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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_18</id>
		<title>Relax 18</title>
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				<updated>2008-12-12T20:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.117.48: /* Advertisements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X M4G4Z1N3* OCTOBER 1996 edition (issue # 18)&lt;br /&gt;
the  magazine  for the generation with an eye for the&lt;br /&gt;
finer details in the CBM 64 scene, was brought to you&lt;br /&gt;
by  PHUTURE  (Software &amp;amp; Marketing), your favourite&lt;br /&gt;
disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
                       -----------------&lt;br /&gt;
                   ... Internal affairs ... &lt;br /&gt;
                       -------------------&lt;br /&gt;
       Seven years of might, seven years of pride!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dateline  September  1989: a new singlefile based disk&lt;br /&gt;
magazine entered the emptly media landscape to com-&lt;br /&gt;
pete  with  the  few  publications informing the masses&lt;br /&gt;
about  current happenings and supplying helpful data&lt;br /&gt;
needed  to  live  and  survive  in  the  scene,  a scene&lt;br /&gt;
which was more powerful and populated that time. Be-&lt;br /&gt;
ing   along  with  MAGIC  NEWS,  SEX 'N  CRIME,  SCENE&lt;br /&gt;
PRESS,  THE  TIMES  and  other small publications the&lt;br /&gt;
pioneers  in  the  disk  magazine  business,  the staff&lt;br /&gt;
members  managed to keep it up on a high standart in&lt;br /&gt;
all  different  periods the magazine got released in, a&lt;br /&gt;
service  for  the  scene  which  was  at an every time&lt;br /&gt;
appreciate  by a qualified and well informed audience.&lt;br /&gt;
Back  in  late 1994 the Relax Magazine relaunched the&lt;br /&gt;
market  to  continue  its very own success story, un-&lt;br /&gt;
stopable until now.&lt;br /&gt;
&lt;br /&gt;
We  want to express our respect to those worthy he-&lt;br /&gt;
roes  who  supported  us  from the very beginning as&lt;br /&gt;
EDITORS  aswell  as  FREELANCERS adding graphics,&lt;br /&gt;
soundtracks  and  even  outfits.  Responsible for the&lt;br /&gt;
content  were  people like Tom, Tom Tailor, Ross, Skid&lt;br /&gt;
Row,  Skinhead,  Scroll and Deff who all unfortunately&lt;br /&gt;
could  NOT  continue  their  job  for this magazine for&lt;br /&gt;
different  reasons.  Non-editorship  related freelan-&lt;br /&gt;
cers  covering  the  outfit  in any way have been TPA&lt;br /&gt;
(Thomas  Heinrich)/X-Ample,  $FE  (Marcel  Siegert)/&lt;br /&gt;
Level 99,  Sys,  Cruise,  Zardax,  Fanta,  Ironcat, MOK&lt;br /&gt;
and  Arne  just to name a few of them all helping us to&lt;br /&gt;
create  one  of the most successful magazines in his-&lt;br /&gt;
tory.  Furthermore  many  thanks  go  to the current&lt;br /&gt;
team  with  MARC,  MAX,  FUBEN and PRI all doing their&lt;br /&gt;
best  to  hold up the highest possible level. Let's hope&lt;br /&gt;
the  best  for the upcoming seven years, not only for&lt;br /&gt;
this magazine but aswell for the scene, a scene losing&lt;br /&gt;
more and more of its former glance day by day.&lt;br /&gt;
&lt;br /&gt;
What  else  might be important to know about this edi-&lt;br /&gt;
tion? We included a routine which makes it possible to&lt;br /&gt;
run an IRQ-loader and to play doublespeed musics si-&lt;br /&gt;
multaneous  on  NTSC systems, just for those who did&lt;br /&gt;
not  believe  in  a  realisation of it. So much about the&lt;br /&gt;
technical details this time.&lt;br /&gt;
&lt;br /&gt;
                -----------------------&lt;br /&gt;
             ... an own goal by REFLEX ...&lt;br /&gt;
                --------------------------&lt;br /&gt;
The  Relax  Magazine  is well known for their CRITICAL&lt;br /&gt;
but   OBJECTIVE  reports  about  the  various  scene&lt;br /&gt;
groups . This  kind of journalism is highly appreciated&lt;br /&gt;
by  the  circle  of  readers who are interested in RE-&lt;br /&gt;
LIABLE  information  instead of prepared propaganda&lt;br /&gt;
to  dazzle the masses and to reflect the attention far&lt;br /&gt;
away  from the naked facts aswell known as TRUTH. It&lt;br /&gt;
is  no  secret  that  people only want to read positive&lt;br /&gt;
and promising news about their own groups, so these&lt;br /&gt;
persons'  interest  is  for  sure to cover their weak-&lt;br /&gt;
ness  by  coming  up  with  semi-professional created&lt;br /&gt;
facts  to  prove their manipulations and to DISCREDIT&lt;br /&gt;
critical  sources  in  order to get their own name out&lt;br /&gt;
of the spotlight.&lt;br /&gt;
Along  with  the  demo release of &amp;quot;Drug Sixtyfour&amp;quot; by&lt;br /&gt;
the  once  so  popular  group  Reflex a NOTEFILE got&lt;br /&gt;
spread,  it's  name  was  &amp;quot;HAVE  A GOOD JOINT&amp;quot;. As it&lt;br /&gt;
seemed  the  author  of  the note has been smoking a&lt;br /&gt;
joint  while  editing the text as he used to express his&lt;br /&gt;
very  own  DREAMS which seem to have influenced him&lt;br /&gt;
a  lot,  otherwise  his  trip  outside the real world and&lt;br /&gt;
IGNORING  the  reality  can  not be explained. There is&lt;br /&gt;
absolutely  NO  problem for us to come up with FACTS&lt;br /&gt;
directly from the INVOLVED persons, here they are:&lt;br /&gt;
&lt;br /&gt;
* The activity level of the former Reflex members who&lt;br /&gt;
   became active under CYANCE and later on REFLEX&lt;br /&gt;
   64  has  been quite low this year. Nevertheless the&lt;br /&gt;
   demo &amp;quot;Centric Preview&amp;quot; has WON the competition at&lt;br /&gt;
   the  Symposium  1996, what is for sure a proof that&lt;br /&gt;
   they were NOT totally inactive when they left.&lt;br /&gt;
   Infront  of  the  Assembly  1996 PVCF has posted in&lt;br /&gt;
   channel # c-64 (IRC) that NOT the decreased activi-&lt;br /&gt;
   ty  level  has  been  the  reason for leaving but the&lt;br /&gt;
   generally  LAME  attitude  of  a  certain  member,  a&lt;br /&gt;
   member which curiously attacked the press for do-&lt;br /&gt;
   ing a PROPER job while reporting about Reflex. Due&lt;br /&gt;
   to  the fact that it got posted in the PUBLIC a lot of&lt;br /&gt;
   person got witness of it, such as e.g. Leo Burkhard&lt;br /&gt;
   of  the  German  paper magazine 64'ER from MAGNA&lt;br /&gt;
   MEDIA.&lt;br /&gt;
&lt;br /&gt;
* When  it comes up to the activity level of the former&lt;br /&gt;
   Reflex  members  it should be pointed out that PVCF&lt;br /&gt;
   is still arranging demo soundtracks on the CBM 64.&lt;br /&gt;
   His work is supposed to be released at THE PARTY&lt;br /&gt;
   1996 in Denmark.&lt;br /&gt;
   Furthermore  he  competed  at  the  Assembly  1996&lt;br /&gt;
   music  competition,  showing that the interest in this&lt;br /&gt;
   computer system is not totally lost.&lt;br /&gt;
&lt;br /&gt;
* The  information  about certain members leaving the&lt;br /&gt;
   rows  of  Reflex  has been supplied by PVCF in form&lt;br /&gt;
   of a textfile on a MS-DOS disk, containing the exact&lt;br /&gt;
   dates  when  an every single member left. Copies of&lt;br /&gt;
   the  textfile  edited  by PVCF have reached BIZ-KID&lt;br /&gt;
   and  RRR, so the INTEGRITY of the information pub-&lt;br /&gt;
   lished  in  both  productions,  SKYHIGH  and  RELAX&lt;br /&gt;
   MAGAZINE, is given for sure.    -------      ------&lt;br /&gt;
   --------&lt;br /&gt;
* Disliking  the artwork in the game Centric is defina-&lt;br /&gt;
   tely NOT a crime, coming up with FANTASY data is.&lt;br /&gt;
   The  multicolour  bitmap graphics, exactly TWO logos&lt;br /&gt;
   and FOUR fullscreen pictures, got finished and for-&lt;br /&gt;
   warded  in TWO weeks only in late 1994, proving the&lt;br /&gt;
   fact  that  these  component  are for sure ANCIENT&lt;br /&gt;
   components.  The sprites got revised in March 1995&lt;br /&gt;
   after upgrading the sprite format.&lt;br /&gt;
   Centric  got a generally GREAT RATING in the 64'ER&lt;br /&gt;
   magazine,  being THE ONLY HOST for CBM 64 users&lt;br /&gt;
   these  days,  and  the  great  rating  contained  the&lt;br /&gt;
   graphics, too.&lt;br /&gt;
&lt;br /&gt;
Fact  is that the author of the childish and incompent&lt;br /&gt;
written  note reached his aim, he got Reflex back into&lt;br /&gt;
the  headlines of public interest, unfortunately not by&lt;br /&gt;
setting  up  standarts  like  Quiss,  PVCF  and Private&lt;br /&gt;
Soldiers used to, what is for sure sad to see.&lt;br /&gt;
&lt;br /&gt;
                         ---------------&lt;br /&gt;
                   '   ... 4k contests ... '&lt;br /&gt;
                         -----------------&lt;br /&gt;
4k  contests  are  already regular components of the&lt;br /&gt;
AMIGA/PC  competitions held at the various parties in&lt;br /&gt;
Europe  while  there was no sign in seight to arrange&lt;br /&gt;
similar  events  for  the  CBM 64, atleast not at a re-&lt;br /&gt;
markable level yet.&lt;br /&gt;
This  situation  changed  completely with the &amp;quot;4k NTSC&lt;br /&gt;
Demo  Compo&amp;quot;,  a contest which became a success for&lt;br /&gt;
the arrangers.&lt;br /&gt;
&lt;br /&gt;
The basic idea to introduce a competition like this one&lt;br /&gt;
to  the  CBM 64 community came up by WrongWay/FOE&lt;br /&gt;
in  December  1995.  It  got  its first structures after&lt;br /&gt;
discussing   the   topic   with   Elwix/Style.   Both  ap-&lt;br /&gt;
proached  Coolhand/Success  &amp;amp;  The  Ruling Company&lt;br /&gt;
to take over the organisation as both wanted to con-&lt;br /&gt;
tribute  with a production. So WrongWay and Coolhand&lt;br /&gt;
devised  the  set of rules and later on Coolhand came&lt;br /&gt;
up with the the rules, the criteria for judging and the&lt;br /&gt;
instructions  how  to  enter the competition. Further-&lt;br /&gt;
more he recruited with MPhyton, Mr. X, Demonger and&lt;br /&gt;
Diskmaster  four  judges from the NTSC demo scene.&lt;br /&gt;
The  motivation  NOT to invite technical experts has a&lt;br /&gt;
simple  explaination. The idea behind this decision was&lt;br /&gt;
to  emulate  the  taste  of  the  audience,  an audience&lt;br /&gt;
normally  NOT consisting  of  experts only, a situation&lt;br /&gt;
being quite similar to MAIL CHARTS which are going to&lt;br /&gt;
be built up by of the votes from mail traders only.&lt;br /&gt;
&lt;br /&gt;
The  competition  has been officially announced in the&lt;br /&gt;
popular  American  DRIVEN  magazine  in March 1996,&lt;br /&gt;
with  the  deadline  set at July 1st, 1996. By the dead-&lt;br /&gt;
line  17  entries  came  in  and qualified to compete, 13&lt;br /&gt;
from  out  of  the  NTSC  and  4  out  of the PAL area&lt;br /&gt;
from  all  over  the  world,  which  worked for 100% on&lt;br /&gt;
NTSC CBM 64s.&lt;br /&gt;
Elwix won the contest, according to the jury, followed&lt;br /&gt;
by Stephen Judd and TMR. Later on Driven ran a poll&lt;br /&gt;
asking  the readers for their judgement, and this time&lt;br /&gt;
K2's  entry  was the favourite one according to rea-&lt;br /&gt;
der's choice.&lt;br /&gt;
&lt;br /&gt;
The  event  used  to  become  a big success, taking in&lt;br /&gt;
mind  that  the  NTSC  demo  scene  is  one  of the few&lt;br /&gt;
parts  of  the  scene  on  this computer system which&lt;br /&gt;
are  still  growing, and one of the first demo contests&lt;br /&gt;
where  NTSC  and  PAL entries fought for the crown.&lt;br /&gt;
&lt;br /&gt;
And  as  success  concepts  are  getting copies very&lt;br /&gt;
often,  this  event  makes  no exception, No Name with&lt;br /&gt;
their  magazine  &amp;quot;Contrast&amp;quot;  arranged  a  competition&lt;br /&gt;
like  this  for  the  PAL market. Let's see if the reso-&lt;br /&gt;
nance will be similar.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  ' ... Votesheet Spreaders and News suppliers ... '&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as authorized mail distribtors.&lt;br /&gt;
&lt;br /&gt;
Apropos  votesheets.  A well known rule is what SELF&lt;br /&gt;
VOTING is strictly forbidden, not only in the Relax but&lt;br /&gt;
in  any other magazine, too. It may happen that people&lt;br /&gt;
are  a  bit  nervous  or confused and fill in a name of&lt;br /&gt;
their  own rows, what is no big deal for us as we sim-&lt;br /&gt;
ply  scratch  it. But when it happens more than in only&lt;br /&gt;
one cathegory and even twice, in the submitted votes&lt;br /&gt;
for BOARD and MAIL CHARTS, things start to be more&lt;br /&gt;
interesting for further investigation.&lt;br /&gt;
Our  personal  VOTESHEET  FILLER OF THE MONTH is&lt;br /&gt;
JAZZCAT/ONSLAUGHT  for  sending  in  the  following&lt;br /&gt;
votes:&lt;br /&gt;
&lt;br /&gt;
                         PAPER VOTESHEET&lt;br /&gt;
                         ----------------&lt;br /&gt;
Single Coders    :       05. Jolz/ONSLAUGHT&lt;br /&gt;
Single Artists   :       02. Jolz/ONSLAUGHT&lt;br /&gt;
Single Cracker   :       01. Deekay/Crest/ONSLAUGHT&lt;br /&gt;
Single Composer  :       04. Morbid/Bass/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
                         DIGITAL VOTESHEET&lt;br /&gt;
                         -----------------&lt;br /&gt;
Single Artists   :       01. Deekay/Crest/ONSLAUGHT&lt;br /&gt;
Single Fixers    :       01. Jolz/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
Maybe a good method to get own members into top ten&lt;br /&gt;
rankings,  but  only  if  the  votesheet  supplier (many&lt;br /&gt;
thanks  to VIOLATOR) and votesheet counter sleeps.&lt;br /&gt;
This rather POOR attempt to manipulate the charts is&lt;br /&gt;
for  sure  a mirrow of today's situation in the scene.&lt;br /&gt;
It  is  even  more  SAD to see that this behaviour was&lt;br /&gt;
NOT  shown  for the first time from his side, the weak&lt;br /&gt;
excuses coming up might be the same.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
CURLIN, Iceball, CBA, NEWSCOPY, Macx, Jazzcat, KING&lt;br /&gt;
FISHER,  Violator and all others who have been giving&lt;br /&gt;
a helping hand this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  the  host for all who are looking&lt;br /&gt;
out  for  ALL  necessary information about the scene&lt;br /&gt;
happenings.  The RELEASE CHARTS and the 1996 RE-&lt;br /&gt;
LEASE  CHARTS  are  proving  an overview about the&lt;br /&gt;
releases of the previous decade and ofcourse all re-&lt;br /&gt;
leases  of  the  year  1996.  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS are the place to look up the actual standings&lt;br /&gt;
in  the  opinion  of  the board and mail scene, a mirror&lt;br /&gt;
who  reflects  the  votes  of  people  who  filled vote-&lt;br /&gt;
sheets all over the globe and shared their results by&lt;br /&gt;
mail,  e-mail  and  on  the  boards.  The INTERVIEW has&lt;br /&gt;
been hold this time with a hitman called PEACEMAKER,&lt;br /&gt;
no  one  else  but  the  # 1  fixer these days! The DEMO&lt;br /&gt;
REVIEW  will  have a closer look on productions crea-&lt;br /&gt;
ted  by  Lepsi  Developments,  Profik and Byterapers&lt;br /&gt;
this time. The PARTY RADAR presents useful informa-&lt;br /&gt;
tion about TRIBUTE '96, Demobit '96 and pre-informa-&lt;br /&gt;
tion about the Symposium '97. Finally the ADVERTISE-&lt;br /&gt;
MENTS will offer lots of addresses for different pur-&lt;br /&gt;
poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * Credits for the September edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ZARDAX/SIDE B/ORIGO DREAMLINE&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
Title                                Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;NUMBER 08&amp;quot;                   ZARDAX/ORIGO DREAMLINE&lt;br /&gt;
&amp;quot;TAKEAWAY TIME&amp;quot;               ZARDAX/SIDE B&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:     XXXX XXXXXXXXX&lt;br /&gt;
--------        XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                XXXXXXX&lt;br /&gt;
                &lt;br /&gt;
Internet:       xxxxxxxxxxxxxxxx&lt;br /&gt;
-------         xxxxxxxxxxxxxxxx&lt;br /&gt;
                &lt;br /&gt;
Boards:         HOLIDAY IN CAMBODIA&lt;br /&gt;
------          THE EVIL ISLAND&lt;br /&gt;
                THE ESCAPADE&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                 ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                      ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                         ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                  UTOPIA.HACKTIC.NL&lt;br /&gt;
THE DIGITAL DUNGEON                  REPLAY.COM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zapotek/Alpha Flight 1970            U952487^HIT.NO&lt;br /&gt;
RRR/Oxyron                           SW0484^UNI-ESSEN.DE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                 VIOLATOR/TRIAD&lt;br /&gt;
                 DR. SOFT/ALBION&lt;br /&gt;
                 SIXX/F4CG&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          October 4th, 1996&lt;br /&gt;
                          ---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  period  many unexpected things happened within&lt;br /&gt;
the rows of the flight, most turned to become a happy&lt;br /&gt;
end  but at the end the negative aspects can't be de-&lt;br /&gt;
nied.&lt;br /&gt;
&lt;br /&gt;
POL  POT brought some movement and some headlines&lt;br /&gt;
in this years' summer break. At first he left the flight&lt;br /&gt;
for the fantastics in order to leave the fantastics to&lt;br /&gt;
rejoin  the  flight  some days later again to run HOLI-&lt;br /&gt;
DAY  INN  CAMBODIA as worldheadquarter for Afl and&lt;br /&gt;
Relax  Magazine.  Both US boards have new numbers,&lt;br /&gt;
please note them in case you haven't done it already.&lt;br /&gt;
ANTIDOTE  will serve as scandinavian headquarter in&lt;br /&gt;
the future, shared by the swedish group TRIAD. Fur-&lt;br /&gt;
ther  PERNET has been reactivated. The former Sac-&lt;br /&gt;
red  member  will  serve  as  composer  in the future.&lt;br /&gt;
Last  but  not least CALEDONIAN/U-Turn joined in to&lt;br /&gt;
support the mail trading division.&lt;br /&gt;
&lt;br /&gt;
RAYDEN,  who has joined the German army some days&lt;br /&gt;
ago,  has  left  his  second  group  Chalice in order to&lt;br /&gt;
concentrate  his  activities for one group only. Mean-&lt;br /&gt;
while  XENOX decided to team with the Street Children&lt;br /&gt;
(a  Polish  groups  lead  by Flash/Afl) as double mem-&lt;br /&gt;
ber.&lt;br /&gt;
After being unactive for many months the English ba-&lt;br /&gt;
sed  mail  trader  SHUZE and the German programmer&lt;br /&gt;
CRYONIC  have  been setted on the inactive list. After&lt;br /&gt;
the  CYCLES  affair  CRYONIC  got kicked out! Rather&lt;br /&gt;
unexpected  the  Dutch  cracker  and fixer REAM has&lt;br /&gt;
left the scene for good.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 19):&lt;br /&gt;
Ancient Mariner, Archangel, Blaze, Caledonian, Calyp-&lt;br /&gt;
so,  Chotaire,  Danzig,  Flash,  Ignorance,  Marc, Max,&lt;br /&gt;
Ned,  Pol  Pot,  Rayden,  Skinhead,  Styx, The Heretic,&lt;br /&gt;
Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA           ++X/XXX/XXX-XXXX&lt;br /&gt;
HOLIDAY INN CAMBODIA           ++X/XXX/XXX-XXXXPin: 1057&lt;br /&gt;
THE EVIL ISLAND                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                   ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE                       ++XX/(X)XX-XXXXX&lt;br /&gt;
WWW                            http://www.hit.no/&amp;amp;u952487&lt;br /&gt;
WWW                            http://ns.tmx.com.ni/&amp;amp;chotaire&lt;br /&gt;
                               &lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Hungarians around Mr. Wax did again a solid job.&lt;br /&gt;
No  scandals  but  a  major  clear up is what could be&lt;br /&gt;
detected in order to reduce the huge memberstatus.&lt;br /&gt;
&lt;br /&gt;
With  DRUID  a  former  Chromance  returned from his&lt;br /&gt;
trip to the now dead Avantgarde group, signing up as&lt;br /&gt;
double member in order to remain in his group AGONY&lt;br /&gt;
DESIGN,  too.  SPERMBIRD has left ACRISE&amp;amp;EXCESS in&lt;br /&gt;
order  to  remain in Chromance only. Some days later&lt;br /&gt;
RUG  RAT  returned from his sleep back to the active&lt;br /&gt;
status of the group, bringing back his board EDGE OF&lt;br /&gt;
MIDNIGHT online, which is now shared with ONSLAUGHT&lt;br /&gt;
and  NETPHREAKERS,  too.  DEVIANT  woke  up aswell&lt;br /&gt;
and  already  started  to call out again. The board he&lt;br /&gt;
has  been  running  once,  FINAL GENOCIDE, might re-&lt;br /&gt;
turn  as  independent  board.  HEAVYHEAD teamed up&lt;br /&gt;
from  Onslaught, running with WESTPOINT now the Eu-&lt;br /&gt;
ropean headquarter for the Hungarian based group.&lt;br /&gt;
Their  former  member  JEAN is back in active on this&lt;br /&gt;
8-bit  system.  His  current attemp is to compile soft-&lt;br /&gt;
ware  and  information  for  a  project  entitled  &amp;quot;C64&lt;br /&gt;
SCENE  HISTORY  CD&amp;quot;,  for sure a quite ambious pro-&lt;br /&gt;
ject.  SYCO is said to be active again after being dis-&lt;br /&gt;
appeared and inactive for quite a while.&lt;br /&gt;
Nevertheless  the Chromance posse did a major clean&lt;br /&gt;
up  within  their  own rows, moving AMC, FUSION, HED-&lt;br /&gt;
GEHOG,  IMMORTAL with his board OVERDOSE, LOTUS,&lt;br /&gt;
MEPHISTO, SAGE, TECHNO, VECTOR and ZEYEX to the&lt;br /&gt;
inactive memberlist.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 20):&lt;br /&gt;
Bolee,  Deviant, Druid, Griff, Janee, Jaydee, Jazzy D,&lt;br /&gt;
Jean,  Lion, Mr. Wax, Pete, Rug Rat, Scratcher, Skud,&lt;br /&gt;
Spermbird, Syco, Will, Wozio, XXL and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                ++X/XXX/XXX-XXXX&lt;br /&gt;
EDGE OF MIDNIGHT           ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                  ++XX/XXXX-XXXX&lt;br /&gt;
WESTPOINT                  ++X/XXX/XXX-XXXX Pin: 1702&lt;br /&gt;
GANGSTA'S PARADISE         ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
F4CG  has  a  wide  spread  spectrum  of activities on&lt;br /&gt;
various  systems  such  as  PC/Amiga/Mac/Snes/PSX&lt;br /&gt;
next  to  the CBM 64 and brought some movement into&lt;br /&gt;
the notorious summer hole of the scene.&lt;br /&gt;
&lt;br /&gt;
With   DARKLORD,   FREESTYLE  and  JACK  DANIELS&lt;br /&gt;
further  member  of the dead group Avantgarde have&lt;br /&gt;
been  assigned to the fantastics, but they will be kept&lt;br /&gt;
in  the  inactive status until coming up with useful va-&lt;br /&gt;
lues.  DEFF  is  going  to  get  more active in the next&lt;br /&gt;
and will provide titles in the fall of 1996. KING, the ol-&lt;br /&gt;
dest member of the group, returned on a limited basis&lt;br /&gt;
to the scene.&lt;br /&gt;
SIX  FEET  UNDER is the name of the FTP-site runned&lt;br /&gt;
by  F4CG  and to replace the INTERPARK which had to&lt;br /&gt;
be  taken  down  (Relax  reported about it in the pre-&lt;br /&gt;
vious edition). The concept is quite different from the&lt;br /&gt;
bright mass of other FTP-sites, containing only three&lt;br /&gt;
directories, for 0-7, 7-30 old warez and for Propa-&lt;br /&gt;
ganda.&lt;br /&gt;
&lt;br /&gt;
The  attempt to overtake the most prestigeful CBM 64&lt;br /&gt;
board  left  in the scene, HOLIDAY INN CAMBODIA, has&lt;br /&gt;
failed.  After  being  a member of F4CG for some days&lt;br /&gt;
POL  POT  decided to return to the flight and to avoid&lt;br /&gt;
future  hazzle, so F4CG status still remains without a&lt;br /&gt;
board.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 31):&lt;br /&gt;
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,&lt;br /&gt;
Cyborg,  Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack&lt;br /&gt;
Alien,  King,  Maja,  Morris,  Motley, Mr. Alpha, Neotec,&lt;br /&gt;
Newscopy,  Playboy,  Renegade,  Scorpie,  Sixx,  Sma-&lt;br /&gt;
sher, Sneaper, Solar, Total Chaos, Walker and Worm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
SIX FEET UNDER   130.238.207.144&lt;br /&gt;
WWW              http://www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  set up a world record when it comes up to the&lt;br /&gt;
amount  of tollfree numbers for a single board at the&lt;br /&gt;
same  time.  Furthermore  some  useful and prominent&lt;br /&gt;
names have been added to strengthen the crew.&lt;br /&gt;
&lt;br /&gt;
In  their  quest  to  re-activate  prominent  old scene&lt;br /&gt;
personalities  Hitmen proudly announced the member-&lt;br /&gt;
ship  of  BURN  and SEVEN. In case you haven't heard&lt;br /&gt;
of these handles before, hiding behind them are THO-&lt;br /&gt;
MAS  KONCINA  and  BJOERN ODENDAHL from DIGITAL&lt;br /&gt;
EXCESS, the well known game label.&lt;br /&gt;
Seven  explained  in  channel  # c-64  that DXS will for&lt;br /&gt;
sure  restart  the  production  of  CBM  64  software&lt;br /&gt;
what belongs to the more POSITIVE news these days.&lt;br /&gt;
With  MOONCHILD  one  of  the  best  crackers around&lt;br /&gt;
these  days  has  been added, aswell as DIVERSE, who&lt;br /&gt;
joined  in  as  graphic  artist, both coming from FAIR-&lt;br /&gt;
LIGHT Poland. Last but not least RAMMY/ex-Feniks is&lt;br /&gt;
supposed to support the mail trading division.&lt;br /&gt;
With GANGTA'S PARADISE an Internet Distribution Site&lt;br /&gt;
has been added to the list, for sure one of the better&lt;br /&gt;
addresses  when  it comes up to actual CBM 64 warez&lt;br /&gt;
in the Net.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 25):&lt;br /&gt;
Balance,  Banshee, Burn, Curlin, Diverse, Groepaz, Hi&lt;br /&gt;
Lite, Jayce, Jihad, Jinx, Luke, Marcus, Moonchild, Mo-&lt;br /&gt;
tion,  Peacemaker,  Racoon,  Rammy,  Raze, Sabotage,&lt;br /&gt;
Seven, Stan, Tranziie, Tyron, Vortex and Zore&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  group  with  the  biggest amount of releases, but&lt;br /&gt;
not  with  the most points, in 1996. The usual business&lt;br /&gt;
in here.&lt;br /&gt;
&lt;br /&gt;
MISERY  has  returned  to  the CBM 64 scene after a&lt;br /&gt;
five  years  trip  through  the  Amiga  world, being in-&lt;br /&gt;
troduced  by  as  former member of Skid Row (Amiga)&lt;br /&gt;
and  groups  like  Crazy,  X-Ray, bones and Vision on&lt;br /&gt;
the CBM 64. His destination is to serve the motivated&lt;br /&gt;
as  graphic  artist and mail trader. Out of the land of&lt;br /&gt;
the free (?) DUNGEON MASTER got recruited as gra-&lt;br /&gt;
phic  artist,  coder  and fixer, remaining in ZONE II as&lt;br /&gt;
first  group.  MHD,  who was heading for an Amiga ca-&lt;br /&gt;
reer  last  month,  fortunately  changed  his mind and&lt;br /&gt;
decided  to  continue  working  on this machine. Toge-&lt;br /&gt;
ther  with  LYON and RIME  they can now concentrate&lt;br /&gt;
on  the motivated ones only as their group Polish ba-&lt;br /&gt;
sed  group FENIKS died. To follow the trend NUKE has&lt;br /&gt;
left  his second group XL.C.US, too. After being inac-&lt;br /&gt;
tive for quite a while, BINJINX is said to be active and&lt;br /&gt;
and calling out again.&lt;br /&gt;
&lt;br /&gt;
After being inactive things months, not to say years,&lt;br /&gt;
STONE made his departure from the CBM 64 officially&lt;br /&gt;
and  will continue his Amiga career in the group RIOT&lt;br /&gt;
he  joined  as  trader  lately. L.A. Style, who is said to&lt;br /&gt;
be caught for selling PC games, has left the scene.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 22):&lt;br /&gt;
BinJinx, Bird, Clive, Crossfire, Dungeon Master, Eddie&lt;br /&gt;
Greenfrog,  Grego, Ibanez, Iceball, Larry, Lion, Mason&lt;br /&gt;
Merlin, MHD, Misery, Nuke, Rime, The Fresh Prince and&lt;br /&gt;
TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
THE HIDDEN                      ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Many  groups  have  been  a  little  bit  inactive  in the&lt;br /&gt;
summer of '96, and Onslaught doesn't make an excep-&lt;br /&gt;
tion here.&lt;br /&gt;
&lt;br /&gt;
With  REMARQUE  joining  on  trial  another member of&lt;br /&gt;
Ambush found his way to the Australian based group,&lt;br /&gt;
being  a  programmer and music composer. While sha-&lt;br /&gt;
ring  now  EDGE  OF  MIDNIGHT  along  with Chromance&lt;br /&gt;
and  Netphreakers  another board got added to their&lt;br /&gt;
list.&lt;br /&gt;
&lt;br /&gt;
According  to  Jazzcat  HEAVYHEAD has been kicked&lt;br /&gt;
out  of  the  group  for  causing  disruption within the&lt;br /&gt;
group  and  for  being  unactive  while Heavyhead has&lt;br /&gt;
been  spotted looking out for a new group before this&lt;br /&gt;
got  announced.  He  teamed  up  with  the  Chromance&lt;br /&gt;
posse.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 34):&lt;br /&gt;
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,&lt;br /&gt;
Donar,  Doom,  Gop,  Grafee,  Grize,  Hardsequencer,&lt;br /&gt;
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,&lt;br /&gt;
Morbid,  Morrisey, Mr. Brain, Nebula, Quasar, Ramirez&lt;br /&gt;
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-&lt;br /&gt;
geance, Witty and Zakk&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
SANITARIUM                              ++XX/XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Being  in  the  usual  summer vacation not much action&lt;br /&gt;
was  caused  by the ruling cooperation. Anyway, some&lt;br /&gt;
headlines are for sure worth being mentioned.&lt;br /&gt;
&lt;br /&gt;
After being inactive for quite a while GAZZA returned&lt;br /&gt;
to  the scene, maintaining the official TRC&amp;amp;SCS home-&lt;br /&gt;
page  being  located  in  Austria.  Rumours  about the&lt;br /&gt;
magazine FRONTPAGE returning have been proved to&lt;br /&gt;
be  wrong. CBA explained that the Frontpage project&lt;br /&gt;
died with issue 28, further editions are NOT planned.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 20):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo, El Banditos, Funxilla, Lord&lt;br /&gt;
Crucifier, Micron, Moren, Nightshade, Replay, Specta-&lt;br /&gt;
tor, Splatterhead, Stake, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE               ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        replay.com&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Actually  Triad  is  in  the  headlines of the media, not&lt;br /&gt;
only of the scene press, but it has nothing to do with&lt;br /&gt;
their scene activities. KF described it as &amp;quot;15 minutes&lt;br /&gt;
of  fame&amp;quot;,  refering to Andy Warhol's statement made&lt;br /&gt;
years ago.&lt;br /&gt;
&lt;br /&gt;
Memberwise  ACIDCHILD,  former  swapper  of Taboo,&lt;br /&gt;
joined  to  serve as mail trader. PANTHALOON left his&lt;br /&gt;
group Noice in order to get active as coder here.&lt;br /&gt;
&lt;br /&gt;
On  September  19th, 1996 the CIA homepage got hak-&lt;br /&gt;
ked  and  altered  by  a  Swedish  hacker. Links were&lt;br /&gt;
made  to the Triad homepage and to King Fisher's un-&lt;br /&gt;
derground library including protocols of the Swedish&lt;br /&gt;
Hacker  Association.  CNN  and  other online newspa-&lt;br /&gt;
pers aswell as the Swedish media accused KF for ha-&lt;br /&gt;
ving  performed  the  hack,  like  the serious Swedish&lt;br /&gt;
SVENSKA DAGBLADET. Against all rumours KF denied&lt;br /&gt;
being resposinble for it.&lt;br /&gt;
After  the  great media hype towards a CBM 64 group&lt;br /&gt;
in  history  the  Triad homepage has been taken down&lt;br /&gt;
and  will  be  re-opened using a different URL to pre-&lt;br /&gt;
vent any kind of hysteria.&lt;br /&gt;
&lt;br /&gt;
Current Triad memberstatus looks like (= 17):&lt;br /&gt;
Acidchild,  Ca$h, Dr. Disk, Disaster, Father Dagon, Io-&lt;br /&gt;
pop,  Jerry, King Fisher, Mr. Ammo, Panthaloon, Quor-&lt;br /&gt;
thon,  Sailor,  Tao, Taper, The Meatball, Twoflower and&lt;br /&gt;
Violator&lt;br /&gt;
&lt;br /&gt;
Triad worldheadquarter(s)/board(s):&lt;br /&gt;
THE STUDIO                     ++XX/(X)XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT                  ++XX/(X)XX-XXXXXX&lt;br /&gt;
ANTIDOTE                       ++XX/(X)XX-XXXXX&lt;br /&gt;
WWW        http://www.df.lth.se/&amp;amp;triad/triad-home.html&lt;br /&gt;
FTP: XCLUZIV FTP                     ftp.df.lth.se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* OXYRON  finally  set up a WWW homepage, maintained&lt;br /&gt;
   by Dante, RRR and TTS. The URL is:&lt;br /&gt;
                        http://www.amigasupport.com/oxyron&lt;br /&gt;
&lt;br /&gt;
* SIDE  B,  the  music  label formed once by AMJ, Page&lt;br /&gt;
   and  TBB,  seems to be back in full effect again. AMJ&lt;br /&gt;
   composed  some  tracks  which  were  presented  in&lt;br /&gt;
   BYTERAPERS'  demo  contribution  and  in the music&lt;br /&gt;
   competition  of  the  ASSEMBLY  1996. TBB won this&lt;br /&gt;
   competition  and  did  the  soundtrack  for Extend's&lt;br /&gt;
   Amiga  contribution.  Their  latest member ZARDAX,&lt;br /&gt;
   who  will  remain  in  ORIGO DREAMLINE as his scene&lt;br /&gt;
   group, did compete aswell and is rather active late-&lt;br /&gt;
   ly.  It  seems  more  and more former scene related&lt;br /&gt;
   persons find their way home.&lt;br /&gt;
   The  active  part of the brotherhood, AMJ, TBB and&lt;br /&gt;
   Zardax,  teamed up with the music label CyberZound&lt;br /&gt;
   Productions,  remaining  in  Side  B and their scene&lt;br /&gt;
   groups next to the CZP membership.&lt;br /&gt;
&lt;br /&gt;
   Current Side B memberstatus looks like (= 4):&lt;br /&gt;
   AMJ, Page, TBB and Zardax&lt;br /&gt;
&lt;br /&gt;
* AMBUSH DESIGN  morphed from a demo group into a&lt;br /&gt;
   pure  game  label. Their ambitious plans are to pro-&lt;br /&gt;
   vide  the  CBM  64 community with big titles and ma-&lt;br /&gt;
   jor  releases  like  WORMS 64 or LABYRINTH 3D in-&lt;br /&gt;
   stead  of  puzzle games. To reach this aim they are&lt;br /&gt;
   still  looking for people working on freelance basis.&lt;br /&gt;
   The  men  behind  this  label are CALEDONIAN, MACX&lt;br /&gt;
   and VIOLATOR.&lt;br /&gt;
&lt;br /&gt;
* The cooperation between ACRISE &amp;amp; EXCESS splitted&lt;br /&gt;
   so  the  lately recruited members STORMFRONT and&lt;br /&gt;
   GOTHIC  aswell as BORDEAUX and MENDRAKE are in&lt;br /&gt;
   Acrise right now, the rest remains in Excess.&lt;br /&gt;
&lt;br /&gt;
* Flag 96 (July 19th to 22nd) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Fatal Terror/Profik          Sliver/Triad&lt;br /&gt;
    2. Flamas/Coma                  Lucky/Taboo&lt;br /&gt;
    3. Wix Tandem/Replay Inc.       Tyrant/Therapy&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Roy/Resource/Replay Inc.&lt;br /&gt;
    2. MHD/Feniks/Motiv 8&lt;br /&gt;
    3. Eclipse/Albion/Replay Inc.&lt;br /&gt;
&lt;br /&gt;
* Assembly 1996 (August 18th to 20th) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Follow the sign 3/Byterap.     Electric/Extend&lt;br /&gt;
    2. Nothing but code/Beyond        Mike/Byterapers&lt;br /&gt;
    3. Fruits/Panic                   Debris/Panic&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. TBB/Side B &amp;amp; Extend&lt;br /&gt;
    2. Agemixer/Atlantis&lt;br /&gt;
    3. Addict/Topaz Beerline&lt;br /&gt;
&lt;br /&gt;
* AntIQ 96 (August 30th to September 1st) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Inhumanity III/Resource     Splash/Resource&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Roy/Resource/Replay Inc.&lt;br /&gt;
&lt;br /&gt;
* Intel Outside 3 (August 30th to 31st) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Extasy/Samar                   Senti/Oxygen&lt;br /&gt;
    2. Black Hole/Lepsi Dev.          Lucky/Caution&lt;br /&gt;
    3. Time Prv 5%/Oxygen+QPha        Talbot/Faith&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Wacek/Arise&lt;br /&gt;
    2. Gregfeel/Lepsi Developments&lt;br /&gt;
    3. Wizzad/Oxygen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6.1     -     8.0 points&lt;br /&gt;
Budget Eames        4.1     -     6.0 points&lt;br /&gt;
Low Budget          2.1     -     4.0 points&lt;br /&gt;
PD/Shareware        1.0     -     2.0 points&lt;br /&gt;
Previews            0.0     -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
The Dungeon                               XXX-XXX-XXXX&lt;br /&gt;
----------                                ------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
The Bass Planet                           XXX-XXX-XXXX&lt;br /&gt;
--------------                            -------------&lt;br /&gt;
Edge of Midnight                          XXX-XXX-XXXX&lt;br /&gt;
--------------                            --------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The    cooperation   released   only   a   little  preview&lt;br /&gt;
called ROBOTRONIX (0.5 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (9.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  pride started with the fixed versions of&lt;br /&gt;
DENIFFIA   (5.0 pts),  CATCH  ME  (3.6  pts)  and  THE&lt;br /&gt;
DUEL (6.5 pts) the sales version, a Budget Game from&lt;br /&gt;
Paradise Software.  Followed by the previews of KILL&lt;br /&gt;
YOUR BRAIN (0.3 pts), SCORPION (0.3 pts) in cooper-&lt;br /&gt;
ation with Hitmen and HANGMAN DELUXE (0.5 pts) and&lt;br /&gt;
a fixed version of the useful tool called MULTI-INTER-&lt;br /&gt;
LACE  EDITOR  (0.0 pts) from XLCUS. CYCLES (-7 p.)&lt;br /&gt;
was  declared  to  be  a re-release due to certain si-&lt;br /&gt;
multaries to the oldie game SPEED KING.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (14.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  previews of YABA (0.4 pts),&lt;br /&gt;
OPERATION   PROBOSZCZ  (0.0  pts),  MEGABRAIN  V2&lt;br /&gt;
(0.5   pts),   ANASTHASIA  (0.8  pts),  MANGANOID  V2&lt;br /&gt;
(0.6  pts)  and  the  fixed versions of YABA (3.4 pts)&lt;br /&gt;
from  Eagleware Int. and the Hungarian fullprice game&lt;br /&gt;
BOOM  (8.7  pts)  from  576  KByte,  I  gave one extra&lt;br /&gt;
point for the translation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (6.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Gaining  fresh  power  from  the  former  Avantgarde&lt;br /&gt;
members  they  released  the  preview of INSANITY 2&lt;br /&gt;
(0.4  pts) and the fixed version of NODULE (2.5 pts),&lt;br /&gt;
minus  one  point  because  choosing  the  &amp;quot;NO SPRITE&lt;br /&gt;
COLLOSION&amp;quot;  option in the trainer menu makes it pos-&lt;br /&gt;
sible  to ran into the background what DESTROYS the&lt;br /&gt;
gameplay.  Last  but not least UPSIDE DOWN (3.8 pts)&lt;br /&gt;
from  LK  Avalon  found its way to the boards, a game&lt;br /&gt;
coded  by  Fatum,  and  again minus one point because&lt;br /&gt;
the game doesn't work on NTSC computers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * HITMEN (13.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  based  group  released the previews of&lt;br /&gt;
PIPEMANIA  (0.6  pts),  SCORPION  (0.3  pts) and KILL&lt;br /&gt;
YOUR  BRAIN  (0.3),  which both released in coopera-&lt;br /&gt;
tion with Alpha Flight 1970. More is coming up with the&lt;br /&gt;
fixed  versions  of  DUMI  100% (3.4 pts), FIELDS 100%&lt;br /&gt;
(3.6  pts), PUXXLE (4.0 pts) and PADDLES (1.0) fixed&lt;br /&gt;
for Motiv 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Laxity (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Only  a  little  preview  hit  the  boards  called  WORDS&lt;br /&gt;
DON'T CARE (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush started with CIRCUITRY V1.1 (0.0),&lt;br /&gt;
INFARED  II  (0.0  pts),  PSYCLOID  (0.0 pts), VEIL OF&lt;br /&gt;
TIERS  (0.0  pts),  PENTRON  (0.0  pts)  and  HAMMER&lt;br /&gt;
(0.0  pts),  all games are in BASIC so no POINTS could&lt;br /&gt;
be  given  here. The rush got continued with the pre-&lt;br /&gt;
view  of  POPQUIZ  (0.3  pts)  and  the game PADDLES&lt;br /&gt;
(2.1 pts) NTSC fixed by Peacemaker of Hitmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (7.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of CENTRIC (6.6 pts)&lt;br /&gt;
but  MINUS  one  point  because a second version was&lt;br /&gt;
necessary,  and  the previews of LEO 2 (0.8 pts) and&lt;br /&gt;
HELLDIVER (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The dutch cooperation released only the preview of&lt;br /&gt;
CUBE HEADS (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The official Release-Charts SEPTEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Chromance                     14.4&lt;br /&gt;
02.    (5)      Hitmen                        13.2&lt;br /&gt;
03.    (1)      Alpha Flight 1970             9.3&lt;br /&gt;
04.    (3)      Onslaught                     7.6&lt;br /&gt;
05.    (/)      F4CG                          6.7&lt;br /&gt;
06.    (4)      Motiv 8                       2.4&lt;br /&gt;
07.    (9)      Acrise &amp;amp; Excess               0.5&lt;br /&gt;
08.    (/)      Laxity                        0.4&lt;br /&gt;
       (/)      SCS &amp;amp; TRC                     &lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
       The official Fixing-Charts SEPTEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Hitmen                        4&lt;br /&gt;
02.    (1)      Alpha Flight 1970             3&lt;br /&gt;
03.    (/)      Chromance                     2&lt;br /&gt;
04.    (/)      F4CG                          1&lt;br /&gt;
       (1)      Onslaught                     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to:    IGNORANCE/Afl&lt;br /&gt;
                                  PEACEMAKER/Hitmen&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RElEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  with  statistics&lt;br /&gt;
about the first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE &amp;amp; EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts      Pal&lt;br /&gt;
Hangman Preview                    -1.0 pts&lt;br /&gt;
Shootout                           -7.0 pts      Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
Astromine Preview                   0.5 pts&lt;br /&gt;
Robotronix Preview                  0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview                0.3 pts&lt;br /&gt;
Dave Speed Preview                 0.5 pts&lt;br /&gt;
Worms Preview                      0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (38.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview              0.5 pts&lt;br /&gt;
F.B.M. Editor                   0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe            1.0 pts      Fix&lt;br /&gt;
A.P.E.X. Preview                0.5 pts&lt;br /&gt;
Hope to Hopp Preview            0.5 pts&lt;br /&gt;
TRONIK                          3.4 pts      Fix&lt;br /&gt;
Super H.-I.-FLI-Editor          0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)    1.9 pts      Fix&lt;br /&gt;
Don't be angry                  6.4 pts      Fix&lt;br /&gt;
Dari                            3.1 pts      Fix&lt;br /&gt;
Kill the sorcers                3.1 pts      Fix&lt;br /&gt;
Custer                          3.9 pts      Fix&lt;br /&gt;
Vin Tim                         3.6 pts      Fix&lt;br /&gt;
Kill Your Brain Prv (w. Hitmen) 0.3 pts&lt;br /&gt;
Scorpion Prv (with Hitmen)      0.3 pts&lt;br /&gt;
Denniffia                       5.0 pts      Fix&lt;br /&gt;
Coined Preview                  0.3 pts&lt;br /&gt;
Catch me                        3.6 pts      Fix&lt;br /&gt;
Hangman Deluxe Preview          0.6 pts&lt;br /&gt;
Multi-Interlace-Editor          0.0 pts      Fix&lt;br /&gt;
Cycles                         -7.0 pts      Fix&lt;br /&gt;
The Duel                        6.5 pts      Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (31.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
On Ice 100%                       3.4 pts     Fix&lt;br /&gt;
Insanity                          4.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (16.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ballz                          4.5 pts     Fix&lt;br /&gt;
Hangman Preview                0.2 pts&lt;br /&gt;
Toxic Preview                  0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)         2.5 pts     Fix&lt;br /&gt;
Grumpy Bumper Pinball          2.1 pts     P/N&lt;br /&gt;
Dune 2 Preview                 0.1 pts&lt;br /&gt;
Professional Sound Studio      0.0 pts&lt;br /&gt;
Ignoramus                      1.0 pts     Fix&lt;br /&gt;
Prince of Persia Preview       0.1  pts&lt;br /&gt;
Fields of Hades               -7.0 pts&lt;br /&gt;
Space Worms                    2.0 pts     Fix&lt;br /&gt;
Megabrain Preview              0.5 pts&lt;br /&gt;
Super Saper                    2.1  pts    P/N&lt;br /&gt;
Drunken Bat and Balls          1.0 pts     Fix&lt;br /&gt;
Cambogia                      -7.0 pts     P/N&lt;br /&gt;
D.J. Mixer Preview             0.0 pts&lt;br /&gt;
Yaba Preview                   0.5 pts&lt;br /&gt;
Operation Proboszcz Preview    0.0 pts&lt;br /&gt;
Megabrain Preview V. 2         0.5 pts&lt;br /&gt;
Anasthasia Preview             0.8 pts&lt;br /&gt;
Manganoid Preview V. 2         0.6 pts&lt;br /&gt;
Yaba                           3.4 pts     Fix&lt;br /&gt;
Boom                           8.5 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (22.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Uyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Uombmania                         1.9 pps     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
Skidmark Preview                  0.0 pts&lt;br /&gt;
Nodule                            2.5 pts     Fix&lt;br /&gt;
Insanity 2 preview                0.4 pts&lt;br /&gt;
Upside Down                       3.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (24.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)       1.0 pts     Fix&lt;br /&gt;
Summix                           4.2 pts     Fix&lt;br /&gt;
Colony V2 Preview                0.5 pts&lt;br /&gt;
Future World V2 Preview          1.0 pts&lt;br /&gt;
Icemania                         4.7 pts     Fix&lt;br /&gt;
Pipemania Preview                0.6 pts&lt;br /&gt;
Kill Your Brain Prv (with AFL)   0.3 pts&lt;br /&gt;
Scorpion Preview (with AFL)      0.3 pts&lt;br /&gt;
Dumi 100%                        3.4 pts     Fix&lt;br /&gt;
Fields 100%                      3.6 pts     Fix&lt;br /&gt;
Puxxle                           4.0 pts     Fix&lt;br /&gt;
Paddles (fixed for Motiv 8)      1.0 pts     Fix&lt;br /&gt;
                                 &lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)             3.0 pts     Fix&lt;br /&gt;
Colours                        -7.0 pts&lt;br /&gt;
Star Wars Preview               0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)             2.4 pts     Fix&lt;br /&gt;
Words Don't Come Easy Prv       0.4 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (30.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts     P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts     P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tetris Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts      P/N&lt;br /&gt;
Owens Escape                    2.1 pts      P/N&lt;br /&gt;
Statur Party                    0.0 pts      P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts      Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts      P/N&lt;br /&gt;
Remote Control                  2.2 pts      P/N&lt;br /&gt;
The Search                      2.1 pts      P/N&lt;br /&gt;
The Pit                         2.1 pts      P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts      P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts      P/N&lt;br /&gt;
Towers of Loadstar              0.0 pts      P/N&lt;br /&gt;
Quiz Bang                       2.1 pts      P/N&lt;br /&gt;
Robot Raiders                   2.1 pts      P/N&lt;br /&gt;
Trackplayer V3.0                0.0 pts&lt;br /&gt;
Tjartorner V1.0                 0.0 pts&lt;br /&gt;
Moonraker                       2.1 pts      P/N&lt;br /&gt;
Monster Power                   2.2 pts      P/N&lt;br /&gt;
Professor Calhoon               0.0 pts      P/N&lt;br /&gt;
Skyfall Ace                     2.1 pts      P/N&lt;br /&gt;
Super Pogo Preview              0.0 pts&lt;br /&gt;
Pogostick Preview               0.0 pts&lt;br /&gt;
Stack'em Tetris                 2.1 pts      P/N&lt;br /&gt;
Gems                            2.1 pts      P/N&lt;br /&gt;
Kiss of Death Preview           0.4 pts&lt;br /&gt;
SCS Relocator                   0.0 pts&lt;br /&gt;
Tenement                       -7.0 pts      P/N&lt;br /&gt;
Circuitry V1.1                  0.0 pts      P/N&lt;br /&gt;
Greet Sorter V2.39              0.0 pts&lt;br /&gt;
Infared II                      0.0 pts      P/N&lt;br /&gt;
Popquiz Preview                 0.3 pts&lt;br /&gt;
Paddles (fixed by Hitmen)       2.1 pts      Fix&lt;br /&gt;
Psycloid                        0.0 pts      P/N&lt;br /&gt;
Veil Of Tiers                   0.0 pts      P/N&lt;br /&gt;
Pentron                         0.0 pts      P/N&lt;br /&gt;
Hammer                          0.0 pts      P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (30.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts     Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts     Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts     Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts     Fix&lt;br /&gt;
Pieces                          3.6 pts     Fix&lt;br /&gt;
Centric Preview                 0.7 pts&lt;br /&gt;
Into the Nature                 4.5 pts     Fix&lt;br /&gt;
Mood Preview                    0.7 pts&lt;br /&gt;
Paralax Preview (V2)            0.5 pts&lt;br /&gt;
Helldiver Preview               0.2 pts&lt;br /&gt;
Centric                         6.6 pts     Fix&lt;br /&gt;
Leo 2 Preview                   0.8 pts&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (24.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts      Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
Invertus                         3.2 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
Fastball                         2.5 pts     P/N&lt;br /&gt;
Fred the Fruiter                 2.6 pts     P/N&lt;br /&gt;
Car-O-Matic Preview              0.7 pts&lt;br /&gt;
Cube Head Preview                0.4 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Triad (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mood V.2 Preview          0.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview           0.3 pts&lt;br /&gt;
Navigator (fix by Scs &amp;amp; Trc)2.1  pts         Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (1)Alpha Flight 1970                      38.5&lt;br /&gt;
02. (2)Avantgarde                             31.0&lt;br /&gt;
03. (3)Motiv 8                                30.1&lt;br /&gt;
    (5)Onslaught                              &lt;br /&gt;
04. (7)Hitmen                                 24.6&lt;br /&gt;
05. (4)SCS &amp;amp; TRC                              24.1&lt;br /&gt;
06. (6)F4CG                                   22.6&lt;br /&gt;
07. (8)Chromance                              16.7&lt;br /&gt;
08. (8)Xenon                                  2.4&lt;br /&gt;
09. (9)Atlantis                               2.1&lt;br /&gt;
10. (10)Active                                0.9&lt;br /&gt;
11. (11)Triad                                 0.8&lt;br /&gt;
12. (12)Palace                                0.5&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)     Alpha Flight 1970             11&lt;br /&gt;
        (1)     Avantgarde&lt;br /&gt;
02.     (5)     Chromance                      7&lt;br /&gt;
        (6)     Hitmen&lt;br /&gt;
        (4)     Onslaught  &lt;br /&gt;
        (3)     SCS &amp;amp; TRC&lt;br /&gt;
03.     (/)     F4CG                           1&lt;br /&gt;
        (7)     Motiv 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND in the United States of Ame-&lt;br /&gt;
rica.  Furthermore  it  is  possible to vote by sending&lt;br /&gt;
e-mail to Marc/Afl at an every elite board worldwide.&lt;br /&gt;
There  exists  the  opportunity to vote via INTERNET,&lt;br /&gt;
too,  by  using  our  very own DIGITAL VOTESEEHT or&lt;br /&gt;
just  by  sending  an  e-mail  containing your votes to&lt;br /&gt;
ZAPOTEK or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Byterapers                    140&lt;br /&gt;
02.    (1)      Oxyron                        136&lt;br /&gt;
03.    (5)      Crest                         127&lt;br /&gt;
04.    (4)      Camelot                       118&lt;br /&gt;
05.    (3)      Reflex                        105&lt;br /&gt;
06.    (7)      Profik                        88&lt;br /&gt;
07.    (9)      Triad                         74&lt;br /&gt;
08.    (6)      Agony Design                  50&lt;br /&gt;
09.    (8)      Taboo                         36&lt;br /&gt;
10.    (10)     Smash Design                  24&lt;br /&gt;
                                              &lt;br /&gt;
With  the  great success of Follow The Sign III the BY-&lt;br /&gt;
TERAPERS  got  the  necessary support to took over&lt;br /&gt;
the  leading  position  of the demo groups, followed by&lt;br /&gt;
OXYRON and the runner-up CREST.&lt;br /&gt;
Except for minor position changes nothing new here,&lt;br /&gt;
no new entries and no group left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              145&lt;br /&gt;
02.   (1)       Graham/Oxyron                   138&lt;br /&gt;
03.   (3)       Quiss/Reflex 64 (PC)            128&lt;br /&gt;
04.   (5)       Crossbow/Crest                  114&lt;br /&gt;
05.   (4)       TTS/Oxyron                      100&lt;br /&gt;
06.   (10)      MMS/Taboo                       93&lt;br /&gt;
07.   (7)       Slammer/Camelot                 75&lt;br /&gt;
08.   (6)       Fuben/Oxyron                    62&lt;br /&gt;
09.   (9)       Druid/Agony Design              58&lt;br /&gt;
10.   (10)      Axis/Oxyron                     39&lt;br /&gt;
&lt;br /&gt;
Taking  this  months' success of his group into consi-&lt;br /&gt;
deration  it's  no  suprise to see MR. SEX on the most&lt;br /&gt;
wanted throne, too, followed by GRAHAM and QUISS.&lt;br /&gt;
Some  minor position changes on the following places,&lt;br /&gt;
so nothing is left really worth to be mentioned here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Success &amp;amp; TRC                 132&lt;br /&gt;
02.    (2)      Alpha Flight 1970             130&lt;br /&gt;
03.    (4)      F4CG                          116&lt;br /&gt;
04.    (5)      Hitmen                        100&lt;br /&gt;
05.    (6)      Chromance                     89&lt;br /&gt;
06.    (2)      Avantgarde                    75&lt;br /&gt;
07.    (7)      Motiv 8                       62&lt;br /&gt;
08.    (8)      Onslaught                     59&lt;br /&gt;
09.    (9)      Acrise &amp;amp; Excess               42&lt;br /&gt;
10.    (10)     Atlantis                      20&lt;br /&gt;
                                              &lt;br /&gt;
SUCCESS &amp;amp; TRC at the top, ALPHA FLIGHT and F4CG&lt;br /&gt;
on the following positions are this months' favourites&lt;br /&gt;
according to the voters.&lt;br /&gt;
After being dead for quite a while right now, AVANT-&lt;br /&gt;
GARDE  is  starting to lose some ground, falling from&lt;br /&gt;
two  to six this time, and no end is seight. No new en-&lt;br /&gt;
tries here, to be honest, who should enter here?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   139&lt;br /&gt;
02.   (3)       Jack Alien/F4CG                 130&lt;br /&gt;
03.   (2)       Burglar/SCS                     122&lt;br /&gt;
04.   (4)       CBA/TRC                         109&lt;br /&gt;
05.   (6)       Bacchus/FLT                     96&lt;br /&gt;
06.   (5)       Hain/F4CG                       64&lt;br /&gt;
07.   (7)       Antitrack/F4CG                  43&lt;br /&gt;
08.   (/)       Moonchild/HIT                   40&lt;br /&gt;
09.   (8)       Playboy/F4CG                    39&lt;br /&gt;
10.   (9)       Moren/SCS                       25&lt;br /&gt;
&lt;br /&gt;
No  doubts  that  IGNORANCE  is  for sure the worthy&lt;br /&gt;
leader  in  this  cathegory, taking his releases during&lt;br /&gt;
the  last  year(s) into consideration. JACK ALIEN can&lt;br /&gt;
be  found  on  rank two, followed by BURGLAR ranked&lt;br /&gt;
on three.&lt;br /&gt;
MOONCHILD  entered  at eight, for sure a good alter-&lt;br /&gt;
native  to  vote  for.  He  replaced SKINHEAD who has&lt;br /&gt;
left  the  charts  once  again,  but for how long? Next&lt;br /&gt;
time we will see! ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    128&lt;br /&gt;
02.   (3)       Creeper/Antic                   109&lt;br /&gt;
03.   (4)       Carrion/Elysium                 105&lt;br /&gt;
04.   (3)       Electric/Extend                 99&lt;br /&gt;
05.   (5)       Fazee/Taboo                     87&lt;br /&gt;
06.   (6)       RRR/Oxyron                      62&lt;br /&gt;
07.   (10)      Deekay/Crest/Ons                59&lt;br /&gt;
08.   (7)       Joe/Wrath Design                45&lt;br /&gt;
09.   (8)       Ogami/Fairlight                 37&lt;br /&gt;
10.   (9)       Roder/Agony Design              31&lt;br /&gt;
                                                &lt;br /&gt;
With CRUISE and CREEPER the two leading artists re-&lt;br /&gt;
main  unchanged,  followed  by  CARRION  this time who&lt;br /&gt;
sent ELECTRIC &amp;quot;down&amp;quot; to four.&lt;br /&gt;
Nothing  new  in here except for DEEKAY moving into&lt;br /&gt;
direction  top,  and that even without cheap cheat at-&lt;br /&gt;
tempt  from  his  Australian  group mate. To avoid any&lt;br /&gt;
misunderstandings,  he  for sure deserves the points&lt;br /&gt;
he got and will get in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  134&lt;br /&gt;
02.   (2)       PVCF/Reflex 64 (PC)             132&lt;br /&gt;
03.   (4)       Shogoon/Taboo                   126&lt;br /&gt;
04.   (3)       Syndrom/TIA/Crest               115&lt;br /&gt;
05.   (5)       Fanta/Bass/Oxyron               87&lt;br /&gt;
06.   (7)       Zyron/F4CG/Swemix               82&lt;br /&gt;
07.   (6)       Jeff/CZP/Camelot                75&lt;br /&gt;
08.   (10)      Mitch &amp;amp; Dane/Crest              62&lt;br /&gt;
09.   (9)       Jeroen Tel/Focus                47&lt;br /&gt;
10.   (/)       Metal/Vibrants                  39&lt;br /&gt;
                                                &lt;br /&gt;
PRI and PVCF remain unchanged in the top positions,&lt;br /&gt;
even  if  the  race  for  the top spot is getting closer&lt;br /&gt;
and  closer.  SHOGOON  qualified  for  position three,&lt;br /&gt;
sending SYNDROM &amp;quot;down&amp;quot; to four.&lt;br /&gt;
At  the  end  good  old  METAL  re-joined the charts,&lt;br /&gt;
sending COMPOD into the endless widths of nowhere,&lt;br /&gt;
to be more exact out of this top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Hitmen                        147&lt;br /&gt;
02.   (3)       Alpha Flight 1970             119&lt;br /&gt;
03.   (4)       Success &amp;amp; TRC                 112&lt;br /&gt;
04.   (5)       Onslaught                     79&lt;br /&gt;
05.   (2)       Avantgarde                    63&lt;br /&gt;
06.   (6)       Chromance                     36&lt;br /&gt;
07.   (7)       F4CG                          29&lt;br /&gt;
08.   (8)       Motiv 8                       18&lt;br /&gt;
09.   (9)       Empire                        9&lt;br /&gt;
10.   (10)      Demonix                       4&lt;br /&gt;
&lt;br /&gt;
HITMEN,  ALPHA  FLIGHT  and SUCCESS &amp;amp; THE RULING&lt;br /&gt;
COMPANY  are  the  well  deserved  leading  teams  in&lt;br /&gt;
here.  AVANTGARDE  is  on  the way down, but what to&lt;br /&gt;
expect from a dead group?&lt;br /&gt;
Where  are  the  groups getting active to replace the&lt;br /&gt;
inactive American formations?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    142&lt;br /&gt;
02.   (5)       Burglar/SCS                       134&lt;br /&gt;
03.   (4)       CBA/TRC                           122&lt;br /&gt;
04.   (6)       Jolz/Onslaught                    104&lt;br /&gt;
05.   (3)       Ignorance/AFL                     91&lt;br /&gt;
06.   (5)       Jack Alien/F4CG                   82&lt;br /&gt;
07.   (7)       Suicide/AVT                       65&lt;br /&gt;
08.   (8)       Pudwerx/ex-AVT                    23&lt;br /&gt;
09.   (/)       Jaydee/Chromance                  19&lt;br /&gt;
10.   (9)       Booze/Empire                      8&lt;br /&gt;
&lt;br /&gt;
PEACEMAKER,  BURGLAR  and  CBA are the favourite&lt;br /&gt;
trio  of  the  voters  this  month.  If  you want to know&lt;br /&gt;
why  Peacey  became  a fixer you should read the In-&lt;br /&gt;
terview chapter of this edition.&lt;br /&gt;
Finally,  with  JAYDEE  a  fresh  face appeared here,&lt;br /&gt;
replacing the first one of the inactive Americans, this&lt;br /&gt;
time MERCENARY became the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Contrast 5/No Name                            JUNE 1996&lt;br /&gt;
Arachnophobia 1/Spiders                       JULY 1996&lt;br /&gt;
Skyhigh 21/Camelot                            JULY 1996&lt;br /&gt;
The Tribune 56/Angry                          JULY 1996&lt;br /&gt;
Mish Mash 2/independent                       AUGUST 1996&lt;br /&gt;
Palladium 1/Ascraeus                          AUGUST 1996&lt;br /&gt;
Vendetta 4/Eagleware Int.                     AUGUST 1996&lt;br /&gt;
                                              &lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        65&lt;br /&gt;
03.    (3)      Byterapers                    57&lt;br /&gt;
04.    (5)      Agony Design                  43&lt;br /&gt;
05.    (4)      Camelot                       41&lt;br /&gt;
06.    (6)      Crest                         26&lt;br /&gt;
07.    (7)      Taboo                         24&lt;br /&gt;
08.    (/)      Profik                        12&lt;br /&gt;
09.    (8)      Antic                         11&lt;br /&gt;
10.    (9)      Nipson                        10&lt;br /&gt;
&lt;br /&gt;
The demo charts remain more or less unchanged, with&lt;br /&gt;
Oxyron,  Reflex and Byterapers at the top. After re-&lt;br /&gt;
leasing  the  100%  version of FOLLOW THE SIGN III the&lt;br /&gt;
Byterapers  have  the best chances to take over the&lt;br /&gt;
top,  no  doubts,  as the 75% preview version was ra-&lt;br /&gt;
ther impressive.&lt;br /&gt;
At the end the Hungarian based group Profik entered&lt;br /&gt;
and place Smash Design.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              75&lt;br /&gt;
02.   (2)       Quiss/Reflex 64 (PC)            67&lt;br /&gt;
03.   (3)       Graham/Oxyron                   66&lt;br /&gt;
04.   (4)       Druid/Agony Design              46&lt;br /&gt;
05.   (8)       MMS/Taboo                       41&lt;br /&gt;
06.   (5)       Slammer/Camelot                 37&lt;br /&gt;
07.   (6)       TTS/Oxyron                      34&lt;br /&gt;
08.   (9)       Crossbow/Crest                  21&lt;br /&gt;
09.   (/)       KM/Taboo                        20&lt;br /&gt;
10.   (7)       Fuben/Oxyron                    15&lt;br /&gt;
                                                &lt;br /&gt;
The  top  remains  unchanged  with Mr. Sex, Quiss and&lt;br /&gt;
Graham  leading  without  any  serious  concurence in&lt;br /&gt;
seight. Mr. Sex defended the crown showing this skills&lt;br /&gt;
in the actual Byterapers demo, which is unfortunately&lt;br /&gt;
only at 75% by now.&lt;br /&gt;
At  the  end KM re-entered the charts due to his po-&lt;br /&gt;
pularity  in  Poland  and  the lots of Polish votesheets&lt;br /&gt;
while  AEG  disappeared  again  after  a  short visit in&lt;br /&gt;
the top ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    79&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 68&lt;br /&gt;
03.   (4)       Alpha Flight 1970             60&lt;br /&gt;
04.   (3)       F4CG                          57&lt;br /&gt;
05.   (5)       Chromance                     56&lt;br /&gt;
06.   (6)       Onslaught                     36&lt;br /&gt;
07.   (7)       Hitmen                        28&lt;br /&gt;
08.   (8)       Motiv 8                       17&lt;br /&gt;
09.   (9)       Laxity                        15&lt;br /&gt;
10.   (/)       Acrise &amp;amp; Excess               8&lt;br /&gt;
&lt;br /&gt;
It seems to be a question of time when the voters will&lt;br /&gt;
find  out that Avantgarde is already dead since many&lt;br /&gt;
months.  Avantgarde still leads the bunch, followed by&lt;br /&gt;
the ruling cooperation and the flight.&lt;br /&gt;
At  the  end  Acrise &amp;amp; Excess re-entered the charts&lt;br /&gt;
by  sending  Atlantis  back  to  the  endless widths of&lt;br /&gt;
nowhere, to be more precise out of the top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/F4CG                 79&lt;br /&gt;
02.   (2)       Burglar/SCS                     70&lt;br /&gt;
03.   (3)       Hain/F4CG                       60&lt;br /&gt;
04.   (4)       CBA/TRC                         53&lt;br /&gt;
05.   (5)       Ignorance/AFL                   52&lt;br /&gt;
06.   (9)       Moonchild/Hitmen                34&lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     29&lt;br /&gt;
08.   (6)       Derbyshire Ram                  26&lt;br /&gt;
09.   (8)       Didi/Laxity                     20&lt;br /&gt;
10.   (10)      Bacchus/FLT                     7&lt;br /&gt;
                                                &lt;br /&gt;
Almost nothing, apart from some small position chan-&lt;br /&gt;
ges,  has happened here since months. Jack Alien as&lt;br /&gt;
the  one who is leading the protection removers, fol-&lt;br /&gt;
lowed by Burglar and Hain.&lt;br /&gt;
ACTIVE  quality  crackers  like  Ignorance and Moon-&lt;br /&gt;
child MUST be higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    76&lt;br /&gt;
02.   (3)       Joe/Wrath Design                65&lt;br /&gt;
03.   (2)       Creeper/Antic                   63&lt;br /&gt;
04.   (4)       Electric/Extend                 56&lt;br /&gt;
05.   (6)       Astaroth/Agony                  37&lt;br /&gt;
06.   (5)       RRR/Oxyron                      32&lt;br /&gt;
07.   (7)       Fazee/Taboo                     31&lt;br /&gt;
08.   (8)       Carrion/Elysium                 27&lt;br /&gt;
09.   (/)       Roder/Agony                     16&lt;br /&gt;
10.   (10)      Ogami/Fairlight                 12&lt;br /&gt;
                                                &lt;br /&gt;
Cruise,  Joe  and  Creeper, in a steady circulation of&lt;br /&gt;
the actual ranking, are the ones who are very popu-&lt;br /&gt;
lar and rule the top.&lt;br /&gt;
Roder  returned  to  the list, replacing Cupid who was&lt;br /&gt;
forced  to  leave  the  charts  due  to a lack of points&lt;br /&gt;
this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  76&lt;br /&gt;
02.   (2)       PVCF/Reflex 64 (PC)             74&lt;br /&gt;
03.   (3)       Syndrom/TIA/Crest               61&lt;br /&gt;
04.   (6)       Shogoon/Taboo                   47&lt;br /&gt;
05.   (5)       Compod/Charged/...              41&lt;br /&gt;
06.   (4)       Fanta/Bass/Oxyron               40&lt;br /&gt;
07.   (9)       Moog/Agony Design               30&lt;br /&gt;
08.   (7)       Jeff/CZP/Camelot                24&lt;br /&gt;
09.   (8)       Drax/Vibrants/Crest             23&lt;br /&gt;
10.   (/)       Jeroen Tel                      8&lt;br /&gt;
                                                &lt;br /&gt;
Nothing new in here, too. The sid master PRI is leading&lt;br /&gt;
the  bunch  of  SID  manipulators, with PVCF and Syn-&lt;br /&gt;
drom in his neck.&lt;br /&gt;
At the end old legend Jeroen Tel qualified again, sen-&lt;br /&gt;
ding Zyron out of the top ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Spermbird/&amp;lt;C&amp;gt;                   69&lt;br /&gt;
02.   (1)       Intruder/F4CG                   66&lt;br /&gt;
03.   (2)       Derbyshire Ram                  39&lt;br /&gt;
04.   (7)       Dr. Soft/Albion                 33&lt;br /&gt;
05.   (/)       Violator/Triad                  32&lt;br /&gt;
06.   (4)       Splaterhead/TRC                 31&lt;br /&gt;
07.   (6)       Calypso/Afl/Amn                 30&lt;br /&gt;
08.   (9)       Funxilla/SCS &amp;amp; TRC              25&lt;br /&gt;
09.   (5)       Shuze/Alpha Flight              24&lt;br /&gt;
10.   (/)       El Banditos/SCS &amp;amp; TRC 19        &lt;br /&gt;
&lt;br /&gt;
The  fastest  moving  charts  have been again the list&lt;br /&gt;
with  most  changes.  Spermbird  took over the crown&lt;br /&gt;
this time, followed by the former Avantgarde connec-&lt;br /&gt;
tion  Intruder  and Derbyshire Ram. Violator has been&lt;br /&gt;
the  shooting  star  this  time,  coming  from  0 to 5. It&lt;br /&gt;
seems the new swapper generation is on their way up&lt;br /&gt;
into  direction  top.  Next to Violator El Banditos from&lt;br /&gt;
Poland  qualified,  a  quite naturally effect since he is&lt;br /&gt;
spreading  votesheets  for almost all magazines. While&lt;br /&gt;
new mail traders qualifed ofcourse some had to leave&lt;br /&gt;
so this time Bizarre and Dr. Kaos have been the ones&lt;br /&gt;
but next month everything will look different again.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Vandalism News                 76&lt;br /&gt;
02.   (1)       Skyhigh                        66&lt;br /&gt;
03.   (4)       Domination                     58&lt;br /&gt;
04.   (5)       Nitro                          53&lt;br /&gt;
05.   (3)       Relax Magazine                 49&lt;br /&gt;
06.   (7)       The Pulse Magazine             40&lt;br /&gt;
07.   (6)       Propaganda                     36&lt;br /&gt;
08.   (8)       The Tribune                    17&lt;br /&gt;
09.   (/)       Shout!                         13&lt;br /&gt;
10.   (/)       Insider                        9&lt;br /&gt;
&lt;br /&gt;
Vandalism News managed it again to take over the top&lt;br /&gt;
spot,  followed by Skyhigh and Domination, so two ma-&lt;br /&gt;
gazines  from Tasmania/Australia and one group, ta-&lt;br /&gt;
king  into consideration that Jazzcat is an Onslaught&lt;br /&gt;
member, are located quite high now.&lt;br /&gt;
At  the  end the ever delayed Shout! and Insider sur-&lt;br /&gt;
prisingly  re-entered the charts, sending Driven and&lt;br /&gt;
Mendip out of the top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't  complain  if  you  dislike the results, grab a pen&lt;br /&gt;
(or  your  favourite  text/e-mail  processor  for our&lt;br /&gt;
very own DIGITAL VOTESHEET) and fill our RELAX, or&lt;br /&gt;
any  other,  votesheet  to  influence the results next&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  interview chapter of the RELAX MA-&lt;br /&gt;
GAZINE,  a  section  being  frequently  visited  by  the&lt;br /&gt;
leading profiles of the past and the present, persons&lt;br /&gt;
people  talk about and people who are interesting for&lt;br /&gt;
the bright masses.&lt;br /&gt;
&lt;br /&gt;
This  time  we  invited  Peacemaker  of Hitmen, today's&lt;br /&gt;
number  one fixer and a member of the community de-&lt;br /&gt;
fined as CBM 64 scene for many years. The interview&lt;br /&gt;
got held using our favourite media, the Internet.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Hello Rene. Feel welcomed in this months' talk show&lt;br /&gt;
of  the  Relax  Magazine. As usual in the beginning, we&lt;br /&gt;
ask  you introduce yourself to our readers with non-&lt;br /&gt;
computer  related  facts you are willing to share with&lt;br /&gt;
us and our readers here.&lt;br /&gt;
&lt;br /&gt;
!:  My  real name is Rene, I am 1.82 m tall and my weight&lt;br /&gt;
is 67 kg. I was born in 1974, at October 27th. Besides&lt;br /&gt;
computer I am interested in music, mostly Dark-Wave,&lt;br /&gt;
EBM and Gothic, but I am also listening to other stuff&lt;br /&gt;
like Genesis (only the old CDs), Mike Oldfield, New Age&lt;br /&gt;
and  so  on...  I  am  spending a lot of time with my girl-&lt;br /&gt;
friend VERENA (we are a couple for about six months&lt;br /&gt;
right  now)  and  friends.  Furthermore  I  am reading&lt;br /&gt;
books  of  authors  like  Edgar Wallace and J.R.R. Tol-&lt;br /&gt;
kien, and this is what I am doing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  The  next  question  is  for  sure  to request facts&lt;br /&gt;
about  your  computer  career,  a career leading you&lt;br /&gt;
through  a lot of top ten cracking groups. Please re-&lt;br /&gt;
port  how  it  all  started, how you got your handle(s)&lt;br /&gt;
and something about your groups you were a member&lt;br /&gt;
of from the very beginning until now.&lt;br /&gt;
&lt;br /&gt;
!:  I  got my first computer in 1986 and started to play&lt;br /&gt;
some  games  like most others and did nothing. In 1987&lt;br /&gt;
I have joined my first group named THE FAMOUS FIVE&lt;br /&gt;
but  later  on  I  joined  a  local group called WARTEC.&lt;br /&gt;
choosing  ZZIP  as my handle. Together with a member&lt;br /&gt;
called  ZZAP  we  did  our  first  cracks of games like&lt;br /&gt;
APOLLO  18,  EOA  FLIGHT  SIMULATOR and some more&lt;br /&gt;
titles.  In  1988  some  members  of  Wartec joined RED&lt;br /&gt;
SECTOR  INC.  [yeah, the real RSI :)], but I wasn't very&lt;br /&gt;
in this group. Ralf got an offer from ALPHA FLIGHT in&lt;br /&gt;
1989  and  he also took me into this group, doing some&lt;br /&gt;
cracks  for  AFL  was  my  job that time. In 1990 I left&lt;br /&gt;
AFL  and  joined  the  Dutch  group  WORLD  WIDE EX-&lt;br /&gt;
PRESSIVE  [hey  Niels  :)]  using the handle ANTIPLEX&lt;br /&gt;
but  left  the  group  soon again as there wasn't much&lt;br /&gt;
contact between me and the other group members. So&lt;br /&gt;
I  joined  ABSTRACT but got kicked out again. Guess I&lt;br /&gt;
was  too  inactive for the group as I lost the interest&lt;br /&gt;
in  the  CBM  64  at this point. In the year 1991 I found&lt;br /&gt;
my  way  back  into  the  CBM 64 scene and formed my&lt;br /&gt;
own  group  together with some local friends. Its name&lt;br /&gt;
was VERTICAL and went into cooperation with HURRI-&lt;br /&gt;
CANE.  We  released  some  kewl cracks and a demo. I&lt;br /&gt;
