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		<title>Relax 15</title>
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				<updated>2009-05-02T11:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;78.27.77.206: /* Advertisements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The R3L4X M4G4Z1N3*  in February '96 was brought&lt;br /&gt;
to  you,  as you used to know it in the previous year,&lt;br /&gt;
by PHUTURE, your favourite disk-magazine releasing&lt;br /&gt;
game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           ... introduction ...&lt;br /&gt;
                           --------------&lt;br /&gt;
Again  we have returned to present another fine edi-&lt;br /&gt;
tion  containing  the  latest  happenings  from all over&lt;br /&gt;
the  world.  This  time it is our 15th &amp;quot;anniversary&amp;quot; but&lt;br /&gt;
we  decided not to bore you with any celebration text,&lt;br /&gt;
something we could have done with issue 13 aswell, as&lt;br /&gt;
it  was  our 6 YEARS anniversary, a period which co-&lt;br /&gt;
vered  the  golden  main, when the CBM 64 was one of&lt;br /&gt;
the most attractive machines, until now, where almost&lt;br /&gt;
no  one else but the genuine CBM 64 scene population&lt;br /&gt;
still  dares to touch it and present his very own com-&lt;br /&gt;
puter  system  proudly in a world counting instead of&lt;br /&gt;
KB now at a configuration starting at 8 MB.&lt;br /&gt;
It  was Mr. MICROSOFT, no one else but Bill Gates, who&lt;br /&gt;
once said: &amp;quot;640 KB should be enough for everyone!&amp;quot;,&lt;br /&gt;
and  it  is the same person offering software working&lt;br /&gt;
efficient  at  PENTIUM  processors  with  min. 8 MB of&lt;br /&gt;
RAM only.&lt;br /&gt;
At THE PARTY V in Denmark the PC users, having ma-&lt;br /&gt;
chines with 8 MB, quadro (or even more) CD ROM dri-&lt;br /&gt;
ves,  Windows  95 and all other facilities to survive in&lt;br /&gt;
todays  computer world, were stunning while watching&lt;br /&gt;
the  CBM  64 competition, as the CBM 64 demo groups&lt;br /&gt;
have  shown  what  on  this old breadcase almost NO-&lt;br /&gt;
THING  is  impossible, ofcourse on a more limited basis&lt;br /&gt;
what  reason  can  be  found  in the hardware, as our&lt;br /&gt;
little  64  KB  calculator can't be compared with a up-&lt;br /&gt;
graded  PC  with  8  MB  Ram as standart and a lot of&lt;br /&gt;
extra memory added with graphic and sound cards.&lt;br /&gt;
Surely  the CBM 64 can be upgraded with Ram Expan-&lt;br /&gt;
sion  Units,  Harddisks,  Accelerator  Cards and many&lt;br /&gt;
more  &amp;quot;useless&amp;quot;  expansions  in order to come closer&lt;br /&gt;
to PC or Amiga machines. But to be honest, the feeling&lt;br /&gt;
won't be the same anymore, would it?&lt;br /&gt;
Six  years  in review, and expect for any minor chan-&lt;br /&gt;
ges on the SID and VIC chip the machine remained the&lt;br /&gt;
same,  and  the  quality of the demo productions, tools&lt;br /&gt;
and  standart  in  general  increased while the quality&lt;br /&gt;
of the games decreased what is a fact of commercial-&lt;br /&gt;
ism  and  people  who  want to play games do it usually&lt;br /&gt;
on consoles and Amiga/PC these days.&lt;br /&gt;
Anyway there is one ideal other systems can't STEAL&lt;br /&gt;
us,  it  is  OUR  scene, the scene which was the model&lt;br /&gt;
origin  of  all other scenes, and to be honest, no copy&lt;br /&gt;
can  compete  with  the  ORIGINAL, not in the previous&lt;br /&gt;
years, not today, and probably not in the future.&lt;br /&gt;
Keep  it always in mind, as NO ONE can remove it from&lt;br /&gt;
our REMEMBRANCE, not even the few new &amp;quot;prophets&amp;quot;&lt;br /&gt;
who  think  they  can reform our society and the uni-&lt;br /&gt;
que  system  which worked well all over the years. We&lt;br /&gt;
have seen them arriving and we have seen them ALL&lt;br /&gt;
disappearing to nowhere, where they have started.&lt;br /&gt;
&lt;br /&gt;
                               ... critism ...&lt;br /&gt;
                                ---------&lt;br /&gt;
Lately  we  could  see  one of these overrated &amp;quot;FUN&amp;quot;&lt;br /&gt;
magazines  complaining about SERIOUS scene journa-&lt;br /&gt;
lism.  Their  most  impressive ARGUMENT was saying if&lt;br /&gt;
they  are  interested  in  reading SERIOUS texts they&lt;br /&gt;
would  buy a NEWSPAPER. This is for sure very CLE-&lt;br /&gt;
VER  because if we want to read some funny texts we&lt;br /&gt;
CAN'T  buy a COMIC BOOK, can we? ;) We are for sure&lt;br /&gt;
IMPRESSED now.&lt;br /&gt;
People  started  to  COMPLAIN  about  the actual text&lt;br /&gt;
amount we offer at the the moment. They claim it could&lt;br /&gt;
be  higher  when we would split the discussions of our&lt;br /&gt;
Editorial  into different chapters. The result would be&lt;br /&gt;
more BUT shorter chapters while the text amount re-&lt;br /&gt;
mains the same. We feel quite comfortable with the ac-&lt;br /&gt;
tual text amount, nevertheless TWO new chapters will&lt;br /&gt;
hit  your  screen  in the next edition, chapters fitting&lt;br /&gt;
perfectly into our magazine concept.&lt;br /&gt;
&lt;br /&gt;
      ... experiments with another innovative idea ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  our standart votesheet got spread across the&lt;br /&gt;
land  a  new, interesting plan got realised, even if it is&lt;br /&gt;
still  on an experimental basis, the DIGITAL votesheet&lt;br /&gt;
launched  the  mail  folder of the CBM 64 users active&lt;br /&gt;
on the Internet.&lt;br /&gt;
This  digital  votesheet can be used for our very own&lt;br /&gt;
BOARD  CHARTS,  what  makes voting here much more&lt;br /&gt;
comfortable, on the other hand it is possible to use it&lt;br /&gt;
to  contribute  when it comes up to the MAIL CHARTS,&lt;br /&gt;
too, by marking the charts system at the beginning on&lt;br /&gt;
our  &amp;quot;sheet&amp;quot;.  After  releasing  the  version  1.0 many&lt;br /&gt;
people  contributed  with useful tips how to improve it&lt;br /&gt;
in  order  to  get  it more user-friendly, so meanwhile&lt;br /&gt;
we  updated  it  up to version 1.4 which is actually the&lt;br /&gt;
nonplusultra,  as  long  as your text- or e-mail editor&lt;br /&gt;
can display minimum 65 characters per line. It is defi-&lt;br /&gt;
nately not necessary to select OVERWRITE mode any-&lt;br /&gt;
more,  as  it should work fine on all systems in INSERT&lt;br /&gt;
mode, too.&lt;br /&gt;
We  take  care about the persons marking their votes&lt;br /&gt;
to  be  used  for the board charts being a part of the&lt;br /&gt;
board  scene  in  order  to  prevent  any manipulation&lt;br /&gt;
which could falsify them, otherwise there would not be&lt;br /&gt;
a need for board charts.&lt;br /&gt;
Next to your votes we have prepared space for your&lt;br /&gt;
advertisement,  for  news, memberstatus and boards/&lt;br /&gt;
FTP-sites  and  homepages  in  order  to present the&lt;br /&gt;
activity  of  your  group  and to support it simply with&lt;br /&gt;
spreading  it  in one of the most actual board magazi-&lt;br /&gt;
nes around, being steady present on the elite boards&lt;br /&gt;
aswell  as  on  the  Internet  (channel  # c-64) and of-&lt;br /&gt;
course  in  the  mail  scene,  covering the bright mass&lt;br /&gt;
of  CBM  64  users and scene related persons world-&lt;br /&gt;
wide on both, PAL and NTSC systems.&lt;br /&gt;
If  your  mail folder has not been filled with the digital&lt;br /&gt;
votesheet  and  you are interested in participating in&lt;br /&gt;
this  revolutionary voting system please do us a spe-&lt;br /&gt;
cial favour and contact us using the Internet contact&lt;br /&gt;
addresses  mentioned  later  (see:  WHERE  TO ORDER&lt;br /&gt;
THE  DIGITAL  VOTESHEET?) in this chapter. Thanks a&lt;br /&gt;
lot in advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             ... cracking scene in deep trouble ...&lt;br /&gt;
             ------------------------------&lt;br /&gt;
For  sure  it  is  no secret anymore that the game in-&lt;br /&gt;
stry  decreased their activity all over the years. Ne-&lt;br /&gt;
vertheless  the  groups are still capable to release a&lt;br /&gt;
lot of NEW warez month by month. How does it work?&lt;br /&gt;
There  are  for  sure  many  tricks  people  might not&lt;br /&gt;
even  dare  to  dream about, tricks which support the&lt;br /&gt;
neverending  flood  of  new  games  for this system in&lt;br /&gt;
order  to  keep the cracking groups competive in to-&lt;br /&gt;
days competition.&lt;br /&gt;
&lt;br /&gt;
In the very beginning it were the legendary crackers&lt;br /&gt;
and  cracking  groups  who  made this machine to be-&lt;br /&gt;
come  the  most  popular 8-bit home computer ever in&lt;br /&gt;
computer history.&lt;br /&gt;
It  was  the  challenge  man  versus  machine, cracker&lt;br /&gt;
against the protection and underground versus com-&lt;br /&gt;
mercialism  responsible  for  the glory and admiration&lt;br /&gt;
the circle of software PIRATES earned from the ever&lt;br /&gt;
growing  CBM  64  scene.  Unfortunately the situation&lt;br /&gt;
changed  all over the years and it is totally different&lt;br /&gt;
these  days.  Today  it  is  NOT  the  challenge under-&lt;br /&gt;
ground   versus   commercialism.  Now  it  is  cracking&lt;br /&gt;
group versus software developers what means scene&lt;br /&gt;
related  persons  backstabbing  themselves to be the&lt;br /&gt;
lightening star in the dark universe.&lt;br /&gt;
We  observed  the  market  and  present  some of the&lt;br /&gt;
MOST  popular  tricks in order to keep you informed,&lt;br /&gt;
without telling any names here.&lt;br /&gt;
&lt;br /&gt;
One of the most popular tricks of cracking groups is&lt;br /&gt;
to  hide  behind  a  game label or company, to contact&lt;br /&gt;
game  creators  with  UTOPICAL  promises  containing&lt;br /&gt;
income  and  amount  of  copies  they  expect to sale.&lt;br /&gt;
Most  times  the  author  will  recognize to be trapped&lt;br /&gt;
after receiving the &amp;quot;cracked&amp;quot; version of his produc-&lt;br /&gt;
tion,  but nothing else what is coming up. No money, no&lt;br /&gt;
copies  sold.  When  the author requests the facts he&lt;br /&gt;
just  gets  the answer that the &amp;quot;company&amp;quot; is not inte-&lt;br /&gt;
rested  in  the game anymore because it doesn't come&lt;br /&gt;
up to their expectations.&lt;br /&gt;
Another interesting trick is to release self-made ga-&lt;br /&gt;
mes. On the one hand there is the chance to recruit a&lt;br /&gt;
demo  section  responsible  to  supply  these produc-&lt;br /&gt;
tions  without  any  other  jobs,  or that any members&lt;br /&gt;
create games to earn some money and give them later&lt;br /&gt;
on to their group in order to keep it capable to com-&lt;br /&gt;
pete.&lt;br /&gt;
It seems to be a fashion to update old games with new&lt;br /&gt;
graphics  and  fresh  sounds,  some do not even think&lt;br /&gt;
about  any  updates and release it in its original ver-&lt;br /&gt;
sion,  just  changing the dates. It is very entertaining&lt;br /&gt;
to see that some can't even manage this.&lt;br /&gt;
The  latest  fashion is to use SEUCK or the legendary&lt;br /&gt;
GAME  MAKER  to  create  games,  fixing the code, re-&lt;br /&gt;
moving  all  what  could lead in the attention into some&lt;br /&gt;
kind  of  construction kit, installing musics and adding&lt;br /&gt;
self-made  intros with nice graphics and musics. What&lt;br /&gt;
is  left?  CAMOUFLAGED  Constructing  Kit games, and&lt;br /&gt;
what  is  more sad to see, all these so-called experts&lt;br /&gt;
do not even recognize it. The situation is quite poor!&lt;br /&gt;
&lt;br /&gt;
Nevertheless will DO appreciate the effort people put&lt;br /&gt;
into  the  challenge  to  entertain  the  entire  CBM 64&lt;br /&gt;
scene  with new games, and to be honest, without tho-&lt;br /&gt;
se  fakes  we would not enjoy the scene in the way we&lt;br /&gt;
do these days, would we?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      ... votesheet spreaders and news suppliers ...&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
We have to express your respect to ZAPOTEK (both,&lt;br /&gt;
mail and digital votesheet!), Shuze, INTRUDER and last&lt;br /&gt;
but  not  least  Starlight for spreading and collecting&lt;br /&gt;
our  votesheets. In the near future some more names&lt;br /&gt;
will  appear here, starting when we have received the&lt;br /&gt;
first  sheet  from them as it would be useless to name&lt;br /&gt;
persons here who have not done anything yet.&lt;br /&gt;
The   news  were  delivered  and  confirmed  by  CBA,&lt;br /&gt;
Warp,  Scroll,  ICEBALL, Jazzcat, DUKE, Tao, CROSS-&lt;br /&gt;
FIRE, Newscopy and many more who have cooperated&lt;br /&gt;
and  contributed in any way like ZARDAX with his bril-&lt;br /&gt;
liant soundtrack called RETROGRAD or METAL for the&lt;br /&gt;
interesting  interview  just  to name a few of them all.&lt;br /&gt;
Many thanks for your contributions.&lt;br /&gt;
&lt;br /&gt;
For  sure  we  would  like greet all who FILLED IN and&lt;br /&gt;
RETURNED  our  paper  votesheets,  and ofcourse to&lt;br /&gt;
the  people  who  did  the same with the DIGITAL vote-&lt;br /&gt;
sheet  and  made  this experiment rather successfull&lt;br /&gt;
until now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  GLOBAL  REPORT  covers  the  most  interesting&lt;br /&gt;
facts  from  the  board  and  mail scene, covering the&lt;br /&gt;
period  between  January  1st,  1996  until the actual&lt;br /&gt;
spreaddate  what  is  for sure the correct defination&lt;br /&gt;
for the RELEASE CHARTS, too, with the single excep-&lt;br /&gt;
tion  what  the  subject  of  this chapter are for sure&lt;br /&gt;
the  releases  from  the  few software pirates left on&lt;br /&gt;
this  planet.  The  chapters  BOARD  CHARTS and MAIL&lt;br /&gt;
CHARTS  surely  do  not  need an introduction as it is&lt;br /&gt;
the  place to find the CBM 64 scene charts here. The&lt;br /&gt;
INTERVIEW this time will feature no one else but Metal&lt;br /&gt;
of  our  alltime  favourite  Vibrants  answering all our&lt;br /&gt;
questions,  what  is  for sure another highlight in our&lt;br /&gt;
interview  series. Our PARTY RADAR will focus on the&lt;br /&gt;
X96  party  in Holland this time and contains for sure&lt;br /&gt;
all important facts and information you need to know.&lt;br /&gt;
ADVERTISMENTS features addresses, phone numbers&lt;br /&gt;
and  E-mail  addresses, all you need in order to con-&lt;br /&gt;
tact  people  in any way. The DEMO REVIEWS will cover&lt;br /&gt;
productions from Profik and Antic this time.&lt;br /&gt;
&lt;br /&gt;
             * Credits for the February edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       ZARDAX/ORIGO DREAMLINE&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The  introduction  picture  got  inspirated  by  the im-&lt;br /&gt;
pressing  Amiga IFF-picture called THE DRYADS made&lt;br /&gt;
by ARCHMAGE/Andromeda.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet:           xxxxx@xxxxx.xxx&lt;br /&gt;
-------&lt;br /&gt;
Boards:            leave  mail  for Marc/AFL at HOLIDAY&lt;br /&gt;
------             INN  CAMBODIA,  THE EVIL ISLAND and&lt;br /&gt;
