt;br /&gt;
   in the &amp;quot;7 YEARS ACTIVE&amp;quot; celebration demo though.&lt;br /&gt;
   MOON  himself  stated  on  the  IRC that he is NOT in&lt;br /&gt;
   Active  but  still  a FLASHer. It all seems to be a BIG&lt;br /&gt;
   misunderstanding!&lt;br /&gt;
&lt;br /&gt;
   Current Active memberstatus looks like (= 10):&lt;br /&gt;
   Artlace,  Dexter,  Foxy,  Injun  Inc.,  Riddler, Stash,&lt;br /&gt;
   Surfer, Trasher, Trident and Wolverine&lt;br /&gt;
&lt;br /&gt;
   Active worldheadquarter(s)/board(s):&lt;br /&gt;
   VIRTUAL LIGHT                        ++XX/(X)XX-XXXXXX&lt;br /&gt;
   HTTP:                           //jota.sm.luth.se/&amp;amp;d95-pen&lt;br /&gt;
&lt;br /&gt;
* With  NED and THE HERETIC two members of the no-&lt;br /&gt;
   torious NETPHREAKERS joined Alpha Flight, but re-&lt;br /&gt;
   main in the h/p group as double members.&lt;br /&gt;
&lt;br /&gt;
   Current N*P memberstatus looks like (= 7):&lt;br /&gt;
   Chaotic,  Deceiver, Necrophilist, Ned, Rainbow War-&lt;br /&gt;
   rior, Savage and The Heretic&lt;br /&gt;
&lt;br /&gt;
* Unlike  printed elsewhere, FUBEN won't stop produ-&lt;br /&gt;
   cing demos on the CBM 64! Actually his new CBM 64&lt;br /&gt;
   demo  is under production and is going to be relea-&lt;br /&gt;
   sed  until  October  1996, furthermore productions&lt;br /&gt;
   on PC and Amiga and planned from his side.&lt;br /&gt;
&lt;br /&gt;
   Current Oxyron memberstatus looks like (= 7):&lt;br /&gt;
   Axis, Fanta, Fuben, Graham, PRI, RRR and TTS&lt;br /&gt;
&lt;br /&gt;
* The golden days of REFLEX belonging to the leading&lt;br /&gt;
   demo  groups  seems  to  be  over after the for the&lt;br /&gt;
   breakthru  responsible  members QUISS, PVCF, PVT&lt;br /&gt;
   aswell as GURU decided to leave the chapter Reflex&lt;br /&gt;
   (CBM 64)  far  behind them in order to concentrate&lt;br /&gt;
   on  their  PC project REFLEX 64, a demo release is&lt;br /&gt;
   already  planned  for The Party 1996. According to&lt;br /&gt;
   PVCF they couldn't accept the current group poli-&lt;br /&gt;
   cy  finally  leading  them  to this step, while it seems&lt;br /&gt;
   that  QUISS  has  finally lost his interest in the CBM&lt;br /&gt;
   64 after finishing the game CENTRIC.&lt;br /&gt;
&lt;br /&gt;
* SHAPE  announced a FAMOUS accession with no one&lt;br /&gt;
   else but Geir Tjelta/Moz(IC)art, one of the best CBM&lt;br /&gt;
   64 musicians ever.&lt;br /&gt;
   Unfortunately  The  Pulse  Magazine, released using&lt;br /&gt;
   the Shape label, won't be released anymore as Duke&lt;br /&gt;
   has stopped the production for good.&lt;br /&gt;
&lt;br /&gt;
   Current Shape memberstatus looks like (= 14):&lt;br /&gt;
   Andreas W. Andersen, Hans Petters Andersen, Rolf&lt;br /&gt;
   Runar  Bakke,  Duke,  Haakon  Flesland, Glenn Rune&lt;br /&gt;
   Gallefoss,  Morten,  Snorre  Narum,   Kjell  Nordbo,&lt;br /&gt;
   Sveinung  Pedersen,  Kristian Rostoen, Eiving Som-&lt;br /&gt;
   mersten, Gier Tjelta and Richard Velta&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1    -    8.0 points&lt;br /&gt;
Budget Eames        4. 1    -    6.0 points&lt;br /&gt;
Low Budget          2. 1    -    4.0 points&lt;br /&gt;
PD/Shareware        1.0     -    2.0 points&lt;br /&gt;
Previews            0.0     -    1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      NEW NUMBER!!!!!!&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   cooperation   released   only   a   little   preview&lt;br /&gt;
called ASTROMINE (0.5 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (14.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  pride started with the fixed versions of&lt;br /&gt;
CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6)&lt;br /&gt;
and  last  but  not  least  released  the  long  awaited&lt;br /&gt;
CENTRIC (7.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * AVANTGARDE (4.4) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ONLY  game  they  have  uploaded  was the fixed&lt;br /&gt;
version  of  INSANITY  (4.4 pts), which is DEFINATELY&lt;br /&gt;
the  LAST  release  to be released under the AVANT-&lt;br /&gt;
GARDE label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (0.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  had a very bad start because they rereleased&lt;br /&gt;
CAMBOGIA (- 7 pts), F4CG released it some time back&lt;br /&gt;
and they released a tool called D.J. Mixer (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The only thing that they released was the unplayable&lt;br /&gt;
preview of SKIDMARK (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  based  group  released  the 100% work-&lt;br /&gt;
ing and fixed version of ICEMANIA (4.7 pts) from APS&lt;br /&gt;
Onslaught FAILED with their version it crashed after&lt;br /&gt;
the intro on NTSC and was not fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (8.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their wares rush started with TOWERS OF LOADSTAR&lt;br /&gt;
(0.0 pts),  QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1),&lt;br /&gt;
MOONRAKER   (2.1 pts),   MONSTER  POWER  (2.2 pts),&lt;br /&gt;
PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1),&lt;br /&gt;
STACK'EM   TETRIS   (2.1 pts)   and   GEMS   (2.1 pts),&lt;br /&gt;
followed  by  the  previews of SUPER POGO (0.0 pts),&lt;br /&gt;
POGOSTICK  (0.0 pts),  KISS  OF  DEATH (0.4 pts) and&lt;br /&gt;
some   tools   called  TRACKPLAYER  V3.0  (0.0 pts),&lt;br /&gt;
TJARTORNER  V1.0 (0.0 pts) and the SCS-RELOCATOR&lt;br /&gt;
(0.0 ts).  And at the end they re-released TENEMENT&lt;br /&gt;
(- 7 pts), Shazam released it 1.5 years back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * NO NAME (2.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  first  time  they uploaded FIELDS (2.6 pts),&lt;br /&gt;
NTSC fixed by SCS+TRC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (9.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the previews of CENTRIC (0.7 p.)&lt;br /&gt;
MOOD  (0.7 pts)  and  PARALAX  V2 (0.4 pts) and the&lt;br /&gt;
fixed  versions  of  PIECES  (3.6 pts)  and  INTO  THE&lt;br /&gt;
NATURE (4.5 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (10.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Dutch  cooperation  stroke  back  with  the fixed&lt;br /&gt;
version  of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed&lt;br /&gt;
for  No  Name and already Pal/Ntsc working versions&lt;br /&gt;
of  FASTBALL (2.5 pts) and FRED THE FRUITER (2.6)&lt;br /&gt;
and the preview of CAR-O-MATIC (0.7 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  years Triad is back in the first-release scene&lt;br /&gt;
with a small preview of MOOD V2 (0.8 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           The official Release-Charts JULY 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             14.6&lt;br /&gt;
02.    (6)      SCS+TRC                       10.0&lt;br /&gt;
03.    (2)      Onslaught                     9.9&lt;br /&gt;
04.    (3)      Motiv 8                       8.2&lt;br /&gt;
05.    (9)      Hitmen                        5.7&lt;br /&gt;
06.    (4)      Avantgarde                    4.4&lt;br /&gt;
07.    (/)      No Name                       2.6&lt;br /&gt;
08.    (/)      Triad                         0.8&lt;br /&gt;
09.    (/)      Acrise+Excess                 0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            The official Fixing-Charts JULY 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight                  2&lt;br /&gt;
       (2)      Onslaught                     &lt;br /&gt;
       (3)      Scs+TRC                       &lt;br /&gt;
02.    (1)      Avantgarde                    1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS:  In the May Edition of the Release Charts I made a&lt;br /&gt;
mistake in the calculation of the points for SCS &amp;amp; TRC&lt;br /&gt;
but it got already fixed in the YEARLY CHARTS now.&lt;br /&gt;
Furthermore I gave SCS &amp;amp; TRC the points for the fix-&lt;br /&gt;
ed version of ON ICE, but the AVANTGARDE version is&lt;br /&gt;
fixed  a  little  bit  better,  so  it  got corrected in the&lt;br /&gt;
YEARLY CHARTS, too.&lt;br /&gt;
&lt;br /&gt;
Thanks for their help go to: Count Zer0/SCS &amp;amp; TRC&lt;br /&gt;
                                          The Ignorance/AFL&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  yearly release charts for 1996, a&lt;br /&gt;
chapter  what  will  be  filled  with statistics about the&lt;br /&gt;
first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE &amp;amp; EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts      Pal&lt;br /&gt;
Hangman Preview                    -1.0 pts&lt;br /&gt;
Shootout                           -7.0 pts      Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
Astromine Preview                   0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview               0.3 pts&lt;br /&gt;
Dave Speed Preview                0.5 pts&lt;br /&gt;
Worms Preview                     0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (35.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview                0.5 pts&lt;br /&gt;
F.B.M. Editor                     0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe              1.0 pts     Fix&lt;br /&gt;
A.P.E.X. Preview                  0.5 pts&lt;br /&gt;
Hope to Hopp Preview              0.5 pts&lt;br /&gt;
TRONIK                            3.4 pts     Fix&lt;br /&gt;
Super H.-I.-FLI-Editor            0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)      1.9 pts     Fix&lt;br /&gt;
Don't be angry                    6.4 pts     Fix&lt;br /&gt;
Dari                              3.1 pts     Fix&lt;br /&gt;
Kill the sorcers                  3.1 pts     Fix&lt;br /&gt;
Custer                            3.9 pts     Fix&lt;br /&gt;
Vin Tim                           3.6 pts     Fix&lt;br /&gt;
Centric                           7.1 pts&lt;br /&gt;
                                  &lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (31.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
Dumi (Fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
On Ice 100%                       3.4 pts     Fix&lt;br /&gt;
Insanity                          4.4 pts    Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ballz                           4.5 pts    Fix&lt;br /&gt;
Hangman Preview                 0.2 pts&lt;br /&gt;
Toxic Preview                   0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)          2.5 pts     Fix&lt;br /&gt;
Grumpy Bumper Pinball           2.1 pts     P/N&lt;br /&gt;
Dune 2 Preview                  0.1 pts&lt;br /&gt;
Professional Sound Studio       0.0 pts&lt;br /&gt;
Ignoramus                       1.0 pts     Fix&lt;br /&gt;
Prince of Persia Preview        0.1 pts&lt;br /&gt;
Fields of Hades                -7.0 pts&lt;br /&gt;
Space Worms                     2.0 pts     Fix&lt;br /&gt;
Megabrain Preview               0.5 pts&lt;br /&gt;
Super Saper                     2.1 pts     P/N&lt;br /&gt;
Drunken Bat and Balls           1.0 pts     Fix&lt;br /&gt;
Cambogia                       -7.0 pts     P/N&lt;br /&gt;
D.J. Mixer Preview              0.0 pts&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                         * F4CG (15.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Bombmania                         1.9 pts     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
Skidmark Preview                  0.0 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (11.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)        1.0 pts   Fix&lt;br /&gt;
Summix                            4.2 pts   Fix&lt;br /&gt;
Colony V2 Preview                 0.5 pts&lt;br /&gt;
Future World V2 Preview           1.0 pts&lt;br /&gt;
Icemania                          4.7 pts   Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)                  3.0 pts     Fix&lt;br /&gt;
Colours                            - 7.0 pts&lt;br /&gt;
Star Wars Preview                    0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)                  2.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (27.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts     P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts     P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tetris Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts     P/N&lt;br /&gt;
Owens Escape                    2.1 pts     P/N&lt;br /&gt;
Statur Party                    0.0 pts     P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts     Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts     P/N&lt;br /&gt;
Remote Control                  2.2 pts     P/N&lt;br /&gt;
The Search                      2.1 pts     P/N&lt;br /&gt;
The Pit                         2.1 pts     P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts     P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts     P/N&lt;br /&gt;
Towers of Loadstar              0.0 pts     P/N&lt;br /&gt;
Quiz Bang                       2.1 pts     P/N&lt;br /&gt;
Robot Raiders                   2.1 pts     P/N&lt;br /&gt;
Trackplayer V3.0                0.0 pts&lt;br /&gt;
Tjartorner V1.0                 0.0 pts&lt;br /&gt;
Moonraker                       2.1 pts     P/N&lt;br /&gt;
Monster Power                   2.2 pts     P/N&lt;br /&gt;
Professor Calhoon               0.0 pts     P/N&lt;br /&gt;
Skyfall Ace                     2.1 pts     P/N&lt;br /&gt;
Super Pogo Preview              0.0 pts&lt;br /&gt;
Pogostick Preview               0.0 pts&lt;br /&gt;
Stack'em Tetris                 2.1 pts     P/N&lt;br /&gt;
Gems                            2.1 pts     P/N&lt;br /&gt;
Kiss of Death Preview           0.4 pts&lt;br /&gt;
SCS Relocator                   0.0 pts&lt;br /&gt;
Tenement                       -7.0 pts     P/N&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                        * No Name (2.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fields (Fixed by SCS+TRC)       2.6 pts   Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (22.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts    Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts    Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts    Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts    Fix&lt;br /&gt;
Pieces                          3.6 pts    Fix&lt;br /&gt;
Centric Preview                 0.7 pts&lt;br /&gt;
Into the Nature                 4.5 pts    Fix&lt;br /&gt;
Mood Preview                    0.7 pts&lt;br /&gt;
Paralax Preview (V2)            0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (23.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts     Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
Invertus                         3.2 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
Fastball                         2.5 pts     P/N&lt;br /&gt;
Fields (fixed for No Name)       1.0 pts     Fix&lt;br /&gt;
Fred the Fruiter                 2.6 pts     P/N&lt;br /&gt;
Car-O-Matic Preview              0.7 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Triad (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mood Preview V2                     0.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview                   0.3 pts&lt;br /&gt;
Navigator (fix by Scs &amp;amp; Trc)     2.1 pts       Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Alpha Flight 1970             35.0&lt;br /&gt;
02.    (1)      Avantgarde                    31.0&lt;br /&gt;
03.    (3)      Motiv 8                       27.7&lt;br /&gt;
04.    (5)      Success &amp;amp; TRC                 23.7&lt;br /&gt;
05.    (4)      Onslaught                     22.5&lt;br /&gt;
06.    (6)      F4CG                          15.9&lt;br /&gt;
07.    (8)      Hitmen                        11.4&lt;br /&gt;
08.    (7)      Chromance                     2.4&lt;br /&gt;
       (9)      Xenon                         2.4&lt;br /&gt;
09.    (10)     Atlantis                      2.1&lt;br /&gt;
10.    (11)     Active                        0.9&lt;br /&gt;
11.    (/)      Triad                         0.8&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Avantgarde                    11&lt;br /&gt;
02.    (2)      Alpha Flight                  8&lt;br /&gt;
03.    (3)      SCS &amp;amp; TRC                     7&lt;br /&gt;
04.    (4)      Onslaught                     6&lt;br /&gt;
05.    (3)      Chromance                     5&lt;br /&gt;
06.    (5)      Hitmen                        3&lt;br /&gt;
07.    (6)      Motiv 8                       1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND in the United States of Ame-&lt;br /&gt;
rica.  Furthermore  it  is  possible to vote by sending&lt;br /&gt;
e-mail to Marc/Afl at an every elite board worldwide.&lt;br /&gt;
There  exists  the  opportunity to vote via INTERNET,&lt;br /&gt;
too,  by  using  our  very own DIGITAL VOTESEEHT or&lt;br /&gt;
just  by  sending  an  e-mail  containing your votes to&lt;br /&gt;
ZAPOTEK or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        136&lt;br /&gt;
02.    (3)      Byterapers                    132&lt;br /&gt;
03.    (2)      Reflex                        124&lt;br /&gt;
04.    (5)      Camelot                       113&lt;br /&gt;
05.    (8)      Crest                         109&lt;br /&gt;
06.    (4)      Agony Design                  93&lt;br /&gt;
07.    (9)      Profik                        79&lt;br /&gt;
08.    (6)      Taboo                         65&lt;br /&gt;
09.    (7)      Triad                         49&lt;br /&gt;
10.    (/)      Smash Design                  37&lt;br /&gt;
&lt;br /&gt;
The same procedure as every year. OXYRON is lead-&lt;br /&gt;
ing,  followed by Byterapers and Reflex. CREST mana-&lt;br /&gt;
ged it to move some positions into direction top. At&lt;br /&gt;
the end Smash Design entered and replaced with&lt;br /&gt;
FAIRLIGHT an old legend here.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Graham/Oxyron                   137&lt;br /&gt;
02.   (1)       Mr. Sex/Byterapers              134&lt;br /&gt;
03.   (3)       Quiss/Reflex 64 (PC)            127&lt;br /&gt;
04.   (4)       TTS/Oxyron                      109&lt;br /&gt;
05.   (9)       Crossbow/Crest                  102&lt;br /&gt;
06.   (10)      Fuben/Oxyron                    92&lt;br /&gt;
07.   (6)       Slammer/Camelot                 86&lt;br /&gt;
08.   (7)       Axis/Oxyron                     71&lt;br /&gt;
09.   (5)       Druid/Agony Design              59&lt;br /&gt;
10.   (8)       MMS/Taboo                       43&lt;br /&gt;
                                                &lt;br /&gt;
Finally  GRAHAM  has  been ranked to be the top pro-&lt;br /&gt;
grammer, atleast in the board charts, followed by MR.&lt;br /&gt;
SEX and Quiss. No new entries here this time, but with&lt;br /&gt;
Crossbow and Fuben two made it to climb the ladder a&lt;br /&gt;
litte bit upwards.&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Success &amp;amp; TRC                  134&lt;br /&gt;
02.   (2)       Alpha Flight 1970              129&lt;br /&gt;
03.   (3)       Avantgarde                     127&lt;br /&gt;
04.   (6)       F4CG                           115&lt;br /&gt;
05.   (7)       Hitmen                         109&lt;br /&gt;
06.   (5)       Chromance                      101&lt;br /&gt;
07.   (8)       Motiv 8                        92&lt;br /&gt;
08.   (4)       Onslaught                      85&lt;br /&gt;
09.   (9)       Acrise &amp;amp; Excess                73&lt;br /&gt;
10.   (10)      Atlantis                       49&lt;br /&gt;
&lt;br /&gt;
At the top we still find the dutch cooperation, followed&lt;br /&gt;
by the flight and Avantgarde. Behind them a lot of mo-&lt;br /&gt;
vement  was recorded, with F4CG and HITMEN climbing&lt;br /&gt;
into direction up. All in all no big surprises here.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   134&lt;br /&gt;
02.   (3)       Burglar/SCS                     132&lt;br /&gt;
03.   (2)       Jack Alien/F4CG                 126&lt;br /&gt;
04.   (4)       CBA/TRC                         113&lt;br /&gt;
05.   (5)       Hain/F4CG                       110&lt;br /&gt;
06.   (6)       Bacchus/FLT                     108&lt;br /&gt;
07.   (7)       Antitrack/F4CG                  94&lt;br /&gt;
08.   (9)       Playboy/F4CG                    82&lt;br /&gt;
09.   (10)      Moren/SCS                       73&lt;br /&gt;
10.   (9)       Skinhead/AFL                    57&lt;br /&gt;
                                                &lt;br /&gt;
IGNORANCE  again  voted  as best cracker from many&lt;br /&gt;
sides,  followed  by Burglar and Jack Alien, who leads&lt;br /&gt;
the  mail  charts  already  since ages. No more impor-&lt;br /&gt;
tant changes to be found here.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    139&lt;br /&gt;
02.   (3)       Creeper/Antic                   132&lt;br /&gt;
03.   (2)       Electric/Extend                 125&lt;br /&gt;
04.   (5)       Carrion/Elysium                 120&lt;br /&gt;
05.   (6)       Fazee/Taboo                     112&lt;br /&gt;
06.   (7)       RRR/Oxyron                      100&lt;br /&gt;
07.   (9)       Joe/Wrath Design                96&lt;br /&gt;
08.   (5)       Ogami/Fairlight                 84&lt;br /&gt;
09.   (8)       Roder/Agony Design              73&lt;br /&gt;
10.   (/)       Deekay/Crest                    61&lt;br /&gt;
                                                &lt;br /&gt;
CRUISE,  CREEPER and ELECTRIC is the leading force&lt;br /&gt;
already since years and it seems that there is NO&lt;br /&gt;
real challenger for them to come.&lt;br /&gt;
At  the  end  of the list Cupid was forced to leave be-&lt;br /&gt;
cause  he couldn't collect enough points to defend his&lt;br /&gt;
position. He got replaced by the lately reactivated&lt;br /&gt;
Deekay.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  136&lt;br /&gt;
02.   (4)       PVCF/Reflex 64 (PC)             132&lt;br /&gt;
03.   (2)       Syndrom/TIA/Crest               124&lt;br /&gt;
04.   (3)       Shogoon/Taboo                   116&lt;br /&gt;
05.   (6)       Fanta/Bass/Oxyron               104&lt;br /&gt;
06.   (5)       Jeff/CZP/Camelot                92&lt;br /&gt;
07.   (7)       Zyron/F4CG/Swemix               84&lt;br /&gt;
08.   (9)       Compod/Charged/...              72&lt;br /&gt;
09.   (10)      Jeroen Tel/Focus                68&lt;br /&gt;
10.   (/)       Mitch &amp;amp; Dane/Crest              57&lt;br /&gt;
&lt;br /&gt;
Once again PRI has collected enough votes to  be&lt;br /&gt;
ranked on the top spot again, followed by PVCF and&lt;br /&gt;
SYNDROM.  Next  to the usual moves at the end of the&lt;br /&gt;
list  MITCH  &amp;amp;  DANE qualified to enter the charts, re-&lt;br /&gt;
placing RED DEVIL who hasn't been that active lately.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Hitmen                        135&lt;br /&gt;
02.   (1)       Avantgarde                    127&lt;br /&gt;
03.   (2)       Alpha Flight 1970             120&lt;br /&gt;
04.   (4)       Success &amp;amp; TRC                 112&lt;br /&gt;
05.   (5)       Onslaught                     88&lt;br /&gt;
06.   (6)       Chromance                     73&lt;br /&gt;
07.   (7)       F4CG                          56&lt;br /&gt;
08.   (8)       Motiv 8                       44&lt;br /&gt;
09.   (9)       Empire                        21&lt;br /&gt;
10.   (10)      Demonix                       12&lt;br /&gt;
                                              &lt;br /&gt;
HITMEN has taken the crown, sending AVANTGARDE&lt;br /&gt;
and ALPHA FLIGHT  to the following places. The next&lt;br /&gt;
positions remain more or less unchanged,  but it's&lt;br /&gt;
unbelievable  that  the American groups still are get-&lt;br /&gt;
ting sympathy votes.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    131&lt;br /&gt;
02.   (5)       Burglar/SCS                       114&lt;br /&gt;
03.   (2)       Ignorance/AFL                     105&lt;br /&gt;
04.   (3)       CBA/TRC                           99&lt;br /&gt;
05.   (4)       Jack Alien/F4CG                   94&lt;br /&gt;
06.   (5)       Jolz/Onslaught                    85&lt;br /&gt;
07.   (7)       Suicide/AVT                       67&lt;br /&gt;
08.   (8)       Pudwerx/ex-AVT                    35&lt;br /&gt;
09.   (9)       Booze/Empire                      21&lt;br /&gt;
10.   (10)      Mercenary/AFL                     14&lt;br /&gt;
                                                  &lt;br /&gt;
Once again PEACEMAKER can be found at the top,&lt;br /&gt;
followed by BURGLAR and IGNORANCE this time. As al-&lt;br /&gt;
ready  said  in  the  fixing  group comments, again the&lt;br /&gt;
Americans  seems  to  have  lots  of  sympathy  in the&lt;br /&gt;
reign of voters, as they haven't done a decent fix&lt;br /&gt;
for ages. Anyway, there are no alternatives to re-&lt;br /&gt;
place them, so.... WHO CARES?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the charts. The chart3 are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Unplugged 3/U-Turn                         MAY 1996&lt;br /&gt;
Vandalism News 27/Onslaught Design         MAY 1996&lt;br /&gt;
Chaotic Country 4/Therapy                  JUNE 1996&lt;br /&gt;
Domination 7/Independent                   JUNE 1996&lt;br /&gt;
Vendetta 2/Eagleware Int.                  JUNE 1996&lt;br /&gt;
Nitro 21/Acrise &amp;amp; Excess                   JULY 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        65&lt;br /&gt;
03.    (3)      Byterapers                    57&lt;br /&gt;
04.    (4)      Camelot                       43&lt;br /&gt;
05.    (5)      Agony Design                  41&lt;br /&gt;
06.    (7)      Crest                         26&lt;br /&gt;
07.    (6)      Taboo                         24&lt;br /&gt;
08.    (8)      Antic                         12&lt;br /&gt;
09.    (9)      Nipson                        11&lt;br /&gt;
10.    (10)     Smash Design                  10&lt;br /&gt;
                                              &lt;br /&gt;
The  battle for the top position has been rather close&lt;br /&gt;
this  time,  but as the creative gang behind Reflex de-&lt;br /&gt;
cided  to leave it's obvious that they can't defend this&lt;br /&gt;
ranking  for a long period. CREST and Taboo changed&lt;br /&gt;
positions in the midfield while CENSOR got replaced by&lt;br /&gt;
Smash at position 10.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              67&lt;br /&gt;
02.   (2)       Quiss/Reflex 64 (PC)            64&lt;br /&gt;
03.   (3)       Graham/Oxyron                   55&lt;br /&gt;
04.   (6)       Druid/Agony Design              42&lt;br /&gt;
05.   (5)       Slammer/Camelot                 38&lt;br /&gt;
06.   (4)       TTS/Oxyron                      28&lt;br /&gt;
07.   (9)       Fuben/Oxyron                    24&lt;br /&gt;
08.   (7)       MMS/Taboo                       16&lt;br /&gt;
09.   (8)       Crossbow/Crest                  12&lt;br /&gt;
10.   (/)       AEG/Smash Design                8&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  is  on  the  top,  followed by a person who is&lt;br /&gt;
looking  for further targets in the PC scene, Quiss is&lt;br /&gt;
his  name. Fuben did a big step into direction midfield,&lt;br /&gt;
while at the end KM got replaced by AEG.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    69&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 64&lt;br /&gt;
03.   (5)       F4CG                          50&lt;br /&gt;
04.   (4)       Alpha Flight 1970             49&lt;br /&gt;
05.   (3)       Chromance                     48&lt;br /&gt;
06.   (6)       Onslaught                     23&lt;br /&gt;
07.   (9)       Hitmen                        17&lt;br /&gt;
08.   (7)       Motiv 8                       13&lt;br /&gt;
09.   (/)       Laxity                        12&lt;br /&gt;
10.   (8)       Atlantis                      11&lt;br /&gt;
                                              &lt;br /&gt;
Avantgarde  is  still at the top, but for how long after&lt;br /&gt;
the  low activity level shown lately. More INTERESTING&lt;br /&gt;
are  the  steady  position  changes behind the leading&lt;br /&gt;
duo,  this time F4CG has won the race, followed by Al-&lt;br /&gt;
pha  Flight and Chromance. At the end Laxity has kik-&lt;br /&gt;
ked  Hardcore's  ass,  sending  them back to the wide&lt;br /&gt;
depths  of  nowhere  what  is the land out of our very&lt;br /&gt;
own TOP TEN.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/F4CG                 70&lt;br /&gt;
02.   (2)       Burglar/SCS                     60&lt;br /&gt;
03.   (3)       Hain/F4CG                       51&lt;br /&gt;
04.   (4)       CBA/TRC                         47&lt;br /&gt;
05.   (5)       Ignorance/AFL                   42&lt;br /&gt;
06.   (6)       Derbyshire Ram/x-Avt  28        &lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (/)       Didi/Laxity                     17&lt;br /&gt;
09.   (9)       Moonchild/FLT                   13&lt;br /&gt;
10.   (8)       Bacchus/FLT                     9&lt;br /&gt;
&lt;br /&gt;
Jack Alien, Burglar and Hain. Nothing new here. Good&lt;br /&gt;
old Ignorance could be higher. At the end Didi enter-&lt;br /&gt;
ed and showed Ream the way out of the top ten. What&lt;br /&gt;
a pity.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    59&lt;br /&gt;
02.   (4)       Creeper/Antic                   57&lt;br /&gt;
03.   (2)       Joe/Wrath Design                53&lt;br /&gt;
04.   (3)       Electric/Extend                 46&lt;br /&gt;
05.   (6)       RRR/Oxyron                      45&lt;br /&gt;
06.   (/)       Astaroth/Agony                  25&lt;br /&gt;
07.   (6)       Fazee/Taboo                     14&lt;br /&gt;
08.   (7)       Carrion/Elysium                 13&lt;br /&gt;
09.   (10)      Cupid/F4CG                      11&lt;br /&gt;
10.   (9)       Ogami/Fairlight                 10&lt;br /&gt;
                                                &lt;br /&gt;
No  surprises  here  except  for  Astaroth taking the&lt;br /&gt;
charts by storm as he entered at 6 while Biz-Kid had&lt;br /&gt;
to leave the top ten once again. A steady process.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
bank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  68&lt;br /&gt;
02.   (3)       PVCF/Reflex 64 (PC)             58&lt;br /&gt;
03.   (2)       Syndrom/TIA/Crest               45&lt;br /&gt;
04.   (7)       Fanta/Bass/Oxyron               44&lt;br /&gt;
05.   (5)       Compod/Charged/...              35&lt;br /&gt;
06.   (6)       Shogoon/Taboo                   34&lt;br /&gt;
07.   (4)       Jeff/CZP/Camelot                26&lt;br /&gt;
08.   (8)       Drax/Vibrants/Crest             14&lt;br /&gt;
09.   (9)       Moog/Agony Design               13&lt;br /&gt;
10.   (10)      Zyron/F4CG/Swemix               10&lt;br /&gt;
&lt;br /&gt;
What  has  happened here? PRI at the top, followed by&lt;br /&gt;
PVCF  and  Syndrom who changed places. Fanta made&lt;br /&gt;
a big step into direction top. At the end alltime legend&lt;br /&gt;
JEROEN  TEL  has left the top ten, being replaced by&lt;br /&gt;
Moog.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/F4CG                   58&lt;br /&gt;
02.   (4)       Spermbird/&amp;lt;C&amp;gt;                   50&lt;br /&gt;
03.   (2)       Derbyshire Ram/x-Avt  43        &lt;br /&gt;
04.   (6)       Splatterhead/TRC                42&lt;br /&gt;
05.   (7)       Shuze/AFL                       35&lt;br /&gt;
06.   (3)       Calypso/AFL/AMN                 23&lt;br /&gt;
07.   (/)       Dr. Soft/Albion                 18&lt;br /&gt;
08.   (/)       Dr. Kaos/RFX/AGY                17&lt;br /&gt;
09.   (/)       Funxilla/SCS &amp;amp; TRC              16&lt;br /&gt;
10.   (5)       Bizarre/Onslaught               15&lt;br /&gt;
&lt;br /&gt;
THE  FASTEST MOVING CHARTS! No other one deser-&lt;br /&gt;
ves  this time, nowhere else it fits that perfectly as in&lt;br /&gt;
here.  Intruder,  Spermbird  and  Derbyshire Ram are&lt;br /&gt;
the  lucky  ones who  collected enough votes to be on&lt;br /&gt;
top. What else happened? Three went, three new ones&lt;br /&gt;
came  along.  Spectator,  Sebaloz  and Syco said good&lt;br /&gt;
bye  while  Dr. Soft,  Dr. Kaos and Funxilla introduced&lt;br /&gt;
themselves here. But for how long? ;)&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Skyhigh                        66&lt;br /&gt;
02.   (2)       Vandalism News                 57&lt;br /&gt;
03.   (5)       Relax Magazine                 50&lt;br /&gt;
04.   (4)       Domination                     44&lt;br /&gt;
05.   (3)       Nitro                          40&lt;br /&gt;
06.   (6)       Propaganda                     39&lt;br /&gt;
07.   (7)       The Pulse Magazine             36&lt;br /&gt;
08.   (8)       The Tribune                    15&lt;br /&gt;
09.   (10)      Mendip                         12&lt;br /&gt;
10.   (/)       Driven                         8&lt;br /&gt;
&lt;br /&gt;
Skyhigh  managed it to defend their top position. Con-&lt;br /&gt;
gratulations  after the steady come and go. Vandalism&lt;br /&gt;
again  on  two.  What else happened? SHOUT IS OUT fi-&lt;br /&gt;
nally!  Not for real, but out of our charts after taking&lt;br /&gt;
a  break  for  almost  two  years,  while the AMERICAN&lt;br /&gt;
shooting star Driven entered at ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't  complain  if  you  dislike the results, grab a pen&lt;br /&gt;
(or  your  favourite  text/e-mail  processor  for our&lt;br /&gt;
very own DIGITAL VOTESHEET) and fill our RELAX, or&lt;br /&gt;
any  other,  votesheet  to  influence the results next&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As usual we have been searching for a very inte-&lt;br /&gt;
resting scene profile, and the quest has been rather&lt;br /&gt;
rather successful again.&lt;br /&gt;
This time we can present a guest who made out of the&lt;br /&gt;
hobby computer his profession, a programmer people&lt;br /&gt;
are  still  paying  respect, no one else but BOB/CEN-&lt;br /&gt;
SOR has spent some time answering our questions,&lt;br /&gt;
again held via Internet on a pretentious level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Hello Robert. Welcome in the bi-monthly talkshow of&lt;br /&gt;
the  Relax  Magazine  on this ancient 8-bit computer.&lt;br /&gt;
Please introduce yourself to our readers with all non&lt;br /&gt;
computer related facts you are interested in to sha-&lt;br /&gt;
re with us here.&lt;br /&gt;
&lt;br /&gt;
!:  Hello  there.  Non computer related facts? Should I&lt;br /&gt;
say  that  there is no such thing for me (hehe)? j/k ;)&lt;br /&gt;
As  my  name already have been mentioned I will try to&lt;br /&gt;
mention  another side of my name which I haven't men-&lt;br /&gt;
tioned  so  much  earlier.  My  whole  name  is  XXXXXX&lt;br /&gt;
XXXXXX   XXXXXXXX  and  I  was  born  in  1971.07.02  in&lt;br /&gt;
Norrkoping/Sweden.  My  parents come from Hungary&lt;br /&gt;
and moved to Sweden back in 1969. By having Hunga-&lt;br /&gt;
rian  parents  I  learnt to speak Hungarian language.&lt;br /&gt;
All  our  relatives  live  in  Hungary.  I believe I am the&lt;br /&gt;
only  member  of  our big family who became obsessed&lt;br /&gt;
with computers. Well somebody got to chance the tra-&lt;br /&gt;
dition  and start a new one. ;) My father was a sports&lt;br /&gt;
fan  of  boxing  and  wrestling, he also was a boxer in&lt;br /&gt;
his  younger  age. When I was 8 years old I started to&lt;br /&gt;
sport  a lot (wrestling). As a young wrestler I became&lt;br /&gt;
quite  good  at  it,  and in the age of 14-15 years I was&lt;br /&gt;
among  the  5  best  wrestlers in Sweden in my weight&lt;br /&gt;
class. I reached a 4th place in the Swedish champion-&lt;br /&gt;
ship  of  wrestling for youngsters -15 years, and two&lt;br /&gt;
3rd  places  in  a big cup where several Nordic coun-&lt;br /&gt;
tries  competed aswell (quite big). But in the age of 15&lt;br /&gt;
years  I  bought  my  first  computer, a Commodore 64&lt;br /&gt;
(1986),  that  spoiled  my  wrestling  career. I do some&lt;br /&gt;
wrestling  even  today but just to keep me fit, nothing&lt;br /&gt;
serious!  Later I went to the gymnasium of technology&lt;br /&gt;
to become an engineer (gymnasium engineer) to follow&lt;br /&gt;
my  parents' footsteps. But my computer career went&lt;br /&gt;
before school, with other words I was quite bad in the&lt;br /&gt;
gymnasium.  ;)  Simply  too much CBM 64, hehe! After 4&lt;br /&gt;
years  in  gymnasium  I graduated and then I just took&lt;br /&gt;
my  chance  to  study some more in the royal institute&lt;br /&gt;
of technology (university of technology) for two more&lt;br /&gt;
years  to  become  a real engineer of electronics and&lt;br /&gt;
computers (something similar to the batchula exam of&lt;br /&gt;
technology).  Well,  I guess this will sort things out for&lt;br /&gt;
some?  Other  data  about  me: hair dark-brown, eyes&lt;br /&gt;
light blue, weight 75 kg and length 180 cm (179 hmpf).&lt;br /&gt;
Favourite movies: all mafia movies with Robert De Niro&lt;br /&gt;
and  Al  Pachino,  Pulp  Fiction,  Natural  Born  Killers&lt;br /&gt;
and  ofcourse some heavy SciFi movies aswell (Blade-&lt;br /&gt;
runner,  Star Wars). Favourite drinks: BEEER BEEER&lt;br /&gt;
I've  loved  beer  since  I  was 3 years old. It wouldn't&lt;br /&gt;
surprise  me if my first words in this life was BEEEER&lt;br /&gt;
not  MOM  or  DAD,  BEEEEER. Favourite food: a large&lt;br /&gt;
beef  steak!  Dreams: fast cars and lotsa money (fast&lt;br /&gt;
cars  isn't  that  everybody's dream?). I love to drive&lt;br /&gt;
fast with a car, possibly as fast as the car can do (in&lt;br /&gt;
Sweden  that's  absolutely  forbidden,  that  makes  it&lt;br /&gt;
even  more  interesting to drive fast. You'll lose your&lt;br /&gt;
driving licence IF you get caught).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Next  to  the personal facts we are ofcourse inte-&lt;br /&gt;
rested  in  your  computer  scene  career. One of the&lt;br /&gt;
most  asked  questions is how did you get your handle&lt;br /&gt;
so we follow the trend here.&lt;br /&gt;
&lt;br /&gt;
!:  About  my  handle,  to make a long story short. Ro-&lt;br /&gt;
bert  in  English  is BOB, so it became Bob and stayed&lt;br /&gt;
that  way.  And  at  that time all the arcade games had&lt;br /&gt;
only 3 letter highscore tables, so hey, it fits perfect!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  With  Triad  and  Censor  Design  two admired demo&lt;br /&gt;
groups  have  been  stations in your non-commercial&lt;br /&gt;
computer  career  on  the  CBM  64. Please inform us&lt;br /&gt;
about  these  former times, as these groups reflect a&lt;br /&gt;
lot of glory to most of us who were present that time&lt;br /&gt;
!: Triad: Before all the now known as Censor guys met&lt;br /&gt;
up  here  in Triad, there is a quite long tale to tell how&lt;br /&gt;
we  actually  met!  But  I  believe  that story should be&lt;br /&gt;
told  an  other time. Anyway in the TRIAD times every-&lt;br /&gt;
body where there as of today known as Censor mem-&lt;br /&gt;
bers, mainly the inner circle of Censor. Somehow Tri-&lt;br /&gt;
ad was parted into several of inner groups that time.&lt;br /&gt;
As I remember right we had old stofiles in Triad which&lt;br /&gt;
didn't  do much but took mostly the honour of what o-&lt;br /&gt;
thers did. Well, there came a new time, modeming to US&lt;br /&gt;
(export/import/first  releases).  We did probably 90%&lt;br /&gt;
of  Triads  productions at that time in cracks and de-&lt;br /&gt;
mos  etc.  We  even made ourselves our names, people&lt;br /&gt;
started  to  know  who we in Triad were. Especially at&lt;br /&gt;
OUR DEMOS in Triad time, we even took a 2nd place at&lt;br /&gt;
a  party  in  Eskiltuna  right  after  Horizon.  We  also&lt;br /&gt;
started  to make fast cracks. But fast cracks as you&lt;br /&gt;
know  that  IS  NOT  Triad's policy, only SLOW and OLD&lt;br /&gt;
cracks,  hehe,  well  that was the most important thing&lt;br /&gt;
to  be  first with a crack (FIRST RELEASES), I believe&lt;br /&gt;
is the same even today. Jerry's main point was that&lt;br /&gt;
he should control all cracks before they could be&lt;br /&gt;
spread. That was a problem! Well, we couldn't wait for&lt;br /&gt;
his old thinking, he didn't even got a bloody modem at&lt;br /&gt;
that time, should that go by mail? Hardly! We put a&lt;br /&gt;
sack on it and did it our way. I believe Jerry never&lt;br /&gt;
liked our way to do things, hehehe. Anyway, by this&lt;br /&gt;
Triad was put on the map again! It was a cool time of&lt;br /&gt;
wild parties at Psychos  and Senseis place. Actually&lt;br /&gt;
the first Wonderland demo ever set the sight of earth&lt;br /&gt;
was actually in Triad by Psycho. I don't even remem-&lt;br /&gt;
ber all the demos we released there?&lt;br /&gt;
Censor: Well, a winning team shouldn't be changed so&lt;br /&gt;
we gathered us together and made some hits. We&lt;br /&gt;
started to make some real hot cracks and took the&lt;br /&gt;
world by surprise back in 1989, by releasing the&lt;br /&gt;
BEST games on the market as first releases and then&lt;br /&gt;
we also had some hits with our demos by winning a&lt;br /&gt;
demo competition in Norway (Porsgrun party by Sha-&lt;br /&gt;
pe back in 89). All this together made us unbelievable&lt;br /&gt;
popular.&lt;br /&gt;
The glory of our time went on through 89, 90, 91 and&lt;br /&gt;
then the cracking scene started to fade out for us,&lt;br /&gt;
but we still held on the throne for the demo scene&lt;br /&gt;
and the mags (SHOCK). Well, mainly everything we did&lt;br /&gt;
went to be a success. But the glory didn't end there&lt;br /&gt;
yet. We started to make our most famous demos later&lt;br /&gt;
on known as Wonderland 9, 10 and Spasmolytic, so&lt;br /&gt;
there came a new era of  success through out the&lt;br /&gt;
time of 92, 93 (94). In the meantime of 92 and 93 we&lt;br /&gt;
also made some demos for the Sega Megadrive and to&lt;br /&gt;
the SNES (consoles). We even took that scene by&lt;br /&gt;
surprise and made out of it. People from all over the&lt;br /&gt;
computer types started to know who we were.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: In 1989 there was the big cut between Jerry/Triad&lt;br /&gt;
on the one and you on the other side. A lot of friends&lt;br /&gt;
followed you and Censor Design was born. What hap-&lt;br /&gt;
pened exactly?&lt;br /&gt;
&lt;br /&gt;
!: As I mentioned before we had our ideas how to run&lt;br /&gt;
a group (obviously not bad ideas) but Jerry didn't&lt;br /&gt;
approved our ways of dealing. Simply he saw me as&lt;br /&gt;
the leading figure and thought that if he kicked me&lt;br /&gt;
out the problem was solved. The problems has then&lt;br /&gt;
just begun for poor old Jerry. But the FINAL ignition&lt;br /&gt;
for Jerry  to kick me out was actually that I somehow&lt;br /&gt;
have delaed together with a good old friend of mine&lt;br /&gt;
to make a corporation crack with a group called Vir-&lt;br /&gt;
gin, but nothing happened so I thought that was no-&lt;br /&gt;
thing more to it. One day a crack comes out under&lt;br /&gt;
the name of Triad aswell and gets it from one of his&lt;br /&gt;
contacts, he began to be furious over me (mainly) so&lt;br /&gt;
I flied out! Perhaps Jerry remembers more details?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Censor was  and is still a well respected demo and&lt;br /&gt;
cracking  group  and  this  concept has been tried to&lt;br /&gt;
copy by various groups without success so far. What&lt;br /&gt;
is  the  exact  story  of  Censor Design, and what was&lt;br /&gt;
the secret of your success?&lt;br /&gt;
&lt;br /&gt;
!: The secret of our succcess was probably that we&lt;br /&gt;
were just as good in everything we wanted to do,&lt;br /&gt;
cracks, demos, mags etc. and we also competed in&lt;br /&gt;
various competitions and placed ourselves among the&lt;br /&gt;
best. We had a great combination of skills that we&lt;br /&gt;
could use in a maximum efforts, gfx, coding, music,&lt;br /&gt;
cracking, mags, boards, importing etc. We invented a&lt;br /&gt;
lot of new things that I have noticed many people are&lt;br /&gt;
trying to copy from us aswell even today. Perhaps it&lt;br /&gt;
was our intensive fantasies which took us that long.&lt;br /&gt;
We never did anything that others have already done&lt;br /&gt;
unless it could be done in a 100 times more impressing&lt;br /&gt;
way. I believe the same went for our mag Shock. But&lt;br /&gt;
there could also be something with our personalities&lt;br /&gt;
which could have lead us to the success aswell, be-&lt;br /&gt;
cause at a party  before everybody knew if Censor&lt;br /&gt;
where there or not, you could notice it! I do miss of&lt;br /&gt;
today that many people have become more or less a-&lt;br /&gt;
nonymous so it doesn't matter anymore what some-&lt;br /&gt;
body do, if he can't be seen or noticed they don't&lt;br /&gt;
exist to be noticed at all! That could be an important&lt;br /&gt;
issue! But mainly I believe somehow that most of these&lt;br /&gt;
factors mixing together went to be a good result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Since Censor isn't  that active as in former times&lt;br /&gt;
on the CBM 64 our readers would like to know what&lt;br /&gt;
happened to the other members of Censor and what&lt;br /&gt;
are they doing these days? Are you still in contact&lt;br /&gt;
with most of them?&lt;br /&gt;
&lt;br /&gt;
!: Yup! Most of the Censor dudes have their own com-&lt;br /&gt;
panies  now and we are working together on the con-&lt;br /&gt;
soles for producing games, and another part of Cen-&lt;br /&gt;
sor  is doing multimedia stuff for PC. So our computer&lt;br /&gt;
hobbies have paid out to be a good investment for life&lt;br /&gt;
all our knowledge we have accumulated is probably&lt;br /&gt;
yet even of today's BEST in the computer world, that&lt;br /&gt;
doesn't matter on which CPU you work on or platform&lt;br /&gt;
as they are basicly the same. Or as we used to say&lt;br /&gt;
&amp;quot;same  shit different name&amp;quot; (Danko's uncle has inven-&lt;br /&gt;
ted that sentence).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Actually you are working on the game Bouncy Balls&lt;br /&gt;
for Cherry Software. What was your motivation for&lt;br /&gt;
that production and can we expect further commer-&lt;br /&gt;
cial productions from you on this computer system?&lt;br /&gt;
&lt;br /&gt;
!: Well, my game Bouncy Balls was actually started&lt;br /&gt;
back in late 1989 to see if I could code a game. But my&lt;br /&gt;
inspiration of that game died as fast as I got it. One&lt;br /&gt;
of my good friends Pavel was the one to invent the&lt;br /&gt;
game, he wanted to make it on the Amiga which there&lt;br /&gt;
is actually a little playable version, he made it toge-&lt;br /&gt;
ther with another friend of mine, Lorien/Def Jam&lt;br /&gt;
(Amiga) but unfortunately Lorien isn't here to see&lt;br /&gt;
the day of Bouncy Balls to be released. He died in a&lt;br /&gt;
tragic accident back in 1991. However, Bouncy Balls&lt;br /&gt;
became a bit different than Pavels original idea but it&lt;br /&gt;
still holds the basic concept of jumping out of the&lt;br /&gt;
screen to win.&lt;br /&gt;
Time  to  time my inspiration came back to make a little&lt;br /&gt;
of the game here and there but it was neve mentioned&lt;br /&gt;
to be something out of it, then I dropped the project&lt;br /&gt;
for a couple of years. Finally one day back in late&lt;br /&gt;
1994 I was looking back in my disk box and found my&lt;br /&gt;
old little game Bouncy  Balls and started to talk with&lt;br /&gt;
Cherry  Software about that I had an almost unfinish-&lt;br /&gt;
ed game lying around in my disk box. The game was so&lt;br /&gt;
playable that I could have it finished it as a budget&lt;br /&gt;
game at time! But then I wanted to make a prestigefull&lt;br /&gt;
game out of Bouncy Balls with good coding and good&lt;br /&gt;
design (to make it to a fullprice game), just for the&lt;br /&gt;
principle. I started to remake the whole game from&lt;br /&gt;
the end of 1994, and then the game started to take&lt;br /&gt;
shape of its own, but Bouncy Balls was never at a&lt;br /&gt;
high priority for me to finish as fast as possible but&lt;br /&gt;
just to have something to pollish! I didn't spent far&lt;br /&gt;
too much time on doing it just a couple of month/year&lt;br /&gt;
Yes I know it sounds like it have taken far too long to&lt;br /&gt;
make that game but if we count the work time of this&lt;br /&gt;
game it would still be a totallyof an average time to&lt;br /&gt;
make a game of today, a bit more then one year. But&lt;br /&gt;
in the end stages of the game I've got some assistant&lt;br /&gt;
programming  help from Creeper/Antic, he is not just&lt;br /&gt;
a grafician, also a coder, and Zyron/F4CG, not just a&lt;br /&gt;
musician,  a  coder aswell. That helped me out to finish&lt;br /&gt;
this game due to that I was quite busy on my real&lt;br /&gt;
project for the SONY PLAYSTATION. I simply didn't&lt;br /&gt;
have  the  time  to  finish Bouncy Balls, that is also an&lt;br /&gt;
explaination  why  the game took so damn much time to&lt;br /&gt;
finish. The game should be released in any day so en-&lt;br /&gt;
joy. If I ever do another game for the 64 then there&lt;br /&gt;
should be some very overwhelming reason! MONEY!&lt;br /&gt;
A drean import order of over one million CBM 64 co-&lt;br /&gt;
pies of my game then I would make another game! Only&lt;br /&gt;
then. Well, unfortunately there isn't much money to be&lt;br /&gt;
made on the CBM 64 anymore. I have already made a&lt;br /&gt;
game (Bouncy Balls) which I have put all my heart into&lt;br /&gt;
the  work just for the sake of CBM 64 I think that will&lt;br /&gt;
perhaps do for a while. My work for the CBM 64 is&lt;br /&gt;
done, I have started on a professional basis on deve-&lt;br /&gt;
loping games for the consoles there isn't much time&lt;br /&gt;
left of doing anything else! I have actually some tool&lt;br /&gt;
programs  which I would like to sell for other gamede-&lt;br /&gt;
velopers on the CBM 64, my well known definer editor&lt;br /&gt;
which  codes  the code for you! Hehe, well it enhances&lt;br /&gt;
the colour cycling and flashing on pictures in pro-&lt;br /&gt;
gramming time, and the result is stunning, just look at&lt;br /&gt;
any of our latest demos or Bouncy Balls, they are&lt;br /&gt;
filled with that system so there are some tools left to&lt;br /&gt;
be sold. If you guys are interested in that please&lt;br /&gt;
turn to Cherry Software or to me and then I'll see if&lt;br /&gt;
the demand of a tool like that is so high that I should&lt;br /&gt;
release it (sell it ofcourse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Lately some rumours appeared, saying you will re-&lt;br /&gt;
start to produce intros on the CBM 64. Is that TRUE&lt;br /&gt;
and can we expect maybe another great Censor demo&lt;br /&gt;
as many people are still waiting for it? This is the&lt;br /&gt;
chance to stop all speculations by providing facts&lt;br /&gt;
people can care about.&lt;br /&gt;
&lt;br /&gt;
!: Well, as I mentioned before, I haven't got any spare-&lt;br /&gt;
time left of sitting in front of my, ahm I mean Dragons&lt;br /&gt;
CBM 64 (I STOLE it from him and started to code) my&lt;br /&gt;
work takes up all my time. But hey, who knows per-&lt;br /&gt;
haps one day in the future I will code another RAJ&lt;br /&gt;
RAJ  or something like that? You never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: We know  you are producing games on the console&lt;br /&gt;
sector on a professional basis. What games have you&lt;br /&gt;
produced so far and what projects can we expect in&lt;br /&gt;
the near future?&lt;br /&gt;
&lt;br /&gt;
!: We are together working under a label called NEU-&lt;br /&gt;
ROSTONE.  The  production of Neurostone haven't&lt;br /&gt;
been much yet, but  there have been made two con-&lt;br /&gt;
versions of the NHL 95 and 96 icehockey game to&lt;br /&gt;
the Swedish ELITSERIEN (Swedish hockey league) 95&lt;br /&gt;
and  96.  We are currently making our first real game&lt;br /&gt;
for  the  CONSOLE  MARKET.  You'll see when it comes&lt;br /&gt;
out (a heavy 3D game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to the console sector, are there any other&lt;br /&gt;
computer systems which might be interesting for you&lt;br /&gt;
in order to expand your activities, may it be in the&lt;br /&gt;
demo  or  game business? If not, why couldn'tyt you i-&lt;br /&gt;
magine it?&lt;br /&gt;
&lt;br /&gt;
!: Well, of today's game market it is so widely spread&lt;br /&gt;
that one game will be converted to all formats anyway&lt;br /&gt;
With other words you are not platform depended any-&lt;br /&gt;
more. &amp;quot;Same shit, different name&amp;quot;, the only difference&lt;br /&gt;
is the graphic layout, the rest is just to copy! You al-&lt;br /&gt;
so earn great deal of more more to convert your&lt;br /&gt;
game  to another platform aswell, so in the end you're&lt;br /&gt;
ending up to be on all platforms you can imagine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: The Censor posse is well known for their party ap-&lt;br /&gt;
pearances, atleast  it looked like this in former times&lt;br /&gt;
when the organisers got grey hair when  Censor&lt;br /&gt;
members entered. What computer parties have you&lt;br /&gt;
visited until now?&lt;br /&gt;
&lt;br /&gt;
!: Uhhh! We have been on a lot of parties, too many to&lt;br /&gt;
remember them all. We were mostly on all major events&lt;br /&gt;
that I know. And we will continue to show up on some&lt;br /&gt;
parties just to meet our old friends and keep in touch&lt;br /&gt;
with people in general. The best programmers, grafi-&lt;br /&gt;
cians and musicians are to be found in the demo sce-&lt;br /&gt;
ne. If we  want to expand our activities then we know&lt;br /&gt;
whom to hire etc. And ofcourse partying itself is an&lt;br /&gt;
important issue of our life (style), hehe! We simply en-&lt;br /&gt;
joy it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: After the LIGHT/HORIZON party there have been&lt;br /&gt;
disagreements between the organisers and Censor.&lt;br /&gt;
Many rumours have been spread, there has been&lt;br /&gt;
much hassle, but what exactly happened there and&lt;br /&gt;
filled the articles of the scene gazettes that time?&lt;br /&gt;
&lt;br /&gt;
!: Well, let's say a slightly overreaction from the or-&lt;br /&gt;
ganisers side. We were nice boys at the party, didn't&lt;br /&gt;
do much. At that time the HZ team Badger, Zagor and&lt;br /&gt;
Kjer mainly hated our guts and wanted to get even&lt;br /&gt;
with us at any prize. Goblin was ofcourse following&lt;br /&gt;
them like a puppy following it's mate (even though he&lt;br /&gt;
is a good friend on mine). So when the smallest miss&lt;br /&gt;
step we did just like drink a little  then the things&lt;br /&gt;
started to move. But ofcourse the problems with the&lt;br /&gt;
principals office invaded by Censor members isn't to-&lt;br /&gt;
tally untrue. But I still think it was an overreaction&lt;br /&gt;
and vengase against us. But we got even with them&lt;br /&gt;
later on, I still believe Badger and Zagor hate our&lt;br /&gt;
guts even more today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: To come back to the present, how did you like THE&lt;br /&gt;
 PARTY  V?&lt;br /&gt;
&lt;br /&gt;
!:  Well,  &amp;quot;THE PARTY&amp;quot; have been commercialised busi-&lt;br /&gt;
ness so it isn't the same feeling as any of the good&lt;br /&gt;
old parties. So, I don't like them anymore. I didn't even&lt;br /&gt;
paid the entrance at last time I was there simply was&lt;br /&gt;
not worth it. But because of the party is in Denmark&lt;br /&gt;
and the beers are so cheap over there it doesn't&lt;br /&gt;
stop me to be there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to visiting parties the Internet has become&lt;br /&gt;
the place to meet contacts and friends. What do you&lt;br /&gt;
think  about  this &amp;quot;new&amp;quot; media and how do you see it's&lt;br /&gt;
influence to the computer scene in general?&lt;br /&gt;
&lt;br /&gt;
!: That's good, it is far better then the old style of&lt;br /&gt;
doing it. Now everything goes much faster more of&lt;br /&gt;
the groups products are more reachable than be-&lt;br /&gt;
fore. If you want something you just go to the net and&lt;br /&gt;
d/l it (and you will always find it!). You can talk to&lt;br /&gt;
your friends from the other side of the world more&lt;br /&gt;
often and in real time (I LOVE IT). The scene by this&lt;br /&gt;
has taken a new turn, but could also lead that it's not&lt;br /&gt;
pure CBM 64  anymore. It could be more or less just&lt;br /&gt;
websides in the end for some groups, but I think that&lt;br /&gt;
are all positive signs for the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Everything has to come to an end and this inter-&lt;br /&gt;
view doesn't make an exception. This is the place for&lt;br /&gt;
some final words, greetings or whatever else you&lt;br /&gt;
feel like adding here. Thanks a lot for being this&lt;br /&gt;
month's guest in our talk show.&lt;br /&gt;
&lt;br /&gt;
!: I highly recommend you guys to make your own com-&lt;br /&gt;
pany and start consulting in programming or (do the&lt;br /&gt;
same as us), the people who are very good coders on&lt;br /&gt;
CBM 64 are probably the  best coders in the world&lt;br /&gt;
(overall) for the other platforms aswell. There is mo-&lt;br /&gt;
ney  to  be made out of your hobby, A LOT! And a CBM&lt;br /&gt;
64 coder is not just good in making fast and smart&lt;br /&gt;
codes, they are also used to memory  optimisation&lt;br /&gt;
which is something the rest of the world doesn't know&lt;br /&gt;
a jack shit about. And that is starting to be a problem&lt;br /&gt;
in today's way of programming. WAKE UP GUYS, there&lt;br /&gt;
is a market that you are experts on and the old ge-&lt;br /&gt;
neration don't know a jack shit about COMPUTERS! We&lt;br /&gt;
are the new wave of evolution, we are the dudes who&lt;br /&gt;
will probably make CPU history with  revolutionary&lt;br /&gt;
programming and stuff like that. Just look at MICRO-&lt;br /&gt;
SOFT, over 100 Megabytes of crap just to set up&lt;br /&gt;
some WINDOWS enviroment! Amiga has only 250 Kilo-&lt;br /&gt;
bytes to do the same! Time for some serious business&lt;br /&gt;
TIME FOR A CHANGE!&lt;br /&gt;
And ofcourse live your life before life lives on you.&lt;br /&gt;
Greetings to all my friends in this scene and buy my&lt;br /&gt;
game (Bouncy Balls).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo industry seems to have gone into the more&lt;br /&gt;
or  less well deserved summer breaks, but soon com-&lt;br /&gt;
ing  parties  such  as  the Assembly in Finland or The&lt;br /&gt;
Tribute  1996  in  Sweden  next  to  The Party 1996 in&lt;br /&gt;
Denmark  will  for  sure  guarantee some further and&lt;br /&gt;
interesting releases.&lt;br /&gt;
&lt;br /&gt;
This  time  we  decided to have a closer look at Litter&lt;br /&gt;
from the Polish based group Lepsi Developments and&lt;br /&gt;
ofcourse,  after  waiting  about  two months for it, fi-&lt;br /&gt;
nally  the  100%  version  of  Krestology,  the  winning&lt;br /&gt;
contributor at the X-96 in April 1996. Meanwhile, bet-&lt;br /&gt;
ween  the party version and the final version aswell a&lt;br /&gt;
&amp;quot;light&amp;quot; version has been released at the programm-&lt;br /&gt;
disk of the German distributor Magna Media (64'er&lt;br /&gt;
Magazine),  containing  a  few  parts from the second&lt;br /&gt;
diskside.&lt;br /&gt;
&lt;br /&gt;
The  future  of  the demo scene looks quite promising&lt;br /&gt;
with a lot of interesting projects to be released soon&lt;br /&gt;
such  as  from  Oxyron,  Byterapers, Fairlight, Triad,&lt;br /&gt;
Crest  and No Name just to name a few of them all who&lt;br /&gt;
are  actually  producing  demos. Let's see if they can&lt;br /&gt;
meet  our approvals, but let's first start with the ac-&lt;br /&gt;
tual reviews.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * LITTER/LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi  Development  is one of the typical &amp;quot;new&amp;quot; Polish&lt;br /&gt;
groups  with  lots of double (second group) members,&lt;br /&gt;
having  already released some graphic, music and in-&lt;br /&gt;
tro  collections.  Litter seems to be their debut in the&lt;br /&gt;
demo scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                    -----------------------&lt;br /&gt;
This demo is coded by Mr.Ballon, Zielok &amp;amp; RB.&lt;br /&gt;
&lt;br /&gt;
The  Trackmo  starts up with a usual intro, containing&lt;br /&gt;
the  introductions  and  credits.  All  faded in and out&lt;br /&gt;
with boring colorflashes.&lt;br /&gt;
In  the first effect, there are some rings moving over&lt;br /&gt;
some other to get an interference effect. But nothing&lt;br /&gt;
special at all.&lt;br /&gt;
Next  is an FPP-plasma using the $D011 trick, followed&lt;br /&gt;
by   a  few  shadebobs  on  8x8  resoloution  (laced).&lt;br /&gt;
I  think  yet,  I  have  already seen better shadebobs.&lt;br /&gt;
And  then again, there are those interference rings.&lt;br /&gt;
I can't understand why people still code this effect as&lt;br /&gt;
the idea is really old now.&lt;br /&gt;
After  those  rings  anyway,  a  lupe effect comes up.&lt;br /&gt;
This  effect  is  faked  as the picture isn't really dis-&lt;br /&gt;
torted. I guess there are just some expanded sprites&lt;br /&gt;
moving  over  screen.  However,  this is definetely NO&lt;br /&gt;
distortion effect.&lt;br /&gt;
After  showing  the  memberstatus  and the greetings&lt;br /&gt;
the demo reaches its end.&lt;br /&gt;
&lt;br /&gt;
The  &amp;quot;Hiddenpart&amp;quot; (a part, which you can select after&lt;br /&gt;
starting   the   note-file)  is  showing  some  colorfull&lt;br /&gt;
shadebobs.  Something  like  the  shadebobs in Coma-&lt;br /&gt;
Light 11 by Axis.&lt;br /&gt;
&lt;br /&gt;
All  in  all,  Litter  isn't  a hard coded trackmo. Beside&lt;br /&gt;
this, there are no new effects at all. My rating: 26%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
Csezso,  Leo,  Sebaloz  and  Valsary  are responsible&lt;br /&gt;
for the visuals in this trackmo.&lt;br /&gt;
&lt;br /&gt;
The  show  starts with a singlecolour hires Lepsi De-&lt;br /&gt;
velopments  logo,  followed  by  a Litter logo, aswell in&lt;br /&gt;
singlecolour  hires  format, both of moderate quality.&lt;br /&gt;
The  next piece of artwork is again in singlecolour hi-&lt;br /&gt;
res  format, a face on the left side of the screen and&lt;br /&gt;
a  LD  logo  in  the  right corner. The face looks quite&lt;br /&gt;
acceptable, even if he man could be shaved again, and&lt;br /&gt;
the LD logo is nothing special at all. The first multico-&lt;br /&gt;
lour bitmap work can be found in a fullscreen picture&lt;br /&gt;
showing  some  kind  of  mutant,  no  clue  what  it  is,&lt;br /&gt;
standing in some sort of Gate, I presume? All in all it's&lt;br /&gt;
quite POOR. Last but not least, the best at last, there&lt;br /&gt;
is  a  nice  Lepsi  logo  [Yes,  I love chessboards, how&lt;br /&gt;
could you guess it?;)]. Nevertheless Csezso seems to&lt;br /&gt;
fit  in  the  tradition  of  good  Hungarian  logo artists&lt;br /&gt;
such as CLAIRVOYANT/Faces.&lt;br /&gt;
&lt;br /&gt;
Hmh,  the  artwork  in  this production is, with a single&lt;br /&gt;
exception, NOT WORTH to be used in 1996, atleast&lt;br /&gt;
people could expect, or better DEMAND, it! The rating&lt;br /&gt;
can only be at 35%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
The  soundtrack  for  this  trackmo was composed by&lt;br /&gt;
Gregfeel and Shy.&lt;br /&gt;
&lt;br /&gt;
The musical score falls in three parts: the intro, for&lt;br /&gt;
which Gregfeel is responsible, a main tune  and an&lt;br /&gt;
outro,  which  both  were  done by Shy. Curiously&lt;br /&gt;
enough, the last mentioned guy doesn't seem to be&lt;br /&gt;
shy  at  all when it comes to doing dissonant composi-&lt;br /&gt;
tions.  Another  musician who likes to do so is Zyron,&lt;br /&gt;
but Shy does it in a little bit different way. Definately&lt;br /&gt;
the  bassline  does  not match at all, so the strongest&lt;br /&gt;
passages  are  those  without...  The outro comes with&lt;br /&gt;
less  bright instruments and a kick of DARK WAVE at-&lt;br /&gt;
mosphere. Here I rather like the bass pattern, but&lt;br /&gt;
the bad hardrestart of the basedrum  at the very&lt;br /&gt;
beginning  lowers  the  rating  again.  Gregfeel's  tune&lt;br /&gt;
fits  in  an intro rather well. Using combined triangle/&lt;br /&gt;
saw/pulse waveforms can evoke problems on old SIDs&lt;br /&gt;
when  using  a too wide range for the pulse width, but&lt;br /&gt;
here it seems to be OK.&lt;br /&gt;
&lt;br /&gt;
All in all I'd like to say this soundtrack is worth 67%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * KRESTOLOGY/CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Crest,  a  group  which does not need a special intro-&lt;br /&gt;
duction, a group which has delivered a lot of stunning&lt;br /&gt;
productions  so  far  and Krestology doesn't make an&lt;br /&gt;
exception.  After almost two years of abstinence from&lt;br /&gt;
the  demo scene they returned in an impressing way,&lt;br /&gt;
and  a  second demo is already on the way, known un-&lt;br /&gt;
der the project name &amp;quot;Meet Crest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * Fuben about the coding: *&lt;br /&gt;
                   -----------------------&lt;br /&gt;
Finally, Krestology  100% is released; a demo entirely&lt;br /&gt;
coded by Crossbow of Crest, with some assistant&lt;br /&gt;
code by FGTH and Syndrom.&lt;br /&gt;
In this review, I  won't mention all routines, as there&lt;br /&gt;
are  simply  too  many  of  them. I'll just take a look at&lt;br /&gt;
the special ones, NOT at the loader parts!&lt;br /&gt;
&lt;br /&gt;
After  a  quite  well  polished  intro,  a  nice  animation&lt;br /&gt;
follows,  which  teachs you to press the shift lock key&lt;br /&gt;
to  hold the parts. Then a usual FLI-Interlace picture&lt;br /&gt;
comes up, followed by a huge compound-sprites movin'&lt;br /&gt;
across the screen. Nice! I think I saw this effect first&lt;br /&gt;
in a Cosmos Design Production. But this routine gives&lt;br /&gt;
me the rest. That is the right Crest style I like!&lt;br /&gt;
Next  stunning  effect  is sort of FPP effect combined&lt;br /&gt;
with a fullscreen interlace FLI picture.&lt;br /&gt;
The  next part is a tribute to the legendary Cracker-&lt;br /&gt;
group  EagleSoft  Inc., as their old intro was recoded&lt;br /&gt;
with   a  compound  sprite  moving  over  an  interlace&lt;br /&gt;
picture  again.  In  the lower part of the screen there&lt;br /&gt;
is a nice scroller as it was in the original intro.&lt;br /&gt;
But  the routine is the same seen before in the demo.&lt;br /&gt;
After  a  cool  fade  out  with  some  filled  sines some&lt;br /&gt;
super-hires-pics are displayed.&lt;br /&gt;
Then after turning around the disk, a  nice  BSE-&lt;br /&gt;
simulation comes up.  No, that isn't the name of a new&lt;br /&gt;
effect. Just check it out!&lt;br /&gt;
The next effect coming up is another typical Crest&lt;br /&gt;
part,  where nothing is impossible. A  TWO-SCREEN&lt;br /&gt;
interlace  FLI  pictures get wanked vertically with the&lt;br /&gt;
line-crunch technique. A sprite scroller above makes&lt;br /&gt;
the introduction for this effect.&lt;br /&gt;
After this, a nice hires interlace FLI picture is shown&lt;br /&gt;
Next effect is an interlaced picture going through&lt;br /&gt;
the boarders, which is wanked additionally.&lt;br /&gt;
After some loading there is my favourite routine.&lt;br /&gt;
An interlace (bitmap?) picture is distorted in  Y-&lt;br /&gt;
direction.  Additionally there are some sprites moving&lt;br /&gt;
across the screen. Well, this effect looks a bit FPP-&lt;br /&gt;
like but how do you want to distort a bitmap picture&lt;br /&gt;
with the FPP-trick? Well, this part  is one of those&lt;br /&gt;
$D011 routines, I never understood how they work.&lt;br /&gt;
The last nice effect is an interlaced picture going&lt;br /&gt;
through  the side-boarders. And it's looking quite&lt;br /&gt;
cool!&lt;br /&gt;
And  finally  there  is  the  end-part, which is actually&lt;br /&gt;
a music-collection dedicated to Xayne.&lt;br /&gt;
&lt;br /&gt;
All in all, a very great demo of Crest' standart. I&lt;br /&gt;
got really impressed by a few routines. And generally,&lt;br /&gt;
the demo is very cool  designed and contains a new&lt;br /&gt;
intro and ending concept. In my eyes, Krestology 100%&lt;br /&gt;
is for sure the best demo of 1996 so far.&lt;br /&gt;
&lt;br /&gt;
I give a rating of 92%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * RRR about the artwork: *&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The   visual  stimulation  for  this  demonstration  has&lt;br /&gt;
been prepared by Crossbow, Deekay and GBF.&lt;br /&gt;
&lt;br /&gt;
At  the very beginning there is the usual Crest single&lt;br /&gt;
colour  hires  &amp;quot;dude&amp;quot;,  followed by a NICE drawn mer-&lt;br /&gt;
maid  in  IFLI  format.  Unfortunately lots of very light&lt;br /&gt;
colours  have  been  used  so  you get the impression&lt;br /&gt;
that  the  pictures  might jump out of the screen very&lt;br /&gt;
soon. Next in the row is an hires single colour anima-&lt;br /&gt;
tion  showing a hand pressing a key, followed by ano-&lt;br /&gt;
ther IFLI picture showing a girl on the left side of the&lt;br /&gt;
screen  holding  a  diamond  in her hand. On the right&lt;br /&gt;
side  there are two small,  posing persons looking like&lt;br /&gt;
statues. In the background there are some mountains&lt;br /&gt;
and  at  the  top you can see some planets. Above the&lt;br /&gt;
picture  there is a huge girl in sprites format drifting&lt;br /&gt;
around.  The  picture  itself is based on Mack/Melon's&lt;br /&gt;
64  colour  image  &amp;quot;Lydie&amp;quot;.  The  show  continues with&lt;br /&gt;
another  IFLI  picture,  this  time the well known &amp;quot;Uni-&lt;br /&gt;
corn&amp;quot;  from  Tony/Alcatraz. Again very detailed pre-&lt;br /&gt;
senting,  using  well  choosen  colours  in general. In-&lt;br /&gt;
front  of  the  picture  there  is a 4-coloured (3 plus&lt;br /&gt;
background colour) Crest logo in the standart reso-&lt;br /&gt;
lution 160X200. Compared with most other graphics it&lt;br /&gt;
looks  quite  ordinary.  Eaglesoft  Inc.  was  honoured&lt;br /&gt;
with  the  next  IFLI  picture,  showing  an eagle and a&lt;br /&gt;
warrior  located  on  the  right  side. It's well realised&lt;br /&gt;
but  the  colour combinations is partly a little bit con-&lt;br /&gt;
fusing.&lt;br /&gt;
Now  starts  the  first official graphics part, introdu-&lt;br /&gt;
cing  Crest's  super hires fli editor. The presentation&lt;br /&gt;
screen  is  quite  nice  with  a  very  good AFLI Crest&lt;br /&gt;
logo  on the right side and some nice animated single-&lt;br /&gt;
colour  animated  hires sprites which are, without any&lt;br /&gt;
doubt,  supposed  to  be  ants.  In  the  middle  of  the&lt;br /&gt;
screen  the  attention  is  lead  to  the SHF pictures,&lt;br /&gt;
starting  with  a  colourful  robot-lady,  a  vampire we&lt;br /&gt;
use to know as Dracula, another robot lady which is&lt;br /&gt;
not  so  exactly drawn like the previous one, DANNY's&lt;br /&gt;
(now  TBL  and  Nah-Kolour  if I remember correctly)&lt;br /&gt;
fantastic &amp;quot;WINTERQUEEN&amp;quot; and finally a zebra girl, no-&lt;br /&gt;
thing  but  a good drawn girl with a zebra texture. All&lt;br /&gt;
pictures  are  very  detailed  and  colourful. Finally a&lt;br /&gt;
singlecolour  hires  spider is shown. The first side of&lt;br /&gt;
the  demo ends with another IFLI picture presenting a&lt;br /&gt;
NICE  girl with animated eyes. Again too much light co-&lt;br /&gt;
lours have been used so it flickers like hell again.&lt;br /&gt;
The  second side starts with an animated little pig and&lt;br /&gt;
a  singlecolour hires &amp;quot;BSE&amp;quot; logo, but here I am a little&lt;br /&gt;
bit  confused  as I thought the cows went mad, not the&lt;br /&gt;
pigs, but who cares? The next picture is dedicated to&lt;br /&gt;
Black Mail's &amp;quot;DUTCH BREEZE&amp;quot; demo, showing the com-&lt;br /&gt;
plete version of a picture shown in the dutch master-&lt;br /&gt;
piece.  This  one  is again in IFLI format and is around&lt;br /&gt;
1 1/2 screens high. It shows two warriors, a girl and a&lt;br /&gt;
dragon who is lacking a bit compared with the rest of&lt;br /&gt;
the  artwork.  After  this  hommage the next graphics&lt;br /&gt;
part  starts,  the introduction of a new graphics for-&lt;br /&gt;
mat  - SHIF (super hires interlace fli), resolution 96X&lt;br /&gt;
168,  another  follow-up  in  the  family of Super Hires&lt;br /&gt;
editors. This show starts with a very impressing con-&lt;br /&gt;
versation  of  a  H.G.  Giger painting, followed by ano-&lt;br /&gt;
ther robot lady, this time wearing some sort of aqua-&lt;br /&gt;
lung, again very colourful realised. Last but not least&lt;br /&gt;
there  is  a  skull  remembering  me  a  little  bit to the&lt;br /&gt;
Terminator 2 title pic, nevertheless this is a bit diffe-&lt;br /&gt;
rent  and  again  very good colour combinations have&lt;br /&gt;
been  used  to  improve the impression effect, coming&lt;br /&gt;
very close to the ultimate TRUECOLOR palette.&lt;br /&gt;
Now  some  kind of big robot in comic/manga style and&lt;br /&gt;
IFLI  can  be  seen  here, complete by a hires overlay&lt;br /&gt;
sprite  animation showing a Bavarian, atleast he looks&lt;br /&gt;
like  a  mixture between a Bavarian and the main cha-&lt;br /&gt;
racter  out  of the LucasArts adventure &amp;quot;Monkey Is-&lt;br /&gt;
land&amp;quot;,  reporting  about  the  next  part. Here is some&lt;br /&gt;
kind  of  reptile  on  the  left side and a Crest logo on&lt;br /&gt;
the  right  side of the screen. It could be IFLI, but be-&lt;br /&gt;
cause  of using not that much colours it could be MCI,&lt;br /&gt;
too,  but  that doesn't relatives the impression that it&lt;br /&gt;
is supposed to be a POOR contribution compared with&lt;br /&gt;
the   other   graphics  in  this  demonstration.  In  the&lt;br /&gt;
middle  of  the screen there's a huge picture showing&lt;br /&gt;
the  &amp;quot;Siren's  Song&amp;quot;  motive  from B. Vallejo, it's nice,&lt;br /&gt;
but lacks of colours, depending on the routine.&lt;br /&gt;
The next part seems to be a loader, showing animated&lt;br /&gt;
flamingos  (sprites)  flyingabout an ocean and a small&lt;br /&gt;
island with palms, done in standart hires (320X200),&lt;br /&gt;
I  presume. Nothing special at all but nice for a loader&lt;br /&gt;
part.  Another  IFLI pictures follows, showing a space&lt;br /&gt;
cowboy  riding his horse. It's looking quite interesting&lt;br /&gt;
but  partly  aswell  rather  unfinished in my opinion. In&lt;br /&gt;
the  next part there's a multicolour Crest spritelogo,&lt;br /&gt;
quite nice in form and filling. The following IFLI picture&lt;br /&gt;
is  a  sunset (sundown in American English). The loca-&lt;br /&gt;
tion  is  somewhere  in  autumn/winter simply because&lt;br /&gt;
the  trees  are  bare, wearing no visible green at all.&lt;br /&gt;
Looks  quite  good  as  the  colour  palette  has  been&lt;br /&gt;
choosen well again.&lt;br /&gt;
Finally  the  last  part contains another new graphics&lt;br /&gt;
format,  UFLI,  which  is  hires  and sprites if I under-&lt;br /&gt;
stood  it correctly. The presented Crest logo is inte-&lt;br /&gt;
resting  and  complex  in  form and style (Graffity?!),&lt;br /&gt;
but this graphics format won't bring a reformation to&lt;br /&gt;
the market. Finally the huge charset should be menti-&lt;br /&gt;
oned  as  it  looks  quite  good,  too, even if it's partly&lt;br /&gt;
hard to read in its presentation.&lt;br /&gt;
&lt;br /&gt;
On  the  first  look  the  artwork of Krestology comes&lt;br /&gt;
close  to  perfection,  on  a second, more critical view&lt;br /&gt;
it's  still impressing. Unfortunately it lacks of origina-l&lt;br /&gt;
lity  as most motives are well known and already very&lt;br /&gt;
often  seen  before,  inspirated by B. Vallejo, H.G. Gi-&lt;br /&gt;
ger  and  H. Sorayama just to name a few, even if this&lt;br /&gt;
presentation is at a very high level with a well deser-&lt;br /&gt;
ved percentage of 87%, taking ALL graphics, not only&lt;br /&gt;
the highlights, into consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * PRI about the soundtrack: *&lt;br /&gt;
                  -------------------------&lt;br /&gt;
For the soundtrack responsible persons are Deek,&lt;br /&gt;
Drax, Mitch &amp;amp; Dane, MSK and Xayne.&lt;br /&gt;
&lt;br /&gt;
As  we are used to from the VIBRANTS and their sym-&lt;br /&gt;
phatizers I would like to define as SYMPHATISANTS,&lt;br /&gt;
as we are used to from these guys this (RATHER&lt;br /&gt;
HUGE) soundtrack comes with excellent instruments&lt;br /&gt;
which  make  the tunes sound &amp;quot;round&amp;quot;, &amp;quot;full&amp;quot;, etc. just&lt;br /&gt;
what people call the Vibrants (or better Newplayer?)&lt;br /&gt;
sound.  Drax again proves to be the master of jazz-&lt;br /&gt;
funk groove, but the cooperation  of Mitch &amp;amp; Dane,&lt;br /&gt;
who together with Drax contributed the major part&lt;br /&gt;
of  the  tunes, is not foar behind. Furthermore Crest&lt;br /&gt;
reminds us of three, as they call it, sleeping well&lt;br /&gt;
known composers, namely Deek, MSK and Xayne, by&lt;br /&gt;
adding one tune each. The one by Xayne is  very&lt;br /&gt;
short and not really spectacular, but it features a&lt;br /&gt;
nice violin sound. MSK's &amp;quot;Rain&amp;quot; should be known to&lt;br /&gt;
everybody,  and  together with Deek's &amp;quot;Lazity&amp;quot;, which&lt;br /&gt;
perfectly imitates long-gone Laxity's style of arran-&lt;br /&gt;
ging a tune (so I should rather say we are reminded&lt;br /&gt;
of four composers) as well as with two tunes by Drax&lt;br /&gt;
the  endpart is complete. Here, you have some kind of&lt;br /&gt;
music selector (with funny faces to it), where you can&lt;br /&gt;
choose a tune which suits your current mood. Obvi-&lt;br /&gt;
ously the Cresters expected the probality of  the&lt;br /&gt;
mood to be rather on the sad side - judging after the&lt;br /&gt;
tunes' titles &amp;quot;happy&amp;quot;, &amp;quot;neutral&amp;quot;, &amp;quot;sad&amp;quot; and &amp;quot;crying&amp;quot;&lt;br /&gt;
(sniff)! I wonder why? Because the demo is over?&lt;br /&gt;
Because  of  the  &amp;quot;sleeping&amp;quot;  composers (maybe their&lt;br /&gt;
are more than sleeping after all? Or?&lt;br /&gt;
Well. Most of the other  tunes, which actually are 17&lt;br /&gt;
altogether, are more on the happy, funky and jazzy&lt;br /&gt;
side. The cover of that old disco-tune &amp;quot;Upside down&amp;quot;&lt;br /&gt;
by Mitch &amp;amp; Dane is a real neat idea for the turn-disk&lt;br /&gt;
part, &amp;quot;Jigsaw&amp;quot; comes with a fine calm intro, and &amp;quot;So-&lt;br /&gt;
(u)long&amp;quot; reminds me a bit of a tune of my own (?)...&lt;br /&gt;
However, for my taste there are too many parts/&lt;br /&gt;
moods changing too fast in this tune, where  &amp;quot;Hip&lt;br /&gt;
Trips&amp;quot; has only one  groove, no theme and just jam-&lt;br /&gt;
ming, which can get a little boring, but anyway...&lt;br /&gt;
&amp;quot;Nymphoman&amp;quot;  by Drax was first used in our previous&lt;br /&gt;
demo, wasn't it? I really like that bridge with that real&lt;br /&gt;
definite  line  the  lead plays, also the short bass solo&lt;br /&gt;
comes  across  very good. Another funny idea is that&lt;br /&gt;
woman shaking to the  rhythm of &amp;quot;Funghus&amp;quot;, groovy&lt;br /&gt;
tune by the way. This time Drax included quite a bit of&lt;br /&gt;
his  &amp;quot;BOMBASTIQUE&amp;quot; tunes (one of which even has his&lt;br /&gt;
name), with an octaved bass and a very fat lead.&lt;br /&gt;
&lt;br /&gt;
All in all this soundtrack is just RATHER GOOD. Even&lt;br /&gt;
if some tunes sound a bit similar, and even if there is&lt;br /&gt;
a lack of laid back, relaxed tunes  (at least that's&lt;br /&gt;
what I feel), it still is worth a rating of 89%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well,  after  having  had  a  look at the actual produc-&lt;br /&gt;
tions  we would like to convince and encourage you to&lt;br /&gt;
produce  further  demonstrations  or,  if you prefer,&lt;br /&gt;
trackmos.  Releases  keep  the  scene  alive, and that&lt;br /&gt;
should be our major goal these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  public  demand we decided to present the al-&lt;br /&gt;
most  complete  one  by  one  copy of the original As-&lt;br /&gt;
sembly 1996, and not only the CBM 64 specific parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSEMBLY  1996 from 16th to 18th August in the Hel-&lt;br /&gt;
sinki Fair Centre&lt;br /&gt;
&lt;br /&gt;
                          WHEN AND WHERE?&lt;br /&gt;
Assembly  '96  will  be held in Finland's largest confe-&lt;br /&gt;
rence  centrum,  called  as  the Helsinki Fair Centre.&lt;br /&gt;
The  Fair  Centre  is  located  in  central Helsinki. The&lt;br /&gt;
street  address  of the fair centre is Rautatielaisen-&lt;br /&gt;
katu 3.&lt;br /&gt;
&lt;br /&gt;
             HOW TO GET TO THE PARTYPLACE&lt;br /&gt;
You  will  either  arrive  by  plane, by boat, by bus, by&lt;br /&gt;
train  or  by  car. If you are lucky enough to come by&lt;br /&gt;
car,  you  should  be able to find the party place very&lt;br /&gt;
easily.  If  you  come  by  plane  and have lots of stuff&lt;br /&gt;
with  you,  we  would recommend to take a taxi, other-&lt;br /&gt;
wise  you  should  come  by  bus (cheaper). And if you&lt;br /&gt;
come  by  boat (to Helsinki sea port) and have lots of&lt;br /&gt;
luggage,  take  the  taxi, or take a tram or walk to the&lt;br /&gt;
Central  Railway  station and take any local train from&lt;br /&gt;
there.&lt;br /&gt;
&lt;br /&gt;
Local  area  bus  tickets in Finland vary from around&lt;br /&gt;
$2  to  $4  US.  The taxi is ofcourse more expensive.&lt;br /&gt;
For example to take a normal taxi from the airport to&lt;br /&gt;
the  party  place  will  cost  one person around $30 -&lt;br /&gt;
$40  US.  But  if  you take the Airport Taxi, it will be a&lt;br /&gt;
&lt;br /&gt;
lot cheaper (about half the price).&lt;br /&gt;
If  you  take  a  local  train  from  the  Central railway&lt;br /&gt;
station,  get off at the first stop (Pasila) and you can&lt;br /&gt;
see the Helsinki Fair Centre from there.&lt;br /&gt;
&lt;br /&gt;
                             COMPETITIONS&lt;br /&gt;
The  organisers reserve the right to make any chan-&lt;br /&gt;
ges  to  the  competition  rules,  and  to disqualify any&lt;br /&gt;
entry  if  it  is  not suitable to attend the competitions&lt;br /&gt;
for some reasons.&lt;br /&gt;
&lt;br /&gt;
Atleast  one  of the authors of a competiting product&lt;br /&gt;
has  to  be present at the party place in order to at-&lt;br /&gt;
tend the competitions and to receive possible prizes.&lt;br /&gt;
In  the  solo  competitions  (music, graphics, 4 KB) the&lt;br /&gt;
author has to be present.&lt;br /&gt;
&lt;br /&gt;
A  jury composed of known scene people (maybe even&lt;br /&gt;
you!)  will select an amount of 15 entries in each com-&lt;br /&gt;
petition  to  the  finals (to be shown on the big screen&lt;br /&gt;
to  the audience). There will be different people in the&lt;br /&gt;
PC and Amiga juries.&lt;br /&gt;
&lt;br /&gt;
In  the  graphics  competition, the raytracing and also&lt;br /&gt;
in  the  4  KB  intro competition on PC, the competition&lt;br /&gt;
version  of  the  entry  must  not display the author's&lt;br /&gt;
name  or  group  in  any way. This will prevent the au-&lt;br /&gt;
thor's  name  from  affecting  the  vote. After the an-&lt;br /&gt;
nouncement  of  the  results,  the  versions which are&lt;br /&gt;
spread can include the author's signature. In the mu-&lt;br /&gt;
sic  competitions,  we  will not show the author's name&lt;br /&gt;
while  we play the song in the competition. We will show&lt;br /&gt;
the size of the tune, the number of channels used and&lt;br /&gt;
the tracker used on the screen.&lt;br /&gt;
&lt;br /&gt;
In the graphics, music, raytracing, animation and 4 KB&lt;br /&gt;
intro  competitions we will show the name of the song/&lt;br /&gt;
picture,  but  only if it will not give hints who has made&lt;br /&gt;
it. &amp;quot;Maximum Running Length&amp;quot; below is only the amount&lt;br /&gt;
of  time  we  will  show a particular piece of art on the&lt;br /&gt;
big screen. The demos/intros will have to run without&lt;br /&gt;
ANY  user  interaction once started (althought there&lt;br /&gt;
can be a setup screen). The filenames of the produc-&lt;br /&gt;
tions have to comply with the ISO-9660 standart.&lt;br /&gt;
&lt;br /&gt;
This  means  that  the only characters allowed in file-&lt;br /&gt;
names  are  &amp;quot;A-Z&amp;quot;  and  &amp;quot;0-9&amp;quot;. The maximum length of&lt;br /&gt;
the  filename is 8 + 3 characters as in MS-DOS stan-&lt;br /&gt;
dard.&lt;br /&gt;
&lt;br /&gt;
The production MUST NOT save any files (for example&lt;br /&gt;
configuration files) on the hard disk or disk.&lt;br /&gt;
&lt;br /&gt;
In  the  music,  graphics,  raytracing  and  4  KB intro&lt;br /&gt;
competitions  only  one  of  the  authors (if there are&lt;br /&gt;
more than one) can be the official author of the com-&lt;br /&gt;
petiting piece of art. For example, if two coders work&lt;br /&gt;
on  the same 4 KB intro, only one of them can receive&lt;br /&gt;
the prize and his name in the party results. After all,&lt;br /&gt;
these  three competitions are ment to be solo compe-&lt;br /&gt;
titions.&lt;br /&gt;
&lt;br /&gt;
The authors have to habe all copyrights to their pro-&lt;br /&gt;
duction.&lt;br /&gt;
If  you  have  any  questions  about  the  rules, kindly&lt;br /&gt;
contact ASSEMBLY Organizing.&lt;br /&gt;
&lt;br /&gt;
                         THE VOTING SYSTEM&lt;br /&gt;
We  will  use  a disk voting system. Once you enter the&lt;br /&gt;
place,  you  will  be given the voting disk, which will in-&lt;br /&gt;
clude  the  voting  program.  We  are going to have PC&lt;br /&gt;
formatted DD disk with both Amiga and PC voting pro-&lt;br /&gt;
gram.&lt;br /&gt;
&lt;br /&gt;
                                    JURY&lt;br /&gt;
Before  you  can  give  your opinion, a jury composed&lt;br /&gt;
of known scene people will qualify the products to the&lt;br /&gt;
finals.  The  members  of the jury give points from 1 to&lt;br /&gt;
10  for  each  product  and  the average of the points&lt;br /&gt;
will  be  the final score. 15 best scoring products will&lt;br /&gt;
qualify  to  finals.  If  there  is more than one product&lt;br /&gt;
that  qualified  as  15th  the  jury will commonly decide&lt;br /&gt;
which one of them will qualify.&lt;br /&gt;
&lt;br /&gt;
                      PC COMPETITION RULES&lt;br /&gt;
The competition machine we will use:&lt;br /&gt;
- Pentium 100 MHz with 8 MB of RAM&lt;br /&gt;
- MS-DOS 7.0&lt;br /&gt;
- 2 MB PCI SVGA-board with S3&lt;br /&gt;
- 1  MB  Gravis  UltraSound  sound  card  or  original&lt;br /&gt;
   Sound Blaster Pro 2.0&lt;br /&gt;
- 550 KB free base memory&lt;br /&gt;
&lt;br /&gt;
Software  configuration  in  the  computer will include&lt;br /&gt;
MS-DOS  7.0, with HIMEM and EMM386. The configura-&lt;br /&gt;
tion will not be changed during the competition.&lt;br /&gt;
&lt;br /&gt;
One  must  be  able  to exit from PC-Demos and intros&lt;br /&gt;
at any time by pressing &amp;lt;ESC&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
PC-Demos  and intros must check if the enviromental&lt;br /&gt;
variables   for  either  GUS  or  SoundBlaster.  If  the&lt;br /&gt;
check finds both it chooses GUS.&lt;br /&gt;
&lt;br /&gt;
The formats of the enviromental variables are:&lt;br /&gt;
GUS: : GUS = 220, 1, 1, 11,7 (address,  dma, dma, gus irq,&lt;br /&gt;
                                      sb irq)&lt;br /&gt;
SB:   Blaster = A220 I7 D1 T1 (a = address, i = irq, d =&lt;br /&gt;
                                          dma)&lt;br /&gt;
&lt;br /&gt;
In the PC 64 KB intro competition two versions of the&lt;br /&gt;
intro can be submitted. The competiting version which&lt;br /&gt;
is  under  65536 bytes long and supports either GUS&lt;br /&gt;
or  SB and the release version which supports both.&lt;br /&gt;
Release version can be over 65536 bytes long. Com-&lt;br /&gt;
peting  64 KB intro cannot be in any case longer than&lt;br /&gt;
65536  bytes.  Both  release and competition version&lt;br /&gt;
has  to  be  submitted  to  the  organisers before the&lt;br /&gt;
deadline.&lt;br /&gt;
&lt;br /&gt;
The main reason why SVGA modes with higher resolu-&lt;br /&gt;
tion than 640X480 aren't allowed is because the ma-&lt;br /&gt;
ximum  resolution  supported  by the video/data pro-&lt;br /&gt;
jectors we have is 640X480. And even if the projec-&lt;br /&gt;
tors could show higher resolutions, the picture quali-&lt;br /&gt;
ty  of  different high resolution graphics modes would&lt;br /&gt;
not  look  that much different from one another (a vi-&lt;br /&gt;
deo projector is NOT the same as a monitor).&lt;br /&gt;
&lt;br /&gt;
You should note that the picture produced by a video&lt;br /&gt;
projector is not as good as a monitor picture. The vi-&lt;br /&gt;
deo  projector  does  not  show  pale colours well and&lt;br /&gt;
in some cases can even lose them completely. Also the&lt;br /&gt;
contrast  can  be  different.  These are commom pro-&lt;br /&gt;
blems  with  all  video  projectors  and simply can't be&lt;br /&gt;
corrected.  Please  try to understand these restric-&lt;br /&gt;
tions.&lt;br /&gt;
&lt;br /&gt;
Demos  and  intros  must  work  with  256 colour only&lt;br /&gt;
SVGA-board (eg. TRIDENT), but they can also use op-&lt;br /&gt;
tionally   hardware   dependent   screen  modes  (eg.&lt;br /&gt;
320 X 200 X 16.7 M).&lt;br /&gt;
&lt;br /&gt;
Note  that  you can now enter more than one demo or&lt;br /&gt;
64 KB intro to the competitions, if you so desire.&lt;br /&gt;
&lt;br /&gt;
DEMO&lt;br /&gt;
- Maximum size in executable form is 4096 KB&lt;br /&gt;
- Maximum  showing  time  is 8 minutes, the demo itself&lt;br /&gt;
   can be longer&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   and SVGA modes up to 640 X 480 are accepted&lt;br /&gt;
- Pure animation files are not accepted&lt;br /&gt;
- Also  executalbes only including an animation and an&lt;br /&gt;
   animation  player will not be accepted, this is not an&lt;br /&gt;
   animation competition&lt;br /&gt;
- Gravis  UltraSound  (1024  KB)  and  SB  PRO/SB 16&lt;br /&gt;
   support  required.  Also  the  demo  has  to have no&lt;br /&gt;
   sound option.&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
INTRO&lt;br /&gt;
- Maximum  size  in  executable  form is 64 KB (65536&lt;br /&gt;
   bytes)&lt;br /&gt;
- Maximum showing time is 5 minutes&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   and SVGA modes up to 640 X 480 are accepted&lt;br /&gt;
- Pure animation files are not accepted&lt;br /&gt;
- Also  executalbes only including an animation and an&lt;br /&gt;
   animation  player will not be accepted, this is not an&lt;br /&gt;
   animation competition&lt;br /&gt;
- Gravis  UltraSound  (1024  KB)  and  SB  PRO/SB 16&lt;br /&gt;
   support  required. This version can be over 65536&lt;br /&gt;
   bytes long. Also a no sound option is required.&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The intro MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
4 KB INTRO&lt;br /&gt;
- Maximum size in executable form is 4096 bytes&lt;br /&gt;
- Maximum showing time is 3 minutes&lt;br /&gt;
- Maximum base memory requirement is 550 KB&lt;br /&gt;
- NO MUSIC or other sound is allowed (this is because&lt;br /&gt;
   this is a coder's competition, not musicians')&lt;br /&gt;
- 100%  VGA register level compatible graphics modes&lt;br /&gt;
   are accepted (no SVGA/VESA)&lt;br /&gt;
- Only one intro by one coder&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- The intro MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
                    AMIGA COMPETITION RULES&lt;br /&gt;
The competition machine is a A1200 with 2 megs chip +&lt;br /&gt;
4 megs fast with 68030/50 MHz processor.&lt;br /&gt;
&lt;br /&gt;
One  must be able to exit from Amiga demos and intros&lt;br /&gt;
at any time by pressing left mouse-button.&lt;br /&gt;
&lt;br /&gt;
DEMO&lt;br /&gt;
- Maximum size is 4 megabytes&lt;br /&gt;
- Must be harddisk installable&lt;br /&gt;
- Maximum showing time is 8 minutes&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- Maximum length of the file name is 8 + 3 characters&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
INTRO&lt;br /&gt;
- Maximum size in executable form is 64 KB&lt;br /&gt;
- Maximum showing time is 5 minutes&lt;br /&gt;
- The  name  of  the  files  have  to comply to the ISO-&lt;br /&gt;
   9660 standart (i.e. NO special characters allowed)&lt;br /&gt;
- Maximum length of the file name is 8 + 3 characters&lt;br /&gt;
- The demo MUST NOT save anything on the hard disk&lt;br /&gt;
&lt;br /&gt;
                  THE GRAPHICS COMPETITIONS&lt;br /&gt;
GRAPHICS&lt;br /&gt;
- The maximum resolution allowed is 640 X 480&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lours is 256&lt;br /&gt;
- The  palette  is  the  standart 16,7 million color true&lt;br /&gt;
   color palette&lt;br /&gt;
- Pictures  drawn  with Amiga will be shown with Amiga&lt;br /&gt;
   Brilliance (no executables!)&lt;br /&gt;
- PC  pictures  will  have to be in standard LBM, PCX,&lt;br /&gt;
   TGA or GIF format&lt;br /&gt;
- Pictures  drawn  with  PC  will  be shown with CSHOW&lt;br /&gt;
   (or some other good picture viewer)&lt;br /&gt;
- Scanned,  ripped  or raytraced pictures will be dis-&lt;br /&gt;
   qualified&lt;br /&gt;
- In  addition,  you  must submit a version of the final&lt;br /&gt;
   picture  which  doesn't  have  your  signature on it&lt;br /&gt;
   (which will be shown on the big screen)&lt;br /&gt;
- Only one picture by one graphic artist&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
RAYTRACING&lt;br /&gt;
- The maximum resolution allowed is 640 X 480&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lours is 16.7 million&lt;br /&gt;
- Pictures  will  be  shown on PC with true color card&lt;br /&gt;
   (no executables!)&lt;br /&gt;
- Pictures have to be in JPG or TARGA format&lt;br /&gt;
- In  addition,  you  must submit a version of the final&lt;br /&gt;
   picture  which  doesn't  have  your  signature on it&lt;br /&gt;
   (which will be shown on the big screen)&lt;br /&gt;
- Only one picture by one graphic artist&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
ANIMATION&lt;br /&gt;
- The maximum running length is 3 minutes&lt;br /&gt;
- The frame rate of the animation has to be 12.5 pics/&lt;br /&gt;
   sec&lt;br /&gt;
- The  animation itself must be in MPEG-1 format with-&lt;br /&gt;
   out any sound&lt;br /&gt;
- The  maximum  amount of simultaneous onscreen co-&lt;br /&gt;
   lors is 16.7 million&lt;br /&gt;
- The maximum resolution is 320 X 200&lt;br /&gt;
- Please us CMPEG 1.0 for creating MPEG-file for ma-&lt;br /&gt;
   ximum  compatibility.  Use  parameters:  -v1 -d0 -m0&lt;br /&gt;
   ipb.ctl  [list]  [mpeg.mpg]  (you can download the file&lt;br /&gt;
   from  our  WWW-site  or from any other major FTP-&lt;br /&gt;
   site)&lt;br /&gt;
- The animation will be played with ASSEMBLY Organi-&lt;br /&gt;
   zing  MPEG  player  (you  can  download  it from our&lt;br /&gt;
   WWW-site)&lt;br /&gt;
- You  can  supply  an  audio track for the animation.&lt;br /&gt;
   The  audio  track  must have following characteris-&lt;br /&gt;
   tics:  RAW  (unsigned  8  bit, mono) format, playback&lt;br /&gt;
   rate 12288&lt;br /&gt;
- The  animation  must be delivered to us on hard disk&lt;br /&gt;
   or on CD-ROM&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
                     THE MUSIC COMPETITIONS&lt;br /&gt;
We  will  not  show  the name of author on the screen,&lt;br /&gt;
but  we  will  show the size of the tune, the number of&lt;br /&gt;
channels  used  and  the  tracker used on the screen&lt;br /&gt;
while playing the tune.&lt;br /&gt;
&lt;br /&gt;
4 CHANNEL&lt;br /&gt;
- Maximum size is 880 KB (= one Amiga disk)&lt;br /&gt;
- Maximum amount of channels is 4&lt;br /&gt;
- Maximum running length is 3 minutes&lt;br /&gt;
- All  songs  will be played with the Amiga ProTracker&lt;br /&gt;
   v2.x (MOD)&lt;br /&gt;
- Entries  must  be  in MOD-format  (no  executables,&lt;br /&gt;
   no renamed, no powerpacked)&lt;br /&gt;
- Only one song by one musician&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
MULTICHANNEL&lt;br /&gt;
- Maximum amount of channels is 32&lt;br /&gt;
- Maximum  size  of the song isn 1024 KB in a playable&lt;br /&gt;
   format (including all samples, pattern data, etc.)&lt;br /&gt;
- Maximum amount of channels is 4&lt;br /&gt;
- Maximum running length is 3 minutes&lt;br /&gt;
- the  format  has  to  be  some of the following: S3M,&lt;br /&gt;
   MOD, XM, MTM and ULT&lt;br /&gt;
- All  songs will be played with a PC compatible player&lt;br /&gt;
   using a 1 MB Gravis UltraSound&lt;br /&gt;
- Only one song by one musician&lt;br /&gt;
- The  name  of the file has to comply to the ISO-9660&lt;br /&gt;
   standard (i.e. NO special characters are allowed)&lt;br /&gt;
- The  maximum  length  of  the file name is 8 + 3 cha-&lt;br /&gt;
   racters&lt;br /&gt;
&lt;br /&gt;
                          WILD COMPETITION&lt;br /&gt;
- The  productions  can  be anything from a computer&lt;br /&gt;
   generated  animations,  demos  on ancient or exotic&lt;br /&gt;
   computers  to plain video art. The only requirement&lt;br /&gt;
   is that the productions are cool&lt;br /&gt;
- Maximum  showing  time is 15 minutes, the production&lt;br /&gt;
   itself can be longer&lt;br /&gt;
- The production has to be delivered on a VHS cas-&lt;br /&gt;
   sette (european PAL format). The cassette will not&lt;br /&gt;
   be returned&lt;br /&gt;
- No  copyrighted  material  or  material that violates&lt;br /&gt;
   Finnish  or  international laws is allowed in the pro-&lt;br /&gt;
   duction&lt;br /&gt;
- Maximum  30  productions  will  be  shown on the big&lt;br /&gt;
   screen   during  the  night  between  Saturday  and&lt;br /&gt;
   Sunday&lt;br /&gt;
&lt;br /&gt;
                 COMMODORE 64 COMPETITIONS&lt;br /&gt;
GENERAL RULES&lt;br /&gt;
- Only  one  contribution  from  each  group/artist  is&lt;br /&gt;
   accepted for each competition serie&lt;br /&gt;
- Contributions   must  be  100%  finished  before  the&lt;br /&gt;
   deadline,  because  we  will  copy  and  spread all of&lt;br /&gt;
   them at the party.&lt;br /&gt;
- The  deadlines  aren't  too flexible so please deliver&lt;br /&gt;
   your  contributions  in  time  (in other words: Early&lt;br /&gt;
   enough) to avoid hassle&lt;br /&gt;
- Your  contribution  disks  won't be returned (Doing&lt;br /&gt;
   so  would  cause an enormous hassle, just use your&lt;br /&gt;
   imagination and guess why!)&lt;br /&gt;
&lt;br /&gt;
RULES FOR THE C64 DEMO COMPETITION&lt;br /&gt;
- The  demo  will be run on a standard C64 with origi-&lt;br /&gt;
   nal 1541 drive and an Action Replay MK 6 cartridge&lt;br /&gt;
- Each demo will be shown for a maximum of 15 minutes&lt;br /&gt;
- Coding  your  demos in such a manner that pressing&lt;br /&gt;
   space  isn't  necessary  to  proceed is high recom-&lt;br /&gt;
   mended.  If, however, your demo should require any&lt;br /&gt;
   user  interaction,  we  want a person from the con-&lt;br /&gt;
   tributing  group  to  run the demo. After all, there's&lt;br /&gt;
   no  way  we  could  possibly  know which effects the&lt;br /&gt;
   coder  would like to be shown a little bit longer than&lt;br /&gt;
   the others&lt;br /&gt;
- At  least one perosn must be present from the con-&lt;br /&gt;
   tributing group (If it's not a group release (Which is&lt;br /&gt;
   extremely  unlikely),  then  the  coder must be pre-&lt;br /&gt;
   sent him/herself)&lt;br /&gt;
&lt;br /&gt;
RULES FOR C64 GRAPHICS COMPETITION&lt;br /&gt;
- The picture must be an executable file&lt;br /&gt;
- ALL graphic formats are accepted&lt;br /&gt;
- Only  the  picture  must  be  seen on the screen; no&lt;br /&gt;
   scroller  or  any  other  moving things are allowed.&lt;br /&gt;
   Background  music's  acceptable  (Not recommend-&lt;br /&gt;
   able, though), but during the competition no one will&lt;br /&gt;
   hear it (Audio equipment will be turned off)&lt;br /&gt;
- Please  try  to  give  your  picture  some (sensible)&lt;br /&gt;
   name  to  avoid too many &amp;quot;un-named&amp;quot; pictures com-&lt;br /&gt;
   peting&lt;br /&gt;
- The artist must be present at the party&lt;br /&gt;
&lt;br /&gt;
RULES FOR C64 MUSIC COMPETITION&lt;br /&gt;
- The tune must be an executable file&lt;br /&gt;
- Only  your  imagination's  the  limit;  samples  are of&lt;br /&gt;
   course accepted&lt;br /&gt;
- Each  tune  will  be  played  for max. 3 minutes (This&lt;br /&gt;
   doesn't  mean  you'd  have  to  cut  the tune at 3:00&lt;br /&gt;
   sharp,  though!  Even  if  your  tune won't be played&lt;br /&gt;
   for  more  than  three  minutes at the party, people&lt;br /&gt;
   will play it longer at home.&lt;br /&gt;
- Please  try  to give your tune some (sensible) name&lt;br /&gt;
   too avoid too many &amp;quot;un-named&amp;quot; tunes competing&lt;br /&gt;
- The artist must be present at the party&lt;br /&gt;
&lt;br /&gt;
The  official  C64  competition  organisers are: Dead-&lt;br /&gt;
beat/The Sharks,   Mysdee/The  Sharks  &amp;amp;  Dr. Dick/&lt;br /&gt;
Byterapers&lt;br /&gt;
&lt;br /&gt;
Please find further details in PARTY RADAR II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Further   details  about  the  Assembly  1996  can  be&lt;br /&gt;
found here, as the official invitation text continues...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      SPECIAL COMPETITIONS&lt;br /&gt;
We  will have all traditional ASSEMBLY special compe-&lt;br /&gt;
titions.  The  competitions  include for example soccer,&lt;br /&gt;
disk throwing and modem throwing.&lt;br /&gt;
&lt;br /&gt;
                                  PRIZES&lt;br /&gt;
The  total  value  of all the prizes in US dollars will be&lt;br /&gt;
over US $35.000 (not including software).&lt;br /&gt;
All  damages  to  the Fair centre, other surroundings&lt;br /&gt;
and  other damages caused by the party visitors will&lt;br /&gt;
be  REDUCED  from  the prizes before any prizes are&lt;br /&gt;
paid.  This  is because of previous trouble with people&lt;br /&gt;
breaking up places, furnitures and spraying the walls&lt;br /&gt;
and thus causing damage of many thousand dollars.&lt;br /&gt;
&lt;br /&gt;
The actual prizes may be software, hardware or pure&lt;br /&gt;
cash.  This  depends  on  our  sponsors. The following&lt;br /&gt;
list  includes  only  the  preliminary list of prizes (the&lt;br /&gt;
final  list  will  be  published  at  the party place). Also&lt;br /&gt;
keep  in  mind that the money exchange rates also af-&lt;br /&gt;
fect  this  list  (at the time of writing this text file one&lt;br /&gt;
US dollar was 4.85 finnish marks).&lt;br /&gt;
&lt;br /&gt;
We  will  try  to  give  cash prizes in the PC and AMIGA&lt;br /&gt;
demo  competitions.  The  prizes in other competitions&lt;br /&gt;
may be more or less various hardware and software.&lt;br /&gt;
&lt;br /&gt;
All cash prizes will be paid in Finnish currency.&lt;br /&gt;
&lt;br /&gt;
PC COMPETITION Prize Values (not incl. software):&lt;br /&gt;
    PC DEMO            64 KB INTRO            4 KB INTRO&lt;br /&gt;
1. $ 4100             $  1600                    $ 450&lt;br /&gt;
2. $ 2000             $   800                    $ 350&lt;br /&gt;
3. $ 1400             $   500                    $ 250&lt;br /&gt;
4. $ 700              $   300                    $ 150&lt;br /&gt;
5. $ 300              $   200                    $ 100&lt;br /&gt;
&lt;br /&gt;
AMIGA COMPETITION Prize Values (not incl. software):&lt;br /&gt;
    AMIGA Demo          64 KB&lt;br /&gt;
1. $  4100              $  1600&lt;br /&gt;
2. $  1400              $   500&lt;br /&gt;
3. $   700              $   300&lt;br /&gt;
&lt;br /&gt;
ART COMPETITION prize values (not incl. software):&lt;br /&gt;
     Music          Graphic/&lt;br /&gt;
     4/32 Ch.     Raytrace      Animation      Wild&lt;br /&gt;
1.  $ 450          $ 450          $ 1600          $ 450&lt;br /&gt;
2.  $ 350          $ 350          $  800          $ 250&lt;br /&gt;
3.  $ 250          $ 250          $  500          $ 100&lt;br /&gt;
4.  $ 150          $ 150          $  300&lt;br /&gt;
5.  $ 100          $ 100          $  200&lt;br /&gt;
&lt;br /&gt;
COMMODORE 64 COMPETITION PRIZES:&lt;br /&gt;
In  the  C64 competitions we will give only cash as fol-&lt;br /&gt;
lows:&lt;br /&gt;
     Demo              Graphics             Music&lt;br /&gt;
1.  $ 400             $ 200                 $ 200&lt;br /&gt;
2.  $ 150             $  75                 $  75&lt;br /&gt;
3.  $  50             $  25                 $  25&lt;br /&gt;
&lt;br /&gt;
                           PARTY FEATURES&lt;br /&gt;
Next is the list of most important features at our&lt;br /&gt;
party:&lt;br /&gt;
&lt;br /&gt;
                           AUDIO AND VIDEO&lt;br /&gt;
The  main  hall is equipped with a powerful sound sys-&lt;br /&gt;
tem.  The system supports stereo output and will be a&lt;br /&gt;
real kicker with 10.000 watts of pure sound power.&lt;br /&gt;
The  big  screen in the main hall is over 8 meters wide&lt;br /&gt;
and supports the 640 X 480 resolution.&lt;br /&gt;
&lt;br /&gt;
                                   HALLS&lt;br /&gt;
The  party  area  is  composed  of two halls. The halls&lt;br /&gt;
are  seperated  by  a heavy curtain. The main area is&lt;br /&gt;
4500 square meters (equals 1500 computer places).&lt;br /&gt;
The  sleeping  hall  is  on the first floor this year (the&lt;br /&gt;
sleeping  hall  used  last  year  is  being repaired this&lt;br /&gt;
year). The sound proofing isn't as good as last year,&lt;br /&gt;
but   sleeping  isn't  mandatory  at  parties).  Sleeping&lt;br /&gt;
area is almost as big as last year. Remember to bring&lt;br /&gt;
your own sleeping bags.&lt;br /&gt;
Neither   of   the   halls  have  windows  so  the  video&lt;br /&gt;
screens  will  look absolutely fabulous at the competi-&lt;br /&gt;
tions and it will be dark enough to sleep.&lt;br /&gt;
&lt;br /&gt;
                                SERVICES&lt;br /&gt;
The  party place is the biggest fair centre in Finland.&lt;br /&gt;
It will feature 24h food service (yes, we have Coke!),&lt;br /&gt;
24h  security personnel, 24h professional electrian,&lt;br /&gt;
24h  luggage preservation service and cleaning per-&lt;br /&gt;
sonnel.  Also  24h  help  desk with friendly personnel&lt;br /&gt;
will  be  available  to  help  you  out with problems you&lt;br /&gt;
might encounter.&lt;br /&gt;
Plenty  of  toilets and some showers will be available.&lt;br /&gt;
Cool party t-shirts will be sold for low price.&lt;br /&gt;
&lt;br /&gt;
                              PARKING FEE&lt;br /&gt;
Unfortunately the ASSEMBLY'96 visitors have to pay&lt;br /&gt;
for  their  weekend  parking.  The  cost  is  not  much&lt;br /&gt;
though,  it  is  40  FIM  for  weekend parking. You will&lt;br /&gt;
have  a  weekend parking ticket and a special Assem-&lt;br /&gt;
bly parking area at your use.&lt;br /&gt;
&lt;br /&gt;
                       NETWORK INFORMATION&lt;br /&gt;
The  network  information  will  be  released  later  on&lt;br /&gt;
when  the  details  of the party network will be clear.&lt;br /&gt;
The  PartyNet  will  feature full Internet access and a&lt;br /&gt;
party server with all releases online.&lt;br /&gt;
&lt;br /&gt;
                            ASM'96 CD-ROM&lt;br /&gt;
All  the  participating  pieces of art from the competi-&lt;br /&gt;
tions will be assembled to a single ASSEMBLY '96 CD-&lt;br /&gt;
ROM.  This  will be a unique possibility for everyone to&lt;br /&gt;
get  hundreds  of megabytes data containing ALL de-&lt;br /&gt;
mos,  intros,  pics,  mods,  etc.  published  at ASM '96.&lt;br /&gt;
THERE'S  NO  OTHER  EASY  WAY  TO  COLLECT THEM&lt;br /&gt;
ALL!&lt;br /&gt;
&lt;br /&gt;
We  will  pay  royalties  of the net revenue of the CD-&lt;br /&gt;
ROM  disks  to  the  winners (which sign the exclusive&lt;br /&gt;
CD-ROM  distribution  agreement)  in the competitions&lt;br /&gt;
(expect for Amiga and C64) as follows (in percents):&lt;br /&gt;
&lt;br /&gt;
CODE COMPETITIONS&lt;br /&gt;
     DEMO              INTRO               4 KB INTRO&lt;br /&gt;
1.    2.5%               0.7%                     0.4%&lt;br /&gt;
2.    2.0%               0.5%                     0.3%&lt;br /&gt;
3.    1.5%               0.4%                     0.1%&lt;br /&gt;
&lt;br /&gt;
ART COMPETITIONS&lt;br /&gt;
     Music          Graphic/&lt;br /&gt;
     4/32 Ch.     Raytrace      Animation&lt;br /&gt;
1.     0.4%             0.4%             0.7%&lt;br /&gt;
2.     0.3%             0.3%             0.5%&lt;br /&gt;
3.     0.1%             0.1%             0.4%&lt;br /&gt;
&lt;br /&gt;
If you do a fix for the production after the party and&lt;br /&gt;
you  wish to include it on the CD-ROM kindly send it to&lt;br /&gt;
any  places  listed  in  the contact addresses. In case&lt;br /&gt;
of problems, please contact ASSEMBLY   ORGANISING.&lt;br /&gt;
&lt;br /&gt;
All  productions  which  wish to have possibility of re-&lt;br /&gt;
ceiving royalties have to include a statement that the&lt;br /&gt;
author(s)  retain  all  copyrights. See RIGHTS.TXT for&lt;br /&gt;
an  adequate  copyright  license. We suggest that you&lt;br /&gt;
include  the  copyright license into the software (into&lt;br /&gt;
the  demo's/intro's  end screen, to the pattern names&lt;br /&gt;
of  music  tune  for  example)  to ensure that it is not&lt;br /&gt;
removed.&lt;br /&gt;
&lt;br /&gt;
The  biggest reason for requiring exclusive distribu-&lt;br /&gt;
tion  contracts  for  winning productions is to ensure&lt;br /&gt;
that  nobody else will sell the production on a CD-ROM&lt;br /&gt;
What  has happened before is that companies just put&lt;br /&gt;
your  productions  on a CD-ROM and pay no royalties&lt;br /&gt;
wha t so  ever  to  the author. This way they can sell&lt;br /&gt;
the CD-ROM cheaper. Because ASSEMBLY Organizing&lt;br /&gt;
is  dedicated  to  work with the scene we want to stop&lt;br /&gt;
this.  The  only  way  to  do is to have adequate copy-&lt;br /&gt;
right licenses (see the RIGHTS.TXT and INFO.TXT) and&lt;br /&gt;
exclusive distribution agreements.&lt;br /&gt;
&lt;br /&gt;
The  royalties  will  be  paid twice in the period of one&lt;br /&gt;
year  after  the  release  of  the  CD-ROM  disk in the&lt;br /&gt;
form  of  a  cheque by mail. This means the last royal-&lt;br /&gt;
ties  for  the  ASSEMBLY '96 CD-ROM disk will be paid&lt;br /&gt;
around ASSEMBLY '97 time.&lt;br /&gt;
&lt;br /&gt;
               ASSEMBLY '95 CD-ROM (eRAVE 1)&lt;br /&gt;
The  complete collection of ALL ASSEMBLY '95 relea-&lt;br /&gt;
ses is now available. With over 100 great demos, more&lt;br /&gt;
than  350  different music tunes and much much more&lt;br /&gt;
it  is  the  coolest ever production by ASSEMBLY Or-&lt;br /&gt;
ganizing.  And  the  CD-ROM  is  the extremely easy to&lt;br /&gt;
use:  just  active  our  custom  built GUI and warp into&lt;br /&gt;
the  world of demos! The thrilling ASSEMBLY '95 com-&lt;br /&gt;
pilation  is  cheap!  The  price for a single item is only&lt;br /&gt;
25 US dollars!&lt;br /&gt;
&lt;br /&gt;
ASSEMBLY  Organizing  is  dedicated  to  the scene -&lt;br /&gt;
ASSENBLY  Organizing  is the only demo CD-ROM ma-&lt;br /&gt;
nufacturer  that  gives royalties to the best produc-&lt;br /&gt;
tions on the CD-ROM. Up to 20% if the net revenue of&lt;br /&gt;
the CD-ROM is handed back to the scene as royalties&lt;br /&gt;
&lt;br /&gt;
To  order  your copy please use some of the following&lt;br /&gt;
methods:&lt;br /&gt;
WWW      http://www.assembly.org/cdroms/cdrom.html&lt;br /&gt;
&lt;br /&gt;
Finnish  orders:  Assembly  Organizing, XXXXXXXXXXXXX&lt;br /&gt;
XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
Voice : XX/XXX-XXXX&lt;br /&gt;
Fax   : XX/XXX-XXXX&lt;br /&gt;
E-mail: Assembly^Assembly.Org&lt;br /&gt;
&lt;br /&gt;
Other  orders:  Romware GmbH, Gottlieb-Daimler-Str.&lt;br /&gt;
12, D-24568 Kaltenkirchen, Germany&lt;br /&gt;
Voice : ++XX/XXXX/XXXX-X&lt;br /&gt;
Fax   : ++XX/XXXX/XXXX-XX&lt;br /&gt;
E-mail: 100421.1772^Compuserve.Com&lt;br /&gt;
&lt;br /&gt;
                            ASM'96 TICKETS&lt;br /&gt;
                            BUYING TICKETS&lt;br /&gt;
There  are  two  kind  of  tickets  for ASSEMBLY'96.&lt;br /&gt;
Normal  250,- ($50 USD) ticket and 260,- ($54 USD)&lt;br /&gt;
ticket which includes computerplace reservation. You&lt;br /&gt;
can  buy  the  240,-  ticket  either at the door at the&lt;br /&gt;
happening  or  you can buy it in advance. Reservation&lt;br /&gt;
tickets are only sold in advance. The sales of the re-&lt;br /&gt;
servation tickets will be closed at 8th of August, 1996&lt;br /&gt;
&lt;br /&gt;
                 WHERE CAN I BUY MY TICKETS?&lt;br /&gt;
You can buy your ticket from ASSEMBLY Organizing.&lt;br /&gt;
Groups that want to get the group discount and com-&lt;br /&gt;
puterplace reservations have to be bought in advan-&lt;br /&gt;
ce  from ASSEMBLY Organizing. If your group buys 10&lt;br /&gt;
or  more  tickets at the same time you will receive the&lt;br /&gt;
10% group discount from the ticket prizes.&lt;br /&gt;
&lt;br /&gt;
To  order a ticket you have to pay directly to the ac-&lt;br /&gt;
count  of  ASSEMBLY  Organizing  (see contact info).&lt;br /&gt;
Make sure, when you pay directly to the account that&lt;br /&gt;
ASSEMBLY   Organizing  doesn't  get  any  additional&lt;br /&gt;
costs  and  the  amount of money covers the costs of&lt;br /&gt;
the  ordered  tickets. Also make sure that we get the&lt;br /&gt;
information  who  has  sent  the  money  and where we&lt;br /&gt;
can send the tickets. After making the payment, plea-&lt;br /&gt;
se    make    an    official    order   at   our   WWW-site&lt;br /&gt;
(http://www.assembly.org/asm96/ordertix.html).&lt;br /&gt;
&lt;br /&gt;
Groups  in  Finland  can  order  their tickets directly&lt;br /&gt;
from  our  WWW-site.  The  tickets  will  be  shipped as&lt;br /&gt;
COD  (&amp;quot;postiennakko&amp;quot;).  Please allow 20 FIM for post-&lt;br /&gt;
age costs.&lt;br /&gt;
&lt;br /&gt;
        WHY SHOULD I BUY A TICKET IN ADVANCE?&lt;br /&gt;
If  you  buy your ticket in advance you have to possi-&lt;br /&gt;
bility to use group discount of 10%. You have the pos-&lt;br /&gt;