left  HCE  for HITMEN (YEAH!) but unfortunately some&lt;br /&gt;
weeks  later  Hitmen died. This was leading to the fact&lt;br /&gt;
that  some  members  of HCE and Hitmen built up a new&lt;br /&gt;
group  called  REBELS!  I have been the leader of the&lt;br /&gt;
rebels  but  lost the interested in it one or two years&lt;br /&gt;
later  and  so I got removed from the memberlist but I&lt;br /&gt;
didn't  really  care about it. Around the end of 1992 I&lt;br /&gt;
called  some  boards under the handle PEACEMAKER,&lt;br /&gt;
and  in  1993  I  teamed  up with CHROMANCE, left them&lt;br /&gt;
and  joined VISION. At that time Vortex, Curlin, Racoon&lt;br /&gt;
and  me  got  an  offer  from MOTIV 8 and so we joined&lt;br /&gt;
them,  staying  in  Motiv 8 for around one year. In the&lt;br /&gt;
summer  of  1994 (?) Marc/ALPHA FLIGHT 1970 asked&lt;br /&gt;
us  to  join  and so we did again. In 1995, at the X-95,&lt;br /&gt;
Curlin  and  me  wanted  to  stop  our activities on the&lt;br /&gt;
CBM  64.  But as you all know, we rebuilt HITMEN again&lt;br /&gt;
in  summer  1995.  That's  about  it.  Maybe  I  mixed up&lt;br /&gt;
some   dates   or  the  order  of  appearance  of  the&lt;br /&gt;
groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  What  were your reasons to become a programmer&lt;br /&gt;
and fixer instead of becoming a graphic artist or mu-&lt;br /&gt;
sic  composer  or  another  useful  job  in the CBM 64&lt;br /&gt;
scene?&lt;br /&gt;
&lt;br /&gt;
!:  What  a  strange question. Why did you decide to be&lt;br /&gt;
an artist? :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Simply based on the fact that the results, spending&lt;br /&gt;
20  minutes  on Turbo-Assembler, Sound-Monitor and&lt;br /&gt;
PAINT  MAGIC,  in Paint Magic have been the most pro-&lt;br /&gt;
mising  ones! ;) As you are the number one NTSC fixer&lt;br /&gt;
these  days,  what exactly keeps you motivated spen-&lt;br /&gt;
ding  hours  to  force certain routines to run on both&lt;br /&gt;
CBM 64 systems?&lt;br /&gt;
&lt;br /&gt;
!:  I  don't  spend  hours on routines. Maybe I did so in&lt;br /&gt;
the  beginning  of  my  fixing career. Today I am fixing&lt;br /&gt;
games JUST FOR FUN!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Next  to  the  CBM  64,  is there another computer&lt;br /&gt;
system  which  meets  your interest and what you are&lt;br /&gt;
going to use on a steady basis for any activities?&lt;br /&gt;
&lt;br /&gt;
!: Well, I would love to have a PC to call the Internet. :)&lt;br /&gt;
But  when  it comes up to scene activities, there is no&lt;br /&gt;
other system I am active on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Being  a member of Alpha Flight 1970, for sure be-&lt;br /&gt;
longing  to the top addresses of the cracking scene,&lt;br /&gt;
what lead you exactly to re-build Hitmen and to start&lt;br /&gt;
over  once  again  at  a  level  where you have to re-&lt;br /&gt;
built  the structures and the organisation in order to&lt;br /&gt;
compete with the rest of the world?&lt;br /&gt;
&lt;br /&gt;
!:  You  can see the result! :) Hmmmh.... Hitmen is just a&lt;br /&gt;
group  we  have  a lot of fun in. We all share the same&lt;br /&gt;
attitude  towards our interests. We have a lot of cool&lt;br /&gt;
meetings   and  we  are  much  more  than  just  these&lt;br /&gt;
&amp;quot;computer-friends&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  To  have  a closer look at your current group Hit-&lt;br /&gt;
men,  can  you  report  anything about its history, the&lt;br /&gt;
members and the future plans of the group?&lt;br /&gt;
&lt;br /&gt;
!:  I  think  I  already  answered a part in the previous&lt;br /&gt;
question.  Our  future  plans?  Ofcourse  having  fun,&lt;br /&gt;
meetings,  and  some releases like cracks and demos.&lt;br /&gt;
Along with TYRON, CURLIN, MOONCHILD, VORTEX, JINX&lt;br /&gt;
and  me  we  have  the  best lowres artist, organizer,&lt;br /&gt;
cracker,  phreakers  and  fixer  around.  But  not  to&lt;br /&gt;
forget the other memberes of Hitmen doing their part&lt;br /&gt;
to  the  success  of  the  group very well. I just don't&lt;br /&gt;
want to mention all the names here. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to the usual illegal business with cracking and&lt;br /&gt;
fixing  Hitmen  surprised  the masses with the release&lt;br /&gt;
of  a  nice  demo  at the X-96 and by recruiting mem-&lt;br /&gt;
bers  for  a demo section. What lead Hitmen to get ac-&lt;br /&gt;
tive here and what can we expect in the future?&lt;br /&gt;
&lt;br /&gt;
!:  It  was done just for fun and to show the quality of&lt;br /&gt;
the  routines  from  our  coders  [heya GROEPY, lazy&lt;br /&gt;
ass  :)].  CUCUMBER  JUICE  II  will  be released in late&lt;br /&gt;
December. Is that enough? :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Your  board  MYSTICAL PARADISE, EHQ for Hitmen&lt;br /&gt;
and  SCS  &amp;amp;  TRC,  is quite popular these days, always&lt;br /&gt;
having  a  nice  amount  of  callers  from  all  over the&lt;br /&gt;
world.  What  do  you  think  makes it so special to at-&lt;br /&gt;
tract the callers?&lt;br /&gt;
&lt;br /&gt;
!:  So  special?  Ha! The tollfree numbers fro example?&lt;br /&gt;
:)  But  also  the  great board graphics and the fresh&lt;br /&gt;
warez  for  the hungry crowd... And not to forgot the&lt;br /&gt;
service! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Yeah, the tollfree numbers in five (!) countries are&lt;br /&gt;
for  sure GREAT, but where is the need of it when the&lt;br /&gt;
board's  line  is always busy? ;) Computer parties are&lt;br /&gt;
always  an  interesting  event  to  meet  up  with your&lt;br /&gt;
scene  friends  and  to  have  a good time there. What&lt;br /&gt;
parties  have  you  visited so far, what were the best&lt;br /&gt;
ones  in  your  opinion and what events might be inte-&lt;br /&gt;
resting for you to be visited in the future?&lt;br /&gt;
&lt;br /&gt;
!: I haven't been on much parties all over the years. I&lt;br /&gt;
visited  some  of  the  notorious  Venlo  meetings,  the&lt;br /&gt;
Frechen  party and two RADWAR parties. I LOVED the&lt;br /&gt;
X-95  and  X-96  parties,  meeting  all the SPANKERS&lt;br /&gt;
there and having a lot of fun. Hopefully there will be a&lt;br /&gt;
X-97 party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  The  Internet is getting a more and more important&lt;br /&gt;
factor  in  scene  life,  as there is the IRC and e-mail&lt;br /&gt;
service  for  communication,  the  WWW for information&lt;br /&gt;
and  the  FTP-sites  for  file  transfers. What is your&lt;br /&gt;
honest  opinion  about  it? Do you see it as advantage&lt;br /&gt;
or disadvantage for the scene life style?&lt;br /&gt;
&lt;br /&gt;
!:  I like the Internet. It is great to leech the new stuff&lt;br /&gt;
with  14k4  and chatting with other people, surfing on&lt;br /&gt;
the  pages and reading there some interesting stuff.&lt;br /&gt;
I want to have an own account with a tollfree number!&lt;br /&gt;
:)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Nowadays  Chromance and Hitmen share the popu-&lt;br /&gt;
lar  FTP-site  Gangsta's  Paradise.  Will  Hitmen, after&lt;br /&gt;
this  first  step,  enlarge their activities here, e.g. by&lt;br /&gt;
setting up an own homepage?&lt;br /&gt;
&lt;br /&gt;
!:  Yeah, soon we will have our own homepage, created&lt;br /&gt;
and  maintained  by  SEVEN  of  Hitmen. I have already&lt;br /&gt;
seen a preview and it is very promising.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  As  you  are  a member of the scene community for&lt;br /&gt;
quite  a while, too, what are the major changes you've&lt;br /&gt;
recognized  all  over  the years? What do you miss or&lt;br /&gt;
does today's situation have positive aspects, too?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!:  What  do  I miss? ALL the old and great games such&lt;br /&gt;
as  the LAST NINJA series, DEFENDER OF THE CROWN&lt;br /&gt;
PIRATES, etc... Nowadays most games really suck, on-&lt;br /&gt;
ly  some games are really worth being played. The de-&lt;br /&gt;
mos  are kewl (Byterapers Inc.) but I am missing some&lt;br /&gt;
old  effects  like technical stuff (sideborder, multiple-&lt;br /&gt;
xer).  Furthermore  there  are too many 4X4 or even&lt;br /&gt;
1X1  plasma-colour  routines,  most  of  them do really&lt;br /&gt;
look  AWFUL.  I have seen a SHAPE demo some months&lt;br /&gt;
ago, and that one was a kicker. Someone may send me&lt;br /&gt;
this  demo  again  as  my copy was unfortunately cor-&lt;br /&gt;
rupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  As  everything  has to come to an end we unfortu-&lt;br /&gt;
nately  have  to stop here, too. Here we offer our in-&lt;br /&gt;
terview  partners  to  add  some comments and gree-&lt;br /&gt;
tings,  feel free to add whatever you would like to add&lt;br /&gt;
here. Many thanks for being our guest.&lt;br /&gt;
&lt;br /&gt;
!:  Thanks for the interview Timo! So, what about some&lt;br /&gt;
greetings?  Let's start with all HITMEN members, Marc&lt;br /&gt;
Max, CBA, Nightshade, Burglar, Moren, Deff, Crossfire&lt;br /&gt;
Ignorance,  Mr.  Wax, Solar, Zyron, Sledge, Alchemist,&lt;br /&gt;
Pol  Pot,  Suicide,  Weasel,  Jack  Alien, Splatterhead,&lt;br /&gt;
Bird, Mason, Tricket, Lawnmover Man, Ancient Mariner&lt;br /&gt;
Rug  Rat,  Scratcher, Chaotic, Iphigenie (!) and so on.&lt;br /&gt;
See  ya  on  the  boards and have fun! And don't take&lt;br /&gt;
the CBM 64 scene too serious [Heya [O] :)].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much about Peacemaker and the interview section&lt;br /&gt;
for  this  time.  Be sure to re-load this chapter in the&lt;br /&gt;
next  edition  to  read all we could squeeze out of our&lt;br /&gt;
new victim, for sure worth being read, too.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  DEMO  SEASON  continued  and  some interesting&lt;br /&gt;
productions  have  shown  that  the  scene  returned&lt;br /&gt;
more or less from the well deserved summer break.&lt;br /&gt;
&lt;br /&gt;
The  season  continued with day 4, the Flag 1996 held&lt;br /&gt;
in  Hungary.  Here PROFIK (extended review follows),&lt;br /&gt;
COMA  and  REPLAY  INC. have been the ambassadors&lt;br /&gt;
of  the CBM 64 demo industry. Coma provided an inte-&lt;br /&gt;
resting trackmo while Replay Inc. came up with a den-&lt;br /&gt;
tro, which was nothing special to rock the scene.&lt;br /&gt;
The  fifth  day  of the season took place in Finland, to&lt;br /&gt;
be  more  precise at the ASSEMBLY 1996 in Helsinki.&lt;br /&gt;
Almost  all  entries have hold a high quality level and,&lt;br /&gt;
as  usual,  used the popular trackmo concept to show&lt;br /&gt;
that  the CBM 64 can still compete, taking the techni-&lt;br /&gt;
cal  disadvantages  into consideration, with the other&lt;br /&gt;
machines,  atleast  when  it comes up to the quality of&lt;br /&gt;
the routines. BYTERAPERS (extended review follows)&lt;br /&gt;
have  been  the  well deserved winners with &amp;quot;FOLLOW&lt;br /&gt;
THE SIGN III&amp;quot;, followed by an impressing code related&lt;br /&gt;
demo  from  the alltime legends of BEYOND FORCE en-&lt;br /&gt;
titled  &amp;quot;NOTHING  BUT  CODE&amp;quot;, an intelligent and fitting&lt;br /&gt;
name  to  define  the  content of the provided demon-&lt;br /&gt;
stration.  On position three we found PANIC with their&lt;br /&gt;
greengrocer's  commercial  &amp;quot;FRUITS&amp;quot;, sending WRATH&lt;br /&gt;
DESIGNS'  &amp;quot;STUPIDITY  III&amp;quot; on four, a general nice de-&lt;br /&gt;
signed  chill-mo,  as  they use to advertise their demo&lt;br /&gt;
productions.  At  least,  on position five, we found the&lt;br /&gt;
runner-ups   of  the  last  season,  REFLEX  with  the&lt;br /&gt;
presentation of &amp;quot;DRUG SIXTYFOUR&amp;quot;, proving the fact&lt;br /&gt;
that the second season will get much harder for them&lt;br /&gt;
as  rising seems to be easy while to establish is MUCH&lt;br /&gt;
harder.&lt;br /&gt;
During  day three and five there have been some re-&lt;br /&gt;
leases during the tournaments, better known as com-&lt;br /&gt;
petitions,  from  LEPSI  DEVELOPMENTS, who came up&lt;br /&gt;
with  the  trackmo  &amp;quot;1996&amp;quot;  (extended review follows)&lt;br /&gt;
the dentro &amp;quot;BORN TO BE WILD&amp;quot;, all in all an acceptable&lt;br /&gt;
production from the Polish based team.&lt;br /&gt;
TRIAD  praised  their  production &amp;quot;MINDEXE&amp;quot; to be an&lt;br /&gt;
innovation. Infact this demo is the first of this kind on&lt;br /&gt;
this  8-bitter,  but taking a took closer at it we found&lt;br /&gt;
the  conception  and  even  the  texts  inside adapted&lt;br /&gt;
from   the  MELONstration  &amp;quot;Mind&amp;quot;,  an  original AMIGA&lt;br /&gt;
production  from  the  innovators  of  original demos,&lt;br /&gt;
MELON DESIGN. Nevertheless it's a FINE CBM 64 con-&lt;br /&gt;
versation,  maybe  bringing fresh winds into the demo&lt;br /&gt;
scene.&lt;br /&gt;
At the AntIQ'96, which did not become a day of the of-&lt;br /&gt;
ficial  demo  season due to the fact that less than at-&lt;br /&gt;
least three demo productions got released, RESOUR-&lt;br /&gt;
CE came up with a nice dentro named &amp;quot;Inhumanity III&amp;quot;.&lt;br /&gt;
OXYRON,  or  to  be  more  precise Fuben, released a&lt;br /&gt;
demo entitled ReLIGHTening, which became unfortuna-&lt;br /&gt;
tely NO relightening. The expectations were quite high&lt;br /&gt;
and the single components belong to the upper class,&lt;br /&gt;
nevertheless    the   entire  PRESENTATION  was  not&lt;br /&gt;
exactly  what  you  can demand from the leading demo&lt;br /&gt;
factory  these  days, as some fade in and out effects&lt;br /&gt;
shouldn't  be  too  hard to be realised correctly by a&lt;br /&gt;
coder  with  top  ten ambitions. Once again, things can&lt;br /&gt;
only  get  better,  as the days of the classical &amp;quot;press&lt;br /&gt;
space to continue&amp;quot; demos are already history!&lt;br /&gt;
Finally  day  six,  the Intel Outside 3 party held in Po-&lt;br /&gt;
land, brought with Extacy from SAMAR and Black Hole&lt;br /&gt;
from  LEPSI  DEVELOPMENTS  two  nice productions,&lt;br /&gt;
while position three has not been spread yet.&lt;br /&gt;
&lt;br /&gt;
More  to come is promised, taking in mind that the DE-&lt;br /&gt;
MOBIT  (check PARTY RADAR for further details), the&lt;br /&gt;
TRIBUTE  and  THE PARTY SIX will open their gates to&lt;br /&gt;
welcome the contributors for further competitions.&lt;br /&gt;
&lt;br /&gt;
                   1996/LEPSI DEVELOPMENTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi Developments belongs to the positive surprises&lt;br /&gt;
in  1996 because they are proving the scene with lots&lt;br /&gt;
of releases, may it be trackmos, dentros, games, slide&lt;br /&gt;
shows  or  music collections. The productions are not&lt;br /&gt;
at  high  level,  but  with an every production you see&lt;br /&gt;
them developing and getting better step by step.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  trackmo  got  mainly  coded  by  Zielok with some&lt;br /&gt;
additional  coding  by  Nop,  RB,  Mr.  Ballon, Sebaloz &amp;amp;&lt;br /&gt;
Smaller.&lt;br /&gt;
&lt;br /&gt;
After the usual introduction (logo, presents, name,...)&lt;br /&gt;
the  first  effect appears. They call it an FLI-plasma,&lt;br /&gt;
which   is   nothing  else  than  a  modificated  plasma-&lt;br /&gt;
scroller  (like  that in Triiod 2/HIS). The main idea co-&lt;br /&gt;
mes  from RAZ/Camelot with his plasma-part in Camel&lt;br /&gt;
park. However, this effect looks quite ugly in my eyes!&lt;br /&gt;
The  next  part  features an Elastic-Cyber-Line (you&lt;br /&gt;
remember  GRAHAM's  part  in  Coma  Light VIII?). This&lt;br /&gt;
effect  looks  quite  nice  but is nothing special at the&lt;br /&gt;
coding-side.&lt;br /&gt;
A  globe  appears  in  the 4 by 4 mode. This routine is&lt;br /&gt;
not  just  slow,  it  even  looks  precalculated  as  the&lt;br /&gt;
animation repeats quite often. The texture looks quite&lt;br /&gt;
weird, so the whole part. After that, an x-y-distorter&lt;br /&gt;
comes  up.  It  uses  the  same  ugly  texture from the&lt;br /&gt;
globe-part.   Evenso,  this  effect  doesn't  look  bad!&lt;br /&gt;
Later,  an  interference-effect  comes  up (oh, I hate&lt;br /&gt;
these   lame  interference-parts...  I  don't  know  why&lt;br /&gt;
people  still  code such old effects again and again?).&lt;br /&gt;
It's in Hi-Res and maybe 18x16 chars big. Anyway, this&lt;br /&gt;
one really looks strange.&lt;br /&gt;
A  so  called  '3D-Chessboard' comes up next. It's no-&lt;br /&gt;
thing  else  than  the  first  effect (plasma-scroller).&lt;br /&gt;
The  next part is something new I haven't seen before.&lt;br /&gt;
It's a fader-effect shown with a picture. It is just five&lt;br /&gt;
minutes of coding and isn't anything special. This part&lt;br /&gt;
would fit to a fade-off effect for a picture but not as&lt;br /&gt;
a  part,  which  is  shown  that  long.  It's just boring.&lt;br /&gt;
Some Cyber-Line-Vectors follow, which run in 1 frame&lt;br /&gt;
(except   the  hidden-lined  cube,  which  runs  in  1-2&lt;br /&gt;
frames).  I  already  have seen better Cyber-Vectors&lt;br /&gt;
(see  Camel  Park/CML),  but  I like this part, though.&lt;br /&gt;
After   some   greetings   that  plasma-scroller  part&lt;br /&gt;
comes  up  again  (looking  a bit different of course).&lt;br /&gt;
The next effect is a shade-bob moving over a bitmap-&lt;br /&gt;
picture, which is faded off mostly. I already have seen&lt;br /&gt;
this   effect   before.   Furthermore  it's  nothing  im-&lt;br /&gt;
pressive.&lt;br /&gt;
The  last  effect is a rot-zoomer (with ugly 16x16 tex-&lt;br /&gt;
tures)  in 8x8. This effect was seen in several demos&lt;br /&gt;
before (often in 4x4... see 4 Years Oxyron)!&lt;br /&gt;
&lt;br /&gt;
This  demo  is definetely too long, which results a lack&lt;br /&gt;
of action. Furthermore there a lot of crap-routines,&lt;br /&gt;
which are just boring. My rating is just 32%!&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
Responsible  for  the  artwork  in this production are&lt;br /&gt;
Csezso, Sebaloz, Stone, Valsary and Worm.&lt;br /&gt;
&lt;br /&gt;
The  show  starts  with  an  average Lepsi multicolour&lt;br /&gt;
bitmap  logo,  followed by a poor 1996 singlecolour hi-&lt;br /&gt;
res  logo.  Next in the row is a singlecolour hires pic-&lt;br /&gt;
ture  of  a  man  wearing  glasses which gets later on&lt;br /&gt;
updated  and  you can see a nude girl in his face. The&lt;br /&gt;
idea  and  realisation  is quite nice done. A crying boy&lt;br /&gt;
is  what  we  can see now, again in singlecolour hires.&lt;br /&gt;
Taking  the  disadvantages of this mode into conside-&lt;br /&gt;
ration  it's  quite okay done. A Lepsi logo in super hi-&lt;br /&gt;
res  mode  is  the next piece of art, quite good taking&lt;br /&gt;
the  other graphics into consideration. Some multico-&lt;br /&gt;
lour  bitmap  art  is coming up, a fullscreen Lepsi logo&lt;br /&gt;
which  is again nothing very special at all. Following is&lt;br /&gt;
a very good singlecolour hires picture of a girl, sho-&lt;br /&gt;
wing  her  face  and  lots  of  other elements which fit&lt;br /&gt;
quite  good in the picture. To avoid getting it boring a&lt;br /&gt;
multicolour  bitmap  logo appears on the screen, pre-&lt;br /&gt;
senting  the  group's name Lepsi at an average level.&lt;br /&gt;
Next in the row is a fullscreen multicolour bitmap pic-&lt;br /&gt;
ture  showing  a  face being surrounded by some kind&lt;br /&gt;
of  fx  which  seems to be again nothing special at all.&lt;br /&gt;
With the picture of a vampire, as it is described in the&lt;br /&gt;
credits, in fli format a very interesting picture found&lt;br /&gt;
its  way to the screen, using some well mixed colours.&lt;br /&gt;
This  demo  is  going  to end with two more logos, both&lt;br /&gt;
in  multicolour  bitmap.  The first offers very interes-&lt;br /&gt;
ting  outlines  and  an average filling while the second&lt;br /&gt;
is  what  we  use  to  define  as  STANDART logo these&lt;br /&gt;
days, both ofcourse saying Lepsi.&lt;br /&gt;
&lt;br /&gt;
Lots  of  graphics  but  unfortunately  mainly quantity&lt;br /&gt;
instead  of  quality  is  the  impression  you  get  while&lt;br /&gt;
watching this trackmo. Only a 57% in my eyes.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The soundtrack for 1996 has been arranged by Bax,&lt;br /&gt;
Shy and Gregfeel.&lt;br /&gt;
&lt;br /&gt;
It falls into four tunes: I guess the first one is suppo-&lt;br /&gt;
sed  to be some kind of techno like many other boring&lt;br /&gt;
soundtracks  these  days, but only because of a bass&lt;br /&gt;
drum  on all fourths? NO, there's more than that. This&lt;br /&gt;
tune  rather  sounds  like  disco  sound of the golden&lt;br /&gt;
eighties  to  me.  Regrettably the bass drum also falls&lt;br /&gt;
into  the  cathegory &amp;quot;UUNNNGG&amp;quot;. There are some dif-&lt;br /&gt;
ferent moods, and the instruments are just average,&lt;br /&gt;
partly because of the lousy hardrestart... and that&lt;br /&gt;
low noise sounds as if you were searching a new sta-&lt;br /&gt;
tion  on  the radio tuner! The second tune is quite si-&lt;br /&gt;
milar to the first one, but then - &amp;quot;Surprise, wake up!&amp;quot;&lt;br /&gt;
says the third one. A different feeling, also powerful,&lt;br /&gt;
but  at  one  point  it doesn't really seem to be in-time&lt;br /&gt;
(?).  The  last  one  features  some  sync  stuff,  quite&lt;br /&gt;
okay...  And  of  this kind is the entire soundtrack, no&lt;br /&gt;
big surprises, but acceptable.&lt;br /&gt;
&lt;br /&gt;
Rating: 57%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     FATAL (T)ERROR/PROFIK&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Profik status remains as mysterious but skilled new-&lt;br /&gt;
comer in the demo business. The identities of certain&lt;br /&gt;
&amp;quot;secret&amp;quot;  members  are  already  known while others&lt;br /&gt;
still remain undiscovered in the endless widths of the&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  trackmo,  coded  by  Profi  1  and  Profi  1.5, was&lt;br /&gt;
presented on the Flag'96 party in Budapest/Hungary&lt;br /&gt;
Before I start with the coding review you should know&lt;br /&gt;
that  I'll  just mention the real effects and NO loader-&lt;br /&gt;
parts.&lt;br /&gt;
&lt;br /&gt;
So,  the  intro  starts  with the credits scrolling over&lt;br /&gt;
the  screen.  Then  there  is  a  swabbling Profik logo&lt;br /&gt;
scrolling over the full-screen in the 4x4-mode. This&lt;br /&gt;
effect doesn't look bad!&lt;br /&gt;
The first real effect is a PHONG TORUS in 4x4-mode.&lt;br /&gt;
This TORUS is rotating QUITE FAST, but what a pity it&lt;br /&gt;
does  NOT  run  in  REALTIME.  This  phong-shader is&lt;br /&gt;
mostly PRECALCULATED!  So, I can proudly say that I&lt;br /&gt;
coded the first realtime phong shade routine on C64.&lt;br /&gt;
The  next part is another torus, which is just texture&lt;br /&gt;
mapped.  This TORUS surely use the same technic like&lt;br /&gt;
the PHONG TORUS, so it isn't realtime calculated, too!&lt;br /&gt;
Next  coming  up  is  a  ZOOMER  on  2x2 multicolor (4&lt;br /&gt;
colors), which is distorted on the X-axis additionally.&lt;br /&gt;
Looking  to  the high resolution, this routine seems to&lt;br /&gt;
be  FAST  enough.  Evenso, I like MR. SEX' distorter in&lt;br /&gt;
'Follow the sign 3' more.&lt;br /&gt;
The next effect is a GOURAUD SHADER which includes&lt;br /&gt;
SPACE  CUTTING.  This routine is rather fast thinking&lt;br /&gt;
about  the  space  cut.  By  the  way,  the  mode  is of&lt;br /&gt;
course 4x4...&lt;br /&gt;
The  next  part  is a TEXTURED GLOBE, which is rota-&lt;br /&gt;
ting in 4x4-mode again.&lt;br /&gt;
The  end  part  is  in eyes the most IMPRESSIVE part.&lt;br /&gt;
Two INTERLACED BITMAP GLENZ CUBES rotate on the&lt;br /&gt;
screen.  Over  the  bitmaps there is sprite matrix for&lt;br /&gt;
displaying  some  text.  The  power  of  that  vector is&lt;br /&gt;
really  AMAZING.  This  is  for sure one of the fastest&lt;br /&gt;
bitmap-vectors ever on C64.&lt;br /&gt;
&lt;br /&gt;
All in all this trackmo seems to be Profik's best demo.&lt;br /&gt;
Even the end part really rules, there is a lack of new&lt;br /&gt;
ideas and inventions.&lt;br /&gt;
My rating: 83%&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
As  usual it is Profi 2 being responsible for the visu-&lt;br /&gt;
als in this production.&lt;br /&gt;
&lt;br /&gt;
The  FATAL  TERROR  logo in multicolour bitmap shows&lt;br /&gt;
some  cool  ideas  which  are  unfortunately  average&lt;br /&gt;
realised only. A fullscreen picture is coming up, a FLI&lt;br /&gt;
conversation  of RWO's (now in Balance on the Amiga)&lt;br /&gt;
eye. The picture is quite good, used good colour com-&lt;br /&gt;
bination  and  is  really  worth  to look at. An average&lt;br /&gt;
Profik  logo in 3 colours follows, resolution 160X200,&lt;br /&gt;
not  special  at  all.  Finally  there  is  another PROFIK&lt;br /&gt;
multicolour   bitmap  logo  looking  up,  being  average&lt;br /&gt;
realised.&lt;br /&gt;
&lt;br /&gt;
As  usual  this productions lacks of graphics, the few&lt;br /&gt;
which  were  presented are located between average&lt;br /&gt;
and good, so the rating is at 64%.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
Unfortunately  this  productions  FAILS to work cor-&lt;br /&gt;
rectly  on any of my configurations, software failures&lt;br /&gt;
appear  after  the  intro  of copies running perfectly&lt;br /&gt;
on either Fuben's and RRR's machine(s), so NO review&lt;br /&gt;
from me is possible here. :(&lt;br /&gt;
&lt;br /&gt;
Rating: ./.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOLLOW THE SIGN 3 (UNSOUND MINDS)/BYTERAPERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Whenver  an Assembly party has been advertised the&lt;br /&gt;
Finnish  demo group Byterapers waked up in order to&lt;br /&gt;
perform  another  well  designed  coding  masterpiece&lt;br /&gt;
called  trackmo.  Belonging  to  the  absolute top demo&lt;br /&gt;
groups  these  days  Byterapers  don't  really need a&lt;br /&gt;
further introduction here.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  winning  demo  of the Assembly'96 is entirely (?)&lt;br /&gt;
coded by Mr.Sex.&lt;br /&gt;
&lt;br /&gt;
It starts up with a tunnel effect (which seems to have&lt;br /&gt;
a  relief)  in  the  4x4 dither mode. This effect looks a&lt;br /&gt;
bit  weird,  maybe  because  of the dithering mode and&lt;br /&gt;
the horizontal lacing.&lt;br /&gt;
Anyway, the fullscreen COLOURPLASMA following is in&lt;br /&gt;
the  4x4  mode,  too  (actually  8x4  as  2  colors are&lt;br /&gt;
combined  to  a 136-color-combination)! The speed of&lt;br /&gt;
this  routine  is quite REMARKABLE. Furthermore this&lt;br /&gt;
plasma  is  quite  colorfull  and  all  in  all  it just looks&lt;br /&gt;
GREAT.&lt;br /&gt;
The  next  effect  is sort of a ROTATING GLOBE, which&lt;br /&gt;
stands  in relation to its background. The idea of this&lt;br /&gt;
effect   is  coming  from  the  AMIGA  demo  'LOVE'  by&lt;br /&gt;
VIRTUAL  DREAMS.  However,  Mr.  Sex uses again the&lt;br /&gt;
fullscreen 4x4 mode again!&lt;br /&gt;
Next  coming  is  some  kind  of SWIRL-ROTATOR (full-&lt;br /&gt;
screen)  on 8x8 (?). But I'm not sure what this effect&lt;br /&gt;
actually has to be! Anyway, it doesn't look bad...&lt;br /&gt;
Later  a  VOXEL comes up. this one is running on 8x4&lt;br /&gt;
with 136 colors. This routine is running quite fast but&lt;br /&gt;
I  am  not  sure if there's a view-point included in the&lt;br /&gt;
routine.&lt;br /&gt;
After  that,  there is a flexible X-Y-DISTORTER in the&lt;br /&gt;
4x4  dither  mode.  I  would say that the speed of this&lt;br /&gt;
routine  is  quite  O.K.  as  I know how complicated it is&lt;br /&gt;
to realise distorters like this.&lt;br /&gt;
The  next effect is a SWIRL-ROTATOR combined with a&lt;br /&gt;
colour  plasma  on 8x8 with some $D016-modifications&lt;br /&gt;
in  the  main  routine  (I  think this kind of displaying a&lt;br /&gt;
screen is new, but I doubt it looks cool).&lt;br /&gt;
The  next  routine  is  a  RELIEF  BUMP  effect on 8x8&lt;br /&gt;
(laced).   The   relief   texture   is  additionally  moved&lt;br /&gt;
around  the  screen.  I've coded the same effect in my&lt;br /&gt;
latest demo 'ReLIGHTening'. Unluckily Mr.Sex released&lt;br /&gt;
his   routine  2 weeks  before  I  released  mine.  Shit&lt;br /&gt;
happens!&lt;br /&gt;
However,  a zoomed swirl-rotator on 4x4 comes up...&lt;br /&gt;
I  think this routine is looking quite ugly, but that just&lt;br /&gt;
my opinion.&lt;br /&gt;
Finally the disk has to be turned around.&lt;br /&gt;
The  next  effect  suddenly touches the screen. It's a&lt;br /&gt;
quite cool Amiga invention already seen in many Amiga&lt;br /&gt;
demos (e.g. 'Brain-state-in-a-box' by Cryptoburners&lt;br /&gt;
in  1994).  This routine is my absolute favourite in the&lt;br /&gt;
whole  demo.  I  already planed a long time to code this&lt;br /&gt;
effect,  but  never did. Now Mr.Sex finally released it.&lt;br /&gt;
This  effect  is  actually nothing else than a rotzoom-&lt;br /&gt;
routine  with  a  changing  texture.  But  it looks quite&lt;br /&gt;
like  a  feedback  fractal.  Anyway,  this  routine  is in&lt;br /&gt;
fact  very  fast.  I'm sure there's a nice trick behind.&lt;br /&gt;
By  the way, this routine is running on 4x4 with those&lt;br /&gt;
strange  $D016-modifications. But all in all a quite im-&lt;br /&gt;
pressive part!&lt;br /&gt;
The  next  part  is another Amiga invention first seen&lt;br /&gt;
in  Artwork's THE GATE. A bump-tube running in 4x4-&lt;br /&gt;
dithering. I like this part, as it look quite nice!&lt;br /&gt;
The next part was seen in other demos, too...A color-&lt;br /&gt;
full  (136  cols)  8x4 (laced) effect, which I don't know&lt;br /&gt;
how to call!&lt;br /&gt;
The  last  effect  in my 75% version is a bumped globe&lt;br /&gt;
(quite nice idea!!!) rotating in the 4x4-mode.&lt;br /&gt;
&lt;br /&gt;
Well, a quite well-polished demo with some design, too!&lt;br /&gt;
The  most  routines  are quite fast even some of them&lt;br /&gt;
are  rather  boring  in  my eyes. The trackmo-system&lt;br /&gt;
(loader &amp;amp; depacker) seems to be quite cool.&lt;br /&gt;
My rating: 90%.&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
Responsible  for the artwork are, due to my knowled-&lt;br /&gt;
ge, Mike and Jate.&lt;br /&gt;
&lt;br /&gt;
The optimal illusion starts with an average multicolour&lt;br /&gt;
bitmap logo presenting the groups' name, followed by&lt;br /&gt;
an &amp;quot;Unbound Minds&amp;quot; multlicolour bitmap logo, which is&lt;br /&gt;
very interesting regarding form and style. With Mike's&lt;br /&gt;
competition picture &amp;quot;Entwinded&amp;quot; the first IFLI picture&lt;br /&gt;
comes  up,  being  quite detailed with lots of different&lt;br /&gt;
elements  such  as  tentacles,  a girl, etc... quite nice.&lt;br /&gt;
A  multicolour bitmap picture showing a dragon spiting&lt;br /&gt;
fire  is  coming  up,  which looks simply unfinished and&lt;br /&gt;
only  average. More multicolour bitmap art is presen-&lt;br /&gt;
ted,  this time showing a Byterapers logo in some kind&lt;br /&gt;
of modern art style with interesting, but maybe not so&lt;br /&gt;
good  fitting,  colour  combinations.  Next in the row is&lt;br /&gt;
another  multicolour  bitmap,  a  really  nice  girl, well&lt;br /&gt;
realised  and  well  choosen colours for a project like&lt;br /&gt;
this  one.  The next piece of art is a FTS 3 logo reali-&lt;br /&gt;
sed in  three colours with two colours being used for&lt;br /&gt;
the  letters  and the filling and the third one to be the&lt;br /&gt;
contrast, a surrounding background colour. Last but&lt;br /&gt;
not  least the second IFLI picture is coming up, a girl&lt;br /&gt;
with a sword, featuring well choosen colours and lots&lt;br /&gt;
of details people like me are looking for. Well done!&lt;br /&gt;
&lt;br /&gt;
All  in all quite nice graphics, some are only average,&lt;br /&gt;
so the objective rating is at 76% in my opinion.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The music for the entire demo was arranged by AMJ/&lt;br /&gt;
Side B/Topaz Beerline.&lt;br /&gt;
&lt;br /&gt;
And  it  was  well  done  -  lots of different moods, the&lt;br /&gt;
changes  perfectly synchronized with the screen ac-&lt;br /&gt;
tion,  good  instruments,  ....  especially the bass drum&lt;br /&gt;
doesn't  have so much lows, that certain &amp;quot;UUNNNGGG&amp;quot;&lt;br /&gt;
effect  I  am  slowly  beginning  to  get sick off - very&lt;br /&gt;
good!  AMJ  turns  out  to be a real experimental lead&lt;br /&gt;
composer  when  it  comes  to  doing crazy, sometimes&lt;br /&gt;
rough sounds - but then again calmer passages come&lt;br /&gt;
in,  just  to  rise  again  to  another  peak. A real nice&lt;br /&gt;
mixture indeed. The filter and wave sequencing in this&lt;br /&gt;
tune is even the best I have ever heard so far. Also,&lt;br /&gt;
on the whole tune still the best of its style and one of&lt;br /&gt;
the best styles this year.&lt;br /&gt;
&lt;br /&gt;
The well deserved rating can only be at 93% for this&lt;br /&gt;
masterpiece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Invitations  and  party  reports  can usually be found&lt;br /&gt;
here.  This time we present again invitations and pre-&lt;br /&gt;
information  only,  as  none of our staff members tra-&lt;br /&gt;
velled to any party held in the previous two months.&lt;br /&gt;
&lt;br /&gt;
The  information  prepared  this time covers meetings&lt;br /&gt;
and  parties  which  might be very interesting for our&lt;br /&gt;
potentional  target  group and will cover only the as-&lt;br /&gt;
pects  which  might be important for the CBM 64 sce-&lt;br /&gt;
ne and its members.&lt;br /&gt;
&lt;br /&gt;
The  TRIBUTE  is  for sure a pure CBM 64 party what&lt;br /&gt;
makes  it  very  interesting  for CBM 64 fanatics who&lt;br /&gt;
still  can  not  believe  in  nor  accept other computer&lt;br /&gt;
systems  yet,  computer  systems  who  overtook  the&lt;br /&gt;
CBM  64  in  the commercial sector some LIGHTYEARS&lt;br /&gt;
ago.  Nevertheless its doubtful if any other computer&lt;br /&gt;
scene  will  ever  be  able to survive for twelve years&lt;br /&gt;
with  an  almost  unchanged  configuration, a situation&lt;br /&gt;
which  is  absolutely  impossible in the PC world where&lt;br /&gt;
each  week  newer  and  faster processors, graphic/&lt;br /&gt;
video  and  sound  cards  get  introduced  by an ever&lt;br /&gt;
growing  industrial  sector always demanding comple-&lt;br /&gt;
tely updated high end users.&lt;br /&gt;
The  BlackBox  SYMPOSIUM  party series has the po-&lt;br /&gt;
tential  to  become  the  German equivalent to the THE&lt;br /&gt;
 PARTY  series in Denmark. This is exactly what Ger-&lt;br /&gt;
many, for sure still belonging to the leading countries&lt;br /&gt;
when it comes up to scene activities and quality pro-&lt;br /&gt;
ductions  on  all  various (home) computer platforms,&lt;br /&gt;
needs as it is quite silent without a remarkable party&lt;br /&gt;
history, mainly depending on the strict software laws&lt;br /&gt;
and  the fact of some police raids like at MCG's party&lt;br /&gt;
a long time ago.&lt;br /&gt;
The DEMOBIT could become a quite important meeting&lt;br /&gt;
for  entire Eastern Europe, as the organisation and&lt;br /&gt;
invitation  looks  quite  professional,  featuring inte-&lt;br /&gt;
resting  events  and a quite big group of potentional&lt;br /&gt;
visitors from East Germany, Czech Republik, Poland,&lt;br /&gt;
Hungary  and  ofcourse  Slovakia,  who  could  be at-&lt;br /&gt;
tracted to show up there.&lt;br /&gt;
&lt;br /&gt;
But  instead of reading any further introduction text&lt;br /&gt;
have  a  look  closer  at the invitation texts prepared&lt;br /&gt;
from  the  ORGANISERS in order to meet your appro-&lt;br /&gt;
val and making you visit their planned events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              TRIBUTE 1996&lt;br /&gt;
                              -----------&lt;br /&gt;
      arranged by F4CG and Propaganda Magazine&lt;br /&gt;
                          November 1st-3rd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dear Sirs &amp;amp; Madams,&lt;br /&gt;
&lt;br /&gt;
it  has been an interesting period, planning one of the&lt;br /&gt;
most  talked  about,  rumoured  and awaited events to&lt;br /&gt;
take place on the Commodore 64.&lt;br /&gt;
&lt;br /&gt;
The  Tribute-concept  was born in 1994. The idea was&lt;br /&gt;
that  people from past and  present would come toge-&lt;br /&gt;
ther  and  salute  the  Commodore  64,  the scene and&lt;br /&gt;
the times we've all shared.&lt;br /&gt;
&lt;br /&gt;
In November 1994, groups like Triad, FairLight, Xakk,&lt;br /&gt;
G*P,  Avantgarde,  F4CG,  Censor,  Oxyron and Byte-&lt;br /&gt;
rapers  gathered  to  mention  a few of people from a&lt;br /&gt;
a   broad  timeperspective.  The  reactions  from  the&lt;br /&gt;
party  were  several,  most  of  them  positive, but we&lt;br /&gt;
have  altered  things  slightly this time to make things&lt;br /&gt;
more comfortable for the wide bunch.&lt;br /&gt;
&lt;br /&gt;
The  Commodore 64 has startled us, and continues to&lt;br /&gt;
startle.  Even though, what we refer to the scene has&lt;br /&gt;
been  a  part of history since over 10 years back, we&lt;br /&gt;
will  triumph  new  victories  in amazing demos. Just to&lt;br /&gt;
think  there  are  still  games  coming  out  in  1996  is&lt;br /&gt;
truely amazing.&lt;br /&gt;
&lt;br /&gt;
That  is  why we want a Tribute. For those of you who&lt;br /&gt;
unfortunately  had  to leave us too early can meet up&lt;br /&gt;
and catch up with the past years. the active and pro-&lt;br /&gt;
productive ones will again get to meet, compete, enjoy&lt;br /&gt;
and socialize. We do so in spirit of the 64. We do so in&lt;br /&gt;
spirit  of  the  scene  that  has  created  one  of  our&lt;br /&gt;
greatest memories to look back at when we grow old.&lt;br /&gt;
We  do  so,  because  this is, a part of our roots. Wel-&lt;br /&gt;
to your past.&lt;br /&gt;
&lt;br /&gt;
Gothenburg, Sweden&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
                the Tribute-association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               Information&lt;br /&gt;
                               ---------&lt;br /&gt;
The  party  place  will not be a school. We believe that&lt;br /&gt;
for spirit and fun socializing, a club is ideal. The par-&lt;br /&gt;
ty  will be held in one of the most popular clubs in Go-&lt;br /&gt;
thenburg   called   WALKOVER.   There   will  be  a  big&lt;br /&gt;
screen  (Tribute  1994 still has the biggest screen on&lt;br /&gt;
a  party  to  date),  a  bar, a pool table, blackjack and&lt;br /&gt;
roulette.  The  club is located 3 minutes walk from the&lt;br /&gt;
central station, on Kyrkogatan 33. There is a parking&lt;br /&gt;
house located very close to the club.&lt;br /&gt;
&lt;br /&gt;
The  party  will  open  at  1800  on Friday evening and&lt;br /&gt;
close  Sunday  at  1500. Entrance to the party is SEK&lt;br /&gt;
200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              Competitions&lt;br /&gt;
                              ----------&lt;br /&gt;
DEMO - The demo must run on a standart Commodore&lt;br /&gt;
            64 + AR6 with 1541 drive&lt;br /&gt;
SUPER DEMO - New! Bring creations running on REU,&lt;br /&gt;
                        SuperCPU  or  anything  you  come to&lt;br /&gt;
                       think of. Bring your own equipment.&lt;br /&gt;
MUSIC - only executable files accepted&lt;br /&gt;
ART - only executable files accepted&lt;br /&gt;
&lt;br /&gt;
The interest for taking part in the competitions is im-&lt;br /&gt;
mense,  so  please take part of the information care-&lt;br /&gt;
fully to be a winner or allowed to participate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  EVENTS&lt;br /&gt;
                                  ------&lt;br /&gt;
JEOPARDY - Take  part  in the scene and Commodore&lt;br /&gt;
           64 related quizz-show. A remake of the&lt;br /&gt;
           most  popular TV-show in the world that&lt;br /&gt;
           was  a  success at Tribute 1994. Do you&lt;br /&gt;
           dare to compete?&lt;br /&gt;
&lt;br /&gt;
24 HOURS BAR, - You will  be  appreciating  our  of-&lt;br /&gt;
FOOD &amp;amp; SNACK    fers.Try   the   specially  brewed&lt;br /&gt;
                F4CG-beer.&lt;br /&gt;
&lt;br /&gt;
DEMOS, SIDS - Shown  by  a  fine sellection of wares-&lt;br /&gt;
&amp;amp; GRAPHICS    j's.  Bring  your own favourites to the&lt;br /&gt;
              big screen.&lt;br /&gt;
and  a  whole  set  out yet unplanned happenings. You&lt;br /&gt;
can be one of them, if you do not watch out!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                    Rules&lt;br /&gt;
                                    ----&lt;br /&gt;
* You  are  NOT allowed to bring in your own alcohol.&lt;br /&gt;
   You will find complete satisfaction in the bar.&lt;br /&gt;
&lt;br /&gt;
* Troublemakers,   drunks   and   people   who  cause&lt;br /&gt;
   trouble  at  the  party or to the organization will be&lt;br /&gt;
   thrown out by the guards.&lt;br /&gt;
&lt;br /&gt;
* You will be held responisble for any damage you&lt;br /&gt;
   cause. And beaten up.&lt;br /&gt;
&lt;br /&gt;
The  party will be watched by WALKOVER's own crew/&lt;br /&gt;
guards.  They are generally very nice people but can&lt;br /&gt;
make your life miserable if you want them to.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     Questions and Information&lt;br /&gt;
                     ---------------------&lt;br /&gt;
                              TRIBUTE 1996&lt;br /&gt;
                         Att: XXX XXXXXXXXX&lt;br /&gt;
                        XXXXXXXXXXXXXXXXXX X&lt;br /&gt;
                        X - XXX XX XXXXXXXX&lt;br /&gt;
                                  XXXXXX&lt;br /&gt;
                    Phone: +XX - XX - XX XX XX&lt;br /&gt;
                  Cellular: +XX - XXX - XX XX XX&lt;br /&gt;
                   E-Mail: newscopy^algonet.se&lt;br /&gt;
         http://www.algonet.se/&amp;amp;motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Distribution of this text&lt;br /&gt;
                      --------------------&lt;br /&gt;
* An invitationfile (c64) spread through a network of&lt;br /&gt;
   swappers to people, boards and the Internet&lt;br /&gt;
&lt;br /&gt;
* An  ASCII-file  through  our  mailinglist of 64 people&lt;br /&gt;
   on  the  Internet  (500 names) and to the PC/AMIGA&lt;br /&gt;
   scene&lt;br /&gt;
&lt;br /&gt;
* A paperinvitation distributed through swappers and&lt;br /&gt;
   to our entire addressregister. (2000 printed)&lt;br /&gt;
* The  Propaganda  homepage.  Will  also  feature  any&lt;br /&gt;
   possible updates.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tribute?  Wasn't  that  the  party  where  everybody&lt;br /&gt;
went to the liquor-store?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Amiga-lamer at The Party 5.&lt;br /&gt;
&lt;br /&gt;
Maybe he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you in November.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             SYMPOSIUM'97&lt;br /&gt;
                             ------------&lt;br /&gt;
 * Polka Brothers * Lego * Phantasm * Cubic Team *&lt;br /&gt;
                    * Avena * Smash Designs *&lt;br /&gt;
&lt;br /&gt;
After  the  great  success of SYMPOSIUM'96 we offer&lt;br /&gt;
you  the  chance  to  visit Germany's best party again&lt;br /&gt;
and make it to one of the best parties during 97!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the facts which reminds of SYMPOSIUM'96:&lt;br /&gt;
* A damned great laser show every night which burnt&lt;br /&gt;
   down your head&lt;br /&gt;
&lt;br /&gt;
* Great  RELEASES  which  reminds you of Sym96 for&lt;br /&gt;
   years like &amp;quot;THE GATE&amp;quot; from Artwork.&lt;br /&gt;
&lt;br /&gt;
* Most HELPFUL and  friendly organisers who helped&lt;br /&gt;
   carrying  equipment,  helped  finding the supermar-&lt;br /&gt;
   ket and a lot more&lt;br /&gt;
&lt;br /&gt;
* Party  guests  from  all over the world (almost): like&lt;br /&gt;
   Sweden,   England,  Spain,  Hungary,  Italy,  France,&lt;br /&gt;
   Austria, Netherlands, Denmark&lt;br /&gt;
&lt;br /&gt;
* VIRGILL's birthday party!&lt;br /&gt;
&lt;br /&gt;
* The  collection for the guy from Spain, who lived for&lt;br /&gt;
   one week in his car infront of the hall&lt;br /&gt;
&lt;br /&gt;
* CLEAN TOILETS!&lt;br /&gt;
&lt;br /&gt;
* A lot of very funny competitions and quizes&lt;br /&gt;
&lt;br /&gt;
* The  sea  competition,  in  which some dudes with all&lt;br /&gt;
   their clothes jumped into the ice-cold water&lt;br /&gt;
&lt;br /&gt;
* Competitions for Amiga, PC, Falcon, C64 and RiscPC&lt;br /&gt;
&lt;br /&gt;
* About  700  PARTY-GUESTS  who  made the Sympo-&lt;br /&gt;
   sium'96 to what it is now .... :&lt;br /&gt;
&lt;br /&gt;
One of the most FRIENDLY and NICEST SCENE-PARTY&lt;br /&gt;
                                in EUROPE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There  were  a  lot  of  things  more... but too many to&lt;br /&gt;
write  them  all  down, just ask your friends who were&lt;br /&gt;
there... I am sure they will tell you about it!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Symposium was, to keep it short, the BEST party&lt;br /&gt;
I have ever been to.&amp;quot;&lt;br /&gt;
            RokDaZone, published in GENERATION 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No doubt, my place is on Symposium'96!&amp;quot;&lt;br /&gt;
                 Lord of ABS/IMS/CJ, published on AMINET&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just  repeat all you did for Symposium'96... The par-&lt;br /&gt;
ty was fucking great&amp;quot;&lt;br /&gt;
                   Cyclone/Illusion in an e-mail&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM  knows  that  the organisers were very helpful&lt;br /&gt;
with the party audience.&amp;quot;&lt;br /&gt;
                      MOP/Essence &amp;amp; ROM ED&lt;br /&gt;
&lt;br /&gt;
So   don't   miss   SYMPOSIUM'97   when  it  awakes  in&lt;br /&gt;
    &amp;quot;VERANSTALTUNGSZENTRUM BURG SEEVETAL&amp;quot;,&lt;br /&gt;
which is very close to Hamburg in North Germany, at&lt;br /&gt;
EASTERN 1997!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To  get  more  information  about  SYMPOSIUM'97  try&lt;br /&gt;
these WWW-pages:&lt;br /&gt;
&lt;br /&gt;
                http://members.aol.com/Sym97/&lt;br /&gt;
             http://134.28.37.10/&amp;amp;frank/Sym97/&lt;br /&gt;
         http://www.szczecin.pl/&amp;amp;rawstyle/Sym97&lt;br /&gt;
&lt;br /&gt;
                              or by e-mail:&lt;br /&gt;
&lt;br /&gt;
RawStyle/Lego                RawStyle^blackbox.dame.de&lt;br /&gt;
Gandalf/Phantasm              Gandalf^blackbox.dame.de&lt;br /&gt;
Crash/Polka Brothers                CrashPolka^aol.com&lt;br /&gt;
Chaotic/Smash Designs      Chaotic^blackbox.dame.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much  about  the  first  part  of the Party Radar.&lt;br /&gt;
Please load in part two in order to be sure that may-&lt;br /&gt;
be Demobit could be the meeting you are looking for.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  Party  Radar, part two. Here we will&lt;br /&gt;
have  a  closer  look at the CBM 64 related details of&lt;br /&gt;
Demobit  '96.  Due  to  problems with one of the spon-&lt;br /&gt;
sors decided  not  to support the event, so it got mo-&lt;br /&gt;
ved  to  another date which is not set yet. Neverthe-&lt;br /&gt;
less  the  events  remain  the  same, so we decided to&lt;br /&gt;
publish  the  data  anyway,  as  moved does NOT mean&lt;br /&gt;
cancelled and as the rules won't change the informa-&lt;br /&gt;
tion might be still quite useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         BAD NEWS! DEMOBIT '96 HAS BEEN MOVED&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  you  sure  can  guess,  it  is because of financial&lt;br /&gt;
matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One  of  the sponsors, Slovenska Sporitelna that was&lt;br /&gt;
supposed  to  support Demobit with a major amount of&lt;br /&gt;
money  has  suddenly decided not to do so. They have&lt;br /&gt;
made this decision one week before the party! I'm not&lt;br /&gt;
going  to  comment this, you can sure set up your own&lt;br /&gt;
opinion  on  it.  The  party  could have been organized&lt;br /&gt;
from  the  other  sponsor's  money  only  but  it would&lt;br /&gt;
cause   a  significant  loss  of  quality.  From  obvious&lt;br /&gt;
reason,  we  decided  organise  the  party  in about 2&lt;br /&gt;
months.  The  exact date and other information will be&lt;br /&gt;
published soon.&lt;br /&gt;
&lt;br /&gt;
I believe, that all the people who have decided to come&lt;br /&gt;
will get this message on time. For me, moving Demobit's&lt;br /&gt;
date  has  been  the  hardest  decision  this  year. As&lt;br /&gt;
Forrest says: &amp;quot;Shit happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again,  we  regret  this and we hope that you are less&lt;br /&gt;
disappointed than we are and have less problems with&lt;br /&gt;
it  than  we  have. Please stay tuned for additional in-&lt;br /&gt;
formation.&lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
&lt;br /&gt;
Palo &amp;quot;Skywalker&amp;quot; Luka&lt;br /&gt;
Demobit [Dis]organizer&lt;br /&gt;
&lt;br /&gt;
Everybody  who  still  want to compete on DB'96 C64&lt;br /&gt;
competions, please send e-mail to:&lt;br /&gt;
&lt;br /&gt;
                        chlebec^ubt.uniag.sk&lt;br /&gt;
&lt;br /&gt;
Every bad thing is good for something:&lt;br /&gt;
 1.  You  have  more time for doing your demo, graphic&lt;br /&gt;
     or music&lt;br /&gt;
2.  Demobit will be better organised&lt;br /&gt;
3.  You will be better informed.&lt;br /&gt;
&lt;br /&gt;
See ya,&lt;br /&gt;
&lt;br /&gt;
Roman &amp;quot;CreaMD&amp;quot; Chlebec &amp;amp; Juray &amp;quot;Havran&amp;quot; Chlebec/&lt;br /&gt;
Studio Style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               DEMOBIT '96&lt;br /&gt;
                               ----------&lt;br /&gt;
                            OPENING WORDS&lt;br /&gt;
                            -------------&lt;br /&gt;
Do you find the world of computers boring? Would you&lt;br /&gt;
like  to see and hear the best of computer art? Would&lt;br /&gt;
you  like  to spend three days and nights full of kinds&lt;br /&gt;
of  computer  entertainment?  Would  you  like to meet&lt;br /&gt;
thousands of computer freaks? Well, here comes De-&lt;br /&gt;
mobit  '96,  the  biggest  computer  and  demoparty  in&lt;br /&gt;
Slovakia.&lt;br /&gt;
&lt;br /&gt;
On  October  4th-6th  you will experience the biggest&lt;br /&gt;
computer  show  in  Slovakia  full  of music, graphics,&lt;br /&gt;
demos,  Internet  and lots of other entertainment, or-&lt;br /&gt;
ganized  in  cooperation with Slovakia sporitelna, a.s.&lt;br /&gt;
and  MicroSoft  Slovakia Ltd., and supported by TWIST&lt;br /&gt;
Radio and SME Newspaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           WHEN AND WHERE&lt;br /&gt;
                           --------------&lt;br /&gt;
The  door  opens on October 4th (Friday) at 12:00 pm&lt;br /&gt;
(noon)  and  closes  on  October 6th (Sunday) at 4:00&lt;br /&gt;
pm.  Demobit  will  be  held  in  3 big halls of PKO (Park&lt;br /&gt;
Kultury a Oddychu) in Bratislava, Slovakia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         MAIN COMPETITIONS&lt;br /&gt;
                         ----------------&lt;br /&gt;
The  competitions  cover  all widespread platforms of&lt;br /&gt;
home  computers  in  common cathegories that include&lt;br /&gt;
demos, intros, music and graphics.&lt;br /&gt;
&lt;br /&gt;
The  competitors  do  not  have  to  be present at the&lt;br /&gt;
party place, they may send their contributions to us.&lt;br /&gt;
However,  we  cannot  guarantee the presentation of&lt;br /&gt;
these  contributions  if  they  are  sent  too late or in&lt;br /&gt;
case  of  unexpanded  problems. We do not return the&lt;br /&gt;
diskettes that the contribtions arrived on.&lt;br /&gt;
&lt;br /&gt;
All  the  contributions will be published by the organi-&lt;br /&gt;
zers. We also reserve rights to make any changes to&lt;br /&gt;
the competition rules and to disqualify any of the en-&lt;br /&gt;
tries  if  we do not find them suitable for the presen-&lt;br /&gt;
tation. None of the competition entries may have been&lt;br /&gt;
released  before  Demobit  '96.  If there are too many&lt;br /&gt;
entries in a competition, we reserve the right to form&lt;br /&gt;
a  jury of known scene people which will pick the best&lt;br /&gt;
entries for the competition. If a production lasts lon-&lt;br /&gt;
ger  than  the  limit  of its cathegory, it will be cut off&lt;br /&gt;
after the limit is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         C 64 COMPETITIONS&lt;br /&gt;
                         ----------------&lt;br /&gt;
The competition machine will be:&lt;br /&gt;
            * Commodore 64&lt;br /&gt;
            * Disk drive 1541/II&lt;br /&gt;
&lt;br /&gt;
C 64 demo competition&lt;br /&gt;
------------------&lt;br /&gt;
            * maximum showing time is 10 minutes&lt;br /&gt;
            * only one demo per group&lt;br /&gt;
&lt;br /&gt;
C 64 handpainted graphics competition&lt;br /&gt;
--------------------------------&lt;br /&gt;
            * all  graphic modes of Commodore 64 are al-&lt;br /&gt;
               lowed&lt;br /&gt;
            * converted or stolen pics will be disqualified&lt;br /&gt;
            * the pictures must be in executable form&lt;br /&gt;
            * you  must supply a version with no signatu-&lt;br /&gt;
               re that will be presented on big screen&lt;br /&gt;
            * only one picture per graphics artist&lt;br /&gt;
&lt;br /&gt;
C 64 music competition&lt;br /&gt;
-------------------&lt;br /&gt;
            * only for SID chip C 64&lt;br /&gt;
            * the tunes must be in executable form&lt;br /&gt;
            * maximum playing time is 5 minutes&lt;br /&gt;
            * stolen tunes will be disqualified&lt;br /&gt;
            * only one tune per musician&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  PRIZES&lt;br /&gt;
                                  ------&lt;br /&gt;
We  will  not  publish  the  prizes  in advance, because&lt;br /&gt;
they  will  depend  on number of visitors. The rewards&lt;br /&gt;
will be financial plus software packs from Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            VOTING SYSTEM&lt;br /&gt;
                            -------------&lt;br /&gt;
We  will use network voting system with diskette iden-&lt;br /&gt;
tification  key,  which  every  visitor  will  obtain after&lt;br /&gt;
buying  the  ticket. It will be possible to vote on voting&lt;br /&gt;
computers,  additionally  the  voting  software  will  be&lt;br /&gt;
available on the party network, which will allow people&lt;br /&gt;
to  vote  on  their own computers, too (naturally, they&lt;br /&gt;
must  be connected to the party net). The voting sys-&lt;br /&gt;
tem  will  contain  no names of authors of productions,&lt;br /&gt;
only  numbers.  Each  visitor  will  get  a  note  sheet,&lt;br /&gt;
where  they  can  put down notes during the competi-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   PARTY NETWORK, INTERNET&lt;br /&gt;
                   -----------------------&lt;br /&gt;
Visitors  who  will  bring their own equipment will have&lt;br /&gt;
the  possibility  to  get  connected  to  the local Party&lt;br /&gt;
Network and have access to gigabytes of demos, uti-&lt;br /&gt;
lities,  products presented at the party and other in-&lt;br /&gt;
teresting  information.  Also,  they  will  be able to use&lt;br /&gt;
their  computer to vote and of course connect to the&lt;br /&gt;
Internet.  To  connect  to  the Party Network you will&lt;br /&gt;
need the following:&lt;br /&gt;
&lt;br /&gt;
* Ethernet  802.3 (thin Ethernet) compatible network&lt;br /&gt;
   adapter&lt;br /&gt;
* T-connector&lt;br /&gt;
* network cable (atleast 1.5 m)&lt;br /&gt;
* driver   for   your  adapter  compatible  with  IPX  a&lt;br /&gt;
   TCP/IP drivers (drivers for most common adapters&lt;br /&gt;
   will be available, but bring your own for sure)&lt;br /&gt;
&lt;br /&gt;
Each  user  will  get  the  account  on the local Novell&lt;br /&gt;
network  and  on a local UNIX server after buying the&lt;br /&gt;
ticket.  These  accounts  will also be created for visi-&lt;br /&gt;
tors  without  own  computers on request. The Novell&lt;br /&gt;
account will also include a home mail directory, where&lt;br /&gt;
the  owner will have size-limited write access and will&lt;br /&gt;
be  readable  for all other users. An IRC-like chatter&lt;br /&gt;
will  be  available on the local network. All kinds of in-&lt;br /&gt;
formation  and  all presented productions will be pub-&lt;br /&gt;
lished  on the net, too. Supported protocols within the&lt;br /&gt;
network  will  be  IPX  and IP. IP addresses will be as-&lt;br /&gt;
signed at entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               HOW TO GE TO THE PARTY PLACE&lt;br /&gt;
               ----------------------------&lt;br /&gt;
&amp;quot;Park  kultury  a oddychu&amp;quot; is located on the left bank&lt;br /&gt;
of  river Dunaj (Danube, Donau) between the Lafran-&lt;br /&gt;
coni  and  Novy  bridges.  The public transport means&lt;br /&gt;
numbers  which will drive around PKO are: trams 1, 4,&lt;br /&gt;
5, 9, 12 and busses 26, 29, 31, 39, 102.&lt;br /&gt;
&lt;br /&gt;
If  you  want  to travel by bus or tram you will need to&lt;br /&gt;
buy  tickets. You can buy them in slotmachines on the&lt;br /&gt;
bus  stops  or  in  newsstands.  They cost 7 SK. When&lt;br /&gt;
you  get on the bus you are supposed to mark them in&lt;br /&gt;
marking machines that are in the bus, or you risk be-&lt;br /&gt;
ing  caught  and  charged  the  penalty (which is cur-&lt;br /&gt;
rently 200 SK).&lt;br /&gt;
&lt;br /&gt;
How to get to the party place from:&lt;br /&gt;
-----------------------------&lt;br /&gt;
* The MAIN railway station (Hlavna stanica)&lt;br /&gt;
   * tram number 1&lt;br /&gt;
   * bus  number 47 or 43, get off on the &amp;quot;Stary roz-&lt;br /&gt;
      hlas&amp;quot;  stop  (it's  the  third stop), then get on the&lt;br /&gt;
      bus number 31 or 39&lt;br /&gt;
&lt;br /&gt;
* The railway station &amp;quot;Nove mesto&amp;quot;&lt;br /&gt;
   * tram number 4&lt;br /&gt;
&lt;br /&gt;
* The bus station &amp;quot;Bajkalska&amp;quot;&lt;br /&gt;
   * tram number 4&lt;br /&gt;
   * bus number 39&lt;br /&gt;
&lt;br /&gt;
* The bus station &amp;quot;Mlynske Nivy&amp;quot;&lt;br /&gt;
   * take bus number 37, get off on &amp;quot;Racianske myto&amp;quot;&lt;br /&gt;
      stop, then take bus number 39&lt;br /&gt;
   * take  trolleybus  number  210,  get  off  on &amp;quot;Stein&lt;br /&gt;
      pivovar&amp;quot; stiom then take tram number 4, 9 or 12&lt;br /&gt;
&lt;br /&gt;
If  you come at night, you can use the system of night&lt;br /&gt;
busses,  which works like this: busses go to all areas&lt;br /&gt;
of  Bratislava  and  they meet at the mail railway sta-&lt;br /&gt;
tion  (Hlavna  stanica)  at  the  same  time. There they&lt;br /&gt;
wait until they are all there and then they leave, each&lt;br /&gt;
in  a  different  direction,  into a different part of the&lt;br /&gt;
city.  This  happens 3 times a night. The departure ti-&lt;br /&gt;
mes  from  the main station are 23:50, 1:00 and 3:20.&lt;br /&gt;
It  stops on the bus stop only when requested (there&lt;br /&gt;
are  buttons inside the bus which you have to push if&lt;br /&gt;
you  want  to  get off). These bus lines run past PKO:&lt;br /&gt;
503, 504 and 517&lt;br /&gt;
&lt;br /&gt;
The  easiest  way  to  get to the party place is to use&lt;br /&gt;
the  taxi.  The  price  from  the Mail railway station or&lt;br /&gt;
from  the  bus  station  &amp;quot;Mlynske  Nivy&amp;quot; is around 120&lt;br /&gt;
SK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           PARTY SHEDULE&lt;br /&gt;
                           --------------&lt;br /&gt;
This schedule is not definitive, it may change.&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 4TH 1996,) FRIDAY&lt;br /&gt;
 12:00   Demobit door opens&lt;br /&gt;
 15:00   ZX Spectrum competition start&lt;br /&gt;
          Deadline for C 64&lt;br /&gt;
 18:00   C 64 competition start&lt;br /&gt;
          Deadline for gomoku algorithms&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 5TH 1996,) SATURDAY&lt;br /&gt;
06:00   Deadline for Atari ST&lt;br /&gt;
          Deadline for animations competition&lt;br /&gt;
09:00   Atari ST competition start&lt;br /&gt;
 10:00   Deadline for music and graphic competitions&lt;br /&gt;
          End of registration for network games compe-&lt;br /&gt;
          tition&lt;br /&gt;
 12:00   Graphic competition starts&lt;br /&gt;
 14:00   4 channel music competition starts&lt;br /&gt;
          Deadline for WWW and DirectX competitions&lt;br /&gt;
 15:30   Multichannel music competition starts&lt;br /&gt;
 17:00   WWW and DirectX competition start&lt;br /&gt;
          End of qualification for gomoku competition&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 6TH 1996,) SUNDAY&lt;br /&gt;
06:00 Deadline for Amiga and PC&lt;br /&gt;
09:00 Amiga competition start&lt;br /&gt;
 1 1:00 PC competitions start&lt;br /&gt;
 15:00 Prizegiving ceremony&lt;br /&gt;
&lt;br /&gt;
This  is  schedule  for only main competitions. Simulta-&lt;br /&gt;
neously  the  following  will be happening: demoshows,&lt;br /&gt;
music  cycles,  raytraced  movies,  harddisk/diskette&lt;br /&gt;
throwing   competition,   realtime  compos,  net  games&lt;br /&gt;
playing, presentation of interesting products and lots&lt;br /&gt;
of other surprises.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        USEFUL INFORMATION&lt;br /&gt;
                        ------------------&lt;br /&gt;
Please read the following notes, they may help you&lt;br /&gt;
in many things.&lt;br /&gt;
&lt;br /&gt;
* if you want to bring your own computer&lt;br /&gt;
   * you  should  reserve a table before the party (to&lt;br /&gt;
      do  so,  write  to  the organizers). There will be a&lt;br /&gt;
      limited amount of free tables directly at the party&lt;br /&gt;
      but you might not be lucky enough to get one&lt;br /&gt;
   * take  your  own grounded electric cords with you&lt;br /&gt;
      with  one  more  socked  than you need (for chai-&lt;br /&gt;
      ning them)&lt;br /&gt;
   * if you want to be connected to the Party Network&lt;br /&gt;
      see chapter &amp;quot;Party Network, Internet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* simulataneously  the card games (Magic: The Gathe-&lt;br /&gt;
   ring,   Doom   Trooper,   ...)  and  Roleplaying  games&lt;br /&gt;
   (DrD, Shadowrun, AD&amp;amp;D, ...) will be running&lt;br /&gt;
&lt;br /&gt;
* because of PKO's out-of-the-centre-of-town loca-&lt;br /&gt;
   tion,   there   are  not  many  opportunities  around&lt;br /&gt;
   there  to  have a good meal. There are two restau-&lt;br /&gt;
   rants and a pub nearby and there is a buffet in one&lt;br /&gt;
   of the halls.&lt;br /&gt;
&lt;br /&gt;
* addresses of hotels and hostels will be published at&lt;br /&gt;
   the  party.  It  is  of course possible to sleep at the&lt;br /&gt;
   partyplace,  you  should  bring  a  sleeping bag with&lt;br /&gt;
   you&lt;br /&gt;
&lt;br /&gt;
* in  case  of excessive behaviour (e.g. under the in-&lt;br /&gt;
   fluence of alcohol or drugs) the person will be kik-&lt;br /&gt;
   ked  out  of the party. It is also forbidden to smoke&lt;br /&gt;
   in any of the halls&lt;br /&gt;
&lt;br /&gt;
* any illegal copying/spreading/manipulation of pira-&lt;br /&gt;
   ted  copies  of  copyrighted software is forbidden,&lt;br /&gt;
   the  organizers  are not responsible of anything in&lt;br /&gt;
   case of breaking this rule&lt;br /&gt;
&lt;br /&gt;
* everybody   is   responsible  for  any  damage  they&lt;br /&gt;
   cause to hardware, software or any equipment&lt;br /&gt;
&lt;br /&gt;
* current rate of exchanging is 31 SK for $1 or if you&lt;br /&gt;
   prefer 20 SK for 1 DM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        DEMOBIT '96 CD-ROM&lt;br /&gt;
                        -----------------&lt;br /&gt;
This  is  the  best  way to get all the productions from&lt;br /&gt;
Demobit. This CD will give you hours and hours of mu-&lt;br /&gt;
sic,  demos,  megabytes of graphics from the competi-&lt;br /&gt;
tions  including  those which weren't presented on big&lt;br /&gt;
screen.&lt;br /&gt;
&lt;br /&gt;
Organizers  do  not reserve exclusivity (you can put&lt;br /&gt;
your productions on other CD-Rom titles as too).&lt;br /&gt;
&lt;br /&gt;
Top  three winners in every cathegory will get Demo-&lt;br /&gt;
bit '96 CD free.&lt;br /&gt;
&lt;br /&gt;
The expected price of the CD is $7 in case you order&lt;br /&gt;
it during Demobit or $10 if you give your order later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  THANKS&lt;br /&gt;
                                  ------&lt;br /&gt;
Demobit 1996 is going to happen thanks to these com-&lt;br /&gt;
panies:&lt;br /&gt;
&lt;br /&gt;
SLOVENSKA SPORITELNA, A.S.&lt;br /&gt;
                        http://internet.sk/demobit/spor.html&lt;br /&gt;
MICROSOFT SLOVAKIA LTD.&lt;br /&gt;
                            http://www.microsoft.com/slovakia&lt;br /&gt;
&lt;br /&gt;
Demobit 1996 is supported by:&lt;br /&gt;
&lt;br /&gt;
TWIST RADIO&lt;br /&gt;
                                    http://www.eunet.sk/twist&lt;br /&gt;
SME NEWSPAPER&lt;br /&gt;
                       http://www.savba.sk/logus/news/sme&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       CONTACT INFORMATION&lt;br /&gt;
                       ------------------&lt;br /&gt;
In  case you want to contact us, this is where you can&lt;br /&gt;
reach us at:&lt;br /&gt;
&lt;br /&gt;
Snail:          Demobit&lt;br /&gt;
Mail:           XXXXXXXX X, XXX XX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
Phone:       ++XX/X-XXXXXX (ask for Palo)&lt;br /&gt;
Fax:          ++XX/X-XXXXXXX&lt;br /&gt;
E-Mail:    demobit^elf.stuba.sk&lt;br /&gt;
WWW:       http://internet.sk/demobit&lt;br /&gt;
BBS:       SAC BBS     ++XX/X-XXXXXXX  19k2&lt;br /&gt;
                              ++XX/X-XXXXXXX 28k8&lt;br /&gt;
Netmail:     2:422/80 to Demobit&lt;br /&gt;
Echomail: DEMOS.42, SOUND.42 message area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Demobit is organised by:&lt;br /&gt;
                      --------------------&lt;br /&gt;
MAIN ORGANISING               SUNRISE&lt;br /&gt;
MUSIC                         SUNRISE&lt;br /&gt;
GRAPHICS                      SUNRISE&lt;br /&gt;
PC                            SUNRISE&lt;br /&gt;
AMIGA                         PRODIGY&lt;br /&gt;
ATARI ST                      BAKY&lt;br /&gt;
SPECTRUM                      BUSY SOFT&lt;br /&gt;
COMMODORE 64                  STUDIO STYLE&lt;br /&gt;
OTHER COMPETITIONS            SUNRISE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much  about the Party Radar in this edition. If you&lt;br /&gt;
have the chance to visit any of the mentioned parties&lt;br /&gt;
feel free to do so while providing your very own con-&lt;br /&gt;
tribution  to the competitions in order to keep up the&lt;br /&gt;
amout  of  software released for your favourite com-&lt;br /&gt;
puter sytstem at an acceptable level.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Master S: MSS, Postlagernd, 31275 Lehrte, Germany&lt;br /&gt;
* do NOT cheat, 100% reply&lt;br /&gt;
&lt;br /&gt;
                                * ACTIVE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Riddler: Erik Lehto, Nugatan 13, 96131 Boden, Sweden&lt;br /&gt;
                           /RIDDLER^LUDD.LUTH.SE&lt;br /&gt;
&lt;br /&gt;
HTTP:                        //JOTA.SM.LUTH.SE/&amp;amp;D95-PEN&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX                    (-&amp;gt; AMORPHIS)&lt;br /&gt;
* NO swap, musics for games&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                       /GOTHREK^VM.AMU.EDU.PL&lt;br /&gt;
* reliable  &amp;amp;  quality  swap,  cover  contacts  wanted,&lt;br /&gt;
* reply guaranteed, just try it&lt;br /&gt;
&lt;br /&gt;
Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                                     (-&amp;gt; COMMO BAM)&lt;br /&gt;
* ALB/CMM warez, Unplugged/Emphatic, graphicians,&lt;br /&gt;
* speedswap, 100% reply to all 4 sure, try me!&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Caledonian:  XXXXXX  XXXXXXXX, X/X XXX XXXXXXXX, XXX-&lt;br /&gt;
XXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX&lt;br /&gt;
* 100% to all, new and old warez, GEOS swap,&lt;br /&gt;
&lt;br /&gt;
Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Marc:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Max:                                     SC0044^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                  /U952487^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
* HTTP://WWW.HIT.NO/&amp;amp;U952487&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  Dr.  Science,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-&lt;br /&gt;
XX                                      (-&amp;gt; RESOURCE)&lt;br /&gt;
* 100% reply, cover swap, friendship, PC swap (3'5)&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                      /DSCHROETER^ACCESS.CH&lt;br /&gt;
&lt;br /&gt;
                        * ex-AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, XXXXXXX/XXXXXX.XXXXXXXX^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  JXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   MXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE&lt;br /&gt;
                                       (-&amp;gt; ONSLAUGHT)&lt;br /&gt;
&lt;br /&gt;
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                         * DESERT NOMADS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Almighty God:  XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.&lt;br /&gt;
XXXXX  XX.  XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-&lt;br /&gt;
XXXX XXXXXXX, XXXXX&lt;br /&gt;
* 100%  swap  to  disksenders, Amiga 500 &amp;amp; 64 swap,&lt;br /&gt;
* friendship, for joining our forces&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++XX/XXX-XXXXX&lt;br /&gt;
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
                             * FAIRLIGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HTTP:   //WWW.LUTH.LUDD.SE/&amp;amp;WATCHMAN/FAIRLIGHT&lt;br /&gt;
FUTURE ZONE                               ++XX/X/XXXXXX&lt;br /&gt;
WAREZ AQUARIUM                            ++XX/X/XXXXXX&lt;br /&gt;
FISHBOWL                                  ++XX/X/XXXXXX1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-&lt;br /&gt;
XXXXXXXXX, XXXXXXX&lt;br /&gt;
* gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
XXXXXX                                  /MOTLEY^ALGONET.SE&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* some orries, oldies (- 89), joining Nostalgia&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE&lt;br /&gt;
* Four buying our monthly CDs on PC/Mac (Zip disks)&lt;br /&gt;
* Anything concerning F4CG &amp;amp; PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                       /SIXX^ALGONET.SE&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-&lt;br /&gt;
XXXXX, XXXXXX   /STRAZAK^ANDANTE.AE.KATOWICE.PL&lt;br /&gt;
* Mish Mash HQ, no ordinary swap&lt;br /&gt;
* HTTP://ANDANTE.AE.KATOWICE.PL/&amp;amp;STRAZAK/&lt;br /&gt;
&lt;br /&gt;
Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
&lt;br /&gt;
Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
Tyron: XXXX XXXXXX, XXXXX XXXXXX XXX XX, XXXXX XXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* GFX, Hitmen stuff, Domination&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  KOMA,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* 100% reply to stamp swappers&lt;br /&gt;
&lt;br /&gt;
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXX                                          (-&amp;gt; COMMO BAM)&lt;br /&gt;
* cool &amp;amp; fast swap, latest Lxt warez, good friendship&lt;br /&gt;
&lt;br /&gt;
Truss:  XXXX XXXXXXXX, XXXXXXXXXXXXX XXXX.XX, XXXX&lt;br /&gt;
XXX X.X, XXXXXXX&lt;br /&gt;
* all LXT warez, PC swap, old games swap, 100% rely&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   XXXXXXX   XXXXX   XXX  XXXX,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCROLL                     SCROLL^LOGIN.NORD.EUNET.NO&lt;br /&gt;
HTTP:                   //LOGIN.NORD.EUNET.NO/&amp;amp;SCROLL&lt;br /&gt;
&lt;br /&gt;
                              * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ranz: XXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* NO more contacts, order free graphics&lt;br /&gt;
&lt;br /&gt;
Silver Bullet:  XXXXX XXXXX, X XXXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
* C64/A1200, new + old, (il)legal, lists available, 100%&lt;br /&gt;
&lt;br /&gt;
Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
* (il)legal swap C64/128, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX                               /RMESUERE^UNICALL.BE&lt;br /&gt;
&lt;br /&gt;
Ibanez:  XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK&lt;br /&gt;
&lt;br /&gt;
Larry:  XXXXX  XXXXXXXX,  &amp;quot;XXXXXXXXXX&amp;quot;,  XXXXX XXXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX    (-&amp;gt; TALENT PRODUCTIONS)&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX                       (-&amp;gt; FENIKS)&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  JXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                                      /MACX^ALGONET.SE&lt;br /&gt;
* reply to all, for Vandalism News and Driven&lt;br /&gt;
&lt;br /&gt;
Mc Byte:  &amp;quot;C.K.&amp;quot;, XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX&lt;br /&gt;