                       THE ESCAPADE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                          ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * Where to order the DIGITAL VOTESHEET? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RRR/Oxyron                             xxxxx@xxxxx.xxx&lt;br /&gt;
Zapotek/Alpha Flight 1970              xxxxx@xxxxx.xxx&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                      RRR/OXYRON&lt;br /&gt;
CO-EDITOR                        FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                        PRI/TIA/OXYRON&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* &lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        February 25th, 1996&lt;br /&gt;
                        -----------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Our  Global  Report  is  the  host  for  the MOST inte-&lt;br /&gt;
resting  happenings  in  the CBM 64 SCENE SOCIETY.&lt;br /&gt;
As you used to know it in the PREVIOUS years we are&lt;br /&gt;
for  sure prepared  in  1996 to PROVIDE you with the&lt;br /&gt;
LATEST and most ACTUAL information available in the&lt;br /&gt;
gazine scene, too.&lt;br /&gt;
Unlike  other  publications  these  days WE check our&lt;br /&gt;
NEWS,  if  necessary  even  a second or third time di-&lt;br /&gt;
rectly  by  requesting  the facts at the adress of the&lt;br /&gt;
involved groups, in order to avoid spreading rumours&lt;br /&gt;
here.  Instead  of  receiving  our  &amp;quot;news&amp;quot;  from three&lt;br /&gt;
months  old  votesheets we get them directly from the&lt;br /&gt;
major  boards  and  the  Internet,  what  should  be  a&lt;br /&gt;
proof for the RELIABILITY of the content presented&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All in all it was quite a silent period for the flight. Ne-&lt;br /&gt;
vertheless  they  have  managed  it  put  out a steady&lt;br /&gt;
amount  of releases and added some more members in&lt;br /&gt;
order to become stronger than ever in the future.&lt;br /&gt;
&lt;br /&gt;
Alpha Flight hit the Internet with their bot Commodore&lt;br /&gt;
what  can  be  found  on channel # c-64 in the popular&lt;br /&gt;
IRC,  set  up  by Chotaire. Zapotek is already working&lt;br /&gt;
on  his  homepage  so a trend into direction INTERNET&lt;br /&gt;
was detected in the endless flight, too.&lt;br /&gt;
Memberwise   the   flighters   proudly  announced  the&lt;br /&gt;
comeback of their former pilot SKID ROW, who has re-&lt;br /&gt;
started  his  activities as cracker, fixer, programmer&lt;br /&gt;
and  graphic artist. Furthermore a polish section has&lt;br /&gt;
been  reborn  with  ARCHANGEL/Vermes,  followed by&lt;br /&gt;
FLASH who got recruited as programmer and graphic&lt;br /&gt;
artist. Another comeback has been made by RICK/ex-&lt;br /&gt;
Paramount,  who  will serve as a mail trader in the fu-&lt;br /&gt;
ture.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 19):&lt;br /&gt;
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-&lt;br /&gt;
nic,  Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,&lt;br /&gt;
Ream,  Rick,  Shuze,  Skid Row, Skinhead, Styx, Xenox&lt;br /&gt;
and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                        ++XX/XXXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  breeze  of  1996 brought some DARK CLOUDS on&lt;br /&gt;
the  BLUE  SKY  of the Avantgarde clan. Let's wait to&lt;br /&gt;
see  if  the  success  story continues like in the pre-&lt;br /&gt;
vious years.&lt;br /&gt;
&lt;br /&gt;
At  first  SUICIDE,  Avantgarde's main fixer, explained&lt;br /&gt;
to  LEAVE  the  scene,  followed by the fact that their&lt;br /&gt;
mail-traders have dropped a lot of contacts. DERBY-&lt;br /&gt;
SHIRE  RAM  was  removed 60 names from his contact&lt;br /&gt;
list  while  INTRUDER  shorted  his one by 50 entries,&lt;br /&gt;
refering  to  the fact that his heading for a MASTER'S&lt;br /&gt;
DEGREE  does  not leave that much sparetime to con-&lt;br /&gt;
tinue swapping on his former level.&lt;br /&gt;
&lt;br /&gt;
Current Avantgarde memberstatus looks like (= 18):&lt;br /&gt;
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire&lt;br /&gt;
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal&lt;br /&gt;
Rage,  Renegade, Skywolf, Thorn, Tricom, Trimone and&lt;br /&gt;
Weasel&lt;br /&gt;
&lt;br /&gt;
Avantgarde worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK                                 ++X/XXX/XXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Many  months  AGO  the  fleet  of  Chromance was in a&lt;br /&gt;
really  bad  condition  with  a  lot  of  KNOWN members&lt;br /&gt;
leaving for new shores. Meanwhile the fleet is refitted&lt;br /&gt;
again and back in FULL effect, proving that they still&lt;br /&gt;
belong to the BEST pirates on the oceans.&lt;br /&gt;
&lt;br /&gt;
Chromance  finally  got  their  hands  on  another  US&lt;br /&gt;
board  called  BASS  PLANET,  sysop  is SCRATCHER.&lt;br /&gt;
This  is  ofcourse  NOT Scratcher/ex-PARAMOUNT so&lt;br /&gt;
we  believe in a pure random that he has choosen this&lt;br /&gt;
handle to operate in the CBM 64 scene.&lt;br /&gt;
Another  new sailor here in HEDGEHOG, who is said to&lt;br /&gt;
be  an OLD polish scener, increased his activity level&lt;br /&gt;
and signed up.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 27):&lt;br /&gt;
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-&lt;br /&gt;
mortal,  Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,&lt;br /&gt;
Motion,  Mr.  Wax,  Rough,  Rug  Rat, Sage, Skud, Skull,&lt;br /&gt;
Spermbird,  Syco,  Techno,  The  Unholy, Will, XXL and&lt;br /&gt;
Zeyex.&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX&lt;br /&gt;
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX&lt;br /&gt;
OVERDOSE                         ++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  many  days and months of silence passed Equi-&lt;br /&gt;
noxe  seems to be back in business with Warp (former&lt;br /&gt;
Mr.  Warp)  returning and taking over the command of&lt;br /&gt;
the steerless ship.&lt;br /&gt;
&lt;br /&gt;
Actually  Warp is trying to get structures back to the&lt;br /&gt;
group,  reforming  the organisation to get things well&lt;br /&gt;
working  like  in former times. At first they started to&lt;br /&gt;
enlarge  their  activities in the mail front with the new&lt;br /&gt;
swedish mail trading talent MacX who will remain in his&lt;br /&gt;
group Ambush, Punisher, aswell a member of Ambush,&lt;br /&gt;
and  last  but  not  least  Caledonian  who seems to be&lt;br /&gt;
quite  new  in the scene. Equinoxe is interested in ta-&lt;br /&gt;
lented  programmers,  graphic artists and music com-&lt;br /&gt;
posers  to  join  forces  and aswell in an independent&lt;br /&gt;
polish section like in the past.&lt;br /&gt;
Ofcourse  Equinoxe  already invaded the Internet and&lt;br /&gt;
runs  an  own  homepage  including guest book, scene&lt;br /&gt;
news  and  online votesheets for SHOUT!. A FTP-site,&lt;br /&gt;
maintained  by Warp, is already &amp;quot;online&amp;quot;, featuring le-&lt;br /&gt;
gal warez only. It's name is THE GRIDPOINT.&lt;br /&gt;
SHOUT!  will  be  back  in  a  few  weeks. Fact it that it&lt;br /&gt;
won't  be  released under the cooperation Equinoxe &amp;amp;&lt;br /&gt;
Fairlight  anymore,  a cooperation which only covered&lt;br /&gt;
the  production  of  the  magazine.  Actually SHOUT! is&lt;br /&gt;
looking  for  competent  editors, covering all subjects&lt;br /&gt;
of  the  scene  and  even  more, who are interested in&lt;br /&gt;
in contributing on a steady basis.&lt;br /&gt;
&lt;br /&gt;
Current Equinoxe memberstatus looks like (= 13):&lt;br /&gt;
Agnus  Dei,  Antifan, Bitbreaker, Caledonian,  Droopy,&lt;br /&gt;
Goat,  MacX,  Mav,  Nucleus, Punisher, Suck, Warp and&lt;br /&gt;
Wile Coyote&lt;br /&gt;
&lt;br /&gt;
Equinoxe worldheadquarter(s)/board(s):&lt;br /&gt;
FTP: GRIDPOINT      rsls6.sprachlit.uni-regensburg.de&lt;br /&gt;
HTTP://rphc1.physik.uni-regensburg.de/&amp;amp;pem03049/&lt;br /&gt;
eqn/&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics  increase  their  effort  in  the  SNES&lt;br /&gt;
scene.  Nevertheless they are still active on the CBM&lt;br /&gt;
64,  putting  out a solid amount of quality warez, most&lt;br /&gt;
times in cooperation with Avantgarde.&lt;br /&gt;
&lt;br /&gt;
F4CG's  demo  section  has  got a member with ZYRON&lt;br /&gt;
who got recruited in order to serve as composer and&lt;br /&gt;
coder.  Unlike  OTHER SOURCES reported, MOLOCH is&lt;br /&gt;
STILL a member of this group.&lt;br /&gt;
PROPAGANDA  is  delayed  because  of  the  fact that&lt;br /&gt;
DEFF can't call out, what make him unable to finish the&lt;br /&gt;
list,  atleast  this is the official statement we received&lt;br /&gt;
directly via Internet. In the near future there will ap-&lt;br /&gt;
pear  a  sister magazine, called PROPAGANDA MUSIC,&lt;br /&gt;
covering  the  aspects of SID music. Sixx is the editor&lt;br /&gt;
of the magazine, being steadily under observation.&lt;br /&gt;
GEGGIN  and  SLAYGON,  both CENSOR, work on PRO-&lt;br /&gt;
PAGANDA  SNES  and will cooperate with F4CG in the&lt;br /&gt;
future there, too.&lt;br /&gt;
DECODER and KING got booted out of the group, rea-&lt;br /&gt;
sons  leading  to this step were UNINTEREST and UN-&lt;br /&gt;
ACTIVY from both persons.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 25):&lt;br /&gt;
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-&lt;br /&gt;
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,&lt;br /&gt;
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and&lt;br /&gt;
Worm&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
DREAMPARK               ++X/XXX/XXX-XXXX&lt;br /&gt;
FTP: INTERPARK          bbs.cc.uniud.it&lt;br /&gt;
HTTP:                   //www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen is well known for their FIXES. This period they&lt;br /&gt;
released  a  lot  of fine wares not &amp;quot;only&amp;quot; as the fixing&lt;br /&gt;
part. Furthermore HITMEN alwalys belongs to the few&lt;br /&gt;
groups these days being capable to call out.&lt;br /&gt;
&lt;br /&gt;
DODGER has been removed from the memberstatus as&lt;br /&gt;
his  deeds and behaviour did not COOPERATE with the&lt;br /&gt;
official group policy.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 16):&lt;br /&gt;
Curlin,  Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-&lt;br /&gt;
verman,  Marcus,  Moby,  Peacemaker,  Racoon, Raze,&lt;br /&gt;
Sabotage, Tranziie, Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON              online again on March 15th, 1996&lt;br /&gt;
MYSTICAL PARADIZE        ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM           ++XX/XX-XXXXX&lt;br /&gt;
&lt;br /&gt;
                 * MEGASTYLE PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
As we already reported in the November 1995 edition&lt;br /&gt;
Megastyle  WON'T  release a major demo production in&lt;br /&gt;
1996. Rumours pretending the opposite are definately&lt;br /&gt;
WRONG.&lt;br /&gt;
&lt;br /&gt;
SCROLL explained that the productivy level of MSP in&lt;br /&gt;
1996  will remain LOW due to the fact that he restarts&lt;br /&gt;
working   in   April.  However,  there  might  exist  the&lt;br /&gt;
chance  to  see small tools/utilities and perhaps some&lt;br /&gt;
SMALL  demoes  which  are  supposed to run on PAL/&lt;br /&gt;
NTSC   as   Scroll  finally  received  his  long-awaited&lt;br /&gt;
NTSC chip.&lt;br /&gt;
Actually   MSP   concentrates   their  activity  on  the&lt;br /&gt;
cracking label LURID and TRICYCLE, having the policy&lt;br /&gt;
to remove the protections from golden oldies only.&lt;br /&gt;
Finally  Scroll  has set up an HOMEPAGE on the Inter-&lt;br /&gt;
net,  proving  that  the group is still activity on a NOT&lt;br /&gt;
detectable leve for the masses in the scene.&lt;br /&gt;
&lt;br /&gt;
Current Megastyle memberstatus looks like (= 9):&lt;br /&gt;
Brooz,  Cycleburner,  Lizard, Rage, Scroll, Shok'Ray,&lt;br /&gt;
Space Roy and Sur-Price&lt;br /&gt;
&lt;br /&gt;
Megastyle worldheadquarter(s)/board(s):&lt;br /&gt;
HTTP:                              //www.nordnett.no/&amp;amp;scroll&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  a  long and dark period Motiv 8 finally was able&lt;br /&gt;
to  be  present  on  the  american boards again. Fur-&lt;br /&gt;
thermore  they  are currently recruiting a competive&lt;br /&gt;
DEMO  SECTION  in  order  to enlarge their activity in&lt;br /&gt;
this  part  of  the  scene,  too,  so  things are looking&lt;br /&gt;
promising for them at the moment.&lt;br /&gt;
&lt;br /&gt;
We  can  report  about  a  new US headquarter called&lt;br /&gt;
Galaxy,  runned by Galactus who left Hardcore to join&lt;br /&gt;
the  danish  pride, but later on both agreed to DIVIDE&lt;br /&gt;
the  partnership.  The  Internet  activities  have been&lt;br /&gt;
enlarged  by  sharing  the  new SCS&amp;amp;TRC site &amp;quot;Mount&lt;br /&gt;
Tokay&amp;quot;, nevertheless Crossfire explained that they'll&lt;br /&gt;
continue   supporting  &amp;quot;Interpark&amp;quot;  aswell, supporting&lt;br /&gt;
both FTP-sites on a similar level.&lt;br /&gt;
The  Fresh Prince has returned to the active part of&lt;br /&gt;
the  danish  group  again, serving them as mail trader&lt;br /&gt;
in  their  distribution front, which got enlarged by the&lt;br /&gt;
dutch  swapper  Nuke,  who will remain in the commer-&lt;br /&gt;
cial  group  XL.C.US  Software as second group. Nuke&lt;br /&gt;
is  no  one  else  but Peter Staaks of EAGLEWARE IN-&lt;br /&gt;
TERNATIONAL PRODUCTIONS, creator of a lot of com-&lt;br /&gt;
puter games in the past few years.&lt;br /&gt;
Lyon/Feniks  (author  of  the TRACKPLAYER) teamed&lt;br /&gt;
up  as  programmer for the demo section lead by Ice-&lt;br /&gt;
ball and Greenfrog. MHD did NOT leave Motiv 8 for the&lt;br /&gt;
cooperation  of  Acrise  &amp;amp;  Excess, but joined them to&lt;br /&gt;
be  a  member of Motiv 8, Acrise &amp;amp; Excess and Feniks&lt;br /&gt;
right now.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 19):&lt;br /&gt;
BinJinx,   Bird,   Clive,   Crossfire,   Eddie,  Galactus,&lt;br /&gt;
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-&lt;br /&gt;
lin,  MHD,  Nuke,  Spider, Stone, The Fresh Prince and&lt;br /&gt;
TMG&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
FTP: INTERPARK                  bbs.cc.uniud.it&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
HTTP:    //www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  many months being the group with the HIGHEST&lt;br /&gt;
fluctuation ever in scene history and a lot of contro-&lt;br /&gt;
versial  situations Onslaught managed to SOLVE their&lt;br /&gt;
START  problems.  They already GROWN UP and belong&lt;br /&gt;
to the leading cracking groups these days.&lt;br /&gt;
&lt;br /&gt;
In order to expand their fixing activities THE UNHOLY&lt;br /&gt;
of  Demonix, who'll ofcourse REMAIN in Demonix as 1st&lt;br /&gt;
group,  has signed up. From their former cooperation&lt;br /&gt;
partner Hardcore RAMIREZ and SHOCKER joined for-&lt;br /&gt;
ces.  Many  people expected that Ramirez has left the&lt;br /&gt;
scene  months ago after the problems around the or-&lt;br /&gt;
