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		<updated>2026-06-17T21:12:50Z</updated>
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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch22_Summary</id>
		<title>Domination 04 ch22 Summary</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch22_Summary"/>
				<updated>2007-11-12T01:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the final pages of issue #4.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I wish to congratulate all people involved with this issue and thank you all personally for helping me make this magazine possible.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Greetings fly from us to... AVT, Atlantis, AFL, Byterapers, Crest, Chromance, Citadel, Dytec, Beyond Force, Focus, Excess, Censor, Fairlight, Triad, Angry, Camelot, Oxyron, Reflex, Cosine, BCD, Slash, Flash Inc, Demonix, Empire, Style, RPG, Success*TRC, F4CG, Equinoxe, Tranziie, Jeroen Tel, Vibrants, TIA, Oneway, Ultimate Hacker, Eliminator, System 3, Apex Ltd., Jaguar Soft, Bad Bytes, Wildstyle, JCH, TRSI, Motiv8, Padua, Megastyle, Light, Taboo, Elysium, Agony, Mayhem, MDG, Cosmos, Accuracy, Darkside, Lithium, Extreme, TDR, Antic, Topaz, Wrath Designs, Graffity and to the missing ones...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
With the next issue comes some more modifications to this new outfit and as usual, some really big interviews. With this issue passing I would like you to read some text from Scapegoat of Topaz Beerline and to remember Scope/F4CG.                           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Desert Inside My Sandbox.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
...Another breath escapes from his mouth, through the dry lips. Avoiding the white sharp teeth, as sharp as razor blades. Not only a human, half machine he passes the hot desert having no fear giving no thought to the certain fact he will face his coming death.. Since there is nothing, nothing but hot sand.  He opens his eyes after a long time. A reflection of pain appears on his face when he collapses to the ground, having no strength to go on.. The sand plays in the air.. the silent whisper of wind goes on while the man moves no more.                                                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rest in peace Mathias.&amp;lt;/u&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch20_Reactions</id>
		<title>Domination 04 ch20 Reactions</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch20_Reactions"/>
				<updated>2007-11-12T01:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome back to the reader's opinion. We had some great reactions with issue #3 that will be published over the next pagers. A good presumption would be a very mixed reply after this issue with the outfit changes. But these should be minor. The reason being of a pure concentration on the TEXT output, rather than outfit and intro priorities.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination needs as much constructive support as possible to make the magazine as good as possible for the wide branch of tastes our little scene has.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;                                                                    &lt;br /&gt;
On with the show!...       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Midnight Mover/TRIAD: I had a look at Domination for the first time.. Dude, be sure this is a BIG compliment for you because I am very selective with magazines. But your mag is damn cool.. Yeah, I enjoyed reading it! Keep on this work and give me the next issue as soon as you can.. kewl!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for the reaction, I myself think that most mags have their own style or &amp;quot;peak&amp;quot; parts to make them different. Hopefully Domination doesn't fit into the &amp;quot;norm&amp;quot; category with this issue and you enjoy it much, thanks..     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tranziie: (Editor of Propaganda) David, just a quick one, while I’m at it. Morbid's music in the mag was the lamest I’ve heard. Ripping music from Skyline is as low as one can go. OK, he did some slight changes, but it's still Skyline's music.. The Danko Music from Sh0ck is to me untouchable. It was and still is so special, so using that music is more like using the Gamer's Guide logo in your mag. The music is connected to Sh0ck, just my opinion. There was not very much more to add about your mag. Still loved the magazine!!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for the constructive comments Peter. With the Skyline music, this was done exclusively for my magazine and in my opinion was quite a good cover from the Skyline original. The tune from Danko was in fact from the old Censor Design's intro which appeared mainly in front of the Sh0ck magazine. I used this and the Skyline tune to bring a sense of nostalgia for the reader and also memories of the old scene, inside a new scene styled magazine.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
It was just made for the &amp;quot;feel&amp;quot; and nothing else, and as always a concentration is made on text quality and the presentation comes second. Hope you enjoy this issue and especially its music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stan/Equinoxe+FLT: (Editor of Shout!)  from issue #2)) The second issue of Domination was as good as the previous edition, probably even better. Particularly I like the interviews, in the first edition, Jeroen Tel and Bacchus. Now, Kingfisher/TRIAD, JCH and Cyborg. That’s exactly what I like to read. Moreover, finally someone again who takes care of the American scene, continue that chapter in any case. Something you might change is to keep the addy chapters a bit more updated, I myself do not care that much, but honestly it has shot my eyes that the addies are rather outdated... A well-edited first-releases list is quite appreciated, continuous this one, too.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
To sum it up, you are already on a high level, though it's just the 2nd edition, but let’s see whether you'll even climb in the charts more than you're doing now. But all the best for the next issues in anyway. See ya, Stan/Eqx+Flt [SHOUT EDITOR].   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for that long reaction Stan. Hope you again in this issue enjoy the interviews and other chapters that fire your heart. As you can see since the third and this edition the Advertisements chapters have been much updated and improved. I'm not too concerned on chart positions in other magazines, just a general improvement of text quality and variety. Hope you enjoy this and other editions of Domination to come.         &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xenon/Alpha Flight:  (buffered from ESCapade) Again, no problem. Domination is in my option a bit better than Vandalism News. (Hey Vengeance, it’s only MY opinion).!!! I really like the totally cool coded magazine in/outfit. It's fucking nice. The graphics are okay and the text, (The important thing in a mag) is very interesting. Good work pal.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanx for the comments. Well, I work for both Vandalism and of course this magazine, Domination. Hopefully between our two differently styled magazines, we can keep the scene with a smile on its face! (Drugs? me? naah!!:)) Hope you like this outfit and brilliant intro as much as the last issues..         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Draz/Noice:  (buffered from WAQ :+46/XXXXXXXX) I really enjoyed reading it 'coz it’s written in a very good way. The outfit isn't what I call brilliant but that’s not what counts anyways. The chapters I enjoyed the most were the ones where you ragged heavily on the Tribune staff..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks Ingemar, Hope this outfit improves your enjoyment of this mag even more! With Tribune, well they got what was coming to them and quite a few people in the scene were annoyed with them at that time. It seems they have a general hate for 'board based magazines'. I myself what this magazine to range from modem-mail-demo scenes. Hopefully my English isn't too bad, but I suppose people such as Nastiness Inc and Steve of AVT think otherwise, oh well. Best of luck with Noice!! (goats are never sober!!:))     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Riddler/Active:  (buffered from WAQ) Great outfit, and great texts that you really put down a great deal on making the magazine perfect! You really succeed in being neutral as far as it's possible, and an example of this is the fair release charts! It's my favourite modem-based disk magazine at the moment, and I hope (and think) that you'll keep it up!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for that inspiring response after Domination issue #3. Hope to see a smile on your face and tickle in your taste bud with this new issue with a brand new outfit and slightly restyled texts. The release list is done on a perfect points system, which can only bring the reader up-to-date with all data taken directly from the boards. Anyway hope you enjoy this new issue...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rap/Jabole/No Name: As regards to your magazine, Domination, latest issue was rather cool but I saw some text bugs, like Nes/Axel! He's now Spark/F4CG, so where did the votesheets lie? Keep it cool, like it is already..  Rap.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for the short but to the point comment Rafal. Not sure where that votesheet came from, might have been a sea-mail delayed one from over a year ago. Anyway, the problem is now corrected. What only four issues in nearly a year?!! That maybe might explain the age of some of the votesheets. Hope you enjoy this issue...                                                                                     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That's all the reactions received this issue, but hope to see more flood in with the launch of this new outfit. Any reactions or submissions for this magazine can be sent to this address:                       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat/Onslaught+Hardcore   &amp;lt;br/&amp;gt;                   &lt;br /&gt;
XX XXXXX XXXXXX         &amp;lt;br/&amp;gt;                        &lt;br /&gt;
XX XXXXXXXX, XXXXX,&amp;lt;br/&amp;gt;&lt;br /&gt;
XXXXXXXXXX, Australia.&amp;lt;br/&amp;gt;                                               &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR..                         &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bizarre/Onslaught+Hardcore &amp;lt;br/&amp;gt;                      &lt;br /&gt;
C/O  Budgie        &amp;lt;br/&amp;gt;                               &lt;br /&gt;
Plk XXXX XXX     &amp;lt;br/&amp;gt;                               &lt;br /&gt;
XXXXX XXXXXXX    &amp;lt;br/&amp;gt;                                      &lt;br /&gt;
Germany.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy the rest of the mag!                                                                        &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch19_Interview_with_The_Ignorance/AFL_1970</id>
		<title>Domination 04 ch19 Interview with The Ignorance/AFL 1970</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch19_Interview_with_The_Ignorance/AFL_1970"/>
				<updated>2007-11-12T01:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;INTERVIEW with IGNORANCE/AFL&amp;lt;/b&amp;gt; by BIZARRE/HCON&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, yes... this is my first ever contribution to Domination. I am now presenting an interview I have done with Ignorance/AFL.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
B = Bizarre &amp;lt;br/&amp;gt;&lt;br /&gt;
I = Ignorance   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B) &amp;lt;br/&amp;gt;&lt;br /&gt;
Hello Thomas. I hope you have fun with this interview. Most people, especially those who have been in the scene for longer now, know you very well. But you surely know that a lot of new dudes decided to enter the C-64 scene. Could you please describe yourself, including your personal data, your scene career with all former groups and functions, your real life and so on, so that everybody know you very well after having read this interview. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
I'm nearly 26 years old, have two female children in the age of 2 and 4 years (Jacqueline and Monique) and get married at the 26th of May 1995!!!  My wife is 23 years old, has big tits and fucks like a devil!  At the moment I'm for 8 years in the German army as a sergeant!! For the rest leave e-mail to me and send some money!    &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I started in 1986/87 in a group called 'The Foxes INC.' (TFI) and later called FOXES! Handle: THE MONSTER. Then our leader joined with the whole group 'The Sharks' (they needed some original-payers!), after some time where nothing happened, we went over to 'VIRGIN' with the same result! Then I joined 'ROYZEX' as HEATSEEKER! ROYZEX went completely to MANOWAR and after some time I joined 'LAZER'!!! Guess what? YES! Then I left and joined 'CREST' as a cracker!    CREST didn't spread my cracks very well and I met THE ARROGANCE at Goldrush's place! After lots of fun and beer we decided that I crack also for 'X-RAY' as 'THE IGNORANCE' (Sounds like Arrogance, eh?)!! And then: CREST - X-RAY - ENIGMA - TALENT - DYTEC - [O] &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
What do you personally think about the dudes and groups that have come to the 64 the past year?   And do you think, the fact that ESCOM took over Commodore (and the consequence that the C-64     will be produced again for Eastern-Europe), will affect our scene in any way? If yes, what do you think will happen? Maybe more high quality games?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I)&amp;lt;br/&amp;gt;&lt;br /&gt;
Of course more quality wares, a longer life of the C-64, more hardware for it and more.....  &lt;br /&gt;
&amp;lt;br/&amp;gt;     &lt;br /&gt;
C R A C K S!!!!         &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
The fact that you left Onslaught for AFL caused some controversy, now you have the chance to     explain the whole story in your words. Is it true that the main reason was to have a German fixer, namely PEACEMAKER in your group? As he has now quitted the scene, for how long are you gonna stay in AFL?     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I)  &amp;lt;br/&amp;gt;&lt;br /&gt;
NO COMMENT ABOUT THAT!!  NO ONSLAUGHT-PROPAGANDA!         &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
(ed: hehe)                                 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
What do you think about the Federation against Onslaught?     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I)  &amp;lt;br/&amp;gt;&lt;br /&gt;
NO COMMENT!  Don't release BASIC-GAMES!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) &amp;lt;br/&amp;gt;&lt;br /&gt;
Do you think it was a wise decision to stay longer than necessary in the German army? I mean you are still in the army... for how many years will you stay there in all and WHY haven't you just passed the 12 months compulsory military service?&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I)&amp;lt;br/&amp;gt;&lt;br /&gt;
Because in the army I get nice money, do not much work (only til Friday 12.00 o’clock!) and give little pissheads orders!!! HEHEHEHE!!! I'm a sergeant now since 2 years and I will be all together 8 years in the army!  After this I get another job and a lot of money! With this job I start to study and get money paid further than 2 years! That's the reason!     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) &amp;lt;br/&amp;gt;&lt;br /&gt;
What will you do after the army?     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I)&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying to get an engineer or something like that! And hopefully not much work and no more children!    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) &amp;lt;br/&amp;gt;&lt;br /&gt;
I see. Some time ago you restarted calling boards outside Germany more regular. Do you use a PBX or a Meridian Mail Outdial? And why don't you call with calling cards?&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
I'm calling with the water-box of my toilet! If I press it, I get the right tunes to blue-box! If my neighbour hears it 10-20 times in the evening he knows that I'm calling again! NO! I use a PBX and I like it most!!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
Alright, the next thing is something you can see in almost every interview. The so called brainflash. The interview mentions one word and the interviewed person has to answer immediately. It's a very good invention, so here we go. Thomas, what do you think about:     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Arschloch: MR.MISTER of FORTRESS &amp;lt;br/&amp;gt;&lt;br /&gt;
Lamer: ^ The same ^ &amp;lt;br/&amp;gt;&lt;br /&gt;
Butt-Head: ^ The same ^ &amp;lt;br/&amp;gt;&lt;br /&gt;
TRC+SCS: I hate those releasing unsold games ! &amp;lt;br/&amp;gt;&lt;br /&gt;
AFL: One of the oldest groups of today ! PALS! &amp;lt;br/&amp;gt;&lt;br /&gt;
Avantgarde: BEST newcomer of today ! FRIENDS !   &amp;lt;br/&amp;gt;&lt;br /&gt;
Onslaught: Not a bad start, but too many lame games! &amp;lt;br/&amp;gt;&lt;br /&gt;
Hardcore: Nearly all old ex-partners and friends ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Co-Op: Maybe the best for both ??? &amp;lt;br/&amp;gt;&lt;br /&gt;
Volker Ruehe: Pay more money to your soldiers! &amp;lt;br/&amp;gt;&lt;br /&gt;
Techno: SHIT! &amp;lt;br/&amp;gt;&lt;br /&gt;
Metal: I like it! &amp;lt;br/&amp;gt;&lt;br /&gt;
AT&amp;amp;T: PFFFFFFFFFFTTTTTTTTTTT......... &amp;lt;br/&amp;gt;&lt;br /&gt;
Escom: New owner of Commodore ! FUNNY ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Kangaroos: I like the Tasmanian ones grilled on toast! &amp;lt;br/&amp;gt;&lt;br /&gt;
Dictionary: HAHAHAHA ! I have good English ! Australia: Down under ! Down by law !  AC/DC !! &amp;lt;br/&amp;gt;&lt;br /&gt;
Megaswap: INTRUDER, CALYPSO, TOO MUCH WORK ! &amp;lt;br/&amp;gt;&lt;br /&gt;
NTSC: I HATE FIXING GAMES ! AMERICANOS, BUY PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Empire: The remaining are too lame to fix a game! &amp;lt;br/&amp;gt;&lt;br /&gt;
Ignorance: THE BEST CRACKER EVERYWHERE ! HEHEHE ! Teethbrush: You're breath smells terrible ! &amp;lt;br/&amp;gt;&lt;br /&gt;
VMB: JAZZCAT'S one ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Excess: ?????? What's that? &amp;lt;br/&amp;gt;&lt;br /&gt;
Crossfire: Exory/Holocaust, Dystan/Trauma ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: This fucking long interview !   &amp;lt;br/&amp;gt;&lt;br /&gt;
Vandalism: Confusing charts ! &amp;lt;br/&amp;gt;&lt;br /&gt;
The Pulse: Never heard of REGINA before ! But nice! &amp;lt;br/&amp;gt;&lt;br /&gt;
Relax: NOT the worst one ! I like it ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Propaganda:  Better than all Lame-group-mags ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Sex 'n' Crime:  BULLSHIT ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Mamba: THE BEST ! I liked the comics by GOTCHA ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Nitro: Never read ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Skyhigh: Scratched ! Corramba: Wait and see ! &amp;lt;br/&amp;gt;&lt;br /&gt;
1st release: Never did one !&amp;lt;br/&amp;gt;&lt;br /&gt;
Games: I hate BASIC and one-filers ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Arrogance: Old friend of mine ! (Thomas, move ass!) &amp;lt;br/&amp;gt;&lt;br /&gt;
Nightshade: Nobby, the cleaner of INTRUDER'S PUKE !&amp;lt;br/&amp;gt;&lt;br /&gt;
Legend: Not bad, but I hate PWP'S trainer-menu ! &amp;lt;br/&amp;gt;&lt;br /&gt;
SC Freiburg: Nice soccer-club ! &amp;lt;br/&amp;gt;&lt;br /&gt;
SV Meppen: Flaschen ! Sounds like 'Deppen' !&amp;lt;br/&amp;gt; &lt;br /&gt;
Cracking: I like it !! Makes a  lot of fun ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Orgasm: Nearly like a first-release ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Conference: Via modem, phone or in the army? &amp;lt;br/&amp;gt;&lt;br /&gt;
Count Zero: Old fat friend of mine !! Cool fixer !&amp;lt;br/&amp;gt;   &lt;br /&gt;
Who sux?: TAKE THAT &amp;lt;br/&amp;gt;&lt;br /&gt;
Who rulez?: ME of course ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Blonde girls: NICE ! &amp;lt;br/&amp;gt;&lt;br /&gt;
C-65: Too expensive for this old system ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Amiga: Not bad, but I hate the booting-shit ! Pentium: SVGA - rules !! &amp;lt;br/&amp;gt;&lt;br /&gt;
Will this shit never stop (hehe):  I think so ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Crest: My old pals (Crossbow, Xayne, Daniel) &amp;lt;br/&amp;gt;&lt;br /&gt;
Megastyle: I like Scroll's demos ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Reflex: Sorry, but I hate watching new demos ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Coma Light: The same ! When will this flight stop ? : Never ! (The ALPHA flight..)&amp;lt;br/&amp;gt; &lt;br /&gt;
Du stinkst: Du sowieso ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Halt's Maul: Gibt gleich auf's Auge ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Na gut: Hoffentlich ! &amp;lt;br/&amp;gt;&lt;br /&gt;
EH: WATT ? &amp;lt;br/&amp;gt;&lt;br /&gt;
Andy Moeller: VOLLDEPP ! &amp;lt;br/&amp;gt;&lt;br /&gt;
Cops: I hate them (esp. CURLIN! HEHEHE).... &amp;lt;br/&amp;gt;    &lt;br /&gt;
Drugs: I hate all kind of DRUGS ! They're for kids ! &amp;lt;br/&amp;gt;&lt;br /&gt;
5 A.M.: Jazzcat's calling time ! 5.01 A.M: Jazzcat tries again, Ignorance slept !!&amp;lt;br/&amp;gt; &lt;br /&gt;
Ramirez: He stills owes me some money !!!!! &amp;lt;br/&amp;gt; &lt;br /&gt;
Jazzcat: He should try to learn a bit coding ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Vengeance: The same for him ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Bizarre: LAMER ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Homeboy: Hungarian wine-drinking bastard ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Marc/AFL: He always puts his ass into bed ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Chotaire: I like TPI but not all his music! &amp;lt;br/&amp;gt; &lt;br /&gt;
Deff: Old partner in crime ! &amp;lt;br/&amp;gt; &lt;br /&gt;
Sure?: YES! I use condoms ! &amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
Ok that should be enough. Thank for you for doing this crap with me, Thomas. Next question:&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
Who are the lamest members of AFL, AVT, TRC+SCS, HCON and Chromance? &lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
I)&amp;lt;br/&amp;gt; &lt;br /&gt;
AFL = ME!!&amp;lt;br/&amp;gt; &lt;br /&gt;
AVT = Jack Alien (HUHU Robert!)&amp;lt;br/&amp;gt; &lt;br /&gt;
TRC+SCS = Splatterhead ( I laugh about his best mail-versions of previews!)&amp;lt;br/&amp;gt; &lt;br /&gt;
HCON = YOU!&amp;lt;br/&amp;gt; &lt;br /&gt;
[C] = ???&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B) &amp;lt;br/&amp;gt; &lt;br /&gt;
Why?&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I)&amp;lt;br/&amp;gt; &lt;br /&gt;
MY opinion! For an adult it's enough!&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
And who do you like most in the above mentioned groups? Why?&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
I)&amp;lt;br/&amp;gt; &lt;br /&gt;
Jack Alien, Marc, Intruder, Suicide, Peacemaker, Curlin, Bizarre (SCHMATZ!), Deff and so on !     THEY'RE COOL FRIENDS!!!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
Which groups do you like/dislike most in the scene ? Explain to us why please&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
I) &amp;lt;br/&amp;gt; &lt;br /&gt;
MOST LIKED GROUP:   AVANTGARDE (1000's of firsties!)   &amp;lt;br/&amp;gt;    &lt;br /&gt;
MOST HATED GROUP: FORTRESS (MR.MISTER IN THERE!)             &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
Interesting choices. hehe. What is your opinion on fake cracks/groups/mags/demos?       &lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
I) &amp;lt;br/&amp;gt; &lt;br /&gt;
Funny!! Then I know which bullshit is not worth leeching from the boards! Quite difficult with Paradox, Accept and sometimes Onslaught (HEHEHEHEHE)!!!!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
What's your favourite low budget group?&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
I)&amp;lt;br/&amp;gt; &lt;br /&gt;
HI-TEC&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
Scheisskacke rulez!&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
I)&amp;lt;br/&amp;gt; &lt;br /&gt;
Volle Kanne, Hoschy!&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt; &lt;br /&gt;
Oh baby I need you so...&lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
I)&amp;lt;br/&amp;gt;&lt;br /&gt;
Heut Nacht?????&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
What are your future plans both in the scene and in real life (is the army real life anyway?) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
Making 100000039000 first-releases, kill MR.MISTER of FORTRESS (send him to a therapy to get a normal adult, without Nazi-shit in his head !), fuck my wife, see my children growing up, cracking all the games others are too lame for and NOT WORKING!!!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
Tell me some funny stories about the army, I know that a lot of weird things happen there almost  everyday.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
Not in the mood to do this! Maybe next time!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
Wanna greet someone?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
YOOO, man!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
Then do it!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I) &amp;lt;br/&amp;gt;&lt;br /&gt;
ALL who love and like me!! (ESP. MY BABIES+WIFE!)...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
B)&amp;lt;br/&amp;gt;&lt;br /&gt;
And some last words please... did you like the interview. Why/Why not?&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I)&amp;lt;br/&amp;gt;&lt;br /&gt;
NO!! It was too long and not objective enough! TOO many propagandistic questions in it! DON'T use a mag for wars! IT'S LAME!!! Hope this will be not censored, otherwise......        &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SIGNED: THE IGNORANCE OF ALPHAFLIGHT 1970                   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
(1970 is the birth-year of the founders!)           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alright... that's all... see you somewhere else !       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bizarre of Hardcore + Onslaught (HCON) in May 1995 for Domination #4, an independent disk mag by Jazzcat and a lot of other sceners.                          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch18_Interview_with_Mason/Motiv8</id>
		<title>Domination 04 ch18 Interview with Mason/Motiv8</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch18_Interview_with_Mason/Motiv8"/>
				<updated>2007-11-12T01:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Interview with Mason/Motiv8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Hello there Mason, as a quite popular person, could you please tell the readers a little about yourself (Name, Age, Looks etc.)?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M) &amp;lt;br/&amp;gt;&lt;br /&gt;
Well, my real name is Soeren and I live in Denmark. My age is 21 and I'm 180cm tall with big blue eyes, black eye-brows and blond hair. People call me the man with the big smile. I'm studying Datamatics (Programming and analysis of computers) and working as Radio DJ on several radio stations. I love music, computers and girls.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Being one of the older members of this scene, maybe you could give us a history from when it began up until the present day?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
It all started in late 1983 or early 1984. I got my C64!!! In the beginning years I wasn't into any group, but I began programming BASIC. After 1-2 years I met Goonies from THE GOONIES and he told me about cracking and I got very interested, but I had to learn machine code. I did that from an age of 12 years and all I learned were the things about loader-vector, how did a tape drive work (things that many newbie's don't know about). Then I started to crack, but I was also very interested in doing trainers, because I have always loved the idea playing with unlimited lives etc. etc. So I had to learn more about machine code. I did and I will say I know a lot about making trainers and cracking on the C64. The group activities started in 1985 when I met Crossfire at the local radio station. He should do some interviews there, but put me on the job. I was only there because I knew how to control the studio 3 mixer. Well - Crossfire and I did some small groups and splitted up for a while. Later we meet each other on a movie project for schools and then I was a part of Danecrew. From Danecrew to now there have been 1000s groups, but to mention some of the groups I can mention: Dominators, Danecrew, Motiv 8, X-Ray, Image, Acrise, Unicess, Epic, Joy Division, X-Factor and many more.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
You have a special interest for the internet. Can you basically describe what you enjoy most from this and when you ever made the first call to the net??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
HM! ..A big question, but let's start with my interest. It started when we got internet-access at the school where I'm studying. We started with the normal boring public FTP-sites, but I knew that it was possible to find the pirate software on the net. Some of the friends in my class got their fingers in some illegal FTP-sites. I checked them up and saw that nice games were there and I started downloading the stuff. Like you, I like new stuff and of course I tried to get some more addresses. Well, QED from Triangle 3532 told me about a list of the internet users for C64 people. I got a copy and tried to contact some of the people there and I got response. Oh! A nice list with addresses of places with the pirate software. In those days were going to finish a project at the school and I should stay there at Saturday and Sunday and I have never downloaded so nice (the speed of the transfer were high, because we were alone at the school). I also got in touch with BlackAdder who made the BlackAdder List. A list of addresses with all the new warez. That was fun for some months and then Xerox (co. president of the PC-section now) has got an IRC-client and has started there. He setup the client on my account and I should try it too and that was something I really liked (The first day I was online for 7 hours). IRC is my favourite enjoyment on the net. It's like the modem-scene, but it runs 24 hours every day and there are many users online at the same time. It's a place where it run fast like hell and I like the action about getting the warez just 1-2 hours after it's cracked &amp;amp; released by a group.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, I started on the internet as FTP-user 1 year ago, but did my first IRC call about 7 months ago. Now we run   MOTIV 8 as PC-Internet section and it's fun to use the scene experience from the C64 and you also find many ex. C64 dudes (people like ex. ESI members, ex. NEC members, ex. Censor members, ex. Illusion etc. etc.), but also many of the known C64 people who is running the scene today. I will just here remind that if you are C64 user and have an internet acc. you must send a mail to tonyc@Xxxxxxx.co.uk and you will be added to the list of C64 users on internet. Also get yourself an IRC-client and join us up at channel #C-64.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Your group, not too long ago experienced a slide down hill, with members leaving, a board lost and no way to call out. Could you tell us if you were under any kind of pressure at that time to change group and why you stayed with Crossfire with the rest of the MOTIV 8 group??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
First I must say that many people think that Motiv8 went down, because Tricket and the German members left. All I can say about is that you are WRONG! The slide down was not a surprise for us, because Crossfire and I have talked about it for weeks before it happened. The sceners must remember that since Motiv8 started we have worked hard and did many releases. Both of us had the lust to just relax for a while, but also that Crossfire should start studying on a new education &amp;amp; I used more and more time on the internet.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That's also the reason why I didn't leave M8 when we were sliding down, because I were more interested in staying on the internet and I was a part of the decision that we should relax for a while.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Your all-time favourites:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cracker: Doc (Now Legend PC) &amp;lt;br/&amp;gt;&lt;br /&gt;
Cracker Group: F4CG &amp;lt;br/&amp;gt;&lt;br /&gt;
Demo Group: Byterapers   &amp;lt;br/&amp;gt;&lt;br /&gt;
Demo: World of Code Series&amp;lt;br/&amp;gt; &lt;br /&gt;
Musician: Scarzix &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphician: Dunno &amp;lt;br/&amp;gt;&lt;br /&gt;
Games: Power Drift, Mayhem in Monsterland, Lemmings, Outrun Europe &amp;lt;br/&amp;gt;&lt;br /&gt;
BBS: Been away too long &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall Group: Dunno &amp;lt;br/&amp;gt;&lt;br /&gt;
Girl: A girl with a big heart deep blue eyes, blond hair and big black big eyebrows. &amp;lt;br/&amp;gt;&lt;br /&gt;
Drug or Alcohol: A good bottle of red with a nice girl. &amp;lt;br/&amp;gt;&lt;br /&gt;
Movie: Les Adventures de Rabin Jakob &amp;lt;br/&amp;gt;&lt;br /&gt;
Sexual Position: Just found a new GF &amp;lt;br/&amp;gt;&lt;br /&gt;
Food: Steak     &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
What have you and MOTIV 8 got planned over the next months, is there a goal you and your group may want to achieve??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
First I can say that I first part of the plan were that we want to get back on the C64 scene doing some nice work. My personal plan for C64 MOTIV 8 is that all the members get on internet and we can use IRC to get closer to each other. Personally, I also hope I that we will start cracking in our PC section.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I don't think we have any more goals left. We have been the best group in the scene and we showed people we could do a nice work. I also think Crossfire completed his goals in the scene and for myself I can say that I've reached my goal. People respect me as one of the best crackers/trainers in the world and that's enough for me and I will also say that one of the things I love now is that I'm one of the few veterans in the scene, who's still doing work in the scene. To the rest of the veterans, I will say: love to see when one of the good old pals with the long experience in cracking does a nice job and its great to get some competition.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Yes, I agree there, its cool how a lot of quality crackers lately have been doing some good versions of quality games, take for example the latest releases of Ignorance, Jack Alien, Antitrack and Burglar... Some real quality there and that breeds some nice respect and attention to the group behind the release as well. It would be great if some old crackers such as Paracrax, (remember Enforcer+12??!) or even the late PowerPlant/LEGEND return back to the front on this scene. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Most know you as an excellent cracker, but after all these years are there any other job you've performed in these later years and of present on this computer?    &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, my favourite job is cracking and doing trainers for the games. I can code on this machine, but without you know it you have seen some work from me. I did several intros for Mechanix and Epic. The problem is that when I see an intro and I like the idea, I just code it and that’s why some of my intros are clones of other known intros. But when I code the intros I do it to show that you can make some nice intros that don’t fill much in the memory. It's because like when I have a crack and have room enough to use.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Why I like cracking and doing trainers?? Hm! I really dunno why, because I love solve troubles, but I hate solving troubles in adventure games. Well, I think it's I like doing a smart way to handle the file loading (if you look at my of my cracks you see that I always use 01., 0A., 1., A. in the filenames). I also like to find out how the coder tries to make a game hard to train, because a part of the scene give up if they can't use their Action Replay Cartridge (only the TRUE wannabe's, that is...).   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
What’s your view on the modem scene or sometimes known as the &amp;quot;elite&amp;quot; scene, is it more fun than the mail or legal scene??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
I have never been on the modem scene. Crossfire has always done that job. Okay! I have been on some boards sometimes if it was necessary to reply on a post. I can imagine its cool, but it's absolute nothing if I compare it to IRC. I can't give my real opinion on this question, but I think it's funnier to be many people around the warez table instead one at a time.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
What can we do to improve this you think? And if you could have the scene anyway you liked it, what would it be like??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
To start with the last question. Actually I like most parts of the scene, but I think we have to some changes to get the scene much better. First I say that I will push to some of the building stones in the C64 scene.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I think we should change the first release system. I like the idea that people must have the fight about getting the release out first, but I don't think people can't sort out some kind of releases as they do know. I know that some lamers will score top points releasing 5 small home created SEUCK-games, but there's a way to fix it.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