XXXX, XXXXXXXX, XXXXXXXXX            /ONS^PACIFIER.COM&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY: ZNY^CUTE.FI&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX           /SW0484^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
El Banditos:     XXXXXX    XXXXXXXX,    XXXXXXXXXXXXXX&lt;br /&gt;
XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
* no more Polaks&lt;br /&gt;
&lt;br /&gt;
Funxilla:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX X, XXXX XX XX-&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX         /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX  XXXXX,  XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                     (-&amp;gt; EMPIRE)&lt;br /&gt;
* 100%   reply,   illegal/legal,  new  &amp;amp;  oldies,  electro/&lt;br /&gt;
* ebm/industrial music swap&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * THERAPY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Starlight:  XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX&lt;br /&gt;
* tape swap, friendship, more contacts, old demos&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
King Fisher:                    TRIAD^MARVIN.DF.LTH.SE&lt;br /&gt;
TRIAD-FTP                                        FTP.DF.LTH.SE&lt;br /&gt;
HTTP:     //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
&lt;br /&gt;
Sliver:                          SLIVER^BELKA.BL.PG.GDA.PL&lt;br /&gt;
                                 SLIVER^TRIAD.NL.ORG&lt;br /&gt;
                                 SLIVER^GUMBEERS.ELKA.PG.GDA.PL&lt;br /&gt;
&lt;br /&gt;
Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Gopher:   XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX,  XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Dario/Ascraeus/Nitros:  XXXXX  XXXX,  XXXXXXXX XX-&lt;br /&gt;
XXXXXX, XXX XX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Wedlock/Kreciki/Fatum:   XXXX   XXXXXXXXXX,   XXXXX-&lt;br /&gt;
XXXXXXX XX, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Domey/Panic:  XXXXX  XXXX,  XXXXXXXXXX  XX,  XXXXX XX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bugjam/Psychic:    XXXXXXX   XXXXX,   XXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Corwin/Tengu:   XXXXX   XXXXX,   XXXXXXX X/XX,  XX-XXX&lt;br /&gt;
XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Guido/Tridam: XXXXX XXXXXX, XX. XXXXXXXXX XX, XXXXX&lt;br /&gt;
XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Carnage/U-Turn/SPD/Role:   XXXXX   XXXXXXX,  XXX-&lt;br /&gt;
XXXXXXXXXX XXX, XXXX XX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Scorpe/Willow:  XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXX.&lt;br /&gt;
XX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceman/Wow: XXXXXXX XXXXXXXX, XX. X. XXXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.117.48</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_18</id>
		<title>Relax 18</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_18"/>
				<updated>2008-12-12T20:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.117.48: /* Editorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X M4G4Z1N3* OCTOBER 1996 edition (issue # 18)&lt;br /&gt;
the  magazine  for the generation with an eye for the&lt;br /&gt;
finer details in the CBM 64 scene, was brought to you&lt;br /&gt;
by  PHUTURE  (Software &amp;amp; Marketing), your favourite&lt;br /&gt;
disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
                       -----------------&lt;br /&gt;
                   ... Internal affairs ... &lt;br /&gt;
                       -------------------&lt;br /&gt;
       Seven years of might, seven years of pride!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dateline  September  1989: a new singlefile based disk&lt;br /&gt;
magazine entered the emptly media landscape to com-&lt;br /&gt;
pete  with  the  few  publications informing the masses&lt;br /&gt;
about  current happenings and supplying helpful data&lt;br /&gt;
needed  to  live  and  survive  in  the  scene,  a scene&lt;br /&gt;
which was more powerful and populated that time. Be-&lt;br /&gt;
ing   along  with  MAGIC  NEWS,  SEX 'N  CRIME,  SCENE&lt;br /&gt;
PRESS,  THE  TIMES  and  other small publications the&lt;br /&gt;
pioneers  in  the  disk  magazine  business,  the staff&lt;br /&gt;
members  managed to keep it up on a high standart in&lt;br /&gt;
all  different  periods the magazine got released in, a&lt;br /&gt;
service  for  the  scene  which  was  at an every time&lt;br /&gt;
appreciate  by a qualified and well informed audience.&lt;br /&gt;
Back  in  late 1994 the Relax Magazine relaunched the&lt;br /&gt;
market  to  continue  its very own success story, un-&lt;br /&gt;
stopable until now.&lt;br /&gt;
&lt;br /&gt;
We  want to express our respect to those worthy he-&lt;br /&gt;
roes  who  supported  us  from the very beginning as&lt;br /&gt;
EDITORS  aswell  as  FREELANCERS adding graphics,&lt;br /&gt;
soundtracks  and  even  outfits.  Responsible for the&lt;br /&gt;
content  were  people like Tom, Tom Tailor, Ross, Skid&lt;br /&gt;
Row,  Skinhead,  Scroll and Deff who all unfortunately&lt;br /&gt;
could  NOT  continue  their  job  for this magazine for&lt;br /&gt;
different  reasons.  Non-editorship  related freelan-&lt;br /&gt;
cers  covering  the  outfit  in any way have been TPA&lt;br /&gt;
(Thomas  Heinrich)/X-Ample,  $FE  (Marcel  Siegert)/&lt;br /&gt;
Level 99,  Sys,  Cruise,  Zardax,  Fanta,  Ironcat, MOK&lt;br /&gt;
and  Arne  just to name a few of them all helping us to&lt;br /&gt;
create  one  of the most successful magazines in his-&lt;br /&gt;
tory.  Furthermore  many  thanks  go  to the current&lt;br /&gt;
team  with  MARC,  MAX,  FUBEN and PRI all doing their&lt;br /&gt;
best  to  hold up the highest possible level. Let's hope&lt;br /&gt;
the  best  for the upcoming seven years, not only for&lt;br /&gt;
this magazine but aswell for the scene, a scene losing&lt;br /&gt;
more and more of its former glance day by day.&lt;br /&gt;
&lt;br /&gt;
What  else  might be important to know about this edi-&lt;br /&gt;
tion? We included a routine which makes it possible to&lt;br /&gt;
run an IRQ-loader and to play doublespeed musics si-&lt;br /&gt;
multaneous  on  NTSC systems, just for those who did&lt;br /&gt;
not  believe  in  a  realisation of it. So much about the&lt;br /&gt;
technical details this time.&lt;br /&gt;
&lt;br /&gt;
                -----------------------&lt;br /&gt;
             ... an own goal by REFLEX ...&lt;br /&gt;
                --------------------------&lt;br /&gt;
The  Relax  Magazine  is well known for their CRITICAL&lt;br /&gt;
but   OBJECTIVE  reports  about  the  various  scene&lt;br /&gt;
groups . This  kind of journalism is highly appreciated&lt;br /&gt;
by  the  circle  of  readers who are interested in RE-&lt;br /&gt;
LIABLE  information  instead of prepared propaganda&lt;br /&gt;
to  dazzle the masses and to reflect the attention far&lt;br /&gt;
away  from the naked facts aswell known as TRUTH. It&lt;br /&gt;
is  no  secret  that  people only want to read positive&lt;br /&gt;
and promising news about their own groups, so these&lt;br /&gt;
persons'  interest  is  for  sure to cover their weak-&lt;br /&gt;
ness  by  coming  up  with  semi-professional created&lt;br /&gt;
facts  to  prove their manipulations and to DISCREDIT&lt;br /&gt;
critical  sources  in  order to get their own name out&lt;br /&gt;
of the spotlight.&lt;br /&gt;
Along  with  the  demo release of &amp;quot;Drug Sixtyfour&amp;quot; by&lt;br /&gt;
the  once  so  popular  group  Reflex a NOTEFILE got&lt;br /&gt;
spread,  it's  name  was  &amp;quot;HAVE  A GOOD JOINT&amp;quot;. As it&lt;br /&gt;
seemed  the  author  of  the note has been smoking a&lt;br /&gt;
joint  while  editing the text as he used to express his&lt;br /&gt;
very  own  DREAMS which seem to have influenced him&lt;br /&gt;
a  lot,  otherwise  his  trip  outside the real world and&lt;br /&gt;
IGNORING  the  reality  can  not be explained. There is&lt;br /&gt;
absolutely  NO  problem for us to come up with FACTS&lt;br /&gt;
directly from the INVOLVED persons, here they are:&lt;br /&gt;
&lt;br /&gt;
* The activity level of the former Reflex members who&lt;br /&gt;
   became active under CYANCE and later on REFLEX&lt;br /&gt;
   64  has  been quite low this year. Nevertheless the&lt;br /&gt;
   demo &amp;quot;Centric Preview&amp;quot; has WON the competition at&lt;br /&gt;
   the  Symposium  1996, what is for sure a proof that&lt;br /&gt;
   they were NOT totally inactive when they left.&lt;br /&gt;
   Infront  of  the  Assembly  1996 PVCF has posted in&lt;br /&gt;
   channel # c-64 (IRC) that NOT the decreased activi-&lt;br /&gt;
   ty  level  has  been  the  reason for leaving but the&lt;br /&gt;
   generally  LAME  attitude  of  a  certain  member,  a&lt;br /&gt;
   member which curiously attacked the press for do-&lt;br /&gt;
   ing a PROPER job while reporting about Reflex. Due&lt;br /&gt;
   to  the fact that it got posted in the PUBLIC a lot of&lt;br /&gt;
   person got witness of it, such as e.g. Leo Burkhard&lt;br /&gt;
   of  the  German  paper magazine 64'ER from MAGNA&lt;br /&gt;
   MEDIA.&lt;br /&gt;
&lt;br /&gt;
* When  it comes up to the activity level of the former&lt;br /&gt;
   Reflex  members  it should be pointed out that PVCF&lt;br /&gt;
   is still arranging demo soundtracks on the CBM 64.&lt;br /&gt;
   His work is supposed to be released at THE PARTY&lt;br /&gt;
   1996 in Denmark.&lt;br /&gt;
   Furthermore  he  competed  at  the  Assembly  1996&lt;br /&gt;
   music  competition,  showing that the interest in this&lt;br /&gt;
   computer system is not totally lost.&lt;br /&gt;
&lt;br /&gt;
* The  information  about certain members leaving the&lt;br /&gt;
   rows  of  Reflex  has been supplied by PVCF in form&lt;br /&gt;
   of a textfile on a MS-DOS disk, containing the exact&lt;br /&gt;
   dates  when  an every single member left. Copies of&lt;br /&gt;
   the  textfile  edited  by PVCF have reached BIZ-KID&lt;br /&gt;
   and  RRR, so the INTEGRITY of the information pub-&lt;br /&gt;
   lished  in  both  productions,  SKYHIGH  and  RELAX&lt;br /&gt;
   MAGAZINE, is given for sure.    -------      ------&lt;br /&gt;
   --------&lt;br /&gt;
* Disliking  the artwork in the game Centric is defina-&lt;br /&gt;
   tely NOT a crime, coming up with FANTASY data is.&lt;br /&gt;
   The  multicolour  bitmap graphics, exactly TWO logos&lt;br /&gt;
   and FOUR fullscreen pictures, got finished and for-&lt;br /&gt;
   warded  in TWO weeks only in late 1994, proving the&lt;br /&gt;
   fact  that  these  component  are for sure ANCIENT&lt;br /&gt;
   components.  The sprites got revised in March 1995&lt;br /&gt;
   after upgrading the sprite format.&lt;br /&gt;
   Centric  got a generally GREAT RATING in the 64'ER&lt;br /&gt;
   magazine,  being THE ONLY HOST for CBM 64 users&lt;br /&gt;
   these  days,  and  the  great  rating  contained  the&lt;br /&gt;
   graphics, too.&lt;br /&gt;
&lt;br /&gt;
Fact  is that the author of the childish and incompent&lt;br /&gt;
written  note reached his aim, he got Reflex back into&lt;br /&gt;
the  headlines of public interest, unfortunately not by&lt;br /&gt;
setting  up  standarts  like  Quiss,  PVCF  and Private&lt;br /&gt;
Soldiers used to, what is for sure sad to see.&lt;br /&gt;
&lt;br /&gt;
                         ---------------&lt;br /&gt;
                   '   ... 4k contests ... '&lt;br /&gt;
                         -----------------&lt;br /&gt;
4k  contests  are  already regular components of the&lt;br /&gt;
AMIGA/PC  competitions held at the various parties in&lt;br /&gt;
Europe  while  there was no sign in seight to arrange&lt;br /&gt;
similar  events  for  the  CBM 64, atleast not at a re-&lt;br /&gt;
markable level yet.&lt;br /&gt;
This  situation  changed  completely with the &amp;quot;4k NTSC&lt;br /&gt;
Demo  Compo&amp;quot;,  a contest which became a success for&lt;br /&gt;
the arrangers.&lt;br /&gt;
&lt;br /&gt;
The basic idea to introduce a competition like this one&lt;br /&gt;
to  the  CBM 64 community came up by WrongWay/FOE&lt;br /&gt;
in  December  1995.  It  got  its first structures after&lt;br /&gt;
discussing   the   topic   with   Elwix/Style.   Both  ap-&lt;br /&gt;
proached  Coolhand/Success  &amp;amp;  The  Ruling Company&lt;br /&gt;
to take over the organisation as both wanted to con-&lt;br /&gt;
tribute  with a production. So WrongWay and Coolhand&lt;br /&gt;
devised  the  set of rules and later on Coolhand came&lt;br /&gt;
up with the the rules, the criteria for judging and the&lt;br /&gt;
instructions  how  to  enter the competition. Further-&lt;br /&gt;
more he recruited with MPhyton, Mr. X, Demonger and&lt;br /&gt;
Diskmaster  four  judges from the NTSC demo scene.&lt;br /&gt;
The  motivation  NOT to invite technical experts has a&lt;br /&gt;
simple  explaination. The idea behind this decision was&lt;br /&gt;
to  emulate  the  taste  of  the  audience,  an audience&lt;br /&gt;
normally  NOT consisting  of  experts only, a situation&lt;br /&gt;
being quite similar to MAIL CHARTS which are going to&lt;br /&gt;
be built up by of the votes from mail traders only.&lt;br /&gt;
&lt;br /&gt;
The  competition  has been officially announced in the&lt;br /&gt;
popular  American  DRIVEN  magazine  in March 1996,&lt;br /&gt;
with  the  deadline  set at July 1st, 1996. By the dead-&lt;br /&gt;
line  17  entries  came  in  and qualified to compete, 13&lt;br /&gt;
from  out  of  the  NTSC  and  4  out  of the PAL area&lt;br /&gt;
from  all  over  the  world,  which  worked for 100% on&lt;br /&gt;
NTSC CBM 64s.&lt;br /&gt;
Elwix won the contest, according to the jury, followed&lt;br /&gt;
by Stephen Judd and TMR. Later on Driven ran a poll&lt;br /&gt;
asking  the readers for their judgement, and this time&lt;br /&gt;
K2's  entry  was the favourite one according to rea-&lt;br /&gt;
der's choice.&lt;br /&gt;
&lt;br /&gt;
The  event  used  to  become  a big success, taking in&lt;br /&gt;
mind  that  the  NTSC  demo  scene  is  one  of the few&lt;br /&gt;
parts  of  the  scene  on  this computer system which&lt;br /&gt;
are  still  growing, and one of the first demo contests&lt;br /&gt;
where  NTSC  and  PAL entries fought for the crown.&lt;br /&gt;
&lt;br /&gt;
And  as  success  concepts  are  getting copies very&lt;br /&gt;
often,  this  event  makes  no exception, No Name with&lt;br /&gt;
their  magazine  &amp;quot;Contrast&amp;quot;  arranged  a  competition&lt;br /&gt;
like  this  for  the  PAL market. Let's see if the reso-&lt;br /&gt;
nance will be similar.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  ' ... Votesheet Spreaders and News suppliers ... '&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  RELAX  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as authorized mail distribtors.&lt;br /&gt;
&lt;br /&gt;
Apropos  votesheets.  A well known rule is what SELF&lt;br /&gt;
VOTING is strictly forbidden, not only in the Relax but&lt;br /&gt;
in  any other magazine, too. It may happen that people&lt;br /&gt;
are  a  bit  nervous  or confused and fill in a name of&lt;br /&gt;
their  own rows, what is no big deal for us as we sim-&lt;br /&gt;
ply  scratch  it. But when it happens more than in only&lt;br /&gt;
one cathegory and even twice, in the submitted votes&lt;br /&gt;
for BOARD and MAIL CHARTS, things start to be more&lt;br /&gt;
interesting for further investigation.&lt;br /&gt;
Our  personal  VOTESHEET  FILLER OF THE MONTH is&lt;br /&gt;
JAZZCAT/ONSLAUGHT  for  sending  in  the  following&lt;br /&gt;
votes:&lt;br /&gt;
&lt;br /&gt;
                         PAPER VOTESHEET&lt;br /&gt;
                         ----------------&lt;br /&gt;
Single Coders    :       05. Jolz/ONSLAUGHT&lt;br /&gt;
Single Artists   :       02. Jolz/ONSLAUGHT&lt;br /&gt;
Single Cracker   :       01. Deekay/Crest/ONSLAUGHT&lt;br /&gt;
Single Composer  :       04. Morbid/Bass/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
                         DIGITAL VOTESHEET&lt;br /&gt;
                         -----------------&lt;br /&gt;
Single Artists   :       01. Deekay/Crest/ONSLAUGHT&lt;br /&gt;
Single Fixers    :       01. Jolz/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
Maybe a good method to get own members into top ten&lt;br /&gt;
rankings,  but  only  if  the  votesheet  supplier (many&lt;br /&gt;
thanks  to VIOLATOR) and votesheet counter sleeps.&lt;br /&gt;
This rather POOR attempt to manipulate the charts is&lt;br /&gt;
for  sure  a mirrow of today's situation in the scene.&lt;br /&gt;
It  is  even  more  SAD to see that this behaviour was&lt;br /&gt;
NOT  shown  for the first time from his side, the weak&lt;br /&gt;
excuses coming up might be the same.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
CURLIN, Iceball, CBA, NEWSCOPY, Macx, Jazzcat, KING&lt;br /&gt;
FISHER,  Violator and all others who have been giving&lt;br /&gt;
a helping hand this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  the  host for all who are looking&lt;br /&gt;
out  for  ALL  necessary information about the scene&lt;br /&gt;
happenings.  The RELEASE CHARTS and the 1996 RE-&lt;br /&gt;
LEASE  CHARTS  are  proving  an overview about the&lt;br /&gt;
releases of the previous decade and ofcourse all re-&lt;br /&gt;
leases  of  the  year  1996.  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS are the place to look up the actual standings&lt;br /&gt;
in  the  opinion  of  the board and mail scene, a mirror&lt;br /&gt;
who  reflects  the  votes  of  people  who  filled vote-&lt;br /&gt;
sheets all over the globe and shared their results by&lt;br /&gt;
mail,  e-mail  and  on  the  boards.  The INTERVIEW has&lt;br /&gt;
been hold this time with a hitman called PEACEMAKER,&lt;br /&gt;
no  one  else  but  the  # 1  fixer these days! The DEMO&lt;br /&gt;
REVIEW  will  have a closer look on productions crea-&lt;br /&gt;
ted  by  Lepsi  Developments,  Profik and Byterapers&lt;br /&gt;
this time. The PARTY RADAR presents useful informa-&lt;br /&gt;
tion about TRIBUTE '96, Demobit '96 and pre-informa-&lt;br /&gt;
tion about the Symposium '97. Finally the ADVERTISE-&lt;br /&gt;
MENTS will offer lots of addresses for different pur-&lt;br /&gt;
poses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * Credits for the September edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ZARDAX/SIDE B/ORIGO DREAMLINE&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
Title                                Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;NUMBER 08&amp;quot;                   ZARDAX/ORIGO DREAMLINE&lt;br /&gt;
&amp;quot;TAKEAWAY TIME&amp;quot;               ZARDAX/SIDE B&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:     XXXX XXXXXXXXX&lt;br /&gt;
--------        XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                XXXXXXX&lt;br /&gt;
                &lt;br /&gt;
Internet:       xxxxxxxxxxxxxxxx&lt;br /&gt;
-------         xxxxxxxxxxxxxxxx&lt;br /&gt;
                &lt;br /&gt;
Boards:         HOLIDAY IN CAMBODIA&lt;br /&gt;
------          THE EVIL ISLAND&lt;br /&gt;
                THE ESCAPADE&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                 ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                      ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                         ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                  UTOPIA.HACKTIC.NL&lt;br /&gt;
THE DIGITAL DUNGEON                  REPLAY.COM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zapotek/Alpha Flight 1970            U952487^HIT.NO&lt;br /&gt;
RRR/Oxyron                           SW0484^UNI-ESSEN.DE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                 VIOLATOR/TRIAD&lt;br /&gt;
                 DR. SOFT/ALBION&lt;br /&gt;
                 SIXX/F4CG&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          October 4th, 1996&lt;br /&gt;
                          ---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  period  many unexpected things happened within&lt;br /&gt;
the rows of the flight, most turned to become a happy&lt;br /&gt;
end  but at the end the negative aspects can't be de-&lt;br /&gt;
nied.&lt;br /&gt;
&lt;br /&gt;
POL  POT brought some movement and some headlines&lt;br /&gt;
in this years' summer break. At first he left the flight&lt;br /&gt;
for the fantastics in order to leave the fantastics to&lt;br /&gt;
rejoin  the  flight  some days later again to run HOLI-&lt;br /&gt;
DAY  INN  CAMBODIA as worldheadquarter for Afl and&lt;br /&gt;
Relax  Magazine.  Both US boards have new numbers,&lt;br /&gt;
please note them in case you haven't done it already.&lt;br /&gt;
ANTIDOTE  will serve as scandinavian headquarter in&lt;br /&gt;
the future, shared by the swedish group TRIAD. Fur-&lt;br /&gt;
ther  PERNET has been reactivated. The former Sac-&lt;br /&gt;
red  member  will  serve  as  composer  in the future.&lt;br /&gt;
Last  but  not least CALEDONIAN/U-Turn joined in to&lt;br /&gt;
support the mail trading division.&lt;br /&gt;
&lt;br /&gt;
RAYDEN,  who has joined the German army some days&lt;br /&gt;
ago,  has  left  his  second  group  Chalice in order to&lt;br /&gt;
concentrate  his  activities for one group only. Mean-&lt;br /&gt;
while  XENOX decided to team with the Street Children&lt;br /&gt;
(a  Polish  groups  lead  by Flash/Afl) as double mem-&lt;br /&gt;
ber.&lt;br /&gt;
After being unactive for many months the English ba-&lt;br /&gt;
sed  mail  trader  SHUZE and the German programmer&lt;br /&gt;
CRYONIC  have  been setted on the inactive list. After&lt;br /&gt;
the  CYCLES  affair  CRYONIC  got kicked out! Rather&lt;br /&gt;
unexpected  the  Dutch  cracker  and fixer REAM has&lt;br /&gt;
left the scene for good.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 19):&lt;br /&gt;
Ancient Mariner, Archangel, Blaze, Caledonian, Calyp-&lt;br /&gt;
so,  Chotaire,  Danzig,  Flash,  Ignorance,  Marc, Max,&lt;br /&gt;
Ned,  Pol  Pot,  Rayden,  Skinhead,  Styx, The Heretic,&lt;br /&gt;
Xenox and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA           ++X/XXX/XXX-XXXX&lt;br /&gt;
HOLIDAY INN CAMBODIA           ++X/XXX/XXX-XXXXPin: 1057&lt;br /&gt;
THE EVIL ISLAND                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                   ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE                       ++XX/(X)XX-XXXXX&lt;br /&gt;
WWW                            http://www.hit.no/&amp;amp;u952487&lt;br /&gt;
WWW                            http://ns.tmx.com.ni/&amp;amp;chotaire&lt;br /&gt;
                               &lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Hungarians around Mr. Wax did again a solid job.&lt;br /&gt;
No  scandals  but  a  major  clear up is what could be&lt;br /&gt;
detected in order to reduce the huge memberstatus.&lt;br /&gt;
&lt;br /&gt;
With  DRUID  a  former  Chromance  returned from his&lt;br /&gt;
trip to the now dead Avantgarde group, signing up as&lt;br /&gt;
double member in order to remain in his group AGONY&lt;br /&gt;
DESIGN,  too.  SPERMBIRD has left ACRISE&amp;amp;EXCESS in&lt;br /&gt;
order  to  remain in Chromance only. Some days later&lt;br /&gt;
RUG  RAT  returned from his sleep back to the active&lt;br /&gt;
status of the group, bringing back his board EDGE OF&lt;br /&gt;
MIDNIGHT online, which is now shared with ONSLAUGHT&lt;br /&gt;
and  NETPHREAKERS,  too.  DEVIANT  woke  up aswell&lt;br /&gt;
and  already  started  to call out again. The board he&lt;br /&gt;
has  been  running  once,  FINAL GENOCIDE, might re-&lt;br /&gt;
turn  as  independent  board.  HEAVYHEAD teamed up&lt;br /&gt;
from  Onslaught, running with WESTPOINT now the Eu-&lt;br /&gt;
ropean headquarter for the Hungarian based group.&lt;br /&gt;
Their  former  member  JEAN is back in active on this&lt;br /&gt;
8-bit  system.  His  current attemp is to compile soft-&lt;br /&gt;
ware  and  information  for  a  project  entitled  &amp;quot;C64&lt;br /&gt;
SCENE  HISTORY  CD&amp;quot;,  for sure a quite ambious pro-&lt;br /&gt;
ject.  SYCO is said to be active again after being dis-&lt;br /&gt;
appeared and inactive for quite a while.&lt;br /&gt;
Nevertheless  the Chromance posse did a major clean&lt;br /&gt;
up  within  their  own rows, moving AMC, FUSION, HED-&lt;br /&gt;
GEHOG,  IMMORTAL with his board OVERDOSE, LOTUS,&lt;br /&gt;
MEPHISTO, SAGE, TECHNO, VECTOR and ZEYEX to the&lt;br /&gt;
inactive memberlist.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 20):&lt;br /&gt;
Bolee,  Deviant, Druid, Griff, Janee, Jaydee, Jazzy D,&lt;br /&gt;
Jean,  Lion, Mr. Wax, Pete, Rug Rat, Scratcher, Skud,&lt;br /&gt;
Spermbird, Syco, Will, Wozio, XXL and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                ++X/XXX/XXX-XXXX&lt;br /&gt;
EDGE OF MIDNIGHT           ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                  ++XX/XXXX-XXXX&lt;br /&gt;
WESTPOINT                  ++X/XXX/XXX-XXXX Pin: 1702&lt;br /&gt;
GANGSTA'S PARADISE         ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
F4CG  has  a  wide  spread  spectrum  of activities on&lt;br /&gt;
various  systems  such  as  PC/Amiga/Mac/Snes/PSX&lt;br /&gt;
next  to  the CBM 64 and brought some movement into&lt;br /&gt;
the notorious summer hole of the scene.&lt;br /&gt;
&lt;br /&gt;
With   DARKLORD,   FREESTYLE  and  JACK  DANIELS&lt;br /&gt;
further  member  of the dead group Avantgarde have&lt;br /&gt;
been  assigned to the fantastics, but they will be kept&lt;br /&gt;
in  the  inactive status until coming up with useful va-&lt;br /&gt;
lues.  DEFF  is  going  to  get  more active in the next&lt;br /&gt;
and will provide titles in the fall of 1996. KING, the ol-&lt;br /&gt;
dest member of the group, returned on a limited basis&lt;br /&gt;
to the scene.&lt;br /&gt;
SIX  FEET  UNDER is the name of the FTP-site runned&lt;br /&gt;
by  F4CG  and to replace the INTERPARK which had to&lt;br /&gt;
be  taken  down  (Relax  reported about it in the pre-&lt;br /&gt;
vious edition). The concept is quite different from the&lt;br /&gt;
bright mass of other FTP-sites, containing only three&lt;br /&gt;
directories, for 0-7, 7-30 old warez and for Propa-&lt;br /&gt;
ganda.&lt;br /&gt;
&lt;br /&gt;
The  attempt to overtake the most prestigeful CBM 64&lt;br /&gt;
board  left  in the scene, HOLIDAY INN CAMBODIA, has&lt;br /&gt;
failed.  After  being  a member of F4CG for some days&lt;br /&gt;
POL  POT  decided to return to the flight and to avoid&lt;br /&gt;
future  hazzle, so F4CG status still remains without a&lt;br /&gt;
board.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 31):&lt;br /&gt;
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,&lt;br /&gt;
Cyborg,  Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack&lt;br /&gt;
Alien,  King,  Maja,  Morris,  Motley, Mr. Alpha, Neotec,&lt;br /&gt;
Newscopy,  Playboy,  Renegade,  Scorpie,  Sixx,  Sma-&lt;br /&gt;
sher, Sneaper, Solar, Total Chaos, Walker and Worm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
SIX FEET UNDER   130.238.207.144&lt;br /&gt;
WWW              http://www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  set up a world record when it comes up to the&lt;br /&gt;
amount  of tollfree numbers for a single board at the&lt;br /&gt;
same  time.  Furthermore  some  useful and prominent&lt;br /&gt;
names have been added to strengthen the crew.&lt;br /&gt;
&lt;br /&gt;
In  their  quest  to  re-activate  prominent  old scene&lt;br /&gt;
personalities  Hitmen proudly announced the member-&lt;br /&gt;
ship  of  BURN  and SEVEN. In case you haven't heard&lt;br /&gt;
of these handles before, hiding behind them are THO-&lt;br /&gt;
MAS  KONCINA  and  BJOERN ODENDAHL from DIGITAL&lt;br /&gt;
EXCESS, the well known game label.&lt;br /&gt;
Seven  explained  in  channel  # c-64  that DXS will for&lt;br /&gt;
sure  restart  the  production  of  CBM  64  software&lt;br /&gt;
what belongs to the more POSITIVE news these days.&lt;br /&gt;
With  MOONCHILD  one  of  the  best  crackers around&lt;br /&gt;
these  days  has  been added, aswell as DIVERSE, who&lt;br /&gt;
joined  in  as  graphic  artist, both coming from FAIR-&lt;br /&gt;
LIGHT Poland. Last but not least RAMMY/ex-Feniks is&lt;br /&gt;
supposed to support the mail trading division.&lt;br /&gt;
With GANGTA'S PARADISE an Internet Distribution Site&lt;br /&gt;
has been added to the list, for sure one of the better&lt;br /&gt;
addresses  when  it comes up to actual CBM 64 warez&lt;br /&gt;
in the Net.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 25):&lt;br /&gt;
Balance,  Banshee, Burn, Curlin, Diverse, Groepaz, Hi&lt;br /&gt;
Lite, Jayce, Jihad, Jinx, Luke, Marcus, Moonchild, Mo-&lt;br /&gt;
tion,  Peacemaker,  Racoon,  Rammy,  Raze, Sabotage,&lt;br /&gt;
Seven, Stan, Tranziie, Tyron, Vortex and Zore&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  group  with  the  biggest amount of releases, but&lt;br /&gt;
not  with  the most points, in 1996. The usual business&lt;br /&gt;
in here.&lt;br /&gt;
&lt;br /&gt;
MISERY  has  returned  to  the CBM 64 scene after a&lt;br /&gt;
five  years  trip  through  the  Amiga  world, being in-&lt;br /&gt;
troduced  by  as  former member of Skid Row (Amiga)&lt;br /&gt;
and  groups  like  Crazy,  X-Ray, bones and Vision on&lt;br /&gt;
the CBM 64. His destination is to serve the motivated&lt;br /&gt;
as  graphic  artist and mail trader. Out of the land of&lt;br /&gt;
the free (?) DUNGEON MASTER got recruited as gra-&lt;br /&gt;
phic  artist,  coder  and fixer, remaining in ZONE II as&lt;br /&gt;
first  group.  MHD,  who was heading for an Amiga ca-&lt;br /&gt;
reer  last  month,  fortunately  changed  his mind and&lt;br /&gt;
decided  to  continue  working  on this machine. Toge-&lt;br /&gt;
ther  with  LYON and RIME  they can now concentrate&lt;br /&gt;
on  the motivated ones only as their group Polish ba-&lt;br /&gt;
sed  group FENIKS died. To follow the trend NUKE has&lt;br /&gt;
left  his second group XL.C.US, too. After being inac-&lt;br /&gt;
tive for quite a while, BINJINX is said to be active and&lt;br /&gt;
and calling out again.&lt;br /&gt;
&lt;br /&gt;
After being inactive things months, not to say years,&lt;br /&gt;
STONE made his departure from the CBM 64 officially&lt;br /&gt;
and  will continue his Amiga career in the group RIOT&lt;br /&gt;
he  joined  as  trader  lately. L.A. Style, who is said to&lt;br /&gt;
be caught for selling PC games, has left the scene.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 22):&lt;br /&gt;
BinJinx, Bird, Clive, Crossfire, Dungeon Master, Eddie&lt;br /&gt;
Greenfrog,  Grego, Ibanez, Iceball, Larry, Lion, Mason&lt;br /&gt;
Merlin, MHD, Misery, Nuke, Rime, The Fresh Prince and&lt;br /&gt;
TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
THE HIDDEN                      ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Many  groups  have  been  a  little  bit  inactive  in the&lt;br /&gt;
summer of '96, and Onslaught doesn't make an excep-&lt;br /&gt;
tion here.&lt;br /&gt;
&lt;br /&gt;
With  REMARQUE  joining  on  trial  another member of&lt;br /&gt;
Ambush found his way to the Australian based group,&lt;br /&gt;
being  a  programmer and music composer. While sha-&lt;br /&gt;
ring  now  EDGE  OF  MIDNIGHT  along  with Chromance&lt;br /&gt;
and  Netphreakers  another board got added to their&lt;br /&gt;
list.&lt;br /&gt;
&lt;br /&gt;
According  to  Jazzcat  HEAVYHEAD has been kicked&lt;br /&gt;
out  of  the  group  for  causing  disruption within the&lt;br /&gt;
group  and  for  being  unactive  while Heavyhead has&lt;br /&gt;
been  spotted looking out for a new group before this&lt;br /&gt;
got  announced.  He  teamed  up  with  the  Chromance&lt;br /&gt;
posse.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 34):&lt;br /&gt;
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,&lt;br /&gt;
Donar,  Doom,  Gop,  Grafee,  Grize,  Hardsequencer,&lt;br /&gt;
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,&lt;br /&gt;
Morbid,  Morrisey, Mr. Brain, Nebula, Quasar, Ramirez&lt;br /&gt;
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-&lt;br /&gt;
geance, Witty and Zakk&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
SANITARIUM                              ++XX/XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Being  in  the  usual  summer vacation not much action&lt;br /&gt;
was  caused  by the ruling cooperation. Anyway, some&lt;br /&gt;
headlines are for sure worth being mentioned.&lt;br /&gt;
&lt;br /&gt;
After being inactive for quite a while GAZZA returned&lt;br /&gt;
to  the scene, maintaining the official TRC&amp;amp;SCS home-&lt;br /&gt;
page  being  located  in  Austria.  Rumours  about the&lt;br /&gt;
magazine FRONTPAGE returning have been proved to&lt;br /&gt;
be  wrong. CBA explained that the Frontpage project&lt;br /&gt;
died with issue 28, further editions are NOT planned.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 20):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo, El Banditos, Funxilla, Lord&lt;br /&gt;
Crucifier, Micron, Moren, Nightshade, Replay, Specta-&lt;br /&gt;
tor, Splatterhead, Stake, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE               ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        replay.com&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Actually  Triad  is  in  the  headlines of the media, not&lt;br /&gt;
only of the scene press, but it has nothing to do with&lt;br /&gt;
their scene activities. KF described it as &amp;quot;15 minutes&lt;br /&gt;
of  fame&amp;quot;,  refering to Andy Warhol's statement made&lt;br /&gt;
years ago.&lt;br /&gt;
&lt;br /&gt;
Memberwise  ACIDCHILD,  former  swapper  of Taboo,&lt;br /&gt;
joined  to  serve as mail trader. PANTHALOON left his&lt;br /&gt;
group Noice in order to get active as coder here.&lt;br /&gt;
&lt;br /&gt;
On  September  19th, 1996 the CIA homepage got hak-&lt;br /&gt;
ked  and  altered  by  a  Swedish  hacker. Links were&lt;br /&gt;
made  to the Triad homepage and to King Fisher's un-&lt;br /&gt;
derground library including protocols of the Swedish&lt;br /&gt;
Hacker  Association.  CNN  and  other online newspa-&lt;br /&gt;
pers aswell as the Swedish media accused KF for ha-&lt;br /&gt;
ving  performed  the  hack,  like  the serious Swedish&lt;br /&gt;
SVENSKA DAGBLADET. Against all rumours KF denied&lt;br /&gt;
being resposinble for it.&lt;br /&gt;
After  the  great media hype towards a CBM 64 group&lt;br /&gt;
in  history  the  Triad homepage has been taken down&lt;br /&gt;
and  will  be  re-opened using a different URL to pre-&lt;br /&gt;
vent any kind of hysteria.&lt;br /&gt;
&lt;br /&gt;
Current Triad memberstatus looks like (= 17):&lt;br /&gt;
Acidchild,  Ca$h, Dr. Disk, Disaster, Father Dagon, Io-&lt;br /&gt;
pop,  Jerry, King Fisher, Mr. Ammo, Panthaloon, Quor-&lt;br /&gt;
thon,  Sailor,  Tao, Taper, The Meatball, Twoflower and&lt;br /&gt;
Violator&lt;br /&gt;
&lt;br /&gt;
Triad worldheadquarter(s)/board(s):&lt;br /&gt;
THE STUDIO                     ++XX/(X)XX-XXXXXX&lt;br /&gt;
VIRTUAL LIGHT                  ++XX/(X)XX-XXXXXX&lt;br /&gt;
ANTIDOTE                       ++XX/(X)XX-XXXXX&lt;br /&gt;
WWW        http://www.df.lth.se/&amp;amp;triad/triad-home.html&lt;br /&gt;
FTP: XCLUZIV FTP                     ftp.df.lth.se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* OXYRON  finally  set up a WWW homepage, maintained&lt;br /&gt;
   by Dante, RRR and TTS. The URL is:&lt;br /&gt;
                        http://www.amigasupport.com/oxyron&lt;br /&gt;
&lt;br /&gt;
* SIDE  B,  the  music  label formed once by AMJ, Page&lt;br /&gt;
   and  TBB,  seems to be back in full effect again. AMJ&lt;br /&gt;
   composed  some  tracks  which  were  presented  in&lt;br /&gt;
   BYTERAPERS'  demo  contribution  and  in the music&lt;br /&gt;
   competition  of  the  ASSEMBLY  1996. TBB won this&lt;br /&gt;
   competition  and  did  the  soundtrack  for Extend's&lt;br /&gt;
   Amiga  contribution.  Their  latest member ZARDAX,&lt;br /&gt;
   who  will  remain  in  ORIGO DREAMLINE as his scene&lt;br /&gt;
   group, did compete aswell and is rather active late-&lt;br /&gt;
   ly.  It  seems  more  and more former scene related&lt;br /&gt;
   persons find their way home.&lt;br /&gt;
   The  active  part of the brotherhood, AMJ, TBB and&lt;br /&gt;
   Zardax,  teamed up with the music label CyberZound&lt;br /&gt;
   Productions,  remaining  in  Side  B and their scene&lt;br /&gt;
   groups next to the CZP membership.&lt;br /&gt;
&lt;br /&gt;
   Current Side B memberstatus looks like (= 4):&lt;br /&gt;
   AMJ, Page, TBB and Zardax&lt;br /&gt;
&lt;br /&gt;
* AMBUSH DESIGN  morphed from a demo group into a&lt;br /&gt;
   pure  game  label. Their ambitious plans are to pro-&lt;br /&gt;
   vide  the  CBM  64 community with big titles and ma-&lt;br /&gt;
   jor  releases  like  WORMS 64 or LABYRINTH 3D in-&lt;br /&gt;
   stead  of  puzzle games. To reach this aim they are&lt;br /&gt;
   still  looking for people working on freelance basis.&lt;br /&gt;
   The  men  behind  this  label are CALEDONIAN, MACX&lt;br /&gt;
   and VIOLATOR.&lt;br /&gt;
&lt;br /&gt;
* The cooperation between ACRISE &amp;amp; EXCESS splitted&lt;br /&gt;
   so  the  lately recruited members STORMFRONT and&lt;br /&gt;
   GOTHIC  aswell as BORDEAUX and MENDRAKE are in&lt;br /&gt;
   Acrise right now, the rest remains in Excess.&lt;br /&gt;
&lt;br /&gt;
* Flag 96 (July 19th to 22nd) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Fatal Terror/Profik          Sliver/Triad&lt;br /&gt;
    2. Flamas/Coma                  Lucky/Taboo&lt;br /&gt;
    3. Wix Tandem/Replay Inc.       Tyrant/Therapy&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Roy/Resource/Replay Inc.&lt;br /&gt;
    2. MHD/Feniks/Motiv 8&lt;br /&gt;
    3. Eclipse/Albion/Replay Inc.&lt;br /&gt;
&lt;br /&gt;
* Assembly 1996 (August 18th to 20th) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Follow the sign 3/Byterap.     Electric/Extend&lt;br /&gt;
    2. Nothing but code/Beyond        Mike/Byterapers&lt;br /&gt;
    3. Fruits/Panic                   Debris/Panic&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. TBB/Side B &amp;amp; Extend&lt;br /&gt;
    2. Agemixer/Atlantis&lt;br /&gt;
    3. Addict/Topaz Beerline&lt;br /&gt;
&lt;br /&gt;
* AntIQ 96 (August 30th to September 1st) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Inhumanity III/Resource     Splash/Resource&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Roy/Resource/Replay Inc.&lt;br /&gt;
&lt;br /&gt;
* Intel Outside 3 (August 30th to 31st) results:&lt;br /&gt;
&lt;br /&gt;
       Demo                                Graphics&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Extasy/Samar                   Senti/Oxygen&lt;br /&gt;
    2. Black Hole/Lepsi Dev.          Lucky/Caution&lt;br /&gt;
    3. Time Prv 5%/Oxygen+QPha        Talbot/Faith&lt;br /&gt;
&lt;br /&gt;
       Music&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
    1. Wacek/Arise&lt;br /&gt;
    2. Gregfeel/Lepsi Developments&lt;br /&gt;
    3. Wizzad/Oxygen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6.1     -     8.0 points&lt;br /&gt;
Budget Eames        4.1     -     6.0 points&lt;br /&gt;
Low Budget          2.1     -     4.0 points&lt;br /&gt;
PD/Shareware        1.0     -     2.0 points&lt;br /&gt;
Previews            0.0     -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/ -2.0&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
The Dungeon                               XXX-XXX-XXXX&lt;br /&gt;
----------                                ------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
The Bass Planet                           XXX-XXX-XXXX&lt;br /&gt;
--------------                            -------------&lt;br /&gt;
Edge of Midnight                          XXX-XXX-XXXX&lt;br /&gt;
--------------                            --------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The    cooperation   released   only   a   little  preview&lt;br /&gt;
called ROBOTRONIX (0.5 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (9.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  pride started with the fixed versions of&lt;br /&gt;
DENIFFIA   (5.0 pts),  CATCH  ME  (3.6  pts)  and  THE&lt;br /&gt;
DUEL (6.5 pts) the sales version, a Budget Game from&lt;br /&gt;
Paradise Software.  Followed by the previews of KILL&lt;br /&gt;
YOUR BRAIN (0.3 pts), SCORPION (0.3 pts) in cooper-&lt;br /&gt;
ation with Hitmen and HANGMAN DELUXE (0.5 pts) and&lt;br /&gt;
a fixed version of the useful tool called MULTI-INTER-&lt;br /&gt;
LACE  EDITOR  (0.0 pts) from XLCUS. CYCLES (-7 p.)&lt;br /&gt;
was  declared  to  be  a re-release due to certain si-&lt;br /&gt;
multaries to the oldie game SPEED KING.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (14.4 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  previews of YABA (0.4 pts),&lt;br /&gt;
OPERATION   PROBOSZCZ  (0.0  pts),  MEGABRAIN  V2&lt;br /&gt;
(0.5   pts),   ANASTHASIA  (0.8  pts),  MANGANOID  V2&lt;br /&gt;
(0.6  pts)  and  the  fixed versions of YABA (3.4 pts)&lt;br /&gt;
from  Eagleware Int. and the Hungarian fullprice game&lt;br /&gt;
BOOM  (8.7  pts)  from  576  KByte,  I  gave one extra&lt;br /&gt;
point for the translation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (6.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Gaining  fresh  power  from  the  former  Avantgarde&lt;br /&gt;
members  they  released  the  preview of INSANITY 2&lt;br /&gt;
(0.4  pts) and the fixed version of NODULE (2.5 pts),&lt;br /&gt;
minus  one  point  because  choosing  the  &amp;quot;NO SPRITE&lt;br /&gt;
COLLOSION&amp;quot;  option in the trainer menu makes it pos-&lt;br /&gt;
sible  to ran into the background what DESTROYS the&lt;br /&gt;
gameplay.  Last  but not least UPSIDE DOWN (3.8 pts)&lt;br /&gt;
from  LK  Avalon  found its way to the boards, a game&lt;br /&gt;
coded  by  Fatum,  and  again minus one point because&lt;br /&gt;
the game doesn't work on NTSC computers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * HITMEN (13.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  based  group  released the previews of&lt;br /&gt;
PIPEMANIA  (0.6  pts),  SCORPION  (0.3  pts) and KILL&lt;br /&gt;
YOUR  BRAIN  (0.3),  which both released in coopera-&lt;br /&gt;
tion with Alpha Flight 1970. More is coming up with the&lt;br /&gt;
fixed  versions  of  DUMI  100% (3.4 pts), FIELDS 100%&lt;br /&gt;
(3.6  pts), PUXXLE (4.0 pts) and PADDLES (1.0) fixed&lt;br /&gt;
for Motiv 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Laxity (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Only  a  little  preview  hit  the  boards  called  WORDS&lt;br /&gt;
DON'T CARE (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush started with CIRCUITRY V1.1 (0.0),&lt;br /&gt;
INFARED  II  (0.0  pts),  PSYCLOID  (0.0 pts), VEIL OF&lt;br /&gt;
TIERS  (0.0  pts),  PENTRON  (0.0  pts)  and  HAMMER&lt;br /&gt;
(0.0  pts),  all games are in BASIC so no POINTS could&lt;br /&gt;
be  given  here. The rush got continued with the pre-&lt;br /&gt;
view  of  POPQUIZ  (0.3  pts)  and  the game PADDLES&lt;br /&gt;
(2.1 pts) NTSC fixed by Peacemaker of Hitmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (7.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of CENTRIC (6.6 pts)&lt;br /&gt;
but  MINUS  one  point  because a second version was&lt;br /&gt;
necessary,  and  the previews of LEO 2 (0.8 pts) and&lt;br /&gt;
HELLDIVER (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The dutch cooperation released only the preview of&lt;br /&gt;
CUBE HEADS (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The official Release-Charts SEPTEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Chromance                     14.4&lt;br /&gt;
02.    (5)      Hitmen                        13.2&lt;br /&gt;
03.    (1)      Alpha Flight 1970             9.3&lt;br /&gt;
04.    (3)      Onslaught                     7.6&lt;br /&gt;
05.    (/)      F4CG                          6.7&lt;br /&gt;
06.    (4)      Motiv 8                       2.4&lt;br /&gt;
07.    (9)      Acrise &amp;amp; Excess               0.5&lt;br /&gt;
08.    (/)      Laxity                        0.4&lt;br /&gt;
       (/)      SCS &amp;amp; TRC                     &lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
       The official Fixing-Charts SEPTEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Hitmen                        4&lt;br /&gt;
02.    (1)      Alpha Flight 1970             3&lt;br /&gt;
03.    (/)      Chromance                     2&lt;br /&gt;
04.    (/)      F4CG                          1&lt;br /&gt;
       (1)      Onslaught                     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to:    IGNORANCE/Afl&lt;br /&gt;
                                  PEACEMAKER/Hitmen&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RElEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  with  statistics&lt;br /&gt;
about the first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE &amp;amp; EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts      Pal&lt;br /&gt;
Hangman Preview                    -1.0 pts&lt;br /&gt;
Shootout                           -7.0 pts      Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
Astromine Preview                   0.5 pts&lt;br /&gt;
Robotronix Preview                  0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview                0.3 pts&lt;br /&gt;
Dave Speed Preview                 0.5 pts&lt;br /&gt;
Worms Preview                      0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (38.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview              0.5 pts&lt;br /&gt;
F.B.M. Editor                   0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe            1.0 pts      Fix&lt;br /&gt;
A.P.E.X. Preview                0.5 pts&lt;br /&gt;
Hope to Hopp Preview            0.5 pts&lt;br /&gt;
TRONIK                          3.4 pts      Fix&lt;br /&gt;
Super H.-I.-FLI-Editor          0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)    1.9 pts      Fix&lt;br /&gt;
Don't be angry                  6.4 pts      Fix&lt;br /&gt;
Dari                            3.1 pts      Fix&lt;br /&gt;
Kill the sorcers                3.1 pts      Fix&lt;br /&gt;
Custer                          3.9 pts      Fix&lt;br /&gt;
Vin Tim                         3.6 pts      Fix&lt;br /&gt;
Kill Your Brain Prv (w. Hitmen) 0.3 pts&lt;br /&gt;
Scorpion Prv (with Hitmen)      0.3 pts&lt;br /&gt;
Denniffia                       5.0 pts      Fix&lt;br /&gt;
Coined Preview                  0.3 pts&lt;br /&gt;
Catch me                        3.6 pts      Fix&lt;br /&gt;
Hangman Deluxe Preview          0.6 pts&lt;br /&gt;
Multi-Interlace-Editor          0.0 pts      Fix&lt;br /&gt;
Cycles                         -7.0 pts      Fix&lt;br /&gt;
The Duel                        6.5 pts      Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (31.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
On Ice 100%                       3.4 pts     Fix&lt;br /&gt;
Insanity                          4.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (16.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ballz                          4.5 pts     Fix&lt;br /&gt;
Hangman Preview                0.2 pts&lt;br /&gt;
Toxic Preview                  0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)         2.5 pts     Fix&lt;br /&gt;
Grumpy Bumper Pinball          2.1 pts     P/N&lt;br /&gt;
Dune 2 Preview                 0.1 pts&lt;br /&gt;
Professional Sound Studio      0.0 pts&lt;br /&gt;
Ignoramus                      1.0 pts     Fix&lt;br /&gt;
Prince of Persia Preview       0.1  pts&lt;br /&gt;
Fields of Hades               -7.0 pts&lt;br /&gt;
Space Worms                    2.0 pts     Fix&lt;br /&gt;
Megabrain Preview              0.5 pts&lt;br /&gt;
Super Saper                    2.1  pts    P/N&lt;br /&gt;
Drunken Bat and Balls          1.0 pts     Fix&lt;br /&gt;
Cambogia                      -7.0 pts     P/N&lt;br /&gt;
D.J. Mixer Preview             0.0 pts&lt;br /&gt;
Yaba Preview                   0.5 pts&lt;br /&gt;
Operation Proboszcz Preview    0.0 pts&lt;br /&gt;
Megabrain Preview V. 2         0.5 pts&lt;br /&gt;
Anasthasia Preview             0.8 pts&lt;br /&gt;
Manganoid Preview V. 2         0.6 pts&lt;br /&gt;
Yaba                           3.4 pts     Fix&lt;br /&gt;
Boom                           8.5 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (22.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Uyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Uombmania                         1.9 pps     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
Skidmark Preview                  0.0 pts&lt;br /&gt;
Nodule                            2.5 pts     Fix&lt;br /&gt;
Insanity 2 preview                0.4 pts&lt;br /&gt;
Upside Down                       3.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (24.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)       1.0 pts     Fix&lt;br /&gt;
Summix                           4.2 pts     Fix&lt;br /&gt;
Colony V2 Preview                0.5 pts&lt;br /&gt;
Future World V2 Preview          1.0 pts&lt;br /&gt;
Icemania                         4.7 pts     Fix&lt;br /&gt;
Pipemania Preview                0.6 pts&lt;br /&gt;
Kill Your Brain Prv (with AFL)   0.3 pts&lt;br /&gt;
Scorpion Preview (with AFL)      0.3 pts&lt;br /&gt;
Dumi 100%                        3.4 pts     Fix&lt;br /&gt;
Fields 100%                      3.6 pts     Fix&lt;br /&gt;
Puxxle                           4.0 pts     Fix&lt;br /&gt;
Paddles (fixed for Motiv 8)      1.0 pts     Fix&lt;br /&gt;
                                 &lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)             3.0 pts     Fix&lt;br /&gt;
Colours                        -7.0 pts&lt;br /&gt;
Star Wars Preview               0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)             2.4 pts     Fix&lt;br /&gt;
Words Don't Come Easy Prv       0.4 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (30.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts     P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts     P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tetris Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts      P/N&lt;br /&gt;
Owens Escape                    2.1 pts      P/N&lt;br /&gt;
Statur Party                    0.0 pts      P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts      Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts      P/N&lt;br /&gt;
Remote Control                  2.2 pts      P/N&lt;br /&gt;
The Search                      2.1 pts      P/N&lt;br /&gt;
The Pit                         2.1 pts      P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts      P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts      P/N&lt;br /&gt;
Towers of Loadstar              0.0 pts      P/N&lt;br /&gt;
Quiz Bang                       2.1 pts      P/N&lt;br /&gt;
Robot Raiders                   2.1 pts      P/N&lt;br /&gt;
Trackplayer V3.0                0.0 pts&lt;br /&gt;
Tjartorner V1.0                 0.0 pts&lt;br /&gt;
Moonraker                       2.1 pts      P/N&lt;br /&gt;
Monster Power                   2.2 pts      P/N&lt;br /&gt;
Professor Calhoon               0.0 pts      P/N&lt;br /&gt;
Skyfall Ace                     2.1 pts      P/N&lt;br /&gt;
Super Pogo Preview              0.0 pts&lt;br /&gt;
Pogostick Preview               0.0 pts&lt;br /&gt;
Stack'em Tetris                 2.1 pts      P/N&lt;br /&gt;
Gems                            2.1 pts      P/N&lt;br /&gt;
Kiss of Death Preview           0.4 pts&lt;br /&gt;
SCS Relocator                   0.0 pts&lt;br /&gt;
Tenement                       -7.0 pts      P/N&lt;br /&gt;
Circuitry V1.1                  0.0 pts      P/N&lt;br /&gt;
Greet Sorter V2.39              0.0 pts&lt;br /&gt;
Infared II                      0.0 pts      P/N&lt;br /&gt;
Popquiz Preview                 0.3 pts&lt;br /&gt;
Paddles (fixed by Hitmen)       2.1 pts      Fix&lt;br /&gt;
Psycloid                        0.0 pts      P/N&lt;br /&gt;
Veil Of Tiers                   0.0 pts      P/N&lt;br /&gt;
Pentron                         0.0 pts      P/N&lt;br /&gt;
Hammer                          0.0 pts      P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (30.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts     Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts     Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts     Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts     Fix&lt;br /&gt;
Pieces                          3.6 pts     Fix&lt;br /&gt;
Centric Preview                 0.7 pts&lt;br /&gt;
Into the Nature                 4.5 pts     Fix&lt;br /&gt;
Mood Preview                    0.7 pts&lt;br /&gt;
Paralax Preview (V2)            0.5 pts&lt;br /&gt;
Helldiver Preview               0.2 pts&lt;br /&gt;
Centric                         6.6 pts     Fix&lt;br /&gt;
Leo 2 Preview                   0.8 pts&lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (24.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts      Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
Invertus                         3.2 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
Fastball                         2.5 pts     P/N&lt;br /&gt;
Fred the Fruiter                 2.6 pts     P/N&lt;br /&gt;
Car-O-Matic Preview              0.7 pts&lt;br /&gt;
Cube Head Preview                0.4 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Triad (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mood V.2 Preview          0.8 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview           0.3 pts&lt;br /&gt;
Navigator (fix by Scs &amp;amp; Trc)2.1  pts         Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01. (1)Alpha Flight 1970                      38.5&lt;br /&gt;
02. (2)Avantgarde                             31.0&lt;br /&gt;
03. (3)Motiv 8                                30.1&lt;br /&gt;
    (5)Onslaught                              &lt;br /&gt;
04. (7)Hitmen                                 24.6&lt;br /&gt;
05. (4)SCS &amp;amp; TRC                              24.1&lt;br /&gt;
06. (6)F4CG                                   22.6&lt;br /&gt;
07. (8)Chromance                              16.7&lt;br /&gt;
08. (8)Xenon                                  2.4&lt;br /&gt;
09. (9)Atlantis                               2.1&lt;br /&gt;
10. (10)Active                                0.9&lt;br /&gt;
11. (11)Triad                                 0.8&lt;br /&gt;
12. (12)Palace                                0.5&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     (2)     Alpha Flight 1970             11&lt;br /&gt;
        (1)     Avantgarde&lt;br /&gt;
02.     (5)     Chromance                      7&lt;br /&gt;
        (6)     Hitmen&lt;br /&gt;
        (4)     Onslaught  &lt;br /&gt;
        (3)     SCS &amp;amp; TRC&lt;br /&gt;
03.     (/)     F4CG                           1&lt;br /&gt;
        (7)     Motiv 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND in the United States of Ame-&lt;br /&gt;
rica.  Furthermore  it  is  possible to vote by sending&lt;br /&gt;
e-mail to Marc/Afl at an every elite board worldwide.&lt;br /&gt;
There  exists  the  opportunity to vote via INTERNET,&lt;br /&gt;
too,  by  using  our  very own DIGITAL VOTESEEHT or&lt;br /&gt;
just  by  sending  an  e-mail  containing your votes to&lt;br /&gt;
ZAPOTEK or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Byterapers                    140&lt;br /&gt;
02.    (1)      Oxyron                        136&lt;br /&gt;
03.    (5)      Crest                         127&lt;br /&gt;
04.    (4)      Camelot                       118&lt;br /&gt;
05.    (3)      Reflex                        105&lt;br /&gt;
06.    (7)      Profik                        88&lt;br /&gt;
07.    (9)      Triad                         74&lt;br /&gt;
08.    (6)      Agony Design                  50&lt;br /&gt;
09.    (8)      Taboo                         36&lt;br /&gt;
10.    (10)     Smash Design                  24&lt;br /&gt;
                                              &lt;br /&gt;
With  the  great success of Follow The Sign III the BY-&lt;br /&gt;
TERAPERS  got  the  necessary support to took over&lt;br /&gt;
the  leading  position  of the demo groups, followed by&lt;br /&gt;
OXYRON and the runner-up CREST.&lt;br /&gt;
Except for minor position changes nothing new here,&lt;br /&gt;
no new entries and no group left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Mr. Sex/Byterapers              145&lt;br /&gt;
02.   (1)       Graham/Oxyron                   138&lt;br /&gt;
03.   (3)       Quiss/Reflex 64 (PC)            128&lt;br /&gt;
04.   (5)       Crossbow/Crest                  114&lt;br /&gt;
05.   (4)       TTS/Oxyron                      100&lt;br /&gt;
06.   (10)      MMS/Taboo                       93&lt;br /&gt;
07.   (7)       Slammer/Camelot                 75&lt;br /&gt;
08.   (6)       Fuben/Oxyron                    62&lt;br /&gt;
09.   (9)       Druid/Agony Design              58&lt;br /&gt;
10.   (10)      Axis/Oxyron                     39&lt;br /&gt;
&lt;br /&gt;
Taking  this  months' success of his group into consi-&lt;br /&gt;
deration  it's  no  suprise to see MR. SEX on the most&lt;br /&gt;
wanted throne, too, followed by GRAHAM and QUISS.&lt;br /&gt;
Some  minor position changes on the following places,&lt;br /&gt;
so nothing is left really worth to be mentioned here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Success &amp;amp; TRC                 132&lt;br /&gt;
02.    (2)      Alpha Flight 1970             130&lt;br /&gt;
03.    (4)      F4CG                          116&lt;br /&gt;
04.    (5)      Hitmen                        100&lt;br /&gt;
05.    (6)      Chromance                     89&lt;br /&gt;
06.    (2)      Avantgarde                    75&lt;br /&gt;
07.    (7)      Motiv 8                       62&lt;br /&gt;
08.    (8)      Onslaught                     59&lt;br /&gt;
09.    (9)      Acrise &amp;amp; Excess               42&lt;br /&gt;
10.    (10)     Atlantis                      20&lt;br /&gt;
                                              &lt;br /&gt;
SUCCESS &amp;amp; TRC at the top, ALPHA FLIGHT and F4CG&lt;br /&gt;
on the following positions are this months' favourites&lt;br /&gt;
according to the voters.&lt;br /&gt;
After being dead for quite a while right now, AVANT-&lt;br /&gt;
GARDE  is  starting to lose some ground, falling from&lt;br /&gt;
two  to six this time, and no end is seight. No new en-&lt;br /&gt;
tries here, to be honest, who should enter here?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   139&lt;br /&gt;
02.   (3)       Jack Alien/F4CG                 130&lt;br /&gt;
03.   (2)       Burglar/SCS                     122&lt;br /&gt;
04.   (4)       CBA/TRC                         109&lt;br /&gt;
05.   (6)       Bacchus/FLT                     96&lt;br /&gt;
06.   (5)       Hain/F4CG                       64&lt;br /&gt;
07.   (7)       Antitrack/F4CG                  43&lt;br /&gt;
08.   (/)       Moonchild/HIT                   40&lt;br /&gt;
09.   (8)       Playboy/F4CG                    39&lt;br /&gt;
10.   (9)       Moren/SCS                       25&lt;br /&gt;
&lt;br /&gt;
No  doubts  that  IGNORANCE  is  for sure the worthy&lt;br /&gt;
leader  in  this  cathegory, taking his releases during&lt;br /&gt;
the  last  year(s) into consideration. JACK ALIEN can&lt;br /&gt;
be  found  on  rank two, followed by BURGLAR ranked&lt;br /&gt;
on three.&lt;br /&gt;
MOONCHILD  entered  at eight, for sure a good alter-&lt;br /&gt;
native  to  vote  for.  He  replaced SKINHEAD who has&lt;br /&gt;
left  the  charts  once  again,  but for how long? Next&lt;br /&gt;
time we will see! ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    128&lt;br /&gt;
02.   (3)       Creeper/Antic                   109&lt;br /&gt;
03.   (4)       Carrion/Elysium                 105&lt;br /&gt;
04.   (3)       Electric/Extend                 99&lt;br /&gt;
05.   (5)       Fazee/Taboo                     87&lt;br /&gt;
06.   (6)       RRR/Oxyron                      62&lt;br /&gt;
07.   (10)      Deekay/Crest/Ons                59&lt;br /&gt;
08.   (7)       Joe/Wrath Design                45&lt;br /&gt;
09.   (8)       Ogami/Fairlight                 37&lt;br /&gt;
10.   (9)       Roder/Agony Design              31&lt;br /&gt;
                                                &lt;br /&gt;
With CRUISE and CREEPER the two leading artists re-&lt;br /&gt;
main  unchanged,  followed  by  CARRION  this time who&lt;br /&gt;
sent ELECTRIC &amp;quot;down&amp;quot; to four.&lt;br /&gt;
Nothing  new  in here except for DEEKAY moving into&lt;br /&gt;
direction  top,  and that even without cheap cheat at-&lt;br /&gt;
tempt  from  his  Australian  group mate. To avoid any&lt;br /&gt;
misunderstandings,  he  for sure deserves the points&lt;br /&gt;
he got and will get in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  134&lt;br /&gt;
02.   (2)       PVCF/Reflex 64 (PC)             132&lt;br /&gt;
03.   (4)       Shogoon/Taboo                   126&lt;br /&gt;
04.   (3)       Syndrom/TIA/Crest               115&lt;br /&gt;
05.   (5)       Fanta/Bass/Oxyron               87&lt;br /&gt;
06.   (7)       Zyron/F4CG/Swemix               82&lt;br /&gt;
07.   (6)       Jeff/CZP/Camelot                75&lt;br /&gt;
08.   (10)      Mitch &amp;amp; Dane/Crest              62&lt;br /&gt;
09.   (9)       Jeroen Tel/Focus                47&lt;br /&gt;
10.   (/)       Metal/Vibrants                  39&lt;br /&gt;
                                                &lt;br /&gt;
PRI and PVCF remain unchanged in the top positions,&lt;br /&gt;
even  if  the  race  for  the top spot is getting closer&lt;br /&gt;
and  closer.  SHOGOON  qualified  for  position three,&lt;br /&gt;
sending SYNDROM &amp;quot;down&amp;quot; to four.&lt;br /&gt;
At  the  end  good  old  METAL  re-joined the charts,&lt;br /&gt;
sending COMPOD into the endless widths of nowhere,&lt;br /&gt;
to be more exact out of this top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Hitmen                        147&lt;br /&gt;
02.   (3)       Alpha Flight 1970             119&lt;br /&gt;
03.   (4)       Success &amp;amp; TRC                 112&lt;br /&gt;
04.   (5)       Onslaught                     79&lt;br /&gt;
05.   (2)       Avantgarde                    63&lt;br /&gt;
06.   (6)       Chromance                     36&lt;br /&gt;
07.   (7)       F4CG                          29&lt;br /&gt;
08.   (8)       Motiv 8                       18&lt;br /&gt;
09.   (9)       Empire                        9&lt;br /&gt;
10.   (10)      Demonix                       4&lt;br /&gt;
&lt;br /&gt;
HITMEN,  ALPHA  FLIGHT  and SUCCESS &amp;amp; THE RULING&lt;br /&gt;
COMPANY  are  the  well  deserved  leading  teams  in&lt;br /&gt;
here.  AVANTGARDE  is  on  the way down, but what to&lt;br /&gt;
expect from a dead group?&lt;br /&gt;
Where  are  the  groups getting active to replace the&lt;br /&gt;
inactive American formations?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    142&lt;br /&gt;
02.   (5)       Burglar/SCS                       134&lt;br /&gt;
03.   (4)       CBA/TRC                           122&lt;br /&gt;
04.   (6)       Jolz/Onslaught                    104&lt;br /&gt;
05.   (3)       Ignorance/AFL                     91&lt;br /&gt;
06.   (5)       Jack Alien/F4CG                   82&lt;br /&gt;
07.   (7)       Suicide/AVT                       65&lt;br /&gt;
08.   (8)       Pudwerx/ex-AVT                    23&lt;br /&gt;
09.   (/)       Jaydee/Chromance                  19&lt;br /&gt;
10.   (9)       Booze/Empire                      8&lt;br /&gt;
&lt;br /&gt;
PEACEMAKER,  BURGLAR  and  CBA are the favourite&lt;br /&gt;
trio  of  the  voters  this  month.  If  you want to know&lt;br /&gt;
why  Peacey  became  a fixer you should read the In-&lt;br /&gt;
terview chapter of this edition.&lt;br /&gt;
Finally,  with  JAYDEE  a  fresh  face appeared here,&lt;br /&gt;
replacing the first one of the inactive Americans, this&lt;br /&gt;
time MERCENARY became the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Contrast 5/No Name                            JUNE 1996&lt;br /&gt;
Arachnophobia 1/Spiders                       JULY 1996&lt;br /&gt;
Skyhigh 21/Camelot                            JULY 1996&lt;br /&gt;
The Tribune 56/Angry                          JULY 1996&lt;br /&gt;
Mish Mash 2/independent                       AUGUST 1996&lt;br /&gt;
Palladium 1/Ascraeus                          AUGUST 1996&lt;br /&gt;
Vendetta 4/Eagleware Int.                     AUGUST 1996&lt;br /&gt;
                                              &lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        65&lt;br /&gt;
03.    (3)      Byterapers                    57&lt;br /&gt;
04.    (5)      Agony Design                  43&lt;br /&gt;
05.    (4)      Camelot                       41&lt;br /&gt;
06.    (6)      Crest                         26&lt;br /&gt;
07.    (7)      Taboo                         24&lt;br /&gt;
08.    (/)      Profik                        12&lt;br /&gt;
09.    (8)      Antic                         11&lt;br /&gt;
10.    (9)      Nipson                        10&lt;br /&gt;
&lt;br /&gt;
The demo charts remain more or less unchanged, with&lt;br /&gt;
Oxyron,  Reflex and Byterapers at the top. After re-&lt;br /&gt;
leasing  the  100%  version of FOLLOW THE SIGN III the&lt;br /&gt;
Byterapers  have  the best chances to take over the&lt;br /&gt;
top,  no  doubts,  as the 75% preview version was ra-&lt;br /&gt;
ther impressive.&lt;br /&gt;
At the end the Hungarian based group Profik entered&lt;br /&gt;
and place Smash Design.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              75&lt;br /&gt;
02.   (2)       Quiss/Reflex 64 (PC)            67&lt;br /&gt;
03.   (3)       Graham/Oxyron                   66&lt;br /&gt;
04.   (4)       Druid/Agony Design              46&lt;br /&gt;
05.   (8)       MMS/Taboo                       41&lt;br /&gt;
06.   (5)       Slammer/Camelot                 37&lt;br /&gt;
07.   (6)       TTS/Oxyron                      34&lt;br /&gt;
08.   (9)       Crossbow/Crest                  21&lt;br /&gt;
09.   (/)       KM/Taboo                        20&lt;br /&gt;
10.   (7)       Fuben/Oxyron                    15&lt;br /&gt;
                                                &lt;br /&gt;
The  top  remains  unchanged  with Mr. Sex, Quiss and&lt;br /&gt;
Graham  leading  without  any  serious  concurence in&lt;br /&gt;
seight. Mr. Sex defended the crown showing this skills&lt;br /&gt;
in the actual Byterapers demo, which is unfortunately&lt;br /&gt;
only at 75% by now.&lt;br /&gt;
At  the  end KM re-entered the charts due to his po-&lt;br /&gt;
pularity  in  Poland  and  the lots of Polish votesheets&lt;br /&gt;
while  AEG  disappeared  again  after  a  short visit in&lt;br /&gt;
the top ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    79&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 68&lt;br /&gt;
03.   (4)       Alpha Flight 1970             60&lt;br /&gt;
04.   (3)       F4CG                          57&lt;br /&gt;
05.   (5)       Chromance                     56&lt;br /&gt;
06.   (6)       Onslaught                     36&lt;br /&gt;
07.   (7)       Hitmen                        28&lt;br /&gt;
08.   (8)       Motiv 8                       17&lt;br /&gt;
09.   (9)       Laxity                        15&lt;br /&gt;
10.   (/)       Acrise &amp;amp; Excess               8&lt;br /&gt;
&lt;br /&gt;
It seems to be a question of time when the voters will&lt;br /&gt;
find  out that Avantgarde is already dead since many&lt;br /&gt;
months.  Avantgarde still leads the bunch, followed by&lt;br /&gt;
the ruling cooperation and the flight.&lt;br /&gt;
At  the  end  Acrise &amp;amp; Excess re-entered the charts&lt;br /&gt;
by  sending  Atlantis  back  to  the  endless widths of&lt;br /&gt;
nowhere, to be more precise out of the top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/F4CG                 79&lt;br /&gt;
02.   (2)       Burglar/SCS                     70&lt;br /&gt;
03.   (3)       Hain/F4CG                       60&lt;br /&gt;
04.   (4)       CBA/TRC                         53&lt;br /&gt;
05.   (5)       Ignorance/AFL                   52&lt;br /&gt;
06.   (9)       Moonchild/Hitmen                34&lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     29&lt;br /&gt;
08.   (6)       Derbyshire Ram                  26&lt;br /&gt;
09.   (8)       Didi/Laxity                     20&lt;br /&gt;
10.   (10)      Bacchus/FLT                     7&lt;br /&gt;
                                                &lt;br /&gt;
Almost nothing, apart from some small position chan-&lt;br /&gt;
ges,  has happened here since months. Jack Alien as&lt;br /&gt;
the  one who is leading the protection removers, fol-&lt;br /&gt;
lowed by Burglar and Hain.&lt;br /&gt;
ACTIVE  quality  crackers  like  Ignorance and Moon-&lt;br /&gt;
child MUST be higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    76&lt;br /&gt;
02.   (3)       Joe/Wrath Design                65&lt;br /&gt;
03.   (2)       Creeper/Antic                   63&lt;br /&gt;
04.   (4)       Electric/Extend                 56&lt;br /&gt;
05.   (6)       Astaroth/Agony                  37&lt;br /&gt;
06.   (5)       RRR/Oxyron                      32&lt;br /&gt;
07.   (7)       Fazee/Taboo                     31&lt;br /&gt;
08.   (8)       Carrion/Elysium                 27&lt;br /&gt;
09.   (/)       Roder/Agony                     16&lt;br /&gt;
10.   (10)      Ogami/Fairlight                 12&lt;br /&gt;
                                                &lt;br /&gt;
Cruise,  Joe  and  Creeper, in a steady circulation of&lt;br /&gt;
the actual ranking, are the ones who are very popu-&lt;br /&gt;
lar and rule the top.&lt;br /&gt;
Roder  returned  to  the list, replacing Cupid who was&lt;br /&gt;
forced  to  leave  the  charts  due  to a lack of points&lt;br /&gt;
this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  76&lt;br /&gt;
02.   (2)       PVCF/Reflex 64 (PC)             74&lt;br /&gt;
03.   (3)       Syndrom/TIA/Crest               61&lt;br /&gt;
04.   (6)       Shogoon/Taboo                   47&lt;br /&gt;
05.   (5)       Compod/Charged/...              41&lt;br /&gt;
06.   (4)       Fanta/Bass/Oxyron               40&lt;br /&gt;
07.   (9)       Moog/Agony Design               30&lt;br /&gt;
08.   (7)       Jeff/CZP/Camelot                24&lt;br /&gt;
09.   (8)       Drax/Vibrants/Crest             23&lt;br /&gt;
10.   (/)       Jeroen Tel                      8&lt;br /&gt;
                                                &lt;br /&gt;
Nothing new in here, too. The sid master PRI is leading&lt;br /&gt;
the  bunch  of  SID  manipulators, with PVCF and Syn-&lt;br /&gt;
drom in his neck.&lt;br /&gt;
At the end old legend Jeroen Tel qualified again, sen-&lt;br /&gt;
ding Zyron out of the top ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Spermbird/&amp;lt;C&amp;gt;                   69&lt;br /&gt;
02.   (1)       Intruder/F4CG                   66&lt;br /&gt;
03.   (2)       Derbyshire Ram                  39&lt;br /&gt;
04.   (7)       Dr. Soft/Albion                 33&lt;br /&gt;
05.   (/)       Violator/Triad                  32&lt;br /&gt;
06.   (4)       Splaterhead/TRC                 31&lt;br /&gt;
07.   (6)       Calypso/Afl/Amn                 30&lt;br /&gt;
08.   (9)       Funxilla/SCS &amp;amp; TRC              25&lt;br /&gt;
09.   (5)       Shuze/Alpha Flight              24&lt;br /&gt;
10.   (/)       El Banditos/SCS &amp;amp; TRC 19        &lt;br /&gt;
&lt;br /&gt;
The  fastest  moving  charts  have been again the list&lt;br /&gt;
with  most  changes.  Spermbird  took over the crown&lt;br /&gt;
this time, followed by the former Avantgarde connec-&lt;br /&gt;
tion  Intruder  and Derbyshire Ram. Violator has been&lt;br /&gt;
the  shooting  star  this  time,  coming  from  0 to 5. It&lt;br /&gt;
seems the new swapper generation is on their way up&lt;br /&gt;
into  direction  top.  Next to Violator El Banditos from&lt;br /&gt;
Poland  qualified,  a  quite naturally effect since he is&lt;br /&gt;
spreading  votesheets  for almost all magazines. While&lt;br /&gt;
new mail traders qualifed ofcourse some had to leave&lt;br /&gt;
so this time Bizarre and Dr. Kaos have been the ones&lt;br /&gt;
but next month everything will look different again.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Vandalism News                 76&lt;br /&gt;
02.   (1)       Skyhigh                        66&lt;br /&gt;
03.   (4)       Domination                     58&lt;br /&gt;
04.   (5)       Nitro                          53&lt;br /&gt;
05.   (3)       Relax Magazine                 49&lt;br /&gt;
06.   (7)       The Pulse Magazine             40&lt;br /&gt;
07.   (6)       Propaganda                     36&lt;br /&gt;
08.   (8)       The Tribune                    17&lt;br /&gt;
09.   (/)       Shout!                         13&lt;br /&gt;
10.   (/)       Insider                        9&lt;br /&gt;
&lt;br /&gt;
Vandalism News managed it again to take over the top&lt;br /&gt;
spot,  followed by Skyhigh and Domination, so two ma-&lt;br /&gt;
gazines  from Tasmania/Australia and one group, ta-&lt;br /&gt;
king  into consideration that Jazzcat is an Onslaught&lt;br /&gt;
member, are located quite high now.&lt;br /&gt;
At  the  end the ever delayed Shout! and Insider sur-&lt;br /&gt;
prisingly  re-entered the charts, sending Driven and&lt;br /&gt;
Mendip out of the top ten list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't  complain  if  you  dislike the results, grab a pen&lt;br /&gt;
(or  your  favourite  text/e-mail  processor  for our&lt;br /&gt;
very own DIGITAL VOTESHEET) and fill our RELAX, or&lt;br /&gt;
any  other,  votesheet  to  influence the results next&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  interview chapter of the RELAX MA-&lt;br /&gt;
GAZINE,  a  section  being  frequently  visited  by  the&lt;br /&gt;
leading profiles of the past and the present, persons&lt;br /&gt;
people  talk about and people who are interesting for&lt;br /&gt;
the bright masses.&lt;br /&gt;
&lt;br /&gt;
This  time  we  invited  Peacemaker  of Hitmen, today's&lt;br /&gt;
number  one fixer and a member of the community de-&lt;br /&gt;
fined as CBM 64 scene for many years. The interview&lt;br /&gt;