sibility  for  group  discount  if  you  buy more than 10&lt;br /&gt;
tickets  at a time. Also the table reservation is possi-&lt;br /&gt;
ble  only by buying reservation ticket. You don't have&lt;br /&gt;
to  reserve  table  for  yourself,  but the best places&lt;br /&gt;
near  the  videoprojector  screen  go  to  the reser-&lt;br /&gt;
vers.  The earlier you reserve your place the better&lt;br /&gt;
place you get.&lt;br /&gt;
We  will  organize  special door in the first day of AS-&lt;br /&gt;
SEMBLY  '96  where  you  can  get  your  computer in&lt;br /&gt;
most conviniently.&lt;br /&gt;
&lt;br /&gt;
                                 SHEDULE&lt;br /&gt;
Partyplace will be open 24 hours/day.&lt;br /&gt;
&lt;br /&gt;
                  16th of August 1996 (FRIDAY)&lt;br /&gt;
-  1000  ASSEMBLY doors open&lt;br /&gt;
-  1900  C64 competition deadline&lt;br /&gt;
-  2100  C64 competitions&lt;br /&gt;
-  2300  Deadline for all competitions&lt;br /&gt;
&lt;br /&gt;
               17th of August 1996 (SATURDAY)&lt;br /&gt;
-  1300  4 channel competition&lt;br /&gt;
-  1400  Graphics competition&lt;br /&gt;
-  1430  32 channel competition&lt;br /&gt;
-  1530  Raytrace competition&lt;br /&gt;
-  1600  PC 4 KB intro&lt;br /&gt;
-  1700  AMIGA 64 KB intro&lt;br /&gt;
-  1830  PC 64 KB intro&lt;br /&gt;
&lt;br /&gt;
                 18th of August 1996 (SUNDAY)&lt;br /&gt;
- 0900  AMIGA DEMO competition&lt;br /&gt;
- 1130  Animation competition&lt;br /&gt;
- 1230  PC DEMO competition&lt;br /&gt;
- 1500  Vote counting&lt;br /&gt;
- 1600  Announcement  of  winners  and  prize giving&lt;br /&gt;
             ceremony&lt;br /&gt;
- 1700  Prize giving ceremony ends&lt;br /&gt;
- 2000  Doors close - ASSEMBLY '96 is over&lt;br /&gt;
&lt;br /&gt;
                               DISCLAIMER&lt;br /&gt;
We  don't  take any responsibility on the safety of the&lt;br /&gt;
equipment  people  bring  to  the party place. We sug-&lt;br /&gt;
gest  you  take an insurance for your equipment from&lt;br /&gt;
some   insurance  company.  And  remember,  you  can&lt;br /&gt;
store  your  equipment  by using the luggage preser-&lt;br /&gt;
vation  service  which  will  be  available  at the party&lt;br /&gt;
place.&lt;br /&gt;
If  you have ANY suggestions or ideas about anything&lt;br /&gt;
written in this text file, don't hesitate to contact us!&lt;br /&gt;
While  you  are visiting Finland you have to follow Fin-&lt;br /&gt;
nish laws. If you break laws at the Fair Centre we will&lt;br /&gt;
call  the police to take care of you. You will also have&lt;br /&gt;
to answer for anything you break at the party place.&lt;br /&gt;
All  damages  to  the  fair centre, other surroundings&lt;br /&gt;
and other damages will be reduced from the total&lt;br /&gt;
prize money.&lt;br /&gt;
&lt;br /&gt;
NO  ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA-&lt;br /&gt;
CY ALLOWED IN THE PARTY PLACE&lt;br /&gt;
&lt;br /&gt;
                       CONTACT INFORMATION&lt;br /&gt;
You  can  reach  us  by  many means according to the&lt;br /&gt;
following list:&lt;br /&gt;
&lt;br /&gt;
Voice : +XXX/X/XXX-XXXX&lt;br /&gt;
WWW    : http://www.assembly.org/assembly96&lt;br /&gt;
E-mail: Assembly^Assembly.Org&lt;br /&gt;
IRC    : # ASM96&lt;br /&gt;
Normal mail: ASSEMBLY '96&lt;br /&gt;
                  XXXXXXXXXXXXX XX&lt;br /&gt;
                  XXXXX XXXXXXXX&lt;br /&gt;
                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bank account for international money transfers:&lt;br /&gt;
&lt;br /&gt;
                       ASSEMBLY Organizing&lt;br /&gt;
                             208918-28217&lt;br /&gt;
                         Merita Helsinki-WTC&lt;br /&gt;
                                 FINLAND&lt;br /&gt;
                       SWIFT-CODE: MRITFIHH&lt;br /&gt;
&lt;br /&gt;
Please  include your address with the payment, where&lt;br /&gt;
you  want the tickets to be sent. Also make sure that&lt;br /&gt;
there  are  no  additional  expenses  for the receiver&lt;br /&gt;
of the payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 CONTROLLED DREAMS, RESOURCE and SPACEHAWKS&lt;br /&gt;
                                  present&lt;br /&gt;
&lt;br /&gt;
                             THE SCENESIS&lt;br /&gt;
                             ------------&lt;br /&gt;
 FLaG International Computer Scene and Role-Playing&lt;br /&gt;
                                   Party&lt;br /&gt;
 from 19th July 1996, 16:00, to 22nd July 1996, 17:00,&lt;br /&gt;
         Barczi Geza Street 2, Budapest, Hungary&lt;br /&gt;
&lt;br /&gt;
Entrance fee       : 600 HUF (USD 5,--)&lt;br /&gt;
Table reservation:  150 HUF (USD  1,--)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                Features:&lt;br /&gt;
                                --------&lt;br /&gt;
* 3000 square metres active area&lt;br /&gt;
* Enough power outlets (bring a divider)&lt;br /&gt;
* Comfortable sleeping-building with matraces&lt;br /&gt;
* McDonald's serving as buffet&lt;br /&gt;
* Showers for free&lt;br /&gt;
* 1200 W audio amplification&lt;br /&gt;
&lt;br /&gt;
Competition prizing: HUF 500.000,-- (USD 3.500,--)&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
                             COMPETITIONS:&lt;br /&gt;
                             ------------&lt;br /&gt;
* PC DEMO              * AMIGA DEMO            * C-64 DEMO&lt;br /&gt;
* PC 64K Intro         * AMIGA 40K Intro       * C-64 GFX&lt;br /&gt;
* PC 4K Intro          * AMIGA 4K Intro        * C-64 Muzak&lt;br /&gt;
* Multichannel         * 4 Channel Muzak       * GFX&lt;br /&gt;
* Raytrace             * ANSI GFX              * Lamer compo&lt;br /&gt;
* Fernandez com.       * Nostalgia             * Doom compo&lt;br /&gt;
&lt;br /&gt;
* M.A.G.U.S.             * AD&amp;amp;D                    * Mithos&lt;br /&gt;
* Cards of Power card competition&lt;br /&gt;
&lt;br /&gt;
                          Competition Rules:&lt;br /&gt;
                          ---------------&lt;br /&gt;
* C-64 DEMO:  There  are  NO  rules.  Maybe only one:&lt;br /&gt;
the demo must not reserve more than four disk sides&lt;br /&gt;
(two disks).&lt;br /&gt;
* C-64 GFX: The picture must NOT be scanned&lt;br /&gt;
* C-64 MUZAK: The music must NOT be fully digitized&lt;br /&gt;
&lt;br /&gt;
                         Competition machine:&lt;br /&gt;
                         -----------------&lt;br /&gt;
C-64: A plain C-64 with floppy drive&lt;br /&gt;
&lt;br /&gt;
                                 Deadline:&lt;br /&gt;
                                 -------&lt;br /&gt;
The compos' deadline is 21st July, 16:00.&lt;br /&gt;
&lt;br /&gt;
                               CD-writing:&lt;br /&gt;
                                ---------&lt;br /&gt;
CD-writing  will  be  possible  for  HUF  1.800,--  (USD&lt;br /&gt;
10,--).  A  party  CD  will  be released after the party&lt;br /&gt;
and can be ordered at TOMCAT's.&lt;br /&gt;
&lt;br /&gt;
                                Programs:&lt;br /&gt;
                                --------&lt;br /&gt;
Presentation on the MIRO video-digitizer card, Crea-&lt;br /&gt;
tive  Labs  presents its new TV-radio tuner card for&lt;br /&gt;
PC,  a representative from IBM and Microsoft will dis-&lt;br /&gt;
cuss  about  OS/2  and  Win95 (Local TV stations will&lt;br /&gt;
broadcast it live), Intel's introduction of the new Pen-&lt;br /&gt;
tium  PRO and its features, Non-stop Internet access&lt;br /&gt;
via  Sattelite,  many  VIDEO  movies,  medieval  kombat&lt;br /&gt;
presentation,  RPG  cardgame presentation and many&lt;br /&gt;
other surprises....&lt;br /&gt;
&lt;br /&gt;
                               Supporters:&lt;br /&gt;
                               ----------&lt;br /&gt;
IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel&lt;br /&gt;
Multimedia  Kft.,  Grafi-X-Shs  Kft. , Elender Internet,&lt;br /&gt;
Kevlar  Studio,  Trans-A Electric, Uveghaz Szamitas-&lt;br /&gt;
technikai  Aruhaz,  Silverland BT, Dungeon RPG Shop,&lt;br /&gt;
Moonbase&lt;br /&gt;
&lt;br /&gt;
                         Contact addresses:&lt;br /&gt;
                         ----------------&lt;br /&gt;
TOMCAT:  XXXXXX  XXXXX  (main organiser, responsible&lt;br /&gt;
for   computer   stuff),   ++XX/(X)XXX-XXXX,  XXXXXXX&lt;br /&gt;
Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu&lt;br /&gt;
&lt;br /&gt;
JAMES BAUD:  XXXX  XXXXXXX (other main organiser),&lt;br /&gt;
++XX/(X)XXX-XXXX,  XXXXX XXXX XX XXX X, XXXX XXXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X)&lt;br /&gt;
XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  Assembly  invitation  is almost 1:1 converted while&lt;br /&gt;
Flag's  has  been  shorted  by  the editors as the As-&lt;br /&gt;
sembly  seems  to be more interesting for our target&lt;br /&gt;
group.&lt;br /&gt;
&lt;br /&gt;
Party on, Wayne! Party on, Garth!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
COVERAGE                            ++XX/XXXX-XXXXX&lt;br /&gt;
THE DRAGONS TOWER                   ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * ACTIVE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
                           /RIDDLER^LUDD.LUTH.SE&lt;br /&gt;
&lt;br /&gt;
HTTP:                        //JOTA.SM.LUTH.SE/&amp;amp;D95-PEN&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX                    (-&amp;gt; AMORPHIS)&lt;br /&gt;
* NO swap, musics for games&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                       /GOTHREK^VM.AMU.EDU.PL&lt;br /&gt;
* reliable  &amp;amp;  quality  swap,  cover  contacts  wanted,&lt;br /&gt;
* reply guaranteed, just try it&lt;br /&gt;
&lt;br /&gt;
Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                                     (-&amp;gt; COMMO BAM)&lt;br /&gt;
* ALB/CMM warez, Unplugged/Emphatic, graphicians,&lt;br /&gt;
* speedswap, 100% reply to all 4 sure, try me!&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Marc:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Max:                                     SC0044^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Shuze:  XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                  /U952487^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  XX.  XXXXXXX,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie:  XXXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-&lt;br /&gt;
XX                                      (-&amp;gt; RESOURCE)&lt;br /&gt;
* 100% reply, cover swap, friendship, PC swap (3'5)&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                      /DSCHROETER^ACCESS.CH&lt;br /&gt;
&lt;br /&gt;
                        * ex-AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  XXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE&lt;br /&gt;
                                       (-&amp;gt; ONSLAUGHT)&lt;br /&gt;
&lt;br /&gt;
The Syndrom:  Matthias  Hartung,  Laubestr. 4, 01309&lt;br /&gt;
Dresden, Germany&lt;br /&gt;
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                         * DESERT NOMADS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Almighty God:  XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.&lt;br /&gt;
XXXXX  XX.  XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-&lt;br /&gt;
XXXX XXXXXXX, XXXXX&lt;br /&gt;
* 100%  swap  to  disksenders, Amiga 500 &amp;amp; 64 swap,&lt;br /&gt;
* friendship, for joining our forces&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++49/941-67095&lt;br /&gt;
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
                             * FAIRLIGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
* no  ordinary swap, for covers, looking for old com-&lt;br /&gt;
* mercial magazines (such as &amp;quot;RUN&amp;quot; etc.)&lt;br /&gt;
&lt;br /&gt;
Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
                                          &lt;br /&gt;
HTTP:   //WWW.LUTH.LUDD.SE/&amp;amp;WATCHMAN/FAIRLIGHT&lt;br /&gt;
FUTURE ZONE                               ++XX/X/XXXXXX&lt;br /&gt;
WAREZ AQUARIUM                            ++XX/X/XXXXXX&lt;br /&gt;
FISHBOWL                                  ++XX/X/XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-&lt;br /&gt;
XXXXXXXXX, XXXXXXX&lt;br /&gt;
* gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
Sweden                                  /MOTLEY^ALGONET.SE&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* some orries, oldies (- 89), joining Nostalgia&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE&lt;br /&gt;
* Four buying our monthly CDs on PC/Mac (Zip disks)&lt;br /&gt;
* Anything concerning F4CG &amp;amp; PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                       /SIXX^ALGONET.SE&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  KOMA,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXX                                          (-&amp;gt; COMMO BAM)&lt;br /&gt;
* cool &amp;amp; fast swap, latest Lxt warez, good friendship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   Orlando   Magic   Fan  Club,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCROLL                     SCROLL^LOGIN.NORD.EUNET.NO&lt;br /&gt;
HTTP:                   //LOGIN.NORD.EUNET.NO/&amp;amp;SCROLL&lt;br /&gt;
&lt;br /&gt;
                              * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* NO more contacts, order free graphics&lt;br /&gt;
&lt;br /&gt;
Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
* (il)legal swap C64/128, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX                               /RMESUERE^UNICALL.BE&lt;br /&gt;
&lt;br /&gt;
Ibanez:  XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK&lt;br /&gt;
&lt;br /&gt;
Larry:  XXXXX  XXXXXXXX,  &amp;quot;XXXXXXXXXX&amp;quot;,  XXXXX XXXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX    (-&amp;gt; TALENT PRODUCTIONS)&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX                       (-&amp;gt; FENIKS)&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +46/42-83773&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  JXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-&lt;br /&gt;
XXX, XXX XXXXXXXXXXX                             (-&amp;gt; U-TURN)&lt;br /&gt;
                                             /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                                        /MACX^KAJEN.COM&lt;br /&gt;
* for Vandalism News and Driven&lt;br /&gt;
&lt;br /&gt;
Mc Byte:  &amp;quot;C.K.&amp;quot;, XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:                                /MARIUS^PACIFIER.COM&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /xxxxx@xxxxx.xxx&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY: ZNY^CUTE.FI&lt;br /&gt;
* I luve Ozzy Osbourne # 1&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX           /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Spectator:   PXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                      (-&amp;gt; STORM)&lt;br /&gt;
* 100% reply, illegal/legal and oldies&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * THERAPY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Starlight:  XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX&lt;br /&gt;
* tape swap, friendship, more contacts, old demos&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
King Fisher:                    TRIAD^MARVIN.DF.LTH.SE&lt;br /&gt;
TRIAD-FTP                       FTP.DF.LTH.SE&lt;br /&gt;
HTTP:     //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
THE STUDIO                      ++XX/XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT                   ++XX/XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                       &lt;br /&gt;
Sliver:                SLIVER^BELKA.BL.PG.GDA.PL&lt;br /&gt;
                       SLIVER^TRIAD.NL.ORG&lt;br /&gt;
                       SLIVER^GUMBEERS.ELKA.PG.GDA.PL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_14</id>
		<title>Relax 14</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_14"/>
				<updated>2008-01-14T15:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  R3L4X  M4G4Z1N3 in December '95 was brought&lt;br /&gt;
to you by PHUTURE, your favourite disk magazine re-&lt;br /&gt;
leasing game label.&lt;br /&gt;
&lt;br /&gt;
The EDITORIAL used to be a sort of freestyle chap-&lt;br /&gt;
ter in all our previous issues, and that is exactly the&lt;br /&gt;
reason for us not to change it. This chapter contains&lt;br /&gt;
general  comments  about  various  topics  and  terms&lt;br /&gt;
packed  into one chapter while other competitors use&lt;br /&gt;
to divide it into various articles.&lt;br /&gt;
&lt;br /&gt;
     ... waiting for what the next year will bring us ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  the release-date of the December Edition got set&lt;br /&gt;
at  December  31st,  1995  most  of  you  will read this&lt;br /&gt;
text  in  the new year, to be more precise in 1996.  We&lt;br /&gt;
survived another christmas and celebrated our very&lt;br /&gt;
own  and annual christmas party in Denmark, this time&lt;br /&gt;
in  Fredericia  after having seen the locations moving&lt;br /&gt;
from Aars (1992) to Herning (1993, 1994).&lt;br /&gt;
Without  any  doubts  we have to confirm that the glo-&lt;br /&gt;
rious  days  of  the CBM 64 are finally over while re-&lt;br /&gt;
garding the effort of the software industry, but may-&lt;br /&gt;
be  it  is not only the commercial part who lost the in-&lt;br /&gt;
terest  in  this  machine. With CP Verlag another flag-&lt;br /&gt;
ship  left  the fleet, so another CBM 64 publisher dis-&lt;br /&gt;
appeared  in the endless width of the 16/32 computer&lt;br /&gt;
systems,  as  we have not detected a sign to see them&lt;br /&gt;
quitting  that sector, too. Maybe there are some per-&lt;br /&gt;
sons  who  might show their interest in filling the gap,&lt;br /&gt;
but  keeping realistic we think that we won't see much&lt;br /&gt;
better  again,  and  people who pray the opposite can&lt;br /&gt;
not be taken serious any longer. In order to hold the&lt;br /&gt;
actual  standart,  what  should  be  the MAJOR target&lt;br /&gt;
these  days,  it  is  necessary to support the few SE-&lt;br /&gt;
RIOUS  publishers  left, such as MAGNA MEDIA in Ger-&lt;br /&gt;
many or LOADSTAR (Softdisk Publishing) in the United&lt;br /&gt;
States  of  America.  Instead  of complaining about the&lt;br /&gt;
worse  situation  of the market people who are crying&lt;br /&gt;
for new software should better shut up and subscri-&lt;br /&gt;
be  the  few  commercial publications left, as an every&lt;br /&gt;
new  subscriber  can  save the existance of the com-&lt;br /&gt;
panies  and  the  &amp;quot;flood&amp;quot; of new software for this be-&lt;br /&gt;
loved 8-bit machine.&lt;br /&gt;
But  only  the  games  sector,  aswell the demo sector&lt;br /&gt;
reduced  its  activity.  No,  we  are not talking the few&lt;br /&gt;
demoes  being  spread at the various parties all over&lt;br /&gt;
the  years, we are looking at the periods between the&lt;br /&gt;
few  parties being hold. What came in this time? Abso-&lt;br /&gt;
lutely  NOTHING! And what is the reason for it? People&lt;br /&gt;
want  to  get  famous,  well  known characters looking&lt;br /&gt;
for people to adore them, that is their only motivation&lt;br /&gt;
to  WORK  on  a demo. Impressing an huge audience, to&lt;br /&gt;
see  the  demo shown on a BIG screen to freaks being&lt;br /&gt;
owners  of  various  computer systems, people voting&lt;br /&gt;
for  them  and maybe to earn some prize money is the&lt;br /&gt;
motor,  the  impulse to get the &amp;quot;new&amp;quot; demo generation&lt;br /&gt;
started.  Indeed  it  is a very sad effect of the evolu-&lt;br /&gt;
tion who made the scene what it is these days.&lt;br /&gt;
Where  is  the  fun  left who made us CREATING or IN-&lt;br /&gt;
VENTING  something  in  former days? We did not care&lt;br /&gt;
about  any  release dates, we felt free to release our&lt;br /&gt;
demoes  whenever  we  felt like doing it. We enjoyed to&lt;br /&gt;
have worked as a team in order to present something&lt;br /&gt;
what  pleased  us, and we were proud to share it with&lt;br /&gt;
the  public,  today  people are only interested in pro-&lt;br /&gt;
ducing  AMIGA/PC  cloned  trackmos, in order to keep&lt;br /&gt;
the  audience  happy  and  amazed,  not  to have some&lt;br /&gt;
fun  during  the  production. People are only satisfied&lt;br /&gt;
when  they raise or rule the charts, it is not the hob-&lt;br /&gt;
by,  not  the  fun, it is the prestige and the reputation&lt;br /&gt;
what does count for them.&lt;br /&gt;
Surely,  realising  a  trackmo  needs  much  more time&lt;br /&gt;
compared  with  a  &amp;quot;simple&amp;quot; demo, but we all do love to&lt;br /&gt;
remember  to the old times, when we could quit a part&lt;br /&gt;
with  the  space bar when we liked the leave it instead&lt;br /&gt;
of  watching  the  23rd  vector object of an optimized&lt;br /&gt;
routine,  dictated  by  a  so-called  trackmos. But the&lt;br /&gt;
&amp;quot;generation&amp;quot;  today looks like being dictated from the&lt;br /&gt;
mass  media  such  as MTV or VIVA, or maybe from the&lt;br /&gt;
other  computer systems, what is trendy, and it's not&lt;br /&gt;
only  a little bit sad how people follow their false pro-&lt;br /&gt;
phets,  in  this  case it can be defined as COMMERCIA-&lt;br /&gt;
LISM.  People  use to follow fashions they get dictated&lt;br /&gt;
instead  of  doing whatever they would like to do, that&lt;br /&gt;
is  infact really a negative movement, and the sad as-&lt;br /&gt;
pect  is  that  most  did  not even notice that they are&lt;br /&gt;
steered by a remote, secret instructor.&lt;br /&gt;
Our  wishes for 1996 are to see people releasing de-&lt;br /&gt;
finately  much  more demoes compared to 1995, to see&lt;br /&gt;
people  having  fun  again  while producing demoes in-&lt;br /&gt;
stead  of being stressed, thinking about the feedback&lt;br /&gt;
or  if  you  prefer reactions from the audience in or-&lt;br /&gt;
der  to  get  some  more  points and to raise in the so&lt;br /&gt;
overrated charts. Creating demoes should be an ex-&lt;br /&gt;
citing HOBBY, not a profession!&lt;br /&gt;
And  as  a  game  label  we  would for sure love to see&lt;br /&gt;
some  advanced  and  complex games, but more impor-&lt;br /&gt;
tant  is  one  or  even  more serious distributors who&lt;br /&gt;
are  able  to  sell  a  lot  of copies in order to make it&lt;br /&gt;
more  interesting to produce new games and to deve-&lt;br /&gt;
lope/invent  more  advanced and stunning game ideas&lt;br /&gt;
even  for this machine. Ofcourse we are realistic and&lt;br /&gt;
have  already  noticed  that you can not make the BIG&lt;br /&gt;
money with Commodore 64 games anymore, this period&lt;br /&gt;
is  already  history  what  even the most enthusiastic&lt;br /&gt;
people   might   have  remarked  yet,  but  the  income&lt;br /&gt;
should  still  be a nice donation, or if you prefer pok-&lt;br /&gt;
ket money, for the production team, an amount of mo-&lt;br /&gt;
ney  which  should  encourage the producers to work&lt;br /&gt;
on just another game.&lt;br /&gt;
There are many things all the different scene related&lt;br /&gt;
persons  are  looking  for,  we  truely hope that 1996&lt;br /&gt;
will become a good, successfull year where you will be&lt;br /&gt;
able  to  realise  your  dreams  and aims, in the scene&lt;br /&gt;
and  ofcourse  in  REAL  LIFE, what might be more im-&lt;br /&gt;
portant in our eyes.&lt;br /&gt;
&lt;br /&gt;
               ... what charts are fair charts? ...&lt;br /&gt;
               ----------------------------&lt;br /&gt;
...  is  for  sure  one  of  the  most discussed question&lt;br /&gt;
since  those  damned  CHARTS exist. But to be honest,&lt;br /&gt;
who is capable to give the ULTIMATE and only accept-&lt;br /&gt;
able  answer?  Each  chart  system  has its very own&lt;br /&gt;
gaps which make a fair judgement impossible.&lt;br /&gt;
What  is  the  general  SENSE of charts? The original&lt;br /&gt;
idea  was  to  present  a  list  of  the best ones, to be&lt;br /&gt;
more  precise  to show a compilation of different opi-&lt;br /&gt;
nion  from  various  persons  in order to find out and&lt;br /&gt;
honour  people  which  are  supposed  to  be the very&lt;br /&gt;
best ones of their kind.&lt;br /&gt;
Unfortunately, sad but true, the REALITY looks quite&lt;br /&gt;
different.  Many  people manipulate(d) or abuse(d) the&lt;br /&gt;
votes   in  order  to  get  advantage  for  themselves&lt;br /&gt;
self-voting) or their close friends (friendship votes)&lt;br /&gt;
and  this  behaviour  let  the  charts  drift away from&lt;br /&gt;
their  original  idea  towards  a  system to honour the&lt;br /&gt;
most  POPULAR,  instead  of the most skilled, persons&lt;br /&gt;
of the scene.&lt;br /&gt;
Another interesting factor while analysing the charts&lt;br /&gt;
is  the actual standart or better the general reputa-&lt;br /&gt;
tion  of a magazine in the 8-bit society. The more less&lt;br /&gt;
known  a  magazine  is,  there  more unknown persons&lt;br /&gt;
will  be  found  in the lists, and in more known magazi-&lt;br /&gt;
nes  on the other hand you will probably find members&lt;br /&gt;
of  well  reputated  groups,  in both cases regardless&lt;br /&gt;
from  the  fact  if  they  do  deserve the position of if&lt;br /&gt;
they don't do it.&lt;br /&gt;
CHARTS  created with votesheets is the standart me-&lt;br /&gt;
thod  to  build up the charts chapter in almost all ma-&lt;br /&gt;
gazines.  Most  of  the  publications using this method&lt;br /&gt;
do  not accept votes for themselves or their produc-&lt;br /&gt;
tions,  what  is  infact a fine idea in order to keep the&lt;br /&gt;
charts more objective for the audience.&lt;br /&gt;
Votesheet  SPREADER  are  another point to request&lt;br /&gt;
the  objectivitity of the presented charts. At first we&lt;br /&gt;
have  to  notice  that  most,  not all, are interested to&lt;br /&gt;
get  some  publicity and expect votes for themselves,&lt;br /&gt;
their   groups  and  their  productions,  so  the  more&lt;br /&gt;
sheets  spread  means  more points for the spreader&lt;br /&gt;
and so on. Does this mean FAIRNESS at all?&lt;br /&gt;
MEGA  CHARTS,  or  so-called  compiled  charts which&lt;br /&gt;
might  be described are ripped charts from some un-&lt;br /&gt;
qualified, uncompetent magazine &amp;quot;editors&amp;quot;, seem to be&lt;br /&gt;
the  ultimate  and  most  fair solution, unfortunately it&lt;br /&gt;
offers some bugs, too, which will be recognized on the&lt;br /&gt;
second, or maybe third view. If one group does relea-&lt;br /&gt;
se  one  or  even more issues in the period within the&lt;br /&gt;
period  between  the release of the previous and ac-&lt;br /&gt;
tual  edition  of  the  magazine  using the mega charts&lt;br /&gt;
there might appear a major disadvantage for the un-&lt;br /&gt;
lucky  crew  showing this intense activity as they are&lt;br /&gt;
twice not named in the votes taken into consideration&lt;br /&gt;
to  create  the  charts.  This is infact the only visible&lt;br /&gt;
system  error,  and  we can not change it anyway be-&lt;br /&gt;
cause  if  this problems appears and people are con-&lt;br /&gt;
sidering about removing one issue, which issue should&lt;br /&gt;
be  banned  in  order  to create the charts? There is&lt;br /&gt;
always something left worth to complain and moan, we&lt;br /&gt;
will continue using this system, and people who do not&lt;br /&gt;
believe  in  the  fairness  of our charts are invited to&lt;br /&gt;
read the index of the mail charts, to use their Pocket&lt;br /&gt;
Calculators  (PCs?)  and  to control it. The difference&lt;br /&gt;
contains  the  votes compiled from our votesheets, so&lt;br /&gt;
you  can  be sure about a rather fair, reliable charts&lt;br /&gt;
system.&lt;br /&gt;
SPLITTED  CHARTS  have  been seen lately, maybe the&lt;br /&gt;
latest  trend  using  the  coverage getting the charts&lt;br /&gt;
more  fair.  How to split them? There are so many dif-&lt;br /&gt;
ferent methods to split up or analyse the charts, but&lt;br /&gt;
the  very  best  thing is everything can be splitted up&lt;br /&gt;
as  long  as possible. One of the most simple examples&lt;br /&gt;
are the graphic artist charts. They can be splitted in&lt;br /&gt;
logo  and  picture artists. This is only beginning, as it&lt;br /&gt;
starts  here  exactly.  When we divide these cathego-&lt;br /&gt;
ries  we  have  to  start  over  and continue, starting&lt;br /&gt;
with  the  various  graphic  formats (koala bitmap, fli,&lt;br /&gt;
ifli, singlecolour hires, super hires, ...) and for those,&lt;br /&gt;
after having already read 5 chart chapters it can be&lt;br /&gt;
completed  with splitting continents and countries as-&lt;br /&gt;
well.  This  procedure  can  easily be made with all the&lt;br /&gt;
different chart entrances. Surely so new (un)packed&lt;br /&gt;
text  records  can be set up, but a reformation of an&lt;br /&gt;
already  six  years  well  working chart system is for&lt;br /&gt;
sure  not  the fitting solution to reach the aim, to get&lt;br /&gt;
more  fair  charts.  Votesheets  won't  be votesheets&lt;br /&gt;
any   longer,   they   will  metamorph  into  votebooks,&lt;br /&gt;
everything will be blown up and at the end of list the-e&lt;br /&gt;
re  is  a  frustated  and  totally confused reader who&lt;br /&gt;
won't understand what is going on anymore.&lt;br /&gt;
Some  people  do need the charts and a good position&lt;br /&gt;
will be celebrated for the rest of their life, others do&lt;br /&gt;
read and accept them while the rest does not care at&lt;br /&gt;
all.  Nevertheless  it  is only a list of names appearing&lt;br /&gt;
in  a  sub-culture  called  CBM 64 scene, and yester-&lt;br /&gt;
days top spot will be forgotten with the next list.&lt;br /&gt;
There  does  not  exist  a  system to get the ultimate,&lt;br /&gt;
most  objective  and  reliable  charts ever, neverthe-&lt;br /&gt;
less  the general system and divisions are quite use-&lt;br /&gt;
ful  and  functional,  so there is really no need to re-&lt;br /&gt;
formate  it  as  long as the improvements are real im-&lt;br /&gt;
provements, and nothing what leads into an unexpec-&lt;br /&gt;
ted, short-sighted chaos.&lt;br /&gt;
If  all  chart  positions would look similar in all various&lt;br /&gt;
magazines there would be no motivation to check them&lt;br /&gt;
out  another  time, so it is quite good to report about&lt;br /&gt;
each  magazine  having an own vote system, different&lt;br /&gt;
rankings,  all  factors  what  makes  it  interesting  to&lt;br /&gt;
check  out,  to  wonder and to complain about what we&lt;br /&gt;
get  offered, something we really do not want to miss,&lt;br /&gt;
as long as it is getting spoiled.&lt;br /&gt;
... to be continued ... IF NECCESSARY!&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Some  regards  to  SHUZE and ZAPOTEK/Alpha Flight&lt;br /&gt;
for spreading our votesheets, and to all how suppor-&lt;br /&gt;
ted  us  with information and news such as CBA/TRC&amp;amp;&lt;br /&gt;
SCS, Zny/Palace and so on.&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL  REPORT  contains  the  latest news and&lt;br /&gt;
rumours,  while  you find in the RELEASE CHARTS the&lt;br /&gt;
list  of  all  releases  in  the  period  back to previous&lt;br /&gt;
issue.  More  charts  can  be  found in the BOARD and&lt;br /&gt;
MAIL CHARTS, created by the voters on the boards/&lt;br /&gt;
Internet and by mail.  The RELAX AWARDS will be send&lt;br /&gt;
over to the persons which performed something spe-&lt;br /&gt;
cial  in  their  cathegory  -  subjective objectivity of-&lt;br /&gt;
course. INTERVIEW was held with the spanker number&lt;br /&gt;
one  on  the Net, CBA! Just enjoy it! A detailed PARTY&lt;br /&gt;
REPORT  can be found, together with an invitation for&lt;br /&gt;
a special demo party in Northern Germany. Be there&lt;br /&gt;
or  be dead! Last but not there are the ADVERTISE-&lt;br /&gt;
MENTS for those who are interested in enlarging the&lt;br /&gt;
amount of contacts or whatever else.&lt;br /&gt;
&lt;br /&gt;
For sure you are missing the DEMO REVIEWS this time&lt;br /&gt;
but  it  was  IMPOSSIBLE  to edit them within 3 days in&lt;br /&gt;
the  quality  you  used  to  know  from  us. Please find&lt;br /&gt;
them in the upcoming edition.&lt;br /&gt;
&lt;br /&gt;
             * Credits for the December edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ANGEE/THERAPY&lt;br /&gt;
                 ARNE/ALPHA FLIGHT 1970&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKIDROW/EX-ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
                    &lt;br /&gt;
E-mail:             HIC      ++X/XXX/XXX-XXXX&lt;br /&gt;
-----               ESC      ++XX/XXXX-XXXXXX&lt;br /&gt;
                    TEI      ++X/XXX/XXX-XXXX&lt;br /&gt;
                    (leave your mail on Marc's accounts)&lt;br /&gt;
                    &lt;br /&gt;
Internet:           RRR       xxxxx@xxxxx.xxx&lt;br /&gt;
-------             MAX       xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                        MARC/ALPHA Flight 1970&lt;br /&gt;
MAIN EDITOR                        MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                        RRR/OXYRON&lt;br /&gt;
CO-EDITOR                          FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                          PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best  regards  and  a happy new year, in the name of&lt;br /&gt;
the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * R3L4X M4G4Z1N3 *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         December 31st, 1995&lt;br /&gt;
                        ------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  our  last global report in the year 1995.&lt;br /&gt;
This  year the Relax Magazine used to be your favou-&lt;br /&gt;
rite news host, and in the year 1996 we hope to hold,&lt;br /&gt;
and  what  seems  to be more important, we still try to&lt;br /&gt;
improve  our  very  own  standart, providing you with&lt;br /&gt;
the  latest  news  instead of poor and weak observed&lt;br /&gt;
speculations   from  the  editors  or  their  notorious&lt;br /&gt;
&amp;quot;news&amp;quot; suppliers.&lt;br /&gt;
&lt;br /&gt;
                        * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In the winter months Alpha Flight has shown some ac-&lt;br /&gt;
tivity, but all in all in was a quiet month for the flight-&lt;br /&gt;
ers,  without  any big movements or stunning actions,&lt;br /&gt;
but then AFL Poland felt like entertaining the scene.&lt;br /&gt;
&lt;br /&gt;
Spider,  the name standing for confusion these days,&lt;br /&gt;
seems to have joined Motiv 8, while Styx, who acts as&lt;br /&gt;
one  of  the  main  organisers  these days, still claims&lt;br /&gt;
that  Spider still belongs to AFL. Anyway, we will keep&lt;br /&gt;
you updated, as long as possible.&lt;br /&gt;
A  similar  situation  was caused by the second polish&lt;br /&gt;
member  called Blaze, who was supposed to take over&lt;br /&gt;
the  leadership  of  the polish section. Chromance an-&lt;br /&gt;
nounced  several  times to have him recruited, on the&lt;br /&gt;
other  hand Blaze assured still belonging to the flight&lt;br /&gt;
was  can be discribed as an entertaining sequence in&lt;br /&gt;
a  time when boredom overhelmed the scene. To get it&lt;br /&gt;
to  an end the dutch cooperation of SCS &amp;amp; TRC seems&lt;br /&gt;
to  be  group  he  is actually a member of, but for how&lt;br /&gt;
how long?&lt;br /&gt;
Actually  various  guys  in  Germany  got  caught  for&lt;br /&gt;
abusing PBXes, and as a matter of a fact that the po-&lt;br /&gt;
lice  found  Xenox's  address  in our of their raids he&lt;br /&gt;
felt  like putting down THE ESCAPADE. Fortunately he&lt;br /&gt;
was  not visited by the police yet so things went back&lt;br /&gt;
to  normal  and  it  went  online again. Germans should&lt;br /&gt;
take  care  while  abusing the lines of other european&lt;br /&gt;
companies  such  as the British Telecom which caught&lt;br /&gt;
Gizmo/ex-Accpect  who  has been starting this fuzz.&lt;br /&gt;
The  result  is that the european Telecoms settled up&lt;br /&gt;
an agreement to TRACE all lines when there are sus-&lt;br /&gt;
pects about hackers/illegal users in their system.&lt;br /&gt;
With  Cryonic,  a  former  member of Pioneers back in&lt;br /&gt;
1990/91,  teamed  up  in form of being a programmer,&lt;br /&gt;
what is for sure the positive headline for this month.&lt;br /&gt;
In  order  to  clean  up with certain rumours cruising&lt;br /&gt;
around  Ignorance and Marc we can assure that both&lt;br /&gt;
have  NOT  joined the army RECENTLY, unlike certain&lt;br /&gt;
other  concurence  magazines wrote. Fact is that the&lt;br /&gt;
army  is  Ignorance's  job  and not the usual one year&lt;br /&gt;
service  which  makes people reducing their activity,&lt;br /&gt;
while  Marc  re-started his education and his heading&lt;br /&gt;
for a master's degree. Facts, facts, facts, .....&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 15):&lt;br /&gt;
Ancient  Mariner,  Calypso,  Chotaire,  Cryonic,  Igno-&lt;br /&gt;
rance, Marc,  Max,  Mercenary, Pol Pot, Ream, Shuze,&lt;br /&gt;
Skinhead, Styx, Xenonx and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance  is  boasting  full  of  activity this month, a&lt;br /&gt;
fact  we  can  not  name  when we review the past few&lt;br /&gt;
weeks,  mainly  in form of many new members. Time will&lt;br /&gt;
tell  if  they  are  an enrichment for them, as quantity&lt;br /&gt;
does not mean quality.&lt;br /&gt;
&lt;br /&gt;
The  month  started  with booting their promising mail&lt;br /&gt;
trader  called  Scatman,  another  person of the well&lt;br /&gt;
know stamp cheaters being hunted at the moment.&lt;br /&gt;
Their US-HQ Final Genocide got a new number, please&lt;br /&gt;
see  below,  and  Edge  Of Midnight is said to go online&lt;br /&gt;
again in a not too far distant.&lt;br /&gt;
Sage, the brother of Lotus, who recently returned to&lt;br /&gt;
the  scene,  joined  &amp;lt;C&amp;gt;  as  a  music composer. All the&lt;br /&gt;
other  persons who joined in are related with the mo-&lt;br /&gt;
dem  scene,  even  if they are not too well known yet.&lt;br /&gt;
In  the  USA  Zeyex  got recruited as a modem trader&lt;br /&gt;
and original supplier, while with XXL for Country Jail&lt;br /&gt;
and  Fusion  for Final Genocide teamed up in order to&lt;br /&gt;
serve  a s co-sysops,  while  Fusion  will be active as&lt;br /&gt;
board graphic-artist, too.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 27):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-&lt;br /&gt;
mortal,  Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,&lt;br /&gt;
Motion,  Mr.  Wax,  Rough,  Rug  Rat, Sage, Skud, Skull,&lt;br /&gt;
Spermbird,  Syco,  Techno,  The  Unholy, Will, XXL and&lt;br /&gt;
Zeyex.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
OVERDOSE                         ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics did cooperated in the past few months&lt;br /&gt;
with  the  Avantgarde  crew which took over the part&lt;br /&gt;
of  cracking  and  fixing while F4CG supplied the coop&lt;br /&gt;
releases.&lt;br /&gt;
&lt;br /&gt;
Walker,  their  swedish  mail  trader,  has  to  join  the&lt;br /&gt;
army  starting  on  January  1st, 1996. This will cause&lt;br /&gt;
him  reducing  his  scene  activity  alot. $ixx, formerly&lt;br /&gt;
known as Goz, took over his contacts while Intruder/&lt;br /&gt;
Avantgarde will care about the charts chapter of the&lt;br /&gt;
magazine Propaganda.&lt;br /&gt;
In  order to keep up the warez front in the mail scene&lt;br /&gt;
they  have  recruited  the polish swapper Chash, who&lt;br /&gt;
got  taken  in on trial to prove if his activity will come&lt;br /&gt;
up to F4CG's standart.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 25):&lt;br /&gt;
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and&lt;br /&gt;
Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK                            BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  is  the  house  of  a  bunch  of skilled persons&lt;br /&gt;
which unfortunately specialised on NTSC fixing warez&lt;br /&gt;
for  other groups. In the past few months some chan-&lt;br /&gt;
ges  occured to prove them being capable to compete&lt;br /&gt;
with the major cracking groups aswell.&lt;br /&gt;
&lt;br /&gt;
In  their  seek  to  enlarge  their activity aswell in the&lt;br /&gt;
cracking  side of the illegal business Moby/ex-Nipson&lt;br /&gt;
from Poland joined in as original supplier.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 16):&lt;br /&gt;
Curlin,  Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,&lt;br /&gt;
Lawnmoverman, Marcus, Moby, Peacemaker, Raze, Sa-&lt;br /&gt;
botage, Tranziie, Tyroon, Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
                                       &lt;br /&gt;
                              * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  danish  based cracking group always standing in&lt;br /&gt;
the fire of public critism due to their unusual methods&lt;br /&gt;
and  visions seems to form a nice demo section, in or-&lt;br /&gt;
der  to  enlarge  their activity to the legal part of the&lt;br /&gt;
scene, too.&lt;br /&gt;
&lt;br /&gt;
The  show  begun with Spider/ex-Alpha Flight teaming&lt;br /&gt;
up  with  them.  The  situation  around  Spider  isstill a&lt;br /&gt;
little  bit  mysterious,  as a few groups containing Afl&lt;br /&gt;
still claiming him to be a member of their groups.&lt;br /&gt;
In  order  to enlarge their polish section MHD/ex-Fe-&lt;br /&gt;
niks  joined  as  composer  to  be  another member of&lt;br /&gt;
their  announced  demo  section.  Their composer TMG&lt;br /&gt;
joined  the  eastern german based demo group Siesta&lt;br /&gt;
as second crew next to Motiv 8.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 17):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego,  Ibanez,  Iceball, Larry, Mason, MHD, Merlin, Mi-&lt;br /&gt;
zar, Stone, TG-Acme and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                        ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                           ++XX/XXXX/XXXX&lt;br /&gt;
FTP: INTERPARK                          BBS.CC.UNIUD.IT&lt;br /&gt;
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/&lt;br /&gt;
&lt;br /&gt;
                              * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  month  we  got  really disappointed by the group&lt;br /&gt;
which  used  to  have  the  biggest  fluctuation  in  the&lt;br /&gt;
CBM 64 history. It seems that they becam serious and&lt;br /&gt;
surprised  the  scene with some unexpected releases&lt;br /&gt;
from their side.&lt;br /&gt;
&lt;br /&gt;
Sharp, a part of Accuracy who have joined Onslaught&lt;br /&gt;
a few weeks ago, officially lef the scene for PC.&lt;br /&gt;
Kinley/ex-Paradox  joined in as cracker. Grafee/ex-&lt;br /&gt;
Feniks/ex-Equinoxe   got  recruited  as  programmer&lt;br /&gt;
and  original  supplier, who seems to be another mem-&lt;br /&gt;
ber for the demo section named as Onslaught Design.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 28):&lt;br /&gt;
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,&lt;br /&gt;
Jazzcat,   Jolz,  Kinley,  Meff,  Morbid,  Morrisey,  Mr.&lt;br /&gt;
Brain, Ram Jam, Rap, Shades, Sphere, The Twins, TMM&lt;br /&gt;
Troube, Vengeance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Somehow  it  seems  that the dutch cooperation has a&lt;br /&gt;
very  strong  period  since  a  few months after their&lt;br /&gt;
so-called   summer   break.   Unfortunately   the   big&lt;br /&gt;
headlines  around  this  group will be officially spread&lt;br /&gt;
on  January  1st,  1996, so we can not report about it&lt;br /&gt;
yet. Keep patient.&lt;br /&gt;
&lt;br /&gt;
From  the  Czech  Republic  some  fresh blood got im-&lt;br /&gt;
plantated  with  Bacillus and Allitaice, both well known&lt;br /&gt;
for  their  efforts  in the czech group Citadel. Having&lt;br /&gt;
this  both  members  in their reigns, SCS &amp;amp; TRC is the&lt;br /&gt;
first   top  cracking  group  having  a  czech  section&lt;br /&gt;
these days.&lt;br /&gt;
While  Alpha  Flight  and  Chromance still claim to have&lt;br /&gt;
him  in  their  own lines SCS &amp;amp; TRC took him on board,&lt;br /&gt;
Blaze  is the person we are talking about. It is always&lt;br /&gt;
funny  to  see  how  loyal  people  are  towards  their&lt;br /&gt;
groups.  He  teamed  up  as  an  original  supplier and&lt;br /&gt;
cracker,  being  another  member in their polish sec-&lt;br /&gt;
tion.&lt;br /&gt;
Another  interested  point is the membership of Tris-&lt;br /&gt;
tan, former member of Empire. On our direct request&lt;br /&gt;
Tristan  explained  not owning a working CBM 64 any-&lt;br /&gt;
more  nor  being  active  since  1992, so the effort he&lt;br /&gt;
can  put in the cooperation might be rather question-&lt;br /&gt;
able.&lt;br /&gt;
The  Alchemist once again forgot to pay his phone bill&lt;br /&gt;
so The Dungeon went down once again just because&lt;br /&gt;
Kyle forgot to pay his phoneline. We keep patient.&lt;br /&gt;
Last  but  not least, being still worth to be menitoned,&lt;br /&gt;
The  Digital  Dungeon,  also  known  as Pitel, moved its&lt;br /&gt;
address  to  Utopia.Hacktic.NL.  Whenever you are on&lt;br /&gt;
the  net,  log  in  anonymous  for  the latest warez, its&lt;br /&gt;
definately worth being visited!&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 31):&lt;br /&gt;
Action  Jackson,  Alchemist,  Allitaice, Bacillus, Blaze,&lt;br /&gt;
Burglar,  Cavron,  CBA,  Count  Zero,  Crede, Dannie,&lt;br /&gt;
Def  Beat, H-Bloxx, Jity, JRC, Lord Crucifier, Micron,&lt;br /&gt;
Moren, Mystery, Nightshade, Replay, Rebel Mc, Sailor,&lt;br /&gt;
Sliver,  Spectator,  Splatterhead, Stake, Titanic, Trax&lt;br /&gt;
and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                          ++X/XXX/XXX-XXXX&lt;br /&gt;
STATE OF THE ART                     ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON             Utopia.Hacktic.NL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * Single News and Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* The danish demo group Bonzai is considering about&lt;br /&gt;
   a serious comeback and producing some demoes on&lt;br /&gt;
   this  machine  again.  According  to  Scortia, Ricky,&lt;br /&gt;
   Crush,  Dize and himself (all known as Silents DK on&lt;br /&gt;
   the  Amiga  and  living  together  in  an appartment)&lt;br /&gt;
   got  inspiration  and  want  to  prove  that they are&lt;br /&gt;
   still capable to compete on this machine.&lt;br /&gt;
&lt;br /&gt;
* The groups Acrise and Excess went in cooperation&lt;br /&gt;
   and  can  not  be  taken as a great surprise as the&lt;br /&gt;
   group  is mainly built up by former Excess members&lt;br /&gt;
   or  Excess  related persons. ALL releases are go-&lt;br /&gt;
   ing to be publish using the coop label.&lt;br /&gt;
   Red Rock got a board online. Its name is COVERAGE&lt;br /&gt;
   (+XX/XXXX-XXXXX). Furthermore there is another&lt;br /&gt;
   party taking place in Emsdetten from January 6th,&lt;br /&gt;
   1996  to  January  7th,  1996,  being  located in the&lt;br /&gt;
   PFADFINDERHEIM in Emsdetten. The entrance fee is&lt;br /&gt;
   DM 20,-- for two nights and DM 5,-- for one night.&lt;br /&gt;
&lt;br /&gt;
Not  a  very busy period, nevertheless some interes-&lt;br /&gt;
ting things worth to be read have been collected. See&lt;br /&gt;
you here again in the next issue.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Games        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            - 1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Active (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released only a little preview called ACINNA&lt;br /&gt;
(0.3 pts).&lt;br /&gt;
&lt;br /&gt;
                 * Alpha Flight 1970 (14.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The flight started with the fixed versions of JOE&lt;br /&gt;
(3.6 pts), Turbo Racer (3.9) from Butterfly&lt;br /&gt;
Productions, WORLY (4.2 pts) one extra point will be&lt;br /&gt;
given for the translation and ZINJ COMPLEX (1.0 pts)&lt;br /&gt;
they released the pal versions some weeks ago so&lt;br /&gt;
i give only one point for the Pal/Ntsc fix. Last but&lt;br /&gt;
not least they uploaded a cool graphic tool called&lt;br /&gt;
GODOT (0.0 pts) from Magna Media and three pre-&lt;br /&gt;
views BALLZ (1.0 pts), IDUNA II (0.2 pts) and  RED 20&lt;br /&gt;
(0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Avantgarde (8.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of LACED TILES&lt;br /&gt;
(4.8 pts) from Magna Media, the previews of COLOURA&lt;br /&gt;
2 (1.0 pts) and LORD MC SUN (0.7 pts). And together&lt;br /&gt;
with F4CG they  uploaded the preview of PINZ (0.5p.)&lt;br /&gt;
and the fixed version of WONKY WORM (1.6) of course&lt;br /&gt;
the points will be shared between both groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Chromance (11.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed versions of FLARE (3.1p.)&lt;br /&gt;
SHIFTY BALLS (3.2 pts) and ALIOTH (4.3 pts) they&lt;br /&gt;
changed the graphic in to english so one extra point&lt;br /&gt;
will be given. And not to forget that they released the&lt;br /&gt;
MULTI COLOUR INTERLACE EDITOR (0.0 pts) and that&lt;br /&gt;
they Pal/Ntsc fixed for Motiv 8, BOUNCY (1.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Together with Avantgarde they released the fixed&lt;br /&gt;
version of WONKY WORM (1.6 pts) and the preview of&lt;br /&gt;
PINZ (0.5 pts), so the points will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Hitmen (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released with the previews of AKE (0.3 pts),&lt;br /&gt;
ALIOTH (0.3 pts) followed by the fixed version of&lt;br /&gt;
CROSS IT (3.1 pts) from Direct Design and VARI (1.0p)p&lt;br /&gt;
fixed by Peacemaker for Scs+Trc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Laxity (0.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the preview of W.-COMMANDER (0.1 p.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Motiv 8 (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the tool of WRAPTOR (0.0 pts), it&lt;br /&gt;
is a kind of Diskzipper and the preview of BRICK&lt;br /&gt;
WALL (0.3 pts) and the pal version of BOUNCY (2.1p)&lt;br /&gt;
that got fixed by Chromance later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Onslaught (13.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their wares rush started with the previews of&lt;br /&gt;
BAFFLE (0.4 pts) by Feniks, TUC (0.4 pts), Bastard&lt;br /&gt;
(02. pts) and the fixed versions of SUPERBALL&lt;br /&gt;
(3.1 pts), QUOTA (3.7 pts) from Electric Boys and&lt;br /&gt;
SWORD OF HONOUR (1.0 pts). S.O.H. is over the six&lt;br /&gt;
months limit but i give one extra point for something&lt;br /&gt;
special. SPACEARENA 2 (2.1 pts) and ACTIONAUTS 2&lt;br /&gt;
(2.8 pts) doesn't need an Pal/Ntsc fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * SCS+TRC (7.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the pal version of SPEEDY SLUG&lt;br /&gt;
(4.0 pts), the preview of THE CROSS (0.3 pts), VARI&lt;br /&gt;
(3.1 pts) fixed by Peacemaker of Hitmen and a tool&lt;br /&gt;
called THE BITMAP WATCHER (0.0 pts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Storm (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released a usefull tool called MANDELBROT&lt;br /&gt;
BROT EDITOR (0.0 pts) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * Xenon (1.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the 99% preview of MISFORTUNE&lt;br /&gt;
(1.0 pts) from Bad Bytes Entertainment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       The official Release-Charts December 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (3)      Alpha Flight 1970             14.3&lt;br /&gt;
02.    (4)      Onslaught                     13.7&lt;br /&gt;
03.    (2)      Chromance                     11.6&lt;br /&gt;
04.    (6)      Avantgarde                    8.6&lt;br /&gt;
05.    (1)      SCS+TRC                       7.4&lt;br /&gt;
06.    (/)      Hitmen                        4.7&lt;br /&gt;
07.    (/)      Motiv 8                       2.4&lt;br /&gt;
08.    (8)      F4CG                          2.1&lt;br /&gt;
09.    (7)      Xenon                         1.0&lt;br /&gt;
10.    (9)      Laxity                        0.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts December 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (3)      Alpha Flight 1970             4&lt;br /&gt;
       (1)      Chromance                     &lt;br /&gt;
02.    (3)      Avantgarde                    2&lt;br /&gt;
       (/)      Hitmen                        &lt;br /&gt;
       (2)      Onslaught                     &lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
Thanks for his help to    The Ignorance/Afl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by mailing your votes to Max' or RRR's&lt;br /&gt;
account  and  it  will be taken into condiseration while&lt;br /&gt;
counting the votes.&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Oxyron                        84&lt;br /&gt;
02.    (1)      Byterapers                    82&lt;br /&gt;
03.    (3)      Reflex                        77&lt;br /&gt;
04.    (5)      Camelot                       63&lt;br /&gt;
05.    (4)      Agony Design                  56&lt;br /&gt;
06.    (7)      Censor Design                 42&lt;br /&gt;
07.    (6)      Fairlight                     34&lt;br /&gt;
08.    (9)      Taboo                         25&lt;br /&gt;
09.    (8)      Focus                         22&lt;br /&gt;
10.    (10)     Triad                         16&lt;br /&gt;
&lt;br /&gt;
A  quite  silent month here. Oxyron was voted back on&lt;br /&gt;
number one, Byterapers have fallen down on two. The&lt;br /&gt;
rest  remained  unchanged, except for Camelot over-&lt;br /&gt;
taking  Agony  Design, Taboo and Focus changed pla-&lt;br /&gt;
ces, too.&lt;br /&gt;
More  movement can be expected after all the contri-&lt;br /&gt;
butions  of THE PARTY V have been released and no-&lt;br /&gt;
ticed by the voters.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              87&lt;br /&gt;
02.   (4)       Graham/Oxyron                   82&lt;br /&gt;
03.   (2)       TTS/Oxyron                      76&lt;br /&gt;
04.   (3)       Quiss/Reflex                    72&lt;br /&gt;
05.   (6)       Druid/Agony Design              61&lt;br /&gt;
06.   (5)       Slammer/Camelot                 54&lt;br /&gt;
07.   (7)       MMS/Taboo                       49&lt;br /&gt;
08.   (/)       Axis/Oxyron                     36&lt;br /&gt;
09.   (9)       Crossbow/Crest                  29&lt;br /&gt;
10.   (10)      Glasnost/Camelot                14&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  is  still leading this list, followed by Graham,&lt;br /&gt;
who  seems  be  more  than only an insider tip to take&lt;br /&gt;
over  the  top of the programmer's charts, a position&lt;br /&gt;
hold  by  Oxyron since 3 years by now. TTS and Quiss&lt;br /&gt;
lost  one  position,  same  goes  for  Slammer who got&lt;br /&gt;
beaten  by  Druid this time. At the end of the list a fa-&lt;br /&gt;
dilar  face  has  re-entered  the  charts,  a man well&lt;br /&gt;
known as Axis, a man capable to programm everything&lt;br /&gt;
defined  as  a  computer. Brush has left the chars, no&lt;br /&gt;
idea how to describe his actual status.&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Success &amp;amp; TRC               83&lt;br /&gt;
02.   (1)       Avantgarde                  79&lt;br /&gt;
03.   (2)       Alpha Flight 1970           70&lt;br /&gt;
04.   (5)       Chromance                   64&lt;br /&gt;
05.   (4)       F4CG                        57&lt;br /&gt;
06.   (6)       Onslaught                   52&lt;br /&gt;
07.   (7)       Motiv 8                     44&lt;br /&gt;
08.   (8)       Atlantis                    35&lt;br /&gt;
09.   (9)       Hardcore                    28&lt;br /&gt;
10.   (10)      Fairlight                   22&lt;br /&gt;
&lt;br /&gt;
Surprise,  surprise!  Avantgarde  got  beaten  by the&lt;br /&gt;
ruling   cooperation  from  the  Netherlands,  sending&lt;br /&gt;
them back to two, still having the flight on their neck.&lt;br /&gt;
Furthermore  Chromance  and  F4CG  changed places&lt;br /&gt;
while the rest remains unchanged.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Ignorance/AFL                   82&lt;br /&gt;
02.   (3)       Burglar/SCS                     75&lt;br /&gt;
03.   (1)       Jack Alien/AVT                  73&lt;br /&gt;
04.   (4)       Antitrack/F4CG                  62&lt;br /&gt;
05.   (6)       Hain/F4CG                       58&lt;br /&gt;
06.   (7)       Bacchus/FLT                     51&lt;br /&gt;
07.   (5)       Kirby/ATL                       44&lt;br /&gt;
08.   (9)       CBA/TRC                         33&lt;br /&gt;
09.   (8)       Skinhead/AFL                    26&lt;br /&gt;
10.   (9)       Moren/SCS                       20&lt;br /&gt;
                                                &lt;br /&gt;
Ignorance  took  over  the  crown  to be voted as the&lt;br /&gt;
best cracker, follwed by Burglar, Good old Jack Alien&lt;br /&gt;
was  sent  back  to  three.  Except  for some position&lt;br /&gt;
changed there happened not too much interesting, so&lt;br /&gt;
we  will quit here. Maybe we should add that there are&lt;br /&gt;
no new entries, so no one left the charts aswell.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    81&lt;br /&gt;
02.   (3)       Electric/Extend                 75&lt;br /&gt;
03.   (2)       Ogami/Fairlight                 73&lt;br /&gt;
04.   (6)       Carrion/Elysium                 69&lt;br /&gt;
05.   (4)       Creeper/Antic                   62&lt;br /&gt;
06.   (5)       RRR/Oxyron                      57&lt;br /&gt;
07.   (7)       Roder/Agony                     43&lt;br /&gt;
08.   (/)       Joe/Wrath Design                36&lt;br /&gt;
09.   (9)       Mirage/Focus                    27&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                16&lt;br /&gt;
&lt;br /&gt;
The  graphic artist list offered some changes, even if&lt;br /&gt;
most  are  simple  position changes. Cruise is still the&lt;br /&gt;
worthy  leader, followed by Electric and Ogami. At the&lt;br /&gt;
end  we  send  a last salute to Scope, who left the list&lt;br /&gt;
and got replaced by Joe, who curiously was not in the&lt;br /&gt;
list from the very beginning.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  88&lt;br /&gt;
02.   (3)       Shogoon/Taboo                   74&lt;br /&gt;
03.   (2)       Syndrom/TIA/Crest               65&lt;br /&gt;
04.   (5)       Jeroen Tel/Focus                59&lt;br /&gt;
05.   (4)       PVCF/Reflex                     52&lt;br /&gt;
06.   (6)       Jeff/Camelot                    45&lt;br /&gt;
07.   (7)       Danko/Censor                    39&lt;br /&gt;
08.   (8)       Red Devil/Fairlight             32&lt;br /&gt;
09.   (10)      EVS/20cc                        26&lt;br /&gt;
10.   (9)       Reyn Ouwehand                   21&lt;br /&gt;
&lt;br /&gt;
PRI  is  for  sure  the  well  deserved  master  of  the&lt;br /&gt;
groove  this year, followed by Shogoon and Syndrom.&lt;br /&gt;
Nothing  really  new  in here, so what the heck should&lt;br /&gt;
we  add here? Nice to see people like Jeroen Tel, EVS&lt;br /&gt;
and  Reyn  Ouwehand still capable to compete with the&lt;br /&gt;
young highsporns.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    66&lt;br /&gt;
02.   (2)       Alpha Flight                  62&lt;br /&gt;
03.   (4)       Success &amp;amp; TRC                 52&lt;br /&gt;
04.   (3)       Hitmen                        47&lt;br /&gt;
05.   (/)       Onslaught                     38&lt;br /&gt;
06.   (5)       F4CG                          22&lt;br /&gt;
                                              &lt;br /&gt;
07.   (6)       Empire                        17&lt;br /&gt;
08.   (7)       Demonix                       12&lt;br /&gt;
09.   (/)       ./.                           ./.&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
Well,  atleast we can report to have found a new name&lt;br /&gt;
in  here  with  Onslaught  entering the top &amp;quot;ten&amp;quot;. Just&lt;br /&gt;
curious  that  all  the  american groups are still in, as&lt;br /&gt;
almost  all fixes are done by european/australian ba-&lt;br /&gt;
sed  groups.  Avantgarde and Alpha Flight are still on&lt;br /&gt;
top,  followed  by  the  ruling cooperation and Hitmen.&lt;br /&gt;
The american groups can be found at the end.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/Hitmen                 69&lt;br /&gt;
02.   (2)       Suicide/AVT                       62&lt;br /&gt;
03.   (3)       CBA/TRC                           54&lt;br /&gt;
04.   (4)       Pudwerx/ex-AVT                    51&lt;br /&gt;
05.   (5)       Ignorance/AFL                     46&lt;br /&gt;
06.   (6)       Jack Alien/AVT                    42&lt;br /&gt;
07.   (7)       Booze/Empire                      38&lt;br /&gt;
08.   (/)       Jolz/Onslaught                    24&lt;br /&gt;
09.   (9)       Rich/Empire                       22&lt;br /&gt;
10.   (8)       Mercenary/AFL                     18&lt;br /&gt;
&lt;br /&gt;
Peacemaker,  Suicide  and  CBA  are  still  the leading&lt;br /&gt;
personalities  here. Sidekick has left the charts while&lt;br /&gt;
Jolz  entered  them,  who  entertained the few ameri-&lt;br /&gt;
cans  left  with  some  surprises,  versions  of  games&lt;br /&gt;
people did not expect to see working on NTSC.&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving  E-mail  to  Marc or on Internet by leaving&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Controversial 7/Accept              DECEMBER 1995&lt;br /&gt;
Propaganda Gold/independent         DECEMBER 1995&lt;br /&gt;
The Pulse December/independent      DECEMBER 1995&lt;br /&gt;
The Tribune54/Angry                 DECEMBER 1995&lt;br /&gt;
Vandalism News 26/Onslaught         DECEMBER 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        58&lt;br /&gt;
02.    (2)      Reflex                        53&lt;br /&gt;
03.    (4)      Camelot                       47&lt;br /&gt;
04.    (3)      Byterapers                    46&lt;br /&gt;
05.    (7)      Agony Design                  34&lt;br /&gt;
06.    (5)      Taboo                         30&lt;br /&gt;
07.    (8)      Antic                         21&lt;br /&gt;
08.    (6)      Fairlight                     20&lt;br /&gt;
09.    (/)      Crest                         10&lt;br /&gt;
10.    (10)     Nipson                        7&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  still  the  well deserved leader in the demo&lt;br /&gt;
scene,  followed by Reflex, who are supposed to take&lt;br /&gt;
over the leadership after the effort they have put in&lt;br /&gt;
their The Party releases. Anyway people should read&lt;br /&gt;
what  they  wrote  in their Mathematica note, worth to&lt;br /&gt;
be  read  and  make  up your own mind about it. Crest&lt;br /&gt;
re-entered, sending Censor out to nowhere. Bob ex-&lt;br /&gt;
plained  that  there  won't  be  another  CBM 64 demo&lt;br /&gt;
from Censor anymore.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              93&lt;br /&gt;
02.   (3)       Slammer/Camelot                 85&lt;br /&gt;
03.   (2)       TTS/Oxyron                      77&lt;br /&gt;
04.   (4)       Graham/Oxyron                   68&lt;br /&gt;
05.   (5)       Quiss/Reflex                    52&lt;br /&gt;
06.   (6)       MMS/Taboo                       45&lt;br /&gt;
07.   (10)      Druid/Agony Design              28&lt;br /&gt;
08.   (9)       Axis/Oxyron                     26&lt;br /&gt;
09.   (/)       KM/Taboo                        15&lt;br /&gt;
10.   (8)       Crossbow/Crest                  14&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex  remains  on  the  top spot while Slammer and&lt;br /&gt;
TTS  changed  places. Graham and QUISS should defi-&lt;br /&gt;
nately  earn  much  better  positions  in  our opinion!&lt;br /&gt;
Just check out their latest work.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    60&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 50&lt;br /&gt;
03.   (3)       F4CG                          47&lt;br /&gt;
04.   (5)       Chromance                     41&lt;br /&gt;
05.   (4)       Alpha Flight 1970             38&lt;br /&gt;
06.   (7)       Motiv 8                       24&lt;br /&gt;
07.   (10)      Onslaught                     21&lt;br /&gt;
08.   (9)       Hardcore                      15&lt;br /&gt;
09.   (/)       Acrise &amp;amp; Excess               12&lt;br /&gt;
10.   (8)       Atlantis                      11&lt;br /&gt;
&lt;br /&gt;
Nothing  new at the top with Avantgarde and the coop&lt;br /&gt;
Success  &amp;amp;  The  Ruling Company aswell as F4CG. Not&lt;br /&gt;
Not that much worth being talked about.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  60&lt;br /&gt;
02.   (2)       Burglar/SCS                     54&lt;br /&gt;
03.   (3)       Hain/F4CG                       45&lt;br /&gt;
04.   (4)       CBA/TRC                         41&lt;br /&gt;
05.   (6)       Ignorance/AFL                   33&lt;br /&gt;
06.   (5)       Derbyshire Ram/Avt              27&lt;br /&gt;
07.   (9)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (7)       Bacchus/FLT                     12&lt;br /&gt;
09.   (9)       Moonchild/FLT                   9&lt;br /&gt;
10.   (/)       Ream/AFL                        7&lt;br /&gt;
&lt;br /&gt;
Nothing  happened  in  here!  Absolutely  nothing? Ex-&lt;br /&gt;
cept  for the fact that Ream replaced Skinhead there&lt;br /&gt;
were  only  some  minor  position  changes,  and we do&lt;br /&gt;
not feel like adding any comments here in any way.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    58&lt;br /&gt;
02.   (2)       Electric/Extend                 53&lt;br /&gt;
03.   (4)       Joe/Wrath Design                50&lt;br /&gt;
04.   (5)       Fazee/Taboo                     37&lt;br /&gt;
05.   (3)       Creeper/Antic                   36&lt;br /&gt;
06.   (7)       RRR/Oxyron                      24&lt;br /&gt;
07.   (6)       Ogami/Fairlight                 20&lt;br /&gt;
08.   (8)       Carrion/Elysium                 16&lt;br /&gt;
09.   (/)       Biz Kid/Camelot                 8&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                6&lt;br /&gt;
&lt;br /&gt;
Cruise,  Electric  and  Joe at the top, the rest moved&lt;br /&gt;
slightly.  Biz  Kid  entered  the list, replacing Rob, his&lt;br /&gt;
group mate. Each month the same changes. :-)&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  60&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               46&lt;br /&gt;
03.   (3)       PVCF/Reflex                     44&lt;br /&gt;
04.   (4)       Compod/Charged/...              42&lt;br /&gt;
05.   (8)       Shogoon/Taboo/Agony  37         &lt;br /&gt;
06.   (5)       Jeff/Camelot/CZP                29&lt;br /&gt;
07.   (6)       Fanta/Bass/Oxyron               25&lt;br /&gt;
08.   (/)       Drax/Vibrants/Crest             13&lt;br /&gt;
09.   (7)       Zyron/Antic/Swemix              10&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                9&lt;br /&gt;
&lt;br /&gt;
Good  old PRI is the well deserved leader in here, fol-&lt;br /&gt;
lowed  by  Syndrom  and  PVCF,  like  in  the  previous&lt;br /&gt;
month. Drax re-entered, sending Red Devil out of the&lt;br /&gt;
top ten.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    78&lt;br /&gt;
02.   (2)       Calypso/AMN/AFL                 71&lt;br /&gt;
03.   (3)       Spermbird/&amp;lt;C&amp;gt;/Ex                54&lt;br /&gt;
04.   (5)       Derbyshire Ram/Avt              48&lt;br /&gt;
05.   (4)       Splatterhead/TRC                47&lt;br /&gt;
06.   (/)       Bizarre/Onslaught               29&lt;br /&gt;
07.   (/)       Walker/F4CG                     28&lt;br /&gt;
08.   (7)       Sebaloz/Lepsi Dev.              13&lt;br /&gt;
09.   (/)       Shuze/AFL                       12&lt;br /&gt;
10.   (6)       Starlight/Therapy               10&lt;br /&gt;
&lt;br /&gt;
These charts always move in the most expressive&lt;br /&gt;
way. Changes, changes, changes, ...  Intruder, Calypso&lt;br /&gt;
and  Spermbird  are  on  top,  Dr.  Kaos,  Dr. Soft and&lt;br /&gt;
Avalanche  left  while  Bizarre,  Walker and Shuze en-&lt;br /&gt;
tered the charts. Action, action, action, ...&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Skyhigh                        58&lt;br /&gt;
02.   (1)       Nitro                          46&lt;br /&gt;
03.   (4)       Vandalism News                 42&lt;br /&gt;
04.   (5)       Domination                     40&lt;br /&gt;
05.   (8)       Relax Magazine                 36&lt;br /&gt;
06.   (3)       Shout!                         30&lt;br /&gt;
07.   (6)       Mendip                         30&lt;br /&gt;
08.   (9)       Propaganda                     23&lt;br /&gt;
09.   (/)       The Pulse Magazine             21&lt;br /&gt;
10.   (7)       The Tribune                    11&lt;br /&gt;
&lt;br /&gt;
As  you  use  to know it from the former months, Sky-&lt;br /&gt;
high  and  Nitro  changed  places  again.  The brilliant&lt;br /&gt;
BOARD  magazines  are  going stronger and stronger,&lt;br /&gt;
attacking  the  top  spot  in  the  near future. Keep in&lt;br /&gt;
mind  that  VN  only  got 5 out of 6 votes, as their list&lt;br /&gt;
got  used  in  here,  too.  The Pulse is back here, too,&lt;br /&gt;
nice  to see Duke and Co. back on a well deserved top&lt;br /&gt;
ten  spot. Revealed won't be release anymore, accor-&lt;br /&gt;
ding  to  Kring,  and left the charts because of a lack&lt;br /&gt;
of votes.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Relax Awards==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          * THE RELAX MAGAZINE AWARDS 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As another year passed we feel free to honour these&lt;br /&gt;
persons who made a major effort in their cathegories&lt;br /&gt;
out  of  the  board and mail charts. These awards are&lt;br /&gt;
for  sure  subjective,  nevertheless made rather ob-&lt;br /&gt;
jective in our very own opinion.&lt;br /&gt;
&lt;br /&gt;
                   * BEST DEMO GROUP 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                                  REFLEX&lt;br /&gt;
&lt;br /&gt;
Reflex  released  a  lot of brilliant demoes and has gi-&lt;br /&gt;
ven  the  name activity a very new meaning, a meaning&lt;br /&gt;
we  seem  to  have lost some time ago in a dark period&lt;br /&gt;
where lazyness rules.&lt;br /&gt;
&lt;br /&gt;
                        * BEST CODER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            QUISS/REFLEX&lt;br /&gt;
&lt;br /&gt;
Matthias  has  realised  almost unbelievable effects in&lt;br /&gt;
his  brillaint styled trackmos, next to the fact that he&lt;br /&gt;
coded  some  nice  games  plus certain excellent tools&lt;br /&gt;
which make him being a worthy leader in this cathego-&lt;br /&gt;
ry.&lt;br /&gt;
&lt;br /&gt;
                * BEST CRACKING GROUP 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                              AVANTGARDE&lt;br /&gt;
No one was able to beat the men around Deff when it&lt;br /&gt;
comes around releasing first releases. Furthermore&lt;br /&gt;
they have released almost an every release working&lt;br /&gt;
100%, fixed and in a nice presented version.&lt;br /&gt;
&lt;br /&gt;
                      * BEST CRACKER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
When  it  comes  around  making the shortest possible&lt;br /&gt;
and  most  trained  version  Thomas is the name to be&lt;br /&gt;
told.  Being  rather  active  he managed to get almost&lt;br /&gt;
an  every  game  much shorter as the concurence, so&lt;br /&gt;
there are no doubts who is the number one here.&lt;br /&gt;
&lt;br /&gt;
                 * BEST GRAPHIC ARTIST 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             CRUISE/TABOO&lt;br /&gt;
&lt;br /&gt;
Not  only  his  brilliant art show called Ritual II amazed&lt;br /&gt;
the  masses,  furthermore  he  did  a  lot of excellent&lt;br /&gt;
game  graphics  making  him the name to be told here.&lt;br /&gt;
&lt;br /&gt;
                     * BEST COMPOSER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
               SHOGOON/TABOO/AGONY DESIGN&lt;br /&gt;
&lt;br /&gt;
When  you have been listening to all the brilliant tunes&lt;br /&gt;
released  in  the  Agony  Designs demo LOVE there is&lt;br /&gt;
one  choice  possible here: Shogoon. One of his major&lt;br /&gt;
advantages  is   that   he   is   using   the   Hardtrack&lt;br /&gt;
Composer  a  quite  different  music  editor  than  the&lt;br /&gt;
masses, and this is what you hear. Well done!&lt;br /&gt;
&lt;br /&gt;
                   * BEST MAIL TRADER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
             SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
&lt;br /&gt;
Returning  from  the  ashes  of  nowhere  Ruben took&lt;br /&gt;
over  a massive amount of contacts and used to swap&lt;br /&gt;
in  a  nearly impossible speed. Unfortunately he actu-&lt;br /&gt;
ally  disappeared  as  fast  as  he appears, due to his&lt;br /&gt;
job.&lt;br /&gt;
&lt;br /&gt;
                     * BEST MAGAZINE 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                           VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
The  crew around Vengeance managed it to get it re-&lt;br /&gt;
gular  released, offering a quite high text standart in&lt;br /&gt;
comparison   with  the  large  rest.  Nevertheless  no&lt;br /&gt;
other magazine managed it to release as much issues&lt;br /&gt;
as  VN  in 1995, so Matt and Jose are the well deser-&lt;br /&gt;
ved winners over here.&lt;br /&gt;
&lt;br /&gt;
                    * BEST NTSC FIXER 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                       SUICIDE/AVANTGARDE&lt;br /&gt;
&lt;br /&gt;
When  there was something no other fixer managed to&lt;br /&gt;
fix  Chris took over the keyboard and has shown how&lt;br /&gt;
it  works  and  runs perfectly. Coming back and being&lt;br /&gt;
the  shooting  star  in  1995,  so  the choice was made&lt;br /&gt;
quite easy.&lt;br /&gt;
&lt;br /&gt;
                       * TOP FIXING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                              AVANTGARDE&lt;br /&gt;
&lt;br /&gt;
Avantgarde  is  not  only  to  most valueable cracking&lt;br /&gt;
group,  furthermore  they  even  managed it to be the&lt;br /&gt;
leading  fixing  crew  back  in  1995. Suicide and Jack&lt;br /&gt;
Alien  have  shown their immense strength, and that is&lt;br /&gt;
what we appreciate. Well done, Robert and Chris.&lt;br /&gt;
&lt;br /&gt;
Expect  the  next official Relax Awards in the Decem-&lt;br /&gt;
ber Edition of 1996. Party on.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Held by Max and RRR, typed by Max so please forgive&lt;br /&gt;
all typing and styling errors. :-)&lt;br /&gt;
&lt;br /&gt;
Today I have the pleasure to bring you an interesting&lt;br /&gt;
interview with a well known dude, who is long enough&lt;br /&gt;
this fantastic scene. It is CBA of The Ruling Company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relax: Hello Niels. As usual we ask our guests to&lt;br /&gt;
introduce themselves, so you are invited to share as&lt;br /&gt;
much personal information as possible with us, coming&lt;br /&gt;
up to what you are interested in sharing with us&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CBA: Okey here I go, my real name is Niels Alkema I am&lt;br /&gt;
23 years old and live in a city calledZaandam (where&lt;br /&gt;
is moved recently) sharing an apartment together&lt;br /&gt;
with Nightshade and Tim from Success PC. I work as a&lt;br /&gt;
computer supervisor at an elevator safety company&lt;br /&gt;
in Amsterdam and in my spare time I like to visit&lt;br /&gt;
concerts and festivals who often take place in&lt;br /&gt;
Holland and in Denmark etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: After the personal data it is time for the scene&lt;br /&gt;
data. What about your detailed scene history?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: It all started when I got for 11th birthday a&lt;br /&gt;
commodore c64 and allready fastly got hooked on the&lt;br /&gt;
idea of getting  lotsa illegal copied games. At that&lt;br /&gt;
time I allready noticed the starting from various&lt;br /&gt;
cracking groups and their so called intro's .. I got&lt;br /&gt;
bored with playing games andand started to learn&lt;br /&gt;
basic, in '85 when I was allready able to program a&lt;br /&gt;
bit I formed my first ever group called THE GANG&lt;br /&gt;
with a few friends of mine. That time I got to learn the&lt;br /&gt;
basics of machine code very fast and we started to&lt;br /&gt;
release music ripps and other stuff. Already soon I&lt;br /&gt;
started to crack games who I got from a computer&lt;br /&gt;
software hire-library from England., cracking the&lt;br /&gt;
game from tape and then returning it was what I've&lt;br /&gt;
done most around that time, I started to mail-trade&lt;br /&gt;
with groups like Fire Eagle, The Wizards and The&lt;br /&gt;
Last Science. In '88 I went to visit my first ever copy&lt;br /&gt;
party, the WWE*MGF*Joy party, that party our group&lt;br /&gt;
splitted up and I started my second group called&lt;br /&gt;
OASE, where I continued cracking games, allready&lt;br /&gt;
soon I got bored and called up TDJ/WWE and joined&lt;br /&gt;
WORLD WIDE  EXPRESSIVE at the end of '89. In '90&lt;br /&gt;
when WWE died after the HORIZON party I teamed up&lt;br /&gt;
with TRC where I am still at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: Well, the handle CBA sounds quite weird to me ;-)&lt;br /&gt;
if you ask me. How did you come to the handle and&lt;br /&gt;
especially, is there a deeper meaning of it? I allready&lt;br /&gt;
supposed it to be your first attempt to say the ABC&lt;br /&gt;
correct... :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Not really, I guess my handle was made up at the&lt;br /&gt;
I just bought my first c64, I was playing games a lot&lt;br /&gt;
and when you did enter the highscore, most of the&lt;br /&gt;
time you were only able to type 3 chars .., I always&lt;br /&gt;
typed CBA, why? Don't ask me... a year later I made up&lt;br /&gt;
the meaning COPYRIGHT BREAKER AGAIN for it.. and&lt;br /&gt;
even more later it ment the first 3 letter from really&lt;br /&gt;
nice girls namely: Cornelia, Brigitte, Arielle, and finally&lt;br /&gt;
I made for the fun CHRISTIANE BACKER ADDICTED...&lt;br /&gt;
while Christiane infact is written with a K!.. hehe..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: In the very beginning TRC used to be well known&lt;br /&gt;
for their demo section with members like e.g. Reyn&lt;br /&gt;
Ouwehand. What was the reason to morph more into&lt;br /&gt;
a cracking group all over the years?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: When I teamed up with them in '90, it seemed that&lt;br /&gt;
most old TRC members got bored and went over to&lt;br /&gt;
other computers, I started cracking and Action-&lt;br /&gt;
Jackson started to send me lotsa originals, from&lt;br /&gt;
there we quickly turned into a cracking/demo group,&lt;br /&gt;
'92 saw the release of the last TRC demo called&lt;br /&gt;
September Celebsation, from that point also most of&lt;br /&gt;
the demo coding members quited the scene mainly&lt;br /&gt;
because of school activities and never came back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: TRC is a group most learnt to know as a part of a&lt;br /&gt;
cooperation all over the years, in former times it was&lt;br /&gt;
WWE, today it is Success. What are the exact reasons&lt;br /&gt;
for this policy, and please add the group history of&lt;br /&gt;
TRC, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Before I joined in TRC was in coop with WWE, in '90&lt;br /&gt;
went into cooperation with the legendary spanish&lt;br /&gt;
blasters, the TRC*TBI cooperation sadly ended as&lt;br /&gt;
JR.Predator died, jan'94 saw the light of the&lt;br /&gt;
TRC*SCS cooperation and the main reason behind&lt;br /&gt;
all our cooperations is the good friendship we have&lt;br /&gt;
with the other group, meaning we are also good&lt;br /&gt;
friends with them out of this subculture scene&lt;br /&gt;
fantasy !   :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: During the last time it seemed as if the TRC*SCS&lt;br /&gt;
coop would still only exist between CBA &amp;amp; SCS.. Have&lt;br /&gt;
you never thought about joining SCS? I guess the&lt;br /&gt;
graphicans would be happy about that, as they would&lt;br /&gt;
have less work while painting intro-logos! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: That might be true, as it seemed that most of the&lt;br /&gt;
actually TRC members from the beginning weren't&lt;br /&gt;
that active anylonger and infact most of the stuff&lt;br /&gt;
was done by myself, TRC*SCS ain't anylonger two&lt;br /&gt;
seperate groups, perhaps some people still think&lt;br /&gt;
that.. We've grown together!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: What do you think about the present euro H*P&lt;br /&gt;
scene? There have been a lot of busts in germany&lt;br /&gt;
lately, what caused that more and more people stop&lt;br /&gt;
calling out. Do you think that will mean the end of the&lt;br /&gt;
US-BBSes? How is the situation particulary in the&lt;br /&gt;
netherlands at the moment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well this year I saw the first ever bust for&lt;br /&gt;
blueboxing in holland, a good friend of mine was using&lt;br /&gt;
a new trick and got busted on it big time, after that&lt;br /&gt;
most tricks died and a lot of people got scared, the&lt;br /&gt;
dutch H/P scene hasn't been that big as before...&lt;br /&gt;
Only a few people have always been able to call out&lt;br /&gt;
using either CC/BB or VMB dialouts..., I guess the&lt;br /&gt;
main reason for the lack of callers is that it's getting&lt;br /&gt;
harder and harder than it was a few years ago.., also&lt;br /&gt;
seeing a good friend getting busted big time makes&lt;br /&gt;
you think about the risk even more, for Holland the sit&lt;br /&gt;
uation is still very good concerning H*P, tollfree numb&lt;br /&gt;
ers are changing fast and give us new interesting sys&lt;br /&gt;
tems to hack at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: The internet is getting more and more popular&lt;br /&gt;
these days, and you are involved from the pioneer&lt;br /&gt;
days.  What is your opinion about this new &amp;quot;media&amp;quot;&lt;br /&gt;
and what changed all over the years?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: This new media is like the third step into computer&lt;br /&gt;
commuication from my point of view. I started of with&lt;br /&gt;
mail-trading, then in '89 I went to the modem scene,&lt;br /&gt;
calling boards, up and downloading files. Now you&lt;br /&gt;
have the internet where you can communicate with&lt;br /&gt;
e-mail and files so fast that the other options before&lt;br /&gt;
just dissapear into nothing, the main thing about&lt;br /&gt;
the net that changed over the years is the better&lt;br /&gt;
access for everybody directly to the net, in the&lt;br /&gt;
beginning days you could only get access through a&lt;br /&gt;
hacked university account, nowadays the net became&lt;br /&gt;
a public good and every living human is able to get&lt;br /&gt;
connected to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: When we are talking about ftp-sites, the Digital&lt;br /&gt;
Dungeon is one of the major sites for the cbm 64. It&lt;br /&gt;
would be nice to read more about, its history and the&lt;br /&gt;
reasons for changing addresses lately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: The Digital Dungeon was founded when I got in&lt;br /&gt;
touch with Dimitri *Viking* at a local SCS*TRC meeting&lt;br /&gt;
he offered me disk-space on his university test&lt;br /&gt;
computer, the site started the next day running on a&lt;br /&gt;
64kb connection and was very slow, allready soon I&lt;br /&gt;
started to transfer lotsa c64 files to the net and&lt;br /&gt;
with the help from our american member Coolhand the&lt;br /&gt;
site got to be popular very quickly as we were the&lt;br /&gt;
only ones who had illegal *haha* c64 games online.&lt;br /&gt;
After Pitel got a 2megabit connection and the c64 cd&lt;br /&gt;
from Bod got online, activity of the site became&lt;br /&gt;
extremely high, with sometimes more than 10 ftp users&lt;br /&gt;
leeching at the same time. The real owner of the site&lt;br /&gt;
(the root) didn't like that c64 idea from the beginning&lt;br /&gt;
and got irretated about the many people leeching&lt;br /&gt;
their asses off, causing lotsa delays for other users&lt;br /&gt;
from the Pitel computer while they were working. A&lt;br /&gt;
month or two ago he got really sick about the whole&lt;br /&gt;
thing and we had to move from the site (main reason;&lt;br /&gt;
having illegal software online! haha..), fastly I started&lt;br /&gt;
searching for a new site and I got a few offers, I&lt;br /&gt;
started talking to Mr. Ammo/Triad about the problem&lt;br /&gt;
and he knew somebody at utopia.hacktic.nl who used&lt;br /&gt;
to be on c64 long ago, after lotsa mail swaps and&lt;br /&gt;
getting things straight, I was able to continue running&lt;br /&gt;
TDD. Since then lotsa things have been improved&lt;br /&gt;
about the site and we still have a huge flow of&lt;br /&gt;
leechers, leeching sometimes more than 30mb a day&lt;br /&gt;
of c64 wares only!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: The Dungeon became the victim of a sick creature&lt;br /&gt;
who formatted it several times in the past few months&lt;br /&gt;
Please comment the situation out of your sight, and&lt;br /&gt;
are there any suspects wich turn out to become&lt;br /&gt;
proven facts about the identity of this lamer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well one thing can be said about these happenings,&lt;br /&gt;
it always got formatted when we in TRC*SCS had a&lt;br /&gt;
great month release-wise.., perhaps some person&lt;br /&gt;
just can't stand the fact of us being # 1, I guess he&lt;br /&gt;
can't compete with us and therefore he starts&lt;br /&gt;
formatting the board, I really don't see the point of&lt;br /&gt;
doing that..Sofar we don't have a clue who the person&lt;br /&gt;
might be, but hell this person must be really sick, and&lt;br /&gt;
if I ever meet him I will surely make him sorry for&lt;br /&gt;
what he has done to us and especially to Kyle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: As a person participating in the scene for a quite&lt;br /&gt;
long period, what is your honest opinion about the&lt;br /&gt;
scene today and in former times, especially covering&lt;br /&gt;
the modem scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: Well if I compare nowadays scene to a few years&lt;br /&gt;
ago, say like '93 when competition still was high on&lt;br /&gt;
the USA boards and compare it to nowadays I can&lt;br /&gt;
only say that the fun of doing a first release ain't&lt;br /&gt;
that great anymore. It used to be really a kick to get&lt;br /&gt;
a game out first knowing some other group was&lt;br /&gt;
cracking it around the same time, beating them just&lt;br /&gt;
by a few hours was really exciting, sometimes it still&lt;br /&gt;
happens nowadays but it will never be the same like&lt;br /&gt;
former times when a Euro group depended on an&lt;br /&gt;
american fixing group and when hearing on the phone&lt;br /&gt;
while talking to Booze/Empire that Count 0 from RSI&lt;br /&gt;
allready called a few minutes before with the same&lt;br /&gt;
game. hehe that was really fucked up.. fastly throwing&lt;br /&gt;
it out Pal didn't help a thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R: Wich game contained the hardest protection you&lt;br /&gt;
have ever removed, and why was it so difficult?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C: I guess the first years when I cracked games from&lt;br /&gt;
tape was really something fucked up for me as then I&lt;br /&gt;
didn't understand the $ 0300 tape memory and kept&lt;br /&gt;
on reseting my good old dutch KCS power-cartridge&lt;br /&gt;
meaning the loss of the memory. The game Thrust&lt;br /&gt;
gave me many nights of non sleep as I wasn't able to&lt;br /&gt;
get it of tape 100%. Remember Complex? I gave it right&lt;br /&gt;
away to Burglar as he is much better as me in these&lt;br /&gt;
to say...sort of a JUDGEMENT DAY like AVT always&lt;br /&gt;
wrote..hehe...  :-)&lt;br /&gt;
&lt;br /&gt;
R: Everything has to come to an end, and here we&lt;br /&gt;
offer our talk guests to add whatever they feel like&lt;br /&gt;
writing here, sending out greetings or messages.&lt;br /&gt;
Anyway, thanks a lot for being patient, Niels! I wish&lt;br /&gt;
you a happy new year!&lt;br /&gt;
&lt;br /&gt;
C: Okey thanks for the interview and here we go with&lt;br /&gt;
a Happy Newyear to: (no order) All in TRC*SCS, Max,&lt;br /&gt;
Deff, Peacemaker, Cybernoid, Swan Song, Side Sector,&lt;br /&gt;
Tranziie, Mr. Ammo, Rich, Jayce, The Unholy, Iron Cat,&lt;br /&gt;
Motley, Jucke, Newscopy, Deathangel Booze, Aktie,&lt;br /&gt;
Equinox, Viking, Vengeance, Intruder, Case, Scat,&lt;br /&gt;
Chameleon, Fireball(megmyx), Villain, Moloch, Deathlok&lt;br /&gt;
Grego, Heatcliff, Steve, Eliminator, Harlequin (scs pc),&lt;br /&gt;
Tim (scs pc), Scout (scs pc) and everybody else I&lt;br /&gt;
know.&lt;br /&gt;
&lt;br /&gt;
Thanks  for  being  here,  Niels.  Please  make sure to&lt;br /&gt;
get  your  hands  on  the  next edition, too, as we will&lt;br /&gt;
get another interesting interview for you here.&lt;br /&gt;
&lt;br /&gt;
Well, that was it from me! Have a wonderfull newyear's&lt;br /&gt;
booze and simply enjoy another year of C64 history!&lt;br /&gt;
&lt;br /&gt;
Untill then.....Max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Partyreport *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
We  have  for  sure  been present at The Party V and&lt;br /&gt;
will  share  our  impressions  with  you  in the new few&lt;br /&gt;
lines,  followed  by an invitation to the Symposium '96,&lt;br /&gt;
a party being held in Germany next April. But first we&lt;br /&gt;
took  care  about  THE  PARTY,  probably the biggest&lt;br /&gt;
scene  party,  hold  traditionally  annual  in Denmark,&lt;br /&gt;
Skandinavia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * The Organisation *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  very  first  time no CBM 64 groups dared to&lt;br /&gt;
take  over  the  part of the organisers, but to be ho-&lt;br /&gt;
nest,  there  were  no  major  changes compared with&lt;br /&gt;
the previous years. Everything is more 16-bit orien-&lt;br /&gt;
tated,  and the CBM 64 owners got accepted as pay-&lt;br /&gt;
ing  guess who were allowed to show their demoes on&lt;br /&gt;
the big screen.&lt;br /&gt;
&lt;br /&gt;
The  party  place Dronning Magrethe Hallen in Frede-&lt;br /&gt;
rica  is  located near to the german border (120 kilo-&lt;br /&gt;
metres) and offered space for around 4000 visitors&lt;br /&gt;
was  is  quite big in comparison with e.g. Herning. Ne-&lt;br /&gt;
vertheless  around  3000  freaks  from the CBM 64,&lt;br /&gt;
PC,  Amiga,  Atari,  Archimedes  and  Mac  scene have&lt;br /&gt;
shown up to celebrate their annual convention here.&lt;br /&gt;
The  DMH  offered  toilets, cafeteria and snack shops&lt;br /&gt;
in  order  to  keep  the body running well, the shower&lt;br /&gt;
facilities  have  been  in a near located swimming pool&lt;br /&gt;
where you had to pay fees in order to take a shower&lt;br /&gt;
what  is  nothing  but  ANNOYING!  Please  read  more&lt;br /&gt;
about it later.&lt;br /&gt;
After  having been cleaned the toilets looked alright,&lt;br /&gt;
but  just one hour later there was a real mess again.&lt;br /&gt;
We  wonder  that  they  did  not  take an entrance fee&lt;br /&gt;
here  again,  but  maybe,  after having read this text,&lt;br /&gt;
they might do it.&lt;br /&gt;
The entrance fee was quite high with DKK 250,-- and&lt;br /&gt;
the  prices  in  the  cafeteria were even higher (1,5 l&lt;br /&gt;
Coke,  Pommes and a French Hot Dog = DKK 60,--) so&lt;br /&gt;
nothing  really  changed  in  comparison with the pre-&lt;br /&gt;
vious years.&lt;br /&gt;
The  competitions  have  been runned one a really BIG&lt;br /&gt;
screen   and   the   sound  equipment  was  really  im-&lt;br /&gt;
pressing,  unfortunately  the  volume  level  has  been&lt;br /&gt;
set too high. Except for problems during the PC com-&lt;br /&gt;
petitions everything worked fine here.&lt;br /&gt;
As  usual,  some  may call it tradition in here, no alco-&lt;br /&gt;
hol  was  allowed  at the party place. The guards even&lt;br /&gt;
dared  to  search in the luggage for it if they had any&lt;br /&gt;
suspects.  Alcoholized  persons,  such as Jihad, even&lt;br /&gt;
got temporary banned from the party place.&lt;br /&gt;
The  planned shedule was not held in exactly and even&lt;br /&gt;
the  end  cerenomy  with  the awards was delayed and&lt;br /&gt;
took place one hour later.&lt;br /&gt;
&lt;br /&gt;
               * The Competitions (CBM 64) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the  CBM  64 seems not to be the most popular&lt;br /&gt;
computer  anymore  in  the  eyes of the organisers it&lt;br /&gt;
did  not  surprised  us  to  see them only arranging a&lt;br /&gt;
demo  competition. Like in the previous year the gra-&lt;br /&gt;
phic  and  music competition was held by CBM 64 sce-&lt;br /&gt;
ne  related  persons  having  the  official  status  as&lt;br /&gt;
standart  party  visitors.  This  time F4CG and Reflex&lt;br /&gt;
organised  a  COMPETITION for the ones who dared to&lt;br /&gt;
join  in,  unfortunately during the music contest there&lt;br /&gt;
appeared some bugs (playing musics twice) and inter-&lt;br /&gt;
ferences  (sound  problems,  technical!)  but  all in all&lt;br /&gt;
they  did  a  nice  job,  pleasing  the  audience and the&lt;br /&gt;
contributors.&lt;br /&gt;
&lt;br /&gt;
The demo competition was supposed to become rather&lt;br /&gt;
interesting  this time as a lot of groups announced to&lt;br /&gt;
contribute, unfortunately most seemed to be rumours&lt;br /&gt;
or  people  did  not  manage  it to finish their produc-&lt;br /&gt;
tions  in time. With Oxyron, Reflex and Antic some well&lt;br /&gt;
known  compete,  while  with  Smash Designs, No Name&lt;br /&gt;
and  Siesta  among  others some ambious ones got on&lt;br /&gt;
start for the hunt of the PRIZE MONEY.&lt;br /&gt;
&lt;br /&gt;
* Demo Competition *                                * PRIZE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. Reflex &amp;quot;MATHEMATICA&amp;quot;                          USD 300,--&lt;br /&gt;
2. Oxyron &amp;quot;DAWNFALL&amp;quot;                             USD 200,--&lt;br /&gt;
3. Smash Designs &amp;quot;FLATLINE&amp;quot;                      USD 100,--&lt;br /&gt;
&lt;br /&gt;
* Graphic Competition *                            * Points *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. PVT/Reflex                                            68&lt;br /&gt;
2. Creeper/Antic                                         47&lt;br /&gt;
3. Calamity/Laxity                                       41&lt;br /&gt;
3. Rayden/Chalice                                        41&lt;br /&gt;
5. Stasi/Noice                                           20&lt;br /&gt;
&lt;br /&gt;
* Music Competition *                                * Points *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. Mitch/Crest &amp;amp; Dane/Triad                       52&lt;br /&gt;
2. Jeff/CZP/Camelot                               45&lt;br /&gt;
3. Fanta/Bass/Oxyron                              30&lt;br /&gt;
4. KB/TOM                                         25&lt;br /&gt;
5. Bordeaux/Acrise &amp;amp; Excess                       23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * The Audience *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  the  fact  that  masses  of  people on various&lt;br /&gt;
systems  have  shown  up it was quite hard taking the&lt;br /&gt;
right  filter  in  order  to  sort  out  the  few  CBM 64&lt;br /&gt;
freaks  around here. This list might be incorrect, but&lt;br /&gt;
it  might  contain the most important persons around,&lt;br /&gt;
holding people which are/were a part of this scene:&lt;br /&gt;
OXYRON  (TTS, Axis, Fuben, Fanta, Graham, Slide, Sy-&lt;br /&gt;
rincs, Starfox, Asmodis and RRR)&lt;br /&gt;
CAMELOT (Biz Kid, Slammer, Cruzer, Raz, Kring, Jeff,&lt;br /&gt;
Neptune, Duck LaRock and Glasnost)&lt;br /&gt;
ATLANTIS (SMD, Chaotic, Kirby and TUC)&lt;br /&gt;
AVANTGARDE  (Intruder,  Jack Alien, Weasel, Suicide,&lt;br /&gt;
Cupid and Renegade)&lt;br /&gt;
X-RATED (Danzig and Stan)&lt;br /&gt;
CREST (Mitch, Syndrom and Deekay)&lt;br /&gt;
ONSLAUGHT (Code 18, Donar, TMM and Heavyhead)&lt;br /&gt;
THE PULSE MAGAZINE (Duke and KBS)&lt;br /&gt;
TABOO (Acidchild)&lt;br /&gt;
CHALICE (Rayden, Alien and Big Boost)&lt;br /&gt;
REFLEX   (PVCF,  Quiss,  PVT,  Felidae,  Happymaker,&lt;br /&gt;
Hogan, Zorc, Condor and Guru)&lt;br /&gt;
ANTIC (Zyron, Depeh, Earthquake and Creeper)&lt;br /&gt;
TALENT  (GZ, Count Zero and Greenfrog)&lt;br /&gt;
MOTIV  8  (Greenfrog,  Iceball,  Crossfire, Stone, Bird&lt;br /&gt;
and TMG)&lt;br /&gt;
F4CG (Newscopy, Jucke, Motley, Neotec and Walker)&lt;br /&gt;
SCS &amp;amp; TRC (Count Zero)&lt;br /&gt;
LAXITY (Didi, Vague and Calamity)&lt;br /&gt;
SILENTS (Scortia, Dize, Crush and Ricky)&lt;br /&gt;
CENSOR (Bob and Swallow)&lt;br /&gt;
MASTERS DESIGN GROUP (Sky)&lt;br /&gt;
HITMEN (Tranziie, Curlin, Jihad and Tyron)&lt;br /&gt;
VIBRANTS (Jens Christian Huus)&lt;br /&gt;
PLUSH (Honk)&lt;br /&gt;
ACRISE &amp;amp; EXCESS (The Authentic and Bordeaux)&lt;br /&gt;
AMBUSH (Macx)&lt;br /&gt;
AMBIENT (Taper)&lt;br /&gt;
TRSI (Anarchy and OB)&lt;br /&gt;
FLASH INC. (Unifier, Warp 8 and Morpheus)&lt;br /&gt;
BYTERAPERS INC. (Grendel)&lt;br /&gt;
SMASH DESIGNS (AEG and Rorschach)&lt;br /&gt;
SIESTA (Adder and HLSP)&lt;br /&gt;
TOM (KB and Luke)&lt;br /&gt;
PARALYZE (TGI and Dodger)&lt;br /&gt;
ACTIVE (Riddler)&lt;br /&gt;
NOICE (Zzap and Stasi)&lt;br /&gt;
COSMIC STYLE (Warp 8 and Earthquake)&lt;br /&gt;
WARRIORS OF THE WASTELAND (Sorex)&lt;br /&gt;
NO NAME (Celtic)&lt;br /&gt;
&lt;br /&gt;
                              * Summary *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  sure  it  is  very nice to meet each year directly&lt;br /&gt;
after christmas all friends and contacts of the scene&lt;br /&gt;
and positive or even negative nerds sitting infront of&lt;br /&gt;
their computer, preparing various productions in or-&lt;br /&gt;
der  to  get them released during the convention. Un-&lt;br /&gt;
fortunately,  taking  THE PARTY V as an example, our&lt;br /&gt;
beloved  pardy  organised by a sub-culture known as&lt;br /&gt;
computer  scene, it all turned by 360 degrees, head-&lt;br /&gt;
ing  away  from  a party into a commercial happening.&lt;br /&gt;
The  spirit got lost and the commercial interests seem&lt;br /&gt;
to  be  more important these days, starting with a ra-&lt;br /&gt;
ther  high entrance fee of DKK 250,- (and DKK 300,-&lt;br /&gt;
when you entered the party place before the official&lt;br /&gt;
start!),   following   by   the  merchandising  programm&lt;br /&gt;
supporting this convention, starting with the traditio-&lt;br /&gt;
nal  t-shirts  being  offered  for  DKK 70,-- up to the&lt;br /&gt;
official TPV CD-Rom for DKK 150,--. The most annoy-&lt;br /&gt;
ing fact was that the visitors had to pay for an every&lt;br /&gt;
single  shower they took, being divided into two diffe-&lt;br /&gt;
rent  periods  from  08.00  -  10.00  for DKK 10,- and&lt;br /&gt;
from  10.00  -  18.00 for DKK 25,-. We wonder that we&lt;br /&gt;
had  not  to  pay  for using the toilet, but we presume&lt;br /&gt;
that  will  be introduced for the new christmas party.&lt;br /&gt;
If  all  parties  follow  this  trend  it seems to be much&lt;br /&gt;
better  organising  own,  private meetings, where you&lt;br /&gt;
can have more FUN for maybe a fifth of what you use&lt;br /&gt;
to pay here.&lt;br /&gt;
The  official  party  t-shirts  you could buy there had&lt;br /&gt;
as  a  motive  M&amp;amp;M  advertisements,  while  on  the  big&lt;br /&gt;
screens always that annoying MC Donalds spot run to&lt;br /&gt;
bore the audience.&lt;br /&gt;
For  sure  it  was  nice to meet group mates, friends,&lt;br /&gt;
contacts  and  even enemies there, but to be honest,&lt;br /&gt;
they  might  come  up  other  chances  to  see a more&lt;br /&gt;
funny  party,  taking notice of the existence from the&lt;br /&gt;
one and only computer, the CBM 64.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And  now  we  feel  free to publish the most important&lt;br /&gt;
facts about the soon coming Symposium '96 party, all&lt;br /&gt;
collected in the OFFICIAL party invitation at The Par-&lt;br /&gt;
ty  1995,  first  released on CBM 64 by the Relax Ma-&lt;br /&gt;
gazine.&lt;br /&gt;
&lt;br /&gt;
                             * INVITATION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            SYMPOSIUM '96&lt;br /&gt;
&lt;br /&gt;
                                   WHAT...&lt;br /&gt;
                                  ------&lt;br /&gt;
... this  text  wants  to  tell  you  is that there will be a&lt;br /&gt;
very  delicious  computer demo festival in 1996, invol-&lt;br /&gt;
ving  the platforms which are important in the guild of&lt;br /&gt;
the  demomakers, namely Amiga, PC, CBM 64, Archime-&lt;br /&gt;
des  and  Atari ST/Falcon, which you should consider&lt;br /&gt;
twice at least if you can afford to miss it.&lt;br /&gt;
&lt;br /&gt;
                                    WHO?&lt;br /&gt;
                                    ----&lt;br /&gt;
This  event  is  held by three of the most experienced&lt;br /&gt;
party  organizer teams in Germany, the people behind&lt;br /&gt;
the  680XX-Convention, the Black Box Symposium and&lt;br /&gt;
the  Fried  Bits. For the Symposium '96, which we plan&lt;br /&gt;
to  become the best german party so far, these three&lt;br /&gt;
teams  fusioned  for  not  standing  in  competition  to&lt;br /&gt;
each  other  but making everything together and bet-&lt;br /&gt;
ter  than ever! The groups involved are: POLKA BRO-&lt;br /&gt;
THERS,  LEGO  CLUB, PHANTASM (Amiga), AVENA, AB-&lt;br /&gt;
SENSE (Atari) and OXYRON (CBM 64).&lt;br /&gt;
&lt;br /&gt;
                                   WHEN?&lt;br /&gt;
                                   -----&lt;br /&gt;
Eastern 1996. Length is ofcourse full size: April 5th,&lt;br /&gt;
1996  (12.00 CET) to April 8th, 1996 (12.00 CET). That&lt;br /&gt;
covers 4 days of FUN and EXPERIENCE.&lt;br /&gt;
&lt;br /&gt;
                                  Where?&lt;br /&gt;
                                  ------&lt;br /&gt;
Facilities  consist  of  a nice convention center called&lt;br /&gt;
&amp;quot;BURG  SEEVETAL&amp;quot;  and are located in the very near&lt;br /&gt;
surrounding of Hamburg, Germany.&lt;br /&gt;
&lt;br /&gt;
You  can  reach  it via everything. If you are going to&lt;br /&gt;
come  by  train  you  have  to  reach Hamburg Haupt-&lt;br /&gt;
bahnhof  (main  station)  and  take  the  S3  or S31 to&lt;br /&gt;
Harburg,  where  we will pick you up by the Symposium&lt;br /&gt;
shuttle  service. Coming by plane, use the bus shuttle&lt;br /&gt;
service  to  the  station Ohlsdorf, wait for the U1, get&lt;br /&gt;
out  at  Hamburg  Hauptbahnhof  and,  again,  take the&lt;br /&gt;
S3/S31  to reach Harburg. If you arrive by ship, then&lt;br /&gt;
you'll  have  to  take  the U3 at Landungsbruecken to&lt;br /&gt;
reach  the  Hauptbahnhof.  If you come by spaceship,&lt;br /&gt;
there  is  a  big area on the other side of the Sympo-&lt;br /&gt;
sium  convention  center;  please try to land it there.&lt;br /&gt;
For  the  fact  that you intend to come by car, please&lt;br /&gt;
order  the  FLYER  while  using  the following contact&lt;br /&gt;
addresses.&lt;br /&gt;
&lt;br /&gt;
                            COMPETITIONS?&lt;br /&gt;
                            -------------&lt;br /&gt;
Yes,  a  lot.  Not only demo- and introcompetitions for&lt;br /&gt;
all  the different computer systems and the usual mo-&lt;br /&gt;
dule-,  multichannel  and  graphic competitions are in-&lt;br /&gt;
cluded. There will also be competitions for videodemos&lt;br /&gt;
next  to a wild-, a coding competition (4k), and so on.&lt;br /&gt;
We  will even hold an Acorn Archimedes/Risc PC com-&lt;br /&gt;
petition,  if there will be enough entries present. Or a&lt;br /&gt;
Silicon  Graphics  demo  competition,  if more than one&lt;br /&gt;
entries exist .... NO LIMITS!&lt;br /&gt;
The  prices  will  entirely consist of sponsored stuff,&lt;br /&gt;
just  like  at  former  Symposiums.  For  more detailed&lt;br /&gt;
information  concerning  them or about conditions for&lt;br /&gt;
the competition entries, see CONTACT ...&lt;br /&gt;
&lt;br /&gt;
                                    PLUS&lt;br /&gt;
                                    ----&lt;br /&gt;
A  number  of  surprises  like  prominent  guests from&lt;br /&gt;
Software  Houses  and Computer Companies, quiz ga-&lt;br /&gt;
mes, NUDE GIRLS and much more attractions.&lt;br /&gt;
&lt;br /&gt;
                                  Contact&lt;br /&gt;
                                  ------&lt;br /&gt;
                               WWW-PAGE:&lt;br /&gt;
HTTP://134.28.37.10/-Frank/bbx-sym96/bbx96.htlm&lt;br /&gt;
&lt;br /&gt;
                     ORGANIZERS VIA E-MAIL:&lt;br /&gt;
            Gandalf: Gandalf^BlackBox.Shnet.Org&lt;br /&gt;
      Rawstyle: Rawstyle^Online.Fire.Dbn.Dinet.Com&lt;br /&gt;
                     Crash: CrashPB^AOL.Com&lt;br /&gt;
                    Choas: II9621^FH-Wedel.De&lt;br /&gt;
&lt;br /&gt;
                               SNAIL MAIL:&lt;br /&gt;
Frank Schliefer, Am Musterplatz 27, 21220 Seevetal,&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
                                    BBS:&lt;br /&gt;
                          +XX(X)XXXX/XXXXX&lt;br /&gt;
                          +XX(X)XXXX/XXXX&lt;br /&gt;
                         +XX(X)XXXX/XXXXXX&lt;br /&gt;
                    +XX(X)XXXX/XXXXXX (ISDN)&lt;br /&gt;
&lt;br /&gt;
If  there  are  any  questions  left, please contact the&lt;br /&gt;
above  mentioned  e-mail  address or the Relax Maga-&lt;br /&gt;
zine for further details.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Advertisements *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you have&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increases between the past few&lt;br /&gt;
months.  Therefore  we  installed  a  new presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                   * Truss/Acrise &amp;amp; Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX XXX X.&lt;br /&gt;
X., XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Illegal swap on PC, all Acrise warez, 100% reply&lt;br /&gt;
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             * Druid/Agony Design/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXX,   XXXXXXX  X/XX,  XX-XXX  XXXXXXX-XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* NO ordinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
                          * Dr. Soft/Albion *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* fast 'n cool swap, cover swap, reply guaranteed&lt;br /&gt;
&lt;br /&gt;
             * Blaze/Alpha Flight 1970/Galicya *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXXXXXX,  XX.  XXXXX  X/X, XX-XXX XXXXXXXXX,&lt;br /&gt;
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                    * Ream/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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XXXXXXXXXXX&lt;br /&gt;
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* send in your cracks for THE BEST magazine&lt;br /&gt;
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                   * Shuze/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX,    XX    XXXXXXXXXX   XXXXX,   XXXXX,   XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * Zapotek/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 P.O. Box 140, 3801 Boe, Norway&lt;br /&gt;
&lt;br /&gt;
* CBM 64, Amiga, VHS, Covers &amp;amp; Sheets&lt;br /&gt;
&lt;br /&gt;
              * Calypso/Amn/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
                           * Joker/Angry *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXX-&lt;br /&gt;
XXXXXXX XXXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                      * Dr. Science/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Dr. Who/Atlantis/Fluid *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
           XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
                         * Freddie/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
                        * Robocop/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                * Derbyshire Ram/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXX,   XX   XXXXXXXX  XXXX,  XXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Intruder/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
          XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Moloch/Bronx *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXX,  XXXXXXXX  XXX.  XXXXXXXX  XXX.,  XXXXXX  XX&lt;br /&gt;
XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Mike D./Chalice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX   XX,   XXXXX  XXXXXX,&lt;br /&gt;
XXXXXXX     /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX&lt;br /&gt;
&lt;br /&gt;
* Friendship, C64 hardware repair, MOD-swapping&lt;br /&gt;
&lt;br /&gt;
              * Spermbird/Chromance/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
          XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXX,  XXXXXXXXXX  XX,  XXXX  XX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
                         * Quorthon/Delta *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 100% reply to disk, new and old, slow A1200 swap&lt;br /&gt;
&lt;br /&gt;
              * Johnny Walker/Diamond Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
I  am  searching for analog and digital Laserdisks as-&lt;br /&gt;
well as VHS tapes and CD-I's from all over the world,&lt;br /&gt;
furthermore  I  am searching for posters and sound-&lt;br /&gt;
tracks  (vinyl  only) but please keep in mind HORROR/&lt;br /&gt;
SPLATTER movies only!&lt;br /&gt;
Dial ++XX/XXXX/XXXXX (XXXXXX)&lt;br /&gt;
&lt;br /&gt;
                  * Wozio/Elysium/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always and Astoria HQ, ESM and &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
         * H-Bloxx/Excess &amp;amp; Acrise/TRC &amp;amp; SCS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;XXXXXX&amp;quot;, XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Nitro, Rock'n Role, Originals, 100% back&lt;br /&gt;
&lt;br /&gt;
                * Nasty Boy/Excess &amp;amp; Acrise *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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&lt;br /&gt;
* Originals, Latest Excess wares, 100% reply&lt;br /&gt;
&lt;br /&gt;
                      * Scratch/ex-Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXXXXX,  XXXXXXXXXXXXX.  X,  XXXXX  XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Paranoia, mega swapping, graffity warez, try it now&lt;br /&gt;
&lt;br /&gt;
                           * Walker/F4CG *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                       * B-Wyze/Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
         XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Tranziie/Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXXXXXX.   X,   XXXXX   XXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * FLI/Ingenting *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Ingenting, 100% reply, FD 2000/1581&lt;br /&gt;
&lt;br /&gt;
                             * Didi/Laxity *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
     XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
                           * Vague/Laxity *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX,&lt;br /&gt;
XXXXXXX                                      /++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                  * Frank/Lepsi Developments*&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                * Sebaloz/Lepsi Developments *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXX  XXX  XXXX,  X/X XXXXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Clive/Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXX   X,   XXXX  XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* fast &amp;amp; hot C64/PC swapping, hottest Motiv 8 warez&lt;br /&gt;
&lt;br /&gt;
                            * Zzap/Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* SLOW but C00L swapping&lt;br /&gt;
&lt;br /&gt;
                          * Celtic/No Name *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX                             /++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                  * Funxilla/No Name/U-Turn *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XX  XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX,                          /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                    * Donar/Onslaught/APS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Grafee/Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXXX,  XXXXXXXXXXX X/XX, XX-XXX XXX-&lt;br /&gt;
XXXX, XXXXXX                            /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
                     * Vengeance/Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX',  X  XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
                                              -------&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
                    * Scrapper/Oxyron (PC) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                 * Junkie/Palace/Doom Patrol *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * PC SOFTWARE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Distributor  of  quality  games and Commodore acces-&lt;br /&gt;
soires  and  hardware.  We  also publish the excellent&lt;br /&gt;
Commodore  Action  (price  GBP 1,95; GBP 2,50 over-&lt;br /&gt;
seas),  and  run  one  of  the  leading  UK  Commodore&lt;br /&gt;
clubs:  Commodore  Magic.  For  more  details send an&lt;br /&gt;