One of the rules we must add to the first release rules is that a release can only be counted as first release if the game can be copied with a file copy program. -5 points to people that broke that rule. I think it's a very   important rule. Many of the German games are built on the well known copy-protection with green &amp;amp; black lines while loading. It's a track/sector loader where you can't see the files. This is a part of the protection and the crackers' job to remove the protection.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then we should change the point-system for things people release. We count a first-release as (3,2). The first sign is the price of the game and the second is the quality of the game. If we should count this release it should give 32 points to the group who release it. It will give full point to a group who release a nice game, not a SEUCK game. We should just multiply the last number with 10.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, it's not the biggest problem in the scene right now. We all know the problem, not many things are getting released now and  in fact England is dead for C64 releases from the major companies. I know that many have big plans about making some games, but they only   talk about it. They have to do something. Many of the English software companies are still interested in programming teams, because they haven't really had any conversion teams since teams like Probe went to the PC and console scene. I know there are many teams who can do some nice games. DO SOMETHING or the C64 will die in England and that's an important area for us. I think it could be great see C64 version of many of the U.S. Gold, Virgin conversions and they used teams as Probe to their work, so many you should send them a preview of a game. If we can get some action in England the scene will be much better.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
What are your views on things such as the Flash 8 card and the failed Commodore 65. Is this lame to still make these devices or??&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
I don't think we need the Flash 8 card. We don't need it. We can do lot of things with the Commodore 64 with only one megahertz. About the Commodore 65: I think it's too   late to put it out! If they have to put it out it have to be very cheap and they prices of software have to be the same as the Commodore 64. This will make it as good machine that can fight against the SNES and the Sega. I will hope that someone else will buy the rights to the Commodore 65, because Commodore has done shit with all their machines since 1986 and all of them failed.   11) What your favourite part of the scene?? Do you live for the games or do you prefer legal productions like magazines, demos or tools?? I won't say I like a special part of it. It's one the best things in the C64 scene. We have do different job that also are against each other and still be friends. Take a look at the (L)Amiga and the PC scenes. The people who make the demos hate the crackers. So the scene is best, because of all the productions that get coded/ released on the C64.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Nearing the end, please greet anyone you wish and say hello to the many out there.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, I should start from the beginning to the end and the list will be fucking long, so I have grouped all the hellos.   First I say hello to all the C64 members of MOTIV 8 and say to all of them: Keep up the good work! Enjoy the fun that people thought us to be dead, but they could not kill us - we survived.   I must also say hello to all the PC members of Motiv8. It's also the section I'm president for. It was a great shock to the scene and it just blown them away. Let's continue the rock and make them more scared. A really big hello to Stumble: We gonna do some more sexual flirting on the net. I must also say good luck to Xerox. Good Luck! I don't hope we see the police after your sysadm at the caught you. But see it from the positive side of the case. All the members is known for doing a fucking nice work and do all the dirty things that people dream about.   I should also say hello to the C64 users that's on IRC. We have nice fun on the #c-64 channel (btw join us up). We must continue kicking Snowball from the channel. But you know that the channel can't be protected with a strong bot (did I say JAFFA?! Huh huh..).   Also hello to my good old friends  in the scene that had been here for many years and also a hurray for those still alive in the scene. The rest the dead ones - Find your machine again and do some action.   At last I will say hello to the people who do a nice and good work for the C64 scene. Keep it up! This is not for the lame newbie’s, but for the elite people that do a decent piece of work for the scene and takes PRIDE in doing so.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J) &amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks for the time my friend, any one last thing to leave a final impression on your audience?? &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &lt;br /&gt;
M)&amp;lt;br/&amp;gt;&lt;br /&gt;
I will also say thanks! Okay, I've been in the scene for fucking many years, but this is my first interview with a mag. It was fun!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep up the good work with this mag. You are heading in the correct direction. At last I will say to all the people who use internet. If you not are on the list of C64 internet users then send a letter to Chief from Padua (you can find the mail addy earlier in this interview). You can also ask for me on the IRC net - just look for [MASON]. Remember to tell who you are or I will walk all over you!                   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mason/MOTIV 8&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;                 &lt;br /&gt;
(C64+PC-member and huge internet-addict!)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch17_Interview_with_Ed/Wrath</id>
		<title>Domination 04 ch17 Interview with Ed/Wrath</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch17_Interview_with_Ed/Wrath"/>
				<updated>2007-11-12T01:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Interview with Ed of Wrath Designs&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
In a different styled &amp;quot;auto biography&amp;quot;-type of interview I proudly present, Ed of WD. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A very talented coder whose latest work can be seen in 'Courtsey of Soviet' Let's begin...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! My real name is Eddie Svard (Sword) And I'm for the moment 18 years old (760917) and about 172 cm tall!  I have brown hair (with shaved sides and neck) and I have green eyes...  I'm quite easy to recognize, since I always wear my bomber jacket together with my 10-eyelet Doc Martens and black Levis...  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
But before you draw any conclusions -  I would like to tell you that I'm NO Nazi whatsoever!  -  I know that what I'm wearing is some kind of trademark within those underground-movements, but I don't think the clothes have any kind of importance!  - Personally, I must admit that I'm just as &amp;quot;RED&amp;quot; as any other socialistic youth! The last time there was a political-party election in Sweden. I voted for the &amp;quot;LEFT-party&amp;quot;, so now I hope not to hear any complaints next time I meet any of you on a computer party! In real life I'm still studying! For the moment I'm in the 12th year of nonstop studying and hopefully I'll become a commercial designer, when I'm finished (in about 4-5 years or so...)       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I first got my C64 back in 1987!  Back then most of my friends also had one, so I guess most of us already accepted the new way of life - a life based on the man and his machine - the computer... I build up my first crew in 1988, I don't even dare to tell you what we released - pure shit really... Anyway... Jumping a few years forward in the time, to 1990... I had made a demo, and I contacted: STASH (back then he was NOT a member of Wrath...)  I joined a Swedish group called: PANIC  (Today most of the old members are a part of the NOICE crew!)  But only after some months, I got kicked out due to the lack of abilities in programming skills, and probably for other reasons as well!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Together with two of my best friends I joined MANIAX, and there I stayed only for a short while... STASH had got in touch with AVALON/EX-WRATH DESIGNS and we planned to have a meeting at his place... There I met OXIDY and we exchanged a couple of routines and got to know each other. After that meeting, I quitted MANIAX and joined WRATH DESIGNS... The year was 1990, and it was winter...  In Wrath Designs, I made a couple of new things on the C64! However, it all changed in '92 when a huge internal conflict made the group split up! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
FAIRLIGHT was looking for new coders, so I joined them, but since Bacchus wanted more coders, OXIDY joined them as well! OXIDY was the leader of WRATH in the good old days and since most other members also joined FAIRLIGHT, WRATH DESIGNS died in the end of 1992! One day, however, I decided to quit Fairlight and together with AVALON we rebuilt WRATH DESIGNS!   Throughout the whole year of 1993, I almost didn't do anything, except for winning a competition (with a sampled tune - huh?) And released two issues of MIRACLE (by MANIAX) and coded a small demo &amp;quot;THE AWAKENING&amp;quot;... Even though this was one of the worst years when it comes to activity, I actually think it was one of the best!  It was at TCC'93 I met my good friend PRI/OXYRON, and still today we happen to exchange a couple of words now and then...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
In 1994, We started creating the demo &amp;quot;COURTESY OF SOVIET&amp;quot; but the demo itself wasn't good enough for the scene!  We didn't want to belong to the lower class, so therefore we decided to recreate the whole demo with a lot more fresh design. The demo itself got ready in the summer of 1994. But due to real lack of inspiration, we just forgot about the demo, and didn't do anything to finish it!... But when it was Christmas and all, we decided to finally release our delayed demo, and we also competed with it on &amp;quot;THE PARTY 4&amp;quot;! Celebrating the fact that we got the 3rd place in the competition, we have now got new inspiration to create new stuff, so just sit tight and maybe you'll end up getting a new demo - when you least expect it!!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
For the moment our group haven't got any musician, but PRI/OXYRON will most likely help us with that in the next demo as well! The members are today the same people, who were in the old factories of WRATH, such as: STASH, OXIDY, TMT, BLACKDROID, JOE and me... Today we have developed an understanding between the different coders, so that I'm the one that puts together most of the demo, and most of the routines as well.  But don't worry... OXIDY and TMT have also made a couple of new things, which will be released! BLACKDROID is actually very lazy on the C64, but still he's a member!  For the moment he's more active in doing some serious programming on the Amiga 1200 instead of drawing on the C64... JOE is a bit tired after all the pictures in &amp;quot;C.O.S.&amp;quot; But will probably do some new graphics for the next demo as well...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
There have been STUPID rumours about different members of WRATH DESIGNS for a long time now. One of them is that JOE was kicked out of ANTIC!  THAT'S NOT TRUE!! - JOE  LEFT  ANTIC  on the Party 3, after he had seen their demo.. (And that's the truth!..)  Some other rumours are that TMT and JOE had digitized their pictures that once again NOT true... All pictures in the &amp;quot;C.O.S&amp;quot; are drawn from different Fantasy books by using a normal joystick! There are no BIG computers involved, and no &amp;quot;binary&amp;quot;-conversion have been made to create the BIG pictures!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The legal scene today is not as good as it was only two years ago...  Only because you guys use Trackmo, it doesn't mean that the demo is good!..  A lot of people have forgotten that design is not a normal IRQ-loader screen!  Design is something which makes you relaxed, upset or something else. Design is necessary to create an overall OUTFIT of the production - Without the design, you simply have a Demo.. With it however, you have something extra... Personally I have chosen to use the name &amp;quot;CHILL-MO&amp;quot;, which is a concept invented by WRATH DESIGNS. Its main purpose is to make the viewer really relaxed, instead of just waiting for the next &amp;quot;huge&amp;quot; effect..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Since BYTERAPERS and OXYRON have done almost everything there ever was to do on a computer, I can't say that I have any wishes of a perfect demo part, or demo effect... My goals are to produce the ultimate &amp;quot;CHILL-MO&amp;quot;, which will stone the viewer instead of using any kind of drug! I don't think drugs can help a coder or a graphician in creating more individual work. Just look at famous artists like VINCENT VAN GOGH, in the beginning he didn't have any drinking problems, still he became crazy and a lousy painter, when he let the &amp;quot;DRUG&amp;quot; take overhand of his life! - Maybe drugs help one or two times, but after a while the person will get more interesting in the drug than in the Scene... That's why I personally don't like drugs at all!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
My all-time favourite dudes on the C64 are so many that it would probably take far too much memory to print them here.  But TODAY, I think the following guys, in the following categories are the ones worth being mentioned!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demo groups: CENSOR, CAMELOT, OXYRON  &amp;lt;br/&amp;gt;&lt;br /&gt;
Demos: &amp;quot;WONDERLAND X&amp;quot; &amp;quot;TOWER POWER&amp;quot; &amp;quot;COMALIGHTS'&amp;quot;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Coders: BOB, TTS, MR.SEX  &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphician: JOE  &amp;lt;br/&amp;gt;&lt;br /&gt;
Musicians: P.R.I, DRAX    &amp;lt;br/&amp;gt;&lt;br /&gt;
Crack group: ---  Sorry I have NO idea what's  &amp;lt;br/&amp;gt;&lt;br /&gt;
Cracker: ------  going down in the &amp;quot;ILLEGAL&amp;quot; groups! &amp;lt;br/&amp;gt;   &lt;br /&gt;
Game: &amp;quot;CREATURES&amp;quot;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Magazines: INSIDER, REVEALED  &amp;lt;br/&amp;gt;&lt;br /&gt;
Movies: BLADERUNNER, ALIEN (1-3) &amp;lt;br/&amp;gt; &lt;br /&gt;
Foods: PIZZA, NOODLES.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Drinks: COFFEE, MILK  &amp;lt;br/&amp;gt;&lt;br /&gt;
Women: All ORDINARY nice looking girls..&amp;lt;br/&amp;gt;  &lt;br /&gt;
Music: TECHNO, SYNTH, all kinds of electronic music!  &amp;lt;br/&amp;gt;  &lt;br /&gt;
Sport: --------  Personally I don't like sports!       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Today, the C64, have probably reached its real limits! Without any kind of new fresh wind, the demos will eventually look the same.. The graphics won’t be any better than it already is, and the code will probably only be a bit faster in different routines... But with the FLASH 8, I think a new world have opened up for us all! - The question is only wether we all should go into a FLASHY mode and create a whole new scene... Should we let the evolution transform the C64 into a more &amp;quot;Amiga 1200&amp;quot;-like scene..  Or have you forgotten how it all went when the Amiga 500 owners started quitting that computer in terms of joining up with the new 1200- people...  Probably one can go totally crazy by discussing that subject, as well as whether the C64 is DEAD or not!..  As for myself, I'll probably go FLASH 8, and start doing some new serious coding on that one - but what about all those that can't fix a FLASH 8?!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Anyway, I think we all should give the FLASH 8 a chance, still there's a possibility for those who haven’t got one, to create normal demos! But we should not do as with the Amiga-scene. I think we should make sure that everyone knows the difference between the two different speeds, So that if there will be any kind of competition, the normal C64 guys don't have to try beating the FLASH 8-demos, since it would be kind of impossible, even though it's the same computer - only different speed!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Anyway, I would like to greet and send RESPECT to the following: Censor, Triad, Pri+TTS/Oxyron, Unifier, Sledge+Tron/FLT+EQX, Intruder/AVT, Reflex, Onslaught, JUCKE, Light, Draz+Stasi+Mazy/Noice, Acidchild/Taboo and a lot more!...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: Thanks for the nice biography there Eddie, we in Domination wish the best for Ed and Wrath Designs for the future. Just check out the review of their new demo in the reviews chapter...  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch16_Slag_Back</id>
		<title>Domination 04 ch16 Slag Back</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch16_Slag_Back"/>
				<updated>2007-11-12T01:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Slagback&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the chapter where most &amp;quot;one&amp;quot; sided text from different sceners is published for the scene to draw their own conclusions. I think it best to publish different people’s beliefs or opinions in one chapter, rather than to spread it through the entire magazine. Because of certain actions and lameness from the members of the &amp;quot;Tribune&amp;quot; magazine I apologize that the latter half of this chapter is almost completely on them. I regret to give them even this much attention, as lamers, criminals that kind of people are always seeking attention, but in the wrong way.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Here comes some reactions to the &amp;quot;federation&amp;quot; against Onslaught and the intro used...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Federation? Well why for starters, here's my side... It all started on the boards, with the forming of a new group, started some new problems. Some bullshit began first with Peacemaker and I having some disagreements on the releases of several games, namely Orbits and Misfortune Prv (mail version) both from Alpha Flight. I was discussing whether Orbits deserved points because even though it was 100% 2-3 people complained of bugging in certain parts. It was my job to examine the games for &amp;quot;The List&amp;quot; and I eventually gave points to AFL because Peacemaker was whining about points. He took it the wrong way and before long, small then larger raggings on each other began. At this time I had some phone problems and my line was disconnected for a few days, during this time someone used my account on Deadzone and uploaded a fake first release original which Homeboy/[O+H]/&amp;lt;C&amp;gt;  downloaded. He obviously thought I uploaded it, so he put an intro infront and thinking Ignorance cracked it (he was in both AFL and [O] at this time), released the game. Peacemaker saw this and got quite angry, because of The Ignorance crack credit in the intro scroll text. Of course the release was fake but this didn't matter as Peacemaker never knew of Ignorance being in both groups at the one time. Thomas left Onslaught and remained in Alpha Flight only after this to avoid both AFL and [O] getting on uneven terms. (Ed: Ignorance's own words). Then other arguments broke out when Curlin and Vortex started calling out and other members of both Onslaught and Alpha Flight got into arguments that completely left the original minor disagreement. Onslaught and I think most &amp;quot;other&amp;quot; members of AFL never wanted it to turn into a group thing, but the way AFL did a anti-campaign against us, which included a &amp;quot;Fuck You Onslaught&amp;quot; intro, it would seem AFL meant to involve entire groups. This time Chotaire and Deff/AVT had finished some small war between each other and I had minor dealings with Deff also. The X-95 party in Holland swiftly rolled up and discussion was made concerning the starting of a federation against Onslaught. Groups to be involved were: Avantgarde, Angry, AFL and F4CG. The idea fell through though because of a &amp;quot;lack of support&amp;quot;, but why the lack? Answer: because F4CG had nothing against us, AVT really only meant Deff, as we have quite some pals in this group being Darklord, Freestyle, D'ram etc... Angry was in mainly because of their usual magazine disliking and arrogant style, also their friendliness with certain AVT members. Alpha Flight seemed to almost succeed, but their members involved; Peacemaker, Curlin and Vortex had left the scene, no point really and we in [O+H] have many pals in Alpha Flight. So now an anti-intro is used against us, why do AFL get the feeling of a group attack? I think maybe because of the way we were attacking Peacemaker in the end, he was a major member of AFL at that time and one with organisational responsibilities. So naturally any frowns were forwarded to him, being the only active AFL board caller to the states. We NEVER attacked AFL as a whole group. But how could you blame us on the mocking of certain AFL members? They released a Misfortune 1 level prv + intro which was for mail purposes, this was uploaded to several German boards by AFL members and Irata/TRSI and eventually word of it reached the USA boards. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
But why a worry about a mail crack?? &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Simple: The original was one way or the other from RRR of Oxyron, former member and close friend of AFL. The preview original was NOT meant to be spread, but it some how reached AFL hands, each directory of this game was changed when we spread it to people on the purpose of selling. So when Peacemaker and Curlin posted the directory, proof was at hand instantly. Upon consulting RRR about this he said the original was STOLEN from him by Marc/AFL (his words). Questions may be asked by us such as: Why did AFL cover-up the original supplier in the intro texts? Why release a 1 level prv of a game when... A) We had 8 weeks before released a 3 level prv with intro of the same game. b) Success*TRC did the first release of the same 1 level prv minus intro sequence over ONE year ago. c) Shazam released and mega spread a 1 level version with intro over 8 months ago.  The preview from Shazam, Success*TRC and Onslaught was already mega spread by the likes of Nightshade, Spectator, Vengeance, myself and others through the mail and board scenes. Releasing this &amp;quot;mail&amp;quot; prv version is in the same field as per say TRSI releasing a mail prv version of the game &amp;quot;Turbo Charge&amp;quot; and spreading it by mail. a) There is no point. b) It presents a lame image.  It wasn't anything about this way of releasing, it was just the particular game involved, a game made by close friends of the Australian section of Onslaught. So of course questions had to be asked. Incidentally AFL paid RRR/Oxyron to do the full screen 16 colour anti-ONSLAUGHT pic used lately.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Most of the arguments and bitterness towards each other has cooled down. RRR himself stated that he wants nothing much to do with Alpha Flight no more after this preview thing, so more research will be done to unveil the truth concerning who stole the game or who supplied it in the end. Either way a conclusion can be drawn on a federation. This is how easy it is to understand the full intentions of certain people these days. Why the need of joining together to fight a certain amount of people? Weakness? Needed strength? How can someone who has group loyalty to their group even think of starting a &amp;quot;group&amp;quot; federation without first consulting with all members, aren't they the ones involved? That's why Onslaught is not at war, arguments or nothing, just the members of [O] involved. Think about it.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: -------- whooah! A breath of fresh air from all this anti and one sided text, I just hate it, but this chapter is for people’s opinions and so must continue. Now lets move over to the latest crap published in issue #51 of the &amp;quot;Tribune&amp;quot; magazine, the following is NOT directed at Angry or any other sceners involved with the Tribune magazine, EXCEPT... NTI/Angry and Mistress/Angry (hey been drinking and piccolos?? 8)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Firstly most people in the scene no how this bullshit started between the mentioned people and the editors of both Domination and Vandalism News. Well, editors took insults to the arrogance and general slagging in two simple mag reviews in issue #49. Here is some interesting dog shit I found amongst other things (!) in the Tribune lately, with replies.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Firstly I safely skip through the first 2 chapters of this magazine. Then I come to the &amp;quot;smelly&amp;quot; chapter by NTI. He says how I have cheated the Domination charts. But I of course sent the voter counter by Doxx/Noice with data throughout the mail scene. But what does NTI reply with; he now claims through this chapter that I cheated the vote data. bahaha! how lame, do you think I would type handles, groups, names into a editor with some categories reaching over 1000 points, this would take me days to get the exact amount. What other evidence do I have? Perhaps if I send him over 160 votesheets through the mail which will cost about $25 to post?  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
NTI also claims I sent the note for Tribune excluding vote data to Wile Coyote. Answer: WRONG! I don't trade and have NEVER sent any thing to this person, I spread the vote data and note   through the mail as most people know.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
People sometimes wonder why Tribune complains about arrogance and how other people (Mendip, Dom, VN, Pulse) claim that they are arrogant themselves. Everyone just look at their past history of disliking, raggings, controversial situations and other crap which has generally labelled them as a &amp;quot;Trouble&amp;quot; group. There is also complaints concerning Vandalism News issue #19 mail charts. Boo hoo hoo, Tribune are not in the charts, when they were in Mendip and Newspress. Well what can you say, a mag aiming at one thing only, a position in a charts section... Well little editors, did you ever examine Vandalism News issue #20?? Tribune entered the charts at position 13. and did you ever examine Vandalism #21?? Tribune jumped from #13 to  #7. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
But of course all charts are cheated! Yeah, right! The only reason you guys were complaining is because Tribune wasn't in the charts, how fucking PATHETIC!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
NTI also says something about a position Starlight had in the charts of A-Head. Can't you ever understand fool, that she spread the bulk of the A-Head votesheets. Your knowledge of magazine editing should of avoided this mistake, as most editors know if someone spreads their sheets bulk two things happen: a) The spreader sometimes gets more votes from his pals he spreads the sheets to. b) The spreaders group/mag or other sometimes gets votes as well, because of the friendship between to spreader and contact.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
How can you DENY accusations from MANY people of arrogance. When you read texts in the Tribune stating Pulse is dead (good riddance) is this a &amp;quot;Fair&amp;quot; mag?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Apart from this one more mistake you wrote.. Extacy is NOT dead, as they did their comeback issue in January and are only slow releasing each issue. They also only just finished interviewing Bizarre/[O+H]  for their new issue.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pulse dead? I don't think so, incase you have noticed Mistress and NTI, Duke will soon be releasing the new issue with Crossfire soon, and we will have more good texts to read. So wrong again Tribune people.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Perhaps if you stop accusing/slagging and generally starting trouble with a dumb lame arrogant attitude you guys have in your text, you may achieve what you want more easily, a silly position in some chart.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The readers can make draw their own conclusions..     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Domination: -------- Phew! finally through that, I am quite positive many people want their own views or opinions broadcasted through this chapter. Or that the parties involved wish to print a reply.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Publish them in either printable format, a seq file loadable and printable using CCGMS or in a typed or written letter to: Jazzcat/[O+H] XX XXXXXXX XXXXXXX, XXXXXXXXX, XXXX, Tasmania, Australia.   or #128 on Down By Law, #55 on The Pirate Island or #32 on West Point.                                                                       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch15_Game_Scene</id>
		<title>Domination 04 ch15 Game Scene</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch15_Game_Scene"/>
				<updated>2007-11-12T01:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Game Scene by OverDose/Wildstyle Productions&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
At the beginning there is always doubt, doubt that people are able to do what they promise in a decent style. This is why we are called WildStyle. Yes, Overdose of Wildstyle here, you may not have heard of me, but I am the main director of WS and we are producing games still on C64.  Why come to the scene then? Simple answer, it has been a long time since a group has been producing/buying/selling games on 64, we will. At the same time we will be a legal group in the scene as well. We will produce a magazine about the latest demo/game productions created around the world, etc...  But at the moment the Domination Staff have asked me to write a little bit about what games are expected from us in the coming year.  Well as per usual there are a lot of games we will not even bother to tell you about, but prepare to be shocked.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Misfortune: The full version of this game will be a Wildstyle Prod. How, strange? Not really, Mathew Cox/Bad Bytes was sick of being pushed and shoved and decided to get the job done himself by selling the game through Wildstyle Productions.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Twin Terrors: Full version, unlike the preview version spread earlier this year. This game is looking rather cool, nice graphics from the creator of Misfortune and things of that sort. It is a platform game, well sort of, with many levels...  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Furry Madness: Yep, another new one to hit the street. It is going to be a game in the style of Creatures, but no design other than the storyline has been produced as yet. This will either be a solo project or the sequel to Misfortune. Although there is still some talk over planning the second Misfortune anyway. We will in the legal side of the scene bring out a mag named “Wildstyled&amp;quot; not a bad name I guess, suits the style of the group! It will look at the legal aspects of the scene. Interviewing the top in the field in the efforts achievement. Also it will contain the usual scene chapters like the charts and so on. But the release lists will not be present. It is against our own policy to see crackers steal our games and then read about it in our own magazine. Sorry, but any cracker is not about to steal our games of us. Mathew Cox had told us of his problems with this and we won't be spreading or giving anything away until its in the shops.  Wildstyle Productions will also produce demonstrations and the like but not very often. We will be active, but not extremely active. Maybe one or two demos a year. If you want to sell us your game then mail to us at:                               &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
WildStyle Productions:  &amp;lt;br/&amp;gt;                              &lt;br /&gt;
C/O Jason Brennan    &amp;lt;br/&amp;gt;                                   &lt;br /&gt;
Po Box XXXX,       &amp;lt;br/&amp;gt;                       &lt;br /&gt;
XXXXXXXX, XXX, XXXX,   &amp;lt;br/&amp;gt;                                     &lt;br /&gt;
Australia.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Some other games will follow in the next days, be surprised, and be very surprised! Don't judge us yet, just get in touch and receive an introduction package for selling a game. But any letters or disks seeming to be a cracker look out and expect no reply at all!! If you send us your game make sure its only a preview on the first mail. We don't want to take the blame for something not under contract.  I'll leave you all here and let the normal editor continue the chapter, thank you for your time.                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;OverDose of WildStyle Productions&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;               &lt;br /&gt;
&lt;br /&gt;
Article performed by Jason Brennan.                                                               &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;   Thanks to the Wildstyle team for that small offering. Firstly lets cut back into some game industry news from the people themselves.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News Section:  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* X-ample from Germany seem to be soon back in the light again, soon to be released will be Genloc 2. An excellent jump and run adventure. Also from them will come a shoot-em up of epic proportions.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Rumours go everywhere concerning Apex, apparently they've been working on Creatures III along side a PC Multi-Media contract for 12 months with System III and Jaguar Software. They profited quite successfully with Mayhem in Monsterland.    &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* No sign yet of Batman Returns from Denton Designs, this game was handed to them from Ocean, and only preview shots have been seen.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Cosmos Designs have been working with some guys from Denmark lately (maybe CML members?) on Lions of the Universe 2, namely Born is Space. Also Fred's Back 4, featuring more great cutesy graphics from Gotcha/Ex-Crazy.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*  First Blood Entertainment are still busy coding the double sided &amp;quot;IK+&amp;quot;  wonder called &amp;quot;Godflesh&amp;quot;, perfecting and getting the multiplex routine smooth as possible takes sometime they say. The game will be marketed from the United Kingdom &amp;amp; Australia on a mail order basis and a preview version will be distributed soon.  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Codemasters are holding quite a number of games back, including a full price arcade game called FireHawk. Perhaps D'ram of AVT knows? hehe!  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* New Entry from the Czech republic has yet to come Arc Doors 2 and Las Vegas Casino. Their other game Walkerz has been marketed through Electric Boyz Software. Which are also producing Defence.  * Taboo productions released their first game preview called Zone of Darkness, and from the preview unplayable version, it looks magnificent. With graphics from Wojtek Niemczyk (Cruise/Taboo).  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* The Turrican III clone, Liberation seems to have gone underground, although much work was done on this game and maybe a buyer has been found. Expect this to be one of the biggest hits on this computer!    &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
If you have anything that you deem to be published in this chapter send to the editorial address. &lt;br /&gt;
Also articles, news, etc are quite welcome.                                                       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch14_Bored_Talk</id>
		<title>Domination 04 ch14 Bored Talk</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch14_Bored_Talk"/>
				<updated>2007-11-12T01:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bored Talk by Jazzcat&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Another newly styled chapter in the magazine market, with this chapter we make a focus on board raggings, using the 'actual' texts of these to let the scene make their own assumptions and have a few giggles in the board scene and warfare! All texts are buffered directly from the boards and have the EXACT punctuation and spelling as these, which include grammar and general English mistakes, excluding of course misfeatures such as line noise or typo's...   Please take these as the evidence and with them a type of &amp;quot;Advertisement' for the boards they are taken from!     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: The brief war between several members of Onslaught and Moren/SCS*TRC as captured on State of The Art! (+49/XXXXXXXXX)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 1400 &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC!&amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.16.95 :7:37 pm&amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: -*-   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bahah, I would be proud if they were, but unfortunatlly they were too young but I bet your father (yeah, the guy that crowled over you every night while mummy was sleeping or watching, I don't know what perverts they were or still are..) was a poor guy that followed the rest to their doom. Fuck off, dumbfuck, be like your father, breed, reproduce your lousy genes, so the dumb Nazi generation won't die. That's all there is to it, but as I stated before, you are not worth my time, so go and spank yourself I won't please you with the truth that hurts next call. I would only excite you and give you a hard one. Afterall it remembers you of your father you every night your mum had pms. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MoRen/SCS+TRC!&amp;lt;br/&amp;gt; &lt;br /&gt;
Skating Boards&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1401 &amp;lt;br/&amp;gt;&lt;br /&gt;
Chaotic&amp;lt;br/&amp;gt;&lt;br /&gt;
Accept/Atl&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.16.95 :8:48pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:!   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AH, hum, now that’s what I call a quite X-Rated war chapter! :] btw: Anybody out there interested in E.G. X-Rated film swap? Okay.. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Chaotic Accept/Atl     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1402 &amp;lt;br/&amp;gt;&lt;br /&gt;
JaZzCaT/Onslaught&amp;lt;br/&amp;gt;&lt;br /&gt;
-DomiNatiON EDitOR!-&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.16.95 :9:51 pm&amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:barf[!]   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MorOn: falling off his old high horse again.. Seems he fucked up already though with altering Marco's account. But suppose that isn't too much lameness considering he changed his handle from Moron &amp;gt;&amp;gt; Moren when he found out what the word meant in English.. Haha, this is going to be a joke.. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