got held using our favourite media, the Internet.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Hello Rene. Feel welcomed in this months' talk show&lt;br /&gt;
of  the  Relax  Magazine. As usual in the beginning, we&lt;br /&gt;
ask  you introduce yourself to our readers with non-&lt;br /&gt;
computer  related  facts you are willing to share with&lt;br /&gt;
us and our readers here.&lt;br /&gt;
&lt;br /&gt;
!:  My  real name is Rene, I am 1.82 m tall and my weight&lt;br /&gt;
is 67 kg. I was born in 1974, at October 27th. Besides&lt;br /&gt;
computer I am interested in music, mostly Dark-Wave,&lt;br /&gt;
EBM and Gothic, but I am also listening to other stuff&lt;br /&gt;
like Genesis (only the old CDs), Mike Oldfield, New Age&lt;br /&gt;
and  so  on...  I  am  spending a lot of time with my girl-&lt;br /&gt;
friend VERENA (we are a couple for about six months&lt;br /&gt;
right  now)  and  friends.  Furthermore  I  am reading&lt;br /&gt;
books  of  authors  like  Edgar Wallace and J.R.R. Tol-&lt;br /&gt;
kien, and this is what I am doing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  The  next  question  is  for  sure  to request facts&lt;br /&gt;
about  your  computer  career,  a career leading you&lt;br /&gt;
through  a lot of top ten cracking groups. Please re-&lt;br /&gt;
port  how  it  all  started, how you got your handle(s)&lt;br /&gt;
and something about your groups you were a member&lt;br /&gt;
of from the very beginning until now.&lt;br /&gt;
&lt;br /&gt;
!:  I  got my first computer in 1986 and started to play&lt;br /&gt;
some  games  like most others and did nothing. In 1987&lt;br /&gt;
I have joined my first group named THE FAMOUS FIVE&lt;br /&gt;
but  later  on  I  joined  a  local group called WARTEC.&lt;br /&gt;
choosing  ZZIP  as my handle. Together with a member&lt;br /&gt;
called  ZZAP  we  did  our  first  cracks of games like&lt;br /&gt;
APOLLO  18,  EOA  FLIGHT  SIMULATOR and some more&lt;br /&gt;
titles.  In  1988  some  members  of  Wartec joined RED&lt;br /&gt;
SECTOR  INC.  [yeah, the real RSI :)], but I wasn't very&lt;br /&gt;
in this group. Ralf got an offer from ALPHA FLIGHT in&lt;br /&gt;
1989  and  he also took me into this group, doing some&lt;br /&gt;
cracks  for  AFL  was  my  job that time. In 1990 I left&lt;br /&gt;
AFL  and  joined  the  Dutch  group  WORLD  WIDE EX-&lt;br /&gt;
PRESSIVE  [hey  Niels  :)]  using the handle ANTIPLEX&lt;br /&gt;
but  left  the  group  soon again as there wasn't much&lt;br /&gt;
contact between me and the other group members. So&lt;br /&gt;
I  joined  ABSTRACT but got kicked out again. Guess I&lt;br /&gt;
was  too  inactive for the group as I lost the interest&lt;br /&gt;
in  the  CBM  64  at this point. In the year 1991 I found&lt;br /&gt;
my  way  back  into  the  CBM 64 scene and formed my&lt;br /&gt;
own  group  together with some local friends. Its name&lt;br /&gt;
was VERTICAL and went into cooperation with HURRI-&lt;br /&gt;
CANE.  We  released  some  kewl cracks and a demo. I&lt;br /&gt;
left  HCE  for HITMEN (YEAH!) but unfortunately some&lt;br /&gt;
weeks  later  Hitmen died. This was leading to the fact&lt;br /&gt;
that  some  members  of HCE and Hitmen built up a new&lt;br /&gt;
group  called  REBELS!  I have been the leader of the&lt;br /&gt;
rebels  but  lost the interested in it one or two years&lt;br /&gt;
later  and  so I got removed from the memberlist but I&lt;br /&gt;
didn't  really  care about it. Around the end of 1992 I&lt;br /&gt;
called  some  boards under the handle PEACEMAKER,&lt;br /&gt;
and  in  1993  I  teamed  up with CHROMANCE, left them&lt;br /&gt;
and  joined VISION. At that time Vortex, Curlin, Racoon&lt;br /&gt;
and  me  got  an  offer  from MOTIV 8 and so we joined&lt;br /&gt;
them,  staying  in  Motiv 8 for around one year. In the&lt;br /&gt;
summer  of  1994 (?) Marc/ALPHA FLIGHT 1970 asked&lt;br /&gt;
us  to  join  and so we did again. In 1995, at the X-95,&lt;br /&gt;
Curlin  and  me  wanted  to  stop  our activities on the&lt;br /&gt;
CBM  64.  But as you all know, we rebuilt HITMEN again&lt;br /&gt;
in  summer  1995.  That's  about  it.  Maybe  I  mixed up&lt;br /&gt;
some   dates   or  the  order  of  appearance  of  the&lt;br /&gt;
groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  What  were your reasons to become a programmer&lt;br /&gt;
and fixer instead of becoming a graphic artist or mu-&lt;br /&gt;
sic  composer  or  another  useful  job  in the CBM 64&lt;br /&gt;
scene?&lt;br /&gt;
&lt;br /&gt;
!:  What  a  strange question. Why did you decide to be&lt;br /&gt;
an artist? :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Simply based on the fact that the results, spending&lt;br /&gt;
20  minutes  on Turbo-Assembler, Sound-Monitor and&lt;br /&gt;
PAINT  MAGIC,  in Paint Magic have been the most pro-&lt;br /&gt;
mising  ones! ;) As you are the number one NTSC fixer&lt;br /&gt;
these  days,  what exactly keeps you motivated spen-&lt;br /&gt;
ding  hours  to  force certain routines to run on both&lt;br /&gt;
CBM 64 systems?&lt;br /&gt;
&lt;br /&gt;
!:  I  don't  spend  hours on routines. Maybe I did so in&lt;br /&gt;
the  beginning  of  my  fixing career. Today I am fixing&lt;br /&gt;
games JUST FOR FUN!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Next  to  the  CBM  64,  is there another computer&lt;br /&gt;
system  which  meets  your interest and what you are&lt;br /&gt;
going to use on a steady basis for any activities?&lt;br /&gt;
&lt;br /&gt;
!: Well, I would love to have a PC to call the Internet. :)&lt;br /&gt;
But  when  it comes up to scene activities, there is no&lt;br /&gt;
other system I am active on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Being  a member of Alpha Flight 1970, for sure be-&lt;br /&gt;
longing  to the top addresses of the cracking scene,&lt;br /&gt;
what lead you exactly to re-build Hitmen and to start&lt;br /&gt;
over  once  again  at  a  level  where you have to re-&lt;br /&gt;
built  the structures and the organisation in order to&lt;br /&gt;
compete with the rest of the world?&lt;br /&gt;
&lt;br /&gt;
!:  You  can see the result! :) Hmmmh.... Hitmen is just a&lt;br /&gt;
group  we  have  a lot of fun in. We all share the same&lt;br /&gt;
attitude  towards our interests. We have a lot of cool&lt;br /&gt;
meetings   and  we  are  much  more  than  just  these&lt;br /&gt;
&amp;quot;computer-friends&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  To  have  a closer look at your current group Hit-&lt;br /&gt;
men,  can  you  report  anything about its history, the&lt;br /&gt;
members and the future plans of the group?&lt;br /&gt;
&lt;br /&gt;
!:  I  think  I  already  answered a part in the previous&lt;br /&gt;
question.  Our  future  plans?  Ofcourse  having  fun,&lt;br /&gt;
meetings,  and  some releases like cracks and demos.&lt;br /&gt;
Along with TYRON, CURLIN, MOONCHILD, VORTEX, JINX&lt;br /&gt;
and  me  we  have  the  best lowres artist, organizer,&lt;br /&gt;
cracker,  phreakers  and  fixer  around.  But  not  to&lt;br /&gt;
forget the other memberes of Hitmen doing their part&lt;br /&gt;
to  the  success  of  the  group very well. I just don't&lt;br /&gt;
want to mention all the names here. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next to the usual illegal business with cracking and&lt;br /&gt;
fixing  Hitmen  surprised  the masses with the release&lt;br /&gt;
of  a  nice  demo  at the X-96 and by recruiting mem-&lt;br /&gt;
bers  for  a demo section. What lead Hitmen to get ac-&lt;br /&gt;
tive here and what can we expect in the future?&lt;br /&gt;
&lt;br /&gt;
!:  It  was done just for fun and to show the quality of&lt;br /&gt;
the  routines  from  our  coders  [heya GROEPY, lazy&lt;br /&gt;
ass  :)].  CUCUMBER  JUICE  II  will  be released in late&lt;br /&gt;
December. Is that enough? :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Your  board  MYSTICAL PARADISE, EHQ for Hitmen&lt;br /&gt;
and  SCS  &amp;amp;  TRC,  is quite popular these days, always&lt;br /&gt;
having  a  nice  amount  of  callers  from  all  over the&lt;br /&gt;
world.  What  do  you  think  makes it so special to at-&lt;br /&gt;
tract the callers?&lt;br /&gt;
&lt;br /&gt;
!:  So  special?  Ha! The tollfree numbers fro example?&lt;br /&gt;
:)  But  also  the  great board graphics and the fresh&lt;br /&gt;
warez  for  the hungry crowd... And not to forgot the&lt;br /&gt;
service! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Yeah, the tollfree numbers in five (!) countries are&lt;br /&gt;
for  sure GREAT, but where is the need of it when the&lt;br /&gt;
board's  line  is always busy? ;) Computer parties are&lt;br /&gt;
always  an  interesting  event  to  meet  up  with your&lt;br /&gt;
scene  friends  and  to  have  a good time there. What&lt;br /&gt;
parties  have  you  visited so far, what were the best&lt;br /&gt;
ones  in  your  opinion and what events might be inte-&lt;br /&gt;
resting for you to be visited in the future?&lt;br /&gt;
&lt;br /&gt;
!: I haven't been on much parties all over the years. I&lt;br /&gt;
visited  some  of  the  notorious  Venlo  meetings,  the&lt;br /&gt;
Frechen  party and two RADWAR parties. I LOVED the&lt;br /&gt;
X-95  and  X-96  parties,  meeting  all the SPANKERS&lt;br /&gt;
there and having a lot of fun. Hopefully there will be a&lt;br /&gt;
X-97 party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  The  Internet is getting a more and more important&lt;br /&gt;
factor  in  scene  life,  as there is the IRC and e-mail&lt;br /&gt;
service  for  communication,  the  WWW for information&lt;br /&gt;
and  the  FTP-sites  for  file  transfers. What is your&lt;br /&gt;
honest  opinion  about  it? Do you see it as advantage&lt;br /&gt;
or disadvantage for the scene life style?&lt;br /&gt;
&lt;br /&gt;
!:  I like the Internet. It is great to leech the new stuff&lt;br /&gt;
with  14k4  and chatting with other people, surfing on&lt;br /&gt;
the  pages and reading there some interesting stuff.&lt;br /&gt;
I want to have an own account with a tollfree number!&lt;br /&gt;
:)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Nowadays  Chromance and Hitmen share the popu-&lt;br /&gt;
lar  FTP-site  Gangsta's  Paradise.  Will  Hitmen, after&lt;br /&gt;
this  first  step,  enlarge their activities here, e.g. by&lt;br /&gt;
setting up an own homepage?&lt;br /&gt;
&lt;br /&gt;
!:  Yeah, soon we will have our own homepage, created&lt;br /&gt;
and  maintained  by  SEVEN  of  Hitmen. I have already&lt;br /&gt;
seen a preview and it is very promising.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  As  you  are  a member of the scene community for&lt;br /&gt;
quite  a while, too, what are the major changes you've&lt;br /&gt;
recognized  all  over  the years? What do you miss or&lt;br /&gt;
does today's situation have positive aspects, too?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!:  What  do  I miss? ALL the old and great games such&lt;br /&gt;
as  the LAST NINJA series, DEFENDER OF THE CROWN&lt;br /&gt;
PIRATES, etc... Nowadays most games really suck, on-&lt;br /&gt;
ly  some games are really worth being played. The de-&lt;br /&gt;
mos  are kewl (Byterapers Inc.) but I am missing some&lt;br /&gt;
old  effects  like technical stuff (sideborder, multiple-&lt;br /&gt;
xer).  Furthermore  there  are too many 4X4 or even&lt;br /&gt;
1X1  plasma-colour  routines,  most  of  them do really&lt;br /&gt;
look  AWFUL.  I have seen a SHAPE demo some months&lt;br /&gt;
ago, and that one was a kicker. Someone may send me&lt;br /&gt;
this  demo  again  as  my copy was unfortunately cor-&lt;br /&gt;
rupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  As  everything  has to come to an end we unfortu-&lt;br /&gt;
nately  have  to stop here, too. Here we offer our in-&lt;br /&gt;
terview  partners  to  add  some comments and gree-&lt;br /&gt;
tings,  feel free to add whatever you would like to add&lt;br /&gt;
here. Many thanks for being our guest.&lt;br /&gt;
&lt;br /&gt;
!:  Thanks for the interview Timo! So, what about some&lt;br /&gt;
greetings?  Let's start with all HITMEN members, Marc&lt;br /&gt;
Max, CBA, Nightshade, Burglar, Moren, Deff, Crossfire&lt;br /&gt;
Ignorance,  Mr.  Wax, Solar, Zyron, Sledge, Alchemist,&lt;br /&gt;
Pol  Pot,  Suicide,  Weasel,  Jack  Alien, Splatterhead,&lt;br /&gt;
Bird, Mason, Tricket, Lawnmover Man, Ancient Mariner&lt;br /&gt;
Rug  Rat,  Scratcher, Chaotic, Iphigenie (!) and so on.&lt;br /&gt;
See  ya  on  the  boards and have fun! And don't take&lt;br /&gt;
the CBM 64 scene too serious [Heya [O] :)].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much about Peacemaker and the interview section&lt;br /&gt;
for  this  time.  Be sure to re-load this chapter in the&lt;br /&gt;
next  edition  to  read all we could squeeze out of our&lt;br /&gt;
new victim, for sure worth being read, too.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  DEMO  SEASON  continued  and  some interesting&lt;br /&gt;
productions  have  shown  that  the  scene  returned&lt;br /&gt;
more or less from the well deserved summer break.&lt;br /&gt;
&lt;br /&gt;
The  season  continued with day 4, the Flag 1996 held&lt;br /&gt;
in  Hungary.  Here PROFIK (extended review follows),&lt;br /&gt;
COMA  and  REPLAY  INC. have been the ambassadors&lt;br /&gt;
of  the CBM 64 demo industry. Coma provided an inte-&lt;br /&gt;
resting trackmo while Replay Inc. came up with a den-&lt;br /&gt;
tro, which was nothing special to rock the scene.&lt;br /&gt;
The  fifth  day  of the season took place in Finland, to&lt;br /&gt;
be  more  precise at the ASSEMBLY 1996 in Helsinki.&lt;br /&gt;
Almost  all  entries have hold a high quality level and,&lt;br /&gt;
as  usual,  used the popular trackmo concept to show&lt;br /&gt;
that  the CBM 64 can still compete, taking the techni-&lt;br /&gt;
cal  disadvantages  into consideration, with the other&lt;br /&gt;
machines,  atleast  when  it comes up to the quality of&lt;br /&gt;
the routines. BYTERAPERS (extended review follows)&lt;br /&gt;
have  been  the  well deserved winners with &amp;quot;FOLLOW&lt;br /&gt;
THE SIGN III&amp;quot;, followed by an impressing code related&lt;br /&gt;
demo  from  the alltime legends of BEYOND FORCE en-&lt;br /&gt;
titled  &amp;quot;NOTHING  BUT  CODE&amp;quot;, an intelligent and fitting&lt;br /&gt;
name  to  define  the  content of the provided demon-&lt;br /&gt;
stration.  On position three we found PANIC with their&lt;br /&gt;
greengrocer's  commercial  &amp;quot;FRUITS&amp;quot;, sending WRATH&lt;br /&gt;
DESIGNS'  &amp;quot;STUPIDITY  III&amp;quot; on four, a general nice de-&lt;br /&gt;
signed  chill-mo,  as  they use to advertise their demo&lt;br /&gt;
productions.  At  least,  on position five, we found the&lt;br /&gt;
runner-ups   of  the  last  season,  REFLEX  with  the&lt;br /&gt;
presentation of &amp;quot;DRUG SIXTYFOUR&amp;quot;, proving the fact&lt;br /&gt;
that the second season will get much harder for them&lt;br /&gt;
as  rising seems to be easy while to establish is MUCH&lt;br /&gt;
harder.&lt;br /&gt;
During  day three and five there have been some re-&lt;br /&gt;
leases during the tournaments, better known as com-&lt;br /&gt;
petitions,  from  LEPSI  DEVELOPMENTS, who came up&lt;br /&gt;
with  the  trackmo  &amp;quot;1996&amp;quot;  (extended review follows)&lt;br /&gt;
the dentro &amp;quot;BORN TO BE WILD&amp;quot;, all in all an acceptable&lt;br /&gt;
production from the Polish based team.&lt;br /&gt;
TRIAD  praised  their  production &amp;quot;MINDEXE&amp;quot; to be an&lt;br /&gt;
innovation. Infact this demo is the first of this kind on&lt;br /&gt;
this  8-bitter,  but taking a took closer at it we found&lt;br /&gt;
the  conception  and  even  the  texts  inside adapted&lt;br /&gt;
from   the  MELONstration  &amp;quot;Mind&amp;quot;,  an  original AMIGA&lt;br /&gt;
production  from  the  innovators  of  original demos,&lt;br /&gt;
MELON DESIGN. Nevertheless it's a FINE CBM 64 con-&lt;br /&gt;
versation,  maybe  bringing fresh winds into the demo&lt;br /&gt;
scene.&lt;br /&gt;
At the AntIQ'96, which did not become a day of the of-&lt;br /&gt;
ficial  demo  season due to the fact that less than at-&lt;br /&gt;
least three demo productions got released, RESOUR-&lt;br /&gt;
CE came up with a nice dentro named &amp;quot;Inhumanity III&amp;quot;.&lt;br /&gt;
OXYRON,  or  to  be  more  precise Fuben, released a&lt;br /&gt;
demo entitled ReLIGHTening, which became unfortuna-&lt;br /&gt;
tely NO relightening. The expectations were quite high&lt;br /&gt;
and the single components belong to the upper class,&lt;br /&gt;
nevertheless    the   entire  PRESENTATION  was  not&lt;br /&gt;
exactly  what  you  can demand from the leading demo&lt;br /&gt;
factory  these  days, as some fade in and out effects&lt;br /&gt;
shouldn't  be  too  hard to be realised correctly by a&lt;br /&gt;
coder  with  top  ten ambitions. Once again, things can&lt;br /&gt;
only  get  better,  as the days of the classical &amp;quot;press&lt;br /&gt;
space to continue&amp;quot; demos are already history!&lt;br /&gt;
Finally  day  six,  the Intel Outside 3 party held in Po-&lt;br /&gt;
land, brought with Extacy from SAMAR and Black Hole&lt;br /&gt;
from  LEPSI  DEVELOPMENTS  two  nice productions,&lt;br /&gt;
while position three has not been spread yet.&lt;br /&gt;
&lt;br /&gt;
More  to come is promised, taking in mind that the DE-&lt;br /&gt;
MOBIT  (check PARTY RADAR for further details), the&lt;br /&gt;
TRIBUTE  and  THE PARTY SIX will open their gates to&lt;br /&gt;
welcome the contributors for further competitions.&lt;br /&gt;
&lt;br /&gt;
                   1996/LEPSI DEVELOPMENTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi Developments belongs to the positive surprises&lt;br /&gt;
in  1996 because they are proving the scene with lots&lt;br /&gt;
of releases, may it be trackmos, dentros, games, slide&lt;br /&gt;
shows  or  music collections. The productions are not&lt;br /&gt;
at  high  level,  but  with an every production you see&lt;br /&gt;
them developing and getting better step by step.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  trackmo  got  mainly  coded  by  Zielok with some&lt;br /&gt;
additional  coding  by  Nop,  RB,  Mr.  Ballon, Sebaloz &amp;amp;&lt;br /&gt;
Smaller.&lt;br /&gt;
&lt;br /&gt;
After the usual introduction (logo, presents, name,...)&lt;br /&gt;
the  first  effect appears. They call it an FLI-plasma,&lt;br /&gt;
which   is   nothing  else  than  a  modificated  plasma-&lt;br /&gt;
scroller  (like  that in Triiod 2/HIS). The main idea co-&lt;br /&gt;
mes  from RAZ/Camelot with his plasma-part in Camel&lt;br /&gt;
park. However, this effect looks quite ugly in my eyes!&lt;br /&gt;
The  next  part  features an Elastic-Cyber-Line (you&lt;br /&gt;
remember  GRAHAM's  part  in  Coma  Light VIII?). This&lt;br /&gt;
effect  looks  quite  nice  but is nothing special at the&lt;br /&gt;
coding-side.&lt;br /&gt;
A  globe  appears  in  the 4 by 4 mode. This routine is&lt;br /&gt;
not  just  slow,  it  even  looks  precalculated  as  the&lt;br /&gt;
animation repeats quite often. The texture looks quite&lt;br /&gt;
weird, so the whole part. After that, an x-y-distorter&lt;br /&gt;
comes  up.  It  uses  the  same  ugly  texture from the&lt;br /&gt;
globe-part.   Evenso,  this  effect  doesn't  look  bad!&lt;br /&gt;
Later,  an  interference-effect  comes  up (oh, I hate&lt;br /&gt;
these   lame  interference-parts...  I  don't  know  why&lt;br /&gt;
people  still  code such old effects again and again?).&lt;br /&gt;
It's in Hi-Res and maybe 18x16 chars big. Anyway, this&lt;br /&gt;
one really looks strange.&lt;br /&gt;
A  so  called  '3D-Chessboard' comes up next. It's no-&lt;br /&gt;
thing  else  than  the  first  effect (plasma-scroller).&lt;br /&gt;
The  next part is something new I haven't seen before.&lt;br /&gt;
It's a fader-effect shown with a picture. It is just five&lt;br /&gt;
minutes of coding and isn't anything special. This part&lt;br /&gt;
would fit to a fade-off effect for a picture but not as&lt;br /&gt;
a  part,  which  is  shown  that  long.  It's just boring.&lt;br /&gt;
Some Cyber-Line-Vectors follow, which run in 1 frame&lt;br /&gt;
(except   the  hidden-lined  cube,  which  runs  in  1-2&lt;br /&gt;
frames).  I  already  have seen better Cyber-Vectors&lt;br /&gt;
(see  Camel  Park/CML),  but  I like this part, though.&lt;br /&gt;
After   some   greetings   that  plasma-scroller  part&lt;br /&gt;
comes  up  again  (looking  a bit different of course).&lt;br /&gt;
The next effect is a shade-bob moving over a bitmap-&lt;br /&gt;
picture, which is faded off mostly. I already have seen&lt;br /&gt;
this   effect   before.   Furthermore  it's  nothing  im-&lt;br /&gt;
pressive.&lt;br /&gt;
The  last  effect is a rot-zoomer (with ugly 16x16 tex-&lt;br /&gt;
tures)  in 8x8. This effect was seen in several demos&lt;br /&gt;
before (often in 4x4... see 4 Years Oxyron)!&lt;br /&gt;
&lt;br /&gt;
This  demo  is definetely too long, which results a lack&lt;br /&gt;
of action. Furthermore there a lot of crap-routines,&lt;br /&gt;
which are just boring. My rating is just 32%!&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
Responsible  for  the  artwork  in this production are&lt;br /&gt;
Csezso, Sebaloz, Stone, Valsary and Worm.&lt;br /&gt;
&lt;br /&gt;
The  show  starts  with  an  average Lepsi multicolour&lt;br /&gt;
bitmap  logo,  followed by a poor 1996 singlecolour hi-&lt;br /&gt;
res  logo.  Next in the row is a singlecolour hires pic-&lt;br /&gt;
ture  of  a  man  wearing  glasses which gets later on&lt;br /&gt;
updated  and  you can see a nude girl in his face. The&lt;br /&gt;
idea  and  realisation  is quite nice done. A crying boy&lt;br /&gt;
is  what  we  can see now, again in singlecolour hires.&lt;br /&gt;
Taking  the  disadvantages of this mode into conside-&lt;br /&gt;
ration  it's  quite okay done. A Lepsi logo in super hi-&lt;br /&gt;
res  mode  is  the next piece of art, quite good taking&lt;br /&gt;
the  other graphics into consideration. Some multico-&lt;br /&gt;
lour  bitmap  art  is coming up, a fullscreen Lepsi logo&lt;br /&gt;
which  is again nothing very special at all. Following is&lt;br /&gt;
a very good singlecolour hires picture of a girl, sho-&lt;br /&gt;
wing  her  face  and  lots  of  other elements which fit&lt;br /&gt;
quite  good in the picture. To avoid getting it boring a&lt;br /&gt;
multicolour  bitmap  logo appears on the screen, pre-&lt;br /&gt;
senting  the  group's name Lepsi at an average level.&lt;br /&gt;
Next in the row is a fullscreen multicolour bitmap pic-&lt;br /&gt;
ture  showing  a  face being surrounded by some kind&lt;br /&gt;
of  fx  which  seems to be again nothing special at all.&lt;br /&gt;
With the picture of a vampire, as it is described in the&lt;br /&gt;
credits, in fli format a very interesting picture found&lt;br /&gt;
its  way to the screen, using some well mixed colours.&lt;br /&gt;
This  demo  is  going  to end with two more logos, both&lt;br /&gt;
in  multicolour  bitmap.  The first offers very interes-&lt;br /&gt;
ting  outlines  and  an average filling while the second&lt;br /&gt;
is  what  we  use  to  define  as  STANDART logo these&lt;br /&gt;
days, both ofcourse saying Lepsi.&lt;br /&gt;
&lt;br /&gt;
Lots  of  graphics  but  unfortunately  mainly quantity&lt;br /&gt;
instead  of  quality  is  the  impression  you  get  while&lt;br /&gt;
watching this trackmo. Only a 57% in my eyes.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The soundtrack for 1996 has been arranged by Bax,&lt;br /&gt;
Shy and Gregfeel.&lt;br /&gt;
&lt;br /&gt;
It falls into four tunes: I guess the first one is suppo-&lt;br /&gt;
sed  to be some kind of techno like many other boring&lt;br /&gt;
soundtracks  these  days, but only because of a bass&lt;br /&gt;
drum  on all fourths? NO, there's more than that. This&lt;br /&gt;
tune  rather  sounds  like  disco  sound of the golden&lt;br /&gt;
eighties  to  me.  Regrettably the bass drum also falls&lt;br /&gt;
into  the  cathegory &amp;quot;UUNNNGG&amp;quot;. There are some dif-&lt;br /&gt;
ferent moods, and the instruments are just average,&lt;br /&gt;
partly because of the lousy hardrestart... and that&lt;br /&gt;
low noise sounds as if you were searching a new sta-&lt;br /&gt;
tion  on  the radio tuner! The second tune is quite si-&lt;br /&gt;
milar to the first one, but then - &amp;quot;Surprise, wake up!&amp;quot;&lt;br /&gt;
says the third one. A different feeling, also powerful,&lt;br /&gt;
but  at  one  point  it doesn't really seem to be in-time&lt;br /&gt;
(?).  The  last  one  features  some  sync  stuff,  quite&lt;br /&gt;
okay...  And  of  this kind is the entire soundtrack, no&lt;br /&gt;
big surprises, but acceptable.&lt;br /&gt;
&lt;br /&gt;
Rating: 57%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     FATAL (T)ERROR/PROFIK&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Profik status remains as mysterious but skilled new-&lt;br /&gt;
comer in the demo business. The identities of certain&lt;br /&gt;
&amp;quot;secret&amp;quot;  members  are  already  known while others&lt;br /&gt;
still remain undiscovered in the endless widths of the&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  trackmo,  coded  by  Profi  1  and  Profi  1.5, was&lt;br /&gt;
presented on the Flag'96 party in Budapest/Hungary&lt;br /&gt;
Before I start with the coding review you should know&lt;br /&gt;
that  I'll  just mention the real effects and NO loader-&lt;br /&gt;
parts.&lt;br /&gt;
&lt;br /&gt;
So,  the  intro  starts  with the credits scrolling over&lt;br /&gt;
the  screen.  Then  there  is  a  swabbling Profik logo&lt;br /&gt;
scrolling over the full-screen in the 4x4-mode. This&lt;br /&gt;
effect doesn't look bad!&lt;br /&gt;
The first real effect is a PHONG TORUS in 4x4-mode.&lt;br /&gt;
This TORUS is rotating QUITE FAST, but what a pity it&lt;br /&gt;
does  NOT  run  in  REALTIME.  This  phong-shader is&lt;br /&gt;
mostly PRECALCULATED!  So, I can proudly say that I&lt;br /&gt;
coded the first realtime phong shade routine on C64.&lt;br /&gt;
The  next part is another torus, which is just texture&lt;br /&gt;
mapped.  This TORUS surely use the same technic like&lt;br /&gt;
the PHONG TORUS, so it isn't realtime calculated, too!&lt;br /&gt;
Next  coming  up  is  a  ZOOMER  on  2x2 multicolor (4&lt;br /&gt;
colors), which is distorted on the X-axis additionally.&lt;br /&gt;
Looking  to  the high resolution, this routine seems to&lt;br /&gt;
be  FAST  enough.  Evenso, I like MR. SEX' distorter in&lt;br /&gt;
'Follow the sign 3' more.&lt;br /&gt;
The next effect is a GOURAUD SHADER which includes&lt;br /&gt;
SPACE  CUTTING.  This routine is rather fast thinking&lt;br /&gt;
about  the  space  cut.  By  the  way,  the  mode  is of&lt;br /&gt;
course 4x4...&lt;br /&gt;
The  next  part  is a TEXTURED GLOBE, which is rota-&lt;br /&gt;
ting in 4x4-mode again.&lt;br /&gt;
The  end  part  is  in eyes the most IMPRESSIVE part.&lt;br /&gt;
Two INTERLACED BITMAP GLENZ CUBES rotate on the&lt;br /&gt;
screen.  Over  the  bitmaps there is sprite matrix for&lt;br /&gt;
displaying  some  text.  The  power  of  that  vector is&lt;br /&gt;
really  AMAZING.  This  is  for sure one of the fastest&lt;br /&gt;
bitmap-vectors ever on C64.&lt;br /&gt;
&lt;br /&gt;
All in all this trackmo seems to be Profik's best demo.&lt;br /&gt;
Even the end part really rules, there is a lack of new&lt;br /&gt;
ideas and inventions.&lt;br /&gt;
My rating: 83%&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
As  usual it is Profi 2 being responsible for the visu-&lt;br /&gt;
als in this production.&lt;br /&gt;
&lt;br /&gt;
The  FATAL  TERROR  logo in multicolour bitmap shows&lt;br /&gt;
some  cool  ideas  which  are  unfortunately  average&lt;br /&gt;
realised only. A fullscreen picture is coming up, a FLI&lt;br /&gt;
conversation  of RWO's (now in Balance on the Amiga)&lt;br /&gt;
eye. The picture is quite good, used good colour com-&lt;br /&gt;
bination  and  is  really  worth  to look at. An average&lt;br /&gt;
Profik  logo in 3 colours follows, resolution 160X200,&lt;br /&gt;
not  special  at  all.  Finally  there  is  another PROFIK&lt;br /&gt;
multicolour   bitmap  logo  looking  up,  being  average&lt;br /&gt;
realised.&lt;br /&gt;
&lt;br /&gt;
As  usual  this productions lacks of graphics, the few&lt;br /&gt;
which  were  presented are located between average&lt;br /&gt;
and good, so the rating is at 64%.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
Unfortunately  this  productions  FAILS to work cor-&lt;br /&gt;
rectly  on any of my configurations, software failures&lt;br /&gt;
appear  after  the  intro  of copies running perfectly&lt;br /&gt;
on either Fuben's and RRR's machine(s), so NO review&lt;br /&gt;
from me is possible here. :(&lt;br /&gt;
&lt;br /&gt;
Rating: ./.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOLLOW THE SIGN 3 (UNSOUND MINDS)/BYTERAPERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Whenver  an Assembly party has been advertised the&lt;br /&gt;
Finnish  demo group Byterapers waked up in order to&lt;br /&gt;
perform  another  well  designed  coding  masterpiece&lt;br /&gt;
called  trackmo.  Belonging  to  the  absolute top demo&lt;br /&gt;
groups  these  days  Byterapers  don't  really need a&lt;br /&gt;
further introduction here.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  winning  demo  of the Assembly'96 is entirely (?)&lt;br /&gt;
coded by Mr.Sex.&lt;br /&gt;
&lt;br /&gt;
It starts up with a tunnel effect (which seems to have&lt;br /&gt;
a  relief)  in  the  4x4 dither mode. This effect looks a&lt;br /&gt;
bit  weird,  maybe  because  of the dithering mode and&lt;br /&gt;
the horizontal lacing.&lt;br /&gt;
Anyway, the fullscreen COLOURPLASMA following is in&lt;br /&gt;
the  4x4  mode,  too  (actually  8x4  as  2  colors are&lt;br /&gt;
combined  to  a 136-color-combination)! The speed of&lt;br /&gt;
this  routine  is quite REMARKABLE. Furthermore this&lt;br /&gt;
plasma  is  quite  colorfull  and  all  in  all  it just looks&lt;br /&gt;
GREAT.&lt;br /&gt;
The  next  effect  is sort of a ROTATING GLOBE, which&lt;br /&gt;
stands  in relation to its background. The idea of this&lt;br /&gt;
effect   is  coming  from  the  AMIGA  demo  'LOVE'  by&lt;br /&gt;
VIRTUAL  DREAMS.  However,  Mr.  Sex uses again the&lt;br /&gt;
fullscreen 4x4 mode again!&lt;br /&gt;
Next  coming  is  some  kind  of SWIRL-ROTATOR (full-&lt;br /&gt;
screen)  on 8x8 (?). But I'm not sure what this effect&lt;br /&gt;
actually has to be! Anyway, it doesn't look bad...&lt;br /&gt;
Later  a  VOXEL comes up. this one is running on 8x4&lt;br /&gt;
with 136 colors. This routine is running quite fast but&lt;br /&gt;
I  am  not  sure if there's a view-point included in the&lt;br /&gt;
routine.&lt;br /&gt;
After  that,  there is a flexible X-Y-DISTORTER in the&lt;br /&gt;
4x4  dither  mode.  I  would say that the speed of this&lt;br /&gt;
routine  is  quite  O.K.  as  I know how complicated it is&lt;br /&gt;
to realise distorters like this.&lt;br /&gt;
The  next effect is a SWIRL-ROTATOR combined with a&lt;br /&gt;
colour  plasma  on 8x8 with some $D016-modifications&lt;br /&gt;
in  the  main  routine  (I  think this kind of displaying a&lt;br /&gt;
screen is new, but I doubt it looks cool).&lt;br /&gt;
The  next  routine  is  a  RELIEF  BUMP  effect on 8x8&lt;br /&gt;
(laced).   The   relief   texture   is  additionally  moved&lt;br /&gt;
around  the  screen.  I've coded the same effect in my&lt;br /&gt;
latest demo 'ReLIGHTening'. Unluckily Mr.Sex released&lt;br /&gt;
his   routine  2 weeks  before  I  released  mine.  Shit&lt;br /&gt;
happens!&lt;br /&gt;
However,  a zoomed swirl-rotator on 4x4 comes up...&lt;br /&gt;
I  think this routine is looking quite ugly, but that just&lt;br /&gt;
my opinion.&lt;br /&gt;
Finally the disk has to be turned around.&lt;br /&gt;
The  next  effect  suddenly touches the screen. It's a&lt;br /&gt;
quite cool Amiga invention already seen in many Amiga&lt;br /&gt;
demos (e.g. 'Brain-state-in-a-box' by Cryptoburners&lt;br /&gt;
in  1994).  This routine is my absolute favourite in the&lt;br /&gt;
whole  demo.  I  already planed a long time to code this&lt;br /&gt;
effect,  but  never did. Now Mr.Sex finally released it.&lt;br /&gt;
This  effect  is  actually nothing else than a rotzoom-&lt;br /&gt;
routine  with  a  changing  texture.  But  it looks quite&lt;br /&gt;
like  a  feedback  fractal.  Anyway,  this  routine  is in&lt;br /&gt;
fact  very  fast.  I'm sure there's a nice trick behind.&lt;br /&gt;
By  the way, this routine is running on 4x4 with those&lt;br /&gt;
strange  $D016-modifications. But all in all a quite im-&lt;br /&gt;
pressive part!&lt;br /&gt;
The  next  part  is another Amiga invention first seen&lt;br /&gt;
in  Artwork's THE GATE. A bump-tube running in 4x4-&lt;br /&gt;
dithering. I like this part, as it look quite nice!&lt;br /&gt;
The next part was seen in other demos, too...A color-&lt;br /&gt;
full  (136  cols)  8x4 (laced) effect, which I don't know&lt;br /&gt;
how to call!&lt;br /&gt;
The  last  effect  in my 75% version is a bumped globe&lt;br /&gt;
(quite nice idea!!!) rotating in the 4x4-mode.&lt;br /&gt;
&lt;br /&gt;
Well, a quite well-polished demo with some design, too!&lt;br /&gt;
The  most  routines  are quite fast even some of them&lt;br /&gt;
are  rather  boring  in  my eyes. The trackmo-system&lt;br /&gt;
(loader &amp;amp; depacker) seems to be quite cool.&lt;br /&gt;
My rating: 90%.&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
Responsible  for the artwork are, due to my knowled-&lt;br /&gt;
ge, Mike and Jate.&lt;br /&gt;
&lt;br /&gt;
The optimal illusion starts with an average multicolour&lt;br /&gt;
bitmap logo presenting the groups' name, followed by&lt;br /&gt;
an &amp;quot;Unbound Minds&amp;quot; multlicolour bitmap logo, which is&lt;br /&gt;
very interesting regarding form and style. With Mike's&lt;br /&gt;
competition picture &amp;quot;Entwinded&amp;quot; the first IFLI picture&lt;br /&gt;
comes  up,  being  quite detailed with lots of different&lt;br /&gt;
elements  such  as  tentacles,  a girl, etc... quite nice.&lt;br /&gt;
A  multicolour bitmap picture showing a dragon spiting&lt;br /&gt;
fire  is  coming  up,  which looks simply unfinished and&lt;br /&gt;
only  average. More multicolour bitmap art is presen-&lt;br /&gt;
ted,  this time showing a Byterapers logo in some kind&lt;br /&gt;
of modern art style with interesting, but maybe not so&lt;br /&gt;
good  fitting,  colour  combinations.  Next in the row is&lt;br /&gt;
another  multicolour  bitmap,  a  really  nice  girl, well&lt;br /&gt;
realised  and  well  choosen colours for a project like&lt;br /&gt;
this  one.  The next piece of art is a FTS 3 logo reali-&lt;br /&gt;
sed in  three colours with two colours being used for&lt;br /&gt;
the  letters  and the filling and the third one to be the&lt;br /&gt;
contrast, a surrounding background colour. Last but&lt;br /&gt;
not  least the second IFLI picture is coming up, a girl&lt;br /&gt;
with a sword, featuring well choosen colours and lots&lt;br /&gt;
of details people like me are looking for. Well done!&lt;br /&gt;
&lt;br /&gt;
All  in all quite nice graphics, some are only average,&lt;br /&gt;
so the objective rating is at 76% in my opinion.&lt;br /&gt;
&lt;br /&gt;
                    PRI about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The music for the entire demo was arranged by AMJ/&lt;br /&gt;
Side B/Topaz Beerline.&lt;br /&gt;
&lt;br /&gt;
And  it  was  well  done  -  lots of different moods, the&lt;br /&gt;
changes  perfectly synchronized with the screen ac-&lt;br /&gt;
tion,  good  instruments,  ....  especially the bass drum&lt;br /&gt;
doesn't  have so much lows, that certain &amp;quot;UUNNNGGG&amp;quot;&lt;br /&gt;
effect  I  am  slowly  beginning  to  get sick off - very&lt;br /&gt;
good!  AMJ  turns  out  to be a real experimental lead&lt;br /&gt;
composer  when  it  comes  to  doing crazy, sometimes&lt;br /&gt;
rough sounds - but then again calmer passages come&lt;br /&gt;
in,  just  to  rise  again  to  another  peak. A real nice&lt;br /&gt;
mixture indeed. The filter and wave sequencing in this&lt;br /&gt;
tune is even the best I have ever heard so far. Also,&lt;br /&gt;
on the whole tune still the best of its style and one of&lt;br /&gt;
the best styles this year.&lt;br /&gt;
&lt;br /&gt;
The well deserved rating can only be at 93% for this&lt;br /&gt;
masterpiece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your favourite reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Invitations  and  party  reports  can usually be found&lt;br /&gt;
here.  This time we present again invitations and pre-&lt;br /&gt;
information  only,  as  none of our staff members tra-&lt;br /&gt;
velled to any party held in the previous two months.&lt;br /&gt;
&lt;br /&gt;
The  information  prepared  this time covers meetings&lt;br /&gt;
and  parties  which  might be very interesting for our&lt;br /&gt;
potentional  target  group and will cover only the as-&lt;br /&gt;
pects  which  might be important for the CBM 64 sce-&lt;br /&gt;
ne and its members.&lt;br /&gt;
&lt;br /&gt;
The  TRIBUTE  is  for sure a pure CBM 64 party what&lt;br /&gt;
makes  it  very  interesting  for CBM 64 fanatics who&lt;br /&gt;
still  can  not  believe  in  nor  accept other computer&lt;br /&gt;
systems  yet,  computer  systems  who  overtook  the&lt;br /&gt;
CBM  64  in  the commercial sector some LIGHTYEARS&lt;br /&gt;
ago.  Nevertheless its doubtful if any other computer&lt;br /&gt;
scene  will  ever  be  able to survive for twelve years&lt;br /&gt;
with  an  almost  unchanged  configuration, a situation&lt;br /&gt;
which  is  absolutely  impossible in the PC world where&lt;br /&gt;
each  week  newer  and  faster processors, graphic/&lt;br /&gt;
video  and  sound  cards  get  introduced  by an ever&lt;br /&gt;
growing  industrial  sector always demanding comple-&lt;br /&gt;
tely updated high end users.&lt;br /&gt;
The  BlackBox  SYMPOSIUM  party series has the po-&lt;br /&gt;
tential  to  become  the  German equivalent to the THE&lt;br /&gt;
 PARTY  series in Denmark. This is exactly what Ger-&lt;br /&gt;
many, for sure still belonging to the leading countries&lt;br /&gt;
when it comes up to scene activities and quality pro-&lt;br /&gt;
ductions  on  all  various (home) computer platforms,&lt;br /&gt;
needs as it is quite silent without a remarkable party&lt;br /&gt;
history, mainly depending on the strict software laws&lt;br /&gt;
and  the fact of some police raids like at MCG's party&lt;br /&gt;
a long time ago.&lt;br /&gt;
The DEMOBIT could become a quite important meeting&lt;br /&gt;
for  entire Eastern Europe, as the organisation and&lt;br /&gt;
invitation  looks  quite  professional,  featuring inte-&lt;br /&gt;
resting  events  and a quite big group of potentional&lt;br /&gt;
visitors from East Germany, Czech Republik, Poland,&lt;br /&gt;
Hungary  and  ofcourse  Slovakia,  who  could  be at-&lt;br /&gt;
tracted to show up there.&lt;br /&gt;
&lt;br /&gt;
But  instead of reading any further introduction text&lt;br /&gt;
have  a  look  closer  at the invitation texts prepared&lt;br /&gt;
from  the  ORGANISERS in order to meet your appro-&lt;br /&gt;
val and making you visit their planned events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              TRIBUTE 1996&lt;br /&gt;
                              -----------&lt;br /&gt;
      arranged by F4CG and Propaganda Magazine&lt;br /&gt;
                          November 1st-3rd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dear Sirs &amp;amp; Madams,&lt;br /&gt;
&lt;br /&gt;
it  has been an interesting period, planning one of the&lt;br /&gt;
most  talked  about,  rumoured  and awaited events to&lt;br /&gt;
take place on the Commodore 64.&lt;br /&gt;
&lt;br /&gt;
The  Tribute-concept  was born in 1994. The idea was&lt;br /&gt;
that  people from past and  present would come toge-&lt;br /&gt;
ther  and  salute  the  Commodore  64,  the scene and&lt;br /&gt;
the times we've all shared.&lt;br /&gt;
&lt;br /&gt;
In November 1994, groups like Triad, FairLight, Xakk,&lt;br /&gt;
G*P,  Avantgarde,  F4CG,  Censor,  Oxyron and Byte-&lt;br /&gt;
rapers  gathered  to  mention  a few of people from a&lt;br /&gt;
a   broad  timeperspective.  The  reactions  from  the&lt;br /&gt;
party  were  several,  most  of  them  positive, but we&lt;br /&gt;
have  altered  things  slightly this time to make things&lt;br /&gt;
more comfortable for the wide bunch.&lt;br /&gt;
&lt;br /&gt;
The  Commodore 64 has startled us, and continues to&lt;br /&gt;
startle.  Even though, what we refer to the scene has&lt;br /&gt;
been  a  part of history since over 10 years back, we&lt;br /&gt;
will  triumph  new  victories  in amazing demos. Just to&lt;br /&gt;
think  there  are  still  games  coming  out  in  1996  is&lt;br /&gt;
truely amazing.&lt;br /&gt;
&lt;br /&gt;
That  is  why we want a Tribute. For those of you who&lt;br /&gt;
unfortunately  had  to leave us too early can meet up&lt;br /&gt;
and catch up with the past years. the active and pro-&lt;br /&gt;
productive ones will again get to meet, compete, enjoy&lt;br /&gt;
and socialize. We do so in spirit of the 64. We do so in&lt;br /&gt;
spirit  of  the  scene  that  has  created  one  of  our&lt;br /&gt;
greatest memories to look back at when we grow old.&lt;br /&gt;
We  do  so,  because  this is, a part of our roots. Wel-&lt;br /&gt;
to your past.&lt;br /&gt;
&lt;br /&gt;
Gothenburg, Sweden&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
                the Tribute-association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               Information&lt;br /&gt;
                               ---------&lt;br /&gt;
The  party  place  will not be a school. We believe that&lt;br /&gt;
for spirit and fun socializing, a club is ideal. The par-&lt;br /&gt;
ty  will be held in one of the most popular clubs in Go-&lt;br /&gt;
thenburg   called   WALKOVER.   There   will  be  a  big&lt;br /&gt;
screen  (Tribute  1994 still has the biggest screen on&lt;br /&gt;
a  party  to  date),  a  bar, a pool table, blackjack and&lt;br /&gt;
roulette.  The  club is located 3 minutes walk from the&lt;br /&gt;
central station, on Kyrkogatan 33. There is a parking&lt;br /&gt;
house located very close to the club.&lt;br /&gt;
&lt;br /&gt;
The  party  will  open  at  1800  on Friday evening and&lt;br /&gt;
close  Sunday  at  1500. Entrance to the party is SEK&lt;br /&gt;
200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              Competitions&lt;br /&gt;
                              ----------&lt;br /&gt;
DEMO - The demo must run on a standart Commodore&lt;br /&gt;
            64 + AR6 with 1541 drive&lt;br /&gt;
SUPER DEMO - New! Bring creations running on REU,&lt;br /&gt;
                        SuperCPU  or  anything  you  come to&lt;br /&gt;
                       think of. Bring your own equipment.&lt;br /&gt;
MUSIC - only executable files accepted&lt;br /&gt;
ART - only executable files accepted&lt;br /&gt;
&lt;br /&gt;
The interest for taking part in the competitions is im-&lt;br /&gt;
mense,  so  please take part of the information care-&lt;br /&gt;
fully to be a winner or allowed to participate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  EVENTS&lt;br /&gt;
                                  ------&lt;br /&gt;
JEOPARDY - Take  part  in the scene and Commodore&lt;br /&gt;
           64 related quizz-show. A remake of the&lt;br /&gt;
           most  popular TV-show in the world that&lt;br /&gt;
           was  a  success at Tribute 1994. Do you&lt;br /&gt;
           dare to compete?&lt;br /&gt;
&lt;br /&gt;
24 HOURS BAR, - You will  be  appreciating  our  of-&lt;br /&gt;
FOOD &amp;amp; SNACK    fers.Try   the   specially  brewed&lt;br /&gt;
                F4CG-beer.&lt;br /&gt;
&lt;br /&gt;
DEMOS, SIDS - Shown  by  a  fine sellection of wares-&lt;br /&gt;
&amp;amp; GRAPHICS    j's.  Bring  your own favourites to the&lt;br /&gt;
              big screen.&lt;br /&gt;
and  a  whole  set  out yet unplanned happenings. You&lt;br /&gt;
can be one of them, if you do not watch out!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                    Rules&lt;br /&gt;
                                    ----&lt;br /&gt;
* You  are  NOT allowed to bring in your own alcohol.&lt;br /&gt;
   You will find complete satisfaction in the bar.&lt;br /&gt;
&lt;br /&gt;
* Troublemakers,   drunks   and   people   who  cause&lt;br /&gt;
   trouble  at  the  party or to the organization will be&lt;br /&gt;
   thrown out by the guards.&lt;br /&gt;
&lt;br /&gt;
* You will be held responisble for any damage you&lt;br /&gt;
   cause. And beaten up.&lt;br /&gt;
&lt;br /&gt;
The  party will be watched by WALKOVER's own crew/&lt;br /&gt;
guards.  They are generally very nice people but can&lt;br /&gt;
make your life miserable if you want them to.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                     Questions and Information&lt;br /&gt;
                     ---------------------&lt;br /&gt;
                              TRIBUTE 1996&lt;br /&gt;
                         Att: XXX XXXXXXXXX&lt;br /&gt;
                        XXXXXXXXXXXXXXXXXX X&lt;br /&gt;
                        X - XXX XX XXXXXXXX&lt;br /&gt;
                                  XXXXXX&lt;br /&gt;
                    Phone: +XX - XX - XX XX XX&lt;br /&gt;
                  Cellular: +XX - XXX - XX XX XX&lt;br /&gt;
                   E-Mail: newscopy^algonet.se&lt;br /&gt;
         http://www.algonet.se/&amp;amp;motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Distribution of this text&lt;br /&gt;
                      --------------------&lt;br /&gt;
* An invitationfile (c64) spread through a network of&lt;br /&gt;
   swappers to people, boards and the Internet&lt;br /&gt;
&lt;br /&gt;
* An  ASCII-file  through  our  mailinglist of 64 people&lt;br /&gt;
   on  the  Internet  (500 names) and to the PC/AMIGA&lt;br /&gt;
   scene&lt;br /&gt;
&lt;br /&gt;
* A paperinvitation distributed through swappers and&lt;br /&gt;
   to our entire addressregister. (2000 printed)&lt;br /&gt;
* The  Propaganda  homepage.  Will  also  feature  any&lt;br /&gt;
   possible updates.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tribute?  Wasn't  that  the  party  where  everybody&lt;br /&gt;
went to the liquor-store?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An Amiga-lamer at The Party 5.&lt;br /&gt;
&lt;br /&gt;
Maybe he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you in November.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             SYMPOSIUM'97&lt;br /&gt;
                             ------------&lt;br /&gt;
 * Polka Brothers * Lego * Phantasm * Cubic Team *&lt;br /&gt;
                    * Avena * Smash Designs *&lt;br /&gt;
&lt;br /&gt;
After  the  great  success of SYMPOSIUM'96 we offer&lt;br /&gt;
you  the  chance  to  visit Germany's best party again&lt;br /&gt;
and make it to one of the best parties during 97!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the facts which reminds of SYMPOSIUM'96:&lt;br /&gt;
* A damned great laser show every night which burnt&lt;br /&gt;
   down your head&lt;br /&gt;
&lt;br /&gt;
* Great  RELEASES  which  reminds you of Sym96 for&lt;br /&gt;
   years like &amp;quot;THE GATE&amp;quot; from Artwork.&lt;br /&gt;
&lt;br /&gt;
* Most HELPFUL and  friendly organisers who helped&lt;br /&gt;
   carrying  equipment,  helped  finding the supermar-&lt;br /&gt;
   ket and a lot more&lt;br /&gt;
&lt;br /&gt;
* Party  guests  from  all over the world (almost): like&lt;br /&gt;
   Sweden,   England,  Spain,  Hungary,  Italy,  France,&lt;br /&gt;
   Austria, Netherlands, Denmark&lt;br /&gt;
&lt;br /&gt;
* VIRGILL's birthday party!&lt;br /&gt;
&lt;br /&gt;
* The  collection for the guy from Spain, who lived for&lt;br /&gt;
   one week in his car infront of the hall&lt;br /&gt;
&lt;br /&gt;
* CLEAN TOILETS!&lt;br /&gt;
&lt;br /&gt;
* A lot of very funny competitions and quizes&lt;br /&gt;
&lt;br /&gt;
* The  sea  competition,  in  which some dudes with all&lt;br /&gt;
   their clothes jumped into the ice-cold water&lt;br /&gt;
&lt;br /&gt;
* Competitions for Amiga, PC, Falcon, C64 and RiscPC&lt;br /&gt;
&lt;br /&gt;
* About  700  PARTY-GUESTS  who  made the Sympo-&lt;br /&gt;
   sium'96 to what it is now .... :&lt;br /&gt;
&lt;br /&gt;
One of the most FRIENDLY and NICEST SCENE-PARTY&lt;br /&gt;
                                in EUROPE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There  were  a  lot  of  things  more... but too many to&lt;br /&gt;
write  them  all  down, just ask your friends who were&lt;br /&gt;
there... I am sure they will tell you about it!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Symposium was, to keep it short, the BEST party&lt;br /&gt;
I have ever been to.&amp;quot;&lt;br /&gt;
            RokDaZone, published in GENERATION 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No doubt, my place is on Symposium'96!&amp;quot;&lt;br /&gt;
                 Lord of ABS/IMS/CJ, published on AMINET&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just  repeat all you did for Symposium'96... The par-&lt;br /&gt;
ty was fucking great&amp;quot;&lt;br /&gt;
                   Cyclone/Illusion in an e-mail&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM  knows  that  the organisers were very helpful&lt;br /&gt;
with the party audience.&amp;quot;&lt;br /&gt;
                      MOP/Essence &amp;amp; ROM ED&lt;br /&gt;
&lt;br /&gt;
So   don't   miss   SYMPOSIUM'97   when  it  awakes  in&lt;br /&gt;
    &amp;quot;VERANSTALTUNGSZENTRUM BURG SEEVETAL&amp;quot;,&lt;br /&gt;
which is very close to Hamburg in North Germany, at&lt;br /&gt;
EASTERN 1997!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To  get  more  information  about  SYMPOSIUM'97  try&lt;br /&gt;
these WWW-pages:&lt;br /&gt;
&lt;br /&gt;
                http://members.aol.com/Sym97/&lt;br /&gt;
             http://134.28.37.10/&amp;amp;frank/Sym97/&lt;br /&gt;
         http://www.szczecin.pl/&amp;amp;rawstyle/Sym97&lt;br /&gt;
&lt;br /&gt;
                              or by e-mail:&lt;br /&gt;
&lt;br /&gt;
RawStyle/Lego                RawStyle^blackbox.dame.de&lt;br /&gt;
Gandalf/Phantasm              Gandalf^blackbox.dame.de&lt;br /&gt;
Crash/Polka Brothers                CrashPolka^aol.com&lt;br /&gt;
Chaotic/Smash Designs      Chaotic^blackbox.dame.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much  about  the  first  part  of the Party Radar.&lt;br /&gt;
Please load in part two in order to be sure that may-&lt;br /&gt;
be Demobit could be the meeting you are looking for.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  Party  Radar, part two. Here we will&lt;br /&gt;
have  a  closer  look at the CBM 64 related details of&lt;br /&gt;
Demobit  '96.  Due  to  problems with one of the spon-&lt;br /&gt;
sors decided  not  to support the event, so it got mo-&lt;br /&gt;
ved  to  another date which is not set yet. Neverthe-&lt;br /&gt;
less  the  events  remain  the  same, so we decided to&lt;br /&gt;
publish  the  data  anyway,  as  moved does NOT mean&lt;br /&gt;
cancelled and as the rules won't change the informa-&lt;br /&gt;
tion might be still quite useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         BAD NEWS! DEMOBIT '96 HAS BEEN MOVED&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  you  sure  can  guess,  it  is because of financial&lt;br /&gt;
matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One  of  the sponsors, Slovenska Sporitelna that was&lt;br /&gt;
supposed  to  support Demobit with a major amount of&lt;br /&gt;
money  has  suddenly decided not to do so. They have&lt;br /&gt;
made this decision one week before the party! I'm not&lt;br /&gt;
going  to  comment this, you can sure set up your own&lt;br /&gt;
opinion  on  it.  The  party  could have been organized&lt;br /&gt;
from  the  other  sponsor's  money  only  but  it would&lt;br /&gt;
cause   a  significant  loss  of  quality.  From  obvious&lt;br /&gt;
reason,  we  decided  organise  the  party  in about 2&lt;br /&gt;
months.  The  exact date and other information will be&lt;br /&gt;
published soon.&lt;br /&gt;
&lt;br /&gt;
I believe, that all the people who have decided to come&lt;br /&gt;
will get this message on time. For me, moving Demobit's&lt;br /&gt;
date  has  been  the  hardest  decision  this  year. As&lt;br /&gt;
Forrest says: &amp;quot;Shit happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again,  we  regret  this and we hope that you are less&lt;br /&gt;
disappointed than we are and have less problems with&lt;br /&gt;
it  than  we  have. Please stay tuned for additional in-&lt;br /&gt;
formation.&lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
&lt;br /&gt;
Palo &amp;quot;Skywalker&amp;quot; Luka&lt;br /&gt;
Demobit [Dis]organizer&lt;br /&gt;
&lt;br /&gt;
Everybody  who  still  want to compete on DB'96 C64&lt;br /&gt;
competions, please send e-mail to:&lt;br /&gt;
&lt;br /&gt;
                        chlebec^ubt.uniag.sk&lt;br /&gt;
&lt;br /&gt;
Every bad thing is good for something:&lt;br /&gt;
 1.  You  have  more time for doing your demo, graphic&lt;br /&gt;
     or music&lt;br /&gt;
2.  Demobit will be better organised&lt;br /&gt;
3.  You will be better informed.&lt;br /&gt;
&lt;br /&gt;
See ya,&lt;br /&gt;
&lt;br /&gt;
Roman &amp;quot;CreaMD&amp;quot; Chlebec &amp;amp; Juray &amp;quot;Havran&amp;quot; Chlebec/&lt;br /&gt;
Studio Style&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               DEMOBIT '96&lt;br /&gt;
                               ----------&lt;br /&gt;
                            OPENING WORDS&lt;br /&gt;
                            -------------&lt;br /&gt;
Do you find the world of computers boring? Would you&lt;br /&gt;
like  to see and hear the best of computer art? Would&lt;br /&gt;
you  like  to spend three days and nights full of kinds&lt;br /&gt;
of  computer  entertainment?  Would  you  like to meet&lt;br /&gt;
thousands of computer freaks? Well, here comes De-&lt;br /&gt;
mobit  '96,  the  biggest  computer  and  demoparty  in&lt;br /&gt;
Slovakia.&lt;br /&gt;
&lt;br /&gt;
On  October  4th-6th  you will experience the biggest&lt;br /&gt;
computer  show  in  Slovakia  full  of music, graphics,&lt;br /&gt;
demos,  Internet  and lots of other entertainment, or-&lt;br /&gt;
ganized  in  cooperation with Slovakia sporitelna, a.s.&lt;br /&gt;
and  MicroSoft  Slovakia Ltd., and supported by TWIST&lt;br /&gt;
Radio and SME Newspaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           WHEN AND WHERE&lt;br /&gt;
                           --------------&lt;br /&gt;
The  door  opens on October 4th (Friday) at 12:00 pm&lt;br /&gt;
(noon)  and  closes  on  October 6th (Sunday) at 4:00&lt;br /&gt;
pm.  Demobit  will  be  held  in  3 big halls of PKO (Park&lt;br /&gt;
Kultury a Oddychu) in Bratislava, Slovakia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         MAIN COMPETITIONS&lt;br /&gt;
                         ----------------&lt;br /&gt;
The  competitions  cover  all widespread platforms of&lt;br /&gt;
home  computers  in  common cathegories that include&lt;br /&gt;
demos, intros, music and graphics.&lt;br /&gt;
&lt;br /&gt;
The  competitors  do  not  have  to  be present at the&lt;br /&gt;
party place, they may send their contributions to us.&lt;br /&gt;
However,  we  cannot  guarantee the presentation of&lt;br /&gt;
these  contributions  if  they  are  sent  too late or in&lt;br /&gt;
case  of  unexpanded  problems. We do not return the&lt;br /&gt;
diskettes that the contribtions arrived on.&lt;br /&gt;
&lt;br /&gt;
All  the  contributions will be published by the organi-&lt;br /&gt;
zers. We also reserve rights to make any changes to&lt;br /&gt;
the competition rules and to disqualify any of the en-&lt;br /&gt;
tries  if  we do not find them suitable for the presen-&lt;br /&gt;
tation. None of the competition entries may have been&lt;br /&gt;
released  before  Demobit  '96.  If there are too many&lt;br /&gt;
entries in a competition, we reserve the right to form&lt;br /&gt;
a  jury of known scene people which will pick the best&lt;br /&gt;
entries for the competition. If a production lasts lon-&lt;br /&gt;
ger  than  the  limit  of its cathegory, it will be cut off&lt;br /&gt;
after the limit is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         C 64 COMPETITIONS&lt;br /&gt;
                         ----------------&lt;br /&gt;
The competition machine will be:&lt;br /&gt;
            * Commodore 64&lt;br /&gt;
            * Disk drive 1541/II&lt;br /&gt;
&lt;br /&gt;
C 64 demo competition&lt;br /&gt;
------------------&lt;br /&gt;
            * maximum showing time is 10 minutes&lt;br /&gt;
            * only one demo per group&lt;br /&gt;
&lt;br /&gt;
C 64 handpainted graphics competition&lt;br /&gt;
--------------------------------&lt;br /&gt;
            * all  graphic modes of Commodore 64 are al-&lt;br /&gt;
               lowed&lt;br /&gt;
            * converted or stolen pics will be disqualified&lt;br /&gt;
            * the pictures must be in executable form&lt;br /&gt;
            * you  must supply a version with no signatu-&lt;br /&gt;
               re that will be presented on big screen&lt;br /&gt;
            * only one picture per graphics artist&lt;br /&gt;
&lt;br /&gt;
C 64 music competition&lt;br /&gt;
-------------------&lt;br /&gt;
            * only for SID chip C 64&lt;br /&gt;
            * the tunes must be in executable form&lt;br /&gt;
            * maximum playing time is 5 minutes&lt;br /&gt;
            * stolen tunes will be disqualified&lt;br /&gt;
            * only one tune per musician&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  PRIZES&lt;br /&gt;
                                  ------&lt;br /&gt;
We  will  not  publish  the  prizes  in advance, because&lt;br /&gt;
they  will  depend  on number of visitors. The rewards&lt;br /&gt;
will be financial plus software packs from Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            VOTING SYSTEM&lt;br /&gt;
                            -------------&lt;br /&gt;
We  will use network voting system with diskette iden-&lt;br /&gt;
tification  key,  which  every  visitor  will  obtain after&lt;br /&gt;
buying  the  ticket. It will be possible to vote on voting&lt;br /&gt;
computers,  additionally  the  voting  software  will  be&lt;br /&gt;
available on the party network, which will allow people&lt;br /&gt;
to  vote  on  their own computers, too (naturally, they&lt;br /&gt;
must  be connected to the party net). The voting sys-&lt;br /&gt;
tem  will  contain  no names of authors of productions,&lt;br /&gt;
only  numbers.  Each  visitor  will  get  a  note  sheet,&lt;br /&gt;
where  they  can  put down notes during the competi-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   PARTY NETWORK, INTERNET&lt;br /&gt;
                   -----------------------&lt;br /&gt;
Visitors  who  will  bring their own equipment will have&lt;br /&gt;
the  possibility  to  get  connected  to  the local Party&lt;br /&gt;
Network and have access to gigabytes of demos, uti-&lt;br /&gt;
lities,  products presented at the party and other in-&lt;br /&gt;
teresting  information.  Also,  they  will  be able to use&lt;br /&gt;
their  computer to vote and of course connect to the&lt;br /&gt;
Internet.  To  connect  to  the Party Network you will&lt;br /&gt;
need the following:&lt;br /&gt;
&lt;br /&gt;
* Ethernet  802.3 (thin Ethernet) compatible network&lt;br /&gt;
   adapter&lt;br /&gt;
* T-connector&lt;br /&gt;
* network cable (atleast 1.5 m)&lt;br /&gt;
* driver   for   your  adapter  compatible  with  IPX  a&lt;br /&gt;
   TCP/IP drivers (drivers for most common adapters&lt;br /&gt;
   will be available, but bring your own for sure)&lt;br /&gt;
&lt;br /&gt;
Each  user  will  get  the  account  on the local Novell&lt;br /&gt;
network  and  on a local UNIX server after buying the&lt;br /&gt;
ticket.  These  accounts  will also be created for visi-&lt;br /&gt;
tors  without  own  computers on request. The Novell&lt;br /&gt;
account will also include a home mail directory, where&lt;br /&gt;
the  owner will have size-limited write access and will&lt;br /&gt;
be  readable  for all other users. An IRC-like chatter&lt;br /&gt;
will  be  available on the local network. All kinds of in-&lt;br /&gt;
formation  and  all presented productions will be pub-&lt;br /&gt;
lished  on the net, too. Supported protocols within the&lt;br /&gt;
network  will  be  IPX  and IP. IP addresses will be as-&lt;br /&gt;
signed at entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               HOW TO GE TO THE PARTY PLACE&lt;br /&gt;
               ----------------------------&lt;br /&gt;
&amp;quot;Park  kultury  a oddychu&amp;quot; is located on the left bank&lt;br /&gt;
of  river Dunaj (Danube, Donau) between the Lafran-&lt;br /&gt;
coni  and  Novy  bridges.  The public transport means&lt;br /&gt;
numbers  which will drive around PKO are: trams 1, 4,&lt;br /&gt;
5, 9, 12 and busses 26, 29, 31, 39, 102.&lt;br /&gt;
&lt;br /&gt;
If  you  want  to travel by bus or tram you will need to&lt;br /&gt;
buy  tickets. You can buy them in slotmachines on the&lt;br /&gt;
bus  stops  or  in  newsstands.  They cost 7 SK. When&lt;br /&gt;
you  get on the bus you are supposed to mark them in&lt;br /&gt;
marking machines that are in the bus, or you risk be-&lt;br /&gt;
ing  caught  and  charged  the  penalty (which is cur-&lt;br /&gt;
rently 200 SK).&lt;br /&gt;
&lt;br /&gt;
How to get to the party place from:&lt;br /&gt;
-----------------------------&lt;br /&gt;
* The MAIN railway station (Hlavna stanica)&lt;br /&gt;
   * tram number 1&lt;br /&gt;
   * bus  number 47 or 43, get off on the &amp;quot;Stary roz-&lt;br /&gt;
      hlas&amp;quot;  stop  (it's  the  third stop), then get on the&lt;br /&gt;
      bus number 31 or 39&lt;br /&gt;
&lt;br /&gt;
* The railway station &amp;quot;Nove mesto&amp;quot;&lt;br /&gt;
   * tram number 4&lt;br /&gt;
&lt;br /&gt;
* The bus station &amp;quot;Bajkalska&amp;quot;&lt;br /&gt;
   * tram number 4&lt;br /&gt;
   * bus number 39&lt;br /&gt;
&lt;br /&gt;
* The bus station &amp;quot;Mlynske Nivy&amp;quot;&lt;br /&gt;
   * take bus number 37, get off on &amp;quot;Racianske myto&amp;quot;&lt;br /&gt;
      stop, then take bus number 39&lt;br /&gt;
   * take  trolleybus  number  210,  get  off  on &amp;quot;Stein&lt;br /&gt;
      pivovar&amp;quot; stiom then take tram number 4, 9 or 12&lt;br /&gt;
&lt;br /&gt;
If  you come at night, you can use the system of night&lt;br /&gt;
busses,  which works like this: busses go to all areas&lt;br /&gt;
of  Bratislava  and  they meet at the mail railway sta-&lt;br /&gt;
tion  (Hlavna  stanica)  at  the  same  time. There they&lt;br /&gt;
wait until they are all there and then they leave, each&lt;br /&gt;
in  a  different  direction,  into a different part of the&lt;br /&gt;
city.  This  happens 3 times a night. The departure ti-&lt;br /&gt;
mes  from  the main station are 23:50, 1:00 and 3:20.&lt;br /&gt;
It  stops on the bus stop only when requested (there&lt;br /&gt;
are  buttons inside the bus which you have to push if&lt;br /&gt;
you  want  to  get off). These bus lines run past PKO:&lt;br /&gt;
503, 504 and 517&lt;br /&gt;
&lt;br /&gt;
The  easiest  way  to  get to the party place is to use&lt;br /&gt;
the  taxi.  The  price  from  the Mail railway station or&lt;br /&gt;
from  the  bus  station  &amp;quot;Mlynske  Nivy&amp;quot; is around 120&lt;br /&gt;
SK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           PARTY SHEDULE&lt;br /&gt;
                           --------------&lt;br /&gt;
This schedule is not definitive, it may change.&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 4TH 1996,) FRIDAY&lt;br /&gt;
 12:00   Demobit door opens&lt;br /&gt;
 15:00   ZX Spectrum competition start&lt;br /&gt;
          Deadline for C 64&lt;br /&gt;
 18:00   C 64 competition start&lt;br /&gt;
          Deadline for gomoku algorithms&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 5TH 1996,) SATURDAY&lt;br /&gt;
06:00   Deadline for Atari ST&lt;br /&gt;
          Deadline for animations competition&lt;br /&gt;
09:00   Atari ST competition start&lt;br /&gt;
 10:00   Deadline for music and graphic competitions&lt;br /&gt;
          End of registration for network games compe-&lt;br /&gt;
          tition&lt;br /&gt;
 12:00   Graphic competition starts&lt;br /&gt;
 14:00   4 channel music competition starts&lt;br /&gt;
          Deadline for WWW and DirectX competitions&lt;br /&gt;
 15:30   Multichannel music competition starts&lt;br /&gt;
 17:00   WWW and DirectX competition start&lt;br /&gt;
          End of qualification for gomoku competition&lt;br /&gt;
&lt;br /&gt;
(OCTOBER 6TH 1996,) SUNDAY&lt;br /&gt;
06:00 Deadline for Amiga and PC&lt;br /&gt;
09:00 Amiga competition start&lt;br /&gt;
 1 1:00 PC competitions start&lt;br /&gt;
 15:00 Prizegiving ceremony&lt;br /&gt;
&lt;br /&gt;
This  is  schedule  for only main competitions. Simulta-&lt;br /&gt;
neously  the  following  will be happening: demoshows,&lt;br /&gt;
music  cycles,  raytraced  movies,  harddisk/diskette&lt;br /&gt;
throwing   competition,   realtime  compos,  net  games&lt;br /&gt;
playing, presentation of interesting products and lots&lt;br /&gt;
of other surprises.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        USEFUL INFORMATION&lt;br /&gt;
                        ------------------&lt;br /&gt;
Please read the following notes, they may help you&lt;br /&gt;
in many things.&lt;br /&gt;
&lt;br /&gt;
* if you want to bring your own computer&lt;br /&gt;
   * you  should  reserve a table before the party (to&lt;br /&gt;
      do  so,  write  to  the organizers). There will be a&lt;br /&gt;
      limited amount of free tables directly at the party&lt;br /&gt;
      but you might not be lucky enough to get one&lt;br /&gt;
   * take  your  own grounded electric cords with you&lt;br /&gt;
      with  one  more  socked  than you need (for chai-&lt;br /&gt;
      ning them)&lt;br /&gt;
   * if you want to be connected to the Party Network&lt;br /&gt;
      see chapter &amp;quot;Party Network, Internet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* simulataneously  the card games (Magic: The Gathe-&lt;br /&gt;
   ring,   Doom   Trooper,   ...)  and  Roleplaying  games&lt;br /&gt;
   (DrD, Shadowrun, AD&amp;amp;D, ...) will be running&lt;br /&gt;
&lt;br /&gt;
* because of PKO's out-of-the-centre-of-town loca-&lt;br /&gt;
   tion,   there   are  not  many  opportunities  around&lt;br /&gt;
   there  to  have a good meal. There are two restau-&lt;br /&gt;
   rants and a pub nearby and there is a buffet in one&lt;br /&gt;
   of the halls.&lt;br /&gt;
&lt;br /&gt;
* addresses of hotels and hostels will be published at&lt;br /&gt;
   the  party.  It  is  of course possible to sleep at the&lt;br /&gt;
   partyplace,  you  should  bring  a  sleeping bag with&lt;br /&gt;
   you&lt;br /&gt;
&lt;br /&gt;
* in  case  of excessive behaviour (e.g. under the in-&lt;br /&gt;
   fluence of alcohol or drugs) the person will be kik-&lt;br /&gt;
   ked  out  of the party. It is also forbidden to smoke&lt;br /&gt;
   in any of the halls&lt;br /&gt;
&lt;br /&gt;
* any illegal copying/spreading/manipulation of pira-&lt;br /&gt;
   ted  copies  of  copyrighted software is forbidden,&lt;br /&gt;
   the  organizers  are not responsible of anything in&lt;br /&gt;
   case of breaking this rule&lt;br /&gt;
&lt;br /&gt;
* everybody   is   responsible  for  any  damage  they&lt;br /&gt;
   cause to hardware, software or any equipment&lt;br /&gt;
&lt;br /&gt;
* current rate of exchanging is 31 SK for $1 or if you&lt;br /&gt;
   prefer 20 SK for 1 DM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        DEMOBIT '96 CD-ROM&lt;br /&gt;
                        -----------------&lt;br /&gt;
This  is  the  best  way to get all the productions from&lt;br /&gt;
Demobit. This CD will give you hours and hours of mu-&lt;br /&gt;
sic,  demos,  megabytes of graphics from the competi-&lt;br /&gt;
tions  including  those which weren't presented on big&lt;br /&gt;
screen.&lt;br /&gt;
&lt;br /&gt;
Organizers  do  not reserve exclusivity (you can put&lt;br /&gt;
your productions on other CD-Rom titles as too).&lt;br /&gt;
&lt;br /&gt;
Top  three winners in every cathegory will get Demo-&lt;br /&gt;
bit '96 CD free.&lt;br /&gt;
&lt;br /&gt;
The expected price of the CD is $7 in case you order&lt;br /&gt;
it during Demobit or $10 if you give your order later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  THANKS&lt;br /&gt;
                                  ------&lt;br /&gt;
Demobit 1996 is going to happen thanks to these com-&lt;br /&gt;
panies:&lt;br /&gt;
&lt;br /&gt;
SLOVENSKA SPORITELNA, A.S.&lt;br /&gt;
                        http://internet.sk/demobit/spor.html&lt;br /&gt;
MICROSOFT SLOVAKIA LTD.&lt;br /&gt;
                            http://www.microsoft.com/slovakia&lt;br /&gt;
&lt;br /&gt;
Demobit 1996 is supported by:&lt;br /&gt;
&lt;br /&gt;
TWIST RADIO&lt;br /&gt;
                                    http://www.eunet.sk/twist&lt;br /&gt;
SME NEWSPAPER&lt;br /&gt;
                       http://www.savba.sk/logus/news/sme&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       CONTACT INFORMATION&lt;br /&gt;
                       ------------------&lt;br /&gt;
In  case you want to contact us, this is where you can&lt;br /&gt;
reach us at:&lt;br /&gt;
&lt;br /&gt;
Snail:          Demobit&lt;br /&gt;
Mail:           XXXXXXXX X, XXX XX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
Phone:       ++XX/X-XXXXXX (ask for Palo)&lt;br /&gt;
Fax:          ++XX/X-XXXXXXX&lt;br /&gt;
E-Mail:    demobit^elf.stuba.sk&lt;br /&gt;
WWW:       http://internet.sk/demobit&lt;br /&gt;
BBS:       SAC BBS     ++XX/X-XXXXXXX  19k2&lt;br /&gt;
                              ++XX/X-XXXXXXX 28k8&lt;br /&gt;
Netmail:     2:422/80 to Demobit&lt;br /&gt;
Echomail: DEMOS.42, SOUND.42 message area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Demobit is organised by:&lt;br /&gt;
                      --------------------&lt;br /&gt;
MAIN ORGANISING               SUNRISE&lt;br /&gt;
MUSIC                         SUNRISE&lt;br /&gt;
GRAPHICS                      SUNRISE&lt;br /&gt;
PC                            SUNRISE&lt;br /&gt;
AMIGA                         PRODIGY&lt;br /&gt;
ATARI ST                      BAKY&lt;br /&gt;
SPECTRUM                      BUSY SOFT&lt;br /&gt;
COMMODORE 64                  STUDIO STYLE&lt;br /&gt;
OTHER COMPETITIONS            SUNRISE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So  much  about the Party Radar in this edition. If you&lt;br /&gt;
have the chance to visit any of the mentioned parties&lt;br /&gt;
feel free to do so while providing your very own con-&lt;br /&gt;
tribution  to the competitions in order to keep up the&lt;br /&gt;
amout  of  software released for your favourite com-&lt;br /&gt;
puter sytstem at an acceptable level.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Master S: MSS, Postlagernd, 31275 Lehrte, Germany&lt;br /&gt;
* do NOT cheat, 100% reply&lt;br /&gt;
&lt;br /&gt;
                                * ACTIVE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Riddler: Erik Lehto, Nugatan 13, 96131 Boden, Sweden&lt;br /&gt;
                           /RIDDLER^LUDD.LUTH.SE&lt;br /&gt;
&lt;br /&gt;
HTTP:                        //JOTA.SM.LUTH.SE/&amp;amp;D95-PEN&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX                    (-&amp;gt; AMORPHIS)&lt;br /&gt;
* NO swap, musics for games&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                       /GOTHREK^VM.AMU.EDU.PL&lt;br /&gt;
* reliable  &amp;amp;  quality  swap,  cover  contacts  wanted,&lt;br /&gt;
* reply guaranteed, just try it&lt;br /&gt;
&lt;br /&gt;
Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                                     (-&amp;gt; COMMO BAM)&lt;br /&gt;
* ALB/CMM warez, Unplugged/Emphatic, graphicians,&lt;br /&gt;
* speedswap, 100% reply to all 4 sure, try me!&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Caledonian:  XXXXXX  XXXXXXXX, X/X XXX XXXXXXXX, XXX-&lt;br /&gt;
XXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX&lt;br /&gt;
* 100% to all, new and old warez, GEOS swap,&lt;br /&gt;
&lt;br /&gt;
Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Marc:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Max:                                     SC0044^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                  /U952487^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
* HTTP://WWW.HIT.NO/&amp;amp;U952487&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  Dr.  Science,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-&lt;br /&gt;
XX                                      (-&amp;gt; RESOURCE)&lt;br /&gt;
* 100% reply, cover swap, friendship, PC swap (3'5)&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX                      /DSCHROETER^ACCESS.CH&lt;br /&gt;
&lt;br /&gt;
                        * ex-AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, XXXXXXX/XXXXXX.XXXXXXXX^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  JXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   MXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE&lt;br /&gt;
                                       (-&amp;gt; ONSLAUGHT)&lt;br /&gt;
&lt;br /&gt;
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                         * DESERT NOMADS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Almighty God:  XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.&lt;br /&gt;
XXXXX  XX.  XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-&lt;br /&gt;
XXXX XXXXXXX, XXXXX&lt;br /&gt;
* 100%  swap  to  disksenders, Amiga 500 &amp;amp; 64 swap,&lt;br /&gt;
* friendship, for joining our forces&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++XX/XXX-XXXXX&lt;br /&gt;
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
                             * FAIRLIGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HTTP:   //WWW.LUTH.LUDD.SE/&amp;amp;WATCHMAN/FAIRLIGHT&lt;br /&gt;
FUTURE ZONE                               ++XX/X/XXXXXX&lt;br /&gt;
WAREZ AQUARIUM                            ++XX/X/XXXXXX&lt;br /&gt;
FISHBOWL                                  ++XX/X/XXXXXX1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-&lt;br /&gt;
XXXXXXXXX, XXXXXXX&lt;br /&gt;
* gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