SSAE  or,  if not in UK an international reply coupon,&lt;br /&gt;
to:   XX   XXXXXXXX,  XX  XXXXXXXX  XXXX,  XXXXXXXXX,&lt;br /&gt;
XXXXXXX, XXXXXXXXX, XXX XXX, XXXXXXX.&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
if  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
                       * 2ge/React/Feniks *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  X.X.  XXX  XX,  XXX  XX XXXXXXXXXX XX,&lt;br /&gt;
XXXXXXXX                                        /+XX/X/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
* wanna know how to connect an Amiga with a CBM 64&lt;br /&gt;
&lt;br /&gt;
                          * Matthew/React *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXX,  XXXXXX  XXX,  XXXXX  XXXXXXX,  XXXXX&lt;br /&gt;
XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 swap demos &amp;amp; tools&lt;br /&gt;
&lt;br /&gt;
                           * Funny/Replay *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX  XX.,  XXXXXXXXXXXXXX,  XXXXXXX  XXX. XX,&lt;br /&gt;
XXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Droopy/Shelters *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXXXX,  XXXXXXXXXX  XX/X,  XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 join Shelters, making games&lt;br /&gt;
&lt;br /&gt;
                      * AEG/Smash Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX'  X&amp;quot;XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX-&lt;br /&gt;
XXXXXX, XXXXXXX                    /+XX/(X)XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
* swapping, joining, gfx and nice coder talk&lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXX  XXXXXXX,  XXXXX  XXXXX  XXX.  X,  XXXX XX&lt;br /&gt;
XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX  X,  XXXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXX,  XXXXXXXXXXXXXX.  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Cresh/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXX,   X.  XXXXXXX  X  X,  XX-XXX  XXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Vergo/Therapy *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXX  XXXXXXXXX,  XXXXXXXXX. XX, XXXX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* legal swap, friendship, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                        * Dr. Doom/U-Turn *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXXX,  XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX&lt;br /&gt;
                                 /XXXXXX.XXXXXXX^XXXXXXX.XX.XX&lt;br /&gt;
&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                    * JJ/XL-C-US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
                    * XL/XL. C. US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* I  am  not  looking for any swap contacts, although I&lt;br /&gt;
   would  not mind a coder contact, as I don't have one&lt;br /&gt;
   to  swap  routines  with  etc.  100%  reply. NO stamp&lt;br /&gt;
   cheating.&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
             * Mac Gyver/ex-The Airwolf Team *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                                 * Zinia *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX,  XXXXXXXXXXX  XXX.  X, XXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of text.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_13</id>
		<title>Relax 13</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_13"/>
				<updated>2008-01-14T15:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  MAGAZINE  in November '95 was brought&lt;br /&gt;
to you by PHUTURE, your favourite disk magazine re-&lt;br /&gt;
leasing game label.&lt;br /&gt;
&lt;br /&gt;
As  you  use  to  know  it  from  the  former issues we&lt;br /&gt;
start  the  show with some general comments followed&lt;br /&gt;
by  the  necessary  comments  about  this  issue,  the&lt;br /&gt;
credits  and  finally the different ways to contact us.&lt;br /&gt;
The  general comments contain everything we find in-&lt;br /&gt;
teresting  enough  to  present  here,  and for sure it&lt;br /&gt;
does  contains corrections dedicated to persons who&lt;br /&gt;
seem  to have problems to understand us or who just&lt;br /&gt;
live  on another planet or in another century, so that&lt;br /&gt;
there  is no chance for them to understand us, maybe&lt;br /&gt;
they  are  just  short minded, what sounds much more&lt;br /&gt;
logical  if  you  will follow the next lines. Using the plu-&lt;br /&gt;
ral  here  is  a little bit overacted, since it is only one&lt;br /&gt;
person having this problem, and this persons tries to&lt;br /&gt;
use an every chance to show it.&lt;br /&gt;
&lt;br /&gt;
  ... people continously disinterprete our contents ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The previous months brought some interesting varia-&lt;br /&gt;
tions  how  people  interpreted  the  texts and state-&lt;br /&gt;
ments, unfortunately these persons seem not to have&lt;br /&gt;
understood have we pointed out here exactly. That is&lt;br /&gt;
one  good  reason  for  us  to  correct it here and to&lt;br /&gt;
avoid  that people use to believe in the certain wrong&lt;br /&gt;
interpretions  done by certain so experienced maga-&lt;br /&gt;
zine  editors, who used various chances to spoil what&lt;br /&gt;
we wrote in here.&lt;br /&gt;
It was very amusing and interesting to read how cer-&lt;br /&gt;
tain  people  reacted  when  we  wrote that we do not&lt;br /&gt;
need  to  convert  texts  from  any  other systems or&lt;br /&gt;
from books to fill up our magazine, and here we would&lt;br /&gt;
like  to  confirm what we wrote in one of our previous&lt;br /&gt;
issues.  When  people use to quote us we would like to&lt;br /&gt;
suggest  them  quoting  us  correctly  with  the entire&lt;br /&gt;
context,   and  not  with  cutting  the  most  important&lt;br /&gt;
parts  and to falsify what we pointed out. We acknow-&lt;br /&gt;
ledge  the shown incompetence. Fact is that we never&lt;br /&gt;
said  that  the  CBM 64 scene gets no influences from&lt;br /&gt;
e.g. the PC or the Amiga scene. What we meant exactly&lt;br /&gt;
was  that we think it is a poor account for a magazine&lt;br /&gt;
editor  to copy texts from books or other systems to&lt;br /&gt;
fill  up  his  magazine.  And if a magazine editor points&lt;br /&gt;
out  in  the public that it is for sure a serious method&lt;br /&gt;
to fill up magazines we do feel sorry for him, as a CBM&lt;br /&gt;
64  magazine surely does not need to be filled up with&lt;br /&gt;
non-scene  relating terms, atleast not in our philoso-&lt;br /&gt;
phy,  as  we  don't even think about enlarging our ma-&lt;br /&gt;
gazine with pure memory fillers to waste disk memory&lt;br /&gt;
as  we do prefer the shorter version, using the best&lt;br /&gt;
levelpackers  and  -crunchers to get this publication&lt;br /&gt;
as  short  as  possible,  following  the  term QUANTITY&lt;br /&gt;
does not mean QUALITY.&lt;br /&gt;
The  same kind of incompetence was shown by exactly&lt;br /&gt;
the  same  person  who  seems  not to like the way we&lt;br /&gt;
use to handle the REACTIONS we receive! Fact is that&lt;br /&gt;
we  do  not  release reactions until there is a special&lt;br /&gt;
kind of request to get it published (see: Open Letter)&lt;br /&gt;
as  the  standart  reactions  are ment to be send into&lt;br /&gt;
direction  editors  and staff, and NOT to be spread in&lt;br /&gt;
the  public.  When  we point out that we do not release&lt;br /&gt;
them  and  waste  memory  with  it we have not made a&lt;br /&gt;
single  comment  that we IGNORE them, like said by the&lt;br /&gt;
author  who  does not shares our opinion in general.&lt;br /&gt;
We accept any kind of reaction and we answer indivi-&lt;br /&gt;
dually when we are in contact with the messenger, or&lt;br /&gt;
we  use  to react directly on the boards/Internet. We&lt;br /&gt;
really  do  not  need a chapter to praise our work, or&lt;br /&gt;
to be more exactly our readers praising it. We do not&lt;br /&gt;
edit  this  magazine  to  earn FAME and RESPECT, our&lt;br /&gt;
only intention is to release a reliable magazine, as it's&lt;br /&gt;
our  hobby and something we enjoy to do! For sure it&lt;br /&gt;
is  nice  to  read  and  to see people appreciating our&lt;br /&gt;
job,  but  we do not think that we would stop editing it&lt;br /&gt;
when  people does not like it at all, and our motivation&lt;br /&gt;
to  create  the  RELAX MAGAZINE does not depend on&lt;br /&gt;
the  acceptance  in the public. Commercialism might be&lt;br /&gt;
important  in  real life or while creating computer ga-&lt;br /&gt;
mes,  but  real  creativity  can only be shown when we&lt;br /&gt;
follow  our  own  conception  and ideas, and we do not&lt;br /&gt;
add a single article/chapter in order to get one more&lt;br /&gt;
point  and  to come to the top of the charts, we add it&lt;br /&gt;
when  we  like to add it, or do not do it at all! Like said&lt;br /&gt;
before,  it  is  nothing  but  an hobby in order to have&lt;br /&gt;
fun,  we  do not see it as a profession and do not sell&lt;br /&gt;
our  souls to please the audience and to reach a bet-&lt;br /&gt;
ter  position  in the charts, as there are more impor-&lt;br /&gt;
tant things like RELIABILITY and HONESTY, something&lt;br /&gt;
what  is  hard  to  combinate with the only intention to&lt;br /&gt;
see all people admiring the work. There is no need for&lt;br /&gt;
us  to  publish it in the public, and we think people will&lt;br /&gt;
appreciate  it  more when they send us e.g. a bug re-&lt;br /&gt;
port or ideas how to get it more comfortable and they&lt;br /&gt;
will  find  out  in the next issue that we have fixed/im-&lt;br /&gt;
proved  it,  what  is for sure a better service instead&lt;br /&gt;
of celebrating our skills in an extra chapter.&lt;br /&gt;
Our  intention  is to release an informative magazine,&lt;br /&gt;
partly  merged  with  entertaining  sequences,  so  we&lt;br /&gt;
feel going our very own individual way unless many o-&lt;br /&gt;
ther  persons  who present their productions (may it&lt;br /&gt;
be a demo, a magazine or any kind collection) in order&lt;br /&gt;
to  earn fame and money by following the laws of com-&lt;br /&gt;
mericialism, just to earn recognition and to see peop-&lt;br /&gt;
le  adoring  them. These people see only their position&lt;br /&gt;
in  the  charts, play a game called friendship in order&lt;br /&gt;
to  get advantages out of it, and lose interest in their&lt;br /&gt;
beloved  hobby  when  they  do  enter  the  charts by&lt;br /&gt;
storm, something what leeds them to leave the scene,&lt;br /&gt;
an  attitude  the  lower situated persons in the scene&lt;br /&gt;
use  to  add  to the term ELITE, even it is the perfect&lt;br /&gt;
definition  of their very own behaviour! People should&lt;br /&gt;
always remember that ELITE is nothing you get auto-&lt;br /&gt;
matically  by  joining  a  top  group  or in the shop, or&lt;br /&gt;
wherever else, where you use to buy a modem. This is&lt;br /&gt;
infact  no  criterion to be added to the ELITE status,&lt;br /&gt;
just  to explain it once again to the persons who have&lt;br /&gt;
not  understood  the  previous  lines  yet, as it seems&lt;br /&gt;
that many of the newcomers and wanna-be-elites are&lt;br /&gt;
spoiling  up  ELITESHIP  and membership and a top ten&lt;br /&gt;
crew,  as  infact  today  you do not have to elite any-&lt;br /&gt;
more to become a member of these groups, something&lt;br /&gt;
what is indeed sad but true, but a poor fact.&lt;br /&gt;
To  get it to an end, we think we have the right to edit&lt;br /&gt;
the  Relax  Magazine  coming  up to our intentions and&lt;br /&gt;
interest,  as  it is &amp;quot;made&amp;quot; for a quite different target&lt;br /&gt;
group  compared with the one of the complaining per-&lt;br /&gt;
son.  We  do not teach you to edit a magazine and we'd&lt;br /&gt;
really  appreciate  it  when  certain editors would not&lt;br /&gt;
try  to  tell  us  how to realise a magazine - since this&lt;br /&gt;
magazine was on the top when the concurence wasn't&lt;br /&gt;
around or to be more  precise not even planned to be&lt;br /&gt;
released, just to mark it for people regarding charts&lt;br /&gt;
positions  and  fame  instead  of enjoying the fun they&lt;br /&gt;
could have in the scene or while creating certain dif-&lt;br /&gt;
ferent productions.&lt;br /&gt;
&lt;br /&gt;
People  always  have  some  nice ideas how to remove&lt;br /&gt;
&amp;quot;bugs&amp;quot; or how to improve the outfit to get it more and&lt;br /&gt;
more  user-friendly.  Our interest is to keep it is ad-&lt;br /&gt;
vanced as possible, what was the reason for the fre-&lt;br /&gt;
quent ....&lt;br /&gt;
&lt;br /&gt;
                         ... outfit &amp;quot;updates&amp;quot; ...&lt;br /&gt;
                         -----------------&lt;br /&gt;
This  time  we  installed  a  few  changes to update the&lt;br /&gt;
magazine,  changes  which  are  no  big deal at all but&lt;br /&gt;
which  have  been  neccessary  and  requested  fre-&lt;br /&gt;
quently,  like  using  a  lighter char colour in the text&lt;br /&gt;
displayer.  We  hope  that  you  all  will  be able now to&lt;br /&gt;
read the content of this magazine without problems,&lt;br /&gt;
and so there is nothing left to complain about.&lt;br /&gt;
As  you probably have remarked, we furthermore ad-&lt;br /&gt;
ded a new logo in order to replace the old one, as the&lt;br /&gt;
time  came to change it. In the future we might replace&lt;br /&gt;
it  all  two editions, when our artist has time to create&lt;br /&gt;
to  create  something new and interesting what meets&lt;br /&gt;
our  approvals,  and maybe your ones, too. While talk-&lt;br /&gt;
ing about graphics, the motive of the title picture was&lt;br /&gt;
taken from an AGA picture drawn by Seq/TRSI Poland&lt;br /&gt;
and  it  damned  brilliant looking on the Amiga, we hope&lt;br /&gt;
you all will like this interpretation of the motive (when&lt;br /&gt;
you know the original to compare it), too.&lt;br /&gt;
&lt;br /&gt;
Various   people  still  have  not  noticed  that  we  do&lt;br /&gt;
spread  votesheets  to  create  one  part of our mail&lt;br /&gt;
charts, as they are not just simple compilations. Fur-&lt;br /&gt;
thermore  we  would  like to express our thank you to&lt;br /&gt;
all who have been helping us in any way to realise this&lt;br /&gt;
edition, especially our ....&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Some  regards  to  SHUZE and ZAPOTEK/Alpha Flight&lt;br /&gt;
for spreading our votesheets, and to all how suppor-&lt;br /&gt;
ted  us  with information and news such as CBA/TRC&amp;amp;&lt;br /&gt;
SCS,   Zny/Palace,  Peacemaker/Hitmen,  Syco/Chro-&lt;br /&gt;
mance,  Unifier/Noice  PC and all the others who were&lt;br /&gt;
present  on  the  IRC, sharing their latest information&lt;br /&gt;
with us, or in any other way (boards, mail).&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL  REPORT  contains  the  latest news and&lt;br /&gt;
rumours,  while  you find in the RELEASE CHARTS the&lt;br /&gt;
list  of  all  releases  in  the  period  back to previous&lt;br /&gt;
issue.  More  charts  can  be  found in the BOARD and&lt;br /&gt;
MAIL  CHARTS, created by the voters on the boards/&lt;br /&gt;
Internet  and  by mail. A very interesting guest will be&lt;br /&gt;
presented  in  the  INTERVIEW  chapter, well known as&lt;br /&gt;
Unifier,  one of the few old CBM 64 heroes left. Check&lt;br /&gt;
it out, it is worth reading! In the notorious OPEN LET-&lt;br /&gt;
TER  chapter  Zore/Hardcore  decided  to  share his&lt;br /&gt;
point of view about us handling news, and we felt free&lt;br /&gt;
to  add  a fitting reply. The ADVERTISEMENTS chapter&lt;br /&gt;
increases  issue  by issue, so if you are interested in&lt;br /&gt;
some  new  contacts  just  load and read it! DEMO RE-&lt;br /&gt;
VIEWS,  or  better  the  demo  review, won't take much&lt;br /&gt;
memory  this  time,  but  you  should  better blame the&lt;br /&gt;
demo  creators for not releasing anything instead of&lt;br /&gt;
complaining  about  the  quantity  of  this chapter this&lt;br /&gt;
time.  :)  BACK  TO THE ROOTS will be taken a last time&lt;br /&gt;
into  consideration  to be released here, this time fo-&lt;br /&gt;
cusing magazines, as the original editor seem to have&lt;br /&gt;
lost his inspiration to edit it.&lt;br /&gt;
&lt;br /&gt;
             * Credits for the November edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       DRAX &amp;amp; METAL/VIBRANTS&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKIDROW/EX-ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
                    &lt;br /&gt;
E-mail:             HIC        ++X/XXX/XXX-XXXX&lt;br /&gt;
-----               ESC        ++XX/XXXX-XXXXXX&lt;br /&gt;
                    TEI        ++X/XXX/XXX-XXXX&lt;br /&gt;
                    (leave your mail on Marc's accounts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Internet:           RRR       xxxxx@xxxxx.xxx&lt;br /&gt;
-------             MAX       xxxxx@xxxxx.xxx&lt;br /&gt;
                    MARC      xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
Please  note  the  new address of RRR. He still can be&lt;br /&gt;
contacted with SW0271 or SC0044 but this one is the&lt;br /&gt;
official  one  which  will  be  checked  every day. Marc&lt;br /&gt;
and  Max  can  be  contacted  via SC0044, too, as the&lt;br /&gt;
entire Gelsenkirchen staff can access this account.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR       MARC/ALPHA Flight 1970&lt;br /&gt;
MAIN EDITOR       RRR/OXYRON&lt;br /&gt;
CO-EDITOR         FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR         PRI/TIA/OXYRON&lt;br /&gt;
CO-EDITOR         SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
LAZY EDITOR       MAX/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  real  life is a very important part of our life, ta-&lt;br /&gt;
king  much  time we would love to define as spare time&lt;br /&gt;
and  to  use  it for our hobby. Nevertheless the job is&lt;br /&gt;
the  most  IMPORTANT  part,  that  was the reason for&lt;br /&gt;
Deff  leaving  the staff, and this time another co-edi-&lt;br /&gt;
tor had to leave us, so we sadly have to announce...&lt;br /&gt;
&lt;br /&gt;
   ... another staff member disappeared in real life ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sadly  we  have  to  announce  that  Scroll/Megastyle&lt;br /&gt;
Productions  had  to leave our staff caused by spare&lt;br /&gt;
time problems (see: Global Report). This is for sure a&lt;br /&gt;
great  lost for us and this made us cancelling to built&lt;br /&gt;
up a complete &amp;quot;second&amp;quot; reviewer squad consisting of&lt;br /&gt;
non-Oxyron members. Ruben, we truely hope you can&lt;br /&gt;
sort  out  things and to see you back sooner or even&lt;br /&gt;
later in full effect!&lt;br /&gt;
&lt;br /&gt;
We  hope  to  have  met  your  approval with the issue&lt;br /&gt;
and  look  forward to meet you again in the forthcom-&lt;br /&gt;
ing  editions,  released some days after The Party 95&lt;br /&gt;
at December 31st, 1996 and February 20th, 1996.&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        November 20th, 1995&lt;br /&gt;
                        ------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  you  use  to  know  it, we use to cover up over as&lt;br /&gt;
much  news  as  possible, from all sectors of the sce-&lt;br /&gt;
ne,  in  order  to offer a reliable support of news and&lt;br /&gt;
information  concerning  the  scene,  taking in every-&lt;br /&gt;
thing  interesting  what  appeared  in  the period bet-&lt;br /&gt;
ween the release date of the previous and the actual&lt;br /&gt;
issue.&lt;br /&gt;
We  receive  the information directly from the boards&lt;br /&gt;
and  the Internet, what is the major reason to publish&lt;br /&gt;
the  latest  and  proven  information  here, instead of&lt;br /&gt;
waiting  for  three  months  old votesheets containing&lt;br /&gt;
&amp;quot;news&amp;quot;  which  are  not  uptodate anymore and totally&lt;br /&gt;
uninteresting at all.&lt;br /&gt;
This  is  not  only  in the interest of our readers, it is&lt;br /&gt;
aswell  in  our  interest to release an interesting, ac-&lt;br /&gt;
tual magazine.&lt;br /&gt;
&lt;br /&gt;
                        * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  flight  was  been on a solid basis this period, with&lt;br /&gt;
an  acceptable  amount  of releases and not too much&lt;br /&gt;
movement concerning its members. Most members are&lt;br /&gt;
quite active in any part, so there is actually not much&lt;br /&gt;
left to complain about.&lt;br /&gt;
&lt;br /&gt;
The  Mercenary  from Empire (Rich's brother) teamed&lt;br /&gt;
up  with  the  flight as a programmer and NTSC fixer,&lt;br /&gt;
replacing  Murphy who finally has left the scene. Arne&lt;br /&gt;
recently  stopped his activities caused by his job, it's&lt;br /&gt;
possible  that  he  gets  active  again  in a not too far&lt;br /&gt;
distant.  Furthermore  he  increased  his  activity for&lt;br /&gt;
his  real  life  band.  He will appear again in the status&lt;br /&gt;
when he re-started and returns with new tunes.&lt;br /&gt;
However,  Skinhead  found a way to escape out of the&lt;br /&gt;
german  army  and started his civil service, a substi-&lt;br /&gt;
tution for the boring army service.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 16):&lt;br /&gt;
Ancient Mariner, Blaze, Calypso, Chotaire, Ignorance,&lt;br /&gt;
Marc,  Max,  Mercenary,  Pol  Pot, Ream, Shuze, Skin-&lt;br /&gt;
head, Spider, Styx, Xenonx and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Avantgarde  lately  recruited  a  lot  of  persons who&lt;br /&gt;
might  be dedicated to built up a decent demo section.&lt;br /&gt;
In  the  warez front Avt recently released some coop&lt;br /&gt;
released   with  F4CG,  mostly  serving  as  the  fixing&lt;br /&gt;
part.&lt;br /&gt;
&lt;br /&gt;
At  first  Cupid joined in as graphic artist, leaving his&lt;br /&gt;
other  groups  for the membership in Avt, followed by&lt;br /&gt;
Astaroth/Agony,  who  left  his second group Antic to&lt;br /&gt;
join  in  as  artist, too, and to enlarge the polish sec-&lt;br /&gt;
tion.  Finally  Metal  joined  in  as music composer, who&lt;br /&gt;
confirmed on IRC that Avt is infact one of five groups&lt;br /&gt;
(CBM 64/PC) he is a member of.&lt;br /&gt;
Intruder  had  to  stop swapping with his german con-&lt;br /&gt;
tacts  because  of  having to pay fees even for right&lt;br /&gt;
charged sendings. Actually he hopes to restart trad-&lt;br /&gt;
ing  with his german comrades in 1996, when the Post&lt;br /&gt;
finally changed their attitude against him.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 20):&lt;br /&gt;
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire&lt;br /&gt;
Ram,  Druid, Eliminator, Intruder, Jack Alien, Jack Da-&lt;br /&gt;
niels,  Metal, Rage, Renegade, Skywolf, Suicide, Thorn,&lt;br /&gt;
Tricome, Trimone and Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance recently returned with a lot of releases.&lt;br /&gt;
After  the  hard  times where we had to report about&lt;br /&gt;
masses  of  members  leaving  the  group  we are now&lt;br /&gt;
able to report more promising things about them!&lt;br /&gt;
&lt;br /&gt;
At  first  McByte/ex-Paradox  joined  in  as  original&lt;br /&gt;
supplier  and modem trader, later on Deviant, with his&lt;br /&gt;
board  Final  Genocide,  decided  to  team  up with the&lt;br /&gt;
hungarian  based  group,  too.  A  second  Chromance&lt;br /&gt;
board  in  Poland went online called Overdose, being a&lt;br /&gt;
HQ  for  the  Amiga based demo group Freezers, too.&lt;br /&gt;
With  Lotus/ex-Skylight  Design  another  mail trader&lt;br /&gt;
filled  up  the status, having made a comeback after a&lt;br /&gt;
two years break from the scene.&lt;br /&gt;
Pete  decided  to leave Chromance for the lately built&lt;br /&gt;
hungarian  demo  group  Resource, which joined Jay-&lt;br /&gt;
dee  as  second  group,  next  to his activities for the&lt;br /&gt;
Chromance posse.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 24):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant,  Griff,  Immortal,&lt;br /&gt;
Janee,  Jaydee, Jazzy D, Lion, Lotus, McByte, Motion,&lt;br /&gt;
Mr. Wax, Rough, Rug Rat, Scatman, Skud, Skull, Sperm-&lt;br /&gt;
bird, Syco, Techno, The Unholy and Will&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
OVERDOSE                         ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
F4CG  recently got more active again, releasing a lot&lt;br /&gt;
of  games  with  Avantgarde,  who were mainly solving&lt;br /&gt;
the NTSC fix problem for them. Solar's Miracle Design&lt;br /&gt;
released a first preview for the Jaguar console.&lt;br /&gt;
&lt;br /&gt;
Cerebus,  their  australian  NTSC  fixer,  had to leave&lt;br /&gt;
the scene because of studies, so the fantastics were&lt;br /&gt;
in the need to find a person taking  over his job. With&lt;br /&gt;
Stablizer  they  recruited  a  NTSC  fixer, but after a&lt;br /&gt;
few  days  only  they  found  out  that  he was not the&lt;br /&gt;
right  person  for their needs so they decided to re-&lt;br /&gt;
move  him from their memberlist again. Actually Stabli-&lt;br /&gt;
zer  contractes  his  work  for his demo group Long-&lt;br /&gt;
shot now.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 25):&lt;br /&gt;
Antitrack,  Aristo,  Bitman, Cybersurfer, Cyborg, De-&lt;br /&gt;
coder,  Devil,  Draz,  Fen  1,  Hain,  King, Maja, Morris,&lt;br /&gt;
Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smash-&lt;br /&gt;
er, Sneaper, Solar, Total Chaos, Walker and Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK                                BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
                              * Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Unfortunately  we  can not report too much promising&lt;br /&gt;
from  the  group,  as  this  period  some members left&lt;br /&gt;
and  with  a re-release the organisation earned a lot&lt;br /&gt;
of  critism,  a  lot of data which sounds not too promi-&lt;br /&gt;
sing to most of us.&lt;br /&gt;
&lt;br /&gt;
The most interesting headline about Hardcore is that&lt;br /&gt;
Ramirez has left the scene caused by a lack of inspi-&lt;br /&gt;
ration, atleast it is was got posted on the boards, but&lt;br /&gt;
other  sources claim that he only reduced his activity&lt;br /&gt;
radically.   Whatever  his  actual  status  might  be,  it&lt;br /&gt;
seems  that  we  won't  see  too  much  from him in the&lt;br /&gt;
near future. With Dr. Disk another member left to join&lt;br /&gt;
the forces of the ancient group Triad.&lt;br /&gt;
Positive  news  can  be reported with Galactus joining&lt;br /&gt;
their  forces,  together  with  his  board  called BLUE&lt;br /&gt;
GALAXY, what will server as WHQ.&lt;br /&gt;
&lt;br /&gt;
Current Hardcore memberstatus looks like (= 15):&lt;br /&gt;
B-Wyze,  Blockbuster, Carlos, Communist, Creat, Doo-&lt;br /&gt;
ze,  Galactus,  Human,  Leeway, Nebula, Rap, Shocker,&lt;br /&gt;
Volunteer, Zoomo and Zore&lt;br /&gt;
&lt;br /&gt;
Hardcore worldheadquarter(s)/board(s):&lt;br /&gt;
BLUE GALAXY                            ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                * Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen mainly gets active as fixing group these days,&lt;br /&gt;
similar  to Peacemaker's and Curlin's project Byronic&lt;br /&gt;
in  former  days.  Recently  they  recruited  a  lot  of&lt;br /&gt;
crackers  to enlarge their activity in this sector as-&lt;br /&gt;
well.&lt;br /&gt;
&lt;br /&gt;
The  former  Onslaught members Jayce &amp;amp; Marcus, as-&lt;br /&gt;
well  known  as  The Ministry, joined in as crackers to&lt;br /&gt;
assist  Dodger, who seems not to be pleased with this&lt;br /&gt;
duo  in his group. To enlarge the mail front a swapper&lt;br /&gt;
called Sabotage got recruited.&lt;br /&gt;
Peacemaker's  board  Mystical  Paradize  went  online&lt;br /&gt;
again, using the old number. Furthermore the swedish&lt;br /&gt;
board  Warez Aquarium will be shared with Fairlight in&lt;br /&gt;
the future.&lt;br /&gt;
Shok'Ray,  who  joined  in  as second group to server&lt;br /&gt;
as  graphic  artist,  got kicked out. Later on he deci-&lt;br /&gt;
ded  to  leave  Megastyle Productions and the scene,&lt;br /&gt;
too,  what  he  infact didn't do for the first time here,&lt;br /&gt;
just  to come back and to draw graphics for MSP and&lt;br /&gt;
some close friends again.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 15):&lt;br /&gt;
Curlin,  Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,&lt;br /&gt;
Lawnmoverman,  Marcus,  Peacemaker, Raze, Sabota-&lt;br /&gt;
ge, Tranziie, Tyroon, Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  danish  based  group  put a lot of effort in their&lt;br /&gt;
organisation  around the Internet, using this media to&lt;br /&gt;
distribute  their productions, sharing a FTP-site with&lt;br /&gt;
F4CG,  having  a  bot  and  a  WWW homepage. It seems&lt;br /&gt;
that  Motiv 8  is aswell interested in releasing demoes&lt;br /&gt;
in  a  not  too far distant, too, in order to enlarge the&lt;br /&gt;
field of their activities.&lt;br /&gt;
&lt;br /&gt;
With  Bird rejoining Motiv 8 they can present a danish&lt;br /&gt;
HQ  again,  and  Mount Olympus will remain EHQ for the&lt;br /&gt;
magazine   Domination,  too.  Furthermore  TMG/Fatum&lt;br /&gt;
got  recruited as music composer and graphic artist,&lt;br /&gt;
while   Larry/ex-Talent,   ex-F4CG  and  ex-Pandora&lt;br /&gt;
enlarged  the  forces  as mail trader and graphic ar-&lt;br /&gt;
tist, while Natas left Motiv8 and the scene.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 16):&lt;br /&gt;
BinJinx,   Bird,   Clive,  Crossfire,  Eddie,  Greenfrog,&lt;br /&gt;
Grego,  Ibanez,  Iceball,  Larry,  Mason, Merlin, Mizar,&lt;br /&gt;
Stone, TG-Acme and TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                        ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                           ++XX/XXXX/XXXX&lt;br /&gt;
FTP: INTERPARK                          BBS.CC.UNIUD.IT&lt;br /&gt;
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/&lt;br /&gt;
&lt;br /&gt;
                              * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In  the  last  edition we have reported about the huge&lt;br /&gt;
fluctuation  in  the  australian  based  group, this time&lt;br /&gt;
you  will  find  the  confirmation,  as  there  was  once&lt;br /&gt;
again  a  steady  come  and  go  within  the  team, still&lt;br /&gt;
searching for the perfect cast in order to mess with&lt;br /&gt;
the already established groups.&lt;br /&gt;
&lt;br /&gt;
At first Code 18/ex-Indigents, ex-TRC, ex-Trance ....&lt;br /&gt;
had  a  comeback  in  the  scene,  re-started his mail&lt;br /&gt;
trader  activities  and joined Onslaught. Rap/Jabole/&lt;br /&gt;
No Name left both to team up as music composer, Meff&lt;br /&gt;
joined  in  as  coder,  graphic artist and leader of the&lt;br /&gt;
polish   section.  Donar/ex-Paradox/ex-Arcoss/APS&lt;br /&gt;
got  recruited  as  cracker,  coder,  original supplier&lt;br /&gt;
and mail trader and it seems that almost all APS mem-&lt;br /&gt;
bers  are  now a part of cracking groups. With Kinley&lt;br /&gt;
another ex-Paradox member joined as cracker. Fur-&lt;br /&gt;
thermore  with Digahole, Mr. Brain and Sharp, all for-&lt;br /&gt;
mer members of Accuracy, a turkish section got built&lt;br /&gt;
up,  while  Accuracy  has  to  die  as  a  matter of this&lt;br /&gt;
fact.   Vengeance  left  his  second  group  Megastyle&lt;br /&gt;
Productions in order to concentrate himself on Ons-&lt;br /&gt;
laught (Design).&lt;br /&gt;
But  some  people have left or had to leave it, such as&lt;br /&gt;
Pete  and Cubehead who joined in the news hungarian&lt;br /&gt;
demo  group  Resource.  In  their  seek to reduce the&lt;br /&gt;
status  the  entire  swedish  section  while Jayce and&lt;br /&gt;
Marcus,  who  both  joined Hitmen, and Joyride, who is&lt;br /&gt;
running  his  board  Highway as HQ for Noice now. Fi-&lt;br /&gt;
nally  L.A. Style, The Last Hacker and KBS got kicked&lt;br /&gt;
out  due to inactivity and not coming up to the expec-&lt;br /&gt;
tations  Onslaught  setted  in  them when they got re-&lt;br /&gt;
cruited. Last but not least Stake left in order to team&lt;br /&gt;
up  with  the  dutch cooperation Success &amp;amp; The Ruling&lt;br /&gt;
Company.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 27):&lt;br /&gt;
ASV,  Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz&lt;br /&gt;
Kinley,  Meff,  Morbid,  Morrisey,  Mr.  Brain, Ram Jam,&lt;br /&gt;
Rap, Shades, Sphere, The Twins, TMM, Troube, Venge-&lt;br /&gt;
ance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
              * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  usually  he  have  to start our report with no re-&lt;br /&gt;
peat  from  the  last edition, even if it already sounds&lt;br /&gt;
familar  to  most  of  us.  The Dungeon got formatted,&lt;br /&gt;
again,  what  makes  us start thinking about the mass&lt;br /&gt;
of wrecked creatures still trying to destroy our be-&lt;br /&gt;
loved  scene.  Actually  it  seems  that  SCS*TRC  has&lt;br /&gt;
been  waking up out of their summer break, as we al-&lt;br /&gt;
ready have winter it was the correct time.&lt;br /&gt;
&lt;br /&gt;
The  comeback  of the year has been made with Count&lt;br /&gt;
Zero  returning  to  the  scene,  in order to serve as&lt;br /&gt;
cracker  and  fixer  for the successfull cooperation.&lt;br /&gt;
More  fresh  blood  got  implanted  with the hungarian&lt;br /&gt;
Stake, who will be mainly an original supplier and may-&lt;br /&gt;
be more active like during his period in Onslaught. Fi-&lt;br /&gt;
nally  H-Bloxx  joined  in  as  mail trader, remaining in&lt;br /&gt;
Excess  as  second  group,  lead  by the fact that the&lt;br /&gt;
uses  to  be  one  of  the  main  editors of the Excess&lt;br /&gt;
magazine Nitro these days.&lt;br /&gt;
Splatterhead  never  joined  Samar  as secong group&lt;br /&gt;
like  stated  from  other  magazines. This fictive mem-&lt;br /&gt;
bership  got created out of the fantasy from a Samar&lt;br /&gt;
member only, it is not true at all.&lt;br /&gt;
After  all  the  positive information some negative has&lt;br /&gt;
to  follow,  this  time  with  Guzzler leaving the scene,&lt;br /&gt;
with  the  logical combination that his dutch board The&lt;br /&gt;
Lost Empire is down and offline, too.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 27):&lt;br /&gt;
Action   Jackson,  Alchemist,  Burglar,  Cavron,  CBA,&lt;br /&gt;
Count  Zero,  Credo,  Dannie, Def Beat, H-Bloxx, Jity,&lt;br /&gt;
JRC,  Lord  Crucifier, Micron, Moren, Mystery, Night-&lt;br /&gt;
shade,  Replay,  Rebel  MC,  Sailor,  Sliver, Spectator,&lt;br /&gt;
Splatterhead, Stake, Titanic and Trax&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                        ++X/XXX/XXX-XXXX&lt;br /&gt;
STATE OF THE ART (down!)           ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON    Pitel-Lnx.ibk.fnt.hvk.NL&lt;br /&gt;
&lt;br /&gt;
                  * Single News and Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* Psychobilly/ex-RSI  CBM  64  leader got caught for&lt;br /&gt;
   selling drugs, partly up to 37 kg to single persons.&lt;br /&gt;
   His phoneline got traced and next to it he gave the&lt;br /&gt;
   names  of  customers  and  suppliers  to the police,&lt;br /&gt;
   what  will cause a more cruel punishment to what he&lt;br /&gt;
   can  expect  in the jailhouse for the next approx. 5&lt;br /&gt;
   years.&lt;br /&gt;
   Out  of  Psychobilly's  information  the police visited&lt;br /&gt;
   the  houses of Scat/ex-RSI and TMN/Complex (Ami-&lt;br /&gt;
   ga),  in  the  meantime  maybe  houses of other sce-&lt;br /&gt;
   ners  aswell,  who bought drugs from him. We will try&lt;br /&gt;
   to keep you updated.&lt;br /&gt;
&lt;br /&gt;
* Another   dark  period  for  Megastyle  Productions&lt;br /&gt;
   has  begun, because of Scroll's job taking too much&lt;br /&gt;
   of his so expensive sparetime. This causes that he&lt;br /&gt;
   has to reduce his bright swapping activities and he&lt;br /&gt;
   decided  to  stop  co-editing the Relax starting with&lt;br /&gt;
   the  next  issue. The deadline for the new MSP demo&lt;br /&gt;
   has  been  set  to 1997, so members like Vengeance&lt;br /&gt;
   and  Shok'Ray  already left the group for different&lt;br /&gt;
   reasons.&lt;br /&gt;
&lt;br /&gt;
* Dr.  Acid/Extend has lost his Internet account cau-&lt;br /&gt;
   sed  by  a lot of queries about his deeds on the net&lt;br /&gt;
   from the F.B.I. and Finnish Police.&lt;br /&gt;
&lt;br /&gt;
* Unlike  other  magazines reported, Rockstar is only&lt;br /&gt;
   a  member  of  the  finnish  group  Palace, and not a&lt;br /&gt;
   member of any other CBM 64 group.&lt;br /&gt;
&lt;br /&gt;
* The  dutch  group Genlog died, with most of its mem-&lt;br /&gt;
   bers  joining No Name. Their magazine Contrast will&lt;br /&gt;
   be released using the No Name label, too.&lt;br /&gt;
&lt;br /&gt;
* Ambient  is  a  new  group  born out of the fusion of&lt;br /&gt;
   Unlight and Delta, a demo group to be more precise&lt;br /&gt;
&lt;br /&gt;
Hopefully this might have been rather informative, at-&lt;br /&gt;
least  we  have  put some effort in this edition to col-&lt;br /&gt;
lect as much interesting news as possible. Be sure to&lt;br /&gt;
re-load this chapter in the next edition aswell.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Games        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            - 1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * Accuracy (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released the preview of PIECES (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Alpha Flight 1970 (16.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  fixed versions of PINFABALL&lt;br /&gt;
(3.6 pts),  DIOROID  (3.2  pts)  and COLONIAL TRADER&lt;br /&gt;
(5.0  pts)  and BATTLE OF THURN (5.0 pts) one extra&lt;br /&gt;
point  will be given for the translation from german to&lt;br /&gt;
english!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Avantgarde (5.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They   released  two  cool  tools  called  LEVELMAKER&lt;br /&gt;
DELUXE  (0.0  pts)  and  STUDIO  DE  LUXE (0.0 pts).&lt;br /&gt;
Followed  by the preview of CUSTER (0.4 pts) and the&lt;br /&gt;
Pal/Ntsc  fixed  version  of  SPHEREBRAIN  (3.8 pts)&lt;br /&gt;
from  Magna  Media.  In  cooperation  with  F4CG  they&lt;br /&gt;
released    VALDGIRS    SWORDS   2   (2.5   pts)   and&lt;br /&gt;
WORM  (1.9  pts)  from  Magna  Media, the points will be&lt;br /&gt;
shared!   Then   Avantgarde  and  F4CG  re-released&lt;br /&gt;
BATTLE  OF  THURN (-  3.5 pts)  from CP Verlag, AFL&lt;br /&gt;
released  this  game  four  weeks  earlier,  of course&lt;br /&gt;
also the minus points will be shared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * Chromance (23.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  invasion started with the following pre-&lt;br /&gt;
vies:    FLIPTRIS   (0.5   pts),  RECOGNICE  (0.0  pts),&lt;br /&gt;
CYBERSHOT   (0.3   pts),  DECENT  STRIP  POKER  V2&lt;br /&gt;
(0.5  pts), TROOZE V2 (0.4 pts), MEGABRAIN (0.4 pts)&lt;br /&gt;
DORIS  2  (0.6  pts), BOMBMANIA (0.4 pts) and MINES-&lt;br /&gt;
APER  (0.2  pts).  The  BITMAP  TO  LOGO CONVERTER&lt;br /&gt;
(0.0  ts)  a  very  usefull  tool  and the Pal/Ntsc fixed&lt;br /&gt;
versions  of  SPEED  (3.0 pts), MEMORY (3.2 pts) the&lt;br /&gt;
english  version  and THE LUCKY EGG (4.4 pts). Last&lt;br /&gt;
but  not  least they released the hungarian fullpricer&lt;br /&gt;
BURAGO  RALLY  (6.1  pts)  from  576  KByte,  first a&lt;br /&gt;
zipfile  was  destroyed and a second version was ne-&lt;br /&gt;
cessary and then a level was destroyed and they re-&lt;br /&gt;
leased  a  fixfile  so  2  minus points will be given! And&lt;br /&gt;
ACE PRO (3.1 pts) Pal/Ntsc fixed from Art Game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (13.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They   released   the   fixed   version  of  DUOMATO -&lt;br /&gt;
WHEELS   OF   FORTUNE  (3.1  pts),  CORE  WARS  PRO&lt;br /&gt;
(3.1  pts),   CRAZY  MC  (3.1  pts) and the cool preview&lt;br /&gt;
of  FUTURE  WORLD  (1.0  pts)  from Cherry Software&lt;br /&gt;
and BUSINESSMAN (2.1 pts), the game works Pal/NTSC&lt;br /&gt;
In  cooperation with Avantgarde they released VALD-&lt;br /&gt;
GIRS  SWORDS  2  (2.5  pts)  and  WORM  (1.9 pts) from&lt;br /&gt;
Magna Media. Then F4Cg and Avantgarde re-released&lt;br /&gt;
BATTLE  OF  THURN (- 3.5 pts) copyright by CP Ver-&lt;br /&gt;
lag,  AFL  released  it  four  weeks  earlier, all points&lt;br /&gt;
will be shared!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * Hardcore (- 7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  re-released FRED'S IN TROUBLE (- 7 pts) from&lt;br /&gt;
CP  Verlag,  AFL  released  the  pal version one week&lt;br /&gt;
earlier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Laxity (0.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  first  time  a  preview  of this group saw the&lt;br /&gt;
light of the US Boards called BLOCKBUSTER (0.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Motiv 8 (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  SKYT  (2.1 pts) Pal/Ntsc fixed by RPK&lt;br /&gt;
the  fake label of AFL and THE FINAL CONQUEST (2.1)&lt;br /&gt;
TIMEBOMB  (1.0  pts)  and SOLITAIRE (0.0 pts) and the&lt;br /&gt;
preview  of   IMMORALITY  SPACE  (0.1  pts)  and  re-&lt;br /&gt;
released  NUMM  (-  7 pts),  Avantgarde released the&lt;br /&gt;
fixed version some weeks aerlier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Onslaught (14.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the two previews of IN ZANE (0.3p)&lt;br /&gt;
DEFENSIVE  (0.5  pts) from Electric Boys Entertain-&lt;br /&gt;
ment  and  the  fixed versions of FRED'S IN TROUBLE&lt;br /&gt;
(5.0  pts),  COLOURA  2  (3.4 pts) both are copyright&lt;br /&gt;
by  CP  Verlag,  ORGATRON  2 (3.1 pts) and finally the&lt;br /&gt;
full  version  of  TWIN  TERRORS  (3.3 pts). MURDER IN&lt;br /&gt;
THE  MONASTRY  (0.0  pts)  from Loadstar will get no&lt;br /&gt;
points  because  it  is  a text adventure, but the first&lt;br /&gt;
lynxed  version  was destroyed and a second version&lt;br /&gt;
was necessary (- 1 pt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Only a preview called MISFIRED (0.2 pts) got released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * Success and Trc (28.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush  started  with the fixed verions of&lt;br /&gt;
DORIS  (3.1  pts), DROPPER (3.1 pts), WESTBAM (3.1p.),&lt;br /&gt;
LAS  VEGAS (4. 1 pts) and EROTICA (5.0 pts). Followed&lt;br /&gt;
by  ROLOID  (2.1 pts), LOTTI (2.5 pts) and CONFUSING&lt;br /&gt;
QUEST  (4.0  pts)  these games doesn't need an Ntsc&lt;br /&gt;
fix.  Followed  by  the  previews of COLONY (0.3 pts),&lt;br /&gt;
BRIX  (0.4  pts),  PUMPKIN  (0.5  pts), NITRO (0.4 pts)&lt;br /&gt;
and INVERTUS (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Xenon (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the preview of WESTBAM (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       The official Release-Charts November 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (5)      SCS + TRC                     28.9&lt;br /&gt;
02.    (1)      Chromance                     23.1&lt;br /&gt;
03.    (3)      Alpha Flight 1970             16.8&lt;br /&gt;
04.    (4)      Onslaught                     14.6&lt;br /&gt;
05.    (6)      F4CG                          13.3&lt;br /&gt;
06.    (2)      Avantgarde                    5.1&lt;br /&gt;
07.    (/)      Xenon                         0.3&lt;br /&gt;
08.    (/)      Palace                        0.2&lt;br /&gt;
09.    (/)      Laxity                        0.1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts November 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Chromance                     5&lt;br /&gt;
       (/)      SCS + TRC                     &lt;br /&gt;
02.    (/)      Onslaught                     4&lt;br /&gt;
03.    (2)      Alpha Flight 1970             3&lt;br /&gt;
       (1)      Avantgarde                    &lt;br /&gt;
       (/)      F4CG                          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for his help to    The Ignorance/Afl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by mailing your votes to Max' or RRR's&lt;br /&gt;
account  and  it  will be taken into condiseration while&lt;br /&gt;
counting the votes.&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Byterapers                    95&lt;br /&gt;
02.    (1)      Oxyron                        90&lt;br /&gt;
03.    (3)      Reflex                        82&lt;br /&gt;
04.    (4)      Agony Design                  74&lt;br /&gt;
05.    (5)      Camelot                       52&lt;br /&gt;
06.    (7)      Censor Design                 49&lt;br /&gt;
07.    (6)      Fairlight                     37&lt;br /&gt;
08.    (8)      Focus                         29&lt;br /&gt;
09.    (9)      Taboo                         25&lt;br /&gt;
10.    (10)     Triad                         22&lt;br /&gt;
&lt;br /&gt;
After  taking over the pole position in the mail charts&lt;br /&gt;
the  Byterapers did exactly the same now in the very&lt;br /&gt;
own  board  charts,  with Oxyron moving down to two.&lt;br /&gt;
the other positions remain almost unchanged, as the-&lt;br /&gt;
re  weren't  any  important  changes  detected.  Let's&lt;br /&gt;
wait  for  the next productions form Oxyron, then the&lt;br /&gt;
battle  for  the  top spot continues. Furthermore new&lt;br /&gt;
productions  from Byterapers, Reflex, Agony Design,&lt;br /&gt;
Focus and Triad can be expected this winter if things&lt;br /&gt;
work alright.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              95&lt;br /&gt;
02.   (1)       TTS/Oxyron                      89&lt;br /&gt;
03.   (4)       Quiss/Reflex                    72&lt;br /&gt;
04.   (5)       Graham/Oxyron                   70&lt;br /&gt;
05.   (3)       Slammer/Camelot                 62&lt;br /&gt;
06.   (9)       Druid/Agony Design              58&lt;br /&gt;
07.   (7)       MMS/Taboo                       54&lt;br /&gt;
08.   (6)       Brush/Elysium                   47&lt;br /&gt;
09.   (8)       Crossbow/Crest                  32&lt;br /&gt;
10.   (10)      Glasnost/Camelot                23&lt;br /&gt;
&lt;br /&gt;
Hmh,  except  for  the fact that there are some unim-&lt;br /&gt;
portant  position  changed  we  can  not report about&lt;br /&gt;
interesting  changes  here. Mr. Sex depended his pole&lt;br /&gt;
position, TTS and Quiss are on the places behind him,&lt;br /&gt;
and that is currently all we feel worth to be mention-&lt;br /&gt;
ed in here.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                        Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                   96&lt;br /&gt;
02.   (2)       Alpha Flight                 90&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                83&lt;br /&gt;
04.   (4)       F4CG                         78&lt;br /&gt;
05.   (5)       Chromance                    62&lt;br /&gt;
06.   (7)       Onslaught                    54&lt;br /&gt;
07.   (6)       Motiv 8                      46&lt;br /&gt;
08.   (/)       Atlantis                     32&lt;br /&gt;
09.   (9)       Hardcore                     27&lt;br /&gt;
10.   (8)       Fairlight                    23&lt;br /&gt;
&lt;br /&gt;
The  top  three  remains unchanged since months, and&lt;br /&gt;
we  really  have  our doubts that there will occur any&lt;br /&gt;
changed  in  the  near  future. With Atlantis there is a&lt;br /&gt;
new entry at # 8 while Excess left the charts for good&lt;br /&gt;
and  there  is  nothing else going on here worth to be&lt;br /&gt;
mentioned.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Avt                  90&lt;br /&gt;
02.   (3)       Ignorance/Afl                   85&lt;br /&gt;
03.   (2)       Burglar/Scs                     79&lt;br /&gt;
04.   (4)       Antitrack/F4CG                  65&lt;br /&gt;
05.   (5)       Kirby/Atlantis                  62&lt;br /&gt;
06.   (7)       Hain/F4CG                       52&lt;br /&gt;
07.   (6)       Bacchus/Flt                     43&lt;br /&gt;
08.   (8)       Skinhead/Afl                    36&lt;br /&gt;
09.   (/)       CBA/TRC                         28&lt;br /&gt;
10.   (9)       Moren/SCS                       22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jack  Alien  is still leading the mob here, but the Igno-&lt;br /&gt;
rance, with his by far excellent, outstading versions,&lt;br /&gt;
is  coming  closer  and closer with big steps, ready to&lt;br /&gt;
over  it  in the future. Burglar went back to three, at&lt;br /&gt;
the  end  of the list Powerplant disappeared, probab-&lt;br /&gt;
ly  forever, while CBA entered at nine, sending Moren&lt;br /&gt;
back to ten.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    92&lt;br /&gt;
02.   (3)       Ogami/Fairlight                 84&lt;br /&gt;
03.   (2)       Electric/Extend                 79&lt;br /&gt;
04.   (7)       Creeper/Antic                   72&lt;br /&gt;
05.   (4)       RRR/Oxyron                      64&lt;br /&gt;
06.   (8)       Carrion/Elysium                 57&lt;br /&gt;
07.   (10)      Roder/Agony                     47&lt;br /&gt;
08.   (5)       Scope/F4CG                      33&lt;br /&gt;
09.   (6)       Mirage/Focus                    25&lt;br /&gt;
10.   (/)       Cupid/Avantgarde                14&lt;br /&gt;
                                                &lt;br /&gt;
No  real  surprises here, just some unexpected posi-&lt;br /&gt;
tion  movement,  what makes it even more interesting!&lt;br /&gt;
Cruise  at  the top, Ogami rising one position, Electric&lt;br /&gt;
falling  one,  ..... Rob/Camelot had to leave the charts,&lt;br /&gt;
Cupid entered. HMH!?&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  93&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               80&lt;br /&gt;
03.   (4)       Shogoon/Taboo                   75&lt;br /&gt;
04.   (7)       PVCF/Reflex                     62&lt;br /&gt;
05.   (5)       Jeroen Tel/Focus                58&lt;br /&gt;
06.   (6)       Jeff/Camelot                    52&lt;br /&gt;
07.   (3)       Danko/Censor                    34&lt;br /&gt;
08.   (8)       Red Devil/Fairlight             29&lt;br /&gt;
09.   (10)      Reyn Ouwehand                   26&lt;br /&gt;
10.   (9)       EVS/20CC                        17&lt;br /&gt;
&lt;br /&gt;
The  &amp;quot;groove  minister&amp;quot;  PRI is a well deserved leader&lt;br /&gt;
here, still followed by the east-german hope Syndrom&lt;br /&gt;
and  &amp;quot;Mr.  Techno&amp;quot;  PVCF, who climbed some more pla-&lt;br /&gt;
ces  to  position 4 now, while Shogoon climbed one po-&lt;br /&gt;
sition  to  3  and splitted up the Dresden duo! Nothing&lt;br /&gt;
really new in here, except for the fact that &amp;quot;old time&amp;quot;&lt;br /&gt;
legends  such  as  Reyn  Ouwehand,  Drax  and  Metal&lt;br /&gt;
shown up on channel # c-64 in the IRC.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    69&lt;br /&gt;
02.   (2)       Alpha Flight                  54&lt;br /&gt;
03.   (3)       Hitmen                        49&lt;br /&gt;
04.   (4)       Success &amp;amp; TRC                 43&lt;br /&gt;
05.   (5)       F4CG                          38&lt;br /&gt;
06.   (6)       Empire                        19&lt;br /&gt;
07.   (7)       Demonix                       12&lt;br /&gt;
08.   (/)       ./.                           ./.&lt;br /&gt;
09.   (/)       ./.                           ./.&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde  on the top, a familar situation to most of&lt;br /&gt;
us,  followed  by  the flighters and Hitmen. The ameri-&lt;br /&gt;
cans  are  down at the end, what really does not sur-&lt;br /&gt;
prises  anywho,  as there are hardly people left ever&lt;br /&gt;
seen  a  fix  from  them. :) Onslaught might enter here&lt;br /&gt;
soon,  too,  as they use to fix games themselves, too,&lt;br /&gt;
that say be hopefully more successful compared with&lt;br /&gt;
the releases others fixed for them.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/Hitmen                 92&lt;br /&gt;
02.   (2)       Suicide/AVT                       86&lt;br /&gt;
03.   (3)       CBA/TRC                           72&lt;br /&gt;
04.   (4)       Pudwerx/ex-AVT                    63&lt;br /&gt;
05.   (7)       Ignorance/AFL                     59&lt;br /&gt;
06.   (6)       Jack Alien/AVT                    51&lt;br /&gt;
07.   (5)       Booze/Empire                      43&lt;br /&gt;
08.   (9)       Mercenary/AFL                     36&lt;br /&gt;
09.   (8)       Rich/Empire                       32&lt;br /&gt;
10.   (10)      Sidekick/Demonix                  23&lt;br /&gt;
&lt;br /&gt;
What is going on here? Peacemaker is still at the top,&lt;br /&gt;
even  if  a  few persons started to complain about the&lt;br /&gt;
quality of his latest releases. Nevertheless, here has&lt;br /&gt;
nothing happened, so there is no need to comment it!&lt;br /&gt;
Where  are  the  new  competitors  left you are inte-&lt;br /&gt;
rested to challenge them?&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving  E-mail  to  Marc or on Internet by leaving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Domination 5/independent             OCTOBER 1995&lt;br /&gt;
Skyhigh 19/Camelot                   OCTOBER 1995&lt;br /&gt;
Smash 11/System                      OCTOBER 1995&lt;br /&gt;
Splash 19/Accuracy                   OCTOBER 1995&lt;br /&gt;
The Pulse October/Independent        OCTOBER 1995&lt;br /&gt;
Vandalism News 24/Onslaught          OCTOBER 1995&lt;br /&gt;
Contrast 3/Genlog (No Name)          NOVEMBER 1995&lt;br /&gt;
The Pulse November/Independent       NOVEMBER 1995&lt;br /&gt;
Vandalism News 25/Onslaught          NOVEMBER 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        94&lt;br /&gt;
02.    (4)      Reflex                        83&lt;br /&gt;
03.    (3)      Byterapers                    79&lt;br /&gt;
04.    (2)      Camelot                       76&lt;br /&gt;
05.    (7)      Taboo                         48&lt;br /&gt;
06.    (5)      Fairlight                     43&lt;br /&gt;
07.    (8)      Agony Design                  36&lt;br /&gt;
08.    (9)      Antic                         34&lt;br /&gt;
09.    (6)      Censor Design                 21&lt;br /&gt;
10.    (/)      Nipson                        17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  still  the  well deserved leader in the demo&lt;br /&gt;
scene,  followed by Reflex and Byterapers. At the end&lt;br /&gt;
Crest  has  left the charts, being replaced by the po-&lt;br /&gt;
lish group Nipson.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              93&lt;br /&gt;
02.   (2)       TTS/Oxyron                      85&lt;br /&gt;
03.   (3)       Slammer/Camelot                 77&lt;br /&gt;
04.   (4)       Graham/Oxyron                   68&lt;br /&gt;
05.   (9)       Quiss/Reflex                    52&lt;br /&gt;
06.   (6)       MMS/Taboo                       45&lt;br /&gt;
07.   (7)       Tron/Fairlight                  28&lt;br /&gt;
08.   (5)       Crossbow/Crest                  26&lt;br /&gt;
09.   (8)       Axis/Oxyron                     15&lt;br /&gt;
10.   (/)       Druid/Agony Design              14&lt;br /&gt;
&lt;br /&gt;
Mr.  Sex was able to defend his pole position, with TTS&lt;br /&gt;
still  at  his neck and Slammer on three. Quiss climbed&lt;br /&gt;
a  lot  of  places while Crossbow left some. At the end&lt;br /&gt;
of the list Bob disappeared, replaced by Druid.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    89&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 82&lt;br /&gt;
03.   (3)       F4CG                          69&lt;br /&gt;
04.   (4)       Alpha Flight                  63&lt;br /&gt;
05.   (5)       Chromance                     57&lt;br /&gt;
06.   (10)      Excess                        30&lt;br /&gt;
07.   (6)       Motiv 8                       29&lt;br /&gt;
08.   (8)       Atlantis                      26&lt;br /&gt;
09.   (/)       Hardcore                      20&lt;br /&gt;
10.   (/)       Onslaught                     11&lt;br /&gt;
&lt;br /&gt;
Nothing  new at the top with Avantgarde and the coop&lt;br /&gt;
Success  &amp;amp;  The  Ruling  Company aswell as F4CG. The&lt;br /&gt;
second  half  of  the  top  ten  has  recorded  a lot of&lt;br /&gt;
changes,  with  Hardcore &amp;amp; Onslaught as cooperation&lt;br /&gt;
leaving  the  charts  while they entered now as single&lt;br /&gt;
groups  as  people  recognized  that the coop is over&lt;br /&gt;
now!  Furthermore  Dytec  left  the  charts, probably&lt;br /&gt;
forever.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  86&lt;br /&gt;
02.   (2)       Burglar/SCS                     81&lt;br /&gt;
03.   (3)       Hain/F4CG                       70&lt;br /&gt;
04.   (5)       CBA/TRC                         57&lt;br /&gt;
05.   (4)       Derbyshire Ram/Avt              49&lt;br /&gt;
06.   (6)       Ignorance/AFL                   37&lt;br /&gt;
07.   (7)       Bacchus/FLT                     34&lt;br /&gt;
08.   (8)       Mr. Wax/&amp;lt;C&amp;gt;                     22&lt;br /&gt;
09.   (9)       Moonchild/FLT                   21&lt;br /&gt;
10.   (10)      Skinhead/AFL                    10&lt;br /&gt;
&lt;br /&gt;
Nothing  happened  in  here!  Absolutely  nothing? No,&lt;br /&gt;
CBA  and  Derbyshire  Ram changed their positions in&lt;br /&gt;
the  midfield  while  the  rest  remains unchanged. The&lt;br /&gt;
Ignorance  should  be  higher,  due to the fact that he&lt;br /&gt;
is one of the best and most active crackers around.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (4)       Cruise/Taboo                    89&lt;br /&gt;
02.   (1)       Electric/Extend                 88&lt;br /&gt;
03.   (2)       Creeper/Antic                   85&lt;br /&gt;
04.   (3)       Joe/Wrath Design                73&lt;br /&gt;
05.   (6)       Fazee/Taboo                     54&lt;br /&gt;
06.   (6)       Ogami/Fairlight                 48&lt;br /&gt;
07.   (7)       RRR/Oxyron                      41&lt;br /&gt;
08.   (8)       Carrion/Elysium                 23&lt;br /&gt;
09.   (/)       Roder/Agony/Reflex              13&lt;br /&gt;
10.   (/)       Cupid/Avantgarde                11&lt;br /&gt;
&lt;br /&gt;
A  very  close  finishing  in  the artists' top ten, a list&lt;br /&gt;
with a steady change at the top. This time Cruise took&lt;br /&gt;
over  the number one spot, sending Electric, Creeper&lt;br /&gt;
and  Joe  on  the  following  places. At the end Mirage&lt;br /&gt;
left  the charts, being replaced by Cupid who entered&lt;br /&gt;
our charts for the very first time.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  98&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               84&lt;br /&gt;
03.   (4)       PVCF/Reflex                     78&lt;br /&gt;
04.   (3)       Compod/Charged/...              56&lt;br /&gt;
05.   (5)       Jeff/Camelot/CZP                55&lt;br /&gt;
06.   (7)       Fanta/Bass/Oxyron               49&lt;br /&gt;
07.   (6)       Zyron/Antic/Swemix              33&lt;br /&gt;
08.   (9)       Shogoon/Taboo/Agony  32         &lt;br /&gt;
09.   (8)       Red Devil/Flt/Swemix            21&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                18&lt;br /&gt;
&lt;br /&gt;
PRI  remains  at  the  throne, the Dresden &amp;quot;duo&amp;quot; Syn-&lt;br /&gt;
drom  and  PVCF  are  still  trying  to challenge him to&lt;br /&gt;
take  over  his  position.  The  rest  of the list did not&lt;br /&gt;
move  too  much,  as  there were only a few one place&lt;br /&gt;
movements, a you have surely remarked.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    78&lt;br /&gt;
02.   (2)       Calypso/AMN/AFL                 71&lt;br /&gt;
03.   (5)       Spermbird/&amp;lt;C&amp;gt;/Ex                54&lt;br /&gt;
04.   (4)       Splatterhead/TRC                48&lt;br /&gt;
05.   (3)       Derbyshire Ram/Avt              47&lt;br /&gt;
06.   (8)       Starlight/XTC/TPY               29&lt;br /&gt;
07.   (6)       Sebaloz/Lepsi Dev.              28&lt;br /&gt;
08.   (/)       Dr. Soft/Albion                 13&lt;br /&gt;
09.   (/)       Dr. Kaos/Reflex                 12&lt;br /&gt;
10.   (/)       Avanlanche/Atl                  10&lt;br /&gt;
                                                &lt;br /&gt;
Intruder  in  front, Calypso still at two, Spermbird en-&lt;br /&gt;
tered  three!  At the end three new guys entered the&lt;br /&gt;
charts,  being  known  as Dr. Soft, Dr. Kaos and Ava-&lt;br /&gt;
lanche, replacing Shuze, H-Bloxx and Syco.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Nitro                          87&lt;br /&gt;
02.   (1)       Skyhigh                        86&lt;br /&gt;
03.   (4)       Shout!                         75&lt;br /&gt;
04.   (3)       Vandalism News                 59&lt;br /&gt;
05.   (5)       Domination                     58&lt;br /&gt;
06.   (7)       Mendip                         44&lt;br /&gt;
07.   (6)       The Tribune                    32&lt;br /&gt;
08.   (/)       Relax                          24&lt;br /&gt;
09.   (/)       Propaganda                     23&lt;br /&gt;
10.   (8)       Revealed                       20&lt;br /&gt;
&lt;br /&gt;
At  the  top  Nitro  and  Skyhigh changed places once&lt;br /&gt;
again  and  nothing  new  when  we  are regarding the&lt;br /&gt;
past  few  editions.  Insider and Jamaica have left the&lt;br /&gt;
charts,  probably  for  good as we never expect them&lt;br /&gt;
to  re-enter  due  to  their  activity (besides Jamaica&lt;br /&gt;
being  officially  declared  as being dead). R3L4X and&lt;br /&gt;
Propaganda   entered   the   charts,  being  for  sure&lt;br /&gt;
magazines  with  a  lot more ambitions on the magazine&lt;br /&gt;
market. Shout! is infact too well ranked!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For this issue we found a very interesting and expe-&lt;br /&gt;
rienced  interview  partner,  a  man who is one of the&lt;br /&gt;
few old ones left in the C64 scene - Unifier/Noice PC&lt;br /&gt;
He  will  share his unique visions with us in this chap-&lt;br /&gt;
ter, and we can promise you a very interesting inter-&lt;br /&gt;
view, worth being read and held via Internet.&lt;br /&gt;
&lt;br /&gt;
?:  Hi  Ulf,  it  is very kind from you to give me the op-&lt;br /&gt;
portunity  to  present  an interview with you again on&lt;br /&gt;
this  ancient  8-bit  computer.  At  first,  as  usual,  it&lt;br /&gt;
would  be  quite  useful  to  introduce yourself to our&lt;br /&gt;
readers, as there are probably some who have never&lt;br /&gt;
heard  about  Unifier  or do not know too much about&lt;br /&gt;
you. So here is the place to add some personal infor-&lt;br /&gt;
mation, everything else but no computer data.&lt;br /&gt;
&lt;br /&gt;
!:  Hi, I'm Ulf. I am 24 years old Swedish male, who likes&lt;br /&gt;
to  play  around  with  cultural  things (music, movies,&lt;br /&gt;
books)  and  different types of media (magazines, ra-&lt;br /&gt;
dio,  TV?) and some aspects of the computer world. I'm&lt;br /&gt;
originally  from a frey and bureaucratical town called&lt;br /&gt;
Orebro,  and  I've also studied in Karlstad and Vaxjo,&lt;br /&gt;
but  in  June  1995  I  finally moved to the biggest and&lt;br /&gt;
best town in Sweden: Stockholm! I live here alone in an&lt;br /&gt;
apartment pretty close to the central area (a lot clo-&lt;br /&gt;
ser  than any of the Flash Inc dudes - HA!). I like try-&lt;br /&gt;
ing to be as theoretical and analytical about things as&lt;br /&gt;
I  can  be,  I'm  sometimes  a  bit  shy (like all computer&lt;br /&gt;
nerds  ...) and I like trying to make conversations with&lt;br /&gt;
people  as  weird  as  I  can  (until  they're  convinced&lt;br /&gt;
there's  something wrong with me). I've stopped trying&lt;br /&gt;
to  be  a  serious  technical  kind of person, 'cause it&lt;br /&gt;
just  wasn't  any  fun.  What  else? I voted for the so-&lt;br /&gt;
cialist  party  in our latest election, and I voted &amp;quot;yes&amp;quot;&lt;br /&gt;
in the EC election.&lt;br /&gt;
&lt;br /&gt;
?:  And now we just turn over to the computer datas.&lt;br /&gt;
Censor  Design,  Flash  Inc  and Spirit have been sta-&lt;br /&gt;
tions  on the CBM 64, and now Bonzai followed by Noi-&lt;br /&gt;
ce  on  the PC. Please inform us about these times, as&lt;br /&gt;
these  group  names  reflect a lot of glory to most of&lt;br /&gt;
us who were present that time.&lt;br /&gt;
&lt;br /&gt;
!:  Censor  Design was kind of boring. I still don't think&lt;br /&gt;
they're  a  real  professional  group who deserves to&lt;br /&gt;
be  in  lots  of  charts.  There  are  lots of other C64&lt;br /&gt;
demo  groups  that  I  like  more.  Flash  Inc  was a lot&lt;br /&gt;
cooler!  It  didn't have any formal organisation really,&lt;br /&gt;
so  we  had  to  rely on lots of expensive phone calls.&lt;br /&gt;
We talked about what direction to take next and stuff&lt;br /&gt;
We  had  a  small  meeting  at Zodiac's place where we&lt;br /&gt;
released  &amp;quot;Legacy  2&amp;quot;,  and  a  bigger  meeting at The&lt;br /&gt;
Spy's  father's  place  where we tried to get &amp;quot;Prome-&lt;br /&gt;
theus  Unbound&amp;quot;  finished  (but  failed).  I  got to know&lt;br /&gt;
some  people  of  Spirit  while  I  was in Flash Inc, so I&lt;br /&gt;
joined  them  after Flash stopped flashing. I liked Spi-&lt;br /&gt;
rit's  previous  releases a lot, so I thought it would be&lt;br /&gt;
cool  to  join  them.  I  knew they weren't as famous as&lt;br /&gt;
Flash  Inc,  but I didn't think that was very important.&lt;br /&gt;
They  were a lot more organized than Flash, more like&lt;br /&gt;
a  real democracy or something. It was fun, too, and I&lt;br /&gt;
think  &amp;quot;Tales  Of  Mystery&amp;quot;  is the best C64-demo I've&lt;br /&gt;
ever  been  involded  in.  I  do  not  know  what  to say&lt;br /&gt;
about  Bonzai,  'cause  they've been away from demos&lt;br /&gt;
for  a  while, so I don't think they took their PC come-&lt;br /&gt;
back  very  seriously.  Trap  and  Walt  didn't  answer&lt;br /&gt;
their  mail very good, and so on. So now I'm in Noice. I&lt;br /&gt;
have  known  Gnilk  (Punch) a little bit for a couple of&lt;br /&gt;
years,  so  he  let me and my friend Freshman join the&lt;br /&gt;
group  when  we  asked  him. Noice has some coll pro-&lt;br /&gt;
ductions  under  their  name,  and  a  couple more are&lt;br /&gt;
planned.&lt;br /&gt;
&lt;br /&gt;
?: Lately Flash Inc got rebuilt from some of the origi-&lt;br /&gt;
nal  members. Now people spread the rumour that you&lt;br /&gt;
will  re-join  them. Please let us know the truth about&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
!:  We'll  probably  reform the original line-up, and get&lt;br /&gt;
the  band  out  on  the  road again for a greatest hits&lt;br /&gt;
live  world tour. We'll only do it for the moeny ofcour-&lt;br /&gt;
se,  'cause we still have some problems with that ass-&lt;br /&gt;
hole guitarist, and the drummer's still in re-hab since&lt;br /&gt;
our last tour. Come and see us at Hammersmith Odeon&lt;br /&gt;
or Globen!!!&lt;br /&gt;
&lt;br /&gt;
?: Let's turn the time to 1993 when I have interviewed&lt;br /&gt;
you  for the best Oxyron magazine ever - Addybook.&lt;br /&gt;
I  remember to have recognized some negative vibra-&lt;br /&gt;
tions  against  PCs and its users. How came that your&lt;br /&gt;
mind changed? Remember how you defined the typical&lt;br /&gt;
PC user?&lt;br /&gt;
&lt;br /&gt;
!:  Hehe. Well, people grow up and stop seeing things in&lt;br /&gt;
black  and  white. I still don't like the business part of&lt;br /&gt;
the  PC  world,  but  there are some underground en-&lt;br /&gt;
thusiasts there who are doing some great things. See&lt;br /&gt;
the question about commercialism below.&lt;br /&gt;
&lt;br /&gt;
?:  What  are  the  major differences between the CBM&lt;br /&gt;
64  and  the  PC  scene  as  you  are  a part of both?&lt;br /&gt;
Which scene, not computer system, would you prefer,&lt;br /&gt;
and why?&lt;br /&gt;
&lt;br /&gt;
!: I don't think there are a lot of differences, actually&lt;br /&gt;
Most  of  the  64  sceners  I  know are old timers who&lt;br /&gt;
have  seen  a lot of stuff, and has allowed themselves&lt;br /&gt;
to  be  weird  and  experiment  a  bit more. I don't see&lt;br /&gt;
that  on  PC,  but then again I guess those newcomers&lt;br /&gt;
on  the  C64  are not that way either. People who are&lt;br /&gt;
new  in  demo  making  often follow the rules that they&lt;br /&gt;
can:  in  1989  on  the  C64  the  rule was &amp;quot;make mega&lt;br /&gt;
Dycp  records&amp;quot;,  and  in  1995  on  the  PC the rule is&lt;br /&gt;
&amp;quot;make  phong/gouraud  shading vector donuts&amp;quot;. Ano-&lt;br /&gt;
ther  difference is that the PC is currently a popular&lt;br /&gt;
system,  so  people disappear from the scene to make&lt;br /&gt;
games  that  will  bring  them  lots  of  money  (or they&lt;br /&gt;
hope  so).  On the C64, there's no money in game-ma-&lt;br /&gt;
king  anymore, so people do it for fun along with their&lt;br /&gt;
demo projects.&lt;br /&gt;
&lt;br /&gt;
?:  When  we've  a  look at the activity of demo groups&lt;br /&gt;
most  of  them do release their demoes on big parties&lt;br /&gt;
only,  where  they  can  present  their  work  on a big&lt;br /&gt;
screen to a bright audience consisting of users pre-&lt;br /&gt;
fering  a  wide range of computer systems, and where&lt;br /&gt;
they  can earn money with their demo. In former times&lt;br /&gt;
we  have  released  demoes  when we liked to do it. Do&lt;br /&gt;
you  think the scene is heading into a wrong direction&lt;br /&gt;
now?&lt;br /&gt;
&lt;br /&gt;
!:  Yes, it is! It's good for the development of the sce-&lt;br /&gt;
nes,  that  groups  make  lots  of different things and&lt;br /&gt;
release  at  different release times: I guess most old-&lt;br /&gt;
timers   remember  old  swapdisks  with  co-op  demos&lt;br /&gt;
between groups and demos with long scrolltexts from&lt;br /&gt;
meetings and that kind of thing. You shouldn't only be&lt;br /&gt;
doing big party demos with shocking new effects, only&lt;br /&gt;
to  get  some money and fame. If you do that, then you&lt;br /&gt;
are  a  company  like  Microsoft,  not  a vital part of a&lt;br /&gt;
computer   subculture!   (Ok,  no-one  in  MS  is  good&lt;br /&gt;
enough  to  make  a cool demo, but I hope you can get&lt;br /&gt;
my point. Scene values UNEQUAL commercialism.)&lt;br /&gt;
&lt;br /&gt;
?: Anyway parties are an important part of the scene&lt;br /&gt;
as  it  is  a  chance  to  meet people sharing the same&lt;br /&gt;
hobby,  using similar systems and so on. Which parties&lt;br /&gt;
have  you visited by now, which one did you liked most&lt;br /&gt;
and  where  do  we  have  a chance to meet you in the&lt;br /&gt;
near future?&lt;br /&gt;
&lt;br /&gt;
!: I'll try to remember all of them: SFA party/meeting -&lt;br /&gt;
Orebro  1988  (arranged  by  me),  Sector 90 party -&lt;br /&gt;
Kalmar  1988,  Horizon/Equinoxe  party  -  Eskilstuna&lt;br /&gt;
1989, Light/Triad party - Balsta 1989, Horizon party&lt;br /&gt;
- Varby 1990, Panoramic/Science 451 - Norway 1990&lt;br /&gt;
Horizon party - Stockholm 1991, The Party - Denmark&lt;br /&gt;
1991,  The  Party  -  Denmark  1992, The Party - Den-&lt;br /&gt;
mark  1993,  Tribute'94 - Gothenburg 1994, Icing'95 -&lt;br /&gt;
Gothenburg  1995,  Remedy'95  -  Stockholm  1995,  I&lt;br /&gt;
think  that's  all.  I've been to some small meetings as-&lt;br /&gt;
well.  The best parties so far were the first two Hori-&lt;br /&gt;
zon  parties, 'cause everyone had a cool attitude and&lt;br /&gt;
I  was still young and easy to impress. The Party 1 - 3&lt;br /&gt;
was really nice, too. I hope I can go there (The Party)&lt;br /&gt;
this Christmas, too.&lt;br /&gt;
&lt;br /&gt;
?:  The Internet is getting more and more the media to&lt;br /&gt;
get  information,  to meet friends on the IRC or to ex-&lt;br /&gt;
change  e-mails  to  everyone  you  feel like getting in&lt;br /&gt;
touch  with.  The Internet is getting the scene closer,&lt;br /&gt;
as  people from all over the world can join these user&lt;br /&gt;
and  news  groups  to  add  their opinion. What do you&lt;br /&gt;
think  about the Internet, and what are the most use-&lt;br /&gt;
ful functions of this &amp;quot;new&amp;quot; media in your opinion?&lt;br /&gt;
&lt;br /&gt;
!: I've had Internet access since March 1994. I like it a&lt;br /&gt;
lot,  but it doesn't really live up to all the media hype.&lt;br /&gt;
It's  useful to break down borders between countries&lt;br /&gt;
and  it's useful to allow ordinary people to state their&lt;br /&gt;
opinion  in  front  of  a big audience. Traditionally, the&lt;br /&gt;
media structures have kept most people kind of help-&lt;br /&gt;
less and without any method for mass communication.&lt;br /&gt;
I'd  have  to say that e-mailing and Usenet News (dis-&lt;br /&gt;
cussion  groups) are the most useful functions of the&lt;br /&gt;
Net.  World Wide Web is pretty overrated in my opinion&lt;br /&gt;
it's  just  the  same one way mass communication as in&lt;br /&gt;
magazines  and  newspapers.  There's nothing new or&lt;br /&gt;
even  interesting about watching Sony's homepage on&lt;br /&gt;
the WWW, rahter than watching Sony's ads in a paper.&lt;br /&gt;
The  new  and  interesting  thing about the Internet is&lt;br /&gt;
disconnecting  all  companies  and  letting  people talk&lt;br /&gt;
outside of their business roles.&lt;br /&gt;
&lt;br /&gt;
?:  You  have been always a person being a strict op-&lt;br /&gt;
ponent  of  commercialism. The PC scene, and its pro-&lt;br /&gt;
ductions,  are  for  sure  lead  by trends, and trends&lt;br /&gt;
are  a  part  of  commercialism.  Do you still stand the&lt;br /&gt;
evil  forces, or did you already even made money with&lt;br /&gt;
the  computer  hobby  on  PC? Do you think you would&lt;br /&gt;
have  a  future  as  a  serious  programmer  creating&lt;br /&gt;
business software or any other projects on a speci-&lt;br /&gt;
fied request?&lt;br /&gt;
&lt;br /&gt;
!:  This  question  has  a  lot to do with politics, and I'm&lt;br /&gt;
still kind of naive in that area, but I'll try to give some&lt;br /&gt;
kind   of  answer.  Richard  Stallman  (Free  Software&lt;br /&gt;
Foundation,  GNU  Project)  has  compared  computer&lt;br /&gt;
programmes  to mathematical formulars, as something&lt;br /&gt;
that   gets   published   and   gives  the  author  some&lt;br /&gt;
amount  of  recognition,  but  which  then  gets copied&lt;br /&gt;
freely.  I  completely agree with him. Information really&lt;br /&gt;
DO  want  to  be  free, and true programming is some-&lt;br /&gt;
thing  done  by enthusiasts for sharing with their fel-&lt;br /&gt;
lows,  rather  than  something  grey  employees at Mi-&lt;br /&gt;
crosoft  do to feed their kids. Scientists in countries&lt;br /&gt;
that  are  in war still share their discoveries to make&lt;br /&gt;
the  world  better,  but  different software companies&lt;br /&gt;
don't share source code at all. I think it's really sick!&lt;br /&gt;
That's  the idealistic part of it, atleast. Despite what I&lt;br /&gt;
just  said,  I  would like to do some smaller commercial&lt;br /&gt;
software  projects  to  see  what  it's like, but I really&lt;br /&gt;
don't  want  to work in that industry fulltime. The cool&lt;br /&gt;
jobs  in  that  area  aren't  really  announced  here in&lt;br /&gt;
Sweden anyway.&lt;br /&gt;
&lt;br /&gt;
?:  Now  we  leave  the computer sector and enter the&lt;br /&gt;
real  world again. You have been a successfull mode-&lt;br /&gt;
rator  in a college radio station. Can you report more&lt;br /&gt;
about it?&lt;br /&gt;
&lt;br /&gt;
!: Well, in 1986-1987 and 1993-1994 I made some radio&lt;br /&gt;
programs  with  friends, just trying out some ideas of&lt;br /&gt;
how  to  make something a bit different from slick and&lt;br /&gt;
boring   normal  radio  programs  (as  the  interested&lt;br /&gt;
reader will have noticed by now, I use the word &amp;quot;nor-&lt;br /&gt;
mal&amp;quot;  as a real negative term. Another word that I use&lt;br /&gt;
like  this is &amp;quot;mature&amp;quot;. That says a lot about my perso-&lt;br /&gt;
nality, I guess). I tried lots of different roles: talking,&lt;br /&gt;
being  technical guy who handles the mixer and the CD&lt;br /&gt;
players,  doing  interviews  etc. Some of the last pro-&lt;br /&gt;
grams we did in the spring of 1994 are kind of listen-&lt;br /&gt;
able.&lt;br /&gt;
&lt;br /&gt;
?:  After the radio project the name POPAGA appear-&lt;br /&gt;
ed,  a  project  you  put  a  lot  of  effort in due to my&lt;br /&gt;
knowledge.  Please explain the readers what it is, and&lt;br /&gt;
what amazes you on the work for it?&lt;br /&gt;
&lt;br /&gt;
!:  Urban  Arhammar started a small music magazine in&lt;br /&gt;
Swedish  in  1990.  It has grown since then, and now it&lt;br /&gt;
publishes 26 issues every year, each one in a circu-&lt;br /&gt;
lation  of  2000  copies,  and  there  are some 20-30&lt;br /&gt;
writers/photographers  involded.  And  I'm one of the&lt;br /&gt;
writers! The magazine is still held on a kind of under-&lt;br /&gt;
ground  level  -  you can't buy it in normal shops, only&lt;br /&gt;
in  some  record  shops  etc. but I think we're doing a&lt;br /&gt;
real  good  job.  I  write records reviews and live re-&lt;br /&gt;
views  and interview bands. Actually writing ain't that&lt;br /&gt;
far  away  from  coding, you combine elements creati-&lt;br /&gt;
vely in kind of the same way. &amp;quot;What amazes me&amp;quot;? Sor-&lt;br /&gt;
ry,  I  don't  remember  what  I said about that. It must&lt;br /&gt;
have  been something stupid I wrote in a letter to RRR&lt;br /&gt;
that  I've  forgotten  already (the audience boohs and&lt;br /&gt;
throws things at Ulf at this point!).&lt;br /&gt;
&lt;br /&gt;
?:  You are actually searching for a job in the media,&lt;br /&gt;
namely  the TV or at a new, promising computer maga-&lt;br /&gt;
zine. Are you already employed and if yes, where?&lt;br /&gt;
&lt;br /&gt;
!:  I've written two articles for that new computer mag&lt;br /&gt;
and  I  still  keep  in touch with the local TV-station TV&lt;br /&gt;
Soder,  but  so  far  not  much  has  happened.  I have&lt;br /&gt;
another  job right now, just to get some money to pay&lt;br /&gt;
the bills: I work in telemarketing at Marknadstestarna&lt;br /&gt;
in  Stockholm  AB.  You know, you call people at diffe-&lt;br /&gt;
rent  companies and ask them questions and fill a kind&lt;br /&gt;
of  form  according to their answers. It's not any kind&lt;br /&gt;
of  dream  job, but it's ok. I hope that I don't get stuck&lt;br /&gt;
there all my life, that would be really sad.&lt;br /&gt;
&lt;br /&gt;
?:  Unfortunately  we  have to come to the end now. It&lt;br /&gt;
was  nice to see you seeing patient and to answer all&lt;br /&gt;
the  questions.  At  the  end  we  offer  our  interview&lt;br /&gt;
partners  to greet some persons, and to add some fi-&lt;br /&gt;
nal  words,  so  we  do it here again. Hope to meet you&lt;br /&gt;
soon  again,  Ulf,  and  many  thanks  for  the time you&lt;br /&gt;
spent for the answers.&lt;br /&gt;
&lt;br /&gt;
!:  Thanks  for  having me here in the talk show. My fi-&lt;br /&gt;
nal words would be taht I like getting mail, so if some-&lt;br /&gt;
one  still  remember  my  lame  old  C64  releases  and&lt;br /&gt;
wants to complain about them, they can write to me at&lt;br /&gt;
this  address:  XXX  XXXXXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXX  XX  XXXXX,  XXXXXX,  or  e-mail  (ekorre!)  to this&lt;br /&gt;
address:   Ulf.Harnhammar^abc.Se,  or  phone  me  at&lt;br /&gt;
this  number:  +XX/(X)X-XXXXXXX.  People  who's got&lt;br /&gt;
access  to the Internet might also check my homepage&lt;br /&gt;
on  that  evil  World  Wide  Web  at the address: HTTP:&lt;br /&gt;
//www.abc.se/%7Em9656/.  I'd like to greet everyone&lt;br /&gt;
in  Noice  (PC/Amiga/C64),  King Fisher/Triad (C64),&lt;br /&gt;
Metal  and TDJ/Analogue (PC) and some C64 groups,&lt;br /&gt;
too,  Addict/^  (PC),  Scout/Success  (PC), Morpheus&lt;br /&gt;
and  The  Spy/Flash  Inc,  RRR/Oxyron  (Amiga/C64),&lt;br /&gt;
Cross/Mindprobe  (PC), Zyron/Antic/Swemix/Nostal-&lt;br /&gt;
gica   (C64),   Liket/Goto 10   (PC),  Deff/Avantgarde&lt;br /&gt;
(C64),  Cresh/Taboo (C64), Seap and Trap/exBonzai&lt;br /&gt;
(PC),  Hellraiser/Cascade VR (PC, ex-Paragon C64),&lt;br /&gt;
Blackcross   and  Wizard/Omicron  (PC),  Terric/Meta&lt;br /&gt;
Crew  (PC),  Roy/Witan  (PC) and everyone I have met&lt;br /&gt;
on the Swedish C64 BBSes or on IRC-channel # C-64.&lt;br /&gt;
If you live in Sweden, you can get a free issue of that&lt;br /&gt;
music  magazine  I  wrote  about earlier by writing to:&lt;br /&gt;
Popoga,  XXX  XX,  XXX  XX  XXXXXXXX. Now I'll shut up!&lt;br /&gt;
Bye!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well,  we  hope  you all enjoy the interview as much as&lt;br /&gt;
we  did,  and that some of you will listen and learn out&lt;br /&gt;
of the content, in order to save the scene and to en-&lt;br /&gt;
large the amount of releases.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Back to the roots==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       * Back To The Roots *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This will definately the last time we present this chap-&lt;br /&gt;
ter  here,  as  long  as  the  original editor decides to&lt;br /&gt;
come back and to edit it again. Nevertheless there do&lt;br /&gt;
exist  serious plans to morph this chapter into some-&lt;br /&gt;
thing completely different. Wait and see what will hap-&lt;br /&gt;
pen.&lt;br /&gt;
&lt;br /&gt;
This time we will have a look closer in the world of the&lt;br /&gt;
scene  magazines and the different kind of magazines&lt;br /&gt;
being  released all word, trying to cover the most im-&lt;br /&gt;
portant older ones, and later on the actual ones still&lt;br /&gt;
attracting us.&lt;br /&gt;
It  might  be  rather  hard  to believe for all new ones&lt;br /&gt;
around  now, in former days that really was a lack of&lt;br /&gt;
information  in the scene as there were no magazines&lt;br /&gt;
spread  around. Today's situation is completely diffe-&lt;br /&gt;
rent,  as the major part of the releases has been ta-&lt;br /&gt;
ken  over  by the press when it comes up to the legal&lt;br /&gt;
sector,  as  we still can pretend that the illegal scene&lt;br /&gt;
adds most releases, month by month.&lt;br /&gt;
In  order  to  bring  you  closer  to the history of the&lt;br /&gt;
magazine  we try to cover up some important stations&lt;br /&gt;
for  you, combined with some information about maga-&lt;br /&gt;
zines  we think to be important ones in the long tradi-&lt;br /&gt;
tion,  as  the  disk magazine phenomena started in the&lt;br /&gt;
year  1989,  when  all these publications got first re-&lt;br /&gt;
leased, such as Sex'n Crime, Relax, Mamba, Fatal News&lt;br /&gt;
and many more.&lt;br /&gt;
In  the  very  beginning of the scene magazines there&lt;br /&gt;
were  paper  magazines.  The  major  disadvantage of&lt;br /&gt;
paper  magazines  is/was,  that  there  occur a lot of&lt;br /&gt;
costs  while  developing/distributing  it, so you had to&lt;br /&gt;
pay  a  fee to enjoy reading them. The most important&lt;br /&gt;
old-times  magazines  to  be named here are ILLEGAL&lt;br /&gt;
from  Jeff  Smart/Triad,  PIRATES  from  Solar/F4CG&lt;br /&gt;
and IGUANA from Nosah/DCS. For sure we should not&lt;br /&gt;
forget SHOCK from Skater and Mirage, which became&lt;br /&gt;
quite  succcessfull  as  disk magazine later on! There&lt;br /&gt;
were  for  sure  many  others, too, but as we already&lt;br /&gt;
mentioned we will cover only the most important ones.&lt;br /&gt;
Today  there  still  exists  the MILESTONE from Mike/&lt;br /&gt;
Sunrise,  the  legendary PHOTO ALBUMs from Incubus&lt;br /&gt;
and  our  competitor Vandalism News is planning to be&lt;br /&gt;
on  paper,  too,  with a quite different content compa-&lt;br /&gt;
red with the disk sequal.&lt;br /&gt;
&lt;br /&gt;
There  are not too much paper magazines left compa-&lt;br /&gt;
red  with  the  follow-up disk magazines, so this is the&lt;br /&gt;
topic  now. When we are talking about old disk magazi-&lt;br /&gt;
nes  at  first the name SEX'N CRIME from Amok has to&lt;br /&gt;
be  told,  one  of  the  most  explosive  and most hated&lt;br /&gt;
ones  ever.  It  always  stood  under heavy siege from&lt;br /&gt;
their  concurence (Mamba, Relax) and all the readers&lt;br /&gt;
who  were  quite  unsatisfied with the general Genesis&lt;br /&gt;
propaganda and charts manipulation. The follow-up to&lt;br /&gt;
Sex'n Crime was Propaganda, released under the Ge-&lt;br /&gt;
nesis  label  and  today being an independent publica-&lt;br /&gt;
tion.  The  latest editions are by far much better than&lt;br /&gt;
the  earlier  tries,  still  being  influenced by the S'N'C&lt;br /&gt;
image.&lt;br /&gt;
FATAL  NEWS  was  a  competitor from Sweden, edited&lt;br /&gt;
by  Eukzera/Censor  Design.  In  general people were&lt;br /&gt;
disappointed  about  the  worse  outfit since they ex-&lt;br /&gt;
pected much more from a top demo crew like Censor,&lt;br /&gt;
nevertheless you could read the magazine text, which&lt;br /&gt;
was on an acceptable basis.&lt;br /&gt;
MAMBA  from Crazy/Enigma/.... is another top handled&lt;br /&gt;
oldie. Nice written, cool (mostly scene related) comics&lt;br /&gt;
from  GOTCHA,  but  a little bit hard to handle with the&lt;br /&gt;
keyboard,  a &amp;quot;disadvantage&amp;quot; for the joystick genera-&lt;br /&gt;
tion.  Mamba  was  involved  in  hot conflicts with S'N'C&lt;br /&gt;
and SCENE PRESS, what was infact quite nice to read&lt;br /&gt;
but  not to believe at all, as Thor/Glory lately pointed&lt;br /&gt;
out  that  people  should  not  believe  in  all  what got&lt;br /&gt;
printed in it.&lt;br /&gt;
LETHAL  NEWS  from Trap and Sonny/Bonzai/TRC ....&lt;br /&gt;
came along with a nice outfit and fine articles. Unfor-&lt;br /&gt;
tunately it was not released too often.&lt;br /&gt;
PARANEWS  from Paramount was quite interesting for&lt;br /&gt;
mag editors who were interested in news about Para-&lt;br /&gt;
mount. Some uncompetent persons disqualified it to be&lt;br /&gt;
Paramount  propaganda  only,  infact  it  was  nothing&lt;br /&gt;
else  but  a public relations act to present facts etc.&lt;br /&gt;
about  their  own group! Needless to say that I am for&lt;br /&gt;
sure talking about the REAL Paramount here!&lt;br /&gt;
COOCOC  from  Radar  was another interesting maga-&lt;br /&gt;
zine,  and  all who know Radar know how to handle the&lt;br /&gt;
content. No need to say more.&lt;br /&gt;
THE  TIMES  from Defense (Jim Novak &amp;amp; Co.) was ano-&lt;br /&gt;
ther  one of these typical magazines that were relea-&lt;br /&gt;
sed  back  in  the time. Upscroller, text blink effects,&lt;br /&gt;
standart news and chapters.&lt;br /&gt;
SCENE  PRESS from Spitfire/Action can be compared&lt;br /&gt;
with  Spitfire's  reputation - there were only only two&lt;br /&gt;
options to choose, to like or to hate him. Scene Press&lt;br /&gt;
got  released  by  CP  Verlag  on Game On (like Mamba&lt;br /&gt;
and  Propaganda,  too),  and  since  there  was not so&lt;br /&gt;
much  diskspace  left  for the magazines Spitfire took&lt;br /&gt;
for  one  GO  version  just  the  musics  out  to  get it&lt;br /&gt;
shorter.&lt;br /&gt;
CORRUPTION  from  3DK and Jack Daniels/ATG/Para-&lt;br /&gt;
mount,  Genesis .... is for sure one of the potential all&lt;br /&gt;
time favourties. Fine texts and fine outfits made it to&lt;br /&gt;
be  what  it was - a hot magazine - just remember the&lt;br /&gt;
last  edition  with  the  brilliant  soundtrack  from JCH&lt;br /&gt;
and the amazing graphics from FOX.&lt;br /&gt;
FRONTPAGE/TRC  will  always  be  remembered as the&lt;br /&gt;
magazine  with  the most small text display area ever.&lt;br /&gt;
Nevertheless,  the  outfit  really looks cool, the texts&lt;br /&gt;
were  interesting,  but due to the display reading was&lt;br /&gt;
not too enjoyable.&lt;br /&gt;
BILD  ZEITUNG  from X-ray was a magazine where the&lt;br /&gt;
name  told  it  all. For all non-germans we have to add&lt;br /&gt;
that  there exists a boulevard newspaper over here,&lt;br /&gt;
and  this  magazine  has spoken at first with recently&lt;br /&gt;
dead  persons or with aliens who attacked the earth.&lt;br /&gt;
No more to add.&lt;br /&gt;
BRUTAL  RECALL  from  Tch/Brutal  is another dutch&lt;br /&gt;
magazine.  Another?  It  was  THE dutch magazine, and&lt;br /&gt;
infact  the  best ranked one in the charts ever - be-&lt;br /&gt;
hind the allmighty SH0CK!&lt;br /&gt;
SH0CK reached spheres no other magazine has ever&lt;br /&gt;
reached,  even  if  The  Pulse (before the break) was&lt;br /&gt;
very  close.  Skater,  Mirage and Gene have combined&lt;br /&gt;
the  best articles with a technical advanced and brill-&lt;br /&gt;
iant  looking  OUTFIT.  Some  people  defined  it as the&lt;br /&gt;
&amp;quot;BIBLE&amp;quot;, what can be accepted as fitting definition!&lt;br /&gt;
IMPULSE  from  Spirit  had  a  brilliant  outfit and well&lt;br /&gt;
written  text, unfortunately not too much issues have&lt;br /&gt;
seen the daylight. A real shame in our opinion.&lt;br /&gt;
SCRIPT  from  Clique  was quite successful due to the&lt;br /&gt;
fact  that  they  have had some interesting articles in&lt;br /&gt;
their  issues,  mixed  up  with some non-scene related&lt;br /&gt;
texts,  a  mixture  which  seems to meet the approvals&lt;br /&gt;
from the mail scene exactly.&lt;br /&gt;
UPDATE  from  Padua  was another interesting maga-&lt;br /&gt;
zine,  but  Raver  news  for  Germany are usually not&lt;br /&gt;
the right chapters for a magazine read worldiwide.&lt;br /&gt;
BITMANIA  from  Abyss Connection was quite magazine&lt;br /&gt;
according  to  a  lot of sceners, but we prefer to ac-&lt;br /&gt;
cept  the review from Gene in Shock about this publi-&lt;br /&gt;
cation - a fitting review telling the truth, even if some&lt;br /&gt;
BM editors had a quite different opinion about it.&lt;br /&gt;
GAMERS  GUIDE  from  Triad was the magazine when it&lt;br /&gt;
came   around   reviewing   and   testing   the  cracks&lt;br /&gt;
spread  in  the CBM 64 scene. This started a trend to&lt;br /&gt;
use  these  short  4-5 blocks intros, a quite negative&lt;br /&gt;
aspect in our opinion.&lt;br /&gt;
REFORMATION  from  Fairlight was a magazine merged&lt;br /&gt;
into  one  by EMMANUELLE and WORLD NEWS, later on&lt;br /&gt;
it  merged  with  INGENIOUS BRAIN to become SHOUT!.&lt;br /&gt;
After  a  moderate beginning it became quite popular,&lt;br /&gt;
always  following  the  slogan: Quantity does not mean&lt;br /&gt;
Quality,  what was a fitting definition of what we read.&lt;br /&gt;
Ingenious  Brain  and  Shout  were  high ranked, have&lt;br /&gt;
impressed  with  a fine outfit and have been quite po-&lt;br /&gt;
pular mail medias aswell.&lt;br /&gt;
REVEALED from International Manufacture of Nothing&lt;br /&gt;
and  Camelot still is a commercial orientated magazine&lt;br /&gt;
covering  the  part  software/game  production  on a&lt;br /&gt;
very intelligent and interesting level. Well, it is located&lt;br /&gt;
here  as it wasn't seen for a long period by now, so it&lt;br /&gt;
got placed in the &amp;quot;oldie&amp;quot; section here.&lt;br /&gt;
&lt;br /&gt;
The  previous  &amp;quot;list&amp;quot;  contained  both,  mail  and board&lt;br /&gt;
based  magazines,  as  there  used to be a more clear&lt;br /&gt;
frontier/board  between  them.  Today's board maga-&lt;br /&gt;
zines  cover  both, mail and modem scene, what makes&lt;br /&gt;
quite attractive for the masses, not only for selected&lt;br /&gt;
parts of the scene.&lt;br /&gt;
&lt;br /&gt;
Next  to  this  golden  oldies there are still some inte-&lt;br /&gt;
resting  ones  around these days, like PROPAGANDA,&lt;br /&gt;
today  being  published  as  an  independent magazine&lt;br /&gt;
edited  by Newscopy &amp;amp; Co., in former times as the se-&lt;br /&gt;
qual  to  S'N'C  edited by Antichrist. To be honest, the&lt;br /&gt;
new issues are by far better than the old ones.&lt;br /&gt;
VANDALISM NEWS by Bodycount/Rebels/.../Onslaught&lt;br /&gt;
is  an  australian  based magazine what made it to the&lt;br /&gt;
top,  being  a  result  of  hard  and solid work all over&lt;br /&gt;
the  years.  Today  the  staff  can  be counted as the&lt;br /&gt;
most  active  around,  the  quality  is quite impressing&lt;br /&gt;
keeping  in  mind  all the release dates in the past few&lt;br /&gt;
weeks.&lt;br /&gt;
DOMINATION  from  Jazzcat  is another magazine from&lt;br /&gt;
Downunder,  being nice written even if some more ob-&lt;br /&gt;
jectivity  would be fine. Unfortunately it didn't get re-&lt;br /&gt;
leased too often.&lt;br /&gt;
THE PULSE MAGAZINE was for sure a real kicker be-&lt;br /&gt;
fore  its  break,  taking over the position of SHOCK in&lt;br /&gt;
former times. Many people had problems with the con-&lt;br /&gt;
tent  of  the  magazine,  and  so they tries - not very&lt;br /&gt;
succcessfully  -  to  mess  around with it! Recently TP&lt;br /&gt;
had  a  comeback, improving the quality issue by issue&lt;br /&gt;
and trying the best to reach the former qualitiy level&lt;br /&gt;
and to become as respected as in the earlier days.&lt;br /&gt;
DRIVEN  is  an american magazine mainly covering the&lt;br /&gt;
NTSC  demo  scene,  but  these  days they also try to&lt;br /&gt;
cover  the  PAL  demo  scene,  too.  The  articles are&lt;br /&gt;
quite  interesting  for  europeans, too, and the outfit&lt;br /&gt;
is  technically  advanced,  while  the text display even&lt;br /&gt;
offers  functions  you use to know from professional&lt;br /&gt;
word  processors  on  Amiga/PC,  and  there are not&lt;br /&gt;
many european magazines which can compete with it!&lt;br /&gt;
THE  BEST is trying to continue where GAMERS GUIDE&lt;br /&gt;
stopped  an disappeared. For sure can not replace it&lt;br /&gt;
completely yet, but they are on the best way to do it,&lt;br /&gt;
improving  issue  by  issue,  and people who await it to&lt;br /&gt;
be superior from the very first beginning should bet-&lt;br /&gt;
ter  wake  and  stop  dreaming, as an every magazine&lt;br /&gt;
does need a development period of a few issue to find&lt;br /&gt;
its  &amp;quot;own&amp;quot;  style  and &amp;quot;personal&amp;quot; touch. Everyone who&lt;br /&gt;
denies  this  fact  does  not  know  what  he  is talking&lt;br /&gt;
about!&lt;br /&gt;
&lt;br /&gt;
As you probably have remarked we didn't not mention&lt;br /&gt;
any  so-called  mail  magazines  here, even if some of&lt;br /&gt;
them  might be rather interesting for the mail related&lt;br /&gt;
persons  being  active  in the scene. At last we take a&lt;br /&gt;
look  at  the  commercial  magazines.  MAGIC  DISK and&lt;br /&gt;
GAME  ON  were  the  first ones sold here in Germany,&lt;br /&gt;
with  quite  a  lot  staff members from SEVEN ELEVEN&lt;br /&gt;
who  had the connection to the scene and to convince&lt;br /&gt;
people  creating good software for their publication.&lt;br /&gt;
Based  on  GAME  ON/MAGIC DISK the second big name&lt;br /&gt;
in  Germany, MAGNA MEDIA (formerly known as MARKT&lt;br /&gt;
und  TECHNIK) released a programmdisk monthly, too,&lt;br /&gt;
containing games and tools, too.&lt;br /&gt;
In the USA there is LOADSTAR offering a similar ser-&lt;br /&gt;
vice  for  their  customers, even if the american mar-&lt;br /&gt;
ket  is  more  professional  orientated  as a lot of the&lt;br /&gt;
potential  CBM  64/128 users are still using this good&lt;br /&gt;
old  machine  on  a serious basis for word processing&lt;br /&gt;
etc.,  and  the standart C64 Loadstar reader got de-&lt;br /&gt;
fined  as  50 - 60 years old person, working with up-&lt;br /&gt;
grades such as FD 2000/REU etc. to have some con-&lt;br /&gt;
curence for the 16/32 bit market.&lt;br /&gt;
In  England  there still exist some underground based&lt;br /&gt;
fanzines  being  sold on a steady basis, unfortunately&lt;br /&gt;
their  producers are a little bit scared about the so-&lt;br /&gt;
called  CBM  64 scene, even if they accept using their&lt;br /&gt;
tools, spreading their demoes etc. Most of the produ-&lt;br /&gt;
cers/readers  of  these  fanzines  seem  not  be able&lt;br /&gt;
handling  the  word copyright and created games/de-&lt;br /&gt;
moes  with  SEUCK/Intro-  und  demo  makers,  so the&lt;br /&gt;
standart  of  these  publications  sometimes is rather&lt;br /&gt;
low.&lt;br /&gt;
&lt;br /&gt;
For  sure  there  have  been other magazines aswell&lt;br /&gt;
which  some  would  classify as important or whatever&lt;br /&gt;
else,  this was only meant to show a short view on the&lt;br /&gt;
magazines  which attracted us all over the years and&lt;br /&gt;
we  have  enjoyed reading issue by issue, regardless&lt;br /&gt;
from  the  fact  who popular or successful they might&lt;br /&gt;
have  ever  been,  as  they  have been saved into our&lt;br /&gt;
memories  for  certain  other  positive reasons, rea-&lt;br /&gt;
sons  we  defined  as  important and worth to be men-&lt;br /&gt;
tioned ones.&lt;br /&gt;
&lt;br /&gt;
To come to an end, there are still magazines released&lt;br /&gt;
in  certain  other  languages  but English, like German&lt;br /&gt;
and  Polish. Fact is that these magazines have in fact&lt;br /&gt;
no  usuage  for  the  international  scene,  so  people&lt;br /&gt;
should try to figure out what they are doing exactly.&lt;br /&gt;
The scene should try to connect the worldwide scene&lt;br /&gt;
while  magazines being written in other languages de-&lt;br /&gt;
vide it back into small pieces for people who are cap-&lt;br /&gt;
able  to  communicate  in these languages. As there is&lt;br /&gt;
only  a  small community of CBM 64 sceners left these&lt;br /&gt;
persons  should  better  add contributions to make it&lt;br /&gt;
possible for all to participate in, as dividing the scene&lt;br /&gt;
can not be what we all want to be. Think about it if you&lt;br /&gt;
release  a  production  using different languages but&lt;br /&gt;
English, remember that the scene was found and con-&lt;br /&gt;
sisted  years  ago,  working  perfect  with a language&lt;br /&gt;
spoken and TAUGHT worldwide!&lt;br /&gt;
Due to the fact that the scene gets closer and closer&lt;br /&gt;
connected  by  the Internet some promising coopera-&lt;br /&gt;
tions  might  come up, cooperations in form of articles&lt;br /&gt;
or whatever else to support the magazines being re-&lt;br /&gt;
leased  worldwide,  and  to  improve  and  upgrade the&lt;br /&gt;
quality basis on a never seen before level.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Having a look at the demo market within the previous&lt;br /&gt;
six months does not make the future looking to pro-&lt;br /&gt;
mising  on this sector, but keeping in mind that there&lt;br /&gt;
are some parties in the near future makes us believ-&lt;br /&gt;
ing in a better future in a not too far distant.&lt;br /&gt;
&lt;br /&gt;
Sadly  we  have  to announce that Scroll had to leave&lt;br /&gt;
the reviewer squad, based on the fact that he has no&lt;br /&gt;
sparetime left due to his job. Infact that forced him to&lt;br /&gt;
reduce his entire CBM 64 work. This made us skipping&lt;br /&gt;
our plan to recruit a complete second reviewers team&lt;br /&gt;
as  usually  planned,  so  in the future Fuben, PRI and&lt;br /&gt;
RRR will be the doing the entire job and the only staff&lt;br /&gt;
members doing the job.&lt;br /&gt;
&lt;br /&gt;
      * Triiod 3/His-Team Design &amp;amp; Accept Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Triiod  3  is  a tribute from Fuben/Oxyron to his for-&lt;br /&gt;
mer  groups  and  members  in  order  to  use  his old&lt;br /&gt;
beta  parts  and the artwork from his former comra-&lt;br /&gt;
des.  All  in  all it is nothing but a pure fun production&lt;br /&gt;
so  people  should  not  take it too serious. Better sit&lt;br /&gt;
down  again  and  wait  for  his first production under&lt;br /&gt;
the  Oxyron  label,  where  you will for sure see much&lt;br /&gt;
more advanced and optimized parts.&lt;br /&gt;
&lt;br /&gt;
                     SCROLL about the coding&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  demo  starts  with a black screen and a timer at&lt;br /&gt;
the  buttom  of  the  screen.  After some seconds the&lt;br /&gt;
demo  seems  to  &amp;quot;bug&amp;quot;,  the  music runs amok. Then a&lt;br /&gt;
&amp;quot;System Error&amp;quot; message and a warning sign appears&lt;br /&gt;
(of  course  this was a fake, coded intentionally). Now&lt;br /&gt;
a  picture  similar  to the &amp;quot;test-pictures&amp;quot; on the TV is&lt;br /&gt;
shown for some seconds, before it fades away. A pie-&lt;br /&gt;
ce of text saying &amp;quot;in 1995&amp;quot; flies over the screen, be-&lt;br /&gt;
fore  a  His-Team  logo appears (written on a scroll).&lt;br /&gt;
Then  the  logo  changes  into an Accept logo. It fades&lt;br /&gt;
away,  and  more  text  for  presenting purposes flies&lt;br /&gt;
over  the  screen.  Now  a  picture  with  a lady and a&lt;br /&gt;
&amp;quot;Triiod  3&amp;quot;  logo drawn in Gunpaint fades in and stays&lt;br /&gt;
for  some  seconds,  before  fading  aways. Now some&lt;br /&gt;
info  appears  while  the  next  part  loads.  When  the&lt;br /&gt;
loading is finished, a &amp;quot;fractal triangle&amp;quot; (I do not know&lt;br /&gt;
the  real  name  for  this  one,  but  you  know  what I&lt;br /&gt;
mean  :))  is  shown  for about half a second, before a&lt;br /&gt;
two-colour  (blue  and  white) full-screen mandelbrot&lt;br /&gt;
is  drawn  in  realtime.  Now  another mandelbrot rou-&lt;br /&gt;
tine  appears,  this  one is not-so-full-screen, and it&lt;br /&gt;
is  in  4X4  Fli.  Several  pictures are generated, and&lt;br /&gt;
these  routines  are quite fast to be in realtime. How-&lt;br /&gt;
ever,  most  pictures  generating are y-flipped, which&lt;br /&gt;
means   that   the   calculation  time  is  halved.  After&lt;br /&gt;
pressing  space,  the  loading screen appears again,&lt;br /&gt;
before  2  pictures  are shown. Then it starts to load&lt;br /&gt;
again,  now  another  routine in 4x4 Fli, shade lines. I&lt;br /&gt;
can  not  recall  having seen this routine (in 4x4) be-&lt;br /&gt;
fore,  but  anyway  it's quite easy to do. Then a single&lt;br /&gt;
colour  upscrolling  picture  appears,  and after that&lt;br /&gt;
the  same  Gunpaint  picture  from earlier in the demo&lt;br /&gt;
(the  one  with the lady), just the logo has been remo-&lt;br /&gt;
ved.  Then  the  loading  screen  appears  again. When&lt;br /&gt;
loading is finished, we are thrown into the &amp;quot;Pro Does&amp;quot;&lt;br /&gt;
game,  the  last  &amp;quot;part&amp;quot;.  in  this  demo! First I have to&lt;br /&gt;
choose  between  3  levels,  then  the  game  starts. I&lt;br /&gt;
control  a  space-ship  whose  mission is to destroy a&lt;br /&gt;
vector  object!  The  object  is  flying  with  very high&lt;br /&gt;
speed,  so  it's  not  too  easy to destroy. If you die a&lt;br /&gt;
game  over  scrren with a logo drawn in FLI appears,&lt;br /&gt;
and  if  you  win,  a  congratulations screen is shown,&lt;br /&gt;
with  a  very cheerful tune. Too bad it is impossible to&lt;br /&gt;
return to the game after one try .....&lt;br /&gt;
&lt;br /&gt;
Totally  seen  this  is a quite nice trackmo (perhaps a&lt;br /&gt;
little  bit short). There aren't too many coding effects&lt;br /&gt;
and  those present are mainly mathematical routines.&lt;br /&gt;
Those  mandelbrot  routines were quite good, and ge-&lt;br /&gt;
nerally the whole demo is well polished and good look-&lt;br /&gt;
ing.  Also the game within the end part was a cool idea&lt;br /&gt;
so I'll give a rating of 65%.&lt;br /&gt;
&lt;br /&gt;
                       RRR about the artwork&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All pieces of art in this trackmo were drawn by Skud/&lt;br /&gt;
Chromance,  Alias  Medron/Chromance, Moose/ex/His&lt;br /&gt;
Design and Fuben/Oxyron.&lt;br /&gt;
&lt;br /&gt;
The  first real piece of art is a so-called test picture&lt;br /&gt;
as  you  know  it  from former times when the TV pro-&lt;br /&gt;
gramm  ended.  It is drawn in Koala bitmap format, no-&lt;br /&gt;
thing  special  at all but serves its function on an ac-&lt;br /&gt;
ceptable  level.  Next  one is an IFLI picture drawn by&lt;br /&gt;
Alias Medron/&amp;lt;C&amp;gt;.  The  motive shows a girl, a Triiod 3&lt;br /&gt;
logo plus a kind of fog coming out of the girl's finger.&lt;br /&gt;
My  personal  favourite  is the two screens wide con-&lt;br /&gt;
versation  of  Earthworm  Jim,  a  damned nice looking&lt;br /&gt;
peace  of  art,  even  if it looks partly a little bit unfi-&lt;br /&gt;
nished,  like  most of Alias Medron's art. Following I've&lt;br /&gt;
found  a  FLI  picture  showing  a  character  out of a&lt;br /&gt;
beat'em  up  game,  actually  I can not remember which&lt;br /&gt;
one,  anyway the person looks quite similar a charac-&lt;br /&gt;
ter  out  of  the  above  mentioned game type. Not bad&lt;br /&gt;
but  nothing special. The first picture from Skud pre-&lt;br /&gt;
sents something like a gate to another system, being&lt;br /&gt;
surround by an old greek styled building and a chess&lt;br /&gt;
board  ground.  Not  too bad for Koala bitmap format,&lt;br /&gt;
but  nothing  to make me stunning. Another two pictu-&lt;br /&gt;
res wide picture shown some kind of ancient warrior,&lt;br /&gt;
drawn  in  singlecolour  hires, looking quite ugly in my&lt;br /&gt;
opinion.  The  next  one  is  another  IFLI  graphics, it&lt;br /&gt;
shows a girl what is quite lonely in the empty screen.&lt;br /&gt;
Looks  quite  nice  and  -  UNFINISHED - to me. Finally&lt;br /&gt;
there  are  3  FLI  logos  showing Pro-Does, Time out&lt;br /&gt;
and  Game  Over. The graphics are said to be about 2&lt;br /&gt;
years  old,  but  even  in 1989 people would have been&lt;br /&gt;
laughing about them! :(&lt;br /&gt;
&lt;br /&gt;
The  summary looks like this that there is infact some&lt;br /&gt;
potential  and  talent  shown, unfortunately there was&lt;br /&gt;
no  interest to &amp;quot;complete&amp;quot; the graphics in my opinion,&lt;br /&gt;
so the overall rating from 65% is the right classifica-&lt;br /&gt;
tion, atleast in my opinion.&lt;br /&gt;
&lt;br /&gt;
                        PRI about the musics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  you use to know it from the previous editions this&lt;br /&gt;
is  the  area  of  PRI  to review the demo soundtracks&lt;br /&gt;
here. Maybe you know that PRI moved houses to Ber-&lt;br /&gt;
lin  now in order to study at the technical university.&lt;br /&gt;
He  already  ordered  the  german Post to re-mail all&lt;br /&gt;
letters to his new address, unfortunately the problem&lt;br /&gt;
is/was  that there seem to work a lot of uncompetent&lt;br /&gt;
persons  only,  remarking  a  different address - but&lt;br /&gt;
definately  not  his  new  one,  on  the  envelope, what&lt;br /&gt;
caused  that the package returned to my house after&lt;br /&gt;
4  weeks  of  deliverance  time.  After  sending  it out&lt;br /&gt;
once again it finally arrived it's destination, unfortu-&lt;br /&gt;
nately  too  late  to give Volker enough time to review&lt;br /&gt;
it.  In  order  to release this magazine at its specified&lt;br /&gt;
release date we all agreed not to wait and to release&lt;br /&gt;
it  without PRI's audial critism, but it was impossible to&lt;br /&gt;
wait  any  longer  because  of the mail traders waiting&lt;br /&gt;
to  spread it and because of the actuality of the news&lt;br /&gt;
and  release  charts. Next time PRI will be back here,&lt;br /&gt;
having much more time to realise his reviews.&lt;br /&gt;
Remember to blame the german Post for it, and no one&lt;br /&gt;
else!&lt;br /&gt;
&lt;br /&gt;
After  this  quite  unusual chapter, caused by certain&lt;br /&gt;
different  unfortunate  reasons,  we  hope to welcome&lt;br /&gt;
you   next  time  again,  presenting  again  a  complete&lt;br /&gt;
chapter here.&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer's team,&lt;br /&gt;
&lt;br /&gt;
Scroll/Megastyle Productions&lt;br /&gt;
-------------------------&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Open Letter==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                            * Open Letter *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Originally  this  chapter  was  not  planned to be pub-&lt;br /&gt;
lished  permanently,  but  sometimes  things  does not&lt;br /&gt;
work  like  expected. This chapter called Open Letter&lt;br /&gt;
morphed  into a sort of reaction chapter as you have&lt;br /&gt;
surely read the content of the previous chapter, and&lt;br /&gt;
this  edition's  reaction  can be easily put in the same&lt;br /&gt;
driver  being  displayed  with the trashcan icon on my&lt;br /&gt;
Amiga.  Nevertheless  we are a fair, objective and in-&lt;br /&gt;
dependent  magazine,  so  we do not have problems to&lt;br /&gt;
give  the  chance to everyone who wants to challenge&lt;br /&gt;
us in any way.&lt;br /&gt;
This  time we have the pleasure to present what Zore&lt;br /&gt;
wrote  after  having  read  our September edition. So&lt;br /&gt;
here  it  is,  converted  down  into our text-editor di-&lt;br /&gt;
rectly from The Escapade, Relax Magazine EHQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dear RRR,&lt;br /&gt;
&lt;br /&gt;
I've just been reading through the latest issue of Re-&lt;br /&gt;
lax, and what you wrote according the affair of Doo-e&lt;br /&gt;
ze/Hardcore.&lt;br /&gt;
&lt;br /&gt;
So  you  do  not  believe that he was a former member&lt;br /&gt;
member  of  SCS?  As I supported the Hardcore news&lt;br /&gt;
to you, I feel personally insulted by your disbelieve. If&lt;br /&gt;
you  doubt  the  reality  of  news  supported  my me, I&lt;br /&gt;
could get the feeling you are calling me a liar, and you&lt;br /&gt;
do not want me to think that, do you, Timo?&lt;br /&gt;
&lt;br /&gt;
Listen,  if  you were familar with the group history of&lt;br /&gt;
Hardcore,  which is on the one side not so hard as we&lt;br /&gt;
are only one year old, and which is on the other hand&lt;br /&gt;
your  damn  duty,  if  you want to call yourself a mag-&lt;br /&gt;
editor,  you  should  know  that Hardcore was formed&lt;br /&gt;
by the whole german Success section (expection: The&lt;br /&gt;
Arrogance)!  You  should furthermore know that SCS&lt;br /&gt;
originally  was  a german group not a dutch one, so if&lt;br /&gt;
you  want to find out whether this is true, who else to&lt;br /&gt;
ask  than  us  in  Hardcore? Learn that almost every&lt;br /&gt;
C-64  scener  today  active  in Frankfurt/Main &amp;amp; Of-&lt;br /&gt;
fenbach was a member of Success, namely Rap, Zoomo&lt;br /&gt;
B-Wyze, Dooze! The only exceptions in Ffm and Of are&lt;br /&gt;
me  and  Blockbuster...  Also other guyz in Frankfurt&lt;br /&gt;
like Steel (Mario Laurel), Sphere (ex-Kopkilla) and DJ&lt;br /&gt;
all of them 3 musicians from Frankfurt.&lt;br /&gt;
Now,  listen!  By  chance  Dooze  is  one of my closest&lt;br /&gt;
friends in the scene! We entered the scene together,&lt;br /&gt;
and  infact  he only lives about 500 meters away from&lt;br /&gt;
my place! So who of us both knows better whether he&lt;br /&gt;
was in Success or not?&lt;br /&gt;
He has been in Extreme under the handle of Eye, and&lt;br /&gt;
then  in  Success  (way  before  the co-op) where he&lt;br /&gt;
changed  handle  to Dooze.. Remember that unlike you&lt;br /&gt;
there are a lot of great and skilled sceners that be-&lt;br /&gt;
long  to  the  quitter  part  of the scene, especially in&lt;br /&gt;
Hardcore! Dooze is a great gfxian, in the past he has&lt;br /&gt;
always been far, far better than me!&lt;br /&gt;
It  is  similar with our members Rap &amp;amp; Zoomo! They are&lt;br /&gt;
quite unknown to the scene, because they did not re-&lt;br /&gt;
leased  that  much,  and many things released by them&lt;br /&gt;
them  were even published without credits (some peo-&lt;br /&gt;
ple,  unlike you, just do not care so much about popu-&lt;br /&gt;
larity!)  still  involved insiders know that Zoomo is one&lt;br /&gt;
of  the very best graficians, and Rap one of the most&lt;br /&gt;
skilled coders!&lt;br /&gt;
Remember that Dooze was in Success during a period&lt;br /&gt;
in  which whole Success/Germany was pretty inactive&lt;br /&gt;
was  pretty  inactive  (which was when the dutch took&lt;br /&gt;
control in oder to keep the group alive). After a while&lt;br /&gt;
he  left  Success  trying  to  open  up  his  own group&lt;br /&gt;
which  he  wanted  to  call  Desire,  not  knowing  that&lt;br /&gt;
there  has  already  been  such  a  group in a distant&lt;br /&gt;
past in Holland.&lt;br /&gt;
Infact my old mag Inquiry (you know that atleast?) re-&lt;br /&gt;
leased  under the Elysium label was firly meant to ap-&lt;br /&gt;
pear  under Desire. However, this Desire attemp tur-&lt;br /&gt;
ned  out  to  be  pretty  unsuccessful. There is a half&lt;br /&gt;
finished  demo  exisiting,  and only 4 cracks were re-&lt;br /&gt;
leased! Afterwards, he lost interest in the scene, but&lt;br /&gt;
seeing  his old pals in Hardcore back active again, he&lt;br /&gt;
wanted  to come back again, too! Well, I hope you lear-&lt;br /&gt;
ned something? If you begin to doubt first hand news,&lt;br /&gt;
from  reliable news supporters, like me, it could easily&lt;br /&gt;
happen  that  we  stop supporting you! We are no way&lt;br /&gt;
dependent  on  your  mag,  but  the  other  way round&lt;br /&gt;
mag-editors  are dependent on the readers support.&lt;br /&gt;
Learn, Timo, learn!&lt;br /&gt;
We  want  that  cleared  up soon! There are no doubt-&lt;br /&gt;
full  members  in  Hardcore,  just because you do not&lt;br /&gt;
know  them.  You  rather  believe  in  what  we tell you&lt;br /&gt;
about  Hardcore,  or  do  you  want  to  claim that you&lt;br /&gt;
do know better, about what is going on in Hardcore?&lt;br /&gt;
&lt;br /&gt;
Sincerly,&lt;br /&gt;
              Zore/Hardcore&lt;br /&gt;
              -------------&lt;br /&gt;
&lt;br /&gt;
Dear Marc,&lt;br /&gt;
&lt;br /&gt;
thanks  a  lot  for  your  indeed nice reaction and the&lt;br /&gt;
promising  try  to  teach  me  some  lessons  in  scene&lt;br /&gt;
history.&lt;br /&gt;
&lt;br /&gt;
Well, at first I want to point out that I would really ap-&lt;br /&gt;
preciate  it  if  you  would  read the part about Dooze&lt;br /&gt;