JaZzCaT/Onslaught   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1403 &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC!&amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.17.95 :3:22pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:-*-   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
harharhar, I think your &amp;quot;joke&amp;quot; is quite boring considering the fact that this is actually the ONLY one you can think off and you've used that now for the past 1.5 or 2 years for at least 6 times, so I won't even bother telling what I’ve always posted after your silly attempts to gain sum popularity. Fuck off, kangerookie, coz it's what you can do best.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Suckers to the wall &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC! &amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 1404 &amp;lt;br/&amp;gt;&lt;br /&gt;
JaZzCaT/Onslaught&amp;lt;br/&amp;gt;&lt;br /&gt;
-DomiNAtiON EDitOR!-&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.18.95 :11:20 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: barf[!]  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
..And I also remember about the lame dumbfuck MorOn getting ragged off TD and all he could do in reply was to boast about some skills in cracking.. Everyone check out MorOn's version of Diskovery, you try to use the level skipper and it brings you back to level 1 all the time.. Haha what a pathetic fuck you was then and still probably are now..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
JaZzCaT/Onslaught   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1405 &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC!&amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.18.95 :7:31 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:-*-   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Idiot, that wasn't the topic, it was Fire's recrack of it and the levelskip per was the proof. So go and fuck yourself, you can't even limk an intro, I remember you asking how to link an intro infront of your pathetic mag on the partyline, where I used to slap you every evening out of boredom because had too much spare time those days. Oh, and I never bragged about my skilles, like you do. After all my job in SCS isn't just cracking, it's nailing your balls to the wall.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Suckers 2d wall. &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC! &amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Msg: 1406 &amp;lt;br/&amp;gt;&lt;br /&gt;
C B A / T R C&amp;lt;br/&amp;gt;&lt;br /&gt;
Offspring Rulez!&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.18.95 :10:01 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:*   &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excuse me... that are OZ balls haha! Oh man this is getting silly..., all the sudden a new group is born and they start as war against us.. Hmm makes you wonder why?... this is getting nowhere!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
C B A / T R C&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1407 &amp;lt;br/&amp;gt;&lt;br /&gt;
NIGHTSHADE &amp;lt;br/&amp;gt;&lt;br /&gt;
SUCCESS*TRC&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.18.95 :10:50 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:--   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Just something which Marco wrote. Are you really that proud that 6 million people died in camps you referred to. Then I can't start to imagine how low you must be. But well, it is the only thing a German can be proud of as it's only thing in history that they will be remembered of. And of course the defeat in 1945!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
NIGHTSHADE SUCCESS*TRC   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg:1408 &amp;lt;br/&amp;gt;&lt;br /&gt;
Majesty/Onslaught         &amp;lt;br/&amp;gt;   &lt;br /&gt;
No - Daddy - No     &amp;lt;br/&amp;gt;              &lt;br /&gt;
:2.19.95 :4:27 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: Response to Msg [1407]     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well Nightshade it was your homosexual group mate Moren the moron who thought he'd be smart to talk about Nazis and the like. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Moron: You are lame! No, not only lame, it's plain incompetent from your side to accuse me of anything since I rule you, your miserable life (you even said you still call partylines, if that ain't lame..) like you rule the pink asshole of your own 7 years old sister. Moron, is there anything in real life you think you can beat me on? education? work ? Money ? girls ? Anything except for your homosexuality and your bad breath? Get a life you duard!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your Idol!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1409 &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC!  &amp;lt;br/&amp;gt;     &lt;br /&gt;
Skating Boards   &amp;lt;br/&amp;gt;      &lt;br /&gt;
:2.19.95 :11:56 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: -*-     &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hey, re-read it, idiot, seems that your english isn't so good afterall. I used PAST TENSE, loser. Yo are the idol of your father maybe, after you've swallowed his cum, but definatly not mine. That Nazi shit only proves how dumb you are, so everybody can notice, it speaks for itself, cocksucker. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC! &amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1410 &amp;lt;br/&amp;gt;&lt;br /&gt;
HOMEBOY/ONSLAUGHT  &amp;lt;br/&amp;gt;    &lt;br /&gt;
CHROMANCE HUNGARY   &amp;lt;br/&amp;gt;    &lt;br /&gt;
:2.20.95 :1:05 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:-   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Damn, I have figured it out! Dear lil' Moron spells his real name bad. It should be like Sixteen (16) with double 'e' and it's referring to his years.       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1411 &amp;lt;br/&amp;gt;&lt;br /&gt;
Majesty/Onslaught&amp;lt;br/&amp;gt;&lt;br /&gt;
Kicking Morons Butt!    &amp;lt;br/&amp;gt;&lt;br /&gt;
:2.20.95 :1:51 Pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:Response to Msg [1410]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
And that’s almost the same amount of years his mother sells her body in the red light district of Amsterdam. MorOn you retarded lil' dullard, I am your idol or why do you have that big 6'2 Portrait poster of mine at your bed room's wall and pray to it like twice daily? So you announced you'd actually post stuff that's true, yet there were only the same hilarious lies. Like I was asking in my previous post, is there ANYTHING in real life you can beat me at, I’ll prove you wrong, as always.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Everyone’s Superior &amp;lt;br/&amp;gt;&lt;br /&gt;
The Majesty!      &amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 1413 &amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC!&amp;lt;br/&amp;gt;&lt;br /&gt;
Skating Boards&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.20.95 :9:26 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:-*-   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I don't need to prove myself like you. I just know what I am to you. I simply am your god, except for the fact that I do not have mercy with geeks like you, like god has. Look, punk, while you are getting welfare, I am having an education, I am going to university. But as I said YOUR real life doesn't interest me the slightest, nor the one of Homotoy or Jazzcraps. It's real funny actually, the three retards in the one group. You dumb fucks make me indeed LAUGH. Onlaugh#1. You try so hard to impress everyone in this scene, while in reality all you are capable of is having a big mouth. Digging up this Nazi topic only proves once again to all newcommers in this scene that you are full of shit. Sure, re-write history, idiot. Oh, yeah, I forgot, you never had no education. I refuse to brag about stupid topics like girls, jobs or any other silly ones, since these topicsare not open for discussion, since it is not open for discussion, since it is non competitive. What are you getting at? &amp;quot;hohoho, I fucked 100 girs in one year, you can't beat me.. huhuh&amp;quot; &amp;quot;I make 3000 dm each month.. I rule you&amp;quot; Talking about childish topics.. sheesh go and login to TD and see if you can steal another diskside of our next fiirst-release, boldhead, like you did with Lemmings. Thats only thing you actually do well, or dig up one of the old Bomico games that are still in German, so sum Onslaved-loser can translate it for you and voilla another killer supplied by Mudjesty!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MoReN/SCS+TRC! &amp;lt;br/&amp;gt;       &lt;br /&gt;
No Mercy     &amp;lt;br/&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 1414 Jazzcat/Onslaught&amp;lt;br/&amp;gt;&lt;br /&gt;
-DomiNAtiON EditOR!-&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.21.95 :12:58 am&amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: barf[!]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Looks like I am also denied to the 'friends' sub. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Iron Eagle: shut up you transsexual sucking worthless fart!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MorOn: Perhaps if you look at your own history of people generally 'disliking' you rather than at other 'kinder' people. You are probably regarded as &amp;quot;THE LITTLE CUNT&amp;quot; of the scene. A worthless piece of shit that goes ballistic when his candy bar is taken from his small, small, hands. Why not just stay in your small world and then rot and die there you silly dumb cunt! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat/Onslaught     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1419 &amp;lt;br/&amp;gt;&lt;br /&gt;
HOMOTOY/ONSlaughT&amp;lt;br/&amp;gt;&lt;br /&gt;
CHROMANCE HUNGARY&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.22.95 :12:59 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:- &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Guess who's back in the motherfucking house to put the fat disk in your motherfucking mouth. Listen you worthless piece of garbage. You are only jealous because the situation for Scs*Trc until ONSLAUGHT was born. You thought you'd be no.1 but hell you're so fucking wrong and we will prove everyone this. All the groups were unable to release more warez but now we are here. I still don't have anything against the rest of your co-op but you are so disgusting. I can feel your smelly odour. Majesty was right when he came up with your mother's job. Maybe you are also from a visitor of a 'Redlight house' Who knows?!? I know for a fact that you are just a genetic garbage. You are still shitting in your pants unless your mother changes your 'PAMPERS' anyways, everyone's intention is to make a lot of money, maybe even yours. Look, Majesty has made it and he can be proud of it. He knows how to make money unlike you. Go and stick to a school until you grow old (but will happen later as you are sixteen). It doesn't mean if you are more intelligent than others. By the way, would you send me a copy of Majesty's portrait, because I would check it. What's your position on that one. Sucking? Could be...  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
HOMEBOY/ONSLAUGHT&amp;lt;br/&amp;gt;&lt;br /&gt;
YOUR P . I . M . P .  ' 95   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nice handle+loc. Change. Just keep in this good work, can I get some nice colours as well, KIDDO?             &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1420 &amp;lt;br/&amp;gt;&lt;br /&gt;
Mudjesty/Onslaugh  &amp;lt;br/&amp;gt;         &lt;br /&gt;
Kicking MorOns Butt!&amp;lt;br/&amp;gt;&lt;br /&gt;
:2.22.95 :12:56 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:-&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'Hey I'm MorOn of Sucksess, I rule them guys on the German board because I got remote and change them GFX whenever I log on' BANG! 'But mommy'.. MorOn: You forgot to change handle and location on Ignorance's and Jazzcat's account. Go ahead you dullard, but remember, your boards still have them old backdoors. Once you fight like a man without plain stupid tricks they used back in 89-91. I'll leave them aloe, if not, your fault. Lets see; while you still go to school I already done with my education and own 33% of a computer store. (and people like TRSI PC buy HD's and stuff from me!) and yes, I’ve got around 3000 buckers a month just from work, that’s about 300 customers of your mom. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mty.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1421&amp;lt;br/&amp;gt;&lt;br /&gt;
X-Radical!&amp;lt;br/&amp;gt;&lt;br /&gt;
Chromance/SS      &amp;lt;br/&amp;gt;&lt;br /&gt;
:2.23.95 :10:13 am&amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:---&amp;lt;br/&amp;gt;&lt;br /&gt;
You guys are stoned!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 1422&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat/Onslaught &amp;lt;br/&amp;gt;&lt;br /&gt;
-DomiNAtiON EDitOR!- &amp;lt;br/&amp;gt;&lt;br /&gt;
:2.23.95 :2:43 pm &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: barf[!]   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
MorOn/Suckcess*Trc: You stupid little dork, a fucking losing IRC junkie that’s ugly as some of his 'turd' friends next to him. Why don't you just go rake your dirt in Holland and stay what you were since birth... &amp;quot;A little Cunt!!&amp;quot; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat/Onslaught &amp;lt;br/&amp;gt;&lt;br /&gt;
MorOn's God!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Domination: That just shows some action on SoTa, now lets switch over to the Motiv8 EHQ and Domination EHQ, Mount Olympus (+45/XXXXXXXX) and see what happens there. The fighting is between the Danish scene only..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 58 From: Crossfire/Motiv8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat:Adrenalin Supreme &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/24/95 / 5:56 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: *  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
You think those imbeciles defeated me? Haha.. let me tell you, that the winner isn't always the one's writing the most abusive posts. IF that was the case, then they probably would be.. But they all LOST, sucker! I've beaten Radar/Ex.Arcade and he even called me and suggest that we stop the war. I have been in war with Chromance and Alphaflight, and I consider both groups friends of mine now. The war with SCS+TRC is over, after CBA and I had a little chat on the internet.. I've fought AVT single handidly and WON!.. Don't think YOU are any competition! Besides, we al know that Sun Dancer and Mongrel was the same person, so stuff it, will you?   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 59 From: Heavy Head/Onslaught &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat:---------------- &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/25 / 1:30 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: -//-   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hehe.. you are sooooo  easy.. just like the ones I beat in the DJ compo  today.. HAHA! Well I can only tell that only a fool like you would brag about his past, when he has a past like you.. Exory.. Uhh.. have you learned a new word from your mommy? socialist?!? Nope, but a true anarchist so fuck u loser! you are going to hurt yourself while laughing?!? well, who's surprised about that, only a shitbucket like you could do that, eh? But please go on laughing, that way you'll spare your mother a day’s work.. but who am I to speak? with you being the son of a hooker, you could have anyone for a father. And YES, you lost that war at WestPoint for sure.. you were to afraid to call, and still are, 'cause you know that when you call, you'll be slayed...! Well, perhaps you have been in wars before, but then again, WHO CARES! Little (and I do mean LITTLE!) X-fire, you gotta stop living in the past.. Just think back to Herning'93 I know what you look like so fuck you and your mother..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
About Mongrel, I can only say that it was NOT Sun Dancer, but a former scener, who knew you before as Exory and hated your guts like many of the other sane members of this scene...! So find a dog shit and make it your home! Oh, sorry, you already did..!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavyhead/Onslaught &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Here to SLAUGHT you...!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 60 From: Vengeance/Scs+Trc &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat: Born to Shake you &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/25/95 / 1:44 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hmmm   Ok what’s the deal, first you wanted a finished war now again you are slagging me behind my back, I am quite willing to continue you know, the choice is yours Kim. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vengeance/ONSLAUGHT&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 61 From: Crossfire/Motiv8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat:Adrenalin Supreme &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/25/95  /  5:56 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: *   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Now, where do you see this alleged rag-behind-your- back-attempt, Matt? Please tell me, cause I can't see it!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dear HH, and you say that I am easy? My god, didn't your mother teach you any manners? Besides I don't think YOU are one to talk about my past, since you weren't even born back then, and you don't even HAVE a past, so give me a fucking break, kid! Newbee, you! Sure you saw me in Herning - So what? A lot of things change in one year, you know! I bet you wouldn't even recognize me now - Maybe i'm not esp. tall, but atleast i'm not a little goofy nerd, like YOU are..   att, this is between me and HeavyNerd - Not between Motiv8 and Onslaught, and He is the one who felt he had to play big, NOT me! Please bear THAT in mind! Oh HH, i'll never forget your reaction when Jason asked you if you were a hip-hopper and you said you were, and he told you he would cut you.. People running for cover like that really DOES put a good old smile on my face!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg: 62 From: Bird &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat: Motiv8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/25/95  /  9:06 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:===   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hehe and it was only Jason... :)         &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Msg: 63 From: Crossfire/Motiv8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Locat:Adrenalin Supreme &amp;lt;br/&amp;gt;&lt;br /&gt;
Time: 2/25/95  /  12:02 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic: *   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Yes! ONLY with CAPITAL letters.. When he even gets scared of Jason, then how am I supposed to fear HIM? HH, you act like Dishy did before I threw him around at the Herning'93 party.. Next time it'll be worse, so i'm giving you this chance to call it quits, but don't think for one second that I have any fear or respect for you as a person!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Domination: The rebirth of DreamPark also causes some more battles to be created on the electrical grid... (619XXXXXXX)     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg:1760 &amp;lt;br/&amp;gt;&lt;br /&gt;
Chotaire!       &amp;lt;br/&amp;gt;&lt;br /&gt;
!Onslaught!    &amp;lt;br/&amp;gt;&lt;br /&gt;
3.13.95 5:59 am &amp;lt;br/&amp;gt;&lt;br /&gt;
Topic:*   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You aren't atleast a bit arrogant, are you? Anyways I am expecting your number in mail and I will make a call. Hmm, I am not gonna make war or shit like this Deff or whoever, I never start this shit.. If Deff stops nerving me, I will stop proving his real life problems, that’s it.. I can be damn friendly if you try that out..   &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;                                         &lt;br /&gt;
Chotaire&amp;lt;br/&amp;gt;&lt;br /&gt;
Onslaught          &amp;lt;br/&amp;gt;       &lt;br /&gt;
Europe's No.1 +49-2152-XXXX   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Msg:1761 &amp;lt;br/&amp;gt;&lt;br /&gt;
Deff/Avantgarde &amp;lt;br/&amp;gt;&lt;br /&gt;
3.13.95 12:12 pm  &amp;lt;br/&amp;gt; &lt;br /&gt;
Topic:... &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fact is that you didn't follow the rules on our bbs! Fact is that you started crying when your tune made it number 4 in the compo only! Fact is that you disappeared from the US boards after Freestyle and me gave you hell on HIC!   Fact is that you won't call here for long as well!   Fact is that you refused a 2nd class train ticket payed for you by AVT to the TRC*SCS party! CHICKEN!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Deff/Avantgarde&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next issue will be the same people with different arguments! I prefer this type of 'fun' chapter rather than the ones seen in either Vandalism or The Pulse, the satire style idea originated from Sh0ck by Censor+Legend and not by The Pulse! Other &amp;quot;crap&amp;quot; hehe, can be read in the 'lighter' side chapter of Vandalism, where the Vegetable BeanPole has his say.. If you wish a board rag displayed within the time period of this magazines release and two weeks before completion of the fifth issue, just leave some email.      &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Like a world DOMINATOR, the Cimmerian warrior&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
/General Editor   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch13_H/P_Anarchy</id>
		<title>Domination 04 ch13 H/P Anarchy</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch13_H/P_Anarchy"/>
				<updated>2007-11-12T01:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hack/Phreak and other assorted bits by Warchild&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
What a time it has been! After having my phone temporarily disconnected and several dying pbx's I STILL manage to call out! But what's been happening lately in the world of H/P? &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
International News:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Hain/F4CG (Leeroy) got busted for phreaking but was let go, his phone line is apparently monitored. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* SOD (Society Of Doom) members got busted with their VMB city, Thrasher, Ogre, Phantom and Satan got popped. The reason? International pbx's, in their Albany/New York area. Thrasher, was at first mistaken by FBI to be me and some questions were asked about me, but fortunately none of them budged! They haven't been charged as yet, but probably won't anyway.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Eliminator/AVT left AVT and the C64 scene, but will still call out on his new Amiga sometimes, with his 1800 routing came some problems, AT&amp;amp;T have been cracking down on routing fraud and both Eliminator and Ultimate Hacker have laid low.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Kevin Mitnick, a famous phreaker/con artist was finally caught after several years on the run from the law. He pulled an estimated 3000+ credit cards from internet users. Life in jail is what he got. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting down to the business, I’ve found an interesting technique for American ca$h. In all cities there are special machines called &amp;quot;Change Machines&amp;quot; which accept only notes, (obviously) but if you need change just insert say a $10 bill and the type of change you want (nickels, dimes, quarters etc). The way the machine reads the denomination is through the treasury seal. By counterfeiting this seal of say a $100 bill and obtaining say 100 $1 notes and putting $100 seals on them, there you have $10,000 in change!! :) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Moving on, &amp;quot;Kinko Copy Centers&amp;quot;, there is a way you can call any number in the world from the two courtesy phones located from within. This includes 700, 800 and even 900 numbers! 700's I hear you say!? yep, 15 lined AT&amp;amp;T conferences can be set up discreetly, in the courtesy room. Choose a LDS (long distance service) such as AT&amp;amp;T, MCI or GTE. NEVER use Sprint or Oncore as these are two services &amp;quot;Kinko&amp;quot; work through and get billed by. Also don't use WilTell. Pick up the phone, wait two recordings and call prompts to pass. If a live operator comes on, ask her to place a call and say you’re having trouble dialling number. MCI is best for international calls where as Alnet allows better quality lines nationally. The call is then placed. Not bad hehe! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Calling Cards rules and how do you make them last? Rules I hear you cry? Well in the past years things have gotten a little more sophisticated compared to the early days where a calling card could last for a month or even longer. But over the past 2-3 years certain security methods have been advanced upon to help reduce calling card fraud. I will explain some of these security methods to you in some detail.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On all AT&amp;amp;T (excluding business/corporate cards) you have an option to dial another number once the party or board has been disconnected, by pressing the # sign. Excessive use of this sign will give a fast busy signal when you dial another number, this means the card is dead. Too many numbers dialled in a specified limit of time. AT&amp;amp;T introduced a sneaky option that allows only one person to use the card at once (except special cards). If say, I used a card in Australia and rang someone in Germany and gave them the card. If we both used the same card at the same time it detects a &amp;quot;one-party&amp;quot; card being used in two different areas. The card is automatically shut down. Any abnormal duration of time per call also quickens the death of the average AT&amp;amp;T card. It is best two just place calls say 2 or 3 times a day per card. If the origin country of the phreaker is Germany and person &amp;quot;A&amp;quot; used a card 2-3 times a day to America and person &amp;quot;B&amp;quot; uses a card 2-3 times calling from and back to Germany, then person a's card will obviously last longer. Although this is different concerning &amp;quot;World Plus&amp;quot; cards as they have a movable &amp;quot;Origin&amp;quot; card holder location, so where ever the card is used. It’s only billed for say local calls if within the country of the card being used or an international rate if it’s used dialling outside the country you're located in. MCI cards have a way of prolonging its life. When setting up or obtaining a MCI card, it is best to use the card as the table next screen shows...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Day:            Calls:  &amp;lt;br/&amp;gt;                                      &lt;br /&gt;
1                 1     &amp;lt;br/&amp;gt;                                   &lt;br /&gt;
2                 3     &amp;lt;br/&amp;gt;                                   &lt;br /&gt;
3                 5   etc, etc.. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This sets in the card and MCI don't get to suspicious. Unless you didn't &amp;quot;set up&amp;quot; the card and the original owners uses it in-between your calls!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sprint cards are nice in several ways. Firstly after successfully obtaining or setting up a sprint card. You don't have to worry about it dying if you don't use it. Cards can last for weeks if you don't place a call on them, until they realise the fraudulent way of the card being activated. MCI cards that are set up however only last a week at average. Sprint cards also have the availability to dial almost any number in the world, even countries such as Columbia and China which are very difficult to dial from certain areas of the globe, because of drug traffic (e.g. USA).&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now to the drug world. Most people think that a person who has drugs or addictive stimulates has LSD, amphetamines, ecstasy, crack etc.. This is WRONG! I myself like to smoke pot, mellow out and sometimes load a &amp;quot;Censor Designs&amp;quot; demo to bend my mind. Hardcore drug users are often harder to find in Europe, most just use Marijuana, hash and the occasional acid trip. With each issue in this chapter, I will write some details on several drugs, this time I’ve chosen Ecstasy and LSD.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Making LSD in your own kitchen!&lt;br /&gt;
&lt;br /&gt;
First, grind up 150 grams of Morning Glory seeds or Baby Hawaiian wood rose seeds. Then soak the seeds for two days in 130 c.c of Petrol. After this, filter the solution through a tight screen. Dispose of the liquid, and then allow the &amp;quot;Seed's Mush&amp;quot; to dry. Afterwards allow the mush to soak in Wood alcohol for a further two days. Filter this solution again. Saving the liquid and labelling it 'A'. Re-soak the mush in 110 c.c of wood alcohol for another two days. Then filter and throw away the mush. Add the liquid from second soak to liquid marked 'A'. Then pour the liquid into a cookie tray and allow it to evaporate. When all the liquid has evaporated a yellow gum remains. This should be scrapped and put into capsules. 30 Grams of &amp;quot;Morning Glory&amp;quot; seeds or 15 Hawaiian wood rose seeds equal ONE trip. Before you obtain the seeds, some companies have been known to coat their seeds with a toxin. Order the seeds from a Wholesaler.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Making Ecstasy by Motion of Noice. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Obtain: 40.4 grams of Methylenedioxybensadehyde and 16.6 nitro ethane in 160m glacial acetic acid and 16 gram of ammonium acetate. Reflux for 1.5 hours; cool, filter and re-crystallize from acetic acid or methanol to get nitropropene. Reduce the nitropropene as follows: Suspend 0.2m of the nitropropene and Zn-Hg from 200g Zn and 20 G HgC12 in 2 lethanol and with vigorous stirring portions of concentrated HCI until the colour disappears. Continue stirring one half an hour, filter, and evaporate in vacuum to get about 0.14m or 3.4 Methyenndioxy Amphetamine. If you want the hydrochloride salt of the amine, dissolve it and mix with one third of its volume of absolute ethanol. Slowly and with continuous swirling an ice cooling add concentrated hydrochloric acid until no more crystals precipitates. Cool to 0 and filter to get Amine Hydrochloride. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Next issue I will have some large details on everything to do with Marijuana and Hash. As most people have great interest in these two, &amp;quot;natural&amp;quot; addictions. Also more on blue boxing and I hope also to finish my article and research into voice mail systems.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Warchild&amp;lt;br/&amp;gt;&lt;br /&gt;
1800/XXX-XXXX&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch12_In_The_Net</id>
		<title>Domination 04 ch12 In The Net</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch12_In_The_Net"/>
				<updated>2007-11-12T01:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;INTERNET - How to do it (1) by Mason/Motiv8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to another series in the world of internet. Many people could use the old series, but there were still lot of stuff to learn. So I hope this series will be useful for you as the old one.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well! Let's start with some information about what we will look at in the next issues:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Usenet News - There is 1000 of newsgroups around in the world and we will tell you something about how it works and how you can use it. If you wanna look closer by yourself then you should check comp.sys.cbm   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mail - How to mail on the internet. How can you send mail from fidonet -&amp;gt; internet and from internet -&amp;gt; fidonet.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
FTP - One of the most interest areas on the internet. We gotta teach you how to FTP when you have left your session. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
WWW - we gotta look at one of the newest hits on internet. World-Wide-Web: looks like FTP, but you are in a graphical world.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Adv. Mail - Hmm! What's Advanced Mailing will you ask and all I can say is that you also can get  file info via mail.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Archie - How to look for files on the net. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Gopher - The Worldwide search system for news.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
List servers - How you can get newsletters from the big world.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
IRC - About my second home :) The big place to chat. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Telnet - You can connect to net-games &amp;amp; other nice information.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
FSP -  Something like FTP. Another way to get or send files.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Setting up - How to provide internet services to the internet.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A long list of &amp;quot;dirty&amp;quot; words we look at. This time we will start with the FTP-program. Before I start I will give the contact address you can get me at: t44@XXXXXX.XXXXXX.dk&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This time we gotta look at the FTP-program and how it works:   FTP is the acronym of File Transfer Protocol. It's the normal way to get/send files on the internet. The FTP is supported by FTP-clients. Here you can use several programs. I will first talk about them and then how to use them:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
1. Standard UNIX FTP-client: The normal FTP-client for UNIX is the most used client. When you work in the Unix-world you are in a totally different world from all other computer types, because you can multi-task all the processes &amp;amp; put them in foreground and in the background. This can't go into all directories, but sometimes you have to move the key-functions around your keyboard.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2. NCFTP-client : The NCFTP client is also used in UNIX, but this program has some extras &amp;amp;      these functions can be very useful. One of functions is that you can keep your most used sites in a config file, even the dir will be remembered. This also does an auto login to the sites.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3. AFTP: This program is known as the pirates FTP-client and that's because it used for secret dirs. If you ever have been on a pirate site for warez you have seen directories with ctrl-codes, space and other funny chars. This program can be set in to snoop and then give the directories again #-codes. The program can change dir with the #-codes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4. Win-FTP: This is the only program I know that doesn't run in UNIX. This program can't multi-task, but you it's a nice program for people without UNIX. There's only ONE BIG PROBLEM: if you wanna enter a dir with spaces, you can't do it. It means you can't enter the dir for the demo called : &amp;quot;Maximum Overload&amp;quot;  (example). This is the most used FTP-clients. Personally I use the programs from 1-3. #2 is very good, because a function I didn't mention were the lookup function. The idea about the lookup function is that you can get a servers name if you only have the number &amp;amp; and the number if you only have the server-name. But things are very good as some server names can be very long. For the last comment about the program I can say that you can find more FTP-clients around in the world, but this is the most used programs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
How to use them:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The FTP-client can do 2 things about files: receive or send them. The rest functions in the program are dir- functions or client functions. When you start an FTP-session you do like this:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
1. You start the FTP-client and you will get a prompt with FTP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Now you wrote open &amp;lt;server address&amp;gt;. Example: open FTP.funet.fi&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The program will now try to connect to the server. If you get a connected message in return you are in or else the line is lagged, line is broken or the server is closed down. If you one of them you must try to connect again later.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4. Now you get a prompt where you must write username. As you are using anonymous FTP you write FTP or anonymous. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then you get asked for an ident or your mail-address. For mail you often only have to type in your userid and @, the rest the program will send. Now the FTP-server will check the user data and let you in if they are correct and if there aren't too many anonymous users. On some servers they have numbered user-logins. If you get thrown out because too many anonymous users you just connect again. Most of the times one user has left the site. When you get through these 4 things to do you should be connected to the site. If not - please redo the 4 things!!!!!!! Now we have to learn some commands you can use in the FTP-program (here we work after the commands in the standard FTP-program) and what the commands is doing. The 2 most used commands are PUT and GET. This is the only commands that have some specific about the file. The rest is settings in the FTP-program. Except the cd command that I will explain later. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Get - With the get command you will download the file. Here you must remember if you are downloading a binary file you must set the file type to binary mode. Most of the time you will get the file to your drive, but sometimes (if you get pirate software) you don't have the read permissions to read the files and therefore you can't download. Example: get prop14.lha   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Put - This command upload the file on the FTP-site. Remember to set the file type to binary if you are uploading binary files. You can only upload files in directories you have write permission. On some FTP several sites you are able to upload files in all directories, but on these places they are sleeping or don't care about the server or you have to send e-mail to the FTP-administrator and tell him/her that you have uploaded and what it belongs to. There's commands that to the same as PUT and GET. We are here talking about multiply PUT and GET. When you are doing multiply PUT and GET you use the commands MPUT and MGET. They works in the same was as PUT and GET, but you get all the files that match the filename (This can be many files you use wildcards). It works like this: Every time the program is going to upload / down- load it will ask you about transferring the file. Now it's time for other commands for the FTP-program. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The first command is the CD command. All the command does is changing the dir. There's not much to say about this command, but you must remember that it works like the directory structure on UNIX. As the dir-structure is a totally difference from the C64 dir-structure. In a UNIX dir you can have more than one dir! These directories are called sub-directories and have their start in the /-dir. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The /-dir is the main-dir and here's the sub-directories connected to. Each dir contains 2 filenames: . and ..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