XXXXXX                                  /MOTLEY^ALGONET.SE&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* some orries, oldies (- 89), joining Nostalgia&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE&lt;br /&gt;
* Four buying our monthly CDs on PC/Mac (Zip disks)&lt;br /&gt;
* Anything concerning F4CG &amp;amp; PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                       /SIXX^ALGONET.SE&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-&lt;br /&gt;
XXXXX, XXXXXX   /STRAZAK^ANDANTE.AE.KATOWICE.PL&lt;br /&gt;
* Mish Mash HQ, no ordinary swap&lt;br /&gt;
* HTTP://ANDANTE.AE.KATOWICE.PL/&amp;amp;STRAZAK/&lt;br /&gt;
&lt;br /&gt;
Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
&lt;br /&gt;
Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
Tyron: XXXX XXXXXX, XXXXX XXXXXX XXX XX, XXXXX XXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* GFX, Hitmen stuff, Domination&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  KOMA,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* 100% reply to stamp swappers&lt;br /&gt;
&lt;br /&gt;
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,&lt;br /&gt;
XXXXXXXX                                          (-&amp;gt; COMMO BAM)&lt;br /&gt;
* cool &amp;amp; fast swap, latest Lxt warez, good friendship&lt;br /&gt;
&lt;br /&gt;
Truss:  XXXX XXXXXXXX, XXXXXXXXXXXXX XXXX.XX, XXXX&lt;br /&gt;
XXX X.X, XXXXXXX&lt;br /&gt;
* all LXT warez, PC swap, old games swap, 100% rely&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   XXXXXXX   XXXXX   XXX  XXXX,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SCROLL                     SCROLL^LOGIN.NORD.EUNET.NO&lt;br /&gt;
HTTP:                   //LOGIN.NORD.EUNET.NO/&amp;amp;SCROLL&lt;br /&gt;
&lt;br /&gt;
                              * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ranz: XXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* NO more contacts, order free graphics&lt;br /&gt;
&lt;br /&gt;
Silver Bullet:  XXXXX XXXXX, X XXXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
* C64/A1200, new + old, (il)legal, lists available, 100%&lt;br /&gt;
&lt;br /&gt;
Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
* (il)legal swap C64/128, 100% reply to disk&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX                               /RMESUERE^UNICALL.BE&lt;br /&gt;
&lt;br /&gt;
Ibanez:  XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK&lt;br /&gt;
&lt;br /&gt;
Larry:  XXXXX  XXXXXXXX,  &amp;quot;XXXXXXXXXX&amp;quot;,  XXXXX XXXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX    (-&amp;gt; TALENT PRODUCTIONS)&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX                       (-&amp;gt; FENIKS)&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  JXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                                      /MACX^ALGONET.SE&lt;br /&gt;
* reply to all, for Vandalism News and Driven&lt;br /&gt;
&lt;br /&gt;
Mc Byte:  &amp;quot;C.K.&amp;quot;, XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX&lt;br /&gt;
XXXX, XXXXXXXX, XXXXXXXXX            /ONS^PACIFIER.COM&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  Timo  Buschmann,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY: ZNY^CUTE.FI&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX           /SW0484^UNI-ESSEN.DE&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
El Banditos:     XXXXXX    XXXXXXXX,    XXXXXXXXXXXXXX&lt;br /&gt;
XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
* no more Polaks&lt;br /&gt;
&lt;br /&gt;
Funxilla:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX X, XXXX XX XX-&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX         /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX  XXXXX,  XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                     (-&amp;gt; EMPIRE)&lt;br /&gt;
* 100%   reply,   illegal/legal,  new  &amp;amp;  oldies,  electro/&lt;br /&gt;
* ebm/industrial music swap&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * THERAPY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Starlight:  XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX&lt;br /&gt;
* tape swap, friendship, more contacts, old demos&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
King Fisher:                    TRIAD^MARVIN.DF.LTH.SE&lt;br /&gt;
TRIAD-FTP                                        FTP.DF.LTH.SE&lt;br /&gt;
HTTP:     //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
&lt;br /&gt;
Sliver:                          SLIVER^BELKA.BL.PG.GDA.PL&lt;br /&gt;
                                 SLIVER^TRIAD.NL.ORG&lt;br /&gt;
                                 SLIVER^GUMBEERS.ELKA.PG.GDA.PL&lt;br /&gt;
&lt;br /&gt;
Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Gopher:   XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX,  XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Dario/Ascraeus/Nitros:  XXXXX  XXXX,  XXXXXXXX XX-&lt;br /&gt;
XXXXXX, XXX XX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Wedlock/Kreciki/Fatum:   XXXX   XXXXXXXXXX,   XXXXX-&lt;br /&gt;
XXXXXXX XX, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Domey/Panic:  XXXXX  XXXX,  XXXXXXXXXX  XX,  XXXXX XX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bugjam/Psychic:    XXXXXXX   XXXXX,   XXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Corwin/Tengu:   XXXXX   XXXXX,   XXXXXXX X/XX,  XX-XXX&lt;br /&gt;
XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Guido/Tridam: XXXXX XXXXXX, XX. XXXXXXXXX XX, XXXXX&lt;br /&gt;
XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Carnage/U-Turn/SPD/Role:   XXXXX   XXXXXXX,  XXX-&lt;br /&gt;
XXXXXXXXXX XXX, XXXX XX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Scorpe/Willow:  XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXX.&lt;br /&gt;
XX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Iceman/Wow: XXXXXXX XXXXXXXX, XX. X. XXXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.117.48</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_22</id>
		<title>Relax 22</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_22"/>
				<updated>2008-12-12T20:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;80.139.117.48: /* Editorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X   M4G4Z1N3*   OCTOBER   1997  edition  (issue&lt;br /&gt;
#22), the magazine for the generation with an eye for&lt;br /&gt;
the  FINER  details in the CBM 64 scene, was brought&lt;br /&gt;
to you by PHUTURE (Software &amp;amp; Marketing), your fa-&lt;br /&gt;
vourite disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
                       |... internal affairs ... |&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
In  the  tradition  of  scene  history the regular Venlo&lt;br /&gt;
meetings  in  The  Netherlands have archieved a quite&lt;br /&gt;
good  reputation during the glance to the scene, bet-&lt;br /&gt;
ween  1988  and  1991  those  mini-parties  have  been&lt;br /&gt;
quite  attractive  to  be visited by the CBM 64 scene.&lt;br /&gt;
Lots  of  new  releases  and  to  meet  top acts of the&lt;br /&gt;
Belgian,  Dutch  and  German  scene  next  to visitors&lt;br /&gt;
from  other  countries enriched the events always to&lt;br /&gt;
be something special.&lt;br /&gt;
At  the regular Venlo meetings one was normally cap-&lt;br /&gt;
able  to  get the latest warez especially prepared for&lt;br /&gt;
for   the  meeting  which  was  hold  regulary  once  a&lt;br /&gt;
month, in fact more software got released than today&lt;br /&gt;
in  a  full  month.  It  was  no  surprise  that almost all&lt;br /&gt;
groups  have  used this event for distribution purpo-&lt;br /&gt;
ses,  even magazines like 'Sex'n Crime' have been re-&lt;br /&gt;
leased  regulary there, so this meetings have become&lt;br /&gt;
quite attractive for people looking for hot software.&lt;br /&gt;
One  of  those  Venlo  meetings,  to be more exact the&lt;br /&gt;
one  in  September  1989,  has  been elected to be the&lt;br /&gt;
place  where  Relax  Magazine #1 has been introduced&lt;br /&gt;
to  the scene. 8 years later we can proudly announce&lt;br /&gt;
that  history  has  been  written.  Relax Magazine was&lt;br /&gt;
NOT  born  nor planned in September 1989, it got RE-&lt;br /&gt;
LEASED  at  the third Saturday in Venlo/The Nether-&lt;br /&gt;
lands,  archieving  and  deserving the status of being&lt;br /&gt;
the  OLDEST  still  released and existing scene maga-&lt;br /&gt;
zine  of  ALL  scene platforms, unlike what other jea-&lt;br /&gt;
lous  unreliable sources may claim. The project 'Relax&lt;br /&gt;
Magazine'  was been already born several months be-&lt;br /&gt;
fore  the  initial  release  could take place what is for&lt;br /&gt;
sure  a  quite  natural phenomenon as certain arran-&lt;br /&gt;
gements  can  not  and  could  not have been realised&lt;br /&gt;
over night. THE MASTER has been responsbile for the&lt;br /&gt;
first  outfit  used  for  five full issues, the at the time&lt;br /&gt;
still  rather unknown IRONCAT, a member of the Swiss&lt;br /&gt;
group Wolfen, has arranged the legendary 'The Look'&lt;br /&gt;
theme in the notorious Future Composer and last but&lt;br /&gt;
not  least  TPA  of  X-Ample  Architectures,  perhaps&lt;br /&gt;
more  known  for  the game graphics drawn under his&lt;br /&gt;
real  name  THOMAS  HEINRICH,  has been responsible&lt;br /&gt;
for  the  very  first  Relax  logo. Now back in October&lt;br /&gt;
1997,  in  total  eight  years  and  a month later, Relax&lt;br /&gt;
Magazine  is still around in order to report about the&lt;br /&gt;
scene.&lt;br /&gt;
Unfortunately  times  have  changed  dramatically and&lt;br /&gt;
the scene is losing lots of the magic day by day. AT&amp;amp;T&lt;br /&gt;
has blacklisted all major US boards which were online&lt;br /&gt;
so that the proud board scene life went down. Even if&lt;br /&gt;
other  phone  companies  could  have  been abused, a&lt;br /&gt;
fact  which  should  have  been known to experienced&lt;br /&gt;
board  sceners,  and  regarding  the  fact  that some&lt;br /&gt;
numbers  have  been changed already the activity le-&lt;br /&gt;
vel can not really defined as risen again.&lt;br /&gt;
As   a   reaction  to  the  current  situation  we  have&lt;br /&gt;
skipped  the  board  charts  section  for  good  since&lt;br /&gt;
creating  board  charts  containing  about  75% of all&lt;br /&gt;
votes  mainly  submitted  through  the  Internet is not&lt;br /&gt;
exactly  what  we would dare to define as the ultimate&lt;br /&gt;
solution.  Seeing  homepages  like  &amp;quot;Second  To None&amp;quot;&lt;br /&gt;
offering complete board functions it is just a question&lt;br /&gt;
of time that the action will move almost completely into&lt;br /&gt;
the Internet, Relax Magazine will take these Internet-&lt;br /&gt;
boards  into  consideration  to create release charts&lt;br /&gt;
when  the  system  has been perfected and has found&lt;br /&gt;
the acceptance within the cracking scene.&lt;br /&gt;
&lt;br /&gt;
Observing the upload activity on The Digital Dungeon,&lt;br /&gt;
the  MOST POPULAR CBM 64 related FTP-system, one&lt;br /&gt;
could  start  believing  that  only  the oldie groups or&lt;br /&gt;
labels  in  alphabetical  order  like Cyberpunx, Motiv 8&lt;br /&gt;
(Quality), Nostalgia and Remember are the only active&lt;br /&gt;
factors  trying to keep the scene busy and alive. The&lt;br /&gt;
first votesheets have already arrived with Remember&lt;br /&gt;
and  Nostalgia  taking over the top positions, indeed a&lt;br /&gt;
situation  to  get  tears  in  the  eyes, but ofcourse a&lt;br /&gt;
clear  sign  for  the current cracking groups and the&lt;br /&gt;
lack of quality cracks which are really bug-free, what&lt;br /&gt;
is  the impression one can get after the flood of qua-&lt;br /&gt;
lity versions released in the past three months. Fur-&lt;br /&gt;
ther  aspects  can be found in the society chapter of&lt;br /&gt;
this edition.&lt;br /&gt;
Having  today's  preferences in mind the motivation to&lt;br /&gt;
invest lots of expensive sparetime into scene related&lt;br /&gt;
projects is lowering with an every single issue, there&lt;br /&gt;
has  never  been  before a similar situation like in the&lt;br /&gt;
past four months, a situation clearly showing that the&lt;br /&gt;
activity  level  of  the  average scene related person&lt;br /&gt;
has  decreased  dramatically.  Keeping the sad situa-&lt;br /&gt;
tion  for  our  beloved  computer platform in mind it is&lt;br /&gt;
quite   astonishing   to   see   certain  individuals  and&lt;br /&gt;
groups investing lots of energy in the attempt to rule&lt;br /&gt;
the  ruins, the left-overs of a once magnificent scene&lt;br /&gt;
with  rather  questionable  methods.  Real life must be&lt;br /&gt;
rather  hard  for  those  creatures investing tons of&lt;br /&gt;
dark  energy  to  see  a  few people adoring them in a&lt;br /&gt;
dead  scene, continously lying, story telling and mani-&lt;br /&gt;
pulating to create a sort of reputation which is total-&lt;br /&gt;
ly  unimportant  these days because without an active&lt;br /&gt;
scene  and  a vital competition a charts position does&lt;br /&gt;
not mean anything anymore.&lt;br /&gt;
&lt;br /&gt;
THE  HUNT  97  can  be presented as either complete&lt;br /&gt;
failure  or  success, depending on  the point of view a&lt;br /&gt;
person  prefers  to choose. NOT a single scene rela-&lt;br /&gt;
ted  person was able to solve all the quests prepared&lt;br /&gt;
by the staff.&lt;br /&gt;
Regarding  the fact that the average scener has en-&lt;br /&gt;
tered  the  scene  in  1993,  and  those persons even&lt;br /&gt;
dare   to  define  themselves  shameless  experienced&lt;br /&gt;
today,  it  was  no  surprise at all. Ofcourse it was an&lt;br /&gt;
impossible  mission  for  sceners  who  entered  after&lt;br /&gt;
1992  as  most  of the questions couldn't be answered&lt;br /&gt;
by downloading and reading old magazines as some do&lt;br /&gt;
just  to claim they know what was going on, neverthe-&lt;br /&gt;
less we expected that some of those who claim to be a&lt;br /&gt;
part  of  the  scene  for  about  7,  8,  9  or 10 years&lt;br /&gt;
should  have  been in the position to solve the quests&lt;br /&gt;
and to answer the questions.&lt;br /&gt;
One  might  start  complaining  about the fact that the&lt;br /&gt;
competition has held to suit the needs of the Internet&lt;br /&gt;
community  but  regarding  the  situation in the scene&lt;br /&gt;
where  to  look  up  for people being in the position to&lt;br /&gt;
compete  in  The  Hunt  the  answer can only be in the&lt;br /&gt;
Internet,  the  place where atleast some scene &amp;quot;oldti-&lt;br /&gt;
mers&amp;quot; can be found.&lt;br /&gt;
The  Hunt  was  meant as a competetion, a competition&lt;br /&gt;
we  won  without any remarkable competitors partici-&lt;br /&gt;
pating.  Not  a single person of the ones who dared to&lt;br /&gt;
compete  was  even close to get the full score by sol-&lt;br /&gt;
ving  all  quests.  What was the reason? Lack of inte-&lt;br /&gt;
rest  or the high level of difficulty? The answer might&lt;br /&gt;
be  found  somewhere  between  both  answers, that's&lt;br /&gt;
the mirror for the scene these days.&lt;br /&gt;
&lt;br /&gt;
Finally  after  about  eight  months  we sadly detected&lt;br /&gt;
for  the  very first time that a person tried to submit&lt;br /&gt;
manipulated  votes  by using the online voter at Relax&lt;br /&gt;
Online.  It  is  no surprise to see that specific person&lt;br /&gt;
from Turkey already known for his bad behaviour and&lt;br /&gt;
weak  style by defining one of the main editors of this&lt;br /&gt;
publication  as  racist  and nazi, what have been some&lt;br /&gt;
of  the  more polite expressions, without having just a&lt;br /&gt;
single  proof  for  his stupid claims, but it seems to be&lt;br /&gt;
rather popular these days to act like this.&lt;br /&gt;
Nevertheless  within  10  minutes three mails arrived,&lt;br /&gt;
two  applications  for  a  possible  THE  CBM 64 scene&lt;br /&gt;
e-mail  directory  registration  and  one  filled digital&lt;br /&gt;
votesheet from the online voter on Relax Online, sent&lt;br /&gt;
with  a  faked  e-mail  address but with an interesting&lt;br /&gt;
X-MAILER.   It   is   no  surprise  that  the  votesheet&lt;br /&gt;
contained   various   #1   votes   for   the   group,  its&lt;br /&gt;
members    and    productions.    Exactly    the    same&lt;br /&gt;
phenomenon  appeared  with  a paper votesheet, too.&lt;br /&gt;
Perhaps  it  is  unknown  for some sceners that a few&lt;br /&gt;
votesheet    spreaders,   a   preference   for   Relax&lt;br /&gt;
Magazine votesheet spreaders, take care about their&lt;br /&gt;
work  and are capable to identify the hand-writing of&lt;br /&gt;
their contacts! Random or pure LAMENESS?&lt;br /&gt;
Ofcourse  there  is no secure method to avoid people&lt;br /&gt;
cheating   votesheets   in   any  form,  covering  both&lt;br /&gt;
paper  and  digital  votesheets. We have been thinking&lt;br /&gt;
about  consequences and security but after all there&lt;br /&gt;
is NO totally secure method. We have decided to check&lt;br /&gt;
out  suspicious votesheets even more careful before&lt;br /&gt;
taking  them  into consideration to create our charts&lt;br /&gt;
chapter(s) in the future. Suspicious votesheets from&lt;br /&gt;
anonymous   e-mail   services   like   Hotmail   will   be&lt;br /&gt;
immidiately  deleted  if  the  sender  is NOT personally&lt;br /&gt;
known  as reliable and genuine user to us, honest and&lt;br /&gt;
FAIR   people   having  access  to  a  steady  Internet&lt;br /&gt;
account  do  NOT  need  to  hide  behind  questionable&lt;br /&gt;
e-mail aliases.&lt;br /&gt;
&lt;br /&gt;
Due  to  the  fact  that  Relax  Magazine has become 8&lt;br /&gt;
years  old we decided to add a special gift on the disk,&lt;br /&gt;
quite   useful   for   a  minority  and  useless  for  the&lt;br /&gt;
majority.    Relax    Magazine   22   is   only   complete&lt;br /&gt;
distributed  with  a  Rayden  modded  DMC v4.3 editor&lt;br /&gt;
that  will  suit  the  needs  of  people  enjoying stereo&lt;br /&gt;
sound via two seperate SID chips on the CBM 64.&lt;br /&gt;
Further information about the stereo SID chip can be&lt;br /&gt;
ordered at Rayden's address.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  | ... Votesheet Spreaders and News suppliers ... |&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  PAPER  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as AUTHORIZED mail distributors,&lt;br /&gt;
aswell as by RACOON who enlarged the squad.&lt;br /&gt;
The  DIGITAL  VOTESHEET  has  been spread by using&lt;br /&gt;
Motiv 8's mailing list.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
Burglar,  Comanche, Curlin, Derbyshire Ram, Despair,&lt;br /&gt;
Jazzcat,  Sebaloz,  Midfit, Westbam, Vip and other re-&lt;br /&gt;
liable sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  usual  GLOBAL REPORT is covering the most inte-&lt;br /&gt;
resting news out of the scene. The RELEASE CHARTS&lt;br /&gt;
and  the YEARLY RELEASES are having a closer look&lt;br /&gt;
at  the  activity  of the cracking groups releasewise.&lt;br /&gt;
The  MAIL CHARTS are now only the commulated votes&lt;br /&gt;
from  the votesheets, the old mail (mega) charts con-&lt;br /&gt;
ception  can  be  found in the MEGA CHARTS chapter.&lt;br /&gt;
NETGUIDE  is a new but self-explaining chapter, focu-&lt;br /&gt;
sing  to  the Internet. SOCIETY is having a closer look&lt;br /&gt;
on  the  biased  release  strategy of cracking groups&lt;br /&gt;
these  days, quite useful for sceners who have joined&lt;br /&gt;
the  scene  in  1993 or later. GAMES PEOPLE PLAY is&lt;br /&gt;
giving  answers to questions asked or initiated by the&lt;br /&gt;
concurence, a must for people looking for information&lt;br /&gt;
instead  of  manipulation.  DEMO  REVIEWS contains an&lt;br /&gt;
overview  about  some demo releases, an introduction&lt;br /&gt;
for  the mail scene about the project &amp;quot;We Are Family&amp;quot;&lt;br /&gt;
and  reviews  of  demos  created by Lepsi and Panic.&lt;br /&gt;
PARTY RADAR is hosting the results from scene par-&lt;br /&gt;
ties  and  ofcourse  information  about THE PARTY 7.&lt;br /&gt;
LOST FILES is the entertaining chapter with sarcas-&lt;br /&gt;
tical but not always serious meant humorous views on&lt;br /&gt;
current  scene  happenings.  In the ADVERTISEMENTS&lt;br /&gt;
chapter you will find, as usual, lots of addresses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * Credits for our October edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING                                      FUBEN/OXYRON&lt;br /&gt;
ADDITIONAL         THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL                   LYNCHBIT/ALPHA FLIGHT 1970&lt;br /&gt;
SOUNDTRACK               DANKO/CENSOR DESIGN&lt;br /&gt;
BITMAP GRAPHICS                                   RRR/OXYRON&lt;br /&gt;
CHARACTERSET                       SKID ROW/CHROMANCE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title                            Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;Principle&amp;quot;                Danko/Censor Design&lt;br /&gt;
&amp;quot;Relax&amp;quot;                     Danko/Censor Design&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         xxxx xxxxxxxxx&lt;br /&gt;
--------         xxxxxx&lt;br /&gt;
                        xxxxxxx&lt;br /&gt;
                       xxxxxxx&lt;br /&gt;
&lt;br /&gt;
Internet:             xxxxxx&lt;br /&gt;
-------             xxxxxx&lt;br /&gt;
                          xxxxxxx&lt;br /&gt;
&lt;br /&gt;
Boards:             THE ESCAPADE (EHQ)&lt;br /&gt;
------&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
THE ESCAPADE                           ++49/5341-395697&lt;br /&gt;
THE DIGITAL DUNGEON            ftp.scs-trc.net&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * RELAX (MAGAZINE) ONLINE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX ONLINE               http://home.sol.no/&amp;amp;zapotek&lt;br /&gt;
RRR/Oxyron                                           xxxxxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR               MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR               RRR/OXYRON&lt;br /&gt;
MAIN EDITOR               VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
CO-EDITOR                 FUBEN/OXYRON&lt;br /&gt;
GUEST EDITOR              ECO/ALPHA FLIGHT 1970^EXCESS&lt;br /&gt;
GUEST CONTRIBUTION        ANONYM/PADUA&lt;br /&gt;
CORRESPONDANT             DR. SOFT/ALBION&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
         VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
                    RACOON/HITMEN)LEPSI DE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX  MAGAZINE  does  not  take  any warranty for&lt;br /&gt;
text  sources  supplied  by freelancers or guest edi-&lt;br /&gt;
tors.  Articles,  reports  or any other submitted text&lt;br /&gt;
sources  must  NEITHER  represent the opinions NOR&lt;br /&gt;
reflect the suspension of the Relax Magazine staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * COPYRIGHT DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
-. The  binary CBM 64 version of the Relax Magazine&lt;br /&gt;
/0 is  PUBLIC  DOMAIN  and  may  be  spread FREELY&lt;br /&gt;
around  the world as long as either the Relax archive&lt;br /&gt;
or  the  unpacked  production itself is getting spread&lt;br /&gt;
AS-IS without any modifications.&lt;br /&gt;
&lt;br /&gt;
This  production  must NOT be sold in any form to gain&lt;br /&gt;
profit without a written permission from the authors.&lt;br /&gt;
Any  form  of distribution on CD-Roms, IOMEGA-ZIP or&lt;br /&gt;
YAZ (and compatible) disks is STRICTLY forbidden!&lt;br /&gt;
&lt;br /&gt;
Any parts of the binary and the HTML version, may it&lt;br /&gt;
be  articles,  graphics  or  musics,  may  NOT  be used&lt;br /&gt;
without a written permission from the authors.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards on behalf of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
                PAST TO PRESENT, 1989 - 1997&lt;br /&gt;
&lt;br /&gt;
                          October 31st, 1997&lt;br /&gt;
                          ---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
It  is divided into two seperate parts, illegal and legal&lt;br /&gt;
scene,  instead of seperating the Polish news section&lt;br /&gt;
into a special chapter like in the last issue. The deci-&lt;br /&gt;
sion for the seperation was to introduce the activity&lt;br /&gt;
and  to  show that it is posible to take care about the&lt;br /&gt;
entire  scene on an advanced level, too. In the future&lt;br /&gt;
we  will continue using the system introduced with this&lt;br /&gt;
edition,  starting  global  report always with the major&lt;br /&gt;
cracking groups.&lt;br /&gt;
&lt;br /&gt;
The American phone company AT&amp;amp;T has been respon-&lt;br /&gt;
sible for the decreasing action on the US boards and&lt;br /&gt;
made  several non-American board sceners unable to&lt;br /&gt;
call  out by BLACKLISTING these few major US boards&lt;br /&gt;
that  are  still online, namely THE DUNGEON, THE BASS&lt;br /&gt;
PLANET  AND  DEADZONE. The only groups capable to&lt;br /&gt;
present  an  acceptable  and regular board presence&lt;br /&gt;
have been in alphabetical order ALPHA FLIGHT 1970,&lt;br /&gt;
DYTEC  and  SUCCESS  &amp;amp;  THE  RULING COMPANY. The&lt;br /&gt;
simple  but  effective  solution,  abusing  to one of the&lt;br /&gt;
many  other  phone companies, seemed to be a rather&lt;br /&gt;
hard  quest  for  some  so-called  experienced board&lt;br /&gt;
sceners. Most boards have already changed numbers&lt;br /&gt;
still  the activity did not return in the formerly known&lt;br /&gt;
quality and quantity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  cracking  group  has  passed  a  rather&lt;br /&gt;
SLOW  summer  releasewise, a situation normally defi-&lt;br /&gt;
ned  by  other groups as summer break while certain&lt;br /&gt;
persons wanted to be informed about a crisis and the&lt;br /&gt;
decay  of  the most successful cracking group of the&lt;br /&gt;
past  two  years.  These  impreachments  can  NOT be&lt;br /&gt;
confirmed.  Alpha Flight 1970 belongs in this dark pe-&lt;br /&gt;
riod  of  the US boards to the few groups to be found&lt;br /&gt;
calling  out  on  a  regular  level.  With the decreasing&lt;br /&gt;
temperatures lifesigns in form of releases have been&lt;br /&gt;
sent  out,  too, just to prove the opposite of the cur-&lt;br /&gt;
rently  cruising  rumours  spread by doubtful perso-&lt;br /&gt;
nalities.&lt;br /&gt;
&lt;br /&gt;
New  in the rows of the flight is ECO, a talented music&lt;br /&gt;
composer,  who  joined in as double member remaining&lt;br /&gt;
in  Excess, too. There has been a rumour saying that&lt;br /&gt;
Eco,  and  NOT  Echo who is a quite different person,&lt;br /&gt;
has joined Motiv 8. This is totally wrong and based on&lt;br /&gt;
a misunderstanding.&lt;br /&gt;
MARC  has  finally  married  his  all-time love Silvia on&lt;br /&gt;
September 26, 1997. He has and still is spending most&lt;br /&gt;
of  his  sparetime  decorating  the  expanded flat and&lt;br /&gt;
can't be as active as in former times at the moment, a&lt;br /&gt;
situation  which  will  certainly  change after finishing&lt;br /&gt;
decorating.&lt;br /&gt;
&lt;br /&gt;
ALG  has left his second group Lepsi Developments in&lt;br /&gt;
order to join Samar as double member while VIOLATOR&lt;br /&gt;
has  left Nostalgia in order to enlarge Lepsi Develop-&lt;br /&gt;
ments.  BALDHEAD  decided to join Street Children as&lt;br /&gt;
triple member, serving them as programmer.&lt;br /&gt;
&lt;br /&gt;
RUG  RAT,  sysop of Edge Of Midnight, has been moved&lt;br /&gt;
to  the  inactive list as long as his board is down. THE&lt;br /&gt;
ESCAPADE,   European  headquarter  for  the  flight,&lt;br /&gt;
went offline for a few days due to the fact that Xenox&lt;br /&gt;
was  moving  houses.  Meanwhile it is back online using&lt;br /&gt;
the  same  well  known  number  as before. ANTIDOTE,&lt;br /&gt;
next  to  Triad and Wrath Designs aswell Scandinavian&lt;br /&gt;
headquarter  for  Alpha  Flight  1970, can be reached&lt;br /&gt;
by dialing a new number, ++46/457-26471.&lt;br /&gt;
CALYPSO,  formerly  known  as one of the few remai-&lt;br /&gt;
ning  mega  swappers,  finally  left  the  flight due to a&lt;br /&gt;
missing inspiration for scene activities in the future.&lt;br /&gt;
FLASH,  who requested to be set on the inactive list,&lt;br /&gt;
has  decided  to  get  more active again and left Alpha&lt;br /&gt;
Flight  1970  to  join  the  Polish based group Kreciki&lt;br /&gt;
Design  to  be  his  fourth group/label announcing his&lt;br /&gt;
actual membership.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 23):&lt;br /&gt;
ALG,  Archangel, Argos, Baldhead, Caledonian, Chash,&lt;br /&gt;
Chrysagon, Danzig, Eco, Goldhand, Ignorance, Lynch-&lt;br /&gt;
bit, Mad Hatter, Marc, Ned, Rayden, Styx, The Heretic&lt;br /&gt;
Violator, Wizard, Xenox, Zapotek and Zatt&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
THE ESCAPADE          ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE              ++XX/XXX-XXXXX&lt;br /&gt;
WWW                   http://www-studbo.hit.no/&amp;amp;u952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As usual it has been rather silent around the Hunga-&lt;br /&gt;
rian based group. Nothing really negative and nothing&lt;br /&gt;
really  positive can be reported, just like a few years&lt;br /&gt;
ago  certain  members  decided to look out for a more&lt;br /&gt;
promising  future  out  of  Chromance based on diffe-&lt;br /&gt;
rent motivations.&lt;br /&gt;
&lt;br /&gt;
Gangsta's Paradise, Chromance and Onslaught's FTP-&lt;br /&gt;
site,  was  facing  some  problems in form of HD space&lt;br /&gt;
this  summer. With lots of account owners being in va-&lt;br /&gt;
cation the incoming e-mails did fill the system quickly,&lt;br /&gt;
parts  of  GP have been moved to a temporary direc-&lt;br /&gt;
tory  to  keep things working. At the end of the vaca-&lt;br /&gt;
tion  things  have been fixed and worked on a normal&lt;br /&gt;
basis again. The system can be reached by a new URL&lt;br /&gt;
offering all the advanced WU-FTPD functions again.&lt;br /&gt;
&lt;br /&gt;
Several  members  have  left  the  Hungarian posse in&lt;br /&gt;
order to look out for new aims in other groups. Right&lt;br /&gt;
after leaving Onslaught Galland renamed back into his&lt;br /&gt;
for handle MIDFIT and was supposed to work as NTSC&lt;br /&gt;
fixer,  coder  and  cracker.  Just a few days later he&lt;br /&gt;
left  for  lately returned group Legend. SKID ROW de-&lt;br /&gt;
cided  to  leave  aswell, celebrating the long expected&lt;br /&gt;
re-union  with  his  long  time  group mate Skinhead in&lt;br /&gt;
the  rows of the fantastics. Last but not least CUBE-&lt;br /&gt;
HEAD  prefered  to return to his former comrades in&lt;br /&gt;
Onslaught.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 23):&lt;br /&gt;
Deviant,  Druid,  Garth,  Jaydee,  Jinx,  Joyride, Lion,&lt;br /&gt;
Macx,  Mr.  Wax, Natas, Pete, Rough, Scratcher, Skud,&lt;br /&gt;
Sphere, Spermbird, Stash, Syco, Zakk and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):                          &lt;br /&gt;
BASS PLANET               ++X/XXX/XXX-XXXX&lt;br /&gt;
VIRTUAL LIGHT             ++XX/XXX-XXXXX&lt;br /&gt;
GANGSTA'S PARADISE        c64.rulez.org&lt;br /&gt;
WWW (HALL OF FAME)        http://www.agt.bme.hu/hof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  just  looked  like  an  episode taken out of another&lt;br /&gt;
endless  daily  soap  opera. In fact it was a story out&lt;br /&gt;
of  the  real  scene  life,  delivered  by  the so-called&lt;br /&gt;
8-bit  cosa  nostra  to  fill  the  partly boring summer&lt;br /&gt;
gap  without any real highlights. Three men left, three&lt;br /&gt;
men returned and later on one of them left for good.&lt;br /&gt;
The doors have been opened several times, the doors&lt;br /&gt;
have been closed several times and an old headquar-&lt;br /&gt;
ter has been re-fitted and taken back into action.&lt;br /&gt;
&lt;br /&gt;
SKID  ROW,  known for his skills as programmer, NTSC&lt;br /&gt;
fixer  and  graphic  artist,  decided to cooperate with&lt;br /&gt;
his  long  time  scene  and  group companion Skinhead&lt;br /&gt;
and teamed up with the fantastics. With DESPAIR ano-&lt;br /&gt;
ther potentional NTSC fixer enlarged the group. Des-&lt;br /&gt;
pair explained to Relax Magazine that he will re-start&lt;br /&gt;
his  fixing  activity  for F4CG as soon as he has got a&lt;br /&gt;
functional  NTSC  equipment,  having shown interest in&lt;br /&gt;
fixing  with  &amp;quot;Ice  Guys&amp;quot;  one of the few major titles on&lt;br /&gt;
the CBM 64.&lt;br /&gt;
&lt;br /&gt;
The  affairs  about  the  8-bit cosa nostra have been&lt;br /&gt;
rather  entertaining  and did fill the summer gap per-&lt;br /&gt;
fectly  with  DMC,  FUNGUS  and  SNEAPER leaving the&lt;br /&gt;
group  on  August  20,  1997.  Sneaper commented his&lt;br /&gt;
very  own  decision  on Second To None like this &amp;quot;COZ&lt;br /&gt;
OF  THE LACK OF SUPPORT FROM THE LEADING F4CG&lt;br /&gt;
MEMBERS  I  DECIDED  TO  LEAVE  THE GROUP ON THE&lt;br /&gt;
THE  20TH  OF  AUGUST  1997.&amp;quot; while PLAYBOY coun-&lt;br /&gt;
tered   &amp;quot;I   AM  QUITE  DISAPPOINTED  BY  THE  THREE&lt;br /&gt;
GUYS.  I  GUESS THEY DIDN'T EVER GET THE POINT OF&lt;br /&gt;
BOTH  SCENE  AND  F4CG.&amp;quot;.  However,  matters  have&lt;br /&gt;
been  solved  internal  in  12 hours. During the period&lt;br /&gt;
the  three  deserters  seem  to have got the point of&lt;br /&gt;
both scene and F4CG and were allowed to re-join the&lt;br /&gt;
group.  Nevertheless  the situation did not change so&lt;br /&gt;
DMC,  unhappy with the conditions, finally left the fan-&lt;br /&gt;
tastics for good and prefered to enlarge the endless&lt;br /&gt;
memberstatus of WOW.&lt;br /&gt;
FUNGUS  seemed to enjoy the game of leaving and re-&lt;br /&gt;
joining  so  he  practised  it once again with Carcass,&lt;br /&gt;
indeed  a fine strategy to keep the scene press busy&lt;br /&gt;
and motivated.&lt;br /&gt;
Considering  a  long  time  about the final decision and&lt;br /&gt;
after  having  left  the  former Italian group for a few&lt;br /&gt;
days  quite  a while ago DERBYSHIRE RAM has left the&lt;br /&gt;
group,  too,  in order to restart working with his for-&lt;br /&gt;
mer  group  mates  HOK, FREESTYLE and JACK ALIEN&lt;br /&gt;
in  the  oldie  label  REMEMBER.  Next to this activity a&lt;br /&gt;
membership is a &amp;quot;normal&amp;quot; scene group is supposed to&lt;br /&gt;
be announced in the early days of November.&lt;br /&gt;
SIXX  has  been  moved into the inactive status due to&lt;br /&gt;
a  missing  phone  connection making it unable to stay&lt;br /&gt;
in contact with the 100% netbased group.&lt;br /&gt;
&lt;br /&gt;
INTRUDER, once ranked as the number #1 mail trader,&lt;br /&gt;
has  sent  out  once  again. After having bought some&lt;br /&gt;
CBM  64  equipment from Robocop/Atlantis the remai-&lt;br /&gt;
ning interest in the CBM 64 scene seems to celebrate&lt;br /&gt;
another  revival.  Intruder decided to join Remember,&lt;br /&gt;
too,  but so far only as double member, serving in the&lt;br /&gt;
mail distribution of the highly appreciated oldie label.&lt;br /&gt;
&lt;br /&gt;
The  long  time vansihed FTP-site INTERPARK as been&lt;br /&gt;
brought online again back in early September, located&lt;br /&gt;
on  the known server in Italy. The service is available&lt;br /&gt;
under the original old address, too, URL is unchanged&lt;br /&gt;
ftp://bbs.cc.uniud.it.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 21):&lt;br /&gt;
Bitman,  Despair, Devil, Fungus, Goz, Maja, Motley, Mr.&lt;br /&gt;
Alpha, Neotec, Newscopy, Playboy, Skid Row, Skinhead&lt;br /&gt;
Sliver,  Smasher,  Sneaper, Solar, Stasi, Total Chaos,&lt;br /&gt;
Walker and Zyron&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
FTP: INTERPARK                  bbs.cc.uniud.it&lt;br /&gt;
WWW            http://www.algonet.se/&amp;amp;motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  continued  what  they have started during the&lt;br /&gt;
last  months  by  recruiting  further well known (Ger-&lt;br /&gt;
man)  scene  profiles  to  be able presenting a rather&lt;br /&gt;
impressive   memberstatus.   The  Playstation  section&lt;br /&gt;
seems  to become rather successful, too, with lots of&lt;br /&gt;
CBM  64  related  persons  of  several  groups  to be&lt;br /&gt;
found in the memberstatus.&lt;br /&gt;
&lt;br /&gt;
Hitmen continued the seek to recruit well known Ger-&lt;br /&gt;
man  scene  profiles.  MAGIC  MAN,  former member of&lt;br /&gt;
groups  like  4712,  Yazz,  Array,  Crazy, Enigma and&lt;br /&gt;
Avantgarde  joined  in as programmer, considering to&lt;br /&gt;
bring  the  legendary magazine Mamba back into busi-&lt;br /&gt;
ness.  WEASEL,  former  member of Frontline, Matrix,&lt;br /&gt;
Crazy,  Lotus,  Crest, Enigma and Avantgarde is sup-&lt;br /&gt;
posed  to prove his skills as cracker once in a while.&lt;br /&gt;
In Sweden SLEDGE has left the old legend FairLight in&lt;br /&gt;
order  to  team  up  with  Hitmen  and  running  WAREZ&lt;br /&gt;
AQUARIUM  as a true hitman only. In early October the&lt;br /&gt;
bulletin  board  system got a new number, please note&lt;br /&gt;
++46/867-32424 to get a connect.&lt;br /&gt;
Back  in full effect Magic Man has already shown inte-&lt;br /&gt;
terest  in  organising a project in the tradition of the&lt;br /&gt;
good  old  &amp;quot;DEMO  OF  THE  YEAR&amp;quot; conception, a mega&lt;br /&gt;
cooperation demo in first case for old and well repu-&lt;br /&gt;
tated  groups  only,  using  the project name &amp;quot;WE ARE&lt;br /&gt;
FAMILY&amp;quot;. A mailinglist has already been installed, sub-&lt;br /&gt;
scribe  at MJ^PADUA.ORG and note in the body &amp;quot;SUB-&lt;br /&gt;
SCRIBE  WAF&amp;quot;  to  receive  further information. After&lt;br /&gt;
a  quite  promising  and euphorical phase the project&lt;br /&gt;
seems  to have slowed down a bit due to sparetime li-&lt;br /&gt;
mitations.&lt;br /&gt;
&lt;br /&gt;
Unlike printed elsewhere DESPAIR did NOT join Hitmen&lt;br /&gt;
on CBM 64 but the PLAYSTATION section. RACOON did&lt;br /&gt;
join  the  Polish  demo  group  Lepsi  Developments as&lt;br /&gt;
a mail trading double member.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 32):&lt;br /&gt;
Alchemist, Banshee, Burn, Chaotic, Cupid, Curlin, Deff&lt;br /&gt;
Diverse,  Erol,  Groepaz,  Hi-Lite,  Jack Alien, Jayce,&lt;br /&gt;
Jinx,   Kristian  Rostoen,  Luke,  Magic  Man,  Marcus,&lt;br /&gt;
Moonchild, Motion, Peacemaker, Racoon, Rammy, Raze,&lt;br /&gt;
Sabotage, Seven, Skud, Sledge, Tranziie, Tyron, Vor-&lt;br /&gt;
tex and Weasel&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON       ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM    ++XX/XXX-XXXXX&lt;br /&gt;
WWW               http://hitmen64.home.ml.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * LEGEND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  will  of  god  returned  to  the CBM 64 scene, the&lt;br /&gt;
REAL  Legend  represented  by TRUE and ACTIVE le-&lt;br /&gt;
genders  unlike  in  the phase when Legend disappea-&lt;br /&gt;
red  from  the  scene two years ago. Releasewise Le-&lt;br /&gt;
gend  did  not  return to former strength and activity&lt;br /&gt;
yet  but  with  the re-introduction of Second To None&lt;br /&gt;
runned with QCBBS once again the aspiration of inno-&lt;br /&gt;
vation has touched a once so proud scene.&lt;br /&gt;
&lt;br /&gt;
After  a  short guest performance in Chromance MID-&lt;br /&gt;
FIT  (ex-Galland,  ex-Dr.  Jones)  happily  left for the&lt;br /&gt;
growing  will  of god. He is supposed to serve them as&lt;br /&gt;
cracker,  NTSC  fixer  and coder.  He has left his se-&lt;br /&gt;
cond group Nostalgia, too. A short period later Midfit&lt;br /&gt;
reactivated  MANIAC who has taken in as trail member&lt;br /&gt;
but  he  left  after a few days only to celebrate a re-&lt;br /&gt;
union   with   STING,  long  time  companion  during  his&lt;br /&gt;
wrong way throught the scene. GENE, former member&lt;br /&gt;
of  groups  like  Illusion  and Bros just to name a few,&lt;br /&gt;
has been reactivated, too, and will serve as co-sysop&lt;br /&gt;
of  the  web-based  BBS  SECOND TO NONE and public&lt;br /&gt;
relations  man. Last but not least XXX has been spot-&lt;br /&gt;
ted calling Second To None, too.&lt;br /&gt;
&lt;br /&gt;
Second  To  None  has  moved  locations  to  a  by far&lt;br /&gt;
faster  server in Switzerland and can be seen as the&lt;br /&gt;
future  of  BBS  systems  for  all possible scene plat-&lt;br /&gt;
forms,  simulating  in the actual phase already lots of&lt;br /&gt;
options a board has to offer, still some features are&lt;br /&gt;
still under production.&lt;br /&gt;
&lt;br /&gt;
Current Legend memberstatus looks like (= 11):&lt;br /&gt;
Antitrack,  Doc,  Fletch, Gene, Goldfish, Midfit, Power-&lt;br /&gt;
plant, TDO, Uncle D, Westbam and XXX&lt;br /&gt;
&lt;br /&gt;
Legend worldheadquarter(s)/board(s):&lt;br /&gt;
SECOND TO NONE   http://b2.welcome.ch/secondtonone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Confusion   and   misunderstandings  have  been   the&lt;br /&gt;
headlines for the Danish group. People who were said&lt;br /&gt;
to  be not in the group became genuine members while&lt;br /&gt;
persons  said to be in the group have not been in af-&lt;br /&gt;
ter all. Motiv 8 has followed the trend to release new&lt;br /&gt;
quality cracks of golden oldies, too.&lt;br /&gt;
&lt;br /&gt;
DASH,  who has caused some confusion in the rows of&lt;br /&gt;
the  motivated ones and after an official proclamation&lt;br /&gt;
saying  he  was NO member, got finally officially taken&lt;br /&gt;
in  and  confirmed  to  be an authentic member. He did&lt;br /&gt;
join the forces under very hectic circumstances re-&lt;br /&gt;
sponsible for the fact that things have been mixed up&lt;br /&gt;
back  in  time.  Some  time  later  he got caught by the&lt;br /&gt;
Swedish police for abusing the local telecom service,&lt;br /&gt;
Swedish Telecom, in form of phone fraud and pbx, and&lt;br /&gt;
if  it  is  NOT  enough for a single person already, for&lt;br /&gt;
burning  CD-Roms  for  PC and Sony Playstation, too.&lt;br /&gt;
The  police  confiscated  his,  in the opinion of the au-&lt;br /&gt;
thorities  &amp;quot;serious&amp;quot;,  computer equipment, leaving the&lt;br /&gt;
CBM  64  for  his  disposal,  so this raid did not really&lt;br /&gt;
affect his CBM 64 activities. L.A. STYLE has returned&lt;br /&gt;
to  the  CBM  64 scene and to Motiv 8, too. At the mo-&lt;br /&gt;
ment  it  is  still  unsure if he will bring his board &amp;quot;The&lt;br /&gt;
Hidden&amp;quot;  back  online  or  not. L.A. Style has become a&lt;br /&gt;
victim  of  the  justice,  too,  by having got caused for&lt;br /&gt;
unauthorised selling of pirated PC software among o-&lt;br /&gt;
ther  incidents  last  year.  Later  on GOAT/Disorder&lt;br /&gt;
teamed up as mail trader, modem trader, cracker and&lt;br /&gt;
programmer.&lt;br /&gt;
&lt;br /&gt;
LARRY  decided to quit the scene, therefore &amp;quot;Raveo-&lt;br /&gt;
lution&amp;quot;,  his  board,  went  down for good. MENDRAKE,&lt;br /&gt;
responsible for the scandal around Sacred by faking&lt;br /&gt;
so-called first releases, the person who rebuilt Uni-&lt;br /&gt;
ted  Artists  without  permission  and  who  has called&lt;br /&gt;
himself unauthorized a FairLight member just to name&lt;br /&gt;
a  few  masterpieces  and highlights of his impressive&lt;br /&gt;
career,   has  brought  some  entertainment  into  the&lt;br /&gt;
scene  by explaining that ECHO/Excess joined Motiv 8&lt;br /&gt;
as  double member. ECHO/Excess has left Excess for&lt;br /&gt;
Plush  about a year ago. ECO, what sounds indeed al-&lt;br /&gt;
most  like  Echo,  did only agree to arrange a few ex-&lt;br /&gt;
clusive  soundtracks  for  the  motivated ones, he did&lt;br /&gt;
definately  NOT  promise  or  agree  any form of mem-&lt;br /&gt;
bership  in the Danish group. A few days later Eco fi-&lt;br /&gt;
nally decided to join Alpha Flight 1970 as double mem-&lt;br /&gt;
ber  to support the group with soundtracks for legal&lt;br /&gt;
and intro productions. However, Mendrake decided to&lt;br /&gt;
removed Laxity from his board &amp;quot;The Dragon's Tower&amp;quot;&lt;br /&gt;
so  Motiv 8 will be the only group using this system as&lt;br /&gt;
headquarter in the future. Nevertheless EDDIE dared&lt;br /&gt;
to  re-open  his  old  board THE GRAVEYARD, running&lt;br /&gt;
more  or  less  on an experimental basis up to now. To&lt;br /&gt;
get  a  connect  there dial ++XX/XXX-XXXXXXX, the old&lt;br /&gt;
number.&lt;br /&gt;
After  being  offline for quite a while IN LIVING COLOR&lt;br /&gt;
has  been  officially  confirmed to be offline, too. Fur-&lt;br /&gt;
thermore  is  Motiv  8 searching for a replacement of&lt;br /&gt;
the  FTP-site  MOUNT  TOKAY,  shared  with the Dutch&lt;br /&gt;
cooperation,  since  the activity there slowed down to&lt;br /&gt;
non detectable level.&lt;br /&gt;
&lt;br /&gt;
Following  the  trend  of  releasing  new, fresh quality&lt;br /&gt;
versions  from golden oldies a lot of labels have been&lt;br /&gt;
found, being responsible for a massive software sup-&lt;br /&gt;
port  these days. Motiv 8 did not found another label,&lt;br /&gt;
Motiv  8  went  a  different  way  and  presented their&lt;br /&gt;
quality  released using the label M8Q, Motiv 8 Quality.&lt;br /&gt;
M8Q  has already released a quite impressive amount&lt;br /&gt;
of software, mainly spread using the self-administra-&lt;br /&gt;
stead  mailinglist. Furthermore a special drive got in-&lt;br /&gt;
stalled  on The Dragon's Tower in order to please the&lt;br /&gt;
increasing amount of oldie lovers.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 15):&lt;br /&gt;
Bird,   Clive,   Crossfire,  Dash,  Eddie,  Gerry,  Goat,&lt;br /&gt;
Greenfrog,  Ibanez,  Iceball,  L.A.  Style,  Mason,  Men-&lt;br /&gt;
drake, Merlin and Nuke&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
THE DRAGON'S TOWER                  ++XX/XXXX-XXXXXX&lt;br /&gt;
THE GRAVEYARD                       ++XX/XXX-XXXXXXX&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
Please continue reading in Global Report II.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report ||==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       * GLOBAL REPORT II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts...  The  news coverage continues&lt;br /&gt;
starting with the remaining illegal orientated groups.&lt;br /&gt;
&lt;br /&gt;
There is definately no further long introduction part&lt;br /&gt;
necessary, so let's continue the flood of information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The   most  interesting  news  around  the  Australian&lt;br /&gt;
based  group  was  the return of the long gone maga-&lt;br /&gt;
zine  Vandalism  News  which has been released again&lt;br /&gt;
after  having  been  delayed for about a full year as-&lt;br /&gt;
well  as recruiting another trouble maker continously&lt;br /&gt;
causing  disorder  and  disruption  wherever  he  can&lt;br /&gt;
produce himself.&lt;br /&gt;
&lt;br /&gt;
Recruiting MANIAC, in alphabetical order former mem-&lt;br /&gt;
ber  of  Alpha Flight 1970, Arcade, Dominators, Gene-&lt;br /&gt;
sis  Project,  Madonna  Cracking Group, Pandora, Pa-&lt;br /&gt;
ramount  and  Talent among a few days intermezzo on&lt;br /&gt;
trial  basis  in  Legend, did grow hot the dispositions,&lt;br /&gt;
kept  the  gossip  floating and caused lots of hot tem-&lt;br /&gt;
pered  discussions  wherever  and  whenever  Maniac&lt;br /&gt;
appeared.  His  weak claimings to be a former member&lt;br /&gt;
of  the  cooperation  of  IKARI  &amp;amp;  TALENT  could have&lt;br /&gt;
been easily proven to be wrong. Not only by members&lt;br /&gt;
of the refered groups like DOC, EXCELL, FLETCH and&lt;br /&gt;
XXX  for  Ikari's part and BOD speaking as Talent or-&lt;br /&gt;
ganiser and founder but aswell by checking the refe-&lt;br /&gt;
rence  Maniac  incautiously  named,  the Shock! maga-&lt;br /&gt;
zine.  In issue #10 one could find that Sting and Maniac&lt;br /&gt;
were allowed to join Talent, according to Bod on trial&lt;br /&gt;
basis  only,  and  got kicked out a few days later. Bad&lt;br /&gt;
luck.  Causing  disorder, disruption and claiming to be&lt;br /&gt;
a  legend  NEVER pays for itself when there are per-&lt;br /&gt;
sons  in  the position to prove the opposite! Maniac is&lt;br /&gt;
supposed  to  work  as  cracker and modem trader in&lt;br /&gt;
first  case.  Another  new member is TEKTRONICS, the&lt;br /&gt;
person  who  is  said to hide behind this handle should&lt;br /&gt;
be  Matt,  former  member of Mystic, who recently re-&lt;br /&gt;
turned  to  the  scene.  His jobs are supposed to be a&lt;br /&gt;
coder,  supplier  and  graphic  artist  for  Onslaught.&lt;br /&gt;
CUBEHEAD,  a  Hungarian music composer, came back&lt;br /&gt;
from  Chromance  in  order  to  return  to his former&lt;br /&gt;
Australian  group  mates, remaining in the music label&lt;br /&gt;
Oxsid Planetary as double member.&lt;br /&gt;
&lt;br /&gt;
The  Australians did a major clean up to decrease the&lt;br /&gt;
memberstatus.  At first BIZARRE, who has moved per-&lt;br /&gt;
manently  to  Canada,  went  to the inactive status. He&lt;br /&gt;
might return by receiving his CBM 64 equipment later&lt;br /&gt;
on  this  year.  MR.  BRAIN,  who  is  active as a warez&lt;br /&gt;
courier  in  the  PC  scene, got excluded from the list&lt;br /&gt;
aswell  as long as he decides to get active again. RAP&lt;br /&gt;
is  the next one taken out of the active memberstatus&lt;br /&gt;
due  to  enviromental problems. Living in the southern&lt;br /&gt;
part  of Poland he is supposed to have become a vic-&lt;br /&gt;
tim   of   the  flood  catastrophe  this  summer  having&lt;br /&gt;
destroyed   parts   of   Poland,   Czech  Republic  and&lt;br /&gt;
Eastern Germany.&lt;br /&gt;
RAMIREZ,  German original supplier and modem trader&lt;br /&gt;
has  left  the  scene.  Having got an ISDN line he feels&lt;br /&gt;
unable to call the boards to due the protocols.&lt;br /&gt;
&lt;br /&gt;
Onslaught  has  decided to drop THE BADLANDS, offi-&lt;br /&gt;
cial  FTP-site for Vandalism News and Domination, due&lt;br /&gt;
to  speed  limitations and lack of support of the main-&lt;br /&gt;
tainer,  Spockie  of  T'Pau. He was forced to start his&lt;br /&gt;
army  service, causing that he did not find the time to&lt;br /&gt;
update the FTP-site on a regular daily basis.&lt;br /&gt;
However, Onslaught has opened an homepage on Geo-&lt;br /&gt;
cities, an institution offering web space for free. URL&lt;br /&gt;
is http://www.geocities.com/SiliconValley/Bay/1172 or&lt;br /&gt;
the shorter alias http://ons.home.ml.org.&lt;br /&gt;
&lt;br /&gt;
DEADZONE  has  been  blacklisted  by AT&amp;amp;T, like all o-&lt;br /&gt;
ther CBM 64 elite boards which are currently online,&lt;br /&gt;
The  Dungeon  and  The  Bass Planet, too. This slowed&lt;br /&gt;
down the board activity, causing that Onslaught could&lt;br /&gt;
NOT  be spotted regulary on the US boards anymore.&lt;br /&gt;
Not even the immidiately changed number of Deadzone&lt;br /&gt;
brought  the  expected  return, the situation remains&lt;br /&gt;
quite silent in the land of the free. Meanwhile Jazzcat&lt;br /&gt;
hinted  to  have stopped his activities in the hack and&lt;br /&gt;
phreak  area  so  Onslaught  is  said to conserve the&lt;br /&gt;
still  existince  resource until a new member has been&lt;br /&gt;
found  to  take over the activity. However, Onslaught&lt;br /&gt;
acutally can NOT be found on the US boards regulary&lt;br /&gt;
and  it  is just the missing presence which can only be&lt;br /&gt;
reported  about,  NOT  the  existance  of  unused re-&lt;br /&gt;
sources  which  could  bring a group into the position&lt;br /&gt;
to call out.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 23):&lt;br /&gt;
B-Wyze,  Carlos, Cubehead, Deekay, Digahole, DJ Kat,&lt;br /&gt;
Donar,  Doom,  Grafee, Homeboy, Insane, Jason, Jazz-&lt;br /&gt;
cat,  Jolz,  Maniac, McByte, Meff, Morbid, Moses, Shok-&lt;br /&gt;
ker, Sting, TBH, Tektronics, Trouble and Vengeance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DEADZONE                                    ++X/XXX/XXX-XXXX&lt;br /&gt;
SANITARIUM                                  ++XX/XXX-XXXXXX&lt;br /&gt;
FTP: GANGSTA'S PARADISE                   c64.rulez.org&lt;br /&gt;
WWW: THE SLAUGHTERHOUSE    http://ons.home.ml.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ALCHEMIST  did  fly  across the lake and visited good&lt;br /&gt;
old Europe, to be more precise Amsterdam in The Ne-&lt;br /&gt;
therlands,  to  meet  his  group  mates  and  to have a&lt;br /&gt;
good time over here. However, the Dutch cooperation&lt;br /&gt;
enlarged their activity in the Internet once again.&lt;br /&gt;
&lt;br /&gt;
L'TRIMM  has  left  WOW  to join the team of his Cyber-&lt;br /&gt;
punx  and  Talent  group  mate Count Zero. L'Trimm is&lt;br /&gt;
supposed  to  work  as cracker for the Dutch coope-&lt;br /&gt;
ration remaining in Cyberpunx as double member.&lt;br /&gt;
&lt;br /&gt;
Tollfree numbers are getting installed to increase the&lt;br /&gt;
action  on  the  boards, a necessary step in the cur-&lt;br /&gt;
rently  very quiet situation. Hopefully the new number&lt;br /&gt;
++1/888/536-4306 will be a helping hand in order to&lt;br /&gt;
realise the idea.&lt;br /&gt;
&lt;br /&gt;
Next  to  hosting the most popular and most frequen-&lt;br /&gt;
ted  CBM  64  related  FTP-site &amp;quot;The Digital Dungeon&amp;quot;&lt;br /&gt;
the  Dutch  cooperation  has  invested  some time into&lt;br /&gt;
WWW  related  projects  and  could  proudly present a&lt;br /&gt;
nice  group  homepage and a section for the magazine&lt;br /&gt;
Frontpage including an all-time charts online voter.&lt;br /&gt;
Furthermore  &amp;quot;SPANKERZ  HEAVEN&amp;quot;,  running  on  an&lt;br /&gt;
early   version   of  Burg-BBS,  Burglar's  answer  to&lt;br /&gt;
QCBBS,  is  actually  tested by certain beta-users. If&lt;br /&gt;
you  are  interested  in  testing  the  system apply at&lt;br /&gt;
[http://www.scs-trc.net/apply.htm].&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 23):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
Coolhand,  Count  Zero,  Credo,  El Banditos, Funxilla,&lt;br /&gt;
Gazza, L'Trimm, Micron, Moren, Mr. Ammo, Nightshade,&lt;br /&gt;
Replay, Spectator, Splatterhead, Stake, Superstition,&lt;br /&gt;
Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON            ++X/XXX/XXX-XXXX&lt;br /&gt;
THE DUNGEON            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE      ++XX/XXXX-XXXXX&lt;br /&gt;
WWW                    http://www.scs-trc.net&lt;br /&gt;
WWW: SPANKERZ HEAVEN   http://www.scs-trc.net/sh&lt;br /&gt;
FTP: THE DIGITAL DUNGEON  ftp.scs-trc.net&lt;br /&gt;
FTP: MOUNT TOKAY      woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following  please  find  the  information of more to the&lt;br /&gt;
legal part of the scene connected groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Regarding  the situation in the legal part of the scene&lt;br /&gt;
Albion  does  for  sure  belong to the few more active&lt;br /&gt;
with  different  demo  and  magazine releases all over&lt;br /&gt;
the  year. Their latest release has been EXCALIBUR,&lt;br /&gt;
ranked  third in the Gravity 1997 demo competition. In&lt;br /&gt;
January 1998 Albion will release its 5 years birthday&lt;br /&gt;
celebration demo.&lt;br /&gt;
&lt;br /&gt;
After  a  quite  silent  period on the CBM 64 based on&lt;br /&gt;
Amiga  activities programmer YANS will be back in ac-&lt;br /&gt;
tion.  HAWK,  a  member of Proxima, teamed up as gra-&lt;br /&gt;
ic  artist.  The Polish composer WACEK is meanwhile a&lt;br /&gt;
member  of  the groups Arise, Albion, Coma and Lepsi&lt;br /&gt;
Developments  aswell  as of the music labels Amorphis&lt;br /&gt;
and  Oxsid  Planetary.  This  is  indeed  an impressive&lt;br /&gt;
amount and for sure a negative record in the CBM 64&lt;br /&gt;
scene  since  it  clearly shows that a membership in a&lt;br /&gt;
group  seems  not  to  mean anything anymore, other-&lt;br /&gt;
wise  the phenomenon multiple group memberships can&lt;br /&gt;
NOT  be  explained. Meanwhile OLSEN became the offi-&lt;br /&gt;
cial leader of the music label Amorphis again.&lt;br /&gt;
&lt;br /&gt;
UNLOCK  has  moved  houses what decreased his CBM&lt;br /&gt;
64  activities a little bit aswell as the fact that he has&lt;br /&gt;
actually not monitor to allow any CBM 64 activity. Ne-&lt;br /&gt;
vertheless  he can be reached by e-mail, please con-&lt;br /&gt;
sult  the  e-mail  directory  at  RELAX ONLINE for the&lt;br /&gt;
valid e-mail address.&lt;br /&gt;
&lt;br /&gt;
Current Albion memberstatus looks like (= 19):&lt;br /&gt;
Agoth,  Cosmo, Crimson, Dr. Soft, Eclipse, Hawk, Jetan&lt;br /&gt;
Kerk,   Kmeg,   Kotas,  Lucky,  Magic,  Olsen,  Quamus,&lt;br /&gt;
Questor, Stilgar, Unlock, Wacek and Yans&lt;br /&gt;
&lt;br /&gt;
Albion worldheadquarter(s)/board(s):&lt;br /&gt;
WWW  http://biotop.umcs.lublin.pl/&amp;amp;ptracz/albion.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * ARISE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Arise  has  released  another dentro completely pro-&lt;br /&gt;
duced  by Wacek, who can be found in the membersta-&lt;br /&gt;
tus  of  various scene groups and music labels alrea-&lt;br /&gt;
dy. Luke is currently working on Arise's second huge&lt;br /&gt;
demonstration.&lt;br /&gt;
&lt;br /&gt;
New  in  the  team is RODNEY, who followed his former&lt;br /&gt;
Camey  comrade  Luke,  to serve as music composer.&lt;br /&gt;
Rodney  did  prove  his  talent  already by winning the&lt;br /&gt;
Intel Outside4 music competition.&lt;br /&gt;
&lt;br /&gt;
DUX  has  left  Arise  just  a few days in the group to&lt;br /&gt;
concentrate  on  his actitivy as programmer in Frac-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
Current Arise memberstatus looks like (= 10):&lt;br /&gt;
Barman,  Bimber,  Browar,  FHM, Gorzalek, Luke, Rod-&lt;br /&gt;
ney, Sensei, TSL and Wacek&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * LEPSI DE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi Developments has officially renamed into Lepsi&lt;br /&gt;
De.  For those wondering about this unusual decision&lt;br /&gt;
it got explained that a shorter name is offering more&lt;br /&gt;
variety  and  options  for  the  graphic  artists  while&lt;br /&gt;
drawing  logos  and  graphics.  The Polish demo group&lt;br /&gt;
continued  their  massive  support  for the scene and&lt;br /&gt;
released  with  &amp;quot;3D HIGHLIGHT&amp;quot; another trackmo that&lt;br /&gt;
got  ranked  third  at the this time disappointing demo&lt;br /&gt;
competition of the Assembly party in Finland aswell as&lt;br /&gt;
by  releasing  another  dentro  at the Gravity 1997 in&lt;br /&gt;
Poland.  The  warez rush will not stop! The second is-&lt;br /&gt;
sue  of  their  English  magazine  Design  is due these&lt;br /&gt;
days,  a  dentro called &amp;quot;ZOOM8 POWER&amp;quot; is just waiting&lt;br /&gt;
for  a  party  to be released. For The Party 7 a pro-&lt;br /&gt;
duction  called  &amp;quot;SENSATION&amp;quot;  is  announced,  for  the&lt;br /&gt;
Polish  winter  party  a  sort of out-of-Sensation like&lt;br /&gt;
production entitled &amp;quot;STUNDARD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Lepsi  De  could proudly announce the membership of&lt;br /&gt;
a  few  high  ranked  mail  traders to take care about&lt;br /&gt;
mail distribution. VIOLATOR/Alpha Flight 1970 and RA-&lt;br /&gt;
COON/Hitmen both joined as double members.&lt;br /&gt;
BAX, next to Lepsi a member of Fatum, joined No Name&lt;br /&gt;
as  triple  member  to work as music composer. Unlike&lt;br /&gt;
stated  elsewhere  GREGFEEL  did NOT quit the scene&lt;br /&gt;
but  Samar  only,  remaining  in  Lepsi  and  Unreal as&lt;br /&gt;
double  member.  Contrary  to  all rumours WACEK did&lt;br /&gt;
not leave Lepsi, too, remaining in total six groups and&lt;br /&gt;
labels  guaranting  that  he  will  never be out of work&lt;br /&gt;
scenewise.&lt;br /&gt;
&lt;br /&gt;
A  lot  of  members  have  been  moved to the inactive&lt;br /&gt;
status,  starting  with  BRAX,  CSEZSO,  JB,  MR.  BA-&lt;br /&gt;
LOON,  PHANTOM  and  ending with WORM. The decision&lt;br /&gt;
was made after checking the activity level and listen-&lt;br /&gt;
ing  to reports about damaged hardware the inactivi-&lt;br /&gt;
ty.&lt;br /&gt;
ALG,  a quite talented graphic artist, has left Lepsi in&lt;br /&gt;
order  to  join  Samar  as  double  member next to his&lt;br /&gt;
membership  in  Alpha  Flight  1970.  Samar will be re-&lt;br /&gt;
sponsible for the production of ALG's graphic collec-&lt;br /&gt;
tion.&lt;br /&gt;
&lt;br /&gt;
Current Lepsi memberstatus looks like (= 20):&lt;br /&gt;
Bax,  Blender,  Gawain,  Gregfeel,  Katon,  Lego,  Leo,&lt;br /&gt;
Levi,  Lynchbit, Madrom, Nazgul, Nemo, Racoon, Seba-&lt;br /&gt;
loz, S.U.C.K., Valsary, Violator, Wacek, Zatt and Zielok&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * STREET CHILDREN &amp;amp; EXON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cooperations  could  have been found in the cracking&lt;br /&gt;
scene  very  often  but  that  demo groups have ever&lt;br /&gt;
started  a  steady cooperation is quite unusual. As in&lt;br /&gt;
Poland  nothing  is  really  impossible  this  is no real&lt;br /&gt;
surprise after all.&lt;br /&gt;
&lt;br /&gt;
BALDHEAD/Alpha Flight 1970)Kreciki Design joined in&lt;br /&gt;
as  programmer and triple member just to see FLASH&lt;br /&gt;
joining  in return Kreciki Design, too. Meanwhile Flash&lt;br /&gt;
has left Alpha Flight 1970 after requesting to be pla-&lt;br /&gt;
ced  on  the  inactive list due to time limitations. These&lt;br /&gt;
limitations  seem  to  have  gone  due to the activity in&lt;br /&gt;
meanwhile three different groups and one label. SUN-&lt;br /&gt;
DANCE/Exon  has  been  recruited  as graphic artist&lt;br /&gt;
before the cooperation did take place.&lt;br /&gt;
&lt;br /&gt;
XENOX  decided to leave the Polish group and to con-&lt;br /&gt;
centrate  his  rare sparetime for any activity around&lt;br /&gt;
Alpha Flight 1970.&lt;br /&gt;
&lt;br /&gt;
Current Schn &amp;amp; Exon memberstatus looks like (= 20):&lt;br /&gt;
Archangel,  Baldhead, Bedrich, Cobra, Cooper, Corwin&lt;br /&gt;
Cyclone B, Everlast, Flash, Habib, Kitana, Mad Hatter,&lt;br /&gt;
Micro, Noise, Oldguy, Simone, Sundance, Volcano, War-&lt;br /&gt;
lock and Wizard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * TENGU *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Things  around  Tengu  are going slow at the moment,&lt;br /&gt;
no  remarkable  activity releasewise could have been&lt;br /&gt;
detected.&lt;br /&gt;
&lt;br /&gt;
BIGOS, programmer, and DEINONYCHOS, mail trader,&lt;br /&gt;
joined from Sataki to strengthen the group.&lt;br /&gt;
&lt;br /&gt;
Meanwhile  KILLER,  scenewise  active  as  mail trader&lt;br /&gt;
and  sampling  music, teamed up with Kreciki Design as&lt;br /&gt;
double  member  while PROVOKATOR joined Smash De-&lt;br /&gt;
signs as mail trader and double member.&lt;br /&gt;
&lt;br /&gt;
Current Tengu memberlist looks like (= 12):&lt;br /&gt;
Astovel,  Bigos, Corwin, Deinonychos, Fangorn, Killer,&lt;br /&gt;
Killer,  Kosa,  Ksin,  Lydon,  Pardon,  Provocator and&lt;br /&gt;
Replay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* The  cover group FACTORY has got a few new mem-&lt;br /&gt;
   bers,  too.  After  BISHOP  as  cover  designer with&lt;br /&gt;
   CENTRAX  as  spreader another Samar member en-&lt;br /&gt;
   larged the label.&lt;br /&gt;
&lt;br /&gt;
   Current Factory memberstatus looks like (= 04):&lt;br /&gt;
   Bishop, Centrax, Flash and Micro&lt;br /&gt;
&lt;br /&gt;
* A certain WARLOCK did enlarge the status of FAITH&lt;br /&gt;
   for  a few days, then he decided to leave the group&lt;br /&gt;
   again  to  prefer  the membership in WOW. SAHIR did&lt;br /&gt;
   join as mail trader and double member in the rather&lt;br /&gt;
   active demo group Samar.&lt;br /&gt;
&lt;br /&gt;
   Current Faith memberstatus looks like (= 10):&lt;br /&gt;
   Jones, Kat, Nylu, Ophis, Pajda, Pentol, Praiser, Sa-&lt;br /&gt;
   hir, Talbot and Troll&lt;br /&gt;
&lt;br /&gt;
* AXON has started to create a homepage for FATUM&lt;br /&gt;
   while PABLO, after some time of inactivity, returned&lt;br /&gt;
   to  become more active again. LEMING joined Medium&lt;br /&gt;
   as triple member.&lt;br /&gt;
&lt;br /&gt;
   Current Fatum memberstatus looks like (= 13):&lt;br /&gt;
   Axon, Bax, Gopher, Grabba, Leming, Marco, Mr. Wegi&lt;br /&gt;
   No True, Pablo, Psychik, Shaggy, Talbot &amp;amp; Wedlock&lt;br /&gt;
&lt;br /&gt;
* After  clearing  certain  misunderstandings  CONDIC&lt;br /&gt;
   finally  enlarged the forces of NIPSON but unfortu-&lt;br /&gt;
   nately  JAKEC,  their  main  swapper, finally left for&lt;br /&gt;
   the Amiga scene.&lt;br /&gt;
&lt;br /&gt;
   Current Nipson memberstatus looks like (= 06):&lt;br /&gt;
   ASL, Condic, Dolph, Jesper Kyd, Luke and Rico&lt;br /&gt;
&lt;br /&gt;
* DUX  as  left  his  second  group  Arise  to  stay  in&lt;br /&gt;
   FRACTION  only,  main coder Alpha renamed into IN-&lt;br /&gt;
   HABITOR and AGENT X joined as organiser. The yet&lt;br /&gt;
   unknown  SHELL  finally teamed up as programmer.&lt;br /&gt;
   Kordiaukis  left  to stay in Samar and Kreciki only.&lt;br /&gt;
   SAPPER restarted his scene activity.&lt;br /&gt;
&lt;br /&gt;
   Current Fraction memberstatus looks like (= 19):&lt;br /&gt;
   Agent  X,  Chash,  Cobra, Cucumbeer, Djinn, Dux, In-&lt;br /&gt;
   habitor,  Martens,  Pasthor, Quesar, Sage, Sapper,&lt;br /&gt;
   Sarin,  Sensei,  Shell,  Szikers,  Vampire,  Vigo  and&lt;br /&gt;
   Wedlock&lt;br /&gt;
&lt;br /&gt;
* JURGEN/Fraction joined KRECIKI DESIGN as coder.&lt;br /&gt;
   BALDHEAD and FLASH set up a deal to enlarge the&lt;br /&gt;
   status  of  their  first  groups.   PRINCE/Vaudeville&lt;br /&gt;
   joined to join the Adwarp PL staff. SAHIR/Faith has&lt;br /&gt;
   left for Samar.&lt;br /&gt;
&lt;br /&gt;
   Current Kreciki memberstatus looks like (= 16):&lt;br /&gt;
   Axon,  B.M.,  Baldhead,  Cancer, Dee Jay, Divine, Fe-&lt;br /&gt;
   nek, Flash, Jurgen, Killof, Kordiaukis, Prince, Raffi,&lt;br /&gt;
   Sensei, Simone and Wedlock&lt;br /&gt;
&lt;br /&gt;
* CENTRAX  became  the  new  co-hq  of  SAMAR while&lt;br /&gt;
   SAHIR/Faith joined in as mail trader as KORDIAUKIS&lt;br /&gt;
   left all groups except of Kreciki to join in, too.&lt;br /&gt;
&lt;br /&gt;
   Current Samar memberstatus looks like (= 26):&lt;br /&gt;
   ALG,  Aristo, Bishop, Butt-Man, Centrax, Daf, Dune,&lt;br /&gt;
   Falcor,  Glover,  Goldhand,  Gregfeel, Isildur, Kordi-&lt;br /&gt;
   aukis,  Levi,  Maverick, Mr. Fiz, Neck, Ramos, RMTL,&lt;br /&gt;
   Scarlet,  Scatee,  Stinger,  Timix,  TTL, Valsary and&lt;br /&gt;
   Zeor&lt;br /&gt;
&lt;br /&gt;
* Rude  left  WOW  for ROLE to join as coder and mail&lt;br /&gt;
   trader,  followed  by FADE/Tycoons and MEDIATOR.&lt;br /&gt;
   ZAK  joined  Proxima  as double and SCORPE joined&lt;br /&gt;
   Panic as triple member while LEMING left Role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That have been all news and information we were able&lt;br /&gt;
to  collect for this edition. Keeping in mind that due to&lt;br /&gt;
the  summer  a  lot  of  persons  and groups have de-&lt;br /&gt;
creased  their  activity  the  amount  and coverage is&lt;br /&gt;
hopefully still on an advanced level. Many thanks have&lt;br /&gt;
to   go   again   to  DR.  SOFT,  our  correspondant  in&lt;br /&gt;
eastern  Europe,  for  his  investigations and massive&lt;br /&gt;
information support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Official Release Charts for the RELAX MAGAZINE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
                                    ----&lt;br /&gt;
&lt;br /&gt;
                 RELEASE CHAPTS RULES v 1.51&lt;br /&gt;
                 --------------------------&lt;br /&gt;
* GENERAL INTRODUCTION&lt;br /&gt;
------------&lt;br /&gt;
|DEFINITION| A  PREMIERE  upload of a game or pre-&lt;br /&gt;
------------ view  on the US boards is generally de-&lt;br /&gt;
fined  as  FIRST  RELEASE,  may it be a PAL, NTSC or&lt;br /&gt;
an already PAL/NTSC fixed 100% working production.&lt;br /&gt;
In  case  a  game  has been peleased in either PAL or&lt;br /&gt;
NTSC  only  the  first  PAL/NTSC fixed version will be&lt;br /&gt;
the official first release (qee: 6 months rule).&lt;br /&gt;
---------------&lt;br /&gt;
|6 MONTHS RULE|  If  a  production  has been relea-&lt;br /&gt;
---------------  sed  either PAL or NTSC only the&lt;br /&gt;
group  presenting  a  PAL/NTQC fix within SIX months&lt;br /&gt;
after the first release has been made is getting FULL&lt;br /&gt;
points,   for  both  GAME  ald  FIX (see: point system)&lt;br /&gt;
if  just  ONE  group  is responsible, if TWO groups are&lt;br /&gt;
involved the points will be qhared.&lt;br /&gt;
---------------&lt;br /&gt;
|24 HOURS RULE|  In  case TWM groups upload a tit-&lt;br /&gt;
---------------    le on different boards THE group&lt;br /&gt;
having  spread  the  release  FIRST ON MOST BOARDS&lt;br /&gt;
taken   into   consideration   to   create  the  release&lt;br /&gt;
charts is receiving the points.&lt;br /&gt;
If a group presents their version 24 hours after the&lt;br /&gt;
FIRST  RELEASE  the  release is getting handled as a&lt;br /&gt;
re-release (see: re-release).&lt;br /&gt;
------------&lt;br /&gt;
|RE-RELEASE| A release already first released be-&lt;br /&gt;
------------- fore  and  having  EXCEEDED  the 24&lt;br /&gt;
hours rule is called a re-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* RELAX MAGAZINE POINT SYSTEM&lt;br /&gt;
-------------&lt;br /&gt;
|POINT SYSTEM:| The  Relax  Magazine* point system&lt;br /&gt;
-------------- table  contains the following cathe-&lt;br /&gt;
gories:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games                 6.0 - 8.0 points&lt;br /&gt;
Budget Games                    4.0 - 6.0 points&lt;br /&gt;
Low Budget                      2.0 - 4.0 points&lt;br /&gt;
PD/Shareware/Freeware           1.0 - 2.0 points&lt;br /&gt;
Previews                        0.0 - 1.0 points&lt;br /&gt;
&lt;br /&gt;
Due  to  the  fact  that  the QUALITY of games in each&lt;br /&gt;
cathegory VARIES the margin is ofcourse FLEXIBLE,&lt;br /&gt;
too, as it would be UNFAIR to rate poor and good ga-&lt;br /&gt;
mes with a similar amount of points.&lt;br /&gt;
---------------&lt;br /&gt;
|PAL/NTSC FIX:| ONE  bonus point can be gained by&lt;br /&gt;
--------------- releasing  a 100% (!) working PAL/&lt;br /&gt;
NTSC version. When a second group got involved with&lt;br /&gt;
the PAL or NTSC fix the points will be SHARED!&lt;br /&gt;
&lt;br /&gt;
Games  which  were already PAL released HAVE to be&lt;br /&gt;
fixed  WITHIN  6  months after the official PAL release&lt;br /&gt;
otherwise NO points will be eiven for the NTSC fix.&lt;br /&gt;
---------------&lt;br /&gt;
|MINUS POINTS:| are a punishment for failures which&lt;br /&gt;
--------------- don't  accomplish  to  the standarts&lt;br /&gt;
set  for  today's cracker geleration and the philoso-&lt;br /&gt;
phy of the Relax Magazine release charts.&lt;br /&gt;
&lt;br /&gt;
Re-releases                         -  7.0 points&lt;br /&gt;
Re-release of a preview             -  1.0 points&lt;br /&gt;
NO levelpacking                     -  1.0 points&lt;br /&gt;
NO trainer(s)                       -  1.0 points&lt;br /&gt;
NO translation                      -  1.0 points&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
|NO POINTS| will  be  given  for the following produc-&lt;br /&gt;
----------- tions,  not fitting into the traditional re-&lt;br /&gt;
lease charts rulez.&lt;br /&gt;
&lt;br /&gt;
Unlike most other magazines we WON'T give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER  aswell  as  NON-PLAYABLE  PREVIEWS will be&lt;br /&gt;
IGNORED.&lt;br /&gt;
---------------&lt;br /&gt;
|BONUS POINTS:|  whenever  WE  think  somebody did&lt;br /&gt;
---------------  something SPECIAL or OUTSTAND-&lt;br /&gt;
ING  we  will  add  ONE point to the NORMAL amount of&lt;br /&gt;
points.  This might be a complex translation or a com-&lt;br /&gt;
plex translation of graphics.&lt;br /&gt;
SPECIAL FEATURES just benefiting a MINOR or limited&lt;br /&gt;
group  of  sceners, just as REU (Ram expansion unit)&lt;br /&gt;
users, is still worth a HALF point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* WHERE TO UPLOAD FIRST RELEASES?&lt;br /&gt;
--------&lt;br /&gt;
|BOARDS|  While  creating  the  Relax Magazine* re-&lt;br /&gt;
--------  lease  charts  the  following boards have&lt;br /&gt;
been taken in to consideration.&lt;br /&gt;
&lt;br /&gt;
The Dungeon                                      214-342-7281&lt;br /&gt;
Dead Zone                                        215-637-2204&lt;br /&gt;
The Bass Planet                                  609-587-4495&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * ALPHA FLIGHT 1970 (7.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  flight  returned  from the summer break and re-&lt;br /&gt;
leased the PAL version of FLIPTRIS (3.3 pts) followed&lt;br /&gt;
by  the  unplayable  second  version  of  the  preview&lt;br /&gt;
LEGEND  OF  KYRIL  (0.0 pts).  Last but not least the&lt;br /&gt;
fixed  version  of  PENNY  (3.4  +  1.0  = 4.4 pts) from&lt;br /&gt;
Commodore Scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Hungarian based group only released an average&lt;br /&gt;
game  called  64  LUFF (2.1 pts), a game already run-&lt;br /&gt;
ning Pal/NTSC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * Disorder (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Before they died they released PAC MAN (2.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Excess (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They   released   the   preview   of   BLOODY   STARS&lt;br /&gt;