ganisation  in  Hardcore,  but now it seems he is back&lt;br /&gt;
to  become  more  active  again. Shocker will serve as&lt;br /&gt;
mail trader.&lt;br /&gt;
Bizarre  got CAUGHT for abusing a german VMB. He is&lt;br /&gt;
supposed  to  PAY a PENALTY FEE around $20.000!&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 31):&lt;br /&gt;
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom&lt;br /&gt;
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,&lt;br /&gt;
Jazzcat,   Jolz,  Kinley,  Meff,  Morbid,  Morrisey,  Mr.&lt;br /&gt;
Brain,   Ramirez,   Ram  Jam,  Rap,  Shades,  Shocker,&lt;br /&gt;
Sphere,  The Twins, The Unholy, TMM, Trobule, Venge-&lt;br /&gt;
ance and Witty&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW                             ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                                ++X/XXX-XXX-XXXX&lt;br /&gt;
WESTPOINT                               ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                                * SHAPE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After 5 years of silence the norwegian legend finally&lt;br /&gt;
has  returned  to  impress  the  audience  again  with&lt;br /&gt;
stunning  performances  to  show  that  they are still&lt;br /&gt;
able to compete with today's demo groups.&lt;br /&gt;
&lt;br /&gt;
Next  to  their  lately  released  demo  BLUE  FOREST&lt;br /&gt;
another  important  information  put  the group in the&lt;br /&gt;
spotlight of the public interest. DUKE, former member&lt;br /&gt;
of Regina and the man behind the success of The Pul-&lt;br /&gt;
se Magazine, decided to accept their offer and found&lt;br /&gt;
a  new  home  for  The  Pulse. In the future Shape will&lt;br /&gt;
take  care  about  new  magazine  outfits what was an&lt;br /&gt;
important factor for Duke's decision.&lt;br /&gt;
Certain  members  of Shape have found SHAPE SOFT-&lt;br /&gt;
WARE,  a  new  game label with fully independence from&lt;br /&gt;
the basis group Shape.&lt;br /&gt;
&lt;br /&gt;
Current Shape memberstatus looks like (= 14):&lt;br /&gt;
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-&lt;br /&gt;
ter,   Kjell,   Kristian,  Morten,  Richard,  Rolf  Runar,&lt;br /&gt;
Snorre and Sveining&lt;br /&gt;
&lt;br /&gt;
Shape worldheadquarter(s)/board(s):&lt;br /&gt;
DRUGSTORE                                    ++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
New  year,  new  aims.  The  dutch cooperation made a&lt;br /&gt;
major clean up in order to prove the efficiency of the&lt;br /&gt;
remaining team.&lt;br /&gt;
&lt;br /&gt;
As  the  Internet  is getting more and more scenewise&lt;br /&gt;
the successors set up a second FTP-site in Hungary&lt;br /&gt;
called  &amp;quot;Mount  Tokay&amp;quot;.  Maintainer is ofcourse STAKE&lt;br /&gt;
who  decided  to  share  the site with Motiv 8, a group&lt;br /&gt;
being very active on the Internet.&lt;br /&gt;
As promised starting with the new year the dutch co-&lt;br /&gt;
operation removed a lot of inactive members in order&lt;br /&gt;
to reduce their memberstatus. Victims of the clean up&lt;br /&gt;
have been the following persons in a-z order:&lt;br /&gt;
Case,  Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.&lt;br /&gt;
Disk,  Mistri and Sailor. Their actual fate is not known&lt;br /&gt;
to us.&lt;br /&gt;
Blaze  confused  the  scene again and continued were&lt;br /&gt;
he  stopped  in  the previous edition. After joining the&lt;br /&gt;
cooperation  he  LEFT  the  scene due to school pro-&lt;br /&gt;
blems in order to return just a few days later to stay&lt;br /&gt;
independent  for  a while. Time will tell what will happen&lt;br /&gt;
in the next days.&lt;br /&gt;
Unlike  other  sources  reported Scatman has NEVER&lt;br /&gt;
joined the ruling cooperation!&lt;br /&gt;
THE DUNGEON will be online again on March 15th, 1996&lt;br /&gt;
as ALCHEMIST moved houses.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 21):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Count  Zero,  Credo,  H-Bloxx,  Lord Crucifier,&lt;br /&gt;
Micron, Moren, Nightshade, Replay, Sliver, Spectator,&lt;br /&gt;
Splatterhead, Stake, Titanic, Trax and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON           online again on March 15th, 1996&lt;br /&gt;
FTP: THE DIGITAL DUNGEON              utopia.hacktic.nl&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish&lt;br /&gt;
   board  destinated to be a Triad BBS and the Driven&lt;br /&gt;
   Magazine EHQ.&lt;br /&gt;
&lt;br /&gt;
* THE  PULSE  MAGAZINE  enlarged  their activities in&lt;br /&gt;
   the  board  front  with  signing  up MOUNT OLYMPUS&lt;br /&gt;
   (Motiv  8) as EHQ and enlarged their activity on the&lt;br /&gt;
   Internet with an homepage created by Earthquake:&lt;br /&gt;
   HTTP://WWW.TU-Chemnitz.De/&amp;amp;DSC/Pulse&lt;br /&gt;
&lt;br /&gt;
* PALACE  filled their rows with THE UNDERTAKER of&lt;br /&gt;
   QUARTEX (Amiga).&lt;br /&gt;
   Current Palace memberstatus looks like this (= 15):&lt;br /&gt;
   2ny,  Ace, Artic, B.P., CounterAttack, Delta, Flotsam&lt;br /&gt;
   Hoffi,  Junkie,  Kreator,  Oca,  Page, Pain, Rockstar&lt;br /&gt;
   and Undertaker&lt;br /&gt;
   Palace worldheadquarter(s)/board(s):&lt;br /&gt;
   FTP: LOSING CONTROL                           ftp.dhp.com&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
              Performed by the Master of Law...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1    -     8.0 points&lt;br /&gt;
Budget Games        4. 1    -     6.0 points&lt;br /&gt;
Low Budget          2. 1    -     4.0 points&lt;br /&gt;
PD/Shareware        1.0     -     2.0 points&lt;br /&gt;
Previews            0.0     -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  within  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
----------------------&lt;br /&gt;
Re-releases               -7.0&lt;br /&gt;
Re-release of a preview   -1.0&lt;br /&gt;
No levelpacking           -0.5/  - 1.0&lt;br /&gt;
No trainer(s)             -0.5/  - 1.0&lt;br /&gt;
No translation            -1.0/  - 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also possible to get one EXTRA POINT for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration whilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
Dream Park                                XXX-XXX-XXXX&lt;br /&gt;
---------                                 ------------&lt;br /&gt;
Down by Law                               XXX-XXX-XXXX&lt;br /&gt;
----------                                -------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ACRISE + EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  new  cooperation  had  a very bad start with the&lt;br /&gt;
preview  of  CRAZY  NEWS  (0.3 pts) the full games of&lt;br /&gt;
COLOURS  (2. 1 pts)  and  WALLSTREET  2  (0.0  pts),&lt;br /&gt;
a  compiled  basic  game.  And  the  RE-RELEASES  of&lt;br /&gt;
SHOOT OUT (- 7 pts), Avantgarde &amp;amp; Atlantis released&lt;br /&gt;
the  fixed  version some days earlier and the preview&lt;br /&gt;
of HANGMAN (- 1 pts), Chromance released it 2 weeks&lt;br /&gt;
ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the preview of MINESWHEEPER (0.3p).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * ALPHA FLIGHT 1970 (2.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the previews of MICK WORDS (0.5p)&lt;br /&gt;
from  Butterfly  Productions,  A.P.E.X.  (0.5  pts)  and&lt;br /&gt;
HOPE  TO  HOPP  2  (0.5  pts)  from  Magna Media and&lt;br /&gt;
RINGS  AND STARS DELUXE (1.0 pts) from XLCUS, it's&lt;br /&gt;
a  GAME  MAKER  game  but I give one extra point be-&lt;br /&gt;
cause they fixed the game intro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  SHOOTOUT (2.1) and Avantgarde fixed&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * AVANTGARDE (12.2) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Their  wares  rush started with DELITE (2.5 pts). The&lt;br /&gt;
game   doesn't   need   a   NTSC  fix,  the  preview  of&lt;br /&gt;
APOLLO   14   (0.6  pts)  and  the  fixed  versions  of&lt;br /&gt;
CUBIC  (3.4  pts), SHOOTOUT (1.0 pts) fixed for Atlan-&lt;br /&gt;
tis,  BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)&lt;br /&gt;
and  LOST  (1.6 pts) together with F4CG so the points&lt;br /&gt;
will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * CHROMANCE (10.6 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They started with the fixed versions of BALLZ (4.4p)&lt;br /&gt;
and  IGNORAMUS  (1.0  pts).  Ignoramus is a S.E.U.C.K.&lt;br /&gt;
game  but  they  fixed  it  so  I  will give one points for&lt;br /&gt;
something  special.  GRUMPY BUMPER P. (2.1 pts) from&lt;br /&gt;
Loadstar  doesn't  need  a fix and OTER (2.5 pts) got&lt;br /&gt;
fixed by Hitmen, followed by the previews of HANGMAN&lt;br /&gt;
(0.2  pts),  TOXIC  (0.3  pts),  DUNE  2  (0.1 pts) and a&lt;br /&gt;
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (4.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the previews of GIRLTRIS (0.8 p)&lt;br /&gt;
from  LK  Avalon,  MANGAOID  (0.3  pts) and released&lt;br /&gt;
BOMBEL  (2.1  pts)  and  LOST  (1.6 pts) together with&lt;br /&gt;
Avantgarde, so the points will be shared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (5.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed version of SUMMIX (4.2 pts),&lt;br /&gt;
the  preview of COLONY (0.5 pts) and OTER (1.0 pts),&lt;br /&gt;
fixed for Chromance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  uploaded  the preview of STAR WARS (0.2 pts),&lt;br /&gt;
BLOB  (3.0  pts)  fixed  by  Avantgarde  and  RE-RE-&lt;br /&gt;
LEASED  COLOURS (- 7 points), Acrise &amp;amp; Excess re-&lt;br /&gt;
leased it 5 days earlier on the Dead Zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MAYHEM (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The only thing that i can mention is a S.E.U.C.K. game&lt;br /&gt;
called MONSTER MASH 2 (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (3.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  following games and previews are all made with a&lt;br /&gt;
Game  Maker  -  so NO points. STARS &amp;amp; RINGS 3 PRV,&lt;br /&gt;
STARS  &amp;amp;  RINGS  DELUXE  PRV,  CONFUSING QUEST 2&lt;br /&gt;
PRV, STARS &amp;amp; RINGS 3 and FUZZY FISHERMAN.&lt;br /&gt;
Followed by the previews of FUTURE TETRIS (0.4 pts)&lt;br /&gt;
POLOGONAMY  (0.1  pts),  BOXES  (0.3  pts),  ACES OF&lt;br /&gt;
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS&lt;br /&gt;
(2.1 pts), the game doesn't need a fix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ONSLAUGHT (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  released  the  previews  of DRUG BIRD (1.0 pts)&lt;br /&gt;
and SPINBALL (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (8.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started  with  the  fixed versions of OKLAHOMA&lt;br /&gt;
KID  (3.6  pts),  SONNY  THE  SNAIL  (4.1  pts) and the&lt;br /&gt;
previews   of   ISOLATION  (0.3  pts)  and  INCERATOR&lt;br /&gt;
(0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * XENON (0.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They uploaded the preview of STONED (0.3 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The official RELEASE-CHARTS February 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (4)      Avantgarde                    12.2&lt;br /&gt;
02.    (3)      Chromance                     10.6&lt;br /&gt;
03.    (5)      SCS+TRC                       8.4&lt;br /&gt;
04.    (6)      Hitmen                        5.7&lt;br /&gt;
05.    (8)      F4CG                          4.8&lt;br /&gt;
06.    (7)      Motiv 8                       3.4&lt;br /&gt;
07.    (1)      Alpha Flight 1970             2.5&lt;br /&gt;
08.    (/)      Atlantis                      2.1&lt;br /&gt;
09.    (2)      Onslaught                     1.2&lt;br /&gt;
10.    (/)      Active                        0.3&lt;br /&gt;
11.    (9)      Xenox                         0.3&lt;br /&gt;
                                              &lt;br /&gt;
                                              &lt;br /&gt;
        The official FIXING-CHARTS February 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Avantgarde                    5&lt;br /&gt;
02.    (1)      Chromance                     2&lt;br /&gt;
       (2)      Hitmen                        &lt;br /&gt;
       (/)      SCS+TRC                       &lt;br /&gt;
       (1)      Alpha Flight 1970             1&lt;br /&gt;
                                              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Board Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                      * THE BOARD CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts.  The  Relax  is  the  only  magazine so far&lt;br /&gt;
offering  seperate  board and mail charts in order to&lt;br /&gt;
show  the charts from two different worlds in the be-&lt;br /&gt;
loved CBM 64 scene since modem traders do not have&lt;br /&gt;
the  time  or  possibility  to  fill votesheets, otherwise&lt;br /&gt;
they would be called mail traders.&lt;br /&gt;
&lt;br /&gt;
One of the most asked questions is what kind of votes&lt;br /&gt;
will  be  taken  into consideration while counting these&lt;br /&gt;
charts.  The answer is very simple. At first there are&lt;br /&gt;
voting  booths  on THE ESCAPADE in good old Europe&lt;br /&gt;
and on THE EVIL ISLAND (welcome back) in the United&lt;br /&gt;
States of America. Furthermore  it is possible to vote&lt;br /&gt;
by sending e-mail to Marc/Afl at an every elite board&lt;br /&gt;
worldwide.  There  exists  the  opportunity to vote via&lt;br /&gt;
Internet,  too,  by  using our very own DIGITAL VOTE-&lt;br /&gt;
SHEET  or  just  by sending an e-mail containing your&lt;br /&gt;
votes to Zapotek or RRR. Simple, isn't it?&lt;br /&gt;
&lt;br /&gt;
These  board  charts  are  the fastest moving charts&lt;br /&gt;
due  to the fact that there is no votesheet which tra-&lt;br /&gt;
vels  weeks or months to reach its destination. All the&lt;br /&gt;
votes were made between the previous and this issue&lt;br /&gt;
so  this  is some kind of mirror of the activity of cer-&lt;br /&gt;
tain established and new groups.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN DEMO GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        172&lt;br /&gt;
02.    (3)      Reflex                        169&lt;br /&gt;
03.    (2)      Byterapers                    164&lt;br /&gt;
04.    (4)      Camelot                       139&lt;br /&gt;
05.    (5)      Agony Design                  126&lt;br /&gt;
06.    (8)      Taboo                         119&lt;br /&gt;
07.    (10)     Triad                         102&lt;br /&gt;
08.    (6)      Censor Design                 97&lt;br /&gt;
09.    (7)      Fairlight                     89&lt;br /&gt;
10.    (/)      Profik                        68&lt;br /&gt;
&lt;br /&gt;
The race for the crown of the demo groups is getting&lt;br /&gt;
closer  and  closer.  OXYRON  was  able to defend the&lt;br /&gt;
top spot, just having a few more points compared with&lt;br /&gt;
REFLEX and BYTERAPERS on the following places.&lt;br /&gt;
At the end PROFIK earned enough points to enter our&lt;br /&gt;
charts,  sending FOCUS down to eleven. Let's see for&lt;br /&gt;