. This dot is a directory too. This is the dir that the upper directory connects to so you can cd into the dir. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
.. The .. is also a directory but this is the sub-directories link to the upper dir. This is the reason  why you have to write cd .. to get back to the upper dir. With this short description you should understand how it works. If not send me a mail and I will explain it to you. If too many need to get it explained I will make a chapter about Unix and how Unix is built.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
hash - This commands turn on/off the hash marking when you are transferring files. Very good to use - it shows how much you have transferred.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
bin - Enable/Disable the binary mode on the file transfer. There are 2 transfer modes on the net.&lt;br /&gt;
1. the 7 bit transfer and 1 control bit.&lt;br /&gt;
2. the full 8 bit transfer without control bit.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The FTP-program is normal set to 7 bit transfer and 1 control bit. If you forget to enable the 8 bit mode the program will flush the 8th bit, because it's doesn't store the control bit. There's no problem is sending 7 bits transfer in 8 bit mode, so do yourself a favour and write bin as the first command when you have connected to the site.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
prompt - when you do a MGET or MPUT you can disable the line where the program waits for your accept. Here you use the prompt command.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
verbose - disable/enable all the outputs from the commands you send the FTP-program. If this command is disabled you get lines like: 250 CMD command successful.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
quit - leaves the FTP-program.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
user - let you enter user and pass (or ident) when you already have connected to the site.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
pwd  - prints the actually dir you are standing in on your screen. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That was all for this time. &lt;br /&gt;
Next we will look at advanced FTP. With this method you can download/upload when you logged off the Unix. Any questions to me and you can mail me at the address on one of the first pages..   &lt;br /&gt;
'til the next issue!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mason/MOTIV8   &amp;lt;br/&amp;gt;                                                                          &lt;br /&gt;
------------&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch12_In_The_Net</id>
		<title>Domination 04 ch12 In The Net</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch12_In_The_Net"/>
				<updated>2007-11-12T01:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;INTERNET - How to do it (1) by Mason/Motiv8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to another series in the world of internet. Many people could use the old series, but there were still lot of stuff to learn. So I hope this series will be useful for you as the old one.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well! Let's start with some information about what we will look at in the next issues:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Usenet News - There is 1000 of newsgroups around in the world and we will tell you something about how it works and how you can use it. If you wanna look closer by yourself then you should check comp.sys.cbm   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mail - How to mail on the internet. How can you send mail from fidonet -&amp;gt; internet and from internet -&amp;gt; fidonet.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
FTP - One of the most interest areas on the internet. We gotta teach you how to FTP when you have left your session. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
WWW - we gotta look at one of the newest hits on internet. World-Wide-Web: looks like FTP, but you are in a graphical world.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Adv. Mail - Hmm! What's Advanced Mailing will you ask and all I can say is that you also can get  file info via mail.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Archie - How to look for files on the net. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Gopher - The Worldwide search system for news.&lt;br /&gt;
 &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
List servers - How you can get newsletters from the big world.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
IRC - About my second home :) The big place to chat. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Telnet - You can connect to net-games &amp;amp; other nice information.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
FSP -  Something like FTP. Another way to get or send files.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Setting up - How to provide internet services to the internet.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A long list of &amp;quot;dirty&amp;quot; words we look at. This time we will start with the FTP-program. Before I start I will give the contact address you can get me at: t44@XXXXXX.XXXXXX.dk&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This time we gotta look at the FTP-program and how it works:   FTP is the acronym of File Transfer Protocol. It's the normal way to get/send files on the internet. The FTP is supported by FTP-clients. Here you can use several programs. I will first talk about them and then how to use them:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
1. Standard UNIX FTP-client: The normal FTP-client for UNIX is the most used client. When you work in the Unix-world you are in a totally different world from all other computer types, because you can multi-task all the processes &amp;amp; put them in foreground and in the background. This can't go into all directories, but sometimes you have to move the key-functions around your keyboard.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2. NCFTP-client : The NCFTP client is also used in UNIX, but this program has some extras &amp;amp;      these functions can be very useful. One of functions is that you can keep your most used sites in a config file, even the dir will be remembered. This also does an auto login to the sites.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3. AFTP: This program is known as the pirates FTP-client and that's because it used for secret dirs. If you ever have been on a pirate site for warez you have seen directories with ctrl-codes, space and other funny chars. This program can be set in to snoop and then give the directories again #-codes. The program can change dir with the #-codes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4. Win-FTP: This is the only program I know that doesn't run in UNIX. This program can't multi-task, but you it's a nice program for people without UNIX. There's only ONE BIG PROBLEM: if you wanna enter a dir with spaces, you can't do it. It means you can't enter the dir for the demo called : &amp;quot;Maximum Overload&amp;quot;  (example). This is the most used FTP-clients. Personally I use the programs from 1-3. #2 is very good, because a function I didn't mention were the lookup function. The idea about the lookup function is that you can get a servers name if you only have the number &amp;amp; and the number if you only have the server-name. But things are very good as some server names can be very long. For the last comment about the program I can say that you can find more FTP-clients around in the world, but this is the most used programs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
How to use them:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The FTP-client can do 2 things about files: receive or send them. The rest functions in the program are dir- functions or client functions. When you start an FTP-session you do like this:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
1. You start the FTP-client and you will get a prompt with FTP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Now you wrote open &amp;lt;server address&amp;gt;. Example: open FTP.funet.fi&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The program will now try to connect to the server. If you get a connected message in return you are in or else the line is lagged, line is broken or the server is closed down. If you one of them you must try to connect again later.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4. Now you get a prompt where you must write username. As you are using anonymous FTP you write FTP or anonymous. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then you get asked for an ident or your mail-address. For mail you often only have to type in your userid and @, the rest the program will send. Now the FTP-server will check the user data and let you in if they are correct and if there aren't too many anonymous users. On some servers they have numbered user-logins. If you get thrown out because too many anonymous users you just connect again. Most of the times one user has left the site. When you get through these 4 things to do you should be connected to the site. If not - please redo the 4 things!!!!!!! Now we have to learn some commands you can use in the FTP-program (here we work after the commands in the standard FTP-program) and what the commands is doing. The 2 most used commands are PUT and GET. This is the only commands that have some specific about the file. The rest is settings in the FTP-program. Except the cd command that I will explain later. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Get - With the get command you will download the file. Here you must remember if you are downloading a binary file you must set the file type to binary mode. Most of the time you will get the file to your drive, but sometimes (if you get pirate software) you don't have the read permissions to read the files and therefore you can't download. Example: get prop14.lha   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Put - This command upload the file on the FTP-site. Remember to set the file type to binary if you are uploading binary files. You can only upload files in directories you have write permission. On some FTP several sites you are able to upload files in all directories, but on these places they are sleeping or don't care about the server or you have to send e-mail to the FTP-administrator and tell him/her that you have uploaded and what it belongs to. There's commands that to the same as PUT and GET. We are here talking about multiply PUT and GET. When you are doing multiply PUT and GET you use the commands MPUT and MGET. They works in the same was as PUT and GET, but you get all the files that match the filename (This can be many files you use wildcards). It works like this: Every time the program is going to upload / down- load it will ask you about transferring the file. Now it's time for other commands for the FTP-program. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The first command is the CD command. All the command does is changing the dir. There's not much to say about this command, but you must remember that it works like the directory structure on UNIX. As the dir-structure is a totally difference from the C64 dir-structure. In a UNIX dir you can have more than one dir! These directories are called sub-directories and have their start in the /-dir. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The /-dir is the main-dir and here's the sub-directories connected to. Each dir contains 2 filenames: . and ..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
. This dot is a directory too. This is the dir that the upper directory connects to so you can cd into the dir. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
.. The .. is also a directory but this is the sub-directories link to the upper dir. This is the reason  why you have to write cd .. to get back to the upper dir. With this short description you should understand how it works. If not send me a mail and I will explain it to you. If too many need to get it explained I will make a chapter about Unix and how Unix is built.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
hash - This commands turn on/off the hash marking when you are transferring files. Very good to use - it shows how much you have transferred.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
bin - Enable/Disable the binary mode on the file transfer. There are 2 transfer modes on the net.&lt;br /&gt;
1. the 7 bit transfer and 1 control bit.&lt;br /&gt;
2. the full 8 bit transfer without control bit.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The FTP-program is normal set to 7 bit transfer and 1 control bit. If you forget to enable the 8 bit mode the program will flush the 8th bit, because it's doesn't store the control bit. There's no problem is sending 7 bits transfer in 8 bit mode, so do yourself a favour and write bin as the first command when you have connected to the site.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
prompt - when you do a MGET or MPUT you can disable the line where the program waits for your accept. Here you use the prompt command.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
verbose - disable/enable all the outputs from the commands you send the FTP-program. If this command is disabled you get lines like: 250 CMD command successful.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
quit - leaves the FTP-program.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
user - let you enter user and pass (or ident) when you already have connected to the site.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
pwd  - prints the actually dir you are standing in on your screen. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That was all for this time. &lt;br /&gt;
Next we will look at advanced FTP. With this method you can download/upload when you logged off the Unix. Any questions to me and you can mail me at the address on one of the first pages..   &lt;br /&gt;
'til the next issue!&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mason/MOTIV8   &amp;lt;br/&amp;gt;                                                                          &lt;br /&gt;
------------&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch11_Party_Time</id>
		<title>Domination 04 ch11 Party Time</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch11_Party_Time"/>
				<updated>2007-11-12T00:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Party Time&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the party report and update chapter. This time we have a report on the X-95 C64/PC party held in Holland. Freestyle/AVT was going to do this chapter, but unfortunately the little &amp;quot;green&amp;quot; men attacked him hard at this party and he went into a state of amnesia and lost memory of all happenings at the party. But Spectator from the ruling co-op will fill in for this issue. &lt;br /&gt;
Some brief news floated in concerning some emails on internet of the Tribute 1995 party, which is again being organised. We will keep you updated and hope to soon publish in the next issue the official invitation. Over to Pieter...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;X-95 party report by Spectator/SCS*TRC.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
After lots of advertisement done by internet spankers like CBA, mail freaks like Splatterhead and myself and the usual bunch calling the boards, it was officially announced X-95 a party organised by Success (PC) SCS+TRC (C64) and Focus (C64) would be held from the 22nd and 23rd of April.   &lt;br /&gt;
Saturday morning, the 23rd, I left for my train and caught up with some dudes from Xenon. We travelled along to Utrecht where we already spotted some computer freaks at the central station, no known faces, but you could tell 8) In the bus I had the pleasure to see Styx and whatever his name is. Finally arriving at 1'o clock in the afternoon at the party place, it was still empty. But that would soon indeed dramatically change! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
After having some chats with fools like Burglar (who was funny enough to introduce himself as Vortex - But after too many conferences I could tell this was Enno speaking 8) CBA and Mr &amp;quot;I'm fucked up&amp;quot; himself Nightshade, me and some friends checked out the C64 and PC rooms. Of course this was a well known place as the Utrecht meetings and Silicon parties have been held at the exact same place. But for those who only know rge Utrecht meetings they opened some more rooms for computers. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time was passing and at the end of the afternoon it was pretty filled up with guys coming from Sweden, Switzerland, Belgium, Spain and the United Kingdom. By seeing more joints get lighted the atmosphere rose. At this time already an amount of 300 people were either inside, or outside enjoying the great weather. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
As for the facilities... Inside you were able to get some warm burgers and a cold beer. Outside there was a dude with a car selling ice and fruits and whatever else you wanted. As the evening came along more and more guys boozed and smoked. Some too much, like Intruder/AVT, who puked into a garbage can 8) I was getting totally nuts at all the foreigners coming up to me and asking where they could find the Coffee shop while Splatterhead and I were selling dope for fair prices 8) Passed midnight, CBA, Burglar, myself and some other coolies decided to go out in Utrecht which ended up to be a night walk through the city as we finally decided not to go. It was even a total disaster for me as I bumped into a car because I was totally stoned.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Coming back to the party one-eyed, I checked out the sleeping hall which was, by the way, really a good one. Inside you did not hear any noise from downstairs, another plus point! Anyway, as I was not able to give my eye the rest it needed I went down stairs again catching up with some old friends of mine like Neccy/Extacy and HeathCliff/Focus which resulted in more THC. When I was about to enjoy another joint my god's (CBA + Rest) were shouting at me that I should join them at the gods table, I decided to do so. At this so called GODS TABLE you could find guys like Tranziee, Newscopy, Solar, Mistry, Jordie and the usual bunch. Even I, with one eye left, could notice that CBA had again drunk a beer (or was it a cola?) too much and that NightShade 't niet meer trok.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Oh well, I guess that went on the whole night like this, to be honest I can hardly remember. In the morning after seeing some ugly photos from Solar of guys like Hain and all those weird looking Americans 8) the c64 demo competition started. Groups like Reflex, F4CG, BCD, Cosine and  Slash competed. (Due to sad circumstances, RRR was unable to make it to the party with the Oxyron demo.) First of course was Reflex, second was F4CG with a well designed demo. (ED: all reviewed this issue) To the disappointment of some sceners, there were no graphic or music competitions. After the results had been announced, both winning demos on PC and C64 were shown again. By now some guys prepared themselves for a long journey back and decided to leave in the afternoon. The rest were recovering from their hangovers and took it easy. At 3PM we decided to clean the place and most people were goners. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Things you should be aware of: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- Jeroen Tel did not give a performance, as he was asking a  ridiculous amount of money for it. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- About 320 guys and 3 girls showed up. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- Newscopy/F4CG was kind enough to give &amp;quot;I can't remember&amp;quot; a blow job and let &amp;quot;I can't remember him too&amp;quot; take a photo 8) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- Nightshade and CBA's reaction about the Alpha Flight crew: &amp;quot;Well, Max, Curlin and the rest were in fact cool guys, but when they asked us what we really thought of Alpha Flight...&amp;quot; 8) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- A dude from Poland even was at the party, Morris/F4CG/Agony.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
- That the chance of an &amp;quot;X-96&amp;quot; is in fact pretty big, fans like Deff/AVT already begged us for it, and I quote: &amp;quot;man, x-95 was really a kewl party, if not one of the best!&amp;quot;   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Let's see what groups I can remember that were there: Xenon - Atantis - AFL- BCD- Chromance - Avantgarde - Role - Hardcore - F4CG - Equinoxe - Angry - WOW - Plush - Arcoss - Reflex - Amnesia - Genlog - Excess - Triad - Trl - Sensor Designs - Slash - Extacy - Electric Brains - Cosine and probably more. Of course FOCUS was present along with SCS*TRC: Burglar, Moren, Mistri, CBA, Jordie, Nightshade, Lord Crucifier, Splatterhead, myself and maybe some more?! I really don't remember. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Okay, see you all in the next year! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yours...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spectator of Success+TRC&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
May you live to see a joint!     &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch10_Mag_Reviews_2</id>
		<title>Domination 04 ch10 Mag Reviews 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch10_Mag_Reviews_2"/>
				<updated>2007-11-12T00:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
As announced in part 1 of the mag reviews, this 2nd part contains the review of SPLASH issue 18...     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit:&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Still the old one that they have used for 2 years now. It has been improved of course, but it's almost identical to the one they used in 1993.   Score: 6.3     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Text:&amp;lt;br/&amp;gt;&lt;br /&gt;
Prologue: One of the better editorials. Yeah! Keep that up! Score: 8.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
News: Well... a good idea to let it be edited by NSD. Yeah... and the news were good - if they had been published 2-3 months ago - I can't understand why people write a news chapter that gets released ages later. You should edit the news, when everything else is finished... because old news are cold news. At least they added some hotter news as one-liners... Score: 5.0   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Charts: The charts were really disappointing! Yes... they got a lot of sheets... nothing special after a 5 months break... but why the heck only top 15? I mean No.15 had about 70 points or so... lazy bastards... hehe :) Anyway... you could easily see that these charts were very old... some sheets must have been collected in 1994, I guess... well... Score: 4.0     &lt;br /&gt;
Reactions: Only a very few, too few, but I can't blame them for not getting any reactions... hehe, anyway... only a SCORE of 4.7   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Magentapress: A long list of addies. not that may as in Skyhigh, but still enough if you plan to become megaswapper... Score: 6.8     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Magging around: Wow. Some mag reviews... and they were good, because of the detail. One thing that struck me was when they mentioned the speedy Vandalism, they talked about issues 18 and 19 that were released very fast, but issue 20 and 21 were also released before this Splash-issue was... strange... why has it lasted sooo long to release the mag, if most articles seem to be edited back in February... The cool comments increase the score though... cool work! Score: 8.0 &lt;br /&gt;
European something: Well...”something&amp;quot; hits the point very well... some facts about European peoples' habbits are listed such as favourite food, amount of cheese per year, kinds of pets...etc.. Not that scene-related (hahaha)...and not that interesting either...but nice research work and a new idea... hehe... Score: 7.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships and crews: Some member lists... the most important groups were missing! Score: 5.8&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Screwed Hitler: A REALLY serious chapter done by Mr.Brain! Read it! Score: 8.0   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Meet your friend: A good idea, because sceners have the chance to introduce themselves a bit... (by the way... where was this issue's interviews?) Score: 7.0 (only 7 because only a few sceners took part this time.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A step beyond: Some information, such as future plans of various computer companies. New hardware and stuff like that. Cool idea! Score: 7.2   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cinematique: Movie reviews... well... only a few ones and not that detailed. Score: 5.9     &lt;br /&gt;
Epilogue: A small disaster in my eyes... it's the list of voters, but sooooooooo old... old handles/old groups, etc. This kind of confirms my thesis of votesheets having been spread in Autumn 1994. Score: 1.9   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
These were all chapters. The average, and the final result is 6.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The text itself is far better than 6.1 .The problem just was the really long delay. The text quality is about 8.0, I think. So if you manage to release it as often as you want to, it will kick ass...       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Section 3:   &amp;lt;br/&amp;gt;&lt;br /&gt;
Amount of text in all: 8.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Time since last issue: 1.1 (looong delay) &amp;lt;br/&amp;gt;&lt;br /&gt;
Text-quality (interesting or not): 9.5   (yes, they really try to impress and amuse us with they way of editing. Cool comments everywhere. Great. They don't only try to impress me... they do it... hehe) But because of the loong delay, the average/final score is only 6.4     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Section 4: (Intro, Zax, Spelling mistakes, English)&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Intro: 6.0 (A bit boring) &amp;lt;br/&amp;gt;&lt;br /&gt;
Zax: 9.9 (!!!) ...Every chapter has got its own zak! GREAT! &amp;lt;br/&amp;gt;&lt;br /&gt;
Spelling mistakes: 9.1 (very few only) &amp;lt;br/&amp;gt;&lt;br /&gt;
English: 9.3 (really high quality work)   &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall... 8.6 Points       &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Section 5: (Charts/News)  &amp;lt;br/&amp;gt; &lt;br /&gt;
Charts: 4.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
News: 5.0   &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: 4.5&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
My overall impression is 7.9 points! It would have been much higher if the text was newer! This issue offers some specials... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A nice crossword- puzzle! Cool: + 1.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
A cool picture of a mouse: + 1.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
A Board commercial for Deadzone: + 1.0 &amp;lt;br/&amp;gt;  &lt;br /&gt;
One negative point is that the same main menu has been used since 1993: -2.0   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time for the result. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Splash #18 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit: 6.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Text: 6.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Section 3: 6.4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Section 4: 8.6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Charts/News: 4.5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall impression: 7.9 &amp;lt;br/&amp;gt;&lt;br /&gt;
Extras (+) 3.0 Extras (-) 2.0  &amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
THE RESULT, FINAL SCORE is 40.8 Points! &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A good mag! If you release the next issue soon and keep the text standard you can reach 50 points for sure! Any comments are welcome! Either on any Board (E-mail), by phone +49-XXX-XXXXXX or send it to PLK XXXXXX EXXXXX Bremen, Germany. Also for cool swap! 100% reply of course.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
See you next time with some more mags...       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bizarre of HCON!&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch09_Mag_Reviews</id>
		<title>Domination 04 ch09 Mag Reviews</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch09_Mag_Reviews"/>
				<updated>2007-11-12T00:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Magazine Reviews&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This is the second chapter I edited for the 4th issue of Domination. Bizarre here, by the way.... Well, what could a chapter called &amp;quot;mag review” be about? I don't know... hehe..!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Let's better get serious... unless a few exceptions, most of today's mag reviews just consist of a chapter list and a strange percentage, whose amount isn't checkable at all. Further more, certain people use mag reviews to slag a group with that they got trouble... that means the review is a totally unobjective piece of poodle turd... pretty lame in my opinion. As I said... some mags DO have decent reviews... I won't name them here, you know who you are, don't you? I think it would be nice to have a kind of mag-release charts... I know that it is impossible, because most mags get released only 4-5 times a year with exceptions of course, but I think you agree with me in general... I still want to review every mag I get, though, and will take everything into consideration. At the end of the year, I plan to reveal the best mags of 1995... I really regret that I haven't returned to the scene earlier... so I could have covered all mag released this year. I think you do understand that I'm not willing to read them all over again, besides the fact that I almost didn't get any mag back in January, when I came back.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I have thought of a system that tries to consider everything, a mag can offer, such as the text of course, the outfit, extras, the way of editing the mag, the graphics, etc, etc...   On the next page(s), I'll show you what the system is like up to know. I do personally like it as I think it is an objective way to review. I would really appreciate your comments on that. Especially if you have ideas how to improve it, coz it is NOT perfect of course... First, I should say that a mag can score points in 6 different &amp;quot;categories&amp;quot;. The maximum amount of points per category is 10... It can go down until 0, with steps of 0.1 points. Well... the first thing is the OUTFIT. You can get a high amount of points by having a good menu, proportional text, nice graphics, IRQ-Loader, easy handling, a fast and good text display, short loading times... etc... You can get 0-1, 0 Points for the Outfit... any outstanding sensations, such as proportional upscroller (ED. you Jesper...) gets extra points, these extra points are explained later. Of course the TEXT plays an important role in a mag. Every chapter is rated 0-10 P. The result, divided by the amount of chapters, is your score concerning the text! Of course it is important, how much text your mag offers. It would be easy to get 10 points by having one great chapter... 10 divided by 1 is 10... So there will be 0-10 points for the amount of text in general. But (hehe)... it's easy to have 31713 Blocks of text, when your mag had a one year delay... that means, 0-10 points will be given for the time that has passed since the previous issue has been released. Ok... but... it would be easy (yes... again... hehe) to write down uninteresting bullcrap just to increase the amount of chapters and text... so a 3rd score for the 3rd category gets counted... I judge the text' interest in general... 0-10 Points can be scored...   These 3 scores divided by 3; result in 0-10 points. That is your score for category 3!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pheew... but that's not all... the 4th categories consists of 4 small extra things that can easily in-/decrease the fun reading your mag.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 1 : The INTRO, if there is none, P1 will be ignored! &amp;lt;br/&amp;gt;  &lt;br /&gt;
Point 2 : Spelling mistakes. If there are too many, the points go down dramatically...&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 3 : The amount of zax. One gets 0.1 points (I doubt, anyone would dare to release a mag without music. that would be 0.0!)&amp;lt;br/&amp;gt;&lt;br /&gt;
If every chapter has got a different zak, you get 9-10 points... (depends on the zaks'            quality)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Point 4 : ENGLISH, such as grammar and your choice of words. I don't wanna &amp;quot;play&amp;quot; a teacher or something...but I can judge if it's bad or not. I know that my English isn't the best... hmm. I would judge myself with 7.8 points... (out of 10 of coz'). The 4 scores divided by 4 results in your score for the 4th category. The next one is my general impression of the mag.. 0-10 points can be scored..   Ok... the 6th and last real category has got to be explained a bit.. I think, and most of you will agree that the most liked, most read and most important chapters of a diskmag are the NEWS and the CHARTS. So I take the 2 scores for the News and the Chart- section, divide it by 2 and add that score to the current result of categories 1-5 . These 2 chapters are so important, that's why I think I have to do it that way.           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... that can be the final score for your mag. But wait.. as I announced earlier that final score can be higher or lower, after having considered any SPECIALS.. These specials ca be everything that hasn't yet been counted. I will give you a detailed report about those specials things every time. It may of course also be possible not to have any specials. Well... Now I show you a small list, how to handle the final score:    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &lt;br /&gt;
          60 points: You must be god &amp;lt;br/&amp;gt;&lt;br /&gt;
          50 + points: A fantastic mag &amp;lt;br/&amp;gt;&lt;br /&gt;
          40 + points: A good mag &amp;lt;br/&amp;gt;&lt;br /&gt;
          30 + points: Nothing special &amp;lt;br/&amp;gt;&lt;br /&gt;
          20 + points: Should be improved &amp;lt;br/&amp;gt;&lt;br /&gt;
          under 20 points: Fuck off lamer ! &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Confused? Well I am... hehe... but it will look easier after having seen some reviews... The first one will be:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SKYHIGH ISSUE 16&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The OUTFIT:&amp;lt;br/&amp;gt; &lt;br /&gt;
No need to give you detailed information, because this is one of the most spread mags around. I don't like 2 sided mags so much, but that doesn't affect the score. The fact that the menu has been the same for ages now, decreases the score a bit (0.5)... Score: 8.9           &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
TEXT:&amp;lt;br/&amp;gt;&lt;br /&gt;