again,  and  then  what  you  wrote  so  clever in your&lt;br /&gt;
reaction.  There  is  no single word saying that Dooze&lt;br /&gt;
never  was  a member of Success or that I proclaimed&lt;br /&gt;
you  to  be a LIAR, I just pointed out that we have ne-&lt;br /&gt;
ver  heard before about this guy, and when I do write&lt;br /&gt;
WE  you  can  be sure that I have spoken with a lot of&lt;br /&gt;
persons  before  I  wrote  it,  next to my colleagues in&lt;br /&gt;
the  RELAX MAGAZINE staff. We check out everything&lt;br /&gt;
twice,  or if necessary more often, and because of no&lt;br /&gt;
confirmation  from any side outside of Hardcare I ad-&lt;br /&gt;
ded  that  we  can  not confirm it YET! If you have not&lt;br /&gt;
understood  the  correct  meaning  of what I wrote do&lt;br /&gt;
me  a special favour, consult someone who can trans-&lt;br /&gt;
late  it  for  you CORRECTLY. Unlike you I think about&lt;br /&gt;
the  words  I  choose  to present my texts, and unlike&lt;br /&gt;
you  I  can  care  about  the  content. You want me to&lt;br /&gt;
learn anything?&lt;br /&gt;
Out  of  your text I could LEARN that Dooze is rather&lt;br /&gt;
unknown caused by several reasons, I did not get the&lt;br /&gt;
point of you blaming me for not knowing him and ador-&lt;br /&gt;
ing him in the way you would like to see it.&lt;br /&gt;
I  am  quite  familar  with  the  history of Success and&lt;br /&gt;
Hardcore, and if you would have followed all Relax is-&lt;br /&gt;
sues  this  year you would have the necessary back-&lt;br /&gt;
ground  knowledge.  On the other hand I know the SCS&lt;br /&gt;
story  not  only from tales of my actual group mates,&lt;br /&gt;
I  have  been  around  in the scene when the ORIGINAL&lt;br /&gt;
Success has seen the daylight for the first time. You&lt;br /&gt;
probably  know, and have forgotten to mention it as it&lt;br /&gt;
seems you love details very much, Success as we use&lt;br /&gt;
to  know it today is nothing else but a re-built group,&lt;br /&gt;
but  that  is  nothing  completely new for people being&lt;br /&gt;
around  in  the  scene  since ages and who are infact&lt;br /&gt;
very  familar  with the history of the group Success,&lt;br /&gt;
in  order to fill up one of the gaps still left behind af-&lt;br /&gt;
ter your lessons in group history.&lt;br /&gt;
Furthermore  I have no doubts about the skills of va-&lt;br /&gt;
rious Hardcore members, so I did not understand why&lt;br /&gt;
you  spend so much time for Hardcore propaganda or,&lt;br /&gt;
public  relation,  if  you prefer it named like this. While&lt;br /&gt;
reading  your  text  I  felt  some negative attitude to-&lt;br /&gt;
wards  my person, being steadily described as a per-&lt;br /&gt;
son  heading  for  popularity. Somehow I have the bad&lt;br /&gt;
feeling to have found a bit of jealousy in here, as you&lt;br /&gt;
try to gain attention and popularity for your own and&lt;br /&gt;
your group without any remarkable background, as I&lt;br /&gt;
dare  to  pretend  that  my  motivation  to  stay in the&lt;br /&gt;
scene  is  definately  not  getting attention, otherwise&lt;br /&gt;
there  would  be other outstanding methods for me to&lt;br /&gt;
get  people  talk  about  me. You have had your public&lt;br /&gt;
appearance here, and I hope you are pleased now, as&lt;br /&gt;
it  seems  that it was the movement for you writing an&lt;br /&gt;
indeed  massive  reaction,  unfortunately  its content&lt;br /&gt;
heading  far  away from the content of the Relax. Why&lt;br /&gt;
is  it  that you have not mentioned Dooze's last group&lt;br /&gt;
before  he  left  the scene? Because Success sounds&lt;br /&gt;
much  better and deserved more respect? Please let&lt;br /&gt;
us  know  again who is heading for attention and pro-&lt;br /&gt;
motion for himself, his group and the productions?&lt;br /&gt;
&lt;br /&gt;
Sorry,  Marc,  but  for sure a magazine depends on a&lt;br /&gt;
limited basis on the support of the readers, but to be&lt;br /&gt;
honest,  we managed it to release 11 issues of our ma-&lt;br /&gt;
gazine  without your support, and we guess we will be&lt;br /&gt;
able to release some more ones without your so mas-&lt;br /&gt;
sive support. For sure groups are in the need to see&lt;br /&gt;
news  and  information written about them in order to&lt;br /&gt;
prove  to  the masses that they are still alive, as ma-&lt;br /&gt;
gazines  are  able  to  create and to destroy reputa-&lt;br /&gt;
tions faster than you might think, so it is quite short-&lt;br /&gt;
sighted  to  point out that Hardcore is not in the need&lt;br /&gt;
of  our  magazine,  even if we do not abuse our maga-&lt;br /&gt;
zine in that lame way. Groups normally do need all ma-&lt;br /&gt;
gazines  around,  as the news and headlines are some&lt;br /&gt;
kind of advertisement for them. A group without news&lt;br /&gt;
and  movements,  not  being  mentioned  in the various&lt;br /&gt;
publications,  is  not  interesting  for  the masses and&lt;br /&gt;
can  be  easily  forgotten, and this seems not to be in&lt;br /&gt;
your interest, otherwise I could not follow the motiva-&lt;br /&gt;
tion  of  this childish public stunt from your side. You&lt;br /&gt;
have  met  the  attention of a bright audience now and&lt;br /&gt;
hope that you are satisfied with the result.&lt;br /&gt;
&lt;br /&gt;
To come to an end, Marc, please notice, if you think to&lt;br /&gt;
be  in  a position to give me some lessons, that I would&lt;br /&gt;
really appreciate it to see you doing it in a competent&lt;br /&gt;
way,  not  like  you  did  in here. This was nothing else&lt;br /&gt;
but  an  own  goal from your side, in my very own opi-&lt;br /&gt;
nion.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
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just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you have&lt;br /&gt;
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                           * Moloch/Bronx *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXX,  XXXXXXXX  XXX.  XXXXXXXX  XXX.,  XXXXXX  XX&lt;br /&gt;
XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* Reset, (il)legal swap, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
                          * Mike D./Chalice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX   XX,   XXXXX  XXXXXX,&lt;br /&gt;
XXXXXXX     /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX&lt;br /&gt;
&lt;br /&gt;
* Friendship, C64 hardware repair, MOD-swapping&lt;br /&gt;
&lt;br /&gt;
              * Spermbird/Chromance/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
          XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXX,  XXXXXXXXXX  XX,  XXXX  XX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
                         * Quorthon/Delta *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 100% reply to disk, new and old, slow A1200 swap&lt;br /&gt;
&lt;br /&gt;
              * Johnny Walker/Diamond Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
I  am  searching for analog and digital Laserdisks as-&lt;br /&gt;
well as VHS tapes and CD-I's from all over the world,&lt;br /&gt;
furthermore  I  am searching for posters and sound-&lt;br /&gt;
tracks  (vinyl  only) but please keep in mind HORROR/&lt;br /&gt;
SPLATTER movies only!&lt;br /&gt;
Dial ++XX/XXXX/XXXXX (XXXXXX)&lt;br /&gt;
&lt;br /&gt;
                  * Dr. Doom/Digital Exorcism *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXX,  XXXXXXXXXX  XXXX, XXXX XX XXX XXXXXX,&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 everything concerning Spirit and Digitial Exorc.&lt;br /&gt;
&lt;br /&gt;
                  * Wozio/Elysium/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always and Astoria HQ, ESM and &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                         * H-Bloxx/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;Excess&amp;quot;, XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Nitro, Rock'n Role, Originals, 100% back&lt;br /&gt;
&lt;br /&gt;
                       * Nasty Boy/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
           XXX XXX XXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Originals, Latest Excess wares, 100% reply&lt;br /&gt;
&lt;br /&gt;
                         * Scratch/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXXXXX,  XXXXXXXXXXXXX.  X,  XXXXX  XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Paranoia, mega swapping, graffity warez, try it now&lt;br /&gt;
&lt;br /&gt;
                           * Walker/F4CG *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Grafee/Feniks *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXXX,  XXXXXXXXXXX X/XX, XX-XXX XXX-&lt;br /&gt;
XXXX, XXXXXX                       /XXX.: +XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
* Feniks HQ, for swap, ELITE only!&lt;br /&gt;
&lt;br /&gt;
                    * Celtic/Genlog/No Name *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX                               /+XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Genlog, free logos, for Contrast, rap tapes&lt;br /&gt;
&lt;br /&gt;
                       * B-Wyze/Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
         XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Tranziie/Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXXXXXX.   X,   XXXXX   XXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * FLI/Ingenting *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Ingenting, 100% reply, FD 2000/1581&lt;br /&gt;
&lt;br /&gt;
                  * Sebaloz/Keen Acid/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXXX  XXX  XXXX,  X/X XXXXXXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Lepsi, 100% reply&lt;br /&gt;
&lt;br /&gt;
                      * Didi/Laxity/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
     XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
                           * Vague/Laxity *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX,&lt;br /&gt;
XXXXXXX                                      /++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                  * Frank/Lepsi Developments*&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Joker/Mayhem *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX    XXXXX,    XX    XXXXXXXX    XXXX,   XXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX XXXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* C64 tool swapping, urgent A500 trading&lt;br /&gt;
&lt;br /&gt;
               * Scroll/Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX XXXXXXX-&lt;br /&gt;
XXXX, XXXXXX                             /Scroll^Nordnett.No&lt;br /&gt;
&lt;br /&gt;
* For extremely fast oldie swap with many disks, send&lt;br /&gt;
* a  list  with  your first letter, put on enough stamps&lt;br /&gt;
* or  DIE! I want EVERYTHING, so contact me if you've&lt;br /&gt;
* some obscure warez, 100% reply ofcourse&lt;br /&gt;
&lt;br /&gt;
                           * Clive/Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXX,   XXXXXXX   X,   XXXX  XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* fast &amp;amp; hot C64/PC swapping, hottest Motiv 8 warez&lt;br /&gt;
&lt;br /&gt;
                            * Zzap/Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* SLOW but C00L swapping&lt;br /&gt;
&lt;br /&gt;
                  * Funxilla/No Name/U-Turn *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XX  XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX&lt;br /&gt;
XXXXXXXXXXX,                            XXXX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                    * Donar/Onslaught/APS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* 99% reply&lt;br /&gt;
&lt;br /&gt;
                     * Vengeance/Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX',  X  XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
* Onslaught warez, Vandalism News&lt;br /&gt;
&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
                                              -------&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
                    * Scrapper/Oxyron (PC) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                 * Junkie/Palace/Doom Patrol *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  Pasi Vainonen, Kumparet 4, 46800 A-koski, Finland&lt;br /&gt;
&lt;br /&gt;
                       * 2ge/React/Feniks *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX,  X.X.  XXX  XX,  XXX  XX XXXXXXXXXX XX,&lt;br /&gt;
XXXXXXXX                                        /+XX/X/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
* wanna know how to connect an Amiga with a CBM 64&lt;br /&gt;
&lt;br /&gt;
                          * Matthew/React *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXX,  XXXXXX  XXX,  XXXXX  XXXXXXX,  XXXXX&lt;br /&gt;
XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 swap demos &amp;amp; tools&lt;br /&gt;
&lt;br /&gt;
                           * Funny/Replay *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXX  XX.,  XXXXXXXXXXXXXX,  XXXXXXX  XXX. XX,&lt;br /&gt;
XXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Droopy/Shelters *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXXXX,  XXXXXXXXXX  XX/X,  XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* 4 join Shelters, making games&lt;br /&gt;
&lt;br /&gt;
                      * AEG/Smash Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX'  X&amp;quot;XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX-&lt;br /&gt;
XXXXXX, XXXXXXX                    /+XX/(X)XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
* swapping, joining, gfx and nice coder talk&lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX  XXX  XXXXXXX,  XXXXX  XXXXX  XXX.  X,  XXXX XX&lt;br /&gt;
XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXXX,   XXXXXXXXXXX  X,  XXXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* MEGAswapping&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX  XXXX,  XXXXXXXXXXXXXX.  XX,  XXXXX XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* Legal, old warez, covers, stamps, tapes, friendship&lt;br /&gt;
&lt;br /&gt;
                           * Cresh/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX   XXXXXXX,   X.  XXXXXXX  X  X,  XX-XXX  XXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX   XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
* for the latest Tbo/SCS&amp;amp;TRC warez&lt;br /&gt;
&lt;br /&gt;
                         * Vergo/Therapy *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX  XXXX  XXXXXXXXX,  XXXXXXXXX. XX, XXXX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
* legal swap, friendship, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX&lt;br /&gt;
                                 /XXXXXX.XXXXXXX^XXXXXXX.XX.XX&lt;br /&gt;
&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                    * JJ/XL-C-US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
                    * XL/XL. C. US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* I  am  not  looking for any swap contacts, although I&lt;br /&gt;
   would  not mind a coder contact, as I don't have one&lt;br /&gt;
   to  swap  routines  with  etc.  100%  reply. NO stamp&lt;br /&gt;
   cheating.&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
             * Mac Gyver/ex-The Airwolf Team *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
* old'n new warez/games, Flash 8 contacts wanted&lt;br /&gt;
&lt;br /&gt;
                                 * Zinia *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX  XXXXXX,  XXXXXXXXXXX  XXX.  X, XXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Board advert(s): *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
DIAMONDBACK BBS                      ++X/XXX/XXX-XXXX&lt;br /&gt;
Sysop: Sms Mike                      Co-sysop: XmikeX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of text.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_12</id>
		<title>Relax 12</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_12"/>
				<updated>2008-01-14T15:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX MAGAZINE in September '95 was brought&lt;br /&gt;
to  you  by PHUTURE, the follow-up of the former eu-&lt;br /&gt;
ropean part of Bad Bytes Entertainment Software.&lt;br /&gt;
&lt;br /&gt;
Some  of  the  readers might be surprised to see this&lt;br /&gt;
magazine  being  released  under  a different label by&lt;br /&gt;
now  but  this step already has been planned several&lt;br /&gt;
months  ago.  The only problem was to find an original&lt;br /&gt;
and  fitting  name to point out our aims and quality le-&lt;br /&gt;
vel  in  the  most expressive way. Now the fitting name&lt;br /&gt;
has  been  found, we have our total independence and&lt;br /&gt;
can  work  on  a  more  solid and serious basis on the&lt;br /&gt;
game  sector  and  in  the magazine front, as Phuture&lt;br /&gt;
is  Phuture  and  not  only  the  european  division of&lt;br /&gt;
something  else anymore, so we are not any longer in&lt;br /&gt;
the situation to care about other men's deeds, sailing&lt;br /&gt;
wearing our very own colours.&lt;br /&gt;
&lt;br /&gt;
Some  people  complained about a game label releasing&lt;br /&gt;
a  magazine  that  supports the cracking scene. Well,&lt;br /&gt;
the  RELAX MAGAZINE does not support the cracking&lt;br /&gt;
scene, it reports about the happenings in the CBM 64&lt;br /&gt;
scene,  and this scene contains both, illegal and legal&lt;br /&gt;
individuals.  There  is only one scene we all belong to,&lt;br /&gt;
don't  you  agree? We all share the hobby CBM 64 and&lt;br /&gt;
execute  it  coming  up  to our very own ideas, visions&lt;br /&gt;
and  dreams  to  keep it as long as possible alive, re-&lt;br /&gt;
gardless if the main motivation is to release demos, to&lt;br /&gt;
develope games or to crack them even if the last one&lt;br /&gt;
is something we personally do dislike.&lt;br /&gt;
All  people  who are working for Phuture, may it be as&lt;br /&gt;
software  engineer or magazine editor, are a part of&lt;br /&gt;
scene related groups, mainly upper class demo crews&lt;br /&gt;
who  prove their skills in many productions by now. It&lt;br /&gt;
is  a  fact that we are getting a massive support from&lt;br /&gt;
cracking  groups like Alpha Flight and Avantgarde as&lt;br /&gt;
both  groups provide a lot of information issue by is-&lt;br /&gt;
sue  and managed it to upgrade the magazine itself to&lt;br /&gt;
run on both CBM 64 computer systems, PAL and NTSC&lt;br /&gt;
what  is  for sure a big advantage in the seek to pre-&lt;br /&gt;
sent an interesting magazine to hundreds of readers&lt;br /&gt;
all over the world, something what is going to be sup-&lt;br /&gt;
ported  by  the  effort  they put in the magazine while&lt;br /&gt;
spreading  it on the major boards worldwide and next&lt;br /&gt;
to  the  service  of  their  mail traders to spread this&lt;br /&gt;
publication via mail.&lt;br /&gt;
The  scene is one of the places where we in PHUTURE&lt;br /&gt;
have  the  chance  to  advertise  our productions for&lt;br /&gt;
free  and  the  scene  is one of the places which con-&lt;br /&gt;
tains for sure a lot of potentional customers who are&lt;br /&gt;
interested  in  buying  original  software,  with  a nice&lt;br /&gt;
package and encluded instructions. Without the scene&lt;br /&gt;
we  wouldn't  be  able  to  define the actual status and&lt;br /&gt;
popularity  of the CBM 64 or meet the interest of our&lt;br /&gt;
potentional  customers  so  we  took  the  opportunity&lt;br /&gt;
to  use  the already for 10 years existing structures&lt;br /&gt;
for  our  interests.  We didn't tell the public about our&lt;br /&gt;
outstanding visions or ideas, we REALISE them!&lt;br /&gt;
Maybe  these  people  did not realise that there would&lt;br /&gt;
not  have  been  a successfull CBM 64 without the ef-&lt;br /&gt;
fort of the scene, as there have been more advanced&lt;br /&gt;
computers  worth  to  be bought on the market, and it&lt;br /&gt;
was  the situation around the Amiga and the Atari ST,&lt;br /&gt;
but  that  is not the point. Most of the game producing&lt;br /&gt;
groups, labels or people are a part of the scene, and&lt;br /&gt;
some  do need some support with i.e. graphics, musics&lt;br /&gt;
or  whatever else. Guess who offers these people the&lt;br /&gt;
help they do need? How you find a forum for the peo-&lt;br /&gt;
ple  who  are  interested  to offer their skills and for&lt;br /&gt;
the  people who are in the need of those skills? Yes,&lt;br /&gt;
it  is the scene where almost all talented CBM 64 sup-&lt;br /&gt;
porters  prove  their  skills,  and  that  is exactly the&lt;br /&gt;
reason  why  we  in  Phuture decided to take this op-&lt;br /&gt;
portunity and to incurage all the game producers left&lt;br /&gt;
on this beloved 8-bit machine, as we would like to see&lt;br /&gt;
some  more  advanced and cool games to come, games&lt;br /&gt;
people  will  surely  like  and  propably  never forget,&lt;br /&gt;
next to some low budget productions in order to earn&lt;br /&gt;
some money to finance our ambitious projects. People&lt;br /&gt;
who would like to contribute with their work or people&lt;br /&gt;
who  are  searching  for  some  support (graphics or&lt;br /&gt;
soundtracks)  are  always  invited  to  contact  us as&lt;br /&gt;
soon  as  possible,  as  there  is still a market left for&lt;br /&gt;
CBM 64 games all over the world.&lt;br /&gt;
But  as  a  small service for all of you without the ne-&lt;br /&gt;
cessary  background information we would like to re-&lt;br /&gt;
flect  your  attention to a very respected company in&lt;br /&gt;
Germany  who  added  regulary scene magazines onto&lt;br /&gt;
their programmdisks, and the company we are refer-&lt;br /&gt;
ing  to  is CP Verlag. There is absolute no need to in-&lt;br /&gt;
troduce this company as it is one of the few distribu-&lt;br /&gt;
tors  left supporting the CBM 64 users regulary with&lt;br /&gt;
games  and  tools,  their  publications  Game On, Magic&lt;br /&gt;
Disk and PlayTime are very familar to the 8-bit family&lt;br /&gt;
in  Europe.  CP  Verlag  released  regulary issues of&lt;br /&gt;
well known magazines such as Mamba, Magic News (la-&lt;br /&gt;
ter known as Scene Press) and Propaganda and paid&lt;br /&gt;
an  acceptable HONORAR per  issue!  This is a fact no&lt;br /&gt;
one  can deny! Or what about the fact that a company&lt;br /&gt;
started  cracking competitions, spread along with the&lt;br /&gt;
purchased  copy next to the fact that they do accept&lt;br /&gt;
calling  cards  to guarantee an earlier copy of games&lt;br /&gt;
and  previews,  a  special &amp;quot;service&amp;quot; used by the com-&lt;br /&gt;
plaining  group  just to get it to the top, something we&lt;br /&gt;
could for sure name as IRONY.&lt;br /&gt;
To  complete  this  term a lot of other companies have&lt;br /&gt;
discovered the scene magazines as a platform to ad-&lt;br /&gt;
vertise or publish information texts such as the pro-&lt;br /&gt;
mising company Cherry Software from Sweden just to&lt;br /&gt;
name one fitting example. Nevertheless you all will for&lt;br /&gt;
sure  remember the magazine &amp;quot;Sex'n Crime&amp;quot;, the most&lt;br /&gt;
well known magazine ever, was edited by Amok, a game&lt;br /&gt;
label,  too, just to please your information thirst com-&lt;br /&gt;
pletely.&lt;br /&gt;
Surely  this  magazine  could be released wearing the&lt;br /&gt;
name  of  a  participating group but would that be fair&lt;br /&gt;
against  the  other  involved  authors?  Where  is  the&lt;br /&gt;
sense  to  release  a  magazine  using a group's name&lt;br /&gt;
when  more  than  80%  of  the editors are from other&lt;br /&gt;
groups? Isn't it a little bit unfair against them as they&lt;br /&gt;
are  working  hard  to  realise their texts while other&lt;br /&gt;
people and groups earn the success? This can not be&lt;br /&gt;
a  proper  solution,  but  this  is  simply our very own&lt;br /&gt;
opinion about that topic, even if it is logical, objective&lt;br /&gt;
and worth to make people start thinking.&lt;br /&gt;
&lt;br /&gt;
Friendship  is  another  term  worth  to  be discussed&lt;br /&gt;
these  days as it is one of the most used words in the&lt;br /&gt;
scene.  Unfortunately  it  seems  that the word's cor-&lt;br /&gt;
rect  definition  is  unknown to most persons using it.&lt;br /&gt;
What  does  friendship  mean?  Is  it that everyone we&lt;br /&gt;
define  worth  to  be  a friend has to follow blindly the&lt;br /&gt;
way  we decided to go, to follow our visions or refor-&lt;br /&gt;
mation  ideas  without  requesting  anything? Does he&lt;br /&gt;
have  to share in general our opinion? Has he to vote&lt;br /&gt;
for  us to prove our friendship? And for sure critism&lt;br /&gt;
is not allowed at all!&lt;br /&gt;
This  sounds in fact very annoying, sad but true that&lt;br /&gt;
the  reality  looks  like this, it is a sign of a social de-&lt;br /&gt;
fect  from  the  persons seeking for fame and recog-&lt;br /&gt;
nition in the scene! Everyone who wants to get some-&lt;br /&gt;
thing special what could be useful in the seek to earn&lt;br /&gt;
fame  is  using the word friendship to get it, promising&lt;br /&gt;
votes or whatever else to get it. It is very usual that&lt;br /&gt;
the so-called friends use to vote for eachother as it&lt;br /&gt;
is a proof of their friendship in their opinion. Not only&lt;br /&gt;
that this is nothing but hypocrisy and ofcourse mani-&lt;br /&gt;
pulation of the charts which should be a mirror of the&lt;br /&gt;
skills  and  knowledge  of groups and single persons,&lt;br /&gt;
but definately not a friendship table.&lt;br /&gt;
People  who  have been talking about friendship show&lt;br /&gt;
their  real  face when they do not get what they want&lt;br /&gt;
or if you dare to critisize them, because friendship in&lt;br /&gt;
their  definition means that you have to serve them in&lt;br /&gt;
any way, and ofcourse that you have to support them&lt;br /&gt;
and  their  products  in  any way. But just have a look&lt;br /&gt;
at them when they do not get what they want or if you&lt;br /&gt;
expressed  that you  do  not  like  their productions,&lt;br /&gt;
this  is the time where you will find out who your real&lt;br /&gt;
friends  are, the same people who have been preach-&lt;br /&gt;
ing  friendship  in the period where you have been in-&lt;br /&gt;
deed  very  useful  for  them  to  reach their aims, as&lt;br /&gt;
long  as  they  can  control or steer you coming up to&lt;br /&gt;
their interests.&lt;br /&gt;
Isn't  it  that a friendship offers the right to present&lt;br /&gt;
an  own  opinion,  an objective opinion which is allowed&lt;br /&gt;
not  to  please  the  so-called  friends?  This  society&lt;br /&gt;
system  is  called  DEMOCRACY,  but  what most of the&lt;br /&gt;
wanna-get-famous  scene  related  persons do prac-&lt;br /&gt;
tise  is  nothing but DICTATORSHIP and censorship or&lt;br /&gt;
how  would you define the fact when you are not allo-&lt;br /&gt;
wed  to  publish your very own opinion? Do you define&lt;br /&gt;
people  who  do  not  accept  your  honest  opinion as&lt;br /&gt;
friends?  We  don't  do  it, and we do not accept a be-&lt;br /&gt;
viour  like this. We dare to present our very own opi-&lt;br /&gt;
nion  and  do not follow the trend and the easy way to&lt;br /&gt;
play  the hyopcrite to get one to two more votes while&lt;br /&gt;
abusing  the  word  FRIENDSHIP. We directly point out&lt;br /&gt;
what  we  use  to think, but we try to remain objective&lt;br /&gt;
and  fair  working  with  facts  and not speculation or&lt;br /&gt;
the latest gossip. Nevertheless we found out that the&lt;br /&gt;
experience  to  read/listen  the truth can be painful,&lt;br /&gt;
but  it is definately much better than living on a repu-&lt;br /&gt;
tation/identity  built  up  of lies and we guess most of&lt;br /&gt;
you  will  figure  it  out in the real world, too, as there&lt;br /&gt;
does  not  exists  the chance to write a childish disk-&lt;br /&gt;
note  or  whatever  else to distort the facts in order&lt;br /&gt;
to  save  a  questionable  reputation  while asking for&lt;br /&gt;
the  attention  of people who do not know the facts or&lt;br /&gt;
can  pretend  that  the  situation  is  transparent for&lt;br /&gt;
them  so  they  simply  do not have another chance to&lt;br /&gt;
believe  you  as  they use to be your &amp;quot;friends&amp;quot; or at-&lt;br /&gt;
least  it is the feeling what you give them, so they are&lt;br /&gt;
are willing to believe you, even if the presented facts&lt;br /&gt;
don't  reflect the truth. When people call us arrogant&lt;br /&gt;
for  releasing  the truth we can live with it very well,&lt;br /&gt;
as  we are informed about our current strength (and&lt;br /&gt;
weakness)  because we've learnt to life with it, as the&lt;br /&gt;
standart  editor  of  this publication is in the twenties&lt;br /&gt;
and  has  around  six years of experience in the CBM&lt;br /&gt;
64 scene, so you can be sure that we have the know-&lt;br /&gt;
ledge  and  can  care about the content of this maga-&lt;br /&gt;
zine,  unlike  many  other  competitors  who prefer to&lt;br /&gt;
use  a  magazine  as  a  propaganda  media  to spread&lt;br /&gt;
their  ruthless  preaches and begging for votes while&lt;br /&gt;
abusing once again the word friendship. For sure you&lt;br /&gt;
can  call us arrogant and we accept your decision, on&lt;br /&gt;
the  other  hand  you  know  that  the  content of this&lt;br /&gt;
publication  is  reliable,  more  reliable  and  objective&lt;br /&gt;
than  most  can  stand  these  days,  that is the major&lt;br /&gt;
problem  people  have with us these days, and with o-&lt;br /&gt;
ther persons spreading authentic news based on re-&lt;br /&gt;
liable facts.&lt;br /&gt;
But this social problem can be found in the real world&lt;br /&gt;
aswell,  as  it  no  computer specific or scene related&lt;br /&gt;
problem.  People  are  only interested in earning fame&lt;br /&gt;
and  to  become  the best using all fair and unfair me-&lt;br /&gt;
thods  to  reach  their  aim, and when they do not get&lt;br /&gt;
the expected confirmation they can not handle the si-&lt;br /&gt;
tuation  anymore.  Sad  but  true  if an exciting hobby&lt;br /&gt;
can  cause  psychic  problems, be sure we feel sorry&lt;br /&gt;
for  the people having got this problem and hope that&lt;br /&gt;
&lt;br /&gt;
they  will  find  a cure to come back to a normal beha-&lt;br /&gt;
viour.&lt;br /&gt;
Just  to finish this, even if it is drifting away from the&lt;br /&gt;
friendship term, another interesting thing is the very&lt;br /&gt;
brave  and  tough  fight  against  the countless Nazis&lt;br /&gt;
who  have  infected  the scene. Not that we do encou-&lt;br /&gt;
rage or accept NAZISM, but in fact we are missing the&lt;br /&gt;
opposition  here!  Where  are these dangerous misfits&lt;br /&gt;
in  the  scene? Name us a few! Nazism is something we&lt;br /&gt;
do  dislike,  but  fighting  against it in the scene is the&lt;br /&gt;
wrong place as here is no one left defending this cri-&lt;br /&gt;
minal  ideology,  so  the  Anti-Nazism-Movement  in the&lt;br /&gt;
scene is just another try to gain sympathy and popu-&lt;br /&gt;
larity,  following the trends to please the masses, who&lt;br /&gt;
blindly  follow  an  every trend dictated by the media,&lt;br /&gt;
paid  by  companies,  parties  and movements. It is not&lt;br /&gt;
only  that  those guys are fighting against not in here&lt;br /&gt;
existing  enemies like Don Quixote attacking windmills,&lt;br /&gt;
they  even  dare to present a Nazi free magazine but&lt;br /&gt;
feel  free to discriminate polish people by calling them&lt;br /&gt;
POLAKS. IRONY? SATIRICA? Unfortunately not! Pick it&lt;br /&gt;
up in your dictionary if you have any doubts!&lt;br /&gt;
People bring politics or religion into the scene, to bad&lt;br /&gt;
that  a qualified background is missing. Unfortunately&lt;br /&gt;
many teenager read the idelogies of the scene maga-&lt;br /&gt;
zine  editors  and  form their opinion using this infor-&lt;br /&gt;
mation  source. What source? A questionabel disk ma-&lt;br /&gt;
gazine  what  is supposed to report about the scene,&lt;br /&gt;
and  nothing  else. Some start to complain about using&lt;br /&gt;
the  pentagramm  (very  often  used  by i.e. Oxyron in&lt;br /&gt;
various  productions  on  certain  systems) by calling&lt;br /&gt;
people  using  it  satanists,  and satanists are said to&lt;br /&gt;
kill  people  in  their  rituals,  and  that is a reason to&lt;br /&gt;
avoid  using  this  sign.  Next  in  the row could be for&lt;br /&gt;
sure  the  communists  (keep  in mind how much people&lt;br /&gt;
were  killed  or  put  into  concentrating  camps in the&lt;br /&gt;
name  of  communism)  or  the  Islamism (how about the&lt;br /&gt;
terroritst killing in the name of allah, today and in the&lt;br /&gt;
past) and last but not least there is the Christemdom&lt;br /&gt;
(remember  the  time when people were burned or the&lt;br /&gt;
crusaders  invaded  other  countries  in  the name of&lt;br /&gt;
your  god). Is that one good reason the forbid the u-&lt;br /&gt;
sage  of  a pentagram, hammer and sickel, a crescent&lt;br /&gt;
or  last but not least the cross? Oh, we see you have&lt;br /&gt;
not  thought  about  your  preaches,  as  if you would&lt;br /&gt;
have  done  it you surely could define the system you&lt;br /&gt;
are using - CENSORSHIP, the first step to come back&lt;br /&gt;
to fashism! Well done!&lt;br /&gt;
What  is  next  to come? Nuclear testing, we presume,&lt;br /&gt;
because  there  are  no nuclear testers in the scene&lt;br /&gt;
aswell,  and  topics  without opponents seem to be po-&lt;br /&gt;
pular  to  earn  fame  and  to  gain &amp;quot;friendship&amp;quot; these&lt;br /&gt;
days. It could be described as the easy method to get&lt;br /&gt;
points to raise in the charts, but that is not our term&lt;br /&gt;
here,  as  friendship  should  not be taken into consi-&lt;br /&gt;
deration  while voting, even if 90% of all votes are the&lt;br /&gt;
so-called friendship or sympathy votes.&lt;br /&gt;
Please  do  us  a  special  favour  and think about the&lt;br /&gt;
previous  lines,  they  are  worth to be thought about&lt;br /&gt;
and will cause a lot of controversial and attention for&lt;br /&gt;
those  who  feel to be another innocent lamb victim of&lt;br /&gt;
our  unlimited arrogance, when you call it arrogant to&lt;br /&gt;
present the truth.&lt;br /&gt;
&lt;br /&gt;
In  order  to  answer  the  questions  of the motive of&lt;br /&gt;
last month's title picture, it's source was an Amiga Iff&lt;br /&gt;
picture drawn by Seq/Tristar and Red Sector Inc. PL&lt;br /&gt;
and  it is called &amp;quot;Farfunda&amp;quot;. It was converted by hand&lt;br /&gt;
putting two monitors next to eachother in a period of&lt;br /&gt;
around  three  months, for sure not doing it as a full-&lt;br /&gt;
time  job,  but  from  time to time when there was some&lt;br /&gt;
sparetime  left  to concentrate on the hard job. Com-&lt;br /&gt;
petent graphicians will notice the differences, caused&lt;br /&gt;
by  RRR's  individual  style,  but  these conversations&lt;br /&gt;
are  not  ment  to  be 100% conversations but more to&lt;br /&gt;
be  a personal version of the motive. We hope you will&lt;br /&gt;
will enjoy the forthcoming title graphics aswell, as the&lt;br /&gt;
Koala  format seems not to be so popular anymore, as&lt;br /&gt;
graphics  seem to be upgraded and more appreciated&lt;br /&gt;
using the Ifli format.&lt;br /&gt;
And  it is still mysterious how other magazines and its&lt;br /&gt;
editors  dare  to  report  about  the  inactivity of our&lt;br /&gt;
co-editor  PRI.  Not  only  that he qualified judges the&lt;br /&gt;
musics for the demo reviews, next to this he still adds&lt;br /&gt;
impressive  and outstanding soundtracks for the au-&lt;br /&gt;
dial  background  of  the magazine, just for those who&lt;br /&gt;
haven't  realised  it  yet. With this issue two pieces of&lt;br /&gt;
his  latest work got presented, and we hope to please&lt;br /&gt;
all  those  well  informed  persons spreading rumours&lt;br /&gt;
without  any background. We recognized the incompe-&lt;br /&gt;
tence,  we  hope  the  readers  will  notice it, too, as a&lt;br /&gt;
magazine  is  supposed to be an information media and&lt;br /&gt;
not  a  platform  for ruthless propaganda in order to&lt;br /&gt;
manipulate  the  masses,  readers who were prepared&lt;br /&gt;
to believe in what they use to read.&lt;br /&gt;
&lt;br /&gt;
Some  regards  to  Shuze/Alpha Flight, PVCF/Reflex,&lt;br /&gt;
Intruder/Avantgarde,  BX/Origo  Dreamline  aswell as&lt;br /&gt;
Druid/Agony Design/Avantgarde and Syco/Chroman-&lt;br /&gt;
ce for their support (votesheet spreading, news, ...).&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  latest  happenings  in  the scene can be found in&lt;br /&gt;
GLOBAL  REPORT,  followed by all the games and pre-&lt;br /&gt;
views  released  on the major boards during the pre-&lt;br /&gt;
vious  months in the chapter RELEASE CHARTS. More&lt;br /&gt;
charts  offer  the  MAIL and BOARD CHAPTERS, giving&lt;br /&gt;
an  overview about the results of all the persons who&lt;br /&gt;
dared  to  fill  in votesheets or used the voting booth&lt;br /&gt;
installed  on  Escapade as well as the votes collected&lt;br /&gt;
as  private  mail on the boards worldwilde. We got our&lt;br /&gt;
hands on  Duke  to  INTERVIEW him, an interesting but&lt;br /&gt;
old  one,  held in July/August 1995. The OPEN LETTER&lt;br /&gt;
chapter  had  to  be  re-opened  again  as  Crossfire&lt;br /&gt;
sent a reaction to the previous one and as an objec-&lt;br /&gt;
tive and independent magazine we feel free to publish&lt;br /&gt;
it,  with  our  remarks about the content, and an offi-&lt;br /&gt;
cial  reaction  by the attacked group. In BACK TO THE&lt;br /&gt;
ROOTS  we  have  covered this time party conflicts of&lt;br /&gt;
demo  groups after all the troubles between cracking&lt;br /&gt;
groups in the previous editions. In the DEMO REVIEWS&lt;br /&gt;
we put a spotlight on Extremes and 7 years, both de-&lt;br /&gt;
moes  released  at the Assembly 1995. Finally there is&lt;br /&gt;
the  ADVERTISEMENTS  chapter, growing and growing&lt;br /&gt;
an every single edition.&lt;br /&gt;
&lt;br /&gt;
            * Credits for the September edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING        FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACKS        PRI/TIA/OXYRON&lt;br /&gt;
BITMAP GRAPHICS    RRR/OXYRON&lt;br /&gt;
CHARACTERSET       SKIDROW/EX-ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL         THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
E-mail:             HIC      ++X/XXX/XXX-XXXX&lt;br /&gt;
-----               ESC      ++XX/XXXX-XXXXXX&lt;br /&gt;
                    TEI      ++X/XXX/XXX-XXXX&lt;br /&gt;
                    (leave your mail on Marc's accounts)&lt;br /&gt;
                    &lt;br /&gt;
Internet:           RRR    xxxxx@xxxxx.xxx&lt;br /&gt;
-------             MAX    xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR       MARC/ALPHA Flight 1970&lt;br /&gt;
MAIN EDITOR       MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR       RRR/OXYRON&lt;br /&gt;
CO-EDITOR         DEFF/AVANTGARDE&lt;br /&gt;
CO-EDITOR         FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR         PRI/TIA/OXYRON&lt;br /&gt;
CO-EDITOR         SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We  hope  to  have  met your attraction with the issue&lt;br /&gt;
and  look  forward to meet you again in the forthcom-&lt;br /&gt;
ing  editions,  released  on  November  20th, 1995 and&lt;br /&gt;
January 5th, 1996.&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       September 30th, 1995&lt;br /&gt;
                        ------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
To support the scene with news (and rumours) should&lt;br /&gt;
be  the  major  function  of  a magazine, that is a good&lt;br /&gt;
reason  for  us  to put a lot of effort in collecting, in-&lt;br /&gt;
vestigating  and  proving  what  is  going in the scene&lt;br /&gt;
these  days, even if the activity decreases a lot with-&lt;br /&gt;
in  the past few months, what is indeed very sad but a&lt;br /&gt;
logical consequence as the scene is getting more and&lt;br /&gt;
more  uninteresting  to  the community of the few CBM&lt;br /&gt;
64 users left on the globe.&lt;br /&gt;
&lt;br /&gt;
                           * Agony Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Agony  Design  is  one of the best polish demo groups&lt;br /&gt;
around, proving their skills in various demos. Lately&lt;br /&gt;
they have earned a lot of applause and attention with&lt;br /&gt;
one of the best styled and designed trackmos ever.&lt;br /&gt;
&lt;br /&gt;
In  order  to  guarantee  a mass consumption of their&lt;br /&gt;
upcoming  warez  Agony  recruited  a  mega  swapper&lt;br /&gt;
called Chash.&lt;br /&gt;
Compod,  the  high  ranked  composer,  is  no longer a&lt;br /&gt;
member  of  Agony while Druid and Moog left the music&lt;br /&gt;
label Amorphis.&lt;br /&gt;
Some  of  their  members decided to share their skills&lt;br /&gt;
with  other  groups,  too,  so Druid joined Avantgarde&lt;br /&gt;
while  Roder  enlarged  the  Reflex crew, both will re-&lt;br /&gt;
main in Agony as their first group.&lt;br /&gt;
&lt;br /&gt;
Current Agony memberstatus looks like (= 22):&lt;br /&gt;
Astaroth,  Chash, Comanche, Digger, Dr. Kaos, Druid,&lt;br /&gt;
Explorer,  Glut,  Hornet,  Inco,  Jetan,  Moog,  Morris,&lt;br /&gt;
Owen,   Pat,  Roder,  Sailor,  Shogoon,  Skyle,  Sliver,&lt;br /&gt;
Sonor and Stone&lt;br /&gt;
&lt;br /&gt;
                        * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  was  again  a  busy period for the flight, even if we&lt;br /&gt;
missed  the  typical  scandals  which  make  the scene&lt;br /&gt;
more interesting.&lt;br /&gt;
&lt;br /&gt;
With  Blaze  a  new cracker and mail trader joined the&lt;br /&gt;
flight,  after  leaving  Xenon  for  Chromance a short&lt;br /&gt;
time  ago.  Next  to  Afl he will remain in Galycia as his&lt;br /&gt;
second group.&lt;br /&gt;
Marc  reduced  his activity caused by re-starting his&lt;br /&gt;
education  and  heading  for  a master degree. Max is&lt;br /&gt;
going  to  have the final exams for his job (clerk in an&lt;br /&gt;
industrial  company)  so both reduced their activity a&lt;br /&gt;
lot  during  the  past  few weeks. This does mean that&lt;br /&gt;
Marc  is  now  the &amp;quot;weekend&amp;quot; leader, with Styx taking&lt;br /&gt;
over  most of the organisation part. In October Skin-&lt;br /&gt;
head  has  to  join  the  german  army,  but that won't&lt;br /&gt;
mean too big changes as Ignorance took over the job&lt;br /&gt;
as main cracker when he teamed up with the flight.&lt;br /&gt;
&lt;br /&gt;
The  Pirate  Island  got  formatted and won't go online&lt;br /&gt;
again  as  Chotaire decided to sell his bbs equipment.&lt;br /&gt;
At  least he has left his second group Pandora, which&lt;br /&gt;
is  supposed  to  die  again sooner or later. Further-&lt;br /&gt;
more,  caused  by  hardware  problems  (an  infernal&lt;br /&gt;
hardware  crash),  Holiday  Inn  Cambodia  is  actually&lt;br /&gt;
down.  Pol  Pot  is  working on an improved version of&lt;br /&gt;
C-Base,  fact  is that he won't use the Radar-modded&lt;br /&gt;
version again to run his BBS. Keep patient.&lt;br /&gt;
Positive  news  come  along  with the comeback of The&lt;br /&gt;
Evil Island. Ancient Mariner is finally back in business&lt;br /&gt;
after his accident a while ago.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 17):&lt;br /&gt;
Ancient Mariner, Arne, Blaze, Calypso, Chotaire, Igno-&lt;br /&gt;
rance, Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skin-&lt;br /&gt;
head, Spider, Styx, Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s)&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        &lt;br /&gt;
&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Actually  Avantgarde  is  the  most  popular  cracking&lt;br /&gt;
group around, always releasing quality warez prepa-&lt;br /&gt;
red  by  qualified  crackers and spread by a remark-&lt;br /&gt;
able  mail  trading section. The future will show if they&lt;br /&gt;
can  continue  on this level with Deff having got a new&lt;br /&gt;
job  at  BMG/Ariola  (record  company)  and moving to&lt;br /&gt;
the new german capital Berlin.&lt;br /&gt;
&lt;br /&gt;
Avantgarde  goes  east  with building up a polish sec-&lt;br /&gt;
tion  with  adding Druid, the successfull Agony coder,&lt;br /&gt;
as  secong  group member, and Trimone, a mysterious&lt;br /&gt;
new  original  supplier,  who  is supposed to be a well&lt;br /&gt;
known person using a second handle.&lt;br /&gt;
Skywolf,  a  very  talented  graphic  artist,  appeared&lt;br /&gt;
again  in the official Avantgarde memberstatus, hope-&lt;br /&gt;
fully some of his art will see the daylight soon.&lt;br /&gt;
The  memberstatus  got  reduced with Decilion leaving&lt;br /&gt;
both, the group and the CBM 64 scene.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 16):&lt;br /&gt;
Chameleon,  Cyborg, Deff, Derbyshire Ram, Druid, Eli-&lt;br /&gt;
minator,  Jack  Alien,  Jack  Daniels, Rage, Renegade,&lt;br /&gt;
Skywolf, Suicide, Thorm, Tricom, Trimone and Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                  ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance  seems  to be finally back in business with&lt;br /&gt;
a  lot  of  new members upgrading the group level and&lt;br /&gt;
with  a  lot  of members returning from the army ser-&lt;br /&gt;
vice.&lt;br /&gt;
&lt;br /&gt;
At  first  we have to point out that Spider, who seems&lt;br /&gt;
to  have  problems  to  define  his current status and&lt;br /&gt;
probably  does  not himself in which group he belongs&lt;br /&gt;
to,  never  was  a  member  of  the Chromance posse.&lt;br /&gt;
Zag, one of their new mail traders and original supp-&lt;br /&gt;
liers, renamed into Scatman.&lt;br /&gt;
Fresh  blood  got  added with Techno/ex-SCS &amp;amp; TRC,&lt;br /&gt;
who  joined  in  as  cracker and mail trader. Further-&lt;br /&gt;
more Pete/Onslaught joined in as second group mem-&lt;br /&gt;
ber.  Last  but not least Motion, who got kicked out of&lt;br /&gt;
Noice  some  time ago, teamed up as a modem and mail&lt;br /&gt;
trader.&lt;br /&gt;
Wozio  is going to finish his army service on October,&lt;br /&gt;
2oth.  He will run a board called Count(r)y Jail and of&lt;br /&gt;
course  restart  his  swapping activities. Mr. Wax and&lt;br /&gt;
Jazzy  D  are  said  to  be back in full effect, too. At-&lt;br /&gt;
last  they  still  spread  the rumour that Edge of Mid-&lt;br /&gt;
night, their down WHQ, will go online again.&lt;br /&gt;
Some  members  decided  to leave Chromance such as&lt;br /&gt;
Stake  and  Homeboy,  who are now in Onslaught only,&lt;br /&gt;
taking along Joyride with his board Highway, too.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 21):&lt;br /&gt;
AMC,  Bolee,  Griff, Immortal, Janee, Jaydee, Jazzy D,&lt;br /&gt;
Lion,  Motion, Mr. Wax, Pete, Rough, Rug Rat, Scatman,&lt;br /&gt;
Skull,  Spermbird,  Syco,  Techno, The Unholy, Will and&lt;br /&gt;
X-Radical&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Actually  F4CG  does  not  belongs  to the most active&lt;br /&gt;
cracking  groups  around  and it seems that they will&lt;br /&gt;
concentrate  on building a good demo section. It is for&lt;br /&gt;
sure  nice  to  see  that they released their magazine&lt;br /&gt;
Propaganda, which is released independent, more re-&lt;br /&gt;
gular these days.&lt;br /&gt;
&lt;br /&gt;
F4CG built up a SNES section with some CBM 64 pro-&lt;br /&gt;
files such as Antitrack, Hobbit, Newscopy, Solar and&lt;br /&gt;
Stormrider with his board Tunnel of Warez, which will&lt;br /&gt;
be their SNES WHQ.&lt;br /&gt;
On  the  CBM  64 Newscopy and Motley are very busy&lt;br /&gt;
with  organising  Cherry Software, a company looking&lt;br /&gt;
very promising on the first view.&lt;br /&gt;
Memberwise  once  a  little change occured, with Worm&lt;br /&gt;
from Poland joining in on trial as a graphic artist.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 26):&lt;br /&gt;
Antitrack,  Aristo, Bitman, Cerebus, Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and&lt;br /&gt;
Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                  ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
                              * Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the  cooperation  with  Onslaught  broke,  both&lt;br /&gt;
have  to  prove that they can survive and compete as&lt;br /&gt;
indepedent parts. They showed some effort with some&lt;br /&gt;
releases aswell as in the legal scene, planning to re-&lt;br /&gt;
lease  a  magazine.  Unfortunately  they still have not&lt;br /&gt;
got an official board as worldheadquarter, not in the&lt;br /&gt;
States nor in Europe.&lt;br /&gt;
&lt;br /&gt;
Hardcore  added  a few new members to their status,&lt;br /&gt;
starting  with  Creat/ex-Padua  and  Zoomo, formerly&lt;br /&gt;
known  as  Gordon who was a member of Success and&lt;br /&gt;
Origo,  both  are graphic artists. Last but not least a&lt;br /&gt;
certain  Dooze  teamed  up.  He  got  introduced  as a&lt;br /&gt;
former  Success  member,  too, something we can not&lt;br /&gt;
confirm yet, as this handle is unknown to most of us.&lt;br /&gt;
Aswell new in this team is Nebula/ex-Excess, who got&lt;br /&gt;
introduced as cracker, coder and composer.&lt;br /&gt;
More  confusing  is the situation around Human. A few&lt;br /&gt;
weeks  ago  Hardcore spread on the boards that Hu-&lt;br /&gt;
man  renamed  into  Ticket, these days other sources&lt;br /&gt;
claimed  that his new handle is Q-Tip, and in the latest&lt;br /&gt;
Hardcore status he appeared as Human again. We will&lt;br /&gt;
keep you updated.&lt;br /&gt;
&lt;br /&gt;
Current Hardcore memberstatus looks like (= 16):&lt;br /&gt;
B-Wyze,  Blockbuster, Carlos, Communist, Creat, Doo-&lt;br /&gt;
ze,  Dr.  Disk,  Human,  Leeway, Nebula, Ramirez, Rap,&lt;br /&gt;
Shocker, Volunteer, Zoomo and Zore&lt;br /&gt;
&lt;br /&gt;
                                * Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  lately  re-built  Hitmen  proved  to  be  a capable&lt;br /&gt;
competitor  for  the NTSC fixers, curiously they even&lt;br /&gt;
fixed  for  persons  they  declared  to enemies only a&lt;br /&gt;
few months ago.&lt;br /&gt;
&lt;br /&gt;
Hitmen  increased  their  memberstatus  with Dodger,&lt;br /&gt;
who got known with his work for DynamicTechnologies&lt;br /&gt;
(Dytec), a man who joined Onslaught a few weeks ago.&lt;br /&gt;
It seems that Shok'Ray (ex-Sorcerer, ex-Dreamlover&lt;br /&gt;
etc...)  joined  in,  too,  after  being being a short time&lt;br /&gt;
member  of  Onslaught,  even  if  this  membership was&lt;br /&gt;
classified as inofficial. He teamed up as second group&lt;br /&gt;
member  as he will remain in Megastyle Productions as&lt;br /&gt;
his first group.&lt;br /&gt;
To improve their effort in the mail scene they allowed&lt;br /&gt;
Suzuki, a former member of Dytec, Equinoxe and many&lt;br /&gt;
other  groups,  to join on trial to serve as a mail tra-&lt;br /&gt;
der, but just a few days later he got send back to the&lt;br /&gt;
hell where we appeared from.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 13):&lt;br /&gt;
Curlin,  Dodger,  Groepaz,  Hi-Lite, Jihad, Jinx, Lawn-&lt;br /&gt;
moverman,   Peacemaker,   Raze,  Shok'Ray,  Tranzie,&lt;br /&gt;
Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                              ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                              * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motiv 8 is a group many persons discuss about. Their&lt;br /&gt;
methods  and  releases  are  partly questionable, ne-&lt;br /&gt;
vertheless  we  should not forget the effort they put&lt;br /&gt;
in the scene to keep it alive, even if many persons do&lt;br /&gt;
not appreciate it.&lt;br /&gt;
&lt;br /&gt;
Greenfrog finally set up a WWW homepage for Motiv 8,&lt;br /&gt;
proudly they announced that they were the first C64&lt;br /&gt;
group (according to their knowledge).&lt;br /&gt;
Motiv  8  is  interested  to  recruit one or two decent&lt;br /&gt;
graphic  artists  and  a  few  mail  traders to enlarge&lt;br /&gt;
their forces and activity level.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 14):&lt;br /&gt;
BinJinx,  Clive,  Crossfire,  Eddie,  Greenfrog, Grego,&lt;br /&gt;
Ibanez, Iceball, Mason, Merlin, Mizar, Natas,  Stone and&lt;br /&gt;
TG-Acme&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                        ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: BBS.CC.UNIUD.IT&lt;br /&gt;
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/&lt;br /&gt;
&lt;br /&gt;
                              * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Without any doubts Onslaught, with their indeed young&lt;br /&gt;
history,  can  be  called  the  group  with  the highest&lt;br /&gt;
fluctuation.   After   the  cooperation  with  Hardcore&lt;br /&gt;
splitted  up  they  have  to  prove if they can compete&lt;br /&gt;
with the top cracking groups around.&lt;br /&gt;
&lt;br /&gt;
From Chromance Onslaught recruited the sysop Joy-&lt;br /&gt;
ride  along  with  his  board  The Highway which will be&lt;br /&gt;
mainly  used  as  Onslaught  Design  HQ. Along with him&lt;br /&gt;
Stake  and  Homeboy  decided  to  leave Chromance in&lt;br /&gt;
order to work for Onslaught only.&lt;br /&gt;
Shok'Ray  has  been for a short time a member of the&lt;br /&gt;
australian based group, but this visit was declared to&lt;br /&gt;
be  inoffical.  Shok'Ray went to Hitmen later on. Baze,&lt;br /&gt;
who  was  a  former member of Illusion, got kicked out&lt;br /&gt;
as we did not realised what people expected from him&lt;br /&gt;
and nothing is as annoying as an inactive swapper.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 26):&lt;br /&gt;
ASV,  Bizarre,  Cubehead,  Deekay, Doom, Gop, Grize,&lt;br /&gt;
Hardsequencer,  Heavyhead,  Jayce,  Jazzcat,  Jolz,&lt;br /&gt;
Joyride,  KBS,  L.A.  Style, Marcus, Morbid, Morrisey,&lt;br /&gt;
Pete,  Shades,  Sphere,  Stake,  The Last Hacker, The&lt;br /&gt;
Twins, Trouble and Vengeance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
HIGHWAY                                 ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Origo Dreamline *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
A  lot of rumours were cruising around a demo relea-&lt;br /&gt;
se  from  one of the leading demo groups a few years&lt;br /&gt;
ago, and it seems that it will become reality.&lt;br /&gt;
&lt;br /&gt;
Currently  BX  is  working  on  new  routines  for  the&lt;br /&gt;
demo,  which  was supposed to be released at the As-&lt;br /&gt;
sembly 1995, but unfortuantely it was not finished due&lt;br /&gt;
to  lazyness.  Now Origo plans to release the demo at&lt;br /&gt;
The Tribute 1996 or at any other party.&lt;br /&gt;
Zardax is working on CBM 64 soundtracks again. Two&lt;br /&gt;
pieces  of  his latest work have been heard in Extre-&lt;br /&gt;
mes  from  Byterapers  and a third one won the music&lt;br /&gt;
competition at the Assembly.&lt;br /&gt;
Even  if  the  other members are not so active yet BX&lt;br /&gt;
and Zardax hope to push them and to see them work-&lt;br /&gt;
ing  for  the  demo  aswell.  In  a  few days all current&lt;br /&gt;
members will have internet access.&lt;br /&gt;
&lt;br /&gt;
Current Origo memberstatus looks like (= 6):&lt;br /&gt;
BX, CLF, Destino, Mixer, Slayer and Zardax&lt;br /&gt;
&lt;br /&gt;
                               * Reflex *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Reflex  is  actually  the  most  active  demo group and&lt;br /&gt;
seems  to be the most compact group around with ex-&lt;br /&gt;
perienced  programmers,  artists  and  a  well  known&lt;br /&gt;
composer.  Their  trackmo  MATHEMATICA,  which  was&lt;br /&gt;
supposed to be released at the SATURNE party which&lt;br /&gt;
was  cancelled  once  again, will be released later on,&lt;br /&gt;
probably at The Party 1995.&lt;br /&gt;
&lt;br /&gt;
Roder,  who  is in fact a good graphic artist, joined in&lt;br /&gt;
to spread some of his art using the Reflex label while&lt;br /&gt;
remaining  in Agony Design as first group. Warp 8 has&lt;br /&gt;
left Reflex for the lately rebuilt Flash Inc.&lt;br /&gt;
PVCF  has  some  problems  with  his mail organisation&lt;br /&gt;
so he kindly ask all persons who mailed him during the&lt;br /&gt;
past  six  weeks to re-contact him once again. Please&lt;br /&gt;
avoid  to  use  the address printed in Skyhigh, as it is&lt;br /&gt;
definately not HIS real address.&lt;br /&gt;
&lt;br /&gt;
Current Reflex memberstatus looks like (= 11):&lt;br /&gt;
Dr.  Kaos,  Felidae, Guru, Happymaker, Hogan, Johnny&lt;br /&gt;
Walker, Private Soldier, PVCF, Roder, Quiss and Zorc&lt;br /&gt;
&lt;br /&gt;
              * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Most  of  the  headlines around the dutch cooperation&lt;br /&gt;
were  based  on the board(s), and the saga continues&lt;br /&gt;
this issue again.&lt;br /&gt;
&lt;br /&gt;
The Dungeon, worldheadquarter of SCS&amp;amp;TRC and Hit-&lt;br /&gt;
men,  is  down!  At  the moment no one is able to get in&lt;br /&gt;
contact  with Alchemist as both lines, voice and board&lt;br /&gt;
number, got disconnected. No one really knows what's&lt;br /&gt;
going  on.  The  same  goes for The Lost Empire, their&lt;br /&gt;
dutch  board  runned  by  Guzzler.  After  the  board&lt;br /&gt;
went  down  no  one  was able to contact Guzzler, who&lt;br /&gt;
has a secret telephone number.&lt;br /&gt;
State Of The Art went down, too, but went online again&lt;br /&gt;
for  a  short  time, then it went down again. Our sour-&lt;br /&gt;
ces  said there appeared problems with the bill and it&lt;br /&gt;
will go online under a new number again.&lt;br /&gt;
Techno,  a polish cracker and mail trader, left them in&lt;br /&gt;
order to join the Chromance posse.&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 25):&lt;br /&gt;
Action   Jackson,  Alchemist,  Burglar,  Cavron,  CBA,&lt;br /&gt;
Credo,  Dannie,  Def  Beat,  Jity, JRC, Lord Crucifier,&lt;br /&gt;
Micron, Moren, Mystery, Nightshade, Replay, Rebel MC&lt;br /&gt;
Sailor,  Sliver,  Spectator,  Splatterhead,  Titanic and&lt;br /&gt;
Trax&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON (down!)                ++X/XXX/XXX-XXXX&lt;br /&gt;
STATE OF THE ART (down!)           ++XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                  * Single News and Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* Assembly 1995 Party Results&lt;br /&gt;
   ------------------------&lt;br /&gt;
   * Demo Competition&lt;br /&gt;
      --------------&lt;br /&gt;
   Pos.   Points     Group                Title&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01    3874      Byterapers             Extremes&lt;br /&gt;
   02    2227      Panic                  Break Through II&lt;br /&gt;
   03    22 12     Beyond Force           7 Years                  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   * Music Competition&lt;br /&gt;
      --------------&lt;br /&gt;
   Pos.   Points      Composer           Title&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01     2224        Zardax/Origo     Martinism&lt;br /&gt;
   02     2016        Thor/Extend     Kirta&lt;br /&gt;
   03     1983        Dr. Voice/Panic   Compotune&lt;br /&gt;
&lt;br /&gt;
   * Graphic Competition&lt;br /&gt;
      ----------------&lt;br /&gt;
   Pos.   Points      Artist                 Title&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01     2631        Mike/Byter. Inc        Dragon&lt;br /&gt;
   02     2628        Debris/Panic           Compopicture&lt;br /&gt;
   03     1636        Votka/Pullo            Animaali&lt;br /&gt;
&lt;br /&gt;
* Rockstar, the well known fixer and cracker, former&lt;br /&gt;
   member  of  groups  like  Contex  and Talent just to&lt;br /&gt;
   name  a few, joined the finnish based group Palace.&lt;br /&gt;
   Their composer Flotsam announced to have finished&lt;br /&gt;
   the  army  service and is back in the scene to pro-&lt;br /&gt;
   vide some nice tracks again.&lt;br /&gt;
&lt;br /&gt;
* Unifier  (ex-Spirit, Flash Inc, Censor) is now a mem-&lt;br /&gt;
   ber of the PC section of Noice.&lt;br /&gt;
&lt;br /&gt;
The  above printed news were all and the most impor-&lt;br /&gt;
tant  ones we were able to collect and to prepare for&lt;br /&gt;
you.  After  observing  the  activity  of the scene for&lt;br /&gt;
several  months  by  now it seem that it slows down an&lt;br /&gt;
every  month  and the number of releases decreases&lt;br /&gt;
proportional.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Masters of Law...&lt;br /&gt;
&lt;br /&gt;
                             Deff and Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Games        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/  - 2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * Alpha Flight 1970 (9.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  fixed  version  of FASTBALL&lt;br /&gt;
(3.5    pts)    from   Loadstar.   Followed   by   DREAM&lt;br /&gt;
(0.2  pts)  preview,  Chromance  released the preview&lt;br /&gt;
at  the  same  time  so  the points will be shared. Then&lt;br /&gt;
they  re-released  the  preview  of SUPER PAC BALL&lt;br /&gt;
(-  7  pts),  Onslaught  released it some days earlier!&lt;br /&gt;
Last   but  not  least  they  released  a  little  preview&lt;br /&gt;
called  TWIN BALLS 2 (0.4 pts) and two Budget Games&lt;br /&gt;
MC  RAT  (6.5  pts) Pal/Ntsc fixed and ZINJ COMPLEX&lt;br /&gt;
(6.0 pts) from TWDLSI Software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * Avantgarde (12.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  the  following previews MORTAL DOG-&lt;br /&gt;
FIGHT  (0.4  pts),  REAXION (0.3 pts), CUBIC (0.3 pts)&lt;br /&gt;
followed  by the Ntsc fix from SILVA POD (1.0 pts) for&lt;br /&gt;
Hardcore,  Hardcore will get no points for it because&lt;br /&gt;
we gave allready pal Points in the last issue. Last but&lt;br /&gt;
not  least they uploaded the fixed versions of MORFIX&lt;br /&gt;
(3.2  pts),  DUNGEON  WARRIORS  (3.3  pts)  and NUMM&lt;br /&gt;
(4.0 pts).  NUMM will get one extra point because they&lt;br /&gt;
translated it to english!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * Chromance (16.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush  started  with  a usefull tool called&lt;br /&gt;
GAME   EDITOR  +  CONVERTER  (0.0  pts),  then  they&lt;br /&gt;
uploaded  a  Hungarian Budget Game, ANGEL OF HELL&lt;br /&gt;
(6.1  pts),  they  will get one extra point because they&lt;br /&gt;
redraw  the main picture. The fixed versions of VIDEO&lt;br /&gt;
MANIES  (3.0  pts), two points because it is a PD Game&lt;br /&gt;
and  one  point  for  the  Ntsc fix, BRAIN DISEASE 2 -&lt;br /&gt;
THE  RETURN  (3.2  pts)  and BREAK IT (3.1 pts), TRC+&lt;br /&gt;
SCS  released  this  game  some  months  ago but this&lt;br /&gt;
version  includes the intro! And three previews called&lt;br /&gt;
DUNGEON  MASTER  (0.3 pts), TECHNO DREAM (0.3 p.)&lt;br /&gt;
and  DREAM  (0.2  pts),  AFL and Chromance released&lt;br /&gt;
DREAM at the same time, so the points will be shared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         * Fantastic 4 Cracking Group (3.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released these previews PLUFF (0.6 pts), LOST&lt;br /&gt;
(0.3  pts),  BODEGA EJNAR (0.4 pts) and a tool called&lt;br /&gt;
DRAZPAINT  V2  (0.0 pts). LAZERTECH (2.4 pts) from&lt;br /&gt;
Loadstar  and  TRENER  (0.0 pts). TRENER will get no&lt;br /&gt;
points becasue it is complete in Basic!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * Hardcore (0.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SILVA  POD  (0.0 pts) got fixed by Avantgarde and we&lt;br /&gt;
gave  the  pal points in the last issue! Followed by two&lt;br /&gt;
previews  MOPPEL  THE NEKROLAST (0.3 pts) and M.&lt;br /&gt;
TORTURE (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Hitmen (3.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  two previews CROSS IT (0.3 pts),&lt;br /&gt;
THC  BROS  (0.3  pts)  and  Ntsc  fixed for Onslaught&lt;br /&gt;
AMNESIA  (1.0  pts)  and  the  100%  sales  version  of&lt;br /&gt;
SHATTERLANDS (1.0 pts) and for Trc+Scs, FUN DUEL&lt;br /&gt;
(1.0 pts) from CP Verlag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Motiv 8 (1.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  PUZZLE RAGE (0.0 pts), QUIZMASTER&lt;br /&gt;
(0.0  pts), COLLINS (0.0 pts), CRYPTOQUAD (0.0 pts),&lt;br /&gt;
and  STOREHOUSE (0.0 pts) all games are from Load-&lt;br /&gt;
star and complete in Basic, so no points will be given!&lt;br /&gt;
DAMSELS  IN  DISTRESS  2  (0.0  pts)  because it is a&lt;br /&gt;
text  adventure  and  JIGSTAR  (1.0 pts) one point for&lt;br /&gt;
something special!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * Onslaught (9.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  following previews GENOCIDE&lt;br /&gt;
(0.4  pts),  FLASHBACK (0.1 pts), CYBERWING (0.5 p.)&lt;br /&gt;
ICE   TEA   (0.5  pts),  SUPER  PAC  TWINS  (0.5  pts),&lt;br /&gt;
CRONIC THE BADGER (0.2 pts) and AMNESIA (4.0 pts)&lt;br /&gt;
and   the   100%   sales   version   of  SHATTERLANDS&lt;br /&gt;
(2.9  pts)  both  games  got  fixed  by  Peacemaker of&lt;br /&gt;
Hitmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       * Success &amp;amp; The Ruling Company (4.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  these previews of MAGICAL FORMULA&lt;br /&gt;
(0.8  pts), BOMBEL (0.1 pts), CELTIX (0.6 pts), LITTLE&lt;br /&gt;
DUCK  (0.2  pts),  PYMARID (0.2 pts) and the unplay-&lt;br /&gt;
able   version   of   MAYHEM   (0.1   pts).   FUN   DUEL&lt;br /&gt;
(2.4  pts)  from  CP  Verlag  got fixed by Peacemaker&lt;br /&gt;
of Hitmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       The official Release-Charts September 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (4)      Chromance                     16.2&lt;br /&gt;
02.    (1)      Avantgarde                    12.5&lt;br /&gt;
03.    (2)      Alpha Flight 1970             9.6&lt;br /&gt;
04.    (3)      Onslaught                     9.1&lt;br /&gt;
05.    (8)      SCS+TRC                       4.6&lt;br /&gt;
06.    (5)      F4CG                          3.7&lt;br /&gt;
07.    (/)      Hitmen                        3.6&lt;br /&gt;
08.    (/)      Motiv 8                       1.0&lt;br /&gt;
09.    (3)      Hardcore                      0.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts September 1995&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Avantgarde                    4&lt;br /&gt;
       (3)      Chromance                     &lt;br /&gt;
0.     (/)      Hitmen                        3&lt;br /&gt;
03.    (2)      Alpha Flight 1970             2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help to:  Jack Alien/Avt&lt;br /&gt;
                           The Ignorance/Afl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Deff/Avantgarde&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
Starting with the next issue some changes will occur.&lt;br /&gt;
First  we  have to report about Deff leaving the staff&lt;br /&gt;
due to the fact that he pointed out not having enough&lt;br /&gt;
sparetime  left  to  continue  the job. As you probably&lt;br /&gt;
know he has a new job and has to move houses to the&lt;br /&gt;
german capital Berlin. We wish you all the best for the&lt;br /&gt;
future.&lt;br /&gt;
The  second  thing  we  would  like to proclaim is that,&lt;br /&gt;
starting  from  the next issue, we thought about use-&lt;br /&gt;
ful  modifications in the point system. The first impro-&lt;br /&gt;
vement  is  that  we  will  reduced the minus points for&lt;br /&gt;
preview  re-releases  down  to  -1,  as 1.0 point is the&lt;br /&gt;
maximum score you can get for a preview, what seems&lt;br /&gt;
to be a more fair solution in our eyes due to the fact&lt;br /&gt;
of  the  mass of previews and upgraded previews re-&lt;br /&gt;
leased these days. We intend to do something like this&lt;br /&gt;
with  Budget  and Low Budget games, too, but actually&lt;br /&gt;
the debate has not been finished yet. For these ga-&lt;br /&gt;
mes you can only get a short amount of points, so it's&lt;br /&gt;
little  bit  confusing  to  get  minus points for a FULL-&lt;br /&gt;
PRIZE game, so the punishment is for sure overrated&lt;br /&gt;
in our opinion.&lt;br /&gt;
Re-Re-Releases  will be handled as normal Re-Relea-&lt;br /&gt;
ses and won't be punished twice any longer!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight&lt;br /&gt;
---------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they could be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by mailing your votes to Max' or RRR's&lt;br /&gt;
account  and  it  will be taken into condiseration while&lt;br /&gt;
counting the votes.&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        97&lt;br /&gt;
02.    (2)      Byterapers                    92&lt;br /&gt;
03.    (3)      Reflex                        89&lt;br /&gt;
04.    (7)      Agony Design                  74&lt;br /&gt;
05.    (4)      Camelot                       53&lt;br /&gt;
06.    (5)      Fairlight                     49&lt;br /&gt;
07.    (6)      Censor Design                 36&lt;br /&gt;
08.    (10)     Focus                         32&lt;br /&gt;
09.    (/)      Taboo                         28&lt;br /&gt;
10.    (8)      Triad                         18&lt;br /&gt;
&lt;br /&gt;
The  top three still remains unchanged! Oxyron, Byte-&lt;br /&gt;
rapers  and  Reflex  at  the  top, followed by Agony, a&lt;br /&gt;
group getting more and more popular after releasing&lt;br /&gt;
the  fantastic  designed  trackmo  called Love. New in&lt;br /&gt;
the  charts  is Taboo and we wonder why they did not&lt;br /&gt;
get  enough  points in the previous issue. Unfortuna-&lt;br /&gt;
tely,  maybe caused by their inactivitiy, Elysium had to&lt;br /&gt;
leave the top ten list.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              94&lt;br /&gt;
02.   (1)       TTS/Oxyron                      93&lt;br /&gt;
03.   (3)       Slammer/Camelot                 75&lt;br /&gt;
04.   (6)       Quiss/Reflex                    72&lt;br /&gt;
05.   (7)       Graham/Oxyron                   70&lt;br /&gt;
06.   (4)       Brush/Elysium                   57&lt;br /&gt;
07.   (5)       MMS/Taboo                       52&lt;br /&gt;
08.   (6)       Crossbow/Crest                  44&lt;br /&gt;
09.   (10)      Druid/Agony Design              39&lt;br /&gt;
10.   (9)       Glasnost/Camelot                25&lt;br /&gt;
                                                &lt;br /&gt;
Mr.  Sex  finally managed it to overtake TTS but there&lt;br /&gt;
are  dark  clouds  coming  up  in  form of several ru-&lt;br /&gt;
mours  about  Mr. Sex's routines. Nevertheless Quiss&lt;br /&gt;
and  Graham are still on their up and it seems that no&lt;br /&gt;
one  can  stop them, except for the voters. Druid has&lt;br /&gt;
been  climbing,  too,  but  only a little bit slower basis.&lt;br /&gt;
In  fact  Axis  is missing here, watch out for his great&lt;br /&gt;
routines waiting to be released!&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                     94&lt;br /&gt;
02.   (2)       Alpha Flight                   87&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                  82&lt;br /&gt;
04.   (5)       F4CG                           72&lt;br /&gt;
05.   (4)       Chromance                      65&lt;br /&gt;
06.   (7)       Motiv 8                        54&lt;br /&gt;
07.   (6)       Onslaught                      39&lt;br /&gt;
08.   (8)       Fairlight                      37&lt;br /&gt;
09.   (6)       Hardcore                       30&lt;br /&gt;
10.   (10)      Excess                         25&lt;br /&gt;
&lt;br /&gt;
Nothing  new  on  the top, Avantgarde is still the most&lt;br /&gt;
successfull  group  on  the  boards, followed by Alpha&lt;br /&gt;
Flight  and  the  dutch  cooperation of Success &amp;amp; The&lt;br /&gt;
Ruling  Company.  After  the split of the other coope-&lt;br /&gt;
ration  of  Hardcore  and  Onslaught both left a lot of&lt;br /&gt;
power  to impress the powers, actually Onslaught had&lt;br /&gt;
the  better  start, located on # 7, while Hardcore is on&lt;br /&gt;
# 9 only. Talent finally left the charts, after missing to&lt;br /&gt;
show a lifesign for many months.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Avt                  91&lt;br /&gt;
02.   (2)       Burglar/Scs                     83&lt;br /&gt;
03.   (3)       Ignorance/Afl                   79&lt;br /&gt;
04.   (4)       Antitrack/F4CG                  62&lt;br /&gt;
05.   (5)       Kirby/Atlantis                  55&lt;br /&gt;
06.   (6)       Bacchus/Fairlight               52&lt;br /&gt;
07.   (10)      Hain/F4CG                       39&lt;br /&gt;
08.   (8)       Skinhead/Afl                    25&lt;br /&gt;
09.   (7)       Moren/SCS                       22&lt;br /&gt;
10.   (9)       Powerplant/Legend               15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmh, it seems that the most votes are standart votes&lt;br /&gt;
but nevertheless there are few but rather unimpor-&lt;br /&gt;
tant  changes.  Jack  Alien is still on top, Powerplant&lt;br /&gt;
has been voted down to ten.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    89&lt;br /&gt;
02.   (2)       Electric/Extend                 82&lt;br /&gt;
03.   (3)       Ogami/Fairlight                 76&lt;br /&gt;
04.   (4)       RRR/Oxyron                      64&lt;br /&gt;
05.   (5)       Scope/F4CG                      53&lt;br /&gt;
06.   (6)       Mirage/Focus                    50&lt;br /&gt;
07.   (/)       Creeper/Antic                   47&lt;br /&gt;
08.   (7)       Carrion/Elysium                 34&lt;br /&gt;
09.   (8)       Rob/Camelot                     28&lt;br /&gt;
10.   (9)       Roder/Agony Design              12&lt;br /&gt;
                                                &lt;br /&gt;
Cruise  is  still  on  the  top,  defending  his  top  spot&lt;br /&gt;
successfully,  followed  by  Electric  and  Ogami. Last&lt;br /&gt;
month  we  have  pointed out that we thought Creeper&lt;br /&gt;
is  missing  here,  and  it  seemed to be that all board&lt;br /&gt;
scene  remember  to give him some more votes to join&lt;br /&gt;
the  top ten, a position he surely deserves as he is a&lt;br /&gt;
person  belonging  to  the  VIC  manipulators  on  this&lt;br /&gt;
system.  He  replaced Biz Kid, not much action in here&lt;br /&gt;
worth to be reported about.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  95&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               84&lt;br /&gt;
03.   (3)       Danko/Censor                    72&lt;br /&gt;
04.   (4)       Shogoon/Taboo                   63&lt;br /&gt;
05.   (5)       Jeroen Tel/Focus                55&lt;br /&gt;
06.   (6)       Jeff/Camelot                    49&lt;br /&gt;
07.   (/)       PVCF/Reflex                     37&lt;br /&gt;
08.   (8)       Red Devil/Fairlight             35&lt;br /&gt;
09.   (7)       EVS/20CC                        24&lt;br /&gt;
10.   (9)       Reyn Ouwehand                   18&lt;br /&gt;
&lt;br /&gt;
Not  much  action in here. PRI at the top, Syndrom and&lt;br /&gt;
Danko  at  the  following  places. Only the appearance&lt;br /&gt;
of  PVCF brought along some action while Arne disap-&lt;br /&gt;
peared. Close to the charts are Compod and Fanta.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Avantgarde                    74&lt;br /&gt;
02.   (1)       Alpha Flight                  70&lt;br /&gt;
03.   (/)       Hitmen                        55&lt;br /&gt;
04.   (3)       Success &amp;amp; TRC                 42&lt;br /&gt;
05.   (/)       F4CG                          32&lt;br /&gt;
06.   (4)       Empire                        20&lt;br /&gt;
07.   (5)       Demonix                       14&lt;br /&gt;
08.   (/)       ./.                           ./.&lt;br /&gt;
09.   (/)       ./.                           ./.&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
Well,  well,  well.  Only  a  few  groups who were able to&lt;br /&gt;
gain  some  votes.  Avantgarde  took  over the crown&lt;br /&gt;
here,  sending  Alpha Flight back to two. Hitmen finally&lt;br /&gt;
entered  the charts on the three while F4CG entered&lt;br /&gt;
at five. The american can not compete with the euro-&lt;br /&gt;
pean top, but that is no secret anymore.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/Hitmen                 98&lt;br /&gt;
02.   (3)       Suicide/AVT                       93&lt;br /&gt;
03.   (2)       CBA/TRC                           86&lt;br /&gt;
04.   (4)       Pudwerx/ex-AVT                    75&lt;br /&gt;
05.   (5)       Booze/Empire                      72&lt;br /&gt;
06.   (6)       Jack Alien/AVT                    64&lt;br /&gt;
07.   (9)       Ignorance/AFL                     59&lt;br /&gt;
08.   (8)       Vizz/Empire                       53&lt;br /&gt;
09.   (7)       Mercenary/Empire                  49&lt;br /&gt;
10.   (10)      Sidekick/Demonix                  26&lt;br /&gt;
&lt;br /&gt;
Boring,  boring,  boring.  Where  are the big changes?&lt;br /&gt;
Come  on!  It  is  getting  boring.  Just  a  few position&lt;br /&gt;
changes in the midfield. Peacemaker is at the well de-&lt;br /&gt;
serves  pole  position,  and  there  is probably no one&lt;br /&gt;
able  to  give  him a challenge. Well, to be honest, when&lt;br /&gt;
have we seen the last fix from an american? Or if you&lt;br /&gt;
prefer, when do we have seen the last one after good&lt;br /&gt;
old Pudwerx left? You can not remember? So do we!&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving  E-mail  to  Marc or on Internet by leaving&lt;br /&gt;
E-mail to Max or RRR!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Grapevine 16/The Dark Realm          JULY 1995&lt;br /&gt;
Propaganda 18/Independent            JULY 1995&lt;br /&gt;
Skyhigh 18/Camelot                   AUGUST 1995&lt;br /&gt;
Nitro 15/Excess                      SEPTEMBER 1995&lt;br /&gt;
Propaganda 19/Independent            SEPTEMBER 1995&lt;br /&gt;
The Tribune 53/Angry                 SEPTEMBER 1995&lt;br /&gt;
Vandalism News 23/Onslaught          SEPTEMBER 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        76&lt;br /&gt;
02.    (2)      Camelot                       65&lt;br /&gt;
03.    (3)      Byterapers                    62&lt;br /&gt;
04.    (9)      Reflex                        43&lt;br /&gt;
05.    (4)      Fairlight                     40&lt;br /&gt;
06.    (6)      Censor Design                 32&lt;br /&gt;
07.    (9)      Taboo                         29&lt;br /&gt;
08.    (10)     Agony Design                  25&lt;br /&gt;
09.    (7)      Antic                         21&lt;br /&gt;
10.    (5)      Crest                         13&lt;br /&gt;
&lt;br /&gt;
Oxyron proved to be the worthy and well earned hol-&lt;br /&gt;
der of the top spot again followed by Camelot and the&lt;br /&gt;
finnish  Byterapers. Reflex is the highest climber and&lt;br /&gt;
for  sure  the  most  active and valueable demo group&lt;br /&gt;
in 1995. Crest lost several places.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              77&lt;br /&gt;
02.   (1)       TTS/Oxyron                      73&lt;br /&gt;
03.   (3)       Slammer/Camelot                 57&lt;br /&gt;
04.   (7)       Graham/Oxyron                   48&lt;br /&gt;
05.   (4)       Crossbow/Crest                  30&lt;br /&gt;
06.   (5)       MMS/Taboo                       29&lt;br /&gt;
07.   (6)       Tron/Fairlight                  25&lt;br /&gt;
08.   (8)       Axis/Oxyron                     23&lt;br /&gt;
09.   (/)       Quiss/Reflex                    18&lt;br /&gt;
10.   (9)       Bob/Censor Design               15&lt;br /&gt;
                                                &lt;br /&gt;
Mr.  Sex  took  over  the  crown, but a little bit sang a&lt;br /&gt;
song  containing  interesting  rumours.  We  will start&lt;br /&gt;
further  investigation. Graham climbed to four and fi-&lt;br /&gt;
nally  Quiss  entered  the charts at nine, and we dare&lt;br /&gt;
to write that he will be located on a much better posi-&lt;br /&gt;
tion  next  time,  replacing KM. Close to entert the Top&lt;br /&gt;
Ten is for sure Druid, actually at 11.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    78&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 71&lt;br /&gt;
03.   (3)       F4CG                          57&lt;br /&gt;
04.   (5)       Alpha Flight                  55&lt;br /&gt;
05.   (3)       Chromance                     50&lt;br /&gt;
06.   (8)       Motiv 8                       27&lt;br /&gt;
07.   (/)       Hardcore &amp;amp; Onslaught          26&lt;br /&gt;
08.   (/)       Atlantis                      19&lt;br /&gt;
09.   (7)       Dytec                         12&lt;br /&gt;
10.   (6)       Excess                        11&lt;br /&gt;
&lt;br /&gt;
It  is  rather needless to say that Avantgarde is still&lt;br /&gt;
leading the cracking groups, followed by Success and&lt;br /&gt;
The  Ruling Company on two and F4CG on three. Alpha&lt;br /&gt;
Flight  overtook  Chromance, who came back his loads&lt;br /&gt;
of  warez. Hardcore and Onslaught are new in as co-&lt;br /&gt;
operation,  maybe in a few months the voters will have&lt;br /&gt;
noticed  that  the  coop  is  over. Atlantis entered the&lt;br /&gt;
charts,  too,  as  a  logical consequence of their solid&lt;br /&gt;
work.  Fairlight  and  TRSI, which is said to be dead on&lt;br /&gt;
the CBM 64, left the Top Ten, probably forever.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  79&lt;br /&gt;
02.   (2)       Burglar/SCS                     73&lt;br /&gt;
03.   (3)       Hain/F4CG                       61&lt;br /&gt;
04.   (4)       Derbyshire Ram/AVT              51&lt;br /&gt;
05.   (6)       CBA/TRC                         49&lt;br /&gt;
06.   (10)      Ignorance/AFL                   24&lt;br /&gt;
07.   (5)       Bacchus/FLT                     23&lt;br /&gt;
08.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     22&lt;br /&gt;
09.   (/)       Moonchild/FLT                   18&lt;br /&gt;
10.   (9)       Skinhead/AFL                    10&lt;br /&gt;
&lt;br /&gt;
The  top  four  remains  unchanged with Jack Alien at&lt;br /&gt;
the  pole  position, followed by Burglar, Hain and Der-&lt;br /&gt;
byshire  Ram.  Ignorance,  who is according to his un-&lt;br /&gt;
believable  versions  the  number  one cracker these&lt;br /&gt;
days,  jumped from ten to six. With Moonchild we find a&lt;br /&gt;
newcommer  in the charts, mainly supported by polish&lt;br /&gt;
votes.  He  replaced  Powerplant,  who  finally left the&lt;br /&gt;
charts. Close to the charts is Crossfire at eleven.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Electric/Extend                 74&lt;br /&gt;
02.   (2)       Creeper/Antic                   73&lt;br /&gt;
03.   (4)       Joe/Wrath Design                59&lt;br /&gt;
04.   (3)       Cruise/Taboo                    53&lt;br /&gt;
05.   (5)       Ogami/Fairlight                 42&lt;br /&gt;
06.   (6)       Fazee/Taboo                     32&lt;br /&gt;
07.   (7)       RRR/Oxyron                      28&lt;br /&gt;
08.   (8)       Carrion/Elysium                 16&lt;br /&gt;
09.   (10)      Roder/Agony/Reflex              15&lt;br /&gt;
10.   (9)       Hein Design/Focus               12&lt;br /&gt;
&lt;br /&gt;
A  very  close  finishing  in  the artists' top ten, a list&lt;br /&gt;
with  a  steady  change  at  the top. Electric is still at&lt;br /&gt;
the  top  spot,  followed  by Creeper with one point of&lt;br /&gt;
distance only.  Cruise is for sure too low voted, as he&lt;br /&gt;
is  for sure a candidate for the top position, too. No-&lt;br /&gt;
thing  new in here. Mirage is close to the charts at e-&lt;br /&gt;
leven.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  80&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               72&lt;br /&gt;
03.   (5)       Compod/Charged/....             45&lt;br /&gt;
04.   (/)       PVCF/Reflex                     37&lt;br /&gt;
05.   (3)       Jeff/Camelot/CZP                35&lt;br /&gt;
06.   (8)       Zyron/Antic/TR/Swe              34&lt;br /&gt;
07.   (9)       Fanta/Bass/Oxyron               33&lt;br /&gt;
08.   (10)      Red Devil/Fairlight             26&lt;br /&gt;
09.   (6)       Shogoon/Taboo/Agony  25         &lt;br /&gt;
10.   (4)       Jeroen Tel/Focus                23&lt;br /&gt;
&lt;br /&gt;
PRI  is  infact  the  only  person  in this issue who has&lt;br /&gt;
has  reached the ultimate maximum - 80 points. There&lt;br /&gt;
is  for  sure  no  need  to point out that he really de-&lt;br /&gt;
serves  it,  as  he  is a damn brilliant musician in real&lt;br /&gt;
life,  too.  There  was a lot of action this time, with the&lt;br /&gt;
Reflex composer PVCF entering the charts at four, a&lt;br /&gt;
man  who uses to know using other systems to create&lt;br /&gt;
great  soundtracks, too. Unfortunately Drax has left&lt;br /&gt;
the  charts, but we have not heard too much from him&lt;br /&gt;
lately.  Close to the charts is, next to Drax, Danko of&lt;br /&gt;
Censor.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    78&lt;br /&gt;
02.   (1)       Calypso/AMN/AFL                 71&lt;br /&gt;
03.   (5)       Derbyshire Ram/AVT              54&lt;br /&gt;
04.   (4)       Splatterhead/TRC                48&lt;br /&gt;
05.   (3)       Spermbird/&amp;lt;C&amp;gt;/EX                47&lt;br /&gt;
06.   (6)       Sebaloz/KA/LD                   25&lt;br /&gt;
07.   (/)       Syco/&amp;lt;C&amp;gt;                        19&lt;br /&gt;
08.   (7)       Starlight/XTC/TPY               18&lt;br /&gt;
09.   (/)       H-Bloxx/EX                      12&lt;br /&gt;
10.   (/)       Shuze/AFL                       10&lt;br /&gt;
                                                &lt;br /&gt;
Intruder  is not leading the Mail Trader charts alone,&lt;br /&gt;
with  Calypso moving down to two and Derbyshire Ram&lt;br /&gt;
raising to three. New in the charts are Syco, H-Bloxx&lt;br /&gt;
and Shuze, while Tabasco, Dr. Kaos and Styx left them&lt;br /&gt;
them.  Curiously  they  were  on the positions eight to&lt;br /&gt;
ten in the previous issue.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Skyhigh                        69&lt;br /&gt;
02.   (1)       Nitro                          62&lt;br /&gt;
03.   (4)       Vandalism News                 52&lt;br /&gt;
04.   (8)       Shout!                         49&lt;br /&gt;
05.   (6)       Domination                     46&lt;br /&gt;
06.   (/)       The Tribune                    32&lt;br /&gt;
07.   (/)       Mendip                         29&lt;br /&gt;
08.   (3)       Revealed                       22&lt;br /&gt;
09.   (9)       Insider                        20&lt;br /&gt;
10.   (5)       Jamaica (+)                    15&lt;br /&gt;
&lt;br /&gt;
At  the  top  Nitro  and  Skyhigh changed places while&lt;br /&gt;
The Tribune and Mendip entered the charts, replacing&lt;br /&gt;
the   &amp;quot;dead&amp;quot;   magazines   Reformation  and  Ingenious&lt;br /&gt;
Brain.   Close  to  the charts are Propaganda and the&lt;br /&gt;
Relax Magazine, both having partly high entries in the&lt;br /&gt;
better contributors in the magazine front.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                              * Interview *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
On our glory quest to find a new victim for this chap-&lt;br /&gt;
ter we are proud to present an interesting interview&lt;br /&gt;
with one of the best magazine editors ever: Duke/ex-&lt;br /&gt;
Regina.&lt;br /&gt;
The  next  lines will give all of you a closer look inside&lt;br /&gt;
Duke,  his  ideas  and  visions. Before we are going to&lt;br /&gt;
bore  you  with  the  introduction  text  we  just start&lt;br /&gt;
over ...&lt;br /&gt;
&lt;br /&gt;
* Hello  Alex.  At  first  we start over with some stan-&lt;br /&gt;
   dart  questions.  Please  introduce yourself as our&lt;br /&gt;
   readers  are  interested in some personal informa-&lt;br /&gt;
   tion.&lt;br /&gt;
&lt;br /&gt;
:) Well, hi there. As most people probably know, I am an&lt;br /&gt;
   old  fanatic  scener,  known  as  the main editor and&lt;br /&gt;
   inventor  of  The Pulse. My real name is Alex Hylke,&lt;br /&gt;
   and  I  am  20  years old. I am still at school, but will&lt;br /&gt;
   probably  soon  join the army to serve my country.&lt;br /&gt;
   I am not all too keen on that, as I do not know where&lt;br /&gt;
   in Denmark I will be located, and since I am most ad-&lt;br /&gt;
   dicted  to  the  place  I live, I am hoping to be placed&lt;br /&gt;
   here.&lt;br /&gt;
   Computing is one of my hobbies, but in the last year&lt;br /&gt;
   or  so,  I  haven't  really used my computer, expect&lt;br /&gt;
   for  a  couple  of  days a months where I needed to&lt;br /&gt;
   type  in the magazine. It's become more of an exist-&lt;br /&gt;
   ance in my head, and an interaction topic at school&lt;br /&gt;
   when  I  surfe  the  internet. I spent most of my time&lt;br /&gt;
   hanging  out  with my friends, and following my num-&lt;br /&gt;
   ber  one  interest,  football.  I  am  totally  crazy on&lt;br /&gt;
   football,  more than I haver been on anything. I have&lt;br /&gt;
   now  followed  my  local  side, AaB, for about 4 sea-&lt;br /&gt;
   sons  -  and  last  season  we won the championship&lt;br /&gt;
   for the first time in the clubs 110 years old history.&lt;br /&gt;
   That  was  a  real  kicker,  we  partied  to  the next&lt;br /&gt;
   day - what a headache I had the next day.&lt;br /&gt;
   Besides loving football, I also love studying the me-&lt;br /&gt;
   dia.  I  normally  watch a couple of talkshows a day,&lt;br /&gt;
   Rivera  Live  and  The  Tonight Show are favourties&lt;br /&gt;
   of mine - both showing on NBC Super Channel. I be-&lt;br /&gt;
   lieve  they  have helped me in understanding how to&lt;br /&gt;
   do  a  magazine  myself,  not to compare a magazine&lt;br /&gt;
   with  a  talkshow, but there are simularities when it&lt;br /&gt;
   comes  to  picking  up a good issue to debate - and&lt;br /&gt;
   giving allround entertainment for the readers. I al-&lt;br /&gt;
   so  love  going  to the movies. I normally go a couple&lt;br /&gt;
   of  times  a month with my brother, and then we also&lt;br /&gt;
   like  to rent a lot of good movies, and discuss them.&lt;br /&gt;
   I guess I have a naive dream of once becoming a big&lt;br /&gt;
   movie director - but as I have said, a dream.&lt;br /&gt;
   There  are  so  many  things to say about me, that I&lt;br /&gt;
   wouldn't  know  where to begin. I am also a big belie-&lt;br /&gt;
   ver  in  freedom.  I  dislike Socialism, Communism and&lt;br /&gt;
   Nazism,  but  love Liberalism. I believe in freedom of&lt;br /&gt;
   speech,  I  dislike  censorship,  I dislike the govern-&lt;br /&gt;
   ment  trying  to  control  everything, I believe in the&lt;br /&gt;
   individual  instead  of the movement, etc. I am a very&lt;br /&gt;
   liberal  guy  as  you  can see, who loves football - I&lt;br /&gt;
   even  go with the other fanatic supporters to most&lt;br /&gt;
   of  the  away games. Therefore probably most of my&lt;br /&gt;
   money  goes  to  the  footy  adventure!  Ah well, I am&lt;br /&gt;
   not that simple a guy as you can see, but there you&lt;br /&gt;
   have it. :)&lt;br /&gt;
&lt;br /&gt;
* Hmh,  I prefer to watch sitcoms and soap operas as&lt;br /&gt;
   they  reflect the situation of the scene today - be-&lt;br /&gt;
   ing  at  an extremly low level! But the CBM 64 scene&lt;br /&gt;
   exists  for  almost  twelve  years  now.  How did you&lt;br /&gt;
   start  your  very own career, how did you got your&lt;br /&gt;
   handle and what groups have been stations so far?&lt;br /&gt;
&lt;br /&gt;
:) I  started  rather  late,  much later than many of my&lt;br /&gt;
   colleagues  may  think. I entered the scene in 1989,&lt;br /&gt;
   but at that time nothing but a faceless rookie eager&lt;br /&gt;
   to  learn.  I  had  huge respect for the elite part of&lt;br /&gt;
   the scene, and I tried to note down everything they&lt;br /&gt;
   said and did. After a couple of groups I ended up in&lt;br /&gt;
   a   Danish   demo  and  cracking  group  called  THE&lt;br /&gt;
   FREAKS.  I  was  happy  at  that time, because I was&lt;br /&gt;
   able  to  built up a pretty good number of contacts,&lt;br /&gt;
   and  my  name  was  farely  known to people around&lt;br /&gt;
   Europe.  After  a while I asked the DOMINATORS if I&lt;br /&gt;
   could  join,  but  already  having  too many members&lt;br /&gt;
   they  declined  my offer. But shortly after I was of-&lt;br /&gt;
   fered  to  join  IKARI  (at  that  time in co-operation&lt;br /&gt;
   with  TALENT), and so I did. My only job was working&lt;br /&gt;
   as a swapper, something I have always loved doing-&lt;br /&gt;
   but  these  days  not  enough time for (except a few&lt;br /&gt;
   contacts).  A  couple  of weeks later I was asked by&lt;br /&gt;
   DOMINATORS  to  join them, and always having admi-&lt;br /&gt;
   red  them  for  their image and way of working, I im-&lt;br /&gt;
   mediately  left  Ikari  to  join  in. This was where the&lt;br /&gt;
   best  days  of  my  scene-life began. I swapped with&lt;br /&gt;
   up  to  150  contacts  at  one point, and wares were&lt;br /&gt;
   floating  in  like  crazy. There were plenty of things&lt;br /&gt;
   to do, but all of a sudden I was given the opportuni-&lt;br /&gt;
   ty  of  calling out. Well, considering it I agreed to it,&lt;br /&gt;
   and  started doing that sideways with swapping. Af-&lt;br /&gt;
   ter  a while, I decided to give up my swapping to de-&lt;br /&gt;
   dicate all of my work to the american boards.&lt;br /&gt;
   I  started  making  a  name for myself, and achieved&lt;br /&gt;
   friendship  with  some  of the most prominent names&lt;br /&gt;
   names  in  the  scene.  I  was on hundreds of confe-&lt;br /&gt;
   rences  (back  then  there  was  atleast  one every&lt;br /&gt;
   day)  and called about 15 boards a day. Things were&lt;br /&gt;
   kind of getting out of hand I agree, but I was having&lt;br /&gt;
   fun,  and  it  was  nothing  like  anything  I  had ever&lt;br /&gt;
   tried  before.  Meanwhile  I  built  up  the well-known&lt;br /&gt;
   demo  group  VISUAL  REALITY with Drax and Mick,&lt;br /&gt;
   and  managed to bring known names into the group,&lt;br /&gt;
   such  as  Hawk, Ricky and Walt from Bonzai - among&lt;br /&gt;
   other  names  such  as FOX  from  Dominators.  But&lt;br /&gt;
   every  good  thing has an end, and I was busted and&lt;br /&gt;
   all my equipment was brought into the police-station&lt;br /&gt;
   It  was a funny feeling I had at that time, it's like you&lt;br /&gt;
   are  going  200  miles  an  hour, and all of a sudden&lt;br /&gt;
   you're  just  sitting down going no-where. I was told&lt;br /&gt;
   by  the  cops  that  I  could  be let off easy if I gave&lt;br /&gt;
   them  some  stuff  on  other  Dominators  members,&lt;br /&gt;
   especially  DOGFRIEND,  but  I told them to go ahead&lt;br /&gt;
   and  do what they wanted to do with me - because I&lt;br /&gt;
   was  not  telling  them anything. After that unfortu-&lt;br /&gt;
   nate  incident,  I left for the United States to visit a&lt;br /&gt;
   friend  of  mine,  Mutant  X.  We  had some fun, and I&lt;br /&gt;
   called  some  boards again at his place. A couple of&lt;br /&gt;
   months later I returned to Denmark, and started my&lt;br /&gt;
   education. About 6 months into my freshman year, I&lt;br /&gt;
   started  lusting  for  the 64 again. I planned doing a&lt;br /&gt;
   magazine,  and  simsalabim,  The  Pulse  was born. In&lt;br /&gt;
   the beginning it was just ment to be a small mag, no-&lt;br /&gt;
   thing  big or even serious. But later on it grew big-&lt;br /&gt;
   ger,  and  it  was released under various groups. I&lt;br /&gt;
   I'd  dedicated  my  new-born  scene mentality to The&lt;br /&gt;
   Pulse, and sore to reacht the top one day - even if&lt;br /&gt;
   it  took  a  hell  of  a lot of work. I worked hard, and&lt;br /&gt;
   one  day  it  reached  the  very top - it was number&lt;br /&gt;
   one  in  most  magazines, and it had a lot of very lo-&lt;br /&gt;
   yal readers who loved it. I had succeeded in creat-&lt;br /&gt;
   ing  something,  and  that  something  had  also suc-&lt;br /&gt;
   ceeded.  It was if I started sufficating, I didn't really&lt;br /&gt;
   bother anymore. My artciles were short and imcom-&lt;br /&gt;
   plete,  and  I  started  to  look towards other things&lt;br /&gt;
   instead of my computer. Finally, I decided to stop my&lt;br /&gt;
   activities.  At  the  time I couldn't imagine ever going&lt;br /&gt;
   back,  but  that's  how the C64 are to you. I someti-&lt;br /&gt;
   mes  compare  it  to  smoking  -  hard quitting, easy&lt;br /&gt;
   starting.   Anyway,  now  I  am  back,  releasing  The&lt;br /&gt;
   Pulse  as  independent.  I  have  considered  joining&lt;br /&gt;
   some  group  to  give  The  Pulse  a new home, but I&lt;br /&gt;
   haven't  deicded  which  offer  to  take. I have been&lt;br /&gt;
   given  some good ones, but I would like to get more.&lt;br /&gt;
   To  wrap this huge answer up, I can tell you that my&lt;br /&gt;
   handle comes from the game Alter Ego. I once saw a&lt;br /&gt;
   topic, in which a guy was called DUKE. I thought, hey&lt;br /&gt;
   that's  like  the  highest  royal title you can achieve&lt;br /&gt;
   with a normal background - and so it was written ...&lt;br /&gt;
&lt;br /&gt;
* The Pulse Magazine is one of the most popular pub-&lt;br /&gt;
   lications  ever.  Please  tell  us something about the&lt;br /&gt;
   past,  present and future. What was the reason for&lt;br /&gt;
   the comeback?&lt;br /&gt;
&lt;br /&gt;
:) The  Pulse  Magazine  is a very difficult magazine to&lt;br /&gt;
   run,  probably  the  most  difficult I would presume.&lt;br /&gt;
   This is why I have chosen to manage it the way I do-&lt;br /&gt;
   there is only one boss, and that boss is me. If there&lt;br /&gt;
   were  more  people to decide over everything, then&lt;br /&gt;
   we  would  have  had constant delays like other ma-&lt;br /&gt;
   gazines,  something I am not very keen on. My philo-&lt;br /&gt;
   sophy  is,  either we do it right right or we don't do&lt;br /&gt;
   it  at  all,  and  that  is the way I have run The Pulse&lt;br /&gt;
   over many editions. It was actually first released in&lt;br /&gt;
   1990  as  a  sort  of  lame  regular magazine, but at&lt;br /&gt;
   that time I was a terrible editor and naive about the&lt;br /&gt;
   scene.  I  managed  to put out 3 editions, and then I&lt;br /&gt;
   took  an  interest  on  other  things. When I started&lt;br /&gt;
   releasing  it  in June 1993, I started at a fresh, but&lt;br /&gt;
   chose the same name because of nostalgic reasons&lt;br /&gt;
   I  think  I  have  done alright, and I feel that the re-&lt;br /&gt;
   sponse  I have gotten from the majority of the sce-&lt;br /&gt;
   ne has been good. I see myself as a fair editor, with&lt;br /&gt;
   a  good  knowledge about scene life and activities. I&lt;br /&gt;
   have  been active within the swapping, demo, crack-&lt;br /&gt;
   ing,  modem  and  hacking  part of the scene, there-&lt;br /&gt;
   fore  making  me  a  good  General Editor. I have al-&lt;br /&gt;
   ways  wanted  to  work  with  a big staff, and so you&lt;br /&gt;
   would  always  find  qualified  editors  in The Pulse,&lt;br /&gt;
   specialised  in  the  areas  they  write about. I know&lt;br /&gt;
   that  The Pulse has had a slow comeback, but I think&lt;br /&gt;
   it  is just normal for a magazine of our size. We are&lt;br /&gt;
   still  short  of  some editors, and since the scene is&lt;br /&gt;
   not  the  same  as it used to be, we have had to ad-&lt;br /&gt;
   dapt  ourselves.  It  will  come around through, just&lt;br /&gt;
   give it some time. Concluding, I'd like to announce an&lt;br /&gt;
   important  message. Due to the fact, that the scene&lt;br /&gt;
   is no longer what is used to be activity-wise, I have&lt;br /&gt;
   decided  along  with  Crossfire,  that  The Pulse will&lt;br /&gt;
   now  only  be  released  every second month. We al-&lt;br /&gt;
   ways wanted to keep it going monthly, but the scene&lt;br /&gt;
   is  simply  too  slow for that. I don't want to release&lt;br /&gt;
   montly if it means putting out empty chapters - bet-&lt;br /&gt;
   ter  to  release  big than small. This means the next&lt;br /&gt;
   edition will reach everyone on the 1st of September&lt;br /&gt;
   and then on the 1st of November, etc ...&lt;br /&gt;
&lt;br /&gt;
* For  sure  we all remember the controversials bet-&lt;br /&gt;
   ween  The Tribune and The Pulse. It would be rather&lt;br /&gt;
   interesting  to  read  your  point  of view about the&lt;br /&gt;
   conflict.  How  did  it  started? What was the reason&lt;br /&gt;
   for  that  kind  of massive hate between the editors&lt;br /&gt;
   of two competitors in the magazine front?&lt;br /&gt;
&lt;br /&gt;
:) My  point  of  view is quite simple. The Tribune wrote&lt;br /&gt;
   lies  and false accusations about me and The Pulse,&lt;br /&gt;
   and  because  of  that, I chose to let my reaction be&lt;br /&gt;
   heard.  I  am  normally  a  very tolerant person, but&lt;br /&gt;
   when  my honour is offended, and lies are published&lt;br /&gt;
   about  me  -  especially by a person who has achie-&lt;br /&gt;
   ved  absolutely  nothing,  I  get  ANGRY. I think most&lt;br /&gt;
   people  know what kind of person Nastiness, Inc. is.&lt;br /&gt;
   If  he  can  rise  in  the  charts by burning someone&lt;br /&gt;
   else, he will do it. And so he did!&lt;br /&gt;
&lt;br /&gt;
* If  you do not waste all of your expensive sparetime&lt;br /&gt;
   infront  of  computers,  what  else  are you doing to&lt;br /&gt;
   enjoy your life, are there other important hobbies?&lt;br /&gt;
&lt;br /&gt;
:) Well, wasting my time on the C64 is a slight oversta-&lt;br /&gt;
   tement.  I  spent  about 3 days on it doing The Pulse&lt;br /&gt;
   and  spreading it, and that's for every editions re-&lt;br /&gt;
   leased. I have disks coming in, that I normally do not&lt;br /&gt;
   open  before I begin my work on The Pulse, because&lt;br /&gt;
   I  have  put  my  C64  away  to make room for other&lt;br /&gt;
   things.  The  C64  does  not  have a part in my daily&lt;br /&gt;
   life  anymore,  it's  more  of a phase thing, and then&lt;br /&gt;
   ofcourse   something   I   enjoy  debating  over  the&lt;br /&gt;
   phone and at school when I surfe the internet. Well,&lt;br /&gt;
   I  guess  I  already  told  everyone  about  my other&lt;br /&gt;
   hobbies  previously in this interview, that's the pri-&lt;br /&gt;
   ce when you don't do live interviews :) ha ha.&lt;br /&gt;
&lt;br /&gt;
* That  was  a  direct  hit. As we are actually involved&lt;br /&gt;
   with favourites, what are your favourite ......&lt;br /&gt;
&lt;br /&gt;
:)                   actual            all time&lt;br /&gt;
                     -----             ------&lt;br /&gt;
   Demo groups       Byterapers        Crest&lt;br /&gt;
   Single coder      Mr. Sex           Crossbow&lt;br /&gt;
   Cracking groups   Avantgarde        Dominators&lt;br /&gt;
   Single cracker    Burglar           Powerplant&lt;br /&gt;
   Artist            Mirage            Mirage&lt;br /&gt;
   Composer          Shark             Reyn Ouwehand&lt;br /&gt;
   Swapper           People who reply fast with hot&lt;br /&gt;
                     wares.&lt;br /&gt;
   Magazines         Honk my horn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If  you would ever have the chance to recruit a so-&lt;br /&gt;
   called  dream  team,  who  would  you  take  into the&lt;br /&gt;
   group and why?&lt;br /&gt;
&lt;br /&gt;
:) You  sure  found  some  hard  questions for me this&lt;br /&gt;
   time  dude,  argh.  Okay,  I  will  and  list some names&lt;br /&gt;
   here.  If  I  were to built a dream team, it would work&lt;br /&gt;
   as   both  a  cracking,  demo  and  a  modem  group.&lt;br /&gt;
   Therefore the members would probably be:&lt;br /&gt;
               &lt;br /&gt;
   Crackers    Dogfriend, Powerplant, Rockstar&lt;br /&gt;
   Swappers    Idol/F4CG &amp;amp; KBS/Onslaught. Danish&lt;br /&gt;
               people prefered, yeah.&lt;br /&gt;
   Coders      Mr. Sex, Crossbow and TDJ for a lazy&lt;br /&gt;
               edge&lt;br /&gt;
   Artists     Mirage, Sander, Hein Design&lt;br /&gt;
   Phreakers   Gene, Thor, Shadow and myself&lt;br /&gt;
   Lazy people Animaland Cosmo (ex. Dominators)&lt;br /&gt;
   Fixer       X-Factor/ex. Excalibur&lt;br /&gt;
   Hacker      Blackheart/ex. Excalibur&lt;br /&gt;
   Sysop       Sorceress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   But I am not sure we would rule, especially in this&lt;br /&gt;
   days and age. Most of the above (except a few) are&lt;br /&gt;
   very lazy today or out of the scene for a long time&lt;br /&gt;
   Oh well, there you go ...&lt;br /&gt;
&lt;br /&gt;
* On  the  one  hand  the  previous  one  is for sure a&lt;br /&gt;
   standart  question, but it still can be interesting as&lt;br /&gt;
   the  people  you  choose  can  reflect some of your&lt;br /&gt;
   motivations to be in the scene but to explain it here&lt;br /&gt;
   and now would waste too much time.&lt;br /&gt;
   Apart  from  the  CBM 64 are there other computer&lt;br /&gt;
   systems  you do own? Are you there scenewise ac-&lt;br /&gt;
   tive aswell?&lt;br /&gt;
&lt;br /&gt;
:) Well,  I  have an Amiga, but that's only to assist me in&lt;br /&gt;
   my  work  for  The Pulse. I normally use my Amiga to&lt;br /&gt;
   write  articles  and  stuff  -  it's more comfortable.&lt;br /&gt;
   That's  also  it though, no other scene for me. When&lt;br /&gt;
   the C64 eats dirt, then so do I, erhm.&lt;br /&gt;
&lt;br /&gt;
* Parties  do  usually attract a lot of people who take&lt;br /&gt;
   part  in  the  scene.  Have  you visited some parties&lt;br /&gt;
   so  far  and  what  is your honest opinion about the&lt;br /&gt;
   forthcoming parties?&lt;br /&gt;
&lt;br /&gt;
:) Well, I don't really feel like visiting parties in the fu-&lt;br /&gt;
   ture,  there simply is not enough C64 people for me&lt;br /&gt;
   to want to go there. In the past, I visited the Dexion&lt;br /&gt;
   party  (DK)  back  in 1990, the Horizon party (SWE)&lt;br /&gt;
   back in 1991, the Bonzai party (DK) back in 1991 and&lt;br /&gt;
   finally  the  Camelot party (DK) back in 1993. Unless&lt;br /&gt;
   some  major  party  turns  up  near me in Denmark,&lt;br /&gt;
   with  a lot of people saying they wanna go - then do&lt;br /&gt;
   not  expect  me  at  the next party. I just don't have&lt;br /&gt;
   the time or lust anymore.&lt;br /&gt;
&lt;br /&gt;
* As  usual  there  are good and bad times in real life&lt;br /&gt;
   and  in  scene life, too. Please inform us about your&lt;br /&gt;
   experiences  and  your point of view regarding this&lt;br /&gt;
   question.&lt;br /&gt;
&lt;br /&gt;
:) Hey, that's life dude. It's one big rollercoaster, just&lt;br /&gt;
   make  sure you don't throw up on the way. No, don't&lt;br /&gt;
   take  anything  too  seriously,  and  certainly  don't&lt;br /&gt;
   put  your  faith  in  crummy  religions  or  life  after&lt;br /&gt;
   death and things like that. When the missing link was&lt;br /&gt;
   found,  we  had  the  proof  that  mankind originates&lt;br /&gt;
   from  the ape - so take it easy, and enjoy the ride.&lt;br /&gt;
   What  can  I  say,  life  is life, whether it's using on a&lt;br /&gt;
   computer  or  in  a  big  forest.  I  would  personally&lt;br /&gt;
   rather  work  on a computer, than walk around on a&lt;br /&gt;
   big  field  with  a  bunch of cows. Who are anyone to&lt;br /&gt;
   say what real life quality is? I hate people who want&lt;br /&gt;
   to dictate other people's lifes, they are nothing but&lt;br /&gt;
   a   bunch   of  semi-communists.  Therefore  I  urge&lt;br /&gt;
   everyone  to  take  care  of  yourselves,  and  stop&lt;br /&gt;
   pointing  fingers  at  others - putting them down or&lt;br /&gt;
   running  their  lifes,  just  give  it to your own some&lt;br /&gt;
   meaning.  Do  it  to  me (and other liberals), and you&lt;br /&gt;
   will learn.&lt;br /&gt;
&lt;br /&gt;
* And  even  liberalism  is not the solution for all pro-&lt;br /&gt;
   blems.   You  learned  to know the scene at its best&lt;br /&gt;
   days  and  you  can see in comparion today's situa-&lt;br /&gt;
   tion. What is your opinion about the scene today?&lt;br /&gt;
&lt;br /&gt;
:) Sure I miss the old days, but they were diffent days&lt;br /&gt;
   It  was cool to call out all night, talking to all kind of&lt;br /&gt;
   different people from all over the globe. It was fas-&lt;br /&gt;
   cinating,  and  gave  a sort of weird sense of power&lt;br /&gt;
   that  is  quite  difficult  to  explain. I was young then&lt;br /&gt;
   too,  naive  on  the  major subjects of life as well as&lt;br /&gt;
   political  aspects of life. Well, what I dislike the most&lt;br /&gt;
   in  today's  scene,  is the disrespect a lot of people&lt;br /&gt;
   have for the things released. People think they can&lt;br /&gt;
   enter  the  scene,  and start punching the elite and&lt;br /&gt;
   established  names  in  the  scene,  when  infact  we&lt;br /&gt;
   were  the ones who founded it - and made it what it&lt;br /&gt;
   was.&lt;br /&gt;
   The  newcomers  are what has made it is today, and&lt;br /&gt;
   for  that  I  am sorry. Most productive and talented&lt;br /&gt;
   people have left the scene, some of us (naive as we&lt;br /&gt;
   are) still stick around in hope that things will chan-&lt;br /&gt;
   ge,  that  we  will  get the old competition back - but&lt;br /&gt;
   we  need  the  respect first, then we can talk about&lt;br /&gt;
   new  wares.  That's my opinion anyway, but fortuna-&lt;br /&gt;
   tely  I have some experience in the scene to back it&lt;br /&gt;
   up with!&lt;br /&gt;
&lt;br /&gt;
* That  was  a  brilliant  answer  and  an  answer that&lt;br /&gt;
   might  cause a lot of controversial debates. We can&lt;br /&gt;
   only agree.&lt;br /&gt;
   Do you take the scene serious or do you only enjoy&lt;br /&gt;
   the  time you spend infront of the machine? Is there&lt;br /&gt;
   something you really dislike?&lt;br /&gt;
&lt;br /&gt;
:) I  take the scene as serious as it needs to be taken&lt;br /&gt;
   When  there  is  a  crisis situation, then you need to&lt;br /&gt;
   take   it  serious.  Especially  when  you  are  doing&lt;br /&gt;
   something as influencial as a magazine. When you're&lt;br /&gt;
   as dedicated to the scene as I am, and have loved it&lt;br /&gt;
   for  a  long  time,  then  you  want  to work towards&lt;br /&gt;
   seeing it better and grow. This can not be achieved&lt;br /&gt;
   by  taking  everything  as  if  it  was  pure  fun  and&lt;br /&gt;
   laughter.  But  I  don't need that too much anyway, I&lt;br /&gt;
   like to work seriously, I can use the practise. Pret-&lt;br /&gt;
   ty  soon  I  will be working at some job, where I need&lt;br /&gt;
   to  be  serious  some  8-10 hours a day, and then I&lt;br /&gt;
   can't  go  around  taking  life as a joke. Well, sure I&lt;br /&gt;
   could,  but  then I would fail, and then the joke would&lt;br /&gt;
   be  on  me.  But anyway, the scene needs a good mix&lt;br /&gt;
   of both I think, serious fun is what I prefer. I mean,&lt;br /&gt;
   how can you work for days on a magazine, and then&lt;br /&gt;
   simply  say  it's  just for fun? I don't think so. I love&lt;br /&gt;
   doing a magazine, because I love debating and I also&lt;br /&gt;
   love information. It really is as simple as that.&lt;br /&gt;
&lt;br /&gt;
* We already stole a lot of your expensive sparetime.&lt;br /&gt;
   Is  there  anything  left  you  want to share with the&lt;br /&gt;
   scene  as  a last word for this interview? Further-&lt;br /&gt;
   more  it  is  the  part  to place your personal gree-&lt;br /&gt;
   tings in here. Thanks a lot for being patient and for&lt;br /&gt;
   answering all the questions.&lt;br /&gt;
&lt;br /&gt;
:) Yes,  I  would  like  to  add  that The Pulse is now no&lt;br /&gt;
   longer a monthly released magazine, but only relea-&lt;br /&gt;
   sed  every  second  month. This means you can look&lt;br /&gt;
   out  for  the  next  edition on the 1st of September.&lt;br /&gt;
   Thanks  to  a  wonderful  staff of sceners and good&lt;br /&gt;
   friends,  and  to  all  those  who have supported me&lt;br /&gt;
   though  everything  -  you  all  know who you are. I&lt;br /&gt;
   could  name  hundreds,  so give yourselves a hello.&lt;br /&gt;
   Bye bye, it was fun ...&lt;br /&gt;
&lt;br /&gt;
Well,  fortunately  Duke  did not name his hundreds of&lt;br /&gt;
greetings  in  here  are the memory is running closer&lt;br /&gt;
and  closer  to  its end. I hope you enjoyed this inter-&lt;br /&gt;
view  as  much  as  I did while typing it into the editor.&lt;br /&gt;
Originally this interview was planned to be released in&lt;br /&gt;
the  August  Edition but sometimes things do not work&lt;br /&gt;
in the way they were planned.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Back to the roots==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * Back to the roots *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  the  fact  that  Max  is once again not able to&lt;br /&gt;
present some old tales in here it is once again my job&lt;br /&gt;
to  entertain  the  few  ones  who  dare  to  read  this&lt;br /&gt;
chapter.&lt;br /&gt;
As you surely remeber last issue Max was in vacation&lt;br /&gt;
so  there  was  no  chance for him writing his article,&lt;br /&gt;
this time his final exams for the job as clerk in an in-&lt;br /&gt;
dustrial  company  take  most of his sparetime as he's&lt;br /&gt;
currently  preparing  everything to pass the tests (I&lt;br /&gt;
did  it  with 78%, two weeks of serious preparing, Max&lt;br /&gt;
will reduce his activity for three months!!!).&lt;br /&gt;
&lt;br /&gt;
Okay, back in the previous editions we have been re-&lt;br /&gt;
porting about the troubles, quarrels and wars at the&lt;br /&gt;
small  Venlo meetings, putting cracking groups and its&lt;br /&gt;
members  in the light of wary and aggressive creatu-&lt;br /&gt;
res  messing  up with everyone. For sure most of you&lt;br /&gt;
won't  believe that there were troubles between demo&lt;br /&gt;
groups, too, which caused a lot of attention in former&lt;br /&gt;
times!&lt;br /&gt;
&lt;br /&gt;