how long.&lt;br /&gt;
&lt;br /&gt;
                   * TOP TEN SINGLE CODER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (4)       Quiss/Reflex                    192&lt;br /&gt;
02.   (1)       Mr. Sex/Byterapers              185&lt;br /&gt;
03.   (2)       Graham/Oxyron                   179&lt;br /&gt;
04.   (3)       TTS/Oxyron                      163&lt;br /&gt;
05.   (5)       Druid/Agony Design              142&lt;br /&gt;
06.   (6)       Slammer/Camelot                 139&lt;br /&gt;
07.   (8)       Axis/Oxyron                     112&lt;br /&gt;
08.   (7)       Slammer/Camelot                 98&lt;br /&gt;
09.   (9)       Crossbow/Crest                  79&lt;br /&gt;
10.   (/)       Fuben/Oxyron                    65&lt;br /&gt;
                                                &lt;br /&gt;
After the impressing demo MATHEMATICA it is no won-&lt;br /&gt;
der that QUISS was voted on number ONE here, send-&lt;br /&gt;
ing MR. SEX back to TWO and GRAHAM to THREE.&lt;br /&gt;
At  the  end FUBEN replaced GLASNOST and he is the&lt;br /&gt;
FOURTH  (!!) Oxyron coder in the top ten! Impressing,&lt;br /&gt;
or what?&lt;br /&gt;
&lt;br /&gt;
                * TOP TEN CRACKING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                          Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Avantgarde                     193&lt;br /&gt;
02.   (3)       Alpha Flight 1970              187&lt;br /&gt;
03.   (1)       Success &amp;amp; TRC                  185&lt;br /&gt;
04.   (4)       Chromance                      174&lt;br /&gt;
05.   (5)       F4CG                           170&lt;br /&gt;
06.   (6)       Onslaught                      164&lt;br /&gt;
07.   (/)       Hitmen                         162&lt;br /&gt;
08.   (7)       Motiv 8                        143&lt;br /&gt;
09.   (8)       Atlantis                       132&lt;br /&gt;
10.   (10)      Fairlight                      120&lt;br /&gt;
                                               &lt;br /&gt;
This time AVANTGARDE got back its pole position here&lt;br /&gt;
followed  by  ALPHA  FLIGHT  1970 and last time's TOP&lt;br /&gt;
RANKED  group  SUCCESS  &amp;amp;  THE RULING COMPANY.&lt;br /&gt;
HITMEN  entered the charts at 7, replacing Hardcore&lt;br /&gt;
who seem to be not that active anymore.&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN SINGLE CRACKER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Ignorance/AFL                   189&lt;br /&gt;
02.   (3)       Jack Alien/AVT                  175&lt;br /&gt;
03.   (2)       Burglar/SCS                     166&lt;br /&gt;
04.   (5)       Hain/F4CG                       153&lt;br /&gt;
05.   (8)       CBA/TRC                         145&lt;br /&gt;
06.   (4)       Antitrack/F4CG                  128&lt;br /&gt;
07.   (6)       Bacchus/FLT                     123&lt;br /&gt;
08.   (7)       Kirby/ATL                       115&lt;br /&gt;
09.   (9)       Skinhead/AFL                    100&lt;br /&gt;
10.   (/)       Playboy/F4CG                    95&lt;br /&gt;
&lt;br /&gt;
IGNORANCE  got  voted  as  the  # 1 cracker here, with&lt;br /&gt;
JACK  ALIEN and BURGLAR in his neck. New in here is&lt;br /&gt;
PLAYBOY   who   replaced  Moren,  the  rest  remains&lt;br /&gt;
more  or  less unchanged, except for some MINOR po-&lt;br /&gt;
sition changes.&lt;br /&gt;
&lt;br /&gt;
                 * TOP TEN GRAPHIC ARTISTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    194&lt;br /&gt;
02.   (2)       Electric/Extend                 189&lt;br /&gt;
03.   (5)       Creeper/Antic                   172&lt;br /&gt;
04.   (4)       Carrion/Elysium                 169&lt;br /&gt;
05.   (3)       Ogami/Fairlight                 152&lt;br /&gt;
06.   (6)       RRR/Oxyron                      128&lt;br /&gt;
07.   (8)       Joe/Wrath Design                115&lt;br /&gt;
08.   (/)       Fazee/Taboo                     100&lt;br /&gt;
09.   (7)       Roder/Agony                     99&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                76&lt;br /&gt;
&lt;br /&gt;
CRUISE,  ELECTRIC  and  CREEPER  are  on top, what&lt;br /&gt;
seems  to  be  no  surprise  at all. The rest of the top&lt;br /&gt;
ten  remained  more  or  less  unchanged,  except for&lt;br /&gt;
FAZEE,  who  entered  the  charts and replaced good&lt;br /&gt;
old MIRAGE&lt;br /&gt;
&lt;br /&gt;
                  * TOP TEN MUSIC COMPOSER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  182&lt;br /&gt;
02.   (5)       PVCF/Reflex                     164&lt;br /&gt;
03.   (3)       Syndrom/TIA/Crest               157&lt;br /&gt;
04.   (2)       Shogoon/Taboo                   149&lt;br /&gt;
05.   (6)       Jeff/Camelot                    143&lt;br /&gt;
06.   (/)       Fanta/Bass/Oxyron               126&lt;br /&gt;
07.   (8)       Red Devil/Fairlight             104&lt;br /&gt;
08.   (/)       Zyron/F4CG                      102&lt;br /&gt;
09.   (/)       Compod/Charged/...              98&lt;br /&gt;
10.   (4)       Jeroen Tel/Focus                92&lt;br /&gt;
&lt;br /&gt;
PRI  is  the ABSOLUTE number one, in both, board and&lt;br /&gt;
mail  charts. PVCF moved certain positions up to two,&lt;br /&gt;
SYNDROM  remained  at  three.  A lot happened here,&lt;br /&gt;
with  FANTA,  ZYRON and COMPOD entering the board&lt;br /&gt;
charts,  replacing the alltime heroes EDWIN VAN SAN-&lt;br /&gt;
TEN, REYN OUWEHAND and DANKO. We appreciate any&lt;br /&gt;
movement in order to prevent boredom.&lt;br /&gt;
&lt;br /&gt;
                    * TOP TEN FIXING GROUPS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    174&lt;br /&gt;
02.   (2)       Alpha Flight 1970             156&lt;br /&gt;
03.   (3)       Success &amp;amp; TRC                 143&lt;br /&gt;
04.   (4)       Hitmen                        127&lt;br /&gt;
05.   (/)       Chromance                     103&lt;br /&gt;
06.   (5)       Onslaught                     88&lt;br /&gt;
07.   (6)       F4CG                          73&lt;br /&gt;
08.   (7)       Empire                        38&lt;br /&gt;
09.   (8)       Demonix                       27&lt;br /&gt;
10.   (/)       ./.                           ./.&lt;br /&gt;
&lt;br /&gt;
AVANTGARDE,  ALPHA  FLIGHT  1970  and SUCCESS &amp;amp;&lt;br /&gt;
THE  RULING COMPANY are the leading fixing groups,&lt;br /&gt;
atleast it's the opinion of the board scene. CHROMAN-&lt;br /&gt;
CE   entered   the   charts,  and  the  american  fixing&lt;br /&gt;
groups  are,  due  to  a  lack  of  activity, NOT able to&lt;br /&gt;
CHALLENGE  their european COMPETITORS anymore.&lt;br /&gt;
Without  any  doubts  they  may DISAPPEAR sooner or&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
                     * TOP TEN SINGLE FIXER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      alias                             Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Peacemaker/HIT                    189&lt;br /&gt;
02.   (5)       Ignorance/AFL                     166&lt;br /&gt;
03.   (3)       CBA/TRC                           153&lt;br /&gt;
04.   (6)       Jack Alien/AVT                    142&lt;br /&gt;
05.   (2)       Suicide/AVT                       139&lt;br /&gt;
06.   (6)       Jolz/Onslaught                    125&lt;br /&gt;
07.   (4)       Pudwerx/ex-AVT                    93&lt;br /&gt;
08.   (/)       Burglar/SCS                       79&lt;br /&gt;
09.   (7)       Booze/Empire                      37&lt;br /&gt;
10.   (10)      Mercenary/AFL                     24&lt;br /&gt;
&lt;br /&gt;
PEACEMAKER  is  the  ABSOLUTE number one fixer in&lt;br /&gt;
here,  followed  by  IGNORANCE,  who CLIMBED certain&lt;br /&gt;
positions,  and  CBA.  There  are  still  many  INACTIVE&lt;br /&gt;
americans  in  here. With BURGLAR we have a new en-&lt;br /&gt;
try,  replacing RICH who seem to have left the top ten&lt;br /&gt;
for good. Aren't there any NEW names to enter here?&lt;br /&gt;
&lt;br /&gt;
If  you  are  not  satisfied  with  these  results do not&lt;br /&gt;
even  think  about  starting  to complain. Just call the&lt;br /&gt;
boards  and  start voting on the voting booth on your&lt;br /&gt;
favourite  board THE ESCAPADE, on any other board&lt;br /&gt;
by  leaving E-mail to Marc or on INTERNET by FILLING&lt;br /&gt;
our  DIGITAL  VOTESHEET or simply by leaving e-mail&lt;br /&gt;
to ZAPOTEK or RRR.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Marc/Afl &amp;amp; RRR/Oxyron&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail  charts  are what some people like to define mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
The Grapevine 17/The Dark Realm       DECEMBER 1995&lt;br /&gt;
Domination 6/Independent              JANUARY 1996&lt;br /&gt;
Nitro 20/Acrise &amp;amp; Excess              JANUARY 1996&lt;br /&gt;
Rock'n Role 20/Role                   JANUARY 1996&lt;br /&gt;
Skyhigh 20/Camelot                    JANUARY 1996&lt;br /&gt;
Unplugged 1/U-Turn                    JANUARY 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        66&lt;br /&gt;
02.    (2)      Reflex                        62&lt;br /&gt;
03.    (4)      Byterapers                    54&lt;br /&gt;
04.    (3)      Camelot                       49&lt;br /&gt;
05.    (5)      Agony Design                  39&lt;br /&gt;
06.    (6)      Taboo                         34&lt;br /&gt;
07.    (9)      Crest                         24&lt;br /&gt;
08.    (7)      Antic                         19&lt;br /&gt;
09.    (10)     Nipson                        12&lt;br /&gt;
10.    (/)      Censor Design                 10&lt;br /&gt;
&lt;br /&gt;
The race for the TOP SPOT is getting closer and clo-&lt;br /&gt;
ser.  OXYRON  is  still leading with Reflex, Byterapers&lt;br /&gt;
and  Camelot  on  the  following  positions.  At  the end&lt;br /&gt;
CENSOR  DESIGN  re-entered  the  charts,  replacing&lt;br /&gt;
with Fairlight another oldtimer.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr. Sex/Byterapers              68&lt;br /&gt;
02.   (5)       Quiss/Reflex                    52&lt;br /&gt;
03.   (2)       Slammer/Camelot                 51&lt;br /&gt;
04.   (3)       TTS/Oxyron                      50&lt;br /&gt;
05.   (4)       Graham/Oxyron                   49&lt;br /&gt;
06.   (6)       MMS/Taboo                       29&lt;br /&gt;
07.   (7)       Druid/Agony Design              21&lt;br /&gt;
08.   (10)      Crossbow/Crest                  11&lt;br /&gt;
09.   (9)       KM/Taboo                        7&lt;br /&gt;
10.   (8)       Axis/Oxyron                     6&lt;br /&gt;
&lt;br /&gt;
Next to MINOR position changes nothing has happened&lt;br /&gt;
here.  MR. SEX is still the person holding the pole po-&lt;br /&gt;
sition.  Nevertheless  we  are  waiting  for  a reaction&lt;br /&gt;
from  his  side towards the text in Mathematica. QUISS&lt;br /&gt;
jumped  from  5  to  2  and  GRAHAM  should  be  much&lt;br /&gt;
HIGHER!&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Avantgarde                    60&lt;br /&gt;
02.   (2)       Success &amp;amp; TRC                 52&lt;br /&gt;
03.   (5)       Alpha Flight 1970             45&lt;br /&gt;
04.   (3)       F4CG                          44&lt;br /&gt;
05.   (4)       Chromance                     40&lt;br /&gt;
06.   (6)       Motiv 8                       21&lt;br /&gt;
07.   (7)       Onslaught                     19&lt;br /&gt;
08.   (8)       Hardcore                      17&lt;br /&gt;
09.   (10)      Atlantis                      13&lt;br /&gt;
10.   (9)       Acrise &amp;amp; Excess               10&lt;br /&gt;
&lt;br /&gt;
In  the cracking business not that much happened as-&lt;br /&gt;
well. AVANTGARDE and SUCCESS &amp;amp; THE RULING COM-&lt;br /&gt;
PANY  still  at  the  top,  this  time followed by ALPHA&lt;br /&gt;
FLIGHT  1970  who  have  overtaken F4CG and Chro-&lt;br /&gt;
mance  this time. The rest remained more or less UN-&lt;br /&gt;
CHANGED.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/AVT                  58&lt;br /&gt;
02.   (2)       Burglar/SCS                     57&lt;br /&gt;
03.   (3)       Hain/F4CG                       46&lt;br /&gt;
04.   (5)       Ignorance/AFL                   34&lt;br /&gt;
05.   (6)       Derbyshire Ram/AVT              30&lt;br /&gt;
06.   (4)       CBA/TRC                         27&lt;br /&gt;
07.   (7)       Mr. Wax/&amp;lt;C&amp;gt;                     23&lt;br /&gt;
08.   (8)       Bacchus/FLT                     17&lt;br /&gt;
09.   (9)       Moonchild/FLT                   10&lt;br /&gt;
10.   (10)      Ream/AFL                        7&lt;br /&gt;
&lt;br /&gt;
It's  getting  BORING  over here. The third top ten list&lt;br /&gt;
covering  a  few  MINOR  changes  only. The top three&lt;br /&gt;
remains  unchanged  with  JACK ALIEN, BURGLAR and&lt;br /&gt;
HAIN.  IGNORANCE climbed 1 and CBA has lost 2 places&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    66&lt;br /&gt;
02.   (3)       Joe/Wrath Design                62&lt;br /&gt;
03.   (2)       Electric/Extend                 56&lt;br /&gt;
04.   (5)       Creeper/Antic                   55&lt;br /&gt;
05.   (4)       Fazee/Taboo                     38&lt;br /&gt;
06.   (6)       RRR/Oxyron                      27&lt;br /&gt;
07.   (7)       Ogami/Fairlight                 15&lt;br /&gt;
08.   (8)       Carrion/Elysium                 14&lt;br /&gt;
09.   (/)       Astaroth/Agony                  11&lt;br /&gt;
10.   (10)      Cupid/Avantgarde                10&lt;br /&gt;
&lt;br /&gt;
CRUISE  is  the  man when it comes up to CBM 64 gra-&lt;br /&gt;
phics  these days, followed by JOE and ELECTRIC who&lt;br /&gt;
changed  places.  At  the  end ASTAROTH entered the&lt;br /&gt;
charts, replacing Biz Kid who left once again.&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  70&lt;br /&gt;
02.   (2)       Syndrom/TIA/Crest               59&lt;br /&gt;
03.   (3)       PVCF/Reflex                     58&lt;br /&gt;
04.   (4)       Compod/Charged/...              43&lt;br /&gt;
05.   (5)       Shogoon/Taboo/Agony  29         &lt;br /&gt;
06.   (6)       Jeff/Camelot/CZP                28&lt;br /&gt;
07.   (7)       Fanta/Bass/Oxyron               27&lt;br /&gt;
08.   (9)       Zyron/F4CG/Swemix               23&lt;br /&gt;
09.   (8)       Drax/Vibrants/Crest             16&lt;br /&gt;
10.   (10)      Jeroen Tel/Focus                10&lt;br /&gt;
&lt;br /&gt;
PRI is still holding the well deserved number one posi-&lt;br /&gt;
tion  of the most VALUEABLE music composer around&lt;br /&gt;
these  days,  followed  by  SYNDROM and PVCF on the&lt;br /&gt;
following  places.  Even the rest remains more or less&lt;br /&gt;
unchanged.   Names   like   METAL   and  ZARDAX  are&lt;br /&gt;
missing here.&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Intruder/AVT                    50&lt;br /&gt;
02.   (2)       Calypso/AMN/AFL                 42&lt;br /&gt;
03.   (4)       Derbyshire Ram/AVT              37&lt;br /&gt;
04.   (3)       Spermbird/&amp;lt;C&amp;gt;                   33&lt;br /&gt;
05.   (5)       Splatterhead/TRC                28&lt;br /&gt;
06.   (9)       Shuze/AFL                       12&lt;br /&gt;
07.   (/)       Spectator/SCS                   11&lt;br /&gt;
08.   (6)       Bizarre/ONS                     10&lt;br /&gt;