Editorial: Information about this issue's chapters and other facts about the mag... Score: 7.9    Biz-mix: A really good chapter, we learn about his point of view on the &amp;quot;RRR-Saga&amp;quot;, new supporters like Caprice Design, who has become Biz Kid's new Chart-slave (hehe..). Intruder had a good idea in supplying the mag with old legendary demos...  which got spread with the mag. This time it's an old X-Ample Demo from 1989. We also learn that Quadro-speed tunes have already been used since 1986 by Martin Galway. Well... Biz Kid wants our opinion about his great big addy chapter... he always publishes the same addies every issue, so there are more than 200 I think (not counted...). As long as they get updated every time, it's great. My opinion, Jesper: Keep it up like that, but remove addies of people who have quitted the scene. Various dudes who have done it, were still in. If you are unsure about some dudes, ask around, because it sucks to contact someone, who ain't available anymore, eh? Another aspect he mentions is a phenomenon that I have also noticed. Some people just don't get the correct spelling of certain people or groups, you can often see Jeroen Tel, Success, or whatever... you forgot to mention Bizzare, Bizzarre,  etc... I am Bizarre.... Also funny is Choitare, Choitaire instead of Chotaire! Well... a great chapter... with a great score :   Score: 9.2     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cupid: ..........   This is a chapter written by Cupid...where he is stating his point of view on various themes....I agree with his opinions... yep...   Score: 7.6     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mad on: ..............   Mad/Padua explains some changes in England's phone-system, plus he slags Shout... oh well... I also expected far more of Shout... but on the other hand, it looks like Ingenious Brain and I loved that one. The Reformation part is too weak, I think....   Score: 7.1  &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with Decoy/Excess/Natural Beat:..............   Just a normal interview, normal questions, normal answers...   Score: 7.8     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with The Mistress/Angry:...............   Next page...   This is one off the most outstanding interviews, I ever read. Good questions, great answers. We learn a lot about the Mistress... For example, she admits to being bi-sexual. She likes trio sex and also sado-masochism... great interview... really good, Jesper..   Score:9.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with Spermbird/Excess:..............   Hmm... I think, he has been interviewed a million times or so until now. This one though doesn't provide any new facts... so it is nothing special...   Score: 7.5       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demo Reviews:.............   Mad/Padua reviews some demos in a good way, I personally like the Megastyle demo though... the only problem is that only very few demos got reviewed, so that chapter is too short...   Score: 6.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vision:.............   Cupid repeats his great thoughts about people who can't code but have good ideas, well. we could already read that in Mendip 7...   Score:6.8     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demo of the year (D.O.T.Y):..............   Yes, people... a shame that only a few groups contributed to that anti-Nazi demo! Think about it, people, it's really worth to release it, to show our strength against the Nazis' small minded crap !   Score:7.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pirate:.............   A definition of Pirate BBS'. Good idea, but all they wrote just counted for PC-boards...     Score: 7.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
News:..........   I'm afraid, but the News-chapter seems to be the weakest one of the whole issue. Many important incidents were missing. Others were old... far too less for the current No.1 Mail related disk mag.   Score:4.1     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Charts:..............   Cool. Long lists. Many votes, really objective. Unless the news, THIS is what to expect of THE No 1 mag.! Cool! I hope Caprice Design, the new chart-editor, can keep it up...   Score:9.2   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Birthday:.............   A birthday list of most sceners! Really long and cool!   Score: 7.7     &lt;br /&gt;
Boards:.............  Just some board numbers... some of ‘em are already down... a bit more research would have been necessary, but still a good list if you lost some board numbers and maybe want to call more unknown boards...   Score:6.8       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Addies:.............   The biggest addy chapter of all mags I think... at least I haven't yet seen a bigger one this year. Well... they publish the same addies in every issue, so the chapter just gets updated, in case some people moved, or changed their handle/group. A good idea, because 80% of every issue's addies are the same! So a lot of work can be saved. The chapter could be improved by removing addies of sceners who have quitted the scene... maybe here a bit more research would be useful, too..?!   Score:9.5 (!)     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spread the word:............... Yes, spread it!  Score:7.4   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reactions:................   Well...   Score:7.5     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks:...............   A list of all voters... is that really necessary? I don't think so...   Score:4.0   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
How to use Skyhigh:.................. Some information about how to use it...   Score:5.1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well... that concludes the chapter list... The average score and the final result for section 2, text, is: 7.3     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The 3rd section follows next..  &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
Amount of text: 9.0, a lot of chapters... cool!   Delay: 7.9, it's been quite some time since the last issue. All chapters, such as articles, are really interesting, definitely NO BULLCRAP to increase the text amount. Great! 9.6 Points.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That means, the 3rd section gets judged with 8.8   (All 3 points divided by 3 ) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Next one...   The 4th source of points consists of 4 sub-sections:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Intro: Cool, but I prefer coloured ones. 8.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
Spelling mistakes: Almost NONE. GREAT job! 9.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Amount of zaks: Only 3, so only 3.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
English: All editors know how to edit a mag! 8.9 &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The final score for this section is 7.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hmm... the next points are given for the News and Chart section, as they are the most important ones in most mags. (According to those, who only read these 2 chapters! There are lot of people, who do so!)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
News: 4.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
Charts: 9.2   &amp;lt;br/&amp;gt;          &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
in all: 6.7 &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My overall impression of Skyhigh 16:   8.9     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
That's almost all... but we got a few extras that have to be appreciated... I simply have to reward the use of a proportional up-scroller with 5.0 points. Further more, Skyhigh offers to spread a search-advertisement for you, a good idea, 0.5 points. The same (0.5) is given for the spread of old demos. Really nice. One bad thing though is the use of the slogan &amp;quot;The next generation&amp;quot;. The mag INTERNAL has already used that one back in 1991 (or even earlier, but I read my first Internal that year). I don't accuse Jesper of ripping it, I just inform you... I still have to  &amp;quot;steal&amp;quot; 2.0 points.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THE RESULT: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit                  8.9 &amp;lt;br/&amp;gt;&lt;br /&gt;
Text                    7.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Section 3               8.8 &amp;lt;br/&amp;gt;&lt;br /&gt;
Section 4               7.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Charts/News             6.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Overall Impression      8.9 &amp;lt;br/&amp;gt;&lt;br /&gt;
Extras (+)              6.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
Extras (-)              2.0   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
In all:                 52.3 Points!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations for that great diskmag!           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next magazine is the first issue of the mag Viewture by Mental.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... it should be considered as a preview only, so don't judge it too hard. But I'm afraid. I have got a lot of negative things to say... I do not intend to slag them in anyway... but I just can't deny what I have seen... Well... let's start.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfit:&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... it looks like a mag from 1991 or so... no proportional text, no IRQ loader. That’s not a big problem at all. The main problem is a) that the Menu has to be reloaded (loading time !!!!) every time and b) you can't flip the pages with the Joystick. You have to press &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot;. Well, the chapters have to be chosen with that joystick... so very unhandy ...hmm sorry... I can only give 1.8 Points...     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The text:&amp;lt;br/&amp;gt;&lt;br /&gt;
Editorial:..............   Some introduction words, as usual, just a bit too short. Score: 5.1     &lt;br /&gt;
News:.............   I think, that chapter was edited back in March or February... it's not bad, just outdated. The problem is that News should be really new not old... Score: 3.4     &lt;br /&gt;
Charts:..............   A very short list... but it's always hard to get support for a &amp;quot;not-yet existing&amp;quot; mag... so quite understandable. But where were the best Musicians and Coders? And Top 5 Mags and Swappers is far too less... The amount of points is also missing.... hmm... improve that  please... Score: 3.9   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Interview with the former leader of Shadow:..................   Pretty good, but only the usual questions, so I can only give an average score: Score: 5.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Did you know:.............. Bah... a very short chapter, some of the &amp;quot;did you know&amp;quot; were good, though..   Score: 3.4   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Report:.............. The text was lost, so no report was included... oh well...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mixed:..............   Maybe the biggest fake. This chapter included the party-invitation for the X-95. It has already been held before the mag got released... Ok... I understand that there was a big delay, but it was simply a M U S T to remove that chapter. Nothing can be more useless than this chapter....   Score: 0.0 (!)   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
It's enough:.............. Hey... this one is a good chapter. Some more facts about that strange HUNTER dude are given... yeah! Try to reach that chapter's standard with every chapter...   Score: 7.8   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Addies:...............   12 addies or so.....   Score: 2.0     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last words:.................   Well... nothing special... last words... the name tells it all...  Score: 4.3     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final rating for section 2, TEXT is:   3.7     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
What about the amount of text: 3.9 As it's just the preview issue, there is no release-delay... But I think, the editors really tried to write some interesting chapters, they all are just far too short... I think 7.0 is appropriate for the texts general interest. So... the final rating for section 3 is: 5.5&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Now over to the 4th section that consists of 4 sub-sections:   &amp;lt;br/&amp;gt;&lt;br /&gt;
Intro: 2.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Spelling mistakes: 7.0 &amp;lt;br/&amp;gt;&lt;br /&gt;
Amount of zax: 1.3 (only one tune) &amp;lt;br/&amp;gt;&lt;br /&gt;
English: 1.9 (Hardly any correct sentence can be found) &amp;lt;br/&amp;gt;&lt;br /&gt;
Final rating for section 4: 3.1 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The next part of the review is just the average score of News and Charts:  3.75   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
My overall impression is: 2.9     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Well... there were neither positive nor negative specials to be added here... which now concludes the review of Viewture 1:   20.75     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hmm... a really low score... but remember that it was just the preview. I think, there is some potential. The editors should try hard to improve the text. The outfit also needs some &amp;quot;updates&amp;quot; but the text is more important. Try to get hotter news. Or simply edit this chapter as last and release the mag immediately after having finished the news-section. It's a must to install a joystick control for the text display! Just improve the mag from issue to issue... Let's see what the first &amp;quot;real&amp;quot; issue will be like...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
One more mag to go for this issue. Well I am really sorry. But my copies of the new Relax and Tribune bug...so a complete review is not possible... shit... maybe I'll put them into the next issue of Vandalism News, that's if I get 100 % versions... Anyway... the mag that is going to be reviewed next is the return issue of SPLASH... only a couple of issue were released within 12 months... they promised to release it on a 5 week basis from now on... I doubt that, to be honest... but I wouldn't mind being wrong on that, hehe! As always the review is divided into 6 sections, each of them consists of some sub-sections... look onto the 2nd chapter to see the review...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch08_Demo_Reviews_2</id>
		<title>Domination 04 ch08 Demo Reviews 2</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch08_Demo_Reviews_2"/>
				<updated>2007-11-12T00:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
No Control by Triad   (118 blks) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
At last a new Triad production, and not only that but the return of their residential madman, JFK. This time a one file demo with several parts in-between. Quite a few people liked this small production because of the original and weird design, let's take a look..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Some typical Triad-style music begins and a 4 inch wide static bar goes down the screen from top sideborder to bottom sideborder. Over this appears a simple Triad logo made up of characters. Then runs a 1x2 scroll under the logo, introducing the demo, Triad: Dealer, Quality, Software! Pressing space presents a small part giving demo credits in a 2x2 format and below screen appears a weird but certainly cool designed logo by M. Thy space is pressed after the cool music finishes. The next part depacks and begins, firstly a 3 colour high defined pic swings left to right. The picture contains a kind of slide, which goes down from far top right, to bottom left.. towards the viewer. Then some filled balls roll down the slide towards the screen, a quite original and cool effect. After pressing space a 2 half-screen pics with logo in 16 colours appear, again by M. These after a few seconds are swallowed up out of the screen by Pacman style sprites. Some weird music begins the next weird part which replaces the pictures. A stair case and ball are shown, the ball journeys downwards the stair, music speeds up and the ball goes faster, very simple but kind of cool. This routine ends and disappears and the final part begins. A 1x1 scroll with some cool &amp;quot;mind-games&amp;quot; style text starts at the bottom of the screen. Then some ant sprites crawl all over the screen both vertically and horizontally. Underneath these ant creatures, which suit the music, appears some left to right swinging pictures of eyes. There are four rows of these and all rows depict the same but with different colours, swing timing and eye size.   At this time the ants crawl all over the screen. The part is quite hard to explain, but very enjoyable. Especially the cute scroll texts!   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: A cool, one filed demo with the main key being originality and style. A very down to earth style production that will hit you in a different spot than say, a world record code. Very nice, 85/100.                              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ritual 2 by Taboo  (939 blks) &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
At last a new production from Taboo and the fourth graphics collection from Cruise. This stunning collection is on two disk sides and has most graphics painted in late 1994 and early '95. All pictures are in IFLI format... let's take a peek at the collection, picture by picture.   &lt;br /&gt;
Description: Some music begins after the main file is loaded and some Cruise presents fancy styled text appears on the left portion of the screen. On the right side appears a picture of what appears to be an evil clown, I give this picture and intro seq. 87/100 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 2: is loaded and displays a skeleton hooded rider on a horse, the horse is running towards the right part of the screen and a &amp;quot;Ritual 2&amp;quot; logo is also displayed.  83/100.     &lt;br /&gt;
Picture 3: is loaded, this shows a front/side on view of an old sailing ship. This picture is absolutely in the best of its kind, with great combination and fade in and out of colours,  93/100. &lt;br /&gt;
Picture 4: The next is a piccy of an odd two story mansion with interior lights on, its a pity no serious back ground graphics accompany this picture as this would have made it even more superb, 90/100. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 5: This next IFLI sample shows a demon or god spewing fire down a staircase onto a &amp;quot;Godflesh&amp;quot; logo and seems for some reason to be in the near completed stages, quite nice but no real back ground graphics, 82/100.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 6: This next one was a coverpage used for the cool magazine, Skyhigh. Its is a sort of rolled old paper with the name &amp;quot;Skyhigh&amp;quot; scribed into it, it looks very effective, but I can't remember if its even been used before or not!  85/100.     &lt;br /&gt;
Picture 7: This next picture mainly uses the blue colours such as cyan and purple. It depicts an Air balloon of a foreign civilization flying towards the viewer. Another excellent and original piece from Cruise, 90/100. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 8: This next piece of art shows a diagonal front on view of a female from the thighs up. She wears a type of catwoman style clothing and assumes a position of discretion against a wall at night, brilliantly painted - a deserved 95/100. (ed: touchable breasts too! heh) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 9: This next IFLI pic has been used several times and was a competition winner. It depicts a naked woman and an evil flesh demon viewing her over a silver disk which takes up the majority of the screen. It appears to have a resemblance to some Roman civilization, and is one of the best IFLI pics I've ever seen, 97/100.    &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;                                                          Picture 10: Next is of a skull which centres and dominates the screen, behind this, and to the sides is drawn the eyes lips and nose of a female. A very different style pic which shows careful detailed gothic,  88/100. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 11: The next pic shows a woman laid down with no clothing on her upper portion of her body. A winged demon cowers over her feeling her breasts with her claws. Another girl similarly clothed stands next to the demon, she looks partially at the viewer and appears to be sedated or in some kind of trance. Obviously a sacrificial picture.  87/100. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 12: Next is my favourite picture of the whole collection, it depicts a barbarian female with sword at hand riding on a white stallion into a wall of flames. She turns slightly in her saddle and gives a passing glimpse, different evil looking background graphics surround this centring picture, excellent.  97/100.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Picture 13: This is the final pic and it shows a side on stance of a girl with large breasts she wears leather style clothing (i.e. a whore) She looks up to the top left of the screen. To the right of her is a &amp;quot;The End&amp;quot; logo,  83/100.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Other: The actual loader system is quite fast and a spacebar is optional to load next pic, although after a time the picture disperses and next part is IRQ loaded. In between graphics loading, some text swings into the screen giving credits, turn disk part and greeting. In the top right of this text is a cornering Taboo logo.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: One of the best graphics collections I’ve ever seen, a simple must for any true c64 fan to have. More votes will certainly flow to Cruise who will maybe grab the number one painter, a deserved 94/100.                             &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parts by Oxyron  (231 blks)&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Great to see yet another Oxyron production on C64, you just can't keep a good group down! This demo is entirely coded by Graham and with supporting graphics from RRR. As some would have noticed, Graham has tended to be the main coder with semi-work in Coma 12 and then Lameness and now full work in Parts..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Some familiar music by the classic Rob Hubbard begins this new German demo. An Oxyron logo and tiny picture appears and then eventually fades away to reveal a full screen pic from RRR, which shows a full chess board on a tilt. Over this the presents and parts characters slide before the whole lot fades out to the next portion of the intro. Then a side on narrow picture of city is displayed in the lower part of the screen. Some scroll text appears in the upper portion of the screen, which soon departs to reveal a vector city. The city should look a little nicer, but the routine is quite nice. Space is pressed. The next part is loaded and some cool music by Jeff/Camelot begins. A 1x1 scroller runs in the bottom of the screen, whilst the majority of the screen is covered by a grey pane which goes into the sideborders. To the far bottom left is a small &amp;quot;OXY&amp;quot; sprite logo. Then the main routine of this part begins with a sphere which rotates in the centre of the grey panel. The sphere presents a projection of two female face portraits in four pictures which are bended around the sphere in such a way as to give an illusion of roundness, the portraits are quite nice! Space. Part three loads and some music by JCH begins this great part. A FLD scroller bounces in the bottom sideborders of the screen. Then one at a time, two Amiga ported pictures are distorted in and out from the on-looker. This effect looks quite startling, especially from a distance, and is another new and cool routine on C64! Space bar.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The last part is not very complicated to say the least, after a short load, a THE END text appears then the screen transmission goes fuzzy.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: A nice to the point demo, with some great cool routines. I am eager to see their next Trackmo, come on guys! 85/100.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quite a few demos reviewed this issue, if you or your group wants your legal product reviewed from the Domination spotlight simply send a demo disk to editorial address.             &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Top productions reviewed for issue #4&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;                &lt;br /&gt;
#  Ritual 2 from Taboo (94/100)    &amp;lt;br/&amp;gt;          &lt;br /&gt;
#  Radio Napalm from Reflex (90/100)  &amp;lt;br/&amp;gt;            &lt;br /&gt;
#  No Control from Triad (85/100) and Parts from Oxyron (85/100) &amp;lt;br/&amp;gt;             &lt;br /&gt;
#  Contraflow from Cosine (75/100)              &amp;lt;br/&amp;gt;&lt;br /&gt;
#  Wo.i.i.t.f.d. from F4cg (71/100)        &amp;lt;br/&amp;gt;      &lt;br /&gt;
#  World Demise from Slash (62/100)      &amp;lt;br/&amp;gt;        &lt;br /&gt;
#  Nation from BCD (60/100)   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Check the news section for more legal latest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
                                                                              &lt;br /&gt;
Jazzcat!    &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch07_Demo_Reviews</id>
		<title>Domination 04 ch07 Demo Reviews</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch07_Demo_Reviews"/>
				<updated>2007-11-12T00:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demo Reviews Part 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Some stunning demos have been released lately as we venture into the older age of this computer, but many still have to be released. Rumours say Crest have a co-op music demo ready and also a near complete &amp;quot;Crossbow&amp;quot; demo with new and unreleased parts concentrating on the old traditional demo style. Kingfisher is still yet to release &amp;quot;Refugee&amp;quot; the sequel to the classic &amp;quot;Red Storm! (come on Linus! hehe) but the new &amp;quot;JFK/Triad&amp;quot; demo seems to have satisfied most for now. Maybe before next issue we will see the following demonstrations... Brutality IV/LIGHT, Serenity Blue by Graffity and maybe some new Megastyle Productions demos, as they've come back to the fore.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
So what's been tested this issue??   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Radio Napalm by REFLEX. &amp;lt;br/&amp;gt;&lt;br /&gt;
* W.O.I.I.F.T.D. by F4CG. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Contraflow by COSINE. &amp;lt;br/&amp;gt;&lt;br /&gt;
* World Demise by SLASH DESIGNS. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Nation by BLACK CODE DESIGN. &amp;lt;br/&amp;gt;&lt;br /&gt;
* No Control by TRIAD. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Ritual 2 by TABOO. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Parts by OXYRON. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
All demonstrations are reviewed when the spectator is not on artificial uppers/downers (e.g. Marijuana, Acid etc). I'm no coder, graphician or musician, but judge these products from the point of view of an average onlooker so please don't judge my lack of routine names and the complexity of coding, music or graphics too badly. As all a demo is produced to entertain the scene, I merely judge that entertainment value, let's begin..   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Radio Napalm from Reflex. (516 blks) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The X-95 winner!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Not long after their brilliant &amp;quot;Access Denied&amp;quot; comes another first class &amp;quot;winning&amp;quot; demo... &amp;quot;Radio Napalm&amp;quot; Another cool production from the dudes in Reflex and perfect trackmo music by PVCF. Description: First a FLI Reflex logo appears with some powerful bass orientated music by PVCF/Reflex. The logo then departs the screen to the right. A grey line moves down the screen, diagonally down and right, then vertically right. While this happens a dotted &amp;quot;presents&amp;quot; falls down on the diagonal section of the line and small balls bounce everywhere. The &amp;quot;Quiss Production&amp;quot; screen makes a brief appearance before a zooming filled star vector comes from out of nowhere towards the viewer. The screen pulses white, the music gets its main beat and a full screen piccy is displayed. The pic shows &amp;quot;Radio Napalm&amp;quot;. The picture moves out of the screen, and a beautiful plasma water fountain effect begins, there is about four different effects and it looks very nice, from its burst at the beginning and the fade out. A spaceship look-a-like filled vector rotates on the screen and is soon replaced by a water fall style plasma bits in green/yellow and blue, giving a water style effect. Beneath this appears a shadow of &amp;quot;Reflex&amp;quot; which is soon filled with similar waterfall effects, but with a fire type colour style of red/dark pink/orange. The original waterfall fades out, then the Reflex shadow disperses soon after. Now a huge cube filled vector comes from right to left across the screen. Now a lo-res pic of Reflex is span around and around and then this switches to a similar swirling full screen plasma, then back to the Reflex pic then to a swirling lines like in &amp;quot;Woc3/Byterapers&amp;quot;..   Then back to the original Reflex swirl. This effect is largely remembered in &amp;quot;Access Denied&amp;quot;.   Another original part begins, this time chessboard zooming with a difference, the chessboards zoom through each other giving a moving forward feeling. A very nice &amp;amp; smooth routine, one of my favourites. After this some more full screen plasma, bends, and swirls before the viewer, after 3 effects this fades out to be replaced by some large fonts giving greetings and final the end in a fading way. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: a great demo and certainly one for your collection. Reflex certainly has an original style and smooth coding and excellent IRQ loading trackmo tune by PVCF, make this a true winner. 90/100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W.O.I.I.T.F.D. from F4CG  (236 Blks) &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Second place at X-95! The first demonstration from this established group in a very long time, and one has the feeling it will be the first in a series. Recruiting some main members of &amp;quot;Noice&amp;quot; the goat power is shown through this short but sweet F4cg production. Certain people believe this as an anti Fairlight demo, this is NOT true, just some irony which I'm sure the coolies in Fairlight will return with soon. Its more of a dedication to the brilliant; Scope/F4CG. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Firstly a nice 16 colour logo by Draz flips and lands at the top part of the screen. Soon after this a 2 coloured F4cg logo in 2 colours appears at the bottom middle. Some nice introduction music begins and a chessboard can be seen moving across of the 2 colour logo, using the centre of this logo as its rotating axis.   This effect, although not highly complicated is quite nice and smooth. Soon after both the 2 colour logo and the chessboard disappear to be replaced by four wind mills, 2 on either side. Then some spiral dot formations appear in the centre of the screen, this effect reminds me of a circular saw. After several different patterns, the whole screen fades out and the journey into the sceneland begins... An aeroplane with pilot flies over a sidelong view of a city. The city has large buildings, as most do, and some of them have small names like M8,F4CG and a FLT building. The pilot lands onto a building and the screen fades to the next amusing pic. The next sequence shows a Fairlight logo and a baby walks into the screen from the left, then gets his penis in a somewhat &amp;quot;erect&amp;quot; way and pisses on the Fairlight logo till it fills with yellow urine. This satiric part fades off and some  credit lines come on; Graphics: Draz, Scope/F4cg Code: Draz/F4CG, Music: Decoder/F4CG, Samples: Newscopy/F4CG, Ideas: Draz, Devil, Total Chaos and Newscopy. Some other texts displayed in this section show respect to the late Scope and the music fades out.. A bright, peaceful tune by Decoder begins and a cool full screen IFLI pic of a woman's face portrait appears. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: Short, but certainly to the point and a nice start off for the demo section of a 'crack' orientated group! Hopefully the Noice members who joined F4CG will get more active, and maybe a force in the legal market. Cool stuff. 71/100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contraflow from Cosine (342 blks)&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
X-95 third place.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A new demo from mainly English based group. Cosine is pretty unknown to most, but a quite decent group who have some good releases. Now about their new demo...   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Firstly this demo is described as an &amp;quot;autorun&amp;quot; style production. This means a longer trackmo. The intro: Some music times with the screen disappearing. Next a 2x2 scroll comes over the screen introducing the demo and above this an Amiga (ED: yuk!) converted picture is displayed. Over the top of this nice pic some sprite formations of &amp;quot;Cosine&amp;quot; &amp;amp; &amp;quot;Contraflow&amp;quot; fly. Meanwhile the next part is already being loaded into memory, when the intro finishes, the next part begins.. Part II: A nice Cosine logo appears midway in the bottom of the   screen. Then some weird &amp;amp; cool Amiga converted music plays, which was converted by TMR from Xtd/Union. Some large raster pipes appear at the top of the screen and text is also stretched over the pipes so it appears to scrolling around the pipes, nice effect! Then at the bottom of the screen another scrolly runs. Eventually this all fades out into the already loaded next part. Part III: A thumping soundtrack starts and a full screen pic of a Vampire and its victim appears. On the left side of this pic is a vertical Cosine logo. Then a familiar DYCP scroll goes over the pic. A somewhat smaller part than the others, but good style Part IV: Some raster bars at the top circle around each other and below this appears a picture of a planet and a space ship, which is quite nice. A FLD scroller explains the part, which journeys over the picture. Then some action begins with a Bitmap Tech Tech &amp;quot;CSI&amp;quot; logo which stretches across the rasterbars. The atmosphere of this part is in a good resemblance to old style demos, especially when the volume is up and the lights are out! After some time this fades out into the next part... &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &lt;br /&gt;
Part V: A nice Cosine logo appears at the top and a 2x2 scroll goes from right to left above this. The scrolling routine as some multi-colour effects running through it to spark it up a little. Then in timing with the music a half screen chessboard in the sideborders (!) appears at the bottom and starts zooming in &amp;amp; out towards the screen. This routine has 3 set movements. Very nice part. The End: A small box appears in the middle of the screen and different 3 coloured grey shaded pics appear in this box. Each of these pics is a shrunken sample of a former demo part in the entire demo. There are over 6 pics and credits are displayed for each. This routine is very similar to the note on side 2 of the old classic &amp;quot;Dutch Breeze&amp;quot; from Blackmail. A small 1x1 greets scroller runs underneath this and atop of a &amp;quot;The End&amp;quot; 16 colour logo. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: A very nice &amp;quot;back to basics&amp;quot; style demo, nothing fascinating but sure a nice production worthy of your collection.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
75/100.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
World Demise by Slash Designs   (613 blks) &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Slash Designs bring a slightly larger than normal production for them (usually a one filer). This time it’s &amp;quot;World Demise&amp;quot;, another competition entry at the X-95 party in Holland.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Firstly a Slash logo swings into the screen which is soon replaced by a 'presents' font. Music begins and picture ported from the Amiga of a forest elf fills the screen. A quite nice picture, much better if it was touched up more. Some texts scrolls across the screen introducing the demo and some credits. &amp;gt;SPACE&amp;lt; The next segment loads and a &amp;quot;Slash&amp;quot; 16 colour logo appears at the bottom portion of the screen. Above this runs a 1x1 scrolly giving more information on that particular part. Above this two calculated line vectors move quite fast and smooth. Several different shapes appear, firstly cubes then stars, pyramids, plates etc.. A nice familiar part, but nothing mind bending. The next part loads in after pressing space.   This part depicts a cartoon with characters, speech bubbles, each super hi-resolution pic fades out to un-wind the next part of the story, which amusingly enough is roughly based on an alien sex-romp! After about 4-5 pictures the next part is loaded. Some fast music begins this segment, firstly a 3 colour Slash Designs logo swings diagonally up &amp;amp; down whilst a 2x2 scroller FLD's at different rates. The Slash logo is replaced soon with a ported pic of &amp;quot;Christina Applegate&amp;quot; from Married with Children. (ED: yes big tits). This picture is copied over the screen and swings identical to that of the SD logo. A nice part, more pics or logos would have been nice. My spacebar is pressed, eventually.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This next part is probably my least favourite, as it’s for a coder to view only in my opinion. But still just the same, this part shows 2 pictures moving transparently over and behind each other. A Holland flag and a bit of cheese, symbolic or?? hehe. Beneath this a standard 1x1 scroller runs. The part would have been better if some better or larger gfx were involved or perhaps even several objects moving over each other transparently. After pressing spacebar the final part is loaded. Some cool music by Deek/Crest (ED: listen to a new zak by him in this issue.) plays and a &amp;quot;bob&amp;quot; spiral formation in the figure 8 begins. By pressing the &amp;lt; sign another different series of bobs and its formation comes in. Other bobs are: balls, stars and some Peace signs.. Underneath this the last scroll routine gives greets. This part looks quite nice, even better in the sideborders like crest did, but none the less cool.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: An average demo with some nice parts from the point of view of the onlooker. Give these guys some more time and I think they could shock us with some stunning stuff. I give it 62/100.                   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nation by Black Code Designs   (450 Blks)&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