(0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics  started with the fixed version of MR.&lt;br /&gt;
ANT (2.6 + 1.0 = 3.6 pts), followed by PLASM (-7 pts),&lt;br /&gt;
a RE-RELEASE! Hitmen released it a few days earlier&lt;br /&gt;
and  F4CG  slowing down the music on NTSC and fixing&lt;br /&gt;
the  on  a  few  computers  corrupt  highscore-saver&lt;br /&gt;
does  not  justify a so-called 100% version. With THE-&lt;br /&gt;
PSOS (- 1 pts), a little preview, another RE-RELEASE&lt;br /&gt;
made  it  to  the boards. Red Sector Inc. released the&lt;br /&gt;
FULL  game  around  1993  under the real name PSY-&lt;br /&gt;
NOPSIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Hitmen (9.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After a more silent period the German cracking crew&lt;br /&gt;
started  a nice warez rush. At first PLASM (3.4 - 1.0&lt;br /&gt;
+ 1.0 = 3.4 pts), the minus point was given for a part-&lt;br /&gt;
ly  bugging highscore-saver, then COLEE (2.6 + 1.0 =&lt;br /&gt;
3.6 pts) and COLEE (2.6+1.0 pts) and followed by four&lt;br /&gt;
previews  called  CROSS INVERT 2 (0.6 pts.), LABE ME&lt;br /&gt;
(0.1  pts), BARREL BUNGER (0.4 pts) and finally MAXI-&lt;br /&gt;
MUM  OVERDRIVE  (1.0  pts).  Last  but not least there&lt;br /&gt;
was  a little useful tool called PICTURE RECOLORATOR&lt;br /&gt;
(0.0 pts) coded by Bob/Censor Design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (6.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Laxity  has  released  the  from Didi programmed and&lt;br /&gt;
fixed  WORDS  DON'T  COME EASY (2.5 + 1.0 = 3.5 pts)&lt;br /&gt;
from Go 64 and later on 5*5 (2.1 + 1.0 = 3.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As  usual the Danish cracking group released a com-&lt;br /&gt;
piled  Basic  game called SPACE BATTLE (0.0 pts) and&lt;br /&gt;
a little preview called BRAIN STORM (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Australian  based  group  released  only  a  little&lt;br /&gt;
preview called ON TABLE (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Role &amp;amp; WOW (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Belgian cooperation releasewise came along with&lt;br /&gt;
the preview of TERMINUS 2 (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (6.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ruling  cooperation  released  the  100%  working&lt;br /&gt;
version of ICE GUYS (6.9 pts), Cherry Software ver-&lt;br /&gt;
sion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         The official Release-Charts October 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Hitmen                        9.1&lt;br /&gt;
02.    (4)      Alpha Flight 1970             7.7&lt;br /&gt;
03.    (3)      Success &amp;amp; TRC                 6.9&lt;br /&gt;
04.    (6)      Laxity                        6.6&lt;br /&gt;
05.    (/)      Chromance                     2.1&lt;br /&gt;
05.    (/)      Disorder                      2.1&lt;br /&gt;
06.    (/)      Role &amp;amp; WOW                    0.3&lt;br /&gt;
07.    (/)      Excess                        0.2&lt;br /&gt;
       (1)         Onslaught&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          The official Fixine-Charts October 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Hitmen                        2&lt;br /&gt;
01.    (/)      Laxity                        2&lt;br /&gt;
02.    (3)      Alpha Flight 1970             1&lt;br /&gt;
03.    (3)      F4CG                          &lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to: COUNT ZERO&lt;br /&gt;
                                             ----------&lt;br /&gt;
                                              DODGER&lt;br /&gt;
                                              ------&lt;br /&gt;
                                              IGNORANCE&lt;br /&gt;
                                              ---------&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1997 REdEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  uith  statistics&lt;br /&gt;
about the first release competition in 1997.&lt;br /&gt;
&lt;br /&gt;
The  following  lines  will contain ALL releases made in&lt;br /&gt;
1997  from ALL groups taking part in the first relea-&lt;br /&gt;
se  competition.  Still  it is needless to say that this is&lt;br /&gt;
the  only  source  covering  the  release  charts on a&lt;br /&gt;
REGULAR level and basis, once again we are proud to&lt;br /&gt;
provide  the  BEST  coverage  possible in the CBM 64&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1997 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1997.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (67.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Scortia                           0.2 pts     Pal&lt;br /&gt;
Brave                             4.7 pts     Fix&lt;br /&gt;
Remember                          3.0 pts     Fix&lt;br /&gt;
Reversi                           3.7 pts     Fix&lt;br /&gt;
Upsidedown                        4.5 pts     Fix&lt;br /&gt;
Target                            3.8 pts     P/N&lt;br /&gt;
Starmerchant                      3.5 pts     Fix&lt;br /&gt;
Vision                            4.1 pts     Fix&lt;br /&gt;
Merchant (w. Hitmen)              3.5 pts     Fix&lt;br /&gt;
Fugitive                          5.0 pts     Fix&lt;br /&gt;
Samber                            7.0 pts     Fix&lt;br /&gt;
Mystery                           4.6 pts     Fix&lt;br /&gt;
Savage Platform Preview           0.6 pts     Pal&lt;br /&gt;
Bloodhand                         4.2 pts     Fix&lt;br /&gt;
Magical Formula                   4.6 pts     Fix&lt;br /&gt;
Fliptris                          3.3 pts     Pal&lt;br /&gt;
Legend of Kyril V2 Preview        0.0 pts     Pal&lt;br /&gt;
Penny                             4.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (28.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Picman Preview                   0.0   pts     Pal&lt;br /&gt;
Undoroid Preview                 0.2   pts     Pal&lt;br /&gt;
Interlaced Pairs                 5.0   pts     Fix&lt;br /&gt;
Galleon                          8.0   pts     Fix&lt;br /&gt;
Twin Terrors                     3.3   pts     Fix&lt;br /&gt;
Chronic the Badger V2            0.6   pts     Pal&lt;br /&gt;
Undoroid                         3.3   pts     Fix&lt;br /&gt;
Magic Land                       0.0   pts     P/N&lt;br /&gt;
Buddha                           0.0   pts     P/N&lt;br /&gt;
Legend of Kyril Preview          0.0   pts     Pal&lt;br /&gt;
Mr. Setam                        3.0   pts     Fix&lt;br /&gt;
Horsekiller Preview              0.0   pts     Pal&lt;br /&gt;
Last G                           3.0   pts     Fix&lt;br /&gt;
Nether Preview                   0.2   pts     Pal&lt;br /&gt;
64 Luff                          2.1   pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * DISORDER (4.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dump Preview                            0.0   pts     Pal&lt;br /&gt;
Pac It Preview                          0.0   pts     Pal&lt;br /&gt;
Extend                                  2.0   pts     Pal&lt;br /&gt;
Pac Man                                 2.1   pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ENDLESS PIRACY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Babylon Preview                   -  1.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * EXCESS (1.2 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mystic Mirrors Prv.                   0.4 pts      Pal&lt;br /&gt;
48 Hours Prv.                         0.6 pts      Pal&lt;br /&gt;
Deep Void Prv.                        0.0 pts      Pal&lt;br /&gt;
Bloody Stars Prv.                     0.2 pts      Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (9.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Wladca                          -7.0   pts     Fix&lt;br /&gt;
Powertris                        3.6   pts     Fix&lt;br /&gt;
Skylight Preview                -1.0   pts     Pal&lt;br /&gt;
Tric Trac                        2.6   pts     Fix&lt;br /&gt;
Manganoid                        3.7   pts     Fix&lt;br /&gt;
Knoorkie                         3.9   pts     Fix&lt;br /&gt;
Mr. Ant Preview                  0.4   pts     Pal&lt;br /&gt;
Colee Preview                    0.3   pts     Pal&lt;br /&gt;
Rundes Leder                     1.0   pts     Fix&lt;br /&gt;
Frogs and Flies                  0.0   pts     Pal&lt;br /&gt;
Plasm Preview                    0.3   pts     Pal&lt;br /&gt;
Plasm                           -7.0   pts     Fix&lt;br /&gt;
Mr. Ant                          3.6   pts     Fix&lt;br /&gt;
Thepsos Preview                 -1.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * HITMEN (13.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
James Fly Preview V2              0.7   pts     Pal&lt;br /&gt;
Tanks Preview                     0.5   pts     Pal&lt;br /&gt;
Deep Void                         0.0   pts     Pal&lt;br /&gt;
Merchant (w. Alpha Flight)        3.5   pts     Fix&lt;br /&gt;
Cross Invert 2 Preview            0.6   pts     Pal&lt;br /&gt;
Plasm                             3.4   pts     Fix&lt;br /&gt;
Labe Me Preview                   0.1   pts     Pal&lt;br /&gt;
Picture Recolorator               0.0   pts     Pal&lt;br /&gt;
Colee                             3.6   pts     Fix&lt;br /&gt;
Barrel Bunger Preview             0.4   pts     Pal&lt;br /&gt;
Maximum Overdrive Preview         1.0   pts     Pal&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (7.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Outside Preview                    0.0   pts     Pal&lt;br /&gt;
The Run Preview                   -1.0   pts     Pal&lt;br /&gt;
Map Race                           0.0   pts     P/N&lt;br /&gt;
Trazz Preview                      0.1   pts     Pal&lt;br /&gt;
Utopia Preview                     0.0   pts     Pal&lt;br /&gt;
Sweepminer                         2.1   pts     P/N&lt;br /&gt;
Words don't come easy              3.5   pts     Fix&lt;br /&gt;
5*5                                3.1   pts     Fix&lt;br /&gt;
                                   &lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (7.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Jailbreak                      3.0   pts     P/N&lt;br /&gt;
Ripp Off preview               0.2   pts     Pal&lt;br /&gt;
Gurdian                        2.0   pts     P/N&lt;br /&gt;
X-Tris                         2.1   pts     Fix&lt;br /&gt;
Afterlife 2                    0.0   pts     P/N&lt;br /&gt;
Immortility in Space Preview   0.1   pts     Pal&lt;br /&gt;
Four Courners                  0.0   pts     P/N&lt;br /&gt;
Micro Machines Preview         0.1   pts     Pal&lt;br /&gt;
Words don't come easy Prv      0.2   pts     Pal&lt;br /&gt;
Space Battle                   0.0   pts     P/N&lt;br /&gt;
Brain Storm Preview            0.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (28.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Space Tracker Preview         -1.0   pts     Pal&lt;br /&gt;
Crazy Business Preview         0.5   pts     Pal&lt;br /&gt;
Shove Preview                  0.1   pts     Pal&lt;br /&gt;
Dominoes                       3.1   pts     Fix&lt;br /&gt;
Find the Pairs                 0.8   pts     Pal&lt;br /&gt;
Ghosttrap                      4.0   pts     Fix&lt;br /&gt;
Trooze                         3.7   pts     Fix&lt;br /&gt;
Crazy Business                 3.0   pts     Fix&lt;br /&gt;
Penny Preview                  0.4   pts     Pal&lt;br /&gt;
The Castle                     8.0   pts     Fix&lt;br /&gt;
Ice Guys Preview               1.0   pts     Pal&lt;br /&gt;
Assasin V2 Preview             0.4   pts     Pal&lt;br /&gt;
Cannoncraze                    4.8   pts     Fix&lt;br /&gt;
On Table Preview               0.1   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * Role &amp;amp; WOW (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Terminus 2 Preview                 0.3   pts  Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (30.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blood Hand Preview                   0.3   pts     Pal&lt;br /&gt;
Xiom                                 3.6   pts     Fix&lt;br /&gt;
Scortia                              3.3   pts     Fix&lt;br /&gt;
Monster                              3.0   pts     Fix&lt;br /&gt;
Grav Preview                         0.2   pts     Pal&lt;br /&gt;
Remember                             2.2   pts     Fix&lt;br /&gt;
Hypercars                            3.6   pts     Fix&lt;br /&gt;
Blox                                 2.6   pts     P/N&lt;br /&gt;
Squares                              3.5   pts     Fix&lt;br /&gt;
Alert Preview                        0.4   pts     Pal&lt;br /&gt;
Assasin Preview                      0.4   pts     Pal&lt;br /&gt;
Ice Guys                             6.9   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Aake 2 Preview                        0.2 pts   Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             67.8&lt;br /&gt;
02.    (4)      Success &amp;amp; TRC                 30.0&lt;br /&gt;
03.    (3)      Onslaught                     28.8&lt;br /&gt;
04.    (2)      Chromance                     28.5&lt;br /&gt;
05.    (7)      Hitmen                        13.8&lt;br /&gt;
06.    (9)      Laxity                        7.8&lt;br /&gt;
07.    (6)      Motiv 8                       7.6&lt;br /&gt;
08.    (8)      Disorder                      4.1&lt;br /&gt;
09.    (5)      F4CG                          2.4&lt;br /&gt;
10.    (10)     Excess                        1.2&lt;br /&gt;
11.    (/)      Role &amp;amp; WOW                    0.3&lt;br /&gt;
12.    (11)     Triad                         0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             14&lt;br /&gt;
02.    (2)      Chromance                     6&lt;br /&gt;
02.    (3)      Success &amp;amp; TRC                 6&lt;br /&gt;
03.    (/)      Onslaught                     5&lt;br /&gt;
04.    (4)      F4CG                          4&lt;br /&gt;
05.    (/)      Hitmen                        2&lt;br /&gt;
05.    (/)      Laxity                        &lt;br /&gt;
06.    (5)      Motiv 8                       1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  one  of  the  most  POPULAR  chapters in&lt;br /&gt;
scene magazines, the charts section.&lt;br /&gt;
&lt;br /&gt;
RELAX  MAGAZINE  has  changed  the  charts section&lt;br /&gt;
staring  this issue, presenting &amp;quot;true&amp;quot; mail charts and&lt;br /&gt;
still the approved mega charts conception in order to&lt;br /&gt;
present  a quite precise information about the charts&lt;br /&gt;
situation in the CBM 64 scene.&lt;br /&gt;
-------&lt;br /&gt;
|RULES| Please  make sure to read the RULES very&lt;br /&gt;
------- carefully before submitting your votes.&lt;br /&gt;
&lt;br /&gt;
SELF-VOTING  is  NOT allowed and strictly forbidden!&lt;br /&gt;
This  one  and  only  rule is known since the very be-&lt;br /&gt;
beginning  of  public  scene charts and has been used&lt;br /&gt;
by almost all magazines over the years.&lt;br /&gt;
Nevertheless there are still some persons left think-&lt;br /&gt;
ing  they are clever enough to OUTWIT the system for&lt;br /&gt;
personal and/or group  interests to MANIPULATE the&lt;br /&gt;
charts  suiting  their  needs.  Enclosed  please  find a&lt;br /&gt;
self-explaining  list  with  GUIDING LINES to AVOID the&lt;br /&gt;
public notification for SELF-VOTING!&lt;br /&gt;
&lt;br /&gt;
                           DON'T VOTE FOR:&lt;br /&gt;
                           --------------&lt;br /&gt;
* YOUR  GROUP (avoid to vote for ALL group(s) con-&lt;br /&gt;
   firming your membership)&lt;br /&gt;
* GROUP  COMRADES  (avoid  to vote for fellow group&lt;br /&gt;
   members  including  members  of ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* GROUP  PRODUCTIONS  (avoid  to vote for any pro-&lt;br /&gt;
   duction of your group, including ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* OTHER  PRODUCTIONS  (avoid  to  vote  for produc-&lt;br /&gt;
   tions  you  are  REGULARY involved in as a STEADY&lt;br /&gt;
   factor, such as magazine (co-) editors)&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  the  charts actual please avoid to&lt;br /&gt;
vote  for  people  having  LEFT the scene many years&lt;br /&gt;
ago as we are NOT presenting ALLTIME charts yet.&lt;br /&gt;
Furthermore  the  charts are supposed to present a&lt;br /&gt;
representative   overview  about  the  BEST  in  their&lt;br /&gt;
very  own  subjects  and should NOT be influenced by&lt;br /&gt;
sympathy/friendship  votes  as we are NOT promoting&lt;br /&gt;
a MOST LIKED charts system.&lt;br /&gt;
----------------------&lt;br /&gt;
|HOW TO SUBMIT VOTES?| Relax    Magazine   actually&lt;br /&gt;
---------------------- offers  a  lot  of  different&lt;br /&gt;
ways to submit your votes.&lt;br /&gt;
&lt;br /&gt;
Mail  traders  have  the  chance  the  fill  in the paper&lt;br /&gt;
votesheet.   Please   contact   the  official  votesheet&lt;br /&gt;
spreaders if you have not received a votesheet yet.&lt;br /&gt;
Regular  board  callers  have  the  chance to use the&lt;br /&gt;
VOTING  BOOTH installed at THE ESCAPADE, Relax Ma-&lt;br /&gt;
gazine EHQ, a quite comfortable and easy way to vote&lt;br /&gt;
for  your  favourites.  Furthermore  it  is possible to&lt;br /&gt;
leave mail containing your votes at Marc's account on&lt;br /&gt;
our headquarters EDGE OF MIDNIGHT and THE ESCA-&lt;br /&gt;
PADE or any other elite board worldwide.&lt;br /&gt;
The DIGITAL VOTESHEET, an idea already adapted by&lt;br /&gt;
lots  of  competitors, has been created to allow board&lt;br /&gt;
and  mail  scene  related voters submitted their votes&lt;br /&gt;
via e-mail. In case there is actually no copy of the di-&lt;br /&gt;
gital votesheet available you can submit your votes in&lt;br /&gt;
a plain e-mail, too.&lt;br /&gt;
Last but not least the is the ONLINE VOTER at RELAX&lt;br /&gt;
ONLINE, our quite popular homepage project, another&lt;br /&gt;
comfortable  method to submit your votes, once again&lt;br /&gt;
suiting the needs of mail and board scene, too.&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
|RELAX POINT SYSTEM| Relax  Magazine  is using the&lt;br /&gt;
-------------------- TRADITIONAL and APPROVED&lt;br /&gt;
system  awarding the #1 entry with 10 points, #2 with 9&lt;br /&gt;
points  down  to  #9 with 2 points and finally #10 with 1&lt;br /&gt;
point  to  keep a transparent and well working charts&lt;br /&gt;
section.&lt;br /&gt;
--------------&lt;br /&gt;
|STATISTICS: | The  following  top ten lists have been&lt;br /&gt;
-------------- created compiling 136 votesheets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since  Relax  Magazine  is  using  TWO  different  mail&lt;br /&gt;
charts  chapters starting from this edition I have de-&lt;br /&gt;
cided  to  publish  the  results only without previously&lt;br /&gt;
reached  editions  in  issue #21, so ALL entries will be&lt;br /&gt;
handled  as  if  they  would  enter  here  for the very&lt;br /&gt;
first  time  as  it  would  be  senseless to let positions&lt;br /&gt;
gained in megacharts influence the overview on TRUE&lt;br /&gt;
mail charts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Oxyron                        867&lt;br /&gt;
02.    (/)      Crest                         851&lt;br /&gt;
03.    (/)      Byterapers                    814&lt;br /&gt;
04.    (/)      Reflex                        721&lt;br /&gt;
05.    (/)      Smash Design                  612&lt;br /&gt;
06.    (/)      Lepsi Developments            536&lt;br /&gt;
07.    (/)      Wrath Design                  412&lt;br /&gt;
08.    (/)      Active                        301&lt;br /&gt;
09.    (/)      Agony Design                  217&lt;br /&gt;
10.    (/)      Samar                         164&lt;br /&gt;
&lt;br /&gt;
Well,  OXYRON  took  the  number  one  spot  but  they&lt;br /&gt;
shouldn't  be  this  high  since  they  haven't released&lt;br /&gt;
anything  since  ages.  Other  groups  like  COMA  and&lt;br /&gt;
more  Hungarian  groups should get more votes since&lt;br /&gt;
they are very active at the moment.&lt;br /&gt;
Groups  just missing the top 10 are ALBION, COMA and&lt;br /&gt;
GRAFFITY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Mr.Sex/Byterapers               812&lt;br /&gt;
02.   (/)       Graham/Oxyron                   732&lt;br /&gt;
03.   (/)       Crossbow/Crest                  692&lt;br /&gt;
04.   (/)       AEG/Smash Design                641&lt;br /&gt;
05.   (/)       Druid/Agony Design              612&lt;br /&gt;
06.   (/)       Quiss/Reflex                    563&lt;br /&gt;
07.   (/)       Zorc/Reflex                     431&lt;br /&gt;
08.   (/)       Fuben/Oxyron                    321&lt;br /&gt;
09.   (/)       MMS/Taboo                       312&lt;br /&gt;
10.   (/)       Ed/Wrath Design                 204&lt;br /&gt;
                                                &lt;br /&gt;
Well, not much to add here but coders like DRUID, MMS&lt;br /&gt;
and  QUISS  shouldn't  be that high since they haven't&lt;br /&gt;
released  anything  new since ages. ACTIVE program-&lt;br /&gt;
mers  like  TRIDENT,  OSWALD  and  MADROM should be&lt;br /&gt;
higher in the charts ...&lt;br /&gt;
Just  missing  the  top  10  are CLARENCE, OXIDY and&lt;br /&gt;
OSWALD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Success &amp;amp; TRC                 963&lt;br /&gt;
02.   (/)       Alpha Flight 1970             949&lt;br /&gt;
03.   (/)       Hitmen                        816&lt;br /&gt;
04.   (/)       Chromance                     734&lt;br /&gt;
05.   (/)       Onslaught                     612&lt;br /&gt;
06.   (/)       F4CG                          603&lt;br /&gt;
07.   (/)       Laxity                        512&lt;br /&gt;
08.   (/)       Active                        212&lt;br /&gt;
09.   (/)       Excess                        180&lt;br /&gt;
10.   (/)       Motiv 8                       167&lt;br /&gt;
                                              &lt;br /&gt;
Well, NOT much to add. Would be nice to see some oldie&lt;br /&gt;
groups   here   competing   with  the  other  cracking&lt;br /&gt;
groups. And please stop voting for dead groups.&lt;br /&gt;
Pirates just missing the top 10 are FAIRLIGHT, TRIAD&lt;br /&gt;
and   WOW &amp;amp; ROLE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN SINGLE CRACKERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Jack Alien/Hitmen               893&lt;br /&gt;
02.   (/)       Ignorance/AFL                   816&lt;br /&gt;
03.   (/)       Burglar/SCS &amp;amp; TRC               794&lt;br /&gt;
04.   (/)       Moonchild/Hitmen                765&lt;br /&gt;
05.   (/)       Didi/Laxity                     612&lt;br /&gt;
06.   (/)       Skinhead/F4CG                   576&lt;br /&gt;
07.   (/)       Derby'Ram/F4CG                  412&lt;br /&gt;
08.   (/)       Mr.Wax/Chromance                211&lt;br /&gt;
09.   (/)       Sting/Onslaught                 174&lt;br /&gt;
10.   (/)       Donar/Onsalught                 102&lt;br /&gt;
&lt;br /&gt;
It's  nice  to  see that INACTIVE crackers or persons&lt;br /&gt;
having  left the scene did NOT make it into the top ten&lt;br /&gt;
anymore. FUNGUS, JAYDEE and REAM should be high-&lt;br /&gt;
er.&lt;br /&gt;
&amp;quot;Protection  removers&amp;quot; just having missed a possible&lt;br /&gt;
top ten entry are FUNGUS, JAYDEE and CALYPSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Joe/Wrath Design                761&lt;br /&gt;
02.   (/)       Deekay/Crest/Ons                712&lt;br /&gt;
03.   (/)       RRR/Oxyron                      631&lt;br /&gt;
04.   (/)       Creeper/Antic/DC                514&lt;br /&gt;
05.   (/)       Cruise/Taboo                    434&lt;br /&gt;
06.   (/)       Electric/Extend                 412&lt;br /&gt;
07.   (/)       Valsary/Samar/Lepsi             376&lt;br /&gt;
08.   (/)       Astaroth/Agony Des.             212&lt;br /&gt;
09.   (/)       Rayden/AFL                      176&lt;br /&gt;
10.   (/)       Cupid/Padua/Hitmen              104&lt;br /&gt;
&lt;br /&gt;
The top ten lists of graphic artists looks pretty okay&lt;br /&gt;
I  guess  but CREEPER shouldn't be that high since he&lt;br /&gt;
hasn't  released  anything  for ages. Electric won the&lt;br /&gt;
graphic  competition  at  the  latest  ASSEMBLY  so  I&lt;br /&gt;
he'll be in the top 5 for a whole year. Please vote for&lt;br /&gt;
active  artists and not guys just releasing one pictu-&lt;br /&gt;
re  per  year.  I  think that guys like SEBALOZ, MIKE,&lt;br /&gt;
ALG and Sliver should be higher in the charts.&lt;br /&gt;
Artists  just  missing  the  top ten are CZESZO, OXIDY&lt;br /&gt;
and MIKE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN MUSIC COMPOSERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Mitch &amp;amp; Dane/Crest              696&lt;br /&gt;
02.   (/)       PRI/TIA/Oxyron                  672&lt;br /&gt;
03.   (/)       Drax/Vibrants/Crest             604&lt;br /&gt;
04.   (/)       PVCF/Reflex                     516&lt;br /&gt;
05.   (/)       Jeff/Hype/Camelot               414&lt;br /&gt;
06.   (/)       Praiser/Reflex                  376&lt;br /&gt;
07.   (/)       Fanta/Bass/Oxyron               353&lt;br /&gt;
08.   (/)       Syndrom/TIA/Crest               216&lt;br /&gt;
09.   (/)       Trident/Active                  179&lt;br /&gt;
10.   (/)       Compod/Taboo                    102&lt;br /&gt;
&lt;br /&gt;
Periodly  inactive  composes like PRI, PVCF and SYN-&lt;br /&gt;
DROME  shouldn't  be so high since they haven't done&lt;br /&gt;
I   am   missing  some  guys  like  MORBID,  CUBEHEAD,&lt;br /&gt;
SPHERE,  BRIZZ  and  WIZARD as they should be much&lt;br /&gt;
higher than they are now.&lt;br /&gt;
Music  composers  just  missing  the  top ten this time&lt;br /&gt;
are SHOGOON, DAF and WIZARD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN MAIL TRADERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Violator/AFL/Lepsi              912&lt;br /&gt;
02.   (/)       Dr. Soft/Albion                 614&lt;br /&gt;
03.   (/)       Racoon/Hitmen                   510&lt;br /&gt;
04.   (/)       Derby'Ram/F4CG                  423&lt;br /&gt;
05.   (/)       Acidchild/Triad                 376&lt;br /&gt;
06.   (/)       Walker/F4CG                     311&lt;br /&gt;
07.   (/)       Funxilla/SCS &amp;amp; TRC              296&lt;br /&gt;
08.   (/)       El Banditos/TRC &amp;amp; SCS           212       &lt;br /&gt;
09.   (/)       Spermbird/Chromance             117&lt;br /&gt;
10.   (/)       Sebaloz/Lepsi Dev.              113&lt;br /&gt;
&lt;br /&gt;
There  is nothing to comment since the it will change a&lt;br /&gt;
alot  until  next  time.  Well, I guess this is the hardest&lt;br /&gt;
cathegory  to  vote  for since there are a lot of good&lt;br /&gt;
swappers around.&lt;br /&gt;
Mail  traders  just missing the top ten are RAZOR RA-&lt;br /&gt;
MON, NEOTEC, CALYPSO and STARLIGHT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (/)       Domination                     876&lt;br /&gt;
02.   (/)       Vandalism News                 851&lt;br /&gt;
03.   (/)       Driven                         696&lt;br /&gt;
04.   (/)       Propaganda                     503&lt;br /&gt;
05.   (/)       The Tribune                    467&lt;br /&gt;
06.   (/)       Empathic                       372&lt;br /&gt;
07.   (/)       Contrast                       276&lt;br /&gt;
08.   (/)       Vitality                       253&lt;br /&gt;
09.   (/)       Nitro                          212&lt;br /&gt;
10.   (/)       Palladium                      169&lt;br /&gt;
&lt;br /&gt;
DOMINATION  has  taken  the  honor  to  be on top this&lt;br /&gt;
time  but will they be able to defend their position now&lt;br /&gt;
as VANDALISM NEWS is back in business?&lt;br /&gt;
Magazines  just  missing  the  top ten qualification are&lt;br /&gt;
INTERNAL,DESIGN and  ROCK'N ROLE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please  keep  in  mind  that the presented entries are&lt;br /&gt;
NOT  manipulated  by the Relax Magazine staff, do NOT&lt;br /&gt;
reflect  our  opinions  and  do  NOT present  our  but&lt;br /&gt;
VOTERS' personal favourites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Violator/Alpha Flight 1970&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mega Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * MEGA CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  one  of  the  most  POPULAR  chapters in&lt;br /&gt;
scene magazines, the charts section.&lt;br /&gt;
&lt;br /&gt;
RELAX  MAGAZINE  has  changed  the  charts section&lt;br /&gt;
starting this issue, presenting &amp;quot;true&amp;quot; mail charts and&lt;br /&gt;
still the approved mega charts conception in order to&lt;br /&gt;
present  a quite precise information about the charts&lt;br /&gt;
situation in the CBM 64 scene.&lt;br /&gt;
-------&lt;br /&gt;
|RULES| Please  make sure to read the RULES very&lt;br /&gt;
------- carefully before submitting your votes.&lt;br /&gt;
&lt;br /&gt;
SELF-VOTING  is  NOT allowed and strictly forbidden!&lt;br /&gt;
This  one  and  only  rule is known since the very be-&lt;br /&gt;
beginning  of  public  scene charts and has been used&lt;br /&gt;
by almost all magazines over the years.&lt;br /&gt;
Nevertheless there are still some persons left think-&lt;br /&gt;
ing  they are clever enough to OUTWIT the system for&lt;br /&gt;
personal and/or group  interests to MANIPULATE the&lt;br /&gt;
charts  suiting  their  needs.  Enclosed  please  find a&lt;br /&gt;
self-explaining  list  with  GUIDING LINES to AVOID the&lt;br /&gt;
public notification for SELF-VOTING!&lt;br /&gt;
&lt;br /&gt;
                           DON'T VOTE FOR:&lt;br /&gt;
                           --------------&lt;br /&gt;
* YOUR  GROUP (avoid to vote for ALL group(s) con-&lt;br /&gt;
   firming your membership)&lt;br /&gt;
* GROUP  COMRADES  (avoid  to vote for fellow group&lt;br /&gt;
   members  including  members  of ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* GROUP  PRODUCTIONS  (avoid  to vote for any pro-&lt;br /&gt;
   duction of your group, including ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* OTHER  PRODUCTIONS  (avoid  to  vote  for produc-&lt;br /&gt;
   tions  you  are  REGULARY involved in as a STEADY&lt;br /&gt;
   factor, such as magazine (co-) editors)&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  the  charts actual please avoid to&lt;br /&gt;
vote  for  people  having  LEFT the scene many years&lt;br /&gt;
ago as we are NOT presenting ALLTIME charts yet.&lt;br /&gt;
Furthermore  the  charts are supposed to present a&lt;br /&gt;
representative   overview  about  the  BEST  in  their&lt;br /&gt;
very  own  subjects  and should NOT be influenced by&lt;br /&gt;
sympathy/friendship  votes  as we are NOT promoting&lt;br /&gt;
a MOST LIKED charts system.&lt;br /&gt;
----------------------&lt;br /&gt;
|HOW TO SUBMIT VOTES?| Relax    Magazine   actually&lt;br /&gt;
---------------------- offers  a  lot  of  different&lt;br /&gt;
ways to submit your votes.&lt;br /&gt;
&lt;br /&gt;
Mail  traders  have  the  chance  the  fill  in the paper&lt;br /&gt;
votesheet.   Please   contact   the  official  votesheet&lt;br /&gt;
spreaders if you have not received a votesheet yet.&lt;br /&gt;
Regular  board  callers  have  the  chance to use the&lt;br /&gt;
VOTING  BOOTH installed at THE ESCAPADE, Relax Ma-&lt;br /&gt;
gazine EHQ, a quite comfortable and easy way to vote&lt;br /&gt;
for  your  favourites.  Furthermore  it  is possible to&lt;br /&gt;
leave mail containing your votes at Marc's account on&lt;br /&gt;
our headquarters EDGE OF MIDNIGHT and THE ESCA-&lt;br /&gt;
PADE or any other elite board worldwide.&lt;br /&gt;
The DIGITAL VOTESHEET, an idea already adapted by&lt;br /&gt;
lots  of  competitors, has been created to allow board&lt;br /&gt;
and  mail  scene  related voters submitted their votes&lt;br /&gt;
via e-mail. In case there is actually no copy of the di-&lt;br /&gt;
gital votesheet available you can submit your votes in&lt;br /&gt;
a plain e-mail, too.&lt;br /&gt;
Last but not least the is the ONLINE VOTER at RELAX&lt;br /&gt;
ONLINE, our quite popular homepage project, another&lt;br /&gt;
comfortable  method to submit your votes, once again&lt;br /&gt;
suiting the needs of mail and board scene, too.&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
|RELAX POINT SYSTEM| Relax  Magazine  is using the&lt;br /&gt;
-------------------- TRADITIONAL and APPROVED&lt;br /&gt;
system  awarding the #1 entry with 10 points, #2 with 9&lt;br /&gt;
points  down  to  #9 with 2 points and finally #10 with 1&lt;br /&gt;
point  to  keep a transparent and well working charts&lt;br /&gt;
section.&lt;br /&gt;
--------------&lt;br /&gt;
|STATISTICS: | The  following  top ten lists have been&lt;br /&gt;
-------------- created compiling 07 magazines.&lt;br /&gt;
&lt;br /&gt;
The Crest #2/Independant              AUGUST 1997&lt;br /&gt;
Palladium #3/Ascraeus                 AUGUST 1997&lt;br /&gt;
Vandalism News #28/Onslaught Design   AUGUST 1997&lt;br /&gt;
The Crest #3/Independant              SEPTEMBER 1997&lt;br /&gt;
Propaganda #24/Independant            SEPTEMBER 1997&lt;br /&gt;
The Crest #4/Independant              OCTOBER 1997&lt;br /&gt;
Empathic #6/Nitros                    OCTOBER 1997&lt;br /&gt;
Relax Magazine #22/Phuture            OCTOBER 1997&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        75&lt;br /&gt;
02.    (2)      Byterapers                    68&lt;br /&gt;
03.    (4)      Reflex                        66&lt;br /&gt;
04.    (3)      Crest                         63&lt;br /&gt;
05.    (5)      Smash Designs                 40&lt;br /&gt;
06.    (5)      Profik                        28&lt;br /&gt;
07.    (8)      Agony Designs                 18&lt;br /&gt;
08.    (10)     Lepsi Developments            16&lt;br /&gt;
08.    (9)      Wrath Designs                 16&lt;br /&gt;
10.    (/)      Taboo                         12&lt;br /&gt;
&lt;br /&gt;
The  top 2 remains the same while REFLEX and CREST&lt;br /&gt;
changed  places.  Most of the other groups gained or&lt;br /&gt;
lost  one or two places. New to the charts this time is&lt;br /&gt;
TABOO  who  gained  a  lot  of votes since their latest&lt;br /&gt;
demo ALTERED STATES.&lt;br /&gt;
Demo groups that just missed the top 10 are ALBION,&lt;br /&gt;
CAMELOT and GRAFFITY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr.Sex/Byterapers               80&lt;br /&gt;
02.   (2)       Graham/Oxyron                   68&lt;br /&gt;
03.   (3)       Crossbow/Crest                  67&lt;br /&gt;
04.   (6)       AEG/Smash Designs               47&lt;br /&gt;
05.   (5)       Fuben/Oxyron                    37&lt;br /&gt;
06.   (9)       Zorc/Reflex                     33&lt;br /&gt;
07.   (4)       Quiss/Reflex                    27&lt;br /&gt;
08.   (7)       Druid/Agony Designs             22&lt;br /&gt;
09.   (8)       MMS/Taboo                       15&lt;br /&gt;
10.   (/)       Clarence/Graffity               9&lt;br /&gt;
&lt;br /&gt;
The  top  three  remained  the  same as last time. AEG&lt;br /&gt;
keeps  on  climbing and this time he jumped two places&lt;br /&gt;
to  end  up  on the fourth spot. Also ZORC managed to&lt;br /&gt;
climb  three  places  to  end  up on sixth spot. The big&lt;br /&gt;
tumbler  this  issue  is  Quiss who lost three places to&lt;br /&gt;
end  up on position seven. New to the charts this time&lt;br /&gt;
is CLARENCE.&lt;br /&gt;
Coders  just  missing  the  top  10 this time are ED, KM&lt;br /&gt;
and PROFI 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Success &amp;amp; TRC                 70&lt;br /&gt;
02.   (2)       Alpha Flight 1970             62&lt;br /&gt;
03.   (4)       Hitmen                        56&lt;br /&gt;
04.   (3)       Chromance                     47&lt;br /&gt;
05.   (5)       F4CG                          42&lt;br /&gt;
06.   (6)       Laxity                        37&lt;br /&gt;
07.   (7)       Onslaught                     22&lt;br /&gt;
08.   (9)       Motiv 8                       16&lt;br /&gt;
09.   (8)       Triad                         13&lt;br /&gt;
10.   (/)       Excess                        6&lt;br /&gt;
&lt;br /&gt;
Not  much at all happend this time. HITMEN manages to&lt;br /&gt;
climb  one spot to the number three spot thereby re-&lt;br /&gt;
moving  CHROMANCE  from  a top three place. MOTIV 8&lt;br /&gt;
managed  to  climb  on  place  to drop TRIAD to a ninth&lt;br /&gt;
place.  The  other groups defended their places. Only&lt;br /&gt;
the  unactive  FAIRLIGHT  lost  their grip on the tenth&lt;br /&gt;
spot to EXCESS.&lt;br /&gt;
Cracking  groups just missing the top 10 this time are&lt;br /&gt;
ACTIVE, AMNESIA and NONAME.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Moonchild/Hitmen                63&lt;br /&gt;
02.   (1)       Jack Alien/Hitmen               60&lt;br /&gt;
03.   (3)       Burglar/SCS &amp;amp; TRC               59&lt;br /&gt;
04.   (4)       Ignorance/AFL                   55&lt;br /&gt;
05.   (5)       Didi/Laxity                     39&lt;br /&gt;
06.   (/)       Skinhead/F4cg                   26&lt;br /&gt;
07.   (6)       CBA/TRC+SCS                     19&lt;br /&gt;
08.   (7)       Hain/F4cg                       15&lt;br /&gt;
09.   (/)       Sting/Onslaught                 14&lt;br /&gt;
10.   (8)       Derby Ram/Remember              10&lt;br /&gt;
10.   (/)       Jaydee/Chromance                10&lt;br /&gt;
&lt;br /&gt;
For  the  first time in ages JACK ALIEN wasn't able to&lt;br /&gt;
defend  his  top  spot  which  he  lost  to MOONCHILD.&lt;br /&gt;
BURGLAR,IGNORANCE and DIDI defended their places.&lt;br /&gt;
DERBYSHIRE  RAM lost two places,while unactive guys&lt;br /&gt;
like CBA and HAIN keeps on slipping in the charts.&lt;br /&gt;
The  big  mover  this time is SKINHEAD who jumps from&lt;br /&gt;
out  of  nowhere to a sixth spot. Also STING and JAY-&lt;br /&gt;
DEE managed to enter the top 10.&lt;br /&gt;
Crackers  just missing the top 10 this time are CHRY-&lt;br /&gt;
SAGON, CROSSFIRE and MR.WAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (4)       Deekay/Crest/(OD)               75&lt;br /&gt;
02.   (1)       Joe/Wrath Design                66&lt;br /&gt;
03.   (1)       Cruise/Taboo                    55&lt;br /&gt;
04.   (6)       Electric/Extend                 52&lt;br /&gt;
05.   (3)       RRR/Oxyron                      49&lt;br /&gt;
06.   (5)       Creeper/Antic/DCS               36&lt;br /&gt;
07.   (7)       Astaroth/Agony Des.             28&lt;br /&gt;
07.   (10)      Valsary/Lepsi/Samar             28&lt;br /&gt;
09.   (8)       Mike/Byterapers                 16&lt;br /&gt;
10.   (/)       Stone/Agony Des.                7&lt;br /&gt;
                                                &lt;br /&gt;
The  big  news  this time is that DEEKAY climbed three&lt;br /&gt;
places  to  take over the nummber one spot from JOE&lt;br /&gt;
and  CRUISE  who  have  to  settle for the second and&lt;br /&gt;
third  spot  this  time. The other big climbers this time&lt;br /&gt;
are  ELECTRIC  and  VALSARY while RRR lost two pla-&lt;br /&gt;
ces. STONE managed to enter the top ten.&lt;br /&gt;
Graphic  artists just missing the top ten this time are&lt;br /&gt;
CUPID, DANE, FAZEE and RAYDEN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Mitch &amp;amp; Dane/Crest              70&lt;br /&gt;
02.   (1)       PRI/TIA/Oxyron                  64&lt;br /&gt;
03.   (3)       Drax/VIB/Crest                  54&lt;br /&gt;
04.   (5)       Jeff/Hype/Camelot               39&lt;br /&gt;
05.   (9)       Praiser/Reflex                  36&lt;br /&gt;
06.   (2)       PVCF/Reflex                     33&lt;br /&gt;
07.   (7)       Shogoon/Agony Des.              32&lt;br /&gt;
08.   (8)       Fanta/Bass/Oxyron               31&lt;br /&gt;
09.   (6)       Syndrom/TIA/Crest               25&lt;br /&gt;
10.   (10)      Compod/Charged/...              20&lt;br /&gt;
&lt;br /&gt;
MITCH  &amp;amp;  DANE  climbed  two  places to take over the&lt;br /&gt;
number  one  spot  from  PRI  who  has to settle for a&lt;br /&gt;
second  spot  this time. PRAISER made a big jump from&lt;br /&gt;
nine to position five. SYNDROM lost three places while&lt;br /&gt;
PVCF lost four places. No new entries this time.&lt;br /&gt;
Composers  just  missing the top 10 this time are: JE-&lt;br /&gt;
ROEN TEL, DAF, MOOG and TRIDENT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Violator/AFL/Lepsi              50&lt;br /&gt;
02.   (2)       Funxilla/SCS &amp;amp; TRC              36&lt;br /&gt;
03.   (6)       Acidchild/Triad                 27&lt;br /&gt;
04.   (3)       El Banditos/TRC&amp;amp;SCS             25&lt;br /&gt;
04.   (9)       Racoon/Hitmen/Lepsi             25&lt;br /&gt;
06.   (4)       Dr. Soft/Albion                 24&lt;br /&gt;
07.   (/)       Walker/F4cg/N0                  18&lt;br /&gt;
08.   (/)       Sebaloz/Lepsi                   15&lt;br /&gt;
09.   (5)       Spermbird/Chromance             13&lt;br /&gt;
10.   (6)       Derby Ram/Remember              10&lt;br /&gt;
10.   (/)       Caledonian/AFL                  10&lt;br /&gt;
&lt;br /&gt;
Both  VIOLATOR  and FUNXILLA managed to hold on to&lt;br /&gt;
their  places.  ACIDCHILD climbed three places just to&lt;br /&gt;
enter the top three. Another big climber was RACOON&lt;br /&gt;
who  climed  from  a  ninth to a fifth spot. The biggest&lt;br /&gt;
tummbler   this  time  was  SPERMBIRD  who  lost  four&lt;br /&gt;
places.  The  new  entries  this time are WALKER, SE-&lt;br /&gt;
BALOZ and CALEDONIAN.&lt;br /&gt;
Mail  traders  just  missing  the  top  10  this  time are&lt;br /&gt;
GOAT, STARLIGHT, SPLATTERHEAD and UNLOCK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (6)       Domination                     41&lt;br /&gt;
02.   (1)       Relax Magazine                 39&lt;br /&gt;
03.   (2)       Vandalism News                 33&lt;br /&gt;
04.   (4)       Nitro                          30&lt;br /&gt;
04.   (3)       The Tribune                    30&lt;br /&gt;
06.   (5)       Driven                         27&lt;br /&gt;
07.   (8)       Contrast                       25&lt;br /&gt;
08.   (7)       Propaganda                     20&lt;br /&gt;
09.   (10)      Vitiality                      18&lt;br /&gt;
10.   (9)       Empathic                       7&lt;br /&gt;
&lt;br /&gt;
As  I  predicted  last  time DOMINATION took a big leap&lt;br /&gt;
from  sixth  spot  to  the  number  one  spot, thereby&lt;br /&gt;
putting  the  RELAX  MAGAZINE  on  the  second spot&lt;br /&gt;
while VANDALISM NEWS had to settle for a third spot.&lt;br /&gt;
Most  of  the  other magazines either lost or gained a&lt;br /&gt;
place  this  time.  Something  strange  is  that PROPA-&lt;br /&gt;
GANDA  keeps  on  falling. But I guess that will change&lt;br /&gt;
until next time.&lt;br /&gt;
&lt;br /&gt;
Magazines   just  missing  the  top  ten  this  time  are&lt;br /&gt;
ARACHNOPHOBIA, INSIDER and PALLADIUM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please  keep  in  mind  that the presented entries are&lt;br /&gt;
NOT  manipulated  by the Relax Magazine staff, do NOT&lt;br /&gt;
NOT  reflect  our  opinions  and  do  NOT present our&lt;br /&gt;
but voters' personal favourites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Violator/Alpha Flight 1970&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Netguide==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                              * NETGUIDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Internet  is  getting  a  more and more important&lt;br /&gt;
aspect  in  scene  culture  with more and more actual&lt;br /&gt;
and former scene related persons finding the ascent&lt;br /&gt;
to the information highway.&lt;br /&gt;
&lt;br /&gt;
WWW,  IRC,  FTP  and  E-MAIL  services are frequently&lt;br /&gt;
used  by  members of the scene, may it be in the seek&lt;br /&gt;
for  information,  online  chats, file transfers or com-&lt;br /&gt;
munication in form of electronic mail.&lt;br /&gt;
Homepages  have  been  explored by both groups and&lt;br /&gt;
magazines  as  a  media to present information, public&lt;br /&gt;
relations,  photos  and  software  just  to  name a few&lt;br /&gt;
possibilites.  Using  the  elementary functions of Java&lt;br /&gt;
or Active-X it is possible to present intro conversa-&lt;br /&gt;
tions  and  even complex (demo) routines totally inde-&lt;br /&gt;
pendent from platforms as long as the prefered plat-&lt;br /&gt;
form supports the specified system. PC and Mac com-&lt;br /&gt;
puters already support both Java (Netscape Naviga-&lt;br /&gt;
tor)  and  Active-X  (Microsoft Internet Explorer), on&lt;br /&gt;
Amiga  a  full compatible as complete operating system&lt;br /&gt;
conceptioned  Java-package  (project  name: Merapi)&lt;br /&gt;
is under construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              [Homepages]&lt;br /&gt;
                              ----------&lt;br /&gt;
Homepages  are  a first step into direction multimedia&lt;br /&gt;
in  the  Internet,  the  variety and different purposes&lt;br /&gt;
are  not  even  close  to  the  limits yet, combining the&lt;br /&gt;
elements  text, graphic, animation and sound to partly&lt;br /&gt;
stunning masterpieces. Using the advantages of Java,&lt;br /&gt;
Active-X  or  dynamic  HTML  in  form  of style sheets&lt;br /&gt;
homepages  are  getting  closer  and closer to an im-&lt;br /&gt;
pressing   interactivity   level.   Games,  demo  parts,&lt;br /&gt;
boards,  home  banking,  home shopping, there are NO&lt;br /&gt;
limitations  left  to  stop  you realising whatever you'd&lt;br /&gt;
like to create.&lt;br /&gt;
In order to present a personal or group homepage no&lt;br /&gt;
real  account  or  regular  Internet access is neces-&lt;br /&gt;
sary. There are various companies and organisations&lt;br /&gt;
offering to host private homepage projects for free,&lt;br /&gt;
financed  through sponsors in form of online adverti-&lt;br /&gt;
sements.  Scenewise  one of the most popular URLs is&lt;br /&gt;
[http://www.geocities.com].  Normally  the size for the&lt;br /&gt;
projects is limited between 1 MB to 2 MB, nevertheless&lt;br /&gt;
there  are  further institutions offering 100 MB up to&lt;br /&gt;
unlimited  web  space,  too,  ofcourse  for  free if you&lt;br /&gt;
know where to register.&lt;br /&gt;
&lt;br /&gt;
* Fusion (Man &amp;amp; Machine)&lt;br /&gt;
* http://freespace.virgin.net/ian.bean&lt;br /&gt;
&lt;br /&gt;
Fusion  has finally set up a homepage, like many other&lt;br /&gt;
ancient groups and personalities.&lt;br /&gt;
&lt;br /&gt;
This  homepage  located  in United Kingdom (provider:&lt;br /&gt;
Virgin)   provides   the   history   of  CCS  (Cleveland&lt;br /&gt;
Cracking  Service)  and  Fusion, their history before&lt;br /&gt;
the CBM 64 came into their lifes, their relationship to&lt;br /&gt;
the concurence, imand export of warez, photographs&lt;br /&gt;
of members and friends, information about cracks and&lt;br /&gt;
suppliers  and  everything  else  what  might  be inte-&lt;br /&gt;
resting around and about this legendary group. Even&lt;br /&gt;
if  some  parts are still under heavy construction the&lt;br /&gt;
homepage  is  already  worth  a visit, if not a MUST of&lt;br /&gt;
CBM  64 related surfers worldwide, atleast for those&lt;br /&gt;
who  still  remember the good old times or who are in-&lt;br /&gt;
terested in the decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Relax Online [Phuture (Software &amp;amp; Marketing)]&lt;br /&gt;
* http://home.sol.no/&amp;amp;zapotek&lt;br /&gt;
&lt;br /&gt;
Starting  from  early  October  Relax Online has got a&lt;br /&gt;
new, slightly changed URL for the ambitious homepage&lt;br /&gt;
project.&lt;br /&gt;
&lt;br /&gt;
The project located in Norway (provider: Scandinavia&lt;br /&gt;
Online) has become a quite popular URL in the CBM 64&lt;br /&gt;
related Internet scene. The documents contain infor-&lt;br /&gt;
mation  about the project Relax Online, the history of&lt;br /&gt;
Relax Magazine, online issues (currently 09 - 21), on-&lt;br /&gt;
line  voter  to  submit  votes  on  a  quite comfortable&lt;br /&gt;
way,  the SID-corner holding most Relax soundtracks&lt;br /&gt;
in PlaySID/SIDplay format, a download corner contai-&lt;br /&gt;
ning  links to THE DIGITAL DUNGEON, an expanded ma-&lt;br /&gt;
gazine  overview  about  the  magazines  released the&lt;br /&gt;
past  two  years,  THE CBM 64 scene e-mail directory&lt;br /&gt;
(about  680  entries)  and last but not least a guest-&lt;br /&gt;
book  to sign in your comments, ideas, bug reports or&lt;br /&gt;
whatever else might be useful for the project.&lt;br /&gt;
The  server  has  been updated in late September, so&lt;br /&gt;
please  note  the  TILDE  (&amp;amp;), the new character to be&lt;br /&gt;
found in the known URL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Second To None [Legend WHQ]&lt;br /&gt;
* http://b2.welcome.ch/secondtonone [frames]&lt;br /&gt;
* http://b2.welcome.ch/secondtonone/qcbbs.cgi&lt;br /&gt;
   [frame-free]&lt;br /&gt;
&lt;br /&gt;
Second  To  None, located in Switzerland, can be con-&lt;br /&gt;
sidered  to  be  the  forerunner for scene boards on&lt;br /&gt;
all  platforms and a worthy replacement for the noto-&lt;br /&gt;
rious US boards.&lt;br /&gt;
&lt;br /&gt;
Various subs prepared for various discussion topics,&lt;br /&gt;
up-  and  download facilities are already online in or-&lt;br /&gt;
der to entertain the interested users of the system.&lt;br /&gt;
Considering  that  the  system  QCBBS  is  still  under&lt;br /&gt;
construction  the  actual  presentation is already im-&lt;br /&gt;
pressive and innovative. Please find further informa-&lt;br /&gt;
tion about the system following in this chapter.&lt;br /&gt;
People  who are interested in visiting this interesting&lt;br /&gt;
place  have to keep in mind it's &amp;quot;emulating&amp;quot; a complete&lt;br /&gt;
bbs,  so an user-account and a password are prefe-&lt;br /&gt;
rences to enter this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Success &amp;amp; The Ruling Company&lt;br /&gt;
* http://www.scs-trc.net&lt;br /&gt;
&lt;br /&gt;
Next to their effort with The Digital Dungeon by main-&lt;br /&gt;
taining  the  absolute top warez site connected to the&lt;br /&gt;
CBM  64  scene the ruling cooperation begun to work&lt;br /&gt;
on a new homepage project.&lt;br /&gt;
&lt;br /&gt;
After the demise of their in Austria located homepage&lt;br /&gt;
the new project moved to the Netherlands (provider:&lt;br /&gt;
XS4ALL)  and  is  still  under  construction.  It's  still&lt;br /&gt;
quite  empty,  next  to  the  group  history, a current&lt;br /&gt;
memberstatus  including further information about its&lt;br /&gt;
members,  a  private  section  and a typical document&lt;br /&gt;
holding  links  to  other  homepages only Frontpage is&lt;br /&gt;
present with an online-voter and some kind of charts&lt;br /&gt;
which  are supposed to get calculated out of the sub-&lt;br /&gt;
mitted   votes.   Last   but  not  least  links  to  Action&lt;br /&gt;
Jackson's Wonderworld and The Digital Dungeon close&lt;br /&gt;
the current online documentary.&lt;br /&gt;
Please  remember  this  homepage is still under heavy&lt;br /&gt;
construction  so an overview in the current develop-&lt;br /&gt;
ment  phase  can't  reflect  an impression of the final&lt;br /&gt;
version.  Nevertheless  there are some neat GIF ani-&lt;br /&gt;
mations online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spankerz Heaven [Success &amp;amp; The Ruling Company]&lt;br /&gt;
* http://www.scs-trc.net/sh&lt;br /&gt;
* http://www.scs-trc.net/apply.htm [applications]&lt;br /&gt;
&lt;br /&gt;
As  Success  &amp;amp;  The  Ruling  Company  have  enlarged&lt;br /&gt;
their  activity  in  the WWW area Burglar is on the way&lt;br /&gt;
to  realise  his own planned web-bbs system using the&lt;br /&gt;
project name Burg-BBS.&lt;br /&gt;
&lt;br /&gt;
Spankerz  Heaven is the name of Burglar's vision how&lt;br /&gt;
to  create  a web-based board, realised in PERL, due&lt;br /&gt;
to  the  incompatibility  of QCBBS with provider's ser-&lt;br /&gt;
ver  (XS4ALL).  At  the moment of the test phase five&lt;br /&gt;
subs  have been online, mainly to check out the secu-&lt;br /&gt;
rity  system  being  responsible  for  access restric-&lt;br /&gt;
tion.  These subs are &amp;quot;Spanking In&amp;quot;, &amp;quot;Warez my Span-&lt;br /&gt;
ker&amp;quot;,  &amp;quot;Spank  me silly&amp;quot;, &amp;quot;Eleet Spankerz&amp;quot; and &amp;quot;Span-&lt;br /&gt;
kerz  Delight&amp;quot;.  The  current  version  0.0  is already&lt;br /&gt;
containing  the  notorious  oneliners  but it is still in a&lt;br /&gt;
very early phase of development. However, Spankerz&lt;br /&gt;
Heaven and Burg-BBS can be already seen as a pro-&lt;br /&gt;
mising alternative to Second To None and QCBBS.&lt;br /&gt;
&lt;br /&gt;
Still  no definitive judgement can be done but with se-&lt;br /&gt;
veral   web-bbs-systems   runned   by  a  variety  of&lt;br /&gt;
groups the activity of the board scene will sooner or&lt;br /&gt;
later  only  concentrate  on the Internet, a statement&lt;br /&gt;
which can be ported over to all other scene platforms&lt;br /&gt;
aswell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[QCBBS, THE NEXT GENERATION OF CBM 64 BOARDS]&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Along with the comeback of the group Legend the CBM&lt;br /&gt;
64   scene  made  a  new  recruiment,  the  return  of&lt;br /&gt;
SECOND  TO  NONE, an Internet based CBM 64 board,&lt;br /&gt;
runned using the QCBBS system. But what is QCBBS?&lt;br /&gt;
&lt;br /&gt;
QCBBS, developed by Uncle D/Legend, is practically a&lt;br /&gt;
from  the  CBM 64 ported upgrade of the original CBM&lt;br /&gt;
64  bbs  software called UCBBS. The Internet version&lt;br /&gt;
of  this system itself is based on a CGI-script, a war-&lt;br /&gt;
ranty  for  a  high  compatibility  level  on  all possible&lt;br /&gt;
platforms used to approach the system.&lt;br /&gt;
CGI-BIN  scripts  (Common  Gateway  Interface) are a&lt;br /&gt;
(Unix)   standart   for   client-server   communication&lt;br /&gt;
accessing  the  server  resources  only, contrary to&lt;br /&gt;
HTML [(HyperText Markup Language), originated from&lt;br /&gt;
SGML   (Structured  Generalized  Markup  Language)&lt;br /&gt;
with  the  special  adjustment to hypertext functions]&lt;br /&gt;
depending  on  client's  internal  browser resources,&lt;br /&gt;
what can become a serious problem when an outdated&lt;br /&gt;
version  gets  into  trouble with &amp;quot;unknown&amp;quot; HTML tags&lt;br /&gt;
of  a  document.  These  &amp;quot;unknown&amp;quot;  tags are normally&lt;br /&gt;
getting  ignored,  leading  to  the  fact that the entire&lt;br /&gt;
document  can't  be  displayed  according  to  the au-&lt;br /&gt;
thor's intention.&lt;br /&gt;
QCBBS' CGI-script has been developed completely in C&lt;br /&gt;
(it  is  possible to create CGI-scripts in C/C++, Fort-&lt;br /&gt;
ran,  Perl,  TCL,  Visual  Basic and AppleScript just to&lt;br /&gt;
name   a  few  examples),  interpreting  all  necessary&lt;br /&gt;
.qhtml  files  and administrates the important .ini files,&lt;br /&gt;
responsible  for user administration, access groups,&lt;br /&gt;
subs  and permissions next to further elements which&lt;br /&gt;
can  be configurated by the system administrator ac-&lt;br /&gt;
cording to his personal needs.&lt;br /&gt;
&lt;br /&gt;
The  first  server for Second To None and the QCBBS&lt;br /&gt;
software  was a Silicon Graphics Indigo 1, its configu-&lt;br /&gt;
ration  was 33 MHz, 32 MB Ram and a 256 KB line. Af-&lt;br /&gt;
ter  moving  to  Switzerland  the  system  is currently&lt;br /&gt;
running  on  a  Silicon Graphics O2, configurated with&lt;br /&gt;
96  MB  Ram  (10 ns),  180 MHz (R5000) and 100 MBits&lt;br /&gt;
(eth0),  having  already brought for the visitor a de-&lt;br /&gt;
tectable speed improvement while accessing the sys-&lt;br /&gt;
tem.&lt;br /&gt;
QCBBS  is  supposed  to  cooperate  with  all types of&lt;br /&gt;
Unix derivat with a Netscape Enterprise Server 2.0+&lt;br /&gt;
and  even  on Microsoft's Windows NT. Uncle D explai-&lt;br /&gt;
ned  the challenge to develope a package like this has&lt;br /&gt;
created  to  show  that  CBM  64  scene and its users&lt;br /&gt;
can not only surprise the world with stunning abilities&lt;br /&gt;
shown  on  the  ancient  breadcase, working with cut-&lt;br /&gt;
tingedge-technology shouldn't be the problem for the&lt;br /&gt;
mother of all scenes, too.&lt;br /&gt;
&lt;br /&gt;
QCBBS  is  the  perfect  combination  of nostalgia and&lt;br /&gt;
high-end technology, offering all the functions people&lt;br /&gt;
used to know from the notorious (US) boards all over&lt;br /&gt;
the  years,  what is nothing else but file transfer and&lt;br /&gt;
message   exchange  in  form  of  subs.  The  complete&lt;br /&gt;
version  offers  next to an excellent file transfer fa-&lt;br /&gt;
cility statistics like last 10 callers, a graffity wall, on-&lt;br /&gt;
line  chat,  private  messages  to other users (in form&lt;br /&gt;
of  e-mail  exchange, mailto: link) and other useful im-&lt;br /&gt;
plants  becoming a warranty that Internet boards are&lt;br /&gt;
as exciting as real boards, too.&lt;br /&gt;
Contrary  to the rather boring FTP up- and download&lt;br /&gt;
facilities QCBBS will support a more advance system,&lt;br /&gt;
displaying  the data in form of length, file, description&lt;br /&gt;
and uploader, offering a form-based file processing a&lt;br /&gt;
la  RFC  1869, FAST and STABLE working, allowing the&lt;br /&gt;
administration of credits for up- and downloading.&lt;br /&gt;
Unfortunately  not  all  browsers  are supporting this&lt;br /&gt;
standart,  but  PC  browsers like Netscape Navigator&lt;br /&gt;
v2.x+  and  Internet  Explorer  v3.x+,  in other words&lt;br /&gt;
90%  of all Internet surfers, are capable to work with&lt;br /&gt;
it.  Popular  Amiga  browsers  like  IBrowse, AWeb and&lt;br /&gt;
Voyager  might offer it in future revisions. The stan-&lt;br /&gt;
dart  Unix  text browser Lynx doesn't support it yet,&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
The complete version of QCBBS will be given away for&lt;br /&gt;
free  to  a  few handpicked groups and persons only.&lt;br /&gt;
Actually  there  is no commercial version planned with&lt;br /&gt;
the  intention  not  to  rip  off  former  comrades who&lt;br /&gt;
show interest in working with the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               [Mailinglists]&lt;br /&gt;
                               ----------&lt;br /&gt;
E-Mail  is considered to be one of the most important&lt;br /&gt;
correspondance  methods  these days, comfortable in&lt;br /&gt;
handling  and  speed,  a service which can be used by&lt;br /&gt;
persons  without an own Internet account, too, due to&lt;br /&gt;
the fact that it is possible to access the net in Inter-&lt;br /&gt;
net  cafes  or  from  a friend's place this service can&lt;br /&gt;
be used by everyone. Various companies are already&lt;br /&gt;
offering web-based e-mail accounts for free. Hotmail&lt;br /&gt;
(www.hotmail.com),  Netaccess (www.usa.net) and Rok-&lt;br /&gt;
ketmail  (www.rocketmail.com)  are only a few but per-&lt;br /&gt;
haps the most used providers offering this service, a&lt;br /&gt;
steady  e-mail  address  you  can use for the rest of&lt;br /&gt;
your life (or as long as the company doesn't go bank-&lt;br /&gt;
rupt).  In  case  you  subscribe to mailinglists you can&lt;br /&gt;
come  into  the  position to participate in the informa-&lt;br /&gt;
tion  exchange  and  to receive lots of interesting in-&lt;br /&gt;
formation  about  the  scene, happenings, parties, re-&lt;br /&gt;
leases and whatever else might affect the scene life.&lt;br /&gt;
&lt;br /&gt;
PADUA  has decided to administrate a mailinglist, too.&lt;br /&gt;
People  who are interested in subscribing may send a&lt;br /&gt;
mail   to   [mj^padua.org]   by   adding   the   message&lt;br /&gt;
[subscribe  c64] in the BODY of the e-mail. 75 e-mail&lt;br /&gt;
addresses are alreasy registered.&lt;br /&gt;
Furthermore  it  is possible to subscribe to a mailing-&lt;br /&gt;
list  providing  information  about  a  project adapting&lt;br /&gt;
the  once  popular  demo-of-the-year conception en-&lt;br /&gt;
titled  &amp;quot;We Are Family [WAF]&amp;quot; introduced by Magic Man&lt;br /&gt;
of  Crazy)Hitmen. Just send a mail to [mj^padua.org]&lt;br /&gt;
and  add the message [subscribe waf] in the BODY of&lt;br /&gt;
the e-mail.&lt;br /&gt;
&lt;br /&gt;
Meanwhile  the MOTIV 8 mailinglist administrates about&lt;br /&gt;
200  subscribers.  In  order  to  get the system more&lt;br /&gt;
comfortable  for  the  maintainers the system became&lt;br /&gt;
more automatically. Any future subscribers only need&lt;br /&gt;
to     send     a     blank     e-mail    to&lt;br /&gt;
[c64list-subscribe^sunsite.auc.dk]  and  are  getting&lt;br /&gt;
immidiately  validated.  A  confirmation will be send out&lt;br /&gt;
by  e-mail  as  usual,  too.  Motiv  8's  mailinglist is the&lt;br /&gt;
most  frequent  CBM  64 scene mailinglist used by the&lt;br /&gt;
public.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Society==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                               * SOCIETY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In  the  last episode the cracking scene has been co-&lt;br /&gt;
vered positively, ofcourse the illegal sector is provi-&lt;br /&gt;
ding  many  negative  aspects, too. First releases and&lt;br /&gt;
release  charts  are steady initiators for hot tempe-&lt;br /&gt;
red  discussions  on the boards. Having a closer look&lt;br /&gt;
inside  some  interesting and astonishing facts can be&lt;br /&gt;
explored.&lt;br /&gt;
&lt;br /&gt;
In  the  beginning  of  the  release charts hype all va-&lt;br /&gt;
rious  types  of  possible  releases  have been cleary&lt;br /&gt;
defined. It was no problem for the masses all over the&lt;br /&gt;
globe  to  check  out  what is a fullprice game from an&lt;br /&gt;
established  and  well  reputated company and what is&lt;br /&gt;
just  a  budget  or  low budget. Public domain or free-&lt;br /&gt;
ware games have not been taken into consideration.&lt;br /&gt;
A  FULLPRICE  game  was  a  game being sold for GBP&lt;br /&gt;
9.99 (and more) by companies like Ocean, Psygnosis,&lt;br /&gt;
System   3,  Rainbow  Arts,  Electronic  Arts  and  all&lt;br /&gt;
other  well  reputated software houses who have left&lt;br /&gt;
the CBM 64 market behind to earn a fortune on Amiga,&lt;br /&gt;
PC  and  consoles. BUDGET games have been produc-&lt;br /&gt;
tions  sold  for  GBP  2.99 up to GBP 6.99, the Golden&lt;br /&gt;
Disk  releases  from CP Verlag, responsible for Magic&lt;br /&gt;
Disk  and  Game On can be named as reference here.&lt;br /&gt;
LOW  BUDGET  games  have  been  productions  to  be&lt;br /&gt;
found on disk magazines, just as Magic Disk and Game&lt;br /&gt;
On.  In that period the borders between the different&lt;br /&gt;
game  types  still  have  been  visible with commercial&lt;br /&gt;
computer  magazines  reviewing  games  and  offering&lt;br /&gt;
lots of prize lists from commercial distributors.&lt;br /&gt;
&lt;br /&gt;
Today  the  situation  is  quite  different.  Commercial&lt;br /&gt;
distributors  offering fullprice and budget games can&lt;br /&gt;
not   be   found   anymore,   the   competitors   in  the&lt;br /&gt;
struggle  for  first releases have found various sub-&lt;br /&gt;
stitutions  to  hunt  for  points.  Polish  or  Hungarian&lt;br /&gt;
fullprice  games  let the eyes of cracking group mem-&lt;br /&gt;
bers  lighten  these  days.  On  the first view the term&lt;br /&gt;
fullprice  game  sounds  quite good, but on the second&lt;br /&gt;
view  it's  nothing  else  but  hypocrism  to  see those&lt;br /&gt;
productions  as genuine fullprice releases in the ori-&lt;br /&gt;
ginal  sense.  Having  had  a  good  relationship to the&lt;br /&gt;
Polish  software house TIMSOFT Phuture got informed&lt;br /&gt;
about  the  prize  for  a  fullprice game on tape, since&lt;br /&gt;
the   Polish  market  mainly  demanded  tape  versions&lt;br /&gt;
only,  GBP  2.99. GBP 2.99 was originally classified as&lt;br /&gt;
as  BUDGET  only,  but a fullprize release is receiving&lt;br /&gt;
by  far  more  points  than  a  plain budget game only.&lt;br /&gt;
Furthermore  it  is interesting to see releases intro-&lt;br /&gt;
duced  as  a  fullprice production by cracking groups&lt;br /&gt;
which  have been presented later on a programm disk&lt;br /&gt;
of  a  certain disk magazine as LOW BUDGET. Random?&lt;br /&gt;
What about FULLPRICE productions which have never&lt;br /&gt;
sold a single copy only or when the original could not&lt;br /&gt;
be  purchased  in  any  way? Just a curiousity or the&lt;br /&gt;
standart these days?&lt;br /&gt;
Since  the market moved from regular stores into di-&lt;br /&gt;
rection  mail  order,  a service offered in most cases&lt;br /&gt;
by  in  any  form  scene  related persons, there is NO&lt;br /&gt;
transparency offering an secure overview to realise&lt;br /&gt;
a  definitive classification for fullprice and even bud-&lt;br /&gt;
get games anymore.&lt;br /&gt;
&lt;br /&gt;
What  is  left  from  the fullprize spirit? What does the&lt;br /&gt;
term fullprice express? Today people think a fullprize&lt;br /&gt;
game  is  an  upperclass  game  with excellent coding,&lt;br /&gt;
graphics,  soundtrack and gameplay. This explaination&lt;br /&gt;
sounds  quite  fine  and fitting in some cases, but it is&lt;br /&gt;
WRONG.  Fullprice  does  nothing  else  mean  that  the&lt;br /&gt;
game  is  sold  for  a  predefined &amp;quot;high&amp;quot; price, a price&lt;br /&gt;
around  GBP  9.99 and more. There have been lots of&lt;br /&gt;
low  quality  games  sold  as fullprize games to make a&lt;br /&gt;
good profit and not to deliver outstanding quality.&lt;br /&gt;
Nevertheless   most  of  the  time  those  games  were&lt;br /&gt;
worth  it's  money that time even if there were lots of&lt;br /&gt;
budget   and  low  budget  games  which  were  by  far&lt;br /&gt;
better  than so-called fullpricers, but quality doesn't&lt;br /&gt;
automatically form fullprize games.&lt;br /&gt;
&lt;br /&gt;
The  only stable factors these days are LOW BUDGET&lt;br /&gt;
games  and  PREVIEW  copies. Sources for low budget&lt;br /&gt;
games  are  quite rare, too, so verification is absolu-&lt;br /&gt;
tely  no  problem  here.  Known  distributors  for  low&lt;br /&gt;
budget  games,  still  to  be  found  on programm disks&lt;br /&gt;
supporting   commercial   (disk)  magazines,  are  CSW&lt;br /&gt;
VERLAG  (Go64),  J  &amp;amp; F PUBLISHING, INC. (Loadstar)&lt;br /&gt;
and   Magna  Media  (64'er).  Preview  copies  can  be&lt;br /&gt;
heated, too, that is NO secret anymore.&lt;br /&gt;
People  are  creating  previews  out of old games and&lt;br /&gt;
even demo parts, it seems even 0.x points awarded in&lt;br /&gt;
release  charts  are  attractive  enough  to  spoil the&lt;br /&gt;
competition.  It  is  no  secret  that  the  existance of&lt;br /&gt;
about  55%  of  all  preview  releases  is based on the&lt;br /&gt;
fact   that   the  group  was  interested  in  releasing&lt;br /&gt;
something,  20%  have been stopped from the authors&lt;br /&gt;
for  what  reason  however  and  25% show atleast an&lt;br /&gt;
almost complete version some time later.&lt;br /&gt;
&lt;br /&gt;
After  getting  &amp;quot;cracked&amp;quot;  PUBLIC DOMAIN and FREE-&lt;br /&gt;
WARE productions use to morph into fullprice, budget&lt;br /&gt;
and  low  budget  games,  what  is for sure quite inte-&lt;br /&gt;
resting  to  notice,  too.  Editors  of r elease  charts&lt;br /&gt;
HAVE  to  accept  the releasing group's classification&lt;br /&gt;
unless  the  opposite  could  be  proven,  and  in most&lt;br /&gt;
cases  too  much  time  passed before the information&lt;br /&gt;
could  have  been  confirmed  or disproven so that no&lt;br /&gt;
one  does  really  care  about  it anymore, except for&lt;br /&gt;
publications covering a larger period, and since most&lt;br /&gt;
magazines just cover one or two months around their&lt;br /&gt;
release  dates  so those failures won't be covered up&lt;br /&gt;
at  all,  in  case  there should be some interest shown&lt;br /&gt;
by the responsible editors.&lt;br /&gt;
&lt;br /&gt;
Release  charts  are  said to be different from maga-&lt;br /&gt;
zine  to  magazine,  but  sometimes they can be similar&lt;br /&gt;
when  one  editor creates release charts for multiple&lt;br /&gt;
prouductions,  and  here  the  danger  or  atleast the&lt;br /&gt;
suspect of manipulation can come up.&lt;br /&gt;
In  two  concurence  publications  definitions  for  the&lt;br /&gt;
classification  have  been  found  NOT  being based on&lt;br /&gt;
the   original  release  charts  rules  originated  from&lt;br /&gt;
SH0CK  and  THE  PULSE MAGAZINE, upgrading public&lt;br /&gt;
domain  and  freeware  to  LOW  BUDGET, productions&lt;br /&gt;
from   programm  disks  of  commercial  magazines  to&lt;br /&gt;
BUDGET  (please note Softdisk Publishing has left the&lt;br /&gt;
CBM  64  behind,  since  almost  1.5 years Loadstar is&lt;br /&gt;
getting released by J &amp;amp; F Publishing, Inc., responsible&lt;br /&gt;
for  contracts  and licensing the submitted software)&lt;br /&gt;
and  productions  from  Everlasting Style (Australia)&lt;br /&gt;
and  Cherry Software (Sweden) are named as FULL-&lt;br /&gt;
PRICE examples for western countries.&lt;br /&gt;
We  have  requested  the  issue at Cherry Software's&lt;br /&gt;
spokeman   PER   JACOBSSON,   scenewise  known  as&lt;br /&gt;
Newscopy/F4CG.  He  admitted  that  &amp;quot;Ice  Guys&amp;quot;  has&lt;br /&gt;
been cancelled to be released under the label Cherry&lt;br /&gt;
Software  and  and  it's quite clear, perhaps even for&lt;br /&gt;
regular  board  callers,  that  any &amp;quot;Ice Guys&amp;quot; version&lt;br /&gt;
copyrighted  by Cherry Software is NO fullprice game&lt;br /&gt;
but public domain only, as only the regular sales ver-&lt;br /&gt;
sion   can   archieve   a   classification   for   release&lt;br /&gt;
charts.  The  status  of an every release can only be&lt;br /&gt;
defined  AFTER it got SOLD to any company/distribu-&lt;br /&gt;
tor  and experienced, regular board sceners hunting&lt;br /&gt;
for points must admit that.&lt;br /&gt;
PRE-VERSIONS  without  any  distributor, what means&lt;br /&gt;
that  NO classification is possible, can only be classi-&lt;br /&gt;
fied  as  PUBLIC DOMAIN, but that is ofcourse hard to&lt;br /&gt;
admit. Release charts have been and must be created&lt;br /&gt;
with  regular  sales  versions, otherwise the original&lt;br /&gt;
sense of release charts is for sure missing when the&lt;br /&gt;
contributors  can  pre-define the classification, what&lt;br /&gt;
exactly means the number of points, themselves. Sur-&lt;br /&gt;
prisingly  even  sceners  who are NOT regular calling&lt;br /&gt;
the  boards  are  capable to purchase software from&lt;br /&gt;
distributors  and  get in the position to remark diffe-&lt;br /&gt;
rences  between  a  sales  version and a pre-version&lt;br /&gt;
WITHOUT  calling  the  US boards regulary, and that is&lt;br /&gt;
the clue of the story.&lt;br /&gt;
Unfortunately EVERLASTING STYLE, to say it in a kind&lt;br /&gt;
way  a  with  more  than  just  friendly  terms towards&lt;br /&gt;
Onslaught  related  company,  is not connected to the&lt;br /&gt;
Internet  (yet?)  but  it  would  be for sure quite inte-&lt;br /&gt;
resting  to know, if there really was any kind of sale,&lt;br /&gt;
how   much   copies   of  the  from  Onslaught  release&lt;br /&gt;
FULLPRICE  game  &amp;quot;Misfortune&amp;quot; have been purchased&lt;br /&gt;
by non-fictious customers.&lt;br /&gt;
It is nice to see that both companies intend to support&lt;br /&gt;
the  CBM 64 software market and to release new, ma-&lt;br /&gt;
jor   titles  for  this  computer  system,  nevertheless&lt;br /&gt;
people  start  wondering  why  those productions are&lt;br /&gt;
getting  advertised  as FULLPRICE productions, titles&lt;br /&gt;
which  are  nothing  else  but  PRESTIGE  objects  for&lt;br /&gt;
cracking  groups  while  counting their points for the&lt;br /&gt;
next  release  charts. Are those titles, which might be&lt;br /&gt;
able  to  sell  a  maximum  of  100 - 200 copies in case&lt;br /&gt;
people  will  purchase  them,  comparable  with former&lt;br /&gt;
major titles having sold ten thousands of copies?&lt;br /&gt;
&lt;br /&gt;
Regarding   the   situation   of   &amp;quot;Ice   Guyz&amp;quot;  (Cherry&lt;br /&gt;
Software  version)  judged  in  the  different  release&lt;br /&gt;
charts of various magazines one could start wonder-&lt;br /&gt;
ing  about  the  current system. In Relax Magazine the&lt;br /&gt;
game  received fullprice points, in Domination, Vanda-&lt;br /&gt;
lism  News  and  The  Crest it received budget points.&lt;br /&gt;
Propaganda  must  be  excluded  in this case due to a&lt;br /&gt;
different  rating  system, not working with the cathe-&lt;br /&gt;
ories fullprice, budget and low budget anymore.&lt;br /&gt;
DODGER,  responsible for The Crest's release charts,&lt;br /&gt;
explained  the  issue  by  refering  to  the TRUE sales&lt;br /&gt;
version   distributed  by  CLASSICAL  GAMES  for  DM&lt;br /&gt;
25,--  (around GBP 8,--), what is for sure under the&lt;br /&gt;
limit  of  GBP 9,99  for fullprice games, even if a game&lt;br /&gt;
sold  for  GBP  8,--  must  be considered to be a CBM&lt;br /&gt;
64  fullprice games these days, too, so Dodger's jud-&lt;br /&gt;
gement  must  be  rated  fair  and logical according to&lt;br /&gt;
the rules.&lt;br /&gt;
Asking  JAZZCAT  for  a  classification  the  following&lt;br /&gt;
statement  was  given  &amp;quot;I  GUESS IF IT IS THE CS VER-&lt;br /&gt;
SION  THEY  WOULD  SELL  IT FULLPRICE, BUT I DON'T&lt;br /&gt;
KNOW  THIS  FOR  SURE.  YOU  WILL  HAVE  TO E-MAIL&lt;br /&gt;
NEWSCOPY.&amp;quot;  what is indeed a quite impressive state-&lt;br /&gt;
ment  for  a  person  having judged the release in the&lt;br /&gt;
release  charts  for  Domination and Vandalism News,&lt;br /&gt;