09.   (8)       Sebaloz/LD                      9&lt;br /&gt;
10.   (7)       Walker/F4CG                     7&lt;br /&gt;
&lt;br /&gt;
INTRUDER,  CALYPSO  and  DERBYSHIRE RAM are the&lt;br /&gt;
leading persons in the mail trading front. SHUZE did a&lt;br /&gt;
major step into direction top. SPECTATOR re-entered&lt;br /&gt;
the  charts,  replacing  STARLIGHT  who  did  not  get&lt;br /&gt;
enough points to qualify for the top ten this time.&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Vandalism News                 62&lt;br /&gt;
02.   (1)       Skyhigh                        60&lt;br /&gt;
03.   (2)       Nitro                          46&lt;br /&gt;
04.   (4)       Domination                     45&lt;br /&gt;
05.   (6)       Shout!                         40&lt;br /&gt;
06.   (8)       Propaganda                     36&lt;br /&gt;
07.   (5)       Relax Magazine                 32&lt;br /&gt;
08.   (7)       Mendip                         24&lt;br /&gt;
09.   (9)       The Pulse Magazine             19&lt;br /&gt;
10.   (10)      The Tribune                    15&lt;br /&gt;
&lt;br /&gt;
For  the  first  time VANDALISM NEWS has taken over&lt;br /&gt;
the  pole position here, followed by SKYHIGH and NIT-&lt;br /&gt;
RO. The rest remains unchanged, except for some MI-&lt;br /&gt;
NOR position changes.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In  our  endless seek to look out for interesting pro-&lt;br /&gt;
files we meet Metal/Vibrants in the crusades through&lt;br /&gt;
the  IRC,  and there were no doubts that he has to be&lt;br /&gt;
the person to show up in the talk show this month, of-&lt;br /&gt;
course held via the Internet.&lt;br /&gt;
The following +/- 20K will present Metal and some un-&lt;br /&gt;
known facts about him, proving that he is sure one of&lt;br /&gt;
these few &amp;quot;oldtimers&amp;quot; left still trying the best to keep&lt;br /&gt;
the  CBM  64 SOCIETY alive, something we can not re-&lt;br /&gt;
port about too much persons these days.&lt;br /&gt;
Surely  there  is  no  need to introduce him as almost&lt;br /&gt;
everyone should know atleast his work, so let's start&lt;br /&gt;
to come to the fact instead of wasting expensive me-&lt;br /&gt;
mory with small talk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Hello  Torben.  As  usual we start over here with a&lt;br /&gt;
short  personal  introduction,  containing  everything&lt;br /&gt;
you  feel  worth  to be published here, except for any&lt;br /&gt;
computer data.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  my  name  is  Torben  Hansen. I'm 23 years old&lt;br /&gt;
and  still  looking  good, even though the grey colour-&lt;br /&gt;
scale is taking over. I live together with my girl friend&lt;br /&gt;
MERETE  and  our  unborn  child. I'm 3.5 years though&lt;br /&gt;
my studies to become a land-surveyor, which involves&lt;br /&gt;
some  math and law stuff. I guess that'll do for the in-&lt;br /&gt;
troduction.&lt;br /&gt;
&lt;br /&gt;
?:  You  have been a member of many famous groups.&lt;br /&gt;
Please  inform us about your computer history here,&lt;br /&gt;
from  the  very beginning until today's situation, con-&lt;br /&gt;
taining  all  groups  which  have been stations in your&lt;br /&gt;
career.&lt;br /&gt;
&lt;br /&gt;
!:  I'll  give it a try ... my first computer was a CBM 64,&lt;br /&gt;
and  I  bought it in early 1986. For about a year or so&lt;br /&gt;
I  didn't  do  anything but play games. But then his guy&lt;br /&gt;
at  my school, TIGER (now working at Funcom Produc-&lt;br /&gt;
tions  Ireland)  introduced  me  to  the  scene  and he&lt;br /&gt;
taught  me  to  code  mnemonic.  He  took  me  into  his&lt;br /&gt;
group  ZONE  7,  and  I joined as a coder/swapper. It&lt;br /&gt;
had  members like Tiger and Drax's big brother, PET,&lt;br /&gt;
who today work for RAINBOW ARTS, and who has been&lt;br /&gt;
a member of such glory scene groups such as Jewels&lt;br /&gt;
and  Upfront.  Zone  7  changed  name into Deadline in&lt;br /&gt;
1988 (not the one later to be known cracking group).&lt;br /&gt;
When  I  was  in  Deadline  I started to compose and to&lt;br /&gt;
draw  graphics  aswell.  Deadline  died  and I joined up&lt;br /&gt;
with  a  local  group called The Atomic Freaks (1988),&lt;br /&gt;
which  shortly  after  teamed  up with some more guys&lt;br /&gt;
and created U2. In U2 I got contact to TDJ/Worldwide&lt;br /&gt;
Expressive  (WWE)  and  he took me in (1988-89), and&lt;br /&gt;
so  WWE  was  my  first  really  known group. In WWE I&lt;br /&gt;
contacted  Trap/Abnormal,  who's  work I had admired&lt;br /&gt;
when  he  was in Razor Express (1987). Anyway, Trap&lt;br /&gt;
asked  me  to join Abnormal since he was the only da-&lt;br /&gt;
nish  member,  and  so I joined Abnormal in 1989. When&lt;br /&gt;
Abnormal  died  I  got  an  offer  from  my good friend&lt;br /&gt;
Drake/Contex (later Dominators) to join them (1989).&lt;br /&gt;
Since my life in Context was pretty dull I wasn't sorry&lt;br /&gt;
when  Contex  died  -  I  would probably have left them&lt;br /&gt;
anyway  coz Flex made it pretty clear to me that they&lt;br /&gt;
wouldn't  use  my  music  in any Contex demos. So, for&lt;br /&gt;
the  first  time  I was without a group. Drax, whom I've&lt;br /&gt;
known  ever  since  he  started  in  the scene, was at&lt;br /&gt;
that  time in Amok. He was very tired of this group, so&lt;br /&gt;
to  follow up the trend of the late 80's, we formed our&lt;br /&gt;
very  own music-label Unitech Designs (1990). After 3&lt;br /&gt;
music  demos  and  no  reactions  we gave up the idea&lt;br /&gt;
and  Drax  went  into  Vibrants, and Trap asked me to&lt;br /&gt;
join  his  rebuilt group BONZAI (1990), and we all know&lt;br /&gt;
wjat  that  lead  to.  When  we  agreed to bury Bonzai&lt;br /&gt;
(just  after  arranging  The  Party  1991)  most  of us&lt;br /&gt;
teamed  up  with  the  also close to dead danish group&lt;br /&gt;
STARION  (1992).  Besides Walt's demo Oksen, I thin we&lt;br /&gt;
all did nothing in Starion. My long time swapping friend&lt;br /&gt;
Morpheus of FLASH INC. jad numerous times asked me&lt;br /&gt;
to  join  up  with  Flash Inc. and so I did in 1992. It was&lt;br /&gt;
also  in  1992  when  I joined VIBRANTS, yes, I wasn't a&lt;br /&gt;
member   before.  Just  because  my  music  could  be&lt;br /&gt;
played in the Deluxe-driver didn't mean that you were&lt;br /&gt;
a  member  of  the Vibrants. Neither Scortia, Zonix or&lt;br /&gt;
MSK  were  ever members. Now back to Flash Inc. I did&lt;br /&gt;
not  do  too  much for FHI, as I didn't have a C64. Ac-&lt;br /&gt;
tually I hadn't had a C64 since '91 or so when it broke&lt;br /&gt;
I had kept up my music-making by borrowing a friends&lt;br /&gt;
C64,  but  in  1993 that was over aswell. So, when FHI&lt;br /&gt;
died  I  joined  REGINA more or less just to stay in the&lt;br /&gt;
scene, together with a friend of mine, Steve/ex-CML.&lt;br /&gt;
Shortly  after  that  I  have joined CAMELOT (1993). I&lt;br /&gt;
kinda lost track of the scene from 1993 to 1994, as I&lt;br /&gt;
didn't   have   a  C64,  and  only  heard  a  few  things&lt;br /&gt;
through Drax, but since he wasn't too active either it&lt;br /&gt;
was  a  total  blur.  Then in 1994 I finally bought a new&lt;br /&gt;
C64, and finally started to do something for Camelot.&lt;br /&gt;
In  1995  my long time friend Deff/Avantgarde started&lt;br /&gt;
a  pressure-campaign  in  order  to  siege me for the&lt;br /&gt;
demo  section,  and he succeeded ... And finally to cut&lt;br /&gt;
a  long story short (erm, a bit too late for that, eh?!),&lt;br /&gt;
in  1995  I also joined the Internet group MARVEL, and&lt;br /&gt;
the re-grouped WWE, but neither of these groups are&lt;br /&gt;
active  -  don't  ask me why I'm a member ... I know this&lt;br /&gt;
was a long answer, but hey ... you asked for the whole&lt;br /&gt;
thang, and you got it! On with the next one ...&lt;br /&gt;
&lt;br /&gt;
?: You  have become a quite popular musician all over&lt;br /&gt;
the  years.  What made you to become a music instead&lt;br /&gt;
of  a  programmer  or  graphic artist? Have you been&lt;br /&gt;
involved with music before your scene career, too?&lt;br /&gt;
&lt;br /&gt;
!:  No,  not really. I played the guitar for a few years,&lt;br /&gt;
when I was still a kid, but that's all. When I entered the&lt;br /&gt;
scene  in  1987 I got a tool called Soundmonitor, and I&lt;br /&gt;
got  very  inspirated  to make music in it, even though&lt;br /&gt;
my  friends  would argue about the word 'music'. How-&lt;br /&gt;
ever  my  main-activities  were programming and gra-&lt;br /&gt;
phics,  so you could say, that I've been around. I more&lt;br /&gt;
or less stopped drawing when I entered Bonzai, and I&lt;br /&gt;
stopped coding at about the same time ...&lt;br /&gt;
&lt;br /&gt;
?:  When  we  are  looking  today  on  the  music labels&lt;br /&gt;
around  we  always  remember  the  glory  days, when&lt;br /&gt;
&amp;quot;bands&amp;quot;  like  the  Maniacs  of Noise or Vibrants have&lt;br /&gt;
been  around. Please tell us something about the Vib-&lt;br /&gt;
rants, and maybe something about the other members&lt;br /&gt;
and what they are doing the days.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  if  you  compare  the  Vibrants 5-6 years ago&lt;br /&gt;
with the Vibrants today, it's a different group in many&lt;br /&gt;
ways.  The  main difference is that we now operate on&lt;br /&gt;
other systems than the C64 (namely the PC). Another&lt;br /&gt;
thing,  that  has  changed  is  the activity-level, which&lt;br /&gt;
has  gone  way down. About the members, there are a&lt;br /&gt;
few changes from the past: JCH ofcoz is still around,&lt;br /&gt;
even though his activity-level couldn't drop any lower&lt;br /&gt;
Today  JCH  isn't  doing  much.  He has made an Adlib-&lt;br /&gt;
Editor  and some other utilities for the PC. Something&lt;br /&gt;
happened  to  him,  when  he left the C64. He got very&lt;br /&gt;
unsatisfied  with  his  own  musical  skills, and besides&lt;br /&gt;
converting  some old C64-tunes to adlib, that's all the&lt;br /&gt;
music   he's   made  since  he  left  the  scene.  Lately&lt;br /&gt;
though  he's  tried  a  music-comeback with some XM-&lt;br /&gt;
mods, which have been spreaded. All I can say is, that&lt;br /&gt;
the  rest  of us in Vibrants kick his ass everytime we&lt;br /&gt;
talk to him to either do some programming or to make&lt;br /&gt;
some  music.  JCH  is only 'active' on the PC. JO (Jes-&lt;br /&gt;
per  Olsen) got assigned to the danish software label&lt;br /&gt;
Brainbug  in  1993,  and he followed them to Germany,&lt;br /&gt;
when  they  were  bought  by  RAINBOW ARTS. He has,&lt;br /&gt;
much  like  JCH,  more  or  less  put  his  music  in the&lt;br /&gt;
background, mainly because he likes to programm ga-&lt;br /&gt;
mes  more. He still makes some noises though, but no-&lt;br /&gt;
thing  seriously.  JO  is  only 'active' on PC. DRAX has&lt;br /&gt;
been  through  a time where he hasn't made nearly as&lt;br /&gt;
much  music  as  he  used  to.  After  he got a PC he's&lt;br /&gt;
mainly  been  making  Midi  and  Adlib,  and not so much&lt;br /&gt;
C64  music.  Today he has divided his activity into two&lt;br /&gt;
parts:  during  weekdays  he's  in  Aarhus,  where  he&lt;br /&gt;
studies,  and  here  he has his PC. In the weekends he&lt;br /&gt;
travels  home  to  his  parents,  and  this is where his&lt;br /&gt;
C64 is. So, Drax is still active on the C64, and also on&lt;br /&gt;
the  PC, where he's even started to make XM-modules&lt;br /&gt;
aswell.  LAXITY is very hung up to his work in Norway&lt;br /&gt;
for  FUNCOM PRODUCTIONS. He makes music for their&lt;br /&gt;
games  -  the  latest  production  he's  working  on  is&lt;br /&gt;
DRAGON HEART, where he makes the music partly with&lt;br /&gt;
JEROEN TEL, who also works for FUNCOM in Norway.&lt;br /&gt;
LAX  is  not  'active'  on the C64 anymore, but it hap-&lt;br /&gt;
pens  that  he  turns  the old machine on and makes a&lt;br /&gt;
tune  - just check out that demo 'Mr. Thomas/VIB&amp;quot;. He&lt;br /&gt;
makes  a  lot  of  Midi-music in almost all cathegories,&lt;br /&gt;
except  TECHNO. And  finally myself - well, that's what&lt;br /&gt;
this interview is about, so let's go on with it, shall we?&lt;br /&gt;
&lt;br /&gt;
?:  Lately  you  have  spread  the complete Newplayer&lt;br /&gt;
20.G4  package,  a music editor set some people kept&lt;br /&gt;
as  a  private  utility,  even  if  it was said to be public&lt;br /&gt;
domain  since  already two years. What was your very&lt;br /&gt;
own motivation to do it, and what do think about peop-&lt;br /&gt;
le &amp;quot;improving&amp;quot; these tools instead of writing their own&lt;br /&gt;
routines?&lt;br /&gt;
&lt;br /&gt;
!:  Well, first of all, it's very wrong that the Newplayer&lt;br /&gt;
was  said  to  be  public domain 2 years ago, when the&lt;br /&gt;
14.G0  unfortunately  got  spread. It hasn't ever been&lt;br /&gt;
PD  before  JCH  spreaded the whole pack! As for my&lt;br /&gt;
motivation  to  spread the pack I must say that I did it&lt;br /&gt;
only because JCH wanted to spread the whole thing, I&lt;br /&gt;
still  think  it was wrong of him to spread it, but it was&lt;br /&gt;
not  me  to  decide, and so I decided that if he were to&lt;br /&gt;
to  spead  it  as a PC pack, I might aswell spread it on&lt;br /&gt;
C64 to please those, who hasn't got a PC and a x1541&lt;br /&gt;
cable to transfer the files. If people wants to improve&lt;br /&gt;
the  tools,  they  are free to do so - JCH stated that&lt;br /&gt;
clearly in his spreadnotes, and I stated it very clear-&lt;br /&gt;
ly  in  my spreadarticle in Skyhigh # 19. However, I also&lt;br /&gt;
stated  that  if  someone were to improve the Newpla-&lt;br /&gt;
yer  or  the  Editor  calling it their own would be very&lt;br /&gt;
lame, coz it would be like shitting all over JCH and the&lt;br /&gt;
tremenous  amount  of work he put into these tools. If&lt;br /&gt;
people   respect  that  I  see  no  reason  why  people&lt;br /&gt;
shouldn't improve the Newplayer or the Editor.&lt;br /&gt;
&lt;br /&gt;
?:  In comparison with other editors, what are the ad-&lt;br /&gt;
vantages/disadvantages of JCH's routine? Why did it&lt;br /&gt;
become your favourite one?&lt;br /&gt;
&lt;br /&gt;
!:  Hmm,  the first question is fairly simple - there are&lt;br /&gt;
very  few disadvantates of the Newplayer. It's a good&lt;br /&gt;
solid routine which is wrapped in a very user-friend-&lt;br /&gt;
ly  editor  with  alot of commands and tables to adjust&lt;br /&gt;
the  values of the instruments. If I were to point out a&lt;br /&gt;
few  disadvantages  of the Newplayer, I can only think&lt;br /&gt;
of  a  few  things, and those are mainly new commands&lt;br /&gt;
for  the  editor.  E.g.  I  think  it would be great with a&lt;br /&gt;
command  to set various filter values on the base-in-&lt;br /&gt;
strument  -  however, Syndrom has already implented&lt;br /&gt;
this  in the 20.G5 player, which still isn't ready folks!&lt;br /&gt;
Why  did  I  choose it? Well, I didn't just choose it. I saw&lt;br /&gt;
it  for  the  first time at the 2000AD party in Esbjerg&lt;br /&gt;
1989,  where  JCH  gave  it to Drax. Since Drax and I&lt;br /&gt;