I haven't seen anything from this group before, but hopefully they will be promising. This demonstration also entered the X-95 party and received position #5. Let's take a closer look at this production...&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Description: Some music plays and then a NATION 16 colour logo appears centre of the screen and explosion effects appear over it. The logo fades away to show a BLACK CODE DESIGNS full screen 3 logo pic. Here I noticed when the IRQ loader loads in the next part after the BCD logos disperse, the music gets jilted slightly, and this routine needs improvement. Upon the next loading a super hi-res pic of a creature wearing a gas masks centres the screen. You are able to view this for about 4 seconds before the next part begins. A half screen picture &amp;amp; logo is displayed in the lower half of the screen and is painted by Misteal. Above this is a three colour vertically moving and bending BCD logo. The x &amp;amp; y sinus speed can be adjusted by using joystick. A very nice styled part. The next load displays a cool logo by the growing painter, Cupid. This logo is displayed at the bottom of the screen. Above this a small square picture of a girl's face is displayed and then metamorphosised into a fractal. Quite cool, but it could be improved with more pics, colours or smoothness. Upon pressing space the next part is drawn to my attention, a simple BCD 3 colour logo appears with timing of the music at the bottom part of the screen. Above this is a small BCD lo-res piccy which zooms in and out towards the viewer, nice. This lo-res pic is soon replaced by a face portrait of a girl which also zooms. A scrolly gives final texts etc.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Overall: Coding improvements are needed, but the ideas are definately there. Keep at it dudes. 60/100.       &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that is the end of the first demo review chapter, load the second one for more legal entertainment and the reviews of No Control, Ritual 2 and Parts.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List</id>
		<title>Domination 04 ch06 The List</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List"/>
				<updated>2007-11-12T00:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The List&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the list, this issue we make a revision of the instructions and rules of 'first releases'. The reason being is that there are now several new boards and some old boards going down and a general shift in the market.          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Domination release information Version 2.0&amp;lt;/i&amp;gt;                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Point System: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A full price game will get 5.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A budget game will get 3.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A low-budget game will get 2.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A preview will get 0.X points. 'x' being the game quality points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A basic game will receive 1.x points. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Lamer group wares will not be counted at all.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* A fix file means a -1 point deduction from the total amount of points, also a second 100% fix from the same group with also get a -1 from their total. &amp;lt;br/&amp;gt;  &lt;br /&gt;
* A re-release is a -5 points deduction from the total amount of points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* The first 100% fix gets the points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Which means: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.x for previews (of any game) &amp;lt;br/&amp;gt;&lt;br /&gt;
2.x for low-budget games (Game On, Commodore Force, Public Domain)&amp;lt;br/&amp;gt;&lt;br /&gt;
3.x for budget games (Golden Disk, CP Verlag, Loadstar)&amp;lt;br/&amp;gt;&lt;br /&gt;
5.x for a full-price game (US Gold, Thalamus, Ocean) &amp;lt;br/&amp;gt;&lt;br /&gt;
-5 for a re-released game &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 for a fix file or a 100% version&amp;lt;br/&amp;gt;&lt;br /&gt;
1.x for basic games excluding quality&amp;lt;br/&amp;gt;&lt;br /&gt;
An additional 1 point is awarded for a full translation to English from another language&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The quality in the 'x' is made up from considering the fun a game gives to the player, how the graphics and the sounds are made, and so on.. x.0 to x.9.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NTSC/PAL system:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A total of 2 points are added to the total of a first release, which was not released on PAL before. (and vice versa with NTSC.) Only 1 point is given for a 100% fixed game which was released first on PAL and then fixed afterwards, to gain a full point in this fix, the game must be put on one of the major C64 boards within 6 months of the PAL first release. Games over 10 months since the original first release are not counted. The following list is of the MAJOR boards that are used for the Domination list:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream Park 1-619/XXX-XXXX AVT+F4CG WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Down By Law 1-203/XXX-XXXX [O+H]+Vandalism News WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
The Dungeon  1-214/XXX-XXXX SCS*TRC WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Holiday Inn Cambodia 1-510/XXX-XXXX AFL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Dead Zone 1-215/XXX-XXXX Excess+Nitro WHQ   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
other boards also counted in case of problems... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pirate Island +49/XXX-XXXXX [O+H] EHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Fortress of Doom 1-908/XXX-XXXX ATL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Wares Aquarium +46/XXXXXXX FLT+EQX WHQ   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No points are given to games made using any kind of game makers such as SUECK, Game Maker, GAC, Quill etc. A version of a non-English game which is brought out later 100% translated will get 1 point extra on the classed points. If the translation is not 100% then no points are given.   In case a group spreads their ware on 3 major boards only and another group puts their version on the remaining boards, the first group gets the points if the time difference is at least 24 hours, less than that and the second group will get the points. A fixed game (NTSC) is a ware which works on both PAL and NTSC computers without any difference. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The basic/ML rules: &lt;br /&gt;
Concerning games released that are basic or have basic files mixed with a code-loader, these are still counted in their full effect. Whether being budget, low budget or even full price. Considering that this type of software is not of higher quality in most circumstances the quality points in 0.x will receive lower than a 0.5. If the game is FULLY basic it receives a 1.x denomination. All games are 100% tested and our decision is FINAL. If in the situation of a miscalculation the problem is rectified and points are added to the group or groups total in the next issue. BTW: If a preview of a game is found to be made from the original by the crack group, then points are deducted from the full version that the preview is worth, ONLY if the full game is released by the same group that released the preview. This will stop groups doing &amp;quot;made&amp;quot; previews for point advantage.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha Flight (Ger,Hol,USA) Points: 36.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Mastermind (--) (3.3) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
TrailRunner Prv (--) (0.3)&amp;lt;br/&amp;gt;&lt;br /&gt;
S.M.Escape (Paradize Soft) (4.1) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
D.Format (CP Verlag) (-) (Tool)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pra-Se (Game On) (2.3) (PAL Only)&amp;lt;br/&amp;gt;&lt;br /&gt;
PayDay (CP Verlag) (3.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pac Ball (--) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 (Markt &amp;amp; Technik) (4.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania (Vermes) (-5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Orbits (CP Verlag) (4.6) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie (CP Verlag) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pro-Does Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Roll Over (CP Verlag) (2.5) (Trainer Bug)&amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstar (Magna Media) (4.6) (Already 100% NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
CyberBall 100% (CP Verlag) (2.3 (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlantis (Ger,Swe,USA) Points: 0.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Heart Prv (--) (0.7)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde (Ger,UK,USA) Points: 59.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Spherebrain Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Body Blow Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Gangstar (Marex) (3.4) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Army Days (Marex) (3.5) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ghost Town (Marex) (5.7) (Fixed by Empire)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ashido (Tim Soft) (4.4) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
Darkest Road            Commodore Format       2.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Artris Prv              Commodore Format       0.7&amp;lt;br/&amp;gt; &lt;br /&gt;
Time Traveller          Marex                  3.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Minesweeper             CP Verlag              2.6             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Deadline                Visualize UK           4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Triss (English Version)   --                   4.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Meancars                Cherry Soft.           4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Chicken                 Electric boys          3.4             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Cenimate                CP Verlag               -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Geometric 2             Magna Media            3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Koshimo Prv V2          CP verlag              0.8   &amp;lt;br/&amp;gt;                  &lt;br /&gt;
Square Scape 2          Commodore Format       3.2             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
The House Prv           CP Verlag              0.8                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Zone of Darkness Prv    Taboo Productions      0.8             Unplayable&amp;lt;br/&amp;gt;&lt;br /&gt;
Walkerz Prv             Electric Boys          0.5                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Flummi's World          Substance              6.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chromance (Hun,USA,Ger)                            Points: 7.4&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2 Prv              --                   0.3                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Earth 3 Prv V2            --                   0.7                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life Prv           576 Kbyte              0.9                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Risk                    Art Game               2.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Fifth Ball                --                   3.3             NTSC/PAL  &amp;lt;br/&amp;gt; &lt;br /&gt;
Nuts                    Bytefighters           3.4             Fix by SCS+TRC &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2                  --                   3.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Smokes &amp;amp; Rings            --                    -5             Re-release&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel,Pol,USA,Aust,Ita)                        Points: 20.2 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Leppard Prv            Miracle designs         0.6                &amp;lt;br/&amp;gt;      &lt;br /&gt;
Doom Prv                 --                    0.7                 &amp;lt;br/&amp;gt;   &lt;br /&gt;
Shaman Prv             Static Bytes            0.7                  &amp;lt;br/&amp;gt;   &lt;br /&gt;
Dinox 101%             Aps Soft                3.4             Sales Version&amp;lt;br/&amp;gt;&lt;br /&gt;
Magic Ball             BIW Soft                2.2             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Arcade Pilot             --                    3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania Prv          --                    0.4                    &amp;lt;br/&amp;gt; &lt;br /&gt;
Mystery Prv              --                    0.4                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Jump Ball                --                    3.2             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Hyper Cars Prv           --                    0.3                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Minefield              Assasin Soft            4.4             NTSC/PAL&amp;lt;br/&amp;gt; &lt;br /&gt;
Worm Prv                 --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motiv8 (Den,USA,Ger)                               Points: 17.1 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
I.C.Soccer             Sloftsoft UK            3.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Cyclia Prv             Gametech                0.3                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 Prv          Markt &amp;amp; Technik         0.3                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Dystopia               Visualize UK            4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Avoid'em Prv V2        Delite Design           0.4                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Aces Up                Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
S'words                Softdisk Publishing     1.1             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Double Copy              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie              CP Verlag               4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
R.Craze                Softdisk Publishing     1.4             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Oops Prv               Abort soft              0.3                  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onslaught &amp;amp; Hardcore (Aust,Ger,USA,Swe,Den)        Points:47.3&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Riddles &amp;amp; Stones         --                    4.7             Already 100% + translation&amp;lt;br/&amp;gt;&lt;br /&gt;
Misfortune Prv V2      Bad Bytes               0.8             &amp;lt;br/&amp;gt;&lt;br /&gt;
Modem Flag Hunt        Softdisk Publishing     3.5             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Castor                 Game On                 4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Telynr I               Brunswick Publications  1.6             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Bolo 2 Prv             First Blood Ent.        0.6                &amp;lt;br/&amp;gt;&lt;br /&gt;
Trio                   Softdisk Publishing     1.3             Already 100%&amp;lt;br/&amp;gt; &lt;br /&gt;
Frog Fanny             Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Besieged               Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortrox                Softdisk Publishing     1.5             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
DMC 4.0 Pro              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life              576 Kbyte               8.9             NTSC fix &amp;amp; text/gfx translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Twin Terrors Prv       Wildstyle Productions   0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
Megathruster Ball      Softdisk Publishing     3.8             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Firebug                Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
The House              Expression              6.8             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success &amp;amp; TRC (Hol,Pol,Hun,UK,USA)                Points:36.5&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
TimTris 101%           Timsoft                 5.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Combination 100%         --                    3.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Coldiarus              Bad Bytes               5.5             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Duel                     --                    4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Sonny Prv                --                    0.7             &amp;lt;br/&amp;gt;&lt;br /&gt;
Erotica Prv              --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Vision Prv               --                    0.7               &amp;lt;br/&amp;gt;&lt;br /&gt;
Fruitmania 2           CP Verlag               4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Logic Prv              Villians                0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Quiz               --                    5.7             NTSC fix &amp;amp; translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Magazine               CP Verlag               4.4             NTSC fix by Demonix&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Attack Prv          --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Watch It Prv             --                    0.3                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talent (UK,Ger)                                   Points: 5.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Energy 101%              --                    5.7             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRSI (Ger,UK)                                     Points: 1.2&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Cola Quest Prv         Paralyze                0.5               &amp;lt;br/&amp;gt; &lt;br /&gt;
No Name Prv              --                    0.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xenon (Hol,Ger)                                   Points: 1.4 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Lost Maze Prv          Virtual factor          0.5           &amp;lt;br/&amp;gt;       &lt;br /&gt;
Raz Prv                Freeline Int.           0.4            &amp;lt;br/&amp;gt;      &lt;br /&gt;
D.Ball Prv               --                    0.2             &amp;lt;br/&amp;gt;     &lt;br /&gt;
Alien War Prv          Virtual Factor          0.3               &amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
ALPHA FLIGHT have a good charge since issue three, Orbits had some controversy, but it receives points, although some say its still not 100%. Unfortunately re-release points with a fixed preview version of Klepkomania. Roll Over also has a reported bug, when choosing unlimited time it bugged. Other than that good work! particularly from Peacemaker and The Ignorance. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
ATLANTIS only in this time with a small preview, but more should come. AVANTGARDE moved into number one position. Bombi isn't counted as too much opinions on whether it was a fixed preview or not. Chicken only gets PAL points, even though a 99.9% fix was achieved by Suicide. CHROMANCE still releasing steadily, not to blame them but a re-release, even though they couldn't know as no Chromance members were really calling out on a regular basis, except for Homeboy who uploaded three games on the instructions of Mr.Wax. F4CG released a lot of previews but made a good attack onto the wares market. Arguments later in the field concerning the &amp;quot;Magazine&amp;quot; game released by SUCCESS&amp;amp;TRC with Maja and Nightshade using Dream Park as a battle ground. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIV8 released well with some joint efforts with AFL'70. But of late, no sign of any releases. ONSLAUGHT &amp;amp; HARDCORE, the new co-op did well with a debut in Domination at position two. Some great games such as Long Life, The House, Misfortune V2 Prv etc were released. Flummi's World was only 99% fixed so a 100% version was later released by AVT. TALENT is near dead except for some old inactive members, their last release made it to the boards after being on a German board for 6 months. We hope to see some products from their small legal section soon though.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SUCCESS &amp;amp; TRC have had an excellent two months, points are not given to their untranslated release of Kacper. Cyberball wasn't 100% as the outro sequence was filled by zero bytes, AFL later released the 100% version. Coldiarius was a particularly good game from them and also Shaman Prv shows some promise. TRISTAR &amp;amp; RED SECTOR INC. still managed to get some previews out, unfortunately they were beaten by a fixed version of one of their full games. Midfit is again active so time will tell if more comes from them. XENON managed to put out only previews, but still worthy efforts justifying them in their chart position, hope to see them in next issue to follow up with the full games. DYTEC release an uncounted game due to no translation. ACCEPT were not counted because of too many re-releases. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Domination #4 Charts&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#       Avantgarde                           59.9                    22   &lt;br /&gt;
#       Onslaught &amp;amp; Hardcore                 47.3                    16   &lt;br /&gt;
#       Alpha Flight 1970                    36.9                    15   &lt;br /&gt;
#       Success &amp;amp; TRC                        36.5                    14   &lt;br /&gt;
#       F4CG                                 20.2                    12   &lt;br /&gt;
#       Motiv8                               17.1                    11   &lt;br /&gt;
#       Chromance                             7.4                     8   &lt;br /&gt;
#       Talent                                5.7                     1   &lt;br /&gt;
#       Xenon                                 1.4                     4 &lt;br /&gt;
#       Tristar &amp;amp; RSI                         1.2                     3 &lt;br /&gt;
#       Atlantis                              0.7                     1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Quality Charts:   &lt;br /&gt;
#       Long Life from Onslaught &amp;amp; Hardcore   8.9   &lt;br /&gt;
#       The House from Onslaught &amp;amp; Hardcore   6.9   &lt;br /&gt;
#       Flummi's World from Avantgarde        6.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC/PAL Fixing Charts:&lt;br /&gt;
&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#       Success &amp;amp; TRC                        37.0                     8   &lt;br /&gt;
#       Alpha Flight                         31.8                     8   &lt;br /&gt;
#       Avantgarde                           30.9                     7   &lt;br /&gt;
#       Onslaught &amp;amp; Hardcore                 20.1                     3   &lt;br /&gt;
#       Chromance                             9.0                     3&lt;br /&gt;
#       Motiv8                                8.7                     2   &lt;br /&gt;
#       F4CG                                  7.6                     2   &lt;br /&gt;
#       Empire/Talent                         5.7                     1                &lt;br /&gt;
#       Demonix                               4.4                     1 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
Great works from CBA, Burglar, Countzero, Peacemaker, Stake and Suicide. Empire and Demonix still manage to do a release now and then. F4CG enter the charts, well done Cerebus. This issue there was many controversial releases, so please take under consideration the pressure of which the editor is put under to judge a correct list. Many releases on the C64 with some full price games still to come. Good news also burdens the horizon with the company Escom buying Commodore and they'll reproduce the machine in the eastern market, which will allow more spare parts and more games. Have a brief look through the legal game chapter and see future releases and what's in-store. Particular merit is awarded to the top four groups with close positions. Still going strong!                                                                           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Regards,&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.     &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List</id>
		<title>Domination 04 ch06 The List</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List"/>
				<updated>2007-11-12T00:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The List&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the list, this issue we make a revision of the instructions and rules of 'first releases'. The reason being is that there are now several new boards and some old boards going down and a general shift in the market.          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Domination release information Version 2.0&amp;lt;/i&amp;gt;                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Point System: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A full price game will get 5.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A budget game will get 3.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A low-budget game will get 2.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A preview will get 0.X points. 'x' being the game quality points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A basic game will receive 1.x points. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Lamer group wares will not be counted at all.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* A fix file means a -1 point deduction from the total amount of points, also a second 100% fix from the same group with also get a -1 from their total. &amp;lt;br/&amp;gt;  &lt;br /&gt;
* A re-release is a -5 points deduction from the total amount of points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* The first 100% fix gets the points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Which means: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.x for previews (of any game) &amp;lt;br/&amp;gt;&lt;br /&gt;
2.x for low-budget games (Game On, Commodore Force, Public Domain)&amp;lt;br/&amp;gt;&lt;br /&gt;
3.x for budget games (Golden Disk, CP Verlag, Loadstar)&amp;lt;br/&amp;gt;&lt;br /&gt;
5.x for a full-price game (US Gold, Thalamus, Ocean) &amp;lt;br/&amp;gt;&lt;br /&gt;
-5 for a re-released game &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 for a fix file or a 100% version&amp;lt;br/&amp;gt;&lt;br /&gt;
1.x for basic games excluding quality&amp;lt;br/&amp;gt;&lt;br /&gt;
An additional 1 point is awarded for a full translation to English from another language&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The quality in the 'x' is made up from considering the fun a game gives to the player, how the graphics and the sounds are made, and so on.. x.0 to x.9.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NTSC/PAL system:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A total of 2 points are added to the total of a first release, which was not released on PAL before. (and vice versa with NTSC.) Only 1 point is given for a 100% fixed game which was released first on PAL and then fixed afterwards, to gain a full point in this fix, the game must be put on one of the major C64 boards within 6 months of the PAL first release. Games over 10 months since the original first release are not counted. The following list is of the MAJOR boards that are used for the Domination list:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream Park 1-619/XXX-XXXX AVT+F4CG WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Down By Law 1-203/XXX-XXXX [O+H]+Vandalism News WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
The Dungeon  1-214/XXX-XXXX SCS*TRC WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Holiday Inn Cambodia 1-510/XXX-XXXX AFL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Dead Zone 1-215/XXX-XXXX Excess+Nitro WHQ   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
other boards also counted in case of problems... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pirate Island +49/XXX-XXXXX [O+H] EHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Fortress of Doom 1-908/XXX-XXXX ATL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Wares Aquarium +46/XXXXXXX FLT+EQX WHQ   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No points are given to games made using any kind of game makers such as SUECK, Game Maker, GAC, Quill etc. A version of a non-English game which is brought out later 100% translated will get 1 point extra on the classed points. If the translation is not 100% then no points are given.   In case a group spreads their ware on 3 major boards only and another group puts their version on the remaining boards, the first group gets the points if the time difference is at least 24 hours, less than that and the second group will get the points. A fixed game (NTSC) is a ware which works on both PAL and NTSC computers without any difference. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The basic/ML rules: &lt;br /&gt;
Concerning games released that are basic or have basic files mixed with a code-loader, these are still counted in their full effect. Whether being budget, low budget or even full price. Considering that this type of software is not of higher quality in most circumstances the quality points in 0.x will receive lower than a 0.5. If the game is FULLY basic it receives a 1.x denomination. All games are 100% tested and our decision is FINAL. If in the situation of a miscalculation the problem is rectified and points are added to the group or groups total in the next issue. BTW: If a preview of a game is found to be made from the original by the crack group, then points are deducted from the full version that the preview is worth, ONLY if the full game is released by the same group that released the preview. This will stop groups doing &amp;quot;made&amp;quot; previews for point advantage.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha Flight (Ger,Hol,USA) Points: 36.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Mastermind (--) (3.3) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
TrailRunner Prv (--) (0.3)&amp;lt;br/&amp;gt;&lt;br /&gt;
S.M.Escape (Paradize Soft) (4.1) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
D.Format (CP Verlag) (-) (Tool)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pra-Se (Game On) (2.3) (PAL Only)&amp;lt;br/&amp;gt;&lt;br /&gt;
PayDay (CP Verlag) (3.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pac Ball (--) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 (Markt &amp;amp; Technik) (4.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania (Vermes) (-5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Orbits (CP Verlag) (4.6) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie (CP Verlag) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pro-Does Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Roll Over (CP Verlag) (2.5) (Trainer Bug)&amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstar (Magna Media) (4.6) (Already 100% NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
CyberBall 100% (CP Verlag) (2.3 (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlantis (Ger,Swe,USA) Points: 0.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Heart Prv (--) (0.7)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde (Ger,UK,USA) Points: 59.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Spherebrain Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Body Blow Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Gangstar (Marex) (3.4) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Army Days (Marex) (3.5) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ghost Town (Marex) (5.7) (Fixed by Empire)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ashido (Tim Soft) (4.4) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
Darkest Road            Commodore Format       2.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Artris Prv              Commodore Format       0.7&amp;lt;br/&amp;gt; &lt;br /&gt;
Time Traveller          Marex                  3.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Minesweeper             CP Verlag              2.6             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Deadline                Visualize UK           4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Triss (English Version)   --                   4.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Meancars                Cherry Soft.           4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Chicken                 Electric boys          3.4             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Cenimate                CP Verlag               -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Geometric 2             Magna Media            3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Koshimo Prv V2          CP verlag              0.8   &amp;lt;br/&amp;gt;                  &lt;br /&gt;
Square Scape 2          Commodore Format       3.2             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
The House Prv           CP Verlag              0.8                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Zone of Darkness Prv    Taboo Productions      0.8             Unplayable&amp;lt;br/&amp;gt;&lt;br /&gt;
Walkerz Prv             Electric Boys          0.5                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Flummi's World          Substance              6.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chromance (Hun,USA,Ger)                            Points: 7.4&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2 Prv              --                   0.3                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Earth 3 Prv V2            --                   0.7                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life Prv           576 Kbyte              0.9                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Risk                    Art Game               2.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Fifth Ball                --                   3.3             NTSC/PAL  &amp;lt;br/&amp;gt; &lt;br /&gt;
Nuts                    Bytefighters           3.4             Fix by SCS+TRC &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2                  --                   3.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Smokes &amp;amp; Rings            --                    -5             Re-release&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel,Pol,USA,Aust,Ita)                        Points: 20.2 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Leppard Prv            Miracle designs         0.6                &amp;lt;br/&amp;gt;      &lt;br /&gt;
Doom Prv                 --                    0.7                 &amp;lt;br/&amp;gt;   &lt;br /&gt;
Shaman Prv             Static Bytes            0.7                  &amp;lt;br/&amp;gt;   &lt;br /&gt;
Dinox 101%             Aps Soft                3.4             Sales Version&amp;lt;br/&amp;gt;&lt;br /&gt;
Magic Ball             BIW Soft                2.2             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Arcade Pilot             --                    3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania Prv          --                    0.4                    &amp;lt;br/&amp;gt; &lt;br /&gt;
Mystery Prv              --                    0.4                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Jump Ball                --                    3.2             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Hyper Cars Prv           --                    0.3                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Minefield              Assasin Soft            4.4             NTSC/PAL&amp;lt;br/&amp;gt; &lt;br /&gt;
Worm Prv                 --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motiv8 (Den,USA,Ger)                               Points: 17.1 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
I.C.Soccer             Sloftsoft UK            3.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Cyclia Prv             Gametech                0.3                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 Prv          Markt &amp;amp; Technik         0.3                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Dystopia               Visualize UK            4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Avoid'em Prv V2        Delite Design           0.4                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Aces Up                Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
S'words                Softdisk Publishing     1.1             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Double Copy              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie              CP Verlag               4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
R.Craze                Softdisk Publishing     1.4             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Oops Prv               Abort soft              0.3                  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onslaught &amp;amp; Hardcore (Aust,Ger,USA,Swe,Den)        Points:47.3&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Riddles &amp;amp; Stones         --                    4.7             Already 100% + translation&amp;lt;br/&amp;gt;&lt;br /&gt;
Misfortune Prv V2      Bad Bytes               0.8             &amp;lt;br/&amp;gt;&lt;br /&gt;
Modem Flag Hunt        Softdisk Publishing     3.5             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Castor                 Game On                 4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Telynr I               Brunswick Publications  1.6             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Bolo 2 Prv             First Blood Ent.        0.6                &amp;lt;br/&amp;gt;&lt;br /&gt;
Trio                   Softdisk Publishing     1.3             Already 100%&amp;lt;br/&amp;gt; &lt;br /&gt;
Frog Fanny             Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Besieged               Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortrox                Softdisk Publishing     1.5             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
DMC 4.0 Pro              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life              576 Kbyte               8.9             NTSC fix &amp;amp; text/gfx translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Twin Terrors Prv       Wildstyle Productions   0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
Megathruster Ball      Softdisk Publishing     3.8             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Firebug                Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
The House              Expression              6.8             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success &amp;amp; TRC (Hol,Pol,Hun,UK,USA)                Points:36.5&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