first  F4CG's and later on SCS &amp;amp; TRC's version, to be&lt;br /&gt;
a budget release. Just a few days later, after recog-&lt;br /&gt;
izing  the dimension of the clever statement made be-&lt;br /&gt;
fore,  try  number  two  followed &amp;quot;THE CHERRY SOFT-&lt;br /&gt;
WARE  VERSION  RECEIVED  BUDGET  POINTS  DUE  TO&lt;br /&gt;
THE  GAME  NOT BEING SOLD/MARKETED. I BELIEVE IT&lt;br /&gt;
TO  BE  OF  FULL  PRICE  QUALITY, AT LEAST BY TO-&lt;br /&gt;
DAY'S  STANDARD.&amp;quot; what is even more impressive but&lt;br /&gt;
definately   WRONG   defined.   Normally   two  choices&lt;br /&gt;
exist,  either  to  accept the preference given by the&lt;br /&gt;
releasing  group, in this case fullprice, as long as the&lt;br /&gt;
opposite  could  be  proven  or  to  judge  an UNSOLD&lt;br /&gt;
game  as public domain! An unsold fullprice game is NO&lt;br /&gt;
budget  game,  atleast  it was not known before Jazz-&lt;br /&gt;
Jazzcat  created  once  again  one  of his interesting&lt;br /&gt;
new rules.&lt;br /&gt;
&lt;br /&gt;
100%  versions  seem to get discredited by Onslaught&lt;br /&gt;
and  its  own  media  publications,  still missing out one&lt;br /&gt;
important  fact,  the  fact that 100% versions are not&lt;br /&gt;
only   benefitting   the   points   account  of  cracking&lt;br /&gt;
groups  but the scene itself, especially the game fans&lt;br /&gt;
and collectors all over the globe, what should be most&lt;br /&gt;
important  aspect  to r egard. What is the benefit of a&lt;br /&gt;
bugging first release as this production can't satisfy&lt;br /&gt;
the  scene  but only the group disqualifying itself with&lt;br /&gt;
non-regular  working  releases  expecting  to get the&lt;br /&gt;
points  for?  Since  Onslaught  has  lost  many  points&lt;br /&gt;
caused  by  bugging  and  incomplete  releases  in  its&lt;br /&gt;
early  stage  of  existance  it  does  not surprise the&lt;br /&gt;
masses that it is Onslaught to be one of the forerun-&lt;br /&gt;
ners  against  100%  versions.  Unlike  some so-called&lt;br /&gt;
cracking groups, being born a long time after the last&lt;br /&gt;
protections tried to avoid crackers presenting pira-&lt;br /&gt;
ted  copies  and after originals have been sold in re-&lt;br /&gt;
gular  (software)  stores, might think the intention of&lt;br /&gt;
cracking  is NOT to earn a few points for the release&lt;br /&gt;
charts, the original intention was to support the sce-&lt;br /&gt;
ne,  and  in  brackets  the overall CBM 64 community,&lt;br /&gt;
with  software  for  FREE.  The history of successful&lt;br /&gt;
scene  platforms told over and over again it is always&lt;br /&gt;
a  bright  and  attractive  software palette and espe-&lt;br /&gt;
cially the games sector being responsible for the ac-&lt;br /&gt;
ceptance and the popularity level.&lt;br /&gt;
Curiously Onslaught is continously hunting for bugs in&lt;br /&gt;
Alpha   Flight  1970  releases,  releasing  them  under&lt;br /&gt;
URINE.  With MYSTERY they have failed in all objective&lt;br /&gt;
magazines,  in  both  Onslaught  publications (respon-&lt;br /&gt;
sible  editor: Jazzcat) Urine's version got the score.&lt;br /&gt;
SAMBER  is  another  interesting  example  to see how&lt;br /&gt;
certain  people  are  trying  to  outwit the system for&lt;br /&gt;
their interests. Playing Samber with activated trainer&lt;br /&gt;
options  is  affecting  the gameplay in a definately ne-&lt;br /&gt;
gative  way  so  that  you can't continue playing after&lt;br /&gt;
level  1.  This is NORMALLY punished, according to the&lt;br /&gt;
rules,  with  a  minus  point.  References can be found&lt;br /&gt;
elsewhere  in  the  magazine,  to  be  more  exactly  in&lt;br /&gt;
&amp;quot;Games  People  Play&amp;quot;, but we will repeat it here once&lt;br /&gt;
again.  A  similar  &amp;quot;bug&amp;quot;  has  been the reason for the&lt;br /&gt;
deduction of one point for the games &amp;quot;Roll Over&amp;quot; (re-&lt;br /&gt;
leased  by  Alpha Flight 1970) and &amp;quot;Nodule&amp;quot; (released&lt;br /&gt;
by  F4CG).  Why  is  e.g.  Jazzcat,  who is acting in the&lt;br /&gt;
role  of  a  release  charts  editor for Domination and&lt;br /&gt;
Vandalism News, demanding the deduction of all points&lt;br /&gt;
and  to count the release for Urine once again? Ran-&lt;br /&gt;
dom?  Refering to Jazzcat's version is story is really&lt;br /&gt;
looking BIASED once again.&lt;br /&gt;
Why are certain Onslaught members hiding themselves&lt;br /&gt;
cowardly  behind a fake label? Why are the responsi-&lt;br /&gt;
ble  persons  playing  CHILDISH games and upload the&lt;br /&gt;
game  using  a  fake account which was said to belong&lt;br /&gt;
to RAYDEN/Alpha Flight 1970? Yes, indeed, that's how&lt;br /&gt;
real  successors  behave towards an already defea-&lt;br /&gt;
ted  group  like  they  continously  claim....   definately&lt;br /&gt;
NOT!  Groups and persons standing behind their 100%&lt;br /&gt;
releases   using   their   genuine   group   names  and&lt;br /&gt;
handles  are  showing CLASS and deserve RESPECT,&lt;br /&gt;
proving  that  they  are  willing  to  take  the  fame or&lt;br /&gt;
blame and show a responsibility for their deeds, how-&lt;br /&gt;
ever the release turns out to be rated in any form.&lt;br /&gt;
What  happens to a group releasing an authentic 100%&lt;br /&gt;
version?  Yes, correctly. It is receiving points for its&lt;br /&gt;
effort.  What  happens  to a group releasing a proven&lt;br /&gt;
to be unnecessary 100% version? Yes, correctly. It is&lt;br /&gt;
receiving  minus  points  for  a re-release. What hap-&lt;br /&gt;
pens  to  a  fake  label  like  Urine? Except of causing&lt;br /&gt;
trouble  nothing  really can happen, since Urine can't&lt;br /&gt;
be  awarded  nor  blamed  for their &amp;quot;noble efforts&amp;quot;, a&lt;br /&gt;
quite  comfortable  and  pleasant  situation for people&lt;br /&gt;
continously  trying  to  seed  disorder and disruption&lt;br /&gt;
within  the  scene  according  to  their very own inte-&lt;br /&gt;
rests.  A normal group would have been punished with&lt;br /&gt;
re-release  minus  points for both releases, perhaps&lt;br /&gt;
one of the reasons not to use the name Onslaught? It&lt;br /&gt;
just looks like this.&lt;br /&gt;
&lt;br /&gt;
OFFICIAL SALES VERSIONS published and sold by AU-&lt;br /&gt;
THORIZED  DISTRIBUTORS  should  be  the  foundation&lt;br /&gt;
and  taken  into  consideration while creating release&lt;br /&gt;
charts,    definately   NOT   suspicious   pre-releases&lt;br /&gt;
claimed to be the final versions. For sure Alpha Flight&lt;br /&gt;
1970  has released a lot of sales versions supporting&lt;br /&gt;
the game industry and clearly proving the opposite to&lt;br /&gt;
Vandalism  News',  some  might prefer Onslaught's, im-&lt;br /&gt;
preachment  of  programmers  updating  the  produc-&lt;br /&gt;
tions  for  internal  release  strategies  only.  People&lt;br /&gt;
purchasing  the originals from those distributors will&lt;br /&gt;
be  able  to  identify  authentic versions without pro-&lt;br /&gt;
blems,  and in case certain regular board callers are&lt;br /&gt;
claiming  to be best informed would invest some money&lt;br /&gt;
into  originals  they might be able to find out that it is&lt;br /&gt;
NOT  necessary  to  call  the US boards on a regular&lt;br /&gt;
basis  to define a TRUE sales version since distribu-&lt;br /&gt;
tors  are  happy  to  sell  originals  to  EVERYONE as&lt;br /&gt;
companies  and  distributors  are  NOT  focusing  and&lt;br /&gt;
regarding  board  sceners  as  the  only  potentional&lt;br /&gt;
software customers only.&lt;br /&gt;
&lt;br /&gt;
100% VERSIONS, containing repaired or fixed elements&lt;br /&gt;
which  worked  wrong, spoiled and affected the game-&lt;br /&gt;
play  on  either  Pal or NTSC, can be rather annoying&lt;br /&gt;
for  the  groups releasing the incomplete versions as&lt;br /&gt;
those releases cover up failures and nobody likes to&lt;br /&gt;
be  blamed  for  it in the public. On the other hand the&lt;br /&gt;
scene,  especially the above mentioned game fans and&lt;br /&gt;
collectors  united on both Pal and NTSC systems, are&lt;br /&gt;
rather  happy  about the FEW productions presented&lt;br /&gt;
in   FULL  working  or  proper  fixed  released,  what&lt;br /&gt;
should  be a  preference  for  a  release these days.&lt;br /&gt;
Some  examples  have  been  MAGICAL FORMULA, 100%&lt;br /&gt;
Pal/NTSC  version  released  by  Alpha  Flight  1970,&lt;br /&gt;
getting  especially  recommended by Ultimate Hacker,&lt;br /&gt;
Domination  release  charts reference when it seems&lt;br /&gt;
to suit Onslaught's interests only, or ICE GUYS, 100%&lt;br /&gt;
PAL  released  by Success &amp;amp; The Ruling Company, al-&lt;br /&gt;
lowing  the  player to enjoy bug-free software titles.&lt;br /&gt;
In  these days when just a few titles are getting made&lt;br /&gt;
available  for  the  CBM 64 community the user should&lt;br /&gt;
be  able  to  rely on 100% working versions only since&lt;br /&gt;
there  is no stress to release a huge amount of soft-&lt;br /&gt;
ware in a row anymore, those days are unfortunately&lt;br /&gt;
long  gone  for  good  and  just  a rememberance to a&lt;br /&gt;
glorious  past this machine, a rememberance stopping&lt;br /&gt;
a lot  of  oldtimers  leaving  the CBM 64 and its scene&lt;br /&gt;
finally behind.&lt;br /&gt;
&lt;br /&gt;
Peacemaker/Hitmen, still considered to be the number&lt;br /&gt;
one NTSC fixer, explained on The Dungeon &amp;quot;BTW. NICE&lt;br /&gt;
TO SEE PEOPLE RELEASING 100% WORKING VERSIONS.&lt;br /&gt;
I  MEAN,  PLAYING  A  GAME WITH BUGS SUCKS!&amp;quot;. That&lt;br /&gt;
should be always kept in mind.&lt;br /&gt;
&lt;br /&gt;
What  is the definition for point hunting? A rather of-&lt;br /&gt;
ten  asked  and  most  discussed question of the past&lt;br /&gt;
few  months!  Is  it  the  release of 100% working soft-&lt;br /&gt;
ware,  the  release  of  sales versions or the release&lt;br /&gt;
of  software  with  a cheated classification? The ans-&lt;br /&gt;
wer  is quite simple! An every release made to contri-&lt;br /&gt;
bute  in  the  first release competition will be awarded&lt;br /&gt;
with  points,  the groups are releasing those produc-&lt;br /&gt;
tions with the intention to receive points, so an every&lt;br /&gt;
so-called  first  release  made by cracking groups on&lt;br /&gt;
the  American  boards  can  be rated as simple &amp;quot;point&lt;br /&gt;
hunting&amp;quot;.  We  don't  really like the expression and we&lt;br /&gt;
haven't  introduced  it  to  the  stunning  scene. When&lt;br /&gt;
other so-called editors think they have to play games&lt;br /&gt;
like  this the chapter &amp;quot;games people play&amp;quot; will be their&lt;br /&gt;
favourite location in this issue.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Games People Play==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                     * GAMES PEOPLE PLAY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
A  quite  interesting  phenomenon  in  the scene these&lt;br /&gt;
days   is   that   most  groups  love  the  define  their&lt;br /&gt;
current  status  in the scene THEMSELVES, so it is in&lt;br /&gt;
fact   no   real   surprise   that   average   and  even&lt;br /&gt;
extremely  weak  groups  copied  this  conception and&lt;br /&gt;
are  proudly  presenting  themselves  to  be the best&lt;br /&gt;
ever  happening  to  a  meanwhile  almost dead scene,&lt;br /&gt;
too,    comparing   the   current   situation   with   the&lt;br /&gt;
scenary   in   1993,  in  a  time  when  the  decreasing&lt;br /&gt;
activity within the scene could be first detected.&lt;br /&gt;
Negative   critism   is   NOT   allowed   at  all,  critical&lt;br /&gt;
coverage    in    magazines    is   forbidden,   it's   the&lt;br /&gt;
reputation, the attitude or the show or the illusion of&lt;br /&gt;
a  well  working  group  what  seems  to  count  in  the&lt;br /&gt;
scene  these  days,  not  knowledge,  skills,  truth  or&lt;br /&gt;
credibility.&lt;br /&gt;
&lt;br /&gt;
Propaganda  and  F4CG  are  permanently  sharing  a&lt;br /&gt;
persecution   mania   that   Relax   Magazine   is   only&lt;br /&gt;
produced   to   bash   them  down,  what  is  for  sure&lt;br /&gt;
nothing  else  but  a  pathetic  and imprudent point of&lt;br /&gt;
view.   Without   any   doubts   the   responsible  staff&lt;br /&gt;
members  don't  share  this  opinion, since REPORTING&lt;br /&gt;
about  the scene, covering activity and happenings is&lt;br /&gt;
not   exactly   what  impartial  parties  would  dare  to&lt;br /&gt;
define as bashing or ragging.&lt;br /&gt;
Out of the experience Relax Magazine did with certain&lt;br /&gt;
F4CG   profiles  one  could  believe  in  the  fact  that&lt;br /&gt;
Relax's  coverage about F4CG must have been always&lt;br /&gt;
totally   wrong,   after   comparing   the   FACTS   the&lt;br /&gt;
opposite can be easily proven.&lt;br /&gt;
&lt;br /&gt;
Propaganda  24  suggested  that  Relax Magazine and&lt;br /&gt;
the   responsible   staff   members   are   just  like  a&lt;br /&gt;
concrete-wall  when it comes up to communication. It's&lt;br /&gt;
infact  quite  interesting  since  WE  raised our hands&lt;br /&gt;
infront  of  the release of Relax Magazine 21 in order&lt;br /&gt;
to   clear   up  the  misunderstandings  and  problems&lt;br /&gt;
F4CG   and   Propaganda   seem   to   have   with  our&lt;br /&gt;
publication,   a   sign   which  simply  can't  have  been&lt;br /&gt;
ignored,  as  we  especially pointed out in an e-mail to&lt;br /&gt;
renounce  taking  out  statements  out  of  a reaction&lt;br /&gt;
Newscopy  sent  us  which  can  now  be  found in this&lt;br /&gt;
article.  We  think,  regarding Propaganda presenting&lt;br /&gt;
some  so-called facts in the public, that it's amazingly&lt;br /&gt;
impertinent  to  see that the magazine tried to implant&lt;br /&gt;
that    Relax    Magazine    is    not    interested    in&lt;br /&gt;
communication   and   not   accepting   other  people's&lt;br /&gt;
opinion  by publishing the following quote made by RRR,&lt;br /&gt;
responsible  Relax  main editor, &amp;quot;IF A WRONG VERSION&lt;br /&gt;
OF   THE   STORY   HAS   BEEN  PREPARED  FOR  THE&lt;br /&gt;
SCENE  I  AM  NOT  WILLING  TO  SEE  THE FILE BEING&lt;br /&gt;
CLOSED,   EVEN   IF   IT  MIGHT  NOT  REFLECT  YOUR&lt;br /&gt;
INTERESTS.&amp;quot;.&lt;br /&gt;
Propaganda  is  continously explaining that there are&lt;br /&gt;
always  two  versions  of a story, nevertheless after&lt;br /&gt;
releasing  their  version  of  the  story  the  topic  is&lt;br /&gt;
always  passed  through  and  of  no  public  interest&lt;br /&gt;
anymore,  what does not mean anything else but ONLY&lt;br /&gt;
Propaganda   is   allowed  to  comment  scene-related&lt;br /&gt;
affairs, regardless from the fact that it only reflects&lt;br /&gt;
THEIR  very  own interests in the way they would love&lt;br /&gt;
to  see  it,  but  other  magazines  or  people are NOT&lt;br /&gt;
allowed to present well researched articles filled with&lt;br /&gt;
facts  and  reasonable arguments. Those &amp;quot;aggressive&lt;br /&gt;
Germans&amp;quot;,  as  some Relax Magazine editors or to get&lt;br /&gt;
more concrete some Alpha Flight 1970 members, have&lt;br /&gt;
been  named  in  Propaganda,  are  proud  to  live in a&lt;br /&gt;
democracy  supporting  the  freedom  of  speech  for&lt;br /&gt;
citizens  and  freedom of the press for the media and&lt;br /&gt;
definately  not  in  a  dictatorship that only allows one&lt;br /&gt;
version  satisfying  a  few  persons  only,  a situation&lt;br /&gt;
Propaganda  seems  to  regret deeply in their hearts&lt;br /&gt;
and does NOT want to cooperate with.&lt;br /&gt;
&lt;br /&gt;
Maybe   the   Propaganda  staff  feels  uncomfortable&lt;br /&gt;
when  especially  Relax  Magazine  has no problems to&lt;br /&gt;
uncover hidden facts they would love to hide from the&lt;br /&gt;
scene,  maybe  the  staff  dislikes  to  see  that  some&lt;br /&gt;
publications    do    not    mirror   the   actual   scene&lt;br /&gt;
happenings  according  to  F4CG's  and Propaganda's&lt;br /&gt;
interests,  or  perhaps  they are disappointed to see&lt;br /&gt;
that other productions have in fact an advanced team&lt;br /&gt;
of    reporters    delivering   the   latest   information&lt;br /&gt;
bringing  Relax  Magazine into the position to present&lt;br /&gt;
the    latest    information    to    readers   not   being&lt;br /&gt;
interested  in  from  the  public  relations department&lt;br /&gt;
prepared  propaganda information. It must badly hurt&lt;br /&gt;
to   see   external  organisations  receiving  internal&lt;br /&gt;
group  information  BEFORE  the group's most suiting&lt;br /&gt;
version has been officially spread.&lt;br /&gt;
&lt;br /&gt;
F4CG  and  Propaganda have blamed Relax Magazine's&lt;br /&gt;
release   charts   for  a  missing  credibility  because&lt;br /&gt;
F4CG's release &amp;quot;NODULE&amp;quot; has received a minus point&lt;br /&gt;
for  a  trainer  preventing  that  the player is able to&lt;br /&gt;
finish  the  game, what seems to be the main goal while&lt;br /&gt;
playing  a  game.  Exactly  for the same mistake Alpha&lt;br /&gt;
Flight   1970,   the  group  of  the  responsible  editor&lt;br /&gt;
Marc,  got  deducted a minus point for the game &amp;quot;Roll&lt;br /&gt;
Over&amp;quot;.  The issue got explained in Relax Magazine #20,&lt;br /&gt;
chapter  &amp;quot;Not  Worthy&amp;quot;,  still  we have NOT received a&lt;br /&gt;
sign  of confirmation or acceptance of the presented&lt;br /&gt;
facts  which  have clearly proven that F4CG was NOT&lt;br /&gt;
unfairly  punished. Indeed, Propaganda and F4CG are&lt;br /&gt;
always   right,  a  fact  which  unfortunately  can't  be&lt;br /&gt;
confirmed yet.&lt;br /&gt;
&lt;br /&gt;
The  evilish Relax Magazine dared reported about the&lt;br /&gt;
during  a  period of about six months daily announced&lt;br /&gt;
warez   rush   which   did   not   take   place  but  got&lt;br /&gt;
continously  announced by Sixx in IRC channel #c-64,&lt;br /&gt;
the  reaction  towards  Relax  Magazine  mentioning it&lt;br /&gt;
was ofcourse that the topic was passed through. The&lt;br /&gt;
&amp;quot;warez   rush&amp;quot;   was   not  only  requested  by  Relax&lt;br /&gt;
Magazine  back  in  time  but aswell by the majority of&lt;br /&gt;
regular  #c-64  attenders  who  felt  a bit bored from&lt;br /&gt;
reading  this  promise  over and over again, still when&lt;br /&gt;
either    Alpha    Flight    1970    or   Relax   Magazine&lt;br /&gt;
requested   the   topic   the   intention  of  both  was,&lt;br /&gt;
according  to  F4CG and Propaganda, only to ATTACK&lt;br /&gt;
the  fantastics.  Ever  heard about a syndrome called&lt;br /&gt;
persecution mania?&lt;br /&gt;
&lt;br /&gt;
We  have  generously renounced to publish a reaction&lt;br /&gt;
to   Relax   Magazine   20   we   have   received   from&lt;br /&gt;
Newscopy,  a  document  that  has clearly shown that&lt;br /&gt;
the  organisation in F4CG seems not to be as perfect&lt;br /&gt;
as presented to the stunning audience day in day out.&lt;br /&gt;
That reaction contained the following statements:&lt;br /&gt;
&amp;quot;DERBYSHIRE   RAM   NEVER   LEFT   THE   GROUP.  I&lt;br /&gt;
SUPPOSE  YOU  HEARD  THE  RUMOUR FROM JAZZCAT&lt;br /&gt;
AND   NEVER  CONFIRMED  IT.  WHY  DON'T  YOU  CALL&lt;br /&gt;
BARRY  (LIKE  I  DO  EVERY  ONCE  IN  A  WHILE)  AND&lt;br /&gt;
CHECK FOR THE RIGHT STORY?&amp;quot;&lt;br /&gt;
while   in   Propaganda   23,   released  AFTER  Relax&lt;br /&gt;
Magazine  #20,  the following news could be found&lt;br /&gt;
&amp;quot;DERBYSHIRE  RAM DID LEAVE THE GROUP SHORTLY,&lt;br /&gt;
BEFORE  THE  GROUP  RETURNED  TO  THE  AMERICAN&lt;br /&gt;
BOARDS&amp;quot; as well as&lt;br /&gt;
&amp;quot;ARISTO  AND  WORM  NEVER LEFT F4CG - WHERE DID&lt;br /&gt;
YOU  HEAR  THAT  FROM?  THEY  HAVE  BEEN  PUT ON&lt;br /&gt;
THE   INACTIVE  LISTS  AND  ARE  GOOD  FRIENDS  WE&lt;br /&gt;
WANT IN THE FAMILY.&amp;quot;&lt;br /&gt;
and the official Propaganda version&lt;br /&gt;
&amp;quot;CHASH      AND      ARISTO     LEFT     THE     ENTIRE&lt;br /&gt;
F4CG-ORGANISATION BEHIND&amp;quot;.&lt;br /&gt;
Two   different   dates,   two   different   places,   two&lt;br /&gt;
different  stories from virtually the same source, the&lt;br /&gt;
F4CG spokesman and Propaganda main editor.&lt;br /&gt;
Meanwhile   most  magazines  have  already  reported&lt;br /&gt;
about Aristo, Chash and Worm leaving the fantastics,&lt;br /&gt;
too.  As if Relax Magazine is to blame for presenting a&lt;br /&gt;
proper      news      coverage      when     the     F4CG&lt;br /&gt;
organisatation does NOT know what's going on in their&lt;br /&gt;
own rows.&lt;br /&gt;
&lt;br /&gt;
Next  to the Onslaught media publications Propaganda&lt;br /&gt;
did   take   clearly   position   AGAINST   100%  (sales)&lt;br /&gt;
versions  and  particular against Alpha Flight 1970, a&lt;br /&gt;
group  providing  quite a lot 100% working releases in&lt;br /&gt;
form  of  sales  versions directly purchased from the&lt;br /&gt;
distributors  in  the  year 1997. Having lost after 'Ice&lt;br /&gt;
Guys' with 'Plasm' the second internal release in a row&lt;br /&gt;
F4CG   seemed   to   have   changed  their  very  own&lt;br /&gt;
release    philosophy,    especially    pointed    out   in&lt;br /&gt;
Propaganda  23  (&amp;quot;A  GAME  IS  PLAYABLE WHEN IT IS&lt;br /&gt;
PLAYABLE,  AND AS AN EDITOR I CAN HONESTLY SAY&lt;br /&gt;
I  DON'T  GIVE  A SHINING FUCK ABOUT SMALL, SMALL,&lt;br /&gt;
SMALL    BUGS&amp;quot;),     it   seems   that   formerly   made&lt;br /&gt;
statements  seem  to mean nothing when the interests&lt;br /&gt;
have changed over-night.&lt;br /&gt;
In  Propaganda  24 F4CG stated &amp;quot;IT WAS CLEAR THAT&lt;br /&gt;
THE   HITMEN-VERSIONS   HI-SCORE   SAVER   WAS  A&lt;br /&gt;
CRASH  AND  THE  MUSIC WAS NOT FIXED. NORMALLY,&lt;br /&gt;
THIS  IS  NOT  ENOUGH  TO  REQUEST A 100%-VERSION&lt;br /&gt;
BUT  THEY  DECIDED  TO  RELEASE  IT ANYWAY, EVEN&lt;br /&gt;
THOUGH   THEY   KNEW   IT   WOULD  BE  GIVING  THEM&lt;br /&gt;
MINUSPOINTS.&amp;quot;,  implanting  in  a pathetic way the fact&lt;br /&gt;
that  F4CG  is interested in releasing quality versions&lt;br /&gt;
presenting themselves as martyrs by accepting to be&lt;br /&gt;
blamed for a re-release.&lt;br /&gt;
&amp;quot;Plasm&amp;quot;  has  been the second loss for F4CG in a row&lt;br /&gt;
after  failing  completely  with  the  so-called fullprice&lt;br /&gt;
game &amp;quot;Ice Guys&amp;quot;, a game claimed to be copyrighted by&lt;br /&gt;
Cherry  Software in order to receive fullprice points.&lt;br /&gt;
Actually  it  is so secret anymore that the production&lt;br /&gt;
is  NOT  copyright  nor licenced by Cherry Software,&lt;br /&gt;
and  meanwhile  even  Newscopy  had  been  forced to&lt;br /&gt;
confirm    it    &amp;quot;ORIGINALLY    WE    PLANNED   TO   BE&lt;br /&gt;
RELEASING MAGICAL FORMULA, DAVE SPEED AND ICE&lt;br /&gt;
GUYS  UNDER  OUR  LABEL  BUT  THE  COMPANY  WAS&lt;br /&gt;
FACING    DIFFICULTIES.    MANY    OF   THE   PEOPLE&lt;br /&gt;
INVOLVED  LEFT  NOT  ONLY  THE COMPANY, BUT THE&lt;br /&gt;
ENTIRE   SCENE,   OF   THEM   MY  PARTNER  MATHIAS&lt;br /&gt;
HEDBLOM.  I  DECIDED  TO  LET  THE  COMPANY  REST&lt;br /&gt;
UNTIL SOME MATTERS WERE SOLVED... ICE GUYS, TOO,&lt;br /&gt;
WAS  CANCELLED.&amp;quot;. F4CG was aware of the fact that&lt;br /&gt;
'Ice Guys' was no fullprice game by Cherry Software,&lt;br /&gt;
nevertheless they released the in the current status&lt;br /&gt;
UNSOLD  production  as  fullprice  game, on the other&lt;br /&gt;
hand  they dared to blame Hitmen being backstabbers&lt;br /&gt;
while releasing with 'Plasm' an unsold production. When&lt;br /&gt;
two  parties  are performing the same action it seems&lt;br /&gt;
not  to  lead  the  same  result,  just  curious but still&lt;br /&gt;
interesting to be kept in mind. To receive points for a&lt;br /&gt;
fullprice   game   is   indeed   more  attractive  in  the&lt;br /&gt;
release   charts   of   board  magazines  publishing  a&lt;br /&gt;
regular  release  charts chapter or looks even more&lt;br /&gt;
impressive   on   information   sheets,   a   fact   quite&lt;br /&gt;
interesting to be noticed here, too.&lt;br /&gt;
On SECOND TO NONE, in the sub &amp;quot;Smalltalk&amp;quot;, post #411,&lt;br /&gt;
people   can  find  Newscopy  publishing  the  following&lt;br /&gt;
statement,    contrary    to    the   version   found   in&lt;br /&gt;
Propaganda:&lt;br /&gt;
&amp;quot;ALSO  GREAT FACT THAT WE RELEASED PLASM 100%&lt;br /&gt;
TODAY   SO   IT   SEEMS   HITMEN   DIDN'T   GET   THE&lt;br /&gt;
RELEASE ANYWAY. AND GO AHEAD WITH THE REST OF&lt;br /&gt;
THE  TITLES. IT IS A PITY YOU WILL PUT ALL THE TIME&lt;br /&gt;
INTO  FIXING  GAME  WHEN WE WILL SHOW UP WITH THE&lt;br /&gt;
RIGHT,   COMPLETE   SALESVERSION   A   FEW   DAYS&lt;br /&gt;
LATER.&amp;quot;.&lt;br /&gt;
This  is  NOT  exactly a statement to be expected by a&lt;br /&gt;
group  trying  to create the impression of a situation&lt;br /&gt;
being  aware of the fact getting punished with a minus&lt;br /&gt;
points   for   their   release.  This  is  NOT  exactly  a&lt;br /&gt;
statement   people   expect   from   a   group   having&lt;br /&gt;
explained   to   be   STRICT   against   so-called  100%&lt;br /&gt;
versions.&lt;br /&gt;
&lt;br /&gt;
Fungus,  F4CG's American NTSC fixer, commented the&lt;br /&gt;
issue aswell on Second To None in the sub &amp;quot;Techtalk&amp;quot;,&lt;br /&gt;
post #146:&lt;br /&gt;
&amp;quot;HOHO  C0  ALERTED  ME  TO THIS PARTICULAR BUG!&lt;br /&gt;
HEHEH,   NOW    WE   HAVE   TWO  THINGS,  MUSIC  NOT&lt;br /&gt;
FIXED,  HI  SAVER  BUGGING  WITH  TRAINERS  ON. HMM&lt;br /&gt;
SEEMS WE GET THE POINTS :) HAHA I LOVE IT.&amp;quot;.&lt;br /&gt;
The    show    continued   with   Fungus   in   the   sub&lt;br /&gt;
&amp;quot;Bigmouthin&amp;quot;,    post   #155:   &amp;quot;OH   EXCUSE   ME   FOR&lt;br /&gt;
ACTUALLY   BOTHERING   TO  FIX  THE  MUSIC  IN  THE&lt;br /&gt;
GAME  AS  MOST  GOOD  FIXERS  DO,  BUT  OBVIOUSLY&lt;br /&gt;
SOMETHING   JACK   ALIEN   CAN'T   HANDLE  HAHAHA&lt;br /&gt;
FACT  IS  DEFF  DOES  NOT HAVE THE 100% VERSIONS&lt;br /&gt;
OF  MANY  OF  THE  TITLES HE STOLE, AND GO AHEAD&lt;br /&gt;
AND  RELEASE  WHAT  YOU  WANT CUASE WE'LL JUST&lt;br /&gt;
COME BACK WITH THE TRUE SALES VERSION.&amp;quot;.&lt;br /&gt;
Peacemaker replied in the following post:&lt;br /&gt;
&amp;quot;...  AS  MOST GOOD FIXERS DO? HELL, I NEVER FIXED&lt;br /&gt;
THE  MUSIC  IN  ANY  GAME.  AND TELL ME NOW, AM I A&lt;br /&gt;
BAD  FIXER?  OR  DID  OTHER &amp;quot;GREAT&amp;quot; FIXER SLOWED&lt;br /&gt;
DOWN  THE  MUSIC?  NOPE!  I  DONT  CARE ABOUT THE&lt;br /&gt;
MUSIC.  NOBODY  COMPLAINED  ABOUT THE NOT FIXED&lt;br /&gt;
MUSIC IN THE PAST.&amp;quot;.&lt;br /&gt;
The  discussion  has met the interest of non-involved&lt;br /&gt;
groups, too, so Burglar explained in the next post:&lt;br /&gt;
&amp;quot;I  NEVER  FIXED  MUSIC IN ANY OF MY FIXES... FIXING&lt;br /&gt;
MUSIC  STARTED  DURING  THE  AVANTGARDE TIME, AS&lt;br /&gt;
PUDWERX   DID  IT  A  COUPLE  OF  TIMES,  BUT  MOST&lt;br /&gt;
OTHER  DECENT  FIXERS  NEVER  BOTHERED... HELL,&lt;br /&gt;
PLENTY  OF  NTSC  PEOPLE  TOLD ME THEY LIKE THE&lt;br /&gt;
SPEEDY  MUSIC,  AND  THAT  THEY  ARE USED TO IT...&lt;br /&gt;
BUT WELL....&amp;quot;.&lt;br /&gt;
And     finally     Count    Zero,    Propaganda    editor&lt;br /&gt;
responsible   for   The   List,   Propaganda's  release&lt;br /&gt;
charts,    added    in   'Bigmouthin'   (post   #161)   and&lt;br /&gt;
'TechTalk' (post #150)&lt;br /&gt;
&amp;quot;A  100%  VERSION  OF  A RELEASE IS: A REAL SALES&lt;br /&gt;
VERSION  ...  NOT  JUST  THAT LABEL STAMPED ON ...&lt;br /&gt;
THERE   SHOULD   BE   MAJOR   DIFFERENCES   ...  OR&lt;br /&gt;
ATLEAST  ADD-ONS  ...  A  100%  VERSION  IS  NEEDED&lt;br /&gt;
WHENEVER      THE      CRACKER     AFFECTED     THE&lt;br /&gt;
GAME-PLAY OR LOOK BY STUPID MISTAKES.&amp;quot;&lt;br /&gt;
&amp;quot;PRETTY  LAME  TO RELEASE A 100% SALES VERSION&lt;br /&gt;
IF YOU KINDA OWN THE COMPANY ANYWAYS ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It  seems  to  be  a hobby of Newscopy looking out for&lt;br /&gt;
posts  and  to  publish  them  in  many different ways,&lt;br /&gt;
unfortunately only presenting a few hand picked ones&lt;br /&gt;
being  predefined to be used for propaganda affairs,&lt;br /&gt;
without  presenting the further background to cover&lt;br /&gt;
the  whole  story,  but  curiously  he  seems to be the&lt;br /&gt;
person demanding other sources to cover both sides&lt;br /&gt;
of  the  story  if he is feeling to be unfair treatened.&lt;br /&gt;
Interesting  is  that  this  kind  of  coverage  couldn't&lt;br /&gt;
have  been  found  in Propaganda yet. We wonder why&lt;br /&gt;
the   above   presented  posts  did  not  make  it  into&lt;br /&gt;
Propaganda.&lt;br /&gt;
&lt;br /&gt;
Relax  Magazine  has had no  problem to locate a very&lt;br /&gt;
interesting  statement written by Walker, a post which&lt;br /&gt;
can't  be excused nor accepted after all, even by re-&lt;br /&gt;
garding  the  entire  background  story.  The  idea to&lt;br /&gt;
present  this  particular  post  was  NOT to cover the&lt;br /&gt;
problems  the  alliance F4CG and Propaganda seem to&lt;br /&gt;
have  with  Alpha  Flight 1970 and Relax Magazine, like&lt;br /&gt;
like Propaganda loved to suggest.&lt;br /&gt;
This very unique example might a perfect example how&lt;br /&gt;
things  can  drift  out  of  control, nevertheless alone&lt;br /&gt;
the  idea  or dream to see a person dying because of&lt;br /&gt;
scene  related affairs, especially caused by the topic&lt;br /&gt;
'ragging on the boards' when some people might try to&lt;br /&gt;
repeat  a missed out childhood or trying to receive in&lt;br /&gt;
real life missing respect and recognition if one dares&lt;br /&gt;
to  have  a  closer  look  on  the  dump,  brainless and&lt;br /&gt;
hilarious comments and arguments to be found there,&lt;br /&gt;
can't  be  defined  as simple irony anymore. The basic&lt;br /&gt;
idea behind making it available to the public was not to&lt;br /&gt;
attack  F4CG,  as Propaganda is trying to suggest, it&lt;br /&gt;
merely  was ment to be a warning NOT to mix up scene&lt;br /&gt;
and  real life, a warning for many hot tempered scene&lt;br /&gt;
related   persons   NOT   to   cross  the  borders  of&lt;br /&gt;
morality  and  especially  humanity. Up to the current&lt;br /&gt;
knowledge  of  mankind  death is the very last station&lt;br /&gt;
of  any  living  (human)  creature,  the  end of life, the&lt;br /&gt;
end  of  any  known  form  of existance and just alone&lt;br /&gt;
for  real  life  rather  unimportant discussions should&lt;br /&gt;
definately  NOT  starting  that  kind  of  yearning  in a&lt;br /&gt;
scener's  brain , not  even  if  that person belongs to&lt;br /&gt;
F4CG, ESPECIALLY by keeping the background story&lt;br /&gt;
in  mind  that  F4CG's  group  member  Scope died in a&lt;br /&gt;
tragical  traffic  accident  a  while ago. If some people&lt;br /&gt;
dare to define this as a simple rag or irony to target&lt;br /&gt;
on  Ned,  how to define Ned's rag towards Newscopy?&lt;br /&gt;
Blaming  NED  to  be  the  origin  is definately NOT the&lt;br /&gt;
solution    for    the    affair.    Keeping    the   actual&lt;br /&gt;
constitution  of  Newscopy's mother in mind, defined in&lt;br /&gt;
Propaganda 24, it really sounds terrible and inhuman&lt;br /&gt;
on  a level like Walker's post was. The question comes&lt;br /&gt;
up if it was a preference that Ned was informed about&lt;br /&gt;
the  situation. Nobody will be really surprised to read&lt;br /&gt;
that  he  was  NOT informed and feels now very sorry&lt;br /&gt;
as  things  look  like  this,  nevertheless  creating the&lt;br /&gt;
scenario  that  Ned  abused the situation is definately&lt;br /&gt;
another  try  to  incite  the  masses  and to discredit&lt;br /&gt;
Alpha  Flight  1970  once  more  in the public. Perhaps&lt;br /&gt;
one  should  request  why  certain  magazines  always&lt;br /&gt;
need  to create moods and opinions for their readers&lt;br /&gt;
according to their interests?&lt;br /&gt;
&lt;br /&gt;
Furthermore    it   should   NOT   be   forgetten   WHO&lt;br /&gt;
continously   came   up   with   with   posts   or  single&lt;br /&gt;
sentences   taken   out  of  7  KB+  long  e-mails  only&lt;br /&gt;
reflecting  the  interests of a single side of the story&lt;br /&gt;
in  order  to  define  an  opinion  for  the  reader,  an&lt;br /&gt;
opinion suiting the interests of the responsible editor,&lt;br /&gt;
an  opinion  the editor is expecting to be adapted and&lt;br /&gt;
accepted  by  the  few  persons considered to be the&lt;br /&gt;
remaining  rest  of  the  CBM  64 scene, but ofcourse&lt;br /&gt;
Propaganda  is  the  least  institution  to judge about&lt;br /&gt;
happenings,   incidents   and   persons  as  claimed  in&lt;br /&gt;
certain    articles    or    chapters.    Propaganda   is&lt;br /&gt;
definately  not judging but prejudicing what is in total&lt;br /&gt;
nothing else but judging.&lt;br /&gt;
&lt;br /&gt;
The bitterness, Propaganda claims it to be the engine&lt;br /&gt;
for  Relax Magazine actity, seems to be a problem for&lt;br /&gt;
Propaganda  and  F4CG.  LOST  FILES,  our  satirical&lt;br /&gt;
chapter  commenting  actual  and  not so actual scene&lt;br /&gt;
happenings  on a sarcastical and humorous way, must&lt;br /&gt;
have hurt them badly, like some others felt. Lost Files&lt;br /&gt;
is  NOT  ment  to  be  an objective news chapter, Lost&lt;br /&gt;
Files  is  merely  ment  to  be an entertaining chapter&lt;br /&gt;
using  sartirical and sarcastic elements which can be&lt;br /&gt;
very  often  found in late night shows worldwide, too.&lt;br /&gt;
Ofcourse  it  is  quite impressing from those &amp;quot;victims&amp;quot;&lt;br /&gt;
covered  in  the  chapter  to explain that the chapter&lt;br /&gt;
was   written   to  sort  out  problems  or  to  offend,&lt;br /&gt;
nevertheless the conception is not that new and could&lt;br /&gt;
be  found in other publications like Shock! aswell. And&lt;br /&gt;
if  some  scene  related  persons  have problems with&lt;br /&gt;
the  content  there  is  one  secure  method  to  avoid&lt;br /&gt;
them:  do NOT enter the entertaining area. Easy, isn't&lt;br /&gt;
it?   Person  complaining  about  the  entire  magazine&lt;br /&gt;
caused  by  disliking  the  satirical  chapter  can't  be&lt;br /&gt;
taken serious from our side, these persons must feel&lt;br /&gt;
real  bitterness,  NOT  the  authors  nor the editors.&lt;br /&gt;
On  the  other  hand Relax Magazine is NOT dedicating&lt;br /&gt;
memory  for  childish  and pathetic slogans in a lot of&lt;br /&gt;
different   chapters,  Relax  Magazine  is  NOT  adding&lt;br /&gt;
ambiguous  comments in chapters which are supposed&lt;br /&gt;
to  be  objective  for the purpose of so-called hidden&lt;br /&gt;
attacks like some others do.&lt;br /&gt;
&lt;br /&gt;
However,  it  is  always  quite  interesting,  not to say&lt;br /&gt;
entertaining,    to    see    F4CG/Propaganda   always&lt;br /&gt;
reporting  about  an  anti-campaign  started by Alpha&lt;br /&gt;
Flight   1970.   Requesting   an   about   half   a   year&lt;br /&gt;
continously   announced  warez  rush  is  not  exactly&lt;br /&gt;
what people can define as an anti-campaign.&lt;br /&gt;
Curiously  neither  F4CG  nor  Propaganda  reported&lt;br /&gt;
about  the way F4CG behaved in Holland at the X-97,&lt;br /&gt;
sitting  in  a circle infront of the entrance and acting&lt;br /&gt;
like  children  in  a  kindergarden  whenever an Alpha&lt;br /&gt;
Flight  1970  or  Relax Magazine staff member passed&lt;br /&gt;
them.   It's   normally   not  exactly  the  behaviour  to&lt;br /&gt;
expect  from a so-called &amp;quot;professional&amp;quot; and business&lt;br /&gt;
orientated cracking group. It is NO surprise that it is&lt;br /&gt;
NOT  Alpha  Flight  1970  who  is continously releasing&lt;br /&gt;
information   sheets  containing  statements  done  by&lt;br /&gt;
F4CG members, another important point the objective&lt;br /&gt;
reader could start thinking about.&lt;br /&gt;
&lt;br /&gt;
The  publication  Relax  Magazine  is  NOT produced to&lt;br /&gt;
degrade  certain  groups  or  some  of  its  members,&lt;br /&gt;
perhaps  other editors and producers see their main&lt;br /&gt;
goal  in  offending  or attacking people by releasing a&lt;br /&gt;
scene magazine. Keeping their very own motivation as&lt;br /&gt;
the   engine   of   their  activity  in  this  sector  it  is&lt;br /&gt;
absolutely no surprise to see them thinking this is the&lt;br /&gt;
petrol getting other engines working, too.&lt;br /&gt;
&lt;br /&gt;
Ofcourse  the  echo  to this article will be, as always,&lt;br /&gt;
that  the  story  is passed through since Propaganda&lt;br /&gt;
has  already  handled  it  so nobody else is allowed to&lt;br /&gt;
put a spotlight on it and the topics were just mixed up&lt;br /&gt;
to present something against F4CG and Propaganda,&lt;br /&gt;
but  we  have heard this verse of the song by far too&lt;br /&gt;
often already, we have collected facts, true facts, we&lt;br /&gt;
have   informed   ourselves   by   contacting  involved&lt;br /&gt;
persons,   so   that   we   are   bored   of  the  shown&lt;br /&gt;
arrogance and ignorance.&lt;br /&gt;
&lt;br /&gt;
Please continue reading in &amp;quot;Games People Play II&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Games People Play II== &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    * GAMES PEOPLE PLAY II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
VANDALISM   NEWS  #29  contained  some  interesting&lt;br /&gt;
statements worth to be discussed further, too. Relax&lt;br /&gt;
Magazine's  article  &amp;quot;Who  are the real point hunters&amp;quot;&lt;br /&gt;
seems to have brought some movement into the board&lt;br /&gt;
scene,  so  Vandalism News decided to comment it, and&lt;br /&gt;
we   decided   to  comment  mainly  Jazzcat's  TWSITED&lt;br /&gt;
comments.&lt;br /&gt;
&lt;br /&gt;
When  the research for the article &amp;quot;Who are the real&lt;br /&gt;
point  hunters&amp;quot;  started Relax Magazine, namely RRR,&lt;br /&gt;
has received the following answer from Jazzcat:&lt;br /&gt;
&lt;br /&gt;
WELL  CONCERNING  MYSTERY,  IT  BUGS  ON  SO  PAL&lt;br /&gt;
C64'S..&lt;br /&gt;
NEWSCOPY^ALGONET.SE (ed. Newscopy/F4CG)&lt;br /&gt;
MRWAX^INF.BME.HU (ed. Mr. Wax/Chromance)&lt;br /&gt;
ALSO  NOTICING  THE  BUG,  BUT  I  DON'T HAVE THEIR&lt;br /&gt;
EMAIL    ADDIES    ARE..   SPECTATOR/SCS   &amp;amp;   TRC,&lt;br /&gt;
DONAR/ONSLAUGHT,              STING/ONSLAUGHT,&lt;br /&gt;
SKINHEAD/F4CG AND THERE MAYBE IS SOME MORE.&lt;br /&gt;
&lt;br /&gt;
I  AM  GLAD  YOU  HAVE  NOTICED THIS AS PEOPLE ON&lt;br /&gt;
THE   BOARDS   ARE   REACTING  NEGATIVE  TOWARDS&lt;br /&gt;
MARC/AFL    FROM    ALL   GROUPS   (EXCEPT   SOME&lt;br /&gt;
MEMBERS  OF SUCCESS AND DODGER) AND THEY ARE&lt;br /&gt;
SAYING  THINGS  LIKE HOW MARC WILL MAKE THE LIST&lt;br /&gt;
OF RELAX CORRUPT CONCERNING THIS RELEASE AND&lt;br /&gt;
THE  RELEASE  OF  MAGICAL  FORMULA,  THIS   MAGIC&lt;br /&gt;
FORMULA GAME.&lt;br /&gt;
&lt;br /&gt;
The  interested reader might have noticed that there&lt;br /&gt;
was NO reaction starting that RRR isn't allowed start&lt;br /&gt;
his  research  here  as  he  is  NOT supposed to be a&lt;br /&gt;
regular  board  caller  so  the experience is missing.&lt;br /&gt;
The  reaction was merely positive that RRR intends to&lt;br /&gt;
start    investigating   in   that   field.   Ofcourse   the&lt;br /&gt;
qualification   to   take   care   about   scene  related&lt;br /&gt;
problems  can  be  simply proven by the fact that RRR&lt;br /&gt;
has  been  in the scene since 1988 (since 1989 known&lt;br /&gt;
as  RRR),  meaning  5  years scene affiliation BEFORE&lt;br /&gt;
Jazzcat  entered  the  scene,  containing  groups like&lt;br /&gt;
Duplex  (=  illegal  Crypt together with Johnny Walker&lt;br /&gt;
and    Max),    Alpha    Flight    1970,   Paramount  and&lt;br /&gt;
Depredators  having  been known as cracking groups&lt;br /&gt;
back in time. Quite interesting for the statistics might&lt;br /&gt;
be  aswell  that  RRR  is  actually  longer a member of&lt;br /&gt;
Oxyron than Jazzcat belongs in the scene, but that is&lt;br /&gt;
no surprise at all. CHOTAIRE, a regular board caller,&lt;br /&gt;
brought  it  straight  to the point on Second To None,&lt;br /&gt;
Legend's HQ:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... AND THEN WHEN THEY FAIL TO IMPRESS REAL C64&lt;br /&gt;
ACTIVISTS  WHO HAVE SKILLS (SEE #C-64 LOG) THEY&lt;br /&gt;
DO   IT   THE  OTHER  WAY  AROUND,  TALKING  ABOUT&lt;br /&gt;
ELITE BOARDS ETC... WHILE THERE IS NO KNOWLEDGE&lt;br /&gt;
NECESSARY  AT  ALL  TO  GAIN  ACCESS  TO BOARDS&lt;br /&gt;
AND    TO    ABUSE    CALLING    CARDS    OR   CCITT5&lt;br /&gt;
SYSTEMS...&lt;br /&gt;
...  BUT ABUSING OTHER PEOPLE'S CODES AND FREQS&lt;br /&gt;
OR  BUYING  CALLING  CARDS IS NOT A SKILL, IT IS AS&lt;br /&gt;
USELESS FOR EVERYONE IN THE WORLD LIKE A FART&lt;br /&gt;
ON THE WOMEN TOILET....&lt;br /&gt;
... RAGGING CAN BE FUN FOR SURE, AND HAVING BEEN&lt;br /&gt;
A  PART  OF  THE  GOOD  OLD  DAYS  ON THE BOARDS&lt;br /&gt;
MEANS   SOMETHING  SPECIAL.  FOR  YOURSELF,  BUT&lt;br /&gt;
NOT   FOR   ANYONE   ELSE  IN  THE  WORLD.  IT'S  NO&lt;br /&gt;
PRODUCTIVITY, NO REAL SENSE, NO NOTHING...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A  quite  interesting  view  on  today's  wanna-be elite&lt;br /&gt;
behaviour    of   certain   board   callers   and   their&lt;br /&gt;
stunning &amp;quot;experience&amp;quot;. After the research leading to&lt;br /&gt;
facts   not   suiting  Jazzcat's  very  own  needs  and&lt;br /&gt;
interests  it  is  for  sure  quite  easy to say that the&lt;br /&gt;
responsible   person   is   not   calling   out  regulary&lt;br /&gt;
instead  of  taking  position  to  the listed arguments.&lt;br /&gt;
What a great and impressive response.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE  QUESTION  MAY  BE ASKED, WHY WOULD HE TRY&lt;br /&gt;
AND  DEFEND  ALPHA  FLIGHT  ANYWAY,  HE IS IN THE&lt;br /&gt;
LEGAL SCENE AND A DEMO GROUP MEMBER?&amp;quot;&lt;br /&gt;
The question may be answered as the article was NOT&lt;br /&gt;
written  to  defend  either  Alpha  Flight  1970  or any&lt;br /&gt;
other   group   releasing   100%   versions,   it  was  a&lt;br /&gt;
general   article   about   100%   versions   and  sales&lt;br /&gt;
versions  proving  that  the  public  prosecutors  are&lt;br /&gt;
releasing  100% versions themselves, too (very latest&lt;br /&gt;
example: Plasm/F4CG).&lt;br /&gt;
&lt;br /&gt;
MAJA,  who  suggested  that  RRR  must  have  been a&lt;br /&gt;
Russian  propaganda  journalist,  claimed  in the SAME&lt;br /&gt;
post  that  Relax  claimed  Onslaught, F4CG and SCS &amp;amp;&lt;br /&gt;
TRC  to be lame. Why did Onslaught cut the post here?&lt;br /&gt;
SCS  &amp;amp;  TRC  was  definately  NOT  defined  as lame by&lt;br /&gt;
Relax  Magazine and the Dutch cooperation will NEVER&lt;br /&gt;
be     defined     as    lame.    Relax    Magazine    even&lt;br /&gt;
CONGRATULATED  SCS  &amp;amp;  TRC's responsible cracker&lt;br /&gt;
Burglar  for  his  excellent  100%  version of Ice Guyz&lt;br /&gt;
and Relax Magazine appreciates the 100% work SCS &amp;amp;&lt;br /&gt;
TRC  did  this  year (Xiom and Ice Guys). Curiously NO&lt;br /&gt;
SCS  &amp;amp;  TRC member felt attacked by the article &amp;quot;Who&lt;br /&gt;
are  the  real  point  hunters&amp;quot;  and  nobody  officially&lt;br /&gt;
complained  about it so far, quite interesting to notice.&lt;br /&gt;
100%  versions  and  sales  versions  are  NOT  only a&lt;br /&gt;
topic   interesting   for  board  sceners  but  for  the&lt;br /&gt;
ENTIRE  scene,  even  if  the  first  release  lists  are&lt;br /&gt;
based on board uploads.&lt;br /&gt;
Perhaps, due to the short time of scene afflication, it&lt;br /&gt;
is  not  known  to sceners like Jazzcat and Maja that&lt;br /&gt;
it's NOT the cracking group but the DISTRIBUTOR who&lt;br /&gt;
finally   defines  the  classification  of  a  potentional&lt;br /&gt;
release by selling it in a specified prize cathegory. It&lt;br /&gt;
was   NOT   the   cracking   group   who   defined  the&lt;br /&gt;
classification  in  the way and it won't be the cracking&lt;br /&gt;
group  defining  the  classification  in the future, too.&lt;br /&gt;
Calling   CBM   64   US   boards   is  definately  NOT  a&lt;br /&gt;
preference   to   have   a   look  on  the  prizelist  of&lt;br /&gt;
distributors and a corrupt copy of a release doesn't&lt;br /&gt;
automatically   work   if  you  belong  to  the  persons&lt;br /&gt;
abusing  AT&amp;amp;T,  ofcourse  vice  versa working copies&lt;br /&gt;
don't  get  corrupt  for board callers, do they? If yes&lt;br /&gt;
the   board   scene   really   seems   have  a  kind  of&lt;br /&gt;
unbelievable magic.&lt;br /&gt;
The  fact  should  be  already  known  in  the   CBM 64&lt;br /&gt;
scene,  even  to Onslaught members in Australia, that&lt;br /&gt;
RRR  is  responsible  in  the  sense  of pressright for&lt;br /&gt;
Relax   Magazine,   so   it  is  a  clear  answer  to  the&lt;br /&gt;
question what RRR has to do with the topic, since any&lt;br /&gt;
judgement made for Relax Magazine release charts is&lt;br /&gt;
affecting  the  entire production Relax Magazine, too.&lt;br /&gt;
RRR  wouldn't  be  a  main editors of a (leading) scene&lt;br /&gt;
magazine  if he would NOT show interest in the ENTIRE&lt;br /&gt;
content of the magazine he is managing.&lt;br /&gt;
&lt;br /&gt;
Following Jazzcat's policy Relax Magazine started the&lt;br /&gt;
research, only involving crackers/fixers to comment&lt;br /&gt;
the   situation   of   either   MYSTERY   and   MAGICAL&lt;br /&gt;
FORMULA.  Due  to  the  fact  that  90%  of  all  board&lt;br /&gt;
sceners   are   connected   to  the  Internet  it  is  no&lt;br /&gt;
problem  to  communicate with them WITHOUT calling US&lt;br /&gt;
boards,  just ment as a short reminder for those who&lt;br /&gt;
might   start   wondering   how  a  person  not  calling&lt;br /&gt;
boards  regulary can receive first hand information.&lt;br /&gt;
The  research started with MYSTERY. Jazzcat named&lt;br /&gt;
Newscopy,   Mr.   Wax,   Spectator,  Donar,  Sting  and&lt;br /&gt;
Skinhead  as  references for his claims that the game&lt;br /&gt;
bugs  on  PAL  (please  note:  PAL). According to any&lt;br /&gt;
possible  competence  only  Mr.  Wax, Sting, Donar and&lt;br /&gt;
Skinhead  can  be taken into consideration since they&lt;br /&gt;
are  known  to  be  crackers  or fixers in the CBM 64&lt;br /&gt;
scene.&lt;br /&gt;
SKINHEAD admitted in a private telephone call to Marc&lt;br /&gt;
that he just said Alpha Flight's version is not running&lt;br /&gt;
correctly  as  it  was  a  good  chance  to jump on the&lt;br /&gt;
train  and  to  rag  against  the  flight.  At  MR.  WAX's&lt;br /&gt;
address  we  have requested the issue TWICE, just to&lt;br /&gt;
make sure that NO misunderstandings appear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BUGS  IN  THE  AFL  VERSION  OF  MYSTERY  ARE AS&lt;br /&gt;
FOLLOWS:    SOMETIMES    WHEN    YOU    ENTER   THE&lt;br /&gt;
HI-SCORE ON NTSC THE MUSIC SLOWS DOWN AND SHIT&lt;br /&gt;
START TO FLICKER. PROLLY COZ THE NTSC FIX PART&lt;br /&gt;
IS BEING OVERWRITTEN&lt;br /&gt;
&lt;br /&gt;
IN  THE MAIN MENU IF YOU HIT CERTAIN KEYS AT ONCE&lt;br /&gt;
THE RASTERS START TO FLICKER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As   Mr.   Wax  especially  pointed  out  that  the  bugs&lt;br /&gt;
appear on NTSC (the interested reader will remember&lt;br /&gt;
Jazzcat  claimed  it  bugs on PAL) we have requested&lt;br /&gt;
on  WHAT  system,  PAL  or NTSC, those &amp;quot;mysterious&amp;quot;&lt;br /&gt;
bugs appear:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY!  SO  FAR THINGS ONLY HAPPENED ON NTSC. SO&lt;br /&gt;
THE  BUG  MUST BE BASICALLY COZ THE FIX ROUTINE&lt;br /&gt;
IS     BEING     OVERWRITTEN     LIKE    THOMAS    HAS&lt;br /&gt;
SUSPECTED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thomas is nobody else but STING/Onslaught, who does&lt;br /&gt;
NOT own a NTSC CBM 64 yet in case he did NOT steal&lt;br /&gt;
one  out of Marc's appartement like he did with Marc's&lt;br /&gt;
14k4   modem   three   years   ago,   so  according  to&lt;br /&gt;
Jazzcat's  logic he is definately NOT in the position to&lt;br /&gt;
give  a  qualified  comment  here.  How  can  a  person&lt;br /&gt;
without  a NTSC computer judge about bugs which are&lt;br /&gt;
said  to  appear  on  NTSC  machines,  as  Mr. Wax has&lt;br /&gt;
refered to Sting while describing the bugs?&lt;br /&gt;
It's   a   big   disappointment   to   see   now   Mr.  Wax&lt;br /&gt;
continously  claiming  that Relax Magazine has twisted&lt;br /&gt;
his   words.   It  really  doesn't  prove  a  respectable&lt;br /&gt;
character  but  we  are not resentful since computer&lt;br /&gt;
activities   are  after  all  just  a  hobby,  an  exiciting&lt;br /&gt;
hobby, for the Relax Magazine staff.&lt;br /&gt;
However, Jazzcat has promised that either STING and&lt;br /&gt;
DONAR   will   send   precise   bug   reports  to  Relax&lt;br /&gt;
Magazine in order to prove their claims, for sure it is&lt;br /&gt;
no  surprise  and  there  is  no  need  to explain that&lt;br /&gt;
these  promised  bug  reports  never made it to Relax&lt;br /&gt;
Magazine.&lt;br /&gt;
&lt;br /&gt;
After hinting that Relax Magazine would prefer to see&lt;br /&gt;
OBJECTIVE  people testing it, people who don't belong&lt;br /&gt;
to   Jazzcat's  clique  or  alliance  and  who  are  NOT&lt;br /&gt;
involved   in  the  discussion,  we  have  received  the&lt;br /&gt;
following answer:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK  REGARDING  THE  GAME  MYSTERY, WELL I DON'T&lt;br /&gt;
SEE WHY YOU SHOULD KEEP ASKING OTHERS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One  could  say  that  a person providing FACTS does&lt;br /&gt;
NOT need to fear research and supervision. It's very&lt;br /&gt;
interesting  to  notice  that  the  game just seemed to&lt;br /&gt;
bug   on  machines  of  the  inofficial  alliance  against&lt;br /&gt;
Alpha Flight 1970.&lt;br /&gt;
&lt;br /&gt;
The  from  Onslaught as defeated group defined Alpha&lt;br /&gt;
Flight   1970   has   received   for   their  version  of&lt;br /&gt;
MYSTERY  points in the release charts of THE CREST&lt;br /&gt;
MAGAZINE   and  PROPAGANDA,  a  magazine  which  is&lt;br /&gt;
currently  NOT in what people would dare to define as&lt;br /&gt;
being  in  friendly  terms with either Alpha Flight 1970&lt;br /&gt;
and  Relax  Magazine,  judged  in  form of DODGER and&lt;br /&gt;
COUNT ZERO, both well known and accepted authories&lt;br /&gt;
in  their subjects, unlike an Australian mail and modem&lt;br /&gt;
trader  who  thinks  to  be  in  the  position to create&lt;br /&gt;
release   charts.   Furthermore   BURGLAR,  in  MOST&lt;br /&gt;
single  charts  the number one cracker and known to&lt;br /&gt;
be  a  skilled  coder  and  fixer,  could  NOT  define an&lt;br /&gt;
explainable,  correctable  and  concrete bug in AFL's&lt;br /&gt;
version.&lt;br /&gt;
What  does  it mean? Normally people releasing a 100%&lt;br /&gt;
version  name  all  improvements  in  either  the  intro&lt;br /&gt;
scrolltext  or  the  trainer  menu  screen.  In case of&lt;br /&gt;
MYSTERY  NO  improvements or errors caused by the&lt;br /&gt;
cracker   in   Alpha  Flight  1970's  version  could  be&lt;br /&gt;
named!   That   could  make  objective  readers  stun.&lt;br /&gt;
Indeed a real mystery.&lt;br /&gt;
&lt;br /&gt;
Regarding  MAGICAL  FORMULA nothing must be added&lt;br /&gt;
for     sure.    Domination's    reference    for    NTSC&lt;br /&gt;
productions,   Ultimate  Hacker,  has  clearly  put  the&lt;br /&gt;
spotlight  on  AFL's  version  but  it seems his humble&lt;br /&gt;
opinion   is  only  demanded  when  it  suits  Jazzcat's&lt;br /&gt;
interests.&lt;br /&gt;
&lt;br /&gt;
Instead  of taking position to the present content the&lt;br /&gt;
attention is continously reflect to other, for this case&lt;br /&gt;
unimportant, minor events.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ADDED   ALSO   TO   THE  FACT  THAT  HE  HAS  HAD&lt;br /&gt;
PROBLEMS  WITH  ONSLAUGHT  BEFORE  AND  MAY BE&lt;br /&gt;
USING THIS OPPORTUNITY TO ATTACK THE GROUP.&amp;quot;&lt;br /&gt;
Unlike   Onslaught   members   who   are  permanently&lt;br /&gt;
practising  this  kind  of  scene  journalism definately&lt;br /&gt;
NOT  a  single  Relax Magazine staff member has used&lt;br /&gt;
the  magazine  to  solve  personal  or  group  related&lt;br /&gt;
problems.  As  almost an every person involved in the&lt;br /&gt;
scene  has  or  has  had  problems  with  Onslaught it&lt;br /&gt;
does  not  really  surprise  the  masses  that  certain&lt;br /&gt;
Relax  Magazine  editors,  including  main  editor RRR,&lt;br /&gt;
have    already    made   bad   experiences   with   the&lt;br /&gt;
behaviour and attitude of Onslaught and its members.&lt;br /&gt;
Nevertheless  in  Relax  Magazine these matters have&lt;br /&gt;
never  been  discussed,  since  it's  Relax  Magazine's&lt;br /&gt;
policy   to  keep  PERSONAL  discussions  out  of  the&lt;br /&gt;
content,  and  opportunities to attack the group have&lt;br /&gt;
been   more   than  grains  of  sand  in  a  desert  like&lt;br /&gt;
Sahara  since  Onslaught  is  continously  dropping  a&lt;br /&gt;
brick just to step into the next one later on.&lt;br /&gt;
It's  just  curious  that  everyone who is actually NOT&lt;br /&gt;
sharing  Onslaught's  opinions  is  AGAINST the group&lt;br /&gt;
or  is  using the situation as an opportunity to attack&lt;br /&gt;
the group.&lt;br /&gt;
The  question  might  be  asked what to expect from a&lt;br /&gt;
person   getting  caught  for  self-voting  in  several&lt;br /&gt;
occassions  coming  up  with the mislead story that he&lt;br /&gt;
has  become  the  victim of an unjustified attack or an&lt;br /&gt;
unfair treatment? It was an information, not an attack,&lt;br /&gt;
but   ofcourse   it  is  very  uncomfortable  when  the&lt;br /&gt;
scene  recognizes  continously LAME actions like this&lt;br /&gt;
one.   Still   a   quite   excellent  example  on  the  way&lt;br /&gt;
Jazzcat uses to handle things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE  ANSWER  SIMPLY  WOULD  BE  'IF  YOU  LIVE  IN&lt;br /&gt;
GELSENKIRCHEN/GERMANY   YOU'D   DO  THE  SAME.&lt;br /&gt;
MARC/AFL  WOULD RUN OVER HIM IN HIS CAR FOR ANY&lt;br /&gt;
INDECENT COMMENT'.&amp;quot;&lt;br /&gt;
It is already proven by scientists that the permanent&lt;br /&gt;
usage  of drugs influences the activity of brains. This&lt;br /&gt;
really  seems  to  be  a  fitting  example,  a  statement&lt;br /&gt;
which  must  be  made by a person on a (bad) trip into&lt;br /&gt;
extacy land. In case this statement was not made by a&lt;br /&gt;
person high on drugs this person must be sick, really&lt;br /&gt;
sick,  mixing  up scene and real life in case there still&lt;br /&gt;
exists  a  border between both realities for Jazzcat.&lt;br /&gt;
Unlike  in Jazzcat's empire called Onslaught any staff&lt;br /&gt;
member  of  Relax  Magazine is allowed to bring in and&lt;br /&gt;
discuss    his    very   own   opinion,   his   facts   and&lt;br /&gt;
arguments  to ENRICH a discussion while in Onslaught&lt;br /&gt;
those   persons   usually   get  removed  for  causing&lt;br /&gt;
disruption and disorder within the group. A slight but&lt;br /&gt;
important  difference! Nothing can replace the feeling&lt;br /&gt;
of living and working in a DEMOCRACY and supporting&lt;br /&gt;
the  FREEDOM  OF  SPEECH, a preference which must&lt;br /&gt;
be  given  especially  in  groups or magazine staffs to&lt;br /&gt;
guarantee   a   harmonic   and  reliable  co-existance&lt;br /&gt;
often misinterpreted as friendship in the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HE DOES GRAPHICS FOR THE GROUP...&amp;quot;&lt;br /&gt;
Or RRR is a former member of that group is indeed on&lt;br /&gt;
the    first    view    a    quite    interesting    aspect,&lt;br /&gt;
nevertheless    people    should    concentrate   their&lt;br /&gt;
attention  on  the  word  &amp;quot;FORMER&amp;quot;. Former does not&lt;br /&gt;
mean  actual, former does mean there must have been&lt;br /&gt;
a reason for this step, reasons which are NOT meant&lt;br /&gt;
for   the   public.   In   order   one  might  use  this  to&lt;br /&gt;
discredit  Alpha  Flight 1970 further, a membership in&lt;br /&gt;
any  cracking  group  on  the  CBM  64  is  no  more a&lt;br /&gt;
desireable  aim  since  1994.  Presenting facts or the&lt;br /&gt;
results   a   research   brought   along  has  actually&lt;br /&gt;
nothing to do with the relationship towards or against&lt;br /&gt;
a  group,  facts  and  results  of an intense research&lt;br /&gt;
are supposed to be impartial in our definition.&lt;br /&gt;
Just  for  the  record,  RRR has created artwork for&lt;br /&gt;
Shout!   (unreleased),   Vandalism  News,  Domination,&lt;br /&gt;
Vitality  (unreleased),  X-97,  Success  &amp;amp;  The  Ruling&lt;br /&gt;
Company  and  Hitmen  done  in  1996/97 among other&lt;br /&gt;
graphics done in 1994/95 and used in productions of&lt;br /&gt;
Alpha  Flight  1970, Oxyron and Lepsi Developments in&lt;br /&gt;
the past two years, too, so what does a statement like&lt;br /&gt;
the  one  from  Jazzcat  really express? Nothing? Or&lt;br /&gt;
absolutely nothing?&lt;br /&gt;
&lt;br /&gt;
The  question  may  be  asked  what does it all have in&lt;br /&gt;
common  with 100% (sales) versions? Giving an answer&lt;br /&gt;
to    this    question   really   doesn't   seems   to   be&lt;br /&gt;
necessary.  Jazzcat named it &amp;quot;TRY TO CONCENTRATE&lt;br /&gt;
ON  CURRENT SUBJECTS AND RELEASES INSTEAD OF&lt;br /&gt;
TRYING  TO  CHANGE  THE  SUBJECT  AND  HIDE FROM&lt;br /&gt;
THE TRUTH!&amp;quot;. That's our opinion, that's our motivation&lt;br /&gt;
and   that   are  the  principles  RELAX  MAGAZINE  is&lt;br /&gt;
following.  We  couldn't have compiled it more precise.&lt;br /&gt;
100%  and  sales  versions is actually one of the most&lt;br /&gt;
discussed subjects in the cracking scene.&lt;br /&gt;
&lt;br /&gt;
Reading  through  the  latest issue of Vandalism News&lt;br /&gt;
(#29)   one   could  start  believing  in  the  fact  that&lt;br /&gt;
MIDFIT/Legend  (aka. Galland/ex-Onslaught) intended&lt;br /&gt;
to  start  an  anti-campaign against Onslaught and its&lt;br /&gt;
members  in  Relax  Magazine,  suggesting  that  Relax&lt;br /&gt;
Magazine refused to publish it.&lt;br /&gt;
&lt;br /&gt;
This    impression    can't   be   confirmed   when   the&lt;br /&gt;
chronological   order   is   going   to   be   taken  into&lt;br /&gt;
consideration. On Domination's homepage the following&lt;br /&gt;
sentence could have been found:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;GALLAND LEFT ONSLAUGHT, HE WAS TOO BE KICKED&lt;br /&gt;
AT   SOMETIME   DUE   TO  CAUSING  ARGUMENTS  AND&lt;br /&gt;
DISRUPTION  WITH  MEMBERS  OF  THE  GROUP.  HE  IS&lt;br /&gt;
PROBABLY  GOING  TO DO AN ANTI CAMPAIGN AGAINST&lt;br /&gt;
US IN THE RELAX MAGAZINE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As  a  reaction  to  a  notice  found on the Domination&lt;br /&gt;
homepage,  which  irritated the Relax Magazine staff,&lt;br /&gt;
an  e-mail  to  either  JAZZCAT  and MIDFIT have been&lt;br /&gt;
sent   out   in   order   to   clear  up  any  (upcoming)&lt;br /&gt;
misunderstandings.  RRR,  responsible Relax Magazine&lt;br /&gt;
main  editor  caring  about  the ENTIRE content of the&lt;br /&gt;
magazine,  replied  to  this  impreachment like found in&lt;br /&gt;
Vandalism News, reactions chapter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I   HAVE   ALREADY   SENT  AN  E-MAIL  TO  VOLKER&lt;br /&gt;
EXPLAINING   HE   SHOULD  NOT  INVOLVE  THE  NAME&lt;br /&gt;
'RELAX  MAGAZINE' INTO HIS PERSONAL DISCUSSIONS.&lt;br /&gt;
VOLKER IS AND FOR SURE NEVER WILL BE A PART OF&lt;br /&gt;
THE RELAX MAGAZINE STAFF.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The  result  of  the  requests was ofcourse NOT very&lt;br /&gt;
surprising    since    Midfit   did   NOT   send   in   any&lt;br /&gt;
ANTI-CAMPAIGN  or  any  offensive  remarks  against&lt;br /&gt;
Onslaught  to be published in Relax Magazine. How the&lt;br /&gt;
name  'Relax  Magazine'  got involved is a mystery for&lt;br /&gt;
him,  too, as he is only known to be a supporter of the&lt;br /&gt;
magazine  &amp;quot;The  Crest&amp;quot;,  a  magazine started by some&lt;br /&gt;
Dynamic Techologies and Megastyle members.&lt;br /&gt;
Quite interesting is ofcourse the presentation on the&lt;br /&gt;
homepage.  Domination  is  said  to  be an independent&lt;br /&gt;
release,  so the  usage of &amp;quot;US&amp;quot; (= Onslaught) is quite&lt;br /&gt;
wrong  in  this  case,  or is it just a clear sign for the&lt;br /&gt;
interested  reader regarding the continously missing&lt;br /&gt;
aspect of independence?&lt;br /&gt;
&lt;br /&gt;
More paranormal activity is coming up. Relax Magazine&lt;br /&gt;
has  been reviewed in Vandalism News #29. For those&lt;br /&gt;
who  might expect a reaction, it is rather pointless to&lt;br /&gt;
complain  or  refer  to  judgements  made  in  reviews&lt;br /&gt;
while    considering    that   always   personal   taste,&lt;br /&gt;
preferences  and  exceptations influence the overall&lt;br /&gt;
result,  still  correcting  so-called  facts, confirmable&lt;br /&gt;
data,  is  a secure method to avoid misunderstandings&lt;br /&gt;
caused by an unqualified review.&lt;br /&gt;
In the review Relax Magazine #21 has mutated up to 19&lt;br /&gt;
chapters  while  the  responsible reviewer only listed&lt;br /&gt;
the  real  existing  18  chapters  by  name. People who&lt;br /&gt;
might  start wondering two equal packets in width and&lt;br /&gt;
height with 9 chapters each can't provide an unequal&lt;br /&gt;
number of chapters.&lt;br /&gt;
Furthermore  the review claims that Relax Magazine's&lt;br /&gt;
comeback  has been 2 years ago, still Relax Magazine&lt;br /&gt;
has  made  its  comeback in 1994 and is the ONLY CBM&lt;br /&gt;
64 scene magazine released on a regular basis since&lt;br /&gt;
1995.   Just  for  a  complete  record  in  1995  Relax&lt;br /&gt;
Magazine  has been released all six weeks, in 1996 all&lt;br /&gt;
two  months  and  in  1997 all three months. Keeping in&lt;br /&gt;
mind  that  the  responsible  editor has not been very&lt;br /&gt;
active  the  past  12  months  and has been moved into&lt;br /&gt;
the  inactive  status  of  his  group  it does not really&lt;br /&gt;
surprise  that  he  seems  to have missed a full scene&lt;br /&gt;
year.&lt;br /&gt;
&lt;br /&gt;
Last  but  not  least we would like to comment another&lt;br /&gt;
interesting  offence,  &amp;quot;... RRR/OXYRON IS ONCE AGAIN&lt;br /&gt;
AT     HIS     BIASED    BEST    WITH   HIS   CONTINUING&lt;br /&gt;
DEFENSIVE  TEXTS  IN HIS MAGAZINE RELAX.&amp;quot;, one of&lt;br /&gt;
countless  inobjective  and  unsteady  attacks  to  be&lt;br /&gt;
found  in  Vandalism  News #29, or on Second To None&lt;br /&gt;
&amp;quot;I  GUESS  RRR  EMAILED  IT  TO  MIDFIT  AS  ALL THE&lt;br /&gt;
LEADING    BOARD   MAGAZINES   ARE   BASHING   HIS&lt;br /&gt;
PUBLICATION.  WORD!  I  GUESS  HE  HAS  TO  DO  TRY&lt;br /&gt;
SOMETHING IN HIS DEFENSE.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please continue reading in &amp;quot;Games People Play III&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Games People Play III==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                   * GAMES PEOPLE PLAY III *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Getting  into  the  defensive position is just a natural&lt;br /&gt;
reaction  to  aggressive  offenses, an impressive and&lt;br /&gt;
self-explaining  example  can  be  found  once again in&lt;br /&gt;
Vandalism News 29. Not only after the latest edition of&lt;br /&gt;
this  Australian  based magazine it is quite clear that&lt;br /&gt;
those so-called scene journalistists are permanently&lt;br /&gt;
using both group related magazines, one is claimed to&lt;br /&gt;
be   independent,   to  sort  out  personal  and  group&lt;br /&gt;
problems  in  order  to  manipulate  the masses and to&lt;br /&gt;
present  the  verse  of the song which seems to be in&lt;br /&gt;
the   interest   of   the   authors,   namely  Onslaught&lt;br /&gt;
members.  One  could  ask  why  the  group Onslaught&lt;br /&gt;
needs  to  release  two magazines containing virtually&lt;br /&gt;
the  same  content  and  Vandalism  News being infact&lt;br /&gt;
nothing  else  but  a  plain mirror of the content to be&lt;br /&gt;
found  in  the  previous released issue of Domination,&lt;br /&gt;
what  is no surprise since Jazzcat is responsible for&lt;br /&gt;
the  content  of  both  magazines.  One  could ask why&lt;br /&gt;
other   Onslaught   members   have   infiltrated  other&lt;br /&gt;
magazine staffs, too, what is ofcourse more than only&lt;br /&gt;
suspicious.  Support  or  control,  the border is quite&lt;br /&gt;
thin.&lt;br /&gt;
Presenting   a  story  twice  or  even  more  often  in&lt;br /&gt;
various  magazines  does  not  turn manipulations into&lt;br /&gt;
unplugged, raw and true information, especially NOT if&lt;br /&gt;
it  is twice the same person being responsible for the&lt;br /&gt;
articles.&lt;br /&gt;
Having a look at the overall charts chapters of scene&lt;br /&gt;
magazines in the past few six months one could find in&lt;br /&gt;
about  70%  of  all  publications Relax Magazine on the&lt;br /&gt;
top  spot,  that  is  infact  a  quite  clear  indicator to&lt;br /&gt;
prove    what   publication   is   the   LEADING   board&lt;br /&gt;
magazine,  nevertheless  this should not be judged by&lt;br /&gt;
the involved parties.&lt;br /&gt;
In the opinion of Jazzcat the leading board magazines&lt;br /&gt;
in   his  definition  seem  to  be  Domination,  Vandalism&lt;br /&gt;
News     and     Propaganda,    the    only    magazines&lt;br /&gt;
continously attacking the publication Relax Magazine.&lt;br /&gt;
To  have a closer look at those publications and their&lt;br /&gt;
interesting   relationships   is   quite   effective   and&lt;br /&gt;
self-explaining.  At  first  there  are   the  Onslaught&lt;br /&gt;
publications Domination and Vandalism News. Vandalism&lt;br /&gt;
News'  comeback  issue  has  been  a  cheap  copy  of&lt;br /&gt;
contents to be found in Domination, the following issue&lt;br /&gt;
still  has  been major influenced by Jazzcat, too, so it&lt;br /&gt;
is   no   surprise  that  both  publications'  content  is&lt;br /&gt;
mirroring    Jazzcat's    phantasmagorias,    and   the&lt;br /&gt;
argumentation that ALL major magazines are bashing&lt;br /&gt;
Relax Magazine has been relativated.&lt;br /&gt;
The   role   Propaganda   is   playing   is   even   more&lt;br /&gt;
interesting.  A  few  issues  ago  Onslaught  and F4CG&lt;br /&gt;
have  abused  their  partly independent magazines as&lt;br /&gt;
one   of  all  the  various  methods  to  express  their&lt;br /&gt;
hostility  against  eachother.  When  two  parties  not&lt;br /&gt;
even  grudging  eachother  the  dirt under the finger&lt;br /&gt;
nails  all  over  the years have allied even a blind man&lt;br /&gt;
is    able    to   see   the   corruption,   an   arranged&lt;br /&gt;
manipulation  in order to present the own interests in&lt;br /&gt;
as much publications as possible.&lt;br /&gt;
&lt;br /&gt;
However,  power  is nothing without control. An every&lt;br /&gt;
magazine  editor  has  the  power  to edit and release&lt;br /&gt;
texts  in  the  publications  he  is  contributing to, but&lt;br /&gt;
control is the most important element, Relax Magazine&lt;br /&gt;
editors  have  the ultimate control about the content,&lt;br /&gt;
Relax  Magazine  editors  can  stand  behind the texts&lt;br /&gt;
they  are  publishing in the magazine, a content based&lt;br /&gt;
on  rules  and  true  facts  instead  of  cheap tries to&lt;br /&gt;
manipulate  the  masses.  No  Relax Magazine needs to&lt;br /&gt;
counter with experience as the only reaction to reply&lt;br /&gt;
on  articles,  still  it  could  be  ofcourse  possible  to&lt;br /&gt;
refer   to   the   real   existing  experience  of  Relax&lt;br /&gt;
Magazine  editors  like  Marc,  Max  or  RRR  who have&lt;br /&gt;
been  a  part  of  the  scene  5, 6 and 7 years before&lt;br /&gt;
Jazzcat  realised that something like a CBM 64 scene&lt;br /&gt;
does really exist.&lt;br /&gt;
&lt;br /&gt;
The  pathetic  screams  from  Jazzcat  that  only  his&lt;br /&gt;
enemies won't confirm his point of view because of an&lt;br /&gt;
aversion  against  his person is in fact interesting to&lt;br /&gt;
notice,   therefore  Count  Zero  in  Propaganda  and&lt;br /&gt;
Dodger  in  The Crest did not confirm his judgements.&lt;br /&gt;
Experience and objectivity would be more fitting here&lt;br /&gt;
since  both  Count  Zero  and  Dodger  have built up a&lt;br /&gt;
fine   reputation   for   their   skills  in  the  cracking&lt;br /&gt;
business  as  CRACKERS,  unlike  Jazzcat  who is not&lt;br /&gt;
exactly  what  one  would  dare  to define as a leading&lt;br /&gt;
cracker  in  the  scene. Fact is that Alpha Flight 1970&lt;br /&gt;
was  facing  problems with both profiles, too, that is a&lt;br /&gt;
fact  which  can't  be  denied. Who does not remember&lt;br /&gt;
the discussions around the game &amp;quot;Lemmings&amp;quot; between&lt;br /&gt;
Alpha  Flight  1970  and  Dytec, who doesn't remember&lt;br /&gt;
the  way  Count  Zero  has  been  talking  about Alpha&lt;br /&gt;
Flight 1970 all over the years?&lt;br /&gt;
Releases   don't   work   or  go  corrupt  because  of&lt;br /&gt;
personal  differences, an indepedent magazine editor&lt;br /&gt;
should be aware of the fact. Independence expresses&lt;br /&gt;
a  desired objectivity which should not be infected by&lt;br /&gt;
personal   or   general   problems  with  a  group,  its&lt;br /&gt;
members or its releases.&lt;br /&gt;
&lt;br /&gt;
The  problem is the different way people are willing to&lt;br /&gt;
read  and  accept  the  contents, the &amp;quot;critism&amp;quot; on the&lt;br /&gt;
boards   especially   concerning   this   publication  is&lt;br /&gt;
already   written   before   the   magazine   has  been&lt;br /&gt;
released  and  &amp;quot;the  critic&amp;quot;  has  read  just  a   single&lt;br /&gt;
letter.   It   is   no  problem  to  name  the  complaining&lt;br /&gt;
persons   in   advance   as   it  are  always  the  same&lt;br /&gt;
persons who would love to see their group on the top&lt;br /&gt;
spot and the best ever happening to the scene, a wish&lt;br /&gt;
or better a dream which can be realised in their very&lt;br /&gt;
own  (independent)  productions,  a  fairy tales not to&lt;br /&gt;
be  found  in  an  active and reliable magazine. Critism&lt;br /&gt;
can  only  be  positive,  regardless  if  the  content is&lt;br /&gt;
positive   or   negative,   when   it   is   objective  and&lt;br /&gt;
constructive  presented to be a real support for the&lt;br /&gt;
responsible  staff.  Unfortunately  by  far  too   often&lt;br /&gt;
some  persons loved to mix up critism and stupid rags&lt;br /&gt;
or attacks as a method to reach a desired aim, to get&lt;br /&gt;
closer  to  a goal which must be on a fair and honesty&lt;br /&gt;
way IMPOSSIBLE to realise.&lt;br /&gt;
&lt;br /&gt;
Showing  off  and  making  a  big  deal  out  of  normal&lt;br /&gt;
activities  is  not  our  business.  We  prefer  to work&lt;br /&gt;
hard  to  present  a solid result, a production we can&lt;br /&gt;
be proud of, a production we can stand behind. Unlike&lt;br /&gt;
some  competitors  do  this  production is not made to&lt;br /&gt;
gain   personal   or   group  fame,  it  is  not  ment  to&lt;br /&gt;
highlighten the involved groups, ofcourse there might&lt;br /&gt;
be  some  persons  who  want  to  see it this way they&lt;br /&gt;
simply see it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In summary we can proclaim that we did not brought in&lt;br /&gt;
&amp;quot;point  hunting&amp;quot;,  we  just  highlighten it to prove that&lt;br /&gt;
other groups are releasing 100% and sales versions,&lt;br /&gt;
too,   and   presenting   INFORMATION   about   people&lt;br /&gt;
performing  self-voting can't be seen as an attack as&lt;br /&gt;
a  &amp;quot;victim&amp;quot;  loved  to see it, it's an information about a&lt;br /&gt;
negative  process,  NOT  an  attack caused by hostile&lt;br /&gt;
feelings or motivation.&lt;br /&gt;
&lt;br /&gt;
None   of  our  staff  members  did  an  anti-campaign&lt;br /&gt;
against   any   group   nor  its  members  using  Relax&lt;br /&gt;
Magazine.   It's  not  negative  propaganda  against  a&lt;br /&gt;
group  when  we  report  about certain people feeling&lt;br /&gt;
uncomfortable  in  a  group.  It can be originated by a&lt;br /&gt;
decreasing  interest  in the scene, personal problems&lt;br /&gt;
with  group  members  or other preferences which do&lt;br /&gt;
not  satisfy  the  unhappy  member.  It doesn't report&lt;br /&gt;
anything    about    a    group,   it's   organisation   or&lt;br /&gt;
reputation  when  a  member  is feeling uncomfortable&lt;br /&gt;
and  prefers  to  leave for another group. In case of&lt;br /&gt;
former  Avantgarde  members  we got informed about&lt;br /&gt;
their   plans   to   leave   the   group  and  to  rebuild&lt;br /&gt;
Avantgarde  during  the  membership  in F4CG. Cupid,&lt;br /&gt;
Deff,  Derbyshire  Ram  and  Jack  Alien have already&lt;br /&gt;
left the group behind, to be found more or less active&lt;br /&gt;
in  Hitmen  and  Remember.  The  plans  for  a possible&lt;br /&gt;
comeback  of Avantgarde can be requested by asking&lt;br /&gt;
almost  all  more  or  less  active  former Avantgarde&lt;br /&gt;
members,   starting   with   Cupid,   Derbyshire   Ram,&lt;br /&gt;
Intruder,   Jack   Alien  and  Metal  to  name  the  main&lt;br /&gt;
characters  who  are  still  considered  to be active.&lt;br /&gt;
Those   information   hinted   and  remarked  in  Relax&lt;br /&gt;
Magazine  are in fact definately not without any basis&lt;br /&gt;
but    the    result    of    COMMUNICATION    with    the&lt;br /&gt;