hung  out  alot I got to try it out at this place, and of-&lt;br /&gt;
coz the whole editor-system, which is far more user-&lt;br /&gt;
friendly  than  any  duration-players,  attracted  me!&lt;br /&gt;
However,  JCH didn't just give the editor to anybody,&lt;br /&gt;
so  I  had to amke alot of convincing - and after some&lt;br /&gt;
exchange of disks, I too got the editor, infact only 2&lt;br /&gt;
months  after  Drax  got  it.  That  Drax made a zillion&lt;br /&gt;
more tunes than I did is another matter ... The reason&lt;br /&gt;
why  it's  always  been  my  fave tool is definately be-&lt;br /&gt;
cause  JCH  made new versions of the Newplayer and&lt;br /&gt;
added  new  features to the editor, so the whole sys-&lt;br /&gt;
tem  was  always  up-to-date,  and therefore I saw no&lt;br /&gt;
reason  to  look for other players. I've tried out both&lt;br /&gt;
the  Music-Assembler  and  DMC  6.0, but it's just not&lt;br /&gt;
the  same.  At  the  moment  I'm  trying out JEFF'S new&lt;br /&gt;
editor,  and I must say that this editor is the first one&lt;br /&gt;
that could pull me away from the Newplayer.&lt;br /&gt;
&lt;br /&gt;
?:  Many  people thought you are inactive these days,&lt;br /&gt;
so  it  was  a  real surprise to see you joining up with&lt;br /&gt;
Avantgarde  these  days.  What  was  the  reason  for&lt;br /&gt;
that kind of comeback?&lt;br /&gt;
&lt;br /&gt;
!:  There  we have it again. Just because someone has&lt;br /&gt;
not  released  anything  for  a  while  everybody just&lt;br /&gt;
jumps  to  the  conclusion  that  this  guy  has left the&lt;br /&gt;
scene,  kinda  like  when everyone thought Crest was&lt;br /&gt;
stonedead!  Anyway,  I've  been out of biz for a while,&lt;br /&gt;
since  I  have several other things to attend to. Why I&lt;br /&gt;
did  join  Avantgarde,  well,  it wasn't ment as a come-&lt;br /&gt;
back,  but  more  a way to my music out, coz let's face&lt;br /&gt;
it,  CAMELOT  haven't  exactly been active for quite a&lt;br /&gt;
while  now.  But  again,  why  AVT?  Why  join an illegal&lt;br /&gt;
group? Well, as I mentioned before in my group-histo-&lt;br /&gt;
ry  it  was  all because of Deff, who had put the pres-&lt;br /&gt;
sure  on  me  to  team  up with them in order to built a&lt;br /&gt;
demo  section. About the cracking-biz, heck I've been&lt;br /&gt;
in  cracking  groups  before  -  Abnormal, Contex and&lt;br /&gt;
Bonzai  cracked  games,  and  I have no problems with&lt;br /&gt;
being  in  a group that has crackers as long as there&lt;br /&gt;
still is a demo section.&lt;br /&gt;
&lt;br /&gt;
?:  You  are  aswell  active  on PC. On The Party V we&lt;br /&gt;
were  able to listen to your module(s) in the Analogue&lt;br /&gt;
demo.  Why  did  you  decide to enter the PC world in-&lt;br /&gt;
stead  of  the Amiga, who is said to be the big brother&lt;br /&gt;
of the CBM 64?&lt;br /&gt;
&lt;br /&gt;
!:  Well,  indeed  I  have  been  active  on  the  Amiga. I&lt;br /&gt;
bought  it back in 1989 when I was in Abnormal, and so&lt;br /&gt;
my  first Amiga group was Abnormal, although I think I&lt;br /&gt;
was the only member of Abnormal Amiga. Anyway, from&lt;br /&gt;
Abnormal   I   went   through  a  number  of different&lt;br /&gt;
groups  and  ended up in the one and only C64 legend&lt;br /&gt;
UPFRONT! In 1992 I got fed up with the Amiga, so I sold&lt;br /&gt;
it and bought a PC instead. So, I have been in the Ami-&lt;br /&gt;
ga-scene,  but  I never really felt comfortable with it.&lt;br /&gt;
Anyway, now I'm active on the PC and I do stuff for my&lt;br /&gt;
dutch group Analogue and my danish (inactive) camel-&lt;br /&gt;
colleagues  in  Camelot PC ... and ofcoz some releases&lt;br /&gt;
under the VIBRANTS label.&lt;br /&gt;
&lt;br /&gt;
?:  What  kind  of  editors  do  you  use on the PC, and&lt;br /&gt;
what  are  the  advantages/disadvantages  compared&lt;br /&gt;
with other trackers spread around? What formats do&lt;br /&gt;
you prefer (.S3M, .XM, ...) for your modules?&lt;br /&gt;
&lt;br /&gt;
!:  On  the PC I use different editors for each format.&lt;br /&gt;
If I am to compose AdLib-music I use the Vibrants Ed-&lt;br /&gt;
Lib 1.05 editor, but due to different things this editor&lt;br /&gt;
has  no real use anymore, and JCH has spread it. If I&lt;br /&gt;
am  going  to  compose  Midi-music  I use CakeWalk 3.0&lt;br /&gt;
Pro  hooked up with my Korg X3, which has a magnifi-&lt;br /&gt;
cent GeneralMidi-interface. For modules I've tried al-&lt;br /&gt;
most  every  darn format there is, but at this point in&lt;br /&gt;
time  I  use  only the .XM-format (FastTracker 2). The&lt;br /&gt;
advantages  ...  well,  the  EdLib was simply a superior&lt;br /&gt;
adlib-editor,   because  you  had  the  opportunity  to&lt;br /&gt;
make  instruments  with  many operators and even an&lt;br /&gt;
arpeggio-table,  so  it  reminds  me  a  bit of the New-&lt;br /&gt;
player  editor on the C64. The reason why I don't use&lt;br /&gt;
it anymore is that it was made with game-music in mind&lt;br /&gt;
and  indeed  it  was  used for that. However, if you're&lt;br /&gt;
making music for games today you have to make it for&lt;br /&gt;
several different sound-cards, which means that you&lt;br /&gt;
either  have  one  editor  for  all formats or you face&lt;br /&gt;
some  hard convertion work! JCH saw that the EdLib-&lt;br /&gt;
editor  has  no  future,  and  now  we compose in Midi-&lt;br /&gt;
format for games. JO and JCH have made a little pro-&lt;br /&gt;
gramm  that can play the Midi-file on both a GM-inter-&lt;br /&gt;
face such as the Roland SCC-1 or on an adlib-card, it&lt;br /&gt;
allows  you  setup  a special instruments pack for the&lt;br /&gt;
adlib  sounds, so you can regulate that aswell. Unfor-&lt;br /&gt;
tunately  this tool is not (C) Vibrants as Rainbow Arts&lt;br /&gt;
have  (C)  on it, due to JO being a RA employee ... that&lt;br /&gt;
kind sucks!&lt;br /&gt;
&lt;br /&gt;
?:  Actually  old CBM 64 music composers like Laxity &amp;amp;&lt;br /&gt;
Jeroen  Tel  are working for Funcom in Norway, doing&lt;br /&gt;
music  professional for games. Do you have any ambi-&lt;br /&gt;
tions to do something similar or aren't you interested&lt;br /&gt;
in  it  at  all,  seeing  making  music  just as a hobby to&lt;br /&gt;
&amp;quot;waste&amp;quot; some sparetime?&lt;br /&gt;
&lt;br /&gt;
!:  Well, in fact I did get the offer from Funcom Norway&lt;br /&gt;
to  go  there and work instead of Geir Tjelta, who was&lt;br /&gt;
heading  for  the  army. If they'd called me up 4 years&lt;br /&gt;
ago I would have gone without hesitation, but today I'm&lt;br /&gt;
3/4 through my university education and I have sett-&lt;br /&gt;
led  down  with  my girl and started a family. As far as&lt;br /&gt;
my  ambitions  are concerned, I want to continue mak-&lt;br /&gt;
ing  music  for  games, even though it's harder to get&lt;br /&gt;
freelance-contracts. Making music will never be any-&lt;br /&gt;
thing more than a hobby to me, but indeed it will never&lt;br /&gt;
be a WASTE of my sparetime!&lt;br /&gt;
&lt;br /&gt;
?:  As  we  could  see in the beginning of the interview&lt;br /&gt;
you are actually a member of five groups. How do you&lt;br /&gt;
manage  it  or  have  you set some priorities for your&lt;br /&gt;
&amp;quot;favourite&amp;quot;  groups,  as  it  must  take a lot of time to&lt;br /&gt;
please them all in the same way?&lt;br /&gt;
&lt;br /&gt;
!:  Yes,  I have set some priorities for these groups -&lt;br /&gt;
that's  definately  necessary!  My  priority  list is like&lt;br /&gt;
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64&lt;br /&gt;
PC  inactive, AVANTGARDE C64, MARVEL C64 inactive&lt;br /&gt;
and  WWE  C64. It's quite a list, so one might I didn't do&lt;br /&gt;
anything  but compose for these groups, however, do&lt;br /&gt;
remember  this:  Analogue make 1-2 demos yearly, and&lt;br /&gt;
we're  3 musicians to do the music for that (MCA, NAO&lt;br /&gt;
and  myself).  Camelot makes nothing. Avantgarde will&lt;br /&gt;
(hopefully)   make  some  stuff,  and  this  will  require&lt;br /&gt;
some  tunes.  Marvel  and  WWE  are  doing nothing. So&lt;br /&gt;
you  see,  all  in  all  I'm  not  at  all  hung  up on these&lt;br /&gt;
groups ....&lt;br /&gt;
&lt;br /&gt;
?:  The  Internet  became  a  quite  attractive place to&lt;br /&gt;
meet  many  old  and  actual CBM 64 related persons.&lt;br /&gt;
What do you think about this rather new media?&lt;br /&gt;
&lt;br /&gt;
!:  I like the Internet and I use it regulary - mainly be-&lt;br /&gt;
cause  I  have free access at University. I use the In-&lt;br /&gt;
ternet to leech the latest stuff from the C64 and PC.&lt;br /&gt;
Then there's e-mail, WWW and finally not to be forgot-&lt;br /&gt;
ten  there's IRC! What my feelings are concerning the&lt;br /&gt;
Internet ... well, one could easily start writing endless&lt;br /&gt;
theories  about the consequences of the Internet be-&lt;br /&gt;
coming so cast, however, I won't bore you with it ... so&lt;br /&gt;
far  I  feel  good  about the Internet, and I think it will&lt;br /&gt;
tribute to the continual existance of the C64, despite&lt;br /&gt;
what  most  board-sceners  seem  to  think: to you I'd&lt;br /&gt;
like  to say ... the only difference between the boards&lt;br /&gt;
and  the  Internet  is that the Internet is Not a closed&lt;br /&gt;
area  for  a  selected  group of 'elite' people to call -&lt;br /&gt;
this  one's for everybody, and indeed that's what will&lt;br /&gt;
keep the C64 alive. What's so wrong about moving the&lt;br /&gt;
board-scene  along with natural development - go IN-&lt;br /&gt;
TERNET!&lt;br /&gt;
&lt;br /&gt;
?:  Unfortunately  everything  has to come to an end,&lt;br /&gt;
even this interview does not make any exception. This&lt;br /&gt;
is  the place to add a final word and to send out some&lt;br /&gt;
greetings,  if you would like to. Many thanks for being&lt;br /&gt;
our talk guest and for being patient all the time.&lt;br /&gt;
&lt;br /&gt;
!:  Well,  my  final  words  would be pointed towards the&lt;br /&gt;
whole  C64-scene.  When  voting  for  a magazine, re-&lt;br /&gt;
member this:&lt;br /&gt;
&lt;br /&gt;
       &amp;quot;Don't just vote for activity and friendship -&lt;br /&gt;
                   vote for activity and talent!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally  I  would  like  to  thank  you  Timo,  for wasting&lt;br /&gt;
some  space  in  your great magazine for an interview&lt;br /&gt;
with  me  ...  a  total burn-out ;) And I would like to say&lt;br /&gt;
hi  to  everyone  at  # c-64 and to the rest of you out&lt;br /&gt;
there  ... you know who you are!! And now back to you&lt;br /&gt;
Timo ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to Metal's effort it became a quite interesting in-&lt;br /&gt;
terview,  so  we truely hope you enjoyed reading it as&lt;br /&gt;
much  as  we  like  editing  it.  Be  sure to re-load this&lt;br /&gt;
chapter  next  time  when  another interesting profile&lt;br /&gt;
will  become  the target of our question attack to dis-&lt;br /&gt;
cover the last secrets of this universe.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
At THE PARTY V a lot of good demoes were released,&lt;br /&gt;
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON&lt;br /&gt;
and  some  others from No Name, Smash Design, Antic&lt;br /&gt;
and  many  more  just  to  name  a  few.  There are no&lt;br /&gt;
doubts to define it as a successfull ending of 1995.&lt;br /&gt;
&lt;br /&gt;
1996  started quite promising aswell, with productions&lt;br /&gt;
from  AGONY  DESIGN  called &amp;quot;PAIN&amp;quot; and ofcourse the&lt;br /&gt;
first  demo  since  1991  from  SHAPE, and the name is&lt;br /&gt;
&amp;quot;BLUE FOREST&amp;quot;. Unfortunately, after this quite good&lt;br /&gt;
start  not that much followed, so we can't await to see&lt;br /&gt;
the productions released at the next conventions like&lt;br /&gt;
X-96 or SYMPOSIUM '96.&lt;br /&gt;
&lt;br /&gt;
Ofcourse  we  intended  to  have a look at most of the&lt;br /&gt;
demonstrations,  but  caused by TECHNICAL problems&lt;br /&gt;
and  the  DEADLINE  we  had  a  look on the &amp;quot;Mergezo&lt;br /&gt;
Anyag  III&amp;quot;  from  Profik and &amp;quot;Retroactive&amp;quot; from Antic&lt;br /&gt;
only.&lt;br /&gt;
&lt;br /&gt;
Anyway, here WE go ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * MERGEZO ANYAG 3/PROFIK *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Profik  is  a  PROMISING group from Hungary following&lt;br /&gt;
the  tradition of solid hungarian demo groups. Unfor-&lt;br /&gt;
tunately  they  have  advertised their previous demo&lt;br /&gt;
as  Coma Light 13 what is ofcourse excellent in order&lt;br /&gt;
to  gain ATTENTION and to get the demo spread, but it&lt;br /&gt;
does  not  speak for the group in our opinion. Never-&lt;br /&gt;
theless this time they have not done it, and so hope is&lt;br /&gt;
left for their future productions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * FUBEN about the coding *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This trackmo is coded by Profi 1 and Profi 1.5!&lt;br /&gt;
&lt;br /&gt;
It  starts  up  with  some  gfx  in the intro and sort of&lt;br /&gt;
STAR WARS-scroller (an upscroller turned around to&lt;br /&gt;
the Z-AXIS). It DOESN'T run in one frame and was co-&lt;br /&gt;
ded before.&lt;br /&gt;
After  the  intro  there is a LOADING part which looks&lt;br /&gt;
nearly  the  same  like  COMA  LIGHT  12's  loaderpart&lt;br /&gt;
(blue background, moving 'LOADING' sprites, ...).&lt;br /&gt;
By  the  way, all parts are just EQUAL-CHAR PACKED&lt;br /&gt;
but why?)!&lt;br /&gt;
The next part featurs a swirl ROTATOR (the same like&lt;br /&gt;
in  Radio  Napalm/REFLEX)  combined with waves (new&lt;br /&gt;
on C64). Nice effects actually, but a bit TOO SMALL in&lt;br /&gt;
my eyes! I forgot to mention the 4x4 resolution.&lt;br /&gt;
Next  effect is a TEXTURE MAPPED GLOBE, something&lt;br /&gt;
looking  similar  to  GRAHAM's  spherical projection in&lt;br /&gt;
PARTS,  but here in 4x4 resolution and screen-filling&lt;br /&gt;
(in two frames, too).&lt;br /&gt;
An  EOR-filled-HiRes-vector-tunnel  follows, this time&lt;br /&gt;
in a square with 128x128 pixels! This effect is SIMPLY&lt;br /&gt;
done but nice to watch.&lt;br /&gt;
Next is a TEXTURED TUNNEL (looking quite SIMILAR to&lt;br /&gt;
AXIS'  routine  in  LAMENESS RULEZ/OXYRON). I just&lt;br /&gt;
wonder  why  they  have  RECODED  exactly the same&lt;br /&gt;
again?!  The  second  texture is ROTATED, but it's no-&lt;br /&gt;
thing  else  than  scrolling  the  textures  up  or down&lt;br /&gt;
(=changing the pointers to the texture).&lt;br /&gt;
Another  Oxyron classic follows: a TEXTURED VECTOR&lt;br /&gt;
cube  (see:  LAMENESS  RULEZ).  This one looks even&lt;br /&gt;
more  worse  than  AXIS's  first try (he IMPROVED his&lt;br /&gt;
routine, which is NOT RELEASED yet). This one runs a&lt;br /&gt;
faster  than Axis' one, but Axis' cube was BIGGER and&lt;br /&gt;
he  also  rotated  a texture additionally. Evenso I was&lt;br /&gt;
surprised  seeing  this  effect  here  again.  Did I say&lt;br /&gt;
that this effect is in 4x4 resolution again?&lt;br /&gt;
A  new  effect  comes  up. This time TWO LENSES move&lt;br /&gt;