At  the Ikari/Zargon party 1989 in Denmark probably&lt;br /&gt;
the  biggest  scandal  ever  in  the  history  filled  the&lt;br /&gt;
headlines of the not existing disk magazines. What   the&lt;br /&gt;
hell  happened  there?  I think Ikari is a group, or at-&lt;br /&gt;
least the name itself, very familar to most of you as it&lt;br /&gt;
was  one  of  the few legends left. Unfortunately some&lt;br /&gt;
lamers  abused  the name with building up a fake Ikari&lt;br /&gt;
but that really does not matters here.&lt;br /&gt;
Ikari  was  originally  an English based group with na-&lt;br /&gt;
mes  like  Nik,  Just-Ice or Tri-Dos well known around&lt;br /&gt;
the globe, and with the danish section (former Jewels&lt;br /&gt;
members)  such  as Fletch, Doc and Excel, names that&lt;br /&gt;
really do need no introduction.&lt;br /&gt;
At  the  party  Ikari and Zargon held ofcourse a demo&lt;br /&gt;
competition,  with  high quality contributions from e.g.&lt;br /&gt;
Horizon  and  many  other  upper class demo groups.&lt;br /&gt;
Ikari  presented  an  average  demo.  And guess what&lt;br /&gt;
happened?  A  jury  had  to judge about the contribu-&lt;br /&gt;
tions  and  this  jury  consisted  only  mainly Ikari and&lt;br /&gt;
their  friends.  The  winner of the competition was of-&lt;br /&gt;
course  Ikari,  and  most  of  the  other  participating&lt;br /&gt;
groups  were quite upset with the decision. As a mat-&lt;br /&gt;
ter  of  this  fact  a  lot  of people joined a federation&lt;br /&gt;
against  Ikari,  and  federations became quite popular&lt;br /&gt;
later  on  as  a  lot  of these federations got found. It&lt;br /&gt;
was  quite natural, as most of these conflicts doesn't&lt;br /&gt;
least  too  long,  that these calmed down a few months&lt;br /&gt;
later. Later on, next to the activities for Ikari, Excel&lt;br /&gt;
and  Jch have produced a few demoes using the label&lt;br /&gt;
DANISH  DESIGN.  Before Ikari finally died they were a&lt;br /&gt;
long  time  in cooperation with Talent, another English&lt;br /&gt;
top  act,  former  by  the former Hotline members Bod&lt;br /&gt;
and XXX. When Ikari died, Doc, Fletch and Excel joined&lt;br /&gt;
the  belgian  based  group  Legend while Just Ice left&lt;br /&gt;
for F4CG if I remember correctly.&lt;br /&gt;
&lt;br /&gt;
Very  entertaining  and amusing for the objective au-&lt;br /&gt;
dience  was  for  sure  the conflict between Light and&lt;br /&gt;
Horizon  and the one and Censor Design on the other&lt;br /&gt;
side,  the  swedish  top  demo  groups  that time along&lt;br /&gt;
with Triad.&lt;br /&gt;
It  all  started  at the Light/Horizon party in Sweden,&lt;br /&gt;
were  the guys from Censor Design appeared to have&lt;br /&gt;
a  party, and not only an ordinary and boring compu-&lt;br /&gt;
ter  convention. It is still a miracle why the consum of&lt;br /&gt;
alcohol  is  on  the scandinavic parties is stricly for-&lt;br /&gt;
bidden,  to  be  more precise inside the party hall. It's&lt;br /&gt;
very  annoying  to  forbid  it  inside the room to avoid&lt;br /&gt;
troubles,  but  on  the  other  side  to  allow  drunken&lt;br /&gt;
people,  who  drank their alcohol outside, to enter the&lt;br /&gt;
party place.&lt;br /&gt;
This  party,  like  many  other  computer  parties, was&lt;br /&gt;
held in an school, and this school got devided into two&lt;br /&gt;
areas,  one area for the party guests and one where&lt;br /&gt;
the entry was forbidden.&lt;br /&gt;
In  their  party mood the tough guys from Censor en-&lt;br /&gt;
tered  the  teachers  office  and  the wildest rumours&lt;br /&gt;
where  cruising  the  scene  of  what  they did in that&lt;br /&gt;
room.  Some  said  the  have abused the copier units,&lt;br /&gt;
others reported that they abused the telephone, and&lt;br /&gt;
people  who  were not present heard the wildest sto-&lt;br /&gt;
ries,  but  what  exactly  happened was never cleared&lt;br /&gt;
officially.  Fact  is  that the Censor posse was kicked&lt;br /&gt;
from the party and a lot of hassle started, caused by&lt;br /&gt;
the  party.  A  lot  of  magazines got abused for their&lt;br /&gt;
different  versions  of  the  story,  many  notes were&lt;br /&gt;
&lt;br /&gt;
written  by  both  parties. Finally things were cleared&lt;br /&gt;
up  by Euzkera who apologized himself and his groups&lt;br /&gt;
deeds  directly at Goblin/Light and Horizon, so things&lt;br /&gt;
were finally cleared even if a lot of uninformed maga-&lt;br /&gt;
zine  editors  still  pushed up the story. The book got&lt;br /&gt;
closed  by Goblin sending out a letter to reliable mags&lt;br /&gt;
such  as  LETHAL  NEWS  (edited by Trap and Sonny,&lt;br /&gt;
both  former  members of Bonzai, The Ruling Company&lt;br /&gt;
and  Success  just  to name a few of them all) and of-&lt;br /&gt;
course  MAMBA  who  printed  the  last  words  of this&lt;br /&gt;
chapter.&lt;br /&gt;
&lt;br /&gt;
Parties  were  and  will  ever be a place causing con-&lt;br /&gt;
flicts  due  to  the fact that many different individuals&lt;br /&gt;
meet  together  and  unfortunately  some do not know&lt;br /&gt;
how  to  behave  and  some others have problems with&lt;br /&gt;
the childish rules from the organisers. The latest ex-&lt;br /&gt;
ample  was ofcourse Airwolf being caught while steal-&lt;br /&gt;
ing  equipment.  But  infact it is what makes parties so&lt;br /&gt;
interesting  and  we would miss a lot in a boring scene&lt;br /&gt;
without any action.&lt;br /&gt;
&lt;br /&gt;
It  is  quite  unsure if Max will return this year to edit&lt;br /&gt;
this  chapter,  but I truely hope to see him being back&lt;br /&gt;
along  with the January edition, to be more precise in&lt;br /&gt;
issue 14.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * Demo Reviews *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  time  Scroll,  Fuben,  PRI  and RRR had a critical&lt;br /&gt;
look  on some releases from the Assembly 1995, to be&lt;br /&gt;
more precise the contributions voted on position one&lt;br /&gt;
and  three,  namely Extremes from Byterapers and 7&lt;br /&gt;
Years  from  Beyond  Force, both ancient and finnish&lt;br /&gt;
groups.&lt;br /&gt;
This  time  you  will  detect  some changes in the text-&lt;br /&gt;
style, based on an idea by PRI. In the previous issues&lt;br /&gt;
we  uses  to  present  the reviews as one big report,&lt;br /&gt;
this time the frontier between the parts Coding, Gra-&lt;br /&gt;
phic  and Music are more visible with always present-&lt;br /&gt;
ing  headlines showing who is currently reviewing. It's&lt;br /&gt;
an  experiment,  so we would like to receive reactions&lt;br /&gt;
about the way you would like to read the reviews. But&lt;br /&gt;
just continue reading, the content and the competen-&lt;br /&gt;
ce remains on the same high level.&lt;br /&gt;
&lt;br /&gt;
Let's start over ...&lt;br /&gt;
&lt;br /&gt;
                       Extremes/Byterapers&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In 1994 the Byterapers returned to the CBM 64 demo&lt;br /&gt;
scene  like  the  legendary  phoenix  from  the ashes,&lt;br /&gt;
proving  activity  with  the triple release of the World&lt;br /&gt;
Of  Code  and a converted (ported) picture show. Ex-&lt;br /&gt;
tremes is their first release in 1995, needless to say&lt;br /&gt;
that it won the Assemby demo competition this year.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This demo was mainly coded by Mr.Sex and additionally&lt;br /&gt;
by Mr.Dick (colorplama &amp;amp; endsequence).&lt;br /&gt;
&lt;br /&gt;
The  trackmo  starts  with  a multi-screen logo, which&lt;br /&gt;
wanks  slowly  through the screen. Additionally there&lt;br /&gt;
are  some sprites overlayed showing the introduction&lt;br /&gt;
text.  Later  a filled &amp;quot;X&amp;quot; starts rotating (basic vector&lt;br /&gt;
rotation)    with    a   lower   resoloution.   Finally   an&lt;br /&gt;
&amp;quot;eXtremes&amp;quot;-logo  appears made up by the vector &amp;quot;X&amp;quot;.&lt;br /&gt;
All fades out with FLD.&lt;br /&gt;
Next   effect   coming   up   is   some   kind  of  moving&lt;br /&gt;
spherical  over  a  texture,  all running in 4x4-mode.&lt;br /&gt;
This  effect  is  quite old on Amiga, but I'm not sure of&lt;br /&gt;
having seen it ever before on C64. However, it does&lt;br /&gt;
not look bad, evenso a quite trivial thing.&lt;br /&gt;
Then,  there  is  a  rotator  like that in Radio Napalm/&lt;br /&gt;
Reflex  using  the  same  texture as before. The prin-&lt;br /&gt;
ciple  of this rotator is the same like in Radio Napalm.&lt;br /&gt;
Next is another Amiga-classic...A rotator over a scal-&lt;br /&gt;
map. Looks quite interesting.&lt;br /&gt;
While  loading  there  is a logo shown, which fades out&lt;br /&gt;
later. A picture comes up then, containing a distorter&lt;br /&gt;
in  its  centre.  This  distorter  is  different to that in&lt;br /&gt;
Oxyron's  Parts.  Each  line  is distorted with another&lt;br /&gt;
sine.  So, it makes the effect looking better, even with&lt;br /&gt;
the 4x4-mode used here again, and it is not using the&lt;br /&gt;
full screen.&lt;br /&gt;
Next  is  a  fullscreen  colorplasma  (40x25)  with two&lt;br /&gt;
different colors in each char, also using dithering.&lt;br /&gt;
This  is  the  same  in Camelot's &amp;quot;Produkthaendler kom&lt;br /&gt;
her&amp;quot;  coded  by  Cruzer  (which I personally prefer).&lt;br /&gt;
It  isn't running that fast, but as a matter of fact that&lt;br /&gt;
there  is  a processing  loader  besides,  it's  a  quite&lt;br /&gt;
remarkable speed!&lt;br /&gt;
After  an  IFLI-picture by Mike, some gouraud objects&lt;br /&gt;
come up in a quite poor resoloution: 8x8 pixels! Even-&lt;br /&gt;
so these vectors are quite fast. Beside of the vector&lt;br /&gt;
rotations there are also shodow effects (last screen&lt;br /&gt;
fading   away)  and  a  fullscreen-colorcycling-effect&lt;br /&gt;
ORed  to  the  videoram.  This  part  doesn't look that&lt;br /&gt;
great,  but  thinking  about  all  the  3 effects done in&lt;br /&gt;
that speed...quite nice part!&lt;br /&gt;
Finally there is the endsequence build up by an inter-&lt;br /&gt;
lace picture and a boardersprite-upscroller.&lt;br /&gt;
&lt;br /&gt;
I  would  like  to  mention  the  very cool loadersystem&lt;br /&gt;
used  in this trackmo. It transferes 2-bit at the same&lt;br /&gt;
time and has a rather high speed. Very cool loader!&lt;br /&gt;
&lt;br /&gt;
So,  all  in  all  there  isn't much to say. A more design&lt;br /&gt;
oriented  demo  than  a  hardcode  oriented. Evenso,&lt;br /&gt;
there  weren't  any new inventions. Most effects came&lt;br /&gt;
from  the Amiga or other CBM 64 demos. I'm surprised&lt;br /&gt;
by the trackmo system. Quite fast loading and depack&lt;br /&gt;
times combined with much action. Rating: 84%&lt;br /&gt;
&lt;br /&gt;
                      RRR about the graphics:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
While   watching  the  graphics  from  the  Byterapers&lt;br /&gt;
trackmo  Extremes  I  have  seen  some  kind  of first&lt;br /&gt;
night,  hand  made  graphics,  drawn  by Mike/Bytera-&lt;br /&gt;
pers and Jale/Jeskola.&lt;br /&gt;
&lt;br /&gt;
In  the  intro  part  there  is a huge Byterapers logo,&lt;br /&gt;
drawn  about several screens in Koala bitmap. Indeed&lt;br /&gt;
it  looks  quite  nice but surely with some more effort&lt;br /&gt;
it  could  have been better, followed by another Koala&lt;br /&gt;
bitmap  logo  Extremes,  which  looks  quite  nice, too.&lt;br /&gt;
The  next graphic is another Byterapers bitmap logo,&lt;br /&gt;
again  a  nice  piece  of art. Sort kind of dragons who&lt;br /&gt;
surround  an  effect  are  the graphics I have found,&lt;br /&gt;
again  in Koala bitmap format and nice drawn. The up-&lt;br /&gt;
coming  IFLI  picture is for sure the best piece of art&lt;br /&gt;
presented  in  this  demo,  and it competed in the gra-&lt;br /&gt;
phics  competition  of  the Assembly 1995 (for the re-&lt;br /&gt;
sults  please  read  the  Global  Report).  It  is an ex-&lt;br /&gt;
cellent  motive  and  a fitting colour palette got used,&lt;br /&gt;
showing a dragon and a girl and some icebergs. All in&lt;br /&gt;
all  it  is  very detailed, both one mountain still looks a&lt;br /&gt;
little bit unfinished in my eyes.&lt;br /&gt;
The  end  picture  (IFLI  again)  shows  a  long-haired&lt;br /&gt;
person  with a turned cross on the forehand. Beyond&lt;br /&gt;
the  face  is a small, interesting Byterapers logo, no-&lt;br /&gt;
thing special at all.&lt;br /&gt;
&lt;br /&gt;
To  be  honest, I really was surprised to see graphics&lt;br /&gt;
which seem not to be ported down from the Amiga, and&lt;br /&gt;
I  have to admit that both, Mike and Jale, did a fine job&lt;br /&gt;
with  their  graphics.  Especially  Mike improved a lot,&lt;br /&gt;
taking some of his older work as a standart. Because&lt;br /&gt;
of that, I dare to rate the graphic at 82%.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Once  again  good  old  Zardax has given a sign of life&lt;br /&gt;
by doing the soundtrack for this demo.&lt;br /&gt;
&lt;br /&gt;
He  is  one  of  the  few composers whose tunes so to&lt;br /&gt;
speak posess a certain aura or charisma, which pro-&lt;br /&gt;
bably  is also one of the reasons why his work always&lt;br /&gt;
found attention although he - just like his groupmates&lt;br /&gt;
in Origo - never were too active.&lt;br /&gt;
The  soundtrack  falls  in two parts, one main and one&lt;br /&gt;
end  tune.  And  I  mean  it  when  I say that no demo is&lt;br /&gt;
better timed to the music than this one, and that in no&lt;br /&gt;
demo  the  different  passages  of  one track suit the&lt;br /&gt;
different  demo-parts  better.  It  should serve as an&lt;br /&gt;
example  for  many  other people who don't spare this&lt;br /&gt;
aspect  of  designing demoes much attention, whereas&lt;br /&gt;
with  only a little more flexibility and co-operation be-&lt;br /&gt;
tween   coders  and  musicians  much  better  results&lt;br /&gt;
could be achieved.&lt;br /&gt;
In  the middle of the demo, the tune kind of dives away&lt;br /&gt;
to  a  lower volume, and the pulsating bass fits excel-&lt;br /&gt;
lent  to  the  pulsation  of  the  colours in the plasma,&lt;br /&gt;
while  the  sus-chords  always  function as the linking&lt;br /&gt;
element  between all the different parts. A new melody&lt;br /&gt;
kind  of sneaks in, the bass-line's activity increases,&lt;br /&gt;
and  suddenly  everything  rises  up to a new peak to&lt;br /&gt;
powerfully   underline   the   following  vectors,  after&lt;br /&gt;
which  the  tune  falls  back  into the groove from the&lt;br /&gt;
beginning.&lt;br /&gt;
Furthermore,   also   the   pauses   or  periods  when&lt;br /&gt;
building up a new screen were taken into special con-&lt;br /&gt;
sideration  by  putting  in appropriate breaks. A neat&lt;br /&gt;
idea  is also that &amp;quot;Lo-fi&amp;quot; intro, which is realised more&lt;br /&gt;
consequently  in the end tune: The mid frequencies a-&lt;br /&gt;
re overstressed while both high and low are radically&lt;br /&gt;
cut  off, so the listener gets the impression of listen-&lt;br /&gt;
ing  to  this  through  an old radio. But you could also&lt;br /&gt;
think  of  it  as a simulation of a sampled groove which&lt;br /&gt;
starts  off  e.g.  many  Hip  Hop  tunes, before the fat&lt;br /&gt;
bass and drums come in.&lt;br /&gt;
This   end   tune  features  a  beautiful  melody  which&lt;br /&gt;
nicely calms down in the middle just to take up the the&lt;br /&gt;
theme  once more. It generates a relaxed atmosphere&lt;br /&gt;
in  which  the demo-watcher leans back and thinks a-&lt;br /&gt;
bout all the routines and pictures he just got to see.&lt;br /&gt;
By  the  way,  the  intro  reminds  me a bit of one tune&lt;br /&gt;
used in Origo's &amp;quot;Tour de Force&amp;quot; years ago.&lt;br /&gt;
&lt;br /&gt;
The  quality  of  the  instruments  used in this sound-&lt;br /&gt;
track  is,  like  we  are  used to know it from Zardax,&lt;br /&gt;
very good. For my taste only one of the bass sounds&lt;br /&gt;
in  the  main tune is a bit too fat for the exact recog-&lt;br /&gt;
nition  of  the  notes.  A pity that we only very seldom&lt;br /&gt;
get  to  hear  tunes  by  Zardax  - but it seems like in&lt;br /&gt;
this case less can be more. Rating: 91%&lt;br /&gt;
&lt;br /&gt;
                    * 7 years/Beyond Force *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Beyond  Force  is a real veteran of the CBM 64 demo&lt;br /&gt;
scene,  inventing  or  presenting  routines on an high&lt;br /&gt;
technical  level  starting in the 1980's. In the past few&lt;br /&gt;
years  they  slowed down their activity a little bit, like&lt;br /&gt;
almost  all  major  demo  groups,  and  released  their&lt;br /&gt;
productions  at  the  Assembly  parties in Finland, the&lt;br /&gt;
country they use to life in.&lt;br /&gt;
&lt;br /&gt;
                      Scroll about the coding:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  demo  opens  with  a  cool  Prosonix-tune  and a&lt;br /&gt;
3-colour  Beyond  logo,  followed by a interlaced text&lt;br /&gt;
telling  you  who  coded  it.  After  some  seconds, the&lt;br /&gt;
credits  appear.  The  text  consists  of  1-pixel dots,&lt;br /&gt;
which  &amp;quot;explodes&amp;quot;  in  the  middle,  sending  the  pixels&lt;br /&gt;
up  and  away...  A  similar effect was used in their old&lt;br /&gt;
demo  &amp;quot;Anal  Intruder&amp;quot; (1990-91) in the last part, only&lt;br /&gt;
a   precalculated  version.  Then  the  IRQ-loader  (by&lt;br /&gt;
TNT)  starts  working. On my C64 with a weak 1541 the&lt;br /&gt;
interrupt  went  amok,  the  music  played  four  times&lt;br /&gt;
faster   while   the   loading   text  got  displayed  and&lt;br /&gt;
removed  many  times.  It  worked  fine  on  my C128D,&lt;br /&gt;
however.  Well,  as  I  said,  text  is displayed while the&lt;br /&gt;
next part loads.&lt;br /&gt;
&lt;br /&gt;
The   next   part   consists   of  some  texturemapped&lt;br /&gt;
vectors  in  4x4  FLI  resolution. First a flat square,&lt;br /&gt;
then  a  cube...  Then the loader works again, this time&lt;br /&gt;
a  doom  clone  with  the  same  texture... I have yet to&lt;br /&gt;
see   a   doom-clone   better  than  Light's,  everyone&lt;br /&gt;
uses   those   strange   textures   rather  than  real&lt;br /&gt;
wall  textures  etc.  And  why make these effects only&lt;br /&gt;
in demos? I'd rather play a game with those routines..&lt;br /&gt;
&lt;br /&gt;
After   the   doom  clone,  the  next  part  comes.  The&lt;br /&gt;
&amp;quot;Bobtwister&amp;quot;.   First,  a  blue  rotating  star  appears&lt;br /&gt;
at  the  lower  part  of  the  screen.  Then  some light&lt;br /&gt;
blue   bobs  (there  are  quite  many)  fall  down  from&lt;br /&gt;
the  top  of  the  screen.  Bouncing  on  the  star and&lt;br /&gt;
then  bouncing  up,  off  the  screen.  This  is  a  very&lt;br /&gt;
good-looking   and  cool  effect  indeed!  This  routine&lt;br /&gt;
repeats  itself 2-3 times with different formations.&lt;br /&gt;
&lt;br /&gt;
Then  the  loader starts to work again, this time some&lt;br /&gt;
Gouraud   vectors,   still  in  4x4  resolution.  First  a&lt;br /&gt;
cube,  then  a  long  &amp;quot;pole&amp;quot;.  Then  those  two  objects&lt;br /&gt;
are  mixed  (!)...  I  know  this  is  quite heavy, but why&lt;br /&gt;
do  it  at  all  when  it  isn't updated more than 3 times&lt;br /&gt;
per frame?&lt;br /&gt;
&lt;br /&gt;
Then  it  starts  to load again, this time it's the end of&lt;br /&gt;
the  demo...  A  full-screen  bitmap  picture consisting&lt;br /&gt;
of  a  Beyond  Force  logo  with some candles at each&lt;br /&gt;
side  of  the  logo, with some spider web included, with&lt;br /&gt;
an  upscroller  on  the  top...  By the way, this picture&lt;br /&gt;
has been used before, in A.O.S. 2 or something...&lt;br /&gt;
&lt;br /&gt;
This  is  a relatively short demo. As we are told in the&lt;br /&gt;
last  part's  scroller, this demo was coded in 3 weeks&lt;br /&gt;
sometimes  in  July.  By  the  way, the entire demo was&lt;br /&gt;
coded  by  Gremlin,  except  from  the  IRQ-loader  by&lt;br /&gt;
TNT.  The  demo  files  aren't  even levelpacked... Well,&lt;br /&gt;
this  is  demo  is  far  from what they are capable of.&lt;br /&gt;
I  know  that  this  is  a kind of hastework demo. Some&lt;br /&gt;
parts  are  quite  good  and  some  less  good, but the&lt;br /&gt;
few parts take up far too much disk space...&lt;br /&gt;
So I give this demo 50% for the code.&lt;br /&gt;
&lt;br /&gt;
                      RRR about the graphics:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  the  graphics  presented  in Beyond Force's demo&lt;br /&gt;
called  &amp;quot;7  Years&amp;quot;  have  been  drawn  by  Napalm and&lt;br /&gt;
Kirk.&lt;br /&gt;
&lt;br /&gt;
At  first  I  have  seen  the classical 4 coloured (incl.&lt;br /&gt;
background)  Beyond  logo, which is still nice to watch&lt;br /&gt;
in  form  and filling. Last but not least there is the le-&lt;br /&gt;
dendary bitmap logo, presenting the name of the demo&lt;br /&gt;
group  in  form of rines assisted by candles and some&lt;br /&gt;
web too improve the feelings of the Middle Ages.&lt;br /&gt;
&lt;br /&gt;
Unfortunately both graphics have been used in seve-&lt;br /&gt;
ral former Beyond Force productions so they are al-&lt;br /&gt;
ready well known and too often presented to stun the&lt;br /&gt;
audience,  even  if both graphics were at a high stan-&lt;br /&gt;
dart  when  they  were  drawn some years ago. Hope-&lt;br /&gt;
fully  Beyond  Force  will  managed it to present some&lt;br /&gt;
new graphics in their forthcoming production. Rating:&lt;br /&gt;
62%&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The musics for this demo were composed by Prosonix&lt;br /&gt;
(music label of Panoramic Designs) and Danko.&lt;br /&gt;
&lt;br /&gt;
The   first   tune   was  done  by  Prosonix.  A  catchy&lt;br /&gt;
rhythmical  intro,  followed  by  melody  and harmonies&lt;br /&gt;
generating a dramatic atmosphere. On the whole quite&lt;br /&gt;
ok,  but  I  would  have  used  the bass drum less fre-&lt;br /&gt;
quently.  The  hardrestart  doesn't  work, either. The&lt;br /&gt;
worst  thing  is  that the tune fades out and restarts&lt;br /&gt;
again  during  the demo - a little more timing I actually&lt;br /&gt;
would have expected.&lt;br /&gt;
The  second one by Danko gives you the real  vintage&lt;br /&gt;
feeling.  The  lead  sounds a bit weird, but the rest of&lt;br /&gt;
the  instruments  you would expect to be by Rob Hub-&lt;br /&gt;
bard or other Musicians of the eighties. Only an ave-&lt;br /&gt;
rage tune, though.&lt;br /&gt;
&lt;br /&gt;
I'm  afraid  this  soundtrack  is  not  worth  more than&lt;br /&gt;
57%&lt;br /&gt;
&lt;br /&gt;
By  the  way,  we  are still searching for qualified and&lt;br /&gt;
competent  composers and graphic artists to enlarge&lt;br /&gt;
our review team. If you are able to present an objec-&lt;br /&gt;
tive  and competent review, if you have an acceptable&lt;br /&gt;
English  and  are  able  to work with deadlines, do not&lt;br /&gt;
hesitate  to  contact  us using the snail mail or e-mail&lt;br /&gt;
addresses  along with some example reviews to prove&lt;br /&gt;
your skills.&lt;br /&gt;
&lt;br /&gt;
We hope to meet you in November here again, so best&lt;br /&gt;
regards from your favourite reviewers team,&lt;br /&gt;
&lt;br /&gt;
Scroll/Megastyle Productions&lt;br /&gt;
-------------------------&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Open Letter==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * OPEN LETTER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Originally  it  did  not  come up to our interest in pre-&lt;br /&gt;
senting  this chapter regulary but caused by the re-&lt;br /&gt;
action to the content of the previous one we agreed&lt;br /&gt;
to publish this chapter again, probably over and over&lt;br /&gt;
again in the following editions.&lt;br /&gt;
Due  to  the  fact  that  we  are on objective magazine&lt;br /&gt;
here is the reply from Crossfire, submitted via Inter-&lt;br /&gt;
net,  presenting  his point of view, a letter be descri-&lt;br /&gt;
bed as a reaction to the Relax Magazine.&lt;br /&gt;
&lt;br /&gt;
                         Reply to Alpha Flight&lt;br /&gt;
                  written by Crossfire/Motiv 8&lt;br /&gt;
           (concerning an open letter in Relax # 11)&lt;br /&gt;
&lt;br /&gt;
Dear Alpha Flight ..&lt;br /&gt;
..  reading  the  last  edition  of Relax, it annoys me to&lt;br /&gt;
see  your torment over what was written in The Pulse&lt;br /&gt;
-  were  I am a psyciatrist. I would probably be calling&lt;br /&gt;
you paranoid, cause it seems as though you think I am&lt;br /&gt;
out  to  get you, but this VERY much is NOT the case!&lt;br /&gt;
All I did was simply to gather all I possible could about&lt;br /&gt;
the incident, and at the time my part was written I had&lt;br /&gt;
seen  NO reply of ANY shape or form from the ALPHA&lt;br /&gt;
FLIGHT-tribe.  I  have  NOW,  and  did  about  two days&lt;br /&gt;
after  it was too late. As you will have realized by now&lt;br /&gt;
we  have  heard  the points from both sides but as my&lt;br /&gt;
part  was  written,  no AFL-members  had  given their&lt;br /&gt;
point of view although I asked SEVERAL of your mem-&lt;br /&gt;
bers,  so HOW do you expect me to go flawness? Bear&lt;br /&gt;
in  mind,  it happened in the END of the month, so I had&lt;br /&gt;
about  one  or two days to finish my job in order still&lt;br /&gt;
to  hold  my given deadline. About Ream being respon-&lt;br /&gt;
sible  I can only conclude from the fact that all three,&lt;br /&gt;
call  them scandals if you will, going on at the time was&lt;br /&gt;
incidents  that  implicated  him (that being the allegted&lt;br /&gt;
Misfortune  and  Nuts  re-cracks,  and  the Bad Balls&lt;br /&gt;
&amp;quot;rip&amp;quot;.).  As  you  state  yourselves,  a good journalist&lt;br /&gt;
collects  as  much evidence as possible, but when half&lt;br /&gt;
of the part speaks eagerly and the other part mere-&lt;br /&gt;
ly  gives  the  classic  &amp;quot;No  comments&amp;quot;, then WHAT are&lt;br /&gt;
you  gonna  do,  except  for doing your best to give a&lt;br /&gt;
point  of  view  on  the matter? THAT is what I did, NO-&lt;br /&gt;
THING else! About the investigation-part, there really&lt;br /&gt;
isn't  ANYTHING  to  discuss. The picture that Mayhem&lt;br /&gt;
released  and the picture on the game-screen of Bad&lt;br /&gt;
Balls  is  DEFINATELY the same - Anyone denying this&lt;br /&gt;
GOT to be a basket-case!!! As for the part of you not&lt;br /&gt;
replying,  I  believe  I  already  gave  my  part  to that&lt;br /&gt;
above,  but  to  summun  up  - at the written time I had&lt;br /&gt;
seen  NO sign of even INTEREST to reply on the lights&lt;br /&gt;
on  Alpha  Flight - like stated aswell, I saw a note only&lt;br /&gt;
two DAYS after I had done my part, but all of us wor-&lt;br /&gt;
king  for  magazines  knows  only TOO well how impor-&lt;br /&gt;
tant  deadlines  are,  RIGHT? To end it off - YES, I DO&lt;br /&gt;
expect to receive informations - either Duke or I do,&lt;br /&gt;
how  else  do  you  expect  us  to be able to make fair&lt;br /&gt;
judgements? To me it seems you contradict yourself -&lt;br /&gt;
you  reply,  but  you  don't  want people to READ your&lt;br /&gt;
reply. I don't know if you can see where it went wrong&lt;br /&gt;
for  yourself?  In  any  case,  this  letter  was written&lt;br /&gt;
just  to  give  a  second  point  of view of Marc's very&lt;br /&gt;
harsh  words  in  the  last edition - nothing to get all&lt;br /&gt;
exited  about, actually!!! Finally, I wanna make it totally&lt;br /&gt;
clear  that  I  stand  100% neutral in this matter, since&lt;br /&gt;
that  is  the  way a DECENT journalist has to be - not&lt;br /&gt;
talking any  sides, but simply to tell the story the way&lt;br /&gt;
it looks to him at the time he writes his text. .. WHICH&lt;br /&gt;
IS EXACTLY WHAT I DID AND NOTHING ELSE!!!&lt;br /&gt;
&lt;br /&gt;
While  I  am  at this, I feel I gotta give a comment to the&lt;br /&gt;
last  editions  release-charts  - Now, it is not that we&lt;br /&gt;
got  out  with no points although we had 4 or 5 relea-&lt;br /&gt;
ses cause I couldn't care less, but what really caught&lt;br /&gt;
me  eye  was  the  editors  words  about  us  creating&lt;br /&gt;
scandals  releasing  stuff  none  else would bother to&lt;br /&gt;
touch.  First of all, let me quote what a member of At-&lt;br /&gt;
lantis  wrote  in a post on one of the Alpha Flight HQ's&lt;br /&gt;
only  about 2 weeks ago &amp;quot;We should forget budget la-&lt;br /&gt;
bels,  and  start  appriciating  every single game that&lt;br /&gt;
gets  released  in the scene today!&amp;quot;, and YES, here I&lt;br /&gt;
agree.  Besides, dear Alpha Flight, HOW can YOU com-&lt;br /&gt;
plain  when  YOU, yourselves, released that &amp;quot;Colonial&lt;br /&gt;
Trader&amp;quot;-thing?  You  didn't  see me complaining then,&lt;br /&gt;
did you? In ANY case , these games the editors clai-&lt;br /&gt;
med was made with an adventure maker which was ap-&lt;br /&gt;
parently  the  reason why it didn't deserve point only&lt;br /&gt;
proves how LITTLE the editors of the release-charts&lt;br /&gt;
in  Relax  bother to examine their sources. Those two&lt;br /&gt;
games  were  in  fact  NOT  made with editors, any non&lt;br /&gt;
reluctant  creature  would  be able to see that! ... but&lt;br /&gt;
ANYWAY,  done  is done, I hold no grotch, but it makes&lt;br /&gt;
me wonder seing the editors like THAT complain about&lt;br /&gt;
others!&lt;br /&gt;
&lt;br /&gt;
With  all respect, improve!!! .. you want US to, but may-&lt;br /&gt;
be  we  all  need  to  shape  up?!  Maybe,  all  in  all, we&lt;br /&gt;
should gibe THAT throught some consideration!&lt;br /&gt;
&lt;br /&gt;
Crossfire/MOTIV 8, August 24th 1995.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dear Crossfire,&lt;br /&gt;
&lt;br /&gt;
just  to  avoid any kind of misunderstandings we have&lt;br /&gt;
to  point  out  that MARC was only responsible for the&lt;br /&gt;
the reaction towards Bizarre, being a part of the VN&lt;br /&gt;
staff. The content of his reaction was indeed well ob-&lt;br /&gt;
served and presented.&lt;br /&gt;
The  part  towards Crossfire and The Pulse Magazine&lt;br /&gt;
was  edited  by  Styx/Afl, who is in fact no part of the&lt;br /&gt;
RELAX  magazine  staff  and  he  does  not  have  any&lt;br /&gt;
journalistic  ambitions  to become a part of the staff,&lt;br /&gt;
so  we  do  not  get  the  point  about  you complaining&lt;br /&gt;
about  the journalistic skills of certain staff members&lt;br /&gt;
nor do we accept statements like this one which seem&lt;br /&gt;
to be wrong in any way.&lt;br /&gt;
Styx  was  responsible for the notes to clear up cer-&lt;br /&gt;
tain  matters, too, so he took his chance to present a&lt;br /&gt;
reply  on what he read in The Pulse to a brighter au-&lt;br /&gt;
dience, in the name of Alpha Flight but not in the name&lt;br /&gt;
of  any  Relax staff members. So remarks refering to&lt;br /&gt;
staff members of this magazine reflect the discussion&lt;br /&gt;
away from the topic! We know about dividing personal&lt;br /&gt;
and  business  affairs,  therefore  we are able to an-&lt;br /&gt;
nounce  releasing  a  magazine that can be defined as&lt;br /&gt;
objective as possible in OUR opinion.&lt;br /&gt;
The  release  charts  are being edited by two compe-&lt;br /&gt;
tent   persons   who   belong   since   many  years  to&lt;br /&gt;
groups  counting to the most important ones around.&lt;br /&gt;
Next  to their knowledge they receive a massive sup-&lt;br /&gt;
port  from  two  of the best crackers these days who&lt;br /&gt;
check out the releases carefully byte by byte, namely&lt;br /&gt;
Jack   Alien/Avantgarde   and   The  Ignorance/Alpha&lt;br /&gt;
Flight.  When  four  independent  persons come to the&lt;br /&gt;
same  conclusion  it  seems  that they use to have the&lt;br /&gt;
RIGHT  solution.  As  we  have  two  editors  who  care&lt;br /&gt;
about  the topic Release Charts we guess this is pro-&lt;br /&gt;
viding  very  OBJECTIVE  release  charts, apart from&lt;br /&gt;
the  fact that there will be always some persons com-&lt;br /&gt;
plain when they are not satisfied.&lt;br /&gt;
It  could  be quite informative to check out the issues&lt;br /&gt;
of  The  Pulse  magazine  when Crossfire &amp;quot;edited&amp;quot; the&lt;br /&gt;
release charts, almost the entire cracking scene ex-&lt;br /&gt;
cept  Motiv  8 (curiously # 1) was complaining about it,&lt;br /&gt;
only in order to refresh the facts.&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron, on behalf of the RELAX MAGAZINE staff&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
          OPEN LETTER PART 2 BY ALPHA FLIGHT&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
            A REACTION TO CROSSFIRE'S LETTER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With  this  reaction  we in ALPHA FLIGHT want to show&lt;br /&gt;
the   people  of  the  c64  scene,  and  CROSSFIRE  in&lt;br /&gt;
particular,  once  and for all, our point of view on the&lt;br /&gt;
News Journal of last issue's Pulse Magazine.&lt;br /&gt;
&lt;br /&gt;
Let  there  be  no  doubt  of  whatsoever, we in Alpha&lt;br /&gt;
Flight   have  no  intention  to  start  a  war  with  the&lt;br /&gt;
editors of the Pulse Magazine. The only thing we want&lt;br /&gt;
is  a  rectification  in the next issue, because we feel&lt;br /&gt;
injustice  has  been  done to us. With this second note&lt;br /&gt;
we  will  try  to show the readers there should indeed&lt;br /&gt;
be  a  rectification  or  atleast  a  confirmation of the&lt;br /&gt;
injustice done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossfire  claims  in  his  reply,  quote:  (...)  but when&lt;br /&gt;
half  of  the  part speaks eagerly and the other part&lt;br /&gt;
merely gives the classic &amp;quot;no comment&amp;quot;, then what are&lt;br /&gt;
you  gonna  do,  except  for doing your best to give a&lt;br /&gt;
point of view on the matter. That is what I did. Nothing&lt;br /&gt;
else. (...), unquote.&lt;br /&gt;
&lt;br /&gt;
Good  to  see  this  confirmed  by  Crossfire.  He only&lt;br /&gt;
gave  HIS  point  of  view,  or a subjective news 'fact'&lt;br /&gt;
if you prefer.&lt;br /&gt;
One  of  the  basic rules in journalism: When reporting&lt;br /&gt;
news   always   be   OBJECTIVE.   Never   show  YOUR&lt;br /&gt;
opinion to the public.&lt;br /&gt;
Just a minor mistake there from Crossfire.&lt;br /&gt;
&lt;br /&gt;
You   also   claim   to   have   asked  &amp;quot;several  of  our&lt;br /&gt;
members&amp;quot;.  Fact  is  you  didn't ask ANY AFL member&lt;br /&gt;
in charge, not Marc, not Max, not me (Styx).&lt;br /&gt;
Another  basic  rule  in  journalism: Hear BOTH sides,&lt;br /&gt;
check  and double check. If you only hear one source&lt;br /&gt;
you might end up printing untrue things.&lt;br /&gt;
And in this case Crossfire did print the wrong 'news'=&lt;br /&gt;
Just   a   minor   mistake   again  from  our  would  be&lt;br /&gt;
journalist.&lt;br /&gt;
Now  for  another  one,  quote:  (...)  Yes,  I do expect&lt;br /&gt;
to  receive  informations  -  either  Duke  or I do, how&lt;br /&gt;
else   do   you  expect  us  to  be  able  to  make  FAIR&lt;br /&gt;
judgements? (...), unquote.&lt;br /&gt;
&lt;br /&gt;
So  you  actually  ADMIT  the  so-called  news  written&lt;br /&gt;
about us not to be fair. You say it yourself!&lt;br /&gt;
Just a minor one here too, Crossfire.&lt;br /&gt;
&lt;br /&gt;
He  also  wrote  that  &amp;quot;we  don't  want  people to read&lt;br /&gt;
our  reply&amp;quot;.  That's  a  lame  utterance,  and you know&lt;br /&gt;
it.  First  of  all,  what's  the  use  of writing a reply if&lt;br /&gt;
no  one  will  get  to  read  it.  Second,  we spread the&lt;br /&gt;
note(s)   all   over  the  board-  and  mailscene,  even&lt;br /&gt;
before  the  edition in question got released. So don't&lt;br /&gt;
go   tell   we   don't   want  the  notes  to  be  spread.&lt;br /&gt;
That's just being stupid and ignorant.&lt;br /&gt;
&lt;br /&gt;
I can only come up with these conclusions:&lt;br /&gt;
&lt;br /&gt;
1. You    have    absolutely   NO   idea   what   real-life&lt;br /&gt;
journalism   is   about;  You  break  every  basic  rule&lt;br /&gt;
there  is.  Your  so-called  News  Journal  is  nothing&lt;br /&gt;
but    a   chapter   in   which   you   write   your   OWN&lt;br /&gt;
interpretation  of things happening in the c64 scene.&lt;br /&gt;
I  suggest  you  therefore  name  it  from  now on, for&lt;br /&gt;
example:  'Crossfire's  View  on  Things',  or 'Meet the&lt;br /&gt;
Tabloids'.  I'm  sure  you  can  com e up with something&lt;br /&gt;
nice.  The  News  Journal  chapter has no journalistic&lt;br /&gt;
value   of   whatsoever,  and  that's  something  which&lt;br /&gt;
disappoints me, because I always thought of The Pulse&lt;br /&gt;
as   the  one  magazine,  that  actually  tried  best  to&lt;br /&gt;
become what they said they wanted to become.&lt;br /&gt;
&lt;br /&gt;
2.  The  reaction you wrote is a contradict itself. You&lt;br /&gt;
try  to  plead  innocent,  but  in the end of your story&lt;br /&gt;
you indirectly admit having been wrong about the way&lt;br /&gt;
you gathered the 'news'.&lt;br /&gt;
You  say  we  don't want anyone to read the notes we&lt;br /&gt;
write,  while  infact  we  spread them worldwide. Could&lt;br /&gt;
it  be  that  you just did not pay attention to what was&lt;br /&gt;
going on in the mail- and boardscene?&lt;br /&gt;
&lt;br /&gt;
You  also  claim to have spoken, one way or another,&lt;br /&gt;
to  several Alpha Flight members about the situation,&lt;br /&gt;
but  all  they  could  come  up with was &amp;quot;no comment&amp;quot;.&lt;br /&gt;
Fact  is  you  never  have  even TRIED to get in touch&lt;br /&gt;
with   the   organization,  while  every  scener  knows&lt;br /&gt;
atleast  ONE  guy  in  AFL  who  could inform him more&lt;br /&gt;
on the subject.&lt;br /&gt;
And   you   try  to  blame  my  of  being  a  contradict&lt;br /&gt;
myself??? Well, think again!&lt;br /&gt;
&lt;br /&gt;
This  pretty  much  sums  up  the  things  I  wanted  to&lt;br /&gt;
say.  I  don't  want  to  react  on the critics Crossfire&lt;br /&gt;
wrote  about  the  releasecharts.  I  leave that to the&lt;br /&gt;
two  very  competent  editors  of  the releasecharts,&lt;br /&gt;
Marc  and  Deff.  Although I must say RRR has made it&lt;br /&gt;
already pretty clear.&lt;br /&gt;
&lt;br /&gt;
I  hope  the  other  editors of The Pulse Magazine will&lt;br /&gt;
encourage  Crossfire  to  improve his skills to a more&lt;br /&gt;
professional  level.  We  in  Alpha  Flight  hope to have&lt;br /&gt;
given the first encouragement.&lt;br /&gt;
&lt;br /&gt;
Before  everyone  starts  accusing the wrong people&lt;br /&gt;
of writing this text, let me just say that it was written&lt;br /&gt;
on  the  29th  of  September  1995  as  a  reaction to&lt;br /&gt;
Crossfire's  open  letter  by  me, STYX/AFL. With this&lt;br /&gt;
reaction  I  represent  ALL Alpha Flight members, and&lt;br /&gt;
in  particular  REAM/AFL,  who has been the victim of&lt;br /&gt;
some  wild  accusations.  So  any comments about this&lt;br /&gt;
text  should  be  pointed  to  the  WHOLE  Alpha Flight&lt;br /&gt;
crew.  We will not tolerate any attacks on one member&lt;br /&gt;
only.  Mess  with  one, and mess with the family, as the&lt;br /&gt;
saying goes..&lt;br /&gt;
&lt;br /&gt;
Now,  comments  (I  just  have  this  feeling of Deja-Vu&lt;br /&gt;
that  there  will  be some) can be send to the AFL or-&lt;br /&gt;
organization,  or  you  can  leave  mail  on our boards&lt;br /&gt;
nation wide.&lt;br /&gt;
Finally   I   would  like  to  thank  the  Relax  staff  for&lt;br /&gt;
printing this article.&lt;br /&gt;
&lt;br /&gt;
Styx/AFL&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Advertisements *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your  advertisement  here, contact the Relax&lt;br /&gt;
staff.   The   contact  addresses  already  have  been&lt;br /&gt;
printed in the Editorial so re-load that chapter, grap&lt;br /&gt;
a  pen  and  paper and do not hesitate to submit your&lt;br /&gt;
addresses and advertisements as soon as possible.&lt;br /&gt;
&lt;br /&gt;
                        * Sharp/Accuracy *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX                          - Hot C64 &amp;amp; PC swap&lt;br /&gt;
XXXXXXXXXXXX XXX.                    - Originals wanted&lt;br /&gt;
XXXXXXXXXX XXX. XX. XX               - Splash &amp;amp; Acy warez&lt;br /&gt;
XXXXX XXXXX/XXXXXXX                  &lt;br /&gt;
XXXXXX                               &lt;br /&gt;
&lt;br /&gt;
                           * Truss/Acrise *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXXX             - Illegal swap on PC!&lt;br /&gt;
XXXXXXXXXXXX XX XX. XX    - All Acrise wares!&lt;br /&gt;
XXXX XXX X.X              - New 'n' old stuff on C-64!&lt;br /&gt;
XXXXXXX                   - Beginners welcome!&lt;br /&gt;
                          - 100% reply&lt;br /&gt;
&lt;br /&gt;
             * Druid/Agony Design/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                               XXXXXX XXX&lt;br /&gt;
                              XXXXXXX X/XX&lt;br /&gt;
                        XX-XXX XXXXXXX-XXXXX&lt;br /&gt;
                                   XXXXXX&lt;br /&gt;
&lt;br /&gt;
- I'm looking for a cheap REU (512 kb prefered)&lt;br /&gt;
- NO ordinary swapping!!!&lt;br /&gt;
- C00L swap only with the best :-)&lt;br /&gt;
- 100% reply to girls (legal prefered)&lt;br /&gt;
- AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
                          * Dr. Soft/Albion *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXXX XXXXX                - fast 'n cool swap&lt;br /&gt;
XX. XXXXXXXXXX XX/XX          - Cover swap, too&lt;br /&gt;
XX-XXX XXXX                   - Reply guaranteed&lt;br /&gt;
XXXXXX                        - Just try it&lt;br /&gt;
&lt;br /&gt;
* Shuze/Alpha Flight *          * Zapotek/Alpha Flight *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX                          X.X. XXX XXX&lt;br /&gt;
XX XXXXXXXXXX XXXXX           XXXX XXX&lt;br /&gt;
XXXXXX                        XXXXXX&lt;br /&gt;
XXXXXXXXX XXX XXX             &lt;br /&gt;
XXXXXXX                       &lt;br /&gt;
&lt;br /&gt;
* Calypso/Amn/Alpha Flight *    * Ream/Alpha Flight *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX                     XXXXX XXX XXXX&lt;br /&gt;
XXXXXXXXXXXXXXX X                  XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XX XXXXXX                     XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX                    XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
- to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
* Dr. Science/Atlantis *     * Robocop/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XX. XXXXXXX                       X.X. XXX XX&lt;br /&gt;
XXXXXXXXXXX                       XXXX XXXXXX-XXXXXXXXXXX&lt;br /&gt;
XXXX XXXXX                        XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX                       &lt;br /&gt;
&lt;br /&gt;
                          * Freddie/Atlantis&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXX                           - the latest Atl warez&lt;br /&gt;
XXXXXXXXXXXXXX XX                       - Immortal Flash&lt;br /&gt;
XXXX XXXXXXX X                          - stamp swapping&lt;br /&gt;
XXXXXXX                                 &lt;br /&gt;
&lt;br /&gt;
                * Derbyshire Ram/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXXXX XXXXXX&lt;br /&gt;
                          XX XXXXXXXX XXXX&lt;br /&gt;
                               XXXXXXXXXXX&lt;br /&gt;
                               XXXXXXXXXXXX&lt;br /&gt;
                        XXXXXXXXXX XXX XXX&lt;br /&gt;
                                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Intruder/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            XXX XXX XXX X&lt;br /&gt;
                             XXXXX XXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Mike D./Chalice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX                 - For friendship&lt;br /&gt;
XXXXXXXXXXX XX                  - C64 Hardware (repair)&lt;br /&gt;
XXXXX XXXXXX                    - MOD-swapping&lt;br /&gt;
XXXXXXX                         - Metal-Music&lt;br /&gt;
&lt;br /&gt;
Internet: xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
              * Spermbird/Chromance/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXX XXXXXX X&lt;br /&gt;
                             XXXXX XXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXX                            - for &amp;lt;C&amp;gt; warez and&lt;br /&gt;
XXXXXXXXXX XX                                 originals&lt;br /&gt;
XXXX XX XXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
              * Johnny Walker/Diamond Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
I  am  searching for analog and digital Laserdisks as-&lt;br /&gt;
well as VHS tapes and CD-I's from all over the world,&lt;br /&gt;
furthermore  I  am searching for posters and sound-&lt;br /&gt;
tracks  (vinyl  only) but please keep in mind HORROR/&lt;br /&gt;
SPLATTER movies only!&lt;br /&gt;
Dial ++XX/XXXX/XXXXX (XXXXXX)&lt;br /&gt;
&lt;br /&gt;
                  * Wozio/Elysium/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX       -  Esm and &amp;lt;C&amp;gt; wares&lt;br /&gt;
XX. XXX X           -  Always and Astoria mag. HQ&lt;br /&gt;
XX-XXX XXXX X       -  Elite only!&lt;br /&gt;
XXXXXX              -  real hot orries&lt;br /&gt;
                    -  prefer fast swapping&lt;br /&gt;
&lt;br /&gt;
                         * Scratch/Excess *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXXXXX                - 4 Paranoia!&lt;br /&gt;
XXXXXXXXXXXXX. X                - 4 mega-swapping&lt;br /&gt;
XXXXX XXXXXXX                   -  Graffity warez&lt;br /&gt;
XXXXXXX                         - Try it, now ... Babe!&lt;br /&gt;
                                &lt;br /&gt;
                       * Red Devil/Fairlight *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX               - for music order&lt;br /&gt;
XXX, XXXXXXXX              - for music stuff swap&lt;br /&gt;
XXX XX XXXXXXXXXX          - for PC swap&lt;br /&gt;
XXXXXX                     - cheat carefully!&lt;br /&gt;
                           &lt;br /&gt;
                    * Grafee/Feniks/Accept *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXXXX                   - Feniks Hq&lt;br /&gt;
XXXXXXXXXXX X/XX                    - 4 swap&lt;br /&gt;
XX-XXX XXXXXXX                      - only ELITE&lt;br /&gt;
XXXXXX                              &lt;br /&gt;
Tel.: +XX/(X)XX/XXX-XXX             &lt;br /&gt;
&lt;br /&gt;
                       * B-Wyze/Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX XXXXXX X                     - 4 Amiga &amp;amp; 64er stuff&lt;br /&gt;
XXXXX XXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                  * Sebaloz/Keen Acid/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX XXX XXXX             - MEGAswapping&lt;br /&gt;
X/X XXXXXXXXX XXXXXXXXX            - 100% reply&lt;br /&gt;
XXXXXXX XX/XX                      &lt;br /&gt;
XX-XXX XXXXXXXX                    &lt;br /&gt;
XXXXXX                             &lt;br /&gt;
&lt;br /&gt;
* Chash/Lepsi/Caution *                * Frank/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX                            XXXXX XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX X                              XXXXXXXX XX/X&lt;br /&gt;
XX-XXX XXXXXXXXX                          XX-XXX XXXXX&lt;br /&gt;
XXXXXX                                    XXXXXX&lt;br /&gt;
                                          &lt;br /&gt;
* Ice/Lepsi *                               * Scare/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXXX                       XXXXX XXXXXXX&lt;br /&gt;
XXXXXXX XX/XX                          XXXX-XXXXXX-XXX. XX&lt;br /&gt;
XX-XXX XXXXXXXX                        XXXXX XXXXXXXXXXX&lt;br /&gt;
XXXXXX                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                          * Joker/Mayhem *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX                     - 64 tool swapping&lt;br /&gt;
XX XXXXXXXX XXXX                - urgent A500 trading&lt;br /&gt;
XXXXXXXXXXX                     &lt;br /&gt;
XXXXXXXXXXXXXX XXXX XXX         &lt;br /&gt;
XXXXXXX                         &lt;br /&gt;
&lt;br /&gt;
               * Scroll/Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXXXX XXXXXX&lt;br /&gt;
                           XXXXXXXXXXXXX XX&lt;br /&gt;
                         XXXX XXXXXXXXXXX&lt;br /&gt;
                                  XXXXXX&lt;br /&gt;
&lt;br /&gt;
                   Internet: Scroll^Nordnett.No&lt;br /&gt;
&lt;br /&gt;
- For extremely fast oldie swap with many disks&lt;br /&gt;
- Send a list with your first letter&lt;br /&gt;
- Put on enough stamps or DIE!&lt;br /&gt;
- I want EVERYTHING, so contact me if you have some&lt;br /&gt;
   obscure warez&lt;br /&gt;
- 100% reply ofcourse&lt;br /&gt;
&lt;br /&gt;
                           * Clive/Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXX              - for the hottest M8 warez&lt;br /&gt;
XXXXXXX X                  - for C64 &amp;amp; PC swapping&lt;br /&gt;
XXXX XXXXXX-XXXXX          - for fast &amp;amp; hot swapping&lt;br /&gt;
XXXXXXX                    &lt;br /&gt;
&lt;br /&gt;
                            * Zzap/Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX                  - COOL but SLOW swap&lt;br /&gt;
XXXXXX. X&lt;br /&gt;
XXX XX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
   * Vengeance/Onslaught/Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX'                           - ONS &amp;amp; MSP releases&lt;br /&gt;
X XXXXXX XXXXXX                 - Vandalism News&lt;br /&gt;
XXXXXXXX XXXXXXXX               - 100% reply to euros&lt;br /&gt;
XXXXXXXXX XXXX                  &lt;br /&gt;
&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                           XXXXX XXXXXXXXX&lt;br /&gt;
                             XXXXXXXXXX XX&lt;br /&gt;
                            XXXXX XXXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
- NO ordinary swapping anymore!!!&lt;br /&gt;
- Contact with Programmers and Composers wanted&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            XXXX XXXXXXXXX&lt;br /&gt;
                        XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                        XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                Internet: xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
- legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
- (game-) graphics ---------&lt;br /&gt;
- CBM 64 hardware wanted!&lt;br /&gt;
&lt;br /&gt;
                    * Scrapper/Oxyron (PC) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX             -  PC swapping on both 3.5&lt;br /&gt;
XXXXXXXXXXXXXXXX XX          disks or streamer tapes&lt;br /&gt;
XXXXX XXXXXXXXX               (Qic 80)&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * Junkie/Palace/Doom Patrol *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXXX XXXXXXXX&lt;br /&gt;
                               XXXXXXXX. X&lt;br /&gt;
                             XXXX X-XXXXX&lt;br /&gt;
                                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Funny/Replay *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                            XXXXX XXXXX XX.&lt;br /&gt;
                            XXXXXXXXXXXXXX&lt;br /&gt;
                             XXXXXXX XXX. XX&lt;br /&gt;
                             XXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                      * AEG/Smash Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX' X&amp;quot;XXXX                  - for swapping, joining,&lt;br /&gt;
XX XXXXXXXXXX XXX              gfx and nice coder&lt;br /&gt;
XXXXX XXXXXXX-XXXXXX           talk&lt;br /&gt;
XXXXXXX                        &lt;br /&gt;
Tel.: +XX/(X)XXXX-XXXXX        &lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXX XXXXXXX                - Original &amp;amp; Tape swap&lt;br /&gt;
XXXXX XXXXX XXX. X&lt;br /&gt;
XXXX XX XXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXXX XXXXXXX&lt;br /&gt;
                            XXXXXXXXXXXX X&lt;br /&gt;
                        XXXX XX XXXXXXXXXX&lt;br /&gt;
                            XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX       - MEGAswapping!&lt;br /&gt;
XXXXXXXXXXX X&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXX           - 4 legal swap&lt;br /&gt;
XXXXXXXXXXXXXX. XX     - 4 covers, beermates, stamps&lt;br /&gt;
XXXXX XXXXXXX          - 4 swapping older demos+mags&lt;br /&gt;
XXXXXXX                - 4 acidtapes&lt;br /&gt;
                       - 4 friendship mainly&lt;br /&gt;
&lt;br /&gt;
                           * Cresh/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                             XXXXXX XXXXXXX&lt;br /&gt;
                              X. XXXXXXX X X&lt;br /&gt;
                             X-XXX XXXXXXX&lt;br /&gt;
                                   XXXXXX&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXX                       - latest Tbo/SCS&amp;amp;TRC&lt;br /&gt;
XXXXXXXXXXXX X                          warez&lt;br /&gt;
XX-XXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX            - for the latest Wrath warez&lt;br /&gt;
XXXXXXXX X. XX            - I'm looking for SNES contacts&lt;br /&gt;
XXX XX XXXXX              &lt;br /&gt;
XXXXXX                    &lt;br /&gt;
           Internet: Laszlo.Galaczy^Ferrari.Ct.Se&lt;br /&gt;
&lt;br /&gt;
                    * JJ/XL-C-US Software *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX                            - 4 XL-C-US warez&lt;br /&gt;
XXXX X                                 - 4 demos and&lt;br /&gt;
XXXX XXXXXXX XX XXXXX                  - magazines&lt;br /&gt;
XXXXXXXXXX                             - 100% reply&lt;br /&gt;
XXXXXXXXXX XXX XXX                     - NO cheating&lt;br /&gt;
XXXXXXX                                --&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX                         - 100% reply&lt;br /&gt;
XXXXXXXX XXXXXXXX&lt;br /&gt;
XXX XX XXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
             * Mac Gyver/ex-The Airwolf Team *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX XXXXX                    - 4 swapping old'n new games&lt;br /&gt;
XXXXXXXXXXX                  or simply the latest stuff&lt;br /&gt;
XXXXX XXXXXXX                - also Flash 8 contacts are&lt;br /&gt;
XXXXXXX                      wanted&lt;br /&gt;
                             &lt;br /&gt;
This  have  been  all addresses we have collected for&lt;br /&gt;
this issue and we hope that the amount will grow con-&lt;br /&gt;
tinously  per  issue. If you are interested in present-&lt;br /&gt;
ing  your advertisement here in this chapter and it is&lt;br /&gt;
scene  or  computer  related  do not hesitate to con-&lt;br /&gt;
tact  us.  Mail  and  E-mail  addresses can be found in&lt;br /&gt;
the editorial.&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of text.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_11</id>
		<title>Relax 11</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_11"/>
				<updated>2008-01-14T15:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * Editorial *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Another  six  weeks  are over and we can proudly in-&lt;br /&gt;
vite   you  to  another  issue  of  the  Relax  magazine&lt;br /&gt;
boasting  full  of  information  and  again published by&lt;br /&gt;
Bad Bytes Entertainment Software Europe (BBESE).&lt;br /&gt;
&lt;br /&gt;
This  magazine  seems  to  become more popular issue&lt;br /&gt;
by  issue  after  all the positive reactions and critism&lt;br /&gt;
we  got  by  snail  mail,  on the boards or by Internet.&lt;br /&gt;
Nevertheless  it  seems  that the concurence can not&lt;br /&gt;
live with the situation getting an advanced competitor&lt;br /&gt;
so scene life goes a way we only saw in these endless&lt;br /&gt;
daily  soap  opera so far. It all started by a lot of un-&lt;br /&gt;
qualified  personal  attacks  against  an editor of this&lt;br /&gt;
publication  but  all these childish accusations did not&lt;br /&gt;
earned  any  resonance by the well informed sceners&lt;br /&gt;
these  days  due to the fact that everything has been&lt;br /&gt;
proven to be wrong. After the failed attacks it seems&lt;br /&gt;
that  this  magazine  is searching for another vicitim,&lt;br /&gt;
the Relax and we got accused, again in a very childish&lt;br /&gt;
way  without any kind of background, that we cheated&lt;br /&gt;
the  numbers  of issues. We still can not believe in how&lt;br /&gt;
low  people  can go by spreading false information via&lt;br /&gt;
these information medias we define as magazines. It is&lt;br /&gt;
not  very  professional  if  the  author  can  not care&lt;br /&gt;
about  the  content  of his magazine as he knows that&lt;br /&gt;
he  used it to spread personal propaganda and to in-&lt;br /&gt;
troduce personal ideas/fantasies to the readers who&lt;br /&gt;
use  to  believe  in  everything they read today. Just&lt;br /&gt;
for  the  record,  and for all who still have not learnt&lt;br /&gt;
that  the  RELAX  magazine is no Alpha Flight produc-&lt;br /&gt;
tion we present the release datas and publisher name&lt;br /&gt;
of all released issue so far. As we are now in a situa-&lt;br /&gt;
tion  where  we have to prove that these accusations&lt;br /&gt;
are again far away from being true here is the list of&lt;br /&gt;
all released Relax issues:&lt;br /&gt;
&lt;br /&gt;
Issues                  Publisher             Spreaddate&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Relax Magazine  1/Independent            November 1989&lt;br /&gt;
Relax Magazine  2/Independent            December 1989&lt;br /&gt;
Relax Magazine  3/Independent            January  1990&lt;br /&gt;
Relax Magazine  4/Independent            February 1990&lt;br /&gt;
Relax Magazine  5/Independent            March    1990&lt;br /&gt;
Relax Magazine  6/Independent            April    1990&lt;br /&gt;
Relax Magazine  7/Independent            November 1994&lt;br /&gt;
Relax Magazine  8/BBESE                  March    1995&lt;br /&gt;
Relax Magazine  9/BBESE                  April    1995&lt;br /&gt;
Relax Magazine 10/BBESE                  June     1995&lt;br /&gt;
Relax Magazine 11/BBESE                  August   1995&lt;br /&gt;
&lt;br /&gt;
We use to check out the entire content and to we can&lt;br /&gt;
care about all texts we prepared for your entertain-&lt;br /&gt;
ment.  All  the  news  about  the  groups/persons you&lt;br /&gt;
will  find  in  here  have  been  supported  by qualified&lt;br /&gt;
sources, namely persons/spokesmen of the referen-&lt;br /&gt;
ced  group  and who else should be know better what&lt;br /&gt;
it going on there? However, we research a second or&lt;br /&gt;
even  a  third  time  you deliver reliable, professional&lt;br /&gt;
information  if  it is necessary instead of filling up the&lt;br /&gt;
memory  with  accusations, propaganda and personal&lt;br /&gt;
comments  to steer the audience into a direction we'd&lt;br /&gt;
like to see. We truely feel sorry for all magazines and&lt;br /&gt;
editors  disqualifying  themselves by going the way we&lt;br /&gt;
have  mentioned before and we feel sorry for the au-&lt;br /&gt;
dience  being manipulated there. If this is supposed to&lt;br /&gt;
be  the next generation we can not look to expectant&lt;br /&gt;
into the future.&lt;br /&gt;
Furthermore  we  have  seen  some  australian based&lt;br /&gt;
magazines complaining about a wrong news we printed&lt;br /&gt;
in  our  April  edition. For sure this was something we&lt;br /&gt;
always try to avoid but in this case that was not ment&lt;br /&gt;
to  either  attack  them  or their groups reputation in&lt;br /&gt;
any  way.  That  time  countless sceners packed their&lt;br /&gt;
bag to become an Onslaught member and after getting&lt;br /&gt;
this  information  from  a RELIABLE person being in a&lt;br /&gt;
steady  contact  with Onslaught there was no need to&lt;br /&gt;
check  it  in  our  opinion.  It  was ONE mistake in four&lt;br /&gt;
comeback  issues so we would like to see them calming&lt;br /&gt;
down  again.  When  we  dared to have a closer look in&lt;br /&gt;
in  the  actual  news chapters of their publications we&lt;br /&gt;
could  for sure name a lot of incorrect or edited, not&lt;br /&gt;
to say manipulated, news but we are not interested in&lt;br /&gt;
playing  childish  games  in  here  nor  we do intent to&lt;br /&gt;
waste memory for trifles like this one.&lt;br /&gt;
Our  intention still is to release an objective level but&lt;br /&gt;
but  you  can  be  sure  that we won't accept ruthless&lt;br /&gt;
and  brainless  attacks  against  this production any-&lt;br /&gt;
more.  Critism is always welcomed but we won't ignore&lt;br /&gt;
wary  offensives  in  the  future. Be sure that we will&lt;br /&gt;
keep our eyes and ears open.&lt;br /&gt;
Somewhere  we  read  that  we are not able to publish&lt;br /&gt;
this  magazine  monthly  and in irregular periods next&lt;br /&gt;
to  the  fact  that we rip our charts. People who read&lt;br /&gt;
the editorial released in the June edition already got&lt;br /&gt;
informed  about  the reasons to release the magazine&lt;br /&gt;
all  six  weeks,  what is in fact regular in our opinion.&lt;br /&gt;
Our  priority  is to release a strong news chapter as&lt;br /&gt;
information  is the keyword of this publication. Unfor-&lt;br /&gt;
tunately  the  activity of the CBM 64 is on a partly low&lt;br /&gt;
level  and  we  have  to work with the data supplied by&lt;br /&gt;
the  market.  In  the six weeks developement phase we&lt;br /&gt;
are  able  to collect news and releases in a time when&lt;br /&gt;
games  become  rare  and  certain other competitors&lt;br /&gt;
try  to  invent  news to fill up their chapters. Actually&lt;br /&gt;
there  is no magazine containing release charts what&lt;br /&gt;
is  going  to  be  released  at  a monthly basis and the&lt;br /&gt;
news  chapter contains the latest information confir-&lt;br /&gt;
med  in  various  reviews and can be called one of the&lt;br /&gt;
best and informative ones around. Quality needs some&lt;br /&gt;
more  time,  quantity  can  be  performed  within a few&lt;br /&gt;
hours.  We  do  not  copy  texts from books nor do we&lt;br /&gt;
convert  texts  from other systems to add some more&lt;br /&gt;
blocks to let the magazine look bigger.&lt;br /&gt;
When people scream that we rip our charts they show&lt;br /&gt;
their incompetence in a very impressing way. The re-&lt;br /&gt;
lease  charts are exclusively written by Marc and of-&lt;br /&gt;
course  Deff to guarantee fair release charts and to&lt;br /&gt;
avoid  any  kind  of  manipulation. The next charts are&lt;br /&gt;
the  board charts. This charts chapter is exclusively&lt;br /&gt;
printed  in the Relax Magazine so there is no possibi-&lt;br /&gt;
lity  left  to  rip them somewhere else. The mail charts&lt;br /&gt;
are  a  complilation  of  the charts of the concurence&lt;br /&gt;
magazines  being  spread  in  the  period between the&lt;br /&gt;
release of the revious and actual Relax Magazine and&lt;br /&gt;
of  the  incoming Relax votesheets. This system is the&lt;br /&gt;
best  system  in  our  eyes as it seems to be the most&lt;br /&gt;
fair  solution  around,  a  system  giving definately no&lt;br /&gt;
chances for any kind of manipulation.&lt;br /&gt;
Some  people still seem to have problems with the Re-&lt;br /&gt;
lax and try to compare it with The Pulse. Infact it was&lt;br /&gt;
our  idea to have a comeback with the Relax to fill the&lt;br /&gt;
gap  The Pulse left behind when Duke decided to reti-&lt;br /&gt;
re. But the Relax Magazine is an individual production&lt;br /&gt;
and  got  released  a  long  time before The Pulse ap-&lt;br /&gt;
peared  with  its very own style. After releasing four&lt;br /&gt;
issues  after  our  comeback we are pleased with the&lt;br /&gt;
progress we make from issue to issue and for all who&lt;br /&gt;
start  to  complain about our weak charts position we&lt;br /&gt;
can  only  add  that  even  The Pulse Magazine did not&lt;br /&gt;
take the charts by storm after a few issues only. The&lt;br /&gt;
magazine  attacking  us  permanently this way used to&lt;br /&gt;
release  about  40  issues to be noticed by the public&lt;br /&gt;
by attacking respected publications and to manipulate&lt;br /&gt;
the  masses  with questionable propaganda. The Pulse&lt;br /&gt;
used  to  be  the  leading magazine and is on the best&lt;br /&gt;
way  to return to its former class. We wish our friend&lt;br /&gt;
Duke  all the best in his mission and can't away to see&lt;br /&gt;
more  publications  of  its  class.  There are too many&lt;br /&gt;
low  budget  magazines  around  so it is a pleasure to&lt;br /&gt;
see  The  Pulse back on the market along with Propa-&lt;br /&gt;
ganda,  Vandalism  News and Domination doing a solid,&lt;br /&gt;
proper  and remarkable job these days. These maga-&lt;br /&gt;
zines  do  not  need  to  manipulate  their audience by&lt;br /&gt;
slagging down or ragging against their concurence to&lt;br /&gt;
manipulate  their  readers,  a  policy  we follow aswell&lt;br /&gt;
since  November  1994 starting with the comeback is-&lt;br /&gt;
sue. This magazine is definately no media for persons&lt;br /&gt;
who  usually  read  comic books or await to be enter-&lt;br /&gt;
tained  with  erotic  or  fantasy  stories.  Our  target&lt;br /&gt;
group is serious and awaits to be delivered with news&lt;br /&gt;
instead  of  useless  and  unimportant visions of per-&lt;br /&gt;
sons looking out for fame and attention otherwise we&lt;br /&gt;
can  not  explain the steady rising of this production&lt;br /&gt;
in  the  charts of all the various magazines.  We know&lt;br /&gt;
that  we  can not please all with this production but it&lt;br /&gt;
is  more important for us following our ideas, concept&lt;br /&gt;
and  intentions  to  improve  and update the magazine&lt;br /&gt;
edition  by  edition.  We  are  editing  this  magazine to&lt;br /&gt;
have  fun and to be pleased with the result and at the&lt;br /&gt;
day  we  lose  our motivation we are going to stop im-&lt;br /&gt;
midiately.  It is an hobby, a very exciting hobby and no&lt;br /&gt;
profession but fact is when we are starting over with&lt;br /&gt;
a  production  we use to do it as perfect as possible.&lt;br /&gt;
We guess this has to be continued in the next issues.&lt;br /&gt;
&lt;br /&gt;
The  new  outfit seemed to have met the attention and&lt;br /&gt;
expectations from the public. A few persons reported&lt;br /&gt;
about  having  problems  with  the loading system. It is&lt;br /&gt;
one  of those few mysteries people will never learn to&lt;br /&gt;
know  as the magazine got tested on 5 different con-&lt;br /&gt;
figurations before it got spread and it worked fine on&lt;br /&gt;
all  primary  targets.  Nevertheless, starting with this&lt;br /&gt;
issue,  a  lot of changes occured to make reading the&lt;br /&gt;
Relax Magazine more enjoyable. The Ignorance/Afl in-&lt;br /&gt;
stalled   a  new  load/decrunch  system  to  avoid  the&lt;br /&gt;
above  mentioned  loader  problems  and to reduce to&lt;br /&gt;
the  total  amount of blocks once again, a very useful&lt;br /&gt;
improvement  due  to  the  fact that shorter text files&lt;br /&gt;
mean even shorter loading times as you used to know&lt;br /&gt;
it  from  the previous issue. Futhermore he gave a fi-&lt;br /&gt;
nal  touch to the coding so this outfit runs perfect on&lt;br /&gt;
both,  PAL and NTSC now, so both, Loading sprite and&lt;br /&gt;
the  music  runs  on an acceptable speed on american&lt;br /&gt;
machines,  too. As a special service we offer that you&lt;br /&gt;
can  load, run and read this magazine from your very&lt;br /&gt;
own  loading  partition,  that  means  you can load and&lt;br /&gt;
start  it  on  either  drive 8 or 9. Regards have to be&lt;br /&gt;
send  to  Scroll  for this indeed very usefull idea. Any&lt;br /&gt;
ideas to improve the outfit are always welcomed.&lt;br /&gt;
After  starting the mainfile you surely found out that&lt;br /&gt;
we  can  present  a  &amp;quot;new&amp;quot;  Relax  intro replacing the&lt;br /&gt;
old one. The intro will be updated an every new issue,&lt;br /&gt;
something  we  intent  to  do  with the magazine itself,&lt;br /&gt;
too.  Furthermore  we  would like to know if you would&lt;br /&gt;
prefer  to  get  a  music menu to give you an option to&lt;br /&gt;
load  in your favourite music out of a various number&lt;br /&gt;
of  tunes  we  prepared  for  you. Please add a short&lt;br /&gt;
reaction  about  your very own ideas on the backside&lt;br /&gt;
of our official votesheet spread by the following wor-&lt;br /&gt;
thy heroes:&lt;br /&gt;
&lt;br /&gt;
                   SHUZE/ALPHA FLIGHT 1970&lt;br /&gt;
                      INTRUDER/AVANTGARDE&lt;br /&gt;
                            MORRIS/SHAPE&lt;br /&gt;
&lt;br /&gt;
Here  we would like to thank them for their effort ma-&lt;br /&gt;
king  our  charts  more  interesting by spreading and&lt;br /&gt;
collecting  our  votesheets. We would like to see more&lt;br /&gt;
people  spreading  this sheet so if you are a (mega-)&lt;br /&gt;
swapper  and  interested  in spreading the votesheet&lt;br /&gt;
for  us please contact us using the snail mail address&lt;br /&gt;
you will find later in this chapter.&lt;br /&gt;
&lt;br /&gt;
                   CREDITS for the July edition&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING                                  FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK                                  PRI/TIA/OXYRON&lt;br /&gt;
                                        ARNE/ALPHA FLIGHT 1970&lt;br /&gt;
BITMAP GRAPHICS                                   RRR/OXYRON&lt;br /&gt;
CHARACTERSET                                          SKID ROW&lt;br /&gt;
ADDITIONAL              IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
                     Responsible EDITORS are&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                        MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                                         RRR/OXYRON&lt;br /&gt;
CO-EDITOR                                  DEFF/AVANTGARDE&lt;br /&gt;
CO-EDITOR                                       FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                                      PRI/TIA/OXYRON&lt;br /&gt;
CO-EDITOR            SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
&lt;br /&gt;
If  you have a closer look at the staff members you'll&lt;br /&gt;
find sure find out that the staff is consisting of both,&lt;br /&gt;
board  and  mail orientated persons. We always try to&lt;br /&gt;
cover  the  mail scene as good as possible but we are&lt;br /&gt;
still  in  the  need  of your kind cooperation. When you&lt;br /&gt;
are  filling  the  votesheets please do us a special fa-&lt;br /&gt;
vour and add all the news around your group and the&lt;br /&gt;
memberstatus to guarantee that you will find correct&lt;br /&gt;
news  about  your  group.  It  is  more hard to get the&lt;br /&gt;
hands  on  'legal'  news due to the lack of public rela-&lt;br /&gt;
tions  support  from  their  side  and we are for sure&lt;br /&gt;
not the first magazine who have figured that out.&lt;br /&gt;
&lt;br /&gt;
                       * Co-editors wanted *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
We  are  still interested in enlarging the staff when it&lt;br /&gt;
comes  up  to  the demo reviews. We already have two&lt;br /&gt;
excellent  editors  to cover the topic &amp;quot;coding&amp;quot; and we&lt;br /&gt;
are actually looking for a second editor to review the&lt;br /&gt;
soundtracks of demoes and another second editor to&lt;br /&gt;
review graphics. It is necessary to have for each to-&lt;br /&gt;
pic  two  different reviewers due  to  the fact that we&lt;br /&gt;
otherwise  could  not  take around 50% of the demoes&lt;br /&gt;
into  consideration  due  to  the  fact  that very often&lt;br /&gt;
musics  from  PRI  or graphics from RRR can be found&lt;br /&gt;
there. We are hardly looking for people who have hold&lt;br /&gt;
a  standart of speed and qualitiy due to the fact that&lt;br /&gt;
we  release  this  magazine all six weeks and we don't&lt;br /&gt;
accept delays. If you would be an advantage if we can&lt;br /&gt;
get  in  contact with you by modem or Internet. On the&lt;br /&gt;
other hand if you are very fast via snail-mail there is&lt;br /&gt;
no  need to own a modem and having Internet access.&lt;br /&gt;
All  people  who  think they can hold up our standarts&lt;br /&gt;
and  who  are  interested  in  working  with a qualified&lt;br /&gt;
staff  consisting of Scroll, PRI, Fuben and RRR do not&lt;br /&gt;
hesitate  to  contact  the  Relax  staff by subscribing&lt;br /&gt;
sample review(s).&lt;br /&gt;
&lt;br /&gt;
Some more special thanks to make this edition become&lt;br /&gt;
reality   have  to  be  send  to  Intruder/Avantgarde,&lt;br /&gt;
Syco/Chromance, Styx/Alpha Flight, Druid/Agony and&lt;br /&gt;
AEG/Smash  Designs  for  news  and information sup-&lt;br /&gt;
port.&lt;br /&gt;
&lt;br /&gt;
              This months' content looks like this&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  EDITORIAL  presents the usual introduction text&lt;br /&gt;
next to some information about the magazine. GLOBAL&lt;br /&gt;
REPORT  is  the  place to look out for news all around&lt;br /&gt;
the  CBM 64 scene or scene related people. RELEASE&lt;br /&gt;
CHARTS  give  a  detailed  report  about all the games&lt;br /&gt;
and  previews  which  found  their  way  to  the  major&lt;br /&gt;
boards  worldwide.  The  BOARD  CHARTS  reflect  the&lt;br /&gt;
votes  and  opinion of the people being present at the&lt;br /&gt;
boards  while  the  MAIL CHARTS contains the results&lt;br /&gt;
of the votesheet spread within the last months. OPEN&lt;br /&gt;
LETTER won't become a regular part of this magazine&lt;br /&gt;
nor does it reflects the opinion of the Relax magazine&lt;br /&gt;
staff.  It is an open letter from Styx about the actual&lt;br /&gt;
accusations  around Alpha Flight 1970. The INTERVIEW&lt;br /&gt;
chapter found a very popular and famous victim again.&lt;br /&gt;
so  just  have  a  look  on it! In the DEMO REVIEWS the&lt;br /&gt;
responsible  staff  had  a  closer  look on the demoes&lt;br /&gt;
released  within the last few weeks.  Some ancient ta-&lt;br /&gt;
les can be found in BACK TO THE ROOTS mixed up with&lt;br /&gt;
actual  contexts.  Finally the ADVERTISEMENTS chap-&lt;br /&gt;
ter is a place to present all kind of adverts.&lt;br /&gt;
&lt;br /&gt;
         How to contact the Relax Magazine staff?&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX,&lt;br /&gt;
--------    XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
E-mail: Holiday Inn Cambodia          ++X/XXX/XXX/XXXX&lt;br /&gt;
-----   Escapade                      ++XX/XXXX/XXXXXX&lt;br /&gt;
        The Pirate Island             ++XX/XXX/XXXXX&lt;br /&gt;
           (leave  your mail at Marc's accounts or at the&lt;br /&gt;
           accounts of other Alpha Flight members)&lt;br /&gt;
&lt;br /&gt;
Internet:   xxxxx@xxxxx.xxx             RRR&lt;br /&gt;
-------     xxxxx@xxxxx.xxx             MAX&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Whatever  happens  in  the  scene,  be  sure  that our&lt;br /&gt;
staff   members   and  loyal  reporters  will  get  their&lt;br /&gt;
fingers on all information in order to guarantee a re-&lt;br /&gt;
liable  presentation in here. There is no need to print&lt;br /&gt;
ruthless  incriminations to fill up the chapter. We able&lt;br /&gt;
glad  to  present  a  news  chapter worth being read,&lt;br /&gt;
written  in an objective way in order to come up what&lt;br /&gt;
a  magazine  is  supposed  to stand for: delivering in-&lt;br /&gt;
formation.  This  service  seems to be something very&lt;br /&gt;
special  these  days  as we noticed that certain other&lt;br /&gt;
competitors  use  this  area  to  spread  their propa-&lt;br /&gt;
ganda.  We  can not accept this behaviour. Our inten-&lt;br /&gt;
tion  is to present text our dear readers can believe&lt;br /&gt;
in  so  we research a second and a third time to make&lt;br /&gt;
sure  that  we can care about the content of this and&lt;br /&gt;
all the other chapters of this magazine.&lt;br /&gt;
&lt;br /&gt;
                        * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  is  always very hard to define the right position of&lt;br /&gt;
the  flight standing all the time under various attacks&lt;br /&gt;
from  their  competitors.  Nevertheless  they  still  go&lt;br /&gt;
strong proving their power board- and mailwise, even&lt;br /&gt;
if  the  methods  can be partly defined as controver-&lt;br /&gt;
sial.&lt;br /&gt;
&lt;br /&gt;
Chotaire,  who  is  known  as  hacker,  composer  and&lt;br /&gt;
sysop  of  The  Pirate Island, joined Alpha Flight after&lt;br /&gt;
having  some major differences with his former group&lt;br /&gt;
mates  in  Onslaught (&amp;amp; Hardcore). With Spider, a for-&lt;br /&gt;
mer  member  of  the  groups Lepsi Developments and&lt;br /&gt;
Fatum,  Afl enlarged their activities on the mail front.&lt;br /&gt;
After  some months of silence Mutant X got set on the&lt;br /&gt;
inactive  memberlist  and will appear again in the offi-&lt;br /&gt;
cial  status  when  he  gets  active again. Murphy, who&lt;br /&gt;
left  the  scene  and  went  out to become a techno DJ&lt;br /&gt;
some  months ago, finally returned to the flight to re-&lt;br /&gt;
install  his power as programmer, composer, NTSC fi-&lt;br /&gt;
xer and original supplier.&lt;br /&gt;
&amp;quot;The  Best&amp;quot;  is  a  new  magazine written by Ream and&lt;br /&gt;
Calypso  working  on  the  basis of magazines like the&lt;br /&gt;
legendary &amp;quot;Gamers Guide&amp;quot; from Triad or &amp;quot;Are We The&lt;br /&gt;
Best&amp;quot;  from  Chromance.  The  magazine is going to be&lt;br /&gt;
released independent like many other magazines to-&lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 16):&lt;br /&gt;
Ancient  Mariner, Arne, Calypso, Chotaire. Ignorance,&lt;br /&gt;
Marc,  Max,  Murphy,  Pol Pot, Ream, Shuze, Skinhead,&lt;br /&gt;
Spider, Styx, Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLIDAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
THE PIRATE ISLAND                   ++XX/XXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Avantgarde  had  all  in  all  a very silent period after&lt;br /&gt;
leading the release charts front for some months but&lt;br /&gt;
after  the notorious summer break things are suppo-&lt;br /&gt;
sed to go back to normal the last days.&lt;br /&gt;
&lt;br /&gt;
Weasel, former member of groups like i.e Lotus, deci-&lt;br /&gt;
ded  to  become active again as cracker after having&lt;br /&gt;
passed  an  inactive  period.  He  was already spotted&lt;br /&gt;
calling  out again. Renegarde, a former member of the&lt;br /&gt;
the  group Excess, joined ther german group as ano-&lt;br /&gt;
ther cracker in the row of skilled crackers.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 16):&lt;br /&gt;
Chameleon,  Cyborg,  Decilon,  Deff,  Derbyshire Ram,&lt;br /&gt;
Eliminator,  Intruder,  Jack Alien, Jack Daniels, Rage,&lt;br /&gt;
Renegade, Suicide, Thorn, Tricom and Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                  ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                             * Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Chromance  still uses to be one of the groups compe-&lt;br /&gt;
ting  with  the top cracking groups even if it got more&lt;br /&gt;
silent  around the group after Mr. Wax had to join the&lt;br /&gt;
hungarian army.&lt;br /&gt;
&lt;br /&gt;
Spermbird,  a  swapper  of  the  group Excess, joined&lt;br /&gt;
the  hungarian  based  cracking group as first group&lt;br /&gt;
staying  in  Excess as second. More spreading power&lt;br /&gt;
is  expected  with  Zag, a polish mail trader and origi-&lt;br /&gt;
nal  supplier  followed  by  two  other  polish  original&lt;br /&gt;
suppliers  and mail traders called Bolee and Immortal.&lt;br /&gt;
Jinx left for the lately rebuilt Hitmen.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 21):&lt;br /&gt;
AMC,  Bolee, Griff, Homeboy, Immortal, Janee, Jaydee,&lt;br /&gt;
Jazzy  D,  Joyride,  Lion,  Mr.  Wax,  Rough,  Rug Rat,&lt;br /&gt;
Skull,  Spermbird,  Syco,  The  Unholy,  Will, X-Radical&lt;br /&gt;
and Zag&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT                      ++X/XXX/XXX-XXXX&lt;br /&gt;
HIGHWAY                               ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Some  months  ago  F4CG  was  ruling  the pal release&lt;br /&gt;
charts with an impressive amount of mainly polish ga-&lt;br /&gt;
mes.  Somehow  their  activity  slowed down a little bit&lt;br /&gt;
within  the last months what can be make people start&lt;br /&gt;
thinking  about a lack of interest from the polish sec-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
Aristo,  a  programmer of the polish based group Sa-&lt;br /&gt;
mar, teamed up with F4CG these days, probably in or-&lt;br /&gt;
der to support their lately founded demo section.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 24):&lt;br /&gt;
Aristo,  Bitman,  Cerebus,  Deathlok,  Decoder,  Devil,&lt;br /&gt;
Draz  Fen 1, Goz, Hain, Idol, King, Maja, Morris, Motley,&lt;br /&gt;
Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar,&lt;br /&gt;
Spark, Total Chaos and Walker&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                  ++x/xxx/xxx-xxxx&lt;br /&gt;
&lt;br /&gt;
                              * Flash Inc. *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the successfull comebacks of ancient and well&lt;br /&gt;
known  demo  groups  like  Byterapers and Megastyle&lt;br /&gt;
Productions  Flash  Inc.  is  another  competitor to be&lt;br /&gt;
added to the list.&lt;br /&gt;
&lt;br /&gt;
In  the  late eighties and early nineties Flash Inc pro-&lt;br /&gt;
ved  in  an  impressing  way  to  be  one of the leading&lt;br /&gt;
demo groups.  This  group was the home of people like&lt;br /&gt;
Unifier,  Creeper, Moon and Zodiac to name a few who&lt;br /&gt;
did  not  returned  to the rebuilt group. It will be very&lt;br /&gt;
interesting  to  see  if  they still can compete with the&lt;br /&gt;
top  these days. They already released a small come-&lt;br /&gt;
back  demo  in  which  Morpheus,  who seems to be the&lt;br /&gt;
main organiser these days, pointed out that their ma-&lt;br /&gt;
jor  interest  will  be  to  release smaller productions&lt;br /&gt;
but definately not mega-demoes due to the lack of in-&lt;br /&gt;
terest  from the programmers. At the moment they're&lt;br /&gt;
looking  out for interested people to join their forces.&lt;br /&gt;
so subscribe up to the end of the summer.&lt;br /&gt;
&lt;br /&gt;
Current Flash Inc. memberstatus looks like (= 4):&lt;br /&gt;
Espilon, Lubber, Morpheus and The Spy.&lt;br /&gt;
&lt;br /&gt;
                              * Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
People expected it from the very beginning. The coop&lt;br /&gt;
of  the newcommers just broke up after a few months&lt;br /&gt;
only. What is coming up now is still unknown.&lt;br /&gt;
&lt;br /&gt;
Dr. Disk, who recently re-joined the scene and Atlan-&lt;br /&gt;
tis,  decided  to follow his former group member Rami-&lt;br /&gt;
rez  and  left  for  Hardcore. Leeway/ex-Afl joined in&lt;br /&gt;
as programmer.&lt;br /&gt;
&lt;br /&gt;
Current Hardcore memberstatus looks like (= 11):&lt;br /&gt;
B-Wyze, Blockbuster, Carlos, Dr. Disk, Leeway, Rami-&lt;br /&gt;
rez, Rap, Shocker, Ticket, Volunteer and Zore.&lt;br /&gt;
&lt;br /&gt;
                                * Hitmen *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Finally they are dead, back from the dawn of the dead&lt;br /&gt;
and surprise the scene with the Xth try to rebuilt the&lt;br /&gt;
old  group  named as HITMEN. This time a lot of poten-&lt;br /&gt;
tial  people  reunioned  their skills to prove that they&lt;br /&gt;
still can compete with the best these days.&lt;br /&gt;
&lt;br /&gt;
With Peacemaker, Curlin and Vortex three familar fa-&lt;br /&gt;
ces  returned  to the scene as the used to be former&lt;br /&gt;
Alpha Flight members some months ago. Jihad is a man&lt;br /&gt;
who  does  not  need  to  be introduced but maybe for&lt;br /&gt;
the younger generation Jihad was a member of Action&lt;br /&gt;
Arcade  and Hitmen before the left into direction PC.&lt;br /&gt;
After  being  setted on the inactive list from the coop&lt;br /&gt;
Hardcore  and Onslaught Hi-Lite and Raze decided to&lt;br /&gt;
join  in  the lately rebuild group, too. Furthermore we&lt;br /&gt;
detected  Jinx/ex-Chromance,  Tyroon, Groepaz/ex-&lt;br /&gt;
Vision and Lawnmowerman/ex-The Phreakaz. Actually&lt;br /&gt;
they  share  The  Dungeon  along  with Success &amp;amp; The&lt;br /&gt;
Ruling Company and Demonix as their worldheadquar-&lt;br /&gt;
ter. Finally Tranzie/ex-Triad joined in.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 11):&lt;br /&gt;
Curlin, Groepaz, Hi-Lite, Jihad, Jinx, Lawnmoverman,&lt;br /&gt;
Peacemaker, Raze, Tranzie, Tyroon and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                               ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motiv 8 is a group always capable to deliver scandals,&lt;br /&gt;
and  rumours  to  entertain  the scene. Actually their&lt;br /&gt;
mission  seems  to  be releasing games no lamer label&lt;br /&gt;
would dare to release (self-productions?).&lt;br /&gt;
&lt;br /&gt;
From  the  group  Talent,  which  seems  not to be the&lt;br /&gt;
most  active  group  around  these  days,  Greenfrog&lt;br /&gt;
came along to join the forces of Motiv 8. He is suppo-&lt;br /&gt;
sed  to be a programmer. Some rumours are cruising&lt;br /&gt;
through  the  scene  reporting  about  a  cooperation&lt;br /&gt;
demo  between  Padua and Motiv 8 aswell as that their&lt;br /&gt;
norwegian  member  TG-Acme  is  said to have left the&lt;br /&gt;
scene in silence but this rumours have not been con-&lt;br /&gt;
firmed yet.&lt;br /&gt;
Bird,  sysop  of  the european M8 headquarter called&lt;br /&gt;
Mount Olympus, left the group to join Pandora.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 15):&lt;br /&gt;
BinJinx,  Clive,  Crossfire,  Eddie,  Greenfrog, Grego,&lt;br /&gt;
Ibanez,  Iceball,  Mason,  Merlin, Mizar, Natas, Psycho-&lt;br /&gt;
path, Stone and TG-Acme.&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                        ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                 * Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  swedish based demo group Noice had lately some&lt;br /&gt;
headlines  with  the  loss  of  many members leaving to&lt;br /&gt;
built  up  a  demo section for F4CG. But life goes on in&lt;br /&gt;
this still strong group.&lt;br /&gt;
&lt;br /&gt;
A  lot  of  people thought that Noice seems to be dead&lt;br /&gt;
after  Decoder,  Devil, Draz, Goz and Total Chaos left&lt;br /&gt;
for  F4CG  but  fact is that they are still alive. Motion&lt;br /&gt;
has  left  them,  too.  Peace  decided  to return to his&lt;br /&gt;
former  group mates in Oxyron joining the PC section&lt;br /&gt;
of  the  german  crew.  Last  but  not least Motion got&lt;br /&gt;
booted  out  after  various discussing and arguments&lt;br /&gt;
with  Stasi.  Their  artist and composer related maga-&lt;br /&gt;
zine EUPHORIA won't be released and was declared to&lt;br /&gt;
be dead as long their won't appear another composer&lt;br /&gt;
to take over the jobs as editor.&lt;br /&gt;
With Pantaloon and Organic fresh blood in form of two&lt;br /&gt;
new coders refueled the decreased memberlist. A fa-&lt;br /&gt;
milar  face  returned  with  Heat  who  will restart his&lt;br /&gt;
swapping activities.&lt;br /&gt;
&lt;br /&gt;
Current Noice memberstatus looks like (= 10):&lt;br /&gt;
Doxx,  Heat, Joyride, Liket, Mazy, Organic, Pantaloon,&lt;br /&gt;
Stasi, Swoffa and Zzap&lt;br /&gt;
&lt;br /&gt;
Noice worldheadquarter(s)/board(s)&lt;br /&gt;
HIGHWAY                                           +XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                              * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  rumour  was  already well spread when it became&lt;br /&gt;
reality.  The  cooperation  between the australian ba-&lt;br /&gt;
sed  group  Onslaught  and  the  german based group&lt;br /&gt;
Hardcore finally splitted up.&lt;br /&gt;
&lt;br /&gt;
At  first  Chotaire  got kicked out of the group just a&lt;br /&gt;
few hours before he spread a note explaining that he&lt;br /&gt;
has left the group for different reasons. The second&lt;br /&gt;
victim of Onslaught's new member policy was SMD who&lt;br /&gt;
got kicked out, too. On the other had Hardsequencer&lt;br /&gt;
(ex-Dytec)  joined in as artist while Morbid joined the&lt;br /&gt;
german based music label BASS next to his acitivities&lt;br /&gt;
for  Onslaught  (Design).  Last  not not least Andre, a&lt;br /&gt;
former  member  of Antic and Oxyron, joined in as ar-&lt;br /&gt;
tist,  composer  and programmer. Together with a se-&lt;br /&gt;
cond,  scenewise  rather  unknown  person.  Both are&lt;br /&gt;
operating  under the handle ASV. From Hungary came&lt;br /&gt;
Cubehead  and Pete from Chaos to join the demo sec-&lt;br /&gt;
tion  of  the  australian based group. Finally Trouble,&lt;br /&gt;
former  member  of  Excess,  joined  in with his board&lt;br /&gt;
Deadzone  with the function as worldheadquarter for&lt;br /&gt;
Vandalism News and Onslaught.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 26):&lt;br /&gt;
Andre,  Bizarre, Cubehead, Deekay, Doger, Doom, Gop&lt;br /&gt;
Grize,  Hardsequencer,  Heavyhead, Jayce, Jazzcat,&lt;br /&gt;
Jolz, KBS, L.A. Style, Marcus, Morbid, Morrisey, Pete,&lt;br /&gt;
Shades,  Sphere, Stake, The Last Hacker, The Twins,&lt;br /&gt;
Trouble and Vengeance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX/XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Once  again  the  official memberlist of this respected&lt;br /&gt;
demo  group  changed  but  still  keeps the balance of&lt;br /&gt;
seven  active  and  motivated  members. Releases are&lt;br /&gt;
planned  for  the  Saturne-Party  in  France and The&lt;br /&gt;
Party 1995. Just keep patient.&lt;br /&gt;
&lt;br /&gt;
On  the latest Oxyron meeting Asmodis was set on the&lt;br /&gt;
inactive  memberlist,  that  means he is still an Oxyron&lt;br /&gt;
member  but he does not appear on the official status&lt;br /&gt;
as  long  as  he  gets  active  again. Some fresh blood&lt;br /&gt;
got  added  with  the  promising  composer Fanta, who&lt;br /&gt;
left Plush to serve the ruling german demo group but&lt;br /&gt;
he will remain in the music-label Bass, too.&lt;br /&gt;
Sadly  we  have  to report about Axis joining the ger-&lt;br /&gt;
man army and being happy in it. This will ofcourse de-&lt;br /&gt;
crease  his activitiy level on all systems like CBM 64,&lt;br /&gt;
Amiga and PC.&lt;br /&gt;
&lt;br /&gt;
Current Oxyron memberstatus looks like (= 7):&lt;br /&gt;
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS&lt;br /&gt;
&lt;br /&gt;
                               * Pandora *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  some  very silent months, not to say years, the&lt;br /&gt;
german  based  group  Pandora  returned to compete&lt;br /&gt;
with the board orientated cracking group.&lt;br /&gt;
&lt;br /&gt;
Pandora  consists  of  the ashes Nemesis left behind.&lt;br /&gt;
Furthermore  they  recruited  a  lot  of  members and&lt;br /&gt;
boards such as Deviant with his board Final Genocide&lt;br /&gt;
and  Bird/ex-Motiv  8  with  Mount Olympus and finally&lt;br /&gt;
Moses/ex-Excess  with Sanitarium. Chotaire joined in&lt;br /&gt;
as  second  group to take over the organisation while&lt;br /&gt;
Weasel  joined  in as second group because he is still&lt;br /&gt;
interested in working as cracker.&lt;br /&gt;
Somehow  Protheus  and Xentor, both members of the&lt;br /&gt;
h/p  group Phreedom, disappeared from the member-&lt;br /&gt;
list.&lt;br /&gt;
&lt;br /&gt;
Current Pandora memberstatus looks like (= 11):&lt;br /&gt;
Amputator, Attraction, Bird, Chotaire, Deviant, Domino&lt;br /&gt;
Mephisto, Moses, Pete, Thage, Sky and Weasel&lt;br /&gt;
&lt;br /&gt;
Pandora worldheadquarter(s)/board(s):&lt;br /&gt;
FINAL GENOCIDE                          ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                           ++XX/XXXX-XXXX&lt;br /&gt;
SANITARIUM                              ++XX/XXX/XXXXXX&lt;br /&gt;
&lt;br /&gt;
              * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  is that the fleet of the dutch cooperation seems to&lt;br /&gt;
be  in summer vacation. In the past few weeks most we&lt;br /&gt;
heard  from  them  was the act of a lunatic lamer for-&lt;br /&gt;
matting  the  SCS &amp;amp; TRC and Demonix worldheadquar-&lt;br /&gt;
ter  THE  DUNGEON.  Maybe they will become more ac-&lt;br /&gt;
tive in the next weeks?&lt;br /&gt;
&lt;br /&gt;
Anyway  it  is  nice  to  see  The Dungeon being online&lt;br /&gt;
again after being formatted several times in the past&lt;br /&gt;
few  weeks.  According  to our sources it is now run-&lt;br /&gt;
ning  on a Cyborg modded version of C-Base and this&lt;br /&gt;
version  is  already  running  successfully on Dream-&lt;br /&gt;
park  since  months  and  said  to be absolutely back-&lt;br /&gt;
door free.&lt;br /&gt;
Some  movement  in the memberstatus was recognized&lt;br /&gt;
with  Techno/ex-Genesis  joining the cooperation and&lt;br /&gt;
enlarging their large polish section. He is said to be a&lt;br /&gt;
cracker and original supplier.&lt;br /&gt;
&lt;br /&gt;
Current SCS &amp;amp; TRC memberstatus looks like (= 25):&lt;br /&gt;
Action   Jackson,  Alchemist,  Burglar,  Cavron,  CBA,&lt;br /&gt;
Credo,  Dannie,  Def  Beat,  Jity, JRC, Lord Crucifier,&lt;br /&gt;
Micron,   Moren,  Mystery,  Nightshade,  Replay,  RMC,&lt;br /&gt;
Sailor,  Sliver, Spectator, Splatterhead, Techno, Tita-&lt;br /&gt;
nic and Trax&lt;br /&gt;
&lt;br /&gt;
SCS &amp;amp; TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                             ++X/XXX/XXX-XXXX&lt;br /&gt;
STATE OF THE ART                        ++XX/XXXX-XXXXX&lt;br /&gt;
THE LOST EMPIRE                         ++XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * Single News and Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* PUKE 4X4 PARTY RESULTS&lt;br /&gt;
   -----------------------&lt;br /&gt;
   Demo Competition                 Intro Comeptition&lt;br /&gt;
   --------------                   --------------&lt;br /&gt;
   1. Love/Agony Design             Boom/Agony Design&lt;br /&gt;
   2. Scorpion/Vermes               Lame Intro/Samar&lt;br /&gt;
   3. Hallucynations/Albion         Intro 1/Lepsi Dev.&lt;br /&gt;
                                    &lt;br /&gt;
   Graphic Competition              Music Competition&lt;br /&gt;
   ----------------                 --------------&lt;br /&gt;
   1. Jester Kyd/Nipson             Moog/Agony Design&lt;br /&gt;
   2. Jester Kyd/Nipson             Cordiakus/Fatum&lt;br /&gt;
   3. Appacz/Albion                 Shogoon/Taboo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A  certain  magazine  reported  that Reflex was the&lt;br /&gt;
   very  first  group  winning  the  competitions of two&lt;br /&gt;
   parties  in  a row with The Party IV and X-95. Fact&lt;br /&gt;
   is that Oxyron won the competition of THE PARTY II&lt;br /&gt;
   and  Data  Live  '93 two years ago. Just a small re-&lt;br /&gt;
   minder  to avoid any kind of manipulation and misun-&lt;br /&gt;
   derstandings!  We have to add that Padua did it as-&lt;br /&gt;
   well  winning  the  competitions of the Radwar Party&lt;br /&gt;
   V7 and of the Smash Design/TRSI Party in 1994.&lt;br /&gt;
&lt;br /&gt;
* If you wonder where all the CBM 64 profiles went to&lt;br /&gt;
   just  read  the  following  lines  to be well informed.&lt;br /&gt;
   Bonzai PC consists of a lot well known CBM 64 pro-&lt;br /&gt;
   grammers,  composers  and  artists  such as Trap,&lt;br /&gt;
   Walt,  Mirage,  TDJ,  MCA,  Zyborg,  Metal and Unifier&lt;br /&gt;
   next  to  Bulldog/Spirit who renamed into Freshman&lt;br /&gt;
   and serves as modem trader.&lt;br /&gt;
&lt;br /&gt;
* The  cracking group ACRISE is back in business af-&lt;br /&gt;
   ter being almost three years out of business. Mem-&lt;br /&gt;
   bers  are i.e. Bordeaux, Sentinel and Riddler just to&lt;br /&gt;
   name a few. Their task will be to present cracks, to&lt;br /&gt;
   release their old magazine EPISTULA, to create de-&lt;br /&gt;
   moes  and  musics  collections  next  to the plans to&lt;br /&gt;
   release a paper magazine, indeed ambitious plans.&lt;br /&gt;
&lt;br /&gt;
* Black  Code Design is dead. All former members and&lt;br /&gt;
   Rayden/ex-Oppaz  Design  formed the CBM 64 sec-&lt;br /&gt;
   tion of the PC based group CHALICE.&lt;br /&gt;
&lt;br /&gt;
Summer - Heat - Vacaction. Possible reasons for the&lt;br /&gt;
lack  of  activity  in the CBM 64 scene these days but&lt;br /&gt;
we  still were able to deliver an interesting global re-&lt;br /&gt;
port,  unfortunately  it  is  not  so  massive like in the&lt;br /&gt;
previous issue but this can not be our fault. We don't&lt;br /&gt;
need  to  invent news to fill up our chapters as this is&lt;br /&gt;
the  business  of  other competitors in their seek for&lt;br /&gt;
fame  and  glory.  We  just collect what is going on and&lt;br /&gt;
research, if neccessary, to present QUALITY instead&lt;br /&gt;
of  QUANTITY  and  are  miles  far  away  from being a&lt;br /&gt;
cheap  propaganda  medium  what is a special service&lt;br /&gt;
from us for you. Keep that always in mind.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Masters of Law...&lt;br /&gt;
&lt;br /&gt;
                             Deff and Marc&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Games        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation           - 1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
                       * Accuracy (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
For  the  first  time  some  previews  saw  the light of&lt;br /&gt;
this  group  called  MASTER  TETRIS  (0.3 pts), FLAG-&lt;br /&gt;
MANIA  (0.1  pts),  SHOOT  (0.0 pts)  and  SUPER BALL&lt;br /&gt;
(0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Alpha Flight (13.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  wares  invasion  started  with  the  fixed version&lt;br /&gt;
of  LEPPARD  (3.6  pts)  from CP Verlag, a fixfile was&lt;br /&gt;
necessary  so  we  will  give  minus 1 point, followed by&lt;br /&gt;
the   preview  of  COLONIAL  TRADER  (1.0  pts).  Then&lt;br /&gt;
they  uploaded  the  fixed  versions of CROSSES AND&lt;br /&gt;
CIRKLES (3.5pts) and HANGMAN (3.1pts).&lt;br /&gt;
Followed   by  SHA  JONGG  (4.2 pts),  PARTY  QUEST&lt;br /&gt;
(4.7  pts)  from  Magna  Media,  both games will get an&lt;br /&gt;
extra  point  because  of  the translation and doesn't&lt;br /&gt;
need  an  Ntsc  fix.  Then they re-released SLATER-&lt;br /&gt;
MAN  (-  7  pts) from Tim Soft, F4CG released the pal&lt;br /&gt;
version  some  months  ago, some days later they up-&lt;br /&gt;
loaded  the  fixed  version  of  SLATERMAN  (0.0 pts)&lt;br /&gt;
no  points  will  be  given  because  it  is  over the six&lt;br /&gt;
months limit!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Atlantis (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  the  following previews, STARSCAPER&lt;br /&gt;
(0.4 pts) and CF ADVENTURE (0.1pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * Avantgarde (22.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  fixed  versions  of  CAPTURE&lt;br /&gt;
(4.1 pts)  from  Commodore Format, IKKUICHI (4.6 pts)&lt;br /&gt;
from  CP  Verlag.  Followed  by  the  previews of TWIN&lt;br /&gt;
BALLS  (0.4 pts) and CAPTURE 2 (0.4 pts). Then they&lt;br /&gt;
uploaded  GUESSER  (3.4  pts) the game doesn't need&lt;br /&gt;
an  Ntsc fix and the fixed versions of MYSTERY (4.8)&lt;br /&gt;
the  100%  fixed  version of ARTRIS (4.3 pts) both are&lt;br /&gt;
copyright   by   CP   verlag   and   the   long   awaited&lt;br /&gt;
WALKERZ  (7.0  pts) from Electric Boys. Last but not&lt;br /&gt;
they   re-released   RELAX  (- 7 pts),  SCS&amp;amp;TRC  re-&lt;br /&gt;
leased it 2 years ago!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Chromance (0.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They    released   the   so-called   fixed   version   of&lt;br /&gt;
ABNORMAL  FACTOR  (3.4 pts)  but  they forgot to fix&lt;br /&gt;
the  scroller  in  the  upper border so only pal points&lt;br /&gt;
will  be  given,  followed  by  2  previews called VITRUS&lt;br /&gt;
(0.4  pts)  and LACED TILES (0.7 pts). Then they up-&lt;br /&gt;
loaded   the   fixed  version  of  TETRISACK  (3.1 pts)&lt;br /&gt;
from   Stratos   Software  minus  one  point  because&lt;br /&gt;
the  Highscore-Saver  doesn't  work,  followed  by  a&lt;br /&gt;
cool   tool   called   HARDTRACK  Composer  (0.0 pts)&lt;br /&gt;
from Inflexion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (6.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  a preview called SAPER (0.4 pts)&lt;br /&gt;
followed  by the fixed version of MONSTRUM (3.9 pts)&lt;br /&gt;
and  the US sales version of LIONS OF THE UNIVERSE&lt;br /&gt;
(0.0  pts) no points will be given because the pal ver-&lt;br /&gt;
sion  got  released  2  years  ago!  And then they up-&lt;br /&gt;
loaded    DEADLY   CRYSTALS   (2.1    pts)  the  game&lt;br /&gt;
doesn't need an Ntsc fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * Fortress (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   new   group   released   a  little  preview  called&lt;br /&gt;
S.P.I.X. (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * Hardcore+Onslaught (8.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the Public Domain game DANGER BALL2&lt;br /&gt;
(1.0   pts)  a  preview  called  TROOZE  (0.3  pts)  and&lt;br /&gt;
WARFLAME  (3.6  pts)  the game doesn't need an Ntsc&lt;br /&gt;
fix.  SILVA  POD  (3.5  pts)  got  fixed by TRSI but the&lt;br /&gt;
fix is not 100% so only pal points will  ge given!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Hitmen (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   fresh   rebuilt  crew  started  with  an  average&lt;br /&gt;
preview called CANNON CRAZE (0.5 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Motiv 8 (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They    uploaded    MATRIX    CROWN   (0.0   pts)   and&lt;br /&gt;
TEMPORAL  (0.0  pts)  both  games  are  made  with a&lt;br /&gt;
Game  Maker  so  no  points  will be given! Followed by&lt;br /&gt;
the   preview   of  MEAN  MINES  (0.0  pts),  MUS-ICE-&lt;br /&gt;
PLAYER  (0.0 pts)  a  little  tool  and  PRO SPEEDWAY&lt;br /&gt;
(0.0  pts)  no  points will be given because it is compi-&lt;br /&gt;
led Basic!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * Pandora (2.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The     fresh     rebuilt    crew   released   FOOTBALL&lt;br /&gt;
MANAGER  '95  (0.0  pts)  no  points  will be given be-&lt;br /&gt;
cause  it  is  complete  in  Basic. Followed by THORION&lt;br /&gt;
(0.0 pts)  no  points  will  ge  given because it is com-&lt;br /&gt;
piled  Basic.  Last  but  not  least  they  uploaded  the&lt;br /&gt;
preview  of  TANIS  (0.2  pts)  and  the pal version of&lt;br /&gt;
TILE REVENGE (2.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * SCS+TRC (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
During   the  summer  break  they  released  only  the&lt;br /&gt;
preview  of  FASTBALL  (0.4  pts)  from Softdisk Pu-&lt;br /&gt;
blishing  and  the  preview  of SHOPPING AG (0.0 pts)&lt;br /&gt;
no  points  will  be  given  because it is in german and&lt;br /&gt;
compiled basic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged into a table it looks like:&lt;br /&gt;
&lt;br /&gt;
       * The Official Release Charts August 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Rank             Group                    Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (01)         Avantgarde               22.0&lt;br /&gt;
02. (02)         Alpha Flight 1970        13.1&lt;br /&gt;
03. (05)         Hardcore+Onslaught       7.9&lt;br /&gt;
04. (08)         Chromance                7.6&lt;br /&gt;
05. (04)         F4CG                     6.4&lt;br /&gt;
06. (./.)        Pandora                  2.3&lt;br /&gt;
07. (06)         Atlantis                 0.5&lt;br /&gt;
    (./.)        Hitmen                   &lt;br /&gt;
08. (./.)        Accuracy                 0.4&lt;br /&gt;
    (03)         SCS+TRC                  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         * The Official Fixing Charts August 1995 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Rank          Group                     Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (01)      Avantgarde                5&lt;br /&gt;
02. (02)      Alpha Flight 1970         3&lt;br /&gt;
03. (03)      Chromance                 1&lt;br /&gt;
    (04)      F4CG                      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help to:&lt;br /&gt;
&lt;br /&gt;
                         The Ignorance/AFL&lt;br /&gt;
                         and Jack Alien/AVT&lt;br /&gt;
&lt;br /&gt;
See you in the next issue!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Yours Marc and Deff!!l&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the time or possibility to fill votesheets.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (actually down) in the United&lt;br /&gt;
States  of  America.  Furthermore  it is planned to in-&lt;br /&gt;
stall another booth on THE PIRATE ISLAND, a fine eu-&lt;br /&gt;
ropean  board. For sure it is possible to vote just by&lt;br /&gt;
sending  e-mail to Marc/Alpha Flight at an every elite&lt;br /&gt;
board worldwide.&lt;br /&gt;
On  the  other hand you are allowed to vote when you&lt;br /&gt;
are  on  Internet,  too.  Just mail your votes to RRR's&lt;br /&gt;
account and it will be taken into condiseration, too.&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        109&lt;br /&gt;
02.    (2)      Byterapers                    93&lt;br /&gt;
03.    (6)      Reflex                        87&lt;br /&gt;
04.    (3)      Camelot                       82&lt;br /&gt;
05.    (4)      Fairlight                     64&lt;br /&gt;
06.    (5)      Censor Design                 53&lt;br /&gt;
07.    (/)      Agony Design                  38&lt;br /&gt;
08.    (8)      Triad                         30&lt;br /&gt;
09.    (7)      Elysium                       22&lt;br /&gt;
10.    (10)     Focus                         18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  top  remains unchanged, Oxyron at the top follo-&lt;br /&gt;
wed  by  the Byterapers from Finland. Reflex did a big&lt;br /&gt;
step  ahead  up  to  three.  At  the  end  Antic left the&lt;br /&gt;
charts  and  got  replaced by Agony Design after re-&lt;br /&gt;
leasing their impressing designed Love trackmo. Next&lt;br /&gt;
in  the  row  of  parties  is  the  Assembly and a lot of&lt;br /&gt;
groups announced to release something there.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       TTS/Oxyron                    99&lt;br /&gt;
02.   (2)       Mr. Sex/Byterapers            87&lt;br /&gt;
03.   (3)       Slammer/Camelot               75&lt;br /&gt;
04.   (4)       Brush/Elysium                 69&lt;br /&gt;
05.   (5)       MMS/Taboo                     62&lt;br /&gt;
06.   (8)       Quiss/Reflex                  57&lt;br /&gt;
07.   (10)      Graham/Oxyron                 54&lt;br /&gt;
08.   (6)       Crossbow/Crest                48&lt;br /&gt;
09.   (9)       Glasnost/Camelot              33&lt;br /&gt;
10.   (/)       Druid/Agony Design            29&lt;br /&gt;
&lt;br /&gt;
Nothing  new here at the top, too. TTS is still a step in&lt;br /&gt;
front  of Mr. Sex. Quiss and Graham are still mov ng in&lt;br /&gt;
direction  up  while  Crossbow  entered  the  elevator&lt;br /&gt;
into  direction down. Depeh moved down to eleven and&lt;br /&gt;
got replaced by Druid, who has shown his skills in va-&lt;br /&gt;
rious  trackmos,  tools  and games by now. He already&lt;br /&gt;
announced  some  more  productions.  Let's  see  and&lt;br /&gt;
wait.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                      106&lt;br /&gt;
02.   (2)       Alpha Flight                    100&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                   92&lt;br /&gt;
04.   (4)       Chromance                       73&lt;br /&gt;
05.   (5)       F4CG                            70&lt;br /&gt;
06.   (6)       Hardcore &amp;amp; Onslaught            63&lt;br /&gt;
07.   (8)       Motiv 8                         42&lt;br /&gt;
08.   (7)       Fairlight                       37&lt;br /&gt;
09.   (9)       Talent                          30&lt;br /&gt;
10.   (10)      Excess                          18&lt;br /&gt;
                                                &lt;br /&gt;
Again  it  is  Avantgarde leading both, the mail and the&lt;br /&gt;
board  charts.  Curiously  Alpha  Flight  managed it to&lt;br /&gt;
depend  position  two  and is getting very close to the&lt;br /&gt;
leading  force Avantgarde. Why is it that Afl is ranked&lt;br /&gt;
so  high  in  the  board charts while they are falling in&lt;br /&gt;
the  mail  charts?  Just curious. There is nothing else&lt;br /&gt;
left  to  be  mentioned  as  here  is nothing new on the&lt;br /&gt;
other  spots except for the fact that the cooperation&lt;br /&gt;
of Hardcore and Onslaught won't be seen again in the&lt;br /&gt;
next issue.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Avt                  105&lt;br /&gt;
02.   (2)       Burglar/Scs                     94&lt;br /&gt;
03.   (8)       Ignorance/Afl                   86&lt;br /&gt;
04.   (3)       Antitrack/F4CG                  78&lt;br /&gt;
05.   (6)       Kirby/Atlantis                  72&lt;br /&gt;
06.   (5)       Bacchus/Fairlight               67&lt;br /&gt;
07.   (7)       Moren/Scs                       63&lt;br /&gt;
08.   (4)       Skinhead/Afl                    49&lt;br /&gt;
09.   (9)       Powerplant/Legend               43&lt;br /&gt;
10.   (/)       Hain/F4CG                       26&lt;br /&gt;
&lt;br /&gt;
Jack  Alien  and  Burglar  are still on the top but with&lt;br /&gt;
Ignorance  a  new  hunter  joined the top three. Skin-&lt;br /&gt;
head  lost  a lot of positions and felt down to eight. At&lt;br /&gt;
the end of the list Doc left the charts to be replaced&lt;br /&gt;
by Hain. It is surely time to see the old heroes disap-&lt;br /&gt;
pearing  when  they  have not been active for years.&lt;br /&gt;
We will miss you Doc!&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    89&lt;br /&gt;
02.   (2)       Electric/Extend                 82&lt;br /&gt;
03.   (3)       Ogami/Fairlight                 76&lt;br /&gt;
04.   (5)       RRR/Oxyron                      64&lt;br /&gt;
05.   (4)       Scope/F4CG                      53&lt;br /&gt;
06.   (6)       Mirage/Focus                    50&lt;br /&gt;
07.   (7)       Carrion/Elysium                 47&lt;br /&gt;
08.   (5)       Rob/Camelot                     34&lt;br /&gt;
09.   (/)       Roder/Agony Design              28&lt;br /&gt;
10.   (10)      Biz Kid/Camelot                 12&lt;br /&gt;
&lt;br /&gt;
Cruise  is once again the leader of the VIC manipulat-&lt;br /&gt;
ing  folks  with  Electric and Ogami behind him. Nothing&lt;br /&gt;
new here except for the fact that Roder entered and&lt;br /&gt;
Dragon  left the charts. Somehow is Creeper missing!&lt;br /&gt;
Does  the  modem scene not like his art? Just curious&lt;br /&gt;
as he is one of the best ones mailwise.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  103&lt;br /&gt;
02.   (5)       Syndrom/TIA/Crest               95&lt;br /&gt;
03.   (2)       Danko/Censor                    82&lt;br /&gt;
04.   (7)       Shogoon/Taboo                   79&lt;br /&gt;
05.   (3)       Jeroen Tel/Focus                72&lt;br /&gt;
06.   (6)       Jeff/Camelot                    69&lt;br /&gt;
07.   (4)       EVS/20CC                        55&lt;br /&gt;
08.   (10)      Red Devil/Fairlight             48&lt;br /&gt;
09.   (9)       Reyn Ouwehand                   30&lt;br /&gt;
10.   (8)       Arne/Alpha Flight               26&lt;br /&gt;
&lt;br /&gt;
The  top  position  remains  unchanged  with PRI being&lt;br /&gt;
the  leader of the pack followed by Syndrom who clim-&lt;br /&gt;
bed  from five up to two. Shogoon climbed some places&lt;br /&gt;
and  his  work  for  Love  could be a good reason for&lt;br /&gt;
his success. At the end of the list Red Devil and Arne&lt;br /&gt;
changed  places  and  it  seems  that Arne will have to&lt;br /&gt;
fight very hard to defend his actual position. Lack of&lt;br /&gt;
interest  from  the voter's side or just a resonnance&lt;br /&gt;
based on Afl's genera&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                            Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Alpha Flight 1970                99&lt;br /&gt;
02.   (2)       Avantgarde                       87&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                    64&lt;br /&gt;
04.   (4)       Empire                           39&lt;br /&gt;
05.   (5)       Demonix                          26&lt;br /&gt;
06.   (/)       ./.                              ./.&lt;br /&gt;
07.   (/)       ./.                              ./.&lt;br /&gt;
08.   (/)       ./.                              ./.&lt;br /&gt;
09.   (/)       ./.                              ./.&lt;br /&gt;
10.   (/)       ./.                              ./.&lt;br /&gt;
&lt;br /&gt;
Well,  well,  well.  Only  a  few  groups who were able to&lt;br /&gt;
gain  some  votes. Where are all the other groups like&lt;br /&gt;
i.e.  Chromance, Hardcore &amp;amp; Onslaught and F4CG just&lt;br /&gt;
to name a few. To edit this one was rather boring and&lt;br /&gt;
the  crown is that Demonix exactly got as much points&lt;br /&gt;
as  in  the  previous issue. Just curious. Come on and&lt;br /&gt;
vote more interesting.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/Hitmen                 98&lt;br /&gt;
02.   (2)       CBA/Trc                           93&lt;br /&gt;
03.   (3)       Suicide/Avt                       86&lt;br /&gt;
04.   (4)       Pudwerx/ex-Avt                    75&lt;br /&gt;