TimTris 101%           Timsoft                 5.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Combination 100%         --                    3.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Coldiarus              Bad Bytes               5.5             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Duel                     --                    4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Sonny Prv                --                    0.7             &amp;lt;br/&amp;gt;&lt;br /&gt;
Erotica Prv              --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Vision Prv               --                    0.7               &amp;lt;br/&amp;gt;&lt;br /&gt;
Fruitmania 2           CP Verlag               4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Logic Prv              Villians                0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Quiz               --                    5.7             NTSC fix &amp;amp; translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Magazine               CP Verlag               4.4             NTSC fix by Demonix&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Attack Prv          --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Watch It Prv             --                    0.3                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talent (UK,Ger)                                   Points: 5.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Energy 101%              --                    5.7             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRSI (Ger,UK)                                     Points: 1.2&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Cola Quest Prv         Paralyze                0.5               &amp;lt;br/&amp;gt; &lt;br /&gt;
No Name Prv              --                    0.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xenon (Hol,Ger)                                   Points: 1.4 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Lost Maze Prv          Virtual factor          0.5           &amp;lt;br/&amp;gt;       &lt;br /&gt;
Raz Prv                Freeline Int.           0.4            &amp;lt;br/&amp;gt;      &lt;br /&gt;
D.Ball Prv               --                    0.2             &amp;lt;br/&amp;gt;     &lt;br /&gt;
Alien War Prv          Virtual Factor          0.3               &amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
ALPHA FLIGHT have a good charge since issue three, Orbits had some controversy, but it receives points, although some say its still not 100%. Unfortunately re-release points with a fixed preview version of Klepkomania. Roll Over also has a reported bug, when choosing unlimited time it bugged. Other than that good work! particularly from Peacemaker and The Ignorance. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
ATLANTIS only in this time with a small preview, but more should come. AVANTGARDE moved into number one position. Bombi isn't counted as too much opinions on whether it was a fixed preview or not. Chicken only gets PAL points, even though a 99.9% fix was achieved by Suicide. CHROMANCE still releasing steadily, not to blame them but a re-release, even though they couldn't know as no Chromance members were really calling out on a regular basis, except for Homeboy who uploaded three games on the instructions of Mr.Wax. F4CG released a lot of previews but made a good attack onto the wares market. Arguments later in the field concerning the &amp;quot;Magazine&amp;quot; game released by SUCCESS&amp;amp;TRC with Maja and Nightshade using Dream Park as a battle ground. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIV8 released well with some joint efforts with AFL'70. But of late, no sign of any releases. ONSLAUGHT &amp;amp; HARDCORE, the new co-op did well with a debut in Domination at position two. Some great games such as Long Life, The House, Misfortune V2 Prv etc were released. Flummi's World was only 99% fixed so a 100% version was later released by AVT. TALENT is near dead except for some old inactive members, their last release made it to the boards after being on a German board for 6 months. We hope to see some products from their small legal section soon though.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SUCCESS &amp;amp; TRC have had an excellent two months, points are not given to their untranslated release of Kacper. Cyberball wasn't 100% as the outro sequence was filled by zero bytes, AFL later released the 100% version. Coldiarius was a particularly good game from them and also Shaman Prv shows some promise. TRISTAR &amp;amp; RED SECTOR INC. still managed to get some previews out, unfortunately they were beaten by a fixed version of one of their full games. Midfit is again active so time will tell if more comes from them. XENON managed to put out only previews, but still worthy efforts justifying them in their chart position, hope to see them in next issue to follow up with the full games. DYTEC release an uncounted game due to no translation. ACCEPT were not counted because of too many re-releases. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Domination #4 Charts&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#       Avantgarde                           59.9                    22   &lt;br /&gt;
#       Onslaught &amp;amp; Hardcore                 47.3                    16   &lt;br /&gt;
#       Alpha Flight 1970                    36.9                    15   &lt;br /&gt;
#       Success &amp;amp; TRC                        36.5                    14   &lt;br /&gt;
#       F4CG                                 20.2                    12   &lt;br /&gt;
#       Motiv8                               17.1                    11   &lt;br /&gt;
#7      Chromance                             7.4                     8   &lt;br /&gt;
#8      Talent                                5.7                     1   &lt;br /&gt;
#9      Xenon                                 1.4                     4 &lt;br /&gt;
#10     Tristar &amp;amp; RSI                         1.2                     3 &lt;br /&gt;
#11     Atlantis                              0.7                     1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Quality Charts:   &lt;br /&gt;
#1      Long Life from Onslaught &amp;amp; Hardcore   8.9   &lt;br /&gt;
#2      The House from Onslaught &amp;amp; Hardcore   6.9   &lt;br /&gt;
#3      Flummi's World from Avantgarde        6.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC/PAL Fixing Charts:&lt;br /&gt;
&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Success &amp;amp; TRC                        37.0                     8   &lt;br /&gt;
#2      Alpha Flight                         31.8                     8   &lt;br /&gt;
#3      Avantgarde                           30.9                     7   &lt;br /&gt;
#4      Onslaught &amp;amp; Hardcore                 20.1                     3   &lt;br /&gt;
#5      Chromance                             9.0                     3&lt;br /&gt;
#6      Motiv8                                8.7                     2   &lt;br /&gt;
#7      F4CG                                  7.6                     2   &lt;br /&gt;
#8      Empire                                5.7                     1               &lt;br /&gt;
        Talent                                5.7                     1   &lt;br /&gt;
#9      Demonix                               4.4                     1 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
Great works from CBA, Burglar, Countzero, Peacemaker, Stake and Suicide. Empire and Demonix still manage to do a release now and then. F4CG enter the charts, well done Cerebus. This issue there was many controversial releases, so please take under consideration the pressure of which the editor is put under to judge a correct list. Many releases on the C64 with some full price games still to come. Good news also burdens the horizon with the company Escom buying Commodore and they'll reproduce the machine in the eastern market, which will allow more spare parts and more games. Have a brief look through the legal game chapter and see future releases and what's in-store. Particular merit is awarded to the top four groups with close positions. Still going strong!                                                                           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Regards,&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.     &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List</id>
		<title>Domination 04 ch06 The List</title>
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				<updated>2007-11-12T00:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The List&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the list, this issue we make a revision of the instructions and rules of 'first releases'. The reason being is that there are now several new boards and some old boards going down and a general shift in the market.          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Domination release information Version 2.0&amp;lt;/i&amp;gt;                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Point System: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A full price game will get 5.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A budget game will get 3.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A low-budget game will get 2.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A preview will get 0.X points. 'x' being the game quality points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A basic game will receive 1.x points. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Lamer group wares will not be counted at all.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* A fix file means a -1 point deduction from the total amount of points, also a second 100% fix from the same group with also get a -1 from their total. &amp;lt;br/&amp;gt;  &lt;br /&gt;
* A re-release is a -5 points deduction from the total amount of points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* The first 100% fix gets the points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Which means: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.x for previews (of any game) &amp;lt;br/&amp;gt;&lt;br /&gt;
2.x for low-budget games (Game On, Commodore Force, Public Domain)&amp;lt;br/&amp;gt;&lt;br /&gt;
3.x for budget games (Golden Disk, CP Verlag, Loadstar)&amp;lt;br/&amp;gt;&lt;br /&gt;
5.x for a full-price game (US Gold, Thalamus, Ocean) &amp;lt;br/&amp;gt;&lt;br /&gt;
-5 for a re-released game &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 for a fix file or a 100% version&amp;lt;br/&amp;gt;&lt;br /&gt;
1.x for basic games excluding quality&amp;lt;br/&amp;gt;&lt;br /&gt;
An additional 1 point is awarded for a full translation to English from another language&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The quality in the 'x' is made up from considering the fun a game gives to the player, how the graphics and the sounds are made, and so on.. x.0 to x.9.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NTSC/PAL system:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A total of 2 points are added to the total of a first release, which was not released on PAL before. (and vice versa with NTSC.) Only 1 point is given for a 100% fixed game which was released first on PAL and then fixed afterwards, to gain a full point in this fix, the game must be put on one of the major C64 boards within 6 months of the PAL first release. Games over 10 months since the original first release are not counted. The following list is of the MAJOR boards that are used for the Domination list:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream Park 1-619/XXX-XXXX AVT+F4CG WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Down By Law 1-203/XXX-XXXX [O+H]+Vandalism News WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
The Dungeon  1-214/XXX-XXXX SCS*TRC WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Holiday Inn Cambodia 1-510/XXX-XXXX AFL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Dead Zone 1-215/XXX-XXXX Excess+Nitro WHQ   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
other boards also counted in case of problems... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pirate Island +49/XXX-XXXXX [O+H] EHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Fortress of Doom 1-908/XXX-XXXX ATL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Wares Aquarium +46/XXXXXXX FLT+EQX WHQ   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No points are given to games made using any kind of game makers such as SUECK, Game Maker, GAC, Quill etc. A version of a non-English game which is brought out later 100% translated will get 1 point extra on the classed points. If the translation is not 100% then no points are given.   In case a group spreads their ware on 3 major boards only and another group puts their version on the remaining boards, the first group gets the points if the time difference is at least 24 hours, less than that and the second group will get the points. A fixed game (NTSC) is a ware which works on both PAL and NTSC computers without any difference. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The basic/ML rules: &lt;br /&gt;
Concerning games released that are basic or have basic files mixed with a code-loader, these are still counted in their full effect. Whether being budget, low budget or even full price. Considering that this type of software is not of higher quality in most circumstances the quality points in 0.x will receive lower than a 0.5. If the game is FULLY basic it receives a 1.x denomination. All games are 100% tested and our decision is FINAL. If in the situation of a miscalculation the problem is rectified and points are added to the group or groups total in the next issue. BTW: If a preview of a game is found to be made from the original by the crack group, then points are deducted from the full version that the preview is worth, ONLY if the full game is released by the same group that released the preview. This will stop groups doing &amp;quot;made&amp;quot; previews for point advantage.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha Flight (Ger,Hol,USA) Points: 36.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Mastermind (--) (3.3) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
TrailRunner Prv (--) (0.3)&amp;lt;br/&amp;gt;&lt;br /&gt;
S.M.Escape (Paradize Soft) (4.1) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
D.Format (CP Verlag) (-) (Tool)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pra-Se (Game On) (2.3) (PAL Only)&amp;lt;br/&amp;gt;&lt;br /&gt;
PayDay (CP Verlag) (3.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pac Ball (--) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 (Markt &amp;amp; Technik) (4.3) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania (Vermes) (-5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Orbits (CP Verlag) (4.6) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie (CP Verlag) (4.4) (NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
Pro-Does Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Roll Over (CP Verlag) (2.5) (Trainer Bug)&amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstar (Magna Media) (4.6) (Already 100% NTSC/PAL)&amp;lt;br/&amp;gt;&lt;br /&gt;
CyberBall 100% (CP Verlag) (2.3 (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlantis (Ger,Swe,USA) Points: 0.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Heart Prv (--) (0.7)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde (Ger,UK,USA) Points: 59.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game: Company: Points: Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Spherebrain Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Body Blow Prv (--) (0.5)&amp;lt;br/&amp;gt;&lt;br /&gt;
Gangstar (Marex) (3.4) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Army Days (Marex) (3.5) (Already 100%)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ghost Town (Marex) (5.7) (Fixed by Empire)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ashido (Tim Soft) (4.4) (NTSC/PAL) &amp;lt;br/&amp;gt;&lt;br /&gt;
Darkest Road            Commodore Format       2.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Artris Prv              Commodore Format       0.7&amp;lt;br/&amp;gt; &lt;br /&gt;
Time Traveller          Marex                  3.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Minesweeper             CP Verlag              2.6             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Deadline                Visualize UK           4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Triss (English Version)   --                   4.3             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Meancars                Cherry Soft.           4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Chicken                 Electric boys          3.4             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Cenimate                CP Verlag               -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Geometric 2             Magna Media            3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Koshimo Prv V2          CP verlag              0.8   &amp;lt;br/&amp;gt;                  &lt;br /&gt;
Square Scape 2          Commodore Format       3.2             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
The House Prv           CP Verlag              0.8                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Zone of Darkness Prv    Taboo Productions      0.8             Unplayable&amp;lt;br/&amp;gt;&lt;br /&gt;
Walkerz Prv             Electric Boys          0.5                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Flummi's World          Substance              6.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chromance (Hun,USA,Ger)                            Points: 7.4&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2 Prv              --                   0.3                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Earth 3 Prv V2            --                   0.7                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life Prv           576 Kbyte              0.9                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Risk                    Art Game               2.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Fifth Ball                --                   3.3             NTSC/PAL  &amp;lt;br/&amp;gt; &lt;br /&gt;
Nuts                    Bytefighters           3.4             Fix by SCS+TRC &amp;lt;br/&amp;gt;&lt;br /&gt;
Memory 2                  --                   3.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Smokes &amp;amp; Rings            --                    -5             Re-release&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel,Pol,USA,Aust,Ita)                        Points: 20.2 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Leppard Prv            Miracle designs         0.6                &amp;lt;br/&amp;gt;      &lt;br /&gt;
Doom Prv                 --                    0.7                 &amp;lt;br/&amp;gt;   &lt;br /&gt;
Shaman Prv             Static Bytes            0.7                  &amp;lt;br/&amp;gt;   &lt;br /&gt;
Dinox 101%             Aps Soft                3.4             Sales Version&amp;lt;br/&amp;gt;&lt;br /&gt;
Magic Ball             BIW Soft                2.2             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Arcade Pilot             --                    3.5             PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania Prv          --                    0.4                    &amp;lt;br/&amp;gt; &lt;br /&gt;
Mystery Prv              --                    0.4                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Jump Ball                --                    3.2             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Hyper Cars Prv           --                    0.3                     &amp;lt;br/&amp;gt;&lt;br /&gt;
Minefield              Assasin Soft            4.4             NTSC/PAL&amp;lt;br/&amp;gt; &lt;br /&gt;
Worm Prv                 --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motiv8 (Den,USA,Ger)                               Points: 17.1 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
I.C.Soccer             Sloftsoft UK            3.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Cyclia Prv             Gametech                0.3                    &amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2 Prv          Markt &amp;amp; Technik         0.3                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Dystopia               Visualize UK            4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Avoid'em Prv V2        Delite Design           0.4                   &amp;lt;br/&amp;gt;&lt;br /&gt;
Aces Up                Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
S'words                Softdisk Publishing     1.1             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Double Copy              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie              CP Verlag               4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
R.Craze                Softdisk Publishing     1.4             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Oops Prv               Abort soft              0.3                  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onslaught &amp;amp; Hardcore (Aust,Ger,USA,Swe,Den)        Points:47.3&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Riddles &amp;amp; Stones         --                    4.7             Already 100% + translation&amp;lt;br/&amp;gt;&lt;br /&gt;
Misfortune Prv V2      Bad Bytes               0.8             &amp;lt;br/&amp;gt;&lt;br /&gt;
Modem Flag Hunt        Softdisk Publishing     3.5             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Castor                 Game On                 4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Telynr I               Brunswick Publications  1.6             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Bolo 2 Prv             First Blood Ent.        0.6                &amp;lt;br/&amp;gt;&lt;br /&gt;
Trio                   Softdisk Publishing     1.3             Already 100%&amp;lt;br/&amp;gt; &lt;br /&gt;
Frog Fanny             Softdisk Publishing     1.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Besieged               Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortrox                Softdisk Publishing     1.5             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
DMC 4.0 Pro              --                     -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Long Life              576 Kbyte               8.9             NTSC fix &amp;amp; text/gfx translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Twin Terrors Prv       Wildstyle Productions   0.5&amp;lt;br/&amp;gt;&lt;br /&gt;
Megathruster Ball      Softdisk Publishing     3.8             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Firebug                Softdisk Publishing     3.3             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
The House              Expression              6.8             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success &amp;amp; TRC (Hol,Pol,Hun,UK,USA)                Points:36.5&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
TimTris 101%           Timsoft                 5.7             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Combination 100%         --                    3.4             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Coldiarus              Bad Bytes               5.5             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Duel                     --                    4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Sonny Prv                --                    0.7             &amp;lt;br/&amp;gt;&lt;br /&gt;
Erotica Prv              --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Vision Prv               --                    0.7               &amp;lt;br/&amp;gt;&lt;br /&gt;
Fruitmania 2           CP Verlag               4.6             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Logic Prv              Villians                0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Quiz               --                    5.7             NTSC fix &amp;amp; translation &amp;lt;br/&amp;gt;&lt;br /&gt;
Magazine               CP Verlag               4.4             NTSC fix by Demonix&amp;lt;br/&amp;gt;&lt;br /&gt;
Base Attack Prv          --                    0.4                 &amp;lt;br/&amp;gt;&lt;br /&gt;
Watch It Prv             --                    0.3                 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talent (UK,Ger)                                   Points: 5.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Energy 101%              --                    5.7             NTSC fix &amp;amp; translation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TRSI (Ger,UK)                                     Points: 1.2&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Cola Quest Prv         Paralyze                0.5               &amp;lt;br/&amp;gt; &lt;br /&gt;
No Name Prv              --                    0.7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xenon (Hol,Ger)                                   Points: 1.4 &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                  Company:               Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Lost Maze Prv          Virtual factor          0.5           &amp;lt;br/&amp;gt;       &lt;br /&gt;
Raz Prv                Freeline Int.           0.4            &amp;lt;br/&amp;gt;      &lt;br /&gt;
D.Ball Prv               --                    0.2             &amp;lt;br/&amp;gt;     &lt;br /&gt;
Alien War Prv          Virtual Factor          0.3               &amp;lt;br/&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
ALPHA FLIGHT have a good charge since issue three, Orbits had some controversy, but it receives points, although some say its still not 100%. Unfortunately re-release points with a fixed preview version of Klepkomania. Roll Over also has a reported bug, when choosing unlimited time it bugged. Other than that good work! particularly from Peacemaker and The Ignorance. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
ATLANTIS only in this time with a small preview, but more should come. AVANTGARDE moved into number one position. Bombi isn't counted as too much opinions on whether it was a fixed preview or not. Chicken only gets PAL points, even though a 99.9% fix was achieved by Suicide. CHROMANCE still releasing steadily, not to blame them but a re-release, even though they couldn't know as no Chromance members were really calling out on a regular basis, except for Homeboy who uploaded three games on the instructions of Mr.Wax. F4CG released a lot of previews but made a good attack onto the wares market. Arguments later in the field concerning the &amp;quot;Magazine&amp;quot; game released by SUCCESS&amp;amp;TRC with Maja and Nightshade using Dream Park as a battle ground. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
MOTIV8 released well with some joint efforts with AFL'70. But of late, no sign of any releases. ONSLAUGHT &amp;amp; HARDCORE, the new co-op did well with a debut in Domination at position two. Some great games such as Long Life, The House, Misfortune V2 Prv etc were released. Flummi's World was only 99% fixed so a 100% version was later released by AVT. TALENT is near dead except for some old inactive members, their last release made it to the boards after being on a German board for 6 months. We hope to see some products from their small legal section soon though.     &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
SUCCESS &amp;amp; TRC have had an excellent two months, points are not given to their untranslated release of Kacper. Cyberball wasn't 100% as the outro sequence was filled by zero bytes, AFL later released the 100% version. Coldiarius was a particularly good game from them and also Shaman Prv shows some promise. TRISTAR &amp;amp; RED SECTOR INC. still managed to get some previews out, unfortunately they were beaten by a fixed version of one of their full games. Midfit is again active so time will tell if more comes from them. XENON managed to put out only previews, but still worthy efforts justifying them in their chart position, hope to see them in next issue to follow up with the full games. DYTEC release an uncounted game due to no translation. ACCEPT were not counted because of too many re-releases. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Domination #4 Charts&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Avantgarde                           59.9                    22   &lt;br /&gt;
#2      Onslaught &amp;amp; Hardcore                 47.3                    16   &lt;br /&gt;
#3      Alpha Flight 1970                    36.9                    15   &lt;br /&gt;
#4      Success &amp;amp; TRC                        36.5                    14   &lt;br /&gt;
#5      F4CG                                 20.2                    12   &lt;br /&gt;
#6      Motiv8                               17.1                    11   &lt;br /&gt;
#7      Chromance                             7.4                     8   &lt;br /&gt;
#8      Talent                                5.7                     1   &lt;br /&gt;
#9      Xenon                                 1.4                     4 &lt;br /&gt;
#10     Tristar &amp;amp; RSI                         1.2                     3 &lt;br /&gt;
#11     Atlantis                              0.7                     1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Quality Charts:   &lt;br /&gt;
#1      Long Life from Onslaught &amp;amp; Hardcore   8.9   &lt;br /&gt;
#2      The House from Onslaught &amp;amp; Hardcore   6.9   &lt;br /&gt;
#3      Flummi's World from Avantgarde        6.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC/PAL Fixing Charts:&lt;br /&gt;
&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Success &amp;amp; TRC                        37.0                     8   &lt;br /&gt;
#2      Alpha Flight                         31.8                     8   &lt;br /&gt;
#3      Avantgarde                           30.9                     7   &lt;br /&gt;
#4      Onslaught &amp;amp; Hardcore                 20.1                     3   &lt;br /&gt;
#5      Chromance                             9.0                     3&lt;br /&gt;
#6      Motiv8                                8.7                     2   &lt;br /&gt;
#7      F4CG                                  7.6                     2   &lt;br /&gt;
#8      Empire                                5.7                     1               &lt;br /&gt;
        Talent                                5.7                     1   &lt;br /&gt;
#9      Demonix                               4.4                     1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&amp;lt;br/&amp;gt;&lt;br /&gt;
Great works from CBA, Burglar, Countzero, Peacemaker, Stake and Suicide. Empire and Demonix still manage to do a release now and then. F4CG enter the charts, well done Cerebus. This issue there was many controversial releases, so please take under consideration the pressure of which the editor is put under to judge a correct list. Many releases on the C64 with some full price games still to come. Good news also burdens the horizon with the company Escom buying Commodore and they'll reproduce the machine in the eastern market, which will allow more spare parts and more games. Have a brief look through the legal game chapter and see future releases and what's in-store. Particular merit is awarded to the top four groups with close positions. Still going strong!                                                                           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Regards,&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.     &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List</id>
		<title>Domination 04 ch06 The List</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List"/>
				<updated>2007-11-12T00:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The List&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the list, this issue we make a revision of the instructions and rules of 'first releases'. The reason being is that there are now several new boards and some old boards going down and a general shift in the market.          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Domination release information Version 2.0&amp;lt;/i&amp;gt;                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Point System: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A full price game will get 5.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A budget game will get 3.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A low-budget game will get 2.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A preview will get 0.X points. 'x' being the game quality points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A basic game will receive 1.x points. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Lamer group wares will not be counted at all.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* A fix file means a -1 point deduction from the total amount of points, also a second 100% fix from the same group with also get a -1 from their total. &amp;lt;br/&amp;gt;  &lt;br /&gt;
* A re-release is a -5 points deduction from the total amount of points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* The first 100% fix gets the points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Which means: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.x for previews (of any game) &amp;lt;br/&amp;gt;&lt;br /&gt;
2.x for low-budget games (Game On, Commodore Force, Public Domain)&amp;lt;br/&amp;gt;&lt;br /&gt;
3.x for budget games (Golden Disk, CP Verlag, Loadstar)&amp;lt;br/&amp;gt;&lt;br /&gt;
5.x for a full-price game (US Gold, Thalamus, Ocean) &amp;lt;br/&amp;gt;&lt;br /&gt;
-5 for a re-released game &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 for a fix file or a 100% version&amp;lt;br/&amp;gt;&lt;br /&gt;
1.x for basic games excluding quality&amp;lt;br/&amp;gt;&lt;br /&gt;
An additional 1 point is awarded for a full translation to English from another language&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The quality in the 'x' is made up from considering the fun a game gives to the player, how the graphics and the sounds are made, and so on.. x.0 to x.9.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NTSC/PAL system:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A total of 2 points are added to the total of a first release, which was not released on PAL before. (and vice versa with NTSC.) Only 1 point is given for a 100% fixed game which was released first on PAL and then fixed afterwards, to gain a full point in this fix, the game must be put on one of the major C64 boards within 6 months of the PAL first release. Games over 10 months since the original first release are not counted. The following list is of the MAJOR boards that are used for the Domination list:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream Park 1-619/XXX-XXXX AVT+F4CG WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Down By Law 1-203/XXX-XXXX [O+H]+Vandalism News WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
The Dungeon  1-214/XXX-XXXX SCS*TRC WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Holiday Inn Cambodia 1-510/XXX-XXXX AFL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Dead Zone 1-215/XXX-XXXX Excess+Nitro WHQ   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
other boards also counted in case of problems... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pirate Island +49/XXX-XXXXX [O+H] EHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Fortress of Doom 1-908/XXX-XXXX ATL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Wares Aquarium +46/XXXXXXX FLT+EQX WHQ   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No points are given to games made using any kind of game makers such as SUECK, Game Maker, GAC, Quill etc. A version of a non-English game which is brought out later 100% translated will get 1 point extra on the classed points. If the translation is not 100% then no points are given.   In case a group spreads their ware on 3 major boards only and another group puts their version on the remaining boards, the first group gets the points if the time difference is at least 24 hours, less than that and the second group will get the points. A fixed game (NTSC) is a ware which works on both PAL and NTSC computers without any difference. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The basic/ML rules: &lt;br /&gt;
Concerning games released that are basic or have basic files mixed with a code-loader, these are still counted in their full effect. Whether being budget, low budget or even full price. Considering that this type of software is not of higher quality in most circumstances the quality points in 0.x will receive lower than a 0.5. If the game is FULLY basic it receives a 1.x denomination. All games are 100% tested and our decision is FINAL. If in the situation of a miscalculation the problem is rectified and points are added to the group or groups total in the next issue. BTW: If a preview of a game is found to be made from the original by the crack group, then points are deducted from the full version that the preview is worth, ONLY if the full game is released by the same group that released the preview. This will stop groups doing &amp;quot;made&amp;quot; previews for point advantage.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha Flight (Ger,Hol,USA)...........................Points: 36.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:...................Company:..............Points:..........Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Mastermind................--...................3.3.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
TrailRunner Prv...........--...................0.3&amp;lt;br/&amp;gt;&lt;br /&gt;
S.M.Escape..............Paradize Soft..........4.1.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
D.Format................CP Verlag...............-..............Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Pra-Se..................Game On................2.3.............PAL Only &amp;lt;br/&amp;gt;&lt;br /&gt;
PayDay..................CP Verlag..............3.3.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Pac Ball..................--...................4.4.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2...............Markt &amp;amp; Technik........4.3.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania.............Vermes..................-5&amp;lt;br/&amp;gt;&lt;br /&gt;
Orbits..................CP Verlag..............4.6.............NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie...............CP Verlag..............4.4.............NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Pro-Does Prv..............--...................0.5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Roll Over...............CP Verlag..............2.5.............Trainer Bug &amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstar................Magna Media ...........4.6.............Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