over  a  2x2 texture (4 colours). I am not sure, but I&lt;br /&gt;
think  this  version is the FIRST, which really DISTORT&lt;br /&gt;
a  texture  under the lenses. Other routines just EX-&lt;br /&gt;
PAND the texture.&lt;br /&gt;
Finally  the  end arrives. An AMIGA-CONVERTED RAY-&lt;br /&gt;
TRACE-animation  (on Y-expanded multicolor sprites)&lt;br /&gt;
with  20  pictures MOTIVATES you to push your reset&lt;br /&gt;
button.  Over  the  animation there you see some text&lt;br /&gt;
written, giving credits and so on.&lt;br /&gt;
&lt;br /&gt;
First, I  have to say that ALL parts FADE in and out,&lt;br /&gt;
which  is  a base for DESIGN, that is BADLY needed in&lt;br /&gt;
TRACKMO.  This  demo is surely HARD coded. Evenso,&lt;br /&gt;
there are many recoded effects, which WEREN'T even&lt;br /&gt;
improved!&lt;br /&gt;
I  can't  wait  to  see the next PROFIK demo and I think&lt;br /&gt;
that is a group with great POTENTIAL!&lt;br /&gt;
I give a rating of 73%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * RRR about the graphics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ALL  graphics  in  this  production,  starting from the&lt;br /&gt;
charactersets   to  the  logos,  have  been  drawn  by&lt;br /&gt;
PROFI 2.&lt;br /&gt;
&lt;br /&gt;
The  trackmo starts with a fullscreen multicolour bit-&lt;br /&gt;
map PROFIK bitmap in 3D, followed by a MERGEZO logo&lt;br /&gt;
at  the  left and an ANYAG logo at the right side, both&lt;br /&gt;
surrounded  by  a lightgrey background. In the middle&lt;br /&gt;
of  the screen you can find a triange, and in the cen-&lt;br /&gt;
ter  you can find a 3. In comparison with the graphics&lt;br /&gt;
at  both  sides  of  the screen the ones located in the&lt;br /&gt;
middle  look quite poor. Next in the row there is again&lt;br /&gt;
a  Profik  multicolour  bitmap  logo  at  the  top  of the&lt;br /&gt;
screen,  followed  by one at the right side of screen,&lt;br /&gt;
again  in  multicolour  bitmap  format, what can be said&lt;br /&gt;
about  the  next  two ones following in the same order&lt;br /&gt;
like the previous two ones.&lt;br /&gt;
To  describe  them would be a total waste of time as it&lt;br /&gt;
seem  to  be  COPIES  out of logos I have seen before&lt;br /&gt;
in  old  demoes  from the major demo groups. There is&lt;br /&gt;
nothing NEW and SPECIAL in them, but that does NOT&lt;br /&gt;
mean that the graphics don't look nice. Therefore the&lt;br /&gt;
rating  is at 67%, as there is hardly anything else but&lt;br /&gt;
logos in this production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * PRI about the musics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  tunes  for  this  demo were composed by Roy/Re-&lt;br /&gt;
play. They are of different QUALITY and character.&lt;br /&gt;
The  intro is a common TECHNO tune with RATHER OLD&lt;br /&gt;
instruments, the HIHAT sounds more like a brush. But&lt;br /&gt;
later  on  some nice effects come in. THe second tune&lt;br /&gt;
starts  with  that  OH-SO-POPULAR  (in &amp;quot;real&amp;quot; music)&lt;br /&gt;
fast  snare  fade  in and is a good deal, better than in&lt;br /&gt;
the intro, with some changes, breakdowns and harmo-&lt;br /&gt;
nic  passages.  The  portamento-bass  is neat (maybe&lt;br /&gt;
some older Oxyron-tune had an effect on the compo-&lt;br /&gt;
ser  there?). Only a pity that there's no fade out. But&lt;br /&gt;
this  critism  has  to  be  addressed to the coder. The&lt;br /&gt;
end-tune  finally  reminds me of Andre, a former Oxy-&lt;br /&gt;
ron  member  from  the early days, now active in Ons-&lt;br /&gt;
laught.  That  WEIRD  leadsounds,  the  NON-INVERTED&lt;br /&gt;
chords, the not very GROOVY   rhythm... typical Andre&lt;br /&gt;
like. How come Roy composed something which sounds&lt;br /&gt;
exactly like this?&lt;br /&gt;
But  anyway  ... without the MAIN TUNE for this sound-&lt;br /&gt;
track  wouldn't be too world-moving, but altogether it&lt;br /&gt;
is worth 75%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * RETROACTIVE/ANTIC PRODUCTIONS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Antic  is  a  group  always  well known for really good&lt;br /&gt;
looking demonstrations which are NOT too hard coded&lt;br /&gt;
in  comparison with lots of other competitors. Never-&lt;br /&gt;
theless  the  audience  appreciates  their  work very&lt;br /&gt;
much.  Unfortunately,  like  MOST  other  demo groups&lt;br /&gt;
well, they have decreased their activity level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * FUBEN about the coding *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This demo is entirely coded by Depeh.&lt;br /&gt;
&lt;br /&gt;
All  starts up with an INTERNET simulation with an ani-&lt;br /&gt;
mated Antic-logo in the lower bottom.&lt;br /&gt;
The next part features a fullscreen animation on 4x8&lt;br /&gt;
resolution.   Additionally   there   are  some  SPRITES&lt;br /&gt;
showing some text. Nothing impressive!&lt;br /&gt;
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it&lt;br /&gt;
is calculated on an area of 50x24 pixels on 4x4. This&lt;br /&gt;
version  is  definetely too SLOW and too UNEXACT. As&lt;br /&gt;
always  on  C64  there are just TEXTURED walls. This&lt;br /&gt;
version  is nothing against Graham's new Wolfenstein,&lt;br /&gt;
he coded recently.&lt;br /&gt;
Next effect is showing a textured object,which trans-&lt;br /&gt;
forms  itself.  It really looks funny but is nothing than&lt;br /&gt;
a normal MOVELIST effect in my eyes! By the way, this&lt;br /&gt;
effect  is  running  in 4x2! In the background there is&lt;br /&gt;
the MICROSOFT Windows outfit shown...nice idea!&lt;br /&gt;
Finally  the  end appears. Some little KOALA-graphics&lt;br /&gt;
fading in and out with some sprites giving the credits&lt;br /&gt;
&lt;br /&gt;
All  in  all a rather POOR demo containing some FUNNY&lt;br /&gt;
IDEAS  though.  No  real  CODING  effects  to see in it&lt;br /&gt;
beside of the Wolfenstein part. My rating: 36%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * RRR about the graphics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
All  graphics  in  this  demonstration were drawn by a&lt;br /&gt;
person  most expected to have left the scene, no one&lt;br /&gt;
else but Creeper decided to add his pixels here.&lt;br /&gt;
&lt;br /&gt;
The  first  graphic we got to see is some kind of NET-&lt;br /&gt;
SCAPE  screen,  which most PC Internet users should&lt;br /&gt;
now,  filled  with a lot of colourful icons what looks in-&lt;br /&gt;
deed  quite  nice but can not be called an outstanding&lt;br /&gt;
graphical  masterpiece,  anyway  it  is  function  what&lt;br /&gt;
seems to be more important here. This got followed by&lt;br /&gt;
a  screen we use to know as one of the most adverti-&lt;br /&gt;
sed  and commercial computer production dividing the&lt;br /&gt;
nation  these  days,  a Microsoft WINDOWS FOR WORK-&lt;br /&gt;
GROUPS  screen.  You  all  know the latest version of&lt;br /&gt;
Windows  offers  functions which Apple or Amiga ope-&lt;br /&gt;
rating  systems  (OS) offer since almost ten years by&lt;br /&gt;
now.  Both PC screens, the Netscape and the Windows&lt;br /&gt;
screen got designed  in  320  X 200 pixel resolution,&lt;br /&gt;
are  quite  colourful  and come close to the original in&lt;br /&gt;
my  opinion.  What  know follows in something you have&lt;br /&gt;
not  expected  after regarding the graphics until now,&lt;br /&gt;
another   Windows  application  screen  appears,  this&lt;br /&gt;
time  of  the  PROGRAMM  MANAGER,  again  containing&lt;br /&gt;
some fine colourful icons and all the other &amp;quot;crap&amp;quot; you&lt;br /&gt;
use to know from the 16/32 bit machines.&lt;br /&gt;
The  endpart  is  quite  different.  Here  we  find some&lt;br /&gt;
nice  multicolour  bitmap graphics, unfortunately most&lt;br /&gt;
of  them  were  quite old and already shown in certain&lt;br /&gt;
Flash Inc and Antic productions.&lt;br /&gt;
&lt;br /&gt;
All  in  all  the graphics Creeper did for this demo are&lt;br /&gt;
surely  quite  nice  and serve the ideas of the produ-&lt;br /&gt;
cers,  nevertheless  they  are not too hard to create&lt;br /&gt;
and  the cool graphics in the endpart are partly damn&lt;br /&gt;
old what will ofcourse prevent a top score. This leads&lt;br /&gt;
me to a rating of 59%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * PRI about the musics *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The soundtrack for this production got added by Zy-&lt;br /&gt;
ron,  who  left his former comrades in Antic for F4CG&lt;br /&gt;
these days.&lt;br /&gt;
&lt;br /&gt;
ZYRON  is without any doubts a composer with a very&lt;br /&gt;
personal  note. It may not be everybody's cup of tea,&lt;br /&gt;
but, so to speak, a deaf man can recognize his tunes,&lt;br /&gt;
which also goes for this demo.&lt;br /&gt;
The intro features a very distortion-like techno (how&lt;br /&gt;
to  call it exactly? Noise techno or something?) tune,&lt;br /&gt;
but  after  some  seconds  it  is skipped. The next one&lt;br /&gt;
comes in some kind of ROCK sound with some psyche-&lt;br /&gt;
delic  effects  and  some  typically  WEIRD lead sounds&lt;br /&gt;
and  melodies.  In  the &amp;quot;radar&amp;quot; part there's something&lt;br /&gt;
more  mysterious  ... with some a little bit too loud ar-&lt;br /&gt;
peggios   and   some   nice  sync-effects,  partly  like&lt;br /&gt;
KRAFTWERK, next to a broad bass. Again some critism&lt;br /&gt;
to  the coders ... STOP cutting off tunes that abrupt-&lt;br /&gt;
ly!!  Fading them out belongs to &amp;quot;the good style&amp;quot; now-&lt;br /&gt;
adays.&lt;br /&gt;
&lt;br /&gt;
But this doesn't diminish the rating, which is 74%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards from your FAVOURITE reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxyron&lt;br /&gt;
------------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  party  radar  is  no  new chapter in general, it is&lt;br /&gt;
just the new definition for our party report chapter.&lt;br /&gt;
This  chapter  will  cover,  next  to the reports of the&lt;br /&gt;
major  parties  taking  place  in  western  Europe and&lt;br /&gt;
perhaps  eastern Europe, too, ofcourse all important&lt;br /&gt;
invitations.  This  was  our  motivation  for  the  minor&lt;br /&gt;
change  of  the  name,  as  an invitation can be hardly&lt;br /&gt;
presented using party report, atleast not in our opi-&lt;br /&gt;
nion and our sense of perfection.&lt;br /&gt;
&lt;br /&gt;
In  our  previous edition we presented all facts of the&lt;br /&gt;
SYMPOSIUM  '96  taking  place  exactly  on  the  same&lt;br /&gt;
weekend  like  the  following  event,  what  was a good&lt;br /&gt;
reason  for  us  NOT  to  release it in one edition. Ne-&lt;br /&gt;
vertheless, finally here it is and here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Success and The Ruling Company organise in April:&lt;br /&gt;
&lt;br /&gt;
                         X-96 the successor&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  last  years  success  we  are going to fly even&lt;br /&gt;
higher. It will be more wicked than last year's party ..&lt;br /&gt;
&lt;br /&gt;
The  party  will take place on April 6th and 7th, 1996.&lt;br /&gt;
Some things changed, other remained the same, but it&lt;br /&gt;
will be FUN for sure.&lt;br /&gt;
&lt;br /&gt;
The  entrance  fee is about 30 dutch guilders, though&lt;br /&gt;
German  Marks  can  be  changed against a DEM 1,-- =&lt;br /&gt;
HFL 1,-- (only PAPER, no small exchange).&lt;br /&gt;
&lt;br /&gt;
The party will be held in the same place as last year's&lt;br /&gt;
so  those  who  have  already been there know how to&lt;br /&gt;
find  it.  More  rooms  will be available and we also ar-&lt;br /&gt;
ranged a sleeping facility (do NOT forget your sleep-&lt;br /&gt;
ing  bag!!!!!). Furthermore we have a meetingplace with&lt;br /&gt;
a  bar  and  a  videocorner,  different rooms for both&lt;br /&gt;
CBM  64  and  PC. Outside is a big parking place and a&lt;br /&gt;
cafeteria  which  will  sell  all  kinds of snacks. Prices&lt;br /&gt;
will  be  reasonable  ...  (not  like TP5). The partyplace&lt;br /&gt;
can  hold  about  500  participants  so it's imperative&lt;br /&gt;
that  you  make  reservations. Those who do not make&lt;br /&gt;
them might be refused at the entrance.&lt;br /&gt;
&lt;br /&gt;
                       The party will feature:&lt;br /&gt;
                        ------------------&lt;br /&gt;
* 24 hours showing of the latest movies&lt;br /&gt;
* probably a party network&lt;br /&gt;
* performances&lt;br /&gt;
* competitions ofcourse&lt;br /&gt;
* and some funny things ....&lt;br /&gt;
&lt;br /&gt;
                Some things to keep in mind are:&lt;br /&gt;
                ---------------------------&lt;br /&gt;
* bring your own power cables (grounded)&lt;br /&gt;
* space  is  limited,  so  you can bring a computer but&lt;br /&gt;
   when  you  bring  amplifiers etc. we can't guarantee&lt;br /&gt;
   that you can place them at the party&lt;br /&gt;
&lt;br /&gt;
                     Rules for the competition:&lt;br /&gt;
                     ---------------------&lt;br /&gt;
* the demo should NOT have been released yet&lt;br /&gt;
* each group can participate with ONE demo&lt;br /&gt;
* the demo will be RELEASED at the party&lt;br /&gt;
* the  demo  will  be judged by a competent and partly&lt;br /&gt;
   expert JURY&lt;br /&gt;
* the  demo must run on a DX2-66 minimum, but will be&lt;br /&gt;
   displayed  on  a Pentium 100 MhZ, 15 MB Ram and in-&lt;br /&gt;
   tegrated  videocard  (brand  will  be announced in a&lt;br /&gt;
   later  note).  Sound  will  come  from  a Gravis Ultra&lt;br /&gt;
   Sound PRO with about 4 MB. You do not need Sound&lt;br /&gt;
   Blaster  support  and  the demo does not has to be&lt;br /&gt;
   Windows 95 compatible.&lt;br /&gt;
* there will be a music, graphic and intro competition&lt;br /&gt;
* the  same  rules  apply  here  expect  for the music&lt;br /&gt;
   competition.  Musics  must  be  playable  in XM, MOD,&lt;br /&gt;
   S3M etc. or you must support your own player.&lt;br /&gt;
&lt;br /&gt;
                            How to behave?&lt;br /&gt;
                            -------------&lt;br /&gt;
* people  who behave criminally will be handed over to&lt;br /&gt;
   the policy. Softdrugs are allowed though.&lt;br /&gt;
* we are NOT responsible for losses.&lt;br /&gt;
* we  server  alcohol  but when you are to drunk you&lt;br /&gt;
   will be REMOVED from the party place.&lt;br /&gt;
* between  00:00  h  and  06:00 h it's either inside or&lt;br /&gt;
   outside.&lt;br /&gt;
* at any time the organisers keep the right to refuse&lt;br /&gt;
   admittance.&lt;br /&gt;
* racist signs and behaviour will NOT be tolerated&lt;br /&gt;
&lt;br /&gt;
                    How to make reservations?&lt;br /&gt;
                    -----------------------&lt;br /&gt;
Write  a paper including your name, handle, number of&lt;br /&gt;
computers  you  bring along, number of persons, for-&lt;br /&gt;
mat (CBM 64 or PC), groups, etc... and send this to:&lt;br /&gt;
&lt;br /&gt;
                                    X-96&lt;br /&gt;
                            XXXXXXXXXXX XX&lt;br /&gt;
                           XXXX XX XXXXXXX&lt;br /&gt;