05.   (5)       Booze/Empire                      72&lt;br /&gt;
06.   (7)       Jack Alien/Avt                    64&lt;br /&gt;
07.   (6)       Mercenary/Empire                  59&lt;br /&gt;
08.   (8)       Vizz/Empire                       53&lt;br /&gt;
09.   (/)       Ignorance/Afl                     49&lt;br /&gt;
10.   (10)      Sidekick/Demonix                  26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still  on  the  top  is  a man who is rumoured to have a&lt;br /&gt;
comeback in the near future even if nothing has been&lt;br /&gt;
confirmed yet. CBA is waiting to take over the leading&lt;br /&gt;
position  with  a  strong  Suicide  in his neck. Actually&lt;br /&gt;
these charts are aswell very boring without remark-&lt;br /&gt;
able  changes  but  at  the end Ignorance entered the&lt;br /&gt;
charts  for the very first time as NTSC fixer and re-&lt;br /&gt;
moved  Count Zero is the land of nowhere, somewhere&lt;br /&gt;
between ten and twenty, what is no big deal due to the&lt;br /&gt;
Snes  interest  of  CZ.  Why is it that there are no big&lt;br /&gt;
fixes from americans anymore?&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving  E-mail  to  Marc or on Internet by leaving&lt;br /&gt;
E-mail to RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Chit Chat 7/No Name                          MAY 1995&lt;br /&gt;
Contrast 2/Genlog                            MAY 1995&lt;br /&gt;
Domination 4/Indepedent                      MAY 1995&lt;br /&gt;
Mendip 8/Arcoss                              JUNE 1995&lt;br /&gt;
Metal Force 3/Airwolf Team                   JUNE 1995&lt;br /&gt;
The Pulse June Edition/Independent           JUNE 1995&lt;br /&gt;
Skyhigh 17/Camelot                           JUNE 1995&lt;br /&gt;
Rock'n Role 19/Role                          JULY 1995&lt;br /&gt;
The Pulse July Edition/Independent           JULY 1995&lt;br /&gt;
The Tribune 52/Angry                         JULY 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        109&lt;br /&gt;
02.    (2)      Camelot                       90&lt;br /&gt;
03.    (3)      Byterapers                    85&lt;br /&gt;
04.    (4)      Fairlight                     66&lt;br /&gt;
05.    (8)      Crest                         47&lt;br /&gt;
06.    (5)      Censor Design                 46&lt;br /&gt;
07.    (7)      Antic                         45&lt;br /&gt;
08.    (9)      Reflex                        38&lt;br /&gt;
09.    (6)      Taboo                         37&lt;br /&gt;
10.    (10)     Agony                         16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oxyron proved to be the worthy and well earned hol-&lt;br /&gt;
der of the top spot again followed by Camelot and the&lt;br /&gt;
finnish Byterapers. Crest climbed 3 places, please do&lt;br /&gt;
not  ask  us  why. Reflex aswell pressed the buttom in&lt;br /&gt;
the elevator in direction up.&lt;br /&gt;
Demanding groups taking over the top spot after ha-&lt;br /&gt;
ving  released one or two good demoes seems to be a&lt;br /&gt;
little bit overacted when people vote for demo groups&lt;br /&gt;
they  should keep in mind that a decent demo group is&lt;br /&gt;
the  home  of talented programmers, artists and com-&lt;br /&gt;
posers  and definately not the platform for single en-&lt;br /&gt;
tertainers.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       TTS/Oxyron                      98&lt;br /&gt;
02.   (2)       Mr. Sex/Byterapers              83&lt;br /&gt;
03.   (3)       Slammer/Camelot                 76&lt;br /&gt;
04.   (4)       Crossbow/Crest                  64&lt;br /&gt;
05.   (5)       MMS/Taboo                       55&lt;br /&gt;
06.   (6)       Tron/Fairlight                  35&lt;br /&gt;
07.   (8)       Graham/Oxyron                   35&lt;br /&gt;
08.   (9)       Axis/Oxyron                     30&lt;br /&gt;
09.   (7)       Bob/Censor Design               21&lt;br /&gt;
10.   (/)       KM/Taboo                        14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TTS/Oxyron  is  still  the  king  of the programmers in&lt;br /&gt;
the  CBM  64 scene, a position he well deserves after&lt;br /&gt;
proving  his skills in both quality and quantity all over&lt;br /&gt;
the  years.  He is actually working on new routines so&lt;br /&gt;
keep patient. Nothing new up to the end of the top ten&lt;br /&gt;
where  KM,  who  specialised  himself  on programming&lt;br /&gt;
disk drive routines, took over the tenth position from&lt;br /&gt;
Druid  who  will surely return after people saw his in-&lt;br /&gt;
deed very brilliant designed LOVE-trackmo.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    109&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 99&lt;br /&gt;
03.   (4)       Chromance                     78&lt;br /&gt;
03.   (5)       F4CG                          78&lt;br /&gt;
05.   (3)       Alpha Flight                  76&lt;br /&gt;
06.   (6)       Excess                        38&lt;br /&gt;
07.   (8)       Dytec                         31&lt;br /&gt;
08.   (9)       Motiv 8                       21&lt;br /&gt;
09.   (10)      Hardcore &amp;amp; Onslaught          16      &lt;br /&gt;
10.   (7)       Fairlight                     13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde  is  still  the worthy number one cracking&lt;br /&gt;
group with the dutch cooperation of Success and The&lt;br /&gt;
Ruling  Company in their neck. After the mass of false&lt;br /&gt;
insults,  accusations  and ruthless rumours being ini-&lt;br /&gt;
tiated  by the concurence Alpha Flight lost two places&lt;br /&gt;
and went down to five, being overtaken by Chromance&lt;br /&gt;
and  F4CG,  both groups having seen their glory days&lt;br /&gt;
some months ago.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Avt                  90&lt;br /&gt;
02.   (2)       Burglar/Scs                     86&lt;br /&gt;
03.   (3)       Hain/F4CG                       84&lt;br /&gt;
04.   (4)       Derbyshire Ram/Avt              67&lt;br /&gt;
05.   (5)       Bacchus/Flt                     47&lt;br /&gt;
06.   (7)       CBA/TRC                         42&lt;br /&gt;
07.   (8)       Mr. Wax/&amp;lt;C&amp;gt;                     27&lt;br /&gt;
08.   (9)       Powerplant/Legend               23&lt;br /&gt;
09.   (6)       Skinhead/Afl                    18&lt;br /&gt;
10.   (10)      Ignorance/Afl                   17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  triumvirate's  distance is getting closer and clo-&lt;br /&gt;
ser.  Jack  Alien mastered it again to become the lea-&lt;br /&gt;
der of the people who define themselves as so-called&lt;br /&gt;
crackers.  Burglar  and  Hain,  who is not very active&lt;br /&gt;
these  days, are waiting for their chance. Powerplant&lt;br /&gt;
is  the  one  of the last persons of the older genera-&lt;br /&gt;
tion  being  capable  to  crack real protections but is&lt;br /&gt;
what  we call inactive since ages. Ignorance, who pro-&lt;br /&gt;
ved  his  skills  in an impressive way, should be better&lt;br /&gt;
ranked.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Electric/Extend                 106&lt;br /&gt;
02.   (2)       Creeper/Antic                   104&lt;br /&gt;
03.   (3)       Cruise/Taboo                    81&lt;br /&gt;
04.   (5)       Joe/Wrath Design                76&lt;br /&gt;
05.   (4)       Ogami/Fairlight                 68&lt;br /&gt;
06.   (6)       Fazee/Taboo                     58&lt;br /&gt;
07.   (8)       RRR/Oxyron                      35&lt;br /&gt;
08.   (7)       Carrion/Elysium                 30&lt;br /&gt;
09.   (/)       Hein Design/Focus               13&lt;br /&gt;
10.   (9)       Roder/Agony Design              12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A  very  close  finishing  in  the artists' top ten, a list&lt;br /&gt;
with  a  steady  change at the top. Electric, his group&lt;br /&gt;
Extend  is  rumoured  to  be dead, was able to defend&lt;br /&gt;
the  first  position  followed, as usual, by Creeper. At&lt;br /&gt;
position  three  we  have  found Cruise who should be&lt;br /&gt;
much higher in our opinion.&lt;br /&gt;
At  the end of the list we can report that Hein Design&lt;br /&gt;
re-entered  the  charts while Biz-Kid has fallen down&lt;br /&gt;
to 12.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  107&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               102&lt;br /&gt;
03.   (5)       Jeff/Camelot/Czp                68&lt;br /&gt;
04.   (3)       Jeroen Tel/Focus                54&lt;br /&gt;
05.   (6)       Compod/Agony Design             51&lt;br /&gt;
06.   (7)       Shogoon/Taboo                   50&lt;br /&gt;
07.   (4)       Drax/Vibrants/Crest             49&lt;br /&gt;
08.   (8)       Zyron/Antic/TR/Swe              45&lt;br /&gt;
09.   (9)       Fanta/Bass/Oxyron               32&lt;br /&gt;
10.   (10)      Red Devil/Fairlight             24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PRI  is  the most popular composer around at the mo-&lt;br /&gt;
ment  even  if  some uninformed persons have spread&lt;br /&gt;
the  rumour  about  a questionable unactivity from his&lt;br /&gt;
side.  Not  only  with  the tracks being released in the&lt;br /&gt;
Relax  but  aswell  with the musics being released with&lt;br /&gt;
the  notorious  Zakplayer  V4.4  he was able to prove&lt;br /&gt;
the  opposite  of  the  ruthless  gossip.  By  the  way,&lt;br /&gt;
around  six musics of the collection have been exclu-&lt;br /&gt;
sive  soundtracks  for  games so we would like to ex-&lt;br /&gt;
press  a BIG thank you to Syndrom for spreading the&lt;br /&gt;
tunes before they have been released with the games&lt;br /&gt;
PRI composed/arranged them for.&lt;br /&gt;
Jeff climbed some places while Drax lost some. A sign&lt;br /&gt;
of resonance out of his inactivity?&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Calypso/Amn/Afl                 86&lt;br /&gt;
01.   (3)       Intruder/Avt                    86&lt;br /&gt;
03.   (5)       Spermbird/&amp;lt;C&amp;gt;/Ex                70&lt;br /&gt;
04.   (4)       Splatterhead/Trc                61&lt;br /&gt;
05.   (2)       Derbyshire Ram/Avt              59&lt;br /&gt;
06.   (8)       Sebaloz/KA/LD                   40&lt;br /&gt;
07.   (7)       Starlight/Xtc/Tpy               31&lt;br /&gt;
08.   (6)       Tabasco/Flt                     28&lt;br /&gt;
09.   (/)       Dr. Kaos/Agony/Rfx              24&lt;br /&gt;
10.   (10)      Styx/Afl                        11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mail trader charts seem to be the fastest moving&lt;br /&gt;
charts in this magazine. Calypso managed it to defend&lt;br /&gt;
his  position but has to share it high the climbing spe-&lt;br /&gt;
cialist  Intruder.  Spermbird  was  voted  into  the top&lt;br /&gt;
three  and  Derbyshire  Ram,  who  should  be higher,&lt;br /&gt;
felt  down  to  five.  Dr.  Kaos entered the top ten for&lt;br /&gt;
the  first  time  while  Nightshade  got ranked down to&lt;br /&gt;
fourteen. Mail trading is a curious business.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Nitro                          101&lt;br /&gt;
02.   (2)       Skyhigh                        96&lt;br /&gt;
03.   (3)       Revealed                       52&lt;br /&gt;
04.   (9)       Vandalism News                 51&lt;br /&gt;
05.   (8)       Jamaica (+)                    44&lt;br /&gt;
06.   (7)       Domination                     36&lt;br /&gt;
07.   (5)       Ingenious Brain                (+)35&lt;br /&gt;
08.   (/)       Shout!                         28&lt;br /&gt;
09.   (/)       Insider                        27&lt;br /&gt;
10.   (6)       Reformation (+)                15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nitro  was the magazine which earned the most points&lt;br /&gt;
this  issue  still  sending Skyhigh on position two. Still&lt;br /&gt;
on  three is Revealed, probably the best magazine lo-&lt;br /&gt;
cated in the top three.  Vandalism is getting more and&lt;br /&gt;
more  popular,  same  goes  for  Domination.  Somehow&lt;br /&gt;
Shout! managed it to enter the top ten. The result has&lt;br /&gt;
to be set into brackets since most magazines use ma-&lt;br /&gt;
thematical  formulars  to  push  it  up. Insider entered&lt;br /&gt;
the  top  ten,  too.  Propaganda and News Press have&lt;br /&gt;
left the charts and we send a final salute out to News&lt;br /&gt;
Press as we do not expect to see them returning and&lt;br /&gt;
being ranked onto a top ten position again.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                              * Interview *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This time we proudly present an interview with one of&lt;br /&gt;
the  most popular composers these days, PVCF of the&lt;br /&gt;
german  demo  group Reflex. The interview was held in&lt;br /&gt;
German,  recorded  on  tape  (low  quality)  and finally&lt;br /&gt;
translated by RRR.&lt;br /&gt;
&lt;br /&gt;
* Hello  PVCF,  please introduce yourself as our rea-&lt;br /&gt;
   ders are interested in some personal information.&lt;br /&gt;
&lt;br /&gt;
:) Hello. My name is Kai Walter, I'm 22 years old, 1,80 m&lt;br /&gt;
   tall,  wear short hair and have ugly-green eyes. I'm&lt;br /&gt;
   living  in  Dresden  and  this  city is the second big-&lt;br /&gt;
   gest city in the former German Democratic Republic.&lt;br /&gt;
   In  the  next  days  I'm starting to study and since 3&lt;br /&gt;
   months  I'm  a  musician  on  the PC, before of that I&lt;br /&gt;
   was  4  months  on the Amiga and four years on the&lt;br /&gt;
   CBM  64.  I am a member of Reflex only as Quiss and&lt;br /&gt;
   me  were  kicked  out of the game label Art Project&lt;br /&gt;
   Studios even if we really don't know why.&lt;br /&gt;
&lt;br /&gt;
* How did you get your very exclusive handle?&lt;br /&gt;
&lt;br /&gt;
:) To introduce it I have to explain that I am convinced&lt;br /&gt;
   adversary of cars. Here in Dresden exists a group&lt;br /&gt;
   of  radical  bikers  and  its name is P.V.C.F., it is the&lt;br /&gt;
   short form of four independent latin nomen, and of-&lt;br /&gt;
   course  I  am  a member of this organisation. When I&lt;br /&gt;
   started  with  my  computer activities I wrote on all&lt;br /&gt;
   labels and directories PVCF and so I used the name&lt;br /&gt;
   all over the years now and it became my handle.&lt;br /&gt;
&lt;br /&gt;
* Your musics are mainly floating into direction tech-&lt;br /&gt;
   no-styled  and  because  of it a lot of persons have&lt;br /&gt;
   spread  the  rumour  that  you  and  the techno act&lt;br /&gt;
   Hardsequencer are one and the same person. What&lt;br /&gt;
   is  your  reply  to  it  and what kind of music do you&lt;br /&gt;
   like to listen to in general?&lt;br /&gt;
&lt;br /&gt;
:) Infact  I know Hardsequencer personally but we are&lt;br /&gt;
   two  different persons. Fact is that Hardsequencer&lt;br /&gt;
   claims  to be Master of Samples but fact is that I am&lt;br /&gt;
   the  true  Master  of Samples what is no handle but&lt;br /&gt;
   more a title for using samples on the PC. Until now I&lt;br /&gt;
   have  not  released  a record (CD) but I am working&lt;br /&gt;
   on  a project together with Odysseus and KB as we&lt;br /&gt;
   already founded a label on the CBM 64 (Brainbeat).&lt;br /&gt;
   Meanwhile  I  am the only one left on the CBM 64 but&lt;br /&gt;
   that  is  because  Quiss programmed a new stunning&lt;br /&gt;
   soundroutine  beating  all  the  other  existing ones&lt;br /&gt;
   featuring excellent edit facilities. I still have a plen-&lt;br /&gt;
   ty  of  unreleased  tracks  on my disks and most of&lt;br /&gt;
   my  released  tunes  are  ancient yunk, partly being&lt;br /&gt;
   older than one year. To answer the second part of&lt;br /&gt;
   your  question  I like to listen to Techno and Trance&lt;br /&gt;
   in  general but I like Rap, Raggae, HipHop and Hard-&lt;br /&gt;
   core, too.&lt;br /&gt;
&lt;br /&gt;
* What  kind  of computer hardware do you own to fill&lt;br /&gt;
   up all your flats and to compose your musics?&lt;br /&gt;
&lt;br /&gt;
:) I  own 2 CBM 64, 1 CBM 128 (with an old SID. I believe&lt;br /&gt;
   I am capable to add a qualified judgement about both&lt;br /&gt;
   SID  chips,  the  old and the new one. The new one is&lt;br /&gt;
   much  more  advanced. Everybody who still owns an&lt;br /&gt;
   old  one  should  remove and replace it with the new&lt;br /&gt;
   one  - greetings to Mr. Sex), Action Replay V6, Ami-&lt;br /&gt;
   ga  500,  Amiga  1200,  486er PC with Gravis Ultra-&lt;br /&gt;
   sound  (=  soundcard)  and some keyboards (Kamai&lt;br /&gt;
   and Kork).&lt;br /&gt;
&lt;br /&gt;
* To  continue  with  your  audial  work,  what  kind of&lt;br /&gt;
   software do you use to create your tracks?&lt;br /&gt;
&lt;br /&gt;
:) I  made  my first experiences with the Soundmonitor&lt;br /&gt;
   when I realised that it was a soundeditor and not an&lt;br /&gt;
   one-filed  demo.  Later on I learnt to know Syndrom&lt;br /&gt;
   who  just typed the Music Assembler from the 64'er&lt;br /&gt;
   into  the  MSE  but  on my direct request he replied&lt;br /&gt;
   that  he  could not copy it due to the copyrigt laws.&lt;br /&gt;
   Just some time later the GMC got released, followed&lt;br /&gt;
   by the DMC 2.0 and 3.0 and I used them all to crea-&lt;br /&gt;
   te  some  tunes.  Finally  there was the DMC 4.0 and&lt;br /&gt;
   nowadays I own Quiss' new music-routine called Lsd&lt;br /&gt;
   a routine which is indeed an high end music-routine&lt;br /&gt;
   and the very best one around on this system.&lt;br /&gt;
   On the Amiga there is only one good editor, the Me-&lt;br /&gt;
   lontracker. I like its excellent outfit. All those Octa-&lt;br /&gt;
   meds or Octalizers suck in my opinion.&lt;br /&gt;
   My favourite choice on the PC is the Frametracker&lt;br /&gt;
   2.0 from Triton.&lt;br /&gt;
&lt;br /&gt;
* What  was  the  motivation to become a composer in-&lt;br /&gt;
   stead of a programmer or an artist?&lt;br /&gt;
&lt;br /&gt;
:) For  sure I have drawn some graphics like a weirdo&lt;br /&gt;
   in  the beginning, I was very proud of my basic pro-&lt;br /&gt;
   gramms  and  made  some  experience  in assembler&lt;br /&gt;
   before  I  started  over with composing. I found out&lt;br /&gt;
   that it was most cool activity on the computer in my&lt;br /&gt;
   opinion  and I will always continue doing this job.&lt;br /&gt;
&lt;br /&gt;
* For what productions have you added a remarkable&lt;br /&gt;
   soundtrack so far?&lt;br /&gt;
&lt;br /&gt;
:) On  the commercial sector I have done game sound-&lt;br /&gt;
   tracks  for  Nova  2,  Geometric  2 and Ace 2 (alias&lt;br /&gt;
   Centric).  In  the  scene  I  did  tunes for the Reflex&lt;br /&gt;
   trackmos  Cafe  Odd,  Access Denied and Radio Na-&lt;br /&gt;
   palm  next to musics for the Ingenious Brain and In-&lt;br /&gt;
   sider.  In  general I invest one up to four weeks for&lt;br /&gt;
   a decent piece of music.&lt;br /&gt;
&lt;br /&gt;
* If you do not waste all of your expensive spare time&lt;br /&gt;
   in  front  of  the computer or creating musics, what&lt;br /&gt;
   else are you doing to enjoy your life?&lt;br /&gt;
&lt;br /&gt;
:) I  really  love  to ride my awfully expensive mountain&lt;br /&gt;
   bike in order to make some exciting downhill races.&lt;br /&gt;
   By  the  way,  this  hobby is going to be shared with&lt;br /&gt;
   Cruise  and  Decoy, too. These days Private Solider&lt;br /&gt;
   and me have ridden our bikes to visit Quiss to have&lt;br /&gt;
   an amusing Reflex meeting and the distance we ride&lt;br /&gt;
   was 630 kilometers from Dresden to Munich. I don't&lt;br /&gt;
   like to visit discotheques or clubs very much. I sim-&lt;br /&gt;
   ply  prefer these underground parties but in gene-&lt;br /&gt;
   ral  I  have  to  add that I do not like to visit parties&lt;br /&gt;
   were often.&lt;br /&gt;
&lt;br /&gt;
* Actually  we  are  involved with favourites. What are&lt;br /&gt;
   your favourite ....&lt;br /&gt;
&lt;br /&gt;
Demo groups         Byterapers,  Oxyron,  Censor De-&lt;br /&gt;
                    sign and Reflex&lt;br /&gt;
Single coder        Quiss, Zodiac&lt;br /&gt;
Cracking groups     ./.&lt;br /&gt;
Single cracker      regards  to CBA and Nightshade, I&lt;br /&gt;
                    would love to see both falling down&lt;br /&gt;
                    from a skyscraper&lt;br /&gt;
Graphic artists     Cruise, Electric, Ogami and PVT&lt;br /&gt;
Music composers     Mixer, GeirTjelta, Jeroen Tel, PRI,&lt;br /&gt;
                    Jeff&lt;br /&gt;
Swappers            ./.&lt;br /&gt;
Magazines           Domination, Relax, Skyhigh, Shout!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We  all  know  that  Reflex is one of the leading demo&lt;br /&gt;
   groups  but imagine you have the possibility to form&lt;br /&gt;
   some kind of dream team? Who are the persons you&lt;br /&gt;
   would invite to join in?&lt;br /&gt;
&lt;br /&gt;
Coder                   Manfred Trenz, Quiss and Mr. Sex&lt;br /&gt;
Artist                  Electric, Cruise&lt;br /&gt;
Composer                Jeroen Tel, Chris H&amp;quot;lsbeck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Lately  there  have been some interesting computer&lt;br /&gt;
   parties  like the X-95, the Puke 4x4 or the Assem-&lt;br /&gt;
   bly  just  to name a few. Do you like these parties in&lt;br /&gt;
   general and what parties have you already visited?&lt;br /&gt;
   Are there plans to visit forthcoming parties?&lt;br /&gt;
&lt;br /&gt;
:) Computer parties are excellent events and probab-&lt;br /&gt;
   ly  one  of the few best things the scene brought to&lt;br /&gt;
   us.  I  only  have  been  present at three parties so&lt;br /&gt;
   far,  to  be  more  precise  at  the  Datalife  93, The&lt;br /&gt;
   Party  III  and the Party IV. In the future I would like&lt;br /&gt;
   to  visit  the  Saturne  Party, The Party V and pro-&lt;br /&gt;
   bably  The  Tribute but it depends on the amount of&lt;br /&gt;
   releases  we will be able to finish and present. Fur-&lt;br /&gt;
   thermore  we  intend  to  work on the Amigasa, too,&lt;br /&gt;
   and we will be fore sure present at the parties of-&lt;br /&gt;
   fering a good prize money.&lt;br /&gt;
&lt;br /&gt;
* As  usual  there are appearing good and bad things&lt;br /&gt;
   in  the  scene  life. Please inform us about your ex-&lt;br /&gt;
   periences. Is there something you really like/dislike&lt;br /&gt;
   and want to share it with us?&lt;br /&gt;
&lt;br /&gt;
:) I  really dislike the pertinent critism and reactions,&lt;br /&gt;
   both  could  be  better  described  as raggings, to-&lt;br /&gt;
   wards  or  if  you  prefer against my group Reflex,&lt;br /&gt;
   it  is  rather  funny how some people want to get us&lt;br /&gt;
   down.  In former times the scene seemed to be much&lt;br /&gt;
   better  in  general  and  especially  in  my hometown&lt;br /&gt;
   Dresden.  Everything  was  more  enjoyable and the&lt;br /&gt;
   friendship  was  more important. All is drifting more&lt;br /&gt;
   into  direction competition in its negatvie sense and&lt;br /&gt;
   out  of  their  &amp;quot;success&amp;quot;  some people became very&lt;br /&gt;
   arrogant.  Within  the past two years things used to&lt;br /&gt;
   become  better  again and the quality of the demoes&lt;br /&gt;
   and  magazines  increased  a lot. Hopefully both will&lt;br /&gt;
   increase steady in the future, too.&lt;br /&gt;
&lt;br /&gt;
* We already stole a lot of your expensive spare time&lt;br /&gt;
   now.  Is  there  anything you want to share with the&lt;br /&gt;
   scene  as  a  last  word  for this interview? Anyway&lt;br /&gt;
   you can place here your greetings if you would like&lt;br /&gt;
   to.  Thanks a lot for being patient for around 2 and&lt;br /&gt;
   an half hour by now and for answering all questions&lt;br /&gt;
&lt;br /&gt;
:) I  would like to send out some personal greetings to&lt;br /&gt;
   Zyron, Red Devil (who seems to be a little bit inacti-&lt;br /&gt;
   ve at the moment), KB, Odysseus, Earthquake, Ano-&lt;br /&gt;
   nym,  ......  And  some  group greetings have to go to&lt;br /&gt;
   Nipson,  Charged,  Oxyron  and  Origo next to other&lt;br /&gt;
   groups I do not remember at the moment. Bye.&lt;br /&gt;
&lt;br /&gt;
Be  sure  not  to  miss  the  next interview again pre-&lt;br /&gt;
senting a very interesting profile.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Back to the roots==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * Back to the roots *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  the  fact  that  Max  was not able to finish his&lt;br /&gt;
usual  4  pages of text in a six weeks period I had the&lt;br /&gt;
pleasure  to  fill  up  the  gap this time. I just continue&lt;br /&gt;
where  Max stopped last time and just return to Venlo&lt;br /&gt;
and  the  very  unique  conflicts  which  are  for sure&lt;br /&gt;
worth to be mentioned, for what reason however.&lt;br /&gt;
&lt;br /&gt;
Sys/Afl was the victim of a gas attack, that's how the&lt;br /&gt;
conflict  between  Sys  and  OMG  ended.  Before that&lt;br /&gt;
meeting took place Sys and Tom/Sodom (former Relax&lt;br /&gt;
editor and partly operating under Hooligan/Afl) had a&lt;br /&gt;
bet  where  Sys  was pretty sure about knocking out&lt;br /&gt;
OMG.  Surely,  if  you have read the last edition of the&lt;br /&gt;
BACK  TO  THE ROOTS serial, all of you know that OMG&lt;br /&gt;
used  gas  to  leave  the  party place and Sys lost his&lt;br /&gt;
bet  so he was the one to stand a box of beer for the&lt;br /&gt;
other  members  of the flight at the forthcoming Venlo&lt;br /&gt;
meeting. This is the start of this story.&lt;br /&gt;
&lt;br /&gt;
Max,  Tom  (aka.  Hooligan)  and  Sys  were  extremely&lt;br /&gt;
drunken while Marc had to drive the car as usual and&lt;br /&gt;
so  he  did  not  drink  anything  alcoholic.  All of them&lt;br /&gt;
were  in  a  pretty good mood and had a decent party&lt;br /&gt;
outside  of the party room. As the Venlo meetings had&lt;br /&gt;
an excellent status and were well visited by the major&lt;br /&gt;
groups  that time ofcourse so other top groups have&lt;br /&gt;
shown  up  there, too. Paramount was one of them and&lt;br /&gt;
so  people like Sting, Scratcher, Dr. Death and Stain-&lt;br /&gt;
less  Steel  were  present.  The  cooperation between&lt;br /&gt;
Alpha  Flight  and  Paramount  broke  up some months&lt;br /&gt;
ago  and  because  of  the fact that many members of&lt;br /&gt;
both  groups  came  from Gelsenkirchen and its close&lt;br /&gt;
surrounding  there  was  a  big  rivalry between both&lt;br /&gt;
cracking  groups,  and the flames burned bigger than&lt;br /&gt;
ever before after the seperation of both groups.&lt;br /&gt;
&lt;br /&gt;
Sting,  who  caused  a lot of conflicts and argumenta-&lt;br /&gt;
tions  between  both groups, just came along to greet&lt;br /&gt;
his  former  comrades.  Tom  welcomed him and put his&lt;br /&gt;
arm on Sting's shoulder in the way like friends do but&lt;br /&gt;
just  a few seconds later he had Sting's head in a so-&lt;br /&gt;
called headlock. I do not know if you know the location&lt;br /&gt;
in Venlo. At the place infront of the building there are&lt;br /&gt;
a  lot of trees protected by massive fences. But let's&lt;br /&gt;
return  to  the  situation. Tom had Sting in a headlock&lt;br /&gt;
and  smashed  Sting's  face  directly  against  such  a&lt;br /&gt;
fence.  The  result  was  that  Sting's  nose and fore-&lt;br /&gt;
head  were  bloody  and  people could see tears in his&lt;br /&gt;
eyes, what was quite natural when you keep in mind&lt;br /&gt;
the  pain  he  must  have had. The Paramount crew did&lt;br /&gt;
not  consist  of  cads who had to solve conflicts using&lt;br /&gt;
physically  force  to  show  questionable  strength so&lt;br /&gt;
the incident was finally over. Afl celebrated their big,&lt;br /&gt;
but questionable &amp;quot;victory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alpha  Flight fought a lot of battles like this in former&lt;br /&gt;
days  and I do not remember correctly if the next one&lt;br /&gt;
I  am  going  to  report  about  happened  at  the same&lt;br /&gt;
event  or on one of the following meetings. Neverthe-&lt;br /&gt;
less  somebody  from  Hitmen  just  said some more or&lt;br /&gt;
less  true  facts about Afl and stated some things Afl&lt;br /&gt;
members disliked. Sys asked this member of Hitmen to&lt;br /&gt;
get  out of the room to have a decent fight infront of&lt;br /&gt;
the  building.  Outside  both take off their jackets and&lt;br /&gt;
gave  them to loyal group members just to exchange a&lt;br /&gt;
lot  of  arguments.  After  getting a lot of verbal pun-&lt;br /&gt;
ches  Sys  finally  pointed  out  that  he  will knock his&lt;br /&gt;
opponent  out.  The  Hitmen  member became nervous,&lt;br /&gt;
asked Sys to forget the quarrel and invited him for a&lt;br /&gt;
beer.  Sys  agreed  and  this  time the end was indeed&lt;br /&gt;
peaceful.  It  is  possible  that  there still exists a re-&lt;br /&gt;
cording  of  this  happening as Dense, well known as a&lt;br /&gt;
member   of  Hysteric  and  RSI,  archieved  the  &amp;quot;dis-&lt;br /&gt;
cussion&amp;quot; with a camera.&lt;br /&gt;
&lt;br /&gt;
If  you have read the previous lines for sure you got&lt;br /&gt;
the feeling that Sys maybe should have joined a mar-&lt;br /&gt;
tial  arts  team  instead  of  a computer group but all&lt;br /&gt;
these  stories  do  not reflect the real personality of&lt;br /&gt;
Sys. I learnt him to know as a very silent person and&lt;br /&gt;
all those sins from his youth should not be taken too&lt;br /&gt;
serious.&lt;br /&gt;
Even  Tom,  who  seemed  to be a brutal asshole, mor-&lt;br /&gt;
phed  completely  into  an  harmless raver and halved&lt;br /&gt;
his  weight  down  to  an  acceptable  limit  what  might&lt;br /&gt;
sound  rather  strange  to  people  who  learnt him to&lt;br /&gt;
know that time.&lt;br /&gt;
&lt;br /&gt;
Compared with these incidents today's so-called wars&lt;br /&gt;
seem to be harmless discussions. Nevertheless peop-&lt;br /&gt;
le should keep in mind that the computer and the sce-&lt;br /&gt;
ne is nothing else but a fine hobby and an experience&lt;br /&gt;
you can share with a lot of people having similar inte-&lt;br /&gt;
rests.  It should not be a platform to sowing hate just&lt;br /&gt;
to get on a better position in the charts. It is parly a&lt;br /&gt;
big  shame  how  newcommers treat more experienced&lt;br /&gt;
persons  to become more 'powerful' in their quest for&lt;br /&gt;
fame and respect. These persons should keep in mind&lt;br /&gt;
that  they  did  not create the scene as the scene did&lt;br /&gt;
run  very well before they joined in one or two years&lt;br /&gt;
ago. These people seem to think that they are the new&lt;br /&gt;
prophets  and  that the scene should follow their dic-&lt;br /&gt;
tation.  There  are for sure things which could be im-&lt;br /&gt;
proved  but  that  is  a  decision  from all the persons&lt;br /&gt;
who  take  part in a scene which has created its very&lt;br /&gt;
very  own rules and its honorary code, rules and co-&lt;br /&gt;
des  which worked about ten years very well by now.&lt;br /&gt;
If  you  have  a  closer  look at the people complaining&lt;br /&gt;
about the system you will surely find out that most of&lt;br /&gt;
them  are  people  who  can  not stand the heat of the&lt;br /&gt;
(hard)  competition.  Why  is  it  that  cracking groups&lt;br /&gt;
who  don't  have fast original suppliers or the chance&lt;br /&gt;
the  call  out  for free to upload their versions at the&lt;br /&gt;
major boards complain about the first release system&lt;br /&gt;
these  days?  Why  is  it  that persons who completely&lt;br /&gt;
failed with their deeds and actions complain about the&lt;br /&gt;
elite  scene,  a  choosen circle of persons they would&lt;br /&gt;
love  to  be  a part of it? On the other hand it is very&lt;br /&gt;
funny to see how people who recently bought a modem&lt;br /&gt;
or  had  the chance to join an elite group react. They&lt;br /&gt;
think that they belong to the elite scene from the mo-&lt;br /&gt;
ment  they  bought the modem or joined the group but&lt;br /&gt;
it  seems  that  those persons did not understand the&lt;br /&gt;
entire system. The status elite is nothing you can buy&lt;br /&gt;
in  a  shop  or  you  get  when  you belong to a better&lt;br /&gt;
group,  it  is  more  like  an  award  you  earn for you&lt;br /&gt;
knowledge,  your  deeds and the personality you show&lt;br /&gt;
while  &amp;quot;wasting&amp;quot;  your expensive sparetime infront of&lt;br /&gt;
the CBM 64. This is something many newcommers seem&lt;br /&gt;
not  to  understand.  It is the ignorance of many per-&lt;br /&gt;
sons  just  looking  out  for fame and respect within a&lt;br /&gt;
very  short  time  and  those persons are not able to&lt;br /&gt;
understand that they can not realise something other&lt;br /&gt;
people invested some years for.&lt;br /&gt;
People  should think twice before they act and always&lt;br /&gt;
keep  in mind that the scene in an hobby, a very exci-&lt;br /&gt;
ting  hobby  but  nothing more than a hobby. Some will&lt;br /&gt;
for  sure  need some time to figure it out, hopefully it&lt;br /&gt;
will be soon. Just do a fine job in the scene, have fun&lt;br /&gt;
and make some friends. This is what makes the scene&lt;br /&gt;
go round, from the very beginning to the end. Fame is&lt;br /&gt;
just a factor next to it! On the other hand people are&lt;br /&gt;
always talking about friendship and this does mean no&lt;br /&gt;
negative  critism  is allowed! What kind of friendship is&lt;br /&gt;
it  when  you  can  not share your honest opinion with&lt;br /&gt;
your  &amp;quot;friends&amp;quot;?  It  seems  that people are only inte-&lt;br /&gt;
rested  in  hearing  hymns  of  praise  and everything&lt;br /&gt;
else  won't be accepted. Is it genuine friendship if you&lt;br /&gt;
have to tell fairy tales and lies to please your pals or&lt;br /&gt;
comrades as I think the word 'friend' can not be used&lt;br /&gt;
here.  Please  do me a special favour and think about&lt;br /&gt;
the previous lines as it seems that there is something&lt;br /&gt;
running into the wrong direction these days.&lt;br /&gt;
&lt;br /&gt;
Surely I could continue some more hours like this but&lt;br /&gt;
the  title of the chapter gives the direct order to re-&lt;br /&gt;
port  about  the early and the golden days of the CBM&lt;br /&gt;
64  scene  and  definately  not  to discuss the actual&lt;br /&gt;
problems.  Hopefully  Max  will  be capable to finish his&lt;br /&gt;
work in time for the next issue.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  demo  reviews.  It is the place where&lt;br /&gt;
you  can  find  professional  analysis  of  the  demoes&lt;br /&gt;
spread   within  the  period  of  the  previous  to  this&lt;br /&gt;
issue,  performed  by  people who know what they are&lt;br /&gt;
talking about unlike in other, not named magazines.&lt;br /&gt;
&lt;br /&gt;
This  time  the  Demo  Reviews  where splitted into two&lt;br /&gt;
chapters due to the fact that the reviews are getting&lt;br /&gt;
longer  and longer. In the last issue we tried to shor-&lt;br /&gt;
ten  everything  as  good as possible but this it is im-&lt;br /&gt;
possible and we don't feel like cutting important parts&lt;br /&gt;
just  to fit into the memory limits. Furthermore we ad-&lt;br /&gt;
ded  the  popular introduction texts about the groups&lt;br /&gt;
(or  labels)  being responsible for the productions we&lt;br /&gt;
had our critical look on.&lt;br /&gt;
&lt;br /&gt;
There have been released quite a lot of demoes this&lt;br /&gt;
summer and as we can not review them all in here we&lt;br /&gt;
decided  to  choose  &amp;quot;Love&amp;quot;  from Agony Design, &amp;quot;De-&lt;br /&gt;
sert Dots&amp;quot; from Smash Designs and last but not least&lt;br /&gt;
&amp;quot;Respect&amp;quot; from Fuse.&lt;br /&gt;
As  you  use  to  know from the previous issue Fuben&lt;br /&gt;
and  Scroll  have  checked  the  codework, RRR had a&lt;br /&gt;
closer  look  at  the  artwork  and  PRI  listened very&lt;br /&gt;
carefully  to the audial scores to make sure that you&lt;br /&gt;
can read specified and qualified reviews in here. Fu-&lt;br /&gt;
ben  &amp;quot;joined&amp;quot;  the  audial section as one of the tested&lt;br /&gt;
productions  contained  some  work  of  PRI so just to&lt;br /&gt;
avoid any kind of manipulation Fuben proved his skills&lt;br /&gt;
as  musician,  too,  as  he is not only composing on the&lt;br /&gt;
CBM  64  but  playing keyboard in real life so you can&lt;br /&gt;
be  sure  that  he is qualified in this sector aswell. To&lt;br /&gt;
avoid  this  kind  of  situation  we are searching for a&lt;br /&gt;
&amp;quot;second&amp;quot;  unit  in  the  sector MUSIC and ARTWORK as&lt;br /&gt;
this  principe  works  very  well in the area of CODING&lt;br /&gt;
(see:  Fuben  and  Scroll). When you are interested in&lt;br /&gt;
working  for the RELAX MAGAZINE and you are expe-&lt;br /&gt;
rienced  in your field of activity (artwork/music), you&lt;br /&gt;
are  able  to  present  competent critism, have an ac-&lt;br /&gt;
ceptable  English,  you  are  not  a  member of Oxyron&lt;br /&gt;
and  are  capable  to deliver your work in time do not&lt;br /&gt;
hesitate  to  contact RRR via snail mail or internet. Do&lt;br /&gt;
not  forget  to add a few review examples to give us a&lt;br /&gt;
short overview about your writing skills in both, lan-&lt;br /&gt;
guage and competence.&lt;br /&gt;
&lt;br /&gt;
Just a short WHO DID WHAT just to let you know whom&lt;br /&gt;
to  blame if you do not agree with the written content&lt;br /&gt;
of the chapter(s).&lt;br /&gt;
&lt;br /&gt;
                         Love/Agony Design&lt;br /&gt;
                         ----------------&lt;br /&gt;
Technical critism:                              FUBEN/OXYRON&lt;br /&gt;
Visual critism:                                 RRR/OXYRON&lt;br /&gt;
Audial critism:                                 PRI/TIA/OXYRON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   Desert Dots/Smash Designs&lt;br /&gt;
                   -----------------------&lt;br /&gt;
Technical critism:   SCROLL/MEGASTYLE PRODUCTIONS&lt;br /&gt;
Visual critism:      RRR/OXYRON&lt;br /&gt;
Audial critism:      PRI/TIA/OXYRON &amp;amp; FUBEN/OXYRON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             Respect/Fuse&lt;br /&gt;
                             ------------&lt;br /&gt;
Technical critism:                              FUBEN/OXYRON&lt;br /&gt;
Visual critism:                                 RRR/OXYRON&lt;br /&gt;
Audial critism:                                 PRI/TIA/OXYRON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here we go ...&lt;br /&gt;
&lt;br /&gt;
                       * Love/Agony Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Agony  Design  productions  are  always  worth  to be&lt;br /&gt;
watched  as  they  mostly present trackmos and den-&lt;br /&gt;
tros  which  are  very  well  designed  and styled by a&lt;br /&gt;
person  with  a  great  ability  for  style  and  design:&lt;br /&gt;
Druid.  Next to him Agony is the home of very talented&lt;br /&gt;
composers  (Shogoon, Moog, Compod) and artists (i.e.&lt;br /&gt;
Roder,  Astaroth, Comanche, ...) so you can be always&lt;br /&gt;
sure   about  outstanding  designed  and  well  looking&lt;br /&gt;
productions when they wear the Agony Square label.&lt;br /&gt;
&lt;br /&gt;
Love  is  a  double  sided trackmo coded by Druid and&lt;br /&gt;
Agony's  new  coder  Inco,  who  was  responsible  for&lt;br /&gt;
the mathematical routines.&lt;br /&gt;
After  having  started  the demo you may choose bet-&lt;br /&gt;
ween the trackmo and its note (like in Coma-Light 12).&lt;br /&gt;
Let's start with the note. This is exclusively coded by&lt;br /&gt;
Colabor/Vermes.  There  is  a Super Hi-Res Interlace&lt;br /&gt;
picture at left and some text written in 1x1 at right.&lt;br /&gt;
&lt;br /&gt;
Now  to  the  actual demo: At the very beginning there&lt;br /&gt;
is  a  100%  precalculated  &amp;quot;Star Tunnel&amp;quot;, zooming and&lt;br /&gt;
rotating.  All  down converted from the Amiga. It looks&lt;br /&gt;
great, but it's easy to convert down animations.&lt;br /&gt;
After  that  you can see a Hi-Res logo with a rotating&lt;br /&gt;
square  marking  the  Agony  sign,  followed  by  some&lt;br /&gt;
more  squares while loading there is another precal-&lt;br /&gt;
culated  animation:  79 frames of a voxel calculated in&lt;br /&gt;
SCENERY  on  Amiga.  It  is  surely possible to do it in&lt;br /&gt;
realtime  even not in the same speed. Next is a vector&lt;br /&gt;
is a vector tunnel made up of single lines (without any&lt;br /&gt;
hidden-lines).  The  animation  is  really broken, which&lt;br /&gt;
doesn't  give  you  the  real  zoom in feeling. Later on&lt;br /&gt;
some  gravity  dots  are falling down. The calculations&lt;br /&gt;
were  just  done for the vertical movement, so that is&lt;br /&gt;
nothing  hard  coded as you just need to pretable the&lt;br /&gt;
falling  down  movement.  Even that movement was not&lt;br /&gt;
physically/mathematically correct as the dots jumped&lt;br /&gt;
3  times  only,  too less rebounds as a real EXP-wave&lt;br /&gt;
never stops while the same gravity effect is used for&lt;br /&gt;
the next &amp;quot;part&amp;quot; - the polish flag.&lt;br /&gt;
The next part is a Twist Rotator over a Hi-Res pictu-&lt;br /&gt;
re  with  some additional sprites. Sorry, but this part&lt;br /&gt;
really looks ugly and the code isn't hard aswell. After&lt;br /&gt;
two  rather big scrollers containing some greetings a&lt;br /&gt;
a &amp;quot;simple&amp;quot; chessboard lightsourced zoomer came up.&lt;br /&gt;
This  effect might be the 534th of its kind in C64 his-&lt;br /&gt;
tory.  Sorry, but neither the idea is new nor the code&lt;br /&gt;
is  anything special, just look at Axis' version in Coma&lt;br /&gt;
Coma  Light  9  (1993)  with open sideborders. Next in&lt;br /&gt;
the  row  is  a  transforming  ball over a picture. This&lt;br /&gt;
ball  is  jumping  up  all  the time. After this, there is a&lt;br /&gt;
dot cyclone moving over the screen. Its code isn't too&lt;br /&gt;
hard  (normal vector rotation over the y-axis), but it&lt;br /&gt;
looks  nice.  Evenso there could be some more dots in&lt;br /&gt;
my  opinion. Now you have to flip the disk to enter the&lt;br /&gt;
grey part of the trackmo.&lt;br /&gt;
The  first real effect is a Sierpinsky triangle calcula-&lt;br /&gt;
ted  in  realtime.  The calculations are very slow in my&lt;br /&gt;
opinions  and also the routine is rather old now. Just&lt;br /&gt;
check  the ORIGO demo &amp;quot;Elysion&amp;quot; out. There are quite&lt;br /&gt;
fast calculations. Also in the old Bonzai demo Crackle&lt;br /&gt;
'n'Cocio.  But  I  just wonder why Druid used a recur-&lt;br /&gt;
sive  loop  to  calculate  his fractal though he did not&lt;br /&gt;
change the x-y values! You can also calculate such a&lt;br /&gt;
Sierpinsky  triangle by using the equalation (y-x) and&lt;br /&gt;
x=0  (logical  and) or just using the EOR-trick. I made&lt;br /&gt;
a  realtime  sierpinsky  triangle (animated) in Triiod II&lt;br /&gt;
calculated  in  max. 10 frames. The next effect is some&lt;br /&gt;
sort  of line-vector showing a sprial but it is a bit too&lt;br /&gt;
slow  in  my opinion and it also doesn't look that good.&lt;br /&gt;
After   a   down-converted  logo  animation  from  the&lt;br /&gt;
Amiga (looks great!) there is a so called Interference&lt;br /&gt;
Plasma in 2 colors. By the way, that part is definately&lt;br /&gt;
no worldfirst as you can see the same in Reflex' Cafe&lt;br /&gt;
Odd. Nothing spectacular, though! Then there is a Hi-&lt;br /&gt;
res  bitmap  picture  moving 2 screen in X-direction.&lt;br /&gt;
Later  on, there is a multicolor stencil over a picture&lt;br /&gt;
(easily  Eor-filled). Well, this reminds me to the hidden&lt;br /&gt;
part by Graham in Coma-Light 12. Following there is a&lt;br /&gt;
converted  Raytracing animation from the Amiga. While&lt;br /&gt;
showing  the  credits  there  are also digitalized Star&lt;br /&gt;
Wars animations until you finally reach the end pictu-&lt;br /&gt;
re.&lt;br /&gt;
&lt;br /&gt;
All  in all a very nice linked and designed trackmo with&lt;br /&gt;
much  action  and  fun.  Evenso  there is the negative&lt;br /&gt;
side,  which  is  the lack of hard code. I didn't see one&lt;br /&gt;
really  hard  coded  part in the demo. Therefore I will&lt;br /&gt;
just give a rating of 55%!&lt;br /&gt;
&lt;br /&gt;
The  graphics  for this trackmo were drawn by Asta-&lt;br /&gt;
roth,  Comanche,  Digger,  Jetan, Roder and Skyle, all&lt;br /&gt;
members of Agony Design.&lt;br /&gt;
&lt;br /&gt;
At  first  a nice style Agony logo in hires singlecolour&lt;br /&gt;
a  &amp;quot;simple&amp;quot;  presents  logo  followed to present finally&lt;br /&gt;
another hires singlecolour picture showing the trak-&lt;br /&gt;
kmo's  name  -  Love. This one is really cool in my opi-&lt;br /&gt;
nion.  Next  in  the  row  is another hires singlecolour&lt;br /&gt;
picture with a dragon as its motive and this one looks&lt;br /&gt;
just great. The first graphic using some more colours&lt;br /&gt;
is  an  Ifli  picture  drawn  by  Roder,  one of the best&lt;br /&gt;
artists  around. Here you can see an ancient warrior&lt;br /&gt;
probably  known  as  Conan  worldwide  next  to a fine&lt;br /&gt;
landscape and hostile stone age people. It is very de-&lt;br /&gt;
tailed  and he used a good colour palette. Another Ifli&lt;br /&gt;
picture shows a knight and his horse, both well drawn&lt;br /&gt;
and  designed.  Unfortunately there is too much light-&lt;br /&gt;
grey  in  the  background so it flickers like hell on my&lt;br /&gt;
configuration  but nevertheless it is a very good pic-&lt;br /&gt;
ture  indeed. With a Love logo we find one of the first&lt;br /&gt;
standart  logos  in  here,  4  colours  including back-&lt;br /&gt;
ground  but  nothing special, not in form not in filling,&lt;br /&gt;
at  all.  The Flip Disk (with K not C!) picture is again in&lt;br /&gt;
hires  singlecolour  format and divided into two parts&lt;br /&gt;
with  one  side  showing  a logo looking very similar to&lt;br /&gt;
some  I  have  seen  in  former Agony (or Chaos, their&lt;br /&gt;
former   name)  productions,  and  a  picture  showing&lt;br /&gt;
another dragon.&lt;br /&gt;
The  grey part starts with some excellent graphics, a&lt;br /&gt;
Love logo and a girl with nice hair in Ifli format. Looks&lt;br /&gt;
really  impressing.  Next in the row there is an Agony&lt;br /&gt;
logo  in  Koala  format showing next to well drawn and&lt;br /&gt;
designed  letters  a  very  nice eye on the left side. A&lt;br /&gt;
two  screens  big hires singlecolour picture moving in&lt;br /&gt;
X-direction  containing the usual chessboard (I like it,&lt;br /&gt;
aswell),  a tiger,  a  girl and a penguin next to various&lt;br /&gt;
other  stuff.  To  follow the hires singlecolour reign a&lt;br /&gt;
face  with  a  wired  eye  appears  altogether with the&lt;br /&gt;
obligatory   chessboard   shown  in  almost  an  every&lt;br /&gt;
hires  singlecolour artwork in this demo (when will the&lt;br /&gt;
people  stop ragging about me loving chessboards?).&lt;br /&gt;
Next  there  is another Koala format logo but this no-&lt;br /&gt;
thing  special  at  all  even if it looks quite interesting&lt;br /&gt;
and that is very important. At the end I found another&lt;br /&gt;
hires singlecolour picture, once again divided into 2&lt;br /&gt;
parts  or  areas containing a The End logo on the one&lt;br /&gt;
and  some  sort  of  castle  on  the  other  side of the&lt;br /&gt;
screen. The castle looks very cartoonish.&lt;br /&gt;
&lt;br /&gt;
After  watching  this  impressing trackmo I had a look&lt;br /&gt;
at the demo Love by Virtual Dreams/Fairlight (Amiga)&lt;br /&gt;
where I have found a lot of sources for their design.&lt;br /&gt;
Nevertheless all the graphics next to the not mentio-&lt;br /&gt;
ned  sprites  and  charsets  give  the demo a special&lt;br /&gt;
touch  of  class  and  are  on a high standart. The Ifli&lt;br /&gt;
graphics are the most impressive ones in here so the&lt;br /&gt;
rating is 83%.&lt;br /&gt;
&lt;br /&gt;
The soundtrack for Love was completely arranged by&lt;br /&gt;
Shogoon/Taboo/Agony Design.&lt;br /&gt;
&lt;br /&gt;
In  five  different  tunes  he gives a good overview of&lt;br /&gt;
his  abilities. Powerful tracks alternate with light and&lt;br /&gt;
happy  ones,  sometimes  a little bit of techno, someti-&lt;br /&gt;
mes  jazz,  but  everything with a personal touch. The&lt;br /&gt;
second one features a nice cutoff/sync-effect and a&lt;br /&gt;
Jeff-related  bass.  The third one is superfunky, with&lt;br /&gt;
a  very  good theme and a cool rhythm part. The next&lt;br /&gt;
one   has   switched  bass-notes  and  a  very  spacy&lt;br /&gt;
B-part  and  at  last  the  end  tune  is a short sweet&lt;br /&gt;
shuffle  with a nice melody and good harmonical work.&lt;br /&gt;
Through  out  the soundtrack the soundquality is ex-&lt;br /&gt;
cellent.&lt;br /&gt;
&lt;br /&gt;
Shogoon  is  one  of the few composers with theoreti-&lt;br /&gt;
cal  knowledge  and  original  ideas  and since sound-&lt;br /&gt;
track  is  in  my opinion the best one since Tower Po-&lt;br /&gt;
wer (1993). Rating: 91%&lt;br /&gt;
&lt;br /&gt;
                 Desert Dots by Smash Designs&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Smash  Designs  is  well  known as a group putting al-&lt;br /&gt;
ways  a lot of effort into their demoes even if the re-&lt;br /&gt;
sults  seem  not to meet the taste of either the juries&lt;br /&gt;
of the audience that much. Fact is that the contribu-&lt;br /&gt;
tions  from  Smash  were not shown at the big screen&lt;br /&gt;
at The Party 1993 and The Party 1994 and this is su-&lt;br /&gt;
rely worth to be mentioned in here. The group is ger-&lt;br /&gt;
man based and even has a PC section.&lt;br /&gt;
&lt;br /&gt;
The  demo  starts with a music appearing even before&lt;br /&gt;
the  decrunch  screen  is  removed, and a text saying&lt;br /&gt;
&amp;quot;in  the  year  1995  we  are  back&amp;quot;. After a while, the&lt;br /&gt;
screen  fades  to  black,  a white line scrolls onto the&lt;br /&gt;
screen,   revealing   a  Smash  Designs  logo.  Then  a&lt;br /&gt;
&amp;quot;Presents&amp;quot;  logo  appears,  soon a landscape picture&lt;br /&gt;
is   presented,   with   the  credits.  The  credits  are&lt;br /&gt;
shown  on  the  top  of  the  screen with a large font,&lt;br /&gt;
with   the   chars  fading  in  a  special  way.  Not  too&lt;br /&gt;
advanced,  however.  By  the  way, the code was done&lt;br /&gt;
by  AEG  (he  did  45%),  Dasheele  (40%)  and  Tardox&lt;br /&gt;
(15%).  Then  a  full  screen  picture of the new-styled&lt;br /&gt;
C64  appears,  with a &amp;quot;Desert Dots&amp;quot; logo above and a&lt;br /&gt;
little picture of a desert between them both! Then the&lt;br /&gt;
whole  screen  fades  to  white, and the screen fades&lt;br /&gt;
into  black,  with  the  screen  divided into four bars,&lt;br /&gt;
which  one  after  another goes black. After that, the&lt;br /&gt;
music  changes, and another pictures appears, with a&lt;br /&gt;
logo  saying  &amp;quot;3D-world&amp;quot;  and  a landscape... Then the&lt;br /&gt;
vector  mayhem  starts.  A  vector cube with a Smash&lt;br /&gt;
logo  on the right side appears. Then the vector cube&lt;br /&gt;
consists of very blocky squares (char size!) and ECI&lt;br /&gt;
colours,  even  with  colour-cycling. It's an OK looking&lt;br /&gt;
effect, but really too blocky. Next out is a plasma-like&lt;br /&gt;
picture  manipulating  (again  in  char sized blocks). A&lt;br /&gt;
Smash  logo  (I think) is zoomed, teched and scrolled,&lt;br /&gt;
this  effect  is  also  full-screen.  However, there are&lt;br /&gt;
some  BUGS  on  the  lower two character lines of the&lt;br /&gt;
screen,  seems  like  they  left  some  sprite definition&lt;br /&gt;
data  there or some kind of data tables. Then, a tech-&lt;br /&gt;
no-show  starts,  with  different  signs  similar to the&lt;br /&gt;
signs  of the Zodiac, while the screen flashes in black&lt;br /&gt;
and  white...  Soon  a strange Smash logo appears, ei-&lt;br /&gt;
ther  it  is  me  or  the  A is really missing... Now some&lt;br /&gt;
balls  moving in sinus appears, with balls of fading co-&lt;br /&gt;
lours  following them. A pretty coll effect, by the way,&lt;br /&gt;
perhaps  the  screen was a bit too empty. Then, some&lt;br /&gt;
larger  balls  appear (with the size of expanded spri-&lt;br /&gt;
tes). There are eight of them and together they make&lt;br /&gt;
up a vector cube. Now a shade-bob routine appears,&lt;br /&gt;
this one with colour-cycling! I found this routine quite&lt;br /&gt;
good.  Now  a  circle colour-cycle routine follows, like&lt;br /&gt;
the one in &amp;quot;BlaBla/Censor&amp;quot;, but this one scroll faster.&lt;br /&gt;
It  starts with just black and white, but soon more co-&lt;br /&gt;
lours  appear and they scroll in both directions. Then&lt;br /&gt;
this routine is combined with the previous plasma-like&lt;br /&gt;
picture  manipulator,  with  each routine shown every&lt;br /&gt;
second  frame... Looks both, cool and confusing. Then&lt;br /&gt;
a  picture  zoomer  and  rotator  comes up, again with&lt;br /&gt;
the  char resolution. This version is very blocky, and&lt;br /&gt;
compared  to similar routines in other demos, this one&lt;br /&gt;
isn't  very  good, even though it is full screen... Then,&lt;br /&gt;
another  Smash  logo,  followed  by  a  strange plasma&lt;br /&gt;
what  appears... This one is full screen, with char re-&lt;br /&gt;
solution  and ECI (which stands for Expanded Colours&lt;br /&gt;
with  Interlace).  Routines  like this were made back in&lt;br /&gt;
1990...  Then a cartoonish picture of a boar appears,&lt;br /&gt;
and  after  that,  the last part of the demo, consisting&lt;br /&gt;
of  a  Smash logo on the top of the screen, a scrolling&lt;br /&gt;
city  at  night beneath. Some text pages are shown on&lt;br /&gt;
the top of the graphics.&lt;br /&gt;
&lt;br /&gt;
Well, this is a pretty standard trackmo, with usual ef-&lt;br /&gt;
fects   like  vector,  plasmas,  shadebobs  etc.  There&lt;br /&gt;
were also a lot of graphics appearing frequently. It is&lt;br /&gt;
very  polished,  all  in  all the demo looks quite great.&lt;br /&gt;
The  coding  isn't that advanced, however. The quality&lt;br /&gt;
of  the routines ranges from very good to quite bad.&lt;br /&gt;
This  is  the  first  demo I have seen from this group.&lt;br /&gt;
Let's  see  if  they will improve with their next demo...&lt;br /&gt;
I'll give the coding the rating of 45%.&lt;br /&gt;
&lt;br /&gt;
The graphics of Desert Dots were drawn by AEG and&lt;br /&gt;
MVA,  both  Smash  Designs,  and all of them are in the&lt;br /&gt;
standart resolution (160x200 pixel).&lt;br /&gt;
&lt;br /&gt;
The  first  logo  is a Smash Designs logo in Koala for-&lt;br /&gt;
mat.  Just  an  average piece of art followed by the in&lt;br /&gt;
my  opinion, the best piece of art in this demo, a Koala&lt;br /&gt;
fullscreen  picture  showing a nice boulder and an im-&lt;br /&gt;
pressing  sky,  fullscreen  ofcourse.  The next one is&lt;br /&gt;
the title picture with a Desert Dots logo where all the&lt;br /&gt;
letter  got  some  shadows  added  and a small desert&lt;br /&gt;
graphic  with  cactus  and lots of sands while you will&lt;br /&gt;
beneath  it  a  perspective correct (I hope so) drawn&lt;br /&gt;
new styled Commodore 64. Following you will find once&lt;br /&gt;
again  a fullscreen &amp;quot;3D-World&amp;quot; Koala picture offering&lt;br /&gt;
the  logo  and  some  mountains  and some clouds. The&lt;br /&gt;
row goes on with a 4-colours (including background)&lt;br /&gt;
holding  Smash  logo, not too good good in my opinion.&lt;br /&gt;
Graffity  arts  come up with the next fullscreen logo.&lt;br /&gt;
The A Scroll is missing could be the thing at the lower&lt;br /&gt;
end of the second S but I am not sure about it so this&lt;br /&gt;
letter is definately not fitting in a graffity styled logo.&lt;br /&gt;
so  the  rating  will decrease again. The next logo is a&lt;br /&gt;
weird  one  with  un-usual  outlines but an aceeptable&lt;br /&gt;
filling  (shading  effect)  I use to define as the typical&lt;br /&gt;
Andromeda (Amiga) logo filling in former days, atleast&lt;br /&gt;
it  remembers  me  back to it. A wild boar appears and&lt;br /&gt;
I  guess  Asterix &amp;amp; Obelix would have for sure arran-&lt;br /&gt;
ged a barbeque if they would have got their hands on&lt;br /&gt;
it.  In the last part we can find a logo which is hard to&lt;br /&gt;
define  as  the  style  could  be  either bent or tipped&lt;br /&gt;
what  could  be a hard question to be answered and I&lt;br /&gt;
guess  only  the artist himself is able to give the cor-&lt;br /&gt;
rect  answer.  At  the buttom of the screen there is a&lt;br /&gt;
moving  skyline  being some screens long. Unfortuna-&lt;br /&gt;
tely the artist forget to make sure that the beginning&lt;br /&gt;
and  the  end  of  the moving will continue in a perfect&lt;br /&gt;
harmony  and so even blind beggards are able to find&lt;br /&gt;
out where the graphics starts and where it ends. De-&lt;br /&gt;
tails  can  become  important  when people are looking&lt;br /&gt;
out for them.&lt;br /&gt;
&lt;br /&gt;
In  general  all the graphics are made on a solid basis&lt;br /&gt;
with  nice  ideas  but  having a closer look at them did&lt;br /&gt;
not  make me personally happy. With some more effort&lt;br /&gt;
they could have been much better (i.e. skyline) so the&lt;br /&gt;
rating from me is exactly 59%.&lt;br /&gt;
&lt;br /&gt;
The  second tune was ofcourse done by me, originally&lt;br /&gt;
used  in  Wrath's  Courtesy  of  Soviet  less  than one&lt;br /&gt;
year ago, so I'll restrict to the one by Emax while Fu-&lt;br /&gt;
ben  will  have  a closer look at my work. It's got ano-&lt;br /&gt;
ther  one  of  these  intros,  but  with  sharp,  cutting&lt;br /&gt;
sounds.  The  rest of the tune is techno-related, with&lt;br /&gt;
several  sound-effects.  But  he  doesn't  handle  the&lt;br /&gt;
hardstart  properly!  I  thought  this  belonged to the&lt;br /&gt;
past  by  now.  The  instruments are not what you can&lt;br /&gt;
call mind-blowing, and that passage with the sixteenth&lt;br /&gt;
bassdrum  really got on my nerves. The normal demo,&lt;br /&gt;
however,  is  spared  this  experience,  as the tune is&lt;br /&gt;
faded  out  before there. This one is only worth 55%,&lt;br /&gt;
even  if  it is a conversation of an Amiga-module made&lt;br /&gt;
by Jester/Sanity, and now to the second tune.&lt;br /&gt;
&lt;br /&gt;
This  track  is  taken  from  the  Wrath  Design demo,&lt;br /&gt;
Courtesy  of  Soviet, but it fits very good to the demo&lt;br /&gt;
in  my opinion. This track called &amp;quot;Neeeaung!&amp;quot; (because&lt;br /&gt;
of  the  slides  in  the bass at the beginning) is surely&lt;br /&gt;
one  of PRI's better techno-tracks, though he's much&lt;br /&gt;
better  in  composing  jazzy  music  with his nice style&lt;br /&gt;
to   improvise  soly.  The  techno-track  contains  the&lt;br /&gt;
typical  PRI-instruments.  And  that  is  the special at&lt;br /&gt;
PRI's  musics  I  think. You always recognize his tunes&lt;br /&gt;
just from the instruments.&lt;br /&gt;
However,  the  techno-track  has  a  very fast speed&lt;br /&gt;
with  lots  of  action.  I  think  the  length of the track&lt;br /&gt;
is quite remarkable, too.&lt;br /&gt;
Allright,  to  get a bit detailed: the track starts with a&lt;br /&gt;
simple  bassline  and  a  filter,  which changes its fre-&lt;br /&gt;
quences  all  the  time.  After  the  &amp;quot;neeeaung&amp;quot;-motive&lt;br /&gt;
a   constant  base-drum  starts  hammering.  After  a&lt;br /&gt;
while  a  full  and  active  bass-groove  comes  up. At&lt;br /&gt;
that  time  the  constant base-drum changed to a full&lt;br /&gt;
rythm  with  base,  snare  and  Hi-Hat. All the time you&lt;br /&gt;
listen  to  the  opening and closing bassfilter, which is&lt;br /&gt;
very usual for these sort of techno.&lt;br /&gt;
The  special  of  the track is, that it doesn't have any&lt;br /&gt;
harmonies.  There  is  just the drum and the bassline,&lt;br /&gt;
which  still  doesn't  make  the  track boring at all be-&lt;br /&gt;
cause  of  all  those  variations  in  the tune. You can&lt;br /&gt;
compare  the  track  with  the techno-track in Coma-&lt;br /&gt;
Light 12, which was also composed by PRI.&lt;br /&gt;
&lt;br /&gt;
Well,  I don't like Acid very much (I prefer ambient and&lt;br /&gt;
trance)  and  I  have  already listened to some better&lt;br /&gt;
tracks  on  C64,  but  still  I  think  that the track has&lt;br /&gt;
much  power  and  action,  which  fits  quite  good to a&lt;br /&gt;
trackmo. Rating: 73%&lt;br /&gt;
&lt;br /&gt;
Please load in the second part of the demo reviews to&lt;br /&gt;
read the critism about Respect.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Scroll/Megastyle Productions&lt;br /&gt;
-------------------------&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    * Demo Reviews (Part 2) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  presenting  the  reviews of the demoes &amp;quot;Love&amp;quot;&lt;br /&gt;
and  &amp;quot;Desert  Dots&amp;quot;  in  the  first chapter here is the&lt;br /&gt;
last  review for this issue of a production called &amp;quot;Re-&lt;br /&gt;
spect&amp;quot;, a demonstration not created by a demo group&lt;br /&gt;
but by a label we could define as some kind of working&lt;br /&gt;
pool.&lt;br /&gt;
&lt;br /&gt;
Let's continue with the reviews ...&lt;br /&gt;
&lt;br /&gt;
                          * Respect/Fuse *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
When  you  have been heard from Fuse before you've&lt;br /&gt;
seen  this demo there is no need to wonder. Fuse is a&lt;br /&gt;
project  from various east german CBM 64 scene folk&lt;br /&gt;
mainly  coming  from Dresden so please note that this&lt;br /&gt;
is no new group to be voted for. Under the label Fuse&lt;br /&gt;
programmers, artists and composers from Reflex, TIA&lt;br /&gt;
Taboo,  Cosmic  Style,  Plush, Bass and Substance for&lt;br /&gt;
example  have shown what they are capable to do with&lt;br /&gt;
their contribution in what kind of form however.&lt;br /&gt;
&lt;br /&gt;
This  demo  was  coded  by  Warp  8/Cosmic Style, The&lt;br /&gt;
Syndrom/TIA/Crest,     Happymaker/Reflex    &amp;amp;    Jan&lt;br /&gt;
Zimmermann/Substance.&lt;br /&gt;
&lt;br /&gt;
A  trackmo  of  rather  high quality, pretty nicely de-&lt;br /&gt;
signed  and  linked.  Unfortunately  very often system&lt;br /&gt;
errors  caused  by  the  sensible loader occur. How-&lt;br /&gt;
ever, there are almost always fade in and out effects&lt;br /&gt;
for  coming and goining parts. Let's start with the in-&lt;br /&gt;
tro.  Nice  idea  to  display  the introduction-text in a&lt;br /&gt;
transforming  box.  Also  a fli picture got displayed in&lt;br /&gt;
the box.&lt;br /&gt;
After  the  intro there are some zooming balls moving&lt;br /&gt;
in  a  sine-movement. The balls are also lightsourced.&lt;br /&gt;
Nevertheless,  no  technical  hard  routine.  Next are&lt;br /&gt;
again  some  balls,  which  are  elastic  now.  They are&lt;br /&gt;
jumping  above  a  rasterline.  This part does not look&lt;br /&gt;
that  cool  than  the  part before, and the is not much&lt;br /&gt;
better!  I  think  these two parts are definately shown&lt;br /&gt;
shown  by far too long. After that you may read some&lt;br /&gt;
text while loading, informing the watcher about a hid-&lt;br /&gt;
den-part I have not found yet.&lt;br /&gt;
Some  text  and a logo follows. Then there is a Hi-Res&lt;br /&gt;
picture  with a loosy sprite-scroll on 1x1 remembering&lt;br /&gt;
the  watcher about all those old groups. By the way, I&lt;br /&gt;
am  sharing  my opinion with the authors of the demo.&lt;br /&gt;
Most  newcomers  doesn't  show  any  attention to the&lt;br /&gt;
dead  groups  from  that  times! Just take some older&lt;br /&gt;
demos  and  watch  them again. Most of them are much&lt;br /&gt;
cooler than the demos produced nowadays. However,&lt;br /&gt;
this  part got again shown too long! Another nice-to-&lt;br /&gt;
atch  part comes up. A fullscreen Hi-Res picture with&lt;br /&gt;
two little balls over the picture, which zooms the tex-&lt;br /&gt;
tures  under  themselves.  In  the left corner there is&lt;br /&gt;
also a nice Y-rotate animation of a little Hi-Res logo.&lt;br /&gt;
Well, those balls are looking ray-traced, but they are&lt;br /&gt;
not  of  course;  you  just  get the feeling as they are&lt;br /&gt;
so small. The idea of this part isn't new as Cult relea-&lt;br /&gt;
sed  a similar routine, just bigger and in multicolour in&lt;br /&gt;
in  their  recent demo called THE CULT. Next is a nice&lt;br /&gt;
picture,  which  gets  faded in with a RGB effect. Very&lt;br /&gt;
good  looking in my opinion. After that, a tunnel comes&lt;br /&gt;
up,  in  4  colors  running  in one frame. That tunnel is&lt;br /&gt;
made  up by some different coloured boxes. It doesn't&lt;br /&gt;
look  very  cool and is easy to code anyway. The next&lt;br /&gt;
part  shows  an  Hi-Res  logo with many old legendary&lt;br /&gt;
groupnames  like Bonzai, Beyond  Force, Dynamic Duo,&lt;br /&gt;
etc. over the logo you can see a Respect sprite logo.&lt;br /&gt;
After  a while an interlace picture is faded in showing&lt;br /&gt;
Freddy  Krueger. Then there is again a picture in Hi-&lt;br /&gt;
Res with some text besides it, written by using a pro-&lt;br /&gt;
portional  charset, which doesn't look realtime to me.&lt;br /&gt;
The  next  part  is  in my opinion the best in the whole&lt;br /&gt;
demo  featuring a split-scroller. There are 2 scroller,&lt;br /&gt;
the  one  scrolls up while the other one scrolls down.&lt;br /&gt;
Over  that  all  there  are  some &amp;quot;multiplexed&amp;quot; sprites&lt;br /&gt;
displaying  some  text.  This looks like a typical Crest&lt;br /&gt;
demo  part,  a  nice  routine  actually. After some time&lt;br /&gt;
time   there   is  a  rather  big  Respect  logo  walking&lt;br /&gt;
though  the side-boarders. Nice! Something is missing&lt;br /&gt;
in this trackmo?! Yes, it is the vector part. Some hid-&lt;br /&gt;
den-line vectors rotate all over the 3 axis. The vec-&lt;br /&gt;
tors  look  nice,  but they are a bit slow in my opinion&lt;br /&gt;
(compare them with the last part of The Masque/Oxy).&lt;br /&gt;
Finally  there  is  the  end-part  containing a &amp;quot;simple&amp;quot;&lt;br /&gt;
interlaced  upscroller  with  a 1x2 charset. I think the&lt;br /&gt;
charset is interlaced to get a higher resoloution.&lt;br /&gt;
All  in  all  a  nice  demo  with  some very long loading-&lt;br /&gt;
processes,   which   steals   much  action.  A  lack  of&lt;br /&gt;
rastertime  isn't a good excuse dear FUSE-coders!!!&lt;br /&gt;
I'll give a rating of 72% for the coding.&lt;br /&gt;
&lt;br /&gt;
All the graphics I have detected in the trackmo of the&lt;br /&gt;
label Fuse were drawn by Earthquake, Felidae, Hogan,&lt;br /&gt;
Syndrom and Warp 8.&lt;br /&gt;
&lt;br /&gt;
In  the  intro  there is a fli picture showing some sort&lt;br /&gt;
devilish  creature.  A  lot of colours, many of them did&lt;br /&gt;
not  fit  in  here  exactly,  were  used and all in all the&lt;br /&gt;
picture  is  not  too  accurate  drawn.  With a little bit&lt;br /&gt;
more effort it could be for sur much better. The next&lt;br /&gt;
target  is  a  bitmap logo presenting Respect. Just an&lt;br /&gt;
average piece of art not being attractive in any way.&lt;br /&gt;
Following I found a hires singlecolour picture. It looks&lt;br /&gt;
quite  interesting but I have no idea how to define the&lt;br /&gt;
shown   object.   Another  hires  singlecolour  picture&lt;br /&gt;
came  up  with an alien or whatever it might be else. It&lt;br /&gt;
looks nice but still it seems to be a simple unit. Fanta-&lt;br /&gt;
sy  art in fli format can be found aswell. The woman is&lt;br /&gt;
supposed to be a female bodybuilder, atleast it is how&lt;br /&gt;
she looks like. Girls looking like Arnold Schwarzeneg-&lt;br /&gt;
ger  are  not too attractive in my opinion. The dragon&lt;br /&gt;
and  the  background  are  quite nice. To the world of&lt;br /&gt;
simple  units  got  another Respect hires singlecolour&lt;br /&gt;
logo  added.  A  VERY simple unit indeed. The most im-&lt;br /&gt;
pressing  piece  of  art got presented by Warp 8 with&lt;br /&gt;
his  Freddy  Krueger Ifli picture. This one is for sure&lt;br /&gt;
handmade as I had the pleasure to see some parts of&lt;br /&gt;
the  development live at The Party IV! Well done! A ro-&lt;br /&gt;
bot  lady  called  Cybot  was  the next detectable art-&lt;br /&gt;
work.  Some  details have been added but anyway it is&lt;br /&gt;
not  to  impressive  in my opinion. Once again an hires&lt;br /&gt;
singlecolour  logo  which looks like being created with&lt;br /&gt;
a characterset on Amiga/PC and got converted later&lt;br /&gt;
on.  It  could  be  but  it  mustn't be, it simply looks like&lt;br /&gt;
have been used that technique.&lt;br /&gt;
&lt;br /&gt;
In  general  the  graphics  are at an acceptable level&lt;br /&gt;
with a single exception - the excellent Freddy picture&lt;br /&gt;
from  Warp  8.  But as this picture was only a part of&lt;br /&gt;
the  artwork  I  have  to  rate  the entire graphics at&lt;br /&gt;
69%.&lt;br /&gt;
&lt;br /&gt;
The soundtrack for this one falls into six tunes, done&lt;br /&gt;
by The Syndrom, Fanta and D-Tract. It varies in style&lt;br /&gt;
and quality.&lt;br /&gt;
&lt;br /&gt;
Fanta,  who  indeed has improved quite a bit lately, did&lt;br /&gt;
the first tunes as well as a third one which was reali-&lt;br /&gt;
zed together with D-Tract.&lt;br /&gt;
First  we  get  to  hear one of those very fashionable&lt;br /&gt;
&amp;quot;Mysterious  Tension-Mount&amp;quot;  intros,  but nicely per-&lt;br /&gt;
formed. Not so nice, however, is the bass which is too&lt;br /&gt;
thin  and  the  drums  which  sound  too similar (snare&lt;br /&gt;
and  bass),  which  prevents  the tune from grooving.&lt;br /&gt;
The  second  one  does  groove quite a lot. It comes in&lt;br /&gt;
some jazzy 5-2-4-1 harmonics and contains a rather&lt;br /&gt;
Drax-orientated  solo  (a  tribute to him?). Syndrom's&lt;br /&gt;
first  one  really  rocks,  he even seems to simulate a&lt;br /&gt;
string-bass, which also plays a nice line. Also the me-&lt;br /&gt;
lodies  are good, but not loud enough! Really strange,&lt;br /&gt;
normally you have that when playing a tune, which was&lt;br /&gt;
composed on an old 64, on a new one (old and new SID&lt;br /&gt;
have  different  volume balances when FILTER is on),&lt;br /&gt;
but  I  always  use  an old one, so how come? Anyway,&lt;br /&gt;
Syndrom's  second one is well-balanced, very relaxed&lt;br /&gt;
and  a  nice  background-tune,  suitable for the demo&lt;br /&gt;
end.  D-Tract's tune stands out in the negative sense&lt;br /&gt;
sounding  much  like  a typical beginner's tune: boring&lt;br /&gt;
built-up  and  structure,  mindless jamming about four&lt;br /&gt;
always  repeated  chords. Besides, a C#  over a-minor&lt;br /&gt;
is  a real burner. Somebody who doesn't notice this in&lt;br /&gt;
his  own  tune can't be a real musician. Sorry for this&lt;br /&gt;
terminating  critism, but it really made by ears hurts.&lt;br /&gt;
The  coop-tune at last is marked by some neat ideas,&lt;br /&gt;
especially the question-answer-passage. The B-part&lt;br /&gt;
grooves  better,  but  letting the tune just start over&lt;br /&gt;
is a clumsy break.&lt;br /&gt;
&lt;br /&gt;
Overall  this  soundtrack  is  okay,  with a spotline on&lt;br /&gt;
Fanta's second tune. I'll give it a rating of 65%.&lt;br /&gt;
&lt;br /&gt;
If  it should be necessary we will expand the demo re-&lt;br /&gt;
views  as we are interested in enlarging our engage-&lt;br /&gt;
ment on the legal sector of the scene aswell. But this&lt;br /&gt;
depends  on  the  legal  scene  and their releases, be&lt;br /&gt;
sure  we  will  be  there  to  pick  up  everything what&lt;br /&gt;
seems  to  be  interesting  and what attracted the at-&lt;br /&gt;
tention of the critical audience.&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite review team,&lt;br /&gt;
&lt;br /&gt;
Scroll/Megastyle Productions&lt;br /&gt;
-------------------------&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Open Letter==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                            * Open Letters *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
        Public Note from Marc of Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
Even if it doesn't come up to our usual business here&lt;br /&gt;
is a small comment from Marc/Afl concerning the edi-&lt;br /&gt;
torial  of  Vandalism  News 22, to be more precise the&lt;br /&gt;
part written by Bizarre:&lt;br /&gt;
Not only that you start to complain about one mistake&lt;br /&gt;
we  did  in  a  time  when almost everyone joined Ons-&lt;br /&gt;
laught,  now  you  start  to  complain about the slogan&lt;br /&gt;
used by our dutch section since ages, a long time be-&lt;br /&gt;
fore  Onslaught  and  the  cooperation Hardcore and&lt;br /&gt;
Onslaught got started. When you refer to happenings&lt;br /&gt;
that  occured  a long time before you can pretend to&lt;br /&gt;
be  a part of this scene you should better make sure&lt;br /&gt;
about  the  facts  you  deliver. The cooperation Alpha&lt;br /&gt;
Flight  and Paramount got active in 1990 and not four&lt;br /&gt;
years  ago  like you stated. Out of this experience we&lt;br /&gt;
are  able  to  quote  WE DON'T NEED NO CO-OP! If you&lt;br /&gt;
manipulate  your readers by pretending that this slo-&lt;br /&gt;
gan  got  created  to spend attention to Onslaught or&lt;br /&gt;
to  attack  Success &amp;amp; The Ruling Company you should&lt;br /&gt;
better  return  to  your  roots and copying the music&lt;br /&gt;
charts or reviewing CDs.&lt;br /&gt;
                                        MARC/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                Public note by Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
With this text-file we in ALPHA FLIGHT want to react&lt;br /&gt;
to the various notes written about us and our&lt;br /&gt;
members in the past few months. We were getting&lt;br /&gt;
more and more sick and tired of it all, and so the&lt;br /&gt;
gossip about us in the July issue of The Pulse, in&lt;br /&gt;
former times known for its accurate News Journal,&lt;br /&gt;
made us deceide to use The Relax to get this note to&lt;br /&gt;
the public of the C64 scene.&lt;br /&gt;
&lt;br /&gt;
Pulse editor Crossfire claims, quote: 'Mayhem&lt;br /&gt;
brought evidence to the scene, and there can be no&lt;br /&gt;
doubt. Investigation has shown, that Ream is&lt;br /&gt;
responsible for all the fuzz around Alpha Flight at&lt;br /&gt;
the moment.' unquote. Apparantly Crossfire knows&lt;br /&gt;
JACKSHIT about the whole situation, because if he&lt;br /&gt;
had been following the whole so-called affair, which&lt;br /&gt;
a good journalist definitely has got to do, he would&lt;br /&gt;
have noticed that Mayhem did NOT investigate&lt;br /&gt;
anything. The only thing they could come up with were&lt;br /&gt;
some wild accusations based on nothing. Accusations&lt;br /&gt;
and assumptions, this is not what normal people call&lt;br /&gt;
EVIDENCE.&lt;br /&gt;
Another nice one from The Pulse, quote:&lt;br /&gt;
'Alpha Flight has not replied to Mayhem. atleast no&lt;br /&gt;
reaction which has been received by any of the&lt;br /&gt;
members of staff.' unquote.&lt;br /&gt;
Now this one IS funny. The Pulse worships and tries&lt;br /&gt;
to practise real-life journalism, which automatically&lt;br /&gt;
makes the editors of such a magazine would be&lt;br /&gt;
journalists. We in Alpha Flight always thought a&lt;br /&gt;
journalist had to go out in the field to report the&lt;br /&gt;
latest happenings. Crossfire however, thinks he&lt;br /&gt;
will RECEIVE the latest happenings from all groups.&lt;br /&gt;
Now where did the real-life journalism go to?&lt;br /&gt;
If he had been doing what he claims he is doing he&lt;br /&gt;
would have noticed that we in Alpha Flight already&lt;br /&gt;
released TWO notes concerning the Mayhem&lt;br /&gt;
situation. One to react on the first note written by&lt;br /&gt;
Mayhem and the second one written by Styx/AFL to&lt;br /&gt;
react on the stupidity of Met/Mayhem.&lt;br /&gt;
&lt;br /&gt;
Now for the LAST time we will react to all the games&lt;br /&gt;
we released which caused some kind of fuzz.&lt;br /&gt;
&lt;br /&gt;
NUTS&lt;br /&gt;
----&lt;br /&gt;
Check the June issue of the Relax for this game.&lt;br /&gt;
In short: We've proven our innocense by providing&lt;br /&gt;
you with the original game, and a snap shot from a&lt;br /&gt;
page of Gamers Guide issue 17.&lt;br /&gt;
&lt;br /&gt;
MISFORTUNE PREVIEW&lt;br /&gt;
----------------&lt;br /&gt;
This problem was solved over THREE months ago!&lt;br /&gt;
Because it was mainly talked about on the boards,&lt;br /&gt;
we have proven to the board scene, by providing&lt;br /&gt;
them with the original game, we're totally innocent.&lt;br /&gt;
So Crossfire if you had been perceptive, you would&lt;br /&gt;
have known this matter was already dealt with over&lt;br /&gt;
three months ago.&lt;br /&gt;
The original preview can be requested at your&lt;br /&gt;
Alpha Flight dealer if you still want to see it though.&lt;br /&gt;
&lt;br /&gt;
BADBALLS&lt;br /&gt;
--------&lt;br /&gt;
Read the notes written by us which will be spread&lt;br /&gt;
together with this issue for all the details.&lt;br /&gt;
&lt;br /&gt;
We in Alpha Flight do not ask for a rectification,&lt;br /&gt;
we DEMAND one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Get your facts straight&lt;br /&gt;
&lt;br /&gt;
                           MOTHERFUCKERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Signed:&lt;br /&gt;
&lt;br /&gt;
A pissed off Alpha Flight crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Call our boards Nation Wide for the latest around:&lt;br /&gt;
                         &lt;br /&gt;
                         Holiday Inn Cambodia&lt;br /&gt;
                         &lt;br /&gt;
                         X-XXX-XXX-XXXX&lt;br /&gt;
                         &lt;br /&gt;
                         &lt;br /&gt;
                         Escapade&lt;br /&gt;
                         &lt;br /&gt;
                         +XX-XXXX-XXXXXX&lt;br /&gt;
                         &lt;br /&gt;
                         &lt;br /&gt;
                         The Pirate Island&lt;br /&gt;
                         &lt;br /&gt;
                         +XX-XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Advertisements *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
There  is  no need to fill a votesheet if you do not like&lt;br /&gt;
it,  just contact us with a paper (or disk) note and we&lt;br /&gt;
are  going to publish your address in here as long as&lt;br /&gt;
it is scene/computer related.&lt;br /&gt;
To  see  your  advertisement  here, contact the Relax&lt;br /&gt;
staff.   The   contact  addresses  already  have  been&lt;br /&gt;
printed in the Editorial so re-load that chapter, grap&lt;br /&gt;
a  pen  and  paper and do not hesitate to submit your&lt;br /&gt;
addresses and advertisements as soon as possible.&lt;br /&gt;
&lt;br /&gt;
                        * Sharp/Accuracy *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX                          - Hot C64 &amp;amp; PC swap&lt;br /&gt;
XXXXXXXXXXXX XXX.                    - Originals wanted&lt;br /&gt;
XXXXXXXXXX XXX. XX. XX               - Splash &amp;amp; Acy warez&lt;br /&gt;
XXXXX XXXXX/XXXXXXX                  &lt;br /&gt;
XXXXXX                               &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                      * Druid/Agony Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXX&lt;br /&gt;
XXXXXXX X/XX&lt;br /&gt;
XX-XXX XXXXXXX-XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
- NO ordinary swapping anymore!!!&lt;br /&gt;
- Urgently wanted: 1764 REU (256/512 KB)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                   * Shuze/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX&lt;br /&gt;
XX XXXXXXXXXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
XXXXXXXXX&lt;br /&gt;
XXX XXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                 * Zapotek/Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
X.X. XXX XXX&lt;br /&gt;
XXXX XXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Calypso/Amn/Alpha Flight *    * Ream/Alpha Flight *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX                     XXXXX XXX XXXX&lt;br /&gt;
XXXXXXXXXXXXXXX X                  XXXXXXXXXXXX XX&lt;br /&gt;
XXXX XX XXXXXX                     XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX                    XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- to send in your cracks for THE BEST magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                      * Dr. Science/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                          * Freddie/Atlantis&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXX                           - the latest Atl warez&lt;br /&gt;
XXXXXXXXXXXXXX XX                       - Immortal Flash&lt;br /&gt;
XXXX XXXXXXX X                          - stamp swapping&lt;br /&gt;
XXXXXXX  &lt;br /&gt;
                               &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                        * Robocop/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
X.X. XXX XX&lt;br /&gt;
XXXX XXXXXX-XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Avantgarde is searching for a fulltime graphician (all&lt;br /&gt;
kind of gfx). It doesn't matter from which country you&lt;br /&gt;
are  from.  Apply for membership by sending examples&lt;br /&gt;
of your work to:&lt;br /&gt;
&lt;br /&gt;
Deff/Avantgarde&lt;br /&gt;
XXXXXXXX XXXX&lt;br /&gt;
XXXXX XX. XXXXXXXX&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                * Derbyshire Ram/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XX XXXXXXXX XXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX XXX XXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     * Intruder/Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX XXX XXX X&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                          * Mike D./Chalice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX                 - For friendship&lt;br /&gt;
XXXXXXXXXXX XX                  - C64 Hardware (repair)&lt;br /&gt;
XXXXX XXXXXX                    - MOD-swapping&lt;br /&gt;
XXXXXXX                         - Metal-Music&lt;br /&gt;
&lt;br /&gt;
Internet: xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXX                            - for &amp;lt;C&amp;gt; warez and&lt;br /&gt;
XXXXXXXXXX XX                            originals&lt;br /&gt;
XXXX XX XXXXXXXXX                        &lt;br /&gt;
XXXXXXX                                  &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              * Johnny Walker/Diamond Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
I  am  searching for analog and digital Laserdisks as-&lt;br /&gt;
well as VHS tapes and CD-I's from all over the world,&lt;br /&gt;
furthermore  I  am searching for posters and sound-&lt;br /&gt;
tracks  (vinyl  only) but please keep in mind HORROR/&lt;br /&gt;
SPLATTER movies only!&lt;br /&gt;
Dial ++XX/XXXX/XXXXX (XXXXXX)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                  * Wozio/Elysium/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXXX       -  Esm and &amp;lt;C&amp;gt; wares&lt;br /&gt;
XX. XXX X           -  Always and Astoria mag. HQ&lt;br /&gt;
XX-XXX XXXX X       -  Elite only!&lt;br /&gt;
XXXXXX              -  real hot orries&lt;br /&gt;
                    -  prefer fast swapping&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                       * Red Devil/Fairlight *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX         - for music order&lt;br /&gt;
XXX, XXXXXXXX        - for music stuff swap&lt;br /&gt;
XXX XX XXXXXXXXXX    - for PC swap&lt;br /&gt;
XXXXXX               - cheat carefully!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                    * Grafee/Feniks/Accept *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXXXX                   - Feniks Hq&lt;br /&gt;
XXXXXXXXXXX X/XX                    - 4 swap&lt;br /&gt;
XX-XXX XXXXXXX                      - only ELITE&lt;br /&gt;
XXXXXX                              &lt;br /&gt;
Tel.: +XX/(X)XX/XXX-XXX             &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                  * Sebaloz/Keen Acid/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Orlando Magic Fan Club             - MEGAswapping&lt;br /&gt;
X/X XXXXXXXXX XXXXXXXXX            - 100% reply&lt;br /&gt;
XXXXXXX XX/XX                      &lt;br /&gt;
XX-XXX XXXXXXXX                    &lt;br /&gt;
XXXXXX                            &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Chash/Lepsi/Caution *                * Frank/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXX                            XXXXX XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXX X                              XXXXXXXX XX/X&lt;br /&gt;
XX-XXX XXXXXXXXX                          XX-XXX XXXXX&lt;br /&gt;
XXXXXX                                    XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Ice/Lepsi *                               * Scare/Lepsi *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXXX                       XXXXX XXXXXXX&lt;br /&gt;
XXXXXXX XX/XX                          XXXX-XXXXXX-XXX. XX&lt;br /&gt;
XX-XXX XXXXXXXX                        XXXXX XXXXXXXXXXX&lt;br /&gt;
XXXXXX                                 XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
               * Scroll/Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXX&lt;br /&gt;
XXXXXXXXXXXXX XX&lt;br /&gt;
XXXX XXXXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet: Scroll^Nordnett.No&lt;br /&gt;
&lt;br /&gt;
- for extremely fast oldie swap with many disks&lt;br /&gt;
- send a list with your first letter&lt;br /&gt;
- put on enough stamps or DIE!&lt;br /&gt;
- I want EVERYTHING, so contact me if you have some&lt;br /&gt;
   obscure warez&lt;br /&gt;
- 100% reply ofcourse&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                    * Amputator/ex-Nemesis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXX                         - 4 friendship&lt;br /&gt;
XXX XXXXX-XX                        - 4 Il(legal)&lt;br /&gt;
XXXXX XXXXXX                        - 100% reply&lt;br /&gt;
XXXXXXX                             &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            * Zzap/Noice *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX                  - COOL but SLOW swap&lt;br /&gt;
XXXXXX. X&lt;br /&gt;
XXX XX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
   * Vengeance/Onslaught/Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX'                           - Hcon &amp;amp; MSP releases&lt;br /&gt;
X XXXXXX XXXXXX                 - Vandalism News&lt;br /&gt;
XXXXXXXX XXXXXXXX               - 100% reply to euros&lt;br /&gt;
XXXXXXXXX XXXX                  &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXX&lt;br /&gt;
XXXXXXXXXX XX&lt;br /&gt;
XXXXX XXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
- NO ordinary swapping anymore!!!&lt;br /&gt;
- contact with Programmers and Composers wanted&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXXXX&lt;br /&gt;
XXXXXXXXXXXX XXX. XX&lt;br /&gt;
XXXXX XXXXXXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet: xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
- legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
- (game-) graphics ---------&lt;br /&gt;
- CBM 64 hardware wanted!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                    * Scrapper/Oxyron (PC) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX             -  PC swapping on both 3.5&lt;br /&gt;
XXXXXXXXXXXXXXXX XX          disks or streamer tapes&lt;br /&gt;
XXXXX XXXXXXXXX               (Qic 80)&lt;br /&gt;
XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                           * Funny/Replay *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXX XX.&lt;br /&gt;
XXXXXXXXXXXXXX&lt;br /&gt;
XXXXXXX XXX. XX&lt;br /&gt;
XXXX-XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                      * AEG/Smash Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX' X&amp;quot;XXXX                  - for swapping, joining,&lt;br /&gt;
XX XXXXXXXXXX XXX              gfx and nice coder&lt;br /&gt;
XXXXX XXXXXXX-XXXXXX           talk&lt;br /&gt;
XXXXXXX                        &lt;br /&gt;
Tel.: +XX/(X)XXXX-XXXXX        &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXX XXXXXXX                - Original &amp;amp; Tape swap&lt;br /&gt;
XXXXX XXXXX XXX. X&lt;br /&gt;
XXXX XX XXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
              ATTENTION! Note the new address!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXXXXXXX X&lt;br /&gt;
XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX       - MEGAswapping!&lt;br /&gt;
XXXXXXXXXXX X&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXX           - 4 legal swap&lt;br /&gt;
XXXXXXXXXXXXXX. XX     - 4 covers, beermates, stamps&lt;br /&gt;
XXXXX XXXXXXX          - 4 swapping older demos+mags&lt;br /&gt;
XXXXXXX                - 4 acidtapes&lt;br /&gt;
                       - 4 friendship mainly&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXX                       - latest Tbo/SCS&amp;amp;TRC&lt;br /&gt;
XXXXXXXXXXXX X                          warez&lt;br /&gt;
XX-XXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX&lt;br /&gt;
XXXXXXXX X. XX&lt;br /&gt;
XXX XX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX                         - 100% reply&lt;br /&gt;
XXXXXXXX XXXXXXXX&lt;br /&gt;
XXX XX XXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
            * Mac Guyver/ex-The Airwolf Team *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXX XXXXXX                   - 4 swapping old'n new games&lt;br /&gt;
XXXXXXXXXXX                  or simply the latest stuff&lt;br /&gt;
XXXXX XXXXXXX                - also Flash 8 contacts are&lt;br /&gt;
XXXXXXX                      wanted&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This  have  been  all addresses we have collected for&lt;br /&gt;
this issue and we hope that the amount will grow con-&lt;br /&gt;
tinously  per  issue. If you are interested in present-&lt;br /&gt;
ing  your advertisement here in this chapter and it is&lt;br /&gt;
scene  or  computer  related  do not hesitate to con-&lt;br /&gt;
tact  us.  Mail  and  E-mail  addresses can be found in&lt;br /&gt;
the editorial.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_10</id>
		<title>Relax 10</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_10"/>
				<updated>2008-01-14T15:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                            * Editorial *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  magazine  June  edition  got delivered to&lt;br /&gt;
you  by Bad Bytes Entertainment Software (european&lt;br /&gt;
division) after some personal troubles and misunder-&lt;br /&gt;
standings  between the editing staff have been solved&lt;br /&gt;
in  a way like gentleman behave not only to guarantee&lt;br /&gt;
the  existance of this magazine but in the wise judge-&lt;br /&gt;
ment  that  computer-orientated  conflicts should not&lt;br /&gt;
divide  friends as there are definately much more im-&lt;br /&gt;
portant things than a thirteen years old computer of&lt;br /&gt;
a  dying  generation  nor  that these things should be&lt;br /&gt;
taken  too  serious since it is all entertainment in our&lt;br /&gt;
opinion and something we have to be pleased with.&lt;br /&gt;
&lt;br /&gt;
The first Relax issue ever got released in September&lt;br /&gt;
1989  while  the sixth isue got spread in April 1990 or&lt;br /&gt;
to  be  more  precise  on  April 21st, 1990. Nearly five&lt;br /&gt;
years  later at the X-95 (April 22nd/23rd) the ninth&lt;br /&gt;
issue got published as usual in a real hurry and after&lt;br /&gt;
some  sleepness  nights  due  to  several reasons for&lt;br /&gt;
our  staff.  This  issue  is  supposed  to  be something&lt;br /&gt;
special  as  it  is the tenth issue, ten issues spread in&lt;br /&gt;
six years.&lt;br /&gt;
&lt;br /&gt;
It  is very usual in the magazine business today when&lt;br /&gt;
people  are  going  to  celebrate  a special issue with&lt;br /&gt;
those  very  positive critism from their close friends&lt;br /&gt;
in  order to show the &amp;quot;popularity&amp;quot; and the &amp;quot;success&amp;quot;&lt;br /&gt;
of their production. To be honest, all these reactions&lt;br /&gt;
look  very similar and boring in our eyes so we refu-&lt;br /&gt;
sed  even the idea to publish that kind of propaganda&lt;br /&gt;
for our magazine in here.&lt;br /&gt;
&lt;br /&gt;
Many  of our readers requested to see this magazine&lt;br /&gt;
being  spread  all  four  weeks  in  order to receive a&lt;br /&gt;
monthly  journal,  a  monthly  publication like in former&lt;br /&gt;
times  practised  by  Sex'n  Crime,  Relax,  Magic News&lt;br /&gt;
some  years or The Pulse some months ago. For sure&lt;br /&gt;
we discussed this topic and researched how to reali-&lt;br /&gt;
se it but after dozens of conferences we came to the&lt;br /&gt;
logical  conclusion  that  there  is a lack of activity in&lt;br /&gt;
the  scene.  A lot of more or less well reputated sce-&lt;br /&gt;
ners  leave  the scene each month and the community&lt;br /&gt;
of  CBM 64 users decreases day by day. It is sad but&lt;br /&gt;
true   but necessary to collect six weeks all the hap-&lt;br /&gt;
penings,  the few releases (from both the legal and il-&lt;br /&gt;
legal  part  of  the  scene), to analyze the votesheets&lt;br /&gt;
and  the  charts  from  our concerence we use in the&lt;br /&gt;
megacharts  (=mail  charts)  in  order  to present the&lt;br /&gt;
maximum of quality, quantity and entertainment, things&lt;br /&gt;
that  might do not look to hard to perform but regar-&lt;br /&gt;
ding  the  situation  in the magazine market there are&lt;br /&gt;
only  a few ones able to hold up this standart. Our in-&lt;br /&gt;
tention is to release a magazine filled with scene con-&lt;br /&gt;
cerned  topics  only,  a  policy being high appreciated&lt;br /&gt;
from many guys due to the mass of positive reactions&lt;br /&gt;
we  got  after  our  comeback issue and after the two&lt;br /&gt;
previous issues we released this year.&lt;br /&gt;
It  is very easy to copy texts from books, to tell very&lt;br /&gt;
amusing erotic or mystic tales, to review books, music&lt;br /&gt;
CDs  or  movies  but to edit a scene related magazine&lt;br /&gt;
with interesting topics in an as objective way as pos-&lt;br /&gt;
sible  does  really  take  much  time, much more effort&lt;br /&gt;
and  enthusiasm  these  days  for  a critical audience&lt;br /&gt;
counting  blocks  instead  of  looking  out  for  quality&lt;br /&gt;
when  it  comes  up  to  magazines today. We accepted&lt;br /&gt;
the  challenge  and went a different way, not the easy&lt;br /&gt;
one  but  one we really enjoy to be something special&lt;br /&gt;
in  an  cloned  market.  This magazine won't be abused&lt;br /&gt;
as  a propaganda medium to be a platform for private&lt;br /&gt;
conflicts,  a  situation  we  are proud of, a subject we&lt;br /&gt;
already wrote about in the previous issue.&lt;br /&gt;
&lt;br /&gt;
The  INFOTAINMENT  strategy and policy will be one of&lt;br /&gt;
things  that  make this magazine quite unique. A lot of&lt;br /&gt;
people  requested  what does it mean in general? Our&lt;br /&gt;
intention  is to deliver masses of INFOrmation with the&lt;br /&gt;
global  reports,  charts,  reports  and  reviews. While&lt;br /&gt;
these   chapters   already  contain  entertaining  se-&lt;br /&gt;
quences  in  order  to make boring facts more enjoy-&lt;br /&gt;
able  we  use  to  present the enterTAINMENT with the&lt;br /&gt;
trips back to the roots where we proudly can report&lt;br /&gt;
about  things we did when we were young and the CBM&lt;br /&gt;
64  still  was  a machine which was interesting for all&lt;br /&gt;
the  major  companies  and  distributors, the highlight&lt;br /&gt;
and  the glorious days of this machine. An interview is&lt;br /&gt;
supposed  to  be informative and interesting so we do&lt;br /&gt;
not  classify this chapter in any way as long as it fits&lt;br /&gt;
into the concept and it does, don't you agree?&lt;br /&gt;
&lt;br /&gt;
When  people  demand  or  ask  for non-scene related&lt;br /&gt;
chapters we have to refuse your wish as this is not a&lt;br /&gt;
commercial  production  in order to sell more copies.&lt;br /&gt;
It  is  our  hobby, our work and our job or to be more&lt;br /&gt;
precise  something  we  have  to  be pleased with. It is&lt;br /&gt;
much  more important to follow our concept, our ideas&lt;br /&gt;
and our inventions in order to reach our aims and we&lt;br /&gt;
are getting closer and closer the more issues we are&lt;br /&gt;
going  to  release. When we are pleased with the issue&lt;br /&gt;
we  are  going  to refill our energy and we start over&lt;br /&gt;
to guarantee a successful follow-up.&lt;br /&gt;
&lt;br /&gt;
When  ignorant  people  talk about the Relax Magazine&lt;br /&gt;
these  days  they still use to call it a &amp;quot;Pulse-beating&amp;quot;&lt;br /&gt;
Alpha  Flight  magazine.  In  fact  the idea of the Relax&lt;br /&gt;
was  to  continue  where The Pulse stopped with a lot&lt;br /&gt;
of  its former staff members but meanwhile the entire&lt;br /&gt;
staff  &amp;quot;changed&amp;quot;  back to the persons which were in-&lt;br /&gt;
volved  with  the  Relax  Magazine  in former times like&lt;br /&gt;
Marc  and Max who contributed from the start in 1989&lt;br /&gt;
up  to now and RRR who delivered news and spread it&lt;br /&gt;
that  time. Deff joined the staff in order to guarantee&lt;br /&gt;
that  the release charts become the most fair charts&lt;br /&gt;
in  the  scene  due  to  the  fact  that two members of&lt;br /&gt;
competing  cracking groups merge their skills. This is&lt;br /&gt;
why  we can proudly proclaim that our release charts&lt;br /&gt;
are the most FAIR and OBJECTIVE ones around these&lt;br /&gt;
days.  We  have been observing the market and found&lt;br /&gt;
out  that  people  do  spoil  the  rules for the release&lt;br /&gt;
charts  until they found out a way to rank themselves&lt;br /&gt;
on  the  top  spot. We can't and won't accept this kind&lt;br /&gt;
of  behaviour as we do believe in a fair competition, a&lt;br /&gt;
competition we do not fear in any way.&lt;br /&gt;
Furthermore it is not neccessary to mention that the&lt;br /&gt;
Relax was supposed to be independent from the very&lt;br /&gt;
beginning in 1989 and after the comeback in 1994 but&lt;br /&gt;
actually  it  is  going to be spread by BAD BYTES EN-&lt;br /&gt;
TERTAINMENT  SOFTWARE, european division, and not&lt;br /&gt;
by Alpha Flight. Please keep this in mind when you are&lt;br /&gt;
going to mention the Relax Magazine.&lt;br /&gt;
&lt;br /&gt;
This new outfit got born several months ago. When we&lt;br /&gt;
discussed  and planned the comeback of the Relax we&lt;br /&gt;
have  been considering about a very special and ori-&lt;br /&gt;
ginal outfit using proportional upscroller as our pre-&lt;br /&gt;
fered  text display routine. Unfortunately all the end-&lt;br /&gt;
less  previous  tries  have  been  skipped  due  to the&lt;br /&gt;
fact  that  NTSC  computers  did  not like the routines&lt;br /&gt;
but these days Fuben/Oxyron presented the ultimate&lt;br /&gt;
version  without  using heaps of rastertime and timing&lt;br /&gt;
tables. PRI/TIA/Oxyron was responsible for the music&lt;br /&gt;
this  time  so  we are proud to present a very advan-&lt;br /&gt;
advanced  PAL/NTSC  outfit in order to please all the&lt;br /&gt;
the  masses  of  readers who judge magazines by re-&lt;br /&gt;
garding  the  outfit  instead  of  studying the content&lt;br /&gt;
what  seems  to be one of the major mistakes not only&lt;br /&gt;
in  our opinion but we have to quote Jeff Smart here,&lt;br /&gt;
a  former  Triad member, who used to say WHO CARES&lt;br /&gt;
in situations like this one.&lt;br /&gt;
&lt;br /&gt;
Credits for this issue looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Intro:&lt;br /&gt;
----&lt;br /&gt;
PROGRAMMING:             Skid Row/ex-Alpha Flight 1970&lt;br /&gt;
SOUNDTRACK:                         Arne/Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
Magazine:&lt;br /&gt;
--------&lt;br /&gt;
PROGRAMMING:                                    Fuben/Oxyron&lt;br /&gt;
SOUNDTRACK:                                   PRI/TIA/Oxyron&lt;br /&gt;
BITMAP GRAPHICS:                                  RRR/Oxyron&lt;br /&gt;
CHARACTERSET:          Skid Row/ex-Alpha Flight 1970&lt;br /&gt;
&lt;br /&gt;
Responsible editors for this issue are:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR:                          Marc/Alpha Flight 1970&lt;br /&gt;
MAIN EDITOR:                            Max/Alpha Flight 1970&lt;br /&gt;
MAIN EDITOR:                                          RRR/Oxyron&lt;br /&gt;
CO-EDITOR:                                     Deff/Avantgarde&lt;br /&gt;
CO-EDITOR:                                         Fuben/Oxyron&lt;br /&gt;
CO-EDITOR:                                       PRI/TIA/Oxyron&lt;br /&gt;
CO-EDITOR:                  Scroll/Megastyle Productions&lt;br /&gt;
&lt;br /&gt;
Here  we  would  like to introduce two new co-editors&lt;br /&gt;
from  Oxyron, namely PRI and Fuben. Both have joined&lt;br /&gt;
the  Demo  Review  team which consists of Fuben, PRI&lt;br /&gt;
and  RRR  now  or  to  be  more precise specialists to&lt;br /&gt;
judge  their  special  subjects  to  come  up to a more&lt;br /&gt;
more professional review chapter. The same goes for&lt;br /&gt;
Scroll/MSP  who  will  have a look at the programming&lt;br /&gt;
aswell, a man we do not have to introduce in here.&lt;br /&gt;
&lt;br /&gt;
Atleast the following persons cooperated in any pos-&lt;br /&gt;
sible  way  like  spreading our votesheet or supplying&lt;br /&gt;
news  and information next to spreading this publica-&lt;br /&gt;
tion:&lt;br /&gt;
Intruder/Avantgarde,  Sebaloz/Keen  Acid/Lepsi De-&lt;br /&gt;
velopments, Spectator/SCS &amp;amp; TRC, Syco/Chromance,&lt;br /&gt;
Morris/Shape, Shuze/Afl and many more.&lt;br /&gt;
&lt;br /&gt;
Finally  there  is  a  future  for Commodore. ESCOM, a&lt;br /&gt;
german  computer  multi,  bought the company for ca.&lt;br /&gt;
US$ 10.000.000,-.  Commodore  International Ltd. ac-&lt;br /&gt;
tually  has active debts of around US$ 100.000.000,-&lt;br /&gt;
so  most  creditors are not satisfied. Nevertheless it&lt;br /&gt;
seems to be clear that the Commodore 64 will be pro-&lt;br /&gt;
duced for the eastern european market and the pro-&lt;br /&gt;
duction  of  the Amiga 1200/4000 will be restarted in&lt;br /&gt;
China.  The  future  plans are to develope a power PC&lt;br /&gt;
comparable with the Apple Mac.&lt;br /&gt;
A lot of speculations have been made thinking about a&lt;br /&gt;
possible  return  of  the  big software houses what is&lt;br /&gt;
more  than hypothetic. To be honest, actually it seems&lt;br /&gt;
like that the time of Commodore business (?) machines&lt;br /&gt;
is  definately over, for both Amiga and CBM 64, and it&lt;br /&gt;
is up to an every user to slow down the final death of&lt;br /&gt;
this machine as long as possible. It is very amusing to&lt;br /&gt;
see the unlimited tries of concurence magazines try-&lt;br /&gt;
ing  to  rule  the  ruins and to denunciate their oppo-&lt;br /&gt;
nents with childish phrases and slogans instead of ac&lt;br /&gt;
cepting  a  fair  challenge  without unfair tricks to in-&lt;br /&gt;
fluence  their  potential  target group, a group partly&lt;br /&gt;
being  grateful  for  that  kind of propaganda which is&lt;br /&gt;
everything  else  but not serious journalism! May it be&lt;br /&gt;
that  there  is  some  kind  of jealousy leading them to&lt;br /&gt;
react  and  to  behave  like this? The remaing CBM 64&lt;br /&gt;
community  should  better  encourage  each  other to&lt;br /&gt;
make  sure  that  there  will  some support instead of&lt;br /&gt;
leaving  behind  a  bunch  of frustated users who are&lt;br /&gt;
finally  fed up using this machine. This might be one of&lt;br /&gt;
the  primary  targets  of  people who can not compete&lt;br /&gt;
with  the  top in their blind mission and false ambitions&lt;br /&gt;
to become well respected even if they are not able to&lt;br /&gt;
recognize  that  they  are  -  and not the people they&lt;br /&gt;
are going to attack - the responsible for people lea-&lt;br /&gt;
ving  the  scene.  These  persons should wake up and&lt;br /&gt;
start thinking before they influence the audience with&lt;br /&gt;
their  dark  visions  nor  do  they  have  the  right to&lt;br /&gt;
reform  the  scene.  The  scene  has been running all&lt;br /&gt;
over  the  years  pleasing  a  lot of persons who took&lt;br /&gt;
part  and  it  can  not  be  to see a few unsuccessful&lt;br /&gt;
creatures   messing   up  with  the  system,  a  system&lt;br /&gt;
running  perfectly  over  ten years now. Anarchy can&lt;br /&gt;
not  be  a solution to keep the scene alive as anarchy&lt;br /&gt;
will  destroy  all  the  fine structures which made this&lt;br /&gt;
scene, the scene you are actually a part of, possible.&lt;br /&gt;
Why  is  it  that the so-called quality cracking groups&lt;br /&gt;
start  to  complain about first releases? Is it because&lt;br /&gt;
they  do  not  have the sources to get those originals&lt;br /&gt;
and  that  they  have  no  access to the major boards&lt;br /&gt;
due  to  the  fact that they do not have the possibility&lt;br /&gt;
a  chance to call out for &amp;quot;free&amp;quot;? Why is it that people&lt;br /&gt;
who  applied  for  the  elite status and never got it fi-&lt;br /&gt;
nally stand up and start to complain about the system&lt;br /&gt;
only  because they did not reach their aim? To be ho-&lt;br /&gt;
nest,  we  have  never heard an elite person complai-&lt;br /&gt;
ning  about the system! Just curious. The status elite&lt;br /&gt;
is  nothing  you  can  get by buying a modem or joining&lt;br /&gt;
a  so-called  elite or top group, it is something like an&lt;br /&gt;
award  you  get  from  other  persons  and not unlike&lt;br /&gt;
some  persons who self-titled themselves as elite. All&lt;br /&gt;
people  who take chart positions more enjoyable com-&lt;br /&gt;
pared  with  the fun they could have in this scene are&lt;br /&gt;
people  we can count on in the quest to keep the sce-&lt;br /&gt;
ne alive as they are supposed to be persons who are&lt;br /&gt;
going  to  release  a  lot  of  warez  to  guarantee the&lt;br /&gt;
steady  flood of warez for this machine and you can't&lt;br /&gt;
deny  the  fact  that  the warez are, next to the very&lt;br /&gt;
important  subject  FRIENDSHIP,  responsible  for the&lt;br /&gt;
existance  of  the  CBM 64 scene. We are here to re-&lt;br /&gt;
lease  an  interesting  magazine  because  we  like  to&lt;br /&gt;
spend  our  sparetime  for  something  that is a small&lt;br /&gt;
piece  of  the  big puzzle being a sign for everyone to&lt;br /&gt;
compete  with  his production to connect the family of&lt;br /&gt;
users with the aim to keep the scene alive. When some&lt;br /&gt;
notorious  people  pray  friendship  and  abuse  their&lt;br /&gt;
publications for personal propaganda to spread false&lt;br /&gt;
facts  and accusations to glorify their reputation and&lt;br /&gt;
productions  it  seems that they - and not their inno-&lt;br /&gt;
cent  targets  they  choosed  out  of  their  personal&lt;br /&gt;
frustration  -  are the false prophets and people who&lt;br /&gt;
stand  for  the  object  of their impulsive and unrelie-&lt;br /&gt;
able  attacks. It is definately the fun keeping us in the&lt;br /&gt;
scene  and the friendship towards a lot of interesting&lt;br /&gt;
men  and  women  worldwide,  people  we  never  would&lt;br /&gt;
have  learnt to know without the medium computer. As&lt;br /&gt;
a small summary of the previous lines we would like to&lt;br /&gt;
point  out that we do not want some wrecked persons&lt;br /&gt;
who think to own the right to destroy this scene while&lt;br /&gt;
complaining  about  people who used to serve for this&lt;br /&gt;
computer all over the years and all what we stand for.&lt;br /&gt;
These  people  should learn about accepting an every&lt;br /&gt;
person  taking part in this soap opera when they de-&lt;br /&gt;
mand  to  become  accepted  instead  of  arguing  and&lt;br /&gt;
abusing  the  word  friendship  to  reach their aim. We&lt;br /&gt;
actually  can  not  foretell  the  end  of  the scene, we&lt;br /&gt;
would  really  appreciate it to see people cooperating&lt;br /&gt;
or  accepting  all  the  competitors instead of working&lt;br /&gt;
against  them. Fingers are weak but the fist is strong.&lt;br /&gt;
so  people  should  unite  before  it  is  too late. To be&lt;br /&gt;
continued in forthcoming issues ....&lt;br /&gt;
&lt;br /&gt;
This months' content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL REPORT has, as usual, a critical look at&lt;br /&gt;
the  actual  happenings in the scene, which will be re-&lt;br /&gt;
flected  in  the charts. The RELEASE CHARTS show in&lt;br /&gt;
an  impressive  way who got the Play Time at first and&lt;br /&gt;
who  was  able  to  upload  his versions at first at the&lt;br /&gt;
boards worldwide. In the chapter BOARD CHARTS you&lt;br /&gt;
will  find  the  resonance  of  the board scene when it&lt;br /&gt;
comes  to  fill  digital  votesheets at either the board&lt;br /&gt;
Escapade  in the prepared voting booth or at Holiday&lt;br /&gt;
Inn  Cambodia  by leaving e-mails to Marc. Traditional&lt;br /&gt;
the  MAIL CHARTS reflect the votes of the Relax rea-&lt;br /&gt;
ders  who  dared to fill the rarely spread votesheets&lt;br /&gt;
and  the  charts of the in the chapter stated magazi-&lt;br /&gt;
nes  compiled  to become the ultimate and offical mega&lt;br /&gt;
charts.   This  months  INTERVIEW  with  Scroll  offers&lt;br /&gt;
very  interesting  answers  having a look at both, the&lt;br /&gt;
past  and  the present of this machine. The victims of&lt;br /&gt;
the  DEMO  REVIEWS  were Radio Napalm, Fantasy and&lt;br /&gt;
Parts.   BACK  TO  THE  ROOTS  presents  some  inte-&lt;br /&gt;
resting  facts  from  a time when Venlo meetings were&lt;br /&gt;
worth  being  visited  and  when people ran AMOK with&lt;br /&gt;
gas  attacks, something what seems to be very popu-&lt;br /&gt;
lar  in Japan these days :(. ADVERTISEMENTS is a fo-&lt;br /&gt;
rum  for all who have to offer or seek something that&lt;br /&gt;
should be ofcause scene related.&lt;br /&gt;
&lt;br /&gt;
         How to contact the Relax Magazine staff?&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail: X/X XXXX XXXXXXXXX, XXXXXXXXXXXX&lt;br /&gt;
XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
E-mail: Holiday Inn Cambodia          ++1/xxx/xxx/xxxx&lt;br /&gt;
-----  Escapade                        ++xx/xxxx/xxxxxx&lt;br /&gt;
           (leave  your mail at Marc's accounts or at the&lt;br /&gt;
           accounts of other Alpha Flight members)&lt;br /&gt;
&lt;br /&gt;
Internet:   xxxxx@xxxxx.xxx&lt;br /&gt;
-------     xxxxx@xxxxx.xxx (mark 'RRR')&lt;br /&gt;
&lt;br /&gt;
About  the  steady  release  of the Relax Magazine we&lt;br /&gt;
can  report  that  the  magazine is going to be spread&lt;br /&gt;
all  six weeks so you can expect the next issue at the&lt;br /&gt;
end of July 1995. For any further details please con-.&lt;br /&gt;
tact  the Relax staff or your local dealer you got this&lt;br /&gt;
issue  from. The past few issues have shown that it is&lt;br /&gt;
possible to release a magazine like this one filled with&lt;br /&gt;
a special standart of quality in that period.&lt;br /&gt;
&lt;br /&gt;
We  hope that you will enjoy reading this magazine and&lt;br /&gt;
what  is more important for us that you start to think&lt;br /&gt;
about the content before you are going to be manipu-&lt;br /&gt;
lated by other sources. Our advice is to check out an&lt;br /&gt;
undefinated  amount  of  information  mediums  before&lt;br /&gt;
believing in ruthless preaches published by question-&lt;br /&gt;
able sources.&lt;br /&gt;
&lt;br /&gt;
The  technique  that allows this text display routine is&lt;br /&gt;
quite  unique  and  contains  control bytes so that we&lt;br /&gt;
will  be always able to find our source out of &amp;quot;copied&amp;quot;&lt;br /&gt;
routines in the same way like the coders from Oxyron&lt;br /&gt;
found  their abused routines in certain similar looking&lt;br /&gt;
demo parts from a certain group. Try to find our own&lt;br /&gt;
solution or use another technique as we will publish it&lt;br /&gt;
in here without pardon and won't hesitate to do it like&lt;br /&gt;
in former times to avoid any kind of conflicts.&lt;br /&gt;
&lt;br /&gt;
If  you are searching for a NTSC checker in the code&lt;br /&gt;
we  have  to  disappoint you the display routine itself&lt;br /&gt;
does  not  need  a fix. In the forthcoming issue we will&lt;br /&gt;
decrease  the  speed  of the &amp;quot;Loading&amp;quot; sprites in the&lt;br /&gt;
NTSC  format,  too,  that will be the complete NTSC fix&lt;br /&gt;
for the magazine. When you are filling votesheets you&lt;br /&gt;
should  probably  keep in mind who realised it at first&lt;br /&gt;
as  PAL/NTSC running routine and give a sign of re-&lt;br /&gt;
spect  to the coder of this outfit as he really deser-&lt;br /&gt;
ves it, not only in our opinion.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
During the last few weeks we and our dear informers&lt;br /&gt;
were  able  to detect the few happenings and changes&lt;br /&gt;
in the CBM 64 scene.&lt;br /&gt;
&lt;br /&gt;
We  tried  to  check  all  the  news  and rumours very&lt;br /&gt;
carefully  in  order to avoid printing false information&lt;br /&gt;
here.  If you would like to correct some details please&lt;br /&gt;
inform  the  editorial staff by contacting them by mail&lt;br /&gt;
or  e-mail.  This  month's special service is the alpha-&lt;br /&gt;
numerical  appearance  of the compiled major news to&lt;br /&gt;
offer  a  faster  access  to  the  information  of your&lt;br /&gt;
interest.&lt;br /&gt;
&lt;br /&gt;
                     * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Afl  is always responsible for a lot of action month by&lt;br /&gt;