responsible  persons, it is quite interested that some&lt;br /&gt;
former  fellow group members ignored it and intended&lt;br /&gt;
to blame Relax Magazine for it!&lt;br /&gt;
The next interesting example is what was made out of&lt;br /&gt;
us  reporting  &amp;quot;THE  LATEST  GOSSIP  REPORTS THAT&lt;br /&gt;
FINAL    GENOCIDE    IS    ONE    OF    THE   POSSIBLE&lt;br /&gt;
CANDIDATES   TO   BECOME   THE  NEW  FANTASTIC  4&lt;br /&gt;
CRACKING   GROUP  HEADQUARTER.&amp;quot;.  In  Propaganda&lt;br /&gt;
and in other sources having been feeded with F4CG's&lt;br /&gt;
version    one    could    read   that   Relax   Magazine&lt;br /&gt;
suggested   Final   Genocide   will   be  the  new  F4CG&lt;br /&gt;
headquarter. Everyone who reads the original report&lt;br /&gt;
in  Relax  Magazine  or  Relax  Online can see that the&lt;br /&gt;
statement  made by F4CG is incorrect! Here we would&lt;br /&gt;
like  to  quote  Newscopy  regarding  the coverage in&lt;br /&gt;
Propaganda  &amp;quot;WHAT  WAS  WRITTEN WAS REFLECTIONS&lt;br /&gt;
FROM THE BOARDS.&amp;quot;. As one could read we wrote that&lt;br /&gt;
in  the  actual  gossip on the boards Final Genocide is&lt;br /&gt;
one  of the possible candidates, we did not suggest it&lt;br /&gt;
is   the   new   F4CG   headquarter.   Another   fitting&lt;br /&gt;
example  how  F4CG  and  Propaganda  use  to handle&lt;br /&gt;
&amp;quot;facts&amp;quot;  and  manipulate  the masses. Amazing! We are&lt;br /&gt;
once   again   deeply  impressed  that  credibility  and&lt;br /&gt;
honesty   doesn't  mean  anything  anymore,  just  the&lt;br /&gt;
best  possible presentation in the public is important,&lt;br /&gt;
regardless  if  that  is  the  true version or the most&lt;br /&gt;
pleasant  version  for  the  author.  No, we are really&lt;br /&gt;
NOT  amused  about  this  kind of impertinence. No, we&lt;br /&gt;
are  NOT  feeling  bitter,  WE  don't  need  to spoil the&lt;br /&gt;
truth.&lt;br /&gt;
&lt;br /&gt;
If  necessary  we  are  not  the  last  ones  willing  to&lt;br /&gt;
discuss   and  solve  the  problems  in  the  public  or&lt;br /&gt;
private.  However,  we  don't  see one good reason to&lt;br /&gt;
accept  the  permanently  cheap  trials  to attack our&lt;br /&gt;
publication,  its  staff members and their groups over&lt;br /&gt;
and  over  again  from  different sources. We are not&lt;br /&gt;
willing  to  accept  taking the blame OTHERS deserve.&lt;br /&gt;
Spoiled  facts, making belief, manipulations and similar&lt;br /&gt;
methods  to  draw  an  indeed  bizarre  version of the&lt;br /&gt;
happenings   can   be  found  elsewhere,  NOT  in  this&lt;br /&gt;
publication.&lt;br /&gt;
In  case  things  will  settle  down  now and others are&lt;br /&gt;
stopping their weak impreachments now we will remain&lt;br /&gt;
in  silence,  too,  since  peace  and  harmony are very&lt;br /&gt;
important  for  our  staff  members.  Nevertheless we&lt;br /&gt;
won't   tolerate   aggressive  behaviour  against  our&lt;br /&gt;
publication  in  the  public  anymore.  When people are&lt;br /&gt;
willing  to discuss things privately we agree to handle&lt;br /&gt;
it hidden for the public, when people decide to choose&lt;br /&gt;
the  public as their playground we will ofcourse reply&lt;br /&gt;
in  the  public,  too,  just in order to present original&lt;br /&gt;
and   unplugged   material,   facts   and   information,&lt;br /&gt;
following  the  principles  of  journalism to present an&lt;br /&gt;
informative     and     objective     magazine,    not    a&lt;br /&gt;
propaganda     media     to     promote     groups     or&lt;br /&gt;
personalities.  Hopefully  the  topic  is  through  now.&lt;br /&gt;
Here  we  are  now  in  the  position  to  proclaim,  like&lt;br /&gt;
others  did  before,  that  if anyone reacts to &amp;quot;Games&lt;br /&gt;
People  Play&amp;quot; this person can let things rest, then we&lt;br /&gt;
can  put  these persons into the bad, negatively seen&lt;br /&gt;
position   by  re-starting  over  and  over  again.  We&lt;br /&gt;
won't  be  surprised  if  for  some wanna-be number 1&lt;br /&gt;
candidates the topic isn't closed by now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Parties are still places to find lots of demo releases,&lt;br /&gt;
nevertheless  the  overall impression has turned out&lt;br /&gt;
to  become  negative.  There  has  NOT been any OUT-&lt;br /&gt;
STANDING  demo  release  made in 1997 nor has there&lt;br /&gt;
been  any  party  with  more  than  three  remarkable&lt;br /&gt;
demo productions. Will it become better again?&lt;br /&gt;
&lt;br /&gt;
The  summer  started  with the annual Assembly party&lt;br /&gt;
in  Finland. Unfortunately the quality of the contribu-&lt;br /&gt;
tions  was  not  that  high compared with the previous&lt;br /&gt;
years. &amp;quot;Speedway&amp;quot; from Panic, &amp;quot;O-Tech-People&amp;quot; from&lt;br /&gt;
Active  and  &amp;quot;3D  Highlight&amp;quot;  from Lepsi Developments&lt;br /&gt;
have  been  nice  productions  but  no real smash hits&lt;br /&gt;
like known from former events.&lt;br /&gt;
The Rage 1997 demo competition did not really deser-&lt;br /&gt;
ve  the name, DENTRO competition would have been by&lt;br /&gt;
far more fitting. &amp;quot;Zoom-8-Terror&amp;quot; from Breeze, &amp;quot;An-&lt;br /&gt;
tiq 97&amp;quot; from Ideal and &amp;quot;Better Late Than Never&amp;quot; from&lt;br /&gt;
Active  have  been  all quite nice designed, but like al-&lt;br /&gt;
ready stated earlier a real smash hit was missing.&lt;br /&gt;
At  the Gravity 1997 Samar has released &amp;quot;Bloody Do-&lt;br /&gt;
mination&amp;quot;,  Exon  released a production called &amp;quot;Exon-&lt;br /&gt;
eration&amp;quot;  and  Albion  &amp;quot;Excalibur&amp;quot;. People expecting a&lt;br /&gt;
real smash hit have been disappointed again.&lt;br /&gt;
&lt;br /&gt;
Some  months after the North Party Samar finally re-&lt;br /&gt;
leased the 100% version of &amp;quot;Opium&amp;quot;. In summary of the&lt;br /&gt;
year  1997  the  most active groups releasewise have&lt;br /&gt;
been  Lepsi  Developments,  Samar,  Active and Smash&lt;br /&gt;
Designs,  that  won't  change after The Party VII, too.&lt;br /&gt;
Atleast  the  hope  that the quality of the productions&lt;br /&gt;
released  there might let the demo scene looking for-&lt;br /&gt;
ward  to  the annual christmas party. Things can only&lt;br /&gt;
get better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            WE ARE FAMILY&lt;br /&gt;
                            -------------&lt;br /&gt;
Hello  guys.  Most  of  the  older sceners will for sure&lt;br /&gt;
remember  projects like &amp;quot;DEMO OF THE YEAR (DOTY)&amp;quot;&lt;br /&gt;
organised  by  TRIANGLE,  which  was  a  bigger  demo&lt;br /&gt;
where  several  different groups contributed with&lt;br /&gt;
single  demo  parts.  It  was  meant  as  some  kind  of&lt;br /&gt;
competition.&lt;br /&gt;
&lt;br /&gt;
Recently  the  returned  MAGIC  MAN  (Crazy)Hitmen)&lt;br /&gt;
decided  to  start a project to bring back a bit of the&lt;br /&gt;
old  spirit  of  the  CBM  64 scene. This is how the &amp;quot;We&lt;br /&gt;
Are Family&amp;quot; project got started. We already got a few&lt;br /&gt;
people   together   and  decided  to  produce  a  demo&lt;br /&gt;
together    with    all   the   groups   that   wanted   to&lt;br /&gt;
participate.  The  project  just  now is only in its very&lt;br /&gt;
early stage, so that no standards have been set yet.&lt;br /&gt;
We need all the support that we can get, so please get&lt;br /&gt;
in touch with us.&lt;br /&gt;
&lt;br /&gt;
We  want to produce a huge coop demo named &amp;quot;we are&lt;br /&gt;
family&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since Magic Man seems to hardly have any time now to&lt;br /&gt;
take   care  of  the  project,  I  decided  to  set  up  a&lt;br /&gt;
mailinglist  on  the  Internet  to  form an  organisation&lt;br /&gt;
team.    Please    join    our   list   by   following  these&lt;br /&gt;
instrutions:&lt;br /&gt;
Write  an  e-mail  to [waf-request^padua.org] stating&lt;br /&gt;
[subscribe]  in  the BODY of the mail. Once you are on&lt;br /&gt;
the  list,  you  can  send  messages  to  us  using  the&lt;br /&gt;
address [waf^padua.org].&lt;br /&gt;
&lt;br /&gt;
If  you encounter any problems, please write a mail to&lt;br /&gt;
me   [anonym^padua.org].   If   you  do  not  have  any&lt;br /&gt;
Internet-access,   we   do   of   course   not  want  to&lt;br /&gt;
exclude   you   from   our   project.   To   be  updated&lt;br /&gt;
whenever  we  finally  get  closer  to coding the whole&lt;br /&gt;
thing write a postcard to me:&lt;br /&gt;
&lt;br /&gt;
                            XXXXX XXXXXXXX&lt;br /&gt;
                            XXXXXXXXXXX XX&lt;br /&gt;
                            XXXXX XXXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
            or call me on my cellular telephone at&lt;br /&gt;
                        +XX-(X)XXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Also  a  webpage  about  the  whole project will be put&lt;br /&gt;
online soon. It will be reachable at:&lt;br /&gt;
&lt;br /&gt;
                    http://www.padua.org/waf/&lt;br /&gt;
&lt;br /&gt;
Thank you for your support!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                SPEEDWAY (90% Version)/PANIC&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Panic  is  one of those demo groups who normally get&lt;br /&gt;
active for party competition contributions only. Being&lt;br /&gt;
located  in  Finland  it  does  not  really  surprise the&lt;br /&gt;
masses  that  the  Finnish group concentrates on the&lt;br /&gt;
legendary ASSEMBLY series where Panic has alrea-&lt;br /&gt;
dy competed a couple of times.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This  demo  is  entirely  coded  by  Jer/Panic and was&lt;br /&gt;
presented at the Assembly'97 in Finland.&lt;br /&gt;
&lt;br /&gt;
The  trackmo  starts up with some text (nice propor-&lt;br /&gt;
tional  charset)  and a picture. After the introduction&lt;br /&gt;
the first routine is presented. It's a weird plasma-like&lt;br /&gt;
effect  in 8x8 interlace. It looks great in a way, but it&lt;br /&gt;
is  nothing  special.  Then  a REALTIME MANDELBROT-&lt;br /&gt;
ZOOMER is announced. And you get DISAPPOINTED by&lt;br /&gt;
a  simple  boring  zoom-routine.  Dear  Jer, a mandel-&lt;br /&gt;
brot-zoomer  is  the  realtime calculation of the man-&lt;br /&gt;
delbrot set. You have precalculated the basic set and&lt;br /&gt;
zoomed  in  with a zoomer-routine, but this is no man-&lt;br /&gt;
delbrot-zoomer!  The same routine follows with a tex-&lt;br /&gt;
ture  of the earth. This one looks nice! Evenso, I have&lt;br /&gt;
already seen this routine in an old Byterapers demo.&lt;br /&gt;
The  speed  of  the  routine is ok for 8x8 interlaced.&lt;br /&gt;
The  next  routine  is a boring COLORCYCLE-routine,&lt;br /&gt;
which  I  won't  describe  further  now as this routine&lt;br /&gt;
just  calculates  a  bitmap  and cycles the colors. No-&lt;br /&gt;
thing special at all. Later you can see some INTERFE-&lt;br /&gt;
RENCE stuff in 4 colors (4x4 resolution). Nothing se-&lt;br /&gt;
rious,  too. After this,  a very often coded effect co-&lt;br /&gt;
mes  up:  a SWIRL ROTATOR (in 8x8 interlaced). I have&lt;br /&gt;
seen  a  lot of versions of this effect yet, so I think it&lt;br /&gt;
has  be  enough! The same goes for the next effect: a&lt;br /&gt;
8x8  interlaced  fire-routine! This one looks nice, but&lt;br /&gt;
I  think  you  can  speed  it  up a bit regarding the low&lt;br /&gt;
resolution. The next routine is a 2-way plasma in 8x8&lt;br /&gt;
interlaced, also seen very often yet. Then following is&lt;br /&gt;
a 2-way plasma again, but this time in 4x4 interlaced.&lt;br /&gt;
I  think  the  speed  is  acceptable. After so greetings&lt;br /&gt;
and some other texts the next part appears. It's kind&lt;br /&gt;
of  a  BLURING-effect,  which  you  can  see  in every&lt;br /&gt;
FIRE-ROUTINE.  It  is  something new of its kind and it&lt;br /&gt;
looks  funny! Later, after some personal greetings, a&lt;br /&gt;
ROTATING  DUCK  comes  up,  which  is  shaded  at the&lt;br /&gt;
outlines.  This  part  looks great too and is quite fast&lt;br /&gt;
(even  the 8x8 interlaced resolution). But why is the-&lt;br /&gt;
re a HOLE in the duck?! The next routine is a PHONG-&lt;br /&gt;
LIKE  shaded in 8x8 interlaced. The 3D-MAPPING-EN-&lt;br /&gt;
GINE  tries  to project a light-source on the faces of&lt;br /&gt;
the  cube,  but the light is just FAKED (there's some-&lt;br /&gt;
thing with the geometry). The last part is a COMPLEX&lt;br /&gt;
HIDDEN  LINE  VECTOR,  which  is quite ok. Nice work!&lt;br /&gt;
Finally at the end, a picture is loaded again and again&lt;br /&gt;
to the screen.&lt;br /&gt;
&lt;br /&gt;
Speedway shows some great effects and also a lot of&lt;br /&gt;
crap.  All  in  all,  it lacks of design. Most pictures for&lt;br /&gt;
example   were   loaded   to   the  screen  in  realtime&lt;br /&gt;
(instead  of  a fade in). And the existing fadings in the&lt;br /&gt;
demo are rather weird. My rating is 52%.&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
The  credits for the graphics shown in Speedway are&lt;br /&gt;
given to Jer and Throne.&lt;br /&gt;
&lt;br /&gt;
In  the beginning there is a coverage page in multico-&lt;br /&gt;
lour  bitmap  format, showing a creature looking a bit&lt;br /&gt;
like  Eddie,  a  &amp;quot;mascot&amp;quot; to be found on many Iron Mai-&lt;br /&gt;
den  record covers, holding a gun in his hand. Next to&lt;br /&gt;
it  there  is  graphic-based  text  displaying the demo&lt;br /&gt;
and  group  name. The graphic is NOT very sharp and&lt;br /&gt;
detailed,  the  suspect  of converting/scanning seems&lt;br /&gt;
to  be  justified here. The next fullscreen picture fits&lt;br /&gt;
exactly  into the same drawer, showing Pam's (Pamela&lt;br /&gt;
Lee Anderson) lovely face and a small Panic logo. At-&lt;br /&gt;
least  while  fixing the colour settings a little bit more&lt;br /&gt;
effort  could  have  been brought in. A Speedway logo&lt;br /&gt;
is  the next in the row, once again in 160 X 200 reso-&lt;br /&gt;
lution.  A  higher  resolution, e.g. MCI with 320 X 200,&lt;br /&gt;
could  have  presented  the  plain  standart logo a bit&lt;br /&gt;
more  impressive. Last but least (!!) there is a rather&lt;br /&gt;
poor  big  the end logo and a smaller Panic 1997 logo.&lt;br /&gt;
Once  again,  using  a  higher resolution could make it&lt;br /&gt;
look  atleast  a  little  bit  better. No further comment&lt;br /&gt;
necessary.&lt;br /&gt;
&lt;br /&gt;
Well, normally one should believe in the fact that when&lt;br /&gt;
graphics are in a production atleast a percentage of&lt;br /&gt;
20  has  to be given, having a closer look at the con-&lt;br /&gt;
tent  of this production 20% are by far overrated. As&lt;br /&gt;
this  is  the 90% version only one could still hope that&lt;br /&gt;
the  missing  10%  are the graphics only. My rating for&lt;br /&gt;
this performance is 19%.&lt;br /&gt;
&lt;br /&gt;
                    ECO about the soundtrack:&lt;br /&gt;
                    -----------------------&lt;br /&gt;
AGEMIXER  of  Atlantis  is responsible for the sound-&lt;br /&gt;
track of this demo, which consists of four tunes.&lt;br /&gt;
&lt;br /&gt;
The first tune is a simple 120 bpm techno tune, start-&lt;br /&gt;
ing  with  an  octaved  filtered  bass and some harmo-&lt;br /&gt;
nies  in  TWO voices. After this short &amp;quot;introduction&amp;quot; a&lt;br /&gt;
simple  drum  and bass sets in. The bass line is varied&lt;br /&gt;
in  filter  and  notes from time to time but all in all no-&lt;br /&gt;
thing special. Some UNSPECTACULAR chords play the&lt;br /&gt;
accompaniment.  After  some  time  there  is  a kind of&lt;br /&gt;
CHORD  HANDLING  which  is simply transposed. In the&lt;br /&gt;
also  a  SIMPLE  melody  appears but this tune LACKS&lt;br /&gt;
of  some  more  variation  and  effects, a basis to get&lt;br /&gt;
C64 techno tunes more interesting.&lt;br /&gt;
Track two can be taken into the drawer &amp;quot;older work&amp;quot;&lt;br /&gt;
as  it  got  arranged  in 1993. The very beginning re-&lt;br /&gt;
minded  me  of  a  bagpipe  (?).  Well,  the  music  itself&lt;br /&gt;
sounds somewhat oldschool (especially the bassline).&lt;br /&gt;
The  melody  sounds  quite  squeezy  but anyway as it&lt;br /&gt;
fits  to  the  rest. In the end there's some playing with&lt;br /&gt;
with  up-  and  downmoving  notes - nothing really im-&lt;br /&gt;
pressive  but  nice.  At least I like this tune more than&lt;br /&gt;
the 1st one.&lt;br /&gt;
No.  3 is in my eyes the worst of this demo. The bass-&lt;br /&gt;
line  is  quite simple. The melody just plays around the&lt;br /&gt;
notes   of  the  accompanying  chord.  After  this  the&lt;br /&gt;
chord  walks  up  the scale which sounds quite disso-&lt;br /&gt;
nant.  And  now  the  whole thing only repeats and re-&lt;br /&gt;
peats  -  melody  -  upwalking  chord  -  melody... Only&lt;br /&gt;
drum and bass line are variied from time to time.&lt;br /&gt;
Let's  come to the end tune - my favourite. It's a sad,&lt;br /&gt;
melodic tune with a pleasent melody line. Indeed it's no&lt;br /&gt;
complicated arrangement but this tune doesn't requi-&lt;br /&gt;
re this. It's just nice to hear. I think it would perfectly&lt;br /&gt;
fit in a mag but that's only my opinion.&lt;br /&gt;
&lt;br /&gt;
All in all I think the soundtrack was a bit weak. I know&lt;br /&gt;
that Agemixer has enough talent to do far better mu-&lt;br /&gt;
sics.  All three main tracks are somewhat boring. Es-&lt;br /&gt;
pecially  the  techno  tunes  should  include  MORE ef-&lt;br /&gt;
FECTS.  By the way, in this Panic-trackmo NO credits&lt;br /&gt;
for  the  musicians  were  given. Hey, come on guys! If&lt;br /&gt;
you  use  these  tunes  you could at least mention the&lt;br /&gt;
composer(s) anywhere. My rating: 60%.&lt;br /&gt;
&lt;br /&gt;
           3D HIGHTLIGHT/LEPSI DEVELOPMENTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Polish demo group Lepsi Developments has shown&lt;br /&gt;
an  intense  activity  level during 1996 to 1997 by re-&lt;br /&gt;
leasing  a  quite impressive number of demos. It is not&lt;br /&gt;
surprising  that the single components, code, artwork&lt;br /&gt;
and  soundtrack,  are  supposed  to  increase with an&lt;br /&gt;
every  single  production, and nobody can really deny&lt;br /&gt;
to see a progress in the productions.&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
Lepsi's  new demo &amp;quot;3D Highlight&amp;quot; is coded by MADROM&lt;br /&gt;
and linked up by SEBALOZ.&lt;br /&gt;
&lt;br /&gt;
It starts with a usual intro sequence: a few pictures,&lt;br /&gt;
logos  and  some  text. Nothing special, but all is timed&lt;br /&gt;
to  the music, which by the way fits good to the intro.&lt;br /&gt;
Later, a VECTOR SPACESHIP with 14 faces comes up&lt;br /&gt;
(in  4x4  mode), which rather looks like a FAKE of the&lt;br /&gt;
spaceship  in  Radio  Napalm/Reflex. Sorry, but I have&lt;br /&gt;
seen far better 3d engines yet. The next real routine&lt;br /&gt;
is a VERTICAL TEXTUREMAPPER, which shows a rota-&lt;br /&gt;
ting   city.   Even  I  prefer  Graham's  vector  city  in&lt;br /&gt;
&amp;quot;Parts&amp;quot;,  this  effect  doesn't look bad. Evenso I think&lt;br /&gt;
you  can  increase  the speed of the routine because&lt;br /&gt;
of  the chunky-like 4x4 mode. After a lot of pictures,&lt;br /&gt;
greetings and credits the next real effect comes up.&lt;br /&gt;
It's  a  GOURAUD-SHADING  routine in 4x4 in a square&lt;br /&gt;
(?) of 48 points. The first object is again a spaceship&lt;br /&gt;
made  of 36 faces (according to the note). The routi-&lt;br /&gt;
ne  performance  is acceptable for 36 faces (evenso&lt;br /&gt;
the  colors should get changed). The second object is&lt;br /&gt;
a  torus  with  16  faces.  This  object  is  far too slow&lt;br /&gt;
(even  it  looks  nice  with the color-dithering). I used&lt;br /&gt;
the  same  object  in  the PHONG-SHADER part of Re-&lt;br /&gt;
Lightening  which even was faster than this gouraud-&lt;br /&gt;
routine. And that's it!&lt;br /&gt;
&lt;br /&gt;
All  in  all Lepsi's production was a quite DISAPPOINT-&lt;br /&gt;
MENT  for  me. It is definately NOT a 3d highlight, what&lt;br /&gt;
was announced in the title. All vectorparts have been&lt;br /&gt;
released  in  other  demos yet. Furthermore I am NOT&lt;br /&gt;
sure  if this production can be called a demo. A slide-&lt;br /&gt;
show  would  fit much better. There have been far too&lt;br /&gt;
many  pictures  instead   of routines. Positively there&lt;br /&gt;
haven't  been many bugs (especially no linking bugs!).&lt;br /&gt;
bugs!).  Only  the  Lepsi logo in the intro and the first&lt;br /&gt;
vector  spaceship did NOT apear all the time I runned&lt;br /&gt;
the  demo  (just  one  time).  Also positively rated was&lt;br /&gt;
the  timed  music  in  the whole demo (especially in the&lt;br /&gt;
intro  sequence), but a bit more design (e.g. in the fa-&lt;br /&gt;
dings) wouldn't be wrong. My rating: 34%.&lt;br /&gt;
&lt;br /&gt;
                      RRR about the artwork:&lt;br /&gt;
                      --------------------&lt;br /&gt;
The  graphics  for this production have been realised&lt;br /&gt;
by ALG, Katon, Lego, Nazgul and Sebaloz.&lt;br /&gt;
&lt;br /&gt;
The show begins with a fullscreen picture in IFLI for-&lt;br /&gt;
mat,  showing  some  kind of muscular freak (from the&lt;br /&gt;
author  described  as  a  cyborg) holding a gun in his&lt;br /&gt;
right  hand,  a quite detailed and nice looking piece of&lt;br /&gt;
art,  followed  by  a small 3D Highlight logo in MCI for-&lt;br /&gt;
and  a bigger 3D Highlight logo in IFLI. Both logos are&lt;br /&gt;
just  average  and  not  very  interesting in form and&lt;br /&gt;
style. Another logo is coming up, this time a Lepsi logo&lt;br /&gt;
again  in  MCI,  once again just another average piece&lt;br /&gt;
of art. The next one is a quite nice hires picture pre-&lt;br /&gt;
senting  the  right  half  of  a male face, quite detailed&lt;br /&gt;
with  eye,  nose, mouth, folds and an unspecified liquid&lt;br /&gt;
substance  flowing  out of the mouth (blood? spittle?)&lt;br /&gt;
giving  the overall good impression the final touch. An&lt;br /&gt;
animation in MCI is following, showing an unknown spe-&lt;br /&gt;
cies  (alien?  monster?),  to be more precise the head&lt;br /&gt;
only   with   an  unspecified  liquid  substance  (blood?&lt;br /&gt;
spittle?  some  MORE  colours  would  be FINE), due to&lt;br /&gt;
the  fact  of it dropping down viciously one could ima-&lt;br /&gt;
gine  it  to be blood, but what is known about the con-&lt;br /&gt;
stition of aliens or monsters yet? Anyway, the anima-&lt;br /&gt;
tion  makes  the  quite  nice  drawn  part  of the head&lt;br /&gt;
even  more  interesting.  Next in the row is a multico-&lt;br /&gt;
lour  bitmap  but  unfortunately  average  Lepsi logo,&lt;br /&gt;
followed  by  a rather POOR upper part of a face with&lt;br /&gt;
eyes, dead eyes, done in MCI. The in multicolour bitmap&lt;br /&gt;
drawn  side-view  on  the  profile  of  a  mutant drawn&lt;br /&gt;
fullscreen picture is by far more promising, quite de-&lt;br /&gt;
tailed  realised. Again in (singlecolour) hires the next&lt;br /&gt;
picture is providing a view on an imprisoned woman in&lt;br /&gt;
a  cold  dark  prison.  The room itself has been drawn&lt;br /&gt;
quite  nice, the woman can not reflect the beauty of a&lt;br /&gt;
lovely  young  lady.  The following FLI picture shows 3&lt;br /&gt;
well  done  body-builders,  two of them female and one&lt;br /&gt;
male. The bomb in the right upper part of screen just&lt;br /&gt;
seems to fill the empty space. Having a closer look on&lt;br /&gt;
the  picture  the  artist  is  VERY  talented in drawing&lt;br /&gt;
bodies,  forms,  details  and proportions, on the other&lt;br /&gt;
hand  he FAILED completely when it comes around the&lt;br /&gt;
colours, which can give the impression that the pictu-&lt;br /&gt;
re  was  drawn  on  a b/w monitor/TV set as the set-&lt;br /&gt;
tings  of  certain  colours  are  in some cases a real&lt;br /&gt;
pain.  A  short  tip  for  the future. A FLI picture CAN&lt;br /&gt;
hold  16  colours per char but it MUST NOT hold them!&lt;br /&gt;
LESS  colours  can be MORE effective! Next one is a-&lt;br /&gt;
nother  FLI  picture, in height half-screen, showing a&lt;br /&gt;
worker  infront  a  kind  of  public  traffic system, it's&lt;br /&gt;
not  given  for sure if it's a subway (underground) or&lt;br /&gt;
magnetic  system.  Afterall it's NOT very impressive. A&lt;br /&gt;
space  taxi,  it  seems to be originated and adapted in&lt;br /&gt;
form  and style from eternal noble limousine bodies, in&lt;br /&gt;
(singlecolour)  hires  is quite okay, but not that stun-&lt;br /&gt;
ning  either.  Following are various singlecolour hires&lt;br /&gt;
logos  presenting  the  credits for the demo, all these&lt;br /&gt;
logos  are  NOT anything special and far beyond ave-&lt;br /&gt;
rage.  The  Lepsi  logo,  quite  interesting in form and&lt;br /&gt;
style,  in  multicolour  bitmap  looks  like being cut off&lt;br /&gt;
while  watching the person's body holding a gun. Once&lt;br /&gt;
again  the  colour settings partly spoil the overall im-&lt;br /&gt;
pression. Last but not least there's a fullscreen logo&lt;br /&gt;
in  multicolour  bitmap  format. It's quite interesting in&lt;br /&gt;
form  and style but unlike in other productions in this&lt;br /&gt;
format there are no new elements and aspects to see&lt;br /&gt;
on a second and third view.&lt;br /&gt;
&lt;br /&gt;
By  involved various graphic artists the quality level&lt;br /&gt;
is  supposed to vary, this production doesn't make an&lt;br /&gt;
exception  here.  The  variety  in the quality level can&lt;br /&gt;
NOT  only  be  detected  while  comparing the work of&lt;br /&gt;
different graphic artists only, it's merely like that the&lt;br /&gt;
level of single artists varied a lot, too, from promising&lt;br /&gt;
to  rather  poor,  what  is  for  sure a not normal in a&lt;br /&gt;
single  production,  aswell  as the same colour palette&lt;br /&gt;
with  exactly  the same shadings in the majority of the&lt;br /&gt;
artwork   makes  some  losing  their  attractivity  and&lt;br /&gt;
turn  them  more  into direction boring. Generally can&lt;br /&gt;
be  said  that  the level increased compared with for-&lt;br /&gt;
mer Lepsi productions. Still this is just a 69% for me.&lt;br /&gt;
&lt;br /&gt;
                    ECO about the soundtrack:&lt;br /&gt;
                    ----------------------&lt;br /&gt;
The  entire  soundtrack  of  this  production consists&lt;br /&gt;
of  two  tunes - both made by WACEK of Arise/Albion/&lt;br /&gt;
Coma and (last not least) Lepsi Developments.&lt;br /&gt;
&lt;br /&gt;
It all starts with a quite dark tune made in the typical&lt;br /&gt;
C64-techno-style.  In  the  very  beginning the action&lt;br /&gt;
on  the  screen  is  timed  on  the  music. The bassline&lt;br /&gt;
seems to stay the same during almost the whole play-&lt;br /&gt;
ing  time  -  only the filter frequence varies from time&lt;br /&gt;
to  time.  The  bass drum stomps away with around 150&lt;br /&gt;
bpm.  Wacek  tried  to  create  something  like a break&lt;br /&gt;
beat  with the snare but it could have been done bet-&lt;br /&gt;
ter  I  think.  After some time he added an accompani-&lt;br /&gt;
ment  with  two  chords,  which  in fact sounds (ehmm)&lt;br /&gt;
NOT  so good as the 2nd chord doesn't fit to the bass&lt;br /&gt;
line. Later on he included a pulse-sync. But as it sim-&lt;br /&gt;
ply  plays  the notes of the chords this doesn't sound&lt;br /&gt;
very well, too.&lt;br /&gt;
In  the  credits  part  the  tempo  suddenly  changes.&lt;br /&gt;
First  I  thought  it's  still the same tune - but no. This&lt;br /&gt;
transition was really well made.&lt;br /&gt;
The  2nd  tune is, like said before, a bit slower, &amp;quot;only&amp;quot;&lt;br /&gt;
(around 120 bpm). In the beginning you can hear some&lt;br /&gt;
quite  interesting  sync-FX.  But  also in this tune the&lt;br /&gt;
bass  drum  just  stomps  in  its  tact. The bass line is&lt;br /&gt;
more  simple but sounds more powerful than in the 1st&lt;br /&gt;
tune   and   includes  the  snare  which  sounds  quite&lt;br /&gt;
STRANGE.   Sometimes  I  get  the  feeling  that  those&lt;br /&gt;
strange  drums were only made to stand out from the&lt;br /&gt;
mass - anyway. Later on there's some kind of chord-&lt;br /&gt;
handling  - nothing really impressive as it's a bit cha-&lt;br /&gt;
otic. Beside this there are no special things.&lt;br /&gt;
In  summary  I have to say that this soundtrack didn't&lt;br /&gt;
impressed  me  a lot. Okay, I liked the dark atmoshere&lt;br /&gt;
but  the  rest  is only AVERAGE - just like the instru-&lt;br /&gt;
ments.  At  least  only the transition and the FX in the&lt;br /&gt;
beginning  of  the  2nd tune impressed me a bit. I think&lt;br /&gt;
Wacek  has  the  potential  to  make  better  tunes. My&lt;br /&gt;
rating: 55 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Eco/Alpha Flight 1970^Excess&lt;br /&gt;
-------------------------&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  party  radar  of  Relax  Magazine 22, September&lt;br /&gt;
1997  edition,  will  provide the RESULTS from the fol-&lt;br /&gt;
lowing scene parties                 -------&lt;br /&gt;
&lt;br /&gt;
                           + Assembly 1997&lt;br /&gt;
                           + Rage 1997&lt;br /&gt;
                           + Gravity v2.0&lt;br /&gt;
&lt;br /&gt;
aswell as the INVITATION to&lt;br /&gt;
                    ---------&lt;br /&gt;
                           + The Party 1997&lt;br /&gt;
&lt;br /&gt;
the  traditional  party  to  close  the  file  of an every&lt;br /&gt;
scene year, already hold since 1991.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            ASSEMBLY 1997&lt;br /&gt;
                           ---------------&lt;br /&gt;
                            Helsinki/Finland&lt;br /&gt;
                        August 08 - 10, 1997&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 + CBM 64 DEMO COMPETITION +&lt;br /&gt;
                 -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      2424      Speedway                 Panic Creations&lt;br /&gt;
02.      1648      O-Tech-People            Active&lt;br /&gt;
03.      1304      3d Highlight             Lepsi Developments&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              + CBM 64 GRAPHIC COMPETITION +&lt;br /&gt;
              ---------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      1272      Scissors                Electric/Extend&lt;br /&gt;
02.      1216      Leon                    Tyrant/Therapy&lt;br /&gt;
03.      636       Astral Princess         Debris/Panic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                + CBM 64 MUSIC COMPETITION +&lt;br /&gt;
                -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.       800      Fugue in D-Minor        Trident/Active&lt;br /&gt;
02.       648      Old Skool               Coma/Trauma)Pal&lt;br /&gt;
03.       592      Space Dreams            The Alien/WOW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               ANTIQ 1997&lt;br /&gt;
                              -----------&lt;br /&gt;
                              Pecs/Hungary&lt;br /&gt;
                        August 22 - 24, 1997&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 + CBM 64 DEMO COMPETITION +&lt;br /&gt;
                 -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.       473       Zoom 8 Terror          Breeze&lt;br /&gt;
02.       261       Antiq 97               Ideal&lt;br /&gt;
03.       213       Better late than...    Active&lt;br /&gt;
04.       128       Csemegeuborka          Pofik&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              + CBM 64 GRAPHIC COMPETITION +&lt;br /&gt;
              ----------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.       309      Cyberboard              Poison/Singular&lt;br /&gt;
02.       255      Demon Of Hell           Splash/Resource&lt;br /&gt;
03.       201      Manga Girl              Flimbo/Resource&lt;br /&gt;
04.       163      Fraktal Girl            AMN/Anarchy&lt;br /&gt;
05.        95      Skull And Drug          Jonny/Ideal&lt;br /&gt;
06.        70      Cyberhead               TGM/Singular&lt;br /&gt;
07.        69      First                   Mephisto/Ebola&lt;br /&gt;
08.        59      Devil                   TGM/Singular&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                + CBM 64 MUSIC COMPETITION +&lt;br /&gt;
                -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.       279      Hasted                  Flash/Leader&lt;br /&gt;
02.       222      Dark Side               Wayne/Ideal&lt;br /&gt;
03.       136      Voodopeople             Soci/Singular&lt;br /&gt;
04.       134      Half Lights             Da Blondine/Wish/..&lt;br /&gt;
05.       100      In the window of...     Mephisto/Ebola&lt;br /&gt;
06.       92       The Other Side          Tomace/Singular&lt;br /&gt;
07.       69       Magic Melody            Perplex/Therapy&lt;br /&gt;
08.       56       Future come             Jonny/Ideal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              GRAVITY v2.0&lt;br /&gt;
                            -------------&lt;br /&gt;
                              Opole/Poland&lt;br /&gt;
                        August 30 - 31, 1997&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 + CBM 64 DEMO COMPETITION +&lt;br /&gt;
                 -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     ----       Bloody Domination        Samar&lt;br /&gt;
02.     ----       Exoneration              Exon&lt;br /&gt;
03.     ----       Excalibur                Albion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              + CBM 64 GRAPHIC COMPETITION +&lt;br /&gt;
              ----------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     ----     Onslaught                 Sebaloz/Lepsi Dev.&lt;br /&gt;
02.     ----     Compo Picture             Valsary/Samar&lt;br /&gt;
03.     ----     Escape                    Cyclone B/Exon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                + CBM 64 MUSIC COMPETITION +&lt;br /&gt;
                -------------------------&lt;br /&gt;
Pos.    Points     Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.     ----       Psyhic                  Max/X-Vector&lt;br /&gt;
02.     ----       Jerz2                   Bax/Fatum/LD/NN&lt;br /&gt;
03.     ----       Amphetamine             Wacek/Albion/...&lt;br /&gt;
&lt;br /&gt;
In total 597 party guests visited this gathering in the&lt;br /&gt;
southern part of  Poland, 69 of them are or were re-&lt;br /&gt;
lated with the CBM 64 scene:&lt;br /&gt;
ACIDCHILD/Triad,   ARCHANGEL/Alpha   Flight   1970)&lt;br /&gt;
Street Children, ARISTO/Samar, ASL/Nipson, AZGAR/&lt;br /&gt;
Vaudeville,  BALD  M./Estate,  BIMBER/Arise, BISHOP/&lt;br /&gt;
Samar)Factory,   BROWAR/Arise,  BUTT-MAN/Samar,&lt;br /&gt;
CARRION/Elysium, COMANCHE/Agony Design, CORWIN/&lt;br /&gt;
Tengu)Exon,     DAF/Samar,      DRUID/Agony Design,&lt;br /&gt;
EARTHQUAKE/Cosmic Style, EVERLAST/Street Child-&lt;br /&gt;
ren,      FANGORN/Alliance)Tengu,     FANTA/Oxyron,&lt;br /&gt;
FLASH/Reflex)Street Children, GLUT/Agony Design,&lt;br /&gt;
GOLD  HAND/Samar, HABIB/Exon, HARDCORE/Samar,&lt;br /&gt;
HAWK/Albion)Proxima,  ICEMAN/WOW, INCO/Agony De-&lt;br /&gt;
sign,  JAKEC/Nipson, JURGEN/Fraction, KATON/Lep-&lt;br /&gt;
si  Developments, KERK/Albion)Color 7, KILLER/Ten-&lt;br /&gt;
gu)Kreciki,    Kmeg/Albion,   KORDIAUKIS/Kreciki De-&lt;br /&gt;
sign)Fraction, KSIN/Ascraeus)Tengu, LEMING/Fatum&lt;br /&gt;
Nipson,  LUKE/Arise)Nipson, MICRO/Street Children,&lt;br /&gt;
MOOG/Agony  Design,  MORRIS/Agony  Design,  NEMO/&lt;br /&gt;
Lepsi   Developments,  NOISE/Exon)Street  Children,&lt;br /&gt;
PROVOCATOR/Tengu,   QBILL/Vaudeville,  RAMMY/Hit-&lt;br /&gt;
men,   RICO/Nipson,  RODNEY/Arise,  SEBALOZ/Lepsi&lt;br /&gt;
Developments,  SHAMAN/Taboo,  STICE/Estate,  STIL-&lt;br /&gt;
GAR/Albion,  SUNDANCE/Exon, TSL/Arise, VOLCANO/&lt;br /&gt;
Exon,  WACEK/Arise)Fuse, WARP 8/Flash Inc)Cosmic&lt;br /&gt;
Style and Zwark/Proxima&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   THE PARTY 1997 INVITATION&lt;br /&gt;
                   -----------------------&lt;br /&gt;
                             [Introduction]&lt;br /&gt;
                              -----------&lt;br /&gt;
The  Party  scene  is like a WILD animal - it won't just&lt;br /&gt;
lay  down  to  rest,  and  so  we're  back. This time we&lt;br /&gt;
have put together the demo event of the year packed&lt;br /&gt;
with  many  new  features  and  all the best from past&lt;br /&gt;
years.  We  have  pretty  much  thought of everything&lt;br /&gt;
for you to have a blast, only thing is...&lt;br /&gt;
&lt;br /&gt;
- Batteries not included!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            [Where &amp;amp; When]&lt;br /&gt;
                            -------------&lt;br /&gt;
The  Party 1997 will be held in Messecenter Aars, the&lt;br /&gt;
place with the real party atmosphere. The Party 1997&lt;br /&gt;
will  be  held  from  Saturday  27  December  at 08:00&lt;br /&gt;
CET to Monday 29 December at 15:00 CET.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                [Facilities]&lt;br /&gt;
                                ---------&lt;br /&gt;
* Room for max. 3500 people!&lt;br /&gt;
* A seperate sleeping area.&lt;br /&gt;
* Cafeteria and kiosk will be open 24h.&lt;br /&gt;
* Extremely  powerful  PA  equipment and a huge, high&lt;br /&gt;
   quality screen.&lt;br /&gt;
* LaserDisc Room!&lt;br /&gt;
* Free access to swimming bath &amp;amp; showers!&lt;br /&gt;
* The Party 1997 T-Shirts will be sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 [Events]&lt;br /&gt;
                                 -------&lt;br /&gt;
* 55 hours non-stop activities.&lt;br /&gt;
* 15 main compos with great prizes.&lt;br /&gt;
* Traditional  party-events  like  Body-Crashing  and&lt;br /&gt;
   DiskOs.&lt;br /&gt;
* Live concert on stage.&lt;br /&gt;
* Several conferences.&lt;br /&gt;
* Free Party-Bowling night!&lt;br /&gt;
* Plus much more...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             [Competitions]&lt;br /&gt;
                             ------------&lt;br /&gt;
Main competitions and prizes:&lt;br /&gt;
&lt;br /&gt;
Pos.    Amiga Demo       PC Demo              WILD! Demo&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $2000            $2000                $2000&lt;br /&gt;
02.      $1000            $1000                $1250&lt;br /&gt;
03.      $500             $500                 $750&lt;br /&gt;
04.      $250             $250                 $500&lt;br /&gt;
05.      $100             $100                 $250&lt;br /&gt;
&lt;br /&gt;
Pos.    Java Demo      Win95 Demo         Amiga Intro&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $ 1000            $  500              $  500&lt;br /&gt;
02.      $  750            $  300              $  300&lt;br /&gt;
03.      $  500            $  150              $  150&lt;br /&gt;
&lt;br /&gt;
Pos.    PC Intro          4 KB Intro          Pixel Gfx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $  500            $  200              $  600&lt;br /&gt;
02.      $  300            $  100              $  400&lt;br /&gt;
03.      $  150            $   50              $  200&lt;br /&gt;
&lt;br /&gt;
Pos.    PC Intro          4 KB Intro          Pixel Gfx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $  500            $  200              $  600&lt;br /&gt;
02.      $  300            $  100              $  400&lt;br /&gt;
03.      $  150            $   50              $  200&lt;br /&gt;
04.                                            $  100&lt;br /&gt;
&lt;br /&gt;
Pos.    Raytraced Gfx 4-Ch. Music         Multi Ch.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $  400            $  600              $  600&lt;br /&gt;
02.      $  200            $  400              $  400&lt;br /&gt;
03.      $  100            $  200              $  200&lt;br /&gt;
04.      $   50            $  100              $  100&lt;br /&gt;
&lt;br /&gt;
Pos.    C64 Demo       C64 Music           C64 Gfx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.      $  300            $  200              $  200&lt;br /&gt;
02.      $  200            $  100              $  100&lt;br /&gt;
03.      $  100            $   50              $   50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  [Rules]&lt;br /&gt;
                                  ------&lt;br /&gt;
General Rules&lt;br /&gt;
-----------&lt;br /&gt;
* If  you  want  to take part in a competition you must&lt;br /&gt;
   be  present  at  The  Party during the presentation&lt;br /&gt;
   and prize ceremony.&lt;br /&gt;
* If  too  many contributions are delivered for a com-&lt;br /&gt;
   petition a competent jury will make a selection.&lt;br /&gt;
* All contributions can only participate in one compe-&lt;br /&gt;
   tition.&lt;br /&gt;
* We will copy and spread all contributions.&lt;br /&gt;
* All  contributions  must be final, no bug-fixes will be&lt;br /&gt;
   accepted before or after presentation.&lt;br /&gt;
* Compo-disks will not be returned.&lt;br /&gt;
* PC  hardware configuration: Pentium 166 MHz, 16 MB&lt;br /&gt;
   Ram,  SVGA by VESA 1.2 Support, Soundblaster AWE&lt;br /&gt;
   32 or Gus Max.&lt;br /&gt;
* Amiga  hardware  configuration: Amiga 1200-030 50&lt;br /&gt;
   MHz/882 50 MHz, 8 MB FAST ram &amp;amp; 2 MB CHIP Ram.&lt;br /&gt;
* All entries for Amiga can be compressed with either&lt;br /&gt;
   LZX or LHA.&lt;br /&gt;
* All  entries  for  PC  can be compressed with either&lt;br /&gt;
   ZIP, ARJ or RAR.&lt;br /&gt;
* No self-extracting archives will be allowed.&lt;br /&gt;
* No other archive-types will be allowed.&lt;br /&gt;
* All  filenames  must  comply  to ISO-9660 8+3 stan-&lt;br /&gt;
   dard. No funny charaters allowed.&lt;br /&gt;
* All  contributions  must  be  able to run from HD and&lt;br /&gt;
   CDROM, except for WiLD! demos.&lt;br /&gt;
* Contributions  with racial content (incl. anti-racial)&lt;br /&gt;
   will not be accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              [Please Note]&lt;br /&gt;
                              -----------&lt;br /&gt;
* We  will  not accept anybody selling anything without&lt;br /&gt;
   our permission.&lt;br /&gt;
* Alcohol  and  drugs  are  not  allowed  at  the party&lt;br /&gt;
   place.  If  we  find  any it will be confiscated and not&lt;br /&gt;
   given back.&lt;br /&gt;
* Intoxicated  people  will  be  thrown  out  or  handed&lt;br /&gt;
   over to the police.&lt;br /&gt;
* We  will not accept weapons, spraycans or firework&lt;br /&gt;
   etc.&lt;br /&gt;
* People   who   cause  damages  of  any  kind  will  of&lt;br /&gt;
   course have to pay for it.&lt;br /&gt;
* We   take   no   responsibility  for  illegal  swapping,&lt;br /&gt;
   software, hardware, video etc.&lt;br /&gt;
* The entrance price is dkk 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              [Addresses]&lt;br /&gt;
                               ----------&lt;br /&gt;
Party Place:                 Messecenter Aars&lt;br /&gt;
----------                   XXXXXXXX XX&lt;br /&gt;
                             XX-XXXX XXXX&lt;br /&gt;
                             XXXXXXX&lt;br /&gt;
&lt;br /&gt;
The Party-Phone:    (+XX) XXXX XXXX&lt;br /&gt;
--------------&lt;br /&gt;
World Wide Web:         http://www.theparty.dk&lt;br /&gt;
------------&lt;br /&gt;
E-Mail:                      theparty^theparty.dk&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Lost Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        ATTENTION! WARNING!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the  initial  release  in Relax Magazine #21, July&lt;br /&gt;
1997  edition, a lot of ANGRY parents approached our&lt;br /&gt;
editorial  staff  and  reported about suicidial tenden-&lt;br /&gt;
ces,  general  depressive behaviour, insomnia and to-&lt;br /&gt;
tal aparthy in the rows of their after-growths named&lt;br /&gt;
in  here.  In  arrangement with our pool of lawyers we&lt;br /&gt;
decided  to  install  this  WARNING message in front of&lt;br /&gt;
the  chapter, just to make sure that an every person&lt;br /&gt;
will  finally  mention  that  the  content is fullfilled with&lt;br /&gt;
SATIRICAL,  SARCASTICAL  and  HUMOROUS  views  on&lt;br /&gt;
the  current  scene  which MUST NOT, but can in some&lt;br /&gt;
cases, reflect original  but FICTIONAL happenings.&lt;br /&gt;
The  content  of  LOST  FILES  is NOT supposed to be&lt;br /&gt;
serious journalism to cover the actual happenigs but&lt;br /&gt;
an ENTERTAINING section only!&lt;br /&gt;
&lt;br /&gt;
Do  NOT  enter  if you have NO sense for humor, infe-&lt;br /&gt;
riority  feelings/complexes,  further  psychical  pro-&lt;br /&gt;
blems  or  if  you  are  NOT an adult person yet. Here&lt;br /&gt;
the URGENT recommandation to leave this chapter im-&lt;br /&gt;
midiately must be given.&lt;br /&gt;
&lt;br /&gt;
And a special note to newcombers and wanna-be elite&lt;br /&gt;
persons: DON'T TRY THIS AT HOME!&lt;br /&gt;
              ---------------------&lt;br /&gt;
&lt;br /&gt;
                         * THE LOST FILES *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  is  no  secret  that  Relax  Magazine  has built up a&lt;br /&gt;
secret  police  and  a unique network of countless in-&lt;br /&gt;
formers  reporting  about the latest trends, happen-&lt;br /&gt;
ings, internal secrets and strategies.&lt;br /&gt;
&lt;br /&gt;
No  doubt  that  all those secret agents have already&lt;br /&gt;
infiltrated  group/magazine  headquarters  and  have&lt;br /&gt;
installed  monitors  for telephones and backdoors for&lt;br /&gt;
Internet  and  board  accounts.  There  is  no  step  a&lt;br /&gt;
scene  related person can do without surveillance of&lt;br /&gt;
Relax Magazine agents.&lt;br /&gt;
&lt;br /&gt;
Some protocols and files of the &amp;quot;Relax Archive&amp;quot; have&lt;br /&gt;
found  the way out of the secret headquarter, provi-&lt;br /&gt;
ding  the  scene with stunning and unbelievable infor-&lt;br /&gt;
mation,  facts which should not have been made public&lt;br /&gt;
yet.  Therefore  countless agents are hunting for the&lt;br /&gt;
stolen documents in order to prevent non-authorized&lt;br /&gt;
usage. Always remember, the truth is out there!&lt;br /&gt;
                                      ------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,  Relax's  secret service seems NOT to be active&lt;br /&gt;
in  Holland!&amp;quot;  cheers  BURGLAR  in  a small town called&lt;br /&gt;
Zaandam   near   Amsterdam,   &amp;quot;They  did  not  report&lt;br /&gt;
about me spanking my computer equipment day by day&lt;br /&gt;
for  an  excellent  orgasm.  Furthermore  other inte-&lt;br /&gt;
resting  facts  about  some  missing  levels in the last&lt;br /&gt;
true  fullpricer  ever  released  on the CBM 64 never&lt;br /&gt;
made  it  out  of  this  room!  No, our anti-spy defence&lt;br /&gt;
system  is  working  brilliant!&amp;quot; while CBA finally took a&lt;br /&gt;
shower  after  his  expanded  Interrail tour and com-&lt;br /&gt;
mented  &amp;quot;Wow.  It's  just great to see it working 100%!&lt;br /&gt;
Nevertheless   flies   don't  like  me  anymore!  Life  is&lt;br /&gt;
beautiful&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the southern part of Germany THE IGNORANCE has&lt;br /&gt;
been  last  spotted  joining  a toilet three weeks after&lt;br /&gt;
and  still  is  rumoured not to have left the place any-&lt;br /&gt;
more.  Some  Relax  reporters  carefully  entered the&lt;br /&gt;
room to find what is going on and found a totally debi-&lt;br /&gt;
litated German cracker, restarting to puke all two mi-&lt;br /&gt;
nutes. Requesting the issue Thomas reported &amp;quot;It just&lt;br /&gt;
started  when  I  called  a board and saw Jazzcat re-&lt;br /&gt;
porting about cracking, a person just knowing how to&lt;br /&gt;
turn  on  the computer and to type 'load' and 'run'. My&lt;br /&gt;
stomach started turning and I immidiately had to leave&lt;br /&gt;
for  the  toilet.  Whenever  I  want  to  get up I see the&lt;br /&gt;
screen  again, still showing the same content, and the&lt;br /&gt;
show  restarts  again! I fear it will never end!&amp;quot; just to&lt;br /&gt;
turn  into  a  deep  depression  before  restarting to&lt;br /&gt;
puke again.&lt;br /&gt;
&lt;br /&gt;
Somewhere  in  an  overcrowded  flea market textiles&lt;br /&gt;
tycoon MANIAC is celebrating his so successful scene&lt;br /&gt;
career  &amp;quot;After joining Legend I can continue starting&lt;br /&gt;
to  pretend that I am a living LEGEND! Still I wish I was&lt;br /&gt;
in  Ikari  &amp;amp; Talent, a dream I dreamt for about 5 years&lt;br /&gt;
already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DIGAHOLE,  next  to  MANIAC the most well known elite&lt;br /&gt;
scener  ever  in  the  history  of  the CBM 64 scene,&lt;br /&gt;
continued  his  desperate  attacks  against  the Relax&lt;br /&gt;
Magazine  and its editor RRR in this Internet, this time&lt;br /&gt;
when RRR entered channel #c-64 on IRC.&lt;br /&gt;
WESTBAM/Legend  requested  &amp;quot;I  wonder who you are&lt;br /&gt;
and  what  you  are  so  proud  of?&amp;quot;  as he seemed to&lt;br /&gt;
have  no  idea  who  this  very-important-scener  is.&lt;br /&gt;
Some  people  in  the  channel tried to help Westbam in&lt;br /&gt;
his  quest and started to explain. MIDFIT, former Ons-&lt;br /&gt;
laught  member,  has  been  the  first one &amp;quot;On a great&lt;br /&gt;
history  in  Accuracy!&amp;quot;,  COUNT  ZERO continued &amp;quot;And&lt;br /&gt;
he  is now lead by the glorious Jazzcat of ex-Legend&lt;br /&gt;
...&amp;quot; while  TRANZIIE  requested  &amp;quot;Glorious? What makes&lt;br /&gt;
him  glorious?  I  rather  call  him  a  good organizer.&amp;quot;.&lt;br /&gt;
Westbam  has  been  satisfied  with  the  answers  and&lt;br /&gt;
replied  to  Andreas  &amp;quot;I  know.  That  is  propably  the&lt;br /&gt;
ONLY  point you ever were right about... But for hea-&lt;br /&gt;
ven's sake: who or what the fuck is Accuracy?&amp;quot;.&lt;br /&gt;
Digahole  seemed  not  to  be  impressed,  still  feeling&lt;br /&gt;
proud and immortal, &amp;quot;The only remarkable part of Re-&lt;br /&gt;
lax  21 is the Polish news section.... coz it was done by&lt;br /&gt;
Druid!&amp;quot;.  DRUID  of Agony Design had to confirm &amp;quot;Yes,&lt;br /&gt;
after my article in Relax 20 I started to code an intro&lt;br /&gt;
for  Relax,  but I did NOT edit any part for edition 21!&amp;quot;&lt;br /&gt;
just  to  prove Digahole's excellent research showing&lt;br /&gt;
that he really knows what he is talking about.&lt;br /&gt;
Then  it  was  Mert's  part  again  &amp;quot;Asshole, you would&lt;br /&gt;
prolly  think  its  a  monster when you see a modem!&amp;quot;.&lt;br /&gt;
RRR  started thinking &amp;quot;Modem? What's a modem? Com-&lt;br /&gt;
puter:  what  is  a  modem?&amp;quot;.  The  computer answered&lt;br /&gt;
&amp;quot;Modem is the short form of modulator and demodula-&lt;br /&gt;
demodulator. A modem is an old-fashioned communica-&lt;br /&gt;
tion  instrument to transport computer data via tele-&lt;br /&gt;
phone   lines,   necessary   to  log  into  Internet  and&lt;br /&gt;
boards. There are different modes converting bits to&lt;br /&gt;
accustic  signals....&amp;quot;. RRR stopped the processor unit&lt;br /&gt;
&amp;quot;Oh,  these poor people still need modems? Computer:&lt;br /&gt;
tea!  Earl Grey! Hot!&amp;quot; and felt sorry for people still in&lt;br /&gt;
the  need  for  old-fashioned  computer  equipment to&lt;br /&gt;
approach  the  Internet  or boards just to beam back&lt;br /&gt;
into the holodeck to continue chatting in the channel.&lt;br /&gt;
Here  MIDFIT  added  &amp;quot;Nobody  should tell me how glo-&lt;br /&gt;
rious  JAZZCAT  is,  since  'the  best card supplier in&lt;br /&gt;
the   scene'  buys  his  cards  from  Hybrid  PC!&amp;quot;  and&lt;br /&gt;
Westbam  requested  &amp;quot;As  I heard he doesn't get them&lt;br /&gt;
anymore?!?!&amp;quot;  just  to get the reply &amp;quot;True fact, and if&lt;br /&gt;
he likes to buy them, for 20$ at each one!&amp;quot;.&lt;br /&gt;
RRR  felt  a little bit bored and advised: &amp;quot;Digahole, like&lt;br /&gt;
said  before, tell your mummy about it. Perhaps you'll&lt;br /&gt;
get  a  Doner  Kebap  from  her to grow up a little bit&lt;br /&gt;
faster!&amp;quot;.  Digahole,  who  seemed to dislike that he did&lt;br /&gt;
not find the audience he was looking for, &amp;quot;Well, I gotta&lt;br /&gt;
run...  smack  you  up  later  Mr. ASSHOLE. Give it up!&lt;br /&gt;
You  can  NEVER over power me in C64 media... I have&lt;br /&gt;
much  better  arguments,  asshole!  Asshole! Asshole!&lt;br /&gt;
Asshole!&amp;quot;  left  the  channel crying mummy and repor-&lt;br /&gt;
ting her that he still did not receive the desired posi-&lt;br /&gt;
tion in the CBM 64 scene he was heading for.&lt;br /&gt;
Later  on  he  reported JAZZCAT about a new method&lt;br /&gt;
to  collect  news  and information for disk magazines.&lt;br /&gt;
&amp;quot;It  is  quite  simple,&amp;quot;  he started to explain, &amp;quot;you just&lt;br /&gt;
need  to  offend everyone around, that's the way I did&lt;br /&gt;
it.&amp;quot;  and that is a system I have developed on my own.&lt;br /&gt;
&amp;quot;How does work? Is it effective?&amp;quot; requested Jazzcat.&lt;br /&gt;
&amp;quot;I  began  the  research  concerning Legend news on&lt;br /&gt;
IRC like this.&amp;quot; he continued, &amp;quot;Misfit and Westdumm, are&lt;br /&gt;
there  any  news you wanna submit from Legend? To-&lt;br /&gt;
day  is  the  last  day I collect news.&amp;quot; to report about&lt;br /&gt;
his  experience.  Westbam  replied &amp;quot;I think you morons&lt;br /&gt;
published enough crap already, didn't you?&amp;quot;. Digahole&lt;br /&gt;
stroke  back  &amp;quot;Westdumm, where?&amp;quot;. MIDFIT replied &amp;quot;He&lt;br /&gt;
is  talking  about  the  Onslaught magazine. Domination&lt;br /&gt;
issue  #9  to  be  precise.&amp;quot; and Westbam added &amp;quot;What-&lt;br /&gt;
ever it is called!&amp;quot;. Digahole explained &amp;quot;That's an inde-&lt;br /&gt;
pendent   publication.&amp;quot;,  so  Westbam  requested  &amp;quot;And&lt;br /&gt;
your  and groupmates' LAME posts on certain boards&lt;br /&gt;
are  also independent or what?&amp;quot; just leading Digahole&lt;br /&gt;
to  express  &amp;quot;Westdumm,  so  tell me now the CORRECT&lt;br /&gt;
news about Legend and I will publish them as they are&lt;br /&gt;
... in  a  few days... Westdumm, I never posted anything&lt;br /&gt;
against  Legend or you... so cut that crap... We're the&lt;br /&gt;
only ones talking here!&amp;quot;. Westbam said &amp;quot;If anyone from&lt;br /&gt;
you  Onslaught  members WOULD care you would have&lt;br /&gt;
asked  before  publishing  bullshit. And I told Jazzcat&lt;br /&gt;
10.000  times  he  shouldn't  publish  certain things...&amp;quot;&lt;br /&gt;
while  Midfit  seemed  to  be  a  little bit confused &amp;quot;How&lt;br /&gt;
about  using  Westbam's  real  nick while talking to him &lt;br /&gt;
instead  of  offending  him  with  a fake over and over&lt;br /&gt;
again?&amp;quot;,  so  Westbam  confirmed  &amp;quot;Are  you  trying to&lt;br /&gt;
make  fun  of  my  handle  or  is it you never learnt to&lt;br /&gt;
spell  in  your  3rd  world  country?&amp;quot;.  Digahole  got a&lt;br /&gt;
little  bit  nervous &amp;quot;If you are calling me and my group&lt;br /&gt;
mates idiots dont expect me to kiss you hands!&amp;quot;. That&lt;br /&gt;
lead  Westbam asking &amp;quot;I didn't call you an idiot, I called&lt;br /&gt;
you  a  moron. Can't you read?&amp;quot;. Digahole feared that&lt;br /&gt;
the discussion wouldn't end too positive for him, so he&lt;br /&gt;
finished  &amp;quot;Westdam,  you  are  very funny... Now if you&lt;br /&gt;
got  nothing  else  to  add... I am leaving... but you still&lt;br /&gt;
got  a  chance  to  get  a publication to print correct&lt;br /&gt;
news  about  your  group&amp;quot;.  Westbam answered &amp;quot;Relax&lt;br /&gt;
Magazine did a proper coverage. Yeah! Right! Run you&lt;br /&gt;
lamer  writing  more  bullshit...  EVERYTHING had been&lt;br /&gt;
told  to  Jazzcat,  still noone cared... I will let Jazzcat&lt;br /&gt;
know right now he shouldn't count on any form of as-&lt;br /&gt;
sistance from Legend anymore...&amp;quot;.&lt;br /&gt;
&amp;quot;Hmh,&amp;quot;  said  Jazzcat  &amp;quot;it doesn't seen to be very ef-&lt;br /&gt;
fective  after  all  I  heard  until  now.&amp;quot;.  &amp;quot;No,  you are&lt;br /&gt;
wrong!&amp;quot;  commented  Digahole  the issue. &amp;quot;After using&lt;br /&gt;
my  new  effective  method  I found out that Onslaught&lt;br /&gt;
can't  expect  any  assistance  and  cooperation  with&lt;br /&gt;
Legend!  I  am  so  proud  of  my efforts as my method&lt;br /&gt;
lead  Legend  to  that decision.&amp;quot;. &amp;quot;Oh, yeah, I see. Well&lt;br /&gt;
done, Mert!&amp;quot; praised Jazzcat the activity of his loyal&lt;br /&gt;
member  and  both  started  to  smile, feeling satisfied&lt;br /&gt;
like successful people do after having made another&lt;br /&gt;
million of US dollars.&lt;br /&gt;
&lt;br /&gt;
After  having made experience with lots of frustrated&lt;br /&gt;
sceners  RRR  decided  to rename into DR. MOTTE and&lt;br /&gt;
to work as IRC psychiatrist to guarantee mental sup-&lt;br /&gt;
port for CBM 64 sceners, following the slogan 'let the&lt;br /&gt;
sun shine in your heart'.&lt;br /&gt;
RACOON  of  Hitmen was the first to enter the virtual&lt;br /&gt;
consulting  room  &amp;quot;Doctor,  doctor! I have been crak-&lt;br /&gt;
king  for  around  three days on a fine first release,&lt;br /&gt;
and  when  I  entered The Dungeon to u/l my excellent&lt;br /&gt;
version  I  just  saw  that AFL has u/l it a few minutes&lt;br /&gt;
ago.  What should I do now?&amp;quot;. Dr. Motte immidiately ad-&lt;br /&gt;
vised  &amp;quot;There  is  just  one  acceptable solution. Look&lt;br /&gt;
for  bugs!  Looks for bugs and release the 100% ver-&lt;br /&gt;
sion!&amp;quot;. Anyway Racoon seemed to dislike the idea &amp;quot;But&lt;br /&gt;
Doctor,  if  I find out something what AFL could dislike&lt;br /&gt;
they  will  surely  slag me down in Relax Magazine. And&lt;br /&gt;
imagine  what  happens  then.  Nobody will like me any-&lt;br /&gt;
more  and  people  will  start to ignore me.&amp;quot;. Dr. Motte&lt;br /&gt;
saw  that  he  needed to encourage him and explained&lt;br /&gt;
&amp;quot;No,  I  really  don't  think  so. I have heard that Relax&lt;br /&gt;
Magazine  just  complains about fantastic groups they&lt;br /&gt;
have  once-laugh-ed about.&amp;quot;. And the first cured pa-&lt;br /&gt;
tient  left  smiling,  back  in  full  effect to support the&lt;br /&gt;
scene again.&lt;br /&gt;
&lt;br /&gt;
The  release  of  &amp;quot;Ice  Guys&amp;quot; and a in the scene highly&lt;br /&gt;
appreciated  release  of the 100% version has caused&lt;br /&gt;
some arguments. Playboy/F4CG finally commented the&lt;br /&gt;
issue &amp;quot; OK... Skinheads's version is the worst version&lt;br /&gt;
of  a crack ever... NOT, even it bugs! It contains a VI-&lt;br /&gt;
RUS,  due  to LACK of knowledge Skinnie doesn't even&lt;br /&gt;
know  how  he  created  it,  which  creates  new  bugs&lt;br /&gt;
everytime it is played...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile  in the Alpha Flight 1970 headquarter when&lt;br /&gt;
MARC  returned  from  his  two weeks trip to Canada.&lt;br /&gt;
&amp;quot;The  reason for me leaving for Canada was for sure&lt;br /&gt;
that we were out of cards, therefore only Ignorance,&lt;br /&gt;
Chrysagon  and  Violator  have  called,  instead of in-&lt;br /&gt;
vesting  my  money  into new cards, cards I am always&lt;br /&gt;
getting  for  free,  I prefered to go to Canada for two&lt;br /&gt;
weeks.&amp;quot;   explained   Marc  to  MAX,  who  just  replied&lt;br /&gt;
&amp;quot;Yes,  I  see  the problem. I will now leave for Ibiza for&lt;br /&gt;
two  weeks so that people can't find out we have card&lt;br /&gt;
problems!  :)&amp;quot;.  Marc  continued  &amp;quot;I  have  heard that a&lt;br /&gt;
certain  CBM 64 cracking group is interested in buy-&lt;br /&gt;
ing  cards from Hybrid PC. And who out of the CBM 64&lt;br /&gt;
scene   joined   Hybrid  as  card  supplier?  Wasn't  it&lt;br /&gt;
Ned/Alpha  Flight  1970?&amp;quot;. Max confirmed &amp;quot;Yes, that's&lt;br /&gt;
true.  So  that specific group tries to buy cards indi-&lt;br /&gt;
rectly  from  Alpha Flight 1970 but attacks us for not&lt;br /&gt;
having  cards?  Is  it still what we once called a proud&lt;br /&gt;
scene  bringing  lots  of  fun all over the years really&lt;br /&gt;
went  down  to  a not acceptable level, sad but true!&amp;quot;.&lt;br /&gt;
Both  felt  back  on the chairs, remembering a decade&lt;br /&gt;
when real fullprice games just as 'Chambers Of Shao-&lt;br /&gt;
lin' and 'Lemmings' were high appreciated and not dis-&lt;br /&gt;
credited  by  proud  and  glorious  suppliers of those&lt;br /&gt;
unbelievable  expensive  Polish or Hungarian fullprice&lt;br /&gt;
games.&lt;br /&gt;
&lt;br /&gt;
In  the  Legend  headquarter  in Germany WESTBAM is&lt;br /&gt;
poring  about  his  comeback  in  the  CBM  64 scene,&lt;br /&gt;
holding a quite interested monologue &amp;quot;I have received&lt;br /&gt;
an  e-mail  from  Jazzcat this morning. He said while I&lt;br /&gt;
was  gone  he has had big wars with Newscopy, Burg-&lt;br /&gt;
lar, Jack Daniels and some more guys. He totally hum-&lt;br /&gt;
miliated  them  all  and  I should be careful about being&lt;br /&gt;
he  next  on his list.... Uhm, I feel scared now.... Really!&lt;br /&gt;
I better quit again....&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look  if  the  music  is slowed down on NTSC! Look if&lt;br /&gt;
the  highscore-saver  has been disabled after choo-&lt;br /&gt;
sing  a  trainer! We will release the 100% version any-&lt;br /&gt;
way!&amp;quot;  was  heard  in F4CG's headquarter &amp;quot;We will re-&lt;br /&gt;
lease  the  100%  sales version, even if the product is&lt;br /&gt;
not sold yet!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look  for the bug! Look for the bug! Even if there is&lt;br /&gt;
NO  bug  we will release the 100% version under Urine&lt;br /&gt;
to  hummiliate  the  scene  over and over again. Unlike&lt;br /&gt;
Onslaught  Urine  is  known for quality versions!&amp;quot; was&lt;br /&gt;
heard at Jazzcat's house lately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Satire?!  Sarcasm?!  Parody?!  Even  if  it looks like a&lt;br /&gt;
news  chapter in concurence publications this is just&lt;br /&gt;
a satirical  chapter, offering sarcastically and humo-&lt;br /&gt;
rous  comments  on  more  or  less actual scene hap-&lt;br /&gt;
penings. Or is more truth in here than some might ex-&lt;br /&gt;
pect?&lt;br /&gt;
Afterall  it's  just  humor and if you can't have a good&lt;br /&gt;
laugh  here  we  can't help you anyway. Whoever feels&lt;br /&gt;
offended may keep that mind.&lt;br /&gt;
&lt;br /&gt;
      The lost files - the perfect view on the scene&lt;br /&gt;
                                    ------&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
WUNPUNK:  XXXXXX  XXX,  X  XXXXXX XXXXX, XXXXX XXXX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CREB:  XXXXX  XXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FANTASTIC ZOOL:  XXXXXXX  XXXX,  XXXXXXXXXXXX XXX. X,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SUSH:   XXXXXX   XXXXX,   XX   XXXXXXXXXX   X,   XXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX                                 (-&amp;gt;ACSORE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * EXTEND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JUNKIE:  XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * F4CG *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MR.ALPHA:   XXXXX   XXXXXXXX,    XXXXXXXXX  XX,   XXXX&lt;br /&gt;
XXXXXXX, XXXXXXX                               (-&amp;gt;NOSTALGIA)&lt;br /&gt;
&lt;br /&gt;
NEOTEC:    XXXXXXX   XXXX,   XXXXXXXXXX.   XX,   XXXXX&lt;br /&gt;
X&amp;quot;XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
WALKER:   XXXXX  XXXXXX,  XXXXXXXXXX  XX  XXX,  XXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX                             (-&amp;gt;NOSTALGIA)&lt;br /&gt;
* NEW ADDY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RACOON:  XXXX  XXXXXXXXXX,  XXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
STAN:  XXXXXXX  XXXXXX, XXXXXXXX£X XXX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXX XXXXXX, XXXXXXX   /STAN64^HOTMAIL.COM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ANIMALO:  XXXXX  XXXXXX, XXXXXXXX XXX. XX, XXXXX XXXX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DIDI: XXXX XXXXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX                              (-&amp;gt;NOSTALGIA)&lt;br /&gt;
&lt;br /&gt;
GOAT:  XXXXX  XXXXXXXXXX,  XXXXXXXX  XXX.  XX, XXXXX&lt;br /&gt;
XXXXX, XXXXXXX                                       (-&amp;gt;MOTIV 8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * LEPSI *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SEBALOZ:   XXXXXXXXX   XXXXXXXXX,   XXXXXXX  XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
VALSARY: XXXXX XXXXXXXXX, XXXXXXXXXX X/X, XX-XXX&lt;br /&gt;
XXXXXX, XXXXXX                      (-&amp;gt;SAMAR)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RANZ:  XXXXX  XXXXX,  XXXXXXXXXXXXX  X, XXX XX, XXX-&lt;br /&gt;
XXXXX,XXXXXX&lt;br /&gt;
&lt;br /&gt;
SILVERBULLET:   XXXXX   XXXXX,  XX  XXXXXXX  XXXXXX,&lt;br /&gt;
XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX XXX-XXX, XXXXXXX&lt;br /&gt;
* NEW ADDY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
IBANEZ: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
NUKE:  XXXXX  XXXXXX,  XX XXXXXX XX, XXXX XX XXXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; SCORN)&lt;br /&gt;
&lt;br /&gt;
VISBY:  XXXX  XXXXXXX,  XXXXXX XXX, XX-XXX XXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * NITROS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
DARIO: XXXXX XXXX, XXXXXXXX XXXXXXXX, XXXXX XXXX-&lt;br /&gt;
XXXXX, XXXXXX                             (-&amp;gt; ASCRAEUS)&lt;br /&gt;
&lt;br /&gt;
HOOTIE:   XXXXXXX   XXX,   XXX  XXXXXXX  XXXXXXX  XX,&lt;br /&gt;
XXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
ZZR: XXXXXX XXXXXXX, XXX XXXXX XX, XXXXXX XXX, XXXX&lt;br /&gt;
XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * NONAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ALMIGHTY GOD:    XXXXXXX   XXXXXXX,   X/.    XXXXXXXX&lt;br /&gt;
XXXXX. XXXXX X.XX, XXXXX XXXXXX - X/X XX, XXXXXXXX&lt;br /&gt;
XXXXXX XXXXXXX, XXXXX            (-&amp;gt; WOW, ROLE)&lt;br /&gt;
&lt;br /&gt;
CELTIC:  XXXXX XXXX, XXXXXXXXXXX X, XXXX XX XXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLARE:   XXXXXXXX   XXXXXXX,   XXXXXXXXX   X,   XXXXX&lt;br /&gt;
XXXXXXXXXXXXX , XXXXXXX&lt;br /&gt;
&lt;br /&gt;
HUNTER:  XXXXX  XXXXXXXXXXXXXXX,  XX.  XXXXXXXXX  XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
JB:  XXXXXX  XXXXXX,  XXXXXXXXX  XX/XX,  XXXXX, XXXX-&lt;br /&gt;
XXXX, XXXXXXXXXX                                 (-&amp;gt; LEPSI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
SHOCKER:   XXXXXXX   XXXXXX,   XX  XXXXXX  XXXX  XX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FANTA:  XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FUBEN:   XXXXXX   XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /xxxxxx&lt;br /&gt;
* (game-) graphics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  * ROLE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
BUGJAM:  XXXXXXX  XXXXX,  XXXXXXXXXX XXX. XX,  XXXXX&lt;br /&gt;
XXXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
COMMANDER:  XXXXX XXXXXXX, XXXXXXXXXXXXXX XX/XX,&lt;br /&gt;
XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DEE JAY:  XXXX  XXXXXXXXXXXXXX,  XX.  XXXXXXXXX X/XX,&lt;br /&gt;
XX-XXX, XXXXXX, XXXXXX                          (-&amp;gt;ATH, KRC)&lt;br /&gt;
&lt;br /&gt;
GAXAR:  XXXXXX  XXXXXXXX,  XX  XXXXXXX  XX,  XXX XXX-&lt;br /&gt;
XXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * SAMAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CENTRAX:  XXXXXX  XXXXXXX,  XXXXXXX XXX/X, XX-XXX,&lt;br /&gt;
XXXXXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MAVERICK:  XXXXXXXX  XXXXX, XXXXXXXXXXX XXXXX XX,&lt;br /&gt;
XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RAMOS: XXXXXXXX XXXXXXXXXXX, XXXXXXXXXXXXXX X/XX&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TTL:   XXXXXXXX  XXXXXXXXXX,  XXXXX  XXXXXXXX  XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * SCORN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ARCHON:   XXXXX  XXXXXXXX,  XXXXXXXXXX  X/X,  XX-XXX&lt;br /&gt;
XXXXXX XXXX., XXXXXX&lt;br /&gt;
&lt;br /&gt;
Naphalm: XXXXXXXXX XXXXXXXX, XXXXXXXX XXX/X, XXXXX&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZINIA:  XXXXX  XXXXXX, XXXXXXXXXXXXXXXX X, XXXX XXX-&lt;br /&gt;
XXXXXX, XXXXXX                                      (-&amp;gt; NITROS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FUNXILLA:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX  X, XXXX XX&lt;br /&gt;
XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLATTERHEAD:   XXXX   XXXXXXX,  XXXXXXXXXXXX  X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TENGU *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CORWIN:  XXXXX  XXXXX, XXXXXXX X/XX, XX-XXX XXXXXXXX-&lt;br /&gt;
XXXX, XXXXXX                                    (-&amp;gt; EXON)&lt;br /&gt;
&lt;br /&gt;
KILLER:   XXXXXX   XXXXX,  XX.  XXX.  XXXXX  XXXXXXX  XX,&lt;br /&gt;
XX-XXX XXXXXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ACIDCHILD:  XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
*NEW ADDY&lt;br /&gt;
&lt;br /&gt;
CA$H:   XXXX   XXXXXXXXX,   XXXXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TAPER:  XXXXXX  XXXXXXXXXX,  XXXXXXXXXXXXXX  XXX  XXX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
* NEW ADDY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * UNREAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ERZIKA:  XXXXXX  XXXXX, XXXXXXX XXX, XXXXX XXXXXXX,&lt;br /&gt;
XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
JUMBO:  &amp;quot;UNREAL&amp;quot;,  XXXXXXXXXXXXX,  XXXXX  XXXX  X,&lt;br /&gt;
XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
TURBO:  XXXXXX  XXXXX,  X.  XXXXXX  XXX,  XXXXX XXXXX,&lt;br /&gt;
XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * WILLOW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
BLEZE:  XXXXX  XXXXXX, XXX XXXXXXXXX X, XXXXX XXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLOYD:  XXXX  XXXXX, XX XXXXXXXX XX, XXXXXXXXXXXX-&lt;br /&gt;
XXXXXXXXX, XXXXXXX                 (-&amp;gt;ASCRAEUS, PANIC)&lt;br /&gt;
&lt;br /&gt;
SCORPE:   XXXXXXXXX   XXXXXXXXX,   XXXXXXXXXXXXXX.&lt;br /&gt;
XXX, XXXXX XXXXXX, XXXXXXX                      (-&amp;gt;ROLE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ALPHA/FRACTION:  XXXXXX  XXXXXXX,  XX. XXXXXXXXXXX,&lt;br /&gt;
XXX/X, XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PSYCHIK/FATUM:  XXXXXX XXXXXX, XX. XXXXXXXX XXXX-&lt;br /&gt;
XXX X/XXX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MANIK:  XXXXX  XXXX,  XXXXXXXXX XX, XXXXXXX XXX, XXX-&lt;br /&gt;
XXXXXXX X, XXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
ZWARK/PROXIMA:  XXXXXXX XXXXXX, XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ASTAROTH/ANUBIS:    XXXXX    XXXXX,   XXXXXXX   XXX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
MANEX/ANUBIS/STARDUST:   XXXX  XXXXXX,  XXXXXXXX&lt;br /&gt;
XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
AZGAR/VDV/ASPECT/PSYCHIC:  XXXXXX  XXXXXX,  XXXX-&lt;br /&gt;
XXXX X/XX, XX-XXX XXXXXXX-XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
2GE/REACT/UNREAL:   XXXXX   XXXXX,  XXXX  XXXXXX&lt;br /&gt;
XX, XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
MILLER/ALLIANCE/JAZER:  XXXXXX XXXXXXX, XX-XXXXX-&lt;br /&gt;
XXXXXXXXX XX/X, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
OPHIS/CENSURE/FAITH:  XXXXX  XXXXXXXX, XXXXXX XX,&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
NIGHTRIDER/RULES/VDV:  XXXXXX XXXXXXX, XXXXXXXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXXXX XX. , XXXXXX&lt;br /&gt;
&lt;br /&gt;
DCV/DOOM:  XXXXX  XXXXXX, XXXXXXX, XX-XXX XXXXXX-&lt;br /&gt;
XX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
DROOPY/STS/AMORPHIS: XXXXXX XXXXX,XXXXXXXXXXXX,&lt;br /&gt;
XX/X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ANTARES/M+B/ATTIC:  XXXXXX XXXXXXXXXXX, XX.XXXXX-&lt;br /&gt;
XXXX X/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RAZOR/SYSTEM:  XXXXX  XXXXX-XXXXXX,  XX  XXX XXXX,&lt;br /&gt;
XXXX XXXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
SAHIR/FAITH: XXXX XXXXXX, XXXXXX XX/X, XX-XXX XXX-&lt;br /&gt;
XXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
B.M/KRECIKI/VDV:  XXXXXXX XXXXXXXXXXXXX, XXXXXXXX-&lt;br /&gt;
XXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TIMON/LASSER: XXXXX XXXXXXXX, XX. XXXX XXXXXXX X/XX&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
DR.WHO/ATLANTIS:  XXXXX  XXXXXXXXX,  XXXX  XXX-XXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
YOONIOV/DOOM: XXXXXXX XXXXXXXXX,X.XXXXXX XXX/X,&lt;br /&gt;
XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you have submitted an advertisement and you have&lt;br /&gt;
NOT  found  it  in  this  edition it might have been deli-&lt;br /&gt;
vered  after the deadline or the memory has been al-&lt;br /&gt;
ready  filled to the limits. As we do NOT intend to pre-&lt;br /&gt;
sent  multiple  advertisement  chapters in just one is-&lt;br /&gt;
sue  we will MAKE SURE that your advertisements will&lt;br /&gt;
be included in the forthcoming edition.&lt;br /&gt;
&lt;br /&gt;
Best Regards&lt;br /&gt;
&lt;br /&gt;
Violator/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>80.139.117.48</name></author>	</entry>

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