                            XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet: Serve to the homepage:&lt;br /&gt;
               HTTP://WWW.XS4ALL.NL/&amp;amp;Herkel&lt;br /&gt;
&lt;br /&gt;
E-mail: fill out the .frm for and mail it to:&lt;br /&gt;
                           CBA^XS4ALL.NL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Partyplace address is:&lt;br /&gt;
                       -------------------&lt;br /&gt;
                          Buurthuis Einstein&lt;br /&gt;
                       Stroyemborchdreef 12&lt;br /&gt;
            3506 GL Utrecht (Overvecht Noord)&lt;br /&gt;
       ++31/30-2614845 (ONLY at the party date)&lt;br /&gt;
&lt;br /&gt;
For more information call ++31/75-6704225 (Tim) or&lt;br /&gt;
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL&lt;br /&gt;
                    /pub/c64/Party/Invitation&lt;br /&gt;
for  further  information,  route descriptions and the&lt;br /&gt;
reservation form among other useful files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * SYMPOSIUM '96 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Enclosed please find the party invitation and a detai-&lt;br /&gt;
led map which might be rather helpful to find the par-&lt;br /&gt;
ty  location,  both  as EXECUTABLE files added on the&lt;br /&gt;
disk.&lt;br /&gt;
&lt;br /&gt;
                      Updated Organiser List&lt;br /&gt;
                       -------------------&lt;br /&gt;
AMIGA:        POLKA BROS, LEGO &amp;amp; PHANTASM&lt;br /&gt;
PC:           CUBIC TEAM&lt;br /&gt;
ATARI:        ARENA &amp;amp; ABSCENCE&lt;br /&gt;
CBM 64:       OXYRON&lt;br /&gt;
&lt;br /&gt;
                      NEW Internet Homepage&lt;br /&gt;
                      -------------------&lt;br /&gt;
            HTTP://193.59.3.15/&amp;amp;rawstyle/sym96&lt;br /&gt;
&lt;br /&gt;
In  the near future Oxyron will release an updated in-&lt;br /&gt;
vation file containing the latest changes and informa-&lt;br /&gt;
tion in order to keep you up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that the Relax Magazine staff will be pre-&lt;br /&gt;
sent  at  both  parties  and we intend to report about&lt;br /&gt;
both events in our NEXT edition.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
                              * ACHERON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Exact:   XXXXXXX  XXXXXXXXXX,  XXXX  XX/XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXX                                         (-&amp;gt; ICON)&lt;br /&gt;
* 4 swap, 4 covers, cool friendship&lt;br /&gt;
&lt;br /&gt;
Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.&lt;br /&gt;
XX, XX-XXX XXXX, XXXXXX       (-&amp;gt; ARISE, BRONX, G8D)&lt;br /&gt;
* Swap non stop, 100% reply to all, orries wanted&lt;br /&gt;
&lt;br /&gt;
                        * ACRISE &amp;amp; EXCESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Nasty Boy:   XXX   XXXXXX,   XXXXX  XXXXXX,  XXXXXXX&lt;br /&gt;
* originals, 100% to all, looking for more contacts&lt;br /&gt;
&lt;br /&gt;
Truss:  XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX&lt;br /&gt;
XXX X. X., XXXXXXX&lt;br /&gt;
* Illegal swap on PC, all Acrise warez, 100% reply&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                 (-&amp;gt; AVANTGARDE)&lt;br /&gt;
* NO opdinary swapping, AGONY DESIGN HQ&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                          /Gothrek^Vm.Amu.Edu.PL&lt;br /&gt;
* nice  &amp;amp;  quality  swap, good cover swap ctx needed,&lt;br /&gt;
* RPG &amp;amp; Fantasy warez, just try it&lt;br /&gt;
&lt;br /&gt;
Worm:  XXXX  XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,&lt;br /&gt;
Poland      (-&amp;gt; ESTATE, NSTG, LEPSI DEVELOPMENTS)&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Alpha Flight is looking for more talented mailtraders,&lt;br /&gt;
who  will  make  sure the AFL releases will get spread&lt;br /&gt;
around the globe.&lt;br /&gt;
The  mailtrader  we are looking for has got atleast 70&lt;br /&gt;
contacts,  situated  in different nations and should be&lt;br /&gt;
known as 'FAST' and 'RELIABLE'.&lt;br /&gt;
&lt;br /&gt;
If YOU think this job will suit you perfectly (no matter&lt;br /&gt;
what  kind  of  group  you are currently supporting),&lt;br /&gt;
write to the following address immediately:&lt;br /&gt;
&lt;br /&gt;
Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Please  note  that  EVERYONE  will  get  a reply. Make&lt;br /&gt;
sure  to  act  fast. Who knows, you might be a member&lt;br /&gt;
of one of the LEADING  cracking  groups sooner than&lt;br /&gt;
you think!&lt;br /&gt;
&lt;br /&gt;
Calypso:  TXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX&lt;br /&gt;
XXX XXXXXXXXXXX&lt;br /&gt;
* to send in your cracks for THE BEST magazine&lt;br /&gt;
&lt;br /&gt;
Shuze:  XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                      /Sveinung.Bergkvist^HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
&lt;br /&gt;
                              * ATLANTIS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Science:  XX.  XXXXXXX,  XXXXXXXXXXX,  XXXX XXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX&lt;br /&gt;
* C64 and Amiga swap, 100% reply&lt;br /&gt;
&lt;br /&gt;
Freddie:  XXXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX&lt;br /&gt;
XXXXXXX X, XXXXXXX&lt;br /&gt;
* latest Atl warez, Immortal Flash, stamp swapping&lt;br /&gt;
&lt;br /&gt;
Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
                           * AVANTGARDE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cupid:  XXXXXXXXX  XXXXXXXX,  XXXXXXXX  XX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
* Gfx, NO swapping, Skyhigh, 128 tools&lt;br /&gt;
&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motion:  JXXXX  XXXXXXX,  XXXX  XXXX, XXX XX XXXXXXXX,&lt;br /&gt;
XXXXXX                         /++XX/XXX-XXXXX XXX XXXXX&lt;br /&gt;
* all &amp;lt;C&amp;gt; warez, Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  JXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
* for  hot  originals, prefer fast swapping, elite only,&lt;br /&gt;
* Always &amp;amp; Astoria HQ, ESM &amp;amp; &amp;lt;C&amp;gt; warez&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                       /Hartung^RMHS2.URZ.TU-Dresden.De&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
                              * EQUINOXE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-&lt;br /&gt;
XXXX, XXXXXXX                              /++XX/XXX-XXXXX&lt;br /&gt;
       /Markus.Peter^RPHC1.Physik.Uni-Regensburg.De&lt;br /&gt;
* 4 joining, 4 supporting SHOUT!&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
XXXXXX                                        /Motley^Algonet.Se&lt;br /&gt;
* searching  for  ANIME/MANGA  pictures  on PC, also&lt;br /&gt;
* trading  NIN-stuff and everything concerning RAY-&lt;br /&gt;
* TRACING on PC, objects, textures, etc ....&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                           /Newscopy^Algonet.Se&lt;br /&gt;
&lt;br /&gt;
Sixx:  TXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                          /Sixx^Algonet.Se&lt;br /&gt;
* for the latest EFFO QUADRO CIGI wares!&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                              * FRACTION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Alpha:  XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX&lt;br /&gt;
XXXXXXXXX, XXXXX               (-&amp;gt; LEPSI DEVELOPMENTS)&lt;br /&gt;
* Disk = 100% reply, Friendship, fast 'n cool swapping&lt;br /&gt;
&lt;br /&gt;
Cha$h:  XXXXX  XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX (-&amp;gt; F4CG)              /+XX/XXXX-XXXXX&lt;br /&gt;
* Megaswapping, Disk = 100% reply, Fraction HQ&lt;br /&gt;
&lt;br /&gt;
                              * GALICYA *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Nazgul:  XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Tiamat:   XXXXX   XXXXXXXXXX,   XXXXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX                 /+XX/XXX-XXXXXX&lt;br /&gt;
* Megaswapping, 100% reply to all&lt;br /&gt;
&lt;br /&gt;
                             * HARDCORE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * LAXITY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Didi:  XXXX,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX&lt;br /&gt;
* joining Laxity, friendship, 100% reply&lt;br /&gt;
&lt;br /&gt;
Vague:  JXXXX  XXXXX,  XXXXXXXXXXXXX.  XX, XXXXX XXXX-&lt;br /&gt;
XXXXXXX, XXXXXXX                        /++XX/XXXX-XXXX&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Frank:  XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Sebaloz:   XXXXXXX   XXXXX   XXX  XXXX,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                                * MAYHEM *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Silver Bullet:  XXXXX  XXXXX,  X XXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
* C64  &amp;amp; Amiga 1200, NEW &amp;amp; OLD, (il)legal, friendship,&lt;br /&gt;
* personal notes, covers/sheets, reliable friend, ....&lt;br /&gt;
&lt;br /&gt;
                              * MIRACLES *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Psychik:  XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
* NO ordinary swapping, only elite, friendship, PUNX&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* fast &amp;amp; hot C64/PC swapping, hottest Motiv 8 warez&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* SLOW but C00L swapping, Highway +46/42-83773&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-&lt;br /&gt;
XXX, XXX XXXXXXXXXXX                             (-&amp;gt; U-TURN)&lt;br /&gt;
                                             /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Code 18:  XXXXXXX  XXXXX,  XXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX&lt;br /&gt;
&lt;br /&gt;
Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX&lt;br /&gt;
XXXX, XXXXXXXX, XXXXXXXXX       /Jazzcat^Vision.Net.Au&lt;br /&gt;
* Domination,  The  Pulse, Hack &amp;amp; Phreak trade, legal&lt;br /&gt;
* only,   simply   the  best,  VMB:  ++X/XXX/XXX-XXXX,&lt;br /&gt;
* VMB +XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
* not 100%, cool zakers&lt;br /&gt;
&lt;br /&gt;
Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-&lt;br /&gt;
XXX, XXXXXXXXX XXXX&lt;br /&gt;
* VANDALISM NEWS&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX        /xxxxx@xxxxx.xxx&lt;br /&gt;
* legal mailtrade on Amiga 1200 and CBM 64&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
* PC swapping on Disk and Streamer tapes (QIC 80)&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2NY:                                                /ZNY^CUTE.FI&lt;br /&gt;
* I luve Ozzy Osbourne # 1&lt;br /&gt;
&lt;br /&gt;
Junkie:  XXXX XXXXXXXX, XXXXXXX, XXXXX XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
              * PHUTURE Software &amp;amp; Marketing *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
is  still  looking  for motivated, active and skilled pro-&lt;br /&gt;
grammers,  graphic  artists  and  music  composers in&lt;br /&gt;
order  to  develope  and create some upperclass ga-&lt;br /&gt;
mes  for  the  following  computer  systems: Amiga, PC&lt;br /&gt;
and CBM 64.&lt;br /&gt;
Are  you  interested  to get your games SOLD or are&lt;br /&gt;
you  in  the need of graphics or soundtracks to com-&lt;br /&gt;
plete, then the address below is the RIGHT one!&lt;br /&gt;
If  you  are interested to cooperate with leading per-&lt;br /&gt;
sons  out of the demo scene in all various sections do&lt;br /&gt;
not  hesitate  to  send in some examples of your work&lt;br /&gt;
along with a short personal record to:&lt;br /&gt;
&lt;br /&gt;
XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-&lt;br /&gt;
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx&lt;br /&gt;
&lt;br /&gt;
                                * REACT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
2ge:  XXXXX  XXXXX,  X.X.  XXX  XX,  XXXXX XXXXXXXXXX&lt;br /&gt;
XX, XXXXXXXX                (-&amp;gt; FENIKS) /+XX/X/XXX-XXX&lt;br /&gt;
* wanna know how to connect an Amiga with a CBM 64&lt;br /&gt;
&lt;br /&gt;
Matthew:  XXXXXX  XXXXX, XXXXXX XXX, XXXXX XXXXXXX,&lt;br /&gt;
XXXXX XXXXXXXX&lt;br /&gt;
* 4 swap demos &amp;amp; tools&lt;br /&gt;
&lt;br /&gt;
                                * SAMAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Diverse:   XXXXXX   XXXXXXX,   XX.  XXXXXX  XX,  XX-XXX&lt;br /&gt;
XXXXXXXX, XXXXXX                     (-&amp;gt;FUGAZI GRAPHICX)&lt;br /&gt;
                            /Strazak^Andante.AE.Katowice.PL&lt;br /&gt;
* covers, anything, but I'm busy, meet me at # C-64&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
H-Bloxx:  &amp;quot;RM&amp;quot;,  X.X.  XXX XXX XXX, XXXXX XXXX. XXXX-&lt;br /&gt;
XXXX, XXXXXXX                        (-&amp;gt; ACRISE &amp;amp; EXCESS)&lt;br /&gt;
* hot megawap, 100% back&lt;br /&gt;
&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* Original and Tape swap&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                      (-&amp;gt; STORM)&lt;br /&gt;
* 100% reply, illegal/legal and oldies&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ACIDCHILD:  XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SAILOR:  XXXXX  XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX&lt;br /&gt;
XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
                               * U-TURN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX                          (-&amp;gt; HITMEN)&lt;br /&gt;
&lt;br /&gt;
Flashlight:  X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
* swapping with a girl&lt;br /&gt;
&lt;br /&gt;
                          * WRATH DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stash:  XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,&lt;br /&gt;
XXXXXX                      /XXXXXX.XXXXXXX^Ferrari.Ct.Se&lt;br /&gt;
* latest Wrath products, looking for SNES contacts&lt;br /&gt;
&lt;br /&gt;
                             * X-VECTOR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Phyton:  XXXXXX  XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-&lt;br /&gt;
XXX, XXXXXX                             (-&amp;gt; VCS, EPH, BD, RSS)&lt;br /&gt;
* swap, no polish dudes, always answer, try ...&lt;br /&gt;
&lt;br /&gt;
                      * XL. C. US SOFTWARE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-&lt;br /&gt;
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX&lt;br /&gt;
* XL-C-US warez, demos &amp;amp; mags, NO cheating&lt;br /&gt;
&lt;br /&gt;
XL:  XX.X.XX  XXXXXXXX,  XXXXXX  XXXXXX, XXXXXXXXXXX,&lt;br /&gt;
XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                            * GROUPLESS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Hunho:  XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* 4 the latest, friendship rules and you know that!&lt;br /&gt;
&lt;br /&gt;
XXXXX:  XXXXXX  XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-&lt;br /&gt;
XXXX, XXXXX XXXXXXXX&lt;br /&gt;
* very fast turbo swap, 4 covers, always fast reply&lt;br /&gt;
&lt;br /&gt;
Zinia:  XXXXX  XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>78.27.77.206</name></author>	</entry>

	</feed>