month, week by week and day by day. This group owns&lt;br /&gt;
a  lot  of  NTSC  chipsets, potentional single crackers&lt;br /&gt;
and  recruited  a  lot  of mail traders to enlarge their&lt;br /&gt;
engagement   for  the  mail  scene.  Some  competitors&lt;br /&gt;
tried  to  ruin their reputation by spreading rumours&lt;br /&gt;
about Afl and mainly Ream having re-cracked two ga-&lt;br /&gt;
mes.  These rumours have been without any basis and&lt;br /&gt;
the  opposite  was proven. These proofs are going to&lt;br /&gt;
be spread along with the Relax Magazine.&lt;br /&gt;
&lt;br /&gt;
THE  EVIL ISLAND went down, actually not forced by a&lt;br /&gt;
lack of support and callers like other magazines sta-&lt;br /&gt;
ted  but caused by a traffic accident of Ancient Mari-&lt;br /&gt;
ner.  His  truck  got destroyed completely. His doctor&lt;br /&gt;
explained  that  he  should be close to normal in a few&lt;br /&gt;
months  and  by the end of the summer when he conti-&lt;br /&gt;
nues  his work out programm and using weights. After&lt;br /&gt;
the therapy he should be like he was before the tra-&lt;br /&gt;
gical crash. At the moment he is living at his mother's&lt;br /&gt;
house  partly  calling  out with his Amiga as his wife is&lt;br /&gt;
working  fulltime  so  she could not spent as much at-&lt;br /&gt;
tention  as  he  needs these days. When Ancient Mari-&lt;br /&gt;
ner  returns to his house The Evil Island will go online&lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
The identity of Pha Q seems to be still one of the use-&lt;br /&gt;
less  questions  people  discuss  these  days.  Fact is&lt;br /&gt;
that  Pha Q was no one else but Dr. Death (Breaker),&lt;br /&gt;
a  member  of  the  legendary group Paramount years&lt;br /&gt;
ago.  The  reason  for  hiding  his identity was that he&lt;br /&gt;
got caught by the police years ago and to protect his&lt;br /&gt;
good  reputation as he did not come up to the skill le-&lt;br /&gt;
vel  he  used to have years ago so one of the few re-&lt;br /&gt;
mainig riddles left has been solved now.&lt;br /&gt;
&lt;br /&gt;
Memberwise  we  detected  that  Agressor  got kicked&lt;br /&gt;
due  to  permanent  inactivity as he did not make any-&lt;br /&gt;
thing  remarkable  in  his  time he &amp;quot;served&amp;quot; the flight.&lt;br /&gt;
Stash  seems to be the second victim of Alpha Flight's&lt;br /&gt;
new  policy  to  reduce  the  memberstatus down to an&lt;br /&gt;
acceptable amount of members.&lt;br /&gt;
A  sputnik  called Disaster joined the flight to enlarge&lt;br /&gt;
the  fleet  with  russian power as a modem trader but&lt;br /&gt;
after  seeing  no advantage in Disaster's membership&lt;br /&gt;
he got kicked out after a few days. Disaster's reven-&lt;br /&gt;
ge   followed  by  uploading  two  re-releases.  Indeed&lt;br /&gt;
a very amusing episode of the monthly soap opera we&lt;br /&gt;
use to call CBM 64 scene.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like: (= 14):&lt;br /&gt;
Ancient Mariner, Arne, Calypso, Ignorance, Marc, Max,&lt;br /&gt;
Mutant X, Pol Pot, Ream, Shuze, Skinhead, Styx, Xenox&lt;br /&gt;
Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight 1970 Worldheadquarter(s)/Board(s):&lt;br /&gt;
HOLIDAY INN CAMBODIA                  +X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          +XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Atlantis is one of those groups who have both, a good&lt;br /&gt;
legal  and illegal section. Unfortunately the legal sec-&lt;br /&gt;
tion did not show much during the previous months so&lt;br /&gt;
when  people  were  talking about Atlantis they mostly&lt;br /&gt;
were  refering to the illegal section, consisting of ta-&lt;br /&gt;
lented  crackers  and good mail traders remembering&lt;br /&gt;
the  masses  that there is still much action from their&lt;br /&gt;
side.&lt;br /&gt;
&lt;br /&gt;
Dr.  Disk  who  left  the scene some months ago finally&lt;br /&gt;
returned  to  the  CBM 64 scene and to Atlantis, too.&lt;br /&gt;
Avalanche  is  completely  back in business and works&lt;br /&gt;
on  the new Immortal Flash outfit, one of the promising&lt;br /&gt;
legal  Atl  productions.  The old News Press staff, na-&lt;br /&gt;
mely  the  former  Rebels  members,  will  work for the&lt;br /&gt;
Immortal Flash in the future.&lt;br /&gt;
Human  decided to team up with his mates in Hardcore&lt;br /&gt;
(&amp;amp; Onslaught).&lt;br /&gt;
&lt;br /&gt;
Current Atlantis memberstatus looks like (= 34):&lt;br /&gt;
Aegis,  Agemixer, Artlace, Avalanche, B.A., Backslash,&lt;br /&gt;
Chaotic,  Dano,  Darklord,  Darkness,  Dave,  Didi, Dr.&lt;br /&gt;
Doom,   Dr.   Disk,  Dr.  Science,  Dr.  Who,  Dr.  Zoom,&lt;br /&gt;
Freddie, Gangstar, Hi-Top, Kirby, Lala, Mr. Giga, Neo-&lt;br /&gt;
tec,  Racer,  Ram  Jam,  Rebel,  Robocop,  SMD,  Snap,&lt;br /&gt;
Thirt, Troop, TUC and X-Poser&lt;br /&gt;
&lt;br /&gt;
Atlantis Worldheaquarter(s)/Board(s):&lt;br /&gt;
FORTRESS OF DOOM                      +X/XXX/XXX-XXXX&lt;br /&gt;
POWER ENGINE                          +XX/XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Avantgarde  is  one  of  the  best  groups these days&lt;br /&gt;
when  it  comes  to  the  topics  first  releases, single&lt;br /&gt;
crackers  the very  potentional  mail trading section.&lt;br /&gt;
Avt  has  probably the best reputation of all the com-&lt;br /&gt;
peting cracking groups these days.&lt;br /&gt;
&lt;br /&gt;
Jack  Alien and Suicide already proved their skills as&lt;br /&gt;
worthy  competitors  for  the  european  NTSC fixers&lt;br /&gt;
when  they  presented some fine versions but never-&lt;br /&gt;
theless it seems that no one can ever replace the le-&lt;br /&gt;
gendary Pudwerx.&lt;br /&gt;
In  the  land  of  the  free  (?)  Chameleon, the former&lt;br /&gt;
sysop of &amp;quot;Divine Ultimation&amp;quot; which was a headquarter&lt;br /&gt;
for  groups like Genesis and SCS &amp;amp; TRC for example,&lt;br /&gt;
joined  to  become  a  board graphician as well as Cy-&lt;br /&gt;
borg who joined both groups using his board as their&lt;br /&gt;
worldheadquarter.  Rage,  who got booted from Hard-&lt;br /&gt;
core some days ago, joined in as a programmer.&lt;br /&gt;
&lt;br /&gt;
Dreams  might  become  true when popular disk maga-&lt;br /&gt;
zines   like  &amp;quot;Corruption&amp;quot;  and  &amp;quot;Mamba&amp;quot;  merged  into&lt;br /&gt;
&amp;quot;Corramba&amp;quot;,  a magazine edited by competent and ex-&lt;br /&gt;
perienced  editors who stand for quality and not only&lt;br /&gt;
quantity  like  certain  other magazines spread these&lt;br /&gt;
these days.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 14):&lt;br /&gt;
Chameleon,  Cyborg,  Decilon,  Deff,  Derbyshire Ram,&lt;br /&gt;
Eliminator,   Freestyle,   Intruder,   Jack  Alien,  Jack&lt;br /&gt;
Daniels, Rage, Suicide, Thorn and Tricom&lt;br /&gt;
&lt;br /&gt;
Avantgarde Worldheadquarter(s)/Board(s):&lt;br /&gt;
DREAMPARK                                   +X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                             * Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Many  rumours  got spread and told that this group is&lt;br /&gt;
supposed to be dead but anyway, Chromance still ma-&lt;br /&gt;
naged  it  to  get  their  warez  spread around and to&lt;br /&gt;
prove  that  they  are  still  alive  they  finally pointed&lt;br /&gt;
out that they are far away from being dead.&lt;br /&gt;
&lt;br /&gt;
Assailant,  a  former  member  of groups like Cherubs&lt;br /&gt;
and  Extacy,  returned to the CBM 64 scene, renamed&lt;br /&gt;
into  Jaydee.  A  rather unknown person called Janee&lt;br /&gt;
teamed  up in order to become a new original supplier&lt;br /&gt;
from  them  while  Skull  left  the  forces of Atlantis to&lt;br /&gt;
start composing for Chromance.&lt;br /&gt;
&lt;br /&gt;
Alias  Medron,  a  talented artist who teamed up toge-&lt;br /&gt;
ther  with  His-Team Design (Accept Design) was for-&lt;br /&gt;
ced  to  leave  the scene caused by problems with the&lt;br /&gt;
school  and  his  parents.  A reliable source reported&lt;br /&gt;
that  he  might  return  to team up with a game label in&lt;br /&gt;
the near future.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 18):&lt;br /&gt;
AMC,  Griff,  Homeboy,  Janee, Jaydee, Jazzy D, Jinx,&lt;br /&gt;
Joyride,  Lion,  Mr. Wax, Rough, Rug Rat, Skull, Stake,&lt;br /&gt;
Syco, The Unholy, Will and X-Radical.&lt;br /&gt;
&lt;br /&gt;
Chromance Worldheadquarter(s)/Board(s):&lt;br /&gt;
EDGE OF MIDNIGHT                        +X/XXX/XXX-XXXX&lt;br /&gt;
THE HIGHWAY                             +XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                * Fantastic 4 Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  tradegy  around  the  death  of Scope F4CG&lt;br /&gt;
had a lot of sad headlines in all the magazines around.&lt;br /&gt;
but  it  seems  that  things  work normally again these&lt;br /&gt;
days  even  if  life  will  never  be the same for all the&lt;br /&gt;
people who used to know him personally.&lt;br /&gt;
&lt;br /&gt;
It  was  very  surprising to see F4CG starting a demo&lt;br /&gt;
section,  something  what  seems  to  be  very popular&lt;br /&gt;
these  days  (see  Chromance  and  Onslaught  just to&lt;br /&gt;
name a few). In order to let their dreams become true&lt;br /&gt;
they  recruited  a lot of Noice members, namely Devil,&lt;br /&gt;
Total  Chaos, Got, Draz and Decoder, that means that&lt;br /&gt;
they  got their hands on very potentional demo crea-&lt;br /&gt;
tors  so  people  should  be patient for their produc-&lt;br /&gt;
tions.&lt;br /&gt;
Zirco  has left F4CG as he uses to have some spare-&lt;br /&gt;
time problems at the moment so he has no time left for&lt;br /&gt;
&amp;quot;computing&amp;quot;  at  the moment while Solar is considering&lt;br /&gt;
about  bulding  up  a PC-section but nothing has been&lt;br /&gt;
specified yet.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 23):&lt;br /&gt;
Bitman,  Cerebus,  Deathlok, Decoder, Devil, Draz, Fen&lt;br /&gt;
1,  Got, Hain, Idol, King, Maja, Morris, Motley, Mr. Alpha,&lt;br /&gt;
Neotec,  Newscopy,  Playboy,  Sneaper, Solar, Spark,&lt;br /&gt;
Total Chaos and Walker&lt;br /&gt;
&lt;br /&gt;
F4CG Worldheadquarter(s)/Board(s):&lt;br /&gt;
DREAMPARK                                  ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                     * Hardcore &amp;amp; Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   cooperation   of  the  two  newcommer  cracking&lt;br /&gt;
groups  still  surprises the scene with all their unex-&lt;br /&gt;
pected actions.&lt;br /&gt;
&lt;br /&gt;
At  first  Nomad teamed up with Onslaught as original&lt;br /&gt;
supplier  and spreader in the United States. With Jolz&lt;br /&gt;
and  Grize  from  Darkside  two  programmers  joined&lt;br /&gt;
the  legal  section called Onslaught Design. L.A. Style/&lt;br /&gt;
ex-GP  joined  in  as cracker. Later on Gop/Darkside&lt;br /&gt;
followed his former group mates and joined in, too.&lt;br /&gt;
More  convocations  have  been  send  to Witty/Accu-&lt;br /&gt;
racy, who joined in as artist as well as The Twins, who&lt;br /&gt;
are  said  to  be  an artist duo from the Netherlands,&lt;br /&gt;
next  to Jason, Doom and Baze/ex-Illusion who seems&lt;br /&gt;
to  enlarge  their  mail  trading  forces.  Last but not&lt;br /&gt;
least  with  Dodger/Dytec  a  talented cracker joined&lt;br /&gt;
their forces in order to guarantee some quality ver-&lt;br /&gt;
sion and uses to be a quite good deal for Hcon.&lt;br /&gt;
Vengeance  teamed  up with Megastyle Productions as&lt;br /&gt;
second  group  in  order to concentrate his power at&lt;br /&gt;
the legal scene business. He is supposed to be a mail&lt;br /&gt;
trader  for  the  old  norwegian legend. The Hegg left&lt;br /&gt;
Onslaught to concentrate on his group Bad Karma.&lt;br /&gt;
Balance,  who is a member of Replay and Chorus, too,&lt;br /&gt;
got  kicked due to lazyness according to their maga-&lt;br /&gt;
zine Vandalism News. Futhermore they have deleted&lt;br /&gt;
all  inactive  members  to  reduce  their  indeed  very&lt;br /&gt;
huge memberlist a little bit.&lt;br /&gt;
And  what  happened  in  Hardcore?  Zore,  a  former&lt;br /&gt;
member  of  Elysium  and  later on Palace, joined them&lt;br /&gt;
next  to  Human,  who  left Atlantis to become a Hard-&lt;br /&gt;
core  member.  Later on he renamed into Ticket. Fur-&lt;br /&gt;
thermore  they recruited a programmer called Carlos&lt;br /&gt;
while Rage got booted for several reasons.&lt;br /&gt;
&lt;br /&gt;
Current HC &amp;amp; ONS memberstatus looks like (= 41):&lt;br /&gt;
Baze, B-Wyze, Bizarre, Blockbuster, Carlos, Chotaire&lt;br /&gt;
Chrysagon, Deekay, Dodger, Doom, Gop, Grize, Heavy&lt;br /&gt;
head,  Hi-Lite,  Homeboy, Insane, Jason, Jayce, Jazz-&lt;br /&gt;
cat,  Jolz,  KBS,  L.A.  Style, Majesty, Marcus, Morbid,&lt;br /&gt;
Morrisey,  Nomad,  Ramirez, Rap, Raze, Shades, Shok-&lt;br /&gt;
ker, Sphere, Stake, The Twins, Ticket, Upbeat, Venge-&lt;br /&gt;
ance, Volunteer, Witty &amp;amp; Zore&lt;br /&gt;
&lt;br /&gt;
HC &amp;amp; ONS Worldheadquarter(s)/Board(s):&lt;br /&gt;
DOWN BY LAW                               +X/XXX/XXX-XXXX&lt;br /&gt;
THE PIRATE ISLAND                         +XX/XXX-XXXXX&lt;br /&gt;
WESTPOINT                                 +XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                * Laser *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Laser seemed to the longest surviving cracking crew&lt;br /&gt;
around  as  they  started  in  1980  on Atari machines&lt;br /&gt;
and  in  1983  Steve  started Laser on the breadbox,&lt;br /&gt;
too, 12 years of existance on this machine.&lt;br /&gt;
&lt;br /&gt;
When Steve left Laser the leadership was taken over&lt;br /&gt;
by  Shuze  who found out that we can not execute the&lt;br /&gt;
job  with  the same power and effect so he decided to&lt;br /&gt;
let the group die. What happened to the members?&lt;br /&gt;
Shuze remains in Alpha Flight 1970, JP joined Mayhem,&lt;br /&gt;
Khan  joined  a team called Avalon, Jupiter joined Po-&lt;br /&gt;
werage  and Razor Ramon joined Bronx and Lepsi but&lt;br /&gt;
meanwhile  Lepsi  kicked  him  out of the group and fi-&lt;br /&gt;
nally  Eddie  the Head's destination is still unknown to&lt;br /&gt;
us.&lt;br /&gt;
&lt;br /&gt;
                    * Megastyle Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  once pure norwegian group recruited some for-&lt;br /&gt;
eign  members  like  Vengeance,  who  joined in as se-&lt;br /&gt;
cond  group  and remains a part of the leading truim-&lt;br /&gt;
vyrat  of Onslaught, serving as swapper in the future&lt;br /&gt;
and  Shok'Ray, who was known as Jamiroquai/ex-Afl,&lt;br /&gt;
Dreamlover/ex-Atl  and  Sorcerer/ex-Talent  in  the&lt;br /&gt;
past, will draw graphics for Megastyle.&lt;br /&gt;
Price  (Frode),  their former main swapper in the late&lt;br /&gt;
eighties,  will return this summer together with Inzane&lt;br /&gt;
and  Rage.  Both  are currently involved with finishing&lt;br /&gt;
their  army service and promised to return after this&lt;br /&gt;
time.  With Cycleburner a class of its own returned to&lt;br /&gt;
prove his reputation as the sample master on the 64.&lt;br /&gt;
&lt;br /&gt;
Current Megastyle memberstatus looks like (= 8):&lt;br /&gt;
Cycleburner,  Inzane,  Price,  Rage, Scroll, Shok'Ray,&lt;br /&gt;
Space-Roy and Vengeance&lt;br /&gt;
&lt;br /&gt;
                                * Motiv 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
These  days people are wondering about the origin of&lt;br /&gt;
Compare 2, what is said to be under the Copyright of&lt;br /&gt;
Magna  Media  while  the company takes distance from&lt;br /&gt;
this game. Compare 2 is identical with Konzept, a game&lt;br /&gt;
from Twice Effect produced in 1992.&lt;br /&gt;
&lt;br /&gt;
Nevertheless Crossfire was able to recruit some new&lt;br /&gt;
members like BinJinx, a former member of the all-time&lt;br /&gt;
legend EagleSoft Incorporated. Stone/Dytec joined in&lt;br /&gt;
as  swapper  and  net-surfer.  Last  but not least we&lt;br /&gt;
detected  a  person  called Psychopath in the status,&lt;br /&gt;
who was a former member of the group Bronx.&lt;br /&gt;
Mizar  got  busted  and  as  a  matter  of this fact his&lt;br /&gt;
board  Intertrade  went  down.  No  one  really  knows&lt;br /&gt;
what is going on so things are quite mysterious.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 15):&lt;br /&gt;
BinJinx,  Bird,  Clive, Crossfire, Eddie, Grego, Ibanez,&lt;br /&gt;
Iceball,   Mason,   Merlin,   Mizar,  Natas,  Psychopath,&lt;br /&gt;
Stone and TG-Acme.&lt;br /&gt;
&lt;br /&gt;
Motiv 8 Worldheadquarter(s)/Board(s):&lt;br /&gt;
INTERTRADE                    ++X/XXX/XXX-XXXX (down!)&lt;br /&gt;
IN LIVING COLOUR              ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                 ++XX/XXXX/XXXX&lt;br /&gt;
&lt;br /&gt;
                                * Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  all  the  false  rumours  about  Oxyron's  death&lt;br /&gt;
they  returned  with  a  demonstration called &amp;quot;Parts&amp;quot;&lt;br /&gt;
and  rumours about the group slowing down their ac-&lt;br /&gt;
tivities are far away from being true.&lt;br /&gt;
&lt;br /&gt;
Oxyron created the new outfit for the Relax Magazine&lt;br /&gt;
and  currently  they  are  working on a new trackmo.&lt;br /&gt;
PRI  returned from his pre-courses at the university&lt;br /&gt;
to work in full power and effect for Oxyron.&lt;br /&gt;
Scrapper finally made a decision and told that his fu-&lt;br /&gt;
ture  will  be  definately on the PC so he won't become&lt;br /&gt;
active  on  this  machine  anymore.  Meanwhile Peace,&lt;br /&gt;
who left Oxyron for Noice in the fall of the last year,&lt;br /&gt;
joined Oxyron on PC!&lt;br /&gt;
&lt;br /&gt;
Current Oxyron memberstatus looks like (= 7):&lt;br /&gt;
Asmodis,  Axis,  Fuben,  Graham,  PRI,  RRR and TTS&lt;br /&gt;
&lt;br /&gt;
                       * Taboo Productions *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Long  time  no see with a group filled with a lot of well&lt;br /&gt;
reputated  talents.  While  people  are  still waiting for&lt;br /&gt;
the mega-delayed &amp;quot;Altered States&amp;quot; cooperation demo&lt;br /&gt;
with  Elysium  Taboo  was  very active in programming&lt;br /&gt;
games  such  as  Orbits,  Fruitmania  or  last  but not&lt;br /&gt;
least the fantastic preview Zone of Darkness, a pre-&lt;br /&gt;
view like we use to know game intros from the Amiga.&lt;br /&gt;
&lt;br /&gt;
Cruise, who left Elysium to become a member of Taboo&lt;br /&gt;
only,  released  a  fantastic graphics collection called&lt;br /&gt;
&amp;quot;Ritual II&amp;quot;. Hopefully they won't forget their roots and&lt;br /&gt;
to produce demoes in the future, too.&lt;br /&gt;
&lt;br /&gt;
Current Taboo memberstatus looks like (= 11):&lt;br /&gt;
Acidchild,  Comer,  Cresh,  Cruise,  Fazee,  K.M., MMS,&lt;br /&gt;
Sailor, Shaman, Shogoon and Wayne&lt;br /&gt;
&lt;br /&gt;
         * Tristar and Red Sector Incorporated *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Last month we already had a look inside TRSI, its tra-&lt;br /&gt;
dition and today's situation and there was again some&lt;br /&gt;
movement  with  some  members  who appear and some&lt;br /&gt;
who disappear from their memberstatus.&lt;br /&gt;
&lt;br /&gt;
At  the  X-95 we got the information that Stan, a for-&lt;br /&gt;
mer  member  of Equinoxe, joined while Grey Eminence&lt;br /&gt;
has been kicked out of the group.&lt;br /&gt;
According to Conan he actually has not done anything&lt;br /&gt;
on the CBM 64 since ages and he doesn't intend to do&lt;br /&gt;
anything.  He is only interested in the Super Nintendo&lt;br /&gt;
atleast it is what he posted directly to our request.&lt;br /&gt;
&lt;br /&gt;
Current TRSI memberstatus looks like (= 7):&lt;br /&gt;
(Conan), Crisp, Danzig, Irata, Midfit, MWS and Stan&lt;br /&gt;
&lt;br /&gt;
                    * Single News &amp;amp; Rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* Jeroen  Tel,  former member of the legendary music&lt;br /&gt;
   lable  Maniacs  of Noise and the demo group Scoop,&lt;br /&gt;
   joined the dutch demo group Focus.&lt;br /&gt;
&lt;br /&gt;
* The  SCS&amp;amp;TRC  and  Demonix worldheadquarter The&lt;br /&gt;
   Dungeon  got  formatted  for  the  second time. TD's&lt;br /&gt;
   sysop  Alchemist explained that he won't set TD on-&lt;br /&gt;
   line  again  as  long as he did not get the latest Cy-&lt;br /&gt;
   borg  modded  version  of  C-Base  as it uses to be&lt;br /&gt;
   backdoor free and prevents action like this one.&lt;br /&gt;
&lt;br /&gt;
* According  to  their member Amputator Nemesis is a&lt;br /&gt;
   new  group  consisting  of former Pandora, Poison,&lt;br /&gt;
   Crossline  and  Onslaught members. Their task is to&lt;br /&gt;
   release a lot of first (re-)releases in the future.&lt;br /&gt;
&lt;br /&gt;
   Current Nemesis memberstatus looks like (= 8):&lt;br /&gt;
   Amputator,  Attraction,  Imperator,  Longdrink,  Me-&lt;br /&gt;
   phisto, Protheus, Sky and Xentor&lt;br /&gt;
&lt;br /&gt;
* Cascade is a new group born by former The Airwolf&lt;br /&gt;
   Team  of  the 01.08.1988 members. According to Mr.&lt;br /&gt;
   Lee,  who coded i.e. the VISASS assembler, they will&lt;br /&gt;
   mainly  develope games such as Starblast and Colo-&lt;br /&gt;
   nial  Trader.  Actually they are searching for a ta-&lt;br /&gt;
   lented composer.&lt;br /&gt;
&lt;br /&gt;
   Current Cascade memberstatus looks like (= 3):&lt;br /&gt;
   Courage, Mr. Lee and Zeldin&lt;br /&gt;
&lt;br /&gt;
* With  Mike D. Black Code Design gained a new poten-&lt;br /&gt;
   tial  member.  Next  to  his  coding  abilities  he  is a&lt;br /&gt;
   hardware  freak  who  wants  to  produce  a stereo&lt;br /&gt;
   SID  for  the CBM 64. If this project will meet the in-&lt;br /&gt;
   terest  of the majority Mike D. promised to produce&lt;br /&gt;
   this  hardware  upgrade  for  an  amount  below  DM&lt;br /&gt;
   20,-- (the price for a second SID is NOT included).&lt;br /&gt;
   If  you  are  interested  in  this  project just have a&lt;br /&gt;
   look  inside the advertisements chapter and do not&lt;br /&gt;
   hesitate to contact him as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* Cupid,  a  member  of the dutch based group Extacy&lt;br /&gt;
   joined Equinoxe as second group.&lt;br /&gt;
&lt;br /&gt;
These  news  and  rumours  have  been  all  our staff&lt;br /&gt;
could  get  his  hands on, just be patient for the next&lt;br /&gt;
issue and for more news from the mail scene.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
            The Official Release Charts for the Relax&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Masters of Law...&lt;br /&gt;
&lt;br /&gt;
                             Marc and Deff&lt;br /&gt;
&lt;br /&gt;
Introducing the point-system...&lt;br /&gt;
&lt;br /&gt;
  Fullprice Games       6.1  - 8.0 points&lt;br /&gt;
  Budget Games          4.1  -  6.0 points&lt;br /&gt;
  Low Budget            2.1  -  4.0 points&lt;br /&gt;
  PD/Shareware          1.0 -  2.0 points&lt;br /&gt;
  Previews              0.0 -  1.0  points&lt;br /&gt;
One bonus point can be reached be releasing the&lt;br /&gt;
wares 100% (!) Pal/Ntsc. If another group is involved&lt;br /&gt;
on the Pal/Ntsc version, points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games that got released PAL only have to be fixed&lt;br /&gt;
within half a year, else no points will be given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
Re-releases                   -7.0&lt;br /&gt;
No levelpacking          -0.5/-1.0&lt;br /&gt;
No trainer(s)            -0.5/-1.0&lt;br /&gt;
No translation           -1.0/-2.0&lt;br /&gt;
Unlike most other mags we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's it.&lt;br /&gt;
&lt;br /&gt;
SEUCK GAMES, BASIC GAMES, COMPILED BASIC&lt;br /&gt;
GAMES and such games that were done using a&lt;br /&gt;
GAME MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever we think somebody did something special&lt;br /&gt;
or something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It's also possible to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following boards have been taken in to&lt;br /&gt;
consideration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                           XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
Dream Park                                     XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
Down by Law                                    XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
Dead Zone                                      XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
                         Accept (-7.0 points)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The re-releasers strikes back with the preview of&lt;br /&gt;
BOMBMAN (-7.0 pts). RSI released this preview all-&lt;br /&gt;
ready back in May 1993!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Alpha Flight (25.2 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The flight started with the 100% version of CYBER-&lt;br /&gt;
BALL (3.6 pts) from CP Verlag. Then they released&lt;br /&gt;
the 100% fixed version of SPOOK (0.0 pts) no points&lt;br /&gt;
qill be given because it was over the 6 months limit!&lt;br /&gt;
After this they upped the 100% version of NUTS&lt;br /&gt;
(0.0) no points will be given because Gulas released&lt;br /&gt;
the pal version years ago. Followed by the fixed ver-&lt;br /&gt;
sions of BADBALLS (3.1 pts) and GEOMETRIC 2 (4.8)&lt;br /&gt;
then they upped a useful tool called SOFTSPRITE&lt;br /&gt;
EDITOR (0.0 pts),  Darkest Road 2 (0.0) no points&lt;br /&gt;
will be given because it was made with a Game Maker&lt;br /&gt;
and a little preview called CATCH IT (0.2 pts).&lt;br /&gt;
After months of waiting the long awaited fullprice&lt;br /&gt;
game SWORD OF HONOUR (7.0 pts) from Prestige&lt;br /&gt;
got pal released, a fixfile was necessary so -1 point.&lt;br /&gt;
Last but not least they released the pal version of&lt;br /&gt;
IKKUICHI (3.5 pts) and the fixed version of BLACK IT&lt;br /&gt;
(3.0 pts) a second version was necessary so -1&lt;br /&gt;
points, both games are from CP Verlag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Atlantis (2.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with two previews called STARBLAST&lt;br /&gt;
(0.1 pts), COLONIAL TRADER (0.3 pts) and released&lt;br /&gt;
in cooperation with Avantgarde the fixed version&lt;br /&gt;
of NONSENSE (2.0 pts), the points will be shared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Avantgarde (36.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed versions of FLUMMI'S&lt;br /&gt;
WORLD (7.0 pts) a low budget game, PRA-SE (4.6pts)&lt;br /&gt;
and POZITRONIC (4.5 pts) from CP Verlag. Followed&lt;br /&gt;
by the 100% fixed version of the Hungarian fullprice&lt;br /&gt;
game LONG LIFE (9.0 pts) from 512 kbyte, then they&lt;br /&gt;
released the 100% fixed version of THE HOUSE (3.7p)&lt;br /&gt;
minus 1 points because a fixfile was necessary, later&lt;br /&gt;
on they released the fixed version of an english low&lt;br /&gt;
budget game called COLOURATION (3.7 pts) and in&lt;br /&gt;
cooperation with Atlantis the fixed version of&lt;br /&gt;
NONSENSE (2.0 pts), the points will be shared. And&lt;br /&gt;
last but not least they uploaded the following pre-&lt;br /&gt;
views WALKERZ (0.7 pts), ORACLE 3 (0.2 pts) and&lt;br /&gt;
ZONE OF DARKNESS (1.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Chromance (1.3 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the fixed versions of MEMORY 2 (4.3)&lt;br /&gt;
and FIFTH BALL (4.0 pts) and re-released STARS&lt;br /&gt;
AND RINGS (-7 pts), Riff Raff released it 3 days&lt;br /&gt;
earlier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            F4CG (10.9 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the pal versions of ABC PUZZLE&lt;br /&gt;
(2.1 pts), OMNIBUS (2.1 pts) and KOKO (1.6 pts),&lt;br /&gt;
minus 0.5 pts will be given because the graphics is&lt;br /&gt;
in polish! Following please find a world premier from&lt;br /&gt;
F4CG believe it or not they were able to fix their&lt;br /&gt;
first game called CASTLE (4.0 pts). Later on they&lt;br /&gt;
released these previews: MYSTERY (0.4 pts),&lt;br /&gt;
PORTAL (0.5 pts) and SOKOBAN (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
               Hardcore &amp;amp; Onslaught (8.3 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
At the beginning the cooperation released MEGA&lt;br /&gt;
THRUSTABALL (2.0 pts) from Loadstar. The score&lt;br /&gt;
of 2.0 points consists of the fact that we gave them&lt;br /&gt;
for some updates as Legend released the same&lt;br /&gt;
game some months ago. With REMEMBER prv (0.1 pts)&lt;br /&gt;
MARC IN WONDERLAND prv (0.1 pts), RAINBOW BOMB&lt;br /&gt;
prv (0.2 pts), BILBO prv (0.1 pts), SILVA POD prv&lt;br /&gt;
(0.6 pts) and DELUXE STRIP POKER (0.2 pts) at lot&lt;br /&gt;
of previews came up. THE EVIL PRINCE (5.0 pts) is&lt;br /&gt;
an american budget game and minus 1 point was given&lt;br /&gt;
caused by a necessary fix file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Motiv 8 (1.7 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the following previews: BOUNCY&lt;br /&gt;
(0.1 pts), OOPS (0.1 pts) the second version, SKYT&lt;br /&gt;
(0.1 pts) and WONKY WORMS (0.3 pts). MINITRON&lt;br /&gt;
(1.1 pts) from CP Verlag didn't even deserve to be&lt;br /&gt;
mentioned!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          Nemesis (-7.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The new group started with a re-release called&lt;br /&gt;
DUCKPARK (-7.0 pts). The game got released back&lt;br /&gt;
in 1984!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         SCS+TRC (17.1 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In the last issue we forgot to give an extra point&lt;br /&gt;
for the translation of BLACK QUIZ (1.0 pts) and&lt;br /&gt;
VISION prv (0.8 pts). They released MAGAZINE&lt;br /&gt;
(4.5 pts) fixed by Demonix for them. A mass of&lt;br /&gt;
previews got released starting with BASE ATTACK&lt;br /&gt;
(0.7 pts), THE CASTLE (0.5 pts), WATCH IT (0.3 pts),&lt;br /&gt;
BRAVE (0.6 pts) and the updated version of TWIN&lt;br /&gt;
TERRORS (0.3 pts) at the end. KACPER won't be ta-&lt;br /&gt;
ken into consideration as it was not translated and&lt;br /&gt;
due to the fact that it got released some time ago by&lt;br /&gt;
Talent but we won't forget to mention that the game&lt;br /&gt;
was updated a LITTLE bit. SHAMAN (5.0 pts) by&lt;br /&gt;
Inflexion Developments got fixed by them, the same&lt;br /&gt;
goes for LOGIC (3.4 pts).&lt;br /&gt;
&lt;br /&gt;
Merged into a table it looks like:&lt;br /&gt;
&lt;br /&gt;
Rank             Group                    Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (01)         Avantgarde               36.4&lt;br /&gt;
02. (02)         Alpha Flight 1970        25.2&lt;br /&gt;
03. (03)         SCS+TRC                  17.1&lt;br /&gt;
04. (06)         F4CG                     10.9&lt;br /&gt;
05. (04)         Hardcore+Onslaught       8.3&lt;br /&gt;
06. (./.)        Atlantis                 2.4&lt;br /&gt;
07. (05)         Motiv 8                  1.7&lt;br /&gt;
08. (07)         Chromance                1.3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           The Fixing Charts&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank          Group                      Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (01)      Avantgarde                 7&lt;br /&gt;
02. (01)      Alpha Flight 1970          4&lt;br /&gt;
03. (./.)     Chromance                  2&lt;br /&gt;
    (02)      SCS+TRC                    &lt;br /&gt;
04. (./.)     Demonix                    1&lt;br /&gt;
    (./.)     F4CG                       &lt;br /&gt;
    (03)      Hardcore+Onslaught         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you in the next issue!&lt;br /&gt;
&lt;br /&gt;
       Yours Deff and Marc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the time or possibility to fill votesheets.&lt;br /&gt;
&lt;br /&gt;
In  order  to  guarantee  those charts we already in-&lt;br /&gt;
stalled  a vote booth at THE EVIL ISLAND, the RELAX&lt;br /&gt;
WHQ. Unfortunately is board is down at the moment so&lt;br /&gt;
give  the THE ESCAPADE, RELAX EHQ, a call it is defi-&lt;br /&gt;
nately  on  of  the  better  boards these days and of-&lt;br /&gt;
cause  the  board  where  you  can  enter the voting-&lt;br /&gt;
booth  directly  as  long as The Evil Island goes online&lt;br /&gt;
again.  Ofcause  we  offer the service to leave e-mail&lt;br /&gt;
with  your  personal  votes to Marc or Max on all elite&lt;br /&gt;
boards  worldwide or use the &amp;quot;new&amp;quot; media Internet to&lt;br /&gt;
supply  your  board  votes.  These votes will be taken&lt;br /&gt;
into consideration for the forthcoming issue.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        85&lt;br /&gt;
02.    (4)      Byterapers                    77&lt;br /&gt;
03.    (2)      Camelot                       72&lt;br /&gt;
04.    (3)      Fairlight                     65&lt;br /&gt;
05.    (5)      Censor Design                 59&lt;br /&gt;
06.    (/)      Reflex                        53&lt;br /&gt;
07.    (8)      Elysium                       47&lt;br /&gt;
08.    (6)      Triad                         32&lt;br /&gt;
09.    (7)      Antic                         26&lt;br /&gt;
10.    (9)      Focus                         14&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  still leading the bunch of the few left demo&lt;br /&gt;
creators.  Byterapers  jumped from four to two while&lt;br /&gt;
Reflex  is  a  new entry on position six. Agony left the&lt;br /&gt;
top ten and is located at eleven at the moment.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       TTS/Oxyron                      84&lt;br /&gt;
02.   (2)       Mr. Sex/Byterapers              80&lt;br /&gt;
03.   (3)       Slammer/Camelot                 73&lt;br /&gt;
04.   (5)       Brush/Elysium                   68&lt;br /&gt;
05.   (7)       MMS/Taboo                       57&lt;br /&gt;
06.   (4)       Crossbow/Crest                  55&lt;br /&gt;
07.   (8)       Depeh/Antic                     49&lt;br /&gt;
08.   (/)       Quiss/Reflex                    32&lt;br /&gt;
09.   (6)       Glasnost/Camelot                26&lt;br /&gt;
10.   (/)       Graham/Oxyron                   14&lt;br /&gt;
&lt;br /&gt;
Nothing  new here at the top, too. TTS is still a step in&lt;br /&gt;
front  of Mr. Sex, who belongs to the new editor staff&lt;br /&gt;
from  The  Pulse Magazine. After releasing two of the&lt;br /&gt;
better demoes of this year Quiss and Graham got vo-&lt;br /&gt;
ted  into  the  charts.   Sat and Thunder have left the&lt;br /&gt;
charts, they actual locations are fourteen and eleven&lt;br /&gt;
just to let you know.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    86&lt;br /&gt;
02.   (2)       Alpha Flight                  65&lt;br /&gt;
03.   (4)       Success &amp;amp; TRC                 62&lt;br /&gt;
04.   (5)       Chromance                     58&lt;br /&gt;
05.   (3)       F4CG                          54&lt;br /&gt;
06.   (/)       Hardcore &amp;amp; Onslaught          43&lt;br /&gt;
07.   (9)       Fairlight                     39&lt;br /&gt;
08.   (8)       Motiv 8                       28&lt;br /&gt;
09.   (6)       Talent                        25&lt;br /&gt;
10.   (/)       Excess                        12&lt;br /&gt;
&lt;br /&gt;
Avantgarde are actually what we can call the leader&lt;br /&gt;
of the pack, both mail and boardwise. With the coope-&lt;br /&gt;
ration of Hardcore &amp;amp; Onslaught at six and Excess at&lt;br /&gt;
ten  we  can  report about two new entries here. The&lt;br /&gt;
group  Legend  had to leave the top ten and we would&lt;br /&gt;
wonder  to see them back here. Onslaught was alrea-&lt;br /&gt;
dy  present  here in the last issue but due to the new&lt;br /&gt;
situation  we have to handle them as a new entry just&lt;br /&gt;
to avoid that some people start to complain here.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (4)       Jack Alien/Avt                  76&lt;br /&gt;
02.   (1)       Burglar/Scs                     74&lt;br /&gt;
03.   (3)       Antitrack/F4CG                  70&lt;br /&gt;
04.   (7)       Skinhead/Afl                    68&lt;br /&gt;
05.   (6)       Bacchus/Flt                     63&lt;br /&gt;
06.   (5)       Kirby/Atlantis                  59&lt;br /&gt;
07.   (9)       Moren/Scs                       54&lt;br /&gt;
08.   (10)      Ignorance/Afl                   46&lt;br /&gt;
09.   (2)       Powerplant/Legend               36&lt;br /&gt;
10.   (8)       Doc/Legend                      32&lt;br /&gt;
&lt;br /&gt;
Now  Jack  Alien took over the top of this top ten as-&lt;br /&gt;
well  so  things start to become very boring while ty-&lt;br /&gt;
ping  the  charts  and  comments. Skinhead  seems to&lt;br /&gt;
become  more  and  more  popular, the same goes for&lt;br /&gt;
Ignorance,  both  Afl members, who proved their qua-&lt;br /&gt;
lity  and  quantity not only in the past few weeks.  Ve-&lt;br /&gt;
terans  like Antitrack, Powerplant and Doc use to be-&lt;br /&gt;
long  to  the  best crackers ever but have not shown&lt;br /&gt;
their  skills  within the last year. No new entries here&lt;br /&gt;
but where should they come from?&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Cruise/Taboo                    89&lt;br /&gt;
02.   (1)       Electric/Extend                 82&lt;br /&gt;
03.   (3)       Ogami/Fairlight                 76&lt;br /&gt;
04.   (7)       Scope/F4CG                      64&lt;br /&gt;
05.   (4)       RRR/Oxyron                      53&lt;br /&gt;
06.   (6)       Mirage/Focus                    50&lt;br /&gt;
07.   (7)       Carrion/Elysium                 47&lt;br /&gt;
08.   (5)       Rob/Camelot                     34&lt;br /&gt;
09.   (9)       Dragon/Censor                   28&lt;br /&gt;
10.   (10)      Biz Kid/Camelot                 12&lt;br /&gt;
&lt;br /&gt;
After  releasing Ritual II Cruise seems to be the most&lt;br /&gt;
advanced  artist  around  on this machine. Scope has&lt;br /&gt;
been  rising from seven to four which is probably not&lt;br /&gt;
only  meant  as a last sign of honour and respect to-&lt;br /&gt;
wards  a  fine artist and scener but aswell a true ac-&lt;br /&gt;
knowledgement  of  his  graphical  talent  shown within&lt;br /&gt;
the past few months. We will miss you! There is nothing&lt;br /&gt;
really important left to be reported about in here.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  77&lt;br /&gt;
02.   (2)       Danko/Censor                    72&lt;br /&gt;
03.   (5)       Jeroen Tel/Focus                69&lt;br /&gt;
04.   (3)       EVS/20cc                        62&lt;br /&gt;
05.   (4)       Syndrom/TIA/Crest               58&lt;br /&gt;
06.   (6)       Jeff/Camelot                    57&lt;br /&gt;
07.   (7)       Shogoon/Taboo                   44&lt;br /&gt;
08.   (6)       Arne/Alpha Flight               38&lt;br /&gt;
09.   (9)       Reyn Ouwehand                   35&lt;br /&gt;
10.   (/)       Red Devil/Fairlight             26&lt;br /&gt;
&lt;br /&gt;
PRI  is  still  leading  the boardwise and took over the&lt;br /&gt;
top  mailwise,  too.  It  seems that there is nothing left&lt;br /&gt;
able to stop the flood of musics of this composer with&lt;br /&gt;
his favourite jazz-style. A-Man finally left the charts&lt;br /&gt;
after  being booted out of the active memberlist from&lt;br /&gt;
Avantgarde.  He  got  replaced  by  a person who has&lt;br /&gt;
been  using  the  taste of the younger generation be-&lt;br /&gt;
ing  fanatic techno and disco music fans so Red Devil&lt;br /&gt;
got a well deserved tenth position from the board vo-&lt;br /&gt;
tes.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN FIXING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Alpha Flight 1970             56&lt;br /&gt;
02.   (3)       Avantgarde                    51&lt;br /&gt;
03.   (5)       Success &amp;amp; TRC                 45&lt;br /&gt;
04.   (2)       Empire                        32&lt;br /&gt;
05.   (4)       Demonix                       26&lt;br /&gt;
06.   (/)       ./.                           ./.&lt;br /&gt;
07.   (/)       ./.                           ./.&lt;br /&gt;
08.   (/)       ./.                           ./.&lt;br /&gt;
09.   (/)       ./.                           ./.&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
Europe is leading the NTSC fixer charts. Alpha Flight&lt;br /&gt;
was  able to defend their top position, followed by the&lt;br /&gt;
at  the  moment partly unstopable forces from Avant-&lt;br /&gt;
garde.  The  dutch cooperation of Success &amp;amp; The Ru-&lt;br /&gt;
ling  company  follows on position three. The american&lt;br /&gt;
competitors can be found with Empire and Demonix on&lt;br /&gt;
position  four  and five. In the next weeks F4CG might&lt;br /&gt;
enter the charts as they are working on NTSC relea-&lt;br /&gt;
ses, too.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN SINGLE FIXER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      NTSC fixer                   Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/ex-Afl            75&lt;br /&gt;
02.   (3)       CBA/Trc                      67&lt;br /&gt;
03.   (/)       Suicide/Avt                  59&lt;br /&gt;
04.   (4)       Pudwerx/ex-Avt               46&lt;br /&gt;
05.   (2)       Booze/Empire                 41&lt;br /&gt;
06.   (6)       Mercenary/Empire             39&lt;br /&gt;
07.   (10)      Jack Alien/Avt               33&lt;br /&gt;
08.   (7)       Vizz/Empire                  23&lt;br /&gt;
09.   (9)       Count Zero/Flt Snes          20&lt;br /&gt;
10.   (5)       Sidekick/Demonix             15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Peacemaker  still  seems to be the most popular NTSC&lt;br /&gt;
fixer,  followed  by  CBA  and  a  newcommer  who  has&lt;br /&gt;
shown  in  an  impressive  way how &amp;quot;easy&amp;quot; it can be to&lt;br /&gt;
come  close  to  the  top. Well done Suicide. Jack Alien&lt;br /&gt;
climbed  from  ten  to  seven  while  Sidekick has been&lt;br /&gt;
fallen down from five to ten. Rockstar left the top ten&lt;br /&gt;
and  was  located  at  thirteen these days after many&lt;br /&gt;
years of abstinence. That's all for today.&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite board THE ESCAPADE.&lt;br /&gt;
Furthermore  it  is  possible  to  vote  on  Holiday  Inn&lt;br /&gt;
Cambodia  or  any other elite board aswell. Just leave&lt;br /&gt;
an E-Mail with your personal votes to Marc/Afl and it&lt;br /&gt;
is  going  to  be  taken  into  consideration while cre-&lt;br /&gt;
ating these original board charts.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Jamaica Issue 12/Jam                         APRIL 1995&lt;br /&gt;
The Tribune Issue 51/Angry                   APRIL 1995&lt;br /&gt;
Vandalism News Issue 21/Onslaught            APRIL 1995&lt;br /&gt;
Metamorphosis Issue 8/Agony Design           MAY 1995&lt;br /&gt;
Skyhigh Issue 16/Camelot                     MAY 1995&lt;br /&gt;
Splash Issue 18/Accuracy                     MAY 1995&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                              * Attention! *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  the deadline for the mail charts was set on June,&lt;br /&gt;
8th  we  could  not  take  the  following magazines into&lt;br /&gt;
consideration:&lt;br /&gt;
&lt;br /&gt;
Chit Chat Issue 7/No Name                      MAY 1995&lt;br /&gt;
Contrast Issue 2/Genlog                        MAY 1995&lt;br /&gt;
Domination Issue 4/independent                 MAY 1995&lt;br /&gt;
Mendip Issue 8/Arcoss                          JUNE 1995&lt;br /&gt;
The Pulse Issue June/independent               JUNE 1995&lt;br /&gt;
&lt;br /&gt;
But never mind, these ones will be used to create the&lt;br /&gt;
charts for the Relax July Edition (Issue 11) so there&lt;br /&gt;
nothing left to complain about.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        65&lt;br /&gt;
02.    (2)      Camelot                       56&lt;br /&gt;
03.    (4)      Byterapers                    49&lt;br /&gt;
04.    (3)      Fairlight                     48&lt;br /&gt;
05.    (5)      Censor Design                 35&lt;br /&gt;
06.    (8)      Taboo                         32&lt;br /&gt;
07.    (7)      Antic                         27&lt;br /&gt;
08.    (6)      Crest                         26&lt;br /&gt;
09.    (/)      Reflex                        17&lt;br /&gt;
10.    (9)      Agony                         12&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  leading the charts with a confortable dis-&lt;br /&gt;
tance to the following groups but what else to expect&lt;br /&gt;
from  a  group  who  released about 20 demoes within&lt;br /&gt;
the  last  four  years?  Reflex  finally  entered  these&lt;br /&gt;
charts  and  is  one of the candidates who might move&lt;br /&gt;
higher  in  the next weeks because of their very well&lt;br /&gt;
presented   trackmos   &amp;quot;Access  Denied&amp;quot;  and  &amp;quot;Radio&lt;br /&gt;
Napalm&amp;quot;. Crest is moving down after some years with-&lt;br /&gt;
out  a decent lifesign from their original members and&lt;br /&gt;
Triad left the charts this time.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       TTS/Oxyron                      66&lt;br /&gt;
02.   (3)       Mr. Sex/Byterapers              55&lt;br /&gt;
03.   (2)       Slammer/Camelot                 54&lt;br /&gt;
04.   (4)       Crossbow/Crest                  38&lt;br /&gt;
05.   (6)       MMS/Taboo                       37&lt;br /&gt;
06.   (5)       Tron/Fairlight                  25&lt;br /&gt;
07.   (7)       Bob/Censor Design               22&lt;br /&gt;
08.   (10)      Graham/Oxyron                   20&lt;br /&gt;
09.   (8)       Axis/Oxyron                     19&lt;br /&gt;
10.   (/)       Druid/Agony Design              10&lt;br /&gt;
&lt;br /&gt;
TTS  is  still  a step infront of Mr. Sex with a distance&lt;br /&gt;
of  some  dozen  more parts released so far. Slammer&lt;br /&gt;
went  down  to  three.   Curiously Crossbow is still on&lt;br /&gt;
four and persons like i.e. Quiss are missing here. De-&lt;br /&gt;
peh  has left the top ten while Druid replaced him who&lt;br /&gt;
is looking out for a 1750 REU expansion with 256/512&lt;br /&gt;
KB Ram. Nothing else matters.&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    70&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 62&lt;br /&gt;
03.   (3)       Alpha Flight                  49&lt;br /&gt;
04.   (4)       Chromance                     48&lt;br /&gt;
05.   (5)       F4CG                          34&lt;br /&gt;
06.   (7)       Excess                        24&lt;br /&gt;
07.   (8)       Fairlight                     20&lt;br /&gt;
08.   (10)      Dytec (+)                     17&lt;br /&gt;
09.   (9)       Motiv 8                       15&lt;br /&gt;
10.   (/)       Hardcore &amp;amp; Onslaught          13&lt;br /&gt;
&lt;br /&gt;
Well   top  five  remains  unchanged  with  Avantgarde&lt;br /&gt;
starring  as  lonely  leader  followed by the dutch co-&lt;br /&gt;
operation  letting  a  decent  distance  down  to Alpha&lt;br /&gt;
Flight,  a  group  standing under steady attacks from&lt;br /&gt;
their competitors. Hardcore &amp;amp; Onslaught entered the&lt;br /&gt;
charts  at ten but are supposed to go upstairs in the&lt;br /&gt;
next  weeks  and  months.  Talent  left the charts and&lt;br /&gt;
surely won't be seen here again.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Avt                  69&lt;br /&gt;
02.   (2)       Burglar/Scs                     61&lt;br /&gt;
03.   (3)       Hain/F4CG                       58&lt;br /&gt;
04.   (4)       Derbyshire Ram/Avt              29&lt;br /&gt;
05.   (5)       Bacchus/Flt                     25&lt;br /&gt;
06.   (8)       Skinhead/Afl                    23&lt;br /&gt;
07.   (9)       CBA/TRC                         22&lt;br /&gt;
08.   (6)       Mr. Wax/&amp;lt;C&amp;gt;                     19&lt;br /&gt;
09.   (7)       Powerplant/Legend               18&lt;br /&gt;
10.   (/)       Ignorance/Afl                   14&lt;br /&gt;
                                                &lt;br /&gt;
To  comment  the charts is getting boring. Jack Alien,&lt;br /&gt;
Burglar and Hain are leading what we like to define as&lt;br /&gt;
removing protections who did not support the backup&lt;br /&gt;
systems.  Skinhead and CBA climbed while Mr. Wax and&lt;br /&gt;
Powerplant  went  downstairs.  The Ignorance proved&lt;br /&gt;
himself  to  be  one  of  the  better competitors these&lt;br /&gt;
days  and  a  person  who  could  not keep his fingers&lt;br /&gt;
away  from  the  keyboard  even  at his wedding. Con-&lt;br /&gt;
gratulations  from  our  side.  A  last  salute to Count&lt;br /&gt;
Zero  who  seems  to  have left us for the Super Nin-&lt;br /&gt;
tendo scene.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Electric/Extend                 64&lt;br /&gt;
02.   (1)       Creeper/Antic                   63&lt;br /&gt;
03.   (5)       Cruise/Taboo                    52&lt;br /&gt;
04.   (3)       Ogami/Fairlight                 50&lt;br /&gt;
05.   (4)       Joe/Wrath Design                48&lt;br /&gt;
06.   (6)       Fazee/Taboo                     39&lt;br /&gt;
07.   (7)       Carrion/Elysium                 17&lt;br /&gt;
08.   (9)       RRR/Oxyron                      15&lt;br /&gt;
09.   (8)       Roder/Agony                     11&lt;br /&gt;
10.   (/)       Biz Kid/Camelot                 7&lt;br /&gt;
&lt;br /&gt;
As  it  seems Electric and Creeper do not have other&lt;br /&gt;
hobbies  but continously changing their positions just&lt;br /&gt;
to  keep the editors of this magazine busy. Cruise did&lt;br /&gt;
a fantastic collection and deserved all the votes ran-&lt;br /&gt;
king  him on three with big ambitions for taking a bet-&lt;br /&gt;
ter  position  in the next weeks. Rob had to leave the&lt;br /&gt;
charts replaced by another Camelot artist called Biz&lt;br /&gt;
Kid.  It  is  sad  to see Mirage and Hein not in here as&lt;br /&gt;
they are real artists who proved their talent all over&lt;br /&gt;
the years.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       PRI/TIA/Oxyron                  67&lt;br /&gt;
02.   (1)       Syndrom/TIA/Crest               62&lt;br /&gt;
03.   (4)       Jeroen Tel/Focus                41&lt;br /&gt;
04.   (5)       Drax/Vibrants/Crest             39&lt;br /&gt;
05.   (3)       Jeff/Camelot                    58&lt;br /&gt;
06.   (10)      Compod/Agony Design             57&lt;br /&gt;
07.   (7)       Shogoon/Taboo                   44&lt;br /&gt;
08.   (6)       Zyron/Antic/TR/Swe              38&lt;br /&gt;
09.   (/)       Fanta/Bass/Plush                35&lt;br /&gt;
10.   (8)       Red Devil/Fairlight             26&lt;br /&gt;
&lt;br /&gt;
Finally  the  chase  is  over. PRI, who got beaten from&lt;br /&gt;
Syndrom by one point in the last issue, was success-&lt;br /&gt;
full in collecting more votes this time. Compod got po-&lt;br /&gt;
pular after spreading his huge collection. Unfortuna-&lt;br /&gt;
tely  with  Danko one of the old CBM 64 musicians left&lt;br /&gt;
the  top  ten, being replaced by Fanta who made some&lt;br /&gt;
fine tunes within the last months.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Calypso/Amn/Afl                 67&lt;br /&gt;
02.   (4)       Derbyshire Ram/Avt              58&lt;br /&gt;
03.   (2)       Intruder/Avt                    57&lt;br /&gt;
04.   (6)       Splatterhead/Trc                56&lt;br /&gt;
05.   (3)       Spermbird/Ex                    48&lt;br /&gt;
06.   (5)       Tabasco/Flt                     28&lt;br /&gt;
07.   (10)      Starlight/Xtc/Tpy               26&lt;br /&gt;
08.   (7)       Sebaloz/KA/Ld                   21&lt;br /&gt;
09.   (9)       Nightshade/Scs                  20&lt;br /&gt;
10.   (/)       Styx/Afl                        12&lt;br /&gt;
&lt;br /&gt;
We  were  surprised to see Calypso defending his top&lt;br /&gt;
position  as  we  expected  to  see  Intruder  taking it&lt;br /&gt;
over this time. Derbyshire Ram overtook Intruder so&lt;br /&gt;
we  were  totally confused now. To complete the total&lt;br /&gt;
confusion  we have to add that Styx, who slowed down&lt;br /&gt;
his  swapping  activities, re-entered the charts while&lt;br /&gt;
Lemming,  who  seems to have been lost somewhere in&lt;br /&gt;
Finland  has  not  send  a lifesign since ages. Sebaloz&lt;br /&gt;
could be higher.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Nitro                          75&lt;br /&gt;
02.   (1)       Skyhigh                        67&lt;br /&gt;
03.   (4)       Revealed                       43&lt;br /&gt;
04.   (7)       News Press (+)                 33&lt;br /&gt;
05.   (6)       Ingenious Brain (+)            31&lt;br /&gt;
06.   (3)       Reformation (+)                29&lt;br /&gt;
07.   (/)       Domination                     24&lt;br /&gt;
08.   (5)       Jamaica (+)                    23&lt;br /&gt;
09.   (9)       Vandalism News                 20&lt;br /&gt;
10.   (/)       Propaganda                     15&lt;br /&gt;
&lt;br /&gt;
Information,  manipulation, propaganda and entertain-&lt;br /&gt;
ment. Everything  we  can  find  in this top ten list! On&lt;br /&gt;
the  top  there  seems to be a steady circulation bet-&lt;br /&gt;
ween  Nitro  and  Skyhigh,  both mailscene magazines.&lt;br /&gt;
With  Reformation,  News  Press,  Ingenious  Brain and&lt;br /&gt;
Jamaica we have detected four magazines here which&lt;br /&gt;
won't  be released anymore while Gamers Guide, which&lt;br /&gt;
would  have  been  the  fifth &amp;quot;dead&amp;quot; magazine, left the&lt;br /&gt;
charts as well as Insider. Both got replaced by either&lt;br /&gt;
the  Domination and the Propaganda who proved their&lt;br /&gt;
abilities in an impressing way over the last months. We&lt;br /&gt;
decided  not  to  develope  a mathematical formular to&lt;br /&gt;
push up Shout, a magazine built on the ashes of both,&lt;br /&gt;
Ingenious  Brain  and Reformation as it would be pure&lt;br /&gt;
speculation  to pretend that these voters would dare&lt;br /&gt;
to  vote for Shout aswell so we will count Shout votes&lt;br /&gt;
for Shout only. It is our intention to deliver facts and&lt;br /&gt;
not to manipulate the masses.&lt;br /&gt;
Furthermore  we were able to discover some satisfy-&lt;br /&gt;
ing  positions for the Relax magazine but please do us&lt;br /&gt;
a  little favour and do not describe this publication as&lt;br /&gt;
an Alpha Flight magazine. The editors of this magazine&lt;br /&gt;
are  coming  from  various groups working under the&lt;br /&gt;
label of Bad Bytes Entertainment Software Europe so&lt;br /&gt;
please  notice that the Relax magazine is a trademark&lt;br /&gt;
of this company.&lt;br /&gt;
Atleast  we  have  to  report  that The Tribune is still&lt;br /&gt;
very close to enter the top ten.&lt;br /&gt;
&lt;br /&gt;
The  charts,  both mail and board charts, were calcu-&lt;br /&gt;
lated  by using the Ultravote V2.0 counter written by&lt;br /&gt;
Stefan  Berglind/Bad  Bytes  Entertainment Software&lt;br /&gt;
Europe (aka. Doxx/Noice/Swemix) and definately not&lt;br /&gt;
while using a cheap Pentium processor.&lt;br /&gt;
&lt;br /&gt;
When you disagree with certains placements just take&lt;br /&gt;
a  pen  and  paper,  fill  a votesheet a return it to the&lt;br /&gt;
sender  to  be  a  part the jury being responsible for&lt;br /&gt;
the votes and ranking in here.&lt;br /&gt;
You  are invited to send in your votes not only on the&lt;br /&gt;
Relax  votesheet  but aswell on an every piece/sheet&lt;br /&gt;
of  paper  or  in  disknotes all being send to the snail&lt;br /&gt;
mail  address  of  this  publication.  The votes send by&lt;br /&gt;
e-mail  (board/Internet) will be merged into the board&lt;br /&gt;
charts  invented  by  and exclusively in the Relax ma-&lt;br /&gt;
gazine.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                            * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  time we had the pleasure to interview one of the&lt;br /&gt;
most admired and well known demo programmer ever,&lt;br /&gt;
SCROLL of Megastyle Productions, formerly known as&lt;br /&gt;
Megastyle Incorporated.&lt;br /&gt;
&lt;br /&gt;
When  we  had  the  idea to do this interview there did&lt;br /&gt;
not  exist an interview with him. Meanwhile unfortuna-&lt;br /&gt;
tely  another  magazine  has been faster but anyway,&lt;br /&gt;
this  one  is  worth  being  printed  anyway and this is&lt;br /&gt;
available for both, PAL and NTSC readers.&lt;br /&gt;
&lt;br /&gt;
* Hello Ruben, please introduce yourself as our rea-&lt;br /&gt;
   ders are interested in some person information.&lt;br /&gt;
&lt;br /&gt;
:) Well,  I  am  Scroll  of Megastyle Productions. I am 21&lt;br /&gt;
   years  old,  my real name is Ruben Spaans, I am 1.82&lt;br /&gt;
   m  tall,  weight  91  kg,  dark  hair, blue eyes, a beer&lt;br /&gt;
   belly  (I  don't  even  drink  beer),  and  a  mustache&lt;br /&gt;
   much  like  Jens  Weissflog. My little brother think I&lt;br /&gt;
   look  like  Elvis,  and  some  other people said I look&lt;br /&gt;
   like  Hitler.  The  last  six months I have been unem-&lt;br /&gt;
   ployed,  but  now  I  (unfortunately) got a job. I type&lt;br /&gt;
   the numbers from account sheets into a PC (boring&lt;br /&gt;
   stuff).  In  Megastyle  I  am  the main coder. I also do&lt;br /&gt;
   some swapping and when I feel for it, I also compose&lt;br /&gt;
   music.&lt;br /&gt;
&lt;br /&gt;
* Megastyle   was   one   of  the  most  admired  demo&lt;br /&gt;
   groups  around.  For  those  who  lately  joined the&lt;br /&gt;
   scene it might be rather informative to read some-&lt;br /&gt;
   thing  about  the  past,  present  and future of the&lt;br /&gt;
   group.&lt;br /&gt;
&lt;br /&gt;
:) It  all started when Space-Roy and Sleepwalker left&lt;br /&gt;
   their  old  group,  and  together with a third person&lt;br /&gt;
   (Brooz)  they  founded  Megastyle  Incorporated on&lt;br /&gt;
   September  8th,  1988.  The  following  months  more&lt;br /&gt;
   members  joined  (I joined in December 1988), and in&lt;br /&gt;
   January   1989   we   had   our  breakthrough  with&lt;br /&gt;
   &amp;quot;Brainstorm&amp;quot;.  As  the  years  passes,  we  started&lt;br /&gt;
   perfectioning our demos more and more, until there&lt;br /&gt;
   was  no  fun  anymore to code. After &amp;quot;Kalle Kloack&amp;quot;&lt;br /&gt;
   in December 1990, we couldn't finish another demo.&lt;br /&gt;
   We  planned  to  release &amp;quot;Brainstorm 4&amp;quot; in the sum-&lt;br /&gt;
   mer  of  1991,  but we couldn't cooperate the way we&lt;br /&gt;
   did  in 1989, so the project was dropped for a while&lt;br /&gt;
   That  year  (1991) we had serious plans to make ga-&lt;br /&gt;
   mes  on  Amiga  and  PC, so we changed our name to&lt;br /&gt;
   Megastyle  Productions.  Most  of the members have&lt;br /&gt;
   stopped  their  activity,  and  we  prepared for our&lt;br /&gt;
   farewell demo on the CBM 64. In September 1993 we&lt;br /&gt;
   finally released &amp;quot;Seal Of Facalor&amp;quot; (Digital Messiah),&lt;br /&gt;
   which was the result of four years of work on what&lt;br /&gt;
   originally  was  planned  to  be  &amp;quot;Brainstorm  4&amp;quot;. We&lt;br /&gt;
   thought the scene on the CBM 64 was already dead&lt;br /&gt;
   when  the demo was finished, but anyway we spread&lt;br /&gt;
   it to the two or three contacts we had left. Another&lt;br /&gt;
   year   passed,   and   I  was  quite  bored  of  laming&lt;br /&gt;
   around  on the PC, so me and Space-Roy founded a&lt;br /&gt;
   cracking section, called &amp;quot;Lurid &amp;amp; Tricycle&amp;quot;. We have&lt;br /&gt;
   cracked  old  tape games just for fun, and I started&lt;br /&gt;
   to  collect  software to built up a large collection. In&lt;br /&gt;
   January  1995 we discovered that the CBM 64 sce-&lt;br /&gt;
   ne  was  still  alive,  so  what  else  was it to do than&lt;br /&gt;
   drop the PC plans and return to the machine we all&lt;br /&gt;
   love  ...  Now some of the old members are back, and&lt;br /&gt;
   some  more  will  return.  Our memberstatus is cur-&lt;br /&gt;
   rently:  me  (Scroll), Space-Roy, Cycleburner, Rage&lt;br /&gt;
   (in  the  army),  Inzane (in the army). Price (will re-&lt;br /&gt;
   turn  in  July),  and  recently  Shok'Ray and Venge-&lt;br /&gt;
   ance  joined  us.  We are currently working on some&lt;br /&gt;
   new  demoes,  but  we don't know yet when they will&lt;br /&gt;
   be  finished,  your readers must wait atleast two or&lt;br /&gt;
   three months.&lt;br /&gt;
   We  realised  that  the CBM 64 is the machine of the&lt;br /&gt;
   future, as it is the only machine in the world that we&lt;br /&gt;
   can  call  compatible.  Developing software on Amiga&lt;br /&gt;
   and especially the PC is a true nightmare. Besides,&lt;br /&gt;
   the  scenes of the Amiga and PC are too lame (what&lt;br /&gt;
   is  really  the  point  in  making  demos on those ma-&lt;br /&gt;
   chines  instead  of CBM 64?), so we will be a CBM 64&lt;br /&gt;
   only  group  as  long  it is possible. In the future we&lt;br /&gt;
   also plan to make games in addition to the demos.&lt;br /&gt;
&lt;br /&gt;
* One  of the most liked standart questions is how did&lt;br /&gt;
   you  get  your  very  own  handle  and  groupname?&lt;br /&gt;
   Here we follow the trend.&lt;br /&gt;
&lt;br /&gt;
:) In   early  1987  when  I  managed  to  make  a  semi-&lt;br /&gt;
   smooth  scrolltext,  I  was  so  proud that I invented&lt;br /&gt;
   the  handle &amp;quot;Stubbscroll&amp;quot;. One year later I changed&lt;br /&gt;
   it  to  just &amp;quot;Scroll&amp;quot; and since then I have kept it. We&lt;br /&gt;
   found  our  groupname in a porno magazine, but I do&lt;br /&gt;
   not  know  the  exact  story as I wasn't a member in&lt;br /&gt;
   the very beginning.&lt;br /&gt;
&lt;br /&gt;
* What was your personal motivation to return to this&lt;br /&gt;
   computer  system  after  all  the  years of absence&lt;br /&gt;
   and what was the exact reason for quitting the CBM&lt;br /&gt;
   64 scene?&lt;br /&gt;
&lt;br /&gt;
:) I was really bored of working on the PC, and what I&lt;br /&gt;
   really wanted was to code on the CBM 64 again.&lt;br /&gt;
   When  I  found  out  that the CBM 64 still was there,&lt;br /&gt;
   with  demos, games, mags and everything, there was&lt;br /&gt;
   no  other  realistic  choice  for me than starting on&lt;br /&gt;
   the CBM 64 again. I would rather code demos on the&lt;br /&gt;
   CBM  64  and  have  fun than programming business&lt;br /&gt;
   applications  on the PC, even if there is more money&lt;br /&gt;
   to  earn  on  the  PC. The exact reason for quitting&lt;br /&gt;
   the  scene  was  that  we  became bored of making&lt;br /&gt;
   demos,  we  gradually  dropped  our  contacts,  and&lt;br /&gt;
   the commercial computer magazines (not diskmags!)&lt;br /&gt;
   stopped  writing  about  the  CBM  64, and software&lt;br /&gt;
   houses like US Gold, Ocean, etc. stopped making ga-&lt;br /&gt;
   mes. So we thought the machine had no future.&lt;br /&gt;
&lt;br /&gt;
* If  you do not waste all your expensive sparetime in&lt;br /&gt;
   front  of computers, what else are you doing to en-&lt;br /&gt;
   joy  your  life?  Are  there other important hobbies&lt;br /&gt;
   for you in real life?&lt;br /&gt;
&lt;br /&gt;
:) Well,  I  do  in  fact have other hobbies, like watching&lt;br /&gt;
   sports   on   TV,  reading  special  books,  watching&lt;br /&gt;
   Monty  Python  movies, solving cross words, collec-&lt;br /&gt;
   ting  stamps  etc.  but I barely get time for anything&lt;br /&gt;
   else  than computing, and computing is really what I&lt;br /&gt;
   want to do.&lt;br /&gt;
&lt;br /&gt;
* Actually we are involved with favourites. What are&lt;br /&gt;
   your favourite ...&lt;br /&gt;
&lt;br /&gt;
:) Demo groups:       Crest, Chorus, Oxyron, Camelot&lt;br /&gt;
   Single coders:     Crossbow, Mr. Cursor, Flamingo&lt;br /&gt;
   Cracking groups:   Eaglesoft, Avantgarde, Cascade&lt;br /&gt;
   Single crackers:   Anyone who takes his time to do&lt;br /&gt;
                                quality versions&lt;br /&gt;
   Graphic artists:   Hmmmm... Sparkler/Megastyle&lt;br /&gt;
   Music composers:   Jeroen Tel, Jch&lt;br /&gt;
   Swappers:          Derbyshire Ram, Calypso&lt;br /&gt;
   Magazines:         Sex'n'Crime, Shout&lt;br /&gt;
&lt;br /&gt;
* As  we  all  know  Megastyle  was  a  100% norwegian&lt;br /&gt;
   team  in  the past but imagine you have the possibi-&lt;br /&gt;
   lity to form some kind of your personal dreamteam.&lt;br /&gt;
   Who are the persons you would invite to join?&lt;br /&gt;
&lt;br /&gt;
:) Well,  we  are  no  longer a 100% norwegian group as&lt;br /&gt;
   Shok'Ray  and  Vengeance  joined,  but  anyway,  my&lt;br /&gt;
   dream group could look something like this:&lt;br /&gt;
&lt;br /&gt;
   Demo coding:        Myself (ofcause), Crossbow&lt;br /&gt;
   Game coding:        Manfred Trenz&lt;br /&gt;
   Graphics:           a combination of Sparkler and&lt;br /&gt;
                              Brooz/Megastyle&lt;br /&gt;
   Music:              Jeroen Tel&lt;br /&gt;
   Swapping:           Calypso&lt;br /&gt;
   Financing:          Bill Gates :)&lt;br /&gt;
&lt;br /&gt;
* Apart  from  the  CBM 64 are there other computer&lt;br /&gt;
   systems  you do own? Are you there scenewise ac-&lt;br /&gt;
   tive aswell?&lt;br /&gt;
&lt;br /&gt;
:) In addition to two CBM 64's and a C128d, I own a VIC&lt;br /&gt;
   20,  Amiga  1200,  CDTV and two PCs (one Pentium),&lt;br /&gt;
   but  the  other machines are only useful for playing&lt;br /&gt;
   games (atleast until the CBM 64 versions of the ga-&lt;br /&gt;
   mes  appear),  so  I  am  not  at  all  active on these&lt;br /&gt;
   other  computers.  If  I  wanted to join the scene on&lt;br /&gt;
   other  computers,  it would be the scene of the C65&lt;br /&gt;
   or Plus-4 (or maybe VIC 20).&lt;br /&gt;
&lt;br /&gt;
* Lately  there  have been some interesting computer&lt;br /&gt;
   parties like the X-95 party in Utrecht just to name&lt;br /&gt;
   one of them all. What parties have you already visi-&lt;br /&gt;
   ted  and  which  one  was the very best in your opi-&lt;br /&gt;
   nion?&lt;br /&gt;
&lt;br /&gt;
:) In fact, I have never been at a computer party (ex-&lt;br /&gt;
   cept one not worth to be mentioned, where I left af-&lt;br /&gt;
   ter a few hours). If there will be more CBM 64 par-&lt;br /&gt;
   ties  here  in  Norway,  I'll attend (or maybe in Swe-&lt;br /&gt;
   den),  but  I  can't  afford to travel as far as to the&lt;br /&gt;
   Netherlands or Germany.&lt;br /&gt;
&lt;br /&gt;
* As  usual  there  are good and bad times in real life&lt;br /&gt;
   and  in  scene life, too. Please inform us about your&lt;br /&gt;
   experiences  and  your point of view regarding this&lt;br /&gt;
   question.&lt;br /&gt;
&lt;br /&gt;
:) Well, this one is touch to answer as I never experi-&lt;br /&gt;
   ence  anything  remarkable in real life (I sit infront&lt;br /&gt;
   of  the  computer  all  the time, you know), but as an&lt;br /&gt;
   example  of  a  bad experience, my boss at work al-&lt;br /&gt;
   ways  complains  on me, especially my phone usage.&lt;br /&gt;
   An  example of good experience is that I got the job&lt;br /&gt;
   at all, as my grades from the school are terrible. In&lt;br /&gt;
   scene  life,  it sure is great to be back, smelling the&lt;br /&gt;
   Dycp-air  again  (?)  and  everything. I hope we will&lt;br /&gt;
   see the software houses return soon!&lt;br /&gt;
&lt;br /&gt;
* You  learnt  to  know  the scene at its best time and&lt;br /&gt;
   you can see in comparison today's situation. What is&lt;br /&gt;
   your  opinion about the scene today or do you pre-&lt;br /&gt;
   fer the good old glory days.&lt;br /&gt;
&lt;br /&gt;
:) The scene is more bright than I thought it would be,&lt;br /&gt;
   there  is  quite  a  large amount of groups and sce-&lt;br /&gt;
   ners  left.  The  demos  released  keep  a very high&lt;br /&gt;
   standart,  unfortunately  they  are  based too much&lt;br /&gt;
   on  Amiga  or  PC-like  routines  and  design rather&lt;br /&gt;
   than  the  real  CBM  64-stuff.  On the other hand a&lt;br /&gt;
   lot  of  things  have  happened,  like  IFLI,  IFFL, and&lt;br /&gt;
   extreme mandelbrot routines. It is quite difficult for&lt;br /&gt;
   a group like us to compete with today's coding.&lt;br /&gt;
&lt;br /&gt;
   There are pretty many games released, but most of&lt;br /&gt;
   them are shit (too simple concepts, unoriginal ideas,&lt;br /&gt;
   badly  implemented,  etc.).  Since no games are pro-&lt;br /&gt;
   tected  anymore, anyone who wants is able to crack&lt;br /&gt;
   them.  The  real  large games are only cracked by a&lt;br /&gt;
   few  groups,  while  everyone  seems  to  crack the&lt;br /&gt;
   smaller  games from CP-Verlag etc. Cracking nowa-&lt;br /&gt;
   days  is  almost  just a matter of linking an intro in-&lt;br /&gt;
   front of the game file.&lt;br /&gt;
&lt;br /&gt;
   I  understand  that  the mags play a more important&lt;br /&gt;
   role  now  than  before,  since the normal computer&lt;br /&gt;
   magazines are gone (especially here in Norway, ne-&lt;br /&gt;
   ver  seen one since 1992), but there are really too&lt;br /&gt;
   many mags. People should concentrate more on ma-&lt;br /&gt;
   king games and demos.&lt;br /&gt;
&lt;br /&gt;
   Well,  I  think we have to face the reality and accept&lt;br /&gt;
   the  scene  like  it is. We should be more than satis-&lt;br /&gt;
   fied  with how the CBM 64 has stood the test of time&lt;br /&gt;
   against  potentially  much  stronger computers. Of-&lt;br /&gt;
   cause,  the  scene today is not perfect, but even in&lt;br /&gt;
   1989  I  wanted  to be there before, to compete with&lt;br /&gt;
   groups  like  1001  Crew  and  beat Sodan in coding.&lt;br /&gt;
   But  then  again,  back  in 1989 there was the large&lt;br /&gt;
   amount  of  stupid lamers, disk stealers and wanna-&lt;br /&gt;
   bees. Today's scene seems to be much more friend-&lt;br /&gt;
   ly,  most of the sceners have been active for a long&lt;br /&gt;
   time,  and they have sort of &amp;quot;grown up&amp;quot;. What I miss&lt;br /&gt;
   with  today's  scene  is  a  little  bit more demos and&lt;br /&gt;
   more  of  the  &amp;quot;real&amp;quot; games coming on other compu-&lt;br /&gt;
   ters,  like  &amp;quot;Civilization&amp;quot;, &amp;quot;Colonization&amp;quot;, &amp;quot;Warcraft&amp;quot;&lt;br /&gt;
   and all those excellent LucasArts games.&lt;br /&gt;
&lt;br /&gt;
* Do  you  take  the  scene serious or do you &amp;quot;enjoy&amp;quot;&lt;br /&gt;
   the  time you spend infront of the machine? Is there&lt;br /&gt;
   something you really dislike?&lt;br /&gt;
&lt;br /&gt;
:) Ofcause  I  take  the  CBM  64 scene serious, this is&lt;br /&gt;
   where  I'll  stay  for several years now. Even if I am&lt;br /&gt;
   not sitting infront of the computer, I try to think of&lt;br /&gt;
   cool  demo  ideas,  especially  the  boring  hours at&lt;br /&gt;
   work.  We  do  this because we think it is fun and we&lt;br /&gt;
   get  a  lot of new friedns, not to try to be number 1&lt;br /&gt;
   in  the  charts  of  the magazines. One thing I really&lt;br /&gt;
   dislike is the threat from other computers, but that&lt;br /&gt;
   threat is not that dangerous anymore as it was two&lt;br /&gt;
   or  three  years  ago,  I  think.  Many sceners have&lt;br /&gt;
   even  returned  to the CBM 64 recently, and I think&lt;br /&gt;
   more ex-sceners will return.&lt;br /&gt;
&lt;br /&gt;
* We already stole a lot of your expensive sparetime.&lt;br /&gt;
   Is  there anything you want to share with the scene&lt;br /&gt;
   as a last word for this interview? Furthermore it is&lt;br /&gt;
   the  part  to  place  all  your  personal greetings in&lt;br /&gt;
   here.  Thanks  a  lot  for being patient and for ans-&lt;br /&gt;
   wering all the questions.&lt;br /&gt;
&lt;br /&gt;
:) I  want  to  send  greetings  to my contacts: Derby-&lt;br /&gt;
   shire  Ram,  Walker, Zapotek, Glenn Rune Gallefoss,&lt;br /&gt;
   Kristian Rostoen, Lord Red, Lightside, 2ge, Bizarre,&lt;br /&gt;
   Sky,  Creb, Unicorn, Fli, Shocker, Fanta, Quorthon,&lt;br /&gt;
   Morris, you (RRR), Backslash, Vengeance, Shok'Ray,&lt;br /&gt;
   and  ofcause  to all other MSP members. Thanks for&lt;br /&gt;
   interviewing  me,  and a last word: Long live the CBM&lt;br /&gt;
   64 and may Microsoft go bankrupt!&lt;br /&gt;
&lt;br /&gt;
* Well,  it  was  in fact a pleasure to interview you for&lt;br /&gt;
   the Relax Magazine. Again many thanks for the very&lt;br /&gt;
   detailed and comprehensive answers. We really look&lt;br /&gt;
   forward  for all MSP projects, both demoes and ga-&lt;br /&gt;
   mes, as we know that they are supposed to become&lt;br /&gt;
   something special.&lt;br /&gt;
&lt;br /&gt;
We  really  hope  that  you have enjoyed the interview&lt;br /&gt;
as much as we did. Press fire in order to load and&lt;br /&gt;
read another chapter.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
                      RRR/Oxyron&lt;br /&gt;
                      ----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Back to the roots==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                Back to the roots - Part III&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to your favourite chapter, where we go&lt;br /&gt;
deeply back to the roots. Once again it is my task to&lt;br /&gt;
start a mystic journey back to the good old time. But&lt;br /&gt;
even at this time everything gleaming wasn't gold.&lt;br /&gt;
Thats why this times issue deals with possibly the mo-&lt;br /&gt;
st spectacular war,that 64-piracy can tell stories of&lt;br /&gt;
&lt;br /&gt;
It was the time when the most famous magazine, Sex'n&lt;br /&gt;
Crime, was regular released.&lt;br /&gt;
Just like allready reported in last issues chapter,&lt;br /&gt;
the Sex'n Crime staff was notorious for acting to&lt;br /&gt;
their intimatest friend's advantage. Caused by the&lt;br /&gt;
well-known magazine there was the possibility to&lt;br /&gt;
achieve wrong images and illusions about certain&lt;br /&gt;
persons, information wich were extremely fast&lt;br /&gt;
spread. If such a lie once has spread, person's image&lt;br /&gt;
was spoiled and it took years to regain old esteem.&lt;br /&gt;
If chief-editor OMG once aimed at somebody, this&lt;br /&gt;
person could be assured, that it was for months.&lt;br /&gt;
&lt;br /&gt;
That's what happened to the case of S.Y.S.&lt;br /&gt;
SYS, maybe one of the most famous grafic-artists&lt;br /&gt;
and swappers at this time, belonging to the 64-pirate&lt;br /&gt;
scene since 1984, who was member of successfull&lt;br /&gt;
scene-groups like Drive and Level 99, before he&lt;br /&gt;
joined the Alpha Flight team in 1988.&lt;br /&gt;
&lt;br /&gt;
It is not anymore possible, to prove how the story&lt;br /&gt;
started, but most people were telling that it all began&lt;br /&gt;
with the Sex'n Crime mailbox-option. Everybody who&lt;br /&gt;
can remember this magazine will know this option, wich&lt;br /&gt;
allowed to save comments and messages on disc.&lt;br /&gt;
These messages could be loaded as a special chapter&lt;br /&gt;
in the magazine. So every swapper spreading the mag&lt;br /&gt;
entered his handle there, so that more handles&lt;br /&gt;
appeared, more often it got spread (same story like&lt;br /&gt;
disc-covers!). Poisonous tongues pretended, handles&lt;br /&gt;
at the end of this list were getting lame and lamer.&lt;br /&gt;
&lt;br /&gt;
The whole shit began with SYS abusing the mailbox-&lt;br /&gt;
option to rag about Sex'n Crime, OMG and the staff.&lt;br /&gt;
&lt;br /&gt;
Of course OMG got this information and also started&lt;br /&gt;
to talk bad about SYS. Soon there was no doubt&lt;br /&gt;
anymore, OMG disliking SYS. He started to rag about&lt;br /&gt;
him, by writing lies into his magazine.&lt;br /&gt;
&lt;br /&gt;
SYS replied with public letters to OMG and insulted&lt;br /&gt;
him back.&lt;br /&gt;
&lt;br /&gt;
This procedure went on for more than 6 months,&lt;br /&gt;
whereby the level of the discussion came closer&lt;br /&gt;
to the zero-point with every next attempt. Now even&lt;br /&gt;
the family of SYS was involved and insulted by OMG.&lt;br /&gt;
For example SYS was called a gay and his mother&lt;br /&gt;
insulted as a bitch. He reacted with massive anti-&lt;br /&gt;
notes and even painted anti-OMG graphics. Propably&lt;br /&gt;
the most famous one was the parody of the&lt;br /&gt;
disseminated german anti-aids slogan (&amp;quot;Gib Aids keine&lt;br /&gt;
Chance&amp;quot; - Don't give aids any chance), wich he&lt;br /&gt;
original-true copied and changed into &amp;quot;Gib OMG keine&lt;br /&gt;
Chance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Finally SYS challenged OMG for a duel in Venlo, but&lt;br /&gt;
OMG refused twice, by avoiding the Venlo-meeting&lt;br /&gt;
despite of his habit visiting every month's meeting.&lt;br /&gt;
SYS appraised this act as a sign of OMG's fear and&lt;br /&gt;
his unreliableness.&lt;br /&gt;
&lt;br /&gt;
But then at the august-meeting on august, 18th in&lt;br /&gt;
1990, the Judgement Day finally came.&lt;br /&gt;
&lt;br /&gt;
SYS perceived OMG in the party-hall and told him to&lt;br /&gt;
come outside in front of the entrance, to bring up for&lt;br /&gt;
a fair fight. But OMG again refused and tried to flee.&lt;br /&gt;
But he was caught by SYS at the entrance.&lt;br /&gt;
SYS did a fine punch, directly into OMG's scared&lt;br /&gt;
face. But he only reacted by bringing a can of tear-&lt;br /&gt;
gas to light. He set it straight into SYS's face. As a&lt;br /&gt;
brave fighter SYS dind't give up and tried another&lt;br /&gt;
chance. But OMG twice times sprayed into his face, so&lt;br /&gt;
that his enemy finally was helpless. After SYS sunked&lt;br /&gt;
onto the floor, hurt by the great amount of gas, OMG&lt;br /&gt;
after all made a kick into SYS's body, before he&lt;br /&gt;
scared of revenge, ran away as fast as possible.&lt;br /&gt;
&lt;br /&gt;
Later OMG told that he just used the gas, because&lt;br /&gt;
SYS was in the mood to kill him. But he didn't explain&lt;br /&gt;
why he kicked him. Furthermore he reported it&lt;br /&gt;
wasn't him, who wanted to leave the place so fast, it&lt;br /&gt;
was Volker/Amok (coder of the Sex'n Crime) who&lt;br /&gt;
wanted to run away!?&lt;br /&gt;
&lt;br /&gt;
This sad, but also funny story shows how far the&lt;br /&gt;
computer activities can go. And it also shows, that&lt;br /&gt;
most people starting a war don't know of the&lt;br /&gt;
consequences that can follow, if you mess with the&lt;br /&gt;
wrong persons. When I look at todays wars, it seems&lt;br /&gt;
to me that they are mostly started by kids, who want&lt;br /&gt;
to gain self-esteem in this scene. But they should&lt;br /&gt;
concentrate on the main things in their first-steps.&lt;br /&gt;
This scene is about more than just having a big mouth&lt;br /&gt;
with nothing behind it. Rookies go back where you&lt;br /&gt;
came from!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
That should be enough for today! Take care friends..&lt;br /&gt;
Max is gone!&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Demo Reviews *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  demo  reviews,  a  chapter  what got&lt;br /&gt;
changed  competely in order to guarantee some more&lt;br /&gt;
advanced reviews as we recruited specialists to give&lt;br /&gt;
their  statements  about  in what they used to be well&lt;br /&gt;
known   for,  namely  Scroll/MSP  and  Fuben/Oxyron&lt;br /&gt;
(coding),  PRI/Tia/Oxyron  (musics)  and RRR/Oxyron&lt;br /&gt;
(graphics).  Scroll did &amp;quot;only&amp;quot; the review of Parts this&lt;br /&gt;
time but we will see more from him here very soon.&lt;br /&gt;
&lt;br /&gt;
                          * Radio Napalm *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
A  really  brilliant  trackmo  entirely  coded by Quiss/&lt;br /&gt;
Reflex. This trackmo has everything what a cool demo&lt;br /&gt;
needs today: design, hard code, cool effects and fast&lt;br /&gt;
routines,  some  nice ideas and MUCH action. Each ef-&lt;br /&gt;
fect  is  just  shown  for  a  few  seconds so that you&lt;br /&gt;
won't  be  bored  with  an  effect  which  you propably&lt;br /&gt;
don't like much!&lt;br /&gt;
Let's  start.  The  intro features a hires logo, gravity&lt;br /&gt;
dots  (like  those  in  Access  Denied), a bitmapscreen&lt;br /&gt;
with  a  big  proportional  charset, a filled-vector in 3&lt;br /&gt;
colors  (like the vector in Access Denied) and a koala&lt;br /&gt;
picture.  Everything  fades  in  and  out  in  an almost&lt;br /&gt;
perfect way, only the gravity dots look a bit poor.&lt;br /&gt;
The next effect is sort of a voxel. It uses the popular&lt;br /&gt;
4x4  pixelmode  (16 colors possible) which was inven-&lt;br /&gt;
ted  by  Graham/Oxyron  in  Coma  Light 12. However,&lt;br /&gt;
the   effect  looks  pretty  cool and is quite fast in my&lt;br /&gt;
opinion.&lt;br /&gt;
Next  there  is  a  vector again, like that in the intro.&lt;br /&gt;
It just shows another object (sort of flight). It's quite&lt;br /&gt;
big,  filled  and  in 3 colors, very similar to big vector&lt;br /&gt;
shown  in  Access  Denied.  It  is possible that it is the&lt;br /&gt;
same  routine  with  just  other objects. Nevertheless&lt;br /&gt;
the  vector  looks  pretty  nice and it's rotating quite&lt;br /&gt;
fast, too!&lt;br /&gt;
After  the  vector,  there  is  an  effect looking like a&lt;br /&gt;
rainfall.  It  runs  in 16 colors and uses the 4x4 pixel-&lt;br /&gt;
mode  again. This effect is new as we never saw it be-&lt;br /&gt;
fore.  Even  so, it looks a bit strange. Later on a Re-&lt;br /&gt;
flex logo gets combinated with the rainfall.&lt;br /&gt;
After that colorfull effect a big fast rotating gourand&lt;br /&gt;
shader   apears.  It  runs  in  the  6 colors  by  using&lt;br /&gt;
dithering.  This gourand shader is definetely the best&lt;br /&gt;
ever  made  on  CBM  64. It beats that shader in Coma&lt;br /&gt;
Light 12 by far.&lt;br /&gt;
Then  a  cool rotator comes up. It's running very fast&lt;br /&gt;
in  my opinion. This rotator is a bit different to all the&lt;br /&gt;
others. It is not a complex rotator. However again the&lt;br /&gt;
effect is running in the 4x4 pixelmode.&lt;br /&gt;
After  some  credits  a  black  screen apears (wow!).&lt;br /&gt;
The  next effect are chessboard-zoomers. There are&lt;br /&gt;
always  3  different colored chessboards, which move&lt;br /&gt;
in  an individual sine. As they zoom you get the feeling&lt;br /&gt;
of  a  neverending  voyage.   After that the next rou-&lt;br /&gt;
tine  fades  in.  A  fullscreen  colorplasma  touchs the&lt;br /&gt;
screen. Yes, Fullscreen! It looks awesome...again in 16&lt;br /&gt;
colors and 4x4 pixelmode.&lt;br /&gt;
Finally,  there  is  the end. Some text get displayed by&lt;br /&gt;
a  big  proportional  charset,  which  fades  away with&lt;br /&gt;
interlacing.&lt;br /&gt;
All  in  all  this is definetely the best demo released in&lt;br /&gt;
1995  so  far.  It  is very surprising to see a produc-&lt;br /&gt;
tion  on  this  high  standart  realised  by  one  coder&lt;br /&gt;
only.  If  you  did not get a copy of this demo yet I can&lt;br /&gt;
only advise you to get one as fast as possible as I'd&lt;br /&gt;
like to give a rating of 95%.&lt;br /&gt;
&lt;br /&gt;
Reviewing  the  graphics  of  &amp;quot;Radio Napalm&amp;quot; is one of&lt;br /&gt;
the more easy jobs as there were unfortunately only&lt;br /&gt;
two graphics being worth to be talked about. The few&lt;br /&gt;
graphics  were  realised  by  Seytan/Arcoss (former&lt;br /&gt;
DJ Bobo) and Felidae/Reflex.&lt;br /&gt;
The first graphic, an hires-fli logo, was performed by&lt;br /&gt;
Seytan,  who  also  drew all the hires-fli graphics for&lt;br /&gt;
the  game  Geometric  II, also coded by Quiss. The logo&lt;br /&gt;
looks quite nice and all artists who ever try tried to&lt;br /&gt;
create  an  hires-fli  logo  know  what it is more some&lt;br /&gt;
kind  of  punishment  to  draw  in  that mode compared&lt;br /&gt;
with formats like koala bitmaps or interlace-fli.&lt;br /&gt;
Having  a  look  closer  the  logo  still  presents a few&lt;br /&gt;
weak  points  which  have  been  drawn  easily  in  the&lt;br /&gt;
standart  hires singlecolour mode (one ink and back-&lt;br /&gt;
ground  colour  per char). In general we can only add&lt;br /&gt;
that  this one seems to be one of the better hires-fli&lt;br /&gt;
goes we have seen so far as this format presents a&lt;br /&gt;
lot  of  frontiers  when  it  comes  up  to realise some&lt;br /&gt;
complex ideas.&lt;br /&gt;
The  second  and last graphic in this review has been&lt;br /&gt;
drawn  by  Felidae/Reflex, who won the inofficial gra-&lt;br /&gt;
phics  competition  at  The Party 1994 if I can remem-&lt;br /&gt;
ber  it correctly. This graphic is the title graphic and&lt;br /&gt;
presents  the  name  of  the  demonstration, next to a&lt;br /&gt;
radio  tower  and  probably the spotlights of search-&lt;br /&gt;
lights  like  they  have  been  used  to  locate  fighting&lt;br /&gt;
bombers  going  on  air  raid  in  World War two. There&lt;br /&gt;
are  not  any  visual  elements  on  the  screen  which&lt;br /&gt;
might  be  hard  to  realise  but  somehow  this  bitmap&lt;br /&gt;
screen  as  some  kind of magic and can be taken into&lt;br /&gt;
combination with the demo name.&lt;br /&gt;
In  &amp;quot;Access  denied&amp;quot;  I  have  for sure seen technical&lt;br /&gt;
more  advanced graphics but that is no reason not to&lt;br /&gt;
see  the  effort the artists have put into the work by&lt;br /&gt;
creating  these  graphics.  The graphics are nice but&lt;br /&gt;
nothing  that  will  be  remembered  after  being asto-&lt;br /&gt;
nished  by the overmatched programming and the po-&lt;br /&gt;
pular  techno  movement following soundtrack. My ra-&lt;br /&gt;
ting is 68%.&lt;br /&gt;
&lt;br /&gt;
No  doubt  PVCF  has  improved quite a bit in the past&lt;br /&gt;
year.  As  I  have  been  a bit out of touch lately I was&lt;br /&gt;
rather  surprised when listening to the Techno track&lt;br /&gt;
he did for this demo.&lt;br /&gt;
It  is  definitely  one  of  the  best  in this direction of&lt;br /&gt;
music  today, and for good reasons: The continuously&lt;br /&gt;
flowing,   meditative  elements  which  are  typical  for&lt;br /&gt;
Techno  come  across  very  good,  there is a decent&lt;br /&gt;
bassline  (not  like  this  cliche-minor-second-up-ma-&lt;br /&gt;
jor-second-down-triole-thing), some quite innovative&lt;br /&gt;
effects  (thanks to ring-modulation and sync.) and of&lt;br /&gt;
course  a  bass  drum hammering it all constantly into&lt;br /&gt;
your  head.  The bassline also features a velocity-si-&lt;br /&gt;
mulation   modulating  the  cutoff,  unlike  the  &amp;quot;no re-&lt;br /&gt;
start&amp;quot;-effect  most Technotracks use. But sometimes&lt;br /&gt;
the  filter  frequency of even two of the three voices&lt;br /&gt;
is lowerd and the tune kind of dives away for a while.&lt;br /&gt;
Furthermore,  PVCF  sometimes adds some harmonies&lt;br /&gt;
as  well  as  some  short breakdowns which add to the&lt;br /&gt;
tension  curve  and  round  off the whole thing. All in-&lt;br /&gt;
struments in the tune are of quite good quality.&lt;br /&gt;
The  intro  is  well-timed  and  generates a misterious&lt;br /&gt;
atmosphere,  it  only  does  remind  me a bit of Antic's&lt;br /&gt;
&amp;quot;Lunacy  6&amp;quot;;  well,  but  who cares, it only shows that&lt;br /&gt;
this  kind  of intro is very popular - some dark sphe-&lt;br /&gt;
rical sounds before the whole thing really starts.&lt;br /&gt;
At  last  I  hope  you  will  forgive  me  when I'm banally&lt;br /&gt;
calling  PVCF's  tune  &amp;quot;Techno&amp;quot;  as  this  maybe is not&lt;br /&gt;
precisely  correct? I am not so much into this kind of&lt;br /&gt;
music,  so I don't know the exact differences between&lt;br /&gt;
Techno,  House, Rave, Acid... I only know that Gabba is&lt;br /&gt;
very  fast  and  Trance  is  rather quiet, that under-&lt;br /&gt;
ground  is  okay but popular junk like 2 Unlimited, Red&lt;br /&gt;
Nex etc. sucks.&lt;br /&gt;
Anyway,  'nuff  said,  I  give PVCF a rating of well-de-&lt;br /&gt;
served 87%.&lt;br /&gt;
&lt;br /&gt;
                    * Fantasy/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All the code in the demo was developed by Zar/Chro-&lt;br /&gt;
mance  while  the  additional (demo note) got coded by&lt;br /&gt;
Lion/Chromance.&lt;br /&gt;
First  we  have  to  say that all parts in the demo are&lt;br /&gt;
fading  in  and  out  what is in our opinion very impor-&lt;br /&gt;
that as it shows that the programmer spent some time&lt;br /&gt;
for designing.&lt;br /&gt;
However, let's start with the intro. After starting the&lt;br /&gt;
intro,  a  fader with a 2x2 charset appears but these&lt;br /&gt;
fade  intros  are  rather  boring  as almost everyone&lt;br /&gt;
codes  them.  Maybe  because  it's  quite easy to code&lt;br /&gt;
such  an intro. Anyway, after a title-picture has been&lt;br /&gt;
faded  in and out, a bitmap-logo comes up (with FLD).&lt;br /&gt;
Then  a nice Bitmap-scroller appears with some funny&lt;br /&gt;
scrolltext! This scroller looks pretty cool, though it's&lt;br /&gt;
a very old idea as we can remember the first Bitmap-&lt;br /&gt;
scrollers coded in 1989...&lt;br /&gt;
O.K.,  let's  go on. The first part of the demo features&lt;br /&gt;
a moving plot tube including zooming letters. A rather&lt;br /&gt;
creepy  part  and  we  wondered  about Zar not using&lt;br /&gt;
some  more  dots. The tube consists of 6 dot-circles,&lt;br /&gt;
each  is moving in its individual sinus. The characters&lt;br /&gt;
were  just  scrolled  throughthe rings and the size is&lt;br /&gt;
always  proportional  to  the size of the proportional&lt;br /&gt;
ring. No big deal in our opinion as we presume that he&lt;br /&gt;
calculated the dots of the letters by mean values and&lt;br /&gt;
just  added  the X,Y coordinates of the actual ring or&lt;br /&gt;
atleast  it is what we expected after watching the not&lt;br /&gt;
very hard coded part.&lt;br /&gt;
Well,  finally the spectator reachs the end part of the&lt;br /&gt;
demo,  the  outro.  This  part  features  a simple AGSP&lt;br /&gt;
(without  copying  new  datas  into the AGSP-screen)&lt;br /&gt;
with  an  overlayed hires spritearea (192 pixels large&lt;br /&gt;
on the X-axis) including a text (with 1x1 charset).&lt;br /&gt;
Above  the  AGSP there is a moving sprite-logo which&lt;br /&gt;
fills  up the empty linecruncharea. Nothing else to say&lt;br /&gt;
about  this  part.  We just wonder why there is such a&lt;br /&gt;
broken   AGSP-movement!  A  sinus  would  look  much&lt;br /&gt;
cooler...&lt;br /&gt;
The demonote is written with an 1x1 charset. Further-&lt;br /&gt;
more it includes 2 spritelogos in the border.&lt;br /&gt;
Fantasy  from  Chromance  is  a pretty nice designed&lt;br /&gt;
demo.  Even  so,  there is a lack of hard code and the&lt;br /&gt;
demo is definately too short.&lt;br /&gt;
But  however,  we  think  it's  cool  that  Chromance, a&lt;br /&gt;
group  more known for their cracking activities, gets&lt;br /&gt;
active  in  the  legal  scene  and  we hope to see more&lt;br /&gt;
surprises from them in the future. Rating: 38%.&lt;br /&gt;
&lt;br /&gt;
All  the  bitmap  graphics  were drawn by Lord Red of&lt;br /&gt;
Creators using Zoomatic, the fantastic graphics tool&lt;br /&gt;
coded  by Omega Supreme, Panoramic Design. What we&lt;br /&gt;
like  to  express  here  is  that  it  is possible to draw&lt;br /&gt;
good graphics in that format, too.&lt;br /&gt;
The  intro  offers a fullscreen picture showing a grim&lt;br /&gt;
looking  warrior  holding  an  axe  in  his hands on the&lt;br /&gt;
left  side  and  a Fantasy logo and information text at&lt;br /&gt;
the  right side of the screen. The warrior looks quite&lt;br /&gt;
average  and the logo is, expect for the style and the&lt;br /&gt;
outlines,  nothing  special  at  all. The information text&lt;br /&gt;
displays  that this demo took part at the demo compe-&lt;br /&gt;
tion  of  the  X-95  party  but unfortunately the demo&lt;br /&gt;
was not finished in time.&lt;br /&gt;
The  next  part  presents  next to a logo on the top a&lt;br /&gt;
4x5  scroller at the buttom of the screen. The logo is&lt;br /&gt;
divided  into  two  parts,  probably  blocks of a wall. In&lt;br /&gt;
the  gap  between  these  two parts you can see some&lt;br /&gt;
letters  remembering  to the &amp;quot;ordinary&amp;quot; style to pre-&lt;br /&gt;
sent  a logo while the rest at the two blocks looks like&lt;br /&gt;
scratched into the wall, indeed a nice idea. At the left&lt;br /&gt;
side  of the screen we can see a head of a man and it&lt;br /&gt;
is  possible  that  he  uses  to be an indian. The man is&lt;br /&gt;
looking  very  interesting.  On  the  right  side  of the&lt;br /&gt;
screen  we  have found a huge 'X' what does not make&lt;br /&gt;
any  sense  due  to  our knowledge. Nevertheless it is&lt;br /&gt;
looking  nice  indeed. The 4x5 scrollchar looks not so&lt;br /&gt;
good  in  my opinion, not to say that it is ugly and that&lt;br /&gt;
is  the  style is not up to date anymore but what is up&lt;br /&gt;
to date and style has to individual in our opinion.&lt;br /&gt;
The  graphic  in the next part is probably the graphic&lt;br /&gt;
that amazed us most regarding the graphics presen-&lt;br /&gt;
tation.  It  shows  a well drawn demo having a whiplash&lt;br /&gt;
in  his  hand standing at the right side of the screen.&lt;br /&gt;
On  the  other  side  you  can  see a proper mirrored&lt;br /&gt;
copy of the demon so we praise the graphics tool with&lt;br /&gt;
that  well  working  mirror  function,  a function which&lt;br /&gt;
has  to be improved a lot in Amica Paint. Nevertheless&lt;br /&gt;
this graphic is what we like to see more often in the&lt;br /&gt;
future.&lt;br /&gt;
The  endpart  contains  one (bitmap) graphic only and&lt;br /&gt;
it  is  the head of a rat according to Lord Red and we&lt;br /&gt;
guess  it  is  not  too  hard  to  confirm  this. This rat&lt;br /&gt;
wears an ear-ring. All in all it could be more colorfull&lt;br /&gt;
but this is a personal intention only.&lt;br /&gt;
Lord  Red is one of the few last artist left who is still&lt;br /&gt;
supporting  the &amp;quot;old-fashioned&amp;quot; bitmap graphics for-&lt;br /&gt;
mat  and  has  proven  that  it  is possible to present&lt;br /&gt;
some  nice graphics to give a demo some kind of glan-&lt;br /&gt;
ce  and  supports the demo, together with the sound-&lt;br /&gt;
track,  to  be a good designed and styled demonstra-&lt;br /&gt;
tion so we can announce 74% for his effort.&lt;br /&gt;
&lt;br /&gt;
The complete soundtrack was composed by Skull. Let&lt;br /&gt;
us see what it is like:&lt;br /&gt;
1st  part:  The  motive  to  be heard in the intro is re-&lt;br /&gt;
peated  too  often  for  my  taste, so it can get on the&lt;br /&gt;
listener's  nerves  later on. The delay-effect Skull a-&lt;br /&gt;
chieves  by  using two voices, however, suddenly falls&lt;br /&gt;
victim  of  the incoming rhythm and chords. This is al-&lt;br /&gt;
ways  a  rather inconvenient way of arranging as the&lt;br /&gt;
&amp;quot;spacy&amp;quot;  component  of  the lead is lost and the whole&lt;br /&gt;
thing  sounds  only half as good afterwards. So if you&lt;br /&gt;
absolutely  have  to do something like this, try to hide&lt;br /&gt;
it  by  e.g.  fading  out  one  of the voices or putting a&lt;br /&gt;
break inbetween.&lt;br /&gt;
Another  important  aspect  is  the control of the os-&lt;br /&gt;
cillation  of the volume in those double- or triple-voi-&lt;br /&gt;
ced  passages.  When  more  than  one voice plays the&lt;br /&gt;
same  category  of  instrument  (such as lead, chord,&lt;br /&gt;
bass,  rhythm) the resulting volume will increase quite&lt;br /&gt;
a  bit.  So in order to control this oscillation you have&lt;br /&gt;
to  reduce  the  instruments'  volume  in those passa-&lt;br /&gt;
ges.  You may, however, use the increased main volu-&lt;br /&gt;
me  as  a  means  to  underline a passage, but in most&lt;br /&gt;
cases this seems to happen rather unwanted.&lt;br /&gt;
2nd  part:  This  one contains the best instruments in&lt;br /&gt;
comparison  to  the  other  two tunes. After the first&lt;br /&gt;
refrain I realized this is supposed to be a conversion&lt;br /&gt;
of  that  Warren-G.-song  (forgot  it's  name, sorry),&lt;br /&gt;
however,  some  important  things  don't  come across&lt;br /&gt;
that  good:  To  simulate the rhodes piano which plays&lt;br /&gt;
the  chords in the original one had better chosen tri-&lt;br /&gt;
angle  instead  of  the  saw waveform, the bass has to&lt;br /&gt;
be  more percussive, also some of the chord voicings&lt;br /&gt;
don't  seem  fully  correct  to  me. But anyway, nice to&lt;br /&gt;
listen to.&lt;br /&gt;
3rd  part:  Skull  seems  to be fond of intros with de-&lt;br /&gt;
lay-effect; this is the third one out of three. The tune&lt;br /&gt;
has  the best structure and contains the best themes&lt;br /&gt;
and  melodies  of  all the three, and in the B-part also&lt;br /&gt;
the  chord-instruments  sound  nice.  Only  the bass-&lt;br /&gt;
break  in  the  middle  of the tune seems a bit clumsy.&lt;br /&gt;
On  the  whole  one  can  say Skull builds up his tunes&lt;br /&gt;
in  a  decent  and  overviewable  way. The themes and&lt;br /&gt;
melodies  he includes are sometimes average, someti-&lt;br /&gt;
mes  good,  although  he  tends  to repeat them a little&lt;br /&gt;
too often. The first and the third tune contain avera-&lt;br /&gt;
ge  instruments, in the second one their quality is so-&lt;br /&gt;
mewhat better. This soundtrack is worth 68%.&lt;br /&gt;
&lt;br /&gt;
                         * Parts / Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1st part: Intro&lt;br /&gt;
The  demo  opens  with  the  cool soundtrack from the&lt;br /&gt;
from  the  game  Light Force by Rob Hubbard. Initially&lt;br /&gt;
there  is  a  black  screen,  after  some  seconds  the&lt;br /&gt;
word  &amp;quot;somewhere...&amp;quot;  fades onto the screen. It fades&lt;br /&gt;
away,  and an Oxyron logo appears. It fades off again&lt;br /&gt;
and  soon  a  large  tilted  chessboard fades onto the&lt;br /&gt;
the  screen  in  a  cool  way. Each char of the picture&lt;br /&gt;
fades  in  individually and randomly until the picture is&lt;br /&gt;
complete.  A  single  coder  &amp;quot;Presents&amp;quot;  logo  made of&lt;br /&gt;
sprites  swings  over  the screen and off again. Soon&lt;br /&gt;
another  logo  swings  in,  this  time a Parts logo.  The&lt;br /&gt;
chessboard  fades  off  in an even cooler way, start-&lt;br /&gt;
ing from the centre of the screen, and the Parts logo&lt;br /&gt;
fades  just  a  short  while  later. Then a city at night&lt;br /&gt;
appears  at  the  lower  part  of the screen and some&lt;br /&gt;
text  at  the upper part of the screen, with the words&lt;br /&gt;
being  put on the screen in collaboration with the mu-&lt;br /&gt;
sic,  with  the  music,  just like the intro of Coma Light&lt;br /&gt;
12.  Then  the  text  disappears and a rotating vector&lt;br /&gt;
city  starts  its  action.  The  vector  city is quite de-&lt;br /&gt;
tailed,  it  even  consists  of the small lights like a city&lt;br /&gt;
at  night.  However, it's not too complicated so I'll give&lt;br /&gt;
it a rating of 70/100.&lt;br /&gt;
2nd part: Spherical&lt;br /&gt;
This  part  consists  of  a  normal  1x1  scroller at the&lt;br /&gt;
bottom  of  the  screen  and  after  a  while  a sphere&lt;br /&gt;
with some bitmap woman faces proected on it appears.&lt;br /&gt;
The  resolution  is  normal  multicolour, in contrary to&lt;br /&gt;
the  &amp;quot;usual&amp;quot;  4x4 Fli resolution used for many mathe-&lt;br /&gt;
matical effects. It looks very great, too!&lt;br /&gt;
Rating: 80/100&lt;br /&gt;
3rd part: Distortion&lt;br /&gt;
This  part stars with a normal picture in the middle of&lt;br /&gt;
the  screen  and  a spritle-scroller in the lower bor-&lt;br /&gt;
der.  The  scroller  introduces  us to one of the most&lt;br /&gt;
extreme  routines  I've ever seen: A fullscreen X and&lt;br /&gt;
Y  stretcher,  50  frames a second! Before I saw this&lt;br /&gt;
part,  I  didn't  even  consider this to be possible, but&lt;br /&gt;
remember  the slogan: Only the C64 makes it possible&lt;br /&gt;
(he  he).  It  seems that they've cheated a bit with the&lt;br /&gt;
X-stretching,   as   some   pixels   for   instance  are&lt;br /&gt;
stretched  three  pixels,  while the neighbouring ones&lt;br /&gt;
aren't  expanded  at  all.  But  heck,  this is extremely&lt;br /&gt;
impressive  anyway,  so  the  rating of 95/100 is well&lt;br /&gt;
deserved!&lt;br /&gt;
4th part: Nowhere&lt;br /&gt;
This  is  the  end  part of the demo, a white logo in the&lt;br /&gt;
middle  of  the  screen  &amp;quot;The end&amp;quot; faces on, and after&lt;br /&gt;
some   seconds  it  disappears  again.  A  &amp;quot;snowy  TV-&lt;br /&gt;
screen  (you  know,  this  is  what  a TV-picture looks&lt;br /&gt;
like  when the antenna is disconnected) in all borders&lt;br /&gt;
(like  in  old  ESCOS  (Expanded Screen COnstruction&lt;br /&gt;
Set)) routines.&lt;br /&gt;
I  won't  rate  this  part as it is ofcourse meant as an&lt;br /&gt;
end part, not a part with extreme routines.&lt;br /&gt;
All  in  all,  this is a very good demo, but it's too small,&lt;br /&gt;
as it comprises only four parts. It's entirely coded by&lt;br /&gt;
Graham,  and  I  guess  he'll  take  a giant heap on the&lt;br /&gt;
single  coder  charts,  and  even  threaten TTS' posi-&lt;br /&gt;
tion.  Totally  I'll  give  80/100.  This  may  sound like a&lt;br /&gt;
 &amp;quot;low&amp;quot;  score,  but  taking  into  consideration  that it&lt;br /&gt;
constists  of  quality  parts  only,  but  as I said, it's a&lt;br /&gt;
bit  to  small...  If I know Oxyron right, their next demo&lt;br /&gt;
will  come  out  very  soon  as they keep an incredible&lt;br /&gt;
pace in releasing demos.&lt;br /&gt;
&lt;br /&gt;
When  we  talk  about the graphics we have to keep in&lt;br /&gt;
mind that almost all graphics have been converted via&lt;br /&gt;
the  Amiga  to please the CBM 64 audience of this de-&lt;br /&gt;
monstration  by  Oxyron.  Ported  graphics  won't  be&lt;br /&gt;
and  shouldn't  be  taken  into  consideration into re-&lt;br /&gt;
views  as  the  rating should be a something given for&lt;br /&gt;
personal  performances  and  not  for the abilities of&lt;br /&gt;
hard- (cables) and software (converter files).&lt;br /&gt;
All  the  graphics  in  the  intro,  expect for the small&lt;br /&gt;
characterset and the Skyline bitmap at the buttom of&lt;br /&gt;
city zoomer screen, where created by using Image FX&lt;br /&gt;
on  the  Amiga 1200 by Graham. Even the chessboard&lt;br /&gt;
was created in this way and was definately not drawn&lt;br /&gt;
by RRR like a certain magazine stated in their review.&lt;br /&gt;
The skyline shows a city by night with lights of lamps,&lt;br /&gt;
a lot of houses, a moon, clouds and sky offering all&lt;br /&gt;
you  can  await in a graphic like this. Unfortunately it&lt;br /&gt;
is too small but anyway worth being watched.&lt;br /&gt;
The   faces  of  the  spherical  projection  were  both&lt;br /&gt;
converted  from  the  Amiga so there is nothing in the&lt;br /&gt;
part  worth  being  mentioned.  The same goes for the&lt;br /&gt;
Distorter  as  both  pictures  got converted, too. Ac-&lt;br /&gt;
cording to Graham he used these converted graphics&lt;br /&gt;
to prevent people starting to complain about his rou-&lt;br /&gt;
tine  being  cheated as standart CBM 64 graphics of-&lt;br /&gt;
fered always a similar structur in that routine.&lt;br /&gt;
The  end  part contains nothing except for a charac-&lt;br /&gt;
terset so there is nothing to report about.&lt;br /&gt;
No  rating  here  as  judging  the  own  work would be&lt;br /&gt;
some  kind  of  sin  in  our  opinion so we would like to&lt;br /&gt;
give  a small advice in here: if you dare to review gfx&lt;br /&gt;
just  give  ratings  for  drawn  and not for converted&lt;br /&gt;
graphics.  Furthermore  it  can  not be to reduce the&lt;br /&gt;
general  amount  of  points  when  there  are too less&lt;br /&gt;
graphics used in the demo. Rating XX%.&lt;br /&gt;
&lt;br /&gt;
Well,  well. How is PRI supposed to review demo- music&lt;br /&gt;
of  his  own group, you might wonder. Firstly, because&lt;br /&gt;
for  whatever reason there are none of my tunes in-&lt;br /&gt;
cluded, and secondly, because RRR absolutely wanted&lt;br /&gt;
wanted me to do it. Anyway, here we go:&lt;br /&gt;
I  am  going  to  set  the  rating for this soundtrack in&lt;br /&gt;
brackets  as the tunes were neither done by any OXY&lt;br /&gt;
member (which can't possibly be because I am the on-&lt;br /&gt;
ly  composer  in my group) nor done exclusively by a-&lt;br /&gt;
nybody  else.  Why  should even my own group recieve&lt;br /&gt;
points for somebody else's work?&lt;br /&gt;
1st  part:  I  don't  think  there  is  much of a comment&lt;br /&gt;
necessary.  The  Lightforce  tune  by Rob Hubbard is&lt;br /&gt;
one  of  the  best and most legendary tunes ever, and&lt;br /&gt;
it  is  perfect for timing steps of an intro along to it's&lt;br /&gt;
different stages of developement.&lt;br /&gt;
2nd  part:  This  one  is  by  the  &amp;quot;Newschool&amp;quot;-master&lt;br /&gt;
Jeff.  The  instruments  are typically him, including his&lt;br /&gt;
characteristic  octave-bass  in  the intro. Soon after&lt;br /&gt;
that the tune starts grooving, and we get to hear ex-&lt;br /&gt;
cellent  themes,  soli,  B-part  etc.  coming  in  a  good&lt;br /&gt;
structure  and fine sound quality, establishing a flow-&lt;br /&gt;
ing  atmosphere which matches to the coding (the ro-&lt;br /&gt;
tating sphere).&lt;br /&gt;
3rd  part:  Another  legendary  one, this time by good&lt;br /&gt;
old JCH. Made up around the simply fat bass riff over&lt;br /&gt;
which  several  cool  parts alternate. Simple but inge-&lt;br /&gt;
nious!&lt;br /&gt;
The  choice  of music  is  ofcourse superb, but as no-&lt;br /&gt;
ne of the credits go to Oxyron in any way, the rating&lt;br /&gt;
can only be in brackets: (96%).&lt;br /&gt;
&lt;br /&gt;
We  (Fuben, PRI, Scroll and me) hope you can live well&lt;br /&gt;
with these reviews. Please return to the menu now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Advertisements *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
There  is  no need to fill a votesheet if you do not like&lt;br /&gt;
it,  just contact us with a paper (or disk) note and we&lt;br /&gt;
are  going to publish your address in here as long as&lt;br /&gt;
it is scene/computer related.&lt;br /&gt;
To  see  your  advertisement  here, contact the Relax&lt;br /&gt;
staff.   The   contact  addresses  already  have  been&lt;br /&gt;
printed in the Editorial so re-load that chapter, grap&lt;br /&gt;
a  pen  and  paper and do not hesitate to submit your&lt;br /&gt;
addresses and advertisements as soon as possible.&lt;br /&gt;
&lt;br /&gt;
                                 For sale:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Amiga 1200, M-Tec 68030, 2 MB ChipRam, 4 MB Fast-&lt;br /&gt;
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X.X. XXX XXX&lt;br /&gt;
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- Urgently wanted: 1764 REU with 256/512 KB&lt;br /&gt;
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XXXXX XXXXXXXX                              - cheat carefully&lt;br /&gt;
XXXXXXXXXXXXXXX X&lt;br /&gt;
XXXX XX XXXXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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                      * Dr. Science/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
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                          * Freddie/Atlantis&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXX                           - the latest Atl warez&lt;br /&gt;
XXXXXXXXXXXXXX XX                       - Immortal Flash&lt;br /&gt;
XXXX XXXXXXX X                          - stamp swapping&lt;br /&gt;
XXXXXXX                                 &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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                        * Robocop/Atlantis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
X.X. XXX XX&lt;br /&gt;
XXXX XXXXXX-XXXXXXXXXXX&lt;br /&gt;
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                * Derbyshire Ram/Avantgarde *&lt;br /&gt;
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XXXXX XXXXXX&lt;br /&gt;
XX XXXXXXXX XXXX&lt;br /&gt;
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XXX XXX XXX X                       - desperately wanted:&lt;br /&gt;
XXXXX XXXXXX                        Action Replay V6&lt;br /&gt;
XXXXXXX                             &lt;br /&gt;
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                  * Mike D./Black Code Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX                 - For friendship&lt;br /&gt;
XXXXXXXXXXX XX                  - C64 Hardware (repair)&lt;br /&gt;
XXXXX XXXXXX                    - MOD-swapping&lt;br /&gt;
XXXXXXX                         - Metal-Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                        * Syco/Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXX                            - for &amp;lt;C&amp;gt; warez and&lt;br /&gt;
XXXXXXXXXX XX                            originals&lt;br /&gt;
XXXX XX XXXXXXXXX                        &lt;br /&gt;
XXXXXXX                                  &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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XXXXXXX XXXXX       -  Esm and &amp;lt;C&amp;gt; wares&lt;br /&gt;
XX. XXX X           -  Always and Astoria mag. HQ&lt;br /&gt;
XX-XXX XXXX X       -  Elite only!&lt;br /&gt;
XXXXXX              -  real hot orries&lt;br /&gt;
                    -  prefer fast swapping&lt;br /&gt;
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XXX, XXXXXXXX        - for music stuff swap&lt;br /&gt;
XXX XX XXXXXXXXXX    - for PC swap&lt;br /&gt;
XXXXXX               - cheat carefully!&lt;br /&gt;
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X/X XXXXXXXXX XXXXXXXXX            - 100% reply&lt;br /&gt;
XXXXXXX XX/XX                      &lt;br /&gt;
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&lt;br /&gt;
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XXXXX XXXXXXXXXX                      - 100% reply&lt;br /&gt;
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               * Scroll/Megastyle Productions *&lt;br /&gt;
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Internet: Scroll^nordnett.no&lt;br /&gt;
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- for extremely fast oldie swap with many disks&lt;br /&gt;
- send a list with your first letter&lt;br /&gt;
- put on enough stamps or DIE!&lt;br /&gt;
- I want EVERYTHING, so contact me if you have some&lt;br /&gt;
   obscure warez&lt;br /&gt;
- 100% reply ofcourse&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
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                       * Amputator/Nemesis *&lt;br /&gt;
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XXXXXX XXXX                         - 4 friendship&lt;br /&gt;
XXX XXXXX-XX                        - 4 IL(legal)&lt;br /&gt;
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XXXXXXX                             - 4 Nemesis warez&lt;br /&gt;
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   * Vengeance/Onslaught/Megastyle Productions *&lt;br /&gt;
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XXXX'                           - Ons &amp;amp; MSP releases&lt;br /&gt;
X XXXXXX XXXXXX                 - Vandalism News&lt;br /&gt;
XXXXXXXX XXXXXXXX               - 100% reply to euros&lt;br /&gt;
XXXXXXXXX XXXX                  &lt;br /&gt;
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&lt;br /&gt;
                          * Fuben/Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXX&lt;br /&gt;
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&lt;br /&gt;
- NO ordinary swapping anymore!!!&lt;br /&gt;
- contact with Programmers and Composers wanted,&lt;br /&gt;
   here is 100% reply guaranted&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            * RRR/Oxyron *&lt;br /&gt;
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XXXX XXXXXXXXX&lt;br /&gt;
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&lt;br /&gt;
- legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
- (game-) graphics&lt;br /&gt;
- CBM 64 hardware wanted!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                        * Scrapper/Oxyron *&lt;br /&gt;
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XXXXXX XXXXXXXX             -  PC swapping on both 3.5&lt;br /&gt;
XXXXXXXXXXXXXXXX XX          disks or streamer tapes&lt;br /&gt;
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XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
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XXXX-XXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
      * Spectator/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXX XXXXXXX                - Original &amp;amp; Tape swap&lt;br /&gt;
XXXXX XXXXX XXX. X&lt;br /&gt;
XXXX XX XXXXXXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
              ATTENTION! Note the new address!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    * Splatterhead/Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXX XXXXXXX&lt;br /&gt;
XXXXXXXXXXXX X&lt;br /&gt;
XXXX XX XXXXXXXXXX&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                           * Morris/Shape *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXXX       - MEGAswapping!&lt;br /&gt;
XXXXXXXXXXX X&lt;br /&gt;
XXXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                         * Acidchild/Taboo *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXX XXXX           - legal swap&lt;br /&gt;
XXXXXXXXXXXXXX. XX     - 4 covers, beermates, stamps&lt;br /&gt;
XXXXX XXXXXXX          - 4 swapping older demos+mags&lt;br /&gt;
XXXXXXX                - 4 acidtapes&lt;br /&gt;
                       - 4 friendship&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                   * Sailor/Taboo/SCS &amp;amp; TRC *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX XXXXXXXXX                       - latest Tbo/SCS&amp;amp;TRC&lt;br /&gt;