CyberBall 100%..........CP Verlag..............2.3.............Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlantis (Ger,Swe,USA)                             Points: 0.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Heart Prv           --                   0.7                &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde (Ger,UK,USA)                            Points: 59.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Spherebrain Prv           --                   0.5                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Body Blow Prv             --                   0.5                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Gangstar                Marex                  3.4             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Army Days               Marex                  3.5             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Ghost Town              Marex                  5.7             Fixed by Empire&lt;br /&gt;
Ashido                  Tim Soft               4.4             NTSC/PAL &lt;br /&gt;
Darkest Road            Commodore Format       2.3             Already 100% &lt;br /&gt;
Artris Prv              Commodore Format       0.7                  &lt;br /&gt;
Time Traveller          Marex                  3.3             NTSC/PAL&lt;br /&gt;
Minesweeper             CP Verlag              2.6             Already 100% &lt;br /&gt;
Deadline                Visualize UK           4.6             NTSC/PAL &lt;br /&gt;
Triss (English Version)   --                   4.3             NTSC/PAL&lt;br /&gt;
Meancars                Cherry Soft.           4.4             NTSC/PAL &lt;br /&gt;
Chicken                 Electric boys          3.4             PAL &lt;br /&gt;
Cenimate                CP Verlag               -              Tool &lt;br /&gt;
Geometric 2             Magna Media            3.5             PAL &lt;br /&gt;
Koshimo Prv V2          CP verlag              0.8                     &lt;br /&gt;
Square Scape 2          Commodore Format       3.2             NTSC/PAL &lt;br /&gt;
The House Prv           CP Verlag              0.8                     &lt;br /&gt;
Zone of Darkness Prv    Taboo Productions      0.8             Unplayable&lt;br /&gt;
Walkerz Prv             Electric Boys          0.5                     &lt;br /&gt;
Flummi's World          Substance              6.7             NTSC/PAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chromance (Hun,USA,Ger)                            Points: 7.4&lt;br /&gt;
&lt;br /&gt;
Game:                   Company:              Points:          Comments: &lt;br /&gt;
Memory 2 Prv              --                   0.3                      &lt;br /&gt;
Earth 3 Prv V2            --                   0.7                      &lt;br /&gt;
Long Life Prv           576 Kbyte              0.9                      &lt;br /&gt;
Risk                    Art Game               2.4             NTSC/PAL&lt;br /&gt;
Fifth Ball                --                   3.3             NTSC/PAL   &lt;br /&gt;
Nuts                    Bytefighters           3.4             Fix by SCS+TRC &lt;br /&gt;
Memory 2                  --                   3.3             NTSC/PAL &lt;br /&gt;
Smokes &amp;amp; Rings            --                    -5             Re-release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel,Pol,USA,Aust,Ita)                        Points: 20.2 &lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Leppard Prv            Miracle designs         0.6                      &lt;br /&gt;
Doom Prv                 --                    0.7                    &lt;br /&gt;
Shaman Prv             Static Bytes            0.7                     &lt;br /&gt;
Dinox 101%             Aps Soft                3.4             Sales Version&lt;br /&gt;
Magic Ball             BIW Soft                2.2             PAL &lt;br /&gt;
Arcade Pilot             --                    3.5             PAL &lt;br /&gt;
Klepkomania Prv          --                    0.4                     &lt;br /&gt;
Mystery Prv              --                    0.4                    &lt;br /&gt;
Jump Ball                --                    3.2             NTSC/PAL&lt;br /&gt;
Hyper Cars Prv           --                    0.3                     &lt;br /&gt;
Minefield              Assasin Soft            4.4             NTSC/PAL &lt;br /&gt;
Worm Prv                 --                    0.4                 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Motiv8 (Den,USA,Ger)                               Points: 17.1 &lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
I.C.Soccer             Sloftsoft UK            3.3             Already 100% &lt;br /&gt;
Cyclia Prv             Gametech                0.3                    &lt;br /&gt;
Compare 2 Prv          Markt &amp;amp; Technik         0.3                   &lt;br /&gt;
Dystopia               Visualize UK            4.3             NTSC/PAL &lt;br /&gt;
Avoid'em Prv V2        Delite Design           0.4                   &lt;br /&gt;
Aces Up                Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
S'words                Softdisk Publishing     1.1             Already 100% &lt;br /&gt;
Double Copy              --                     -              Tool &lt;br /&gt;
Memologie              CP Verlag               4.4             NTSC/PAL &lt;br /&gt;
R.Craze                Softdisk Publishing     1.4             Already 100% &lt;br /&gt;
Oops Prv               Abort soft              0.3                  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Onslaught &amp;amp; Hardcore (Aust,Ger,USA,Swe,Den)        Points:47.3&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Riddles &amp;amp; Stones         --                    4.7             Already 100% + translation&lt;br /&gt;
Misfortune Prv V2      Bad Bytes               0.8             &lt;br /&gt;
Modem Flag Hunt        Softdisk Publishing     3.5             Already 100%&lt;br /&gt;
Castor                 Game On                 4.4             NTSC/PAL &lt;br /&gt;
Telynr I               Brunswick Publications  1.6             Already 100%&lt;br /&gt;
Bolo 2 Prv             First Blood Ent.        0.6                &lt;br /&gt;
Trio                   Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
Frog Fanny             Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
Besieged               Softdisk Publishing     3.3             Already 100%&lt;br /&gt;
Mortrox                Softdisk Publishing     1.5             Already 100% &lt;br /&gt;
DMC 4.0 Pro              --                     -              Tool &lt;br /&gt;
Long Life              576 Kbyte               8.9             NTSC fix &amp;amp; text/gfx translation &lt;br /&gt;
Twin Terrors Prv       Wildstyle Productions   0.5&lt;br /&gt;
Megathruster Ball      Softdisk Publishing     3.8             Already 100% &lt;br /&gt;
Firebug                Softdisk Publishing     3.3             Already 100%&lt;br /&gt;
The House              Expression              6.8             NTSC fix &amp;amp; translation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success &amp;amp; TRC (Hol,Pol,Hun,UK,USA)                Points:36.5&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
TimTris 101%           Timsoft                 5.7             NTSC/PAL&lt;br /&gt;
Combination 100%         --                    3.4             NTSC/PAL&lt;br /&gt;
Coldiarus              Bad Bytes               5.5             NTSC/PAL &lt;br /&gt;
Duel                     --                    4.3             NTSC/PAL &lt;br /&gt;
Sonny Prv                --                    0.7             &lt;br /&gt;
Erotica Prv              --                    0.4                 &lt;br /&gt;
Vision Prv               --                    0.7               &lt;br /&gt;
Fruitmania 2           CP Verlag               4.6             NTSC/PAL &lt;br /&gt;
Logic Prv              Villians                0.4                 &lt;br /&gt;
Black Quiz               --                    5.7             NTSC fix &amp;amp; translation &lt;br /&gt;
Magazine               CP Verlag               4.4             NTSC fix by Demonix&lt;br /&gt;
Base Attack Prv          --                    0.4                 &lt;br /&gt;
Watch It Prv             --                    0.3                 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talent (UK,Ger)                                   Points: 5.7&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Energy 101%              --                    5.7             NTSC fix &amp;amp; translation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRSI (Ger,UK)                                     Points: 1.2&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Cola Quest Prv         Paralyze                0.5                &lt;br /&gt;
No Name Prv              --                    0.7 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xenon (Hol,Ger)                                   Points: 1.4 &lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Lost Maze Prv          Virtual factor          0.5                  &lt;br /&gt;
Raz Prv                Freeline Int.           0.4                  &lt;br /&gt;
D.Ball Prv               --                    0.2                  &lt;br /&gt;
Alien War Prv          Virtual Factor          0.3                  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&lt;br /&gt;
ALPHA FLIGHT have a good charge since issue three, Orbits had some controversy, but it receives points, although some say its still not 100%. Unfortunately re-release points with a fixed preview version of Klepkomania. Roll Over also has a reported bug, when choosing unlimited time it bugged. Other than that good work! particularly from Peacemaker and The Ignorance. &lt;br /&gt;
&lt;br /&gt;
ATLANTIS only in this time with a small preview, but more should come. AVANTGARDE moved into number one position. Bombi isn't counted as too much opinions on whether it was a fixed preview or not. Chicken only gets PAL points, even though a 99.9% fix was achieved by Suicide. CHROMANCE still releasing steadily, not to blame them but a re-release, even though they couldn't know as no Chromance members were really calling out on a regular basis, except for Homeboy who uploaded three games on the instructions of Mr.Wax. F4CG released a lot of previews but made a good attack onto the wares market. Arguments later in the field concerning the &amp;quot;Magazine&amp;quot; game released by SUCCESS&amp;amp;TRC with Maja and Nightshade using Dream Park as a battle ground. &lt;br /&gt;
&lt;br /&gt;
MOTIV8 released well with some joint efforts with AFL'70. But of late, no sign of any releases. ONSLAUGHT &amp;amp; HARDCORE, the new co-op did well with a debut in Domination at position two. Some great games such as Long Life, The House, Misfortune V2 Prv etc were released. Flummi's World was only 99% fixed so a 100% version was later released by AVT. TALENT is near dead except for some old inactive members, their last release made it to the boards after being on a German board for 6 months. We hope to see some products from their small legal section soon though.     &lt;br /&gt;
&lt;br /&gt;
SUCCESS &amp;amp; TRC have had an excellent two months, points are not given to their untranslated release of Kacper. Cyberball wasn't 100% as the outro sequence was filled by zero bytes, AFL later released the 100% version. Coldiarius was a particularly good game from them and also Shaman Prv shows some promise. TRISTAR &amp;amp; RED SECTOR INC. still managed to get some previews out, unfortunately they were beaten by a fixed version of one of their full games. Midfit is again active so time will tell if more comes from them. XENON managed to put out only previews, but still worthy efforts justifying them in their chart position, hope to see them in next issue to follow up with the full games. DYTEC release an uncounted game due to no translation. ACCEPT were not counted because of too many re-releases. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Domination #4 Charts&lt;br /&gt;
&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Avantgarde                           59.9                    22   &lt;br /&gt;
#2      Onslaught &amp;amp; Hardcore                 47.3                    16   &lt;br /&gt;
#3      Alpha Flight 1970                    36.9                    15   &lt;br /&gt;
#4      Success &amp;amp; TRC                        36.5                    14   &lt;br /&gt;
#5      F4CG                                 20.2                    12   &lt;br /&gt;
#6      Motiv8                               17.1                    11   &lt;br /&gt;
#7      Chromance                             7.4                     8   &lt;br /&gt;
#8      Talent                                5.7                     1   &lt;br /&gt;
#9      Xenon                                 1.4                     4 &lt;br /&gt;
#10     Tristar &amp;amp; RSI                         1.2                     3 &lt;br /&gt;
#11     Atlantis                              0.7                     1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Quality Charts:   &lt;br /&gt;
#1      Long Life from Onslaught &amp;amp; Hardcore   8.9   &lt;br /&gt;
#2      The House from Onslaught &amp;amp; Hardcore   6.9   &lt;br /&gt;
#3      Flummi's World from Avantgarde        6.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NTSC/PAL Fixing Charts:&lt;br /&gt;
&lt;br /&gt;
Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Success &amp;amp; TRC                        37.0                     8   &lt;br /&gt;
#2      Alpha Flight                         31.8                     8   &lt;br /&gt;
#3      Avantgarde                           30.9                     7   &lt;br /&gt;
#4      Onslaught &amp;amp; Hardcore                 20.1                     3   &lt;br /&gt;
#5      Chromance                             9.0                     3&lt;br /&gt;
#6      Motiv8                                8.7                     2   &lt;br /&gt;
#7      F4CG                                  7.6                     2   &lt;br /&gt;
#8      Empire                                5.7                     1               &lt;br /&gt;
        Talent                                5.7                     1   &lt;br /&gt;
#9      Demonix                               4.4                     1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General outline:&lt;br /&gt;
Great works from CBA, Burglar, Countzero, Peacemaker, Stake and Suicide. Empire and Demonix still manage to do a release now and then. F4CG enter the charts, well done Cerebus. This issue there was many controversial releases, so please take under consideration the pressure of which the editor is put under to judge a correct list. Many releases on the C64 with some full price games still to come. Good news also burdens the horizon with the company Escom buying Commodore and they'll reproduce the machine in the eastern market, which will allow more spare parts and more games. Have a brief look through the legal game chapter and see future releases and what's in-store. Particular merit is awarded to the top four groups with close positions. Still going strong!                                                                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Jazzcat.&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List</id>
		<title>Domination 04 ch06 The List</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Domination_04_ch06_The_List"/>
				<updated>2007-11-12T00:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;220.253.98.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;justify&amp;quot; style=&amp;quot;width: 600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The List&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Welcome to the list, this issue we make a revision of the instructions and rules of 'first releases'. The reason being is that there are now several new boards and some old boards going down and a general shift in the market.          &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Domination release information Version 2.0&amp;lt;/i&amp;gt;                                &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Point System: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A full price game will get 5.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A budget game will get 3.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A low-budget game will get 2.X points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A preview will get 0.X points. 'x' being the game quality points. &amp;lt;br/&amp;gt;&lt;br /&gt;
A basic game will receive 1.x points. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Lamer group wares will not be counted at all.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* A fix file means a -1 point deduction from the total amount of points, also a second 100% fix from the same group with also get a -1 from their total. &amp;lt;br/&amp;gt;  &lt;br /&gt;
* A re-release is a -5 points deduction from the total amount of points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
* The first 100% fix gets the points.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Which means: &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
0.x for previews (of any game) &amp;lt;br/&amp;gt;&lt;br /&gt;
2.x for low-budget games (Game On, Commodore Force, Public Domain)&amp;lt;br/&amp;gt;&lt;br /&gt;
3.x for budget games (Golden Disk, CP Verlag, Loadstar)&amp;lt;br/&amp;gt;&lt;br /&gt;
5.x for a full-price game (US Gold, Thalamus, Ocean) &amp;lt;br/&amp;gt;&lt;br /&gt;
-5 for a re-released game &amp;lt;br/&amp;gt;&lt;br /&gt;
-1 for a fix file or a 100% version&amp;lt;br/&amp;gt;&lt;br /&gt;
1.x for basic games excluding quality&amp;lt;br/&amp;gt;&lt;br /&gt;
An additional 1 point is awarded for a full translation to English from another language&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The quality in the 'x' is made up from considering the fun a game gives to the player, how the graphics and the sounds are made, and so on.. x.0 to x.9.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NTSC/PAL system:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A total of 2 points are added to the total of a first release, which was not released on PAL before. (and vice versa with NTSC.) Only 1 point is given for a 100% fixed game which was released first on PAL and then fixed afterwards, to gain a full point in this fix, the game must be put on one of the major C64 boards within 6 months of the PAL first release. Games over 10 months since the original first release are not counted. The following list is of the MAJOR boards that are used for the Domination list:   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream Park 1-619/XXX-XXXX AVT+F4CG WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Down By Law 1-203/XXX-XXXX [O+H]+Vandalism News WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
The Dungeon  1-214/XXX-XXXX SCS*TRC WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Holiday Inn Cambodia 1-510/XXX-XXXX AFL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Dead Zone 1-215/XXX-XXXX Excess+Nitro WHQ   &amp;lt;br/&amp;gt;  &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
other boards also counted in case of problems... &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The Pirate Island +49/XXX-XXXXX [O+H] EHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Fortress of Doom 1-908/XXX-XXXX ATL WHQ &amp;lt;br/&amp;gt;&lt;br /&gt;
Wares Aquarium +46/XXXXXXX FLT+EQX WHQ   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No points are given to games made using any kind of game makers such as SUECK, Game Maker, GAC, Quill etc. A version of a non-English game which is brought out later 100% translated will get 1 point extra on the classed points. If the translation is not 100% then no points are given.   In case a group spreads their ware on 3 major boards only and another group puts their version on the remaining boards, the first group gets the points if the time difference is at least 24 hours, less than that and the second group will get the points. A fixed game (NTSC) is a ware which works on both PAL and NTSC computers without any difference. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The basic/ML rules: &lt;br /&gt;
Concerning games released that are basic or have basic files mixed with a code-loader, these are still counted in their full effect. Whether being budget, low budget or even full price. Considering that this type of software is not of higher quality in most circumstances the quality points in 0.x will receive lower than a 0.5. If the game is FULLY basic it receives a 1.x denomination. All games are 100% tested and our decision is FINAL. If in the situation of a miscalculation the problem is rectified and points are added to the group or groups total in the next issue. BTW: If a preview of a game is found to be made from the original by the crack group, then points are deducted from the full version that the preview is worth, ONLY if the full game is released by the same group that released the preview. This will stop groups doing &amp;quot;made&amp;quot; previews for point advantage.              &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jazzcat.   &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha Flight (Ger,Hol,USA)                         Points: 36.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Mastermind                --                   3.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
TrailRunner Prv           --                   0.3 &amp;lt;br/&amp;gt;&lt;br /&gt;
S.M.Escape              Paradize Soft          4.1             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
D.Format                CP Verlag               -              Tool &amp;lt;br/&amp;gt;&lt;br /&gt;
Pra-Se                  Game On                2.3             PAL Only &amp;lt;br/&amp;gt;&lt;br /&gt;
PayDay                  CP Verlag              3.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Pac Ball                  --                   4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Compare 2               Markt &amp;amp; Technik        4.3             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Klepkomania             Vermes                  -5&amp;lt;br/&amp;gt;&lt;br /&gt;
Orbits                  CP Verlag              4.6             NTSC/PAL&amp;lt;br/&amp;gt;&lt;br /&gt;
Memologie               CP Verlag              4.4             NTSC/PAL &amp;lt;br/&amp;gt;&lt;br /&gt;
Pro-Does Prv              --                   0.5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Roll Over               CP Verlag    (-1)      2.5             Trainer Bug &amp;lt;br/&amp;gt;&lt;br /&gt;
Darkstar                Magna Media            4.6             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
CyberBall 100%          CP Verlag              2.3             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlantis (Ger,Swe,USA)                             Points: 0.7&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Black Heart Prv           --                   0.7                &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avantgarde (Ger,UK,USA)                            Points: 59.9 &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Game:                   Company:              Points:          Comments: &amp;lt;br/&amp;gt;&lt;br /&gt;
Spherebrain Prv           --                   0.5                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Body Blow Prv             --                   0.5                      &amp;lt;br/&amp;gt;&lt;br /&gt;
Gangstar                Marex                  3.4             Already 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
Army Days               Marex                  3.5             Already 100% &amp;lt;br/&amp;gt;&lt;br /&gt;
Ghost Town              Marex                  5.7             Fixed by Empire&lt;br /&gt;
Ashido                  Tim Soft               4.4             NTSC/PAL &lt;br /&gt;
Darkest Road            Commodore Format       2.3             Already 100% &lt;br /&gt;
Artris Prv              Commodore Format       0.7                  &lt;br /&gt;
Time Traveller          Marex                  3.3             NTSC/PAL&lt;br /&gt;
Minesweeper             CP Verlag              2.6             Already 100% &lt;br /&gt;
Deadline                Visualize UK           4.6             NTSC/PAL &lt;br /&gt;
Triss (English Version)   --                   4.3             NTSC/PAL&lt;br /&gt;
Meancars                Cherry Soft.           4.4             NTSC/PAL &lt;br /&gt;
Chicken                 Electric boys          3.4             PAL &lt;br /&gt;
Cenimate                CP Verlag               -              Tool &lt;br /&gt;
Geometric 2             Magna Media            3.5             PAL &lt;br /&gt;
Koshimo Prv V2          CP verlag              0.8                     &lt;br /&gt;
Square Scape 2          Commodore Format       3.2             NTSC/PAL &lt;br /&gt;
The House Prv           CP Verlag              0.8                     &lt;br /&gt;
Zone of Darkness Prv    Taboo Productions      0.8             Unplayable&lt;br /&gt;
Walkerz Prv             Electric Boys          0.5                     &lt;br /&gt;
Flummi's World          Substance              6.7             NTSC/PAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chromance (Hun,USA,Ger)                            Points: 7.4&lt;br /&gt;
&lt;br /&gt;
Game:                   Company:              Points:          Comments: &lt;br /&gt;
Memory 2 Prv              --                   0.3                      &lt;br /&gt;
Earth 3 Prv V2            --                   0.7                      &lt;br /&gt;
Long Life Prv           576 Kbyte              0.9                      &lt;br /&gt;
Risk                    Art Game               2.4             NTSC/PAL&lt;br /&gt;
Fifth Ball                --                   3.3             NTSC/PAL   &lt;br /&gt;
Nuts                    Bytefighters           3.4             Fix by SCS+TRC &lt;br /&gt;
Memory 2                  --                   3.3             NTSC/PAL &lt;br /&gt;
Smokes &amp;amp; Rings            --                    -5             Re-release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel,Pol,USA,Aust,Ita)                        Points: 20.2 &lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Leppard Prv            Miracle designs         0.6                      &lt;br /&gt;
Doom Prv                 --                    0.7                    &lt;br /&gt;
Shaman Prv             Static Bytes            0.7                     &lt;br /&gt;
Dinox 101%             Aps Soft                3.4             Sales Version&lt;br /&gt;
Magic Ball             BIW Soft                2.2             PAL &lt;br /&gt;
Arcade Pilot             --                    3.5             PAL &lt;br /&gt;
Klepkomania Prv          --                    0.4                     &lt;br /&gt;
Mystery Prv              --                    0.4                    &lt;br /&gt;
Jump Ball                --                    3.2             NTSC/PAL&lt;br /&gt;
Hyper Cars Prv           --                    0.3                     &lt;br /&gt;
Minefield              Assasin Soft            4.4             NTSC/PAL &lt;br /&gt;
Worm Prv                 --                    0.4                 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Motiv8 (Den,USA,Ger)                               Points: 17.1 &lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
I.C.Soccer             Sloftsoft UK            3.3             Already 100% &lt;br /&gt;
Cyclia Prv             Gametech                0.3                    &lt;br /&gt;
Compare 2 Prv          Markt &amp;amp; Technik         0.3                   &lt;br /&gt;
Dystopia               Visualize UK            4.3             NTSC/PAL &lt;br /&gt;
Avoid'em Prv V2        Delite Design           0.4                   &lt;br /&gt;
Aces Up                Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
S'words                Softdisk Publishing     1.1             Already 100% &lt;br /&gt;
Double Copy              --                     -              Tool &lt;br /&gt;
Memologie              CP Verlag               4.4             NTSC/PAL &lt;br /&gt;
R.Craze                Softdisk Publishing     1.4             Already 100% &lt;br /&gt;
Oops Prv               Abort soft              0.3                  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Onslaught &amp;amp; Hardcore (Aust,Ger,USA,Swe,Den)        Points:47.3&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
Riddles &amp;amp; Stones         --                    4.7             Already 100% + translation&lt;br /&gt;
Misfortune Prv V2      Bad Bytes               0.8             &lt;br /&gt;
Modem Flag Hunt        Softdisk Publishing     3.5             Already 100%&lt;br /&gt;
Castor                 Game On                 4.4             NTSC/PAL &lt;br /&gt;
Telynr I               Brunswick Publications  1.6             Already 100%&lt;br /&gt;
Bolo 2 Prv             First Blood Ent.        0.6                &lt;br /&gt;
Trio                   Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
Frog Fanny             Softdisk Publishing     1.3             Already 100% &lt;br /&gt;
Besieged               Softdisk Publishing     3.3             Already 100%&lt;br /&gt;
Mortrox                Softdisk Publishing     1.5             Already 100% &lt;br /&gt;
DMC 4.0 Pro              --                     -              Tool &lt;br /&gt;
Long Life              576 Kbyte               8.9             NTSC fix &amp;amp; text/gfx translation &lt;br /&gt;
Twin Terrors Prv       Wildstyle Productions   0.5&lt;br /&gt;
Megathruster Ball      Softdisk Publishing     3.8             Already 100% &lt;br /&gt;
Firebug                Softdisk Publishing     3.3             Already 100%&lt;br /&gt;
The House              Expression              6.8             NTSC fix &amp;amp; translation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success &amp;amp; TRC (Hol,Pol,Hun,UK,USA)                Points:36.5&lt;br /&gt;
&lt;br /&gt;
Game:                  Company:               Points:          Comments: &lt;br /&gt;
TimTris 101%           Timsoft                 5.7             NTSC/PAL&lt;br /&gt;
Combination 100%         --                    3.4             NTSC/PAL&lt;br /&gt;
Coldiarus              Bad Bytes               5.5             NTSC/PAL &lt;br /&gt;
Duel                     --                    4.3             NTSC/PAL &lt;br /&gt;
Sonny Prv                --                    0.7             &lt;br /&gt;
Erotica Prv              --                    0.4                 &lt;br /&gt;
Vision Prv               --                    0.7               &lt;br /&gt;
Fruitmania 2           CP Verlag               4.6             NTSC/PAL &lt;br /&gt;
Logic Prv              Villians                0.4                 &lt;br /&gt;
Black Quiz               --                    5.7             NTSC fix &amp;amp; translation &lt;br /&gt;
Magazine               CP Verlag               4.4             NTSC fix by Demonix&lt;br /&gt;
Base Attack Prv          --                    0.4                 &lt;br /&gt;
Watch It Prv             --                    0.3                 &lt;br /&gt;
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Talent (UK,Ger)                                   Points: 5.7&lt;br /&gt;
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Game:                  Company:               Points:          Comments: &lt;br /&gt;
Energy 101%              --                    5.7             NTSC fix &amp;amp; translation&lt;br /&gt;
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TRSI (Ger,UK)                                     Points: 1.2&lt;br /&gt;
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Game:                  Company:               Points:          Comments: &lt;br /&gt;
Cola Quest Prv         Paralyze                0.5                &lt;br /&gt;
No Name Prv              --                    0.7 &lt;br /&gt;
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Xenon (Hol,Ger)                                   Points: 1.4 &lt;br /&gt;
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Game:                  Company:               Points:          Comments: &lt;br /&gt;
Lost Maze Prv          Virtual factor          0.5                  &lt;br /&gt;
Raz Prv                Freeline Int.           0.4                  &lt;br /&gt;
D.Ball Prv               --                    0.2                  &lt;br /&gt;
Alien War Prv          Virtual Factor          0.3                  &lt;br /&gt;
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General outline:&lt;br /&gt;
ALPHA FLIGHT have a good charge since issue three, Orbits had some controversy, but it receives points, although some say its still not 100%. Unfortunately re-release points with a fixed preview version of Klepkomania. Roll Over also has a reported bug, when choosing unlimited time it bugged. Other than that good work! particularly from Peacemaker and The Ignorance. &lt;br /&gt;
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ATLANTIS only in this time with a small preview, but more should come. AVANTGARDE moved into number one position. Bombi isn't counted as too much opinions on whether it was a fixed preview or not. Chicken only gets PAL points, even though a 99.9% fix was achieved by Suicide. CHROMANCE still releasing steadily, not to blame them but a re-release, even though they couldn't know as no Chromance members were really calling out on a regular basis, except for Homeboy who uploaded three games on the instructions of Mr.Wax. F4CG released a lot of previews but made a good attack onto the wares market. Arguments later in the field concerning the &amp;quot;Magazine&amp;quot; game released by SUCCESS&amp;amp;TRC with Maja and Nightshade using Dream Park as a battle ground. &lt;br /&gt;
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MOTIV8 released well with some joint efforts with AFL'70. But of late, no sign of any releases. ONSLAUGHT &amp;amp; HARDCORE, the new co-op did well with a debut in Domination at position two. Some great games such as Long Life, The House, Misfortune V2 Prv etc were released. Flummi's World was only 99% fixed so a 100% version was later released by AVT. TALENT is near dead except for some old inactive members, their last release made it to the boards after being on a German board for 6 months. We hope to see some products from their small legal section soon though.     &lt;br /&gt;
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SUCCESS &amp;amp; TRC have had an excellent two months, points are not given to their untranslated release of Kacper. Cyberball wasn't 100% as the outro sequence was filled by zero bytes, AFL later released the 100% version. Coldiarius was a particularly good game from them and also Shaman Prv shows some promise. TRISTAR &amp;amp; RED SECTOR INC. still managed to get some previews out, unfortunately they were beaten by a fixed version of one of their full games. Midfit is again active so time will tell if more comes from them. XENON managed to put out only previews, but still worthy efforts justifying them in their chart position, hope to see them in next issue to follow up with the full games. DYTEC release an uncounted game due to no translation. ACCEPT were not counted because of too many re-releases. &lt;br /&gt;
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Domination #4 Charts&lt;br /&gt;
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Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Avantgarde                           59.9                    22   &lt;br /&gt;
#2      Onslaught &amp;amp; Hardcore                 47.3                    16   &lt;br /&gt;
#3      Alpha Flight 1970                    36.9                    15   &lt;br /&gt;
#4      Success &amp;amp; TRC                        36.5                    14   &lt;br /&gt;
#5      F4CG                                 20.2                    12   &lt;br /&gt;
#6      Motiv8                               17.1                    11   &lt;br /&gt;
#7      Chromance                             7.4                     8   &lt;br /&gt;
#8      Talent                                5.7                     1   &lt;br /&gt;
#9      Xenon                                 1.4                     4 &lt;br /&gt;
#10     Tristar &amp;amp; RSI                         1.2                     3 &lt;br /&gt;
#11     Atlantis                              0.7                     1&lt;br /&gt;
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Game Quality Charts:   &lt;br /&gt;
#1      Long Life from Onslaught &amp;amp; Hardcore   8.9   &lt;br /&gt;
#2      The House from Onslaught &amp;amp; Hardcore   6.9   &lt;br /&gt;
#3      Flummi's World from Avantgarde        6.7&lt;br /&gt;
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NTSC/PAL Fixing Charts:&lt;br /&gt;
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Rank:   Group:                              Points:               Releases:   &lt;br /&gt;
#1      Success &amp;amp; TRC                        37.0                     8   &lt;br /&gt;
#2      Alpha Flight                         31.8                     8   &lt;br /&gt;
#3      Avantgarde                           30.9                     7   &lt;br /&gt;
#4      Onslaught &amp;amp; Hardcore                 20.1                     3   &lt;br /&gt;
#5      Chromance                             9.0                     3&lt;br /&gt;
#6      Motiv8                                8.7                     2   &lt;br /&gt;
#7      F4CG                                  7.6                     2   &lt;br /&gt;
#8      Empire                                5.7                     1               &lt;br /&gt;
        Talent                                5.7                     1   &lt;br /&gt;
#9      Demonix                               4.4                     1 &lt;br /&gt;
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General outline:&lt;br /&gt;
Great works from CBA, Burglar, Countzero, Peacemaker, Stake and Suicide. Empire and Demonix still manage to do a release now and then. F4CG enter the charts, well done Cerebus. This issue there was many controversial releases, so please take under consideration the pressure of which the editor is put under to judge a correct list. Many releases on the C64 with some full price games still to come. Good news also burdens the horizon with the company Escom buying Commodore and they'll reproduce the machine in the eastern market, which will allow more spare parts and more games. Have a brief look through the legal game chapter and see future releases and what's in-store. Particular merit is awarded to the top four groups with close positions. Still going strong!                                                                           &lt;br /&gt;
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Regards,&lt;br /&gt;
&lt;br /&gt;
Jazzcat.&lt;/div&gt;</summary>
		<author><name>220.253.98.148</name></author>	</entry>

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