XXXXXXXXXXXX X                          warez&lt;br /&gt;
XX-XXX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     * Stash/Wrath Designs *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXX XXXXXXX&lt;br /&gt;
XXXXXXXX X. XX&lt;br /&gt;
XXX XX XXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 If you are interested in swapping with a girl then try&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXX-XXXXX XXXX                         - 100% reply&lt;br /&gt;
XXXXXXXX XXXXXXXX&lt;br /&gt;
XXX XX XXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This  have  been  all addresses we have collected for&lt;br /&gt;
this issue and we hope that the amount will grow con-&lt;br /&gt;
tinously  per  issue. If you are interested in present-&lt;br /&gt;
ing  your advertisement here in this chapter and it is&lt;br /&gt;
scene  or  computer  related  do not hesitate to con-&lt;br /&gt;
tact  us.  Mail  and  E-mail  addresses can be found in&lt;br /&gt;
the editorial.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_08</id>
		<title>Relax 08</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_08"/>
				<updated>2008-01-14T15:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.17.5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;                                                              &lt;br /&gt;
                             * Editorial *&lt;br /&gt;
-------------------------------------------------------&lt;br /&gt;
Atleast  we are very proud to welcome you to the 8th&lt;br /&gt;
issue  of the Relax Magazine and the first issue in '95&lt;br /&gt;
brought to you with a short but detectable delay.&lt;br /&gt;
&lt;br /&gt;
We decided to release the Relax all six to eight weeks&lt;br /&gt;
in  the  future  due to massive sparetime problems of&lt;br /&gt;
the  various  staff  members  seeing  the sense of life&lt;br /&gt;
not  only  infront  of  the computer like other may do.&lt;br /&gt;
&lt;br /&gt;
Seeing  the  mass  of  magazines released these days&lt;br /&gt;
our  main intention is to release a reliable and objec-&lt;br /&gt;
tive  magazine  in order to guarantee believable facts&lt;br /&gt;
and fair charts, to be more exactly mega-charts.&lt;br /&gt;
When  &amp;quot;The  Pulse  Magazine&amp;quot;  died  a big gap was left&lt;br /&gt;
behind.  We  decided  to  try  our  best  and to fill this&lt;br /&gt;
gap,  recruited  some  members  of  the  old staff and&lt;br /&gt;
released the Relax again.&lt;br /&gt;
&lt;br /&gt;
We  got  very  positive  reactions  for  our  very own&lt;br /&gt;
production  and  this was a success we never expec-&lt;br /&gt;
ted  while  having the huge market of magazines these&lt;br /&gt;
days  in  mind.  We  would like to thank all our readers&lt;br /&gt;
who  have  encouraged  us  to  continue,  who  sent in&lt;br /&gt;
constructive  critism,  who  filled  the  votesheets  or&lt;br /&gt;
voted  t the Relax supporting boards worldwide.&lt;br /&gt;
&lt;br /&gt;
For  sure  not  all  the  reactions  have been positive&lt;br /&gt;
and  some  (fake-) magazines tried everything letting&lt;br /&gt;
look  our  magazine  quite  average but those kind of&lt;br /&gt;
jealous editors who can not accept that there better&lt;br /&gt;
or to be more precise much better competitors won't&lt;br /&gt;
be mentioned were. We are not acting like &amp;quot;The Pulse&amp;quot;&lt;br /&gt;
as  we  have  been  publishing our texts years before&lt;br /&gt;
anyone  has  ever  dreamt  of &amp;quot;The Pulse&amp;quot; and we are&lt;br /&gt;
definately  not  interested  to  do  advertisement  for&lt;br /&gt;
low  quality  magazines  edited  by  persons  who have&lt;br /&gt;
never been standing in the public interest.&lt;br /&gt;
&lt;br /&gt;
Our  intention  is  to edit some kind of journal. We pick&lt;br /&gt;
up  interesting  topics and news to work with them. We&lt;br /&gt;
definately  do not need to print non-scene concerned&lt;br /&gt;
stuff to fill up the disk so we discussed our work and&lt;br /&gt;
came  to  the  following  conclusion:  INFOTAINMENT  is&lt;br /&gt;
exactly  what  we  are doing, a proper combination of&lt;br /&gt;
informative  texts  with entertaining stories. We think&lt;br /&gt;
that  our  readers  deserve to be informed about the&lt;br /&gt;
truth based on facts as we aren't interested to influ-&lt;br /&gt;
ence our beloved, but dying, scene with unqualified or&lt;br /&gt;
useless  raggings  ending  in endless hassels. The job&lt;br /&gt;
of a magazine is to inform the public, not to slag down&lt;br /&gt;
the concurence. That is our very own philosophy.&lt;br /&gt;
&lt;br /&gt;
Most  of  the  critism concerned our outfit, mainly the&lt;br /&gt;
slow  text display routine. Unfortunately the coder of&lt;br /&gt;
the  main  routines, Skid Row, has left the scene once&lt;br /&gt;
again.  There is no problem without a solution and our&lt;br /&gt;
very  own Leeway, the coder of the editor, had a look&lt;br /&gt;
on  the  sources and improved them a little bit. He will&lt;br /&gt;
continue to optimize the routines within the next days&lt;br /&gt;
and  weeks  to  guarantee  a more userfriendly outfit&lt;br /&gt;
and to get another step closer to perfection.&lt;br /&gt;
&lt;br /&gt;
Just  compare  our  text  with the competiting concu-&lt;br /&gt;
rence  contributions, make your very own opinion and&lt;br /&gt;
choose your favourite number one.&lt;br /&gt;
&lt;br /&gt;
If  you  are  interested in seeing your address in our&lt;br /&gt;
advertisement chapter(s)  or you've some interesting&lt;br /&gt;
news,  stories or atleast a reaction to be shared with&lt;br /&gt;
the  public do not hesitate to contact us using the of-&lt;br /&gt;
ficial  contact  addresses  of  the  Relax magazine. To&lt;br /&gt;
come  up to your wishes we offer both, mail and board&lt;br /&gt;
addresses to send us your submissions to.&lt;br /&gt;
Relax  Magazine,  c/o  xxxxxxxxxxxxxxxxxxxxxxx, Germany&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia ++1/510/689-8893 account: 37&lt;br /&gt;
The Evil Island          ++1/314/587-7612  account: 4&lt;br /&gt;
Escapade                ++49/5341-395697 account: 63&lt;br /&gt;
Mystical Paradize    ++49/2137-13943    account: 17&lt;br /&gt;
&lt;br /&gt;
Please  keep  in  mind that the RELAX magazine is not&lt;br /&gt;
an  Alpha Flight 1970 production. It is a trademark of&lt;br /&gt;
Bad Bytes Entertainment Software, european division&lt;br /&gt;
with   some   kind   help   from  Alpha  Flight,  Oxyron,&lt;br /&gt;
Avantgarde   and  all  the  readers  and  friends  who&lt;br /&gt;
reacted  in any way to encourage us keeping this ma-&lt;br /&gt;
gazine alive.&lt;br /&gt;
This issue's content looks like:&lt;br /&gt;
----------------------------------------------------------------------&lt;br /&gt;
NEWS AND RUMOURS devided into two seperate chap-&lt;br /&gt;
ters  due  to  the mass of activity and the daily chan-&lt;br /&gt;
ges with the last few weeks.&lt;br /&gt;
CHARTS devided into three different topics: release&lt;br /&gt;
charts, board charts and mail charts.&lt;br /&gt;
INTERVIEW  with  Deff/Avantgarde,  who  delivered  it&lt;br /&gt;
after  the original interview we planned for this issue&lt;br /&gt;
did not arrive in time (sarcasm?).&lt;br /&gt;
DEMO  REVIEWS  reporting about some demoes relea-&lt;br /&gt;
sed at THE PARTY 1994.&lt;br /&gt;
PARTY  REPORT with a critical look back to THE PAR-&lt;br /&gt;
TY   1994 and the inofficial invitation for the SCS&amp;amp;TRC&lt;br /&gt;
and FOCUS party in Utrecht/Holland.&lt;br /&gt;
ADVERTISEMENTS  for  those  who  are searching for&lt;br /&gt;
new  contacts  or  anything  else  what  seems  to  be&lt;br /&gt;
scene related.&lt;br /&gt;
&lt;br /&gt;
Credits for this issue must be given to:&lt;br /&gt;
----------------------------------------------------------------------&lt;br /&gt;
Programming, Linking                    LEEWAY, SKID ROW&lt;br /&gt;
Magazine Artwork                        SKID ROW, RRR&lt;br /&gt;
Magazine Soundtrack                     ARNE&lt;br /&gt;
Magazine Main Editors                   MARC, MAX and RRR&lt;br /&gt;
Magazine Co-Editor                      DEFF&lt;br /&gt;
----------------------------------------------------------------------&lt;br /&gt;
Like  said before we will try to release the RELAX all&lt;br /&gt;
six  to eight months so we are looking forward to see&lt;br /&gt;
you reading the next issue in August 1995 :=).&lt;br /&gt;
Last but not least some regards to those who contri-&lt;br /&gt;
buted when we had a comeback with this magazine:&lt;br /&gt;
&lt;br /&gt;
Skinhead  (too  bad that you did not manage it to con-&lt;br /&gt;
tinue  your  job.  All the best for your future in AVT!)&lt;br /&gt;
Skid  Row  (you  did  a  fine job with the outfit, in both&lt;br /&gt;
coding  and  graphics.  Unfortunately  you  have  sold&lt;br /&gt;
your equipment. All the best for your future, too.)&lt;br /&gt;
Max  (hopefully  you  will be able to finish your article&lt;br /&gt;
for the next issue in time, old RAVERMEISTER)&lt;br /&gt;
&lt;br /&gt;
Have fun while reading this magazine.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
                      RRR/Oxyron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report I==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * Global Report *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Again  we  have  been  returning to publish the latest&lt;br /&gt;
CBM 64 scene gossip here.&lt;br /&gt;
&lt;br /&gt;
We  have  checked  up  most of the news and rumours&lt;br /&gt;
very carefully in order to avoid false information for&lt;br /&gt;
our  dear  readers so we accepted only reliable per-&lt;br /&gt;
sons  as worthy informers for this chapter. Since we&lt;br /&gt;
are  only  human creatures aswell it might be possible&lt;br /&gt;
that  we  did some mistakes even we tried our best to&lt;br /&gt;
avoid  them.  If  you  have  found some we really would&lt;br /&gt;
appreciate it to see you informing us about our failu-&lt;br /&gt;
res at the well known address stated somewhere else&lt;br /&gt;
in this magazine.&lt;br /&gt;
                            * Avantgarde *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
According to Avantgarde they are still preparing for&lt;br /&gt;
the  Judgement  Day  Part  2. Rumours are reporting&lt;br /&gt;
that  Avantgarde and F4CG might start a cooperation&lt;br /&gt;
for first-releases only.  Furthermore the latest gos-&lt;br /&gt;
sip told that Cyborg will return with his board &amp;quot;Dream-&lt;br /&gt;
park&amp;quot;  which  is supposed to become both Avantgarde&lt;br /&gt;
and F4CG headquarter.&lt;br /&gt;
&lt;br /&gt;
Fact is that Steve who is also in Laser left the United&lt;br /&gt;
Kingdom  to  search his fortune in the United States.&lt;br /&gt;
He  considered  about  buying  a NTSC CBM 64 and to&lt;br /&gt;
start  fixing  overthere.  Due  to  moving  houses  his&lt;br /&gt;
board &amp;quot;Straylight&amp;quot; went down.&lt;br /&gt;
To  guarantee  a massive consumption of their warez&lt;br /&gt;
Avantgarde  added two new mailtraders to their fleet,&lt;br /&gt;
namely  Intruder/ex-Excess  and  Nastiness  Inc who&lt;br /&gt;
got  removed  later  on.  Suicide  joined  as program-&lt;br /&gt;
mer  and  NTSC  fixer  while  Eleminator got recruited&lt;br /&gt;
as a cardhacker and importer.&lt;br /&gt;
Last but not least Skinhead/ex-Afl joined as cracker&lt;br /&gt;
to complete the status.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like:&lt;br /&gt;
A-Man,  Darklord,  Deff,  Derbyshire Ram, Eleminator,&lt;br /&gt;
Freestyle,  HOK,  Intruder,  Jack Alien, Jack Daniels,&lt;br /&gt;
Magic  Man,  Nevis,  Peter,  Richie, Skinhead, Skywolf,&lt;br /&gt;
Steve, Suicide, Thorn and Tricom.&lt;br /&gt;
&lt;br /&gt;
Avantgarde Worldheadquarters/boards:&lt;br /&gt;
Dreampark:                                   ++1/???/???-????&lt;br /&gt;
&lt;br /&gt;
            * Fantastic Four Cracking Group *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
F4CG  is today one of the leading groups releasewise&lt;br /&gt;
and with a little bit more effort on the releases to im-&lt;br /&gt;
prove the quality they easily could be the only worthy&lt;br /&gt;
competitor for the number one spot these days.&lt;br /&gt;
&lt;br /&gt;
The  headline  of  the last few weeks is that F4CG was&lt;br /&gt;
able  to recruit some well respected and experienced&lt;br /&gt;
members  called  Newscopy,  Motley, Scope and Walker,&lt;br /&gt;
all   ex-members  of  Genesis  Sweden.  Unfortunately&lt;br /&gt;
their  first  action  for  F4CG  was  to  manipulate the&lt;br /&gt;
release  charts  in  the  Propaganda,  edited by Marc&lt;br /&gt;
and  Deff,  while  adding  some  releases spread after&lt;br /&gt;
the official chart deadline. No comment from our side!&lt;br /&gt;
Last  but  not least they have recruited Druid/Agony,&lt;br /&gt;
who  left  later  on,  and  H-Bloxx, who returned from&lt;br /&gt;
TRSI and being a member of The Remembers, too.&lt;br /&gt;
Moloch  left to concentrate on Threshold Productions,s&lt;br /&gt;
a company selling games per mail order.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberlist looks like:&lt;br /&gt;
Antitrack,  Bitman,  Fen  1,  Hain,  H-Bloxx,  Idol,  King,&lt;br /&gt;
Maja,  Morris,  Motley,  Mr.  Alpha,  Neotec, Newscopy,&lt;br /&gt;
Playboy,   Scope,   Sneaper,  Solar,  Spark,  Therion,&lt;br /&gt;
Walker and Zirco.&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarters/boards:&lt;br /&gt;
Tunnel of Warez:              ++X/XXX/XXX-XXXX (down!)&lt;br /&gt;
The Lost Paradize:            ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
           * Success &amp;amp; The Ruling Company *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It was a very busy month for the ruling success com-&lt;br /&gt;
pany.  SCS  &amp;amp;  TRC  were able to convince the famous&lt;br /&gt;
swapper  and  original  supplier Splatterhead/ex-&amp;lt;C&amp;gt;&lt;br /&gt;
to  join  their forces and some more Chromance folks&lt;br /&gt;
followed  the trend like Lord Crucifier, Sailor/Taboo/ &lt;br /&gt;
Agony   and   Titanic/Chromance/Agony  who  already&lt;br /&gt;
supplied  some  first  releases  within the last weeks/&lt;br /&gt;
months to prove that they are worthy members.&lt;br /&gt;
Last  bu t not  least  the  polish artist Sliver, who is a&lt;br /&gt;
member of Agony Design aswell.&lt;br /&gt;
&lt;br /&gt;
Their  australian  section,  to be more precise Morbid&lt;br /&gt;
and Vengeance left for a new group called Onslaught.&lt;br /&gt;
Current SCS &amp;amp; TRC memberlist looks like:&lt;br /&gt;
Action Jackson, Alive, Burglar, B-Wyze, Case, Cavron,&lt;br /&gt;
CBA,  Coolhand, Dannie, Defbeat, Jity, JRC, Lord Cru-&lt;br /&gt;
cifier,  Micron, Moren, Mystery, Nightshade, Rebel MC,&lt;br /&gt;
Sailor,    Scarabee,    Shocker,    Sliver,   Spectator,&lt;br /&gt;
Splatterhead, Titanic and Trax.&lt;br /&gt;
&lt;br /&gt;
SCS &amp;amp; TRC worldheadquarters/boards:&lt;br /&gt;
The Dungeon:                                ++X/XXX/XXX-XXXX&lt;br /&gt;
The Lost Empire:                            ++XX/XXXX-XXXXX&lt;br /&gt;
State of the Art:                           ++XX/XXXX-XXXXX&lt;br /&gt;
                              * Oxyron *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
A  lot of rumours have been spread to announce that&lt;br /&gt;
Oxyron  is  dead  on the CBM 64 and that their active&lt;br /&gt;
part has left the CBM 64 for the Amiga.&lt;br /&gt;
Fact  is that Oxyron has released their first demo on&lt;br /&gt;
the  Amiga  and it remembered the masses back to the&lt;br /&gt;
old demoes from Oxyron, outstanding routines combi-&lt;br /&gt;
ned with a lack of design. Furthermore Oxyron mana-&lt;br /&gt;
ged to release a short demo at &amp;quot;The Party IV&amp;quot; just to&lt;br /&gt;
prove that they are still alive on the CBM 64.&lt;br /&gt;
&lt;br /&gt;
The  rumours  about  TTS  and Axis leaving the scene&lt;br /&gt;
are partly true as they decided to expand their work&lt;br /&gt;
on  the  Amiga, which offers them a lot of new possibi-&lt;br /&gt;
lities, but TTS added at the party-place that they will&lt;br /&gt;
continue their work on the CBM 64 in a little bit redu-&lt;br /&gt;
ced  way. Upcoming Oxyron demoes will contain the la-&lt;br /&gt;
test  inventions  only, not any lame re-coded effects.&lt;br /&gt;
Biz-Kid  decided  to  leave  the group and to look out&lt;br /&gt;
for a  new  and more active demo group. Against a all&lt;br /&gt;
rumours he was never the leader of Oxyron as it was&lt;br /&gt;
his very own interpretation of the fact that TTS once&lt;br /&gt;
asked  him for some support in organising the group.&lt;br /&gt;
According  to  Biz-Kid  he already teamed up with the&lt;br /&gt;
well known danish demo group Camelot.&lt;br /&gt;
&lt;br /&gt;
Scrapper stopped editing the charts for Skyhigh and&lt;br /&gt;
RRR quitted the Skyhigh staff to work exclusively for&lt;br /&gt;
the Relax only. Furthermore Scrapper decided to con-&lt;br /&gt;
centrate on the PC but he promised to send out when&lt;br /&gt;
he feels like doing that.&lt;br /&gt;
&lt;br /&gt;
Current Oxyron (CBM 64) memberstatus looks like:&lt;br /&gt;
Asmodis, Axis, Graham, PRI, RRR, Scrapper and TTS&lt;br /&gt;
&lt;br /&gt;
                          * Agony Design *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Agony is one of the many promising demo groups from&lt;br /&gt;
Poland  and seems to be one of the most active crews&lt;br /&gt;
around.  Unfortunately  most  of the members are ac-&lt;br /&gt;
tive  in  two  groups or even more what looks, accor-&lt;br /&gt;
ding to the majority of the scene, very strange.&lt;br /&gt;
&lt;br /&gt;
They proudly announce a lot of new members starting&lt;br /&gt;
with  Owen/Triad, Stone/Charged (Cruise's brother),&lt;br /&gt;
Compod/Charged  and  Spy/Sun Designs  who left the&lt;br /&gt;
scene later on while Scarlett got kicked out.&lt;br /&gt;
Their  member  Trooper  got kicked out of his second&lt;br /&gt;
group  Atlantis  having  his lazyness as the main rea-&lt;br /&gt;
son for that step.&lt;br /&gt;
Current Agony Design memberlist looks like:&lt;br /&gt;
Astaroth,  Comanche, Compod, Digger, Dr. Kaos, Druid,&lt;br /&gt;
Explorer,  Glut, Moog, Morris, Owen, Pat, Roder, Sailor&lt;br /&gt;
Shogoon,  Skyle,  Sliver,  Stone,  Titanic, Trooper and&lt;br /&gt;
Viper&lt;br /&gt;
&lt;br /&gt;
                    * Dynamic Technologies *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  more  or  less sudden death of Talent Dytec&lt;br /&gt;
was  able to recruit two well reputated crackers cal-&lt;br /&gt;
led The Ignorance and Chrysagon.&lt;br /&gt;
Both left Dytec after some promising releases to join&lt;br /&gt;
the new group Onslaught while the artist Rooster re-&lt;br /&gt;
named into Andreas and left for Shape.&lt;br /&gt;
&lt;br /&gt;
Current Dytec status looks like:&lt;br /&gt;
Creb,  Dodger,  Fatman,  Little  Big  Man, One Dollar,&lt;br /&gt;
Proton,  Stereo,  Stone and Suzuki&lt;br /&gt;
&lt;br /&gt;
                         * Genesis Project *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ancient  group seems to be dead when their last&lt;br /&gt;
active  members  teamed  up  with  the  concurence in&lt;br /&gt;
F4CG,  to  be  exactly  Newscopy,  Walker,  Scope and&lt;br /&gt;
Motley performed this step.&lt;br /&gt;
Jucke  is  said  to work independent these days while&lt;br /&gt;
the  latest  gossip  reports  that  Ministry decided to&lt;br /&gt;
team up with Hardcore.&lt;br /&gt;
&lt;br /&gt;
It is really sad to see another legend dying within one&lt;br /&gt;
one month only.&lt;br /&gt;
&lt;br /&gt;
                               * Talent *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Talent  is said to be dead, too. Chrysagon and The Ig-&lt;br /&gt;
norance  have  left the wrecking ship for Dytec while&lt;br /&gt;
they left Dytec some days later to seek their fortune&lt;br /&gt;
in  Onslaught,  like Majesty, Morrision and Count Zero&lt;br /&gt;
aswell.&lt;br /&gt;
Since there are only three members left in Talent who&lt;br /&gt;
are  not  that  active these days, namely Bod, Green-&lt;br /&gt;
frog and Rockstar, their future looks rather dark on&lt;br /&gt;
the CBM 64.&lt;br /&gt;
&lt;br /&gt;
                         * Chromance *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
There  might  come a hard time for this crew seeing a&lt;br /&gt;
lot  of members leaving to team up with other groups.&lt;br /&gt;
&lt;br /&gt;
Mr.  Wax  and  Jazzy  D  had  the  pleasure to join the&lt;br /&gt;
hungarian   army  so  Splatterhead  became  the  new&lt;br /&gt;
main  organiser  in  Chromance.  Some  days  later he&lt;br /&gt;
left  for  SCS  &amp;amp; TRC along with Sailor, Lord Crucifier&lt;br /&gt;
and Titanic. Druid left for F4CG and left them when he&lt;br /&gt;
found  out  that  they  have released on of his unsold&lt;br /&gt;
games without his knowledge.&lt;br /&gt;
More  bad  luck  for  Chromance was a high phone bill&lt;br /&gt;
for  their  cracker and current leader Stake. The la-&lt;br /&gt;
test  gossip reports about $500.000. The last infor-&lt;br /&gt;
mation is that the bill might be cancelled so the future&lt;br /&gt;
of Stake looks more promising again.&lt;br /&gt;
Fresh  blood  came  into the group with Chotaire, who&lt;br /&gt;
joined  the Chromance posse as second group. Later&lt;br /&gt;
on  he  left  Chromance  for the new group Onslaught &lt;br /&gt;
with  Sphere and Homeboy, who remains in &amp;lt;C&amp;gt; as 2nd&lt;br /&gt;
group, follow to team up with Onslaught, too.&lt;br /&gt;
Furthermore Shuze/Lazer has joined.&lt;br /&gt;
&lt;br /&gt;
Current Chromance status looks like:&lt;br /&gt;
AMC,  Griff,Homeboy, Jazzy D, Jinx, Joyride, Lion, Mr.&lt;br /&gt;
Wax,   Painkiller,   Rough,   Rug   Rat,   Shuze,  Stake,&lt;br /&gt;
Syco, Unholy, Will, Wozio, X-Radical and Zar.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarters/boards:&lt;br /&gt;
Egde of Midnight:             ++X/XXX/XXX-XXXX (down!)&lt;br /&gt;
The Highway:                  ++XX/XX/XXXXX&lt;br /&gt;
&lt;br /&gt;
                            * Hardcore *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  new  comet  in  the  cracking spheres was mainly&lt;br /&gt;
found by old german Success members.&lt;br /&gt;
Ramirez/ex-Talent,   Marcus  and  Jayce/ex-Genesis&lt;br /&gt;
already  joined forces to enlarge their memberstatus&lt;br /&gt;
A  certain Raver called the german boards. He seems&lt;br /&gt;
to  be  a  very suspicious person as no one has ever&lt;br /&gt;
recognized  him  being  a part of the scene while he is&lt;br /&gt;
refering to a long scene career.&lt;br /&gt;
&lt;br /&gt;
Current Hardcore status looks like:&lt;br /&gt;
B-Wyze,  Blockbuster, Communist, God, Jayce, Marcus,&lt;br /&gt;
Ramirez,  Rap,  Raver,  Raze,  Shocker,  Shuriken,&lt;br /&gt;
Skeleton and Steel.&lt;br /&gt;
&lt;br /&gt;
You  finally  reached  the  end of the News chapter 1,&lt;br /&gt;
but  definately  not  the  end  of  information  we have&lt;br /&gt;
prepared  for you so please load in the News chapter&lt;br /&gt;
2 for further information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report II==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * Global Report 2 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Again  we  have  been  returning to publish the latest&lt;br /&gt;
CBM  64  scene  gossip  here, to be more precise for&lt;br /&gt;
the second time in this issue.&lt;br /&gt;
&lt;br /&gt;
A  lot  of  action  has  been  recognized by our infor-&lt;br /&gt;
mers  and  the  last  two  months brought a lot of new&lt;br /&gt;
competitors  for  the  cracking  scene,  consisting of&lt;br /&gt;
well known of reputated guys.&lt;br /&gt;
&lt;br /&gt;
The legal scene is running more smoothly but we have&lt;br /&gt;
been able to detect those few changes which seem to&lt;br /&gt;
be informative. Let's wait for more information out of&lt;br /&gt;
this part of the scene in the next few weeks.&lt;br /&gt;
                      * Alpha Flight 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
No month without a steady come and go in the ancient&lt;br /&gt;
group  Alpha  Flight, a group proving their activity on&lt;br /&gt;
the different stages in an impressing way.&lt;br /&gt;
&lt;br /&gt;
Starkiller,  Honesty, Skid Row and Curlin have quitted&lt;br /&gt;
the  CBM 64 scene. Starkiller will run an Amiga-board&lt;br /&gt;
for  an  unknown Amiga group while Skid Row has sold&lt;br /&gt;
his  equipment.  The  fate of Curlin and Honesty is un-&lt;br /&gt;
known,  it is possible to see them returning when they&lt;br /&gt;
feel like doing that.&lt;br /&gt;
Furthermore  Skinhead  decided to join the forces of&lt;br /&gt;
Avantgarde  while  Pha  Q left the scene for PC since&lt;br /&gt;
he was bored spending his time infront of the CBM 64.&lt;br /&gt;
Peacemaker had to join the german army so he had to&lt;br /&gt;
decrease  most of his computer activities. He actually&lt;br /&gt;
tries  to leave the army for the public (national) ser-&lt;br /&gt;
vice.  Lemming  is  having  a  break  from the scene in&lt;br /&gt;
order  to  return in early march 1995 in full effect to&lt;br /&gt;
continue his swapping activities.&lt;br /&gt;
&lt;br /&gt;
Calypso/Amnesia   joined  in  to  guarantee  the  mass&lt;br /&gt;
consumption of Afl warez and started to NTSC fix ga-&lt;br /&gt;
games  what  seems  to  be  quite  successful  so far.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like:&lt;br /&gt;
Agressor,  Ancient  Mariner,  Arne, Calypso, Leeway,&lt;br /&gt;
Lemming,  Marc,  Max, Murphy, Mutant X, Peacemaker,&lt;br /&gt;
Pol  Pot, Racoon, Ream, Secret Man, Stash, Styx, Vor-&lt;br /&gt;
tex and  Xenox.&lt;br /&gt;
&lt;br /&gt;
Alpha Flight Worldheadquarters/boards:&lt;br /&gt;
Holiday Inn Camodia                      ++X/XXX/XXX-XXXX&lt;br /&gt;
The Evil Island                          ++X/XXX/XXX-XXXX&lt;br /&gt;
Escapade                                 ++XX/XXXX-XXXXXX&lt;br /&gt;
Mystical Paradize                        ++XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                             * Shazam! *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  best  australian group these days seems to split&lt;br /&gt;
up  after  Grize left to built up Darkside, Gop followed&lt;br /&gt;
to  team  up  with  the  new  group  and the same goes&lt;br /&gt;
for Jolz. Jim Morrison has left the scene for PC.&lt;br /&gt;
Shades,  Insane and Xerez, who renamed into Upbeat,&lt;br /&gt;
decided to team up with their friends in Onslaught, so&lt;br /&gt;
the  group  seems to be dead as we do not expect too&lt;br /&gt;
to much action from the remaining Thorin and Thrain.&lt;br /&gt;
&lt;br /&gt;
                             * Amorphis *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Amorphis  is  a  new  promising  music  label located in&lt;br /&gt;
Poland.  Actually  they  develope a new stunning music&lt;br /&gt;
routine  which  seems to be more advanced in compa-&lt;br /&gt;
rison with the public DMC player versions.&lt;br /&gt;
&lt;br /&gt;
Current Amophis memberstatus looks like:&lt;br /&gt;
Booker, Compod, Druid, Moog and Olsen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             * Legend *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  last  remaining  active member Jazzcat decided&lt;br /&gt;
to  team  up with the new group Onslaught. The future&lt;br /&gt;
of Legend is unknown due to their lack of activity.&lt;br /&gt;
&lt;br /&gt;
                            * Onslaught *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Another new group came from the ashes to return as&lt;br /&gt;
a phoenix, Onslaught is the name. Jazzcat left Legend&lt;br /&gt;
for  them,  Vengeance  and  Morbid  left Success, Ma-&lt;br /&gt;
jesty,  Count  Zero and Morrisey left Talent, Chrysa-&lt;br /&gt;
gon  and  Ignorance left Dytec, Choitaire, Sphere and&lt;br /&gt;
Homeboy,  remaining  in  his old group as second one,&lt;br /&gt;
left  Chromance,  Heavyhead  joined  in and remains in&lt;br /&gt;
Camelot  as  second  group,  Bizarre left Trance, SMD&lt;br /&gt;
left  Atlantis,  Deekay from Crest, Shades, Insane and&lt;br /&gt;
Upbeat left Shazam, Deathlok left Padua and two eng-&lt;br /&gt;
lish  hackers  called Protheus and Xentor are said to&lt;br /&gt;
have  unioned their skills and power in order to work&lt;br /&gt;
under the Onslaught label, a promising mixture to co-&lt;br /&gt;
ver most subjects of the scene in a pleasant way.&lt;br /&gt;
&lt;br /&gt;
Count  Zero  already  stated  that he is still a member&lt;br /&gt;
of Talent (demo section) and Fairlight on SNES but he&lt;br /&gt;
agreed to fix for Onslaught (CZ's official statement).&lt;br /&gt;
&lt;br /&gt;
Current Onslaught status looks like:&lt;br /&gt;
Bizarre, Chotaire, Chrysagon, (Count Zero), Deathlok,&lt;br /&gt;
Deekay,   Heavyhead,   Homeboy,   Ignorance,  Insane,&lt;br /&gt;
Jazzcat, Majesty, Morbid, Morrisey, Protheus, Shades&lt;br /&gt;
SMD, Sphere, Upbeat, Vengeance and Xentor.&lt;br /&gt;
&lt;br /&gt;
Onslaught Worldheadquarters/boards:&lt;br /&gt;
Down by Law:                              ++X/XXX/XXX-XXXX&lt;br /&gt;
Pirate Island:                            ++XX/XXX/XXXXX&lt;br /&gt;
Westpoint:                                ++XX/XXX/XXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After  those more detailed reports we collected some&lt;br /&gt;
very  interesting  single  news aswell. 1995 is growing&lt;br /&gt;
full  of activity and we hope to see that the scene and&lt;br /&gt;
the  software  developers/distributors will follow this&lt;br /&gt;
example  in  order to get more active, too, in order to&lt;br /&gt;
keep the scene alive.&lt;br /&gt;
                   * Single news &amp;amp; rumours *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* Thomas Detert, musician of X-ample Architectures,&lt;br /&gt;
   can  be  spotted  in  the videoclip of &amp;quot;Save Me&amp;quot; from&lt;br /&gt;
   his  dancefloor  act  ACTIVATE.  He is the guy in the&lt;br /&gt;
   red shirt!&lt;br /&gt;
&lt;br /&gt;
* Unifier  left the group Spirit in order to work inde-&lt;br /&gt;
   pendent at the moment. He already released the la-&lt;br /&gt;
   test  update of the Unipacker (V3.0) and codes de-&lt;br /&gt;
   moes on PC under the SUBSYSTEM label.&lt;br /&gt;
&lt;br /&gt;
* The Fairlight magazine &amp;quot;Reformation&amp;quot; and the Equi-&lt;br /&gt;
   noxe  magazine  &amp;quot;Ingenious  Brain&amp;quot;  merged into one&lt;br /&gt;
   big magazine called &amp;quot;Shout!&amp;quot;.&lt;br /&gt;
   The latest gossip reports about a steady coopera-&lt;br /&gt;
   tion  between both groups, not only on the magazine&lt;br /&gt;
   activities.&lt;br /&gt;
&lt;br /&gt;
* The PC section of WOW (Pussyfooter, Einstein, etc.)&lt;br /&gt;
   is  planning  to release a CD ROM filled with CBM 64&lt;br /&gt;
   quality  software. If you are interested to see your&lt;br /&gt;
   demo, magazine, music and graphic collection on the&lt;br /&gt;
   CD  please  contact  WOW  directly  or via the Relax&lt;br /&gt;
   staff.&lt;br /&gt;
   The CD is able to hold the data of 2700 5.25&amp;quot; disks,&lt;br /&gt;
   (170 KB/disk) so you can be sure about supporting&lt;br /&gt;
   the  biggest  CBM  64 compilation ever. Ofcause the&lt;br /&gt;
   authors  do  not think about making profit with your&lt;br /&gt;
   work  as  it  is  ment as a TRIBUTE for the CBM 64,&lt;br /&gt;
   running on all actual PC configurations making your&lt;br /&gt;
   creations immortal, even on 16/32 bit systems.&lt;br /&gt;
   The  project is going to be executed in cooperation&lt;br /&gt;
   with  Mika Peternel, the coder of the CBM 64 emula-&lt;br /&gt;
   tor on PC. Send your submissions now.&lt;br /&gt;
&lt;br /&gt;
* Noice  and  Fairlight  are arranging a small party in&lt;br /&gt;
   the countryside outside of Stockholm/Sweden. Ori-s&lt;br /&gt;
   ginally  it  was supposed to be a Noice, Fairlight and&lt;br /&gt;
   Triad  meeting  only  but  in order to come up to the&lt;br /&gt;
   interest  of other sceners it was converted into an&lt;br /&gt;
   official CBM 64 party. The party date is from march&lt;br /&gt;
   3rd  to  5th, the place is able to hold 60-70 freaks&lt;br /&gt;
   so  reserve a table via telephone, fax or mail (mem-&lt;br /&gt;
   bers of Noice, Fairlight and Triad have priority):&lt;br /&gt;
   Philippe (Stasi/Noice)           ++XX/(X)X/XXXXXXXX&lt;br /&gt;
   Thomas (Sledge/Fairlight)        ++XX/(X)X/XXXXXX&lt;br /&gt;
&lt;br /&gt;
   Fax                              ++XX/(X)X/XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
   XXXXXXXX XXXXX, XXXXXXXXXXX. XXX, XXX-XX XXX XXXXX&lt;br /&gt;
&lt;br /&gt;
* Commodore Format, the last remaining CBM 64 sup-&lt;br /&gt;
   porting  magazine  in  UK, is said to be released till&lt;br /&gt;
   April  1996.  Do  not hesitate to order the magazine&lt;br /&gt;
   and to guarantee its existance:&lt;br /&gt;
   COMMODORE   FORMAT,   Future   Publishing   LTD.,&lt;br /&gt;
   30  Monmouth Street, Bath, Avon BA21 2BW, England&lt;br /&gt;
   React now !&lt;br /&gt;
&lt;br /&gt;
* Tyree/ex-Arcade   has   been  sent  to  prison  for&lt;br /&gt;
   smuggling  drugs.  All  in  all  he  will  spent his next&lt;br /&gt;
   eight years there.&lt;br /&gt;
&lt;br /&gt;
You  already  have reached the end of both News and&lt;br /&gt;
Rumours chapters we have prepared for you.&lt;br /&gt;
&lt;br /&gt;
Support  us  in  sharing  your  latest information with&lt;br /&gt;
staff and contact us under the well known addresses&lt;br /&gt;
which can be found in the EDITORIAL.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
      The Official Release Charts for the Relax&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
           Performed by the Masters of Law...&lt;br /&gt;
&lt;br /&gt;
                          Marc and Deff&lt;br /&gt;
&lt;br /&gt;
Introducing the point-system...&lt;br /&gt;
&lt;br /&gt;
  Fullprice Games     7.0 - 8.0 points&lt;br /&gt;
  Budget Games        5.0 - 6.0 points&lt;br /&gt;
  Low Budget          3.0 - 4.0 points&lt;br /&gt;
  PD/Shareware        1.0  - 2.0 points&lt;br /&gt;
  Previews            0.0 - 1.0  points&lt;br /&gt;
One bonus point can be reached be releasing the&lt;br /&gt;
wares 100% (!) Pal/Ntsc. If another group is involved&lt;br /&gt;
on the Pal/Ntsc version, points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games that got released PAL only have to be fixed&lt;br /&gt;
within half a year, else no points will be given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Re-releases             -7.0&lt;br /&gt;
No levelpacking         -0.5/-1.0&lt;br /&gt;
No trainer(s)           -0.5/-1.0&lt;br /&gt;
No translation          -1.0/-2.0&lt;br /&gt;
Unlike most other mags we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's it.&lt;br /&gt;
&lt;br /&gt;
SEUCK GAMES, BASIC GAMES, COMPILED BASIC&lt;br /&gt;
GAMES and such games that were done using a&lt;br /&gt;
GAME MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whenever we think somebody did something special&lt;br /&gt;
or something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It's also possible to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following boards have been taken in to&lt;br /&gt;
consideration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia       XXX-XXX-XXXX&lt;br /&gt;
The Evil Island            XXX-XXX-XXXX&lt;br /&gt;
Dream Park                 XXX-XXX-XXXX&lt;br /&gt;
The Dungeon                XXX-XXX-XXXX&lt;br /&gt;
Down by Law                XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
To avoid misunderstandings the following boards will&lt;br /&gt;
be observed as well...&lt;br /&gt;
&lt;br /&gt;
Dead Zone                  XXX-XXX-XXXX&lt;br /&gt;
Fortress of Doom           XXX-XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                      Active (4.0 points)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the pal version of FUNBALL (4.0 p.)&lt;br /&gt;
from Octabits.&lt;br /&gt;
&lt;br /&gt;
                      Accept (0.1 points)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the unplayable preview of EARTH 3.&lt;br /&gt;
This preview normally doesn't deserve 0.1 pts but as&lt;br /&gt;
it was their premier.&lt;br /&gt;
&lt;br /&gt;
              Alpha Flight 1970 (56.1 points)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed version of TWO-TRIS (c)&lt;br /&gt;
Magna Media. As their version was only 99.99%,&lt;br /&gt;
minus 1.0 pts were given (4.5 pts). Next were 3 pre-&lt;br /&gt;
views called SUPER BALL (0.3 pts), B-BALL (0.4 pt)&lt;br /&gt;
and CRAZY (0.0 pts) which didn't even deserve 0.1&lt;br /&gt;
points. Then they released the fixed version of&lt;br /&gt;
EUROPEAN SOCCER CHALLENGE (1.4 pts). Infact this&lt;br /&gt;
game already got released (PAL only) by Ikari+Talent&lt;br /&gt;
back in 1991, AFL only gets the fix points for it. Once&lt;br /&gt;
again they striked back with the fixed version of&lt;br /&gt;
KITRON (4.3 pts) (c) CP-Verlag. Their next targets&lt;br /&gt;
were two fixed CP-Verlag games called GEOMETRIC&lt;br /&gt;
(5.2 pts) and BRONX MEDAL (5.5 pts). Next they come&lt;br /&gt;
with the fixed version of IMPEROID (4.3 pts) (c) by&lt;br /&gt;
Magna Media. After this they upped the fixed Budget&lt;br /&gt;
Game SUPER MARIOS REVENGE (6.5 pts) (c) by Para-&lt;br /&gt;
dize Software. Then they released the fixed version&lt;br /&gt;
of IKETA (4.8 pts) from CP-Verlag and 3 previews&lt;br /&gt;
called CROSSES &amp;amp; CIRCLES (0.4 pts), SWIRL (0.4 pts)&lt;br /&gt;
and TRAILRUNNER (0.1 pts). Then they upped the&lt;br /&gt;
fixed version of MASTERMIND (4.3 pts) (c) CP-Verlag&lt;br /&gt;
and another fixed Budget Game SUPER MARIOS ES-&lt;br /&gt;
CAPE (6.0 pts) from Paradize Software. After this&lt;br /&gt;
they released the Pal version of PRA-SE (3.6 pts)&lt;br /&gt;
(c) CP-Verlag and TIMTRIS (4.1 pts) from Timsoft.&lt;br /&gt;
TRC+SCS released only a 90% version, so AFL gets&lt;br /&gt;
the points. And last but not least they released a &lt;br /&gt;
little tool called DESTRUCTION FORMAT (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
                      Atlantis (1.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released a TRANSLATED version of KAMPF DER&lt;br /&gt;
GENIES (=BATTLE OF THE GIANTS) (1.0 pts) and a&lt;br /&gt;
little preview called BLACK HEART (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
                 Avantgarde (41.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with REACTOR 2 (5.5 pts) (c) by CP-&lt;br /&gt;
Verlag, followed by two previews... PLOPP (0.4 pts)&lt;br /&gt;
and MINESWEEPER (0.5 pts). Then they released THE&lt;br /&gt;
TIME CRYSTAL (5.0 pts) from Parallel Logic that&lt;br /&gt;
doesn't need a Ntsc fix. Next were 3 previews in a&lt;br /&gt;
row... HIDDEN DOORS (0.5 pts), TETRIS'94 (0.4 pts)&lt;br /&gt;
&amp;amp; DEADLINE (0.7 pts). They upped AMORPHOUS&lt;br /&gt;
(4.4 pts) fixed by Byronic. Due using a wrong&lt;br /&gt;
cruncher which fucked up something Byronic had to&lt;br /&gt;
put out a fix-file (-1.0 pts). Then they released an UK&lt;br /&gt;
Budget Game called BLITZ 2000 (6.6 pts) (c) by&lt;br /&gt;
Visualize. Points won't be shared between AVT/TAL&lt;br /&gt;
as Talent will get only the fixing points. The next&lt;br /&gt;
targets were the pal version of MOTLEY TETRIS&lt;br /&gt;
(3.7 pts) (c) by Talentebank and TRONIC FORCE (4.5&lt;br /&gt;
pts) (c) CP-Verlaw, Pal/Ntsc fixed by Empire. Then&lt;br /&gt;
they upped a cool tool called COLOR PACK 2 (0.0 pts)&lt;br /&gt;
and KITRON V.2 (2.0 pts) fixed by Demonix. It's NOT&lt;br /&gt;
Kitron 2, it's just a better version than the official&lt;br /&gt;
sales version. That should explain why AVT won't get&lt;br /&gt;
the full points for it. After this they uploaded the&lt;br /&gt;
Budget Game HEAVENBOUND (6.0 pts) (c) by Talente-&lt;br /&gt;
bank. TRC+SCS released a version of the game too,&lt;br /&gt;
but their version didn't include THE STORY file. A re-&lt;br /&gt;
lease has to be 100% so AVT gets the points. Last&lt;br /&gt;
but not least they released 2 previews called&lt;br /&gt;
SPHEREBRAIN (0.8 pts) and BODY BLOW (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
                     Chromance (17.8 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with MINDMAZE (0.0 pts), but this game&lt;br /&gt;
got released by Troep &amp;amp; Garbage weeks before. We&lt;br /&gt;
didn't give them -7 pts as T+G never spread their&lt;br /&gt;
version well enough. Their next ware was TURN&lt;br /&gt;
CHANGE preview (0.5 pts) followed by the fixed ver-&lt;br /&gt;
sion of KILLER 100% (4.4 pts). Then they released the&lt;br /&gt;
fixed version of SPEED RUNNER (4.1 pts) (c) by Com-&lt;br /&gt;
modore Format and 2 previews XERMAID (0.5 pts) &amp;amp;&lt;br /&gt;
AVOIDITIC (0.3 pts). After this they released AM0BA&lt;br /&gt;
(3.9 pts) fixed by Demonix, but infact DMX removed&lt;br /&gt;
a raster (without mention it) to make it working on&lt;br /&gt;
Ntsc. So we'll count it as a Pal ware. Then they upped&lt;br /&gt;
2 previews GO (0.1 pts) and SPACE BALL (0.6 pts)&lt;br /&gt;
and BACK &amp;amp; WHITE (3.0 pts) already working Pal/Ntsc&lt;br /&gt;
Last but not least they released 2 previews called&lt;br /&gt;
MEMORY 2 (0.3 pts) and EARTH 3 (0.1 pts). The same&lt;br /&gt;
preview got released by Accept before, but the (C)&lt;br /&gt;
version included a nice title-pic, so we'll give 0.1 pts.&lt;br /&gt;
&lt;br /&gt;
                         F4CG (58.5 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with 2 american Full-Price games from&lt;br /&gt;
Mnemonic Productions, Inc. called CASTLE OF KRAIZ-&lt;br /&gt;
AR (7.0 pts) and GUNRUNNER (7.0 pts). Both games&lt;br /&gt;
didn't need a pal fix. Gunrunner got 7.5 pts but we&lt;br /&gt;
gave -0.5 pts as they linked a pal intro infront of the&lt;br /&gt;
game which made it impossible to play the game on&lt;br /&gt;
Ntsc. Later on they released a fix-file. Next they re-&lt;br /&gt;
lease$ the pal version of another polish Budget Game&lt;br /&gt;
called ETERNAL (5.5 pts) (c) by Tim Soft, followed by&lt;br /&gt;
2 pre6iews named BOMBI (0.5 pts) and MAGAZINE&lt;br /&gt;
(0.4 pts). Later on they released the pal version of&lt;br /&gt;
MINEFIELD (3.7 pts) and SLATERMAN (3.5 pts) (c) by&lt;br /&gt;
Tim Soft and WHEEL OF FORTUNE (4.2 pts) fixed by&lt;br /&gt;
Demonix. Then their PAL ONLY ware rush started&lt;br /&gt;
with ORBITS (3.0 pts) (c) by CP-Verlag. Normally&lt;br /&gt;
such a version wouldn't count but as nobody else re-&lt;br /&gt;
leased a proper version of this game, we'll give the&lt;br /&gt;
points to F4CG. Then they upped MELEE-THE BATTLE&lt;br /&gt;
BOARDGAME (0.0 pts). no points will be given because&lt;br /&gt;
it's compiled basic. Their next steps were AGENT UOP&lt;br /&gt;
(4.0 pts) (c) L.K. Avalon, FLUMMI'S WORLD preview&lt;br /&gt;
(0.8 pts), a Budget Game called MEAN CAR (5.2 pts)&lt;br /&gt;
(c) by Cherry Sodtware, then the full version of the&lt;br /&gt;
PD Game DINOX (1.5 pts) from APS and 3 previews&lt;br /&gt;
named LEPPARD (0.5 pts), Pacific (0.4 pts) and&lt;br /&gt;
BOUNCY BALLS (0.9 pts). Troep and Garbage re-&lt;br /&gt;
leased nearly the same preview at the same time.&lt;br /&gt;
Then the pal versions of MEMOLOGIE (3.0 pts) and&lt;br /&gt;
3 previews called SHAMAN (0.7 pts), DOOM (0.6 pts)&lt;br /&gt;
and DEADLINE (0.2 pts) hits the boards. Last but not&lt;br /&gt;
least was the pal release ARCADE PILOT (5.9 pts) a&lt;br /&gt;
Budget Game from Cherry Software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   Hardcore (12.9 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with 2 average previews name HARRY&lt;br /&gt;
V.2 (0.7 pts) from M.D.G. and Mizmo Te?ran (0.7 pts)&lt;br /&gt;
from Human Research. After this they uploaded 2&lt;br /&gt;
german Budget Games called FLUMMI'S WORLD (6.0pt)&lt;br /&gt;
from Substance and RIDDLES &amp;amp; STONES (5.5 pts).&lt;br /&gt;
&lt;br /&gt;
                      Motiv 8 (7.8 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After a little break they are back in business with&lt;br /&gt;
SPEED preview (0.0 pts), SYSTEM 3 - THE FINAL&lt;br /&gt;
STONE (3.3 pts) from Sebastian Garbe. They claimed&lt;br /&gt;
their version is fixed, but the loader doesn't work on&lt;br /&gt;
Ntsc. After this they upped SPEED BALL (3.0 pts)&lt;br /&gt;
from Stardesign (the game works Pal/Ntsc), CYCLIA&lt;br /&gt;
preview (0.0 pts), COMPARE 2 preview (0.2 pts) and&lt;br /&gt;
FIELDRUNNER preview (0.3 pts). Then they released&lt;br /&gt;
INTERNATIONAL CHAMPIONS OF SOCCER (1.0 pts). It's&lt;br /&gt;
a basic game, but we will give them 1 extra point.&lt;br /&gt;
&lt;br /&gt;
                       Onlaught (6.8 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This new group started with a nice previeqw of the &lt;br /&gt;
game MISFORTUNE (0.9 pts) from Bad Bytes. Then&lt;br /&gt;
they uploaded the fixed version of CASTOR (4.4 pts)&lt;br /&gt;
(c) by CP-Verlag and a PD game called MODEM FLAG-&lt;br /&gt;
HUNT (1.5 pts) from Loadstar and Softdisk Publishing.&lt;br /&gt;
The game works on Pal too.&lt;br /&gt;
&lt;br /&gt;
                     Palace (- 3.5 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their first game on the boards was a re-release.&lt;br /&gt;
LATENT FUSION (-7.0 pts) (c) CP Verlag got rel-&lt;br /&gt;
eased Pal/Ntsc by AVT weeks before. They wrote&lt;br /&gt;
that the AVT version was not 100% because the dox-&lt;br /&gt;
file is missing. But this dox-file is not necessary be-&lt;br /&gt;
cause the official sales version didn't include a dox-&lt;br /&gt;
file. Furthermore their version was not 100% as their&lt;br /&gt;
version has graphic bugs in form of a cursor in the&lt;br /&gt;
top of the screen in level 1. You can't write your&lt;br /&gt;
name on the number 1 spot in the top 5 even when you&lt;br /&gt;
gained enough points for rank 1. Palace's version is&lt;br /&gt;
not 100%, they released it PAL only and the dox-file&lt;br /&gt;
didn't belong to the official sales version. Everybody&lt;br /&gt;
could make a dox-file like that. So we will give -7&lt;br /&gt;
points. Then they released a so called 'FIXED' ver-&lt;br /&gt;
sion of POZITRONIC (3.5 pts) (c) by CP Verlag. But&lt;br /&gt;
this version is not worth shit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   Please load the second chapter to see the rest!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Rel. Cha. 2 &amp;amp; Back to the roots==&lt;br /&gt;
&amp;lt;pre&amp;gt;                                                             &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome to the second part of the release charts...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                    SCS+TRC (52.3 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started their wares rush with the fixed version&lt;br /&gt;
of COLOURED (4.3 pts), BLUBRIA (5.3 pts) (c) by CP-&lt;br /&gt;
Verlag, NOCTURNO (5.0 pts) (c) by L.K. Avalon and&lt;br /&gt;
RUNNING BALLS (4.0 pts) from Thunders. Then they&lt;br /&gt;
upped the preview of GEOMTERIC 2 (1.0 pts) from APS&lt;br /&gt;
the pal version of METALLIC LEGEND (3.4 pts) and a&lt;br /&gt;
preview named FUSSBALL (0.3 pts). After this they&lt;br /&gt;
released SHATTERLANDS (4.6 pts) (c) CP-Verlag and&lt;br /&gt;
finally the pal version of COMPLEX (4.0 pts) (c) by&lt;br /&gt;
CP Verlag followed by the fixed versions of MEGA&lt;br /&gt;
FORCE (4.0 pts) (c) by Commodore Format, DUEL&lt;br /&gt;
(4.0 pts) from Skyle, COMBINATION (4.1 pts) (c) by&lt;br /&gt;
CP Verlag and Coldarius (4.4 pts) from Agony De-&lt;br /&gt;
sign. At the end they released the pal version of &lt;br /&gt;
PAYDAY (3.0 pts) (c) by Cp Verlag and fixed HYS-&lt;br /&gt;
TERIA (1.0 pts) for Xenon.&lt;br /&gt;
&lt;br /&gt;
                        Talent (8.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They returned with 2 previews called VOICE (0.2 pts)&lt;br /&gt;
and JUICY TYPE (0.2 pts). At the same time they re-&lt;br /&gt;
leased a fixed game (?) named ICEBLASTER (4.0 pts)&lt;br /&gt;
from Development coded by good old Yon of MTX. This&lt;br /&gt;
game reminds us of an old playbale demo part of Man-&lt;br /&gt;
tronix but we have to give it points anyway as nobody&lt;br /&gt;
could show up with that old demo. And finally ENERGY&lt;br /&gt;
MANAGER (4.0 pts) found its way to the US boards.&lt;br /&gt;
Talent gets 3,0 pts for their Pal/Ntsc version and a&lt;br /&gt;
extra point for their outstanding version.&lt;br /&gt;
&lt;br /&gt;
             Tristar/Red Sector Inc (02. pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After some months they are back with a little preview&lt;br /&gt;
named COLA QUEST (0.2 pts) from Paralyze.&lt;br /&gt;
&lt;br /&gt;
                        Xenon (4.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After the previeq of HYSTERIA (0.1 pts) they releas-&lt;br /&gt;
ed the full version of HYSTERIA (4.0 pts). Pal/Ntsc&lt;br /&gt;
fixed by SCS+TRC, so the points won't be shared.&lt;br /&gt;
And their last release was the preview of LINGO&lt;br /&gt;
(0.3 pts) from Miracle.&lt;br /&gt;
&lt;br /&gt;
                   European release charts &lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank       Group                     Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.  (01)  F4CG                      58.5&lt;br /&gt;
02.  (03)  Alpha Flight 1970         56.1&lt;br /&gt;
03.  (09)  SCS+TRC                   52.3&lt;br /&gt;
04.  (05)  Avantgarde                41.4  &lt;br /&gt;
05.  (02)  Chromance                 17.8&lt;br /&gt;
06.  (04)  Hardcore                  12.9&lt;br /&gt;
07.  (./.) Talent                    8.4&lt;br /&gt;
Rank       Groups                    Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.  (./.) Motiv 8                   7.8&lt;br /&gt;
09.  (./.) Onslaught                 6.8&lt;br /&gt;
10.  (./.) Xenon                     4.4&lt;br /&gt;
11.  (./.) Active                    4.0&lt;br /&gt;
12.  (08)  Atlantis                  1.4&lt;br /&gt;
13.  (./.) TRSI                      0.2&lt;br /&gt;
14.  (./.) Accept                    0.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      US Fix/Import charts&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank          Group                     Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.  (02)    Alpha Flight             11&lt;br /&gt;
02.  (./.)   SCS+TRC                  10&lt;br /&gt;
03.  (./.)   Demonix                  3&lt;br /&gt;
04.  (./.)   Talent                   2&lt;br /&gt;
05.  (./.)   Byronic                  1&lt;br /&gt;
     (./.)   Chromance                1&lt;br /&gt;
     (./.)   Empire                   1&lt;br /&gt;
     (./.)   Onslaught                1&lt;br /&gt;
&lt;br /&gt;
That's all for this issue...&lt;br /&gt;
                     Yours,  Marc &amp;amp; Deff&lt;br /&gt;
&lt;br /&gt;
                      Back to the roots!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the roots - this message is used by so many&lt;br /&gt;
people these days, that I was inspired to have a&lt;br /&gt;
closer look to understand the ain meaning.&lt;br /&gt;
&lt;br /&gt;
Back to the roots - when you hear this, you should&lt;br /&gt;
think about gods like Dynamic Duo, Headbanger, &lt;br /&gt;
German Cracking Service, Berlin Cracking Service&lt;br /&gt;
and lots of more of our forefathers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People who were the first to realize the idea of&lt;br /&gt;
cracking programs and make them copyable for&lt;br /&gt;
everyone. There are propably some of you who&lt;br /&gt;
remember that time. I personally look back to that&lt;br /&gt;
age with a smile on my face. The time when the good&lt;br /&gt;
old 64 history started with datasettes, these small&lt;br /&gt;
cassette-players making it possible to save about&lt;br /&gt;
60 games on a normal 90 minutes tape.&lt;br /&gt;
&lt;br /&gt;
Ridicilous but true!&lt;br /&gt;
&lt;br /&gt;
Do you remember this old Turbo Tape Loader ?&lt;br /&gt;
    &amp;lt;- L  ruled for many years! Heheh!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first of the so-called cracks were no cracks at&lt;br /&gt;
all, because at that point of time the software-&lt;br /&gt;
market was just in its beginning phase. Furthermore&lt;br /&gt;
groups didn't link intros in front of the games yet.&lt;br /&gt;
The group names or should I better say the handles&lt;br /&gt;
only appeared in the basic-lines.&lt;br /&gt;
&lt;br /&gt;
And then somebody had the idea to code something&lt;br /&gt;
like a presentation in front of the cracks. These&lt;br /&gt;
intros had more similarities with text-pages not with&lt;br /&gt;
intros. Even todays trainer-menues are more effect-&lt;br /&gt;
full, but that didn't count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With these intros the era of the 64-piracy really&lt;br /&gt;
started!&lt;br /&gt;
&lt;br /&gt;
Soon the first scrolltext showed up in intros. The&lt;br /&gt;
basic idea of informing and greeting people in a very&lt;br /&gt;
effective way. The idea of scrolltext was content&lt;br /&gt;
of every computer generation. Routines were im-&lt;br /&gt;
proved, scrolltexts were varied into upscreen-&lt;br /&gt;
scrollers etc. But untill now the simple bottom&lt;br /&gt;
scroller has come to stay.&lt;br /&gt;
&lt;br /&gt;
The scene growed and growed. In the beginning phase&lt;br /&gt;
there were only a few ones practising our hobby.&lt;br /&gt;
More and more joined us. Whether for fun or just for&lt;br /&gt;
fun and business.&lt;br /&gt;
Today we can say that the 64-pirates were the&lt;br /&gt;
pioneers of commodores success story. Nobody&lt;br /&gt;
would have bought a computer without the &lt;br /&gt;
assurance to get a great amount of software for&lt;br /&gt;
free.&lt;br /&gt;
&lt;br /&gt;
In fact without the 64-cracking scene there wouldn't&lt;br /&gt;
be any other scene at all!&lt;br /&gt;
&lt;br /&gt;
We from the 64 were the first who used the possibil-&lt;br /&gt;
ities to spread datas by phone with modems.&lt;br /&gt;
Not that the usual mailtrading wasn't fast enough, it&lt;br /&gt;
was just a real prove to for a group that they got&lt;br /&gt;
a game first all over the world!&lt;br /&gt;
&lt;br /&gt;
Sometimes it was just a matter of hours to be # 1 &lt;br /&gt;
worldwide or to be nothing. Only the releases counted&lt;br /&gt;
(of course only fixed ones!).&lt;br /&gt;
&lt;br /&gt;
Soon there was a specialising of computer groups. &lt;br /&gt;
Some concentrated on importing and some put all&lt;br /&gt;
their power in their cracking abilities. The develop-&lt;br /&gt;
ment on the european software-market was the&lt;br /&gt;
reason why there were more cracks eurowise than&lt;br /&gt;
statewise. This fact forced the us-scene to change&lt;br /&gt;
dramatic.&lt;br /&gt;
&lt;br /&gt;
The us-importers tried to get as many major-&lt;br /&gt;
cracking groups for an exclusive deal as possible.&lt;br /&gt;
The more more real good groups they were&lt;br /&gt;
exclusive with, the more releases the importers had&lt;br /&gt;
&lt;br /&gt;
You can imagine that they had a concern to keep in&lt;br /&gt;
good relation with the european elite. I can't&lt;br /&gt;
remember any european cracker who had card&lt;br /&gt;
problems at that time. Even alliance PBXes were as&lt;br /&gt;
usual as Calling Cards and nothing special at all.&lt;br /&gt;
&lt;br /&gt;
If you compare the present scene situation with the&lt;br /&gt;
older days, you'll notice that it totally changed into&lt;br /&gt;
the difference. All that is left is the love for our&lt;br /&gt;
8-bit brother.&lt;br /&gt;
&lt;br /&gt;
It's just like the love for oldtimers.&lt;br /&gt;
&lt;br /&gt;
They're old and slow, but you still have to love them!&lt;br /&gt;
They're the base for every produced sportscar!&lt;br /&gt;
&lt;br /&gt;
                   Do not disappoint your 64!!!&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately I have to stop know because of a lack&lt;br /&gt;
of memory (Yeah, we love our 64!)&lt;br /&gt;
&lt;br /&gt;
Yours faithfully   MAX of Alpha Flight........&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next issue: The legendary VENLO-MEETING!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the time or possibility to fill votesheets.&lt;br /&gt;
&lt;br /&gt;
In  order  to  guarantee  those charts we already in-&lt;br /&gt;
stalled  a vote booth at THE EVIL ISLAND, the RELAX&lt;br /&gt;
WHQ. Furthermore we have planned to install a similar&lt;br /&gt;
system on THE ESCAPADE, RELAX EHQ. Just continue&lt;br /&gt;
to call the boards in order to influence those charts&lt;br /&gt;
and to see your favourite charts in here.&lt;br /&gt;
                    Top Ten Demo Charts&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                   Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)        Oxyron                 85&lt;br /&gt;
02.     (1)        Camelot                84&lt;br /&gt;
03.     (4)        Fairlight              79&lt;br /&gt;
04.     (5)        Censor Design          76&lt;br /&gt;
05.     (6)        Byterapers             75&lt;br /&gt;
06.     (3)        Triad                  69&lt;br /&gt;
07.     (7)        Antic                  61&lt;br /&gt;
08.     (8)        Elysium                57&lt;br /&gt;
09.     (10)       Focus                  43&lt;br /&gt;
10.     (9)        Style                  22&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                       Top Ten Single Coder&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Mr. Sex/Byterapers    87&lt;br /&gt;
02.     (2)        Slammer/Camelot       86&lt;br /&gt;
03.     (4)        TTS/Oxyron            85&lt;br /&gt;
04.     (3)        Crossbow/Crest        76&lt;br /&gt;
05.     (6)        Brush/Elysium         70&lt;br /&gt;
06.     (5)        Glasnost/Camelot      69&lt;br /&gt;
07.     (9)        MMS/Taboo             63&lt;br /&gt;
08.     (7)        Depeh/Antic           59&lt;br /&gt;
09.     (10)       Sat/Camelot           33&lt;br /&gt;
10.     (9)        Thunder               21&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                    Top Ten Cracking Groups&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                   Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (3)        F4CG                   82&lt;br /&gt;
02.     (1)        Avantgarde             79&lt;br /&gt;
03.     (2)        Alpha Flight           77&lt;br /&gt;
04.     (5)        SCS &amp;amp; TRC              75&lt;br /&gt;
05.     (4)        Chromance              72&lt;br /&gt;
06.     (6)        Talent                 66&lt;br /&gt;
07.     (7)        Legend                 59&lt;br /&gt;
08.     (9)        Motiv 8                43&lt;br /&gt;
09.     (10)       Fairlight              22&lt;br /&gt;
10.     (/)        Onslaught              12&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                      Top Ten Single Cracker&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Burglar/SCS              82&lt;br /&gt;
02.     (2)        Powerplant/Legend        79&lt;br /&gt;
03.     (4)        Antitrack/F4CG           76&lt;br /&gt;
04.     (3)        Rockstar/Talent          72&lt;br /&gt;
05.     (8)        Jack Alien/Avt           68&lt;br /&gt;
06.     (5)        Bacchus/Fairlight        65&lt;br /&gt;
07.     (6)        DOC/Legend               54&lt;br /&gt;
08.     (7)        Skinhead/Avt             32&lt;br /&gt;
09.     (9)        Moren/SCS                26&lt;br /&gt;
10.     (/)        Kirby/Atlantis           20&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                     Top Ten Graphic Artists&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Electric/Extend          86&lt;br /&gt;
02.     (2)        Cruise/Elysium           82&lt;br /&gt;
03.     (3)        Ogami/Fairlight          78&lt;br /&gt;
04.     (6)        Rob/Camelot              73&lt;br /&gt;
05.     (5)        RRR/Oxyron               65&lt;br /&gt;
06.     (10)       Mirage/Focus             63&lt;br /&gt;
07.     (9)        Scope/F4CG               54&lt;br /&gt;
08.     (8)        Carrion/Elysium          49&lt;br /&gt;
08.     (4)        Dragon/Censor            38&lt;br /&gt;
10.     (7)        Biz-Kid/Camelot          23&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                      Top Ten Music Composer&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        PRI/TIA/Oxyron              82&lt;br /&gt;
02.     (4)        Danko/Censor                80&lt;br /&gt;
03.     (5)        EVS/20CC                    75&lt;br /&gt;
04.     (2)        Jeroen Tel                  73&lt;br /&gt;
05.     (3)        Syndrom/TIA/Crest           70&lt;br /&gt;
06.     (8)        Jeff/CZP/Camelot            63&lt;br /&gt;
07.     (6)        Shogoon/Taboo/Agony         59&lt;br /&gt;
08.     (7)        Reyn Ouwehand               48&lt;br /&gt;
09.     (9)        Arne/Afl                    32&lt;br /&gt;
10.    (10)        A-Man/Avt                   27&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
*                    Top Ten Fixing Groups&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                 Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)        Empire                  82&lt;br /&gt;
02.     (5)        Alpha Flight            76&lt;br /&gt;
03.     (1)        Demonix                 73&lt;br /&gt;
04.     (3)        Avantgarde              69&lt;br /&gt;
05.     (6)        SCS &amp;amp; TRC               52&lt;br /&gt;
06.     (8)        Glory                   49&lt;br /&gt;
07.     (4)        Aristocracy             32&lt;br /&gt;
08.     (/)        Byronic                 28&lt;br /&gt;
09.     (7)        TSM                     13&lt;br /&gt;
10.     (/)        ./.                     ./.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                     Top Ten Single Fixers&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                 Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Booze/Empire           81&lt;br /&gt;
02.     (5)        Peacemaker/Afl         79&lt;br /&gt;
03.     (6)        CBA/TRC                72&lt;br /&gt;
04.     (2)        Pudwerx/ex-Avt         68&lt;br /&gt;
05.     (4)        Sidekick/Demonix       65&lt;br /&gt;
06.     (3)        Vizz/Empire            56&lt;br /&gt;
07.     (7)        Mercenary/Empire       38&lt;br /&gt;
08.     (8)        Rockstar/Talent        33&lt;br /&gt;
09.     (9)        Massive Onslaught      23&lt;br /&gt;
10.     (/)        Count Zero/Talent      20&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oxyron  took  over  the top position from Camelot but&lt;br /&gt;
we expect Byterapers climbing a lot in the next weeks&lt;br /&gt;
while Focus seems to raise, too.&lt;br /&gt;
&lt;br /&gt;
Not much news in the coder charts as Mr. Sex is still&lt;br /&gt;
leading  with  Slammer  on his neck. TTS jumped to the&lt;br /&gt;
third position.&lt;br /&gt;
&lt;br /&gt;
F4CG  took over the leadership in the cracking busi-&lt;br /&gt;
ness after the mass of releases being spread board-&lt;br /&gt;
wise.  Avantgarde  and  Alpha  Flight are fighthing for&lt;br /&gt;
the  following  position and Onslaught entered the top&lt;br /&gt;
ten for the first time who replaced the dead group&lt;br /&gt;
GP in the charts.&lt;br /&gt;
&lt;br /&gt;
The top protection remover are still Burglar, Power-&lt;br /&gt;
plant  and  Antitrack  who  changed  the  position with&lt;br /&gt;
Rockstar.  Jack  Alien  jumped  from  eight to five and&lt;br /&gt;
Kirby  entered  the charts for the first time. It seems&lt;br /&gt;
that the modem scene has detected some of his brilli-&lt;br /&gt;
ant versions yet.&lt;br /&gt;
&lt;br /&gt;
There have been some decent changes in the graphic&lt;br /&gt;
charts.  Still  top artists are Electric, Cruise and of-&lt;br /&gt;
cause  Ogami.  Biz-Kid  and  Dragon  lost some places&lt;br /&gt;
while Mirage, Rob and Scope climbed the charts.&lt;br /&gt;
&lt;br /&gt;
Most  liked  composers are still PRI, who defended his&lt;br /&gt;
position,  Danko and Edvin van Santen. Jeff and Syn-&lt;br /&gt;
drom are steady climbers while A-Man felt down some&lt;br /&gt;
places.&lt;br /&gt;
&lt;br /&gt;
Empire took over the top position from Demonix who&lt;br /&gt;
have fallen down to three. Alpha Flight deserve their&lt;br /&gt;
second position due to the mass of well working NTSC&lt;br /&gt;
versions. A new entry has been observed with Byro-&lt;br /&gt;
nic, an european fixer group.&lt;br /&gt;
&lt;br /&gt;
Booze still can be stopped at the top with two new fa-&lt;br /&gt;
ces hunting for the top spot, namely Peacemaker and&lt;br /&gt;
CBA. Skid Row left the charts (he left the scene) and&lt;br /&gt;
got replaced by Count Zero, who seems to get active&lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even think about starting to complain. Just call the&lt;br /&gt;
boards and start voting on the voting booth on your&lt;br /&gt;
favourite board THE EVIL ISLAND.&lt;br /&gt;
Furthermore  it  is  possible  to  vote  on  Holiday  Inn&lt;br /&gt;
Cambodia,  Escapade and Mystical Paradize, too. Just&lt;br /&gt;
leave an E-Mail with your personal votes to Marc/Afl&lt;br /&gt;
and  it  is  going  to  be taken into consideration while&lt;br /&gt;
creating these original board charts.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  It  is the area to find out who is TOP and&lt;br /&gt;
who  is NOT. These charts do not reflect only the vo-&lt;br /&gt;
tes  collected  from  the  Relax votesheets but aswell&lt;br /&gt;
the official charts from the following magazines com-&lt;br /&gt;
piled to become the official MEGACHARTS:&lt;br /&gt;
&lt;br /&gt;
DOMINATION 03                  (spread in January 1995)&lt;br /&gt;
VANDALISM NEWS 19              (spread in February 1995)&lt;br /&gt;
MENDIP 07                      (spread in February 1995)&lt;br /&gt;
INSIDER 05                     (spread in January 1995)&lt;br /&gt;
&lt;br /&gt;
These  actual issues have been taken into considera-&lt;br /&gt;
in  order  to guarantee new charts that even reflect&lt;br /&gt;
the latest opinions from those who fill the votesheets&lt;br /&gt;
in order to support this chapter.&lt;br /&gt;
&lt;br /&gt;
If  you  do  not agree with the content of this chapter&lt;br /&gt;
do not start complain but grab a pen and a votesheet&lt;br /&gt;
(or  a  piece  of  paper  to note your votes on it) and&lt;br /&gt;
send it to its' destination.&lt;br /&gt;
&lt;br /&gt;
Remember  to vote for ACTIVE which are indeed still a&lt;br /&gt;
part  of  this  scene and try to vote objective. It does&lt;br /&gt;
not  make  any sense to vote for guys who have defi-&lt;br /&gt;
nately  left the scene years ago as i.e. the actual mu-&lt;br /&gt;
sic charts are filled with actual interpretes and titles&lt;br /&gt;
aswell in order not to become too boring.&lt;br /&gt;
                    Top Ten Demo Charts&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                   Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)        Oxyron                 490&lt;br /&gt;
02.     (1)        Camelot                440&lt;br /&gt;
03.     (5)        Crest                  350&lt;br /&gt;
04.     (3)        Fairlight              330&lt;br /&gt;
05.     (4)        Censor Design          270&lt;br /&gt;
06.     (6)        Triad                  210&lt;br /&gt;
07.     (7)        Antic                  190&lt;br /&gt;
08.     (8)        Taboo                  140&lt;br /&gt;
09.     (/)         Agony                 100&lt;br /&gt;
10.     (/)        Byterapers              80&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                       Top Ten Single Coder&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        TTS/Oxyron                 480&lt;br /&gt;
02.     (2)        Slammer/Camelot            430&lt;br /&gt;
03.     (3)        Crossbow/Crest             410&lt;br /&gt;
04.     (4)        Tron/Fairlight             330&lt;br /&gt;
05.     (5)        MMS/Taboo                  240&lt;br /&gt;
06.     (6)        Bob/Censor                 230&lt;br /&gt;
07.     (7)        Zodiac/Flash Inc.          150&lt;br /&gt;
08.     (/)        Mr. Sex/Byterapers         140&lt;br /&gt;
09.     (/)        Axis/Oxyron                100&lt;br /&gt;
10.     (9)        Glasnost/Camelot            80&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                    Top Ten Cracking Groups&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                   Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        SCS+TRC                    470&lt;br /&gt;
02.     (2)        Avantgarde                 440&lt;br /&gt;
03.     (3)        Alpha Flight               390&lt;br /&gt;
04.     (4)        Chromance                  380&lt;br /&gt;
05.     (6)        Talent                     220&lt;br /&gt;
06.     (9)        Excess                     170&lt;br /&gt;
07.     (8)        F4CG                       140&lt;br /&gt;
08.     (5)        Dytec                      130&lt;br /&gt;
09.     (7)        Motiv8                     100&lt;br /&gt;
10.    (10)        Triad                       90&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                      Top Ten Single Cracker&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Burglar/Scs              480&lt;br /&gt;
02.     (2)        Jack Alien/Avt           450&lt;br /&gt;
03.     (3)        Hain/F4CG                390&lt;br /&gt;
04.     (6)        Derbyshire Ram/Avt       280&lt;br /&gt;
05.     (4)        Powerplant/Legend        250&lt;br /&gt;
06.     (7)        Count Zero/Talent        210&lt;br /&gt;
07.     (5)        Bacchus/Fairlight        180&lt;br /&gt;
08.     (/)        Mr. Wax/Chromance        120&lt;br /&gt;
09.     (9)        Skinhead/Avt              70&lt;br /&gt;
10.     (8)        Crossfire/Motiv8          50&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                     Top Ten Graphic Artists&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)        Creeper/Antic            480&lt;br /&gt;
02.     (1)        Electric/Extend          470&lt;br /&gt;
03.     (3)        Ogami/Fairlight          380&lt;br /&gt;
04.     (4)        Joe/Wrath D.             330&lt;br /&gt;
05.     (5)        Cruise/Elysium           320&lt;br /&gt;
06.     (8)        Rob/Camelot              180&lt;br /&gt;
07.     (9)        Fazee/Taboo              120&lt;br /&gt;
08.     (6)        Carrion/Elysium           90&lt;br /&gt;
08.     (7)        Hein Holt/Focus           90&lt;br /&gt;
10.     (8)        Mirage/Focus              60&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                      Top Ten Music Composer&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Syndrom/TIA/Crest            490&lt;br /&gt;
02.     (4)        PRI/TIA/Oxyron               420&lt;br /&gt;
03.     (5)        Jeff/CZP/Camelot             360&lt;br /&gt;
04.     (2)        Jeroen Tel                   310&lt;br /&gt;
04.     (3)        Drax/Vibrants/Crest          310&lt;br /&gt;
06.     (8)        Zyron/Antic/SWE/TR           240&lt;br /&gt;
07.     (6)        Red Devil/FLT/SWE            230&lt;br /&gt;
08.     (7)        Shogoon/Taboo/Agony          130&lt;br /&gt;
09.     (9)        Danko/Censor                  60&lt;br /&gt;
09.     (10)       Compod/Agony/AMP              60&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                      Top Ten Single Swapper&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (1)        Calypso/Afl                480&lt;br /&gt;
02.     (3)        Spermbird/Excess           360&lt;br /&gt;
03.     (2)        Tabasco/Fairlight          330&lt;br /&gt;
04.     (6)        Derbyshire Ram/Avt         310&lt;br /&gt;
05.     (4)        Splatterhead/Trc           290&lt;br /&gt;
06.     (/)        Intruder/Avt               230&lt;br /&gt;
07.     (5)        Nightshade/Scs             200&lt;br /&gt;
08.     (7)        Sebaloz/KA/Lepsi           180&lt;br /&gt;
09.     (10)       Styx/Afl                   150&lt;br /&gt;
10.     (/)        Starlight/XTC/TPY           90&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                       Top Ten Magazines&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                 Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)        Nitro                   470&lt;br /&gt;
02.     (4)        Skyhigh                 440&lt;br /&gt;
03.     (5)        Ingenious Brain (+)     370&lt;br /&gt;
04.     (4)        Reformation (+)         320&lt;br /&gt;
05.     (3)        Revealed                290&lt;br /&gt;
06.     (6)        Jamaica                 240&lt;br /&gt;
07.     (9)        Splash                  130&lt;br /&gt;
08.     (8)        Insider                 100&lt;br /&gt;
09.     (7)        Update                   70&lt;br /&gt;
10.     (10)       Newspress                60&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oxyron  took  over the top shot again but it seems to&lt;br /&gt;
become  a  steady competitor with Camelot at the mo-&lt;br /&gt;
ment.  Agony  and  Byterapers  have  entered the top&lt;br /&gt;
ten  and  will  raise  again in the future. Spirit and the&lt;br /&gt;
dutch pride Focus had to leave the charts.&lt;br /&gt;
&lt;br /&gt;
The coder charts did not move too much since the top&lt;br /&gt;
seven  remains  unchanged! Mr. Sex and Axis entered&lt;br /&gt;
and are supposed to continue climbing the charts.&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC still leads the bunch of cracking group with&lt;br /&gt;
Avantgarde as a steady competitor on their neck.&lt;br /&gt;
Excess climbed from nine to six!&lt;br /&gt;
&lt;br /&gt;
The best protection killer seems to be Burglar in the&lt;br /&gt;
eyes  of the voters while Jack Alien is still waiting for&lt;br /&gt;
his  chance  to  take over the top position. New entry&lt;br /&gt;
this  time  is  Mr.  Wax  who is actually in the army and&lt;br /&gt;
does not have too much time left for computers. Just&lt;br /&gt;
curious.  Kirby/Atlantis,  one  of  the  best  crackers&lt;br /&gt;
these  days, is still missing here while Chrysagon/(O)&lt;br /&gt;
had to leave the top ten.&lt;br /&gt;
&lt;br /&gt;
Creeper  and  Electric changed their positions at the&lt;br /&gt;
top.  Fazee  climbed  from  nine  to  six and we expect&lt;br /&gt;
the  Focus  artists  climbing  after  releasing &amp;quot;Visual&lt;br /&gt;
Delight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Syndrom was voted once again as the best composer&lt;br /&gt;
these  days  and PRI climbed from position four up to&lt;br /&gt;
the  second place. A-Man is close to the top ten with-&lt;br /&gt;
out  having  released  a  tune  for  ages. Furthemore&lt;br /&gt;
Fanta and Doxx are claimbing the charts by storm so&lt;br /&gt;
be prepared to find them here in the near future, too&lt;br /&gt;
&lt;br /&gt;
Calypso,  Tabasco  and Spermbird are still leading the&lt;br /&gt;
swapper charts. Acidchild and Sailor had to leave the&lt;br /&gt;
charts  in  order  to  replaced with Intruder, who re-&lt;br /&gt;
started  his  computer  activities  in  early  1994. With&lt;br /&gt;
Starlight, for the first time in the history of the Relax&lt;br /&gt;
a  girl  entered  the scene and would like to see more&lt;br /&gt;
females to follow her example.&lt;br /&gt;
&lt;br /&gt;
Nitro is still a step ahead in comparison with Skyhigh.&lt;br /&gt;
Ingenious  Brain and Reformation merged into SHOUT.&lt;br /&gt;
Vandalism  is  very  close  to  the  top ten after their&lt;br /&gt;
great  &amp;quot;comeback&amp;quot;.  We  personally miss Domination in&lt;br /&gt;
here, too.&lt;br /&gt;
&lt;br /&gt;
In  order  to  &amp;quot;manipulate&amp;quot; the charts just grap a pen&lt;br /&gt;
and  fill the votesheets spread around. It is up to you&lt;br /&gt;
to  become a part of the control medium and to be re-&lt;br /&gt;
sponsible  for the chart positions published here and&lt;br /&gt;
in  the  concurence  magazines. Remember to vote for&lt;br /&gt;
active persons in the present and not for old legends&lt;br /&gt;
being not active for ages.&lt;br /&gt;
&lt;br /&gt;
Load in the second chart chapter in order to see the&lt;br /&gt;
results  from  the  board  related  scene, which is of-&lt;br /&gt;
cause more interested in illegal activities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
In interview:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                    Deff of Avaltgarde&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Hello Mario! Please introduce yourself to our&lt;br /&gt;
readers.&lt;br /&gt;
&lt;br /&gt;
:) Well, my real name is Mario but friends always call&lt;br /&gt;
me Pito which is an abbreviation for my surname.&lt;br /&gt;
I'm 22 years old, I'm half italien and half german. I've&lt;br /&gt;
got a girl-friend called Beate since over 5 (!) years&lt;br /&gt;
and I fear we'll marry one day, have a child etc.&lt;br /&gt;
Right now I'm still some kind of trainee at an ensur-&lt;br /&gt;
ance company. I'll have my final and last exams in a&lt;br /&gt;
couple(of months but after that I'll continue with&lt;br /&gt;
something completly different. I've got 2 choices...&lt;br /&gt;
I'll either start to work for Roadrunner Records&lt;br /&gt;
(the music lable of e.g. Biohazard, Sepultura, Dog&lt;br /&gt;
Eat Doo etc.) or I'll join some special university for&lt;br /&gt;
television (promotion, organisation etc.)! As you&lt;br /&gt;
probably figured out by yourself I don't like the en-&lt;br /&gt;
surance business too much.&lt;br /&gt;
&lt;br /&gt;
* You have been in the scene for a long time now. In&lt;br /&gt;
that time you've been in some of the biggest and&lt;br /&gt;
best groups ever. Please tell us about your scene&lt;br /&gt;
history from the beginning to the end, include how&lt;br /&gt;
you got your handle.&lt;br /&gt;
&lt;br /&gt;
:) In the very beginning i used to call myself&lt;br /&gt;
Strangmr but after a short time I disliked this handle&lt;br /&gt;
First I wanted to change it to Def Jam but then again&lt;br /&gt;
I didn't want to call myself after a music lable. Def&lt;br /&gt;
was too short, Jam too stupid so I just added one F&lt;br /&gt;
to Def! That's it, no big background story or some-&lt;br /&gt;
thing. My first group was called The Future Team&lt;br /&gt;
(TFT). At that time groups such as Fantasy0Crack-&lt;br /&gt;
ing Service, Flash Cracking Service (Mario van&lt;br /&gt;
Zeist) and German Cracking Service etc. were still&lt;br /&gt;
around. Then i got busted for the first time and build&lt;br /&gt;
up a new group after some time...Gods of War! G.O.W.&lt;br /&gt;
was born and joined Powerrun as a sub group after&lt;br /&gt;
2 weeks. Later G.O.W. split up but I stayed in PWR as&lt;br /&gt;
a 'normal' member. Now I got busted for the 2nd time&lt;br /&gt;
and again after a short break I build up my own legal&lt;br /&gt;
group called Alabama. ALB has had e.g. a coop-&lt;br /&gt;
release with Agile and groups like Abnormal and Asia&lt;br /&gt;
wanted to release a coop-demo with us but we were&lt;br /&gt;
too lazy at that time. One day I got busted for the&lt;br /&gt;
3rd time and ALB split up. Frank (Shine) and me&lt;br /&gt;
joined Crazy, Kwon renamed to Cyco and teamed up&lt;br /&gt;
with Action and the others joined Beastie Boys and&lt;br /&gt;
World of Wonders (Amiga). In Crazy I used to be one&lt;br /&gt;
of the editors for Mamba. Pyle left Legend and&lt;br /&gt;
joined Crzy and we both got good friends at that&lt;br /&gt;
time... if not the best friends at all. After 1.5 years&lt;br /&gt;
we both got asked to join Illusion and so we did. ILS&lt;br /&gt;
then died for the 1st time after half a year and&lt;br /&gt;
mostly Crazy and Illusion build up Enigma. I stayed in&lt;br /&gt;
ENI for another half a year when Dominators&lt;br /&gt;
asked me to join. I teamed up with DOM and did Cor-&lt;br /&gt;
ruption along with Jack Daniels. One day JD and me&lt;br /&gt;
left DOM as we didn't get any support from DOM&lt;br /&gt;
denmark anymore. it were JD and me only who kept&lt;br /&gt;
DOM going at that time. With our help BBSes like&lt;br /&gt;
Dream Park and Divine Ultimatum made it to the top&lt;br /&gt;
5 boards in the states out of nothing. Well, I stayed&lt;br /&gt;
out o? the scene for nearly one year when all of a&lt;br /&gt;
sudden an old friend of mine (Amiga) supplied me with&lt;br /&gt;
some ?alling cards again. I just wanted to call some&lt;br /&gt;
old BBSes again and what did I see? Red Sector was&lt;br /&gt;
the major group these day. 'Wow, good old RSI is&lt;br /&gt;
back',(I thought, leeched some of their wares and&lt;br /&gt;
what did I see? Hysteric changed their group-name&lt;br /&gt;
to RSI) I couldn't believe it and JD, Freestyle and me&lt;br /&gt;
build up Avantgarde. It's all Hysteric's fault. Hahaha&lt;br /&gt;
&lt;br /&gt;
* Give us some further information about your job in&lt;br /&gt;
Avantgarde.&lt;br /&gt;
&lt;br /&gt;
:) I'm the main organisator of AVT. I guess that&lt;br /&gt;
speaks for itself! I'm also responsible for a small&lt;br /&gt;
Avantgarde Intern paper magazine. By now I also&lt;br /&gt;
provided a lot of originals for AVT and that's what I&lt;br /&gt;
would call my 2nd main job in AVT. If you have a look&lt;br /&gt;
at what I provided for AVT by now I even could call&lt;br /&gt;
myself germany's best original supplier these days.&lt;br /&gt;
Besides I also try to help all AVT members in every&lt;br /&gt;
possible way.&lt;br /&gt;
* What do you enjoy in real-life. as it would be im-&lt;br /&gt;
possible for only computer to be running your life?&lt;br /&gt;
&lt;br /&gt;
:) In real life I mostly enjoy hanging out with my girl-&lt;br /&gt;
friend and my friends. I like to have a beer or two&lt;br /&gt;
or even more, to smoke some weed from time to time,&lt;br /&gt;
to go to a hell of concerts and all that stuff. Beate&lt;br /&gt;
forces me to go to the movies at least once a month&lt;br /&gt;
I had to stop playing soccer due to my knees but&lt;br /&gt;
after nearly 2 years I'm about to start again. What I&lt;br /&gt;
enjoy most is parachute jumping. Christ, I do a lot of&lt;br /&gt;
weird stuff, too much to tell you.&lt;br /&gt;
&lt;br /&gt;
*What are your favourite...&lt;br /&gt;
&lt;br /&gt;
Cracking groups!  past: Eagle Soft Inc, Triad, Hotline&lt;br /&gt;
                                   Illusion, 711, Fusion&lt;br /&gt;
&lt;br /&gt;
                           present: Avantgarde&lt;br /&gt;
&lt;br /&gt;
Demo-groups!       past: Ash+Dave, Ian+Mic, Scoop,&lt;br /&gt;
                                   Blackmail&lt;br /&gt;
&lt;br /&gt;
                           present: Byterapers, Focus&lt;br /&gt;
&lt;br /&gt;
Coder!                  past: Bob, Mario van Zeist&lt;br /&gt;
&lt;br /&gt;
                           present: Bob, Mr. Sex&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graphicians!  past: Gotcha, The Sarge, Hobbit, Orc&lt;br /&gt;
&lt;br /&gt;
                    present: Mirage, Hein Design&lt;br /&gt;
&lt;br /&gt;
Musicians!     past: Tim &amp;amp; Geoff Follin, Metal&lt;br /&gt;
&lt;br /&gt;
                    present: Metal&lt;br /&gt;
&lt;br /&gt;
Swappers!     past: Derbyshire Ram&lt;br /&gt;
&lt;br /&gt;
                    present: Derbyshire Ram, Intruder,&lt;br /&gt;
                                 NSA&lt;br /&gt;
&lt;br /&gt;
Crackers!     past: Mr. Zeropage, Doc, Antirtrack,&lt;br /&gt;
                            Mr. Lee&lt;br /&gt;
                present: Jack Alien, Burglar&lt;br /&gt;
&lt;br /&gt;
Magazine!  past: Mamba, Corruption, Shock, Pulse&lt;br /&gt;
&lt;br /&gt;
                present: Propaganda, The Pulse&lt;br /&gt;
&lt;br /&gt;
* If you had to make the perfect group and you&lt;br /&gt;
could choose from anyone in the active scene, who&lt;br /&gt;
would you choose to join? Why?&lt;br /&gt;
&lt;br /&gt;
:) Coder:   Bob (simply have a look at the Wonderland&lt;br /&gt;
               series!)&lt;br /&gt;
   Gfx'ers: Mirage &amp;amp; Hein Design (they both got their&lt;br /&gt;
               own great style!)&lt;br /&gt;
&lt;br /&gt;
Musician  : Metal (if he is still active! I love his tunes)&lt;br /&gt;
&lt;br /&gt;
Crackers: Jack Alien and Burglar (today's best&lt;br /&gt;
                crackers!)&lt;br /&gt;
&lt;br /&gt;
Swappers: Derbyshire Ram &amp;amp; Intruder (simply mega!)&lt;br /&gt;
&lt;br /&gt;
Ntsc fixer: Peacemaker (the best Ntsc fixer left&lt;br /&gt;
                these days!)&lt;br /&gt;
&lt;br /&gt;
Mag Editor: Peter (ex-Mamba), Newscopy (Propag.)&lt;br /&gt;
                 Solar (Pirates)&lt;br /&gt;
&lt;br /&gt;
Boards    : Terminal Obsession (best UCBBS board&lt;br /&gt;
                 beside s The Forum) and Dream Park&lt;br /&gt;
(the name Cyborg speaks for itself!)&lt;br /&gt;
&lt;br /&gt;
* In your opinion, who would you class as the true&lt;br /&gt;
elite in the scene, past and present? Why is this&lt;br /&gt;
your answer?&lt;br /&gt;
&lt;br /&gt;
:) In my opinion the true elite of this scene are those&lt;br /&gt;
people who started everything. For example Steve/&lt;br /&gt;
ex-Zenith/ex-AVT is true elite in my eyes as he was&lt;br /&gt;
one of the very first 64 dudes to start calling ameri-&lt;br /&gt;
can boards for free. True elite is for example also a&lt;br /&gt;
group such as M.O.N. as they earned a hell of money&lt;br /&gt;
with something they did anyway. First they did tunes&lt;br /&gt;
for demos and later on for games and got money for&lt;br /&gt;
it. In my eyes everybody who contributed something&lt;br /&gt;
decent to this scene is elite. Today there's nearly&lt;br /&gt;
nobody left who can contribute something outstand-&lt;br /&gt;
ing/new to this scene (besides the demo scene).&lt;br /&gt;
&lt;br /&gt;
* What is your honest opinion of this magazine? Why&lt;br /&gt;
do you hold this opinion?&lt;br /&gt;
&lt;br /&gt;
:) I like Relax a lot, well, I liked the last issue a lot. I&lt;br /&gt;
wish you guys would release it a bit more regular,&lt;br /&gt;
without such major delays!&lt;br /&gt;
&lt;br /&gt;
* If you had to re-enter the scene again and you&lt;br /&gt;
could become anything, what would you become?&lt;br /&gt;
&lt;br /&gt;
:) I would become a Ntsc-fixer! That's what the scene&lt;br /&gt;
needs most these days. I know so many games that&lt;br /&gt;
never got released Pal/Ntsc. If Pudwerz would call&lt;br /&gt;
me today and would tell me he wants to start fixing&lt;br /&gt;
again I easily could give him 15-20 games.&lt;br /&gt;
&lt;br /&gt;
* What have been the best and the worst times for&lt;br /&gt;
you in the scene and why?&lt;br /&gt;
&lt;br /&gt;
:) The worst times were those when I got busted by&lt;br /&gt;
the cops. But I always got out of it very easy. No-&lt;br /&gt;
thing [eriously happend to me as they never could&lt;br /&gt;
prove me wrong. The best times I have ever had&lt;br /&gt;
were e^ents like the ETCS show in London last year&lt;br /&gt;
and the Tribute party 1994. It's great to sit there&lt;br /&gt;
with scene people you know since years but never&lt;br /&gt;
met before. You meet them for the first time in&lt;br /&gt;
your life, have some beers with them, smoke some&lt;br /&gt;
weed and all of a sudden e.g. Newscopy and me grab&lt;br /&gt;
2 guitars and start playing some weird stuff. The&lt;br /&gt;
others sing along and create own texts. It's very&lt;br /&gt;
hard to explain a situation like this... it's so strange..&lt;br /&gt;
you know those people for years and years and now&lt;br /&gt;
you mets them for the first time in your life. Lately&lt;br /&gt;
Motley called the BBSes again after a short break&lt;br /&gt;
and posted something like this..'Hi Deff.. Hi Freestyle&lt;br /&gt;
I love you!' I know it sounds stupid but thtat's the&lt;br /&gt;
way it(is. It's great to have real friends in this&lt;br /&gt;
scene and not only group mates or contacts. That's&lt;br /&gt;
maybe one of the big secrets (?) of Avantgarde.&lt;br /&gt;
AVT is a group of friends and not only a group of&lt;br /&gt;
computer addicts.&lt;br /&gt;
&lt;br /&gt;
* What parties have you made your presence felt&lt;br /&gt;
at?&lt;br /&gt;
&lt;br /&gt;
:) The very first real party I attended was the&lt;br /&gt;
Powerrun and Xades Society party where the police&lt;br /&gt;
showed up. No, I guess  it must have been the Fant-&lt;br /&gt;
asy Cracking Service party. Whatever... later on I&lt;br /&gt;
showed up at the monthly Venlo meeting from time to&lt;br /&gt;
time. Most likely to spread the new issue of Mamba.&lt;br /&gt;
Well, I also have been to a Radwar party and a lame&lt;br /&gt;
G*P party. Last year I went to London to the ECTS&lt;br /&gt;
show in London and to Sweden to Tribute 1994. This&lt;br /&gt;
year you can meet me at the TRC+SCS+Focus party&lt;br /&gt;
and if money allows me I will also travel to London&lt;br /&gt;
again in September 1995.&lt;br /&gt;
&lt;br /&gt;
* What is next on the table of contents for AVT and&lt;br /&gt;
what can we expect from you personally?&lt;br /&gt;
&lt;br /&gt;
:) Avantgarde won't improve much. At least we don't&lt;br /&gt;
plan somehting special right now. We already order-&lt;br /&gt;
ed a Ntsc commie for Jack Alien and Suicide of AVT&lt;br /&gt;
which we maybe already received when you read&lt;br /&gt;
this. We are also planning to release one demo but&lt;br /&gt;
till now never had the time for it. One day you'll see&lt;br /&gt;
an AVT demo, I'm sure.&lt;br /&gt;
&lt;br /&gt;
End of part1! Please load the 2nd chapter!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview Part 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    Part 2 of the interview with Deff af Avantgarde&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* How could the Relax be improved as a magazine?&lt;br /&gt;
&lt;br /&gt;
:) You could at least release it every 3 months!&lt;br /&gt;
&lt;br /&gt;
* Do you own any other computer system? What do&lt;br /&gt;
you think about other computer systems?&lt;br /&gt;
&lt;br /&gt;
:) When you read this I already should have recieved&lt;br /&gt;
the Super NES I ordered. I don't know if that's my&lt;br /&gt;
future. We will see... but for sure I will stick to the&lt;br /&gt;
good old 64 till its bitter end.&lt;br /&gt;
&lt;br /&gt;
* Did you ever have remarkable quarrels in your&lt;br /&gt;
64 career?&lt;br /&gt;
&lt;br /&gt;
:) I once had some small quarrels with Syndicate. I&lt;br /&gt;
got interviewed in german TV along with Mario van&lt;br /&gt;
Zeist and we both spoke against Nazi software.&lt;br /&gt;
Syndicate surely didn't like what I said, called me up&lt;br /&gt;
and wanted to beat me up. Well, that was the first&lt;br /&gt;
and last time he ever spoke to me.&lt;br /&gt;
&lt;br /&gt;
* Well, thanks for your time Mario and I know you&lt;br /&gt;
are busy so I will let you go now, any last words?&lt;br /&gt;
&lt;br /&gt;
:) Well, nope. I just want to greet all my friends in&lt;br /&gt;
this scene. You know who you are...&lt;br /&gt;
* Thanks for the interesting interview, thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
         Interview by Marc of Alpha Flight&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * Demo Reviews *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Atleast we would like to present the reviews from the&lt;br /&gt;
demoes  released  at  &amp;quot;The Party IV&amp;quot;, held once again&lt;br /&gt;
in  the  cold  Denmark  and  to  be more precise, once&lt;br /&gt;
again in the Messecentre of Herning.&lt;br /&gt;
&lt;br /&gt;
The  pBM  64  demo scene seems to slow down rapidly,&lt;br /&gt;
more  rapidly  as  we  like to see that. Furthermore a&lt;br /&gt;
lot of people seem to prefer fake productions instead&lt;br /&gt;
of trying their best to present a remarkable demo.&lt;br /&gt;
Hopefully the spirits of innovation and inspiration will&lt;br /&gt;
return  to  the  major  programmers of the currently&lt;br /&gt;
top  ranked teams. Atleast it is up to you if there will&lt;br /&gt;
be  another competition for the CBM 64 at &amp;quot;The Party&lt;br /&gt;
IV&amp;quot;  or  only for the 16/32 bit machines like the Amiga&lt;br /&gt;
or  the  PC  (Intel outside!). Both systems seems to be&lt;br /&gt;
cool,  but  the  best  scene  can be still offered to the&lt;br /&gt;
CBM  64  owners,  evenHif it is not that cool like in th&lt;br /&gt;
good old past and lost of lot of its magic.&lt;br /&gt;
&lt;br /&gt;
Anyway, let us start over with the reviews instead of&lt;br /&gt;
wasting more bytes with useless small talk:&lt;br /&gt;
&lt;br /&gt;
Access denied/Reflex&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Last  year the jury did not accept Reflex's contribu-&lt;br /&gt;
tion  for  &amp;quot;The  Party III&amp;quot; called &amp;quot;Cafe Odd&amp;quot;. This year&lt;br /&gt;
they  returned  to get their well deserved revenge, a&lt;br /&gt;
demonstration called &amp;quot;Access denied&amp;quot;.&lt;br /&gt;
The  programming  got  preformed by Guru, Quiss and&lt;br /&gt;
Zorc  while  Mistadobalina  wrote the load-routine for&lt;br /&gt;
the demo.&lt;br /&gt;
They  presented  everything that has to be a part of&lt;br /&gt;
an  upper  quality demo like Cursor mutation, realtime&lt;br /&gt;
grid, morphing vectorbobs, rotating interlace zoomer&lt;br /&gt;
complex  plasma,  1001 bobchars, metamorphosis, gra-&lt;br /&gt;
vity  bobs,  complex  fullscreen vector, textured vec-&lt;br /&gt;
tor, rotating landscape and exoterristic plotter rou-&lt;br /&gt;
tines in  order to impress the audience at the party!&lt;br /&gt;
Rating: 90%&lt;br /&gt;
&lt;br /&gt;
The  graphics  were  drawn  by Felidae, Warp and PVT&lt;br /&gt;
using  all  the current graphic formats (modes) avail-&lt;br /&gt;
able  these  days. The most impressing picture can be&lt;br /&gt;
found  in the end part with an excellent graffitystyled&lt;br /&gt;
Reflex logo and some dolphins.&lt;br /&gt;
Rating: 85%&lt;br /&gt;
&lt;br /&gt;
The  soundtrack  was  composed  by  PVCF,  who  has&lt;br /&gt;
shown  all  his variations while using a lot of different&lt;br /&gt;
modes.  The  digitized  introduction music remembered&lt;br /&gt;
me on the marvellous Cycleburner tracks.&lt;br /&gt;
Rating: 82%&lt;br /&gt;
&lt;br /&gt;
Summary: Reflex provided another nice trackmo com-&lt;br /&gt;
bined  with great coding and nice graphics and musics&lt;br /&gt;
Without  any  doubts  this demonstration is one of the&lt;br /&gt;
highlights  of 1994, together with the &amp;quot;World of Code&amp;quot;&lt;br /&gt;
series  from  Byterapers  and  &amp;quot;Coma Light 12&amp;quot;  from&lt;br /&gt;
Oxyron.&lt;br /&gt;
&lt;br /&gt;
Year of the Ankh/Focus&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  dutch  pride  returned with a small graphic-show&lt;br /&gt;
to remember the audience that they are still alive and&lt;br /&gt;
to  make  some  advertisement for their soon cooming&lt;br /&gt;
and mega-delayed demo called Visual Delight II.&lt;br /&gt;
&lt;br /&gt;
The  programming  got performed by X-Byte. There is&lt;br /&gt;
nothing special shown so there is nothing to be talked&lt;br /&gt;
about.&lt;br /&gt;
Rating: 70%&lt;br /&gt;
&lt;br /&gt;
The  graphics were drawn by Compyx, the absolute no&lt;br /&gt;
one  in  the  logo and charset business in my opinion.&lt;br /&gt;
Just have a look at his art.&lt;br /&gt;
Rating: 85%&lt;br /&gt;
&lt;br /&gt;
The music was composed by MCA as an audial support&lt;br /&gt;
for the slideshow using a normal player.&lt;br /&gt;
Rating: 74%&lt;br /&gt;
&lt;br /&gt;
Summary:  Focus  is  still  alive  and  kicking. There is&lt;br /&gt;
something  to expect from this talented team. Be sure&lt;br /&gt;
to  visit  their  party in April 1995, held in Utrecht. My&lt;br /&gt;
regards must be sent to Mirage as I had the pleasure&lt;br /&gt;
to  see  some  paper art from him. He is definately the&lt;br /&gt;
best  artist  I  have met so far, and I have present at&lt;br /&gt;
the  major  conventions  for  the  CBM 64 the last two&lt;br /&gt;
years.&lt;br /&gt;
&lt;br /&gt;
Bla Bla/Censor&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
There is no need to introduce Censor. Censor always&lt;br /&gt;
stands  for  cool  demoes, nice effects, cool graphics&lt;br /&gt;
and excellent musics.&lt;br /&gt;
&lt;br /&gt;
The coding got performed by (moi) BOB. He presented&lt;br /&gt;
the  third  varification of his bitmap manipulation rou-&lt;br /&gt;
tine.  It looks quite nice but Tough presented a similar&lt;br /&gt;
scene  some months ago while Bob's routine looks de-&lt;br /&gt;
finately more smooth.&lt;br /&gt;
Rating: 87%&lt;br /&gt;
&lt;br /&gt;
The  soundtrack was composed by Swallow and is, like&lt;br /&gt;
usual,  an  8-bit digi sample. After having heard it for&lt;br /&gt;
some minutes it is getting more and more boring.&lt;br /&gt;
Rating: 78%&lt;br /&gt;
&lt;br /&gt;
Summary:  Censor  used  this file as a kind of preview&lt;br /&gt;
for  their upcoming demo called &amp;quot;Spasmolytic No. 02&amp;quot;.&lt;br /&gt;
Releasing  that  part  as  a  kind of preview makes me&lt;br /&gt;
getting  more  and  more nervous as there must come&lt;br /&gt;
something outstanding in the future.&lt;br /&gt;
&lt;br /&gt;
Brutal Comeback/Light&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the  success  from Brutality there was nothing&lt;br /&gt;
but  silence  from the swedish legend. Light surprised&lt;br /&gt;
the audience with some old, but still stunning parts.&lt;br /&gt;
&lt;br /&gt;
The  programming  got  performed  by  Flamingo, Waco&lt;br /&gt;
and  Yabba.  They  presented,  next  to  the standart&lt;br /&gt;
intro, a raytraced scroller with a moving chessboard&lt;br /&gt;
which  looked  quite  impressing  for the fact that the&lt;br /&gt;
routine  (part)  is  said tp be two years old. Further-&lt;br /&gt;
more  they  have  shown  that they are able to handle&lt;br /&gt;
transforming  vector  routines  and  the  highlight  of&lt;br /&gt;
the  demonstration  was for sure their Doom-clone. It&lt;br /&gt;
was for sure the best version I have seen so far.&lt;br /&gt;
Rating: 89%&lt;br /&gt;
&lt;br /&gt;
The graphics were drawn by Goblin, Scooby and Yab-&lt;br /&gt;
ba. To be honest, none of the graphics came up to the&lt;br /&gt;
actual standart but look quite nice for 1992.&lt;br /&gt;
Rating: 67%&lt;br /&gt;
&lt;br /&gt;
The soundtrack was arranged by Bappalander, Danko&lt;br /&gt;
M. Galway and R. Hubbard. There was no exclusive tu-&lt;br /&gt;
nes used, most of the are ancient but still cool!&lt;br /&gt;
Rating: 81%&lt;br /&gt;
&lt;br /&gt;
Summary:  It  is nice to see them returning to the CBM&lt;br /&gt;
64. The proved that their coders are still able to com&lt;br /&gt;
pete with today's top programmers while their artists&lt;br /&gt;
(and  composers) should improve a little bit when they&lt;br /&gt;
are  still  around  because most of the graphics have&lt;br /&gt;
been used in previous demoes some years ago.&lt;br /&gt;
&lt;br /&gt;
Dein Zycrex/Antic&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Antic  improved  a lot in their latest productions. This&lt;br /&gt;
is another example for their risen standart after the&lt;br /&gt;
demo &amp;quot;Lunacy 6 - the lost sequal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The programming was performed, as usual, by Depeh,&lt;br /&gt;
containing an intro and the main part, the Doom-clone&lt;br /&gt;
The  Doom-clone  was realised in FLI using 16 colours&lt;br /&gt;
and it, according to the authors, realtime.&lt;br /&gt;
Rating: 85%&lt;br /&gt;
&lt;br /&gt;
The  graphics were drawn by Creeper and he deser-&lt;br /&gt;
ves  it  to  be  called  one  of the best artists around&lt;br /&gt;
these  days.  There  was only one picture in standart&lt;br /&gt;
bitmap format, but what to you see is high quality.&lt;br /&gt;
Rating: 83%&lt;br /&gt;
&lt;br /&gt;
The  soundtrack  was arranged by Zyron. It is nice to&lt;br /&gt;
see  how he improved all over the years and the pro-&lt;br /&gt;
gress can be heard in this production, too.&lt;br /&gt;
Rating: 82%&lt;br /&gt;
&lt;br /&gt;
Summary:  The  intr&amp;lt;  and the main routine looks quite&lt;br /&gt;
promising,  unfortunately  the  movement in the Doom-&lt;br /&gt;
clone  is  getting  very boring after some seconds as&lt;br /&gt;
everything looks equal and the audience might get the&lt;br /&gt;
feeling that they are watching always the same.  All in&lt;br /&gt;
all I prefer the Light routine while this one offers for&lt;br /&gt;
sure much more colours.&lt;br /&gt;
Courtesy of Soviet/Wrath&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Wrath  Design  are  well  known  for  nice demoes with&lt;br /&gt;
nice  effects,  graphics and musics. This demo proves&lt;br /&gt;
it once again in an impressing way.&lt;br /&gt;
&lt;br /&gt;
The  coding was performed by Ed, the twin brother of&lt;br /&gt;
Joe.  There  are only a few remarkable effects worth&lt;br /&gt;
being  mentioned,  like  Landscape  fractals, big balls,&lt;br /&gt;
fractal generated flowers, lightsource/shade effects&lt;br /&gt;
and the picture rotator routine. &lt;br /&gt;
Rating: 75%&lt;br /&gt;
&lt;br /&gt;
The graphics were drawn or manufactured from Joe,&lt;br /&gt;
Black  Droid  and  TMT.  The graphics are responsible&lt;br /&gt;
for  this  demo  being  something  special. Just have a&lt;br /&gt;
look  on  the dozens of quality graphics, even if there&lt;br /&gt;
are  sometimes some really weird colour combinations&lt;br /&gt;
used.&lt;br /&gt;
Rating: 91%&lt;br /&gt;
&lt;br /&gt;
The  soundtrack  was  arranged  by PRI/Tia/Oxyron.&lt;br /&gt;
It  has  the  very  own PRI-style and you have to love&lt;br /&gt;
or  to  hate  it. The majority loves it, we do , and hope&lt;br /&gt;
to  hear  a  lot  of outstanding tunes from him in 1995&lt;br /&gt;
again.&lt;br /&gt;
Rating: 89%&lt;br /&gt;
&lt;br /&gt;
Summary:  It  is  a  demo with some nice graphics or is&lt;br /&gt;
it  a  slideshow  with  coding  elements?  Nevertheless&lt;br /&gt;
WD calls their production a Chill-mo, something to re-&lt;br /&gt;
lax and to enjoy.&lt;br /&gt;
&lt;br /&gt;
The Masque/Oxyron&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Some  magazines reported about the death of this top&lt;br /&gt;
demo  group  but  Oxyron  proved  them  to  be wrong&lt;br /&gt;
again. &lt;br /&gt;
&lt;br /&gt;
The  coding  was performed by Graham. He impressed&lt;br /&gt;
the  audience  with another fire-effect, the best rea-&lt;br /&gt;
lised  so  far  on  the  CBM 64. Further an impressive&lt;br /&gt;
rotzoomer and the fast linevector routine on the CBM&lt;br /&gt;
64 was shown.&lt;br /&gt;
Rating: 78%&lt;br /&gt;
The  graphics were drawn by Biz-Kid, Cruise and RRR&lt;br /&gt;
Biz-Kid  did  a  standart logo, Cruise an average logo&lt;br /&gt;
an  outstanding  interlace picture and a big font while&lt;br /&gt;
RRR  was responsible for the 1x2 charset in the intro&lt;br /&gt;
and the expanded 1x1 charset in the interlace picture&lt;br /&gt;
part.&lt;br /&gt;
Rating: 72%&lt;br /&gt;
&lt;br /&gt;
The  soundtrack was, unusual for Oxyron, not arran-&lt;br /&gt;
ged  by  PRI but from Lords of Sonic and A-Man/Avt.&lt;br /&gt;
Both tracks are old but still cool.&lt;br /&gt;
Rating: 71%&lt;br /&gt;
&lt;br /&gt;
Summary:  The  only  reason  for  the  release  of the&lt;br /&gt;
demo was to show that Oxyron is still alive. They pro-&lt;br /&gt;
duced  once  again  some  impressing routines even if&lt;br /&gt;
the  length  of  the  demo  and the missing own sound-&lt;br /&gt;
track  could be improved in the upcoming productions&lt;br /&gt;
&lt;br /&gt;
Last  but  not least I would like to present the results&lt;br /&gt;
of the competition of &amp;quot;The Party IV&amp;quot; here:&lt;br /&gt;
                                             &lt;br /&gt;
1. Reflex &amp;quot;Access denied&amp;quot;&lt;br /&gt;
2. Light  &amp;quot;Brutal Comeback&amp;quot;&lt;br /&gt;
3. Wrath &amp;quot;Courtesy of Soviet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be sure to reload this chapter in the next issue, too.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
                       RRR/Oxyron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;                       &lt;br /&gt;
==Party Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * Partyreport *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Every   year's  highlight  is  ofcause  the  traditional&lt;br /&gt;
christmas  party held in Herning/Denmark. Each year&lt;br /&gt;
around 2.500  computer and mainly scene freaks fol-&lt;br /&gt;
lowed  the  invitation and travelled to the partyplace,&lt;br /&gt;
packed  their  computer  equipment  and other useful&lt;br /&gt;
things to guarantee another successful convention.&lt;br /&gt;
&lt;br /&gt;
We  decided  to  review  the party from the sight of a&lt;br /&gt;
normal  CBM  64  user and decided to cover our sym-&lt;br /&gt;
pathy  for  the Amiga. We have to report that there is&lt;br /&gt;
a lack of support for the little Commodore these days&lt;br /&gt;
not only from the organisers' side but aswell from the&lt;br /&gt;
small amount of CBM 64&lt;br /&gt;
Another   disappointing  result,  comparable  with  the&lt;br /&gt;
amount  of  visitors  of THE TRIBUTE in Sweden, let us&lt;br /&gt;
count  around  174 more or less well known sceners.&lt;br /&gt;
Having  the  lack  of visitors in mind one question has&lt;br /&gt;
to  come up - will there be another CBM 64 supported&lt;br /&gt;
christmas  party next year? We hope the best as it is&lt;br /&gt;
always  a  big  fun  and  a chance to communicate with&lt;br /&gt;
your friends, contacts, idols or enemies.&lt;br /&gt;
&lt;br /&gt;
                       * The Organisation *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Once  again  Camelot  accepted the challenge and was&lt;br /&gt;
the  official  CBM 64 arranger of The Party IV. Origi-&lt;br /&gt;
nally  there was an independent CBM 64 and PC party&lt;br /&gt;
planned  but  due  to the fact that the sponsors deci-&lt;br /&gt;
ded  to  skip  their  plans  and  to  invest their money&lt;br /&gt;
somewhere  else  Camelot  and Bonzai (PC) teamed up&lt;br /&gt;
with  the Amiga arrangers to guarantee another huge&lt;br /&gt;
party.&lt;br /&gt;
&lt;br /&gt;
Camelot has not put much effort into the organisation&lt;br /&gt;
based  on last year's bad experiences with the Amiga&lt;br /&gt;
organisers.  This caused that most of the CBM 64 re-&lt;br /&gt;
servations  were  not  accepted  nor  archived at the&lt;br /&gt;
party  registration  so  most  of  the commodore sup-&lt;br /&gt;
porting  visitors  had  to search a place on their own&lt;br /&gt;
risk  to  argue  with the guys having reservations or&lt;br /&gt;
had  to  accept  a  table  in  the second hall, far away&lt;br /&gt;
from the party action and the big screen.&lt;br /&gt;
&lt;br /&gt;
The  washing  facilities  (showers)  and  toilets had an&lt;br /&gt;
acceptable  standart  and  the  clean-up  service  did&lt;br /&gt;
always  a  very  good job. Furthermore no detectable&lt;br /&gt;
electricy problems have been discovered.&lt;br /&gt;
The  prices  for  food were alright but the prices for&lt;br /&gt;
softdrinks  like  i.e.  Coca  Cola  have been definately&lt;br /&gt;
much  too  high  as  $5,00 for 1.5 litres is not what we&lt;br /&gt;
understand as cheap.&lt;br /&gt;
&lt;br /&gt;
The competitions for the 16/32 bit machines had a lot&lt;br /&gt;
of  interferences based on technical failures. The PC&lt;br /&gt;
demo competition and an Amiga competition had to be&lt;br /&gt;
shown twice to guarantee working contributions while&lt;br /&gt;
the  CBM 64 demoes were recorded onto a VHS video&lt;br /&gt;
tape what destroyed i.e. the sound in the Padua demo&lt;br /&gt;
All  in  all  the  organisation  was  average and no one&lt;br /&gt;
started to wear stickers like &amp;quot;Shoot the organisers&amp;quot;&lt;br /&gt;
like in 1992.&lt;br /&gt;
The  Messecenter  Herning  is a very confortable and&lt;br /&gt;
new  building, so there is no doubt that it is a perfect&lt;br /&gt;
place and the biggest center in Skandinavia. When the&lt;br /&gt;
organisers  are able to guarantee cheaper softdrink&lt;br /&gt;
prices and to fix their equipment there is nothing left&lt;br /&gt;
to blame.&lt;br /&gt;
&lt;br /&gt;
               * The Competitions (CBM 64) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Officially there was only a demo competition for the&lt;br /&gt;
CBM 64 but Genesis (the remaining rest?) arranged&lt;br /&gt;
both, a music and graphic competition.&lt;br /&gt;
The  demo  competition was at an acceptable standart&lt;br /&gt;
but  last  year's  competition  was  much  better in my&lt;br /&gt;
opinion, even if some glory names like Padua, Censor,&lt;br /&gt;
Reflex,  Antic,  Light  and Wrath put in their contribu-&lt;br /&gt;
tions.&lt;br /&gt;
It  was  sad  to see some fakedemoes competing there&lt;br /&gt;
once  again.  Big  parties  that show all demoes on the&lt;br /&gt;
big  screen  offer  the  possibility  to  impress  other&lt;br /&gt;
computer  system fans but those kind of demoes make&lt;br /&gt;
them laughing about this old but still beloved machine.&lt;br /&gt;
&lt;br /&gt;
Reflex was a worthy winner presenting the best demo&lt;br /&gt;
over  there  (for more details please read the review&lt;br /&gt;
chapter) and Light had a successful comeback.&lt;br /&gt;
The results of the competition looks like:&lt;br /&gt;
                      * Demo Competition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. Reflex &amp;quot;Access denied&amp;quot;&lt;br /&gt;
2. Light  &amp;quot;Brutal Comback&amp;quot;&lt;br /&gt;
3. Wrath &amp;quot;Courtesy of Soviet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Graphic Competition *             * Music Competition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1. PVT/Reflex                         1. Fanta/Plush/Bass&lt;br /&gt;
2. Scope/F4CG                         2. PVCF/Reflex&lt;br /&gt;
3. Sinister/Extacy                    3. Zyron/Antic/TR&lt;br /&gt;
&lt;br /&gt;
Hopefully  next time more well known demo groups will&lt;br /&gt;
compete,  otherwise there is no hope left for the CBM&lt;br /&gt;
64 in our opinion.&lt;br /&gt;
                         * The Audience *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Even  if  the quantity was not so big the quality of the&lt;br /&gt;
visitors  have meet the approval. We have meet Trap/&lt;br /&gt;
Bonzai  there,  Mirage  and  TDJ/Focus,  CBA,  Night-&lt;br /&gt;
shade, Specatator and Splatterhead/Scs&amp;amp;TRC, Syco/&lt;br /&gt;
Chromance,  Lemming,  Styx  and  Ream/Alpha  Flight,&lt;br /&gt;
Jack   Alien  and  Intruder/Avantgarde,  Jeff,  Kring,&lt;br /&gt;
Neptune  and  Slammer/Camelot,  Flamingo and Goblin/&lt;br /&gt;
Light,   Syndrom/TIA/Crest,  Asmodis,  Graham,  RRR,&lt;br /&gt;
Slide and TTS/Oxyron, Ramirez/Hardcore, Mr. Friese&lt;br /&gt;
and Stan/Equinoxe, Caprice Design and Fanta/Plush,&lt;br /&gt;
Anonym  and Creat/Padua, BOB and Swallow/Censor,&lt;br /&gt;
Ed/Wrath,  Fatman/Dytec,  Avanlance/Atlantis,  Acid-&lt;br /&gt;
child/Taboo,  Felidae,  PVCF,  PVT  and Quiss/Reflex,&lt;br /&gt;
Newscopy  and Scope/F4CG, Calypso (in Alpha Flight,&lt;br /&gt;
too)  and  Seal/Amnesia  aswell as Airwolf, Aslive and&lt;br /&gt;
Mr. Mister  who  got  kicked out of the party from the&lt;br /&gt;
organisers  as  boozing  was  stricly forbidden at the&lt;br /&gt;
party.&lt;br /&gt;
For sure a lot of other folks has been present there&lt;br /&gt;
but  these few are the most important persons and to&lt;br /&gt;
be  honest,  the  only ones we remember to have meet&lt;br /&gt;
there.                         -------&lt;br /&gt;
&lt;br /&gt;
                              * Summary *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Well, discussing the positive and negative aspects we&lt;br /&gt;
came to the result that it was a cool party. We have&lt;br /&gt;
meet some of our best friends and had a lot of fun&lt;br /&gt;
while  we  have  filled  our  floppy  disks and harddisk&lt;br /&gt;
with  really great productions from the major compu-&lt;br /&gt;
ter  systems  these  days (Amiga, PC and CBM 64). Be&lt;br /&gt;
sure  to  visit  this  party  in 1995 to guarantee some&lt;br /&gt;
more support for the CBM 64.&lt;br /&gt;
&lt;br /&gt;
The  next  promising  party  is  going to be held in the&lt;br /&gt;
Netherlands  by Success &amp;amp; TRC and Focus in April'95&lt;br /&gt;
to  be  more exactly the date was setted on 22nd and&lt;br /&gt;
23rd in Utrecht.&lt;br /&gt;
Following please find the digital version of the actual&lt;br /&gt;
flyer being spread by SCS&amp;amp;TRC and Focus.&lt;br /&gt;
&lt;br /&gt;
Since  it  is  a  CBM 64 and PC party only we expect a&lt;br /&gt;
major commodore party.&lt;br /&gt;
                               * X-95 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
            A party by Success, TRC and Focus&lt;br /&gt;
                              PC and C64&lt;br /&gt;
&lt;br /&gt;
Another  party  brought  to you by the organisers of&lt;br /&gt;
the first Silicon parties. W have the same place to our&lt;br /&gt;
exposal  so  you  know  what  to expect. The entrance&lt;br /&gt;
fee  will  amount  25 guilders  (Dutch  money only). We&lt;br /&gt;
are  opened from Saturday 13.00 (01.00 p.m.) to 17.00&lt;br /&gt;
(05.00 p.m.) Sunday hours.&lt;br /&gt;
This  flyer  is  not  the final version of the note since&lt;br /&gt;
some  things  have not been arranged yet. That's also&lt;br /&gt;
the  reason  why  we  can't tell you how high the demo&lt;br /&gt;
prices  will  be.  The  best  thing  to  do is wait for the&lt;br /&gt;
official party invitation which will be released on both&lt;br /&gt;
PC and C64 soon.&lt;br /&gt;
&lt;br /&gt;
This party will feature:&lt;br /&gt;
a demo competition for PC and C64&lt;br /&gt;
a performance by Jeroen Tel&lt;br /&gt;
a lot of C64 celebrities from the past&lt;br /&gt;
a cosy partyplace&lt;br /&gt;
a place to watch video&lt;br /&gt;
a sleeping area&lt;br /&gt;
and a lot more&lt;br /&gt;
&lt;br /&gt;
Competition rules&lt;br /&gt;
A demo for the PC and C64 may not exceed 5 minutes&lt;br /&gt;
Every  group  can  participate with as many demos as&lt;br /&gt;
they want but only one per coder. This demo must not&lt;br /&gt;
be released yet.&lt;br /&gt;
&lt;br /&gt;
Reservations&lt;br /&gt;
You  must  make reservations as the party place will&lt;br /&gt;
gives  room to about 300 persons. You must send (or&lt;br /&gt;
upload)  your  name, handle, group, place and country&lt;br /&gt;
to the following addresses:&lt;br /&gt;
&lt;br /&gt;
E-Mail             XXX*XXXXXX.XX (* = $00, alphazero sign)&lt;br /&gt;
                   XXXXXXXXXX.XXX.XX&lt;br /&gt;
&lt;br /&gt;
Boards             Kaoz Landz (PC): XXXXX-XXXXX&lt;br /&gt;
                   The Lost Empire (C64): XXXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
or send a letter to: XXX&lt;br /&gt;
                     XXXXXXXX XX&lt;br /&gt;
                     XXXX XX XXXXXXX&lt;br /&gt;
                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Or  call  the  partyplace  itself  on  friday from 20.00&lt;br /&gt;
(08.00 p.m.) till 24.00 (12.00 p.m.) CET on&lt;br /&gt;
                          +XX/(X)XX-XXXXXX&lt;br /&gt;
for  more  information  (do  NOT call on any other day&lt;br /&gt;
or time specified!).&lt;br /&gt;
More  info  will  be found in X-95.zip and the C64 note&lt;br /&gt;
which will be released soon.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
                      RRR/Oxyron&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.17.5</name></author>	</entry>

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